Factorio: Options assigned as data_class

This commit is contained in:
CaitSith2
2023-12-24 16:49:05 -08:00
parent 79e1bf351e
commit 55e9b0687a
3 changed files with 49 additions and 52 deletions

View File

@@ -6,6 +6,8 @@ import shutil
import threading
import zipfile
from typing import Optional, TYPE_CHECKING, Any, List, Callable, Tuple, Union
from dataclasses import fields
import datetime
import jinja2
@@ -148,10 +150,10 @@ def generate_mod(world: "Factorio", output_directory: str):
"goal": options.goal.value,
"energy_link": options.energy_link.value,
"useless_technologies": useless_technologies,
"chunk_shuffle": options.chunk_shuffle.value if hasattr(options, "chunk_shuffle") else 0,
"chunk_shuffle": options.chunk_shuffle.value if datetime.datetime.today().month == 4 else 0,
}
for factorio_option in Options.factorio_options:
for factorio_option in [field.name for field in fields(Options.FactorioOptions)]:
if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]:
continue
template_data[factorio_option] = getattr(options, factorio_option).value

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@@ -1,10 +1,10 @@
from __future__ import annotations
import typing
import datetime
from Options import Choice, OptionDict, OptionSet, Option, DefaultOnToggle, Range, DeathLink, Toggle, \
StartInventoryPool
StartInventoryPool, PerGameCommonOptions
from schema import Schema, Optional, And, Or
from dataclasses import dataclass
# schema helpers
FloatRange = lambda low, high: And(Or(int, float), lambda f: low <= f <= high)
@@ -422,50 +422,44 @@ class EnergyLink(Toggle):
display_name = "EnergyLink"
factorio_options: typing.Dict[str, type(Option)] = {
"max_science_pack": MaxSciencePack,
"goal": Goal,
"tech_tree_layout": TechTreeLayout,
"min_tech_cost": MinTechCost,
"max_tech_cost": MaxTechCost,
"tech_cost_distribution": TechCostDistribution,
"tech_cost_mix": TechCostMix,
"ramping_tech_costs": RampingTechCosts,
"silo": Silo,
"satellite": Satellite,
"free_samples": FreeSamples,
"tech_tree_information": TechTreeInformation,
"starting_items": FactorioStartItems,
"free_sample_blacklist": FactorioFreeSampleBlacklist,
"free_sample_whitelist": FactorioFreeSampleWhitelist,
"recipe_time": RecipeTime,
"recipe_ingredients": RecipeIngredients,
"recipe_ingredients_offset": RecipeIngredientsOffset,
"imported_blueprints": ImportedBlueprint,
"world_gen": FactorioWorldGen,
"progressive": Progressive,
"teleport_traps": TeleportTrapCount,
"grenade_traps": GrenadeTrapCount,
"cluster_grenade_traps": ClusterGrenadeTrapCount,
"artillery_traps": ArtilleryTrapCount,
"atomic_rocket_traps": AtomicRocketTrapCount,
"attack_traps": AttackTrapCount,
"evolution_traps": EvolutionTrapCount,
"evolution_trap_increase": EvolutionTrapIncrease,
"death_link": DeathLink,
"energy_link": EnergyLink,
"start_inventory_from_pool": StartInventoryPool,
}
# spoilers below. If you spoil it for yourself, please at least don't spoil it for anyone else.
if datetime.datetime.today().month == 4:
class ChunkShuffle(Toggle):
"""Entrance Randomizer."""
display_name = "Chunk Shuffle"
class ChunkShuffle(Toggle):
"""Entrance Randomizer.
2023 April Fool's option. Shuffles chunk border transitions.
Only valid during the Month of April. Forced off otherwise."""
if datetime.datetime.today().day > 1:
ChunkShuffle.__doc__ += """
2023 April Fool's option. Shuffles chunk border transitions."""
factorio_options["chunk_shuffle"] = ChunkShuffle
@dataclass
class FactorioOptions(PerGameCommonOptions):
max_science_pack: MaxSciencePack
goal: Goal
tech_tree_layout: TechTreeLayout
min_tech_cost: MinTechCost
max_tech_cost: MaxTechCost
tech_cost_distribution: TechCostDistribution
tech_cost_mix: TechCostMix
ramping_tech_costs: RampingTechCosts
silo: Silo
satellite: Satellite
free_samples: FreeSamples
tech_tree_information: TechTreeInformation
starting_items: FactorioStartItems
free_sample_blacklist: FactorioFreeSampleBlacklist
free_sample_whitelist: FactorioFreeSampleWhitelist
recipe_time: RecipeTime
recipe_ingredients: RecipeIngredients
recipe_ingredients_offset: RecipeIngredientsOffset
imported_blueprints: ImportedBlueprint
world_gen: FactorioWorldGen
progressive: Progressive
teleport_traps: TeleportTrapCount
grenade_traps: GrenadeTrapCount
cluster_grenade_traps: ClusterGrenadeTrapCount
artillery_traps: ArtilleryTrapCount
atomic_rocket_traps: AtomicRocketTrapCount
attack_traps: AttackTrapCount
evolution_traps: EvolutionTrapCount
evolution_trap_increase: EvolutionTrapIncrease
death_link: DeathLink
energy_link: EnergyLink
start_inventory_from_pool: StartInventoryPool
chunk_shuffle: ChunkShuffle

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@@ -11,7 +11,7 @@ from worlds.LauncherComponents import Component, components, Type, launch_subpro
from worlds.generic import Rules
from .Locations import location_pools, location_table
from .Mod import generate_mod
from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution, TechCostMix
from .Options import FactorioOptions, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution, TechCostMix
from .Shapes import get_shapes
from .Technologies import base_tech_table, recipe_sources, base_technology_table, \
all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \
@@ -88,6 +88,9 @@ class Factorio(World):
location_pool: typing.List[FactorioScienceLocation]
advancement_technologies: typing.Set[str]
options = FactorioOptions
options_dataclass = FactorioOptions
web = FactorioWeb()
item_name_to_id = all_items
@@ -308,8 +311,6 @@ class Factorio(World):
return super(Factorio, self).collect_item(state, item, remove)
option_definitions = factorio_options
@classmethod
def stage_write_spoiler(cls, world, spoiler_handle):
factorio_players = world.get_game_players(cls.game)