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Author SHA1 Message Date
ubufugu 316444cc5a fix merge conflict with docker.yml 2026-04-09 11:04:26 -07:00
ubufugu 7971961166 add schedule I, sonic 1/frontiers/heroes, spirit island 2026-04-02 23:46:36 -07:00
ubufugu 9246bd9541 merge upstream 2026-03-18 16:58:13 -07:00
ubufugu 30fa0658b0 remove attestation from docker workflow
I don't know what this is or what value this adds, so removing it for now as it doesn't work on gitea
2026-02-23 19:04:15 -08:00
ubufugu 44a0c44036 update docker.yml to create and publish a docker image to dockerhub 2026-02-23 18:54:19 -08:00
2639 changed files with 1059799 additions and 12155 deletions

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+1 -1
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@@ -46,11 +46,11 @@ dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
-1
View File
@@ -19,7 +19,6 @@
"../test/programs/test_multi_server.py",
"../test/utils/__init__.py",
"../test/webhost/test_descriptions.py",
"../test/webhost/test_suuid.py",
"../worlds/AutoSNIClient.py",
"type_check.py"
],
+21 -124
View File
@@ -11,146 +11,43 @@ on:
- "!.github/workflows/**"
- ".github/workflows/docker.yml"
branches:
- "main"
- "dock-dev"
tags:
- "v?[0-9]+.[0-9]+.[0-9]*"
workflow_dispatch:
env:
REGISTRY: ghcr.io
permissions: {}
jobs:
prepare:
push_to_registry:
name: Push Docker image to Docker Hub
runs-on: ubuntu-latest
outputs:
image-name: ${{ steps.image.outputs.name }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
package-name: ${{ steps.package.outputs.name }}
steps:
- name: Checkout repository
uses: actions/[email protected]
- name: Set lowercase image name
id: image
run: |
echo "name=${GITHUB_REPOSITORY,,}" >> $GITHUB_OUTPUT
- name: Set package name
id: package
run: |
echo "name=$(basename ${GITHUB_REPOSITORY,,})" >> $GITHUB_OUTPUT
- name: Extract metadata
id: meta
uses: docker/[email protected]
with:
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
tags: |
type=ref,event=branch,enable={{is_not_default_branch}}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=raw,value=nightly,enable={{is_default_branch}}
- name: Compute final tags
id: final-tags
run: |
readarray -t tags <<< "${{ steps.meta.outputs.tags }}"
if [[ "${{ github.ref_type }}" == "tag" ]]; then
tag="${{ github.ref_name }}"
if [[ "$tag" =~ ^v?[0-9]+\.[0-9]+\.[0-9]+$ ]]; then
full_latest="${{ env.REGISTRY }}/${{ steps.image.outputs.name }}:latest"
# Check if latest is already in tags to avoid duplicates
if ! printf '%s\n' "${tags[@]}" | grep -q "^$full_latest$"; then
tags+=("$full_latest")
fi
fi
fi
# Set multiline output
echo "tags<<EOF" >> $GITHUB_OUTPUT
printf '%s\n' "${tags[@]}" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
build:
needs: prepare
runs-on: ${{ matrix.runner }}
permissions:
contents: read
packages: write
strategy:
matrix:
include:
- platform: amd64
runner: ubuntu-latest
suffix: amd64
cache-scope: amd64
- platform: arm64
runner: ubuntu-24.04-arm
suffix: arm64
cache-scope: arm64
contents: read
attestations: write
id-token: write
steps:
- name: Checkout repository
uses: actions/checkout@v6.0.2
- name: Check out the repo
uses: actions/checkout@v5
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@4d04d5d9486b7bd6fa91e7baf45bbb4f8b9deedd # v4.0.0
- name: Log in to GitHub Container Registry
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
- name: Log in to Docker Hub
uses: docker/login-action@f4ef78c080cd8ba55a85445d5b36e214a81df20a
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USER }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Compute suffixed tags
id: tags
run: |
readarray -t tags <<< "${{ needs.prepare.outputs.tags }}"
suffixed=()
for t in "${tags[@]}"; do
suffixed+=("$t-${{ matrix.suffix }}")
done
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@9ec57ed1fcdbf14dcef7dfbe97b2010124a938b7
with:
images: ubufugu/dockipelago
- name: Build and push Docker image
uses: docker/[email protected]
id: push
uses: docker/build-push-action@3b5e8027fcad23fda98b2e3ac259d8d67585f671
with:
context: .
file: ./Dockerfile
platforms: linux/${{ matrix.platform }}
push: true
tags: ${{ steps.tags.outputs.tags }}
labels: ${{ needs.prepare.outputs.labels }}
cache-from: type=gha,scope=${{ matrix.cache-scope }}
cache-to: type=gha,mode=max,scope=${{ matrix.cache-scope }}
provenance: false
manifest:
needs: [prepare, build]
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Log in to GitHub Container Registry
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Create and push multi-arch manifest
run: |
readarray -t tag_array <<< "${{ needs.prepare.outputs.tags }}"
for tag in "${tag_array[@]}"; do
docker manifest create "$tag" \
"$tag-amd64" \
"$tag-arm64"
docker manifest push "$tag"
done
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
+3 -7
View File
@@ -29,7 +29,7 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
- name: Create Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # don't publish right away, especially since windows build is added by hand
prerelease: false
@@ -97,15 +97,13 @@ jobs:
build/exe.*/ArchipelagoServer.exe
setups/*
- name: Add to Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # see above
prerelease: false
name: Archipelago ${{ env.RELEASE_VERSION }}
files: |
setups/*
fail_on_unmatched_files: true
overwrite_files: false # Windows release is usually built by hand
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -167,14 +165,12 @@ jobs:
build/exe.*/ArchipelagoServer
dist/*
- name: Add to Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # see above
prerelease: false
name: Archipelago ${{ env.RELEASE_VERSION }}
files: |
dist/*
fail_on_unmatched_files: true
overwrite_files: false # should never happen; avoids accidentally changing a release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+3
View File
@@ -45,8 +45,11 @@ EnemizerCLI/
/SNI/
/sni-*/
/appimagetool*
<<<<<<< Updated upstream
/VC_redist.x64.exe
/host.yaml
=======
>>>>>>> Stashed changes
/options.yaml
/config.yaml
/logs/
-25
View File
@@ -1,25 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="APQuest Tests" type="tests" factoryName="py.test">
<module name="Archipelago" />
<option name="ENV_FILES" value="" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="PARENT_ENVS" value="true" />
<envs>
<env name="AP_TEST_WORLDS" value="apquest" />
</envs>
<option name="SDK_HOME" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="IS_MODULE_SDK" value="true" />
<option name="ADD_CONTENT_ROOTS" value="true" />
<option name="ADD_SOURCE_ROOTS" value="true" />
<option name="DEBUG_JUST_MY_CODE" value="true" />
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
<option name="RUN_TOOL" value="" />
<option name="_new_keywords" value="&quot;&quot;" />
<option name="_new_parameters" value="&quot;&quot;" />
<option name="_new_additionalArguments" value="&quot;$PROJECT_DIR$/worlds -q --continue-on-collection-errors&quot;" />
<option name="_new_target" value="&quot;$PROJECT_DIR$/test&quot;" />
<option name="_new_targetType" value="&quot;PATH&quot;" />
<method v="2" />
</configuration>
</component>
+13 -21
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@@ -8,10 +8,10 @@ import secrets
import warnings
from argparse import Namespace
from collections import Counter, deque, defaultdict
from collections.abc import Callable, Collection, Iterable, Iterator, Mapping, MutableSequence, Set as AbstractSet
from collections.abc import Callable, Collection, Iterable, Iterator, Mapping, MutableSequence, Set
from enum import IntEnum, IntFlag
from typing import (Any, ClassVar, Dict, List, Literal, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, overload)
from typing import (AbstractSet, Any, ClassVar, Dict, List, Literal, NamedTuple,
Optional, Protocol, Tuple, Union, TYPE_CHECKING, overload)
import dataclasses
from typing_extensions import NotRequired, TypedDict
@@ -49,7 +49,7 @@ class ThreadBarrierProxy:
return getattr(self.obj, name)
else:
raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
"Please use world.random or randomize ahead of output.")
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
class HasNameAndPlayer(Protocol):
@@ -100,6 +100,8 @@ class MultiWorld():
game: Dict[int, str]
random: random.Random
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
"""Deprecated. Please use `self.random` instead."""
class AttributeProxy():
def __init__(self, rule):
@@ -175,6 +177,8 @@ class MultiWorld():
set_player_attr('game', "Archipelago")
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)", True)
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -510,7 +514,7 @@ class MultiWorld():
state.can_reach(Region) in the Entrance's traversal condition, as opposed to pure transition logic."""
self.indirect_connections.setdefault(region, set()).add(entrance)
def get_locations(self, player: int | None = None) -> Collection[Location]:
def get_locations(self, player: Optional[int] = None) -> Iterable[Location]:
if player is not None:
return self.regions.location_cache[player].values()
return Utils.RepeatableChain(tuple(self.regions.location_cache[player].values()
@@ -1034,8 +1038,6 @@ class CollectionState():
def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in items:
@@ -1047,8 +1049,6 @@ class CollectionState():
def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list.
Ignores duplicates of the same item."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in items:
@@ -1077,8 +1077,6 @@ class CollectionState():
# item name group related
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
"""Returns True if the state contains at least `count` items present in a specified item group."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
@@ -1091,8 +1089,6 @@ class CollectionState():
"""Returns True if the state contains at least `count` items present in a specified item group.
Ignores duplicates of the same item.
"""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
@@ -1486,8 +1482,6 @@ class Location:
parent_region: Optional[Region]
locked: bool = False
show_in_spoiler: bool = True
progression_balancing_sphere: bool = True
"""If false, progression at this location does not start a new sphere during progression balancing."""
progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow: Callable[[CollectionState, Item], bool] = staticmethod(lambda state, item: False)
access_rule: CollectionRule = DEFAULT_COLLECTION_RULE
@@ -1565,14 +1559,12 @@ class ItemClassification(IntFlag):
""" Item that is detrimental in some way. """
skip_balancing = 0b01000
"""Item that progression balancing should not move.
""" should technically never occur on its own
Item that is logically relevant, but progression balancing should not touch.
Possible reasons for why an item should not be pulled ahead by progression balancing:
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items)
Non-progression items can also use this flag to prevent them from being displaced into a later sphere by a
progression item. """
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
deprioritized = 0b10000
""" Should technically never occur on its own.
@@ -1625,7 +1617,7 @@ class Item:
@property
def skip_in_prog_balancing(self) -> bool:
return ItemClassification.skip_balancing in self.classification
return ItemClassification.progression_skip_balancing in self.classification
@property
def useful(self) -> bool:
+4 -41
View File
@@ -341,10 +341,6 @@ class CommonContext:
"""Name used in Connect packet"""
seed_name: str | None
"""Seed name that will be validated on opening a socket if present"""
server_seed_name: str | None
"""Actual seed_name reported by the server in RoomInfo"""
connected_identity: tuple[str, int, int] | None
"""(server_seed_name, team, slot) of the last successful connection, used to detect a session switch"""
# locations
locations_checked: set[int]
@@ -403,10 +399,6 @@ class CommonContext:
self.slot = None
self.auth = None
self.seed_name = None
self.server_seed_name = None
self.connected_identity = None
# decouple from the class-level mutable set so tag changes (e.g. DeathLink) don't leak across instances
self.tags = set(type(self).tags)
self.locations_checked = set() # local state
self.locations_scouted = set()
@@ -467,7 +459,6 @@ class CommonContext:
self.team = None
self.items_received = []
self.locations_info = {}
self.server_seed_name = None
self.server_version = Version(0, 0, 0)
self.generator_version = Version(0, 0, 0)
self.server = None
@@ -479,21 +470,6 @@ class CommonContext:
"remaining": "disabled",
}
def reset_session_state(self):
"""Clear local progress and data-storage state tied to a single session."""
self.locations_checked = set()
self.locations_scouted = set()
self.locations_info = {}
self.items_received = []
self.missing_locations = set()
self.checked_locations = set()
self.server_locations = set()
self.finished_game = False
self.ready = False
self.stored_data = {}
self.stored_data_notification_keys = set()
self.current_energy_link_value = None
async def disconnect(self, allow_autoreconnect: bool = False):
if not allow_autoreconnect:
self.disconnected_intentionally = True
@@ -948,7 +924,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
logger.exception(f"Could not get command from {args}")
raise
if cmd == 'RoomInfo':
ctx.server_seed_name = args["seed_name"]
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
@@ -1029,11 +1004,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.username = ctx.auth
ctx.team = args["team"]
ctx.slot = args["slot"]
# on a switch to a different session, clear session state before stale checks/goal are replayed below
identity = (ctx.server_seed_name, ctx.team, ctx.slot)
if ctx.connected_identity is not None and identity != ctx.connected_identity:
ctx.reset_session_state()
ctx.connected_identity = identity
# int keys get lost in JSON transfer
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
@@ -1099,7 +1069,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if "players" in args:
ctx.consume_players_package(args["players"])
if "hint_points" in args:
ctx.hint_points = args["hint_points"]
ctx.hint_points = args['hint_points']
if "checked_locations" in args:
checked = set(args["checked_locations"])
ctx.checked_locations |= checked
@@ -1107,10 +1077,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if "permissions" in args:
ctx.update_permissions(args["permissions"])
# Update hint info for local display
if "hint_cost" in args:
ctx.hint_cost = int(args["hint_cost"])
elif cmd == 'Print':
ctx.on_print(args)
@@ -1122,12 +1088,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
elif cmd == "Bounced":
tags = args.get("tags", [])
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been sent this
if "DeathLink" in tags:
data = args.get("data", {})
time = data.get("time")
if time is not None and ctx.last_death_link != time:
ctx.on_deathlink(args["data"])
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
ctx.on_deathlink(args["data"])
elif cmd == "Retrieved":
ctx.stored_data.update(args["keys"])
+33
View File
@@ -1,5 +1,23 @@
# hadolint global ignore=SC1090,SC1091
# Source
FROM scratch AS release
WORKDIR /release
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
# Enemizer
FROM alpine:3.21 AS enemizer
ARG TARGETARCH
WORKDIR /release
COPY --from=release /release/Enemizer.zip .
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
apk add unzip=6.0-r15 --no-cache && \
unzip -u Enemizer.zip -d EnemizerCLI && \
chmod -R 777 EnemizerCLI; \
else touch EnemizerCLI; fi
# Cython builder stage
FROM python:3.12 AS cython-builder
@@ -63,6 +81,15 @@ RUN apt-get purge -y \
g++ && \
apt-get autoremove -y
# Copy necessary components
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
cp -r /tmp/EnemizerCLI EnemizerCLI; \
fi; \
rm -rf /tmp/EnemizerCLI
# Define health check
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
CMD curl -f http://localhost:${PORT:-80} || exit 1
@@ -70,4 +97,10 @@ HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
# Ensure no runtime ModuleUpdate.
ENV SKIP_REQUIREMENTS_UPDATE=true
# Port range for Archipelago rooms. I choose only ports 49152-49162
ARG MAX_PORT=49162
RUN sed -i "s/65535/${MAX_PORT}/" WebHostLib/customserver.py
EXPOSE 80
ENTRYPOINT [ "python", "WebHost.py" ]
+91 -130
View File
@@ -1,8 +1,8 @@
from collections import Counter, defaultdict, deque
from collections.abc import Iterable, Sequence
import collections
import itertools
import logging
from typing import Callable, Literal
import typing
from collections import Counter, deque
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, PlandoItemBlock
from Options import Accessibility
@@ -12,11 +12,10 @@ from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError):
def __init__(self, *args: str | object, **kwargs: object) -> None:
multiworld = kwargs.get("multiworld")
if isinstance(multiworld, MultiWorld) and isinstance(args[0], str):
placements = (args[0] + "\nAll Placements:\n" +
f"{[(loc, loc.item) for loc in multiworld.get_filled_locations()]}")
def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None:
if "multiworld" in kwargs and isinstance(args[0], str):
placements = (args[0] + f"\nAll Placements:\n" +
f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}")
args = (placements, *args[1:])
super().__init__(*args)
@@ -25,9 +24,8 @@ def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
def sweep_from_pool(base_state: CollectionState,
itempool: Sequence[Item] = (),
locations: Iterable[Location] | None = None) -> CollectionState:
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple(),
locations: typing.Optional[typing.List[Location]] = None) -> CollectionState:
new_state = base_state.copy()
for item in itempool:
new_state.collect(item, True)
@@ -35,9 +33,9 @@ def sweep_from_pool(base_state: CollectionState,
return new_state
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: list[Location],
item_pool: list[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: Callable[[Location], None] | None = None,
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False, one_item_per_player: bool = True,
name: str = "Unknown") -> None:
"""
@@ -53,11 +51,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
:param name: name of this fill step for progress logging purposes
"""
unplaced_items: list[Item] = []
placements: list[Location] = []
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
cleanup_required = False
swapped_items: Counter[tuple[int, str, bool]] = Counter()
reachable_items: dict[int, deque[Item]] = {}
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in item_pool:
reachable_items.setdefault(item.player, deque()).append(item)
@@ -66,7 +64,6 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
placed = 0
while any(reachable_items.values()) and locations:
items_to_place: list[Item]
if one_item_per_player:
# grab one item per player
items_to_place = [items.pop()
@@ -98,15 +95,13 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
break
item_to_place = items_to_place.pop(0)
spot_to_fill: Location | None = None
spot_to_fill: typing.Optional[Location] = None
# if minimal accessibility, only check whether location is reachable if game not beatable
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
perform_access_check = (
(not multiworld.has_beaten_game(maximum_exploration_state, item_to_place.player))
if single_player_placement
else not has_beaten_game
)
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
item_to_place.player) \
if single_player_placement else not has_beaten_game
else:
perform_access_check = True
@@ -123,7 +118,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
if swap:
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
# swap state, instead of sweeping from `base_state` each time.
previous_safe_swap_state_cache: deque[CollectionState] = deque()
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
max_swap_base_state_cache_length = 3
@@ -220,10 +215,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
base_state, [], multiworld.get_filled_locations(item.player)
if single_player_placement else None)
for placement in placements:
if (
multiworld.worlds[placement.item.player].options.accessibility != "minimal" and
not placement.can_reach(state)
):
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
placement.item.location = None
unplaced_items.append(placement.item)
placement.item = None
@@ -263,14 +255,14 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
def remaining_fill(multiworld: MultiWorld,
locations: list[Location],
itempool: list[Item],
name: str = "Remaining",
locations: typing.List[Location],
itempool: typing.List[Item],
name: str = "Remaining",
move_unplaceable_to_start_inventory: bool = False,
check_location_can_fill: bool = False) -> None:
unplaced_items: list[Item] = []
placements: list[Location] = []
swapped_items: Counter[tuple[int, str]] = Counter()
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
total = min(len(itempool), len(locations))
placed = 0
@@ -278,15 +270,15 @@ def remaining_fill(multiworld: MultiWorld,
if check_location_can_fill:
state = CollectionState(multiworld)
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item) -> bool:
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
return location_to_fill.can_fill(state, item_to_fill, check_access=False)
else:
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item) -> bool:
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
return location_to_fill.item_rule(item_to_fill)
while locations and itempool:
item_to_place = itempool.pop()
spot_to_fill: Location | None = None
spot_to_fill: typing.Optional[Location] = None
# going through locations in the same order as the provided `locations` argument
for i, location in enumerate(locations):
@@ -344,7 +336,7 @@ def remaining_fill(multiworld: MultiWorld,
if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
if move_unplaceable_to_start_inventory:
last_batch: list[Item] = []
last_batch = []
for item in unplaced_items:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
multiworld.push_precollected(item)
@@ -363,8 +355,8 @@ def remaining_fill(multiworld: MultiWorld,
def fast_fill(multiworld: MultiWorld,
item_pool: list[Item],
fill_locations: list[Location]) -> tuple[list[Item], list[Location]]:
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
multiworld.push_item(location, item, False)
@@ -378,14 +370,11 @@ def accessibility_corrections(multiworld: MultiWorld,
if pool is None:
pool = []
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player
for player in multiworld.player_ids
if multiworld.worlds[player].options.accessibility == "minimal"}
unreachable_locations = [
location
for location in multiworld.get_locations()
if location.player in minimal_players and not location.can_reach(maximum_exploration_state)
]
minimal_players = {player for player in multiworld.player_ids if
multiworld.worlds[player].options.accessibility == "minimal"}
unreachable_locations = [location for location in multiworld.get_locations() if
location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
@@ -400,36 +389,33 @@ def accessibility_corrections(multiworld: MultiWorld,
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations: Iterable[Location]) -> None:
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state)
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
if unreachable_locations:
def forbid_important_item_rule(item: Item) -> bool:
return not ((item.classification & 0b0011) and
multiworld.worlds[item.player].options.accessibility != "minimal")
def forbid_important_item_rule(item: Item):
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != "minimal")
for location in unreachable_locations:
add_item_rule(location, forbid_important_item_rule)
def distribute_early_items(multiworld: MultiWorld,
fill_locations: list[Location],
itempool: list[Item]) -> tuple[list[Location], list[Item]]:
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: dict[tuple[str, int], list[int]] = {}
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
for player in multiworld.player_ids:
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
for item in items:
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
multiworld.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: list[Location] = []
early_priority_locations: list[Location] = []
loc_indexes_to_remove: set[int] = set()
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set()
base_state = multiworld.state.copy()
base_state.sweep_for_advancements(locations=(loc
for loc in multiworld.get_filled_locations()
if loc.address is None))
base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY:
@@ -439,11 +425,11 @@ def distribute_early_items(multiworld: MultiWorld,
loc_indexes_to_remove.add(i)
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
early_prog_items: list[Item] = []
early_rest_items: list[Item] = []
early_local_prog_items: dict[int, list[Item]] = {player: [] for player in multiworld.player_ids}
early_local_rest_items: dict[int, list[Item]] = {player: [] for player in multiworld.player_ids}
item_indexes_to_remove: set[int] = set()
early_prog_items: typing.List[Item] = []
early_rest_items: typing.List[Item] = []
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
item_indexes_to_remove: typing.Set[int] = set()
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
if item.advancement:
@@ -501,7 +487,7 @@ def distribute_early_items(multiworld: MultiWorld,
def distribute_items_restrictive(multiworld: MultiWorld,
panic_method: Literal["swap", "raise", "start_inventory"] = "swap") -> None:
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
assert all(item.location is None for item in multiworld.itempool), (
"At the start of distribute_items_restrictive, "
"there are items in the multiworld itempool that are already placed on locations:\n"
@@ -516,9 +502,9 @@ def distribute_items_restrictive(multiworld: MultiWorld,
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
progitempool: list[Item] = []
usefulitempool: list[Item] = []
filleritempool: list[Item] = []
progitempool: typing.List[Item] = []
usefulitempool: typing.List[Item] = []
filleritempool: typing.List[Item] = []
for item in itempool:
if item.advancement:
@@ -530,7 +516,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
locations: dict[LocationProgressType, list[Location]] = {
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
loc_type: [] for loc_type in LocationProgressType}
for loc in fill_locations:
@@ -541,17 +527,17 @@ def distribute_items_restrictive(multiworld: MultiWorld,
excludedlocations = locations[LocationProgressType.EXCLUDED]
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
lock_later: list[Location] = []
lock_later = []
def mark_for_locking(location: Location) -> None:
def mark_for_locking(location: Location):
nonlocal lock_later
lock_later.append(location)
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
regular_progression: list[Item] = []
deprioritized_progression: list[Item] = []
regular_progression = []
deprioritized_progression = []
for item in progitempool:
if item.deprioritized:
deprioritized_progression.append(item)
@@ -637,7 +623,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
move_unplaceable_to_start_inventory=(panic_method == "start_inventory"))
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
if excludedlocations:
raise FillError(
@@ -649,7 +635,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
restitempool = filleritempool + usefulitempool
remaining_fill(multiworld, defaultlocations, restitempool,
move_unplaceable_to_start_inventory=(panic_method == "start_inventory"))
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
unplaced = restitempool
unfilled = defaultlocations
@@ -668,19 +654,18 @@ def distribute_items_restrictive(multiworld: MultiWorld,
for player in multiworld.player_ids:
if more_locations[player]:
logging.error(
f"Player {multiworld.get_player_name(player)} had "
f"{more_locations[player]} more locations than items.")
f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
elif more_items[player]:
logging.warning(
f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
if unfilled:
raise FillError(
"Unable to fill all locations.\n"
f"Unable to fill all locations.\n" +
f"Unfilled locations({len(unfilled)}): {unfilled}"
)
else:
logging.warning(
"Unable to place all items.\n"
f"Unable to place all items.\n" +
f"Unplaced items({len(unplaced)}): {unplaced}"
)
@@ -730,7 +715,7 @@ def flood_items(multiworld: MultiWorld) -> None:
if candidate_item_to_place is not None:
item_to_place = candidate_item_to_place
else:
raise FillError("No more progress items left to place.", multiworld=multiworld)
raise FillError('No more progress items left to place.', multiworld=multiworld)
# find item to replace with progress item
location_list = multiworld.get_reachable_locations()
@@ -753,7 +738,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
# Define a threshold value based on the player with the most available locations.
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
# which gives more locations available by this sphere.
balanceable_players: dict[int, float] = {
balanceable_players: typing.Dict[int, float] = {
player: multiworld.worlds[player].options.progression_balancing / 100
for player in multiworld.player_ids
if multiworld.worlds[player].options.progression_balancing > 0
@@ -764,15 +749,15 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
logging.info(f"Balancing multiworld progression for {len(balanceable_players)} Players.")
logging.debug(balanceable_players)
state: CollectionState = CollectionState(multiworld)
checked_locations: set[Location] = set()
unchecked_locations: set[Location] = set(multiworld.get_locations())
checked_locations: typing.Set[Location] = set()
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
total_locations_count: Counter[int] = Counter(
total_locations_count: typing.Counter[int] = Counter(
location.player
for location in multiworld.get_locations()
if not location.locked
)
reachable_locations_count: dict[int, int] = {
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in multiworld.player_ids
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
@@ -786,21 +771,8 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
moved_item_count: int = 0
def get_sphere_locations(sphere_state: CollectionState,
locations: set[Location]) -> set[Location]:
sphere_locations: set[Location] = set()
while True:
newly_reachable = {
location for location in locations - sphere_locations
if sphere_state.can_reach(location)
}
if not newly_reachable:
return sphere_locations
sphere_locations |= newly_reachable
for location in newly_reachable:
if (not location.progression_balancing_sphere and location.advancement
and location not in sphere_state.locations_checked):
sphere_state.collect(location.item, True, location)
locations: typing.Set[Location]) -> typing.Set[Location]:
return {loc for loc in locations if sphere_state.can_reach(loc)}
def item_percentage(player: int, num: int) -> float:
return num / total_locations_count[player]
@@ -847,13 +819,12 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
balancing_unchecked_locations = unchecked_locations.copy()
balancing_reachables = reachable_locations_count.copy()
balancing_sphere = sphere_locations.copy()
candidate_items: dict[int, set[Location]] = defaultdict(set)
candidate_items: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
while True:
# Check locations in the current sphere and gather progression items to swap earlier
for location in balancing_sphere:
if location.advancement:
if location not in balancing_state.locations_checked:
balancing_state.collect(location.item, True, location)
balancing_state.collect(location.item, True, location)
player = location.item.player
# only replace items that end up in another player's world
if (not location.locked and not location.item.skip_in_prog_balancing and
@@ -875,11 +846,11 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
elif not balancing_sphere:
raise RuntimeError("Not all required items reachable. Something went terribly wrong here.")
# Gather a set of locations which we can swap items into
unlocked_locations: dict[int, set[Location]] = defaultdict(set)
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
for l in unchecked_locations:
if l not in balancing_unchecked_locations:
unlocked_locations[l.player].add(l)
items_to_replace: list[Location] = []
items_to_replace: typing.List[Location] = []
for player in balancing_players:
locations_to_test = unlocked_locations[player]
items_to_test = list(candidate_items[player])
@@ -909,11 +880,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
# sort then shuffle to maintain deterministic behaviour,
# while allowing use of set for better algorithm growth behaviour elsewhere
replacement_locations = sorted(
location for location in checked_locations
if (not location.advancement and not location.locked
and not location.item.skip_in_prog_balancing)
)
replacement_locations = sorted(l for l in checked_locations if not l.advancement and not l.locked)
multiworld.random.shuffle(replacement_locations)
items_to_replace.sort()
multiworld.random.shuffle(items_to_replace)
@@ -944,7 +911,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
sphere_locations.add(location)
for location in sphere_locations:
if location.advancement and location not in state.locations_checked:
if location.advancement:
state.collect(location.item, True, location)
checked_locations |= sphere_locations
@@ -989,12 +956,6 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
for block in multiworld.worlds[player].options.plando_items:
new_block: PlandoItemBlock = PlandoItemBlock(player, block.from_pool, block.force)
target_world = block.world
# TODO: This doesn't handle the plando API correctly
# It says `world` can be other containers other than list,
# but this is checking specifically for list.
# (But it's not simple to just change the check to Iterable,
# because that will catch the str case too early.)
# (And it will be broken without failing unit tests. So also TODO: unit test this.)
if target_world is False or multiworld.players == 1: # target own world
worlds: set[int] = {player}
elif target_world is True: # target any worlds besides own
@@ -1024,7 +985,7 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
worlds = {world_name_lookup[target_world]}
new_block.worlds = worlds
items = block.items
items: list[str] | dict[str, typing.Any] = block.items
if isinstance(items, dict):
item_list: list[str] = []
for key, value in items.items():
@@ -1085,8 +1046,8 @@ def resolve_early_locations_for_planned(multiworld: MultiWorld):
swept_state = multiworld.state.copy()
swept_state.sweep_for_advancements()
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
early_locations: dict[int, list[Location]] = defaultdict(list)
non_early_locations: dict[int, list[Location]] = defaultdict(list)
early_locations: dict[int, list[Location]] = collections.defaultdict(list)
non_early_locations: dict[int, list[Location]] = collections.defaultdict(list)
for loc in multiworld.get_unfilled_locations():
if loc in reachable:
early_locations[loc.player].append(loc)
@@ -1094,7 +1055,7 @@ def resolve_early_locations_for_planned(multiworld: MultiWorld):
non_early_locations[loc.player].append(loc)
for player in multiworld.plando_item_blocks:
removed: list[PlandoItemBlock] = []
removed = []
for block in multiworld.plando_item_blocks[player]:
locations = block.locations
resolved_locations = block.resolved_locations
@@ -1118,7 +1079,8 @@ def resolve_early_locations_for_planned(multiworld: MultiWorld):
block.count["max"] = len(block.resolved_locations)
if block.count["min"] > len(block.resolved_locations):
block.count["min"] = len(block.resolved_locations)
block.count["target"] = multiworld.random.randint(block.count["min"], block.count["max"])
block.count["target"] = multiworld.random.randint(block.count["min"],
block.count["max"])
if not block.count["target"]:
removed.append(block)
@@ -1156,7 +1118,7 @@ def distribute_planned_blocks(multiworld: MultiWorld, plando_blocks: list[Plando
maxcount = placement.count["target"]
from_pool = placement.from_pool
item_candidates: list[Item] = []
item_candidates = []
if from_pool:
instances = [item for item in multiworld.itempool if item.player == player and item.name in items]
for item in multiworld.random.sample(items, maxcount):
@@ -1182,9 +1144,8 @@ def distribute_planned_blocks(multiworld: MultiWorld, plando_blocks: list[Plando
continue
else:
is_real = item_candidates[0].code is not None
candidates = [candidate
for candidate in locations
if candidate.item is None and bool(candidate.address) == is_real]
candidates = [candidate for candidate in locations if candidate.item is None
and bool(candidate.address) == is_real]
multiworld.random.shuffle(candidates)
allstate = multiworld.get_all_state(False)
mincount = placement.count["min"]
+3 -14
View File
@@ -40,8 +40,6 @@ def mystery_argparse(argv: list[str] | None = None) -> argparse.Namespace:
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
parser.add_argument('--outputpath', default=settings.general_options.output_path,
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--allow_quantity', action="store_true", default=defaults.allow_quantity,
help='Allows the use of the quantity option in yamls. Default is the set value in the host.yaml.')
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
@@ -125,7 +123,6 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
player_id: int = 1
player_files: dict[int, str] = {}
player_errors: list[str] = []
allow_quantity = args.allow_quantity
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
@@ -137,14 +134,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
if yaml is None:
logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}")
else:
quantity = yaml.get("quantity", 1)
if quantity <= 0:
raise ValueError("A quantity of 0 or less is invalid. Please change it to at least 1.")
if not allow_quantity and quantity > 1:
raise ValueError("Quantity greater than 1 is deactivated by host settings.")
for _ in range(quantity):
weights_for_file.append(yaml)
weights_for_file.append(yaml)
weights_cache[fname] = tuple(weights_for_file)
except Exception as e:
@@ -279,7 +269,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
f"(name: {args.name.get(player, name)})")
player_errors.append(
f"{len(player_errors) + 1}. "
f"File {path} document #{doc_index + 1} (with name: {args.name.get(player, name)}) is invalid. "
f"File {path} document #{doc_index + 1} (name: {args.name.get(player, name)}) is invalid. "
f"Please fix your yaml.\n{Utils.get_all_causes(e)}")
# increment for each yaml document in the file
@@ -585,8 +575,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + list(failed_world_loads.keys()),
limit=1)[0]
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
if picks[0] in failed_world_loads:
raise Exception(f"No functional world found to handle game {ret.game}. "
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
+165 -115
View File
@@ -16,31 +16,125 @@ import shlex
import subprocess
import sys
import urllib.parse
import webbrowser
from collections.abc import Callable, Sequence
from os.path import isfile
from shutil import which
from typing import TYPE_CHECKING, Any
if TYPE_CHECKING:
from worlds.LauncherComponents import Component, Type
from typing import Any
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import settings
import Utils
from Utils import env_cleared_lib_path, init_logging, is_linux, is_macos, is_windows, local_path
from Utils import (env_cleared_lib_path, init_logging, is_frozen, is_linux, is_macos, is_windows, local_path,
messagebox, open_filename, user_path)
if __name__ == "__main__":
init_logging('Launcher')
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
def open_host_yaml():
s = settings.get_settings()
file = s.filename
s.save()
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
which('xdg-open') or which('gnome-open') or which('kde-open')
elif is_macos:
exe = which("open")
else:
webbrowser.open(file)
return
env = env_cleared_lib_path()
subprocess.Popen([exe, file], env=env)
def open_patch():
suffixes = []
for c in components:
if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) and \
(c.script_name is None or isfile(get_exe(c)[-1])):
suffixes += c.file_identifier.suffixes
try:
filename = open_filename("Select patch", (("Patches", suffixes),))
except Exception as e:
messagebox("Error", str(e), error=True)
else:
file, component = identify(filename)
if file and component:
exe = get_exe(component)
if exe is None or not isfile(exe[-1]):
exe = get_exe("Launcher")
launch([*exe, file], component.cli)
def generate_yamls(*args):
from Options import generate_yaml_templates
parser = argparse.ArgumentParser(description="Generate Template Options", usage="[-h] [--skip_open_folder]")
parser.add_argument("--skip_open_folder", action="store_true")
args = parser.parse_args(args)
target = Utils.user_path("Players", "Templates")
generate_yaml_templates(target, False)
if not args.skip_open_folder:
open_folder(target)
def browse_files():
open_folder(user_path())
def open_folder(folder_path):
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
elif is_macos:
exe = which("open")
else:
webbrowser.open(folder_path)
return
if exe:
env = env_cleared_lib_path()
subprocess.Popen([exe, folder_path], env=env)
else:
logging.warning(f"No file browser available to open {folder_path}")
def update_settings():
from settings import get_settings
get_settings().save()
def handle_uri(path: str) -> tuple[list["Component"], "Component"]:
from worlds.LauncherComponents import components
components.extend([
# Functions
Component("Open host.yaml", func=open_host_yaml,
description="Open the host.yaml file to change settings for generation, games, and more."),
Component("Open Patch", func=open_patch,
description="Open a patch file, downloaded from the room page or provided by the host."),
Component("Generate Template Options", func=generate_yamls,
description="Generate template YAMLs for currently installed games."),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
description="Open archipelago.gg in your browser."),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
Component("Unrated/18+ Discord Server", icon="discord",
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
description="Find unrated and 18+ games in the After Dark Discord server."),
Component("Browse Files", func=browse_files,
description="Open the Archipelago installation folder in your file browser."),
])
def handle_uri(path: str) -> tuple[list[Component], Component]:
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
client_components = []
@@ -54,7 +148,7 @@ def handle_uri(path: str) -> tuple[list["Component"], "Component"]:
return client_components, text_client_component
def build_uri_popup(component_list: list["Component"], launch_args: tuple[str, ...]) -> None:
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
from kvui import ButtonsPrompt
component_options = {
component.display_name: component for component in component_list
@@ -66,6 +160,41 @@ def build_uri_popup(component_list: list["Component"], launch_args: tuple[str, .
popup.open()
def identify(path: None | str) -> tuple[None | str, None | Component]:
if path is None:
return None, None
for component in components:
if component.handles_file(path):
return path, component
elif path == component.display_name or path == component.script_name:
return None, component
return None, None
def get_exe(component: str | Component) -> Sequence[str] | None:
if isinstance(component, str):
name = component
component = None
if name.startswith("Archipelago"):
name = name[11:]
if name.endswith(".exe"):
name = name[:-4]
if name.endswith(".py"):
name = name[:-3]
if not name:
return None
for c in components:
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
component = c
break
if not component:
return None
if is_frozen():
suffix = ".exe" if is_windows else ""
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
else:
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
def launch(exe: Sequence[str], in_terminal: bool = False) -> bool:
"""Runs the given command/args in `exe` in a new process.
@@ -95,7 +224,7 @@ def launch(exe: Sequence[str], in_terminal: bool = False) -> bool:
return False
def create_shortcut(button: Any, component: "Component") -> None:
def create_shortcut(button: Any, component: Component) -> None:
from pyshortcuts import make_shortcut
env = os.environ
if "APPIMAGE" in env:
@@ -114,14 +243,11 @@ def create_shortcut(button: Any, component: "Component") -> None:
refresh_components: Callable[[], None] | None = None
def run_gui(launch_components: list["Component"], args: Any) -> None:
import threading
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox,
MDScreenManager, MDScreen, LoadingScreen, LogtoLoadingScreen)
def run_gui(launch_components: list[Component], args: Any) -> None:
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
from kivy.properties import ObjectProperty
from kivy.core.window import Window
from kivy.metrics import dp
from kivy.clock import Clock
from kivymd.uix.button import MDIconButton, MDButton
from kivymd.uix.card import MDCard
from kivymd.uix.menu import MDDropdownMenu
@@ -131,11 +257,11 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
from kivy.lang.builder import Builder
class LauncherCard(MDCard):
component: "Component | None"
component: Component | None
image: str
context_button: MDIconButton = ObjectProperty(None)
def __init__(self, *args, component: "Component | None" = None, image_path: str = "", **kwargs):
def __init__(self, *args, component: Component | None = None, image_path: str = "", **kwargs):
self.component = component
self.image = image_path
super().__init__(args, kwargs)
@@ -148,8 +274,7 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
button_layout: ScrollBox = ObjectProperty(None)
search_box: MDTextField = ObjectProperty(None)
cards: list[LauncherCard]
current_filter: Sequence[str, "Type"] | None
failed_worlds: bool = False
current_filter: Sequence[str | Type] | None
def __init__(self, ctx=None, components=None, args=None):
self.title = self.base_title + " " + Utils.__version__
@@ -159,11 +284,6 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
self.launch_components = components
self.launch_args = args
self.cards = []
self.current_filter = ()
super().__init__()
def load_filter(self):
from worlds.LauncherComponents import Type
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
persistent = Utils.persistent_load()
if "launcher" in persistent:
@@ -178,6 +298,7 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
else:
filters.append(Type[filter])
self.current_filter = filters
super().__init__()
def set_favorite(self, caller):
if caller.component.display_name in self.favorites:
@@ -187,7 +308,7 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
self.favorites.append(caller.component.display_name)
caller.icon = "star"
def build_card(self, component: "Component") -> LauncherCard:
def build_card(self, component: Component) -> LauncherCard:
"""
Builds a card widget for a given component.
@@ -195,7 +316,6 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
:return: The created Card Widget.
"""
from worlds.LauncherComponents import icon_paths
button_card = LauncherCard(component=component,
image_path=icon_paths[component.icon])
@@ -214,9 +334,8 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
return button_card
def _refresh_components(self, type_filter: Sequence["Type"] | None = None) -> None:
def _refresh_components(self, type_filter: Sequence[str | Type] | None = None) -> None:
if not type_filter:
from worlds.LauncherComponents import Type
type_filter = [Type.CLIENT, Type.ADJUSTER, Type.TOOL, Type.MISC]
favorites = "favorites" in type_filter
@@ -247,7 +366,6 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
if len(name) == 0:
self._refresh_components(self.current_filter)
return
from worlds.LauncherComponents import Type
sub_matches = [
card for card in self.cards
@@ -258,72 +376,38 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
self.button_layout.layout.add_widget(card)
def build(self):
self.set_colors()
self.screen_manager = MDScreenManager()
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
self.loading_screen = LoadingScreen(name="loading")
self.screen_manager.add_widget(self.loading_screen)
self.grid = self.top_screen.ids.grid
self.navigation = self.top_screen.ids.navigation
self.button_layout = self.top_screen.ids.button_layout
self.search_box = self.top_screen.ids.search_box
self.set_colors()
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
global refresh_components
refresh_components = self._refresh_components
Window.bind(on_drop_file=self._on_drop_file)
Window.bind(on_keyboard=self._on_keyboard)
for component in components:
self.cards.append(self.build_card(component))
self._refresh_components(self.current_filter)
# Uncomment to re-enable the Kivy console/live editor
# Ctrl-E to enable it, make sure numlock/capslock is disabled
# from kivy.modules.console import create_console
# create_console(Window, self.top_screen)
main_screen = MDScreen(name="main")
main_screen.add_widget(self.top_screen)
self.screen_manager.add_widget(main_screen)
return self.screen_manager
return self.top_screen
def on_start(self):
super().on_start()
logger = logging.getLogger("Worlds")
logger.propagate = False
self.loading_handler = LogtoLoadingScreen(self.loading_screen.update_text)
logger.addHandler(self.loading_handler)
threading.Thread(target=self.do_loading, name="WorldLoading").start()
if self.launch_components:
build_uri_popup(self.launch_components, self.launch_args)
self.launch_components = None
self.launch_args = None
def do_loading(self):
import importlib
import time
start = time.perf_counter()
assert "worlds" not in sys.modules, "worlds module already loaded."
importlib.import_module("worlds")
logging.error(f"Worlds module loaded in {time.perf_counter() - start:.2f} seconds")
global refresh_components
logger = logging.getLogger("Worlds")
logger.info("User Data")
self.load_filter()
refresh_components = self._refresh_components
logger.info("Finalizing startup")
Clock.schedule_once(self.finish_loading)
def finish_loading(self, dt):
from worlds.LauncherComponents import components
from worlds import failed_world_loads
logger = logging.getLogger("Worlds")
self.failed_worlds = bool(failed_world_loads)
for component in components:
self.cards.append(self.build_card(component))
self._refresh_components(self.current_filter)
logger.removeHandler(self.loading_handler)
self.screen_manager.current = "main"
@staticmethod
def component_action(button):
open_text = "Opening in a new window..."
@@ -332,50 +416,14 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
button.component.func()
else:
# if launch returns False, it started the process in background (not in a new terminal)
from worlds.LauncherComponents import get_exe
if not launch(get_exe(button.component), button.component.cli) and button.component.cli:
open_text = "Running in the background..."
MDSnackbar(MDSnackbarText(text=open_text), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
@staticmethod
def copy_to_clipboard(text):
from kivy.core.clipboard import Clipboard
Clipboard.copy(text)
MDSnackbar(MDSnackbarText(text="Copied to clipboard."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
def display_failed(self):
"""Display a dialog showing the exceptions produced by any world that failed to load during
initialization."""
if not self.failed_worlds:
return
from kivymd.uix.dialog import MDDialog, MDDialogIcon, MDDialogHeadlineText, MDDialogContentContainer
from kivymd.uix.divider import MDDivider
from worlds import failed_world_loads
from kivymd.uix.list import MDListItem, MDListItemHeadlineText, MDListItemSupportingText
entries = []
for world, reason in failed_world_loads.items():
entries.append(MDListItem(
MDListItemHeadlineText(text=world),
MDListItemSupportingText(text=reason),
on_release=lambda x, r=reason: self.copy_to_clipboard(r)
))
dialog = MDDialog(
MDDialogIcon(icon="alert"),
MDDialogHeadlineText(text="Failed World Loads"),
MDDialogContentContainer(
MDDivider(),
*entries,
orientation="vertical",
)
)
dialog.open()
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
""" When a patch file is dropped into the window, run the associated component. """
from worlds.LauncherComponents import identify
file, component = identify(filename.decode())
if file and component:
run_component(component, file)
@@ -398,7 +446,6 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
super()._stop(*largs)
def on_stop(self):
from worlds.LauncherComponents import Type
Utils.persistent_store("launcher", "favorites", self.favorites)
Utils.persistent_store("launcher", "filter", ", ".join(filter.name if isinstance(filter, Type) else filter
for filter in self.current_filter))
@@ -412,11 +459,15 @@ def run_gui(launch_components: list["Component"], args: Any) -> None:
refresh_components = None
def run_component(component: "Component", *args):
global refresh_components
component.run(*args)
if refresh_components:
refresh_components()
def run_component(component: Component, *args):
if component.func:
component.func(*args)
if refresh_components:
refresh_components()
elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args])
else:
logging.warning(f"Component {component} does not appear to be executable.")
def main(args: argparse.Namespace | dict | None = None):
@@ -436,7 +487,6 @@ def main(args: argparse.Namespace | dict | None = None):
else:
args['launch_components'] = [text_client_component, *components]
else:
from worlds.LauncherComponents import identify
file, component = identify(path)
if file:
args['file'] = file
+2 -2
View File
@@ -241,8 +241,8 @@ async def gba_sync_task(ctx: MMBN3Context):
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
"Please update to the latest version. "
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
"Please update to the latest version."
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
-2
View File
@@ -207,8 +207,6 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
else:
logger.info("Progression balancing skipped.")
logger.info("Running pre-output steps.")
AutoWorld.call_all(multiworld, "finalize_multiworld")
AutoWorld.call_all(multiworld, "pre_output")
+3 -4
View File
@@ -38,8 +38,7 @@ class RequirementsSet(set):
local_dir = os.path.dirname(__file__)
core_constraints = os.path.join(local_dir, 'requirements.txt')
requirements_files = RequirementsSet((core_constraints,))
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
@@ -70,7 +69,7 @@ def confirm(msg: str):
def update_command():
check_pip()
for file in requirements_files:
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--constraint", core_constraints])
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
def install_pkg_resources(yes=False):
@@ -80,7 +79,7 @@ def install_pkg_resources(yes=False):
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "setuptools>=75,<81"])
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools>=75,<81"])
def update(yes: bool = False, force: bool = False) -> None:
+11 -102
View File
@@ -21,7 +21,6 @@ import time
import typing
import weakref
import zlib
from functools import reduce
from signal import SIGINT, SIGTERM, signal
import ModuleUpdate
@@ -61,40 +60,6 @@ server_per_message_deflate_factory = ServerPerMessageDeflateFactory(
compress_settings={"memLevel": 4},
)
OPERATOR_NAME_TO_OPERATOR = {
"or": operator.or_,
"and": operator.and_,
}
class BounceTarget(typing.NamedTuple):
teams: set[int]
games: set[str]
tags: set[str]
slots: set[int]
def _teams_match(self, target: Client) -> bool:
return target.team in self.teams
def _games_match(self, target: Client) -> bool:
return len(self.games) == 0 or target.ctx.games[target.slot] in self.games
def _tags_match(self, target: Client) -> bool:
return len(self.tags) == 0 or bool(set(target.tags) & self.tags)
def _slots_match(self, target: Client) -> bool:
return len(self.slots) == 0 or target.slot in self.slots
def matches_client_legacy(self, target: Client) -> bool:
return self._teams_match(target) and (
self._games_match(target) or self._tags_match(target) or self._slots_match(target)
)
def matches_client_operator(self, target: Client, op: typing.Callable[[typing.Any, typing.Any], bool]):
return reduce(
op,
(self._teams_match(target), self._games_match(target), self._tags_match(target), self._games_match(target)),
)
def remove_from_list(container, value):
try:
@@ -2182,66 +2147,17 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
client.messageprocessor(args["text"])
elif cmd == "Bounce":
games = args.get("games", [])
if not isinstance(games, (list, set)) or not all(isinstance(entry, str) for entry in games):
await ctx.send_msgs(client, [{
"cmd": "InvalidPacket", "type": "arguments",
"text": "Bounce: Games list provided did not have the correct format.",
"original_cmd": cmd}])
return
games = set(games)
tags = args.get("tags", [])
if not isinstance(tags, (list, set)) or not all(isinstance(entry, str) for entry in tags):
await ctx.send_msgs(client, [{
"cmd": "InvalidPacket", "type": "arguments",
"text": "Bounce: Tags list provided did not have the correct format.",
"original_cmd": cmd}])
return
tags = set(tags)
slots = args.get("slots", [])
if not isinstance(slots, (list, set)) or not all(isinstance(entry, int) for entry in slots):
await ctx.send_msgs(client, [{
"cmd": "InvalidPacket", "type": "arguments",
"text": "Bounce: Slots list provided did not have the correct format.",
"original_cmd": cmd}])
return
slots = set(slots)
teams = args.get("teams", [client.team])
if not isinstance(teams, (list, set)) or not all(isinstance(entry, int) for entry in teams):
await ctx.send_msgs(client, [{
"cmd": "InvalidPacket", "type": "arguments",
"text": "Bounce: Teams list provided did not have the correct format.",
"original_cmd": cmd}])
return
teams = set(teams)
bounce_target = BounceTarget(teams, games, tags, slots)
games = set(args.get("games", []))
tags = set(args.get("tags", []))
slots = set(args.get("slots", []))
args["cmd"] = "Bounced"
msg = ctx.dumper([args])
boolean_operator = args.get("operator", "legacy")
if boolean_operator == "legacy":
for bounce_client in ctx.endpoints:
if bounce_target.matches_client_legacy(bounce_client):
await ctx.send_encoded_msgs(bounce_client, msg)
elif boolean_operator in OPERATOR_NAME_TO_OPERATOR:
op = OPERATOR_NAME_TO_OPERATOR[boolean_operator]
for bounce_client in ctx.endpoints:
if bounce_target.matches_client_operator(bounce_client, op):
await ctx.send_encoded_msgs(bounce_client, msg)
else:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": "Bounce", "original_cmd": cmd}])
return
for bounceclient in ctx.endpoints:
if client.team == bounceclient.team and (ctx.games[bounceclient.slot] in games or
set(bounceclient.tags) & tags or
bounceclient.slot in slots):
await ctx.send_encoded_msgs(bounceclient, msg)
elif cmd == "Get":
if "keys" not in args or type(args["keys"]) != list:
@@ -2625,14 +2541,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
elif option_name in {"hint_cost", "location_check_points"}:
# Update hint point amounts per slot
for team, players in self.ctx.clients.items():
for slot, clients in players.items():
self.ctx.broadcast(clients, [{
"cmd": "RoomUpdate",
option_name: getattr(self.ctx, option_name),
"hint_points": get_slot_points(self.ctx, team, slot),
}])
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
return True
def _cmd_datastore(self):
@@ -2724,8 +2633,8 @@ def parse_args() -> argparse.Namespace:
goal: !remaining can be used after goal completion
''')
parser.add_argument('--auto_shutdown', default=defaults["auto_shutdown"], type=int,
help="automatically shut down the server after this many seconds without new location checks. "
"0 to keep running.")
help="automatically shut down the server after this many minutes without new location checks. "
"0 to keep running. Not yet implemented.")
parser.add_argument('--use_embedded_options', action="store_true",
help='retrieve release, remaining and hint options from the multidata file,'
' instead of host.yaml')
+1 -37
View File
@@ -170,39 +170,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
return o
_decode = JSONDecoder(object_hook=_object_hook).decode
try:
from _speedups import check_json_depth as _check_depth
except ImportError:
def _check_depth(s: str, limit: int = 16) -> None:
depth = 1
in_quotes = False
escape = False
for c in s:
if c == "\\" and not escape:
escape = True
continue
if c == '"' and not escape:
in_quotes = not in_quotes
continue
if not in_quotes:
if c in "[{":
depth += 1
if depth > limit:
raise ValueError("JSON document too complex")
elif c in "}]":
depth -= 1
escape = False
if depth != 1: # free check
raise ValueError("JSON document malformed")
def decode(s: str) -> typing.Any:
_check_depth(s) # raises ValueError
return _decode(s)
decode = JSONDecoder(object_hook=_object_hook).decode
class Endpoint:
@@ -559,11 +527,7 @@ else:
except ImportError:
pyximport = None
try:
import logging
logger = logging.getLogger()
old_level = logger.level
from _speedups import LocationStore
logger.setLevel(old_level)
except ImportError:
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
"Install a matching C++ compiler for your platform to compile _speedups.")
+32 -59
View File
@@ -212,13 +212,6 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
else:
return cls.name_lookup[value]
def __eq__(self, other: typing.Any) -> bool:
if isinstance(other, self.__class__):
return self.value == other.value
if isinstance(other, Option):
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
return self.value == other
def __int__(self) -> T:
return self.value
@@ -937,35 +930,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
class OptionCounter(OptionDict):
min: int | None = None
max: int | None = None
cull_zeroes: bool = False
value: collections.Counter[str]
def __init__(self, value: dict[str, int]) -> None:
cleaned_dict = collections.Counter()
invalid_value_errors = []
for key, subvalue in value.items():
if not isinstance(subvalue, (int, float)) or int(subvalue) != subvalue:
invalid_value_errors += [f"Invalid value {subvalue} for key {key}, must be an integer."]
continue
if self.cull_zeroes and subvalue == 0:
continue
cleaned_dict[key] = int(subvalue)
if invalid_value_errors:
type_errors = [f"For option {self.__class__.__name__}:"] + invalid_value_errors
raise TypeError("\n".join(type_errors))
self.value = cleaned_dict
super(OptionCounter, self).__init__(collections.Counter(value))
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
super(OptionCounter, self).verify(world, player_name, plando_options)
self.verify_values()
def verify_values(self):
range_errors = []
if self.max is not None:
@@ -988,8 +959,13 @@ class OptionCounter(OptionDict):
class ItemDict(OptionCounter):
verify_item_name = True
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
cull_zeroes = True
min = 0
def __init__(self, value: dict[str, int]) -> None:
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
super(ItemDict, self).__init__(value)
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@@ -1199,14 +1175,14 @@ class ConnectionsMeta(AssembleOptions):
class PlandoConnection(typing.NamedTuple):
class Direction(enum.StrEnum):
class Direction:
entrance = "entrance"
exit = "exit"
both = "both"
entrance: str
exit: str
direction: Direction
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
percentage: int = 100
@@ -1470,7 +1446,7 @@ class NonLocalItems(ItemSet):
class StartInventory(ItemDict):
"""Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3} """
"""Start with the specified amount of these items. Example: "Bomb: 1" """
verify_item_name = True
display_name = "Start Inventory"
rich_text_doc = True
@@ -1478,7 +1454,7 @@ class StartInventory(ItemDict):
class StartInventoryPool(StartInventory):
"""Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3}
"""Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
The game decides what the replacement items will be.
"""
@@ -1857,30 +1833,27 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
try:
presets = world.web.options_presets.copy()
presets.update({"": {}})
presets = world.web.options_presets.copy()
presets.update({"": {}})
option_groups = get_option_groups(world)
for name, preset in presets.items():
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
preset_name=name,
preset=preset,
)
preset_name = f" - {name}" if name else ""
with open(os.path.join(preset_folder if name else target_folder,
get_file_safe_name(game_name + preset_name) + ".yaml"),
"w", encoding="utf-8-sig") as f:
f.write(res)
except Exception as ex:
raise Exception(f"Template generation failed for world {game_name}") from ex
option_groups = get_option_groups(world)
for name, preset in presets.items():
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
preset_name=name,
preset=preset,
)
preset_name = f" - {name}" if name else ""
with open(os.path.join(preset_folder if name else target_folder,
get_file_safe_name(game_name + preset_name) + ".yaml"),
"w", encoding="utf-8-sig") as f:
f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None:
-1
View File
@@ -85,7 +85,6 @@ Currently, the following games are supported:
* Satisfactory
* EarthBound
* Mega Man 3
* Gauntlet Legends
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
+1 -1
View File
@@ -49,7 +49,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
tempInstall = steaminstall
if tempInstall and not os.path.isfile(os.path.join(tempInstall, "data.win")):
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None
if tempInstall is None:
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
+29 -23
View File
@@ -18,12 +18,11 @@ import logging
import warnings
from argparse import Namespace
from collections.abc import Collection, Iterable
from datetime import datetime, timezone
from settings import Settings, get_settings
from time import sleep
from typing import BinaryIO, Coroutine, Generic, Mapping, Optional, Set, Dict, Any, TypeVar, Union, TypeGuard
from typing import BinaryIO, Coroutine, Mapping, Optional, Set, Dict, Any, Union, TypeGuard
from yaml import load, load_all, dump
from pathspec import PathSpec, GitIgnoreSpec
from typing_extensions import deprecated
@@ -53,7 +52,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.8"
__version__ = "0.6.7"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -451,10 +450,13 @@ safe_builtins = frozenset((
class RestrictedUnpickler(pickle.Unpickler):
generic_properties_module: Optional[object]
def __init__(self, *args: Any, **kwargs: Any) -> None:
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
self.options_module = importlib.import_module("Options")
self.net_utils_module = importlib.import_module("NetUtils")
self.generic_properties_module = None
def find_class(self, module: str, name: str) -> type:
if module == "builtins" and name in safe_builtins:
@@ -468,6 +470,10 @@ class RestrictedUnpickler(pickle.Unpickler):
"SlotType", "NetworkSlot", "HintStatus"}:
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name == "PlandoItem":
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
@@ -1012,6 +1018,23 @@ def deprecate(message: str, add_stacklevels: int = 0):
warnings.warn(message, stacklevel=2 + add_stacklevels)
class DeprecateDict(dict):
log_message: str
should_error: bool
def __init__(self, message: str, error: bool = False) -> None:
self.log_message = message
self.should_error = error
super().__init__()
def __getitem__(self, item: Any) -> Any:
if self.should_error:
deprecate(self.log_message, add_stacklevels=1)
elif __debug__:
warnings.warn(self.log_message, stacklevel=2)
return super().__getitem__(item)
def _extend_freeze_support() -> None:
"""Extend multiprocessing.freeze_support() to also work on Non-Windows and without setting spawn method first."""
# original upstream issue: https://github.com/python/cpython/issues/76327
@@ -1071,7 +1094,6 @@ def visualize_regions(
file_name: str,
*,
show_entrance_names: bool = False,
show_entrance_rules: bool = False,
show_locations: bool = True,
show_other_regions: bool = True,
linetype_ortho: bool = True,
@@ -1084,7 +1106,6 @@ def visualize_regions(
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
:param file_name: The name of the destination .puml file.
:param show_entrance_names: (default False) If enabled, the name of the entrance will be shown near each connection.
:param show_entrance_rules: (default False) If enabled, the Rule Builder explanation of the entrance's access rule will be shown near each connection.
:param show_locations: (default True) If enabled, the locations will be listed inside each region.
Priority locations will be shown in bold.
Excluded locations will be stricken out.
@@ -1174,22 +1195,13 @@ def visualize_regions(
return re.sub("[\".:]", "", name)
def visualize_exits(region: Region) -> None:
import rule_builder.rules
for exit_ in region.exits:
color_code: str = ""
if exit_.randomization_group in entrance_highlighting:
color_code = f" #{entrance_highlighting[exit_.randomization_group]:0>6X}"
if exit_.connected_region:
label = ""
if show_entrance_names:
label += fmt(exit_)
if show_entrance_rules:
if isinstance(exit_.access_rule, rule_builder.rules.Rule.Resolved):
if label:
label += "\\n"
label += exit_.access_rule.explain_str()
if label:
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{label}\"{color_code}")
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{fmt(exit_)}\"{color_code}")
else:
try:
uml.remove(f"\"{fmt(exit_.connected_region)}\" --> \"{fmt(region)}\"{color_code}")
@@ -1265,11 +1277,8 @@ def visualize_regions(
f.write("\n".join(uml))
_T_co = TypeVar("_T_co", covariant=True)
class RepeatableChain(Generic[_T_co]):
def __init__(self, iterable: Iterable[Collection[_T_co]]):
class RepeatableChain:
def __init__(self, iterable: typing.Iterable):
self.iterable = iterable
def __iter__(self):
@@ -1281,9 +1290,6 @@ class RepeatableChain(Generic[_T_co]):
def __len__(self):
return sum(len(iterable) for iterable in self.iterable)
def __contains__(self, o: object) -> bool:
return any(o in sub_iterable for sub_iterable in self.iterable)
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
""" `str` is `Iterable`, but that's not what we want """
+1 -6
View File
@@ -42,15 +42,12 @@ app.config["SELFLAUNCH"] = True # application process is in charge of launching
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
app.config["GAME_PORTS"] = ["49152-65535", 0]
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
app.config["JOB_THRESHOLD"] = 1
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
# maximum time in seconds since last activity for a room to be hosted
app.config["MAX_ROOM_TIMEOUT"] = 259200
# minimum time in days since last activity for a room to be deleted. 0 to disable.
app.config["ROOM_AUTO_DELETE"] = 0
# memory limit for generator processes in bytes
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
@@ -74,9 +71,7 @@ CLI(app)
def to_python(value: str) -> uuid.UUID:
if "=" in value or any(c.isspace() for c in value):
raise ValueError("Invalid UUID format")
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=' * (-len(value) % 4)))
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value: uuid.UUID) -> str:
+4 -10
View File
@@ -100,18 +100,13 @@ def init_generator(config: dict[str, Any]) -> None:
db.generate_mapping()
def cleanup(config: dict[str, Any]):
"""delete unowned or old user-content"""
auto_delete: int = config.get("ROOM_AUTO_DELETE", 0)
def cleanup():
"""delete unowned user-content"""
with db_session:
# >>> bool(uuid.UUID(int=0))
# True
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
if auto_delete > 0:
cutoff = utcnow() - timedelta(days=auto_delete)
rooms += Room.select(lambda room: room.last_activity < cutoff).delete(bulk=True)
seeds += Seed.select(lambda seed: not seed.rooms and seed.creation_time < cutoff).delete(bulk=True)
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
if rooms or seeds or slots:
@@ -123,7 +118,7 @@ def autohost(config: dict):
stop_event = _stop_event
try:
with Locker("autohost"):
cleanup(config)
cleanup()
hosters = []
for x in range(config["HOSTERS"]):
hoster = MultiworldInstance(config, x)
@@ -193,7 +188,6 @@ class MultiworldInstance():
self.cert = config["SELFLAUNCHCERT"]
self.key = config["SELFLAUNCHKEY"]
self.host = config["HOST_ADDRESS"]
self.game_ports = config["GAME_PORTS"]
self.rooms_to_start = multiprocessing.Queue()
self.rooms_shutting_down = multiprocessing.Queue()
self.name = f"MultiHoster{id}"
@@ -204,7 +198,7 @@ class MultiworldInstance():
process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.name, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host, self.game_ports,
self.cert, self.key, self.host,
self.rooms_to_start, self.rooms_shutting_down),
name=self.name)
process.start()
+19 -116
View File
@@ -4,7 +4,6 @@ import asyncio
import collections
import datetime
import functools
import itertools
import logging
import multiprocessing
import pickle
@@ -14,9 +13,7 @@ import threading
import time
import typing
import sys
from collections.abc import Iterable
import psutil
import websockets
from pony.orm import commit, db_session, select
@@ -27,7 +24,6 @@ from MultiServer import (
server_per_message_deflate_factory,
)
from Utils import restricted_loads, cache_argsless
from .locker import Locker
from .models import Command, GameDataPackage, Room, db
@@ -80,8 +76,12 @@ class WebHostContext(Context):
self.tags = ["AP", "WebHost"]
def __del__(self):
from Utils import format_SI_prefix
self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB")
try:
import psutil
from Utils import format_SI_prefix
self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB")
except ImportError:
self.logger.debug("Context destroyed")
def _load_game_data(self):
for key, value in self.static_server_data.items():
@@ -115,7 +115,7 @@ class WebHostContext(Context):
if room.last_port:
self.port = room.last_port
else:
self.port = 0
self.port = get_random_port()
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
@@ -181,97 +181,8 @@ class WebHostContext(Context):
return d
class GameRangePorts(typing.NamedTuple):
valid_ports: list[int]
ephemeral_allowed: bool
class RandomPortSocketCreator:
""" Creates server sockets on random available ports from a configured range. """
_next_port_index: int
_used_ports_cache: tuple[frozenset[int], int] | None
_parsed_ports: GameRangePorts
def __init__(self, game_ports: Iterable[str | int]) -> None:
self._next_port_index = 0
self._used_ports_cache = None
self._parsed_ports = self._parse_game_ports(game_ports)
@staticmethod
def _parse_game_ports(game_ports: Iterable[str | int]) -> GameRangePorts:
""" Parse the game ports configuration into a structured format. """
valid_ports: list[int] = []
ephemeral_allowed = False
for item in game_ports:
if isinstance(item, str) and "-" in item:
start, end = map(int, item.split("-"))
x = range(start, end + 1)
valid_ports.extend(x)
elif int(item) == 0:
ephemeral_allowed = True
else:
valid_ports.append(int(item))
random.shuffle(valid_ports)
return GameRangePorts(valid_ports, ephemeral_allowed)
@staticmethod
def _try_conns_per_process(p: psutil.Process) -> Iterable[int]:
""" Get ports from a single process's connections. """
try:
return (c.laddr.port for c in p.net_connections("tcp4") if c.laddr)
except psutil.AccessDenied:
return ()
@staticmethod
def _get_active_net_connections() -> Iterable[int]:
""" Get all active TCP4 connections on the system. """
# Don't even try to check if system using AIX
if psutil.AIX:
return ()
try:
return (c.laddr.port for c in psutil.net_connections("tcp4") if c.laddr)
# raises AccessDenied when done on macOS
except psutil.AccessDenied:
# flatten the list of iterables
return itertools.chain.from_iterable(map(
RandomPortSocketCreator._try_conns_per_process,
psutil.process_iter(["net_connections"])
))
def _get_used_ports(self) -> frozenset[int]:
""" Get currently used ports with 90-second caching. """
t_hash = round(time.monotonic() / 90)
if self._used_ports_cache is None or self._used_ports_cache[1] != t_hash:
self._used_ports_cache = (frozenset(self._get_active_net_connections()), t_hash)
return self._used_ports_cache[0]
def create(self, host: str) -> socket.socket:
""" Create a server socket on an available port. """
valid_ports, ephemeral_allowed = self._parsed_ports
used_ports = self._get_used_ports()
next_index = self._next_port_index
for i, port in enumerate(itertools.chain(valid_ports[next_index:], valid_ports[:next_index])):
if port in used_ports:
continue
try:
res = socket.create_server((host, port))
next_index = (next_index + i + 1) % len(valid_ports)
self._next_port_index = next_index
return res
except OSError:
pass
if ephemeral_allowed:
return socket.create_server((host, 0))
raise OSError(98, "No available ports")
def get_random_port():
return random.randint(49152, 65535)
@cache_argsless
@@ -336,8 +247,7 @@ def tear_down_logging(room_id):
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str, game_ports: Iterable[str | int],
rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
from setproctitle import setproctitle
setproctitle(name)
@@ -381,7 +291,6 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
gc.collect() # free intermediate objects used during setup
loop = asyncio.get_event_loop()
socket_creator = RandomPortSocketCreator(game_ports)
async def start_room(room_id):
with Locker(f"RoomLocker {room_id}"):
@@ -391,26 +300,20 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.load(room_id)
ctx.init_save()
assert ctx.server is None
if ctx.port != 0:
try:
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx),
ctx.host,
ctx.port,
ssl=get_ssl_context(),
extensions=[server_per_message_deflate_factory],
)
await ctx.server
except OSError:
ctx.port = 0
if ctx.port == 0:
try:
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx),
sock=socket_creator.create(ctx.host),
ctx.host,
ctx.port,
ssl=get_ssl_context(),
extensions=[server_per_message_deflate_factory],
)
await ctx.server
except OSError: # likely port in use
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=get_ssl_context())
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
@@ -485,7 +388,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
def run(self):
while 1:
next_room = rooms_to_run.get(block=True, timeout=None)
next_room = rooms_to_run.get(block=True, timeout=None)
gc.collect()
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
self._tasks.append(task)
+1 -2
View File
@@ -10,6 +10,5 @@ Flask-Cors==6.0.2
bokeh==3.8.2
markupsafe==3.0.3
setproctitle==1.3.7
mistune==3.3.0
mistune==3.2.0
docutils==0.22.4
psutil==7.2.2
+4 -18
View File
@@ -123,26 +123,12 @@ window.addEventListener('load', () => {
});
const addRangeRow = (optionName) => {
const inputQuery = `input[data-option="${optionName}"]`;
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
const inputTarget = document.querySelector(inputQuery);
const newValue = inputTarget.value;
switch (inputTarget.type) {
case 'number':
if (!/^-?\d+$/.test(newValue)) {
alert('Range values must be a positive or negative integer!');
return;
}
break;
case 'text':
if (newValue === "") {
alert('Range values for text must be a non-empty string!');
return;
}
break;
default:
console.error(`Found unsupported input type: ${inputTarget.type}`);
return;
break;
if (!/^-?\d+$/.test(newValue)) {
alert('Range values must be a positive or negative integer!');
return;
}
inputTarget.value = '';
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
@@ -42,7 +42,3 @@
#games .page-controls button{
margin-left: 0.5rem;
}
#games .author-label{
margin-top: 0.5rem;
}
-7
View File
@@ -49,13 +49,6 @@
<details data-game="{{ game_name }}">
<summary class="h2">{{ game_name }}</summary>
{{ world.__doc__ | default("No description provided.", true) }}<br />
{% if "authors" in world.manifest %}
{% if world.manifest["authors"]|length == 1 %}
<p class="author-label">Author: {{ world.manifest["authors"][0] }}</p>
{% else %}
<p class="author-label">Authors: {{ world.manifest["authors"] | join(", ") }}</p>
{% endif %}
{% endif %}
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
{% if world.web.tutorials %}
<span class="link-spacer">|</span>
@@ -71,10 +71,10 @@
<div class="hint-text">
This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper">
<input type="text" class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button>
</div>
<table class="range-rows" data-option="{{ option_name }}">
<table>
<tbody>
{% if option.default %}
{{ RangeRow(option_name, option, option.default, option.default) }}
@@ -88,11 +88,11 @@
<div class="hint-text">
Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper">
<input type="text" class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button>
</div>
</div>
<table class="range-rows" data-option="{{ option_name }}">
<table>
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
-24
View File
@@ -376,27 +376,3 @@ cdef class PlayerLocationProxy:
count = self._store.sender_index[self._player].count
for entry in self._store.entries[start:start+count]:
yield entry.location, (entry.item, entry.receiver, entry.flags)
cpdef void check_json_depth(s: str, limit: int = 16):
cdef Py_ssize_t depth = 1
cdef bool in_quotes = False
cdef bool escape = False
for c in s:
if c == "\\" and not escape:
escape = True
continue
if c == '"' and not escape:
in_quotes = not in_quotes
continue
if not in_quotes:
if c in "[{":
depth += 1
if depth > limit:
raise ValueError("JSON document too complex")
elif c in "}]":
depth -= 1
escape = False
if depth != 1: # free check
raise ValueError("JSON document malformed")
-31
View File
@@ -1,31 +0,0 @@
import os
def pytest_configure(config):
# AP_TEST_WORLDS implies `-m world` unless an explicit -m was given; the scoping itself lives in
# worlds/__init__
if os.environ.get("AP_TEST_WORLDS") and not config.option.markexpr:
config.option.markexpr = "world"
def pytest_ignore_collect(collection_path, config):
# skip worlds/<world>/... for any world not named, so other worlds are never imported
env = os.environ.get("AP_TEST_WORLDS")
if not env:
return None
selected = {name.strip() for name in env.split(",") if name.strip()}
parts = collection_path.parts
if "worlds" in parts:
i = parts.index("worlds")
if i + 1 < len(parts) and parts[i + 1] not in selected:
return True
return None
def pytest_collection_modifyitems(items):
# mark for `-m world`: classes with `world_relevant = True`, plus anything under worlds/ (nodeid is
# always "/"-separated and relative to rootdir)
for item in items:
if getattr(getattr(item, "cls", None), "world_relevant", False) or \
item.nodeid.split("/", 1)[0] == "worlds":
item.add_marker("world")
+6 -36
View File
@@ -1,4 +1,3 @@
#:import Utils Utils
<LauncherCard>:
id: main
style: "filled"
@@ -62,6 +61,7 @@
text: "Open"
#:import Type worlds.LauncherComponents.Type
MDFloatLayout:
id: top_screen
@@ -79,7 +79,7 @@ MDFloatLayout:
MDButton:
id: all
style: "text"
type: ("CLIENT", "TOOL", "ADJUSTER", "MISC")
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
on_release: app.filter_clients_by_type(self)
MDButtonIcon:
@@ -89,7 +89,7 @@ MDFloatLayout:
MDButton:
id: client
style: "text"
type: ("CLIENT", )
type: (Type.CLIENT, )
on_release: app.filter_clients_by_type(self)
MDButtonIcon:
@@ -99,7 +99,7 @@ MDFloatLayout:
MDButton:
id: Tool
style: "text"
type: ("TOOL", )
type: (Type.TOOL, )
on_release: app.filter_clients_by_type(self)
MDButtonIcon:
@@ -109,7 +109,7 @@ MDFloatLayout:
MDButton:
id: adjuster
style: "text"
type: ("ADJUSTER", )
type: (Type.ADJUSTER, )
on_release: app.filter_clients_by_type(self)
MDButtonIcon:
@@ -119,7 +119,7 @@ MDFloatLayout:
MDButton:
id: misc
style: "text"
type: ("MISC", )
type: (Type.MISC, )
on_release: app.filter_clients_by_type(self)
MDButtonIcon:
@@ -140,15 +140,6 @@ MDFloatLayout:
MDNavigationDrawerDivider:
MDBoxLayout:
orientation: "horizontal"
MDIconButton:
icon: "alert" if app.failed_worlds else ""
theme_text_color: "Custom"
text_color: "D23C42"
disabled: not app.failed_worlds
on_release: app.display_failed()
MDGridLayout:
id: main_layout
@@ -168,24 +159,3 @@ MDFloatLayout:
ScrollBox:
id: button_layout
<LoadingScreen>:
label: label
md_bg_color: self.theme_cls.backgroundColor
ApAsyncImage:
source: Utils.local_path("data/icon.png")
pos_hint: {"center_x": 0.5, "center_y": 0.5}
size_hint: None, None
size: 512, 512
opacity: 0.5
MDCircularProgressIndicator:
pos_hint: {"center_x": 0.5, "center_y": 0.5}
size: 550, 550
size_hint: None, None
MDLabel:
id: label
text: "Loading..."
halign: "center"
pos_hint: {"center_x": 0.5, "center_y": 0.5}
theme_text_color: "Primary"
+5 -5
View File
@@ -5,7 +5,11 @@ local base64 = {}
local extract = _G.bit32 and _G.bit32.extract -- Lua 5.2/Lua 5.3 in compatibility mode
if not extract then
if _G.bit then -- LuaJIT
if _G._VERSION == "Lua 5.4" then
extract = load[[return function( v, from, width )
return ( v >> from ) & ((1 << width) - 1)
end]]()
elseif _G.bit then -- LuaJIT
local shl, shr, band = _G.bit.lshift, _G.bit.rshift, _G.bit.band
extract = function( v, from, width )
return band( shr( v, from ), shl( 1, width ) - 1 )
@@ -23,10 +27,6 @@ if not extract then
end
return w
end
else -- Lua 5.3+
extract = load[[return function( v, from, width )
return ( v >> from ) & ((1 << width) - 1)
end]]()
end
end
+2 -2
View File
@@ -633,8 +633,8 @@ end)
if bizhawk_major < 2 or (bizhawk_major == 2 and bizhawk_minor < 7) then
print("Must use BizHawk 2.7.0 or newer")
else
if bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 11) then
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.11.")
if bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 10) then
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.10.")
end
if emu.getsystemid() == "NULL" then
-3
View File
@@ -80,9 +80,6 @@
# Final Fantasy Mystic Quest
/worlds/ffmq/ @Alchav @wildham0
# Gauntlet Legends
/worlds/gl/ @jamesbrq
# Heretic
/worlds/heretic/ @Daivuk @KScl
+2 -3
View File
@@ -92,9 +92,8 @@ for setup).
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
regarding the API can be found in the [world api doc](/docs/world%20api.md), and the [APQuest](/worlds/apquest/) world
is a complete world implementation that functions as an introduction to world development. Before publishing, make sure
to also check out [world maintainer.md](/docs/world%20maintainer.md).
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also
check out [world maintainer.md](/docs/world%20maintainer.md).
### Hard Requirements
+2 -22
View File
@@ -35,8 +35,8 @@ There are also the following optional fields:
* `world_version` - an arbitrary version for that world in order to only load the newest valid world.
An APWorld without a world_version is always treated as older than one with a version
(**Must** use exactly the format `"major.minor.build"`, e.g. `1.0.0`)
* `authors` - a list of authors of the world. Displayed in user-facing places like the Supported Games page
on WebHost. Should always be a list of strings.
* `authors` - a list of authors, to eventually be displayed in various user-facing places such as WebHost and
package managers. Should always be a list of strings.
If the APWorld is packaged as an `.apworld` zip file, it also needs to have `version` and `compatible_version`,
which refer to the version of the APContainer packaging scheme defined in [Files.py](../worlds/Files.py).
@@ -44,26 +44,6 @@ These get automatically added to the `archipelago.json` of an .apworld if it is
["Build APWorlds" launcher component](#build-apworlds-launcher-component),
which is the correct way to package your `.apworld` as a world developer. Do not write these fields yourself.
### Choosing `minimum_ap_version` and `maximum_ap_version`
Both fields are optional, and most worlds only ever need `minimum_ap_version`.
* **`minimum_ap_version`** - the most cost-effective approach is to set it to the latest stable Archipelago
version when you first create your world, then only raise it when you deliberately start using a new core
feature that requires a newer version. When you want such a feature you can choose to either bump
`minimum_ap_version`, write code that supports both the old and new core conditionally (for example a
`try`/`except` around a moved import), or decide the feature is not worth it and leave it alone. There is
usually no need to determine your world's "true" minimum version, since most players run the latest release
or close to it.
* **`maximum_ap_version`** - rarely needed. Only set it when you already know a particular Archipelago version
breaks your world and you cannot quickly fix it or handle the difference conditionally. Most incompatibilities
are better resolved by updating the world instead. The main legitimate use case is a world or tool that is
tightly coupled to core's generation behavior, where supporting both sides of a breaking change in a single
release is not feasible.
When present, both fields use the same `"major.minor.build"` string format as the Archipelago version itself,
for example `"0.6.4"`.
### "Build APWorlds" Launcher Component
In the Archipelago Launcher (on [source only](/docs/running%20from%20source.md)), there is a "Build APWorlds"
+9
View File
@@ -77,6 +77,15 @@ Changes made to `docker-compose.yaml` can be applied by running `docker compose
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
Enemizer is not currently available for `aarch64`.
## Optional: Git
Building the image requires a local copy of the ArchipelagoMW source code.
+14 -22
View File
@@ -220,14 +220,12 @@ Sent to clients to provide what is known as a 'data package' which contains info
Sent to clients after a client requested this message be sent to them, more info in the [Bounce](#Bounce) package.
#### Arguments
| Name | Type | Notes |
|----------|-------------|--------------------------------------------------------------------------------------------------------------------------------------------|
| teams | list\[int\] | Optional. Teams this message is targeting. Default assumed value when the key is not present is own team. |
| games | list\[str\] | Optional. Game names this message is targeting |
| slots | list\[int\] | Optional. Player slot IDs that this message is targeting |
| tags | list\[str\] | Optional. Client [Tags](#Tags) this message is targeting |
| operator | str | Optional. Specifies whether the "teams", games", "slots" and "tags" conditions are chained via "or", "and" or using the "legacy" operator. |
| data | dict | Optional. The data in the [Bounce](#Bounce) package copied |
| Name | Type | Notes |
| ---- | ---- | ----- |
| games | list\[str\] | Optional. Game names this message is targeting |
| slots | list\[int\] | Optional. Player slot IDs that this message is targeting |
| tags | list\[str\] | Optional. Client [Tags](#Tags) this message is targeting |
| data | dict | Optional. The data in the [Bounce](#Bounce) package copied |
### InvalidPacket
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
@@ -418,22 +416,16 @@ Requests the data package from the server. Does not require client authenticatio
| games | list\[str\] | Optional. If specified, will only send back the specified data. Such as, \["Factorio"\] -> Datapackage with only Factorio data. |
### Bounce
Send this message to the server, tell it which clients should receive the message and the server will forward
the message to all those targets to which the requirements ("teams", "games", "slots", "tags") apply according
to the operator chosen:
- "or": Conditions are chained with "or".
- "and": Conditions are chained with "and". Important note: If a condition is empty, it evaluates as **True**.
- "legacy": Evaluates as `teams and (games or slots or tags)`.
Send this message to the server, tell it which clients should receive the message and
the server will forward the message to all those targets to which any one requirement applies.
#### Arguments
| Name | Type | Notes |
|----------|-------------|-------------------------------------------------------------------------------------------------------------------------------------------------|
| teams | list\[int\] | Optional. Teams that should receive this message. Defaults to own team. |
| games | list\[str\] | Optional. Game names that should receive this message |
| slots | list\[int\] | Optional. Player IDs that should receive this message |
| tags | list\[str\] | Optional. Client tags that should receive this message |
| operator | str | Optional. Controls how the "teams", games", "slots" and "tags" conditions are chained. Options are "or", "and" and "legacy". Default: "legacy". |
| data | dict | Optional. Any data you want to send |
| Name | Type | Notes |
| ------ | ----- | ------ |
| games | list\[str\] | Optional. Game names that should receive this message |
| slots | list\[int\] | Optional. Player IDs that should receive this message |
| tags | list\[str\] | Optional. Client tags that should receive this message |
| data | dict | Optional. Any data you want to send |
### Get
Used to request a single or multiple values from the server's data storage, see the [Set](#Set) package for how to write values to the data storage. A Get package will be answered with a [Retrieved](#Retrieved) package.
+61 -162
View File
@@ -1,7 +1,6 @@
# Rule Builder
This document describes the API provided for the rule builder. Using this API provides you with with a simple interface
to define rules and the following advantages:
This document describes the API provided for the rule builder. Using this API provides you with with a simple interface to define rules and the following advantages:
- Rule classes that avoid all the common pitfalls
- Logic optimization
@@ -13,21 +12,13 @@ to define rules and the following advantages:
The rule builder consists of 3 main parts:
1. The rules, which are classes that inherit from `rule_builder.rules.Rule`. These are what you write for your logic.
They can be combined and take into account your world's options. There are a number of default rules listed below,
and you can create as many custom rules for your world as needed. When assigning the rules to a location or entrance
they must be resolved.
2. Resolved rules, which are classes that inherit from `rule_builder.rules.Rule.Resolved`. These are the optimized rules
specific to one player that are set as a location or entrance's access rule. You generally shouldn't be directly
creating these but they'll be created when assigning rules to locations or entrances. These are what power the
human-readable logic explanations.
3. The optional rule builder world subclass `CachedRuleBuilderWorld`, which is a class your world can inherit from
instead of `World`. It adds a caching system to the rules that will lazy evaluate and cache the result.
1. The rules, which are classes that inherit from `rule_builder.rules.Rule`. These are what you write for your logic. They can be combined and take into account your world's options. There are a number of default rules listed below, and you can create as many custom rules for your world as needed. When assigning the rules to a location or entrance they must be resolved.
1. Resolved rules, which are classes that inherit from `rule_builder.rules.Rule.Resolved`. These are the optimized rules specific to one player that are set as a location or entrance's access rule. You generally shouldn't be directly creating these but they'll be created when assigning rules to locations or entrances. These are what power the human-readable logic explanations.
1. The optional rule builder world subclass `CachedRuleBuilderWorld`, which is a class your world can inherit from instead of `World`. It adds a caching system to the rules that will lazy evaluate and cache the result.
## Usage
For the most part the only difference in usage is instead of writing lambdas for your logic, you write static Rule
objects. You then must use `world.set_rule` to assign the rule to a location or entrance.
For the most part the only difference in usage is instead of writing lambdas for your logic, you write static Rule objects. You then must use `world.set_rule` to assign the rule to a location or entrance.
```python
# In your world's create_regions method
@@ -41,7 +32,6 @@ The rule builder comes with a number of rules by default:
- `False_`: Always returns false
- `And`: Checks that all child rules are true (also provided by `&` operator)
- `Or`: Checks that at least one child rule is true (also provided by `|` operator)
- `AtLeast`: Checks that at least some count of rules is true
- `Has`: Checks that the player has the given item with the given count (default 1)
- `HasAll`: Checks that the player has all given items
- `HasAny`: Checks that the player has at least one of the given items
@@ -50,22 +40,18 @@ The rule builder comes with a number of rules by default:
- `HasFromList`: Checks that the player has some number of given items
- `HasFromListUnique`: Checks that the player has some number of given items, ignoring duplicates of the same item
- `HasGroup`: Checks that the player has some number of items from a given item group
- `HasGroupUnique`: Checks that the player has some number of items from a given item group, ignoring duplicates of the
same item
- `HasGroupUnique`: Checks that the player has some number of items from a given item group, ignoring duplicates of the same item
- `CanReachLocation`: Checks that the player can logically reach the given location
- `CanReachRegion`: Checks that the player can logically reach the given region
- `CanReachEntrance`: Checks that the player can logically reach the given entrance
You can combine these rules together to describe the logic required for something. For example, to check if a player
either has `Movement ability` or they have both `Key 1` and `Key 2`, you can do:
You can combine these rules together to describe the logic required for something. For example, to check if a player either has `Movement ability` or they have both `Key 1` and `Key 2`, you can do:
```python
rule = Has("Movement ability") | HasAll("Key 1", "Key 2")
```
> ⚠️ Composing rules with the `and` and `or` keywords will not work. You must use the bitwise `&` and `|` operators. In
> order to catch mistakes, the rule builder will not let you do boolean operations. As a consequence, in order to check
> if a rule is defined you must use `if rule is not None`.
> ⚠️ Composing rules with the `and` and `or` keywords will not work. You must use the bitwise `&` and `|` operators. In order to catch mistakes, the rule builder will not let you do boolean operations. As a consequence, in order to check if a rule is defined you must use `if rule is not None`.
### Assigning rules
@@ -75,16 +61,13 @@ When assigning the rule you must use the `set_rule` helper to correctly resolve
self.set_rule(location_or_entrance, rule)
```
There is also a `create_entrance` helper that will resolve the rule, check if it's `False`, and if not create the
entrance and set the rule. This allows you to skip creating entrances that will never be valid. You can also specify
`force_creation=True` if you would like to create the entrance even if the rule is `False`.
There is also a `create_entrance` helper that will resolve the rule, check if it's `False`, and if not create the entrance and set the rule. This allows you to skip creating entrances that will never be valid. You can also specify `force_creation=True` if you would like to create the entrance even if the rule is `False`.
```python
self.create_entrance(from_region, to_region, rule)
```
> ⚠️ If you use a `CanReachLocation` rule on an entrance, you will either have to create the locations first, or specify
> the location's parent region name with the `parent_region_name` argument of `CanReachLocation`.
> ⚠️ If you use a `CanReachLocation` rule on an entrance, you will either have to create the locations first, or specify the location's parent region name with the `parent_region_name` argument of `CanReachLocation`.
You can also set a rule for your world's completion condition:
@@ -94,42 +77,21 @@ self.set_completion_rule(rule)
### Restricting options
Every rule allows you to specify which options it's applicable for. You can provide the argument `options` which is an
iterable of `OptionFilter` instances. When resolved, if no filters are provided or all of them pass then the rule will
resolve as normal. Otherwise, the rule will be replaced with `True` or `False` depending on what `filtered_resolution`
is set to, which defaults to `False`.
Every rule allows you to specify which options it's applicable for. You can provide the argument `options` which is an iterable of `OptionFilter` instances. Rules that pass the options check will be resolved as normal, and those that fail will be resolved as `False`.
```python
rule1 = Has(
"Fast Travel Spell",
options=[OptionFilter(RandoFastTravel, RandoFastTravel.option_true)],
)
rule2 = Has(
"Starting Party Member",
options=[OptionFilter(RandoParty, 1)], # option attributes are suggested but any value works
filtered_resolution=True,
)
```
If you want a comparison that isn't equals, you can specify with the `operator` argument. The following operators are allowed:
If you want a comparison that isn't equals, you can specify with the `operator` argument. The following operators are
allowed:
- `eq`: `==`
- `ne`: `!=`
- `gt`: `>`
- `lt`: `<`
- `ge`: `>=`
- `le`: `<=`
- `contains`: `in`
- `eq`: `option_value == filter_value`
- `ne`: `option_value != filter_value`
- `gt`: `option_value > filter_value`
- `lt`: `option_value < filter_value`
- `ge`: `option_value >= filter_value`
- `le`: `option_value <= filter_value`
- `in`: `option_value in filter_value`
- `contains`: `filter_value in option_value` (note reversed operands)
By default rules that are excluded by their options will default to `False`. If you want to default to `True` instead, you can specify `filtered_resolution=True` on your rule.
```python
rule1 = Has("Movement Ability", options=[OptionFilter(SkipsLevel, SkipsLevel.option_hard, operator="lt")])
rule2 = Has("Item", options=[OptionFilter(ChoiceOption, [1, 5], operator="in")])
```
To check if the player has received the switch item if switches are randomized, or if they can reach the switch when not
randomized:
To check if the player can reach a switch, or if they've received the switch item if switches are randomized:
```python
rule = (
@@ -153,12 +115,12 @@ If you would like to provide option filters when reusing or composing rules, you
common_rule = Has("A") | HasAny("B", "C")
...
rule = (
Filtered(common_rule, options=[OptionFilter(Opt, 0)])
| Filtered(Has("X") | CanReachRegion("Y"), options=[OptionFilter(Opt, 1)])
Filtered(common_rule, options=[OptionFilter(Opt, 0)]),
| Filtered(Has("X") | CanReachRegion("Y"), options=[OptionFilter(Opt, 1)]),
)
```
For convenience, you can also use the `&` and `|` operators to apply options to rules:
You can also use the & and | operators to apply options to rules:
```python
common_rule = Has("A")
@@ -167,22 +129,14 @@ common_rule_only_on_easy = common_rule & easy_filter
common_rule_skipped_on_easy = common_rule | easy_filter
```
Combining the above, you can easily bypass a requirement based on option choices:
```python
rule = Has("Some Upgrade") | OptionFilter(CombatDifficulty, CombatDifficulty.option_medium, operator="ge")
```
### Field resolvers
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a
`FieldResolver` to define how to populate that field when the rule is being resolved.
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a `FieldResolver` to define how to populate that field when the rule is being resolved.
There are two build-in field resolvers:
- `FromOption`: Resolves to the value of the given option
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get
a nested attribute or dict item
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get a nested attribute or dict item
```python
world.options.mcguffin_count = 5
@@ -194,8 +148,7 @@ rule = (
# Results in Has("A", count=5) | HasGroup("Important items", count=99)
```
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and
implements a `resolve` function:
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and implements a `resolve` function:
```python
@dataclasses.dataclass(frozen=True)
@@ -210,30 +163,24 @@ class FromCustomResolution(FieldResolver, game="MyGame"):
rule = Has("Combat Level", count=FromCustomResolution("combat"))
```
If you want to support rule serialization and your resolver contains non-serializable properties you may need to
override `to_dict` or `from_dict`.
If you want to support rule serialization and your resolver contains non-serializable properties you may need to override `to_dict` or `from_dict`.
## Enabling caching
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your
rules.
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your rules.
```python
class MyWorld(CachedRuleBuilderWorld):
game = "My Game"
```
If your world's logic is very simple and you don't have many nested rules, the caching system may have more overhead
cost than time it saves. You'll have to benchmark your own world to see if it should be enabled or not.
If your world's logic is very simple and you don't have many nested rules, the caching system may have more overhead cost than time it saves. You'll have to benchmark your own world to see if it should be enabled or not.
### Item name mapping
If you have multiple real items that map to a single logic item, add a `item_mapping` class dict to your world that maps
actual item names to real item names so the cache system knows what to invalidate.
If you have multiple real items that map to a single logic item, add a `item_mapping` class dict to your world that maps actual item names to real item names so the cache system knows what to invalidate.
For example, if you have multiple `Currency x<num>` items on locations, but your rules only check a singular logical
`Currency` item, eg `Has("Currency", 1000)`, you'll want to map each numerical currency item to the single logical
`Currency`.
For example, if you have multiple `Currency x<num>` items on locations, but your rules only check a singular logical `Currency` item, eg `Has("Currency", 1000)`, you'll want to map each numerical currency item to the single logical `Currency`.
```python
class MyWorld(CachedRuleBuilderWorld):
@@ -247,13 +194,9 @@ class MyWorld(CachedRuleBuilderWorld):
## Defining custom rules
You can create a custom rule by creating a class that inherits from `Rule` or any of the default rules. You must provide
the game name as an argument to the class. It's recommended to use the `@dataclass` decorator to reduce boilerplate, and
to also provide your world as a type argument to add correct type checking to the `_instantiate` method.
You can create a custom rule by creating a class that inherits from `Rule` or any of the default rules. You must provide the game name as an argument to the class. It's recommended to use the `@dataclass` decorator to reduce boilerplate, and to also provide your world as a type argument to add correct type checking to the `_instantiate` method.
You must provide or inherit a `Resolved` child class that defines an `_evaluate` method. This class will automatically
be converted into a frozen `dataclass`. If your world has caching enabled you may need to define one or more
dependencies functions as outlined below.
You must provide or inherit a `Resolved` child class that defines an `_evaluate` method. This class will automatically be converted into a frozen `dataclass`. If your world has caching enabled you may need to define one or more dependencies functions as outlined below.
To add a rule that checks if the user has enough mcguffins to goal, with a randomized requirement:
@@ -302,10 +245,7 @@ class ComplicatedFilter(Rule["MyWorld"], game="My Game"):
### Item dependencies
If your world inherits from `CachedRuleBuilderWorld` and there are items that when collected will affect the result of
your rule evaluation, it must define an `item_dependencies` function that returns a mapping of the item name to the id
of your rule. These dependencies will be combined to inform the caching system. It may be worthwhile to define this
function even when caching is disabled as more things may use it in the future.
If your world inherits from `CachedRuleBuilderWorld` and there are items that when collected will affect the result of your rule evaluation, it must define an `item_dependencies` function that returns a mapping of the item name to the id of your rule. These dependencies will be combined to inform the caching system. It may be worthwhile to define this function even when caching is disabled as more things may use it in the future.
```python
@dataclasses.dataclass()
@@ -322,10 +262,7 @@ All of the default `Has*` rules define this function already.
### Region dependencies
If your custom rule references other regions, it must define a `region_dependencies` function that returns a mapping of
region names to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other regions, it must define a `region_dependencies` function that returns a mapping of region names to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -342,10 +279,7 @@ The default `CanReachLocation`, `CanReachRegion`, and `CanReachEntrance` rules d
### Location dependencies
If your custom rule references other locations, it must define a `location_dependencies` function that returns a mapping
of the location name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other locations, it must define a `location_dependencies` function that returns a mapping of the location name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -362,10 +296,7 @@ The default `CanReachLocation` rule defines this function already.
### Entrance dependencies
If your custom rule references other entrances, it must define a `entrance_dependencies` function that returns a mapping
of the entrance name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other entrances, it must define a `entrance_dependencies` function that returns a mapping of the entrance name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -382,13 +313,9 @@ The default `CanReachEntrance` rule defines this function already.
### Rule explanations
Resolved rules have a default implementation for `explain_json` and `explain_str` functions. The former optionally
accepts a `CollectionState` and returns a list of `JSONMessagePart` appropriate for `print_json` in a client. It will
display a human-readable message that explains what the rule requires. The latter is similar but returns a string. It is
useful when debugging. There is also a `__str__` method defined to check what a rule is without a state.
Resolved rules have a default implementation for `explain_json` and `explain_str` functions. The former optionally accepts a `CollectionState` and returns a list of `JSONMessagePart` appropriate for `print_json` in a client. It will display a human-readable message that explains what the rule requires. The latter is similar but returns a string. It is useful when debugging. There is also a `__str__` method defined to check what a rule is without a state.
To implement a custom message with a custom rule, override the `explain_json` and/or `explain_str` method on your
`Resolved` class:
To implement a custom message with a custom rule, override the `explain_json` and/or `explain_str` method on your `Resolved` class:
```python
class MyRule(Rule, game="My Game"):
@@ -425,35 +352,22 @@ class MyRule(Rule, game="My Game"):
### Cache control
By default your custom rule will work through the cache system as any other rule if caching is enabled. There are two
class attributes on the `Resolved` class you can override to change this behavior.
By default your custom rule will work through the cache system as any other rule if caching is enabled. There are two class attributes on the `Resolved` class you can override to change this behavior.
- `force_recalculate`: Setting this to `True` will cause your custom rule to skip going through the caching system and
always recalculate when being evaluated. When a rule with this flag enabled is composed with `And` or `Or` it will
cause any parent rules to always force recalculate as well. Use this flag when it's difficult to determine when your
rule should be marked as stale.
- `skip_cache`: Setting this to `True` will also cause your custom rule to skip going through the caching system when
being evaluated. However, it will **not** affect any other rules when composed with `And` or `Or`, so it must still
define its `*_dependencies` functions as required. Use this flag when the evaluation of this rule is trivial and the
overhead of the caching system will slow it down.
- `force_recalculate`: Setting this to `True` will cause your custom rule to skip going through the caching system and always recalculate when being evaluated. When a rule with this flag enabled is composed with `And` or `Or` it will cause any parent rules to always force recalculate as well. Use this flag when it's difficult to determine when your rule should be marked as stale.
- `skip_cache`: Setting this to `True` will also cause your custom rule to skip going through the caching system when being evaluated. However, it will **not** affect any other rules when composed with `And` or `Or`, so it must still define its `*_dependencies` functions as required. Use this flag when the evaluation of this rule is trivial and the overhead of the caching system will slow it down.
### Caveats
- Ensure you are passing `caching_enabled=True` in your `_instantiate` function when creating resolved rule instances if
your world has opted into caching.
- Ensure you are passing `caching_enabled=True` in your `_instantiate` function when creating resolved rule instances if your world has opted into caching.
- Resolved rules are forced to be frozen dataclasses. They and all their attributes must be immutable and hashable.
- If your rule creates child rules ensure they are being resolved through the world rather than creating `Resolved`
instances directly.
- If your rule creates child rules ensure they are being resolved through the world rather than creating `Resolved` instances directly.
## Serialization
The rule builder is intended to be written first in Python for optimization and type safety. To facilitate exporting the
rules to a client or tracker, rules have a `to_dict` method that returns a JSON-compatible dict. Since the location and
entrance logic structure varies greatly from world to world, the actual JSON dumping is left up to the world dev.
The rule builder is intended to be written first in Python for optimization and type safety. To facilitate exporting the rules to a client or tracker, rules have a `to_dict` method that returns a JSON-compatible dict. Since the location and entrance logic structure varies greatly from world to world, the actual JSON dumping is left up to the world dev.
The dict contains a `rule` key with the name of the rule, an `options` key with the rule's list of option filters, and
an `args` key that contains any other arguments the individual rule has. For example, this is what a simple `Has` rule
would look like:
The dict contains a `rule` key with the name of the rule, an `options` key with the rule's list of option filters, and an `args` key that contains any other arguments the individual rule has. For example, this is what a simple `Has` rule would look like:
```python
{
@@ -466,8 +380,7 @@ would look like:
}
```
For `And` and `Or` rules, instead of an `args` key, they have a `children` key containing a list of their child rules in
the same serializable format:
For `And` and `Or` rules, instead of an `args` key, they have a `children` key containing a list of their child rules in the same serializable format:
```python
{
@@ -551,8 +464,7 @@ class BasicLogicRule(Rule, game="My Game"):
}
```
If your logic has been done in custom JSON first, you can define a `from_dict` class method on your rules to parse it
correctly:
If your logic has been done in custom JSON first, you can define a `from_dict` class method on your rules to parse it correctly:
```python
class BasicLogicRule(Rule, game="My Game"):
@@ -573,14 +485,10 @@ These are properties and helpers that are available to you in your world.
#### Methods
- `rule_from_dict(data)`: Create a rule instance from a deserialized dict representation
- `register_rule_builder_dependencies()`: Register all rules that depend on location or entrance access with the
inherited dependencies, gets called automatically after set_rules
- `set_rule(spot: Location | Entrance, rule: Rule)`: Resolve a rule, register its dependencies, and set it on the given
location or entrance
- `register_rule_builder_dependencies()`: Register all rules that depend on location or entrance access with the inherited dependencies, gets called automatically after set_rules
- `set_rule(spot: Location | Entrance, rule: Rule)`: Resolve a rule, register its dependencies, and set it on the given location or entrance
- `set_completion_rule(rule: Rule)`: Sets the completion condition for this world
- `create_entrance(from_region: Region, to_region: Region, rule: Rule | None, name: str | None = None, force_creation: bool = False)`:
Attempt to create an entrance from `from_region` to `to_region`, skipping creation if `rule` is defined and evaluates
to `False_()` unless force_creation is `True`
- `create_entrance(from_region: Region, to_region: Region, rule: Rule | None, name: str | None = None, force_creation: bool = False)`: Attempt to create an entrance from `from_region` to `to_region`, skipping creation if `rule` is defined and evaluates to `False_()` unless force_creation is `True`
#### CachedRuleBuilderWorld Properties
@@ -593,27 +501,18 @@ The following property is only available when inheriting from `CachedRuleBuilder
These are properties and helpers that you can use or override for custom rules.
- `_instantiate(world: World)`: Create a new resolved rule instance, override for custom rules as required
- `to_dict()`: Create a JSON-compatible dict representation of this rule, override if you want to customize your rule's
serialization
- `from_dict(data, world_cls: type[World])`: Return a new rule instance from a deserialized representation, override if
you've overridden `to_dict`
- `to_dict()`: Create a JSON-compatible dict representation of this rule, override if you want to customize your rule's serialization
- `from_dict(data, world_cls: type[World])`: Return a new rule instance from a deserialized representation, override if you've overridden `to_dict`
- `__str__()`: Basic string representation of a rule, useful for debugging
#### Resolved rule API
- `player: int`: The slot this rule is resolved for
- `_evaluate(state: CollectionState)`: Evaluate this rule against the given state, override this to define the logic for
this rule
- `item_dependencies()`: A mapping of item name to set of ids, override this if your custom rule depends on item
collection
- `region_dependencies()`: A mapping of region name to set of ids, override this if your custom rule depends on reaching
regions
- `location_dependencies()`: A mapping of location name to set of ids, override this if your custom rule depends on
reaching locations
- `entrance_dependencies()`: A mapping of entrance name to set of ids, override this if your custom rule depends on
reaching entrances
- `explain_json(state: CollectionState | None = None)`: Return a list of printJSON messages describing this rule's logic
(and if state is defined its evaluation) in a human readable way, override to explain custom rules
- `explain_str(state: CollectionState | None = None)`: Return a string describing this rule's logic (and if state is
defined its evaluation) in a human readable way, override to explain custom rules, more useful for debugging
- `_evaluate(state: CollectionState)`: Evaluate this rule against the given state, override this to define the logic for this rule
- `item_dependencies()`: A mapping of item name to set of ids, override this if your custom rule depends on item collection
- `region_dependencies()`: A mapping of region name to set of ids, override this if your custom rule depends on reaching regions
- `location_dependencies()`: A mapping of location name to set of ids, override this if your custom rule depends on reaching locations
- `entrance_dependencies()`: A mapping of entrance name to set of ids, override this if your custom rule depends on reaching entrances
- `explain_json(state: CollectionState | None = None)`: Return a list of printJSON messages describing this rule's logic (and if state is defined its evaluation) in a human readable way, override to explain custom rules
- `explain_str(state: CollectionState | None = None)`: Return a string describing this rule's logic (and if state is defined its evaluation) in a human readable way, override to explain custom rules, more useful for debugging
- `__str__()`: A string describing this rule's logic without its evaluation, override to explain custom rules
+10
View File
@@ -78,6 +78,16 @@ first generate the binary distribution and then run `python setup.py bdist_appim
put an `appimagetool` into the directory you run the command from, rename it to `appimagetool` and make it executable.
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
You can get the latest Enemizer release at [Enemizer Github releases](https://github.com/Ijwu/Enemizer/releases).
It should be dropped as "EnemizerCLI" into the root folder of the project. Alternatively, you can point the Enemizer
setting in host.yaml at your Enemizer executable.
## Optional: SNI
[SNI](https://github.com/alttpo/sni/blob/main/README.md) is required to use SNIClient. If not integrated into the project, it has to be started manually.
+1 -17
View File
@@ -131,32 +131,16 @@ Unless you configured PyCharm to use pytest as a test runner, you may get import
edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.
If you only want to run your world's defined tests, repeat the steps for the test directory within your world.
Your working directory should be the root Archipelago directory and the script should be the
Your working directory should be the directory of your world in the worlds directory and the script should be the
tests folder within your world.
You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window
next to the run and debug buttons.
To run the suite scoped to a single world, use the shared **APQuest Tests** run configuration in the dropdown.
To test your own world, duplicate it in *Edit Configurations…* and change the `AP_TEST_WORLDS` environment
variable to your world's folder name.
#### Running Tests without Pycharm
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
#### Running Tests for Specific Worlds
Set the `AP_TEST_WORLDS` environment variable to a comma-separated list of world **folder** names to scope a run
to just those worlds:
```
AP_TEST_WORLDS=apquest pytest
```
Pass several worlds with a comma, e.g. `AP_TEST_WORLDS=apquest,pokemon_emerald`. Add
`--continue-on-collection-errors` if your environment is missing the webhost requirements (`flask`, etc.).
#### Running Tests Multithreaded
pytest can run multiple test runners in parallel with the pytest-xdist extension.
-6
View File
@@ -17,12 +17,6 @@
# Web hosting port
#PORT: 80
# Ports used for game hosting. Values can be specific ports, port ranges or both. Default is: [49152-65535, 0]
# Zero means it will use a random free port if there is no free port in the ranges specified
# Examples of valid values: [40000-41000, 49152-65535]
# If ports within the range(s) are already in use, the WebHost will fallback to the default [49152-65535, 0] range.
#GAME_PORTS: [49152-65535, 0]
# Place where uploads go.
#UPLOAD_FOLDER: uploads
+2 -13
View File
@@ -234,11 +234,6 @@ Classification is one of `LocationProgressType.DEFAULT`, `PRIORITY` or `EXCLUDED
The Fill algorithm will force progression items to be placed at priority locations, giving a higher chance of them being
required, and will prevent progression and useful items from being placed at excluded locations.
By default, progression found at a location advances progression balancing to a new sphere. Set the location's
`progression_balancing_sphere` attribute to `False` to collect its progression while expanding the current balancing
sphere instead. This can be useful for local progression that opens more of the same logical area, such as dungeon keys
that cannot leave their original dungeon.
### Items
Items are all things that can "drop" for your game. This may be RPG items like weapons, or technologies you normally
@@ -261,9 +256,8 @@ Other classifications include:
* `useful`: item that is especially useful. Cannot be placed on excluded or unreachable locations. When combined with
another flag like "progression", it means "an especially useful progression item".
* `trap`: negative impact on the player
* `skip_balancing`: denotes that an item should not be moved by progression balancing. On progression items, it prevents
the item from being moved to an earlier sphere. On non-progression items, it prevents the item from being displaced
into a later sphere.
* `skip_balancing`: denotes that an item should not be moved to an earlier sphere for the purpose of balancing (to be
combined with `progression`; see below)
* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
* `deprioritized`: denotes that an item should not be placed on priority locations
@@ -333,11 +327,6 @@ reject the placement of an item there.
### Events (or "generation-only items/locations")
> **Warning:** If you're trying to tell the Archipelago server that the player has achieved their goal, you want to send
a [StatusUpdate packet](network%20protocol.md#statusupdate), or however [your client library](network%20protocol.md)
wraps it. Despite the popularity of "victory events" during generation, events have nothing to do with how goals are
triggered during gameplay.
An event item or location is one that only exists during multiworld generation; the server is never made aware of them.
Event locations can never be checked by the player, and event items cannot be received during play.
+586
View File
@@ -0,0 +1,586 @@
general_options:
# Where to place output files
output_path: "output"
# Options for MultiServer
# Null means nothing, for the server this means to default the value
# These overwrite command line arguments!
server_options:
host: null
port: 38281
password: null
multidata: null
savefile: null
disable_save: false
loglevel: "info"
logtime: false
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
server_password: null
# Disallow !getitem
disable_item_cheat: false
# Client hint system
# Points given to a player for each acquired item in their world
location_check_points: 1
# Relative point cost to receive a hint via !hint for players
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint,
# for a total of 5
hint_cost: 10
# Release modes
# A Release sends out the remaining items *from* a world that releases
# "disabled" -> clients can't release,
# "enabled" -> clients can always release
# "auto" -> automatic release on goal completion
# "auto-enabled" -> automatic release on goal completion and manual release is also enabled
# "goal" -> release is allowed after goal completion
release_mode: "auto"
# Collect modes
# A Collect sends the remaining items *to* a world that collects
# "disabled" -> clients can't collect,
# "enabled" -> clients can always collect
# "auto" -> automatic collect on goal completion
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
# "goal" -> collect is allowed after goal completion
collect_mode: "auto"
# Remaining modes
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> Client can always ask for remaining items
# "disabled" -> Client can never ask for remaining items
# "goal" -> Client can ask for remaining items after goal completion
remaining_mode: "goal"
# Countdown modes
# Determines whether or not a player can initiate a countdown with !countdown
# Note that /countdown is always available to the host.
# "enabled" -> Client can always initiate a countdown with !countdown.
# "disabled" -> Client can never initiate a countdown with !countdown.
# "auto" -> !countdown will be available for any room with less than 30 slots.
countdown_mode: "auto"
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
auto_shutdown: 0
# Compatibility handling
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
# 1 -> No longer in use, kept reserved in case of future use
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
compatibility: 2
# log all server traffic, mostly for dev use
log_network: 0
# Options for Generation
generator:
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core"
# Folder from which the player yaml files are pulled from
player_files_path: "Players"
# amount of players, 0 to infer from player files
players: 0
# general weights file, within the stated player_files_path location
# gets used if players is higher than the amount of per-player files found to fill remaining slots
weights_file_path: "weights.yaml"
# Meta file name, within the stated player_files_path location
meta_file_path: "meta.yaml"
# Create a spoiler file
# 0 -> None
# 1 -> Spoiler without playthrough or paths to playthrough required items
# 2 -> Spoiler with playthrough (viable solution to goals)
# 3 -> Spoiler with playthrough and traversal paths towards items
spoiler: 3
# Create encrypted race roms and flag games as race mode
race: 0
# List of options that can be plando'd. Can be combined, for example "bosses, items"
# Available options: bosses, items, texts, connections
plando_options: "bosses, connections, texts"
# What to do if the current item placements appear unsolvable.
# raise -> Raise an exception and abort.
# swap -> Attempt to fix it by swapping prior placements around. (Default)
# start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
panic_method: "swap"
loglevel: "info"
logtime: false
sni_options:
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni_path: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
snes_rom_start: true
bizhawkclient_options:
# The location of the EmuHawk you want to auto launch patched ROMs with
emuhawk_path: "None"
# Set this to true to autostart a patched ROM in BizHawk with the connector script,
# to false to never open the patched rom automatically,
# or to a path to an external program to open the ROM file with that instead.
rom_start: true
adventure_options:
# File name of the standard NTSC Adventure rom.
# The licensed "The 80 Classic Games" CD-ROM contains this.
# It may also have a .a26 extension
rom_file: "roms/ADVNTURE.BIN"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program for '.a26'
# Alternatively, a path to a program to open the .a26 file with (generally EmuHawk for multiworld)
rom_start: true
# Optional, additional args passed into rom_start before the .bin file
# For example, this can be used to autoload the connector script in BizHawk
# (see BizHawk --lua= option)
# Windows example:
# rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"
rom_args: " "
# Set this to true to display item received messages in EmuHawk
display_msgs: true
ape_escape_3_options:
# Preferences for game session management.
# > save_state_on_room_transition: Automatically create a save state when transitioning between rooms.
# > save_state_on_item_received: Automatically create a save state when receiving a new progressive item.
# > save_state_on_location_check: Automatically create a save state when checking a new location.
# > load_state_on_connect: Load a state automatically after connecting to the multiworld if the client
# is already connected to the game and that the last save is from a save state and not a normal game save.
save_state_on_room_transition: false
save_state_on_item_received: true
save_state_on_location_check: false
load_state_on_connect: false
# Preferences for game/client-enforcement behavior
# > auto-equip : Automatically assign received gadgets to a face button
auto_equip: true
# Preferences for game generation. Only relevant for world generation and not the setup of or during play.
# > whitelist_pgc_bypass: Allow Ape Escape 3 players to enable "PGC Bypass" as a possible outcome for
# Lucky Ticket Consolation Prize.
# > whitelist_instant_goal: Allow Ape Escape 3 players to enable "Instant Goal" as a possible outcome for
# Lucky Ticket Consolation Prize.
whitelist_pgc_bypass: false
whitelist_instant_goal: false
banjo_tooie_options:
# File path of the Banjo-Tooie (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
# No idea
clair_obscur_options:
{}
cv64_options:
# File name of the CV64 US 1.0 rom
rom_file: "roms/Castlevania (USA).z64"
cv_dos_options:
# File name of the Castlevania: Dawn of Sorrow ROM file.
rom_file: "roms/CASTLEVANIA1_ACVEA4_00.nds"
cvcotm_options:
# File name of the Castlevania CotM US rom
rom_file: "roms/Castlevania - Circle of the Moon (USA).gba"
cvhodis_options:
# File name of the Castlevania HoD US rom
rom_file: "roms/Castlevania - Harmony of Dissonance (USA).gba"
cvlod_options:
# File name of the CVLoD US rom
rom_file: "Castlevania - Legacy of Darkness (USA).z64"
# Settings for the DK64 randomizer.
dk64_options:
# Choose the release version of the DK64 randomizer to use.
# By setting it to master (Default) you will always pull the latest stable version.
# By setting it to dev you will pull the latest development version.
# If you want a specific version, you can set it to a AP version number eg: v1.0.45
release_branch: "master"
dkc2_options:
# File name of the Donkey Kong Country 2 US v1.1 ROM
rom_file: "roms/Donkey Kong Country 2 - Diddy's Kong Quest (USA).sfc"
# Path to the user's Donkey Kong Country 2 Poptracker Pack.
ut_poptracker_path: ""
# Folder path of the trivia database
# Preferably point it to /data/trivia/dkc2/
trivia_path: "data/trivia/dkc2"
dkc3_options:
# File name of the DKC3 US rom
rom_file: "roms/Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
earthbound_options:
# File name of the EarthBound US ROM
rom_file: "roms/EarthBound.sfc"
factorio_options:
executable: "factorio/bin/x64/factorio"
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
# server_settings: "factorio\\data\\server-settings.json"
server_settings: null
# Whether to filter item send messages displayed in-game to only those that involve you.
filter_item_sends: false
# Whether to filter connection changes displayed in-game.
filter_connection_changes: false
# Whether to send chat messages from players on the Factorio server to Archipelago.
bridge_chat_out: true
fe8_settings:
# File name of your Fire Emblem: The Sacred Stones (U) ROM
rom_file: "roms/Fire Emblem The Sacred Stones (U).gba"
ffr_options:
display_msgs: true
gauntletlegends_options:
# The location of your Retroarch folder
retroarch_path: "None"
# File name of the GL US rom
rom_file: "roms/Gauntlet Legends (U) [!].z64"
rom_start: true
glover_options:
# File path of the Glover (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
gstla_options:
# File name of the GS TLA UE Rom
rom_file: "roms/Golden Sun - The Lost Age (UE) [!].gba"
hades_options:
# Path to the StyxScribe install
styx_scribe_path: "C:/Program Files/Steam/steamapps/common/Hades/StyxScribe.py"
hk_options:
# Disallows the APMapMod from showing spoiler placements.
disable_spoilers: false
jakanddaxter_options:
# Path to folder containing the ArchipelaGOAL mod executables (gk.exe and goalc.exe).
# Ensure this path contains forward slashes (/) only. This setting only applies if
# Auto Detect Root Directory is set to false.
root_directory: "%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal"
# Attempt to find the OpenGOAL installation and the mod executables (gk.exe and goalc.exe)
# automatically. If set to true, the ArchipelaGOAL Root Directory setting is ignored.
auto_detect_root_directory: true
# Enforce friendly player options in both single and multiplayer seeds. Disabling this allows for
# more disruptive and challenging options, but may impact seed generation. Use at your own risk!
enforce_friendly_options: true
k64_options:
# File name of the K64 EN rom
rom_file: "roms/Kirby 64 - The Crystal Shards (USA).z64"
kdl3_options:
# File name of the KDL3 JP or EN rom
rom_file: "roms/Kirby's Dream Land 3.sfc"
ladx_options:
# File name of the Link's Awakening DX rom
rom_file: "roms/Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .gbc file with
# Examples:
# Retroarch:
# rom_start: "C:/RetroArch-Win64/retroarch.exe -L sameboy"
# BizHawk:
# rom_start: "C:/BizHawk-2.9-win-x64/EmuHawk.exe --lua=data/lua/connector_ladx_bizhawk.lua"
rom_start: true
# Gfxmod file, get it from upstream: https://github.com/daid/LADXR/tree/master/gfx
# Only .bin or .bdiff files
# The same directory will be checked for a matching text modification file
gfx_mod_file: ""
lttp_options:
# File name of the v1.0 J rom
rom_file: "roms/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
lufia2ac_options:
# File name of the US rom
rom_file: "roms/Lufia II - Rise of the Sinistrals (USA).sfc"
messenger_settings:
game_path: "TheMessenger.exe"
metroidzeromission_options:
# File name of the Metroid: Zero Mission ROM.
rom_file: "roms/Metroid - Zero Mission (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# Set it to true to have the operating system default program open the rom
# Alternatively, set it to a path to a program to open the .gba file with
rom_start: true
mk64_options:
# File name of the MK64 ROM
rom_file: "roms/Mario Kart 64 (U) [!].z64"
metroidfusion_options:
# File name of the Metroid Fusion ROM
rom_file: "roms/Metroid Fusion (USA).gba"
rom_start: true
display_location_found_messages: true
mlss_options:
# File name of the MLSS US rom
rom_file: "roms/Mario & Luigi - Superstar Saga (U).gba"
rom_start: true
mm2_options:
# File name of the MM2 EN rom
rom_file: "roms/Mega Man 2 (USA).nes"
mmbn3_options:
# File name of the MMBN3 Blue US rom
rom_file: "roms/Mega Man Battle Network 3 - Blue Version (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .gba file with
rom_start: true
mzm_options:
rom_file: "roms/Metroid - Zero Mission (USA).gba"
rom_start: true
oot_options:
# File name of the OoT v1.0 ROM
rom_file: "roms/The Legend of Zelda - Ocarina of Time.z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
paper_mario_settings:
# File name of the Paper Mario USA ROM
rom_file: "roms/Paper Mario (USA).z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
papermariottyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
pmd_eos_options:
# File name of the EoS EU rom
rom_file: "roms/POKEDUN_SORA_C2SP01_00.nds"
rom_start: true
pokemon_bw_settings:
# File name of your Pokémon Black Version ROM
black_rom: "PokemonBlack.nds"
# File name of your Pokémon White Version ROM
white_rom: "PokemonWhite.nds"
# Toggles whether Encounter Plando is enabled for players in generation.
# If disabled, yamls that use Encounter Plando do not raise OptionErrors, but display a warning.
enable_encounter_plando: true
# If enabled, files inside the rom that are changed as part of the patching process (except for base patches)
# will be dumped into a zip file next to the patched rom (for debug purposes).
dump_patched_files: false
pokemon_crystal_settings:
rom_file: "roms/Pokemon - Crystal Version (UE) [C][!].gbc"
pokemon_emerald_settings:
# File name of your English Pokemon Emerald ROM
rom_file: "roms/Pokemon - Emerald Version (USA, Europe).gba"
pokemon_frlg_settings:
# File name of your English Pokémon FireRed ROM
firered_rom_file: "roms/Pokemon - FireRed Version (USA, Europe).gba"
# File name of your English Pokémon LeafGreen ROM
leafgreen_rom_file: "roms/Pokemon - LeafGreen Version (USA, Europe).gba"
ut_poptracker_path: ""
pokemon_platinum_settings:
rom_file: "roms/pokeplatinum.nds"
pokemon_rb_options:
# File names of the Pokemon Red and Blue roms
red_rom_file: "roms/Pokemon Red (UE) [S][!].gb"
blue_rom_file: "roms/Pokemon Blue (UE) [S][!].gb"
pokepinball_settings:
# File name of the Pokemon Pinball Color US rom
rom_file: "roms/PokemonPinball.gbc"
portal2_options:
# The file path of the extras.txt file (used to generate the menu in game)
menu_file: "C:\\Program Files (x86)\\Steam\\steamapps\\sourcemods\\Portal2Archipelago\\scripts\\extras.txt"
# The port set in the portal 2 launch options e.g. 3000
default_portal2_port: 3000
saving_princess_settings:
# Path to the game executable from which files are extracted
exe_path: "Saving Princess.exe"
# Path to the mod installation folder
install_folder: "Saving Princess"
# Set this to false to never autostart the game
launch_game: true
# The console command that will be used to launch the game
# The command will be executed with the installation folder as the current directory
launch_command: "wine \"Saving Princess v0_8.exe\""
sc2_options:
# The starting width the client window in pixels
window_width: 1080
# The starting height the client window in pixels
window_height: 720
# Controls whether the game should start in windowed mode
game_windowed_mode: false
# If set to true, in-client scouting will show traps as distinct from filler
show_traps: false
# Overrides the disable forced-camera slot option. Possible values: `true`, `false`, `default`. Default uses slot value
disable_forced_camera: "default"
# Overrides the skip cutscenes slot option. Possible values: `true`, `false`, `default`. Default uses slot value
skip_cutscenes: "default"
# Overrides the slot's difficulty setting. Possible values: `casual`, `normal`, `hard`, `brutal`, `default`. Default uses slot value
game_difficulty: "default"
# Overrides the slot's gamespeed setting. Possible values: `slower`, `slow`, `normal`, `fast`, `faster`, `default`. Default uses slot value
game_speed: "default"
# Defines the colour of terran mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
terran_button_color:
- 0.0838
- 0.2898
- 0.2346
# Defines the colour of zerg mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
zerg_button_color:
- 0.345
- 0.22425
- 0.12765
# Defines the colour of protoss mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
protoss_button_color:
- 0.18975
- 0.2415
- 0.345
sf64_options:
# File path of the Star Fox 64 v1.1 ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
program_args: "--lua=\\\\wsl.localhost\\Ubuntu\\home\\ubufu\\ap-cm-1dd91ec\\Archipelago-main\\data\\lua\\connector_sf64_bizhawk.lua"
# Whether to enable the built in logic Tracker.
# If enabled, the 'Tracker' tab will show all unchecked locations in logic.
enable_tracker: true
sm_options:
# File name of the v1.0 J rom
rom_file: "roms/Super Metroid (JU).sfc"
sml2_options:
# File name of the Super Mario Land 2 1.0 ROM
rom_file: "roms/Super Mario Land 2 - 6 Golden Coins (USA, Europe).gb"
sms_options:
iso_file: "roms/sms_us_2002.iso"
smw_options:
# File name of the SMW US rom
rom_file: "roms/Super Mario World (USA).sfc"
soe_options:
# File name of the SoE US ROM
rom_file: "roms/Secret of Evermore (USA).sfc"
spyro2_options:
# Permits full gemsanity options for multiplayer games.
# Full gemsanity adds 2546 locations and an equal number of progression items.
# These items may be local-only or spread across the multiworld.
allow_full_gemsanity: false
stadium_options:
# File name of the Pokemon Stadium (US, 1.0) ROM
rom_file: "roms/Pokemon Stadium (US, 1.0).z64"
stardew_valley_options:
# Allow players to pick the goal 'Allsanity'. If disallowed, generation will fail.
allow_allsanity: true
# Allow players to pick the goal 'Perfection'. If disallowed, generation will fail.
allow_perfection: true
# Allow players to pick the option 'Bundle Price: Maximum'. If disallowed, it will be replaced with 'Very Expensive'
allow_max_bundles: true
# Allow players to pick the option 'Entrance Randomization: Chaos'. If disallowed, it will be replaced with 'Buildings'
allow_chaos_er: false
# Allow players to pick the option 'Shipsanity: Everything'. If disallowed, it will be replaced with 'Full Shipment With Fish'
allow_shipsanity_everything: true
# Allow players to pick the option 'Hatsanity: Near Perfection OR Post Perfection'. If disallowed, it will be replaced with 'Difficult'
allow_hatsanity_perfection: true
# Allow players to toggle on Custom logic flags. If disallowed, it will be disabled
allow_custom_logic: true
# Allow players to enable Jojapocalypse. If disallowed, it will be disabled
allow_jojapocalypse: false
tcg_card_shop_simulator_options:
# This limits goals to a reasonable number and sets all excessive settings to local_fill or Excluded for better sync experiences.
limit_checks_for_syncs: false
# Card Sanity adds pure randomness to card checks. This option disables this sanity in your multiworlds
allow_card_sanity: true
tloz_ooa_options:
# File path of the OOA US rom
rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
character_palette: "green"
# Defines if you don't want to spam the buttons to swim with the mermaid suit.
qol_mermaid_suit: true
# When enabled, playing the flute and the harp will immobilize you during a very small amount of time compared to vanilla game.
qol_quick_flute: true
# Defines if you want to skip the small dance that tokkay does
skip_tokkey_dance: false
# Defines if you want to skip the joke you tell to the sad boi
skip_boi_joke: false
tloz_oos_options:
# File name of the Oracle of Seasons US ROM
rom_file: "roms/Legend of Zelda, The - Oracle of Seasons (USA).gbc"
# File name of the Oracle of Ages US ROM (only needed for cross items)
ages_rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
rom_start: true
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
# If you want some weighted result, you can arrange the options like in your option yaml.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
# If you want some weighted result, you can arrange the options like in your option yaml.
# If you want a color weight to only apply to a specific sprite, you can write color|sprite: weight.
# For example, red|link: 1 would add red in the possible palettes with a weight of 1 only if link is the selected sprite
character_palette: "green"
# If enabled, hidden digging spots in Subrosia are revealed as diggable tiles.
reveal_hidden_subrosia_digging_spots: true
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# If true, no music will be played in the game while sound effects remain untouched
remove_music: false
tloz_options:
# File name of the Zelda 1
rom_file: "roms/Legend of Zelda, The (U) (PRG0) [!].nes"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .nes file with
rom_start: true
# Display message inside of Bizhawk
display_msgs: true
tloz_ph_options:
# For use with universal tracker.
# Toggles if universal tracker can use unlocked shortcuts and map warps to find shorter paths for /get_logical_path.
ut_get_logical_path_shortcuts: true
tloz_st_options:
# Train speed for each of the 4 gears, from lowest (reverse) to highest.
# defaults are -143, 0, 115, 193
train_speed:
- -143
- 0
- 115
- 193
# The train will instantly switch to the new speed when changing gears, no acceleration required.
# Does not apply to your stop gear.
train_snap_speed: true
# Allows entering stations immediately on the stop gear, no matter your speed.
train_quick_station: true
ttyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
tunic_options:
# Disallows the TUNIC client from creating a local spoiler log.
disable_local_spoiler: false
# Limits the impact of Grass Randomizer on the multiworld by disallowing local_fill percentages below 95.
limit_grass_rando: true
# Path to the user's TUNIC Poptracker Pack.
ut_poptracker_path: ""
vampire_survivors_options:
# Allow the use of unfair characters
allow_unfair_characters: false
voltorb_flip_settings:
# Allows the **experimental** choice in the **Artificial Logic** option.
allow_experimental_logic: false
wargroove_options:
# Locates the Wargroove root directory on your system.
# This is used by the Wargroove client, so it knows where to send communication files to.
root_directory: "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
# Locates the Wargroove save file directory on your system.
# This is used by the Wargroove client, so it knows where to send mod and save files to.
save_directory: "%APPDATA%"
yoshisisland_options:
# File name of the Yoshi's Island 1.0 US rom
rom_file: "roms/Super Mario World 2 - Yoshi's Island (U).sfc"
yugioh06_settings:
# File name of your Yu-Gi-Oh 2006 ROM
rom_file: "roms/YuGiOh06.gba"
zillion_options:
# File name of the Zillion US rom
rom_file: "roms/Zillion (UE) [!].sms"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
rom_start: "retroarch"
+3 -7
View File
@@ -57,8 +57,9 @@ Name: "custom"; Description: "Custom installation"; Flags: iscustom
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
[Files]
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{#source_path}\SNI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\SNI"; Flags: ignoreversion recursesubdirs createallsubdirs;
Source: "{#source_path}\EnemizerCLI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\EnemizerCLI"; Flags: ignoreversion recursesubdirs createallsubdirs;
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
[Icons]
@@ -82,6 +83,7 @@ Type: files; Name: "{app}\*.exe"
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
Type: files; Name: "{app}\data\lua\connector_ff1.lua"
Type: filesandordirs; Name: "{app}\SNI\lua*"
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
#include "installdelete.iss"
[Registry]
@@ -206,17 +208,11 @@ Root: HKCR; Subkey: "{#MyAppName}ebpatch"; ValueData: "Archi
Root: HKCR; Subkey: "{#MyAppName}ebpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ebpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apmm3"; ValueData: "{#MyAppName}mm3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mm3patch"; ValueData: "Archipelago Mega Man 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mm3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mm3patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apgl"; ValueData: "{#MyAppName}glpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}glpatch"; ValueData: "Archipelago Gauntlet Legends Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}glpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}glpatch\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
+19 -40
View File
@@ -113,10 +113,6 @@ else:
remove_between_brackets = re.compile(r"\[.*?]")
def kv_unescape(text: str) -> str:
return text.replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]")
class ThemedApp(MDApp):
def set_colors(self):
text_colors = KivyJSONtoTextParser.TextColors()
@@ -126,22 +122,6 @@ class ThemedApp(MDApp):
self.theme_cls.dynamic_scheme_contrast = text_colors.dynamic_scheme_contrast
class LogtoLoadingScreen(logging.Handler):
def __init__(self, on_log):
super().__init__()
self.on_log = on_log
def handle(self, record: logging.LogRecord):
self.on_log(record.getMessage())
class LoadingScreen(MDScreen):
label = ObjectProperty(None)
def update_text(self, text):
self.label.text = text
class ImageIcon(MDButtonIcon, AsyncImage):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@ -370,7 +350,7 @@ class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
ctx = self.ctx
text = f"Connected to: {ctx.server_address}."
if ctx.slot is not None:
text += f"\nYou are Slot Number {ctx.slot} in Team Number {ctx.team + 1}, " \
text += f"\nYou are Slot Number {ctx.slot} in Team Number {ctx.team}, " \
f"named {ctx.player_names[ctx.slot]}."
if ctx.items_received:
text += f"\nYou have received {len(ctx.items_received)} items. " \
@@ -383,16 +363,15 @@ class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
text += "\nPermissions:"
for permission_name, permission_data in ctx.permissions.items():
text += f"\n {permission_name}: {permission_data}"
if ctx.total_locations and ctx.hint_cost is not None:
if ctx.hint_cost == 0:
text += "\n!hint is free to use."
else:
min_cost = int(ctx.server_version >= (0, 3, 9))
text += f"\nA new !hint <itemname> costs {ctx.hint_cost}% of checks made. " \
f"For you this means every " \
f"{max(min_cost, int(ctx.hint_cost * 0.01 * ctx.total_locations))} " \
"location checks." \
f"\nYou currently have {ctx.hint_points} points."
if ctx.hint_cost is not None and ctx.total_locations:
min_cost = int(ctx.server_version >= (0, 3, 9))
text += f"\nA new !hint <itemname> costs {ctx.hint_cost}% of checks made. " \
f"For you this means every " \
f"{max(min_cost, int(ctx.hint_cost * 0.01 * ctx.total_locations))} " \
"location checks." \
f"\nYou currently have {ctx.hint_points} points."
elif ctx.hint_cost == 0:
text += "\n!hint is free to use."
if ctx.stored_data and "_read_race_mode" in ctx.stored_data:
text += "\nRace mode is enabled." \
if ctx.stored_data["_read_race_mode"] else "\nRace mode is disabled."
@@ -444,14 +423,14 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
else:
# Not a fan of the following few lines, but they work.
temp = MarkupLabel(text=self.text).markup
text = kv_unescape("".join(part for part in temp if not part.startswith("[")))
text = "".join(part for part in temp if not part.startswith("["))
cmdinput = MDApp.get_running_app().textinput
if not cmdinput.text:
input_text = get_input_text_from_response(text, MDApp.get_running_app().last_autofillable_command)
if input_text is not None:
cmdinput.text = input_text
Clipboard.copy(text)
Clipboard.copy(text.replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]"))
return self.parent.select_with_touch(self.index, touch)
def apply_selection(self, rv, index, is_selected):
@@ -564,7 +543,9 @@ class AutocompleteHintInput(ResizableTextField):
item_names = ctx.item_names._game_store[ctx.game].values()
def on_press(text):
self.set_text(self, text)
split_text = MarkupLabel(text=text).markup
self.set_text(self, "".join(text_frag for text_frag in split_text
if not text_frag.startswith("[")))
self.dropdown.dismiss()
self.focus = True
@@ -575,13 +556,11 @@ class AutocompleteHintInput(ResizableTextField):
except ValueError:
pass # substring not found
else:
prefix = escape_markup(item_name[:index])
matching = escape_markup(item_name[index:index+len(value)])
postfix = escape_markup(item_name[index+len(value):])
text = f"{prefix}[b]{matching}[/b]{postfix}"
text = escape_markup(item_name)
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
self.dropdown.items.append({
"text": text,
"on_release": lambda txt=item_name: on_press(txt),
"on_release": lambda txt=text: on_press(txt),
"markup": True
})
if not self.dropdown.parent:
@@ -673,7 +652,7 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
else "", ". (", self.status_text.lower(), ")"))
temp = MarkupLabel(text).markup
text = "".join(part for part in temp if not part.startswith("["))
Clipboard.copy(kv_unescape(text))
Clipboard.copy(escape_markup(text).replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]"))
return self.parent.select_with_touch(self.index, touch)
else:
parent = self.parent
-2
View File
@@ -5,5 +5,3 @@ python_functions = test
testpaths =
test
worlds
markers =
world: general tests that iterate over every registered world (scope with AP_TEST_WORLDS)
+1 -1
View File
@@ -6,7 +6,7 @@ jinja2==3.1.6
schema==0.7.8
kivy==2.3.1
bsdiff4==1.2.6
platformdirs==4.10.1
platformdirs==4.9.4
certifi==2026.2.25
cython==3.2.4
cymem==2.0.13
+15 -160
View File
@@ -36,7 +36,7 @@ def _create_hash_fn(resolved_rule_cls: "CustomRuleRegister") -> Callable[..., in
class CustomRuleRegister(type):
"""A metaclass to contain world custom rules and automatically convert resolved rules to frozen dataclasses"""
resolved_rules: ClassVar[dict["Rule.Resolved", "Rule.Resolved"]] = {}
resolved_rules: ClassVar[dict[int, "Rule.Resolved"]] = {}
"""A cached of resolved rules to turn each unique one into a singleton"""
custom_rules: ClassVar[dict[str, dict[str, type["Rule[Any]"]]]] = {}
@@ -64,9 +64,10 @@ class CustomRuleRegister(type):
@override
def __call__(cls, *args: Any, **kwds: Any) -> Any:
rule = super().__call__(*args, **kwds)
if rule in cls.resolved_rules:
return cls.resolved_rules[rule]
cls.resolved_rules[rule] = rule
rule_hash = hash(rule)
if rule_hash in cls.resolved_rules:
return cls.resolved_rules[rule_hash]
cls.resolved_rules[rule_hash] = rule
return rule
@classmethod
@@ -425,142 +426,13 @@ class NestedRule(Rule[TWorld], game="Archipelago"):
return combined_deps
class AtLeast(NestedRule[TWorld], game="Archipelago"):
"""A rule that returns true when at least N child rules evaluate as true"""
count: int | FieldResolver
def __init__(
self,
count: int | FieldResolver,
*children: Rule[TWorld],
options: Iterable[OptionFilter] = (),
filtered_resolution: bool = False,
) -> None:
super().__init__(*children, options=options, filtered_resolution=filtered_resolution)
self.count = count
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count == 0:
return True_().resolve(world)
children_to_process = [c.resolve(world) for c in self.children]
return AtLeast.from_resolved(count, world, children_to_process)
@classmethod
def from_resolved(cls, count: int, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
clauses: list[Rule.Resolved] = []
while children_to_process:
child = children_to_process.pop(0)
if child.always_true:
if count == 1:
return child
count -= 1
continue
if child.always_false:
# falses can be ignored
continue
clauses.append(child)
if len(clauses) < count:
return False_().resolve(world)
if count == 1:
# Switch to Or which has more optimized handling
return Or.from_resolved(world, clauses)
if count == len(clauses):
# Switch to And which has more optimized handling
return And.from_resolved(world, clauses)
return AtLeast.Resolved(
tuple(clauses),
count=count,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@override
def to_dict(self) -> dict[str, Any]:
output = super().to_dict()
count = self.count
output["count"] = count.to_dict() if isinstance(count, FieldResolver) else count
return output
@override
@classmethod
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
args = cls._parse_field_resolvers(data, world_cls.game)
options = OptionFilter.multiple_from_dict(data.get("options", ()))
children = [world_cls.rule_from_dict(c) for c in data.get("children", ())]
return cls(
args.pop("count"),
*children,
options=options,
filtered_resolution=data.get("filtered_resolution", False),
)
class Resolved(NestedRule.Resolved):
count: int
@override
def _evaluate(self, state: CollectionState) -> bool:
count = self.count
for rule in self.children:
if rule(state):
if count == 1:
return True
count -= 1
return False
@override
def explain_json(self, state: CollectionState | None = None) -> list[JSONMessagePart]:
messages: list[JSONMessagePart] = []
if state is None:
messages = [
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": str(self.count)},
{"type": "text", "text": " of ("},
]
else:
satisfied_count = sum(1 if child(state) else 0 for child in self.children)
messages = [
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": f"{satisfied_count}/{self.count}"},
{"type": "text", "text": " of ("},
]
for i, child in enumerate(self.children):
if i > 0:
messages.append({"type": "text", "text": ", "})
messages.extend(child.explain_json(state))
messages.append({"type": "text", "text": ")"})
return messages
@override
def explain_str(self, state: CollectionState | None = None) -> str:
clauses = ", ".join([c.explain_str(state) for c in self.children])
if state is None:
return f"At least {self.count} of ({clauses})"
satisfied_count = sum(1 if child(state) else 0 for child in self.children)
return f"At least {satisfied_count}/{self.count} of ({clauses})"
@override
def __str__(self) -> str:
clauses = ", ".join([str(c) for c in self.children])
return f"At least {self.count} of ({clauses})"
@dataclasses.dataclass(init=False)
class And(NestedRule[TWorld], game="Archipelago"):
"""A rule that only returns true when all child rules evaluate as true"""
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
return And.from_resolved(world, [c.resolve(world) for c in self.children])
@classmethod
def from_resolved(cls, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
children_to_process = [c.resolve(world) for c in self.children]
clauses: list[Rule.Resolved] = []
items: dict[str, int] = {}
true_rule: Rule.Resolved | None = None
@@ -593,7 +465,7 @@ class And(NestedRule[TWorld], game="Archipelago"):
clauses.append(child)
if not clauses and not items:
return true_rule or True_().resolve(world)
return true_rule or False_().resolve(world)
if len(items) == 1:
item, count = next(iter(items.items()))
@@ -647,10 +519,7 @@ class Or(NestedRule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
return Or.from_resolved(world, [c.resolve(world) for c in self.children])
@classmethod
def from_resolved(cls, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
children_to_process = [c.resolve(world) for c in self.children]
clauses: list[Rule.Resolved] = []
items: dict[str, int] = {}
@@ -843,12 +712,9 @@ class Has(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
return self.Resolved(
resolve_field(self.item_name, world, str),
count=count,
count=resolve_field(self.count, world, int),
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@@ -1406,16 +1272,14 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
if len(self.item_names) == 0:
# match state.has_from_list
return False_().resolve(world)
if len(self.item_names) == 1:
return Has(self.item_names[0], self.count).resolve(world)
return self.Resolved(
self.item_names,
count=count,
count=resolve_field(self.count, world, int),
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@@ -1543,9 +1407,8 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
if len(self.item_names) < count:
if len(self.item_names) == 0 or len(self.item_names) < count:
# match state.has_from_list_unique
return False_().resolve(world)
if len(self.item_names) == 1:
return Has(self.item_names[0]).resolve(world)
@@ -1663,14 +1526,11 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
item_names = tuple(sorted(world.item_name_groups[self.item_name_group]))
return self.Resolved(
self.item_name_group,
item_names,
count=count,
count=resolve_field(self.count, world, int),
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@@ -1740,16 +1600,11 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
item_names = tuple(sorted(world.item_name_groups[self.item_name_group]))
if len(item_names) < count:
return False_().resolve(world)
return self.Resolved(
self.item_name_group,
item_names,
count=count,
count=resolve_field(self.count, world, int),
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
+5 -9
View File
@@ -98,8 +98,6 @@ class Group:
self._changed = True
attr = new
# resolve the path immediately when accessing it
if attr.exists():
attr.__class__.validate(attr.resolve())
return attr.__class__(attr.resolve())
return attr
@@ -635,6 +633,10 @@ class ServerOptions(Group):
class GeneratorOptions(Group):
"""Options for Generation"""
class EnemizerPath(LocalFilePath):
"""Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases"""
is_exe = True
class PlayerFilesPath(OptionalUserFolderPath):
"""Folder from which the player yaml files are pulled from"""
# created on demand, so marked as optional
@@ -642,12 +644,6 @@ class GeneratorOptions(Group):
class Players(int):
"""amount of players, 0 to infer from player files"""
class AllowQuantity(Bool):
"""
allow players to set an individual quantity for their yaml settings
with 'false' any amounts from the players will be ignored and set to 1
"""
class WeightsFilePath(str):
"""
general weights file, within the stated player_files_path location
@@ -691,9 +687,9 @@ class GeneratorOptions(Group):
start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
"""
enemizer_path: EnemizerPath = EnemizerPath("EnemizerCLI/EnemizerCLI.Core") # + ".exe" is implied on Windows
player_files_path: PlayerFilesPath = PlayerFilesPath("Players")
players: Players = Players(0)
allow_quantity: AllowQuantity | bool = False
weights_file_path: WeightsFilePath = WeightsFilePath("weights.yaml")
meta_file_path: MetaFilePath = MetaFilePath("meta.yaml")
spoiler: Spoiler = Spoiler(3)
+8 -7
View File
@@ -22,7 +22,7 @@ SNI_VERSION = "v0.0.100" # change back to "latest" once tray icon issues are fi
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
requirement = "cx-Freeze==8.6.4"
requirement = 'cx-Freeze==8.4.0'
try:
import pkg_resources
try:
@@ -41,9 +41,9 @@ if install_cx_freeze:
except ImportError:
raise RuntimeError("pip not available. Please install pip.")
# install and import cx_freeze
if "--yes" not in sys.argv and "-y" not in sys.argv:
input(f"Requirement {requirement} is not satisfied, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", requirement, "-c", "setup_constraints.txt"])
if '--yes' not in sys.argv and '-y' not in sys.argv:
input(f'Requirement {requirement} is not satisfied, press enter to install it')
subprocess.call([sys.executable, '-m', 'pip', 'install', requirement, '--upgrade'])
import pkg_resources
import cx_Freeze
@@ -188,7 +188,7 @@ exes = [
script=f"{c.script_name}.py",
target_name=c.frozen_name + (".exe" if is_windows else ""),
icon=resolve_icon(c.icon),
base="gui" if is_windows and not c.cli else None
base="Win32GUI" if is_windows and not c.cli else None
) for c in components if c.script_name and c.frozen_name
]
@@ -201,7 +201,7 @@ if is_windows:
icon=resolve_icon(c.icon),
))
extra_data = ["LICENSE", "data", "SNI"]
extra_data = ["LICENSE", "data", "EnemizerCLI", "SNI"]
extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else []
@@ -456,8 +456,9 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
for world_directory in folders_to_remove)
else:
# make sure extra programs are executable
enemizer_exe = self.buildfolder / 'EnemizerCLI/EnemizerCLI.Core'
sni_exe = self.buildfolder / 'SNI/sni'
extra_exes = (sni_exe,)
extra_exes = (enemizer_exe, sni_exe)
for extra_exe in extra_exes:
if extra_exe.is_file():
extra_exe.chmod(0o755)
-1
View File
@@ -1 +0,0 @@
setuptools>=75,<81
+1 -1
View File
@@ -202,7 +202,7 @@ class WorldTestBase(unittest.TestCase):
if not (self.run_default_tests and self.constructed):
return
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
state = self.multiworld.get_all_state()
state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations():
with self.subTest("Location should be reached", location=location.name):
reachable = location.can_reach(state)
+1 -1
View File
@@ -88,7 +88,7 @@ def run_locations_benchmark(freeze_gc: bool = True) -> None:
if not locations:
continue
all_state = multiworld.get_all_state()
all_state = multiworld.get_all_state(False)
for location in locations:
time_taken = self.location_test(location, multiworld.state, "empty_state")
summary_data["empty_state"][location.name] = time_taken
-2
View File
@@ -70,12 +70,10 @@ def setup_multiworld(worlds: list[type[World]] | type[World], steps: tuple[str,
class TestWebWorld(WebWorld):
__test__ = False # World subclass, not a test case; opt out of pytest.ini's python_classes = Test
tutorials = []
class TestWorld(World):
__test__ = False # World subclass, not a test case; opt out of pytest.ini's python_classes = Test
game = f"Test Game"
item_name_to_id = {}
location_name_to_id = {}
+2 -4
View File
@@ -4,8 +4,6 @@ from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
world_relevant = True
def test_entrance_connection_steps(self):
"""Tests that Entrances are connected and not changed after connect_entrances."""
def get_entrance_name_to_source_and_target_dict(world: World):
@@ -17,7 +15,7 @@ class TestBase(unittest.TestCase):
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
additional_steps = ("generate_basic", "pre_fill")
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
@@ -44,7 +42,7 @@ class TestBase(unittest.TestCase):
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, ())
-29
View File
@@ -880,32 +880,3 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
self.assertRegionContains(
self.player1.regions[2], self.player2.prog_items[0])
def test_does_not_displace_non_progression_skip_balancing(self) -> None:
"""Non-progression skip-balancing items cannot be swapped into later spheres."""
self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50
self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50
protected_items = {
location.item
for location in self.player1.regions[1].locations
if location.item and not location.advancement
}
for item in protected_items:
item.classification |= ItemClassification.skip_balancing
balance_multiworld_progression(self.multiworld)
self.assertTrue(protected_items)
self.assertTrue(all(item.location.parent_region is self.player1.regions[1] for item in protected_items))
self.assertRegionContains(self.player1.regions[2], self.player2.prog_items[0])
def test_location_can_collapse_progression_balancing_sphere(self) -> None:
"""Progression at a non-boundary location expands the current balancing sphere."""
self.multiworld.worlds[self.player1.id].options.progression_balancing.value = 50
self.multiworld.worlds[self.player2.id].options.progression_balancing.value = 50
self.player1.prog_items[0].location.progression_balancing_sphere = False
balance_multiworld_progression(self.multiworld)
self.assertRegionContains(self.player1.regions[2], self.player2.prog_items[0])
+2 -4
View File
@@ -4,13 +4,11 @@ from worlds.AutoWorld import AutoWorldRegister
class TestNameGroups(TestCase):
world_relevant = True
def test_item_name_groups_not_empty(self) -> None:
"""
Test that there are no empty item name groups, which is likely a bug.
"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.item_id_to_name:
continue # ignore worlds without items
with self.subTest(game=game_name):
@@ -21,7 +19,7 @@ class TestNameGroups(TestCase):
"""
Test that there are no empty location name groups, which is likely a bug.
"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.location_id_to_name:
continue # ignore worlds without locations
with self.subTest(game=game_name):
+7 -9
View File
@@ -7,25 +7,23 @@ from . import setup_solo_multiworld
class TestIDs(unittest.TestCase):
world_relevant = True
def test_range_items(self):
"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for item_id in world_type.item_id_to_name:
self.assertLess(item_id, 2**53)
def test_range_locations(self):
"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for location_id in world_type.location_id_to_name:
self.assertLess(location_id, 2**53)
def test_reserved_items(self):
"""negative item IDs are reserved to the special "Archipelago" world."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
if gamename == "Archipelago":
for item_id in world_type.item_id_to_name:
@@ -36,7 +34,7 @@ class TestIDs(unittest.TestCase):
def test_reserved_locations(self):
"""negative location IDs are reserved to the special "Archipelago" world."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
if gamename == "Archipelago":
for location_id in world_type.location_id_to_name:
@@ -47,7 +45,7 @@ class TestIDs(unittest.TestCase):
def test_duplicate_item_ids(self):
"""Test that a game doesn't have item id overlap within its own datapackage"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
len_item_id_to_name = len(world_type.item_id_to_name)
len_item_name_to_id = len(world_type.item_name_to_id)
@@ -66,7 +64,7 @@ class TestIDs(unittest.TestCase):
def test_duplicate_location_ids(self):
"""Test that a game doesn't have location id overlap within its own datapackage"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
len_location_id_to_name = len(world_type.location_id_to_name)
len_location_name_to_id = len(world_type.location_name_to_id)
@@ -85,7 +83,7 @@ class TestIDs(unittest.TestCase):
def test_postgen_datapackage(self):
"""Generates a solo multiworld and checks that the datapackage is still valid"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
multiworld = setup_solo_multiworld(world_type)
distribute_items_restrictive(multiworld)
+9 -11
View File
@@ -8,11 +8,9 @@ from . import setup_solo_multiworld
class TestImplemented(unittest.TestCase):
world_relevant = True
def test_completion_condition(self):
"""Ensure a completion condition is set that has requirements."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
with self.subTest(game_name):
multiworld = setup_solo_multiworld(world_type)
@@ -20,7 +18,7 @@ class TestImplemented(unittest.TestCase):
def test_entrance_parents(self):
"""Tests that the parents of created Entrances match the exiting Region."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
with self.subTest(game_name):
multiworld = setup_solo_multiworld(world_type)
@@ -30,7 +28,7 @@ class TestImplemented(unittest.TestCase):
def test_stage_methods(self):
"""Tests that worlds don't try to implement certain steps that are only ever called as stage."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
with self.subTest(game_name):
for method in ("assert_generate",):
@@ -42,7 +40,7 @@ class TestImplemented(unittest.TestCase):
# has an await for generate_output which isn't being called
excluded_games = ("Ocarina of Time",)
worlds_to_test = {game: world
for game, world in AutoWorldRegister.testable_worlds.items() if game not in excluded_games}
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
multiworld = setup_solo_multiworld(world_type)
with self.subTest(game=game_name, seed=multiworld.seed):
@@ -56,16 +54,16 @@ class TestImplemented(unittest.TestCase):
def test_no_failed_world_loads(self):
if failed_world_loads:
self.fail(f"The following worlds failed to load: {failed_world_loads.keys()}")
self.fail(f"The following worlds failed to load: {failed_world_loads}")
def test_prefill_items(self):
"""Test that every world can reach every location from allstate before pre_fill."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
if gamename not in ("Archipelago", "Final Fantasy", "Test Game"):
with self.subTest(gamename):
multiworld = setup_solo_multiworld(world_type, ("generate_early", "create_regions", "create_items",
"set_rules", "connect_entrances", "generate_basic"))
allstate = multiworld.get_all_state()
allstate = multiworld.get_all_state(False)
locations = multiworld.get_locations()
reachable = multiworld.get_reachable_locations(allstate)
unreachable = [location for location in locations if location not in reachable]
@@ -80,7 +78,7 @@ class TestImplemented(unittest.TestCase):
# Because the iteration order of blocked_connections in CollectionState.update_reachable_regions() is
# nondeterministic, this test may sometimes pass with the same seed even when there are missing indirect
# conditions.
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
multiworld = setup_solo_multiworld(world_type)
world = multiworld.get_game_worlds(game_name)[0]
if not world.explicit_indirect_conditions:
@@ -142,7 +140,7 @@ class TestImplemented(unittest.TestCase):
def test_no_items_or_locations_or_regions_submitted_in_init(self):
"""Test that worlds don't submit items/locations/regions to the multiworld in __init__"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, ())
self.assertEqual(len(multiworld.itempool), 0)
+9 -11
View File
@@ -11,11 +11,9 @@ from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
world_relevant = True
def test_create_item(self):
"""Test that a world can successfully create all items in its datapackage"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
multiworld = setup_solo_multiworld(world_type, steps=("generate_early", "create_regions", "create_items"))
proxy_world = multiworld.worlds[1]
for item_name in world_type.item_name_to_id:
@@ -55,7 +53,7 @@ class TestBase(unittest.TestCase):
"Yu-Gi-Oh! 2006":
{"Campaign Boss Beaten"}
}
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
exclusions = exclusion_dict.get(game_name, frozenset())
for group_name, items in world_type.item_name_groups.items():
@@ -66,7 +64,7 @@ class TestBase(unittest.TestCase):
def test_item_name_group_conflict(self):
"""Test that all item name groups aren't also item names."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
for group_name in world_type.item_name_groups:
with self.subTest(group_name, group_name=group_name):
@@ -74,7 +72,7 @@ class TestBase(unittest.TestCase):
def test_item_count_equal_locations(self):
"""Test that by the pre_fill step under default settings, each game submits items == locations"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
self.assertEqual(
@@ -86,7 +84,7 @@ class TestBase(unittest.TestCase):
def test_items_in_datapackage(self):
"""Test that any created items in the itempool are in the datapackage"""
archipelago = AutoWorldRegister.world_types["Archipelago"]
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
for item in multiworld.itempool:
@@ -128,7 +126,7 @@ class TestBase(unittest.TestCase):
call_all(multiworld, "finalize_multiworld")
self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Can generate with link replacement", game=game_name):
setup_link_multiworld(world_type, True)
with self.subTest("Can generate without link replacement", game=game_name):
@@ -138,9 +136,9 @@ class TestBase(unittest.TestCase):
"""Test that worlds don't modify the itempool after `create_items`"""
gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
excluded_games = ("Ocarina of Time", "SMZ3")
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
worlds_to_test = {game: world
for game, world in AutoWorldRegister.testable_worlds.items() if game not in excluded_games}
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
@@ -155,7 +153,7 @@ class TestBase(unittest.TestCase):
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early",)
additional_steps = ("create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic", "pre_fill")
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
local_items = multiworld.worlds[1].options.local_items.value.copy()
+4 -6
View File
@@ -5,11 +5,9 @@ from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
world_relevant = True
def test_create_duplicate_locations(self):
"""Tests that no two Locations share a name or ID."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
multiworld = setup_solo_multiworld(world_type)
locations = Counter(location.name for location in multiworld.get_locations())
if locations:
@@ -24,7 +22,7 @@ class TestBase(unittest.TestCase):
def test_locations_in_datapackage(self):
"""Tests that created locations not filled before fill starts exist in the datapackage."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type)
locations = multiworld.get_unfilled_locations() # do unfilled locations to avoid Events
@@ -37,7 +35,7 @@ class TestBase(unittest.TestCase):
gen_steps = ("generate_early", "create_regions", "create_items")
excluded_games = ("Ocarina of Time", "Pokemon Red and Blue")
worlds_to_test = {game: world
for game, world in AutoWorldRegister.testable_worlds.items() if game not in excluded_games}
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
@@ -70,7 +68,7 @@ class TestBase(unittest.TestCase):
def test_location_group(self):
"""Test that all location name groups contain valid locations and don't share names."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
for group_name, locations in world_type.location_name_groups.items():
with self.subTest(group_name, group_name=group_name):
+1 -3
View File
@@ -6,14 +6,12 @@ from . import setup_solo_multiworld
class TestWorldMemory(unittest.TestCase):
world_relevant = True
def test_leak(self) -> None:
"""Tests that worlds don't leak references to MultiWorld or themselves with default options."""
import gc
import weakref
refs: dict[str, weakref.ReferenceType[MultiWorld]] = {}
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game creation", game_name=game_name):
weak = weakref.ref(setup_solo_multiworld(world_type))
refs[game_name] = weak
+2 -4
View File
@@ -3,11 +3,9 @@ from worlds.AutoWorld import AutoWorldRegister
class TestNames(unittest.TestCase):
world_relevant = True
def test_item_names_format(self) -> None:
"""Item names must not be all numeric in order to differentiate between ID and name in !hint"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for item_name in world_type.item_name_to_id:
self.assertFalse(item_name.isnumeric(),
@@ -15,7 +13,7 @@ class TestNames(unittest.TestCase):
def test_location_name_format(self) -> None:
"""Location names must not be all numeric in order to differentiate between ID and name in !hint_location"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for location_name in world_type.location_name_to_id:
self.assertFalse(location_name.isnumeric(),
+6 -8
View File
@@ -8,11 +8,9 @@ from worlds.AutoWorld import AutoWorldRegister
class TestOptions(unittest.TestCase):
world_relevant = True
def test_options_have_doc_string(self):
"""Test that submitted options have their own specified docstring"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
@@ -20,7 +18,7 @@ class TestOptions(unittest.TestCase):
def test_option_defaults(self):
"""Test that defaults for submitted options are valid."""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
@@ -43,14 +41,14 @@ class TestOptions(unittest.TestCase):
def test_options_are_not_set_by_world(self):
"""Test that options attribute is not already set"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
self.assertFalse(hasattr(world_type, "options"),
f"Unexpected assignment to {world_type.__name__}.options!")
def test_duplicate_options(self) -> None:
"""Tests that a world doesn't reuse the same option class."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=game_name):
seen_options = set()
for option in world_type.options_dataclass.type_hints.values():
@@ -100,7 +98,7 @@ class TestOptions(unittest.TestCase):
def test_pickle_dumps_default(self):
"""Test that default option values can be pickled into database for WebHost generation"""
for gamename, world_type in AutoWorldRegister.testable_worlds.items():
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
@@ -110,7 +108,7 @@ class TestOptions(unittest.TestCase):
def test_option_set_keys_random(self):
"""Tests that option sets do not contain 'random' and its variants as valid keys"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if game_name not in ("Archipelago", "Super Metroid"):
for option_key, option in world_type.options_dataclass.type_hints.items():
if issubclass(option, OptionSet):
-2
View File
@@ -3,8 +3,6 @@ import os
class TestPackages(unittest.TestCase):
world_relevant = True
def test_packages_have_init(self):
"""Test that all world folders containing .py files also have a __init__.py file,
to indicate full package rather than namespace package."""
-2
View File
@@ -4,8 +4,6 @@ from worlds.Files import AutoPatchRegister
class TestPatches(unittest.TestCase):
world_relevant = True
def test_patch_name_matches_game(self) -> None:
for game_name in AutoPatchRegister.patch_types:
with self.subTest(game=game_name):
+3 -4
View File
@@ -6,7 +6,6 @@ from . import setup_solo_multiworld, gen_steps
class TestBase(unittest.TestCase):
world_relevant = True
gen_steps = gen_steps
default_settings_unreachable_regions = {
@@ -46,11 +45,11 @@ class TestBase(unittest.TestCase):
def test_default_all_state_can_reach_everything(self):
"""Ensure all state can reach everything and complete the game with the defined options"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
state = multiworld.get_all_state()
state = multiworld.get_all_state(False)
for location in multiworld.get_locations():
with self.subTest("Location should be reached", location=location.name):
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
@@ -68,7 +67,7 @@ class TestBase(unittest.TestCase):
def test_default_empty_state_can_reach_something(self):
"""Ensure empty state can reach at least one location with the defined options"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type)
state = CollectionState(multiworld)
-2
View File
@@ -3,8 +3,6 @@ import os
class TestBase(unittest.TestCase):
world_relevant = True
def test_requirements_file_ends_on_newline(self):
"""Test that all requirements files end on a newline"""
import Utils
+29 -149
View File
@@ -12,7 +12,6 @@ from rule_builder.field_resolvers import FieldResolver, FromOption, FromWorldAtt
from rule_builder.options import Operator, OptionFilter
from rule_builder.rules import (
And,
AtLeast,
CanReachEntrance,
CanReachLocation,
CanReachRegion,
@@ -159,18 +158,6 @@ class CachedRuleBuilderTestCase(RuleBuilderTestCase):
@classvar_matrix(
rules=(
(
And(),
True_.Resolved(player=1)
),
(
Or(),
False_.Resolved(player=1)
),
(
Has("A", 0),
True_.Resolved(player=1)
),
(
And(Has("A", 1), Has("A", 2)),
Has.Resolved("A", 2, player=1),
@@ -263,40 +250,6 @@ class CachedRuleBuilderTestCase(RuleBuilderTestCase):
Or(HasAnyCount({"A": 1, "B": 2}), HasAnyCount({"A": 2, "B": 2})),
HasAnyCount.Resolved((("A", 1), ("B", 2)), player=1),
),
(
AtLeast(0, Has("A")),
True_.Resolved(player=1),
),
(
AtLeast(3, True_(), Has("A"), Has("B"), Has("C")),
AtLeast.Resolved(
(Has.Resolved("A", player=1), Has.Resolved("B", player=1), Has.Resolved("C", player=1)), 2, player=1
),
),
(
AtLeast(2, False_(), Has("A"), Has("B"), Has("C")),
AtLeast.Resolved(
(Has.Resolved("A", player=1), Has.Resolved("B", player=1), Has.Resolved("C", player=1)), 2, player=1
),
),
(
AtLeast(2, True_(), True_(), Has("A")),
True_.Resolved(player=1),
),
(
AtLeast(3, Has("A"), Has("B")),
False_.Resolved(player=1),
),
(
# This test will fail when Or(Rule, Rule) will be optimized to Rule
AtLeast(1, Rule(), Rule()),
Or.Resolved((Rule.Resolved(player=1), Rule.Resolved(player=1)), player=1),
),
(
# This test will fail when And(Rule, Rule) will be optimized to Rule
AtLeast(2, Rule(), Rule()),
And.Resolved((Rule.Resolved(player=1), Rule.Resolved(player=1)), player=1),
),
)
)
class TestSimplify(RuleBuilderTestCase):
@@ -463,15 +416,6 @@ class TestHashes(RuleBuilderTestCase):
rule2 = HasAll("2", "2", "2", "1")
self.assertEqual(hash(rule1.resolve(world)), hash(rule2.resolve(world)))
def test_hash_collision(self) -> None:
multiworld = setup_solo_multiworld(self.world_cls, steps=("generate_early",), seed=0)
world = multiworld.worlds[1]
rule1 = Has("A", count=1).resolve(world)
rule2 = Has("A", count=1 << 61).resolve(world)
self.assertEqual(hash(rule1), hash(rule2))
self.assertNotEqual(rule1, rule2)
self.assertNotEqual(id(rule1), id(rule2))
class TestCaching(CachedRuleBuilderTestCase):
multiworld: MultiWorld # pyright: ignore[reportUninitializedInstanceVariable]
@@ -678,24 +622,6 @@ class TestRules(RuleBuilderTestCase):
self.state.remove(item)
self.assertFalse(resolved_rule(self.state))
def test_at_least(self) -> None:
# Has has to be relied on as True_ and False_ would be optimized out
rule = AtLeast(2, Has("Item 1"), Has("Item 1"), Has("Item 2"), Has("Item 3"))
resolved_rule = rule.resolve(self.world)
self.world.register_rule_dependencies(resolved_rule)
item1 = self.world.create_item("Item 1")
item2 = self.world.create_item("Item 2")
item3 = self.world.create_item("Item 3")
self.assertFalse(resolved_rule(self.state))
self.state.collect(item1)
self.assertTrue(resolved_rule(self.state))
self.state.collect(item2)
self.assertTrue(resolved_rule(self.state))
self.state.remove(item1)
self.assertFalse(resolved_rule(self.state))
self.state.collect(item3)
self.assertTrue(resolved_rule(self.state))
def test_has_all(self) -> None:
rule = HasAll("Item 1", "Item 2")
resolved_rule = rule.resolve(self.world)
@@ -871,13 +797,8 @@ class TestSerialization(RuleBuilderTestCase):
OptionFilter(ChoiceOption, ChoiceOption.option_second, "ge"),
],
),
AtLeast(
FromWorldAttr("instance_data.at_least_requirement"),
Has("i15", count=2),
HasGroup("g2", count=3),
),
CanReachEntrance("e1"),
HasGroupUnique("g3", count=5),
HasGroupUnique("g2", count=5),
)
rule_dict: ClassVar[dict[str, Any]] = {
@@ -1001,29 +922,6 @@ class TestSerialization(RuleBuilderTestCase):
},
],
},
{
"rule": "AtLeast",
"options": [],
"filtered_resolution": False,
"count": {"resolver": "FromWorldAttr", "name": "instance_data.at_least_requirement"},
"children": [
{
"rule": "Has",
"options": [],
"filtered_resolution": False,
"args": {
"item_name": "i15",
"count": 2,
},
},
{
"rule": "HasGroup",
"options": [],
"filtered_resolution": False,
"args": {"item_name_group": "g2", "count": 3},
},
],
},
{
"rule": "CanReachEntrance",
"options": [],
@@ -1034,7 +932,7 @@ class TestSerialization(RuleBuilderTestCase):
"rule": "HasGroupUnique",
"options": [],
"filtered_resolution": False,
"args": {"item_name_group": "g3", "count": 5},
"args": {"item_name_group": "g2", "count": 5},
},
],
}
@@ -1066,15 +964,9 @@ class TestExplain(RuleBuilderTestCase):
),
player=1,
),
AtLeast.Resolved(
children=(
HasAllCounts.Resolved((("Item 6", 1), ("Item 7", 5)), player=1),
HasAnyCount.Resolved((("Item 8", 2), ("Item 9", 3)), player=1),
HasFromList.Resolved(("Item 10", "Item 11", "Item 12"), count=2, player=1),
),
count=2,
player=1,
),
HasAllCounts.Resolved((("Item 6", 1), ("Item 7", 5)), player=1),
HasAnyCount.Resolved((("Item 8", 2), ("Item 9", 3)), player=1),
HasFromList.Resolved(("Item 10", "Item 11", "Item 12"), count=2, player=1),
HasFromListUnique.Resolved(("Item 13", "Item 14"), player=1),
HasGroup.Resolved("Group 1", ("Item 15", "Item 16", "Item 17"), player=1),
HasGroupUnique.Resolved("Group 2", ("Item 18", "Item 19"), count=2, player=1),
@@ -1139,9 +1031,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "0/2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Missing "},
{"type": "color", "color": "cyan", "text": "some"},
{"type": "text", "text": " of ("},
@@ -1152,7 +1041,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "Item 7"},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Missing "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1163,7 +1052,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "Item 9"},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "salmon", "text": "0/2"},
{"type": "text", "text": " items from ("},
@@ -1174,7 +1063,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "color", "color": "salmon", "text": "Item 12"},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "salmon", "text": "0/1"},
@@ -1241,9 +1129,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "3/2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1254,7 +1139,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "green", "text": "Item 7"},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "some"},
{"type": "text", "text": " of ("},
@@ -1265,7 +1150,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "green", "text": "Item 9"},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "green", "text": "30/2"},
{"type": "text", "text": " items from ("},
@@ -1276,7 +1161,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "color", "color": "green", "text": "Item 12"},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "green", "text": "2/1"},
@@ -1311,7 +1195,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "False"},
{"type": "text", "text": ")"},
]
self.assertEqual(self.resolved_rule.explain_json(self.state), expected)
assert self.resolved_rule.explain_json(self.state) == expected
def test_explain_json_without_state(self) -> None:
expected: list[JSONMessagePart] = [
@@ -1339,9 +1223,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1351,7 +1232,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "item_name", "flags": 1, "text": "Item 7", "player": 1},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "any"},
{"type": "text", "text": " of ("},
@@ -1361,7 +1242,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "item_name", "flags": 1, "text": "Item 9", "player": 1},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "2"},
{"type": "text", "text": "x items from ("},
@@ -1371,7 +1252,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "item_name", "flags": 1, "text": "Item 12", "player": 1},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "1"},
@@ -1405,16 +1285,16 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "False"},
{"type": "text", "text": ")"},
]
self.assertEqual(self.resolved_rule.explain_json(), expected)
assert self.resolved_rule.explain_json() == expected
def test_explain_str_with_state_no_items(self) -> None:
expected = (
"((Missing 4x Item 1",
"| Missing some of (Missing: Item 2, Item 3)",
"| Missing all of (Missing: Item 4, Item 5))",
"& At least 0/2 of (Missing some of (Missing: Item 6 x1, Item 7 x5),",
"Missing all of (Missing: Item 8 x2, Item 9 x3),",
"Has 0/2 items from (Missing: Item 10, Item 11, Item 12))",
"& Missing some of (Missing: Item 6 x1, Item 7 x5)",
"& Missing all of (Missing: Item 8 x2, Item 9 x3)",
"& Has 0/2 items from (Missing: Item 10, Item 11, Item 12)",
"& Has 0/1 unique items from (Missing: Item 13, Item 14)",
"& Has 0/1 items from Group 1",
"& Has 0/2 unique items from Group 2",
@@ -1424,7 +1304,7 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(self.state), " ".join(expected))
assert self.resolved_rule.explain_str(self.state) == " ".join(expected)
def test_explain_str_with_state_all_items(self) -> None:
self._collect_all()
@@ -1433,9 +1313,9 @@ class TestExplain(RuleBuilderTestCase):
"((Has 4x Item 1",
"| Has all of (Found: Item 2, Item 3)",
"| Has some of (Found: Item 4, Item 5))",
"& At least 3/2 of (Has all of (Found: Item 6 x1, Item 7 x5),",
"Has some of (Found: Item 8 x2, Item 9 x3),",
"Has 30/2 items from (Found: Item 10, Item 11, Item 12))",
"& Has all of (Found: Item 6 x1, Item 7 x5)",
"& Has some of (Found: Item 8 x2, Item 9 x3)",
"& Has 30/2 items from (Found: Item 10, Item 11, Item 12)",
"& Has 2/1 unique items from (Found: Item 13, Item 14)",
"& Has 30/1 items from Group 1",
"& Has 2/2 unique items from Group 2",
@@ -1445,16 +1325,16 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(self.state), " ".join(expected))
assert self.resolved_rule.explain_str(self.state) == " ".join(expected)
def test_explain_str_without_state(self) -> None:
expected = (
"((Has 4x Item 1",
"| Has all of (Item 2, Item 3)",
"| Has any of (Item 4, Item 5))",
"& At least 2 of (Has all of (Item 6 x1, Item 7 x5),",
"Has any of (Item 8 x2, Item 9 x3),",
"Has 2x items from (Item 10, Item 11, Item 12))",
"& Has all of (Item 6 x1, Item 7 x5)",
"& Has any of (Item 8 x2, Item 9 x3)",
"& Has 2x items from (Item 10, Item 11, Item 12)",
"& Has a unique item from (Item 13, Item 14)",
"& Has an item from Group 1",
"& Has 2x unique items from Group 2",
@@ -1464,16 +1344,16 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(), " ".join(expected))
assert self.resolved_rule.explain_str() == " ".join(expected)
def test_str(self) -> None:
expected = (
"((Has 4x Item 1",
"| Has all of (Item 2, Item 3)",
"| Has any of (Item 4, Item 5))",
"& At least 2 of (Has all of (Item 6 x1, Item 7 x5),",
"Has any of (Item 8 x2, Item 9 x3),",
"Has 2x items from (Item 10, Item 11, Item 12))",
"& Has all of (Item 6 x1, Item 7 x5)",
"& Has any of (Item 8 x2, Item 9 x3)",
"& Has 2x items from (Item 10, Item 11, Item 12)",
"& Has a unique item from (Item 13, Item 14)",
"& Has an item from Group 1",
"& Has 2x unique items from Group 2",
@@ -1483,7 +1363,7 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(str(self.resolved_rule), " ".join(expected))
assert str(self.resolved_rule) == " ".join(expected)
@classvar_matrix(
+1 -3
View File
@@ -5,13 +5,11 @@ from worlds.AutoWorld import AutoWorldRegister
class TestSettings(TestCase):
world_relevant = True
def test_settings_can_update(self) -> None:
"""
Test that world settings can update.
"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=game_name):
if world_type.settings is not None:
assert isinstance(world_type.settings, Group)
+2 -3
View File
@@ -5,7 +5,6 @@ from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
world_relevant = True
gen_steps = (
"generate_early",
"create_regions",
@@ -21,10 +20,10 @@ class TestBase(unittest.TestCase):
def test_all_state_is_available(self):
"""Ensure all_state can be created at certain steps."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, self.gen_steps)
for step in self.test_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)
self.assertTrue(multiworld.get_all_state(allow_partial_entrances=True))
self.assertTrue(multiworld.get_all_state(False, allow_partial_entrances=True))
+1 -2
View File
@@ -22,7 +22,7 @@ worlds_paths = [
# Only check source folders for now. Zip validation should probably be in the loader and/or installer.
source_world_names = [
k
for k, v in AutoWorldRegister.testable_worlds.items()
for k, v in AutoWorldRegister.world_types.items()
if not v.zip_path and not Path(v.__file__).is_relative_to(test_path)
]
@@ -43,7 +43,6 @@ def get_source_world_manifest_path(game: str) -> Path | None:
# TODO: remove the filter once manifests are mandatory.
@classvar_matrix(game=filter(get_source_world_manifest_path, source_world_names))
class TestWorldManifest(unittest.TestCase):
world_relevant = True
game: ClassVar[str]
manifest: ClassVar[dict[str, Any]]
+2 -3
View File
@@ -65,14 +65,13 @@ class TestAllGamesMultiworld(MultiworldTestBase):
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
@classvar_matrix(game=AutoWorldRegister.testable_worlds.keys())
@classvar_matrix(game=AutoWorldRegister.world_types.keys())
class TestTwoPlayerMulti(MultiworldTestBase):
world_relevant = True
game: ClassVar[str]
def test_two_player_single_game_fills(self) -> None:
"""Tests that a multiworld of two players for each registered game world can generate."""
world_type = AutoWorldRegister.testable_worlds[self.game]
world_type = AutoWorldRegister.world_types[self.game]
self.multiworld = setup_multiworld([world_type, world_type], ())
for world in self.multiworld.worlds.values():
world.options.accessibility.value = Accessibility.option_full
-68
View File
@@ -1,68 +0,0 @@
import unittest
from typing import Any
from NetUtils import decode, encode
class DecodeDepthLimitTest(unittest.TestCase):
LIMIT = 16
@staticmethod
def make_data(depth: int = LIMIT, cmd: str = "Cmd") -> list[dict[str, Any]]:
arg: Any = [1]
for _ in range(depth - 4):
arg = [arg]
res = {"cmd": cmd, "arg": arg}
# [{"arg": [[...[1]...]]}]
# ^1 ^depth
return [res]
@classmethod
def make_message(cls, depth: int = LIMIT, cmd: str = "Cmd") -> str:
return encode(cls.make_data(depth, cmd=cmd))
def test_below_limit(self) -> None:
data = self.make_data(depth=self.LIMIT - 1)
message = encode(data)
self.assertEqual(data, decode(message))
def test_at_limit(self) -> None:
data = self.make_data(depth=self.LIMIT)
message = encode(data)
self.assertEqual(data, decode(message))
def test_above_limit(self) -> None:
with self.assertRaises(ValueError):
decode(self.make_message(depth=self.LIMIT + 1))
def test_incomplete(self) -> None:
with self.assertRaises(ValueError):
decode(self.make_message()[:-1])
def test_invalid(self) -> None:
with self.assertRaises(ValueError):
decode(self.make_message().replace(":", ","))
def test_braces_in_str(self) -> None:
# should not raise
decode(self.make_message(cmd="["))
decode(self.make_message(cmd="{"))
decode(self.make_message(cmd="}"))
decode(self.make_message(cmd="]"))
def test_quote_in_str(self) -> None:
# should not raise
decode(self.make_message(cmd='"'))
def test_bs_quote_in_str(self) -> None:
# should not raise
decode(self.make_message(cmd=r'\"'))
def test_quoted_braces_in_str(self) -> None:
# should not raise
decode(self.make_message(cmd='"{["'))
def test_escape(self) -> None:
# should not raise
decode(r"""["\"\\\/\b\f\n\r\t{"]""")
self.assertEqual("new\nline", decode(r'"new\u000Aline"'))
-37
View File
@@ -1,37 +0,0 @@
"""Verify that NetUtils' enums work correctly with all supported Python versions."""
import pickle
import unittest
from enum import Enum
from typing import Type
from NetUtils import ClientStatus, HintStatus, SlotType
from Utils import restricted_loads
class Base:
class DataEnumTest(unittest.TestCase):
type: Type[Enum]
value: Enum
def test_unpickle(self) -> None:
"""Tests that enums used in multidata or multisave can be pickled and unpickled."""
pickled = pickle.dumps(self.value)
unpickled = restricted_loads(pickled)
self.assertEqual(unpickled, self.value)
self.assertIsInstance(unpickled, self.type)
class HintStatusTest(Base.DataEnumTest):
type = HintStatus
value = HintStatus.HINT_AVOID
class ClientStatusTest(Base.DataEnumTest):
type = ClientStatus
value = ClientStatus.CLIENT_GOAL
class SlotTypeTest(Base.DataEnumTest):
type = SlotType
value = SlotType.player
+1 -97
View File
@@ -1,8 +1,6 @@
import unittest
from collections import Counter
from Options import Choice, DefaultOnToggle, Toggle, OptionDict, OptionError, OptionSet, OptionList, OptionCounter
from Options import Choice, DefaultOnToggle, Toggle
class TestNumericOptions(unittest.TestCase):
@@ -76,97 +74,3 @@ class TestNumericOptions(unittest.TestCase):
self.assertTrue(toggle_string)
self.assertTrue(toggle_int)
self.assertTrue(toggle_alias)
class TestContainerOptions(unittest.TestCase):
def test_option_dict(self):
class TestOptionDict(OptionDict):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_dict = {"D": "Foo"}
test_option_dict = TestOptionDict(unknown_key_init_dict)
self.assertRaises(OptionError, test_option_dict.verify_keys)
init_dict = {"A": "foo", "B": "bar"}
test_option_dict = TestOptionDict(init_dict)
self.assertEqual(test_option_dict, init_dict) # Implicit value comparison
self.assertEqual(test_option_dict["A"], "foo")
self.assertIn("B", test_option_dict)
self.assertNotIn("C", test_option_dict)
self.assertRaises(KeyError, lambda: test_option_dict["C"])
def test_option_set(self):
class TestOptionSet(OptionSet):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_set = {"D"}
test_option_set = TestOptionSet(unknown_key_init_set)
self.assertRaises(OptionError, test_option_set.verify_keys)
init_set = {"A", "B"}
test_option_set = TestOptionSet(init_set)
self.assertEqual(test_option_set, init_set) # Implicit value comparison
self.assertIn("B", test_option_set)
self.assertNotIn("C", test_option_set)
def test_option_list(self):
class TestOptionList(OptionList):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_list = ["D"]
test_option_list = TestOptionList(unknown_key_init_list)
self.assertRaises(OptionError, test_option_list.verify_keys)
init_list = ["A", "B"]
test_option_list = TestOptionList(init_list)
self.assertEqual(test_option_list, init_list)
self.assertIn("B", test_option_list)
self.assertNotIn("C", test_option_list)
def test_option_counter(self):
class TestOptionCounter(OptionCounter):
valid_keys = frozenset({"A", "B", "C"})
max = 10
min = 0
unknown_key_init_dict = {"D": 5}
test_option_counter = TestOptionCounter(unknown_key_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_keys)
wrong_value_type_init_dict = {"A": "B"}
self.assertRaises(TypeError, TestOptionCounter, wrong_value_type_init_dict)
violates_max_init_dict = {"A": 5, "B": 11}
test_option_counter = TestOptionCounter(violates_max_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_values)
violates_min_init_dict = {"A": -1, "B": 5}
test_option_counter = TestOptionCounter(violates_min_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_values)
init_dict = {"A": 0, "B": 10}
test_option_counter = TestOptionCounter(init_dict)
self.assertEqual(test_option_counter, Counter(init_dict))
self.assertIn("A", test_option_counter)
self.assertNotIn("C", test_option_counter)
self.assertEqual(test_option_counter["A"], 0)
self.assertEqual(test_option_counter["B"], 10)
self.assertEqual(test_option_counter["C"], 0)
def test_culling_option_counter(self):
class TestCullingCounter(OptionCounter):
valid_keys = frozenset({"A", "B", "C"})
cull_zeroes = True
init_dict = {"A": 0, "B": 10}
test_option_counter = TestCullingCounter(init_dict)
self.assertNotIn("A", test_option_counter)
self.assertIn("B", test_option_counter)
self.assertNotIn("C", test_option_counter)
self.assertEqual(test_option_counter["A"], 0) # It's still a Counter! cull_zeroes is about "in" checks.
self.assertEqual(test_option_counter, Counter({"B": 10}))
-1
View File
@@ -115,7 +115,6 @@ class TestGenerateWeights(TestGenerateMain):
settings = get_settings()
settings.generator.player_files_path = settings.generator.PlayerFilesPath(self.yaml_input_dir)
settings.generator.players = 5 # arbitrary number, should be enough
settings.generator.race = 0 # make sure race mode is disabled so the below seed is actually respected
settings._filename = None
user_path_backup = user_path.cached_path
user_path.cached_path = local_path()
-10
View File
@@ -31,16 +31,6 @@ class TestBase(unittest.TestCase):
if "register_blueprint" not in e.args[0]:
raise
cls.app = raw_app
except ValueError as e:
# as above, for more recent versions of flask this is now a ValueError
if "is already registered for this blueprint" not in e.args[0]:
raise
cls.app = raw_app
def setUp(self) -> None:
from WebHostLib.models import db
from pony.orm import db_session
with db_session:
for entity in db.entities.values():
entity.select().delete(bulk=True)
self.client = self.app.test_client()
-107
View File
@@ -1,107 +0,0 @@
from datetime import timedelta
from uuid import UUID, uuid4
from pony.orm import db_session, commit
from Utils import utcnow
from WebHostLib.autolauncher import cleanup
from WebHostLib.models import Room, Seed, Slot
from . import TestBase
class TestCleanup(TestBase):
def test_cleanup_unowned(self) -> None:
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=UUID(int=0))
Room(id=uuid4(), owner=UUID(int=0), seed=s1)
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4()) # Owned
Room(id=uuid4(), owner=UUID(int=0), seed=s2) # Unowned room of owned seed
Seed(id=uuid4(), multidata=b"", owner=UUID(int=0)) # Unowned seed with no rooms
commit()
cleanup({"ROOM_AUTO_DELETE": 0})
with db_session:
self.assertEqual(Room.select().count(), 0) # Both rooms were unowned
self.assertEqual(Seed.select().count(), 1) # s2 is owned
self.assertIsNotNone(Seed.get(id=s2.id))
def test_cleanup_auto_delete(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
recent_time = now - timedelta(days=2)
with db_session:
# Case 1: Old room, owned
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r1 = Room(id=uuid4(), owner=uuid4(), seed=s1, last_activity=old_time)
# Case 2: Recent room, owned
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r2 = Room(id=uuid4(), owner=uuid4(), seed=s2, last_activity=recent_time)
# Case 3: Old seed, no rooms, owned
s3 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
# Case 4: Recent seed, no rooms, owned
s4 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=recent_time)
# Case 5: Old seed with recent room (should not be deleted)
s5 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r5 = Room(id=uuid4(), owner=uuid4(), seed=s5, last_activity=recent_time)
commit()
# Delete items older than 5 days
cleanup({"ROOM_AUTO_DELETE": 5})
with db_session:
self.assertIsNone(Room.get(id=r1.id), "Old room should be deleted")
self.assertIsNotNone(Room.get(id=r2.id), "Recent room should NOT be deleted")
self.assertIsNone(Seed.get(id=s3.id), "Old seed without rooms should be deleted")
self.assertIsNotNone(Seed.get(id=s4.id), "Recent seed without rooms should NOT be deleted")
self.assertIsNotNone(Seed.get(id=s5.id), "Old seed with recent room should NOT be deleted")
self.assertIsNotNone(Room.get(id=r5.id), "Recent room for old seed should NOT be deleted")
# Seeds are deleted if they have NO rooms AND are old.
# After r1 is deleted, s1 has no rooms. Since it's old, it should be deleted.
self.assertIsNone(Seed.get(id=s1.id), "Old seed whose only room was deleted should be deleted")
def test_cleanup_disabled(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r1 = Room(id=uuid4(), owner=uuid4(), seed=s1, last_activity=old_time)
commit()
cleanup({"ROOM_AUTO_DELETE": 0})
with db_session:
self.assertIsNotNone(Room.get(id=r1.id), "Room should NOT be deleted when auto-delete is 0")
self.assertIsNotNone(Seed.get(id=s1.id), "Seed should NOT be deleted when auto-delete is 0")
def test_cleanup_slots(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
slot1 = Slot(player_id=1, player_name="P1", seed=s1, game="TestGame")
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=now)
slot2 = Slot(player_id=2, player_name="P2", seed=s2, game="TestGame")
commit()
# Delete items older than 5 days
cleanup({"ROOM_AUTO_DELETE": 5})
with db_session:
self.assertIsNone(Seed.get(id=s1.id), "Old seed should be deleted")
self.assertIsNone(Slot.get(id=slot1.id), "Slot of deleted seed should be deleted")
self.assertIsNotNone(Seed.get(id=s2.id), "Recent seed should NOT be deleted")
self.assertIsNotNone(Slot.get(id=slot2.id), "Slot of recent seed should NOT be deleted")
+2 -4
View File
@@ -4,11 +4,9 @@ from worlds.AutoWorld import AutoWorldRegister
class TestWebDescriptions(unittest.TestCase):
world_relevant = True
def test_item_descriptions_have_valid_names(self) -> None:
"""Ensure all item descriptions match an item name or item group name"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
valid_names = world_type.item_names.union(world_type.item_name_groups)
for name in world_type.web.item_descriptions:
with self.subTest("Name should be valid", game=game_name, item=name):
@@ -17,7 +15,7 @@ class TestWebDescriptions(unittest.TestCase):
def test_location_descriptions_have_valid_names(self) -> None:
"""Ensure all location descriptions match a location name or location group name"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
valid_names = world_type.location_names.union(world_type.location_name_groups)
for name in world_type.web.location_descriptions:
with self.subTest("Name should be valid", game=game_name, location=name):
+2 -4
View File
@@ -9,14 +9,12 @@ from worlds.AutoWorld import AutoWorldRegister
class TestDocs(unittest.TestCase):
world_relevant = True
@classmethod
def setUpClass(cls) -> None:
WebHost.copy_tutorials_files_to_static()
def test_has_tutorial(self):
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
with self.subTest(game_name):
tutorials = world_type.web.tutorials
@@ -31,7 +29,7 @@ class TestDocs(unittest.TestCase):
)
def test_has_game_info(self):
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
safe_name = secure_filename(game_name)
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", safe_name)
-2
View File
@@ -7,8 +7,6 @@ import WebHost
class TestFileGeneration(unittest.TestCase):
world_relevant = True
@classmethod
def setUpClass(cls) -> None:
cls.correct_path = os.path.join(os.path.dirname(WebHost.__file__), "WebHostLib")
+2 -4
View File
@@ -6,11 +6,9 @@ from Options import OptionCounter, NamedRange, NumericOption, OptionList, Option
class TestOptionPresets(unittest.TestCase):
world_relevant = True
def test_option_presets_have_valid_options(self):
"""Test that all predefined option presets are valid options."""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
presets = world_type.web.options_presets
for preset_name, preset in presets.items():
for option_name, option_value in preset.items():
@@ -40,7 +38,7 @@ class TestOptionPresets(unittest.TestCase):
"""Test that option preset values are not a special flavor of 'random' or use from_text to resolve another
value.
"""
for game_name, world_type in AutoWorldRegister.testable_worlds.items():
for game_name, world_type in AutoWorldRegister.world_types.items():
presets = world_type.web.options_presets
for preset_name, preset in presets.items():
for option_name, option_value in preset.items():
-89
View File
@@ -1,89 +0,0 @@
import os
import unittest
from socket import socket as Socket # noqa: N812
from Utils import is_macos
from WebHostLib.customserver import RandomPortSocketCreator
ci = bool(os.environ.get("CI"))
class TestPortAllocating(unittest.TestCase):
def test_parse_game_ports(self) -> None:
"""Ensure that game ports with ranges are parsed correctly"""
val = RandomPortSocketCreator._parse_game_ports(("1000-2000", "2000-5000", "1000-2000", 20, 40, "20", "0"))
self.assertCountEqual(val.valid_ports,
[*range(1000, 2001), *range(2000, 5001), *range(1000, 2001), 20, 40, 20],
"The parsed game ports are not the expected length")
self.assertTrue(val.ephemeral_allowed, "The ephemeral allowed flag is not set even though it was passed")
val = RandomPortSocketCreator._parse_game_ports(())
self.assertListEqual(val.valid_ports, [], "Empty list of game port returned something")
self.assertFalse(val.ephemeral_allowed, "Empty list returned that ephemeral is allowed")
val = RandomPortSocketCreator._parse_game_ports((0,))
self.assertListEqual(val.valid_ports, [], "Empty list of ranges returned something")
self.assertTrue(val.ephemeral_allowed, "List with just 0 is not allowing ephemeral ports")
val = RandomPortSocketCreator._parse_game_ports((1,))
self.assertListEqual(val.valid_ports, [1], "Valid ports doesn't contain the expected values")
self.assertFalse(val.ephemeral_allowed, "List with just single port returned that ephemeral is allowed")
def test_parse_game_port_errors(self) -> None:
"""Ensure that game ports with incorrect values raise the expected error"""
with self.assertRaises(ValueError, msg="Negative numbers didn't get interpreted as an invalid range"):
RandomPortSocketCreator._parse_game_ports(tuple("-50215"))
with self.assertRaises(ValueError, msg="Text got interpreted as a valid number"):
RandomPortSocketCreator._parse_game_ports(tuple("dwafawg"))
with self.assertRaises(
ValueError,
msg="A range with an extra dash at the end didn't get interpreted as an invalid number because of it's end dash"
):
RandomPortSocketCreator._parse_game_ports(tuple("20-21215-"))
with self.assertRaises(ValueError, msg="Text got interpreted as a valid number for the start of a range"):
RandomPortSocketCreator._parse_game_ports(tuple("f-21215"))
def test_random_port_socket_edge_cases(self) -> None:
"""Verify if edge cases on creation of random port socket is working fine"""
# Try giving an empty tuple and fail over it
creator = RandomPortSocketCreator(())
with self.assertRaises(OSError) as err:
creator.create("127.0.0.1")
self.assertEqual(err.exception.errno, 98, "Raised an unexpected error code")
self.assertEqual(err.exception.strerror, "No available ports", "Raised an unexpected error string")
# Try only having ephemeral ports enabled
creator = RandomPortSocketCreator(("0",))
try:
creator.create("127.0.0.1").close()
except OSError as err:
self.assertEqual(err.errno, 98, "Raised an unexpected error code")
# If it returns our error string that means something is wrong with our code
self.assertNotEqual(err.strerror, "No available ports",
"Raised an unexpected error string")
@unittest.skipUnless(ci, "can't guarantee free ports outside of CI")
def test_random_port_socket(self) -> None:
"""Verify if returned sockets use the correct port ranges"""
creator = RandomPortSocketCreator(("8080-8085",))
sockets: list[Socket] = []
for _ in range(6):
socket = creator.create("127.0.0.1")
sockets.append(socket)
_, port = socket.getsockname()
self.assertIn(port, range(8080, 8086), "Port of socket was not inside the expected range")
for s in sockets:
s.close()
sockets.clear()
creator = RandomPortSocketCreator(("30000-65535",))
length = 5_000 if is_macos else (30_000 - len(creator._get_used_ports()))
for _ in range(length):
socket = creator.create("127.0.0.1")
sockets.append(socket)
_, port = socket.getsockname()
self.assertIn(port, range(30_000, 65536), "Port of socket was not inside the expected range")
for s in sockets:
s.close()
-76
View File
@@ -1,76 +0,0 @@
import math
from typing import Any, Callable
from typing_extensions import override
from uuid import uuid4
from werkzeug.routing import BaseConverter
from . import TestBase
class TestSUUID(TestBase):
converter: BaseConverter
filter: Callable[[Any], str]
@override
def setUp(self) -> None:
from werkzeug.routing import Map
super().setUp()
self.converter = self.app.url_map.converters["suuid"](Map())
self.filter = self.app.jinja_env.filters["suuid"] # type: ignore # defines how we use it, not what it can be
def test_is_reversible(self) -> None:
u = uuid4()
self.assertEqual(u, self.converter.to_python(self.converter.to_url(u)))
s = "A" * 22 # uuid with all zeros
self.assertEqual(s, self.converter.to_url(self.converter.to_python(s)))
def test_uuid_length(self) -> None:
with self.assertRaises(ValueError):
self.converter.to_python("AAAA")
def test_padding(self) -> None:
self.converter.to_python("A" * 22) # check that the correct value works
with self.assertRaises(ValueError):
self.converter.to_python("A" * 22 + "==") # converter should not allow padding
def test_empty(self) -> None:
with self.assertRaises(ValueError):
self.converter.to_python("")
def test_stray_equal_signs(self) -> None:
self.converter.to_python("A" * 22) # check that the correct value works
with self.assertRaises(ValueError):
self.converter.to_python("A" * 22 + "==" + "AA") # the "==AA" should not be ignored, but error out
with self.assertRaises(ValueError):
self.converter.to_python("A" * 20 + "==" + "AA") # the final "A"s should not be appended to the first "A"s
def test_stray_whitespace(self) -> None:
s = "A" * 22
self.converter.to_python(s) # check that the correct value works
for char in " \t\r\n\v":
for pos in (0, 11, 22):
with self.subTest(char=char, pos=pos):
s_with_whitespace = s[0:pos] + char * 4 + s[pos:] # insert 4 to make padding correct
# check that the constructed s_with_whitespace is correct
self.assertEqual(len(s_with_whitespace), len(s) + 4)
self.assertEqual(s_with_whitespace[pos], char)
# s_with_whitespace should be invalid as SUUID
with self.assertRaises(ValueError):
self.converter.to_python(s_with_whitespace)
def test_filter_returns_valid_string(self) -> None:
u = uuid4()
s = self.filter(u)
self.assertIsInstance(s, str)
self.assertNotIn("=", s)
self.assertEqual(len(s), math.ceil(len(u.bytes) * 4 / 3))
def test_filter_is_same_as_converter(self) -> None:
u = uuid4()
self.assertEqual(self.filter(u), self.converter.to_url(u))
def test_filter_bad_type(self) -> None:
with self.assertRaises(Exception): # currently the type is not checked directly, so any exception is valid
self.filter(None)
+1 -1
View File
@@ -35,7 +35,7 @@ def load_tests(loader: "TestLoader", standard_tests: "TestSuite", pattern: str):
folders = [os.path.join(os.path.split(world.__file__)[0], "test")
for world in AutoWorldRegister.testable_worlds.values()
for world in AutoWorldRegister.world_types.values()
if fnmatch.fnmatch(world.__module__, world_glob)]
all_tests = [
+3 -8
View File
@@ -28,9 +28,7 @@ class InvalidItemError(KeyError):
class AutoWorldRegister(type):
world_types: dict[str, Type[World]] = {}
testable_worlds: dict[str, Type[World]] = world_types
"""worlds under test; scoped to AP_TEST_WORLDS by worlds/__init__"""
world_types: Dict[str, Type[World]] = {}
__file__: str
zip_path: Optional[str]
settings_key: str
@@ -355,14 +353,13 @@ class World(metaclass=AutoWorldRegister):
"""path it was loaded from"""
world_version: ClassVar[Version] = Version(0, 0, 0)
"""Optional world version loaded from archipelago.json"""
manifest: ClassVar[dict[str, Any]] = {}
"""Mapping of the world's archipelago.json manifest. Use game and world_version attrs instead for those values."""
def __init__(self, multiworld: "MultiWorld", player: int):
assert multiworld is not None
self.multiworld = multiworld
self.player = player
self.random = Random(multiworld.random.getrandbits(64))
multiworld.per_slot_randoms[player] = self.random
def __getattr__(self, item: str) -> Any:
if item == "settings":
@@ -515,9 +512,7 @@ class World(metaclass=AutoWorldRegister):
def get_filler_item_name(self) -> str:
"""
If core AP removes an item from your item pool, this method is called to choose a replacement item
so item count and location count remain equal.
For example: plando, item_links and start_inventory_from_pool are features that may cause this.
Called when the item pool needs to be filled with additional items to match location count.
Any returned item name must be for a "repeatable" item, i.e. one that it's okay to generate arbitrarily many of.
For most worlds this will be one or more of your filler items, but the classification of these items
+20 -161
View File
@@ -2,22 +2,19 @@ import bisect
import logging
import pathlib
import weakref
import sys
import webbrowser
from enum import Enum
from typing import Optional, Callable, Iterable, Sequence
from enum import Enum, auto
from typing import Optional, Callable, List, Iterable, Tuple
from Launcher import launch as launch_exe
from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path, read_apignore, \
is_windows
from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path, read_apignore
class Type(str, Enum):
TOOL = "TOOL"
MISC = "MISC"
CLIENT = "CLIENT"
ADJUSTER = "ADJUSTER"
HIDDEN = "HIDDEN"
class Type(Enum):
TOOL = auto()
MISC = auto()
CLIENT = auto()
ADJUSTER = auto()
FUNC = auto() # do not use anymore
HIDDEN = auto()
class Component:
@@ -70,6 +67,10 @@ class Component:
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon
self.cli = cli
if component_type == Type.FUNC:
from Utils import deprecate
deprecate(f"Launcher Component {self.display_name} is using Type.FUNC Type, which is pending removal.")
component_type = Type.MISC
self.type = component_type or (
Type.CLIENT if "Client" in display_name else
@@ -85,27 +86,18 @@ class Component:
def __repr__(self):
return f"{self.__class__.__name__}({self.display_name})"
def run(self, *args) -> bool:
if self.func:
self.func(*args)
elif self.script_name:
import subprocess
subprocess.run([*get_exe(self.script_name), *args])
else:
logging.warning(f"Component {self} does not appear to be executable.")
processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str | None = None, args: tuple[str, ...] = ()) -> None:
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
import multiprocessing
process = multiprocessing.Process(target=func, name=name, args=args)
process.start()
processes.add(process)
def launch(func: Callable, name: str | None = None, args: tuple[str, ...] = ()) -> None:
def launch(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
from Utils import is_kivy_running
if is_kivy_running():
launch_subprocess(func, name, args)
@@ -132,7 +124,7 @@ def launch_textclient(*args):
launch(CommonClient.run_as_textclient, name="TextClient", args=args)
def _install_apworld(apworld_src: str = "") -> Optional[tuple[pathlib.Path, pathlib.Path]]:
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:
if not apworld_src:
apworld_src = open_filename('Select APWorld file to install', (('APWorld', ('.apworld',)),))
if not apworld_src:
@@ -190,9 +182,7 @@ def _install_apworld(apworld_src: str = "") -> Optional[tuple[pathlib.Path, path
"so a Launcher restart is required to use the new installation.")
world_source = worlds.WorldSource(str(target), is_zip=True, relative=False)
bisect.insort(worlds.world_sources, world_source)
worlds.add_apworld_spec(world_source, worlds.APWorldContainer(world_source.resolved_path))
if not world_source.load():
raise Exception(f"World was installed, but failed to load. See the Launcher log for details.")
world_source.load()
return apworld_path, target
@@ -225,124 +215,8 @@ def export_datapackage() -> None:
open_file(path)
def open_patch():
from Utils import messagebox
from os.path import isfile
suffixes = []
for c in components:
if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) and \
(c.script_name is None or isfile(get_exe(c)[-1])):
suffixes += c.file_identifier.suffixes
try:
filename = open_filename("Select patch", (("Patches", suffixes),))
except Exception as e:
messagebox("Error", str(e), error=True)
else:
file, component = identify(filename)
if file and component:
exe = get_exe(component)
if exe is None or not isfile(exe[-1]):
exe = get_exe("Launcher")
launch_exe([*exe, file], component.cli)
def get_exe(component: str | Component) -> Sequence[str] | None:
if isinstance(component, str):
name = component
component = None
if name.startswith("Archipelago"):
name = name[11:]
if name.endswith(".exe"):
name = name[:-4]
if name.endswith(".py"):
name = name[:-3]
if not name:
return None
for c in components:
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
component = c
break
if not component:
return None
if is_frozen():
suffix = ".exe" if is_windows else ""
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
else:
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
def identify(path: None | str) -> tuple[None | str, None | Component]:
if path is None:
return None, None
for component in components:
if component.handles_file(path):
return path, component
elif path == component.display_name or path == component.script_name:
return None, component
return None, None
def open_host_yaml():
import settings
import subprocess
from shutil import which
from Utils import is_linux, is_macos, env_cleared_lib_path
s = settings.get_settings()
file = s.filename
s.save()
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
which('xdg-open') or which('gnome-open') or which('kde-open')
elif is_macos:
exe = which("open")
else:
webbrowser.open(file)
return
env = env_cleared_lib_path()
subprocess.Popen([exe, file], env=env)
def generate_yamls(*args):
import argparse
from Options import generate_yaml_templates
parser = argparse.ArgumentParser(description="Generate Template Options", usage="[-h] [--skip_open_folder]")
parser.add_argument("--skip_open_folder", action="store_true")
args = parser.parse_args(args)
target = user_path("Players", "Templates")
generate_yaml_templates(target, False)
if not args.skip_open_folder:
open_folder(target)
def browse_files():
open_folder(user_path())
def open_folder(folder_path):
import subprocess
from shutil import which
from Utils import is_linux, is_macos, env_cleared_lib_path
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
elif is_macos:
exe = which("open")
else:
webbrowser.open(folder_path)
return
if exe:
env = env_cleared_lib_path()
subprocess.Popen([exe, folder_path], env=env)
else:
logging.warning(f"No file browser available to open {folder_path}")
components: list[Component] = [
components: List[Component] = [
# Launcher
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
# Core
@@ -357,22 +231,6 @@ components: list[Component] = [
description="Install an APWorld to play games not included with Archipelago by default."),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient,
description="Connect to a multiworld using the text client."),
# Functions
Component("Open host.yaml", func=open_host_yaml,
description="Open the host.yaml file to change settings for generation, games, and more."),
Component("Open Patch", func=open_patch,
description="Open a patch file, downloaded from the room page or provided by the host."),
Component("Generate Template Options", func=generate_yamls,
description="Generate template YAMLs for currently installed games."),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
description="Open archipelago.gg in your browser."),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
Component("Unrated/18+ Discord Server", icon="discord",
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
description="Find unrated and 18+ games in the After Dark Discord server."),
Component("Browse Files", func=browse_files,
description="Open the Archipelago installation folder in your file browser."),
Component('LttP Adjuster', 'LttPAdjuster'),
# Ocarina of Time
Component('OoT Client', 'OoTClient',
@@ -408,6 +266,7 @@ if not is_frozen():
from worlds import AutoWorldRegister
from worlds.Files import APWorldContainer
from Launcher import open_folder
import argparse
parser = argparse.ArgumentParser(prog="Build APWorlds", description="Build script for APWorlds")
+429
View File
@@ -0,0 +1,429 @@
import logging
from typing import TYPE_CHECKING
from .Items import pokemon_stadium_items, gym_badge_codes, box_upgrade_items, cup_tier_upgrade_items
from .Locations import pokemon_stadium_locations, event_locations
from NetUtils import ClientStatus
from .Types import LocData
import Utils
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
logger = logging.getLogger('Client')
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
class PokemonStadiumClient(BizHawkClient):
game = 'Pokemon Stadium'
system = 'N64'
patch_suffix = '.apstadium'
def __init__(self):
super().__init__()
self.local_checked_locations = set()
self.glc_loaded = False
self.cups_loaded = False
self.minigame_index = None
self.minigame_done = False
self.minigame_check_sent = False
async def validate_rom(self, ctx: 'BizHawkClientContext') -> bool:
try:
# Check ROM name
rom_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0x20, 15, 'ROM')]))[0]).decode('ascii')
if rom_name != 'POKEMON STADIUM':
logger.info('Invalid ROM for Pokemon Stadium AP World')
return False
except bizhawk.RequestFailedError:
return False
ctx.game = self.game
ctx.items_handling = 0b111
ctx.want_slot_data = True
return True
async def game_watcher(self, ctx: 'BizHawkClientContext') -> None:
item_codes = {net_item.item for net_item in ctx.items_received}
flags = await bizhawk.read(ctx.bizhawk_ctx, [
(0x420000, 4, 'RDRAM'), # GLC Flag
(0x420010, 4, 'RDRAM'), # Entered Battle Flag
(0x148AC8, 12, 'RDRAM'), # Beat Rival Flag
(0x12FC1C, 4, 'RDRAM'), # Minigame being played
(0x124860, 4, 'RDRAM'), # Minigame results
(0xAE77F, 1, 'RDRAM'), # Enemy team HP slot 1
(0xAE7D3, 1, 'RDRAM'), # Enemy team HP slot 2
(0xAE827, 1, 'RDRAM'), # Enemy team HP slot 3
(0x220C19, 3, 'RDRAM'), # GLC Rentals address
(0x221D99, 3, 'RDRAM'), # GLC Registration table address
(0x218CE9, 3, 'RDRAM'), # Poke Cup Rentals address
(0x219E69, 3, 'RDRAM'), # Poke Cup Registration table address
(0x218CB9, 3, 'RDRAM'), # Prime Cup Rentals address
(0x219E39, 3, 'RDRAM'), # Prime Cup Registration table address
(0x218C99, 3, 'RDRAM'), # Petit Cup Rentals address
(0x219E19, 3, 'RDRAM'), # Petit Cup Registration table address
(0x218CA9, 3, 'RDRAM'), # Pika Cup Rentals address
(0x219E29, 3, 'RDRAM'), # Pika Cup Registration table address
(0x420020, 4, 'RDRAM'), # Picking a Cup tier
]
)
player_has_battled = flags[1] != b'\x00\x00\x00\x00'
battle_info = await bizhawk.read(ctx.bizhawk_ctx, [(0x0AE540, 4, 'RDRAM')])
mode = int(battle_info[0].hex()[:2])
gym_info = battle_info[0].hex()[4:]
gym_number = int(battle_info[0].hex()[4:6])
trainer_index = int(battle_info[0].hex()[6:])
if player_has_battled:
player_won = all(x == b'\x00' for x in flags[5:8])
if player_won:
ap_code = 20000000 + (mode * 100) + (gym_number * 10) + trainer_index
# If a Gym Leader was beaten or the last trainer for a Cup was beaten an additional check must be sent
if mode == 7 and trainer_index == 4:
locations_to_check = set([ap_code, ap_code + 1])
elif trainer_index == 8:
locations_to_check = set([ap_code, ap_code - trainer_index, ap_code + 1])
else:
locations_to_check = set([ap_code])
try:
await ctx.check_locations(locations_to_check)
await bizhawk.write(ctx.bizhawk_ctx, [(0x420010, [0x00, 0x00, 0x00, 0x00], 'RDRAM')])
self.glc_loaded = False
except:
pass
glc_flag = int.from_bytes(flags[0], byteorder='big')
if glc_flag == 2 and not self.glc_loaded:
self.glc_loaded = True
self.GLC_UNLOCK_FLAGS = [
0x147B70, # Pewter
0x147B98, # Cerulean
0x147BC0, # Vermilion
0x147BE8, # Celadon
0x147C10, # Fuchsia
0x147C38, # Saffron
0x147C60, # Cinnabar
0x147C88, # Viridian
0x147CB1, # E4 entrance
0x147CD9, # E4 exit
0x147D01, # E4
]
# UUDDLLRR
self.GLC_CURSOR_TARGETS = [
0x147B84, # Brock, 00000002
0x147BAC, # Misty, 03000103
0x147BD4, # Surge, 04020200
0x147BFC, # Erika, 05030500
0x147C24, # Koga, 06040604
0x147C4C, # Sabrina, 07050007
0x147C74, # Blaine, 00080608
0x147C9C, # Giovanni, 07000709
]
gym_codes = [
pokemon_stadium_items['Pewter City Key'].ap_code,
pokemon_stadium_items['Cerulean City Key'].ap_code,
pokemon_stadium_items['Vermillion City Key'].ap_code,
pokemon_stadium_items['Celadon City Key'].ap_code,
pokemon_stadium_items['Fuchsia City Key'].ap_code,
pokemon_stadium_items['Saffron City Key'].ap_code,
pokemon_stadium_items['Cinnabar Island Key'].ap_code,
pokemon_stadium_items['Viridian City Key'].ap_code,
]
self.unlocked_gyms = [i + 1 for i, code in enumerate(gym_codes) if code in item_codes]
victory_road_open = set(gym_badge_codes).issubset(item_codes)
if victory_road_open:
self.unlocked_gyms.append(9)
if gym_codes[0] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[0], [0x00, 0x01], 'RDRAM')])
await self.update_brock_cursor(ctx)
if gym_codes[1] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[1], [0x00, 0x01], 'RDRAM')])
await self.update_misty_cursor(ctx)
if gym_codes[2] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[2], [0x00, 0x01], 'RDRAM')])
await self.update_surge_cursor(ctx)
if gym_codes[3] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[3], [0x00, 0x01], 'RDRAM')])
await self.update_erika_cursor(ctx)
if gym_codes[4] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[4], [0x00, 0x01], 'RDRAM')])
await self.update_koga_cursor(ctx)
if gym_codes[5] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[5], [0x00, 0x01], 'RDRAM')])
await self.update_sabrina_cursor(ctx)
if gym_codes[6] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[6], [0x00, 0x01], 'RDRAM')])
await self.update_blaine_cursor(ctx)
if gym_codes[7] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[7], [0x00, 0x01], 'RDRAM')])
await self.update_giovanni_cursor(ctx, item_codes)
if victory_road_open:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[8], [0x01], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[9], [0x01], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[10], [0x01], 'RDRAM')])
if len(self.unlocked_gyms) > 0 and gym_info != '0804':
first_gym = self.unlocked_gyms[0] - 1
await bizhawk.write(ctx.bizhawk_ctx, [(0x147D50, [0x00, first_gym], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(0x146F38, [0x52, 0x61, 0xFF, 0x82], 'RDRAM')])
elif glc_flag != 2 and self.glc_loaded:
self.glc_loaded = False
text = flags[2].decode("ascii", errors="ignore")
if text == 'Magnificent!':
await ctx.check_locations(set([event_locations['Beat Rival'].ap_code]))
await bizhawk.write(ctx.bizhawk_ctx, [(0x420010, [0x00, 0x00, 0x00, 0x00], 'RDRAM')])
cups_flag = int.from_bytes(flags[18], byteorder='big')
if cups_flag != 0 and not self.cups_loaded:
self.cups_loaded = True
if mode == 3:
cup_tier_item = cup_tier_upgrade_items['Poké Cup - Tier Upgrade'].ap_code
else:
cup_tier_item = cup_tier_upgrade_items['Prime Cup - Tier Upgrade'].ap_code
cup_tier = sum(1 for net_item in ctx.items_received if net_item.item == cup_tier_item)
await bizhawk.write(ctx.bizhawk_ctx, [(0x147018, [0x00, 0x00, 0x00, cup_tier], 'RDRAM')])
elif cups_flag == 0:
self.cups_loaded = False
# GLC Boxes
selecting_team = flags[8] == b'\x22\x0E\x20'
registering_team = flags[9] == b'\x22\x1F\xA0'
if selecting_team or registering_team:
address = 0x220E23 if selecting_team else 0x221FA3
item = box_upgrade_items['GLC PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Poke Boxes
selecting_team = flags[10] == b'\x21\x8F\x10'
registering_team = flags[11] == b'\x21\xA0\x90'
if selecting_team or registering_team:
address = 0x218F13 if selecting_team else 0x21A093
item = box_upgrade_items['Poke Cup PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Prime Boxes
selecting_team = flags[12] == b'\x21\x8F\x10'
registering_team = flags[13] == b'\x21\xA0\x90'
if selecting_team or registering_team:
address = 0x218F13 if selecting_team else 0x21A093
item = box_upgrade_items['Prime Cup PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Minigames
if flags[3].startswith(b'\x00\x03\x00') and flags[3][3] in range(9):
self.minigame_index = flags[3][3]
if self.minigame_index != None and flags[4] == b'\x00\x00\x00\x00':
self.minigame_done = False
if self.minigame_index != None and not self.minigame_done and flags[4] == b'\x01\x00\x00\x00':
self.minigame_done = True
self.minigame_check_sent = False
if self.minigame_done and self.minigame_index != None and not self.minigame_check_sent:
minigame_ap_acode = 20000100 + self.minigame_index
await ctx.check_locations([minigame_ap_acode])
self.minigame_check_sent = True
# Send game clear
if not ctx.finished_game and pokemon_stadium_items['Victory'].ap_code in item_codes:
ctx.finished_game = True
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL,
}])
def lowest_unlocked_from(self, lower_bound):
for i in range(lower_bound, 9):
if i in self.unlocked_gyms:
return i
return 0
def highest_unlocked_from(self, upper_bound):
for i in range(upper_bound, 0, -1):
if i in self.unlocked_gyms:
return i
return 0
async def update_brock_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine RIGHT: lowest of 2 or 3 or 4 if any are unlocked
right = 0
misty_unlocked = 2 in self.unlocked_gyms
surge_unlocked = 3 in self.unlocked_gyms
erika_unlocked = 4 in self.unlocked_gyms
if misty_unlocked:
right = 2
elif surge_unlocked:
right = 3
elif erika_unlocked:
right = 4
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[0], [up, 0x00, 0x00, right], 'RDRAM')])
async def update_misty_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine LEFT: is Brock unlocked
left = 1 if 1 in self.unlocked_gyms else 0
# Determine RIGHT: is Surge unlocked
right = 3 if 3 in self.unlocked_gyms else 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[1], [up, 0x00, left, right], 'RDRAM')])
async def update_surge_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine DOWN: is Misty unlocked
down = 2 if 2 in self.unlocked_gyms else 0
# Determine LEFT: is Misty or Brock unlocked
left = 0
misty_unlocked = 2 if 2 in self.unlocked_gyms else 0
brock_unlocked = 1 if 1 in self.unlocked_gyms else 0
if misty_unlocked:
left = 2
elif brock_unlocked:
left = 1
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[2], [up, down, left, 0x00], 'RDRAM')])
async def update_erika_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 5 to 9
up = self.lowest_unlocked_from(5)
# Determine DOWN: highest unlocked gym from 3 to 1
down = self.highest_unlocked_from(3)
# Determine LEFT: is Koga or Sabrina unlocked
left = 0
koga_unlocked = 5 if 5 in self.unlocked_gyms else 0
sabrina_unlocked = 6 if 6 in self.unlocked_gyms else 0
if koga_unlocked:
left = 5
elif sabrina_unlocked:
left = 6
# Determine RIGHT: is Surge unlocked
right = 3 if 3 in self.unlocked_gyms else 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[3], [up, down, left, right], 'RDRAM')])
async def update_koga_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 6 to 9
up = self.lowest_unlocked_from(6)
# Determine DOWN: highest unlocked gym from 2 to 1
down = self.highest_unlocked_from(2)
# Determine LEFT: is Sabrina unlocked
left = 6 if 6 in self.unlocked_gyms else 0
# Determine RIGHT: is Erika or Surge unlocked
right = 0
erika_unlocked = 4 if 4 in self.unlocked_gyms else 0
surge_unlocked = 3 if 3 in self.unlocked_gyms else 0
if erika_unlocked:
right = 4
elif surge_unlocked:
right = 3
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[4], [up, down, left, right], 'RDRAM')])
async def update_sabrina_cursor(self, ctx):
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine RIGHT: is Blaine or Giovanni unlocked
right = 0
blaine_unlocked = 7 if 7 in self.unlocked_gyms else 0
giovanni_unlocked = 8 if 8 in self.unlocked_gyms else 0
if blaine_unlocked:
right = 7
elif giovanni_unlocked:
right = 8
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[5], [0x00, down, 0x00, right], 'RDRAM')])
async def update_blaine_cursor(self, ctx):
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine LEFT: is Sabrina unlocked
left = 6 if 6 in self.unlocked_gyms else 0
# Determine RIGHT: is Giovanni unlocked or do you have all badges needed
if 8 in self.unlocked_gyms:
right = 8
elif 9 in self.unlocked_gyms:
right = 9
else:
right = 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[6], [0x00, down, left, right], 'RDRAM')])
async def update_giovanni_cursor(self, ctx, item_codes):
# Determine UP: All badges obtained?
up = 9 if set(gym_badge_codes).issubset(item_codes) else 0
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine LEFT: is Blaine or Sabrina unlocked
left = 0
blaine_unlocked = 7 if 7 in self.unlocked_gyms else 0
sabrina_unlocked = 6 if 6 in self.unlocked_gyms else 0
if blaine_unlocked:
left = 7
elif sabrina_unlocked:
left = 6
# Determine RIGHT: All badges obtained?
right = up
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[7], [up, down, left, right], 'RDRAM')])
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import logging
import random
from BaseClasses import Item, ItemClassification
from .Types import ItemData, PokemonStadiumItem
from .Locations import get_total_locations
from typing import List, Dict, TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def create_itempool(world: 'PokemonStadiumWorld') -> List[Item]:
item_pool: List[Item] = []
# This is a good place to grab anything you need from options
for name in pokemon_stadium_items:
if name != 'Victory' and name not in world.starting_gym_keys:
item_pool.append(create_item(world, name))
victory = create_item(world, 'Victory')
world.multiworld.get_location('Beat Rival', world.player).place_locked_item(victory)
item_pool += create_multiple_items(world, 'Poké Cup - Tier Upgrade', 3, ItemClassification.progression)
item_pool += create_multiple_items(world, 'Prime Cup - Tier Upgrade', 3, ItemClassification.progression)
item_pool += create_multiple_items(world, 'GLC PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_multiple_items(world, 'Poke Cup PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_multiple_items(world, 'Prime Cup PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_junk_items(world, get_total_locations(world) - len(item_pool) - 1)
return item_pool
def create_item(world: 'PokemonStadiumWorld', name: str) -> Item:
data = item_table[name]
return PokemonStadiumItem(name, data.classification, data.ap_code, world.player)
def create_multiple_items(world: "PokemonStadiumWorld", name: str, count: int, item_type: ItemClassification = ItemClassification.progression) -> List[Item]:
data = item_table[name]
itemlist: List[Item] = []
for _ in range(count):
itemlist += [PokemonStadiumItem(name, item_type, data.ap_code, world.player)]
return itemlist
def create_junk_items(world: 'PokemonStadiumWorld', count: int) -> List[Item]:
junk_pool: List[Item] = []
junk_list: Dict[str, int] = {}
for name in item_table.keys():
ic = item_table[name].classification
if ic == ItemClassification.filler:
junk_list[name] = junk_weights.get(name)
for _ in range(count):
junk_pool.append(world.create_item(world.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0]))
return junk_pool
pokemon_stadium_items = {
# Progression items
'Pewter City Key': ItemData(10000001, ItemClassification.progression),
'Boulder Badge': ItemData(10000002, ItemClassification.progression),
'Cerulean City Key': ItemData(10000003, ItemClassification.progression),
'Cascade Badge': ItemData(10000004, ItemClassification.progression),
'Vermillion City Key': ItemData(10000005, ItemClassification.progression),
'Thunder Badge': ItemData(10000006, ItemClassification.progression),
'Celadon City Key': ItemData(10000007, ItemClassification.progression),
'Rainbow Badge': ItemData(10000008, ItemClassification.progression),
'Fuchsia City Key': ItemData(10000009, ItemClassification.progression),
'Soul Badge': ItemData(10000010, ItemClassification.progression),
'Saffron City Key': ItemData(10000011, ItemClassification.progression),
'Marsh Badge': ItemData(10000012, ItemClassification.progression),
'Cinnabar Island Key': ItemData(10000013, ItemClassification.progression),
'Volcano Badge': ItemData(10000014, ItemClassification.progression),
'Viridian City Key': ItemData(10000015, ItemClassification.progression),
'Earth Badge': ItemData(10000016, ItemClassification.progression),
# Victory is added here since in this organization it needs to be in the default item pool
'Victory': ItemData(10000000, ItemClassification.progression)
}
gym_keys = [
'Pewter City Key',
'Cerulean City Key',
'Vermillion City Key',
'Celadon City Key',
'Fuchsia City Key',
'Saffron City Key',
'Cinnabar Island Key',
'Viridian City Key',
]
gym_badge_codes = [
10000002,
10000004,
10000006,
10000008,
10000010,
10000012,
10000014,
10000016,
]
cup_tier_upgrade_items = {
'Poké Cup - Tier Upgrade': ItemData(10000017, ItemClassification.progression),
'Prime Cup - Tier Upgrade': ItemData(10000018, ItemClassification.progression),
}
box_upgrade_items = {
'GLC PC Box Upgrade': ItemData(10000101, ItemClassification.useful),
'Poke Cup PC Box Upgrade' : ItemData(10000102, ItemClassification.useful),
'Prime Cup PC Box Upgrade' : ItemData(10000103, ItemClassification.useful),
}
junk_items = {
"Pokedoll": ItemData(10000200, ItemClassification.filler, 0),
}
junk_weights = {
"Pokedoll": 40,
}
item_table = {
**pokemon_stadium_items,
**cup_tier_upgrade_items,
**box_upgrade_items,
**junk_items,
}
+193
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from typing import Dict, TYPE_CHECKING
import logging
from .Types import LocData
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def get_total_locations(world: 'PokemonStadiumWorld') -> int:
if world.options.Trainersanity.value == 1:
location_table.update(trainersanity_locations)
return len(location_table)
def get_location_names() -> Dict[str, int]:
temp_loc_table = location_table.copy()
temp_loc_table.update(trainersanity_locations)
names = {name: data.ap_code for name, data in temp_loc_table.items()}
return names
def is_valid_location(world: 'PokemonStadiumWorld', name) -> bool:
return True
pokemon_stadium_locations = {
'Magikarp\'s Splash': LocData(20000100, 'Kids Club'),
'Clefairy Says': LocData(20000101, 'Kids Club'),
'Run, Rattata, Run': LocData(20000102, 'Kids Club'),
'Snore War': LocData(20000103, 'Kids Club'),
'Thundering Dynamo': LocData(20000104, 'Kids Club'),
'Sushi-Go-Round': LocData(20000105, 'Kids Club'),
'Ekans\'s Hoop Hurl': LocData(20000106, 'Kids Club'),
'Rock Harden': LocData(20000107, 'Kids Club'),
'Dig! Dig! Dig!': LocData(20000108, 'Kids Club'),
'Poké Cup - Poké Ball - Prize': LocData(20000300, 'Poké Cup'),
'Poké Cup - Poké Ball - Tier Upgrade': LocData(20000309, 'Poké Cup'),
'Poké Cup - Great Ball - Prize': LocData(20000310, 'Poké Cup'),
'Poké Cup - Great Ball - Tier Upgrade': LocData(20000319, 'Poké Cup'),
'Poké Cup - Ultra Ball - Prize': LocData(20000320, 'Poké Cup'),
'Poké Cup - Ultra Ball - Tier Upgrade': LocData(20000329, 'Poké Cup'),
'Poké Cup - Master Ball - Prize': LocData(20000330, 'Poké Cup'),
'Petit Cup Prize': LocData(20000400, 'Petit Cup'),
'Pika Cup Prize': LocData(20000500, 'Pika Cup'),
'Prime Cup - Poké Ball - Prize': LocData(20000600, 'Prime Cup'),
'Prime Cup - Poké Ball - Tier Upgrade': LocData(20000609, 'Prime Cup'),
'Prime Cup - Great Ball - Prize': LocData(20000610, 'Prime Cup'),
'Prime Cup - Great Ball - Tier Upgrade': LocData(20000619, 'Prime Cup'),
'Prime Cup - Ultra Ball - Prize': LocData(20000620, 'Prime Cup'),
'Prime Cup - Ultra Ball - Tier Upgrade': LocData(20000629, 'Prime Cup'),
'Prime Cup - Master Ball - Prize': LocData(20000630, 'Prime Cup'),
'BROCK': LocData(20000704, 'Gym Leader Castle'),
'Pewter Gym': LocData(20000705, 'Gym Leader Castle'),
'MISTY': LocData(20000714, 'Gym Leader Castle'),
'Cerulean Gym': LocData(20000715, 'Gym Leader Castle'),
'SURGE': LocData(20000724, 'Gym Leader Castle'),
'Vermillion Gym': LocData(20000725, 'Gym Leader Castle'),
'ERIKA': LocData(20000734, 'Gym Leader Castle'),
'Celadon Gym': LocData(20000735, 'Gym Leader Castle'),
'KOGA': LocData(20000744, 'Gym Leader Castle'),
'Fuchsia Gym': LocData(20000745, 'Gym Leader Castle'),
'SABRINA': LocData(20000754, 'Gym Leader Castle'),
'Saffron Gym': LocData(20000755, 'Gym Leader Castle'),
'BLAINE': LocData(20000764, 'Gym Leader Castle'),
'Cinnabar Gym': LocData(20000765, 'Gym Leader Castle'),
'GIOVANNI': LocData(20000774, 'Gym Leader Castle'),
'Viridian Gym': LocData(20000775, 'Gym Leader Castle'),
}
event_locations = {
'Beat Rival': LocData(20000000, 'Hall of Fame')
}
trainersanity_locations = {
'Poké Cup - Poké Ball - Bug Boy': LocData(20000301, 'Poké Cup'),
'Poké Cup - Poké Ball - Lad': LocData(20000302, 'Poké Cup'),
'Poké Cup - Poké Ball - Nerd': LocData(20000303, 'Poké Cup'),
'Poké Cup - Poké Ball - Sailor': LocData(20000304, 'Poké Cup'),
'Poké Cup - Poké Ball - Jr(F)': LocData(20000305, 'Poké Cup'),
'Poké Cup - Poké Ball - Jr(M)': LocData(20000306, 'Poké Cup'),
'Poké Cup - Poké Ball - Lass': LocData(20000307, 'Poké Cup'),
'Poké Cup - Poké Ball - Pokémaniac': LocData(20000308, 'Poké Cup'),
'Poké Cup - Great Ball - Bug Boy': LocData(20000311, 'Poké Cup'),
'Poké Cup - Great Ball - Lad': LocData(20000312, 'Poké Cup'),
'Poké Cup - Great Ball - Nerd': LocData(20000313, 'Poké Cup'),
'Poké Cup - Great Ball - Sailor': LocData(20000314, 'Poké Cup'),
'Poké Cup - Great Ball - Jr(F)': LocData(20000315, 'Poké Cup'),
'Poké Cup - Great Ball - Jr(M)': LocData(20000316, 'Poké Cup'),
'Poké Cup - Great Ball - Lass': LocData(20000317, 'Poké Cup'),
'Poké Cup - Great Ball - Pokémaniac': LocData(20000318, 'Poké Cup'),
'Poké Cup - Ultra Ball - Bug Boy': LocData(20000321, 'Poké Cup'),
'Poké Cup - Ultra Ball - Lad': LocData(20000322, 'Poké Cup'),
'Poké Cup - Ultra Ball - Nerd': LocData(20000323, 'Poké Cup'),
'Poké Cup - Ultra Ball - Sailor': LocData(20000324, 'Poké Cup'),
'Poké Cup - Ultra Ball - Jr(F)': LocData(20000325, 'Poké Cup'),
'Poké Cup - Ultra Ball - Jr(M)': LocData(20000326, 'Poké Cup'),
'Poké Cup - Ultra Ball - Lass': LocData(20000327, 'Poké Cup'),
'Poké Cup - Ultra Ball - Pokémaniac': LocData(20000328, 'Poké Cup'),
'Poké Cup - Master Ball - Bug Boy': LocData(20000331, 'Poké Cup'),
'Poké Cup - Master Ball - Lad': LocData(20000332, 'Poké Cup'),
'Poké Cup - Master Ball - Nerd': LocData(20000333, 'Poké Cup'),
'Poké Cup - Master Ball - Sailor': LocData(20000334, 'Poké Cup'),
'Poké Cup - Master Ball - Jr(F)': LocData(20000335, 'Poké Cup'),
'Poké Cup - Master Ball - Jr(M)': LocData(20000336, 'Poké Cup'),
'Poké Cup - Master Ball - Lass': LocData(20000337, 'Poké Cup'),
'Poké Cup - Master Ball - Pokémaniac': LocData(20000338, 'Poké Cup'),
'Petit Cup - Bug Boy': LocData(20000401, 'Petit Cup'),
'Petit Cup - Lad': LocData(20000402, 'Petit Cup'),
'Petit Cup - Nerd': LocData(20000403, 'Petit Cup'),
'Petit Cup - Sailor': LocData(20000404, 'Petit Cup'),
'Petit Cup - Jr(F)': LocData(20000405, 'Petit Cup'),
'Petit Cup - Jr(M)': LocData(20000406, 'Petit Cup'),
'Petit Cup - Lass': LocData(20000407, 'Petit Cup'),
'Petit Cup - Pokémaniac': LocData(20000408, 'Petit Cup'),
'Pika Cup - Bug Boy': LocData(20000501, 'Pika Cup'),
'Pika Cup - Lad': LocData(20000502, 'Pika Cup'),
'Pika Cup - Swimmer': LocData(20000503, 'Pika Cup'),
'Pika Cup - Burglar': LocData(20000504, 'Pika Cup'),
'Pika Cup - Mr. Fix': LocData(20000505, 'Pika Cup'),
'Pika Cup - Hiker': LocData(20000506, 'Pika Cup'),
'Pika Cup - Lass': LocData(20000507, 'Pika Cup'),
'Pika Cup - Fisher': LocData(20000508, 'Pika Cup'),
'Prime Cup - Poké Ball - Cue Ball': LocData(20000601, 'Prime Cup'),
'Prime Cup - Poké Ball - Rocket': LocData(20000602, 'Prime Cup'),
'Prime Cup - Poké Ball - Judoboy': LocData(20000603, 'Prime Cup'),
'Prime Cup - Poké Ball - Gambler': LocData(20000604, 'Prime Cup'),
'Prime Cup - Poké Ball - Cool(F)': LocData(20000605, 'Prime Cup'),
'Prime Cup - Poké Ball - Bird Boy': LocData(20000606, 'Prime Cup'),
'Prime Cup - Poké Ball - Lab Man': LocData(20000607, 'Prime Cup'),
'Prime Cup - Poké Ball - Cool(M)': LocData(20000608, 'Prime Cup'),
'Prime Cup - Great Ball - Cue Ball': LocData(20000611, 'Prime Cup'),
'Prime Cup - Great Ball - Rocket': LocData(20000612, 'Prime Cup'),
'Prime Cup - Great Ball - Judoboy': LocData(20000613, 'Prime Cup'),
'Prime Cup - Great Ball - Gambler': LocData(20000614, 'Prime Cup'),
'Prime Cup - Great Ball - Cool(F)': LocData(20000615, 'Prime Cup'),
'Prime Cup - Great Ball - Bird Boy': LocData(20000616, 'Prime Cup'),
'Prime Cup - Great Ball - Lab Man': LocData(20000617, 'Prime Cup'),
'Prime Cup - Great Ball - Cool(M)': LocData(20000618, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cue Ball': LocData(20000621, 'Prime Cup'),
'Prime Cup - Ultra Ball - Rocket': LocData(20000622, 'Prime Cup'),
'Prime Cup - Ultra Ball - Judoboy': LocData(20000623, 'Prime Cup'),
'Prime Cup - Ultra Ball - Gambler': LocData(20000624, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cool(F)': LocData(20000625, 'Prime Cup'),
'Prime Cup - Ultra Ball - Bird Boy': LocData(20000626, 'Prime Cup'),
'Prime Cup - Ultra Ball - Lab Man': LocData(20000627, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cool(M)': LocData(20000628, 'Prime Cup'),
'Prime Cup - Master Ball - Cue Ball': LocData(20000631, 'Prime Cup'),
'Prime Cup - Master Ball - Rocket': LocData(20000632, 'Prime Cup'),
'Prime Cup - Master Ball - Judoboy': LocData(20000633, 'Prime Cup'),
'Prime Cup - Master Ball - Gambler': LocData(20000634, 'Prime Cup'),
'Prime Cup - Master Ball - Cool(F)': LocData(20000635, 'Prime Cup'),
'Prime Cup - Master Ball - Bird Boy': LocData(20000636, 'Prime Cup'),
'Prime Cup - Master Ball - Lab Man': LocData(20000637, 'Prime Cup'),
'Prime Cup - Master Ball - Cool(M)': LocData(20000638, 'Prime Cup'),
'Pewter Gym - Bug Boy': LocData(20000701, 'Gym Leader Castle'),
'Pewter Gym - Lad': LocData(20000702, 'Gym Leader Castle'),
'Pewter Gym - Jr(M)': LocData(20000703, 'Gym Leader Castle'),
'Cerulean Gym - Fisher': LocData(20000711, 'Gym Leader Castle'),
'Cerulean Gym - Jr(F)': LocData(20000712, 'Gym Leader Castle'),
'Cerulean Gym - Swimmer': LocData(20000713, 'Gym Leader Castle'),
'Vermillion Gym - Sailor': LocData(20000721, 'Gym Leader Castle'),
'Vermillion Gym - Rocker': LocData(20000722, 'Gym Leader Castle'),
'Vermillion Gym - Old Man': LocData(20000723, 'Gym Leader Castle'),
'Celadon Gym - Lass': LocData(20000731, 'Gym Leader Castle'),
'Celadon Gym - Beauty': LocData(20000732, 'Gym Leader Castle'),
'Celadon Gym - Cool(F)': LocData(20000733, 'Gym Leader Castle'),
'Fuchsia Gym - Biker': LocData(20000741, 'Gym Leader Castle'),
'Fuchsia Gym - Tamer': LocData(20000742, 'Gym Leader Castle'),
'Fuchsia Gym - Juggler': LocData(20000743, 'Gym Leader Castle'),
'Saffron Gym - Cue Ball': LocData(20000751, 'Gym Leader Castle'),
'Saffron Gym - Burglar': LocData(20000752, 'Gym Leader Castle'),
'Saffron Gym - Medium': LocData(20000753, 'Gym Leader Castle'),
'Cinnabar Gym - Judoboy': LocData(20000761, 'Gym Leader Castle'),
'Cinnabar Gym - Psychic': LocData(20000762, 'Gym Leader Castle'),
'Cinnabar Gym - Nerd': LocData(20000763, 'Gym Leader Castle'),
'Viridian Gym - Rocket': LocData(20000771, 'Gym Leader Castle'),
'Viridian Gym - Lab Man': LocData(20000772, 'Gym Leader Castle'),
'Viridian Gym - Cool(M)': LocData(20000773, 'Gym Leader Castle'),
}
location_table = {
**pokemon_stadium_locations,
**event_locations
}
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from typing import List, Dict, Any
from dataclasses import dataclass
from worlds.AutoWorld import PerGameCommonOptions
from Options import Choice, OptionGroup, Toggle, Range
def create_option_groups() -> List[OptionGroup]:
option_group_list: List[OptionGroup] = []
for name, options in pokemon_stadium_option_groups.items():
option_group_list.append(OptionGroup(name=name, options=options))
return option_group_list
class VictoryCondition(Choice):
"""
Choose victory condition
"""
display_name = "Victory Condition"
option_defeat_rival = 1
option_clear_master_ball_cup = 2
default = 1
class BaseStatTotalRandomness(Choice):
"""
Controls the level of randomness for Pokemon BST. Stat distribution per Pokemon will follow a randomly selected distribution curve.
The higher the selection, the more extreme a curve you may see used.
Stat changes are universal. Rental Pokemon and enemy trainer team Pokemon use the same BSTs.
Vanilla - No change
Low - 3 distribution types
Medium - 4 distribution types
High - 5 distribution types
"""
display_name = "BST Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class Trainersanity(Toggle):
"""
Toggle on to make all Trainers into checks. This option is off by default.
"""
display_name = 'Trainersanity'
option_off = 0
option_on = 1
default = 0
class GymCastleTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Gym Leader Castle.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Gym Castle Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PokeCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Poke Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Poke Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PrimeCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Prime Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Prime Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PetitCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Petit Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Petit Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PikaCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Pika Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Pika Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class GymCastleRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in Gym Leader Castle.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Gym Castle Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PokeCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Poke Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Poke Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PrimeCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Prime Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Prime Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PetitCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Petit Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Petit Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PikaCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Pika Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Pika Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class RentalListShuffle(Choice):
"""
Controls whether the rental pokemon list is randomized or not
Instead of going in dex order, the rental tables will be shuffled
Off - No change
On - All tables shuffled
Manual: Select which tables are shuffled
"""
display_name = "Rental List Shuffle"
option_off = 1
option_on = 2
option_manual = 3
default = 1
class RentalListShuffleGLC(Choice):
"""
Controls whether the rental pokemon list for the Gym Leader Castle is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Gym Leader Castle"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePokeCup(Choice):
"""
Controls whether the rental pokemon list for the Poke Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Poke Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePrimeCup(Choice):
"""
Controls whether the rental pokemon list for the Prime Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Prime Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePetitCup(Choice):
"""
Controls whether the rental pokemon list for the Petit Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Petit Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePikaCup(Choice):
"""
Controls whether the rental pokemon list for the Pika Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Pika Cup"
option_off = 1
option_on = 2
default = 2
@dataclass
class PokemonStadiumOptions(PerGameCommonOptions):
VictoryCondition: VictoryCondition
BaseStatTotalRandomness: BaseStatTotalRandomness
Trainersanity: Trainersanity
GymCastleTrainerRandomness: GymCastleTrainerRandomness
PokeCupTrainerRandomness: PokeCupTrainerRandomness
PrimeCupTrainerRandomness: PrimeCupTrainerRandomness
PetitCupTrainerRandomness: PetitCupTrainerRandomness
PikaCupTrainerRandomness: PikaCupTrainerRandomness
GymCastleRentalRandomness: GymCastleRentalRandomness
PokeCupRentalRandomness: PokeCupRentalRandomness
PrimeCupRentalRandomness: PrimeCupRentalRandomness
PetitCupRentalRandomness: PetitCupRentalRandomness
PikaCupRentalRandomness: PikaCupRentalRandomness
RentalListShuffle: RentalListShuffle
RentalListShuffleGLC: RentalListShuffleGLC
RentalListShufflePokeCup: RentalListShufflePokeCup
RentalListShufflePrimeCup: RentalListShufflePrimeCup
RentalListShufflePetitCup: RentalListShufflePetitCup
RentalListShufflePikaCup: RentalListShufflePikaCup
# This is where you organize your options
# Its entirely up to you how you want to organize it
pokemon_stadium_option_groups: Dict[str, List[Any]] = {
"General Options": [
VictoryCondition,
BaseStatTotalRandomness,
Trainersanity,
],
"Enemy Trainer Pokemon Options": [
GymCastleTrainerRandomness,
PokeCupTrainerRandomness,
PrimeCupTrainerRandomness,
PetitCupTrainerRandomness,
PikaCupTrainerRandomness,
],
"Rental Pokemon Options":
[
GymCastleRentalRandomness,
PokeCupRentalRandomness,
PrimeCupRentalRandomness,
PetitCupRentalRandomness,
PikaCupRentalRandomness,
],
"Shuffling Options":
[ RentalListShuffle,
RentalListShuffleGLC,
RentalListShufflePokeCup,
RentalListShufflePrimeCup,
RentalListShufflePetitCup,
RentalListShufflePikaCup],
}
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from BaseClasses import Region
from .Types import PokemonStadiumLocation
from .Locations import location_table, trainersanity_locations, is_valid_location
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def create_regions(world: "PokemonStadiumWorld"):
menu = create_region(world, "Menu")
# ---------------------------------- Gym Leader Castle ----------------------------------
gym_leader_castle = create_region_and_connect(world, "Gym Leader Castle", "Menu -> Gym Leader Castle", menu)
create_region_and_connect(world, "Elite Four", "Gym Leader Castle -> Elite Four", gym_leader_castle)
create_region_and_connect(world, "Rival", "Elite Four -> Rival", gym_leader_castle)
create_region_and_connect(world, "Hall of Fame", "Rival -> Hall of Fame", gym_leader_castle)
create_region_and_connect(world, "Beat Rival", "Hall of Fame -> Beat Rival", gym_leader_castle)
# -------------------------------------- Kids Club --------------------------------------
create_region_and_connect(world, "Kids Club", "Menu -> Kids Club", menu)
# --------------------------------------- Stadium ---------------------------------------
stadium = create_region_and_connect(world, "Stadium", "Menu -> Stadium", menu)
create_region_and_connect(world, "Poké Cup", "Stadium -> Poké Cup", stadium)
create_region_and_connect(world, "Petit Cup", "Stadium -> Petit Cup", stadium)
create_region_and_connect(world, "Pika Cup", "Stadium -> Pika Cup", stadium)
create_region_and_connect(world, "Prime Cup", "Stadium -> Prime Cup", stadium)
def create_region(world: "PokemonStadiumWorld", name: str) -> Region:
reg = Region(name, world.player, world.multiworld)
if world.options.Trainersanity.value == 1:
location_table.update(trainersanity_locations)
for (key, data) in location_table.items():
if data.region == name:
if not is_valid_location(world, key):
continue
location = PokemonStadiumLocation(world.player, key, data.ap_code, reg)
reg.locations.append(location)
world.multiworld.regions.append(reg)
return reg
def create_region_and_connect(world: "PokemonStadiumWorld", name: str, entrancename: str, connected_region: Region) -> Region:
reg: Region = create_region(world, name)
connected_region.connect(reg, entrancename)
return reg
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import hashlib
import os
from settings import get_settings
import Utils
from worlds.AutoWorld import World
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
from .randomizer import stadium_randomizer
NOP = bytes([0x00,0x00,0x00,0x00])
MD5Hash = "ed1378bc12115f71209a77844965ba50"
class PokemonStadiumProcedurePatch(APProcedurePatch, APTokenMixin):
game = "Pokemon Stadium"
hash = MD5Hash
patch_file_ending = ".apstadium"
result_file_ending = ".z64"
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def get_base_rom_bytes() -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path()
base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
md5hash = basemd5.hexdigest()
if MD5Hash !=md5hash:
raise Exception("Supplied Rom does not match known MD5 for Pokemon Stadium")
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path():
file_name = get_settings()["stadium_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name
def write_tokens(world:World, patch:PokemonStadiumProcedurePatch):
# version = settings['ROMVersion']
bst_factor = world.options.BaseStatTotalRandomness.value
glc_trainer_factor = world.options.GymCastleTrainerRandomness.value
pokecup_trainer_factor = world.options.PokeCupTrainerRandomness.value
primecup_trainer_factor = world.options.PrimeCupTrainerRandomness.value
petitcup_trainer_factor = world.options.PetitCupTrainerRandomness.value
pikacup_trainer_factor = world.options.PikaCupTrainerRandomness.value
glc_rental_factor = world.options.GymCastleRentalRandomness.value
pokecup_rental_factor = world.options.PokeCupRentalRandomness.value
primecup_rental_factor = world.options.PrimeCupRentalRandomness.value
petitcup_rental_factor = world.options.PetitCupRentalRandomness.value
pikacup_rental_factor = world.options.PikaCupRentalRandomness.value
rental_list_shuffle_factor = world.options.RentalListShuffle.value
rental_list_shuffle_glc_factor = world.options.RentalListShuffleGLC.value
rental_list_shuffle_poke_cup_factor = world.options.RentalListShufflePokeCup.value
rental_list_shuffle_prime_cup_factor = world.options.RentalListShufflePrimeCup.value
rental_list_shuffle_petit_cup_factor = world.options.RentalListShufflePetitCup.value
rental_list_shuffle_pika_cup_factor = world.options.RentalListShufflePikaCup.value
randomizer = stadium_randomizer.Randomizer('US_1.0', bst_factor, glc_trainer_factor, pokecup_trainer_factor, primecup_trainer_factor, petitcup_trainer_factor,
pikacup_trainer_factor, glc_rental_factor, pokecup_rental_factor, primecup_rental_factor,petitcup_rental_factor, pikacup_rental_factor,
rental_list_shuffle_factor, rental_list_shuffle_glc_factor, rental_list_shuffle_poke_cup_factor, rental_list_shuffle_prime_cup_factor,
rental_list_shuffle_petit_cup_factor, rental_list_shuffle_pika_cup_factor)
# Bypass CIC
randomizer.disable_checksum(patch)
if bst_factor > 1:
randomizer.randomize_base_stats(patch)
if glc_trainer_factor > 1:
randomizer.randomize_glc_trainer_pokemon_round1(patch)
if pokecup_trainer_factor > 1:
randomizer.randomize_pokecup_trainer_pokemon_round1(patch)
if primecup_trainer_factor > 1:
randomizer.randomize_primecup_trainer_pokemon_round1(patch)
if petitcup_trainer_factor > 1:
randomizer.randomize_petitcup_trainer_pokemon_round1(patch)
if pikacup_trainer_factor > 1:
randomizer.randomize_pikacup_trainer_pokemon_round1(patch)
if glc_rental_factor > 1:
randomizer.randomize_glc_rentals_round1(patch)
if pokecup_rental_factor > 1:
randomizer.randomize_pokecup_rentals(patch)
if primecup_rental_factor > 1:
randomizer.randomize_primecup_rentals_round1(patch)
if petitcup_rental_factor > 1:
randomizer.randomize_petitcup_rentals(patch)
if pikacup_rental_factor > 1:
randomizer.randomize_pikacup_rentals(patch)
if rental_list_shuffle_factor > 1:
if rental_list_shuffle_factor != 3: #Not in manual mode
randomizer.shuffle_rentals(patch)
else:
if rental_list_shuffle_glc_factor > 1:
randomizer.shuffle_glc(patch)
if rental_list_shuffle_poke_cup_factor > 1:
randomizer.shuffle_poke(patch)
if rental_list_shuffle_prime_cup_factor > 1:
randomizer.shuffle_prime(patch)
if rental_list_shuffle_petit_cup_factor > 1:
randomizer.shuffle_petit(patch)
if rental_list_shuffle_pika_cup_factor > 1:
randomizer.shuffle_pika(patch)
# Set GP Register to 80420000
patch.write_token(APTokenTypes.WRITE, 0x202B8, bytes([0x3C, 0x1C, 0x80, 0x42]))
# Set 'Starting Battle' flag
patch.write_token(APTokenTypes.WRITE, 0x855C, bytes([0xAF, 0x81, 0x00, 0x10]))
# Clear 'Starting Battle' flag
patch.write_token(APTokenTypes.WRITE, 0x396D08, bytes([0xAF, 0x80, 0x00, 0x10]))
# Turn off A and B button on GLC select screen
patch.write_token(APTokenTypes.WRITE, 0x3B4DA8, bytes([0x50, 0x21, 0xFF, 0x82]))
# First instruction to set flag for GLC selection screen
patch.write_token(APTokenTypes.WRITE, 0x3B5548, bytes([0xAF, 0x84, 0x00, 0x00]))
# Second instruction to set flag for GLC selection screen
patch.write_token(APTokenTypes.WRITE, 0x3B55F4, bytes([0xAF, 0x82, 0x00, 0x00]))
# Set selecting Poke Cup tier flag
patch.write_token(APTokenTypes.WRITE, 0x2D6A20, bytes([0xAF, 0x93, 0x00, 0x20]))
# Clear selecting Poke Cup tier flag
patch.write_token(APTokenTypes.WRITE, 0x2D6DB0, bytes([0xAF, 0x80, 0x00, 0x20]))
# Stop game from activating unlocked gyms
patch.write_token(APTokenTypes.WRITE, 0x3B5728, bytes([0xA3, 0x20, 0x00, 0x01]))
# Write patch file
patch.write_file("token_data.bin", patch.get_token_binary())
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from worlds.generic.Rules import set_rule, add_item_rule
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def set_rules(world: "PokemonStadiumWorld"):
player = world.player
options = world.options
# Gym Access
set_rule(world.multiworld.get_location("Pewter Gym", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Viridian Gym", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("BROCK", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("MISTY", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("SURGE", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("ERIKA", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("KOGA", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("SABRINA", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("BLAINE", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("GIOVANNI", player), lambda state: state.has("Viridian City Key", player))
# Cup Access
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
#Trainersanity All
if world.options.Trainersanity.value == 1:
set_rule(world.multiworld.get_location("Pewter Gym - Bug Boy", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Pewter Gym - Lad", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Pewter Gym - Jr(M)", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Fisher", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Jr(F)", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Swimmer", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Sailor", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Rocker", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Old Man", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Lass", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Beauty", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Cool(F)", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Biker", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Tamer", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Juggler", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Cue Ball", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Burglar", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Medium", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Judoboy", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Psychic", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Nerd", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Rocket", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Lab Man", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Cool(M)", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
# Beat Rival Rule
badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Soul Badge", "Marsh Badge", "Volcano Badge", "Earth Badge"]
set_rule(world.multiworld.get_location("Beat Rival", player), lambda state: state.has_all(badges, player))
# Victory condition rule!
world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
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from enum import IntEnum
from typing import NamedTuple, Optional
from BaseClasses import Location, Item, ItemClassification
class PokemonStadiumLocation(Location):
game = 'PokemonStadium'
class PokemonStadiumItem(Item):
game = 'PokemonStadium'
class ItemData(NamedTuple):
ap_code: Optional[int]
classification: ItemClassification
count: Optional[int] = 1
class LocData(NamedTuple):
ap_code: Optional[int]
region: Optional[str]
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import hashlib
import logging
import os
import pkgutil
import random
from BaseClasses import MultiWorld, Item, Tutorial
import settings
from typing import Dict
import Utils
from worlds.AutoWorld import World, CollectionState, WebWorld
from .Client import PokemonStadiumClient # Unused, but required to register with BizHawkClient
from .Items import create_item, create_itempool, gym_keys, item_table
from .Locations import get_location_names, get_total_locations
from .Options import PokemonStadiumOptions
from .Regions import create_regions
from .Rom import MD5Hash, PokemonStadiumProcedurePatch, write_tokens
from .Rom import get_base_rom_path as get_base_rom_path
from .Rules import set_rules
class PokemonStadiumSettings(settings.Group):
class PokemonStadiumRomFile(settings.UserFilePath):
"""File name of the Pokemon Stadium (US, 1.0) ROM"""
description = "Pokemon Stadium (US, 1.0) ROM File"
copy_to = "Pokemon Stadium (US, 1.0).z64"
md5s = [PokemonStadiumProcedurePatch.hash]
rom_file: PokemonStadiumRomFile = PokemonStadiumRomFile(PokemonStadiumRomFile.copy_to)
class PokemonStadiumWeb(WebWorld):
theme = "Party"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up (the game you are randomizing) for Archipelago. "
"This guide covers single-player, multiworld, and related software.",
"English",
"setup_en.md",
"setup/en",
["JCIII"]
)]
class PokemonStadiumWorld(World):
game = "Pokemon Stadium"
settings_key = "stadium_options"
settings: PokemonStadiumSettings
item_name_to_id = {name: data.ap_code for name, data in item_table.items()}
location_name_to_id = get_location_names()
options_dataclass = PokemonStadiumOptions
options = PokemonStadiumOptions
web = PokemonStadiumWeb()
starting_gym_keys = random.sample(gym_keys, 3)
def __init__(self, multiworld: "MultiWorld", player: int):
super().__init__(multiworld, player)
def generate_early(self):
for key in self.starting_gym_keys:
self.multiworld.push_precollected(self.create_item(key))
def create_regions(self):
create_regions(self)
def create_items(self):
self.multiworld.itempool += create_itempool(self)
def create_item(self, name: str) -> Item:
return create_item(self, name)
def set_rules(self):
set_rules(self)
def fill_slot_data(self) -> Dict[str, object]:
slot_data: Dict[str, object] = {
"options": {
"VictoryCondition": self.options.VictoryCondition.value,
"BaseStatTotalRandomness": self.options.BaseStatTotalRandomness.value,
"Trainersanity": self.options.Trainersanity.value,
"GymCastleTrainerRandomness": self.options.GymCastleTrainerRandomness.value,
"PokeCupTrainerRandomness": self.options.PokeCupTrainerRandomness.value,
"PrimeCupTrainerRandomness": self.options.PrimeCupTrainerRandomness.value,
"PetitupTrainerRandomness": self.options.PetitCupTrainerRandomness.value,
"PikaCupTrainerRandomness": self.options.PikaCupTrainerRandomness.value,
"GymCastleRentalRandomness": self.options.GymCastleRentalRandomness.value,
"PokeCupRentalRandomness": self.options.PokeCupRentalRandomness.value,
"PrimeCupRentalRandomness": self.options.PrimeCupRentalRandomness.value,
"PetitCupRentalRandomness": self.options.PetitCupRentalRandomness.value,
"RentalListShuffle": self.options.RentalListShuffle.value,
"RentalListShuffleGLC": self.options.RentalListShuffleGLC.value,
"RentalListShufflePokeCup": self.options.RentalListShufflePokeCup.value,
"RentalListShufflePrimeCup": self.options.RentalListShufflePrimeCup.value,
"RentalListShufflePetitCup": self.options.RentalListShufflePetitCup.value,
"RentalListShufflePikaCup": self.options.RentalListShufflePikaCup.value,
},
"Seed": self.multiworld.seed_name, # to verify the server's multiworld
"Slot": self.multiworld.player_name[self.player], # to connect to server
"TotalLocations": get_total_locations(self) # get_total_locations(self) comes from Locations.py
}
return slot_data
def generate_output(self, output_directory: str) -> None:
# === Step 1: Build ROM and player metadata ===
outfilepname = f"_P{self.player}_"
outfilepname += f"{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}"
# ROM name metadata (embedded in ROM for client/UI)
self.rom_name_text = f'PokemonStadium{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:011}\0'
self.romName = bytearray(self.rom_name_text, "utf8")[:0x20]
self.romName.extend([0] * (0x20 - len(self.romName))) # pad to 0x20
self.rom_name = self.romName
# Player name metadata
self.playerName = bytearray(self.multiworld.player_name[self.player], "utf8")[:0x20]
self.playerName.extend([0] * (0x20 - len(self.playerName)))
# === Step 3: Create procedure patch object ===
patch = PokemonStadiumProcedurePatch(
player=self.player,
player_name=self.multiworld.player_name[self.player]
)
# === Step 4: Apply token modifications directly ===
write_tokens(self, patch)
procedure = [("apply_tokens", ["token_data.bin"])]
# === Step 6: Finalize procedure ===
patch.procedure = procedure
# Generate output file path
out_file_name = self.multiworld.get_out_file_name_base(self.player)
patch_file_path = os.path.join(output_directory, f"{out_file_name}{patch.patch_file_ending}")
# Write the final patch file (.bps)
patch.write(patch_file_path)
def collect(self, state: "CollectionState", item: "Item") -> bool:
return super().collect(state, item)
def remove(self, state: "CollectionState", item: "Item") -> bool:
return super().remove(state, item)
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stop making me do this
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