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Author SHA1 Message Date
ubufugu 316444cc5a fix merge conflict with docker.yml 2026-04-09 11:04:26 -07:00
ubufugu 7971961166 add schedule I, sonic 1/frontiers/heroes, spirit island 2026-04-02 23:46:36 -07:00
ubufugu 9246bd9541 merge upstream 2026-03-18 16:58:13 -07:00
ubufugu 30fa0658b0 remove attestation from docker workflow
I don't know what this is or what value this adds, so removing it for now as it doesn't work on gitea
2026-02-23 19:04:15 -08:00
ubufugu 44a0c44036 update docker.yml to create and publish a docker image to dockerhub 2026-02-23 18:54:19 -08:00
2553 changed files with 1075596 additions and 9836 deletions
+1 -1
View File
@@ -46,11 +46,11 @@ dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
-1
View File
@@ -19,7 +19,6 @@
"../test/programs/test_multi_server.py",
"../test/utils/__init__.py",
"../test/webhost/test_descriptions.py",
"../test/webhost/test_suuid.py",
"../worlds/AutoSNIClient.py",
"type_check.py"
],
+21 -124
View File
@@ -11,146 +11,43 @@ on:
- "!.github/workflows/**"
- ".github/workflows/docker.yml"
branches:
- "main"
- "dock-dev"
tags:
- "v?[0-9]+.[0-9]+.[0-9]*"
workflow_dispatch:
env:
REGISTRY: ghcr.io
permissions: {}
jobs:
prepare:
push_to_registry:
name: Push Docker image to Docker Hub
runs-on: ubuntu-latest
outputs:
image-name: ${{ steps.image.outputs.name }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
package-name: ${{ steps.package.outputs.name }}
steps:
- name: Checkout repository
uses: actions/checkout@v6.0.2
- name: Set lowercase image name
id: image
run: |
echo "name=${GITHUB_REPOSITORY,,}" >> $GITHUB_OUTPUT
- name: Set package name
id: package
run: |
echo "name=$(basename ${GITHUB_REPOSITORY,,})" >> $GITHUB_OUTPUT
- name: Extract metadata
id: meta
uses: docker/metadata-action@v6.0.0
with:
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
tags: |
type=ref,event=branch,enable={{is_not_default_branch}}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=raw,value=nightly,enable={{is_default_branch}}
- name: Compute final tags
id: final-tags
run: |
readarray -t tags <<< "${{ steps.meta.outputs.tags }}"
if [[ "${{ github.ref_type }}" == "tag" ]]; then
tag="${{ github.ref_name }}"
if [[ "$tag" =~ ^v?[0-9]+\.[0-9]+\.[0-9]+$ ]]; then
full_latest="${{ env.REGISTRY }}/${{ steps.image.outputs.name }}:latest"
# Check if latest is already in tags to avoid duplicates
if ! printf '%s\n' "${tags[@]}" | grep -q "^$full_latest$"; then
tags+=("$full_latest")
fi
fi
fi
# Set multiline output
echo "tags<<EOF" >> $GITHUB_OUTPUT
printf '%s\n' "${tags[@]}" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
build:
needs: prepare
runs-on: ${{ matrix.runner }}
permissions:
contents: read
packages: write
strategy:
matrix:
include:
- platform: amd64
runner: ubuntu-latest
suffix: amd64
cache-scope: amd64
- platform: arm64
runner: ubuntu-24.04-arm
suffix: arm64
cache-scope: arm64
contents: read
attestations: write
id-token: write
steps:
- name: Checkout repository
uses: actions/checkout@v6.0.2
- name: Check out the repo
uses: actions/checkout@v5
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@4d04d5d9486b7bd6fa91e7baf45bbb4f8b9deedd # v4.0.0
- name: Log in to GitHub Container Registry
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
- name: Log in to Docker Hub
uses: docker/login-action@f4ef78c080cd8ba55a85445d5b36e214a81df20a
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USER }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Compute suffixed tags
id: tags
run: |
readarray -t tags <<< "${{ needs.prepare.outputs.tags }}"
suffixed=()
for t in "${tags[@]}"; do
suffixed+=("$t-${{ matrix.suffix }}")
done
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@9ec57ed1fcdbf14dcef7dfbe97b2010124a938b7
with:
images: ubufugu/dockipelago
- name: Build and push Docker image
uses: docker/build-push-action@v7.0.0
id: push
uses: docker/build-push-action@3b5e8027fcad23fda98b2e3ac259d8d67585f671
with:
context: .
file: ./Dockerfile
platforms: linux/${{ matrix.platform }}
push: true
tags: ${{ steps.tags.outputs.tags }}
labels: ${{ needs.prepare.outputs.labels }}
cache-from: type=gha,scope=${{ matrix.cache-scope }}
cache-to: type=gha,mode=max,scope=${{ matrix.cache-scope }}
provenance: false
manifest:
needs: [prepare, build]
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Log in to GitHub Container Registry
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Create and push multi-arch manifest
run: |
readarray -t tag_array <<< "${{ needs.prepare.outputs.tags }}"
for tag in "${tag_array[@]}"; do
docker manifest create "$tag" \
"$tag-amd64" \
"$tag-arm64"
docker manifest push "$tag"
done
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
+3 -7
View File
@@ -29,7 +29,7 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
- name: Create Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # don't publish right away, especially since windows build is added by hand
prerelease: false
@@ -97,15 +97,13 @@ jobs:
build/exe.*/ArchipelagoServer.exe
setups/*
- name: Add to Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # see above
prerelease: false
name: Archipelago ${{ env.RELEASE_VERSION }}
files: |
setups/*
fail_on_unmatched_files: true
overwrite_files: false # Windows release is usually built by hand
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -167,14 +165,12 @@ jobs:
build/exe.*/ArchipelagoServer
dist/*
- name: Add to Release
uses: softprops/action-gh-release@b4309332981a82ec1c5618f44dd2e27cc8bfbfda # v3.0.0
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # see above
prerelease: false
name: Archipelago ${{ env.RELEASE_VERSION }}
files: |
dist/*
fail_on_unmatched_files: true
overwrite_files: false # should never happen; avoids accidentally changing a release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+3
View File
@@ -45,8 +45,11 @@ EnemizerCLI/
/SNI/
/sni-*/
/appimagetool*
<<<<<<< Updated upstream
/VC_redist.x64.exe
/host.yaml
=======
>>>>>>> Stashed changes
/options.yaml
/config.yaml
/logs/
+1 -5
View File
@@ -1069,7 +1069,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if "players" in args:
ctx.consume_players_package(args["players"])
if "hint_points" in args:
ctx.hint_points = args["hint_points"]
ctx.hint_points = args['hint_points']
if "checked_locations" in args:
checked = set(args["checked_locations"])
ctx.checked_locations |= checked
@@ -1077,10 +1077,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if "permissions" in args:
ctx.update_permissions(args["permissions"])
# Update hint info for local display
if "hint_cost" in args:
ctx.hint_cost = int(args["hint_cost"])
elif cmd == 'Print':
ctx.on_print(args)
+33
View File
@@ -1,5 +1,23 @@
# hadolint global ignore=SC1090,SC1091
# Source
FROM scratch AS release
WORKDIR /release
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
# Enemizer
FROM alpine:3.21 AS enemizer
ARG TARGETARCH
WORKDIR /release
COPY --from=release /release/Enemizer.zip .
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
apk add unzip=6.0-r15 --no-cache && \
unzip -u Enemizer.zip -d EnemizerCLI && \
chmod -R 777 EnemizerCLI; \
else touch EnemizerCLI; fi
# Cython builder stage
FROM python:3.12 AS cython-builder
@@ -63,6 +81,15 @@ RUN apt-get purge -y \
g++ && \
apt-get autoremove -y
# Copy necessary components
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
cp -r /tmp/EnemizerCLI EnemizerCLI; \
fi; \
rm -rf /tmp/EnemizerCLI
# Define health check
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
CMD curl -f http://localhost:${PORT:-80} || exit 1
@@ -70,4 +97,10 @@ HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
# Ensure no runtime ModuleUpdate.
ENV SKIP_REQUIREMENTS_UPDATE=true
# Port range for Archipelago rooms. I choose only ports 49152-49162
ARG MAX_PORT=49162
RUN sed -i "s/65535/${MAX_PORT}/" WebHostLib/customserver.py
EXPOSE 80
ENTRYPOINT [ "python", "WebHost.py" ]
+2 -13
View File
@@ -40,8 +40,6 @@ def mystery_argparse(argv: list[str] | None = None) -> argparse.Namespace:
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
parser.add_argument('--outputpath', default=settings.general_options.output_path,
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--allow_quantity', action="store_true", default=defaults.allow_quantity,
help='Allows the use of the quantity option in yamls. Default is the set value in the host.yaml.')
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
@@ -125,7 +123,6 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
player_id: int = 1
player_files: dict[int, str] = {}
player_errors: list[str] = []
allow_quantity = args.allow_quantity
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
@@ -137,14 +134,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
if yaml is None:
logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}")
else:
quantity = yaml.get("quantity", 1)
if quantity <= 0:
raise ValueError("A quantity of 0 or less is invalid. Please change it to at least 1.")
if not allow_quantity and quantity > 1:
raise ValueError("Quantity greater than 1 is deactivated by host settings.")
for _ in range(quantity):
weights_for_file.append(yaml)
weights_for_file.append(yaml)
weights_cache[fname] = tuple(weights_for_file)
except Exception as e:
@@ -585,8 +575,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + list(failed_world_loads.keys()),
limit=1)[0]
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
if picks[0] in failed_world_loads:
raise Exception(f"No functional world found to handle game {ret.game}. "
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
-35
View File
@@ -36,7 +36,6 @@ if __name__ == "__main__":
init_logging('Launcher')
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
from worlds import failed_world_loads
def open_host_yaml():
@@ -276,7 +275,6 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
search_box: MDTextField = ObjectProperty(None)
cards: list[LauncherCard]
current_filter: Sequence[str | Type] | None
failed_worlds: bool = bool(failed_world_loads)
def __init__(self, ctx=None, components=None, args=None):
self.title = self.base_title + " " + Utils.__version__
@@ -424,39 +422,6 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
MDSnackbar(MDSnackbarText(text=open_text), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
@staticmethod
def copy_to_clipboard(text):
from kivy.core.clipboard import Clipboard
Clipboard.copy(text)
MDSnackbar(MDSnackbarText(text="Copied to clipboard."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
def display_failed(self):
"""Display a dialog showing the exceptions produced by any world that failed to load during
initialization."""
if not self.failed_worlds:
return
from kivymd.uix.dialog import MDDialog, MDDialogIcon, MDDialogHeadlineText, MDDialogContentContainer
from kivymd.uix.divider import MDDivider
from kivymd.uix.list import MDListItem, MDListItemHeadlineText, MDListItemSupportingText
entries = []
for world, reason in failed_world_loads.items():
entries.append(MDListItem(
MDListItemHeadlineText(text=world),
MDListItemSupportingText(text=reason),
on_release=lambda x, r=reason: self.copy_to_clipboard(r)
))
dialog = MDDialog(
MDDialogIcon(icon="alert"),
MDDialogHeadlineText(text="Failed World Loads"),
MDDialogContentContainer(
MDDivider(),
*entries,
orientation="vertical",
)
)
dialog.open()
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
""" When a patch file is dropped into the window, run the associated component. """
file, component = identify(filename.decode())
+2 -2
View File
@@ -241,8 +241,8 @@ async def gba_sync_task(ctx: MMBN3Context):
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
"Please update to the latest version. "
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
"Please update to the latest version."
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
+2 -2
View File
@@ -2633,8 +2633,8 @@ def parse_args() -> argparse.Namespace:
goal: !remaining can be used after goal completion
''')
parser.add_argument('--auto_shutdown', default=defaults["auto_shutdown"], type=int,
help="automatically shut down the server after this many seconds without new location checks. "
"0 to keep running.")
help="automatically shut down the server after this many minutes without new location checks. "
"0 to keep running. Not yet implemented.")
parser.add_argument('--use_embedded_options', action="store_true",
help='retrieve release, remaining and hint options from the multidata file,'
' instead of host.yaml')
-4
View File
@@ -527,11 +527,7 @@ else:
except ImportError:
pyximport = None
try:
import logging
logger = logging.getLogger()
old_level = logger.level
from _speedups import LocationStore
logger.setLevel(old_level)
except ImportError:
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
"Install a matching C++ compiler for your platform to compile _speedups.")
+30 -56
View File
@@ -212,13 +212,6 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
else:
return cls.name_lookup[value]
def __eq__(self, other: typing.Any) -> bool:
if isinstance(other, self.__class__):
return self.value == other.value
if isinstance(other, Option):
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
return self.value == other
def __int__(self) -> T:
return self.value
@@ -937,34 +930,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
class OptionCounter(OptionDict):
min: int | None = None
max: int | None = None
cull_zeroes: bool = False
def __init__(self, value: dict[str, int]) -> None:
cleaned_dict = {}
invalid_value_errors = []
for key, value in value.items():
if not isinstance(value, (int, float)) or int(value) != value:
invalid_value_errors += [f"Invalid value {value} for key {key}, must be an integer."]
continue
if self.cull_zeroes and value == 0:
continue
cleaned_dict[key] = int(value)
if invalid_value_errors:
type_errors = [f"For option {self.__class__.__name__}:"] + invalid_value_errors
raise TypeError("\n".join(invalid_value_errors))
super(OptionCounter, self).__init__(collections.Counter(cleaned_dict))
super(OptionCounter, self).__init__(collections.Counter(value))
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
super(OptionCounter, self).verify(world, player_name, plando_options)
self.verify_values()
def verify_values(self):
range_errors = []
if self.max is not None:
@@ -987,8 +959,13 @@ class OptionCounter(OptionDict):
class ItemDict(OptionCounter):
verify_item_name = True
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
cull_zeroes = True
min = 0
def __init__(self, value: dict[str, int]) -> None:
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
super(ItemDict, self).__init__(value)
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@@ -1469,7 +1446,7 @@ class NonLocalItems(ItemSet):
class StartInventory(ItemDict):
"""Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3} """
"""Start with the specified amount of these items. Example: "Bomb: 1" """
verify_item_name = True
display_name = "Start Inventory"
rich_text_doc = True
@@ -1477,7 +1454,7 @@ class StartInventory(ItemDict):
class StartInventoryPool(StartInventory):
"""Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3}
"""Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
The game decides what the replacement items will be.
"""
@@ -1856,30 +1833,27 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
try:
presets = world.web.options_presets.copy()
presets.update({"": {}})
presets = world.web.options_presets.copy()
presets.update({"": {}})
option_groups = get_option_groups(world)
for name, preset in presets.items():
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
preset_name=name,
preset=preset,
)
preset_name = f" - {name}" if name else ""
with open(os.path.join(preset_folder if name else target_folder,
get_file_safe_name(game_name + preset_name) + ".yaml"),
"w", encoding="utf-8-sig") as f:
f.write(res)
except Exception as ex:
raise Exception(f"Template generation failed for world {game_name}") from ex
option_groups = get_option_groups(world)
for name, preset in presets.items():
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
preset_name=name,
preset=preset,
)
preset_name = f" - {name}" if name else ""
with open(os.path.join(preset_folder if name else target_folder,
get_file_safe_name(game_name + preset_name) + ".yaml"),
"w", encoding="utf-8-sig") as f:
f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None:
+1 -1
View File
@@ -49,7 +49,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
tempInstall = steaminstall
if tempInstall and not os.path.isfile(os.path.join(tempInstall, "data.win")):
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None
if tempInstall is None:
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
+8 -1
View File
@@ -52,7 +52,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.8"
__version__ = "0.6.7"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -450,10 +450,13 @@ safe_builtins = frozenset((
class RestrictedUnpickler(pickle.Unpickler):
generic_properties_module: Optional[object]
def __init__(self, *args: Any, **kwargs: Any) -> None:
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
self.options_module = importlib.import_module("Options")
self.net_utils_module = importlib.import_module("NetUtils")
self.generic_properties_module = None
def find_class(self, module: str, name: str) -> type:
if module == "builtins" and name in safe_builtins:
@@ -467,6 +470,10 @@ class RestrictedUnpickler(pickle.Unpickler):
"SlotType", "NetworkSlot", "HintStatus"}:
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name == "PlandoItem":
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
+1 -5
View File
@@ -48,8 +48,6 @@ app.config["JOB_THRESHOLD"] = 1
app.config["JOB_TIME"] = 600
# maximum time in seconds since last activity for a room to be hosted
app.config["MAX_ROOM_TIMEOUT"] = 259200
# minimum time in days since last activity for a room to be deleted. 0 to disable.
app.config["ROOM_AUTO_DELETE"] = 0
# memory limit for generator processes in bytes
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
@@ -73,9 +71,7 @@ CLI(app)
def to_python(value: str) -> uuid.UUID:
if "=" in value or any(c.isspace() for c in value):
raise ValueError("Invalid UUID format")
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=' * (-len(value) % 4)))
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value: uuid.UUID) -> str:
+3 -8
View File
@@ -100,18 +100,13 @@ def init_generator(config: dict[str, Any]) -> None:
db.generate_mapping()
def cleanup(config: dict[str, Any]):
"""delete unowned or old user-content"""
auto_delete: int = config.get("ROOM_AUTO_DELETE", 0)
def cleanup():
"""delete unowned user-content"""
with db_session:
# >>> bool(uuid.UUID(int=0))
# True
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
if auto_delete > 0:
cutoff = utcnow() - timedelta(days=auto_delete)
rooms += Room.select(lambda room: room.last_activity < cutoff).delete(bulk=True)
seeds += Seed.select(lambda seed: not seed.rooms and seed.creation_time < cutoff).delete(bulk=True)
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
if rooms or seeds or slots:
@@ -123,7 +118,7 @@ def autohost(config: dict):
stop_event = _stop_event
try:
with Locker("autohost"):
cleanup(config)
cleanup()
hosters = []
for x in range(config["HOSTERS"]):
hoster = MultiworldInstance(config, x)
+1 -1
View File
@@ -10,5 +10,5 @@ Flask-Cors==6.0.2
bokeh==3.8.2
markupsafe==3.0.3
setproctitle==1.3.7
mistune==3.2.1
mistune==3.2.0
docutils==0.22.4
+4 -18
View File
@@ -123,26 +123,12 @@ window.addEventListener('load', () => {
});
const addRangeRow = (optionName) => {
const inputQuery = `input[data-option="${optionName}"]`;
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
const inputTarget = document.querySelector(inputQuery);
const newValue = inputTarget.value;
switch (inputTarget.type) {
case 'number':
if (!/^-?\d+$/.test(newValue)) {
alert('Range values must be a positive or negative integer!');
return;
}
break;
case 'text':
if (newValue === "") {
alert('Range values for text must be a non-empty string!');
return;
}
break;
default:
console.error(`Found unsupported input type: ${inputTarget.type}`);
return;
break;
if (!/^-?\d+$/.test(newValue)) {
alert('Range values must be a positive or negative integer!');
return;
}
inputTarget.value = '';
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
-3
View File
@@ -68,9 +68,6 @@
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
{% endif %}
</details>
{% if "authors" in world.manifest %}
<p>Authors: {{ world.manifest["authors"] | join(", ") }}</p>
{% endif %}
{% endfor %}
</div>
{% endblock %}
@@ -71,10 +71,10 @@
<div class="hint-text">
This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper">
<input type="text" class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button>
</div>
<table class="range-rows" data-option="{{ option_name }}">
<table>
<tbody>
{% if option.default %}
{{ RangeRow(option_name, option, option.default, option.default) }}
@@ -88,11 +88,11 @@
<div class="hint-text">
Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper">
<input type="text" class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button>
</div>
</div>
<table class="range-rows" data-option="{{ option_name }}">
<table>
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
-9
View File
@@ -140,15 +140,6 @@ MDFloatLayout:
MDNavigationDrawerDivider:
MDBoxLayout:
orientation: "horizontal"
MDIconButton:
icon: "alert" if app.failed_worlds else ""
theme_text_color: "Custom"
text_color: "D23C42"
disabled: not app.failed_worlds
on_release: app.display_failed()
MDGridLayout:
id: main_layout
+2 -3
View File
@@ -92,9 +92,8 @@ for setup).
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
regarding the API can be found in the [world api doc](/docs/world%20api.md), and the [APQuest](/worlds/apquest/) world
is a complete world implementation that functions as an introduction to world development. Before publishing, make sure
to also check out [world maintainer.md](/docs/world%20maintainer.md).
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also
check out [world maintainer.md](/docs/world%20maintainer.md).
### Hard Requirements
+2 -2
View File
@@ -35,8 +35,8 @@ There are also the following optional fields:
* `world_version` - an arbitrary version for that world in order to only load the newest valid world.
An APWorld without a world_version is always treated as older than one with a version
(**Must** use exactly the format `"major.minor.build"`, e.g. `1.0.0`)
* `authors` - a list of authors of the world. Displayed in user-facing places like the Supported Games page
on WebHost. Should always be a list of strings.
* `authors` - a list of authors, to eventually be displayed in various user-facing places such as WebHost and
package managers. Should always be a list of strings.
If the APWorld is packaged as an `.apworld` zip file, it also needs to have `version` and `compatible_version`,
which refer to the version of the APContainer packaging scheme defined in [Files.py](../worlds/Files.py).
+9
View File
@@ -77,6 +77,15 @@ Changes made to `docker-compose.yaml` can be applied by running `docker compose
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
Enemizer is not currently available for `aarch64`.
## Optional: Git
Building the image requires a local copy of the ArchipelagoMW source code.
+61 -162
View File
@@ -1,7 +1,6 @@
# Rule Builder
This document describes the API provided for the rule builder. Using this API provides you with with a simple interface
to define rules and the following advantages:
This document describes the API provided for the rule builder. Using this API provides you with with a simple interface to define rules and the following advantages:
- Rule classes that avoid all the common pitfalls
- Logic optimization
@@ -13,21 +12,13 @@ to define rules and the following advantages:
The rule builder consists of 3 main parts:
1. The rules, which are classes that inherit from `rule_builder.rules.Rule`. These are what you write for your logic.
They can be combined and take into account your world's options. There are a number of default rules listed below,
and you can create as many custom rules for your world as needed. When assigning the rules to a location or entrance
they must be resolved.
2. Resolved rules, which are classes that inherit from `rule_builder.rules.Rule.Resolved`. These are the optimized rules
specific to one player that are set as a location or entrance's access rule. You generally shouldn't be directly
creating these but they'll be created when assigning rules to locations or entrances. These are what power the
human-readable logic explanations.
3. The optional rule builder world subclass `CachedRuleBuilderWorld`, which is a class your world can inherit from
instead of `World`. It adds a caching system to the rules that will lazy evaluate and cache the result.
1. The rules, which are classes that inherit from `rule_builder.rules.Rule`. These are what you write for your logic. They can be combined and take into account your world's options. There are a number of default rules listed below, and you can create as many custom rules for your world as needed. When assigning the rules to a location or entrance they must be resolved.
1. Resolved rules, which are classes that inherit from `rule_builder.rules.Rule.Resolved`. These are the optimized rules specific to one player that are set as a location or entrance's access rule. You generally shouldn't be directly creating these but they'll be created when assigning rules to locations or entrances. These are what power the human-readable logic explanations.
1. The optional rule builder world subclass `CachedRuleBuilderWorld`, which is a class your world can inherit from instead of `World`. It adds a caching system to the rules that will lazy evaluate and cache the result.
## Usage
For the most part the only difference in usage is instead of writing lambdas for your logic, you write static Rule
objects. You then must use `world.set_rule` to assign the rule to a location or entrance.
For the most part the only difference in usage is instead of writing lambdas for your logic, you write static Rule objects. You then must use `world.set_rule` to assign the rule to a location or entrance.
```python
# In your world's create_regions method
@@ -41,7 +32,6 @@ The rule builder comes with a number of rules by default:
- `False_`: Always returns false
- `And`: Checks that all child rules are true (also provided by `&` operator)
- `Or`: Checks that at least one child rule is true (also provided by `|` operator)
- `AtLeast`: Checks that at least some count of rules is true
- `Has`: Checks that the player has the given item with the given count (default 1)
- `HasAll`: Checks that the player has all given items
- `HasAny`: Checks that the player has at least one of the given items
@@ -50,22 +40,18 @@ The rule builder comes with a number of rules by default:
- `HasFromList`: Checks that the player has some number of given items
- `HasFromListUnique`: Checks that the player has some number of given items, ignoring duplicates of the same item
- `HasGroup`: Checks that the player has some number of items from a given item group
- `HasGroupUnique`: Checks that the player has some number of items from a given item group, ignoring duplicates of the
same item
- `HasGroupUnique`: Checks that the player has some number of items from a given item group, ignoring duplicates of the same item
- `CanReachLocation`: Checks that the player can logically reach the given location
- `CanReachRegion`: Checks that the player can logically reach the given region
- `CanReachEntrance`: Checks that the player can logically reach the given entrance
You can combine these rules together to describe the logic required for something. For example, to check if a player
either has `Movement ability` or they have both `Key 1` and `Key 2`, you can do:
You can combine these rules together to describe the logic required for something. For example, to check if a player either has `Movement ability` or they have both `Key 1` and `Key 2`, you can do:
```python
rule = Has("Movement ability") | HasAll("Key 1", "Key 2")
```
> ⚠️ Composing rules with the `and` and `or` keywords will not work. You must use the bitwise `&` and `|` operators. In
> order to catch mistakes, the rule builder will not let you do boolean operations. As a consequence, in order to check
> if a rule is defined you must use `if rule is not None`.
> ⚠️ Composing rules with the `and` and `or` keywords will not work. You must use the bitwise `&` and `|` operators. In order to catch mistakes, the rule builder will not let you do boolean operations. As a consequence, in order to check if a rule is defined you must use `if rule is not None`.
### Assigning rules
@@ -75,16 +61,13 @@ When assigning the rule you must use the `set_rule` helper to correctly resolve
self.set_rule(location_or_entrance, rule)
```
There is also a `create_entrance` helper that will resolve the rule, check if it's `False`, and if not create the
entrance and set the rule. This allows you to skip creating entrances that will never be valid. You can also specify
`force_creation=True` if you would like to create the entrance even if the rule is `False`.
There is also a `create_entrance` helper that will resolve the rule, check if it's `False`, and if not create the entrance and set the rule. This allows you to skip creating entrances that will never be valid. You can also specify `force_creation=True` if you would like to create the entrance even if the rule is `False`.
```python
self.create_entrance(from_region, to_region, rule)
```
> ⚠️ If you use a `CanReachLocation` rule on an entrance, you will either have to create the locations first, or specify
> the location's parent region name with the `parent_region_name` argument of `CanReachLocation`.
> ⚠️ If you use a `CanReachLocation` rule on an entrance, you will either have to create the locations first, or specify the location's parent region name with the `parent_region_name` argument of `CanReachLocation`.
You can also set a rule for your world's completion condition:
@@ -94,42 +77,21 @@ self.set_completion_rule(rule)
### Restricting options
Every rule allows you to specify which options it's applicable for. You can provide the argument `options` which is an
iterable of `OptionFilter` instances. When resolved, if no filters are provided or all of them pass then the rule will
resolve as normal. Otherwise, the rule will be replaced with `True` or `False` depending on what `filtered_resolution`
is set to, which defaults to `False`.
Every rule allows you to specify which options it's applicable for. You can provide the argument `options` which is an iterable of `OptionFilter` instances. Rules that pass the options check will be resolved as normal, and those that fail will be resolved as `False`.
```python
rule1 = Has(
"Fast Travel Spell",
options=[OptionFilter(RandoFastTravel, RandoFastTravel.option_true)],
)
rule2 = Has(
"Starting Party Member",
options=[OptionFilter(RandoParty, 1)], # option attributes are suggested but any value works
filtered_resolution=True,
)
```
If you want a comparison that isn't equals, you can specify with the `operator` argument. The following operators are allowed:
If you want a comparison that isn't equals, you can specify with the `operator` argument. The following operators are
allowed:
- `eq`: `==`
- `ne`: `!=`
- `gt`: `>`
- `lt`: `<`
- `ge`: `>=`
- `le`: `<=`
- `contains`: `in`
- `eq`: `option_value == filter_value`
- `ne`: `option_value != filter_value`
- `gt`: `option_value > filter_value`
- `lt`: `option_value < filter_value`
- `ge`: `option_value >= filter_value`
- `le`: `option_value <= filter_value`
- `in`: `option_value in filter_value`
- `contains`: `filter_value in option_value` (note reversed operands)
By default rules that are excluded by their options will default to `False`. If you want to default to `True` instead, you can specify `filtered_resolution=True` on your rule.
```python
rule1 = Has("Movement Ability", options=[OptionFilter(SkipsLevel, SkipsLevel.option_hard, operator="lt")])
rule2 = Has("Item", options=[OptionFilter(ChoiceOption, [1, 5], operator="in")])
```
To check if the player has received the switch item if switches are randomized, or if they can reach the switch when not
randomized:
To check if the player can reach a switch, or if they've received the switch item if switches are randomized:
```python
rule = (
@@ -153,12 +115,12 @@ If you would like to provide option filters when reusing or composing rules, you
common_rule = Has("A") | HasAny("B", "C")
...
rule = (
Filtered(common_rule, options=[OptionFilter(Opt, 0)])
| Filtered(Has("X") | CanReachRegion("Y"), options=[OptionFilter(Opt, 1)])
Filtered(common_rule, options=[OptionFilter(Opt, 0)]),
| Filtered(Has("X") | CanReachRegion("Y"), options=[OptionFilter(Opt, 1)]),
)
```
For convenience, you can also use the `&` and `|` operators to apply options to rules:
You can also use the & and | operators to apply options to rules:
```python
common_rule = Has("A")
@@ -167,22 +129,14 @@ common_rule_only_on_easy = common_rule & easy_filter
common_rule_skipped_on_easy = common_rule | easy_filter
```
Combining the above, you can easily bypass a requirement based on option choices:
```python
rule = Has("Some Upgrade") | OptionFilter(CombatDifficulty, CombatDifficulty.option_medium, operator="ge")
```
### Field resolvers
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a
`FieldResolver` to define how to populate that field when the rule is being resolved.
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a `FieldResolver` to define how to populate that field when the rule is being resolved.
There are two build-in field resolvers:
- `FromOption`: Resolves to the value of the given option
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get
a nested attribute or dict item
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get a nested attribute or dict item
```python
world.options.mcguffin_count = 5
@@ -194,8 +148,7 @@ rule = (
# Results in Has("A", count=5) | HasGroup("Important items", count=99)
```
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and
implements a `resolve` function:
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and implements a `resolve` function:
```python
@dataclasses.dataclass(frozen=True)
@@ -210,30 +163,24 @@ class FromCustomResolution(FieldResolver, game="MyGame"):
rule = Has("Combat Level", count=FromCustomResolution("combat"))
```
If you want to support rule serialization and your resolver contains non-serializable properties you may need to
override `to_dict` or `from_dict`.
If you want to support rule serialization and your resolver contains non-serializable properties you may need to override `to_dict` or `from_dict`.
## Enabling caching
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your
rules.
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your rules.
```python
class MyWorld(CachedRuleBuilderWorld):
game = "My Game"
```
If your world's logic is very simple and you don't have many nested rules, the caching system may have more overhead
cost than time it saves. You'll have to benchmark your own world to see if it should be enabled or not.
If your world's logic is very simple and you don't have many nested rules, the caching system may have more overhead cost than time it saves. You'll have to benchmark your own world to see if it should be enabled or not.
### Item name mapping
If you have multiple real items that map to a single logic item, add a `item_mapping` class dict to your world that maps
actual item names to real item names so the cache system knows what to invalidate.
If you have multiple real items that map to a single logic item, add a `item_mapping` class dict to your world that maps actual item names to real item names so the cache system knows what to invalidate.
For example, if you have multiple `Currency x<num>` items on locations, but your rules only check a singular logical
`Currency` item, eg `Has("Currency", 1000)`, you'll want to map each numerical currency item to the single logical
`Currency`.
For example, if you have multiple `Currency x<num>` items on locations, but your rules only check a singular logical `Currency` item, eg `Has("Currency", 1000)`, you'll want to map each numerical currency item to the single logical `Currency`.
```python
class MyWorld(CachedRuleBuilderWorld):
@@ -247,13 +194,9 @@ class MyWorld(CachedRuleBuilderWorld):
## Defining custom rules
You can create a custom rule by creating a class that inherits from `Rule` or any of the default rules. You must provide
the game name as an argument to the class. It's recommended to use the `@dataclass` decorator to reduce boilerplate, and
to also provide your world as a type argument to add correct type checking to the `_instantiate` method.
You can create a custom rule by creating a class that inherits from `Rule` or any of the default rules. You must provide the game name as an argument to the class. It's recommended to use the `@dataclass` decorator to reduce boilerplate, and to also provide your world as a type argument to add correct type checking to the `_instantiate` method.
You must provide or inherit a `Resolved` child class that defines an `_evaluate` method. This class will automatically
be converted into a frozen `dataclass`. If your world has caching enabled you may need to define one or more
dependencies functions as outlined below.
You must provide or inherit a `Resolved` child class that defines an `_evaluate` method. This class will automatically be converted into a frozen `dataclass`. If your world has caching enabled you may need to define one or more dependencies functions as outlined below.
To add a rule that checks if the user has enough mcguffins to goal, with a randomized requirement:
@@ -302,10 +245,7 @@ class ComplicatedFilter(Rule["MyWorld"], game="My Game"):
### Item dependencies
If your world inherits from `CachedRuleBuilderWorld` and there are items that when collected will affect the result of
your rule evaluation, it must define an `item_dependencies` function that returns a mapping of the item name to the id
of your rule. These dependencies will be combined to inform the caching system. It may be worthwhile to define this
function even when caching is disabled as more things may use it in the future.
If your world inherits from `CachedRuleBuilderWorld` and there are items that when collected will affect the result of your rule evaluation, it must define an `item_dependencies` function that returns a mapping of the item name to the id of your rule. These dependencies will be combined to inform the caching system. It may be worthwhile to define this function even when caching is disabled as more things may use it in the future.
```python
@dataclasses.dataclass()
@@ -322,10 +262,7 @@ All of the default `Has*` rules define this function already.
### Region dependencies
If your custom rule references other regions, it must define a `region_dependencies` function that returns a mapping of
region names to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other regions, it must define a `region_dependencies` function that returns a mapping of region names to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -342,10 +279,7 @@ The default `CanReachLocation`, `CanReachRegion`, and `CanReachEntrance` rules d
### Location dependencies
If your custom rule references other locations, it must define a `location_dependencies` function that returns a mapping
of the location name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other locations, it must define a `location_dependencies` function that returns a mapping of the location name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -362,10 +296,7 @@ The default `CanReachLocation` rule defines this function already.
### Entrance dependencies
If your custom rule references other entrances, it must define a `entrance_dependencies` function that returns a mapping
of the entrance name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These
dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the
caching system if applicable.
If your custom rule references other entrances, it must define a `entrance_dependencies` function that returns a mapping of the entrance name to the id of your rule regardless of if your world inherits from `CachedRuleBuilderWorld`. These dependencies will be combined to register indirect connections when you set this rule on an entrance and inform the caching system if applicable.
```python
@dataclasses.dataclass()
@@ -382,13 +313,9 @@ The default `CanReachEntrance` rule defines this function already.
### Rule explanations
Resolved rules have a default implementation for `explain_json` and `explain_str` functions. The former optionally
accepts a `CollectionState` and returns a list of `JSONMessagePart` appropriate for `print_json` in a client. It will
display a human-readable message that explains what the rule requires. The latter is similar but returns a string. It is
useful when debugging. There is also a `__str__` method defined to check what a rule is without a state.
Resolved rules have a default implementation for `explain_json` and `explain_str` functions. The former optionally accepts a `CollectionState` and returns a list of `JSONMessagePart` appropriate for `print_json` in a client. It will display a human-readable message that explains what the rule requires. The latter is similar but returns a string. It is useful when debugging. There is also a `__str__` method defined to check what a rule is without a state.
To implement a custom message with a custom rule, override the `explain_json` and/or `explain_str` method on your
`Resolved` class:
To implement a custom message with a custom rule, override the `explain_json` and/or `explain_str` method on your `Resolved` class:
```python
class MyRule(Rule, game="My Game"):
@@ -425,35 +352,22 @@ class MyRule(Rule, game="My Game"):
### Cache control
By default your custom rule will work through the cache system as any other rule if caching is enabled. There are two
class attributes on the `Resolved` class you can override to change this behavior.
By default your custom rule will work through the cache system as any other rule if caching is enabled. There are two class attributes on the `Resolved` class you can override to change this behavior.
- `force_recalculate`: Setting this to `True` will cause your custom rule to skip going through the caching system and
always recalculate when being evaluated. When a rule with this flag enabled is composed with `And` or `Or` it will
cause any parent rules to always force recalculate as well. Use this flag when it's difficult to determine when your
rule should be marked as stale.
- `skip_cache`: Setting this to `True` will also cause your custom rule to skip going through the caching system when
being evaluated. However, it will **not** affect any other rules when composed with `And` or `Or`, so it must still
define its `*_dependencies` functions as required. Use this flag when the evaluation of this rule is trivial and the
overhead of the caching system will slow it down.
- `force_recalculate`: Setting this to `True` will cause your custom rule to skip going through the caching system and always recalculate when being evaluated. When a rule with this flag enabled is composed with `And` or `Or` it will cause any parent rules to always force recalculate as well. Use this flag when it's difficult to determine when your rule should be marked as stale.
- `skip_cache`: Setting this to `True` will also cause your custom rule to skip going through the caching system when being evaluated. However, it will **not** affect any other rules when composed with `And` or `Or`, so it must still define its `*_dependencies` functions as required. Use this flag when the evaluation of this rule is trivial and the overhead of the caching system will slow it down.
### Caveats
- Ensure you are passing `caching_enabled=True` in your `_instantiate` function when creating resolved rule instances if
your world has opted into caching.
- Ensure you are passing `caching_enabled=True` in your `_instantiate` function when creating resolved rule instances if your world has opted into caching.
- Resolved rules are forced to be frozen dataclasses. They and all their attributes must be immutable and hashable.
- If your rule creates child rules ensure they are being resolved through the world rather than creating `Resolved`
instances directly.
- If your rule creates child rules ensure they are being resolved through the world rather than creating `Resolved` instances directly.
## Serialization
The rule builder is intended to be written first in Python for optimization and type safety. To facilitate exporting the
rules to a client or tracker, rules have a `to_dict` method that returns a JSON-compatible dict. Since the location and
entrance logic structure varies greatly from world to world, the actual JSON dumping is left up to the world dev.
The rule builder is intended to be written first in Python for optimization and type safety. To facilitate exporting the rules to a client or tracker, rules have a `to_dict` method that returns a JSON-compatible dict. Since the location and entrance logic structure varies greatly from world to world, the actual JSON dumping is left up to the world dev.
The dict contains a `rule` key with the name of the rule, an `options` key with the rule's list of option filters, and
an `args` key that contains any other arguments the individual rule has. For example, this is what a simple `Has` rule
would look like:
The dict contains a `rule` key with the name of the rule, an `options` key with the rule's list of option filters, and an `args` key that contains any other arguments the individual rule has. For example, this is what a simple `Has` rule would look like:
```python
{
@@ -466,8 +380,7 @@ would look like:
}
```
For `And` and `Or` rules, instead of an `args` key, they have a `children` key containing a list of their child rules in
the same serializable format:
For `And` and `Or` rules, instead of an `args` key, they have a `children` key containing a list of their child rules in the same serializable format:
```python
{
@@ -551,8 +464,7 @@ class BasicLogicRule(Rule, game="My Game"):
}
```
If your logic has been done in custom JSON first, you can define a `from_dict` class method on your rules to parse it
correctly:
If your logic has been done in custom JSON first, you can define a `from_dict` class method on your rules to parse it correctly:
```python
class BasicLogicRule(Rule, game="My Game"):
@@ -573,14 +485,10 @@ These are properties and helpers that are available to you in your world.
#### Methods
- `rule_from_dict(data)`: Create a rule instance from a deserialized dict representation
- `register_rule_builder_dependencies()`: Register all rules that depend on location or entrance access with the
inherited dependencies, gets called automatically after set_rules
- `set_rule(spot: Location | Entrance, rule: Rule)`: Resolve a rule, register its dependencies, and set it on the given
location or entrance
- `register_rule_builder_dependencies()`: Register all rules that depend on location or entrance access with the inherited dependencies, gets called automatically after set_rules
- `set_rule(spot: Location | Entrance, rule: Rule)`: Resolve a rule, register its dependencies, and set it on the given location or entrance
- `set_completion_rule(rule: Rule)`: Sets the completion condition for this world
- `create_entrance(from_region: Region, to_region: Region, rule: Rule | None, name: str | None = None, force_creation: bool = False)`:
Attempt to create an entrance from `from_region` to `to_region`, skipping creation if `rule` is defined and evaluates
to `False_()` unless force_creation is `True`
- `create_entrance(from_region: Region, to_region: Region, rule: Rule | None, name: str | None = None, force_creation: bool = False)`: Attempt to create an entrance from `from_region` to `to_region`, skipping creation if `rule` is defined and evaluates to `False_()` unless force_creation is `True`
#### CachedRuleBuilderWorld Properties
@@ -593,27 +501,18 @@ The following property is only available when inheriting from `CachedRuleBuilder
These are properties and helpers that you can use or override for custom rules.
- `_instantiate(world: World)`: Create a new resolved rule instance, override for custom rules as required
- `to_dict()`: Create a JSON-compatible dict representation of this rule, override if you want to customize your rule's
serialization
- `from_dict(data, world_cls: type[World])`: Return a new rule instance from a deserialized representation, override if
you've overridden `to_dict`
- `to_dict()`: Create a JSON-compatible dict representation of this rule, override if you want to customize your rule's serialization
- `from_dict(data, world_cls: type[World])`: Return a new rule instance from a deserialized representation, override if you've overridden `to_dict`
- `__str__()`: Basic string representation of a rule, useful for debugging
#### Resolved rule API
- `player: int`: The slot this rule is resolved for
- `_evaluate(state: CollectionState)`: Evaluate this rule against the given state, override this to define the logic for
this rule
- `item_dependencies()`: A mapping of item name to set of ids, override this if your custom rule depends on item
collection
- `region_dependencies()`: A mapping of region name to set of ids, override this if your custom rule depends on reaching
regions
- `location_dependencies()`: A mapping of location name to set of ids, override this if your custom rule depends on
reaching locations
- `entrance_dependencies()`: A mapping of entrance name to set of ids, override this if your custom rule depends on
reaching entrances
- `explain_json(state: CollectionState | None = None)`: Return a list of printJSON messages describing this rule's logic
(and if state is defined its evaluation) in a human readable way, override to explain custom rules
- `explain_str(state: CollectionState | None = None)`: Return a string describing this rule's logic (and if state is
defined its evaluation) in a human readable way, override to explain custom rules, more useful for debugging
- `_evaluate(state: CollectionState)`: Evaluate this rule against the given state, override this to define the logic for this rule
- `item_dependencies()`: A mapping of item name to set of ids, override this if your custom rule depends on item collection
- `region_dependencies()`: A mapping of region name to set of ids, override this if your custom rule depends on reaching regions
- `location_dependencies()`: A mapping of location name to set of ids, override this if your custom rule depends on reaching locations
- `entrance_dependencies()`: A mapping of entrance name to set of ids, override this if your custom rule depends on reaching entrances
- `explain_json(state: CollectionState | None = None)`: Return a list of printJSON messages describing this rule's logic (and if state is defined its evaluation) in a human readable way, override to explain custom rules
- `explain_str(state: CollectionState | None = None)`: Return a string describing this rule's logic (and if state is defined its evaluation) in a human readable way, override to explain custom rules, more useful for debugging
- `__str__()`: A string describing this rule's logic without its evaluation, override to explain custom rules
+10
View File
@@ -78,6 +78,16 @@ first generate the binary distribution and then run `python setup.py bdist_appim
put an `appimagetool` into the directory you run the command from, rename it to `appimagetool` and make it executable.
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
You can get the latest Enemizer release at [Enemizer Github releases](https://github.com/Ijwu/Enemizer/releases).
It should be dropped as "EnemizerCLI" into the root folder of the project. Alternatively, you can point the Enemizer
setting in host.yaml at your Enemizer executable.
## Optional: SNI
[SNI](https://github.com/alttpo/sni/blob/main/README.md) is required to use SNIClient. If not integrated into the project, it has to be started manually.
+1 -1
View File
@@ -131,7 +131,7 @@ Unless you configured PyCharm to use pytest as a test runner, you may get import
edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.
If you only want to run your world's defined tests, repeat the steps for the test directory within your world.
Your working directory should be the root Archipelago directory and the script should be the
Your working directory should be the directory of your world in the worlds directory and the script should be the
tests folder within your world.
You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window
-5
View File
@@ -327,11 +327,6 @@ reject the placement of an item there.
### Events (or "generation-only items/locations")
> **Warning:** If you're trying to tell the Archipelago server that the player has achieved their goal, you want to send
a [StatusUpdate packet](network%20protocol.md#statusupdate), or however [your client library](network%20protocol.md)
wraps it. Despite the popularity of "victory events" during generation, events have nothing to do with how goals are
triggered during gameplay.
An event item or location is one that only exists during multiworld generation; the server is never made aware of them.
Event locations can never be checked by the player, and event items cannot be received during play.
+586
View File
@@ -0,0 +1,586 @@
general_options:
# Where to place output files
output_path: "output"
# Options for MultiServer
# Null means nothing, for the server this means to default the value
# These overwrite command line arguments!
server_options:
host: null
port: 38281
password: null
multidata: null
savefile: null
disable_save: false
loglevel: "info"
logtime: false
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
server_password: null
# Disallow !getitem
disable_item_cheat: false
# Client hint system
# Points given to a player for each acquired item in their world
location_check_points: 1
# Relative point cost to receive a hint via !hint for players
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint,
# for a total of 5
hint_cost: 10
# Release modes
# A Release sends out the remaining items *from* a world that releases
# "disabled" -> clients can't release,
# "enabled" -> clients can always release
# "auto" -> automatic release on goal completion
# "auto-enabled" -> automatic release on goal completion and manual release is also enabled
# "goal" -> release is allowed after goal completion
release_mode: "auto"
# Collect modes
# A Collect sends the remaining items *to* a world that collects
# "disabled" -> clients can't collect,
# "enabled" -> clients can always collect
# "auto" -> automatic collect on goal completion
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
# "goal" -> collect is allowed after goal completion
collect_mode: "auto"
# Remaining modes
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> Client can always ask for remaining items
# "disabled" -> Client can never ask for remaining items
# "goal" -> Client can ask for remaining items after goal completion
remaining_mode: "goal"
# Countdown modes
# Determines whether or not a player can initiate a countdown with !countdown
# Note that /countdown is always available to the host.
# "enabled" -> Client can always initiate a countdown with !countdown.
# "disabled" -> Client can never initiate a countdown with !countdown.
# "auto" -> !countdown will be available for any room with less than 30 slots.
countdown_mode: "auto"
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
auto_shutdown: 0
# Compatibility handling
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
# 1 -> No longer in use, kept reserved in case of future use
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
compatibility: 2
# log all server traffic, mostly for dev use
log_network: 0
# Options for Generation
generator:
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core"
# Folder from which the player yaml files are pulled from
player_files_path: "Players"
# amount of players, 0 to infer from player files
players: 0
# general weights file, within the stated player_files_path location
# gets used if players is higher than the amount of per-player files found to fill remaining slots
weights_file_path: "weights.yaml"
# Meta file name, within the stated player_files_path location
meta_file_path: "meta.yaml"
# Create a spoiler file
# 0 -> None
# 1 -> Spoiler without playthrough or paths to playthrough required items
# 2 -> Spoiler with playthrough (viable solution to goals)
# 3 -> Spoiler with playthrough and traversal paths towards items
spoiler: 3
# Create encrypted race roms and flag games as race mode
race: 0
# List of options that can be plando'd. Can be combined, for example "bosses, items"
# Available options: bosses, items, texts, connections
plando_options: "bosses, connections, texts"
# What to do if the current item placements appear unsolvable.
# raise -> Raise an exception and abort.
# swap -> Attempt to fix it by swapping prior placements around. (Default)
# start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
panic_method: "swap"
loglevel: "info"
logtime: false
sni_options:
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni_path: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
snes_rom_start: true
bizhawkclient_options:
# The location of the EmuHawk you want to auto launch patched ROMs with
emuhawk_path: "None"
# Set this to true to autostart a patched ROM in BizHawk with the connector script,
# to false to never open the patched rom automatically,
# or to a path to an external program to open the ROM file with that instead.
rom_start: true
adventure_options:
# File name of the standard NTSC Adventure rom.
# The licensed "The 80 Classic Games" CD-ROM contains this.
# It may also have a .a26 extension
rom_file: "roms/ADVNTURE.BIN"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program for '.a26'
# Alternatively, a path to a program to open the .a26 file with (generally EmuHawk for multiworld)
rom_start: true
# Optional, additional args passed into rom_start before the .bin file
# For example, this can be used to autoload the connector script in BizHawk
# (see BizHawk --lua= option)
# Windows example:
# rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"
rom_args: " "
# Set this to true to display item received messages in EmuHawk
display_msgs: true
ape_escape_3_options:
# Preferences for game session management.
# > save_state_on_room_transition: Automatically create a save state when transitioning between rooms.
# > save_state_on_item_received: Automatically create a save state when receiving a new progressive item.
# > save_state_on_location_check: Automatically create a save state when checking a new location.
# > load_state_on_connect: Load a state automatically after connecting to the multiworld if the client
# is already connected to the game and that the last save is from a save state and not a normal game save.
save_state_on_room_transition: false
save_state_on_item_received: true
save_state_on_location_check: false
load_state_on_connect: false
# Preferences for game/client-enforcement behavior
# > auto-equip : Automatically assign received gadgets to a face button
auto_equip: true
# Preferences for game generation. Only relevant for world generation and not the setup of or during play.
# > whitelist_pgc_bypass: Allow Ape Escape 3 players to enable "PGC Bypass" as a possible outcome for
# Lucky Ticket Consolation Prize.
# > whitelist_instant_goal: Allow Ape Escape 3 players to enable "Instant Goal" as a possible outcome for
# Lucky Ticket Consolation Prize.
whitelist_pgc_bypass: false
whitelist_instant_goal: false
banjo_tooie_options:
# File path of the Banjo-Tooie (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
# No idea
clair_obscur_options:
{}
cv64_options:
# File name of the CV64 US 1.0 rom
rom_file: "roms/Castlevania (USA).z64"
cv_dos_options:
# File name of the Castlevania: Dawn of Sorrow ROM file.
rom_file: "roms/CASTLEVANIA1_ACVEA4_00.nds"
cvcotm_options:
# File name of the Castlevania CotM US rom
rom_file: "roms/Castlevania - Circle of the Moon (USA).gba"
cvhodis_options:
# File name of the Castlevania HoD US rom
rom_file: "roms/Castlevania - Harmony of Dissonance (USA).gba"
cvlod_options:
# File name of the CVLoD US rom
rom_file: "Castlevania - Legacy of Darkness (USA).z64"
# Settings for the DK64 randomizer.
dk64_options:
# Choose the release version of the DK64 randomizer to use.
# By setting it to master (Default) you will always pull the latest stable version.
# By setting it to dev you will pull the latest development version.
# If you want a specific version, you can set it to a AP version number eg: v1.0.45
release_branch: "master"
dkc2_options:
# File name of the Donkey Kong Country 2 US v1.1 ROM
rom_file: "roms/Donkey Kong Country 2 - Diddy's Kong Quest (USA).sfc"
# Path to the user's Donkey Kong Country 2 Poptracker Pack.
ut_poptracker_path: ""
# Folder path of the trivia database
# Preferably point it to /data/trivia/dkc2/
trivia_path: "data/trivia/dkc2"
dkc3_options:
# File name of the DKC3 US rom
rom_file: "roms/Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
earthbound_options:
# File name of the EarthBound US ROM
rom_file: "roms/EarthBound.sfc"
factorio_options:
executable: "factorio/bin/x64/factorio"
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
# server_settings: "factorio\\data\\server-settings.json"
server_settings: null
# Whether to filter item send messages displayed in-game to only those that involve you.
filter_item_sends: false
# Whether to filter connection changes displayed in-game.
filter_connection_changes: false
# Whether to send chat messages from players on the Factorio server to Archipelago.
bridge_chat_out: true
fe8_settings:
# File name of your Fire Emblem: The Sacred Stones (U) ROM
rom_file: "roms/Fire Emblem The Sacred Stones (U).gba"
ffr_options:
display_msgs: true
gauntletlegends_options:
# The location of your Retroarch folder
retroarch_path: "None"
# File name of the GL US rom
rom_file: "roms/Gauntlet Legends (U) [!].z64"
rom_start: true
glover_options:
# File path of the Glover (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
gstla_options:
# File name of the GS TLA UE Rom
rom_file: "roms/Golden Sun - The Lost Age (UE) [!].gba"
hades_options:
# Path to the StyxScribe install
styx_scribe_path: "C:/Program Files/Steam/steamapps/common/Hades/StyxScribe.py"
hk_options:
# Disallows the APMapMod from showing spoiler placements.
disable_spoilers: false
jakanddaxter_options:
# Path to folder containing the ArchipelaGOAL mod executables (gk.exe and goalc.exe).
# Ensure this path contains forward slashes (/) only. This setting only applies if
# Auto Detect Root Directory is set to false.
root_directory: "%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal"
# Attempt to find the OpenGOAL installation and the mod executables (gk.exe and goalc.exe)
# automatically. If set to true, the ArchipelaGOAL Root Directory setting is ignored.
auto_detect_root_directory: true
# Enforce friendly player options in both single and multiplayer seeds. Disabling this allows for
# more disruptive and challenging options, but may impact seed generation. Use at your own risk!
enforce_friendly_options: true
k64_options:
# File name of the K64 EN rom
rom_file: "roms/Kirby 64 - The Crystal Shards (USA).z64"
kdl3_options:
# File name of the KDL3 JP or EN rom
rom_file: "roms/Kirby's Dream Land 3.sfc"
ladx_options:
# File name of the Link's Awakening DX rom
rom_file: "roms/Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .gbc file with
# Examples:
# Retroarch:
# rom_start: "C:/RetroArch-Win64/retroarch.exe -L sameboy"
# BizHawk:
# rom_start: "C:/BizHawk-2.9-win-x64/EmuHawk.exe --lua=data/lua/connector_ladx_bizhawk.lua"
rom_start: true
# Gfxmod file, get it from upstream: https://github.com/daid/LADXR/tree/master/gfx
# Only .bin or .bdiff files
# The same directory will be checked for a matching text modification file
gfx_mod_file: ""
lttp_options:
# File name of the v1.0 J rom
rom_file: "roms/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
lufia2ac_options:
# File name of the US rom
rom_file: "roms/Lufia II - Rise of the Sinistrals (USA).sfc"
messenger_settings:
game_path: "TheMessenger.exe"
metroidzeromission_options:
# File name of the Metroid: Zero Mission ROM.
rom_file: "roms/Metroid - Zero Mission (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# Set it to true to have the operating system default program open the rom
# Alternatively, set it to a path to a program to open the .gba file with
rom_start: true
mk64_options:
# File name of the MK64 ROM
rom_file: "roms/Mario Kart 64 (U) [!].z64"
metroidfusion_options:
# File name of the Metroid Fusion ROM
rom_file: "roms/Metroid Fusion (USA).gba"
rom_start: true
display_location_found_messages: true
mlss_options:
# File name of the MLSS US rom
rom_file: "roms/Mario & Luigi - Superstar Saga (U).gba"
rom_start: true
mm2_options:
# File name of the MM2 EN rom
rom_file: "roms/Mega Man 2 (USA).nes"
mmbn3_options:
# File name of the MMBN3 Blue US rom
rom_file: "roms/Mega Man Battle Network 3 - Blue Version (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .gba file with
rom_start: true
mzm_options:
rom_file: "roms/Metroid - Zero Mission (USA).gba"
rom_start: true
oot_options:
# File name of the OoT v1.0 ROM
rom_file: "roms/The Legend of Zelda - Ocarina of Time.z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
paper_mario_settings:
# File name of the Paper Mario USA ROM
rom_file: "roms/Paper Mario (USA).z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
papermariottyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
pmd_eos_options:
# File name of the EoS EU rom
rom_file: "roms/POKEDUN_SORA_C2SP01_00.nds"
rom_start: true
pokemon_bw_settings:
# File name of your Pokémon Black Version ROM
black_rom: "PokemonBlack.nds"
# File name of your Pokémon White Version ROM
white_rom: "PokemonWhite.nds"
# Toggles whether Encounter Plando is enabled for players in generation.
# If disabled, yamls that use Encounter Plando do not raise OptionErrors, but display a warning.
enable_encounter_plando: true
# If enabled, files inside the rom that are changed as part of the patching process (except for base patches)
# will be dumped into a zip file next to the patched rom (for debug purposes).
dump_patched_files: false
pokemon_crystal_settings:
rom_file: "roms/Pokemon - Crystal Version (UE) [C][!].gbc"
pokemon_emerald_settings:
# File name of your English Pokemon Emerald ROM
rom_file: "roms/Pokemon - Emerald Version (USA, Europe).gba"
pokemon_frlg_settings:
# File name of your English Pokémon FireRed ROM
firered_rom_file: "roms/Pokemon - FireRed Version (USA, Europe).gba"
# File name of your English Pokémon LeafGreen ROM
leafgreen_rom_file: "roms/Pokemon - LeafGreen Version (USA, Europe).gba"
ut_poptracker_path: ""
pokemon_platinum_settings:
rom_file: "roms/pokeplatinum.nds"
pokemon_rb_options:
# File names of the Pokemon Red and Blue roms
red_rom_file: "roms/Pokemon Red (UE) [S][!].gb"
blue_rom_file: "roms/Pokemon Blue (UE) [S][!].gb"
pokepinball_settings:
# File name of the Pokemon Pinball Color US rom
rom_file: "roms/PokemonPinball.gbc"
portal2_options:
# The file path of the extras.txt file (used to generate the menu in game)
menu_file: "C:\\Program Files (x86)\\Steam\\steamapps\\sourcemods\\Portal2Archipelago\\scripts\\extras.txt"
# The port set in the portal 2 launch options e.g. 3000
default_portal2_port: 3000
saving_princess_settings:
# Path to the game executable from which files are extracted
exe_path: "Saving Princess.exe"
# Path to the mod installation folder
install_folder: "Saving Princess"
# Set this to false to never autostart the game
launch_game: true
# The console command that will be used to launch the game
# The command will be executed with the installation folder as the current directory
launch_command: "wine \"Saving Princess v0_8.exe\""
sc2_options:
# The starting width the client window in pixels
window_width: 1080
# The starting height the client window in pixels
window_height: 720
# Controls whether the game should start in windowed mode
game_windowed_mode: false
# If set to true, in-client scouting will show traps as distinct from filler
show_traps: false
# Overrides the disable forced-camera slot option. Possible values: `true`, `false`, `default`. Default uses slot value
disable_forced_camera: "default"
# Overrides the skip cutscenes slot option. Possible values: `true`, `false`, `default`. Default uses slot value
skip_cutscenes: "default"
# Overrides the slot's difficulty setting. Possible values: `casual`, `normal`, `hard`, `brutal`, `default`. Default uses slot value
game_difficulty: "default"
# Overrides the slot's gamespeed setting. Possible values: `slower`, `slow`, `normal`, `fast`, `faster`, `default`. Default uses slot value
game_speed: "default"
# Defines the colour of terran mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
terran_button_color:
- 0.0838
- 0.2898
- 0.2346
# Defines the colour of zerg mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
zerg_button_color:
- 0.345
- 0.22425
- 0.12765
# Defines the colour of protoss mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
protoss_button_color:
- 0.18975
- 0.2415
- 0.345
sf64_options:
# File path of the Star Fox 64 v1.1 ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
program_args: "--lua=\\\\wsl.localhost\\Ubuntu\\home\\ubufu\\ap-cm-1dd91ec\\Archipelago-main\\data\\lua\\connector_sf64_bizhawk.lua"
# Whether to enable the built in logic Tracker.
# If enabled, the 'Tracker' tab will show all unchecked locations in logic.
enable_tracker: true
sm_options:
# File name of the v1.0 J rom
rom_file: "roms/Super Metroid (JU).sfc"
sml2_options:
# File name of the Super Mario Land 2 1.0 ROM
rom_file: "roms/Super Mario Land 2 - 6 Golden Coins (USA, Europe).gb"
sms_options:
iso_file: "roms/sms_us_2002.iso"
smw_options:
# File name of the SMW US rom
rom_file: "roms/Super Mario World (USA).sfc"
soe_options:
# File name of the SoE US ROM
rom_file: "roms/Secret of Evermore (USA).sfc"
spyro2_options:
# Permits full gemsanity options for multiplayer games.
# Full gemsanity adds 2546 locations and an equal number of progression items.
# These items may be local-only or spread across the multiworld.
allow_full_gemsanity: false
stadium_options:
# File name of the Pokemon Stadium (US, 1.0) ROM
rom_file: "roms/Pokemon Stadium (US, 1.0).z64"
stardew_valley_options:
# Allow players to pick the goal 'Allsanity'. If disallowed, generation will fail.
allow_allsanity: true
# Allow players to pick the goal 'Perfection'. If disallowed, generation will fail.
allow_perfection: true
# Allow players to pick the option 'Bundle Price: Maximum'. If disallowed, it will be replaced with 'Very Expensive'
allow_max_bundles: true
# Allow players to pick the option 'Entrance Randomization: Chaos'. If disallowed, it will be replaced with 'Buildings'
allow_chaos_er: false
# Allow players to pick the option 'Shipsanity: Everything'. If disallowed, it will be replaced with 'Full Shipment With Fish'
allow_shipsanity_everything: true
# Allow players to pick the option 'Hatsanity: Near Perfection OR Post Perfection'. If disallowed, it will be replaced with 'Difficult'
allow_hatsanity_perfection: true
# Allow players to toggle on Custom logic flags. If disallowed, it will be disabled
allow_custom_logic: true
# Allow players to enable Jojapocalypse. If disallowed, it will be disabled
allow_jojapocalypse: false
tcg_card_shop_simulator_options:
# This limits goals to a reasonable number and sets all excessive settings to local_fill or Excluded for better sync experiences.
limit_checks_for_syncs: false
# Card Sanity adds pure randomness to card checks. This option disables this sanity in your multiworlds
allow_card_sanity: true
tloz_ooa_options:
# File path of the OOA US rom
rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
character_palette: "green"
# Defines if you don't want to spam the buttons to swim with the mermaid suit.
qol_mermaid_suit: true
# When enabled, playing the flute and the harp will immobilize you during a very small amount of time compared to vanilla game.
qol_quick_flute: true
# Defines if you want to skip the small dance that tokkay does
skip_tokkey_dance: false
# Defines if you want to skip the joke you tell to the sad boi
skip_boi_joke: false
tloz_oos_options:
# File name of the Oracle of Seasons US ROM
rom_file: "roms/Legend of Zelda, The - Oracle of Seasons (USA).gbc"
# File name of the Oracle of Ages US ROM (only needed for cross items)
ages_rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
rom_start: true
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
# If you want some weighted result, you can arrange the options like in your option yaml.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
# If you want some weighted result, you can arrange the options like in your option yaml.
# If you want a color weight to only apply to a specific sprite, you can write color|sprite: weight.
# For example, red|link: 1 would add red in the possible palettes with a weight of 1 only if link is the selected sprite
character_palette: "green"
# If enabled, hidden digging spots in Subrosia are revealed as diggable tiles.
reveal_hidden_subrosia_digging_spots: true
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# If true, no music will be played in the game while sound effects remain untouched
remove_music: false
tloz_options:
# File name of the Zelda 1
rom_file: "roms/Legend of Zelda, The (U) (PRG0) [!].nes"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .nes file with
rom_start: true
# Display message inside of Bizhawk
display_msgs: true
tloz_ph_options:
# For use with universal tracker.
# Toggles if universal tracker can use unlocked shortcuts and map warps to find shorter paths for /get_logical_path.
ut_get_logical_path_shortcuts: true
tloz_st_options:
# Train speed for each of the 4 gears, from lowest (reverse) to highest.
# defaults are -143, 0, 115, 193
train_speed:
- -143
- 0
- 115
- 193
# The train will instantly switch to the new speed when changing gears, no acceleration required.
# Does not apply to your stop gear.
train_snap_speed: true
# Allows entering stations immediately on the stop gear, no matter your speed.
train_quick_station: true
ttyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
tunic_options:
# Disallows the TUNIC client from creating a local spoiler log.
disable_local_spoiler: false
# Limits the impact of Grass Randomizer on the multiworld by disallowing local_fill percentages below 95.
limit_grass_rando: true
# Path to the user's TUNIC Poptracker Pack.
ut_poptracker_path: ""
vampire_survivors_options:
# Allow the use of unfair characters
allow_unfair_characters: false
voltorb_flip_settings:
# Allows the **experimental** choice in the **Artificial Logic** option.
allow_experimental_logic: false
wargroove_options:
# Locates the Wargroove root directory on your system.
# This is used by the Wargroove client, so it knows where to send communication files to.
root_directory: "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
# Locates the Wargroove save file directory on your system.
# This is used by the Wargroove client, so it knows where to send mod and save files to.
save_directory: "%APPDATA%"
yoshisisland_options:
# File name of the Yoshi's Island 1.0 US rom
rom_file: "roms/Super Mario World 2 - Yoshi's Island (U).sfc"
yugioh06_settings:
# File name of your Yu-Gi-Oh 2006 ROM
rom_file: "roms/YuGiOh06.gba"
zillion_options:
# File name of the Zillion US rom
rom_file: "roms/Zillion (UE) [!].sms"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
rom_start: "retroarch"
+3 -1
View File
@@ -57,8 +57,9 @@ Name: "custom"; Description: "Custom installation"; Flags: iscustom
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
[Files]
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{#source_path}\SNI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\SNI"; Flags: ignoreversion recursesubdirs createallsubdirs;
Source: "{#source_path}\EnemizerCLI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\EnemizerCLI"; Flags: ignoreversion recursesubdirs createallsubdirs;
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
[Icons]
@@ -82,6 +83,7 @@ Type: files; Name: "{app}\*.exe"
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
Type: files; Name: "{app}\data\lua\connector_ff1.lua"
Type: filesandordirs; Name: "{app}\SNI\lua*"
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
#include "installdelete.iss"
[Registry]
+9 -10
View File
@@ -363,16 +363,15 @@ class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
text += "\nPermissions:"
for permission_name, permission_data in ctx.permissions.items():
text += f"\n {permission_name}: {permission_data}"
if ctx.total_locations and ctx.hint_cost is not None:
if ctx.hint_cost == 0:
text += "\n!hint is free to use."
else:
min_cost = int(ctx.server_version >= (0, 3, 9))
text += f"\nA new !hint <itemname> costs {ctx.hint_cost}% of checks made. " \
f"For you this means every " \
f"{max(min_cost, int(ctx.hint_cost * 0.01 * ctx.total_locations))} " \
"location checks." \
f"\nYou currently have {ctx.hint_points} points."
if ctx.hint_cost is not None and ctx.total_locations:
min_cost = int(ctx.server_version >= (0, 3, 9))
text += f"\nA new !hint <itemname> costs {ctx.hint_cost}% of checks made. " \
f"For you this means every " \
f"{max(min_cost, int(ctx.hint_cost * 0.01 * ctx.total_locations))} " \
"location checks." \
f"\nYou currently have {ctx.hint_points} points."
elif ctx.hint_cost == 0:
text += "\n!hint is free to use."
if ctx.stored_data and "_read_race_mode" in ctx.stored_data:
text += "\nRace mode is enabled." \
if ctx.stored_data["_read_race_mode"] else "\nRace mode is disabled."
+7 -138
View File
@@ -36,7 +36,7 @@ def _create_hash_fn(resolved_rule_cls: "CustomRuleRegister") -> Callable[..., in
class CustomRuleRegister(type):
"""A metaclass to contain world custom rules and automatically convert resolved rules to frozen dataclasses"""
resolved_rules: ClassVar[dict["Rule.Resolved", "Rule.Resolved"]] = {}
resolved_rules: ClassVar[dict[int, "Rule.Resolved"]] = {}
"""A cached of resolved rules to turn each unique one into a singleton"""
custom_rules: ClassVar[dict[str, dict[str, type["Rule[Any]"]]]] = {}
@@ -64,9 +64,10 @@ class CustomRuleRegister(type):
@override
def __call__(cls, *args: Any, **kwds: Any) -> Any:
rule = super().__call__(*args, **kwds)
if rule in cls.resolved_rules:
return cls.resolved_rules[rule]
cls.resolved_rules[rule] = rule
rule_hash = hash(rule)
if rule_hash in cls.resolved_rules:
return cls.resolved_rules[rule_hash]
cls.resolved_rules[rule_hash] = rule
return rule
@classmethod
@@ -425,142 +426,13 @@ class NestedRule(Rule[TWorld], game="Archipelago"):
return combined_deps
class AtLeast(NestedRule[TWorld], game="Archipelago"):
"""A rule that returns true when at least N child rules evaluate as true"""
count: int | FieldResolver
def __init__(
self,
count: int | FieldResolver,
*children: Rule[TWorld],
options: Iterable[OptionFilter] = (),
filtered_resolution: bool = False,
) -> None:
super().__init__(*children, options=options, filtered_resolution=filtered_resolution)
self.count = count
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count == 0:
return True_().resolve(world)
children_to_process = [c.resolve(world) for c in self.children]
return AtLeast.from_resolved(count, world, children_to_process)
@classmethod
def from_resolved(cls, count: int, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
clauses: list[Rule.Resolved] = []
while children_to_process:
child = children_to_process.pop(0)
if child.always_true:
if count == 1:
return child
count -= 1
continue
if child.always_false:
# falses can be ignored
continue
clauses.append(child)
if len(clauses) < count:
return False_().resolve(world)
if count == 1:
# Switch to Or which has more optimized handling
return Or.from_resolved(world, clauses)
if count == len(clauses):
# Switch to And which has more optimized handling
return And.from_resolved(world, clauses)
return AtLeast.Resolved(
tuple(clauses),
count=count,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@override
def to_dict(self) -> dict[str, Any]:
output = super().to_dict()
count = self.count
output["count"] = count.to_dict() if isinstance(count, FieldResolver) else count
return output
@override
@classmethod
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
args = cls._parse_field_resolvers(data, world_cls.game)
options = OptionFilter.multiple_from_dict(data.get("options", ()))
children = [world_cls.rule_from_dict(c) for c in data.get("children", ())]
return cls(
args.pop("count"),
*children,
options=options,
filtered_resolution=data.get("filtered_resolution", False),
)
class Resolved(NestedRule.Resolved):
count: int
@override
def _evaluate(self, state: CollectionState) -> bool:
count = self.count
for rule in self.children:
if rule(state):
if count == 1:
return True
count -= 1
return False
@override
def explain_json(self, state: CollectionState | None = None) -> list[JSONMessagePart]:
messages: list[JSONMessagePart] = []
if state is None:
messages = [
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": str(self.count)},
{"type": "text", "text": " of ("},
]
else:
satisfied_count = sum(1 if child(state) else 0 for child in self.children)
messages = [
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": f"{satisfied_count}/{self.count}"},
{"type": "text", "text": " of ("},
]
for i, child in enumerate(self.children):
if i > 0:
messages.append({"type": "text", "text": ", "})
messages.extend(child.explain_json(state))
messages.append({"type": "text", "text": ")"})
return messages
@override
def explain_str(self, state: CollectionState | None = None) -> str:
clauses = ", ".join([c.explain_str(state) for c in self.children])
if state is None:
return f"At least {self.count} of ({clauses})"
satisfied_count = sum(1 if child(state) else 0 for child in self.children)
return f"At least {satisfied_count}/{self.count} of ({clauses})"
@override
def __str__(self) -> str:
clauses = ", ".join([str(c) for c in self.children])
return f"At least {self.count} of ({clauses})"
@dataclasses.dataclass(init=False)
class And(NestedRule[TWorld], game="Archipelago"):
"""A rule that only returns true when all child rules evaluate as true"""
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
return And.from_resolved(world, [c.resolve(world) for c in self.children])
@classmethod
def from_resolved(cls, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
children_to_process = [c.resolve(world) for c in self.children]
clauses: list[Rule.Resolved] = []
items: dict[str, int] = {}
true_rule: Rule.Resolved | None = None
@@ -647,10 +519,7 @@ class Or(NestedRule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
return Or.from_resolved(world, [c.resolve(world) for c in self.children])
@classmethod
def from_resolved(cls, world: TWorld, children_to_process: list[Rule.Resolved]) -> Rule.Resolved:
children_to_process = [c.resolve(world) for c in self.children]
clauses: list[Rule.Resolved] = []
items: dict[str, int] = {}
+5 -9
View File
@@ -98,8 +98,6 @@ class Group:
self._changed = True
attr = new
# resolve the path immediately when accessing it
if attr.exists():
attr.__class__.validate(attr.resolve())
return attr.__class__(attr.resolve())
return attr
@@ -635,6 +633,10 @@ class ServerOptions(Group):
class GeneratorOptions(Group):
"""Options for Generation"""
class EnemizerPath(LocalFilePath):
"""Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases"""
is_exe = True
class PlayerFilesPath(OptionalUserFolderPath):
"""Folder from which the player yaml files are pulled from"""
# created on demand, so marked as optional
@@ -642,12 +644,6 @@ class GeneratorOptions(Group):
class Players(int):
"""amount of players, 0 to infer from player files"""
class AllowQuantity(Bool):
"""
allow players to set an individual quantity for their yaml settings
with 'false' any amounts from the players will be ignored and set to 1
"""
class WeightsFilePath(str):
"""
general weights file, within the stated player_files_path location
@@ -691,9 +687,9 @@ class GeneratorOptions(Group):
start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
"""
enemizer_path: EnemizerPath = EnemizerPath("EnemizerCLI/EnemizerCLI.Core") # + ".exe" is implied on Windows
player_files_path: PlayerFilesPath = PlayerFilesPath("Players")
players: Players = Players(0)
allow_quantity: AllowQuantity | bool = False
weights_file_path: WeightsFilePath = WeightsFilePath("weights.yaml")
meta_file_path: MetaFilePath = MetaFilePath("meta.yaml")
spoiler: Spoiler = Spoiler(3)
+3 -2
View File
@@ -201,7 +201,7 @@ if is_windows:
icon=resolve_icon(c.icon),
))
extra_data = ["LICENSE", "data", "SNI"]
extra_data = ["LICENSE", "data", "EnemizerCLI", "SNI"]
extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else []
@@ -456,8 +456,9 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
for world_directory in folders_to_remove)
else:
# make sure extra programs are executable
enemizer_exe = self.buildfolder / 'EnemizerCLI/EnemizerCLI.Core'
sni_exe = self.buildfolder / 'SNI/sni'
extra_exes = (sni_exe,)
extra_exes = (enemizer_exe, sni_exe)
for extra_exe in extra_exes:
if extra_exe.is_file():
extra_exe.chmod(0o755)
+1 -1
View File
@@ -54,7 +54,7 @@ class TestImplemented(unittest.TestCase):
def test_no_failed_world_loads(self):
if failed_world_loads:
self.fail(f"The following worlds failed to load: {failed_world_loads.keys()}")
self.fail(f"The following worlds failed to load: {failed_world_loads}")
def test_prefill_items(self):
"""Test that every world can reach every location from allstate before pre_fill."""
+29 -137
View File
@@ -12,7 +12,6 @@ from rule_builder.field_resolvers import FieldResolver, FromOption, FromWorldAtt
from rule_builder.options import Operator, OptionFilter
from rule_builder.rules import (
And,
AtLeast,
CanReachEntrance,
CanReachLocation,
CanReachRegion,
@@ -251,40 +250,6 @@ class CachedRuleBuilderTestCase(RuleBuilderTestCase):
Or(HasAnyCount({"A": 1, "B": 2}), HasAnyCount({"A": 2, "B": 2})),
HasAnyCount.Resolved((("A", 1), ("B", 2)), player=1),
),
(
AtLeast(0, Has("A")),
True_.Resolved(player=1),
),
(
AtLeast(3, True_(), Has("A"), Has("B"), Has("C")),
AtLeast.Resolved(
(Has.Resolved("A", player=1), Has.Resolved("B", player=1), Has.Resolved("C", player=1)), 2, player=1
),
),
(
AtLeast(2, False_(), Has("A"), Has("B"), Has("C")),
AtLeast.Resolved(
(Has.Resolved("A", player=1), Has.Resolved("B", player=1), Has.Resolved("C", player=1)), 2, player=1
),
),
(
AtLeast(2, True_(), True_(), Has("A")),
True_.Resolved(player=1),
),
(
AtLeast(3, Has("A"), Has("B")),
False_.Resolved(player=1),
),
(
# This test will fail when Or(Rule, Rule) will be optimized to Rule
AtLeast(1, Rule(), Rule()),
Or.Resolved((Rule.Resolved(player=1), Rule.Resolved(player=1)), player=1),
),
(
# This test will fail when And(Rule, Rule) will be optimized to Rule
AtLeast(2, Rule(), Rule()),
And.Resolved((Rule.Resolved(player=1), Rule.Resolved(player=1)), player=1),
),
)
)
class TestSimplify(RuleBuilderTestCase):
@@ -451,15 +416,6 @@ class TestHashes(RuleBuilderTestCase):
rule2 = HasAll("2", "2", "2", "1")
self.assertEqual(hash(rule1.resolve(world)), hash(rule2.resolve(world)))
def test_hash_collision(self) -> None:
multiworld = setup_solo_multiworld(self.world_cls, steps=("generate_early",), seed=0)
world = multiworld.worlds[1]
rule1 = Has("A", count=1).resolve(world)
rule2 = Has("A", count=1 << 61).resolve(world)
self.assertEqual(hash(rule1), hash(rule2))
self.assertNotEqual(rule1, rule2)
self.assertNotEqual(id(rule1), id(rule2))
class TestCaching(CachedRuleBuilderTestCase):
multiworld: MultiWorld # pyright: ignore[reportUninitializedInstanceVariable]
@@ -666,24 +622,6 @@ class TestRules(RuleBuilderTestCase):
self.state.remove(item)
self.assertFalse(resolved_rule(self.state))
def test_at_least(self) -> None:
# Has has to be relied on as True_ and False_ would be optimized out
rule = AtLeast(2, Has("Item 1"), Has("Item 1"), Has("Item 2"), Has("Item 3"))
resolved_rule = rule.resolve(self.world)
self.world.register_rule_dependencies(resolved_rule)
item1 = self.world.create_item("Item 1")
item2 = self.world.create_item("Item 2")
item3 = self.world.create_item("Item 3")
self.assertFalse(resolved_rule(self.state))
self.state.collect(item1)
self.assertTrue(resolved_rule(self.state))
self.state.collect(item2)
self.assertTrue(resolved_rule(self.state))
self.state.remove(item1)
self.assertFalse(resolved_rule(self.state))
self.state.collect(item3)
self.assertTrue(resolved_rule(self.state))
def test_has_all(self) -> None:
rule = HasAll("Item 1", "Item 2")
resolved_rule = rule.resolve(self.world)
@@ -859,13 +797,8 @@ class TestSerialization(RuleBuilderTestCase):
OptionFilter(ChoiceOption, ChoiceOption.option_second, "ge"),
],
),
AtLeast(
FromWorldAttr("instance_data.at_least_requirement"),
Has("i15", count=2),
HasGroup("g2", count=3),
),
CanReachEntrance("e1"),
HasGroupUnique("g3", count=5),
HasGroupUnique("g2", count=5),
)
rule_dict: ClassVar[dict[str, Any]] = {
@@ -989,29 +922,6 @@ class TestSerialization(RuleBuilderTestCase):
},
],
},
{
"rule": "AtLeast",
"options": [],
"filtered_resolution": False,
"count": {"resolver": "FromWorldAttr", "name": "instance_data.at_least_requirement"},
"children": [
{
"rule": "Has",
"options": [],
"filtered_resolution": False,
"args": {
"item_name": "i15",
"count": 2,
},
},
{
"rule": "HasGroup",
"options": [],
"filtered_resolution": False,
"args": {"item_name_group": "g2", "count": 3},
},
],
},
{
"rule": "CanReachEntrance",
"options": [],
@@ -1022,7 +932,7 @@ class TestSerialization(RuleBuilderTestCase):
"rule": "HasGroupUnique",
"options": [],
"filtered_resolution": False,
"args": {"item_name_group": "g3", "count": 5},
"args": {"item_name_group": "g2", "count": 5},
},
],
}
@@ -1054,15 +964,9 @@ class TestExplain(RuleBuilderTestCase):
),
player=1,
),
AtLeast.Resolved(
children=(
HasAllCounts.Resolved((("Item 6", 1), ("Item 7", 5)), player=1),
HasAnyCount.Resolved((("Item 8", 2), ("Item 9", 3)), player=1),
HasFromList.Resolved(("Item 10", "Item 11", "Item 12"), count=2, player=1),
),
count=2,
player=1,
),
HasAllCounts.Resolved((("Item 6", 1), ("Item 7", 5)), player=1),
HasAnyCount.Resolved((("Item 8", 2), ("Item 9", 3)), player=1),
HasFromList.Resolved(("Item 10", "Item 11", "Item 12"), count=2, player=1),
HasFromListUnique.Resolved(("Item 13", "Item 14"), player=1),
HasGroup.Resolved("Group 1", ("Item 15", "Item 16", "Item 17"), player=1),
HasGroupUnique.Resolved("Group 2", ("Item 18", "Item 19"), count=2, player=1),
@@ -1127,9 +1031,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "0/2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Missing "},
{"type": "color", "color": "cyan", "text": "some"},
{"type": "text", "text": " of ("},
@@ -1140,7 +1041,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "Item 7"},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Missing "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1151,7 +1052,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "Item 9"},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "salmon", "text": "0/2"},
{"type": "text", "text": " items from ("},
@@ -1162,7 +1063,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "color", "color": "salmon", "text": "Item 12"},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "salmon", "text": "0/1"},
@@ -1229,9 +1129,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "3/2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1242,7 +1139,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "green", "text": "Item 7"},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "some"},
{"type": "text", "text": " of ("},
@@ -1253,7 +1150,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "green", "text": "Item 9"},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "green", "text": "30/2"},
{"type": "text", "text": " items from ("},
@@ -1264,7 +1161,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "color", "color": "green", "text": "Item 12"},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "green", "text": "2/1"},
@@ -1299,7 +1195,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "False"},
{"type": "text", "text": ")"},
]
self.assertEqual(self.resolved_rule.explain_json(self.state), expected)
assert self.resolved_rule.explain_json(self.state) == expected
def test_explain_json_without_state(self) -> None:
expected: list[JSONMessagePart] = [
@@ -1327,9 +1223,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "At least "},
{"type": "color", "color": "cyan", "text": "2"},
{"type": "text", "text": " of ("},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "all"},
{"type": "text", "text": " of ("},
@@ -1339,7 +1232,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "item_name", "flags": 1, "text": "Item 7", "player": 1},
{"type": "text", "text": " x5"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "any"},
{"type": "text", "text": " of ("},
@@ -1349,7 +1242,7 @@ class TestExplain(RuleBuilderTestCase):
{"type": "item_name", "flags": 1, "text": "Item 9", "player": 1},
{"type": "text", "text": " x3"},
{"type": "text", "text": ")"},
{"type": "text", "text": ", "},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "2"},
{"type": "text", "text": "x items from ("},
@@ -1359,7 +1252,6 @@ class TestExplain(RuleBuilderTestCase):
{"type": "text", "text": ", "},
{"type": "item_name", "flags": 1, "text": "Item 12", "player": 1},
{"type": "text", "text": ")"},
{"type": "text", "text": ")"},
{"type": "text", "text": " & "},
{"type": "text", "text": "Has "},
{"type": "color", "color": "cyan", "text": "1"},
@@ -1393,16 +1285,16 @@ class TestExplain(RuleBuilderTestCase):
{"type": "color", "color": "salmon", "text": "False"},
{"type": "text", "text": ")"},
]
self.assertEqual(self.resolved_rule.explain_json(), expected)
assert self.resolved_rule.explain_json() == expected
def test_explain_str_with_state_no_items(self) -> None:
expected = (
"((Missing 4x Item 1",
"| Missing some of (Missing: Item 2, Item 3)",
"| Missing all of (Missing: Item 4, Item 5))",
"& At least 0/2 of (Missing some of (Missing: Item 6 x1, Item 7 x5),",
"Missing all of (Missing: Item 8 x2, Item 9 x3),",
"Has 0/2 items from (Missing: Item 10, Item 11, Item 12))",
"& Missing some of (Missing: Item 6 x1, Item 7 x5)",
"& Missing all of (Missing: Item 8 x2, Item 9 x3)",
"& Has 0/2 items from (Missing: Item 10, Item 11, Item 12)",
"& Has 0/1 unique items from (Missing: Item 13, Item 14)",
"& Has 0/1 items from Group 1",
"& Has 0/2 unique items from Group 2",
@@ -1412,7 +1304,7 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(self.state), " ".join(expected))
assert self.resolved_rule.explain_str(self.state) == " ".join(expected)
def test_explain_str_with_state_all_items(self) -> None:
self._collect_all()
@@ -1421,9 +1313,9 @@ class TestExplain(RuleBuilderTestCase):
"((Has 4x Item 1",
"| Has all of (Found: Item 2, Item 3)",
"| Has some of (Found: Item 4, Item 5))",
"& At least 3/2 of (Has all of (Found: Item 6 x1, Item 7 x5),",
"Has some of (Found: Item 8 x2, Item 9 x3),",
"Has 30/2 items from (Found: Item 10, Item 11, Item 12))",
"& Has all of (Found: Item 6 x1, Item 7 x5)",
"& Has some of (Found: Item 8 x2, Item 9 x3)",
"& Has 30/2 items from (Found: Item 10, Item 11, Item 12)",
"& Has 2/1 unique items from (Found: Item 13, Item 14)",
"& Has 30/1 items from Group 1",
"& Has 2/2 unique items from Group 2",
@@ -1433,16 +1325,16 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(self.state), " ".join(expected))
assert self.resolved_rule.explain_str(self.state) == " ".join(expected)
def test_explain_str_without_state(self) -> None:
expected = (
"((Has 4x Item 1",
"| Has all of (Item 2, Item 3)",
"| Has any of (Item 4, Item 5))",
"& At least 2 of (Has all of (Item 6 x1, Item 7 x5),",
"Has any of (Item 8 x2, Item 9 x3),",
"Has 2x items from (Item 10, Item 11, Item 12))",
"& Has all of (Item 6 x1, Item 7 x5)",
"& Has any of (Item 8 x2, Item 9 x3)",
"& Has 2x items from (Item 10, Item 11, Item 12)",
"& Has a unique item from (Item 13, Item 14)",
"& Has an item from Group 1",
"& Has 2x unique items from Group 2",
@@ -1452,16 +1344,16 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(self.resolved_rule.explain_str(), " ".join(expected))
assert self.resolved_rule.explain_str() == " ".join(expected)
def test_str(self) -> None:
expected = (
"((Has 4x Item 1",
"| Has all of (Item 2, Item 3)",
"| Has any of (Item 4, Item 5))",
"& At least 2 of (Has all of (Item 6 x1, Item 7 x5),",
"Has any of (Item 8 x2, Item 9 x3),",
"Has 2x items from (Item 10, Item 11, Item 12))",
"& Has all of (Item 6 x1, Item 7 x5)",
"& Has any of (Item 8 x2, Item 9 x3)",
"& Has 2x items from (Item 10, Item 11, Item 12)",
"& Has a unique item from (Item 13, Item 14)",
"& Has an item from Group 1",
"& Has 2x unique items from Group 2",
@@ -1471,7 +1363,7 @@ class TestExplain(RuleBuilderTestCase):
"& True",
"& False)",
)
self.assertEqual(str(self.resolved_rule), " ".join(expected))
assert str(self.resolved_rule) == " ".join(expected)
@classvar_matrix(
-37
View File
@@ -1,37 +0,0 @@
"""Verify that NetUtils' enums work correctly with all supported Python versions."""
import pickle
import unittest
from enum import Enum
from typing import Type
from NetUtils import ClientStatus, HintStatus, SlotType
from Utils import restricted_loads
class Base:
class DataEnumTest(unittest.TestCase):
type: Type[Enum]
value: Enum
def test_unpickle(self) -> None:
"""Tests that enums used in multidata or multisave can be pickled and unpickled."""
pickled = pickle.dumps(self.value)
unpickled = restricted_loads(pickled)
self.assertEqual(unpickled, self.value)
self.assertIsInstance(unpickled, self.type)
class HintStatusTest(Base.DataEnumTest):
type = HintStatus
value = HintStatus.HINT_AVOID
class ClientStatusTest(Base.DataEnumTest):
type = ClientStatus
value = ClientStatus.CLIENT_GOAL
class SlotTypeTest(Base.DataEnumTest):
type = SlotType
value = SlotType.player
+1 -97
View File
@@ -1,8 +1,6 @@
import unittest
from collections import Counter
from Options import Choice, DefaultOnToggle, Toggle, OptionDict, OptionError, OptionSet, OptionList, OptionCounter
from Options import Choice, DefaultOnToggle, Toggle
class TestNumericOptions(unittest.TestCase):
@@ -76,97 +74,3 @@ class TestNumericOptions(unittest.TestCase):
self.assertTrue(toggle_string)
self.assertTrue(toggle_int)
self.assertTrue(toggle_alias)
class TestContainerOptions(unittest.TestCase):
def test_option_dict(self):
class TestOptionDict(OptionDict):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_dict = {"D": "Foo"}
test_option_dict = TestOptionDict(unknown_key_init_dict)
self.assertRaises(OptionError, test_option_dict.verify_keys)
init_dict = {"A": "foo", "B": "bar"}
test_option_dict = TestOptionDict(init_dict)
self.assertEqual(test_option_dict, init_dict) # Implicit value comparison
self.assertEqual(test_option_dict["A"], "foo")
self.assertIn("B", test_option_dict)
self.assertNotIn("C", test_option_dict)
self.assertRaises(KeyError, lambda: test_option_dict["C"])
def test_option_set(self):
class TestOptionSet(OptionSet):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_set = {"D"}
test_option_set = TestOptionSet(unknown_key_init_set)
self.assertRaises(OptionError, test_option_set.verify_keys)
init_set = {"A", "B"}
test_option_set = TestOptionSet(init_set)
self.assertEqual(test_option_set, init_set) # Implicit value comparison
self.assertIn("B", test_option_set)
self.assertNotIn("C", test_option_set)
def test_option_list(self):
class TestOptionList(OptionList):
valid_keys = frozenset({"A", "B", "C"})
unknown_key_init_list = ["D"]
test_option_list = TestOptionList(unknown_key_init_list)
self.assertRaises(OptionError, test_option_list.verify_keys)
init_list = ["A", "B"]
test_option_list = TestOptionList(init_list)
self.assertEqual(test_option_list, init_list)
self.assertIn("B", test_option_list)
self.assertNotIn("C", test_option_list)
def test_option_counter(self):
class TestOptionCounter(OptionCounter):
valid_keys = frozenset({"A", "B", "C"})
max = 10
min = 0
unknown_key_init_dict = {"D": 5}
test_option_counter = TestOptionCounter(unknown_key_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_keys)
wrong_value_type_init_dict = {"A": "B"}
self.assertRaises(TypeError, TestOptionCounter, wrong_value_type_init_dict)
violates_max_init_dict = {"A": 5, "B": 11}
test_option_counter = TestOptionCounter(violates_max_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_values)
violates_min_init_dict = {"A": -1, "B": 5}
test_option_counter = TestOptionCounter(violates_min_init_dict)
self.assertRaises(OptionError, test_option_counter.verify_values)
init_dict = {"A": 0, "B": 10}
test_option_counter = TestOptionCounter(init_dict)
self.assertEqual(test_option_counter, Counter(init_dict))
self.assertIn("A", test_option_counter)
self.assertNotIn("C", test_option_counter)
self.assertEqual(test_option_counter["A"], 0)
self.assertEqual(test_option_counter["B"], 10)
self.assertEqual(test_option_counter["C"], 0)
def test_culling_option_counter(self):
class TestCullingCounter(OptionCounter):
valid_keys = frozenset({"A", "B", "C"})
cull_zeroes = True
init_dict = {"A": 0, "B": 10}
test_option_counter = TestCullingCounter(init_dict)
self.assertNotIn("A", test_option_counter)
self.assertIn("B", test_option_counter)
self.assertNotIn("C", test_option_counter)
self.assertEqual(test_option_counter["A"], 0) # It's still a Counter! cull_zeroes is about "in" checks.
self.assertEqual(test_option_counter, Counter({"B": 10}))
-5
View File
@@ -33,9 +33,4 @@ class TestBase(unittest.TestCase):
cls.app = raw_app
def setUp(self) -> None:
from WebHostLib.models import db
from pony.orm import db_session
with db_session:
for entity in db.entities.values():
entity.select().delete(bulk=True)
self.client = self.app.test_client()
-107
View File
@@ -1,107 +0,0 @@
from datetime import timedelta
from uuid import UUID, uuid4
from pony.orm import db_session, commit
from Utils import utcnow
from WebHostLib.autolauncher import cleanup
from WebHostLib.models import Room, Seed, Slot
from . import TestBase
class TestCleanup(TestBase):
def test_cleanup_unowned(self) -> None:
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=UUID(int=0))
Room(id=uuid4(), owner=UUID(int=0), seed=s1)
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4()) # Owned
Room(id=uuid4(), owner=UUID(int=0), seed=s2) # Unowned room of owned seed
Seed(id=uuid4(), multidata=b"", owner=UUID(int=0)) # Unowned seed with no rooms
commit()
cleanup({"ROOM_AUTO_DELETE": 0})
with db_session:
self.assertEqual(Room.select().count(), 0) # Both rooms were unowned
self.assertEqual(Seed.select().count(), 1) # s2 is owned
self.assertIsNotNone(Seed.get(id=s2.id))
def test_cleanup_auto_delete(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
recent_time = now - timedelta(days=2)
with db_session:
# Case 1: Old room, owned
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r1 = Room(id=uuid4(), owner=uuid4(), seed=s1, last_activity=old_time)
# Case 2: Recent room, owned
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r2 = Room(id=uuid4(), owner=uuid4(), seed=s2, last_activity=recent_time)
# Case 3: Old seed, no rooms, owned
s3 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
# Case 4: Recent seed, no rooms, owned
s4 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=recent_time)
# Case 5: Old seed with recent room (should not be deleted)
s5 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r5 = Room(id=uuid4(), owner=uuid4(), seed=s5, last_activity=recent_time)
commit()
# Delete items older than 5 days
cleanup({"ROOM_AUTO_DELETE": 5})
with db_session:
self.assertIsNone(Room.get(id=r1.id), "Old room should be deleted")
self.assertIsNotNone(Room.get(id=r2.id), "Recent room should NOT be deleted")
self.assertIsNone(Seed.get(id=s3.id), "Old seed without rooms should be deleted")
self.assertIsNotNone(Seed.get(id=s4.id), "Recent seed without rooms should NOT be deleted")
self.assertIsNotNone(Seed.get(id=s5.id), "Old seed with recent room should NOT be deleted")
self.assertIsNotNone(Room.get(id=r5.id), "Recent room for old seed should NOT be deleted")
# Seeds are deleted if they have NO rooms AND are old.
# After r1 is deleted, s1 has no rooms. Since it's old, it should be deleted.
self.assertIsNone(Seed.get(id=s1.id), "Old seed whose only room was deleted should be deleted")
def test_cleanup_disabled(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
r1 = Room(id=uuid4(), owner=uuid4(), seed=s1, last_activity=old_time)
commit()
cleanup({"ROOM_AUTO_DELETE": 0})
with db_session:
self.assertIsNotNone(Room.get(id=r1.id), "Room should NOT be deleted when auto-delete is 0")
self.assertIsNotNone(Seed.get(id=s1.id), "Seed should NOT be deleted when auto-delete is 0")
def test_cleanup_slots(self) -> None:
now = utcnow()
old_time = now - timedelta(days=10)
with db_session:
s1 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=old_time)
slot1 = Slot(player_id=1, player_name="P1", seed=s1, game="TestGame")
s2 = Seed(id=uuid4(), multidata=b"", owner=uuid4(), creation_time=now)
slot2 = Slot(player_id=2, player_name="P2", seed=s2, game="TestGame")
commit()
# Delete items older than 5 days
cleanup({"ROOM_AUTO_DELETE": 5})
with db_session:
self.assertIsNone(Seed.get(id=s1.id), "Old seed should be deleted")
self.assertIsNone(Slot.get(id=slot1.id), "Slot of deleted seed should be deleted")
self.assertIsNotNone(Seed.get(id=s2.id), "Recent seed should NOT be deleted")
self.assertIsNotNone(Slot.get(id=slot2.id), "Slot of recent seed should NOT be deleted")
-76
View File
@@ -1,76 +0,0 @@
import math
from typing import Any, Callable
from typing_extensions import override
from uuid import uuid4
from werkzeug.routing import BaseConverter
from . import TestBase
class TestSUUID(TestBase):
converter: BaseConverter
filter: Callable[[Any], str]
@override
def setUp(self) -> None:
from werkzeug.routing import Map
super().setUp()
self.converter = self.app.url_map.converters["suuid"](Map())
self.filter = self.app.jinja_env.filters["suuid"] # type: ignore # defines how we use it, not what it can be
def test_is_reversible(self) -> None:
u = uuid4()
self.assertEqual(u, self.converter.to_python(self.converter.to_url(u)))
s = "A" * 22 # uuid with all zeros
self.assertEqual(s, self.converter.to_url(self.converter.to_python(s)))
def test_uuid_length(self) -> None:
with self.assertRaises(ValueError):
self.converter.to_python("AAAA")
def test_padding(self) -> None:
self.converter.to_python("A" * 22) # check that the correct value works
with self.assertRaises(ValueError):
self.converter.to_python("A" * 22 + "==") # converter should not allow padding
def test_empty(self) -> None:
with self.assertRaises(ValueError):
self.converter.to_python("")
def test_stray_equal_signs(self) -> None:
self.converter.to_python("A" * 22) # check that the correct value works
with self.assertRaises(ValueError):
self.converter.to_python("A" * 22 + "==" + "AA") # the "==AA" should not be ignored, but error out
with self.assertRaises(ValueError):
self.converter.to_python("A" * 20 + "==" + "AA") # the final "A"s should not be appended to the first "A"s
def test_stray_whitespace(self) -> None:
s = "A" * 22
self.converter.to_python(s) # check that the correct value works
for char in " \t\r\n\v":
for pos in (0, 11, 22):
with self.subTest(char=char, pos=pos):
s_with_whitespace = s[0:pos] + char * 4 + s[pos:] # insert 4 to make padding correct
# check that the constructed s_with_whitespace is correct
self.assertEqual(len(s_with_whitespace), len(s) + 4)
self.assertEqual(s_with_whitespace[pos], char)
# s_with_whitespace should be invalid as SUUID
with self.assertRaises(ValueError):
self.converter.to_python(s_with_whitespace)
def test_filter_returns_valid_string(self) -> None:
u = uuid4()
s = self.filter(u)
self.assertIsInstance(s, str)
self.assertNotIn("=", s)
self.assertEqual(len(s), math.ceil(len(u.bytes) * 4 / 3))
def test_filter_is_same_as_converter(self) -> None:
u = uuid4()
self.assertEqual(self.filter(u), self.converter.to_url(u))
def test_filter_bad_type(self) -> None:
with self.assertRaises(Exception): # currently the type is not checked directly, so any exception is valid
self.filter(None)
+1 -5
View File
@@ -353,8 +353,6 @@ class World(metaclass=AutoWorldRegister):
"""path it was loaded from"""
world_version: ClassVar[Version] = Version(0, 0, 0)
"""Optional world version loaded from archipelago.json"""
manifest: ClassVar[dict[str, Any]] = {}
"""Mapping of the world's archipelago.json manifest. Use game and world_version attrs instead for those values."""
def __init__(self, multiworld: "MultiWorld", player: int):
assert multiworld is not None
@@ -514,9 +512,7 @@ class World(metaclass=AutoWorldRegister):
def get_filler_item_name(self) -> str:
"""
If core AP removes an item from your item pool, this method is called to choose a replacement item
so item count and location count remain equal.
For example: plando, item_links and start_inventory_from_pool are features that may cause this.
Called when the item pool needs to be filled with additional items to match location count.
Any returned item name must be for a "repeatable" item, i.e. one that it's okay to generate arbitrarily many of.
For most worlds this will be one or more of your filler items, but the classification of these items
+429
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@@ -0,0 +1,429 @@
import logging
from typing import TYPE_CHECKING
from .Items import pokemon_stadium_items, gym_badge_codes, box_upgrade_items, cup_tier_upgrade_items
from .Locations import pokemon_stadium_locations, event_locations
from NetUtils import ClientStatus
from .Types import LocData
import Utils
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
logger = logging.getLogger('Client')
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
class PokemonStadiumClient(BizHawkClient):
game = 'Pokemon Stadium'
system = 'N64'
patch_suffix = '.apstadium'
def __init__(self):
super().__init__()
self.local_checked_locations = set()
self.glc_loaded = False
self.cups_loaded = False
self.minigame_index = None
self.minigame_done = False
self.minigame_check_sent = False
async def validate_rom(self, ctx: 'BizHawkClientContext') -> bool:
try:
# Check ROM name
rom_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0x20, 15, 'ROM')]))[0]).decode('ascii')
if rom_name != 'POKEMON STADIUM':
logger.info('Invalid ROM for Pokemon Stadium AP World')
return False
except bizhawk.RequestFailedError:
return False
ctx.game = self.game
ctx.items_handling = 0b111
ctx.want_slot_data = True
return True
async def game_watcher(self, ctx: 'BizHawkClientContext') -> None:
item_codes = {net_item.item for net_item in ctx.items_received}
flags = await bizhawk.read(ctx.bizhawk_ctx, [
(0x420000, 4, 'RDRAM'), # GLC Flag
(0x420010, 4, 'RDRAM'), # Entered Battle Flag
(0x148AC8, 12, 'RDRAM'), # Beat Rival Flag
(0x12FC1C, 4, 'RDRAM'), # Minigame being played
(0x124860, 4, 'RDRAM'), # Minigame results
(0xAE77F, 1, 'RDRAM'), # Enemy team HP slot 1
(0xAE7D3, 1, 'RDRAM'), # Enemy team HP slot 2
(0xAE827, 1, 'RDRAM'), # Enemy team HP slot 3
(0x220C19, 3, 'RDRAM'), # GLC Rentals address
(0x221D99, 3, 'RDRAM'), # GLC Registration table address
(0x218CE9, 3, 'RDRAM'), # Poke Cup Rentals address
(0x219E69, 3, 'RDRAM'), # Poke Cup Registration table address
(0x218CB9, 3, 'RDRAM'), # Prime Cup Rentals address
(0x219E39, 3, 'RDRAM'), # Prime Cup Registration table address
(0x218C99, 3, 'RDRAM'), # Petit Cup Rentals address
(0x219E19, 3, 'RDRAM'), # Petit Cup Registration table address
(0x218CA9, 3, 'RDRAM'), # Pika Cup Rentals address
(0x219E29, 3, 'RDRAM'), # Pika Cup Registration table address
(0x420020, 4, 'RDRAM'), # Picking a Cup tier
]
)
player_has_battled = flags[1] != b'\x00\x00\x00\x00'
battle_info = await bizhawk.read(ctx.bizhawk_ctx, [(0x0AE540, 4, 'RDRAM')])
mode = int(battle_info[0].hex()[:2])
gym_info = battle_info[0].hex()[4:]
gym_number = int(battle_info[0].hex()[4:6])
trainer_index = int(battle_info[0].hex()[6:])
if player_has_battled:
player_won = all(x == b'\x00' for x in flags[5:8])
if player_won:
ap_code = 20000000 + (mode * 100) + (gym_number * 10) + trainer_index
# If a Gym Leader was beaten or the last trainer for a Cup was beaten an additional check must be sent
if mode == 7 and trainer_index == 4:
locations_to_check = set([ap_code, ap_code + 1])
elif trainer_index == 8:
locations_to_check = set([ap_code, ap_code - trainer_index, ap_code + 1])
else:
locations_to_check = set([ap_code])
try:
await ctx.check_locations(locations_to_check)
await bizhawk.write(ctx.bizhawk_ctx, [(0x420010, [0x00, 0x00, 0x00, 0x00], 'RDRAM')])
self.glc_loaded = False
except:
pass
glc_flag = int.from_bytes(flags[0], byteorder='big')
if glc_flag == 2 and not self.glc_loaded:
self.glc_loaded = True
self.GLC_UNLOCK_FLAGS = [
0x147B70, # Pewter
0x147B98, # Cerulean
0x147BC0, # Vermilion
0x147BE8, # Celadon
0x147C10, # Fuchsia
0x147C38, # Saffron
0x147C60, # Cinnabar
0x147C88, # Viridian
0x147CB1, # E4 entrance
0x147CD9, # E4 exit
0x147D01, # E4
]
# UUDDLLRR
self.GLC_CURSOR_TARGETS = [
0x147B84, # Brock, 00000002
0x147BAC, # Misty, 03000103
0x147BD4, # Surge, 04020200
0x147BFC, # Erika, 05030500
0x147C24, # Koga, 06040604
0x147C4C, # Sabrina, 07050007
0x147C74, # Blaine, 00080608
0x147C9C, # Giovanni, 07000709
]
gym_codes = [
pokemon_stadium_items['Pewter City Key'].ap_code,
pokemon_stadium_items['Cerulean City Key'].ap_code,
pokemon_stadium_items['Vermillion City Key'].ap_code,
pokemon_stadium_items['Celadon City Key'].ap_code,
pokemon_stadium_items['Fuchsia City Key'].ap_code,
pokemon_stadium_items['Saffron City Key'].ap_code,
pokemon_stadium_items['Cinnabar Island Key'].ap_code,
pokemon_stadium_items['Viridian City Key'].ap_code,
]
self.unlocked_gyms = [i + 1 for i, code in enumerate(gym_codes) if code in item_codes]
victory_road_open = set(gym_badge_codes).issubset(item_codes)
if victory_road_open:
self.unlocked_gyms.append(9)
if gym_codes[0] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[0], [0x00, 0x01], 'RDRAM')])
await self.update_brock_cursor(ctx)
if gym_codes[1] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[1], [0x00, 0x01], 'RDRAM')])
await self.update_misty_cursor(ctx)
if gym_codes[2] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[2], [0x00, 0x01], 'RDRAM')])
await self.update_surge_cursor(ctx)
if gym_codes[3] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[3], [0x00, 0x01], 'RDRAM')])
await self.update_erika_cursor(ctx)
if gym_codes[4] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[4], [0x00, 0x01], 'RDRAM')])
await self.update_koga_cursor(ctx)
if gym_codes[5] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[5], [0x00, 0x01], 'RDRAM')])
await self.update_sabrina_cursor(ctx)
if gym_codes[6] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[6], [0x00, 0x01], 'RDRAM')])
await self.update_blaine_cursor(ctx)
if gym_codes[7] in item_codes:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[7], [0x00, 0x01], 'RDRAM')])
await self.update_giovanni_cursor(ctx, item_codes)
if victory_road_open:
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[8], [0x01], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[9], [0x01], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_UNLOCK_FLAGS[10], [0x01], 'RDRAM')])
if len(self.unlocked_gyms) > 0 and gym_info != '0804':
first_gym = self.unlocked_gyms[0] - 1
await bizhawk.write(ctx.bizhawk_ctx, [(0x147D50, [0x00, first_gym], 'RDRAM')])
await bizhawk.write(ctx.bizhawk_ctx, [(0x146F38, [0x52, 0x61, 0xFF, 0x82], 'RDRAM')])
elif glc_flag != 2 and self.glc_loaded:
self.glc_loaded = False
text = flags[2].decode("ascii", errors="ignore")
if text == 'Magnificent!':
await ctx.check_locations(set([event_locations['Beat Rival'].ap_code]))
await bizhawk.write(ctx.bizhawk_ctx, [(0x420010, [0x00, 0x00, 0x00, 0x00], 'RDRAM')])
cups_flag = int.from_bytes(flags[18], byteorder='big')
if cups_flag != 0 and not self.cups_loaded:
self.cups_loaded = True
if mode == 3:
cup_tier_item = cup_tier_upgrade_items['Poké Cup - Tier Upgrade'].ap_code
else:
cup_tier_item = cup_tier_upgrade_items['Prime Cup - Tier Upgrade'].ap_code
cup_tier = sum(1 for net_item in ctx.items_received if net_item.item == cup_tier_item)
await bizhawk.write(ctx.bizhawk_ctx, [(0x147018, [0x00, 0x00, 0x00, cup_tier], 'RDRAM')])
elif cups_flag == 0:
self.cups_loaded = False
# GLC Boxes
selecting_team = flags[8] == b'\x22\x0E\x20'
registering_team = flags[9] == b'\x22\x1F\xA0'
if selecting_team or registering_team:
address = 0x220E23 if selecting_team else 0x221FA3
item = box_upgrade_items['GLC PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Poke Boxes
selecting_team = flags[10] == b'\x21\x8F\x10'
registering_team = flags[11] == b'\x21\xA0\x90'
if selecting_team or registering_team:
address = 0x218F13 if selecting_team else 0x21A093
item = box_upgrade_items['Poke Cup PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Prime Boxes
selecting_team = flags[12] == b'\x21\x8F\x10'
registering_team = flags[13] == b'\x21\xA0\x90'
if selecting_team or registering_team:
address = 0x218F13 if selecting_team else 0x21A093
item = box_upgrade_items['Prime Cup PC Box Upgrade'].ap_code
box_count = sum(1 for net_item in ctx.items_received if net_item.item == item)
table_size = 29 + 20 * box_count
await bizhawk.write(ctx.bizhawk_ctx, [(address, [table_size], 'RDRAM')])
# Minigames
if flags[3].startswith(b'\x00\x03\x00') and flags[3][3] in range(9):
self.minigame_index = flags[3][3]
if self.minigame_index != None and flags[4] == b'\x00\x00\x00\x00':
self.minigame_done = False
if self.minigame_index != None and not self.minigame_done and flags[4] == b'\x01\x00\x00\x00':
self.minigame_done = True
self.minigame_check_sent = False
if self.minigame_done and self.minigame_index != None and not self.minigame_check_sent:
minigame_ap_acode = 20000100 + self.minigame_index
await ctx.check_locations([minigame_ap_acode])
self.minigame_check_sent = True
# Send game clear
if not ctx.finished_game and pokemon_stadium_items['Victory'].ap_code in item_codes:
ctx.finished_game = True
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL,
}])
def lowest_unlocked_from(self, lower_bound):
for i in range(lower_bound, 9):
if i in self.unlocked_gyms:
return i
return 0
def highest_unlocked_from(self, upper_bound):
for i in range(upper_bound, 0, -1):
if i in self.unlocked_gyms:
return i
return 0
async def update_brock_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine RIGHT: lowest of 2 or 3 or 4 if any are unlocked
right = 0
misty_unlocked = 2 in self.unlocked_gyms
surge_unlocked = 3 in self.unlocked_gyms
erika_unlocked = 4 in self.unlocked_gyms
if misty_unlocked:
right = 2
elif surge_unlocked:
right = 3
elif erika_unlocked:
right = 4
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[0], [up, 0x00, 0x00, right], 'RDRAM')])
async def update_misty_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine LEFT: is Brock unlocked
left = 1 if 1 in self.unlocked_gyms else 0
# Determine RIGHT: is Surge unlocked
right = 3 if 3 in self.unlocked_gyms else 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[1], [up, 0x00, left, right], 'RDRAM')])
async def update_surge_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 4 to 9
up = self.lowest_unlocked_from(4)
# Determine DOWN: is Misty unlocked
down = 2 if 2 in self.unlocked_gyms else 0
# Determine LEFT: is Misty or Brock unlocked
left = 0
misty_unlocked = 2 if 2 in self.unlocked_gyms else 0
brock_unlocked = 1 if 1 in self.unlocked_gyms else 0
if misty_unlocked:
left = 2
elif brock_unlocked:
left = 1
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[2], [up, down, left, 0x00], 'RDRAM')])
async def update_erika_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 5 to 9
up = self.lowest_unlocked_from(5)
# Determine DOWN: highest unlocked gym from 3 to 1
down = self.highest_unlocked_from(3)
# Determine LEFT: is Koga or Sabrina unlocked
left = 0
koga_unlocked = 5 if 5 in self.unlocked_gyms else 0
sabrina_unlocked = 6 if 6 in self.unlocked_gyms else 0
if koga_unlocked:
left = 5
elif sabrina_unlocked:
left = 6
# Determine RIGHT: is Surge unlocked
right = 3 if 3 in self.unlocked_gyms else 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[3], [up, down, left, right], 'RDRAM')])
async def update_koga_cursor(self, ctx):
# Determine UP: lowest unlocked gym from 6 to 9
up = self.lowest_unlocked_from(6)
# Determine DOWN: highest unlocked gym from 2 to 1
down = self.highest_unlocked_from(2)
# Determine LEFT: is Sabrina unlocked
left = 6 if 6 in self.unlocked_gyms else 0
# Determine RIGHT: is Erika or Surge unlocked
right = 0
erika_unlocked = 4 if 4 in self.unlocked_gyms else 0
surge_unlocked = 3 if 3 in self.unlocked_gyms else 0
if erika_unlocked:
right = 4
elif surge_unlocked:
right = 3
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[4], [up, down, left, right], 'RDRAM')])
async def update_sabrina_cursor(self, ctx):
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine RIGHT: is Blaine or Giovanni unlocked
right = 0
blaine_unlocked = 7 if 7 in self.unlocked_gyms else 0
giovanni_unlocked = 8 if 8 in self.unlocked_gyms else 0
if blaine_unlocked:
right = 7
elif giovanni_unlocked:
right = 8
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[5], [0x00, down, 0x00, right], 'RDRAM')])
async def update_blaine_cursor(self, ctx):
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine LEFT: is Sabrina unlocked
left = 6 if 6 in self.unlocked_gyms else 0
# Determine RIGHT: is Giovanni unlocked or do you have all badges needed
if 8 in self.unlocked_gyms:
right = 8
elif 9 in self.unlocked_gyms:
right = 9
else:
right = 0
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[6], [0x00, down, left, right], 'RDRAM')])
async def update_giovanni_cursor(self, ctx, item_codes):
# Determine UP: All badges obtained?
up = 9 if set(gym_badge_codes).issubset(item_codes) else 0
# Determine DOWN: highest unlocked gym from 5 to 1
down = self.highest_unlocked_from(5)
# Determine LEFT: is Blaine or Sabrina unlocked
left = 0
blaine_unlocked = 7 if 7 in self.unlocked_gyms else 0
sabrina_unlocked = 6 if 6 in self.unlocked_gyms else 0
if blaine_unlocked:
left = 7
elif sabrina_unlocked:
left = 6
# Determine RIGHT: All badges obtained?
right = up
await bizhawk.write(ctx.bizhawk_ctx, [(self.GLC_CURSOR_TARGETS[7], [up, down, left, right], 'RDRAM')])
+132
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@@ -0,0 +1,132 @@
import logging
import random
from BaseClasses import Item, ItemClassification
from .Types import ItemData, PokemonStadiumItem
from .Locations import get_total_locations
from typing import List, Dict, TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def create_itempool(world: 'PokemonStadiumWorld') -> List[Item]:
item_pool: List[Item] = []
# This is a good place to grab anything you need from options
for name in pokemon_stadium_items:
if name != 'Victory' and name not in world.starting_gym_keys:
item_pool.append(create_item(world, name))
victory = create_item(world, 'Victory')
world.multiworld.get_location('Beat Rival', world.player).place_locked_item(victory)
item_pool += create_multiple_items(world, 'Poké Cup - Tier Upgrade', 3, ItemClassification.progression)
item_pool += create_multiple_items(world, 'Prime Cup - Tier Upgrade', 3, ItemClassification.progression)
item_pool += create_multiple_items(world, 'GLC PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_multiple_items(world, 'Poke Cup PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_multiple_items(world, 'Prime Cup PC Box Upgrade', 6, ItemClassification.useful)
item_pool += create_junk_items(world, get_total_locations(world) - len(item_pool) - 1)
return item_pool
def create_item(world: 'PokemonStadiumWorld', name: str) -> Item:
data = item_table[name]
return PokemonStadiumItem(name, data.classification, data.ap_code, world.player)
def create_multiple_items(world: "PokemonStadiumWorld", name: str, count: int, item_type: ItemClassification = ItemClassification.progression) -> List[Item]:
data = item_table[name]
itemlist: List[Item] = []
for _ in range(count):
itemlist += [PokemonStadiumItem(name, item_type, data.ap_code, world.player)]
return itemlist
def create_junk_items(world: 'PokemonStadiumWorld', count: int) -> List[Item]:
junk_pool: List[Item] = []
junk_list: Dict[str, int] = {}
for name in item_table.keys():
ic = item_table[name].classification
if ic == ItemClassification.filler:
junk_list[name] = junk_weights.get(name)
for _ in range(count):
junk_pool.append(world.create_item(world.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0]))
return junk_pool
pokemon_stadium_items = {
# Progression items
'Pewter City Key': ItemData(10000001, ItemClassification.progression),
'Boulder Badge': ItemData(10000002, ItemClassification.progression),
'Cerulean City Key': ItemData(10000003, ItemClassification.progression),
'Cascade Badge': ItemData(10000004, ItemClassification.progression),
'Vermillion City Key': ItemData(10000005, ItemClassification.progression),
'Thunder Badge': ItemData(10000006, ItemClassification.progression),
'Celadon City Key': ItemData(10000007, ItemClassification.progression),
'Rainbow Badge': ItemData(10000008, ItemClassification.progression),
'Fuchsia City Key': ItemData(10000009, ItemClassification.progression),
'Soul Badge': ItemData(10000010, ItemClassification.progression),
'Saffron City Key': ItemData(10000011, ItemClassification.progression),
'Marsh Badge': ItemData(10000012, ItemClassification.progression),
'Cinnabar Island Key': ItemData(10000013, ItemClassification.progression),
'Volcano Badge': ItemData(10000014, ItemClassification.progression),
'Viridian City Key': ItemData(10000015, ItemClassification.progression),
'Earth Badge': ItemData(10000016, ItemClassification.progression),
# Victory is added here since in this organization it needs to be in the default item pool
'Victory': ItemData(10000000, ItemClassification.progression)
}
gym_keys = [
'Pewter City Key',
'Cerulean City Key',
'Vermillion City Key',
'Celadon City Key',
'Fuchsia City Key',
'Saffron City Key',
'Cinnabar Island Key',
'Viridian City Key',
]
gym_badge_codes = [
10000002,
10000004,
10000006,
10000008,
10000010,
10000012,
10000014,
10000016,
]
cup_tier_upgrade_items = {
'Poké Cup - Tier Upgrade': ItemData(10000017, ItemClassification.progression),
'Prime Cup - Tier Upgrade': ItemData(10000018, ItemClassification.progression),
}
box_upgrade_items = {
'GLC PC Box Upgrade': ItemData(10000101, ItemClassification.useful),
'Poke Cup PC Box Upgrade' : ItemData(10000102, ItemClassification.useful),
'Prime Cup PC Box Upgrade' : ItemData(10000103, ItemClassification.useful),
}
junk_items = {
"Pokedoll": ItemData(10000200, ItemClassification.filler, 0),
}
junk_weights = {
"Pokedoll": 40,
}
item_table = {
**pokemon_stadium_items,
**cup_tier_upgrade_items,
**box_upgrade_items,
**junk_items,
}
+193
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@@ -0,0 +1,193 @@
from typing import Dict, TYPE_CHECKING
import logging
from .Types import LocData
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def get_total_locations(world: 'PokemonStadiumWorld') -> int:
if world.options.Trainersanity.value == 1:
location_table.update(trainersanity_locations)
return len(location_table)
def get_location_names() -> Dict[str, int]:
temp_loc_table = location_table.copy()
temp_loc_table.update(trainersanity_locations)
names = {name: data.ap_code for name, data in temp_loc_table.items()}
return names
def is_valid_location(world: 'PokemonStadiumWorld', name) -> bool:
return True
pokemon_stadium_locations = {
'Magikarp\'s Splash': LocData(20000100, 'Kids Club'),
'Clefairy Says': LocData(20000101, 'Kids Club'),
'Run, Rattata, Run': LocData(20000102, 'Kids Club'),
'Snore War': LocData(20000103, 'Kids Club'),
'Thundering Dynamo': LocData(20000104, 'Kids Club'),
'Sushi-Go-Round': LocData(20000105, 'Kids Club'),
'Ekans\'s Hoop Hurl': LocData(20000106, 'Kids Club'),
'Rock Harden': LocData(20000107, 'Kids Club'),
'Dig! Dig! Dig!': LocData(20000108, 'Kids Club'),
'Poké Cup - Poké Ball - Prize': LocData(20000300, 'Poké Cup'),
'Poké Cup - Poké Ball - Tier Upgrade': LocData(20000309, 'Poké Cup'),
'Poké Cup - Great Ball - Prize': LocData(20000310, 'Poké Cup'),
'Poké Cup - Great Ball - Tier Upgrade': LocData(20000319, 'Poké Cup'),
'Poké Cup - Ultra Ball - Prize': LocData(20000320, 'Poké Cup'),
'Poké Cup - Ultra Ball - Tier Upgrade': LocData(20000329, 'Poké Cup'),
'Poké Cup - Master Ball - Prize': LocData(20000330, 'Poké Cup'),
'Petit Cup Prize': LocData(20000400, 'Petit Cup'),
'Pika Cup Prize': LocData(20000500, 'Pika Cup'),
'Prime Cup - Poké Ball - Prize': LocData(20000600, 'Prime Cup'),
'Prime Cup - Poké Ball - Tier Upgrade': LocData(20000609, 'Prime Cup'),
'Prime Cup - Great Ball - Prize': LocData(20000610, 'Prime Cup'),
'Prime Cup - Great Ball - Tier Upgrade': LocData(20000619, 'Prime Cup'),
'Prime Cup - Ultra Ball - Prize': LocData(20000620, 'Prime Cup'),
'Prime Cup - Ultra Ball - Tier Upgrade': LocData(20000629, 'Prime Cup'),
'Prime Cup - Master Ball - Prize': LocData(20000630, 'Prime Cup'),
'BROCK': LocData(20000704, 'Gym Leader Castle'),
'Pewter Gym': LocData(20000705, 'Gym Leader Castle'),
'MISTY': LocData(20000714, 'Gym Leader Castle'),
'Cerulean Gym': LocData(20000715, 'Gym Leader Castle'),
'SURGE': LocData(20000724, 'Gym Leader Castle'),
'Vermillion Gym': LocData(20000725, 'Gym Leader Castle'),
'ERIKA': LocData(20000734, 'Gym Leader Castle'),
'Celadon Gym': LocData(20000735, 'Gym Leader Castle'),
'KOGA': LocData(20000744, 'Gym Leader Castle'),
'Fuchsia Gym': LocData(20000745, 'Gym Leader Castle'),
'SABRINA': LocData(20000754, 'Gym Leader Castle'),
'Saffron Gym': LocData(20000755, 'Gym Leader Castle'),
'BLAINE': LocData(20000764, 'Gym Leader Castle'),
'Cinnabar Gym': LocData(20000765, 'Gym Leader Castle'),
'GIOVANNI': LocData(20000774, 'Gym Leader Castle'),
'Viridian Gym': LocData(20000775, 'Gym Leader Castle'),
}
event_locations = {
'Beat Rival': LocData(20000000, 'Hall of Fame')
}
trainersanity_locations = {
'Poké Cup - Poké Ball - Bug Boy': LocData(20000301, 'Poké Cup'),
'Poké Cup - Poké Ball - Lad': LocData(20000302, 'Poké Cup'),
'Poké Cup - Poké Ball - Nerd': LocData(20000303, 'Poké Cup'),
'Poké Cup - Poké Ball - Sailor': LocData(20000304, 'Poké Cup'),
'Poké Cup - Poké Ball - Jr(F)': LocData(20000305, 'Poké Cup'),
'Poké Cup - Poké Ball - Jr(M)': LocData(20000306, 'Poké Cup'),
'Poké Cup - Poké Ball - Lass': LocData(20000307, 'Poké Cup'),
'Poké Cup - Poké Ball - Pokémaniac': LocData(20000308, 'Poké Cup'),
'Poké Cup - Great Ball - Bug Boy': LocData(20000311, 'Poké Cup'),
'Poké Cup - Great Ball - Lad': LocData(20000312, 'Poké Cup'),
'Poké Cup - Great Ball - Nerd': LocData(20000313, 'Poké Cup'),
'Poké Cup - Great Ball - Sailor': LocData(20000314, 'Poké Cup'),
'Poké Cup - Great Ball - Jr(F)': LocData(20000315, 'Poké Cup'),
'Poké Cup - Great Ball - Jr(M)': LocData(20000316, 'Poké Cup'),
'Poké Cup - Great Ball - Lass': LocData(20000317, 'Poké Cup'),
'Poké Cup - Great Ball - Pokémaniac': LocData(20000318, 'Poké Cup'),
'Poké Cup - Ultra Ball - Bug Boy': LocData(20000321, 'Poké Cup'),
'Poké Cup - Ultra Ball - Lad': LocData(20000322, 'Poké Cup'),
'Poké Cup - Ultra Ball - Nerd': LocData(20000323, 'Poké Cup'),
'Poké Cup - Ultra Ball - Sailor': LocData(20000324, 'Poké Cup'),
'Poké Cup - Ultra Ball - Jr(F)': LocData(20000325, 'Poké Cup'),
'Poké Cup - Ultra Ball - Jr(M)': LocData(20000326, 'Poké Cup'),
'Poké Cup - Ultra Ball - Lass': LocData(20000327, 'Poké Cup'),
'Poké Cup - Ultra Ball - Pokémaniac': LocData(20000328, 'Poké Cup'),
'Poké Cup - Master Ball - Bug Boy': LocData(20000331, 'Poké Cup'),
'Poké Cup - Master Ball - Lad': LocData(20000332, 'Poké Cup'),
'Poké Cup - Master Ball - Nerd': LocData(20000333, 'Poké Cup'),
'Poké Cup - Master Ball - Sailor': LocData(20000334, 'Poké Cup'),
'Poké Cup - Master Ball - Jr(F)': LocData(20000335, 'Poké Cup'),
'Poké Cup - Master Ball - Jr(M)': LocData(20000336, 'Poké Cup'),
'Poké Cup - Master Ball - Lass': LocData(20000337, 'Poké Cup'),
'Poké Cup - Master Ball - Pokémaniac': LocData(20000338, 'Poké Cup'),
'Petit Cup - Bug Boy': LocData(20000401, 'Petit Cup'),
'Petit Cup - Lad': LocData(20000402, 'Petit Cup'),
'Petit Cup - Nerd': LocData(20000403, 'Petit Cup'),
'Petit Cup - Sailor': LocData(20000404, 'Petit Cup'),
'Petit Cup - Jr(F)': LocData(20000405, 'Petit Cup'),
'Petit Cup - Jr(M)': LocData(20000406, 'Petit Cup'),
'Petit Cup - Lass': LocData(20000407, 'Petit Cup'),
'Petit Cup - Pokémaniac': LocData(20000408, 'Petit Cup'),
'Pika Cup - Bug Boy': LocData(20000501, 'Pika Cup'),
'Pika Cup - Lad': LocData(20000502, 'Pika Cup'),
'Pika Cup - Swimmer': LocData(20000503, 'Pika Cup'),
'Pika Cup - Burglar': LocData(20000504, 'Pika Cup'),
'Pika Cup - Mr. Fix': LocData(20000505, 'Pika Cup'),
'Pika Cup - Hiker': LocData(20000506, 'Pika Cup'),
'Pika Cup - Lass': LocData(20000507, 'Pika Cup'),
'Pika Cup - Fisher': LocData(20000508, 'Pika Cup'),
'Prime Cup - Poké Ball - Cue Ball': LocData(20000601, 'Prime Cup'),
'Prime Cup - Poké Ball - Rocket': LocData(20000602, 'Prime Cup'),
'Prime Cup - Poké Ball - Judoboy': LocData(20000603, 'Prime Cup'),
'Prime Cup - Poké Ball - Gambler': LocData(20000604, 'Prime Cup'),
'Prime Cup - Poké Ball - Cool(F)': LocData(20000605, 'Prime Cup'),
'Prime Cup - Poké Ball - Bird Boy': LocData(20000606, 'Prime Cup'),
'Prime Cup - Poké Ball - Lab Man': LocData(20000607, 'Prime Cup'),
'Prime Cup - Poké Ball - Cool(M)': LocData(20000608, 'Prime Cup'),
'Prime Cup - Great Ball - Cue Ball': LocData(20000611, 'Prime Cup'),
'Prime Cup - Great Ball - Rocket': LocData(20000612, 'Prime Cup'),
'Prime Cup - Great Ball - Judoboy': LocData(20000613, 'Prime Cup'),
'Prime Cup - Great Ball - Gambler': LocData(20000614, 'Prime Cup'),
'Prime Cup - Great Ball - Cool(F)': LocData(20000615, 'Prime Cup'),
'Prime Cup - Great Ball - Bird Boy': LocData(20000616, 'Prime Cup'),
'Prime Cup - Great Ball - Lab Man': LocData(20000617, 'Prime Cup'),
'Prime Cup - Great Ball - Cool(M)': LocData(20000618, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cue Ball': LocData(20000621, 'Prime Cup'),
'Prime Cup - Ultra Ball - Rocket': LocData(20000622, 'Prime Cup'),
'Prime Cup - Ultra Ball - Judoboy': LocData(20000623, 'Prime Cup'),
'Prime Cup - Ultra Ball - Gambler': LocData(20000624, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cool(F)': LocData(20000625, 'Prime Cup'),
'Prime Cup - Ultra Ball - Bird Boy': LocData(20000626, 'Prime Cup'),
'Prime Cup - Ultra Ball - Lab Man': LocData(20000627, 'Prime Cup'),
'Prime Cup - Ultra Ball - Cool(M)': LocData(20000628, 'Prime Cup'),
'Prime Cup - Master Ball - Cue Ball': LocData(20000631, 'Prime Cup'),
'Prime Cup - Master Ball - Rocket': LocData(20000632, 'Prime Cup'),
'Prime Cup - Master Ball - Judoboy': LocData(20000633, 'Prime Cup'),
'Prime Cup - Master Ball - Gambler': LocData(20000634, 'Prime Cup'),
'Prime Cup - Master Ball - Cool(F)': LocData(20000635, 'Prime Cup'),
'Prime Cup - Master Ball - Bird Boy': LocData(20000636, 'Prime Cup'),
'Prime Cup - Master Ball - Lab Man': LocData(20000637, 'Prime Cup'),
'Prime Cup - Master Ball - Cool(M)': LocData(20000638, 'Prime Cup'),
'Pewter Gym - Bug Boy': LocData(20000701, 'Gym Leader Castle'),
'Pewter Gym - Lad': LocData(20000702, 'Gym Leader Castle'),
'Pewter Gym - Jr(M)': LocData(20000703, 'Gym Leader Castle'),
'Cerulean Gym - Fisher': LocData(20000711, 'Gym Leader Castle'),
'Cerulean Gym - Jr(F)': LocData(20000712, 'Gym Leader Castle'),
'Cerulean Gym - Swimmer': LocData(20000713, 'Gym Leader Castle'),
'Vermillion Gym - Sailor': LocData(20000721, 'Gym Leader Castle'),
'Vermillion Gym - Rocker': LocData(20000722, 'Gym Leader Castle'),
'Vermillion Gym - Old Man': LocData(20000723, 'Gym Leader Castle'),
'Celadon Gym - Lass': LocData(20000731, 'Gym Leader Castle'),
'Celadon Gym - Beauty': LocData(20000732, 'Gym Leader Castle'),
'Celadon Gym - Cool(F)': LocData(20000733, 'Gym Leader Castle'),
'Fuchsia Gym - Biker': LocData(20000741, 'Gym Leader Castle'),
'Fuchsia Gym - Tamer': LocData(20000742, 'Gym Leader Castle'),
'Fuchsia Gym - Juggler': LocData(20000743, 'Gym Leader Castle'),
'Saffron Gym - Cue Ball': LocData(20000751, 'Gym Leader Castle'),
'Saffron Gym - Burglar': LocData(20000752, 'Gym Leader Castle'),
'Saffron Gym - Medium': LocData(20000753, 'Gym Leader Castle'),
'Cinnabar Gym - Judoboy': LocData(20000761, 'Gym Leader Castle'),
'Cinnabar Gym - Psychic': LocData(20000762, 'Gym Leader Castle'),
'Cinnabar Gym - Nerd': LocData(20000763, 'Gym Leader Castle'),
'Viridian Gym - Rocket': LocData(20000771, 'Gym Leader Castle'),
'Viridian Gym - Lab Man': LocData(20000772, 'Gym Leader Castle'),
'Viridian Gym - Cool(M)': LocData(20000773, 'Gym Leader Castle'),
}
location_table = {
**pokemon_stadium_locations,
**event_locations
}
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from typing import List, Dict, Any
from dataclasses import dataclass
from worlds.AutoWorld import PerGameCommonOptions
from Options import Choice, OptionGroup, Toggle, Range
def create_option_groups() -> List[OptionGroup]:
option_group_list: List[OptionGroup] = []
for name, options in pokemon_stadium_option_groups.items():
option_group_list.append(OptionGroup(name=name, options=options))
return option_group_list
class VictoryCondition(Choice):
"""
Choose victory condition
"""
display_name = "Victory Condition"
option_defeat_rival = 1
option_clear_master_ball_cup = 2
default = 1
class BaseStatTotalRandomness(Choice):
"""
Controls the level of randomness for Pokemon BST. Stat distribution per Pokemon will follow a randomly selected distribution curve.
The higher the selection, the more extreme a curve you may see used.
Stat changes are universal. Rental Pokemon and enemy trainer team Pokemon use the same BSTs.
Vanilla - No change
Low - 3 distribution types
Medium - 4 distribution types
High - 5 distribution types
"""
display_name = "BST Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class Trainersanity(Toggle):
"""
Toggle on to make all Trainers into checks. This option is off by default.
"""
display_name = 'Trainersanity'
option_off = 0
option_on = 1
default = 0
class GymCastleTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Gym Leader Castle.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Gym Castle Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PokeCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Poke Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Poke Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PrimeCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Prime Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Prime Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PetitCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Petit Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Petit Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PikaCupTrainerRandomness(Choice):
"""
Controls the level of randomness for the enemy team and movesets in Pika Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Pika Cup Trainer Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class GymCastleRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in Gym Leader Castle.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Gym Castle Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PokeCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Poke Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Poke Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PrimeCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Prime Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Prime Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PetitCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Petit Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Petit Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class PikaCupRentalRandomness(Choice):
"""
Controls the level of randomness for the rental Pokemon moves in the Pika Cup.
Vanilla - No change
Low - Movesets have a status, STAB, and higher attack stat aligned move. (4th move is fully random)
Medium - Movesets have a STAB, and higher attack stat aligned move. (3rd and 4th moves are fully random)
High - Movesets have a higher attack stat aligned move. (all other moves are fully random)
"""
display_name = "Pika Cup Rental Randomness"
option_vanilla = 1
option_low = 2
option_medium = 3
option_high = 4
default = 1
class RentalListShuffle(Choice):
"""
Controls whether the rental pokemon list is randomized or not
Instead of going in dex order, the rental tables will be shuffled
Off - No change
On - All tables shuffled
Manual: Select which tables are shuffled
"""
display_name = "Rental List Shuffle"
option_off = 1
option_on = 2
option_manual = 3
default = 1
class RentalListShuffleGLC(Choice):
"""
Controls whether the rental pokemon list for the Gym Leader Castle is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Gym Leader Castle"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePokeCup(Choice):
"""
Controls whether the rental pokemon list for the Poke Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Poke Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePrimeCup(Choice):
"""
Controls whether the rental pokemon list for the Prime Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Prime Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePetitCup(Choice):
"""
Controls whether the rental pokemon list for the Petit Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Petit Cup"
option_off = 1
option_on = 2
default = 2
class RentalListShufflePikaCup(Choice):
"""
Controls whether the rental pokemon list for the Pika Cup is randomized or not
Instead of going in dex order, the rental tables will be shuffled
This option only matters if RentalListShuffle is set to Manual mode.
Default is set to On
Off - No change
On - All tables shuffled
"""
display_name = "RLS Manual: Pika Cup"
option_off = 1
option_on = 2
default = 2
@dataclass
class PokemonStadiumOptions(PerGameCommonOptions):
VictoryCondition: VictoryCondition
BaseStatTotalRandomness: BaseStatTotalRandomness
Trainersanity: Trainersanity
GymCastleTrainerRandomness: GymCastleTrainerRandomness
PokeCupTrainerRandomness: PokeCupTrainerRandomness
PrimeCupTrainerRandomness: PrimeCupTrainerRandomness
PetitCupTrainerRandomness: PetitCupTrainerRandomness
PikaCupTrainerRandomness: PikaCupTrainerRandomness
GymCastleRentalRandomness: GymCastleRentalRandomness
PokeCupRentalRandomness: PokeCupRentalRandomness
PrimeCupRentalRandomness: PrimeCupRentalRandomness
PetitCupRentalRandomness: PetitCupRentalRandomness
PikaCupRentalRandomness: PikaCupRentalRandomness
RentalListShuffle: RentalListShuffle
RentalListShuffleGLC: RentalListShuffleGLC
RentalListShufflePokeCup: RentalListShufflePokeCup
RentalListShufflePrimeCup: RentalListShufflePrimeCup
RentalListShufflePetitCup: RentalListShufflePetitCup
RentalListShufflePikaCup: RentalListShufflePikaCup
# This is where you organize your options
# Its entirely up to you how you want to organize it
pokemon_stadium_option_groups: Dict[str, List[Any]] = {
"General Options": [
VictoryCondition,
BaseStatTotalRandomness,
Trainersanity,
],
"Enemy Trainer Pokemon Options": [
GymCastleTrainerRandomness,
PokeCupTrainerRandomness,
PrimeCupTrainerRandomness,
PetitCupTrainerRandomness,
PikaCupTrainerRandomness,
],
"Rental Pokemon Options":
[
GymCastleRentalRandomness,
PokeCupRentalRandomness,
PrimeCupRentalRandomness,
PetitCupRentalRandomness,
PikaCupRentalRandomness,
],
"Shuffling Options":
[ RentalListShuffle,
RentalListShuffleGLC,
RentalListShufflePokeCup,
RentalListShufflePrimeCup,
RentalListShufflePetitCup,
RentalListShufflePikaCup],
}
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from BaseClasses import Region
from .Types import PokemonStadiumLocation
from .Locations import location_table, trainersanity_locations, is_valid_location
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def create_regions(world: "PokemonStadiumWorld"):
menu = create_region(world, "Menu")
# ---------------------------------- Gym Leader Castle ----------------------------------
gym_leader_castle = create_region_and_connect(world, "Gym Leader Castle", "Menu -> Gym Leader Castle", menu)
create_region_and_connect(world, "Elite Four", "Gym Leader Castle -> Elite Four", gym_leader_castle)
create_region_and_connect(world, "Rival", "Elite Four -> Rival", gym_leader_castle)
create_region_and_connect(world, "Hall of Fame", "Rival -> Hall of Fame", gym_leader_castle)
create_region_and_connect(world, "Beat Rival", "Hall of Fame -> Beat Rival", gym_leader_castle)
# -------------------------------------- Kids Club --------------------------------------
create_region_and_connect(world, "Kids Club", "Menu -> Kids Club", menu)
# --------------------------------------- Stadium ---------------------------------------
stadium = create_region_and_connect(world, "Stadium", "Menu -> Stadium", menu)
create_region_and_connect(world, "Poké Cup", "Stadium -> Poké Cup", stadium)
create_region_and_connect(world, "Petit Cup", "Stadium -> Petit Cup", stadium)
create_region_and_connect(world, "Pika Cup", "Stadium -> Pika Cup", stadium)
create_region_and_connect(world, "Prime Cup", "Stadium -> Prime Cup", stadium)
def create_region(world: "PokemonStadiumWorld", name: str) -> Region:
reg = Region(name, world.player, world.multiworld)
if world.options.Trainersanity.value == 1:
location_table.update(trainersanity_locations)
for (key, data) in location_table.items():
if data.region == name:
if not is_valid_location(world, key):
continue
location = PokemonStadiumLocation(world.player, key, data.ap_code, reg)
reg.locations.append(location)
world.multiworld.regions.append(reg)
return reg
def create_region_and_connect(world: "PokemonStadiumWorld", name: str, entrancename: str, connected_region: Region) -> Region:
reg: Region = create_region(world, name)
connected_region.connect(reg, entrancename)
return reg
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import hashlib
import os
from settings import get_settings
import Utils
from worlds.AutoWorld import World
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
from .randomizer import stadium_randomizer
NOP = bytes([0x00,0x00,0x00,0x00])
MD5Hash = "ed1378bc12115f71209a77844965ba50"
class PokemonStadiumProcedurePatch(APProcedurePatch, APTokenMixin):
game = "Pokemon Stadium"
hash = MD5Hash
patch_file_ending = ".apstadium"
result_file_ending = ".z64"
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def get_base_rom_bytes() -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path()
base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
md5hash = basemd5.hexdigest()
if MD5Hash !=md5hash:
raise Exception("Supplied Rom does not match known MD5 for Pokemon Stadium")
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path():
file_name = get_settings()["stadium_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name
def write_tokens(world:World, patch:PokemonStadiumProcedurePatch):
# version = settings['ROMVersion']
bst_factor = world.options.BaseStatTotalRandomness.value
glc_trainer_factor = world.options.GymCastleTrainerRandomness.value
pokecup_trainer_factor = world.options.PokeCupTrainerRandomness.value
primecup_trainer_factor = world.options.PrimeCupTrainerRandomness.value
petitcup_trainer_factor = world.options.PetitCupTrainerRandomness.value
pikacup_trainer_factor = world.options.PikaCupTrainerRandomness.value
glc_rental_factor = world.options.GymCastleRentalRandomness.value
pokecup_rental_factor = world.options.PokeCupRentalRandomness.value
primecup_rental_factor = world.options.PrimeCupRentalRandomness.value
petitcup_rental_factor = world.options.PetitCupRentalRandomness.value
pikacup_rental_factor = world.options.PikaCupRentalRandomness.value
rental_list_shuffle_factor = world.options.RentalListShuffle.value
rental_list_shuffle_glc_factor = world.options.RentalListShuffleGLC.value
rental_list_shuffle_poke_cup_factor = world.options.RentalListShufflePokeCup.value
rental_list_shuffle_prime_cup_factor = world.options.RentalListShufflePrimeCup.value
rental_list_shuffle_petit_cup_factor = world.options.RentalListShufflePetitCup.value
rental_list_shuffle_pika_cup_factor = world.options.RentalListShufflePikaCup.value
randomizer = stadium_randomizer.Randomizer('US_1.0', bst_factor, glc_trainer_factor, pokecup_trainer_factor, primecup_trainer_factor, petitcup_trainer_factor,
pikacup_trainer_factor, glc_rental_factor, pokecup_rental_factor, primecup_rental_factor,petitcup_rental_factor, pikacup_rental_factor,
rental_list_shuffle_factor, rental_list_shuffle_glc_factor, rental_list_shuffle_poke_cup_factor, rental_list_shuffle_prime_cup_factor,
rental_list_shuffle_petit_cup_factor, rental_list_shuffle_pika_cup_factor)
# Bypass CIC
randomizer.disable_checksum(patch)
if bst_factor > 1:
randomizer.randomize_base_stats(patch)
if glc_trainer_factor > 1:
randomizer.randomize_glc_trainer_pokemon_round1(patch)
if pokecup_trainer_factor > 1:
randomizer.randomize_pokecup_trainer_pokemon_round1(patch)
if primecup_trainer_factor > 1:
randomizer.randomize_primecup_trainer_pokemon_round1(patch)
if petitcup_trainer_factor > 1:
randomizer.randomize_petitcup_trainer_pokemon_round1(patch)
if pikacup_trainer_factor > 1:
randomizer.randomize_pikacup_trainer_pokemon_round1(patch)
if glc_rental_factor > 1:
randomizer.randomize_glc_rentals_round1(patch)
if pokecup_rental_factor > 1:
randomizer.randomize_pokecup_rentals(patch)
if primecup_rental_factor > 1:
randomizer.randomize_primecup_rentals_round1(patch)
if petitcup_rental_factor > 1:
randomizer.randomize_petitcup_rentals(patch)
if pikacup_rental_factor > 1:
randomizer.randomize_pikacup_rentals(patch)
if rental_list_shuffle_factor > 1:
if rental_list_shuffle_factor != 3: #Not in manual mode
randomizer.shuffle_rentals(patch)
else:
if rental_list_shuffle_glc_factor > 1:
randomizer.shuffle_glc(patch)
if rental_list_shuffle_poke_cup_factor > 1:
randomizer.shuffle_poke(patch)
if rental_list_shuffle_prime_cup_factor > 1:
randomizer.shuffle_prime(patch)
if rental_list_shuffle_petit_cup_factor > 1:
randomizer.shuffle_petit(patch)
if rental_list_shuffle_pika_cup_factor > 1:
randomizer.shuffle_pika(patch)
# Set GP Register to 80420000
patch.write_token(APTokenTypes.WRITE, 0x202B8, bytes([0x3C, 0x1C, 0x80, 0x42]))
# Set 'Starting Battle' flag
patch.write_token(APTokenTypes.WRITE, 0x855C, bytes([0xAF, 0x81, 0x00, 0x10]))
# Clear 'Starting Battle' flag
patch.write_token(APTokenTypes.WRITE, 0x396D08, bytes([0xAF, 0x80, 0x00, 0x10]))
# Turn off A and B button on GLC select screen
patch.write_token(APTokenTypes.WRITE, 0x3B4DA8, bytes([0x50, 0x21, 0xFF, 0x82]))
# First instruction to set flag for GLC selection screen
patch.write_token(APTokenTypes.WRITE, 0x3B5548, bytes([0xAF, 0x84, 0x00, 0x00]))
# Second instruction to set flag for GLC selection screen
patch.write_token(APTokenTypes.WRITE, 0x3B55F4, bytes([0xAF, 0x82, 0x00, 0x00]))
# Set selecting Poke Cup tier flag
patch.write_token(APTokenTypes.WRITE, 0x2D6A20, bytes([0xAF, 0x93, 0x00, 0x20]))
# Clear selecting Poke Cup tier flag
patch.write_token(APTokenTypes.WRITE, 0x2D6DB0, bytes([0xAF, 0x80, 0x00, 0x20]))
# Stop game from activating unlocked gyms
patch.write_token(APTokenTypes.WRITE, 0x3B5728, bytes([0xA3, 0x20, 0x00, 0x01]))
# Write patch file
patch.write_file("token_data.bin", patch.get_token_binary())
+132
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from worlds.generic.Rules import set_rule, add_item_rule
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import PokemonStadiumWorld
def set_rules(world: "PokemonStadiumWorld"):
player = world.player
options = world.options
# Gym Access
set_rule(world.multiworld.get_location("Pewter Gym", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Viridian Gym", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("BROCK", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("MISTY", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("SURGE", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("ERIKA", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("KOGA", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("SABRINA", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("BLAINE", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("GIOVANNI", player), lambda state: state.has("Viridian City Key", player))
# Cup Access
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Prize", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Prize", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
#Trainersanity All
if world.options.Trainersanity.value == 1:
set_rule(world.multiworld.get_location("Pewter Gym - Bug Boy", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Pewter Gym - Lad", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Pewter Gym - Jr(M)", player), lambda state: state.has("Pewter City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Fisher", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Jr(F)", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Cerulean Gym - Swimmer", player), lambda state: state.has("Cerulean City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Sailor", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Rocker", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Vermillion Gym - Old Man", player), lambda state: state.has("Vermillion City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Lass", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Beauty", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Celadon Gym - Cool(F)", player), lambda state: state.has("Celadon City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Biker", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Tamer", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Fuchsia Gym - Juggler", player), lambda state: state.has("Fuchsia City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Cue Ball", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Burglar", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Saffron Gym - Medium", player), lambda state: state.has("Saffron City Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Judoboy", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Psychic", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Cinnabar Gym - Nerd", player), lambda state: state.has("Cinnabar Island Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Rocket", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Lab Man", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Viridian Gym - Cool(M)", player), lambda state: state.has("Viridian City Key", player))
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Great Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Ultra Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Bug Boy", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Lad", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Nerd", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Sailor", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Jr(F)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Jr(M)", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Lass", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Poké Cup - Master Ball - Pokémaniac", player), lambda state: state.count('Poké Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Great Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 0)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Ultra Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 1)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cue Ball", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Rocket", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Judoboy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Gambler", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cool(F)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Bird Boy", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Lab Man", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
set_rule(world.multiworld.get_location("Prime Cup - Master Ball - Cool(M)", player), lambda state: state.count('Prime Cup - Tier Upgrade', player) > 2)
# Beat Rival Rule
badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Soul Badge", "Marsh Badge", "Volcano Badge", "Earth Badge"]
set_rule(world.multiworld.get_location("Beat Rival", player), lambda state: state.has_all(badges, player))
# Victory condition rule!
world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
+18
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from enum import IntEnum
from typing import NamedTuple, Optional
from BaseClasses import Location, Item, ItemClassification
class PokemonStadiumLocation(Location):
game = 'PokemonStadium'
class PokemonStadiumItem(Item):
game = 'PokemonStadium'
class ItemData(NamedTuple):
ap_code: Optional[int]
classification: ItemClassification
count: Optional[int] = 1
class LocData(NamedTuple):
ap_code: Optional[int]
region: Optional[str]
+148
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import hashlib
import logging
import os
import pkgutil
import random
from BaseClasses import MultiWorld, Item, Tutorial
import settings
from typing import Dict
import Utils
from worlds.AutoWorld import World, CollectionState, WebWorld
from .Client import PokemonStadiumClient # Unused, but required to register with BizHawkClient
from .Items import create_item, create_itempool, gym_keys, item_table
from .Locations import get_location_names, get_total_locations
from .Options import PokemonStadiumOptions
from .Regions import create_regions
from .Rom import MD5Hash, PokemonStadiumProcedurePatch, write_tokens
from .Rom import get_base_rom_path as get_base_rom_path
from .Rules import set_rules
class PokemonStadiumSettings(settings.Group):
class PokemonStadiumRomFile(settings.UserFilePath):
"""File name of the Pokemon Stadium (US, 1.0) ROM"""
description = "Pokemon Stadium (US, 1.0) ROM File"
copy_to = "Pokemon Stadium (US, 1.0).z64"
md5s = [PokemonStadiumProcedurePatch.hash]
rom_file: PokemonStadiumRomFile = PokemonStadiumRomFile(PokemonStadiumRomFile.copy_to)
class PokemonStadiumWeb(WebWorld):
theme = "Party"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up (the game you are randomizing) for Archipelago. "
"This guide covers single-player, multiworld, and related software.",
"English",
"setup_en.md",
"setup/en",
["JCIII"]
)]
class PokemonStadiumWorld(World):
game = "Pokemon Stadium"
settings_key = "stadium_options"
settings: PokemonStadiumSettings
item_name_to_id = {name: data.ap_code for name, data in item_table.items()}
location_name_to_id = get_location_names()
options_dataclass = PokemonStadiumOptions
options = PokemonStadiumOptions
web = PokemonStadiumWeb()
starting_gym_keys = random.sample(gym_keys, 3)
def __init__(self, multiworld: "MultiWorld", player: int):
super().__init__(multiworld, player)
def generate_early(self):
for key in self.starting_gym_keys:
self.multiworld.push_precollected(self.create_item(key))
def create_regions(self):
create_regions(self)
def create_items(self):
self.multiworld.itempool += create_itempool(self)
def create_item(self, name: str) -> Item:
return create_item(self, name)
def set_rules(self):
set_rules(self)
def fill_slot_data(self) -> Dict[str, object]:
slot_data: Dict[str, object] = {
"options": {
"VictoryCondition": self.options.VictoryCondition.value,
"BaseStatTotalRandomness": self.options.BaseStatTotalRandomness.value,
"Trainersanity": self.options.Trainersanity.value,
"GymCastleTrainerRandomness": self.options.GymCastleTrainerRandomness.value,
"PokeCupTrainerRandomness": self.options.PokeCupTrainerRandomness.value,
"PrimeCupTrainerRandomness": self.options.PrimeCupTrainerRandomness.value,
"PetitupTrainerRandomness": self.options.PetitCupTrainerRandomness.value,
"PikaCupTrainerRandomness": self.options.PikaCupTrainerRandomness.value,
"GymCastleRentalRandomness": self.options.GymCastleRentalRandomness.value,
"PokeCupRentalRandomness": self.options.PokeCupRentalRandomness.value,
"PrimeCupRentalRandomness": self.options.PrimeCupRentalRandomness.value,
"PetitCupRentalRandomness": self.options.PetitCupRentalRandomness.value,
"RentalListShuffle": self.options.RentalListShuffle.value,
"RentalListShuffleGLC": self.options.RentalListShuffleGLC.value,
"RentalListShufflePokeCup": self.options.RentalListShufflePokeCup.value,
"RentalListShufflePrimeCup": self.options.RentalListShufflePrimeCup.value,
"RentalListShufflePetitCup": self.options.RentalListShufflePetitCup.value,
"RentalListShufflePikaCup": self.options.RentalListShufflePikaCup.value,
},
"Seed": self.multiworld.seed_name, # to verify the server's multiworld
"Slot": self.multiworld.player_name[self.player], # to connect to server
"TotalLocations": get_total_locations(self) # get_total_locations(self) comes from Locations.py
}
return slot_data
def generate_output(self, output_directory: str) -> None:
# === Step 1: Build ROM and player metadata ===
outfilepname = f"_P{self.player}_"
outfilepname += f"{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}"
# ROM name metadata (embedded in ROM for client/UI)
self.rom_name_text = f'PokemonStadium{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:011}\0'
self.romName = bytearray(self.rom_name_text, "utf8")[:0x20]
self.romName.extend([0] * (0x20 - len(self.romName))) # pad to 0x20
self.rom_name = self.romName
# Player name metadata
self.playerName = bytearray(self.multiworld.player_name[self.player], "utf8")[:0x20]
self.playerName.extend([0] * (0x20 - len(self.playerName)))
# === Step 3: Create procedure patch object ===
patch = PokemonStadiumProcedurePatch(
player=self.player,
player_name=self.multiworld.player_name[self.player]
)
# === Step 4: Apply token modifications directly ===
write_tokens(self, patch)
procedure = [("apply_tokens", ["token_data.bin"])]
# === Step 6: Finalize procedure ===
patch.procedure = procedure
# Generate output file path
out_file_name = self.multiworld.get_out_file_name_base(self.player)
patch_file_path = os.path.join(output_directory, f"{out_file_name}{patch.patch_file_ending}")
# Write the final patch file (.bps)
patch.write(patch_file_path)
def collect(self, state: "CollectionState", item: "Item") -> bool:
return super().collect(state, item)
def remove(self, state: "CollectionState", item: "Item") -> bool:
return super().remove(state, item)
+1
View File
@@ -0,0 +1 @@
stop making me do this
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
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If the program does terminal interaction, make it output a short
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The hypothetical commands `show w' and `show c' should show the appropriate
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For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
@@ -0,0 +1,18 @@
# Pokemon Stadium Randomizer
https://stadiumrando.com
## Built-in Rental Rando
- Press START on the rental team selection screen to fill your team with random Pokemon
## Currently Randomizing
- Gym Leader Castle
- Player Rentals
- Base stats
- EVs and IVs
- Moves
- Enemies
- Pokemon
- Base stats
- EVs and IVs
- Moves
@@ -0,0 +1,898 @@
rom_offsets = {
"US_1.0" : {
"CheckSum1" : 0x63C,
"CheckSum2" : 0x648,
"SetBattleStartFlag": 34140,
"BaseStats" : 465825,
"SetGPRegister": 131768,
"SetPokeCupFlag": 2976288,
"ClearPokeCupFlag": 2977200,
"Rental_Table_Input_Routine" : 3023512,
"DefeatedNonLeaderFlag": 3761116,
"LostToTrainerFlag": 3763336,
"SetGLCFlag1": 3888456,
"SetGLCFlag2": 3888628,
"GymCastle_Round1": 9057228,
"PokeCup_Round1": 9039244, #This starts at pokeball cup
"PokeCup_Round2": 9159120, #Needs adjustment
"PrimeCup_Round1": 9021260, #This starts at pokeball cup
"PrimeCup_Round2": 9141136, #Needs adjustment
"PetitCup_Round1": 9012268, #Starts at first pokemon first trainer
"PetitCup_Round2": 9132144, #Needs adjustment
"PikaCup_Round1": 9016764, #Starts at first pokemon first trainer
"PikaCup_Round2": 9136640, #Needs adjustment
"Mewtwo_Round1": 9081408, #Needs adjustment
"Mewtwo_Round2": 9201344, #Needs adjustment
"Rentals_GymCastle_Round1" : 9119616,
"Rentals_PokeCup" : 9105952,
"Rentals_PrimeCup_Round1" : 9093424,
"Rentals_PrimeCup_Round2" : 9201920,
"Rentals_PetitCup" : 9081984,
"Rentals_PikaCup" : 9085776,
},
"PAL_1.1" : {
"CheckSum1" : 1596,
"CheckSum2" : 1608,
"BaseStats" : 466337,
"Rental_Table_Input_Routine" : 2967864,
"Rental_Table_Header" : 7882439,
"Rental_GymCastle_Round1_Pointer" : 8872432,
"GymCastle_Round1": 8917964,
"EmptyRomSpace" : 33301456,
"EmptyRomSpaceForTables" : 33302224,
"OffsetToNewTable" : "0174C6D000003200"
}
}
kanto_dex_names = [
{"name": "BULBASAUR", "type": "1603", "exp": "117360", 'bst': [45, 49, 49, 45, 65 ], "gr" : "mediumslow"},
{"name": "IVYSAUR", "type": "1603", "exp": "117360", 'bst': [60, 62, 63, 60, 80 ], "gr" : "mediumslow"},
{"name": "VENUSAUR", "type": "1603", "exp": "117360", 'bst': [80, 82, 83, 80, 100], "gr" : "mediumslow"},
{"name": "CHARMANDER", "type": "1414", "exp": "117360", 'bst': [39, 52, 43, 65, 50 ], "gr" : "mediumslow"},
{"name": "CHARMELEON", "type": "1414", "exp": "117360", 'bst': [58, 64, 58, 80, 65 ], "gr" : "mediumslow"},
{"name": "CHARIZARD", "type": "1402", "exp": "117360", 'bst': [78, 84, 78, 100, 85 ], "gr" : "mediumslow"},
{"name": "SQUIRTLE", "type": "1515", "exp": "117360", 'bst': [44, 48, 65, 43, 50 ], "gr" : "mediumslow"},
{"name": "WARTORTLE", "type": "1515", "exp": "117360", 'bst': [59, 63, 80, 58, 65 ], "gr" : "mediumslow"},
{"name": "BLASTOISE", "type": "1515", "exp": "117360", 'bst': [79, 83, 100, 78, 85 ], "gr" : "mediumslow"},
{"name": "CATERPIE", "type": "0707", "exp": "125000", 'bst': [45, 30, 35, 45, 20 ], "gr" : "mediumfast"},
{"name": "METAPOD", "type": "0707", "exp": "125000", 'bst': [50, 20, 55, 30, 25 ], "gr" : "mediumfast"},
{"name": "BUTTERFREE", "type": "0702", "exp": "125000", 'bst': [60, 45, 50, 70, 80 ], "gr" : "mediumfast"},
{"name": "WEEDLE", "type": "0703", "exp": "125000", 'bst': [40, 35, 30, 50, 20 ], "gr" : "mediumfast"},
{"name": "KAKUNA", "type": "0703", "exp": "125000", 'bst': [45, 25, 50, 35, 25 ], "gr" : "mediumfast"},
{"name": "BEEDRILL", "type": "0703", "exp": "125000", 'bst': [65, 80, 40, 75, 45 ], "gr" : "mediumfast"},
{"name": "PIDGEY", "type": "0002", "exp": "117360", 'bst': [40, 45, 40, 56, 35 ], "gr" : "mediumslow"},
{"name": "PIDGEOTTO", "type": "0002", "exp": "117360", 'bst': [63, 60, 55, 71, 50 ], "gr" : "mediumslow"},
{"name": "PIDGEOT", "type": "0002", "exp": "117360", 'bst': [83, 80, 75, 91, 70 ], "gr" : "mediumslow"},
{"name": "RATTATA", "type": "0000", "exp": "125000", 'bst': [30, 56, 35, 72, 25 ], "gr" : "mediumfast"},
{"name": "RATICATE", "type": "0000", "exp": "125000", 'bst': [55, 81, 60, 97, 50 ], "gr" : "mediumfast"},
{"name": "SPEAROW", "type": "0002", "exp": "125000", 'bst': [40, 60, 30, 70, 31 ], "gr" : "mediumfast"},
{"name": "FEAROW", "type": "0002", "exp": "125000", 'bst': [65, 90, 65, 100, 61 ], "gr" : "mediumfast"},
{"name": "EKANS", "type": "0303", "exp": "125000", 'bst': [35, 60, 44, 55, 40 ], "gr" : "mediumfast"},
{"name": "ARBOK", "type": "0303", "exp": "125000", 'bst': [60, 85, 69, 80, 65 ], "gr" : "mediumfast"},
{"name": "PIKACHU", "type": "1717", "exp": "125000", 'bst': [35, 55, 30, 90, 50 ], "gr" : "mediumfast"},
{"name": "RAICHU", "type": "1717", "exp": "125000", 'bst': [60, 90, 55, 100, 90 ], "gr" : "mediumfast"},
{"name": "SANDSHREW", "type": "0404", "exp": "125000", 'bst': [50, 75, 85, 40, 30 ], "gr" : "mediumfast"},
{"name": "SANDSLASH", "type": "0404", "exp": "125000", 'bst': [75, 100, 110, 65, 55 ], "gr" : "mediumfast"},
{"name": "NIDORAN", "type": "0303", "exp": "117360", 'bst': [55, 47, 52, 41, 40 ], "gr" : "mediumslow"},
{"name": "NIDORINA", "type": "0303", "exp": "117360", 'bst': [70, 62, 67, 56, 55 ], "gr" : "mediumslow"},
{"name": "NIDOQUEEN", "type": "0304", "exp": "117360", 'bst': [90, 82, 87, 76, 75 ], "gr" : "mediumslow"},
{"name": "NIDORAN", "type": "0303", "exp": "117360", 'bst': [46, 57, 40, 50, 40 ], "gr" : "mediumslow"},
{"name": "NIDORINO", "type": "0303", "exp": "117360", 'bst': [61, 72, 57, 65, 55 ], "gr" : "mediumslow"},
{"name": "NIDOKING", "type": "0304", "exp": "117360", 'bst': [81, 92, 77, 85, 75 ], "gr" : "mediumslow"},
{"name": "CLEFAIRY", "type": "0000", "exp": "100000", 'bst': [70, 45, 48, 35, 60 ], "gr" : "fast"},
{"name": "CLEFABLE", "type": "0000", "exp": "100000", 'bst': [95, 70, 73, 60, 85 ], "gr" : "fast"},
{"name": "VULPIX", "type": "1414", "exp": "125000", 'bst': [38, 41, 40, 65, 65 ], "gr" : "mediumfast"},
{"name": "NINETALES", "type": "1414", "exp": "125000", 'bst': [73, 76, 75, 100, 100], "gr" : "mediumfast"},
{"name": "JIGGLYPUFF", "type": "0000", "exp": "100000", 'bst': [115, 45, 20, 20, 25 ], "gr" : "fast"},
{"name": "WIGGLYTUFF", "type": "0000", "exp": "100000", 'bst': [140, 70, 45, 45, 50 ], "gr" : "fast"},
{"name": "ZUBAT", "type": "0302", "exp": "125000", 'bst': [40, 45, 35, 55, 40 ], "gr" : "mediumfast"},
{"name": "GOLBAT", "type": "0302", "exp": "125000", 'bst': [75, 80, 70, 90, 75 ], "gr" : "mediumfast"},
{"name": "ODDISH", "type": "1603", "exp": "117360", 'bst': [45, 50, 55, 30, 75 ], "gr" : "mediumslow"},
{"name": "GLOOM", "type": "1603", "exp": "117360", 'bst': [60, 65, 70, 40, 85 ], "gr" : "mediumslow"},
{"name": "VILEPLUME", "type": "1603", "exp": "117360", 'bst': [75, 80, 85, 50, 100], "gr" : "mediumslow"},
{"name": "PARAS", "type": "0716", "exp": "125000", 'bst': [35, 70, 55, 25, 55 ], "gr" : "mediumfast"},
{"name": "PARASECT", "type": "0716", "exp": "125000", 'bst': [60, 95, 80, 30, 80 ], "gr" : "mediumfast"},
{"name": "VENONAT", "type": "0703", "exp": "125000", 'bst': [60, 55, 50, 45, 40 ], "gr" : "mediumfast"},
{"name": "VENOMOTH", "type": "0703", "exp": "125000", 'bst': [70, 65, 60, 90, 90 ], "gr" : "mediumfast"},
{"name": "DIGLETT", "type": "0404", "exp": "125000", 'bst': [10, 55, 25, 95, 45 ], "gr" : "mediumfast"},
{"name": "DUGTRIO", "type": "0404", "exp": "125000", 'bst': [35, 80, 50, 120, 70 ], "gr" : "mediumfast"},
{"name": "MEOWTH", "type": "0000", "exp": "125000", 'bst': [40, 45, 35, 90, 40 ], "gr" : "mediumfast"},
{"name": "PERSIAN", "type": "0000", "exp": "125000", 'bst': [65, 70, 60, 115, 65 ], "gr" : "mediumfast"},
{"name": "PSYDUCK", "type": "1515", "exp": "125000", 'bst': [50, 52, 48, 55, 50 ], "gr" : "mediumfast"},
{"name": "GOLDUCK", "type": "1515", "exp": "125000", 'bst': [80, 82, 78, 85, 80 ], "gr" : "mediumfast"},
{"name": "MANKEY", "type": "0101", "exp": "125000", 'bst': [40, 80, 35, 70, 35 ], "gr" : "mediumfast"},
{"name": "PRIMEAPE", "type": "0101", "exp": "125000", 'bst': [65, 105, 60, 95, 60 ], "gr" : "mediumfast"},
{"name": "GROWLITHE", "type": "1414", "exp": "156250", 'bst': [55, 70, 45, 60, 50 ], "gr" : "slow"},
{"name": "ARCANINE", "type": "1414", "exp": "156250", 'bst': [90, 110, 80, 95, 80 ], "gr" : "slow"},
{"name": "POLIWAG", "type": "1515", "exp": "117360", 'bst': [40, 50, 40, 90, 40 ], "gr" : "mediumslow"},
{"name": "POLIWHIRL", "type": "1515", "exp": "117360", 'bst': [65, 65, 65, 90, 50 ], "gr" : "mediumslow"},
{"name": "POLIWRATH", "type": "1501", "exp": "117360", 'bst': [90, 85, 95, 70, 70 ], "gr" : "mediumslow"},
{"name": "ABRA", "type": "1818", "exp": "117360", 'bst': [25, 20, 15, 90, 105], "gr" : "mediumslow"},
{"name": "KADABRA", "type": "1818", "exp": "117360", 'bst': [40, 35, 30, 105, 120], "gr" : "mediumslow"},
{"name": "ALAKAZAM", "type": "1818", "exp": "117360", 'bst': [55, 50, 45, 120, 135], "gr" : "mediumslow"},
{"name": "MACHOP", "type": "0101", "exp": "117360", 'bst': [70, 80, 50, 35, 35 ], "gr" : "mediumslow"},
{"name": "MACHOKE", "type": "0101", "exp": "117360", 'bst': [80, 100, 70, 45, 50 ], "gr" : "mediumslow"},
{"name": "MACHAMP", "type": "0101", "exp": "117360", 'bst': [90, 130, 80, 55, 65 ], "gr" : "mediumslow"},
{"name": "BELLSPROUT", "type": "1603", "exp": "117360", 'bst': [50, 75, 35, 40, 70 ], "gr" : "mediumslow"},
{"name": "WEEPINBELL", "type": "1603", "exp": "117360", 'bst': [65, 90, 50, 55, 85 ], "gr" : "mediumslow"},
{"name": "VICTREEBEL", "type": "1603", "exp": "117360", 'bst': [80, 105, 65, 70, 100], "gr" : "mediumslow"},
{"name": "TENTACOOL", "type": "1503", "exp": "156250", 'bst': [40, 40, 35, 70, 100], "gr" : "slow"},
{"name": "TENTACRUEL", "type": "1503", "exp": "156250", 'bst': [80, 70, 65, 100, 120], "gr" : "slow"},
{"name": "GEODUDE", "type": "0504", "exp": "117360", 'bst': [40, 80, 100, 20, 30 ], "gr" : "mediumslow"},
{"name": "GRAVELER", "type": "0504", "exp": "117360", 'bst': [55, 95, 115, 35, 45 ], "gr" : "mediumslow"},
{"name": "GOLEM", "type": "0504", "exp": "117360", 'bst': [80, 110, 130, 45, 55 ], "gr" : "mediumslow"},
{"name": "PONYTA", "type": "1414", "exp": "125000", 'bst': [50, 85, 55, 90, 65 ], "gr" : "mediumfast"},
{"name": "RAPIDASH", "type": "1414", "exp": "125000", 'bst': [65, 100, 70, 105, 80 ], "gr" : "mediumfast"},
{"name": "SLOWPOKE", "type": "1518", "exp": "125000", 'bst': [90, 65, 65, 15, 40 ], "gr" : "mediumfast"},
{"name": "SLOWBRO", "type": "1518", "exp": "125000", 'bst': [95, 75, 110, 30, 80 ], "gr" : "mediumfast"},
{"name": "MAGNEMITE", "type": "1717", "exp": "125000", 'bst': [25, 35, 70, 45, 95 ], "gr" : "mediumfast"},
{"name": "MAGNETON", "type": "1717", "exp": "125000", 'bst': [50, 60, 95, 70, 120], "gr" : "mediumfast"},
{"name": "FARFETCH'D", "type": "0002", "exp": "125000", 'bst': [52, 65, 55, 60, 58 ], "gr" : "mediumfast"},
{"name": "DODUO", "type": "0002", "exp": "125000", 'bst': [35, 85, 45, 75, 35 ], "gr" : "mediumfast"},
{"name": "DODRIO", "type": "0002", "exp": "125000", 'bst': [60, 110, 70, 100, 60 ], "gr" : "mediumfast"},
{"name": "SEEL", "type": "1515", "exp": "125000", 'bst': [65, 45, 55, 45, 70 ], "gr" : "mediumfast"},
{"name": "DEWGONG", "type": "1519", "exp": "125000", 'bst': [90, 70, 80, 70, 95 ], "gr" : "mediumfast"},
{"name": "GRIMER", "type": "0303", "exp": "125000", 'bst': [80, 80, 50, 25, 40 ], "gr" : "mediumfast"},
{"name": "MUK", "type": "0303", "exp": "125000", 'bst': [105, 105, 75, 50, 65 ], "gr" : "mediumfast"},
{"name": "SHELLDER", "type": "1515", "exp": "156250", 'bst': [30, 65, 100, 40, 45 ], "gr" : "slow"},
{"name": "CLOYSTER", "type": "1519", "exp": "156250", 'bst': [50, 95, 180, 70, 85 ], "gr" : "slow"},
{"name": "GASTLY", "type": "0803", "exp": "117360", 'bst': [30, 35, 30, 80, 100], "gr" : "mediumslow"},
{"name": "HAUNTER", "type": "0803", "exp": "117360", 'bst': [45, 50, 45, 95, 115], "gr" : "mediumslow"},
{"name": "GENGAR", "type": "0803", "exp": "117360", 'bst': [60, 65, 60, 110, 130], "gr" : "mediumslow"},
{"name": "ONIX", "type": "0504", "exp": "125000", 'bst': [35, 45, 160, 70, 30 ], "gr" : "mediumfast"},
{"name": "DROWZEE", "type": "1818", "exp": "125000", 'bst': [60, 48, 45, 42, 90 ], "gr" : "mediumfast"},
{"name": "HYPNO", "type": "1818", "exp": "125000", 'bst': [85, 73, 70, 67, 115], "gr" : "mediumfast"},
{"name": "KRABBY", "type": "1515", "exp": "125000", 'bst': [30, 105, 90, 50, 25 ], "gr" : "mediumfast"},
{"name": "KINGLER", "type": "1515", "exp": "125000", 'bst': [55, 130, 115, 75, 50 ], "gr" : "mediumfast"},
{"name": "VOLTORB", "type": "1717", "exp": "125000", 'bst': [40, 30, 50, 100, 55 ], "gr" : "mediumfast"},
{"name": "ELECTRODE", "type": "1717", "exp": "125000", 'bst': [60, 50, 70, 140, 80 ], "gr" : "mediumfast"},
{"name": "EXEGGCUTE", "type": "1618", "exp": "156250", 'bst': [60, 40, 80, 40, 60 ], "gr" : "slow"},
{"name": "EXEGGUTOR", "type": "1618", "exp": "156250", 'bst': [95, 95, 85, 55, 125], "gr" : "slow"},
{"name": "CUBONE", "type": "0404", "exp": "125000", 'bst': [50, 50, 95, 35, 40 ], "gr" : "mediumfast"},
{"name": "MAROWAK", "type": "0404", "exp": "125000", 'bst': [60, 80, 110, 45, 50 ], "gr" : "mediumfast"},
{"name": "HITMONLEE", "type": "0101", "exp": "125000", 'bst': [50, 120, 53, 87, 35 ], "gr" : "mediumfast"},
{"name": "HITMONCHAN", "type": "0101", "exp": "125000", 'bst': [50, 105, 79, 76, 35 ], "gr" : "mediumfast"},
{"name": "LICKITUNG", "type": "0000", "exp": "125000", 'bst': [90, 55, 75, 30, 60 ], "gr" : "mediumfast"},
{"name": "KOFFING", "type": "0303", "exp": "125000", 'bst': [40, 65, 95, 35, 60 ], "gr" : "mediumfast"},
{"name": "WEEZING", "type": "0303", "exp": "125000", 'bst': [65, 90, 120, 60, 85 ], "gr" : "mediumfast"},
{"name": "RHYHORN", "type": "0405", "exp": "156250", 'bst': [80, 85, 95, 25, 30 ], "gr" : "slow"},
{"name": "RHYDON", "type": "0405", "exp": "156250", 'bst': [105, 130, 120, 40, 45 ], "gr" : "slow"},
{"name": "CHANSEY", "type": "0000", "exp": "100000", 'bst': [250, 5, 5, 50, 105], "gr" : "fast"},
{"name": "TANGELA", "type": "1616", "exp": "125000", 'bst': [65, 55, 115, 60, 100], "gr" : "mediumfast"},
{"name": "KANGASKHAN", "type": "0000", "exp": "125000", 'bst': [105, 95, 80, 90, 40 ], "gr" : "mediumfast"},
{"name": "HORSEA", "type": "1515", "exp": "125000", 'bst': [30, 40, 70, 60, 70 ], "gr" : "mediumfast"},
{"name": "SEADRA", "type": "1515", "exp": "125000", 'bst': [55, 65, 95, 85, 95 ], "gr" : "mediumfast"},
{"name": "GOLDEEN", "type": "1515", "exp": "125000", 'bst': [45, 67, 60, 63, 50 ], "gr" : "mediumfast"},
{"name": "SEAKING", "type": "1515", "exp": "125000", 'bst': [80, 92, 65, 68, 80 ], "gr" : "mediumfast"},
{"name": "STARYU", "type": "1515", "exp": "156250", 'bst': [30, 45, 55, 85, 70 ], "gr" : "slow"},
{"name": "STARMIE", "type": "1518", "exp": "156250", 'bst': [60, 75, 85, 115, 100], "gr" : "slow"},
{"name": "MR. MIME", "type": "1818", "exp": "125000", 'bst': [40, 45, 65, 90, 100], "gr" : "mediumfast"},
{"name": "SCYTHER", "type": "0702", "exp": "125000", 'bst': [70, 110, 80, 105, 55 ], "gr" : "mediumfast"},
{"name": "JYNX", "type": "1918", "exp": "125000", 'bst': [65, 50, 35, 95, 95 ], "gr" : "mediumfast"},
{"name": "ELECTABUZZ", "type": "1717", "exp": "125000", 'bst': [65, 83, 57, 105, 85 ], "gr" : "mediumfast"},
{"name": "MAGMAR", "type": "1414", "exp": "125000", 'bst': [65, 95, 57, 93, 85 ], "gr" : "mediumfast"},
{"name": "PINSIR", "type": "0707", "exp": "156250", 'bst': [65, 125, 100, 85, 55 ], "gr" : "slow"},
{"name": "TAUROS", "type": "0000", "exp": "156250", 'bst': [75, 100, 95, 110, 70 ], "gr" : "slow"},
{"name": "MAGIKARP", "type": "1515", "exp": "156250", 'bst': [20, 10, 55, 80, 20 ], "gr" : "slow"},
{"name": "GYARADOS", "type": "1502", "exp": "156250", 'bst': [95, 125, 79, 81, 100], "gr" : "slow"},
{"name": "LAPRAS", "type": "1519", "exp": "156250", 'bst': [130, 85, 80, 60, 95 ], "gr" : "slow"},
{"name": "DITTO", "type": "0000", "exp": "125000", 'bst': [48, 48, 48, 48, 48 ], "gr" : "mediumfast"},
{"name": "EEVEE", "type": "0000", "exp": "125000", 'bst': [55, 55, 50, 55, 65 ], "gr" : "mediumfast"},
{"name": "VAPOREON", "type": "1515", "exp": "125000", 'bst': [130, 65, 60, 65, 110], "gr" : "mediumfast"},
{"name": "JOLTEON", "type": "1717", "exp": "125000", 'bst': [65, 65, 60, 130, 110], "gr" : "mediumfast"},
{"name": "FLAREON", "type": "1414", "exp": "125000", 'bst': [65, 130, 60, 65, 110], "gr" : "mediumfast"},
{"name": "PORYGON", "type": "0000", "exp": "125000", 'bst': [65, 60, 70, 40, 75 ], "gr" : "mediumfast"},
{"name": "OMANYTE", "type": "0515", "exp": "125000", 'bst': [35, 40, 100, 35, 90 ], "gr" : "mediumfast"},
{"name": "OMASTAR", "type": "0515", "exp": "125000", 'bst': [70, 60, 125, 55, 115], "gr" : "mediumfast"},
{"name": "KABUTO", "type": "0515", "exp": "125000", 'bst': [30, 80, 90, 55, 45 ], "gr" : "mediumfast"},
{"name": "KABUTOPS", "type": "0515", "exp": "125000", 'bst': [60, 115, 105, 80, 70 ], "gr" : "mediumfast"},
{"name": "AERODACTYL", "type": "0502", "exp": "156250", 'bst': [80, 105, 65, 130, 60 ], "gr" : "slow"},
{"name": "SNORLAX", "type": "0000", "exp": "156250", 'bst': [160, 110, 65, 30, 65 ], "gr" : "slow"},
{"name": "ARTICUNO", "type": "1902", "exp": "156250", 'bst': [90, 85, 100, 85, 125], "gr" : "slow"},
{"name": "ZAPDOS", "type": "1702", "exp": "156250", 'bst': [90, 90, 85, 100, 125], "gr" : "slow"},
{"name": "MOLTRES", "type": "1402", "exp": "156250", 'bst': [90, 100, 90, 90, 125], "gr" : "slow"},
{"name": "DRATINI", "type": "1A1A", "exp": "156250", 'bst': [41, 64, 45, 50, 50 ], "gr" : "slow"},
{"name": "DRAGONAIR", "type": "1A1A", "exp": "156250", 'bst': [61, 84, 65, 70, 70 ], "gr" : "slow"},
{"name": "DRAGONITE", "type": "1A02", "exp": "156250", 'bst': [91, 134, 95, 80, 100], "gr" : "slow"},
{"name": "MEWTWO", "type": "1818", "exp": "156250", 'bst': [106, 110, 90, 130, 154], "gr" : "slow"},
{"name": "MEW", "type": "1818", "exp": "117360", 'bst': [100, 100, 100, 100, 100], "gr" : "slow"}
]
GLC_list = [
{"name": "BULBASAUR", "type": "1603", "exp": "117360", 'bst': [45, 49, 49, 45, 65 ], "Moveset": [73, 92, 34, 75]},
{"name": "IVYSAUR", "type": "1603", "exp": "117360", 'bst': [60, 62, 63, 60, 80 ], "Moveset": [75, 79, 72, 38]},
{"name": "VENUSAUR", "type": "1603", "exp": "117360", 'bst': [80, 82, 83, 80, 100], "Moveset": [73, 77, 76, 36]},
{"name": "CHARMANDER", "type": "1414", "exp": "117360", 'bst': [39, 52, 43, 65, 50 ], "Moveset": [53, 163, 69, 91]},
{"name": "CHARMELEON", "type": "1414", "exp": "117360", 'bst': [58, 64, 58, 80, 65 ], "Moveset": [126, 68, 82, 163]},
{"name": "CHARIZARD", "type": "1402", "exp": "117360", 'bst': [78, 84, 78, 100, 85 ], "Moveset": [19, 91, 83, 102]},
{"name": "SQUIRTLE", "type": "1515", "exp": "117360", 'bst': [44, 48, 65, 43, 50 ], "Moveset": [57, 59, 91, 69]},
{"name": "WARTORTLE", "type": "1515", "exp": "117360", 'bst': [59, 63, 80, 58, 65 ], "Moveset": [57, 68, 66, 58]},
{"name": "BLASTOISE", "type": "1515", "exp": "117360", 'bst': [79, 83, 100, 78, 85 ], "Moveset": [56, 117, 70, 110]},
{"name": "CATERPIE", "type": "0707", "exp": "125000", 'bst': [45, 30, 35, 45, 20 ], "Moveset": [33, 81, 0, 0]},
{"name": "METAPOD", "type": "0707", "exp": "125000", 'bst': [50, 20, 55, 30, 25 ], "Moveset": [33, 81, 0, 0]},
{"name": "BUTTERFREE", "type": "0702", "exp": "125000", 'bst': [60, 45, 50, 70, 80 ], "Moveset": [94, 48, 63, 72]},
{"name": "WEEDLE", "type": "0703", "exp": "125000", 'bst': [40, 35, 30, 50, 20 ], "Moveset": [81, 40, 0, 0]},
{"name": "KAKUNA", "type": "0703", "exp": "125000", 'bst': [45, 25, 50, 35, 25 ], "Moveset": [81, 40, 0, 0]},
{"name": "BEEDRILL", "type": "0703", "exp": "125000", 'bst': [65, 80, 40, 75, 45 ], "Moveset": [41, 116, 38, 72]},
{"name": "PIDGEY", "type": "0002", "exp": "117360", 'bst': [40, 45, 40, 56, 35 ], "Moveset": [19, 38, 92, 104]},
{"name": "PIDGEOTTO", "type": "0002", "exp": "117360", 'bst': [63, 60, 55, 71, 50 ], "Moveset": [19, 97, 28, 36]},
{"name": "PIDGEOT", "type": "0002", "exp": "117360", 'bst': [83, 80, 75, 91, 70 ], "Moveset": [119, 19, 98, 63]},
{"name": "RATTATA", "type": "0000", "exp": "125000", 'bst': [30, 56, 35, 72, 25 ], "Moveset": [162, 158, 59, 91]},
{"name": "RATICATE", "type": "0000", "exp": "125000", 'bst': [55, 81, 60, 97, 50 ], "Moveset": [158, 61, 116, 91]},
{"name": "SPEAROW", "type": "0002", "exp": "125000", 'bst': [40, 60, 30, 70, 31 ], "Moveset": [65, 119, 104, 38]},
{"name": "FEAROW", "type": "0002", "exp": "125000", 'bst': [65, 90, 65, 100, 61 ], "Moveset": [97, 104, 19, 129]},
{"name": "EKANS", "type": "0303", "exp": "125000", 'bst': [35, 60, 44, 55, 40 ], "Moveset": [89, 70, 137, 51]},
{"name": "ARBOK", "type": "0303", "exp": "125000", 'bst': [60, 85, 69, 80, 65 ], "Moveset": [137, 157, 51, 91]},
{"name": "PIKACHU", "type": "1717", "exp": "125000", 'bst': [35, 55, 30, 90, 50 ], "Moveset": [85, 69, 86, 148]},
{"name": "RAICHU", "type": "1717", "exp": "125000", 'bst': [60, 90, 55, 100, 90 ], "Moveset": [87, 86, 45, 25]},
{"name": "SANDSHREW", "type": "0404", "exp": "125000", 'bst': [50, 75, 85, 40, 30 ], "Moveset": [89, 163, 69, 28]},
{"name": "SANDSLASH", "type": "0404", "exp": "125000", 'bst': [75, 100, 110, 65, 55 ], "Moveset": [91, 157, 28, 154]},
{"name": "NIDORAN", "type": "0303", "exp": "117360", 'bst': [55, 47, 52, 41, 40 ], "Moveset": [34, 92, 85, 59]},
{"name": "NIDORINA", "type": "0303", "exp": "117360", 'bst': [70, 62, 67, 56, 55 ], "Moveset": [87, 58, 92, 34]},
{"name": "NIDOQUEEN", "type": "0304", "exp": "117360", 'bst': [90, 82, 87, 76, 75 ], "Moveset": [24, 92, 34, 87]},
{"name": "NIDORAN", "type": "0303", "exp": "117360", 'bst': [46, 57, 40, 50, 40 ], "Moveset": [32, 92, 85, 59]},
{"name": "NIDORINO", "type": "0303", "exp": "117360", 'bst': [61, 72, 57, 65, 55 ], "Moveset": [92, 32, 58, 38]},
{"name": "NIDOKING", "type": "0304", "exp": "117360", 'bst': [81, 92, 77, 85, 75 ], "Moveset": [89, 32, 24, 40]},
{"name": "CLEFAIRY", "type": "0000", "exp": "100000", 'bst': [70, 45, 48, 35, 60 ], "Moveset": [85, 59, 34, 118]},
{"name": "CLEFABLE", "type": "0000", "exp": "100000", 'bst': [95, 70, 73, 60, 85 ], "Moveset": [47, 118, 161, 58]},
{"name": "VULPIX", "type": "1414", "exp": "125000", 'bst': [38, 41, 40, 65, 65 ], "Moveset": [53, 115, 109, 91]},
{"name": "NINETALES", "type": "1414", "exp": "125000", 'bst': [73, 76, 75, 100, 100], "Moveset": [109, 91, 83, 117]},
{"name": "JIGGLYPUFF", "type": "0000", "exp": "100000", 'bst': [115, 45, 20, 20, 25 ], "Moveset": [47, 34, 69, 94]},
{"name": "WIGGLYTUFF", "type": "0000", "exp": "100000", 'bst': [140, 70, 45, 45, 50 ], "Moveset": [47, 70, 50, 94]},
{"name": "ZUBAT", "type": "0302", "exp": "125000", 'bst': [40, 45, 35, 55, 40 ], "Moveset": [109, 72, 92, 38]},
{"name": "GOLBAT", "type": "0302", "exp": "125000", 'bst': [75, 80, 70, 90, 75 ], "Moveset": [109, 72, 63, 114]},
{"name": "ODDISH", "type": "1603", "exp": "117360", 'bst': [45, 50, 55, 30, 75 ], "Moveset": [78, 80, 72, 38]},
{"name": "GLOOM", "type": "1603", "exp": "117360", 'bst': [60, 65, 70, 40, 85 ], "Moveset": [78, 80, 51, 36]},
{"name": "VILEPLUME", "type": "1603", "exp": "117360", 'bst': [75, 80, 85, 50, 100], "Moveset": [80, 51, 15, 78]},
{"name": "PARAS", "type": "0716", "exp": "125000", 'bst': [35, 70, 55, 25, 55 ], "Moveset": [147, 163, 91, 72]},
{"name": "PARASECT", "type": "0716", "exp": "125000", 'bst': [60, 95, 80, 30, 80 ], "Moveset": [147, 91, 74, 72]},
{"name": "VENONAT", "type": "0703", "exp": "125000", 'bst': [60, 55, 50, 45, 40 ], "Moveset": [94, 72, 38, 92]},
{"name": "VENOMOTH", "type": "0703", "exp": "125000", 'bst': [70, 65, 60, 90, 90 ], "Moveset": [94, 48, 129, 92]},
{"name": "DIGLETT", "type": "0404", "exp": "125000", 'bst': [10, 55, 25, 95, 45 ], "Moveset": [89, 163, 90, 157]},
{"name": "DUGTRIO", "type": "0404", "exp": "125000", 'bst': [35, 80, 50, 120, 70 ], "Moveset": [91, 28, 157, 164]},
{"name": "MEOWTH", "type": "0000", "exp": "125000", 'bst': [40, 45, 35, 90, 40 ], "Moveset": [163, 85, 61, 104]},
{"name": "PERSIAN", "type": "0000", "exp": "125000", 'bst': [65, 70, 60, 115, 65 ], "Moveset": [85, 38, 117, 103]},
{"name": "PSYDUCK", "type": "1515", "exp": "125000", 'bst': [50, 52, 48, 55, 50 ], "Moveset": [57, 69, 91, 59]},
{"name": "GOLDUCK", "type": "1515", "exp": "125000", 'bst': [80, 82, 78, 85, 80 ], "Moveset": [50, 57, 93, 25]},
{"name": "MANKEY", "type": "0101", "exp": "125000", 'bst': [40, 80, 35, 70, 35 ], "Moveset": [66, 91, 69, 70]},
{"name": "PRIMEAPE", "type": "0101", "exp": "125000", 'bst': [65, 105, 60, 95, 60 ], "Moveset": [69, 103, 5, 67]},
{"name": "GROWLITHE", "type": "1414", "exp": "156250", 'bst': [55, 70, 45, 60, 50 ], "Moveset": [53, 34, 115, 91]},
{"name": "ARCANINE", "type": "1414", "exp": "156250", 'bst': [90, 110, 80, 95, 80 ], "Moveset": [126, 36, 43, 97]},
{"name": "POLIWAG", "type": "1515", "exp": "117360", 'bst': [40, 50, 40, 90, 40 ], "Moveset": [34, 59, 57, 133]},
{"name": "POLIWHIRL", "type": "1515", "exp": "117360", 'bst': [65, 65, 65, 90, 50 ], "Moveset": [95, 56, 70, 89]},
{"name": "POLIWRATH", "type": "1501", "exp": "117360", 'bst': [90, 85, 95, 70, 70 ], "Moveset": [95, 66, 102, 57]},
{"name": "ABRA", "type": "1818", "exp": "117360", 'bst': [25, 20, 15, 90, 105], "Moveset": [94, 69, 115, 92]},
{"name": "KADABRA", "type": "1818", "exp": "117360", 'bst': [40, 35, 30, 105, 120], "Moveset": [60, 86, 105, 69]},
{"name": "ALAKAZAM", "type": "1818", "exp": "117360", 'bst': [55, 50, 45, 120, 135], "Moveset": [93, 115, 134, 91]},
{"name": "MACHOP", "type": "0101", "exp": "117360", 'bst': [70, 80, 50, 35, 35 ], "Moveset": [66, 157, 89, 34]},
{"name": "MACHOKE", "type": "0101", "exp": "117360", 'bst': [80, 100, 70, 45, 50 ], "Moveset": [89, 66, 70, 116]},
{"name": "MACHAMP", "type": "0101", "exp": "117360", 'bst': [90, 130, 80, 55, 65 ], "Moveset": [2, 67, 126, 91]},
{"name": "BELLSPROUT", "type": "1603", "exp": "117360", 'bst': [50, 75, 35, 40, 70 ], "Moveset": [51, 92, 74, 75]},
{"name": "WEEPINBELL", "type": "1603", "exp": "117360", 'bst': [65, 90, 50, 55, 85 ], "Moveset": [75, 51, 21, 92]},
{"name": "VICTREEBEL", "type": "1603", "exp": "117360", 'bst': [80, 105, 65, 70, 100], "Moveset": [72, 51, 35, 92]},
{"name": "TENTACOOL", "type": "1503", "exp": "156250", 'bst': [40, 40, 35, 70, 100], "Moveset": [57, 72, 51, 92]},
{"name": "TENTACRUEL", "type": "1503", "exp": "156250", 'bst': [80, 70, 65, 100, 120], "Moveset": [51, 103, 56, 15]},
{"name": "GEODUDE", "type": "0504", "exp": "117360", 'bst': [40, 80, 100, 20, 30 ], "Moveset": [89, 34, 157, 153]},
{"name": "GRAVELER", "type": "0504", "exp": "117360", 'bst': [55, 95, 115, 35, 45 ], "Moveset": [157, 89, 70, 120]},
{"name": "GOLEM", "type": "0504", "exp": "117360", 'bst': [80, 110, 130, 45, 55 ], "Moveset": [88, 5, 91, 120]},
{"name": "PONYTA", "type": "1414", "exp": "125000", 'bst': [50, 85, 55, 90, 65 ], "Moveset": [126, 115, 32, 34]},
{"name": "RAPIDASH", "type": "1414", "exp": "125000", 'bst': [65, 100, 70, 105, 80 ], "Moveset": [23, 97, 92, 83]},
{"name": "SLOWPOKE", "type": "1518", "exp": "125000", 'bst': [90, 65, 65, 15, 40 ], "Moveset": [57, 94, 86, 133]},
{"name": "SLOWBRO", "type": "1518", "exp": "125000", 'bst': [95, 75, 110, 30, 80 ], "Moveset": [57, 29, 91, 50]},
{"name": "MAGNEMITE", "type": "1717", "exp": "125000", 'bst': [25, 35, 70, 45, 95 ], "Moveset": [85, 86, 48, 38]},
{"name": "MAGNETON", "type": "1717", "exp": "125000", 'bst': [50, 60, 95, 70, 120], "Moveset": [86, 48, 87, 103]},
{"name": "FARFETCH'D", "type": "0002", "exp": "125000", 'bst': [52, 65, 55, 60, 58 ], "Moveset": [163, 28, 92, 19]},
{"name": "DODUO", "type": "0002", "exp": "125000", 'bst': [35, 85, 45, 75, 35 ], "Moveset": [65, 161, 104, 115]},
{"name": "DODRIO", "type": "0002", "exp": "125000", 'bst': [60, 110, 70, 100, 60 ], "Moveset": [19, 161, 115, 164]},
{"name": "SEEL", "type": "1515", "exp": "125000", 'bst': [65, 45, 55, 45, 70 ], "Moveset": [58, 70, 104, 57]},
{"name": "DEWGONG", "type": "1519", "exp": "125000", 'bst': [90, 70, 80, 70, 95 ], "Moveset": [36, 62, 156, 57]},
{"name": "GRIMER", "type": "0303", "exp": "125000", 'bst': [80, 80, 50, 25, 40 ], "Moveset": [124, 34, 153, 72]},
{"name": "MUK", "type": "0303", "exp": "125000", 'bst': [105, 105, 75, 50, 65 ], "Moveset": [124, 87, 72, 103]},
{"name": "SHELLDER", "type": "1515", "exp": "156250", 'bst': [30, 65, 100, 40, 45 ], "Moveset": [58, 153, 57, 161]},
{"name": "CLOYSTER", "type": "1519", "exp": "156250", 'bst': [50, 95, 180, 70, 85 ], "Moveset": [62, 120, 128, 131]},
{"name": "GASTLY", "type": "0803", "exp": "117360", 'bst': [30, 35, 30, 80, 100], "Moveset": [94, 101, 153, 109]},
{"name": "HAUNTER", "type": "0803", "exp": "117360", 'bst': [45, 50, 45, 95, 115], "Moveset": [94, 85, 120, 109]},
{"name": "GENGAR", "type": "0803", "exp": "117360", 'bst': [60, 65, 60, 110, 130], "Moveset": [95, 138, 85, 109]},
{"name": "ONIX", "type": "0504", "exp": "125000", 'bst': [35, 45, 160, 70, 30 ], "Moveset": [89, 157, 153, 103]},
{"name": "DROWZEE", "type": "1818", "exp": "125000", 'bst': [60, 48, 45, 42, 90 ], "Moveset": [95, 69, 94, 115]},
{"name": "HYPNO", "type": "1818", "exp": "125000", 'bst': [85, 73, 70, 67, 115], "Moveset": [95, 138, 68, 29]},
{"name": "KRABBY", "type": "1515", "exp": "125000", 'bst': [30, 105, 90, 50, 25 ], "Moveset": [152, 92, 34, 59]},
{"name": "KINGLER", "type": "1515", "exp": "125000", 'bst': [55, 130, 115, 75, 50 ], "Moveset": [152, 70, 117, 43]},
{"name": "VOLTORB", "type": "1717", "exp": "125000", 'bst': [40, 30, 50, 100, 55 ], "Moveset": [85, 86, 115, 153]},
{"name": "ELECTRODE", "type": "1717", "exp": "125000", 'bst': [60, 50, 70, 140, 80 ], "Moveset": [87, 92, 129, 120]},
{"name": "EXEGGCUTE", "type": "1618", "exp": "156250", 'bst': [60, 40, 80, 40, 60 ], "Moveset": [73, 76, 121, 94]},
{"name": "EXEGGUTOR", "type": "1618", "exp": "156250", 'bst': [95, 95, 85, 55, 125], "Moveset": [73, 95, 72, 121]},
{"name": "CUBONE", "type": "0404", "exp": "125000", 'bst': [50, 50, 95, 35, 40 ], "Moveset": [155, 34, 58, 69]},
{"name": "MAROWAK", "type": "0404", "exp": "125000", 'bst': [60, 80, 110, 45, 50 ], "Moveset": [155, 37, 126, 116]},
{"name": "HITMONLEE", "type": "0101", "exp": "125000", 'bst': [50, 120, 53, 87, 35 ], "Moveset": [136, 70, 68, 116]},
{"name": "HITMONCHAN", "type": "0101", "exp": "125000", 'bst': [50, 105, 79, 76, 35 ], "Moveset": [66, 70, 8, 9]},
{"name": "LICKITUNG", "type": "0000", "exp": "125000", 'bst': [90, 55, 75, 30, 60 ], "Moveset": [89, 34, 103, 48]},
{"name": "KOFFING", "type": "0303", "exp": "125000", 'bst': [40, 65, 95, 35, 60 ], "Moveset": [124, 92, 85, 126]},
{"name": "WEEZING", "type": "0303", "exp": "125000", 'bst': [65, 90, 120, 60, 85 ], "Moveset": [124, 63, 114, 108]},
{"name": "RHYHORN", "type": "0405", "exp": "156250", 'bst': [80, 85, 95, 25, 30 ], "Moveset": [34, 89, 87, 157]},
{"name": "RHYDON", "type": "0405", "exp": "156250", 'bst': [105, 130, 120, 40, 45 ], "Moveset": [70, 91, 57, 164]},
{"name": "CHANSEY", "type": "0000", "exp": "100000", 'bst': [250, 5, 5, 50, 105], "Moveset": [58, 87, 38, 115]},
{"name": "TANGELA", "type": "1616", "exp": "125000", 'bst': [65, 55, 115, 60, 100], "Moveset": [77, 36, 72, 74]},
{"name": "KANGASKHAN", "type": "0000", "exp": "125000", 'bst': [105, 95, 80, 90, 40 ], "Moveset": [146, 157, 43, 85]},
{"name": "HORSEA", "type": "1515", "exp": "125000", 'bst': [30, 40, 70, 60, 70 ], "Moveset": [56, 92, 108, 58]},
{"name": "SEADRA", "type": "1515", "exp": "125000", 'bst': [55, 65, 95, 85, 95 ], "Moveset": [108, 56, 129, 97]},
{"name": "GOLDEEN", "type": "1515", "exp": "125000", 'bst': [45, 67, 60, 63, 50 ], "Moveset": [57, 92, 38, 58]},
{"name": "SEAKING", "type": "1515", "exp": "125000", 'bst': [80, 92, 65, 68, 80 ], "Moveset": [127, 59, 48, 30]},
{"name": "STARYU", "type": "1515", "exp": "156250", 'bst': [30, 45, 55, 85, 70 ], "Moveset": [85, 105, 57, 94]},
{"name": "STARMIE", "type": "1518", "exp": "156250", 'bst': [60, 75, 85, 115, 100], "Moveset": [61, 87, 107, 161]},
{"name": "MR. MIME", "type": "1818", "exp": "125000", 'bst': [40, 45, 65, 90, 100], "Moveset": [112, 94, 69, 68]},
{"name": "SCYTHER", "type": "0702", "exp": "125000", 'bst': [70, 110, 80, 105, 55 ], "Moveset": [104, 17, 163, 92]},
{"name": "JYNX", "type": "1918", "exp": "125000", 'bst': [65, 50, 35, 95, 95 ], "Moveset": [142, 8, 37, 94]},
{"name": "ELECTABUZZ", "type": "1717", "exp": "125000", 'bst': [65, 83, 57, 105, 85 ], "Moveset": [9, 148, 86, 69]},
{"name": "MAGMAR", "type": "1414", "exp": "125000", 'bst': [65, 95, 57, 93, 85 ], "Moveset": [109, 7, 108, 70]},
{"name": "PINSIR", "type": "0707", "exp": "156250", 'bst': [65, 125, 100, 85, 55 ], "Moveset": [163, 102, 106, 12]},
{"name": "TAUROS", "type": "0000", "exp": "156250", 'bst': [75, 100, 95, 110, 70 ], "Moveset": [70, 117, 126, 39]},
{"name": "MAGIKARP", "type": "1515", "exp": "156250", 'bst': [20, 10, 55, 80, 20 ], "Moveset": [150, 33, 0, 0]},
{"name": "GYARADOS", "type": "1502", "exp": "156250", 'bst': [95, 125, 79, 81, 100], "Moveset": [82, 56, 36, 43]},
{"name": "LAPRAS", "type": "1519", "exp": "156250", 'bst': [130, 85, 80, 60, 95 ], "Moveset": [109, 47, 58, 61]},
{"name": "DITTO", "type": "0000", "exp": "125000", 'bst': [48, 48, 48, 48, 48 ], "Moveset": [144, 0, 0, 0]},
{"name": "EEVEE", "type": "0000", "exp": "125000", 'bst': [55, 55, 50, 55, 65 ], "Moveset": [92, 34, 28, 116]},
{"name": "VAPOREON", "type": "1515", "exp": "125000", 'bst': [130, 65, 60, 65, 110], "Moveset": [151, 62, 57, 98]},
{"name": "JOLTEON", "type": "1717", "exp": "125000", 'bst': [65, 65, 60, 130, 110], "Moveset": [87, 92, 42, 24]},
{"name": "FLAREON", "type": "1414", "exp": "125000", 'bst': [65, 130, 60, 65, 110], "Moveset": [126, 28, 92, 38]},
{"name": "PORYGON", "type": "0000", "exp": "125000", 'bst': [65, 60, 70, 40, 75 ], "Moveset": [160, 94, 105, 161]},
{"name": "OMANYTE", "type": "0515", "exp": "125000", 'bst': [35, 40, 100, 35, 90 ], "Moveset": [59, 57, 38, 104]},
{"name": "OMASTAR", "type": "0515", "exp": "125000", 'bst': [70, 60, 125, 55, 115], "Moveset": [56, 131, 43, 110]},
{"name": "KABUTO", "type": "0515", "exp": "125000", 'bst': [30, 80, 90, 55, 45 ], "Moveset": [163, 56, 58, 92]},
{"name": "KABUTOPS", "type": "0515", "exp": "125000", 'bst': [60, 115, 105, 80, 70 ], "Moveset": [56, 14, 66, 36]},
{"name": "AERODACTYL", "type": "0502", "exp": "156250", 'bst': [80, 105, 65, 130, 60 ], "Moveset": [48, 36, 19, 115]},
{"name": "SNORLAX", "type": "0000", "exp": "156250", 'bst': [160, 110, 65, 30, 65 ], "Moveset": [87, 29, 156, 117]},
{"name": "ARTICUNO", "type": "1902", "exp": "156250", 'bst': [90, 85, 100, 85, 125], "Moveset": [58, 143, 99, 102]},
{"name": "ZAPDOS", "type": "1702", "exp": "156250", 'bst': [90, 90, 85, 100, 125], "Moveset": [87, 143, 164, 148]},
{"name": "MOLTRES", "type": "1402", "exp": "156250", 'bst': [90, 100, 90, 90, 125], "Moveset": [126, 143, 36, 117]},
{"name": "DRATINI", "type": "1A1A", "exp": "156250", 'bst': [41, 64, 45, 50, 50 ], "Moveset": [34, 82, 59, 86]},
{"name": "DRAGONAIR", "type": "1A1A", "exp": "156250", 'bst': [61, 84, 65, 70, 70 ], "Moveset": [63, 85, 126, 86]},
{"name": "DRAGONITE", "type": "1A02", "exp": "156250", 'bst': [91, 134, 95, 80, 100], "Moveset": [21, 102, 57, 164]},
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{"name": "IVYSAUR", "type": "1603", "exp": "117360", 'bst': [60, 62, 63, 60, 80 ], "Moveset": [75, 79, 74, 38]},
{"name": "VENUSAUR", "type": "1603", "exp": "117360", 'bst': [80, 82, 83, 80, 100], "Moveset": [73, 77, 76, 36]},
{"name": "CHARMANDER", "type": "1414", "exp": "117360", 'bst': [39, 52, 43, 65, 50 ], "Moveset": [53, 163, 91, 83]},
{"name": "CHARMELEON", "type": "1414", "exp": "117360", 'bst': [58, 64, 58, 80, 65 ], "Moveset": [53, 68, 69, 70]},
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{"name": "CLEFABLE", "type": "0000", "exp": "100000", 'bst': [95, 70, 73, 60, 85 ], "Moveset": [47, 161, 107, 58]},
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{"name": "JIGGLYPUFF", "type": "0000", "exp": "100000", 'bst': [115, 45, 20, 20, 25 ], "Moveset": [47, 34, 69, 94]},
{"name": "WIGGLYTUFF", "type": "0000", "exp": "100000", 'bst': [140, 70, 45, 45, 50 ], "Moveset": [47, 38, 66, 85]},
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{"name": "GOLBAT", "type": "0302", "exp": "125000", 'bst': [75, 80, 70, 90, 75 ], "Moveset": [109, 72, 44, 114]},
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{"name": "PARASECT", "type": "0716", "exp": "125000", 'bst': [60, 95, 80, 30, 80 ], "Moveset": [147, 36, 91, 76]},
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kanto_attack_dict = {
"PHY1": [34, 89, 163],
"PHY2": [38, 63, 65, 70, 136, 155, 161],
"PHY3": [23, 24, 25, 26, 29, 30, 36, 37, 44, 66, 120, 124, 146, 153, 157, 158],
"PHY4": [2, 4, 5, 11, 15, 21, 27, 41, 67, 69, 91, 101, 121, 125, 129, 131, 143, 154, 162],
"PHY5": [1, 3, 6, 10, 16, 17, 20, 31, 33, 35, 42, 51, 64, 88, 98, 117, 130, 140],
"PHY6": [13, 19, 40, 49, 99, 122, 123, 132, 141, 68],
"PHY7": [68],
"SPE1": [53, 57, 58, 85, 94, 59],
"SPE2": [87, 126, 7, 8, 9],
"SPE3": [56, 127, 128, 152],
"SPE4": [60, 61, 62, 75, 76, 80, 93],
"SPE5": [138, 149, 55, 72, 83, 84],
"SPE6": [52, 145],
"SPE7": [22, 71, 82],
"STA1": [86, 79, 142],
"STA2": [95, 78, 109, 137],
"STA3": [47, 97, 133, 156],
"STA4": [14, 28, 48, 74, 77, 92, 103, 104, 105, 107, 108, 112, 113, 114, 115, 116, 134, 135, 139, 151, 164],
"STA5": [12, 32, 39, 43, 45, 50, 54, 81, 90, 96, 106, 110, 111, 148, 159],
"STA6": [73, 102, 118, 119, 144, 160],
"STA7": [18, 46, 100, 150],
"NORMAL": [1, 2, 3, 4, 5, 6, 10, 11, 12, 13, 15, 16, 20, 21, 23, 25, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 44, 49, 63, 70, 98, 99, 117, 120, 121, 129, 130, 131, 132, 140, 146, 153, 154, 158, 161, 162, 163],
"FIGHTING": [24, 26, 27, 66, 67, 68, 69, 136],
"FLYING": [17, 19, 64, 65, 143],
"POISON": [40, 51, 123, 124],
"GROUND": [89, 90, 91, 125, 155],
"ROCK": [88, 157],
"BUG": [41, 42, 141],
"GHOST": [101, 122],
"FIRE": [7, 52, 53, 83, 126],
"WATER": [55, 56, 57, 61, 127, 128, 145, 152],
"GRASS": [22, 71, 72, 75, 76, 80],
"ELECTRIC": [9, 84, 85, 87],
"PSYCHIC": [60, 93, 94, 138, 149],
"ICE": [8, 58, 59, 62],
"DRAGON": [82]
}
# random number rolling boundaries for picking a move bucket
# lower BSTs are weighted towards the left, which should give weaker mons better moves on average
# as you go up in BST teir, the weights shift to the right towards a tendancy for weaker moves
stat_distribution_list = [
[18.0, 41.4, 59.3, 74.0, 86.6, 98.0, 100.0],
[14.9, 31.9, 52.9, 69.9, 84.8, 98.0, 100.0],
[13.2, 27.6, 44.6, 65.6, 82.7, 97.0, 100.0],
[12.3, 25.8, 40.9, 58.3, 79.6, 97.0, 100.0],
[11.5, 23.6, 36.8, 52.3, 71.3, 96.0, 100.0],
]
bst_weights = [
[100, 100, 100, 100, 100], # uniform distribution
[200, 150, 80, 50, 20], # weight one side
[180, 80, 80, 80, 80], # heavily weight one stat
[160, 50, 150, 90, 50] # random bursts
]
#We don't need lists for pokeball and greatball cup round 1 since they are all level 50 and level 51 respectively
pokecupr1_ultra_levels = [
[53, 51, 51, 53, 51, 51],
[51, 50, 54, 51, 50, 50],
[50, 51, 50, 54, 54, 51],
[53, 50, 50, 52, 50, 55],
[50, 51, 50, 54, 51, 54],
[51, 51, 51, 51, 51, 53],
[52, 51, 50, 54, 50, 52],
[55, 50, 50, 50, 50, 50]
]
pokecupr1_master_levels = [
[51, 52, 51, 51, 52, 52],
[50, 50, 53, 51, 54, 51],
[51, 54, 51, 50, 50, 53],
[53, 52, 50, 51, 51, 50],
[50, 51, 52, 53, 54, 50],
[51, 53, 50, 52, 52, 50],
[50, 52, 53, 53, 50, 50],
[55, 50, 50, 50, 50, 55]
]
petitcupr1_levels = [
[25, 25, 25, 25, 25, 25],
[25, 26, 26, 26, 25, 25],
[25, 25, 25, 30, 25, 30],
[26, 26, 27, 26, 26, 27],
[26, 26, 27, 26, 27, 27],
[26, 27, 26, 27, 27, 27],
[30, 25, 25, 25, 25, 30],
[25, 25, 25, 25, 30, 30]
]
pikacupr1_levels = [
[16, 15, 15, 15, 15, 15],
[15, 16, 15, 15, 15, 15],
[16, 15, 16, 15, 15, 16],
[16, 17, 16, 16, 16, 15],
[16, 15, 15, 16, 18, 18],
[20, 16, 15, 15, 16, 18],
[20, 20, 15, 15, 15, 15],
[18, 16, 16, 18, 16, 16]
]
@@ -0,0 +1,22 @@
import math
class levelExpCalculator:
@classmethod
def getExpValue(self, lvl, growthRate: str):
expValue = 0
if(growthRate == "slow"):
expValue = 5 * math.pow(lvl, 3) / 4
return expValue
if(growthRate == "mediumslow"):
expValue = ((6/5) * math.pow(lvl, 3)) - (15*(math.pow(lvl, 2))) + (100*lvl) - 140
return expValue
if(growthRate == "mediumfast"):
expValue = math.pow(lvl, 3)
return expValue
if(growthRate == "fast"):
expValue = 4 * math.pow(lvl, 3) / 5
return expValue
else:
print("Invalid growth rate.")
return expValue
@@ -0,0 +1,144 @@
import random
from . import constants
def get_random_move(attack_type, distribution):
key_str = ""
if attack_type not in ['PHY', 'SPE', 'STA']:
key_str = attack_type
else:
roll = random.randrange(1, 100)
if roll <= distribution[0]:
key_str = attack_type + "1"
elif roll <= distribution[1]:
key_str = attack_type + "2"
elif roll <= distribution[2]:
key_str = attack_type + "3"
elif roll <= distribution[3]:
key_str = attack_type + "4"
elif roll > distribution[4]:
key_str = attack_type + "5"
elif roll <= distribution[5]:
key_str = attack_type + "6"
elif roll <= distribution[6]:
key_str = attack_type + "7"
# Spore clause
if attack_type == 'STA' and random.randint(1, 200) == 1:
return 147
return random.choice(constants.kanto_attack_dict[key_str])
def get_type_name(type_num):
if random.random() < 0.5:
type_str = type_num.hex()[0:2].upper()
else:
type_str = type_num.hex()[2:].upper()
if type_str == '01':
return 'FIGHTING'
elif type_str == '02':
return 'FLYING'
elif type_str == '03':
return 'POISON'
elif type_str == '04':
return 'GROUND'
elif type_str == '05':
return 'ROCK'
elif type_str == '07':
return 'BUG'
elif type_str == '08':
return 'GHOST'
elif type_str == '14':
return 'FIRE'
elif type_str == '15':
return 'WATER'
elif type_str == '16':
return 'GRASS'
elif type_str == '17':
return 'ELECTRIC'
elif type_str == '18':
return 'PSYCHIC'
elif type_str == '19':
return 'ICE'
elif type_str == '1A':
return 'DRAGON'
else: # type == '00' or a bad value got in here
return 'NORMAL'
class MovesetGenerator:
@staticmethod
def get_random_moveset(bst_list, rando_factor, pkm_type):
bst = sum(bst_list)
# first type of move is always a damaging move that lines up with higher attacking stat
first_type = "PHY" if bst_list[1] > bst_list[4] else "SPE"
# second move is a STAB damaging move if factor is at least 2
if (rando_factor < 4):
second_type = get_type_name(pkm_type)
else:
one_in_three = random.randrange(1, 99)
if one_in_three <= 33:
second_type = "PHY"
elif one_in_three <= 66:
second_type = "SPE"
else:
second_type = "STA"
# third move afflicts a status or affects stats if factor is at least 3
if (rando_factor < 3):
third_type = "STA"
else:
one_in_three = random.randrange(1, 99)
if one_in_three <= 33:
third_type = "PHY"
elif one_in_three <= 66:
third_type = "SPE"
else:
third_type = "STA"
# fourth move is random
one_in_three = random.randrange(1, 99)
if one_in_three <= 33:
fourth_type = "PHY"
elif one_in_three <= 66:
fourth_type = "SPE"
else:
fourth_type = "STA"
attack_types = [first_type, second_type, third_type, fourth_type]
moveset = []
if (rando_factor == 2):
if bst <= 225:
distribution = constants.stat_distribution_list[0]
elif bst <= 300:
distribution = constants.stat_distribution_list[1]
elif bst <= 375:
distribution = constants.stat_distribution_list[2]
elif bst <= 450:
distribution = constants.stat_distribution_list[3]
else:
distribution = constants.stat_distribution_list[4]
elif (rando_factor == 3):
if bst <= 300:
distribution = constants.stat_distribution_list[random.randrange(0, 1)]
elif bst <= 450:
distribution = constants.stat_distribution_list[random.randrange(2, 3)]
else:
distribution = constants.stat_distribution_list[4]
else:
distribution = constants.stat_distribution_list[random.randrange(0, 4)]
for atk_type in attack_types:
random_move = get_random_move(atk_type, distribution)
while True:
if random_move in moveset:
random_move = get_random_move(atk_type, distribution)
else:
break
moveset.append(random_move)
return moveset
@@ -0,0 +1,57 @@
import random
from . import constants
class BaseValuesRandomizer:
@classmethod
def randomize_stats(cls, vanilla_stats, random_factor):
min_val = 20
max_val = 235
bst_list = []
for stat in vanilla_stats:
bst_list.append(stat)
bst = sum(bst_list)
new_stats_bytes = bytearray()
# Start with an array of 5 numbers, all at the minimum value
new_stats = [min_val] * 5
current_sum = sum(new_stats)
# Increment numbers until we reach BST
while current_sum < bst:
# Randomly select an index to increase
idx = cls.select_index(random_factor)
# Only increase if it won't exceed max_val
if new_stats[idx] < max_val:
new_stats[idx] += 1
current_sum += 1
else:
# Check if all numbers are maxed out (should never happen with correct BST input)
if all(n == max_val for n in new_stats):
raise RuntimeError("All stats reached max_val but BST is not yet met. Something went wrong!")
random.shuffle(new_stats)
for stat in new_stats:
try:
new_stats_bytes.extend(stat.to_bytes(1, "big"))
except OverflowError:
print("ERROR: BST is too high.")
print("BST_STR: " + str(vanilla_stats))
print("BST: " + str(bst))
print("STATS: " + str(new_stats))
exit(1)
return new_stats_bytes
@classmethod
def select_index(cls, random_factor):
random_factor = random_factor - 1
weight_map = {
1: constants.bst_weights[0] if random.random() < 0.5 else constants.bst_weights[1],
2: constants.bst_weights[2],
3: constants.bst_weights[3]
}
return random.choices([0, 1, 2, 3, 4], weights=weight_map.get(random_factor, constants.bst_weights[0]))[0]
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@@ -0,0 +1,25 @@
import math
import random
class Util:
@staticmethod
def calculate_stat(stat, ev, iv, level):
return int((((stat + iv) * 2 + math.floor(math.ceil(math.sqrt(ev)) / 4)) * level)/100) + 5
@staticmethod
def calculate_hp_stat(stat, ev, iv, level):
return int((((stat + iv) * 2 + math.floor(math.ceil(math.sqrt(ev)) / 4)) * level)/100) + level + 10
@staticmethod
def random_int_set(min_val, max_val, count):
return random.sample(range(min_val, max_val), count)
@staticmethod
def random_string_hex(length):
int_set = random.sample(range(0, 15), length)
return_hex = ""
for integer in int_set:
return_hex = return_hex + hex(integer)[2:]
return return_hex
@@ -0,0 +1,23 @@
import math
from . import util
class DisplayDataWriter:
@staticmethod
def write_gym_tower_display(new_display_stats_set, evs, iv_str, lvl):
ivs = [0, 0, 0, 0, 0]
iv_binary = "{0:016b}".format(int(iv_str, 16))
for i in range(0, 4):
int_val = int(iv_binary[i * 4:(i * 4 + 4)], 2)
ivs[i + 1] = int_val
if int_val % 2 != 0:
ivs[0] = int(ivs[0] + math.pow(2, 3 - i))
display_stats = bytearray()
new_displays_int = [int(x) for x in new_display_stats_set]
display = util.Util.calculate_hp_stat(new_displays_int[0], evs[0], ivs[0], lvl)
display_stats.extend(display.to_bytes(2, "big"))
for j in range(1, 5):
display = util.Util.calculate_stat(new_displays_int[j], evs[j], ivs[j], lvl)
display_stats.extend(display.to_bytes(2, "big"))
return display_stats
+11
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@@ -0,0 +1,11 @@
# The first thing you should make for your world is an archipelago.json manifest file.
# You can reference APQuest's, but you should change the "game" field (obviously),
# and you should also change the "minimum_ap_version" - probably to the current value of Utils.__version__.
# Apart from the regular apworld code that allows generating multiworld seeds with your game,
# your apworld might have other "components" that should be launchable from the Archipelago Launcher.
# You can ignore this for now. If you are specifically interested in components, you can read components.py.
# The main thing we do in our __init__.py is importing our world class from our world.py to initialize it.
# Obviously, this world class needs to exist first. For this, read world.py.
from .world import Schedule1World as Schedule1World
+1
View File
@@ -0,0 +1 @@
{"game": "Schedule I", "minimum_ap_version": "0.6.6", "world_version": "3.5.4", "authors": ["MacH8s"], "compatible_version": 7, "version": 7}
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File diff suppressed because it is too large Load Diff
+250
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@@ -0,0 +1,250 @@
{
"Overworld": {
"connections": {
"Welcome to Hyland Point": true,
"Northtown" : true
}
},
"Northtown": {
"connections": {"Westville": {"randomize_level_unlocks&!randomize_customers" : {"has": "Westville Region Unlock"}},
"Weed Recipe Checks": {"randomize_level_unlocks" : {"has": "Mixing Station Unlock"}}}
},
"Westville": {
"connections": {"Downtown": {"randomize_cartel_influence&!randomize_customers" : {"has_all_counts": {"Cartel Influence, Westville": 2}}},
"Meth Recipe Checks": {"randomize_level_unlocks" : {"has_any": [["Mixing Station Mk II Unlock", "Mixing Station Unlock"]],
"has_all" : ["Acid Unlock",
"Phosphorus Unlock",
"Chemistry Station Unlock",
"Lab Oven Unlock",
"Warehouse Access"]},
"randomize_suppliers" : {"has": "Shirley Watts Unlocked"},
"randomize_customers&!randomize_suppliers" : {"has_any" : [["Meg Cooley Unlocked", "Jerry Montero Unlocked"]]}}}
},
"Downtown": {
"connections": {"Docks": {"randomize_cartel_influence&!randomize_customers" : {"has_all_counts": {"Cartel Influence, Downtown": 7}},
"randomize_level_unlocks" : {"has": "Fertilizer Unlock"}},
"Vibin' on the 'Cybin": {"randomize_level_unlocks" : {"has" : "Warehouse Access"},
"randomize_suppliers" : {"has": "Fungal Phil Unlocked"},
"randomize_customers&!randomize_suppliers" : {"has_any" : [["Elizabeth Homley Unlocked", "Kevin Oakley Unlocked"]]}}}
},
"Docks": {
"connections": {"Suburbia": {"randomize_cartel_influence&!randomize_customers" : {"has_all_counts": {"Cartel Influence, Docks": 7}}},
"Cocaine Recipe Checks": {"randomize_level_unlocks" : {"has_any": [["Mixing Station Mk II Unlock", "Mixing Station Unlock"]],
"has_all" : ["Cauldron Unlock", "Lab Oven Unlock", "Gasoline Unlock", "Warehouse Access"]},
"randomize_suppliers" : {"has": "Salvador Moreno Unlocked"},
"randomize_customers&!randomize_suppliers" : {"has_any" : [["Mac Cooper Unlocked", "Javier Pérez Unlocked"]]}}}
},
"Suburbia": {
"connections": {"Uptown": {"randomize_cartel_influence&!randomize_customers" : {"has_all_counts": {"Cartel Influence, Suburbia": 7}},
"randomize_level_unlocks" : {"has": "Drying Rack Unlock"}}}
},
"Uptown": {
"connections": {}
},
"Weed Recipe Checks": {
"connections": {}
},
"Meth Recipe Checks": {
"connections": {}
},
"Shrooms Recipe Checks": {
"connections": {}
},
"Cocaine Recipe Checks": {
"connections": {}
},
"Welcome to Hyland Point": {
"connections": {
"Getting Started": true
}
},
"Getting Started": {
"connections": {
"Money Management": true
}
},
"Money Management": {
"connections": {
"Gearing Up|1": true,
"Clean Cash": true
}
},
"Clean Cash": {
"connections": {
}
},
"Gearing Up|1": {
"connections": {
"Gearing Up|2": true,
"Packin'": true,
"Keeping it Fresh": true
}
},
"Keeping it Fresh": {
"connections": {
}
},
"Packin'": {
"connections": {
}
},
"Gearing Up|2": {
"connections": {
"On the Grind|1": true
}
},
"On the Grind|1": {
"connections": {
"Moving Up": true,
"On the Grind|2": true
}
},
"On the Grind|2": {
"connections": {
}
},
"Moving Up": {
"connections": {
"Dodgy Dealing": {"randomize_customers": {"has_from_list":
{"Austin Steiner Unlocked": 10,
"Beth Penn Unlocked": 10,
"Chloe Bowers Unlocked": 10,
"Donna Martin Unlocked": 10,
"Geraldine Poon Unlocked": 10,
"Jessi Waters Unlocked": 10,
"Kathy Henderson Unlocked": 10,
"Kyle Cooley Unlocked": 10,
"Ludwig Meyer Unlocked": 10,
"Mick Lubbin Unlocked": 10,
"Mrs. Ming Unlocked": 10,
"Peggy Myers Unlocked": 10,
"Peter File Unlocked": 10,
"Sam Thompson Unlocked": 10,
"Charles Rowland Unlocked": 10,
"Dean Webster Unlocked": 10,
"Doris Lubbin Unlocked": 10,
"George Greene Unlocked": 10,
"Jerry Montero Unlocked": 10,
"Joyce Ball Unlocked": 10,
"Keith Wagner Unlocked": 10,
"Kim Delaney Unlocked": 10,
"Meg Cooley Unlocked": 10,
"Trent Sherman Unlocked": 10,
"Bruce Norton Unlocked": 10,
"Elizabeth Homley Unlocked": 10,
"Eugene Buckley Unlocked": 10,
"Greg Figgle Unlocked": 10,
"Jeff Gilmore Unlocked": 10,
"Jennifer Rivera Unlocked": 10,
"Kevin Oakley Unlocked": 10,
"Louis Fourier Unlocked": 10,
"Philip Wentworth Unlocked": 10,
"Randy Caulfield Unlocked": 10,
"Lucy Pennington Unlocked": 10,
"Anna Chesterfield Unlocked": 10,
"Billy Kramer Unlocked": 10,
"Cranky Frank Unlocked": 10,
"Genghis Barn Unlocked": 10,
"Javier Pérez Unlocked": 10,
"Kelly Reynolds Unlocked": 10,
"Lisa Gardener Unlocked": 10,
"Mac Cooper Unlocked": 10,
"Marco Barone Unlocked": 10,
"Melissa Wood Unlocked": 10,
"Sherman Giles Unlocked": 10,
"Alison Knight Unlocked": 10,
"Carl Bundy Unlocked": 10,
"Chris Sullivan Unlocked": 10,
"Dennis Kennedy Unlocked": 10,
"Hank Stevenson Unlocked": 10,
"Harold Colt Unlocked": 10,
"Jack Knight Unlocked": 10,
"Jackie Stevenson Unlocked": 10,
"Jeremy Wilkinson Unlocked": 10,
"Karen Kennedy Unlocked": 10,
"Fiona Hancock Unlocked": 10,
"Herbert Bleuball Unlocked": 10,
"Irene Meadows Unlocked": 10,
"Jen Heard Unlocked": 10,
"Lily Turner Unlocked": 10,
"Michael Boog Unlocked": 10,
"Pearl Moore Unlocked": 10,
"Ray Hoffman Unlocked": 10,
"Tobias Wentworth Unlocked": 10,
"Walter Cussler Unlocked": 10}}}
}
},
"Dodgy Dealing": {
"connections": {
"Mixing Mania": {"randomize_customers": {"has_any" : [["Chloe Bowers Unlocked", "Ludwig Meyer Unlocked", "Beth Penn Unlocked"]]}}
}
},
"Mixing Mania": {
"connections": {
"Making the Rounds": {"randomize_level_unlocks" : {"has": "Mixing Station Unlock"}}
}
},
"Making the Rounds": {
"connections": {
"Needin' the Green": true
}
},
"Needin' the Green": {
"connections": {
"Wretched Hive of Scum and Villainy": true
}
},
"Vibin' on the 'Cybin": {
"connections": {
"Shrooms Recipe Checks": {"randomize_level_unlocks": {"has_any": [["Mixing Station Mk II Unlock", "Mixing Station Unlock"]]}}
}
},
"Wretched Hive of Scum and Villainy": {
"connections": {
"We Need To Cook|1": {"randomize_level_unlocks": {"has": "Warehouse Access"}}
}
},
"We Need To Cook|1": {
"connections": {
"We Need To Cook|2": {"randomize_customers": {"has_any": [["Meg Cooley Unlocked", "Jerry Montero Unlocked"]]},
"randomize_suppliers": {"has": "Shirley Watts Unlocked"}}
}
},
"We Need To Cook|2": {
"connections": {
"Unfavourable Agreements": {"randomize_level_unlocks": {"has_all" :["Chemistry Station Unlock",
"Lab Oven Unlock",
"Acid Unlock",
"Phosphorus Unlock"]},
"randomize_customers": {"has_from_list": {
"Charles Rowland Unlocked": 5,
"Dean Webster Unlocked": 5,
"Doris Lubbin Unlocked": 5,
"George Greene Unlocked": 5,
"Jerry Montero Unlocked": 5,
"Joyce Ball Unlocked": 5,
"Kim Delaney Unlocked": 5,
"Meg Cooley Unlocked": 5,
"Trent Sherman Unlocked": 5,
"Keith Wagner Unlocked": 5}}}
}
},
"Unfavourable Agreements": {
"connections": {
"Finishing the Job": true,
"Cartel Influence": true
}
},
"Cartel Influence": {
"connections": {}
},
"Finishing the Job": {
"connections": {
}
}
}
+93
View File
@@ -0,0 +1,93 @@
{
"randomize_customers" : {"has_from_list" : [{"Charles Rowland Unlocked": 5,
"Dean Webster Unlocked": 5,
"Doris Lubbin Unlocked": 5,
"George Greene Unlocked": 5,
"Jerry Montero Unlocked": 5,
"Joyce Ball Unlocked": 5,
"Kim Delaney Unlocked": 5,
"Meg Cooley Unlocked": 5,
"Trent Sherman Unlocked": 5,
"Keith Wagner Unlocked": 5},
{"Austin Steiner Unlocked": 10,
"Beth Penn Unlocked": 10,
"Chloe Bowers Unlocked": 10,
"Donna Martin Unlocked": 10,
"Geraldine Poon Unlocked": 10,
"Jessi Waters Unlocked": 10,
"Kathy Henderson Unlocked": 10,
"Kyle Cooley Unlocked": 10,
"Ludwig Meyer Unlocked": 10,
"Mick Lubbin Unlocked": 10,
"Mrs. Ming Unlocked": 10,
"Peggy Myers Unlocked": 10,
"Peter File Unlocked": 10,
"Sam Thompson Unlocked": 10,
"Charles Rowland Unlocked": 10,
"Dean Webster Unlocked": 10,
"Doris Lubbin Unlocked": 10,
"George Greene Unlocked": 10,
"Jerry Montero Unlocked": 10,
"Joyce Ball Unlocked": 10,
"Keith Wagner Unlocked": 10,
"Kim Delaney Unlocked": 10,
"Meg Cooley Unlocked": 10,
"Trent Sherman Unlocked": 10,
"Bruce Norton Unlocked": 10,
"Elizabeth Homley Unlocked": 10,
"Eugene Buckley Unlocked": 10,
"Greg Figgle Unlocked": 10,
"Jeff Gilmore Unlocked": 10,
"Jennifer Rivera Unlocked": 10,
"Kevin Oakley Unlocked": 10,
"Louis Fourier Unlocked": 10,
"Philip Wentworth Unlocked": 10,
"Randy Caulfield Unlocked": 10,
"Lucy Pennington Unlocked": 10,
"Anna Chesterfield Unlocked": 10,
"Billy Kramer Unlocked": 10,
"Cranky Frank Unlocked": 10,
"Genghis Barn Unlocked": 10,
"Javier Pérez Unlocked": 10,
"Kelly Reynolds Unlocked": 10,
"Lisa Gardener Unlocked": 10,
"Mac Cooper Unlocked": 10,
"Marco Barone Unlocked": 10,
"Melissa Wood Unlocked": 10,
"Sherman Giles Unlocked": 10,
"Alison Knight Unlocked": 10,
"Carl Bundy Unlocked": 10,
"Chris Sullivan Unlocked": 10,
"Dennis Kennedy Unlocked": 10,
"Hank Stevenson Unlocked": 10,
"Harold Colt Unlocked": 10,
"Jack Knight Unlocked": 10,
"Jackie Stevenson Unlocked": 10,
"Jeremy Wilkinson Unlocked": 10,
"Karen Kennedy Unlocked": 10,
"Fiona Hancock Unlocked": 10,
"Herbert Bleuball Unlocked": 10,
"Irene Meadows Unlocked": 10,
"Jen Heard Unlocked": 10,
"Lily Turner Unlocked": 10,
"Michael Boog Unlocked": 10,
"Pearl Moore Unlocked": 10,
"Ray Hoffman Unlocked": 10,
"Tobias Wentworth Unlocked": 10,
"Walter Cussler Unlocked": 10}],
"has_any" : [["Chloe Bowers Unlocked", "Ludwig Meyer Unlocked", "Beth Penn Unlocked"],
["Meg Cooley Unlocked", "Jerry Montero Unlocked"],
["Mac Cooper Unlocked", "Javier Pérez Unlocked"]],
"has_all" : ["Billy Kramer Unlocked", "Sam Thompson Unlocked"]},
"randomize_level_unlocks" : {"has_any" : [["Mixing Station Mk II Unlock", "Mixing Station Unlock"]],
"has_all" : [
"Cauldron Unlock",
"Gasoline Unlock",
"Warehouse Access",
"Chemistry Station Unlock",
"Lab Oven Unlock",
"Acid Unlock",
"Phosphorus Unlock"]},
"randomize_suppliers" : {"has_all": ["Salvador Moreno Unlocked", "Shirley Watts Unlocked"]},
"randomize_cartel_influence" : {"has_all_counts": {"Cartel Influence, Suburbia" : 7}}
}
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# Schedule I
## Where is the options page?
The [player options page for this game](../player-options) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
- Sends checks from all missions.
- Sends and receives all customer checks and items.
- Customers can be unlocked by receiving them through archipelago when randomize_customers is true in the YAML.
- checks for samples will be sent no matter the settings and are functional.
- Dealers will send checks when recruiting regardless of settings.
- Dealer AP unlock will allow user to then recruit them in game. Check is still possible when having them as a possible contact.
- Suppliers will not be unlockable if suppliers are randomized and only unlocked through ap items
- Suppliers give checks for unlocking them when suppliers are not randomized
- Every Action that would cause cartel influence in a region to drop is a check (x7 per region)
- Unable to reduce cartel influence naturally and cartel influence items added to pool when randomize_cartel_influence is true
- Level up rewards are suppressed when randomize_level_up_rewards is true
- Level up rewards are added to the item pool when randomize_level_up_rewards is true
- Whenever you'd nomrally get unlocks for leveling up, you get a check regardless of the option
- Deathlink is sent when a player dies or when they arrested. Recieved deathlink causes player to get arrested
- Property and busniesses give checks when purchased
- Randomized properties or businesses will not be unlocked when purchased if randomization on, properties and/or businesses will be added to the item pool
- Recipe checks are sent when recipes are learned
- Cash for trash are sent every 10 trash burned
- Filler items will be sent as deaddrop quests
## Once I'm inside Schedule1, how do I play Schedule1AP
Use In-Game UI to connect to server. Once connected, Create a new world and skip the prologue.
Make sure to save as often as you can, and you are able to rejoin. Restart your game if you need to rejoin the world!
If you want to play with friends (Untested): Invite them to your lobby. All of you connect as same archipelago Info, Load into world.
## A statement on the ownership over Schedule1AP
Schedule I apworld is MIT license. Created by MacH8s
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# Schedule 1 Archipelago Randomizer Setup Guide
## Required Software
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
- [The Schedule I apworld](https://github.com/MacH8s/Narcopelago/releases/latest),
- [Thunderstore Mod Manager](https://www.overwolf.com/app/thunderstore-thunderstore_mod_manager)
- [Narcopelago Mod](https://thunderstore.io/c/schedule-i/p/Narcopelago/Narcopelago/)
## How to play
First, you need a room to connect to. For this, you or someone you know has to generate a game.
This will not be explained here,
but you can check the [Archipelago Setup Guide](/tutorial/Archipelago/setup_en#generating-a-game).
You also need to have [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest) installed
and the [The Schedule I apworld](https://github.com/MacH8s/Narcopelago/releases/latest) installed into Archipelago.
### Install Mod
Install Thunderstore Mod Manager and open it.
Choose Schedule I and make a profile for Archipelago, name it whatever you like.
Search for 'Narcopelago' in the mod search and install it.
From there you can launch the game as Modded on the top right and your install has been complete! You must launch the game this way every time you want to play Archipelago.
### Joining Game
Use In-Game UI to connect to server. Once connected, Create a new world and skip the prologue.
Make sure to save as often as you can, and you are able to rejoin. Restart your game if you need to rejoin the world!
If you want to play with friends (Untested): Invite them to your lobby. All of you connect as same archipelago Info, Load into world.
## Switching Rooms
Restart your game to switch rooms. There may be some issues if you don't do so even if it shows things are working.
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from __future__ import annotations
from typing import TYPE_CHECKING
from BaseClasses import Item, ItemClassification
if TYPE_CHECKING:
from .world import Schedule1World
ITEM_NAME_TO_ID = {}
RAW_ITEM_CLASSIFICATIONS = {}
fillers = []
traps = []
# Mapping from JSON classification strings to ItemClassification flags
CLASSIFICATION_MAP = {
"USEFUL": ItemClassification.useful,
"PROGRESSION": ItemClassification.progression,
"FILLER": ItemClassification.filler,
"PROGRESSION_SKIP_BALANCING": ItemClassification.progression_skip_balancing,
"TRAP": ItemClassification.trap
}
def load_items_data(data):
"""Load item data from JSON and populate ITEM_NAME_TO_ID and RAW_ITEM_CLASSIFICATIONS."""
global ITEM_NAME_TO_ID, RAW_ITEM_CLASSIFICATIONS
ITEM_NAME_TO_ID = {item.name: item.modern_id for item in data.items.values()}
RAW_ITEM_CLASSIFICATIONS = {item.name: item.classification for item in data.items.values()}
# Each Item instance must correctly report the "game" it belongs to.
# To make this simple, it is common practice to subclass the basic Item class and override the "game" field.
class Schedule1Item(Item):
game = "Schedule I"
# To do this, it must define a function called world.get_filler_item_name(), which we will define in world.py later.
# For now, let's make a function that returns the name of a random filler item here in items.py.
def get_random_filler_item_name(world: Schedule1World) -> str:
# For this purpose, we need to use a random generator.
# IMPORTANT: Whenever you need to use a random generator, you must use world.random.
# This ensures that generating with the same generator seed twice yields the same output.
# DO NOT use a bare random object from Python's built-in random module.
# Check if we should generate a trap item based on the trap_chance option.
if world.random.randint(0, 99) < world.options.trap_chance:
return world.random.choice(traps)
# Otherwise, return a random filler item.
return world.random.choice(fillers)
def check_option_enabled(world: Schedule1World, option_name: str) -> bool:
"""Check if an option is enabled based on option name string."""
option_map = {
"randomize_customers": world.options.randomize_customers,
"randomize_dealers": world.options.randomize_dealers,
"randomize_suppliers": world.options.randomize_suppliers,
"randomize_level_unlocks": world.options.randomize_level_unlocks,
"randomize_cartel_influence": world.options.randomize_cartel_influence,
"randomize_business_properties": world.options.randomize_business_properties,
"randomize_drug_making_properties": world.options.randomize_drug_making_properties,
}
return bool(option_map.get(option_name, False))
def check_option_condition(world: Schedule1World, condition_key: str) -> bool:
"""
Parse and evaluate a compound option condition string.
Supports:
- Simple: "randomize_level_unlocks" (option must be true)
- Negation: "!randomize_level_unlocks" (option must be false)
- Compound AND: "randomize_level_unlocks&!randomize_customers"
(first must be true AND second must be false)
Returns True if the condition is satisfied, False otherwise.
"""
parts = condition_key.split('&')
for part in parts:
part = part.strip()
if not part:
continue
if part.startswith('!'):
option_name = part[1:]
expected_value = False
else:
option_name = part
expected_value = True
actual_value = check_option_enabled(world, option_name)
if actual_value != expected_value:
return False
return True
def resolve_classification(world: Schedule1World, classification_data) -> ItemClassification:
"""
Resolve the classification from raw JSON data based on world options.
classification_data can be:
- A string: "PROGRESSION"
- A list: ["PROGRESSION", "USEFUL"]
- A dict with conditions: {"!randomize_customers": ["PROGRESSION", "USEFUL"], "default": ["USEFUL"]}
"""
# Determine which classification strings to use
if isinstance(classification_data, dict):
# Conditional classification - find matching condition
classification_strings = None
for condition_key, value in classification_data.items():
if condition_key == "default":
continue # Handle default last
if check_option_condition(world, condition_key):
classification_strings = value
break
# Fall back to default if no condition matched
if classification_strings is None:
classification_strings = classification_data.get("default", "FILLER")
else:
classification_strings = classification_data
# Convert to ItemClassification
if isinstance(classification_strings, list):
classification = CLASSIFICATION_MAP[classification_strings[0]]
for class_name in classification_strings[1:]:
classification |= CLASSIFICATION_MAP[class_name]
else:
classification = CLASSIFICATION_MAP[classification_strings]
return classification
def create_item_with_correct_classification(world: Schedule1World, name: str) -> Schedule1Item:
# Our world class must have a create_item() function that can create any of our items by name at any time.
# So, we make this helper function that creates the item by name with the correct classification.
# Note: This function's content could just be the contents of world.create_item in world.py directly,
# but it seemed nicer to have it in its own function over here in items.py.
classification = resolve_classification(world, RAW_ITEM_CLASSIFICATIONS[name])
return Schedule1Item(name, classification, ITEM_NAME_TO_ID[name], world.player)
# With those two helper functions defined, let's now get to actually creating and submitting our itempool.
def create_all_items(world: Schedule1World, data) -> None:
# Creating items should generally be done via the world's create_item method.
# First, we create a list containing all the items that always exist.
itempool: list[Item] = []
# Create bundles bundles
# Hard coding the bundles here based on options is more efficient than adding them through the json data
for _ in range(world.options.number_of_cash_bundles):
itempool += [world.create_item("Cash Bundle")]
for _ in range(world.options.number_of_xp_bundles):
itempool += [world.create_item("XP Bundle")]
if world.options.randomize_level_unlocks:
# If the randomize_level_unlocks option is enabled, create all items tagged as "Level Up Reward".
itempool += [world.create_item(item.name) for item in data.items.values()
if "Level Up Reward" in item.tags]
# Add cartel influence items based on options
if world.options.randomize_cartel_influence:
if not world.options.randomize_customers:
for _ in range(world.options.cartel_influence_items_per_region):
itempool += [world.create_item(item.name) for item in data.items.values()
if "Cartel Influence" in item.tags and "Westville" not in item.tags
and "Suburbia" not in item.tags]
# Suburbia is required for Finishing the Job
for _ in range(world.options.cartel_influence_items_per_region):
itempool += [world.create_item(item.name) for item in data.items.values()
if "Cartel Influence" in item.tags and "Suburbia" in item.tags]
# Westville starts at 500 less cartel influence. Will have 5 less cartel items as well to declutter
# Westville is required for Vibin the Cybin
for _ in range(world.options.cartel_influence_items_per_region - 5):
itempool += [world.create_item(item.name) for item in data.items.values()
if "Cartel Influence" in item.tags and "Westville" in item.tags]
if world.options.randomize_business_properties:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Business Property" in item.tags]
if world.options.randomize_drug_making_properties:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Drug Making Property" in item.tags]
if world.options.randomize_dealers:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Dealer" in item.tags and "Default" not in item.tags]
if world.options.randomize_customers:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Customer" in item.tags and "Default" not in item.tags]
if world.options.randomize_suppliers:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Supplier" in item.tags and "Default" not in item.tags]
if world.options.randomize_sewer_key:
itempool += [world.create_item(item.name) for item in data.items.values()
if "Sewer" in item.tags]
# Removed these from checks
if world.options.randomize_customers:
starting_kyle_cooley = world.create_item("Kyle Cooley Unlocked")
world.push_precollected(starting_kyle_cooley)
starting_austin_steiner = world.create_item("Austin Steiner Unlocked")
world.push_precollected(starting_austin_steiner)
starting_kathy_henderson = world.create_item("Kathy Henderson Unlocked")
world.push_precollected(starting_kathy_henderson)
starting_jessi_waters = world.create_item("Jessi Waters Unlocked")
world.push_precollected(starting_jessi_waters)
starting_sam_thompson = world.create_item("Sam Thompson Unlocked")
world.push_precollected(starting_sam_thompson)
starting_mick_lubbin = world.create_item("Mick Lubbin Unlocked")
world.push_precollected(starting_mick_lubbin)
# Set up traps
for item in data.items.values():
resolved_classification = resolve_classification(world, item.classification)
if resolved_classification == ItemClassification.trap:
# Create list of traps
traps.append(item.name)
filler_conditions = {
"Bad Filler" : world.options.ban_bad_filler_items,
"Ban Progression Skip" : world.options.ban_progression_skip_items}
# set up fillers
for item in data.items.values():
resolved_classification = resolve_classification(world, item.classification)
if resolved_classification == ItemClassification.filler:
is_valid = True
for tag, should_ban in filler_conditions.items():
if should_ban and tag in item.tags:
is_valid = False
break
if is_valid:
fillers.append(item.name)
# The length of our itempool is easy to determine, since we have it as a list.
number_of_items = len(itempool)
# What we actually want is the number of *unfilled* locations. Luckily, there is a helper method for this:
number_of_unfilled_locations = len(world.multiworld.get_unfilled_locations(world.player))
# Now, we just subtract the number of items from the number of locations to get the number of empty item slots.
needed_number_of_filler_items = number_of_unfilled_locations - number_of_items
# Finally, we create that many filler items and add them to the itempool.
itempool += [world.create_filler() for _ in range(needed_number_of_filler_items)]
# This is how the generator actually knows about the existence of our items.
world.multiworld.itempool += itempool
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"""
Centralized data loader for Schedule1 world.
Loads and parses items.json, locations.json, and regions.json into structured objects for easy access.
"""
from __future__ import annotations
from dataclasses import dataclass
from pathlib import Path
import pkgutil
from typing import Any, Dict, List, Union
import orjson
def load_json_data(data_name: str) -> Union[List[Any], Dict[str, Any]]:
return orjson.loads(pkgutil.get_data(__name__, "data/" + data_name).decode("utf-8-sig"))
@dataclass
class ItemData:
"""Represents item data from items.json"""
name: str
modern_id: int
classification: Union[str, List[str], Dict[str, Union[str, List[str]]]]
tags: List[str]
@dataclass
class LocationData:
"""Represents location data from locations.json"""
name: str
region: str
requirements: Union[bool, Dict[str, Any]]
tags: List[str]
modern_id: int
@dataclass
class RegionData:
"""Represents region data from regions.json"""
name: str
connections: Dict[str, Union[bool, Dict[str, Any]]]
class Schedule1ItemData:
"""Container for all Schedule1 game data loaded from JSON files"""
def __init__(self):
items_raw = load_json_data("items.json")
# Parse items into ItemData objects
# Classification is stored raw - resolution happens in items.py based on world options
self.items: Dict[str, ItemData] = {}
for item_name, item_info in items_raw.items():
self.items[item_name] = ItemData(
name=item_name,
modern_id=item_info["modern_id"],
classification=item_info["classification"],
tags=item_info["tags"]
)
class Schedule1LocationData:
"""Container for all Schedule1 location data loaded from JSON files"""
def __init__(self):
locations_raw = load_json_data("locations.json")
# Parse locations into LocationData objects
self.locations: Dict[str, LocationData] = {}
for location_name, location_info in locations_raw.items():
self.locations[location_name] = LocationData(
name=location_name,
region=location_info["region"],
requirements=location_info["requirements"],
tags=location_info["tags"],
modern_id=location_info["modern_id"]
)
class Schedule1RegionData:
"""Container for all Schedule1 region data loaded from JSON files"""
def __init__(self):
regions_raw = load_json_data("regions.json")
# Parse regions into RegionData objects
self.regions: Dict[str, RegionData] = {}
for region_name, region_info in regions_raw.items():
self.regions[region_name] = RegionData(
name=region_name,
connections=region_info["connections"]
)
class Schedule1VictoryData:
"""Container for victory conditions loaded from victory.json"""
def __init__(self):
# victory.json is structured as {option_name: {method: value, ...}, ...}
# This is the same structure as requirements in locations/regions
self.requirements: Dict[str, Any] = load_json_data("victory.json")
# Create singleton instances for easy import
schedule1_item_data = Schedule1ItemData()
schedule1_location_data = Schedule1LocationData()
schedule1_region_data = Schedule1RegionData()
schedule1_victory_data = Schedule1VictoryData()
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from __future__ import annotations
from typing import TYPE_CHECKING, Dict
from BaseClasses import ItemClassification, Location
from . import items
from math import ceil
if TYPE_CHECKING:
from .world import Schedule1World
# Every location must have a unique integer ID associated with it.
LOCATION_NAME_TO_ID = {}
def load_locations_data(data):
"""Load location data from JSON and populate LOCATION_NAME_TO_ID."""
global LOCATION_NAME_TO_ID
LOCATION_NAME_TO_ID = {name: loc.modern_id for name, loc in data.locations.items()}
# must include all locations, even those not created based on options
drug_types = [
("Weed", 195),
("Meth", 210),
("Shrooms", 225),
("Cocaine", 240),
]
for drug_name, start_id in drug_types:
for i in range(1, 16):
LOCATION_NAME_TO_ID[f"{drug_name} Recipe Check, {i}"] = start_id + (i - 1)
start_id = 600 # Starting ID for Cash for Trash locations
for i in range(1, 51):
LOCATION_NAME_TO_ID[f"Cash for Trash {i}, Collect {i * 10} pieces of trash"] = start_id + (i - 1)
# Each Location instance must correctly report the "game" it belongs to.
# To make this simple, it is common practice to subclass the basic Location class and override the "game" field.
class Schedule1Location(Location):
game = "Schedule I"
# Let's make one more helper method before we begin actually creating locations.
# Later on in the code, we'll want specific subsections of LOCATION_NAME_TO_ID.
# To reduce the chance of copy-paste errors writing something like {"Chest": LOCATION_NAME_TO_ID["Chest"]},
# let's make a helper method that takes a list of location names and returns them as a dict with their IDs.
# Note: There is a minor typing quirk here. Some functions want location addresses to be an "int | None",
# so while our function here only ever returns dict[str, int], we annotate it as dict[str, int | None].
def get_location_names_with_ids(location_names: list[str]) -> dict[str, int | None]:
return {location_name: LOCATION_NAME_TO_ID[location_name] for location_name in location_names}
def create_all_locations(world: Schedule1World, locationData) -> None:
create_regular_locations(world, locationData)
def create_regular_locations(world: Schedule1World, data) -> None:
# Get all unique region names from location data
region_names = set(loc.region for loc in data.locations.values())
# Load all regions into a dictionary once for efficient access
regions_dict: Dict[str, any] = {}
for region_name in sorted(region_names):
regions_dict[region_name] = world.get_region(region_name)
# Group locations by region, excluding suppliers if randomized
locations_by_region: Dict[str, list[str]] = {region: [] for region in sorted(region_names)}
for loc_name, loc_data in data.locations.items():
# Skip supplier locations if randomize_suppliers is enabled
if world.options.randomize_suppliers and "Supplier" in loc_data.tags:
continue
locations_by_region[loc_data.region].append(loc_name)
# Add all locations to their respective regions
for region_name, location_names in locations_by_region.items():
if location_names: # Only add if there are locations
region = regions_dict[region_name]
region.add_locations(get_location_names_with_ids(location_names), Schedule1Location)
# Recipe checks - Only include the number specified by the RecipeChecks option
if world.options.recipe_checks > 0:
# Get each recipe region
weed_recipe_region = world.get_region("Weed Recipe Checks")
meth_recipe_region = world.get_region("Meth Recipe Checks")
shrooms_recipe_region = world.get_region("Shrooms Recipe Checks")
cocaine_recipe_region = world.get_region("Cocaine Recipe Checks")
# Drug types with their regions and starting IDs in LOCATION_NAME_TO_ID
# These magic numbers correspond to reserved IDs for recipe checks
drug_types = [
("Weed", weed_recipe_region),
("Meth", meth_recipe_region),
("Shrooms", shrooms_recipe_region),
("Cocaine", cocaine_recipe_region),
]
# Add needed recipe locations to location name to id
for drug_name, region in drug_types:
recipe_locations = []
for i in range(1, world.options.recipe_checks + 1):
recipe_locations.append(f"{drug_name} Recipe Check, {i}")
recipe_locations_dict = get_location_names_with_ids(recipe_locations)
region.add_locations(recipe_locations_dict, Schedule1Location)
# Cash for Trash checks - Only include the number specified by the CashForTrash option
# Add to Overworld region
cash_for_trash_count = world.options.cash_for_trash
if cash_for_trash_count > 0:
regions = {
100 : regions_dict["Overworld"],
200 : regions_dict["Dodgy Dealing"],
300 : regions_dict["Mixing Mania"],
400 : regions_dict["We Need To Cook|2"],
500 : regions_dict["Finishing the Job"]
}
cash_for_trash_locations = []
for i in range(1, cash_for_trash_count + 1):
cash_for_trash_locations.append(f"Cash for Trash {i}, Collect {i * 10} pieces of trash")
cash_for_trash_locations_dict = get_location_names_with_ids(cash_for_trash_locations)
regions[ceil(201 / 100) * 100].add_locations(cash_for_trash_locations_dict, Schedule1Location)
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from dataclasses import dataclass
from Options import (Choice, DefaultOnToggle, OptionGroup, PerGameCommonOptions,
Range, DeathLink)
# In this file, we define the options the player can pick.
# The most common types of options are Toggle, Range and Choice.
# Options will be in the game's template yaml.
# They will be represented by checkboxes, sliders etc. on the game's options page on the website.
# (Note: Options can also be made invisible from either of these places by overriding Option.visibility.
# APQuest doesn't have an example of this, but this can be used for secret / hidden / advanced options.)
# For further reading on options, you can also read the Options API Document:
# https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/options%20api.md
# The first type of Option we'll discuss is the Toggle.
# A toggle is an option that can either be on or off. This will be represented by a checkbox on the website.
# The default for a toggle is "off".
# If you want a toggle to be on by default, you can use the "DefaultOnToggle" class instead of the "Toggle" class.
class Goal(Choice):
"""
The goal to win the game.
missions_networth: Reach a specificed net worth and complete the main story.
networth_only: Reach a specificed net worth.
missions_only: Complete the main story.
"""
display_name = "Goal"
option_networth_only = 0
option_missions_networth = 1
option_missions_only = 2
# Choice options must define an explicit default value.
default = option_missions_networth
class RandomizeLevelUnlocks(DefaultOnToggle):
"""
Leveling up is always a check regardless of this option.
Block Boss I, 30,350xp, will be the highest checks will go to.
Things you unlock by leveling up will be shuffled into the item pool if this option is enabled.
When this is enabled, you will no longer get level up rewards naturally.
"""
display_name = "Randomize Level Unlocks"
class NumberOfXpBundles(Range):
"""
Number of XP bundles to include in the item pool.
min to max xp bundles will be interpolated based on number of bundles.
Meaning there will be 1 min bundle and 1 max bundle and the rest will be evenly distributed in between.
If default min/max are used, 25 bundles give max level xp. 12 gives out about a quarter of that.
16,425 xp is needed to complete the game, but this can be done naturally, bundles speed up process.
If 1 bundle is chosen, only the minimum xp bundle will be in the item pool.
"""
range_start = 0
range_end = 20
default = 12
class AmountOfXpPerBundleMin(Range):
"""
Min amount of XP per bundle included in the item pool.
Each bundle is worth the specified amount of XP.
This option is only relevant if NumberOfXpBundles > 0.
"""
range_start = 1
range_end = 1000
default = 100
class AmountOfXpPerBundleMax(Range):
"""
Max amount of XP per bundle included in the item pool.
Each bundle is worth the specified amount of XP.
This option is only relevant if NumberOfXpBundles > 0.
"""
range_start = 1000
range_end = 10000
default = 5000
class NumberOfCashBundles(Range):
"""
Number of cash bundles to include in the item pool.
min to max cash bundles will be interpolated based on number of bundles.
Meaning there will be 1 min bundle and 1 max bundle and the rest will be evenly distributed in between.
If 1 bundle is chosen, only the minimum cash bundle will be in the item pool.
Defaults will give out ~87k cash with 20 bundles. 46 bundles gives out ~200k cash.
"""
range_start = 0
range_end = 20
default = 12
class AmountOfCashPerBundleMin(Range):
"""
Min amount of cash per bundle included in the item pool.
Each bundle is worth the specified amount of cash.
This option is only relevant if NumberOfCashBundles > 0.
"""
range_start = 1
range_end = 1500
default = 1500
class AmountOfCashPerBundleMax(Range):
"""
Max amount of cash per bundle included in the item pool.
Each bundle is worth the specified amount of cash.
This option is only relevant if NumberOfCashBundles > 0.
"""
range_start = 1500
range_end = 100000
default = 10000
class NetworthAmountRequired(Range):
"""
The net worth amount required to win the game.
This option is only relevant if the goal includes net worth.
"""
range_start = 10000
range_end = 10000000
default = 100000
class BanBadFillerItems(DefaultOnToggle):
"""
If enabled, bad filler items will not be included in the item pool.
"""
display_name = "Ban Bad Filler Items"
class BanProgressionSkipItems(DefaultOnToggle):
"""
If enabled, filler items that allow for progression skips will not be included in the item pool.
This can add variety to the seed to allow for out of logic skips.
"""
display_name = "Ban Progression Skip Filler Items"
class TrapChance(Range):
"""
Percentage chance that a filler item will be a trap.
"""
display_name = "Trap Chance"
range_start = 0
range_end = 100
default = 0
class RandomizeCartelInfluence(DefaultOnToggle):
"""
Determines if cartel influence will be randomized into the item pool.
7 Bundles of 100 cartel influence per in-game region that applies.
Every 100 cartel influcence by the player counts as a check regardless of this option.
This option removes the player's ability to earn cartel influence naturally
"""
display_name = "Randomize Cartel Influence"
class CartelInfluenceItemsPerRegion(Range):
"""
Number of cartel influence Items to include in the item pool per region.
Each item is worth 100 cartel influence.
7 needed to unlock region, recommend to add extra of each region.
Westville has 5 less checks and 5 less cartel influence items
This option is only relevant if Randomize Cartel Influence is enabled.
"""
range_start = 7
range_end = 12
default = 10
class RandomizeDrugMakingProperties(DefaultOnToggle):
"""
Determines if drug making properties will be added into the item pool.
Purchasing drug making properties become checks, but you do not purchase them.
Realtor will have AP items instead of drug making properties if this is enabled.
This does not include ones you must purchase through missions.
"""
display_name = "Randomize drug making Properties"
class RandomizeBusinessProperties(DefaultOnToggle):
"""
Determines if business properties will be added into the item pool.
The Realtor will have AP items instead of business properties if this is enabled.
"""
display_name = "Randomize business making Properties"
class RandomizeDealers(DefaultOnToggle):
"""
Determines if dealers will be added into the item pool.
Recruiting dealers become checks, but you do not recruit them.
This does not include Benji, who is required for story progression.
"""
display_name = "Randomize Dealers"
class RandomizeCustomers(DefaultOnToggle):
"""
Determines if customers will be added into the item pool.
Customers are checks regardless if this is toggled on or off
Player can still get successful samples as checks
"""
display_name = "Randomize Customers"
class RandomizeSuppliers(DefaultOnToggle):
"""
Determines if suppliers will be added into the item pool.
If enabled, befriending suppliers no longer become checks.
Albert Hoover is unlocked by default
"""
display_name = "Randomize Suppliers"
class RandomizeSewerKey(DefaultOnToggle):
"""
Determines if the Sewer Key will be added into the item pool.
If enabled, Jen Herd will no longer sell sewer key.
Buying the sewer key from Jen Herd is a check no matter if this option is toggled on or off.
"""
display_name = "Randomize Sewer Key"
class RecipeChecks(Range):
"""
Number of recipe checks to include in the item pool.
These are recipes per drug type.
10 means 10 weed recipes, 10 meth recipes, etc.
"""
range_start = 0
range_end = 15
default = 5
class CashForTrash(Range):
"""
Number of checks for each 10 pieces of trash collected
50 = 500 total pieces of trash which is equal to the achiemvement.
"""
range_start = 0
range_end = 50
default = 5
# We must now define a dataclass inheriting from PerGameCommonOptions that we put all our options in.
# This is in the format "option_name_in_snake_case: OptionClassName".
@dataclass
class Schedule1Options(PerGameCommonOptions):
goal: Goal
networth_amount_required: NetworthAmountRequired
ban_bad_filler_items: BanBadFillerItems
ban_progression_skip_items: BanProgressionSkipItems
trap_chance: TrapChance
number_of_xp_bundles: NumberOfXpBundles
amount_of_xp_per_bundle_min: AmountOfXpPerBundleMin
amount_of_xp_per_bundle_max: AmountOfXpPerBundleMax
number_of_cash_bundles: NumberOfCashBundles
amount_of_cash_per_bundle_min: AmountOfCashPerBundleMin
amount_of_cash_per_bundle_max: AmountOfCashPerBundleMax
randomize_level_unlocks: RandomizeLevelUnlocks
randomize_cartel_influence: RandomizeCartelInfluence
cartel_influence_items_per_region: CartelInfluenceItemsPerRegion
randomize_drug_making_properties: RandomizeDrugMakingProperties
randomize_business_properties: RandomizeBusinessProperties
randomize_dealers: RandomizeDealers
randomize_customers: RandomizeCustomers
randomize_suppliers: RandomizeSuppliers
randomize_sewer_key: RandomizeSewerKey
recipe_checks: RecipeChecks
cash_for_trash: CashForTrash
death_link: DeathLink
# If we want to group our options by similar type, we can do so as well. This looks nice on the website.
option_groups = [
OptionGroup(
"Gameplay Options",
[Goal, NetworthAmountRequired, NumberOfXpBundles, AmountOfXpPerBundleMin, AmountOfXpPerBundleMax,
NumberOfCashBundles, AmountOfCashPerBundleMin, AmountOfCashPerBundleMax,
BanBadFillerItems, BanProgressionSkipItems, TrapChance,
RandomizeLevelUnlocks, RandomizeCartelInfluence, CartelInfluenceItemsPerRegion,
RandomizeCustomers, RandomizeDealers, RandomizeSuppliers, RandomizeSewerKey,
RandomizeDrugMakingProperties, RandomizeBusinessProperties,
RecipeChecks, CashForTrash,
DeathLink],
)
]
# Finally, we can define some option presets if we want the player to be able to quickly choose a specific "mode".
option_presets = {
"Default": {
"goal": Goal.default,
"number_of_xp_bundles": NumberOfXpBundles.default,
"amount_of_xp_per_bundle_min": AmountOfXpPerBundleMin.default,
"amount_of_xp_per_bundle_max": AmountOfXpPerBundleMax.default,
"number_of_cash_bundles": NumberOfCashBundles.default,
"amount_of_cash_per_bundle_min": AmountOfCashPerBundleMin.default,
"amount_of_cash_per_bundle_max": AmountOfCashPerBundleMax.default,
"networth_amount_required": NetworthAmountRequired.default,
"ban_bad_filler_items": BanBadFillerItems.default,
"ban_progression_skip_items": BanProgressionSkipItems.default,
"trap_chance": TrapChance.default,
"randomize_cartel_influence": True,
"randomize_drug_making_properties": True,
"randomize_business_properties": True,
"randomize_dealers": True,
"randomize_customers": True,
"cartel_influence_items_per_region": CartelInfluenceItemsPerRegion.default,
"recipe_checks": RecipeChecks.default,
"cash_for_trash": CashForTrash.default,
"randomize_level_unlocks": True,
"randomize_suppliers": True,
"randomize_sewer_key": True,
"death_link": DeathLink.default,
}
}
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from __future__ import annotations
from typing import TYPE_CHECKING, Dict
from BaseClasses import Region
if TYPE_CHECKING:
from .world import Schedule1World as Schedule1World
# A region is a container for locations ("checks"), which connects to other regions via "Entrance" objects.
# Many games will model their Regions after physical in-game places, but you can also have more abstract regions.
# For a location to be in logic, its containing region must be reachable.
# The Entrances connecting regions can have rules - more on that in rules.py.
# This makes regions especially useful for traversal logic ("Can the player reach this part of the map?")
# Every location must be inside a region, and you must have at least one region.
# This is why we create regions first, and then later we create the locations (in locations.py).
def create_and_connect_regions(world: Schedule1World, region_data) -> None:
create_all_regions(world, region_data)
connect_regions(world, region_data)
def create_all_regions(world: Schedule1World, region_data) -> None:
# Create all regions from regions.json
regions = []
for region_name in region_data.regions.keys():
region = Region(region_name, world.player, world.multiworld)
regions.append(region)
# Add all regions to multiworld.regions so that AP knows about their existence
world.multiworld.regions += regions
def connect_regions(world: Schedule1World, region_data) -> None:
# Load all regions into a dictionary once to avoid repeated get_region calls
regions_dict: Dict[str, Region] = {
region_name: world.get_region(region_name)
for region_name in region_data.regions.keys()
}
# Connect all regions based on the connections defined in regions.json
for region_name, region_info in region_data.regions.items():
source_region = regions_dict[region_name]
# Iterate through all connections for this region
for connected_region_name in region_info.connections.keys():
target_region = regions_dict[connected_region_name]
entrance_name = f"{region_name} to {connected_region_name}"
source_region.connect(target_region, entrance_name)
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from __future__ import annotations
from typing import TYPE_CHECKING, Callable, Dict, Any, Union
from BaseClasses import CollectionState
from worlds.generic.Rules import add_rule, set_rule
if TYPE_CHECKING:
from .world import Schedule1World
def set_all_rules(world: Schedule1World, locationData, regionData, victoryData) -> None:
# In order for AP to generate an item layout that is actually possible for the player to complete,
# we need to define rules for our Entrances and Locations.
# Note: Regions do not have rules, the Entrances connecting them do!
# We'll do entrances first, then locations, and then finally we set our victory condition.
set_all_entrance_rules(world, regionData)
set_all_location_rules(world, locationData)
set_completion_condition(world, victoryData)
def check_option_enabled(world: Schedule1World, option_name: str) -> bool:
"""Check if an option is enabled based on option name string from JSON."""
option_map = {
"randomize_customers": world.options.randomize_customers,
"randomize_dealers": world.options.randomize_dealers,
"randomize_suppliers": world.options.randomize_suppliers,
"randomize_level_unlocks": world.options.randomize_level_unlocks,
"randomize_cartel_influence": world.options.randomize_cartel_influence,
"randomize_business_properties": world.options.randomize_business_properties,
"randomize_drug_making_properties": world.options.randomize_drug_making_properties,
}
return bool(option_map.get(option_name, False))
def check_option_condition(world: Schedule1World, condition_key: str) -> bool:
"""
Parse and evaluate a compound option condition string.
Supports:
- Simple: "randomize_level_unlocks" (option must be true)
- Negation: "!randomize_level_unlocks" (option must be false)
- Compound AND: "randomize_level_unlocks&!randomize_customers"
(first must be true AND second must be false)
Returns True if the condition is satisfied, False otherwise.
"""
# Split by '&' to get individual conditions
parts = condition_key.split('&')
for part in parts:
part = part.strip()
if not part:
continue
# Check for negation prefix
if part.startswith('!'):
option_name = part[1:]
expected_value = False
else:
option_name = part
expected_value = True
# Get the actual option value
actual_value = check_option_enabled(world, option_name)
# If this part doesn't match expected, the whole condition fails
if actual_value != expected_value:
return False
return True
def build_requirement_check(world: Schedule1World, method_name: str, value: Any) -> Callable[[CollectionState], bool]:
"""Build a requirement check function based on the method name and value from JSON."""
if method_name == "has":
# value is a single item name string
return lambda state, v=value: state.has(v, world.player)
elif method_name == "has_any":
# value is a list of lists, e.g. [["Item1", "Item2"]]
# We take the first list as the items to check
items = value[0] if isinstance(value[0], list) else value
return lambda state, v=items: state.has_any(v, world.player)
elif method_name == "has_all":
# value is a list of item names
return lambda state, v=value: state.has_all(v, world.player)
elif method_name == "has_all_counts":
# value is a dict of {item_name: count}
return lambda state, v=value: state.has_all_counts(v, world.player)
elif method_name == "has_from_list":
# value can be:
# - A single dict: {item_name: count, ...} where all counts are the same
# - A list of dicts: [{item_name: count, ...}, ...] for multiple tiers
# For a list, we build checks for each dict and require all to pass
if isinstance(value, list):
# List of dicts - build a check for each dict
checks = []
for tier_dict in value:
keys = list(tier_dict.keys())
count = list(tier_dict.values())[0] # All values in a tier should be the same
checks.append((keys, count))
return lambda state, c=checks: all(
state.has_from_list(keys, world.player, count) for keys, count in c
)
else:
# Single dict
keys = list(value.keys())
count = list(value.values())[0] # All values should be the same count
return lambda state, k=keys, c=count: state.has_from_list(k, world.player, c)
# Default: always true
return lambda state: True
def build_rule_from_requirements(world: Schedule1World, requirements: Union[bool, Dict[str, Any]], use_or_logic: bool = False) -> Callable[[CollectionState], bool]:
"""
Build a rule function from the requirements structure.
requirements can be:
- True (always accessible)
- A dict with option conditions as keys
use_or_logic: If True, only ONE condition needs to be satisfied (for Customer/Dealer/Supplier tags)
If False, ALL applicable conditions must be satisfied
"""
if requirements is True:
return lambda state: True
if not isinstance(requirements, dict):
return lambda state: True
# Build list of (option_name, checks) pairs
condition_checks: list[tuple[str, list[Callable[[CollectionState], bool]]]] = []
for option_name, checks in requirements.items():
if not isinstance(checks, dict):
continue
check_functions = []
for method_name, value in checks.items():
check_func = build_requirement_check(world, method_name, value)
check_functions.append(check_func)
if check_functions:
condition_checks.append((option_name, check_functions))
if not condition_checks:
return lambda state: True
def rule_function(state: CollectionState) -> bool:
results = []
for condition_key, check_functions in condition_checks:
if check_option_condition(world, condition_key):
# This option condition is satisfied, so its checks matter
# All checks within this condition must pass
option_result = all(check(state) for check in check_functions)
results.append(option_result)
if not results:
# No applicable options enabled - rule passes
return True
if use_or_logic:
# For Customer/Dealer/Supplier: only one needs to pass
return any(results)
else:
# For all others: all must pass
return all(results)
return rule_function
def set_all_entrance_rules(world: Schedule1World, regionData) -> None:
"""Set entrance rules based on region connection requirements from regions.json."""
# Load all entrances into a dictionary once
entrances_dict: Dict[str, Any] = {}
for region_name, region_info in regionData.regions.items():
for connected_region_name, requirements in region_info.connections.items():
entrance_name = f"{region_name} to {connected_region_name}"
try:
entrances_dict[entrance_name] = world.get_entrance(entrance_name)
except KeyError:
# Entrance might not exist if region wasn't created
continue
# Set rules for each entrance
for region_name, region_info in regionData.regions.items():
for connected_region_name, requirements in region_info.connections.items():
entrance_name = f"{region_name} to {connected_region_name}"
if entrance_name not in entrances_dict:
continue
entrance = entrances_dict[entrance_name]
rule = build_rule_from_requirements(world, requirements, use_or_logic=False)
set_rule(entrance, rule)
def set_all_location_rules(world: Schedule1World, locationData) -> None:
"""Set location rules based on requirements from locations.json."""
# Build a dict of location name -> location object for locations that exist
locations_dict: Dict[str, Any] = {}
for loc_name, loc_data in locationData.locations.items():
# Skip supplier locations if randomize_suppliers is enabled (they don't exist)
if world.options.randomize_suppliers and "Supplier" in loc_data.tags:
continue
try:
locations_dict[loc_name] = world.get_location(loc_name)
except KeyError:
# Location might not exist
continue
# Set rules for each location
for loc_name, loc_data in locationData.locations.items():
if loc_name not in locations_dict:
continue
location = locations_dict[loc_name]
requirements = loc_data.requirements
# Determine if this location uses OR logic (Customer, Dealer, or Supplier tags)
tags = loc_data.tags
use_or_logic = any(tag in tags for tag in ["Customer", "Dealer", "Supplier"])
rule = build_rule_from_requirements(world, requirements, use_or_logic=use_or_logic)
set_rule(location, rule)
def set_completion_condition(world: Schedule1World, victoryData) -> None:
# Victory conditions are loaded from victory.json
# > 0 means cartel is necessary, and we need to check all applicable conditions
if world.options.goal > 0:
# Build the victory rule from the requirements in victory.json
# All applicable option conditions must pass (AND logic)
rule = build_rule_from_requirements(world, victoryData.requirements, use_or_logic=False)
world.multiworld.completion_condition[world.player] = rule
else:
# Otherwise, money is farmable no matter what.
world.multiworld.completion_condition[world.player] = lambda state: True
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from BaseClasses import Tutorial
from worlds.AutoWorld import WebWorld
from .options import option_groups, option_presets
# For our game to display correctly on the website, we need to define a WebWorld subclass.
class APSchedule1(WebWorld):
# We need to override the "game" field of the WebWorld superclass.
# This must be the same string as the regular World class.
game = "Schedule I"
# Your game pages will have a visual theme (affecting e.g. the background image).
# You can choose between dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, and stone.
theme = "partyTime"
# A WebWorld can have any number of tutorials, but should always have at least an English setup guide.
# Many WebWorlds just have one setup guide, but some have multiple, e.g. for different languages.
# We need to create a Tutorial object for every setup guide.
# In order, we need to provide a title, a description, a language, a filepath, a link, and authors.
# The filepath is relative to a "/docs/" directory in the root folder of your apworld.
# The "link" parameter is unused, but we still need to provide it.
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up Schedule 1 for MultiWorld.",
"English",
"setup_en.md",
"setup/en",
["NewSoupVi"],
)
# We add these tutorials to our WebWorld by overriding the "tutorials" field.
tutorials = [setup_en]
# If we have option groups and/or option presets, we need to specify these here as well.
option_groups = option_groups
options_presets = option_presets
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from collections.abc import Mapping
from typing import Any
# Imports of base Archipelago modules must be absolute.
from worlds.AutoWorld import World
# Imports of your world's files must be relative.
from . import items, locations, options, regions, rules, web_world, json_data
# APQuest will go through all the parts of the world api one step at a time,
# with many examples and comments across multiple files.
# If you'd rather read one continuous document, or just like reading multiple sources,
# we also have this document specifying the entire world api:
# https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md
# The world class is the heart and soul of an apworld implementation.
# It holds all the data and functions required to build the world and submit it to the multiworld generator.
# You could have all your world code in just this one class, but for readability and better structure,
# it is common to split up world functionality into multiple files.
# This implementation in particular has the following additional files, each covering one topic:
# regions.py, locations.py, rules.py, items.py, options.py and web_world.py.
# It is recommended that you read these in that specific order, then come back to the world class.
class Schedule1World(World):
"""
Scheudle 1 is a game about manufacturing. Produce a range of drugs. Purchase properties and equipment.
Distribute your products through a network of dealers. Avoid the law and rival manufacturers.
Expand your empire and become the ultimate drug lord!
"""
# The docstring should contain a description of the game, to be displayed on the WebHost.
# You must override the "game" field to say the name of the game.
game = "Schedule I"
# The WebWorld is a definition class that governs how this world will be displayed on the website.
web = web_world.APSchedule1()
# This is how we associate the options defined in our options.py with our world.
options_dataclass = options.Schedule1Options
options: options.Schedule1Options # Common mistake: This has to be a colon (:), not an equals sign (=).
# Our world class must have a static location_name_to_id and item_name_to_id defined.
# We define these in regions.py and items.py respectively, so we just set them here.
# Load items from json into needed dicts.
items.load_items_data(json_data.schedule1_item_data)
locations.load_locations_data(json_data.schedule1_location_data)
location_name_to_id = locations.LOCATION_NAME_TO_ID
item_name_to_id = items.ITEM_NAME_TO_ID
# There is always one region that the generator starts from & assumes you can always go back to.
# This defaults to "Menu", but you can change it by overriding origin_region_name.
origin_region_name = "Overworld"
# Our world class must have certain functions ("steps") that get called during generation.
# The main ones are: create_regions, set_rules, create_items.
# For better structure and readability, we put each of these in their own file.
def create_regions(self) -> None:
regions.create_and_connect_regions(self, json_data.schedule1_region_data)
locations.create_all_locations(self, json_data.schedule1_location_data)
def set_rules(self) -> None:
rules.set_all_rules(self, json_data.schedule1_location_data, json_data.schedule1_region_data, json_data.schedule1_victory_data)
def create_items(self) -> None:
items.create_all_items(self, json_data.schedule1_item_data)
# Our world class must also have a create_item function that can create any one of our items by name at any time.
# We also put this in a different file, the same one that create_items is in.
def create_item(self, name: str) -> items.Schedule1Item:
return items.create_item_with_correct_classification(self, name)
# For features such as item links and panic-method start inventory, AP may ask your world to create extra filler.
# The way it does this is by calling get_filler_item_name.
# For this purpose, your world *must* have at least one infinitely repeatable item (usually filler).
# You must override this function and return this infinitely repeatable item's name.
# In our case, we defined a function called get_random_filler_item_name for this purpose in our items.py.
def get_filler_item_name(self) -> str:
return items.get_random_filler_item_name(self)
# There may be data that the game client will need to modify the behavior of the game.
# This is what slot_data exists for. Upon every client connection, the slot's slot_data is sent to the client.
# slot_data is just a dictionary using basic types, that will be converted to json when sent to the client.
def fill_slot_data(self) -> Mapping[str, Any]:
# If you need access to the player's chosen options on the client side, there is a helper for that.
return self.options.as_dict(
"goal",
"number_of_xp_bundles",
"amount_of_xp_per_bundle_min",
"amount_of_xp_per_bundle_max",
"number_of_cash_bundles",
"amount_of_cash_per_bundle_min",
"amount_of_cash_per_bundle_max",
"networth_amount_required",
"ban_bad_filler_items",
"ban_progression_skip_items",
"trap_chance",
"randomize_cartel_influence",
"randomize_drug_making_properties",
"randomize_business_properties",
"randomize_dealers",
"randomize_customers",
"randomize_suppliers",
"cartel_influence_items_per_region",
"recipe_checks",
"cash_for_trash",
"randomize_level_unlocks",
"randomize_sewer_key",
"death_link"
)
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import settings
from typing import Dict, Any
from BaseClasses import MultiWorld, Region, Item, Tutorial
from worlds.AutoWorld import World, WebWorld
from Utils import visualize_regions
from worlds.generic.Rules import set_rule
from .items import (SonicFrontiersItem, SonicFrontiersItemData, item_list, kronos_amount, ares_amount, chaos_amount, ouranos_amount, fillers)
from .locations import (kronosRegion, SonicFrontiersAdvancement, aresRegion, chaosRegion, ouranosRegion, kronosMemoryTokenSet,
aresMemoryTokenSet, chaosMemoryTokenSet, ouranosMemoryTokenSet, kronosPurpleSet, kronosKocoSet, aresKocoSet,
aresPurpleSet, chaosKocoSet, chaosPurpleSet, ouranosKocoSet, ouranosPurpleSet, kronosNewKocoSet,
kronosMusicSet, aresMusicSet, aresNewKocoSet, chaosMusicSet, chaosNewKocoSet, ouranosMusicSet, ouranosNewKocoSet, all_items)
from .options import SonicFrontiersOptions
class SonicFrontiersWebWorld(WebWorld):
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to playing Sonic Frontiers with Archipelago.",
"English",
"setup_en.md",
"setup/en",
["custom"]
)
tutorials = [setup_en]
class SonicFrontiersWorld(World):
game = "Sonic Frontiers"
topology_present = False
web = SonicFrontiersWebWorld()
item_name_to_id = {name: data.id for name, data in item_list.items()}
location_name_to_id = {name: data.id for name, data in all_items.items()}
options_dataclass = SonicFrontiersOptions
options: SonicFrontiersOptions
def create_kronos_island(self) -> Region:
return
def create_ares_island(self) -> Region:
return
def create_regions(self) -> None:
menu_region = Region("Menu", self.player, self.multiworld)
kronos_region = Region("Kronos", self.player, self.multiworld)
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosRegion.items()]
if(self.options.memory_token_sanity):
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosMemoryTokenSet.items()]
if(self.options.challenge_kocos):
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosNewKocoSet.items()]
if(self.options.music_notes):
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosMusicSet.items()]
if(self.options.purple_coin_sanity):
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosPurpleSet.items()]
if(self.options.koco_sanity):
kronos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, kronos_region)for loc_name, loc_data in kronosKocoSet.items()]
menu_region.connect(kronos_region)
self.multiworld.regions += [menu_region, kronos_region]
if(self.options.goal > 0):
ares_region = Region("Ares", self.player, self.multiworld)
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresRegion.items()]
if(self.options.memory_token_sanity):
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresMemoryTokenSet.items()]
if(self.options.challenge_kocos):
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresNewKocoSet.items()]
if(self.options.music_notes):
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresMusicSet.items()]
if(self.options.purple_coin_sanity):
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresPurpleSet.items()]
if(self.options.koco_sanity):
ares_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ares_region)for loc_name, loc_data in aresKocoSet.items()]
self.multiworld.regions += [ares_region]
kronos_region.add_exits({"Ares": "Ares Entrance"})
if(self.options.goal > 1):
chaos_region = Region("Chaos", self.player, self.multiworld)
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosRegion.items()]
if(self.options.memory_token_sanity):
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosMemoryTokenSet.items()]
if(self.options.challenge_kocos):
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosNewKocoSet.items()]
if(self.options.music_notes):
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosMusicSet.items()]
if(self.options.purple_coin_sanity):
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosPurpleSet.items()]
if(self.options.koco_sanity):
chaos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, chaos_region)for loc_name, loc_data in chaosKocoSet.items()]
self.multiworld.regions += [chaos_region]
ares_region.add_exits({"Chaos": "Chaos Entrance"})
if(self.options.goal > 2):
ouranos_region = Region("Ouranos", self.player, self.multiworld)
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosRegion.items()]
if(self.options.memory_token_sanity):
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosMemoryTokenSet.items()]
if(self.options.challenge_kocos):
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosNewKocoSet.items()]
if(self.options.music_notes):
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosMusicSet.items()]
if(self.options.purple_coin_sanity):
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosPurpleSet.items()]
if(self.options.koco_sanity):
ouranos_region.locations += [SonicFrontiersAdvancement(self.player, loc_name, loc_data.id, ouranos_region)for loc_name, loc_data in ouranosKocoSet.items()]
self.multiworld.regions += [ouranos_region]
chaos_region.add_exits({"Ouranos": "Ouranos Entrance"})
if(self.options.goal == 0):
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Defeat Giganto", self.player)
if(self.options.goal == 1):
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Defeat Wyvern", self.player)
if(self.options.goal == 2):
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Defeat Knight", self.player)
if(self.options.goal == 3):
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Defeat Ouranos", self.player)
def set_rules(self) -> None:
for i in range(7):
set_rule(self.multiworld.get_location((f"1-2 All Missions ({i+1})"), self.player), lambda state: state.has("1-2 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"1-3 All Missions ({i+1})"), self.player), lambda state: state.has("1-3 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"1-4 All Missions ({i+1})"), self.player), lambda state: state.has("1-4 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"1-5 All Missions ({i+1})"), self.player), lambda state: state.has("1-5 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"1-6 All Missions ({i+1})"), self.player), lambda state: state.has("1-6 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"1-7 All Missions ({i+1})"), self.player), lambda state: state.has("1-7 Unlocked", self.player, 1))
if(self.options.goal > 0):
set_rule(self.multiworld.get_location((f"2-1 All Missions ({i+1})"), self.player), lambda state: state.has("2-1 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-2 All Missions ({i+1})"), self.player), lambda state: state.has("2-2 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-3 All Missions ({i+1})"), self.player), lambda state: state.has("2-3 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-4 All Missions ({i+1})"), self.player), lambda state: state.has("2-4 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-5 All Missions ({i+1})"), self.player), lambda state: state.has("2-5 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-6 All Missions ({i+1})"), self.player), lambda state: state.has("2-6 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"2-7 All Missions ({i+1})"), self.player), lambda state: state.has("2-7 Unlocked", self.player, 1))
if(self.options.goal > 1):
set_rule(self.multiworld.get_location((f"3-1 All Missions ({i+1})"), self.player), lambda state: state.has("3-1 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-2 All Missions ({i+1})"), self.player), lambda state: state.has("3-2 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-3 All Missions ({i+1})"), self.player), lambda state: state.has("3-3 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-4 All Missions ({i+1})"), self.player), lambda state: state.has("3-4 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-5 All Missions ({i+1})"), self.player), lambda state: state.has("3-5 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-6 All Missions ({i+1})"), self.player), lambda state: state.has("3-6 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"3-7 All Missions ({i+1})"), self.player), lambda state: state.has("3-7 Unlocked", self.player, 1)
and state.can_reach_location("Chaos Cyan Emerald", self.player))
if(self.options.goal > 2):
set_rule(self.multiworld.get_location((f"4-1 All Missions ({i+1})"), self.player), lambda state: state.has("4-1 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-2 All Missions ({i+1})"), self.player), lambda state: state.has("4-2 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-3 All Missions ({i+1})"), self.player), lambda state: state.has("4-3 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-4 All Missions ({i+1})"), self.player), lambda state: state.has("4-4 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-5 All Missions ({i+1})"), self.player), lambda state: state.has("4-5 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-6 All Missions ({i+1})"), self.player), lambda state: state.has("4-6 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-7 All Missions ({i+1})"), self.player), lambda state: state.has("4-7 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-8 All Missions ({i+1})"), self.player), lambda state: state.has("4-8 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location((f"4-9 All Missions ({i+1})"), self.player), lambda state: state.has("4-9 Unlocked", self.player, 1))
set_rule(self.multiworld.get_location(("Kronos Blue Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 2))
set_rule(self.multiworld.get_location(("Kronos Red Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 5))
set_rule(self.multiworld.get_location(("Kronos Green Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 5)
and state.has("Kronos Memory Treasure", self.player, 3) and state.has("Progressive Chaos Emerald", self.player, 2))
set_rule(self.multiworld.get_location(("Kronos Yellow Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 13))
set_rule(self.multiworld.get_location(("Kronos Cyan Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 13)
and state.has("Kronos Memory Treasure", self.player, 6) and state.has("Progressive Chaos Emerald", self.player, 4))
set_rule(self.multiworld.get_location(("Kronos White Emerald"), self.player), lambda state: state.has("Kronos Vault Key", self.player, 20))
if(self.options.goal > 0):
set_rule(self.multiworld.get_location(("Ares Blue Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 7))
set_rule(self.multiworld.get_location(("Ares Red Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 14))
set_rule(self.multiworld.get_location(("Ares Green Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 14) and state.has("Progressive Chaos Emerald", self.player, 8))
set_rule(self.multiworld.get_location(("Ares Yellow Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 20))
set_rule(self.multiworld.get_location(("Ares Cyan Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 20) and state.has("Progressive Chaos Emerald", self.player, 10))
set_rule(self.multiworld.get_location(("Ares White Emerald"), self.player), lambda state: state.has("Ares Vault Key", self.player, 24))
if(self.options.goal > 1):
set_rule(self.multiworld.get_location(("Chaos Blue Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 7))
set_rule(self.multiworld.get_location(("Chaos Red Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 14))
set_rule(self.multiworld.get_location(("Chaos Green Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 14) and state.has("Progressive Chaos Emerald", self.player, 14))
set_rule(self.multiworld.get_location(("Chaos Yellow Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 20))
set_rule(self.multiworld.get_location(("Chaos Cyan Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 20) and state.has("Progressive Chaos Emerald", self.player, 16))
set_rule(self.multiworld.get_location(("Chaos White Emerald"), self.player), lambda state: state.has("Chaos Vault Key", self.player, 25))
if(self.options.goal > 2):
set_rule(self.multiworld.get_location(("Ouranos Blue Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 3))
set_rule(self.multiworld.get_location(("Ouranos Red Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 9))
set_rule(self.multiworld.get_location(("Ouranos Green Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 16))
set_rule(self.multiworld.get_location(("Ouranos Yellow Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 23))
set_rule(self.multiworld.get_location(("Ouranos Cyan Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 30))
set_rule(self.multiworld.get_location(("Ouranos White Emerald"), self.player), lambda state: state.has("Ouranos Vault Key", self.player, 33))
if(self.options.goal > 0):
set_rule(self.multiworld.get_entrance("Ares Entrance", self.player), lambda state: state.has("Progressive Chaos Emerald", self.player, 6)
and state.has("Kronos Memory Treasure", self.player, 9) and state.has("Kronos Vault Key", self.player, 20)
and state.has("Stomp Attack", self.player) and state.has("Parry", self.player))
if(self.options.goal > 1):
set_rule(self.multiworld.get_entrance("Chaos Entrance", self.player),
lambda state: state.has("Progressive Chaos Emerald", self.player, 12) and state.has("Ares Memory Treasure", self.player, 32) and state.has("Ares Vault Key", self.player, 24))
if(self.options.goal > 2):
set_rule(self.multiworld.get_entrance("Ouranos Entrance", self.player),
lambda state: state.has("Progressive Chaos Emerald", self.player, 18) and state.has("Chaos Memory Treasure", self.player, 20) and state.has("Chaos Vault Key", self.player, 25))
if(self.options.goal == 0):
set_rule(self.multiworld.get_location("Defeat Giganto", self.player), lambda state: state.has("Progressive Chaos Emerald", self.player, 6)
and state.has("Kronos Memory Treasure", self.player, 9) and state.has("Kronos Vault Key", self.player, 20)
and state.has("Stomp Attack", self.player) and state.has("Parry", self.player))
if(self.options.goal == 1):
set_rule(self.multiworld.get_location("Defeat Wyvern", self.player), lambda state: state.has("Progressive Chaos Emerald", self.player, 12)
and state.has("Ares Memory Treasure", self.player, 32) and state.has("Ares Vault Key", self.player, 24))
if(self.options.goal == 2):
set_rule(self.multiworld.get_location("Defeat Knight", self.player),
lambda state: state.has("Progressive Chaos Emerald", self.player, 18) and state.has("Chaos Memory Treasure", self.player, 20) and state.has("Chaos Vault Key", self.player, 25))
if(self.options.goal == 3):
set_rule(self.multiworld.get_location("Defeat Supreme", self.player),
lambda state: state.has("Progressive Chaos Emerald", self.player, 24) and state.has("Ouranos Memory Treasure", self.player, 24) and state.has("Ouranos Vault Key", self.player, 33))
def create_items(self) -> None:
numItems = 0
for name, quantity in kronos_amount.items():
for i in range(quantity):
item = self.create_item(name)
self.multiworld.itempool.append(item)
numItems += 1
if self.options.goal > 0:
for name, quantity in ares_amount.items():
for i in range(quantity):
item = self.create_item(name)
self.multiworld.itempool.append(item)
numItems += 1
if self.options.goal > 1:
for name, quantity in chaos_amount.items():
for i in range(quantity):
item = self.create_item(name)
self.multiworld.itempool.append(item)
numItems += 1
if self.options.goal > 2:
for name, quantity in ouranos_amount.items():
for i in range(quantity):
item = self.create_item(name)
self.multiworld.itempool.append(item)
numItems += 1
filler = len(self.multiworld.get_locations(self.player)) - numItems
for _ in range(filler):
name = self.random.choices(list(fillers.keys()), weights = list(fillers.values()))[0]
item = self.create_item(name)
self.multiworld.itempool.append(item)
def create_item(self, name: str) -> Item:
item_data = item_list[name]
item = SonicFrontiersItem(name, item_data.item_class, item_data.id, self.player)
return item
def fill_slot_data(self) -> Dict[str, Any]:
return {
"death_link": self.options.death_link.value,
"goal": self.options.goal.value,
"memory_token_sanity": self.options.memory_token_sanity.value,
"cyberspace_times": self.options.cyberspace_times.value,
"music_notes": self.options.music_notes.value,
"challenge_kocos": self.options.challenge_kocos.value,
"purple_coin_sanity": self.options.purple_coin_sanity.value,
"koco_sanity": self.options.koco_sanity.value,
}
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from typing import NamedTuple
from BaseClasses import Item, ItemClassification
class SonicFrontiersItem(Item):
game: str = "Sonic Frontiers"
class SonicFrontiersItemData(NamedTuple):
id: int
item_class: ItemClassification = ItemClassification.progression
offset: int = 101000
item_list = {
"Kronos Memory Token": SonicFrontiersItemData(offset, ItemClassification.filler),
"Kronos Portal Gear": SonicFrontiersItemData(offset + 1, ItemClassification.filler),
"Kronos Vault Key": SonicFrontiersItemData(offset + 2, ItemClassification.progression),
"Ares Memory Token": SonicFrontiersItemData(offset + 3, ItemClassification.filler),
"Ares Portal Gear": SonicFrontiersItemData(offset + 4, ItemClassification.filler),
"Ares Vault Key": SonicFrontiersItemData(offset + 5, ItemClassification.progression),
"Chaos Memory Token": SonicFrontiersItemData(offset + 6, ItemClassification.filler),
"Chaos Portal Gear": SonicFrontiersItemData(offset + 7, ItemClassification.filler),
"Chaos Vault Key": SonicFrontiersItemData(offset + 8, ItemClassification.progression),
"Ouranos Memory Token": SonicFrontiersItemData(offset + 9, ItemClassification.filler),
"Ouranos Portal Gear": SonicFrontiersItemData(offset + 10, ItemClassification.filler),
"Ouranos Vault Key": SonicFrontiersItemData(offset + 11, ItemClassification.progression),
"Progressive Chaos Emerald": SonicFrontiersItemData(offset + 12, ItemClassification.progression),
"Kronos Memory Treasure": SonicFrontiersItemData(offset + 36, ItemClassification.progression),
"Ares Memory Treasure": SonicFrontiersItemData(offset + 37, ItemClassification.progression),
"Chaos Memory Treasure": SonicFrontiersItemData(offset + 38, ItemClassification.progression),
"Ouranos Memory Treasure": SonicFrontiersItemData(offset + 39, ItemClassification.progression),
"Red Power Seed": SonicFrontiersItemData(offset + 40, ItemClassification.filler),
"Blue Power Seed": SonicFrontiersItemData(offset + 41, ItemClassification.filler),
"Nothing!": SonicFrontiersItemData(offset + 42, ItemClassification.filler),
"Phantom Rush": SonicFrontiersItemData(offset + 43, ItemClassification.useful),
"Air Trick":SonicFrontiersItemData(offset + 44, ItemClassification.useful),
"Stomp Attack": SonicFrontiersItemData(offset + 45, ItemClassification.progression),
"Quick Cyloop": SonicFrontiersItemData(offset + 46, ItemClassification.useful),
"Spin Dash": SonicFrontiersItemData(offset + 47, ItemClassification.useful),
"Sonic Boom": SonicFrontiersItemData(offset + 48, ItemClassification.useful),
"Parry": SonicFrontiersItemData(offset + 49, ItemClassification.progression),
"Homing Shot": SonicFrontiersItemData(offset + 50, ItemClassification.useful),
"Spin Slash": SonicFrontiersItemData(offset + 51, ItemClassification.useful),
"Recovery Smash": SonicFrontiersItemData(offset +52, ItemClassification.useful),
"Cyclone Kick": SonicFrontiersItemData(offset + 53, ItemClassification.useful),
"Cross Slash": SonicFrontiersItemData(offset + 54, ItemClassification.useful),
"Grand Slam": SonicFrontiersItemData(offset + 55, ItemClassification.useful),
"1-2 Unlocked": SonicFrontiersItemData(offset + 56,ItemClassification.progression),
"1-3 Unlocked": SonicFrontiersItemData(offset + 57,ItemClassification.progression),
"1-4 Unlocked": SonicFrontiersItemData(offset + 58,ItemClassification.progression),
"1-5 Unlocked": SonicFrontiersItemData(offset + 59,ItemClassification.progression),
"1-6 Unlocked": SonicFrontiersItemData(offset + 60,ItemClassification.progression),
"1-7 Unlocked": SonicFrontiersItemData(offset + 61,ItemClassification.progression),
"2-1 Unlocked": SonicFrontiersItemData(offset + 62,ItemClassification.progression),
"2-2 Unlocked": SonicFrontiersItemData(offset + 63,ItemClassification.progression),
"2-3 Unlocked": SonicFrontiersItemData(offset + 64,ItemClassification.progression),
"2-4 Unlocked": SonicFrontiersItemData(offset + 65,ItemClassification.progression),
"2-5 Unlocked": SonicFrontiersItemData(offset + 66,ItemClassification.progression),
"2-6 Unlocked": SonicFrontiersItemData(offset + 67,ItemClassification.progression),
"2-7 Unlocked": SonicFrontiersItemData(offset + 68,ItemClassification.progression),
"3-1 Unlocked": SonicFrontiersItemData(offset + 69,ItemClassification.progression),
"3-2 Unlocked": SonicFrontiersItemData(offset + 70,ItemClassification.progression),
"3-3 Unlocked": SonicFrontiersItemData(offset + 71,ItemClassification.progression),
"3-4 Unlocked": SonicFrontiersItemData(offset + 72,ItemClassification.progression),
"3-5 Unlocked": SonicFrontiersItemData(offset + 73,ItemClassification.progression),
"3-6 Unlocked": SonicFrontiersItemData(offset + 74,ItemClassification.progression),
"3-7 Unlocked": SonicFrontiersItemData(offset + 75,ItemClassification.progression),
"4-1 Unlocked": SonicFrontiersItemData(offset + 76,ItemClassification.progression),
"4-2 Unlocked": SonicFrontiersItemData(offset + 78,ItemClassification.progression),
"4-3 Unlocked": SonicFrontiersItemData(offset + 79,ItemClassification.progression),
"4-4 Unlocked": SonicFrontiersItemData(offset + 80,ItemClassification.progression),
"4-5 Unlocked": SonicFrontiersItemData(offset + 81,ItemClassification.progression),
"4-6 Unlocked": SonicFrontiersItemData(offset + 82,ItemClassification.progression),
"4-7 Unlocked": SonicFrontiersItemData(offset + 83,ItemClassification.progression),
"4-8 Unlocked": SonicFrontiersItemData(offset + 84,ItemClassification.progression),
"4-9 Unlocked": SonicFrontiersItemData(offset + 85,ItemClassification.progression),
"Victory": SonicFrontiersItemData(offset + 86,ItemClassification.progression),
}
kronos_amount = {
"Kronos Memory Treasure": 9,
"Kronos Vault Key": 20,
"Progressive Chaos Emerald": 6,
"1-2 Unlocked" : 1,
"1-3 Unlocked" : 1,
"1-4 Unlocked" : 1,
"1-5 Unlocked" : 1,
"1-6 Unlocked" : 1,
"1-7 Unlocked" : 1,
"Phantom Rush": 1,
"Air Trick": 1,
"Stomp Attack": 1,
"Quick Cyloop": 1,
"Spin Dash": 1,
"Sonic Boom": 1,
"Parry": 1,
"Homing Shot": 1,
"Spin Slash": 1,
"Recovery Smash": 1,
"Cyclone Kick": 1,
"Cross Slash": 1,
"Grand Slam": 1,
}
ares_amount = {
"Ares Memory Treasure": 32,
"Ares Vault Key": 24,
"Progressive Chaos Emerald": 6,
"2-1 Unlocked" : 1,
"2-2 Unlocked" : 1,
"2-3 Unlocked" : 1,
"2-4 Unlocked" : 1,
"2-5 Unlocked" : 1,
"2-6 Unlocked" : 1,
"2-7 Unlocked" : 1,
}
chaos_amount = {
"Chaos Memory Treasure": 20,
"Chaos Vault Key": 25,
"Progressive Chaos Emerald": 6,
"3-1 Unlocked" : 1,
"3-2 Unlocked" : 1,
"3-3 Unlocked" : 1,
"3-4 Unlocked" : 1,
"3-5 Unlocked" : 1,
"3-6 Unlocked" : 1,
"3-7 Unlocked" : 1,
}
ouranos_amount = {
"4-1 Unlocked" : 1,
"4-2 Unlocked" : 1,
"4-3 Unlocked" : 1,
"4-4 Unlocked" : 1,
"4-5 Unlocked" : 1,
"4-6 Unlocked" : 1,
"4-7 Unlocked" : 1,
"4-8 Unlocked" : 1,
"4-9 Unlocked" : 1,
"Ouranos Memory Treasure": 26,
"Ouranos Vault Key": 33,
"Progressive Chaos Emerald": 6,
}
fillers = {
"Red Power Seed": 15,
"Blue Power Seed": 15,
"Nothing!": 10,
"Kronos Portal Gear": 5,
"Kronos Vault Key": 5,
"Ares Portal Gear": 4,
"Ares Vault Key": 4,
"Chaos Vault Key": 3,
"Chaos Portal Gear": 3,
"Ouranos Portal Gear": 2,
"Ouranos Vault Key": 2,
}
#
#traps = {
# "Water",
# "Timescale";
+344
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@@ -0,0 +1,344 @@
from BaseClasses import Location
import typing
class AdvData(typing.NamedTuple):
id: typing.Optional[int]
class SonicFrontiersAdvancement(Location):
game: str = "Sonic Frontiers"
def create_locations():
counter = 0
kronosItems = [
"Kronos Memory Token", "Kronos Memory Token Treasure", "Kronos Portal Gear", "Kronos Vault Key" "Kronos Map Challenge"
]
aresItems = [
"Ares Memory Token", "Ares Memory Token Treasure", "Ares Portal Gear", "Ares Vault Key", "Ares Map Challenge"
]
chaosItems = [
"Chaos Memory Token", "Chaos Memory Token Treasure", "Chaos Portal Gear", "Chaos Vault Key", "Chaos Map Challenge"
]
ouranosItems = [
"Ouranos Memory Token", "Ouranos Portal Gear", "Ouranos Vault Key", "Ouranos Map Challenge"
]
kronosStages = [
"1-1",
"1-2",
"1-3",
"1-4",
"1-5",
"1-6",
"1-7",
]
aresStages = [
"2-1",
"2-2",
"2-3",
"2-4",
"2-5",
"2-6",
"2-7",
]
chaosStages = [
"3-1",
"3-2",
"3-3",
"3-4",
"3-5",
"3-6",
"3-7",
]
ouranosStages = [
"4-1",
"4-2",
"4-3",
"4-4",
"4-5",
"4-6",
"4-7",
"4-8",
"4-9",
]
skills = [
"Phantom Rush", "Air Trick", "Stomp Attack",
"Quick Cyloop", "Loop Kick", "Sonic Boom",
"Wild Rush", "Homing Shot", "Spin Slash",
"Recovery Smash", "Cyclone Kick","Cross Slash",
"Grand Slam"
]
kronosEmeralds = [
"Kronos Blue Emerald",
"Kronos Red Emerald",
"Kronos Green Emerald",
"Kronos Yellow Emerald",
"Kronos Cyan Emerald",
"Kronos White Emerald"
]
aresEmeralds = [
"Ares Blue Emerald",
"Ares Red Emerald",
"Ares Green Emerald",
"Ares Yellow Emerald",
"Ares Cyan Emerald",
"Ares White Emerald"
]
chaosEmeralds = [
"Chaos Blue Emerald",
"Chaos Red Emerald",
"Chaos Green Emerald",
"Chaos Yellow Emerald",
"Chaos Cyan Emerald",
"Chaos White Emerald"
]
ouranosEmeralds = [
"Ouranos Blue Emerald",
"Ouranos Red Emerald",
"Ouranos Green Emerald",
"Ouranos Yellow Emerald",
"Ouranos Cyan Emerald",
"Ouranos White Emerald"
]
sonicItems = [
"Skill Points (200)",
"Red Power Seed",
"Blue Power Seed",
"Kocos (20)"
]
##
## Kronos
##
#10000
counter = 0
for i in range(91):
kronosMemoryTokenSet[f"Kronos Memory Token {counter+1}"] = AdvData(kronosOff + counter)
counter += 1
#10091
counter = 0
for i in range(9):
kronosRegion[f"Kronos Memory Treasure {counter+1}"] = AdvData(kronosOff + tokenDigOffset + counter)
counter += 1
counter = 0
for i in range(17):
kronosRegion[f"Kronos Portal Gear {i+1}"] = AdvData(kronosOff + gearOffset + counter)
counter += 1
counter = 0
for i in range(5):
kronosRegion[f"Kronos Vault Key {1+i}"] = AdvData(kronosOff+keyOffset+counter)
counter += 1
counter = 0
for emerald in kronosEmeralds:
kronosRegion[f"{emerald}"] = AdvData(kronosOff+counter+emeraldOffset)
counter += 1
counter = 0
mapCounter = 1
for i in range(25):
if(mapCounter< 10):
kronosRegion[f"Map Challenge M-00{mapCounter}"] = AdvData(kronosOff+counter+mapChallengeOffset)
counter += 1
mapCounter += 1
else:
kronosRegion[f"Map Challenge M-0{mapCounter}"] = AdvData(kronosOff+counter+mapChallengeOffset)
counter += 1
mapCounter += 1
for i in range(8):
kronosNewKocoSet[f"Kronos Challenge Koco {i+1}"] = AdvData(kronosOff+i+newKocoOffset)
for i in range(13):
kronosMusicSet[f"Kronos Music Note {i+1}"] = AdvData(kronosOff+i+musicOffset)
for i in range(65):
kronosPurpleSet[f"Kronos Purple Coin {i+1}"] = AdvData(kronosOff + i + purpleCoinOffset)
for i in range(274):
kronosKocoSet[f"Kronos Koco {i+1}"] = AdvData(kronosOff + i + kocoOffset)
kronosRegion["Defeat Giganto"] = AdvData(kronosOff+bossOffset)
##
## Ares
##
counter = 0
for i in range(285):
aresMemoryTokenSet[f"Ares Memory Token {i+1}"] = AdvData(aresOff + counter)
counter += 1
for i in range(26):
aresRegion[f"Ares Memory Treasure {i+1}"] = AdvData(aresOff + tokenDigOffset + i)
counter = 0
for i in range(11):
aresRegion[f"Ares Portal Gear {i+1}"] = AdvData(aresOff + gearOffset+counter)
counter += 1
counter = 0
for i in range(7):
aresRegion[f"Ares Vault Key {1+i}"] = AdvData(aresOff+keyOffset+counter)
counter += 1
counter = 0
for emerald in aresEmeralds:
aresRegion[f"{emerald}"] = AdvData(aresOff+emeraldOffset+counter)
counter += 1
counter = 0
for i in range(29):
aresRegion[f"Map Challenge M-0{mapCounter}"] = AdvData(aresOff+mapChallengeOffset+counter)
counter += 1
mapCounter += 1
for i in range(8):
aresNewKocoSet[f"Ares Challenge Koco {i+1}"] = AdvData(aresOff+i+newKocoOffset)
for i in range(13):
aresMusicSet[f"Ares Music Note {i+1}"] = AdvData(aresOff+i+musicOffset)
for i in range(148):
aresPurpleSet[f"Ares Purple Coin {i+1}"] = AdvData(aresOff + i + purpleCoinOffset)
for i in range(360):
aresKocoSet[f"Ares Koco {i+1}"] = AdvData(aresOff + i + kocoOffset)
aresRegion["Defeat Wyvern"] = AdvData(aresOff+bossOffset)
##
## Chaos
##
for i in range(252):
chaosMemoryTokenSet[f"Chaos Memory Token {counter+1}"] = AdvData(chaosOff + i)
for i in range(20):
chaosRegion[f"Chaos Memory Treasure {i+1}"] = AdvData(chaosOff + tokenDigOffset+i)
counter = 0
for emerald in chaosEmeralds:
chaosRegion[f"{emerald}"] = AdvData(chaosOff+emeraldOffset+counter)
counter += 1
for i in range(8):
chaosRegion[f"Chaos Vault Key {1+i}"] = AdvData(chaosOff+keyOffset+i)
for i in range(13):
chaosRegion[f"Chaos Portal Gear {i+1}"] = AdvData(chaosOff +gearOffset+ i)
for i in range(24):
chaosRegion[f"Map Challenge M-0{mapCounter}"] = AdvData(chaosOff+mapChallengeOffset+i)
mapCounter += 1
counter = 0
for i in range(8):
chaosNewKocoSet[f"Chaos Challenge Koco {i+1}"] = AdvData(chaosOff+i+newKocoOffset)
for i in range(13):
chaosMusicSet[f"Chaos Music Note {i+1}"] = AdvData(chaosOff+i+musicOffset)
for i in range(188):
chaosPurpleSet[f"Chaos Purple Coin {i+1}"] = AdvData(chaosOff+purpleCoinOffset+i)
for i in range(356):
chaosKocoSet[f"Chaos Koco {i+1}"] = AdvData(chaosOff+kocoOffset+i)
chaosRegion["Defeat Knight"] = AdvData(chaosOff+bossOffset)
##
## Ouranos
##
counter = 0
for i in range(200):
ouranosMemoryTokenSet[f"Ouranos Memory Token {counter+1}"] = AdvData(ouranosOff + counter)
counter += 1
for i in range(16):
ouranosRegion[f"Ouranos Memory Treasure {i+1}"] = AdvData(ouranosOff + tokenDigOffset+i)
counter = 0
for i in range(21):
ouranosRegion[f"Ouranos Portal Gear {i+1}"] = AdvData(ouranosOff + gearOffset+counter)
counter += 1
counter = 0
for i in range(8):
ouranosRegion[f"Ouranos Vault Key {1+i}"] = AdvData(ouranosOff+keyOffset+counter)
counter += 1
counter = 0
for emerald in ouranosEmeralds:
ouranosRegion[f"{emerald}"] = AdvData(ouranosOff+emeraldOffset+counter)
counter += 1
counter = 0
for i in range(27):
if(mapCounter > 100):
ouranosRegion[f"Map Challenge M-{mapCounter}"] = AdvData(ouranosOff+mapChallengeOffset+counter)
counter += 1
mapCounter += 1
else:
ouranosRegion[f"Map Challenge M-0{mapCounter}"] = AdvData(ouranosOff+mapChallengeOffset+counter)
counter += 1
mapCounter += 1
counter = 0
for stage in kronosStages:
for i in range(7):
kronosRegion[f"{stage} All Missions ({i+1})"] = AdvData(cyberspaceOffset + counter)
counter += 1
for stage in aresStages:
for i in range(7):
aresRegion[f"{stage} All Missions ({i+1})"] = AdvData(cyberspaceOffset + counter)
counter += 1
for stage in chaosStages:
for i in range(7):
chaosRegion[f"{stage} All Missions ({i+1})"] = AdvData(cyberspaceOffset+counter)
counter += 1
for stage in ouranosStages:
for i in range(7):
ouranosRegion[f"{stage} All Missions ({i+1})"] = AdvData(cyberspaceOffset+ counter)
counter += 1
for i in range(8):
ouranosNewKocoSet[f"Ouranos Challenge Koco {i+1}"] = AdvData(ouranosOff+i+newKocoOffset)
for i in range(13):
ouranosMusicSet[f"Ouranos Music Note {i+1}"] = AdvData(ouranosOff+i+musicOffset)
for i in range(317):
ouranosPurpleSet[f"Ouranos Purple Coin {i+1}"] = AdvData(ouranosOff+purpleCoinOffset+i)
for i in range(358):
ouranosKocoSet[f"Ouranos Koco {i+1}"] = AdvData(ouranosOff+kocoOffset+i)
ouranosRegion["Defeat Supreme"] = AdvData(ouranosOff+bossOffset)
##Essentially add all of these into a region. How do I add them? idfk
kronosRegion = {}
aresRegion = {}
chaosRegion = {}
ouranosRegion = {}
victoryRegion = {}
kronosMemoryTokenSet = {}
aresMemoryTokenSet = {}
chaosMemoryTokenSet = {}
ouranosMemoryTokenSet = {}
kronosPurpleSet = {}
aresPurpleSet = {}
chaosPurpleSet = {}
ouranosPurpleSet = {}
kronosKocoSet = {}
aresKocoSet = {}
chaosKocoSet = {}
ouranosKocoSet = {}
kronosNewKocoSet = {}
aresNewKocoSet = {}
chaosNewKocoSet = {}
ouranosNewKocoSet = {}
kronosMusicSet = {}
aresMusicSet = {}
chaosMusicSet = {}
ouranosMusicSet = {}
kronosOff: int = 10000
aresOff: int = 20000
chaosOff: int = 30000
ouranosOff: int = 40000
cyberspaceOffset: int = 50000
tokenDigOffset: int = 500
emeraldOffset: int = 1000
musicOffset: int = 1500
gearOffset: int = 2000
newKocoOffset: int = 2500
keyOffset: int = 3000
purpleCoinOffset: int = 4000 #10000 + i + 4000
mapChallengeOffset: int = 5000
kocoOffset: int = 6000
bossOffset: int = 7000
ringOffset: int = 100000
create_locations()
kronosItems = kronosRegion | kronosMusicSet | kronosKocoSet | kronosMemoryTokenSet | kronosNewKocoSet | kronosPurpleSet
aresItems = aresRegion | aresMusicSet | aresKocoSet | aresMemoryTokenSet | aresNewKocoSet | aresPurpleSet
chaosItems = chaosRegion | chaosMusicSet | chaosKocoSet | chaosMemoryTokenSet | chaosNewKocoSet | chaosPurpleSet
ouranosItems = ouranosRegion | ouranosMusicSet | ouranosKocoSet | ouranosMemoryTokenSet | ouranosNewKocoSet | ouranosPurpleSet
all_items = kronosItems | aresItems | chaosItems | ouranosItems
+71
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@@ -0,0 +1,71 @@
from dataclasses import dataclass
from Options import Toggle, DefaultOnToggle, DeathLink, Range, Choice, PerGameCommonOptions, ExcludeLocations # , OptionGroup
class Goal(Choice):
"""
Which Titan to defeat in order to complete the randomizer
Note: Only Giganto/Kronos Island for this release
"""
display_name = "Goal"
option_defeat_giganto = 0
#option_defeat_wyvern = 1
#option_defeat_knight = 2
#option_defeat_supreme = 3
default = 0
class MemoryTokenSanity(Toggle):
"""
Set whether All Memory Tokens should be locations
"""
display_name = "Memory Token Sanity"
default = 0
class MapChallenges(DefaultOnToggle):
display_name = "Map Challenge Sanity"
class HarderCyberspaceTimes(Toggle):
"""
This makes all Cyberspace stages have a harder S-Rank requirement.
Note: This is meant for speedrunners, do not enable this unless you're up for a challenge.
"""
display_name = "Harder Cyberspace Challenge Times"
default = 0
class MusicNotes(Toggle):
"""
Set whether Music Notes should be locations
"""
display_name = "Music Notes"
default = 0
class ChallengeKocos(Toggle):
"""
Set whether Challenge Kocos should be locations
"""
display_name = "Challenge Kocos"
default = 0
class CyberspaceStages(Toggle):
display_name = "Cyberspace Stages Missions"
default = 0
class PurpleCoinSanity(Toggle):
"""
Set whether All Purple Coins should be locations
"""
display_name = "Purple Coin Sanity"
default = 0
class KocoSanity(Toggle):
"""
Set whether All Kocos should be locations
"""
display_name = "Koco Sanity"
default = 0
@dataclass
class SonicFrontiersOptions(PerGameCommonOptions):
goal: Goal
death_link: DeathLink
memory_token_sanity: MemoryTokenSanity
cyberspace_times: HarderCyberspaceTimes
music_notes: MusicNotes
challenge_kocos: ChallengeKocos
purple_coin_sanity: PurpleCoinSanity
koco_sanity: KocoSanity
+5 -16
View File
@@ -11,7 +11,7 @@ import json
from pathlib import Path
from types import ModuleType
from typing import List, Sequence
from zipfile import ZipFile, BadZipFile
from zipfile import BadZipFile
from NetUtils import DataPackage
from Utils import local_path, user_path, Version, version_tuple, tuplize_version, messagebox
@@ -33,7 +33,7 @@ __all__ = [
]
failed_world_loads: dict[str, str] = {}
failed_world_loads: List[str] = []
@dataclasses.dataclass(order=True)
@@ -68,9 +68,8 @@ class WorldSource:
print(f"Could not load world {self}:", file=file_like)
traceback.print_exc(file=file_like)
file_like.seek(0)
reason = file_like.read()
logging.exception(reason)
failed_world_loads[os.path.basename(self.path).rsplit(".", 1)[0]] = reason
logging.exception(file_like.read())
failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
return False
@@ -119,7 +118,6 @@ for world_source in world_sources:
game = manifest.get("game")
if game in AutoWorldRegister.world_types:
AutoWorldRegister.world_types[game].world_version = tuplize_version(manifest.get("world_version", "0.0.0"))
AutoWorldRegister.world_types[game].manifest = manifest
if apworlds:
# encapsulation for namespace / gc purposes
@@ -130,7 +128,7 @@ if apworlds:
def fail_world(game_name: str, reason: str, add_as_failed_to_load: bool = True) -> None:
if add_as_failed_to_load:
failed_world_loads[game_name] = reason
failed_world_loads.append(game_name)
logging.warning(reason)
for apworld_source in apworlds:
@@ -201,15 +199,6 @@ if apworlds:
# world could fail to load at this point
if apworld.world_version:
AutoWorldRegister.world_types[apworld.game].world_version = apworld.world_version
assert apworld.path
with ZipFile(apworld.path, "r") as zf:
manifest = apworld.read_contents(zf)
# version/compatible_version shouldn't be needed by world, makes it consistent with folder world
manifest.pop("version", None)
manifest.pop("compatible_version", None)
AutoWorldRegister.world_types[apworld.game].manifest = manifest
load_apworlds()
del load_apworlds
+7 -8
View File
@@ -50,17 +50,16 @@ make sure ***Enable Developer Console*** is checked in Game Settings and press t
## FAQ/Common Issues
### The game is crashing on startup repeatedly!
This is a common issue on older versions of the game, caused by the game failing to interface with the Steam Workshop.
To fix it you can try the following (from least to most effort required)
- Subscribe to any random workshop mod, then unsubscribe from it
- Restart Steam
- Restart your computer
- Delete the game's config directory from the files `steamapps/common/HatinTime/HatinTimeGame/Config` then verify the game files
- Reinstall the game
### The game is not connecting when starting a new save!
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
(rocket icon) in-game, and re-enable the mod.
### Why do relics disappear from the stands in the Spaceship after they're completed?
This is intentional behaviour. Because of how randomizer logic works, there is no way to predict the order that
a player will place their relics. Since there are a limited amount of relic stands in the Spaceship, relics are removed
after being completed to allow for the placement of more relics without being potentially locked out.
The level that the relic set unlocked will stay unlocked.
### When I start a new save file, the intro cinematic doesn't get skipped, Hat Kid's body is missing and the mod doesn't work!
There is a bug on older versions of A Hat in Time that causes save file creation to fail to work properly
if you have too many save files. Delete them and it should fix the problem.
-478
View File
@@ -1,478 +0,0 @@
from __future__ import annotations
from dataclasses import dataclass, field
from functools import lru_cache
import hashlib
import random
from typing import TYPE_CHECKING, Optional
from Utils import pc_to_snes, snes_to_pc
from .enemizer_data.base_patch_data import ENEMIZER_BASE_PATCHES
from .enemizer_data.symbols import ENEMIZER_SYMBOLS
if TYPE_CHECKING:
from . import ALTTPWorld
from .Rom import LocalRom
@dataclass(frozen=True)
class BossPatchData:
pointer: tuple[int, int]
graphics: int
sprite_array: tuple[int, ...]
@dataclass(frozen=True)
class DungeonBossPatchData:
room_id: int
sprite_pointer_address: int
shell_x: int
shell_y: int
clear_layer2: bool = False
extra_sprites: tuple[int, ...] = ()
gt_sprite_write_address: Optional[int] = None
@dataclass
class RoomObjectTable:
header_byte_0: int
header_byte_1: int
layer_1_objects: list[bytes] = field(default_factory=list)
layer_1_doors: list[bytes] = field(default_factory=list)
layer_2_objects: list[bytes] = field(default_factory=list)
layer_2_doors: list[bytes] = field(default_factory=list)
layer_3_objects: list[bytes] = field(default_factory=list)
layer_3_doors: list[bytes] = field(default_factory=list)
@classmethod
def from_rom(cls, rom: "LocalRom", start_address: int) -> "RoomObjectTable":
table = cls(rom.read_byte(start_address), rom.read_byte(start_address + 1))
layers = (
(table.layer_1_objects, table.layer_1_doors),
(table.layer_2_objects, table.layer_2_doors),
(table.layer_3_objects, table.layer_3_doors),
)
index = start_address + 2
for objects, doors in layers:
is_door = False
while True:
if rom.read_bytes(index, 2) == bytearray((0xF0, 0xFF)):
is_door = True
index += 2
continue
if rom.read_bytes(index, 2) == bytearray((0xFF, 0xFF)):
index += 2
break
if is_door:
doors.append(bytes(rom.read_bytes(index, 2)))
index += 2
else:
objects.append(bytes(rom.read_bytes(index, 3)))
index += 3
return table
def add_shell(self, x: int, y: int, clear_layer_2: bool, shell_id: int) -> None:
self.header_byte_0 = 0xF0
if clear_layer_2:
self.layer_2_objects.clear()
self.layer_2_objects.append(_build_subtype_3_object(x, y, shell_id))
def remove_shell(self, shell_id: int) -> None:
self.layer_2_objects = [obj for obj in self.layer_2_objects if _object_id(obj) != shell_id]
def to_bytes(self) -> bytes:
output = bytearray((self.header_byte_0, self.header_byte_1))
output.extend(self._serialize_layer(self.layer_1_objects, self.layer_1_doors, is_last_layer=False))
output.extend(self._serialize_layer(self.layer_2_objects, self.layer_2_doors, is_last_layer=False))
output.extend(self._serialize_layer(self.layer_3_objects, self.layer_3_doors, is_last_layer=True))
return bytes(output)
@staticmethod
def _serialize_layer(objects: list[bytes], doors: list[bytes], is_last_layer: bool) -> bytes:
output = bytearray()
for obj in objects:
output.extend(obj)
if is_last_layer or doors:
output.extend((0xF0, 0xFF))
for door in doors:
output.extend(door)
output.extend((0xFF, 0xFF))
return bytes(output)
BOSS_PATCH_DATA: dict[str, BossPatchData] = {
"Armos": BossPatchData((0x87, 0xE8), 9, (0x05, 0x04, 0x53, 0x05, 0x07, 0x53, 0x05, 0x0A, 0x53,
0x08, 0x0A, 0x53, 0x08, 0x07, 0x53, 0x08, 0x04, 0x53,
0x08, 0xE7, 0x19)),
"Arrghus": BossPatchData((0x97, 0xD9), 20, (0x07, 0x07, 0x8C, 0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D,
0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D,
0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D,
0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D,
0x07, 0x07, 0x8D, 0x07, 0x07, 0x8D)),
"Blind": BossPatchData((0x54, 0xE6), 32, (0x05, 0x09, 0xCE)),
"Helmasaur": BossPatchData((0x49, 0xE0), 21, (0x06, 0x07, 0x92)),
"Kholdstare": BossPatchData((0x01, 0xEA), 22, (0x05, 0x07, 0xA3, 0x05, 0x07, 0xA4, 0x05, 0x07, 0xA2)),
"Lanmola": BossPatchData((0xCB, 0xDC), 11, (0x07, 0x06, 0x54, 0x07, 0x09, 0x54, 0x09, 0x07, 0x54)),
"Moldorm": BossPatchData((0xC3, 0xD9), 12, (0x09, 0x09, 0x09)),
"Mothula": BossPatchData((0x31, 0xDC), 26, (0x06, 0x08, 0x88)),
"Trinexx": BossPatchData((0xBA, 0xE5), 23, (0x05, 0x07, 0xCB, 0x05, 0x07, 0xCC, 0x05, 0x07, 0xCD)),
"Vitreous": BossPatchData((0x57, 0xE4), 22, (0x05, 0x07, 0xBD)),
}
DUNGEON_BOSS_PATCH_DATA: dict[tuple[str, Optional[str]], DungeonBossPatchData] = {
("Eastern Palace", None): DungeonBossPatchData(200, 0x04D7BE, 0x2B, 0x28),
("Desert Palace", None): DungeonBossPatchData(51, 0x04D694, 0x0B, 0x28),
("Tower of Hera", None): DungeonBossPatchData(7, 0x04D63C, 0x18, 0x16),
("Palace of Darkness", None): DungeonBossPatchData(90, 0x04D6E2, 0x2B, 0x28),
("Swamp Palace", None): DungeonBossPatchData(6, 0x04D63A, 0x0B, 0x28),
("Skull Woods", None): DungeonBossPatchData(41, 0x04D680, 0x2B, 0x28),
("Thieves Town", None): DungeonBossPatchData(172, 0x04D786, 0x2B, 0x28, clear_layer2=True),
("Ice Palace", None): DungeonBossPatchData(222, 0x04D7EA, 0x2B, 0x08, clear_layer2=True),
("Misery Mire", None): DungeonBossPatchData(144, 0x04D74E, 0x0B, 0x28, clear_layer2=True),
("Turtle Rock", None): DungeonBossPatchData(164, 0x04D776, 0x0B, 0x28, clear_layer2=True),
("Ganons Tower", "bottom"): DungeonBossPatchData(
28, 0x04D666, 0x2B, 0x28, extra_sprites=(0x07, 0x07, 0xE3, 0x07, 0x08, 0xE3, 0x08, 0x07, 0xE3, 0x08, 0x08, 0xE3),
gt_sprite_write_address=0x04D87E,
),
("Ganons Tower", "middle"): DungeonBossPatchData(
108, 0x04D706, 0x0B, 0x28, extra_sprites=(0x18, 0x17, 0xD1, 0x1C, 0x03, 0xC5), gt_sprite_write_address=0x04D8B6,
),
("Ganons Tower", "top"): DungeonBossPatchData(77, 0x04D6C8, 0x18, 0x16),
}
TRINEXX_SHELL_OBJECT_ID = 0xFF2
KHOLDSTARE_SHELL_OBJECT_ID = 0xF95
TRINEXX_VANILLA_ROOM_ID = 164
KHOLDSTARE_VANILLA_ROOM_ID = 222
ENEMY_HP_TABLE_ADDRESS = 0x6B173
ENEMY_DAMAGE_TABLE_ADDRESS = 0x6B266
HIDDEN_ENEMY_CHANCE_POOL_ADDRESS = 0xD7BBB
DAMAGE_GROUP_TABLE_ADDRESS = 0x3742D
RETRO_ARROW_REPLACEMENT_CHECK_ADDRESS = 0x301FC
RETRO_RUPEE_REPLACEMENT_SPRITE_ID = 0xDA
ARROW_REFILL_5_SPRITE_ID = 0xE1
THIEF_SPRITE_ID = 0xC4
THIEF_DEFAULT_HP = 4
VANILLA_HIDDEN_ENEMY_CHANCE_POOL = (
0x01, 0x01, 0x01, 0x01, 0x0F, 0x01, 0x01, 0x12,
0x10, 0x01, 0x01, 0x01, 0x11, 0x01, 0x01, 0x03,
)
RANDOMIZED_HIDDEN_ENEMY_CHANCE_POOL = (
0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x12,
0x0F, 0x01, 0x0F, 0x0F, 0x11, 0x0F, 0x0F, 0x03,
)
EXCLUDED_ENEMY_TABLE_SPRITE_IDS = frozenset({
0x09, 0x53, 0x54, 0x70, 0x7A, 0x7B, 0x88, 0x89, 0x8C, 0x8D, 0x92,
0xA2, 0xA3, 0xA4, 0xBD, 0xBE, 0xBF, 0xCB, 0xCC, 0xCD, 0xCE, 0xD6, 0xD7,
})
ENEMY_HEALTH_RANGE_BY_KEY = {
"easy": (1, 4),
"normal": (2, 15),
"hard": (2, 25),
"expert": (4, 50),
}
_ENEMIZER_SYMBOLS: Optional[dict[str, int]] = None
BOSS_GFX_SHEET_INDEXES = {
"Agahnim1": 0x8D,
"Agahnim2": 0xB5,
"Agahnim3": 0xC8,
"Agahnim4": 0xB6,
"ArmosKnight1": 0x90,
"Ganon1": 0x94,
"Ganon2": 0xA6,
"Ganon3": 0xB4,
"Ganon4": 0xB8,
"Moldorm1": 0xA3,
"Lanmola1": 0xA4,
"Arrghus1": 0xAC,
"Mothula1": 0xAB,
"Helmasaure1": 0xAD,
"Helmasaure2": 0xB1,
"Blind1": 0xAE,
"Kholdstare1": 0xAF,
"Vitreous1": 0xB0,
"Trinexx1": 0xB2,
"Trinexx2": 0xB3,
}
BOSS_GFX_TABLE = {
"Agahnim1": (21, 190, 228),
"Agahnim2": (22, 255, 135),
"Agahnim3": (23, 220, 101),
"Agahnim4": (23, 132, 92),
"ArmosKnight1": (21, 206, 27),
"Ganon1": (21, 227, 160),
"Ganon2": (22, 186, 55),
"Ganon3": (22, 250, 199),
"Ganon4": (23, 142, 33),
"Moldorm1": (22, 175, 152),
"Lanmola1": (22, 180, 23),
"Arrghus1": (22, 214, 147),
"Mothula1": (22, 210, 84),
"Helmasaure1": (22, 219, 114),
"Helmasaure2": (22, 239, 177),
"Blind1": (22, 224, 90),
"Kholdstare1": (22, 230, 31),
"Vitreous1": (22, 235, 9),
"Trinexx1": (22, 243, 89),
"Trinexx2": (22, 246, 35),
}
TRINEXX_ICE_FLOOR_ROUTINE_ADDRESS = 0x04B37E
TRINEXX_ICE_PROJECTILE_TILE_ADDRESS = 0xE7A5
TILE_TRAP_FLOOR_TILE_ADDRESS = 0xF3BED
def apply_enemizer_base_patch(rom: "LocalRom") -> None:
for address, patch_data in _load_enemizer_base_patches():
rom.write_bytes(address, patch_data)
_apply_trinexx_room_fixes(rom)
def patch_bosses(world: "ALTTPWorld", rom: "LocalRom") -> None:
dungeon_header_base = _get_enemizer_symbol("room_header_table")
moved_room_object_base = _get_enemizer_symbol("modified_room_object_table")
gt_dungeon_name = "Ganons Tower" if world.options.mode != "inverted" else "Inverted Ganons Tower"
gt_dungeon = world.dungeons[gt_dungeon_name]
placements = (
(world.dungeons["Eastern Palace"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Eastern Palace", None)]),
(world.dungeons["Desert Palace"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Desert Palace", None)]),
(world.dungeons["Tower of Hera"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Tower of Hera", None)]),
(world.dungeons["Palace of Darkness"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Palace of Darkness", None)]),
(world.dungeons["Swamp Palace"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Swamp Palace", None)]),
(world.dungeons["Skull Woods"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Skull Woods", None)]),
(world.dungeons["Thieves Town"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Thieves Town", None)]),
(world.dungeons["Ice Palace"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Ice Palace", None)]),
(world.dungeons["Misery Mire"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Misery Mire", None)]),
(world.dungeons["Turtle Rock"].boss.enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Turtle Rock", None)]),
(gt_dungeon.bosses["bottom"].enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Ganons Tower", "bottom")]),
(gt_dungeon.bosses["middle"].enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Ganons Tower", "middle")]),
(gt_dungeon.bosses["top"].enemizer_name, DUNGEON_BOSS_PATCH_DATA[("Ganons Tower", "top")]),
)
modified_room_tables: dict[int, RoomObjectTable] = {}
for boss_name, dungeon_data in placements:
boss_data = BOSS_PATCH_DATA[boss_name]
rom.write_bytes(dungeon_data.sprite_pointer_address, boss_data.pointer)
rom.write_byte(dungeon_header_base + (dungeon_data.room_id * 14) + 3, boss_data.graphics)
if boss_name == "Trinexx" and dungeon_data.room_id != TRINEXX_VANILLA_ROOM_ID:
room_table = _get_room_object_table(rom, modified_room_tables, dungeon_data.room_id)
room_table.add_shell(
dungeon_data.shell_x,
dungeon_data.shell_y - 2,
dungeon_data.clear_layer2,
TRINEXX_SHELL_OBJECT_ID,
)
rom.write_byte(dungeon_header_base + (dungeon_data.room_id * 14), 0x60)
rom.write_byte(dungeon_header_base + (dungeon_data.room_id * 14) + 4, 0x04)
if boss_name == "Kholdstare" and dungeon_data.room_id != KHOLDSTARE_VANILLA_ROOM_ID:
room_table = _get_room_object_table(rom, modified_room_tables, dungeon_data.room_id)
room_table.add_shell(
dungeon_data.shell_x,
dungeon_data.shell_y,
dungeon_data.clear_layer2,
KHOLDSTARE_SHELL_OBJECT_ID,
)
rom.write_byte(dungeon_header_base + (dungeon_data.room_id * 14), 0xE0)
rom.write_byte(dungeon_header_base + (dungeon_data.room_id * 14) + 4, 0x01)
if boss_name != "Trinexx" and dungeon_data.room_id == TRINEXX_VANILLA_ROOM_ID:
_get_room_object_table(rom, modified_room_tables, dungeon_data.room_id).remove_shell(TRINEXX_SHELL_OBJECT_ID)
if boss_name != "Kholdstare" and dungeon_data.room_id == KHOLDSTARE_VANILLA_ROOM_ID:
_get_room_object_table(rom, modified_room_tables, dungeon_data.room_id).remove_shell(KHOLDSTARE_SHELL_OBJECT_ID)
if dungeon_data.gt_sprite_write_address is not None:
_write_gt_boss_sprite_block(rom, dungeon_data, boss_data)
write_address = moved_room_object_base
for room_id in sorted(modified_room_tables):
table_bytes = modified_room_tables[room_id].to_bytes()
_write_room_object_pointer(rom, room_id, write_address)
rom.write_bytes(write_address, table_bytes)
write_address += len(table_bytes)
rom.write_byte(0x1B0101, 0x01)
rom.write_byte(0x04DE81, 0x00)
if world.dungeons["Thieves Town"].boss.enemizer_name == "Blind":
rom.write_byte(0x04DE81, 0x06)
rom.write_byte(0x1B0101, 0x00)
def _get_room_object_table(rom: "LocalRom", cache: dict[int, RoomObjectTable], room_id: int) -> RoomObjectTable:
room_table = cache.get(room_id)
if room_table is not None:
return room_table
pointer_address = 0xF8000 + (room_id * 3)
snes_address_bytes = rom.read_bytes(pointer_address, 3)
snes_address = (snes_address_bytes[2] << 16) | (snes_address_bytes[1] << 8) | snes_address_bytes[0]
room_table = RoomObjectTable.from_rom(rom, snes_to_pc(snes_address))
cache[room_id] = room_table
return room_table
def _write_gt_boss_sprite_block(rom: "LocalRom", dungeon_data: DungeonBossPatchData, boss_data: BossPatchData) -> None:
assert dungeon_data.gt_sprite_write_address is not None
rom.write_int16(dungeon_data.sprite_pointer_address, dungeon_data.gt_sprite_write_address)
sprite_block = bytearray((0x00,))
sprite_block.extend(boss_data.sprite_array)
if dungeon_data.room_id == 28 and boss_data.pointer == BOSS_PATCH_DATA["Arrghus"].pointer:
sprite_block.extend(dungeon_data.extra_sprites[:6])
else:
sprite_block.extend(dungeon_data.extra_sprites)
sprite_block.append(0xFF)
rom.write_bytes(dungeon_data.gt_sprite_write_address, sprite_block)
def _write_room_object_pointer(rom: "LocalRom", room_id: int, pc_address: int) -> None:
snes_address = pc_to_snes(pc_address)
pointer_address = 0xF8000 + (room_id * 3)
rom.write_bytes(pointer_address, (
snes_address & 0xFF,
(snes_address >> 8) & 0xFF,
(snes_address >> 16) & 0xFF,
))
def _build_subtype_3_object(x: int, y: int, object_id: int) -> bytes:
return bytes((
((x << 2) & 0xFC) | (object_id & 0x03),
((y << 2) & 0xFC) | ((object_id >> 2) & 0x03),
0xF0 | ((object_id >> 4) & 0x0F),
))
def _object_id(object_bytes: bytes) -> Optional[int]:
if len(object_bytes) != 3:
return None
if object_bytes[0] >= 0xFC:
return (object_bytes[2] & 0x3F) + 0x100
if object_bytes[2] >= 0xF8:
return 0xF00 | ((object_bytes[2] & 0x0F) << 4) | ((object_bytes[1] & 0x03) << 2) | (object_bytes[0] & 0x03)
return object_bytes[2]
def _set_enemizer_flag(rom: "LocalRom", symbol_name: str, enabled: bool) -> None:
rom.write_byte(_get_enemizer_symbol(symbol_name), 0x01 if enabled else 0x00)
def _apply_killable_thief(rom: "LocalRom") -> None:
rom.write_byte(_get_enemizer_symbol("notItemSprite_Mimic") + 4, THIEF_SPRITE_ID)
thief_hp_address = ENEMY_HP_TABLE_ADDRESS + THIEF_SPRITE_ID
if rom.read_byte(thief_hp_address) != 0xFF:
rom.write_byte(thief_hp_address, THIEF_DEFAULT_HP)
def _randomize_enemy_health(rom: "LocalRom", rng: random.Random, enemy_health_key: str) -> None:
min_hp, max_hp = ENEMY_HEALTH_RANGE_BY_KEY[enemy_health_key]
for sprite_id in range(0xF3):
hp_address = ENEMY_HP_TABLE_ADDRESS + sprite_id
if rom.read_byte(hp_address) == 0xFF or sprite_id in EXCLUDED_ENEMY_TABLE_SPRITE_IDS:
continue
rom.write_byte(hp_address, rng.randrange(min_hp, max_hp))
def _randomize_enemy_damage(rom: "LocalRom", rng: random.Random, allow_zero_damage: bool) -> None:
for sprite_id in range(0xF3):
if sprite_id in EXCLUDED_ENEMY_TABLE_SPRITE_IDS:
continue
new_damage = rng.randrange(8)
if not allow_zero_damage and new_damage == 2:
continue
rom.write_byte(ENEMY_DAMAGE_TABLE_ADDRESS + sprite_id, new_damage)
def _shuffle_damage_groups(
rom: "LocalRom",
rng: random.Random,
*,
chaos_mode: bool,
allow_zero_damage: bool,
) -> None:
min_damage = 0 if allow_zero_damage else 4
max_damage = 64 if chaos_mode else 32
for group_id in range(10):
green_mail_damage = rng.randrange(min_damage, max_damage)
if chaos_mode:
blue_mail_damage = rng.randrange(min_damage, max_damage)
red_mail_damage = rng.randrange(min_damage, max_damage)
else:
blue_mail_damage = green_mail_damage * 3 // 4
red_mail_damage = green_mail_damage * 3 // 8
group_address = DAMAGE_GROUP_TABLE_ADDRESS + (group_id * 3)
rom.write_bytes(group_address, (green_mail_damage, blue_mail_damage, red_mail_damage))
def _update_hidden_enemy_item_table_for_retro_mode(rom: "LocalRom") -> None:
if rom.read_byte(RETRO_ARROW_REPLACEMENT_CHECK_ADDRESS) != RETRO_RUPEE_REPLACEMENT_SPRITE_ID:
return
item_table_address = _get_enemizer_symbol("sprite_bush_spawn_item_table")
for index in range(22):
if rom.read_byte(item_table_address + index) == ARROW_REFILL_5_SPRITE_ID:
rom.write_byte(item_table_address + index, RETRO_RUPEE_REPLACEMENT_SPRITE_ID)
def _apply_trinexx_room_fixes(rom: "LocalRom") -> None:
# Match original Enemizer's unconditional Trinexx ice-floor removal so
# blue-head projectiles do not create solid walls in non-vanilla rooms.
rom.write_bytes(TRINEXX_ICE_FLOOR_ROUTINE_ADDRESS, (0xEA, 0xEA, 0xEA, 0xEA))
def _apply_randomized_tile_trap_floor_tile(rom: "LocalRom") -> None:
# Original Enemizer's RandomizeTileTrapFloorTile option changes the tile
# left behind by flying floor tile traps. AP does not currently expose or
# call this option, so keep the implementation isolated and unused.
rom.write_bytes(TRINEXX_ICE_PROJECTILE_TILE_ADDRESS, (0x88, 0x01))
rom.write_byte(TILE_TRAP_FLOOR_TILE_ADDRESS, 0x12)
def _make_native_enemizer_rng(world: "ALTTPWorld") -> random.Random:
seed_material = "|".join((
str(world.multiworld.seed),
world.multiworld.seed_name,
str(world.player),
_option_key(world.options.enemy_health),
_option_key(world.options.enemy_damage),
str(int(bool(world.options.enemy_shuffle))),
str(int(bool(world.options.bush_shuffle))),
str(int(bool(world.options.killable_thieves))),
))
seed = int.from_bytes(hashlib.sha256(seed_material.encode("utf-8")).digest()[:8], "big")
return random.Random(seed)
@lru_cache(maxsize=1)
def _load_enemizer_base_patches() -> tuple[tuple[int, bytes], ...]:
return tuple(
(entry.address, entry.patch_data)
for entry in ENEMIZER_BASE_PATCHES
)
def _option_key(option: object) -> str:
return str(getattr(option, "current_key", option))
def _get_enemizer_symbol(symbol_name: str) -> int:
global _ENEMIZER_SYMBOLS
if _ENEMIZER_SYMBOLS is None:
_ENEMIZER_SYMBOLS = _load_enemizer_symbols()
return _ENEMIZER_SYMBOLS[symbol_name]
def _load_enemizer_symbols() -> dict[str, int]:
return {
name: snes_to_pc(snes_address)
for name, snes_address in ENEMIZER_SYMBOLS.items()
}
File diff suppressed because it is too large Load Diff
-3
View File
@@ -9,7 +9,6 @@ from .SubClasses import ALttPLocation, LTTPRegion, LTTPRegionType
from .Shops import TakeAny, total_shop_slots, set_up_shops, shop_table_by_location, ShopType
from .Bosses import place_bosses
from .Dungeons import get_dungeon_item_pool_player
from .EnemyShuffle import generate_enemy_shuffle_state
from .EntranceShuffle import connect_entrance
from .Items import item_factory, GetBeemizerItem, trap_replaceable, item_name_groups
from .Options import small_key_shuffle, compass_shuffle, big_key_shuffle, map_shuffle, TriforcePiecesMode, LTTPBosses
@@ -512,8 +511,6 @@ def generate_itempool(world: "ALTTPWorld"):
world.options.turtle_rock_medallion.current_key.title())
place_bosses(world)
if world.options.enemy_shuffle:
world.enemy_shuffle_state = generate_enemy_shuffle_state(world)
multiworld.itempool += items
-125
View File
@@ -1,125 +0,0 @@
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING
from Utils import snes_to_pc
from .enemizer_data.pot_shuffle_data import POT_ROOMS
if TYPE_CHECKING:
from . import ALTTPWorld
from .Rom import LocalRom
POT_ITEM_POINTER_TABLE = 0xDB67
POT_KEY = 0x08
POT_ARROW = 0x09
POT_BLUE_RUPEE = 0x07
POT_SWITCH = 0x88
POT_HOLE = 0x80
@dataclass(frozen=True)
class PotData:
x: int
y: int
reserved: int
@dataclass(frozen=True)
class PotRoomData:
room_id: int
pots: tuple[PotData, ...]
items: tuple[int, ...]
@dataclass(frozen=True)
class FilledPot:
x: int
y: int
item: int
def generate_pot_shuffle(world: "ALTTPWorld") -> dict[int, tuple[FilledPot, ...]]:
room_data = _load_pot_room_data()
shuffled_pots: dict[int, tuple[FilledPot, ...]] = {}
for room in room_data:
room_items = [item for item in room.items if item != POT_HOLE]
if world.options.retro_bow:
room_items = [POT_BLUE_RUPEE if item == POT_ARROW else item for item in room_items]
empty_pots: list[PotData] = []
filled_pots: list[FilledPot] = []
for pot in room.pots:
if pot.reserved == 3:
filled_pots.append(FilledPot(pot.x, pot.y, POT_HOLE))
else:
empty_pots.append(pot)
while POT_KEY in room_items:
candidate_indices = [index for index, pot in enumerate(empty_pots) if pot.reserved == 1]
if not candidate_indices:
break
pot_index = world.random.choice(candidate_indices)
pot = empty_pots.pop(pot_index)
room_items.remove(POT_KEY)
filled_pots.append(FilledPot(pot.x, pot.y, POT_KEY))
while POT_SWITCH in room_items:
candidate_indices = [index for index, pot in enumerate(empty_pots) if pot.reserved == 2]
if not candidate_indices:
break
pot_index = world.random.choice(candidate_indices)
pot = empty_pots.pop(pot_index)
room_items.remove(POT_SWITCH)
filled_pots.append(FilledPot(pot.x, pot.y, POT_SWITCH))
while room_items and empty_pots:
pot_index = world.random.randrange(len(empty_pots))
item_index = world.random.randrange(len(room_items))
pot = empty_pots.pop(pot_index)
item = room_items.pop(item_index)
filled_pots.append(FilledPot(pot.x, pot.y, item))
shuffled_pots[room.room_id] = tuple(filled_pots)
return shuffled_pots
def apply_pot_shuffle(rom: "LocalRom", shuffled_pots: dict[int, tuple[FilledPot, ...]]) -> None:
for room_id, pots in shuffled_pots.items():
pointer_address = POT_ITEM_POINTER_TABLE + (room_id * 2)
snes_address = rom.read_byte(pointer_address) | (rom.read_byte(pointer_address + 1) << 8) | (0x01 << 16)
address = snes_to_pc(snes_address)
for index, pot in enumerate(pots):
rom.write_bytes(address + (index * 3), (pot.x, pot.y, pot.item))
def get_unique_pot_item_position(
shuffled_pots: dict[int, tuple[FilledPot, ...]],
room_id: int,
item: int,
) -> tuple[int, int]:
positions = [
(pot.x, pot.y)
for pot in shuffled_pots.get(room_id, ())
if pot.item == item
]
if len(positions) != 1:
raise ValueError(
f"Expected exactly one pot item {hex(item)} in room {hex(room_id)}, found {len(positions)}"
)
return positions[0]
def _load_pot_room_data() -> tuple[PotRoomData, ...]:
return tuple(
PotRoomData(
room_id=room.room_id,
pots=tuple(PotData(x=pot.x, y=pot.y, reserved=pot.reserved) for pot in room.pots),
items=room.items,
)
for room in POT_ROOMS
)
+225 -132
View File
@@ -15,6 +15,7 @@ import logging
import os
import random
import struct
import subprocess
import threading
import concurrent.futures
import bsdiff4
@@ -52,6 +53,9 @@ try:
except:
xxtea = None
enemizer_logger = logging.getLogger("Enemizer")
class LocalRom:
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
@@ -175,6 +179,43 @@ class LocalRom:
self.write_int32(startaddress + (i * 4), value)
check_lock = threading.Lock()
def check_enemizer(enemizercli):
if getattr(check_enemizer, "done", None):
return
if not os.path.exists(enemizercli) and not os.path.exists(enemizercli + ".exe"):
raise Exception(f"Enemizer not found at {enemizercli}, please install it. "
f"Such as https://github.com/Ijwu/Enemizer/releases")
with check_lock:
# some time may have passed since the lock was acquired, as such a quick re-check doesn't hurt
if getattr(check_enemizer, "done", None):
return
wanted_version = (7, 1, 0)
# version info is saved on the lib, for some reason
library_info = os.path.join(os.path.dirname(enemizercli), "EnemizerCLI.Core.deps.json")
with open(library_info) as f:
info = json.load(f)
for lib in info["libraries"]:
if lib.startswith("EnemizerLibrary/"):
version = lib.split("/")[-1]
version = tuple(int(element) for element in version.split("."))
enemizer_logger.debug(f"Found Enemizer version {version}")
if version < wanted_version:
raise Exception(
f"Enemizer found at {enemizercli} is outdated ({version}) < ({wanted_version}), "
f"please update your Enemizer. "
f"Such as from https://github.com/Ijwu/Enemizer/releases")
break
else:
raise Exception(f"Could not find Enemizer library version information in {library_info}")
check_enemizer.done = True
def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event, sprite_pool):
userandomsprites = False
if sprite and not isinstance(sprite, Sprite):
@@ -241,6 +282,174 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
rom.write_bytes(0x307000 + (i * 0x8000), sprite.palette)
rom.write_bytes(0x307078 + (i * 0x8000), sprite.glove_palette)
def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
player = world.player
check_enemizer(enemizercli)
randopatch_path = os.path.abspath(os.path.join(output_directory, f'enemizer_randopatch_{player}.sfc'))
options_path = os.path.abspath(os.path.join(output_directory, f'enemizer_options_{player}.json'))
enemizer_output_path = os.path.abspath(os.path.join(output_directory, f'enemizer_output_{player}.sfc'))
# write options file for enemizer
options = {
'RandomizeEnemies': world.options.enemy_shuffle.value,
'RandomizeEnemiesType': 3,
'RandomizeBushEnemyChance': world.options.bush_shuffle.value,
'RandomizeEnemyHealthRange': world.options.enemy_health != 'default',
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
world.options.enemy_health.current_key],
'OHKO': False,
'RandomizeEnemyDamage': world.options.enemy_damage != 'default',
'AllowEnemyZeroDamage': True,
'ShuffleEnemyDamageGroups': world.options.enemy_damage != 'default',
'EnemyDamageChaosMode': world.options.enemy_damage == 'chaos',
'EasyModeEscape': world.options.mode == "standard",
'EnemiesAbsorbable': False,
'AbsorbableSpawnRate': 10,
'AbsorbableTypes': {
'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True,
'Key': True,
'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True,
'RedRupee': True
},
'BossMadness': False,
'RandomizeBosses': True,
'RandomizeBossesType': 0,
'RandomizeBossHealth': False,
'RandomizeBossHealthMinAmount': 0,
'RandomizeBossHealthMaxAmount': 300,
'RandomizeBossDamage': False,
'RandomizeBossDamageMinAmount': 0,
'RandomizeBossDamageMaxAmount': 200,
'RandomizeBossBehavior': False,
'RandomizeDungeonPalettes': False,
'SetBlackoutMode': False,
'RandomizeOverworldPalettes': False,
'RandomizeSpritePalettes': False,
'SetAdvancedSpritePalettes': False,
'PukeMode': False,
'NegativeMode': False,
'GrayscaleMode': False,
'GenerateSpoilers': False,
'RandomizeLinkSpritePalette': False,
'RandomizePots': world.options.pot_shuffle.value,
'ShuffleMusic': False,
'BootlegMagic': True,
'CustomBosses': False,
'AndyMode': False,
'HeartBeepSpeed': 0,
'AlternateGfx': False,
'ShieldGraphics': "shield_gfx/normal.gfx",
'SwordGraphics': "sword_gfx/normal.gfx",
'BeeMizer': False,
'BeesLevel': 0,
'RandomizeTileTrapPattern': False,
'RandomizeTileTrapFloorTile': False,
'AllowKillableThief': world.options.killable_thieves.value,
'RandomizeSpriteOnHit': False,
'DebugMode': False,
'DebugForceEnemy': False,
'DebugForceEnemyId': 0,
'DebugForceBoss': False,
'DebugForceBossId': 0,
'DebugOpenShutterDoors': False,
'DebugForceEnemyDamageZero': False,
'DebugShowRoomIdInRupeeCounter': False,
'UseManualBosses': True,
'ManualBosses': {
'EasternPalace': world.dungeons["Eastern Palace"].boss.enemizer_name,
'DesertPalace': world.dungeons["Desert Palace"].boss.enemizer_name,
'TowerOfHera': world.dungeons["Tower of Hera"].boss.enemizer_name,
'AgahnimsTower': 'Agahnim',
'PalaceOfDarkness': world.dungeons["Palace of Darkness"].boss.enemizer_name,
'SwampPalace': world.dungeons["Swamp Palace"].boss.enemizer_name,
'SkullWoods': world.dungeons["Skull Woods"].boss.enemizer_name,
'ThievesTown': world.dungeons["Thieves Town"].boss.enemizer_name,
'IcePalace': world.dungeons["Ice Palace"].boss.enemizer_name,
'MiseryMire': world.dungeons["Misery Mire"].boss.enemizer_name,
'TurtleRock': world.dungeons["Turtle Rock"].boss.enemizer_name,
'GanonsTower1':
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
"Inverted Ganons Tower"].bosses['bottom'].enemizer_name,
'GanonsTower2':
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
"Inverted Ganons Tower"].bosses['middle'].enemizer_name,
'GanonsTower3':
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
"Inverted Ganons Tower"].bosses['top'].enemizer_name,
'GanonsTower4': 'Agahnim2',
'Ganon': 'Ganon',
}
}
rom.write_to_file(randopatch_path)
with open(options_path, 'w') as f:
json.dump(options, f)
max_enemizer_tries = 5
for i in range(max_enemizer_tries):
enemizer_seed = str(world.random.randint(0, 999999999))
enemizer_command = [os.path.abspath(enemizercli),
'--rom', randopatch_path,
'--seed', enemizer_seed,
'--binary',
'--enemizer', options_path,
'--output', enemizer_output_path]
p_open = subprocess.Popen(enemizer_command,
cwd=os.path.dirname(enemizercli),
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
universal_newlines=True)
enemizer_logger.debug(
f"Enemizer attempt {i + 1} of {max_enemizer_tries} for player {player} using enemizer seed {enemizer_seed}")
for stdout_line in iter(p_open.stdout.readline, ""):
if i == max_enemizer_tries - 1:
enemizer_logger.warning(stdout_line.rstrip())
else:
enemizer_logger.debug(stdout_line.rstrip())
p_open.stdout.close()
return_code = p_open.wait()
if return_code:
if i == max_enemizer_tries - 1:
raise subprocess.CalledProcessError(return_code, enemizer_command)
continue
for j in range(i + 1, max_enemizer_tries):
world.random.randint(0, 999999999)
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
break
rom.read_from_file(enemizer_output_path)
os.remove(enemizer_output_path)
if world.dungeons["Thieves Town"].boss.enemizer_name == "Blind":
rom.write_byte(0x04DE81, 6)
rom.write_byte(0x1B0101, 0) # Do not close boss room door on entry.
# Moblins attached to "key drop" locations crash the game when dropping their item when Key Drop Shuffle is on.
# Replace them with a Slime enemy if they are placed.
if world.options.key_drop_shuffle:
key_drop_enemies = {
0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201,
0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA
}
for enemy in key_drop_enemies:
if rom.read_byte(enemy) == 0x12:
logging.debug(f"Moblin found and replaced at {enemy} in world {player}")
rom.write_byte(enemy, 0x8F)
for used in (randopatch_path, options_path):
try:
os.remove(used)
except OSError:
pass
tile_list_lock = threading.Lock()
_tile_collection_table = []
@@ -586,13 +795,9 @@ def get_nonnative_item_sprite(code: int) -> int:
# https://discord.com/channels/731205301247803413/827141303330406408/852102450822905886
def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int, enemized: bool):
local_random = multiworld.worlds[player].random
local_world = multiworld.worlds[player]
enemized = bool(local_world.options.boss_shuffle or local_world.options.enemy_shuffle
or local_world.options.enemy_health != 'default' or local_world.options.enemy_damage != 'default'
or local_world.options.pot_shuffle or local_world.options.bush_shuffle
or local_world.options.killable_thieves)
# patch items
@@ -1126,13 +1331,6 @@ def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
starting_max_arrows = 30
startingstate = CollectionState(multiworld)
has_blue_shield = False
has_red_shield = False
has_mirror_shield = False
progressive_shields = 0
has_blue_mail = False
has_red_mail = False
progressive_mail = 0
if startingstate.has('Silver Bow', player):
equip[0x340] = 1
@@ -1161,6 +1359,18 @@ def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
elif startingstate.has('Fighter Sword', player):
equip[0x359] = 1
if startingstate.has('Mirror Shield', player):
equip[0x35A] = 3
elif startingstate.has('Red Shield', player):
equip[0x35A] = 2
elif startingstate.has('Blue Shield', player):
equip[0x35A] = 1
if startingstate.has('Red Mail', player):
equip[0x35B] = 2
elif startingstate.has('Blue Mail', player):
equip[0x35B] = 1
if startingstate.has('Magic Upgrade (1/4)', player):
equip[0x37B] = 2
equip[0x36E] = 0x80
@@ -1173,6 +1383,8 @@ def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
if item.name in {'Bow', 'Silver Bow', 'Silver Arrows', 'Progressive Bow', 'Progressive Bow (Alt)',
'Titans Mitts', 'Power Glove', 'Progressive Glove',
'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
'Red Mail', 'Blue Mail', 'Progressive Mail',
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)', 'Triforce Piece'}:
continue
@@ -1277,63 +1489,9 @@ def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
if item.name != 'Piece of Heart' or equip[0x36B] == 0:
equip[0x36C] = min(equip[0x36C] + 0x08, 0xA0)
equip[0x36D] = min(equip[0x36D] + 0x08, 0xA0)
elif item.name == 'Blue Shield':
has_blue_shield = True
continue
elif item.name == 'Red Shield':
has_red_shield = True
continue
elif item.name == 'Mirror Shield':
has_mirror_shield = True
continue
elif item.name == 'Progressive Shield':
progressive_shields += 1
continue
elif item.name == 'Blue Mail':
has_blue_mail = True
continue
elif item.name == 'Red Mail':
has_red_mail = True
continue
elif item.name == 'Progressive Mail':
progressive_mail += 1
continue
else:
raise RuntimeError(f'Unsupported item in starting equipment: {item.name}')
for _ in range(progressive_shields):
if has_mirror_shield:
continue
if has_red_shield and local_world.difficulty_requirements.progressive_shield_limit >= 3:
has_mirror_shield = True
continue
if has_blue_shield and local_world.difficulty_requirements.progressive_shield_limit >= 2:
has_red_shield = True
continue
if local_world.difficulty_requirements.progressive_shield_limit >= 1:
has_blue_shield = True
for _ in range(progressive_mail):
if has_red_mail:
continue
if has_blue_mail and local_world.difficulty_requirements.progressive_armor_limit >= 2:
has_red_mail = True
continue
if local_world.difficulty_requirements.progressive_armor_limit >= 1:
has_blue_mail = True
if has_mirror_shield:
equip[0x35A] = 3
elif has_red_shield:
equip[0x35A] = 2
elif has_blue_shield:
equip[0x35A] = 1
if has_red_mail:
equip[0x35B] = 2
elif has_blue_mail:
equip[0x35B] = 1
equip[0x343] = min(equip[0x343], starting_max_bombs)
rom.write_byte(0x180034, starting_max_bombs)
equip[0x377] = min(equip[0x377], starting_max_arrows)
@@ -1552,71 +1710,6 @@ def patch_rom(multiworld: MultiWorld, rom: LocalRom, player: int):
if encoded_players > ROM_PLAYER_LIMIT:
rom.write_bytes(0x195FFC + ((ROM_PLAYER_LIMIT - 1) * 32), hud_format_text("Archipelago"))
if enemized:
from . import EnemizerPatches as enemizer_patches
from .EnemyShuffle import apply_enemy_shuffle
from .PotShuffle import apply_pot_shuffle
enemizer_patches.apply_enemizer_base_patch(rom)
enemy_shuffle_enabled = bool(local_world.options.enemy_shuffle)
bush_shuffle_enabled = bool(local_world.options.bush_shuffle)
enemy_health_key = enemizer_patches._option_key(local_world.options.enemy_health)
enemy_damage_key = enemizer_patches._option_key(local_world.options.enemy_damage)
if enemy_shuffle_enabled or bush_shuffle_enabled:
enemizer_patches._set_enemizer_flag(rom, "EnemizerFlags_randomize_bushes", True)
hidden_enemy_chance_pool = (
enemizer_patches.RANDOMIZED_HIDDEN_ENEMY_CHANCE_POOL
if bush_shuffle_enabled
else enemizer_patches.VANILLA_HIDDEN_ENEMY_CHANCE_POOL
)
rom.write_bytes(enemizer_patches.HIDDEN_ENEMY_CHANCE_POOL_ADDRESS, hidden_enemy_chance_pool)
enemizer_patches._update_hidden_enemy_item_table_for_retro_mode(rom)
if enemy_shuffle_enabled:
enemizer_patches._set_enemizer_flag(rom, "EnemizerFlags_randomize_sprites", True)
enemizer_patches._set_enemizer_flag(rom, "EnemizerFlags_enable_mimic_override", True)
enemizer_patches._set_enemizer_flag(rom, "EnemizerFlags_enable_terrorpin_ai_fix", True)
rom.write_bytes(0x1F2D5, (0x54, 0x9C))
rom.write_byte(0x1F2E5, 0xB0)
rom.write_byte(0x1F2EB, 0xD0)
if local_world.options.killable_thieves:
enemizer_patches._apply_killable_thief(rom)
if enemy_health_key != "default" or enemy_damage_key != "default":
rng = enemizer_patches._make_native_enemizer_rng(local_world)
else:
rng = None
if enemy_health_key != "default":
assert rng is not None
enemizer_patches._randomize_enemy_health(rom, rng, enemy_health_key)
if enemy_damage_key != "default":
assert rng is not None
enemizer_patches._randomize_enemy_damage(rom, rng, allow_zero_damage=True)
enemizer_patches._shuffle_damage_groups(
rom,
rng,
chaos_mode=enemy_damage_key == "chaos",
allow_zero_damage=True,
)
enemy_shuffle_state = getattr(local_world, "enemy_shuffle_state", None)
if local_world.options.enemy_shuffle and enemy_shuffle_state is not None:
apply_enemy_shuffle(rom, enemy_shuffle_state)
if local_world.options.boss_shuffle:
# Boss shuffle must run after enemy shuffle so boss room sprite pointers
# and graphics block IDs are not restored to the enemy-shuffled room values.
enemizer_patches.patch_bosses(local_world, rom)
pot_shuffle_state = getattr(local_world, "pot_shuffle_state", None)
if local_world.options.pot_shuffle and pot_shuffle_state is not None:
apply_pot_shuffle(rom, pot_shuffle_state)
# Write title screen Code
hashint = int(rom.get_hash(), 16)
code = [
@@ -1767,7 +1860,7 @@ def apply_oof_sfx(rom: LocalRom, oof: str):
rom.write_bytes(0x12803A, oof_bytes)
rom.write_bytes(0x12803A + len(oof_bytes), [0xEB, 0xEB])
# Preserve SPC $3188 instead of writing the unused "WHAT" sound effect there.
# Enemizer patch: prevent Enemizer from overwriting $3188 in SPC memory with an unused sound effect ("WHAT")
rom.write_bytes(0x13000D, [0x00, 0x00, 0x00, 0x08])
+29 -8
View File
@@ -14,10 +14,9 @@ from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
from .ItemPool import generate_itempool, difficulties
from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
from .Options import ALTTPOptions, small_key_shuffle
from .PotShuffle import generate_pot_shuffle
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
is_main_entrance, key_drop_data
from .Rom import LocalRom, patch_rom, patch_race_rom, apply_rom_settings, \
from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
get_hash_string, get_base_rom_path, LttPDeltaPatch
from .Rules import set_rules
from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name
@@ -254,6 +253,17 @@ class ALTTPWorld(World):
create_items = generate_itempool
_enemizer_path: typing.ClassVar[typing.Optional[str]] = None
@property
def enemizer_path(self) -> str:
# TODO: directly use settings
cls = self.__class__
if cls._enemizer_path is None:
cls._enemizer_path = settings.get_settings().generator.enemizer_path
assert isinstance(cls._enemizer_path, str)
return cls._enemizer_path
# custom instance vars
dungeon_local_item_names: typing.Set[str]
dungeon_specific_item_names: typing.Set[str]
@@ -295,8 +305,6 @@ class ALTTPWorld(World):
self.required_medallions = ["Ether", "Quake"]
self.escape_assist = []
self.shops = []
self.enemy_shuffle_state = None
self.pot_shuffle_state = None
self.logical_heart_containers = 10
self.logical_heart_pieces = 24
super(ALTTPWorld, self).__init__(*args, **kwargs)
@@ -308,6 +316,10 @@ class ALTTPWorld(World):
raise FileNotFoundError(rom_file)
if multiworld.is_race:
import xxtea # noqa
for player in multiworld.get_game_players(cls.game):
if multiworld.worlds[player].use_enemizer:
check_enemizer(multiworld.worlds[player].enemizer_path)
break
def generate_early(self):
multiworld = self.multiworld
@@ -327,9 +339,6 @@ class ALTTPWorld(World):
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
if self.options.pot_shuffle:
self.pot_shuffle_state = generate_pot_shuffle(self)
if self.options.mode == 'standard':
if self.options.small_key_shuffle:
if (self.options.small_key_shuffle not in
@@ -555,6 +564,13 @@ class ALTTPWorld(World):
def stage_generate_output(cls, multiworld, output_directory):
push_shop_inventories(multiworld)
@property
def use_enemizer(self) -> bool:
return bool(self.options.boss_shuffle or self.options.enemy_shuffle
or self.options.enemy_health != 'default' or self.options.enemy_damage != 'default'
or self.options.pot_shuffle or self.options.bush_shuffle
or self.options.killable_thieves)
def generate_output(self, output_directory: str):
multiworld = self.multiworld
player = self.player
@@ -562,9 +578,14 @@ class ALTTPWorld(World):
self.pushed_shop_inventories.wait()
try:
use_enemizer = self.use_enemizer
rom = LocalRom(get_base_rom_path())
patch_rom(multiworld, rom, player)
patch_rom(multiworld, rom, player, use_enemizer)
if use_enemizer:
patch_enemizer(self, rom, self.enemizer_path, output_directory)
if multiworld.is_race:
patch_race_rom(rom, multiworld, player)
-27
View File
@@ -1,27 +0,0 @@
These modules are vendored/generated from the upstream Enemizer compiled release and source that were already present
locally in `/home/alchav/PycharmProjects/Archipelago/EnemizerCLI` and `/home/alchav/PycharmProjects/Archipelago/Enemizer`.
Source details:
- Upstream project: `Ijwu/Enemizer`
- Release family: `7.1`
- Library version from `EnemizerCLI/EnemizerCLI.Core.deps.json`: `EnemizerLibrary/7.1.0`
Vendored data modules:
- `base_patch_data.py`
- `symbols.py`
- `enemy_room_metadata.py`
- `enemy_sprite_requirements.py`
- `overworld_enemy_metadata.py`
- `dungeon_sprite_addresses.py`
- `pot_shuffle_data.py`
Purpose:
- `base_patch_data.py` contains the generated base patch Enemizer applies before feature-specific randomization.
- `symbols.py` contains the assembled symbol map consumed by Enemizer's runtime code for ROM addresses.
- `enemy_room_metadata.py` and `overworld_enemy_metadata.py` contain room and area grouping/randomization constraints.
- `enemy_sprite_requirements.py` contains the sprite metadata used by the native enemy shuffle implementation.
- `dungeon_sprite_addresses.py` contains dungeon sprite slot metadata derived from Enemizer's source tables and keyed-enemy address list.
- `pot_shuffle_data.py` contains the native pot shuffle room/item source data.
-1
View File
@@ -1 +0,0 @@
"""Native ALTTP Enemizer data modules."""
File diff suppressed because one or more lines are too long
@@ -1,202 +0,0 @@
from __future__ import annotations
from typing import NamedTuple
class DungeonSpriteAddressData(NamedTuple):
room_id: int
sprite_id_addresses: tuple[int, ...]
DUNGEON_SPRITE_ADDRESSES = (
DungeonSpriteAddressData(room_id=2, sprite_id_addresses=(317750, 317753, 317756, 317759, 317762, 317792, 317795)),
DungeonSpriteAddressData(room_id=4, sprite_id_addresses=(317803, 317806, 317809, 317812, 317827, 317839, 317842, 317845)),
DungeonSpriteAddressData(room_id=9, sprite_id_addresses=(317904, 317907, 317910)),
DungeonSpriteAddressData(room_id=10, sprite_id_addresses=(317915, 317918, 317921, 317924, 317930, 317933)),
DungeonSpriteAddressData(room_id=11, sprite_id_addresses=(317941, 317944, 317947, 317950, 317953, 317956, 317959, 317962, 317965)),
DungeonSpriteAddressData(room_id=14, sprite_id_addresses=(317978, 317981, 317984)),
DungeonSpriteAddressData(room_id=17, sprite_id_addresses=(317992, 317995, 317998, 318001, 318004, 318007, 318010, 318013)),
DungeonSpriteAddressData(room_id=19, sprite_id_addresses=(318029, 318032, 318035, 318038, 318044, 318056, 318053, 318041)),
DungeonSpriteAddressData(room_id=21, sprite_id_addresses=(318105, 318108, 318111, 318114, 318117, 318120)),
DungeonSpriteAddressData(room_id=22, sprite_id_addresses=(318125, 318128, 318131, 318134, 318137, 318140, 318143)),
DungeonSpriteAddressData(room_id=23, sprite_id_addresses=(318157, 318160, 318163, 318166, 318169, 318172)),
DungeonSpriteAddressData(room_id=25, sprite_id_addresses=(318177, 318180, 318183, 318186)),
DungeonSpriteAddressData(room_id=26, sprite_id_addresses=(318191, 318194, 318197, 318200, 318203, 318206, 318209, 318212, 318218)),
DungeonSpriteAddressData(room_id=27, sprite_id_addresses=(318232, 318235, 318238, 318241)),
DungeonSpriteAddressData(room_id=30, sprite_id_addresses=(318284, 318287, 318290, 318293, 318296, 318299)),
DungeonSpriteAddressData(room_id=31, sprite_id_addresses=(318304, 318307, 318310, 318313, 318316, 318319, 318322, 318325)),
DungeonSpriteAddressData(room_id=33, sprite_id_addresses=(318335, 318341, 318344, 318347, 318350, 318353, 318356, 318359, 318362, 318365, 318368)),
DungeonSpriteAddressData(room_id=34, sprite_id_addresses=(318373, 318376, 318379, 318382, 318385, 318388, 318391)),
DungeonSpriteAddressData(room_id=36, sprite_id_addresses=(318413, 318416, 318419, 318422, 318425, 318428, 318431)),
DungeonSpriteAddressData(room_id=38, sprite_id_addresses=(318471, 318438, 318441, 318444, 318447, 318450, 318453, 318459, 318462, 318465, 318468)),
DungeonSpriteAddressData(room_id=39, sprite_id_addresses=(318476, 318479, 318482, 318485, 318488, 318491, 318494)),
DungeonSpriteAddressData(room_id=40, sprite_id_addresses=(318511,)),
DungeonSpriteAddressData(room_id=42, sprite_id_addresses=(318530, 318533, 318536, 318539, 318542, 318545)),
DungeonSpriteAddressData(room_id=43, sprite_id_addresses=(318556, 318559, 318562, 318565, 318568, 318571)),
DungeonSpriteAddressData(room_id=46, sprite_id_addresses=(318590, 318593, 318596, 318599, 318602, 318605)),
DungeonSpriteAddressData(room_id=49, sprite_id_addresses=(318621, 318624, 318627, 318630, 318633, 318636, 318639, 318642, 318645, 318648)),
DungeonSpriteAddressData(room_id=50, sprite_id_addresses=(318653, 318656, 318659, 318662, 318665)),
DungeonSpriteAddressData(room_id=52, sprite_id_addresses=(318681, 318684, 318687, 318693, 318696, 318699, 318690)),
DungeonSpriteAddressData(room_id=53, sprite_id_addresses=(318710, 318713, 318716, 318719, 318722, 318728, 318731, 318734, 318725)),
DungeonSpriteAddressData(room_id=54, sprite_id_addresses=(318742, 318745, 318754, 318760, 318763)),
DungeonSpriteAddressData(room_id=55, sprite_id_addresses=(318777, 318780, 318783, 318786, 318792, 318795, 318798, 318801, 318789)),
DungeonSpriteAddressData(room_id=56, sprite_id_addresses=(318806, 318809, 318812, 318815, 318818, 318821, 318824)),
DungeonSpriteAddressData(room_id=57, sprite_id_addresses=(318829, 318835, 318841, 318844, 318847, 318850)),
DungeonSpriteAddressData(room_id=58, sprite_id_addresses=(318855, 318858, 318861, 318864, 318867, 318870)),
DungeonSpriteAddressData(room_id=59, sprite_id_addresses=(318875, 318878, 318881, 318884, 318887, 318890, 318893)),
DungeonSpriteAddressData(room_id=60, sprite_id_addresses=(318898, 318901, 318904)),
DungeonSpriteAddressData(room_id=61, sprite_id_addresses=(318915, 318921, 318924, 318927, 318930, 318933, 318939, 318942, 318945, 318948, 318951)),
DungeonSpriteAddressData(room_id=62, sprite_id_addresses=(318959, 318962, 318980, 318983, 318989, 318992)),
DungeonSpriteAddressData(room_id=63, sprite_id_addresses=(319000, 319006, 319009)),
DungeonSpriteAddressData(room_id=64, sprite_id_addresses=(319014, 319017, 319023, 319026, 319029)),
DungeonSpriteAddressData(room_id=65, sprite_id_addresses=(319036, 319039, 319042, 319045)),
DungeonSpriteAddressData(room_id=66, sprite_id_addresses=(319050, 319053, 319056, 319059, 319062, 319065)),
DungeonSpriteAddressData(room_id=67, sprite_id_addresses=(319070, 319073)),
DungeonSpriteAddressData(room_id=68, sprite_id_addresses=(319084, 319087, 319090, 319093, 319096, 319102)),
DungeonSpriteAddressData(room_id=69, sprite_id_addresses=(319110, 319116, 319119, 319131, 319134, 319137, 319113, 319122, 319125, 319128)),
DungeonSpriteAddressData(room_id=70, sprite_id_addresses=(319142, 319148, 319154)),
DungeonSpriteAddressData(room_id=73, sprite_id_addresses=(319161, 319164, 319167, 319170, 319173, 319176, 319182, 319185, 319188, 319191, 319194, 319197)),
DungeonSpriteAddressData(room_id=74, sprite_id_addresses=(319205, 319208)),
DungeonSpriteAddressData(room_id=75, sprite_id_addresses=(319213, 319216, 319219, 319222, 319225, 319228, 319231, 319234)),
DungeonSpriteAddressData(room_id=76, sprite_id_addresses=(319245, 319248, 319251, 319254, 319257, 319260)),
DungeonSpriteAddressData(room_id=78, sprite_id_addresses=(319270, 319273, 319276, 319279)),
DungeonSpriteAddressData(room_id=80, sprite_id_addresses=(319295, 319298, 319301)),
DungeonSpriteAddressData(room_id=81, sprite_id_addresses=(319309, 319312)),
DungeonSpriteAddressData(room_id=82, sprite_id_addresses=(319317, 319320, 319323)),
DungeonSpriteAddressData(room_id=83, sprite_id_addresses=(319328, 319331, 319334, 319337, 319340, 319343, 319346, 319349, 319352, 319355, 319358, 319361, 319364)),
DungeonSpriteAddressData(room_id=84, sprite_id_addresses=(319369, 319372, 319375, 319378, 319381, 319384, 319387, 319390)),
DungeonSpriteAddressData(room_id=85, sprite_id_addresses=(319398, 319401)),
DungeonSpriteAddressData(room_id=86, sprite_id_addresses=(319415, 319418, 319421, 319424, 319430, 319433, 319436, 319442, 319439)),
DungeonSpriteAddressData(room_id=87, sprite_id_addresses=(319447, 319450, 319453, 319456, 319459, 319462, 319468, 319471, 319474, 319477, 319480, 319483, 319486, 319489)),
DungeonSpriteAddressData(room_id=88, sprite_id_addresses=(319497, 319500, 319506, 319509, 319515, 319518, 319521)),
DungeonSpriteAddressData(room_id=89, sprite_id_addresses=(319526, 319529, 319538, 319544, 319547, 319550, 319553, 319556, 319559, 319541)),
DungeonSpriteAddressData(room_id=91, sprite_id_addresses=(319575, 319578, 319581, 319584)),
DungeonSpriteAddressData(room_id=93, sprite_id_addresses=(319615, 319618, 319621, 319624, 319627, 319633, 319636, 319639, 319651, 319642, 319645, 319648, 319630)),
DungeonSpriteAddressData(room_id=94, sprite_id_addresses=(319659, 319662, 319665, 319668)),
DungeonSpriteAddressData(room_id=95, sprite_id_addresses=(319673, 319676, 319679)),
DungeonSpriteAddressData(room_id=96, sprite_id_addresses=(319684,)),
DungeonSpriteAddressData(room_id=97, sprite_id_addresses=(319689, 319692, 319695)),
DungeonSpriteAddressData(room_id=98, sprite_id_addresses=(319700, 319703, 319706)),
DungeonSpriteAddressData(room_id=99, sprite_id_addresses=(319714, 319711)),
DungeonSpriteAddressData(room_id=100, sprite_id_addresses=(319719, 319725, 319728, 319731, 319734, 319737)),
DungeonSpriteAddressData(room_id=101, sprite_id_addresses=(319760, 319763, 319766, 319769, 319772)),
DungeonSpriteAddressData(room_id=102, sprite_id_addresses=(319777, 319783, 319786, 319795, 319798, 319801, 319804, 319810)),
DungeonSpriteAddressData(room_id=103, sprite_id_addresses=(319818, 319821, 319824, 319827, 319830, 319833, 319836, 319839, 319842)),
DungeonSpriteAddressData(room_id=104, sprite_id_addresses=(319859, 319865, 319868)),
DungeonSpriteAddressData(room_id=106, sprite_id_addresses=(319873, 319876, 319879, 319882, 319885, 319888)),
DungeonSpriteAddressData(room_id=107, sprite_id_addresses=(319899, 319902, 319905, 319911, 319914, 319917, 319920, 319923, 319926, 319929, 319932)),
DungeonSpriteAddressData(room_id=109, sprite_id_addresses=(319954, 319957, 319960, 319963, 319966, 319969, 319972, 319975, 319978)),
DungeonSpriteAddressData(room_id=110, sprite_id_addresses=(319983, 319986, 319989, 319992, 319995)),
DungeonSpriteAddressData(room_id=113, sprite_id_addresses=(320000, 320003)),
DungeonSpriteAddressData(room_id=114, sprite_id_addresses=(320011, 320017)),
DungeonSpriteAddressData(room_id=115, sprite_id_addresses=(320022, 320025, 320028, 320031, 320034, 320037)),
DungeonSpriteAddressData(room_id=116, sprite_id_addresses=(320045, 320048, 320051, 320054, 320057, 320060, 320063, 320066)),
DungeonSpriteAddressData(room_id=117, sprite_id_addresses=(320071, 320074, 320077, 320080, 320083, 320086, 320095, 320098)),
DungeonSpriteAddressData(room_id=118, sprite_id_addresses=(320106, 320109, 320112, 320115, 320121)),
DungeonSpriteAddressData(room_id=119, sprite_id_addresses=(320126, 320138, 320141)),
DungeonSpriteAddressData(room_id=123, sprite_id_addresses=(320146, 320149, 320152, 320155, 320158, 320161, 320167, 320170, 320173, 320176)),
DungeonSpriteAddressData(room_id=124, sprite_id_addresses=(320181, 320184, 320187, 320190, 320193, 320196)),
DungeonSpriteAddressData(room_id=125, sprite_id_addresses=(320216, 320219, 320225, 320228, 320234, 320222, 320231, 320204, 320207, 320210, 320213, 320222, 320231)),
DungeonSpriteAddressData(room_id=126, sprite_id_addresses=(320242, 320245, 320254, 320257)),
DungeonSpriteAddressData(room_id=128, sprite_id_addresses=(320291, 320294)),
DungeonSpriteAddressData(room_id=129, sprite_id_addresses=(320302, 320305)),
DungeonSpriteAddressData(room_id=130, sprite_id_addresses=(320310, 320313, 320316)),
DungeonSpriteAddressData(room_id=131, sprite_id_addresses=(320321, 320324, 320327, 320330, 320333, 320336, 320339, 320342, 320345, 320348)),
DungeonSpriteAddressData(room_id=132, sprite_id_addresses=(320353, 320356, 320359, 320362, 320365, 320368, 320371)),
DungeonSpriteAddressData(room_id=133, sprite_id_addresses=(320376, 320379, 320382, 320385, 320388, 320391, 320394, 320397, 320400, 320403)),
DungeonSpriteAddressData(room_id=135, sprite_id_addresses=(320410, 320413, 320416, 320419, 320434, 320437, 320440, 320446, 320422)),
DungeonSpriteAddressData(room_id=139, sprite_id_addresses=(320468, 320471, 320474, 320477, 320480)),
DungeonSpriteAddressData(room_id=140, sprite_id_addresses=(320503, 320506, 320509, 320512, 320518, 320521, 320527, 320524, 320515)),
DungeonSpriteAddressData(room_id=141, sprite_id_addresses=(320538, 320541, 320544, 320547, 320550, 320556, 320559, 320562, 320565, 320568, 320571, 320535)),
DungeonSpriteAddressData(room_id=142, sprite_id_addresses=(320579, 320582, 320585, 320588, 320591, 320594, 320597)),
DungeonSpriteAddressData(room_id=145, sprite_id_addresses=(320610, 320616, 320619, 320622, 320625, 320613)),
DungeonSpriteAddressData(room_id=146, sprite_id_addresses=(320636, 320639, 320642, 320645, 320648, 320654, 320657, 320660, 320663)),
DungeonSpriteAddressData(room_id=147, sprite_id_addresses=(320668, 320671, 320674, 320677, 320680, 320683, 320686, 320689)),
DungeonSpriteAddressData(room_id=149, sprite_id_addresses=(320694, 320697, 320700, 320703)),
DungeonSpriteAddressData(room_id=151, sprite_id_addresses=(320728,)),
DungeonSpriteAddressData(room_id=152, sprite_id_addresses=(320733, 320736, 320739, 320742, 320745)),
DungeonSpriteAddressData(room_id=153, sprite_id_addresses=(320750, 320753, 320756, 320759, 320765, 320768, 320771, 320774, 320777, 320780)),
DungeonSpriteAddressData(room_id=155, sprite_id_addresses=(320794, 320797, 320800, 320803, 320806, 320809, 320812, 320815, 320818, 320821)),
DungeonSpriteAddressData(room_id=156, sprite_id_addresses=(320826, 320829, 320832, 320835, 320838, 320841)),
DungeonSpriteAddressData(room_id=157, sprite_id_addresses=(320852, 320855, 320858, 320861, 320864, 320867, 320870, 320873)),
DungeonSpriteAddressData(room_id=158, sprite_id_addresses=(320878, 320881, 320884, 320887)),
DungeonSpriteAddressData(room_id=159, sprite_id_addresses=(320907, 320910)),
DungeonSpriteAddressData(room_id=160, sprite_id_addresses=(320915, 320918, 320921)),
DungeonSpriteAddressData(room_id=161, sprite_id_addresses=(320929, 320932, 320935, 320938, 320941, 320944, 320947, 320950)),
DungeonSpriteAddressData(room_id=165, sprite_id_addresses=(320968, 320971, 320974, 320977, 320980, 320983, 320986, 320989, 320998, 321001)),
DungeonSpriteAddressData(room_id=167, sprite_id_addresses=(321014, 321017)),
DungeonSpriteAddressData(room_id=168, sprite_id_addresses=(321022, 321025, 321028, 321031, 321034)),
DungeonSpriteAddressData(room_id=169, sprite_id_addresses=(321039, 321042, 321057, 321060, 321045, 321048, 321051, 321054)),
DungeonSpriteAddressData(room_id=170, sprite_id_addresses=(321065, 321068, 321071, 321074, 321077, 321080)),
DungeonSpriteAddressData(room_id=171, sprite_id_addresses=(321088, 321091, 321094, 321097, 321100, 321103, 321106)),
DungeonSpriteAddressData(room_id=174, sprite_id_addresses=(321116, 321119)),
DungeonSpriteAddressData(room_id=176, sprite_id_addresses=(321129, 321132, 321135, 321138, 321141, 321144, 321147, 321150, 321153, 321156, 321159, 321165, 321168)),
DungeonSpriteAddressData(room_id=177, sprite_id_addresses=(321173, 321176, 321179, 321182, 321185, 321188, 321191, 321194, 321197, 321200)),
DungeonSpriteAddressData(room_id=178, sprite_id_addresses=(321205, 321208, 321211, 321214, 321217, 321220, 321223, 321226, 321229, 321232, 321235, 321238, 321241, 321244)),
DungeonSpriteAddressData(room_id=179, sprite_id_addresses=(321249, 321252, 321255, 321258, 321261)),
DungeonSpriteAddressData(room_id=182, sprite_id_addresses=(321277, 321280, 321289, 321292, 321301, 321304)),
DungeonSpriteAddressData(room_id=183, sprite_id_addresses=(321309, 321312)),
DungeonSpriteAddressData(room_id=184, sprite_id_addresses=(321317, 321320, 321323, 321326, 321329, 321332)),
DungeonSpriteAddressData(room_id=186, sprite_id_addresses=(321342, 321345, 321348, 321351, 321354, 321357, 321360)),
DungeonSpriteAddressData(room_id=187, sprite_id_addresses=(321365, 321368, 321371, 321374, 321377, 321380, 321386, 321389, 321392, 321395, 321383)),
DungeonSpriteAddressData(room_id=188, sprite_id_addresses=(321403, 321406, 321409, 321412, 321418, 321421, 321424, 321433, 321400, 321415, 321427, 321430)),
DungeonSpriteAddressData(room_id=190, sprite_id_addresses=(321440, 321446, 321449, 321452, 321455, 321458)),
DungeonSpriteAddressData(room_id=192, sprite_id_addresses=(321471, 321474, 321477, 321480, 321486, 321489, 321492, 321495)),
DungeonSpriteAddressData(room_id=193, sprite_id_addresses=(321503, 321506, 321509, 321512, 321518, 321524, 321527, 321530, 321521, 321515, 321536)),
DungeonSpriteAddressData(room_id=194, sprite_id_addresses=(321547, 321550, 321553, 321556, 321562, 321559, 321544, 321541)),
DungeonSpriteAddressData(room_id=195, sprite_id_addresses=(321567, 321585, 321588)),
DungeonSpriteAddressData(room_id=196, sprite_id_addresses=(321605, 321608, 321611, 321614, 321617, 321620)),
DungeonSpriteAddressData(room_id=201, sprite_id_addresses=(321697, 321700, 321703)),
DungeonSpriteAddressData(room_id=203, sprite_id_addresses=(321708, 321717, 321720, 321723, 321726, 321729, 321732, 321735, 321738, 321741, 321714, 321711)),
DungeonSpriteAddressData(room_id=204, sprite_id_addresses=(321746, 321749, 321755, 321758, 321761, 321770, 321773, 321776, 321779, 321782, 321785, 321752, 321764, 321767)),
DungeonSpriteAddressData(room_id=206, sprite_id_addresses=(321790, 321793, 321799, 321802, 321805, 321808, 321811)),
DungeonSpriteAddressData(room_id=208, sprite_id_addresses=(321816, 321819, 321822, 321825, 321828, 321831, 321834, 321837, 321840, 321843, 321846)),
DungeonSpriteAddressData(room_id=209, sprite_id_addresses=(321851, 321854, 321857, 321860, 321863, 321866, 321869, 321872)),
DungeonSpriteAddressData(room_id=210, sprite_id_addresses=(321877, 321880, 321883, 321886, 321889, 321892, 321895, 321898, 321901, 321904)),
DungeonSpriteAddressData(room_id=216, sprite_id_addresses=(321937, 321940, 321943, 321946, 321949, 321952, 321955, 321958, 321961, 321964, 321967)),
DungeonSpriteAddressData(room_id=217, sprite_id_addresses=(321975, 321978, 321981, 321972)),
DungeonSpriteAddressData(room_id=218, sprite_id_addresses=(321986, 321989)),
DungeonSpriteAddressData(room_id=219, sprite_id_addresses=(321994, 321997, 322000, 322006, 322003, 322012, 322009)),
DungeonSpriteAddressData(room_id=220, sprite_id_addresses=(322020, 322023, 322026, 322029, 322032, 322035, 322047, 322017, 322038, 322041, 322044)),
DungeonSpriteAddressData(room_id=223, sprite_id_addresses=(322063, 322066)),
DungeonSpriteAddressData(room_id=224, sprite_id_addresses=(322071, 322074, 322077, 322080)),
DungeonSpriteAddressData(room_id=232, sprite_id_addresses=(322189, 322192, 322195, 322198)),
DungeonSpriteAddressData(room_id=238, sprite_id_addresses=(322213, 322216, 322219, 322222, 322225)),
DungeonSpriteAddressData(room_id=239, sprite_id_addresses=(322230, 322233, 322236)),
DungeonSpriteAddressData(room_id=249, sprite_id_addresses=(322323, 322326, 322329, 322332)),
DungeonSpriteAddressData(room_id=254, sprite_id_addresses=(322378, 322381, 322384, 322387, 322390)),
DungeonSpriteAddressData(room_id=263, sprite_id_addresses=(322444, 322447)),
DungeonSpriteAddressData(room_id=264, sprite_id_addresses=(322452, 322455, 322458, 322461)),
DungeonSpriteAddressData(room_id=267, sprite_id_addresses=(322494,)),
DungeonSpriteAddressData(room_id=269, sprite_id_addresses=(322525, 322528)),
DungeonSpriteAddressData(room_id=291, sprite_id_addresses=(322671, 322674, 322677, 322680)),
)
KEYED_SPRITE_ID_ADDRESSES = frozenset((317984,
318044,
318335,
318835,
318915,
318983,
320003,
320011,
320294,
320759,
321292,
321480,
321530,
320000,
321159,
321937,
321940,
321943,
321946,
321949,
321952,
321955,
321958,
321961,
321964,
321967,
321424,
321421,
321418))
@@ -1,106 +0,0 @@
from __future__ import annotations
from typing import NamedTuple, Optional
class RoomGroupRequirementData(NamedTuple):
group_id: Optional[int]
subgroup_0: Optional[int]
subgroup_1: Optional[int]
subgroup_2: Optional[int]
subgroup_3: Optional[int]
rooms: tuple[int, ...]
SHUTTER_ROOM_IDS = frozenset((184,
11,
27,
75,
4,
36,
182,
40,
14,
46,
62,
110,
49,
135,
68,
69,
83,
117,
133,
61,
93,
107,
109,
123,
125,
141,
150,
165,
113,
168,
216,
176,
192,
224,
178,
210,
239,
268,
291))
WATER_ROOM_IDS = frozenset((22, 40, 52, 54, 56, 70, 102))
DONT_RANDOMIZE_ROOM_IDS = frozenset((0, 1, 3, 13, 20, 32, 48, 127))
NO_SPECIAL_ENEMIES_STANDARD_ROOM_IDS = frozenset((1, 2, 17, 33, 34, 50, 65, 66, 80, 81, 82, 85, 96, 97, 98, 112, 113, 114, 128, 129, 130))
BOSS_ROOM_IDS = frozenset((200, 51, 108, 7, 77, 90, 6, 41, 172, 222, 144, 164, 32, 13, 0))
ROOM_GROUP_REQUIREMENTS = (
RoomGroupRequirementData(group_id=1, subgroup_0=70, subgroup_1=73, subgroup_2=28, subgroup_3=82, rooms=(228, 240)),
RoomGroupRequirementData(group_id=5, subgroup_0=75, subgroup_1=77, subgroup_2=74, subgroup_3=90, rooms=(243, 265, 270, 271, 272, 273, 282, 284, 290)),
RoomGroupRequirementData(group_id=None, subgroup_0=75, subgroup_1=None, subgroup_2=None, subgroup_3=None, rooms=(255, 274, 287)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=77, subgroup_2=None, subgroup_3=21, rooms=(289,)),
RoomGroupRequirementData(group_id=7, subgroup_0=75, subgroup_1=77, subgroup_2=57, subgroup_3=54, rooms=(8, 44, 276, 277)),
RoomGroupRequirementData(group_id=13, subgroup_0=81, subgroup_1=None, subgroup_2=None, subgroup_3=None, rooms=(85, 258, 260)),
RoomGroupRequirementData(group_id=14, subgroup_0=71, subgroup_1=73, subgroup_2=76, subgroup_3=80, rooms=(18, 261, 266)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=80, rooms=(264,)),
RoomGroupRequirementData(group_id=15, subgroup_0=79, subgroup_1=77, subgroup_2=74, subgroup_3=80, rooms=(244, 245, 257, 259, 262, 280, 281)),
RoomGroupRequirementData(group_id=18, subgroup_0=85, subgroup_1=61, subgroup_2=66, subgroup_3=67, rooms=(32, 48)),
RoomGroupRequirementData(group_id=24, subgroup_0=85, subgroup_1=26, subgroup_2=66, subgroup_3=67, rooms=(13,)),
RoomGroupRequirementData(group_id=34, subgroup_0=33, subgroup_1=65, subgroup_2=69, subgroup_3=51, rooms=(0,)),
RoomGroupRequirementData(group_id=40, subgroup_0=14, subgroup_1=None, subgroup_2=74, subgroup_3=80, rooms=(225, 256, 293, 292, 294)),
RoomGroupRequirementData(group_id=None, subgroup_0=14, subgroup_1=30, subgroup_2=None, subgroup_3=None, rooms=(291,)),
RoomGroupRequirementData(group_id=23, subgroup_0=64, subgroup_1=None, subgroup_2=None, subgroup_3=63, rooms=()),
RoomGroupRequirementData(group_id=9, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=29, rooms=(227,)),
RoomGroupRequirementData(group_id=11, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=61, rooms=()),
RoomGroupRequirementData(group_id=22, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=49, rooms=()),
RoomGroupRequirementData(group_id=22, subgroup_0=None, subgroup_1=None, subgroup_2=60, subgroup_3=None, rooms=()),
RoomGroupRequirementData(group_id=21, subgroup_0=None, subgroup_1=None, subgroup_2=58, subgroup_3=62, rooms=()),
RoomGroupRequirementData(group_id=28, subgroup_0=None, subgroup_1=None, subgroup_2=38, subgroup_3=82, rooms=(14, 126, 142, 158, 190)),
RoomGroupRequirementData(group_id=12, subgroup_0=None, subgroup_1=None, subgroup_2=48, subgroup_3=None, rooms=()),
RoomGroupRequirementData(group_id=26, subgroup_0=None, subgroup_1=None, subgroup_2=56, subgroup_3=None, rooms=()),
RoomGroupRequirementData(group_id=20, subgroup_0=None, subgroup_1=None, subgroup_2=57, subgroup_3=None, rooms=()),
RoomGroupRequirementData(group_id=32, subgroup_0=None, subgroup_1=44, subgroup_2=59, subgroup_3=None, rooms=()),
RoomGroupRequirementData(group_id=3, subgroup_0=93, subgroup_1=None, subgroup_2=None, subgroup_3=None, rooms=(81,)),
RoomGroupRequirementData(group_id=42, subgroup_0=21, subgroup_1=None, subgroup_2=None, subgroup_3=None, rooms=(286,)),
RoomGroupRequirementData(group_id=10, subgroup_0=47, subgroup_1=None, subgroup_2=46, subgroup_3=None, rooms=(92, 117, 185, 217)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=34, subgroup_3=None, rooms=(54, 70, 102, 118)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=32, subgroup_2=None, subgroup_3=None, rooms=(62, 159)),
RoomGroupRequirementData(group_id=None, subgroup_0=31, subgroup_1=None, subgroup_2=None, subgroup_3=None, rooms=(127,)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=35, subgroup_3=None, rooms=(57, 73, 86, 87, 104, 141)),
RoomGroupRequirementData(group_id=37, subgroup_0=31, subgroup_1=None, subgroup_2=39, subgroup_3=82, rooms=(36, 180, 181, 198, 199, 214)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(23, 42, 68, 76, 86, 88, 89, 103, 104, 126, 139, 235, 251)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(23, 42, 76, 89, 103, 104, 126, 139, 235, 251)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(11, 19, 27, 30, 42, 43, 49, 61, 62, 91, 107, 119, 135, 139, 145, 146, 155, 157, 161, 171, 182, 191, 193, 196, 239)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(11, 19, 27, 30, 42, 43, 49, 53, 62, 91, 107, 119, 135, 139, 145, 146, 155, 157, 161, 171, 182, 191, 193, 196, 239)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(19, 35, 150, 165, 195, 197, 213)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(19, 35, 150, 165, 197, 213)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(26, 38, 43, 64, 74, 87, 107, 123)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(38, 43, 64, 74, 87, 107, 123, 206)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(2, 88, 100, 140, 267)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=82, rooms=(26, 61, 68, 86, 94, 124, 149, 195)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(4, 63, 206)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=83, rooms=(53, 55, 118)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=34, subgroup_3=None, rooms=(40,)),
RoomGroupRequirementData(group_id=None, subgroup_0=None, subgroup_1=None, subgroup_2=37, subgroup_3=None, rooms=(151,)),
)
@@ -1,295 +0,0 @@
from __future__ import annotations
from typing import NamedTuple, Optional
class EnemySpriteRequirementData(NamedTuple):
sprite_name: str
sprite_id: int
boss: bool
overlord: bool
do_not_randomize: bool
killable: bool
npc: bool
never_use_dungeon: bool
never_use_overworld: bool
cannot_have_key: bool
is_object: bool
absorbable: bool
is_water_sprite: bool
is_enemy_sprite: bool
group_ids: tuple[int, ...]
subgroup_0: tuple[int, ...]
subgroup_1: tuple[int, ...]
subgroup_2: tuple[int, ...]
subgroup_3: tuple[int, ...]
parameters: Optional[int]
special_glitched: bool
excluded_rooms: tuple[int, ...]
dont_randomize_rooms: tuple[int, ...]
spawnable_rooms: tuple[int, ...]
ENEMY_SPRITE_REQUIREMENTS = (
EnemySpriteRequirementData(sprite_name='RavenSprite', sprite_id=0, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17, 25), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VultureSprite', sprite_id=1, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(18,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='EmptySprite', sprite_id=3, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PullSwitch_GoodSprite', sprite_id=4, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PullSwitch_TrapSprite', sprite_id=6, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Octorok_OneWaySprite', sprite_id=8, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12, 24), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MoldormSprite', sprite_id=9, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(48,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Octorok_FourWaySprite', sprite_id=10, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ChickenSprite', sprite_id=11, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(21, 80), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BuzzblobSprite', sprite_id=13, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SnapdragonSprite', sprite_id=14, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(22,), subgroup_1=(), subgroup_2=(23,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OctoballoonSprite', sprite_id=15, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OctoballoonHatchlingsSprite', sprite_id=16, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HinoxSprite', sprite_id=17, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(22,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MoblinSprite', sprite_id=18, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(23,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MiniHelmasaurSprite', sprite_id=19, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(30,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GargoylesDomainGateSprite', sprite_id=20, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AntifairySprite', sprite_id=21, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(64, 210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SahasrahlaAginahSprite', sprite_id=22, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(76,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BushHoarderSprite', sprite_id=23, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MiniMoldormSprite', sprite_id=24, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(30,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PoeSprite', sprite_id=25, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(14, 21), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DwarvesSprite', sprite_id=26, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(77,), subgroup_2=(), subgroup_3=(21,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrowInWall_MaybeSprite', sprite_id=27, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='StatueSprite', sprite_id=28, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268, 63), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WeathervaneSprite', sprite_id=29, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CrystalSwitchSprite', sprite_id=30, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BugCatchingKidSprite', sprite_id=31, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(81,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SluggulaSprite', sprite_id=32, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(37,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PushSwitchSprite', sprite_id=33, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(83,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RopaSprite', sprite_id=34, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(22,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedBariSprite', sprite_id=35, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(127,), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlueBariSprite', sprite_id=36, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(127,), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TalkingTreeSprite', sprite_id=37, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(21,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HardhatBeetleSprite', sprite_id=38, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(30,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DeadrockSprite', sprite_id=39, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(16,), parameters=None, special_glitched=False, excluded_rooms=(127, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='StorytellersSprite', sprite_id=40, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlindHideoutAttendantSprite', sprite_id=41, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(14, 79), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SweepingLadySprite', sprite_id=42, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MultipurposeSpriteSprite', sprite_id=43, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LumberjacksSprite', sprite_id=44, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(74,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TelepathicStones_NoIdeaWhatThisActuallyIsLikelyUnusedSprite', sprite_id=45, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FluteBoysNotesSprite', sprite_id=46, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RaceHPNPCsSprite', sprite_id=47, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Person_MaybeSprite', sprite_id=48, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FortuneTellerSprite', sprite_id=49, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AngryBrothersSprite', sprite_id=50, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(79,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PullForRupeesSpriteSprite', sprite_id=51, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ScaredGirl2Sprite', sprite_id=52, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='InnkeeperSprite', sprite_id=53, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WitchSprite', sprite_id=54, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(76,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WaterfallSprite', sprite_id=55, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrowTargetSprite', sprite_id=56, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AverageMiddleAgedManSprite', sprite_id=57, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HalfMagicBatSprite', sprite_id=58, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(29,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DashItemSprite', sprite_id=59, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VillageKidSprite', sprite_id=60, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Signs_ChickenLadyAlsoShowedUp_ScaredLadiesOutsideHousesSprite', sprite_id=61, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RockHoarderSprite', sprite_id=62, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TutorialSoldierSprite', sprite_id=63, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LightningLockSprite', sprite_id=64, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(63,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlueSwordSoldier_DetectPlayerSprite', sprite_id=65, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(13, 73), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenSwordSoldierSprite', sprite_id=66, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedSpearSoldierSprite', sprite_id=67, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(13, 73), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AssaultSwordSoldierSprite', sprite_id=68, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenSpearSoldierSprite', sprite_id=69, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(13, 73), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlueArcherSprite', sprite_id=70, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(72,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenArcherSprite', sprite_id=71, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(72,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedJavelinSoldierSprite', sprite_id=72, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedJavelinSoldier2Sprite', sprite_id=73, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedBombSoldiersSprite', sprite_id=74, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenSoldierRecruits_HMKnightSprite', sprite_id=75, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(73,), subgroup_2=(19,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GeldmanSprite', sprite_id=76, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(18,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RabbitSprite', sprite_id=77, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PopoSprite', sprite_id=78, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(44,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Popo2Sprite', sprite_id=79, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(44,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CannonBallsSprite', sprite_id=80, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(46,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArmosSprite', sprite_id=81, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(16,), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GiantZoraSprite', sprite_id=82, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(68,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArmosKnightsSprite', sprite_id=83, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(29,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LanmolasSprite', sprite_id=84, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(49,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FireballZoraSprite', sprite_id=85, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12, 24), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WalkingZoraSprite', sprite_id=86, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12,), subgroup_3=(68,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DesertPalaceBarriersSprite', sprite_id=87, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(18,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CrabSprite', sprite_id=88, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(12,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BirdSprite', sprite_id=89, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(55,), subgroup_3=(54,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SquirrelSprite', sprite_id=90, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(55,), subgroup_3=(54,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Spark_LeftToRightSprite', sprite_id=91, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Spark_RightToLeftSprite', sprite_id=92, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Roller_VerticalMovingSprite', sprite_id=93, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Roller_VerticalMoving2Sprite', sprite_id=94, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RollerSprite', sprite_id=95, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Roller_HorizontalMovingSprite', sprite_id=96, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BeamosSprite', sprite_id=97, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(44,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MasterSwordSprite', sprite_id=98, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(55,), subgroup_3=(54,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Devalant_NonShooterSprite', sprite_id=99, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Devalant_ShooterSprite', sprite_id=100, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ShootingGalleryProprietorSprite', sprite_id=101, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MovingCannonBallShooters_RightSprite', sprite_id=102, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MovingCannonBallShooters_LeftSprite', sprite_id=103, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MovingCannonBallShooters_DownSprite', sprite_id=104, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MovingCannonBallShooters_UpSprite', sprite_id=105, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BallNChainTrooperSprite', sprite_id=106, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CannonSoldierSprite', sprite_id=107, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MirrorPortalSprite', sprite_id=108, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RatSprite', sprite_id=109, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(28, 36), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RopeSprite', sprite_id=110, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(28, 36), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KeeseSprite', sprite_id=111, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(28, 36), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LeeverSprite', sprite_id=113, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(47,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ActivatoForThePonds_WhereYouThrowInItemsSprite', sprite_id=114, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(54,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='UnclePriestSprite', sprite_id=115, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(71, 81), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RunningManSprite', sprite_id=116, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BottleSalesmanSprite', sprite_id=117, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(6,), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PrincessZeldaSprite', sprite_id=118, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VillageElderSprite', sprite_id=120, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(77,), subgroup_2=(74,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AgahnimSprite', sprite_id=122, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(85,), subgroup_1=(26, 61), subgroup_2=(66,), subgroup_3=(67,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AgahnimEnergyBallSprite', sprite_id=123, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FloatingStalfosHeadSprite', sprite_id=124, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BigSpikeTrapSprite', sprite_id=125, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GuruguruBar_ClockwiseSprite', sprite_id=126, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(181, 150), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GuruguruBar_CounterClockwiseSprite', sprite_id=127, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(181, 150), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WinderSprite', sprite_id=128, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WaterTektiteSprite', sprite_id=129, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(40,), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AntifairyCircleSprite', sprite_id=130, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenEyegoreSprite', sprite_id=131, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(46,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedEyegoreSprite', sprite_id=132, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(46,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KodongosSprite', sprite_id=134, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(42,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MothulaSprite', sprite_id=136, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(56,), subgroup_3=(82,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MothulasBeamSprite', sprite_id=137, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(56,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SpikeTrapSprite', sprite_id=138, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(40, 11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GibdoSprite', sprite_id=139, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(35,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrghusSprite', sprite_id=140, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(57,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrghusSpawnSprite', sprite_id=141, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(57,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TerrorpinSprite', sprite_id=142, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(42,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SlimeSprite_JumpsOutOfTheFloor', sprite_id=143, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WallmasterSprite', sprite_id=144, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(35,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(1, 2, 17, 33, 34, 50, 65, 66, 80, 81, 82, 96, 97, 98, 112, 113, 114, 128, 129, 130, 137, 153, 168, 169, 170, 184, 185, 186, 200, 201, 216, 217, 218, 51, 67, 83, 99, 115, 116, 117, 131, 132, 133, 7, 23, 39, 49, 119, 135, 167, 32, 48, 64, 176, 192, 208, 224, 9, 10, 11, 25, 26, 27, 42, 43, 58, 59, 74, 75, 90, 106, 6, 22, 38, 40, 52, 53, 54, 55, 56, 70, 84, 102, 118, 41, 57, 73, 86, 87, 88, 89, 103, 104, 68, 69, 100, 101, 171, 172, 187, 188, 203, 204, 219, 220, 14, 30, 31, 46, 62, 63, 78, 79, 94, 95, 110, 126, 127, 142, 158, 159, 174, 175, 190, 191, 206, 222, 144, 145, 146, 147, 151, 152, 160, 161, 162, 163, 177, 178, 179, 193, 194, 195, 209, 210, 4, 19, 20, 21, 35, 36, 164, 180, 181, 182, 183, 196, 197, 198, 199, 213, 214, 12, 13, 28, 29, 61, 76, 77, 91, 92, 93, 107, 108, 109, 123, 124, 125, 139, 140, 141, 149, 150, 155, 156, 157, 165, 166)),
EnemySpriteRequirementData(sprite_name='StalfosKnightSprite', sprite_id=145, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HelmasaurKingSprite', sprite_id=146, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(58,), subgroup_3=(62,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BumperSprite', sprite_id=147, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SwimmersEvilSprite', sprite_id=148, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='EyeLaser_RightSprite', sprite_id=149, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='EyeLaser_LeftSprite', sprite_id=150, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='EyeLaser_DownSprite', sprite_id=151, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='EyeLaser_UpSprite', sprite_id=152, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82, 83), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PengatorSprite', sprite_id=153, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(38,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KyameronWaterSplashSprite', sprite_id=154, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(268,), dont_randomize_rooms=(40,), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WizzrobeSprite', sprite_id=155, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(37, 41), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VerminHorizontalSprite', sprite_id=156, boss=False, overlord=False, do_not_randomize=True, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VerminVerticalSprite', sprite_id=157, boss=False, overlord=False, do_not_randomize=True, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Ostrich_HauntedGroveSprite', sprite_id=158, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(78,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FluteSprite', sprite_id=159, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Birds_HauntedGroveSprite', sprite_id=160, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(78,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FreezorSprite', sprite_id=161, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(38,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KholdstareSprite', sprite_id=162, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(60,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KholdstaresShellSprite', sprite_id=163, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FallingIceSprite', sprite_id=164, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(60,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlueZazakSprite', sprite_id=165, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(40,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedZazakSprite', sprite_id=166, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(40,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='StalfosSprite', sprite_id=167, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BomberFlyingCreaturesFromDarkworldSprite', sprite_id=168, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(27,), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BomberFlyingCreaturesFromDarkworld2Sprite', sprite_id=169, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(27,), parameters=None, special_glitched=False, excluded_rooms=(210, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='PikitSprite', sprite_id=170, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(27,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MaidenSprite', sprite_id=171, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AppleSprite', sprite_id=172, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LostOldManSprite', sprite_id=173, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(70,), subgroup_1=(73,), subgroup_2=(28,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DownPipeSprite', sprite_id=174, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='UpPipeSprite', sprite_id=175, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RightPipeSprite', sprite_id=176, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LeftPipeSprite', sprite_id=177, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GoodBee_AgainMaybeSprite', sprite_id=178, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HylianInscriptionSprite', sprite_id=179, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ThiefsChestSprite', sprite_id=180, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(21,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BombSalesmanSprite', sprite_id=181, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(77,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KikiSprite', sprite_id=182, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(25,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MaidenInBlindDungeonSprite', sprite_id=183, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MimicSprite', sprite_id=184, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(44,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FeudingFriendsOnDeathMountainSprite', sprite_id=185, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(20,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='WhirlpoolSprite', sprite_id=186, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(), subgroup_2=(74,), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(255, 274, 287)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(77,), subgroup_2=(74,), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(271, 272)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(77,), subgroup_2=(74,), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(272,)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(79,), subgroup_1=(), subgroup_2=(74,), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(280,)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(14,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(291, 292)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(14,), subgroup_1=(), subgroup_2=(74,), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(291, 292)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(14,), subgroup_1=(), subgroup_2=(74,), subgroup_3=(80,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(293,)),
EnemySpriteRequirementData(sprite_name='SalesmanChestgameGuy300RupeeGiverGuyChestGameThiefSprite', sprite_id=187, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(21,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=(286,)),
EnemySpriteRequirementData(sprite_name='DrunkInTheInnSprite', sprite_id=188, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(79,), subgroup_1=(77,), subgroup_2=(74,), subgroup_3=(80,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Vitreous_LargeEyeballSprite', sprite_id=189, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(61,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Vitreous_SmallEyeballSprite', sprite_id=190, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(61,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='VitreousLightningSprite', sprite_id=191, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(61,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CatFish_QuakeMedallionSprite', sprite_id=192, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(24,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AgahnimTeleportingZeldaToDarkworldSprite', sprite_id=193, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(85,), subgroup_1=(61,), subgroup_2=(66,), subgroup_3=(67,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BouldersSprite', sprite_id=194, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(16,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='Gibo_FloatingBlobSprite', sprite_id=195, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(40,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ThiefSprite', sprite_id=196, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(14, 21), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MedusaSprite', sprite_id=197, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FourWayFireballSpittersSprite', sprite_id=198, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HokkuBokkuSprite', sprite_id=199, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BigFairyWhoHealsYouSprite', sprite_id=200, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(57,), subgroup_3=(54,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TektiteSprite', sprite_id=201, boss=False, overlord=False, do_not_randomize=False, killable=True, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(16,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ChainChompSprite', sprite_id=202, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='TrinexxSprite', sprite_id=203, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(64,), subgroup_1=(), subgroup_2=(), subgroup_3=(63,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='AnotherPartOfTrinexxSprite', sprite_id=204, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(64,), subgroup_1=(), subgroup_2=(), subgroup_3=(63,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='YetAnotherPartOfTrinexxSprite', sprite_id=205, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(64,), subgroup_1=(), subgroup_2=(), subgroup_3=(63,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlindTheThiefSprite', sprite_id=206, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(44,), subgroup_2=(59,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SwamolaSprite', sprite_id=207, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=True, is_object=False, absorbable=False, is_water_sprite=True, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(25,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LynelSprite', sprite_id=208, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(20,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BunnyBeamSprite', sprite_id=209, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FloppingFishSprite', sprite_id=210, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='StalSprite', sprite_id=211, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='LandmineSprite', sprite_id=212, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(11, 22, 25, 30, 38, 39, 54, 63, 66, 64, 70, 73, 75, 78, 85, 87, 95, 101, 106, 116, 118, 125, 127, 131, 132, 133, 140, 141, 146, 149, 152, 155, 156, 157, 158, 160, 170, 175, 179, 186, 187, 188, 198, 203, 206, 208, 210, 213, 216, 220, 223, 228, 231, 238, 249, 253, 268), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='DiggingGameProprietorSprite', sprite_id=213, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(42,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GanonSprite', sprite_id=214, boss=True, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(33,), subgroup_1=(65,), subgroup_2=(69,), subgroup_3=(51,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CopyOfGanon_ExceptInvincibleSprite', sprite_id=215, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HeartSprite', sprite_id=216, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='GreenRupeeSprite', sprite_id=217, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BlueRupeeSprite', sprite_id=218, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='RedRupeeSprite', sprite_id=219, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BombRefill1Sprite', sprite_id=220, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BombRefill4Sprite', sprite_id=221, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BombRefill8Sprite', sprite_id=222, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='SmallMagicRefillSprite', sprite_id=223, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FullMagicRefillSprite', sprite_id=224, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrowRefill5Sprite', sprite_id=225, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ArrowRefill10Sprite', sprite_id=226, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FairySprite', sprite_id=227, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='KeySprite', sprite_id=228, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=True, cannot_have_key=True, is_object=False, absorbable=True, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BigKeySprite', sprite_id=229, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='ShieldEaterSprite', sprite_id=230, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(27,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MushroomSprite', sprite_id=231, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='FakeMasterSwordSprite', sprite_id=232, boss=False, overlord=False, do_not_randomize=False, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(17,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MagicShopDude_HisItemsIncludingTheMagicPowderSprite', sprite_id=233, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=True, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(75,), subgroup_1=(), subgroup_2=(), subgroup_3=(90,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HeartContainerSprite', sprite_id=234, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='HeartPieceSprite', sprite_id=235, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='BushesSprite', sprite_id=236, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CaneOfSomariaPlatformSprite', sprite_id=237, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(39,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MantleSprite', sprite_id=238, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(93,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CaneOfSomariaPlatform_Unused1Sprite', sprite_id=239, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CaneOfSomariaPlatform_Unused2Sprite', sprite_id=240, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='CaneOfSomariaPlatform_Unused3Sprite', sprite_id=241, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='MedallionTabletSprite', sprite_id=242, boss=False, overlord=False, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=True, absorbable=False, is_water_sprite=False, is_enemy_sprite=False, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(18,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OW_OL_FallingRocks', sprite_id=244, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(16,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_CanonBalls_EP4Walls', sprite_id=258, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(46,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_CanonBalls_EPEntrance', sprite_id=259, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(46,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_StalfosHeadTrap', sprite_id=261, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_BombDrop_RopeTrap', sprite_id=262, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(28, 36), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_MovingFloor', sprite_id=263, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_SlimeDropper', sprite_id=264, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_Wallmaster', sprite_id=265, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(35,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_FloorDrop_Square', sprite_id=266, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_FloorDrop_Path', sprite_id=267, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_RightEvil_PirogusuSpawner', sprite_id=272, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_LeftEvil_PirogusuSpawner', sprite_id=273, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_DownEvil_PirogusuSpawner', sprite_id=274, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_UpEvil_PirogusuSpawner', sprite_id=275, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(34,), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_FlyingFloorTileTrap', sprite_id=276, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(82,), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_WizzrobeSpawner', sprite_id=277, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=False, never_use_overworld=False, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(37, 41), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_BlackSpawn_Zoro_BombHole', sprite_id=278, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(32,), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_4Skull_Trap_Pot', sprite_id=279, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_Stalfos_Spawn_Trap_EP', sprite_id=280, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(31,), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_ArmosKnight_Trigger', sprite_id=281, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
EnemySpriteRequirementData(sprite_name='OL_BombDrop_BombTrap', sprite_id=282, boss=False, overlord=True, do_not_randomize=True, killable=False, npc=False, never_use_dungeon=True, never_use_overworld=True, cannot_have_key=False, is_object=False, absorbable=False, is_water_sprite=False, is_enemy_sprite=True, group_ids=(), subgroup_0=(), subgroup_1=(), subgroup_2=(), subgroup_3=(), parameters=None, special_glitched=False, excluded_rooms=(), dont_randomize_rooms=(), spawnable_rooms=()),
)
@@ -1,131 +0,0 @@
from __future__ import annotations
from typing import NamedTuple, Optional
class OverworldGroupRequirementData(NamedTuple):
group_id: Optional[int]
subgroup_0: Optional[int]
subgroup_1: Optional[int]
subgroup_2: Optional[int]
subgroup_3: Optional[int]
areas: tuple[int, ...]
AREA_IDS = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207)
DO_NOT_RANDOMIZE_AREA_IDS = frozenset((1,
4,
6,
8,
9,
11,
12,
13,
14,
25,
28,
31,
32,
33,
35,
36,
38,
39,
49,
54,
56,
57,
61,
62,
65,
68,
70,
72,
73,
75,
76,
77,
78,
89,
92,
95,
96,
97,
99,
100,
102,
103,
113,
118,
120,
121,
125,
126,
42,
106,
130,
131,
132,
133,
134,
135,
136,
137,
138,
139,
140,
141,
142,
143,
186,
250,
145,
148,
150,
152,
153,
155,
156,
158,
169,
172,
175,
176,
177,
179,
180,
182,
183,
193,
198,
200,
274,
275,
276,
277,
278,
279,
281,
288))
FORCED_GROUP_REQUIREMENTS = (
OverworldGroupRequirementData(group_id=7, subgroup_0=None, subgroup_1=None, subgroup_2=74, subgroup_3=None, areas=(2,)),
OverworldGroupRequirementData(group_id=16, subgroup_0=None, subgroup_1=None, subgroup_2=18, subgroup_3=16, areas=(3, 147)),
OverworldGroupRequirementData(group_id=7, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=17, areas=(10, 154)),
OverworldGroupRequirementData(group_id=4, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=None, areas=(15, 159)),
OverworldGroupRequirementData(group_id=3, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=14, areas=(20, 164)),
OverworldGroupRequirementData(group_id=1, subgroup_0=None, subgroup_1=None, subgroup_2=76, subgroup_3=63, areas=(27, 171)),
OverworldGroupRequirementData(group_id=6, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=None, areas=(34, 40, 178, 184)),
OverworldGroupRequirementData(group_id=8, subgroup_0=None, subgroup_1=None, subgroup_2=18, subgroup_3=None, areas=(48, 192)),
OverworldGroupRequirementData(group_id=10, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=None, areas=(58, 202)),
OverworldGroupRequirementData(group_id=22, subgroup_0=None, subgroup_1=None, subgroup_2=24, subgroup_3=None, areas=(79, 223)),
OverworldGroupRequirementData(group_id=21, subgroup_0=21, subgroup_1=None, subgroup_2=None, subgroup_3=21, areas=(98, 242)),
OverworldGroupRequirementData(group_id=27, subgroup_0=None, subgroup_1=42, subgroup_2=None, subgroup_3=None, areas=(104, 248)),
OverworldGroupRequirementData(group_id=13, subgroup_0=None, subgroup_1=None, subgroup_2=76, subgroup_3=None, areas=(22, 166)),
OverworldGroupRequirementData(group_id=29, subgroup_0=None, subgroup_1=77, subgroup_2=None, subgroup_3=21, areas=(105, 249)),
OverworldGroupRequirementData(group_id=15, subgroup_0=None, subgroup_1=None, subgroup_2=78, subgroup_3=None, areas=(42, 186)),
OverworldGroupRequirementData(group_id=17, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=76, areas=(106, 250)),
OverworldGroupRequirementData(group_id=12, subgroup_0=None, subgroup_1=None, subgroup_2=55, subgroup_3=54, areas=(128, 272)),
OverworldGroupRequirementData(group_id=14, subgroup_0=None, subgroup_1=None, subgroup_2=12, subgroup_3=68, areas=(129, 273)),
OverworldGroupRequirementData(group_id=26, subgroup_0=15, subgroup_1=None, subgroup_2=None, subgroup_3=None, areas=(146,)),
OverworldGroupRequirementData(group_id=23, subgroup_0=None, subgroup_1=None, subgroup_2=None, subgroup_3=25, areas=(94, 238)),
)
@@ -1,107 +0,0 @@
from __future__ import annotations
from typing import NamedTuple
class PotDataRecord(NamedTuple):
x: int
y: int
reserved: int
class PotRoomDataRecord(NamedTuple):
room_id: int
pots: tuple[PotDataRecord, ...]
items: tuple[int, ...]
POT_ROOMS = (
PotRoomDataRecord(room_id=4, pots=(PotDataRecord(x=162, y=25, reserved=0), PotDataRecord(x=152, y=25, reserved=0), PotDataRecord(x=152, y=22, reserved=0), PotDataRecord(x=162, y=22, reserved=0), PotDataRecord(x=240, y=19, reserved=0), PotDataRecord(x=204, y=19, reserved=0),), items=(10, 10)),
PotRoomDataRecord(room_id=9, pots=(PotDataRecord(x=12, y=4, reserved=0), PotDataRecord(x=48, y=4, reserved=0), PotDataRecord(x=12, y=12, reserved=0),), items=(1, 11, 136)),
PotRoomDataRecord(room_id=10, pots=(PotDataRecord(x=204, y=11, reserved=0), PotDataRecord(x=156, y=17, reserved=0), PotDataRecord(x=96, y=8, reserved=0), PotDataRecord(x=100, y=7, reserved=0), PotDataRecord(x=160, y=17, reserved=0), PotDataRecord(x=104, y=8, reserved=0), PotDataRecord(x=100, y=9, reserved=0),), items=(11, 11, 136)),
PotRoomDataRecord(room_id=17, pots=(PotDataRecord(x=152, y=19, reserved=0), PotDataRecord(x=152, y=15, reserved=0), PotDataRecord(x=144, y=15, reserved=0), PotDataRecord(x=10, y=15, reserved=0), PotDataRecord(x=144, y=19, reserved=0), PotDataRecord(x=160, y=19, reserved=0),), items=(11, 11, 11, 11)),
PotRoomDataRecord(room_id=21, pots=(PotDataRecord(x=96, y=4, reserved=0), PotDataRecord(x=100, y=4, reserved=0), PotDataRecord(x=104, y=4, reserved=0), PotDataRecord(x=108, y=4, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=12, y=6, reserved=0), PotDataRecord(x=16, y=6, reserved=0), PotDataRecord(x=20, y=6, reserved=0), PotDataRecord(x=70, y=11, reserved=0),), items=(1, 7, 9, 9, 10, 11, 12, 12, 13)),
PotRoomDataRecord(room_id=22, pots=(PotDataRecord(x=188, y=3, reserved=0), PotDataRecord(x=192, y=3, reserved=0), PotDataRecord(x=188, y=4, reserved=0), PotDataRecord(x=192, y=4, reserved=0), PotDataRecord(x=188, y=5, reserved=0), PotDataRecord(x=192, y=5, reserved=0), PotDataRecord(x=188, y=6, reserved=0), PotDataRecord(x=192, y=6, reserved=0), PotDataRecord(x=240, y=19, reserved=0),), items=(8, 9, 9, 10, 10, 11, 11, 12, 12)),
PotRoomDataRecord(room_id=26, pots=(PotDataRecord(x=232, y=19, reserved=0), PotDataRecord(x=212, y=19, reserved=0), PotDataRecord(x=28, y=5, reserved=0), PotDataRecord(x=32, y=5, reserved=0), PotDataRecord(x=28, y=27, reserved=0), PotDataRecord(x=32, y=27, reserved=0),), items=(10, 10, 10, 10)),
PotRoomDataRecord(room_id=33, pots=(PotDataRecord(x=100, y=28, reserved=0), PotDataRecord(x=168, y=24, reserved=0), PotDataRecord(x=48, y=28, reserved=0), PotDataRecord(x=82, y=28, reserved=0), PotDataRecord(x=160, y=20, reserved=0), PotDataRecord(x=104, y=28, reserved=0),), items=(11, 12, 12)),
PotRoomDataRecord(room_id=35, pots=(PotDataRecord(x=86, y=26, reserved=0), PotDataRecord(x=90, y=26, reserved=0), PotDataRecord(x=94, y=26, reserved=0), PotDataRecord(x=98, y=26, reserved=0), PotDataRecord(x=102, y=26, reserved=0),), items=(1, 10, 11)),
PotRoomDataRecord(room_id=36, pots=(PotDataRecord(x=12, y=4, reserved=0), PotDataRecord(x=48, y=4, reserved=0), PotDataRecord(x=12, y=12, reserved=0), PotDataRecord(x=48, y=12, reserved=0),), items=(1, 11, 12, 7)),
PotRoomDataRecord(room_id=38, pots=(PotDataRecord(x=28, y=4, reserved=0), PotDataRecord(x=12, y=8, reserved=0), PotDataRecord(x=150, y=19, reserved=2), PotDataRecord(x=22, y=26, reserved=2), PotDataRecord(x=220, y=26, reserved=0),), items=(7, 9, 10, 12, 136)),
PotRoomDataRecord(room_id=39, pots=(PotDataRecord(x=214, y=19, reserved=0), PotDataRecord(x=214, y=20, reserved=0), PotDataRecord(x=166, y=20, reserved=0), PotDataRecord(x=214, y=21, reserved=0), PotDataRecord(x=40, y=28, reserved=0), PotDataRecord(x=44, y=28, reserved=0), PotDataRecord(x=80, y=28, reserved=0), PotDataRecord(x=84, y=28, reserved=0), PotDataRecord(x=102, y=17, reserved=0), PotDataRecord(x=98, y=17, reserved=0), PotDataRecord(x=106, y=17, reserved=0), PotDataRecord(x=166, y=21, reserved=0), PotDataRecord(x=166, y=19, reserved=0), PotDataRecord(x=92, y=12, reserved=0), PotDataRecord(x=160, y=12, reserved=0),), items=(1, 1, 10, 11, 7, 7)),
PotRoomDataRecord(room_id=43, pots=(PotDataRecord(x=16, y=5, reserved=2), PotDataRecord(x=44, y=5, reserved=2), PotDataRecord(x=16, y=6, reserved=2), PotDataRecord(x=44, y=6, reserved=2), PotDataRecord(x=16, y=7, reserved=2), PotDataRecord(x=44, y=7, reserved=2), PotDataRecord(x=146, y=21, reserved=0), PotDataRecord(x=170, y=21, reserved=0), PotDataRecord(x=146, y=22, reserved=0), PotDataRecord(x=170, y=22, reserved=0),), items=(9, 9, 10, 10, 10, 10, 11, 11, 11, 136)),
PotRoomDataRecord(room_id=47, pots=(PotDataRecord(x=28, y=7, reserved=0), PotDataRecord(x=32, y=7, reserved=0), PotDataRecord(x=28, y=9, reserved=0), PotDataRecord(x=32, y=9, reserved=0), PotDataRecord(x=172, y=19, reserved=0), PotDataRecord(x=180, y=19, reserved=0), PotDataRecord(x=104, y=27, reserved=0), PotDataRecord(x=104, y=28, reserved=0),), items=(7, 7, 7, 7, 11, 11, 11, 11)),
PotRoomDataRecord(room_id=53, pots=(PotDataRecord(x=60, y=6, reserved=1), PotDataRecord(x=20, y=8, reserved=0), PotDataRecord(x=24, y=8, reserved=0), PotDataRecord(x=28, y=8, reserved=0), PotDataRecord(x=32, y=8, reserved=0), PotDataRecord(x=36, y=8, reserved=0), PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=76, y=23, reserved=1), PotDataRecord(x=88, y=23, reserved=1), PotDataRecord(x=100, y=27, reserved=1), PotDataRecord(x=242, y=28, reserved=1), PotDataRecord(x=240, y=22, reserved=1), PotDataRecord(x=76, y=28, reserved=1),), items=(7, 7, 7, 7, 7, 8, 11)),
PotRoomDataRecord(room_id=54, pots=(PotDataRecord(x=108, y=4, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=10, y=16, reserved=0), PotDataRecord(x=114, y=16, reserved=0),), items=(8, 10, 11)),
PotRoomDataRecord(room_id=55, pots=(PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=60, y=6, reserved=0),), items=(8,)),
PotRoomDataRecord(room_id=56, pots=(PotDataRecord(x=164, y=12, reserved=0), PotDataRecord(x=164, y=13, reserved=0), PotDataRecord(x=164, y=18, reserved=0), PotDataRecord(x=164, y=19, reserved=0),), items=(8, 7, 10, 10)),
PotRoomDataRecord(room_id=57, pots=(PotDataRecord(x=12, y=20, reserved=0), PotDataRecord(x=100, y=22, reserved=0), PotDataRecord(x=100, y=26, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(9, 9, 11, 12)),
PotRoomDataRecord(room_id=60, pots=(PotDataRecord(x=24, y=8, reserved=0), PotDataRecord(x=64, y=12, reserved=0), PotDataRecord(x=20, y=14, reserved=0), PotDataRecord(x=68, y=18, reserved=0), PotDataRecord(x=96, y=19, reserved=0), PotDataRecord(x=64, y=20, reserved=0), PotDataRecord(x=64, y=26, reserved=0),), items=(1, 7, 7, 7, 7, 11, 12)),
PotRoomDataRecord(room_id=61, pots=(PotDataRecord(x=76, y=12, reserved=0), PotDataRecord(x=112, y=12, reserved=0), PotDataRecord(x=24, y=22, reserved=0), PotDataRecord(x=40, y=22, reserved=0), PotDataRecord(x=32, y=24, reserved=0), PotDataRecord(x=20, y=26, reserved=0), PotDataRecord(x=36, y=26, reserved=0),), items=(9, 7, 10, 10, 11, 11, 13)),
PotRoomDataRecord(room_id=62, pots=(PotDataRecord(x=96, y=6, reserved=0), PotDataRecord(x=100, y=6, reserved=0), PotDataRecord(x=88, y=10, reserved=0), PotDataRecord(x=92, y=10, reserved=0),), items=(10, 11, 12, 12)),
PotRoomDataRecord(room_id=63, pots=(PotDataRecord(x=12, y=25, reserved=0), PotDataRecord(x=20, y=25, reserved=0), PotDataRecord(x=12, y=26, reserved=0), PotDataRecord(x=20, y=26, reserved=0), PotDataRecord(x=12, y=27, reserved=0), PotDataRecord(x=20, y=27, reserved=0), PotDataRecord(x=28, y=23, reserved=0),), items=(1, 1, 8, 10, 10, 11, 136)),
PotRoomDataRecord(room_id=65, pots=(PotDataRecord(x=100, y=10, reserved=0), PotDataRecord(x=52, y=15, reserved=0), PotDataRecord(x=52, y=16, reserved=0), PotDataRecord(x=148, y=22, reserved=0),), items=(1, 11, 12, 12)),
PotRoomDataRecord(room_id=67, pots=(PotDataRecord(x=112, y=28, reserved=1), PotDataRecord(x=76, y=28, reserved=1), PotDataRecord(x=76, y=20, reserved=1), PotDataRecord(x=66, y=4, reserved=0), PotDataRecord(x=78, y=4, reserved=0), PotDataRecord(x=66, y=9, reserved=0), PotDataRecord(x=78, y=9, reserved=0), PotDataRecord(x=112, y=20, reserved=1),), items=(8, 9, 11, 11, 12)),
PotRoomDataRecord(room_id=69, pots=(PotDataRecord(x=12, y=4, reserved=0), PotDataRecord(x=108, y=11, reserved=0), PotDataRecord(x=48, y=12, reserved=0), PotDataRecord(x=220, y=16, reserved=0), PotDataRecord(x=236, y=16, reserved=0),), items=(9, 9, 11, 11, 12)),
PotRoomDataRecord(room_id=73, pots=(PotDataRecord(x=156, y=27, reserved=0), PotDataRecord(x=172, y=24, reserved=0), PotDataRecord(x=172, y=23, reserved=0), PotDataRecord(x=144, y=20, reserved=0), PotDataRecord(x=104, y=15, reserved=0), PotDataRecord(x=104, y=16, reserved=0), PotDataRecord(x=144, y=19, reserved=0), PotDataRecord(x=172, y=20, reserved=0), PotDataRecord(x=144, y=27, reserved=0), PotDataRecord(x=172, y=28, reserved=0), PotDataRecord(x=160, y=27, reserved=0),), items=(11, 11, 12, 12, 12, 12)),
PotRoomDataRecord(room_id=78, pots=(PotDataRecord(x=48, y=10, reserved=2), PotDataRecord(x=140, y=11, reserved=2), PotDataRecord(x=28, y=12, reserved=2), PotDataRecord(x=112, y=12, reserved=0),), items=(136, 11, 12)),
PotRoomDataRecord(room_id=83, pots=(PotDataRecord(x=92, y=11, reserved=0), PotDataRecord(x=96, y=11, reserved=0), PotDataRecord(x=100, y=11, reserved=0), PotDataRecord(x=104, y=11, reserved=0),), items=(8, 11, 11, 12)),
PotRoomDataRecord(room_id=84, pots=(PotDataRecord(x=186, y=25, reserved=0), PotDataRecord(x=186, y=26, reserved=0), PotDataRecord(x=186, y=27, reserved=0), PotDataRecord(x=186, y=28, reserved=0),), items=(7, 11, 11, 11)),
PotRoomDataRecord(room_id=86, pots=(PotDataRecord(x=100, y=6, reserved=1), PotDataRecord(x=96, y=10, reserved=1), PotDataRecord(x=92, y=10, reserved=1), PotDataRecord(x=48, y=20, reserved=1), PotDataRecord(x=20, y=6, reserved=0), PotDataRecord(x=40, y=6, reserved=0), PotDataRecord(x=24, y=7, reserved=0), PotDataRecord(x=36, y=7, reserved=0), PotDataRecord(x=12, y=8, reserved=0), PotDataRecord(x=48, y=8, reserved=0), PotDataRecord(x=24, y=9, reserved=0), PotDataRecord(x=36, y=9, reserved=0), PotDataRecord(x=20, y=10, reserved=0), PotDataRecord(x=40, y=10, reserved=0), PotDataRecord(x=12, y=20, reserved=1),), items=(7, 7, 11, 11, 8, 12, 12, 12, 12, 12, 12)),
PotRoomDataRecord(room_id=87, pots=(PotDataRecord(x=92, y=7, reserved=0), PotDataRecord(x=12, y=20, reserved=2), PotDataRecord(x=92, y=23, reserved=0), PotDataRecord(x=100, y=23, reserved=0), PotDataRecord(x=84, y=25, reserved=0), PotDataRecord(x=76, y=27, reserved=0), PotDataRecord(x=48, y=20, reserved=2), PotDataRecord(x=30, y=22, reserved=2),), items=(7, 10, 11, 12, 12, 12, 13, 136)),
PotRoomDataRecord(room_id=88, pots=(PotDataRecord(x=96, y=9, reserved=0), PotDataRecord(x=92, y=8, reserved=0), PotDataRecord(x=108, y=8, reserved=0), PotDataRecord(x=108, y=6, reserved=0), PotDataRecord(x=104, y=5, reserved=0), PotDataRecord(x=92, y=6, reserved=0), PotDataRecord(x=12, y=12, reserved=0), PotDataRecord(x=16, y=7, reserved=0), PotDataRecord(x=96, y=5, reserved=0), PotDataRecord(x=100, y=5, reserved=0), PotDataRecord(x=12, y=7, reserved=0), PotDataRecord(x=92, y=7, reserved=0), PotDataRecord(x=108, y=7, reserved=0), PotDataRecord(x=16, y=8, reserved=0), PotDataRecord(x=100, y=9, reserved=0), PotDataRecord(x=104, y=9, reserved=0),), items=(10, 10, 11, 11, 12, 12, 12, 12)),
PotRoomDataRecord(room_id=91, pots=(PotDataRecord(x=218, y=37, reserved=0), PotDataRecord(x=222, y=37, reserved=0), PotDataRecord(x=226, y=37, reserved=0),), items=(136,)),
PotRoomDataRecord(room_id=92, pots=(PotDataRecord(x=228, y=25, reserved=0), PotDataRecord(x=104, y=24, reserved=0), PotDataRecord(x=228, y=22, reserved=0), PotDataRecord(x=216, y=25, reserved=0), PotDataRecord(x=84, y=24, reserved=0), PotDataRecord(x=216, y=22, reserved=0), PotDataRecord(x=94, y=22, reserved=0), PotDataRecord(x=94, y=26, reserved=0),), items=(10, 13)),
PotRoomDataRecord(room_id=93, pots=(PotDataRecord(x=16, y=5, reserved=0), PotDataRecord(x=44, y=5, reserved=0), PotDataRecord(x=16, y=11, reserved=0), PotDataRecord(x=44, y=11, reserved=0), PotDataRecord(x=12, y=20, reserved=0), PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=12, y=28, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(1, 7, 9, 9, 10, 10, 10, 12)),
PotRoomDataRecord(room_id=94, pots=(PotDataRecord(x=92, y=4, reserved=0), PotDataRecord(x=96, y=4, reserved=0), PotDataRecord(x=76, y=8, reserved=0), PotDataRecord(x=112, y=8, reserved=0),), items=(11, 11, 12, 12)),
PotRoomDataRecord(room_id=99, pots=(PotDataRecord(x=48, y=4, reserved=0), PotDataRecord(x=12, y=4, reserved=0), PotDataRecord(x=12, y=8, reserved=0), PotDataRecord(x=48, y=12, reserved=0), PotDataRecord(x=48, y=8, reserved=0), PotDataRecord(x=12, y=12, reserved=0),), items=(8, 11)),
PotRoomDataRecord(room_id=100, pots=(PotDataRecord(x=12, y=22, reserved=0), PotDataRecord(x=16, y=22, reserved=0), PotDataRecord(x=20, y=22, reserved=0), PotDataRecord(x=36, y=28, reserved=0), PotDataRecord(x=40, y=28, reserved=0), PotDataRecord(x=44, y=28, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(10, 10, 10, 10, 12, 12, 136)),
PotRoomDataRecord(room_id=102, pots=(PotDataRecord(x=48, y=37, reserved=0), PotDataRecord(x=52, y=37, reserved=0), PotDataRecord(x=56, y=37, reserved=0), PotDataRecord(x=84, y=5, reserved=0), PotDataRecord(x=104, y=5, reserved=0), PotDataRecord(x=48, y=38, reserved=0), PotDataRecord(x=52, y=38, reserved=0), PotDataRecord(x=56, y=38, reserved=0), PotDataRecord(x=84, y=6, reserved=0), PotDataRecord(x=104, y=6, reserved=0),), items=(7, 7, 9, 9, 9, 10, 10, 10, 11, 11)),
PotRoomDataRecord(room_id=103, pots=(PotDataRecord(x=22, y=26, reserved=0), PotDataRecord(x=18, y=22, reserved=0), PotDataRecord(x=92, y=9, reserved=0), PotDataRecord(x=84, y=28, reserved=0), PotDataRecord(x=12, y=7, reserved=0), PotDataRecord(x=48, y=7, reserved=0), PotDataRecord(x=96, y=19, reserved=0), PotDataRecord(x=74, y=20, reserved=0), PotDataRecord(x=18, y=23, reserved=0), PotDataRecord(x=18, y=26, reserved=0), PotDataRecord(x=104, y=28, reserved=0),), items=(9, 11, 11, 11, 12, 12, 12)),
PotRoomDataRecord(room_id=104, pots=(PotDataRecord(x=84, y=14, reserved=0), PotDataRecord(x=84, y=13, reserved=0), PotDataRecord(x=88, y=12, reserved=0), PotDataRecord(x=88, y=6, reserved=0), PotDataRecord(x=88, y=5, reserved=0), PotDataRecord(x=88, y=4, reserved=0), PotDataRecord(x=64, y=17, reserved=0), PotDataRecord(x=64, y=15, reserved=0), PotDataRecord(x=64, y=7, reserved=0), PotDataRecord(x=88, y=7, reserved=0), PotDataRecord(x=64, y=16, reserved=0), PotDataRecord(x=64, y=24, reserved=0), PotDataRecord(x=64, y=25, reserved=0),), items=(11, 11, 11, 12, 12)),
PotRoomDataRecord(room_id=115, pots=(PotDataRecord(x=154, y=21, reserved=0), PotDataRecord(x=158, y=21, reserved=0), PotDataRecord(x=20, y=23, reserved=0), PotDataRecord(x=36, y=23, reserved=0), PotDataRecord(x=144, y=24, reserved=0), PotDataRecord(x=168, y=24, reserved=0), PotDataRecord(x=20, y=26, reserved=0), PotDataRecord(x=36, y=26, reserved=0), PotDataRecord(x=154, y=27, reserved=0), PotDataRecord(x=158, y=27, reserved=0),), items=(1, 1, 11, 11, 7, 7, 9, 9, 12, 136)),
PotRoomDataRecord(room_id=116, pots=(PotDataRecord(x=30, y=5, reserved=0), PotDataRecord(x=62, y=5, reserved=0), PotDataRecord(x=94, y=5, reserved=0), PotDataRecord(x=14, y=11, reserved=0), PotDataRecord(x=46, y=11, reserved=0), PotDataRecord(x=78, y=11, reserved=0), PotDataRecord(x=110, y=11, reserved=0),), items=(9, 9, 11, 11, 12, 12, 136)),
PotRoomDataRecord(room_id=117, pots=(PotDataRecord(x=148, y=22, reserved=0), PotDataRecord(x=160, y=22, reserved=0), PotDataRecord(x=172, y=22, reserved=0),), items=(9, 11, 12)),
PotRoomDataRecord(room_id=123, pots=(PotDataRecord(x=48, y=10, reserved=0), PotDataRecord(x=88, y=10, reserved=0), PotDataRecord(x=76, y=7, reserved=0), PotDataRecord(x=60, y=4, reserved=0), PotDataRecord(x=64, y=4, reserved=0),), items=(11, 8)),
PotRoomDataRecord(room_id=124, pots=(PotDataRecord(x=36, y=21, reserved=0), PotDataRecord(x=24, y=11, reserved=0), PotDataRecord(x=28, y=4, reserved=0), PotDataRecord(x=32, y=4, reserved=0),), items=(11, 11)),
PotRoomDataRecord(room_id=125, pots=(PotDataRecord(x=44, y=12, reserved=0), PotDataRecord(x=44, y=6, reserved=0), PotDataRecord(x=112, y=6, reserved=0), PotDataRecord(x=108, y=20, reserved=0), PotDataRecord(x=114, y=20, reserved=0), PotDataRecord(x=76, y=28, reserved=0),), items=(9, 10, 10, 11)),
PotRoomDataRecord(room_id=126, pots=(PotDataRecord(x=86, y=15, reserved=0), PotDataRecord(x=82, y=26, reserved=0), PotDataRecord(x=100, y=26, reserved=0), PotDataRecord(x=104, y=26, reserved=0),), items=(11, 12, 136)),
PotRoomDataRecord(room_id=130, pots=(PotDataRecord(x=50, y=5, reserved=0), PotDataRecord(x=50, y=10, reserved=0), PotDataRecord(x=76, y=50, reserved=0),), items=(11,)),
PotRoomDataRecord(room_id=131, pots=(PotDataRecord(x=76, y=4, reserved=0), PotDataRecord(x=80, y=4, reserved=0), PotDataRecord(x=76, y=28, reserved=0), PotDataRecord(x=80, y=28, reserved=0),), items=(1, 7, 9, 9)),
PotRoomDataRecord(room_id=132, pots=(PotDataRecord(x=64, y=17, reserved=0), PotDataRecord(x=60, y=17, reserved=0), PotDataRecord(x=80, y=14, reserved=0), PotDataRecord(x=44, y=14, reserved=0), PotDataRecord(x=100, y=6, reserved=0), PotDataRecord(x=24, y=6, reserved=0), PotDataRecord(x=24, y=7, reserved=0), PotDataRecord(x=100, y=7, reserved=0),), items=(9, 9)),
PotRoomDataRecord(room_id=135, pots=(PotDataRecord(x=12, y=11, reserved=0), PotDataRecord(x=76, y=20, reserved=0), PotDataRecord(x=112, y=20, reserved=0), PotDataRecord(x=16, y=12, reserved=0), PotDataRecord(x=40, y=12, reserved=0), PotDataRecord(x=32, y=12, reserved=0), PotDataRecord(x=24, y=12, reserved=0), PotDataRecord(x=16, y=11, reserved=0),), items=(12, 13)),
PotRoomDataRecord(room_id=139, pots=(PotDataRecord(x=76, y=20, reserved=0), PotDataRecord(x=76, y=12, reserved=1), PotDataRecord(x=32, y=23, reserved=1), PotDataRecord(x=28, y=23, reserved=1), PotDataRecord(x=112, y=12, reserved=1), PotDataRecord(x=32, y=9, reserved=1), PotDataRecord(x=76, y=28, reserved=0),), items=(8, 11, 12)),
PotRoomDataRecord(room_id=140, pots=(PotDataRecord(x=76, y=12, reserved=2), PotDataRecord(x=112, y=12, reserved=2), PotDataRecord(x=76, y=20, reserved=0), PotDataRecord(x=92, y=20, reserved=0), PotDataRecord(x=100, y=21, reserved=0), PotDataRecord(x=104, y=26, reserved=0), PotDataRecord(x=88, y=27, reserved=0),), items=(9, 10, 10, 10, 10, 12, 136)),
PotRoomDataRecord(room_id=145, pots=(PotDataRecord(x=84, y=4, reserved=0), PotDataRecord(x=104, y=4, reserved=0),), items=(11, 12)),
PotRoomDataRecord(room_id=150, pots=(PotDataRecord(x=14, y=18, reserved=0), PotDataRecord(x=32, y=5, reserved=0), PotDataRecord(x=32, y=17, reserved=0), PotDataRecord(x=32, y=24, reserved=0), PotDataRecord(x=76, y=21, reserved=0), PotDataRecord(x=112, y=21, reserved=0), PotDataRecord(x=14, y=24, reserved=0),), items=(11, 12, 12, 13)),
PotRoomDataRecord(room_id=155, pots=(PotDataRecord(x=48, y=4, reserved=0), PotDataRecord(x=48, y=12, reserved=0),), items=(8, 12)),
PotRoomDataRecord(room_id=157, pots=(PotDataRecord(x=32, y=7, reserved=0), PotDataRecord(x=40, y=9, reserved=0), PotDataRecord(x=76, y=4, reserved=0), PotDataRecord(x=84, y=4, reserved=0),), items=(10, 12)),
PotRoomDataRecord(room_id=159, pots=(PotDataRecord(x=138, y=20, reserved=0), PotDataRecord(x=138, y=19, reserved=0), PotDataRecord(x=178, y=19, reserved=0), PotDataRecord(x=40, y=21, reserved=0), PotDataRecord(x=138, y=21, reserved=0), PotDataRecord(x=20, y=27, reserved=0), PotDataRecord(x=138, y=27, reserved=0), PotDataRecord(x=178, y=28, reserved=0), PotDataRecord(x=178, y=21, reserved=0), PotDataRecord(x=178, y=20, reserved=0), PotDataRecord(x=40, y=27, reserved=0), PotDataRecord(x=178, y=27, reserved=0), PotDataRecord(x=178, y=26, reserved=0), PotDataRecord(x=138, y=28, reserved=0), PotDataRecord(x=138, y=26, reserved=0), PotDataRecord(x=20, y=21, reserved=0),), items=(8, 11, 11, 11, 11, 11, 136)),
PotRoomDataRecord(room_id=161, pots=(PotDataRecord(x=96, y=27, reserved=0), PotDataRecord(x=92, y=21, reserved=0), PotDataRecord(x=150, y=6, reserved=0), PotDataRecord(x=100, y=11, reserved=0), PotDataRecord(x=104, y=12, reserved=0), PotDataRecord(x=108, y=13, reserved=0), PotDataRecord(x=112, y=14, reserved=0), PotDataRecord(x=96, y=23, reserved=0), PotDataRecord(x=76, y=28, reserved=0), PotDataRecord(x=112, y=28, reserved=0),), items=(8, 11, 11, 11, 12, 12)),
PotRoomDataRecord(room_id=168, pots=(PotDataRecord(x=138, y=28, reserved=0), PotDataRecord(x=178, y=28, reserved=0), PotDataRecord(x=178, y=19, reserved=0), PotDataRecord(x=138, y=19, reserved=0), PotDataRecord(x=30, y=24, reserved=0),), items=(1, 11)),
PotRoomDataRecord(room_id=169, pots=(PotDataRecord(x=12, y=19, reserved=0), PotDataRecord(x=112, y=19, reserved=0), PotDataRecord(x=144, y=43, reserved=0), PotDataRecord(x=236, y=43, reserved=0), PotDataRecord(x=144, y=44, reserved=0), PotDataRecord(x=236, y=44, reserved=0), PotDataRecord(x=16, y=20, reserved=0), PotDataRecord(x=108, y=20, reserved=0),), items=(11, 11, 11, 9, 9, 9)),
PotRoomDataRecord(room_id=170, pots=(PotDataRecord(x=212, y=10, reserved=2), PotDataRecord(x=232, y=10, reserved=2), PotDataRecord(x=232, y=5, reserved=2), PotDataRecord(x=212, y=5, reserved=2), PotDataRecord(x=94, y=8, reserved=2), PotDataRecord(x=108, y=55, reserved=0), PotDataRecord(x=108, y=56, reserved=0), PotDataRecord(x=108, y=57, reserved=0),), items=(11, 11, 11, 11, 136)),
PotRoomDataRecord(room_id=176, pots=(PotDataRecord(x=20, y=27, reserved=0), PotDataRecord(x=24, y=24, reserved=0), PotDataRecord(x=44, y=25, reserved=0), PotDataRecord(x=20, y=21, reserved=0), PotDataRecord(x=28, y=21, reserved=0), PotDataRecord(x=32, y=21, reserved=0), PotDataRecord(x=40, y=21, reserved=0), PotDataRecord(x=16, y=23, reserved=0), PotDataRecord(x=44, y=23, reserved=0), PotDataRecord(x=36, y=24, reserved=0), PotDataRecord(x=16, y=25, reserved=0), PotDataRecord(x=28, y=27, reserved=0), PotDataRecord(x=40, y=27, reserved=0), PotDataRecord(x=32, y=27, reserved=0),), items=(1, 1, 7, 7, 9, 9, 10, 10, 11, 11)),
PotRoomDataRecord(room_id=179, pots=(PotDataRecord(x=12, y=20, reserved=0), PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(8, 12, 136)),
PotRoomDataRecord(room_id=180, pots=(PotDataRecord(x=44, y=28, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(11, 13)),
PotRoomDataRecord(room_id=181, pots=(PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=112, y=15, reserved=0), PotDataRecord(x=76, y=16, reserved=0), PotDataRecord(x=112, y=16, reserved=0), PotDataRecord(x=112, y=17, reserved=0), PotDataRecord(x=112, y=28, reserved=0),), items=(7, 10, 11, 11, 13, 136)),
PotRoomDataRecord(room_id=184, pots=(PotDataRecord(x=96, y=13, reserved=0), PotDataRecord(x=88, y=16, reserved=0), PotDataRecord(x=104, y=16, reserved=0),), items=(11, 11, 136)),
PotRoomDataRecord(room_id=185, pots=(PotDataRecord(x=92, y=18, reserved=0), PotDataRecord(x=96, y=18, reserved=0), PotDataRecord(x=104, y=18, reserved=0), PotDataRecord(x=108, y=18, reserved=0),), items=(1, 1, 7, 7)),
PotRoomDataRecord(room_id=186, pots=(PotDataRecord(x=100, y=8, reserved=0), PotDataRecord(x=88, y=8, reserved=0), PotDataRecord(x=94, y=4, reserved=0), PotDataRecord(x=76, y=6, reserved=0), PotDataRecord(x=112, y=6, reserved=0), PotDataRecord(x=76, y=10, reserved=0), PotDataRecord(x=112, y=10, reserved=0), PotDataRecord(x=94, y=12, reserved=0),), items=(1, 1, 8, 11, 11, 12)),
PotRoomDataRecord(room_id=188, pots=(PotDataRecord(x=138, y=3, reserved=2), PotDataRecord(x=178, y=3, reserved=2), PotDataRecord(x=86, y=4, reserved=1), PotDataRecord(x=102, y=4, reserved=1), PotDataRecord(x=138, y=12, reserved=2), PotDataRecord(x=178, y=12, reserved=2), PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=28, y=21, reserved=0), PotDataRecord(x=32, y=21, reserved=0), PotDataRecord(x=28, y=27, reserved=0), PotDataRecord(x=32, y=27, reserved=0), PotDataRecord(x=12, y=28, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(7, 7, 7, 7, 8, 10, 10, 10, 10, 10, 11, 11, 136)),
PotRoomDataRecord(room_id=191, pots=(PotDataRecord(x=40, y=20, reserved=0), PotDataRecord(x=44, y=20, reserved=0), PotDataRecord(x=48, y=20, reserved=0), PotDataRecord(x=40, y=28, reserved=0), PotDataRecord(x=44, y=28, reserved=0), PotDataRecord(x=48, y=28, reserved=0),), items=(9, 10, 11, 12, 12, 12)),
PotRoomDataRecord(room_id=192, pots=(PotDataRecord(x=48, y=10, reserved=0), PotDataRecord(x=12, y=14, reserved=0), PotDataRecord(x=12, y=26, reserved=0), PotDataRecord(x=28, y=27, reserved=0),), items=(1, 7, 10, 11)),
PotRoomDataRecord(room_id=194, pots=(PotDataRecord(x=180, y=7, reserved=0), PotDataRecord(x=100, y=46, reserved=0), PotDataRecord(x=68, y=48, reserved=0), PotDataRecord(x=64, y=52, reserved=0),), items=(1, 9, 12, 136)),
PotRoomDataRecord(room_id=196, pots=(PotDataRecord(x=84, y=9, reserved=0), PotDataRecord(x=24, y=14, reserved=0), PotDataRecord(x=56, y=17, reserved=0), PotDataRecord(x=84, y=17, reserved=0), PotDataRecord(x=12, y=21, reserved=0), PotDataRecord(x=76, y=23, reserved=0), PotDataRecord(x=48, y=25, reserved=0), PotDataRecord(x=12, y=26, reserved=0),), items=(1, 9, 12, 7, 10, 10, 11, 11)),
PotRoomDataRecord(room_id=199, pots=(PotDataRecord(x=12, y=10, reserved=0), PotDataRecord(x=12, y=11, reserved=0), PotDataRecord(x=12, y=22, reserved=0), PotDataRecord(x=12, y=28, reserved=0),), items=(9, 12, 11, 13)),
PotRoomDataRecord(room_id=201, pots=(PotDataRecord(x=30, y=22, reserved=0), PotDataRecord(x=94, y=22, reserved=0), PotDataRecord(x=60, y=22, reserved=0),), items=(1, 1, 136)),
PotRoomDataRecord(room_id=203, pots=(PotDataRecord(x=88, y=16, reserved=0), PotDataRecord(x=88, y=28, reserved=0),), items=(7, 11)),
PotRoomDataRecord(room_id=204, pots=(PotDataRecord(x=36, y=4, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=36, y=28, reserved=0), PotDataRecord(x=112, y=28, reserved=0),), items=(7, 11, 7, 10)),
PotRoomDataRecord(room_id=206, pots=(PotDataRecord(x=76, y=8, reserved=0), PotDataRecord(x=80, y=8, reserved=0), PotDataRecord(x=108, y=12, reserved=0), PotDataRecord(x=112, y=12, reserved=0), PotDataRecord(x=204, y=11, reserved=3),), items=(9, 12, 12, 10, 128)),
PotRoomDataRecord(room_id=208, pots=(PotDataRecord(x=158, y=5, reserved=0), PotDataRecord(x=140, y=11, reserved=0), PotDataRecord(x=42, y=13, reserved=0), PotDataRecord(x=48, y=16, reserved=0), PotDataRecord(x=176, y=20, reserved=0), PotDataRecord(x=146, y=23, reserved=0), PotDataRecord(x=12, y=28, reserved=0),), items=(1, 1, 7, 11, 11, 12, 12)),
PotRoomDataRecord(room_id=209, pots=(PotDataRecord(x=76, y=12, reserved=0), PotDataRecord(x=48, y=4, reserved=0), PotDataRecord(x=76, y=4, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=168, y=7, reserved=0), PotDataRecord(x=112, y=12, reserved=0),), items=(9, 1, 1, 1, 13)),
PotRoomDataRecord(room_id=214, pots=(PotDataRecord(x=92, y=22, reserved=0), PotDataRecord(x=96, y=22, reserved=0),), items=(10, 13)),
PotRoomDataRecord(room_id=216, pots=(PotDataRecord(x=202, y=8, reserved=0), PotDataRecord(x=242, y=8, reserved=0), PotDataRecord(x=202, y=10, reserved=0), PotDataRecord(x=242, y=10, reserved=0), PotDataRecord(x=202, y=12, reserved=0), PotDataRecord(x=242, y=12, reserved=0), PotDataRecord(x=92, y=24, reserved=0), PotDataRecord(x=96, y=24, reserved=0),), items=(9, 9, 9, 9, 9, 11, 11, 11)),
PotRoomDataRecord(room_id=218, pots=(PotDataRecord(x=24, y=23, reserved=0), PotDataRecord(x=36, y=23, reserved=0), PotDataRecord(x=24, y=25, reserved=0), PotDataRecord(x=36, y=25, reserved=0),), items=(9, 9, 11, 136)),
PotRoomDataRecord(room_id=219, pots=(PotDataRecord(x=12, y=4, reserved=0), PotDataRecord(x=62, y=19, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=88, y=16, reserved=0),), items=(7, 11)),
PotRoomDataRecord(room_id=220, pots=(PotDataRecord(x=56, y=4, reserved=0), PotDataRecord(x=112, y=4, reserved=0), PotDataRecord(x=68, y=16, reserved=0), PotDataRecord(x=12, y=28, reserved=0),), items=(7, 9, 10, 11)),
PotRoomDataRecord(room_id=235, pots=(PotDataRecord(x=206, y=8, reserved=0), PotDataRecord(x=210, y=8, reserved=0), PotDataRecord(x=88, y=14, reserved=0), PotDataRecord(x=92, y=14, reserved=0), PotDataRecord(x=96, y=14, reserved=0),), items=(7, 7, 11, 12, 12)),
)
-171
View File
@@ -1,171 +0,0 @@
from __future__ import annotations
ENEMIZER_SYMBOLS = {
':pos_1_0': 0x36975E,
':pos_1_1': 0x36976D,
':pos_1_10': 0x369819,
':pos_1_11': 0x369828,
':pos_1_12': 0x369837,
':pos_1_13': 0x369845,
':pos_1_14': 0x36984B,
':pos_1_15': 0x369851,
':pos_1_16': 0x369873,
':pos_1_17': 0x369898,
':pos_1_18': 0x36989E,
':pos_1_19': 0x3698A4,
':pos_1_2': 0x369787,
':pos_1_20': 0x3698C6,
':pos_1_21': 0x3698EB,
':pos_1_22': 0x3698F1,
':pos_1_23': 0x3698F7,
':pos_1_24': 0x369919,
':pos_1_25': 0x36993E,
':pos_1_26': 0x369944,
':pos_1_27': 0x36994A,
':pos_1_28': 0x36996C,
':pos_1_29': 0x369AA5,
':pos_1_3': 0x369796,
':pos_1_30': 0x36B796,
':pos_1_4': 0x3697A5,
':pos_1_5': 0x3697B4,
':pos_1_6': 0x3697D5,
':pos_1_7': 0x3697E8,
':pos_1_8': 0x3697F7,
':pos_1_9': 0x369806,
'CheckIfLinkShouldDie': 0x3699B2,
'CheckIfLinkShouldDie_dead': 0x3699BB,
'CheckIfLinkShouldDie_done': 0x3699BD,
'Check_for_Blind_Fight': 0x1DA085,
'CopyShield': 0x36B713,
'CopyShield_loop_copy': 0x36B729,
'CopyShield_shield_positon_gfx': 0x36B74B,
'CopySword': 0x36B6D1,
'CopySword_loop_copy': 0x36B6E7,
'CopySword_sword_positon_gfx': 0x36B709,
'DMAKholdstare': 0x3695A5,
'DMATrinexx': 0x369617,
'Dungeon_ResetSprites': 0x09C114,
'EnemizerCodeStart': 0x3694F5,
'EnemizerFlags': 0x368100,
'EnemizerFlags_agahnim_fun_balls': 0x368104,
'EnemizerFlags_close_blind_door': 0x368101,
'EnemizerFlags_enable_mimic_override': 0x368105,
'EnemizerFlags_enable_terrorpin_ai_fix': 0x368106,
'EnemizerFlags_moldorm_eye_count': 0x368102,
'EnemizerFlags_randomize_bushes': 0x368100,
'EnemizerFlags_randomize_sprites': 0x368103,
'EnemizerTablesStart': 0x368000,
'Ext_OnBossDeath': 0x29803C,
'Ext_OnDungeonCompleted': 0x29804B,
'Ext_OnDungeonEnter': 0x298041,
'Ext_OnDungeonExit': 0x298046,
'Ext_OnFairyRevive': 0x298019,
'Ext_OnFileCreate': 0x298000,
'Ext_OnFileLoad': 0x298005,
'Ext_OnFileSave': 0x29800A,
'Ext_OnIemMenuOpen': 0x298023,
'Ext_OnItemChange': 0x29802D,
'Ext_OnItemMenuClose': 0x298028,
'Ext_OnMapUse': 0x298014,
'Ext_OnPlayerAttack': 0x298037,
'Ext_OnPlayerDamaged': 0x298032,
'Ext_OnPlayerDeath': 0x29800F,
'Ext_OnYItemUse': 0x29801E,
'Ext_OnZeldaRescued': 0x298050,
'FixTerrorpin': 0x36971A,
'FixTerrorpin_new': 0x369728,
'GFX_Kholdstare_Shell': 0x36C79A,
'GFX_Trinexx_Shell': 0x36D79A,
'GFX_Trinexx_Shell2': 0x36DF9A,
'GetRandomInt': 0x0DBA71,
'Initialize_Blind_Fight': 0x1DA090,
'Kholdstare_Draw': 0x0DD97F,
'LoadFile': 0x369A87,
'LoadNewSoundFx': 0x369A9E,
'LoadOverworldSprites': 0x36B753,
'Module_LoadFile_indoors': 0x028118,
'Moldorm_UpdateOamPosition': 0x3699E7,
'Moldorm_UpdateOamPosition_more_eyes': 0x3699ED,
'NMIHookAction': 0x36956C,
'NMIHookAction_loadKholdstare': 0x369584,
'NMIHookAction_loadTrinexx': 0x369590,
'NMIHookAction_return': 0x36959A,
'NMIHookReturn': 0x0080D5,
'NewLoadSoundBank': 0x369A98,
'NewLoadSoundBank_Intro': 0x369A92,
'OnInitFileSelect': 0x3696FA,
'OnInitFileSelect_continue': 0x36970F,
'Player_Main': 0x078000,
'Sound_LoadSongBank': 0x008888,
'Sound_SetSfx3PanLong': 0x0DBB8A,
'Sound_SetSfxPanWithPlayerCoords': 0x0DBB67,
'Spawn_Bees': 0x36B75D,
'Spawn_Bees_done': 0x36B779,
'SpritePrep_Eyegore': 0x1EC6FA,
'SpritePrep_EyegoreNew': 0x369A1A,
'SpritePrep_EyegoreNew_mimic': 0x369A31,
'SpritePrep_EyegoreNew_new': 0x369A25,
'Sprite_ResetAll': 0x09C44E,
'Sprite_SpawnDynamically': 0x1DF65D,
'VitreousKeyReset': 0x36B77A,
'boss_move': 0x369743,
'boss_move_loop_bottom_left': 0x369935,
'boss_move_loop_bottom_left2': 0x369963,
'boss_move_loop_bottom_right': 0x3698E2,
'boss_move_loop_bottom_right2': 0x369910,
'boss_move_loop_middle': 0x36983C,
'boss_move_loop_middle2': 0x36986A,
'boss_move_loop_top_right': 0x36988F,
'boss_move_loop_top_right2': 0x3698BD,
'boss_move_move_to_bottom_left': 0x369933,
'boss_move_move_to_bottom_right': 0x3698E0,
'boss_move_move_to_middle': 0x36983A,
'boss_move_move_to_top_right': 0x36988D,
'boss_move_no_blind_door': 0x3697D2,
'boss_move_no_change': 0x369863,
'boss_move_no_change2': 0x3698B6,
'boss_move_no_change3': 0x369909,
'boss_move_no_change4': 0x36995C,
'boss_move_no_change_ov': 0x369885,
'boss_move_no_change_ov2': 0x3698D8,
'boss_move_no_change_ov3': 0x36992B,
'boss_move_no_change_ov4': 0x36997E,
'boss_move_return': 0x369986,
'change_heartcontainer_position': 0x3699BE,
'change_heartcontainer_position_not_moldorm_room': 0x3699E1,
'check_blind_boss_room': 0x36B782,
'check_special_action': 0x369731,
'check_special_action_no_special_action': 0x36973E,
'enemizer_info_table': 0x368000,
'linkIsDead': 0x0780D5,
'linkNotDead': 0x0780F7,
'modified_room_object_table': 0x36B79A,
'moved_room_header_bank_value_address': 0x368374,
'newKodongoCollision': 0x369A02,
'newKodongoCollision_continue': 0x369A19,
'new_kholdstare_code': 0x369987,
'new_kholdstare_code_already_iced': 0x369997,
'new_trinexx_code': 0x36999C,
'new_trinexx_code_already_rocked': 0x3699AC,
'notItemSprite_Mimic': 0x369A66,
'notItemSprite_Mimic_changeSpriteId': 0x369A7A,
'notItemSprite_Mimic_continue': 0x369A82,
'notItemSprite_Mimic_reloadSpriteIdAndSkipMimic': 0x369A7F,
'resetSprite_Mimic': 0x369A4E,
'resetSprite_Mimic_notMimic': 0x369A60,
'room_header_table': 0x368375,
'shieldgfx': 0x36AAD1,
'sprite_bush_spawn': 0x3694F5,
'sprite_bush_spawn_continue': 0x36950F,
'sprite_bush_spawn_dontGoPhase2': 0x369565,
'sprite_bush_spawn_item_table': 0x369525,
'sprite_bush_spawn_newSpriteSpawn': 0x36954C,
'sprite_bush_spawn_not_random': 0x36953B,
'sprite_bush_spawn_not_random_old': 0x36950B,
'sprite_bush_spawn_return': 0x369568,
'sprite_bush_spawn_table': 0x368120,
'sprite_bush_spawn_table_dungeons': 0x368248,
'sprite_bush_spawn_table_overworld': 0x368120,
'sprite_bush_spawn_table_random_sprites': 0x368370,
'swordgfx': 0x369AD1,
}

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