Files
dockipelago/worlds/papermario/docs/Roadmap.md
Jonathan Tinney 7971961166
Some checks failed
Analyze modified files / flake8 (push) Failing after 2m28s
Build / build-win (push) Has been cancelled
Build / build-ubuntu2204 (push) Has been cancelled
ctest / Test C++ ubuntu-latest (push) Has been cancelled
ctest / Test C++ windows-latest (push) Has been cancelled
Analyze modified files / mypy (push) Has been cancelled
Build and Publish Docker Images / Push Docker image to Docker Hub (push) Successful in 5m4s
Native Code Static Analysis / scan-build (push) Failing after 5m2s
type check / pyright (push) Successful in 1m7s
unittests / Test Python 3.11.2 ubuntu-latest (push) Failing after 16m23s
unittests / Test Python 3.12 ubuntu-latest (push) Failing after 28m19s
unittests / Test Python 3.13 ubuntu-latest (push) Failing after 14m49s
unittests / Test hosting with 3.13 on ubuntu-latest (push) Successful in 5m0s
unittests / Test Python 3.13 macos-latest (push) Has been cancelled
unittests / Test Python 3.11 windows-latest (push) Has been cancelled
unittests / Test Python 3.13 windows-latest (push) Has been cancelled
add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

1.4 KiB

This is not necessarily a strict roadmap, nor is it exhaustive of everything that there is to do.

Necessary for Alpha

  • Output of a patch file that applies the desired settings, randomized items, locations, etc.
  • Set up a way to communicate with an AP server for sending/receiving items.

Pre-Early Alpha

  • Logic helpers to account for access rules that change depending on settings
  • Logic helper to determine when to grant Parakarry check
  • Logic for keysanity option: false
  • Logic for gear shuffle options: vanilla and gear_locations

Early-Mid Alpha

  • Super blocks and multi-coin blocks as potential locations, as well as being able to shuffle them
  • Bowser Castle Mode (change entrances, remove locations)
  • Power Star Hunt (logic, items, remove locations in ch8 if skipped)
  • Entrance Randomizer
  • Require Specific Spirits
  • Limit Chapter Logic
  • Open World settings

Mid-Late Alpha

  • Enemy difficulty
  • Consumable item pool randomization
  • Item traps
  • Start with random items
  • Random puzzles
  • Mystery shuffle
  • Formation shuffle

Late Alpha - Early Beta

  • Prevent Chapter 8 locations from holding too many progression items (OoT does similar with Ganon's Castle)
  • Create yaml file using PMR settings string
  • Offworld consumables
  • Item get animations
  • Offworld item sprite
  • Offworld item names and descriptions