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1.4 KiB
1.4 KiB
This is not necessarily a strict roadmap, nor is it exhaustive of everything that there is to do.
Necessary for Alpha
Output of a patch file that applies the desired settings, randomized items, locations, etc.Set up a way to communicate with an AP server for sending/receiving items.
Pre-Early Alpha
Logic helpers to account for access rules that change depending on settingsLogic helper to determine when to grant Parakarry checkLogic for keysanity option: falseLogic for gear shuffle options: vanilla and gear_locations
Early-Mid Alpha
Super blocks and multi-coin blocks as potential locations, as well as being able to shuffle themBowser Castle Mode (change entrances, remove locations)Power Star Hunt (logic, items, remove locations in ch8 if skipped)- Entrance Randomizer
Require Specific SpiritsLimit Chapter LogicOpen World settings
Mid-Late Alpha
Enemy difficultyConsumable item pool randomizationItem trapsStart with random itemsRandom puzzlesMystery shuffleFormation shuffle
Late Alpha - Early Beta
Prevent Chapter 8 locations from holding too many progression items (OoT does similar with Ganon's Castle)Create yaml file using PMR settings stringOffworld consumablesItem get animations- Offworld item sprite
Offworld item names and descriptions