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346 Commits

Author SHA1 Message Date
Chris Wilson
4c06d1193a Add first-class <noscript/> support to Supported Games page. Also fix css issue where the game title did not display a cursor:pointer when hovered. 2023-10-02 21:40:31 -04:00
Fabian Dill
6b48f9aac5 WebHost: link to stats from the use statistics directly on landing (#2242) 2023-10-02 20:52:58 -04:00
Bryce Wilson
bc11c9dfd4 BizHawkClient: Add BizHawkClient (#1978)
Adds a generic client that can communicate with BizHawk. Similar to SNIClient, but for arbitrary systems and doesn't have an intermediary application like SNI.
2023-10-03 02:44:19 +02:00
Bryce Wilson
24403eba1b Launcher: Allow opening patches for clients without an exe (#2176)
* Launcher: Allow opening patches for clients without an exe

* Launcher: Restore behavior for not showing patch suffixes for clients that aren't installed
2023-10-02 20:52:00 +02:00
black-sliver
e377068d1f Core: more gitignore (#2249)
gitignore versioned venvs, prof output, appimagetool and sni downloads
2023-10-02 20:17:34 +02:00
Fabian Dill
c7c94eebeb WebHost: fix indentation (#2240) 2023-10-02 20:07:31 +02:00
Fabian Dill
9d38725688 WebHost: update ponyorm (#2241) 2023-10-02 20:07:15 +02:00
Fabian Dill
18bf7425c4 WebHost: cache static misc pages (#2245) 2023-10-02 20:06:56 +02:00
Fabian Dill
17127a4117 kvui: silently fail to disable DPI awareness on Windows (#2246) 2023-10-02 20:06:29 +02:00
black-sliver
5d9b47355e CI: run tests multi-threaded (#2251) 2023-10-02 08:47:28 +02:00
black-sliver
f9761ad4e5 CI: ignore invalid hostname of some macos runners (#2252) 2023-10-02 08:34:50 +02:00
el-u
485aa23afd core: utility method for visualizing worlds as PlantUML (#1935)
* core: typing for MultiWorld.get_regions

* core: utility method for visualizing worlds as PlantUML

* core: utility method for visualizing worlds as PlantUML: update docs
2023-10-02 01:56:55 +02:00
zig-for
e08deff6f9 LADX: Implement remake style warp selection (#1587) 2023-10-02 01:16:25 +02:00
Doug Hoskisson
d5d630dcf0 Zillion: change test detection for running tests with multiprocessing (#2243) 2023-10-02 01:13:30 +02:00
Fabian Dill
58b696e986 Factorio: use orjson (#1809)
* Factorio: use orjson

* Factorio: update orjson

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-09-30 23:58:58 +02:00
lordlou
a3907e800b SMZ3: 0.4.2 non local items fix (#2212)
fixed generation failure when using non_local_items set to "Everything"
For this, GT prefill now allows non local non progression items to be placed.
2023-09-30 21:05:07 +02:00
Trevor L
5c640c6c52 Blasphemous: Fix rules for platforming room in BotSS (#2231) 2023-09-30 21:03:55 +02:00
Aaron Wagener
fe6096464c The Messenger: fix rules for two glacial peak locations (#2234)
* The Messenger: fix rules for two glacial peak locations
2023-09-30 12:35:07 +02:00
Bryce Wilson
5bf3de45f4 DS3: Add cinders item group (#2226) 2023-09-30 12:32:44 +02:00
Aaron Wagener
f33babc420 Tests: add a name removal method (#2233)
* Tests: add a name removal method, and have assertAccessDependency use and dispose its own state

* Update test/TestBase.py

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-09-30 11:53:11 +02:00
Alchav
1c9199761b LTTP: Key Drop Shuffle fix for dungeon state item removal (#2232) 2023-09-29 20:23:46 +02:00
CaitSith2
368fa64914 LttP: Update credits text for GT Big Key when key drop shuffle is on. (#2235) 2023-09-29 20:18:43 +02:00
Fabian Dill
e114ed5566 Core: offer API hook to modify Group World creation 2023-09-27 11:26:38 +02:00
Fabian Dill
5d47c5b316 WebHost: check that worlds system is not loaded in customserver (#2222) 2023-09-27 11:26:08 +02:00
Alchav
812dc413e5 LTTP: Key Drop Shuffle (#282)
Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-09-27 05:24:10 +02:00
Justus Lind
4aed2be93b Muse Dash: Add mentions to Muse Plus to Docs and Options. (#2179)
* Add mentions to Muse Plus.

* Grammer fix.

* Apply Exempt-Medics Suggestion

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make [Just as Planned] casing consistent. Fix grammar on Available Trap Types option.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2023-09-25 22:21:09 -04:00
Chris Wilson
974bab2b24 [WebHost] Add search filter and collapse button to Supported Games page (#2215)
* Add search filter and collapse button to Supported Games page

* Autofocus search input, fix bug with arrow display when searching

* Add "Expand All" and "Collapse All" buttons. Buttons respect visible games.
2023-09-25 22:15:00 -04:00
Daivuk
98d61b32af DOOM 1993: Logic fixes 2023-09-26 01:08:56 +02:00
Fabian Dill
4141a50d8c Terraria: remove unused data 2023-09-25 23:35:55 +02:00
black-sliver
93c18cd9a7 Core/GUI: Better fileselection error (#2216)
* Core: better error if GUI is unavailable

* Core: enable open_directory kdialog and zenity

The native dialog helpers were disabled because there was odd behavior.
This is now fixed and was tested with latest zenity and kdialog.

* Core: fix open_filename suggestion for zenity
2023-09-24 10:30:33 +02:00
Trevor L
5af47425b0 Hylics 2: Add more missing locations (#2219)
Adds two missing locations in Sage Labyrinth and their items
2023-09-24 08:08:40 +02:00
NewSoupVi
b41a1e69b4 The Witness: Fix Itemlinks 2023-09-24 02:04:27 +02:00
Felix R
124113f3d3 bumpstik: update docs (#2198) 2023-09-23 00:54:21 -04:00
Shiny
2b69820619 Pokémon Red and Blue: Adding Spanish Setup Guide (#2205)
* added setup_es.md

setup_en 100% translated (with a bit of adaptation to spanish linguistics)

* Update __init__.py

add reference to the spanish tutorial

* Update setup_es.md

removed temporary "wip translation" header

* Update setup_es.md

formatting cleanup

* Update setup_es.md

translated "alias for" on lines 73 and 74, which I just forgot to
2023-09-23 00:45:46 -04:00
Bicoloursnake
f147f9e5a0 Docs: DKC3, Lufia2AC, SM, SMW, SMZ3: Updating documentation with the current location of SNI Connector.lua (#2203)
* Update SC2 setup guide

Removed a sentence that made sense when I included sudo in the command in the previous sentence, but does not make sense otherwise.

* Update en_Super Mario 64.md

It turns out castle has a lowercase l in it.

* Docs: SMW: Updated SNIClient Connector Lua Directory

* Docs: DKC3: Updated SNIClient Connector Lua Directory

* Docs: Lufia2AC: Updated SNIClient Connector Lua Directory

* Docs: SM: Updated SNIClient Connector Lua Directory

* Docs: SMZ3: Updated SNIClient Connector Lua Directory
2023-09-23 00:40:47 -04:00
Nicholas Saylor
db7c0c9db9 Docs: Clarify Documentation Information for Undertale, Terraria, DOOM 1993 (#2149)
* Cleaned up Undertale documentation
Standardized file names

* Outlined Terraria installation more clearly
Other minor edits to setup guide

* Minor edits to DOOM 1993 set-up guide

* Update worlds/terraria/docs/setup_en.md

Co-authored-by: kindasneaki <ryandj67@hotmail.com>

* Suggested changes from @Seldom-SE

Co-authored-by: Seldom <38388947+seldom-se@users.noreply.github.com>

* Code block to quotation change from code review

Co-authored-by: Seldom <38388947+seldom-se@users.noreply.github.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>

* Code review from @LegendaryLinux

Co-authored-by: Chris Wilson <chris@legendserver.info>

---------

Co-authored-by: kindasneaki <ryandj67@hotmail.com>
Co-authored-by: Seldom <38388947+seldom-se@users.noreply.github.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>
2023-09-22 20:45:52 -04:00
eudaimonistic
b40fba0840 Subnautica: Update en_Subnautica.md (#2207)
Added reference to the four goal options, and a small grammatical change.
2023-09-22 23:08:27 +02:00
black-sliver
ea799c494e Speedups: fix file date check when frozen (#2211) 2023-09-22 23:05:04 +02:00
Fabian Dill
b4b8426def Core: update jellyfish 2023-09-22 21:39:29 +02:00
black-sliver
39a50da55c Factorio: fix world generation in spoiler (#2209)
This used a set operation previously, resulting in random order of dict items.
2023-09-22 21:32:03 +02:00
Ziktofel
9931605f94 SC2 Client: Fix processing metadata from Github Releases for /download_data 2023-09-22 21:27:46 +02:00
NewSoupVi
8834ba88aa Witness: Expert Doors Logic Fix
Expert Swamp Maze currently thinks it needs Red Underwater 4 instead of the door. This could lead to an unbeatable seed in door shuffle, although it's very unlikely.
2023-09-22 02:55:44 +02:00
lordlou
5e46967b7d SM: 0.4.2 broken quick save and reload fix (#2204) 2023-09-22 02:49:27 +02:00
kindasneaki
638d6807db add invisible to locations div (#2191) 2023-09-20 16:53:00 -04:00
black-sliver
d471dcc067 Core, WebHost: lazy-load worlds in unpickler, WebHost and WebHostLib (#2156)
* Core: lazy-load worlds in unpickler

this should hopefully fix customserver's memory consumption

* WebHost: move imports around to save memory in MP

* MultiServer: prefer loading _speedups without pyximport

This saves ~15MB per MP and speeds up module import if it was built in-place.

* Tests: fix tests for changed WebHost imports

* CustomServer: run GC after setup

* CustomServer: cleanup exception handling
2023-09-20 16:05:56 +02:00
CaitSith2
4a27fae1ab Core: Allow any valid priority location in yaml even when they are not used in a given game. (#2128)
* Allow any valid priority location in yaml.

For some games, the use location group name "Everywhere", results in the generator failing no matter what,  as only a subset of the location names will actually be present.  A good example of that is Zillion.  It has 21 location names per room, of which, only at most 2 is ever used.


Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-09-20 11:22:01 +02:00
Remy Jette
794959e182 WebHost: Fix KeyError in alttp multitracker (#2194) 2023-09-20 10:20:03 +02:00
Mewlif
aff852fb45 Undertale: Various Fixes (#2146)
* Changed the pathing code to use os.path.join, instead of adding strings together, also fixed the savepath command using UndertaleContext instead of self.ctx (Credit to Wackerly for finding the self.ctx issue and fix)

* Undertale: Fixed a debug function in the game not requiring debug to be enabled.

* Undetale: Fixed a logic bug with the location "Letter Quest"
2023-09-20 10:18:53 +02:00
Remy Jette
a0eea3a650 WebHost: Don't count item links in the summary row completed worlds (#2193) 2023-09-20 01:27:49 +02:00
lordlou
0012584e51 SM: 0.4.2 percent goals fix (#2183)
fixed percent items goals that can fail generation (reported here https://discord.com/channels/731205301247803413/1147318124383850516/1147318124383850516 and here https://discord.com/channels/731205301247803413/1138137515505750108/1138137515505750108)
2023-09-20 01:26:42 +02:00
Silvris
6e02a4ca3c Plando: fix overwriting outer scope (#2196) 2023-09-20 00:43:37 +02:00
Fabian Dill
2ef05a1799 kvui: remove custom DPI scaling on windows (#2177) 2023-09-17 22:56:59 +02:00
Fabian Dill
fa2891f785 Factorio: offer error message with some more insight for lock file in use (#2187) 2023-09-17 22:47:06 +02:00
agilbert1412
d5d13a6d4d Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer (#2192)
* - Added a rule to vault bundles that require access to the wizard
- Fixed the region required to meet the wizard

* - Updated the location count in a test due to a previous coffee bean bugfix that added a location
2023-09-17 20:20:18 +02:00
Doug Hoskisson
b24037e9d9 Zillion: ensure 1st sphere not empty (#2190) 2023-09-17 17:55:21 +02:00
Ziktofel
6d6de4a98e SC2: Typo fix in option display name 2023-09-16 23:00:35 +02:00
Fabian Dill
0e7c7bd1bf Core: update versions (#2186) 2023-09-16 19:23:22 +02:00
Fabian Dill
9312f14ffb Subnautica: add extra Laser Cutter Fragment to priority filler 2023-09-16 18:08:31 +02:00
Fabian Dill
ce8f07b347 Core: fix start_inventory_from_pool only adding one filler per item name 2023-09-16 18:07:40 +02:00
Bryce Wilson
cff6c7c4da DS3: Fix health locations setting not enabling (#2147)
* DS3: Fix health locations setting not enabling

* DS3: Move health locations to their own table

* DS3: Bump data version
2023-09-16 12:17:40 +02:00
Altiami
f9120c620f The Legend of Zelda Conntector: Make items obtained counter in save data 16 bits. (#2117)
Certain multiworld settings (bug observed with item link settings) can cause the total item count in TLoZ world to exceed 255. This causes an overflow in the loop to receive all pending items. This adds an additional byte to be used as a high byte for the items obtained counter.

This approach was taken due to the surrounding bytes being occupied, preventing a direct 16-bit number from being used without moving to a different location and leaving more empty bytes in the memory block for save data.
2023-09-15 20:18:03 +02:00
Ziktofel
44f1a93d31 Docs: Update SC2 map/mod link 2023-09-15 19:28:16 +02:00
Sunny Bat
6d61eae522 Raft: Fix test_collect_remove (#2109) 2023-09-15 09:30:46 +02:00
black-sliver
f05a9ecd2f settings: add default=None to Group.get (#2178)
This is regular dict behavior/emulation.
2023-09-15 09:18:14 +02:00
Ziktofel
648d682add SC2 WoL - Mod, Item and Location update (#2113)
Migrates SC2 WoL world to the new mod with new items and locations. The new mod has a different architecture making it more future proof (with planned adding of other campaigns). Also gets rid of several old bugs

Adds new short game formats intended for sync games (Tiny Grid, Mini Gauntlet). The final mission isn't decided by campaign length anymore but it's configurable instead. Allow excluding missions for Vanilla Shuffled, corrected some documentation.

NOTE: This is a squashed commit with Salz' HotS excluded (not ready for the release and I plan multi-campaign instead)

---------

Co-authored-by: Matthew <matthew.marinets@gmail.com>
2023-09-15 02:22:10 +02:00
BadMagic100
47cf3e06c0 Hollow Knight: Update outdated setup documentation (#2171)
* Hollow Knight: Update outdated setup documentation

* Update a reference from Scarab to Scarab+

Co-authored-by: kindasneaki <ryandj67@hotmail.com>

* Fix numbering

---------

Co-authored-by: kindasneaki <ryandj67@hotmail.com>
2023-09-14 23:57:36 +02:00
agilbert1412
fdac50523b Stardew Valley: Added missing logic rules for dating and marriage (#2160)
* - Added missing logic rules where, to earn hearts above 8 and 10, you need access to dating and marriage respectively.

* - Slight cleanup based on Black Sliver's suggestion
2023-09-14 23:56:13 +02:00
Alchav
7522a32ad6 Pokémon R/B: More tracker slot data (#2174) 2023-09-14 21:49:57 +02:00
lordlou
8ee743ac8a SM: 0.4.2 fixes (#2175)
## What is this fixing or adding?
- fixed failing generation with disabled layout patch by moving door_indicators_plms.ips to AP instead of the base patch (reported at https://discord.com/channels/731205301247803413/1149509811529072751/1149509811529072751)
(part of the fix is in the Basepatch with this commit 46bbda980c)

- fixed broken map data saving when using fast_save (reported at https://discord.com/channels/731205301247803413/1138163133089849344/1138163133089849344)
(part of the fix is in the Basepatch with this commit 54a82774c9)
2023-09-14 21:49:11 +02:00
Seldom
c3cfbf8e1c Terraria: Add the rest of the settings to slot data (#2116)
* Add the rest of the Terraria settings to slot data

* Update worlds/terraria/__init__.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-09-14 09:46:29 +02:00
Friðberg
1756a30acc WebHost: Clean up the exported yaml in weighted settings (#2167)
* Trim output yaml in weighted options

Remove options that have only one possible outcome as well as empty arrays, when building yaml.

* fix quotes
2023-09-11 17:17:11 -04:00
Remy Jette
57c13ff273 WebHost: Support multi-select during check/generate file upload (#2138)
* Support multi-select during check/generate file upload

This will allow the user to select multiple YAML files via Shift-Click
or Control-Click in their browser when generating a game via the site
instead of having to zip them locally first.

* Update generate.html: File -> File(s)

* Change check.html button text to "Upload File(s)" to match generate.html
2023-09-11 16:57:14 -04:00
Rob B
3d9837678c Factorio: better Technology Tree Information description (#2121)
* Fix typo in Factorio options tooltip

* Fix typo, add details

* Apply code review suggestion

It doesn't let me apply more than one change to the same line in a batch.

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Apply code review suggestion from @nicholassaylor

It doesn't let me apply more than one change to the same line in a batch.

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2023-09-11 00:13:39 +02:00
Trevor L
3e95ccd06c Blasphemous: Fixed Amanecidas not requiring Petrified Bell (#2166) 2023-09-11 00:04:57 +02:00
Alchav
0e21a3e121 Pokémon R/B: Fix broken options (#2162) 2023-09-10 23:38:56 +02:00
NewSoupVi
5eef7a34d3 The Witness: Fix Expert Tutorial Gate Close (#2164) 2023-09-10 23:34:20 +02:00
blastron
6c844750ae Witness: fix items being modified by other slots (#2161) 2023-09-10 23:29:42 +02:00
Trevor L
8649b15787 Blasphemous: Add missing logic (#2165)
* Blasphemous: Set rules for events later

* Blasphemous: More misc logic fixes

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Blasphemous: Some cleanup

* Blasphemous: Add missing logic

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-09-10 23:24:33 +02:00
Remy Jette
fbd64651e4 Pokemon RB: Fix typo on the game info page (#2142)
Thanks Shiny for pointing it out https://discord.com/channels/731205301247803413/1043592720603693167/1147300361883893790
2023-09-10 23:24:09 +02:00
Doug Hoskisson
e01eb4e00c Zillion: webhost config fix (#2145) 2023-09-10 23:03:22 +02:00
Fabian Dill
72b44be41c SNIClient: fix /snes command if tree (#791) 2023-09-10 07:19:40 +02:00
Bryce Wilson
2bdb1b2029 DS3: Update game page (#2163)
* DS3: Update game page

* DS3: Split long sentence in game page docs

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* DS3: Minor word change

---------

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2023-09-10 04:41:52 +02:00
Bicoloursnake
bf685dc850 Docs, SM64, SC2: Minor Documentation Updates (#2008)
* Update SC2 setup guide

Removed a sentence that made sense when I included sudo in the command in the previous sentence, but does not make sense otherwise.

* Update en_Super Mario 64.md

It turns out castle has a lowercase l in it.
2023-09-10 03:51:12 +02:00
Brooty Johnson
faf4887616 DS3: add more options to slot_data for autotracking (#2148) 2023-09-10 03:33:57 +02:00
Nicholas Saylor
a1418ccb66 Docs: Small typo and proofreading edits (#2078)
* Slight rewording of DS3 game page

Lists made more concise, space added between "generated weapons" and open parenthesis

* Proofread Final Fantasy pages

Fixed minor typos and reworded sentences for conciseness.

* Edited Kingdom Hearts 2 Game Page

Refined style, capitalization, and sentence structure for clarity

* Fixed nested list in Minecraft game page

Each nest needed an additional 2 spaces

* Edited Risk of Rain 2 Game Page

Made various edits to redundancy within the page as well as omitted/unclear information

* Edited Stardew Valley game page

Small capitalization consistency edits and slight rewording for conciseness

* Update worlds/ff1/docs/multiworld_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Add information for EXP multiplier

Include Drive Forms and Summons

* Correction for Newt Altars RoR2

Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com>

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
2023-09-10 03:30:03 +02:00
Fabian Dill
29f8053d6e Factorio: fix website multitracker (#2126)
Co-authored-by: Remy Jette <remy@remyjette.com>
2023-09-10 00:33:36 +02:00
Fabian Dill
f6dafa2b56 Core: collect errors from generate_output at same step as multidata 2023-09-09 19:55:11 +02:00
Fabian Dill
2b9e8fa273 WebHost: flask caching doesn't do lazy init anymore (#2155) 2023-09-09 05:02:05 +02:00
Mathx2
5368451867 Timespinner: Options.py Typo (#2154)
Line 63, changed the commend from (Reccomended) to (Recommended)
2023-09-07 22:23:42 +02:00
Fabian Dill
77a349c1c6 Core/LttP: remove can_reach_private 2023-08-31 22:10:38 +02:00
agilbert1412
c4a3204af7 Stardew Valley: Add missing special order logic rules (#2136)
* - Added missing special order requirements, mostly for the regions where to place the collected items, or the NPC to talk to when done

* - Added missing requirement on being able to go see the wizard cutscene in order to interact with bundles
2023-08-31 06:45:52 +02:00
Remy Jette
9323f7d892 WebHost: Add a summary row to the Multiworld Tracker (#1965)
* WebHost: Add a summary row to the Multiworld Tracker

Implements suggestions from the generation-suggestions channel:
- https://discord.com/channels/731205301247803413/1124186131911688262
- https://discord.com/channels/731205301247803413/1109513647274856518

* Improve secondsToHours function, and remove jQuery from footerCallback function.

* Don't show the summary row on game-specific multi trackers

---------

Co-authored-by: Chris Wilson <chris@legendserver.info>
2023-08-29 17:58:49 -04:00
Fabian Dill
30e747bb4c Windows: create terminal capable Launcher (#2111) 2023-08-29 20:59:39 +02:00
Justus Lind
9d29c6d301 Muse Dash: Fix bad generations occuring due to changing item ids (#2122) 2023-08-29 20:58:34 +02:00
NewSoupVi
aa19a79d26 Witness: Fix one of the hints not being a Haiku (seriously) (#2123)
I hope this gets a prize for "Most irrelevant PR in AP history"

Explanation:
When changing the hint system on the client side to be able to auto-wrap, decisions were made about which line breaks were still explicitly important, with most of them being removed.

This hint was somewhat devalued in the process.

-. --- - .... .. -. --. translates to "Nothing", which I thought was the entirety of the joke.

However, the line breaks were actually also important, because:

dash dot, dash dash dash,
dash, dot dot dot dot, dot dot,
dash dot, dash dash dot

is a Haiku! And the hint's creator (oddGarrett I believe) said this was specifically part of the creative vision for this joke hint. They said it's fine, I don't need to change it, but I couldn't let that stand.

So, the explicit line breaks for this joke hint are back.
2023-08-29 20:56:40 +02:00
Alchav
5a34471266 Pokémon R/B: Fix fishing logic mistake (#2133) 2023-08-29 20:56:07 +02:00
eudaimonistic
ae96010ff1 [Subnautica] update subnautica/docs/setup_en.md (#2131)
At some point the client-side mod for this world started to include support for the "!" in dev console, rendering this line obsolete.  Updated to reflect current client behavior.
2023-08-29 18:05:12 +02:00
CaitSith2
944fe6cb8c Fix root cause of ALttP hardware crashes on collect. (#2132)
As it turns out, SD2SNES / FXPAK Pro has a limit as to how many bytes can be written in a single command packet.  Exceed this limit, and the hardware will crash.  That limit is 512 bytes.  Even then, I have scaled back to 256 bytes at a time for a margin of safety.
2023-08-29 06:07:31 -07:00
agilbert1412
21baa302d4 [SDV] Added a missing logic rule for talking to Leo (#2129) 2023-08-29 00:55:13 +02:00
Fabian Dill
9ad0032eb4 Windows: fix ArchipelagoServer.exe not being installed. 2023-08-25 22:29:56 +02:00
Seldom
09fd65209c Terraria: Fix Soul of Sight requiring Post-The Twins flag instead of access to The Twins (#2115) 2023-08-25 22:27:28 +02:00
Aaron Wagener
d8d9a49564 The Messenger: Fix a typo preventing a location from being created (#2110)
* The Messenger: Fix a typo preventing a location from being created

* Add a unit test that locations are created
2023-08-25 22:25:56 +02:00
zig-for
41a34b140c LttP: Fixes patching on a fresh AP install (#2118) 2023-08-25 22:25:02 +02:00
kindasneaki
b235ba2c52 RoR2: Move filler item creation to get_filler_item_name (#2075) 2023-08-16 09:21:07 -05:00
agilbert1412
7ce9f20bc7 Stardew Valley: Added rules requiring museum access to make donations (#2107) 2023-08-16 09:18:50 -05:00
Trevor L
6c7a7d2be5 Blasphemous: Set rules for event items later + misc logic fixes (#2084)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-08-16 09:09:49 -05:00
Alchav
8af4fda7b6 Pokemon R/B: locations accessibility fixes, etc (#2104) 2023-08-16 09:04:44 -05:00
blastron
e30f364bbd Witness: Fix for Witness plando crashes. (#2092) 2023-08-16 09:03:41 -05:00
Bryce Wilson
be07634b15 Docs: Update generate_output docstring (#2098) 2023-08-16 09:02:43 -05:00
Mewlif
5cd837256f Undertale: Key placement fix (#2030)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-08-16 09:02:01 -05:00
Doug Hoskisson
26b4ff1df2 Zillion: Python 3.11 compatibility fix (#2105) 2023-08-16 09:00:10 -05:00
Seldom
61ff94259a Terraria: Update Terraria Docs mod recommendations (#2095) 2023-08-16 08:57:27 -05:00
lordlou
4cb4c254dc SM: fix location counters preventing some goal completion (#2108) 2023-08-15 10:11:46 +02:00
Zach Parks
3a4b157363 Adjustments to player-settings.css for better UI on small view-widths. (#2019)
Also removes "portrait" media query as it forces this display method for large monitors.
2023-08-12 23:06:28 -04:00
Alchav
7a494d637b Pokémon RB: Route 3 Guard fix (#2077)
* Pokémon RB: Route 3 Guard fix

* Change dexsanity option names

* Diglett's Cave warp fix
2023-08-11 11:04:21 +02:00
David St-Louis
ca06a4b836 DOOM 1993: Fixed rule for red region in E3M9 (#2079) 2023-08-11 11:03:23 +02:00
Justus Lind
3643b1de2c Muse Dash: Make item_name_to_id and location_name_to_id ordering deterministic (#2086)
* Fix up non-deterministic order of item_name_to_id and location_name_to_id.

* Remove debug line.

* Change to use a Chainmap instead and simplify logic a bit.

* Add the forgotten music sheet item.
2023-08-11 11:02:35 +02:00
digiholic
d0c6eaf239 MMBN3: Fixes hint spam when receiving a hint (#2087)
* Only sends hints whenever the list changes

* Further reduces hint spam by not re-sending the entire list when one new thing is added
2023-08-11 11:01:24 +02:00
N00byKing
64d1722acd sm64ex: Fix possible inaccessible region 2023-08-11 10:59:24 +02:00
agilbert1412
01e8e9576c Stardew Valley: Fixed Help wanted rules, added missing coffee bean to cropsanity (#2089)
* - Added missing coffee bean to cropsanity

* - Fix an issue with the seed having the same name as the crop

* - Fix a recently discovered bug with help wanted rules when using a number not divisible by 7
2023-08-11 10:58:27 +02:00
Seldom
d5514c4635 Terraria: Fix Necromantic Scroll requiring Post-Mourning Wood instead of access to Mourning Wood #2094 2023-08-11 10:57:30 +02:00
zig-for
d5474128e3 LADX: Fix hints generation for longer location names #2099 2023-08-11 10:56:36 +02:00
t3hf1gm3nt
8d6b2dfc9c [TLOZ] Fix filepath error for base patch
using os.path.join was causing duplicate parts of the filepath in certain environments. turns out it's not needed when loading the basepatch in our current world structure. this should hopefully fix genning issues on the RC beta site (and presumably the main site once the RC turns into the release)
2023-08-11 10:54:42 +02:00
t3hf1gm3nt
c9404d75b0 [TLOZ] MD5 validation update (#2080)
* - Use proper MD5 validation

The method TLoZ was trying to validate it's baserom was different from basically every other ROM game. Almost all the other ROM games use the same method as each other (except for the external patchers like FF1 and SoE, and OoT has its own special handling that's vastly different), so updating TloZ to match.

Also got rid of the checksum attribute for the TLoZDeltaPatch as it didn't seem to be used anywhere, so felt it was unnecessary and partially confusing to have it right next to the hash attribute that is actually used.

* change error message to reference MD5
2023-08-07 09:31:43 +02:00
black-sliver
eb50e0781e MultiServer: exit console task when console thread dies (#2068) 2023-08-04 10:01:51 +02:00
Alchav
6864f28f3e Pokémon Red and Blue: Progressive Card Key and auto hint bug fixes (#2076)
* Fix Progressive Card Key bug

* Fix auto hint spam
2023-08-02 19:51:53 +02:00
Aaron Wagener
6befc91773 The Messenger: actually implement get_filler_item_name (#2070) 2023-08-01 19:43:10 +02:00
PoryGone
1d6a2bff4f SA2B: Fix generate_filler_item_name (#2074) 2023-08-01 08:15:28 +02:00
PoryGone
898558b121 SMW & DKC3: Add get_filler_item_name override (#2071) 2023-08-01 07:54:05 +02:00
Silvris
a9fb7e2ace Plando: fix automatic locations only working for the first world (#2063)
* copy location_names for each iteration

* remove copy, just set the list
2023-07-31 23:16:42 +02:00
StripesOO7
f29d5c8cae ALTTP: Add fill_slot_data for external trackers (#1919)
* __init__.py: Add fill_slot_data function

Add fill_slot_data function. 
Used by StripesOO7's pop-tracker pack to auto populate settings as convenience for the user

* LTTP__init__.py added race condition to fill_slot_data

* added missing self to multiworl.is_race

* changed filling of slot_data to fill from static list instead of pulling all alttp_options.
additional options needed to be done separately cause they are not stored the same way as the rest. "mode", "goal", etc. are simple values as the rest are key:value pairs so `.value` is not supported and I didn't want to introduce an if-statement.

* changed filling of slot_data to fill from static list instead of pulling all alttp_options.
additional options needed to be done separately cause they are not stored the same way as the rest. "mode", "goal", etc. are simple values as the rest are key:value pairs so `.value` is not supported and I didn't want to introduce an if-statement.

* added a comment to describe the use for the option added to slot_data

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2023-07-31 01:37:12 +02:00
Aaron Wagener
cacfd4ffae Core: Add dict functionality to OptionDict (#2036)
* Options: Add support for `items()` and `__getitem__` to OptionDict

* Options: have OptionDict inherit from Mapping

* add typing to __getitem__

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-31 01:01:21 +02:00
t3hf1gm3nt
62315e304a TLoZ: Setup doc update (#2045)
- add section about configuring lua core (shamelessly taken from the OoT setup guide) on bizhawk version 2.8 and below
- fix wrong reference to the ff1 connector lua to correctly reference the tloz connector lua
- remove reference to recommended bizhawk version. it's unnecessary
2023-07-30 20:18:15 +02:00
Aaron Wagener
cc39eec646 Stardew Valley: Import base multiworld setup in tests and use it (#2006) 2023-07-30 20:17:12 +02:00
Daivuk
de1ec4a18f DOOM 1993: Include only regions/rules for selected episodes 2023-07-30 20:14:02 +02:00
axe-y
40c9287eba DLCQuest: Add missing gun rule. (#2058) 2023-07-30 20:12:42 +02:00
el-u
5869f78ea7 core: remove the correct item from the item_pool in fill_restrictive 2023-07-30 20:11:29 +02:00
el-u
6c908de13f core: add a test to verify that fill_restrictive removes the exact same item from the item_pool that it has used to fill 2023-07-30 20:11:29 +02:00
black-sliver
29d67ac456 Speedups: ignore warning C4551 for pyximport+MSVC (#2054)
The cython-generated code triggers C4551 on MSVC,
which does not get silenced by pyximport's build flags.
So we silence it on source code level instead.
2023-07-30 10:33:00 +02:00
black-sliver
6d93a6234e MultiServer: fix wrong missing for empty state w/o speedups and add/fix tests (#2052)
* MultiServer: fix wrong missing for empty state w/o speedups

* Tests: fix some tests not being run

* Tests: add test for set intersection with LocationStore
2023-07-29 19:44:10 +02:00
zig-for
b579dbfdf8 LADX: Add rooster option (#2021) 2023-07-29 19:17:50 +02:00
zig-for
6ad33bb16e LADX: Fix hints crash (#2050) 2023-07-29 19:16:39 +02:00
black-sliver
7b8f8918fc Settings: change/fix tests behavior (#2053)
* Settings: disable saving and gui during tests

* Tests: create a fresh host.yaml for TestHostYAML

Now that host.yaml is .gitignored, testing the local host.yaml makes no sense anymore
2023-07-29 18:50:21 +02:00
Justus Lind
a90825eac3 Muse Dash: Add songs from Cosmic Radio Update (#2047) 2023-07-29 18:35:32 +02:00
agilbert1412
280ebf9c34 Stardew valley: Supported Mods documentation and changes required for legal reasons (#2038)
## What is this fixing or adding?
It was pointed out that distributing an archive with copies of all the supported mods could lead to legal problems down the line. So we are moving away from this approach.
This also means that, in the event that a mod gets updated and the previous version is no longer available, we need the ability to update the mod's supported version at any point in time, and cannot rely on AP's release schedule for such updates that will, in most cases, be only changing the string for the required version.

Changes:
- Scrub all references to the support mods zip file from documentation
- Create dedicated "Supported Mods" documentation page, external to AP so we can keep it updated with mod versions regardless of their release schedule
- Remove mod version validation from the AP backend, and manage that in the mod itself, for the same reason.
2023-07-29 04:08:22 +02:00
Zach Parks
672a97c9ae Core: Set locality rules after set_rules stage. (#2044)
* Core: Set locality rules after `generate_basic`.

* Move locality rules to before `generate_basic`.
2023-07-28 21:06:43 -05:00
Fabian Dill
b684ba4822 CommonClient: fix 0.4.2 EnergyLink datastore key 2023-07-29 02:28:13 +02:00
el-u
0d28eeb3c5 alttp: remove excess Blue Mail from hard item pool 2023-07-28 14:08:41 +02:00
NewSoupVi
cf37a69e53 Witness: Fix 2 generation crashes (#2043)
* Fix for error in get_early_items when removing plandoed items.

* Fix Early Caves

* Remove unnecessary list() call

* Update worlds/witness/items.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-28 09:39:56 +02:00
Silvris
a99a407c41 MultiServer: fix unclosed parenthesis in connection message (#2035) 2023-07-28 03:31:48 +02:00
NewSoupVi
8f447487fb Witness: Add Exempt-Medic to the in-game credits hint 2023-07-28 03:30:45 +02:00
Alchav
eb8855afb9 Pokemon RB: apworld fixes (#2042) 2023-07-27 21:43:37 +02:00
Zach Parks
09c3a99be8 Docs: Create CODEOWNERS document for tracking world maintainers. (#1901)
* Meta: Create code owners document for tracking and notifying owners of world changes.

* Removing @dewiniaid as maintainer for Hollow Knight.

2023-07-11 - Finalization Date for Vote

https://discord.com/channels/731205301247803413/1123286507390767267/1128482720218099812

@ThePhar - Vote to Remove (2023-06-27)
@black-sliver - Vote to Remove (2023-06-27)
@KonoTyran - Vote to Remove (2023-06-27)
@Berserker66 - Vote to Remove (2023-07-09)

Passed with majority to remove maintainer status.

* Adding @BadMagic100 and @ThePhar as maintainers for Hollow Knight.

@BadMagic100 to primarily handle client-side maintenance/updates.
@ThePhar to primarily handle Archipelago-side maintenance/updates.

https://discord.com/channels/731205301247803413/1131762415021858907

@ThePhar - Approved @BadMagic100 (2023-07-20) and @ThePhar (2023-07-24) as Maintainers
@LegendaryLinux - Approved @BadMagic100 (2023-07-20) as Maintainer
@Berserker66 - Approved @BadMagic100 (2023-07-26) and @ThePhar (2023-07-26) as Maintainers
@black-sliver - Approved @BadMagic100 (2023-07-26) and @ThePhar (2023-07-26) as Maintainers
@KonoTyran - Approved @BadMagic100 (2023-07-27) and @ThePhar (2023-07-27) as Maintainers

Passed with a majority to set maintainer status for Hollow Knight.
2023-07-27 09:12:06 -05:00
zig-for
3bf86cd8f0 LADX: Fix getting old items over and over again in Bizhawk (#2011)
There was a bug that randomly after opening and closing the menu, some players on Bizhawk would get old items again. Tracking this down took multiple hours over the course of several weeks. The root cause turned out to be reading from the System Bus domain while an DMA copy was happening. Doing so is undefined behavior on GBC (though I'm sure some game relies on it). On Gambatte, you end up reading some garbage byte no matter what the read is (unsure what the providence of the byte is - some garbage, some register, the actual DMA data, who knows?). Normally, this isn't an issue, as Bizhawk callbacks only happen during vblank/halt, which is generally a state where we have valid WRAM to read from. However - a setting is being passed around the community for Bizhawk that changes the frame counter to go from "only when Vblank happens" to "whenever some number of audio samples have happened" which causes the bizhawk callbacks to happen....nearly whenever. Including during a DMA. You can tell this is happening if you print the `PC` register when reading memory - if it matches `FFXX` then you are executing in a routine in HRAM and likely doing a DMA.

Additionally, the check items counter specifically is in WRAM Bank 1 which could be swapped out of - will have to keep an eye on this - generally LADX lives in Bank 1, but there are a few things that use the other banks (swap space for some objects??). This could be a problem on any platform - if we get more reports of bad items gets, that's probably why.

Also, fixes some logging that was never getting reenabled.
2023-07-27 16:08:14 +02:00
NewSoupVi
2333ddeaf7 The Witness: Make the path behind Keep Pressure Plates 2 logical in Vanilla and Normal (#2013) 2023-07-25 17:58:28 +02:00
NewSoupVi
0e8ad7b9bc Witness: Fixing a world bleed issue with multiple Witness seeds, preventing generation (#2031)
Co-authored-by: blastron <blastron@mac.com>
2023-07-24 22:54:23 -05:00
BadMagic100
9d1a31004f HK: Fix typo in LEFTSLASH (#2027) 2023-07-25 05:32:57 +02:00
Aaron Wagener
f2d0d1e895 The Messenger: Improve the shopping experience (#2029)
* The Messenger: Don't generate Figurines

* The Messenger: add prerequisite shop cost requirements

* The Messenger: don't double the cost anymore

* The Messenger: remove centered mind prereq instead of checking for it

* The Messenger: use cost as a property to cache it and gain back speed

* The Messenger: hardcode the prereqs for more speed

* make the linter and mypy happier

* use cached_property
2023-07-25 02:41:20 +02:00
Fabian Dill
6a96f33ad2 Core: trace error to player, if possible. (#2023) 2023-07-25 02:18:39 +02:00
agilbert1412
bb069443a4 Stardew valley: backpack fix, enum fix (#2028)
* - Reorganised tests for better backpack coverage
- Added a test for backpack locations being absent on vanilla

* - Fix backpack locations on vanilla

* - Fixed a typo in documentation

* - Added missing parenthesis after enum.auto so that Python 3.11 still works

* - Added Blank lines at the end of the backpack test files

* - cleaned whitespace
2023-07-25 01:52:15 +02:00
Zach Parks
fa3d69cf48 CI: Update workflows to use Python 3.11 (#1949)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-23 20:15:13 -05:00
black-sliver
6107749cbe CI: remove cython3 beta testing (#2024)
* CI: remove cython3 beta testing

Cython 3.0.0 was released: https://cython.readthedocs.io/en/latest/src/changes.html

* CI: remove duplicate run
2023-07-24 02:53:53 +02:00
Fabian Dill
60289666dc Core: update modules 2023-07-24 02:31:17 +02:00
Fabian Dill
5b8c3425c8 Setup: package the entire websockets module 2023-07-24 00:54:14 +02:00
Alchav
85b92e2696 Pokémon Red and Blue: Version 4 update (#1963)
## What is this fixing or adding?
Adds a large number of new options, including:

- Door Shuffle
- Sphere-based level scaling
- Key Item and Pokedex requirement options to reach the Elite Four
- Split Card Key option
- Dexsanity option can be set to a percentage of Pokémon that will be checks
- Stonesanity: remove the stones from the Celadon Department Store and shuffle them into the item pool, replacing 4 of the 5 Moon Stone items
- Sleep Trap items option
- Randomize Move Types option
- Town Map Fly Location option, to unlock a flight location when finding/receiving the Town Map

Many enhancements have been made, including:
- Game allows you to continue your save file _from Pallet Town_ as a way to save warp back to the beginning of the game. The one-way drop from Diglett's Cave to north Route 2 that had been added to the randomizer has been removed.
- Client auto-hints some locations when you are able to see the item before you can obtain it (but would only show AP Item if it is for another player), including Bike Shop, Oak's Aides, Celadon Prize Corner, and the unchosen Fossil location.

Various bugs have been fixed, including:
- Route 13 wild Pokémon not correctly logically requiring Cut
- Vanilla tm/hm compatibility options giving compatibility for many TMs/HMs erroneously 
- If an item that exists in multiple quantities in the item pool is chosen for one of the locations that are pre-filled with local items, it will continue placing that same item in the remaining locations as long as more of that item exist
- `start_with` option for `randomize_pokedex` still shuffling a Pokédex into the item pool
- The obedience threshold levels being incorrect with 0-2 badges, with Pokémon up to level 30 obeying with 0-1 badges and up to 10 with 2 badges
- Receiving a DeathLink trigger in the Safari Zone causing issues. Now, you will have your steps remaining set to 0 instead of blacking out when you're in the Safari Zone.

Many location names have been changed, as location names are automatically prepended using the Region name and a large number of areas have been split into new regions as part of the overhaul to add Door Shuffle.
2023-07-24 00:46:54 +02:00
Brooty Johnson
cf8ac49f76 DS3: move an items location from RC -> DH (#2017)
* moves items location from RC -> DH

"Ring of Steel Protection+3" actually belongs in DH instead of RC. this will shift the item ID's for the last 3 items in RC, and should not shift any ids in DH

* updated data_version to 7
2023-07-24 00:20:45 +02:00
Fabian Dill
d9594b049c Setup: allow user to auto launch the launcher, so they can conveniently launch things when the setup is done. (#2020) 2023-07-24 00:15:47 +02:00
black-sliver
caa8d478f5 Factorio: update min_client_version (#2018)
Ensure that people don't use an old client that is known to be incompatible.
2023-07-24 00:09:47 +02:00
Daivuk
7279de0605 DOOM 1993: Added Episode 4. Game is now complete
And some bug fixes, balance and small features.
2023-07-23 22:24:54 +02:00
black-sliver
d49860fbeb Fill: fix cleanup-after-swapping performance (#2016)
#1800 introduced a cleanup pass to "eject" unreachable items to hopefully get better error reporting of what could not be placed. The code to do so has an unnecessary amount of sweeps from pool.
2023-07-23 17:57:33 +02:00
Witchybun
591661ca79 Stardew Valley: Fix typo with woods obelisk item (#2015)
Co-authored-by: Witchybun <elnendil@gmail.com>
2023-07-22 23:23:03 -05:00
David St-Louis
e1374492de DOOM 1993: Fixed bad level exit regions (#2007) 2023-07-22 11:02:02 -05:00
el-u
5843f71447 docs: mention all item classifications (#1961)
* docs: mention all item classifications

* docs: mention all item classifications: reword skip_balancing and progression_skip_balancing
2023-07-22 09:56:00 -05:00
KonoTyran
9b1de8fea8 StS: Update location table and move item creation to create_items from generate_basic. (#1938) 2023-07-22 00:51:13 -05:00
el-u
86a55c7837 lufia2ac: code cleanup (#1971) 2023-07-22 00:49:23 -05:00
Aaron Wagener
8405b35a94 The Messenger: use the new region helpers (#1687)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-22 00:45:46 -05:00
Mewlif
889a4f4db9 Undertale: Doc updates and client bug fixes. (#1996) 2023-07-22 00:38:21 -05:00
Scipio Wright
191dcb505c Generate: Change yaml is destroyed to yaml is invalid (#1954) 2023-07-21 20:13:50 -05:00
Zach Parks
ecb1e0b74b Core: Add display name for item_links Option. (#1952) 2023-07-21 19:31:23 -05:00
Seldom
f8e2d7f503 Terraria: Fix Lunatic Cultist goal immediately awarded (#1995) 2023-07-21 19:24:06 -05:00
David St-Louis
8015734fcf DOOM 1993: Better region logics/rules, balancing, level exits (#1973) 2023-07-21 19:22:24 -05:00
Aaron Wagener
21228f9c63 The Messenger: Update Docs for latest release (#2005) 2023-07-21 14:43:23 -05:00
agilbert1412
57c1bc800c Stardew Valley: Turned the Treehouse into an unlockable item (#2004) 2023-07-21 12:56:03 -05:00
Fabian Dill
7f180a6d5a Factorio: fix multitracker ID misalignment 2023-07-21 19:11:05 +02:00
digiholic
9839164817 MMBN3: Fixes crash when checking certain locations (#2003) 2023-07-21 12:00:44 -05:00
Bryce Wilson
3c1950dd40 DS3: Accessibility error fix (#1983) 2023-07-21 11:59:17 -05:00
Aaron Wagener
e8bf471dcd Webhost: Fix failing gen for players > 1 (#1998) 2023-07-20 22:40:31 +02:00
Seldom
210d6f81eb Terraria: Fix Python 3.8 compat (#1994) 2023-07-20 10:49:52 +02:00
NewSoupVi
6797216eb8 Witness: Fix type hints being incompatible with 3.8 (#1991)
* Fixed 3.8 typing in init

* Fixed 3.8 typing in items

* Fixed 3.8 typing in player logic

* Fixed 3.8 typing in static_logic

* Fix 3.8 typing in utils

* Fixed fault import
2023-07-20 02:10:48 +02:00
Fabian Dill
1e72851b28 HK: apworld support on 3.10+ 2023-07-20 02:01:13 +02:00
NewSoupVi
75463193ab Witness: Yeah let's not sort the entire multiworld's itempool lol (#1993)
* Witness: Yeah let's not sort the entire multiworld's itempool lol

* Non-stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Even less stupid dict sorting

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-07-20 01:20:59 +02:00
agilbert1412
257774c31b Stardew Valley: Fixed Leo's Treehouse being randomized too aggressively (#1992)
* - Fixed Leo's Treehouse being randomized too aggressively

* - Added an automated test to catch badly tagged Non-progression entrances

* - Fixed a logic issue with Void Mayonnaise not being fishable

* - Removed unused import
2023-07-20 01:20:52 +02:00
Zach Parks
ca46a64abc Clique: Refactors and Additional Features supported by v1.5 (#1989) 2023-07-19 17:16:03 -05:00
NewSoupVi
1a29caffcb Witness: (Fatal) Fix incorrect reference due to a faulty merge conflict (#1990) 2023-07-19 17:08:25 -05:00
Witchybun
8fd805235d Undertale: Change Save Data Folder Location (#1966)
Co-authored-by: Witchybun <elnendil@gmail.com>
2023-07-19 16:39:57 -05:00
agilbert1412
62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00
blastron
1f6db12797 The Witness: Item loading refactor. (#1953)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-18 22:02:57 -05:00
Aaron Wagener
18c9779815 The Messenger: Fix location access for Figurine Shop Locations (#1975) 2023-07-18 22:01:44 -05:00
Justus Lind
09f4b7ec38 Muse Dash: Update code to use some newer API (#1980) 2023-07-18 22:00:52 -05:00
Silvris
d14131c3be MMBN3, Pokemon RB: Fix Incorrect Import (#1988) 2023-07-18 21:59:38 -05:00
Scipio Wright
8360435607 Noita: Implement Extra Orbs, Shop Price Reduction, and some slight region tweaks (#1972)
Co-authored-by: Adam Heinermann <aheinerm@gmail.com>
2023-07-18 21:51:01 -05:00
Seldom
83387da6a4 Terraria: Implement New Game (#1405)
Co-authored-by: Zach Parks <zach@alliware.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-18 21:37:26 -05:00
NewSoupVi
f318ca8886 Witness: Add junk hints for new games (#1962) 2023-07-18 21:19:58 -05:00
FlySniper
1630529d58 Wargroove (#1982)
## What is this fixing or adding?

Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (https://github.com/ArchipelagoMW/Archipelago/pull/1460)
2023-07-19 01:59:41 +02:00
Scipio Wright
60b8daa3af Docs: Slight update regarding apworld yamls (#1987) 2023-07-18 21:12:04 +02:00
black-sliver
a77739ba18 Settings: implement saving of dict and sequence, add graceful crashing (#1981)
* settings: don't crash when loading an outdated host.yaml

* settings: use temp file to not destroy host.yaml on error

* settings: implement saving of dicts

* settings: simplify dump of dict

* settings: add support for sequences

also a few more comments

* settings: reformat a bit
2023-07-18 20:59:52 +02:00
Fabian Dill
60586aa284 Tests: ensure unreachable_regions is correctly set 2023-07-18 12:41:26 +02:00
Silvris
f1d09d2282 TLoZ: Fix Incorrect Import (#1986) 2023-07-18 10:22:39 +02:00
NewSoupVi
48746f6c62 Witness: Fix Python 3.11 crash and fix Desert Laser hint (#1970) 2023-07-18 10:18:42 +02:00
PoryGone
8c5688e5e2 Add link to location guide into Game Page (#1974) 2023-07-18 09:58:38 +02:00
NewSoupVi
bad79ee11a Witness: Fix excluded EPs not being precompleted anymore (#1979)
One of the recent PRs accidentally removed all ability for the client to see which EPs are precompleted (due to settings)

This is pretty bad, as the client now thinks these EPs need to be completed for "Obelisk Side" locations, when the generator does not. This would lead to impossible seeds.
2023-07-18 09:56:04 +02:00
NewSoupVi
afed1dc558 Witness: Logic Fix (Incorrect Symbols expected for Quarry Lower Row 1 in Expert) (#1984)
Doesn't currently lead to any broken seeds or anything, it just makes seeds unnecessarily restrictive.
2023-07-18 09:34:31 +02:00
Bryce Wilson
8df08b53d9 WebHost: Fix as_dict attribute error (#1977)
* WebHost: Fix as_dict attribute error

Introduced in 827444f5a4

* WebHost: Add assertion that baked_server_options is a dict

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-15 22:52:52 +02:00
Silvris
dfe08298ef Installer: Add desktop and start menu shortcuts for Launcher and LADX Client (#1947) 2023-07-14 03:48:38 +02:00
zig-for
48ffad867a LADX: Add Hints (#1932) 2023-07-14 03:14:04 +02:00
PoryGone
a88e75f3a1 DKC3: Move item creation earlier (#1941) 2023-07-14 03:11:49 +02:00
PoryGone
087cc334f4 SMW: Move item creation earlier (#1942) 2023-07-14 03:11:19 +02:00
Ludwig
11278d0e61 SM64: Verbosify SM64 documentation (#1967) 2023-07-14 03:08:09 +02:00
black-sliver
bff2b80acf MultiServer: fix loading of default hint_cost (#1964) 2023-07-11 20:38:09 +02:00
Exempt-Medic
5b606e53fc HK: Fix bugs and update setup guide for Scarab+ and XBox Game Pass support (#1955)
Fixing three bugs:
1. Made Salubra Charm Shop Slots use the actual options value and not the Iselda Shop Slots value.
2. Made Mask Shards no longer considered Filler but instead Progression so they can actually be used for access requirements that require damage boosts.
3. Fixed goal requirements to account for Focus being required for The Hollow Knight and Sealed Siblings endings and adjusted the Radiance and Any goal requirements accordingly.

Updated Setup Guide:
Changed to mention Scarab+ instead of Scarab (it is better maintained and has several quality of life improvements and fixes a bug for XBox Game Pass).
Added info about how to use Scarab+ with XBox Game Pass.
2023-07-11 11:49:40 +02:00
Zach Parks
9af56ec0dd WebHost: Update copyright year in footer. (#1951) 2023-07-09 13:23:50 -05:00
el-u
ab22b11bac Docs: clean up world api.md a bit (#1958) 2023-07-09 18:04:24 +02:00
Aaron Wagener
07d74ac186 Core: Region connection helpers (#1923)
* Region.create_exit and Region.connect helpers

* reduce code duplication and better naming in Region.connect

* thank you tests

* reorder class definition

* define entrance_type on Region

* document helpers

* drop __class_getitem__ for now

* review changes
2023-07-09 17:52:20 +02:00
zig-for
36474c3ccc LADX: Client Fixes (#1934) 2023-07-09 15:17:24 +02:00
espeon65536
736945658a OoT: Python 3.11 Compatibility fix and Minor Bug fixes (#1948)
* OoT: biggoron's sword and giant's knife now considered progression in non-glitchless

* OoT: fixed seeding the random module with the Random object
2023-07-09 14:30:05 +02:00
NewSoupVi
cfe14aec76 The Witness: Add Quarry Stoneworks Control Room Left to the hint pool (#1957) 2023-07-09 14:21:05 +02:00
Remy Jette
feaa30d808 Docs, StS: Document setup for Slay the Spire GOG/Game Pass installations (#1913)
Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2023-07-07 09:47:11 -05:00
Trevor L
1338d7a968 Blasphemous: Randomizer 2.0 (#1883)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-05 23:39:26 -05:00
kindasneaki
f2117be7d9 RoR2: fix event exits for dlc stages (#1946) 2023-07-05 22:45:43 -05:00
lordlou
5f2c226b43 SMZ3: update to upstream version 11.3.1 and item link fix (#1950) 2023-07-05 22:44:59 -05:00
ScorelessPine
81b956408e SMZ3: Fixed Ganon sign text on AllDungeonsDefeatMotherBrain goal (#1617) 2023-07-05 20:49:36 -05:00
Remy Jette
354a182859 WebHost: Fix docs generation from a .apworld (#1862)
zfile.filename is the full path within the archive, so by default
zf.extract will maintain that directory structure when extracting.

This causes the docs to be placed in the wrong place, as the Javascript
code expects them to be placed directly in the game folder.
2023-07-05 23:36:46 +02:00
black-sliver
827444f5a4 Core: Add settings API ("auto settings") for host.yaml (#1871)
* Add settings API ("auto settings") for host.yaml

* settings: no BOM when saving

* settings: fix saving / groups resetting themselves

* settings: fix AutoWorldRegister import

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Lufia2: settings: clean up imports

* settings: more consistent class naming

* Docs: update world api for settings api refactor

* settings: fix access from World instance

* settings: update migration timeline

* Docs: Apply suggestions from code review

Co-authored-by: Zach Parks <zach@alliware.com>

* Settings: correctly resolve .exe in UserPath and LocalPath

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-07-05 22:39:35 +02:00
Fabian Dill
d8a8997684 Core: remove "names" from multidata (#1928) 2023-07-05 21:51:38 +02:00
Samuel Thayer
e920692ec3 DS3, Docs: Add downpatching instructions to Dark Souls III setup guide (#1874)
* add links to downpatching instructions

* renumber properly

* Update setup_en.md

* Update setup_en.md

* DS3, Docs: Avoid having to update the guide for steam updates

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-07-05 20:21:32 +02:00
black-sliver
6fd16ecced MultiServer: Allow games with no locations, add checks to pure python implementation. (#1944)
* Server: allow games with no locations again

* Server: validate locations in pure python implementation

and rework tests

* Server: fix tests for py<3.11
2023-07-05 10:35:03 +02:00
black-sliver
50537a9161 Setup: don't build speedups in-place, copy isntead (#1945) 2023-07-05 02:53:34 +02:00
Sunny Bat
cbb7616f03 Raft: Only modify itempool during create_items (#1939) 2023-07-04 14:28:09 -05:00
Ziktofel
85a2193f35 SC2: Move itempool generation logic from generate_basic to create_items. (#1940) 2023-07-04 14:27:04 -05:00
Mewlif
857364fa78 Undertale: Bug fix pr (#1937) 2023-07-04 13:09:17 -05:00
zig-for
153125a5ea LADX: Fix being forced to farm for money, fix set iteration (#1924) 2023-07-04 19:33:33 +02:00
black-sliver
b6e78bd1a3 MultiServer: speed up location commands (#1926)
* MultiServer: speed up location commands

Adds optimized pure python wrapper around locations dict
Adds optimized cython implementation of the wrapper, saving cpu time and 80% memory use

* Speedups: auto-build on import and build during setup

* Speedups: add requirements

* CI: don't break with build_ext

* Speedups: use C++ compiler for pyximport

* Speedups: cleanup and more validation

* Speedups: add tests for LocationStore

* Setup: delete temp in-place build modules

* Speedups: more tests and safer indices

The change has no security implications, but ensures that entries[IndexEntry.start] is always valid.

* Speedups: add cython3 compatibility

* Speedups: remove unused import

* Speedups: reformat

* Speedup: fix empty set in test

* Speedups: use regular dict in Locations.get_for_player

* CI: run unittests with beta cython

now with 2x nicer names
2023-07-04 19:12:43 +02:00
Bryce Wilson
d35d3b629e DS3: Dark Souls 3 Major Update/Refactor (#1864)
* fix estus shard/bone shard numbers

there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total)

* Update locations_data.py

changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game

* added new options "Late DLC"
revampled "Late Basin of Vows" option
added the Fire Demon location in Undead Sanctuary

* first file dump

added new settings for customizing pool options
sorted all the item pools
code clean up
fixed estus/bone shard counts
still need to figure out location excluding

* bunch of changes

added new locations
put locations into specific lists
made DarkSouls3Locations for each list of items
still need to figure out how to exclude

* excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables

* code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool

* fixed some logging

* add more detailed options descriptions

* forgot to update progressive locations updates too whoops

* remove irina's tower key from items/location list. the current ID's dont work to shuffle

* fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables

* added HWL: broken straight sword location, moved Greirat's ashes to  NPC items

* remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up

* more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard

* fixed npc rule, added a bunch of ring locations, fixed ring tables

* updated options

* cleaned up more code, edited some option names

* start of new items system

* DS3: Major refactor (allows for defining more items than those in vanilla locations)

* DS3: Repair changes overwritten by refactor

* DS3: Re-implement new options for location categories

* DS3: Make replacement item lists for most unique item types

* DS3: Remove accidentally added apworld

* DS3: Make option names more consistent

* DS3: Fix Pyromancer's Parting Flame location category

* DS3: Add new items

* DS3: Fix access rule for DLC/Contraption Key

* DS3: Only replace unrandomized progression items with events

Also fix some location names/categories

* DS3: Change some location names to be in line with their items

* DS3: Add randomized infusion code (only works for Broadsword)

* DS3: Make varied item pool an option

* added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city)

* adjusted 'Progressive Locations' counts and added new table

* added more souls + upgrade gems

* added the rest of consumables

* reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table

* DS3: Add infusion categories and some cleanup of items

* DS3: Fix item ordering

* DS3: Fix infusion/upgrade code extra if

* DS3: Disable some unmarked cut content items

* DS3: Rename blessed red and white shield+1

* DS3: Implement guaranteed_items option

* DS3: Remove print statement

* DS3: Add extra check for trying to remove items from an empty list

* add unused content item id's

* DS3: Move cut content to its own list

* DS3: Classify spells and healing upgrades as useful

* DS3: Implement get_filler_item_name

* DS3: Change lower bounds for upgrades from +1 to +0

* DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables

* DS3: Guaranteed items checks for number of existing items before replacing

* added remaining progressive items, fixed npc rules, adjusted option location counts

* delete extra items, add rule for dancer/late basin

* seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items

* DS3: Minor linting changes

* DS3: Update required_client_version

* DS3: Remove rule for bell tower access

The key can always be purchased from the shop

* DS3: Move location category option checks to generate_early

* added "Boss Soul" option to pool

* DS3: Fix rules for boss souls and update misc location count

* DS3: Address minor review comments

* DS3: Change category enums to IntEnum

* DS3: Make apworld

---------

Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
2023-07-04 08:46:18 +02:00
Fabian Dill
532c4c068f Subnautica: revamp filler item pool 2023-07-04 08:29:46 +02:00
lordlou
b077b2aeef SM: save and quit escape restriction and bad EscapeTrigger code fix (#1929)
* prevent using save and reload when escaping Zebes

fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
2023-07-03 06:40:32 -05:00
David St-Louis
e9e18054cf Docs: Added DOOM 1993 to the list of games in the root README.md (#1930) 2023-07-02 16:15:27 -05:00
Bryce Wilson
d94bee20d0 Core: Import random for type hint on World.random (#1927) 2023-07-02 18:23:47 +02:00
David St-Louis
c321c5d256 DOOM 1993: implement new game (#1759)
* DOOM 1993: implement new game

* DOOM 1993 - Phar's cleanup to __init__.py
2023-07-02 10:34:55 -05:00
Fabian Dill
ee40312384 LttP: free core of checks_in_area (#1798) 2023-07-02 13:00:05 +02:00
Aaron Wagener
a6ba185c55 Core: Attribute per slot random directly to the World and discourage using MultiWorld's random (#1649)
* add a random object to the World

* use it in The Messenger

* the worlds don't exist until the end of set options

* set seed in lttp tests

* use world.random for shop shuffle
2023-07-02 05:50:14 -05:00
Fabian Dill
6a88d5aa79 Core: update modules 2023-07-02 09:51:01 +02:00
Justus Lind
4a60d8a4c1 Muse Dash: Fix Rare Test Failure (#1920) 2023-07-02 02:48:17 -05:00
Aaron Wagener
9b15278de8 Core: Add support for non dictionary iterables for Region.add_exits (#1698)
* Core: Add support for non dictionary iterables for `Region.add_exits`

* some cleanup and duplicate code removal

* add unit test for non dict iterable

* use more consistent naming

* sometimes i just make stuff harder on myself :)
2023-06-30 20:37:44 -05:00
Trevor L
fa3c132304 Hylics 2: Add missing location (#1917)
* Hylics 2: Add missing location

* Hylics 2: Change data_version
2023-06-30 17:46:32 -05:00
digiholic
6226713c4d MMBN3: Press program now has proper color index when received remotely (#1918) 2023-06-30 17:34:53 -05:00
Justus Lind
b56da79890 Muse Dash: Add 2023 Anniversary songs and remove a hidden song (#1916)
* Remove CHAOS Glitch. Add test to check for removed songs.

* Add to game list

* Fix oversight with 0 difficulty songs. Fix naming of test.

* Add new songs and update other data.

* Fix accidental copy paste
2023-06-30 08:10:58 -05:00
PoryGone
1d6345d3a2 SA2: Add troubleshooting note about Skip Intro and Cutscene Traps (#1915) 2023-06-29 22:28:08 -05:00
el-u
51a639ceaf lufia2ac: use an appropriate dungeon sprite and battle theme for each boss (#1914) 2023-06-29 22:21:46 -05:00
digiholic
7ecb1e6d6c Docs: Adds MMBN3 to Readme.md (#1912) 2023-06-29 15:01:37 -05:00
Zach Parks
c9fb443c64 OriBF: Move Ori and the Blind Forest to worlds_disabled. (#1906)
* OriBF: Move Ori and the Blind Forest to `worlds_disabled/`

* Add readme for `worlds_disabled` folder

* fix link

* fix link 2

* Remove useless comment

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-06-29 13:36:48 -05:00
digiholic
325299286b Mega Man Battle Network 3: Implement New Game (#1198)
* Initializes MMBN3 world with empty files

* Adds item names to item dict

* Adds locations and names

* Adds skeleton of MMBN3Client. Mostly copy pasta from OOT

* Fixed some style and formatting

* More incremental Lua tests

* Adds all locations and checking to Lua connector

* Made class definitions for TextPet Parser

* Begun connecting item delivery system through lua and textpet

* Lua Connection can now send test items

* Item Delivery is now parameterized. Test command can send any chip

* Adds the ability to send non-chip items

* Fixes name errors in python client

* Fixes count for zenny, attempts to fix bugfrags

* Fixes an issue where you always received 255 bugfrags

* Converts zenny and bugfrag amounts to little endian bytecode

* Checks game state before sending chips

Adds debug option to display information overlayed on rom
Fixes chip indexing issue for chips with ids over 255
Minor text fixes

* Adds in some animation reset instructions during item get message

* Stores previously collected item index in save, re-sends missing items

* Adds title screen check before sending locations

Loading items from save could not be done via RAM. Had to be added in
assembly

* Adds progressive undernet check

* Added library for lzss decoding bits of rom

* More progress on parsing text events from ROM

* Adds a way to inject messages into ScriptArchive data structure and generate bytecode

* Adds Item definitions, passes to client

* Adds regions and item collection rules

* Touched up a few names and values that have changed in preparation for the final patching

* Modifying messages via item is now successful

* Added generate_output hook to generate ROM data

* Generates ROM successfully

* Fixes navi cust give index

* Whoops forgot to wrap this in brackets

* Injects extra scripts for undernet rankings

* Programs had ammount and color swapped

* Prompts the user for their username when connecting

* Adds flagClear to the list of commands to avoid overwriting

* Fixes message box crashes and several other multiworld issues

* Fixes IDs and names of several items and locations

* Added .gba to gitignore

* Fixes compatibility after recent rebase

* Fixes some locations and items that are otherwise unobtainable

* Attempts to make a working launcher in the installer

* Creates installer and fixes several inaccessible locations

* Many minor changes to items, locations, and requirements made during testing

* Adds an info page for MMBN3

* Fixes failing tests by removing duplicate IDs and properly marking progression items

* Accidentally forgot to un-remove the thing

* Whoops, changed this by accident

* Updates self.world references to self.multiworld

* Fixes imports to use from imports instead of using the namespace

* Removed some leftover merge artifacts from inno setup

* Puts back that darned signtool line again

* Adds Overworld Metro keys as items

* Adds TamaCode and puts shortcuts behind cyber passes

* Fixes Numberman code 16 check

* Fixes metro access logic and adds text to metro

* Reworks Lua to fix crashing when many items are queued

* Items for other BN3 games for different players are no longer given in the main player's ROM as well

* Fixes incorrect Item ID for ACDC Metro

* Fixes multi-box text messages

* Adds timer before sending an item

* Forgot to remove the second box of SubMems

* Updates patch and lua to prevent softlocks and crashes

* Adds options for extra undernet ranks, exclude jobs

* Extra GigFreez now gives 20 bugfrags

* Additional Progressive Undernets can no longer appear on the WWW Base

* Moves item signal byte to empty area of flags instead of end of RAM

* Adds Chocolate Shop locations and navi chips to fill them

* Fixes save crash, and added chocolates to lua

* Fixes chocolate stand selling out text, removes DrillMan cube in Undernet

* Replaces old messaging system with direct memory manipulation for receiving items

* Removes NDSPY requirements from MMBN3 by manually adapting the GBA's lz10 algorithm

* Fixes the names of Hospital-1 Locations

* Adds Canary Bit to avoid sending checks when title screen check fails

* Gaining a cybermetro pass will now open the shortcut immediately

* Randomizes the two accessible areas of Undernet 7, adds Hammer as item

* Adds new locations to connector lua

* Injects the name of the item into trade quests

* Fixes copy-paste error in docs

* Fixes merge artifacts and depracated code

* Nut-wafer stand now faces Lan the right way after buying

* Removes unused Goal Option and updates the readme to include most recent changes

* Touch-ups and formatting changes

* The Great Fillerization update. Dozens of items changed to Filler

* Replaces instances of Mega Man with MegaMan

* Update worlds/mmbn3/docs/en_MegaMan Battle Network 3.md

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Update worlds/mmbn3/__init__.py

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Changes code ordering to suit base class's

* assert_generate now checks for roms. Minor text fixes

* Makes player specific frequency and excluded location options

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Addresses suggested changes from PR review

* Replaces ndspy lz10 with MIT-compliant nlzss lz10

* apworld compatibility fix for mmbn3_options from utils

* Addressing more comments by el-u

* APworld will now pull patch from zip folder

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Cleaned up comments for progressive undernet ROM function, moved index list to field to avoid re-initializing

* Removes improper player-indexed location/item dicts, replaces with world member variables

* Avoids redefining list in progressive undernet ROM function

* Filler items can no longer be generated beyond their specified amounts

* Fixes list copying issue with item frequencies

* Adds BN3 Client Generation back into Launcher settings

* Fixes typos causing huge problems

* Fixed non-relative import for apworld

* Removes custom enum implementation that broke pickle

* Displays message when attempting to load an incorrect ROM, will not attempt to patch it

* Filler items can now only be placed once

* Changes path in setup doc to match Lua path changes

* Fixes file extension for MMBN3 file

* Replaces magic number with reference to value in NetUtils

* Moves victory rules to set_rules. Removes commented out code

* Rewrites Lua script to send block of memory

* Fixes off-by-one error in sending bytes for locations

* Fixes issue with invalid characters in text parsing, and WWW monitor text box parsing

* Moves trade text injection to init so it has access to options

* Attempts to split the text boxes for hinted items

* Trade checks now provide hints if the option is set for them

* Fixes escape character issue for BizHawk 2.9.1

Something in Bizhawk lua parsing changed to dislike the escaped tilde.
I'm not even entirely sure why it was escaped in the first place, but
this should fix the compatibility of it.

* Re-adds desk check that it turns out actually does exist

* Updates requirements to mention bizhawk 2.7 instead of 2.3.1

* Fixes off-by-one error in command byte counts

* Fixes program color indices

* Fixes newline PEP violations

* Reverts an accidental whitespace change made to launcher.py

* Fixes URL formatting on link to settings from setup guide

Co-authored-by: Zach Parks <zach@alliware.com>

* Splits several lines in the readme to avoid excessive length

* Fixes formatting and (hopefully) reduces cringe of joke in setup doc

* Removes unnecessary constructor

* Changes item frequency generation to avoid reusing the same references

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-29 13:36:01 -05:00
Alchav
776b5fab7c LTTP/SM/SMZ3: Show correct item icon for cross-game items (#1112)
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-06-29 17:47:21 +02:00
Fabian Dill
18e0d25051 Factorio: fix resync not reconciling divergent history 2023-06-29 15:15:12 +02:00
el-u
dfb3df4a8f lufia2ac: coop support + update AP version number to 0.4.2 (#1868)
* Core: typing for async_start

* CommonClient: add a framework for clients to subscribe to data storage key notifications

* Core: update version to 0.4.2

* lufia2ac: coop support
2023-06-29 08:06:58 -05:00
lordlou
d0db728850 SM: 0.4.1 Fixes and Additional Objective Options (#1859)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* fixed broken Item links

* fixed failing generation that could happen with Disabled Tourian

fixed shared Location list that could be modified for each world

* added missing force disable of EscapeRando if an escape solution cant be found

* fixed broken animal surprise patches

* prevent receiving items when in the first room of Ceres (message box in mode7 is broken)

* fixed generating with "activate chozo robots" Objective

* added soft reset that saves to initial starting location

reverted code change applied to fix softlocks from comeback checks
reverted forcing all beam local when using door rando

* replaced "save and reset" with "save and fast reload" (using same Start+Select+L+R)

* added documentation about Save and Reload

removed forgotten docstring about forcing beams as local items when using door rando

* fixed frequent failing generation on WebHost (KeyError: 'Kraid')

* added "objectiveRandom", "nbObjective", objectiveList and adapted Objective selection options to better reflect VARIA's.

fixed "collect 100% items" not being excluded when objectiveRandom is used
added Exception when VARIA initial layout fails

* fixed broken non-AP items

fixed determinism caused by the use of a set

* fixed generation failing on Webhost with string as a OptionSet (replaced default with a list of string)

cleaned doc and naming of Objective related Options
2023-06-29 07:51:09 -05:00
Justus Lind
77b0852dca Muse Dash: Add New Game (#1723)
* Alpha 1 Muse dash stuff.

* Add in an option to limit to only base game songs.

* Make all items progression instead of progression_skip_balancing.

* Add in extra_goal_song_items to help make runs less about completing every song.

* Change ID range to be in a more open area, and add some comments.

* Add in Streamer Mode and difficulty range options. Rearrange data files so its easier to get all data at once.

* Fix generation issues.

* Fix up the maximum and remove old option.

* Remove empty items and the option to make filler songs empty.

* Support emerald hunt mode. Make difficulties an option rather than 2 sliders.

* Fix DLC Song option being inverted.

* Fix item counting being broken if there was more than 1 world.

* Make compatible with .apworld specification.

* Make All item names ASCII compatible.

* Add in the additional_item_percentage option.

* Add a test to ensure the item names are within the normal ascii range.

* Add in death link.

* Remove the album from the item name. Not really needed anymore.

* Add the 2 budget is burning albums under the free songs heading. Adds a couple more songs without dlc.

* Sanitise Album names.

* Added the grade needed choice.

* Update songs to v3.1.0

* Adjust difficulty ranges. Add Expert and Master.

* Fix setup_en.md being out of date.

* Add a manual override.

* Add testing for diff ranges. Fix bugs introduced there. Limit option to 11 to not generate an impossible seed.

* Remove regions from Muse Dash.

* Some Oops...

* Attempt to make tests happy.

* Remove supports weighting false to stop webhost test failing.

* Adjusted settings

* Adjust music sheets to use percentages. Various cleanups.

* Fixes to new code.

* Add Ola Dash Album. Add support for overriding song difficulty. Other stylisation changes.

* Attempt fix tests.

* Ooops missed one.

* flake8 suggestions.

* Remove FM 17314 SUGAR RADIO as that song is a bit weird.

* Update document pages.

* Add trap support

* Lower additional song count by 10.

* Tests broke on my end. Using github to test this.

* Looks like I was accidentally adding ~.

* Fix the one song that crashes OoT hint generation

* Various documentation changes.

* Website documents fixup.

* Doc updates part 2.

* Oops. Doc updates part 3.

* Add Muse Dash to the apworld list.

* Add trailing comma.

* Add a couple plando options.

* Set data_version to 1.

* Add in some handling incase someone decides a song is both starter and included.

* Remove brackets around ifs.

* Oops. Accidentally removed a necessary bracket.

* Fix filtering crash due to me mixing up c# and python .remove().

* Add Happy Otaku Pack Vol.17. Also increment data version.

* Update links to melon loader to be the latest.

* Clean up song selection code by shuffling once then popping.

* Add UID to the Data text file, so the same file can be used client and server.

* Increment Data Version because some names have changed.

* Correct some names.

* Update data to v3.4.0 (Addition of Muse Radio FM104)

* Add support for SFX traps. Adjusted how traps were setup a bit.

* Update the docs to include a troubleshooting section.

* Small fixes.

* Remove unnecessary brackets.

* Add .net downloads to docs.

* Avoid failing generation if strict difficulty settings are applied with no dlc songs and streamer mode.

* Forgot to add the worst starting song count.

* Make minimum song count be Starting Songs + 11 instead of Starting Songs * 2 + 1.

* Fix up several issues where song count could mismatch the requested amount.

* Add a test to ensure world size doesn't grow.

* Fix some oversights.

* Remove unnecessary brackets.

* Fix up passing the tuple out when just the key would suffice.

* Adjust typing based on Phar's suggestions.

* Apply the rest of Phar's suggestions with minor tweaks to other parts to suit suggestions.

* Adjust some more stuff to fit 120 characters.

* Some more pep8 stuff and fix tests.

* Some pep8 in tests.
2023-06-29 07:36:39 -05:00
Aaron Wagener
3fba94f000 The Messenger: strip generated filler items for a sufficiently small pool (#1907)
* The Messenger: strip generated filler items for a sufficiently small remaining item pool

* rewrite the test for the small chance there's no large currency shards
2023-06-29 07:33:37 -05:00
William Quelho Ferreira
85582b9458 TLoZ: fix LauncherComponents entry (#1908) 2023-06-28 19:06:45 -05:00
Aaron Wagener
122d404145 Docs: rework main ap setup guide (#1853)
* rework main ap setup guide

* review updates

* add blurb about re-opening rooms and user-content

* more review suggestions

* remove dead links. Windows blurb
2023-06-28 19:06:18 -05:00
Aaron Wagener
07e3fbe845 Docs, LTTP: clarify not using qusb and remove redundancies (#1373)
* clarify not using qusb and remove redundancies

* SNES mini note

* review suggestions

* remove remaining repetitive text

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-28 00:11:06 -05:00
Kory Dondzila
76cace725b WebHost: Fixes multi-tracker checks sorting. (#1893) 2023-06-27 20:40:29 -05:00
NewSoupVi
99656bf059 The Witness: Utils.cache_argsless -> functools.lru_cache (#1897)
* Changed Utils.cache_argsless to functools.lru_cache

* Revmoed unused variable

* Removed remaining direct reference to a .txt outside utils

* Update worlds/witness/utils.py

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-06-28 02:23:50 +02:00
Aaron Wagener
332eab9569 The Messenger: Add Shop Rando (#1834)
* add shop shuffle options and items

* add logic for the shop slots

* write cost tests

* start on shop item logic

* make strike and second wind early items

* some cleanup

* remove 5 shards

* double cost requirement for really expensive items and raise the rates

* add test for shop shuffle with minimum other locations

* put power seal in front of shards

* rename locations and items

* update rules, regions, and shop

* update tests and misc fixes

* minor cleanup

* implement money wrench and figurines

* clean out now unneeded info from slot_data

* docs update and fix a failure when not shuffling shops

* remove shop shuffle option

* Finish out shop rules

* make seals generation easier to read and fix tests

* rule adjustments

* oop

* adjust the prices to be a bit more generous

* add max price to slot data for tracker

* update the hard rules a bit

* remove unnecessary test

* update data_version

* bump version and remove info for fixed issues

* remove now unneeded assert

* review updates

* minor bug fix

* add a test for minimum locations shop costing

* minor optimizations and cleanup

* remove whitespace
2023-06-28 01:39:52 +02:00
zig-for
8c2584f872 LADX: 16 bits for the check ID (#1903) 2023-06-27 16:39:57 -05:00
PoryGone
1ced726d31 SA2B: v2.2 Content Update (#1904)
* Ice Trap Support

* Support Animalsanity

* Add option for controlling number of emblems in pool

* Support Slow Trap

* Support Cutscene Traps

* Support Voice Shuffle

* Handle Boss Rush goals

* Fix create item reference to self.multiworld

* Support Ringlink

* Reduce beep frequency to 20

* Add Boss Rush Chaos Emerald Hunt Goal

* Fix Eternal Engine - Pipe 1 logic

* Add Chao voice shuffle

* Remove unused option

* Adjust wording of Required Cannon's Core Missions

* Fix incorrect region assignment

* Fix incorrect animal logics

* Fix Chao Race tooltip

* Remove Green Hill Animal Location

* Add Location Count info to tooltips

* Don't allow M4 first if animalsanity is active

* Add Iron Boots to Standard Logic Egg Quarters 5

* Make Vanilla Boss Rush actually Vanilla

* Increment Mod Version

* Increment Data Package Version

---------

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-06-27 16:38:58 -05:00
Freya Arbjerg
d51e0ec0ab WebHost: Align multitracker status column to the left (#1645)
* Align multitracker status column to the left

* Move 'Status' column to after 'Game' column
2023-06-27 17:37:01 -04:00
Felix R
36b5b1207c Add Bumper Stickers (#811)
* bumpstik: initial commit

* bumpstik: fix game name in location obj

* bumpstik: specified offset

* bumpstik: forgot to call create_regions

* bumpstik: fix entrance generation

* bumpstik: fix completion definition

* bumpstik: treasure bumper, LttP text

* bumpstik: add more score-based locations

* bumpstik: adjust regions

* bumpstik: fill with Treasure Bumpers

* bumpstik: force Treasure Bumper on last location

* bumpstik: don't require Hazard Bumpers for level 4

* bumpstik: treasure bumper locations

* bumpstik: formatting

* bumpstik: refactor to 0.3.5

* bumpstik: Treasure bumpers are now progression

* bumpstik: complete reimplementation of locations

* bumpstik: implement Nothing as item

* bumpstik: level 3 and 4 locations

* bumpstik: correct a goal value

* bumpstik: region defs need one extra treasure

* bumpstik: add more starting paint cans

* bumpstik: toned down final score goal

* bumpstik: changing items, Hazards no longer traps

* bumpstik: remove item groups

* bumpstik: update self.world to self.multiworld

* bumpstik: clean up item types and classes

* bumpstik: add options
also add traps to item pool

* bumpstik: update docs

* bumpstik: oops

* bumpstik: add to master game list on readme

* bumpstik: renaming Task Skip to Task Advance
because "Task Skip" is surprisingly hard to say

* bumpstik: fill with score on item gen
instead of nothing (nothing is still the default filler)

* bumpstik: add 18 checks

* bumpstik: bump ap ver

* bumpstik: add item groups

* bumpstik: make helper items and traps configurable

* bumpstik: make Hazard Bumper progression

* bumpstik: tone final score goal down to 50K

* bumpstik: 0.4.0 region update

* bumpstik: clean up docs
also final goal is now 50K or your score + 5000, whichever is higher

* bumpstik: take datapackage out of testing mode

* bumpstik: Apply suggestions from code review

code changes for .apworld support

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-27 15:37:17 -05:00
Fabian Dill
a4e485e297 Launcher: keep alive (#1894) 2023-06-27 09:30:54 +02:00
kindasneaki
a7bc8846cd RoR2: bug fixes (#1891)
* adding back parens that got deleted by accident.

* Void Locus and The Planetarium ids backwards

* change required client version

* beads of fealty was missing for A Moment, whole victory

* found another logic bug

* Update worlds/ror2/__init__.py

Co-authored-by: Zach Parks <zach@alliware.com>

* Remove unnecessary comment

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-26 23:47:52 -05:00
Fabian Dill
125ee8b198 WebHost: fix dict lookup exceptions 2023-06-27 04:39:21 +02:00
Mewlif
553fe0be19 Undertale for AP (#439)
Randomizes the items, and adds a new item to the pool, "Plot" which lets you go further and further in the game the more you have.

Developers: WirTheAvali (Preferred name for professional use, mewlif)
2023-06-27 04:35:41 +02:00
Zach Parks
71bfb6babd Generate: Add skip progression balancing argument. (#1876) 2023-06-26 16:14:01 -05:00
James Groom
1698c17caa Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782)
* Fix links to TASVideos.org using HTTP

* Revise all docs mentioning Lua in EmuHawk which are in English

resolves TASEmulators/BizHawk#3650

* Correct capitalisation of "BizHawk"

in strings and camelCase identifiers

* Use the term "EmuHawk" when referring to the app, in English docs

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-26 08:53:44 +02:00
black-sliver
751e5cec63 Ori: fix py3.8 apworld compatibility 2023-06-26 08:16:56 +02:00
NewSoupVi
dc46e96e3f Witness: APworld compatibility, but for real this time (#1896)
* removed relative imports from outside the witness package

* Remove Witness from the apworld shame list
2023-06-26 00:38:39 +02:00
NewSoupVi
0934e5c711 The Witness: Fixed seeds not generating with vanilla logic (#1895)
Yikes, I swear I ran like 15 generations with a random yaml, I got so unlucky
2023-06-26 00:20:28 +02:00
Fabian Dill
aa8ffa247d Setup: flip apworld list (#1882)
* Setup: flip apworld list

* Update setup.py

Co-authored-by: kindasneaki <ryandj67@hotmail.com>

* Update setup.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* setup: make TLoZ an apworld

This reverts commit fd026c5eb2.

---------

Co-authored-by: kindasneaki <ryandj67@hotmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-25 03:47:38 +02:00
black-sliver
a45e8730cb Fill: fix fill_restrictive for mixed minimal and non-minimal and test (#1800)
* Tests: add test for mixing minimal and non-minimal

* Tests: minor cleanup in test_minimal_mixed_fill

* fix fill_restrictive for mixed minimal/non-minimal

The reason why this only happens for minimal is because it would not accept the solution it found otherwise.
Tracking and releasing unreachable items would be the better solution, but that's a lot harder to do.

* fix typo in fill_restrictive

* fix pep8 in fill_restrictive

* Fill: cleanup invalid unsafe placements, better comments

* Fill: more cleanup
2023-06-25 02:55:13 +02:00
Fabian Dill
46f2f3d7cd Factorio: Client in folder, TextClient: always available (#1829)
* Factorio: move Client into world folder

* Factorio: declare Client as Client Component

* FactorioClient: use centralized launch_subprocess

* TextClient: make always available
2023-06-25 02:31:25 +02:00
black-sliver
a96ff8de16 Linux: add freeze_support, Launcher: use spawn (#1890) 2023-06-25 02:24:43 +02:00
agilbert1412
f3e2e429b8 DLC Quest: Option Documentation improvements (#1887) 2023-06-25 02:13:33 +02:00
NewSoupVi
46b13e0b53 Witness: apworld support (#1885) 2023-06-25 02:00:56 +02:00
t3hf1gm3nt
7a4e903906 TLOZ: APworld support (#1884)
- Remove a relative import in Rules.py
- Clean up a few unused imports in __init__.py
- Use pkgutil instead of open when applying base patch
- make sure rom_name is initialized correctly in modify_multidata

* use os.path.join() instead of explicit "/"
2023-06-25 01:58:54 +02:00
Aaron Wagener
f1ccf1b663 reenable ping 2023-06-25 01:24:39 +02:00
NewSoupVi
ec0822c5eb Docs: Mention Git in the "Optional" section of "Running from Source" (#1880)
* Docs: Mention Git in the "Optional" section of "Running from Source"

GIt is required to install the Zilliandomizer package.

Also, this is probably just nice to have.

* Remove mention of Zillion so the text doesn't need updating.

* Update docs/running from source.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update docs/running from source.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Mention PyCharm's git integration

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-24 12:59:14 +02:00
Fabian Dill
78b981228a Generate: improve error message for missing game (#1857)
---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-23 10:17:35 +02:00
NewSoupVi
f3c788d0cc Witness: Fix missing location
All Pressure Plates puzzles are now always locations.

This makes a line where a Pressure Plates location gets added and a different one cause incorrect behavior.
2023-06-23 10:16:39 +02:00
Zach Parks
59ad9e97e5 WebHost: Fix special-range value setting to custom when randomization is toggled off (#1856)
* WebHost: Fix custom-range value setting to `custom` when randomization is toggled off

* Remove redundant code

* Add optional parameter default
2023-06-22 22:12:22 -04:00
StripesOO7
abd8eaf36e WebHost: Change default spoiler-option for games generated from WebHost to 3 instead of 0 (#1852)
* Change default spoiler-option in WebHostLib/generate.py to 3 instead of 0

* shifting spoiler-default to the JS calls instead of setting it in generate.py

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2023-06-22 21:01:09 -05:00
black-sliver
f36468fc25 Docs: add info about maintaining worlds (#1838)
* Docs: add info about mainting worlds

* Docs: fix typos in world maintainer

* Docs: commit suggestions into world maintainers

Thanks Joethepic and Silvris

* Docs: fix more typos in world maintainer

* Docs: more typos

* Docs: world maintainers link to core maintainers

* Docs: world maintainers voting on discord

* Docs: add 'world maintainer' link to 'adding games'

* Docs: unmaintained worlds in 'disabled'

* Docs: world maintainer update from review

Thanks LegendaryLinux

* Doc: rephrase world maintainer voting
2023-06-22 08:51:02 +02:00
black-sliver
a939f50480 Clients: use certifi (#1879)
* Clients: use certifi for wss

On Windows, the local cert store might be outdated and refuse connection to some servers.

* Clients: lazily create ssl_context
2023-06-22 00:01:41 +02:00
Fabian Dill
b04b105bd8 LADX: use custom collect/remove to keep track of logical rupee counts instead of LogixMixin
May contain some pep8, sorry
2023-06-21 12:42:11 +02:00
NewSoupVi
845502ad39 The Witness: Hint distribution changes, added locations, misc fixes (#1785)
Changes:

* Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise)
* Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings
* Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations
* Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side.

Fixes:

* Logic error in the Stoneworks that led to more restrictive seeds than necessary
* Logic error for Theater Flowers EP that led to more restrictive seeds than necessary
* Fixed crash in plando when "item" is a dict with weights
* Spoiler log locations were in random order per region, now they are consistent
2023-06-21 00:45:26 +02:00
Sunny Bat
afe9e12ef4 Raft: Fix item prefilling (#1878) 2023-06-20 09:14:46 +02:00
Fabian Dill
a75159b57e WebHost: import Markup from markupsafe (#1848) 2023-06-20 01:01:42 +02:00
Fabian Dill
61fc80505e Core: refactor some loading mechanisms (#1753)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-20 01:01:18 +02:00
Fabian Dill
25f285b242 Launcher: deprecate FUNC Component type (#1872)
* Launcher: add hidden component type

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-19 09:57:17 +02:00
Fabian Dill
c4e28a8736 Setup: pin cx-Freeze to latest working version 2023-06-19 00:40:14 +02:00
Fabian Dill
422ccdaa4c WebHost: remove some unused imports 2023-06-18 22:56:55 +02:00
Bicoloursnake
1e7c650159 Docs: Updating the macOS guide for 'New Terminal at Folder' (#1865)
* Update mac_en.md

Added an alternate option to simply terminal navigation

* Update worlds/generic/docs/mac_en.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-18 13:21:12 +02:00
Aaron Wagener
ab64173600 SoE/SNIClient: auto launch SNI before browser when SNIClient patched (#1861)
* auto launch SNI before browser

* launch emulator too :)

* don't infinitely await sni connection
2023-06-18 11:27:08 +02:00
Fabian Dill
36499b8983 Setup: delete outdated Enemizer and SNI files 2023-06-17 00:56:13 +02:00
NewSoupVi
923ff033b1 The Witness: Logic Fix: Vanilla First Wooden Beam (#1867) 2023-06-15 00:30:50 +02:00
Sunny Bat
599d0ac81b Raft: Small website/code touchups (#1866)
* Remove unnecessary Set

* Ocean theme

* Use create_items instead of generate_basic
2023-06-15 00:30:14 +02:00
Ziktofel
ce2433b247 SC2: Python 3.11 compatibility (#1821)
Co-authored-by: Salzkorn
2023-06-12 07:41:53 +02:00
Scipio Wright
f6cb90daf9 Noita: Region connection edits (#1855)
Shifts the Lake region to be connected to The Laboratory, so that the Lake boss is late game instead of early game.
Shifts the Below Lava Lake region to be connected to the Snowy Depths, so instead of being early game it's early-mid game (since that's when you would be expected to be able to have decent enough digging or a Sädekivi.
2023-06-05 19:32:33 +02:00
el-u
54b200451d Docs: Fix typo in world api.md (#1854) 2023-06-01 22:56:44 -05:00
Exempt-Medic
b98080afee Docs: Update YAML planning guide (#1845)
* [Docs] Update YAML planning guide

Changed wording for items accessibility to describe how it actually works. Reordered settings such as local_items and start_location_hints to match their order in templates. Fixed some grammatical errors.

* Fix typo

Co-authored-by: Zach Parks <zach@alliware.com>

* Update doc

Moved `accessibility`, `progression_balancing`, and `triggers` to game sections instead of root sections and reworded description accordingly. Updated version number. Fixed `progression_balancing` values in example YAMLs.

* Indented trigger to be part of ALTTP

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-01 22:33:12 -05:00
Exempt-Medic
5401e485aa Blasphemous: Logic fixes for WotBC Cherub and Jondo upper west tree root (#1835) 2023-06-01 03:52:46 +02:00
Fabian Dill
58cf9783eb Tests: make names more unique 2023-06-01 01:45:24 +02:00
Fabian Dill
fad0fe16f4 Tests: sort custom loaded tests (#1851) 2023-06-01 01:44:54 +02:00
kindasneaki
c2884e9eb0 RoR2: Victory Conditions Doc Update (#1833) 2023-05-31 18:38:03 -05:00
Doug Hoskisson
1809823308 Zillion: cache key includes gun requirement (#1846)
The key for the logic cache was missing some important information, so it was yielding a cache hit when it should have been a miss.
2023-05-31 05:56:23 +02:00
lordlou
df7462efcc SMZ3 decoding fix (#1847) 2023-05-30 03:05:05 +02:00
FlySniper
00e3c44400 Wargroove: Fixed commander.json file never being closed by the mod (#1841)
The Wargroove mod didn't close the commander.json's file handle. The Wargroove mod will now close that file handle. The change for the mod can be viewed here: FlySniper/WargrooveArchipelagoMod@fc9aeb3
The change can be verified as present in this repository by viewing the binary data in the modAssets.dat file and searching for "commander.json"
2023-05-29 20:33:35 +02:00
agilbert1412
abf4b3bcbc Stardew valley: Fix package and imports for apworld linux (#1842)
- Fix csv load to use explicitly imported self package instead of keyword __package__
- Fix init.py having a relative import to outside of the apworld
2023-05-29 01:00:33 +02:00
Fabian Dill
c9f217943e LttP: fix patching crash if old always_apply adjuster settings were applied 2023-05-25 14:08:56 +02:00
Fabian Dill
e9f8b1ed28 WebHost: use Py3.11 compatible ponyorm 2023-05-25 14:07:21 +02:00
el-u
c46d8afcfa Core: clean up BaseClasses a bit (#1731) 2023-05-25 01:24:12 +02:00
ScootyPuffJr1
f4d9c294a3 [SM] Minor update to link in Options.py (#1831) 2023-05-23 16:30:39 +02:00
Exempt-Medic
42d8fb8409 [Blasphemous] Various logic fixes (#1830)
This makes a few changes to logic to better match the 1.3 rando's logic. This fixes instances where the wrong items were expected, fixes a typo of "Lorqiana", moves the expert logic on "PotSS: Second area ledge" to only apply if on expert, and adds a new route to "DC: Mea Culpa altar" via Linen of Golden Thread + Three Gnarled Tongues
2023-05-22 19:03:21 +02:00
axe-y
127d4812b5 DLCQuest: Fix Documentation Broken Link 2023-05-21 15:48:56 +02:00
Fabian Dill
527f30d91a Core: log race mode enabled 2023-05-21 05:02:14 +02:00
Fabian Dill
1d565b9aaf WebHost: add game to template export 2023-05-21 05:01:56 +02:00
Fabian Dill
6814bc158a WebHost: index columns used by landing page. 2023-05-21 05:01:29 +02:00
alwaysintreble
e80f3206b6 The Messenger: override start_inventory description (#1695)
* The Messenger: override start_inventory description

* use StartInventoryPool directly
2023-05-21 02:54:50 +02:00
el-u
54ea917c48 CI: treat all files as modified on new branches (#1826) 2023-05-20 21:57:38 +02:00
Exempt-Medic
5e9bf4b007 Docs: Update world api excluded/priority locations description (#1807)
* Update world api doc

Changed the description of excluded and priority locations to match how they appear in other places such as the options api doc

* Update world api.md
2023-05-20 20:04:26 +02:00
Fabian Dill
c8453035da LttP: extract Dungeon and Boss from core (#1787) 2023-05-20 19:57:48 +02:00
Fabian Dill
a2ddd5c9e8 LttP: deterministic shop_shuffle 2023-05-20 19:43:44 +02:00
Fabian Dill
97ba631b80 Core: update modules 2023-05-20 19:36:55 +02:00
black-sliver
be4c597c8d Logging: make sure level is applied for websockets 2023-05-20 19:27:12 +02:00
black-sliver
324d3cf042 Main: add __all__ and change wrong imports (#1824)
* Main: add __all__ and change wrong imports

* Adjusters: fix __version__ import
2023-05-20 19:21:39 +02:00
Fabian Dill
b1c5456d18 Subnautica: move mod exports to own module 2023-05-20 18:34:22 +02:00
Cybrou
f474b81f40 LADX: Add --no-magpie argument for disabling magpie bridge (#1788) 2023-05-20 15:30:33 +02:00
el-u
5255bc5cd8 CI: add a workflow to show flake8/mypy violations in modified files of a PR (#1513)
* CI: add a workflow to show flake8 violations in modified files of a PR

* modify a file to trigger the lint check

* CI: add a workflow to show mypy violations in modified files of a PR

* modify a file to trigger the type check

* Split flake8 and mypy into two parallel jobs; run a variant of the workflow on push event; modify a file to trigger the push workflow

* fail the task if there are syntax errors; remove old lint workflow
2023-05-20 14:40:51 +02:00
636 changed files with 72143 additions and 19569 deletions

View File

@@ -0,0 +1,80 @@
name: Analyze modified files
on:
pull_request:
paths:
- "**.py"
push:
paths:
- "**.py"
env:
BASE: ${{ github.event.pull_request.base.sha }}
HEAD: ${{ github.event.pull_request.head.sha }}
BEFORE: ${{ github.event.before }}
AFTER: ${{ github.event.after }}
jobs:
flake8-or-mypy:
strategy:
fail-fast: false
matrix:
task: [flake8, mypy]
name: ${{ matrix.task }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: "Determine modified files (pull_request)"
if: github.event_name == 'pull_request'
run: |
git fetch origin $BASE $HEAD
DIFF=$(git diff --diff-filter=d --name-only $BASE...$HEAD -- "*.py")
echo "modified files:"
echo "$DIFF"
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
- name: "Determine modified files (push)"
if: github.event_name == 'push' && github.event.before != '0000000000000000000000000000000000000000'
run: |
git fetch origin $BEFORE $AFTER
DIFF=$(git diff --diff-filter=d --name-only $BEFORE..$AFTER -- "*.py")
echo "modified files:"
echo "$DIFF"
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
- name: "Treat all files as modified (new branch)"
if: github.event_name == 'push' && github.event.before == '0000000000000000000000000000000000000000'
run: |
echo "diff=." >> $GITHUB_ENV
- uses: actions/setup-python@v4
if: env.diff != ''
with:
python-version: 3.8
- name: "Install dependencies"
if: env.diff != ''
run: |
python -m pip install --upgrade pip ${{ matrix.task }}
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
- name: "flake8: Stop the build if there are Python syntax errors or undefined names"
continue-on-error: false
if: env.diff != '' && matrix.task == 'flake8'
run: |
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
- name: "flake8: Lint modified files"
continue-on-error: true
if: env.diff != '' && matrix.task == 'flake8'
run: |
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
- name: "mypy: Type check modified files"
continue-on-error: true
if: env.diff != '' && matrix.task == 'mypy'
run: |
mypy --follow-imports=silent --install-types --non-interactive --strict ${{ env.diff }}

View File

@@ -38,12 +38,13 @@ jobs:
run: |
python -m pip install --upgrade pip
python setup.py build_exe --yes
$NAME="$(ls build)".Split('.',2)[1]
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z"
echo "$NAME -> $ZIP_NAME"
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
New-Item -Path dist -ItemType Directory -Force
cd build
Rename-Item exe.$NAME Archipelago
Rename-Item "exe.$NAME" Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
- name: Store 7z
uses: actions/upload-artifact@v3
@@ -65,10 +66,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v4
with:
python-version: '3.10'
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.10" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

View File

@@ -1,35 +0,0 @@
# This workflow will install Python dependencies, run tests and lint with a single version of Python
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
name: lint
on:
push:
paths:
- '**.py'
pull_request:
paths:
- '**.py'
jobs:
flake8:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Set up Python 3.9
uses: actions/setup-python@v4
with:
python-version: 3.9
- name: Install dependencies
run: |
python -m pip install --upgrade pip wheel
pip install flake8
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |
# stop the build if there are Python syntax errors or undefined names
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics

View File

@@ -44,10 +44,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v4
with:
python-version: '3.10'
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.10" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

View File

@@ -36,12 +36,13 @@ jobs:
- {version: '3.8'}
- {version: '3.9'}
- {version: '3.10'}
- {version: '3.11'}
include:
- python: {version: '3.8'} # win7 compat
os: windows-latest
- python: {version: '3.10'} # current
- python: {version: '3.11'} # current
os: windows-latest
- python: {version: '3.10'} # current
- python: {version: '3.11'} # current
os: macos-latest
steps:
@@ -53,8 +54,9 @@ jobs:
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install pytest pytest-subtests
pip install pytest pytest-subtests pytest-xdist
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
python Launcher.py --update_settings # make sure host.yaml exists for tests
- name: Unittests
run: |
pytest
pytest -n auto

14
.gitignore vendored
View File

@@ -27,15 +27,21 @@
*.archipelago
*.apsave
*.BIN
*.puml
setups
build
bundle/components.wxs
dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
@@ -137,6 +143,7 @@ ipython_config.py
.venv*
env/
venv/
/venv*/
ENV/
env.bak/
venv.bak/
@@ -167,6 +174,10 @@ dmypy.json
# Cython debug symbols
cython_debug/
# Cython intermediates
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
@@ -176,6 +187,9 @@ minecraft_versions.json
# pyenv
.python-version
#undertale stuff
/Undertale/
# OS General Files
.DS_Store
.AppleDouble

View File

@@ -396,7 +396,7 @@ async def atari_sync_task(ctx: AdventureContext):
ctx.atari_streams = await asyncio.wait_for(
asyncio.open_connection("localhost",
port),
timeout=10)
timeout=10)
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")

View File

@@ -7,9 +7,11 @@ import random
import secrets
import typing # this can go away when Python 3.8 support is dropped
from argparse import Namespace
from collections import ChainMap, Counter, OrderedDict, deque
from collections import ChainMap, Counter, deque
from collections.abc import Collection
from enum import IntEnum, IntFlag
from typing import Any, Callable, Dict, Iterable, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union
from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union, \
Type, ClassVar
import NetUtils
import Options
@@ -28,15 +30,15 @@ class Group(TypedDict, total=False):
link_replacement: bool
class ThreadBarrierProxy():
class ThreadBarrierProxy:
"""Passes through getattr while passthrough is True"""
def __init__(self, obj: Any):
def __init__(self, obj: object) -> None:
self.passthrough = True
self.obj = obj
def __getattr__(self, item):
def __getattr__(self, name: str) -> Any:
if self.passthrough:
return getattr(self.obj, item)
return getattr(self.obj, name)
else:
raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
@@ -81,6 +83,7 @@ class MultiWorld():
random: random.Random
per_slot_randoms: Dict[int, random.Random]
"""Deprecated. Please use `self.random` instead."""
class AttributeProxy():
def __init__(self, rule):
@@ -96,7 +99,6 @@ class MultiWorld():
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
self.glitch_triforce = False
self.algorithm = 'balanced'
self.dungeons: Dict[Tuple[str, int], Dungeon] = {}
self.groups = {}
self.regions = []
self.shops = []
@@ -201,14 +203,7 @@ class MultiWorld():
self.player_types[new_id] = NetUtils.SlotType.group
self._region_cache[new_id] = {}
world_type = AutoWorld.AutoWorldRegister.world_types[game]
for option_key, option in world_type.option_definitions.items():
getattr(self, option_key)[new_id] = option(option.default)
for option_key, option in Options.common_options.items():
getattr(self, option_key)[new_id] = option(option.default)
for option_key, option in Options.per_game_common_options.items():
getattr(self, option_key)[new_id] = option(option.default)
self.worlds[new_id] = world_type(self, new_id)
self.worlds[new_id] = world_type.create_group(self, new_id, players)
self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
self.player_name[new_id] = name
@@ -243,6 +238,7 @@ class MultiWorld():
setattr(self, option_key, getattr(args, option_key, {}))
self.worlds[player] = world_type(self, player)
self.worlds[player].random = self.per_slot_randoms[player]
def set_item_links(self):
item_links = {}
@@ -362,7 +358,7 @@ class MultiWorld():
for r_location in region.locations:
self._location_cache[r_location.name, player] = r_location
def get_regions(self, player=None):
def get_regions(self, player: Optional[int] = None) -> Collection[Region]:
return self.regions if player is None else self._region_cache[player].values()
def get_region(self, regionname: str, player: int) -> Region:
@@ -386,12 +382,6 @@ class MultiWorld():
self._recache()
return self._location_cache[location, player]
def get_dungeon(self, dungeonname: str, player: int) -> Dungeon:
try:
return self.dungeons[dungeonname, player]
except KeyError as e:
raise KeyError('No such dungeon %s for player %d' % (dungeonname, player)) from e
def get_all_state(self, use_cache: bool) -> CollectionState:
cached = getattr(self, "_all_state", None)
if use_cache and cached:
@@ -491,8 +481,10 @@ class MultiWorld():
def get_unfilled_locations_for_players(self, location_names: List[str], players: Iterable[int]):
for player in players:
if not location_names:
location_names = [location.name for location in self.get_unfilled_locations(player)]
for location_name in location_names:
valid_locations = [location.name for location in self.get_unfilled_locations(player)]
else:
valid_locations = location_names
for location_name in valid_locations:
location = self._location_cache.get((location_name, player), None)
if location is not None and location.item is None:
yield location
@@ -793,79 +785,6 @@ class CollectionState():
self.stale[item.player] = True
class Region:
name: str
_hint_text: str
player: int
multiworld: Optional[MultiWorld]
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
dungeon: Optional[Dungeon] = None
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
self.name = name
self.entrances = []
self.exits = []
self.locations = []
self.multiworld = multiworld
self._hint_text = hint
self.player = player
def can_reach(self, state: CollectionState) -> bool:
if state.stale[self.player]:
state.update_reachable_regions(self.player)
return self in state.reachable_regions[self.player]
def can_reach_private(self, state: CollectionState) -> bool:
for entrance in self.entrances:
if entrance.can_reach(state):
if not self in state.path:
state.path[self] = (self.name, state.path.get(entrance, None))
return True
return False
@property
def hint_text(self) -> str:
return self._hint_text if self._hint_text else self.name
def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
for entrance in self.entrances:
if is_main_entrance(entrance):
return entrance
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
def add_locations(self, locations: Dict[str, Optional[int]], location_type: Optional[typing.Type[Location]] = None) -> None:
"""Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address."""
if location_type is None:
location_type = Location
for location, address in locations.items():
self.locations.append(location_type(self.player, location, address, self))
def add_exits(self, exits: Dict[str, Optional[str]], rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
:param exits: exits from the region. format is {"connecting_region", "exit_name"}
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
"""
for exiting_region, name in exits.items():
ret = Entrance(self.player, name, self) if name \
else Entrance(self.player, f"{self.name} -> {exiting_region}", self)
if rules and exiting_region in rules:
ret.access_rule = rules[exiting_region]
self.exits.append(ret)
ret.connect(self.multiworld.get_region(exiting_region, self.player))
def __repr__(self):
return self.__str__()
def __str__(self):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Entrance:
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
hide_path: bool = False
@@ -904,41 +823,92 @@ class Entrance:
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
class Dungeon(object):
def __init__(self, name: str, regions: List[Region], big_key: Item, small_keys: List[Item],
dungeon_items: List[Item], player: int):
class Region:
name: str
_hint_text: str
player: int
multiworld: Optional[MultiWorld]
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
entrance_type: ClassVar[Type[Entrance]] = Entrance
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
self.name = name
self.regions = regions
self.big_key = big_key
self.small_keys = small_keys
self.dungeon_items = dungeon_items
self.bosses = dict()
self.entrances = []
self.exits = []
self.locations = []
self.multiworld = multiworld
self._hint_text = hint
self.player = player
self.multiworld = None
def can_reach(self, state: CollectionState) -> bool:
if state.stale[self.player]:
state.update_reachable_regions(self.player)
return self in state.reachable_regions[self.player]
@property
def boss(self) -> Optional[Boss]:
return self.bosses.get(None, None)
def hint_text(self) -> str:
return self._hint_text if self._hint_text else self.name
@boss.setter
def boss(self, value: Optional[Boss]):
self.bosses[None] = value
def get_connecting_entrance(self, is_main_entrance: Callable[[Entrance], bool]) -> Entrance:
for entrance in self.entrances:
if is_main_entrance(entrance):
return entrance
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
@property
def keys(self) -> List[Item]:
return self.small_keys + ([self.big_key] if self.big_key else [])
def add_locations(self, locations: Dict[str, Optional[int]],
location_type: Optional[Type[Location]] = None) -> None:
"""
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address.
:param locations: dictionary of locations to be created and added to this Region `{name: ID}`
:param location_type: Location class to be used to create the locations with"""
if location_type is None:
location_type = Location
for location, address in locations.items():
self.locations.append(location_type(self.player, location, address, self))
def connect(self, connecting_region: Region, name: Optional[str] = None,
rule: Optional[Callable[[CollectionState], bool]] = None) -> None:
"""
Connects this Region to another Region, placing the provided rule on the connection.
:param connecting_region: Region object to connect to path is `self -> exiting_region`
:param name: name of the connection being created
:param rule: callable to determine access of this connection to go from self to the exiting_region"""
exit_ = self.create_exit(name if name else f"{self.name} -> {connecting_region.name}")
if rule:
exit_.access_rule = rule
exit_.connect(connecting_region)
def create_exit(self, name: str) -> Entrance:
"""
Creates and returns an Entrance object as an exit of this region.
:param name: name of the Entrance being created
"""
exit_ = self.entrance_type(self.player, name, self)
self.exits.append(exit_)
return exit_
@property
def all_items(self) -> List[Item]:
return self.dungeon_items + self.keys
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
def is_dungeon_item(self, item: Item) -> bool:
return item.player == self.player and item.name in (dungeon_item.name for dungeon_item in self.all_items)
def __eq__(self, other: Dungeon) -> bool:
if not other:
return False
return self.name == other.name and self.player == other.player
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
created entrances will be named "self.name -> connecting_region"
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
"""
if not isinstance(exits, Dict):
exits = dict.fromkeys(exits)
for connecting_region, name in exits.items():
self.connect(self.multiworld.get_region(connecting_region, self.player),
name,
rules[connecting_region] if rules and connecting_region in rules else None)
def __repr__(self):
return self.__str__()
@@ -947,20 +917,6 @@ class Dungeon(object):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Boss():
def __init__(self, name: str, enemizer_name: str, defeat_rule: Callable, player: int):
self.name = name
self.enemizer_name = enemizer_name
self.defeat_rule = defeat_rule
self.player = player
def can_defeat(self, state) -> bool:
return self.defeat_rule(state, self.player)
def __repr__(self):
return f"Boss({self.name})"
class LocationProgressType(IntEnum):
DEFAULT = 1
PRIORITY = 2
@@ -1093,15 +1049,19 @@ class Item:
def flags(self) -> int:
return self.classification.as_flag()
def __eq__(self, other):
def __eq__(self, other: object) -> bool:
if not isinstance(other, Item):
return NotImplemented
return self.name == other.name and self.player == other.player
def __lt__(self, other: Item) -> bool:
def __lt__(self, other: object) -> bool:
if not isinstance(other, Item):
return NotImplemented
if other.player != self.player:
return other.player < self.player
return self.name < other.name
def __hash__(self):
def __hash__(self) -> int:
return hash((self.name, self.player))
def __repr__(self) -> str:
@@ -1113,33 +1073,44 @@ class Item:
return f"{self.name} (Player {self.player})"
class Spoiler():
multiworld: MultiWorld
unreachables: Set[Location]
class EntranceInfo(TypedDict, total=False):
player: int
entrance: str
exit: str
direction: str
def __init__(self, world):
self.multiworld = world
class Spoiler:
multiworld: MultiWorld
hashes: Dict[int, str]
entrances: Dict[Tuple[str, str, int], EntranceInfo]
playthrough: Dict[str, Union[List[str], Dict[str, str]]] # sphere "0" is list, others are dict
unreachables: Set[Location]
paths: Dict[str, List[Union[Tuple[str, str], Tuple[str, None]]]] # last step takes no further exits
def __init__(self, multiworld: MultiWorld) -> None:
self.multiworld = multiworld
self.hashes = {}
self.entrances = OrderedDict()
self.entrances = {}
self.playthrough = {}
self.unreachables = set()
self.paths = {}
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int):
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int) -> None:
if self.multiworld.players == 1:
self.entrances[(entrance, direction, player)] = OrderedDict(
[('entrance', entrance), ('exit', exit_), ('direction', direction)])
self.entrances[(entrance, direction, player)] = \
{"entrance": entrance, "exit": exit_, "direction": direction}
else:
self.entrances[(entrance, direction, player)] = OrderedDict(
[('player', player), ('entrance', entrance), ('exit', exit_), ('direction', direction)])
self.entrances[(entrance, direction, player)] = \
{"player": player, "entrance": entrance, "exit": exit_, "direction": direction}
def create_playthrough(self, create_paths: bool = True):
def create_playthrough(self, create_paths: bool = True) -> None:
"""Destructive to the world while it is run, damage gets repaired afterwards."""
from itertools import chain
# get locations containing progress items
multiworld = self.multiworld
prog_locations = {location for location in multiworld.get_filled_locations() if location.item.advancement}
state_cache = [None]
state_cache: List[Optional[CollectionState]] = [None]
collection_spheres: List[Set[Location]] = []
state = CollectionState(multiworld)
sphere_candidates = set(prog_locations)
@@ -1248,17 +1219,17 @@ class Spoiler():
for item in removed_precollected:
multiworld.push_precollected(item)
def create_paths(self, state: CollectionState, collection_spheres: List[Set[Location]]):
def create_paths(self, state: CollectionState, collection_spheres: List[Set[Location]]) -> None:
from itertools import zip_longest
multiworld = self.multiworld
def flist_to_iter(node):
while node:
value, node = node
yield value
def flist_to_iter(path_value: Optional[PathValue]) -> Iterator[str]:
while path_value:
region_or_entrance, path_value = path_value
yield region_or_entrance
def get_path(state, region):
reversed_path_as_flist = state.path.get(region, (region, None))
def get_path(state: CollectionState, region: Region) -> List[Union[Tuple[str, str], Tuple[str, None]]]:
reversed_path_as_flist: PathValue = state.path.get(region, (str(region), None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
@@ -1284,14 +1255,11 @@ class Spoiler():
self.paths[str(multiworld.get_region('Inverted Big Bomb Shop', player))] = \
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
def to_file(self, filename: str):
def write_option(option_key: str, option_obj: type(Options.Option)):
def to_file(self, filename: str) -> None:
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
res = getattr(self.multiworld, option_key)[player]
display_name = getattr(option_obj, "display_name", option_key)
try:
outfile.write(f'{display_name + ":":33}{res.current_option_name}\n')
except:
raise Exception
outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
with open(filename, 'w', encoding="utf-8-sig") as outfile:
outfile.write(
@@ -1324,15 +1292,15 @@ class Spoiler():
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
for location in self.multiworld.get_locations() if location.show_in_spoiler]
for location in self.multiworld.get_locations() if location.show_in_spoiler]
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(
['%s: %s' % (location, item) for location, item in locations]))
outfile.write('\n\nPlaythrough:\n\n')
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
[' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [
f' {item}' for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
if self.unreachables:
outfile.write('\n\nUnreachable Items:\n\n')
outfile.write(
@@ -1393,23 +1361,21 @@ class PlandoOptions(IntFlag):
@classmethod
def _handle_part(cls, part: str, base: PlandoOptions) -> PlandoOptions:
try:
part = cls[part]
return base | cls[part]
except Exception as e:
raise KeyError(f"{part} is not a recognized name for a plando module. "
f"Known options: {', '.join(flag.name for flag in cls)}") from e
else:
return base | part
f"Known options: {', '.join(str(flag.name) for flag in cls)}") from e
def __str__(self) -> str:
if self.value:
return ", ".join(flag.name for flag in PlandoOptions if self.value & flag.value)
return ", ".join(str(flag.name) for flag in PlandoOptions if self.value & flag.value)
return "None"
seeddigits = 20
def get_seed(seed=None) -> int:
def get_seed(seed: Optional[int] = None) -> int:
if seed is None:
random.seed(None)
return random.randint(0, pow(10, seeddigits) - 1)

9
BizHawkClient.py Normal file
View File

@@ -0,0 +1,9 @@
from __future__ import annotations
import ModuleUpdate
ModuleUpdate.update()
from worlds._bizhawk.context import launch
if __name__ == "__main__":
launch()

View File

@@ -23,6 +23,7 @@ from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
import ssl
if typing.TYPE_CHECKING:
import kvui
@@ -33,6 +34,12 @@ logger = logging.getLogger("Client")
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
@Utils.cache_argsless
def get_ssl_context():
import certifi
return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
class ClientCommandProcessor(CommandProcessor):
def __init__(self, ctx: CommonContext):
self.ctx = ctx
@@ -184,6 +191,10 @@ class CommonContext:
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
locations_info: typing.Dict[int, NetworkItem]
# data storage
stored_data: typing.Dict[str, typing.Any]
stored_data_notification_keys: typing.Set[str]
# internals
# current message box through kvui
_messagebox: typing.Optional["kvui.MessageBox"] = None
@@ -219,6 +230,9 @@ class CommonContext:
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
self.locations_info = {}
self.stored_data = {}
self.stored_data_notification_keys = set()
self.input_queue = asyncio.Queue()
self.input_requests = 0
@@ -460,6 +474,21 @@ class CommonContext:
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
# data storage
def set_notify(self, *keys: str) -> None:
"""Subscribe to be notified of changes to selected data storage keys.
The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
names of the data storage keys to the latest values received from the server.
"""
if new_keys := (set(keys) - self.stored_data_notification_keys):
self.stored_data_notification_keys.update(new_keys)
async_start(self.send_msgs([{"cmd": "Get",
"keys": list(new_keys)},
{"cmd": "SetNotify",
"keys": list(new_keys)}]))
# DeathLink hooks
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
@@ -589,7 +618,8 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
ssl=get_ssl_context() if address.startswith("wss://") else None)
if ctx.ui is not None:
ctx.ui.update_address_bar(server_url.netloc)
ctx.server = Endpoint(socket)
@@ -604,6 +634,7 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
except websockets.InvalidMessage:
# probably encrypted
if address.startswith("ws://"):
# try wss
await server_loop(ctx, "ws" + address[1:])
else:
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
@@ -728,6 +759,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if ctx.locations_scouted:
msgs.append({"cmd": "LocationScouts",
"locations": list(ctx.locations_scouted)})
if ctx.stored_data_notification_keys:
msgs.append({"cmd": "Get",
"keys": list(ctx.stored_data_notification_keys)})
msgs.append({"cmd": "SetNotify",
"keys": list(ctx.stored_data_notification_keys)})
if msgs:
await ctx.send_msgs(msgs)
if ctx.finished_game:
@@ -791,8 +827,13 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
ctx.on_deathlink(args["data"])
elif cmd == "Retrieved":
ctx.stored_data.update(args["keys"])
elif cmd == "SetReply":
if args["key"] == "EnergyLink":
ctx.stored_data[args["key"]] = args["value"]
if args["key"].startswith("EnergyLink"):
ctx.current_energy_link_value = args["value"]
if ctx.ui:
ctx.ui.set_new_energy_link_value()
@@ -832,10 +873,9 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser
if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
def run_as_textclient():
class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry
tags = {"AP", "TextOnly"}
game = "" # empty matches any game since 0.3.2
items_handling = 0b111 # receive all items for /received
@@ -850,12 +890,11 @@ if __name__ == '__main__':
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
async def disconnect(self, allow_autoreconnect: bool = False):
self.game = ""
await super().disconnect(allow_autoreconnect)
async def main(args):
ctx = TextContext(args.connect, args.password)
ctx.auth = args.name
@@ -868,7 +907,6 @@ if __name__ == '__main__':
await ctx.exit_event.wait()
await ctx.shutdown()
import colorama
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
@@ -888,3 +926,7 @@ if __name__ == '__main__':
asyncio.run(main(args))
colorama.deinit()
if __name__ == '__main__':
run_as_textclient()

View File

@@ -33,7 +33,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
logger.info(f"NES Status: {self.ctx.nes_status}")
def _cmd_toggle_msgs(self):
"""Toggle displaying messages in bizhawk"""
"""Toggle displaying messages in EmuHawk"""
global DISPLAY_MSGS
DISPLAY_MSGS = not DISPLAY_MSGS
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")

View File

@@ -1,553 +1,12 @@
from __future__ import annotations
import os
import logging
import json
import string
import copy
import re
import subprocess
import sys
import time
import random
import typing
import ModuleUpdate
ModuleUpdate.update()
import factorio_rcon
import colorama
import asyncio
from queue import Queue
from worlds.factorio.Client import check_stdin, launch
import Utils
def check_stdin() -> None:
if Utils.is_windows and sys.stdin:
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
if __name__ == "__main__":
Utils.init_logging("FactorioClient", exception_logger="Client")
check_stdin()
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
from MultiServer import mark_raw
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
from Utils import async_start
from worlds.factorio import Factorio
class FactorioCommandProcessor(ClientCommandProcessor):
ctx: FactorioContext
def _cmd_energy_link(self):
"""Print the status of the energy link."""
self.output(f"Energy Link: {self.ctx.energy_link_status}")
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
if self.ctx.rcon_client:
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
self.ctx.print_to_game(f"/factorio {text}")
result = self.ctx.rcon_client.send_command(text)
if result:
self.output(result)
return True
return False
def _cmd_resync(self):
"""Manually trigger a resync."""
self.ctx.awaiting_bridge = True
def _cmd_toggle_send_filter(self):
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
self.ctx.toggle_filter_item_sends()
def _cmd_toggle_chat(self):
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
self.ctx.toggle_bridge_chat_out()
class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
game = "Factorio"
items_handling = 0b111 # full remote
# updated by spinup server
mod_version: Utils.Version = Utils.Version(0, 0, 0)
def __init__(self, server_address, password):
super(FactorioContext, self).__init__(server_address, password)
self.send_index: int = 0
self.rcon_client = None
self.awaiting_bridge = False
self.write_data_path = None
self.death_link_tick: int = 0 # last send death link on Factorio layer
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
self.energy_link_increment = 0
self.last_deplete = 0
self.filter_item_sends: bool = False
self.multiplayer: bool = False # whether multiple different players have connected
self.bridge_chat_out: bool = True
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(FactorioContext, self).server_auth(password_requested)
if self.rcon_client:
await get_info(self, self.rcon_client) # retrieve current auth code
else:
raise Exception("Cannot connect to a server with unknown own identity, "
"bridge to Factorio first.")
await self.send_connect()
def on_print(self, args: dict):
super(FactorioContext, self).on_print(args)
if self.rcon_client:
if not args['text'].startswith(self.player_names[self.slot] + ":"):
self.print_to_game(args['text'])
def on_print_json(self, args: dict):
if self.rcon_client:
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
and not self.is_echoed_chat(args):
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
self.print_to_game(text)
super(FactorioContext, self).on_print_json(args)
@property
def savegame_name(self) -> str:
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
def print_to_game(self, text):
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
f"{text}")
@property
def energy_link_status(self) -> str:
if not self.energy_link_increment:
return "Disabled"
elif self.current_energy_link_value is None:
return "Standby"
else:
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
def on_deathlink(self, data: dict):
if self.rcon_client:
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
super(FactorioContext, self).on_deathlink(data)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected", "RoomUpdate"}:
# catch up sync anything that is already cleared.
if "checked_locations" in args and args["checked_locations"]:
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
item_name in args["checked_locations"]})
if cmd == "Connected" and self.energy_link_increment:
async_start(self.send_msgs([{
"cmd": "SetNotify", "keys": ["EnergyLink"]
}]))
elif cmd == "SetReply":
if args["key"] == "EnergyLink":
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
# it's our deplete request
gained = int(args["original_value"] - args["value"])
gained_text = Utils.format_SI_prefix(gained) + "J"
if gained:
logger.debug(f"EnergyLink: Received {gained_text}. "
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
self.rcon_client.send_command(f"/ap-energylink {gained}")
def on_user_say(self, text: str) -> typing.Optional[str]:
# Mirror chat sent from the UI to the Factorio server.
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
return text
async def chat_from_factorio(self, user: str, message: str) -> None:
if not self.bridge_chat_out:
return
# Pass through commands
if message.startswith("!"):
await self.send_msgs([{"cmd": "Say", "text": message}])
return
# Omit messages that contain local coordinates
if "[gps=" in message:
return
prefix = f"({user}) " if self.multiplayer else ""
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
def toggle_filter_item_sends(self) -> None:
self.filter_item_sends = not self.filter_item_sends
if self.filter_item_sends:
announcement = "Item sends are now filtered."
else:
announcement = "Item sends are no longer filtered."
logger.info(announcement)
self.print_to_game(announcement)
def toggle_bridge_chat_out(self) -> None:
self.bridge_chat_out = not self.bridge_chat_out
if self.bridge_chat_out:
announcement = "Chat is now bridged to Archipelago."
else:
announcement = "Chat is no longer bridged to Archipelago."
logger.info(announcement)
self.print_to_game(announcement)
def run_gui(self):
from kvui import GameManager
class FactorioManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("FactorioServer", "Factorio Server Log"),
("FactorioWatcher", "Bridge Data Log"),
]
base_title = "Archipelago Factorio Client"
self.ui = FactorioManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def game_watcher(ctx: FactorioContext):
bridge_logger = logging.getLogger("FactorioWatcher")
next_bridge = time.perf_counter() + 1
try:
while not ctx.exit_event.is_set():
# TODO: restore on-demand refresh
if ctx.rcon_client and time.perf_counter() > next_bridge:
next_bridge = time.perf_counter() + 1
ctx.awaiting_bridge = False
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
if not ctx.auth:
pass # auth failed, wait for new attempt
elif data["slot_name"] != ctx.auth:
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
elif data["seed_name"] != ctx.seed_name:
bridge_logger.warning(
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
else:
data = data["info"]
research_data = data["research_done"]
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
await ctx.update_death_link(data["death_link"])
ctx.multiplayer = data.get("multiplayer", False)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if ctx.locations_checked != research_data:
bridge_logger.debug(
f"New researches done: "
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0)
if death_link_tick != ctx.death_link_tick:
ctx.death_link_tick = death_link_tick
if "DeathLink" in ctx.tags:
async_start(ctx.send_death())
if ctx.energy_link_increment:
in_world_bridges = data["energy_bridges"]
if in_world_bridges:
in_world_energy = data["energy"]
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
# attempt to refill
ctx.last_deplete = time.time()
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
{"operation": "max", "value": 0}],
"last_deplete": ctx.last_deplete
}]))
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
ctx.energy_link_increment*in_world_bridges:
value = ctx.energy_link_increment * in_world_bridges
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": value}]
}]))
ctx.rcon_client.send_command(
f"/ap-energylink -{value}")
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
await asyncio.sleep(0.1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
def stream_factorio_output(pipe, queue, process):
pipe.reconfigure(errors="replace")
def queuer():
while process.poll() is None:
text = pipe.readline().strip()
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
thread.start()
return thread
async def factorio_server_watcher(ctx: FactorioContext):
savegame_name = os.path.abspath(ctx.savegame_name)
if not os.path.exists(savegame_name):
logger.info(f"Creating savegame {savegame_name}")
subprocess.run((
executable, "--create", savegame_name, "--preset", "archipelago"
))
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
*(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
try:
while not ctx.exit_event.is_set():
if factorio_process.poll() is not None:
factorio_server_logger.info("Factorio server has exited.")
ctx.exit_event.set()
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_queue.task_done()
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
if not ctx.server:
logger.info("Established bridge to Factorio Server. "
"Ready to connect to Archipelago via /connect")
check_stdin()
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
ctx.awaiting_bridge = True
factorio_server_logger.debug(msg)
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
factorio_server_logger.debug(msg)
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_filter_item_sends()
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_bridge_chat_out()
else:
factorio_server_logger.info(msg)
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
if match:
await ctx.chat_from_factorio(match.group(1), match.group(2))
if ctx.rcon_client:
commands = {}
while ctx.send_index < len(ctx.items_received):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player]
if item_id not in Factorio.item_id_to_name:
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
else:
item_name = Factorio.item_id_to_name[item_id]
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
ctx.send_index += 1
if commands:
ctx.rcon_client.send_commands(commands)
await asyncio.sleep(0.1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
ctx.exit_event.set()
finally:
if factorio_process.poll() is not None:
if ctx.rcon_client:
ctx.rcon_client.close()
ctx.rcon_client = None
return
sent_quit = False
if ctx.rcon_client:
# Attempt clean quit through RCON.
try:
ctx.rcon_client.send_command("/quit")
except factorio_rcon.RCONNetworkError:
pass
else:
sent_quit = True
ctx.rcon_client.close()
ctx.rcon_client = None
if not sent_quit:
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
factorio_process.terminate()
try:
factorio_process.wait(10)
except subprocess.TimeoutExpired:
factorio_process.kill()
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
ctx.auth = info["slot_name"]
ctx.seed_name = info["seed_name"]
# 0.2.0 addition, not present earlier
death_link = bool(info.get("death_link", False))
ctx.energy_link_increment = info.get("energy_link", 0)
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
if ctx.energy_link_increment and ctx.ui:
ctx.ui.enable_energy_link()
await ctx.update_death_link(death_link)
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
savegame_name = os.path.abspath("Archipelago.zip")
if not os.path.exists(savegame_name):
logger.info(f"Creating savegame {savegame_name}")
subprocess.run((
executable, "--create", savegame_name
))
factorio_process = subprocess.Popen(
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Information Exchange Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
rcon_client = None
try:
while not ctx.auth:
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_server_logger.info(msg)
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
parts = msg.split()
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
elif "Write data path: " in msg:
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
if "AppData" in ctx.write_data_path:
logger.warning("It appears your mods are loaded from Appdata, "
"this can lead to problems with multiple Factorio instances. "
"If this is the case, you will get a file locked error running Factorio.")
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
if ctx.mod_version == ctx.__class__.mod_version:
raise Exception("No Archipelago mod was loaded. Aborting.")
await get_info(ctx, rcon_client)
await asyncio.sleep(0.01)
except Exception as e:
logger.exception(e, extra={"compact_gui": True})
msg = "Aborted Factorio Server Bridge"
logger.error(msg)
ctx.gui_error(msg, e)
ctx.exit_event.set()
else:
logger.info(
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
return True
finally:
factorio_process.terminate()
factorio_process.wait(5)
return False
async def main(args):
ctx = FactorioContext(args.connect, args.password)
ctx.filter_item_sends = initial_filter_item_sends
ctx.bridge_chat_out = initial_bridge_chat_out
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
successful_launch = await factorio_server_task
if successful_launch:
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="FactorioProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await factorio_server_task
await ctx.shutdown()
class FactorioJSONtoTextParser(JSONtoTextParser):
def _handle_color(self, node: JSONMessagePart):
colors = node["color"].split(";")
for color in colors:
if color in self.color_codes:
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
return self._handle_text(node)
return self._handle_text(node)
if __name__ == '__main__':
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
"Remaining arguments get passed into bound Factorio instance."
"Refer to Factorio --help for those.")
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
args, rest = parser.parse_known_args()
colorama.init()
rcon_port = args.rcon_port
rcon_password = args.rcon_password if args.rcon_password else ''.join(
random.choice(string.ascii_letters) for x in range(32))
factorio_server_logger = logging.getLogger("FactorioServer")
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
if server_settings:
server_settings = os.path.abspath(server_settings)
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
if not os.path.exists(os.path.dirname(executable)):
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
executable = os.path.join(executable, "factorio")
if not os.path.isfile(executable):
if os.path.isfile(executable + ".exe"):
executable = executable + ".exe"
else:
raise FileNotFoundError(f"Path {executable} is not an executable file.")
if server_settings and os.path.isfile(server_settings):
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
else:
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
asyncio.run(main(args))
colorama.deinit()
launch()

57
Fill.py
View File

@@ -39,8 +39,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
"""
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
cleanup_required = False
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in item_pool:
reachable_items.setdefault(item.player, deque()).append(item)
@@ -50,7 +51,10 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
items_to_place = [items.pop()
for items in reachable_items.values() if items]
for item in items_to_place:
item_pool.remove(item)
for p, pool_item in enumerate(item_pool):
if pool_item is item:
item_pool.pop(p)
break
maximum_exploration_state = sweep_from_pool(
base_state, item_pool + unplaced_items)
@@ -84,25 +88,28 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
else:
# we filled all reachable spots.
if swap:
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
# try swapping this item with previously placed items in a safe way then in an unsafe way
swap_attempts = ((i, location, unsafe)
for unsafe in (False, True)
for i, location in enumerate(placements))
for (i, location, unsafe) in swap_attempts:
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
if swap_count > 1:
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state, [placed_item])
# swap_state assumes we can collect placed item before item_to_place
swap_state = sweep_from_pool(base_state, [placed_item] if unsafe else [])
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
# to clean that up later, so there is a chance generation fails.
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations, which could happen with rules
# that want to not have both items. Left in until removal is proven useful.
# Verify placing this item won't reduce available locations, which would be a useless swap.
prev_state = swap_state.copy()
prev_loc_count = len(
world.get_reachable_locations(prev_state))
@@ -117,13 +124,15 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
# cleanup at the end to hopefully get better errors
cleanup_required = True
break
# Item can't be placed here, restore original item
@@ -144,6 +153,16 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
if on_place:
on_place(spot_to_fill)
if cleanup_required:
# validate all placements and remove invalid ones
state = sweep_from_pool(base_state, [])
for placement in placements:
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
placement.item.location = None
unplaced_items.append(placement.item)
placement.item = None
locations.append(placement)
if allow_excluded:
# check if partial fill is the result of excluded locations, in which case retry
excluded_locations = [
@@ -734,8 +753,6 @@ def distribute_planned(world: MultiWorld) -> None:
else: # not reachable with swept state
non_early_locations[loc.player].append(loc.name)
# TODO: remove. Preferably by implementing key drop
from worlds.alttp.Regions import key_drop_data
world_name_lookup = world.world_name_lookup
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
@@ -821,12 +838,12 @@ def distribute_planned(world: MultiWorld) -> None:
if "early_locations" in locations:
locations.remove("early_locations")
for player in worlds:
locations += early_locations[player]
for target_player in worlds:
locations += early_locations[target_player]
if "non_early_locations" in locations:
locations.remove("non_early_locations")
for player in worlds:
locations += non_early_locations[player]
for target_player in worlds:
locations += non_early_locations[target_player]
block['locations'] = locations
@@ -878,10 +895,6 @@ def distribute_planned(world: MultiWorld) -> None:
for item_name in items:
item = world.worlds[player].create_item(item_name)
for location in reversed(candidates):
if location in key_drop_data:
warn(
f"Can't place '{item_name}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
continue
if not location.item:
if location.item_rule(item):
if location.can_fill(world.state, item, False):

View File

@@ -7,55 +7,52 @@ import random
import string
import urllib.parse
import urllib.request
from collections import Counter, ChainMap
from typing import Dict, Tuple, Callable, Any, Union
from collections import ChainMap, Counter
from typing import Any, Callable, Dict, Tuple, Union
import ModuleUpdate
ModuleUpdate.update()
import copy
import Utils
from worlds.alttp import Options as LttPOptions
from worlds.generic import PlandoConnection
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed, PlandoOptions
import Options
from BaseClasses import seeddigits, get_seed, PlandoOptions
from Main import main as ERmain
from settings import get_settings
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, user_path
from worlds.alttp import Options as LttPOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister
import copy
from worlds.generic import PlandoConnection
def mystery_argparse():
options = get_options()
defaults = options["generator"]
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
return path if os.path.isabs(path) else resolver(path)
options = get_settings()
defaults = options.generator
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
parser.add_argument('--weights_file_path', default=defaults["weights_file_path"],
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
action='store_true')
parser.add_argument('--player_files_path', default=resolve_path(defaults["player_files_path"], user_path),
parser.add_argument('--player_files_path', default=defaults.player_files_path,
help="Input directory for player files.")
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
parser.add_argument('--outputpath', default=options.general_options.output_path,
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults["race"])
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default=defaults["plando_options"],
parser.add_argument('--plando', default=defaults.plando_options,
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
parser.add_argument("--skip_prog_balancing", action="store_true",
help="Skip progression balancing step during generation.")
args = parser.parse_args()
if not os.path.isabs(args.weights_file_path):
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
@@ -72,12 +69,16 @@ def get_seed_name(random_source) -> str:
def main(args=None, callback=ERmain):
if not args:
args, options = mystery_argparse()
else:
options = get_settings()
seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
random.seed(seed)
seed_name = get_seed_name(random)
if args.race:
logging.info("Race mode enabled. Using non-deterministic random source.")
random.seed() # reset to time-based random source
weights_cache: Dict[str, Tuple[Any, ...]] = {}
@@ -85,16 +86,16 @@ def main(args=None, callback=ERmain):
try:
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
except Exception as e:
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
print(f"Weights: {args.weights_file_path} >> "
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
raise ValueError(f"File {args.weights_file_path} is invalid. Please fix your yaml.") from e
logging.info(f"Weights: {args.weights_file_path} >> "
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
if args.meta_file_path and os.path.exists(args.meta_file_path):
try:
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
except Exception as e:
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
raise ValueError(f"File {args.meta_file_path} is invalid. Please fix your yaml.") from e
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
del(meta_weights["meta_description"])
except Exception as e:
@@ -113,35 +114,35 @@ def main(args=None, callback=ERmain):
try:
weights_cache[fname] = read_weights_yamls(path)
except Exception as e:
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
# sort dict for consistent results across platforms:
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
for filename, yaml_data in weights_cache.items():
if filename not in {args.meta_file_path, args.weights_file_path}:
for yaml in yaml_data:
print(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
logging.info(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = filename
player_id += 1
args.multi = max(player_id - 1, args.multi)
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
f"{args.plando}")
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
f"{seed_name} Seed {seed} with plando: {args.plando}")
if not weights_cache:
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
raise Exception(f"No weights found. "
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
erargs.glitch_triforce = options.generator.glitch_triforce_room
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
erargs.skip_prog_balancing = args.skip_prog_balancing
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
@@ -194,7 +195,7 @@ def main(args=None, callback=ERmain):
player += 1
except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
raise ValueError(f"File {path} is invalid. Please fix your yaml.") from e
else:
raise RuntimeError(f'No weights specified for player {player}')
@@ -373,7 +374,7 @@ def roll_linked_options(weights: dict) -> dict:
else:
logging.debug(f"linked option {option_set['name']} skipped.")
except Exception as e:
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
raise ValueError(f"Linked option {option_set['name']} is invalid. "
f"Please fix your linked option.") from e
return weights
@@ -403,7 +404,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
except Exception as e:
raise ValueError(f"Your trigger number {i + 1} is destroyed. "
raise ValueError(f"Your trigger number {i + 1} is invalid. "
f"Please fix your triggers.") from e
return weights
@@ -449,6 +450,11 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights)
if ret.game not in AutoWorldRegister.world_types:
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
f"Check your spelling or installation of that world.")
if ret.game not in weights:
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
@@ -463,32 +469,29 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
for option_key, option in Options.common_options.items():
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
if ret.game in AutoWorldRegister.world_types:
for option_key, option in world_type.option_definitions.items():
for option_key, option in world_type.option_definitions.items():
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if option_key not in world_type.option_definitions and \
(option_key not in Options.common_options or option_key in game_weights):
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if option_key not in world_type.option_definitions and \
(option_key not in Options.common_options or option_key in game_weights):
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
else:
raise Exception(f"Unsupported game {ret.game}")
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
return ret

View File

@@ -11,6 +11,7 @@ Scroll down to components= to add components to the launcher as well as setup.py
import argparse
import itertools
import logging
import multiprocessing
import shlex
import subprocess
@@ -21,6 +22,7 @@ from shutil import which
from typing import Sequence, Union, Optional
import Utils
import settings
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
if __name__ == "__main__":
@@ -32,7 +34,8 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename,
def open_host_yaml():
file = user_path('host.yaml')
file = settings.get_settings().filename
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
which('xdg-open') or which('gnome-open') or which('kde-open')
@@ -47,17 +50,22 @@ def open_host_yaml():
def open_patch():
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) and \
(c.script_name is None or isfile(get_exe(c)[-1])):
suffixes += c.file_identifier.suffixes
try:
filename = open_filename('Select patch', (('Patches', suffixes),))
filename = open_filename("Select patch", (("Patches", suffixes),))
except Exception as e:
messagebox('Error', str(e), error=True)
messagebox("Error", str(e), error=True)
else:
file, _, component = identify(filename)
file, component = identify(filename)
if file and component:
launch([*get_exe(component), file], component.cli)
exe = get_exe(component)
if exe is None or not isfile(exe[-1]):
exe = get_exe("Launcher")
launch([*exe, file], component.cli)
def generate_yamls():
@@ -83,6 +91,11 @@ def open_folder(folder_path):
webbrowser.open(folder_path)
def update_settings():
from settings import get_settings
get_settings().save()
components.extend([
# Functions
Component("Open host.yaml", func=open_host_yaml),
@@ -96,36 +109,38 @@ components.extend([
def identify(path: Union[None, str]):
if path is None:
return None, None, None
return None, None
for component in components:
if component.handles_file(path):
return path, component.script_name, component
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
return path, component
elif path == component.display_name or path == component.script_name:
return None, component
return None, None
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
if isinstance(component, str):
name = component
component = None
if name.startswith('Archipelago'):
if name.startswith("Archipelago"):
name = name[11:]
if name.endswith('.exe'):
if name.endswith(".exe"):
name = name[:-4]
if name.endswith('.py'):
if name.endswith(".py"):
name = name[:-3]
if not name:
return None
for c in components:
if c.script_name == name or c.frozen_name == f'Archipelago{name}':
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
component = c
break
if not component:
return None
if is_frozen():
suffix = '.exe' if is_windows else ''
return [local_path(f'{component.frozen_name}{suffix}')]
suffix = ".exe" if is_windows else ""
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
else:
return [sys.executable, local_path(f'{component.script_name}.py')]
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
def launch(exe, in_terminal=False):
@@ -155,10 +170,10 @@ def run_gui():
container: ContainerLayout
grid: GridLayout
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
def __init__(self, ctx=None):
self.title = self.base_title
@@ -199,7 +214,7 @@ def run_gui():
button_layout.add_widget(button)
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
build_button(tool[1])
@@ -215,14 +230,29 @@ def run_gui():
@staticmethod
def component_action(button):
if button.component.type == Type.FUNC:
if button.component.func:
button.component.func()
else:
launch(get_exe(button.component), button.component.cli)
def _stop(self, *largs):
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
# Closing the window explicitly cleans it up.
self.root_window.close()
super()._stop(*largs)
Launcher().run()
def run_component(component: Component, *args):
if component.func:
component.func(*args)
elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args])
else:
logging.warning(f"Component {component} does not appear to be executable.")
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
if isinstance(args, argparse.Namespace):
args = {k: v for k, v in args._get_kwargs()}
@@ -230,25 +260,40 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
args = {}
if "Patch|Game|Component" in args:
file, component, _ = identify(args["Patch|Game|Component"])
file, component = identify(args["Patch|Game|Component"])
if file:
args['file'] = file
if component:
args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
if args["update_settings"]:
update_settings()
if 'file' in args:
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
run_component(args["component"], args["file"], *args["args"])
elif 'component' in args:
subprocess.run([*get_exe(args['component']), *args['args']])
else:
run_component(args["component"], *args["args"])
elif not args["update_settings"]:
run_gui()
if __name__ == '__main__':
init_logging('Launcher')
multiprocessing.freeze_support()
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
help="Pass either a patch file, a generated game or the name of a component to run.")
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
run_group = parser.add_argument_group("Run")
run_group.add_argument("--update_settings", action="store_true",
help="Update host.yaml and exit.")
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
help="Pass either a patch file, a generated game or the name of a component to run.")
run_group.add_argument("args", nargs="*",
help="Arguments to pass to component.")
main(parser.parse_args())
from worlds.LauncherComponents import processes
for process in processes:
# we await all child processes to close before we tear down the process host
# this makes it feel like each one is its own program, as the Launcher is closed now
process.join()

View File

@@ -9,15 +9,18 @@ if __name__ == "__main__":
import asyncio
import base64
import binascii
import colorama
import io
import logging
import os
import re
import select
import shlex
import socket
import struct
import sys
import subprocess
import time
import typing
import urllib
import colorama
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
@@ -30,6 +33,7 @@ from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
class GameboyException(Exception):
pass
@@ -91,7 +95,7 @@ class LAClientConstants:
# wLinkSendShopTarget = 0xDDFF
wRecvIndex = 0xDDFE # 0xDB58
wRecvIndex = 0xDDFD # Two bytes
wCheckAddress = 0xC0FF - 0x4
WRamCheckSize = 0x4
WRamSafetyValue = bytearray([0]*WRamCheckSize)
@@ -115,17 +119,17 @@ class RAGameboy():
assert (self.socket)
self.socket.setblocking(False)
def get_retroarch_version(self):
self.send(b'VERSION\n')
select.select([self.socket], [], [])
response_str, addr = self.socket.recvfrom(16)
async def send_command(self, command, timeout=1.0):
self.send(f'{command}\n')
response_str = await self.async_recv()
self.check_command_response(command, response_str)
return response_str.rstrip()
def get_retroarch_status(self, timeout):
self.send(b'GET_STATUS\n')
select.select([self.socket], [], [], timeout)
response_str, addr = self.socket.recvfrom(1000, )
return response_str.rstrip()
async def get_retroarch_version(self):
return await self.send_command("VERSION")
async def get_retroarch_status(self):
return await self.send_command("GET_STATUS")
def set_cache_limits(self, cache_start, cache_size):
self.cache_start = cache_start
@@ -141,8 +145,8 @@ class RAGameboy():
response, _ = self.socket.recvfrom(4096)
return response
async def async_recv(self):
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
async def async_recv(self, timeout=1.0):
response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(self.socket, 4096), timeout)
return response
async def check_safe_gameplay(self, throw=True):
@@ -169,6 +173,8 @@ class RAGameboy():
raise InvalidEmulatorStateError()
return False
if not await check_wram():
if throw:
raise InvalidEmulatorStateError()
return False
return True
@@ -227,20 +233,30 @@ class RAGameboy():
return r
def check_command_response(self, command: str, response: bytes):
if command == "VERSION":
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
else:
ok = response.startswith(command.encode())
if not ok:
logger.warning(f"Bad response to command {command} - {response}")
raise BadRetroArchResponse()
def read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = self.recv()
self.check_command_response(command, response)
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
if splits[2][:2] == "-1":
raise BadRetroArchResponse()
# TODO: check response address, check hex behavior between RA and BH
return bytearray.fromhex(splits[2])
async def async_read_memory(self, address, size=1):
@@ -248,14 +264,21 @@ class RAGameboy():
self.send(f'{command} {hex(address)} {size}\n')
response = await self.async_recv()
self.check_command_response(command, response)
response = response[:-1]
splits = response.decode().split(" ", 2)
try:
response_addr = int(splits[1], 16)
except ValueError:
raise BadRetroArchResponse()
assert (splits[0] == command)
# Ignore the address for now
if response_addr != address:
raise BadRetroArchResponse()
# TODO: transform to bytes
return bytearray.fromhex(splits[2])
ret = bytearray.fromhex(splits[2])
if len(ret) > size:
raise BadRetroArchResponse()
return ret
def write_memory(self, address, bytes):
command = "WRITE_CORE_MEMORY"
@@ -263,7 +286,7 @@ class RAGameboy():
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
self.check_command_response(command, response)
splits = response.decode().split(" ", 3)
assert (splits[0] == command)
@@ -281,6 +304,9 @@ class LinksAwakeningClient():
pending_deathlink = False
deathlink_debounce = True
recvd_checks = {}
retroarch_address = None
retroarch_port = None
gameboy = None
def msg(self, m):
logger.info(m)
@@ -288,50 +314,48 @@ class LinksAwakeningClient():
self.gameboy.send(s)
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
self.retroarch_address = retroarch_address
self.retroarch_port = retroarch_port
pass
stop_bizhawk_spam = False
async def wait_for_retroarch_connection(self):
logger.info("Waiting on connection to Retroarch...")
if not self.stop_bizhawk_spam:
logger.info("Waiting on connection to Retroarch...")
self.stop_bizhawk_spam = True
self.gameboy = RAGameboy(self.retroarch_address, self.retroarch_port)
while True:
try:
version = self.gameboy.get_retroarch_version()
version = await self.gameboy.get_retroarch_version()
NO_CONTENT = b"GET_STATUS CONTENTLESS"
status = NO_CONTENT
core_type = None
GAME_BOY = b"game_boy"
while status == NO_CONTENT or core_type != GAME_BOY:
try:
status = self.gameboy.get_retroarch_status(0.1)
if status.count(b" ") < 2:
await asyncio.sleep(1.0)
continue
GET_STATUS, PLAYING, info = status.split(b" ", 2)
if status.count(b",") < 2:
await asyncio.sleep(1.0)
continue
core_type, rom_name, self.game_crc = info.split(b",", 2)
if core_type != GAME_BOY:
logger.info(
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
await asyncio.sleep(1.0)
continue
except (BlockingIOError, TimeoutError) as e:
await asyncio.sleep(0.1)
pass
logger.info(f"Connected to Retroarch {version} {info}")
self.gameboy.read_memory(0x1000)
status = await self.gameboy.get_retroarch_status()
if status.count(b" ") < 2:
await asyncio.sleep(1.0)
continue
GET_STATUS, PLAYING, info = status.split(b" ", 2)
if status.count(b",") < 2:
await asyncio.sleep(1.0)
continue
core_type, rom_name, self.game_crc = info.split(b",", 2)
if core_type != GAME_BOY:
logger.info(
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
await asyncio.sleep(1.0)
continue
self.stop_bizhawk_spam = False
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
return
except ConnectionResetError:
except (BlockingIOError, TimeoutError, ConnectionResetError):
await asyncio.sleep(1.0)
pass
def reset_auth(self):
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
if self.auth:
assert (auth == self.auth)
async def reset_auth(self):
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
self.auth = auth
async def wait_and_init_tracker(self):
@@ -365,14 +389,16 @@ class LinksAwakeningClient():
item_id, from_player])
status |= 1
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
self.gameboy.write_memory(LAClientConstants.wRecvIndex, [next_index])
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
should_reset_auth = False
async def wait_for_game_ready(self):
logger.info("Waiting on game to be in valid state...")
while not await self.gameboy.check_safe_gameplay(throw=False):
pass
logger.info("Ready!")
last_index = 0
if self.should_reset_auth:
self.should_reset_auth = False
raise GameboyException("Resetting due to wrong archipelago server")
logger.info("Game connection ready!")
async def is_victory(self):
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
@@ -382,11 +408,6 @@ class LinksAwakeningClient():
await self.item_tracker.readItems()
await self.gps_tracker.read_location()
next_index = self.gameboy.read_memory(LAClientConstants.wRecvIndex)[0]
if next_index != self.last_index:
self.last_index = next_index
# logger.info(f"Got new index {next_index}")
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
if self.deathlink_debounce and current_health != 0:
self.deathlink_debounce = False
@@ -404,7 +425,7 @@ class LinksAwakeningClient():
if await self.is_victory():
await win_cb()
recv_index = (await self.gameboy.async_read_memory_safe(LAClientConstants.wRecvIndex))[0]
recv_index = struct.unpack(">H", await self.gameboy.async_read_memory(LAClientConstants.wRecvIndex, 2))[0]
# Play back one at a time
if recv_index in self.recvd_checks:
@@ -438,12 +459,16 @@ class LinksAwakeningContext(CommonContext):
found_checks = []
last_resend = time.time()
magpie = MagpieBridge()
magpie_enabled = False
magpie = None
magpie_task = None
won = False
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient()
if magpie:
self.magpie_enabled = True
self.magpie = MagpieBridge()
super().__init__(server_address, password)
def run_gui(self) -> None:
@@ -462,16 +487,17 @@ class LinksAwakeningContext(CommonContext):
def build(self):
b = super().build()
button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
if self.ctx.magpie_enabled:
button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
self.connect_layout.add_widget(button)
self.connect_layout.add_widget(button)
return b
self.ui = LADXManager(self)
@@ -481,6 +507,15 @@ class LinksAwakeningContext(CommonContext):
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
await self.send_msgs(message)
had_invalid_slot_data = None
def event_invalid_slot(self):
# The next time we try to connect, reset the game loop for new auth
self.had_invalid_slot_data = True
self.auth = None
# Don't try to autoreconnect, it will just fail
self.disconnected_intentionally = True
CommonContext.event_invalid_slot(self)
ENABLE_DEATHLINK = False
async def send_deathlink(self):
if self.ENABLE_DEATHLINK:
@@ -506,13 +541,23 @@ class LinksAwakeningContext(CommonContext):
def new_checks(self, item_ids, ladxr_ids):
self.found_checks += item_ids
create_task_log_exception(self.send_checks())
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
if self.magpie_enabled:
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(LinksAwakeningContext, self).server_auth(password_requested)
if self.had_invalid_slot_data:
# We are connecting when previously we had the wrong ROM or server - just in case
# re-read the ROM so that if the user had the correct address but wrong ROM, we
# allow a successful reconnect
self.client.should_reset_auth = True
self.had_invalid_slot_data = False
while self.client.auth == None:
await asyncio.sleep(0.1)
self.auth = self.client.auth
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
@@ -520,9 +565,13 @@ class LinksAwakeningContext(CommonContext):
self.game = self.slot_info[self.slot].game
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], args["index"]):
for index, item in enumerate(args["items"], start=args["index"]):
self.client.recvd_checks[index] = item
async def sync(self):
sync_msg = [{'cmd': 'Sync'}]
await self.send_msgs(sync_msg)
item_id_lookup = get_locations_to_id()
async def run_game_loop(self):
@@ -537,18 +586,33 @@ class LinksAwakeningContext(CommonContext):
async def deathlink():
await self.send_deathlink()
self.magpie_task = asyncio.create_task(self.magpie.serve())
if self.magpie_enabled:
self.magpie_task = asyncio.create_task(self.magpie.serve())
# yield to allow UI to start
await asyncio.sleep(0)
while True:
try:
# TODO: cancel all client tasks
logger.info("(Re)Starting game loop")
if not self.client.stop_bizhawk_spam:
logger.info("(Re)Starting game loop")
self.found_checks.clear()
# On restart of game loop, clear all checks, just in case we swapped ROMs
# this isn't totally neccessary, but is extra safety against cross-ROM contamination
self.client.recvd_checks.clear()
await self.client.wait_for_retroarch_connection()
self.client.reset_auth()
await self.client.reset_auth()
# If we find ourselves with new auth after the reset, reconnect
if self.auth and self.client.auth != self.auth:
# It would be neat to reconnect here, but connection needs this loop to be running
logger.info("Detected new ROM, disconnecting...")
await self.disconnect()
continue
if not self.client.recvd_checks:
await self.sync()
await self.client.wait_and_init_tracker()
while True:
@@ -558,39 +622,62 @@ class LinksAwakeningContext(CommonContext):
if self.last_resend + 5.0 < now:
self.last_resend = now
await self.send_checks()
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
if self.magpie_enabled:
try:
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
except Exception:
# Don't let magpie errors take out the client
pass
if self.client.should_reset_auth:
self.client.should_reset_auth = False
raise GameboyException("Resetting due to wrong archipelago server")
except (GameboyException, asyncio.TimeoutError, TimeoutError, ConnectionResetError):
await asyncio.sleep(1.0)
except GameboyException:
time.sleep(1.0)
pass
def run_game(romfile: str) -> None:
auto_start = typing.cast(typing.Union[bool, str],
Utils.get_options()["ladx_options"].get("rom_start", True))
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif isinstance(auto_start, str):
args = shlex.split(auto_start)
# Specify full path to ROM as we are going to cd in popen
full_rom_path = os.path.realpath(romfile)
args.append(full_rom_path)
try:
# set cwd so that paths to lua scripts are always relative to our client
if getattr(sys, 'frozen', False):
# The application is frozen
script_dir = os.path.dirname(sys.executable)
else:
script_dir = os.path.dirname(os.path.realpath(__file__))
subprocess.Popen(args, stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, cwd=script_dir)
except FileNotFoundError:
logger.error(f"Couldn't launch ROM, {args[0]} is missing")
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
args = parser.parse_args()
logger.info(args)
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta:
args.url = meta["server"]
if "server" in meta and not args.connect:
args.connect = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.password:
args.password = urllib.parse.unquote(url.password)
ctx = LinksAwakeningContext(args.connect, args.password)
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
@@ -600,6 +687,10 @@ async def main():
ctx.run_gui()
ctx.run_cli()
# Down below run_gui so that we get errors out of the process
if args.diff_file:
run_game(rom_file)
await ctx.exit_event.wait()
await ctx.shutdown()

View File

@@ -25,7 +25,7 @@ ModuleUpdate.update()
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
get_adjuster_settings, tkinter_center_window, init_logging
get_adjuster_settings, get_adjuster_settings_no_defaults, tkinter_center_window, init_logging
GAME_ALTTP = "A Link to the Past"
@@ -43,8 +43,49 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action):
return textwrap.dedent(action.help)
# See argparse.BooleanOptionalAction
class BooleanOptionalActionWithDisable(argparse.Action):
def __init__(self,
option_strings,
dest,
default=None,
type=None,
choices=None,
required=False,
help=None,
metavar=None):
def main():
_option_strings = []
for option_string in option_strings:
_option_strings.append(option_string)
if option_string.startswith('--'):
option_string = '--disable' + option_string[2:]
_option_strings.append(option_string)
if help is not None and default is not None:
help += " (default: %(default)s)"
super().__init__(
option_strings=_option_strings,
dest=dest,
nargs=0,
default=default,
type=type,
choices=choices,
required=required,
help=help,
metavar=metavar)
def __call__(self, parser, namespace, values, option_string=None):
if option_string in self.option_strings:
setattr(namespace, self.dest, not option_string.startswith('--disable'))
def format_usage(self):
return ' | '.join(self.option_strings)
def get_argparser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
@@ -52,6 +93,8 @@ def main():
help='Path to an ALttP Japan(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--auto_apply', default='ask',
choices=['ask', 'always', 'never'], help='Whether or not to apply settings automatically in the future.')
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
help='''\
@@ -61,7 +104,7 @@ def main():
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
parser.add_argument('--music', default=True, help='Enables/Disables game music.', action=BooleanOptionalActionWithDisable)
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
help='''\
@@ -85,9 +128,6 @@ def main():
parser.add_argument('--ow_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
# parser.add_argument('--link_palettes', default='default',
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
# 'sick'])
parser.add_argument('--shield_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
@@ -107,16 +147,23 @@ def main():
Alternatively, can be a ALttP Rom patched with a Link
sprite that will be extracted.
''')
parser.add_argument('--sprite_pool', nargs='+', default=[], help='''
A list of sprites to pull from.
''')
parser.add_argument('--oof', help='''\
Path to a sound effect to replace Link's "oof" sound.
Needs to be in a .brr format and have a length of no
more than 2673 bytes, created from a 16-bit signed PCM
.wav at 12khz. https://github.com/boldowa/snesbrr
''')
parser.add_argument('--names', default='', type=str)
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
args = parser.parse_args()
args.music = not args.disablemusic
return parser
def main():
parser = get_argparser()
args = parser.parse_args(namespace=get_adjuster_settings_no_defaults(GAME_ALTTP))
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
args.loglevel]
@@ -193,7 +240,7 @@ def adjustGUI():
from tkinter import Tk, LEFT, BOTTOM, TOP, \
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
from argparse import Namespace
from Main import __version__ as MWVersion
from Utils import __version__ as MWVersion
adjustWindow = Tk()
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
set_icon(adjustWindow)
@@ -528,9 +575,6 @@ class AttachTooltip(object):
def get_rom_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
if not adjuster_settings:
adjuster_settings = Namespace()
adjuster_settings.baserom = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
romFrame = Frame(parent)
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
@@ -558,33 +602,8 @@ def get_rom_frame(parent=None):
return romFrame, romVar
def get_rom_options_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
defaults = {
"auto_apply": 'ask',
"music": True,
"reduceflashing": True,
"deathlink": False,
"sprite": None,
"oof": None,
"quickswap": True,
"menuspeed": 'normal',
"heartcolor": 'red',
"heartbeep": 'normal',
"ow_palettes": 'default',
"uw_palettes": 'default',
"hud_palettes": 'default',
"sword_palettes": 'default',
"shield_palettes": 'default',
"sprite_pool": [],
"allowcollect": False,
}
if not adjuster_settings:
adjuster_settings = Namespace()
for key, defaultvalue in defaults.items():
if not hasattr(adjuster_settings, key):
setattr(adjuster_settings, key, defaultvalue)
romOptionsFrame = LabelFrame(parent, text="Rom options")
romOptionsFrame.columnconfigure(0, weight=1)

376
MMBN3Client.py Normal file
View File

@@ -0,0 +1,376 @@
import asyncio
import hashlib
import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
import bsdiff4
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from NetUtils import ClientStatus
from worlds.mmbn3.Items import items_by_id
from worlds.mmbn3.Rom import get_base_rom_path
from worlds.mmbn3.Locations import all_locations, scoutable_locations
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_REFUSED_STATUS = \
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
script_version: int = 2
debugEnabled = False
locations_checked = []
items_sent = []
itemIndex = 1
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
class MMBN3CommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_gba(self):
"""Check GBA Connection State"""
if isinstance(self.ctx, MMBN3Context):
logger.info(f"GBA Status: {self.ctx.gba_status}")
def _cmd_debug(self):
"""Toggle the Debug Text overlay in ROM"""
global debugEnabled
debugEnabled = not debugEnabled
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
class MMBN3Context(CommonContext):
command_processor = MMBN3CommandProcessor
game = "MegaMan Battle Network 3"
items_handling = 0b001 # full local
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gba_streams: (StreamReader, StreamWriter) = None
self.gba_sync_task = None
self.gba_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.version_warning = False
self.auth_name = None
self.slot_data = dict()
self.patching_error = False
self.sent_hints = []
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(MMBN3Context, self).server_auth(password_requested)
if self.auth_name is None:
self.awaiting_rom = True
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
return
logger.info("Attempting to decode from ROM... ")
self.awaiting_rom = False
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
logger.info("Connecting as "+self.auth)
await self.send_connect(name=self.auth)
def run_gui(self):
from kvui import GameManager
class MMBN3Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago MegaMan Battle Network 3 Client"
self.ui = MMBN3Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.slot_data = args.get("slot_data", {})
print(self.slot_data)
class ItemInfo:
id = 0x00
sender = ""
type = ""
count = 1
itemName = "Unknown"
itemID = 0x00 # Item ID, Chip ID, etc.
subItemID = 0x00 # Code for chips, color for programs
itemIndex = 1
def __init__(self, id, sender, type):
self.id = id
self.sender = sender
self.type = type
def get_json(self):
json_data = {
"id": self.id,
"sender": self.sender,
"type": self.type,
"itemName": self.itemName,
"itemID": self.itemID,
"subItemID": self.subItemID,
"count": self.count,
"itemIndex": self.itemIndex
}
return json_data
def get_payload(ctx: MMBN3Context):
global debugEnabled
items_sent = []
for i, item in enumerate(ctx.items_received):
item_data = items_by_id[item.item]
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
new_item.itemIndex = i+1
new_item.itemName = item_data.itemName
new_item.type = item_data.type
new_item.itemID = item_data.itemID
new_item.subItemID = item_data.subItemID
new_item.count = item_data.count
items_sent.append(new_item)
return json.dumps({
"items": [item.get_json() for item in items_sent],
"debug": debugEnabled
})
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
# Game completion handling
if payload["gameComplete"] and not ctx.finished_game:
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL
}])
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload["locations"]:
ctx.location_table = payload["locations"]
locs = [loc.id for loc in all_locations
if check_location_packet(loc, ctx.location_table)]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": locs
}])
# If trade hinting is enabled, send scout checks
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
trade_bits = [loc.id for loc in scoutable_locations
if check_location_scouted(loc, payload["locations"])]
scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
if len(scouted_locs) > 0:
ctx.sent_hints.extend(scouted_locs)
await ctx.send_msgs([{
"cmd": "LocationScouts",
"locations": scouted_locs,
"create_as_hint": 2
}])
def check_location_packet(location, memory):
if len(memory) == 0:
return False
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
location_key = hex(location.flag_byte)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.flag_mask
def check_location_scouted(location, memory):
if len(memory) == 0:
return False
location_key = hex(location.hint_flag)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.hint_flag_mask
async def gba_sync_task(ctx: MMBN3Context):
logger.info("Starting GBA connector. Use /gba for status information.")
if ctx.patching_error:
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
while not ctx.exit_event.is_set():
error_status = None
if ctx.gba_streams:
(reader, writer) = ctx.gba_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to four fields
# 1. str: player name (always)
# 2. int: script version (always)
# 3. dict[str, byte]: value of location's memory byte
# 4. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get("scriptVersion", 0)
if reported_version >= script_version:
if ctx.game is not None and "locations" in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
if not ctx.auth:
ctx.auth_name = bytes(data_decoded["playerName"])
if ctx.awaiting_rom:
logger.info("Awaiting data from ROM...")
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
"Please update to the latest version."
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to GBA")
ctx.gba_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.gba_status = error_status
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
else:
try:
logger.debug("Attempting to connect to GBA")
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
options = Utils.get_options().get("mmbn3_options", None)
if options is None:
auto_start = True
else:
auto_start = options.get("rom_start", True)
if auto_start:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(apmmbn3_file):
base_name = os.path.splitext(apmmbn3_file)[0]
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
try:
with patch_archive.open("delta.bsdiff4", 'r') as stream:
patch_data = stream.read()
except KeyError:
raise FileNotFoundError("Patch file missing from archive.")
rom_file = get_base_rom_path()
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
patched_rom_file = base_name+".gba"
with open(patched_rom_file, 'wb') as patched_rom:
patched_rom.write(patched_bytes)
asyncio.create_task(run_game(patched_rom_file))
def confirm_checksum():
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
return False
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
basemd5 = hashlib.md5()
basemd5.update(rom_bytes)
return CHECKSUM_BLUE == basemd5.hexdigest()
if __name__ == "__main__":
Utils.init_logging("MMBN3Client")
async def main():
multiprocessing.freeze_support()
parser = get_base_parser()
parser.add_argument("patch_file", default="", type=str, nargs="?",
help="Path to an APMMBN3 file")
args = parser.parse_args()
checksum_matches = confirm_checksum()
if checksum_matches:
if args.patch_file:
asyncio.create_task(patch_and_run_game(args.patch_file))
ctx = MMBN3Context(args.connect, args.password)
if not checksum_matches:
ctx.patching_error = True
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gba_sync_task:
await ctx.gba_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

81
Main.py
View File

@@ -7,29 +7,24 @@ import tempfile
import time
import zipfile
import zlib
from typing import Dict, List, Optional, Set, Tuple
from typing import Dict, List, Optional, Set, Tuple, Union
import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
from Options import StartInventoryPool
from Utils import __version__, get_options, output_path, version_tuple
from settings import get_settings
from Utils import __version__, output_path, version_tuple
from worlds import AutoWorld
from worlds.alttp.Regions import is_main_entrance
from worlds.alttp.Shops import FillDisabledShopSlots
from worlds.alttp.SubClasses import LTTPRegionType
from worlds.generic.Rules import exclusion_rules, locality_rules
ordered_areas = (
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
)
__all__ = ["main"]
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
if not baked_server_options:
baked_server_options = get_options()["server_options"]
baked_server_options = get_settings().server_options.as_dict()
assert isinstance(baked_server_options, dict)
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
output_path.cached_path = args.outputpath
@@ -138,20 +133,27 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.non_local_items[player].value -= world.local_items[player].value
world.non_local_items[player].value -= set(world.local_early_items[player])
if world.players > 1:
locality_rules(world)
else:
world.non_local_items[1].value = set()
world.local_items[1].value = set()
AutoWorld.call_all(world, "set_rules")
for player in world.player_ids:
exclusion_rules(world, player, world.exclude_locations[player].value)
world.priority_locations[player].value -= world.exclude_locations[player].value
for location_name in world.priority_locations[player].value:
world.get_location(location_name, player).progress_type = LocationProgressType.PRIORITY
try:
location = world.get_location(location_name, player)
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
if location_name not in world.worlds[player].location_name_to_id:
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
else:
location.progress_type = LocationProgressType.PRIORITY
# Set local and non-local item rules.
if world.players > 1:
locality_rules(world)
else:
world.non_local_items[1].value = set()
world.local_items[1].value = set()
AutoWorld.call_all(world, "generate_basic")
# remove starting inventory from pool items.
@@ -163,7 +165,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player, items in depletion_pool.items():
player_world: AutoWorld.World = world.worlds[player]
for count in items.values():
new_items.append(player_world.create_filler())
for _ in range(count):
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(world.itempool):
if depletion_pool[item.player].get(item.name, 0):
@@ -183,6 +186,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if remaining_items:
raise Exception(f"{world.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
world.itempool[:] = new_items
# temporary home for item links, should be moved out of Main
@@ -283,8 +287,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, 'post_fill')
if world.players > 1:
if world.players > 1 and not args.skip_prog_balancing:
balance_multiworld_progression(world)
else:
logger.info("Progression balancing skipped.")
logger.info(f'Beginning output...')
@@ -309,35 +315,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
er_hint_data: Dict[int, Dict[int, str]] = {}
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
checks_in_area = {player: {area: list() for area in ordered_areas}
for player in range(1, world.players + 1)}
for player in range(1, world.players + 1):
checks_in_area[player]["Total"] = 0
for location in world.get_filled_locations():
if type(location.address) is int:
if location.game != "A Link to the Past":
checks_in_area[location.player]["Light World"].append(location.address)
else:
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
if location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'} \
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif location.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
FillDisabledShopSlots(world)
def write_multidata():
import NetUtils
slot_data = {}
@@ -397,10 +374,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for game_world in world.worlds.values()
}
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"names": names, # TODO: remove after 0.3.9
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
"locations": locations_data,
"checks_in_area": checks_in_area,
@@ -422,7 +400,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
f.write(bytes([3])) # version of format
f.write(multidata)
multidata_task = pool.submit(write_multidata)
output_file_futures.append(pool.submit(write_multidata))
if not check_accessibility_task.result():
if not world.can_beat_game():
raise Exception("Game appears as unbeatable. Aborting.")
@@ -430,7 +408,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.warning("Location Accessibility requirements not fulfilled.")
# retrieve exceptions via .result() if they occurred.
multidata_task.result()
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
if i % 10 == 0 or i == len(output_file_futures):
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')

View File

@@ -299,7 +299,7 @@ if __name__ == '__main__':
versions = get_minecraft_versions(data_version, channel)
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
forge_dir = options["minecraft_options"]["forge_directory"]
max_heap = options["minecraft_options"]["max_heap_size"]
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]

View File

@@ -38,7 +38,7 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType
SlotType, LocationStore
min_client_version = Version(0, 1, 6)
colorama.init()
@@ -152,7 +152,9 @@ class Context:
"compatibility": int}
# team -> slot id -> list of clients authenticated to slot.
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
hints_used: typing.Dict[typing.Tuple[int, int], int]
groups: typing.Dict[int, typing.Set[int]]
save_version = 2
stored_data: typing.Dict[str, object]
@@ -187,8 +189,6 @@ class Context:
self.player_name_lookup: typing.Dict[str, team_slot] = {}
self.connect_names = {} # names of slots clients can connect to
self.allow_releases = {}
# player location_id item_id target_player_id
self.locations = {}
self.host = host
self.port = port
self.server_password = server_password
@@ -284,6 +284,7 @@ class Context:
except websockets.ConnectionClosed:
logging.exception(f"Exception during send_msgs, could not send {msg}")
await self.disconnect(endpoint)
return False
else:
if self.log_network:
logging.info(f"Outgoing message: {msg}")
@@ -297,6 +298,7 @@ class Context:
except websockets.ConnectionClosed:
logging.exception("Exception during send_encoded_msgs")
await self.disconnect(endpoint)
return False
else:
if self.log_network:
logging.info(f"Outgoing message: {msg}")
@@ -311,6 +313,7 @@ class Context:
websockets.broadcast(sockets, msg)
except RuntimeError:
logging.exception("Exception during broadcast_send_encoded_msgs")
return False
else:
if self.log_network:
logging.info(f"Outgoing broadcast: {msg}")
@@ -413,7 +416,7 @@ class Context:
self.seed_name = decoded_obj["seed_name"]
self.random.seed(self.seed_name)
self.connect_names = decoded_obj['connect_names']
self.locations = decoded_obj['locations']
self.locations = LocationStore(decoded_obj.pop("locations")) # pre-emptively free memory
self.slot_data = decoded_obj['slot_data']
for slot, data in self.slot_data.items():
self.read_data[f"slot_data_{slot}"] = lambda data=data: data
@@ -792,7 +795,7 @@ async def on_client_joined(ctx: Context, client: Client):
ctx.broadcast_text_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
f"{verb} {ctx.games[client.slot]} has joined. "
f"Client({version_str}), {client.tags}).",
f"Client({version_str}), {client.tags}.",
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
ctx.notify_client(client, "Now that you are connected, "
"you can use !help to list commands to run via the server. "
@@ -902,11 +905,7 @@ def release_player(ctx: Context, team: int, slot: int):
def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
"""register any locations that are in the multidata, pointing towards this player"""
all_locations = collections.defaultdict(set)
for source_slot, location_data in ctx.locations.items():
for location_id, values in location_data.items():
if values[1] == slot:
all_locations[source_slot].add(location_id)
all_locations = ctx.locations.get_for_player(slot)
ctx.broadcast_text_all("%s (Team #%d) has collected their items from other worlds."
% (ctx.player_names[(team, slot)], team + 1),
@@ -925,11 +924,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
items = []
for location_id in ctx.locations[slot]:
if location_id not in ctx.location_checks[team, slot]:
items.append(ctx.locations[slot][location_id][0]) # item ID
return sorted(items)
return ctx.locations.get_remaining(ctx.location_checks, team, slot)
def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem):
@@ -977,13 +972,12 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
slots.add(group_id)
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
for finding_player, check_data in ctx.locations.items():
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
if receiving_player in slots and item_id == seeked_item_id:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags))
for finding_player, location_id, item_id, receiving_player, item_flags \
in ctx.locations.find_item(slots, seeked_item_id):
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags))
return hints
@@ -1555,15 +1549,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_checked_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
return [location_id for
location_id in ctx.locations[slot] if
location_id in ctx.location_checks[team, slot]]
return ctx.locations.get_checked(ctx.location_checks, team, slot)
def get_missing_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
return [location_id for
location_id in ctx.locations[slot] if
location_id not in ctx.location_checks[team, slot]]
return ctx.locations.get_missing(ctx.location_checks, team, slot)
def get_client_points(ctx: Context, client: Client) -> int:
@@ -2128,13 +2118,15 @@ class ServerCommandProcessor(CommonCommandProcessor):
async def console(ctx: Context):
import sys
queue = asyncio.Queue()
Utils.stream_input(sys.stdin, queue)
worker = Utils.stream_input(sys.stdin, queue)
while not ctx.exit_event.is_set():
try:
# I don't get why this while loop is needed. Works fine without it on clients,
# but the queue.get() for server never fulfills if the queue is empty when entering the await.
while queue.qsize() == 0:
await asyncio.sleep(0.05)
if not worker.is_alive():
return
input_text = await queue.get()
queue.task_done()
ctx.commandprocessor(input_text)
@@ -2145,7 +2137,7 @@ async def console(ctx: Context):
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
defaults = Utils.get_options()["server_options"]
defaults = Utils.get_options()["server_options"].as_dict()
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
parser.add_argument('--host', default=defaults["host"])
parser.add_argument('--port', default=defaults["port"], type=int)
@@ -2254,12 +2246,15 @@ async def main(args: argparse.Namespace):
if not isinstance(e, ImportError):
logging.error(f"Failed to load tkinter ({e})")
logging.info("Pass a multidata filename on command line to run headless.")
exit(1)
# when cx_Freeze'd the built-in exit is not available, so we import sys.exit instead
import sys
sys.exit(1)
raise
if not data_filename:
logging.info("No file selected. Exiting.")
exit(1)
import sys
sys.exit(1)
try:
ctx.load(data_filename, args.use_embedded_options)

View File

@@ -2,6 +2,7 @@ from __future__ import annotations
import typing
import enum
import warnings
from json import JSONEncoder, JSONDecoder
import websockets
@@ -343,3 +344,85 @@ class Hint(typing.NamedTuple):
@property
def local(self):
return self.receiving_player == self.finding_player
class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
def __init__(self, values: typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
super().__init__(values)
if not self:
raise ValueError(f"Rejecting game with 0 players")
if len(self) != max(self):
raise ValueError("Player IDs not continuous")
if len(self.get(0, {})):
raise ValueError("Invalid player id 0 for location")
def find_item(self, slots: typing.Set[int], seeked_item_id: int
) -> typing.Generator[typing.Tuple[int, int, int, int, int], None, None]:
for finding_player, check_data in self.items():
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
if receiving_player in slots and item_id == seeked_item_id:
yield finding_player, location_id, item_id, receiving_player, item_flags
def get_for_player(self, slot: int) -> typing.Dict[int, typing.Set[int]]:
import collections
all_locations: typing.Dict[int, typing.Set[int]] = collections.defaultdict(set)
for source_slot, location_data in self.items():
for location_id, values in location_data.items():
if values[1] == slot:
all_locations[source_slot].add(location_id)
return all_locations
def get_checked(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
if not checked:
# This optimizes the case where everyone connects to a fresh game at the same time.
return []
return [location_id for
location_id in self[slot] if
location_id in checked]
def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
if not checked:
# This optimizes the case where everyone connects to a fresh game at the same time.
return list(self[slot])
return [location_id for
location_id in self[slot] if
location_id not in checked]
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
player_locations = self[slot]
return sorted([player_locations[location_id][0] for
location_id in player_locations if
location_id not in checked])
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
LocationStore = _LocationStore
else:
try:
from _speedups import LocationStore
import _speedups
import os.path
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
warnings.warn(f"{_speedups.__file__} outdated! "
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
except ImportError:
try:
import pyximport
pyximport.install()
except ImportError:
pyximport = None
try:
from _speedups import LocationStore
except ImportError:
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
"Install a matching C++ compiler for your platform to compile _speedups.")
LocationStore = _LocationStore

View File

@@ -44,7 +44,7 @@ def adjustGUI():
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
OptionMenu, filedialog, messagebox, ttk
from argparse import Namespace
from Main import __version__ as MWVersion
from Utils import __version__ as MWVersion
window = tk.Tk()
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")

View File

@@ -100,7 +100,7 @@ class OoTContext(CommonContext):
await super(OoTContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to Bizhawk to get player information')
logger.info('Awaiting connection to EmuHawk to get player information')
return
await self.send_connect()
@@ -296,8 +296,6 @@ async def patch_and_run_game(apz5_file):
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
if not os.path.exists(rom_file_name):
rom_file_name = Utils.user_path(rom_file_name)
rom = Rom(rom_file_name)
sub_file = None

View File

@@ -1,13 +1,15 @@
from __future__ import annotations
import abc
import logging
from copy import deepcopy
import math
import numbers
import typing
import random
import typing
from copy import deepcopy
from schema import And, Optional, Or, Schema
from schema import Schema, And, Or, Optional
from Utils import get_fuzzy_results
if typing.TYPE_CHECKING:
@@ -769,7 +771,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
@@ -787,8 +789,14 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
def get_option_name(self, value):
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __contains__(self, item):
return item in self.value
def __getitem__(self, item: str) -> typing.Any:
return self.value.__getitem__(item)
def __iter__(self) -> typing.Iterator[str]:
return self.value.__iter__()
def __len__(self) -> int:
return self.value.__len__()
class ItemDict(OptionDict):
@@ -949,6 +957,7 @@ class DeathLink(Toggle):
class ItemLinks(OptionList):
"""Share part of your item pool with other players."""
display_name = "Item Links"
default = []
schema = Schema([
{

View File

@@ -29,6 +29,9 @@ for location in location_data:
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
and location.address is not None}
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
@@ -72,13 +75,14 @@ class GBContext(CommonContext):
self.items_handling = 0b001
self.sent_release = False
self.sent_collect = False
self.auto_hints = set()
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(GBContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to Bizhawk to get Player information')
logger.info('Awaiting connection to EmuHawk to get Player information')
return
await self.send_connect()
@@ -153,6 +157,33 @@ async def parse_locations(data: List, ctx: GBContext):
locations.append(loc_id)
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
locations.append(loc_id)
hints = []
if flags["EventFlag"][280] & 16:
hints.append("Cerulean Bicycle Shop")
if flags["EventFlag"][280] & 32:
hints.append("Route 2 Gate - Oak's Aide")
if flags["EventFlag"][280] & 64:
hints.append("Route 11 Gate 2F - Oak's Aide")
if flags["EventFlag"][280] & 128:
hints.append("Route 15 Gate 2F - Oak's Aide")
if flags["EventFlag"][281] & 1:
hints += ["Celadon Prize Corner - Item Prize 1", "Celadon Prize Corner - Item Prize 2",
"Celadon Prize Corner - Item Prize 3"]
if (location_name_to_id["Fossil - Choice A"] in ctx.checked_locations and location_name_to_id["Fossil - Choice B"]
not in ctx.checked_locations):
hints.append("Fossil - Choice B")
elif (location_name_to_id["Fossil - Choice B"] in ctx.checked_locations and location_name_to_id["Fossil - Choice A"]
not in ctx.checked_locations):
hints.append("Fossil - Choice A")
hints = [
location_name_to_id[loc] for loc in hints if location_name_to_id[loc] not in ctx.auto_hints and
location_name_to_id[loc] in ctx.missing_locations and location_name_to_id[loc] not in ctx.locations_checked
]
if hints:
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": hints, "create_as_hint": 2}])
ctx.auto_hints.update(hints)
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
await ctx.send_msgs([
{"cmd": "StatusUpdate",

View File

@@ -45,6 +45,12 @@ Currently, the following games are supported:
* Adventure
* DLC Quest
* Noita
* Undertale
* Bumper Stickers
* Mega Man Battle Network 3: Blue Version
* Muse Dash
* DOOM 1993
* Terraria
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -68,12 +68,11 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
options = snes_options.split()
num_options = len(options)
if num_options > 0:
snes_device_number = int(options[0])
if num_options > 1:
snes_address = options[0]
snes_device_number = int(options[1])
elif num_options > 0:
snes_device_number = int(options[0])
self.ctx.snes_reconnect_address = None
if self.ctx.snes_connect_task:
@@ -315,7 +314,7 @@ def launch_sni() -> None:
f"please start it yourself if it is not running")
async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtocol:
async def _snes_connect(ctx: SNIContext, address: str, retry: bool = True) -> WebSocketClientProtocol:
address = f"ws://{address}" if "://" not in address else address
snes_logger.info("Connecting to SNI at %s ..." % address)
seen_problems: typing.Set[str] = set()
@@ -336,6 +335,8 @@ async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtoco
await asyncio.sleep(1)
else:
return snes_socket
if not retry:
break
class SNESRequest(typing.TypedDict):
@@ -563,14 +564,16 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
try:
for address, data in write_list:
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
# REVIEW: above: `if snes_socket is None: return False`
# Does it need to be checked again?
if ctx.snes_socket is not None:
await ctx.snes_socket.send(dumps(PutAddress_Request))
await ctx.snes_socket.send(data)
else:
snes_logger.warning(f"Could not send data to SNES: {data}")
while data:
# Divide the write into packets of 256 bytes.
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
if ctx.snes_socket is not None:
await ctx.snes_socket.send(dumps(PutAddress_Request))
await ctx.snes_socket.send(data[:256])
address += 256
data = data[256:]
else:
snes_logger.warning(f"Could not send data to SNES: {data}")
except ConnectionClosed:
return False
@@ -684,6 +687,8 @@ async def main() -> None:
logging.info(f"Wrote rom file to {romfile}")
if args.diff_file.endswith(".apsoe"):
import webbrowser
async_start(run_game(romfile))
await _snes_connect(SNIContext(args.snes, args.connect, args.password), args.snes, False)
webbrowser.open(f"http://www.evermizer.com/apclient/#server={meta['server']}")
logging.info("Starting Evermizer Client in your Browser...")
import time

File diff suppressed because it is too large Load Diff

512
UndertaleClient.py Normal file
View File

@@ -0,0 +1,512 @@
from __future__ import annotations
import os
import sys
import asyncio
import typing
import bsdiff4
import shutil
import Utils
from NetUtils import NetworkItem, ClientStatus
from worlds import undertale
from MultiServer import mark_raw
from CommonClient import CommonContext, server_loop, \
gui_enabled, ClientCommandProcessor, logger, get_base_parser
from Utils import async_start
class UndertaleCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_resync(self):
"""Manually trigger a resync."""
if isinstance(self.ctx, UndertaleContext):
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_patch(self):
"""Patch the game."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
self.ctx.patch_game()
self.output("Patched.")
def _cmd_savepath(self, directory: str):
"""Redirect to proper save data folder. (Use before connecting!)"""
if isinstance(self.ctx, UndertaleContext):
self.ctx.save_game_folder = directory
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
@mark_raw
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
"""Patch the game automatically."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
tempInstall = steaminstall
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None
if tempInstall is None:
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
elif not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
" command. \"/auto_patch (Steam directory)\".")
else:
for file_name in os.listdir(tempInstall):
if file_name != "steam_api.dll":
shutil.copy(os.path.join(tempInstall, file_name),
os.path.join(os.getcwd(), "Undertale", file_name))
self.ctx.patch_game()
self.output("Patching successful!")
def _cmd_online(self):
"""Makes you no longer able to see other Undertale players."""
if isinstance(self.ctx, UndertaleContext):
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
if "Online" in self.ctx.tags:
self.output(f"Now online.")
else:
self.output(f"Now offline.")
def _cmd_deathlink(self):
"""Toggles deathlink"""
if isinstance(self.ctx, UndertaleContext):
self.ctx.deathlink_status = not self.ctx.deathlink_status
if self.ctx.deathlink_status:
self.output(f"Deathlink enabled.")
else:
self.output(f"Deathlink disabled.")
class UndertaleContext(CommonContext):
tags = {"AP", "Online"}
game = "Undertale"
command_processor = UndertaleCommandProcessor
items_handling = 0b111
route = None
pieces_needed = None
completed_routes = None
completed_count = 0
save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.pieces_needed = 0
self.finished_game = False
self.game = "Undertale"
self.got_deathlink = False
self.syncing = False
self.deathlink_status = False
self.tem_armor = False
self.completed_count = 0
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
# self.save_game_folder: files go in this path to pass data between us and the actual game
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
def patch_game(self):
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
f.write(patchedFile)
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
"Which Character.txt")), "w") as f:
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
"line other than this one.\n", "frisk"])
f.close()
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super().server_auth(password_requested)
await self.get_username()
await self.send_connect()
def clear_undertale_files(self):
path = self.save_game_folder
self.finished_game = False
for root, dirs, files in os.walk(path):
for file in files:
if "check.spot" == file or "scout" == file:
os.remove(os.path.join(root, file))
elif file.endswith((".item", ".victory", ".route", ".playerspot", ".mad",
".youDied", ".LV", ".mine", ".flag", ".hint")):
os.remove(os.path.join(root, file))
async def connect(self, address: typing.Optional[str] = None):
self.clear_undertale_files()
await super().connect(address)
async def disconnect(self, allow_autoreconnect: bool = False):
self.clear_undertale_files()
await super().disconnect(allow_autoreconnect)
async def connection_closed(self):
self.clear_undertale_files()
await super().connection_closed()
async def shutdown(self):
self.clear_undertale_files()
await super().shutdown()
def update_online_mode(self, online):
old_tags = self.tags.copy()
if online:
self.tags.add("Online")
else:
self.tags -= {"Online"}
if old_tags != self.tags and self.server and not self.server.socket.closed:
async_start(self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]))
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
async_start(process_undertale_cmd(self, cmd, args))
def run_gui(self):
from kvui import GameManager
class UTManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Undertale Client"
self.ui = UTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_deathlink(self, data: typing.Dict[str, typing.Any]):
self.got_deathlink = True
super().on_deathlink(data)
def to_room_name(place_name: str):
if place_name == "Old Home Exit":
return "room_ruinsexit"
elif place_name == "Snowdin Forest":
return "room_tundra1"
elif place_name == "Snowdin Town Exit":
return "room_fogroom"
elif place_name == "Waterfall":
return "room_water1"
elif place_name == "Waterfall Exit":
return "room_fire2"
elif place_name == "Hotland":
return "room_fire_prelab"
elif place_name == "Hotland Exit":
return "room_fire_precore"
elif place_name == "Core":
return "room_fire_core1"
async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
if cmd == "Connected":
if not os.path.exists(ctx.save_game_folder):
os.mkdir(ctx.save_game_folder)
ctx.route = args["slot_data"]["route"]
ctx.pieces_needed = args["slot_data"]["key_pieces"]
ctx.tem_armor = args["slot_data"]["temy_armor_include"]
await ctx.send_msgs([{"cmd": "Get", "keys": [str(ctx.slot)+" RoutesDone neutral",
str(ctx.slot)+" RoutesDone pacifist",
str(ctx.slot)+" RoutesDone genocide"]}])
await ctx.send_msgs([{"cmd": "SetNotify", "keys": [str(ctx.slot)+" RoutesDone neutral",
str(ctx.slot)+" RoutesDone pacifist",
str(ctx.slot)+" RoutesDone genocide"]}])
if args["slot_data"]["only_flakes"]:
with open(os.path.join(ctx.save_game_folder, "GenoNoChest.flag"), "w") as f:
f.close()
if not args["slot_data"]["key_hunt"]:
ctx.pieces_needed = 0
if args["slot_data"]["rando_love"]:
filename = f"LOVErando.LV"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
if args["slot_data"]["rando_stats"]:
filename = f"STATrando.LV"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
filename = f"{ctx.route}.route"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
filename = f"check.spot"
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
for ss in set(args["checked_locations"]):
f.write(str(ss-12000)+"\n")
f.close()
elif cmd == "LocationInfo":
for l in args["locations"]:
locationid = l.location
filename = f"{str(locationid-12000)}.hint"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = ""
for i in range(20):
if i < len(str(ctx.item_names[l.item])):
toDraw += str(ctx.item_names[l.item])[i]
else:
break
f.write(toDraw)
f.close()
elif cmd == "Retrieved":
if str(ctx.slot)+" RoutesDone neutral" in args["keys"]:
if args["keys"][str(ctx.slot)+" RoutesDone neutral"] is not None:
ctx.completed_routes["neutral"] = args["keys"][str(ctx.slot)+" RoutesDone neutral"]
if str(ctx.slot)+" RoutesDone genocide" in args["keys"]:
if args["keys"][str(ctx.slot)+" RoutesDone genocide"] is not None:
ctx.completed_routes["genocide"] = args["keys"][str(ctx.slot)+" RoutesDone genocide"]
if str(ctx.slot)+" RoutesDone pacifist" in args["keys"]:
if args["keys"][str(ctx.slot) + " RoutesDone pacifist"] is not None:
ctx.completed_routes["pacifist"] = args["keys"][str(ctx.slot)+" RoutesDone pacifist"]
elif cmd == "SetReply":
if args["value"] is not None:
if str(ctx.slot)+" RoutesDone pacifist" == args["key"]:
ctx.completed_routes["pacifist"] = args["value"]
elif str(ctx.slot)+" RoutesDone genocide" == args["key"]:
ctx.completed_routes["genocide"] = args["value"]
elif str(ctx.slot)+" RoutesDone neutral" == args["key"]:
ctx.completed_routes["neutral"] = args["value"]
elif cmd == "ReceivedItems":
start_index = args["index"]
if start_index == 0:
ctx.items_received = []
elif start_index != len(ctx.items_received):
sync_msg = [{"cmd": "Sync"}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
if start_index == len(ctx.items_received):
counter = -1
placedWeapon = 0
placedArmor = 0
for item in args["items"]:
id = NetworkItem(*item).location
while NetworkItem(*item).location < 0 and \
counter <= id:
id -= 1
if NetworkItem(*item).location < 0:
counter -= 1
filename = f"{str(id)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
if NetworkItem(*item).item == 77701:
if placedWeapon == 0:
f.write(str(77013-11000))
elif placedWeapon == 1:
f.write(str(77014-11000))
elif placedWeapon == 2:
f.write(str(77025-11000))
elif placedWeapon == 3:
f.write(str(77045-11000))
elif placedWeapon == 4:
f.write(str(77049-11000))
elif placedWeapon == 5:
f.write(str(77047-11000))
elif placedWeapon == 6:
if str(ctx.route) == "genocide" or str(ctx.route) == "all_routes":
f.write(str(77052-11000))
else:
f.write(str(77051-11000))
else:
f.write(str(77003-11000))
placedWeapon += 1
elif NetworkItem(*item).item == 77702:
if placedArmor == 0:
f.write(str(77012-11000))
elif placedArmor == 1:
f.write(str(77015-11000))
elif placedArmor == 2:
f.write(str(77024-11000))
elif placedArmor == 3:
f.write(str(77044-11000))
elif placedArmor == 4:
f.write(str(77048-11000))
elif placedArmor == 5:
if str(ctx.route) == "genocide":
f.write(str(77053-11000))
else:
f.write(str(77046-11000))
elif placedArmor == 6 and ((not str(ctx.route) == "genocide") or ctx.tem_armor):
if str(ctx.route) == "all_routes":
f.write(str(77053-11000))
elif str(ctx.route) == "genocide":
f.write(str(77064-11000))
else:
f.write(str(77050-11000))
elif placedArmor == 7 and ctx.tem_armor and not str(ctx.route) == "genocide":
f.write(str(77064-11000))
else:
f.write(str(77004-11000))
placedArmor += 1
else:
f.write(str(NetworkItem(*item).item-11000))
f.close()
ctx.items_received.append(NetworkItem(*item))
if [item.item for item in ctx.items_received].count(77000) >= ctx.pieces_needed > 0:
filename = f"{str(-99999)}PLR{str(0)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(77787 - 11000))
f.close()
filename = f"{str(-99998)}PLR{str(0)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(77789 - 11000))
f.close()
ctx.watcher_event.set()
elif cmd == "RoomUpdate":
if "checked_locations" in args:
filename = f"check.spot"
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
for ss in set(args["checked_locations"]):
f.write(str(ss-12000)+"\n")
f.close()
elif cmd == "Bounced":
tags = args.get("tags", [])
if "Online" in tags:
data = args.get("data", {})
if data["player"] != ctx.slot and data["player"] is not None:
filename = f"FRISK" + str(data["player"]) + ".playerspot"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(data["x"]) + str(data["y"]) + str(data["room"]) + str(
data["spr"]) + str(data["frm"]))
f.close()
async def multi_watcher(ctx: UndertaleContext):
while not ctx.exit_event.is_set():
path = ctx.save_game_folder
for root, dirs, files in os.walk(path):
for file in files:
if "spots.mine" in file and "Online" in ctx.tags:
with open(os.path.join(root, file), "r") as mine:
this_x = mine.readline()
this_y = mine.readline()
this_room = mine.readline()
this_sprite = mine.readline()
this_frame = mine.readline()
mine.close()
message = [{"cmd": "Bounce", "tags": ["Online"],
"data": {"player": ctx.slot, "x": this_x, "y": this_y, "room": this_room,
"spr": this_sprite, "frm": this_frame}}]
await ctx.send_msgs(message)
await asyncio.sleep(0.1)
async def game_watcher(ctx: UndertaleContext):
while not ctx.exit_event.is_set():
await ctx.update_death_link(ctx.deathlink_status)
path = ctx.save_game_folder
if ctx.syncing:
for root, dirs, files in os.walk(path):
for file in files:
if ".item" in file:
os.remove(os.path.join(root, file))
sync_msg = [{"cmd": "Sync"}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
if ctx.got_deathlink:
ctx.got_deathlink = False
with open(os.path.join(ctx.save_game_folder, "WelcomeToTheDead.youDied"), "w") as f:
f.close()
sending = []
victory = False
found_routes = 0
for root, dirs, files in os.walk(path):
for file in files:
if "DontBeMad.mad" in file:
os.remove(os.path.join(root, file))
if "DeathLink" in ctx.tags:
await ctx.send_death()
if "scout" == file:
sending = []
try:
with open(os.path.join(root, file), "r") as f:
lines = f.readlines()
for l in lines:
if ctx.server_locations.__contains__(int(l)+12000):
sending = sending + [int(l.rstrip('\n'))+12000]
finally:
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
"create_as_hint": int(2)}])
os.remove(os.path.join(root, file))
if "check.spot" in file:
sending = []
try:
with open(os.path.join(root, file), "r") as f:
lines = f.readlines()
for l in lines:
sending = sending+[(int(l.rstrip('\n')))+12000]
finally:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": sending}])
if "victory" in file and str(ctx.route) in file:
victory = True
if ".playerspot" in file and "Online" not in ctx.tags:
os.remove(os.path.join(root, file))
if "victory" in file:
if str(ctx.route) == "all_routes":
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone neutral",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
elif "pacifist" in file and ctx.completed_routes["pacifist"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone pacifist",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
elif "genocide" in file and ctx.completed_routes["genocide"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone genocide",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
if str(ctx.route) == "all_routes":
found_routes += ctx.completed_routes["neutral"]
found_routes += ctx.completed_routes["pacifist"]
found_routes += ctx.completed_routes["genocide"]
if str(ctx.route) == "all_routes" and found_routes >= 3:
victory = True
ctx.locations_checked = sending
if (not ctx.finished_game) and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
await asyncio.sleep(0.1)
def main():
Utils.init_logging("UndertaleClient", exception_logger="Client")
async def _main():
ctx = UndertaleContext(None, None)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
asyncio.create_task(
game_watcher(ctx), name="UndertaleProgressionWatcher")
asyncio.create_task(
multi_watcher(ctx), name="UndertaleMultiplayerWatcher")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
import colorama
colorama.init()
asyncio.run(_main())
colorama.deinit()
if __name__ == "__main__":
parser = get_base_parser(description="Undertale Client, for text interfacing.")
args = parser.parse_args()
main()

430
Utils.py
View File

@@ -13,8 +13,11 @@ import io
import collections
import importlib
import logging
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
import warnings
from argparse import Namespace
from settings import Settings, get_settings
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from yaml import load, load_all, dump, SafeLoader
try:
@@ -27,6 +30,7 @@ except ImportError:
if typing.TYPE_CHECKING:
import tkinter
import pathlib
from BaseClasses import Region
def tuplize_version(version: str) -> Version:
@@ -42,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.4.1"
__version__ = "0.4.3"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -138,13 +142,16 @@ def user_path(*path: str) -> str:
user_path.cached_path = local_path()
else:
user_path.cached_path = home_path()
# populate home from local - TODO: upgrade feature
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
import shutil
for dn in ("Players", "data/sprites"):
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
for fn in ("manifest.json", "host.yaml"):
shutil.copy2(local_path(fn), user_path(fn))
# populate home from local
if user_path.cached_path != local_path():
import filecmp
if not os.path.exists(user_path("manifest.json")) or \
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
import shutil
for dn in ("Players", "data/sprites"):
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
for fn in ("manifest.json",):
shutil.copy2(local_path(fn), user_path(fn))
return os.path.join(user_path.cached_path, *path)
@@ -210,7 +217,13 @@ def get_cert_none_ssl_context():
def get_public_ipv4() -> str:
import socket
import urllib.request
ip = socket.gethostbyname(socket.gethostname())
try:
ip = socket.gethostbyname(socket.gethostname())
except socket.gaierror:
# if hostname or resolvconf is not set up properly, this may fail
warnings.warn("Could not resolve own hostname, falling back to 127.0.0.1")
ip = "127.0.0.1"
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
@@ -228,7 +241,13 @@ def get_public_ipv4() -> str:
def get_public_ipv6() -> str:
import socket
import urllib.request
ip = socket.gethostbyname(socket.gethostname())
try:
ip = socket.gethostbyname(socket.gethostname())
except socket.gaierror:
# if hostname or resolvconf is not set up properly, this may fail
warnings.warn("Could not resolve own hostname, falling back to ::1")
ip = "::1"
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
@@ -238,151 +257,15 @@ def get_public_ipv6() -> str:
return ip
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
OptionsType = Settings # TODO: remove ~2 versions after 0.4.1
@cache_argsless
def get_default_options() -> OptionsType:
# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
"output_path": "output",
},
"factorio_options": {
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
"filter_item_sends": False,
"bridge_chat_out": True,
},
"sni_options": {
"sni_path": "SNI",
"snes_rom_start": True,
},
"sm_options": {
"rom_file": "Super Metroid (JU).sfc",
},
"soe_options": {
"rom_file": "Secret of Evermore (USA).sfc",
},
"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
},
"ladx_options": {
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
},
"server_options": {
"host": None,
"port": 38281,
"password": None,
"multidata": None,
"savefile": None,
"disable_save": False,
"loglevel": "info",
"server_password": None,
"disable_item_cheat": False,
"location_check_points": 1,
"hint_cost": 10,
"release_mode": "goal",
"collect_mode": "disabled",
"remaining_mode": "goal",
"auto_shutdown": 0,
"compatibility": 2,
"log_network": 0
},
"generator": {
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
"player_files_path": "Players",
"players": 0,
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"spoiler": 3,
"glitch_triforce_room": 1,
"race": 0,
"plando_options": "bosses",
},
"minecraft_options": {
"forge_directory": "Minecraft Forge server",
"max_heap_size": "2G",
"release_channel": "release"
},
"oot_options": {
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
"rom_start": True
},
"dkc3_options": {
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
},
"smw_options": {
"rom_file": "Super Mario World (USA).sfc",
},
"zillion_options": {
"rom_file": "Zillion (UE) [!].sms",
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
"rom_start": "retroarch",
},
"pokemon_rb_options": {
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
"rom_start": True
},
"ffr_options": {
"display_msgs": True,
},
"lufia2ac_options": {
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
},
"tloz_options": {
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
"rom_start": True,
"display_msgs": True,
},
"wargroove_options": {
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
},
"adventure_options": {
"rom_file": "ADVNTURE.BIN",
"display_msgs": True,
"rom_start": True,
"rom_args": ""
},
}
return options
def get_default_options() -> Settings: # TODO: remove ~2 versions after 0.4.1
return Settings(None)
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
option_name = '.'.join(new_keys)
if key not in dest:
dest[key] = value
if filename.endswith("options.yaml"):
logging.info(f"Warning: {filename} is missing {option_name}")
elif isinstance(value, dict):
if not isinstance(dest.get(key, None), dict):
if filename.endswith("options.yaml"):
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
dest[key] = value
else:
dest[key] = update_options(value, dest[key], filename, new_keys)
return dest
@cache_argsless
def get_options() -> OptionsType:
filenames = ("options.yaml", "host.yaml")
locations: typing.List[str] = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
for location in locations:
if os.path.exists(location):
with open(location) as f:
options = parse_yaml(f.read())
return update_options(get_default_options(), options, location, list())
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
get_options = get_settings # TODO: add a warning ~2 versions after 0.4.1 and remove once all games are ported
def persistent_store(category: str, key: typing.Any, value: typing.Any):
@@ -450,12 +333,27 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
except Exception as e:
logging.debug(f"Could not store data package: {e}")
def get_default_adjuster_settings(game_name: str) -> Namespace:
import LttPAdjuster
adjuster_settings = Namespace()
if game_name == LttPAdjuster.GAME_ALTTP:
return LttPAdjuster.get_argparser().parse_known_args(args=[])[0]
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
def get_adjuster_settings_no_defaults(game_name: str) -> Namespace:
return persistent_load().get("adjuster", {}).get(game_name, Namespace())
def get_adjuster_settings(game_name: str) -> Namespace:
adjuster_settings = get_adjuster_settings_no_defaults(game_name)
default_settings = get_default_adjuster_settings(game_name)
# Fill in any arguments from the argparser that we haven't seen before
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
@cache_argsless
def get_unique_identifier():
uuid = persistent_load().get("client", {}).get("uuid", None)
@@ -475,11 +373,13 @@ safe_builtins = frozenset((
class RestrictedUnpickler(pickle.Unpickler):
generic_properties_module: Optional[object]
def __init__(self, *args, **kwargs):
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
self.options_module = importlib.import_module("Options")
self.net_utils_module = importlib.import_module("NetUtils")
self.generic_properties_module = importlib.import_module("worlds.generic")
self.generic_properties_module = None
def find_class(self, module, name):
if module == "builtins" and name in safe_builtins:
@@ -489,6 +389,8 @@ class RestrictedUnpickler(pickle.Unpickler):
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
@@ -549,6 +451,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
root_logger.removeHandler(handler)
handler.close()
root_logger.setLevel(loglevel)
logging.getLogger("websockets").setLevel(loglevel) # make sure level is applied for websockets
if "a" not in write_mode:
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
file_handler = logging.FileHandler(
@@ -672,7 +575,7 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
)
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
-> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -683,11 +586,12 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
kdialog = which("kdialog")
if kdialog:
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
zenity = which("zenity")
if zenity:
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
selection = (f"--filename={suggest}",) if suggest else ()
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
# fall back to tk
try:
@@ -698,9 +602,47 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
root = tkinter.Tk()
try:
root = tkinter.Tk()
except tkinter.TclError:
return None # GUI not available. None is the same as a user clicking "cancel"
root.withdraw()
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
initialfile=suggest or None)
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
return run(kdialog, f"--title={title}", "--getexistingdirectory",
os.path.abspath(suggest) if suggest else ".")
zenity = which("zenity")
if zenity:
z_filters = ("--directory",)
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
# fall back to tk
try:
import tkinter
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
try:
root = tkinter.Tk()
except tkinter.TclError:
return None # GUI not available. None is the same as a user clicking "cancel"
root.withdraw()
return tkinter.filedialog.askdirectory(title=title, mustexist=True, initialdir=suggest or None)
def messagebox(title: str, text: str, error: bool = False) -> None:
@@ -765,10 +707,10 @@ def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
return buffer
_faf_tasks: "Set[asyncio.Task[None]]" = set()
_faf_tasks: "Set[asyncio.Task[typing.Any]]" = set()
def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str] = None) -> None:
def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = None) -> None:
"""
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
@@ -781,6 +723,170 @@ def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str]
# ```
# This implementation follows the pattern given in that documentation.
task = asyncio.create_task(co, name=name)
task: asyncio.Task[typing.Any] = asyncio.create_task(co, name=name)
_faf_tasks.add(task)
task.add_done_callback(_faf_tasks.discard)
def deprecate(message: str):
if __debug__:
raise Exception(message)
import warnings
warnings.warn(message)
def _extend_freeze_support() -> None:
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
# upstream issue: https://github.com/python/cpython/issues/76327
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
import multiprocessing
import multiprocessing.spawn
def _freeze_support() -> None:
"""Minimal freeze_support. Only apply this if frozen."""
from subprocess import _args_from_interpreter_flags
# Prevent `spawn` from trying to read `__main__` in from the main script
multiprocessing.process.ORIGINAL_DIR = None
# Handle the first process that MP will create
if (
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
'from multiprocessing.semaphore_tracker import main', # Py<3.8
'from multiprocessing.resource_tracker import main', # Py>=3.8
'from multiprocessing.forkserver import main'
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
):
exec(sys.argv[-1])
sys.exit()
# Handle the second process that MP will create
if multiprocessing.spawn.is_forking(sys.argv):
kwargs = {}
for arg in sys.argv[2:]:
name, value = arg.split('=')
if value == 'None':
kwargs[name] = None
else:
kwargs[name] = int(value)
multiprocessing.spawn.spawn_main(**kwargs)
sys.exit()
if not is_windows and is_frozen():
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
def freeze_support() -> None:
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
import multiprocessing
_extend_freeze_support()
multiprocessing.freeze_support()
def visualize_regions(root_region: Region, file_name: str, *,
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
linetype_ortho: bool = True) -> None:
"""Visualize the layout of a world as a PlantUML diagram.
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
:param file_name: The name of the destination .puml file.
:param show_entrance_names: (default False) If enabled, the name of the entrance will be shown near each connection.
:param show_locations: (default True) If enabled, the locations will be listed inside each region.
Priority locations will be shown in bold.
Excluded locations will be stricken out.
Locations without ID will be shown in italics.
Locked locations will be shown with a padlock icon.
For filled locations, the item name will be shown after the location name.
Progression items will be shown in bold.
Items without ID will be shown in italics.
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
Example usage in World code:
from Utils import visualize_regions
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
Example usage in Main code:
from Utils import visualize_regions
for player in world.player_ids:
visualize_regions(world.get_region("Menu", player), f"{world.get_out_file_name_base(player)}.puml")
"""
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
from collections import deque
import re
uml: typing.List[str] = list()
seen: typing.Set[Region] = set()
regions: typing.Deque[Region] = deque((root_region,))
multiworld: MultiWorld = root_region.multiworld
def fmt(obj: Union[Entrance, Item, Location, Region]) -> str:
name = obj.name
if isinstance(obj, Item):
name = multiworld.get_name_string_for_object(obj)
if obj.advancement:
name = f"**{name}**"
if obj.code is None:
name = f"//{name}//"
if isinstance(obj, Location):
if obj.progress_type == LocationProgressType.PRIORITY:
name = f"**{name}**"
elif obj.progress_type == LocationProgressType.EXCLUDED:
name = f"--{name}--"
if obj.address is None:
name = f"//{name}//"
return re.sub("[\".:]", "", name)
def visualize_exits(region: Region) -> None:
for exit_ in region.exits:
if exit_.connected_region:
if show_entrance_names:
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{fmt(exit_)}\"")
else:
try:
uml.remove(f"\"{fmt(exit_.connected_region)}\" --> \"{fmt(region)}\"")
uml.append(f"\"{fmt(exit_.connected_region)}\" <--> \"{fmt(region)}\"")
except ValueError:
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\"")
else:
uml.append(f"circle \"unconnected exit:\\n{fmt(exit_)}\"")
uml.append(f"\"{fmt(region)}\" --> \"unconnected exit:\\n{fmt(exit_)}\"")
def visualize_locations(region: Region) -> None:
any_lock = any(location.locked for location in region.locations)
for location in region.locations:
lock = "<&lock-locked> " if location.locked else "<&lock-unlocked,color=transparent> " if any_lock else ""
if location.item:
uml.append(f"\"{fmt(region)}\" : {{method}} {lock}{fmt(location)}: {fmt(location.item)}")
else:
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
def visualize_region(region: Region) -> None:
uml.append(f"class \"{fmt(region)}\"")
if show_locations:
visualize_locations(region)
visualize_exits(region)
def visualize_other_regions() -> None:
if other_regions := [region for region in multiworld.get_regions(root_region.player) if region not in seen]:
uml.append("package \"other regions\" <<Cloud>> {")
for region in other_regions:
uml.append(f"class \"{fmt(region)}\"")
uml.append("}")
uml.append("@startuml")
uml.append("hide circle")
uml.append("hide empty members")
if linetype_ortho:
uml.append("skinparam linetype ortho")
while regions:
if (current_region := regions.popleft()) not in seen:
seen.add(current_region)
visualize_region(current_region)
regions.extend(exit_.connected_region for exit_ in current_region.exits if exit_.connected_region)
if show_other_regions:
visualize_other_regions()
uml.append("@enduml")
with open(file_name, "wt", encoding="utf-8") as f:
f.write("\n".join(uml))

View File

@@ -10,23 +10,19 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
from WebHostLib import register, app as raw_app
from waitress import serve
from WebHostLib.models import db
from WebHostLib.autolauncher import autohost, autogen
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.options import create as create_options_files
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app():
from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db
register()
app = raw_app
if os.path.exists(configpath) and not app.config["TESTING"]:
@@ -38,6 +34,7 @@ def get_app():
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
cache.init_app(app)
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)
return app
@@ -72,6 +69,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
with zipfile.ZipFile(zipfile_path) as zf:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zfile.filename = os.path.basename(zfile.filename)
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
@@ -117,6 +115,11 @@ if __name__ == "__main__":
multiprocessing.freeze_support()
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.autolauncher import autohost, autogen
from WebHostLib.options import create as create_options_files
try:
update_sprites_lttp()
except Exception as e:
@@ -133,4 +136,5 @@ if __name__ == "__main__":
if app.config["DEBUG"]:
app.run(debug=True, port=app.config["PORT"])
else:
from waitress import serve
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])

View File

@@ -49,11 +49,11 @@ app.config["PONY"] = {
'create_db': True
}
app.config["MAX_ROLL"] = 20
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
app.config["CACHE_TYPE"] = "SimpleCache"
app.config["JSON_AS_ASCII"] = False
app.config["HOST_ADDRESS"] = ""
cache = Cache(app)
cache = Cache()
Compress(app)

View File

@@ -2,7 +2,8 @@ import json
import pickle
from uuid import UUID
from flask import request, session, url_for, Markup
from flask import request, session, url_for
from markupsafe import Markup
from pony.orm import commit
from WebHostLib import app

View File

@@ -3,8 +3,6 @@ from __future__ import annotations
import json
import logging
import multiprocessing
import os
import sys
import threading
import time
import typing
@@ -13,55 +11,7 @@ from datetime import timedelta, datetime
from pony.orm import db_session, select, commit
from Utils import restricted_loads
class CommonLocker():
"""Uses a file lock to signal that something is already running"""
lock_folder = "file_locks"
def __init__(self, lockname: str, folder=None):
if folder:
self.lock_folder = folder
os.makedirs(self.lock_folder, exist_ok=True)
self.lockname = lockname
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
class AlreadyRunningException(Exception):
pass
if sys.platform == 'win32':
class Locker(CommonLocker):
def __enter__(self):
try:
if os.path.exists(self.lockfile):
os.unlink(self.lockfile)
self.fp = os.open(
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
except OSError as e:
raise AlreadyRunningException() from e
def __exit__(self, _type, value, tb):
fp = getattr(self, "fp", None)
if fp:
os.close(self.fp)
os.unlink(self.lockfile)
else: # unix
import fcntl
class Locker(CommonLocker):
def __enter__(self):
try:
self.fp = open(self.lockfile, "wb")
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError as e:
raise AlreadyRunningException() from e
def __exit__(self, _type, value, tb):
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
self.fp.close()
from .locker import Locker, AlreadyRunningException
def launch_room(room: Room, config: dict):

View File

@@ -1,7 +1,8 @@
import zipfile
from typing import *
from flask import request, flash, redirect, url_for, render_template, Markup
from flask import request, flash, redirect, url_for, render_template
from markupsafe import Markup
from WebHostLib import app
@@ -23,8 +24,8 @@ def check():
if 'file' not in request.files:
flash('No file part')
else:
file = request.files['file']
options = get_yaml_data(file)
files = request.files.getlist('file')
options = get_yaml_data(files)
if isinstance(options, str):
flash(options)
else:
@@ -38,30 +39,33 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
options = {}
# if user does not select file, browser also
# submit an empty part without filename
if file.filename == '':
return 'No selected file'
elif file and allowed_file(file.filename):
if file.filename.endswith(".zip"):
for file in files:
# if user does not select file, browser also
# submit an empty part without filename
if file.filename == '':
return 'No selected file'
elif file.filename in options:
return f'Conflicting files named {file.filename} submitted'
elif file and allowed_file(file.filename):
if file.filename.endswith(".zip"):
with zipfile.ZipFile(file, 'r') as zfile:
infolist = zfile.infolist()
with zipfile.ZipFile(file, 'r') as zfile:
infolist = zfile.infolist()
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:
options = {file.filename: file.read()}
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:
options[file.filename] = file.read()
if not options:
return "Did not find a .yaml file to process."
return options
@@ -91,7 +95,7 @@ def roll_options(options: Dict[str, Union[dict, str]],
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
plando_options=plando_options)
except Exception as e:
results[filename] = f"Failed to generate mystery in {filename}: {e}"
results[filename] = f"Failed to generate options in {filename}: {e}"
else:
results[filename] = True
return results, rolled_results

View File

@@ -11,6 +11,7 @@ import socket
import threading
import time
import typing
import sys
import websockets
from pony.orm import commit, db_session, select
@@ -18,7 +19,8 @@ from pony.orm import commit, db_session, select
import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from Utils import restricted_loads, cache_argsless
from .locker import Locker
from .models import Command, GameDataPackage, Room, db
@@ -163,19 +165,22 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
db.generate_mapping(check_tables=False)
async def main():
if "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded in the custom server.")
import gc
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.init_save()
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
gc.collect() # free intermediate objects used during setup
try:
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None, ssl=ssl_context)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
await ctx.server
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
ping_interval=None, ssl=ssl_context)
except OSError: # likely port in use
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
await ctx.server
port = 0
@@ -200,16 +205,15 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
await ctx.shutdown_task
logging.info("Shutting down")
from .autolauncher import Locker
with Locker(room_id):
try:
asyncio.run(main())
except KeyboardInterrupt:
except (KeyboardInterrupt, SystemExit):
with db_session:
room = Room.get(id=room_id)
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
except:
except Exception:
with db_session:
room = Room.get(id=room_id)
room.last_port = -1

View File

@@ -64,8 +64,8 @@ def generate(race=False):
if 'file' not in request.files:
flash('No file part')
else:
file = request.files['file']
options = get_yaml_data(file)
files = request.files.getlist('file')
options = get_yaml_data(files)
if isinstance(options, str):
flash(options)
else:
@@ -106,7 +106,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
meta: Dict[str, Any] = {}
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta["generator_options"].setdefault("race", False)
race = meta.setdefault("generator_options", {}).setdefault("race", False)
def task():
target = tempfile.TemporaryDirectory()
@@ -123,13 +123,14 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"]["spoiler"]
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):

51
WebHostLib/locker.py Normal file
View File

@@ -0,0 +1,51 @@
import os
import sys
class CommonLocker:
"""Uses a file lock to signal that something is already running"""
lock_folder = "file_locks"
def __init__(self, lockname: str, folder=None):
if folder:
self.lock_folder = folder
os.makedirs(self.lock_folder, exist_ok=True)
self.lockname = lockname
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
class AlreadyRunningException(Exception):
pass
if sys.platform == 'win32':
class Locker(CommonLocker):
def __enter__(self):
try:
if os.path.exists(self.lockfile):
os.unlink(self.lockfile)
self.fp = os.open(
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
except OSError as e:
raise AlreadyRunningException() from e
def __exit__(self, _type, value, tb):
fp = getattr(self, "fp", None)
if fp:
os.close(self.fp)
os.unlink(self.lockfile)
else: # unix
import fcntl
class Locker(CommonLocker):
def __enter__(self):
try:
self.fp = open(self.lockfile, "wb")
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError as e:
raise AlreadyRunningException() from e
def __exit__(self, _type, value, tb):
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
self.fp.close()

View File

@@ -32,29 +32,34 @@ def page_not_found(err):
# Start Playing Page
@app.route('/start-playing')
@cache.cached()
def start_playing():
return render_template(f"startPlaying.html")
@app.route('/weighted-settings')
@cache.cached()
def weighted_settings():
return render_template(f"weighted-settings.html")
# Player settings pages
@app.route('/games/<string:game>/player-settings')
@cache.cached()
def player_settings(game):
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()
def game_info(game, lang):
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
@cache.cached()
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
@@ -64,21 +69,25 @@ def games():
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
@cache.cached()
def tutorial(game, file, lang):
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
@cache.cached()
def tutorial_landing():
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def terms(lang):
return render_template("glossary.html", lang=lang)
@@ -147,7 +156,7 @@ def host_room(room: UUID):
@app.route('/favicon.ico')
def favicon():
return send_from_directory(os.path.join(app.root_path, 'static/static'),
return send_from_directory(os.path.join(app.root_path, "static", "static"),
'favicon.ico', mimetype='image/vnd.microsoft.icon')
@@ -167,6 +176,7 @@ def get_datapackage():
@app.route('/index')
@app.route('/sitemap')
@cache.cached()
def get_sitemap():
available_games: List[Dict[str, Union[str, bool]]] = []
for game, world in AutoWorldRegister.world_types.items():

View File

@@ -21,7 +21,7 @@ class Slot(db.Entity):
class Room(db.Entity):
id = PrimaryKey(UUID, default=uuid4)
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
creation_time = Required(datetime, default=lambda: datetime.utcnow())
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
owner = Required(UUID, index=True)
commands = Set('Command')
seed = Required('Seed', index=True)
@@ -38,7 +38,7 @@ class Seed(db.Entity):
rooms = Set(Room)
multidata = Required(bytes, lazy=True)
owner = Required(UUID, index=True)
creation_time = Required(datetime, default=lambda: datetime.utcnow())
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
slots = Set(Slot)
spoiler = Optional(LongStr, lazy=True)
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags

View File

@@ -44,7 +44,7 @@ def create():
# Generate JSON files for player-settings pages
player_settings = {
"baseOptions": {
"description": "Generated by https://archipelago.gg/",
"description": f"Generated by https://archipelago.gg/ for {game_name}",
"game": game_name,
"name": "Player",
},

View File

@@ -1,7 +1,9 @@
flask>=2.2.3
pony>=0.7.16
pony>=0.7.17
waitress>=2.1.2
Flask-Caching>=2.0.2
Flask-Compress>=1.13
Flask-Limiter>=3.3.0
bokeh>=3.1.0
Flask-Compress>=1.14
Flask-Limiter>=3.5.0
bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.2.2; python_version >= '3.9'
markupsafe>=2.1.3

View File

@@ -148,7 +148,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
@@ -185,7 +185,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
@@ -269,7 +269,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, [specialRange, specialRangeSelect])
event, specialRange, specialRangeSelect)
);
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
@@ -294,23 +294,25 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table;
};
const toggleRandomize = (event, inputElements) => {
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
for (const element of inputElements) {
element.disabled = undefined;
updateGameSetting(element);
inputElement.disabled = undefined;
if (optionalSelectElement) {
optionalSelectElement.disabled = undefined;
}
} else {
randomButton.classList.add('active');
for (const element of inputElements) {
element.disabled = true;
updateGameSetting(randomButton);
inputElement.disabled = true;
if (optionalSelectElement) {
optionalSelectElement.disabled = true;
}
}
updateGameSetting(randomButton);
};
const updateBaseSetting = (event) => {
@@ -364,6 +366,7 @@ const generateGame = (raceMode = false) => {
weights: { player: settings },
presetData: { player: settings },
playerCount: 1,
spoiler: 3,
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;

View File

@@ -0,0 +1,84 @@
window.addEventListener('load', () => {
document.getElementById('js-enabled').style.display = 'block';
const gameHeaders = document.getElementsByClassName('collapse-toggle');
Array.from(gameHeaders).forEach((header) => {
const gameName = header.getAttribute('data-game');
header.addEventListener('click', () => {
const gameArrow = document.getElementById(`${gameName}-arrow`);
const gameInfo = document.getElementById(gameName);
if (gameInfo.classList.contains('collapsed')) {
gameArrow.innerText = '▼';
gameInfo.classList.remove('collapsed');
} else {
gameArrow.innerText = '▶';
gameInfo.classList.add('collapsed');
}
});
});
// Handle game filter input
const gameSearch = document.getElementById('game-search');
gameSearch.value = '';
gameSearch.addEventListener('input', (evt) => {
if (!evt.target.value.trim()) {
// If input is empty, display all collapsed games
return Array.from(gameHeaders).forEach((header) => {
header.style.display = null;
const gameName = header.getAttribute('data-game');
document.getElementById(`${gameName}-arrow`).innerText = '▶';
document.getElementById(gameName).classList.add('collapsed');
});
}
// Loop over all the games
Array.from(gameHeaders).forEach((header) => {
const gameName = header.getAttribute('data-game');
const gameArrow = document.getElementById(`${gameName}-arrow`);
const gameInfo = document.getElementById(gameName);
// If the game name includes the search string, display the game. If not, hide it
if (gameName.toLowerCase().includes(evt.target.value.toLowerCase())) {
header.style.display = null;
gameArrow.innerText = '▼';
gameInfo.classList.remove('collapsed');
} else {
console.log(header);
header.style.display = 'none';
gameArrow.innerText = '▶';
gameInfo.classList.add('collapsed');
}
});
});
document.getElementById('expand-all').addEventListener('click', expandAll);
document.getElementById('collapse-all').addEventListener('click', collapseAll);
});
const expandAll = () => {
const gameHeaders = document.getElementsByClassName('collapse-toggle');
// Loop over all the games
Array.from(gameHeaders).forEach((header) => {
const gameName = header.getAttribute('data-game');
const gameArrow = document.getElementById(`${gameName}-arrow`);
const gameInfo = document.getElementById(gameName);
if (header.style.display === 'none') { return; }
gameArrow.innerText = '▼';
gameInfo.classList.remove('collapsed');
});
};
const collapseAll = () => {
const gameHeaders = document.getElementsByClassName('collapse-toggle');
// Loop over all the games
Array.from(gameHeaders).forEach((header) => {
const gameName = header.getAttribute('data-game');
const gameArrow = document.getElementById(`${gameName}-arrow`);
const gameInfo = document.getElementById(gameName);
if (header.style.display === 'none') { return; }
gameArrow.innerText = '▶';
gameInfo.classList.add('collapsed');
});
};

View File

@@ -14,6 +14,17 @@ const adjustTableHeight = () => {
}
};
/**
* Convert an integer number of seconds into a human readable HH:MM format
* @param {Number} seconds
* @returns {string}
*/
const secondsToHours = (seconds) => {
let hours = Math.floor(seconds / 3600);
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
return `${hours}:${minutes}`;
};
window.addEventListener('load', () => {
const tables = $(".table").DataTable({
paging: false,
@@ -27,7 +38,18 @@ window.addEventListener('load', () => {
stateLoadCallback: function(settings) {
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
},
footerCallback: function(tfoot, data, start, end, display) {
if (tfoot) {
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
}
},
columnDefs: [
{
targets: 'last-activity',
name: 'lastActivity'
},
{
targets: 'hours',
render: function (data, type, row) {
@@ -40,11 +62,7 @@ window.addEventListener('load', () => {
if (data === "None")
return data;
let hours = Math.floor(data / 3600);
let minutes = Math.floor((data - (hours * 3600)) / 60);
if (minutes < 10) {minutes = "0"+minutes;}
return hours+':'+minutes;
return secondsToHours(data);
}
},
{
@@ -114,11 +132,16 @@ window.addEventListener('load', () => {
if (status === "success") {
target.find(".table").each(function (i, new_table) {
const new_trs = $(new_table).find("tbody>tr");
const footer_tr = $(new_table).find("tfoot>tr");
const old_table = tables.eq(i);
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
old_table.clear();
old_table.rows.add(new_trs).draw();
if (footer_tr.length) {
$(old_table.table).find("tfoot").html(footer_tr);
}
old_table.rows.add(new_trs);
old_table.draw();
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
});

View File

@@ -160,6 +160,7 @@ const buildUI = (settingData) => {
weightedSettingsDiv.classList.add('invisible');
itemPoolDiv.classList.add('invisible');
hintsDiv.classList.add('invisible');
locationsDiv.classList.add('invisible');
expandButton.classList.remove('invisible');
});
@@ -168,6 +169,7 @@ const buildUI = (settingData) => {
weightedSettingsDiv.classList.remove('invisible');
itemPoolDiv.classList.remove('invisible');
hintsDiv.classList.remove('invisible');
locationsDiv.classList.remove('invisible');
expandButton.classList.add('invisible');
});
});
@@ -1134,8 +1136,8 @@ const validateSettings = () => {
return;
}
// Remove any disabled options
Object.keys(settings[game]).forEach((setting) => {
// Remove any disabled options
Object.keys(settings[game][setting]).forEach((option) => {
if (settings[game][setting][option] === 0) {
delete settings[game][setting][option];
@@ -1149,6 +1151,32 @@ const validateSettings = () => {
) {
errorMessage = `${game} // ${setting} has no values above zero!`;
}
// Remove weights from options with only one possibility
if (
Object.keys(settings[game][setting]).length === 1 &&
!Array.isArray(settings[game][setting]) &&
setting !== 'start_inventory'
) {
settings[game][setting] = Object.keys(settings[game][setting])[0];
}
// Remove empty arrays
else if (
['exclude_locations', 'priority_locations', 'local_items',
'non_local_items', 'start_hints', 'start_location_hints'].includes(setting) &&
settings[game][setting].length === 0
) {
delete settings[game][setting];
}
// Remove empty start inventory
else if (
setting === 'start_inventory' &&
Object.keys(settings[game]['start_inventory']).length === 0
) {
delete settings[game]['start_inventory'];
}
});
});
@@ -1156,6 +1184,11 @@ const validateSettings = () => {
errorMessage = 'You have not chosen a game to play!';
}
// Remove weights if there is only one game
else if (Object.keys(settings.game).length === 1) {
settings.game = Object.keys(settings.game)[0];
}
// If an error occurred, alert the user and do not export the file
if (errorMessage) {
userMessage.innerText = errorMessage;
@@ -1199,6 +1232,7 @@ const generateGame = (raceMode = false) => {
weights: { player: JSON.stringify(settings) },
presetData: { player: JSON.stringify(settings) },
playerCount: 1,
spoiler: 3,
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;

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