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only check "items" players when the item is progression
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@@ -584,7 +584,7 @@ class MultiWorld():
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def location_condition(location: Location) -> bool:
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"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
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return location.player in players["full"] or \
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(location.item and location.item.player not in players["minimal"])
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(location.item and location.item.advancement and location.item.player not in players["minimal"])
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def location_relevant(location: Location) -> bool:
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"""Determine if this location is relevant to sweep."""
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