Commit Graph

8280 Commits

Author SHA1 Message Date
Louis M
13b6a5f4b2 Aquaria: Adding a lots of options and one check (#4414)
First, there is one check that has been added. The location is "Sitting on the throne before the cathedral with the crest on it" and the item is the "Opening of the Cathedral door". In Vanilla, sitting on the crested throne open the door to the cathedral.

Now for the options added:
- infinite_hot_soup: Make the game impossible to run out of hot soup once you got it as an item.
- open_body_tongue: The body level (the ending level) is blocked by a big tongue. This option remove the tongue without having to go to the Sunken City (where it is normally removed)
- maximum_ingredient_amount: In the Vanilla game, the ingredients and dishes count is limited to 8. This option make this count configurable.
- skip_final_boss_3rd_form: The final boss has 5 forms. The 3rd one is long and not really challenging. So, this option is used to skip this form.
- save_healing: Normally, the save points heal the player. There is also beds in the game that can heal the player. This option removed the healing from the save point and forced the player to heal using beds (or healing monsters or healing items)
- no_progression_(whatever): Make this "whatever" (generally regions) exempt of progression items. Note that this is not using the exclusion-feature of AP, as these locations may still contain 'Useful' items. It is only guaranteed that no 'Progression' and 'Progression_Skip_Balancing'-items will appear in these regions. This option does not remove locations. I did not exclude or completely remove the regions because I don't have enough location to put every useful item in the game.

There is also 2 new goals:
- Four gods: The goal is obtained when the player beat the four gods (this is something like half the game). Useful to have quicker runs
- Gods and Creator: Like the Four Gods run, but when the four gods are obtained, that open a transportation turtle to the final boss (the Creator) and the player have to beat the final boss to obtain the goal.

Note that for the 2 new goals, all locations from the last 4 areas (Abyss, Frozen Veil, Sunken City and The Body) are completely removed (not just excluded).
2026-02-15 19:20:45 +01:00
Fabian Dill
78e8082a6f CommonClient: actually close the UI on /exit (#5860) 2026-02-15 18:39:35 +01:00
agilbert1412
1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00
Scipio Wright
4ef5436559 TUNIC: Depriority for some items (#5589) 2026-02-15 17:47:40 +01:00
josephwhite
f2a6a769b0 Webhost: Fix defaults for NamedRange and TextChoice (#5139) 2026-02-15 17:46:40 +01:00
NewSoupVi
8a767bd2ad APQuest: Improve the auto-generated .gitignore for data/sounds (#5670)
I didn't quite think this through: In this specific case, you want the gitignore to also ignore itself, since it itself is an auto-generated file.
2026-02-14 00:35:12 +01:00
CodeGorilla
7df243b860 Utils: Improvements to visualize_regions for debugging GER usage (#4685)
* Improvements to visualize_regions for debugging GER usage

- allow the user to pass in a dict[int, int] to visualize_regions that maps Entrance.randomization_group to a color in RGB form. This allows for better visualization of which dangling entrances should match, or which matching groups are not being correctly respected.
- do full region visualization for unreached regions, so that entrances that could connect to new regions can be visualized.
- visualize unconnected entrances on regions, in addition to connected and unconnected exits, so that available ER targets can be visualized as well

* Add detail_disconnected_regions parameter to visualize_regions

* Rename detail_disconnected_regions to detail_other_regions for consistency

* Add auto_assign_colors param to visualize_regions

* Make auto assignment of entrance colors deterministic

* Assume show_other_regions is true if detail_other_regions is true

* Remove unused random import

* whitespace adjustments

* Move overflow check to prevent potential infinite loop

It wasn't exactly likely, as the user would have had to manually define all 4096 colors and then need an additional color on top of that, but accounting for that kind of nonsense is easy enough in this case.

* positive condition

---------

Co-authored-by: CodeGorilla <3672561+Ars-Ignis@users.noreply.github.com>
2026-02-08 18:39:49 +01:00
earthor1
f35d91933b Core: Throw OptionError for option type Toggle in certain scenarios (#5874)
* Throw OptionError for option type Toggle in certain scenarios

* Adding missing space to Options.py

Co-authored-by: Katelyn Gigante <clockwork.singularity@gmail.com>

---------

Co-authored-by: Katelyn Gigante <clockwork.singularity@gmail.com>
2026-02-08 18:34:12 +01:00
Ian Robinson
286769a0f3 Core: Add rule builder (#5048)
* initial commit of rules engine

* implement most of the stuff

* add docs and fill out rest of the functionality

* add in explain functions

* dedupe items and add more docs

* pr feedback and optimization updates

* Self is not in typing on 3.10

* fix test

* Update docs/rule builder.md

Co-authored-by: BadMagic100 <dempsey.sean@outlook.com>

* pr feedback

* love it when CI gives me different results than local

* add composition with bitwise and and or

* strongly typed option filtering

* skip resolving location parent region

* update docs

* update typing and add decorator

* add string explains

* move simplify code to world

* add wrapper rule

* I may need to abandon the generic typing

* missing space for faris

* fix hashing for resolved rules

* thank u typing extensions ilu

* remove bad cacheable check

* add decorator to assign hash and rule name

* more type crimes...

* region access rules are now cached

* break compatibility so new features work

* update docs

* replace decorators with __init_subclass__

* ok now the frozen dataclass is automatic

* one more type fix for the road

* small fixes and caching tests

* play nicer with tests

* ok actually fix the tests

* add item_mapping for faris

* add more state helpers as rules

* fix has from list rules

* fix can reach location caching and add set completion condition

* fix can reach entrance caching

* implement HasGroup and HasGroupUnique

* add more tests and fix some bugs

* Add name arg to create_entrance

Co-authored-by: roseasromeo <11944660+roseasromeo@users.noreply.github.com>

* fix json dumping option filters

* restructure and test serialization

* add prop to disable caching

* switch to __call__ and revert access_rule changes

* update docs and make edge cases match

* ruff has lured me into a false sense of security

* also unused

* fix disabling caching

* move filter function to filter class

* add more docs

* tests for explain functions

* Update docs/rule builder.md

Co-authored-by: roseasromeo <11944660+roseasromeo@users.noreply.github.com>

* chore: Strip out uses of TYPE_CHECKING as much as possible

* chore: add empty webworld for test

* chore: optimize rule evaluations

* remove getattr from hot code paths

* testing new cache flags

* only clear cache for rules cached as false in collect

* update test for new behaviour

* do not have rules inherit from each other

* update docs on caching

* fix name of attribute

* make explain messages more colorful

* fix issue with combining rules with different options

* add convenience functions for filtering

* use an operator with higher precedence

* name conflicts less with optionfilter

* move simplify and instance caching code

* update docs

* kill resolve_rule

* kill true_rule and false_rule

* move helpers to base classes

* update docs

* I really should finish all of my

* fix test

* rename mixin

* fix typos

* refactor rule builder into folder for better imports

* update docs

* do not dupe collectionrule

* docs review feedback

* missed a file

* remove rule_caching_enabled from base World

* update docs on caching

* shuffle around some docs

* use option instead of option.value

* add in operator and more testing

* rm World = object

* test fixes

* move cache to logic mixin

* keep test rule builder world out of global registry

* todone

* call register_dependencies automatically

* move register deps call to call_single

* add filtered_resolution

* allow bool opts on filters

* fix serialization tests

* allow reverse operations

---------

Co-authored-by: BadMagic100 <dempsey.sean@outlook.com>
Co-authored-by: roseasromeo <11944660+roseasromeo@users.noreply.github.com>
2026-02-08 17:00:23 +01:00
black-sliver
1dd91ec85b Core, Tests: allow Archipelago items in all worlds (#5893) 2026-02-05 08:56:25 +01:00
dependabot[bot]
6adeb8b95e SC2: Bump protobuf from 6.31.1 to 6.33.5 in /worlds/_sc2common (#5890)
Bumps [protobuf](https://github.com/protocolbuffers/protobuf) from 6.31.1 to 6.33.5.
- [Release notes](https://github.com/protocolbuffers/protobuf/releases)
- [Commits](https://github.com/protocolbuffers/protobuf/commits)

---
updated-dependencies:
- dependency-name: protobuf
  dependency-version: 6.33.5
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-02-05 07:37:09 +01:00
ScorelessPine
3e0d42bf9e Core: Add SDL_MOUSE_FOCUS_CLICKTHROUGH=1 environment variable to kvui (#5804)
This variable should fix the 'double click' required when trying to interact with buttons on an unfocused window
2026-02-05 01:32:25 +01:00
James White
41e22dabda KH2: Add SuperBosses, Cups, AtlanticaToggle and SummonLevelLocationToggle to slot data (#5708)
* Add SuperBosses, Cups and AtlanticaToggle

* Add SummonLevelLocationToggle
2026-02-05 01:14:35 +01:00
PIEisFANTASTIC
39e7ee315e KH2: Add a new "CasualBounties" Setting (#4877)
* KH2: casual bounties option

* Casual Bounty: Adjust level bounty logic to correspond with max level check setting

* Bugfix: We have one less possible bounty with corresponding level bounty logic

* Casual Bounty: Move option to better spot

* Bugfix: Prevent possible .remove() crash

* Revert "Bugfix: We have one less possible bounty with corresponding level bounty logic"

This reverts commit 3c929e00db.

* Bugfix: Typo in conditional

* Casual Bounties: Remove Scar, add MCP

I knew I was missing one second visit fight and Scar shouldn't be there he's a first visit

* Casual Bounties: Add some clarity to the CasualBounty setting

* Docs: Update docs to reflect new CasualBounty setting

* KH2: Add bounty locations as location groups

Feedback on this needed, trying to do this to make it work with the code above the additions made it so the game generated 1 less item than locations, despite linking properly
It does function as intended though

* KH2: Update docs
2026-02-05 01:11:40 +01:00
jamesbrq
3e032e6cd6 MLSS: Add Manifest + Minor Bugfixes (#5728)
* Remove outdated header change for ROM verification

* Update Connections to be compatible with python ver. 3.8

* Update inno_setup.iss

* Update inno_setup.iss

* Merge branch 'main' of https://github.com/jamesbrq/ArchipelagoMainMLSS

* Add Manifest + Minor Bugfixes

* Even further safeguards for Oho Oasis Temples

* Update basepatch.bsdiff
2026-02-05 00:58:34 +01:00
mechanicset
609f4af600 Satisfactory: Update Universal Tracker Method for FinalElevatorPhase Option (#5812) 2026-02-05 00:44:40 +01:00
Jonathan Tan
4c27e35445 TWW: Support launcher command line arguments (#5806)
* Support launcher command line arguments

* Use `launch` instead of `launch_subprocess`

* Remove old runner code
2026-02-05 00:41:48 +01:00
soopercool101
b0c967c039 Docs, SM64: Remove outdated FAQ item (#5887)
It is no longer possible to connect to a multiworld game on a version of the client with this bug, as all versions with this bug report AP v0.3.5 or less
2026-02-05 00:36:26 +01:00
GreenMarco
c51da00bfb Docs: add spanish language for MLSS (#5172)
* Docs: add spanish language for SM64

* Docs: add spanish language for MLSS

* Update worlds/mlss/docs/setup_es.md

Co-authored-by: PantoUwUr <99690102+PantoUwUr@users.noreply.github.com>

* Update worlds/mlss/docs/es_Mario & Luigi Superstar Saga.md

Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>

---------

Co-authored-by: PantoUwUr <99690102+PantoUwUr@users.noreply.github.com>
Co-authored-by: RoobyRoo <thegreenrobby@gmail.com>
2026-02-05 00:26:56 +01:00
massimilianodelliubaldini
f3389f5d8b Jak and Daxter: Replace Pymem, Add Linux Support (#5850)
* Replace pymem with PyMemoryEditor (nonworking)

* Add back pymem for faster windows address searching.

* Replace other uses of pymem, parameterize executable names.

* Updated to add linux and potential MacOS support to launching gk and … (#84)

* Updated to add linux and potential MacOS support to launching gk and goalc. Still needs tested on MacOS.

* Switched to using x-terminal-emulator instead of trying to find gnome-terminal or konsole

Made argument building for suprocessing goalc easier to read

Fixed OS X support to use osascript instead of attempting to run Terminal directly

* Changed Terminal usage to use Archipelago's Launh utility, which handles terminal launching for me for both linux and OS X

* Added try/except to re-connect the memory process. The process file/id changes over time on linux, and this works to re-connect without needing to restart

* Removed Unsetting  env var in favor of reporting to the source authors

* Putting PyMemoryEditor local. (#85)

* Putting PyMemoryEditor local

---------

Co-authored-by: massimilianodelliubaldini <8584296+massimilianodelliubaldini@users.noreply.github.com>

* Fixing minor problems (#87)

* Refactor away circular launcher import.

* Push latest PyMemoryEditor scan utility (#91)

Co-authored-by: Louis M <Louis M>

* Remove Pymem, rely solely on PyMemoryEditor. Add konsole support.

* Jak 1: Remove vendored copy of PME, update imports, requirements, and manifest.

* Jak 1: Prevent server connect until game is properly setup.

* Jak 1: reduce REPL/Compiler confusion, small updates to setup guide.

* Write hack for Konsole on AppImage to avoid OpenSSL error.

* Refactor LD_LIBRARY_PATH hack.

* Update worlds/jakanddaxter/agents/memory_reader.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/jakanddaxter/agents/memory_reader.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Morgan <morgan07kelley@gmail.com>
Co-authored-by: Louis M <prog@tioui.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2026-02-04 18:45:09 +01:00
Duck
3b1971be66 Core: Fix some typing errors (#4995)
* Fix some type errors in Generate and Options

* Add type parameter to new hint and fix whitespace errors

* Update identifier style
2026-02-02 19:55:57 +01:00
black-sliver
4cb518930c Fix, OptionsCreator: export options on Linux (#5774)
* Core/Utils: Use correct env for save_filename from AppImage

* OptionsCreator: run export on a separate thread

Running a blocking call from kivy misbehaves on Linux.
This also changes '*.yaml' to '.yaml' for Utils.save_filename,
which is the correct way to call it.

* Core/Utils: destroy Tk root after save/open_filename

This allows using those functions from multiple threads.
Note that pure Tk apps should not use those functions from Utils.

* OptionsCreator: show snack when save_filename fails

* OptionsCreator: disable window while exporting

* OptionsCreator: fixing typing of added stuff
2026-02-01 22:23:14 +01:00
Omnises Nihilis
c835bff570 Docs: KH1 more troubleshooting and clearer nomenclature (#5872)
* updated kh1 docs

* second pass

* tweak

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* semicolon

---------

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>
2026-02-01 18:22:28 +01:00
Natalie Weizenbaum
6ee02fc62d Docs (DS3): Fix the documentation for the Simple Early Bosses option (#5856)
* Docs (DS3): Fix the documentation for the Simple Early Bosses option

This option changed in the client a while ago, but we forgot to update
the server.

* Update Options.py
2026-02-01 12:06:16 +01:00
Jacob Lewis
8095f922bc [WebHost Docs] Updated and clarified new tracker endpoitns and misc fixes. (#5475)
* Adding json/python to codeblocks to make it pretty, fixed spelling mistakes, swapped uuids for suuids in the examples, and expanded on /tracker and /static_tracker, and /slot_data_tracker giving the details of the API calls endpoints

* Add in API Cacheing timers and related text blurb

* updated for merged edit to /static_tracker

* Removed timer from /datapackage/checksum
2026-01-31 20:19:46 +01:00
CookieCat
77e5f3733e AHIT: Add option to shuffle Battle of the Birds director tokens and time bonus pickups (#5400) 2026-01-31 20:09:31 +01:00
Rosalie
c47687dd21 TLOZ: Move completion condition to be before set_rules is complete (#5391) 2026-01-31 20:08:40 +01:00
Exempt-Medic
8662433142 FFMQ: Fix Collect/Remove Asymmetry (#5253) 2026-01-31 20:05:43 +01:00
PlatanoBailando
5f073c2a76 Doc: Reword required python version for AP (#5822)
Many many people have read this and then installed 3.14, so it clearly needs rewording.
2026-01-31 13:49:54 +01:00
Duck
c5d67dd97a Docs: Explain building a single world with Build APWorlds component (#5879) 2026-01-31 13:30:59 +01:00
black-sliver
9b421450b1 Doc: WebHost: update readme and style guide (#4853)
* Doc: WebHost living standard

* Docs: update style guide for HTML, CSS and JS

* Unblame phar

* Too many words

* The better choice

* More rules

* Removed too much

* Docs: add recommendations for script defer and async
2026-01-28 20:57:12 +01:00
JaredWeakStrike
a6740e7be3 KH2: Deathlink and ingame item popups (#5206)
---------

Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: Delilah <lindsaydiane@gmail.com>
2026-01-28 07:10:29 +01:00
Duck
65ef35f1b4 Core: Give clearer error message for invalid .apworld zip (#5871)
* Update messages and check

* Make "official" error message show up for 3.14

* Add zip error handling

* Small cleanups
2026-01-27 22:48:50 +01:00
Duck
520253e762 ModuleUpdate: Add explicit error when above max supported version (#5868)
* Update messages and check

* Make "official" error message show up for 3.14
2026-01-26 18:36:41 +00:00
threeandthreee
aa3614a32b LADX: fix improved additional warps (#5858) 2026-01-23 07:48:33 +01:00
Will Morrow
94492c45cb Super Mario 64: Add painting passability as items (#5294) 2026-01-21 15:12:53 +01:00
NewSoupVi
8f261bb27c Core: Add Pymem to requirements.txt (#5855)
As to not break custom worlds when Jak & Daxter moves from PyMem to PyMemoryEditor
2026-01-20 21:37:17 +01:00
Nicholas Saylor
ddd08342c8 Docs: Show that Data is optional for bounces #5794 2026-01-20 20:24:30 +01:00
Ixrec
c7db213ee9 Docs: explicitly document why get_filler_item_name may return non-IC.filler items, despite its name (#5747)
* Docs: explicitly document why get_filler_item_name may return non-IC.filler items, despite its name

* reword

* apply Scipio's rewordings

* Update worlds/AutoWorld.py

Co-authored-by: qwint <qwint.42@gmail.com>

* any

---------

Co-authored-by: qwint <qwint.42@gmail.com>
2026-01-20 20:18:18 +01:00
Ixrec
220248dd3d Docs: define and explain the trade-off of "local" vs "remote" items (#5718)
* first draft

* second draft

* fix indentation of bullet point wrapped lines

* move quote

* explicitly discuss all three item handling flags, since the start inventory one is easily forgotten

* rewrite to avoid a 'debate between two camps' framing

* tweak the wording to allow for the possibility that some games can 'just' do both local and remote items without exposing this detail to the player

* relative links
2026-01-20 20:15:00 +01:00
Ixrec
5932160f15 Docs: add dev FAQ for 'should I start with the APWorld or the client?' (#5716)
* Docs: add dev FAQ for 'should I start with the APWorld or the client?'

* fix indentation of bullet point wrapped lines

* use %20 for spaces in links

* link to adding games.md and add #ap-modding-help to adding games.md

* make APQuest a link

* also linkify 'run a local server'

* reword the 'judging client is easier' point to reflect a broader range of first-timers

* move the 'not 100%' point into the introductory sentences, and tweak related wording

* correct link
2026-01-20 20:14:43 +01:00
black-sliver
76e0619b79 Core: Bump version from 0.6.6 to 0.6.7 (#5851) 2026-01-20 00:06:57 +01:00
Fabian Dill
646a52a2e7 LADX: no pickle (#5849) 2026-01-19 21:28:25 +01:00
NewSoupVi
e1322df8b0 APQuest: Explain game_name and supports_uri more in components.py (#5759)
* APQuest: Explain game_name and supports_uri more in components.py

Hopefully this can lead to more games implementing support for the "click on slot name -> everything launches automatically" functionality.

* Update components.py

* Update components.py
2026-01-19 21:26:20 +01:00
Doug Hoskisson
092a9dc6bd Core: fix bug with missing help text (#5632)
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
2026-01-19 20:13:43 +01:00
Phaneros
9f71fe707f SC2: fix supreme logic hole (#5768)
* sc2: Fixing a discrepancy between slot data and logic
where story tech would not be granted for supreme if zerg was not a selected race.

* sc2: Fixed an issue where Kinetic Blast was not listed as a vanilla Kerrigan ability

* sc2: Fixing some functions that could force Kerrigan items into the pool when playing Kerriganless

* sc2: excluding zerg excludes hots for vanilla-like mission order
* Preprocessing options
* Moving general empty selection handling to option preprocessing
* Adding a unit test for empty race/campaign selection

* sc2: Properly handling non-raceswapped campaigns when excluding campaigns based on race exclusions

* sc2: Adding an explicit error message if a user excludes all missions in a way with no obvious resolution
2026-01-19 20:11:31 +01:00
wildham
b8311a62e7 FFMQ: Update link to upstream rando (#5838) 2026-01-19 20:10:00 +01:00
Colin
13830ff4cb Timespinner: Align Lantern Logic (#5562) 2026-01-19 03:44:26 +01:00
Duck
c1b858b2cf Core: Add .apignore format to not include files in APWorld Builder (#5779) 2026-01-18 17:45:12 +01:00
Mysteryem
a035ac579c Noita: Fix filling Shop Item locations without updating item.location (#5840)
In single-player multiworlds with small item pools, Noita was manually
placing some items into Shop Item locations, but was only setting
location.item, and not also setting item.location so that the item and
location refer to one another.

This has been fixed by using the MultiWorld.push_item() helper method to
place the items instead of manually placing the items.
2026-01-18 14:47:55 +01:00