forked from mirror/Archipelago
Game Docs: Fix main setup guide links (#5603)
This commit is contained in:
@@ -30,7 +30,7 @@ the White Jewels.
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1. Create your options file (YAML). You can make one on the
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[Castlevania 64 options page](../../../games/Castlevania%2064/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apcv64` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -28,7 +28,7 @@ clear it.
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## Generating and Patching a Game
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1. Create your settings file (YAML). You can make one on the [Castlevania: Circle of the Moon options page](../../../games/Castlevania%20-%20Circle%20of%20the%20Moon/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apcvcotm` file extension.
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3. Open `ArchipelagoLauncher.exe`.
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -44,7 +44,7 @@ You can generate a yaml or download a template by visiting the [Super Mario Land
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### Generating and Patching a Game
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1. Create your options file (YAML).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have a `.apsml2` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -23,7 +23,7 @@ clear it.
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1. Create your options file (YAML). You can make one on the
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[Mega Man 2 options page](../../../games/Mega%20Man%202/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apmm2` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -28,7 +28,7 @@ clear it.
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1. Create your options file (YAML). You can make one on the
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[Pokémon Emerald options page](../../../games/Pokemon%20Emerald/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apemerald` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -29,7 +29,7 @@ con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
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1. Crea tu archivo de configuración (YAML). Puedes hacerlo en
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[Página de Opciones de Pokémon Emerald](../../../games/Pokemon%20Emerald/player-options).
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2. Sigue las instrucciones generales de Archipelago para
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[Generar un juego](../../Archipelago/setup/en#generating-a-game). Esto generará un archivo de salida (output file) para
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[Generar un juego](/tutorial/Archipelago/setup_en#generating-a-game). Esto generará un archivo de salida (output file) para
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ti. Tu archivo de parche tendrá la extensión de archivo `.apemerald`.
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3. Abre `ArchipelagoLauncher.exe`
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4. Selecciona "Open Patch" en el lado derecho y elige tu archivo de parcheo.
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@@ -30,7 +30,7 @@ används tillsammans med
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1. Skapa din konfigurationsfil (YAML). Du kan göra en via att använda
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[Pokémon Emerald options hemsida](../../../games/Pokemon%20Emerald/player-options).
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2. Följ de allmänna Archipelago instruktionerna för att
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[Generera ett spel](../../Archipelago/setup/en#generating-a-game).
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[Generera ett spel](/tutorial/Archipelago/setup_en#generating-a-game).
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Detta kommer generera en fil för dig. Din patchfil kommer ha `.apemerald` som sitt filnamnstillägg.
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3. Öppna `ArchipelagoLauncher.exe`
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4. Välj "Open Patch" på vänstra sidan, och välj din patchfil.
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@@ -73,7 +73,7 @@ And the following special characters (these each count as one character):
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### Generating and Patching a Game
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1. Create your options file (YAML).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
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This will generate an output file for you. Your patch file will have a `.apred` or `.apblue` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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@@ -77,7 +77,7 @@ Y los siguientes caracteres especiales (cada uno ocupa un carácter):
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### Generar y parchar un juego
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1. Crea tu archivo de opciones (YAML).
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2. Sigue las instrucciones generales de Archipelago para [generar un juego](../../Archipelago/setup/en#generating-a-game).
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2. Sigue las instrucciones generales de Archipelago para [generar un juego](/tutorial/Archipelago/setup_en#generating-a-game).
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Haciendo esto se generará un archivo de salida. Tu parche tendrá la extensión de archivo `.apred` o `.apblue`.
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3. Abre `ArchipelagoLauncher.exe`
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4. Selecciona "Open Patch" en el lado izquierdo y selecciona tu parche.
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