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+1
-1
@@ -150,7 +150,7 @@ venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
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||||
.code-workspace
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||||
*.code-workspace
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||||
shell.nix
|
||||
|
||||
# Spyder project settings
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||||
|
||||
+93
-19
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
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||||
|
||||
import collections
|
||||
import copy
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||||
import itertools
|
||||
import functools
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||||
@@ -63,7 +64,6 @@ class MultiWorld():
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state: CollectionState
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||||
|
||||
plando_options: PlandoOptions
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||||
accessibility: Dict[int, Options.Accessibility]
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||||
early_items: Dict[int, Dict[str, int]]
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||||
local_early_items: Dict[int, Dict[str, int]]
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||||
local_items: Dict[int, Options.LocalItems]
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||||
@@ -288,6 +288,86 @@ class MultiWorld():
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||||
group["non_local_items"] = item_link["non_local_items"]
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||||
group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
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||||
|
||||
def link_items(self) -> None:
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||||
"""Called to link together items in the itempool related to the registered item link groups."""
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||||
from worlds import AutoWorld
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||||
|
||||
for group_id, group in self.groups.items():
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||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
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||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
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||||
for item in self.itempool:
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||||
if item.player in counters and item.name in shared_pool:
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||||
counters[item.player][item.name] += 1
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||||
classifications[item.name] |= item.classification
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||||
|
||||
for player in players.copy():
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||||
if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
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||||
del (counters[player])
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||||
|
||||
if not players:
|
||||
return None, None
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||||
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||||
for item in shared_pool:
|
||||
count = min(counters[player][item] for player in players)
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||||
if count:
|
||||
for player in players:
|
||||
counters[player][item] = count
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||||
else:
|
||||
for player in players:
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||||
del (counters[player][item])
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||||
return counters, classifications
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||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
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||||
if not common_item_count:
|
||||
continue
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||||
|
||||
new_itempool: List[Item] = []
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||||
for item_name, item_count in next(iter(common_item_count.values())).items():
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||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
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||||
# mangle together all original classification bits
|
||||
new_item.classification |= classifications[item_name]
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||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, self, "ItemLink")
|
||||
self.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in self.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {self.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
|
||||
locations.append(loc)
|
||||
loc.place_locked_item(item)
|
||||
common_item_count[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(self.itempool)
|
||||
self.itempool = new_itempool
|
||||
|
||||
while itemcount > len(self.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player))
|
||||
self.random.shuffle(items_to_add)
|
||||
self.itempool.extend(items_to_add[:itemcount - len(self.itempool)])
|
||||
|
||||
def secure(self):
|
||||
self.random = ThreadBarrierProxy(secrets.SystemRandom())
|
||||
self.is_race = True
|
||||
@@ -523,26 +603,22 @@ class MultiWorld():
|
||||
players: Dict[str, Set[int]] = {
|
||||
"minimal": set(),
|
||||
"items": set(),
|
||||
"locations": set()
|
||||
"full": set()
|
||||
}
|
||||
for player, access in self.accessibility.items():
|
||||
players[access.current_key].add(player)
|
||||
for player, world in self.worlds.items():
|
||||
players[world.options.accessibility.current_key].add(player)
|
||||
|
||||
beatable_fulfilled = False
|
||||
|
||||
def location_condition(location: Location):
|
||||
def location_condition(location: Location) -> bool:
|
||||
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
|
||||
if location.player in players["locations"] or (location.item and location.item.player not in
|
||||
players["minimal"]):
|
||||
return True
|
||||
return False
|
||||
return location.player in players["full"] or \
|
||||
(location.item and location.item.player not in players["minimal"])
|
||||
|
||||
def location_relevant(location: Location):
|
||||
def location_relevant(location: Location) -> bool:
|
||||
"""Determine if this location is relevant to sweep."""
|
||||
if location.progress_type != LocationProgressType.EXCLUDED \
|
||||
and (location.player in players["locations"] or location.advancement):
|
||||
return True
|
||||
return False
|
||||
return location.progress_type != LocationProgressType.EXCLUDED \
|
||||
and (location.player in players["full"] or location.advancement)
|
||||
|
||||
def all_done() -> bool:
|
||||
"""Check if all access rules are fulfilled"""
|
||||
@@ -680,13 +756,13 @@ class CollectionState():
|
||||
def can_reach_region(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_events = True
|
||||
# since the loop has a good chance to run more than once, only filter the events once
|
||||
locations = {location for location in locations if location.advancement and location not in self.events and
|
||||
not key_only or getattr(location.item, "locked_dungeon_item", False)}
|
||||
locations = {location for location in locations if location.advancement and location not in self.events}
|
||||
|
||||
while reachable_events:
|
||||
reachable_events = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_events
|
||||
@@ -1291,8 +1367,6 @@ class Spoiler:
|
||||
state = CollectionState(multiworld)
|
||||
collection_spheres = []
|
||||
while required_locations:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set(filter(state.can_reach, required_locations))
|
||||
|
||||
for location in sphere:
|
||||
|
||||
@@ -61,6 +61,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
if address:
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
elif not self.ctx.server_address:
|
||||
self.output("Please specify an address.")
|
||||
return False
|
||||
@@ -514,6 +515,7 @@ class CommonContext:
|
||||
async def shutdown(self):
|
||||
self.server_address = ""
|
||||
self.username = None
|
||||
self.password = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
|
||||
@@ -227,12 +227,15 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
state = CollectionState(multiworld)
|
||||
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
for i, location in enumerate(locations):
|
||||
if location.item_rule(item_to_place):
|
||||
if location.can_fill(state, item_to_place, check_access=False):
|
||||
# popping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
@@ -253,7 +256,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
if location.item_rule(item_to_place):
|
||||
if location.can_fill(state, item_to_place, check_access=False):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
@@ -646,7 +649,6 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
|
||||
def get_sphere_locations(sphere_state: CollectionState,
|
||||
locations: typing.Set[Location]) -> typing.Set[Location]:
|
||||
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
||||
return {loc for loc in locations if sphere_state.can_reach(loc)}
|
||||
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
|
||||
@@ -124,14 +124,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
world_excluded_locations = set()
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
if location.progress_type != LocationProgressType.EXCLUDED:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
else:
|
||||
logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
|
||||
world_excluded_locations.add(location_name)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if multiworld.players > 1:
|
||||
@@ -179,82 +184,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in multiworld.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in multiworld.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
|
||||
for player in players.copy():
|
||||
if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
|
||||
del (counters[player])
|
||||
|
||||
if not players:
|
||||
return None, None
|
||||
|
||||
for item in shared_pool:
|
||||
count = min(counters[player][item] for player in players)
|
||||
if count:
|
||||
for player in players:
|
||||
counters[player][item] = count
|
||||
else:
|
||||
for player in players:
|
||||
del (counters[player][item])
|
||||
return counters, classifications
|
||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
|
||||
if not common_item_count:
|
||||
continue
|
||||
|
||||
new_itempool: List[Item] = []
|
||||
for item_name, item_count in next(iter(common_item_count.values())).items():
|
||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
|
||||
# mangle together all original classification bits
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, multiworld, "ItemLink")
|
||||
multiworld.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in multiworld.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
|
||||
locations.append(loc)
|
||||
loc.place_locked_item(item)
|
||||
common_item_count[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(multiworld.itempool)
|
||||
multiworld.itempool = new_itempool
|
||||
|
||||
while itemcount > len(multiworld.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
|
||||
multiworld.random.shuffle(items_to_add)
|
||||
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
|
||||
multiworld.link_items()
|
||||
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
+2
-2
@@ -1352,7 +1352,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1365,7 +1365,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
|
||||
+49
-18
@@ -786,17 +786,22 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
verify_location_name: bool = False
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
extra = dataset - cls._valid_keys
|
||||
def verify_keys(self) -> None:
|
||||
if self.valid_keys:
|
||||
data = set(self.value)
|
||||
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
|
||||
extra = dataset - self._valid_keys
|
||||
if extra:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls._valid_keys}.")
|
||||
raise OptionError(
|
||||
f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
|
||||
f"Allowed keys: {self._valid_keys}."
|
||||
)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
try:
|
||||
self.verify_keys()
|
||||
except OptionError as validation_error:
|
||||
raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}")
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
@@ -833,7 +838,6 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
|
||||
if type(data) == dict:
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
@@ -879,7 +883,6 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@@ -905,7 +908,6 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@@ -948,6 +950,19 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
self.value = []
|
||||
logging.warning(f"The plando texts module is turned off, "
|
||||
f"so text for {player_name} will be ignored.")
|
||||
else:
|
||||
super().verify(world, player_name, plando_options)
|
||||
|
||||
def verify_keys(self) -> None:
|
||||
if self.valid_keys:
|
||||
data = set(text.at for text in self)
|
||||
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
|
||||
extra = dataset - self._valid_keys
|
||||
if extra:
|
||||
raise OptionError(
|
||||
f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
|
||||
f"Allowed placements: {self._valid_keys}."
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
|
||||
@@ -971,7 +986,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
cls.verify_keys([text.at for text in texts])
|
||||
return cls(texts)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
|
||||
@@ -1144,18 +1158,35 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
- **Locations:** ensure everything can be reached and acquired.
|
||||
- **Items:** ensure all logically relevant items can be acquired.
|
||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
"""
|
||||
display_name = "Accessibility"
|
||||
rich_text_doc = True
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_full = 0
|
||||
option_minimal = 2
|
||||
alias_none = 2
|
||||
alias_locations = 0
|
||||
alias_items = 0
|
||||
default = 0
|
||||
|
||||
|
||||
class ItemsAccessibility(Accessibility):
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
|
||||
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
|
||||
some locations may be inaccessible.
|
||||
"""
|
||||
option_items = 1
|
||||
default = 1
|
||||
|
||||
|
||||
|
||||
+7
-7
@@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
@@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
@@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
Utils.user_path("Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
@@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
|
||||
@@ -325,10 +325,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect(0)
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
del task # delete reference to task object
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
|
||||
@@ -231,6 +231,13 @@ def generate_yaml(game: str):
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect keys which end with -range, indicating a NamedRange with a possible custom value
|
||||
elif key_parts[-1].endswith("-range"):
|
||||
if options[key_parts[-1][:-6]] == "custom":
|
||||
options[key_parts[-1][:-6]] = val
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="named-range-container">
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
<select id="{{ option_name }}-select" name="{{ option_name }}" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
@@ -64,17 +64,17 @@
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
<div class="named-range-wrapper">
|
||||
<div class="named-range-wrapper js-required">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
name="{{ option_name }}-range"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
<span id="{{ option_name }}-value" class="range-value">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
display: none !important;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
|
||||
@@ -79,7 +79,7 @@ class TrackerData:
|
||||
|
||||
# Normal lookup tables as well.
|
||||
self.item_name_to_id[game] = game_package["item_name_to_id"]
|
||||
self.location_name_to_id[game] = game_package["item_name_to_id"]
|
||||
self.location_name_to_id[game] = game_package["location_name_to_id"]
|
||||
|
||||
def get_seed_name(self) -> str:
|
||||
"""Retrieves the seed name."""
|
||||
|
||||
+11
-3
@@ -1,8 +1,8 @@
|
||||
# Archipelago World Code Owners / Maintainers Document
|
||||
#
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder. For any pull
|
||||
# requests that modify these worlds, a code owner must approve the PR in addition to a core maintainer. This is not to
|
||||
# be used for files/folders outside the /worlds folder, those will always need sign off from a core maintainer.
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder as well as
|
||||
# certain documentation. For any pull requests that modify these worlds/docs, a code owner must approve the PR in
|
||||
# addition to a core maintainer. All other files and folders are owned and maintained by core maintainers directly.
|
||||
#
|
||||
# All usernames must be GitHub usernames (and are case sensitive).
|
||||
|
||||
@@ -226,3 +226,11 @@
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
# Apworld Dev Faq
|
||||
/docs/apworld_dev_faq.md @qwint @ScipioWright
|
||||
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
# APWorld Dev FAQ
|
||||
|
||||
This document is meant as a reference tool to show solutions to common problems when developing an apworld.
|
||||
It is not intended to answer every question about Archipelago and it assumes you have read the other docs,
|
||||
including [Contributing](contributing.md), [Adding Games](<adding games.md>), and [World API](<world api.md>).
|
||||
|
||||
---
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
```
|
||||
|
||||
Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
total_locations = len(self.multiworld.get_unfilled_locations(self.player))
|
||||
item_pool = self.create_non_filler_items()
|
||||
|
||||
for _ in range(total_locations - len(item_pool)):
|
||||
item_pool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
@@ -595,8 +595,9 @@ class GameManager(App):
|
||||
"!help for server commands.")
|
||||
|
||||
def connect_button_action(self, button):
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
if self.ctx.server:
|
||||
self.ctx.username = None
|
||||
async_start(self.ctx.disconnect())
|
||||
else:
|
||||
async_start(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
||||
@@ -836,6 +837,10 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
return self._handle_text(node)
|
||||
|
||||
def _handle_text(self, node: JSONMessagePart):
|
||||
# All other text goes through _handle_color, and we don't want to escape markup twice,
|
||||
# or mess up text that already has intentional markup applied to it
|
||||
if node.get("type", "text") == "text":
|
||||
node["text"] = escape_markup(node["text"])
|
||||
for ref in node.get("refs", []):
|
||||
node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]"
|
||||
self.ref_count += 1
|
||||
|
||||
+13
-5
@@ -3,6 +3,7 @@ Application settings / host.yaml interface using type hints.
|
||||
This is different from player options.
|
||||
"""
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
@@ -11,7 +12,6 @@ import warnings
|
||||
from enum import IntEnum
|
||||
from threading import Lock
|
||||
from typing import cast, Any, BinaryIO, ClassVar, Dict, Iterator, List, Optional, TextIO, Tuple, Union, TypeVar
|
||||
import os
|
||||
|
||||
__all__ = [
|
||||
"get_settings", "fmt_doc", "no_gui",
|
||||
@@ -798,6 +798,7 @@ class Settings(Group):
|
||||
atexit.register(autosave)
|
||||
|
||||
def save(self, location: Optional[str] = None) -> None: # as above
|
||||
from Utils import parse_yaml
|
||||
location = location or self._filename
|
||||
assert location, "No file specified"
|
||||
temp_location = location + ".tmp" # not using tempfile to test expected file access
|
||||
@@ -807,10 +808,18 @@ class Settings(Group):
|
||||
# can't use utf-8-sig because it breaks backward compat: pyyaml on Windows with bytes does not strip the BOM
|
||||
with open(temp_location, "w", encoding="utf-8") as f:
|
||||
self.dump(f)
|
||||
# replace old with new
|
||||
if os.path.exists(location):
|
||||
f.flush()
|
||||
if hasattr(os, "fsync"):
|
||||
os.fsync(f.fileno())
|
||||
# validate new file is valid yaml
|
||||
with open(temp_location, encoding="utf-8") as f:
|
||||
parse_yaml(f.read())
|
||||
# replace old with new, try atomic operation first
|
||||
try:
|
||||
os.rename(temp_location, location)
|
||||
except (OSError, FileExistsError):
|
||||
os.unlink(location)
|
||||
os.rename(temp_location, location)
|
||||
os.rename(temp_location, location)
|
||||
self._filename = location
|
||||
|
||||
def dump(self, f: TextIO, level: int = 0) -> None:
|
||||
@@ -832,7 +841,6 @@ def get_settings() -> Settings:
|
||||
with _lock: # make sure we only have one instance
|
||||
res = getattr(get_settings, "_cache", None)
|
||||
if not res:
|
||||
import os
|
||||
from Utils import user_path, local_path
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: List[str] = []
|
||||
|
||||
@@ -21,7 +21,7 @@ from pathlib import Path
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
try:
|
||||
requirement = 'cx-Freeze==7.0.0'
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
import pkg_resources
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
@@ -66,7 +66,6 @@ non_apworlds: set = {
|
||||
"Adventure",
|
||||
"ArchipIDLE",
|
||||
"Archipelago",
|
||||
"ChecksFinder",
|
||||
"Clique",
|
||||
"Final Fantasy",
|
||||
"Lufia II Ancient Cave",
|
||||
|
||||
@@ -174,8 +174,8 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
player2 = generate_player_data(multiworld, 2, 3, 3)
|
||||
|
||||
multiworld.accessibility[player1.id].value = multiworld.accessibility[player1.id].option_minimal
|
||||
multiworld.accessibility[player2.id].value = multiworld.accessibility[player2.id].option_locations
|
||||
multiworld.worlds[player1.id].options.accessibility.value = Accessibility.option_minimal
|
||||
multiworld.worlds[player2.id].options.accessibility.value = Accessibility.option_full
|
||||
|
||||
multiworld.completion_condition[player1.id] = lambda state: True
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import os
|
||||
import os.path
|
||||
import unittest
|
||||
from io import StringIO
|
||||
from tempfile import TemporaryFile
|
||||
from tempfile import TemporaryDirectory, TemporaryFile
|
||||
from typing import Any, Dict, List, cast
|
||||
|
||||
import Utils
|
||||
from settings import Settings, Group
|
||||
from settings import Group, Settings, ServerOptions
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -80,3 +81,27 @@ class TestSettingsDumper(unittest.TestCase):
|
||||
self.assertEqual(value_spaces[2], value_spaces[0]) # start of sub-list
|
||||
self.assertGreater(value_spaces[3], value_spaces[0],
|
||||
f"{value_lines[3]} should have more indentation than {value_lines[0]} in {lines}")
|
||||
|
||||
|
||||
class TestSettingsSave(unittest.TestCase):
|
||||
def test_save(self) -> None:
|
||||
"""Test that saving and updating works"""
|
||||
with TemporaryDirectory() as d:
|
||||
filename = os.path.join(d, "host.yaml")
|
||||
new_release_mode = ServerOptions.ReleaseMode("enabled")
|
||||
# create default host.yaml
|
||||
settings = Settings(None)
|
||||
settings.save(filename)
|
||||
self.assertTrue(os.path.exists(filename),
|
||||
"Default settings could not be saved")
|
||||
self.assertNotEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Unexpected default release mode")
|
||||
# update host.yaml
|
||||
settings.server_options.release_mode = new_release_mode
|
||||
settings.save(filename)
|
||||
self.assertFalse(os.path.exists(filename + ".tmp"),
|
||||
"Temp file was not removed during save")
|
||||
# read back host.yaml
|
||||
settings = Settings(filename)
|
||||
self.assertEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Settings were not overwritten")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from BaseClasses import MultiWorld, PlandoOptions
|
||||
from Options import ItemLinks
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
@@ -47,3 +47,15 @@ class TestOptions(unittest.TestCase):
|
||||
self.assertIn("Bow", link.value[0]["item_pool"])
|
||||
|
||||
# TODO test that the group created using these options has the items
|
||||
|
||||
def test_item_links_resolve(self):
|
||||
"""Test item link option resolves correctly."""
|
||||
item_link_group = [{
|
||||
"name": "ItemLinkTest",
|
||||
"item_pool": ["Everything"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)}
|
||||
for link in item_links.values():
|
||||
self.assertEqual(link.value[0], item_link_group[0])
|
||||
|
||||
@@ -69,7 +69,7 @@ class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
for world in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world, world], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_locations
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import unittest
|
||||
import typing
|
||||
from uuid import uuid4
|
||||
|
||||
from flask import Flask
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
app: typing.ClassVar[Flask]
|
||||
client: FlaskClient
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
"DEBUG": True,
|
||||
})
|
||||
try:
|
||||
cls.app = get_app()
|
||||
except AssertionError as e:
|
||||
# since we only have 1 global app object, this might fail, but luckily all tests use the same config
|
||||
if "register_blueprint" not in e.args[0]:
|
||||
raise
|
||||
cls.app = raw_app
|
||||
|
||||
def setUp(self) -> None:
|
||||
self.client = self.app.test_client()
|
||||
|
||||
@@ -1,31 +1,16 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
from . import TestBase
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
})
|
||||
app = get_app()
|
||||
|
||||
cls.client = app.test_client()
|
||||
|
||||
def test_correct_error_empty_request(self):
|
||||
class TestAPIGenerate(TestBase):
|
||||
def test_correct_error_empty_request(self) -> None:
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued_weights(self):
|
||||
def test_generation_queued_weights(self) -> None:
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -43,7 +28,7 @@ class TestDocs(unittest.TestCase):
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self):
|
||||
def test_generation_queued_file(self) -> None:
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
|
||||
@@ -0,0 +1,192 @@
|
||||
import os
|
||||
from uuid import UUID, uuid4, uuid5
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestHostFakeRoom(TestBase):
|
||||
room_id: UUID
|
||||
log_filename: str
|
||||
|
||||
def setUp(self) -> None:
|
||||
from pony.orm import db_session
|
||||
from Utils import user_path
|
||||
from WebHostLib.models import Room, Seed
|
||||
|
||||
super().setUp()
|
||||
|
||||
with self.client.session_transaction() as session:
|
||||
session["_id"] = uuid4()
|
||||
with db_session:
|
||||
# create an empty seed and a room from it
|
||||
seed = Seed(multidata=b"", owner=session["_id"])
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
self.room_id = room.id
|
||||
self.log_filename = user_path("logs", f"{self.room_id}.txt")
|
||||
|
||||
def tearDown(self) -> None:
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command, Room
|
||||
|
||||
with db_session:
|
||||
for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore
|
||||
command.delete()
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.seed.delete()
|
||||
room.delete()
|
||||
|
||||
try:
|
||||
os.unlink(self.log_filename)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
def test_display_log_missing_full(self) -> None:
|
||||
"""
|
||||
Verify that we get a 200 response even if log is missing.
|
||||
This is required to not get an error for fetch.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_missing_range(self) -> None:
|
||||
"""
|
||||
Verify that we get a full response for missing log even if we asked for range.
|
||||
This is required for the JS logic to differentiate between log update and log error message.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_denied(self) -> None:
|
||||
"""Verify that only the owner can see the log."""
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 403)
|
||||
|
||||
def test_display_log_missing_room(self) -> None:
|
||||
"""Verify log for missing room gives an error as opposed to missing log for existing room."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_display_log_full(self) -> None:
|
||||
"""Verify full log response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
text = "x" * 200
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range(self) -> None:
|
||||
"""Verify that Range header in request gives a range in response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range_bom(self) -> None:
|
||||
"""Verify that a BOM in the log file is skipped for range."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
self.assertEqual(f.tell(), 203) # including BOM
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_host_room_missing(self) -> None:
|
||||
"""Verify that missing room gives a 404 response."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_host_room_own(self) -> None:
|
||||
"""Verify that own room gives the full output."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should be visible *"
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertIn("href=\"/seed/", response_text)
|
||||
self.assertIn(text, response_text)
|
||||
|
||||
def test_host_room_other(self) -> None:
|
||||
"""Verify that non-own room gives the reduced output."""
|
||||
from pony.orm import db_session
|
||||
from WebHostLib.models import Room
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.last_port = 12345
|
||||
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should not be visible *"
|
||||
f.write(text)
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertNotIn("href=\"/seed/", response_text)
|
||||
self.assertNotIn(text, response_text)
|
||||
self.assertIn("/connect ", response_text)
|
||||
self.assertIn(":12345", response_text)
|
||||
|
||||
def test_host_room_own_post(self) -> None:
|
||||
"""Verify command from owner gets queued for the server and response is redirect."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertEqual(response.status_code, 302, response.text)\
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertIn("/help", (command.commandtext for command in commands))
|
||||
|
||||
def test_host_room_other_post(self) -> None:
|
||||
"""Verify command from non-owner does not get queued for the server."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertLess(response.status_code, 500)
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertNotIn("/help", (command.commandtext for command in commands))
|
||||
@@ -39,7 +39,7 @@ def create_itempool(world: "HatInTimeWorld") -> List[Item]:
|
||||
continue
|
||||
else:
|
||||
if name == "Scooter Badge":
|
||||
if world.options.CTRLogic is CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
|
||||
if world.options.CTRLogic == CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
|
||||
item_type = ItemClassification.progression
|
||||
elif name == "No Bonk Badge" and world.is_dw():
|
||||
item_type = ItemClassification.progression
|
||||
|
||||
+13
-2
@@ -292,6 +292,9 @@ blacklisted_combos = {
|
||||
# See above comment
|
||||
"Time Rift - Deep Sea": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations",
|
||||
"Murder on the Owl Express"],
|
||||
|
||||
# was causing test failures
|
||||
"Time Rift - Balcony": ["Alpine Free Roam"],
|
||||
}
|
||||
|
||||
|
||||
@@ -656,6 +659,10 @@ def is_valid_act_combo(world: "HatInTimeWorld", entrance_act: Region,
|
||||
if exit_act.name not in chapter_finales:
|
||||
return False
|
||||
|
||||
exit_chapter: str = act_chapters.get(exit_act.name)
|
||||
# make sure that certain time rift combinations never happen
|
||||
always_block: bool = exit_chapter != "Mafia Town" and exit_chapter != "Subcon Forest"
|
||||
if not ignore_certain_rules or always_block:
|
||||
if entrance_act.name in rift_access_regions and exit_act.name in rift_access_regions[entrance_act.name]:
|
||||
return False
|
||||
|
||||
@@ -681,9 +688,12 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
|
||||
if act.name not in guaranteed_first_acts:
|
||||
return False
|
||||
|
||||
if world.options.ActRandomizer == ActRandomizer.option_light and "Time Rift" in act.name:
|
||||
return False
|
||||
|
||||
# If there's only a single level in the starting chapter, only allow Mafia Town or Subcon Forest levels
|
||||
start_chapter = world.options.StartingChapter
|
||||
if start_chapter is ChapterIndex.ALPINE or start_chapter is ChapterIndex.SUBCON:
|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
||||
if "Time Rift" in act.name:
|
||||
return False
|
||||
|
||||
@@ -720,7 +730,8 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
|
||||
elif act.name == "Contractual Obligations" and world.options.ShuffleSubconPaintings:
|
||||
return False
|
||||
|
||||
if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest":
|
||||
if world.options.ShuffleSubconPaintings and "Time Rift" not in act.name \
|
||||
and act_chapters.get(act.name, "") == "Subcon Forest":
|
||||
# Only allow Subcon levels if painting skips are allowed
|
||||
if diff < Difficulty.MODERATE or world.options.NoPaintingSkips:
|
||||
return False
|
||||
|
||||
+9
-10
@@ -1,7 +1,6 @@
|
||||
from worlds.AutoWorld import CollectionState
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \
|
||||
shop_locations, event_locs
|
||||
from .Locations import location_table, zipline_unlocks, is_location_valid, shop_locations, event_locs
|
||||
from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType
|
||||
from BaseClasses import Location, Entrance, Region
|
||||
from typing import TYPE_CHECKING, List, Callable, Union, Dict
|
||||
@@ -148,14 +147,14 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
chapter_list.append(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
|
||||
chapter_list.append(ChapterIndex.METRO)
|
||||
|
||||
chapter_list.remove(starting_chapter)
|
||||
world.random.shuffle(chapter_list)
|
||||
|
||||
# Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them
|
||||
if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
|
||||
if starting_chapter != ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
|
||||
index1 = 69
|
||||
index2 = 69
|
||||
pos: int
|
||||
@@ -165,7 +164,7 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
index1 = chapter_list.index(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
|
||||
index2 = chapter_list.index(ChapterIndex.METRO)
|
||||
|
||||
lowest_index = min(index1, index2)
|
||||
@@ -242,9 +241,6 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if not is_location_valid(world, key):
|
||||
continue
|
||||
|
||||
if key in contract_locations.keys():
|
||||
continue
|
||||
|
||||
loc = world.multiworld.get_location(key, world.player)
|
||||
|
||||
for hat in data.required_hats:
|
||||
@@ -256,7 +252,7 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if data.paintings > 0 and world.options.ShuffleSubconPaintings:
|
||||
add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
|
||||
|
||||
if data.hit_type is not HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type != HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type == HitType.umbrella:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
@@ -518,7 +514,7 @@ def set_hard_rules(world: "HatInTimeWorld"):
|
||||
lambda state: can_use_hat(state, world, HatType.ICE))
|
||||
|
||||
# Hard: clear Rush Hour with Brewing Hat only
|
||||
if world.options.NoTicketSkips is not NoTicketSkips.option_true:
|
||||
if world.options.NoTicketSkips != NoTicketSkips.option_true:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING))
|
||||
else:
|
||||
@@ -863,6 +859,8 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("The Arctic Cruise - Finale",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Deep Sea"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
@@ -939,6 +937,7 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, "Rock the Boat", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
+28
-16
@@ -1,15 +1,16 @@
|
||||
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
||||
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
||||
calculate_yarn_costs
|
||||
calculate_yarn_costs, alps_hooks
|
||||
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
||||
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
||||
get_total_locations
|
||||
from .Rules import set_rules
|
||||
from .Rules import set_rules, has_paintings
|
||||
from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups
|
||||
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item
|
||||
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item, Difficulty
|
||||
from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
|
||||
from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
|
||||
from worlds.AutoWorld import World, WebWorld, CollectionState
|
||||
from worlds.generic.Rules import add_rule
|
||||
from typing import List, Dict, TextIO
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
|
||||
from Utils import local_path
|
||||
@@ -86,19 +87,27 @@ class HatInTimeWorld(World):
|
||||
if self.is_dw_only():
|
||||
return
|
||||
|
||||
# If our starting chapter is 4 and act rando isn't on, force hookshot into inventory
|
||||
# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
|
||||
start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
|
||||
# Take care of some extremely restrictive starts in other chapters with act shuffle off
|
||||
if not self.options.ActRandomizer:
|
||||
start_chapter = self.options.StartingChapter
|
||||
if start_chapter == ChapterIndex.ALPINE:
|
||||
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
||||
if self.options.UmbrellaLogic:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
||||
if not self.options.ActRandomizer:
|
||||
if start_chapter == ChapterIndex.ALPINE:
|
||||
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
||||
if self.options.UmbrellaLogic:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings:
|
||||
if self.options.ShuffleAlpineZiplines:
|
||||
ziplines = list(alps_hooks.keys())
|
||||
ziplines.remove("Zipline Unlock - The Twilight Bell Path") # not enough checks from this one
|
||||
self.multiworld.push_precollected(self.create_item(self.random.choice(ziplines)))
|
||||
elif start_chapter == ChapterIndex.SUBCON:
|
||||
if self.options.ShuffleSubconPaintings:
|
||||
self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock"))
|
||||
elif start_chapter == ChapterIndex.BIRDS:
|
||||
if self.options.UmbrellaLogic:
|
||||
if self.options.LogicDifficulty < Difficulty.EXPERT:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
elif self.options.LogicDifficulty < Difficulty.MODERATE:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
def create_regions(self):
|
||||
# noinspection PyClassVar
|
||||
@@ -119,7 +128,10 @@ class HatInTimeWorld(World):
|
||||
# place vanilla contract locations if contract shuffle is off
|
||||
if not self.options.ShuffleActContracts:
|
||||
for name in contract_locations.keys():
|
||||
self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name))
|
||||
loc = self.get_location(name)
|
||||
loc.place_locked_item(create_item(self, name))
|
||||
if self.options.ShuffleSubconPaintings and loc.name != "Snatcher's Contract - The Subcon Well":
|
||||
add_rule(loc, lambda state: has_paintings(state, self, 1))
|
||||
|
||||
def create_items(self):
|
||||
if self.has_yarn():
|
||||
@@ -317,7 +329,7 @@ class HatInTimeWorld(World):
|
||||
|
||||
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||
old_count: int = state.count(item.name, self.player)
|
||||
change = super().collect(state, item)
|
||||
change = super().remove(state, item)
|
||||
if change and old_count == 1:
|
||||
if "Stamp" in item.name:
|
||||
if "2 Stamp" in item.name:
|
||||
|
||||
@@ -12,41 +12,29 @@
|
||||
|
||||
## Instructions
|
||||
|
||||
1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console)
|
||||
This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R,
|
||||
paste the link into the box, and hit Enter.
|
||||
1. **BACK UP YOUR SAVE FILES IN YOUR MAIN INSTALL IF YOU CARE ABOUT THEM!!!**
|
||||
Go to `steamapps/common/HatinTime/HatinTimeGame/SaveData/` and copy everything inside that folder over to a safe place.
|
||||
**This is important! Changing the game version CAN and WILL break your existing save files!!!**
|
||||
|
||||
|
||||
2. In the Steam console, enter the following command:
|
||||
`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!***
|
||||
This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally,
|
||||
**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,**
|
||||
or else the download may potentially become corrupted (see first FAQ issue below).
|
||||
2. In your Steam library, right-click on **A Hat in Time** in the list of games and click on **Properties**.
|
||||
|
||||
|
||||
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
|
||||
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
|
||||
|
||||
|
||||
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
|
||||
4. Once the game finishes downloading, start it up.
|
||||
In Game Settings, make sure **Enable Developer Console** is checked.
|
||||
|
||||
|
||||
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`.
|
||||
In this new text file, input the number **253230** on the first line.
|
||||
|
||||
|
||||
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like.
|
||||
You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
|
||||
|
||||
|
||||
7. Start up the game using your new shortcut. To confirm if you are on the correct version,
|
||||
go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running
|
||||
the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked.
|
||||
5. You should now be good to go. See below for more details on how to use the mod and connect to an Archipelago game.
|
||||
|
||||
|
||||
## Connecting to the Archipelago server
|
||||
|
||||
To connect to the multiworld server, simply run the **ArchipelagoAHITClient**
|
||||
(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server.
|
||||
To connect to the multiworld server, simply run the **Archipelago AHIT Client** from the Launcher
|
||||
and connect it to the Archipelago server.
|
||||
The game will connect to the client automatically when you create a new save file.
|
||||
|
||||
|
||||
@@ -61,33 +49,8 @@ make sure ***Enable Developer Console*** is checked in Game Settings and press t
|
||||
|
||||
|
||||
## FAQ/Common Issues
|
||||
### I followed the setup, but I receive an odd error message upon starting the game or creating a save file!
|
||||
If you receive an error message such as
|
||||
**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or
|
||||
**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot
|
||||
download was likely corrupted. The only way to fix this is to start the entire download all over again.
|
||||
Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this
|
||||
from happening is to ensure that your connection is not interrupted or slowed while downloading.
|
||||
|
||||
### The game keeps crashing on startup after the splash screen!
|
||||
This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however,
|
||||
try the following:
|
||||
|
||||
- Close Steam **entirely**.
|
||||
- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen.
|
||||
- Close the game, and then open Steam again.
|
||||
- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does.
|
||||
|
||||
### I followed the setup, but "Live Game Events" still shows up in the options menu!
|
||||
The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by
|
||||
default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file
|
||||
extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect.
|
||||
To show file extensions in Windows 10, open any folder, click the View tab at the top, and check
|
||||
"File name extensions". Then you can correct the name of the file. If the name of the file is correct,
|
||||
and you're still running into the issue, re-read the setup guide again in case you missed a step.
|
||||
If you still can't get it to work, ask for help in the Discord thread.
|
||||
|
||||
### The game is running on the older version, but it's not connecting when starting a new save!
|
||||
### The game is not connecting when starting a new save!
|
||||
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
|
||||
(rocket icon) in-game, and re-enable the mod.
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, \
|
||||
StartInventoryPool, PlandoBosses, PlandoConnections, PlandoTexts, FreeText, Removed
|
||||
from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, Option, \
|
||||
PlandoBosses, PlandoConnections, PlandoTexts, Removed, StartInventoryPool, Toggle
|
||||
from .EntranceShuffle import default_connections, default_dungeon_connections, \
|
||||
inverted_default_connections, inverted_default_dungeon_connections
|
||||
from .Text import TextTable
|
||||
@@ -743,6 +743,7 @@ class ALttPPlandoTexts(PlandoTexts):
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"accessibility": ItemsAccessibility,
|
||||
"plando_connections": ALttPPlandoConnections,
|
||||
"plando_texts": ALttPPlandoTexts,
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
|
||||
+10
-9
@@ -2,6 +2,7 @@ import collections
|
||||
import logging
|
||||
from typing import Iterator, Set
|
||||
|
||||
from Options import ItemsAccessibility
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||
item_name_in_location_names, location_item_name, set_rule, allow_self_locking_items)
|
||||
@@ -39,7 +40,7 @@ def set_rules(world):
|
||||
else:
|
||||
# Set access rules according to max glitches for multiworld progression.
|
||||
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
||||
world.accessibility[player] = world.accessibility[player].from_text("minimal")
|
||||
world.accessibility[player].value = ItemsAccessibility.option_minimal
|
||||
world.progression_balancing[player].value = 0
|
||||
|
||||
else:
|
||||
@@ -377,7 +378,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
or state.has("Cane of Somaria", player)))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||
@@ -393,7 +394,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
if state.has('Hookshot', player)
|
||||
else state._lttp_has_key('Small Key (Swamp Palace)', player, 4))
|
||||
set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||
if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
@@ -423,7 +424,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||
set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||
add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
@@ -488,7 +489,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Turtle Rock - Roller Room - Right', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10) and can_bomb_or_bonk(state, player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
|
||||
or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
@@ -522,12 +523,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6))
|
||||
@@ -1200,7 +1201,7 @@ def set_trock_key_rules(world, player):
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(world.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if world.accessibility[player] == 'locations':
|
||||
if world.accessibility[player] == 'full':
|
||||
if world.big_key_shuffle[player] and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||
@@ -1214,7 +1215,7 @@ def set_trock_key_rules(world, player):
|
||||
location.place_locked_item(item)
|
||||
toss_junk_item(world, player)
|
||||
|
||||
if world.accessibility[player] != 'locations':
|
||||
if world.accessibility[player] != 'full':
|
||||
set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
|
||||
|
||||
@@ -76,10 +76,6 @@ class ALttPItem(Item):
|
||||
if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
|
||||
return self.type
|
||||
|
||||
@property
|
||||
def locked_dungeon_item(self):
|
||||
return self.location.locked and self.dungeon_item
|
||||
|
||||
|
||||
class LTTPRegionType(IntEnum):
|
||||
LightWorld = 1
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ class AquariaLocations:
|
||||
|
||||
locations_verse_cave_r = {
|
||||
"Verse Cave, bulb in the skeleton room": 698107,
|
||||
"Verse Cave, bulb in the path left of the skeleton room": 698108,
|
||||
"Verse Cave, bulb in the path right of the skeleton room": 698108,
|
||||
"Verse Cave right area, Big Seed": 698175,
|
||||
}
|
||||
|
||||
@@ -122,6 +122,7 @@ class AquariaLocations:
|
||||
"Open Water top right area, second urn in the Mithalas exit": 698149,
|
||||
"Open Water top right area, third urn in the Mithalas exit": 698150,
|
||||
}
|
||||
|
||||
locations_openwater_tr_turtle = {
|
||||
"Open Water top right area, bulb in the turtle room": 698009,
|
||||
"Open Water top right area, Transturtle": 698211,
|
||||
@@ -195,7 +196,7 @@ class AquariaLocations:
|
||||
|
||||
locations_cathedral_l = {
|
||||
"Mithalas City Castle, bulb in the flesh hole": 698042,
|
||||
"Mithalas City Castle, Blue banner": 698165,
|
||||
"Mithalas City Castle, Blue Banner": 698165,
|
||||
"Mithalas City Castle, urn in the bedroom": 698130,
|
||||
"Mithalas City Castle, first urn of the single lamp path": 698131,
|
||||
"Mithalas City Castle, second urn of the single lamp path": 698132,
|
||||
@@ -226,7 +227,7 @@ class AquariaLocations:
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein": 698146,
|
||||
"Mithalas Cathedral, fourth urn in the top right room": 698147,
|
||||
"Mithalas Cathedral, Mithalan Dress": 698189,
|
||||
"Mithalas Cathedral right area, urn below the left entrance": 698198,
|
||||
"Mithalas Cathedral, urn below the left entrance": 698198,
|
||||
}
|
||||
|
||||
locations_cathedral_underground = {
|
||||
@@ -239,7 +240,7 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_cathedral_boss = {
|
||||
"Cathedral boss area, beating Mithalan God": 698202,
|
||||
"Mithalas boss area, beating Mithalan God": 698202,
|
||||
}
|
||||
|
||||
locations_forest_tl = {
|
||||
@@ -269,7 +270,7 @@ class AquariaLocations:
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp Forest bottom left area, Walker baby": 698186,
|
||||
"Kelp Forest bottom left area, Walker Baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
@@ -451,7 +452,7 @@ class AquariaLocations:
|
||||
|
||||
locations_body_c = {
|
||||
"The Body center area, breaking Li's cage": 698201,
|
||||
"The Body main area, bulb on the main path blocking tube": 698097,
|
||||
"The Body center area, bulb on the main path blocking tube": 698097,
|
||||
}
|
||||
|
||||
locations_body_l = {
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Manage options in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
from Options import Toggle, Choice, Range, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
|
||||
|
||||
class IngredientRandomizer(Choice):
|
||||
@@ -111,6 +111,14 @@ class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
display_name = "Bind song needed to get sing bulbs under rocks"
|
||||
|
||||
|
||||
class BlindGoal(Toggle):
|
||||
"""
|
||||
Hide the goal's requirements from the help page so that you have to go to the last boss door to know
|
||||
what is needed to access the boss.
|
||||
"""
|
||||
display_name = "Hide the goal's requirements"
|
||||
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
|
||||
@@ -142,4 +150,4 @@ class AquariaOptions(PerGameCommonOptions):
|
||||
dish_randomizer: DishRandomizer
|
||||
aquarian_translation: AquarianTranslation
|
||||
skip_first_vision: SkipFirstVision
|
||||
death_link: DeathLink
|
||||
blind_goal: BlindGoal
|
||||
|
||||
@@ -300,7 +300,7 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_cathedral_l_sc)
|
||||
self.cathedral_r = self.__add_region("Mithalas Cathedral",
|
||||
AquariaLocations.locations_cathedral_r)
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground",
|
||||
AquariaLocations.locations_cathedral_underground)
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
|
||||
AquariaLocations.locations_cathedral_boss)
|
||||
@@ -597,22 +597,22 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral underground",
|
||||
self.cathedral_l, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral right area",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
self.__connect_regions("Cathedral right area", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area",
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss left area",
|
||||
self.cathedral_underground, self.cathedral_boss_r,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground",
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas Cathedral underground",
|
||||
self.cathedral_boss_r, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
@@ -1099,7 +1099,7 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
@@ -1134,7 +1134,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
|
||||
self.multiworld.get_location("Mithalas boss area, beating Mithalan God",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
||||
@@ -1191,7 +1191,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, Sun Key",
|
||||
|
||||
@@ -204,7 +204,8 @@ class AquariaWorld(World):
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarianTranslate": bool(self.options.aquarian_translation.value),
|
||||
"aquarian_translate": bool(self.options.aquarian_translation.value),
|
||||
"blind_goal": bool(self.options.blind_goal.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
|
||||
@@ -60,7 +60,7 @@ after_home_water_locations = [
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
"Mithalas City Castle, Blue banner",
|
||||
"Mithalas City Castle, Blue Banner",
|
||||
"Mithalas City Castle, urn in the bedroom",
|
||||
"Mithalas City Castle, first urn of the single lamp path",
|
||||
"Mithalas City Castle, second urn of the single lamp path",
|
||||
@@ -82,14 +82,14 @@ after_home_water_locations = [
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Cathedral Underground, bulb in the center part",
|
||||
"Cathedral Underground, first bulb in the top left part",
|
||||
"Cathedral Underground, second bulb in the top left part",
|
||||
"Cathedral Underground, third bulb in the top left part",
|
||||
"Cathedral Underground, bulb close to the save crystal",
|
||||
"Cathedral Underground, bulb in the bottom right path",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
@@ -104,7 +104,7 @@ after_home_water_locations = [
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
@@ -175,7 +175,7 @@ after_home_water_locations = [
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -39,8 +39,8 @@ class EnergyFormAccessTest(AquariaTestBase):
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
|
||||
@@ -24,7 +24,7 @@ class LiAccessTest(AquariaTestBase):
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -38,7 +38,7 @@ class NatureFormAccessTest(AquariaTestBase):
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -16,7 +16,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +35,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -15,7 +15,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -34,7 +34,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -16,7 +16,7 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The Whale, Verse Egg",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
|
||||
@@ -762,7 +762,7 @@ location_table: List[LocationDict] = [
|
||||
'game_id': "graf385"},
|
||||
{'name': "Tagged 389 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf379"},
|
||||
'game_id': "graf389"},
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -1006,6 +1006,8 @@ def rules(brcworld):
|
||||
lambda state: mataan_challenge2(state, player, limit, glitched))
|
||||
set_rule(multiworld.get_location("Mataan: Score challenge reward", player),
|
||||
lambda state: mataan_challenge3(state, player))
|
||||
set_rule(multiworld.get_location("Mataan: Coil joins the crew", player),
|
||||
lambda state: mataan_deepest(state, player, limit, glitched))
|
||||
if photos:
|
||||
set_rule(multiworld.get_location("Mataan: Trash Polo", player),
|
||||
lambda state: camera(state, player))
|
||||
|
||||
@@ -3,8 +3,8 @@ import typing
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
code: int
|
||||
progression: bool = True
|
||||
|
||||
|
||||
class ChecksFinderItem(Item):
|
||||
@@ -12,16 +12,9 @@ class ChecksFinderItem(Item):
|
||||
|
||||
|
||||
item_table = {
|
||||
"Map Width": ItemData(80000, True),
|
||||
"Map Height": ItemData(80001, True),
|
||||
"Map Bombs": ItemData(80002, True),
|
||||
"Map Width": ItemData(80000),
|
||||
"Map Height": ItemData(80001),
|
||||
"Map Bombs": ItemData(80002),
|
||||
}
|
||||
|
||||
required_items = {
|
||||
}
|
||||
|
||||
item_frequencies = {
|
||||
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items()}
|
||||
|
||||
@@ -3,46 +3,14 @@ import typing
|
||||
|
||||
|
||||
class AdvData(typing.NamedTuple):
|
||||
id: typing.Optional[int]
|
||||
region: str
|
||||
id: int
|
||||
region: str = "Board"
|
||||
|
||||
|
||||
class ChecksFinderAdvancement(Location):
|
||||
class ChecksFinderLocation(Location):
|
||||
game: str = "ChecksFinder"
|
||||
|
||||
|
||||
advancement_table = {
|
||||
"Tile 1": AdvData(81000, 'Board'),
|
||||
"Tile 2": AdvData(81001, 'Board'),
|
||||
"Tile 3": AdvData(81002, 'Board'),
|
||||
"Tile 4": AdvData(81003, 'Board'),
|
||||
"Tile 5": AdvData(81004, 'Board'),
|
||||
"Tile 6": AdvData(81005, 'Board'),
|
||||
"Tile 7": AdvData(81006, 'Board'),
|
||||
"Tile 8": AdvData(81007, 'Board'),
|
||||
"Tile 9": AdvData(81008, 'Board'),
|
||||
"Tile 10": AdvData(81009, 'Board'),
|
||||
"Tile 11": AdvData(81010, 'Board'),
|
||||
"Tile 12": AdvData(81011, 'Board'),
|
||||
"Tile 13": AdvData(81012, 'Board'),
|
||||
"Tile 14": AdvData(81013, 'Board'),
|
||||
"Tile 15": AdvData(81014, 'Board'),
|
||||
"Tile 16": AdvData(81015, 'Board'),
|
||||
"Tile 17": AdvData(81016, 'Board'),
|
||||
"Tile 18": AdvData(81017, 'Board'),
|
||||
"Tile 19": AdvData(81018, 'Board'),
|
||||
"Tile 20": AdvData(81019, 'Board'),
|
||||
"Tile 21": AdvData(81020, 'Board'),
|
||||
"Tile 22": AdvData(81021, 'Board'),
|
||||
"Tile 23": AdvData(81022, 'Board'),
|
||||
"Tile 24": AdvData(81023, 'Board'),
|
||||
"Tile 25": AdvData(81024, 'Board'),
|
||||
}
|
||||
|
||||
exclusion_table = {
|
||||
}
|
||||
|
||||
events_table = {
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in advancement_table.items() if data.id}
|
||||
base_id = 81000
|
||||
advancement_table = {f"Tile {i+1}": AdvData(base_id+i) for i in range(25)}
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in advancement_table.items()}
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
import typing
|
||||
from Options import Option
|
||||
|
||||
|
||||
checksfinder_options: typing.Dict[str, type(Option)] = {
|
||||
}
|
||||
@@ -1,44 +1,24 @@
|
||||
from ..generic.Rules import set_rule
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.generic.Rules import set_rule
|
||||
from BaseClasses import MultiWorld
|
||||
|
||||
|
||||
def _has_total(state: CollectionState, player: int, total: int):
|
||||
return (state.count('Map Width', player) + state.count('Map Height', player) +
|
||||
state.count('Map Bombs', player)) >= total
|
||||
items = ["Map Width", "Map Height", "Map Bombs"]
|
||||
|
||||
|
||||
# Sets rules on entrances and advancements that are always applied
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Tile 6", player), lambda state: _has_total(state, player, 1))
|
||||
set_rule(world.get_location("Tile 7", player), lambda state: _has_total(state, player, 2))
|
||||
set_rule(world.get_location("Tile 8", player), lambda state: _has_total(state, player, 3))
|
||||
set_rule(world.get_location("Tile 9", player), lambda state: _has_total(state, player, 4))
|
||||
set_rule(world.get_location("Tile 10", player), lambda state: _has_total(state, player, 5))
|
||||
set_rule(world.get_location("Tile 11", player), lambda state: _has_total(state, player, 6))
|
||||
set_rule(world.get_location("Tile 12", player), lambda state: _has_total(state, player, 7))
|
||||
set_rule(world.get_location("Tile 13", player), lambda state: _has_total(state, player, 8))
|
||||
set_rule(world.get_location("Tile 14", player), lambda state: _has_total(state, player, 9))
|
||||
set_rule(world.get_location("Tile 15", player), lambda state: _has_total(state, player, 10))
|
||||
set_rule(world.get_location("Tile 16", player), lambda state: _has_total(state, player, 11))
|
||||
set_rule(world.get_location("Tile 17", player), lambda state: _has_total(state, player, 12))
|
||||
set_rule(world.get_location("Tile 18", player), lambda state: _has_total(state, player, 13))
|
||||
set_rule(world.get_location("Tile 19", player), lambda state: _has_total(state, player, 14))
|
||||
set_rule(world.get_location("Tile 20", player), lambda state: _has_total(state, player, 15))
|
||||
set_rule(world.get_location("Tile 21", player), lambda state: _has_total(state, player, 16))
|
||||
set_rule(world.get_location("Tile 22", player), lambda state: _has_total(state, player, 17))
|
||||
set_rule(world.get_location("Tile 23", player), lambda state: _has_total(state, player, 18))
|
||||
set_rule(world.get_location("Tile 24", player), lambda state: _has_total(state, player, 19))
|
||||
set_rule(world.get_location("Tile 25", player), lambda state: _has_total(state, player, 20))
|
||||
def set_rules(multiworld: MultiWorld, player: int):
|
||||
for i in range(20):
|
||||
set_rule(multiworld.get_location(f"Tile {i+6}", player), lambda state, i=i: state.has_from_list(items, player, i+1))
|
||||
|
||||
|
||||
# Sets rules on completion condition
|
||||
def set_completion_rules(world: MultiWorld, player: int):
|
||||
|
||||
width_req = 10-5
|
||||
height_req = 10-5
|
||||
bomb_req = 20-5
|
||||
completion_requirements = lambda state: \
|
||||
state.has("Map Width", player, width_req) and \
|
||||
state.has("Map Height", player, height_req) and \
|
||||
state.has("Map Bombs", player, bomb_req)
|
||||
world.completion_condition[player] = lambda state: completion_requirements(state)
|
||||
def set_completion_rules(multiworld: MultiWorld, player: int):
|
||||
width_req = 5 # 10 - 5
|
||||
height_req = 5 # 10 - 5
|
||||
bomb_req = 15 # 20 - 5
|
||||
multiworld.completion_condition[player] = lambda state: state.has_all_counts(
|
||||
{
|
||||
"Map Width": width_req,
|
||||
"Map Height": height_req,
|
||||
"Map Bombs": bomb_req,
|
||||
}, player)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification
|
||||
from .Items import ChecksFinderItem, item_table, required_items
|
||||
from .Locations import ChecksFinderAdvancement, advancement_table, exclusion_table
|
||||
from .Options import checksfinder_options
|
||||
from BaseClasses import Region, Entrance, Tutorial, ItemClassification
|
||||
from .Items import ChecksFinderItem, item_table
|
||||
from .Locations import ChecksFinderLocation, advancement_table
|
||||
from Options import PerGameCommonOptions
|
||||
from .Rules import set_rules, set_completion_rules
|
||||
from ..AutoWorld import World, WebWorld
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
|
||||
client_version = 7
|
||||
|
||||
@@ -25,38 +25,34 @@ class ChecksFinderWorld(World):
|
||||
ChecksFinder is a game where you avoid mines and find checks inside the board
|
||||
with the mines! You win when you get all your items and beat the board!
|
||||
"""
|
||||
game: str = "ChecksFinder"
|
||||
option_definitions = checksfinder_options
|
||||
topology_present = True
|
||||
game = "ChecksFinder"
|
||||
options_dataclass = PerGameCommonOptions
|
||||
web = ChecksFinderWeb()
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = {name: data.id for name, data in advancement_table.items()}
|
||||
|
||||
def _get_checksfinder_data(self):
|
||||
return {
|
||||
'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32),
|
||||
'seed_name': self.multiworld.seed_name,
|
||||
'player_name': self.multiworld.get_player_name(self.player),
|
||||
'player_id': self.player,
|
||||
'client_version': client_version,
|
||||
'race': self.multiworld.is_race,
|
||||
}
|
||||
def create_regions(self):
|
||||
menu = Region("Menu", self.player, self.multiworld)
|
||||
board = Region("Board", self.player, self.multiworld)
|
||||
board.locations += [ChecksFinderLocation(self.player, loc_name, loc_data.id, board)
|
||||
for loc_name, loc_data in advancement_table.items()]
|
||||
|
||||
connection = Entrance(self.player, "New Board", menu)
|
||||
menu.exits.append(connection)
|
||||
connection.connect(board)
|
||||
self.multiworld.regions += [menu, board]
|
||||
|
||||
def create_items(self):
|
||||
|
||||
# Generate item pool
|
||||
itempool = []
|
||||
# Add all required progression items
|
||||
for (name, num) in required_items.items():
|
||||
itempool += [name] * num
|
||||
# Add the map width and height stuff
|
||||
itempool += ["Map Width"] * (10-5)
|
||||
itempool += ["Map Height"] * (10-5)
|
||||
itempool += ["Map Width"] * 5 # 10 - 5
|
||||
itempool += ["Map Height"] * 5 # 10 - 5
|
||||
# Add the map bombs
|
||||
itempool += ["Map Bombs"] * (20-5)
|
||||
itempool += ["Map Bombs"] * 15 # 20 - 5
|
||||
# Convert itempool into real items
|
||||
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
|
||||
itempool = [self.create_item(item) for item in itempool]
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
@@ -64,28 +60,16 @@ class ChecksFinderWorld(World):
|
||||
set_rules(self.multiworld, self.player)
|
||||
set_completion_rules(self.multiworld, self.player)
|
||||
|
||||
def create_regions(self):
|
||||
menu = Region("Menu", self.player, self.multiworld)
|
||||
board = Region("Board", self.player, self.multiworld)
|
||||
board.locations += [ChecksFinderAdvancement(self.player, loc_name, loc_data.id, board)
|
||||
for loc_name, loc_data in advancement_table.items() if loc_data.region == board.name]
|
||||
|
||||
connection = Entrance(self.player, "New Board", menu)
|
||||
menu.exits.append(connection)
|
||||
connection.connect(board)
|
||||
self.multiworld.regions += [menu, board]
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_checksfinder_data()
|
||||
for option_name in checksfinder_options:
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
return {
|
||||
"world_seed": self.random.getrandbits(32),
|
||||
"seed_name": self.multiworld.seed_name,
|
||||
"player_name": self.player_name,
|
||||
"player_id": self.player,
|
||||
"client_version": client_version,
|
||||
"race": self.multiworld.is_race,
|
||||
}
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
def create_item(self, name: str) -> ChecksFinderItem:
|
||||
item_data = item_table[name]
|
||||
item = ChecksFinderItem(name,
|
||||
ItemClassification.progression if item_data.progression else ItemClassification.filler,
|
||||
item_data.code, self.player)
|
||||
return item
|
||||
return ChecksFinderItem(name, ItemClassification.progression, item_data.code, self.player)
|
||||
|
||||
@@ -24,8 +24,3 @@ next to an icon, the number is how many you have gotten and the icon represents
|
||||
Victory is achieved when the player wins a board they were given after they have received all of their Map Width, Map
|
||||
Height, and Map Bomb items. The game will say at the bottom of the screen how many of each you have received.
|
||||
|
||||
## Unique Local Commands
|
||||
|
||||
The following command is only available when using the ChecksFinderClient to play with Archipelago.
|
||||
|
||||
- `/resync` Manually trigger a resync.
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
- ChecksFinder from
|
||||
the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version)
|
||||
- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
@@ -17,28 +16,15 @@ guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
|
||||
|
||||
You can customize your options by visiting the [ChecksFinder Player Options Page](/games/ChecksFinder/player-options)
|
||||
|
||||
### Generating a ChecksFinder game
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
**ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if
|
||||
you play it by itself with another person!**
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
|
||||
files. You do not have a file inside that zip though!
|
||||
|
||||
You need to start ChecksFinder client yourself, it is located within the Archipelago folder.
|
||||
|
||||
### Connect to the MultiServer
|
||||
|
||||
First start ChecksFinder.
|
||||
|
||||
Once both ChecksFinder and the client are started. In the client at the top type in the spot labeled `Server` type the
|
||||
`Ip Address` and `Port` separated with a `:` symbol.
|
||||
|
||||
The client will then ask for the username you chose, input that in the text box at the bottom of the client.
|
||||
|
||||
### Play the game
|
||||
|
||||
When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a
|
||||
multiworld game!
|
||||
1. Start ChecksFinder
|
||||
2. Enter the following information:
|
||||
- Enter the server url (starting from `wss://` for https connection like archipelago.gg, and starting from `ws://` for http connection and local multiserver)
|
||||
- Enter server port
|
||||
- Enter the name of the slot you wish to connect to
|
||||
- Enter the room password (optional)
|
||||
- Press `Play Online` to connect
|
||||
3. Start playing!
|
||||
|
||||
Game options and controls are described in the readme on the github repository for the game
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from dataclasses import dataclass
|
||||
from Options import OptionGroup, Choice, DefaultOnToggle, Range, Toggle, PerGameCommonOptions, StartInventoryPool
|
||||
from Options import (OptionGroup, Choice, DefaultOnToggle, ItemsAccessibility, PerGameCommonOptions, Range, Toggle,
|
||||
StartInventoryPool)
|
||||
|
||||
|
||||
class CharacterStages(Choice):
|
||||
@@ -521,6 +522,7 @@ class DeathLink(Choice):
|
||||
|
||||
@dataclass
|
||||
class CV64Options(PerGameCommonOptions):
|
||||
accessibility: ItemsAccessibility
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
character_stages: CharacterStages
|
||||
stage_shuffle: StageShuffle
|
||||
|
||||
@@ -8,11 +8,15 @@ from .Locations import DLCQuestLocation, location_table
|
||||
from .Options import DLCQuestOptions
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from .presets import dlcq_options_presets
|
||||
from .option_groups import dlcq_option_groups
|
||||
|
||||
client_version = 0
|
||||
|
||||
|
||||
class DLCqwebworld(WebWorld):
|
||||
options_presets = dlcq_options_presets
|
||||
option_groups = dlcq_option_groups
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipelago DLCQuest game on your computer.",
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
from typing import List
|
||||
|
||||
from Options import ProgressionBalancing, Accessibility, OptionGroup
|
||||
from .Options import (Campaign, ItemShuffle, TimeIsMoney, EndingChoice, PermanentCoins, DoubleJumpGlitch, CoinSanity,
|
||||
CoinSanityRange, DeathLink)
|
||||
|
||||
dlcq_option_groups: List[OptionGroup] = [
|
||||
OptionGroup("General", [
|
||||
Campaign,
|
||||
ItemShuffle,
|
||||
CoinSanity,
|
||||
]),
|
||||
OptionGroup("Customization", [
|
||||
EndingChoice,
|
||||
PermanentCoins,
|
||||
CoinSanityRange,
|
||||
]),
|
||||
OptionGroup("Tedious and Grind", [
|
||||
TimeIsMoney,
|
||||
DoubleJumpGlitch,
|
||||
]),
|
||||
OptionGroup("Advanced Options", [
|
||||
DeathLink,
|
||||
ProgressionBalancing,
|
||||
Accessibility,
|
||||
]),
|
||||
]
|
||||
@@ -0,0 +1,68 @@
|
||||
from typing import Any, Dict
|
||||
|
||||
from .Options import DoubleJumpGlitch, CoinSanity, CoinSanityRange, PermanentCoins, TimeIsMoney, EndingChoice, Campaign, ItemShuffle
|
||||
|
||||
all_random_settings = {
|
||||
DoubleJumpGlitch.internal_name: "random",
|
||||
CoinSanity.internal_name: "random",
|
||||
CoinSanityRange.internal_name: "random",
|
||||
PermanentCoins.internal_name: "random",
|
||||
TimeIsMoney.internal_name: "random",
|
||||
EndingChoice.internal_name: "random",
|
||||
Campaign.internal_name: "random",
|
||||
ItemShuffle.internal_name: "random",
|
||||
"death_link": "random",
|
||||
}
|
||||
|
||||
main_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_basic,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
lfod_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_live_freemium_or_die,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
easy_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_none,
|
||||
CoinSanityRange.internal_name: 40,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_true,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
hard_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_simple,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_optional,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
|
||||
dlcq_options_presets: Dict[str, Dict[str, Any]] = {
|
||||
"All random": all_random_settings,
|
||||
"Main campaign": main_campaign_settings,
|
||||
"LFOD campaign": lfod_campaign_settings,
|
||||
"Both easy": easy_settings,
|
||||
"Both hard": hard_settings,
|
||||
}
|
||||
@@ -660,11 +660,18 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi
|
||||
end
|
||||
local tech
|
||||
local force = game.forces["player"]
|
||||
if call.parameter == nil then
|
||||
game.print("ap-get-technology is only to be used by the Archipelago Factorio Client")
|
||||
return
|
||||
end
|
||||
chunks = split(call.parameter, "\t")
|
||||
local item_name = chunks[1]
|
||||
local index = chunks[2]
|
||||
local source = chunks[3] or "Archipelago"
|
||||
if index == -1 then -- for coop sync and restoring from an older savegame
|
||||
if index == nil then
|
||||
game.print("ap-get-technology is only to be used by the Archipelago Factorio Client")
|
||||
return
|
||||
elseif index == -1 then -- for coop sync and restoring from an older savegame
|
||||
tech = force.technologies[item_name]
|
||||
if tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
|
||||
|
||||
@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
|
||||
received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
|
||||
data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
|
||||
check_2 = await snes_read(ctx, 0xF53749, 1)
|
||||
if check_1 in (b'\x00', b'\x55') or check_2 in (b'\x00', b'\x55'):
|
||||
if check_1 != b'\x01' or check_2 != b'\x01':
|
||||
return
|
||||
|
||||
def get_range(data_range):
|
||||
|
||||
+10
-10
@@ -222,10 +222,10 @@ for item, data in item_table.items():
|
||||
|
||||
def create_items(self) -> None:
|
||||
items = []
|
||||
starting_weapon = self.multiworld.starting_weapon[self.player].current_key.title().replace("_", " ")
|
||||
starting_weapon = self.options.starting_weapon.current_key.title().replace("_", " ")
|
||||
self.multiworld.push_precollected(self.create_item(starting_weapon))
|
||||
self.multiworld.push_precollected(self.create_item("Steel Armor"))
|
||||
if self.multiworld.sky_coin_mode[self.player] == "start_with":
|
||||
if self.options.sky_coin_mode == "start_with":
|
||||
self.multiworld.push_precollected(self.create_item("Sky Coin"))
|
||||
|
||||
precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
|
||||
@@ -233,28 +233,28 @@ def create_items(self) -> None:
|
||||
def add_item(item_name):
|
||||
if item_name in ["Steel Armor", "Sky Fragment"] or "Progressive" in item_name:
|
||||
return
|
||||
if item_name.lower().replace(" ", "_") == self.multiworld.starting_weapon[self.player].current_key:
|
||||
if item_name.lower().replace(" ", "_") == self.options.starting_weapon.current_key:
|
||||
return
|
||||
if self.multiworld.progressive_gear[self.player]:
|
||||
if self.options.progressive_gear:
|
||||
for item_group in prog_map:
|
||||
if item_name in self.item_name_groups[item_group]:
|
||||
item_name = prog_map[item_group]
|
||||
break
|
||||
if item_name == "Sky Coin":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
for _ in range(40):
|
||||
items.append(self.create_item("Sky Fragment"))
|
||||
return
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
if item_name in precollected_item_names:
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
i = self.create_item(item_name)
|
||||
if self.multiworld.logic[self.player] != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
if self.options.logic != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
i.classification = ItemClassification.useful
|
||||
if (self.multiworld.logic[self.player] == "expert" and self.multiworld.map_shuffle[self.player] == "none" and
|
||||
if (self.options.logic == "expert" and self.options.map_shuffle == "none" and
|
||||
item_name == "Exit Book"):
|
||||
i.classification = ItemClassification.progression
|
||||
items.append(i)
|
||||
@@ -263,11 +263,11 @@ def create_items(self) -> None:
|
||||
for item in self.item_name_groups[item_group]:
|
||||
add_item(item)
|
||||
|
||||
if self.multiworld.brown_boxes[self.player] == "include":
|
||||
if self.options.brown_boxes == "include":
|
||||
filler_items = []
|
||||
for item, count in fillers.items():
|
||||
filler_items += [self.create_item(item) for _ in range(count)]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.multiworld.random.shuffle(filler_items)
|
||||
filler_items = filler_items[39:]
|
||||
items += filler_items
|
||||
|
||||
+35
-34
@@ -1,4 +1,5 @@
|
||||
from Options import Choice, FreeText, Toggle, Range
|
||||
from Options import Choice, FreeText, Toggle, Range, PerGameCommonOptions
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -321,36 +322,36 @@ class KaelisMomFightsMinotaur(Toggle):
|
||||
default = 0
|
||||
|
||||
|
||||
option_definitions = {
|
||||
"logic": Logic,
|
||||
"brown_boxes": BrownBoxes,
|
||||
"sky_coin_mode": SkyCoinMode,
|
||||
"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
|
||||
"starting_weapon": StartingWeapon,
|
||||
"progressive_gear": ProgressiveGear,
|
||||
"leveling_curve": LevelingCurve,
|
||||
"starting_companion": StartingCompanion,
|
||||
"available_companions": AvailableCompanions,
|
||||
"companions_locations": CompanionsLocations,
|
||||
"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
|
||||
"companion_leveling_type": CompanionLevelingType,
|
||||
"companion_spellbook_type": CompanionSpellbookType,
|
||||
"enemies_density": EnemiesDensity,
|
||||
"enemies_scaling_lower": EnemiesScalingLower,
|
||||
"enemies_scaling_upper": EnemiesScalingUpper,
|
||||
"bosses_scaling_lower": BossesScalingLower,
|
||||
"bosses_scaling_upper": BossesScalingUpper,
|
||||
"enemizer_attacks": EnemizerAttacks,
|
||||
"enemizer_groups": EnemizerGroups,
|
||||
"shuffle_res_weak_types": ShuffleResWeakType,
|
||||
"shuffle_enemies_position": ShuffleEnemiesPositions,
|
||||
"progressive_formations": ProgressiveFormations,
|
||||
"doom_castle_mode": DoomCastle,
|
||||
"doom_castle_shortcut": DoomCastleShortcut,
|
||||
"tweak_frustrating_dungeons": TweakFrustratingDungeons,
|
||||
"map_shuffle": MapShuffle,
|
||||
"crest_shuffle": CrestShuffle,
|
||||
"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
|
||||
"map_shuffle_seed": MapShuffleSeed,
|
||||
"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
|
||||
}
|
||||
@dataclass
|
||||
class FFMQOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
brown_boxes: BrownBoxes
|
||||
sky_coin_mode: SkyCoinMode
|
||||
shattered_sky_coin_quantity: ShatteredSkyCoinQuantity
|
||||
starting_weapon: StartingWeapon
|
||||
progressive_gear: ProgressiveGear
|
||||
leveling_curve: LevelingCurve
|
||||
starting_companion: StartingCompanion
|
||||
available_companions: AvailableCompanions
|
||||
companions_locations: CompanionsLocations
|
||||
kaelis_mom_fight_minotaur: KaelisMomFightsMinotaur
|
||||
companion_leveling_type: CompanionLevelingType
|
||||
companion_spellbook_type: CompanionSpellbookType
|
||||
enemies_density: EnemiesDensity
|
||||
enemies_scaling_lower: EnemiesScalingLower
|
||||
enemies_scaling_upper: EnemiesScalingUpper
|
||||
bosses_scaling_lower: BossesScalingLower
|
||||
bosses_scaling_upper: BossesScalingUpper
|
||||
enemizer_attacks: EnemizerAttacks
|
||||
enemizer_groups: EnemizerGroups
|
||||
shuffle_res_weak_types: ShuffleResWeakType
|
||||
shuffle_enemies_position: ShuffleEnemiesPositions
|
||||
progressive_formations: ProgressiveFormations
|
||||
doom_castle_mode: DoomCastle
|
||||
doom_castle_shortcut: DoomCastleShortcut
|
||||
tweak_frustrating_dungeons: TweakFrustratingDungeons
|
||||
map_shuffle: MapShuffle
|
||||
crest_shuffle: CrestShuffle
|
||||
shuffle_battlefield_rewards: ShuffleBattlefieldRewards
|
||||
map_shuffle_seed: MapShuffleSeed
|
||||
battlefields_battles_quantities: BattlefieldsBattlesQuantities
|
||||
|
||||
+37
-37
@@ -1,13 +1,13 @@
|
||||
import yaml
|
||||
import os
|
||||
import zipfile
|
||||
import Utils
|
||||
from copy import deepcopy
|
||||
from .Regions import object_id_table
|
||||
from Utils import __version__
|
||||
from worlds.Files import APPatch
|
||||
import pkgutil
|
||||
|
||||
settings_template = yaml.load(pkgutil.get_data(__name__, "data/settings.yaml"), yaml.Loader)
|
||||
settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml"))
|
||||
|
||||
|
||||
def generate_output(self, output_directory):
|
||||
@@ -21,7 +21,7 @@ def generate_output(self, output_directory):
|
||||
item_name = "".join(item_name.split(" "))
|
||||
else:
|
||||
if item.advancement or item.useful or (item.trap and
|
||||
self.multiworld.per_slot_randoms[self.player].randint(0, 1)):
|
||||
self.random.randint(0, 1)):
|
||||
item_name = "APItem"
|
||||
else:
|
||||
item_name = "APItemFiller"
|
||||
@@ -46,60 +46,60 @@ def generate_output(self, output_directory):
|
||||
options = deepcopy(settings_template)
|
||||
options["name"] = self.multiworld.player_name[self.player]
|
||||
option_writes = {
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"enemies_density": cc(self.options.enemies_density),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"shuffle_boxes_content": self.options.brown_boxes == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"logic_options": cc(self.options.logic),
|
||||
"shuffle_enemies_position": tf(self.options.shuffle_enemies_position),
|
||||
"enemies_scaling_lower": cc(self.options.enemies_scaling_lower),
|
||||
"enemies_scaling_upper": cc(self.options.enemies_scaling_upper),
|
||||
"bosses_scaling_lower": cc(self.options.bosses_scaling_lower),
|
||||
"bosses_scaling_upper": cc(self.options.bosses_scaling_upper),
|
||||
"enemizer_attacks": cc(self.options.enemizer_attacks),
|
||||
"leveling_curve": cc(self.options.leveling_curve),
|
||||
"battles_quantity": cc(self.options.battlefields_battles_quantities) if
|
||||
self.options.battlefields_battles_quantities.value < 5 else
|
||||
"RandomLow" if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
self.options.battlefields_battles_quantities.value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"progressive_gear": tf(self.options.progressive_gear),
|
||||
"tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons),
|
||||
"doom_castle_mode": cc(self.options.doom_castle_mode),
|
||||
"doom_castle_shortcut": tf(self.options.doom_castle_shortcut),
|
||||
"sky_coin_mode": cc(self.options.sky_coin_mode),
|
||||
"sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
|
||||
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
|
||||
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
|
||||
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
|
||||
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
|
||||
"progressive_formations": cc(self.options.progressive_formations),
|
||||
"map_shuffling": cc(self.options.map_shuffle),
|
||||
"crest_shuffle": tf(self.options.crest_shuffle),
|
||||
"enemizer_groups": cc(self.options.enemizer_groups),
|
||||
"shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types),
|
||||
"companion_leveling_type": cc(self.options.companion_leveling_type),
|
||||
"companion_spellbook_type": cc(self.options.companion_spellbook_type),
|
||||
"starting_companion": cc(self.options.starting_companion),
|
||||
"available_companions": ["Zero", "One", "Two",
|
||||
"Three", "Four"][self.multiworld.available_companions[self.player].value],
|
||||
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
|
||||
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
|
||||
"Three", "Four"][self.options.available_companions.value],
|
||||
"companions_locations": cc(self.options.companions_locations),
|
||||
"kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur),
|
||||
}
|
||||
|
||||
for option, data in option_writes.items():
|
||||
options["Final Fantasy Mystic Quest"][option][data] = 1
|
||||
|
||||
rom_name = f'MQ{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
self.rom_name = bytearray(rom_name,
|
||||
'utf8')
|
||||
self.rom_name_available_event.set()
|
||||
|
||||
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
|
||||
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
starting_items.append("SkyCoin")
|
||||
|
||||
file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq")
|
||||
|
||||
+21
-26
@@ -1,11 +1,9 @@
|
||||
from BaseClasses import Region, MultiWorld, Entrance, Location, LocationProgressType, ItemClassification
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .data.rooms import rooms, entrances
|
||||
from .Items import item_groups, yaml_item
|
||||
import pkgutil
|
||||
import yaml
|
||||
|
||||
rooms = yaml.load(pkgutil.get_data(__name__, "data/rooms.yaml"), yaml.Loader)
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in yaml.load(pkgutil.get_data(__name__, "data/entrances.yaml"), yaml.Loader)}
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in entrances}
|
||||
|
||||
object_id_table = {}
|
||||
object_type_table = {}
|
||||
@@ -69,7 +67,7 @@ def create_regions(self):
|
||||
location_table else None, object["type"], object["access"],
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for object in
|
||||
room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in ("BattlefieldGp",
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.multiworld.brown_boxes[self.player] == "include") and
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.options.brown_boxes == "include") and
|
||||
not (object["name"] == "Kaeli Companion" and not object["on_trigger"])], room["links"]))
|
||||
|
||||
dark_king_room = self.multiworld.get_region("Doom Castle Dark King Room", self.player)
|
||||
@@ -91,15 +89,13 @@ def create_regions(self):
|
||||
if "entrance" in link and link["entrance"] != -1:
|
||||
spoiler = False
|
||||
if link["entrance"] in crest_warps:
|
||||
if self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.crest_shuffle:
|
||||
spoiler = True
|
||||
elif self.multiworld.map_shuffle[self.player] == "everything":
|
||||
elif self.options.map_shuffle == "everything":
|
||||
spoiler = True
|
||||
elif "Subregion" in region.name and self.multiworld.map_shuffle[self.player] not in ("dungeons",
|
||||
"none"):
|
||||
elif "Subregion" in region.name and self.options.map_shuffle not in ("dungeons", "none"):
|
||||
spoiler = True
|
||||
elif "Subregion" not in region.name and self.multiworld.map_shuffle[self.player] not in ("none",
|
||||
"overworld"):
|
||||
elif "Subregion" not in region.name and self.options.map_shuffle not in ("none", "overworld"):
|
||||
spoiler = True
|
||||
|
||||
if spoiler:
|
||||
@@ -111,6 +107,7 @@ def create_regions(self):
|
||||
connection.connect(connect_room)
|
||||
break
|
||||
|
||||
|
||||
non_dead_end_crest_rooms = [
|
||||
'Libra Temple', 'Aquaria Gemini Room', "GrenadeMan's Mobius Room", 'Fireburg Gemini Room',
|
||||
'Sealed Temple', 'Alive Forest', 'Kaidge Temple Upper Ledge',
|
||||
@@ -140,7 +137,7 @@ def set_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Gidrah", self.player), hard_boss_logic)
|
||||
add_rule(self.multiworld.get_location("Dullahan", self.player), hard_boss_logic)
|
||||
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
for boss in ("Freezer Crab", "Ice Golem", "Jinn", "Medusa", "Dualhead Hydra"):
|
||||
loc = self.multiworld.get_location(boss, self.player)
|
||||
checked_regions = {loc.parent_region}
|
||||
@@ -158,12 +155,12 @@ def set_rules(self) -> None:
|
||||
return True
|
||||
check_foresta(loc.parent_region)
|
||||
|
||||
if self.multiworld.logic[self.player] == "friendly":
|
||||
if self.options.logic == "friendly":
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Ice Pyramid", self.player),
|
||||
["MagicMirror"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Volcano", self.player),
|
||||
["Mask"])
|
||||
if self.multiworld.map_shuffle[self.player] in ("none", "overworld"):
|
||||
if self.options.map_shuffle in ("none", "overworld"):
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Bone Dungeon", self.player),
|
||||
["Bomb"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Wintry Cave", self.player),
|
||||
@@ -185,8 +182,8 @@ def set_rules(self) -> None:
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Mac Ship Doom", self.player),
|
||||
["DragonClaw", "CaptainCap"])
|
||||
|
||||
if self.multiworld.logic[self.player] == "expert":
|
||||
if self.multiworld.map_shuffle[self.player] == "none" and not self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.logic == "expert":
|
||||
if self.options.map_shuffle == "none" and not self.options.crest_shuffle:
|
||||
inner_room = self.multiworld.get_region("Wintry Temple Inner Room", self.player)
|
||||
connection = Entrance(self.player, "Sealed Temple Exit Trick", inner_room)
|
||||
connection.connect(self.multiworld.get_region("Wintry Temple Outer Room", self.player))
|
||||
@@ -198,14 +195,14 @@ def set_rules(self) -> None:
|
||||
if entrance.connected_region.name in non_dead_end_crest_rooms:
|
||||
entrance.access_rule = lambda state: False
|
||||
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.multiworld.shattered_sky_coin_quantity[self.player].value]
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.options.shattered_sky_coin_quantity.value]
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Fragment", self.player, logic_coins)
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has_all(["Flamerus Rex", "Dualhead Hydra", "Ice Golem", "Pazuzu"], self.player)
|
||||
elif self.multiworld.sky_coin_mode[self.player] in ("standard", "start_with"):
|
||||
elif self.options.sky_coin_mode in ("standard", "start_with"):
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Coin", self.player)
|
||||
|
||||
@@ -213,26 +210,24 @@ def set_rules(self) -> None:
|
||||
def stage_set_rules(multiworld):
|
||||
# If there's no enemies, there's no repeatable income sources
|
||||
no_enemies_players = [player for player in multiworld.get_game_players("Final Fantasy Mystic Quest")
|
||||
if multiworld.enemies_density[player] == "none"]
|
||||
if multiworld.worlds[player].options.enemies_density == "none"]
|
||||
if (len([item for item in multiworld.itempool if item.classification in (ItemClassification.filler,
|
||||
ItemClassification.trap)]) > len([player for player in no_enemies_players if
|
||||
multiworld.accessibility[player] == "minimal"]) * 3):
|
||||
multiworld.worlds[player].options.accessibility == "minimal"]) * 3):
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
if multiworld.accessibility[player] == "locations":
|
||||
if multiworld.worlds[player].options.accessibility == "full":
|
||||
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
multiworld.get_location(location, player).access_rule = lambda state: False
|
||||
else:
|
||||
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
|
||||
# advancement items so that useful items can be placed
|
||||
# advancement items so that useful items can be placed.
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
|
||||
|
||||
|
||||
|
||||
|
||||
class FFMQLocation(Location):
|
||||
game = "Final Fantasy Mystic Quest"
|
||||
|
||||
|
||||
+41
-36
@@ -10,7 +10,7 @@ from .Regions import create_regions, location_table, set_rules, stage_set_rules,
|
||||
non_dead_end_crest_warps
|
||||
from .Items import item_table, item_groups, create_items, FFMQItem, fillers
|
||||
from .Output import generate_output
|
||||
from .Options import option_definitions
|
||||
from .Options import FFMQOptions
|
||||
from .Client import FFMQClient
|
||||
|
||||
|
||||
@@ -25,14 +25,25 @@ from .Client import FFMQClient
|
||||
|
||||
|
||||
class FFMQWebWorld(WebWorld):
|
||||
tutorials = [Tutorial(
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to playing Final Fantasy Mystic Quest with Archipelago.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Alchav"]
|
||||
)]
|
||||
)
|
||||
|
||||
setup_fr = Tutorial(
|
||||
setup_en.tutorial_name,
|
||||
setup_en.description,
|
||||
"Français",
|
||||
"setup_fr.md",
|
||||
"setup/fr",
|
||||
["Artea"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en, setup_fr]
|
||||
|
||||
|
||||
class FFMQWorld(World):
|
||||
@@ -45,7 +56,8 @@ class FFMQWorld(World):
|
||||
|
||||
item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
|
||||
location_name_to_id = location_table
|
||||
option_definitions = option_definitions
|
||||
options_dataclass = FFMQOptions
|
||||
options: FFMQOptions
|
||||
|
||||
topology_present = True
|
||||
|
||||
@@ -67,20 +79,14 @@ class FFMQWorld(World):
|
||||
super().__init__(world, player)
|
||||
|
||||
def generate_early(self):
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
self.multiworld.brown_boxes[self.player].value = 1
|
||||
if self.multiworld.enemies_scaling_lower[self.player].value > \
|
||||
self.multiworld.enemies_scaling_upper[self.player].value:
|
||||
(self.multiworld.enemies_scaling_lower[self.player].value,
|
||||
self.multiworld.enemies_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.enemies_scaling_upper[self.player].value,
|
||||
self.multiworld.enemies_scaling_lower[self.player].value)
|
||||
if self.multiworld.bosses_scaling_lower[self.player].value > \
|
||||
self.multiworld.bosses_scaling_upper[self.player].value:
|
||||
(self.multiworld.bosses_scaling_lower[self.player].value,
|
||||
self.multiworld.bosses_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.bosses_scaling_upper[self.player].value,
|
||||
self.multiworld.bosses_scaling_lower[self.player].value)
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.options.brown_boxes.value = 1
|
||||
if self.options.enemies_scaling_lower.value > self.options.enemies_scaling_upper.value:
|
||||
self.options.enemies_scaling_lower.value, self.options.enemies_scaling_upper.value = \
|
||||
self.options.enemies_scaling_upper.value, self.options.enemies_scaling_lower.value
|
||||
if self.options.bosses_scaling_lower.value > self.options.bosses_scaling_upper.value:
|
||||
self.options.bosses_scaling_lower.value, self.options.bosses_scaling_upper.value = \
|
||||
self.options.bosses_scaling_upper.value, self.options.bosses_scaling_lower.value
|
||||
|
||||
@classmethod
|
||||
def stage_generate_early(cls, multiworld):
|
||||
@@ -94,20 +100,20 @@ class FFMQWorld(World):
|
||||
rooms_data = {}
|
||||
|
||||
for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
|
||||
if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
|
||||
world.multiworld.crest_shuffle[world.player]):
|
||||
if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
|
||||
multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
elif world.multiworld.map_shuffle_seed[world.player].value != "random":
|
||||
multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
+ int(world.multiworld.seed))
|
||||
if (world.options.map_shuffle or world.options.crest_shuffle or world.options.shuffle_battlefield_rewards
|
||||
or world.options.companions_locations):
|
||||
if world.options.map_shuffle_seed.value.isdigit():
|
||||
multiworld.random.seed(int(world.options.map_shuffle_seed.value))
|
||||
elif world.options.map_shuffle_seed.value != "random":
|
||||
multiworld.random.seed(int(hash(world.options.map_shuffle_seed.value))
|
||||
+ int(world.multiworld.seed))
|
||||
|
||||
seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
|
||||
map_shuffle = multiworld.map_shuffle[world.player].value
|
||||
crest_shuffle = multiworld.crest_shuffle[world.player].current_key
|
||||
battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
|
||||
companion_shuffle = multiworld.companions_locations[world.player].value
|
||||
kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
|
||||
map_shuffle = world.options.map_shuffle.value
|
||||
crest_shuffle = world.options.crest_shuffle.current_key
|
||||
battlefield_shuffle = world.options.shuffle_battlefield_rewards.current_key
|
||||
companion_shuffle = world.options.companions_locations.value
|
||||
kaeli_mom = world.options.kaelis_mom_fight_minotaur.current_key
|
||||
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
|
||||
|
||||
@@ -175,14 +181,14 @@ class FFMQWorld(World):
|
||||
|
||||
def extend_hint_information(self, hint_data):
|
||||
hint_data[self.player] = {}
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
|
||||
for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
|
||||
"Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
|
||||
"Subregion Doom Castle"]:
|
||||
region = self.multiworld.get_region(subregion, self.player)
|
||||
for location in region.locations:
|
||||
if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if location.address and self.options.map_shuffle != "dungeons":
|
||||
hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
|
||||
+ (" Region" if subregion not in
|
||||
single_location_regions else ""))
|
||||
@@ -202,14 +208,13 @@ class FFMQWorld(World):
|
||||
for location in exit_check.connected_region.locations:
|
||||
if location.address:
|
||||
hint = []
|
||||
if self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if self.options.map_shuffle != "dungeons":
|
||||
hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
|
||||
in single_location_regions else "")))
|
||||
if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
|
||||
("Subregion Mac's Ship", "Subregion Doom Castle"):
|
||||
if self.options.map_shuffle != "overworld":
|
||||
hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
|
||||
"Pazuzu's"))
|
||||
hint = " - ".join(hint)
|
||||
hint = " - ".join(hint).replace(" - Mac Ship", "")
|
||||
if location.address in hint_data[self.player]:
|
||||
hint_data[self.player][location.address] += f"/{hint}"
|
||||
else:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,8 @@
|
||||
# Final Fantasy Mystic Quest
|
||||
|
||||
## Game page in other languages:
|
||||
* [Français](/games/Final%20Fantasy%20Mystic%20Quest/info/fr)
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
# Final Fantasy Mystic Quest
|
||||
|
||||
## Page d'info dans d'autres langues :
|
||||
* [English](/games/Final%20Fantasy%20Mystic%20Quest/info/en)
|
||||
|
||||
## Où se situe la page d'options?
|
||||
|
||||
La [page de configuration](../player-options) contient toutes les options nécessaires pour créer un fichier de configuration.
|
||||
|
||||
## Qu'est-ce qui est rendu aléatoire dans ce jeu?
|
||||
|
||||
Outre les objets mélangés, il y a plusieurs options pour aussi mélanger les villes et donjons, les pièces dans les donjons, les téléporteurs et les champs de bataille.
|
||||
Il y a aussi plusieurs autres options afin d'ajuster la difficulté du jeu et la vitesse d'une partie.
|
||||
|
||||
## Quels objets et emplacements sont mélangés?
|
||||
|
||||
Les objets normalement reçus des coffres rouges, des PNJ et des champs de bataille sont mélangés. Vous pouvez aussi
|
||||
inclure les objets des coffres bruns (qui contiennent normalement des consommables) dans les objets mélangés.
|
||||
|
||||
## Quels objets peuvent être dans les mondes des autres joueurs?
|
||||
|
||||
Tous les objets qui ont été déterminés mélangés dans les options peuvent être placés dans d'autres mondes.
|
||||
|
||||
## À quoi ressemblent les objets des autres joueurs dans Final Fantasy Mystic Quest?
|
||||
|
||||
Les emplacements qui étaient à l'origine des coffres (rouges ou bruns si ceux-ci sont inclus) apparaîtront comme des coffres.
|
||||
Les coffres rouges seront des objets utiles ou de progression, alors que les coffres bruns seront des objets de remplissage.
|
||||
Les pièges peuvent apparaître comme des coffres rouges ou bruns.
|
||||
Lorsque vous ouvrirez un coffre contenant un objet d'un autre joueur, vous recevrez l'icône d'Archipelago et
|
||||
la boîte de dialogue vous indiquera avoir reçu un "Archipelago Item".
|
||||
|
||||
|
||||
## Lorsqu'un joueur reçoit un objet, qu'arrive-t-il?
|
||||
|
||||
Une boîte de dialogue apparaîtra pour vous montrer l'objet que vous avez reçu. Vous ne pourrez pas recevoir d'objet si vous êtes
|
||||
en combat, dans la mappemonde ou dans les menus (à l'exception de lorsque vous fermez le menu).
|
||||
@@ -17,6 +17,12 @@ The Archipelago community cannot supply you with this.
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Linux Setup
|
||||
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
file is located in the assets section at the bottom of the version information. You'll likely be looking for the `.AppImage`.**
|
||||
2. It is recommended to use either RetroArch or BizHawk if you run on linux, as snes9x-rr isn't compatible.
|
||||
|
||||
### Windows Setup
|
||||
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
@@ -75,8 +81,7 @@ Manually launch the SNI Client, and run the patched ROM in your chosen software
|
||||
|
||||
#### With an emulator
|
||||
|
||||
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
|
||||
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
If this is the first time SNI launches, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
##### snes9x-rr
|
||||
|
||||
@@ -133,10 +138,10 @@ page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platfor
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
|
||||
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
|
||||
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
|
||||
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
|
||||
into the "Server" input field then press enter.
|
||||
SNI serves as the interface between your emulator and the server. Since you launched it manually, you need to tell it what server to connect to.
|
||||
If the server is hosted on Archipelago.gg, get the port the server hosts your game on at the top of the game room (last line before the worlds are listed).
|
||||
In the SNI client, either type `/connect address` (where `address` is the address of the server, for example `/connect archipelago.gg:12345`), or type the address and port on the "Server" input field, then press `Connect`.
|
||||
If the server is hosted locally, simply ask the host for the address of the server, and copy/paste it into the "Server" input field then press `Connect`.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
|
||||
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
# Final Fantasy Mystic Quest Setup Guide
|
||||
|
||||
## Logiciels requis
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
|
||||
- Un émulateur capable d'éxécuter des scripts Lua
|
||||
- snes9x-rr de: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
||||
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html),
|
||||
- RetroArch 1.10.1 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Ou,
|
||||
- Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matérielle
|
||||
compatible
|
||||
- Le fichier ROM de la v1.0 ou v1.1 NA de Final Fantasy Mystic Quest obtenu légalement, sûrement nommé `Final Fantasy - Mystic Quest (U) (V1.0).sfc` ou `Final Fantasy - Mystic Quest (U) (V1.1).sfc`
|
||||
La communauté d'Archipelago ne peut vous fournir avec ce fichier.
|
||||
|
||||
## Procédure d'installation
|
||||
|
||||
### Installation sur Linux
|
||||
|
||||
1. Téléchargez et installez [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>).
|
||||
** Le fichier d'installation est situé dans la section "assets" dans le bas de la fenêtre d'information de la version. Vous voulez probablement le `.AppImage`**
|
||||
2. L'utilisation de RetroArch ou BizHawk est recommandé pour les utilisateurs linux, puisque snes9x-rr n'est pas compatible.
|
||||
|
||||
### Installation sur Windows
|
||||
|
||||
1. Téléchargez et installez [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>).
|
||||
** Le fichier d'installation est situé dans la section "assets" dans le bas de la fenêtre d'information de la version.**
|
||||
2. Si vous utilisez un émulateur, il est recommandé d'assigner votre émulateur capable d'éxécuter des scripts Lua comme
|
||||
programme par défaut pour ouvrir vos ROMs.
|
||||
1. Extrayez votre dossier d'émulateur sur votre Bureau, ou à un endroit dont vous vous souviendrez.
|
||||
2. Faites un clic droit sur un fichier ROM et sélectionnez **Ouvrir avec...**
|
||||
3. Cochez la case à côté de **Toujours utiliser cette application pour ouvrir les fichiers `.sfc`**
|
||||
4. Descendez jusqu'en bas de la liste et sélectionnez **Rechercher une autre application sur ce PC**
|
||||
5. Naviguez dans les dossiers jusqu'au fichier `.exe` de votre émulateur et choisissez **Ouvrir**. Ce fichier
|
||||
devrait se trouver dans le dossier que vous avez extrait à la première étape.
|
||||
|
||||
|
||||
## Créer son fichier de configuration (.yaml)
|
||||
|
||||
### Qu'est-ce qu'un fichier de configuration et pourquoi en ai-je besoin ?
|
||||
|
||||
Votre fichier de configuration contient un ensemble d'options de configuration pour indiquer au générateur
|
||||
comment il devrait générer votre seed. Chaque joueur d'un multiworld devra fournir son propre fichier de configuration. Cela permet
|
||||
à chaque joueur d'apprécier une expérience personalisée. Les différents joueurs d'un même multiworld
|
||||
pouront avoir des options de génération différentes.
|
||||
Vous pouvez lire le [guide pour créer un YAML de base](/tutorial/Archipelago/setup/en) en anglais.
|
||||
|
||||
### Où est-ce que j'obtiens un fichier de configuration ?
|
||||
|
||||
La [page d'options sur le site](/games/Final%20Fantasy%20Mystic%20Quest/player-options) vous permet de choisir vos
|
||||
options de génération et de les exporter vers un fichier de configuration.
|
||||
Il vous est aussi possible de trouver le fichier de configuration modèle de Mystic Quest dans votre répertoire d'installation d'Archipelago,
|
||||
dans le dossier Players/Templates.
|
||||
|
||||
### Vérifier son fichier de configuration
|
||||
|
||||
Si vous voulez valider votre fichier de configuration pour être sûr qu'il fonctionne, vous pouvez le vérifier sur la page du
|
||||
[Validateur de YAML](/mysterycheck).
|
||||
|
||||
## Générer une partie pour un joueur
|
||||
|
||||
1. Aller sur la page [Génération de partie](/games/Final%20Fantasy%20Mystic%20Quest/player-options), configurez vos options,
|
||||
et cliquez sur le bouton "Generate Game".
|
||||
2. Il vous sera alors présenté une page d'informations sur la seed
|
||||
3. Cliquez sur le lien "Create New Room".
|
||||
4. Vous verrez s'afficher la page du server, de laquelle vous pourrez télécharger votre fichier patch `.apmq`.
|
||||
5. Rendez-vous sur le [site FFMQR](https://ffmqrando.net/Archipelago).
|
||||
Sur cette page, sélectionnez votre ROM Final Fantasy Mystic Quest original dans le boîte "ROM", puis votre ficher patch `.apmq` dans la boîte "Load Archipelago Config File".
|
||||
Cliquez sur "Generate". Un téléchargement avec votre ROM aléatoire devrait s'amorcer.
|
||||
6. Puisque cette partie est à un seul joueur, vous n'avez plus besoin du client Archipelago ni du serveur, sentez-vous libre de les fermer.
|
||||
|
||||
## Rejoindre un MultiWorld
|
||||
|
||||
### Obtenir son patch et créer sa ROM
|
||||
|
||||
Quand vous rejoignez un multiworld, il vous sera demandé de fournir votre fichier de configuration à celui qui héberge la partie ou
|
||||
s'occupe de la génération. Une fois cela fait, l'hôte vous fournira soit un lien pour télécharger votre patch, soit un
|
||||
fichier `.zip` contenant les patchs de tous les joueurs. Votre patch devrait avoir l'extension `.apmq`.
|
||||
|
||||
Allez au [site FFMQR](https://ffmqrando.net/Archipelago) et sélectionnez votre ROM Final Fantasy Mystic Quest original dans le boîte "ROM", puis votre ficher patch `.apmq` dans la boîte "Load Archipelago Config File".
|
||||
Cliquez sur "Generate". Un téléchargement avec votre ROM aléatoire devrait s'amorcer.
|
||||
|
||||
Ouvrez le client SNI (sur Windows ArchipelagoSNIClient.exe, sur Linux ouvrez le `.appImage` puis cliquez sur SNI Client), puis ouvrez le ROM téléchargé avec votre émulateur choisi.
|
||||
|
||||
### Se connecter au client
|
||||
|
||||
#### Avec un émulateur
|
||||
|
||||
Quand le client se lance automatiquement, QUsb2Snes devrait également se lancer automatiquement en arrière-plan. Si
|
||||
c'est la première fois qu'il démarre, il vous sera peut-être demandé de l'autoriser à communiquer à travers le pare-feu
|
||||
Windows.
|
||||
|
||||
##### snes9x-rr
|
||||
|
||||
1. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
2. Cliquez sur le menu "File" et survolez l'option **Lua Scripting**
|
||||
3. Cliquez alors sur **New Lua Script Window...**
|
||||
4. Dans la nouvelle fenêtre, sélectionnez **Browse...**
|
||||
5. Sélectionnez le fichier connecteur lua fourni avec votre client
|
||||
- Regardez dans le dossier Archipelago et cherchez `/SNI/lua/x64` ou `/SNI/lua/x86`, dépendemment de si votre emulateur
|
||||
est 64-bit ou 32-bit.
|
||||
6. Si vous obtenez une erreur `socket.dll missing` ou une erreur similaire lorsque vous chargez le script lua, vous devez naviguer dans le dossier
|
||||
contenant le script lua, puis copier le fichier `socket.dll` dans le dossier d'installation de votre emulateur snes9x.
|
||||
|
||||
##### BizHawk
|
||||
|
||||
1. Assurez vous d'avoir le coeur BSNES chargé. Cela est possible en cliquant sur le menu "Tools" de BizHawk et suivant
|
||||
ces options de menu :
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Une fois le coeur changé, vous devez redémarrer BizHawk.
|
||||
2. Chargez votre ROM si ce n'est pas déjà fait.
|
||||
3. Cliquez sur le menu "Tools" et cliquez sur **Lua Console**
|
||||
4. Cliquez sur le bouton pour ouvrir un nouveau script Lua, soit par le bouton avec un icône "Ouvrir un dossier",
|
||||
en cliquant `Open Script...` dans le menu Script ou en appuyant sur `ctrl-O`.
|
||||
5. Sélectionnez le fichier `Connector.lua` inclus avec le client
|
||||
- Regardez dans le dossier Archipelago et cherchez `/SNI/lua/x64` ou `/SNI/lua/x86`, dépendemment de si votre emulateur
|
||||
est 64-bit ou 32-bit. Notez que les versions les plus récentes de BizHawk ne sont que 64-bit.
|
||||
|
||||
##### RetroArch 1.10.1 ou plus récent
|
||||
|
||||
Vous ne devez faire ces étapes qu'une fois. À noter que RetroArch 1.9.x ne fonctionnera pas puisqu'il s'agit d'une version moins récente que 1.10.1.
|
||||
|
||||
1. Entrez dans le menu principal de RetroArch.
|
||||
2. Allez dans Settings --> User Interface. Activez l'option "Show Advanced Settings".
|
||||
3. Allez dans Settings --> Network. Activez l'option "Network Commands", qui se trouve sous "Request Device 16".
|
||||
Laissez le "Network Command Port" à sa valeur par defaut, qui devrait être 55355.
|
||||
|
||||
|
||||

|
||||
4. Allez dans le Menu Principal --> Online Updater --> Core Downloader. Trouvez et sélectionnez "Nintendo - SNES / SFC (bsnes-mercury
|
||||
Performance)".
|
||||
|
||||
Lorsque vous chargez un ROM pour Archipelago, assurez vous de toujours sélectionner le coeur **bsnes-mercury**.
|
||||
Ce sont les seuls coeurs qui permettent à des outils extérieurs de lire les données du ROM.
|
||||
|
||||
#### Avec une solution matérielle
|
||||
|
||||
Ce guide suppose que vous avez téléchargé le bon micro-logiciel pour votre appareil. Si ce n'est pas déjà le cas, faites
|
||||
le maintenant. Les utilisateurs de SD2SNES et de FXPak Pro peuvent télécharger le micro-logiciel approprié
|
||||
[ici](https://github.com/RedGuyyyy/sd2snes/releases). Pour les autres solutions, de l'aide peut être trouvée
|
||||
[sur cette page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
1. Fermez votre émulateur, qui s'est potentiellement lancé automatiquement.
|
||||
2. Ouvrez votre appareil et chargez le ROM.
|
||||
|
||||
### Se connecter au MultiServer
|
||||
|
||||
Puisque vous avez lancé SNI manuellement, vous devrez probablement lui indiquer l'adresse à laquelle il doit se connecter.
|
||||
Si le serveur est hébergé sur le site d'Archipelago, vous verrez l'adresse à laquelle vous connecter dans le haut de la page, dernière ligne avant la liste des mondes.
|
||||
Tapez `/connect adresse` (ou le "adresse" est remplacé par l'adresse archipelago, par exemple `/connect archipelago.gg:12345`) dans la boîte de commande au bas de votre client SNI, ou encore écrivez l'adresse dans la boîte "server" dans le haut du client, puis cliquez `Connect`.
|
||||
Si le serveur n'est pas hébergé sur le site d'Archipelago, demandez à l'hôte l'adresse du serveur, puis tapez `/connect adresse` (ou "adresse" est remplacé par l'adresse fourni par l'hôte) ou copiez/collez cette adresse dans le champ "Server" puis appuyez sur "Connect".
|
||||
|
||||
Le client essaiera de vous reconnecter à la nouvelle adresse du serveur, et devrait mentionner "Server Status:
|
||||
Connected". Si le client ne se connecte pas après quelques instants, il faudra peut-être rafraîchir la page de
|
||||
l'interface Web.
|
||||
|
||||
### Jouer au jeu
|
||||
|
||||
Une fois que l'interface Web affiche que la SNES et le serveur sont connectés, vous êtes prêt à jouer. Félicitations
|
||||
pour avoir rejoint un multiworld !
|
||||
|
||||
## Héberger un MultiWorld
|
||||
|
||||
La méthode recommandée pour héberger une partie est d'utiliser le service d'hébergement fourni par
|
||||
Archipelago. Le processus est relativement simple :
|
||||
|
||||
1. Récupérez les fichiers de configuration (.yaml) des joueurs.
|
||||
2. Créez une archive zip contenant ces fichiers de configuration.
|
||||
3. Téléversez l'archive zip sur le lien ci-dessous.
|
||||
- Generate page: [WebHost Seed Generation Page](/generate)
|
||||
4. Attendez un moment que la seed soit générée.
|
||||
5. Lorsque la seed est générée, vous serez redirigé vers une page d'informations "Seed Info".
|
||||
6. Cliquez sur "Create New Room". Cela vous amènera à la page du serveur. Fournissez le lien de cette page aux autres
|
||||
joueurs afin qu'ils puissent récupérer leurs patchs.
|
||||
7. Remarquez qu'un lien vers le traqueur du MultiWorld est en haut de la page de la salle. Vous devriez également
|
||||
fournir ce lien aux joueurs pour qu'ils puissent suivre la progression de la partie. N'importe quelle personne voulant
|
||||
observer devrait avoir accès à ce lien.
|
||||
8. Une fois que tous les joueurs ont rejoint, vous pouvez commencer à jouer.
|
||||
@@ -102,10 +102,10 @@ See the plando guide for more info on plando options. Plando
|
||||
guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
|
||||
|
||||
* `accessibility` determines the level of access to the game the generation will expect you to have in order to reach
|
||||
your completion goal. This supports `items`, `locations`, and `minimal` and is set to `locations` by default.
|
||||
* `locations` will guarantee all locations are accessible in your world.
|
||||
your completion goal. This supports `full`, `items`, and `minimal` and is set to `full` by default.
|
||||
* `full` will guarantee all locations are accessible in your world.
|
||||
* `items` will guarantee you can acquire all logically relevant items in your world. Some items, such as keys, may
|
||||
be self-locking.
|
||||
be self-locking. This value only exists in and affects some worlds.
|
||||
* `minimal` will only guarantee that the seed is beatable. You will be guaranteed able to finish the seed logically
|
||||
but may not be able to access all locations or acquire all items. A good example of this is having a big key in
|
||||
the big chest in a dungeon in ALTTP making it impossible to get and finish the dungeon.
|
||||
|
||||
@@ -12,7 +12,7 @@ Some steps also assume use of Windows, so may vary with your OS.
|
||||
## Installing the Archipelago software
|
||||
|
||||
The most recent public release of Archipelago can be found on GitHub:
|
||||
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
[Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
|
||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||
install.
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import typing
|
||||
import re
|
||||
from dataclasses import dataclass, make_dataclass
|
||||
|
||||
from .ExtractedData import logic_options, starts, pool_options
|
||||
from .Rules import cost_terms
|
||||
from schema import And, Schema, Optional
|
||||
|
||||
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink
|
||||
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink, PerGameCommonOptions
|
||||
from .Charms import vanilla_costs, names as charm_names
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -538,3 +540,5 @@ hollow_knight_options: typing.Dict[str, type(Option)] = {
|
||||
},
|
||||
**cost_sanity_weights
|
||||
}
|
||||
|
||||
HKOptions = make_dataclass("HKOptions", [(name, option) for name, option in hollow_knight_options.items()], bases=(PerGameCommonOptions,))
|
||||
|
||||
@@ -49,3 +49,42 @@ def set_rules(hk_world: World):
|
||||
if term == "GEO": # No geo logic!
|
||||
continue
|
||||
add_rule(location, lambda state, term=term, amount=amount: state.count(term, player) >= amount)
|
||||
|
||||
|
||||
def _hk_nail_combat(state, player) -> bool:
|
||||
return state.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||||
|
||||
|
||||
def _hk_can_beat_thk(state, player) -> bool:
|
||||
return (
|
||||
state.has('Opened_Black_Egg_Temple', player)
|
||||
and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
|
||||
and _hk_nail_combat(state, player)
|
||||
and (
|
||||
state.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||||
or state._hk_option(player, 'ProficientCombat')
|
||||
)
|
||||
and state.has('FOCUS', player)
|
||||
)
|
||||
|
||||
|
||||
def _hk_siblings_ending(state, player) -> bool:
|
||||
return _hk_can_beat_thk(state, player) and state.has('WHITEFRAGMENT', player, 3)
|
||||
|
||||
|
||||
def _hk_can_beat_radiance(state, player) -> bool:
|
||||
return (
|
||||
state.has('Opened_Black_Egg_Temple', player)
|
||||
and _hk_nail_combat(state, player)
|
||||
and state.has('WHITEFRAGMENT', player, 3)
|
||||
and state.has('DREAMNAIL', player)
|
||||
and (
|
||||
(state.has('LEFTCLAW', player) and state.has('RIGHTCLAW', player))
|
||||
or state.has('WINGS', player)
|
||||
)
|
||||
and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
|
||||
and (
|
||||
(state.has('LEFTDASH', player, 2) and state.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||||
or (state._hk_option(player, 'ProficientCombat') and state.has('QUAKE', player)) # or Dive
|
||||
)
|
||||
)
|
||||
|
||||
+66
-99
@@ -10,9 +10,9 @@ logger = logging.getLogger("Hollow Knight")
|
||||
|
||||
from .Items import item_table, lookup_type_to_names, item_name_groups
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules, cost_terms
|
||||
from .Rules import set_rules, cost_terms, _hk_can_beat_thk, _hk_siblings_ending, _hk_can_beat_radiance
|
||||
from .Options import hollow_knight_options, hollow_knight_randomize_options, Goal, WhitePalace, CostSanity, \
|
||||
shop_to_option
|
||||
shop_to_option, HKOptions
|
||||
from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
|
||||
event_names, item_effects, connectors, one_ways, vanilla_shop_costs, vanilla_location_costs
|
||||
from .Charms import names as charm_names
|
||||
@@ -142,7 +142,8 @@ class HKWorld(World):
|
||||
As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
|
||||
""" # from https://www.hollowknight.com
|
||||
game: str = "Hollow Knight"
|
||||
option_definitions = hollow_knight_options
|
||||
options_dataclass = HKOptions
|
||||
options: HKOptions
|
||||
|
||||
web = HKWeb()
|
||||
|
||||
@@ -155,8 +156,8 @@ class HKWorld(World):
|
||||
charm_costs: typing.List[int]
|
||||
cached_filler_items = {}
|
||||
|
||||
def __init__(self, world, player):
|
||||
super(HKWorld, self).__init__(world, player)
|
||||
def __init__(self, multiworld, player):
|
||||
super(HKWorld, self).__init__(multiworld, player)
|
||||
self.created_multi_locations: typing.Dict[str, typing.List[HKLocation]] = {
|
||||
location: list() for location in multi_locations
|
||||
}
|
||||
@@ -165,29 +166,29 @@ class HKWorld(World):
|
||||
self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
|
||||
|
||||
def generate_early(self):
|
||||
world = self.multiworld
|
||||
charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
|
||||
self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
|
||||
# world.exclude_locations[self.player].value.update(white_palace_locations)
|
||||
options = self.options
|
||||
charm_costs = options.RandomCharmCosts.get_costs(self.random)
|
||||
self.charm_costs = options.PlandoCharmCosts.get_costs(charm_costs)
|
||||
# options.exclude_locations.value.update(white_palace_locations)
|
||||
for term, data in cost_terms.items():
|
||||
mini = getattr(world, f"Minimum{data.option}Price")[self.player]
|
||||
maxi = getattr(world, f"Maximum{data.option}Price")[self.player]
|
||||
mini = getattr(options, f"Minimum{data.option}Price")
|
||||
maxi = getattr(options, f"Maximum{data.option}Price")
|
||||
# if minimum > maximum, set minimum to maximum
|
||||
mini.value = min(mini.value, maxi.value)
|
||||
self.ranges[term] = mini.value, maxi.value
|
||||
world.push_precollected(HKItem(starts[world.StartLocation[self.player].current_key],
|
||||
self.multiworld.push_precollected(HKItem(starts[options.StartLocation.current_key],
|
||||
True, None, "Event", self.player))
|
||||
|
||||
def white_palace_exclusions(self):
|
||||
exclusions = set()
|
||||
wp = self.multiworld.WhitePalace[self.player]
|
||||
wp = self.options.WhitePalace
|
||||
if wp <= WhitePalace.option_nopathofpain:
|
||||
exclusions.update(path_of_pain_locations)
|
||||
if wp <= WhitePalace.option_kingfragment:
|
||||
exclusions.update(white_palace_checks)
|
||||
if wp == WhitePalace.option_exclude:
|
||||
exclusions.add("King_Fragment")
|
||||
if self.multiworld.RandomizeCharms[self.player]:
|
||||
if self.options.RandomizeCharms:
|
||||
# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
|
||||
exclusions.update(white_palace_transitions)
|
||||
exclusions.update(white_palace_events)
|
||||
@@ -200,7 +201,7 @@ class HKWorld(World):
|
||||
|
||||
# check for any goal that godhome events are relevant to
|
||||
all_event_names = event_names.copy()
|
||||
if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]:
|
||||
if self.options.Goal in [Goal.option_godhome, Goal.option_godhome_flower]:
|
||||
from .GodhomeData import godhome_event_names
|
||||
all_event_names.update(set(godhome_event_names))
|
||||
|
||||
@@ -230,12 +231,12 @@ class HKWorld(World):
|
||||
pool: typing.List[HKItem] = []
|
||||
wp_exclusions = self.white_palace_exclusions()
|
||||
junk_replace: typing.Set[str] = set()
|
||||
if self.multiworld.RemoveSpellUpgrades[self.player]:
|
||||
if self.options.RemoveSpellUpgrades:
|
||||
junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
|
||||
|
||||
randomized_starting_items = set()
|
||||
for attr, items in randomizable_starting_items.items():
|
||||
if getattr(self.multiworld, attr)[self.player]:
|
||||
if getattr(self.options, attr):
|
||||
randomized_starting_items.update(items)
|
||||
|
||||
# noinspection PyShadowingNames
|
||||
@@ -257,7 +258,7 @@ class HKWorld(World):
|
||||
if item_name in junk_replace:
|
||||
item_name = self.get_filler_item_name()
|
||||
|
||||
item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.multiworld.AddUnshuffledLocations[self.player] else self.create_event(item_name)
|
||||
item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.options.AddUnshuffledLocations else self.create_event(item_name)
|
||||
|
||||
if location_name == "Start":
|
||||
if item_name in randomized_starting_items:
|
||||
@@ -281,55 +282,55 @@ class HKWorld(World):
|
||||
location.progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
for option_key, option in hollow_knight_randomize_options.items():
|
||||
randomized = getattr(self.multiworld, option_key)[self.player]
|
||||
if all([not randomized, option_key in logicless_options, not self.multiworld.AddUnshuffledLocations[self.player]]):
|
||||
randomized = getattr(self.options, option_key)
|
||||
if all([not randomized, option_key in logicless_options, not self.options.AddUnshuffledLocations]):
|
||||
continue
|
||||
for item_name, location_name in zip(option.items, option.locations):
|
||||
if item_name in junk_replace:
|
||||
item_name = self.get_filler_item_name()
|
||||
|
||||
if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
|
||||
(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
|
||||
if (item_name == "Crystal_Heart" and self.options.SplitCrystalHeart) or \
|
||||
(item_name == "Mothwing_Cloak" and self.options.SplitMothwingCloak):
|
||||
_add("Left_" + item_name, location_name, randomized)
|
||||
_add("Right_" + item_name, "Split_" + location_name, randomized)
|
||||
continue
|
||||
if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
|
||||
if item_name == "Mantis_Claw" and self.options.SplitMantisClaw:
|
||||
_add("Left_" + item_name, "Left_" + location_name, randomized)
|
||||
_add("Right_" + item_name, "Right_" + location_name, randomized)
|
||||
continue
|
||||
if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
|
||||
if self.multiworld.random.randint(0, 1):
|
||||
if item_name == "Shade_Cloak" and self.options.SplitMothwingCloak:
|
||||
if self.random.randint(0, 1):
|
||||
item_name = "Left_Mothwing_Cloak"
|
||||
else:
|
||||
item_name = "Right_Mothwing_Cloak"
|
||||
if item_name == "Grimmchild2" and self.multiworld.RandomizeGrimmkinFlames[self.player] and self.multiworld.RandomizeCharms[self.player]:
|
||||
if item_name == "Grimmchild2" and self.options.RandomizeGrimmkinFlames and self.options.RandomizeCharms:
|
||||
_add("Grimmchild1", location_name, randomized)
|
||||
continue
|
||||
|
||||
_add(item_name, location_name, randomized)
|
||||
|
||||
if self.multiworld.RandomizeElevatorPass[self.player]:
|
||||
if self.options.RandomizeElevatorPass:
|
||||
randomized = True
|
||||
_add("Elevator_Pass", "Elevator_Pass", randomized)
|
||||
|
||||
for shop, locations in self.created_multi_locations.items():
|
||||
for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
|
||||
for _ in range(len(locations), getattr(self.options, shop_to_option[shop]).value):
|
||||
loc = self.create_location(shop)
|
||||
unfilled_locations += 1
|
||||
|
||||
# Balance the pool
|
||||
item_count = len(pool)
|
||||
additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
|
||||
additional_shop_items = max(item_count - unfilled_locations, self.options.ExtraShopSlots.value)
|
||||
|
||||
# Add additional shop items, as needed.
|
||||
if additional_shop_items > 0:
|
||||
shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
|
||||
if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
|
||||
if not self.options.EggShopSlots: # No eggshop, so don't place items there
|
||||
shops.remove('Egg_Shop')
|
||||
|
||||
if shops:
|
||||
for _ in range(additional_shop_items):
|
||||
shop = self.multiworld.random.choice(shops)
|
||||
shop = self.random.choice(shops)
|
||||
loc = self.create_location(shop)
|
||||
unfilled_locations += 1
|
||||
if len(self.created_multi_locations[shop]) >= 16:
|
||||
@@ -355,7 +356,7 @@ class HKWorld(World):
|
||||
loc.costs = costs
|
||||
|
||||
def apply_costsanity(self):
|
||||
setting = self.multiworld.CostSanity[self.player].value
|
||||
setting = self.options.CostSanity.value
|
||||
if not setting:
|
||||
return # noop
|
||||
|
||||
@@ -369,10 +370,10 @@ class HKWorld(World):
|
||||
|
||||
return {k: v for k, v in weights.items() if v}
|
||||
|
||||
random = self.multiworld.random
|
||||
hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
|
||||
random = self.random
|
||||
hybrid_chance = getattr(self.options, f"CostSanityHybridChance").value
|
||||
weights = {
|
||||
data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
|
||||
data.term: getattr(self.options, f"CostSanity{data.option}Weight").value
|
||||
for data in cost_terms.values()
|
||||
}
|
||||
weights_geoless = dict(weights)
|
||||
@@ -427,22 +428,22 @@ class HKWorld(World):
|
||||
location.sort_costs()
|
||||
|
||||
def set_rules(self):
|
||||
world = self.multiworld
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
goal = world.Goal[player]
|
||||
goal = self.options.Goal
|
||||
if goal == Goal.option_hollowknight:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player)
|
||||
elif goal == Goal.option_siblings:
|
||||
world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_siblings_ending(state, player)
|
||||
elif goal == Goal.option_radiance:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_radiance(state, player)
|
||||
elif goal == Goal.option_godhome:
|
||||
world.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
|
||||
elif goal == Goal.option_godhome_flower:
|
||||
world.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
|
||||
else:
|
||||
# Any goal
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player) or _hk_can_beat_radiance(state, player)
|
||||
|
||||
set_rules(self)
|
||||
|
||||
@@ -450,8 +451,8 @@ class HKWorld(World):
|
||||
slot_data = {}
|
||||
|
||||
options = slot_data["options"] = {}
|
||||
for option_name in self.option_definitions:
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
for option_name in hollow_knight_options:
|
||||
option = getattr(self.options, option_name)
|
||||
try:
|
||||
optionvalue = int(option.value)
|
||||
except TypeError:
|
||||
@@ -460,10 +461,10 @@ class HKWorld(World):
|
||||
options[option_name] = optionvalue
|
||||
|
||||
# 32 bit int
|
||||
slot_data["seed"] = self.multiworld.per_slot_randoms[self.player].randint(-2147483647, 2147483646)
|
||||
slot_data["seed"] = self.random.randint(-2147483647, 2147483646)
|
||||
|
||||
# Backwards compatibility for shop cost data (HKAP < 0.1.0)
|
||||
if not self.multiworld.CostSanity[self.player]:
|
||||
if not self.options.CostSanity:
|
||||
for shop, terms in shop_cost_types.items():
|
||||
unit = cost_terms[next(iter(terms))].option
|
||||
if unit == "Geo":
|
||||
@@ -498,7 +499,7 @@ class HKWorld(World):
|
||||
basename = name
|
||||
if name in shop_cost_types:
|
||||
costs = {
|
||||
term: self.multiworld.random.randint(*self.ranges[term])
|
||||
term: self.random.randint(*self.ranges[term])
|
||||
for term in shop_cost_types[name]
|
||||
}
|
||||
elif name in vanilla_location_costs:
|
||||
@@ -512,7 +513,7 @@ class HKWorld(World):
|
||||
|
||||
region = self.multiworld.get_region("Menu", self.player)
|
||||
|
||||
if vanilla and not self.multiworld.AddUnshuffledLocations[self.player]:
|
||||
if vanilla and not self.options.AddUnshuffledLocations:
|
||||
loc = HKLocation(self.player, name,
|
||||
None, region, costs=costs, vanilla=vanilla,
|
||||
basename=basename)
|
||||
@@ -554,31 +555,32 @@ class HKWorld(World):
|
||||
for effect_name, effect_value in item_effects.get(item.name, {}).items():
|
||||
if state.prog_items[item.player][effect_name] == effect_value:
|
||||
del state.prog_items[item.player][effect_name]
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
else:
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
|
||||
return change
|
||||
|
||||
@classmethod
|
||||
def stage_write_spoiler(cls, world: MultiWorld, spoiler_handle):
|
||||
hk_players = world.get_game_players(cls.game)
|
||||
def stage_write_spoiler(cls, multiworld: MultiWorld, spoiler_handle):
|
||||
hk_players = multiworld.get_game_players(cls.game)
|
||||
spoiler_handle.write('\n\nCharm Notches:')
|
||||
for player in hk_players:
|
||||
name = world.get_player_name(player)
|
||||
name = multiworld.get_player_name(player)
|
||||
spoiler_handle.write(f'\n{name}\n')
|
||||
hk_world: HKWorld = world.worlds[player]
|
||||
hk_world: HKWorld = multiworld.worlds[player]
|
||||
for charm_number, cost in enumerate(hk_world.charm_costs):
|
||||
spoiler_handle.write(f"\n{charm_names[charm_number]}: {cost}")
|
||||
|
||||
spoiler_handle.write('\n\nShop Prices:')
|
||||
for player in hk_players:
|
||||
name = world.get_player_name(player)
|
||||
name = multiworld.get_player_name(player)
|
||||
spoiler_handle.write(f'\n{name}\n')
|
||||
hk_world: HKWorld = world.worlds[player]
|
||||
hk_world: HKWorld = multiworld.worlds[player]
|
||||
|
||||
if world.CostSanity[player].value:
|
||||
if hk_world.options.CostSanity:
|
||||
for loc in sorted(
|
||||
(
|
||||
loc for loc in itertools.chain(*(region.locations for region in world.get_regions(player)))
|
||||
loc for loc in itertools.chain(*(region.locations for region in multiworld.get_regions(player)))
|
||||
if loc.costs
|
||||
), key=operator.attrgetter('name')
|
||||
):
|
||||
@@ -602,15 +604,15 @@ class HKWorld(World):
|
||||
'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
|
||||
'RandomizeRancidEggs'
|
||||
):
|
||||
if getattr(self.multiworld, group):
|
||||
if getattr(self.options, group):
|
||||
fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
|
||||
exclusions)
|
||||
self.cached_filler_items[self.player] = fillers
|
||||
return self.multiworld.random.choice(self.cached_filler_items[self.player])
|
||||
return self.random.choice(self.cached_filler_items[self.player])
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, world)
|
||||
def create_region(multiworld: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, multiworld)
|
||||
if location_names:
|
||||
for location in location_names:
|
||||
loc_id = HKWorld.location_name_to_id.get(location, None)
|
||||
@@ -683,42 +685,7 @@ class HKLogicMixin(LogicMixin):
|
||||
return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
|
||||
|
||||
def _hk_option(self, player: int, option_name: str) -> int:
|
||||
return getattr(self.multiworld, option_name)[player].value
|
||||
return getattr(self.multiworld.worlds[player].options, option_name).value
|
||||
|
||||
def _hk_start(self, player, start_location: str) -> bool:
|
||||
return self.multiworld.StartLocation[player] == start_location
|
||||
|
||||
def _hk_nail_combat(self, player: int) -> bool:
|
||||
return self.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||||
|
||||
def _hk_can_beat_thk(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and self._hk_nail_combat(player)
|
||||
and (
|
||||
self.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||||
or self._hk_option(player, 'ProficientCombat')
|
||||
)
|
||||
and self.has('FOCUS', player)
|
||||
)
|
||||
|
||||
def _hk_siblings_ending(self, player: int) -> bool:
|
||||
return self._hk_can_beat_thk(player) and self.has('WHITEFRAGMENT', player, 3)
|
||||
|
||||
def _hk_can_beat_radiance(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and self._hk_nail_combat(player)
|
||||
and self.has('WHITEFRAGMENT', player, 3)
|
||||
and self.has('DREAMNAIL', player)
|
||||
and (
|
||||
(self.has('LEFTCLAW', player) and self.has('RIGHTCLAW', player))
|
||||
or self.has('WINGS', player)
|
||||
)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and (
|
||||
(self.has('LEFTDASH', player, 2) and self.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||||
or (self._hk_option(player, 'ProficientCombat') and self.has('QUAKE', player)) # or Dive
|
||||
)
|
||||
)
|
||||
return self.multiworld.worlds[player].options.StartLocation == start_location
|
||||
|
||||
+54
-13
@@ -116,12 +116,19 @@ class KH2Context(CommonContext):
|
||||
# self.inBattle = 0x2A0EAC4 + 0x40
|
||||
# self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
# self.Now = 0x0714DB8 old address
|
||||
# epic addresses
|
||||
self.Now = 0x0716DF8
|
||||
self.Save = 0x09A92F0
|
||||
self.Journal = 0x743260
|
||||
self.Shop = 0x743350
|
||||
self.Slot1 = 0x2A22FD8
|
||||
# self.Sys3 = 0x2A59DF0
|
||||
# self.Bt10 = 0x2A74880
|
||||
# self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
# self.Slot1 = 0x2A20C98 old address
|
||||
|
||||
self.kh2_game_version = None # can be egs or steam
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
@@ -228,6 +235,9 @@ class KH2Context(CommonContext):
|
||||
def kh2_write_int(self, address, value):
|
||||
self.kh2.write_int(self.kh2.base_address + address, value)
|
||||
|
||||
def kh2_read_string(self, address, length):
|
||||
return self.kh2.read_string(self.kh2.base_address + address, length)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
@@ -367,10 +377,26 @@ class KH2Context(CommonContext):
|
||||
for weapon_location in all_weapon_slot:
|
||||
all_weapon_location_id.append(self.kh2_loc_name_to_id[weapon_location])
|
||||
self.all_weapon_location_id = set(all_weapon_location_id)
|
||||
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
if self.kh2_game_version is None:
|
||||
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
self.kh2_game_version = "STEAM"
|
||||
self.Now = 0x0717008
|
||||
self.Save = 0x09A9830
|
||||
self.Slot1 = 0x2A23518
|
||||
self.Journal = 0x7434E0
|
||||
self.Shop = 0x7435D0
|
||||
|
||||
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
self.kh2_game_version = "EGS"
|
||||
else:
|
||||
self.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if self.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking. {self.kh2_game_version}")
|
||||
self.kh2connected = True
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
@@ -589,8 +615,8 @@ class KH2Context(CommonContext):
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journal !=-1 and shop = 10 then journal
|
||||
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
@@ -599,8 +625,8 @@ class KH2Context(CommonContext):
|
||||
amount = self.kh2_read_byte(self.Save + itemdata.memaddr)
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
@@ -750,7 +776,7 @@ class KH2Context(CommonContext):
|
||||
item_data = self.item_name_to_data[item_name]
|
||||
amount_of_items = 0
|
||||
amount_of_items += self.kh2_seed_save_cache["AmountInvo"]["Magic"][item_name]
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(self.Shop) in {10, 8}:
|
||||
self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
|
||||
|
||||
for item_name in master_stat:
|
||||
@@ -802,7 +828,7 @@ class KH2Context(CommonContext):
|
||||
self.kh2_write_byte(self.Save + 0x2502, current_item_slots + 1)
|
||||
elif self.base_item_slots + amount_of_items < 8:
|
||||
self.kh2_write_byte(self.Save + 0x2502, self.base_item_slots + amount_of_items)
|
||||
|
||||
|
||||
# if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items \
|
||||
# and self.kh2_read_byte(self.Slot1 + 0x1B2) >= 5 and \
|
||||
# self.kh2_read_byte(self.Save + 0x23DF) & 0x1 << 3 > 0 and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
@@ -905,8 +931,23 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
await asyncio.sleep(15)
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
if ctx.kh2 is not None:
|
||||
logger.info("You are now auto-tracking")
|
||||
ctx.kh2connected = True
|
||||
if ctx.kh2_game_version is None:
|
||||
if ctx.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "STEAM"
|
||||
ctx.Now = 0x0717008
|
||||
ctx.Save = 0x09A9830
|
||||
ctx.Slot1 = 0x2A23518
|
||||
ctx.Journal = 0x7434E0
|
||||
ctx.Shop = 0x7435D0
|
||||
|
||||
elif ctx.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "EGS"
|
||||
else:
|
||||
ctx.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if ctx.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking {ctx.kh2_game_version}")
|
||||
ctx.kh2connected = True
|
||||
except Exception as e:
|
||||
if ctx.kh2connected:
|
||||
ctx.kh2connected = False
|
||||
|
||||
@@ -98,9 +98,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
# Items can be grouped using their names to allow easy checking if any item
|
||||
# from that group has been collected. Group names can also be used for !hint
|
||||
#item_name_groups = {
|
||||
# "weapons": {"sword", "lance"}
|
||||
#}
|
||||
item_name_groups = {
|
||||
"Instruments": {
|
||||
"Full Moon Cello", "Conch Horn", "Sea Lily's Bell", "Surf Harp",
|
||||
"Wind Marimba", "Coral Triangle", "Organ of Evening Calm", "Thunder Drum"
|
||||
},
|
||||
}
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
|
||||
@@ -3,13 +3,13 @@ Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import Item, ItemClassification, Tutorial
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .datatypes import Room, RoomEntrance
|
||||
from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, TRAP_ITEMS, LingoItem
|
||||
from .locations import ALL_LOCATION_TABLE, LOCATIONS_BY_GROUP
|
||||
from .options import LingoOptions, lingo_option_groups
|
||||
from .options import LingoOptions, lingo_option_groups, SunwarpAccess, VictoryCondition
|
||||
from .player_logic import LingoPlayerLogic
|
||||
from .regions import create_regions
|
||||
|
||||
@@ -54,20 +54,54 @@ class LingoWorld(World):
|
||||
player_logic: LingoPlayerLogic
|
||||
|
||||
def generate_early(self):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or self.options.shuffle_sunwarps):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or
|
||||
(self.options.sunwarp_access >= SunwarpAccess.option_unlock and
|
||||
self.options.victory_condition == VictoryCondition.option_pilgrimage)):
|
||||
if self.multiworld.players == 1:
|
||||
warning(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any progression"
|
||||
f" items. Please turn on Door Shuffle, Color Shuffle, or Sunwarp Shuffle if that doesn't seem"
|
||||
f" right.")
|
||||
warning(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on Door"
|
||||
f" Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage victory condition"
|
||||
f" if that doesn't seem right.")
|
||||
else:
|
||||
raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any"
|
||||
f" progression items. Please turn on Door Shuffle, Color Shuffle or Sunwarp Shuffle.")
|
||||
raise OptionError(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on"
|
||||
f" Door Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage"
|
||||
f" victory condition.")
|
||||
|
||||
self.player_logic = LingoPlayerLogic(self)
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self)
|
||||
|
||||
if not self.options.shuffle_postgame:
|
||||
state = CollectionState(self.multiworld)
|
||||
state.collect(LingoItem("Prevent Victory", ItemClassification.progression, None, self.player), True)
|
||||
|
||||
# Note: relies on the assumption that real_items is a definitive list of real progression items in this
|
||||
# world, and is not modified after being created.
|
||||
for item in self.player_logic.real_items:
|
||||
state.collect(self.create_item(item), True)
|
||||
|
||||
# Exception to the above: a forced good item is not considered a "real item", but needs to be here anyway.
|
||||
if self.player_logic.forced_good_item != "":
|
||||
state.collect(self.create_item(self.player_logic.forced_good_item), True)
|
||||
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
state.sweep_for_events(locations=all_locations)
|
||||
|
||||
unreachable_locations = [location for location in all_locations
|
||||
if not state.can_reach_location(location.name, self.player)]
|
||||
|
||||
for location in unreachable_locations:
|
||||
if location.name in self.player_logic.event_loc_to_item.keys():
|
||||
continue
|
||||
|
||||
self.player_logic.real_locations.remove(location.name)
|
||||
location.parent_region.locations.remove(location)
|
||||
|
||||
if len(self.player_logic.real_items) > len(self.player_logic.real_locations):
|
||||
raise OptionError(f"{self.player_name}'s Lingo world does not have enough locations to fit the number"
|
||||
f" of required items without shuffling the postgame. Either enable postgame"
|
||||
f" shuffling, or choose different options.")
|
||||
|
||||
def create_items(self):
|
||||
pool = [self.create_item(name) for name in self.player_logic.real_items]
|
||||
|
||||
@@ -136,7 +170,8 @@ class LingoWorld(World):
|
||||
slot_options = [
|
||||
"death_link", "victory_condition", "shuffle_colors", "shuffle_doors", "shuffle_paintings", "shuffle_panels",
|
||||
"enable_pilgrimage", "sunwarp_access", "mastery_achievements", "level_2_requirement", "location_checks",
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps"
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps",
|
||||
"group_doors"
|
||||
]
|
||||
|
||||
slot_data = {
|
||||
|
||||
+667
-60
File diff suppressed because it is too large
Load Diff
Binary file not shown.
+144
-1
@@ -272,8 +272,9 @@ panels:
|
||||
PAINTING (4): 445081
|
||||
PAINTING (5): 445082
|
||||
ROOM: 445083
|
||||
Orange Tower Seventh Floor:
|
||||
Ending Area:
|
||||
THE END: 444620
|
||||
Orange Tower Seventh Floor:
|
||||
THE MASTER: 444621
|
||||
MASTERY: 444622
|
||||
Behind A Smile:
|
||||
@@ -1477,3 +1478,145 @@ progression:
|
||||
Progressive Art Gallery: 444563
|
||||
Progressive Colorful: 444580
|
||||
Progressive Pilgrimage: 444583
|
||||
Progressive Suits Area: 444602
|
||||
Progressive Symmetry Room: 444608
|
||||
Progressive Number Hunt: 444654
|
||||
panel_doors:
|
||||
Starting Room:
|
||||
HIDDEN: 444589
|
||||
Hidden Room:
|
||||
OPEN: 444590
|
||||
Hub Room:
|
||||
ORDER: 444591
|
||||
SLAUGHTER: 444592
|
||||
TRACE: 444594
|
||||
RAT: 444595
|
||||
OPEN: 444596
|
||||
Crossroads:
|
||||
DECAY: 444597
|
||||
NOPE: 444598
|
||||
WE ROT: 444599
|
||||
WORDS SWORD: 444600
|
||||
BEND HI: 444601
|
||||
Lost Area:
|
||||
LOST: 444603
|
||||
Amen Name Area:
|
||||
AMEN NAME: 444604
|
||||
The Tenacious:
|
||||
Black Palindromes: 444605
|
||||
Near Far Area:
|
||||
NEAR FAR: 444606
|
||||
Warts Straw Area:
|
||||
WARTS STRAW: 444609
|
||||
Leaf Feel Area:
|
||||
LEAF FEEL: 444610
|
||||
Outside The Agreeable:
|
||||
MASSACRED: 444611
|
||||
BLACK: 444612
|
||||
CLOSE: 444613
|
||||
RIGHT: 444614
|
||||
Compass Room:
|
||||
Lookout: 444615
|
||||
Hedge Maze:
|
||||
DOWN: 444617
|
||||
The Perceptive:
|
||||
GAZE: 444618
|
||||
The Observant:
|
||||
BACKSIDE: 444619
|
||||
STAIRS: 444621
|
||||
The Incomparable:
|
||||
Giant Sevens: 444622
|
||||
Orange Tower:
|
||||
Access: 444623
|
||||
Orange Tower First Floor:
|
||||
SECRET: 444624
|
||||
Orange Tower Fourth Floor:
|
||||
HOT CRUSTS: 444625
|
||||
Orange Tower Fifth Floor:
|
||||
SIZE: 444626
|
||||
First Second Third Fourth:
|
||||
FIRST SECOND THIRD FOURTH: 444627
|
||||
The Colorful (White):
|
||||
BEGIN: 444628
|
||||
The Colorful (Black):
|
||||
FOUND: 444630
|
||||
The Colorful (Red):
|
||||
LOAF: 444631
|
||||
The Colorful (Yellow):
|
||||
CREAM: 444632
|
||||
The Colorful (Blue):
|
||||
SUN: 444633
|
||||
The Colorful (Purple):
|
||||
SPOON: 444634
|
||||
The Colorful (Orange):
|
||||
LETTERS: 444635
|
||||
The Colorful (Green):
|
||||
WALLS: 444636
|
||||
The Colorful (Brown):
|
||||
IRON: 444637
|
||||
The Colorful (Gray):
|
||||
OBSTACLE: 444638
|
||||
Owl Hallway:
|
||||
STRAYS: 444639
|
||||
Outside The Initiated:
|
||||
UNCOVER: 444640
|
||||
OXEN: 444641
|
||||
Outside The Bold:
|
||||
UNOPEN: 444642
|
||||
BEGIN: 444643
|
||||
Outside The Undeterred:
|
||||
ZERO: 444644
|
||||
PEN: 444645
|
||||
TWO: 444646
|
||||
THREE: 444647
|
||||
FOUR: 444648
|
||||
Number Hunt:
|
||||
FIVE: 444649
|
||||
SIX: 444650
|
||||
SEVEN: 444651
|
||||
EIGHT: 444652
|
||||
NINE: 444653
|
||||
Color Hunt:
|
||||
EXIT: 444655
|
||||
RED: 444656
|
||||
BLUE: 444658
|
||||
YELLOW: 444659
|
||||
ORANGE: 444660
|
||||
PURPLE: 444661
|
||||
GREEN: 444662
|
||||
The Bearer:
|
||||
FARTHER: 444663
|
||||
MIDDLE: 444664
|
||||
Knight Night (Final):
|
||||
TRUSTED: 444665
|
||||
Outside The Wondrous:
|
||||
SHRINK: 444666
|
||||
Hallway Room (1):
|
||||
CASTLE: 444667
|
||||
Hallway Room (2):
|
||||
COUNTERCLOCKWISE: 444669
|
||||
Hallway Room (3):
|
||||
TRANSFORMATION: 444670
|
||||
Hallway Room (4):
|
||||
WHEELBARROW: 444671
|
||||
Outside The Wanderer:
|
||||
WANDERLUST: 444672
|
||||
Art Gallery:
|
||||
ORDER: 444673
|
||||
Room Room:
|
||||
STAIRS: 444674
|
||||
Colors: 444676
|
||||
Outside The Wise:
|
||||
KITTEN CAT: 444677
|
||||
Outside The Scientific:
|
||||
OPEN: 444678
|
||||
Directional Gallery:
|
||||
TURN LEARN: 444679
|
||||
panel_groups:
|
||||
Tenacious Entrance Panels: 444593
|
||||
Symmetry Room Panels: 444607
|
||||
Backside Entrance Panels: 444620
|
||||
Colorful Panels: 444629
|
||||
Color Hunt Panels: 444657
|
||||
Hallway Room Panels: 444668
|
||||
Room Room Panels: 444675
|
||||
|
||||
@@ -12,6 +12,11 @@ class RoomAndPanel(NamedTuple):
|
||||
panel: str
|
||||
|
||||
|
||||
class RoomAndPanelDoor(NamedTuple):
|
||||
room: Optional[str]
|
||||
panel_door: str
|
||||
|
||||
|
||||
class EntranceType(Flag):
|
||||
NORMAL = auto()
|
||||
PAINTING = auto()
|
||||
@@ -63,9 +68,15 @@ class Panel(NamedTuple):
|
||||
exclude_reduce: bool
|
||||
achievement: bool
|
||||
non_counting: bool
|
||||
panel_door: Optional[RoomAndPanelDoor] # This will always be fully specified.
|
||||
location_name: Optional[str]
|
||||
|
||||
|
||||
class PanelDoor(NamedTuple):
|
||||
item_name: str
|
||||
panel_group: Optional[str]
|
||||
|
||||
|
||||
class Painting(NamedTuple):
|
||||
id: str
|
||||
room: str
|
||||
|
||||
+16
-1
@@ -3,7 +3,7 @@ from typing import Dict, List, NamedTuple, Set
|
||||
|
||||
from BaseClasses import Item, ItemClassification
|
||||
from .static_logic import DOORS_BY_ROOM, PROGRESSIVE_ITEMS, get_door_group_item_id, get_door_item_id, \
|
||||
get_progressive_item_id, get_special_item_id
|
||||
get_progressive_item_id, get_special_item_id, PANEL_DOORS_BY_ROOM, get_panel_door_item_id, get_panel_group_item_id
|
||||
|
||||
|
||||
class ItemType(Enum):
|
||||
@@ -65,6 +65,21 @@ def load_item_data():
|
||||
ItemClassification.progression, ItemType.NORMAL, True, [])
|
||||
ITEMS_BY_GROUP.setdefault("Doors", []).append(group)
|
||||
|
||||
panel_groups: Set[str] = set()
|
||||
for room_name, panel_doors in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door in panel_doors.items():
|
||||
if panel_door.panel_group is not None:
|
||||
panel_groups.add(panel_door.panel_group)
|
||||
|
||||
ALL_ITEM_TABLE[panel_door.item_name] = ItemData(get_panel_door_item_id(room_name, panel_door_name),
|
||||
ItemClassification.progression, ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(panel_door.item_name)
|
||||
|
||||
for group in panel_groups:
|
||||
ALL_ITEM_TABLE[group] = ItemData(get_panel_group_item_id(group), ItemClassification.progression,
|
||||
ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(group)
|
||||
|
||||
special_items: Dict[str, ItemClassification] = {
|
||||
":)": ItemClassification.filler,
|
||||
"The Feeling of Being Lost": ItemClassification.filler,
|
||||
|
||||
+26
-9
@@ -8,21 +8,31 @@ from .items import TRAP_ITEMS
|
||||
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
"""This option specifies how doors open.
|
||||
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
- **None:** Doors in the game will open the way they do in vanilla.
|
||||
- **Panels:** Doors still open as in vanilla, but the panels that open the
|
||||
doors will be locked, and an item will be required to unlock the panels.
|
||||
- **Doors:** the doors themselves are locked behind items, and will open
|
||||
automatically without needing to solve a panel once the key is obtained.
|
||||
"""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
option_complex = 2
|
||||
option_panels = 1
|
||||
option_doors = 2
|
||||
alias_simple = 2
|
||||
alias_complex = 2
|
||||
|
||||
|
||||
class GroupDoors(Toggle):
|
||||
"""By default, door shuffle in either panels or doors mode will create individual keys for every panel or door to be locked.
|
||||
|
||||
When group doors is on, some panels and doors are sorted into logical groups, which are opened together by receiving an item."""
|
||||
display_name = "Group Doors"
|
||||
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
"""When "Shuffle Doors" is on doors mode, this setting governs the manner in which the Orange Tower floors open up.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
@@ -33,7 +43,7 @@ class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
"""When "Shuffle Doors" is on either panels or doors mode and "Group Doors" is off, this setting governs the manner in which The Colorful opens up.
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
@@ -194,6 +204,11 @@ class EarlyColorHallways(Toggle):
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
|
||||
class ShufflePostgame(Toggle):
|
||||
"""When off, locations that could not be reached without also reaching your victory condition are removed."""
|
||||
display_name = "Shuffle Postgame"
|
||||
|
||||
|
||||
class TrapPercentage(Range):
|
||||
"""Replaces junk items with traps, at the specified rate."""
|
||||
display_name = "Trap Percentage"
|
||||
@@ -248,6 +263,7 @@ lingo_option_groups = [
|
||||
@dataclass
|
||||
class LingoOptions(PerGameCommonOptions):
|
||||
shuffle_doors: ShuffleDoors
|
||||
group_doors: GroupDoors
|
||||
progressive_orange_tower: ProgressiveOrangeTower
|
||||
progressive_colorful: ProgressiveColorful
|
||||
location_checks: LocationChecks
|
||||
@@ -263,6 +279,7 @@ class LingoOptions(PerGameCommonOptions):
|
||||
mastery_achievements: MasteryAchievements
|
||||
level_2_requirement: Level2Requirement
|
||||
early_color_hallways: EarlyColorHallways
|
||||
shuffle_postgame: ShufflePostgame
|
||||
trap_percentage: TrapPercentage
|
||||
trap_weights: TrapWeights
|
||||
puzzle_skip_percentage: PuzzleSkipPercentage
|
||||
|
||||
+112
-39
@@ -7,8 +7,8 @@ from .items import ALL_ITEM_TABLE, ItemType
|
||||
from .locations import ALL_LOCATION_TABLE, LocationClassification
|
||||
from .options import LocationChecks, ShuffleDoors, SunwarpAccess, VictoryCondition
|
||||
from .static_logic import DOORS_BY_ROOM, PAINTINGS, PAINTING_ENTRANCES, PAINTING_EXITS, \
|
||||
PANELS_BY_ROOM, PROGRESSION_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, \
|
||||
SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
PANELS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, PROGRESSIVE_DOORS_BY_ROOM, \
|
||||
PANEL_DOORS_BY_ROOM, PROGRESSIVE_PANELS_BY_ROOM, SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -18,23 +18,35 @@ class AccessRequirements:
|
||||
rooms: Set[str]
|
||||
doors: Set[RoomAndDoor]
|
||||
colors: Set[str]
|
||||
items: Set[str]
|
||||
progression: Dict[str, int]
|
||||
the_master: bool
|
||||
postgame: bool
|
||||
|
||||
def __init__(self):
|
||||
self.rooms = set()
|
||||
self.doors = set()
|
||||
self.colors = set()
|
||||
self.items = set()
|
||||
self.progression = dict()
|
||||
self.the_master = False
|
||||
self.postgame = False
|
||||
|
||||
def merge(self, other: "AccessRequirements"):
|
||||
self.rooms |= other.rooms
|
||||
self.doors |= other.doors
|
||||
self.colors |= other.colors
|
||||
self.items |= other.items
|
||||
self.the_master |= other.the_master
|
||||
self.postgame |= other.postgame
|
||||
|
||||
for progression, index in other.progression.items():
|
||||
if progression not in self.progression or index > self.progression[progression]:
|
||||
self.progression[progression] = index
|
||||
|
||||
def __str__(self):
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
|
||||
f" the_master={self.the_master}"
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors}, items={self.items}," \
|
||||
f" progression={self.progression}), the_master={self.the_master}, postgame={self.postgame}"
|
||||
|
||||
|
||||
class PlayerLocation(NamedTuple):
|
||||
@@ -114,15 +126,15 @@ class LingoPlayerLogic:
|
||||
self.item_by_door.setdefault(room, {})[door] = item
|
||||
|
||||
def handle_non_grouped_door(self, room_name: str, door_data: Door, world: "LingoWorld"):
|
||||
if room_name in PROGRESSION_BY_ROOM and door_data.name in PROGRESSION_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
if room_name in PROGRESSIVE_DOORS_BY_ROOM and door_data.name in PROGRESSIVE_DOORS_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
progression_handling = should_split_progression(progression_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.set_door_item(room_name, door_data.name, door_data.item_name)
|
||||
self.real_items.append(door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
progressive_item_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
progressive_item_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
self.set_door_item(room_name, door_data.name, progressive_item_name)
|
||||
self.real_items.append(progressive_item_name)
|
||||
else:
|
||||
@@ -153,17 +165,31 @@ class LingoPlayerLogic:
|
||||
victory_condition = world.options.victory_condition
|
||||
early_color_hallways = world.options.early_color_hallways
|
||||
|
||||
if location_checks == LocationChecks.option_reduced and door_shuffle != ShuffleDoors.option_none:
|
||||
raise OptionError("You cannot have reduced location checks when door shuffle is on, because there would not"
|
||||
" be enough locations for all of the door items.")
|
||||
if location_checks == LocationChecks.option_reduced:
|
||||
if door_shuffle == ShuffleDoors.option_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when door shuffle"
|
||||
f" is on, because there would not be enough locations for all of the door items.")
|
||||
if door_shuffle == ShuffleDoors.option_panels:
|
||||
if not world.options.group_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when ungrouped"
|
||||
f" panels mode door shuffle is on, because there would not be enough locations for"
|
||||
f" all of the panel items.")
|
||||
if color_shuffle:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and color shuffle because there would not be enough"
|
||||
f" locations for all of the items.")
|
||||
if world.options.sunwarp_access >= SunwarpAccess.option_individual:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and individual or progressive sunwarp access because"
|
||||
f" there would not be enough locations for all of the items.")
|
||||
|
||||
# Create door items, where needed.
|
||||
door_groups: Set[str] = set()
|
||||
for room_name, room_data in DOORS_BY_ROOM.items():
|
||||
for door_name, door_data in room_data.items():
|
||||
if door_data.skip_item is False and door_data.event is False:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle != ShuffleDoors.option_none:
|
||||
if door_data.door_group is not None and door_shuffle == ShuffleDoors.option_simple:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle == ShuffleDoors.option_doors:
|
||||
if door_data.door_group is not None and world.options.group_doors:
|
||||
# Grouped doors are handled differently if shuffle doors is on simple.
|
||||
self.set_door_item(room_name, door_name, door_data.door_group)
|
||||
door_groups.add(door_data.door_group)
|
||||
@@ -185,21 +211,33 @@ class LingoPlayerLogic:
|
||||
self.real_items.append(door_data.item_name)
|
||||
|
||||
self.real_items += door_groups
|
||||
|
||||
|
||||
# Create panel items, where needed.
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels:
|
||||
panel_groups: Set[str] = set()
|
||||
|
||||
for room_name, room_data in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door_data in room_data.items():
|
||||
if panel_door_data.panel_group is not None and world.options.group_doors:
|
||||
panel_groups.add(panel_door_data.panel_group)
|
||||
elif room_name in PROGRESSIVE_PANELS_BY_ROOM \
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[room_name]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[room_name][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
self.real_items.append(progression_obj.item_name)
|
||||
else:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
|
||||
self.real_items += panel_groups
|
||||
|
||||
# Create color items, if needed.
|
||||
if color_shuffle:
|
||||
self.real_items += [name for name, item in ALL_ITEM_TABLE.items() if item.type == ItemType.COLOR]
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Handle the victory condition. Victory conditions other than the chosen one become regular checks, so we need
|
||||
# to prevent the actual victory condition from becoming a check.
|
||||
self.mastery_location = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -207,7 +245,7 @@ class LingoPlayerLogic:
|
||||
|
||||
if victory_condition == VictoryCondition.option_the_end:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE END"
|
||||
self.add_location("Orange Tower Seventh Floor", "The End (Solved)", None, [], world)
|
||||
self.add_location("Ending Area", "The End (Solved)", None, [], world)
|
||||
self.event_loc_to_item["The End (Solved)"] = "Victory"
|
||||
elif victory_condition == VictoryCondition.option_the_master:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -231,6 +269,16 @@ class LingoPlayerLogic:
|
||||
[RoomAndPanel("Pilgrim Antechamber", "PILGRIM")], world)
|
||||
self.event_loc_to_item["PILGRIM (Solved)"] = "Victory"
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Create groups of counting panel access requirements for the LEVEL 2 check.
|
||||
self.create_panel_hunt_events(world)
|
||||
|
||||
@@ -241,7 +289,7 @@ class LingoPlayerLogic:
|
||||
elif location_checks == LocationChecks.option_insanity:
|
||||
location_classification = LocationClassification.insanity
|
||||
|
||||
if door_shuffle != ShuffleDoors.option_none and not early_color_hallways:
|
||||
if door_shuffle == ShuffleDoors.option_doors and not early_color_hallways:
|
||||
location_classification |= LocationClassification.small_sphere_one
|
||||
|
||||
for location_name, location_data in ALL_LOCATION_TABLE.items():
|
||||
@@ -283,7 +331,7 @@ class LingoPlayerLogic:
|
||||
"iterations. This is very unlikely to happen on its own, and probably indicates some "
|
||||
"kind of logic error.")
|
||||
|
||||
if door_shuffle != ShuffleDoors.option_none and location_checks != LocationChecks.option_insanity \
|
||||
if door_shuffle == ShuffleDoors.option_doors and location_checks != LocationChecks.option_insanity \
|
||||
and not early_color_hallways and world.multiworld.players > 1:
|
||||
# Under the combination of door shuffle, normal location checks, and no early color hallways, sphere 1 is
|
||||
# only three checks. In a multiplayer situation, this can be frustrating for the player because they are
|
||||
@@ -298,19 +346,19 @@ class LingoPlayerLogic:
|
||||
# Starting Room - Exit Door gives access to OPEN and TRACE.
|
||||
good_item_options: List[str] = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
|
||||
|
||||
if not color_shuffle and not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if not color_shuffle:
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
if not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if world.options.group_doors:
|
||||
# WELCOME BACK, CLOCKWISE, and DRAWL + RUNS.
|
||||
good_item_options.append("Welcome Back Doors")
|
||||
else:
|
||||
# WELCOME BACK and CLOCKWISE.
|
||||
good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
|
||||
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
if world.options.group_doors:
|
||||
# Color hallways access (NOTE: reconsider when sunwarp shuffling exists).
|
||||
good_item_options.append("Rhyme Room Doors")
|
||||
|
||||
@@ -356,13 +404,11 @@ class LingoPlayerLogic:
|
||||
def randomize_paintings(self, world: "LingoWorld") -> bool:
|
||||
self.painting_mapping.clear()
|
||||
|
||||
door_shuffle = world.options.shuffle_doors
|
||||
|
||||
# First, assign mappings to the required-exit paintings. We ensure that req-blocked paintings do not lead to
|
||||
# required paintings.
|
||||
req_exits = []
|
||||
required_painting_rooms = REQUIRED_PAINTING_ROOMS
|
||||
if door_shuffle == ShuffleDoors.option_none:
|
||||
if world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
required_painting_rooms += REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
|
||||
req_exits = [painting_id for painting_id, painting in PAINTINGS.items() if painting.required_when_no_doors]
|
||||
|
||||
@@ -429,7 +475,7 @@ class LingoPlayerLogic:
|
||||
for painting_id, painting in PAINTINGS.items():
|
||||
if painting_id not in self.painting_mapping.values() \
|
||||
and (painting.required or (painting.required_when_no_doors and
|
||||
door_shuffle == ShuffleDoors.option_none)):
|
||||
world.options.shuffle_doors != ShuffleDoors.option_doors)):
|
||||
return False
|
||||
|
||||
return True
|
||||
@@ -444,12 +490,31 @@ class LingoPlayerLogic:
|
||||
access_reqs = AccessRequirements()
|
||||
panel_object = PANELS_BY_ROOM[room][panel]
|
||||
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels and panel_object.panel_door is not None:
|
||||
panel_door_room = panel_object.panel_door.room
|
||||
panel_door_name = panel_object.panel_door.panel_door
|
||||
panel_door = PANEL_DOORS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
|
||||
if panel_door.panel_group is not None and world.options.group_doors:
|
||||
access_reqs.items.add(panel_door.panel_group)
|
||||
elif panel_door_room in PROGRESSIVE_PANELS_BY_ROOM\
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[panel_door_room]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
access_reqs.progression[progression_obj.item_name] = progression_obj.index
|
||||
else:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
|
||||
for req_room in panel_object.required_rooms:
|
||||
access_reqs.rooms.add(req_room)
|
||||
|
||||
for req_door in panel_object.required_doors:
|
||||
door_object = DOORS_BY_ROOM[room if req_door.room is None else req_door.room][req_door.door]
|
||||
if door_object.event or world.options.shuffle_doors == ShuffleDoors.option_none:
|
||||
if door_object.event or world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
sub_access_reqs = self.calculate_door_requirements(
|
||||
room if req_door.room is None else req_door.room, req_door.door, world)
|
||||
access_reqs.merge(sub_access_reqs)
|
||||
@@ -470,6 +535,11 @@ class LingoPlayerLogic:
|
||||
if panel == "THE MASTER":
|
||||
access_reqs.the_master = True
|
||||
|
||||
# Evil python magic (so sayeth NewSoupVi): this checks victory_condition against the panel's location name
|
||||
# override if it exists, or the auto-generated location name if it's None.
|
||||
if self.victory_condition == (panel_object.location_name or f"{room} - {panel}"):
|
||||
access_reqs.postgame = True
|
||||
|
||||
self.panel_reqs[room][panel] = access_reqs
|
||||
|
||||
return self.panel_reqs[room][panel]
|
||||
@@ -514,11 +584,14 @@ class LingoPlayerLogic:
|
||||
continue
|
||||
|
||||
# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
|
||||
# special access rules and is handled separately.
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. Panel door locked
|
||||
# puzzles will be separate if panels mode is on. THE MASTER has special access rules and is handled
|
||||
# separately.
|
||||
if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
|
||||
or len(panel_data.required_rooms) > 0\
|
||||
or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
|
||||
or (world.options.shuffle_doors == ShuffleDoors.option_panels
|
||||
and panel_data.panel_door is not None)\
|
||||
or panel_name == "THE MASTER":
|
||||
self.counting_panel_reqs.setdefault(room_name, []).append(
|
||||
(self.calculate_panel_requirements(room_name, panel_name, world), 1))
|
||||
|
||||
@@ -159,7 +159,7 @@ def create_regions(world: "LingoWorld") -> None:
|
||||
RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world)
|
||||
|
||||
if early_color_hallways:
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Outside The Undeterred"], "Early Color Hallways",
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways",
|
||||
None, EntranceType.PAINTING, False, world)
|
||||
|
||||
if painting_shuffle:
|
||||
|
||||
+11
-2
@@ -3,7 +3,7 @@ from typing import TYPE_CHECKING
|
||||
from BaseClasses import CollectionState
|
||||
from .datatypes import RoomAndDoor
|
||||
from .player_logic import AccessRequirements, PlayerLocation
|
||||
from .static_logic import PROGRESSION_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
from .static_logic import PROGRESSIVE_DOORS_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -59,9 +59,18 @@ def _lingo_can_satisfy_requirements(state: CollectionState, access: AccessRequir
|
||||
if not state.has(color.capitalize(), world.player):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player) for item in access.items):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player, index) for item, index in access.progression.items()):
|
||||
return False
|
||||
|
||||
if access.the_master and not lingo_can_use_mastery_location(state, world):
|
||||
return False
|
||||
|
||||
if access.postgame and state.has("Prevent Victory", world.player):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
@@ -74,7 +83,7 @@ def _lingo_can_open_door(state: CollectionState, room: str, door: str, world: "L
|
||||
|
||||
item_name = world.player_logic.item_by_door[room][door]
|
||||
if item_name in PROGRESSIVE_ITEMS:
|
||||
progression = PROGRESSION_BY_ROOM[room][door]
|
||||
progression = PROGRESSIVE_DOORS_BY_ROOM[room][door]
|
||||
return state.has(item_name, world.player, progression.index)
|
||||
|
||||
return state.has(item_name, world.player)
|
||||
|
||||
@@ -4,15 +4,17 @@ import pickle
|
||||
from io import BytesIO
|
||||
from typing import Dict, List, Set
|
||||
|
||||
from .datatypes import Door, Painting, Panel, Progression, Room
|
||||
from .datatypes import Door, Painting, Panel, PanelDoor, Progression, Room
|
||||
|
||||
ALL_ROOMS: List[Room] = []
|
||||
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
|
||||
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
|
||||
PANEL_DOORS_BY_ROOM: Dict[str, Dict[str, PanelDoor]] = {}
|
||||
PAINTINGS: Dict[str, Painting] = {}
|
||||
|
||||
PROGRESSIVE_ITEMS: List[str] = []
|
||||
PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_ITEMS: Set[str] = set()
|
||||
PROGRESSIVE_DOORS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_PANELS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
|
||||
PAINTING_ENTRANCES: int = 0
|
||||
PAINTING_EXIT_ROOMS: Set[str] = set()
|
||||
@@ -28,6 +30,8 @@ PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PANEL_DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
PANEL_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
|
||||
|
||||
HASHES: Dict[str, str] = {}
|
||||
@@ -68,6 +72,20 @@ def get_door_group_item_id(name: str):
|
||||
return DOOR_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_panel_door_item_id(room: str, name: str):
|
||||
if room not in PANEL_DOOR_ITEM_IDS or name not in PANEL_DOOR_ITEM_IDS[room]:
|
||||
raise Exception(f"Item ID for panel door {room} - {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_DOOR_ITEM_IDS[room][name]
|
||||
|
||||
|
||||
def get_panel_group_item_id(name: str):
|
||||
if name not in PANEL_GROUP_ITEM_IDS:
|
||||
raise Exception(f"Item ID for panel group {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_progressive_item_id(name: str):
|
||||
if name not in PROGRESSIVE_ITEM_IDS:
|
||||
raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
|
||||
@@ -97,8 +115,10 @@ def load_static_data_from_file():
|
||||
ALL_ROOMS.extend(pickdata["ALL_ROOMS"])
|
||||
DOORS_BY_ROOM.update(pickdata["DOORS_BY_ROOM"])
|
||||
PANELS_BY_ROOM.update(pickdata["PANELS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.extend(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSION_BY_ROOM.update(pickdata["PROGRESSION_BY_ROOM"])
|
||||
PANEL_DOORS_BY_ROOM.update(pickdata["PANEL_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.update(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSIVE_DOORS_BY_ROOM.update(pickdata["PROGRESSIVE_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_PANELS_BY_ROOM.update(pickdata["PROGRESSIVE_PANELS_BY_ROOM"])
|
||||
PAINTING_ENTRANCES = pickdata["PAINTING_ENTRANCES"]
|
||||
PAINTING_EXIT_ROOMS.update(pickdata["PAINTING_EXIT_ROOMS"])
|
||||
PAINTING_EXITS = pickdata["PAINTING_EXITS"]
|
||||
@@ -111,6 +131,8 @@ def load_static_data_from_file():
|
||||
DOOR_LOCATION_IDS.update(pickdata["DOOR_LOCATION_IDS"])
|
||||
DOOR_ITEM_IDS.update(pickdata["DOOR_ITEM_IDS"])
|
||||
DOOR_GROUP_ITEM_IDS.update(pickdata["DOOR_GROUP_ITEM_IDS"])
|
||||
PANEL_DOOR_ITEM_IDS.update(pickdata["PANEL_DOOR_ITEM_IDS"])
|
||||
PANEL_GROUP_ITEM_IDS.update(pickdata["PANEL_GROUP_ITEM_IDS"])
|
||||
PROGRESSIVE_ITEM_IDS.update(pickdata["PROGRESSIVE_ITEM_IDS"])
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestRequiredRoomLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ class TestRequiredRoomLogic(LingoTestBase):
|
||||
|
||||
class TestRequiredDoorLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -78,7 +78,8 @@ class TestRequiredDoorLogic(LingoTestBase):
|
||||
|
||||
class TestSimpleDoors(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -90,3 +91,52 @@ class TestSimpleDoors(LingoTestBase):
|
||||
self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
|
||||
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
|
||||
|
||||
|
||||
class TestPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels"
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Starting Room - HIDDEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Hidden Room - OPEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertTrue(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
|
||||
class TestGroupedPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"group_doors": "true",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Tenacious Entrance Panels")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Outside The Agreeable - BLACK (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("The Tenacious - Black Palindromes (Panels)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertTrue(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@ class TestMasteryWhenVictoryIsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "22",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_colors": "true"
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_postgame": "true",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
@@ -43,7 +44,8 @@ class TestMasteryBlocksDependents(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "24",
|
||||
"shuffle_colors": "true",
|
||||
"location_checks": "insanity"
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestMultiShuffleOptions(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_paintings": "true",
|
||||
@@ -13,7 +13,7 @@ class TestMultiShuffleOptions(LingoTestBase):
|
||||
|
||||
class TestPanelsanity(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"location_checks": "insanity",
|
||||
"shuffle_colors": "true"
|
||||
@@ -22,7 +22,18 @@ class TestPanelsanity(LingoTestBase):
|
||||
|
||||
class TestAllPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "800",
|
||||
"early_color_hallways": "true"
|
||||
}
|
||||
|
||||
|
||||
class TestAllPanelHuntPanelsMode(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestProgressiveOrangeTower(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true"
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "15"
|
||||
|
||||
@@ -18,7 +18,7 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -29,7 +29,6 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
"Outside The Undeterred - Green Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -40,7 +39,7 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -53,7 +52,6 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
"Starting Room - Street Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -64,7 +62,7 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -81,18 +79,45 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageRequireStartingRoom(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
}
|
||||
|
||||
def test_access(self):
|
||||
doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
|
||||
"Outside The Undeterred - Green Painting", "Outside The Undeterred - Number Hunt",
|
||||
"Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
|
||||
"Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
|
||||
"Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection", "The Tenacious - Shortcut to Hub Room",
|
||||
"Outside The Agreeable - Tenacious Entrance", "Crossroads - Tower Entrance",
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door", "Challenge Room - Welcome Door",
|
||||
"Number Hunt - Challenge Entrance", "Welcome Back Area - Shortcut to Starting Room"]
|
||||
|
||||
for door in doors:
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -107,7 +132,6 @@ class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
from . import LingoTestBase
|
||||
|
||||
|
||||
class TestPostgameVanillaTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertTrue("Champion's Rest - YOU" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertFalse("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameComplexDoorsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameLateColorHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"sunwarp_access": "disabled",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertFalse("Champion's Rest - YOU" in location_names)
|
||||
|
||||
|
||||
class TestPostgameVanillaTheMaster(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_master",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("Orange Tower Seventh Floor - THE END" in location_names)
|
||||
self.assertTrue("Orange Tower Seventh Floor - Mastery Achievements" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
self.assertFalse("Mastery Panels" in location_names)
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex"
|
||||
"shuffle_doors": "doors"
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -54,7 +54,8 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestSimpleHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple"
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -81,7 +82,7 @@ class TestSimpleHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestProgressiveArtGallery(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user