Game Docs: Fix main setup guide links (#5603)

This commit is contained in:
Duck
2025-11-09 12:55:37 -07:00
committed by GitHub
parent 77808d3ae9
commit 19db58907a
9 changed files with 9 additions and 9 deletions

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@@ -30,7 +30,7 @@ the White Jewels.
1. Create your options file (YAML). You can make one on the
[Castlevania 64 options page](../../../games/Castlevania%2064/player-options).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have the `.apcv64` file extension.
3. Open `ArchipelagoLauncher.exe`
4. Select "Open Patch" on the left side and select your patch file.

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@@ -28,7 +28,7 @@ clear it.
## Generating and Patching a Game
1. Create your settings file (YAML). You can make one on the [Castlevania: Circle of the Moon options page](../../../games/Castlevania%20-%20Circle%20of%20the%20Moon/player-options).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have the `.apcvcotm` file extension.
3. Open `ArchipelagoLauncher.exe`.
4. Select "Open Patch" on the left side and select your patch file.

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@@ -44,7 +44,7 @@ You can generate a yaml or download a template by visiting the [Super Mario Land
### Generating and Patching a Game
1. Create your options file (YAML).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have a `.apsml2` file extension.
3. Open `ArchipelagoLauncher.exe`
4. Select "Open Patch" on the left side and select your patch file.

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@@ -23,7 +23,7 @@ clear it.
1. Create your options file (YAML). You can make one on the
[Mega Man 2 options page](../../../games/Mega%20Man%202/player-options).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have the `.apmm2` file extension.
3. Open `ArchipelagoLauncher.exe`
4. Select "Open Patch" on the left side and select your patch file.

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@@ -28,7 +28,7 @@ clear it.
1. Create your options file (YAML). You can make one on the
[Pokémon Emerald options page](../../../games/Pokemon%20Emerald/player-options).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have the `.apemerald` file extension.
3. Open `ArchipelagoLauncher.exe`
4. Select "Open Patch" on the left side and select your patch file.

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@@ -29,7 +29,7 @@ con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
1. Crea tu archivo de configuración (YAML). Puedes hacerlo en
[Página de Opciones de Pokémon Emerald](../../../games/Pokemon%20Emerald/player-options).
2. Sigue las instrucciones generales de Archipelago para
[Generar un juego](../../Archipelago/setup/en#generating-a-game). Esto generará un archivo de salida (output file) para
[Generar un juego](/tutorial/Archipelago/setup_en#generating-a-game). Esto generará un archivo de salida (output file) para
ti. Tu archivo de parche tendrá la extensión de archivo `.apemerald`.
3. Abre `ArchipelagoLauncher.exe`
4. Selecciona "Open Patch" en el lado derecho y elige tu archivo de parcheo.

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@@ -30,7 +30,7 @@ används tillsammans med
1. Skapa din konfigurationsfil (YAML). Du kan göra en via att använda
[Pokémon Emerald options hemsida](../../../games/Pokemon%20Emerald/player-options).
2. Följ de allmänna Archipelago instruktionerna för att
[Generera ett spel](../../Archipelago/setup/en#generating-a-game).
[Generera ett spel](/tutorial/Archipelago/setup_en#generating-a-game).
Detta kommer generera en fil för dig. Din patchfil kommer ha `.apemerald` som sitt filnamnstillägg.
3. Öppna `ArchipelagoLauncher.exe`
4. Välj "Open Patch" på vänstra sidan, och välj din patchfil.

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@@ -73,7 +73,7 @@ And the following special characters (these each count as one character):
### Generating and Patching a Game
1. Create your options file (YAML).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
2. Follow the general Archipelago instructions for [generating a game](/tutorial/Archipelago/setup_en#generating-a-game).
This will generate an output file for you. Your patch file will have a `.apred` or `.apblue` file extension.
3. Open `ArchipelagoLauncher.exe`
4. Select "Open Patch" on the left side and select your patch file.

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@@ -77,7 +77,7 @@ Y los siguientes caracteres especiales (cada uno ocupa un carácter):
### Generar y parchar un juego
1. Crea tu archivo de opciones (YAML).
2. Sigue las instrucciones generales de Archipelago para [generar un juego](../../Archipelago/setup/en#generating-a-game).
2. Sigue las instrucciones generales de Archipelago para [generar un juego](/tutorial/Archipelago/setup_en#generating-a-game).
Haciendo esto se generará un archivo de salida. Tu parche tendrá la extensión de archivo `.apred` o `.apblue`.
3. Abre `ArchipelagoLauncher.exe`
4. Selecciona "Open Patch" en el lado izquierdo y selecciona tu parche.