Compare commits

..

16 Commits

Author SHA1 Message Date
CaitSith2
2524ddc075 Dark Souls 3: Use options_dataclass 2023-12-24 17:30:53 -08:00
CaitSith2
d545b78803 Clique: Use options_dataclass 2023-12-24 17:30:17 -08:00
CaitSith2
88b1c94eb2 ChecksFinder: use options_dataclass 2023-12-24 17:29:30 -08:00
CaitSith2
7742d5d804 BumperStickers: Use options_dataclass 2023-12-24 17:29:04 -08:00
CaitSith2
d3e148dcc6 Blasphemous: Use options_dataclass 2023-12-24 17:28:34 -08:00
CaitSith2
b5fccde913 Didn't mean to include this debugging line. 2023-12-24 16:50:40 -08:00
CaitSith2
55e9b0687a Factorio: Options assigned as data_class 2023-12-24 16:49:05 -08:00
CaitSith2
79e1bf351e Adventure: options assigned as data_class 2023-12-24 16:47:54 -08:00
CaitSith2
fcfea9d9aa Adventure: use options.name instead of multiworld.name[players] 2023-12-24 15:22:07 -08:00
CaitSith2
cfc5508f06 ds3: use options.name instead of multiworld.name[player] 2023-12-24 14:10:33 -08:00
CaitSith2
62cb5f1fc2 fix flake8(push) hopefully 2023-12-24 13:43:19 -08:00
CaitSith2
7e70b16656 Clique: use options.name instead of multiworld.name 2023-12-24 13:34:25 -08:00
CaitSith2
7b486b3380 BumpStick: use options.name instead of multiworld.name 2023-12-24 13:33:32 -08:00
CaitSith2
09cac0a685 Core: use options.option_name instead of multiworld.option_name 2023-12-24 12:24:31 -08:00
CaitSith2
12c583533d Blasphemous: use options.option_name instead of multiworld.option_name 2023-12-24 11:43:28 -08:00
CaitSith2
c5af28a649 Factorio: use options.option_name instead of multiworld.option_name 2023-12-24 11:41:23 -08:00
1432 changed files with 31768 additions and 116987 deletions

View File

@@ -1,5 +0,0 @@
[report]
exclude_lines =
pragma: no cover
if TYPE_CHECKING:
if typing.TYPE_CHECKING:

31
.github/labeler.yml vendored
View File

@@ -1,31 +0,0 @@
'is: documentation':
- changed-files:
- all-globs-to-all-files: '{**/docs/**,**/README.md}'
'affects: webhost':
- changed-files:
- all-globs-to-any-file: 'WebHost.py'
- all-globs-to-any-file: 'WebHostLib/**/*'
'affects: core':
- changed-files:
- all-globs-to-any-file:
- '!*Client.py'
- '!README.md'
- '!LICENSE'
- '!*.yml'
- '!.gitignore'
- '!**/docs/**'
- '!typings/kivy/**'
- '!test/**'
- '!data/**'
- '!.run/**'
- '!.github/**'
- '!worlds_disabled/**'
- '!worlds/**'
- '!WebHost.py'
- '!WebHostLib/**'
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
- 'worlds/generic/**/*.py'
- 'worlds/*.py'
- 'CommonClient.py'

View File

@@ -1,27 +0,0 @@
{
"include": [
"type_check.py",
"../worlds/AutoSNIClient.py",
"../Patch.py"
],
"exclude": [
"**/__pycache__"
],
"stubPath": "../typings",
"typeCheckingMode": "strict",
"reportImplicitOverride": "error",
"reportMissingImports": true,
"reportMissingTypeStubs": true,
"pythonVersion": "3.8",
"pythonPlatform": "Windows",
"executionEnvironments": [
{
"root": ".."
}
]
}

15
.github/type_check.py vendored
View File

@@ -1,15 +0,0 @@
from pathlib import Path
import subprocess
config = Path(__file__).parent / "pyright-config.json"
command = ("pyright", "-p", str(config))
print(" ".join(command))
try:
result = subprocess.run(command)
except FileNotFoundError as e:
print(f"{e} - Is pyright installed?")
exit(1)
exit(result.returncode)

View File

@@ -25,7 +25,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: "Determine modified files (pull_request)"
if: github.event_name == 'pull_request'
@@ -50,7 +50,7 @@ jobs:
run: |
echo "diff=." >> $GITHUB_ENV
- uses: actions/setup-python@v5
- uses: actions/setup-python@v4
if: env.diff != ''
with:
python-version: 3.8
@@ -71,7 +71,7 @@ jobs:
continue-on-error: true
if: env.diff != '' && matrix.task == 'flake8'
run: |
flake8 --count --max-complexity=14 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
- name: "mypy: Type check modified files"
continue-on-error: true

View File

@@ -8,13 +8,11 @@ on:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
- '*.iss'
pull_request:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
- '*.iss'
workflow_dispatch:
env:
@@ -27,9 +25,9 @@ jobs:
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install python
uses: actions/setup-python@v5
uses: actions/setup-python@v4
with:
python-version: '3.8'
- name: Download run-time dependencies
@@ -48,42 +46,25 @@ jobs:
cd build
Rename-Item "exe.$NAME" Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
- name: Store 7z
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
- name: Build Setup
run: |
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
if ( $? -eq $false ) {
Write-Error "Building setup failed!"
exit 1
}
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
$SETUP_NAME=$contents[0].Name
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
- name: Store Setup
uses: actions/upload-artifact@v4
with:
name: ${{ env.SETUP_NAME }}
path: setups/${{ env.SETUP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2004:
runs-on: ubuntu-20.04
steps:
# - copy code below to release.yml -
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v5
uses: actions/setup-python@v4
with:
python-version: '3.11'
- name: Install build-time dependencies
@@ -119,13 +100,13 @@ jobs:
source venv/bin/activate
python setup.py build_exe --yes
- name: Store AppImage
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }}
retention-days: 7
- name: Store .tar.gz
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }}

View File

@@ -43,7 +43,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL

View File

@@ -1,46 +0,0 @@
name: Label Pull Request
on:
pull_request_target:
types: ['opened', 'reopened', 'synchronize', 'ready_for_review', 'converted_to_draft', 'closed']
branches: ['main']
permissions:
contents: read
pull-requests: write
jobs:
labeler:
name: 'Apply content-based labels'
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v5
with:
sync-labels: false
peer_review:
name: 'Apply peer review label'
needs: labeler
if: >-
(github.event.action == 'opened' || github.event.action == 'reopened' ||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
runs-on: ubuntu-latest
steps:
- name: 'Add label'
run: "gh pr edit \"$PR_URL\" --add-label 'waiting-on: peer-review'"
env:
PR_URL: ${{ github.event.pull_request.html_url }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
unblock_draft_prs:
name: 'Remove waiting-on labels'
needs: labeler
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
runs-on: ubuntu-latest
steps:
- name: 'Remove labels'
run: |-
gh pr edit "$PR_URL" --remove-label 'waiting-on: peer-review' \
--remove-label 'waiting-on: core-review' \
--remove-label 'waiting-on: world-maintainer' \
--remove-label 'waiting-on: author'
env:
PR_URL: ${{ github.event.pull_request.html_url }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -18,7 +18,7 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
- name: Create Release
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
with:
draft: true # don't publish right away, especially since windows build is added by hand
prerelease: false
@@ -35,14 +35,14 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
# - code below copied from build.yml -
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v5
uses: actions/setup-python@v4
with:
python-version: '3.11'
- name: Install build-time dependencies
@@ -74,7 +74,7 @@ jobs:
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - code above copied from build.yml -
- name: Add to Release
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
with:
draft: true # see above
prerelease: false

View File

@@ -1,65 +0,0 @@
name: Native Code Static Analysis
on:
push:
paths:
- '**.c'
- '**.cc'
- '**.cpp'
- '**.cxx'
- '**.h'
- '**.hh'
- '**.hpp'
- '**.pyx'
- 'setup.py'
- 'requirements.txt'
- '.github/workflows/scan-build.yml'
pull_request:
paths:
- '**.c'
- '**.cc'
- '**.cpp'
- '**.cxx'
- '**.h'
- '**.hh'
- '**.hpp'
- '**.pyx'
- 'setup.py'
- 'requirements.txt'
- '.github/workflows/scan-build.yml'
jobs:
scan-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: Install scan-build command
run: |
sudo apt install clang-tools-17
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install dependencies
run: |
python -m venv venv
source venv/bin/activate
python -m pip install --upgrade pip -r requirements.txt
- name: scan-build
run: |
source venv/bin/activate
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
- name: Store report
if: failure()
uses: actions/upload-artifact@v4
with:
name: scan-build-reports
path: scan-build-reports

View File

@@ -1,33 +0,0 @@
name: type check
on:
pull_request:
paths:
- "**.py"
- ".github/pyright-config.json"
- ".github/workflows/strict-type-check.yml"
- "**.pyi"
push:
paths:
- "**.py"
- ".github/pyright-config.json"
- ".github/workflows/strict-type-check.yml"
- "**.pyi"
jobs:
pyright:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: "3.11"
- name: "Install dependencies"
run: |
python -m pip install --upgrade pip pyright==1.1.358
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
- name: "pyright: strict check on specific files"
run: python .github/type_check.py

View File

@@ -46,9 +46,9 @@ jobs:
os: macos-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v5
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Archipelago Unittests" type="tests" factoryName="Unittests">
<module name="Archipelago" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="PARENT_ENVS" value="true" />
<option name="SDK_HOME" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="IS_MODULE_SDK" value="true" />
<option name="ADD_CONTENT_ROOTS" value="true" />
<option name="ADD_SOURCE_ROOTS" value="true" />
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
<option name="_new_pattern" value="&quot;&quot;" />
<option name="_new_additionalArguments" value="&quot;&quot;" />
<option name="_new_target" value="&quot;$PROJECT_DIR$/test&quot;" />
<option name="_new_targetType" value="&quot;PATH&quot;" />
<method v="2" />
</configuration>
</component>

View File

@@ -18,14 +18,11 @@ import NetUtils
import Options
import Utils
if typing.TYPE_CHECKING:
from worlds import AutoWorld
class Group(TypedDict, total=False):
name: str
game: str
world: "AutoWorld.World"
world: auto_world
players: Set[int]
item_pool: Set[str]
replacement_items: Dict[int, Optional[str]]
@@ -51,10 +48,14 @@ class ThreadBarrierProxy:
class MultiWorld():
debug_types = False
player_name: Dict[int, str]
difficulty_requirements: dict
required_medallions: dict
dark_room_logic: Dict[int, str]
restrict_dungeon_item_on_boss: Dict[int, bool]
plando_texts: List[Dict[str, str]]
plando_items: List[List[Dict[str, Any]]]
plando_connections: List
worlds: Dict[int, "AutoWorld.World"]
worlds: Dict[int, auto_world]
groups: Dict[int, Group]
regions: RegionManager
itempool: List[Item]
@@ -81,7 +82,7 @@ class MultiWorld():
game: Dict[int, str]
random: random.Random
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
per_slot_randoms: Dict[int, random.Random]
"""Deprecated. Please use `self.random` instead."""
class AttributeProxy():
@@ -106,14 +107,10 @@ class MultiWorld():
return self
def append(self, region: Region):
assert region.name not in self.region_cache[region.player], \
f"{region.name} already exists in region cache."
self.region_cache[region.player][region.name] = region
def extend(self, regions: Iterable[Region]):
for region in regions:
assert region.name not in self.region_cache[region.player], \
f"{region.name} already exists in region cache."
self.region_cache[region.player][region.name] = region
def add_group(self, new_id: int):
@@ -133,6 +130,7 @@ class MultiWorld():
self.random = ThreadBarrierProxy(random.Random())
self.players = players
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
self.glitch_triforce = False
self.algorithm = 'balanced'
self.groups = {}
self.regions = self.RegionManager(players)
@@ -155,18 +153,64 @@ class MultiWorld():
self.local_early_items = {player: {} for player in self.player_ids}
self.indirect_connections = {}
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
self.fix_trock_doors = self.AttributeProxy(
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
self.fix_skullwoods_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
self.fix_palaceofdarkness_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
self.fix_trock_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
for player in range(1, players + 1):
def set_player_attr(attr, val):
self.__dict__.setdefault(attr, {})[player] = val
set_player_attr('shuffle', "vanilla")
set_player_attr('logic', "noglitches")
set_player_attr('mode', 'open')
set_player_attr('difficulty', 'normal')
set_player_attr('item_functionality', 'normal')
set_player_attr('timer', False)
set_player_attr('goal', 'ganon')
set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('swamp_patch_required', False)
set_player_attr('powder_patch_required', False)
set_player_attr('ganon_at_pyramid', True)
set_player_attr('ganonstower_vanilla', True)
set_player_attr('can_access_trock_eyebridge', None)
set_player_attr('can_access_trock_front', None)
set_player_attr('can_access_trock_big_chest', None)
set_player_attr('can_access_trock_middle', None)
set_player_attr('fix_fake_world', True)
set_player_attr('difficulty_requirements', None)
set_player_attr('boss_shuffle', 'none')
set_player_attr('enemy_health', 'default')
set_player_attr('enemy_damage', 'default')
set_player_attr('beemizer_total_chance', 0)
set_player_attr('beemizer_trap_chance', 0)
set_player_attr('escape_assist', [])
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
set_player_attr('treasure_hunt_count', 0)
set_player_attr('clock_mode', False)
set_player_attr('countdown_start_time', 10)
set_player_attr('red_clock_time', -2)
set_player_attr('blue_clock_time', 2)
set_player_attr('green_clock_time', 4)
set_player_attr('can_take_damage', True)
set_player_attr('triforce_pieces_available', 30)
set_player_attr('triforce_pieces_required', 20)
set_player_attr('shop_shuffle', 'off')
set_player_attr('shuffle_prizes', "g")
set_player_attr('sprite_pool', [])
set_player_attr('dark_room_logic', "lamp")
set_player_attr('plando_items', [])
set_player_attr('plando_texts', {})
set_player_attr('plando_connections', [])
set_player_attr('game', "Archipelago")
set_player_attr('game', "A Link to the Past")
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)")
self.per_slot_randoms = {}
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -175,8 +219,6 @@ class MultiWorld():
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
"""Create a group with name and return the assigned player ID and group.
If a group of this name already exists, the set of players is extended instead of creating a new one."""
from worlds import AutoWorld
for group_id, group in self.groups.items():
if group["name"] == name:
group["players"] |= players
@@ -200,18 +242,17 @@ class MultiWorld():
return {group_id for group_id, group in self.groups.items() if player in group["players"]}
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
assert not self.worlds, "seed needs to be initialized before Worlds"
self.seed = get_seed(seed)
if secure:
self.secure()
else:
self.random.seed(self.seed)
self.seed_name = name if name else str(self.seed)
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
range(1, self.players + 1)}
def set_options(self, args: Namespace) -> None:
# TODO - remove this section once all worlds use options dataclasses
from worlds import AutoWorld
all_keys: Set[str] = {key for player in self.player_ids for key in
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
for option_key in all_keys:
@@ -223,13 +264,12 @@ class MultiWorld():
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
self.worlds[player].random = self.per_slot_randoms[player]
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
for option_key in options_dataclass.type_hints})
def set_item_links(self):
from worlds import AutoWorld
item_links = {}
replacement_prio = [False, True, None]
for player in self.player_ids:
@@ -393,7 +433,7 @@ class MultiWorld():
location.item = item
item.location = location
if collect:
self.state.collect(item, location.advancement, location)
self.state.collect(item, location.event, location)
logging.debug('Placed %s at %s', item, location)
@@ -532,15 +572,15 @@ class MultiWorld():
def location_condition(location: Location):
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
if location.player in players["locations"] or (location.item and location.item.player not in
players["minimal"]):
return True
return False
if location.player in players["minimal"]:
return False
return True
def location_relevant(location: Location):
"""Determine if this location is relevant to sweep."""
if location.progress_type != LocationProgressType.EXCLUDED \
and (location.player in players["locations"] or location.advancement):
and (location.player in players["locations"] or location.event
or (location.item and location.item.advancement)):
return True
return False
@@ -663,29 +703,20 @@ class CollectionState():
assert isinstance(player, int), "can_reach: player is required if spot is str"
# try to resolve a name
if resolution_hint == 'Location':
return self.can_reach_location(spot, player)
spot = self.multiworld.get_location(spot, player)
elif resolution_hint == 'Entrance':
return self.can_reach_entrance(spot, player)
spot = self.multiworld.get_entrance(spot, player)
else:
# default to Region
return self.can_reach_region(spot, player)
spot = self.multiworld.get_region(spot, player)
return spot.can_reach(self)
def can_reach_location(self, spot: str, player: int) -> bool:
return self.multiworld.get_location(spot, player).can_reach(self)
def can_reach_entrance(self, spot: str, player: int) -> bool:
return self.multiworld.get_entrance(spot, player).can_reach(self)
def can_reach_region(self, spot: str, player: int) -> bool:
return self.multiworld.get_region(spot, player).can_reach(self)
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.multiworld.get_filled_locations()
reachable_events = True
# since the loop has a good chance to run more than once, only filter the events once
locations = {location for location in locations if location.advancement and location not in self.events and
locations = {location for location in locations if location.event and location not in self.events and
not key_only or getattr(location.item, "locked_dungeon_item", False)}
while reachable_events:
reachable_events = {location for location in locations if location.can_reach(self)}
@@ -792,8 +823,8 @@ class Entrance:
return self.__str__()
def __str__(self):
multiworld = self.parent_region.multiworld if self.parent_region else None
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
world = self.parent_region.multiworld if self.parent_region else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
class Region:
@@ -836,8 +867,6 @@ class Region:
del(self.region_manager.location_cache[location.player][location.name])
def insert(self, index: int, value: Location) -> None:
assert value.name not in self.region_manager.location_cache[value.player], \
f"{value.name} already exists in the location cache."
self._list.insert(index, value)
self.region_manager.location_cache[value.player][value.name] = value
@@ -848,8 +877,6 @@ class Region:
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
def insert(self, index: int, value: Entrance) -> None:
assert value.name not in self.region_manager.entrance_cache[value.player], \
f"{value.name} already exists in the entrance cache."
self._list.insert(index, value)
self.region_manager.entrance_cache[value.player][value.name] = value
@@ -975,10 +1002,11 @@ class Location:
name: str
address: Optional[int]
parent_region: Optional[Region]
event: bool = False
locked: bool = False
show_in_spoiler: bool = True
progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow = staticmethod(lambda state, item: False)
always_allow = staticmethod(lambda item, state: False)
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
item_rule = staticmethod(lambda item: True)
item: Optional[Item] = None
@@ -1005,14 +1033,15 @@ class Location:
raise Exception(f"Location {self} already filled.")
self.item = item
item.location = self
self.event = item.advancement
self.locked = True
def __repr__(self):
return self.__str__()
def __str__(self):
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
world = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
def __hash__(self):
return hash((self.name, self.player))
@@ -1020,15 +1049,6 @@ class Location:
def __lt__(self, other: Location):
return (self.player, self.name) < (other.player, other.name)
@property
def advancement(self) -> bool:
return self.item is not None and self.item.advancement
@property
def is_event(self) -> bool:
"""Returns True if the address of this location is None, denoting it is an Event Location."""
return self.address is None
@property
def native_item(self) -> bool:
"""Returns True if the item in this location matches game."""
@@ -1036,6 +1056,9 @@ class Location:
@property
def hint_text(self) -> str:
hint_text = getattr(self, "_hint_text", None)
if hint_text:
return hint_text
return "at " + self.name.replace("_", " ").replace("-", " ")
@@ -1155,7 +1178,7 @@ class Spoiler:
{"player": player, "entrance": entrance, "exit": exit_, "direction": direction}
def create_playthrough(self, create_paths: bool = True) -> None:
"""Destructive to the multiworld while it is run, damage gets repaired afterwards."""
"""Destructive to the world while it is run, damage gets repaired afterwards."""
from itertools import chain
# get locations containing progress items
multiworld = self.multiworld
@@ -1242,12 +1265,12 @@ class Spoiler:
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
required_locations -= sphere
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
@@ -1306,15 +1329,10 @@ class Spoiler:
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
def to_file(self, filename: str) -> None:
from itertools import chain
from worlds import AutoWorld
from Options import Visibility
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
res = getattr(self.multiworld.worlds[player].options, option_key)
if res.visibility & Visibility.spoiler:
display_name = getattr(option_obj, "display_name", option_key)
outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
display_name = getattr(option_obj, "display_name", option_key)
outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
with open(filename, 'w', encoding="utf-8-sig") as outfile:
outfile.write(
@@ -1345,14 +1363,6 @@ class Spoiler:
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
precollected_items = [f"{item.name} ({self.multiworld.get_player_name(item.player)})"
if self.multiworld.players > 1
else item.name
for item in chain.from_iterable(self.multiworld.precollected_items.values())]
if precollected_items:
outfile.write("\n\nStarting Items:\n\n")
outfile.write("\n".join([item for item in precollected_items]))
locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
for location in self.multiworld.get_locations() if location.show_in_spoiler]
outfile.write('\n\nLocations:\n\n')
@@ -1442,3 +1452,8 @@ def get_seed(seed: Optional[int] = None) -> int:
random.seed(None)
return random.randint(0, pow(10, seeddigits) - 1)
return seed
from worlds import AutoWorld
auto_world = AutoWorld.World

View File

@@ -20,8 +20,8 @@ if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
@@ -72,16 +72,9 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_received(self) -> bool:
"""List all received items"""
item: NetworkItem
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
self.output(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
parts = []
add_json_item(parts, item.item, self.ctx.slot, item.flags)
add_json_text(parts, " from ")
add_json_location(parts, item.location, item.player)
add_json_text(parts, " by ")
add_json_text(parts, item.player, type=JSONTypes.player_id)
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self, filter_text = "") -> bool:
@@ -122,15 +115,6 @@ class ClientCommandProcessor(CommandProcessor):
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_item_groups(self):
"""List all item group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing item groups.")
return False
self.output(f"Item Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
self.output(group_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
@@ -140,15 +124,6 @@ class ClientCommandProcessor(CommandProcessor):
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
def _cmd_location_groups(self):
"""List all location group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing location groups.")
return False
self.output(f"Location Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
self.output(group_name)
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
@@ -193,7 +168,6 @@ class CommonContext:
server_version: Version = Version(0, 0, 0)
generator_version: Version = Version(0, 0, 0)
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
max_size: int = 16*1024*1024 # 16 MB of max incoming packet size
last_death_link: float = time.time() # last send/received death link on AP layer
@@ -486,7 +460,7 @@ class CommonContext:
else:
self.update_game(cached_game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
def update_game(self, game_package: dict):
for item_name, item_id in game_package["item_name_to_id"].items():
@@ -503,7 +477,6 @@ class CommonContext:
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
@@ -644,16 +617,15 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
ctx.username = server_url.username
if server_url.password:
ctx.password = server_url.password
port = server_url.port or 38281
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
logger.info(f'Connecting to Archipelago server at {address}')
try:
port = server_url.port or 38281 # raises ValueError if invalid
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
ssl=get_ssl_context() if address.startswith("wss://") else None,
max_size=ctx.max_size)
ssl=get_ssl_context() if address.startswith("wss://") else None)
if ctx.ui is not None:
ctx.ui.update_address_bar(server_url.netloc)
ctx.server = Endpoint(socket)
@@ -755,15 +727,14 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name DataPackage")
ctx.consume_network_data_package(args['data'])
elif cmd == 'ConnectionRefused':
errors = args["errors"]
if 'InvalidSlot' in errors:
ctx.disconnected_intentionally = True
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.disconnected_intentionally = True
ctx.event_invalid_game()
elif 'IncompatibleVersion' in errors:
raise Exception('Server reported your client version as incompatible. '
@@ -970,5 +941,4 @@ def run_as_textclient():
if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient()

237
Fill.py
View File

@@ -27,12 +27,12 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
return new_state
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
"""
:param multiworld: Multiworld to be filled.
:param world: Multiworld to be filled.
:param base_state: State assumed before fill.
:param locations: Locations to be filled with item_pool
:param item_pool: Items to fill into the locations
@@ -68,7 +68,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
maximum_exploration_state = sweep_from_pool(
base_state, item_pool + unplaced_items)
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
while items_to_place:
# if we have run out of locations to fill,break out of this loop
@@ -80,8 +80,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
spot_to_fill: typing.Optional[Location] = None
# if minimal accessibility, only check whether location is reachable if game not beatable
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
if world.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
item_to_place.player) \
if single_player_placement else not has_beaten_game
else:
@@ -122,11 +122,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
# Verify placing this item won't reduce available locations, which would be a useless swap.
prev_state = swap_state.copy()
prev_loc_count = len(
multiworld.get_reachable_locations(prev_state))
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
multiworld.get_reachable_locations(swap_state))
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
@@ -156,9 +156,10 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
else:
unplaced_items.append(item_to_place)
continue
multiworld.push_item(spot_to_fill, item_to_place, False)
world.push_item(spot_to_fill, item_to_place, False)
spot_to_fill.locked = lock
placements.append(spot_to_fill)
spot_to_fill.event = item_to_place.advancement
placed += 1
if not placed % 1000:
_log_fill_progress(name, placed, total)
@@ -172,7 +173,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
# validate all placements and remove invalid ones
state = sweep_from_pool(base_state, [])
for placement in placements:
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
placement.item.location = None
unplaced_items.append(placement.item)
placement.item = None
@@ -187,7 +188,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
if excluded_locations:
for location in excluded_locations:
location.progress_type = location.progress_type.DEFAULT
fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
swap, on_place, allow_partial, False)
for location in excluded_locations:
if not location.item:
@@ -195,26 +196,19 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
if multiworld.can_beat_game():
if world.can_beat_game():
logging.warning(
f"Not all items placed. Game beatable anyway.\nCould not place:\n"
f"{', '.join(str(item) for item in unplaced_items)}")
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
else:
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
f"Unplaced items:\n"
f"{', '.join(str(item) for item in unplaced_items)}\n"
f"Unfilled locations:\n"
f"{', '.join(str(location) for location in locations)}\n"
f"Already placed {len(placements)}:\n"
f"{', '.join(str(place) for place in placements)}")
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
item_pool.extend(unplaced_items)
def remaining_fill(multiworld: MultiWorld,
def remaining_fill(world: MultiWorld,
locations: typing.List[Location],
itempool: typing.List[Item],
name: str = "Remaining") -> None:
itempool: typing.List[Item]) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
@@ -267,41 +261,36 @@ def remaining_fill(multiworld: MultiWorld,
unplaced_items.append(item_to_place)
continue
multiworld.push_item(spot_to_fill, item_to_place, False)
world.push_item(spot_to_fill, item_to_place, False)
placements.append(spot_to_fill)
placed += 1
if not placed % 1000:
_log_fill_progress(name, placed, total)
_log_fill_progress("Remaining", placed, total)
if total > 1000:
_log_fill_progress(name, placed, total)
_log_fill_progress("Remaining", placed, total)
if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
f"Unplaced items:\n"
f"{', '.join(str(item) for item in unplaced_items)}\n"
f"Unfilled locations:\n"
f"{', '.join(str(location) for location in locations)}\n"
f"Already placed {len(placements)}:\n"
f"{', '.join(str(place) for place in placements)}")
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
itempool.extend(unplaced_items)
def fast_fill(multiworld: MultiWorld,
def fast_fill(world: MultiWorld,
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
multiworld.push_item(location, item, False)
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
minimal_players = {player for player in world.player_ids if world.worlds[player].options.accessibility == "minimal"}
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
@@ -309,41 +298,42 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
pool.append(location.item)
state.remove(location.item)
location.item = None
location.event = False
if location in state.events:
state.events.remove(location)
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
fill_restrictive(world, state, locations, pool, name="Accessibility Corrections")
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state)
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
if unreachable_locations:
def forbid_important_item_rule(item: Item):
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
return not ((item.classification & 0b0011) and world.worlds[item.player].options.accessibility != 'minimal')
for location in unreachable_locations:
add_item_rule(location, forbid_important_item_rule)
def distribute_early_items(multiworld: MultiWorld,
def distribute_early_items(world: MultiWorld,
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
for player in multiworld.player_ids:
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
for player in world.player_ids:
items = itertools.chain(world.early_items[player], world.local_early_items[player])
for item in items:
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
multiworld.local_early_items[player].get(item, 0)]
early_items_count[item, player] = [world.early_items[player].get(item, 0),
world.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set()
base_state = multiworld.state.copy()
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
base_state = world.state.copy()
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY:
@@ -355,8 +345,8 @@ def distribute_early_items(multiworld: MultiWorld,
early_prog_items: typing.List[Item] = []
early_rest_items: typing.List[Item] = []
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
item_indexes_to_remove: typing.Set[int] = set()
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
@@ -380,28 +370,28 @@ def distribute_early_items(multiworld: MultiWorld,
if len(early_items_count) == 0:
break
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
for player in multiworld.player_ids:
for player in world.player_ids:
player_local = early_local_rest_items[player]
fill_restrictive(multiworld, base_state,
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_rest_items.extend(early_local_rest_items[player])
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
name="Early Items")
early_locations += early_priority_locations
for player in multiworld.player_ids:
for player in world.player_ids:
player_local = early_local_prog_items[player]
fill_restrictive(multiworld, base_state,
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_prog_items.extend(player_local)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
name="Early Progression")
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
@@ -410,18 +400,18 @@ def distribute_early_items(multiworld: MultiWorld,
itempool += unplaced_early_items
fill_locations.extend(early_locations)
multiworld.random.shuffle(fill_locations)
world.random.shuffle(fill_locations)
return fill_locations, itempool
def distribute_items_restrictive(multiworld: MultiWorld) -> None:
fill_locations = sorted(multiworld.get_unfilled_locations())
multiworld.random.shuffle(fill_locations)
def distribute_items_restrictive(world: MultiWorld) -> None:
fill_locations = sorted(world.get_unfilled_locations())
world.random.shuffle(fill_locations)
# get items to distribute
itempool = sorted(multiworld.itempool)
multiworld.random.shuffle(itempool)
itempool = sorted(world.itempool)
world.random.shuffle(itempool)
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
progitempool: typing.List[Item] = []
usefulitempool: typing.List[Item] = []
@@ -435,7 +425,7 @@ def distribute_items_restrictive(multiworld: MultiWorld) -> None:
else:
filleritempool.append(item)
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
loc_type: [] for loc_type in LocationProgressType}
@@ -456,78 +446,75 @@ def distribute_items_restrictive(multiworld: MultiWorld) -> None:
if prioritylocations:
# "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
name="Priority")
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
accessibility_corrections(world, world.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "advancement/progression fill"
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression")
fill_restrictive(world, world.state, defaultlocations, progitempool, name="Progression")
if progitempool:
raise FillError(
f"Not enough locations for progression items. "
f"There are {len(progitempool)} more progression items than there are available locations."
)
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
accessibility_corrections(world, world.state, defaultlocations)
for location in lock_later:
if location.item:
location.locked = True
del mark_for_locking, lock_later
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
inaccessible_location_rules(world, world.state, defaultlocations)
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
remaining_fill(world, excludedlocations, filleritempool)
if excludedlocations:
raise FillError(
f"Not enough filler items for excluded locations. "
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
)
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
restitempool = filleritempool + usefulitempool
remaining_fill(multiworld, defaultlocations, restitempool)
remaining_fill(world, defaultlocations, restitempool)
unplaced = restitempool
unfilled = defaultlocations
if unplaced or unfilled:
logging.warning(
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
items_counter = Counter(location.item.player for location in multiworld.get_filled_locations())
locations_counter = Counter(location.player for location in multiworld.get_locations())
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
locations_counter = Counter(location.player for location in world.get_locations())
items_counter.update(item.player for item in unplaced)
locations_counter.update(location.player for location in unfilled)
print_data = {"items": items_counter, "locations": locations_counter}
logging.info(f"Per-Player counts: {print_data})")
logging.info(f'Per-Player counts: {print_data})')
def flood_items(multiworld: MultiWorld) -> None:
def flood_items(world: MultiWorld) -> None:
# get items to distribute
multiworld.random.shuffle(multiworld.itempool)
itempool = multiworld.itempool
world.random.shuffle(world.itempool)
itempool = world.itempool
progress_done = False
# sweep once to pick up preplaced items
multiworld.state.sweep_for_events()
world.state.sweep_for_events()
# fill multiworld from top of itempool while we can
# fill world from top of itempool while we can
while not progress_done:
location_list = multiworld.get_unfilled_locations()
multiworld.random.shuffle(location_list)
location_list = world.get_unfilled_locations()
world.random.shuffle(location_list)
spot_to_fill = None
for location in location_list:
if location.can_fill(multiworld.state, itempool[0]):
if location.can_fill(world.state, itempool[0]):
spot_to_fill = location
break
if spot_to_fill:
item = itempool.pop(0)
multiworld.push_item(spot_to_fill, item, True)
world.push_item(spot_to_fill, item, True)
continue
# ran out of spots, check if we need to step in and correct things
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
if len(world.get_reachable_locations()) == len(world.get_locations()):
progress_done = True
continue
@@ -537,7 +524,7 @@ def flood_items(multiworld: MultiWorld) -> None:
for item in itempool:
if item.advancement:
candidate_item_to_place = item
if multiworld.unlocks_new_location(item):
if world.unlocks_new_location(item):
item_to_place = item
break
@@ -550,15 +537,15 @@ def flood_items(multiworld: MultiWorld) -> None:
raise FillError('No more progress items left to place.')
# find item to replace with progress item
location_list = multiworld.get_reachable_locations()
multiworld.random.shuffle(location_list)
location_list = world.get_reachable_locations()
world.random.shuffle(location_list)
for location in location_list:
if location.item is not None and not location.item.advancement:
# safe to replace
replace_item = location.item
replace_item.location = None
itempool.append(replace_item)
multiworld.push_item(location, item_to_place, True)
world.push_item(location, item_to_place, True)
itempool.remove(item_to_place)
break
@@ -656,7 +643,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
while True:
# Check locations in the current sphere and gather progression items to swap earlier
for location in balancing_sphere:
if location.advancement:
if location.event:
balancing_state.collect(location.item, True, location)
player = location.item.player
# only replace items that end up in another player's world
@@ -713,7 +700,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
# sort then shuffle to maintain deterministic behaviour,
# while allowing use of set for better algorithm growth behaviour elsewhere
replacement_locations = sorted(l for l in checked_locations if not l.advancement and not l.locked)
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
multiworld.random.shuffle(replacement_locations)
items_to_replace.sort()
multiworld.random.shuffle(items_to_replace)
@@ -744,7 +731,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
sphere_locations.add(location)
for location in sphere_locations:
if location.advancement:
if location.event:
state.collect(location.item, True, location)
checked_locations |= sphere_locations
@@ -765,9 +752,10 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
location_2.item, location_1.item = location_1.item, location_2.item
location_1.item.location = location_1
location_2.item.location = location_2
location_1.event, location_2.event = location_2.event, location_1.event
def distribute_planned(multiworld: MultiWorld) -> None:
def distribute_planned(world: MultiWorld) -> None:
def warn(warning: str, force: typing.Union[bool, str]) -> None:
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
logging.warning(f'{warning}')
@@ -780,24 +768,24 @@ def distribute_planned(multiworld: MultiWorld) -> None:
else:
warn(warning, force)
swept_state = multiworld.state.copy()
swept_state = world.state.copy()
swept_state.sweep_for_events()
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
reachable = frozenset(world.get_reachable_locations(swept_state))
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
for loc in multiworld.get_unfilled_locations():
for loc in world.get_unfilled_locations():
if loc in reachable:
early_locations[loc.player].append(loc.name)
else: # not reachable with swept state
non_early_locations[loc.player].append(loc.name)
world_name_lookup = multiworld.world_name_lookup
world_name_lookup = world.world_name_lookup
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
player_ids = set(multiworld.player_ids)
player_ids = set(world.player_ids)
for player in player_ids:
for block in multiworld.plando_items[player]:
for block in world.plando_items[player]:
block['player'] = player
if 'force' not in block:
block['force'] = 'silent'
@@ -811,12 +799,12 @@ def distribute_planned(multiworld: MultiWorld) -> None:
else:
target_world = block['world']
if target_world is False or multiworld.players == 1: # target own world
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(multiworld.player_ids) - {player}
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(multiworld.player_ids)
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
@@ -826,9 +814,9 @@ def distribute_planned(multiworld: MultiWorld) -> None:
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, multiworld.players + 1):
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
block['force'])
continue
worlds = {target_world}
@@ -856,7 +844,7 @@ def distribute_planned(multiworld: MultiWorld) -> None:
item_list: typing.List[str] = []
for key, value in items.items():
if value is True:
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
value = world.itempool.count(world.worlds[player].create_item(key))
item_list += [key] * value
items = item_list
if isinstance(items, str):
@@ -906,17 +894,17 @@ def distribute_planned(multiworld: MultiWorld) -> None:
count = block['count']
failed(f"Plando count {count} greater than locations specified", block['force'])
block['count'] = len(block['locations'])
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
if block['count']['target'] > 0:
plando_blocks.append(block)
# shuffle, but then sort blocks by number of locations minus number of items,
# so less-flexible blocks get priority
multiworld.random.shuffle(plando_blocks)
world.random.shuffle(plando_blocks)
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
if len(block['locations']) > 0
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
else len(world.get_unfilled_locations(player)) - block['count']['target']))
for placement in plando_blocks:
player = placement['player']
@@ -927,19 +915,19 @@ def distribute_planned(multiworld: MultiWorld) -> None:
maxcount = placement['count']['target']
from_pool = placement['from_pool']
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
multiworld.random.shuffle(candidates)
multiworld.random.shuffle(items)
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
world.random.shuffle(candidates)
world.random.shuffle(items)
count = 0
err: typing.List[str] = []
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
for item_name in items:
item = multiworld.worlds[player].create_item(item_name)
item = world.worlds[player].create_item(item_name)
for location in reversed(candidates):
if (location.address is None) == (item.code is None): # either both None or both not None
if not location.item:
if location.item_rule(item):
if location.can_fill(multiworld.state, item, False):
if location.can_fill(world.state, item, False):
successful_pairs.append((item, location))
candidates.remove(location)
count = count + 1
@@ -957,20 +945,21 @@ def distribute_planned(multiworld: MultiWorld) -> None:
if count < placement['count']['min']:
m = placement['count']['min']
failed(
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
placement['force'])
for (item, location) in successful_pairs:
multiworld.push_item(location, item, collect=False)
world.push_item(location, item, collect=False)
location.event = True # flag location to be checked during fill
location.locked = True
logging.debug(f"Plando placed {item} at {location}")
if from_pool:
try:
multiworld.itempool.remove(item)
world.itempool.remove(item)
except ValueError:
warn(
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
placement['force'])
except Exception as e:
raise Exception(
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
f"Error running plando for player {player} ({world.player_name[player]})") from e

View File

@@ -21,11 +21,11 @@ from BaseClasses import seeddigits, get_seed, PlandoOptions
from Main import main as ERmain
from settings import get_settings
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
from worlds.alttp import Options as LttPOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister
from worlds.generic import PlandoConnection
from worlds import failed_world_loads
def mystery_argparse():
@@ -34,8 +34,8 @@ def mystery_argparse():
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
help='Path to the weights file to use for rolling game options, urls are also valid')
parser.add_argument('--sameoptions', help='Rolls options per weights file rather than per player',
help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
action='store_true')
parser.add_argument('--player_files_path', default=defaults.player_files_path,
help="Input directory for player files.")
@@ -103,8 +103,8 @@ def main(args=None, callback=ERmain):
del(meta_weights["meta_description"])
except Exception as e:
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
if args.sameoptions:
raise Exception("Cannot mix --sameoptions with --meta")
if args.samesettings:
raise Exception("Cannot mix --samesettings with --meta")
else:
meta_weights = None
player_id = 1
@@ -147,6 +147,7 @@ def main(args=None, callback=ERmain):
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.glitch_triforce = options.generator.glitch_triforce_room
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.outputname = seed_name
@@ -155,7 +156,7 @@ def main(args=None, callback=ERmain):
erargs.skip_output = args.skip_output
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
for fname, yamls in weights_cache.items()}
if meta_weights:
@@ -301,43 +302,46 @@ def handle_name(name: str, player: int, name_counter: Counter):
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
# Could cause issues for some clients that cannot handle the additional whitespace.
new_name = new_name.strip()[:16].strip()
new_name = new_name.strip()[:16]
if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name
def prefer_int(input_data: str) -> Union[str, int]:
try:
return int(input_data)
except:
return input_data
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
'bosses': 'bosses',
'pedestal': 'pedestal',
'ganon_pedestal': 'ganonpedestal',
'triforce_hunt': 'triforcehunt',
'local_triforce_hunt': 'localtriforcehunt',
'ganon_triforce_hunt': 'ganontriforcehunt',
'local_ganon_triforce_hunt': 'localganontriforcehunt',
'ice_rod_hunt': 'icerodhunt',
}
def roll_percentage(percentage: Union[int, float]) -> bool:
"""Roll a percentage chance.
percentage is expected to be in range [0, 100]"""
return random.random() < (float(percentage) / 100)
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
logging.debug(f'Applying {new_weights}')
cleaned_weights = {}
for option in new_weights:
option_name = option.lstrip("+")
if option.startswith("+") and option_name in weights:
cleaned_value = weights[option_name]
new_value = new_weights[option]
if isinstance(new_value, (set, dict)):
cleaned_value.update(new_value)
elif isinstance(new_value, list):
cleaned_value.extend(new_value)
else:
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
f" received {type(new_value).__name__}.")
cleaned_weights[option_name] = cleaned_value
else:
cleaned_weights[option_name] = new_weights[option]
new_options = set(cleaned_weights) - set(weights)
weights.update(cleaned_weights)
new_options = set(new_weights) - set(weights)
weights.update(new_weights)
if new_options:
for new_option in new_options:
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
f'overwrite a root option. '
f'This is probably in error.')
return weights
@@ -353,6 +357,15 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
"random_sprite_on_event"}:
return get_choice(option_key, category_dict)
raise Exception(f"Error generating meta option {option_key} for {game}.")
@@ -450,11 +463,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
ret.game = get_choice("game", weights)
if ret.game not in AutoWorldRegister.world_types:
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
if picks[0] in failed_world_loads:
raise Exception(f"No functional world found to handle game {ret.game}. "
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
f"If so, it appears the world failed to initialize correctly.")
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
f"Check your spelling or installation of that world.")
@@ -464,10 +473,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
world_type = AutoWorldRegister.world_types[ret.game]
game_weights = weights[ret.game]
if any(weight.startswith("+") for weight in game_weights) or \
any(weight.startswith("+") for weight in weights):
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
if "triggers" in game_weights:
weights = roll_triggers(weights, game_weights["triggers"])
game_weights = weights[ret.game]
@@ -480,23 +485,120 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
if PlandoOptions.connections in plando_options:
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
return ret
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
glitches_required = get_choice_legacy('glitches_required', weights)
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
logging.warning("Only NMG, OWG, HMG and No Logic supported")
glitches_required = 'none'
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
glitches_required]
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
if not ret.dark_room_logic: # None/False
ret.dark_room_logic = "none"
if ret.dark_room_logic == "sconces":
ret.dark_room_logic = "torches"
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
if entrance_shuffle.startswith('none-'):
ret.shuffle = 'vanilla'
else:
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goal = get_choice_legacy('goals', weights, 'ganon')
ret.goal = goals[goal]
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
# sum a percentage to required
if extra_pieces == 'percentage':
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
# vanilla mode (specify how many pieces are)
elif extra_pieces == 'available':
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
get_choice_legacy('triforce_pieces_available', weights, 30))
# required pieces + fixed extra
elif extra_pieces == 'extra':
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
# change minimum to required pieces to avoid problems
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
if not ret.shop_shuffle:
ret.shop_shuffle = ''
ret.mode = get_choice_legacy("mode", weights)
ret.difficulty = get_choice_legacy('item_pool', weights)
ret.item_functionality = get_choice_legacy('item_functionality', weights)
ret.enemy_damage = {None: 'default',
'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos', # to be removed
'chaos': 'chaos',
}[get_choice_legacy('enemy_damage', weights)]
ret.enemy_health = get_choice_legacy('enemy_health', weights)
ret.timer = {'none': False,
None: False,
False: False,
'timed': 'timed',
'timed_ohko': 'timed-ohko',
'ohko': 'ohko',
'timed_countdown': 'timed-countdown',
'display': 'display'}[get_choice_legacy('timer', weights, False)]
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
get_choice_legacy("turtle_rock_medallion", weights, "random")]
for index, medallion in enumerate(ret.required_medallions):
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
.get(medallion.lower(), None)
if not ret.required_medallions[index]:
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
ret.plando_texts = {}
if PlandoOptions.texts in plando_options:
@@ -510,6 +612,17 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
raise Exception(f"No text target \"{at}\" found.")
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice_legacy("entrance", placement),
get_choice_legacy("exit", placement),
get_choice_legacy("direction", placement, "both")
))
ret.sprite_pool = weights.get('sprite_pool', [])
ret.sprite = get_choice_legacy('sprite', weights, "Link")
if 'random_sprite_on_event' in weights:

View File

@@ -100,9 +100,9 @@ components.extend([
# Functions
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls),
Component("Generate Template Settings", func=generate_yamls),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
@@ -161,7 +161,7 @@ def launch(exe, in_terminal=False):
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
@@ -185,16 +185,11 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
def build_button(component: Component) -> Widget:
def build_button(component: Component):
"""
Builds a button widget for a given component.
@@ -205,26 +200,31 @@ def run_gui():
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name, size_hint_y=None, height=40)
button = Button(text=component.display_name)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout(size_hint_y=None, height=40)
box_layout = RelativeLayout()
box_layout.add_widget(button)
box_layout.add_widget(image)
return box_layout
return button
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
tool_layout.layout.add_widget(build_button(tool[1]))
build_button(tool[1])
else:
button_layout.add_widget(Label())
# column 2
if client:
client_layout.layout.add_widget(build_button(client[1]))
build_button(client[1])
else:
button_layout.add_widget(Label())
return self.container

View File

@@ -348,8 +348,7 @@ class LinksAwakeningClient():
await asyncio.sleep(1.0)
continue
self.stop_bizhawk_spam = False
logger.info(f"Connected to Retroarch {version.decode('ascii', errors='replace')} "
f"running {rom_name.decode('ascii', errors='replace')}")
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
return
except (BlockingIOError, TimeoutError, ConnectionResetError):
await asyncio.sleep(1.0)

264
Main.py
View File

@@ -30,24 +30,49 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
output_path.cached_path = args.outputpath
start = time.perf_counter()
# initialize the multiworld
multiworld = MultiWorld(args.multi)
# initialize the world
world = MultiWorld(args.multi)
logger = logging.getLogger()
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
multiworld.plando_options = args.plando_options
multiworld.plando_items = args.plando_items.copy()
multiworld.plando_texts = args.plando_texts.copy()
multiworld.plando_connections = args.plando_connections.copy()
multiworld.game = args.game.copy()
multiworld.player_name = args.name.copy()
multiworld.sprite = args.sprite.copy()
multiworld.sprite_pool = args.sprite_pool.copy()
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
world.plando_options = args.plando_options
multiworld.set_options(args)
multiworld.set_item_links()
multiworld.state = CollectionState(multiworld)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
world.shuffle = args.shuffle.copy()
world.logic = args.logic.copy()
world.mode = args.mode.copy()
world.difficulty = args.difficulty.copy()
world.item_functionality = args.item_functionality.copy()
world.timer = args.timer.copy()
world.goal = args.goal.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.beemizer_total_chance = args.beemizer_total_chance.copy()
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
world.countdown_start_time = args.countdown_start_time.copy()
world.red_clock_time = args.red_clock_time.copy()
world.blue_clock_time = args.blue_clock_time.copy()
world.green_clock_time = args.green_clock_time.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.triforce_pieces_available = args.triforce_pieces_available.copy()
world.triforce_pieces_required = args.triforce_pieces_required.copy()
world.shop_shuffle = args.shop_shuffle.copy()
world.shuffle_prizes = args.shuffle_prizes.copy()
world.sprite_pool = args.sprite_pool.copy()
world.dark_room_logic = args.dark_room_logic.copy()
world.plando_items = args.plando_items.copy()
world.plando_texts = args.plando_texts.copy()
world.plando_connections = args.plando_connections.copy()
world.required_medallions = args.required_medallions.copy()
world.game = args.game.copy()
world.player_name = args.name.copy()
world.sprite = args.sprite.copy()
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
world.set_options(args)
world.set_item_links()
world.state = CollectionState(world)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
@@ -78,93 +103,88 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# This assertion method should not be necessary to run if we are not outputting any multidata.
if not args.skip_output:
AutoWorld.call_stage(multiworld, "assert_generate")
AutoWorld.call_stage(world, "assert_generate")
AutoWorld.call_all(multiworld, "generate_early")
AutoWorld.call_all(world, "generate_early")
logger.info('')
for player in multiworld.player_ids:
for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
for player in world.player_ids:
for item_name, count in world.worlds[player].options.start_inventory.value.items():
for _ in range(count):
multiworld.push_precollected(multiworld.create_item(item_name, player))
world.push_precollected(world.create_item(item_name, player))
for item_name, count in getattr(multiworld.worlds[player].options,
"start_inventory_from_pool",
StartInventoryPool({})).value.items():
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
for _ in range(count):
multiworld.push_precollected(multiworld.create_item(item_name, player))
world.push_precollected(world.create_item(item_name, player))
# remove from_pool items also from early items handling, as starting is plenty early.
early = multiworld.early_items[player].get(item_name, 0)
early = world.early_items[player].get(item_name, 0)
if early:
multiworld.early_items[player][item_name] = max(0, early-count)
world.early_items[player][item_name] = max(0, early-count)
remaining_count = count-early
if remaining_count > 0:
local_early = multiworld.early_local_items[player].get(item_name, 0)
local_early = world.early_local_items[player].get(item_name, 0)
if local_early:
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
world.early_items[player][item_name] = max(0, local_early - remaining_count)
del local_early
del early
logger.info('Creating MultiWorld.')
AutoWorld.call_all(multiworld, "create_regions")
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
logger.info('Creating Items.')
AutoWorld.call_all(multiworld, "create_items")
AutoWorld.call_all(world, "create_items")
logger.info('Calculating Access Rules.')
for player in multiworld.player_ids:
for player in world.player_ids:
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
world.worlds[player].options.non_local_items.value -= world.worlds[player].options.local_items.value
world.worlds[player].options.non_local_items.value -= set(world.local_early_items[player])
AutoWorld.call_all(multiworld, "set_rules")
AutoWorld.call_all(world, "set_rules")
for player in multiworld.player_ids:
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
for location_name in multiworld.worlds[player].options.priority_locations.value:
for player in world.player_ids:
exclusion_rules(world, player, world.worlds[player].options.exclude_locations.value)
world.worlds[player].options.priority_locations.value -= world.worlds[player].options.exclude_locations.value
for location_name in world.worlds[player].options.priority_locations.value:
try:
location = multiworld.get_location(location_name, player)
location = world.get_location(location_name, player)
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
if location_name not in multiworld.worlds[player].location_name_to_id:
if location_name not in world.worlds[player].location_name_to_id:
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
else:
location.progress_type = LocationProgressType.PRIORITY
# Set local and non-local item rules.
if multiworld.players > 1:
locality_rules(multiworld)
if world.players > 1:
locality_rules(world)
else:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
world.worlds[1].options.non_local_items.value = set()
world.worlds[1].options.local_items.value = set()
AutoWorld.call_all(multiworld, "generate_basic")
AutoWorld.call_all(world, "generate_basic")
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
if any(getattr(world.worlds[player].options, "start_inventory_from_pool", StartInventoryPool({})).value for player in world.player_ids):
new_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options,
"start_inventory_from_pool",
StartInventoryPool({})).value.copy()
for player in multiworld.player_ids
}
player: getattr(world.worlds[player].options, "start_inventory_from_pool", StartInventoryPool({})).value.copy()
for player in world.player_ids}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = multiworld.worlds[player]
player_world: AutoWorld.World = world.worlds[player]
for count in items.values():
for _ in range(count):
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(multiworld.itempool):
for i, item in enumerate(world.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
new_items.extend(multiworld.itempool[i+1:])
new_items.extend(world.itempool[i+1:])
break
else:
new_items.append(item)
@@ -174,19 +194,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
raise Exception(f"{multiworld.get_player_name(player)}"
raise Exception(f"{world.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
multiworld.itempool[:] = new_items
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
world.itempool[:] = new_items
# temporary home for item links, should be moved out of Main
for group_id, group in multiworld.groups.items():
for group_id, group in world.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in multiworld.itempool:
for item in world.itempool:
if item.player in counters and item.name in shared_pool:
counters[item.player][item.name] += 1
classifications[item.name] |= item.classification
@@ -221,13 +241,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region("Menu", group_id, multiworld, "ItemLink")
multiworld.regions.append(region)
region = Region("Menu", group_id, world, "ItemLink")
world.regions.append(region)
locations = region.locations
for item in multiworld.itempool:
for item in world.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
None, region)
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
state.has(item_name, group_id_, count_)
@@ -238,10 +258,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
else:
new_itempool.append(item)
itemcount = len(multiworld.itempool)
multiworld.itempool = new_itempool
itemcount = len(world.itempool)
world.itempool = new_itempool
while itemcount > len(multiworld.itempool):
while itemcount > len(world.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
@@ -249,64 +269,64 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
multiworld.random.shuffle(items_to_add)
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
world.random.shuffle(items_to_add)
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
if any(multiworld.item_links.values()):
multiworld._all_state = None
if any(world.item_links.values()):
world._all_state = None
logger.info("Running Item Plando.")
distribute_planned(multiworld)
distribute_planned(world)
logger.info('Running Pre Main Fill.')
AutoWorld.call_all(multiworld, "pre_fill")
AutoWorld.call_all(world, "pre_fill")
logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
logger.info(f'Filling the world with {len(world.itempool)} items.')
if multiworld.algorithm == 'flood':
flood_items(multiworld) # different algo, biased towards early game progress items
elif multiworld.algorithm == 'balanced':
distribute_items_restrictive(multiworld)
if world.algorithm == 'flood':
flood_items(world) # different algo, biased towards early game progress items
elif world.algorithm == 'balanced':
distribute_items_restrictive(world)
AutoWorld.call_all(multiworld, 'post_fill')
AutoWorld.call_all(world, 'post_fill')
if multiworld.players > 1 and not args.skip_prog_balancing:
balance_multiworld_progression(multiworld)
if world.players > 1 and not args.skip_prog_balancing:
balance_multiworld_progression(world)
else:
logger.info("Progression balancing skipped.")
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
multiworld.random.passthrough = False
world.random.passthrough = False
if args.skip_output:
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
return multiworld
return world
logger.info(f'Beginning output...')
outfilebase = 'AP_' + multiworld.seed_name
outfilebase = 'AP_' + world.seed_name
output = tempfile.TemporaryDirectory()
with output as temp_dir:
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
is not multiworld.worlds[player].generate_output.__code__]
output_players = [player for player in world.player_ids if AutoWorld.World.generate_output.__code__
is not world.worlds[player].generate_output.__code__]
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
check_accessibility_task = pool.submit(world.fulfills_accessibility)
output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
for player in output_players:
# skip starting a thread for methods that say "pass".
output_file_futures.append(
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
# collect ER hint info
er_hint_data: Dict[int, Dict[int, str]] = {}
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
def write_multidata():
import NetUtils
@@ -315,38 +335,38 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
games = {}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
names = [[name for player, name in sorted(multiworld.player_name.items())]]
for slot in multiworld.player_ids:
player_world: AutoWorld.World = multiworld.worlds[slot]
names = [[name for player, name in sorted(world.player_name.items())]]
for slot in world.player_ids:
player_world: AutoWorld.World = world.worlds[slot]
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
client_versions[slot] = player_world.required_client_version
games[slot] = multiworld.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
multiworld.player_types[slot])
for slot, group in multiworld.groups.items():
games[slot] = multiworld.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
games[slot] = world.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
world.player_types[slot])
for slot, group in world.groups.items():
games[slot] = world.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
group_members=sorted(group["players"]))
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
for player, world_precollected in multiworld.precollected_items.items()}
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
for player, world_precollected in world.precollected_items.items()}
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
for slot in multiworld.player_ids:
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
for slot in world.player_ids:
slot_data[slot] = world.worlds[slot].fill_slot_data()
def precollect_hint(location):
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False, entrance, location.item.flags)
precollected_hints[location.player].add(hint)
if location.item.player not in multiworld.groups:
if location.item.player not in world.groups:
precollected_hints[location.item.player].add(hint)
else:
for player in multiworld.groups[location.item.player]["players"]:
for player in world.groups[location.item.player]["players"]:
precollected_hints[player].add(hint)
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
for location in multiworld.get_filled_locations():
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
for location in world.get_filled_locations():
if type(location.address) == int:
assert location.item.code is not None, "item code None should be event, " \
"location.address should then also be None. Location: " \
@@ -356,18 +376,18 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
f"{locations_data[location.player][location.address]}")
locations_data[location.player][location.address] = \
location.item.code, location.item.player, location.item.flags
if location.name in multiworld.worlds[location.player].options.start_location_hints:
if location.name in world.worlds[location.player].options.start_location_hints:
precollect_hint(location)
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
elif location.item.name in world.worlds[location.item.player].options.start_hints:
precollect_hint(location)
elif any([location.item.name in multiworld.worlds[player].options.start_hints
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
elif any([location.item.name in world.worlds[player].options.start_hints
for player in world.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location)
# embedded data package
data_package = {
game_world.game: worlds.network_data_package["games"][game_world.game]
for game_world in multiworld.worlds.values()
for game_world in world.worlds.values()
}
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
@@ -375,7 +395,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
"locations": locations_data,
"checks_in_area": checks_in_area,
"server_options": baked_server_options,
@@ -385,10 +405,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": multiworld.seed_name,
"seed_name": world.seed_name,
"datapackage": data_package,
}
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
AutoWorld.call_all(world, "modify_multidata", multidata)
multidata = zlib.compress(pickle.dumps(multidata), 9)
@@ -398,7 +418,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
output_file_futures.append(pool.submit(write_multidata))
if not check_accessibility_task.result():
if not multiworld.can_beat_game():
if not world.can_beat_game():
raise Exception("Game appears as unbeatable. Aborting.")
else:
logger.warning("Location Accessibility requirements not fulfilled.")
@@ -411,12 +431,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if args.spoiler > 1:
logger.info('Calculating playthrough.')
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
if args.spoiler:
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
zipfilename = output_path(f"AP_{world.seed_name}.zip")
logger.info(f"Creating final archive at {zipfilename}")
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
@@ -424,4 +444,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
zf.write(file.path, arcname=file.name)
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
return multiworld
return world

View File

@@ -4,29 +4,14 @@ import subprocess
import multiprocessing
import warnings
local_dir = os.path.dirname(__file__)
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
update_ran = _skip_update
class RequirementsSet(set):
def add(self, e):
global update_ran
update_ran &= _skip_update
super().add(e)
def update(self, *s):
global update_ran
update_ran &= _skip_update
super().update(*s)
local_dir = os.path.dirname(__file__)
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
@@ -70,7 +55,7 @@ def install_pkg_resources(yes=False):
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
def update(yes: bool = False, force: bool = False) -> None:
def update(yes=False, force=False):
global update_ran
if not update_ran:
update_ran = True

View File

@@ -586,7 +586,7 @@ class Context:
self.location_check_points = savedata["game_options"]["location_check_points"]
self.server_password = savedata["game_options"]["server_password"]
self.password = savedata["game_options"]["password"]
self.release_mode = savedata["game_options"]["release_mode"]
self.release_mode = savedata["game_options"].get("release_mode", savedata["game_options"].get("forfeit_mode", "goal"))
self.remaining_mode = savedata["game_options"]["remaining_mode"]
self.collect_mode = savedata["game_options"]["collect_mode"]
self.item_cheat = savedata["game_options"]["item_cheat"]
@@ -631,6 +631,8 @@ class Context:
def _set_options(self, server_options: dict):
for key, value in server_options.items():
if key == "forfeit_mode":
key = "release_mode"
data_type = self.simple_options.get(key, None)
if data_type is not None:
if value not in {False, True, None}: # some can be boolean OR text, such as password
@@ -654,8 +656,7 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -684,13 +685,12 @@ class Context:
for slot in new_hint_events:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
if recipients is None or slot in recipients:
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
# "events"
@@ -705,17 +705,14 @@ class Context:
self.save() # save goal completion flag
def on_new_hint(self, team: int, slot: int):
self.on_changed_hints(team, slot)
self.broadcast(self.clients[team][slot], [{
"cmd": "RoomUpdate",
"hint_points": get_slot_points(self, team, slot)
}])
def on_changed_hints(self, team: int, slot: int):
key: str = f"_read_hints_{team}_{slot}"
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
if targets:
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
self.broadcast(self.clients[team][slot], [{
"cmd": "RoomUpdate",
"hint_points": get_slot_points(self, team, slot)
}])
def on_client_status_change(self, team: int, slot: int):
key: str = f"_read_client_status_{team}_{slot}"
@@ -976,10 +973,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
"hint_points": get_slot_points(ctx, team, slot),
"checked_locations": new_locations, # send back new checks only
}])
old_hints = ctx.hints[team, slot].copy()
ctx.recheck_hints(team, slot)
if old_hints != ctx.hints[team, slot]:
ctx.on_changed_hints(team, slot)
ctx.save()
@@ -1056,19 +1050,17 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Didn't find something that closely matches, " \
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
class CommandMeta(type):
@@ -1345,7 +1337,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
"Sorry, !remaining requires you to have beaten the game on this server")
return False
@mark_raw
def _cmd_missing(self, filter_text="") -> bool:
"""List all missing location checks from the server's perspective.
Can be given text, which will be used as filter."""
@@ -1355,11 +1346,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if locations:
names = [self.ctx.location_names[location] for location in locations]
if filter_text:
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
if filter_text in location_groups: # location group name
names = [name for name in names if name in location_groups[filter_text]]
else:
names = [name for name in names if filter_text in name]
names = [name for name in names if filter_text in name]
texts = [f'Missing: {name}' for name in names]
if filter_text:
texts.append(f"Found {len(locations)} missing location checks, displaying {len(names)} of them.")
@@ -1370,7 +1357,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output("No missing location checks found.")
return True
@mark_raw
def _cmd_checked(self, filter_text="") -> bool:
"""List all done location checks from the server's perspective.
Can be given text, which will be used as filter."""
@@ -1380,11 +1366,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if locations:
names = [self.ctx.location_names[location] for location in locations]
if filter_text:
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
if filter_text in location_groups: # location group name
names = [name for name in names if name in location_groups[filter_text]]
else:
names = [name for name in names if filter_text in name]
names = [name for name in names if filter_text in name]
texts = [f'Checked: {name}' for name in names]
if filter_text:
texts.append(f"Found {len(locations)} done location checks, displaying {len(names)} of them.")
@@ -1447,13 +1429,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
self.ctx.notify_hints(self.client.team, list(hints))
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
if hints and Utils.version_tuple < (0, 5, 0):
self.output("It was recently changed, so that the above hints are only shown to you. "
"If you meant to alert another player of an above hint, "
"please let them know of the content or to run !hint themselves.")
return True
elif input_text.isnumeric():
@@ -1847,11 +1825,6 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
if current != ClientStatus.CLIENT_GOAL: # can't undo goal completion
if new_status == ClientStatus.CLIENT_GOAL:
ctx.on_goal_achieved(client)
# if player has yet to ever connect to the server, they will not be in client_game_state
if all(player in ctx.client_game_state and ctx.client_game_state[player] == ClientStatus.CLIENT_GOAL
for player in ctx.player_names
if player[0] == client.team and player[1] != client.slot):
ctx.broadcast_text_all(f"Team #{client.team + 1} has completed all of their games! Congratulations!")
ctx.client_game_state[client.team, client.slot] = new_status
ctx.on_client_status_change(client.team, client.slot)
@@ -1905,7 +1878,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_alias(self, player_name_then_alias_name):
"""Set a player's alias, by listing their base name and then their intended alias."""
player_name, _, alias_name = player_name_then_alias_name.partition(" ")
player_name, alias_name = player_name_then_alias_name.split(" ", 1)
player_name, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
for (team, slot), name in self.ctx.player_names.items():
@@ -1985,7 +1958,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_forbid_release(self, player_name: str) -> bool:
"""Disallow the specified player from using the !release command."""
""""Disallow the specified player from using the !release command."""
player = self.resolve_player(player_name)
if player:
team, slot, name = player
@@ -2105,8 +2078,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
if full_name.isnumeric():
location, usable, response = int(full_name), True, None
elif game in self.ctx.all_location_and_group_names:
location, usable, response = get_intended_text(full_name, self.ctx.all_location_and_group_names[game])
elif self.ctx.location_names_for_game(game) is not None:
location, usable, response = get_intended_text(full_name, self.ctx.location_names_for_game(game))
else:
self.output("Can't look up location for unknown game. Hint for ID instead.")
return False
@@ -2114,11 +2087,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
if isinstance(location, int):
hints = collect_hint_location_id(self.ctx, team, slot, location)
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
hints = []
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
if loc_name_from_group in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
else:
hints = collect_hint_location_name(self.ctx, team, slot, location)
if hints:
@@ -2134,47 +2102,32 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(response)
return False
def _cmd_option(self, option_name: str, option_value: str):
"""Set an option for the server."""
value_type = self.ctx.simple_options.get(option_name, None)
if not value_type:
known_options = (f"{option}: {option_type}" for option, option_type in self.ctx.simple_options.items())
self.output(f"Unrecognized option '{option_name}', known: {', '.join(known_options)}")
def _cmd_option(self, option_name: str, option: str):
"""Set options for the server."""
attrtype = self.ctx.simple_options.get(option_name, None)
if attrtype:
if attrtype == bool:
def attrtype(input_text: str):
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
elif attrtype == str and option_name.endswith("password"):
def attrtype(input_text: str):
if input_text.lower() in {"null", "none", '""', "''"}:
return None
return input_text
setattr(self.ctx, option_name, attrtype(option))
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
elif option_name in {"hint_cost", "location_check_points"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
return True
else:
known = (f"{option}:{otype}" for option, otype in self.ctx.simple_options.items())
self.output(f"Unrecognized Option {option_name}, known: "
f"{', '.join(known)}")
return False
if value_type == bool:
def value_type(input_text: str):
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
elif value_type == str and option_name.endswith("password"):
def value_type(input_text: str):
return None if input_text.lower() in {"null", "none", '""', "''"} else input_text
elif value_type == str and option_name.endswith("mode"):
valid_values = {"goal", "enabled", "disabled"}
valid_values.update(("auto", "auto_enabled") if option_name != "remaining_mode" else [])
if option_value.lower() not in valid_values:
self.output(f"Unrecognized {option_name} value '{option_value}', known: {', '.join(valid_values)}")
return False
setattr(self.ctx, option_name, value_type(option_value))
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
elif option_name in {"hint_cost", "location_check_points"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
return True
def _cmd_datastore(self):
"""Debug Tool: list writable datastorage keys and approximate the size of their values with pickle."""
total: int = 0
texts = []
for key, value in self.ctx.stored_data.items():
size = len(pickle.dumps(value))
total += size
texts.append(f"Key: {key} | Size: {size}B")
texts.insert(0, f"Found {len(self.ctx.stored_data)} keys, "
f"approximately totaling {Utils.format_SI_prefix(total, power=1024)}B")
self.output("\n".join(texts))
async def console(ctx: Context):
import sys
@@ -2257,24 +2210,25 @@ def parse_args() -> argparse.Namespace:
async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
def inactivity_shutdown():
ctx.server.ws_server.close()
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
task.cancel()
logging.info("Shutting down due to inactivity.")
while not ctx.exit_event.is_set():
if not ctx.client_activity_timers.values():
inactivity_shutdown()
ctx.server.ws_server.close()
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
task.cancel()
logging.info("Shutting down due to inactivity.")
else:
newest_activity = max(ctx.client_activity_timers.values())
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
seconds = ctx.auto_shutdown - delta.total_seconds()
if seconds < 0:
inactivity_shutdown()
ctx.server.ws_server.close()
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
task.cancel()
logging.info("Shutting down due to inactivity.")
else:
await asyncio.sleep(seconds)

View File

@@ -290,8 +290,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
class Hint(typing.NamedTuple):

View File

@@ -195,10 +195,10 @@ def set_icon(window):
window.tk.call('wm', 'iconphoto', window._w, logo)
def adjust(args):
# Create a fake multiworld and OOTWorld to use as a base
multiworld = MultiWorld(1)
multiworld.per_slot_randoms = {1: random}
ootworld = OOTWorld(multiworld, 1)
# Create a fake world and OOTWorld to use as a base
world = MultiWorld(1)
world.per_slot_randoms = {1: random}
ootworld = OOTWorld(world, 1)
# Set options in the fake OOTWorld
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
result = getattr(args, name, None)

View File

@@ -1,19 +1,19 @@
from __future__ import annotations
import abc
import functools
import logging
from copy import deepcopy
from dataclasses import dataclass
import functools
import math
import numbers
import random
import typing
import enum
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from Utils import get_fuzzy_results, is_iterable_except_str
from Utils import get_fuzzy_results
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
@@ -21,15 +21,6 @@ if typing.TYPE_CHECKING:
import pathlib
class Visibility(enum.IntFlag):
none = 0b0000
template = 0b0001
simple_ui = 0b0010 # show option in simple menus, such as player-options
complex_ui = 0b0100 # show option in complex menus, such as weighted-options
spoiler = 0b1000
all = 0b1111
class AssembleOptions(abc.ABCMeta):
def __new__(mcs, name, bases, attrs):
options = attrs["options"] = {}
@@ -51,11 +42,6 @@ class AssembleOptions(abc.ABCMeta):
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")}
assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
"default" in attrs or
any(hasattr(base, "default") for base in bases)
), f"Option class {name} needs default value"
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
# auto-alias Off and On being parsed as True and False
@@ -73,7 +59,6 @@ class AssembleOptions(abc.ABCMeta):
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
@@ -111,8 +96,7 @@ T = typing.TypeVar('T')
class Option(typing.Generic[T], metaclass=AssembleOptions):
value: T
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
visibility = Visibility.all
default = 0
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
# Handled in get_option_name()
@@ -122,9 +106,8 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
supports_weighting = True
# filled by AssembleOptions:
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]]
name_lookup: typing.Dict[T, str]
options: typing.Dict[str, int]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})"
@@ -177,8 +160,6 @@ class FreeText(Option[str]):
"""Text option that allows users to enter strings.
Needs to be validated by the world or option definition."""
default = ""
def __init__(self, value: str):
assert isinstance(value, str), "value of FreeText must be a string"
self.value = value
@@ -199,18 +180,9 @@ class FreeText(Option[str]):
def get_option_name(cls, value: str) -> str:
return value
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
return other == self.value
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -384,8 +356,7 @@ class Toggle(NumericOption):
default = 0
def __init__(self, value: int):
# if user puts in an invalid value, make it valid
value = int(bool(value))
assert value == 0 or value == 1, "value of Toggle can only be 0 or 1"
self.value = value
@classmethod
@@ -627,7 +598,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not (PlandoOptions.bosses & plando_options):
if not(PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
@@ -756,7 +727,7 @@ class SpecialRange(NamedRange):
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
"placed anywhere (below, inside, or above the regular range).")
return super().__new__(cls)
return super().__new__(cls, value)
@classmethod
def weighted_range(cls, text) -> Range:
@@ -794,7 +765,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
value: typing.Any
@classmethod
def verify_keys(cls, data: typing.Iterable[str]) -> None:
def verify_keys(cls, data: typing.List[str]):
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
@@ -831,7 +802,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default = {}
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
@@ -872,11 +843,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default = ()
default: typing.List[typing.Any] = []
supports_weighting = False
def __init__(self, value: typing.Iterable[typing.Any]):
self.value = list(deepcopy(value))
def __init__(self, value: typing.List[typing.Any]):
self.value = deepcopy(value)
super(OptionList, self).__init__()
@classmethod
@@ -885,7 +856,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if is_iterable_except_str(data):
if type(data) == list:
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -898,7 +869,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
supports_weighting = False
def __init__(self, value: typing.Iterable[str]):
@@ -911,7 +882,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if is_iterable_except_str(data):
if isinstance(data, (list, set, frozenset)):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -961,7 +932,7 @@ class OptionsMetaProperty(type):
bases: typing.Tuple[type, ...],
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
for attr_type in attrs.values():
assert not isinstance(attr_type, AssembleOptions), \
assert not isinstance(attr_type, AssembleOptions),\
f"Options for {name} should be type hinted on the class, not assigned"
return super().__new__(mcs, name, bases, attrs)
@@ -1125,18 +1096,6 @@ class ItemLinks(OptionList):
raise Exception(f"item_link {link['name']} has {intersection} "
f"items in both its local_items and non_local_items pool.")
link.setdefault("link_replacement", None)
link["item_pool"] = list(pool)
class Removed(FreeText):
"""This Option has been Removed."""
default = ""
visibility = Visibility.none
def __init__(self, value: str):
if value:
raise Exception("Option removed, please update your options file.")
super().__init__(value)
@dataclass
@@ -1151,11 +1110,6 @@ class PerGameCommonOptions(CommonOptions):
item_links: ItemLinks
@dataclass
class DeathLinkMixin:
death_link: DeathLink
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os
@@ -1194,10 +1148,7 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
all_options: typing.Dict[str, AssembleOptions] = {
option_name: option for option_name, option in world.options_dataclass.type_hints.items()
if option.visibility & Visibility.template
}
all_options: typing.Dict[str, AssembleOptions] = world.options_dataclass.type_hints
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()

View File

@@ -8,7 +8,7 @@ if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
from worlds.Files import AutoPatchRegister, APDeltaPatch
class RomMeta(TypedDict):
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APAutoPatchInterface = auto_handler(patch_file)
handler: APDeltaPatch = auto_handler(patch_file)
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
handler.patch(target)
return {"server": handler.server,

View File

@@ -25,7 +25,7 @@ Currently, the following games are supported:
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
* Starcraft 2
* Starcraft 2: Wings of Liberty
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
@@ -58,13 +58,6 @@ Currently, the following games are supported:
* Heretic
* Landstalker: The Treasures of King Nole
* Final Fantasy Mystic Quest
* TUNIC
* Kirby's Dream Land 3
* Celeste 64
* Zork Grand Inquisitor
* Castlevania 64
* A Short Hike
* Yoshi's Island
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
@@ -86,9 +79,9 @@ We recognize that there is a strong community of incredibly smart people that ha
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to _MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
## Running Archipelago
For most people, all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer, or AppImage for Linux-based systems.
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
If you are a developer or are running on a platform with no compiled releases available, please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
## Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

View File

@@ -85,7 +85,6 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
"""Close connection to a currently connected snes"""
self.ctx.snes_reconnect_address = None
self.ctx.cancel_snes_autoreconnect()
self.ctx.snes_state = SNESState.SNES_DISCONNECTED
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
async_start(self.ctx.snes_socket.close())
return True
@@ -565,12 +564,16 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
try:
for address, data in write_list:
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
if ctx.snes_socket is not None:
await ctx.snes_socket.send(dumps(PutAddress_Request))
await ctx.snes_socket.send(data)
else:
snes_logger.warning(f"Could not send data to SNES: {data}")
while data:
# Divide the write into packets of 256 bytes.
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
if ctx.snes_socket is not None:
await ctx.snes_socket.send(dumps(PutAddress_Request))
await ctx.snes_socket.send(data[:256])
address += 256
data = data[256:]
else:
snes_logger.warning(f"Could not send data to SNES: {data}")
except ConnectionClosed:
return False

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
import ModuleUpdate
ModuleUpdate.update()
from worlds.sc2.Client import launch
from worlds.sc2wol.Client import launch
import Utils
if __name__ == "__main__":

View File

@@ -19,13 +19,14 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
from yaml import load, load_all, dump, SafeLoader
try:
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
from yaml import CLoader as UnsafeLoader
from yaml import CDumper as Dumper
except ImportError:
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
from yaml import Loader as UnsafeLoader
from yaml import Dumper
if typing.TYPE_CHECKING:
import tkinter
@@ -46,7 +47,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.4.6"
__version__ = "0.4.4"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -225,9 +226,6 @@ class UniqueKeyLoader(SafeLoader):
if key in mapping:
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
mapping.add(key)
return super().construct_mapping(node, deep)
@@ -619,8 +617,6 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.")
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -718,7 +714,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
import ctypes
style = 0x10 if error else 0x0
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
# fall back to tk
try:
import tkinter
@@ -875,8 +871,8 @@ def visualize_regions(root_region: Region, file_name: str, *,
Example usage in Main code:
from Utils import visualize_regions
for player in multiworld.player_ids:
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
for player in world.player_ids:
visualize_regions(world.get_region("Menu", player), f"{world.get_out_file_name_base(player)}.puml")
"""
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
@@ -972,10 +968,3 @@ class RepeatableChain:
def __len__(self):
return sum(len(iterable) for iterable in self.iterable)
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
""" `str` is `Iterable`, but that's not what we want """
if isinstance(obj, str):
return False
return isinstance(obj, typing.Iterable)

View File

@@ -23,6 +23,7 @@ def get_app():
from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db
register()
app = raw_app
if os.path.exists(configpath) and not app.config["TESTING"]:
import yaml
@@ -33,7 +34,6 @@ def get_app():
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
register()
cache.init_app(app)
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)

View File

@@ -38,7 +38,6 @@ app.config["JOB_THRESHOLD"] = 1
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
app.config['SESSION_PERMANENT'] = True
app.config["CHECK_DATA_PACKAGE_CHECKSUM_ON_STARTUP"] = False
# waitress uses one thread for I/O, these are for processing of views that then get sent
# archipelago.gg uses gunicorn + nginx; ignoring this option
@@ -52,7 +51,6 @@ app.config["PONY"] = {
app.config["MAX_ROLL"] = 20
app.config["CACHE_TYPE"] = "SimpleCache"
app.config["HOST_ADDRESS"] = ""
app.config["ASSET_RIGHTS"] = False
cache = Cache()
Compress(app)
@@ -84,6 +82,6 @@ def register():
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
app.register_blueprint(api.api_endpoints)

View File

@@ -2,9 +2,8 @@
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint, abort, url_for
from flask import Blueprint, abort
import worlds.Files
from .. import cache
from ..models import Room, Seed
@@ -22,30 +21,12 @@ def room_info(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str):
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
"timeout": room.timeout
}

View File

@@ -20,8 +20,8 @@ def generate_api():
race = False
meta_options_source = {}
if 'file' in request.files:
files = request.files.getlist('file')
options = get_yaml_data(files)
file = request.files['file']
options = get_yaml_data(file)
if isinstance(options, Markup):
return {"text": options.striptags()}, 400
if isinstance(options, str):

View File

@@ -6,7 +6,6 @@ import multiprocessing
import threading
import time
import typing
from uuid import UUID
from datetime import timedelta, datetime
from pony.orm import db_session, select, commit
@@ -63,32 +62,7 @@ def autohost(config: dict):
def keep_running():
try:
with Locker("autohost"):
# delete unowned user-content
with db_session:
# >>> bool(uuid.UUID(int=0))
# True
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
if rooms or seeds or slots:
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
if config["CHECK_DATA_PACKAGE_CHECKSUM_ON_STARTUP"]:
logging.info("Checking for Data Package Checksum integrity")
from worlds.AutoWorld import data_package_checksum
with db_session:
for data_package in GameDataPackage.select():
data = restricted_loads(data_package.data)
if data["checksum"] != data_package.checksum:
logging.warning(f"Deleting mismatching checksum datapackage {data_package.checksum}.")
data_package.delete()
continue
del data["checksum"]
if data_package.checksum != data_package_checksum(data):
logging.warning(f"Deleting mismatching checksum datapackage {data_package.checksum}.")
data_package.delete()
run_guardian()
logging.info("Starting Autohost.")
while 1:
time.sleep(0.1)
with db_session:
@@ -217,6 +191,6 @@ def run_guardian():
guardian = threading.Thread(name="Guardian", target=guard)
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot, GameDataPackage
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
from .customserver import run_server_process, get_static_server_data
from .generate import gen_game

View File

@@ -28,7 +28,7 @@ def check():
results, _ = roll_options(options)
if len(options) > 1:
# offer combined file back
combined_yaml = "\n---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
combined_yaml = "---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
for file_name, file_content in options.items())
combined_yaml = base64.b64encode(combined_yaml.encode("utf-8-sig")).decode()
else:
@@ -108,10 +108,7 @@ def roll_options(options: Dict[str, Union[dict, str]],
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
plando_options=plando_options)
except Exception as e:
if e.__cause__:
results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}"
else:
results[filename] = f"Failed to generate options in {filename}: {e}"
results[filename] = f"Failed to generate options in {filename}: {e}"
else:
results[filename] = True
return results, rolled_results

View File

@@ -49,6 +49,12 @@ def weighted_options():
return render_template("weighted-options.html")
# TODO for back compat. remove around 0.4.5
@app.route("/games/<string:game>/player-settings")
def player_settings(game: str):
return redirect(url_for("player_options", game=game), 301)
# Player options pages
@app.route("/games/<string:game>/player-options")
@cache.cached()

View File

@@ -45,15 +45,7 @@ def create():
}
game_options = {}
visible: typing.Set[str] = set()
visible_weighted: typing.Set[str] = set()
for option_name, option in all_options.items():
if option.visibility & Options.Visibility.simple_ui:
visible.add(option_name)
if option.visibility & Options.Visibility.complex_ui:
visible_weighted.add(option_name)
if option_name in handled_in_js:
pass
@@ -124,6 +116,8 @@ def create():
else:
logging.debug(f"{option} not exported to Web Options.")
player_options["gameOptions"] = game_options
player_options["presetOptions"] = {}
for preset_name, preset in world.web.options_presets.items():
player_options["presetOptions"][preset_name] = {}
@@ -162,23 +156,12 @@ def create():
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
filtered_player_options = player_options
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible
}
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
json.dump(filtered_player_options, f, indent=2, separators=(',', ': '))
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible_weighted
}
json.dump(player_options, f, indent=2, separators=(',', ': '))
if not world.hidden and world.web.options_page is True:
# Add the random option to Choice, TextChoice, and Toggle options
for option in filtered_player_options["gameOptions"].values():
for option in game_options.values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
@@ -187,7 +170,7 @@ def create():
weighted_options["baseOptions"]["game"][game_name] = 0
weighted_options["games"][game_name] = {
"gameSettings": filtered_player_options["gameOptions"],
"gameSettings": game_options,
"gameItems": tuple(world.item_names),
"gameItemGroups": [
group for group in world.item_name_groups.keys() if group != "Everything"

View File

@@ -1,14 +0,0 @@
from WebHostLib import app
from flask import abort
from . import cache
@cache.cached()
@app.route('/robots.txt')
def robots():
# If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]:
return app.send_static_file('robots.txt')
# Send 404 if the host has affirmed this to be the official WebHost
abort(404)

View File

@@ -0,0 +1,20 @@
window.addEventListener('load', () => {
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item and location trackers
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
document.getElementById('location-table').innerHTML = fakeDOM.getElementById('location-table').innerHTML;
};
ajax.open('GET', url);
ajax.send();
}, 15000)
});

View File

@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let category of categories) {
let hide_id = category.id.split('_')[0];
if (hide_id === 'Total') {
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
category.addEventListener('click', function() {
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'_header').children[0];
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {

View File

@@ -1,20 +0,0 @@
User-agent: Googlebot
Disallow: /
User-agent: APIs-Google
Disallow: /
User-agent: AdsBot-Google-Mobile
Disallow: /
User-agent: AdsBot-Google-Mobile
Disallow: /
User-agent: Mediapartners-Google
Disallow: /
User-agent: Google-Safety
Disallow: /
User-agent: *
Disallow: /

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View File

@@ -0,0 +1,75 @@
#player-tracker-wrapper{
margin: 0;
font-family: LexendDeca-Light, sans-serif;
color: white;
font-size: 14px;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 284px;
background-color: #42b149;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(75%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table img.powder-fix{
width: 35px;
height: 35px;
}
#location-table{
width: 284px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #42b149;
padding: 0 3px 3px;
}
#location-table th{
vertical-align: middle;
text-align: center;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
padding-right: 5px;
line-height: 20px;
}
#location-table td.counter{
padding-right: 8px;
text-align: right;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}

View File

@@ -1,160 +0,0 @@
#player-tracker-wrapper{
margin: 0;
}
#tracker-table td {
vertical-align: top;
}
.inventory-table-area{
border: 2px solid #000000;
border-radius: 4px;
padding: 3px 10px 3px 10px;
}
.inventory-table-area:has(.inventory-table-terran) {
width: 690px;
background-color: #525494;
}
.inventory-table-area:has(.inventory-table-zerg) {
width: 360px;
background-color: #9d60d2;
}
.inventory-table-area:has(.inventory-table-protoss) {
width: 400px;
background-color: #d2b260;
}
#tracker-table .inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
.inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
.inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
}
.inventory-table img.acquired{
filter: none;
background-color: black;
}
.inventory-table .tint-terran img.acquired {
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
}
.inventory-table .tint-protoss img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
}
.inventory-table .tint-level-1 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
}
.inventory-table .tint-level-2 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
}
.inventory-table .tint-level-3 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
}
.inventory-table div.counted-item {
position: relative;
}
.inventory-table div.item-count {
width: 160px;
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
border: 2px solid #000000;
border-radius: 4px;
background-color: #87b678;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table table{
width: 100%;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
#location-table td:has(.location-column) {
vertical-align: top;
}
#location-table .location-column {
width: 100%;
height: 100%;
}
#location-table .location-column .spacer {
min-height: 24px;
}
.hide {
display: none;
}

View File

@@ -0,0 +1,112 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 710px;
background-color: #525494;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
}
#inventory-table img.acquired{
filter: none;
background-color: black;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
width: 710px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #525494;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

View File

@@ -1,142 +0,0 @@
@import url('https://fonts.googleapis.com/css2?family=Lexend+Deca:wght@100..900&display=swap');
.tracker-container {
width: 440px;
box-sizing: border-box;
font-family: "Lexend Deca", Arial, Helvetica, sans-serif;
border: 2px solid black;
border-radius: 4px;
resize: both;
background-color: #42b149;
color: white;
}
.hidden {
visibility: hidden;
}
/** Inventory Grid ****************************************************************************************************/
.inventory-grid {
display: grid;
grid-template-columns: repeat(6, minmax(0, 1fr));
padding: 1rem;
gap: 1rem;
}
.inventory-grid .item {
position: relative;
display: flex;
justify-content: center;
height: 48px;
}
.inventory-grid .dual-item {
display: flex;
justify-content: center;
}
.inventory-grid .missing {
/* Missing items will be in full grayscale to signify "uncollected". */
filter: grayscale(100%) contrast(75%) brightness(75%);
}
.inventory-grid .item img,
.inventory-grid .dual-item img {
display: flex;
align-items: center;
text-align: center;
font-size: 0.8rem;
text-shadow: 0 1px 2px black;
font-weight: bold;
image-rendering: crisp-edges;
background-size: contain;
background-repeat: no-repeat;
}
.inventory-grid .dual-item img {
height: 48px;
margin: 0 -4px;
}
.inventory-grid .dual-item img:first-child {
align-self: flex-end;
}
.inventory-grid .item .quantity {
position: absolute;
bottom: 0;
right: 0;
text-align: right;
font-weight: 600;
font-size: 1.75rem;
line-height: 1.75rem;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000;
user-select: none;
}
/** Regions List ******************************************************************************************************/
.regions-list {
padding: 1rem;
}
.regions-list summary {
list-style: none;
display: flex;
gap: 0.5rem;
cursor: pointer;
}
.regions-list summary::before {
content: "⯈";
width: 1em;
flex-shrink: 0;
}
.regions-list details {
font-weight: 300;
}
.regions-list details[open] > summary::before {
content: "⯆";
}
.regions-list .region {
width: 100%;
display: grid;
grid-template-columns: 20fr 8fr 2fr 2fr;
align-items: center;
gap: 4px;
text-align: center;
font-weight: 300;
box-sizing: border-box;
}
.regions-list .region :first-child {
text-align: left;
font-weight: 500;
}
.regions-list .region.region-header {
margin-left: 24px;
width: calc(100% - 24px);
padding: 2px;
}
.regions-list .location-rows {
border-top: 1px solid white;
display: grid;
grid-template-columns: auto 32px;
font-weight: 300;
padding: 2px 8px;
margin-top: 4px;
font-size: 0.8rem;
}
.regions-list .location-rows :nth-child(even) {
text-align: right;
}

View File

@@ -69,8 +69,8 @@
</td>
<td>
<select name="collect_mode" id="collect_mode">
<option value="auto">Automatic on goal completion</option>
<option value="goal">Allow !collect after goal completion</option>
<option value="auto">Automatic on goal completion</option>
<option value="auto-enabled">
Automatic on goal completion and manual !collect
</option>
@@ -93,9 +93,9 @@
{% if race -%}
<option value="disabled">Disabled in Race mode</option>
{%- else -%}
<option value="disabled">Disabled</option>
<option value="goal">Allow !remaining after goal completion</option>
<option value="enabled">Manual !remaining</option>
<option value="disabled">Disabled</option>
{%- endif -%}
</select>
</td>
@@ -185,12 +185,12 @@ Warning: playthrough can take a significant amount of time for larger multiworld
</span>
</td>
<td>
<input type="checkbox" id="plando_items" name="plando_items" value="items">
<label for="plando_items">Items</label><br>
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
<label for="plando_bosses">Bosses</label><br>
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
<label for="plando_items">Items</label><br>
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
<label for="plando_connections">Connections</label><br>

Some files were not shown because too many files have changed in this diff Show More