forked from mirror/Archipelago
Factorio: Add no-enemies mode to worldgen schema (#5542)
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@@ -345,6 +345,7 @@ class FactorioWorldGen(OptionDict):
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"seed": None,
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"starting_area": 1,
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"peaceful_mode": False,
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"no_enemies_mode": False,
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"cliff_settings": {
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"name": "cliff",
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"cliff_elevation_0": 10,
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@@ -394,6 +395,7 @@ class FactorioWorldGen(OptionDict):
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Optional("height"): And(int, lambda n: n >= 0),
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Optional("starting_area"): FloatRange(0.166, 6),
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Optional("peaceful_mode"): LuaBool,
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Optional("no_enemies_mode"): LuaBool,
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Optional("cliff_settings"): {
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"name": str, "cliff_elevation_0": FloatRange(0, 99),
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"cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency
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