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5 Commits

Author SHA1 Message Date
Fabian Dill
37b77398a7 Merge branch 'main' into multiserver_data_store_datapackage 2024-06-03 15:27:37 +02:00
Fabian Dill
27ae7e081f Update MultiServer.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-04-09 00:26:07 +02:00
Fabian Dill
add68329e6 MultiServer: make name groups also public 2023-12-04 22:00:10 +01:00
Fabian Dill
0768bc066a MultiServer: alternative data store based DataPackage retrieval 2023-12-04 21:51:26 +01:00
Fabian Dill
001fdfbe9f MultiServer: introduce Get keys that don't need auth 2023-12-04 21:50:10 +01:00
155 changed files with 973 additions and 3228 deletions

View File

@@ -36,15 +36,10 @@ jobs:
run: | run: |
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
choco install innosetup --version=6.2.2 --allow-downgrade
- name: Build - name: Build
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
python setup.py build_exe --yes python setup.py build_exe --yes
if ( $? -eq $false ) {
Write-Error "setup.py failed!"
exit 1
}
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1] $NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z" $ZIP_NAME="Archipelago_$NAME.7z"
echo "$NAME -> $ZIP_NAME" echo "$NAME -> $ZIP_NAME"
@@ -54,6 +49,12 @@ jobs:
Rename-Item "exe.$NAME" Archipelago Rename-Item "exe.$NAME" Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago 7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
- name: Store 7z
uses: actions/upload-artifact@v4
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
- name: Build Setup - name: Build Setup
run: | run: |
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL & "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
@@ -64,38 +65,11 @@ jobs:
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse $contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
$SETUP_NAME=$contents[0].Name $SETUP_NAME=$contents[0].Name
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
- name: Check build loads expected worlds
shell: bash
run: |
cd build/exe*
mv Players/Templates/meta.yaml .
ls -1 Players/Templates | sort > setup-player-templates.txt
rm -R Players/Templates
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
ls -1 Players/Templates | sort > generated-player-templates.txt
cmp setup-player-templates.txt generated-player-templates.txt \
|| diff setup-player-templates.txt generated-player-templates.txt
mv meta.yaml Players/Templates/
- name: Test Generate
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store 7z
uses: actions/upload-artifact@v4
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
compression-level: 0 # .7z is incompressible by zip
if-no-files-found: error
retention-days: 7 # keep for 7 days, should be enough
- name: Store Setup - name: Store Setup
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.SETUP_NAME }} name: ${{ env.SETUP_NAME }}
path: setups/${{ env.SETUP_NAME }} path: setups/${{ env.SETUP_NAME }}
if-no-files-found: error
retention-days: 7 # keep for 7 days, should be enough retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2004: build-ubuntu2004:
@@ -136,7 +110,7 @@ jobs:
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd .. cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz" export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME") (cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml - # - copy code above to release.yml -
@@ -144,36 +118,15 @@ jobs:
run: | run: |
source venv/bin/activate source venv/bin/activate
python setup.py build_exe --yes python setup.py build_exe --yes
- name: Check build loads expected worlds
shell: bash
run: |
cd build/exe*
mv Players/Templates/meta.yaml .
ls -1 Players/Templates | sort > setup-player-templates.txt
rm -R Players/Templates
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
ls -1 Players/Templates | sort > generated-player-templates.txt
cmp setup-player-templates.txt generated-player-templates.txt \
|| diff setup-player-templates.txt generated-player-templates.txt
mv meta.yaml Players/Templates/
- name: Test Generate
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store AppImage - name: Store AppImage
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.APPIMAGE_NAME }} name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }} path: dist/${{ env.APPIMAGE_NAME }}
if-no-files-found: error
retention-days: 7 retention-days: 7
- name: Store .tar.gz - name: Store .tar.gz
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.TAR_NAME }} name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }} path: dist/${{ env.TAR_NAME }}
compression-level: 0 # .gz is incompressible by zip
if-no-files-found: error
retention-days: 7 retention-days: 7

View File

@@ -1,54 +0,0 @@
# Run CMake / CTest C++ unit tests
name: ctest
on:
push:
paths:
- '**.cc?'
- '**.cpp'
- '**.cxx'
- '**.hh?'
- '**.hpp'
- '**.hxx'
- '**.CMakeLists'
- '.github/workflows/ctest.yml'
pull_request:
paths:
- '**.cc?'
- '**.cpp'
- '**.cxx'
- '**.hh?'
- '**.hpp'
- '**.hxx'
- '**.CMakeLists'
- '.github/workflows/ctest.yml'
jobs:
ctest:
runs-on: ${{ matrix.os }}
name: Test C++ ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest]
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
if: startsWith(matrix.os,'windows')
- uses: Bacondish2023/setup-googletest@v1
with:
build-type: 'Release'
- name: Build tests
run: |
cd test/cpp
mkdir build
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
cmake --build build/ --config Release
ls
- name: Run tests
run: |
cd test/cpp
ctest --test-dir build/ -C Release --output-on-failure

View File

@@ -69,7 +69,7 @@ jobs:
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd .. cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz" export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME") (cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - code above copied from build.yml - # - code above copied from build.yml -

View File

@@ -24,7 +24,7 @@ on:
- '.github/workflows/unittests.yml' - '.github/workflows/unittests.yml'
jobs: jobs:
unit: build:
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }} name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
@@ -60,32 +60,3 @@ jobs:
- name: Unittests - name: Unittests
run: | run: |
pytest -n auto pytest -n auto
hosting:
runs-on: ${{ matrix.os }}
name: Test hosting with ${{ matrix.python.version }} on ${{ matrix.os }}
strategy:
matrix:
os:
- ubuntu-latest
python:
- {version: '3.11'} # current
steps:
- uses: actions/checkout@v4
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m venv venv
source venv/bin/activate
python -m pip install --upgrade pip
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Test hosting
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
python test/hosting/__main__.py

2
.gitignore vendored
View File

@@ -62,7 +62,6 @@ Output Logs/
/installdelete.iss /installdelete.iss
/data/user.kv /data/user.kv
/datapackage /datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files # Byte-compiled / optimized / DLL files
__pycache__/ __pycache__/
@@ -178,7 +177,6 @@ dmypy.json
cython_debug/ cython_debug/
# Cython intermediates # Cython intermediates
_speedups.c
_speedups.cpp _speedups.cpp
_speedups.html _speedups.html

View File

@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
self.local_item_locations = {} self.local_item_locations = {}
self.dragon_speed_info = {} self.dragon_speed_info = {}
options = Utils.get_settings() options = Utils.get_options()
self.display_msgs = options["adventure_options"]["display_msgs"] self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False): async def server_auth(self, password_requested: bool = False):
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
def on_package(self, cmd: str, args: dict): def on_package(self, cmd: str, args: dict):
if cmd == 'Connected': if cmd == 'Connected':
self.locations_array = None self.locations_array = None
if Utils.get_settings()["adventure_options"].get("death_link", False): if Utils.get_options()["adventure_options"].get("death_link", False):
self.set_deathlink = True self.set_deathlink = True
async_start(self.get_freeincarnates_used()) async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo": elif cmd == "RoomInfo":
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
if ': !' not in msg: if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems": elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}" msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved": elif cmd == "Retrieved":
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]: if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
@@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
async def run_game(romfile): async def run_game(romfile):
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True) auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_settings()["adventure_options"].get("rom_args") rom_args = Utils.get_options()["adventure_options"].get("rom_args")
if auto_start is True: if auto_start is True:
import webbrowser import webbrowser
webbrowser.open(romfile) webbrowser.open(romfile)

View File

@@ -225,9 +225,6 @@ class CommonContext:
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str: def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is """Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
omitted. omitted.
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
`ctx.game` and use `lookup_in_game` method instead.
""" """
if slot is None: if slot is None:
slot = self.ctx.slot slot = self.ctx.slot
@@ -497,11 +494,6 @@ class CommonContext:
Returned text is sent, or sending is aborted if None is returned.""" Returned text is sent, or sending is aborted if None is returned."""
return text return text
def on_ui_command(self, text: str) -> None:
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
The command processor is still called; this is just intended for command echoing."""
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
def update_permissions(self, permissions: typing.Dict[str, int]): def update_permissions(self, permissions: typing.Dict[str, int]):
for permission_name, permission_flag in permissions.items(): for permission_name, permission_flag in permissions.items():
try: try:

View File

@@ -483,15 +483,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
if panic_method == "swap": if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=True, swap=True,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "raise": elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, swap=False,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "start_inventory": elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, allow_partial=True, swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
if progitempool: if progitempool:
for item in progitempool: for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")

View File

@@ -1,12 +1,10 @@
from __future__ import annotations from __future__ import annotations
import argparse import argparse
import copy
import logging import logging
import os import os
import random import random
import string import string
import sys
import urllib.parse import urllib.parse
import urllib.request import urllib.request
from collections import Counter from collections import Counter
@@ -17,16 +15,21 @@ import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
import copy
import Utils import Utils
import Options import Options
from BaseClasses import seeddigits, get_seed, PlandoOptions from BaseClasses import seeddigits, get_seed, PlandoOptions
from Main import main as ERmain
from settings import get_settings
from Utils import parse_yamls, version_tuple, __version__, tuplize_version from Utils import parse_yamls, version_tuple, __version__, tuplize_version
from worlds.alttp.EntranceRandomizer import parse_arguments
from worlds.AutoWorld import AutoWorldRegister
from worlds import failed_world_loads
def mystery_argparse(): def mystery_argparse():
from settings import get_settings options = get_settings()
settings = get_settings() defaults = options.generator
defaults = settings.generator
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.") parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
parser.add_argument('--weights_file_path', default=defaults.weights_file_path, parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
@@ -38,7 +41,7 @@ def mystery_argparse():
parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1)) parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults.spoiler) parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
parser.add_argument('--outputpath', default=settings.general_options.output_path, parser.add_argument('--outputpath', default=options.general_options.output_path,
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
@@ -58,23 +61,20 @@ def mystery_argparse():
if not os.path.isabs(args.meta_file_path): if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path) args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando) args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
return args return args, options
def get_seed_name(random_source) -> str: def get_seed_name(random_source) -> str:
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits) return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
def main(args=None) -> Tuple[argparse.Namespace, int]: def main(args=None, callback=ERmain):
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
if __name__ == "__main__" and "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded before logging init.")
if not args: if not args:
args = mystery_argparse() args, options = mystery_argparse()
else:
options = get_settings()
seed = get_seed(args.seed) seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level) Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
random.seed(seed) random.seed(seed)
seed_name = get_seed_name(random) seed_name = get_seed_name(random)
@@ -143,9 +143,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
raise Exception(f"No weights found. " raise Exception(f"No weights found. "
f"Provide a general weights file ({args.weights_file_path}) or individual player files. " f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.") f"A mix is also permitted.")
from worlds.AutoWorld import AutoWorldRegister
from worlds.alttp.EntranceRandomizer import parse_arguments
erargs = parse_arguments(['--multi', str(args.multi)]) erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed erargs.seed = seed
erargs.plando_options = args.plando erargs.plando_options = args.plando
@@ -237,7 +234,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f) yaml.dump(important, f)
return erargs, seed return callback(erargs, seed)
def read_weights_yamls(path) -> Tuple[Any, ...]: def read_weights_yamls(path) -> Tuple[Any, ...]:
@@ -362,8 +359,6 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any: def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
from worlds import AutoWorldRegister
if not game: if not game:
return get_choice(option_key, category_dict) return get_choice(option_key, category_dict)
if game in AutoWorldRegister.world_types: if game in AutoWorldRegister.world_types:
@@ -441,21 +436,10 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
except Exception as e: except Exception as e:
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
else: else:
from worlds import AutoWorldRegister
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options) player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses): def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
"""
Roll options from specified weights, usually originating from a .yaml options file.
Important note:
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
This means it should never be modified without making a deepcopy first.
"""
from worlds import AutoWorldRegister
if "linked_options" in weights: if "linked_options" in weights:
weights = roll_linked_options(weights) weights = roll_linked_options(weights)
@@ -482,7 +466,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
ret.game = get_choice("game", weights) ret.game = get_choice("game", weights)
if ret.game not in AutoWorldRegister.world_types: if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0] picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
if picks[0] in failed_world_loads: if picks[0] in failed_world_loads:
raise Exception(f"No functional world found to handle game {ret.game}. " raise Exception(f"No functional world found to handle game {ret.game}. "
@@ -554,9 +537,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
if __name__ == '__main__': if __name__ == '__main__':
import atexit import atexit
confirmation = atexit.register(input, "Press enter to close.") confirmation = atexit.register(input, "Press enter to close.")
erargs, seed = main() multiworld = main()
from Main import main as ERmain
multiworld = ERmain(erargs, seed)
if __debug__: if __debug__:
import gc import gc
import sys import sys

View File

@@ -19,7 +19,7 @@ import sys
import webbrowser import webbrowser
from os.path import isfile from os.path import isfile
from shutil import which from shutil import which
from typing import Callable, Sequence, Union, Optional from typing import Sequence, Union, Optional
import Utils import Utils
import settings import settings
@@ -160,12 +160,8 @@ def launch(exe, in_terminal=False):
subprocess.Popen(exe) subprocess.Popen(exe)
refresh_components: Optional[Callable[[], None]] = None
def run_gui(): def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.core.window import Window
from kivy.uix.image import AsyncImage from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout from kivy.uix.relativelayout import RelativeLayout
@@ -173,8 +169,11 @@ def run_gui():
base_title: str = "Archipelago Launcher" base_title: str = "Archipelago Launcher"
container: ContainerLayout container: ContainerLayout
grid: GridLayout grid: GridLayout
_tool_layout: Optional[ScrollBox] = None
_client_layout: Optional[ScrollBox] = None _tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
def __init__(self, ctx=None): def __init__(self, ctx=None):
self.title = self.base_title self.title = self.base_title
@@ -182,7 +181,18 @@ def run_gui():
self.icon = r"data/icon.png" self.icon = r"data/icon.png"
super().__init__() super().__init__()
def _refresh_components(self) -> None: def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
def build_button(component: Component) -> Widget: def build_button(component: Component) -> Widget:
""" """
@@ -207,49 +217,14 @@ def run_gui():
return box_layout return box_layout
return button return button
# clear before repopulating
assert self._tool_layout and self._client_layout, "must call `build` first"
tool_children = reversed(self._tool_layout.layout.children)
for child in tool_children:
self._tool_layout.layout.remove_widget(child)
client_children = reversed(self._client_layout.layout.children)
for child in client_children:
self._client_layout.layout.remove_widget(child)
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
for (tool, client) in itertools.zip_longest(itertools.chain( for (tool, client) in itertools.zip_longest(itertools.chain(
_tools.items(), _miscs.items(), _adjusters.items() self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
), _clients.items()):
# column 1 # column 1
if tool: if tool:
self._tool_layout.layout.add_widget(build_button(tool[1])) tool_layout.layout.add_widget(build_button(tool[1]))
# column 2 # column 2
if client: if client:
self._client_layout.layout.add_widget(build_button(client[1])) client_layout.layout.add_widget(build_button(client[1]))
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
self._tool_layout = ScrollBox()
self._tool_layout.layout.orientation = "vertical"
self.grid.add_widget(self._tool_layout)
self._client_layout = ScrollBox()
self._client_layout.layout.orientation = "vertical"
self.grid.add_widget(self._client_layout)
self._refresh_components()
global refresh_components
refresh_components = self._refresh_components
Window.bind(on_drop_file=self._on_drop_file)
return self.container return self.container
@@ -260,14 +235,6 @@ def run_gui():
else: else:
launch(get_exe(button.component), button.component.cli) launch(get_exe(button.component), button.component.cli)
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
""" When a patch file is dropped into the window, run the associated component. """
file, component = identify(filename.decode())
if file and component:
run_component(component, file)
else:
logging.warning(f"unable to identify component for {filename}")
def _stop(self, *largs): def _stop(self, *largs):
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm. # ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
# Closing the window explicitly cleans it up. # Closing the window explicitly cleans it up.
@@ -276,17 +243,10 @@ def run_gui():
Launcher().run() Launcher().run()
# avoiding Launcher reference leak
# and don't try to do something with widgets after window closed
global refresh_components
refresh_components = None
def run_component(component: Component, *args): def run_component(component: Component, *args):
if component.func: if component.func:
component.func(*args) component.func(*args)
if refresh_components:
refresh_components()
elif component.script_name: elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args]) subprocess.run([*get_exe(component.script_name), *args])
else: else:

View File

@@ -3,7 +3,6 @@ from __future__ import annotations
import argparse import argparse
import asyncio import asyncio
import collections import collections
import contextlib
import copy import copy
import datetime import datetime
import functools import functools
@@ -177,12 +176,12 @@ class Context:
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.AbstractSet[str]] non_hintable_names: typing.Dict[str, typing.Set[str]]
public_stored_data_keys: typing.Set[str] # keys that can be retrieved by a client that has not reached "auth" yet
spheres: typing.List[typing.Dict[int, typing.Set[int]]] spheres: typing.List[typing.Dict[int, typing.Set[int]]]
""" each sphere is { player: { location_id, ... } } """ """ each sphere is { player: { location_id, ... } } """
logger: logging.Logger logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -232,7 +231,7 @@ class Context:
self.embedded_blacklist = {"host", "port"} self.embedded_blacklist = {"host", "port"}
self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {} self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {}
self.auto_save_interval = 60 # in seconds self.auto_save_interval = 60 # in seconds
self.auto_saver_thread: typing.Optional[threading.Thread] = None self.auto_saver_thread = None
self.save_dirty = False self.save_dirty = False
self.tags = ['AP'] self.tags = ['AP']
self.games: typing.Dict[int, str] = {} self.games: typing.Dict[int, str] = {}
@@ -254,6 +253,7 @@ class Context:
self.all_item_and_group_names = {} self.all_item_and_group_names = {}
self.all_location_and_group_names = {} self.all_location_and_group_names = {}
self.non_hintable_names = collections.defaultdict(frozenset) self.non_hintable_names = collections.defaultdict(frozenset)
self.public_stored_data_keys = set()
self._load_game_data() self._load_game_data()
@@ -269,11 +269,6 @@ class Context:
for world_name, world in worlds.AutoWorldRegister.world_types.items(): for world_name, world in worlds.AutoWorldRegister.world_types.items():
self.non_hintable_names[world_name] = world.hint_blacklist self.non_hintable_names[world_name] = world.hint_blacklist
for game_package in self.gamespackage.values():
# remove groups from data sent to clients
del game_package["item_name_groups"]
del game_package["location_name_groups"]
def _init_game_data(self): def _init_game_data(self):
for game_name, game_package in self.gamespackage.items(): for game_name, game_package in self.gamespackage.items():
if "checksum" in game_package: if "checksum" in game_package:
@@ -480,10 +475,26 @@ class Context:
del data["location_name_groups"] del data["location_name_groups"]
del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
self._init_game_data() self._init_game_data()
def _add_public_data_store_key(key: str, retriever: typing.Callable[[], typing.Any]):
"""Add key to read_data and also public_stored_data_keys, to allow retrieval before auth."""
self.public_stored_data_keys.add(key)
self.read_data[key] = retriever
for game_name, game_package in self.gamespackage.items():
_add_public_data_store_key(f"datapackage_checksum_{game_name}",
lambda lgame=game_name: self.checksums.get(lgame, None))
_add_public_data_store_key(f"item_name_to_id_{game_name}",
lambda lgame=game_name: self.gamespackage[lgame]["item_name_to_id"])
_add_public_data_store_key(f"location_name_to_id_{game_name}",
lambda lgame=game_name: self.gamespackage[lgame]["location_name_to_id"])
for game_name, data in self.item_name_groups.items(): for game_name, data in self.item_name_groups.items():
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame] _add_public_data_store_key(f"item_name_groups_{game_name}",
lambda lgame=game_name: self.item_name_groups[lgame])
for game_name, data in self.location_name_groups.items(): for game_name, data in self.location_name_groups.items():
self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame] _add_public_data_store_key(f"location_name_groups_{game_name}",
lambda lgame=game_name: self.location_name_groups[lgame])
# sorted access spheres # sorted access spheres
self.spheres = decoded_obj.get("spheres", []) self.spheres = decoded_obj.get("spheres", [])
@@ -1634,10 +1645,25 @@ def get_slot_points(ctx: Context, team: int, slot: int) -> int:
ctx.get_hint_cost(slot) * ctx.hints_used[team, slot]) ctx.get_hint_cost(slot) * ctx.hints_used[team, slot])
async def process_get(ctx: Context, client: Client, args: dict, cmd: dict):
if "keys" not in args or not isinstance(args["keys"], list):
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'Retrieve', "original_cmd": cmd}])
return
args["cmd"] = "Retrieved"
keys = args["keys"]
args["keys"] = {
key: ctx.read_data.get(key[6:], lambda: None)() if key.startswith("_read_") else
ctx.stored_data.get(key, None)
for key in keys
}
await ctx.send_msgs(client, [args])
async def process_client_cmd(ctx: Context, client: Client, args: dict): async def process_client_cmd(ctx: Context, client: Client, args: dict):
try: try:
cmd: str = args["cmd"] cmd: str = args["cmd"]
except: except Exception:
ctx.logger.exception(f"Could not get command from {args}") ctx.logger.exception(f"Could not get command from {args}")
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None, await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
"text": f"Could not get command from {args} at `cmd`"}]) "text": f"Could not get command from {args} at `cmd`"}])
@@ -1740,6 +1766,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
await ctx.send_msgs(client, [{"cmd": "DataPackage", await ctx.send_msgs(client, [{"cmd": "DataPackage",
"data": {"games": ctx.gamespackage}}]) "data": {"games": ctx.gamespackage}}])
elif cmd == "Get" and args.get("keys", None) and all(key in ctx.public_stored_data_keys for key in args["keys"]):
await process_get(ctx, client, args, cmd)
elif client.auth: elif client.auth:
if cmd == "ConnectUpdate": if cmd == "ConnectUpdate":
if not args: if not args:
@@ -1835,18 +1864,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
await ctx.send_encoded_msgs(bounceclient, msg) await ctx.send_encoded_msgs(bounceclient, msg)
elif cmd == "Get": elif cmd == "Get":
if "keys" not in args or type(args["keys"]) != list: await process_get(ctx, client, args, cmd)
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'Retrieve', "original_cmd": cmd}])
return
args["cmd"] = "Retrieved"
keys = args["keys"]
args["keys"] = {
key: ctx.read_data.get(key[6:], lambda: None)() if key.startswith("_read_") else
ctx.stored_data.get(key, None)
for key in keys
}
await ctx.send_msgs(client, [args])
elif cmd == "Set": elif cmd == "Set":
if "key" not in args or args["key"].startswith("_read_") or \ if "key" not in args or args["key"].startswith("_read_") or \
@@ -1932,6 +1950,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool: def _cmd_exit(self) -> bool:
"""Shutdown the server""" """Shutdown the server"""
self.ctx.server.ws_server.close() self.ctx.server.ws_server.close()
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.exit_event.set() self.ctx.exit_event.set()
return True return True
@@ -2289,8 +2309,7 @@ def parse_args() -> argparse.Namespace:
async def auto_shutdown(ctx, to_cancel=None): async def auto_shutdown(ctx, to_cancel=None):
with contextlib.suppress(asyncio.TimeoutError): await asyncio.sleep(ctx.auto_shutdown)
await asyncio.wait_for(ctx.exit_event.wait(), ctx.auto_shutdown)
def inactivity_shutdown(): def inactivity_shutdown():
ctx.server.ws_server.close() ctx.server.ws_server.close()
@@ -2310,8 +2329,7 @@ async def auto_shutdown(ctx, to_cancel=None):
if seconds < 0: if seconds < 0:
inactivity_shutdown() inactivity_shutdown()
else: else:
with contextlib.suppress(asyncio.TimeoutError): await asyncio.sleep(seconds)
await asyncio.wait_for(ctx.exit_event.wait(), seconds)
def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext": def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext":

View File

@@ -198,8 +198,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
"slateblue": "6D8BE8", "slateblue": "6D8BE8",
"plum": "AF99EF", "plum": "AF99EF",
"salmon": "FA8072", "salmon": "FA8072",
"white": "FFFFFF", "white": "FFFFFF"
"orange": "FF7700",
} }
def __init__(self, ctx): def __init__(self, ctx):

View File

@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()}) attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options) options.update(new_options)
# apply aliases, without name_lookup # apply aliases, without name_lookup
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")} name.startswith("alias_")}
assert ( assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
@@ -126,28 +126,10 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
# can be weighted between selections # can be weighted between selections
supports_weighting = True supports_weighting = True
rich_text_doc: typing.Optional[bool] = None
"""Whether the WebHost should render the Option's docstring as rich text.
If this is True, the Option's docstring is interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, it's rendered to HTML so
that lists, emphasis, and other rich text features are displayed properly.
If this is False, the docstring is instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved.
If this is None, it inherits the value of `World.rich_text_options_doc`. For
backwards compatibility, this defaults to False, but worlds are encouraged to
set it to True and use reStructuredText for their Option documentation.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
# filled by AssembleOptions: # filled by AssembleOptions:
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore # https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]] options: typing.ClassVar[typing.Dict[str, int]]
aliases: typing.ClassVar[typing.Dict[str, int]]
def __repr__(self) -> str: def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})" return f"{self.__class__.__name__}({self.current_option_name})"
@@ -753,12 +735,6 @@ class NamedRange(Range):
elif value > self.range_end and value not in self.special_range_names.values(): elif value > self.range_end and value not in self.special_range_names.values():
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " + raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}") f"and is also not one of the supported named special values: {self.special_range_names}")
# See docstring
for key in self.special_range_names:
if key != key.lower():
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
self.value = value self.value = value
@classmethod @classmethod
@@ -1145,13 +1121,10 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
class Accessibility(Choice): class Accessibility(Choice):
"""Set rules for reachability of your items/locations. """Set rules for reachability of your items/locations.
Locations: ensure everything can be reached and acquired.
- **Locations:** ensure everything can be reached and acquired. Items: ensure all logically relevant items can be acquired.
- **Items:** ensure all logically relevant items can be acquired. Minimal: ensure what is needed to reach your goal can be acquired."""
- **Minimal:** ensure what is needed to reach your goal can be acquired.
"""
display_name = "Accessibility" display_name = "Accessibility"
rich_text_doc = True
option_locations = 0 option_locations = 0
option_items = 1 option_items = 1
option_minimal = 2 option_minimal = 2
@@ -1160,15 +1133,14 @@ class Accessibility(Choice):
class ProgressionBalancing(NamedRange): class ProgressionBalancing(NamedRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. """
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck. A lower setting means more getting stuck. A higher setting means less getting stuck.
""" """
default = 50 default = 50
range_start = 0 range_start = 0
range_end = 99 range_end = 99
display_name = "Progression Balancing" display_name = "Progression Balancing"
rich_text_doc = True
special_range_names = { special_range_names = {
"disabled": 0, "disabled": 0,
"normal": 50, "normal": 50,
@@ -1233,36 +1205,29 @@ class CommonOptions(metaclass=OptionsMetaProperty):
class LocalItems(ItemSet): class LocalItems(ItemSet):
"""Forces these items to be in their native world.""" """Forces these items to be in their native world."""
display_name = "Local Items" display_name = "Local Items"
rich_text_doc = True
class NonLocalItems(ItemSet): class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world.""" """Forces these items to be outside their native world."""
display_name = "Non-local Items" display_name = "Non-local Items"
rich_text_doc = True
class StartInventory(ItemDict): class StartInventory(ItemDict):
"""Start with these items.""" """Start with these items."""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory" display_name = "Start Inventory"
rich_text_doc = True
class StartInventoryPool(StartInventory): class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world. """Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
The game decides what the replacement items will be.
"""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory from Pool" display_name = "Start Inventory from Pool"
rich_text_doc = True
class StartHints(ItemSet): class StartHints(ItemSet):
"""Start with these item's locations prefilled into the ``!hint`` command.""" """Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints" display_name = "Start Hints"
rich_text_doc = True
class LocationSet(OptionSet): class LocationSet(OptionSet):
@@ -1271,33 +1236,28 @@ class LocationSet(OptionSet):
class StartLocationHints(LocationSet): class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the ``!hint`` command.""" """Start with these locations and their item prefilled into the !hint command"""
display_name = "Start Location Hints" display_name = "Start Location Hints"
rich_text_doc = True
class ExcludeLocations(LocationSet): class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item.""" """Prevent these locations from having an important item"""
display_name = "Excluded Locations" display_name = "Excluded Locations"
rich_text_doc = True
class PriorityLocations(LocationSet): class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item.""" """Prevent these locations from having an unimportant item"""
display_name = "Priority Locations" display_name = "Priority Locations"
rich_text_doc = True
class DeathLink(Toggle): class DeathLink(Toggle):
"""When you die, everyone dies. Of course the reverse is true too.""" """When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link" display_name = "Death Link"
rich_text_doc = True
class ItemLinks(OptionList): class ItemLinks(OptionList):
"""Share part of your item pool with other players.""" """Share part of your item pool with other players."""
display_name = "Item Links" display_name = "Item Links"
rich_text_doc = True
default = [] default = []
schema = Schema([ schema = Schema([
{ {
@@ -1364,7 +1324,6 @@ class ItemLinks(OptionList):
class Removed(FreeText): class Removed(FreeText):
"""This Option has been Removed.""" """This Option has been Removed."""
rich_text_doc = True
default = "" default = ""
visibility = Visibility.none visibility = Visibility.none
@@ -1467,18 +1426,14 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
return data, notes return data, notes
def yaml_dump_scalar(scalar) -> str:
# yaml dump may add end of document marker and newlines.
return yaml.dump(scalar).replace("...\n", "").strip()
for game_name, world in AutoWorldRegister.world_types.items(): for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden: if not world.hidden or generate_hidden:
option_groups = get_option_groups(world) grouped_options = get_option_groups(world)
with open(local_path("data", "options.yaml")) as f: with open(local_path("data", "options.yaml")) as f:
file_data = f.read() file_data = f.read()
res = Template(file_data).render( res = Template(file_data).render(
option_groups=option_groups, option_groups=grouped_options,
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar, __version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, dictify_range=dictify_range,
) )

View File

@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
with open(os.path.join(ctx.save_game_folder, filename), "w") as f: with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = "" toDraw = ""
for i in range(20): for i in range(20):
if i < len(str(ctx.item_names.lookup_in_game(l.item))): if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i] toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
else: else:
break break
f.write(toDraw) f.write(toDraw)

View File

@@ -553,7 +553,6 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
f"Archipelago ({__version__}) logging initialized" f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()}" f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}" f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
f"{' (frozen)' if is_frozen() else ''}"
) )

View File

@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
if not os.path.isfile(path): if not os.path.isfile(path):
open(path, 'w').close() open(path, 'w').close()
# Announcing commander unlocks # Announcing commander unlocks
item_name = self.item_names.lookup_in_game(network_item.item) item_name = self.item_names.lookup_in_slot(network_item.item)
if item_name in faction_table.keys(): if item_name in faction_table.keys():
for commander in faction_table[item_name]: for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!") logger.info(f"{commander.name} has been unlocked!")
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
open(print_path, 'w').close() open(print_path, 'w').close()
with open(print_path, 'w') as f: with open(print_path, 'w') as f:
f.write("Received " + f.write("Received " +
self.item_names.lookup_in_game(network_item.item) + self.item_names.lookup_in_slot(network_item.item) +
" from " + " from " +
self.player_names[network_item.player]) self.player_names[network_item.player])
f.close() f.close()
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
faction_items = 0 faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()] faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received: for network_item in self.items_received:
if self.item_names.lookup_in_game(network_item.item) in faction_item_names: if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
faction_items += 1 faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0 # Must be an integer larger than 0

View File

@@ -12,9 +12,6 @@ ModuleUpdate.update()
import Utils import Utils
import settings import settings
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8 Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
settings.no_gui = True settings.no_gui = True
configpath = os.path.abspath("config.yaml") configpath = os.path.abspath("config.yaml")
@@ -22,7 +19,7 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml')) configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app() -> "Flask": def get_app():
from WebHostLib import register, cache, app as raw_app from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db from WebHostLib.models import db
@@ -58,7 +55,6 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
worlds[game] = world worlds[game] = world
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs") base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items(): for game, world in worlds.items():
# copy files from world's docs folder to the generated folder # copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, game) target_path = os.path.join(base_target_path, game)

View File

@@ -5,6 +5,7 @@ from uuid import UUID
from flask import Blueprint, abort, url_for from flask import Blueprint, abort, url_for
import worlds.Files import worlds.Files
from .. import cache
from ..models import Room, Seed from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api") api_endpoints = Blueprint('api', __name__, url_prefix="/api")
@@ -48,4 +49,21 @@ def room_info(room: UUID):
} }
from . import generate, user, datapackage # trigger registration @api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package
from . import generate, user # trigger registration

View File

@@ -1,32 +0,0 @@
from flask import abort
from Utils import restricted_loads
from WebHostLib import cache
from WebHostLib.models import GameDataPackage
from . import api_endpoints
@api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage/<string:checksum>')
@cache.memoize(timeout=3600)
def get_datapackage_by_checksum(checksum: str):
package = GameDataPackage.get(checksum=checksum)
if package:
return restricted_loads(package.data)
return abort(404)
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package

View File

@@ -168,28 +168,17 @@ def get_random_port():
def get_static_server_data() -> dict: def get_static_server_data() -> dict:
import worlds import worlds
data = { data = {
"non_hintable_names": { "non_hintable_names": {},
world_name: world.hint_blacklist "gamespackage": worlds.network_data_package["games"],
for world_name, world in worlds.AutoWorldRegister.world_types.items() "item_name_groups": {world_name: world.item_name_groups for world_name, world in
}, worlds.AutoWorldRegister.world_types.items()},
"gamespackage": { "location_name_groups": {world_name: world.location_name_groups for world_name, world in
world_name: { worlds.AutoWorldRegister.world_types.items()},
key: value
for key, value in game_package.items()
if key not in ("item_name_groups", "location_name_groups")
}
for world_name, game_package in worlds.network_data_package["games"].items()
},
"item_name_groups": {
world_name: world.item_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
"location_name_groups": {
world_name: world.location_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
} }
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data return data
@@ -277,15 +266,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.logger.exception("Could not determine port. Likely hosting failure.") ctx.logger.exception("Could not determine port. Likely hosting failure.")
with db_session: with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout ctx.auto_shutdown = Room.get(id=room_id).timeout
if ctx.saving:
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task await ctx.shutdown_task
except (KeyboardInterrupt, SystemExit): except (KeyboardInterrupt, SystemExit):
if ctx.saving: if ctx.saving:
ctx._save() ctx._save()
setattr(asyncio.current_task(), "save", None)
except Exception as e: except Exception as e:
with db_session: with db_session:
room = Room.get(id=room_id) room = Room.get(id=room_id)
@@ -295,12 +281,8 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
else: else:
if ctx.saving: if ctx.saving:
ctx._save() ctx._save()
setattr(asyncio.current_task(), "save", None)
finally: finally:
try: try:
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
ctx.exit_event.set() # make sure the saving thread stops at some point
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
with (db_session): with (db_session):
# ensure the Room does not spin up again on its own, minute of safety buffer # ensure the Room does not spin up again on its own, minute of safety buffer
room = Room.get(id=room_id) room = Room.get(id=room_id)
@@ -312,32 +294,13 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
rooms_shutting_down.put(room_id) rooms_shutting_down.put(room_id)
class Starter(threading.Thread): class Starter(threading.Thread):
_tasks: typing.List[asyncio.Future]
def __init__(self):
super().__init__()
self._tasks = []
def _done(self, task: asyncio.Future):
self._tasks.remove(task)
task.result()
def run(self): def run(self):
while 1: while 1:
next_room = rooms_to_run.get(block=True, timeout=None) next_room = rooms_to_run.get(block=True, timeout=None)
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop) asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
self._tasks.append(task)
task.add_done_callback(self._done)
logging.info(f"Starting room {next_room} on {name}.") logging.info(f"Starting room {next_room} on {name}.")
starter = Starter() starter = Starter()
starter.daemon = True starter.daemon = True
starter.start() starter.start()
try: loop.run_forever()
loop.run_forever()
finally:
# save all tasks that want to be saved during shutdown
for task in asyncio.all_tasks(loop):
save: typing.Optional[typing.Callable[[], typing.Any]] = getattr(task, "save", None)
if save:
save()

View File

@@ -3,7 +3,6 @@ import json
import os import os
from textwrap import dedent from textwrap import dedent
from typing import Dict, Union from typing import Dict, Union
from docutils.core import publish_parts
import yaml import yaml
from flask import redirect, render_template, request, Response from flask import redirect, render_template, request, Response
@@ -67,22 +66,6 @@ def filter_dedent(text: str) -> str:
return dedent(text).strip("\n ") return dedent(text).strip("\n ")
@app.template_filter("rst_to_html")
def filter_rst_to_html(text: str) -> str:
"""Converts reStructuredText (such as a Python docstring) to HTML."""
if text.startswith(" ") or text.startswith("\t"):
text = dedent(text)
elif "\n" in text:
lines = text.splitlines()
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
'raw_enable': False,
'file_insertion_enabled': False,
'output_encoding': 'unicode'
})['body']
@app.template_test("ordered") @app.template_test("ordered")
def test_ordered(obj): def test_ordered(obj):
return isinstance(obj, collections.abc.Sequence) return isinstance(obj, collections.abc.Sequence)

View File

@@ -1,10 +1,9 @@
flask>=3.0.3 flask>=3.0.0
werkzeug>=3.0.3
pony>=0.7.17 pony>=0.7.17
waitress>=3.0.0 waitress>=2.1.2
Flask-Caching>=2.3.0 Flask-Caching>=2.1.0
Flask-Compress>=1.15 Flask-Compress>=1.14
Flask-Limiter>=3.7.0 Flask-Limiter>=3.5.0
bokeh>=3.1.1; python_version <= '3.8' bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.4.1; python_version >= '3.9' bokeh>=3.3.2; python_version >= '3.9'
markupsafe>=2.1.5 markupsafe>=2.1.3

View File

@@ -15,7 +15,7 @@ html {
border-radius: 8px; border-radius: 8px;
padding: 1rem; padding: 1rem;
color: #eeffeb; color: #eeffeb;
word-break: break-word; word-break: break-all;
} }
#player-options #player-options-header h1 { #player-options #player-options-header h1 {
margin-bottom: 0; margin-bottom: 0;

View File

@@ -16,7 +16,7 @@ html{
border-radius: 8px; border-radius: 8px;
padding: 1rem; padding: 1rem;
color: #eeffeb; color: #eeffeb;
word-break: break-word; word-break: break-all;
#player-options-header{ #player-options-header{
h1{ h1{

View File

@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
*/ */
/* Base styles for the element that has a tooltip */ /* Base styles for the element that has a tooltip */
[data-tooltip], .tooltip-container { [data-tooltip], .tooltip {
position: relative; position: relative;
} }
/* Base styles for the entire tooltip */ /* Base styles for the entire tooltip */
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip { [data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
position: absolute; position: absolute;
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
@@ -39,15 +39,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
.tooltip-container:hover .tooltip {
visibility: visible; visibility: visible;
opacity: 1; opacity: 1;
word-break: break-word; word-break: break-word;
} }
/** Directional arrow styles */ /** Directional arrow styles */
[data-tooltip]:before, .tooltip-container:before { .tooltip:before, [data-tooltip]:before {
z-index: 10000; z-index: 10000;
border: 6px solid transparent; border: 6px solid transparent;
background: transparent; background: transparent;
@@ -55,7 +54,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Content styles */ /** Content styles */
[data-tooltip]:after, .tooltip { .tooltip:after, [data-tooltip]:after {
width: 260px; width: 260px;
z-index: 10000; z-index: 10000;
padding: 8px; padding: 8px;
@@ -64,26 +63,24 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
background-color: hsla(0, 0%, 20%, 0.9); background-color: hsla(0, 0%, 20%, 0.9);
color: #fff; color: #fff;
content: attr(data-tooltip); content: attr(data-tooltip);
white-space: pre-wrap;
font-size: 14px; font-size: 14px;
line-height: 1.2; line-height: 1.2;
} }
[data-tooltip]:after { [data-tooltip]:before, [data-tooltip]:after{
white-space: pre-wrap;
}
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip { [data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
.tooltip-top:before, .tooltip-top:after {
bottom: 100%; bottom: 100%;
left: 50%; left: 50%;
} }
[data-tooltip]:before, .tooltip-container:before { [data-tooltip]:before, .tooltip:before, .tooltip-top:before {
margin-left: -6px; margin-left: -6px;
margin-bottom: -12px; margin-bottom: -12px;
border-top-color: #000; border-top-color: #000;
@@ -91,19 +88,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Horizontally align tooltips on the top and bottom */ /** Horizontally align tooltips on the top and bottom */
[data-tooltip]:after, .tooltip { [data-tooltip]:after, .tooltip:after, .tooltip-top:after {
margin-left: -80px; margin-left: -80px;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
.tooltip-container:hover .tooltip { .tooltip-top:hover:before, .tooltip-top:hover:after {
-webkit-transform: translateY(-12px); -webkit-transform: translateY(-12px);
-moz-transform: translateY(-12px); -moz-transform: translateY(-12px);
transform: translateY(-12px); transform: translateY(-12px);
} }
/** Tooltips on the left */ /** Tooltips on the left */
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip { .tooltip-left:before, .tooltip-left:after {
right: 100%; right: 100%;
bottom: 50%; bottom: 50%;
left: auto; left: auto;
@@ -118,14 +115,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-left-color: hsla(0, 0%, 20%, 0.9); border-left-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip { .tooltip-left:hover:before, .tooltip-left:hover:after {
-webkit-transform: translateX(-12px); -webkit-transform: translateX(-12px);
-moz-transform: translateX(-12px); -moz-transform: translateX(-12px);
transform: translateX(-12px); transform: translateX(-12px);
} }
/** Tooltips on the bottom */ /** Tooltips on the bottom */
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip { .tooltip-bottom:before, .tooltip-bottom:after {
top: 100%; top: 100%;
bottom: auto; bottom: auto;
left: 50%; left: 50%;
@@ -139,15 +136,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-bottom-color: hsla(0, 0%, 20%, 0.9); border-bottom-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after, .tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
.tooltip-bottom:hover .tooltip {
-webkit-transform: translateY(12px); -webkit-transform: translateY(12px);
-moz-transform: translateY(12px); -moz-transform: translateY(12px);
transform: translateY(12px); transform: translateY(12px);
} }
/** Tooltips on the right */ /** Tooltips on the right */
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip { .tooltip-right:before, .tooltip-right:after {
bottom: 50%; bottom: 50%;
left: 100%; left: 100%;
} }
@@ -160,8 +156,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-right-color: hsla(0, 0%, 20%, 0.9); border-right-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after, .tooltip-right:hover:before, .tooltip-right:hover:after {
.tooltip-right:hover .tooltip {
-webkit-transform: translateX(12px); -webkit-transform: translateX(12px);
-moz-transform: translateX(12px); -moz-transform: translateX(12px);
transform: translateX(12px); transform: translateX(12px);
@@ -173,16 +168,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Center content vertically for tooltips ont he left and right */ /** Center content vertically for tooltips ont he left and right */
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after, .tooltip-left:after, .tooltip-right:after {
.tooltip-left .tooltip, .tooltip-right .tooltip {
margin-left: 0; margin-left: 0;
margin-bottom: -16px; margin-bottom: -16px;
} }
.tooltip ul, .tooltip ol {
padding-left: 1rem;
}
.tooltip :last-child {
margin-bottom: 0;
}

View File

@@ -57,9 +57,9 @@
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}> <select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for key, val in option.special_range_names.items() %} {% for key, val in option.special_range_names.items() %}
{% if option.default == val %} {% if option.default == val %}
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option> <option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
{% else %} {% else %}
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option> <option value="{{ val }}">{{ key }} ({{ val }})</option>
{% endif %} {% endif %}
{% endfor %} {% endfor %}
<option value="custom" hidden>Custom</option> <option value="custom" hidden>Custom</option>
@@ -111,7 +111,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemDict(option_name, option) %} {% macro ItemDict(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %} {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
@@ -135,7 +135,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro LocationSet(option_name, option) %} {% macro LocationSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %} {% for group_name in world.location_name_groups.keys()|sort %}
@@ -158,7 +158,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemSet(option_name, option) %} {% macro ItemSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %} {% for group_name in world.item_name_groups.keys()|sort %}
@@ -196,18 +196,7 @@
{% macro OptionTitle(option_name, option) %} {% macro OptionTitle(option_name, option) %}
<label for="{{ option_name }}"> <label for="{{ option_name }}">
{{ option.display_name|default(option_name) }}: {{ option.display_name|default(option_name) }}:
<span <span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
class="interactive tooltip-container"
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
{% endif %}>
(?)
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
<div class="tooltip">
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
</div>
{% endif %}
</span>
</label> </label>
{% endmacro %} {% endmacro %}

View File

@@ -1,5 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import 'playerOptions/macros.html' as inputs with context %} {% import 'playerOptions/macros.html' as inputs %}
{% block head %} {% block head %}
<title>{{ world_name }} Options</title> <title>{{ world_name }} Options</title>
@@ -94,16 +94,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option) }} {{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option) }} {{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option) }} {{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}
@@ -134,16 +134,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option) }} {{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option) }} {{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option) }} {{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}

View File

@@ -1,9 +1,9 @@
{% macro Toggle(option_name, option) %} {% macro Toggle(option_name, option) %}
<table> <table>
<tbody> <tbody>
{{ RangeRow(option_name, option, "No", "false", False, "true" if option.default else "false") }} {{ RangeRow(option_name, option, "No", "false") }}
{{ RangeRow(option_name, option, "Yes", "true", False, "true" if option.default else "false") }} {{ RangeRow(option_name, option, "Yes", "true") }}
{{ RandomRow(option_name, option) }} {{ RandomRows(option_name, option) }}
</tbody> </tbody>
</table> </table>
{% endmacro %} {% endmacro %}
@@ -18,14 +18,10 @@
<tbody> <tbody>
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endif %} {% endif %}
{% endfor %} {% endfor %}
{{ RandomRow(option_name, option) }} {{ RandomRows(option_name, option) }}
</tbody> </tbody>
</table> </table>
{% endmacro %} {% endmacro %}
@@ -38,16 +34,16 @@
Normal range: {{ option.range_start }} - {{ option.range_end }} Normal range: {{ option.range_start }} - {{ option.range_end }}
{% if option.special_range_names %} {% if option.special_range_names %}
<br /><br /> <br /><br />
The following values have special meanings, and may fall outside the normal range. The following values has special meaning, and may fall outside the normal range.
<ul> <ul>
{% for name, value in option.special_range_names.items() %} {% for name, value in option.special_range_names.items() %}
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li> <li>{{ value }}: {{ name }}</li>
{% endfor %} {% endfor %}
</ul> </ul>
{% endif %} {% endif %}
<div class="add-option-div"> <div class="add-option-div">
<input type="number" class="range-option-value" data-option="{{ option_name }}" /> <input type="number" class="range-option-value" data-option="{{ option_name }}" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button> <button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table class="range-rows" data-option="{{ option_name }}"> <table class="range-rows" data-option="{{ option_name }}">
@@ -72,13 +68,11 @@
This option allows custom values only. Please enter your desired values below. This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button> <button data-option="{{ option_name }}">Add</button>
</div> </div>
<table> <table>
<tbody> <tbody>
{% if option.default %} <!-- This table to be filled by JS -->
{{ RangeRow(option_name, option, option.default, option.default) }}
{% endif %}
</tbody> </tbody>
</table> </table>
</div> </div>
@@ -89,21 +83,17 @@
Custom values are also allowed for this option. To create one, enter it into the input box below. Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button> <button data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table> <table>
<tbody> <tbody>
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endif %} {% endif %}
{% endfor %} {% endfor %}
{{ RandomRow(option_name, option) }} {{ RandomRows(option_name, option) }}
</tbody> </tbody>
</table> </table>
{% endmacro %} {% endmacro %}
@@ -122,7 +112,7 @@
type="number" type="number"
id="{{ option_name }}-{{ item_name }}-qty" id="{{ option_name }}-{{ item_name }}-qty"
name="{{ option_name }}||{{ item_name }}" name="{{ option_name }}||{{ item_name }}"
value="{{ option.default[item_name] if item_name in option.default else "0" }}" value="0"
/> />
</div> </div>
{% endfor %} {% endfor %}
@@ -131,14 +121,13 @@
{% macro OptionList(option_name, option) %} {% macro OptionList(option_name, option) %}
<div class="list-container"> <div class="list-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %} {% for key in option.valid_keys|sort %}
<div class="list-entry"> <div class="list-entry">
<input <input
type="checkbox" type="checkbox"
id="{{ option_name }}-{{ key }}" id="{{ option_name }}-{{ key }}"
name="{{ option_name }}||{{ key }}" name="{{ option_name }}||{{ key }}"
value="1" value="1"
checked="{{ "checked" if key in option.default else "" }}"
/> />
<label for="{{ option_name }}-{{ key }}"> <label for="{{ option_name }}-{{ key }}">
{{ key }} {{ key }}
@@ -194,7 +183,7 @@
{% macro OptionSet(option_name, option) %} {% macro OptionSet(option_name, option) %}
<div class="set-container"> <div class="set-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %} {% for key in option.valid_keys|sort %}
<div class="set-entry"> <div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} /> <input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} />
<label for="{{ option_name }}-{{ key }}">{{ key }}</label> <label for="{{ option_name }}-{{ key }}">{{ key }}</label>
@@ -211,17 +200,13 @@
</td> </td>
{% endmacro %} {% endmacro %}
{% macro RandomRow(option_name, option, extra_column=False) %}
{{ RangeRow(option_name, option, "Random", "random") }}
{% endmacro %}
{% macro RandomRows(option_name, option, extra_column=False) %} {% macro RandomRows(option_name, option, extra_column=False) %}
{% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %} {% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %}
{{ RangeRow(option_name, option, key, value) }} {{ RangeRow(option_name, option, key, value) }}
{% endfor %} {% endfor %}
{% endmacro %} {% endmacro %}
{% macro RangeRow(option_name, option, display_value, value, can_delete=False, default_override=None) %} {% macro RangeRow(option_name, option, display_value, value, can_delete=False) %}
<tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}"> <tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}">
<td class="td-left"> <td class="td-left">
<label for="{{ option_name }}||{{ value }}"> <label for="{{ option_name }}||{{ value }}">
@@ -235,7 +220,7 @@
name="{{ option_name }}||{{ value }}" name="{{ option_name }}||{{ value }}"
min="0" min="0"
max="50" max="50"
{% if option.default == value or default_override == value %} {% if option.default == value %}
value="25" value="25"
{% else %} {% else %}
value="0" value="0"
@@ -244,7 +229,7 @@
</td> </td>
<td class="td-right"> <td class="td-right">
<span id="{{ option_name }}||{{ value }}-value"> <span id="{{ option_name }}||{{ value }}-value">
{% if option.default == value or default_override == value %} {% if option.default == value %}
25 25
{% else %} {% else %}
0 0

View File

@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
def reconcile_shops(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations] checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location] shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop] left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop] middle_slots = [shop for shop in shops if "Middle" in shop]
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = [] locations_checked = []
location = None location = None
for location in ctx.missing_locations: for location in ctx.missing_locations:
location_name = ctx.location_names.lookup_in_game(location) location_name = ctx.location_names.lookup_in_slot(location)
if location_name in Locations.overworld_locations and zone == "overworld": if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]] status = locations_array[Locations.major_location_offsets[location_name]]

View File

@@ -1,6 +1,5 @@
#cython: language_level=3 #cython: language_level=3
#distutils: language = c #distutils: language = c++
#distutils: depends = intset.h
""" """
Provides faster implementation of some core parts. Provides faster implementation of some core parts.
@@ -14,6 +13,7 @@ from cpython cimport PyObject
from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING
from cymem.cymem cimport Pool from cymem.cymem cimport Pool
from libc.stdint cimport int64_t, uint32_t from libc.stdint cimport int64_t, uint32_t
from libcpp.set cimport set as std_set
from collections import defaultdict from collections import defaultdict
cdef extern from *: cdef extern from *:
@@ -31,27 +31,6 @@ ctypedef int64_t ap_id_t
cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array
cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative
# configure INTSET for player
cdef extern from *:
"""
#define INTSET_NAME ap_player_set
#define INTSET_TYPE uint32_t // has to match ap_player_t
"""
# create INTSET for player
cdef extern from "intset.h":
"""
#undef INTSET_NAME
#undef INTSET_TYPE
"""
ctypedef struct ap_player_set:
pass
ap_player_set* ap_player_set_new(size_t bucket_count) nogil
void ap_player_set_free(ap_player_set* set) nogil
bint ap_player_set_add(ap_player_set* set, ap_player_t val) nogil
bint ap_player_set_contains(ap_player_set* set, ap_player_t val) nogil
cdef struct LocationEntry: cdef struct LocationEntry:
# layout is so that # layout is so that
@@ -206,7 +185,7 @@ cdef class LocationStore:
def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]: def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]:
cdef ap_id_t item = seeked_item_id cdef ap_id_t item = seeked_item_id
cdef ap_player_t receiver cdef ap_player_t receiver
cdef ap_player_set* receivers cdef std_set[ap_player_t] receivers
cdef size_t slot_count = len(slots) cdef size_t slot_count = len(slots)
if slot_count == 1: if slot_count == 1:
# specialized implementation for single slot # specialized implementation for single slot
@@ -218,20 +197,13 @@ cdef class LocationStore:
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
elif slot_count: elif slot_count:
# generic implementation with lookup in set # generic implementation with lookup in set
receivers = ap_player_set_new(min(1023, slot_count)) # limit top level struct to 16KB for receiver in slots:
if not receivers: receivers.insert(receiver)
raise MemoryError() with nogil:
try: for entry in self.entries[:self.entry_count]:
for receiver in slots: if entry.item == item and receivers.count(entry.receiver):
if not ap_player_set_add(receivers, receiver): with gil:
raise MemoryError() yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
with nogil:
for entry in self.entries[:self.entry_count]:
if entry.item == item and ap_player_set_contains(receivers, entry.receiver):
with gil:
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
finally:
ap_player_set_free(receivers)
def get_for_player(self, slot: int) -> Dict[int, Set[int]]: def get_for_player(self, slot: int) -> Dict[int, Set[int]]:
cdef ap_player_t receiver = slot cdef ap_player_t receiver = slot

View File

@@ -1,10 +1,8 @@
# This file is used when doing pyximport # This file is required to get pyximport to work with C++.
import os # Switching from std::set to a pure C implementation is still on the table to simplify everything.
def make_ext(modname, pyxfilename): def make_ext(modname, pyxfilename):
from distutils.extension import Extension from distutils.extension import Extension
return Extension(name=modname, return Extension(name=modname,
sources=[pyxfilename], sources=[pyxfilename],
depends=["intset.h"], language='c++')
include_dirs=[os.getcwd()],
language="c")

View File

@@ -13,7 +13,6 @@
plum: "AF99EF" # typically progression item plum: "AF99EF" # typically progression item
salmon: "FA8072" # typically trap item salmon: "FA8072" # typically trap item
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
orange: "FF7700" # Used for command echo
<Label>: <Label>:
color: "FFFFFF" color: "FFFFFF"
<TabbedPanel>: <TabbedPanel>:

View File

@@ -68,21 +68,21 @@ requires:
{%- elif option.options -%} {%- elif option.options -%}
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %} {%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %} {{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
{%- endfor -%} {%- endfor -%}
{%- if option.name_lookup[option.default] not in option.options %} {%- if option.name_lookup[option.default] not in option.options %}
{{ yaml_dump(option.default) }}: 50 {{ option.default }}: 50
{%- endif -%} {%- endif -%}
{%- elif option.default is string %} {%- elif option.default is string %}
{{ yaml_dump(option.default) }}: 50 {{ option.default }}: 50
{%- elif option.default is iterable and option.default is not mapping %} {%- elif option.default is iterable and option.default is not mapping %}
{{ option.default | list }} {{ option.default | list }}
{%- else %} {%- else %}
{{ yaml_dump(option.default) | indent(4, first=false) }} {{ yaml_dump(option.default) | trim | indent(4, first=false) }}
{%- endif -%} {%- endif -%}
{{ "\n" }} {{ "\n" }}
{%- endfor %} {%- endfor %}

View File

@@ -70,7 +70,7 @@
/worlds/heretic/ @Daivuk /worlds/heretic/ @Daivuk
# Hollow Knight # Hollow Knight
/worlds/hk/ @BadMagic100 @qwint /worlds/hk/ @BadMagic100 @ThePhar
# Hylics 2 # Hylics 2
/worlds/hylics2/ @TRPG0 /worlds/hylics2/ @TRPG0
@@ -87,6 +87,9 @@
# Lingo # Lingo
/worlds/lingo/ @hatkirby /worlds/lingo/ @hatkirby
# Links Awakening DX
/worlds/ladx/ @zig-for
# Lufia II Ancient Cave # Lufia II Ancient Cave
/worlds/lufia2ac/ @el-u /worlds/lufia2ac/ @el-u
/worlds/lufia2ac/docs/ @wordfcuk @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u
@@ -215,8 +218,6 @@
# Final Fantasy (1) # Final Fantasy (1)
# /worlds/ff1/ # /worlds/ff1/
# Links Awakening DX
# /worlds/ladx/
## Disabled Unmaintained Worlds ## Disabled Unmaintained Worlds

View File

@@ -85,74 +85,18 @@ class ExampleWorld(World):
options: ExampleGameOptions options: ExampleGameOptions
``` ```
### Option Documentation
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
[docstrings]: /docs/world%20api.md#docstrings
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
default for backwards compatibility, world authors are encouraged to write their Option documentation as
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
[reStructuredText]: https://docutils.sourceforge.io/rst.html
```python
from worlds.AutoWorld import WebWorld
class ExampleWebWorld(WebWorld):
# Render all this world's options as rich text.
rich_text_options_doc = True
```
You can set a single option to use rich or plain text by setting
`Option.rich_text_doc`.
```python
from Options import Toggle, Range, Choice, PerGameCommonOptions
class Difficulty(Choice):
"""Sets overall game difficulty.
- **Easy:** All enemies die in one hit.
- **Normal:** Enemies and the player both have normal health bars.
- **Hard:** The player dies in one hit."""
display_name = "Difficulty"
rich_text_doc = True
option_easy = 0
option_normal = 1
option_hard = 2
default = 1
```
### Option Groups ### Option Groups
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options"
with the group name at the beginning of each group of options. The `start_collapsed` Boolean only affects how the groups group.
appear on the WebHost, with the grouping being collapsed when this is `True`.
Options without a group name are categorized into a generic "Game Options" group, which is always the first group. If
every option for your world is in a group, this group will be removed. There is also an "Items & Location Options"
group, which is automatically created using certain specified `item_and_loc_options`. These specified options cannot be
removed from this group.
Both the "Game Options" and "Item & Location Options" groups can be overridden by creating your own groups with
those names, letting you add options to them and change whether they start collapsed. The "Item &
Location Options" group can also be moved to a different position in the group ordering, but "Game Options" will always
be first, regardless of where it is in your list.
```python ```python
from worlds.AutoWorld import WebWorld from worlds.AutoWorld import WebWorld
from Options import OptionGroup from Options import OptionGroup
from . import Options
class MyWorldWeb(WebWorld): class MyWorldWeb(WebWorld):
option_groups = [ option_groups = [
OptionGroup("Color Options", [ OptionGroup('Color Options', [
Options.ColorblindMode, Options.ColorblindMode,
Options.FlashReduction, Options.FlashReduction,
Options.UIColors, Options.UIColors,
@@ -176,8 +120,7 @@ or if I need a boolean object, such as in my slot_data I can access it as:
start_with_sword = bool(self.options.starting_sword.value) start_with_sword = bool(self.options.starting_sword.value)
``` ```
All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes, All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes,
strings that match the option attributes after "option_" is stripped, and the attributes themselves. The option can strings that match the option attributes after "option_" is stripped, and the attributes themselves.
also be checked to see if it exists within a collection, but this will fail for a set of strings due to hashing.
```python ```python
# options.py # options.py
class Logic(Choice): class Logic(Choice):
@@ -189,12 +132,6 @@ class Logic(Choice):
alias_extra_hard = 2 alias_extra_hard = 2
crazy = 4 # won't be listed as an option and only exists as an attribute on the class crazy = 4 # won't be listed as an option and only exists as an attribute on the class
class Weapon(Choice):
option_none = 0
option_sword = 1
option_bow = 2
option_hammer = 3
# __init__.py # __init__.py
from .options import Logic from .options import Logic
@@ -208,16 +145,6 @@ elif self.options.logic == Logic.option_extreme:
do_extreme_things() do_extreme_things()
elif self.options.logic == "crazy": elif self.options.logic == "crazy":
do_insane_things() do_insane_things()
# check if the current option is in a collection of integers using the class attributes
if self.options.weapon in {Weapon.option_bow, Weapon.option_sword}:
do_stuff()
# in order to make a set of strings work, we have to compare against current_key
elif self.options.weapon.current_key in {"none", "hammer"}:
do_something_else()
# though it's usually better to just use a tuple instead
elif self.options.weapon in ("none", "hammer"):
do_something_else()
``` ```
## Generic Option Classes ## Generic Option Classes
These options are generically available to every game automatically, but can be overridden for slightly different These options are generically available to every game automatically, but can be overridden for slightly different

View File

@@ -56,12 +56,6 @@ webhost:
* `options_page` can be changed to a link instead of an AP-generated options page. * `options_page` can be changed to a link instead of an AP-generated options page.
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
good on both the WebHost and the YAML template.
[Option documentation]: /docs/options%20api.md#option-documentation
* `theme` to be used for your game-specific AP pages. Available themes: * `theme` to be used for your game-specific AP pages. Available themes:
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone | | dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |

View File

@@ -87,14 +87,7 @@ Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
Type: files; Name: "{app}\ArchipelagoLttPClient.exe" Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe" Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua" Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy" Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy*"
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
Type: filesandordirs; Name: "{app}\SNI\lua*" Type: filesandordirs; Name: "{app}\SNI\lua*"
Type: filesandordirs; Name: "{app}\EnemizerCLI*" Type: filesandordirs; Name: "{app}\EnemizerCLI*"
#include "installdelete.iss" #include "installdelete.iss"
@@ -216,11 +209,6 @@ Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
Root: HKCR; Subkey: "archipelago\DefaultIcon"; ValueType: "string"; ValueData: "{app}\ArchipelagoTextClient.exe,0"; Root: HKCR; Subkey: "archipelago\DefaultIcon"; ValueType: "string"; ValueData: "{app}\ArchipelagoTextClient.exe,0";

135
intset.h
View File

@@ -1,135 +0,0 @@
/* A specialized unordered_set implementation for literals, where bucket_count
* is defined at initialization rather than increased automatically.
*/
#include <stddef.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#ifndef INTSET_NAME
#error "Please #define INTSET_NAME ... before including intset.h"
#endif
#ifndef INTSET_TYPE
#error "Please #define INTSET_TYPE ... before including intset.h"
#endif
/* macros to generate unique names from INTSET_NAME */
#ifndef INTSET_CONCAT
#define INTSET_CONCAT_(a, b) a ## b
#define INTSET_CONCAT(a, b) INTSET_CONCAT_(a, b)
#define INTSET_FUNC_(a, b) INTSET_CONCAT(a, _ ## b)
#endif
#define INTSET_FUNC(name) INTSET_FUNC_(INTSET_NAME, name)
#define INTSET_BUCKET INTSET_CONCAT(INTSET_NAME, Bucket)
#define INTSET_UNION INTSET_CONCAT(INTSET_NAME, Union)
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4200)
#endif
typedef struct {
size_t count;
union INTSET_UNION {
INTSET_TYPE val;
INTSET_TYPE *data;
} v;
} INTSET_BUCKET;
typedef struct {
size_t bucket_count;
INTSET_BUCKET buckets[];
} INTSET_NAME;
static INTSET_NAME *INTSET_FUNC(new)(size_t buckets)
{
size_t i, size;
INTSET_NAME *set;
if (buckets < 1)
buckets = 1;
if ((SIZE_MAX - sizeof(INTSET_NAME)) / sizeof(INTSET_BUCKET) < buckets)
return NULL;
size = sizeof(INTSET_NAME) + buckets * sizeof(INTSET_BUCKET);
set = (INTSET_NAME*)malloc(size);
if (!set)
return NULL;
memset(set, 0, size); /* gcc -fanalyzer does not understand this sets all buckets' count to 0 */
for (i = 0; i < buckets; i++) {
set->buckets[i].count = 0;
}
set->bucket_count = buckets;
return set;
}
static void INTSET_FUNC(free)(INTSET_NAME *set)
{
size_t i;
if (!set)
return;
for (i = 0; i < set->bucket_count; i++) {
if (set->buckets[i].count > 1)
free(set->buckets[i].v.data);
}
free(set);
}
static bool INTSET_FUNC(contains)(INTSET_NAME *set, INTSET_TYPE val)
{
size_t i;
INTSET_BUCKET* bucket = &set->buckets[(size_t)val % set->bucket_count];
if (bucket->count == 1)
return bucket->v.val == val;
for (i = 0; i < bucket->count; ++i) {
if (bucket->v.data[i] == val)
return true;
}
return false;
}
static bool INTSET_FUNC(add)(INTSET_NAME *set, INTSET_TYPE val)
{
INTSET_BUCKET* bucket;
if (INTSET_FUNC(contains)(set, val))
return true; /* ok */
bucket = &set->buckets[(size_t)val % set->bucket_count];
if (bucket->count == 0) {
bucket->v.val = val;
bucket->count = 1;
} else if (bucket->count == 1) {
INTSET_TYPE old = bucket->v.val;
bucket->v.data = (INTSET_TYPE*)malloc(2 * sizeof(INTSET_TYPE));
if (!bucket->v.data) {
bucket->v.val = old;
return false; /* error */
}
bucket->v.data[0] = old;
bucket->v.data[1] = val;
bucket->count = 2;
} else {
size_t new_bucket_size;
INTSET_TYPE* new_bucket_data;
new_bucket_size = (bucket->count + 1) * sizeof(INTSET_TYPE);
new_bucket_data = (INTSET_TYPE*)realloc(bucket->v.data, new_bucket_size);
if (!new_bucket_data)
return false; /* error */
bucket->v.data = new_bucket_data;
bucket->v.data[bucket->count++] = val;
}
return true; /* success */
}
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#undef INTSET_FUNC
#undef INTSET_BUCKET
#undef INTSET_UNION

62
kvui.py
View File

@@ -3,7 +3,6 @@ import logging
import sys import sys
import typing import typing
import re import re
from collections import deque
if sys.platform == "win32": if sys.platform == "win32":
import ctypes import ctypes
@@ -381,57 +380,6 @@ class ConnectBarTextInput(TextInput):
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo) return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
def is_command_input(string: str) -> bool:
return len(string) > 0 and string[0] in "/!"
class CommandPromptTextInput(TextInput):
MAXIMUM_HISTORY_MESSAGES = 50
def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
self._command_history_index = -1
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
def update_history(self, new_entry: str) -> None:
self._command_history_index = -1
if is_command_input(new_entry):
self._command_history.appendleft(new_entry)
def keyboard_on_key_down(
self,
window,
keycode: typing.Tuple[int, str],
text: typing.Optional[str],
modifiers: typing.List[str]
) -> bool:
"""
:param window: The kivy window object
:param keycode: A tuple of (keycode, keyname). Keynames are always lowercase
:param text: The text printed by this key, not accounting for modifiers, or `None` if no text.
Seems to pretty naively interpret the keycode as unicode, so numlock can return odd characters.
:param modifiers: A list of string modifiers, like `ctrl` or `numlock`
"""
if keycode[1] == 'up':
self._change_to_history_text_if_available(self._command_history_index + 1)
return True
if keycode[1] == 'down':
self._change_to_history_text_if_available(self._command_history_index - 1)
return True
return super().keyboard_on_key_down(window, keycode, text, modifiers)
def _change_to_history_text_if_available(self, new_index: int) -> None:
if new_index < -1:
return
if new_index >= len(self._command_history):
return
self._command_history_index = new_index
if new_index == -1:
self.text = ""
return
self.text = self._command_history[self._command_history_index]
class MessageBox(Popup): class MessageBox(Popup):
class MessageBoxLabel(Label): class MessageBoxLabel(Label):
def __init__(self, **kwargs): def __init__(self, **kwargs):
@@ -467,7 +415,7 @@ class GameManager(App):
self.commandprocessor = ctx.command_processor(ctx) self.commandprocessor = ctx.command_processor(ctx)
self.icon = r"data/icon.png" self.icon = r"data/icon.png"
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx) self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
self.log_panels: typing.Dict[str, Widget] = {} self.log_panels = {}
# keep track of last used command to autofill on click # keep track of last used command to autofill on click
self.last_autofillable_command = "hint" self.last_autofillable_command = "hint"
@@ -551,7 +499,7 @@ class GameManager(App):
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None) info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
info_button.bind(on_release=self.command_button_action) info_button.bind(on_release=self.command_button_action)
bottom_layout.add_widget(info_button) bottom_layout.add_widget(info_button)
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False) self.textinput = TextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
self.textinput.bind(on_text_validate=self.on_message) self.textinput.bind(on_text_validate=self.on_message)
self.textinput.text_validate_unfocus = False self.textinput.text_validate_unfocus = False
bottom_layout.add_widget(self.textinput) bottom_layout.add_widget(self.textinput)
@@ -609,18 +557,14 @@ class GameManager(App):
self.ctx.exit_event.set() self.ctx.exit_event.set()
def on_message(self, textinput: CommandPromptTextInput): def on_message(self, textinput: TextInput):
try: try:
input_text = textinput.text.strip() input_text = textinput.text.strip()
textinput.text = "" textinput.text = ""
textinput.update_history(input_text)
if self.ctx.input_requests > 0: if self.ctx.input_requests > 0:
self.ctx.input_requests -= 1 self.ctx.input_requests -= 1
self.ctx.input_queue.put_nowait(input_text) self.ctx.input_queue.put_nowait(input_text)
elif is_command_input(input_text):
self.ctx.on_ui_command(input_text)
self.commandprocessor(input_text)
elif input_text: elif input_text:
self.commandprocessor(input_text) self.commandprocessor(input_text)

View File

@@ -2,13 +2,13 @@ colorama>=0.4.6
websockets>=12.0 websockets>=12.0
PyYAML>=6.0.1 PyYAML>=6.0.1
jellyfish>=1.0.3 jellyfish>=1.0.3
jinja2>=3.1.4 jinja2>=3.1.3
schema>=0.7.7 schema>=0.7.5
kivy>=2.3.0 kivy>=2.3.0
bsdiff4>=1.2.4 bsdiff4>=1.2.4
platformdirs>=4.2.2 platformdirs>=4.1.0
certifi>=2024.6.2 certifi>=2023.11.17
cython>=3.0.10 cython>=3.0.8
cymem>=2.0.8 cymem>=2.0.8
orjson>=3.10.3 orjson>=3.9.10
typing_extensions>=4.12.1 typing_extensions>=4.7.0

View File

@@ -190,7 +190,7 @@ if is_windows:
c = next(component for component in components if component.script_name == "Launcher") c = next(component for component in components if component.script_name == "Launcher")
exes.append(cx_Freeze.Executable( exes.append(cx_Freeze.Executable(
script=f"{c.script_name}.py", script=f"{c.script_name}.py",
target_name=f"{c.frozen_name}Debug.exe", target_name=f"{c.frozen_name}(DEBUG).exe",
icon=resolve_icon(c.icon), icon=resolve_icon(c.icon),
)) ))

View File

@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
for n in range(len(locations) - 1, -1, -1): for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state): if locations[n].can_reach(state):
sphere.append(locations.pop(n)) sphere.append(locations.pop(n))
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal", self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
f"Unreachable locations: {locations}") f"Unreachable locations: {locations}")
if not sphere: if not sphere:
break break

View File

@@ -1,49 +0,0 @@
cmake_minimum_required(VERSION 3.5)
project(ap-cpp-tests)
enable_testing()
find_package(GTest REQUIRED)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
add_definitions("/source-charset:utf-8")
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# enable static analysis for gcc
add_compile_options(-fanalyzer -Werror)
# disable stuff that gets triggered by googletest
add_compile_options(-Wno-analyzer-malloc-leak)
# enable asan for gcc
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
endif ()
add_executable(test_default)
target_include_directories(test_default
PRIVATE
${GTEST_INCLUDE_DIRS}
)
target_link_libraries(test_default
${GTEST_BOTH_LIBRARIES}
)
add_test(
NAME test_default
COMMAND test_default
)
set_property(
TEST test_default
PROPERTY ENVIRONMENT "ASAN_OPTIONS=allocator_may_return_null=1"
)
file(GLOB ITEMS *)
foreach(item ${ITEMS})
if(IS_DIRECTORY ${item} AND EXISTS ${item}/CMakeLists.txt)
message(${item})
add_subdirectory(${item})
endif()
endforeach()

View File

@@ -1,32 +0,0 @@
# C++ tests
Test framework for C and C++ code in AP.
## Adding a Test
### GoogleTest
Adding GoogleTests is as simple as creating a directory with
* one or more `test_*.cpp` files that define tests using
[GoogleTest API](https://google.github.io/googletest/)
* a `CMakeLists.txt` that adds the .cpp files to `test_default` target using
[target_sources](https://cmake.org/cmake/help/latest/command/target_sources.html)
### CTest
If either GoogleTest is not suitable for the test or the build flags / sources / libraries are incompatible,
you can add another CTest to the project using add_target and add_test, similar to how it's done for `test_default`.
## Running Tests
* Install [CMake](https://cmake.org/).
* Build and/or install GoogleTest and make sure
[CMake can find it](https://cmake.org/cmake/help/latest/module/FindGTest.html), or
[create a parent `CMakeLists.txt` that fetches GoogleTest](https://google.github.io/googletest/quickstart-cmake.html).
* Enter the directory with the top-most `CMakeLists.txt` and run
```sh
mkdir build
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
cmake --build build/ --config Release && \
ctest --test-dir build/ -C Release --output-on-failure
```

View File

@@ -1,4 +0,0 @@
target_sources(test_default
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/test_intset.cpp
)

View File

@@ -1,105 +0,0 @@
#include <limits>
#include <cstdint>
#include <gtest/gtest.h>
// uint32Set
#define INTSET_NAME uint32Set
#define INTSET_TYPE uint32_t
#include "../../../intset.h"
#undef INTSET_NAME
#undef INTSET_TYPE
// int64Set
#define INTSET_NAME int64Set
#define INTSET_TYPE int64_t
#include "../../../intset.h"
TEST(IntsetTest, ZeroBuckets)
{
// trying to allocate with zero buckets has to either fail or be functioning
uint32Set *set = uint32Set_new(0);
if (!set)
return; // failed -> OK
EXPECT_FALSE(uint32Set_contains(set, 1));
EXPECT_TRUE(uint32Set_add(set, 1));
EXPECT_TRUE(uint32Set_contains(set, 1));
uint32Set_free(set);
}
TEST(IntsetTest, Duplicate)
{
// adding the same number again can't fail
uint32Set *set = uint32Set_new(2);
ASSERT_TRUE(set);
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_contains(set, 0));
uint32Set_free(set);
}
TEST(IntsetTest, SetAllocFailure)
{
// try to allocate 100TB of RAM, should fail and return NULL
if (sizeof(size_t) < 8)
GTEST_SKIP() << "Alloc error not testable on 32bit";
int64Set *set = int64Set_new(6250000000000ULL);
EXPECT_FALSE(set);
int64Set_free(set);
}
TEST(IntsetTest, SetAllocOverflow)
{
// try to overflow argument passed to malloc
int64Set *set = int64Set_new(std::numeric_limits<size_t>::max());
EXPECT_FALSE(set);
int64Set_free(set);
}
TEST(IntsetTest, NullFree)
{
// free(NULL) should not try to free buckets
uint32Set_free(NULL);
int64Set_free(NULL);
}
TEST(IntsetTest, BucketRealloc)
{
// add a couple of values to the same bucket to test growing the bucket
uint32Set* set = uint32Set_new(1);
ASSERT_TRUE(set);
EXPECT_FALSE(uint32Set_contains(set, 0));
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_contains(set, 0));
for (uint32_t i = 1; i < 32; ++i) {
EXPECT_TRUE(uint32Set_add(set, i));
EXPECT_TRUE(uint32Set_contains(set, i - 1));
EXPECT_TRUE(uint32Set_contains(set, i));
EXPECT_FALSE(uint32Set_contains(set, i + 1));
}
uint32Set_free(set);
}
TEST(IntSet, Max)
{
constexpr auto n = std::numeric_limits<uint32_t>::max();
uint32Set *set = uint32Set_new(1);
ASSERT_TRUE(set);
EXPECT_FALSE(uint32Set_contains(set, n));
EXPECT_TRUE(uint32Set_add(set, n));
EXPECT_TRUE(uint32Set_contains(set, n));
uint32Set_free(set);
}
TEST(InsetTest, Negative)
{
constexpr auto n = std::numeric_limits<int64_t>::min();
static_assert(n < 0, "n not negative");
int64Set *set = int64Set_new(3);
ASSERT_TRUE(set);
EXPECT_FALSE(int64Set_contains(set, n));
EXPECT_TRUE(int64Set_add(set, n));
EXPECT_TRUE(int64Set_contains(set, n));
int64Set_free(set);
}

View File

@@ -2,7 +2,6 @@ from argparse import Namespace
from typing import List, Optional, Tuple, Type, Union from typing import List, Optional, Tuple, Type, Union
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
from worlds import network_data_package
from worlds.AutoWorld import World, call_all from worlds.AutoWorld import World, call_all
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill") gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
@@ -61,10 +60,6 @@ class TestWorld(World):
hidden = True hidden = True
# add our test world to the data package, so we can test it later
network_data_package["games"][TestWorld.game] = TestWorld.get_data_package_data()
def generate_test_multiworld(players: int = 1) -> MultiWorld: def generate_test_multiworld(players: int = 1) -> MultiWorld:
""" """
Generates a multiworld using a special Test Case World class, and seed of 0. Generates a multiworld using a special Test Case World class, and seed of 0.

View File

@@ -1,7 +1,6 @@
import unittest import unittest
from Fill import distribute_items_restrictive from Fill import distribute_items_restrictive
from worlds import network_data_package
from worlds.AutoWorld import AutoWorldRegister, call_all from worlds.AutoWorld import AutoWorldRegister, call_all
from . import setup_solo_multiworld from . import setup_solo_multiworld
@@ -85,4 +84,3 @@ class TestIDs(unittest.TestCase):
f"{loc_name} is not a valid item name for location_name_to_id") f"{loc_name} is not a valid item name for location_name_to_id")
self.assertIsInstance(loc_id, int, self.assertIsInstance(loc_id, int,
f"{loc_id} for {loc_name} should be an int") f"{loc_id} for {loc_name} should be an int")
self.assertEqual(datapackage["checksum"], network_data_package["games"][gamename]["checksum"])

View File

@@ -1,191 +0,0 @@
# A bunch of tests to verify MultiServer and custom webhost server work as expected.
# This spawns processes and may modify your local AP, so this is not run as part of unit testing.
# Run with `python test/hosting` instead,
import logging
import traceback
from tempfile import TemporaryDirectory
from time import sleep
from typing import Any
from test.hosting.client import Client
from test.hosting.generate import generate_local
from test.hosting.serve import ServeGame, LocalServeGame, WebHostServeGame
from test.hosting.webhost import (create_room, get_app, get_multidata_for_room, set_multidata_for_room, start_room,
stop_autohost, upload_multidata)
from test.hosting.world import copy as copy_world, delete as delete_world
failure = False
fail_fast = True
def assert_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed{msg}")
def assert_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed: {first} == {second}{msg}")
if fail_fast:
expect_true = assert_true
expect_equal = assert_equal
else:
def expect_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed{msg}\n{tb}")
def expect_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed {first} == {second}{msg}\n{tb}")
if __name__ == "__main__":
import warnings
warnings.simplefilter("ignore", ResourceWarning)
warnings.simplefilter("ignore", UserWarning)
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
multis = [["Clique"], ["Temp World"], ["Clique", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
copy_world("Clique", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
multidata = generate_local(games, tempdir)
print(f"Generated [{n}] {', '.join(games)} as {multidata}\n")
p1_games.append(games[0])
data_paths.append(multidata)
finally:
delete_world("Temp World")
webapp = get_app(tempdir)
webhost_client = webapp.test_client()
for n, multidata in enumerate(data_paths, 1):
seed = upload_multidata(webhost_client, multidata)
room = create_room(webhost_client, seed)
print(f"Uploaded [{n}] {multidata} as {room}\n")
rooms.append(room)
print("Starting autohost")
from WebHostLib.autolauncher import autohost
try:
autohost(webapp.config)
host: ServeGame
for n, (multidata, room, game, multi_games) in enumerate(zip(data_paths, rooms, p1_games, multis), 1):
involved_games = {"Archipelago"} | set(multi_games)
for collected_items in range(3):
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datap ackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
print(f"\nTesting [{n}] {game} in {multidata} on customserver with {collected_items} items collected")
prev_host_adr: str
with WebHostServeGame(webhost_client, room) as host:
prev_host_adr = host.address
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
web_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
if collected_items == 1:
sleep(1) # wait for the server to collect the item
stop_autohost(True) # simulate Ctrl+C
sleep(3)
autohost(webapp.config) # this will spin the room right up again
sleep(1) # make log less annoying
# if saving failed, the next iteration will fail below
# verify server shut down
try:
with Client(prev_host_adr, game, "Player1") as client:
assert_true(False, "Server did not shut down")
except ConnectionError:
pass
for game_name in sorted(involved_games):
expect_true(game_name in web_data_packages,
f"{game_name} missing from customserver data package")
expect_true("item_name_groups" not in web_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in customserver data for {game_name}")
expect_true("location_name_groups" not in web_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in customserver data for {game_name}")
for game_name in web_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from customserver")
assert_equal(web_collected_items, collected_items,
"customserver did not load or save correctly during/after "
+ ("Ctrl+C" if collected_items == 2 else "/exit"))
# compare customserver to MultiServer
expect_equal(local_data_packages, web_data_packages,
"customserver datapackage differs from MultiServer")
sleep(5.5) # make sure all tasks actually stopped
# raise an exception in customserver and verify the save doesn't get destroyed
# local variables room is the last room's id here
old_data = get_multidata_for_room(webhost_client, room)
print(f"Destroying multidata for {room}")
set_multidata_for_room(webhost_client, room, bytes([0]))
try:
start_room(webhost_client, room, timeout=7)
except TimeoutError:
pass
else:
assert_true(False, "Room started with destroyed multidata")
print(f"Restoring multidata for {room}")
set_multidata_for_room(webhost_client, room, old_data)
with WebHostServeGame(webhost_client, room) as host:
with Client(host.address, game, "Player1") as client:
assert_equal(len(client.checked_locations), 2,
"Save was destroyed during exception in customserver")
print("Save file is not busted 🥳")
finally:
print("Stopping autohost")
stop_autohost(False)
if failure:
print("Some tests failed")
exit(1)
exit(0)

View File

@@ -1,110 +0,0 @@
import json
import sys
from typing import Any, Collection, Dict, Iterable, Optional
from websockets import ConnectionClosed
from websockets.sync.client import connect, ClientConnection
from threading import Thread
__all__ = [
"Client"
]
class Client:
"""Incomplete, minimalistic sync test client for AP network protocol"""
recv_timeout = 1.0
host: str
game: str
slot: str
password: Optional[str]
_ws: Optional[ClientConnection]
games: Iterable[str]
data_package_checksums: Dict[str, Any]
games_packages: Dict[str, Any]
missing_locations: Collection[int]
checked_locations: Collection[int]
def __init__(self, host: str, game: str, slot: str, password: Optional[str] = None) -> None:
self.host = host
self.game = game
self.slot = slot
self.password = password
self._ws = None
self.games = []
self.data_package_checksums = {}
self.games_packages = {}
self.missing_locations = []
self.checked_locations = []
def __enter__(self) -> "Client":
try:
self.connect()
except BaseException:
self.__exit__(*sys.exc_info())
raise
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
self.close()
def _poll(self) -> None:
assert self._ws
try:
while True:
self._ws.recv()
except (TimeoutError, ConnectionClosed, KeyboardInterrupt, SystemExit):
pass
def connect(self) -> None:
self._ws = connect(f"ws://{self.host}")
room_info = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games = sorted(room_info["games"])
self.data_package_checksums = room_info["datapackage_checksums"]
self._ws.send(json.dumps([{
"cmd": "GetDataPackage",
"games": list(self.games),
}]))
data_package_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games_packages = data_package_msg["data"]["games"]
self._ws.send(json.dumps([{
"cmd": "Connect",
"game": self.game,
"name": self.slot,
"password": self.password,
"uuid": "",
"version": {
"class": "Version",
"major": 0,
"minor": 4,
"build": 6,
},
"items_handling": 0,
"tags": [],
"slot_data": False,
}]))
connect_result_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
if connect_result_msg["cmd"] != "Connected":
raise ConnectionError(", ".join(connect_result_msg.get("errors", [connect_result_msg["cmd"]])))
self.missing_locations = connect_result_msg["missing_locations"]
self.checked_locations = connect_result_msg["checked_locations"]
def close(self) -> None:
if self._ws:
Thread(target=self._poll).start()
self._ws.close()
def collect(self, locations: Iterable[int]) -> None:
if not self._ws:
raise ValueError("Not connected")
self._ws.send(json.dumps([{
"cmd": "LocationChecks",
"locations": locations,
}]))
def collect_any(self) -> None:
self.collect([next(iter(self.missing_locations))])

View File

@@ -1,76 +0,0 @@
import json
import sys
import warnings
from pathlib import Path
from typing import Iterable, Union, TYPE_CHECKING
if TYPE_CHECKING:
from multiprocessing.managers import ListProxy # noqa
__all__ = [
"generate_local",
]
def _generate_local_inner(games: Iterable[str],
dest: Union[Path, str],
results: "ListProxy[Union[Path, BaseException]]") -> None:
original_argv = sys.argv
warnings.simplefilter("ignore")
try:
from tempfile import TemporaryDirectory
if not isinstance(dest, Path):
dest = Path(dest)
with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir:
import Generate
import Main
for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml"
with open(player_path, "w", encoding="utf-8") as f:
f.write(json.dumps({
"name": f"Player{n}",
"game": game,
game: {"hard_mode": "true"},
"description": f"generate_local slot {n} ('Player{n}'): {game}",
}))
# this is basically copied from test/programs/test_generate.py
# uses a reproducible seed that is different for each set of games
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir,
"--outputpath", output_dir]
Main.main(*Generate.main())
output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1
final_file = dest / output_files[0].name
output_files[0].rename(final_file)
results.append(final_file)
except BaseException as e:
results.append(e)
raise e
finally:
sys.argv = original_argv
def generate_local(games: Iterable[str], dest: Union[Path, str]) -> Path:
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
results: "ListProxy[Union[Path, Exception]]" = manager.list()
p = Process(target=_generate_local_inner, args=(games, dest, results))
p.start()
p.join()
result = results[0]
if isinstance(result, BaseException):
raise Exception("Could not generate multiworld") from result
return result

View File

@@ -1,115 +0,0 @@
import sys
from pathlib import Path
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from threading import Event
from werkzeug.test import Client as FlaskClient
__all__ = [
"ServeGame",
"LocalServeGame",
"WebHostServeGame",
]
class ServeGame:
address: str
def _launch_multiserver(multidata: Path, ready: "Event", stop: "Event") -> None:
import os
import warnings
original_argv = sys.argv
original_stdin = sys.stdin
warnings.simplefilter("ignore")
try:
import asyncio
from MultiServer import main, parse_args
sys.argv = [sys.argv[0], str(multidata), "--host", "127.0.0.1"]
r, w = os.pipe()
sys.stdin = os.fdopen(r, "r")
async def set_ready() -> None:
await asyncio.sleep(.01) # switch back to other task once more
ready.set() # server should be up, set ready state
async def wait_stop() -> None:
await asyncio.get_event_loop().run_in_executor(None, stop.wait)
os.fdopen(w, "w").write("/exit")
async def run() -> None:
# this will run main() until first await, then switch to set_ready()
await asyncio.gather(
main(parse_args()),
set_ready(),
wait_stop(),
)
asyncio.run(run())
finally:
sys.argv = original_argv
sys.stdin = original_stdin
class LocalServeGame(ServeGame):
from multiprocessing import Process
_multidata: Path
_proc: Process
_stop: "Event"
def __init__(self, multidata: Path) -> None:
self.address = ""
self._multidata = multidata
def __enter__(self) -> "LocalServeGame":
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
ready: "Event" = manager.Event()
self._stop = manager.Event()
self._proc = Process(target=_launch_multiserver, args=(self._multidata, ready, self._stop))
try:
self._proc.start()
ready.wait(30)
self.address = "localhost:38281"
return self
except BaseException:
self.__exit__(*sys.exc_info())
raise
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
try:
self._stop.set()
self._proc.join(30)
except TimeoutError:
self._proc.terminate()
self._proc.join()
class WebHostServeGame(ServeGame):
_client: "FlaskClient"
_room: str
def __init__(self, app_client: "FlaskClient", room: str) -> None:
self.address = ""
self._client = app_client
self._room = room
def __enter__(self) -> "WebHostServeGame":
from .webhost import start_room
self.address = start_room(self._client, self._room)
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
from .webhost import stop_room
stop_room(self._client, self._room, timeout=30)

View File

@@ -1,208 +0,0 @@
import re
from pathlib import Path
from typing import TYPE_CHECKING, Optional, cast
if TYPE_CHECKING:
from flask import Flask
from werkzeug.test import Client as FlaskClient
__all__ = [
"get_app",
"upload_multidata",
"create_room",
"start_room",
"stop_room",
"set_room_timeout",
"get_multidata_for_room",
"set_multidata_for_room",
"stop_autohost",
]
def get_app(tempdir: str) -> "Flask":
from WebHostLib import app as raw_app
from WebHost import get_app
raw_app.config["PONY"] = {
"provider": "sqlite",
"filename": str(Path(tempdir) / "host.db"),
"create_db": True,
}
raw_app.config.update({
"TESTING": True,
"HOST_ADDRESS": "localhost",
"HOSTERS": 1,
})
return get_app()
def upload_multidata(app_client: "FlaskClient", multidata: Path) -> str:
response = app_client.post("/uploads", data={
"file": multidata.open("rb"),
})
assert response.status_code < 400, f"Upload of {multidata} failed: status {response.status_code}"
assert "Location" in response.headers, f"Upload of {multidata} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/seed/"), f"Upload of {multidata} failed: unexpected redirect"
return location[6:]
def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False) -> str:
response = app_client.get(f"/new_room/{seed}")
assert response.status_code < 400, f"Creating room for {seed} failed: status {response.status_code}"
assert "Location" in response.headers, f"Creating room for {seed} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/room/"), f"Creating room for {seed} failed: unexpected redirect"
room_id = location[6:]
if not auto_start:
# by default, creating a room will auto-start it, so we update last activity here
stop_room(app_client, room_id, simulate_idle=False)
return room_id
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
from time import sleep
import pony.orm
poll_interval = .2
print(f"Starting room {room_id}")
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
try:
response = app_client.get(f"/room/{room_id}")
except pony.orm.core.OptimisticCheckError:
# hoster wrote to room during our transaction
continue
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
match = re.search(r"/connect ([\w:.\-]+)", response.text)
if match:
return match[1]
timeout -= poll_interval
sleep(poll_interval)
raise TimeoutError("Room did not start")
def stop_room(app_client: "FlaskClient",
room_id: str,
timeout: Optional[float] = None,
simulate_idle: bool = True) -> None:
from datetime import datetime, timedelta
from time import sleep
from pony.orm import db_session
from WebHostLib.models import Command, Room
from WebHostLib import app
poll_interval = 2
print(f"Stopping room {room_id}")
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
if timeout is not None:
sleep(.1) # should not be required, but other things might use threading
with db_session:
room: Room = Room.get(id=room_uuid)
if simulate_idle:
new_last_activity = datetime.utcnow() - timedelta(seconds=room.timeout + 5)
else:
new_last_activity = datetime.utcnow() - timedelta(days=3)
room.last_activity = new_last_activity
address = f"localhost:{room.last_port}" if room.last_port > 0 else None
if address:
original_timeout = room.timeout
room.timeout = 1 # avoid spinning it up again
Command(room=room, commandtext="/exit")
try:
if address and timeout is not None:
print("waiting for shutdown")
import socket
host_str, port_str = tuple(address.split(":"))
address_tuple = host_str, int(port_str)
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.connect(address_tuple)
s.close()
except ConnectionRefusedError:
return
sleep(poll_interval)
timeout -= poll_interval
raise TimeoutError("Room did not stop")
finally:
with db_session:
room = Room.get(id=room_uuid)
room.last_port = 0 # easier to detect when the host is up this way
if address:
room.timeout = original_timeout
room.last_activity = new_last_activity
print("timeout restored")
def set_room_timeout(room_id: str, timeout: float) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.timeout = timeout
def get_multidata_for_room(webhost_client: "FlaskClient", room_id: str) -> bytes:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
return cast(bytes, room.seed.multidata)
def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: bytes) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.seed.multidata = data
def stop_autohost(graceful: bool = True) -> None:
import os
import signal
import multiprocessing
from WebHostLib.autolauncher import stop
stop()
proc: multiprocessing.process.BaseProcess
for proc in filter(lambda child: child.name.startswith("MultiHoster"), multiprocessing.active_children()):
if graceful and proc.pid:
os.kill(proc.pid, getattr(signal, "CTRL_C_EVENT", signal.SIGINT))
else:
proc.kill()
try:
proc.join(30)
except TimeoutError:
proc.kill()
proc.join()

View File

@@ -1,42 +0,0 @@
import re
import shutil
from pathlib import Path
from typing import Dict
__all__ = ["copy", "delete"]
_new_worlds: Dict[str, str] = {}
def copy(src: str, dst: str) -> None:
from Utils import get_file_safe_name
from worlds import AutoWorldRegister
assert dst not in _new_worlds, "World already created"
if '"' in dst or "\\" in dst: # easier to reject than to escape
raise ValueError(f"Unsupported symbols in {dst}")
dst_folder_name = get_file_safe_name(dst.lower())
src_cls = AutoWorldRegister.world_types[src]
src_folder = Path(src_cls.__file__).parent
worlds_folder = src_folder.parent
if (not src_cls.__file__.endswith("__init__.py") or not src_folder.is_dir()
or not (worlds_folder / "generic").is_dir()):
raise ValueError(f"Unsupported layout for copy_world from {src}")
dst_folder = worlds_folder / dst_folder_name
if dst_folder.is_dir():
raise ValueError(f"Destination {dst_folder} already exists")
shutil.copytree(src_folder, dst_folder)
_new_worlds[dst] = str(dst_folder)
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
contents = f.read()
contents = re.sub(r'game\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
f.write(contents)
def delete(name: str) -> None:
assert name in _new_worlds, "World not created by this script"
shutil.rmtree(_new_worlds[name])
del _new_worlds[name]

View File

@@ -1,5 +1,4 @@
# Tests for _speedups.LocationStore and NetUtils._LocationStore # Tests for _speedups.LocationStore and NetUtils._LocationStore
import os
import typing import typing
import unittest import unittest
import warnings import warnings
@@ -8,8 +7,6 @@ from NetUtils import LocationStore, _LocationStore
State = typing.Dict[typing.Tuple[int, int], typing.Set[int]] State = typing.Dict[typing.Tuple[int, int], typing.Set[int]]
RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]] RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
ci = bool(os.environ.get("CI")) # always set in GitHub actions
sample_data: RawLocations = { sample_data: RawLocations = {
1: { 1: {
11: (21, 2, 7), 11: (21, 2, 7),
@@ -27,9 +24,6 @@ sample_data: RawLocations = {
3: { 3: {
9: (99, 4, 0), 9: (99, 4, 0),
}, },
5: {
9: (99, 5, 0),
}
} }
empty_state: State = { empty_state: State = {
@@ -51,14 +45,14 @@ class Base:
store: typing.Union[LocationStore, _LocationStore] store: typing.Union[LocationStore, _LocationStore]
def test_len(self) -> None: def test_len(self) -> None:
self.assertEqual(len(self.store), 5) self.assertEqual(len(self.store), 4)
self.assertEqual(len(self.store[1]), 3) self.assertEqual(len(self.store[1]), 3)
def test_key_error(self) -> None: def test_key_error(self) -> None:
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = self.store[0] _ = self.store[0]
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = self.store[6] _ = self.store[5]
locations = self.store[1] # no Exception locations = self.store[1] # no Exception
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = locations[7] _ = locations[7]
@@ -77,7 +71,7 @@ class Base:
self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None)) self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None))
def test_iter(self) -> None: def test_iter(self) -> None:
self.assertEqual(sorted(self.store), [1, 2, 3, 4, 5]) self.assertEqual(sorted(self.store), [1, 2, 3, 4])
self.assertEqual(len(self.store), len(sample_data)) self.assertEqual(len(self.store), len(sample_data))
self.assertEqual(list(self.store[1]), [11, 12, 13]) self.assertEqual(list(self.store[1]), [11, 12, 13])
self.assertEqual(len(self.store[1]), len(sample_data[1])) self.assertEqual(len(self.store[1]), len(sample_data[1]))
@@ -91,26 +85,13 @@ class Base:
self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11]) self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11])
def test_find_item(self) -> None: def test_find_item(self) -> None:
# empty player set
self.assertEqual(sorted(self.store.find_item(set(), 99)), []) self.assertEqual(sorted(self.store.find_item(set(), 99)), [])
# no such player, single
self.assertEqual(sorted(self.store.find_item({6}, 99)), [])
# no such player, set
self.assertEqual(sorted(self.store.find_item({7, 8, 9}, 99)), [])
# no such item
self.assertEqual(sorted(self.store.find_item({3}, 1)), []) self.assertEqual(sorted(self.store.find_item({3}, 1)), [])
# valid matches self.assertEqual(sorted(self.store.find_item({5}, 99)), [])
self.assertEqual(sorted(self.store.find_item({3}, 99)), self.assertEqual(sorted(self.store.find_item({3}, 99)),
[(4, 9, 99, 3, 0)]) [(4, 9, 99, 3, 0)])
self.assertEqual(sorted(self.store.find_item({3, 4}, 99)), self.assertEqual(sorted(self.store.find_item({3, 4}, 99)),
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)]) [(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
self.assertEqual(sorted(self.store.find_item({2, 3, 4}, 99)),
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
# test hash collision in set
self.assertEqual(sorted(self.store.find_item({3, 5}, 99)),
[(4, 9, 99, 3, 0), (5, 9, 99, 5, 0)])
self.assertEqual(sorted(self.store.find_item(set(range(2048)), 13)),
[(1, 13, 13, 1, 0)])
def test_get_for_player(self) -> None: def test_get_for_player(self) -> None:
self.assertEqual(self.store.get_for_player(3), {4: {9}}) self.assertEqual(self.store.get_for_player(3), {4: {9}})
@@ -215,20 +196,18 @@ class TestPurePythonLocationStoreConstructor(Base.TestLocationStoreConstructor):
super().setUp() super().setUp()
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available") @unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
class TestSpeedupsLocationStore(Base.TestLocationStore): class TestSpeedupsLocationStore(Base.TestLocationStore):
"""Run base method tests for cython implementation.""" """Run base method tests for cython implementation."""
def setUp(self) -> None: def setUp(self) -> None:
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
self.store = LocationStore(sample_data) self.store = LocationStore(sample_data)
super().setUp() super().setUp()
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available") @unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor): class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor):
"""Run base constructor tests and tests the additional constraints for cython implementation.""" """Run base constructor tests and tests the additional constraints for cython implementation."""
def setUp(self) -> None: def setUp(self) -> None:
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
self.type = LocationStore self.type = LocationStore
super().setUp() super().setUp()

View File

@@ -1,67 +0,0 @@
import unittest
from Options import Choice, DefaultOnToggle, Toggle
class TestNumericOptions(unittest.TestCase):
def test_numeric_option(self) -> None:
"""Tests the initialization and equivalency comparisons of the base Numeric Option class."""
class TestChoice(Choice):
option_zero = 0
option_one = 1
option_two = 2
alias_three = 1
non_option_attr = 2
class TestToggle(Toggle):
pass
class TestDefaultOnToggle(DefaultOnToggle):
pass
with self.subTest("choice"):
choice_option_default = TestChoice.from_any(TestChoice.default)
choice_option_string = TestChoice.from_any("one")
choice_option_int = TestChoice.from_any(2)
choice_option_alias = TestChoice.from_any("three")
choice_option_attr = TestChoice.from_any(TestChoice.option_two)
self.assertEqual(choice_option_default, TestChoice.option_zero,
"assigning default didn't match default value")
self.assertEqual(choice_option_string, "one")
self.assertEqual(choice_option_int, 2)
self.assertEqual(choice_option_alias, TestChoice.alias_three)
self.assertEqual(choice_option_attr, TestChoice.non_option_attr)
self.assertRaises(KeyError, TestChoice.from_any, "four")
self.assertIn(choice_option_int, [1, 2, 3])
self.assertIn(choice_option_int, {2})
self.assertIn(choice_option_int, (2,))
self.assertIn(choice_option_string, ["one", "two", "three"])
# this fails since the hash is derived from the value
self.assertNotIn(choice_option_string, {"one"})
self.assertIn(choice_option_string, ("one",))
with self.subTest("toggle"):
toggle_default = TestToggle.from_any(TestToggle.default)
toggle_string = TestToggle.from_any("false")
toggle_int = TestToggle.from_any(0)
toggle_alias = TestToggle.from_any("off")
self.assertFalse(toggle_default)
self.assertFalse(toggle_string)
self.assertFalse(toggle_int)
self.assertFalse(toggle_alias)
with self.subTest("on toggle"):
toggle_default = TestDefaultOnToggle.from_any(TestDefaultOnToggle.default)
toggle_string = TestDefaultOnToggle.from_any("true")
toggle_int = TestDefaultOnToggle.from_any(1)
toggle_alias = TestDefaultOnToggle.from_any("on")
self.assertTrue(toggle_default)
self.assertTrue(toggle_string)
self.assertTrue(toggle_int)
self.assertTrue(toggle_alias)

View File

@@ -9,7 +9,6 @@ from pathlib import Path
from tempfile import TemporaryDirectory from tempfile import TemporaryDirectory
import Generate import Generate
import Main
class TestGenerateMain(unittest.TestCase): class TestGenerateMain(unittest.TestCase):
@@ -59,7 +58,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.abs_input_dir), '--player_files_path', str(self.abs_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Main.main(*Generate.main()) Generate.main()
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -68,7 +67,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.rel_input_dir), '--player_files_path', str(self.rel_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Main.main(*Generate.main()) Generate.main()
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -87,7 +86,7 @@ class TestGenerateMain(unittest.TestCase):
sys.argv = [sys.argv[0], '--seed', '0', sys.argv = [sys.argv[0], '--seed', '0',
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
Main.main(*Generate.main()) Generate.main()
finally: finally:
user_path.cached_path = user_path_backup user_path.cached_path = user_path_backup

View File

@@ -1,15 +0,0 @@
from typing import Callable, ClassVar
from kivy.event import EventDispatcher
class WindowBase(EventDispatcher):
width: ClassVar[int] # readonly AliasProperty
height: ClassVar[int] # readonly AliasProperty
@staticmethod
def bind(**kwargs: Callable[..., None]) -> None: ...
class Window(WindowBase):
...

View File

@@ -1,2 +0,0 @@
class EventDispatcher:
...

View File

@@ -1,6 +0,0 @@
from typing import Literal
from .layout import Layout
class BoxLayout(Layout):
orientation: Literal['horizontal', 'vertical']

View File

@@ -1,14 +1,8 @@
from typing import Any, Sequence from typing import Any
from .widget import Widget from .widget import Widget
class Layout(Widget): class Layout(Widget):
@property
def children(self) -> Sequence[Widget]: ...
def add_widget(self, widget: Widget) -> None: ... def add_widget(self, widget: Widget) -> None: ...
def remove_widget(self, widget: Widget) -> None: ...
def do_layout(self, *largs: Any, **kwargs: Any) -> None: ... def do_layout(self, *largs: Any, **kwargs: Any) -> None: ...

View File

@@ -1,17 +0,0 @@
from typing import Any, Callable
class And:
def __init__(self, __type: type, __func: Callable[[Any], bool]) -> None: ...
class Or:
def __init__(self, *args: object) -> None: ...
class Schema:
def __init__(self, __x: object) -> None: ...
class Optional(Schema):
...

View File

@@ -123,8 +123,8 @@ class WebWorldRegister(type):
assert group.options, "A custom defined Option Group must contain at least one Option." assert group.options, "A custom defined Option Group must contain at least one Option."
# catch incorrectly titled versions of the prebuilt groups so they don't create extra groups # catch incorrectly titled versions of the prebuilt groups so they don't create extra groups
title_name = group.name.title() title_name = group.name.title()
assert title_name not in prebuilt_options or title_name == group.name, \ if title_name in prebuilt_options:
f"Prebuilt group name \"{group.name}\" must be \"{title_name}\"" group.name = title_name
if group.name == "Item & Location Options": if group.name == "Item & Location Options":
assert not any(option in item_and_loc_options for option in group.options), \ assert not any(option in item_and_loc_options for option in group.options), \
@@ -223,21 +223,6 @@ class WebWorld(metaclass=WebWorldRegister):
option_groups: ClassVar[List[OptionGroup]] = [] option_groups: ClassVar[List[OptionGroup]] = []
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options".""" """Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
rich_text_options_doc = False
"""Whether the WebHost should render Options' docstrings as rich text.
If this is True, Options' docstrings are interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, they're rendered to HTML
so that lists, emphasis, and other rich text features are displayed
properly.
If this is False, the docstrings are instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved. For backwards
compatibility, this is the default.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
location_descriptions: Dict[str, str] = {} location_descriptions: Dict[str, str] = {}
"""An optional map from location names (or location group names) to brief descriptions for users.""" """An optional map from location names (or location group names) to brief descriptions for users."""

View File

@@ -1,11 +1,8 @@
import bisect
import logging
import pathlib
import weakref import weakref
from enum import Enum, auto from enum import Enum, auto
from typing import Optional, Callable, List, Iterable, Tuple from typing import Optional, Callable, List, Iterable
from Utils import local_path, open_filename from Utils import local_path
class Type(Enum): class Type(Enum):
@@ -52,10 +49,8 @@ class Component:
def __repr__(self): def __repr__(self):
return f"{self.__class__.__name__}({self.display_name})" return f"{self.__class__.__name__}({self.display_name})"
processes = weakref.WeakSet() processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str = None): def launch_subprocess(func: Callable, name: str = None):
global processes global processes
import multiprocessing import multiprocessing
@@ -63,7 +58,6 @@ def launch_subprocess(func: Callable, name: str = None):
process.start() process.start()
processes.add(process) processes.add(process)
class SuffixIdentifier: class SuffixIdentifier:
suffixes: Iterable[str] suffixes: Iterable[str]
@@ -83,80 +77,6 @@ def launch_textclient():
launch_subprocess(CommonClient.run_as_textclient, name="TextClient") launch_subprocess(CommonClient.run_as_textclient, name="TextClient")
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:
if not apworld_src:
apworld_src = open_filename('Select APWorld file to install', (('APWorld', ('.apworld',)),))
if not apworld_src:
# user closed menu
return
if not apworld_src.endswith(".apworld"):
raise Exception(f"Wrong file format, looking for .apworld. File identified: {apworld_src}")
apworld_path = pathlib.Path(apworld_src)
module_name = pathlib.Path(apworld_path.name).stem
try:
import zipfile
zipfile.ZipFile(apworld_path).open(module_name + "/__init__.py")
except ValueError as e:
raise Exception("Archive appears invalid or damaged.") from e
except KeyError as e:
raise Exception("Archive appears to not be an apworld. (missing __init__.py)") from e
import worlds
if worlds.user_folder is None:
raise Exception("Custom Worlds directory appears to not be writable.")
for world_source in worlds.world_sources:
if apworld_path.samefile(world_source.resolved_path):
# Note that this doesn't check if the same world is already installed.
# It only checks if the user is trying to install the apworld file
# that comes from the installation location (worlds or custom_worlds)
raise Exception(f"APWorld is already installed at {world_source.resolved_path}.")
# TODO: run generic test suite over the apworld.
# TODO: have some kind of version system to tell from metadata if the apworld should be compatible.
target = pathlib.Path(worlds.user_folder) / apworld_path.name
import shutil
shutil.copyfile(apworld_path, target)
# If a module with this name is already loaded, then we can't load it now.
# TODO: We need to be able to unload a world module,
# so the user can update a world without restarting the application.
found_already_loaded = False
for loaded_world in worlds.world_sources:
loaded_name = pathlib.Path(loaded_world.path).stem
if module_name == loaded_name:
found_already_loaded = True
break
if found_already_loaded:
raise Exception(f"Installed APWorld successfully, but '{module_name}' is already loaded,\n"
"so a Launcher restart is required to use the new installation.")
world_source = worlds.WorldSource(str(target), is_zip=True)
bisect.insort(worlds.world_sources, world_source)
world_source.load()
return apworld_path, target
def install_apworld(apworld_path: str = "") -> None:
try:
res = _install_apworld(apworld_path)
if res is None:
logging.info("Aborting APWorld installation.")
return
source, target = res
except Exception as e:
import Utils
Utils.messagebox(e.__class__.__name__, str(e), error=True)
logging.exception(e)
else:
import Utils
logging.info(f"Installed APWorld successfully, copied {source} to {target}.")
Utils.messagebox("Install complete.", f"Installed APWorld from {source}.")
components: List[Component] = [ components: List[Component] = [
# Launcher # Launcher
Component('Launcher', 'Launcher', component_type=Type.HIDDEN), Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
@@ -164,7 +84,6 @@ components: List[Component] = [
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True, Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')), file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True), Component('Generate', 'Generate', cli=True),
Component("Install APWorld", func=install_apworld, file_identifier=SuffixIdentifier(".apworld")),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient), Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient),
Component('Links Awakening DX Client', 'LinksAwakeningClient', Component('Links Awakening DX Client', 'LinksAwakeningClient',
file_identifier=SuffixIdentifier('.apladx')), file_identifier=SuffixIdentifier('.apladx')),

View File

@@ -1,22 +1,16 @@
import importlib import importlib
import importlib.util
import logging
import os import os
import sys import sys
import warnings import warnings
import zipimport import zipimport
import time import time
import dataclasses import dataclasses
from typing import Dict, List, TypedDict from typing import Dict, List, TypedDict, Optional
from Utils import local_path, user_path from Utils import local_path, user_path
local_folder = os.path.dirname(__file__) local_folder = os.path.dirname(__file__)
user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds") user_folder = user_path("worlds") if user_path() != local_path() else None
try:
os.makedirs(user_folder, exist_ok=True)
except OSError: # can't access/write?
user_folder = None
__all__ = { __all__ = {
"network_data_package", "network_data_package",
@@ -50,7 +44,7 @@ class WorldSource:
path: str # typically relative path from this module path: str # typically relative path from this module
is_zip: bool = False is_zip: bool = False
relative: bool = True # relative to regular world import folder relative: bool = True # relative to regular world import folder
time_taken: float = -1.0 time_taken: Optional[float] = None
def __repr__(self) -> str: def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})" return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
@@ -94,6 +88,7 @@ class WorldSource:
print(f"Could not load world {self}:", file=file_like) print(f"Could not load world {self}:", file=file_like)
traceback.print_exc(file=file_like) traceback.print_exc(file=file_like)
file_like.seek(0) file_like.seek(0)
import logging
logging.exception(file_like.read()) logging.exception(file_like.read())
failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0]) failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
return False return False
@@ -108,12 +103,7 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
if not entry.name.startswith(("_", ".")): if not entry.name.startswith(("_", ".")):
file_name = entry.name if relative else os.path.join(folder, entry.name) file_name = entry.name if relative else os.path.join(folder, entry.name)
if entry.is_dir(): if entry.is_dir():
if os.path.isfile(os.path.join(entry.path, '__init__.py')): world_sources.append(WorldSource(file_name, relative=relative))
world_sources.append(WorldSource(file_name, relative=relative))
elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
world_sources.append(WorldSource(file_name, relative=relative))
else:
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
elif entry.is_file() and entry.name.endswith(".apworld"): elif entry.is_file() and entry.name.endswith(".apworld"):
world_sources.append(WorldSource(file_name, is_zip=True, relative=relative)) world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))
@@ -128,4 +118,3 @@ from .AutoWorld import AutoWorldRegister
network_data_package: DataPackage = { network_data_package: DataPackage = {
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()}, "games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
} }

View File

@@ -168,7 +168,6 @@ async def _game_watcher(ctx: BizHawkClientContext):
ctx.auth = None ctx.auth = None
ctx.username = None ctx.username = None
ctx.client_handler = None ctx.client_handler = None
ctx.finished_game = False
await ctx.disconnect(False) await ctx.disconnect(False)
ctx.rom_hash = rom_hash ctx.rom_hash = rom_hash

View File

@@ -28,11 +28,6 @@ class kill_switch:
logger.debug("kill_switch: Add switch") logger.debug("kill_switch: Add switch")
cls._to_kill.append(value) cls._to_kill.append(value)
@classmethod
def kill(cls, value):
logger.info(f"kill_switch: Process cleanup for 1 process")
value._clean(verbose=False)
@classmethod @classmethod
def kill_all(cls): def kill_all(cls):
logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes") logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes")
@@ -121,7 +116,7 @@ class SC2Process:
async def __aexit__(self, *args): async def __aexit__(self, *args):
logger.exception("async exit") logger.exception("async exit")
await self._close_connection() await self._close_connection()
kill_switch.kill(self) kill_switch.kill_all()
signal.signal(signal.SIGINT, signal.SIG_DFL) signal.signal(signal.SIGINT, signal.SIG_DFL)
@property @property

View File

@@ -2,8 +2,7 @@ from __future__ import annotations
from typing import Dict from typing import Dict
from dataclasses import dataclass from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
class FreeincarnateMax(Range): class FreeincarnateMax(Range):
@@ -224,22 +223,22 @@ class StartCastle(Choice):
option_white = 2 option_white = 2
default = option_yellow default = option_yellow
@dataclass
class AdventureOptions(PerGameCommonOptions):
dragon_slay_check: DragonSlayCheck
death_link: DeathLink
bat_logic: BatLogic
freeincarnate_max: FreeincarnateMax
dragon_rando_type: DragonRandoType
connector_multi_slot: ConnectorMultiSlot
yorgle_speed: YorgleStartingSpeed
yorgle_min_speed: YorgleMinimumSpeed
grundle_speed: GrundleStartingSpeed
grundle_min_speed: GrundleMinimumSpeed
rhindle_speed: RhindleStartingSpeed
rhindle_min_speed: RhindleMinimumSpeed
difficulty_switch_a: DifficultySwitchA
difficulty_switch_b: DifficultySwitchB
start_castle: StartCastle
adventure_option_definitions: Dict[str, type(Option)] = {
"dragon_slay_check": DragonSlayCheck,
"death_link": DeathLink,
"bat_logic": BatLogic,
"freeincarnate_max": FreeincarnateMax,
"dragon_rando_type": DragonRandoType,
"connector_multi_slot": ConnectorMultiSlot,
"yorgle_speed": YorgleStartingSpeed,
"yorgle_min_speed": YorgleMinimumSpeed,
"grundle_speed": GrundleStartingSpeed,
"grundle_min_speed": GrundleMinimumSpeed,
"rhindle_speed": RhindleStartingSpeed,
"rhindle_min_speed": RhindleMinimumSpeed,
"difficulty_switch_a": DifficultySwitchA,
"difficulty_switch_b": DifficultySwitchB,
"start_castle": StartCastle,
}

View File

@@ -1,5 +1,4 @@
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
from Options import PerGameCommonOptions
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
@@ -25,7 +24,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
connect(world, player, target, source, rule, True) connect(world, player, target, source, rule, True)
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None: def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
menu = Region("Menu", player, multiworld) menu = Region("Menu", player, multiworld)
@@ -75,7 +74,7 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side)) credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
multiworld.regions.append(credits_room_far_side) multiworld.regions.append(credits_room_far_side)
dragon_slay_check = options.dragon_slay_check.value dragon_slay_check = multiworld.dragon_slay_check[player].value
priority_locations = determine_priority_locations(multiworld, dragon_slay_check) priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
for name, location_data in location_table.items(): for name, location_data in location_table.items():

View File

@@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
def set_rules(self) -> None: def set_rules(self) -> None:
world = self.multiworld world = self.multiworld
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
set_rule(world.get_entrance("YellowCastlePort", self.player), set_rule(world.get_entrance("YellowCastlePort", self.player),
lambda state: state.has("Yellow Key", self.player)) lambda state: state.has("Yellow Key", self.player))
@@ -28,7 +28,7 @@ def set_rules(self) -> None:
lambda state: state.has("Bridge", self.player) or lambda state: state.has("Bridge", self.player) or
state.has("Magnet", self.player)) state.has("Magnet", self.player))
dragon_slay_check = self.options.dragon_slay_check.value dragon_slay_check = world.dragon_slay_check[self.player].value
if dragon_slay_check: if dragon_slay_check:
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item: if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
set_rule(world.get_location("Slay Yorgle", self.player), set_rule(world.get_location("Slay Yorgle", self.player),

View File

@@ -15,8 +15,7 @@ from Options import AssembleOptions
from worlds.AutoWorld import WebWorld, World from worlds.AutoWorld import WebWorld, World
from Fill import fill_restrictive from Fill import fill_restrictive
from worlds.generic.Rules import add_rule, set_rule from worlds.generic.Rules import add_rule, set_rule
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \ from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
AdventureOptions
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \ from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
AdventureAutoCollectLocation AdventureAutoCollectLocation
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
@@ -110,7 +109,7 @@ class AdventureWorld(World):
game: ClassVar[str] = "Adventure" game: ClassVar[str] = "Adventure"
web: ClassVar[WebWorld] = AdventureWeb() web: ClassVar[WebWorld] = AdventureWeb()
options_dataclass = AdventureOptions option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
settings: ClassVar[AdventureSettings] settings: ClassVar[AdventureSettings]
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()} item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()} location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
@@ -150,18 +149,18 @@ class AdventureWorld(World):
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21] bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
self.rom_name.extend([0] * (21 - len(self.rom_name))) self.rom_name.extend([0] * (21 - len(self.rom_name)))
self.dragon_rando_type = self.options.dragon_rando_type.value self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
self.dragon_slay_check = self.options.dragon_slay_check.value self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
self.connector_multi_slot = self.options.connector_multi_slot.value self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
self.yorgle_speed = self.options.yorgle_speed.value self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
self.yorgle_min_speed = self.options.yorgle_min_speed.value self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
self.grundle_speed = self.options.grundle_speed.value self.grundle_speed = self.multiworld.grundle_speed[self.player].value
self.grundle_min_speed = self.options.grundle_min_speed.value self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
self.rhindle_speed = self.options.rhindle_speed.value self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
self.rhindle_min_speed = self.options.rhindle_min_speed.value self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
self.difficulty_switch_a = self.options.difficulty_switch_a.value self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
self.difficulty_switch_b = self.options.difficulty_switch_b.value self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
self.start_castle = self.options.start_castle.value self.start_castle = self.multiworld.start_castle[self.player].value
self.created_items = 0 self.created_items = 0
if self.dragon_slay_check == 0: if self.dragon_slay_check == 0:
@@ -228,7 +227,7 @@ class AdventureWorld(World):
extra_filler_count = num_locations - self.created_items extra_filler_count = num_locations - self.created_items
# traps would probably go here, if enabled # traps would probably go here, if enabled
freeincarnate_max = self.options.freeincarnate_max.value freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
actual_freeincarnates = min(extra_filler_count, freeincarnate_max) actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)] self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
self.created_items += actual_freeincarnates self.created_items += actual_freeincarnates
@@ -248,7 +247,7 @@ class AdventureWorld(World):
self.created_items += 1 self.created_items += 1
def create_regions(self) -> None: def create_regions(self) -> None:
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms) create_regions(self.multiworld, self.player, self.dragon_rooms)
set_rules = set_rules set_rules = set_rules
@@ -355,7 +354,7 @@ class AdventureWorld(World):
auto_collect_locations: [AdventureAutoCollectLocation] = [] auto_collect_locations: [AdventureAutoCollectLocation] = []
local_item_to_location: {int, int} = {} local_item_to_location: {int, int} = {}
bat_no_touch_locs: [LocationData] = [] bat_no_touch_locs: [LocationData] = []
bat_logic: int = self.options.bat_logic.value bat_logic: int = self.multiworld.bat_logic[self.player].value
try: try:
rom_deltas: { int, int } = {} rom_deltas: { int, int } = {}
self.place_dragons(rom_deltas) self.place_dragons(rom_deltas)
@@ -422,7 +421,7 @@ class AdventureWorld(World):
item_position_data_start = get_item_position_data_start(unplaced_item.table_index) item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
rom_deltas[item_position_data_start] = 0xff rom_deltas[item_position_data_start] = 0xff
if self.options.connector_multi_slot.value: if self.multiworld.connector_multi_slot[self.player].value:
rom_deltas[connector_port_offset] = (self.player & 0xff) rom_deltas[connector_port_offset] = (self.player & 0xff)
else: else:
rom_deltas[connector_port_offset] = 0 rom_deltas[connector_port_offset] = 0

View File

@@ -35,7 +35,7 @@ dw_requirements = {
"The Mustache Gauntlet": LocData(hookshot=True, required_hats=[HatType.DWELLER]), "The Mustache Gauntlet": LocData(hookshot=True, required_hats=[HatType.DWELLER]),
"Rift Collapse: Deep Sea": LocData(hookshot=True), "Rift Collapse - Deep Sea": LocData(hookshot=True),
} }
# Includes main objective requirements # Includes main objective requirements
@@ -55,7 +55,7 @@ dw_bonus_requirements = {
"The Mustache Gauntlet": LocData(required_hats=[HatType.ICE]), "The Mustache Gauntlet": LocData(required_hats=[HatType.ICE]),
"Rift Collapse: Deep Sea": LocData(required_hats=[HatType.DWELLER]), "Rift Collapse - Deep Sea": LocData(required_hats=[HatType.DWELLER]),
} }
dw_stamp_costs = { dw_stamp_costs = {
@@ -178,9 +178,9 @@ def set_dw_rules(world: "HatInTimeWorld"):
def add_dw_rules(world: "HatInTimeWorld", loc: Location): def add_dw_rules(world: "HatInTimeWorld", loc: Location):
bonus: bool = "All Clear" in loc.name bonus: bool = "All Clear" in loc.name
if not bonus: if not bonus:
data = dw_requirements.get(loc.parent_region.name) data = dw_requirements.get(loc.name)
else: else:
data = dw_bonus_requirements.get(loc.parent_region.name) data = dw_bonus_requirements.get(loc.name)
if data is None: if data is None:
return return

View File

@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
def new_check(location_id): def new_check(location_id):
new_locations.append(location_id) new_locations.append(location_id)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_game(location_id) location = ctx.location_names.lookup_in_slot(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ' + f'New Check: {location} ' +
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

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@@ -220,7 +220,26 @@ def get_invalid_bunny_revival_dungeons():
yield 'Sanctuary' yield 'Sanctuary'
def no_logic_rules(world, player):
"""
Add OWG transitions to no logic player's world
"""
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
# Glitched speed drops.
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
# Mirror clip spots.
if world.mode[player] != 'inverted':
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
else:
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
def overworld_glitch_connections(world, player): def overworld_glitch_connections(world, player):
# Boots-accessible locations. # Boots-accessible locations.
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))

View File

@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
from .Bosses import GanonDefeatRule from .Bosses import GanonDefeatRule
from .Items import item_factory, item_name_groups, item_table, progression_items from .Items import item_factory, item_name_groups, item_table, progression_items
from .Options import small_key_shuffle from .Options import small_key_shuffle
from .OverworldGlitchRules import overworld_glitches_rules from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
from .Regions import LTTPRegionType, location_table from .Regions import LTTPRegionType, location_table
from .StateHelpers import (can_extend_magic, can_kill_most_things, from .StateHelpers import (can_extend_magic, can_kill_most_things,
can_lift_heavy_rocks, can_lift_rocks, can_lift_heavy_rocks, can_lift_rocks,
@@ -33,6 +33,7 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
if world.players == 1: if world.players == 1:
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits: for exit in world.get_region('Menu', player).exits:
exit.hide_path = True exit.hide_path = True
return return

View File

@@ -185,7 +185,7 @@ class AquariaLocations:
"Mithalas City, second bulb at the end of the top path": 698040, "Mithalas City, second bulb at the end of the top path": 698040,
"Mithalas City, bulb in the top path": 698036, "Mithalas City, bulb in the top path": 698036,
"Mithalas City, Mithalas Pot": 698174, "Mithalas City, Mithalas Pot": 698174,
"Mithalas City, urn in the Castle flower tube entrance": 698128, "Mithalas City, urn in the Cathedral flower tube entrance": 698128,
} }
locations_mithalas_city_fishpass = { locations_mithalas_city_fishpass = {
@@ -246,7 +246,7 @@ class AquariaLocations:
"Kelp Forest top left area, bulb in the bottom left clearing": 698044, "Kelp Forest top left area, bulb in the bottom left clearing": 698044,
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045, "Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
"Kelp Forest top left area, bulb in the top left clearing": 698046, "Kelp Forest top left area, bulb in the top left clearing": 698046,
"Kelp Forest top left area, Jelly Egg": 698185, "Kelp Forest top left, Jelly Egg": 698185,
} }
locations_forest_tl_fp = { locations_forest_tl_fp = {
@@ -332,7 +332,7 @@ class AquariaLocations:
} }
locations_veil_tr_l = { locations_veil_tr_l = {
"The Veil top right area, bulb at the top of the waterfall": 698080, "The Veil top right area, bulb in the top of the waterfall": 698080,
"The Veil top right area, Transturtle": 698210, "The Veil top right area, Transturtle": 698210,
} }

View File

@@ -771,7 +771,6 @@ class AquariaRegions:
self.__connect_regions("Sunken City left area", "Sunken City boss area", self.__connect_regions("Sunken City left area", "Sunken City boss area",
self.sunken_city_l, self.sunken_city_boss, self.sunken_city_l, self.sunken_city_boss,
lambda state: _has_beast_form(state, self.player) and lambda state: _has_beast_form(state, self.player) and
_has_sun_form(state, self.player) and
_has_energy_form(state, self.player) and _has_energy_form(state, self.player) and
_has_bind_song(state, self.player)) _has_bind_song(state, self.player))
@@ -984,7 +983,7 @@ class AquariaRegions:
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player), add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City, urn in the Castle flower tube entrance", self.player), add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
@@ -1024,7 +1023,7 @@ class AquariaRegions:
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player), add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player), add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
def __adjusting_under_rock_location(self) -> None: def __adjusting_under_rock_location(self) -> None:
@@ -1176,7 +1175,7 @@ class AquariaRegions:
self.multiworld.get_location("Sun Worm path, second cliff bulb", self.multiworld.get_location("Sun Worm path, second cliff bulb",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall", self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",

View File

@@ -167,10 +167,14 @@ class AquariaWorld(World):
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected) self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected) self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
for name, data in item_table.items(): for name, data in item_table.items():
if name not in self.exclude: if name in precollected:
for i in range(data.count): precollected.remove(name)
item = self.create_item(name) self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
self.multiworld.itempool.append(item) else:
if name not in self.exclude:
for i in range(data.count):
item = self.create_item(name)
self.multiworld.itempool.append(item)
def set_rules(self) -> None: def set_rules(self) -> None:
""" """

View File

@@ -56,7 +56,7 @@ after_home_water_locations = [
"Mithalas City, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas City, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas City, Mithalas Pot", "Mithalas City, Mithalas Pot",
"Mithalas City, urn in the Castle flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mithalas City, Doll", "Mithalas City, Doll",
"Mithalas City, urn inside a home fish pass", "Mithalas City, urn inside a home fish pass",
"Mithalas City Castle, bulb in the flesh hole", "Mithalas City Castle, bulb in the flesh hole",
@@ -93,7 +93,7 @@ after_home_water_locations = [
"Kelp Forest top left area, bulb in the bottom left clearing", "Kelp Forest top left area, bulb in the bottom left clearing",
"Kelp Forest top left area, bulb in the path down from the top left clearing", "Kelp Forest top left area, bulb in the path down from the top left clearing",
"Kelp Forest top left area, bulb in the top left clearing", "Kelp Forest top left area, bulb in the top left clearing",
"Kelp Forest top left area, Jelly Egg", "Kelp Forest top left, Jelly Egg",
"Kelp Forest top left area, bulb close to the Verse Egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Kelp Forest top left area, Verse Egg", "Kelp Forest top left area, Verse Egg",
"Kelp Forest top right area, bulb under the rock in the right path", "Kelp Forest top right area, bulb under the rock in the right path",
@@ -125,7 +125,7 @@ after_home_water_locations = [
"Turtle cave, Urchin Costume", "Turtle cave, Urchin Costume",
"The Veil top right area, bulb in the middle of the wall jump cliff", "The Veil top right area, bulb in the middle of the wall jump cliff",
"The Veil top right area, Golden Starfish", "The Veil top right area, Golden Starfish",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"The Veil top right area, Transturtle", "The Veil top right area, Transturtle",
"The Veil bottom area, bulb in the left path", "The Veil bottom area, bulb in the left path",
"The Veil bottom area, bulb in the spirit path", "The Veil bottom area, bulb in the spirit path",

View File

@@ -20,14 +20,14 @@ class BeastFormAccessTest(AquariaTestBase):
"Mithalas City, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas City, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas City, Mithalas Pot", "Mithalas City, Mithalas Pot",
"Mithalas City, urn in the Castle flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Mithalas Cathedral, Mithalan Dress", "Mithalas Cathedral, Mithalan Dress",
"Turtle cave, bulb in Bubble Cliff", "Turtle cave, bulb in Bubble Cliff",
"Turtle cave, Urchin Costume", "Turtle cave, Urchin Costume",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -18,9 +18,6 @@ class SunFormAccessTest(AquariaTestBase):
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
"Octopus Cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Beating Octopus Prime", "Beating Octopus Prime",
"Sunken City, bulb on top of the boss area",
"Beating the Golem",
"Sunken City cleared",
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete" "Objective complete"
] ]

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@@ -109,7 +109,7 @@ class BombRushCyberfunkWorld(World):
def create_items(self): def create_items(self):
rep_locations: int = 87 rep_locations: int = 87
if self.options.skip_polo_photos: if self.options.skip_polo_photos:
rep_locations -= 17 rep_locations -= 18
self.options.total_rep.round_to_nearest_step() self.options.total_rep.round_to_nearest_step()
rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations) rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations)
@@ -157,7 +157,7 @@ class BombRushCyberfunkWorld(World):
self.get_region(n).add_exits(region_exits[n]) self.get_region(n).add_exits(region_exits[n])
for index, loc in enumerate(location_table): for index, loc in enumerate(location_table):
if self.options.skip_polo_photos and "Polo" in loc["game_id"]: if self.options.skip_polo_photos and "Polo" in loc["name"]:
continue continue
stage: Region = self.get_region(loc["stage"]) stage: Region = self.get_region(loc["stage"])
stage.add_locations({loc["name"]: base_id + index}) stage.add_locations({loc["name"]: base_id + index})

View File

@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
text_color = bytearray([0xA2, 0x0B]) text_color = bytearray([0xA2, 0x0B])
else: else:
text_color = bytearray([0xA2, 0x02]) text_color = bytearray([0xA2, 0x02])
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n" received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96) f"from {ctx.player_names[next_item.player]}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx, await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"), [(0x389BE1, [next_item.item & 0xFF], "RDRAM"),

View File

@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

View File

@@ -60,18 +60,17 @@ class DOOM2World(World):
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1. # Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
# The ratio have been tweaked seem, and feel good. # The ratio have been tweaked seem, and feel good.
items_ratio: Dict[str, float] = { items_ratio: Dict[str, float] = {
"Armor": 39, "Armor": 41,
"Mega Armor": 23, "Mega Armor": 25,
"Berserk": 11, "Berserk": 12,
"Invulnerability": 10, "Invulnerability": 10,
"Partial invisibility": 18, "Partial invisibility": 18,
"Supercharge": 26, "Supercharge": 28,
"Medikit": 15, "Medikit": 15,
"Box of bullets": 13, "Box of bullets": 13,
"Box of rockets": 13, "Box of rockets": 13,
"Box of shotgun shells": 13, "Box of shotgun shells": 13,
"Energy cell pack": 10, "Energy cell pack": 10
"Megasphere": 7
} }
def __init__(self, multiworld: MultiWorld, player: int): def __init__(self, multiworld: MultiWorld, player: int):
@@ -234,7 +233,6 @@ class DOOM2World(World):
self.create_ratioed_items("Invulnerability", itempool) self.create_ratioed_items("Invulnerability", itempool)
self.create_ratioed_items("Partial invisibility", itempool) self.create_ratioed_items("Partial invisibility", itempool)
self.create_ratioed_items("Supercharge", itempool) self.create_ratioed_items("Supercharge", itempool)
self.create_ratioed_items("Megasphere", itempool)
while len(itempool) < self.location_count: while len(itempool) < self.location_count:
itempool.append(self.create_item(self.get_filler_item_name())) itempool.append(self.create_item(self.get_filler_item_name()))

View File

@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data: if ctx.locations_checked != research_data:
bridge_logger.debug( bridge_logger.debug(
f"New researches done: " f"New researches done: "
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}") f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0) death_link_tick = data.get("death_link_tick", 0)
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index] transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player] player_name = ctx.player_names[transfer_item.player]
item_name = ctx.item_names.lookup_in_game(item_id) item_name = ctx.item_names.lookup_in_slot(item_id)
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}" commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
ctx.send_index += 1 ctx.send_index += 1

View File

@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
## Installing the Archipelago software ## Installing the Archipelago software
The most recent public release of Archipelago can be found on GitHub: The most recent public release of Archipelago can be found on the GitHub Releases page:
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest). [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
Run the exe file, and after accepting the license agreement you will be asked which components you would like to Run the exe file, and after accepting the license agreement you will be asked which components you would like to
install. install.

View File

@@ -71,7 +71,6 @@ class HereticWorld(World):
"Tome of Power": 16, "Tome of Power": 16,
"Silver Shield": 10, "Silver Shield": 10,
"Enchanted Shield": 5, "Enchanted Shield": 5,
"Torch": 5,
"Morph Ovum": 3, "Morph Ovum": 3,
"Mystic Urn": 2, "Mystic Urn": 2,
"Chaos Device": 1, "Chaos Device": 1,
@@ -243,7 +242,6 @@ class HereticWorld(World):
self.create_ratioed_items("Mystic Urn", itempool) self.create_ratioed_items("Mystic Urn", itempool)
self.create_ratioed_items("Ring of Invincibility", itempool) self.create_ratioed_items("Ring of Invincibility", itempool)
self.create_ratioed_items("Shadowsphere", itempool) self.create_ratioed_items("Shadowsphere", itempool)
self.create_ratioed_items("Torch", itempool)
self.create_ratioed_items("Timebomb of the Ancients", itempool) self.create_ratioed_items("Timebomb of the Ancients", itempool)
self.create_ratioed_items("Tome of Power", itempool) self.create_ratioed_items("Tome of Power", itempool)
self.create_ratioed_items("Silver Shield", itempool) self.create_ratioed_items("Silver Shield", itempool)

View File

@@ -64,4 +64,3 @@ item_name_groups = ({
}) })
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash'] item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'} item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
item_name_groups['Skills'] |= item_name_groups['Vertical'] | item_name_groups['Horizontal']

View File

@@ -2,7 +2,6 @@ import typing
import re import re
from .ExtractedData import logic_options, starts, pool_options from .ExtractedData import logic_options, starts, pool_options
from .Rules import cost_terms from .Rules import cost_terms
from schema import And, Schema, Optional
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink
from .Charms import vanilla_costs, names as charm_names from .Charms import vanilla_costs, names as charm_names
@@ -213,7 +212,7 @@ class MinimumEggPrice(Range):
Only takes effect if the EggSlotShops option is greater than 0.""" Only takes effect if the EggSlotShops option is greater than 0."""
display_name = "Minimum Egg Price" display_name = "Minimum Egg Price"
range_start = 1 range_start = 1
range_end = 20 range_end = 21
default = 1 default = 1
@@ -297,9 +296,6 @@ class PlandoCharmCosts(OptionDict):
This is set after any random Charm Notch costs, if applicable.""" This is set after any random Charm Notch costs, if applicable."""
display_name = "Charm Notch Cost Plando" display_name = "Charm Notch Cost Plando"
valid_keys = frozenset(charm_names) valid_keys = frozenset(charm_names)
schema = Schema({
Optional(name): And(int, lambda n: 6 >= n >= 0) for name in charm_names
})
def get_costs(self, charm_costs: typing.List[int]) -> typing.List[int]: def get_costs(self, charm_costs: typing.List[int]) -> typing.List[int]:
for name, cost in self.value.items(): for name, cost in self.value.items():

View File

@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
item = ctx.items_received[recv_amount] item = ctx.items_received[recv_amount]
recv_amount += 1 recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/' f'New Check: {location} ({len(ctx.locations_checked)}/'
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')

View File

@@ -308,14 +308,14 @@ class CorSkipToggle(Toggle):
Full Cor Skip is also affected by this Toggle. Full Cor Skip is also affected by this Toggle.
""" """
display_name = "CoR Skip Toggle" display_name = "CoR Skip Toggle."
default = False default = False
class CustomItemPoolQuantity(ItemDict): class CustomItemPoolQuantity(ItemDict):
"""Add more of an item into the itempool. Note: You cannot take out items from the pool.""" """Add more of an item into the itempool. Note: You cannot take out items from the pool."""
display_name = "Custom Item Pool" display_name = "Custom Item Pool"
valid_keys = default_itempool_option.keys() verify_item_name = True
default = default_itempool_option default = default_itempool_option

View File

@@ -430,13 +430,13 @@ class KH2World(World):
""" """
for item, value in self.options.start_inventory.value.items(): for item, value in self.options.start_inventory.value.items():
if item in ActionAbility_Table \ if item in ActionAbility_Table \
or item in SupportAbility_Table or item in exclusion_item_table["StatUps"] \ or item in SupportAbility_Table or exclusion_item_table["StatUps"] \
or item in DonaldAbility_Table or item in GoofyAbility_Table: or item in DonaldAbility_Table or item in GoofyAbility_Table:
# cannot have more than the quantity for abilties # cannot have more than the quantity for abilties
if value > item_dictionary_table[item].quantity: if value > item_dictionary_table[item].quantity:
logging.info( logging.info(
f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}." f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}"
f" Changing the amount to the max amount") f"Changing the amount to the max amount")
value = item_dictionary_table[item].quantity value = item_dictionary_table[item].quantity
self.item_quantity_dict[item] -= value self.item_quantity_dict[item] -= value

View File

@@ -4,7 +4,6 @@ import importlib.machinery
import os import os
import pkgutil import pkgutil
from collections import defaultdict from collections import defaultdict
from typing import TYPE_CHECKING
from .romTables import ROMWithTables from .romTables import ROMWithTables
from . import assembler from . import assembler
@@ -68,14 +67,10 @@ from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
if TYPE_CHECKING:
from .. import LinksAwakeningWorld
# Function to generate a final rom, this patches the rom with all required patches # Function to generate a final rom, this patches the rom with all required patches
def generateRom(args, world: "LinksAwakeningWorld"): def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
rom_patches = [] rom_patches = []
player_names = list(world.multiworld.player_name.values())
rom = ROMWithTables(args.input_filename, rom_patches) rom = ROMWithTables(args.input_filename, rom_patches)
rom.player_names = player_names rom.player_names = player_names
@@ -89,10 +84,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for pymod in pymods: for pymod in pymods:
pymod.prePatch(rom) pymod.prePatch(rom)
if world.ladxr_settings.gfxmod: if settings.gfxmod:
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod)) patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)] item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
assembler.resetConsts() assembler.resetConsts()
assembler.const("INV_SIZE", 16) assembler.const("INV_SIZE", 16)
@@ -121,7 +116,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
assembler.const("wLinkSpawnDelay", 0xDE13) assembler.const("wLinkSpawnDelay", 0xDE13)
#assembler.const("HARDWARE_LINK", 1) #assembler.const("HARDWARE_LINK", 1)
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0) assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
patches.core.cleanup(rom) patches.core.cleanup(rom)
patches.save.singleSaveSlot(rom) patches.save.singleSaveSlot(rom)
@@ -135,7 +130,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.easyColorDungeonAccess(rom) patches.core.easyColorDungeonAccess(rom)
patches.owl.removeOwlEvents(rom) patches.owl.removeOwlEvents(rom)
patches.enemies.fixArmosKnightAsMiniboss(rom) patches.enemies.fixArmosKnightAsMiniboss(rom)
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names) patches.bank3e.addBank3E(rom, auth, player_id, player_names)
patches.bank3f.addBank3F(rom) patches.bank3f.addBank3F(rom)
patches.bank34.addBank34(rom, item_list) patches.bank34.addBank34(rom, item_list)
patches.core.removeGhost(rom) patches.core.removeGhost(rom)
@@ -146,11 +141,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\ if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
patches.inventory.advancedInventorySubscreen(rom) patches.inventory.advancedInventorySubscreen(rom)
patches.inventory.moreSlots(rom) patches.inventory.moreSlots(rom)
if world.ladxr_settings.witch: if settings.witch:
patches.witch.updateWitch(rom) patches.witch.updateWitch(rom)
patches.softlock.fixAll(rom) patches.softlock.fixAll(rom)
patches.maptweaks.tweakMap(rom) patches.maptweaks.tweakMap(rom)
@@ -164,9 +158,9 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.tarin.updateTarin(rom) patches.tarin.updateTarin(rom)
patches.fishingMinigame.updateFinishingMinigame(rom) patches.fishingMinigame.updateFinishingMinigame(rom)
patches.health.upgradeHealthContainers(rom) patches.health.upgradeHealthContainers(rom)
if world.ladxr_settings.owlstatues in ("dungeon", "both"): if settings.owlstatues in ("dungeon", "both"):
patches.owl.upgradeDungeonOwlStatues(rom) patches.owl.upgradeDungeonOwlStatues(rom)
if world.ladxr_settings.owlstatues in ("overworld", "both"): if settings.owlstatues in ("overworld", "both"):
patches.owl.upgradeOverworldOwlStatues(rom) patches.owl.upgradeOverworldOwlStatues(rom)
patches.goldenLeaf.fixGoldenLeaf(rom) patches.goldenLeaf.fixGoldenLeaf(rom)
patches.heartPiece.fixHeartPiece(rom) patches.heartPiece.fixHeartPiece(rom)
@@ -176,110 +170,106 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.songs.upgradeMarin(rom) patches.songs.upgradeMarin(rom)
patches.songs.upgradeManbo(rom) patches.songs.upgradeManbo(rom)
patches.songs.upgradeMamu(rom) patches.songs.upgradeMamu(rom)
if world.ladxr_settings.tradequest: if settings.tradequest:
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang) patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
else: else:
# Monkey bridge patch, always have the bridge there. # Monkey bridge patch, always have the bridge there.
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal') patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
if world.ladxr_settings.bowwow != 'normal': if settings.bowwow != 'normal':
patches.bowwow.bowwowMapPatches(rom) patches.bowwow.bowwowMapPatches(rom)
patches.desert.desertAccess(rom) patches.desert.desertAccess(rom)
if world.ladxr_settings.overworld == 'dungeondive': if settings.overworld == 'dungeondive':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
patches.overworld.createDungeonOnlyOverworld(rom) patches.overworld.createDungeonOnlyOverworld(rom)
elif world.ladxr_settings.overworld == 'nodungeons': elif settings.overworld == 'nodungeons':
patches.dungeon.patchNoDungeons(rom) patches.dungeon.patchNoDungeons(rom)
elif world.ladxr_settings.overworld == 'random': elif settings.overworld == 'random':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
mapgen.store_map(rom, world.ladxr_logic.world.map) mapgen.store_map(rom, logic.world.map)
#if settings.dungeon_items == 'keysy': #if settings.dungeon_items == 'keysy':
# patches.dungeon.removeKeyDoors(rom) # patches.dungeon.removeKeyDoors(rom)
# patches.reduceRNG.slowdownThreeOfAKind(rom) # patches.reduceRNG.slowdownThreeOfAKind(rom)
patches.reduceRNG.fixHorseHeads(rom) patches.reduceRNG.fixHorseHeads(rom)
patches.bomb.onlyDropBombsWhenHaveBombs(rom) patches.bomb.onlyDropBombsWhenHaveBombs(rom)
if world.options.music_change_condition == MusicChangeCondition.option_always: if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
patches.aesthetics.noSwordMusic(rom) patches.aesthetics.noSwordMusic(rom)
patches.aesthetics.reduceMessageLengths(rom, world.random) patches.aesthetics.reduceMessageLengths(rom, rnd)
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom) patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
if world.ladxr_settings.music == 'random': if settings.music == 'random':
patches.music.randomizeMusic(rom, world.random) patches.music.randomizeMusic(rom, rnd)
elif world.ladxr_settings.music == 'off': elif settings.music == 'off':
patches.music.noMusic(rom) patches.music.noMusic(rom)
if world.ladxr_settings.noflash: if settings.noflash:
patches.aesthetics.removeFlashingLights(rom) patches.aesthetics.removeFlashingLights(rom)
if world.ladxr_settings.hardmode == "oracle": if settings.hardmode == "oracle":
patches.hardMode.oracleMode(rom) patches.hardMode.oracleMode(rom)
elif world.ladxr_settings.hardmode == "hero": elif settings.hardmode == "hero":
patches.hardMode.heroMode(rom) patches.hardMode.heroMode(rom)
elif world.ladxr_settings.hardmode == "ohko": elif settings.hardmode == "ohko":
patches.hardMode.oneHitKO(rom) patches.hardMode.oneHitKO(rom)
if world.ladxr_settings.superweapons: if settings.superweapons:
patches.weapons.patchSuperWeapons(rom) patches.weapons.patchSuperWeapons(rom)
if world.ladxr_settings.textmode == 'fast': if settings.textmode == 'fast':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
if world.ladxr_settings.textmode == 'none': if settings.textmode == 'none':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
patches.aesthetics.noText(rom) patches.aesthetics.noText(rom)
if not world.ladxr_settings.nagmessages: if not settings.nagmessages:
patches.aesthetics.removeNagMessages(rom) patches.aesthetics.removeNagMessages(rom)
if world.ladxr_settings.lowhpbeep == 'slow': if settings.lowhpbeep == 'slow':
patches.aesthetics.slowLowHPBeep(rom) patches.aesthetics.slowLowHPBeep(rom)
if world.ladxr_settings.lowhpbeep == 'none': if settings.lowhpbeep == 'none':
patches.aesthetics.removeLowHPBeep(rom) patches.aesthetics.removeLowHPBeep(rom)
if 0 <= int(world.ladxr_settings.linkspalette): if 0 <= int(settings.linkspalette):
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette)) patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
if args.romdebugmode: if args.romdebugmode:
# The default rom has this build in, just need to set a flag and we get this save. # The default rom has this build in, just need to set a flag and we get this save.
rom.patch(0, 0x0003, "00", "01") rom.patch(0, 0x0003, "00", "01")
# Patch the sword check on the shopkeeper turning around. # Patch the sword check on the shopkeeper turning around.
if world.ladxr_settings.steal == 'never': if settings.steal == 'never':
rom.patch(4, 0x36F9, "FA4EDB", "3E0000") rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
elif world.ladxr_settings.steal == 'always': elif settings.steal == 'always':
rom.patch(4, 0x36F9, "FA4EDB", "3E0100") rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
if world.ladxr_settings.hpmode == 'inverted': if settings.hpmode == 'inverted':
patches.health.setStartHealth(rom, 9) patches.health.setStartHealth(rom, 9)
elif world.ladxr_settings.hpmode == '1': elif settings.hpmode == '1':
patches.health.setStartHealth(rom, 1) patches.health.setStartHealth(rom, 1)
patches.inventory.songSelectAfterOcarinaSelect(rom) patches.inventory.songSelectAfterOcarinaSelect(rom)
if world.ladxr_settings.quickswap == 'a': if settings.quickswap == 'a':
patches.core.quickswap(rom, 1) patches.core.quickswap(rom, 1)
elif world.ladxr_settings.quickswap == 'b': elif settings.quickswap == 'b':
patches.core.quickswap(rom, 0) patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, world.options.boots_controls) patches.core.addBootsControls(rom, ap_settings['boots_controls'])
world_setup = world.ladxr_logic.world_setup world_setup = logic.world_setup
JUNK_HINT = 0.33 JUNK_HINT = 0.33
RANDOM_HINT= 0.66 RANDOM_HINT= 0.66
# USEFUL_HINT = 1.0 # USEFUL_HINT = 1.0
# TODO: filter events, filter unshuffled keys # TODO: filter events, filter unshuffled keys
all_items = world.multiworld.get_items() all_items = multiworld.get_items()
our_items = [item for item in all_items our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
if item.player == world.player
and item.location
and item.code is not None
and item.location.show_in_spoiler]
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification] our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
def gen_hint(): def gen_hint():
chance = world.random.uniform(0, 1) chance = rnd.uniform(0, 1)
if chance < JUNK_HINT: if chance < JUNK_HINT:
return None return None
elif chance < RANDOM_HINT: elif chance < RANDOM_HINT:
location = world.random.choice(our_items).location location = rnd.choice(our_items).location
else: # USEFUL_HINT else: # USEFUL_HINT
location = world.random.choice(our_useful_items).location location = rnd.choice(our_useful_items).location
if location.item.player == world.player: if location.item.player == player_id:
name = "Your" name = "Your"
else: else:
name = f"{world.multiworld.player_name[location.item.player]}'s" name = f"{multiworld.player_name[location.item.player]}'s"
if isinstance(location, LinksAwakeningLocation): if isinstance(location, LinksAwakeningLocation):
location_name = location.ladxr_item.metadata.name location_name = location.ladxr_item.metadata.name
@@ -287,8 +277,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
location_name = location.name location_name = location.name
hint = f"{name} {location.item} is at {location_name}" hint = f"{name} {location.item} is at {location_name}"
if location.player != world.player: if location.player != player_id:
hint += f" in {world.multiworld.player_name[location.player]}'s world" hint += f" in {multiworld.player_name[location.player]}'s world"
# Cap hint size at 85 # Cap hint size at 85
# Realistically we could go bigger but let's be safe instead # Realistically we could go bigger but let's be safe instead
@@ -296,7 +286,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
return hint return hint
hints.addHints(rom, world.random, gen_hint) hints.addHints(rom, rnd, gen_hint)
if world_setup.goal == "raft": if world_setup.goal == "raft":
patches.goal.setRaftGoal(rom) patches.goal.setRaftGoal(rom)
@@ -309,7 +299,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Patch the generated logic into the rom # Patch the generated logic into the rom
patches.chest.setMultiChest(rom, world_setup.multichest) patches.chest.setMultiChest(rom, world_setup.multichest)
if world.ladxr_settings.overworld not in {"dungeondive", "random"}: if settings.overworld not in {"dungeondive", "random"}:
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping) patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
for spot in item_list: for spot in item_list:
if spot.item and spot.item.startswith("*"): if spot.item and spot.item.startswith("*"):
@@ -328,16 +318,15 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.addFrameCounter(rom, len(item_list)) patches.core.addFrameCounter(rom, len(item_list))
patches.core.warpHome(rom) # Needs to be done after setting the start location. patches.core.warpHome(rom) # Needs to be done after setting the start location.
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings, patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
world.player_name, world.player) if ap_settings["ap_title_screen"]:
if world.options.ap_title_screen:
patches.titleScreen.setTitleGraphics(rom) patches.titleScreen.setTitleGraphics(rom)
patches.endscreen.updateEndScreen(rom) patches.endscreen.updateEndScreen(rom)
patches.aesthetics.updateSpriteData(rom) patches.aesthetics.updateSpriteData(rom)
if args.doubletrouble: if args.doubletrouble:
patches.enemies.doubleTrouble(rom) patches.enemies.doubleTrouble(rom)
if world.options.text_shuffle: if ap_settings["text_shuffle"]:
buckets = defaultdict(list) buckets = defaultdict(list)
# For each ROM bank, shuffle text within the bank # For each ROM bank, shuffle text within the bank
for n, data in enumerate(rom.texts._PointerTable__data): for n, data in enumerate(rom.texts._PointerTable__data):
@@ -347,20 +336,20 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for bucket in buckets.values(): for bucket in buckets.values():
# For each bucket, make a copy and shuffle # For each bucket, make a copy and shuffle
shuffled = bucket.copy() shuffled = bucket.copy()
world.random.shuffle(shuffled) rnd.shuffle(shuffled)
# Then put new text in # Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket): for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data rom.texts[shuffled[bucket_idx][0]] = data
if world.options.trendy_game != TrendyGame.option_normal: if ap_settings["trendy_game"] != TrendyGame.option_normal:
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles # TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
room_editor = RoomEditor(rom, 0x2A0) room_editor = RoomEditor(rom, 0x2A0)
if world.options.trendy_game == TrendyGame.option_easy: if ap_settings["trendy_game"] == TrendyGame.option_easy:
# Set physics flag on all objects # Set physics flag on all objects
for i in range(0, 6): for i in range(0, 6):
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4 rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
@@ -371,7 +360,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Add new conveyor to "push" yoshi (it's only a visual) # Add new conveyor to "push" yoshi (it's only a visual)
room_editor.objects.append(Object(5, 3, 0xD0)) room_editor.objects.append(Object(5, 3, 0xD0))
if world.options.trendy_game >= TrendyGame.option_harder: if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
""" """
Data_004_76A0:: Data_004_76A0::
db $FC, $00, $04, $00, $00 db $FC, $00, $04, $00, $00
@@ -385,12 +374,12 @@ def generateRom(args, world: "LinksAwakeningWorld"):
TrendyGame.option_impossible: (3, 16), TrendyGame.option_impossible: (3, 16),
} }
def speed(): def speed():
return world.random.randint(*speeds[world.options.trendy_game]) return rnd.randint(*speeds[ap_settings["trendy_game"]])
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A2-0x4000] = speed() rom.banks[0x4][0x76A2-0x4000] = speed()
rom.banks[0x4][0x76A6-0x4000] = speed() rom.banks[0x4][0x76A6-0x4000] = speed()
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
if world.options.trendy_game >= TrendyGame.option_hardest: if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A3-0x4000] = speed() rom.banks[0x4][0x76A3-0x4000] = speed()
rom.banks[0x4][0x76A5-0x4000] = speed() rom.banks[0x4][0x76A5-0x4000] = speed()
@@ -414,10 +403,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for channel in range(3): for channel in range(3):
color[channel] = color[channel] * 31 // 0xbc color[channel] = color[channel] * 31 // 0xbc
if world.options.warp_improvements: if ap_settings["warp_improvements"]:
patches.core.addWarpImprovements(rom, world.options.additional_warp_points) patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
palette = world.options.palette palette = ap_settings["palette"]
if palette != Palette.option_normal: if palette != Palette.option_normal:
ranges = { ranges = {
# Object palettes # Object palettes
@@ -483,8 +472,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
SEED_LOCATION = 0x0134 SEED_LOCATION = 0x0134
# Patch over the title # Patch over the title
assert(len(world.multi_key) == 12) assert(len(auth) == 12)
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key)) rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
for pymod in pymods: for pymod in pymods:
pymod.postPatch(rom) pymod.postPatch(rom)

View File

@@ -1,9 +1,7 @@
from dataclasses import dataclass
import os.path import os.path
import typing import typing
import logging import logging
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
from collections import defaultdict from collections import defaultdict
import Utils import Utils
@@ -37,7 +35,6 @@ class Logic(Choice, LADXROption):
default = option_normal default = option_normal
class TradeQuest(DefaultOffToggle, LADXROption): class TradeQuest(DefaultOffToggle, LADXROption):
""" """
[On] adds the trade items to the pool (the trade locations will always be local items) [On] adds the trade items to the pool (the trade locations will always be local items)
@@ -46,14 +43,12 @@ class TradeQuest(DefaultOffToggle, LADXROption):
display_name = "Trade Quest" display_name = "Trade Quest"
ladxr_name = "tradequest" ladxr_name = "tradequest"
class TextShuffle(DefaultOffToggle): class TextShuffle(DefaultOffToggle):
""" """
[On] Shuffles all the text in the game [On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them. [Off] (default) doesn't shuffle them.
""" """
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
""" """
[On] Adds the rooster to the item pool. [On] Adds the rooster to the item pool.
@@ -62,7 +57,6 @@ class Rooster(DefaultOnToggle, LADXROption):
display_name = "Rooster" display_name = "Rooster"
ladxr_name = "rooster" ladxr_name = "rooster"
class Boomerang(Choice): class Boomerang(Choice):
""" """
[Normal] requires Magnifying Lens to get the boomerang. [Normal] requires Magnifying Lens to get the boomerang.
@@ -73,7 +67,6 @@ class Boomerang(Choice):
gift = 1 gift = 1
default = gift default = gift
class EntranceShuffle(Choice, LADXROption): class EntranceShuffle(Choice, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -82,20 +75,19 @@ class EntranceShuffle(Choice, LADXROption):
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool. If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.""" Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well. #[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool. #[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool. #[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
option_none = 0 option_none = 0
option_simple = 1 option_simple = 1
# option_advanced = 2 #option_advanced = 2
# option_expert = 3 #option_expert = 3
# option_insanity = 4 #option_insanity = 4
default = option_none default = option_none
display_name = "Experimental Entrance Shuffle" display_name = "Experimental Entrance Shuffle"
ladxr_name = "entranceshuffle" ladxr_name = "entranceshuffle"
class DungeonShuffle(DefaultOffToggle, LADXROption): class DungeonShuffle(DefaultOffToggle, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -104,14 +96,12 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
display_name = "Experimental Dungeon Shuffle" display_name = "Experimental Dungeon Shuffle"
ladxr_name = "dungeonshuffle" ladxr_name = "dungeonshuffle"
class APTitleScreen(DefaultOnToggle): class APTitleScreen(DefaultOnToggle):
""" """
Enables AP specific title screen and disables the intro cutscene Enables AP specific title screen and disables the intro cutscene
""" """
display_name = "AP Title Screen" display_name = "AP Title Screen"
class BossShuffle(Choice): class BossShuffle(Choice):
none = 0 none = 0
shuffle = 1 shuffle = 1
@@ -125,12 +115,10 @@ class DungeonItemShuffle(Choice):
option_own_world = 2 option_own_world = 2
option_any_world = 3 option_any_world = 3
option_different_world = 4 option_different_world = 4
# option_delete = 5 #option_delete = 5
# option_start_with = 6 #option_start_with = 6
alias_true = 3 alias_true = 3
alias_false = 0 alias_false = 0
ladxr_item: str
class ShuffleNightmareKeys(DungeonItemShuffle): class ShuffleNightmareKeys(DungeonItemShuffle):
""" """
@@ -144,7 +132,6 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
display_name = "Shuffle Nightmare Keys" display_name = "Shuffle Nightmare Keys"
ladxr_item = "NIGHTMARE_KEY" ladxr_item = "NIGHTMARE_KEY"
class ShuffleSmallKeys(DungeonItemShuffle): class ShuffleSmallKeys(DungeonItemShuffle):
""" """
Shuffle Small Keys Shuffle Small Keys
@@ -156,8 +143,6 @@ class ShuffleSmallKeys(DungeonItemShuffle):
""" """
display_name = "Shuffle Small Keys" display_name = "Shuffle Small Keys"
ladxr_item = "KEY" ladxr_item = "KEY"
class ShuffleMaps(DungeonItemShuffle): class ShuffleMaps(DungeonItemShuffle):
""" """
Shuffle Dungeon Maps Shuffle Dungeon Maps
@@ -170,7 +155,6 @@ class ShuffleMaps(DungeonItemShuffle):
display_name = "Shuffle Maps" display_name = "Shuffle Maps"
ladxr_item = "MAP" ladxr_item = "MAP"
class ShuffleCompasses(DungeonItemShuffle): class ShuffleCompasses(DungeonItemShuffle):
""" """
Shuffle Dungeon Compasses Shuffle Dungeon Compasses
@@ -183,7 +167,6 @@ class ShuffleCompasses(DungeonItemShuffle):
display_name = "Shuffle Compasses" display_name = "Shuffle Compasses"
ladxr_item = "COMPASS" ladxr_item = "COMPASS"
class ShuffleStoneBeaks(DungeonItemShuffle): class ShuffleStoneBeaks(DungeonItemShuffle):
""" """
Shuffle Owl Beaks Shuffle Owl Beaks
@@ -196,7 +179,6 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
display_name = "Shuffle Stone Beaks" display_name = "Shuffle Stone Beaks"
ladxr_item = "STONE_BEAK" ladxr_item = "STONE_BEAK"
class ShuffleInstruments(DungeonItemShuffle): class ShuffleInstruments(DungeonItemShuffle):
""" """
Shuffle Instruments Shuffle Instruments
@@ -213,7 +195,6 @@ class ShuffleInstruments(DungeonItemShuffle):
option_vanilla = 100 option_vanilla = 100
alias_false = 100 alias_false = 100
class Goal(Choice, LADXROption): class Goal(Choice, LADXROption):
""" """
The Goal of the game The Goal of the game
@@ -235,7 +216,6 @@ class Goal(Choice, LADXROption):
else: else:
return LADXROption.to_ladxr_option(self, all_options) return LADXROption.to_ladxr_option(self, all_options)
class InstrumentCount(Range, LADXROption): class InstrumentCount(Range, LADXROption):
""" """
Sets the number of instruments required to open the Egg Sets the number of instruments required to open the Egg
@@ -246,7 +226,6 @@ class InstrumentCount(Range, LADXROption):
range_end = 8 range_end = 8
default = 8 default = 8
class NagMessages(DefaultOffToggle, LADXROption): class NagMessages(DefaultOffToggle, LADXROption):
""" """
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
@@ -254,7 +233,6 @@ class NagMessages(DefaultOffToggle, LADXROption):
display_name = "Nag Messages" display_name = "Nag Messages"
ladxr_name = "nagmessages" ladxr_name = "nagmessages"
class MusicChangeCondition(Choice): class MusicChangeCondition(Choice):
""" """
Controls how the music changes. Controls how the music changes.
@@ -265,8 +243,6 @@ class MusicChangeCondition(Choice):
option_sword = 0 option_sword = 0
option_always = 1 option_always = 1
default = option_always default = option_always
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default', # Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
# description=""" # description="""
# [Normal} health works as you would expect. # [Normal} health works as you would expect.
@@ -295,7 +271,6 @@ class Bowwow(Choice):
swordless = 1 swordless = 1
default = normal default = normal
class Overworld(Choice, LADXROption): class Overworld(Choice, LADXROption):
""" """
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. [Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
@@ -309,10 +284,9 @@ class Overworld(Choice, LADXROption):
# option_shuffled = 3 # option_shuffled = 3
default = option_normal default = option_normal
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'), # description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none', #Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.', # description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
# aesthetic=True), # aesthetic=True),
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast', # Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
@@ -378,7 +352,6 @@ class LinkPalette(Choice, LADXROption):
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
return self.ladxr_name, str(self.value) return self.ladxr_name, str(self.value)
class TrendyGame(Choice): class TrendyGame(Choice):
""" """
[Easy] All of the items hold still for you [Easy] All of the items hold still for you
@@ -397,7 +370,6 @@ class TrendyGame(Choice):
option_impossible = 5 option_impossible = 5
default = option_normal default = option_normal
class GfxMod(FreeText, LADXROption): class GfxMod(FreeText, LADXROption):
""" """
Sets the sprite for link, among other things Sets the sprite for link, among other things
@@ -408,7 +380,7 @@ class GfxMod(FreeText, LADXROption):
normal = '' normal = ''
default = 'Link' default = 'Link'
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx')) __spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list) __spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
extensions = [".bin", ".bdiff", ".png", ".bmp"] extensions = [".bin", ".bdiff", ".png", ".bmp"]
@@ -421,11 +393,12 @@ class GfxMod(FreeText, LADXROption):
def __init__(self, value: str): def __init__(self, value: str):
super().__init__(value) super().__init__(value)
def verify(self, world, player_name: str, plando_options) -> None: def verify(self, world, player_name: str, plando_options) -> None:
if self.value == "Link" or self.value in GfxMod.__spriteFiles: if self.value == "Link" or self.value in GfxMod.__spriteFiles:
return return
raise Exception( raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
if self.value == -1 or self.value == "Link": if self.value == -1 or self.value == "Link":
@@ -434,12 +407,10 @@ class GfxMod(FreeText, LADXROption):
assert self.value in GfxMod.__spriteFiles assert self.value in GfxMod.__spriteFiles
if len(GfxMod.__spriteFiles[self.value]) > 1: if len(GfxMod.__spriteFiles[self.value]) > 1:
logger.warning( logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0] return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
class Palette(Choice): class Palette(Choice):
""" """
Sets the palette for the game. Sets the palette for the game.
@@ -459,7 +430,6 @@ class Palette(Choice):
option_pink = 4 option_pink = 4
option_inverted = 5 option_inverted = 5
class Music(Choice, LADXROption): class Music(Choice, LADXROption):
""" """
[Vanilla] Regular Music [Vanilla] Regular Music
@@ -471,6 +441,7 @@ class Music(Choice, LADXROption):
option_shuffled = 1 option_shuffled = 1
option_off = 2 option_off = 2
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
s = "" s = ""
if self.value == self.option_shuffled: if self.value == self.option_shuffled:
@@ -479,95 +450,55 @@ class Music(Choice, LADXROption):
s = "off" s = "off"
return self.ladxr_name, s return self.ladxr_name, s
class WarpImprovements(DefaultOffToggle): class WarpImprovements(DefaultOffToggle):
""" """
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change [Off] No change
""" """
class AdditionalWarpPoints(DefaultOffToggle): class AdditionalWarpPoints(DefaultOffToggle):
""" """
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change [Off] No change
""" """
ladx_option_groups = [
OptionGroup("Goal Options", [
Goal,
InstrumentCount,
]),
OptionGroup("Shuffles", [
ShuffleInstruments,
ShuffleNightmareKeys,
ShuffleSmallKeys,
ShuffleMaps,
ShuffleCompasses,
ShuffleStoneBeaks
]),
OptionGroup("Warp Points", [
WarpImprovements,
AdditionalWarpPoints,
]),
OptionGroup("Miscellaneous", [
TradeQuest,
Rooster,
TrendyGame,
NagMessages,
BootsControls
]),
OptionGroup("Experimental", [
DungeonShuffle,
EntranceShuffle
]),
OptionGroup("Visuals & Sound", [
LinkPalette,
Palette,
TextShuffle,
APTitleScreen,
GfxMod,
Music,
MusicChangeCondition
])
]
@dataclass links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
class LinksAwakeningOptions(PerGameCommonOptions): 'logic': Logic,
logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), 'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), 'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang, # 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'), 'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
experimental_entrance_shuffle: EntranceShuffle 'experimental_entrance_shuffle': EntranceShuffle,
# 'bossshuffle': BossShuffle, # 'bossshuffle': BossShuffle,
# 'minibossshuffle': BossShuffle, # 'minibossshuffle': BossShuffle,
goal: Goal 'goal': Goal,
instrument_count: InstrumentCount 'instrument_count': InstrumentCount,
# 'itempool': ItemPool, # 'itempool': ItemPool,
# 'bowwow': Bowwow, # 'bowwow': Bowwow,
# 'overworld': Overworld, # 'overworld': Overworld,
link_palette: LinkPalette 'link_palette': LinkPalette,
warp_improvements: WarpImprovements 'warp_improvements': WarpImprovements,
additional_warp_points: AdditionalWarpPoints 'additional_warp_points': AdditionalWarpPoints,
trendy_game: TrendyGame 'trendy_game': TrendyGame,
gfxmod: GfxMod 'gfxmod': GfxMod,
palette: Palette 'palette': Palette,
text_shuffle: TextShuffle 'text_shuffle': TextShuffle,
shuffle_nightmare_keys: ShuffleNightmareKeys 'shuffle_nightmare_keys': ShuffleNightmareKeys,
shuffle_small_keys: ShuffleSmallKeys 'shuffle_small_keys': ShuffleSmallKeys,
shuffle_maps: ShuffleMaps 'shuffle_maps': ShuffleMaps,
shuffle_compasses: ShuffleCompasses 'shuffle_compasses': ShuffleCompasses,
shuffle_stone_beaks: ShuffleStoneBeaks 'shuffle_stone_beaks': ShuffleStoneBeaks,
music: Music 'music': Music,
shuffle_instruments: ShuffleInstruments 'shuffle_instruments': ShuffleInstruments,
music_change_condition: MusicChangeCondition 'music_change_condition': MusicChangeCondition,
nag_messages: NagMessages 'nag_messages': NagMessages,
ap_title_screen: APTitleScreen 'ap_title_screen': APTitleScreen,
boots_controls: BootsControls 'boots_controls': BootsControls,
}

View File

@@ -1,4 +1,4 @@
import settings
import worlds.Files import worlds.Files
import hashlib import hashlib
import Utils import Utils
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def get_base_rom_path(file_name: str = "") -> str: def get_base_rom_path(file_name: str = "") -> str:
options = settings.get_settings() options = Utils.get_options()
if not file_name: if not file_name:
file_name = options["ladx_options"]["rom_file"] file_name = options["ladx_options"]["rom_file"]
if not os.path.exists(file_name): if not os.path.exists(file_name):

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