From 01043298216493b583ddc7ea1a9839c0b5e6231e Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Fri, 12 Jul 2024 09:22:51 -0400 Subject: [PATCH] Add laurels zip logic to the chest in the spike room in cathedral --- worlds/tunic/er_rules.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index f61ce68292..81f47d7ed0 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -1678,3 +1678,7 @@ def set_er_location_rules(world: "TunicWorld") -> None: combat_logic_to_loc("Swamp - [Upper Graveyard] Near Telescope", "Swamp") combat_logic_to_loc("Swamp - [Upper Graveyard] Near Shield Fleemers", "Swamp") combat_logic_to_loc("Swamp - [Upper Graveyard] Obscured Behind Hill", "Swamp") + + # zip through the rubble to sneakily grab this chest, or just fight to it + add_rule(multiworld.get_location("Cathedral - [1F] Near Spikes", player), + lambda state: laurels_zip(state, world) or has_combat_reqs("Cathedral", state, player))