This is not necessarily a strict roadmap, nor is it exhaustive of everything that there is to do. ### Necessary for Alpha - ~~Output of a patch file that applies the desired settings, randomized items, locations, etc.~~ - ~~Set up a way to communicate with an AP server for sending/receiving items.~~ ### Pre-Early Alpha - ~~Logic helpers to account for access rules that change depending on settings~~ - ~~Logic helper to determine when to grant Parakarry check~~ - ~~Logic for keysanity option: false~~ - ~~Logic for gear shuffle options: vanilla and gear_locations~~ ### Early-Mid Alpha - ~~Super blocks and multi-coin blocks as potential locations, as well as being able to shuffle them~~ - ~~Bowser Castle Mode (change entrances, remove locations)~~ - ~~Power Star Hunt (logic, items, remove locations in ch8 if skipped)~~ - Entrance Randomizer - ~~Require Specific Spirits~~ - ~~Limit Chapter Logic~~ - ~~Open World settings~~ ### Mid-Late Alpha - ~~Enemy difficulty~~ - ~~Consumable item pool randomization~~ - ~~Item traps~~ - ~~Start with random items~~ - ~~Random puzzles~~ - ~~Mystery shuffle~~ - ~~Formation shuffle~~ ### Late Alpha - Early Beta - ~~Prevent Chapter 8 locations from holding too many progression items (OoT does similar with Ganon's Castle)~~ - ~~Create yaml file using PMR settings string~~ - ~~Offworld consumables~~ - ~~Item get animations~~ - Offworld item sprite - ~~Offworld item names and descriptions~~