From 494381b272f8915cf2c927bfa89ab01631d003e8 Mon Sep 17 00:00:00 2001 From: Katelyn Gigante Date: Sat, 15 Nov 2025 12:46:35 +1100 Subject: [PATCH] Factorio: Add no-enemies mode to worldgen schema (#5542) --- worlds/factorio/Options.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/worlds/factorio/Options.py b/worlds/factorio/Options.py index 0a789669d5..d7a4977eb3 100644 --- a/worlds/factorio/Options.py +++ b/worlds/factorio/Options.py @@ -345,6 +345,7 @@ class FactorioWorldGen(OptionDict): "seed": None, "starting_area": 1, "peaceful_mode": False, + "no_enemies_mode": False, "cliff_settings": { "name": "cliff", "cliff_elevation_0": 10, @@ -394,6 +395,7 @@ class FactorioWorldGen(OptionDict): Optional("height"): And(int, lambda n: n >= 0), Optional("starting_area"): FloatRange(0.166, 6), Optional("peaceful_mode"): LuaBool, + Optional("no_enemies_mode"): LuaBool, Optional("cliff_settings"): { "name": str, "cliff_elevation_0": FloatRange(0, 99), "cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency