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2 Commits

Author SHA1 Message Date
Fabian Dill
4691ef8b64 Update AutoWorld.py 2023-03-16 14:42:29 +01:00
Fabian Dill
cd218c15b3 AutoWorld: optional version requirement system 2023-03-14 17:34:41 +01:00
654 changed files with 32045 additions and 53816 deletions

View File

@@ -5,12 +5,12 @@ name: Build
on:
push:
paths:
- '.github/workflows/build.yml'
- '.github/workflows/build.yaml'
- 'setup.py'
- 'requirements.txt'
pull_request:
paths:
- '.github/workflows/build.yml'
- '.github/workflows/build.yaml'
- 'setup.py'
- 'requirements.txt'
workflow_dispatch:
@@ -36,7 +36,8 @@ jobs:
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
- name: Build
run: |
python -m pip install --upgrade pip
python -m pip install --upgrade pip setuptools
pip install -r requirements.txt
python setup.py build_exe --yes
$NAME="$(ls build)".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z"
@@ -52,8 +53,8 @@ jobs:
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2004:
runs-on: ubuntu-20.04
build-ubuntu1804:
runs-on: ubuntu-18.04
steps:
# - copy code below to release.yml -
- uses: actions/checkout@v3
@@ -65,10 +66,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v4
with:
python-version: '3.10'
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.10" >> $GITHUB_ENV
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
@@ -84,7 +85,8 @@ jobs:
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
pip install -r requirements.txt
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
@@ -94,10 +96,6 @@ jobs:
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml -
- name: Build Again
run: |
source venv/bin/activate
python setup.py build_exe --yes
- name: Store AppImage
uses: actions/upload-artifact@v3
with:

View File

@@ -14,17 +14,9 @@ name: "CodeQL"
on:
push:
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
pull_request:
# The branches below must be a subset of the branches above
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
schedule:
- cron: '44 8 * * 1'
@@ -47,7 +39,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -58,7 +50,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -72,4 +64,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v1

View File

@@ -3,16 +3,10 @@
name: lint
on:
push:
paths:
- '**.py'
pull_request:
paths:
- '**.py'
on: [push, pull_request]
jobs:
flake8:
build:
runs-on: ubuntu-latest
@@ -25,7 +19,7 @@ jobs:
- name: Install dependencies
run: |
python -m pip install --upgrade pip wheel
pip install flake8
pip install flake8 pytest pytest-subtests
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |

View File

@@ -29,8 +29,8 @@ jobs:
# build-release-windows: # this is done by hand because of signing
# build-release-macos: # LF volunteer
build-release-ubuntu2004:
runs-on: ubuntu-20.04
build-release-ubuntu1804:
runs-on: ubuntu-18.04
steps:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
@@ -44,10 +44,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v4
with:
python-version: '3.10'
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.10" >> $GITHUB_ENV
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
@@ -63,8 +63,9 @@ jobs:
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..

View File

@@ -5,23 +5,17 @@ name: unittests
on:
push:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
paths-ignore:
- 'docs/**'
- 'setup.py'
- '*.iss'
- '.gitignore'
pull_request:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
paths-ignore:
- 'docs/**'
- 'setup.py'
- '*.iss'
- '.gitignore'
jobs:
build:
@@ -52,8 +46,8 @@ jobs:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install pytest pytest-subtests
python -m pip install --upgrade pip wheel
pip install flake8 pytest pytest-subtests
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Unittests
run: |

2
.gitignore vendored
View File

@@ -26,7 +26,6 @@
*multisave
*.archipelago
*.apsave
*.BIN
build
bundle/components.wxs
@@ -53,7 +52,6 @@ Output Logs/
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
# Byte-compiled / optimized / DLL files
__pycache__/

View File

@@ -1,516 +0,0 @@
import asyncio
import hashlib
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter, CancelledError
from typing import List
import Utils
from NetUtils import ClientStatus
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.adventure import AdventureDeltaPatch
from worlds.adventure.Locations import base_location_id
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = \
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_REFUSED_STATUS = \
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
CONNECTION_RESET_STATUS = \
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
SCRIPT_VERSION = 1
class AdventureCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_2600(self):
"""Check 2600 Connection State"""
if isinstance(self.ctx, AdventureContext):
logger.info(f"2600 Status: {self.ctx.atari_status}")
def _cmd_aconnect(self):
"""Discard current atari 2600 connection state"""
if isinstance(self.ctx, AdventureContext):
self.ctx.atari_sync_task.cancel()
class AdventureContext(CommonContext):
command_processor = AdventureCommandProcessor
game = 'Adventure'
lua_connector_port: int = 17242
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.freeincarnates_used: int = -1
self.freeincarnate_pending: int = 0
self.foreign_items: [AdventureForeignItemInfo] = []
self.autocollect_items: [AdventureAutoCollectLocation] = []
self.atari_streams: (StreamReader, StreamWriter) = None
self.atari_sync_task = None
self.messages = {}
self.locations_array = None
self.atari_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b111
self.checked_locations_sent: bool = False
self.port_offset = 0
self.bat_no_touch_locations: [BatNoTouchLocation] = []
self.local_item_locations = {}
self.dragon_speed_info = {}
options = Utils.get_options()
self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(AdventureContext, self).server_auth(password_requested)
if not self.auth:
self.auth = self.player_name
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to adventure_connector to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if self.display_msgs:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if Utils.get_options()["adventure_options"].get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved":
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
elif cmd == "SetReply":
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
self.freeincarnates_used = args["value"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class AdventureManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Adventure Client"
self.ui = AdventureManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def get_freeincarnates_used(self):
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
def send_pending_freeincarnates(self):
if self.freeincarnate_pending > 0:
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
self.freeincarnate_pending = 0
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": False,
"operations": [{"operation": "add", "value": send_val}]}])
async def used_freeincarnate(self) -> None:
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": True,
"operations": [{"operation": "add", "value": 1}]}])
else:
self.freeincarnate_pending = self.freeincarnate_pending + 1
def convert_item_id(ap_item_id: int):
static_item_index = ap_item_id - base_adventure_item_id
return static_item_index * static_item_element_size
def get_payload(ctx: AdventureContext):
current_time = time.time()
items = []
dragon_speed_update = {}
diff_a_locked = ctx.diff_a_mode > 0
diff_b_locked = ctx.diff_b_mode > 0
freeincarnate_count = 0
for item in ctx.items_received:
item_id_str = str(item.item)
if base_adventure_item_id < item.item <= standard_item_max:
items.append(convert_item_id(item.item))
elif item_id_str in ctx.dragon_speed_info:
if item.item in dragon_speed_update:
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
else:
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
elif item.item == item_table["Left Difficulty Switch"].id:
diff_a_locked = False
elif item.item == item_table["Right Difficulty Switch"].id:
diff_b_locked = False
elif item.item == item_table["Freeincarnate"].id:
freeincarnate_count = freeincarnate_count + 1
freeincarnates_available = 0
if ctx.freeincarnates_used >= 0:
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
ret = json.dumps(
{
"items": items,
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending,
"dragon_speeds": dragon_speed_update,
"difficulty_a_locked": diff_a_locked,
"difficulty_b_locked": diff_b_locked,
"freeincarnates_available": freeincarnates_available,
"bat_logic": ctx.bat_logic
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: AdventureContext):
locations = data
# for loc_name, loc_data in location_table.items():
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
# await ctx.send_msgs([
# {"cmd": "StatusUpdate",
# "status": 30}
# ])
# ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
def send_ap_foreign_items(adventure_context):
foreign_item_json_list = []
autocollect_item_json_list = []
bat_no_touch_locations_json_list = []
for fi in adventure_context.foreign_items:
foreign_item_json_list.append(fi.get_dict())
for fi in adventure_context.autocollect_items:
autocollect_item_json_list.append(fi.get_dict())
for ntl in adventure_context.bat_no_touch_locations:
bat_no_touch_locations_json_list.append(ntl.get_dict())
payload = json.dumps(
{
"foreign_items": foreign_item_json_list,
"autocollect_items": autocollect_item_json_list,
"local_item_locations": adventure_context.local_item_locations,
"bat_no_touch_locations": bat_no_touch_locations_json_list
}
)
print("sending foreign items")
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
def send_checked_locations_if_needed(adventure_context):
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
if len(adventure_context.checked_locations) == 0:
return
checked_short_ids = []
for location in adventure_context.checked_locations:
checked_short_ids.append(location - base_location_id)
print("Sending checked locations")
payload = json.dumps(
{
"checked_locations": checked_short_ids,
}
)
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
adventure_context.checked_locations_sent = True
async def atari_sync_task(ctx: AdventureContext):
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
while not ctx.exit_event.is_set():
try:
error_status = None
if ctx.atari_streams:
(reader, writer) = ctx.atari_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with 1+ fields
# 1. A keepalive response of the Players Name (always)
# 2. romhash field with sha256 hash of the ROM memory region
# 3. locations, messages, and deathLink
# 4. freeincarnate, to indicate a freeincarnate was used
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
"Lua and AdventureClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
msg = "The server is running a different multiworld than your client is. " \
"(invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if 'romhash' in data_decoded:
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
msg = "The rom hash does not match the client rom hash data"
print("got " + data_decoded['romhash'])
print("expected " + str(ctx.rom_hash))
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.auth is None:
ctx.auth = ctx.player_name
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
dragon_name = "a dragon"
if data_decoded['deathLink'] == 1:
dragon_name = "Rhindle"
elif data_decoded['deathLink'] == 2:
dragon_name = "Yorgle"
elif data_decoded['deathLink'] == 3:
dragon_name = "Grundle"
print (ctx.auth + " has been eaten by " + dragon_name )
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
if 'victory' in data_decoded and not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if 'freeincarnate' in data_decoded:
await ctx.used_freeincarnate()
if ctx.set_deathlink:
await ctx.update_death_link(True)
send_checked_locations_if_needed(ctx)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except CancelledError:
logger.debug("Connection Cancelled, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
pass
except Exception as e:
print("unknown exception " + e)
raise
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to 2600")
ctx.atari_status = CONNECTION_CONNECTED_STATUS
ctx.checked_locations_sent = False
send_ap_foreign_items(ctx)
send_checked_locations_if_needed(ctx)
else:
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.atari_status = error_status
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
else:
try:
port = ctx.lua_connector_port + ctx.port_offset
logger.debug(f"Attempting to connect to 2600 on port {port}")
print(f"Attempting to connect to 2600 on port {port}")
ctx.atari_streams = await asyncio.wait_for(
asyncio.open_connection("localhost",
port),
timeout=10)
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
continue
except CancelledError:
pass
except CancelledError:
pass
print("exiting atari sync task")
async def run_game(romfile):
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
open_args = [auto_start, romfile]
if rom_args is not None:
open_args.insert(1, rom_args)
subprocess.Popen(open_args,
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.a26'
try:
base_rom = AdventureDeltaPatch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
basepatch = bytes(file.read())
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
if not AdventureDeltaPatch.check_version(patch_archive):
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
raise Exception("apadvn version doesn't match this client.")
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
ctx.auth = ctx.player_name
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
rom_hash = hashlib.sha256()
rom_hash.update(patched_rom_data)
ctx.rom_hash = rom_hash.hexdigest()
ctx.port_offset = patched_rom_data[connector_port_offset]
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("AdventureClient")
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an ADVNTURE.BIN rom file')
parser.add_argument('port', default=17242, type=int, nargs="?",
help='port for adventure_connector connection')
args = parser.parse_args()
ctx = AdventureContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apadvn":
logger.info("apadvn file supplied, beginning patching process...")
async_start(patch_and_run_game(args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
if args.port is int:
ctx.lua_connector_port = args.port
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.atari_sync_task:
await ctx.atari_sync_task
print("finished atari_sync_task (main)")
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -7,9 +7,9 @@ import random
import secrets
import typing # this can go away when Python 3.8 support is dropped
from argparse import Namespace
from collections import ChainMap, Counter, OrderedDict, deque
from collections import OrderedDict, Counter, deque, ChainMap
from enum import IntEnum, IntFlag
from typing import Any, Callable, Dict, Iterable, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
import NetUtils
import Options
@@ -113,6 +113,7 @@ class MultiWorld():
self.dark_world_light_cone = False
self.rupoor_cost = 10
self.aga_randomness = True
self.lock_aga_door_in_escape = False
self.save_and_quit_from_boss = True
self.custom = False
self.customitemarray = []
@@ -121,7 +122,6 @@ class MultiWorld():
self.early_items = {player: {} for player in self.player_ids}
self.local_early_items = {player: {} for player in self.player_ids}
self.indirect_connections = {}
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
self.fix_trock_doors = self.AttributeProxy(
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
self.fix_skullwoods_exit = self.AttributeProxy(
@@ -135,6 +135,7 @@ class MultiWorld():
def set_player_attr(attr, val):
self.__dict__.setdefault(attr, {})[player] = val
set_player_attr('tech_tree_layout_prerequisites', {})
set_player_attr('_region_cache', {})
set_player_attr('shuffle', "vanilla")
set_player_attr('logic', "noglitches")
@@ -335,7 +336,7 @@ class MultiWorld():
return self.player_name[player]
def get_file_safe_player_name(self, player: int) -> str:
return Utils.get_file_safe_name(self.get_player_name(player))
return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
def get_out_file_name_base(self, player: int) -> str:
""" the base name (without file extension) for each player's output file for a seed """
@@ -444,6 +445,7 @@ class MultiWorld():
self.state.collect(item, True)
def push_item(self, location: Location, item: Item, collect: bool = True):
assert location.can_fill(self.state, item, False), f"Cannot place {item} into {location}."
location.item = item
item.location = location
if collect:
@@ -740,11 +742,9 @@ class CollectionState():
return self.prog_items[item, player] >= count
def has_all(self, items: Set[str], player: int) -> bool:
"""Returns True if each item name of items is in state at least once."""
return all(self.prog_items[item, player] for item in items)
def has_any(self, items: Set[str], player: int) -> bool:
"""Returns True if at least one item name of items is in state at least once."""
return any(self.prog_items[item, player] for item in items)
def count(self, item: str, player: int) -> int:
@@ -836,29 +836,6 @@ class Region:
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
def add_locations(self, locations: Dict[str, Optional[int]], location_type: Optional[typing.Type[Location]] = None) -> None:
"""Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address."""
if location_type is None:
location_type = Location
for location, address in locations.items():
self.locations.append(location_type(self.player, location, address, self))
def add_exits(self, exits: Dict[str, Optional[str]], rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
:param exits: exits from the region. format is {"connecting_region", "exit_name"}
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
"""
for exiting_region, name in exits.items():
ret = Entrance(self.player, name, self) if name \
else Entrance(self.player, f"{self.name} -> {exiting_region}", self)
if rules and exiting_region in rules:
ret.access_rule = rules[exiting_region]
self.exits.append(ret)
ret.connect(self.multiworld.get_region(exiting_region, self.player))
def __repr__(self):
return self.__str__()
@@ -1231,7 +1208,7 @@ class Spoiler():
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
# we can finally output our playthrough
self.playthrough = {"0": sorted([self.multiworld.get_name_string_for_object(item) for item in
self.playthrough = {"0": sorted([str(item) for item in
chain.from_iterable(multiworld.precollected_items.values())
if item.advancement])}

View File

@@ -68,17 +68,14 @@ class ClientCommandProcessor(CommandProcessor):
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self, filter_text = "") -> bool:
"""List all missing location checks, from your local game state.
Can be given text, which will be used as filter."""
def _cmd_missing(self) -> bool:
"""List all missing location checks, from your local game state"""
if not self.ctx.game:
self.output("No game set, cannot determine missing checks.")
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
continue
if location_id not in self.ctx.locations_checked:
@@ -139,7 +136,7 @@ class CommonContext:
items_handling: typing.Optional[int] = None
want_slot_data: bool = True # should slot_data be retrieved via Connect
# data package
# datapackage
# Contents in flux until connection to server is made, to download correct data for this multiworld.
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
@@ -157,7 +154,6 @@ class CommonContext:
disconnected_intentionally: bool = False
server: typing.Optional[Endpoint] = None
server_version: Version = Version(0, 0, 0)
generator_version: Version = Version(0, 0, 0)
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
last_death_link: float = time.time() # last send/received death link on AP layer
@@ -167,7 +163,6 @@ class CommonContext:
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
hint_points: typing.Optional[int]
player_names: typing.Dict[int, str]
finished_game: bool
@@ -228,7 +223,7 @@ class CommonContext:
self.watcher_event = asyncio.Event()
self.jsontotextparser = JSONtoTextParser(self)
self.update_data_package(network_data_package)
self.update_datapackage(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@@ -261,7 +256,6 @@ class CommonContext:
self.items_received = []
self.locations_info = {}
self.server_version = Version(0, 0, 0)
self.generator_version = Version(0, 0, 0)
self.server = None
self.server_task = None
self.hint_cost = None
@@ -405,40 +399,32 @@ class CommonContext:
self.input_task.cancel()
# DataPackage
async def prepare_data_package(self, relevant_games: typing.Set[str],
remote_date_package_versions: typing.Dict[str, int],
remote_data_package_checksums: typing.Dict[str, str]):
async def prepare_datapackage(self, relevant_games: typing.Set[str],
remote_datepackage_versions: typing.Dict[str, int]):
"""Validate that all data is present for the current multiworld.
Download, assimilate and cache missing data from the server."""
# by documentation any game can use Archipelago locations/items -> always relevant
relevant_games.add("Archipelago")
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
needed_updates: typing.Set[str] = set()
for game in relevant_games:
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
if game not in remote_datepackage_versions:
continue
remote_version: int = remote_datepackage_versions[game]
remote_version: int = remote_date_package_versions.get(game, 0)
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
if remote_version == 0: # custom datapackage for this game
needed_updates.add(game)
continue
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
if remote_version > local_version:
cache_version: int = cache_package.get(game, {}).get("version", 0)
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
if remote_version > cache_version:
needed_updates.add(game)
else:
self.update_game(cached_game)
self.update_game(cache_package[game])
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
@@ -448,17 +434,15 @@ class CommonContext:
for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
self.update_game(game_data)
def update_datapackage(self, data_package: dict):
for game, gamedata in data_package["games"].items():
self.update_game(gamedata)
def consume_network_data_package(self, data_package: dict):
self.update_data_package(data_package)
def consume_network_datapackage(self, data_package: dict):
self.update_datapackage(data_package)
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
# DeathLink hooks
@@ -648,16 +632,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = Version(*version)
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
if "generator_version" in args:
ctx.generator_version = Version(*args["generator_version"])
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'generator version: {ctx.generator_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
else:
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
@@ -682,16 +661,14 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
# update data package
data_package_versions = args.get("datapackage_versions", {})
data_package_checksums = args.get("datapackage_checksums", {})
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
# update datapackage
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name DataPackage")
ctx.consume_network_data_package(args['data'])
ctx.consume_network_datapackage(args['data'])
elif cmd == 'ConnectionRefused':
errors = args["errors"]
@@ -719,7 +696,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.slot = args["slot"]
# int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:

View File

@@ -13,9 +13,9 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"

63
Fill.py
View File

@@ -1,10 +1,11 @@
import collections
import itertools
import logging
import typing
import collections
import itertools
from collections import Counter, deque
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item, ItemClassification
from worlds.AutoWorld import call_all
from worlds.generic.Rules import add_item_rule
@@ -22,27 +23,15 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False) -> None:
"""
:param world: Multiworld to be filled.
:param base_state: State assumed before fill.
:param locations: Locations to be filled with item_pool
:param item_pool: Items to fill into the locations
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
:param lock: locations are set to locked as they are filled
:param swap: if true, swaps of already place items are done in the event of a dead end
:param on_place: callback that is called when a placement happens
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
"""
allow_partial: bool = False) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in item_pool:
for item in itempool:
reachable_items.setdefault(item.player, deque()).append(item)
while any(reachable_items.values()) and locations:
@@ -50,9 +39,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
items_to_place = [items.pop()
for items in reachable_items.values() if items]
for item in items_to_place:
item_pool.remove(item)
itempool.remove(item)
maximum_exploration_state = sweep_from_pool(
base_state, item_pool + unplaced_items)
base_state, itempool + unplaced_items)
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
@@ -122,7 +111,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
itempool.append(placed_item)
break
@@ -144,21 +133,6 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
if on_place:
on_place(spot_to_fill)
if allow_excluded:
# check if partial fill is the result of excluded locations, in which case retry
excluded_locations = [
location for location in locations
if location.progress_type == location.progress_type.EXCLUDED and not location.item
]
if excluded_locations:
for location in excluded_locations:
location.progress_type = location.progress_type.DEFAULT
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
swap, on_place, allow_partial, False)
for location in excluded_locations:
if not location.item:
location.progress_type = location.progress_type.EXCLUDED
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
if world.can_beat_game():
@@ -168,7 +142,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
item_pool.extend(unplaced_items)
itempool.extend(unplaced_items)
def remaining_fill(world: MultiWorld,
@@ -525,16 +499,16 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
checked_locations: typing.Set[Location] = set()
unchecked_locations: typing.Set[Location] = set(world.get_locations())
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in world.player_ids
if len(world.get_filled_locations(player)) != 0
}
total_locations_count: typing.Counter[int] = Counter(
location.player
for location in world.get_locations()
if not location.locked
)
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in world.player_ids
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
}
balanceable_players = {
player: balanceable_players[player]
for player in balanceable_players
@@ -551,10 +525,6 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
def item_percentage(player: int, num: int) -> float:
return num / total_locations_count[player]
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
if len(total_locations_count) == 0:
return
while True:
# Gather non-locked locations.
# This ensures that only shuffled locations get counted for progression balancing,
@@ -828,6 +798,7 @@ def distribute_planned(world: MultiWorld) -> None:
for player in worlds:
locations += non_early_locations[player]
block['locations'] = locations
if not block['count']:

View File

@@ -1,894 +0,0 @@
import os
import asyncio
import ModuleUpdate
import json
import Utils
from pymem import pymem
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
from worlds.kh2.WorldLocations import *
from worlds import network_data_package
if __name__ == "__main__":
Utils.init_logging("KH2Client", exception_logger="Client")
from NetUtils import ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
ModuleUpdate.update()
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
# class KH2CommandProcessor(ClientCommandProcessor):
class KH2Context(CommonContext):
# command_processor: int = KH2CommandProcessor
game = "Kingdom Hearts 2"
items_handling = 0b101 # Indicates you get items sent from other worlds.
def __init__(self, server_address, password):
super(KH2Context, self).__init__(server_address, password)
self.kh2LocalItems = None
self.ability = None
self.growthlevel = None
self.KH2_sync_task = None
self.syncing = False
self.kh2connected = False
self.serverconneced = False
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
item_dictionary_table.items() if data.code}
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
all_locations.items() if data.code}
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.sending = []
# list used to keep track of locations+items player has. Used for disoneccting
self.kh2seedsave = None
self.slotDataProgressionNames = {}
self.kh2seedname = None
self.kh2slotdata = None
self.itemamount = {}
# sora equipped, valor equipped, master equipped, final equipped
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
self.amountOfPieces = 0
# hooked object
self.kh2 = None
self.ItemIsSafe = False
self.game_connected = False
self.finalxemnas = False
self.worldid = {
# 1: {}, # world of darkness (story cutscenes)
2: TT_Checks,
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
4: HB_Checks,
5: BC_Checks,
6: Oc_Checks,
7: AG_Checks,
8: LoD_Checks,
9: HundredAcreChecks,
10: PL_Checks,
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
12: DC_Checks,
13: TR_Checks,
14: HT_Checks,
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
16: PR_Checks,
17: SP_Checks,
18: TWTNW_Checks,
# 255: {}, # starting screen
}
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
self.sveroom = 0x2A09C00 + 0x41
# 0 not in battle 1 in yellow battle 2 red battle #short
self.inBattle = 0x2A0EAC4 + 0x40
self.onDeath = 0xAB9078
# PC Address anchors
self.Now = 0x0714DB8
self.Save = 0x09A70B0
self.Sys3 = 0x2A59DF0
self.Bt10 = 0x2A74880
self.BtlEnd = 0x2A0D3E0
self.Slot1 = 0x2A20C98
self.chest_set = set(exclusion_table["Chests"])
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
self.equipment_categories = CheckDupingItems["Equipment"]
self.armor_set = set(self.equipment_categories["Armor"])
self.accessories_set = set(self.equipment_categories["Accessories"])
self.all_equipment = self.armor_set.union(self.accessories_set)
self.Equipment_Anchor_Dict = {
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
self.AbilityQuantityDict = {}
self.ability_categories = CheckDupingItems["Abilities"]
self.sora_ability_set = set(self.ability_categories["Sora"])
self.donald_ability_set = set(self.ability_categories["Donald"])
self.goofy_ability_set = set(self.ability_categories["Goofy"])
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
self.boost_set = set(CheckDupingItems["Boosts"])
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
# Growth:[level 1,level 4,slot]
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
"Quick Run": [0x62, 0x65, 0x25DC],
"Dodge Roll": [0x234, 0x237, 0x25DE],
"Aerial Dodge": [0x066, 0x069, 0x25E0],
"Glide": [0x6A, 0x6D, 0x25E2]}
self.boost_to_anchor_dict = {
"Power Boost": 0x24F9,
"Magic Boost": 0x24FA,
"Defense Boost": 0x24FB,
"AP Boost": 0x24F8}
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
self.bitmask_item_code = [
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(KH2Context, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname is not None and self.auth is not None:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).connection_closed()
async def disconnect(self, allow_autoreconnect: bool = False):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).disconnect()
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).shutdown()
def on_package(self, cmd: str, args: dict):
if cmd in {"RoomInfo"}:
self.kh2seedname = args['seed_name']
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
self.kh2seedsave = {"itemIndex": -1,
# back of soras invo is 0x25E2. Growth should be moved there
# Character: [back of invo, front of invo]
"SoraInvo": [0x25D8, 0x2546],
"DonaldInvo": [0x26F4, 0x2658],
"GoofyInvo": [0x280A, 0x276C],
"AmountInvo": {
"ServerItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
},
"LocalItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0, "Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}},
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
"LocationsChecked": [],
"Levels": {
"SoraLevel": 0,
"ValorLevel": 0,
"WisdomLevel": 0,
"LimitLevel": 0,
"MasterLevel": 0,
"FinalLevel": 0,
},
"SoldEquipment": [],
"SoldBoosts": {"Power Boost": 0,
"Magic Boost": 0,
"Defense Boost": 0,
"AP Boost": 0}
}
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'wt') as f:
pass
self.locations_checked = set()
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
self.kh2seedsave = json.load(f)
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
self.serverconneced = True
if cmd in {"Connected"}:
self.kh2slotdata = args['slot_data']
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
try:
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
logger.info("You are now auto-tracking")
self.kh2connected = True
except Exception as e:
logger.info("Line 247")
if self.kh2connected:
logger.info("Connection Lost")
self.kh2connected = False
logger.info(e)
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index == 0:
# resetting everything that were sent from the server
self.kh2seedsave["SoraInvo"][0] = 0x25D8
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
self.kh2seedsave["GoofyInvo"][0] = 0x280A
self.kh2seedsave["itemIndex"] = - 1
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}
if start_index > self.kh2seedsave["itemIndex"]:
self.kh2seedsave["itemIndex"] = start_index
for item in args['items']:
asyncio.create_task(self.give_item(item.item))
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
new_locations = set(args["checked_locations"])
# TODO: make this take locations from other players on the same slot so proper coop happens
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
# location_id in self.kh2LocalItems.keys()]
self.checked_locations |= new_locations
async def checkWorldLocations(self):
try:
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
if currentworldint in self.worldid:
curworldid = self.worldid[currentworldint]
for location, data in curworldid.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and (int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex) > 0:
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 285")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkLevels(self):
try:
for location, data in SoraLevels.items():
currentLevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and currentLevel >= data.bitIndex:
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
self.sending = self.sending + [(int(locationId))]
formDict = {
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
for i in range(5):
for location, data in formDict[i][1].items():
formlevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and formlevel >= data.bitIndex:
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 312")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkSlots(self):
try:
for location, data in weaponSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") > 0:
self.sending = self.sending + [(int(locationId))]
for location, data in formSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
# self.locations_checked
self.sending = self.sending + [(int(locationId))]
except Exception as e:
if self.kh2connected:
logger.info("Line 333")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyChests(self):
try:
for location in self.locations_checked:
locationName = self.lookup_id_to_Location[location]
if locationName in self.chest_set:
if locationName in self.location_name_to_worlddata.keys():
locationData = self.location_name_to_worlddata[locationName]
if int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
"big") & 0x1 << locationData.bitIndex == 0:
roomData = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
1), "big")
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
except Exception as e:
if self.kh2connected:
logger.info("Line 350")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyLevel(self):
for leveltype, anchor in {"SoraLevel": 0x24FF,
"ValorLevel": 0x32F6,
"WisdomLevel": 0x332E,
"LimitLevel": 0x3366,
"MasterLevel": 0x339E,
"FinalLevel": 0x33D6}.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
self.kh2seedsave["Levels"][leveltype]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
async def give_item(self, item, ItemType="ServerItems"):
try:
itemname = self.lookup_id_to_item[item]
itemcode = self.item_name_to_data[itemname]
if itemcode.ability:
abilityInvoType = 0
TwilightZone = 2
if ItemType == "LocalItems":
abilityInvoType = 1
TwilightZone = -2
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
return
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
# appending the slot that the ability should be in
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
self.AbilityQuantityDict[itemname]:
if itemname in self.sora_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["SoraInvo"][abilityInvoType])
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
elif itemname in self.donald_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["DonaldInvo"][abilityInvoType])
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
else:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["GoofyInvo"][abilityInvoType])
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
elif itemcode.code in self.bitmask_item_code:
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
elif itemname in self.all_equipment:
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
elif itemname in self.all_weapons:
if itemname in self.keyblade_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
elif itemname in self.staff_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
else:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
elif itemname in self.boost_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
elif itemname in self.stat_increase_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
else:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
except Exception as e:
if self.kh2connected:
logger.info("Line 398")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class KH2Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago KH2 Client"
self.ui = KH2Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def IsInShop(self, sellable, master_boost):
# journal = 0x741230 shop = 0x741320
# if journal=-1 and shop = 5 then in shop
# if journam !=-1 and shop = 10 then journal
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
# print("your in the shop")
sellable_dict = {}
for itemName in sellable:
itemdata = self.item_name_to_data[itemName]
amount = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
sellable_dict[itemName] = amount
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
await asyncio.sleep(0.5)
for item, amount in sellable_dict.items():
itemdata = self.item_name_to_data[item]
afterShop = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
if afterShop < amount:
if item in master_boost:
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
else:
self.kh2seedsave["SoldEquipment"].append(item)
async def verifyItems(self):
try:
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
master_amount = local_amount | server_amount
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
master_ability = local_ability | server_ability
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
master_bitmask = local_bitmask | server_bitmask
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
master_keyblade = local_keyblade | server_keyblade
master_staff = local_staff | server_staff
master_shield = local_shield | server_shield
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
master_equipment = local_equipment | server_equipment
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
master_magic = local_magic | server_magic
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
master_stat = local_stat | server_stat
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
master_boost = local_boost | server_boost
master_sell = master_equipment | master_staff | master_shield | master_boost
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
for itemName in master_amount:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
if itemName in server_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
if itemName == "Torn Page":
# Torn Pages are handled differently because they can be consumed.
# Will check the progression in 100 acre and - the amount of visits
# amountofitems-amount of visits done
for location, data in tornPageLocks.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
amountOfItems -= 1
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems and amountOfItems >= 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_keyblade:
itemData = self.item_name_to_data[itemName]
# if the inventory slot for that keyblade is less than the amount they should have
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
"big") != 13:
# Checking form anchors for the keyblade
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
else:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_staff:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_shield:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_ability:
itemData = self.item_name_to_data[itemName]
ability_slot = []
if itemName in local_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
if itemName in server_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
for slot in ability_slot:
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current & 0x0FFF
if ability | 0x8000 != (0x8000 + itemData.memaddr):
if current - 0x8000 > 0:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
else:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
# removes the duped ability if client gave faster than the game.
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
# remove the dummy level 1 growths if they are in these invo slots.
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
ability = current & 0x0FFF
if 0x05E <= ability <= 0x06D:
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
for itemName in self.master_growth:
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
if growthLevel > 0:
slot = self.growth_values_dict[itemName][2]
min_growth = self.growth_values_dict[itemName][0]
max_growth = self.growth_values_dict[itemName][1]
if growthLevel > 4:
growthLevel = 4
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current_growth_level & 0x0FFF
# if the player should be getting a growth ability
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
# if it should be level one of that growth
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
# if it is already in the inventory
elif ability | 0x8000 < (0x8000 + max_growth):
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
for itemName in master_bitmask:
itemData = self.item_name_to_data[itemName]
itemMemory = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") & 0x1 << itemData.bitmask) == 0:
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
(0).to_bytes(1, 'big'), 1)
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
for itemName in master_equipment:
itemData = self.item_name_to_data[itemName]
isThere = False
if itemName in self.accessories_set:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
else:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
# Checking form anchors for the equipment
for slot in Equipment_Anchor_List:
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
isThere = True
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
break
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_magic:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
if itemName in server_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_stat:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
if itemName in server_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
# 0x130293 is Crit_1's location id for touching the computer
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
"big") >= 5 and int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
"big") > 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_boost:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
if itemName in server_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
amountOfBoostsInInvo = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big")
amountOfUsedBoosts = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
"big")
# Ap Boots start at +50 for some reason
if itemName == "AP Boost":
amountOfUsedBoosts -= 50
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
itemName] and amountOfBoostsInInvo < 255:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
except Exception as e:
logger.info("Line 573")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def finishedGame(ctx: KH2Context, message):
if ctx.kh2slotdata['FinalXemnas'] == 1:
if 0x1301ED in message[0]["locations"]:
ctx.finalxemnas = True
# three proofs
if ctx.kh2slotdata['Goal'] == 0:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 1:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
ctx.kh2slotdata['LuckyEmblemsRequired']:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 2:
for boss in ctx.kh2slotdata["hitlist"]:
if boss in message[0]["locations"]:
ctx.amountOfPieces += 1
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
async def kh2_watcher(ctx: KH2Context):
while not ctx.exit_event.is_set():
try:
if ctx.kh2connected and ctx.serverconneced:
ctx.sending = []
await asyncio.create_task(ctx.checkWorldLocations())
await asyncio.create_task(ctx.checkLevels())
await asyncio.create_task(ctx.checkSlots())
await asyncio.create_task(ctx.verifyChests())
await asyncio.create_task(ctx.verifyItems())
await asyncio.create_task(ctx.verifyLevel())
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
if finishedGame(ctx, message):
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
location_ids = []
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
for location in location_ids:
if location not in ctx.locations_checked:
ctx.locations_checked.add(location)
ctx.kh2seedsave["LocationsChecked"].append(location)
if location in ctx.kh2LocalItems:
item = ctx.kh2slotdata["LocalItems"][str(location)]
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
await ctx.send_msgs(message)
elif not ctx.kh2connected and ctx.serverconneced:
logger.info("Game is not open. Disconnecting from Server.")
await ctx.disconnect()
except Exception as e:
logger.info("Line 661")
if ctx.kh2connected:
logger.info("Connection Lost.")
ctx.kh2connected = False
logger.info(e)
await asyncio.sleep(0.5)
if __name__ == '__main__':
async def main(args):
ctx = KH2Context(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
kh2_watcher(ctx), name="KH2ProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="KH2 Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -11,17 +11,13 @@ Scroll down to components= to add components to the launcher as well as setup.py
import argparse
import itertools
import multiprocessing
import shlex
import subprocess
import sys
import webbrowser
from enum import Enum, auto
from os.path import isfile
from shutil import which
from typing import Sequence, Union, Optional
import Utils
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
from typing import Iterable, Sequence, Callable, Union, Optional
if __name__ == "__main__":
import ModuleUpdate
@@ -41,6 +37,7 @@ def open_host_yaml():
exe = which("open")
subprocess.Popen([exe, file])
else:
import webbrowser
webbrowser.open(file)
@@ -60,38 +57,117 @@ def open_patch():
launch([*get_exe(component), file], component.cli)
def generate_yamls():
from Options import generate_yaml_templates
target = Utils.user_path("Players", "Templates")
generate_yaml_templates(target, False)
open_folder(target)
def browse_files():
open_folder(user_path())
def open_folder(folder_path):
file = user_path()
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, folder_path])
subprocess.Popen([exe, file])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, folder_path])
subprocess.Popen([exe, file])
else:
webbrowser.open(folder_path)
import webbrowser
webbrowser.open(file)
components.extend([
# noinspection PyArgumentList
class Type(Enum):
TOOL = auto()
FUNC = auto() # not a real component
CLIENT = auto()
ADJUSTER = auto()
class SuffixIdentifier:
suffixes: Iterable[str]
def __init__(self, *args: str):
self.suffixes = args
def __call__(self, path: str):
if isinstance(path, str):
for suffix in self.suffixes:
if path.endswith(suffix):
return True
return False
class Component:
display_name: str
type: Optional[Type]
script_name: Optional[str]
frozen_name: Optional[str]
icon: str # just the name, no suffix
cli: bool
func: Optional[Callable]
file_identifier: Optional[Callable[[str], bool]]
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
file_identifier: Optional[Callable[[str], bool]] = None):
self.display_name = display_name
self.script_name = script_name
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon
self.cli = cli
self.type = component_type or \
None if not display_name else \
Type.FUNC if func else \
Type.CLIENT if 'Client' in display_name else \
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
self.func = func
self.file_identifier = file_identifier
def handles_file(self, path: str):
return self.file_identifier(path) if self.file_identifier else False
components: Iterable[Component] = (
# Launcher
Component('', 'Launcher'),
# Core
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
'.apsmw', '.apl2ac')),
Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),
# Minecraft
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
file_identifier=SuffixIdentifier('.apmc')),
# Ocarina of Time
Component('OoT Client', 'OoTClient',
file_identifier=SuffixIdentifier('.apz5')),
Component('OoT Adjuster', 'OoTAdjuster'),
# FF1
Component('FF1 Client', 'FF1Client'),
# Pokémon
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
# TLoZ
Component('Zelda 1 Client', 'Zelda1Client'),
# ChecksFinder
Component('ChecksFinder Client', 'ChecksFinderClient'),
# Starcraft 2
Component('Starcraft 2 Client', 'Starcraft2Client'),
# Wargroove
Component('Wargroove Client', 'WargrooveClient'),
# Zillion
Component('Zillion Client', 'ZillionClient',
file_identifier=SuffixIdentifier('.apzl')),
# Functions
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Settings", func=generate_yamls),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
Component('Open host.yaml', func=open_host_yaml),
Component('Open Patch', func=open_patch),
Component('Browse Files', func=browse_files),
)
icon_paths = {
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
'mcicon': local_path('data', 'mcicon.ico')
}
def identify(path: Union[None, str]):
@@ -147,8 +223,6 @@ def launch(exe, in_terminal=False):
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
class Launcher(App):
base_title: str = "Archipelago Launcher"
@@ -170,44 +244,24 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
def build_button(component: Component):
"""
Builds a button widget for a given component.
Args:
component (Component): The component associated with the button.
Returns:
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout()
box_layout.add_widget(button)
box_layout.add_widget(image)
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
build_button(tool[1])
button = Button(text=tool[0])
button.component = tool[1]
button.bind(on_release=self.component_action)
button_layout.add_widget(button)
else:
button_layout.add_widget(Label())
# column 2
if client:
build_button(client[1])
button = Button(text=client[0])
button.component = client[1]
button.bind(on_press=self.component_action)
button_layout.add_widget(button)
else:
button_layout.add_widget(Label())
@@ -246,7 +300,6 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
if __name__ == '__main__':
init_logging('Launcher')
multiprocessing.freeze_support()
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
help="Pass either a patch file, a generated game or the name of a component to run.")

View File

@@ -1,609 +0,0 @@
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
import asyncio
import base64
import binascii
import io
import logging
import select
import socket
import time
import typing
import urllib
import colorama
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
server_loop)
from NetUtils import ClientStatus
from worlds.ladx.Common import BASE_ID as LABaseID
from worlds.ladx.GpsTracker import GpsTracker
from worlds.ladx.ItemTracker import ItemTracker
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
class GameboyException(Exception):
pass
class RetroArchDisconnectError(GameboyException):
pass
class InvalidEmulatorStateError(GameboyException):
pass
class BadRetroArchResponse(GameboyException):
pass
def magpie_logo():
from kivy.uix.image import CoreImage
binary_data = """
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
binary_data = base64.b64decode(binary_data)
data = io.BytesIO(binary_data)
return CoreImage(data, ext="png").texture
class LAClientConstants:
# Connector version
VERSION = 0x01
#
# Memory locations of LADXR
ROMGameID = 0x0051 # 4 bytes
SlotName = 0x0134
# Unused
# ROMWorldID = 0x0055
# ROMConnectorVersion = 0x0056
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
wGameplayType = 0xDB95
# RO: Starts at 0, increases every time an item is received from the server and processed
wLinkSyncSequenceNumber = 0xDDF6
wLinkStatusBits = 0xDDF7 # RW:
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
wLinkHealth = 0xDB5A
wLinkGiveItem = 0xDDF8 # RW
wLinkGiveItemFrom = 0xDDF9 # RW
# All of these six bytes are unused, we can repurpose
# wLinkSendItemRoomHigh = 0xDDFA # RO
# wLinkSendItemRoomLow = 0xDDFB # RO
# wLinkSendItemTarget = 0xDDFC # RO
# wLinkSendItemItem = 0xDDFD # RO
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
# wLinkSendShopTarget = 0xDDFF
wRecvIndex = 0xDDFE # 0xDB58
wCheckAddress = 0xC0FF - 0x4
WRamCheckSize = 0x4
WRamSafetyValue = bytearray([0]*WRamCheckSize)
MinGameplayValue = 0x06
MaxGameplayValue = 0x1A
VictoryGameplayAndSub = 0x0102
class RAGameboy():
cache = []
cache_start = 0
cache_size = 0
last_cache_read = None
socket = None
def __init__(self, address, port) -> None:
self.address = address
self.port = port
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
assert (self.socket)
self.socket.setblocking(False)
def get_retroarch_version(self):
self.send(b'VERSION\n')
select.select([self.socket], [], [])
response_str, addr = self.socket.recvfrom(16)
return response_str.rstrip()
def get_retroarch_status(self, timeout):
self.send(b'GET_STATUS\n')
select.select([self.socket], [], [], timeout)
response_str, addr = self.socket.recvfrom(1000, )
return response_str.rstrip()
def set_cache_limits(self, cache_start, cache_size):
self.cache_start = cache_start
self.cache_size = cache_size
def send(self, b):
if type(b) is str:
b = b.encode('ascii')
self.socket.sendto(b, (self.address, self.port))
def recv(self):
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
return response
async def async_recv(self):
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
return response
async def check_safe_gameplay(self, throw=True):
async def check_wram():
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
if check_values != LAClientConstants.WRamSafetyValue:
if throw:
raise InvalidEmulatorStateError()
return False
return True
if not await check_wram():
if throw:
raise InvalidEmulatorStateError()
return False
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
gameplay_value = gameplay_value[0]
# In gameplay or credits
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
if throw:
logger.info("invalid emu state")
raise InvalidEmulatorStateError()
return False
if not await check_wram():
return False
return True
# We're sadly unable to update the whole cache at once
# as RetroArch only gives back some number of bytes at a time
# So instead read as big as chunks at a time as we can manage
async def update_cache(self):
# First read the safety address - if it's invalid, bail
self.cache = []
if not await self.check_safe_gameplay():
return
cache = []
remaining_size = self.cache_size
while remaining_size:
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
remaining_size -= len(block)
cache += block
if not await self.check_safe_gameplay():
return
self.cache = cache
self.last_cache_read = time.time()
async def read_memory_cache(self, addresses):
# TODO: can we just update once per frame?
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
await self.update_cache()
if not self.cache:
return None
assert (len(self.cache) == self.cache_size)
for address in addresses:
assert self.cache_start <= address <= self.cache_start + self.cache_size
r = {address: self.cache[address - self.cache_start]
for address in addresses}
return r
async def async_read_memory_safe(self, address, size=1):
# whenever we do a read for a check, we need to make sure that we aren't reading
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
#
# ...actually, we probably _only_ need the post check
# Check before read
if not await self.check_safe_gameplay():
return None
# Do read
r = await self.async_read_memory(address, size)
# Check after read
if not await self.check_safe_gameplay():
return None
return r
def read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = self.recv()
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
raise BadRetroArchResponse()
return bytearray.fromhex(splits[2])
async def async_read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = await self.async_recv()
response = response[:-1]
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
return bytearray.fromhex(splits[2])
def write_memory(self, address, bytes):
command = "WRITE_CORE_MEMORY"
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
splits = response.decode().split(" ", 3)
assert (splits[0] == command)
if splits[2] == "-1":
logger.info(splits[3])
class LinksAwakeningClient():
socket = None
gameboy = None
tracker = None
auth = None
game_crc = None
pending_deathlink = False
deathlink_debounce = True
recvd_checks = {}
def msg(self, m):
logger.info(m)
s = f"SHOW_MSG {m}\n"
self.gameboy.send(s)
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
async def wait_for_retroarch_connection(self):
logger.info("Waiting on connection to Retroarch...")
while True:
try:
version = self.gameboy.get_retroarch_version()
NO_CONTENT = b"GET_STATUS CONTENTLESS"
status = NO_CONTENT
core_type = None
GAME_BOY = b"game_boy"
while status == NO_CONTENT or core_type != GAME_BOY:
try:
status = self.gameboy.get_retroarch_status(0.1)
if status.count(b" ") < 2:
await asyncio.sleep(1.0)
continue
GET_STATUS, PLAYING, info = status.split(b" ", 2)
if status.count(b",") < 2:
await asyncio.sleep(1.0)
continue
core_type, rom_name, self.game_crc = info.split(b",", 2)
if core_type != GAME_BOY:
logger.info(
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
await asyncio.sleep(1.0)
continue
except (BlockingIOError, TimeoutError) as e:
await asyncio.sleep(0.1)
pass
logger.info(f"Connected to Retroarch {version} {info}")
self.gameboy.read_memory(0x1000)
return
except ConnectionResetError:
await asyncio.sleep(1.0)
pass
def reset_auth(self):
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
if self.auth:
assert (auth == self.auth)
self.auth = auth
async def wait_and_init_tracker(self):
await self.wait_for_game_ready()
self.tracker = LocationTracker(self.gameboy)
self.item_tracker = ItemTracker(self.gameboy)
self.gps_tracker = GpsTracker(self.gameboy)
async def recved_item_from_ap(self, item_id, from_player, next_index):
# Don't allow getting an item until you've got your first check
if not self.tracker.has_start_item():
return
# Spin until we either:
# get an exception from a bad read (emu shut down or reset)
# beat the game
# the client handles the last pending item
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
while not (await self.is_victory()) and status & 1 == 1:
time.sleep(0.1)
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
item_id -= LABaseID
# The player name table only goes up to 100, so don't go past that
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
if from_player > 100:
from_player = 100
next_index += 1
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
item_id, from_player])
status |= 1
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
self.gameboy.write_memory(LAClientConstants.wRecvIndex, [next_index])
async def wait_for_game_ready(self):
logger.info("Waiting on game to be in valid state...")
while not await self.gameboy.check_safe_gameplay(throw=False):
pass
logger.info("Ready!")
last_index = 0
async def is_victory(self):
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
await self.tracker.readChecks(item_get_cb)
await self.item_tracker.readItems()
await self.gps_tracker.read_location()
next_index = self.gameboy.read_memory(LAClientConstants.wRecvIndex)[0]
if next_index != self.last_index:
self.last_index = next_index
# logger.info(f"Got new index {next_index}")
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
if self.deathlink_debounce and current_health != 0:
self.deathlink_debounce = False
elif not self.deathlink_debounce and current_health == 0:
# logger.info("YOU DIED.")
await deathlink_cb()
self.deathlink_debounce = True
if self.pending_deathlink:
logger.info("Got a deathlink")
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
self.pending_deathlink = False
self.deathlink_debounce = True
if await self.is_victory():
await win_cb()
recv_index = (await self.gameboy.async_read_memory_safe(LAClientConstants.wRecvIndex))[0]
# Play back one at a time
if recv_index in self.recvd_checks:
item = self.recvd_checks[recv_index]
await self.recved_item_from_ap(item.item, item.player, recv_index)
all_tasks = set()
def create_task_log_exception(awaitable) -> asyncio.Task:
async def _log_exception(awaitable):
try:
return await awaitable
except Exception as e:
logger.exception(e)
pass
finally:
all_tasks.remove(task)
task = asyncio.create_task(_log_exception(awaitable))
all_tasks.add(task)
class LinksAwakeningContext(CommonContext):
tags = {"AP"}
game = "Links Awakening DX"
items_handling = 0b101
want_slot_data = True
la_task = None
client = None
# TODO: does this need to re-read on reset?
found_checks = []
last_resend = time.time()
magpie = MagpieBridge()
magpie_task = None
won = False
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
self.client = LinksAwakeningClient()
super().__init__(server_address, password)
def run_gui(self) -> None:
import webbrowser
import kvui
from kvui import Button, GameManager
from kivy.uix.image import Image
class LADXManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("Tracker", "Tracker"),
]
base_title = "Archipelago Links Awakening DX Client"
def build(self):
b = super().build()
button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
self.connect_layout.add_widget(button)
return b
self.ui = LADXManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def send_checks(self):
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
await self.send_msgs(message)
ENABLE_DEATHLINK = False
async def send_deathlink(self):
if self.ENABLE_DEATHLINK:
message = [{"cmd": 'Deathlink',
'time': time.time(),
'cause': 'Had a nightmare',
# 'source': self.slot_info[self.slot].name,
}]
await self.send_msgs(message)
async def send_victory(self):
if not self.won:
message = [{"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL}]
logger.info("victory!")
await self.send_msgs(message)
self.won = True
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
if self.ENABLE_DEATHLINK:
self.client.pending_deathlink = True
def new_checks(self, item_ids, ladxr_ids):
self.found_checks += item_ids
create_task_log_exception(self.send_checks())
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(LinksAwakeningContext, self).server_auth(password_requested)
self.auth = self.client.auth
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], args["index"]):
self.client.recvd_checks[index] = item
item_id_lookup = get_locations_to_id()
async def run_game_loop(self):
def on_item_get(ladxr_checks):
checks = [self.item_id_lookup[meta_to_name(
checkMetadataTable[check.id])] for check in ladxr_checks]
self.new_checks(checks, [check.id for check in ladxr_checks])
async def victory():
await self.send_victory()
async def deathlink():
await self.send_deathlink()
self.magpie_task = asyncio.create_task(self.magpie.serve())
# yield to allow UI to start
await asyncio.sleep(0)
while True:
try:
# TODO: cancel all client tasks
logger.info("(Re)Starting game loop")
self.found_checks.clear()
await self.client.wait_for_retroarch_connection()
self.client.reset_auth()
await self.client.wait_and_init_tracker()
while True:
await self.client.main_tick(on_item_get, victory, deathlink)
await asyncio.sleep(0.1)
now = time.time()
if self.last_resend + 5.0 < now:
self.last_resend = now
await self.send_checks()
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
except GameboyException:
time.sleep(1.0)
pass
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
args = parser.parse_args()
logger.info(args)
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta:
args.url = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.password:
args.password = urllib.parse.unquote(url.password)
ctx = LinksAwakeningContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
# TODO: nothing about the lambda about has to be in a lambda
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
if __name__ == '__main__':
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -107,12 +107,6 @@ def main():
Alternatively, can be a ALttP Rom patched with a Link
sprite that will be extracted.
''')
parser.add_argument('--oof', help='''\
Path to a sound effect to replace Link's "oof" sound.
Needs to be in a .brr format and have a length of no
more than 2673 bytes, created from a 16-bit signed PCM
.wav at 12khz. https://github.com/boldowa/snesbrr
''')
parser.add_argument('--names', default='', type=str)
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
args = parser.parse_args()
@@ -132,13 +126,6 @@ def main():
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and not os.path.isfile(args.oof):
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and os.path.getsize(args.oof) > 2673:
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
sys.exit(1)
args, path = adjust(args=args)
if isinstance(args.sprite, Sprite):
@@ -178,7 +165,7 @@ def adjust(args):
world = getattr(args, "world")
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
deathlink=args.deathlink, allowcollect=args.allowcollect)
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
rom.write_to_file(path)
@@ -240,7 +227,6 @@ def adjustGUI():
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
guiargs.oof = rom_vars.oof
try:
guiargs, path = adjust(args=guiargs)
@@ -279,7 +265,6 @@ def adjustGUI():
else:
guiargs.sprite = rom_vars.sprite
guiargs.sprite_pool = rom_vars.sprite_pool
guiargs.oof = rom_vars.oof
persistent_store("adjuster", GAME_ALTTP, guiargs)
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
@@ -496,36 +481,6 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
self.stop()
class AttachTooltip(object):
def __init__(self, parent, text):
self._parent = parent
self._text = text
self._window = None
parent.bind('<Enter>', lambda event : self.show())
parent.bind('<Leave>', lambda event : self.hide())
def show(self):
if self._window or not self._text:
return
self._window = Toplevel(self._parent)
#remove window bar controls
self._window.wm_overrideredirect(1)
#adjust positioning
x, y, *_ = self._parent.bbox("insert")
x = x + self._parent.winfo_rootx() + 20
y = y + self._parent.winfo_rooty() + 20
self._window.wm_geometry("+{0}+{1}".format(x,y))
#show text
label = Label(self._window, text=self._text, justify=LEFT)
label.pack(ipadx=1)
def hide(self):
if self._window:
self._window.destroy()
self._window = None
def get_rom_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
if not adjuster_settings:
@@ -567,7 +522,6 @@ def get_rom_options_frame(parent=None):
"reduceflashing": True,
"deathlink": False,
"sprite": None,
"oof": None,
"quickswap": True,
"menuspeed": 'normal',
"heartcolor": 'red',
@@ -644,50 +598,12 @@ def get_rom_options_frame(parent=None):
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
oofDialogFrame = Frame(romOptionsFrame)
oofDialogFrame.grid(row=1, column=1)
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
vars.oofNameVar = StringVar()
vars.oof = adjuster_settings.oof
def set_oof(oof_param):
nonlocal vars
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
vars.oof = oof_param
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
else:
vars.oof = None
vars.oofNameVar.set('(unchanged)')
set_oof(adjuster_settings.oof)
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
def OofSelect():
nonlocal vars
oof_file = filedialog.askopenfilename(
filetypes=[("BRR files", ".brr"),
("All Files", "*")])
try:
set_oof(oof_file)
except Exception:
set_oof(None)
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
AttachTooltip(oofSelectButton,
text="Select a .brr file no more than 2673 bytes.\n" + \
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
baseOofLabel.pack(side=LEFT)
oofEntry.pack(side=LEFT)
oofSelectButton.pack(side=LEFT)
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
menuspeedFrame = Frame(romOptionsFrame)
menuspeedFrame.grid(row=6, column=1, sticky=E)
menuspeedFrame.grid(row=1, column=1, sticky=E)
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
menuspeedLabel.pack(side=LEFT)
vars.menuspeedVar = StringVar()
@@ -1140,6 +1056,7 @@ class SpriteSelector():
def custom_sprite_dir(self):
return user_path("data", "sprites", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:
return None

72
Main.py
View File

@@ -1,24 +1,23 @@
import collections
import concurrent.futures
import logging
import os
import time
import zlib
import concurrent.futures
import pickle
import tempfile
import time
import zipfile
import zlib
from typing import Dict, List, Optional, Set, Tuple
from typing import Dict, List, Tuple, Optional, Set
from BaseClasses import Item, MultiWorld, CollectionState, Region, LocationProgressType, Location
import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
from Options import StartInventoryPool
from Utils import __version__, get_options, output_path, version_tuple
from worlds import AutoWorld
from worlds.alttp.Regions import is_main_entrance
from worlds.alttp.Shops import FillDisabledShopSlots
from worlds.alttp.SubClasses import LTTPRegionType
from worlds.generic.Rules import exclusion_rules, locality_rules
from worlds.alttp.Regions import is_main_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import FillDisabledShopSlots
from Utils import output_path, get_options, __version__, version_tuple
from worlds.generic.Rules import locality_rules, exclusion_rules
from worlds import AutoWorld
ordered_areas = (
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
@@ -117,10 +116,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
@@ -154,37 +149,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, "generate_basic")
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
new_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = world.worlds[player]
for count in items.values():
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(world.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
new_items.extend(world.itempool[i+1:])
break
else:
new_items.append(item)
# leftovers?
if target:
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
raise Exception(f"{world.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
world.itempool[:] = new_items
# temporary home for item links, should be moved out of Main
for group_id, group in world.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
@@ -391,11 +355,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in world.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location)
# embedded data package
data_package = {
game_world.game: worlds.network_data_package["games"][game_world.game]
for game_world in world.worlds.values()
}
# custom datapackage
datapackage = {}
for game_world in world.worlds.values():
if game_world.data_version == 0 and game_world.game not in datapackage:
datapackage[game_world.game] = worlds.network_data_package["games"][game_world.game]
datapackage[game_world.game]["item_name_groups"] = game_world.item_name_groups
datapackage[game_world.game]["location_name_groups"] = game_world.location_name_groups
multidata = {
"slot_data": slot_data,
@@ -412,7 +378,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": world.seed_name,
"datapackage": data_package,
"datapackage": datapackage,
}
AutoWorld.call_all(world, "modify_multidata", multidata)

View File

@@ -77,34 +77,49 @@ def read_apmc_file(apmc_file):
return json.loads(b64decode(f.read()))
def update_mod(forge_dir, url: str):
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
"""Check mod version, download new mod from GitHub releases page if needed. """
ap_randomizer = find_ap_randomizer_jar(forge_dir)
os.path.basename(url)
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if ap_randomizer != os.path.basename(url):
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{os.path.basename(url)}")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(url)
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
resp = requests.get(client_releases_endpoint)
if resp.status_code == 200: # OK
try:
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
(minecraft_version in release['assets'][0]['name']),
resp.json()))
if ap_randomizer != latest_release['assets'][0]['name']:
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{latest_release['assets'][0]['name']}")
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
except StopIteration:
logging.warning(f"No compatible mod version found for {minecraft_version}.")
if not prompt_yes_no("Run server anyway?"):
sys.exit(0)
else:
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
if not prompt_yes_no("Continue anyways?"):
sys.exit(0)
def check_eula(forge_dir):
@@ -249,13 +264,8 @@ def get_minecraft_versions(version, release_channel="release"):
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
else:
return resp.json()[release_channel][0]
except (StopIteration, KeyError):
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
if release_channel != "release":
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
else:
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
sys.exit(0)
except StopIteration:
logging.error(f"No compatible mod version found for client version {version}.")
def is_correct_forge(forge_dir) -> bool:
@@ -276,8 +286,6 @@ if __name__ == '__main__':
help="specify java version.")
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
help="specify forge version. (Minecraft Version-Forge Version)")
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
help="specify Mod data version to download.")
args = parser.parse_args()
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
@@ -288,12 +296,12 @@ if __name__ == '__main__':
options = Utils.get_options()
channel = args.channel or options["minecraft_options"]["release_channel"]
apmc_data = None
data_version = args.data_version or None
data_version = None
if apmc_file is None and not args.install:
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
if apmc_file is not None and data_version is None:
if apmc_file is not None:
apmc_data = read_apmc_file(apmc_file)
data_version = apmc_data.get('client_version', '')
@@ -303,7 +311,6 @@ if __name__ == '__main__':
max_heap = options["minecraft_options"]["max_heap_size"]
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]
mod_url = versions["url"]
java_dir = find_jdk_dir(java_version)
if args.install:
@@ -337,7 +344,7 @@ if __name__ == '__main__':
if not max_heap_re.match(max_heap):
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
update_mod(forge_dir, mod_url)
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
replace_apmc_files(forge_dir, apmc_file)
check_eula(forge_dir)
server_process = run_forge_server(forge_dir, java_version, max_heap)

View File

@@ -1,7 +1,7 @@
import os
import sys
import subprocess
import multiprocessing
import pkg_resources
import warnings
local_dir = os.path.dirname(__file__)
@@ -10,8 +10,7 @@ requirements_files = {os.path.join(local_dir, 'requirements.txt')}
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
@@ -23,50 +22,18 @@ if not update_ran:
requirements_files.add(req_file)
def check_pip():
# detect if pip is available
try:
import pip # noqa: F401
except ImportError:
raise RuntimeError("pip not available. Please install pip.")
def confirm(msg: str):
try:
input(f"\n{msg}")
except KeyboardInterrupt:
print("\nAborting")
sys.exit(1)
def update_command():
check_pip()
for file in requirements_files:
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
def install_pkg_resources(yes=False):
try:
import pkg_resources # noqa: F401
except ImportError:
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
def update(yes=False, force=False):
global update_ran
if not update_ran:
update_ran = True
if force:
update_command()
return
install_pkg_resources(yes=yes)
import pkg_resources
for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
if not os.path.exists(path):
@@ -85,7 +52,7 @@ def update(yes=False, force=False):
egg = egg.split(";", 1)[0].rstrip()
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
"Use name @ url#version instead.", DeprecationWarning)
"Use name @ url#version instead.", DeprecationWarning)
line = egg
else:
egg = ""
@@ -112,7 +79,11 @@ def update(yes=False, force=False):
if not yes:
import traceback
traceback.print_exc()
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
try:
input(f"\nRequirement {requirement} is not satisfied, press enter to install it")
except KeyboardInterrupt:
print("\nAborting")
sys.exit(1)
update_command()
return

View File

@@ -3,21 +3,21 @@ from __future__ import annotations
import argparse
import asyncio
import copy
import collections
import datetime
import functools
import hashlib
import inspect
import itertools
import logging
import operator
import pickle
import random
import threading
import time
import typing
import weakref
import zlib
import collections
import typing
import inspect
import weakref
import datetime
import threading
import random
import pickle
import itertools
import time
import operator
import hashlib
import ModuleUpdate
@@ -159,8 +159,7 @@ class Context:
read_data: typing.Dict[str, object]
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str]
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
@@ -223,7 +222,7 @@ class Context:
self.save_dirty = False
self.tags = ['AP']
self.games: typing.Dict[int, str] = {}
self.minimum_client_versions: typing.Dict[int, Version] = {}
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
self.seed_name = ""
self.groups = {}
self.group_collected: typing.Dict[int, typing.Set[int]] = {}
@@ -234,7 +233,6 @@ class Context:
# init empty to satisfy linter, I suppose
self.gamespackage = {}
self.checksums = {}
self.item_name_groups = {}
self.location_name_groups = {}
self.all_item_and_group_names = {}
@@ -243,7 +241,7 @@ class Context:
self._load_game_data()
# Data package retrieval
# Datapackage retrieval
def _load_game_data(self):
import worlds
self.gamespackage = worlds.network_data_package["games"]
@@ -257,8 +255,6 @@ class Context:
def _init_game_data(self):
for game_name, game_package in self.gamespackage.items():
if "checksum" in game_package:
self.checksums[game_name] = game_package["checksum"]
for item_name, item_id in game_package["item_name_to_id"].items():
self.item_names[item_id] = item_name
for location_name, location_id in game_package["location_name_to_id"].items():
@@ -266,7 +262,7 @@ class Context:
self.all_item_and_group_names[game_name] = \
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
self.all_location_and_group_names[game_name] = \
set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
set(game_package["location_name_to_id"]) | set(self.location_name_groups[game_name])
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
@@ -355,6 +351,7 @@ class Context:
for text in texts]))
# loading
def load(self, multidatapath: str, use_embedded_server_options: bool = False):
if multidatapath.lower().endswith(".zip"):
import zipfile
@@ -369,7 +366,7 @@ class Context:
with open(multidatapath, 'rb') as f:
data = f.read()
self._load(self.decompress(data), {}, use_embedded_server_options)
self._load(self.decompress(data), use_embedded_server_options)
self.data_filename = multidatapath
@staticmethod
@@ -379,19 +376,16 @@ class Context:
raise Utils.VersionException("Incompatible multidata.")
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
use_embedded_server_options: bool):
def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
self.read_data = {}
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > version_tuple:
if mdata_ver > Utils.version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
f"however this server is of version {version_tuple}")
self.generator_version = Version(*decoded_obj["version"])
f"however this server is of version {Utils.version_tuple}")
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
self.minimum_client_versions = {}
for player, version in clients_ver.items():
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
self.minimum_client_versions[player] = max(Utils.Version(*version), min_client_version)
self.slot_info = decoded_obj["slot_info"]
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
@@ -437,17 +431,14 @@ class Context:
server_options = decoded_obj.get("server_options", {})
self._set_options(server_options)
# embedded data package
# custom datapackage
for game_name, data in decoded_obj.get("datapackage", {}).items():
if game_name in game_data_packages:
data = game_data_packages[game_name]
logging.info(f"Loading embedded data package for game {game_name}")
logging.info(f"Loading custom datapackage for game {game_name}")
self.gamespackage[game_name] = data
self.item_name_groups[game_name] = data["item_name_groups"]
if "location_name_groups" in data:
self.location_name_groups[game_name] = data["location_name_groups"]
del data["location_name_groups"]
del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
self.location_name_groups[game_name] = data["location_name_groups"]
del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
del data["location_name_groups"]
self._init_game_data()
for game_name, data in self.item_name_groups.items():
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
@@ -543,7 +534,7 @@ class Context:
"stored_data": self.stored_data,
"game_options": {"hint_cost": self.hint_cost, "location_check_points": self.location_check_points,
"server_password": self.server_password, "password": self.password,
"release_mode": self.release_mode,
"forfeit_mode": self.release_mode, "release_mode": self.release_mode, # TODO remove forfeit_mode around 0.4
"remaining_mode": self.remaining_mode, "collect_mode": self.collect_mode,
"item_cheat": self.item_cheat, "compatibility": self.compatibility}
@@ -596,7 +587,7 @@ class Context:
def get_hint_cost(self, slot):
if self.hint_cost:
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
@@ -699,10 +690,6 @@ class Context:
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
if targets:
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
self.broadcast(self.clients[team][slot], [{
"cmd": "RoomUpdate",
"hint_points": get_slot_points(self, team, slot)
}])
def update_aliases(ctx: Context, team: int):
@@ -748,24 +735,19 @@ async def on_client_connected(ctx: Context, client: Client):
NetworkPlayer(team, slot,
ctx.name_aliases.get((team, slot), name), name)
)
games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
games.add("Archipelago")
await ctx.send_msgs(client, [{
'cmd': 'RoomInfo',
'password': bool(ctx.password),
'games': games,
'games': {ctx.games[x] for x in range(1, len(ctx.games) + 1)},
# tags are for additional features in the communication.
# Name them by feature or fork, as you feel is appropriate.
'tags': ctx.tags,
'version': version_tuple,
'generator_version': ctx.generator_version,
'version': Utils.version_tuple,
'permissions': get_permissions(ctx),
'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points,
'datapackage_versions': {game: game_data["version"] for game, game_data
in ctx.gamespackage.items() if game in games},
'datapackage_checksums': {game: game_data["checksum"] for game, game_data
in ctx.gamespackage.items() if game in games and "checksum" in game_data},
in ctx.gamespackage.items()},
'seed_name': ctx.seed_name,
'time': time.time(),
}])
@@ -773,6 +755,7 @@ async def on_client_connected(ctx: Context, client: Client):
def get_permissions(ctx) -> typing.Dict[str, Permission]:
return {
"forfeit": Permission.from_text(ctx.release_mode), # TODO remove around 0.4
"release": Permission.from_text(ctx.release_mode),
"remaining": Permission.from_text(ctx.remaining_mode),
"collect": Permission.from_text(ctx.collect_mode)
@@ -785,8 +768,7 @@ async def on_client_disconnected(ctx: Context, client: Client):
async def on_client_joined(ctx: Context, client: Client):
if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN:
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
version_str = '.'.join(str(x) for x in client.version)
verb = "tracking" if "Tracker" in client.tags else "playing"
ctx.broadcast_text_all(
@@ -803,12 +785,11 @@ async def on_client_joined(ctx: Context, client: Client):
async def on_client_left(ctx: Context, client: Client):
if len(ctx.clients[client.team][client.slot]) < 1:
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
ctx.broadcast_text_all(
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
{"type": "Part", "team": client.team, "slot": client.slot})
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
async def countdown(ctx: Context, timer: int):
@@ -1330,41 +1311,27 @@ class ClientMessageProcessor(CommonCommandProcessor):
"Sorry, !remaining requires you to have beaten the game on this server")
return False
def _cmd_missing(self, filter_text="") -> bool:
"""List all missing location checks from the server's perspective.
Can be given text, which will be used as filter."""
def _cmd_missing(self) -> bool:
"""List all missing location checks from the server's perspective"""
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
if locations:
names = [self.ctx.location_names[location] for location in locations]
if filter_text:
names = [name for name in names if filter_text in name]
texts = [f'Missing: {name}' for name in names]
if filter_text:
texts.append(f"Found {len(locations)} missing location checks, displaying {len(names)} of them.")
else:
texts.append(f"Found {len(locations)} missing location checks")
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
texts.append(f"Found {len(locations)} missing location checks")
self.output_multiple(texts)
else:
self.output("No missing location checks found.")
return True
def _cmd_checked(self, filter_text="") -> bool:
"""List all done location checks from the server's perspective.
Can be given text, which will be used as filter."""
def _cmd_checked(self) -> bool:
"""List all done location checks from the server's perspective"""
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
if locations:
names = [self.ctx.location_names[location] for location in locations]
if filter_text:
names = [name for name in names if filter_text in name]
texts = [f'Checked: {name}' for name in names]
if filter_text:
texts.append(f"Found {len(locations)} done location checks, displaying {len(names)} of them.")
else:
texts.append(f"Found {len(locations)} done location checks")
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
texts.append(f"Found {len(locations)} done location checks")
self.output_multiple(texts)
else:
self.output("No done location checks found.")
@@ -1643,8 +1610,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
"players": ctx.get_players_package(),
"missing_locations": get_missing_checks(ctx, team, slot),
"checked_locations": get_checked_checks(ctx, team, slot),
"slot_info": ctx.slot_info,
"hint_points": get_slot_points(ctx, team, slot),
"slot_info": ctx.slot_info
}
reply = [connected_packet]
start_inventory = get_start_inventory(ctx, slot, client.remote_start_inventory)
@@ -1746,8 +1712,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'StatusUpdate':
@@ -1806,7 +1770,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
targets.add(client)
if targets:
ctx.broadcast(targets, [args])
ctx.save()
elif cmd == "SetNotify":
if "keys" not in args or type(args["keys"]) != list:
@@ -1824,7 +1787,6 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
ctx.on_goal_achieved(client)
ctx.client_game_state[client.team, client.slot] = new_status
ctx.save()
class ServerCommandProcessor(CommonCommandProcessor):
@@ -1865,7 +1827,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
self.ctx.server.ws_server.close()
async_start(self.ctx.server.ws_server._close())
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.exit_event.set()
@@ -2206,7 +2168,7 @@ async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
while not ctx.exit_event.is_set():
if not ctx.client_activity_timers.values():
ctx.server.ws_server.close()
async_start(ctx.server.ws_server._close())
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
@@ -2217,7 +2179,7 @@ async def auto_shutdown(ctx, to_cancel=None):
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
seconds = ctx.auto_shutdown - delta.total_seconds()
if seconds < 0:
ctx.server.ws_server.close()
async_start(ctx.server.ws_server._close())
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
@@ -2272,7 +2234,8 @@ async def main(args: argparse.Namespace):
ssl_context = load_server_cert(args.cert, args.cert_key) if args.cert else None
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ssl=ssl_context)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ping_timeout=None,
ping_interval=None, ssl=ssl_context)
ip = args.host if args.host else Utils.get_public_ipv4()
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
'No password' if not ctx.password else 'Password: %s' % ctx.password))

View File

@@ -6,7 +6,7 @@ from json import JSONEncoder, JSONDecoder
import websockets
from Utils import ByValue, Version
from Utils import Version
class JSONMessagePart(typing.TypedDict, total=False):
@@ -20,7 +20,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
flags: int
class ClientStatus(ByValue, enum.IntEnum):
class ClientStatus(enum.IntEnum):
CLIENT_UNKNOWN = 0
CLIENT_CONNECTED = 5
CLIENT_READY = 10
@@ -28,18 +28,18 @@ class ClientStatus(ByValue, enum.IntEnum):
CLIENT_GOAL = 30
class SlotType(ByValue, enum.IntFlag):
class SlotType(enum.IntFlag):
spectator = 0b00
player = 0b01
group = 0b10
@property
def always_goal(self) -> bool:
"""Mark this slot as having reached its goal instantly."""
"""Mark this slot has having reached its goal instantly."""
return self.value != 0b01
class Permission(ByValue, enum.IntFlag):
class Permission(enum.IntFlag):
disabled = 0b000 # 0, completely disables access
enabled = 0b001 # 1, allows manual use
goal = 0b010 # 2, allows manual use after goal completion

View File

@@ -17,9 +17,9 @@ from worlds.oot.N64Patch import apply_patch_file
from worlds.oot.Utils import data_path
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
@@ -179,12 +179,6 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
locations = payload['locations']
collectibles = payload['collectibles']
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
if isinstance(locations, list):
locations = {}
if isinstance(collectibles, list):
collectibles = {}
if ctx.location_table != locations or ctx.collectible_table != collectibles:
ctx.location_table = locations
ctx.collectible_table = collectibles
@@ -295,19 +289,11 @@ async def patch_and_run_game(apz5_file):
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
if not os.path.exists(rom_file_name):
rom_file_name = Utils.user_path(rom_file_name)
rom = Rom(rom_file_name)
sub_file = None
if zipfile.is_zipfile(apz5_file):
for name in zipfile.ZipFile(apz5_file).namelist():
if name.endswith('.zpf'):
sub_file = name
break
apply_patch_file(rom, apz5_file, sub_file=sub_file)
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
apply_patch_file(rom, apz5_file,
sub_file=(os.path.basename(base_name) + '.zpf'
if zipfile.is_zipfile(apz5_file)
else None))
rom.write_to_file(decomp_path)
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)

View File

@@ -13,7 +13,6 @@ from Utils import get_fuzzy_results
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
from worlds.AutoWorld import World
import pathlib
class AssembleOptions(abc.ABCMeta):
@@ -716,16 +715,8 @@ class SpecialRange(Range):
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
class FreezeValidKeys(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if "valid_keys" in attrs:
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
class VerifyKeys(metaclass=FreezeValidKeys):
valid_keys: typing.Iterable = []
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
class VerifyKeys:
valid_keys = frozenset()
valid_keys_casefold: bool = False
convert_name_groups: bool = False
verify_item_name: bool = False
@@ -737,10 +728,10 @@ class VerifyKeys(metaclass=FreezeValidKeys):
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
extra = dataset - cls._valid_keys
extra = dataset - cls.valid_keys
if extra:
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
f"Allowed keys: {cls._valid_keys}.")
f"Allowed keys: {cls.valid_keys}.")
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if self.convert_name_groups and self.verify_item_name:
@@ -801,10 +792,6 @@ class ItemDict(OptionDict):
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
# Supports duplicate entries and ordering.
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default: typing.List[typing.Any] = []
supports_weighting = False
@@ -910,13 +897,6 @@ class StartInventory(ItemDict):
display_name = "Start Inventory"
class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
verify_item_name = True
display_name = "Start Inventory from Pool"
class StartHints(ItemSet):
"""Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints"
@@ -924,7 +904,6 @@ class StartHints(ItemSet):
class LocationSet(OptionSet):
verify_location_name = True
convert_name_groups = True
class StartLocationHints(LocationSet):
@@ -1023,64 +1002,6 @@ per_game_common_options = {
"item_links": ItemLinks
}
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os
import yaml
from jinja2 import Template
from worlds import AutoWorldRegister
from Utils import local_path, __version__
full_path: str
os.makedirs(target_folder, exist_ok=True)
# clean out old
for file in os.listdir(target_folder):
full_path = os.path.join(target_folder, file)
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
os.unlink(full_path)
def dictify_range(option: typing.Union[Range, SpecialRange]):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
all_options: typing.Dict[str, AssembleOptions] = {
**per_game_common_options,
**world.option_definitions
}
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range,
)
del file_data
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
if __name__ == "__main__":
from worlds.alttp.Options import Logic

View File

@@ -39,12 +39,6 @@ Currently, the following games are supported:
* Stardew Valley
* The Legend of Zelda
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -115,8 +115,8 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
class SNIContext(CommonContext):
command_processor: typing.Type[SNIClientCommandProcessor] = SNIClientCommandProcessor
game: typing.Optional[str] = None # set in validate_rom
items_handling: typing.Optional[int] = None # set in game_watcher
game = None # set in validate_rom
items_handling = None # set in game_watcher
snes_connect_task: "typing.Optional[asyncio.Task[None]]" = None
snes_autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None

View File

@@ -1,7 +1,6 @@
from __future__ import annotations
import asyncio
import json
import typing
import builtins
import os
@@ -38,11 +37,8 @@ class Version(typing.NamedTuple):
minor: int
build: int
def as_simple_string(self) -> str:
return ".".join(str(item) for item in self)
__version__ = "0.4.1"
__version__ = "0.3.9"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -91,10 +87,7 @@ def is_frozen() -> bool:
def local_path(*path: str) -> str:
"""
Returns path to a file in the local Archipelago installation or source.
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
"""
"""Returns path to a file in the local Archipelago installation or source."""
if hasattr(local_path, 'cached_path'):
pass
elif is_frozen():
@@ -149,17 +142,6 @@ def user_path(*path: str) -> str:
return os.path.join(user_path.cached_path, *path)
def cache_path(*path: str) -> str:
"""Returns path to a file in the user's Archipelago cache directory."""
if hasattr(cache_path, "cached_path"):
pass
else:
import platformdirs
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
return os.path.join(cache_path.cached_path, *path)
def output_path(*path: str) -> str:
if hasattr(output_path, 'cached_path'):
return os.path.join(output_path.cached_path, *path)
@@ -266,9 +248,6 @@ def get_default_options() -> OptionsType:
"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
},
"ladx_options": {
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
},
"server_options": {
"host": None,
"port": 38281,
@@ -338,13 +317,7 @@ def get_default_options() -> OptionsType:
},
"wargroove_options": {
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
},
"adventure_options": {
"rom_file": "ADVNTURE.BIN",
"display_msgs": True,
"rom_start": True,
"rom_args": ""
},
}
}
return options
@@ -412,45 +385,6 @@ def persistent_load() -> typing.Dict[str, dict]:
return storage
def get_file_safe_name(name: str) -> str:
return "".join(c for c in name if c not in '<>:"/\\|?*')
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
if os.path.exists(path):
try:
with open(path, "r", encoding="utf-8-sig") as f:
return json.load(f)
except Exception as e:
logging.debug(f"Could not load data package: {e}")
# fall back to old cache
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
if cache.get("checksum") == checksum:
return cache
# cache does not match
return {}
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
checksum = data.get("checksum")
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
game_folder = cache_path("datapackage", get_file_safe_name(game))
os.makedirs(game_folder, exist_ok=True)
try:
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
except Exception as e:
logging.debug(f"Could not store data package: {e}")
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
@@ -508,15 +442,6 @@ def restricted_loads(s):
return RestrictedUnpickler(io.BytesIO(s)).load()
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
See https://github.com/python/cpython/pull/26658 for why this exists.
"""
def __reduce_ex__(self, prot):
return self.__class__, (self._value_, )
class KeyedDefaultDict(collections.defaultdict):
"""defaultdict variant that uses the missing key as argument to default_factory"""
default_factory: typing.Callable[[typing.Any], typing.Any]

View File

@@ -34,7 +34,7 @@ app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
# if you want to deploy, make sure you have a non-guessable secret key
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
app.config["JOB_THRESHOLD"] = 1
app.config["JOB_THRESHOLD"] = 2
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
app.config['SESSION_PERMANENT'] = True

View File

@@ -39,21 +39,12 @@ def get_datapackage():
@api_endpoints.route('/datapackage_version')
@cache.cached()
def get_datapackage_versions():
from worlds import AutoWorldRegister
from worlds import network_data_package, AutoWorldRegister
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
return version_package
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package
from . import generate, user # trigger registration

View File

@@ -48,8 +48,9 @@ def generate_api():
if len(options) > app.config["MAX_ROLL"]:
return {"text": "Max size of multiworld exceeded",
"detail": app.config["MAX_ROLL"]}, 409
meta = get_meta(meta_options_source, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
meta = get_meta(meta_options_source)
meta["race"] = race
results, gen_options = roll_options(options, meta["plando_options"])
if any(type(result) == str for result in results.values()):
return {"text": str(results),
"detail": results}, 400

View File

@@ -135,7 +135,7 @@ def autogen(config: dict):
with Locker("autogen"):
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
initargs=(config["PONY"],)) as generator_pool:
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)

View File

@@ -52,12 +52,11 @@ def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
'Did you mean to <a href="/uploads">host a game</a>?')
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:

View File

@@ -19,7 +19,7 @@ import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from .models import Command, GameDataPackage, Room, db
from .models import Room, Command, db
class CustomClientMessageProcessor(ClientMessageProcessor):
@@ -92,21 +92,7 @@ class WebHostContext(Context):
else:
self.port = get_random_port()
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
for game in list(multidata.get("datapackage", {})):
game_data = multidata["datapackage"][game]
if "checksum" in game_data:
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
# non-custom. remove from multidata
# games package could be dropped from static data once all rooms embed data package
del multidata["datapackage"][game]
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = Utils.restricted_loads(row.data)
return self._load(multidata, game_data_packages, True)
return self._load(self.decompress(room.seed.multidata), True)
@db_session
def init_save(self, enabled: bool = True):
@@ -204,11 +190,6 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
with Locker(room_id):
try:
asyncio.run(main())
except KeyboardInterrupt:
with db_session:
room = Room.get(id=room_id)
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
except:
with db_session:
room = Room.get(id=room_id)

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@@ -88,8 +88,6 @@ def download_slot_file(room_id, player_id: int):
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
elif slot_data.game == "Dark Souls III":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
elif slot_data.game == "Kingdom Hearts 2":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
else:
return "Game download not supported."
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)

View File

@@ -6,7 +6,7 @@ import tempfile
import zipfile
import concurrent.futures
from collections import Counter
from typing import Dict, Optional, Any, Union, List
from typing import Dict, Optional, Any
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import commit, db_session
@@ -22,7 +22,7 @@ from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
def get_meta(options_source: dict) -> dict:
plando_options = {
options_source.get("plando_bosses", ""),
options_source.get("plando_items", ""),
@@ -39,21 +39,7 @@ def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[s
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
"server_password": options_source.get("server_password", None),
}
generator_options = {
"spoiler": int(options_source.get("spoiler", 0)),
"race": race
}
if race:
server_options["item_cheat"] = False
server_options["remaining_mode"] = "disabled"
generator_options["spoiler"] = 0
return {
"server_options": server_options,
"plando_options": list(plando_options),
"generator_options": generator_options,
}
return {"server_options": server_options, "plando_options": list(plando_options)}
@app.route('/generate', methods=['GET', 'POST'])
@@ -69,8 +55,13 @@ def generate(race=False):
if isinstance(options, str):
flash(options)
else:
meta = get_meta(request.form, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
meta = get_meta(request.form)
meta["race"] = race
results, gen_options = roll_options(options, meta["plando_options"])
if race:
meta["server_options"]["item_cheat"] = False
meta["server_options"]["remaining_mode"] = "disabled"
if any(type(result) == str for result in results.values()):
return render_template("checkResult.html", results=results)
@@ -106,7 +97,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
meta: Dict[str, Any] = {}
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta["generator_options"].setdefault("race", False)
race = meta.setdefault("race", False)
def task():
target = tempfile.TemporaryDirectory()
@@ -123,13 +114,13 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"]["spoiler"]
erargs.spoiler = 0 if race else 3
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
{"bosses", "items", "connections", "texts"}))
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):

View File

@@ -116,11 +116,7 @@ def display_log(room: UUID):
if room is None:
return abort(404)
if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path):
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
return "Log File does not exist."
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
return "Access Denied", 403

View File

@@ -56,8 +56,3 @@ class Generation(db.Entity):
options = Required(buffer, lazy=True)
meta = Required(LongStr, default=lambda: "{\"race\": false}")
state = Required(int, default=0, index=True)
class GameDataPackage(db.Entity):
checksum = PrimaryKey(str)
data = Required(bytes)

View File

@@ -11,14 +11,35 @@ from Utils import __version__, local_path
from worlds.AutoWorld import AutoWorldRegister
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations", "priority_locations"}
"exclude_locations"}
def create():
target_folder = local_path("WebHostLib", "static", "generated")
yaml_folder = os.path.join(target_folder, "configs")
os.makedirs(yaml_folder, exist_ok=True)
Options.generate_yaml_templates(yaml_folder)
for file in os.listdir(yaml_folder):
full_path: str = os.path.join(yaml_folder, file)
if os.path.isfile(full_path):
os.unlink(full_path)
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
@@ -40,6 +61,18 @@ def create():
**Options.per_game_common_options,
**world.option_definitions
}
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range,
)
del file_data
with open(os.path.join(target_folder, "configs", game_name + ".yaml"), "w", encoding="utf-8") as f:
f.write(res)
# Generate JSON files for player-settings pages
player_settings = {
@@ -55,7 +88,7 @@ def create():
if option_name in handled_in_js:
pass
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
elif option.options:
game_options[option_name] = this_option = {
"type": "select",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
@@ -65,15 +98,15 @@ def create():
}
for sub_option_id, sub_option_name in option.name_lookup.items():
if sub_option_name != "random":
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name
if not this_option["defaultValue"]:
if option.default == "random":
this_option["defaultValue"] = "random"
elif issubclass(option, Options.Range):
@@ -93,30 +126,27 @@ def create():
for key, val in option.special_range_names.items():
game_options[option_name]["value_names"][key] = val
elif issubclass(option, Options.ItemSet):
elif getattr(option, "verify_item_name", False):
game_options[option_name] = {
"type": "items-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif issubclass(option, Options.LocationSet):
elif getattr(option, "verify_location_name", False):
game_options[option_name] = {
"type": "locations-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
if option.valid_keys:
game_options[option_name] = {
"type": "custom-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"options": list(option.valid_keys),
"defaultValue": list(option.default) if hasattr(option, "default") else []
}
else:
@@ -130,14 +160,6 @@ def create():
json.dump(player_settings, f, indent=2, separators=(',', ': '))
if not world.hidden and world.web.settings_page is True:
# Add the random option to Choice, TextChoice, and Toggle settings
for option in game_options.values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
if not option["defaultValue"]:
option["defaultValue"] = "random"
weighted_settings["baseOptions"]["game"][game_name] = 0
weighted_settings["games"][game_name] = {}
weighted_settings["games"][game_name]["gameSettings"] = game_options

View File

@@ -1,11 +1,9 @@
window.addEventListener('load', () => {
// Mobile menu handling
const menuButton = document.getElementById('base-header-mobile-menu-button');
const mobileMenu = document.getElementById('base-header-mobile-menu');
menuButton.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
return mobileMenu.style.display = 'flex';
@@ -17,24 +15,4 @@ window.addEventListener('load', () => {
window.addEventListener('resize', () => {
mobileMenu.style.display = 'none';
});
// Popover handling
const popoverText = document.getElementById('base-header-popover-text');
const popoverMenu = document.getElementById('base-header-popover-menu');
popoverText.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
return popoverMenu.style.display = 'flex';
}
popoverMenu.style.display = 'none';
});
document.body.addEventListener('click', () => {
mobileMenu.style.display = 'none';
popoverMenu.style.display = 'none';
});
});

View File

@@ -78,6 +78,8 @@ const createDefaultSettings = (settingData) => {
break;
case 'range':
case 'special_range':
newSettings[game][gameSetting][setting.min] = 0;
newSettings[game][gameSetting][setting.max] = 0;
newSettings[game][gameSetting]['random'] = 0;
newSettings[game][gameSetting]['random-low'] = 0;
newSettings[game][gameSetting]['random-high'] = 0;
@@ -91,7 +93,7 @@ const createDefaultSettings = (settingData) => {
case 'items-list':
case 'locations-list':
case 'custom-list':
newSettings[game][gameSetting] = setting.defaultValue;
newSettings[game][gameSetting] = [];
break;
default:
@@ -101,7 +103,6 @@ const createDefaultSettings = (settingData) => {
newSettings[game].start_inventory = {};
newSettings[game].exclude_locations = [];
newSettings[game].priority_locations = [];
newSettings[game].local_items = [];
newSettings[game].non_local_items = [];
newSettings[game].start_hints = [];
@@ -137,28 +138,21 @@ const buildUI = (settingData) => {
expandButton.classList.add('invisible');
gameDiv.appendChild(expandButton);
settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
settingData.games[game].gameItems, settingData.games[game].gameLocations);
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
gameDiv.appendChild(weightedSettingsDiv);
const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemPoolDiv);
const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemsDiv);
const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
gameDiv.appendChild(hintsDiv);
const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
gameDiv.appendChild(locationsDiv);
gamesWrapper.appendChild(gameDiv);
collapseButton.addEventListener('click', () => {
collapseButton.classList.add('invisible');
weightedSettingsDiv.classList.add('invisible');
itemPoolDiv.classList.add('invisible');
itemsDiv.classList.add('invisible');
hintsDiv.classList.add('invisible');
expandButton.classList.remove('invisible');
});
@@ -166,7 +160,7 @@ const buildUI = (settingData) => {
expandButton.addEventListener('click', () => {
collapseButton.classList.remove('invisible');
weightedSettingsDiv.classList.remove('invisible');
itemPoolDiv.classList.remove('invisible');
itemsDiv.classList.remove('invisible');
hintsDiv.classList.remove('invisible');
expandButton.classList.add('invisible');
});
@@ -234,7 +228,7 @@ const buildGameChoice = (games) => {
gameChoiceDiv.appendChild(table);
};
const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
const buildWeightedSettingsDiv = (game, settings) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const settingsWrapper = document.createElement('div');
settingsWrapper.classList.add('settings-wrapper');
@@ -276,7 +270,7 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
range.setAttribute('data-type', setting.type);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][option.value];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -302,33 +296,33 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
if (((setting.max - setting.min) + 1) < 11) {
for (let i=setting.min; i <= setting.max; ++i) {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][i] || 0;
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][i];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
rangeTbody.appendChild(tr);
rangeTbody.appendChild(tr);
}
} else {
const hintText = document.createElement('p');
@@ -385,7 +379,7 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -436,7 +430,7 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -470,17 +464,7 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
switch(option){
case 'random':
tdLeft.innerText = 'Random';
break;
case 'random-low':
tdLeft.innerText = "Random (Low)";
break;
case 'random-high':
tdLeft.innerText = "Random (High)";
break;
}
tdLeft.innerText = option;
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
@@ -493,7 +477,7 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][option];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -511,108 +495,15 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
break;
case 'items-list':
const itemsList = document.createElement('div');
itemsList.classList.add('simple-list');
Object.values(gameItems).forEach((item) => {
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
const itemCheckbox = document.createElement('input');
itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
itemCheckbox.setAttribute('type', 'checkbox');
itemCheckbox.setAttribute('data-game', game);
itemCheckbox.setAttribute('data-setting', settingName);
itemCheckbox.setAttribute('data-option', item.toString());
itemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(item)) {
itemCheckbox.setAttribute('checked', '1');
}
const itemName = document.createElement('span');
itemName.innerText = item.toString();
itemLabel.appendChild(itemCheckbox);
itemLabel.appendChild(itemName);
itemRow.appendChild(itemLabel);
itemsList.appendChild((itemRow));
});
settingWrapper.appendChild(itemsList);
// TODO
break;
case 'locations-list':
const locationsList = document.createElement('div');
locationsList.classList.add('simple-list');
Object.values(gameLocations).forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', settingName);
locationCheckbox.setAttribute('data-option', location.toString());
locationCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
const locationName = document.createElement('span');
locationName.innerText = location.toString();
locationLabel.appendChild(locationCheckbox);
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
locationsList.appendChild((locationRow));
});
settingWrapper.appendChild(locationsList);
// TODO
break;
case 'custom-list':
const customList = document.createElement('div');
customList.classList.add('simple-list');
Object.values(settings[settingName].options).forEach((listItem) => {
const customListRow = document.createElement('div');
customListRow.classList.add('list-row');
const customItemLabel = document.createElement('label');
customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
const customItemCheckbox = document.createElement('input');
customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
customItemCheckbox.setAttribute('type', 'checkbox');
customItemCheckbox.setAttribute('data-game', game);
customItemCheckbox.setAttribute('data-setting', settingName);
customItemCheckbox.setAttribute('data-option', listItem.toString());
customItemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(listItem)) {
customItemCheckbox.setAttribute('checked', '1');
}
const customItemName = document.createElement('span');
customItemName.innerText = listItem.toString();
customItemLabel.appendChild(customItemCheckbox);
customItemLabel.appendChild(customItemName);
customListRow.appendChild(customItemLabel);
customList.appendChild((customListRow));
});
settingWrapper.appendChild(customList);
// TODO
break;
default:
@@ -838,22 +729,21 @@ const buildHintsDiv = (game, items, locations) => {
const hintsDescription = document.createElement('p');
hintsDescription.classList.add('setting-description');
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
' items are, or what those locations contain.';
' items are, or what those locations contain. Excluded locations will not contain progression items.';
hintsDiv.appendChild(hintsDescription);
const itemHintsContainer = document.createElement('div');
itemHintsContainer.classList.add('hints-container');
// Item Hints
const itemHintsWrapper = document.createElement('div');
itemHintsWrapper.classList.add('hints-wrapper');
itemHintsWrapper.innerText = 'Starting Item Hints';
const itemHintsDiv = document.createElement('div');
itemHintsDiv.classList.add('simple-list');
itemHintsDiv.classList.add('item-container');
items.forEach((item) => {
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemDiv = document.createElement('div');
itemDiv.classList.add('hint-div');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
@@ -867,30 +757,29 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_hints.includes(item)) {
itemCheckbox.setAttribute('checked', 'true');
}
itemCheckbox.addEventListener('change', updateListSetting);
itemCheckbox.addEventListener('change', hintChangeHandler);
itemLabel.appendChild(itemCheckbox);
const itemName = document.createElement('span');
itemName.innerText = item;
itemLabel.appendChild(itemName);
itemRow.appendChild(itemLabel);
itemHintsDiv.appendChild(itemRow);
itemDiv.appendChild(itemLabel);
itemHintsDiv.appendChild(itemDiv);
});
itemHintsWrapper.appendChild(itemHintsDiv);
itemHintsContainer.appendChild(itemHintsWrapper);
// Starting Location Hints
const locationHintsWrapper = document.createElement('div');
locationHintsWrapper.classList.add('hints-wrapper');
locationHintsWrapper.innerText = 'Starting Location Hints';
const locationHintsDiv = document.createElement('div');
locationHintsDiv.classList.add('simple-list');
locationHintsDiv.classList.add('item-container');
locations.forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
@@ -904,89 +793,29 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_location_hints.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', updateListSetting);
locationCheckbox.addEventListener('change', hintChangeHandler);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
locationHintsDiv.appendChild(locationRow);
locationDiv.appendChild(locationLabel);
locationHintsDiv.appendChild(locationDiv);
});
locationHintsWrapper.appendChild(locationHintsDiv);
itemHintsContainer.appendChild(locationHintsWrapper);
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const buildLocationsDiv = (game, locations) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
locations.sort(); // Sort alphabetical, in-place
const locationsDiv = document.createElement('div');
locationsDiv.classList.add('locations-div');
const locationsHeader = document.createElement('h3');
locationsHeader.innerText = 'Priority & Exclusion Locations';
locationsDiv.appendChild(locationsHeader);
const locationsDescription = document.createElement('p');
locationsDescription.classList.add('setting-description');
locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
'excluded locations will not contain progression or useful items.';
locationsDiv.appendChild(locationsDescription);
const locationsContainer = document.createElement('div');
locationsContainer.classList.add('locations-container');
// Priority Locations
const priorityLocationsWrapper = document.createElement('div');
priorityLocationsWrapper.classList.add('locations-wrapper');
priorityLocationsWrapper.innerText = 'Priority Locations';
const priorityLocationsDiv = document.createElement('div');
priorityLocationsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', 'priority_locations');
locationCheckbox.setAttribute('data-option', location);
if (currentSettings[game].priority_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
priorityLocationsDiv.appendChild(locationRow);
});
priorityLocationsWrapper.appendChild(priorityLocationsDiv);
locationsContainer.appendChild(priorityLocationsWrapper);
// Exclude Locations
const excludeLocationsWrapper = document.createElement('div');
excludeLocationsWrapper.classList.add('locations-wrapper');
excludeLocationsWrapper.classList.add('hints-wrapper');
excludeLocationsWrapper.innerText = 'Exclude Locations';
const excludeLocationsDiv = document.createElement('div');
excludeLocationsDiv.classList.add('simple-list');
excludeLocationsDiv.classList.add('item-container');
locations.forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
@@ -1000,22 +829,40 @@ const buildLocationsDiv = (game, locations) => {
if (currentSettings[game].exclude_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', updateListSetting);
locationCheckbox.addEventListener('change', hintChangeHandler);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationRow);
locationDiv.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationDiv);
});
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
locationsContainer.appendChild(excludeLocationsWrapper);
itemHintsContainer.appendChild(excludeLocationsWrapper);
locationsDiv.appendChild(locationsContainer);
return locationsDiv;
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const hintChangeHandler = (evt) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
if (!currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].push(option);
}
} else {
if (currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
}
}
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
};
const updateVisibleGames = () => {
@@ -1061,12 +908,13 @@ const updateBaseSetting = (event) => {
localStorage.setItem('weighted-settings', JSON.stringify(settings));
};
const updateRangeSetting = (evt) => {
const updateGameSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
console.log(event);
if (evt.action && evt.action === 'rangeDelete') {
delete options[game][setting][option];
} else {
@@ -1075,26 +923,6 @@ const updateRangeSetting = (evt) => {
localStorage.setItem('weighted-settings', JSON.stringify(options));
};
const updateListSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
// If the option is to be enabled and it is already enabled, do nothing
if (options[game][setting].includes(option)) { return; }
options[game][setting].push(option);
} else {
// If the option is to be disabled and it is already disabled, do nothing
if (!options[game][setting].includes(option)) { return; }
options[game][setting].splice(options[game][setting].indexOf(option), 1);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};
const updateItemSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');

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@@ -15,33 +15,3 @@
padding-left: 0.5rem;
color: #dfedc6;
}
@media all and (max-width: 900px) {
#island-footer{
font-size: 17px;
font-size: 2vw;
}
}
@media all and (max-width: 768px) {
#island-footer{
font-size: 15px;
font-size: 2vw;
}
}
@media all and (max-width: 650px) {
#island-footer{
font-size: 13px;
font-size: 2vw;
}
}
@media all and (max-width: 580px) {
#island-footer{
font-size: 11px;
font-size: 2vw;
}
}
@media all and (max-width: 512px) {
#island-footer{
font-size: 9px;
font-size: 2vw;
}
}

View File

@@ -21,6 +21,7 @@ html{
margin-right: auto;
margin-top: 10px;
height: 140px;
z-index: 10;
}
#landing-header h4{
@@ -222,7 +223,7 @@ html{
}
#landing{
max-width: 700px;
width: 700px;
min-height: 280px;
margin-left: auto;
margin-right: auto;

View File

@@ -30,8 +30,6 @@ html{
}
#base-header-right{
display: flex;
flex-direction: row;
margin-top: 4px;
}
@@ -44,7 +42,7 @@ html{
margin-top: 4px;
}
#base-header a, #base-header-mobile-menu a, #base-header-popover-text{
#base-header a, #base-header-mobile-menu a{
color: #2f6b83;
text-decoration: none;
cursor: pointer;
@@ -74,92 +72,22 @@ html{
position: absolute;
top: 7rem;
right: 0;
padding-top: 1rem;
}
#base-header-mobile-menu a{
padding: 3rem 1.5rem;
font-size: 4rem;
padding: 4rem 2rem;
font-size: 5rem;
line-height: 5rem;
color: #699ca8;
border-top: 1px solid #d3d3d3;
}
#base-header-mobile-menu :first-child, #base-header-popover-menu :first-child{
border-top: none;
}
#base-header-right-mobile img{
height: 3rem;
}
#base-header-popover-menu{
display: none;
flex-direction: column;
position: absolute;
background-color: #fff;
margin-left: -108px;
margin-top: 2.25rem;
border-radius: 10px;
border-left: 2px solid #d0ebe6;
border-bottom: 2px solid #d0ebe6;
border-right: 1px solid #d0ebe6;
filter: drop-shadow(-6px 6px 2px #2e3e83);
}
#base-header-popover-menu a{
color: #699ca8;
border-top: 1px solid #d3d3d3;
text-align: center;
font-size: 1.5rem;
line-height: 3rem;
margin-right: 2px;
padding: 0.25rem 1rem;
}
#base-header-popover-icon {
width: 14px;
margin-bottom: 3px;
margin-left: 2px;
}
@media all and (max-width: 960px), only screen and (max-device-width: 768px) {
#base-header-right{
display: none;
}
#base-header-right-mobile{
display: unset;
}
}
@media all and (max-width: 960px){
#base-header-right-mobile{
margin-top: 0.5rem;
margin-right: 0;
}
#base-header-right-mobile img{
height: 1.5rem;
}
#base-header-mobile-menu{
top: 3.3rem;
width: unset;
border-left: 2px solid #d0ebe6;
border-bottom: 2px solid #d0ebe6;
filter: drop-shadow(-6px 6px 2px #2e3e83);
border-top-left-radius: 10px;
}
#base-header-mobile-menu a{
font-size: 1.5rem;
line-height: 3rem;
margin: 0;
padding: 0.25rem 1rem;
}
}
@media only screen and (max-device-width: 768px){
@media all and (max-width: 1580px){
html{
padding-top: 260px;
scroll-padding-top: 230px;
@@ -175,4 +103,12 @@ html{
margin-top: 30px;
margin-left: 20px;
}
#base-header-right{
display: none;
}
#base-header-right-mobile{
display: unset;
}
}

View File

@@ -157,29 +157,41 @@ html{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .hints-div, #weighted-settings .locations-div{
#weighted-settings .hints-div{
margin-top: 2rem;
}
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
#weighted-settings .hints-div h3{
margin-bottom: 0.5rem;
}
#weighted-settings .hints-container, #weighted-settings .locations-container{
#weighted-settings .hints-div .hints-container{
display: flex;
flex-direction: row;
justify-content: space-between;
}
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
width: calc(50% - 0.5rem);
font-weight: bold;
}
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
margin-top: 0.25rem;
height: 300px;
font-weight: normal;
#weighted-settings .hints-div .hints-wrapper{
width: 32.5%;
}
#weighted-settings .hints-div .hints-wrapper .hint-div{
display: flex;
flex-direction: row;
cursor: pointer;
user-select: none;
-moz-user-select: none;
}
#weighted-settings .hints-div .hints-wrapper .hint-div:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .hints-div .hints-wrapper .hint-div label{
flex-grow: 1;
padding: 0.125rem 0.5rem;
cursor: pointer;
}
#weighted-settings #weighted-settings-button-row{
@@ -268,30 +280,6 @@ html{
flex-direction: column;
}
#weighted-settings .simple-list{
display: flex;
flex-direction: column;
max-height: 300px;
overflow-y: auto;
border: 1px solid #ffffff;
border-radius: 4px;
}
#weighted-settings .simple-list .list-row label{
display: block;
width: calc(100% - 0.5rem);
padding: 0.0625rem 0.25rem;
}
#weighted-settings .simple-list .list-row label:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .simple-list .list-row label input[type=checkbox]{
margin-right: 0.5rem;
}
#weighted-settings .invisible{
display: none;
}

View File

@@ -119,28 +119,6 @@
</select>
</td>
</tr>
<tr>
<td>
<label for="spoiler">Spoiler Log:
<span class="interactive" data-tooltip="Generates a text listing all randomized elements.
Warning: playthrough can take a significant amount of time for larger multiworlds.">
(?)
</span>
</label>
</td>
<td>
<select name="spoiler" id="spoiler">
{% if race -%}
<option value="0">Disabled in Race mode</option>
{%- else -%}
<option value="3">Enabled with playthrough and traversal</option>
<option value="2">Enabled with playthrough</option>
<option value="1">Enabled</option>
<option value="0">Disabled</option>
{%- endif -%}
</select>
</td>
</tr>
</tbody>
</table>
</div>

View File

@@ -11,18 +11,10 @@
</a>
</div>
<div id="base-header-right">
<div id="base-header-popover-text">
<img id="base-header-popover-icon" src="/static/static/button-images/popover.png" alt="Popover Menu" />
get started
</div>
<div id="base-header-popover-menu">
<a href="/games">supported games</a>
<a href="/tutorial">setup guides</a>
<a href="/generate">generate game</a>
<a href="/uploads">host game</a>
<a href="/user-content">user content</a>
</div>
<a href="/faq/en">f.a.q</a>
<a href="/games">supported games</a>
<a href="/tutorial">setup guides</a>
<a href="/start-playing">start playing</a>
<a href="/faq/en">f.a.q.</a>
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
</div>
<div id="base-header-right-mobile">
@@ -30,14 +22,12 @@
<img src="/static/static/button-images/hamburger-menu-icon.png" alt="Menu" />
</a>
</div>
<div id="base-header-mobile-menu">
<a href="/games">supported games</a>
<a href="/tutorial">setup guides</a>
<a href="/faq/en">f.a.q.</a>
<a href="/generate">generate game</a>
<a href="/uploads">host game</a>
<a href="/user-content">user content</a>
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
</div>
</header>
<div id="base-header-mobile-menu">
<a href="/games">supported games</a>
<a href="/tutorial">setup guides</a>
<a href="/start-playing">start playing</a>
<a href="/faq/en">f.a.q.</a>
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
</div>
{% endblock %}

View File

@@ -32,18 +32,13 @@
{% endif %}
{{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %}
<div style="display: flex; align-items: center;">
<form method=post style="flex-grow: 1; margin-right: 1em;">
<div class="form-group">
<label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd"
placeholder="Server Command. /help to list them, list gets appended to log.">
</div>
</form>
<a href="{{ url_for("display_log", room=room.id) }}">
Open Log File...
</a>
</div>
<form method=post>
<div class="form-group">
<label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd"
placeholder="Server Command. /help to list them, list gets appended to log.">
</div>
</form>
<div id="logger"></div>
<script type="application/ecmascript">
let xmlhttp = new XMLHttpRequest();

View File

@@ -25,34 +25,27 @@
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
<td>{{ patch.game }}</td>
<td>
{% if patch.data %}
{% if patch.game == "Minecraft" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMC File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game == "Kingdom Hearts 2" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Kingdom Hearts 2 Mod...</a>
{% elif patch.game == "Ocarina of Time" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APZ5 File...</a>
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APV6 File...</a>
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game | supports_apdeltapatch %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% elif patch.game == "Dark Souls III" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download JSON File...</a>
{% else %}
No file to download for this game.
{% endif %}
{% if patch.game == "Minecraft" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMC File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game == "Ocarina of Time" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APZ5 File...</a>
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APV6 File...</a>
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game | supports_apdeltapatch %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% elif patch.game == "Dark Souls III" and patch.data %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download JSON File...</a>
{% else %}
No file to download for this game.
{% endif %}

View File

@@ -36,7 +36,6 @@
{% endblock %}
<th class="center-column">Checks</th>
<th class="center-column">&percnt;</th>
<th class="center-column">Status</th>
<th class="center-column hours">Last<br>Activity</th>
</tr>
</thead>
@@ -52,10 +51,8 @@
{% endblock %}
<td class="center-column">{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}</td>
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
<td>{{ {0: "Disconnected", 5: "Connected", 10: "Ready", 20: "Playing",
30: "Goal Completed"}.get(states[team, player], "Unknown State") }}</td>
{%- if activity_timers[team, player] -%}
<td class="center-column">{{ activity_timers[team, player].total_seconds() }}</td>
{%- if activity_timers[(team, player)] -%}
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
{%- else -%}
<td class="center-column">None</td>
{%- endif -%}

View File

@@ -2,7 +2,7 @@
<div id="tracker-navigation">
{% for enabled_tracker in enabled_multiworld_trackers %}
{% set tracker_url = url_for(enabled_tracker.endpoint, tracker=room.tracker) %}
<a class="tracker-navigation-button{% if enabled_tracker.current %} selected{% endif %}"
<a class="tracker-navigation-button{%- if enabled_tracker.current -%} selected{% endif %}"
href="{{ tracker_url }}">{{ enabled_tracker.name }}</a>
{% endfor %}
</div>

View File

@@ -11,10 +11,10 @@ from werkzeug.exceptions import abort
from MultiServer import Context, get_saving_second
from NetUtils import SlotType
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name, network_data_package
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
from worlds.alttp import Items
from . import app, cache
from .models import GameDataPackage, Room
from .models import Room
alttp_icons = {
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
@@ -229,15 +229,14 @@ def render_timedelta(delta: datetime.timedelta):
@pass_context
def get_location_name(context: runtime.Context, loc: int) -> str:
# once all rooms embed data package, the chain lookup can be dropped
context_locations = context.get("custom_locations", {})
return collections.ChainMap(context_locations, lookup_any_location_id_to_name).get(loc, loc)
return collections.ChainMap(lookup_any_location_id_to_name, context_locations).get(loc, loc)
@pass_context
def get_item_name(context: runtime.Context, item: int) -> str:
context_items = context.get("custom_items", {})
return collections.ChainMap(context_items, lookup_any_item_id_to_name).get(item, item)
return collections.ChainMap(lookup_any_item_id_to_name, context_items).get(item, item)
app.jinja_env.filters["location_name"] = get_location_name
@@ -275,21 +274,11 @@ def get_static_room_data(room: Room):
if slot_info.type == SlotType.group}
for game in games.values():
if game not in multidata["datapackage"]:
continue
game_data = multidata["datapackage"][game]
if "checksum" in game_data:
if network_data_package["games"].get(game, {}).get("checksum") == game_data["checksum"]:
# non-custom. remove from multidata
# network_data_package import could be skipped once all rooms embed data package
del multidata["datapackage"][game]
continue
else:
game_data = restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
custom_locations.update(
{id_: name for name, id_ in game_data["location_name_to_id"].items()})
custom_items.update(
{id_: name for name, id_ in game_data["item_name_to_id"].items()})
if game in multidata["datapackage"]:
custom_locations.update(
{id: name for name, id in multidata["datapackage"][game]["location_name_to_id"].items()})
custom_items.update(
{id: name for name, id in multidata["datapackage"][game]["item_name_to_id"].items()})
elif "games" in multidata:
games = multidata["games"]
seed_checks_in_area = checks_in_area.copy()
@@ -1384,26 +1373,24 @@ def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[s
activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
player_names = {}
states: typing.Dict[typing.Tuple[int, int], int] = {}
for team, names in enumerate(names):
for player, name in enumerate(names, 1):
player_names[team, player] = name
states[team, player] = multisave.get("client_game_state", {}).get((team, player), 0)
player_names[(team, player)] = name
long_player_names = player_names.copy()
for (team, player), alias in multisave.get("name_aliases", {}).items():
player_names[team, player] = alias
long_player_names[(team, player)] = f"{alias} ({long_player_names[team, player]})"
player_names[(team, player)] = alias
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"
video = {}
for (team, player), data in multisave.get("video", []):
video[team, player] = data
video[(team, player)] = data
return dict(player_names=player_names, room=room, checks_done=checks_done,
percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
activity_timers=activity_timers, video=video, hints=hints,
long_player_names=long_player_names,
multisave=multisave, precollected_items=precollected_items, groups=groups,
locations=locations, games=games, states=states)
locations=locations, games=games)
def _get_inventory_data(data: typing.Dict[str, typing.Any]) -> typing.Dict[int, typing.Dict[int, int]]:

View File

@@ -1,60 +1,22 @@
import base64
import json
import pickle
import typing
import uuid
import zipfile
import zlib
from io import BytesIO
from flask import request, flash, redirect, url_for, session, render_template, Markup
from pony.orm import commit, flush, select, rollback
from pony.orm.core import TransactionIntegrityError
from pony.orm import flush, select
import MultiServer
from NetUtils import NetworkSlot, SlotType
from Utils import VersionException, __version__
from worlds.Files import AutoPatchRegister
from . import app
from .models import Seed, Room, Slot, GameDataPackage
from .models import Seed, Room, Slot
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
def process_multidata(compressed_multidata, files={}):
decompressed_multidata = MultiServer.Context.decompress(compressed_multidata)
slots: typing.Set[Slot] = set()
if "datapackage" in decompressed_multidata:
# strip datapackage from multidata, leaving only the checksums
game_data_packages: typing.List[GameDataPackage] = []
for game, game_data in decompressed_multidata["datapackage"].items():
if game_data.get("checksum"):
game_data_package = GameDataPackage(checksum=game_data["checksum"],
data=pickle.dumps(game_data))
decompressed_multidata["datapackage"][game] = {
"version": game_data.get("version", 0),
"checksum": game_data["checksum"]
}
try:
commit() # commit game data package
game_data_packages.append(game_data_package)
except TransactionIntegrityError:
del game_data_package
rollback()
if "slot_info" in decompressed_multidata:
for slot, slot_info in decompressed_multidata["slot_info"].items():
# Ignore Player Groups (e.g. item links)
if slot_info.type == SlotType.group:
continue
slots.add(Slot(data=files.get(slot, None),
player_name=slot_info.name,
player_id=slot,
game=slot_info.game))
flush() # commit slots
compressed_multidata = compressed_multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
return slots, compressed_multidata
def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None):
if not owner:
@@ -64,7 +26,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
flash(Markup("Error: Your .zip file only contains .yaml files. "
'Did you mean to <a href="/generate">generate a game</a>?'))
return
slots: typing.Set[Slot] = set()
spoiler = ""
files = {}
multidata = None
@@ -115,7 +77,18 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
# Load multi data.
if multidata:
slots, multidata = process_multidata(multidata, files)
decompressed_multidata = MultiServer.Context.decompress(multidata)
if "slot_info" in decompressed_multidata:
for slot, slot_info in decompressed_multidata["slot_info"].items():
# Ignore Player Groups (e.g. item links)
if slot_info.type == SlotType.group:
continue
slots.add(Slot(data=files.get(slot, None),
player_name=slot_info.name,
player_id=slot,
game=slot_info.game))
flush() # commit slots
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
id=sid if sid else uuid.uuid4())
@@ -156,11 +129,11 @@ def uploads():
# noinspection PyBroadException
try:
multidata = file.read()
slots, multidata = process_multidata(multidata)
MultiServer.Context.decompress(multidata)
except Exception as e:
flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
else:
seed = Seed(multidata=multidata, slots=slots, owner=session["_id"])
seed = Seed(multidata=multidata, owner=session["_id"])
flush() # place into DB and generate ids
return redirect(url_for("view_seed", seed=seed.id))
else:

View File

@@ -23,9 +23,9 @@ from worlds.tloz import Items, Locations, Rom
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_tloz.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_tloz.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart Zelda_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure Zelda_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart Zelda_connector.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"

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@@ -1,7 +1,6 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
@@ -103,12 +102,15 @@ local noOverworldItemsLookup = {
[500] = 0x12,
}
local itemMessages = {}
local consumableStacks = nil
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local ff1Socket = nil
local frame = 0
local u8 = nil
local wU8 = nil
local isNesHawk = false
@@ -132,6 +134,9 @@ local function defineMemoryFunctions()
end
local memDomain = defineMemoryFunctions()
u8 = memory.read_u8
wU8 = memory.write_u8
uRange = memory.readbyterange
local function StateOKForMainLoop()
memDomain.saveram()
@@ -141,6 +146,83 @@ local function StateOKForMainLoop()
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
end
function table.empty (self)
for _, _ in pairs(self) do
return false
end
return true
end
function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
local bizhawk_version = client.getversion()
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
local is26To28 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7") or (bizhawk_version:sub(1,3)=="2.8")
local function getMaxMessageLength()
if is23Or24Or25 then
return client.screenwidth()/11
elseif is26To28 then
return client.screenwidth()/12
end
end
local function drawText(x, y, message, color)
if is23Or24Or25 then
gui.addmessage(message)
elseif is26To28 then
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", nil, nil, nil, "client")
end
end
local function clearScreen()
if is23Or24Or25 then
return
elseif is26To28 then
drawText(0, 0, "", "black")
end
end
local function drawMessages()
if table.empty(itemMessages) then
clearScreen()
return
end
local y = 10
found = false
maxMessageLength = getMaxMessageLength()
for k, v in pairs(itemMessages) do
if v["TTL"] > 0 then
message = v["message"]
while true do
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
y = y + 16
message = message:sub(maxMessageLength + 1, message:len())
if message:len() == 0 then
break
end
end
newTTL = 0
if is26To28 then
newTTL = itemMessages[k]["TTL"] - 1
end
itemMessages[k]["TTL"] = newTTL
found = true
end
end
if found == false then
clearScreen()
end
end
function generateLocationChecked()
memDomain.saveram()
data = uRange(0x01FF, 0x101)
@@ -234,14 +316,7 @@ function getEmptyArmorSlots()
end
return ret
end
local function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
function processBlock(block)
local msgBlock = block['messages']
if msgBlock ~= nil then
@@ -373,6 +448,18 @@ function processBlock(block)
end
end
function difference(a, b)
local aa = {}
for k,v in pairs(a) do aa[v]=true end
for k,v in pairs(b) do aa[v]=nil end
local ret = {}
local n = 0
for k,v in pairs(a) do
if aa[v] then n=n+1 ret[n]=v end
end
return ret
end
function receive()
l, e = ff1Socket:receive()
if e == 'closed' then
@@ -414,7 +501,8 @@ function receive()
end
function main()
if not checkBizhawkVersion() then
if (is23Or24Or25 or is26To28) == false then
print("Must use a version of bizhawk 2.3.1 or higher")
return
end
server, error = socket.bind('localhost', 52980)

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@@ -10,55 +10,8 @@
local base = _G
local string = require("string")
local math = require("math")
function get_lua_version()
local major, minor = _VERSION:match("Lua (%d+)%.(%d+)")
assert(tonumber(major) == 5)
if tonumber(minor) >= 4 then
return "5-4"
end
return "5-1"
end
function get_os()
local the_os, ext, arch
if package.config:sub(1,1) == "\\" then
the_os, ext = "windows", "dll"
arch = os.getenv"PROCESSOR_ARCHITECTURE"
else
-- TODO: macos?
the_os, ext = "linux", "so"
arch = "x86_64" -- TODO: read ELF header from /proc/$PID/exe to get arch
end
if arch:find("64") ~= nil then
arch = "x64"
else
arch = "x86"
end
return the_os, ext, arch
end
function get_socket_path()
local the_os, ext, arch = get_os()
-- for some reason ./ isn't working, so use a horrible hack to get the pwd
local pwd = (io.popen and io.popen("cd"):read'*l') or "."
return pwd .. "/" .. arch .. "/socket-" .. the_os .. "-" .. get_lua_version() .. "." .. ext
end
local socket_path = get_socket_path()
local socket = assert(package.loadlib(socket_path, "luaopen_socket_core"))()
-- http://lua-users.org/wiki/ModulesTutorial
local M = {}
if setfenv then
setfenv(1, M) -- for 5.1
else
_ENV = M -- for 5.2
end
M.socket = socket
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
@@ -86,7 +39,7 @@ function bind(host, port, backlog)
return sock
end
try = socket.newtry()
try = newtry()
function choose(table)
return function(name, opt1, opt2)
@@ -177,5 +130,3 @@ end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)
return M

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data/lua/OOT/json.lua Normal file
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@@ -0,0 +1,380 @@
--
-- json.lua
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local json = { _version = "0.1.0" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
--local line_count = 1
--local col_count = 1
--for i = 1, idx - 1 do
-- col_count = col_count + 1
-- if str:sub(i, i) == "\n" then
-- line_count = line_count + 1
-- col_count = 1
-- end
-- end
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
return ( parse(str, next_char(str, 1, space_chars, true)) )
end
return json

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@@ -1,9 +1,8 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require('common')
local last_modified_date = '2022-4-15' -- Should be the last modified date
local last_modified_date = '2022-11-27' -- Should be the last modified date
local script_version = 3
--------------------------------------------------
@@ -1862,7 +1861,8 @@ function receive()
end
function main()
if not checkBizhawkVersion() then
if (is23Or24Or25 or is26To27) == false then
print("Must use a version of bizhawk 2.3.1 or higher")
return
end
server, error = socket.bind('localhost', 28921)
@@ -1886,7 +1886,7 @@ function main()
ootSocket = client
ootSocket:settimeout(0)
else
print('Connection failed, ensure OoTClient is running and rerun connector_oot.lua')
print('Connection failed, ensure OoTClient is running and rerun oot_connector.lua')
return
end
end
@@ -1895,4 +1895,4 @@ function main()
end
end
main()
main()

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@@ -0,0 +1,132 @@
-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)

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@@ -0,0 +1,389 @@
--
-- json.lua
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local json = { _version = "0.1.0" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
function error(err)
print(err)
end
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
print("invalid table: sparse array")
print(n)
print("VAL:")
print(val)
print("STACK:")
print(stack)
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
--local line_count = 1
--local col_count = 1
--for i = 1, idx - 1 do
-- col_count = col_count + 1
-- if str:sub(i, i) == "\n" then
-- line_count = line_count + 1
-- col_count = 1
-- end
-- end
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
return ( parse(str, next_char(str, 1, space_chars, true)) )
end
return json

View File

@@ -1,7 +1,7 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
@@ -32,6 +32,9 @@ local curstate = STATE_UNINITIALIZED
local gbSocket = nil
local frame = 0
local u8 = nil
local wU8 = nil
local u16
local compat = nil
local function defineMemoryFunctions()
@@ -52,42 +55,68 @@ function uRange(address, bytes)
return data
end
function table.empty (self)
for _, _ in pairs(self) do
return false
end
return true
end
function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
function difference(a, b)
local aa = {}
for k,v in pairs(a) do aa[v]=true end
for k,v in pairs(b) do aa[v]=nil end
local ret = {}
local n = 0
for k,v in pairs(a) do
if aa[v] then n=n+1 ret[n]=v end
end
return ret
end
function generateLocationsChecked()
memDomain.wram()
events = uRange(EventFlagAddress, 0x140)
missables = uRange(MissableAddress, 0x20)
hiddenitems = uRange(HiddenItemsAddress, 0x0E)
rod = {u8(RodAddress)}
dexsanity = uRange(DexSanityAddress, 19)
rod = u8(RodAddress)
data = {}
categories = {events, missables, hiddenitems, rod}
if compat > 1 then
table.insert(categories, dexsanity)
end
for _, category in ipairs(categories) do
for _, v in ipairs(category) do
table.insert(data, v)
end
end
table.foreach(events, function(k, v) table.insert(data, v) end)
table.foreach(missables, function(k, v) table.insert(data, v) end)
table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
table.insert(data, rod)
if compat > 1 then
table.foreach(dexsanity, function(k, v) table.insert(data, v) end)
end
return data
end
local function arrayEqual(a1, a2)
if #a1 ~= #a2 then
if #a1 ~= #a2 then
return false
end
for i, v in ipairs(a1) do
if v ~= a2[i] then
return false
end
for i, v in ipairs(a1) do
if v ~= a2[i] then
return false
end
end
return true
end
return true
end
function receive()
@@ -167,7 +196,8 @@ function receive()
end
function main()
if not checkBizhawkVersion() then
if (is23Or24Or25 or is26To28) == false then
print("Must use a version of bizhawk 2.3.1 or higher")
return
end
server, error = socket.bind('localhost', 17242)

132
data/lua/PKMN_RB/socket.lua Normal file
View File

@@ -0,0 +1,132 @@
-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)

View File

@@ -3,12 +3,13 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local itemMessages = {}
local consumableStacks = nil
local prevstate = ""
local curstate = STATE_UNINITIALIZED
@@ -20,6 +21,8 @@ local cave_index
local triforce_byte
local game_state
local u8 = nil
local wU8 = nil
local isNesHawk = false
local shopsChecked = {}
@@ -417,6 +420,83 @@ local function checkCaveItemObtained()
return returnTable
end
function table.empty (self)
for _, _ in pairs(self) do
return false
end
return true
end
function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
local bizhawk_version = client.getversion()
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
local is26To28 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7") or (bizhawk_version:sub(1,3)=="2.8")
local function getMaxMessageLength()
if is23Or24Or25 then
return client.screenwidth()/11
elseif is26To28 then
return client.screenwidth()/12
end
end
local function drawText(x, y, message, color)
if is23Or24Or25 then
gui.addmessage(message)
elseif is26To28 then
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", "middle", "bottom", nil, "client")
end
end
local function clearScreen()
if is23Or24Or25 then
return
elseif is26To28 then
drawText(0, 0, "", "black")
end
end
local function drawMessages()
if table.empty(itemMessages) then
clearScreen()
return
end
local y = 10
found = false
maxMessageLength = getMaxMessageLength()
for k, v in pairs(itemMessages) do
if v["TTL"] > 0 then
message = v["message"]
while true do
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
y = y + 16
message = message:sub(maxMessageLength + 1, message:len())
if message:len() == 0 then
break
end
end
newTTL = 0
if is26To28 then
newTTL = itemMessages[k]["TTL"] - 1
end
itemMessages[k]["TTL"] = newTTL
found = true
end
end
if found == false then
clearScreen()
end
end
function generateOverworldLocationChecked()
memDomain.ram()
data = uRange(0x067E, 0x81)
@@ -509,6 +589,18 @@ function processBlock(block)
end
end
function difference(a, b)
local aa = {}
for k,v in pairs(a) do aa[v]=true end
for k,v in pairs(b) do aa[v]=nil end
local ret = {}
local n = 0
for k,v in pairs(a) do
if aa[v] then n=n+1 ret[n]=v end
end
return ret
end
function receive()
l, e = zeldaSocket:receive()
if e == 'closed' then
@@ -529,7 +621,7 @@ function receive()
-- Determine Message to send back
memDomain.rom()
local playerName = uRange(0x1F, 0x11)
local playerName = uRange(0x1F, 0x10)
playerName[0] = nil
local retTable = {}
retTable["playerName"] = playerName
@@ -561,7 +653,8 @@ function receive()
end
function main()
if not checkBizhawkVersion() then
if (is23Or24Or25 or is26To28) == false then
print("Must use a version of bizhawk 2.3.1 or higher")
return
end
server, error = socket.bind('localhost', 52980)

BIN
data/lua/TLoZ/core.dll Normal file

Binary file not shown.

380
data/lua/TLoZ/json.lua Normal file
View File

@@ -0,0 +1,380 @@
--
-- json.lua
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local json = { _version = "0.1.0" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
--local line_count = 1
--local col_count = 1
--for i = 1, idx - 1 do
-- col_count = col_count + 1
-- if str:sub(i, i) == "\n" then
-- line_count = line_count + 1
-- col_count = 1
-- end
-- end
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
return ( parse(str, next_char(str, 1, space_chars, true)) )
end
return json

132
data/lua/TLoZ/socket.lua Normal file
View File

@@ -0,0 +1,132 @@
-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)

View File

@@ -1,109 +0,0 @@
print("Loading AP lua connector script")
local lua_major, lua_minor = _VERSION:match("Lua (%d+)%.(%d+)")
lua_major = tonumber(lua_major)
lua_minor = tonumber(lua_minor)
-- lua compat shims
if lua_major > 5 or (lua_major == 5 and lua_minor >= 3) then
require("lua_5_3_compat")
end
function table.empty (self)
for _, _ in pairs(self) do
return false
end
return true
end
local bizhawk_version = client.getversion()
local bizhawk_major, bizhawk_minor, bizhawk_patch = bizhawk_version:match("(%d+)%.(%d+)%.?(%d*)")
bizhawk_major = tonumber(bizhawk_major)
bizhawk_minor = tonumber(bizhawk_minor)
if bizhawk_patch == "" then
bizhawk_patch = 0
else
bizhawk_patch = tonumber(bizhawk_patch)
end
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_major == 2 and bizhawk_minor >= 3 and bizhawk_minor <= 5)
local isGreaterOrEqualTo26 = bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor >= 6)
local isUntestedBizhawk = bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9)
local untestedBizhawkMessage = "Warning: this version of bizhawk is newer than we know about. If it doesn't work, consider downgrading to 2.9"
u8 = memory.read_u8
wU8 = memory.write_u8
u16 = memory.read_u16_le
uRange = memory.readbyterange
function getMaxMessageLength()
local denominator = 12
if is23Or24Or25 then
denominator = 11
end
return math.floor(client.screenwidth()/denominator)
end
function drawText(x, y, message, color)
if is23Or24Or25 then
gui.addmessage(message)
elseif isGreaterOrEqualTo26 then
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", "middle", "bottom", nil, "client")
end
end
function clearScreen()
if is23Or24Or25 then
return
elseif isGreaterOrEqualTo26 then
drawText(0, 0, "", "black")
end
end
itemMessages = {}
function drawMessages()
if table.empty(itemMessages) then
clearScreen()
return
end
local y = 10
found = false
maxMessageLength = getMaxMessageLength()
for k, v in pairs(itemMessages) do
if v["TTL"] > 0 then
message = v["message"]
while true do
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
y = y + 16
message = message:sub(maxMessageLength + 1, message:len())
if message:len() == 0 then
break
end
end
newTTL = 0
if isGreaterOrEqualTo26 then
newTTL = itemMessages[k]["TTL"] - 1
end
itemMessages[k]["TTL"] = newTTL
found = true
end
end
if found == false then
clearScreen()
end
end
function checkBizhawkVersion()
if not is23Or24Or25 and not isGreaterOrEqualTo26 then
print("Must use a version of bizhawk 2.3.1 or higher")
return false
elseif isUntestedBizhawk then
print(untestedBizhawkMessage)
end
return true
end
function stripPrefix(s, p)
return (s:sub(0, #p) == p) and s:sub(#p+1) or s
end

View File

@@ -1,738 +0,0 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local SCRIPT_VERSION = 1
local APItemValue = 0xA2
local APItemRam = 0xE7
local BatAPItemValue = 0xAB
local BatAPItemRam = 0xEA
local PlayerRoomAddr = 0x8A -- if in number room, we're not in play mode
local WinAddr = 0xDE -- if not 0 (I think if 0xff specifically), we won (and should update once, immediately)
-- If any of these are 2, that dragon ate the player (should send update immediately
-- once, and reset that when none of them are 2 again)
local DragonState = {0xA8, 0xAD, 0xB2}
local last_dragon_state = {0, 0, 0}
local carryAddress = 0x9D -- uses rom object table
local batRoomAddr = 0xCB
local batCarryAddress = 0xD0 -- uses ram object location
local batInvalidCarryItem = 0x78
local batItemCheckAddr = 0xf69f
local batMatrixLen = 11 -- number of pairs
local last_carry_item = 0xB4
local frames_with_no_item = 0
local ItemTableStart = 0xfe9d
local PlayerSlotAddress = 0xfff9
local nullObjectId = 0xB4
local ItemsReceived = nil
local sha256hash = nil
local foreign_items = nil
local foreign_items_by_room = {}
local bat_no_touch_locations_by_room = {}
local bat_no_touch_items = {}
local autocollect_items = {}
local localItemLocations = {}
local prev_bat_room = 0xff
local prev_player_room = 0
local prev_ap_room_index = nil
local pending_foreign_items_collected = {}
local pending_local_items_collected = {}
local rendering_foreign_item = nil
local skip_inventory_items = {}
local inventory = {}
local next_inventory_item = nil
local input_button_address = 0xD7
local deathlink_rec = nil
local deathlink_send = 0
local deathlink_sent = false
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local atariSocket = nil
local frame = 0
local ItemIndex = 0
local yorgle_speed_address = 0xf725
local grundle_speed_address = 0xf740
local rhindle_speed_address = 0xf70A
local read_switch_a = 0xf780
local read_switch_b = 0xf764
local yorgle_speed = nil
local grundle_speed = nil
local rhindle_speed = nil
local slow_yorgle_id = tostring(118000000 + 0x103)
local slow_grundle_id = tostring(118000000 + 0x104)
local slow_rhindle_id = tostring(118000000 + 0x105)
local yorgle_dead = false
local grundle_dead = false
local rhindle_dead = false
local diff_a_locked = false
local diff_b_locked = false
local bat_logic = 0
local is_dead = 0
local freeincarnates_available = 0
local send_freeincarnate_used = false
local current_bat_ap_item = nil
local was_in_number_room = false
function uRangeRam(address, bytes)
data = memory.read_bytes_as_array(address, bytes, "Main RAM")
return data
end
function uRangeRom(address, bytes)
data = memory.read_bytes_as_array(address+0xf000, bytes, "System Bus")
return data
end
function uRangeAddress(address, bytes)
data = memory.read_bytes_as_array(address, bytes, "System Bus")
return data
end
local function createForeignItemsByRoom()
foreign_items_by_room = {}
if foreign_items == nil then
return
end
for _, foreign_item in pairs(foreign_items) do
if foreign_items_by_room[foreign_item.room_id] == nil then
foreign_items_by_room[foreign_item.room_id] = {}
end
new_foreign_item = {}
new_foreign_item.room_id = foreign_item.room_id
new_foreign_item.room_x = foreign_item.room_x
new_foreign_item.room_y = foreign_item.room_y
new_foreign_item.short_location_id = foreign_item.short_location_id
table.insert(foreign_items_by_room[foreign_item.room_id], new_foreign_item)
end
end
function debugPrintNoTouchLocations()
for room_id, list in pairs(bat_no_touch_locations_by_room) do
for index, notouch_location in ipairs(list) do
print("ROOM "..tostring(room_id).. "["..tostring(index).."]: "..tostring(notouch_location.short_location_id))
end
end
end
function processBlock(block)
if block == nil then
return
end
local block_identified = 0
local msgBlock = block['messages']
if msgBlock ~= nil then
block_identified = 1
for i, v in pairs(msgBlock) do
if itemMessages[i] == nil then
local msg = {TTL=450, message=v, color=0xFFFF0000}
itemMessages[i] = msg
end
end
end
local itemsBlock = block["items"]
if itemsBlock ~= nil then
block_identified = 1
ItemsReceived = itemsBlock
end
local apItemsBlock = block["foreign_items"]
if apItemsBlock ~= nil then
block_identified = 1
print("got foreign items block")
foreign_items = apItemsBlock
createForeignItemsByRoom()
end
local autocollectItems = block["autocollect_items"]
if autocollectItems ~= nil then
block_identified = 1
autocollect_items = {}
for _, acitem in pairs(autocollectItems) do
if autocollect_items[acitem.room_id] == nil then
autocollect_items[acitem.room_id] = {}
end
table.insert(autocollect_items[acitem.room_id], acitem)
end
end
local localLocalItemLocations = block["local_item_locations"]
if localLocalItemLocations ~= nil then
block_identified = 1
localItemLocations = localLocalItemLocations
print("got local item locations")
end
local checkedLocationsBlock = block["checked_locations"]
if checkedLocationsBlock ~= nil then
block_identified = 1
for room_id, foreign_item_list in pairs(foreign_items_by_room) do
for i, foreign_item in pairs(foreign_item_list) do
short_id = foreign_item.short_location_id
for j, checked_id in pairs(checkedLocationsBlock) do
if checked_id == short_id then
table.remove(foreign_item_list, i)
break
end
end
end
end
if foreign_items ~= nil then
for i, foreign_item in pairs(foreign_items) do
short_id = foreign_item.short_location_id
for j, checked_id in pairs(checkedLocationsBlock) do
if checked_id == short_id then
foreign_items[i] = nil
break
end
end
end
end
end
local dragon_speeds_block = block["dragon_speeds"]
if dragon_speeds_block ~= nil then
block_identified = 1
yorgle_speed = dragon_speeds_block[slow_yorgle_id]
grundle_speed = dragon_speeds_block[slow_grundle_id]
rhindle_speed = dragon_speeds_block[slow_rhindle_id]
end
local diff_a_block = block["difficulty_a_locked"]
if diff_a_block ~= nil then
block_identified = 1
diff_a_locked = diff_a_block
end
local diff_b_block = block["difficulty_b_locked"]
if diff_b_block ~= nil then
block_identified = 1
diff_b_locked = diff_b_block
end
local freeincarnates_available_block = block["freeincarnates_available"]
if freeincarnates_available_block ~= nil then
block_identified = 1
if freeincarnates_available ~= freeincarnates_available_block then
freeincarnates_available = freeincarnates_available_block
local msg = {TTL=450, message="freeincarnates: "..tostring(freeincarnates_available), color=0xFFFF0000}
itemMessages[-2] = msg
end
end
local bat_logic_block = block["bat_logic"]
if bat_logic_block ~= nil then
block_identified = 1
bat_logic = bat_logic_block
end
local bat_no_touch_locations_block = block["bat_no_touch_locations"]
if bat_no_touch_locations_block ~= nil then
block_identified = 1
for _, notouch_location in pairs(bat_no_touch_locations_block) do
local room_id = tonumber(notouch_location.room_id)
if bat_no_touch_locations_by_room[room_id] == nil then
bat_no_touch_locations_by_room[room_id] = {}
end
table.insert(bat_no_touch_locations_by_room[room_id], notouch_location)
if notouch_location.local_item ~= nil and notouch_location.local_item ~= 255 then
bat_no_touch_items[tonumber(notouch_location.local_item)] = true
-- print("no touch: "..tostring(notouch_location.local_item))
end
end
-- debugPrintNoTouchLocations()
end
deathlink_rec = deathlink_rec or block["deathlink"]
if( block_identified == 0 ) then
print("unidentified block")
print(block)
end
end
function getAllRam()
uRangeRAM(0,128);
return data
end
local function alive_mode()
return (u8(PlayerRoomAddr) ~= 0x00 and u8(WinAddr) == 0x00)
end
local function generateLocationsChecked()
list_of_locations = {}
for s, f in pairs(pending_foreign_items_collected) do
table.insert(list_of_locations, f.short_location_id + 118000000)
end
for s, f in pairs(pending_local_items_collected) do
table.insert(list_of_locations, f + 118000000)
end
return list_of_locations
end
function receive()
l, e = atariSocket:receive()
if e == 'closed' then
if curstate == STATE_OK then
print("Connection closed")
end
curstate = STATE_UNINITIALIZED
return
elseif e == 'timeout' then
return
elseif e ~= nil then
print(e)
curstate = STATE_UNINITIALIZED
return
end
if l ~= nil then
processBlock(json.decode(l))
end
-- Determine Message to send back
newSha256 = memory.hash_region(0xF000, 0x1000, "System Bus")
if (sha256hash ~= nil and sha256hash ~= newSha256) then
print("ROM changed, quitting")
curstate = STATE_UNINITIALIZED
return
end
sha256hash = newSha256
local retTable = {}
retTable["scriptVersion"] = SCRIPT_VERSION
retTable["romhash"] = sha256hash
if (alive_mode()) then
retTable["locations"] = generateLocationsChecked()
end
if (u8(WinAddr) ~= 0x00) then
retTable["victory"] = 1
end
if( deathlink_sent or deathlink_send == 0 ) then
retTable["deathLink"] = 0
else
print("Sending deathlink "..tostring(deathlink_send))
retTable["deathLink"] = deathlink_send
deathlink_sent = true
end
deathlink_send = 0
if send_freeincarnate_used == true then
print("Sending freeincarnate used")
retTable["freeincarnate"] = true
send_freeincarnate_used = false
end
msg = json.encode(retTable).."\n"
local ret, error = atariSocket:send(msg)
if ret == nil then
print(error)
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
curstate = STATE_TENTATIVELY_CONNECTED
elseif curstate == STATE_TENTATIVELY_CONNECTED then
print("Connected!")
curstate = STATE_OK
end
end
function AutocollectFromRoom()
if autocollect_items ~= nil and autocollect_items[prev_player_room] ~= nil then
for _, item in pairs(autocollect_items[prev_player_room]) do
pending_foreign_items_collected[item.short_location_id] = item
end
end
end
function SetYorgleSpeed()
if yorgle_speed ~= nil then
emu.setregister("A", yorgle_speed);
end
end
function SetGrundleSpeed()
if grundle_speed ~= nil then
emu.setregister("A", grundle_speed);
end
end
function SetRhindleSpeed()
if rhindle_speed ~= nil then
emu.setregister("A", rhindle_speed);
end
end
function SetDifficultySwitchB()
if diff_b_locked then
local a = emu.getregister("A")
if a < 128 then
emu.setregister("A", a + 128)
end
end
end
function SetDifficultySwitchA()
if diff_a_locked then
local a = emu.getregister("A")
if (a > 128 and a < 128 + 64) or (a < 64) then
emu.setregister("A", a + 64)
end
end
end
function TryFreeincarnate()
if freeincarnates_available > 0 then
freeincarnates_available = freeincarnates_available - 1
for index, state_addr in pairs(DragonState) do
if last_dragon_state[index] == 1 then
send_freeincarnate_used = true
memory.write_u8(state_addr, 1, "System Bus")
local msg = {TTL=450, message="used freeincarnate", color=0xFF00FF00}
itemMessages[-1] = msg
end
end
end
end
function GetLinkedObject()
if emu.getregister("X") == batRoomAddr then
bat_interest_item = emu.getregister("A")
-- if the bat can't touch that item, we'll switch it to the number item, which should never be
-- in the same room as the bat.
if bat_no_touch_items[bat_interest_item] ~= nil then
emu.setregister("A", 0xDD )
emu.setregister("Y", 0xDD )
end
end
end
function CheckCollectAPItem(carry_item, target_item_value, target_item_ram, rendering_foreign_item)
if( carry_item == target_item_value and rendering_foreign_item ~= nil ) then
memory.write_u8(carryAddress, nullObjectId, "System Bus")
memory.write_u8(target_item_ram, 0xFF, "System Bus")
pending_foreign_items_collected[rendering_foreign_item.short_location_id] = rendering_foreign_item
for index, fi in pairs(foreign_items_by_room[rendering_foreign_item.room_id]) do
if( fi.short_location_id == rendering_foreign_item.short_location_id ) then
table.remove(foreign_items_by_room[rendering_foreign_item.room_id], index)
break
end
end
for index, fi in pairs(foreign_items) do
if( fi.short_location_id == rendering_foreign_item.short_location_id ) then
foreign_items[index] = nil
break
end
end
prev_ap_room_index = 0
return true
end
return false
end
function BatCanTouchForeign(foreign_item, bat_room)
if bat_no_touch_locations_by_room[bat_room] == nil or bat_no_touch_locations_by_room[bat_room][1] == nil then
return true
end
for index, location in ipairs(bat_no_touch_locations_by_room[bat_room]) do
if location.short_location_id == foreign_item.short_location_id then
return false
end
end
return true;
end
function main()
memory.usememorydomain("System Bus")
if not checkBizhawkVersion() then
return
end
local playerSlot = memory.read_u8(PlayerSlotAddress)
local port = 17242 + playerSlot
print("Using port"..tostring(port))
server, error = socket.bind('localhost', port)
if( error ~= nil ) then
print(error)
end
event.onmemoryexecute(SetYorgleSpeed, yorgle_speed_address);
event.onmemoryexecute(SetGrundleSpeed, grundle_speed_address);
event.onmemoryexecute(SetRhindleSpeed, rhindle_speed_address);
event.onmemoryexecute(SetDifficultySwitchA, read_switch_a)
event.onmemoryexecute(SetDifficultySwitchB, read_switch_b)
event.onmemoryexecute(GetLinkedObject, batItemCheckAddr)
-- TODO: Add an onmemoryexecute event to intercept the bat reading item rooms, and don't 'see' an item in the
-- room if it is in bat_no_touch_locations_by_room. Although realistically, I may have to handle this in the rom
-- for it to be totally reliable, because it won't work before the script connects (I might have to reset them?)
-- TODO: Also remove those items from the bat_no_touch_locations_by_room if they have been collected
while true do
frame = frame + 1
drawMessages()
if not (curstate == prevstate) then
print("Current state: "..curstate)
prevstate = curstate
end
local current_player_room = u8(PlayerRoomAddr)
local bat_room = u8(batRoomAddr)
local bat_carrying_item = u8(batCarryAddress)
local bat_carrying_ap_item = (BatAPItemRam == bat_carrying_item)
if current_player_room == 0x1E then
if u8(PlayerRoomAddr + 1) > 0x4B then
memory.write_u8(PlayerRoomAddr + 1, 0x4B)
end
end
if current_player_room == 0x00 then
if not was_in_number_room then
print("reset "..tostring(bat_carrying_ap_item).." "..tostring(bat_carrying_item))
memory.write_u8(batCarryAddress, batInvalidCarryItem)
memory.write_u8(batCarryAddress+ 1, 0)
createForeignItemsByRoom()
memory.write_u8(BatAPItemRam, 0xff)
memory.write_u8(APItemRam, 0xff)
prev_ap_room_index = 0
prev_player_room = 0
rendering_foreign_item = nil
was_in_number_room = true
end
else
was_in_number_room = false
end
if bat_room ~= prev_bat_room then
if bat_carrying_ap_item then
if foreign_items_by_room[prev_bat_room] ~= nil then
for r,f in pairs(foreign_items_by_room[prev_bat_room]) do
if f.short_location_id == current_bat_ap_item.short_location_id then
-- print("removing item from "..tostring(r).." in "..tostring(prev_bat_room))
table.remove(foreign_items_by_room[prev_bat_room], r)
break
end
end
end
if foreign_items_by_room[bat_room] == nil then
foreign_items_by_room[bat_room] = {}
end
-- print("adding item to "..tostring(bat_room))
table.insert(foreign_items_by_room[bat_room], current_bat_ap_item)
else
-- set AP item room and position for new room, or to invalid room
if foreign_items_by_room[bat_room] ~= nil and foreign_items_by_room[bat_room][1] ~= nil
and BatCanTouchForeign(foreign_items_by_room[bat_room][1], bat_room) then
if current_bat_ap_item ~= foreign_items_by_room[bat_room][1] then
current_bat_ap_item = foreign_items_by_room[bat_room][1]
-- print("Changing bat item to "..tostring(current_bat_ap_item.short_location_id))
end
memory.write_u8(BatAPItemRam, bat_room)
memory.write_u8(BatAPItemRam + 1, current_bat_ap_item.room_x)
memory.write_u8(BatAPItemRam + 2, current_bat_ap_item.room_y)
else
memory.write_u8(BatAPItemRam, 0xff)
if current_bat_ap_item ~= nil then
-- print("clearing bat item")
end
current_bat_ap_item = nil
end
end
end
prev_bat_room = bat_room
-- update foreign_items_by_room position and room id for bat item if bat carrying an item
if bat_carrying_ap_item then
-- this is setting the item using the bat's position, which is somewhat wrong, but I think
-- there will be more problems with the room not matching sometimes if I use the actual item position
current_bat_ap_item.room_id = bat_room
current_bat_ap_item.room_x = u8(batRoomAddr + 1)
current_bat_ap_item.room_y = u8(batRoomAddr + 2)
end
if (alive_mode()) then
if (current_player_room ~= prev_player_room) then
memory.write_u8(APItemRam, 0xFF, "System Bus")
prev_ap_room_index = 0
prev_player_room = current_player_room
AutocollectFromRoom()
end
local carry_item = memory.read_u8(carryAddress, "System Bus")
bat_no_touch_items[carry_item] = nil
if (next_inventory_item ~= nil) then
if ( carry_item == nullObjectId and last_carry_item == nullObjectId ) then
frames_with_no_item = frames_with_no_item + 1
if (frames_with_no_item > 10) then
frames_with_no_item = 10
local input_value = memory.read_u8(input_button_address, "System Bus")
if( input_value >= 64 and input_value < 128 ) then -- high bit clear, second highest bit set
memory.write_u8(carryAddress, next_inventory_item)
local item_ram_location = memory.read_u8(ItemTableStart + next_inventory_item)
if( memory.read_u8(batCarryAddress) ~= 0x78 and
memory.read_u8(batCarryAddress) == item_ram_location) then
memory.write_u8(batCarryAddress, batInvalidCarryItem)
memory.write_u8(batCarryAddress+ 1, 0)
memory.write_u8(item_ram_location, current_player_room)
memory.write_u8(item_ram_location + 1, memory.read_u8(PlayerRoomAddr + 1))
memory.write_u8(item_ram_location + 2, memory.read_u8(PlayerRoomAddr + 2))
end
ItemIndex = ItemIndex + 1
next_inventory_item = nil
end
end
else
frames_with_no_item = 0
end
end
if( carry_item ~= last_carry_item ) then
if ( localItemLocations ~= nil and localItemLocations[tostring(carry_item)] ~= nil ) then
pending_local_items_collected[localItemLocations[tostring(carry_item)]] =
localItemLocations[tostring(carry_item)]
localItemLocations[tostring(carry_item)] = nil
skip_inventory_items[carry_item] = carry_item
end
end
last_carry_item = carry_item
CheckCollectAPItem(carry_item, APItemValue, APItemRam, rendering_foreign_item)
if CheckCollectAPItem(carry_item, BatAPItemValue, BatAPItemRam, current_bat_ap_item) and bat_carrying_ap_item then
memory.write_u8(batCarryAddress, batInvalidCarryItem)
memory.write_u8(batCarryAddress+ 1, 0)
end
rendering_foreign_item = nil
if( foreign_items_by_room[current_player_room] ~= nil ) then
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil ) and memory.read_u8(APItemRam) ~= 0xff then
foreign_items_by_room[current_player_room][prev_ap_room_index].room_x = memory.read_u8(APItemRam + 1)
foreign_items_by_room[current_player_room][prev_ap_room_index].room_y = memory.read_u8(APItemRam + 2)
end
prev_ap_room_index = prev_ap_room_index + 1
local invalid_index = -1
if( foreign_items_by_room[current_player_room][prev_ap_room_index] == nil ) then
prev_ap_room_index = 1
end
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil and current_bat_ap_item ~= nil and
foreign_items_by_room[current_player_room][prev_ap_room_index].short_location_id == current_bat_ap_item.short_location_id) then
invalid_index = prev_ap_room_index
prev_ap_room_index = prev_ap_room_index + 1
if( foreign_items_by_room[current_player_room][prev_ap_room_index] == nil ) then
prev_ap_room_index = 1
end
end
if( foreign_items_by_room[current_player_room][prev_ap_room_index] ~= nil and prev_ap_room_index ~= invalid_index ) then
memory.write_u8(APItemRam, current_player_room)
rendering_foreign_item = foreign_items_by_room[current_player_room][prev_ap_room_index]
memory.write_u8(APItemRam + 1, rendering_foreign_item.room_x)
memory.write_u8(APItemRam + 2, rendering_foreign_item.room_y)
else
memory.write_u8(APItemRam, 0xFF, "System Bus")
end
end
if is_dead == 0 then
dragons_revived = false
player_dead = false
new_dragon_state = {0,0,0}
for index, dragon_state_addr in pairs(DragonState) do
new_dragon_state[index] = memory.read_u8(dragon_state_addr, "System Bus" )
if last_dragon_state[index] == 1 and new_dragon_state[index] ~= 1 then
dragons_revived = true
elseif last_dragon_state[index] ~= 1 and new_dragon_state[index] == 1 then
dragon_real_index = index - 1
print("Killed dragon: "..tostring(dragon_real_index))
local dragon_item = {}
dragon_item["short_location_id"] = 0xD0 + dragon_real_index
pending_foreign_items_collected[dragon_item.short_location_id] = dragon_item
end
if new_dragon_state[index] == 2 then
player_dead = true
end
end
if dragons_revived and player_dead == false then
TryFreeincarnate()
end
last_dragon_state = new_dragon_state
end
elseif (u8(PlayerRoomAddr) == 0x00) then -- not alive mode, in number room
ItemIndex = 0 -- reset our inventory
next_inventory_item = nil
skip_inventory_items = {}
end
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
if (frame % 5 == 0) then
receive()
if alive_mode() then
local was_dead = is_dead
is_dead = 0
for index, dragonStateAddr in pairs(DragonState) do
local dragonstateval = memory.read_u8(dragonStateAddr, "System Bus")
if ( dragonstateval == 2) then
is_dead = index
end
end
if was_dead ~= 0 and is_dead == 0 then
TryFreeincarnate()
end
if deathlink_rec == true and is_dead == 0 then
print("setting dead from deathlink")
deathlink_rec = false
deathlink_sent = true
is_dead = 1
memory.write_u8(carryAddress, nullObjectId, "System Bus")
memory.write_u8(DragonState[1], 2, "System Bus")
end
if (is_dead > 0 and deathlink_send == 0 and not deathlink_sent) then
deathlink_send = is_dead
print("setting deathlink_send to "..tostring(is_dead))
elseif (is_dead == 0) then
deathlink_send = 0
deathlink_sent = false
end
if ItemsReceived ~= nil and ItemsReceived[ItemIndex + 1] ~= nil then
while ItemsReceived[ItemIndex + 1] ~= nil and skip_inventory_items[ItemsReceived[ItemIndex + 1]] ~= nil do
print("skip")
ItemIndex = ItemIndex + 1
end
local static_id = ItemsReceived[ItemIndex + 1]
if static_id ~= nil then
inventory[static_id] = 1
if next_inventory_item == nil then
next_inventory_item = static_id
end
end
end
end
end
elseif (curstate == STATE_UNINITIALIZED) then
if (frame % 60 == 0) then
print("Waiting for client.")
emu.frameadvance()
server:settimeout(2)
print("Attempting to connect")
local client, timeout = server:accept()
if timeout == nil then
print("Initial connection made")
curstate = STATE_INITIAL_CONNECTION_MADE
atariSocket = client
atariSocket:settimeout(0)
end
end
end
emu.frameadvance()
end
end
main()

View File

@@ -1,140 +0,0 @@
-- SPDX-FileCopyrightText: 2023 Wilhelm Schürmann <wimschuermann@googlemail.com>
--
-- SPDX-License-Identifier: MIT
-- This script attempts to implement the basic functionality needed in order for
-- the LADXR Archipelago client to be able to talk to BizHawk instead of RetroArch
-- by reproducing the RetroArch API with BizHawk's Lua interface.
--
-- RetroArch UDP API: https://github.com/libretro/RetroArch/blob/master/command.c
--
-- Only
-- VERSION
-- GET_STATUS
-- READ_CORE_MEMORY
-- WRITE_CORE_MEMORY
-- commands are supported right now.
--
-- USAGE:
-- Load this script in BizHawk ("Tools" -> "Lua Console" -> "Script" -> "Open Script")
--
-- All inconsistencies (like missing newlines for some commands) of the RetroArch
-- UDP API (network_cmd_enable) are reproduced as-is in order for clients written to work with
-- RetroArch's current API to "just work"(tm).
--
-- This script has only been tested on GB(C). If you have made sure it works for N64 or other
-- cores supported by BizHawk, please let me know. Note that GET_STATUS, at the very least, will
-- have to be adjusted.
--
--
-- NOTE:
-- BizHawk's Lua API is very trigger-happy on throwing exceptions.
-- Emulation will continue fine, but the RetroArch API layer will stop working. This
-- is indicated only by an exception visible in the Lua console, which most players
-- will probably not have in the foreground.
--
-- pcall(), the usual way to catch exceptions in Lua, doesn't appear to be supported at all,
-- meaning that error/exception handling is not easily possible.
--
-- This means that a lot more error checking would need to happen before e.g. reading/writing
-- memory. Since the end goal, according to AP's Discord, seems to be SNI integration of GB(C),
-- no further fault-proofing has been done on this.
--
local socket = require("socket")
local udp = socket.socket.udp()
require('common')
udp:setsockname('127.0.0.1', 55355)
udp:settimeout(0)
while true do
-- Attempt to lessen the CPU load by only polling the UDP socket every x frames.
-- x = 10 is entirely arbitrary, very little thought went into it.
-- We could try to make use of client.get_approx_framerate() here, but the values returned
-- seemed more or less arbitrary as well.
--
-- NOTE: Never mind the above, the LADXR Archipelago client appears to run into problems with
-- interwoven GET_STATUS calls, leading to stopped communication.
-- For GB(C), polling the socket on every frame is OK-ish, so we just do that.
--
--while emu.framecount() % 10 ~= 0 do
-- emu.frameadvance()
--end
local data, msg_or_ip, port_or_nil = udp:receivefrom()
if data then
-- "data" format is "COMMAND [PARAMETERS] [...]"
local command = string.match(data, "%S+")
if command == "VERSION" then
-- 1.14 is the latest RetroArch release at the time of writing this, no other reason
-- for choosing this here.
udp:sendto("1.14.0\n", msg_or_ip, port_or_nil)
elseif command == "GET_STATUS" then
local status = "PLAYING"
if client.ispaused() then
status = "PAUSED"
end
if emu.getsystemid() == "GBC" then
-- Actual reply from RetroArch's API:
-- "GET_STATUS PLAYING game_boy,AP_62468482466172374046_P1_Lonk,crc32=3ecb7b6f"
-- CRC32 isn't readily available through the Lua API. We could calculate
-- it ourselves, but since LADXR doesn't make use of this field it is
-- simply replaced by the hash that BizHawk _does_ make available.
udp:sendto(
"GET_STATUS " .. status .. " game_boy," ..
string.gsub(gameinfo.getromname(), "[%s,]", "_") ..
",romhash=" ..
gameinfo.getromhash() .. "\n",
msg_or_ip, port_or_nil
)
else -- No ROM loaded
-- NOTE: No newline is intentional here for 1:1 RetroArch compatibility
udp:sendto("GET_STATUS CONTENTLESS", msg_or_ip, port_or_nil)
end
elseif command == "READ_CORE_MEMORY" then
local _, address, length = string.match(data, "(%S+) (%S+) (%S+)")
address = stripPrefix(address, "0x")
address = tonumber(address, 16)
length = tonumber(length)
-- NOTE: mainmemory.read_bytes_as_array() would seem to be the obvious choice
-- here instead, but it isn't. At least for Sameboy and Gambatte, the "main"
-- memory differs (ROM vs WRAM).
-- Using memory.read_bytes_as_array() and explicitly using the System Bus
-- as the active memory domain solves this incompatibility, allowing us
-- to hopefully use whatever GB(C) emulator we want.
local mem = memory.read_bytes_as_array(address, length, "System Bus")
local hex_string = ""
for _, v in ipairs(mem) do
hex_string = hex_string .. string.format("%02X ", v)
end
hex_string = hex_string:sub(1, -2) -- Hang head in shame, remove last " "
local reply = string.format("%s %02x %s\n", command, address, hex_string)
udp:sendto(reply, msg_or_ip, port_or_nil)
elseif command == "WRITE_CORE_MEMORY" then
local _, address = string.match(data, "(%S+) (%S+)")
address = stripPrefix(address, "0x")
address = tonumber(address, 16)
local to_write = {}
local i = 1
for byte_str in string.gmatch(data, "%S+") do
if i > 2 then
byte_str = stripPrefix(byte_str, "0x")
table.insert(to_write, tonumber(byte_str, 16))
end
i = i + 1
end
memory.write_bytes_as_array(address, to_write, "System Bus")
local reply = string.format("%s %02x %d\n", command, address, i - 3)
udp:sendto(reply, msg_or_ip, port_or_nil)
end
end
emu.frameadvance()
end

View File

@@ -1,12 +0,0 @@
function bit.rshift(a, b)
return a >> b
end
function bit.lshift(a, b)
return a << b
end
function bit.bor(a, b)
return a | b
end
function bit.band(a, b)
return a & b
end

View File

@@ -1,20 +0,0 @@
LuaSocket 3.0 license
Copyright <20> 2004-2013 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@@ -1,20 +0,0 @@
LuaSocket 3.0 license
Copyright <20> 2004-2013 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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@@ -7,12 +7,10 @@ See [world api.md](world%20api.md) for details.
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
file into the worlds folder.
**Warning:** apworlds have to be all lower case, otherwise they raise a bogus Exception when trying to import in frozen python 3.10+!
## File Format
apworld files are zip archives, all lower case, with the file ending `.apworld`.
apworld files are zip archives with the case-sensitive file ending `.apworld`.
The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in
the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`.

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@@ -75,18 +75,6 @@ flowchart LR
end
SNI <-- Various, depending on SNES device --> DK3
%% Super Mario World
subgraph Super Mario World
SMW[SNES]
end
SNI <-- Various, depending on SNES device --> SMW
%% Lufia II Ancient Cave
subgraph Lufia II Ancient Cave
L2AC[SNES]
end
SNI <-- Various, depending on SNES device --> L2AC
%% Native Clients or Games
%% Games or clients which compile to native or which the client is integrated in the game.
subgraph "Native"

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@@ -20,13 +20,12 @@ There are also a number of community-supported libraries available that implemen
| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
| .NET (C# / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | header-only |
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
| Rust | [ArchipelagoRS](https://github.com/ryanisaacg/archipelago_rs) | |
| Lua | [lua-apclientpp](https://github.com/black-sliver/lua-apclientpp) | |
## Synchronizing Items
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
@@ -65,20 +64,18 @@ These packets are are sent from the multiworld server to the client. They are no
### RoomInfo
Sent to clients when they connect to an Archipelago server.
#### Arguments
| Name | Type | Notes |
|-----------------------|-----------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which the server is running. |
| generator_version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which generated the multiworld. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. Example: `WebHost` |
| password | bool | Denoted whether a password is required to join this room. |
| permissions | dict\[str, [Permission](#Permission)\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "release", "collect" and "remaining". |
| hint_cost | int | The percentage of total locations that need to be checked to receive a hint from the server. |
| location_check_points | int | The amount of hint points you receive per item/location check completed. |
| games | list\[str\] | List of games present in this multiworld. |
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). **Deprecated. Use `datapackage_checksums` instead.** |
| datapackage_checksums | dict[str, str] | Checksum hash of the individual games' data packages the server will send. Used by newer clients to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents) for more information. |
| seed_name | str | Uniquely identifying name of this generation |
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
| Name | Type | Notes |
| ---- | ---- | ----- |
| version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which the server is running. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. Example: `WebHost` |
| password | bool | Denoted whether a password is required to join this room.|
| permissions | dict\[str, [Permission](#Permission)\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "release", "collect" and "remaining". |
| hint_cost | int | The amount of points it costs to receive a hint from the server. |
| location_check_points | int | The amount of hint points you receive per item/location check completed. ||
| games | list\[str\] | List of games present in this multiworld. |
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). |
| seed_name | str | uniquely identifying name of this generation |
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
#### release
Dictates what is allowed when it comes to a player releasing their run. A release is an action which distributes the rest of the items in a player's run to those other players awaiting them.
@@ -109,8 +106,8 @@ Dictates what is allowed when it comes to a player querying the items remaining
### ConnectionRefused
Sent to clients when the server refuses connection. This is sent during the initial connection handshake.
#### Arguments
| Name | Type | Notes |
|--------|-------------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
| Name | Type | Notes |
| ---- | ---- | ----- |
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `InvalidGame`, `IncompatibleVersion`, `InvalidPassword`, or `InvalidItemsHandling`. |
InvalidSlot indicates that the sent 'name' field did not match any auth entry on the server.
@@ -130,8 +127,7 @@ Sent to clients when the connection handshake is successfully completed.
| missing_locations | list\[int\] | Contains ids of remaining locations that need to be checked. Useful for trackers, among other things. |
| checked_locations | list\[int\] | Contains ids of all locations that have been checked. Useful for trackers, among other things. Location ids are in the range of ± 2<sup>53</sup>-1. |
| slot_data | dict\[str, any\] | Contains a json object for slot related data, differs per game. Empty if not required. Not present if slot_data in [Connect](#Connect) is false. |
| slot_info | dict\[int, [NetworkSlot](#NetworkSlot)\] | maps each slot to a [NetworkSlot](#NetworkSlot) information. |
| hint_points | int | Number of hint points that the current player has. |
| slot_info | dict\[int, [NetworkSlot](#NetworkSlot)\] | maps each slot to a [NetworkSlot](#NetworkSlot) information |
### ReceivedItems
Sent to clients when they receive an item.
@@ -149,16 +145,17 @@ Sent to clients to acknowledge a received [LocationScouts](#LocationScouts) pack
| locations | list\[[NetworkItem](#NetworkItem)\] | Contains list of item(s) in the location(s) scouted. |
### RoomUpdate
Sent when there is a need to update information about the present game session.
Sent when there is a need to update information about the present game session. Generally useful for async games.
Once authenticated (received Connected), this may also contain data from Connected.
#### Arguments
RoomUpdate may contain the same arguments from [RoomInfo](#RoomInfo) and, once authenticated, arguments from
[Connected](#Connected) with the following exceptions:
The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
| Name | Type | Notes |
|-------------------|-----------------------------------------|-----------------------------------------------------------------------------------------------------------------------|
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | Sent in the event of an alias rename. Always sends all players, whether connected or not. |
| checked_locations | list\[int\] | May be a partial update, containing new locations that were checked, especially from a coop partner in the same slot. |
| missing_locations | - | Never sent in this packet. If needed, it is the inverse of `checked_locations`. |
| Name | Type | Notes |
| ---- | ---- | ----- |
| hint_points | int | New argument. The client's current hint points. |
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | Send in the event of an alias rename. Always sends all players, whether connected or not. |
| checked_locations | list\[int\] | May be a partial update, containing new locations that were checked, especially from a coop partner in the same slot. |
| missing_locations | list\[int\] | Should never be sent as an update, if needed is the inverse of checked_locations. |
All arguments for this packet are optional, only changes are sent.
@@ -557,16 +554,12 @@ Color options:
`flags` contains the [NetworkItem](#NetworkItem) flags that belong to the item
### Client States
An enumeration containing the possible client states that may be used to inform
the server in [StatusUpdate](#StatusUpdate). The MultiServer automatically sets
the client state to `ClientStatus.CLIENT_CONNECTED` on the first active connection
to a slot.
An enumeration containing the possible client states that may be used to inform the server in [StatusUpdate](#StatusUpdate).
```python
import enum
class ClientStatus(enum.IntEnum):
CLIENT_UNKNOWN = 0
CLIENT_CONNECTED = 5
CLIENT_READY = 10
CLIENT_PLAYING = 20
CLIENT_GOAL = 30
@@ -651,12 +644,11 @@ Note:
#### GameData
GameData is a **dict** but contains these keys and values. It's broken out into another "type" for ease of documentation.
| Name | Type | Notes |
|---------------------|----------------|-------------------------------------------------------------------------------------------------------------------------------|
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
| version | int | Version number of this game's data. Deprecated. Used by older clients to request an updated datapackage if cache is outdated. |
| checksum | str | A checksum hash of this game's data. |
| Name | Type | Notes |
| ---- | ---- | ----- |
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
| version | int | Version number of this game's data |
### Tags
Tags are represented as a list of strings, the common Client tags follow:

View File

@@ -13,20 +13,14 @@ need to create:
- A new option class with a docstring detailing what the option will do to your user.
- A `display_name` to be displayed on the webhost.
- A new entry in the `option_definitions` dict for your World.
By style and convention, the internal names should be snake_case.
By style and convention, the internal names should be snake_case. If the option supports having multiple sub_options
such as Choice options, these can be defined with `option_my_sub_option`, where the preceding `option_` is required and
stripped for users, so will show as `my_sub_option` in yaml files and if `auto_display_name` is True `My Sub Option`
on the webhost. All options support `random` as a generic option. `random` chooses from any of the available
values for that option, and is reserved by AP. You can set this as your default value but you cannot define your own
new `option_random`.
### Option Creation
- If the option supports having multiple sub_options, such as Choice options, these can be defined with
`option_value1`. Any attributes of the class with a preceding `option_` is added to the class's `options` lookup. The
`option_` is then stripped for users, so will show as `value1` in yaml files. If `auto_display_name` is True, it will
display as `Value1` on the webhost.
- An alternative name can be set for any specific option by setting an alias attribute
(i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml
files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a
Choice, and defining `alias_true = option_full`.
- All options support `random` as a generic option. `random` chooses from any of the available values for that option,
and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
As an example, suppose we want an option that lets the user start their game with a sword in their inventory. Let's
create our option class (with a docstring), give it a `display_name`, and add it to a dictionary that keeps track of our
options:

View File

@@ -7,11 +7,10 @@ use that version. These steps are for developers or platforms without compiled r
## General
What you'll need:
* [Python 3.8.7 or newer](https://www.python.org/downloads/), not the Windows Store version
* **Python 3.11 does not work currently**
* pip: included in downloads from python.org, separate in many Linux distributions
* Matching C compiler
* possibly optional, read operating system specific sections
* Python 3.8.7 or newer
* pip (Depending on platform may come included)
* A C compiler
* possibly optional, read OS-specific sections
Then run any of the starting point scripts, like Generate.py, and the included ModuleUpdater should prompt to install or update the
required modules and after pressing enter proceed to install everything automatically.
@@ -30,19 +29,17 @@ After this, you should be able to run the programs.
Recommended steps
* Download and install a "Windows installer (64-bit)" from the [Python download page](https://www.python.org/downloads)
* **Python 3.11 does not work currently**
* Download and install full Visual Studio from
[Visual Studio Downloads](https://visualstudio.microsoft.com/downloads/)
or an older "Build Tools for Visual Studio" from
[Visual Studio Older Downloads](https://visualstudio.microsoft.com/vs/older-downloads/).
* **Optional**: Download and install Visual Studio Build Tools from
[Visual Studio Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/).
* Refer to [Windows Compilers on the python wiki](https://wiki.python.org/moin/WindowsCompilers) for details.
Generally, selecting the box for "Desktop Development with C++" will provide what you need.
* Build tools are not required if all modules are installed pre-compiled. Pre-compiled modules are pinned on
* Refer to [Windows Compilers on the python wiki](https://wiki.python.org/moin/WindowsCompilers) for details
* This step is optional. Pre-compiled modules are pinned on
[Discord in #archipelago-dev](https://discord.com/channels/731205301247803413/731214280439103580/905154456377757808)
* It is recommended to use [PyCharm IDE](https://www.jetbrains.com/pycharm/)
* Run Generate.py which will prompt installation of missing modules, press enter to confirm
* In PyCharm: right-click Generate.py and select `Run 'Generate'`
* Without PyCharm: open a command prompt in the source folder and type `py Generate.py`
## macOS
@@ -62,7 +59,7 @@ setting in host.yaml at your Enemizer executable.
## Optional: SNI
[SNI](https://github.com/alttpo/sni/blob/main/README.md) is required to use SNIClient. If not integrated into the project, it has to be started manually.
SNI is required to use SNIClient. If not integrated into the project, it has to be started manually.
You can get the latest SNI release at [SNI Github releases](https://github.com/alttpo/sni/releases).
It should be dropped as "SNI" into the root folder of the project. Alternatively, you can point the sni setting in

View File

@@ -364,9 +364,14 @@ class MyGameLocation(Location): # or from Locations import MyGameLocation
class MyGameWorld(World):
"""Insert description of the world/game here."""
game = "My Game" # name of the game/world
game: str = "My Game" # name of the game/world
option_definitions = mygame_options # options the player can set
topology_present = True # show path to required location checks in spoiler
topology_present: bool = True # show path to required location checks in spoiler
# data_version is used to signal that items, locations or their names
# changed. Set this to 0 during development so other games' clients do not
# cache any texts, then increase by 1 for each release that makes changes.
data_version = 0
# ID of first item and location, could be hard-coded but code may be easier
# to read with this as a propery.

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