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dockipelago/worlds/papermario/docs/Roadmap.md
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

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This is not necessarily a strict roadmap, nor is it exhaustive of everything that there is to do.
### Necessary for Alpha
- ~~Output of a patch file that applies the desired settings, randomized items, locations, etc.~~
- ~~Set up a way to communicate with an AP server for sending/receiving items.~~
### Pre-Early Alpha
- ~~Logic helpers to account for access rules that change depending on settings~~
- ~~Logic helper to determine when to grant Parakarry check~~
- ~~Logic for keysanity option: false~~
- ~~Logic for gear shuffle options: vanilla and gear_locations~~
### Early-Mid Alpha
- ~~Super blocks and multi-coin blocks as potential locations, as well as being able to shuffle them~~
- ~~Bowser Castle Mode (change entrances, remove locations)~~
- ~~Power Star Hunt (logic, items, remove locations in ch8 if skipped)~~
- Entrance Randomizer
- ~~Require Specific Spirits~~
- ~~Limit Chapter Logic~~
- ~~Open World settings~~
### Mid-Late Alpha
- ~~Enemy difficulty~~
- ~~Consumable item pool randomization~~
- ~~Item traps~~
- ~~Start with random items~~
- ~~Random puzzles~~
- ~~Mystery shuffle~~
- ~~Formation shuffle~~
### Late Alpha - Early Beta
- ~~Prevent Chapter 8 locations from holding too many progression items (OoT does similar with Ganon's Castle)~~
- ~~Create yaml file using PMR settings string~~
- ~~Offworld consumables~~
- ~~Item get animations~~
- Offworld item sprite
- ~~Offworld item names and descriptions~~