forked from mirror/Archipelago
TUNIC: Depriority for some items (#5589)
This commit is contained in:
@@ -348,6 +348,15 @@ class TunicWorld(World):
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if name == "Shield" and self.options.ladder_storage
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and not self.options.ladder_storage_without_items else None)
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or item_data.classification)
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# if there's 6 or less in the pool, then I could see them landing on priority locations being desireable
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if name == "Gold Questagon" and self.options.hexagon_goal > 6:
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itemclass = itemclass | ItemClassification.deprioritized
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# remove deprioritized from Fairies and Coins if Laurels are there
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if name == "Fairy" and self.options.laurels_location == LaurelsLocation.option_10_fairies:
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itemclass = ItemClassification.progression
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if (name == "Golden Coin" and self.options.laurels_location in
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(LaurelsLocation.option_10_coins, LaurelsLocation.option_6_coins)):
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itemclass = ItemClassification.progression
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return TunicItem(name, itemclass, self.item_name_to_id[name], self.player)
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def create_items(self) -> None:
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@@ -30,14 +30,14 @@ item_table: dict[str, TunicItemData] = {
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"Lure x2": TunicItemData(IC.filler, 1, 11, "Consumables"),
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"Pepper x2": TunicItemData(IC.filler, 4, 12, "Consumables"),
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"Ivy x3": TunicItemData(IC.filler, 2, 13, "Consumables"),
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"Effigy": TunicItemData(IC.useful, 12, 14, "Money", combat_ic=IC.progression),
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"Effigy": TunicItemData(IC.useful, 12, 14, "Money", combat_ic=IC.progression | IC.deprioritized),
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"HP Berry": TunicItemData(IC.filler, 2, 15, "Consumables"),
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"HP Berry x2": TunicItemData(IC.filler, 4, 16, "Consumables"),
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"HP Berry x3": TunicItemData(IC.filler, 2, 17, "Consumables"),
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"MP Berry": TunicItemData(IC.filler, 4, 18, "Consumables"),
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"MP Berry x2": TunicItemData(IC.filler, 2, 19, "Consumables"),
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"MP Berry x3": TunicItemData(IC.filler, 7, 20, "Consumables"),
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"Fairy": TunicItemData(IC.progression, 20, 21),
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"Fairy": TunicItemData(IC.progression | IC.deprioritized, 20, 21),
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"Stick": TunicItemData(IC.progression | IC.useful, 1, 22, "Weapons"),
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"Sword": TunicItemData(IC.progression | IC.useful, 3, 23, "Weapons"),
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"Sword Upgrade": TunicItemData(IC.progression | IC.useful, 4, 24, "Weapons"),
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@@ -52,22 +52,22 @@ item_table: dict[str, TunicItemData] = {
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"Torch": TunicItemData(IC.useful, 0, 156),
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"Hourglass": TunicItemData(IC.useful, 1, 33),
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"Old House Key": TunicItemData(IC.progression, 1, 34, "Keys"),
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"Key": TunicItemData(IC.progression, 2, 35, "Keys"),
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"Key": TunicItemData(IC.progression | IC.deprioritized, 2, 35, "Keys"),
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"Fortress Vault Key": TunicItemData(IC.progression, 1, 36, "Keys"),
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"Flask Shard": TunicItemData(IC.useful, 12, 37, combat_ic=IC.progression),
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"Flask Shard": TunicItemData(IC.useful, 12, 37, combat_ic=IC.progression | IC.deprioritized),
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"Potion Flask": TunicItemData(IC.useful, 5, 38, "Flask", combat_ic=IC.progression),
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"Golden Coin": TunicItemData(IC.progression, 17, 39),
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"Golden Coin": TunicItemData(IC.progression | IC.deprioritized, 17, 39),
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"Card Slot": TunicItemData(IC.useful, 4, 40),
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"Red Questagon": TunicItemData(IC.progression_skip_balancing, 1, 41, "Hexagons"),
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"Green Questagon": TunicItemData(IC.progression_skip_balancing, 1, 42, "Hexagons"),
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"Blue Questagon": TunicItemData(IC.progression_skip_balancing, 1, 43, "Hexagons"),
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"Gold Questagon": TunicItemData(IC.progression_skip_balancing, 0, 44, "Hexagons"),
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"ATT Offering": TunicItemData(IC.useful, 4, 45, "Offerings", combat_ic=IC.progression),
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"DEF Offering": TunicItemData(IC.useful, 4, 46, "Offerings", combat_ic=IC.progression),
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"Potion Offering": TunicItemData(IC.useful, 3, 47, "Offerings", combat_ic=IC.progression),
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"HP Offering": TunicItemData(IC.useful, 6, 48, "Offerings", combat_ic=IC.progression),
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"MP Offering": TunicItemData(IC.useful, 3, 49, "Offerings", combat_ic=IC.progression),
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"SP Offering": TunicItemData(IC.useful, 2, 50, "Offerings", combat_ic=IC.progression),
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"DEF Offering": TunicItemData(IC.useful, 4, 46, "Offerings", combat_ic=IC.progression | IC.deprioritized),
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"Potion Offering": TunicItemData(IC.useful, 3, 47, "Offerings", combat_ic=IC.progression | IC.deprioritized),
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"HP Offering": TunicItemData(IC.useful, 6, 48, "Offerings", combat_ic=IC.progression | IC.deprioritized),
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"MP Offering": TunicItemData(IC.useful, 3, 49, "Offerings", combat_ic=IC.progression | IC.deprioritized),
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"SP Offering": TunicItemData(IC.useful, 2, 50, "Offerings", combat_ic=IC.progression | IC.deprioritized),
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"Hero Relic - ATT": TunicItemData(IC.progression_skip_balancing, 1, 51, "Hero Relics", combat_ic=IC.progression),
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"Hero Relic - DEF": TunicItemData(IC.progression_skip_balancing, 1, 52, "Hero Relics", combat_ic=IC.progression),
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"Hero Relic - HP": TunicItemData(IC.progression_skip_balancing, 1, 53, "Hero Relics", combat_ic=IC.progression),
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@@ -91,17 +91,17 @@ item_table: dict[str, TunicItemData] = {
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"Aura's Gem": TunicItemData(IC.useful, 1, 71, "Cards"),
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"Bone Card": TunicItemData(IC.useful, 1, 72, "Cards"),
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"Mr Mayor": TunicItemData(IC.useful, 1, 73, "Golden Treasures", combat_ic=IC.progression),
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"Secret Legend": TunicItemData(IC.useful, 1, 74, "Golden Treasures", combat_ic=IC.progression),
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"Sacred Geometry": TunicItemData(IC.useful, 1, 75, "Golden Treasures", combat_ic=IC.progression),
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"Vintage": TunicItemData(IC.useful, 1, 76, "Golden Treasures", combat_ic=IC.progression),
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"Just Some Pals": TunicItemData(IC.useful, 1, 77, "Golden Treasures", combat_ic=IC.progression),
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"Regal Weasel": TunicItemData(IC.useful, 1, 78, "Golden Treasures", combat_ic=IC.progression),
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"Spring Falls": TunicItemData(IC.useful, 1, 79, "Golden Treasures", combat_ic=IC.progression),
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"Power Up": TunicItemData(IC.useful, 1, 80, "Golden Treasures", combat_ic=IC.progression),
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"Back To Work": TunicItemData(IC.useful, 1, 81, "Golden Treasures", combat_ic=IC.progression),
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"Phonomath": TunicItemData(IC.useful, 1, 82, "Golden Treasures", combat_ic=IC.progression),
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"Dusty": TunicItemData(IC.useful, 1, 83, "Golden Treasures", combat_ic=IC.progression),
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"Forever Friend": TunicItemData(IC.useful, 1, 84, "Golden Treasures", combat_ic=IC.progression),
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"Secret Legend": TunicItemData(IC.useful, 1, 74, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Sacred Geometry": TunicItemData(IC.useful, 1, 75, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Vintage": TunicItemData(IC.useful, 1, 76, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Just Some Pals": TunicItemData(IC.useful, 1, 77, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Regal Weasel": TunicItemData(IC.useful, 1, 78, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Spring Falls": TunicItemData(IC.useful, 1, 79, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Power Up": TunicItemData(IC.useful, 1, 80, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Back To Work": TunicItemData(IC.useful, 1, 81, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Phonomath": TunicItemData(IC.useful, 1, 82, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Dusty": TunicItemData(IC.useful, 1, 83, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Forever Friend": TunicItemData(IC.useful, 1, 84, "Golden Treasures", combat_ic=IC.progression | IC.deprioritized),
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"Fool Trap": TunicItemData(IC.trap, 0, 85),
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"Money x1": TunicItemData(IC.filler, 3, 86, "Money"),
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"Money x2": TunicItemData(IC.filler, 0, 152, "Money"),
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@@ -120,9 +120,9 @@ item_table: dict[str, TunicItemData] = {
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"Money x50": TunicItemData(IC.filler, 7, 96, "Money"),
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"Money x64": TunicItemData(IC.filler, 1, 97, "Money"),
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"Money x100": TunicItemData(IC.filler, 5, 98, "Money"),
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"Money x128": TunicItemData(IC.useful, 3, 99, "Money", combat_ic=IC.progression),
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"Money x200": TunicItemData(IC.useful, 1, 100, "Money", combat_ic=IC.progression),
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"Money x255": TunicItemData(IC.useful, 1, 101, "Money", combat_ic=IC.progression),
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"Money x128": TunicItemData(IC.useful, 3, 99, "Money", combat_ic=IC.progression | IC.deprioritized),
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"Money x200": TunicItemData(IC.useful, 1, 100, "Money", combat_ic=IC.progression | IC.deprioritized),
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"Money x255": TunicItemData(IC.useful, 1, 101, "Money", combat_ic=IC.progression | IC.deprioritized),
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"Pages 0-1": TunicItemData(IC.useful, 1, 102, "Pages"),
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"Pages 2-3": TunicItemData(IC.useful, 1, 103, "Pages"),
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"Pages 4-5": TunicItemData(IC.useful, 1, 104, "Pages"),
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