mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-24 14:43:24 -07:00
Compare commits
10 Commits
NewSoupVi-
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archipidle
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fc46eb4329 | ||
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37fbe9fe8f | ||
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f735776143 | ||
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2f6dfd5d29 | ||
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5d5a5fd705 | ||
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3d06b1798a |
61
.github/workflows/build.yml
vendored
61
.github/workflows/build.yml
vendored
@@ -36,15 +36,10 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
python -m pip install --upgrade pip
|
python -m pip install --upgrade pip
|
||||||
python setup.py build_exe --yes
|
python setup.py build_exe --yes
|
||||||
if ( $? -eq $false ) {
|
|
||||||
Write-Error "setup.py failed!"
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||||
echo "$NAME -> $ZIP_NAME"
|
echo "$NAME -> $ZIP_NAME"
|
||||||
@@ -54,6 +49,12 @@ jobs:
|
|||||||
Rename-Item "exe.$NAME" Archipelago
|
Rename-Item "exe.$NAME" Archipelago
|
||||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||||
|
- name: Store 7z
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ${{ env.ZIP_NAME }}
|
||||||
|
path: dist/${{ env.ZIP_NAME }}
|
||||||
|
retention-days: 7 # keep for 7 days, should be enough
|
||||||
- name: Build Setup
|
- name: Build Setup
|
||||||
run: |
|
run: |
|
||||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||||
@@ -64,38 +65,11 @@ jobs:
|
|||||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||||
$SETUP_NAME=$contents[0].Name
|
$SETUP_NAME=$contents[0].Name
|
||||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||||
- name: Check build loads expected worlds
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
cd build/exe*
|
|
||||||
mv Players/Templates/meta.yaml .
|
|
||||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
|
||||||
rm -R Players/Templates
|
|
||||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
|
||||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
|
||||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
|
||||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
|
||||||
mv meta.yaml Players/Templates/
|
|
||||||
- name: Test Generate
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
cd build/exe*
|
|
||||||
cp Players/Templates/Clique.yaml Players/
|
|
||||||
timeout 30 ./ArchipelagoGenerate
|
|
||||||
- name: Store 7z
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: ${{ env.ZIP_NAME }}
|
|
||||||
path: dist/${{ env.ZIP_NAME }}
|
|
||||||
compression-level: 0 # .7z is incompressible by zip
|
|
||||||
if-no-files-found: error
|
|
||||||
retention-days: 7 # keep for 7 days, should be enough
|
|
||||||
- name: Store Setup
|
- name: Store Setup
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: ${{ env.SETUP_NAME }}
|
name: ${{ env.SETUP_NAME }}
|
||||||
path: setups/${{ env.SETUP_NAME }}
|
path: setups/${{ env.SETUP_NAME }}
|
||||||
if-no-files-found: error
|
|
||||||
retention-days: 7 # keep for 7 days, should be enough
|
retention-days: 7 # keep for 7 days, should be enough
|
||||||
|
|
||||||
build-ubuntu2004:
|
build-ubuntu2004:
|
||||||
@@ -136,7 +110,7 @@ jobs:
|
|||||||
echo -e "setup.py dist output:\n `ls dist`"
|
echo -e "setup.py dist output:\n `ls dist`"
|
||||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||||
# - copy code above to release.yml -
|
# - copy code above to release.yml -
|
||||||
@@ -144,36 +118,15 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
source venv/bin/activate
|
source venv/bin/activate
|
||||||
python setup.py build_exe --yes
|
python setup.py build_exe --yes
|
||||||
- name: Check build loads expected worlds
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
cd build/exe*
|
|
||||||
mv Players/Templates/meta.yaml .
|
|
||||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
|
||||||
rm -R Players/Templates
|
|
||||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
|
||||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
|
||||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
|
||||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
|
||||||
mv meta.yaml Players/Templates/
|
|
||||||
- name: Test Generate
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
cd build/exe*
|
|
||||||
cp Players/Templates/Clique.yaml Players/
|
|
||||||
timeout 30 ./ArchipelagoGenerate
|
|
||||||
- name: Store AppImage
|
- name: Store AppImage
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: ${{ env.APPIMAGE_NAME }}
|
name: ${{ env.APPIMAGE_NAME }}
|
||||||
path: dist/${{ env.APPIMAGE_NAME }}
|
path: dist/${{ env.APPIMAGE_NAME }}
|
||||||
if-no-files-found: error
|
|
||||||
retention-days: 7
|
retention-days: 7
|
||||||
- name: Store .tar.gz
|
- name: Store .tar.gz
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: ${{ env.TAR_NAME }}
|
name: ${{ env.TAR_NAME }}
|
||||||
path: dist/${{ env.TAR_NAME }}
|
path: dist/${{ env.TAR_NAME }}
|
||||||
compression-level: 0 # .gz is incompressible by zip
|
|
||||||
if-no-files-found: error
|
|
||||||
retention-days: 7
|
retention-days: 7
|
||||||
|
|||||||
54
.github/workflows/ctest.yml
vendored
54
.github/workflows/ctest.yml
vendored
@@ -1,54 +0,0 @@
|
|||||||
# Run CMake / CTest C++ unit tests
|
|
||||||
|
|
||||||
name: ctest
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
paths:
|
|
||||||
- '**.cc?'
|
|
||||||
- '**.cpp'
|
|
||||||
- '**.cxx'
|
|
||||||
- '**.hh?'
|
|
||||||
- '**.hpp'
|
|
||||||
- '**.hxx'
|
|
||||||
- '**.CMakeLists'
|
|
||||||
- '.github/workflows/ctest.yml'
|
|
||||||
pull_request:
|
|
||||||
paths:
|
|
||||||
- '**.cc?'
|
|
||||||
- '**.cpp'
|
|
||||||
- '**.cxx'
|
|
||||||
- '**.hh?'
|
|
||||||
- '**.hpp'
|
|
||||||
- '**.hxx'
|
|
||||||
- '**.CMakeLists'
|
|
||||||
- '.github/workflows/ctest.yml'
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
ctest:
|
|
||||||
runs-on: ${{ matrix.os }}
|
|
||||||
name: Test C++ ${{ matrix.os }}
|
|
||||||
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
matrix:
|
|
||||||
os: [ubuntu-latest, windows-latest]
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
- uses: ilammy/msvc-dev-cmd@v1
|
|
||||||
if: startsWith(matrix.os,'windows')
|
|
||||||
- uses: Bacondish2023/setup-googletest@v1
|
|
||||||
with:
|
|
||||||
build-type: 'Release'
|
|
||||||
- name: Build tests
|
|
||||||
run: |
|
|
||||||
cd test/cpp
|
|
||||||
mkdir build
|
|
||||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build build/ --config Release
|
|
||||||
ls
|
|
||||||
- name: Run tests
|
|
||||||
run: |
|
|
||||||
cd test/cpp
|
|
||||||
ctest --test-dir build/ -C Release --output-on-failure
|
|
||||||
2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -69,7 +69,7 @@ jobs:
|
|||||||
echo -e "setup.py dist output:\n `ls dist`"
|
echo -e "setup.py dist output:\n `ls dist`"
|
||||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||||
# - code above copied from build.yml -
|
# - code above copied from build.yml -
|
||||||
|
|||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -178,7 +178,6 @@ dmypy.json
|
|||||||
cython_debug/
|
cython_debug/
|
||||||
|
|
||||||
# Cython intermediates
|
# Cython intermediates
|
||||||
_speedups.c
|
|
||||||
_speedups.cpp
|
_speedups.cpp
|
||||||
_speedups.html
|
_speedups.html
|
||||||
|
|
||||||
|
|||||||
@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
|
|||||||
self.local_item_locations = {}
|
self.local_item_locations = {}
|
||||||
self.dragon_speed_info = {}
|
self.dragon_speed_info = {}
|
||||||
|
|
||||||
options = Utils.get_settings()
|
options = Utils.get_options()
|
||||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||||
|
|
||||||
async def server_auth(self, password_requested: bool = False):
|
async def server_auth(self, password_requested: bool = False):
|
||||||
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
|
|||||||
def on_package(self, cmd: str, args: dict):
|
def on_package(self, cmd: str, args: dict):
|
||||||
if cmd == 'Connected':
|
if cmd == 'Connected':
|
||||||
self.locations_array = None
|
self.locations_array = None
|
||||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||||
self.set_deathlink = True
|
self.set_deathlink = True
|
||||||
async_start(self.get_freeincarnates_used())
|
async_start(self.get_freeincarnates_used())
|
||||||
elif cmd == "RoomInfo":
|
elif cmd == "RoomInfo":
|
||||||
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
|
|||||||
if ': !' not in msg:
|
if ': !' not in msg:
|
||||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||||
elif cmd == "ReceivedItems":
|
elif cmd == "ReceivedItems":
|
||||||
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
|
msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
|
||||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||||
elif cmd == "Retrieved":
|
elif cmd == "Retrieved":
|
||||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||||
@@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
|
|||||||
|
|
||||||
|
|
||||||
async def run_game(romfile):
|
async def run_game(romfile):
|
||||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||||
if auto_start is True:
|
if auto_start is True:
|
||||||
import webbrowser
|
import webbrowser
|
||||||
webbrowser.open(romfile)
|
webbrowser.open(romfile)
|
||||||
|
|||||||
@@ -225,9 +225,6 @@ class CommonContext:
|
|||||||
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
|
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
|
||||||
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
|
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
|
||||||
omitted.
|
omitted.
|
||||||
|
|
||||||
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
|
|
||||||
`ctx.game` and use `lookup_in_game` method instead.
|
|
||||||
"""
|
"""
|
||||||
if slot is None:
|
if slot is None:
|
||||||
slot = self.ctx.slot
|
slot = self.ctx.slot
|
||||||
@@ -496,11 +493,6 @@ class CommonContext:
|
|||||||
"""Gets called before sending a Say to the server from the user.
|
"""Gets called before sending a Say to the server from the user.
|
||||||
Returned text is sent, or sending is aborted if None is returned."""
|
Returned text is sent, or sending is aborted if None is returned."""
|
||||||
return text
|
return text
|
||||||
|
|
||||||
def on_ui_command(self, text: str) -> None:
|
|
||||||
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
|
|
||||||
The command processor is still called; this is just intended for command echoing."""
|
|
||||||
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
|
|
||||||
|
|
||||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||||
for permission_name, permission_flag in permissions.items():
|
for permission_name, permission_flag in permissions.items():
|
||||||
|
|||||||
6
Fill.py
6
Fill.py
@@ -483,15 +483,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
|||||||
if panic_method == "swap":
|
if panic_method == "swap":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||||
swap=True,
|
swap=True,
|
||||||
name="Progression", single_player_placement=multiworld.players == 1)
|
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||||
elif panic_method == "raise":
|
elif panic_method == "raise":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||||
swap=False,
|
swap=False,
|
||||||
name="Progression", single_player_placement=multiworld.players == 1)
|
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||||
elif panic_method == "start_inventory":
|
elif panic_method == "start_inventory":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||||
swap=False, allow_partial=True,
|
swap=False, allow_partial=True,
|
||||||
name="Progression", single_player_placement=multiworld.players == 1)
|
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||||
if progitempool:
|
if progitempool:
|
||||||
for item in progitempool:
|
for item in progitempool:
|
||||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||||
|
|||||||
51
Generate.py
51
Generate.py
@@ -1,12 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import argparse
|
import argparse
|
||||||
import copy
|
|
||||||
import logging
|
import logging
|
||||||
import os
|
import os
|
||||||
import random
|
import random
|
||||||
import string
|
import string
|
||||||
import sys
|
|
||||||
import urllib.parse
|
import urllib.parse
|
||||||
import urllib.request
|
import urllib.request
|
||||||
from collections import Counter
|
from collections import Counter
|
||||||
@@ -17,16 +15,21 @@ import ModuleUpdate
|
|||||||
|
|
||||||
ModuleUpdate.update()
|
ModuleUpdate.update()
|
||||||
|
|
||||||
|
import copy
|
||||||
import Utils
|
import Utils
|
||||||
import Options
|
import Options
|
||||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||||
|
from Main import main as ERmain
|
||||||
|
from settings import get_settings
|
||||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||||
|
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||||
|
from worlds.AutoWorld import AutoWorldRegister
|
||||||
|
from worlds import failed_world_loads
|
||||||
|
|
||||||
|
|
||||||
def mystery_argparse():
|
def mystery_argparse():
|
||||||
from settings import get_settings
|
options = get_settings()
|
||||||
settings = get_settings()
|
defaults = options.generator
|
||||||
defaults = settings.generator
|
|
||||||
|
|
||||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||||
@@ -38,7 +41,7 @@ def mystery_argparse():
|
|||||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||||
parser.add_argument('--outputpath', default=settings.general_options.output_path,
|
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||||
@@ -58,23 +61,20 @@ def mystery_argparse():
|
|||||||
if not os.path.isabs(args.meta_file_path):
|
if not os.path.isabs(args.meta_file_path):
|
||||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||||
return args
|
return args, options
|
||||||
|
|
||||||
|
|
||||||
def get_seed_name(random_source) -> str:
|
def get_seed_name(random_source) -> str:
|
||||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||||
|
|
||||||
|
|
||||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
def main(args=None, callback=ERmain):
|
||||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
|
||||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
|
||||||
raise Exception("Worlds system should not be loaded before logging init.")
|
|
||||||
|
|
||||||
if not args:
|
if not args:
|
||||||
args = mystery_argparse()
|
args, options = mystery_argparse()
|
||||||
|
else:
|
||||||
|
options = get_settings()
|
||||||
|
|
||||||
seed = get_seed(args.seed)
|
seed = get_seed(args.seed)
|
||||||
|
|
||||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||||
random.seed(seed)
|
random.seed(seed)
|
||||||
seed_name = get_seed_name(random)
|
seed_name = get_seed_name(random)
|
||||||
@@ -143,9 +143,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
|||||||
raise Exception(f"No weights found. "
|
raise Exception(f"No weights found. "
|
||||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||||
f"A mix is also permitted.")
|
f"A mix is also permitted.")
|
||||||
|
|
||||||
from worlds.AutoWorld import AutoWorldRegister
|
|
||||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
|
||||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||||
erargs.seed = seed
|
erargs.seed = seed
|
||||||
erargs.plando_options = args.plando
|
erargs.plando_options = args.plando
|
||||||
@@ -237,7 +234,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
|||||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||||
yaml.dump(important, f)
|
yaml.dump(important, f)
|
||||||
|
|
||||||
return erargs, seed
|
return callback(erargs, seed)
|
||||||
|
|
||||||
|
|
||||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||||
@@ -362,8 +359,6 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
|||||||
|
|
||||||
|
|
||||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||||
from worlds import AutoWorldRegister
|
|
||||||
|
|
||||||
if not game:
|
if not game:
|
||||||
return get_choice(option_key, category_dict)
|
return get_choice(option_key, category_dict)
|
||||||
if game in AutoWorldRegister.world_types:
|
if game in AutoWorldRegister.world_types:
|
||||||
@@ -441,21 +436,10 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
|||||||
except Exception as e:
|
except Exception as e:
|
||||||
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
||||||
else:
|
else:
|
||||||
from worlds import AutoWorldRegister
|
|
||||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||||
|
|
||||||
|
|
||||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||||
"""
|
|
||||||
Roll options from specified weights, usually originating from a .yaml options file.
|
|
||||||
|
|
||||||
Important note:
|
|
||||||
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
|
|
||||||
This means it should never be modified without making a deepcopy first.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from worlds import AutoWorldRegister
|
|
||||||
|
|
||||||
if "linked_options" in weights:
|
if "linked_options" in weights:
|
||||||
weights = roll_linked_options(weights)
|
weights = roll_linked_options(weights)
|
||||||
|
|
||||||
@@ -482,7 +466,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
|||||||
|
|
||||||
ret.game = get_choice("game", weights)
|
ret.game = get_choice("game", weights)
|
||||||
if ret.game not in AutoWorldRegister.world_types:
|
if ret.game not in AutoWorldRegister.world_types:
|
||||||
from worlds import failed_world_loads
|
|
||||||
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
||||||
if picks[0] in failed_world_loads:
|
if picks[0] in failed_world_loads:
|
||||||
raise Exception(f"No functional world found to handle game {ret.game}. "
|
raise Exception(f"No functional world found to handle game {ret.game}. "
|
||||||
@@ -554,9 +537,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
|
|||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
import atexit
|
import atexit
|
||||||
confirmation = atexit.register(input, "Press enter to close.")
|
confirmation = atexit.register(input, "Press enter to close.")
|
||||||
erargs, seed = main()
|
multiworld = main()
|
||||||
from Main import main as ERmain
|
|
||||||
multiworld = ERmain(erargs, seed)
|
|
||||||
if __debug__:
|
if __debug__:
|
||||||
import gc
|
import gc
|
||||||
import sys
|
import sys
|
||||||
|
|||||||
@@ -198,8 +198,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
|||||||
"slateblue": "6D8BE8",
|
"slateblue": "6D8BE8",
|
||||||
"plum": "AF99EF",
|
"plum": "AF99EF",
|
||||||
"salmon": "FA8072",
|
"salmon": "FA8072",
|
||||||
"white": "FFFFFF",
|
"white": "FFFFFF"
|
||||||
"orange": "FF7700",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def __init__(self, ctx):
|
def __init__(self, ctx):
|
||||||
|
|||||||
75
Options.py
75
Options.py
@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
|
|||||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||||
options.update(new_options)
|
options.update(new_options)
|
||||||
# apply aliases, without name_lookup
|
# apply aliases, without name_lookup
|
||||||
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||||
name.startswith("alias_")}
|
name.startswith("alias_")}
|
||||||
|
|
||||||
assert (
|
assert (
|
||||||
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
||||||
@@ -126,28 +126,10 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
|||||||
# can be weighted between selections
|
# can be weighted between selections
|
||||||
supports_weighting = True
|
supports_weighting = True
|
||||||
|
|
||||||
rich_text_doc: typing.Optional[bool] = None
|
|
||||||
"""Whether the WebHost should render the Option's docstring as rich text.
|
|
||||||
|
|
||||||
If this is True, the Option's docstring is interpreted as reStructuredText_,
|
|
||||||
the standard Python markup format. In the WebHost, it's rendered to HTML so
|
|
||||||
that lists, emphasis, and other rich text features are displayed properly.
|
|
||||||
|
|
||||||
If this is False, the docstring is instead interpreted as plain text, and
|
|
||||||
displayed as-is on the WebHost with whitespace preserved.
|
|
||||||
|
|
||||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
|
||||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
|
||||||
set it to True and use reStructuredText for their Option documentation.
|
|
||||||
|
|
||||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
|
||||||
"""
|
|
||||||
|
|
||||||
# filled by AssembleOptions:
|
# filled by AssembleOptions:
|
||||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||||
options: typing.ClassVar[typing.Dict[str, int]]
|
options: typing.ClassVar[typing.Dict[str, int]]
|
||||||
aliases: typing.ClassVar[typing.Dict[str, int]]
|
|
||||||
|
|
||||||
def __repr__(self) -> str:
|
def __repr__(self) -> str:
|
||||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||||
@@ -753,12 +735,6 @@ class NamedRange(Range):
|
|||||||
elif value > self.range_end and value not in self.special_range_names.values():
|
elif value > self.range_end and value not in self.special_range_names.values():
|
||||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||||
|
|
||||||
# See docstring
|
|
||||||
for key in self.special_range_names:
|
|
||||||
if key != key.lower():
|
|
||||||
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
|
|
||||||
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
|
|
||||||
self.value = value
|
self.value = value
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
@@ -1145,13 +1121,10 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
|||||||
|
|
||||||
class Accessibility(Choice):
|
class Accessibility(Choice):
|
||||||
"""Set rules for reachability of your items/locations.
|
"""Set rules for reachability of your items/locations.
|
||||||
|
Locations: ensure everything can be reached and acquired.
|
||||||
- **Locations:** ensure everything can be reached and acquired.
|
Items: ensure all logically relevant items can be acquired.
|
||||||
- **Items:** ensure all logically relevant items can be acquired.
|
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
|
||||||
"""
|
|
||||||
display_name = "Accessibility"
|
display_name = "Accessibility"
|
||||||
rich_text_doc = True
|
|
||||||
option_locations = 0
|
option_locations = 0
|
||||||
option_items = 1
|
option_items = 1
|
||||||
option_minimal = 2
|
option_minimal = 2
|
||||||
@@ -1160,15 +1133,14 @@ class Accessibility(Choice):
|
|||||||
|
|
||||||
|
|
||||||
class ProgressionBalancing(NamedRange):
|
class ProgressionBalancing(NamedRange):
|
||||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
"""
|
||||||
|
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||||
A lower setting means more getting stuck. A higher setting means less getting stuck.
|
A lower setting means more getting stuck. A higher setting means less getting stuck.
|
||||||
"""
|
"""
|
||||||
default = 50
|
default = 50
|
||||||
range_start = 0
|
range_start = 0
|
||||||
range_end = 99
|
range_end = 99
|
||||||
display_name = "Progression Balancing"
|
display_name = "Progression Balancing"
|
||||||
rich_text_doc = True
|
|
||||||
special_range_names = {
|
special_range_names = {
|
||||||
"disabled": 0,
|
"disabled": 0,
|
||||||
"normal": 50,
|
"normal": 50,
|
||||||
@@ -1233,36 +1205,29 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
|||||||
class LocalItems(ItemSet):
|
class LocalItems(ItemSet):
|
||||||
"""Forces these items to be in their native world."""
|
"""Forces these items to be in their native world."""
|
||||||
display_name = "Local Items"
|
display_name = "Local Items"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class NonLocalItems(ItemSet):
|
class NonLocalItems(ItemSet):
|
||||||
"""Forces these items to be outside their native world."""
|
"""Forces these items to be outside their native world."""
|
||||||
display_name = "Non-local Items"
|
display_name = "Non-local Items"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class StartInventory(ItemDict):
|
class StartInventory(ItemDict):
|
||||||
"""Start with these items."""
|
"""Start with these items."""
|
||||||
verify_item_name = True
|
verify_item_name = True
|
||||||
display_name = "Start Inventory"
|
display_name = "Start Inventory"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class StartInventoryPool(StartInventory):
|
class StartInventoryPool(StartInventory):
|
||||||
"""Start with these items and don't place them in the world.
|
"""Start with these items and don't place them in the world.
|
||||||
|
The game decides what the replacement items will be."""
|
||||||
The game decides what the replacement items will be.
|
|
||||||
"""
|
|
||||||
verify_item_name = True
|
verify_item_name = True
|
||||||
display_name = "Start Inventory from Pool"
|
display_name = "Start Inventory from Pool"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class StartHints(ItemSet):
|
class StartHints(ItemSet):
|
||||||
"""Start with these item's locations prefilled into the ``!hint`` command."""
|
"""Start with these item's locations prefilled into the !hint command."""
|
||||||
display_name = "Start Hints"
|
display_name = "Start Hints"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class LocationSet(OptionSet):
|
class LocationSet(OptionSet):
|
||||||
@@ -1271,33 +1236,28 @@ class LocationSet(OptionSet):
|
|||||||
|
|
||||||
|
|
||||||
class StartLocationHints(LocationSet):
|
class StartLocationHints(LocationSet):
|
||||||
"""Start with these locations and their item prefilled into the ``!hint`` command."""
|
"""Start with these locations and their item prefilled into the !hint command"""
|
||||||
display_name = "Start Location Hints"
|
display_name = "Start Location Hints"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class ExcludeLocations(LocationSet):
|
class ExcludeLocations(LocationSet):
|
||||||
"""Prevent these locations from having an important item."""
|
"""Prevent these locations from having an important item"""
|
||||||
display_name = "Excluded Locations"
|
display_name = "Excluded Locations"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class PriorityLocations(LocationSet):
|
class PriorityLocations(LocationSet):
|
||||||
"""Prevent these locations from having an unimportant item."""
|
"""Prevent these locations from having an unimportant item"""
|
||||||
display_name = "Priority Locations"
|
display_name = "Priority Locations"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class DeathLink(Toggle):
|
class DeathLink(Toggle):
|
||||||
"""When you die, everyone dies. Of course the reverse is true too."""
|
"""When you die, everyone dies. Of course the reverse is true too."""
|
||||||
display_name = "Death Link"
|
display_name = "Death Link"
|
||||||
rich_text_doc = True
|
|
||||||
|
|
||||||
|
|
||||||
class ItemLinks(OptionList):
|
class ItemLinks(OptionList):
|
||||||
"""Share part of your item pool with other players."""
|
"""Share part of your item pool with other players."""
|
||||||
display_name = "Item Links"
|
display_name = "Item Links"
|
||||||
rich_text_doc = True
|
|
||||||
default = []
|
default = []
|
||||||
schema = Schema([
|
schema = Schema([
|
||||||
{
|
{
|
||||||
@@ -1364,7 +1324,6 @@ class ItemLinks(OptionList):
|
|||||||
|
|
||||||
class Removed(FreeText):
|
class Removed(FreeText):
|
||||||
"""This Option has been Removed."""
|
"""This Option has been Removed."""
|
||||||
rich_text_doc = True
|
|
||||||
default = ""
|
default = ""
|
||||||
visibility = Visibility.none
|
visibility = Visibility.none
|
||||||
|
|
||||||
@@ -1467,18 +1426,14 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
|||||||
|
|
||||||
return data, notes
|
return data, notes
|
||||||
|
|
||||||
def yaml_dump_scalar(scalar) -> str:
|
|
||||||
# yaml dump may add end of document marker and newlines.
|
|
||||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
|
||||||
|
|
||||||
for game_name, world in AutoWorldRegister.world_types.items():
|
for game_name, world in AutoWorldRegister.world_types.items():
|
||||||
if not world.hidden or generate_hidden:
|
if not world.hidden or generate_hidden:
|
||||||
option_groups = get_option_groups(world)
|
grouped_options = get_option_groups(world)
|
||||||
with open(local_path("data", "options.yaml")) as f:
|
with open(local_path("data", "options.yaml")) as f:
|
||||||
file_data = f.read()
|
file_data = f.read()
|
||||||
res = Template(file_data).render(
|
res = Template(file_data).render(
|
||||||
option_groups=option_groups,
|
option_groups=grouped_options,
|
||||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||||
dictify_range=dictify_range,
|
dictify_range=dictify_range,
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
|||||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||||
toDraw = ""
|
toDraw = ""
|
||||||
for i in range(20):
|
for i in range(20):
|
||||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
|
if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
|
||||||
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
|
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
|
||||||
else:
|
else:
|
||||||
break
|
break
|
||||||
f.write(toDraw)
|
f.write(toDraw)
|
||||||
|
|||||||
1
Utils.py
1
Utils.py
@@ -553,7 +553,6 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
|||||||
f"Archipelago ({__version__}) logging initialized"
|
f"Archipelago ({__version__}) logging initialized"
|
||||||
f" on {platform.platform()}"
|
f" on {platform.platform()}"
|
||||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||||
f"{' (frozen)' if is_frozen() else ''}"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
|
|||||||
if not os.path.isfile(path):
|
if not os.path.isfile(path):
|
||||||
open(path, 'w').close()
|
open(path, 'w').close()
|
||||||
# Announcing commander unlocks
|
# Announcing commander unlocks
|
||||||
item_name = self.item_names.lookup_in_game(network_item.item)
|
item_name = self.item_names.lookup_in_slot(network_item.item)
|
||||||
if item_name in faction_table.keys():
|
if item_name in faction_table.keys():
|
||||||
for commander in faction_table[item_name]:
|
for commander in faction_table[item_name]:
|
||||||
logger.info(f"{commander.name} has been unlocked!")
|
logger.info(f"{commander.name} has been unlocked!")
|
||||||
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
|
|||||||
open(print_path, 'w').close()
|
open(print_path, 'w').close()
|
||||||
with open(print_path, 'w') as f:
|
with open(print_path, 'w') as f:
|
||||||
f.write("Received " +
|
f.write("Received " +
|
||||||
self.item_names.lookup_in_game(network_item.item) +
|
self.item_names.lookup_in_slot(network_item.item) +
|
||||||
" from " +
|
" from " +
|
||||||
self.player_names[network_item.player])
|
self.player_names[network_item.player])
|
||||||
f.close()
|
f.close()
|
||||||
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
|
|||||||
faction_items = 0
|
faction_items = 0
|
||||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||||
for network_item in self.items_received:
|
for network_item in self.items_received:
|
||||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
|
||||||
faction_items += 1
|
faction_items += 1
|
||||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||||
# Must be an integer larger than 0
|
# Must be an integer larger than 0
|
||||||
|
|||||||
@@ -58,7 +58,6 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
|||||||
worlds[game] = world
|
worlds[game] = world
|
||||||
|
|
||||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
|
||||||
for game, world in worlds.items():
|
for game, world in worlds.items():
|
||||||
# copy files from world's docs folder to the generated folder
|
# copy files from world's docs folder to the generated folder
|
||||||
target_path = os.path.join(base_target_path, game)
|
target_path = os.path.join(base_target_path, game)
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ from uuid import UUID
|
|||||||
from flask import Blueprint, abort, url_for
|
from flask import Blueprint, abort, url_for
|
||||||
|
|
||||||
import worlds.Files
|
import worlds.Files
|
||||||
|
from .. import cache
|
||||||
from ..models import Room, Seed
|
from ..models import Room, Seed
|
||||||
|
|
||||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||||
@@ -48,4 +49,21 @@ def room_info(room: UUID):
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
from . import generate, user, datapackage # trigger registration
|
@api_endpoints.route('/datapackage')
|
||||||
|
@cache.cached()
|
||||||
|
def get_datapackage():
|
||||||
|
from worlds import network_data_package
|
||||||
|
return network_data_package
|
||||||
|
|
||||||
|
|
||||||
|
@api_endpoints.route('/datapackage_checksum')
|
||||||
|
@cache.cached()
|
||||||
|
def get_datapackage_checksums():
|
||||||
|
from worlds import network_data_package
|
||||||
|
version_package = {
|
||||||
|
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||||
|
}
|
||||||
|
return version_package
|
||||||
|
|
||||||
|
|
||||||
|
from . import generate, user # trigger registration
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
from flask import abort
|
|
||||||
|
|
||||||
from Utils import restricted_loads
|
|
||||||
from WebHostLib import cache
|
|
||||||
from WebHostLib.models import GameDataPackage
|
|
||||||
from . import api_endpoints
|
|
||||||
|
|
||||||
|
|
||||||
@api_endpoints.route('/datapackage')
|
|
||||||
@cache.cached()
|
|
||||||
def get_datapackage():
|
|
||||||
from worlds import network_data_package
|
|
||||||
return network_data_package
|
|
||||||
|
|
||||||
|
|
||||||
@api_endpoints.route('/datapackage/<string:checksum>')
|
|
||||||
@cache.memoize(timeout=3600)
|
|
||||||
def get_datapackage_by_checksum(checksum: str):
|
|
||||||
package = GameDataPackage.get(checksum=checksum)
|
|
||||||
if package:
|
|
||||||
return restricted_loads(package.data)
|
|
||||||
return abort(404)
|
|
||||||
|
|
||||||
|
|
||||||
@api_endpoints.route('/datapackage_checksum')
|
|
||||||
@cache.cached()
|
|
||||||
def get_datapackage_checksums():
|
|
||||||
from worlds import network_data_package
|
|
||||||
version_package = {
|
|
||||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
|
||||||
}
|
|
||||||
return version_package
|
|
||||||
@@ -3,7 +3,6 @@ import json
|
|||||||
import os
|
import os
|
||||||
from textwrap import dedent
|
from textwrap import dedent
|
||||||
from typing import Dict, Union
|
from typing import Dict, Union
|
||||||
from docutils.core import publish_parts
|
|
||||||
|
|
||||||
import yaml
|
import yaml
|
||||||
from flask import redirect, render_template, request, Response
|
from flask import redirect, render_template, request, Response
|
||||||
@@ -67,22 +66,6 @@ def filter_dedent(text: str) -> str:
|
|||||||
return dedent(text).strip("\n ")
|
return dedent(text).strip("\n ")
|
||||||
|
|
||||||
|
|
||||||
@app.template_filter("rst_to_html")
|
|
||||||
def filter_rst_to_html(text: str) -> str:
|
|
||||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
|
||||||
if text.startswith(" ") or text.startswith("\t"):
|
|
||||||
text = dedent(text)
|
|
||||||
elif "\n" in text:
|
|
||||||
lines = text.splitlines()
|
|
||||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
|
||||||
|
|
||||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
|
||||||
'raw_enable': False,
|
|
||||||
'file_insertion_enabled': False,
|
|
||||||
'output_encoding': 'unicode'
|
|
||||||
})['body']
|
|
||||||
|
|
||||||
|
|
||||||
@app.template_test("ordered")
|
@app.template_test("ordered")
|
||||||
def test_ordered(obj):
|
def test_ordered(obj):
|
||||||
return isinstance(obj, collections.abc.Sequence)
|
return isinstance(obj, collections.abc.Sequence)
|
||||||
|
|||||||
@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
/* Base styles for the element that has a tooltip */
|
/* Base styles for the element that has a tooltip */
|
||||||
[data-tooltip], .tooltip-container {
|
[data-tooltip], .tooltip {
|
||||||
position: relative;
|
position: relative;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Base styles for the entire tooltip */
|
/* Base styles for the entire tooltip */
|
||||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
visibility: hidden;
|
visibility: hidden;
|
||||||
opacity: 0;
|
opacity: 0;
|
||||||
@@ -39,15 +39,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||||
.tooltip-container:hover .tooltip {
|
|
||||||
visibility: visible;
|
visibility: visible;
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
word-break: break-word;
|
word-break: break-word;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Directional arrow styles */
|
/** Directional arrow styles */
|
||||||
[data-tooltip]:before, .tooltip-container:before {
|
.tooltip:before, [data-tooltip]:before {
|
||||||
z-index: 10000;
|
z-index: 10000;
|
||||||
border: 6px solid transparent;
|
border: 6px solid transparent;
|
||||||
background: transparent;
|
background: transparent;
|
||||||
@@ -55,7 +54,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Content styles */
|
/** Content styles */
|
||||||
[data-tooltip]:after, .tooltip {
|
.tooltip:after, [data-tooltip]:after {
|
||||||
width: 260px;
|
width: 260px;
|
||||||
z-index: 10000;
|
z-index: 10000;
|
||||||
padding: 8px;
|
padding: 8px;
|
||||||
@@ -64,26 +63,24 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
background-color: hsla(0, 0%, 20%, 0.9);
|
background-color: hsla(0, 0%, 20%, 0.9);
|
||||||
color: #fff;
|
color: #fff;
|
||||||
content: attr(data-tooltip);
|
content: attr(data-tooltip);
|
||||||
|
white-space: pre-wrap;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
line-height: 1.2;
|
line-height: 1.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
[data-tooltip]:after {
|
[data-tooltip]:before, [data-tooltip]:after{
|
||||||
white-space: pre-wrap;
|
|
||||||
}
|
|
||||||
|
|
||||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
|
||||||
visibility: hidden;
|
visibility: hidden;
|
||||||
opacity: 0;
|
opacity: 0;
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
|
||||||
|
.tooltip-top:before, .tooltip-top:after {
|
||||||
bottom: 100%;
|
bottom: 100%;
|
||||||
left: 50%;
|
left: 50%;
|
||||||
}
|
}
|
||||||
|
|
||||||
[data-tooltip]:before, .tooltip-container:before {
|
[data-tooltip]:before, .tooltip:before, .tooltip-top:before {
|
||||||
margin-left: -6px;
|
margin-left: -6px;
|
||||||
margin-bottom: -12px;
|
margin-bottom: -12px;
|
||||||
border-top-color: #000;
|
border-top-color: #000;
|
||||||
@@ -91,19 +88,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Horizontally align tooltips on the top and bottom */
|
/** Horizontally align tooltips on the top and bottom */
|
||||||
[data-tooltip]:after, .tooltip {
|
[data-tooltip]:after, .tooltip:after, .tooltip-top:after {
|
||||||
margin-left: -80px;
|
margin-left: -80px;
|
||||||
}
|
}
|
||||||
|
|
||||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
|
||||||
.tooltip-container:hover .tooltip {
|
.tooltip-top:hover:before, .tooltip-top:hover:after {
|
||||||
-webkit-transform: translateY(-12px);
|
-webkit-transform: translateY(-12px);
|
||||||
-moz-transform: translateY(-12px);
|
-moz-transform: translateY(-12px);
|
||||||
transform: translateY(-12px);
|
transform: translateY(-12px);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Tooltips on the left */
|
/** Tooltips on the left */
|
||||||
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip {
|
.tooltip-left:before, .tooltip-left:after {
|
||||||
right: 100%;
|
right: 100%;
|
||||||
bottom: 50%;
|
bottom: 50%;
|
||||||
left: auto;
|
left: auto;
|
||||||
@@ -118,14 +115,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
border-left-color: hsla(0, 0%, 20%, 0.9);
|
border-left-color: hsla(0, 0%, 20%, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip {
|
.tooltip-left:hover:before, .tooltip-left:hover:after {
|
||||||
-webkit-transform: translateX(-12px);
|
-webkit-transform: translateX(-12px);
|
||||||
-moz-transform: translateX(-12px);
|
-moz-transform: translateX(-12px);
|
||||||
transform: translateX(-12px);
|
transform: translateX(-12px);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Tooltips on the bottom */
|
/** Tooltips on the bottom */
|
||||||
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip {
|
.tooltip-bottom:before, .tooltip-bottom:after {
|
||||||
top: 100%;
|
top: 100%;
|
||||||
bottom: auto;
|
bottom: auto;
|
||||||
left: 50%;
|
left: 50%;
|
||||||
@@ -139,15 +136,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
border-bottom-color: hsla(0, 0%, 20%, 0.9);
|
border-bottom-color: hsla(0, 0%, 20%, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after,
|
.tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
|
||||||
.tooltip-bottom:hover .tooltip {
|
|
||||||
-webkit-transform: translateY(12px);
|
-webkit-transform: translateY(12px);
|
||||||
-moz-transform: translateY(12px);
|
-moz-transform: translateY(12px);
|
||||||
transform: translateY(12px);
|
transform: translateY(12px);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Tooltips on the right */
|
/** Tooltips on the right */
|
||||||
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip {
|
.tooltip-right:before, .tooltip-right:after {
|
||||||
bottom: 50%;
|
bottom: 50%;
|
||||||
left: 100%;
|
left: 100%;
|
||||||
}
|
}
|
||||||
@@ -160,8 +156,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
border-right-color: hsla(0, 0%, 20%, 0.9);
|
border-right-color: hsla(0, 0%, 20%, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after,
|
.tooltip-right:hover:before, .tooltip-right:hover:after {
|
||||||
.tooltip-right:hover .tooltip {
|
|
||||||
-webkit-transform: translateX(12px);
|
-webkit-transform: translateX(12px);
|
||||||
-moz-transform: translateX(12px);
|
-moz-transform: translateX(12px);
|
||||||
transform: translateX(12px);
|
transform: translateX(12px);
|
||||||
@@ -173,16 +168,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Center content vertically for tooltips ont he left and right */
|
/** Center content vertically for tooltips ont he left and right */
|
||||||
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after,
|
.tooltip-left:after, .tooltip-right:after {
|
||||||
.tooltip-left .tooltip, .tooltip-right .tooltip {
|
|
||||||
margin-left: 0;
|
margin-left: 0;
|
||||||
margin-bottom: -16px;
|
margin-bottom: -16px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.tooltip ul, .tooltip ol {
|
|
||||||
padding-left: 1rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
.tooltip :last-child {
|
|
||||||
margin-bottom: 0;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -57,9 +57,9 @@
|
|||||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||||
{% for key, val in option.special_range_names.items() %}
|
{% for key, val in option.special_range_names.items() %}
|
||||||
{% if option.default == val %}
|
{% if option.default == val %}
|
||||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||||
{% else %}
|
{% else %}
|
||||||
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
<option value="custom" hidden>Custom</option>
|
<option value="custom" hidden>Custom</option>
|
||||||
@@ -111,7 +111,7 @@
|
|||||||
</div>
|
</div>
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
{% macro ItemDict(option_name, option) %}
|
{% macro ItemDict(option_name, option, world) %}
|
||||||
{{ OptionTitle(option_name, option) }}
|
{{ OptionTitle(option_name, option) }}
|
||||||
<div class="option-container">
|
<div class="option-container">
|
||||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||||
@@ -135,7 +135,7 @@
|
|||||||
</div>
|
</div>
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
{% macro LocationSet(option_name, option) %}
|
{% macro LocationSet(option_name, option, world) %}
|
||||||
{{ OptionTitle(option_name, option) }}
|
{{ OptionTitle(option_name, option) }}
|
||||||
<div class="option-container">
|
<div class="option-container">
|
||||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||||
@@ -158,7 +158,7 @@
|
|||||||
</div>
|
</div>
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
{% macro ItemSet(option_name, option) %}
|
{% macro ItemSet(option_name, option, world) %}
|
||||||
{{ OptionTitle(option_name, option) }}
|
{{ OptionTitle(option_name, option) }}
|
||||||
<div class="option-container">
|
<div class="option-container">
|
||||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||||
@@ -196,18 +196,7 @@
|
|||||||
{% macro OptionTitle(option_name, option) %}
|
{% macro OptionTitle(option_name, option) %}
|
||||||
<label for="{{ option_name }}">
|
<label for="{{ option_name }}">
|
||||||
{{ option.display_name|default(option_name) }}:
|
{{ option.display_name|default(option_name) }}:
|
||||||
<span
|
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||||
class="interactive tooltip-container"
|
|
||||||
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
|
|
||||||
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
|
|
||||||
{% endif %}>
|
|
||||||
(?)
|
|
||||||
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
|
|
||||||
<div class="tooltip">
|
|
||||||
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
|
|
||||||
</div>
|
|
||||||
{% endif %}
|
|
||||||
</span>
|
|
||||||
</label>
|
</label>
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
{% import 'playerOptions/macros.html' as inputs with context %}
|
{% import 'playerOptions/macros.html' as inputs %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>{{ world_name }} Options</title>
|
<title>{{ world_name }} Options</title>
|
||||||
@@ -94,16 +94,16 @@
|
|||||||
{{ inputs.FreeText(option_name, option) }}
|
{{ inputs.FreeText(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||||
{{ inputs.ItemDict(option_name, option) }}
|
{{ inputs.ItemDict(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||||
{{ inputs.OptionList(option_name, option) }}
|
{{ inputs.OptionList(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||||
{{ inputs.LocationSet(option_name, option) }}
|
{{ inputs.LocationSet(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||||
{{ inputs.ItemSet(option_name, option) }}
|
{{ inputs.ItemSet(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||||
{{ inputs.OptionSet(option_name, option) }}
|
{{ inputs.OptionSet(option_name, option) }}
|
||||||
@@ -134,16 +134,16 @@
|
|||||||
{{ inputs.FreeText(option_name, option) }}
|
{{ inputs.FreeText(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||||
{{ inputs.ItemDict(option_name, option) }}
|
{{ inputs.ItemDict(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||||
{{ inputs.OptionList(option_name, option) }}
|
{{ inputs.OptionList(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||||
{{ inputs.LocationSet(option_name, option) }}
|
{{ inputs.LocationSet(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||||
{{ inputs.ItemSet(option_name, option) }}
|
{{ inputs.ItemSet(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||||
{{ inputs.OptionSet(option_name, option) }}
|
{{ inputs.OptionSet(option_name, option) }}
|
||||||
|
|||||||
@@ -18,11 +18,7 @@
|
|||||||
<tbody>
|
<tbody>
|
||||||
{% for id, name in option.name_lookup.items() %}
|
{% for id, name in option.name_lookup.items() %}
|
||||||
{% if name != 'random' %}
|
{% if name != 'random' %}
|
||||||
{% if option.default != 'random' %}
|
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name|lower else None) }}
|
||||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
|
||||||
{% else %}
|
|
||||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
|
||||||
{% endif %}
|
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
{{ RandomRow(option_name, option) }}
|
{{ RandomRow(option_name, option) }}
|
||||||
@@ -38,16 +34,16 @@
|
|||||||
Normal range: {{ option.range_start }} - {{ option.range_end }}
|
Normal range: {{ option.range_start }} - {{ option.range_end }}
|
||||||
{% if option.special_range_names %}
|
{% if option.special_range_names %}
|
||||||
<br /><br />
|
<br /><br />
|
||||||
The following values have special meanings, and may fall outside the normal range.
|
The following values has special meaning, and may fall outside the normal range.
|
||||||
<ul>
|
<ul>
|
||||||
{% for name, value in option.special_range_names.items() %}
|
{% for name, value in option.special_range_names.items() %}
|
||||||
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li>
|
<li>{{ value }}: {{ name }}</li>
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
</ul>
|
</ul>
|
||||||
{% endif %}
|
{% endif %}
|
||||||
<div class="add-option-div">
|
<div class="add-option-div">
|
||||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||||
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<table class="range-rows" data-option="{{ option_name }}">
|
<table class="range-rows" data-option="{{ option_name }}">
|
||||||
@@ -72,7 +68,7 @@
|
|||||||
This option allows custom values only. Please enter your desired values below.
|
This option allows custom values only. Please enter your desired values below.
|
||||||
<div class="custom-value-wrapper">
|
<div class="custom-value-wrapper">
|
||||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
<button data-option="{{ option_name }}">Add</button>
|
||||||
</div>
|
</div>
|
||||||
<table>
|
<table>
|
||||||
<tbody>
|
<tbody>
|
||||||
@@ -89,18 +85,14 @@
|
|||||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||||
<div class="custom-value-wrapper">
|
<div class="custom-value-wrapper">
|
||||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
<button data-option="{{ option_name }}">Add</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<table>
|
<table>
|
||||||
<tbody>
|
<tbody>
|
||||||
{% for id, name in option.name_lookup.items() %}
|
{% for id, name in option.name_lookup.items() %}
|
||||||
{% if name != 'random' %}
|
{% if name != 'random' %}
|
||||||
{% if option.default != 'random' %}
|
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
|
||||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
|
||||||
{% else %}
|
|
||||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
|
||||||
{% endif %}
|
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
{{ RandomRow(option_name, option) }}
|
{{ RandomRow(option_name, option) }}
|
||||||
|
|||||||
@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
|||||||
|
|
||||||
|
|
||||||
def reconcile_shops(ctx: ZeldaContext):
|
def reconcile_shops(ctx: ZeldaContext):
|
||||||
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
|
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
|
||||||
shops = [location for location in checked_location_names if "Shop" in location]
|
shops = [location for location in checked_location_names if "Shop" in location]
|
||||||
left_slots = [shop for shop in shops if "Left" in shop]
|
left_slots = [shop for shop in shops if "Left" in shop]
|
||||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||||
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
|||||||
locations_checked = []
|
locations_checked = []
|
||||||
location = None
|
location = None
|
||||||
for location in ctx.missing_locations:
|
for location in ctx.missing_locations:
|
||||||
location_name = ctx.location_names.lookup_in_game(location)
|
location_name = ctx.location_names.lookup_in_slot(location)
|
||||||
|
|
||||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#cython: language_level=3
|
#cython: language_level=3
|
||||||
#distutils: language = c
|
#distutils: language = c++
|
||||||
#distutils: depends = intset.h
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
Provides faster implementation of some core parts.
|
Provides faster implementation of some core parts.
|
||||||
@@ -14,6 +13,7 @@ from cpython cimport PyObject
|
|||||||
from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING
|
from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING
|
||||||
from cymem.cymem cimport Pool
|
from cymem.cymem cimport Pool
|
||||||
from libc.stdint cimport int64_t, uint32_t
|
from libc.stdint cimport int64_t, uint32_t
|
||||||
|
from libcpp.set cimport set as std_set
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
|
|
||||||
cdef extern from *:
|
cdef extern from *:
|
||||||
@@ -31,27 +31,6 @@ ctypedef int64_t ap_id_t
|
|||||||
cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array
|
cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array
|
||||||
cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative
|
cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative
|
||||||
|
|
||||||
# configure INTSET for player
|
|
||||||
cdef extern from *:
|
|
||||||
"""
|
|
||||||
#define INTSET_NAME ap_player_set
|
|
||||||
#define INTSET_TYPE uint32_t // has to match ap_player_t
|
|
||||||
"""
|
|
||||||
|
|
||||||
# create INTSET for player
|
|
||||||
cdef extern from "intset.h":
|
|
||||||
"""
|
|
||||||
#undef INTSET_NAME
|
|
||||||
#undef INTSET_TYPE
|
|
||||||
"""
|
|
||||||
ctypedef struct ap_player_set:
|
|
||||||
pass
|
|
||||||
|
|
||||||
ap_player_set* ap_player_set_new(size_t bucket_count) nogil
|
|
||||||
void ap_player_set_free(ap_player_set* set) nogil
|
|
||||||
bint ap_player_set_add(ap_player_set* set, ap_player_t val) nogil
|
|
||||||
bint ap_player_set_contains(ap_player_set* set, ap_player_t val) nogil
|
|
||||||
|
|
||||||
|
|
||||||
cdef struct LocationEntry:
|
cdef struct LocationEntry:
|
||||||
# layout is so that
|
# layout is so that
|
||||||
@@ -206,7 +185,7 @@ cdef class LocationStore:
|
|||||||
def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]:
|
def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]:
|
||||||
cdef ap_id_t item = seeked_item_id
|
cdef ap_id_t item = seeked_item_id
|
||||||
cdef ap_player_t receiver
|
cdef ap_player_t receiver
|
||||||
cdef ap_player_set* receivers
|
cdef std_set[ap_player_t] receivers
|
||||||
cdef size_t slot_count = len(slots)
|
cdef size_t slot_count = len(slots)
|
||||||
if slot_count == 1:
|
if slot_count == 1:
|
||||||
# specialized implementation for single slot
|
# specialized implementation for single slot
|
||||||
@@ -218,20 +197,13 @@ cdef class LocationStore:
|
|||||||
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
||||||
elif slot_count:
|
elif slot_count:
|
||||||
# generic implementation with lookup in set
|
# generic implementation with lookup in set
|
||||||
receivers = ap_player_set_new(min(1023, slot_count)) # limit top level struct to 16KB
|
for receiver in slots:
|
||||||
if not receivers:
|
receivers.insert(receiver)
|
||||||
raise MemoryError()
|
with nogil:
|
||||||
try:
|
for entry in self.entries[:self.entry_count]:
|
||||||
for receiver in slots:
|
if entry.item == item and receivers.count(entry.receiver):
|
||||||
if not ap_player_set_add(receivers, receiver):
|
with gil:
|
||||||
raise MemoryError()
|
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
||||||
with nogil:
|
|
||||||
for entry in self.entries[:self.entry_count]:
|
|
||||||
if entry.item == item and ap_player_set_contains(receivers, entry.receiver):
|
|
||||||
with gil:
|
|
||||||
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
|
||||||
finally:
|
|
||||||
ap_player_set_free(receivers)
|
|
||||||
|
|
||||||
def get_for_player(self, slot: int) -> Dict[int, Set[int]]:
|
def get_for_player(self, slot: int) -> Dict[int, Set[int]]:
|
||||||
cdef ap_player_t receiver = slot
|
cdef ap_player_t receiver = slot
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
# This file is used when doing pyximport
|
# This file is required to get pyximport to work with C++.
|
||||||
import os
|
# Switching from std::set to a pure C implementation is still on the table to simplify everything.
|
||||||
|
|
||||||
def make_ext(modname, pyxfilename):
|
def make_ext(modname, pyxfilename):
|
||||||
from distutils.extension import Extension
|
from distutils.extension import Extension
|
||||||
return Extension(name=modname,
|
return Extension(name=modname,
|
||||||
sources=[pyxfilename],
|
sources=[pyxfilename],
|
||||||
depends=["intset.h"],
|
language='c++')
|
||||||
include_dirs=[os.getcwd()],
|
|
||||||
language="c")
|
|
||||||
|
|||||||
@@ -13,7 +13,6 @@
|
|||||||
plum: "AF99EF" # typically progression item
|
plum: "AF99EF" # typically progression item
|
||||||
salmon: "FA8072" # typically trap item
|
salmon: "FA8072" # typically trap item
|
||||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||||
orange: "FF7700" # Used for command echo
|
|
||||||
<Label>:
|
<Label>:
|
||||||
color: "FFFFFF"
|
color: "FFFFFF"
|
||||||
<TabbedPanel>:
|
<TabbedPanel>:
|
||||||
|
|||||||
@@ -68,21 +68,21 @@ requires:
|
|||||||
|
|
||||||
{%- elif option.options -%}
|
{%- elif option.options -%}
|
||||||
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
|
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
|
||||||
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||||
{%- endfor -%}
|
{%- endfor -%}
|
||||||
|
|
||||||
{%- if option.name_lookup[option.default] not in option.options %}
|
{%- if option.name_lookup[option.default] not in option.options %}
|
||||||
{{ yaml_dump(option.default) }}: 50
|
{{ option.default }}: 50
|
||||||
{%- endif -%}
|
{%- endif -%}
|
||||||
|
|
||||||
{%- elif option.default is string %}
|
{%- elif option.default is string %}
|
||||||
{{ yaml_dump(option.default) }}: 50
|
{{ option.default }}: 50
|
||||||
|
|
||||||
{%- elif option.default is iterable and option.default is not mapping %}
|
{%- elif option.default is iterable and option.default is not mapping %}
|
||||||
{{ option.default | list }}
|
{{ option.default | list }}
|
||||||
|
|
||||||
{%- else %}
|
{%- else %}
|
||||||
{{ yaml_dump(option.default) | indent(4, first=false) }}
|
{{ yaml_dump(option.default) | trim | indent(4, first=false) }}
|
||||||
{%- endif -%}
|
{%- endif -%}
|
||||||
{{ "\n" }}
|
{{ "\n" }}
|
||||||
{%- endfor %}
|
{%- endfor %}
|
||||||
|
|||||||
@@ -70,7 +70,7 @@
|
|||||||
/worlds/heretic/ @Daivuk
|
/worlds/heretic/ @Daivuk
|
||||||
|
|
||||||
# Hollow Knight
|
# Hollow Knight
|
||||||
/worlds/hk/ @BadMagic100 @qwint
|
/worlds/hk/ @BadMagic100 @ThePhar
|
||||||
|
|
||||||
# Hylics 2
|
# Hylics 2
|
||||||
/worlds/hylics2/ @TRPG0
|
/worlds/hylics2/ @TRPG0
|
||||||
@@ -87,6 +87,9 @@
|
|||||||
# Lingo
|
# Lingo
|
||||||
/worlds/lingo/ @hatkirby
|
/worlds/lingo/ @hatkirby
|
||||||
|
|
||||||
|
# Links Awakening DX
|
||||||
|
/worlds/ladx/ @zig-for
|
||||||
|
|
||||||
# Lufia II Ancient Cave
|
# Lufia II Ancient Cave
|
||||||
/worlds/lufia2ac/ @el-u
|
/worlds/lufia2ac/ @el-u
|
||||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||||
@@ -215,8 +218,6 @@
|
|||||||
# Final Fantasy (1)
|
# Final Fantasy (1)
|
||||||
# /worlds/ff1/
|
# /worlds/ff1/
|
||||||
|
|
||||||
# Links Awakening DX
|
|
||||||
# /worlds/ladx/
|
|
||||||
|
|
||||||
## Disabled Unmaintained Worlds
|
## Disabled Unmaintained Worlds
|
||||||
|
|
||||||
|
|||||||
@@ -85,50 +85,6 @@ class ExampleWorld(World):
|
|||||||
options: ExampleGameOptions
|
options: ExampleGameOptions
|
||||||
```
|
```
|
||||||
|
|
||||||
### Option Documentation
|
|
||||||
|
|
||||||
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
|
|
||||||
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
|
|
||||||
|
|
||||||
[docstrings]: /docs/world%20api.md#docstrings
|
|
||||||
|
|
||||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
|
||||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
|
||||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
|
||||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
|
||||||
|
|
||||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
|
||||||
|
|
||||||
```python
|
|
||||||
from worlds.AutoWorld import WebWorld
|
|
||||||
|
|
||||||
|
|
||||||
class ExampleWebWorld(WebWorld):
|
|
||||||
# Render all this world's options as rich text.
|
|
||||||
rich_text_options_doc = True
|
|
||||||
```
|
|
||||||
|
|
||||||
You can set a single option to use rich or plain text by setting
|
|
||||||
`Option.rich_text_doc`.
|
|
||||||
|
|
||||||
```python
|
|
||||||
from Options import Toggle, Range, Choice, PerGameCommonOptions
|
|
||||||
|
|
||||||
|
|
||||||
class Difficulty(Choice):
|
|
||||||
"""Sets overall game difficulty.
|
|
||||||
|
|
||||||
- **Easy:** All enemies die in one hit.
|
|
||||||
- **Normal:** Enemies and the player both have normal health bars.
|
|
||||||
- **Hard:** The player dies in one hit."""
|
|
||||||
display_name = "Difficulty"
|
|
||||||
rich_text_doc = True
|
|
||||||
option_easy = 0
|
|
||||||
option_normal = 1
|
|
||||||
option_hard = 2
|
|
||||||
default = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
### Option Groups
|
### Option Groups
|
||||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
|
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
|
||||||
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
|
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
|
||||||
|
|||||||
@@ -56,12 +56,6 @@ webhost:
|
|||||||
|
|
||||||
* `options_page` can be changed to a link instead of an AP-generated options page.
|
* `options_page` can be changed to a link instead of an AP-generated options page.
|
||||||
|
|
||||||
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
|
|
||||||
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
|
|
||||||
good on both the WebHost and the YAML template.
|
|
||||||
|
|
||||||
[Option documentation]: /docs/options%20api.md#option-documentation
|
|
||||||
|
|
||||||
* `theme` to be used for your game-specific AP pages. Available themes:
|
* `theme` to be used for your game-specific AP pages. Available themes:
|
||||||
|
|
||||||
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
|
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
|
||||||
|
|||||||
@@ -89,9 +89,6 @@ Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
|||||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
||||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
||||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
||||||
|
|||||||
135
intset.h
135
intset.h
@@ -1,135 +0,0 @@
|
|||||||
/* A specialized unordered_set implementation for literals, where bucket_count
|
|
||||||
* is defined at initialization rather than increased automatically.
|
|
||||||
*/
|
|
||||||
#include <stddef.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#ifndef INTSET_NAME
|
|
||||||
#error "Please #define INTSET_NAME ... before including intset.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef INTSET_TYPE
|
|
||||||
#error "Please #define INTSET_TYPE ... before including intset.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* macros to generate unique names from INTSET_NAME */
|
|
||||||
#ifndef INTSET_CONCAT
|
|
||||||
#define INTSET_CONCAT_(a, b) a ## b
|
|
||||||
#define INTSET_CONCAT(a, b) INTSET_CONCAT_(a, b)
|
|
||||||
#define INTSET_FUNC_(a, b) INTSET_CONCAT(a, _ ## b)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define INTSET_FUNC(name) INTSET_FUNC_(INTSET_NAME, name)
|
|
||||||
#define INTSET_BUCKET INTSET_CONCAT(INTSET_NAME, Bucket)
|
|
||||||
#define INTSET_UNION INTSET_CONCAT(INTSET_NAME, Union)
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
#pragma warning(push)
|
|
||||||
#pragma warning(disable : 4200)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
size_t count;
|
|
||||||
union INTSET_UNION {
|
|
||||||
INTSET_TYPE val;
|
|
||||||
INTSET_TYPE *data;
|
|
||||||
} v;
|
|
||||||
} INTSET_BUCKET;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
size_t bucket_count;
|
|
||||||
INTSET_BUCKET buckets[];
|
|
||||||
} INTSET_NAME;
|
|
||||||
|
|
||||||
static INTSET_NAME *INTSET_FUNC(new)(size_t buckets)
|
|
||||||
{
|
|
||||||
size_t i, size;
|
|
||||||
INTSET_NAME *set;
|
|
||||||
|
|
||||||
if (buckets < 1)
|
|
||||||
buckets = 1;
|
|
||||||
if ((SIZE_MAX - sizeof(INTSET_NAME)) / sizeof(INTSET_BUCKET) < buckets)
|
|
||||||
return NULL;
|
|
||||||
size = sizeof(INTSET_NAME) + buckets * sizeof(INTSET_BUCKET);
|
|
||||||
set = (INTSET_NAME*)malloc(size);
|
|
||||||
if (!set)
|
|
||||||
return NULL;
|
|
||||||
memset(set, 0, size); /* gcc -fanalyzer does not understand this sets all buckets' count to 0 */
|
|
||||||
for (i = 0; i < buckets; i++) {
|
|
||||||
set->buckets[i].count = 0;
|
|
||||||
}
|
|
||||||
set->bucket_count = buckets;
|
|
||||||
return set;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void INTSET_FUNC(free)(INTSET_NAME *set)
|
|
||||||
{
|
|
||||||
size_t i;
|
|
||||||
if (!set)
|
|
||||||
return;
|
|
||||||
for (i = 0; i < set->bucket_count; i++) {
|
|
||||||
if (set->buckets[i].count > 1)
|
|
||||||
free(set->buckets[i].v.data);
|
|
||||||
}
|
|
||||||
free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool INTSET_FUNC(contains)(INTSET_NAME *set, INTSET_TYPE val)
|
|
||||||
{
|
|
||||||
size_t i;
|
|
||||||
INTSET_BUCKET* bucket = &set->buckets[(size_t)val % set->bucket_count];
|
|
||||||
if (bucket->count == 1)
|
|
||||||
return bucket->v.val == val;
|
|
||||||
for (i = 0; i < bucket->count; ++i) {
|
|
||||||
if (bucket->v.data[i] == val)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool INTSET_FUNC(add)(INTSET_NAME *set, INTSET_TYPE val)
|
|
||||||
{
|
|
||||||
INTSET_BUCKET* bucket;
|
|
||||||
|
|
||||||
if (INTSET_FUNC(contains)(set, val))
|
|
||||||
return true; /* ok */
|
|
||||||
|
|
||||||
bucket = &set->buckets[(size_t)val % set->bucket_count];
|
|
||||||
if (bucket->count == 0) {
|
|
||||||
bucket->v.val = val;
|
|
||||||
bucket->count = 1;
|
|
||||||
} else if (bucket->count == 1) {
|
|
||||||
INTSET_TYPE old = bucket->v.val;
|
|
||||||
bucket->v.data = (INTSET_TYPE*)malloc(2 * sizeof(INTSET_TYPE));
|
|
||||||
if (!bucket->v.data) {
|
|
||||||
bucket->v.val = old;
|
|
||||||
return false; /* error */
|
|
||||||
}
|
|
||||||
bucket->v.data[0] = old;
|
|
||||||
bucket->v.data[1] = val;
|
|
||||||
bucket->count = 2;
|
|
||||||
} else {
|
|
||||||
size_t new_bucket_size;
|
|
||||||
INTSET_TYPE* new_bucket_data;
|
|
||||||
|
|
||||||
new_bucket_size = (bucket->count + 1) * sizeof(INTSET_TYPE);
|
|
||||||
new_bucket_data = (INTSET_TYPE*)realloc(bucket->v.data, new_bucket_size);
|
|
||||||
if (!new_bucket_data)
|
|
||||||
return false; /* error */
|
|
||||||
bucket->v.data = new_bucket_data;
|
|
||||||
bucket->v.data[bucket->count++] = val;
|
|
||||||
}
|
|
||||||
return true; /* success */
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
#pragma warning(pop)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#undef INTSET_FUNC
|
|
||||||
#undef INTSET_BUCKET
|
|
||||||
#undef INTSET_UNION
|
|
||||||
62
kvui.py
62
kvui.py
@@ -3,7 +3,6 @@ import logging
|
|||||||
import sys
|
import sys
|
||||||
import typing
|
import typing
|
||||||
import re
|
import re
|
||||||
from collections import deque
|
|
||||||
|
|
||||||
if sys.platform == "win32":
|
if sys.platform == "win32":
|
||||||
import ctypes
|
import ctypes
|
||||||
@@ -381,57 +380,6 @@ class ConnectBarTextInput(TextInput):
|
|||||||
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
||||||
|
|
||||||
|
|
||||||
def is_command_input(string: str) -> bool:
|
|
||||||
return len(string) > 0 and string[0] in "/!"
|
|
||||||
|
|
||||||
|
|
||||||
class CommandPromptTextInput(TextInput):
|
|
||||||
MAXIMUM_HISTORY_MESSAGES = 50
|
|
||||||
|
|
||||||
def __init__(self, **kwargs) -> None:
|
|
||||||
super().__init__(**kwargs)
|
|
||||||
self._command_history_index = -1
|
|
||||||
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
|
|
||||||
|
|
||||||
def update_history(self, new_entry: str) -> None:
|
|
||||||
self._command_history_index = -1
|
|
||||||
if is_command_input(new_entry):
|
|
||||||
self._command_history.appendleft(new_entry)
|
|
||||||
|
|
||||||
def keyboard_on_key_down(
|
|
||||||
self,
|
|
||||||
window,
|
|
||||||
keycode: typing.Tuple[int, str],
|
|
||||||
text: typing.Optional[str],
|
|
||||||
modifiers: typing.List[str]
|
|
||||||
) -> bool:
|
|
||||||
"""
|
|
||||||
:param window: The kivy window object
|
|
||||||
:param keycode: A tuple of (keycode, keyname). Keynames are always lowercase
|
|
||||||
:param text: The text printed by this key, not accounting for modifiers, or `None` if no text.
|
|
||||||
Seems to pretty naively interpret the keycode as unicode, so numlock can return odd characters.
|
|
||||||
:param modifiers: A list of string modifiers, like `ctrl` or `numlock`
|
|
||||||
"""
|
|
||||||
if keycode[1] == 'up':
|
|
||||||
self._change_to_history_text_if_available(self._command_history_index + 1)
|
|
||||||
return True
|
|
||||||
if keycode[1] == 'down':
|
|
||||||
self._change_to_history_text_if_available(self._command_history_index - 1)
|
|
||||||
return True
|
|
||||||
return super().keyboard_on_key_down(window, keycode, text, modifiers)
|
|
||||||
|
|
||||||
def _change_to_history_text_if_available(self, new_index: int) -> None:
|
|
||||||
if new_index < -1:
|
|
||||||
return
|
|
||||||
if new_index >= len(self._command_history):
|
|
||||||
return
|
|
||||||
self._command_history_index = new_index
|
|
||||||
if new_index == -1:
|
|
||||||
self.text = ""
|
|
||||||
return
|
|
||||||
self.text = self._command_history[self._command_history_index]
|
|
||||||
|
|
||||||
|
|
||||||
class MessageBox(Popup):
|
class MessageBox(Popup):
|
||||||
class MessageBoxLabel(Label):
|
class MessageBoxLabel(Label):
|
||||||
def __init__(self, **kwargs):
|
def __init__(self, **kwargs):
|
||||||
@@ -467,7 +415,7 @@ class GameManager(App):
|
|||||||
self.commandprocessor = ctx.command_processor(ctx)
|
self.commandprocessor = ctx.command_processor(ctx)
|
||||||
self.icon = r"data/icon.png"
|
self.icon = r"data/icon.png"
|
||||||
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
|
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
|
||||||
self.log_panels: typing.Dict[str, Widget] = {}
|
self.log_panels = {}
|
||||||
|
|
||||||
# keep track of last used command to autofill on click
|
# keep track of last used command to autofill on click
|
||||||
self.last_autofillable_command = "hint"
|
self.last_autofillable_command = "hint"
|
||||||
@@ -551,7 +499,7 @@ class GameManager(App):
|
|||||||
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
|
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
|
||||||
info_button.bind(on_release=self.command_button_action)
|
info_button.bind(on_release=self.command_button_action)
|
||||||
bottom_layout.add_widget(info_button)
|
bottom_layout.add_widget(info_button)
|
||||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
self.textinput = TextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||||
self.textinput.bind(on_text_validate=self.on_message)
|
self.textinput.bind(on_text_validate=self.on_message)
|
||||||
self.textinput.text_validate_unfocus = False
|
self.textinput.text_validate_unfocus = False
|
||||||
bottom_layout.add_widget(self.textinput)
|
bottom_layout.add_widget(self.textinput)
|
||||||
@@ -609,18 +557,14 @@ class GameManager(App):
|
|||||||
|
|
||||||
self.ctx.exit_event.set()
|
self.ctx.exit_event.set()
|
||||||
|
|
||||||
def on_message(self, textinput: CommandPromptTextInput):
|
def on_message(self, textinput: TextInput):
|
||||||
try:
|
try:
|
||||||
input_text = textinput.text.strip()
|
input_text = textinput.text.strip()
|
||||||
textinput.text = ""
|
textinput.text = ""
|
||||||
textinput.update_history(input_text)
|
|
||||||
|
|
||||||
if self.ctx.input_requests > 0:
|
if self.ctx.input_requests > 0:
|
||||||
self.ctx.input_requests -= 1
|
self.ctx.input_requests -= 1
|
||||||
self.ctx.input_queue.put_nowait(input_text)
|
self.ctx.input_queue.put_nowait(input_text)
|
||||||
elif is_command_input(input_text):
|
|
||||||
self.ctx.on_ui_command(input_text)
|
|
||||||
self.commandprocessor(input_text)
|
|
||||||
elif input_text:
|
elif input_text:
|
||||||
self.commandprocessor(input_text)
|
self.commandprocessor(input_text)
|
||||||
|
|
||||||
|
|||||||
@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
|
|||||||
for n in range(len(locations) - 1, -1, -1):
|
for n in range(len(locations) - 1, -1, -1):
|
||||||
if locations[n].can_reach(state):
|
if locations[n].can_reach(state):
|
||||||
sphere.append(locations.pop(n))
|
sphere.append(locations.pop(n))
|
||||||
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
|
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
|
||||||
f"Unreachable locations: {locations}")
|
f"Unreachable locations: {locations}")
|
||||||
if not sphere:
|
if not sphere:
|
||||||
break
|
break
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.5)
|
|
||||||
project(ap-cpp-tests)
|
|
||||||
|
|
||||||
enable_testing()
|
|
||||||
|
|
||||||
find_package(GTest REQUIRED)
|
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
|
||||||
add_definitions("/source-charset:utf-8")
|
|
||||||
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
|
|
||||||
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
|
|
||||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
|
||||||
# enable static analysis for gcc
|
|
||||||
add_compile_options(-fanalyzer -Werror)
|
|
||||||
# disable stuff that gets triggered by googletest
|
|
||||||
add_compile_options(-Wno-analyzer-malloc-leak)
|
|
||||||
# enable asan for gcc
|
|
||||||
add_compile_options(-fsanitize=address)
|
|
||||||
add_link_options(-fsanitize=address)
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
add_executable(test_default)
|
|
||||||
|
|
||||||
target_include_directories(test_default
|
|
||||||
PRIVATE
|
|
||||||
${GTEST_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(test_default
|
|
||||||
${GTEST_BOTH_LIBRARIES}
|
|
||||||
)
|
|
||||||
|
|
||||||
add_test(
|
|
||||||
NAME test_default
|
|
||||||
COMMAND test_default
|
|
||||||
)
|
|
||||||
|
|
||||||
set_property(
|
|
||||||
TEST test_default
|
|
||||||
PROPERTY ENVIRONMENT "ASAN_OPTIONS=allocator_may_return_null=1"
|
|
||||||
)
|
|
||||||
|
|
||||||
file(GLOB ITEMS *)
|
|
||||||
foreach(item ${ITEMS})
|
|
||||||
if(IS_DIRECTORY ${item} AND EXISTS ${item}/CMakeLists.txt)
|
|
||||||
message(${item})
|
|
||||||
add_subdirectory(${item})
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
# C++ tests
|
|
||||||
|
|
||||||
Test framework for C and C++ code in AP.
|
|
||||||
|
|
||||||
## Adding a Test
|
|
||||||
|
|
||||||
### GoogleTest
|
|
||||||
|
|
||||||
Adding GoogleTests is as simple as creating a directory with
|
|
||||||
* one or more `test_*.cpp` files that define tests using
|
|
||||||
[GoogleTest API](https://google.github.io/googletest/)
|
|
||||||
* a `CMakeLists.txt` that adds the .cpp files to `test_default` target using
|
|
||||||
[target_sources](https://cmake.org/cmake/help/latest/command/target_sources.html)
|
|
||||||
|
|
||||||
### CTest
|
|
||||||
|
|
||||||
If either GoogleTest is not suitable for the test or the build flags / sources / libraries are incompatible,
|
|
||||||
you can add another CTest to the project using add_target and add_test, similar to how it's done for `test_default`.
|
|
||||||
|
|
||||||
## Running Tests
|
|
||||||
|
|
||||||
* Install [CMake](https://cmake.org/).
|
|
||||||
* Build and/or install GoogleTest and make sure
|
|
||||||
[CMake can find it](https://cmake.org/cmake/help/latest/module/FindGTest.html), or
|
|
||||||
[create a parent `CMakeLists.txt` that fetches GoogleTest](https://google.github.io/googletest/quickstart-cmake.html).
|
|
||||||
* Enter the directory with the top-most `CMakeLists.txt` and run
|
|
||||||
```sh
|
|
||||||
mkdir build
|
|
||||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build build/ --config Release && \
|
|
||||||
ctest --test-dir build/ -C Release --output-on-failure
|
|
||||||
```
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
target_sources(test_default
|
|
||||||
PRIVATE
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/test_intset.cpp
|
|
||||||
)
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
#include <limits>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
|
|
||||||
// uint32Set
|
|
||||||
#define INTSET_NAME uint32Set
|
|
||||||
#define INTSET_TYPE uint32_t
|
|
||||||
#include "../../../intset.h"
|
|
||||||
#undef INTSET_NAME
|
|
||||||
#undef INTSET_TYPE
|
|
||||||
|
|
||||||
// int64Set
|
|
||||||
#define INTSET_NAME int64Set
|
|
||||||
#define INTSET_TYPE int64_t
|
|
||||||
#include "../../../intset.h"
|
|
||||||
|
|
||||||
|
|
||||||
TEST(IntsetTest, ZeroBuckets)
|
|
||||||
{
|
|
||||||
// trying to allocate with zero buckets has to either fail or be functioning
|
|
||||||
uint32Set *set = uint32Set_new(0);
|
|
||||||
if (!set)
|
|
||||||
return; // failed -> OK
|
|
||||||
|
|
||||||
EXPECT_FALSE(uint32Set_contains(set, 1));
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, 1));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, 1));
|
|
||||||
uint32Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntsetTest, Duplicate)
|
|
||||||
{
|
|
||||||
// adding the same number again can't fail
|
|
||||||
uint32Set *set = uint32Set_new(2);
|
|
||||||
ASSERT_TRUE(set);
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, 0));
|
|
||||||
uint32Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntsetTest, SetAllocFailure)
|
|
||||||
{
|
|
||||||
// try to allocate 100TB of RAM, should fail and return NULL
|
|
||||||
if (sizeof(size_t) < 8)
|
|
||||||
GTEST_SKIP() << "Alloc error not testable on 32bit";
|
|
||||||
int64Set *set = int64Set_new(6250000000000ULL);
|
|
||||||
EXPECT_FALSE(set);
|
|
||||||
int64Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntsetTest, SetAllocOverflow)
|
|
||||||
{
|
|
||||||
// try to overflow argument passed to malloc
|
|
||||||
int64Set *set = int64Set_new(std::numeric_limits<size_t>::max());
|
|
||||||
EXPECT_FALSE(set);
|
|
||||||
int64Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntsetTest, NullFree)
|
|
||||||
{
|
|
||||||
// free(NULL) should not try to free buckets
|
|
||||||
uint32Set_free(NULL);
|
|
||||||
int64Set_free(NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntsetTest, BucketRealloc)
|
|
||||||
{
|
|
||||||
// add a couple of values to the same bucket to test growing the bucket
|
|
||||||
uint32Set* set = uint32Set_new(1);
|
|
||||||
ASSERT_TRUE(set);
|
|
||||||
EXPECT_FALSE(uint32Set_contains(set, 0));
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, 0));
|
|
||||||
for (uint32_t i = 1; i < 32; ++i) {
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, i));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, i - 1));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, i));
|
|
||||||
EXPECT_FALSE(uint32Set_contains(set, i + 1));
|
|
||||||
}
|
|
||||||
uint32Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(IntSet, Max)
|
|
||||||
{
|
|
||||||
constexpr auto n = std::numeric_limits<uint32_t>::max();
|
|
||||||
uint32Set *set = uint32Set_new(1);
|
|
||||||
ASSERT_TRUE(set);
|
|
||||||
EXPECT_FALSE(uint32Set_contains(set, n));
|
|
||||||
EXPECT_TRUE(uint32Set_add(set, n));
|
|
||||||
EXPECT_TRUE(uint32Set_contains(set, n));
|
|
||||||
uint32Set_free(set);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(InsetTest, Negative)
|
|
||||||
{
|
|
||||||
constexpr auto n = std::numeric_limits<int64_t>::min();
|
|
||||||
static_assert(n < 0, "n not negative");
|
|
||||||
int64Set *set = int64Set_new(3);
|
|
||||||
ASSERT_TRUE(set);
|
|
||||||
EXPECT_FALSE(int64Set_contains(set, n));
|
|
||||||
EXPECT_TRUE(int64Set_add(set, n));
|
|
||||||
EXPECT_TRUE(int64Set_contains(set, n));
|
|
||||||
int64Set_free(set);
|
|
||||||
}
|
|
||||||
@@ -2,7 +2,6 @@ from argparse import Namespace
|
|||||||
from typing import List, Optional, Tuple, Type, Union
|
from typing import List, Optional, Tuple, Type, Union
|
||||||
|
|
||||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||||
from worlds import network_data_package
|
|
||||||
from worlds.AutoWorld import World, call_all
|
from worlds.AutoWorld import World, call_all
|
||||||
|
|
||||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||||
@@ -61,10 +60,6 @@ class TestWorld(World):
|
|||||||
hidden = True
|
hidden = True
|
||||||
|
|
||||||
|
|
||||||
# add our test world to the data package, so we can test it later
|
|
||||||
network_data_package["games"][TestWorld.game] = TestWorld.get_data_package_data()
|
|
||||||
|
|
||||||
|
|
||||||
def generate_test_multiworld(players: int = 1) -> MultiWorld:
|
def generate_test_multiworld(players: int = 1) -> MultiWorld:
|
||||||
"""
|
"""
|
||||||
Generates a multiworld using a special Test Case World class, and seed of 0.
|
Generates a multiworld using a special Test Case World class, and seed of 0.
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
import unittest
|
import unittest
|
||||||
|
|
||||||
from Fill import distribute_items_restrictive
|
from Fill import distribute_items_restrictive
|
||||||
from worlds import network_data_package
|
|
||||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||||
from . import setup_solo_multiworld
|
from . import setup_solo_multiworld
|
||||||
|
|
||||||
@@ -85,4 +84,3 @@ class TestIDs(unittest.TestCase):
|
|||||||
f"{loc_name} is not a valid item name for location_name_to_id")
|
f"{loc_name} is not a valid item name for location_name_to_id")
|
||||||
self.assertIsInstance(loc_id, int,
|
self.assertIsInstance(loc_id, int,
|
||||||
f"{loc_id} for {loc_name} should be an int")
|
f"{loc_id} for {loc_name} should be an int")
|
||||||
self.assertEqual(datapackage["checksum"], network_data_package["games"][gamename]["checksum"])
|
|
||||||
|
|||||||
@@ -26,7 +26,6 @@ def _generate_local_inner(games: Iterable[str],
|
|||||||
with TemporaryDirectory() as players_dir:
|
with TemporaryDirectory() as players_dir:
|
||||||
with TemporaryDirectory() as output_dir:
|
with TemporaryDirectory() as output_dir:
|
||||||
import Generate
|
import Generate
|
||||||
import Main
|
|
||||||
|
|
||||||
for n, game in enumerate(games, 1):
|
for n, game in enumerate(games, 1):
|
||||||
player_path = Path(players_dir) / f"{n}.yaml"
|
player_path = Path(players_dir) / f"{n}.yaml"
|
||||||
@@ -43,7 +42,7 @@ def _generate_local_inner(games: Iterable[str],
|
|||||||
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
|
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
|
||||||
"--player_files_path", players_dir,
|
"--player_files_path", players_dir,
|
||||||
"--outputpath", output_dir]
|
"--outputpath", output_dir]
|
||||||
Main.main(*Generate.main())
|
Generate.main()
|
||||||
output_files = list(Path(output_dir).glob('*.zip'))
|
output_files = list(Path(output_dir).glob('*.zip'))
|
||||||
assert len(output_files) == 1
|
assert len(output_files) == 1
|
||||||
final_file = dest / output_files[0].name
|
final_file = dest / output_files[0].name
|
||||||
|
|||||||
@@ -66,19 +66,12 @@ def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False)
|
|||||||
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
|
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
|
||||||
from time import sleep
|
from time import sleep
|
||||||
|
|
||||||
import pony.orm
|
|
||||||
|
|
||||||
poll_interval = .2
|
poll_interval = .2
|
||||||
|
|
||||||
print(f"Starting room {room_id}")
|
print(f"Starting room {room_id}")
|
||||||
no_timeout = timeout <= 0
|
no_timeout = timeout <= 0
|
||||||
while no_timeout or timeout > 0:
|
while no_timeout or timeout > 0:
|
||||||
try:
|
response = app_client.get(f"/room/{room_id}")
|
||||||
response = app_client.get(f"/room/{room_id}")
|
|
||||||
except pony.orm.core.OptimisticCheckError:
|
|
||||||
# hoster wrote to room during our transaction
|
|
||||||
continue
|
|
||||||
|
|
||||||
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
|
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
|
||||||
match = re.search(r"/connect ([\w:.\-]+)", response.text)
|
match = re.search(r"/connect ([\w:.\-]+)", response.text)
|
||||||
if match:
|
if match:
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
# Tests for _speedups.LocationStore and NetUtils._LocationStore
|
# Tests for _speedups.LocationStore and NetUtils._LocationStore
|
||||||
import os
|
|
||||||
import typing
|
import typing
|
||||||
import unittest
|
import unittest
|
||||||
import warnings
|
import warnings
|
||||||
@@ -8,8 +7,6 @@ from NetUtils import LocationStore, _LocationStore
|
|||||||
State = typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
State = typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||||
RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||||
|
|
||||||
ci = bool(os.environ.get("CI")) # always set in GitHub actions
|
|
||||||
|
|
||||||
sample_data: RawLocations = {
|
sample_data: RawLocations = {
|
||||||
1: {
|
1: {
|
||||||
11: (21, 2, 7),
|
11: (21, 2, 7),
|
||||||
@@ -27,9 +24,6 @@ sample_data: RawLocations = {
|
|||||||
3: {
|
3: {
|
||||||
9: (99, 4, 0),
|
9: (99, 4, 0),
|
||||||
},
|
},
|
||||||
5: {
|
|
||||||
9: (99, 5, 0),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
empty_state: State = {
|
empty_state: State = {
|
||||||
@@ -51,14 +45,14 @@ class Base:
|
|||||||
store: typing.Union[LocationStore, _LocationStore]
|
store: typing.Union[LocationStore, _LocationStore]
|
||||||
|
|
||||||
def test_len(self) -> None:
|
def test_len(self) -> None:
|
||||||
self.assertEqual(len(self.store), 5)
|
self.assertEqual(len(self.store), 4)
|
||||||
self.assertEqual(len(self.store[1]), 3)
|
self.assertEqual(len(self.store[1]), 3)
|
||||||
|
|
||||||
def test_key_error(self) -> None:
|
def test_key_error(self) -> None:
|
||||||
with self.assertRaises(KeyError):
|
with self.assertRaises(KeyError):
|
||||||
_ = self.store[0]
|
_ = self.store[0]
|
||||||
with self.assertRaises(KeyError):
|
with self.assertRaises(KeyError):
|
||||||
_ = self.store[6]
|
_ = self.store[5]
|
||||||
locations = self.store[1] # no Exception
|
locations = self.store[1] # no Exception
|
||||||
with self.assertRaises(KeyError):
|
with self.assertRaises(KeyError):
|
||||||
_ = locations[7]
|
_ = locations[7]
|
||||||
@@ -77,7 +71,7 @@ class Base:
|
|||||||
self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None))
|
self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None))
|
||||||
|
|
||||||
def test_iter(self) -> None:
|
def test_iter(self) -> None:
|
||||||
self.assertEqual(sorted(self.store), [1, 2, 3, 4, 5])
|
self.assertEqual(sorted(self.store), [1, 2, 3, 4])
|
||||||
self.assertEqual(len(self.store), len(sample_data))
|
self.assertEqual(len(self.store), len(sample_data))
|
||||||
self.assertEqual(list(self.store[1]), [11, 12, 13])
|
self.assertEqual(list(self.store[1]), [11, 12, 13])
|
||||||
self.assertEqual(len(self.store[1]), len(sample_data[1]))
|
self.assertEqual(len(self.store[1]), len(sample_data[1]))
|
||||||
@@ -91,26 +85,13 @@ class Base:
|
|||||||
self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11])
|
self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11])
|
||||||
|
|
||||||
def test_find_item(self) -> None:
|
def test_find_item(self) -> None:
|
||||||
# empty player set
|
|
||||||
self.assertEqual(sorted(self.store.find_item(set(), 99)), [])
|
self.assertEqual(sorted(self.store.find_item(set(), 99)), [])
|
||||||
# no such player, single
|
|
||||||
self.assertEqual(sorted(self.store.find_item({6}, 99)), [])
|
|
||||||
# no such player, set
|
|
||||||
self.assertEqual(sorted(self.store.find_item({7, 8, 9}, 99)), [])
|
|
||||||
# no such item
|
|
||||||
self.assertEqual(sorted(self.store.find_item({3}, 1)), [])
|
self.assertEqual(sorted(self.store.find_item({3}, 1)), [])
|
||||||
# valid matches
|
self.assertEqual(sorted(self.store.find_item({5}, 99)), [])
|
||||||
self.assertEqual(sorted(self.store.find_item({3}, 99)),
|
self.assertEqual(sorted(self.store.find_item({3}, 99)),
|
||||||
[(4, 9, 99, 3, 0)])
|
[(4, 9, 99, 3, 0)])
|
||||||
self.assertEqual(sorted(self.store.find_item({3, 4}, 99)),
|
self.assertEqual(sorted(self.store.find_item({3, 4}, 99)),
|
||||||
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
|
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
|
||||||
self.assertEqual(sorted(self.store.find_item({2, 3, 4}, 99)),
|
|
||||||
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
|
|
||||||
# test hash collision in set
|
|
||||||
self.assertEqual(sorted(self.store.find_item({3, 5}, 99)),
|
|
||||||
[(4, 9, 99, 3, 0), (5, 9, 99, 5, 0)])
|
|
||||||
self.assertEqual(sorted(self.store.find_item(set(range(2048)), 13)),
|
|
||||||
[(1, 13, 13, 1, 0)])
|
|
||||||
|
|
||||||
def test_get_for_player(self) -> None:
|
def test_get_for_player(self) -> None:
|
||||||
self.assertEqual(self.store.get_for_player(3), {4: {9}})
|
self.assertEqual(self.store.get_for_player(3), {4: {9}})
|
||||||
@@ -215,20 +196,18 @@ class TestPurePythonLocationStoreConstructor(Base.TestLocationStoreConstructor):
|
|||||||
super().setUp()
|
super().setUp()
|
||||||
|
|
||||||
|
|
||||||
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available")
|
@unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
|
||||||
class TestSpeedupsLocationStore(Base.TestLocationStore):
|
class TestSpeedupsLocationStore(Base.TestLocationStore):
|
||||||
"""Run base method tests for cython implementation."""
|
"""Run base method tests for cython implementation."""
|
||||||
def setUp(self) -> None:
|
def setUp(self) -> None:
|
||||||
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
|
|
||||||
self.store = LocationStore(sample_data)
|
self.store = LocationStore(sample_data)
|
||||||
super().setUp()
|
super().setUp()
|
||||||
|
|
||||||
|
|
||||||
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available")
|
@unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
|
||||||
class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor):
|
class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor):
|
||||||
"""Run base constructor tests and tests the additional constraints for cython implementation."""
|
"""Run base constructor tests and tests the additional constraints for cython implementation."""
|
||||||
def setUp(self) -> None:
|
def setUp(self) -> None:
|
||||||
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
|
|
||||||
self.type = LocationStore
|
self.type = LocationStore
|
||||||
super().setUp()
|
super().setUp()
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ from pathlib import Path
|
|||||||
from tempfile import TemporaryDirectory
|
from tempfile import TemporaryDirectory
|
||||||
|
|
||||||
import Generate
|
import Generate
|
||||||
import Main
|
|
||||||
|
|
||||||
|
|
||||||
class TestGenerateMain(unittest.TestCase):
|
class TestGenerateMain(unittest.TestCase):
|
||||||
@@ -59,7 +58,7 @@ class TestGenerateMain(unittest.TestCase):
|
|||||||
'--player_files_path', str(self.abs_input_dir),
|
'--player_files_path', str(self.abs_input_dir),
|
||||||
'--outputpath', self.output_tempdir.name]
|
'--outputpath', self.output_tempdir.name]
|
||||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||||
Main.main(*Generate.main())
|
Generate.main()
|
||||||
|
|
||||||
self.assertOutput(self.output_tempdir.name)
|
self.assertOutput(self.output_tempdir.name)
|
||||||
|
|
||||||
@@ -68,7 +67,7 @@ class TestGenerateMain(unittest.TestCase):
|
|||||||
'--player_files_path', str(self.rel_input_dir),
|
'--player_files_path', str(self.rel_input_dir),
|
||||||
'--outputpath', self.output_tempdir.name]
|
'--outputpath', self.output_tempdir.name]
|
||||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||||
Main.main(*Generate.main())
|
Generate.main()
|
||||||
|
|
||||||
self.assertOutput(self.output_tempdir.name)
|
self.assertOutput(self.output_tempdir.name)
|
||||||
|
|
||||||
@@ -87,7 +86,7 @@ class TestGenerateMain(unittest.TestCase):
|
|||||||
sys.argv = [sys.argv[0], '--seed', '0',
|
sys.argv = [sys.argv[0], '--seed', '0',
|
||||||
'--outputpath', self.output_tempdir.name]
|
'--outputpath', self.output_tempdir.name]
|
||||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
||||||
Main.main(*Generate.main())
|
Generate.main()
|
||||||
finally:
|
finally:
|
||||||
user_path.cached_path = user_path_backup
|
user_path.cached_path = user_path_backup
|
||||||
|
|
||||||
|
|||||||
@@ -123,8 +123,8 @@ class WebWorldRegister(type):
|
|||||||
assert group.options, "A custom defined Option Group must contain at least one Option."
|
assert group.options, "A custom defined Option Group must contain at least one Option."
|
||||||
# catch incorrectly titled versions of the prebuilt groups so they don't create extra groups
|
# catch incorrectly titled versions of the prebuilt groups so they don't create extra groups
|
||||||
title_name = group.name.title()
|
title_name = group.name.title()
|
||||||
assert title_name not in prebuilt_options or title_name == group.name, \
|
if title_name in prebuilt_options:
|
||||||
f"Prebuilt group name \"{group.name}\" must be \"{title_name}\""
|
group.name = title_name
|
||||||
|
|
||||||
if group.name == "Item & Location Options":
|
if group.name == "Item & Location Options":
|
||||||
assert not any(option in item_and_loc_options for option in group.options), \
|
assert not any(option in item_and_loc_options for option in group.options), \
|
||||||
@@ -223,21 +223,6 @@ class WebWorld(metaclass=WebWorldRegister):
|
|||||||
option_groups: ClassVar[List[OptionGroup]] = []
|
option_groups: ClassVar[List[OptionGroup]] = []
|
||||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||||
|
|
||||||
rich_text_options_doc = False
|
|
||||||
"""Whether the WebHost should render Options' docstrings as rich text.
|
|
||||||
|
|
||||||
If this is True, Options' docstrings are interpreted as reStructuredText_,
|
|
||||||
the standard Python markup format. In the WebHost, they're rendered to HTML
|
|
||||||
so that lists, emphasis, and other rich text features are displayed
|
|
||||||
properly.
|
|
||||||
|
|
||||||
If this is False, the docstrings are instead interpreted as plain text, and
|
|
||||||
displayed as-is on the WebHost with whitespace preserved. For backwards
|
|
||||||
compatibility, this is the default.
|
|
||||||
|
|
||||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
|
||||||
"""
|
|
||||||
|
|
||||||
location_descriptions: Dict[str, str] = {}
|
location_descriptions: Dict[str, str] = {}
|
||||||
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
import importlib
|
import importlib
|
||||||
import importlib.util
|
|
||||||
import logging
|
import logging
|
||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
@@ -108,9 +107,8 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
|
|||||||
if not entry.name.startswith(("_", ".")):
|
if not entry.name.startswith(("_", ".")):
|
||||||
file_name = entry.name if relative else os.path.join(folder, entry.name)
|
file_name = entry.name if relative else os.path.join(folder, entry.name)
|
||||||
if entry.is_dir():
|
if entry.is_dir():
|
||||||
if os.path.isfile(os.path.join(entry.path, '__init__.py')):
|
init_file_path = os.path.join(entry.path, '__init__.py')
|
||||||
world_sources.append(WorldSource(file_name, relative=relative))
|
if os.path.isfile(init_file_path):
|
||||||
elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
|
|
||||||
world_sources.append(WorldSource(file_name, relative=relative))
|
world_sources.append(WorldSource(file_name, relative=relative))
|
||||||
else:
|
else:
|
||||||
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
|
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
|
||||||
@@ -128,4 +126,3 @@ from .AutoWorld import AutoWorldRegister
|
|||||||
network_data_package: DataPackage = {
|
network_data_package: DataPackage = {
|
||||||
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
|
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -28,11 +28,6 @@ class kill_switch:
|
|||||||
logger.debug("kill_switch: Add switch")
|
logger.debug("kill_switch: Add switch")
|
||||||
cls._to_kill.append(value)
|
cls._to_kill.append(value)
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def kill(cls, value):
|
|
||||||
logger.info(f"kill_switch: Process cleanup for 1 process")
|
|
||||||
value._clean(verbose=False)
|
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def kill_all(cls):
|
def kill_all(cls):
|
||||||
logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes")
|
logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes")
|
||||||
@@ -121,7 +116,7 @@ class SC2Process:
|
|||||||
async def __aexit__(self, *args):
|
async def __aexit__(self, *args):
|
||||||
logger.exception("async exit")
|
logger.exception("async exit")
|
||||||
await self._close_connection()
|
await self._close_connection()
|
||||||
kill_switch.kill(self)
|
kill_switch.kill_all()
|
||||||
signal.signal(signal.SIGINT, signal.SIG_DFL)
|
signal.signal(signal.SIGINT, signal.SIG_DFL)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
|
|||||||
@@ -2,8 +2,7 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from typing import Dict
|
from typing import Dict
|
||||||
|
|
||||||
from dataclasses import dataclass
|
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
|
||||||
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
|
|
||||||
|
|
||||||
|
|
||||||
class FreeincarnateMax(Range):
|
class FreeincarnateMax(Range):
|
||||||
@@ -224,22 +223,22 @@ class StartCastle(Choice):
|
|||||||
option_white = 2
|
option_white = 2
|
||||||
default = option_yellow
|
default = option_yellow
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class AdventureOptions(PerGameCommonOptions):
|
|
||||||
dragon_slay_check: DragonSlayCheck
|
|
||||||
death_link: DeathLink
|
|
||||||
bat_logic: BatLogic
|
|
||||||
freeincarnate_max: FreeincarnateMax
|
|
||||||
dragon_rando_type: DragonRandoType
|
|
||||||
connector_multi_slot: ConnectorMultiSlot
|
|
||||||
yorgle_speed: YorgleStartingSpeed
|
|
||||||
yorgle_min_speed: YorgleMinimumSpeed
|
|
||||||
grundle_speed: GrundleStartingSpeed
|
|
||||||
grundle_min_speed: GrundleMinimumSpeed
|
|
||||||
rhindle_speed: RhindleStartingSpeed
|
|
||||||
rhindle_min_speed: RhindleMinimumSpeed
|
|
||||||
difficulty_switch_a: DifficultySwitchA
|
|
||||||
difficulty_switch_b: DifficultySwitchB
|
|
||||||
start_castle: StartCastle
|
|
||||||
|
|
||||||
|
adventure_option_definitions: Dict[str, type(Option)] = {
|
||||||
|
"dragon_slay_check": DragonSlayCheck,
|
||||||
|
"death_link": DeathLink,
|
||||||
|
"bat_logic": BatLogic,
|
||||||
|
"freeincarnate_max": FreeincarnateMax,
|
||||||
|
"dragon_rando_type": DragonRandoType,
|
||||||
|
"connector_multi_slot": ConnectorMultiSlot,
|
||||||
|
"yorgle_speed": YorgleStartingSpeed,
|
||||||
|
"yorgle_min_speed": YorgleMinimumSpeed,
|
||||||
|
"grundle_speed": GrundleStartingSpeed,
|
||||||
|
"grundle_min_speed": GrundleMinimumSpeed,
|
||||||
|
"rhindle_speed": RhindleStartingSpeed,
|
||||||
|
"rhindle_min_speed": RhindleMinimumSpeed,
|
||||||
|
"difficulty_switch_a": DifficultySwitchA,
|
||||||
|
"difficulty_switch_b": DifficultySwitchB,
|
||||||
|
"start_castle": StartCastle,
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
|
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
|
||||||
from Options import PerGameCommonOptions
|
|
||||||
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
|
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
|
||||||
|
|
||||||
|
|
||||||
@@ -25,7 +24,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
|
|||||||
connect(world, player, target, source, rule, True)
|
connect(world, player, target, source, rule, True)
|
||||||
|
|
||||||
|
|
||||||
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||||
|
|
||||||
menu = Region("Menu", player, multiworld)
|
menu = Region("Menu", player, multiworld)
|
||||||
|
|
||||||
@@ -75,7 +74,7 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
|
|||||||
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
|
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
|
||||||
multiworld.regions.append(credits_room_far_side)
|
multiworld.regions.append(credits_room_far_side)
|
||||||
|
|
||||||
dragon_slay_check = options.dragon_slay_check.value
|
dragon_slay_check = multiworld.dragon_slay_check[player].value
|
||||||
priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
|
priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
|
||||||
|
|
||||||
for name, location_data in location_table.items():
|
for name, location_data in location_table.items():
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
|
|||||||
|
|
||||||
def set_rules(self) -> None:
|
def set_rules(self) -> None:
|
||||||
world = self.multiworld
|
world = self.multiworld
|
||||||
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
|
use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
|
||||||
|
|
||||||
set_rule(world.get_entrance("YellowCastlePort", self.player),
|
set_rule(world.get_entrance("YellowCastlePort", self.player),
|
||||||
lambda state: state.has("Yellow Key", self.player))
|
lambda state: state.has("Yellow Key", self.player))
|
||||||
@@ -28,7 +28,7 @@ def set_rules(self) -> None:
|
|||||||
lambda state: state.has("Bridge", self.player) or
|
lambda state: state.has("Bridge", self.player) or
|
||||||
state.has("Magnet", self.player))
|
state.has("Magnet", self.player))
|
||||||
|
|
||||||
dragon_slay_check = self.options.dragon_slay_check.value
|
dragon_slay_check = world.dragon_slay_check[self.player].value
|
||||||
if dragon_slay_check:
|
if dragon_slay_check:
|
||||||
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
|
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
|
||||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||||
|
|||||||
@@ -15,8 +15,7 @@ from Options import AssembleOptions
|
|||||||
from worlds.AutoWorld import WebWorld, World
|
from worlds.AutoWorld import WebWorld, World
|
||||||
from Fill import fill_restrictive
|
from Fill import fill_restrictive
|
||||||
from worlds.generic.Rules import add_rule, set_rule
|
from worlds.generic.Rules import add_rule, set_rule
|
||||||
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \
|
from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
|
||||||
AdventureOptions
|
|
||||||
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
|
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
|
||||||
AdventureAutoCollectLocation
|
AdventureAutoCollectLocation
|
||||||
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
|
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
|
||||||
@@ -110,7 +109,7 @@ class AdventureWorld(World):
|
|||||||
game: ClassVar[str] = "Adventure"
|
game: ClassVar[str] = "Adventure"
|
||||||
web: ClassVar[WebWorld] = AdventureWeb()
|
web: ClassVar[WebWorld] = AdventureWeb()
|
||||||
|
|
||||||
options_dataclass = AdventureOptions
|
option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
|
||||||
settings: ClassVar[AdventureSettings]
|
settings: ClassVar[AdventureSettings]
|
||||||
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
|
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
|
||||||
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
|
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
|
||||||
@@ -150,18 +149,18 @@ class AdventureWorld(World):
|
|||||||
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
|
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
|
||||||
self.rom_name.extend([0] * (21 - len(self.rom_name)))
|
self.rom_name.extend([0] * (21 - len(self.rom_name)))
|
||||||
|
|
||||||
self.dragon_rando_type = self.options.dragon_rando_type.value
|
self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
|
||||||
self.dragon_slay_check = self.options.dragon_slay_check.value
|
self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
|
||||||
self.connector_multi_slot = self.options.connector_multi_slot.value
|
self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
|
||||||
self.yorgle_speed = self.options.yorgle_speed.value
|
self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
|
||||||
self.yorgle_min_speed = self.options.yorgle_min_speed.value
|
self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
|
||||||
self.grundle_speed = self.options.grundle_speed.value
|
self.grundle_speed = self.multiworld.grundle_speed[self.player].value
|
||||||
self.grundle_min_speed = self.options.grundle_min_speed.value
|
self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
|
||||||
self.rhindle_speed = self.options.rhindle_speed.value
|
self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
|
||||||
self.rhindle_min_speed = self.options.rhindle_min_speed.value
|
self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
|
||||||
self.difficulty_switch_a = self.options.difficulty_switch_a.value
|
self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
|
||||||
self.difficulty_switch_b = self.options.difficulty_switch_b.value
|
self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
|
||||||
self.start_castle = self.options.start_castle.value
|
self.start_castle = self.multiworld.start_castle[self.player].value
|
||||||
self.created_items = 0
|
self.created_items = 0
|
||||||
|
|
||||||
if self.dragon_slay_check == 0:
|
if self.dragon_slay_check == 0:
|
||||||
@@ -228,7 +227,7 @@ class AdventureWorld(World):
|
|||||||
extra_filler_count = num_locations - self.created_items
|
extra_filler_count = num_locations - self.created_items
|
||||||
|
|
||||||
# traps would probably go here, if enabled
|
# traps would probably go here, if enabled
|
||||||
freeincarnate_max = self.options.freeincarnate_max.value
|
freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
|
||||||
actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
|
actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
|
||||||
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
|
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
|
||||||
self.created_items += actual_freeincarnates
|
self.created_items += actual_freeincarnates
|
||||||
@@ -248,7 +247,7 @@ class AdventureWorld(World):
|
|||||||
self.created_items += 1
|
self.created_items += 1
|
||||||
|
|
||||||
def create_regions(self) -> None:
|
def create_regions(self) -> None:
|
||||||
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
|
create_regions(self.multiworld, self.player, self.dragon_rooms)
|
||||||
|
|
||||||
set_rules = set_rules
|
set_rules = set_rules
|
||||||
|
|
||||||
@@ -355,7 +354,7 @@ class AdventureWorld(World):
|
|||||||
auto_collect_locations: [AdventureAutoCollectLocation] = []
|
auto_collect_locations: [AdventureAutoCollectLocation] = []
|
||||||
local_item_to_location: {int, int} = {}
|
local_item_to_location: {int, int} = {}
|
||||||
bat_no_touch_locs: [LocationData] = []
|
bat_no_touch_locs: [LocationData] = []
|
||||||
bat_logic: int = self.options.bat_logic.value
|
bat_logic: int = self.multiworld.bat_logic[self.player].value
|
||||||
try:
|
try:
|
||||||
rom_deltas: { int, int } = {}
|
rom_deltas: { int, int } = {}
|
||||||
self.place_dragons(rom_deltas)
|
self.place_dragons(rom_deltas)
|
||||||
@@ -422,7 +421,7 @@ class AdventureWorld(World):
|
|||||||
item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
|
item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
|
||||||
rom_deltas[item_position_data_start] = 0xff
|
rom_deltas[item_position_data_start] = 0xff
|
||||||
|
|
||||||
if self.options.connector_multi_slot.value:
|
if self.multiworld.connector_multi_slot[self.player].value:
|
||||||
rom_deltas[connector_port_offset] = (self.player & 0xff)
|
rom_deltas[connector_port_offset] = (self.player & 0xff)
|
||||||
else:
|
else:
|
||||||
rom_deltas[connector_port_offset] = 0
|
rom_deltas[connector_port_offset] = 0
|
||||||
|
|||||||
@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
|
|||||||
def new_check(location_id):
|
def new_check(location_id):
|
||||||
new_locations.append(location_id)
|
new_locations.append(location_id)
|
||||||
ctx.locations_checked.add(location_id)
|
ctx.locations_checked.add(location_id)
|
||||||
location = ctx.location_names.lookup_in_game(location_id)
|
location = ctx.location_names.lookup_in_slot(location_id)
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
f'New Check: {location} ' +
|
f'New Check: {location} ' +
|
||||||
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
|
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
|
||||||
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
|
|||||||
item = ctx.items_received[recv_index]
|
item = ctx.items_received[recv_index]
|
||||||
recv_index += 1
|
recv_index += 1
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||||
color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||||
|
|
||||||
|
|||||||
@@ -220,7 +220,26 @@ def get_invalid_bunny_revival_dungeons():
|
|||||||
yield 'Sanctuary'
|
yield 'Sanctuary'
|
||||||
|
|
||||||
|
|
||||||
|
def no_logic_rules(world, player):
|
||||||
|
"""
|
||||||
|
Add OWG transitions to no logic player's world
|
||||||
|
"""
|
||||||
|
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||||
|
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||||
|
|
||||||
|
# Glitched speed drops.
|
||||||
|
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
||||||
|
|
||||||
|
# Mirror clip spots.
|
||||||
|
if world.mode[player] != 'inverted':
|
||||||
|
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
|
||||||
|
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
|
||||||
|
else:
|
||||||
|
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
|
||||||
|
|
||||||
|
|
||||||
def overworld_glitch_connections(world, player):
|
def overworld_glitch_connections(world, player):
|
||||||
|
|
||||||
# Boots-accessible locations.
|
# Boots-accessible locations.
|
||||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
|
|||||||
from .Bosses import GanonDefeatRule
|
from .Bosses import GanonDefeatRule
|
||||||
from .Items import item_factory, item_name_groups, item_table, progression_items
|
from .Items import item_factory, item_name_groups, item_table, progression_items
|
||||||
from .Options import small_key_shuffle
|
from .Options import small_key_shuffle
|
||||||
from .OverworldGlitchRules import overworld_glitches_rules
|
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||||
from .Regions import LTTPRegionType, location_table
|
from .Regions import LTTPRegionType, location_table
|
||||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||||
can_lift_heavy_rocks, can_lift_rocks,
|
can_lift_heavy_rocks, can_lift_rocks,
|
||||||
@@ -33,6 +33,7 @@ def set_rules(world):
|
|||||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||||
|
|
||||||
if world.players == 1:
|
if world.players == 1:
|
||||||
|
no_logic_rules(world, player)
|
||||||
for exit in world.get_region('Menu', player).exits:
|
for exit in world.get_region('Menu', player).exits:
|
||||||
exit.hide_path = True
|
exit.hide_path = True
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -185,7 +185,7 @@ class AquariaLocations:
|
|||||||
"Mithalas City, second bulb at the end of the top path": 698040,
|
"Mithalas City, second bulb at the end of the top path": 698040,
|
||||||
"Mithalas City, bulb in the top path": 698036,
|
"Mithalas City, bulb in the top path": 698036,
|
||||||
"Mithalas City, Mithalas Pot": 698174,
|
"Mithalas City, Mithalas Pot": 698174,
|
||||||
"Mithalas City, urn in the Castle flower tube entrance": 698128,
|
"Mithalas City, urn in the Cathedral flower tube entrance": 698128,
|
||||||
}
|
}
|
||||||
|
|
||||||
locations_mithalas_city_fishpass = {
|
locations_mithalas_city_fishpass = {
|
||||||
@@ -246,7 +246,7 @@ class AquariaLocations:
|
|||||||
"Kelp Forest top left area, bulb in the bottom left clearing": 698044,
|
"Kelp Forest top left area, bulb in the bottom left clearing": 698044,
|
||||||
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
|
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
|
||||||
"Kelp Forest top left area, bulb in the top left clearing": 698046,
|
"Kelp Forest top left area, bulb in the top left clearing": 698046,
|
||||||
"Kelp Forest top left area, Jelly Egg": 698185,
|
"Kelp Forest top left, Jelly Egg": 698185,
|
||||||
}
|
}
|
||||||
|
|
||||||
locations_forest_tl_fp = {
|
locations_forest_tl_fp = {
|
||||||
@@ -332,7 +332,7 @@ class AquariaLocations:
|
|||||||
}
|
}
|
||||||
|
|
||||||
locations_veil_tr_l = {
|
locations_veil_tr_l = {
|
||||||
"The Veil top right area, bulb at the top of the waterfall": 698080,
|
"The Veil top right area, bulb in the top of the waterfall": 698080,
|
||||||
"The Veil top right area, Transturtle": 698210,
|
"The Veil top right area, Transturtle": 698210,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -771,7 +771,6 @@ class AquariaRegions:
|
|||||||
self.__connect_regions("Sunken City left area", "Sunken City boss area",
|
self.__connect_regions("Sunken City left area", "Sunken City boss area",
|
||||||
self.sunken_city_l, self.sunken_city_boss,
|
self.sunken_city_l, self.sunken_city_boss,
|
||||||
lambda state: _has_beast_form(state, self.player) and
|
lambda state: _has_beast_form(state, self.player) and
|
||||||
_has_sun_form(state, self.player) and
|
|
||||||
_has_energy_form(state, self.player) and
|
_has_energy_form(state, self.player) and
|
||||||
_has_bind_song(state, self.player))
|
_has_bind_song(state, self.player))
|
||||||
|
|
||||||
@@ -984,7 +983,7 @@ class AquariaRegions:
|
|||||||
lambda state: _has_damaging_item(state, self.player))
|
lambda state: _has_damaging_item(state, self.player))
|
||||||
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
|
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
|
||||||
lambda state: _has_damaging_item(state, self.player))
|
lambda state: _has_damaging_item(state, self.player))
|
||||||
add_rule(self.multiworld.get_location("Mithalas City, urn in the Castle flower tube entrance", self.player),
|
add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
|
||||||
lambda state: _has_damaging_item(state, self.player))
|
lambda state: _has_damaging_item(state, self.player))
|
||||||
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
|
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
|
||||||
lambda state: _has_damaging_item(state, self.player))
|
lambda state: _has_damaging_item(state, self.player))
|
||||||
@@ -1024,7 +1023,7 @@ class AquariaRegions:
|
|||||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||||
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
||||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||||
add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player),
|
add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
|
||||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||||
|
|
||||||
def __adjusting_under_rock_location(self) -> None:
|
def __adjusting_under_rock_location(self) -> None:
|
||||||
@@ -1176,7 +1175,7 @@ class AquariaRegions:
|
|||||||
self.multiworld.get_location("Sun Worm path, second cliff bulb",
|
self.multiworld.get_location("Sun Worm path, second cliff bulb",
|
||||||
self.player).item_rule =\
|
self.player).item_rule =\
|
||||||
lambda item: item.classification != ItemClassification.progression
|
lambda item: item.classification != ItemClassification.progression
|
||||||
self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall",
|
self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
|
||||||
self.player).item_rule =\
|
self.player).item_rule =\
|
||||||
lambda item: item.classification != ItemClassification.progression
|
lambda item: item.classification != ItemClassification.progression
|
||||||
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
|
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
|
||||||
|
|||||||
@@ -167,10 +167,14 @@ class AquariaWorld(World):
|
|||||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
|
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
|
||||||
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
||||||
for name, data in item_table.items():
|
for name, data in item_table.items():
|
||||||
if name not in self.exclude:
|
if name in precollected:
|
||||||
for i in range(data.count):
|
precollected.remove(name)
|
||||||
item = self.create_item(name)
|
self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
|
||||||
self.multiworld.itempool.append(item)
|
else:
|
||||||
|
if name not in self.exclude:
|
||||||
|
for i in range(data.count):
|
||||||
|
item = self.create_item(name)
|
||||||
|
self.multiworld.itempool.append(item)
|
||||||
|
|
||||||
def set_rules(self) -> None:
|
def set_rules(self) -> None:
|
||||||
"""
|
"""
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ after_home_water_locations = [
|
|||||||
"Mithalas City, second bulb at the end of the top path",
|
"Mithalas City, second bulb at the end of the top path",
|
||||||
"Mithalas City, bulb in the top path",
|
"Mithalas City, bulb in the top path",
|
||||||
"Mithalas City, Mithalas Pot",
|
"Mithalas City, Mithalas Pot",
|
||||||
"Mithalas City, urn in the Castle flower tube entrance",
|
"Mithalas City, urn in the Cathedral flower tube entrance",
|
||||||
"Mithalas City, Doll",
|
"Mithalas City, Doll",
|
||||||
"Mithalas City, urn inside a home fish pass",
|
"Mithalas City, urn inside a home fish pass",
|
||||||
"Mithalas City Castle, bulb in the flesh hole",
|
"Mithalas City Castle, bulb in the flesh hole",
|
||||||
@@ -93,7 +93,7 @@ after_home_water_locations = [
|
|||||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||||
"Kelp Forest top left area, bulb in the top left clearing",
|
"Kelp Forest top left area, bulb in the top left clearing",
|
||||||
"Kelp Forest top left area, Jelly Egg",
|
"Kelp Forest top left, Jelly Egg",
|
||||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||||
"Kelp Forest top left area, Verse Egg",
|
"Kelp Forest top left area, Verse Egg",
|
||||||
"Kelp Forest top right area, bulb under the rock in the right path",
|
"Kelp Forest top right area, bulb under the rock in the right path",
|
||||||
@@ -125,7 +125,7 @@ after_home_water_locations = [
|
|||||||
"Turtle cave, Urchin Costume",
|
"Turtle cave, Urchin Costume",
|
||||||
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
||||||
"The Veil top right area, Golden Starfish",
|
"The Veil top right area, Golden Starfish",
|
||||||
"The Veil top right area, bulb at the top of the waterfall",
|
"The Veil top right area, bulb in the top of the waterfall",
|
||||||
"The Veil top right area, Transturtle",
|
"The Veil top right area, Transturtle",
|
||||||
"The Veil bottom area, bulb in the left path",
|
"The Veil bottom area, bulb in the left path",
|
||||||
"The Veil bottom area, bulb in the spirit path",
|
"The Veil bottom area, bulb in the spirit path",
|
||||||
|
|||||||
@@ -20,14 +20,14 @@ class BeastFormAccessTest(AquariaTestBase):
|
|||||||
"Mithalas City, second bulb at the end of the top path",
|
"Mithalas City, second bulb at the end of the top path",
|
||||||
"Mithalas City, bulb in the top path",
|
"Mithalas City, bulb in the top path",
|
||||||
"Mithalas City, Mithalas Pot",
|
"Mithalas City, Mithalas Pot",
|
||||||
"Mithalas City, urn in the Castle flower tube entrance",
|
"Mithalas City, urn in the Cathedral flower tube entrance",
|
||||||
"Mermog cave, Piranha Egg",
|
"Mermog cave, Piranha Egg",
|
||||||
"Mithalas Cathedral, Mithalan Dress",
|
"Mithalas Cathedral, Mithalan Dress",
|
||||||
"Turtle cave, bulb in Bubble Cliff",
|
"Turtle cave, bulb in Bubble Cliff",
|
||||||
"Turtle cave, Urchin Costume",
|
"Turtle cave, Urchin Costume",
|
||||||
"Sun Worm path, first cliff bulb",
|
"Sun Worm path, first cliff bulb",
|
||||||
"Sun Worm path, second cliff bulb",
|
"Sun Worm path, second cliff bulb",
|
||||||
"The Veil top right area, bulb at the top of the waterfall",
|
"The Veil top right area, bulb in the top of the waterfall",
|
||||||
"Bubble Cave, bulb in the left cave wall",
|
"Bubble Cave, bulb in the left cave wall",
|
||||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||||
"Bubble Cave, Verse Egg",
|
"Bubble Cave, Verse Egg",
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
|||||||
"Final Boss area, bulb in the boss third form room",
|
"Final Boss area, bulb in the boss third form room",
|
||||||
"Sun Worm path, first cliff bulb",
|
"Sun Worm path, first cliff bulb",
|
||||||
"Sun Worm path, second cliff bulb",
|
"Sun Worm path, second cliff bulb",
|
||||||
"The Veil top right area, bulb at the top of the waterfall",
|
"The Veil top right area, bulb in the top of the waterfall",
|
||||||
"Bubble Cave, bulb in the left cave wall",
|
"Bubble Cave, bulb in the left cave wall",
|
||||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||||
"Bubble Cave, Verse Egg",
|
"Bubble Cave, Verse Egg",
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
|||||||
"Final Boss area, bulb in the boss third form room",
|
"Final Boss area, bulb in the boss third form room",
|
||||||
"Sun Worm path, first cliff bulb",
|
"Sun Worm path, first cliff bulb",
|
||||||
"Sun Worm path, second cliff bulb",
|
"Sun Worm path, second cliff bulb",
|
||||||
"The Veil top right area, bulb at the top of the waterfall",
|
"The Veil top right area, bulb in the top of the waterfall",
|
||||||
"Bubble Cave, bulb in the left cave wall",
|
"Bubble Cave, bulb in the left cave wall",
|
||||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||||
"Bubble Cave, Verse Egg",
|
"Bubble Cave, Verse Egg",
|
||||||
|
|||||||
@@ -18,9 +18,6 @@ class SunFormAccessTest(AquariaTestBase):
|
|||||||
"Abyss right area, bulb behind the rock in the whale room",
|
"Abyss right area, bulb behind the rock in the whale room",
|
||||||
"Octopus Cave, Dumbo Egg",
|
"Octopus Cave, Dumbo Egg",
|
||||||
"Beating Octopus Prime",
|
"Beating Octopus Prime",
|
||||||
"Sunken City, bulb on top of the boss area",
|
|
||||||
"Beating the Golem",
|
|
||||||
"Sunken City cleared",
|
|
||||||
"Final Boss area, bulb in the boss third form room",
|
"Final Boss area, bulb in the boss third form room",
|
||||||
"Objective complete"
|
"Objective complete"
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
|
|||||||
text_color = bytearray([0xA2, 0x0B])
|
text_color = bytearray([0xA2, 0x0B])
|
||||||
else:
|
else:
|
||||||
text_color = bytearray([0xA2, 0x02])
|
text_color = bytearray([0xA2, 0x02])
|
||||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
|
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
|
||||||
f"from {ctx.player_names[next_item.player]}", 96)
|
f"from {ctx.player_names[next_item.player]}", 96)
|
||||||
await bizhawk.guarded_write(ctx.bizhawk_ctx,
|
await bizhawk.guarded_write(ctx.bizhawk_ctx,
|
||||||
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
|
|||||||
|
|
||||||
for new_check_id in new_checks:
|
for new_check_id in new_checks:
|
||||||
ctx.locations_checked.add(new_check_id)
|
ctx.locations_checked.add(new_check_id)
|
||||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||||
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
|
|||||||
item = ctx.items_received[recv_index]
|
item = ctx.items_received[recv_index]
|
||||||
recv_index += 1
|
recv_index += 1
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||||
color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||||
|
|
||||||
|
|||||||
@@ -60,18 +60,17 @@ class DOOM2World(World):
|
|||||||
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
|
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
|
||||||
# The ratio have been tweaked seem, and feel good.
|
# The ratio have been tweaked seem, and feel good.
|
||||||
items_ratio: Dict[str, float] = {
|
items_ratio: Dict[str, float] = {
|
||||||
"Armor": 39,
|
"Armor": 41,
|
||||||
"Mega Armor": 23,
|
"Mega Armor": 25,
|
||||||
"Berserk": 11,
|
"Berserk": 12,
|
||||||
"Invulnerability": 10,
|
"Invulnerability": 10,
|
||||||
"Partial invisibility": 18,
|
"Partial invisibility": 18,
|
||||||
"Supercharge": 26,
|
"Supercharge": 28,
|
||||||
"Medikit": 15,
|
"Medikit": 15,
|
||||||
"Box of bullets": 13,
|
"Box of bullets": 13,
|
||||||
"Box of rockets": 13,
|
"Box of rockets": 13,
|
||||||
"Box of shotgun shells": 13,
|
"Box of shotgun shells": 13,
|
||||||
"Energy cell pack": 10,
|
"Energy cell pack": 10
|
||||||
"Megasphere": 7
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def __init__(self, multiworld: MultiWorld, player: int):
|
def __init__(self, multiworld: MultiWorld, player: int):
|
||||||
@@ -234,7 +233,6 @@ class DOOM2World(World):
|
|||||||
self.create_ratioed_items("Invulnerability", itempool)
|
self.create_ratioed_items("Invulnerability", itempool)
|
||||||
self.create_ratioed_items("Partial invisibility", itempool)
|
self.create_ratioed_items("Partial invisibility", itempool)
|
||||||
self.create_ratioed_items("Supercharge", itempool)
|
self.create_ratioed_items("Supercharge", itempool)
|
||||||
self.create_ratioed_items("Megasphere", itempool)
|
|
||||||
|
|
||||||
while len(itempool) < self.location_count:
|
while len(itempool) < self.location_count:
|
||||||
itempool.append(self.create_item(self.get_filler_item_name()))
|
itempool.append(self.create_item(self.get_filler_item_name()))
|
||||||
|
|||||||
@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
|
|||||||
if ctx.locations_checked != research_data:
|
if ctx.locations_checked != research_data:
|
||||||
bridge_logger.debug(
|
bridge_logger.debug(
|
||||||
f"New researches done: "
|
f"New researches done: "
|
||||||
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
|
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
|
||||||
ctx.locations_checked = research_data
|
ctx.locations_checked = research_data
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||||
death_link_tick = data.get("death_link_tick", 0)
|
death_link_tick = data.get("death_link_tick", 0)
|
||||||
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
|||||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||||
item_id = transfer_item.item
|
item_id = transfer_item.item
|
||||||
player_name = ctx.player_names[transfer_item.player]
|
player_name = ctx.player_names[transfer_item.player]
|
||||||
item_name = ctx.item_names.lookup_in_game(item_id)
|
item_name = ctx.item_names.lookup_in_slot(item_id)
|
||||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||||
ctx.send_index += 1
|
ctx.send_index += 1
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
|
|||||||
|
|
||||||
## Installing the Archipelago software
|
## Installing the Archipelago software
|
||||||
|
|
||||||
The most recent public release of Archipelago can be found on GitHub:
|
The most recent public release of Archipelago can be found on the GitHub Releases page:
|
||||||
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||||
|
|
||||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||||
install.
|
install.
|
||||||
|
|||||||
@@ -71,7 +71,6 @@ class HereticWorld(World):
|
|||||||
"Tome of Power": 16,
|
"Tome of Power": 16,
|
||||||
"Silver Shield": 10,
|
"Silver Shield": 10,
|
||||||
"Enchanted Shield": 5,
|
"Enchanted Shield": 5,
|
||||||
"Torch": 5,
|
|
||||||
"Morph Ovum": 3,
|
"Morph Ovum": 3,
|
||||||
"Mystic Urn": 2,
|
"Mystic Urn": 2,
|
||||||
"Chaos Device": 1,
|
"Chaos Device": 1,
|
||||||
@@ -243,7 +242,6 @@ class HereticWorld(World):
|
|||||||
self.create_ratioed_items("Mystic Urn", itempool)
|
self.create_ratioed_items("Mystic Urn", itempool)
|
||||||
self.create_ratioed_items("Ring of Invincibility", itempool)
|
self.create_ratioed_items("Ring of Invincibility", itempool)
|
||||||
self.create_ratioed_items("Shadowsphere", itempool)
|
self.create_ratioed_items("Shadowsphere", itempool)
|
||||||
self.create_ratioed_items("Torch", itempool)
|
|
||||||
self.create_ratioed_items("Timebomb of the Ancients", itempool)
|
self.create_ratioed_items("Timebomb of the Ancients", itempool)
|
||||||
self.create_ratioed_items("Tome of Power", itempool)
|
self.create_ratioed_items("Tome of Power", itempool)
|
||||||
self.create_ratioed_items("Silver Shield", itempool)
|
self.create_ratioed_items("Silver Shield", itempool)
|
||||||
|
|||||||
@@ -64,4 +64,3 @@ item_name_groups = ({
|
|||||||
})
|
})
|
||||||
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
|
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
|
||||||
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
|
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
|
||||||
item_name_groups['Skills'] |= item_name_groups['Vertical'] | item_name_groups['Horizontal']
|
|
||||||
|
|||||||
@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
|
|||||||
item = ctx.items_received[recv_amount]
|
item = ctx.items_received[recv_amount]
|
||||||
recv_amount += 1
|
recv_amount += 1
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||||
color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
||||||
|
|
||||||
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
|
|||||||
|
|
||||||
for new_check_id in new_checks:
|
for new_check_id in new_checks:
|
||||||
ctx.locations_checked.add(new_check_id)
|
ctx.locations_checked.add(new_check_id)
|
||||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
||||||
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import importlib.machinery
|
|||||||
import os
|
import os
|
||||||
import pkgutil
|
import pkgutil
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
from .romTables import ROMWithTables
|
from .romTables import ROMWithTables
|
||||||
from . import assembler
|
from . import assembler
|
||||||
@@ -68,14 +67,10 @@ from BaseClasses import ItemClassification
|
|||||||
from ..Locations import LinksAwakeningLocation
|
from ..Locations import LinksAwakeningLocation
|
||||||
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
|
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from .. import LinksAwakeningWorld
|
|
||||||
|
|
||||||
|
|
||||||
# Function to generate a final rom, this patches the rom with all required patches
|
# Function to generate a final rom, this patches the rom with all required patches
|
||||||
def generateRom(args, world: "LinksAwakeningWorld"):
|
def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
|
||||||
rom_patches = []
|
rom_patches = []
|
||||||
player_names = list(world.multiworld.player_name.values())
|
|
||||||
|
|
||||||
rom = ROMWithTables(args.input_filename, rom_patches)
|
rom = ROMWithTables(args.input_filename, rom_patches)
|
||||||
rom.player_names = player_names
|
rom.player_names = player_names
|
||||||
@@ -89,10 +84,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
for pymod in pymods:
|
for pymod in pymods:
|
||||||
pymod.prePatch(rom)
|
pymod.prePatch(rom)
|
||||||
|
|
||||||
if world.ladxr_settings.gfxmod:
|
if settings.gfxmod:
|
||||||
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
|
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
|
||||||
|
|
||||||
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||||
|
|
||||||
assembler.resetConsts()
|
assembler.resetConsts()
|
||||||
assembler.const("INV_SIZE", 16)
|
assembler.const("INV_SIZE", 16)
|
||||||
@@ -121,7 +116,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
assembler.const("wLinkSpawnDelay", 0xDE13)
|
assembler.const("wLinkSpawnDelay", 0xDE13)
|
||||||
|
|
||||||
#assembler.const("HARDWARE_LINK", 1)
|
#assembler.const("HARDWARE_LINK", 1)
|
||||||
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
|
assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
|
||||||
|
|
||||||
patches.core.cleanup(rom)
|
patches.core.cleanup(rom)
|
||||||
patches.save.singleSaveSlot(rom)
|
patches.save.singleSaveSlot(rom)
|
||||||
@@ -135,7 +130,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
patches.core.easyColorDungeonAccess(rom)
|
patches.core.easyColorDungeonAccess(rom)
|
||||||
patches.owl.removeOwlEvents(rom)
|
patches.owl.removeOwlEvents(rom)
|
||||||
patches.enemies.fixArmosKnightAsMiniboss(rom)
|
patches.enemies.fixArmosKnightAsMiniboss(rom)
|
||||||
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
|
patches.bank3e.addBank3E(rom, auth, player_id, player_names)
|
||||||
patches.bank3f.addBank3F(rom)
|
patches.bank3f.addBank3F(rom)
|
||||||
patches.bank34.addBank34(rom, item_list)
|
patches.bank34.addBank34(rom, item_list)
|
||||||
patches.core.removeGhost(rom)
|
patches.core.removeGhost(rom)
|
||||||
@@ -146,11 +141,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
|
|
||||||
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
|
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
|
||||||
|
|
||||||
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
|
if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
|
||||||
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
|
|
||||||
patches.inventory.advancedInventorySubscreen(rom)
|
patches.inventory.advancedInventorySubscreen(rom)
|
||||||
patches.inventory.moreSlots(rom)
|
patches.inventory.moreSlots(rom)
|
||||||
if world.ladxr_settings.witch:
|
if settings.witch:
|
||||||
patches.witch.updateWitch(rom)
|
patches.witch.updateWitch(rom)
|
||||||
patches.softlock.fixAll(rom)
|
patches.softlock.fixAll(rom)
|
||||||
patches.maptweaks.tweakMap(rom)
|
patches.maptweaks.tweakMap(rom)
|
||||||
@@ -164,9 +158,9 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
patches.tarin.updateTarin(rom)
|
patches.tarin.updateTarin(rom)
|
||||||
patches.fishingMinigame.updateFinishingMinigame(rom)
|
patches.fishingMinigame.updateFinishingMinigame(rom)
|
||||||
patches.health.upgradeHealthContainers(rom)
|
patches.health.upgradeHealthContainers(rom)
|
||||||
if world.ladxr_settings.owlstatues in ("dungeon", "both"):
|
if settings.owlstatues in ("dungeon", "both"):
|
||||||
patches.owl.upgradeDungeonOwlStatues(rom)
|
patches.owl.upgradeDungeonOwlStatues(rom)
|
||||||
if world.ladxr_settings.owlstatues in ("overworld", "both"):
|
if settings.owlstatues in ("overworld", "both"):
|
||||||
patches.owl.upgradeOverworldOwlStatues(rom)
|
patches.owl.upgradeOverworldOwlStatues(rom)
|
||||||
patches.goldenLeaf.fixGoldenLeaf(rom)
|
patches.goldenLeaf.fixGoldenLeaf(rom)
|
||||||
patches.heartPiece.fixHeartPiece(rom)
|
patches.heartPiece.fixHeartPiece(rom)
|
||||||
@@ -176,110 +170,106 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
patches.songs.upgradeMarin(rom)
|
patches.songs.upgradeMarin(rom)
|
||||||
patches.songs.upgradeManbo(rom)
|
patches.songs.upgradeManbo(rom)
|
||||||
patches.songs.upgradeMamu(rom)
|
patches.songs.upgradeMamu(rom)
|
||||||
if world.ladxr_settings.tradequest:
|
if settings.tradequest:
|
||||||
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
|
patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
|
||||||
else:
|
else:
|
||||||
# Monkey bridge patch, always have the bridge there.
|
# Monkey bridge patch, always have the bridge there.
|
||||||
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
|
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
|
||||||
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
|
patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
|
||||||
if world.ladxr_settings.bowwow != 'normal':
|
if settings.bowwow != 'normal':
|
||||||
patches.bowwow.bowwowMapPatches(rom)
|
patches.bowwow.bowwowMapPatches(rom)
|
||||||
patches.desert.desertAccess(rom)
|
patches.desert.desertAccess(rom)
|
||||||
if world.ladxr_settings.overworld == 'dungeondive':
|
if settings.overworld == 'dungeondive':
|
||||||
patches.overworld.patchOverworldTilesets(rom)
|
patches.overworld.patchOverworldTilesets(rom)
|
||||||
patches.overworld.createDungeonOnlyOverworld(rom)
|
patches.overworld.createDungeonOnlyOverworld(rom)
|
||||||
elif world.ladxr_settings.overworld == 'nodungeons':
|
elif settings.overworld == 'nodungeons':
|
||||||
patches.dungeon.patchNoDungeons(rom)
|
patches.dungeon.patchNoDungeons(rom)
|
||||||
elif world.ladxr_settings.overworld == 'random':
|
elif settings.overworld == 'random':
|
||||||
patches.overworld.patchOverworldTilesets(rom)
|
patches.overworld.patchOverworldTilesets(rom)
|
||||||
mapgen.store_map(rom, world.ladxr_logic.world.map)
|
mapgen.store_map(rom, logic.world.map)
|
||||||
#if settings.dungeon_items == 'keysy':
|
#if settings.dungeon_items == 'keysy':
|
||||||
# patches.dungeon.removeKeyDoors(rom)
|
# patches.dungeon.removeKeyDoors(rom)
|
||||||
# patches.reduceRNG.slowdownThreeOfAKind(rom)
|
# patches.reduceRNG.slowdownThreeOfAKind(rom)
|
||||||
patches.reduceRNG.fixHorseHeads(rom)
|
patches.reduceRNG.fixHorseHeads(rom)
|
||||||
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
|
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
|
||||||
if world.options.music_change_condition == MusicChangeCondition.option_always:
|
if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
|
||||||
patches.aesthetics.noSwordMusic(rom)
|
patches.aesthetics.noSwordMusic(rom)
|
||||||
patches.aesthetics.reduceMessageLengths(rom, world.random)
|
patches.aesthetics.reduceMessageLengths(rom, rnd)
|
||||||
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
|
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
|
||||||
if world.ladxr_settings.music == 'random':
|
if settings.music == 'random':
|
||||||
patches.music.randomizeMusic(rom, world.random)
|
patches.music.randomizeMusic(rom, rnd)
|
||||||
elif world.ladxr_settings.music == 'off':
|
elif settings.music == 'off':
|
||||||
patches.music.noMusic(rom)
|
patches.music.noMusic(rom)
|
||||||
if world.ladxr_settings.noflash:
|
if settings.noflash:
|
||||||
patches.aesthetics.removeFlashingLights(rom)
|
patches.aesthetics.removeFlashingLights(rom)
|
||||||
if world.ladxr_settings.hardmode == "oracle":
|
if settings.hardmode == "oracle":
|
||||||
patches.hardMode.oracleMode(rom)
|
patches.hardMode.oracleMode(rom)
|
||||||
elif world.ladxr_settings.hardmode == "hero":
|
elif settings.hardmode == "hero":
|
||||||
patches.hardMode.heroMode(rom)
|
patches.hardMode.heroMode(rom)
|
||||||
elif world.ladxr_settings.hardmode == "ohko":
|
elif settings.hardmode == "ohko":
|
||||||
patches.hardMode.oneHitKO(rom)
|
patches.hardMode.oneHitKO(rom)
|
||||||
if world.ladxr_settings.superweapons:
|
if settings.superweapons:
|
||||||
patches.weapons.patchSuperWeapons(rom)
|
patches.weapons.patchSuperWeapons(rom)
|
||||||
if world.ladxr_settings.textmode == 'fast':
|
if settings.textmode == 'fast':
|
||||||
patches.aesthetics.fastText(rom)
|
patches.aesthetics.fastText(rom)
|
||||||
if world.ladxr_settings.textmode == 'none':
|
if settings.textmode == 'none':
|
||||||
patches.aesthetics.fastText(rom)
|
patches.aesthetics.fastText(rom)
|
||||||
patches.aesthetics.noText(rom)
|
patches.aesthetics.noText(rom)
|
||||||
if not world.ladxr_settings.nagmessages:
|
if not settings.nagmessages:
|
||||||
patches.aesthetics.removeNagMessages(rom)
|
patches.aesthetics.removeNagMessages(rom)
|
||||||
if world.ladxr_settings.lowhpbeep == 'slow':
|
if settings.lowhpbeep == 'slow':
|
||||||
patches.aesthetics.slowLowHPBeep(rom)
|
patches.aesthetics.slowLowHPBeep(rom)
|
||||||
if world.ladxr_settings.lowhpbeep == 'none':
|
if settings.lowhpbeep == 'none':
|
||||||
patches.aesthetics.removeLowHPBeep(rom)
|
patches.aesthetics.removeLowHPBeep(rom)
|
||||||
if 0 <= int(world.ladxr_settings.linkspalette):
|
if 0 <= int(settings.linkspalette):
|
||||||
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
|
patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
|
||||||
if args.romdebugmode:
|
if args.romdebugmode:
|
||||||
# The default rom has this build in, just need to set a flag and we get this save.
|
# The default rom has this build in, just need to set a flag and we get this save.
|
||||||
rom.patch(0, 0x0003, "00", "01")
|
rom.patch(0, 0x0003, "00", "01")
|
||||||
|
|
||||||
# Patch the sword check on the shopkeeper turning around.
|
# Patch the sword check on the shopkeeper turning around.
|
||||||
if world.ladxr_settings.steal == 'never':
|
if settings.steal == 'never':
|
||||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
|
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
|
||||||
elif world.ladxr_settings.steal == 'always':
|
elif settings.steal == 'always':
|
||||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
|
rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
|
||||||
|
|
||||||
if world.ladxr_settings.hpmode == 'inverted':
|
if settings.hpmode == 'inverted':
|
||||||
patches.health.setStartHealth(rom, 9)
|
patches.health.setStartHealth(rom, 9)
|
||||||
elif world.ladxr_settings.hpmode == '1':
|
elif settings.hpmode == '1':
|
||||||
patches.health.setStartHealth(rom, 1)
|
patches.health.setStartHealth(rom, 1)
|
||||||
|
|
||||||
patches.inventory.songSelectAfterOcarinaSelect(rom)
|
patches.inventory.songSelectAfterOcarinaSelect(rom)
|
||||||
if world.ladxr_settings.quickswap == 'a':
|
if settings.quickswap == 'a':
|
||||||
patches.core.quickswap(rom, 1)
|
patches.core.quickswap(rom, 1)
|
||||||
elif world.ladxr_settings.quickswap == 'b':
|
elif settings.quickswap == 'b':
|
||||||
patches.core.quickswap(rom, 0)
|
patches.core.quickswap(rom, 0)
|
||||||
|
|
||||||
patches.core.addBootsControls(rom, world.options.boots_controls)
|
patches.core.addBootsControls(rom, ap_settings['boots_controls'])
|
||||||
|
|
||||||
|
|
||||||
world_setup = world.ladxr_logic.world_setup
|
world_setup = logic.world_setup
|
||||||
|
|
||||||
JUNK_HINT = 0.33
|
JUNK_HINT = 0.33
|
||||||
RANDOM_HINT= 0.66
|
RANDOM_HINT= 0.66
|
||||||
# USEFUL_HINT = 1.0
|
# USEFUL_HINT = 1.0
|
||||||
# TODO: filter events, filter unshuffled keys
|
# TODO: filter events, filter unshuffled keys
|
||||||
all_items = world.multiworld.get_items()
|
all_items = multiworld.get_items()
|
||||||
our_items = [item for item in all_items
|
our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
|
||||||
if item.player == world.player
|
|
||||||
and item.location
|
|
||||||
and item.code is not None
|
|
||||||
and item.location.show_in_spoiler]
|
|
||||||
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
|
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
|
||||||
|
|
||||||
def gen_hint():
|
def gen_hint():
|
||||||
chance = world.random.uniform(0, 1)
|
chance = rnd.uniform(0, 1)
|
||||||
if chance < JUNK_HINT:
|
if chance < JUNK_HINT:
|
||||||
return None
|
return None
|
||||||
elif chance < RANDOM_HINT:
|
elif chance < RANDOM_HINT:
|
||||||
location = world.random.choice(our_items).location
|
location = rnd.choice(our_items).location
|
||||||
else: # USEFUL_HINT
|
else: # USEFUL_HINT
|
||||||
location = world.random.choice(our_useful_items).location
|
location = rnd.choice(our_useful_items).location
|
||||||
|
|
||||||
if location.item.player == world.player:
|
if location.item.player == player_id:
|
||||||
name = "Your"
|
name = "Your"
|
||||||
else:
|
else:
|
||||||
name = f"{world.multiworld.player_name[location.item.player]}'s"
|
name = f"{multiworld.player_name[location.item.player]}'s"
|
||||||
|
|
||||||
if isinstance(location, LinksAwakeningLocation):
|
if isinstance(location, LinksAwakeningLocation):
|
||||||
location_name = location.ladxr_item.metadata.name
|
location_name = location.ladxr_item.metadata.name
|
||||||
@@ -287,8 +277,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
location_name = location.name
|
location_name = location.name
|
||||||
|
|
||||||
hint = f"{name} {location.item} is at {location_name}"
|
hint = f"{name} {location.item} is at {location_name}"
|
||||||
if location.player != world.player:
|
if location.player != player_id:
|
||||||
hint += f" in {world.multiworld.player_name[location.player]}'s world"
|
hint += f" in {multiworld.player_name[location.player]}'s world"
|
||||||
|
|
||||||
# Cap hint size at 85
|
# Cap hint size at 85
|
||||||
# Realistically we could go bigger but let's be safe instead
|
# Realistically we could go bigger but let's be safe instead
|
||||||
@@ -296,7 +286,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
|
|
||||||
return hint
|
return hint
|
||||||
|
|
||||||
hints.addHints(rom, world.random, gen_hint)
|
hints.addHints(rom, rnd, gen_hint)
|
||||||
|
|
||||||
if world_setup.goal == "raft":
|
if world_setup.goal == "raft":
|
||||||
patches.goal.setRaftGoal(rom)
|
patches.goal.setRaftGoal(rom)
|
||||||
@@ -309,7 +299,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
|
|
||||||
# Patch the generated logic into the rom
|
# Patch the generated logic into the rom
|
||||||
patches.chest.setMultiChest(rom, world_setup.multichest)
|
patches.chest.setMultiChest(rom, world_setup.multichest)
|
||||||
if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
|
if settings.overworld not in {"dungeondive", "random"}:
|
||||||
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
|
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
|
||||||
for spot in item_list:
|
for spot in item_list:
|
||||||
if spot.item and spot.item.startswith("*"):
|
if spot.item and spot.item.startswith("*"):
|
||||||
@@ -328,16 +318,15 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
patches.core.addFrameCounter(rom, len(item_list))
|
patches.core.addFrameCounter(rom, len(item_list))
|
||||||
|
|
||||||
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
||||||
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
|
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
|
||||||
world.player_name, world.player)
|
if ap_settings["ap_title_screen"]:
|
||||||
if world.options.ap_title_screen:
|
|
||||||
patches.titleScreen.setTitleGraphics(rom)
|
patches.titleScreen.setTitleGraphics(rom)
|
||||||
patches.endscreen.updateEndScreen(rom)
|
patches.endscreen.updateEndScreen(rom)
|
||||||
patches.aesthetics.updateSpriteData(rom)
|
patches.aesthetics.updateSpriteData(rom)
|
||||||
if args.doubletrouble:
|
if args.doubletrouble:
|
||||||
patches.enemies.doubleTrouble(rom)
|
patches.enemies.doubleTrouble(rom)
|
||||||
|
|
||||||
if world.options.text_shuffle:
|
if ap_settings["text_shuffle"]:
|
||||||
buckets = defaultdict(list)
|
buckets = defaultdict(list)
|
||||||
# For each ROM bank, shuffle text within the bank
|
# For each ROM bank, shuffle text within the bank
|
||||||
for n, data in enumerate(rom.texts._PointerTable__data):
|
for n, data in enumerate(rom.texts._PointerTable__data):
|
||||||
@@ -347,20 +336,20 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
for bucket in buckets.values():
|
for bucket in buckets.values():
|
||||||
# For each bucket, make a copy and shuffle
|
# For each bucket, make a copy and shuffle
|
||||||
shuffled = bucket.copy()
|
shuffled = bucket.copy()
|
||||||
world.random.shuffle(shuffled)
|
rnd.shuffle(shuffled)
|
||||||
# Then put new text in
|
# Then put new text in
|
||||||
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
||||||
rom.texts[shuffled[bucket_idx][0]] = data
|
rom.texts[shuffled[bucket_idx][0]] = data
|
||||||
|
|
||||||
|
|
||||||
if world.options.trendy_game != TrendyGame.option_normal:
|
if ap_settings["trendy_game"] != TrendyGame.option_normal:
|
||||||
|
|
||||||
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
||||||
|
|
||||||
|
|
||||||
room_editor = RoomEditor(rom, 0x2A0)
|
room_editor = RoomEditor(rom, 0x2A0)
|
||||||
|
|
||||||
if world.options.trendy_game == TrendyGame.option_easy:
|
if ap_settings["trendy_game"] == TrendyGame.option_easy:
|
||||||
# Set physics flag on all objects
|
# Set physics flag on all objects
|
||||||
for i in range(0, 6):
|
for i in range(0, 6):
|
||||||
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
||||||
@@ -371,7 +360,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
# Add new conveyor to "push" yoshi (it's only a visual)
|
# Add new conveyor to "push" yoshi (it's only a visual)
|
||||||
room_editor.objects.append(Object(5, 3, 0xD0))
|
room_editor.objects.append(Object(5, 3, 0xD0))
|
||||||
|
|
||||||
if world.options.trendy_game >= TrendyGame.option_harder:
|
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
|
||||||
"""
|
"""
|
||||||
Data_004_76A0::
|
Data_004_76A0::
|
||||||
db $FC, $00, $04, $00, $00
|
db $FC, $00, $04, $00, $00
|
||||||
@@ -385,12 +374,12 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
TrendyGame.option_impossible: (3, 16),
|
TrendyGame.option_impossible: (3, 16),
|
||||||
}
|
}
|
||||||
def speed():
|
def speed():
|
||||||
return world.random.randint(*speeds[world.options.trendy_game])
|
return rnd.randint(*speeds[ap_settings["trendy_game"]])
|
||||||
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
||||||
rom.banks[0x4][0x76A2-0x4000] = speed()
|
rom.banks[0x4][0x76A2-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A6-0x4000] = speed()
|
rom.banks[0x4][0x76A6-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
||||||
if world.options.trendy_game >= TrendyGame.option_hardest:
|
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
|
||||||
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
||||||
rom.banks[0x4][0x76A3-0x4000] = speed()
|
rom.banks[0x4][0x76A3-0x4000] = speed()
|
||||||
rom.banks[0x4][0x76A5-0x4000] = speed()
|
rom.banks[0x4][0x76A5-0x4000] = speed()
|
||||||
@@ -414,10 +403,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
for channel in range(3):
|
for channel in range(3):
|
||||||
color[channel] = color[channel] * 31 // 0xbc
|
color[channel] = color[channel] * 31 // 0xbc
|
||||||
|
|
||||||
if world.options.warp_improvements:
|
if ap_settings["warp_improvements"]:
|
||||||
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
|
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
|
||||||
|
|
||||||
palette = world.options.palette
|
palette = ap_settings["palette"]
|
||||||
if palette != Palette.option_normal:
|
if palette != Palette.option_normal:
|
||||||
ranges = {
|
ranges = {
|
||||||
# Object palettes
|
# Object palettes
|
||||||
@@ -483,8 +472,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
|
|||||||
|
|
||||||
SEED_LOCATION = 0x0134
|
SEED_LOCATION = 0x0134
|
||||||
# Patch over the title
|
# Patch over the title
|
||||||
assert(len(world.multi_key) == 12)
|
assert(len(auth) == 12)
|
||||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
|
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
|
||||||
|
|
||||||
for pymod in pymods:
|
for pymod in pymods:
|
||||||
pymod.postPatch(rom)
|
pymod.postPatch(rom)
|
||||||
|
|||||||
@@ -1,9 +1,7 @@
|
|||||||
from dataclasses import dataclass
|
|
||||||
|
|
||||||
import os.path
|
import os.path
|
||||||
import typing
|
import typing
|
||||||
import logging
|
import logging
|
||||||
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup
|
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
import Utils
|
import Utils
|
||||||
|
|
||||||
@@ -16,7 +14,7 @@ class LADXROption:
|
|||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
if not self.ladxr_name:
|
if not self.ladxr_name:
|
||||||
return None, None
|
return None, None
|
||||||
|
|
||||||
return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
|
return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
|
||||||
|
|
||||||
|
|
||||||
@@ -34,10 +32,9 @@ class Logic(Choice, LADXROption):
|
|||||||
option_hard = 2
|
option_hard = 2
|
||||||
option_glitched = 3
|
option_glitched = 3
|
||||||
option_hell = 4
|
option_hell = 4
|
||||||
|
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
|
||||||
class TradeQuest(DefaultOffToggle, LADXROption):
|
class TradeQuest(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[On] adds the trade items to the pool (the trade locations will always be local items)
|
[On] adds the trade items to the pool (the trade locations will always be local items)
|
||||||
@@ -46,14 +43,12 @@ class TradeQuest(DefaultOffToggle, LADXROption):
|
|||||||
display_name = "Trade Quest"
|
display_name = "Trade Quest"
|
||||||
ladxr_name = "tradequest"
|
ladxr_name = "tradequest"
|
||||||
|
|
||||||
|
|
||||||
class TextShuffle(DefaultOffToggle):
|
class TextShuffle(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] Shuffles all the text in the game
|
[On] Shuffles all the text in the game
|
||||||
[Off] (default) doesn't shuffle them.
|
[Off] (default) doesn't shuffle them.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
class Rooster(DefaultOnToggle, LADXROption):
|
class Rooster(DefaultOnToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[On] Adds the rooster to the item pool.
|
[On] Adds the rooster to the item pool.
|
||||||
@@ -62,7 +57,6 @@ class Rooster(DefaultOnToggle, LADXROption):
|
|||||||
display_name = "Rooster"
|
display_name = "Rooster"
|
||||||
ladxr_name = "rooster"
|
ladxr_name = "rooster"
|
||||||
|
|
||||||
|
|
||||||
class Boomerang(Choice):
|
class Boomerang(Choice):
|
||||||
"""
|
"""
|
||||||
[Normal] requires Magnifying Lens to get the boomerang.
|
[Normal] requires Magnifying Lens to get the boomerang.
|
||||||
@@ -73,7 +67,6 @@ class Boomerang(Choice):
|
|||||||
gift = 1
|
gift = 1
|
||||||
default = gift
|
default = gift
|
||||||
|
|
||||||
|
|
||||||
class EntranceShuffle(Choice, LADXROption):
|
class EntranceShuffle(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[WARNING] Experimental, may fail to fill
|
[WARNING] Experimental, may fail to fill
|
||||||
@@ -82,20 +75,19 @@ class EntranceShuffle(Choice, LADXROption):
|
|||||||
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
|
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
|
||||||
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
|
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
|
||||||
|
|
||||||
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
#[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
||||||
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
#[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
||||||
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
#[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
||||||
|
|
||||||
option_none = 0
|
option_none = 0
|
||||||
option_simple = 1
|
option_simple = 1
|
||||||
# option_advanced = 2
|
#option_advanced = 2
|
||||||
# option_expert = 3
|
#option_expert = 3
|
||||||
# option_insanity = 4
|
#option_insanity = 4
|
||||||
default = option_none
|
default = option_none
|
||||||
display_name = "Experimental Entrance Shuffle"
|
display_name = "Experimental Entrance Shuffle"
|
||||||
ladxr_name = "entranceshuffle"
|
ladxr_name = "entranceshuffle"
|
||||||
|
|
||||||
|
|
||||||
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
[WARNING] Experimental, may fail to fill
|
[WARNING] Experimental, may fail to fill
|
||||||
@@ -104,14 +96,12 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
|
|||||||
display_name = "Experimental Dungeon Shuffle"
|
display_name = "Experimental Dungeon Shuffle"
|
||||||
ladxr_name = "dungeonshuffle"
|
ladxr_name = "dungeonshuffle"
|
||||||
|
|
||||||
|
|
||||||
class APTitleScreen(DefaultOnToggle):
|
class APTitleScreen(DefaultOnToggle):
|
||||||
"""
|
"""
|
||||||
Enables AP specific title screen and disables the intro cutscene
|
Enables AP specific title screen and disables the intro cutscene
|
||||||
"""
|
"""
|
||||||
display_name = "AP Title Screen"
|
display_name = "AP Title Screen"
|
||||||
|
|
||||||
|
|
||||||
class BossShuffle(Choice):
|
class BossShuffle(Choice):
|
||||||
none = 0
|
none = 0
|
||||||
shuffle = 1
|
shuffle = 1
|
||||||
@@ -125,12 +115,10 @@ class DungeonItemShuffle(Choice):
|
|||||||
option_own_world = 2
|
option_own_world = 2
|
||||||
option_any_world = 3
|
option_any_world = 3
|
||||||
option_different_world = 4
|
option_different_world = 4
|
||||||
# option_delete = 5
|
#option_delete = 5
|
||||||
# option_start_with = 6
|
#option_start_with = 6
|
||||||
alias_true = 3
|
alias_true = 3
|
||||||
alias_false = 0
|
alias_false = 0
|
||||||
ladxr_item: str
|
|
||||||
|
|
||||||
|
|
||||||
class ShuffleNightmareKeys(DungeonItemShuffle):
|
class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
@@ -144,7 +132,6 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
|
|||||||
display_name = "Shuffle Nightmare Keys"
|
display_name = "Shuffle Nightmare Keys"
|
||||||
ladxr_item = "NIGHTMARE_KEY"
|
ladxr_item = "NIGHTMARE_KEY"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleSmallKeys(DungeonItemShuffle):
|
class ShuffleSmallKeys(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Small Keys
|
Shuffle Small Keys
|
||||||
@@ -156,8 +143,6 @@ class ShuffleSmallKeys(DungeonItemShuffle):
|
|||||||
"""
|
"""
|
||||||
display_name = "Shuffle Small Keys"
|
display_name = "Shuffle Small Keys"
|
||||||
ladxr_item = "KEY"
|
ladxr_item = "KEY"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleMaps(DungeonItemShuffle):
|
class ShuffleMaps(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Dungeon Maps
|
Shuffle Dungeon Maps
|
||||||
@@ -170,7 +155,6 @@ class ShuffleMaps(DungeonItemShuffle):
|
|||||||
display_name = "Shuffle Maps"
|
display_name = "Shuffle Maps"
|
||||||
ladxr_item = "MAP"
|
ladxr_item = "MAP"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleCompasses(DungeonItemShuffle):
|
class ShuffleCompasses(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Dungeon Compasses
|
Shuffle Dungeon Compasses
|
||||||
@@ -183,7 +167,6 @@ class ShuffleCompasses(DungeonItemShuffle):
|
|||||||
display_name = "Shuffle Compasses"
|
display_name = "Shuffle Compasses"
|
||||||
ladxr_item = "COMPASS"
|
ladxr_item = "COMPASS"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleStoneBeaks(DungeonItemShuffle):
|
class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Owl Beaks
|
Shuffle Owl Beaks
|
||||||
@@ -196,7 +179,6 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
|
|||||||
display_name = "Shuffle Stone Beaks"
|
display_name = "Shuffle Stone Beaks"
|
||||||
ladxr_item = "STONE_BEAK"
|
ladxr_item = "STONE_BEAK"
|
||||||
|
|
||||||
|
|
||||||
class ShuffleInstruments(DungeonItemShuffle):
|
class ShuffleInstruments(DungeonItemShuffle):
|
||||||
"""
|
"""
|
||||||
Shuffle Instruments
|
Shuffle Instruments
|
||||||
@@ -213,7 +195,6 @@ class ShuffleInstruments(DungeonItemShuffle):
|
|||||||
option_vanilla = 100
|
option_vanilla = 100
|
||||||
alias_false = 100
|
alias_false = 100
|
||||||
|
|
||||||
|
|
||||||
class Goal(Choice, LADXROption):
|
class Goal(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
The Goal of the game
|
The Goal of the game
|
||||||
@@ -226,7 +207,7 @@ class Goal(Choice, LADXROption):
|
|||||||
option_instruments = 1
|
option_instruments = 1
|
||||||
option_seashells = 2
|
option_seashells = 2
|
||||||
option_open = 3
|
option_open = 3
|
||||||
|
|
||||||
default = option_instruments
|
default = option_instruments
|
||||||
|
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
@@ -235,7 +216,6 @@ class Goal(Choice, LADXROption):
|
|||||||
else:
|
else:
|
||||||
return LADXROption.to_ladxr_option(self, all_options)
|
return LADXROption.to_ladxr_option(self, all_options)
|
||||||
|
|
||||||
|
|
||||||
class InstrumentCount(Range, LADXROption):
|
class InstrumentCount(Range, LADXROption):
|
||||||
"""
|
"""
|
||||||
Sets the number of instruments required to open the Egg
|
Sets the number of instruments required to open the Egg
|
||||||
@@ -246,7 +226,6 @@ class InstrumentCount(Range, LADXROption):
|
|||||||
range_end = 8
|
range_end = 8
|
||||||
default = 8
|
default = 8
|
||||||
|
|
||||||
|
|
||||||
class NagMessages(DefaultOffToggle, LADXROption):
|
class NagMessages(DefaultOffToggle, LADXROption):
|
||||||
"""
|
"""
|
||||||
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
||||||
@@ -254,7 +233,6 @@ class NagMessages(DefaultOffToggle, LADXROption):
|
|||||||
display_name = "Nag Messages"
|
display_name = "Nag Messages"
|
||||||
ladxr_name = "nagmessages"
|
ladxr_name = "nagmessages"
|
||||||
|
|
||||||
|
|
||||||
class MusicChangeCondition(Choice):
|
class MusicChangeCondition(Choice):
|
||||||
"""
|
"""
|
||||||
Controls how the music changes.
|
Controls how the music changes.
|
||||||
@@ -265,8 +243,6 @@ class MusicChangeCondition(Choice):
|
|||||||
option_sword = 0
|
option_sword = 0
|
||||||
option_always = 1
|
option_always = 1
|
||||||
default = option_always
|
default = option_always
|
||||||
|
|
||||||
|
|
||||||
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
||||||
# description="""
|
# description="""
|
||||||
# [Normal} health works as you would expect.
|
# [Normal} health works as you would expect.
|
||||||
@@ -295,7 +271,6 @@ class Bowwow(Choice):
|
|||||||
swordless = 1
|
swordless = 1
|
||||||
default = normal
|
default = normal
|
||||||
|
|
||||||
|
|
||||||
class Overworld(Choice, LADXROption):
|
class Overworld(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
||||||
@@ -309,10 +284,9 @@ class Overworld(Choice, LADXROption):
|
|||||||
# option_shuffled = 3
|
# option_shuffled = 3
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||||
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
|
||||||
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
||||||
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||||
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
|
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
|
||||||
# aesthetic=True),
|
# aesthetic=True),
|
||||||
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
|
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
|
||||||
@@ -355,7 +329,7 @@ class BootsControls(Choice):
|
|||||||
option_bracelet = 1
|
option_bracelet = 1
|
||||||
option_press_a = 2
|
option_press_a = 2
|
||||||
option_press_b = 3
|
option_press_b = 3
|
||||||
|
|
||||||
|
|
||||||
class LinkPalette(Choice, LADXROption):
|
class LinkPalette(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
@@ -378,7 +352,6 @@ class LinkPalette(Choice, LADXROption):
|
|||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
return self.ladxr_name, str(self.value)
|
return self.ladxr_name, str(self.value)
|
||||||
|
|
||||||
|
|
||||||
class TrendyGame(Choice):
|
class TrendyGame(Choice):
|
||||||
"""
|
"""
|
||||||
[Easy] All of the items hold still for you
|
[Easy] All of the items hold still for you
|
||||||
@@ -397,7 +370,6 @@ class TrendyGame(Choice):
|
|||||||
option_impossible = 5
|
option_impossible = 5
|
||||||
default = option_normal
|
default = option_normal
|
||||||
|
|
||||||
|
|
||||||
class GfxMod(FreeText, LADXROption):
|
class GfxMod(FreeText, LADXROption):
|
||||||
"""
|
"""
|
||||||
Sets the sprite for link, among other things
|
Sets the sprite for link, among other things
|
||||||
@@ -408,7 +380,7 @@ class GfxMod(FreeText, LADXROption):
|
|||||||
normal = ''
|
normal = ''
|
||||||
default = 'Link'
|
default = 'Link'
|
||||||
|
|
||||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx'))
|
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
|
||||||
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
|
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
|
||||||
|
|
||||||
extensions = [".bin", ".bdiff", ".png", ".bmp"]
|
extensions = [".bin", ".bdiff", ".png", ".bmp"]
|
||||||
@@ -417,15 +389,16 @@ class GfxMod(FreeText, LADXROption):
|
|||||||
name, extension = os.path.splitext(file)
|
name, extension = os.path.splitext(file)
|
||||||
if extension in extensions:
|
if extension in extensions:
|
||||||
__spriteFiles[name].append(file)
|
__spriteFiles[name].append(file)
|
||||||
|
|
||||||
def __init__(self, value: str):
|
def __init__(self, value: str):
|
||||||
super().__init__(value)
|
super().__init__(value)
|
||||||
|
|
||||||
|
|
||||||
def verify(self, world, player_name: str, plando_options) -> None:
|
def verify(self, world, player_name: str, plando_options) -> None:
|
||||||
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
||||||
return
|
return
|
||||||
raise Exception(
|
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||||
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
|
||||||
|
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
if self.value == -1 or self.value == "Link":
|
if self.value == -1 or self.value == "Link":
|
||||||
@@ -434,12 +407,10 @@ class GfxMod(FreeText, LADXROption):
|
|||||||
assert self.value in GfxMod.__spriteFiles
|
assert self.value in GfxMod.__spriteFiles
|
||||||
|
|
||||||
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
||||||
logger.warning(
|
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||||
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
|
||||||
|
|
||||||
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
||||||
|
|
||||||
|
|
||||||
class Palette(Choice):
|
class Palette(Choice):
|
||||||
"""
|
"""
|
||||||
Sets the palette for the game.
|
Sets the palette for the game.
|
||||||
@@ -459,7 +430,6 @@ class Palette(Choice):
|
|||||||
option_pink = 4
|
option_pink = 4
|
||||||
option_inverted = 5
|
option_inverted = 5
|
||||||
|
|
||||||
|
|
||||||
class Music(Choice, LADXROption):
|
class Music(Choice, LADXROption):
|
||||||
"""
|
"""
|
||||||
[Vanilla] Regular Music
|
[Vanilla] Regular Music
|
||||||
@@ -471,6 +441,7 @@ class Music(Choice, LADXROption):
|
|||||||
option_shuffled = 1
|
option_shuffled = 1
|
||||||
option_off = 2
|
option_off = 2
|
||||||
|
|
||||||
|
|
||||||
def to_ladxr_option(self, all_options):
|
def to_ladxr_option(self, all_options):
|
||||||
s = ""
|
s = ""
|
||||||
if self.value == self.option_shuffled:
|
if self.value == self.option_shuffled:
|
||||||
@@ -479,95 +450,55 @@ class Music(Choice, LADXROption):
|
|||||||
s = "off"
|
s = "off"
|
||||||
return self.ladxr_name, s
|
return self.ladxr_name, s
|
||||||
|
|
||||||
|
|
||||||
class WarpImprovements(DefaultOffToggle):
|
class WarpImprovements(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||||
[Off] No change
|
[Off] No change
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
class AdditionalWarpPoints(DefaultOffToggle):
|
class AdditionalWarpPoints(DefaultOffToggle):
|
||||||
"""
|
"""
|
||||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||||
[Off] No change
|
[Off] No change
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
ladx_option_groups = [
|
links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
|
||||||
OptionGroup("Goal Options", [
|
'logic': Logic,
|
||||||
Goal,
|
|
||||||
InstrumentCount,
|
|
||||||
]),
|
|
||||||
OptionGroup("Shuffles", [
|
|
||||||
ShuffleInstruments,
|
|
||||||
ShuffleNightmareKeys,
|
|
||||||
ShuffleSmallKeys,
|
|
||||||
ShuffleMaps,
|
|
||||||
ShuffleCompasses,
|
|
||||||
ShuffleStoneBeaks
|
|
||||||
]),
|
|
||||||
OptionGroup("Warp Points", [
|
|
||||||
WarpImprovements,
|
|
||||||
AdditionalWarpPoints,
|
|
||||||
]),
|
|
||||||
OptionGroup("Miscellaneous", [
|
|
||||||
TradeQuest,
|
|
||||||
Rooster,
|
|
||||||
TrendyGame,
|
|
||||||
NagMessages,
|
|
||||||
BootsControls
|
|
||||||
]),
|
|
||||||
OptionGroup("Experimental", [
|
|
||||||
DungeonShuffle,
|
|
||||||
EntranceShuffle
|
|
||||||
]),
|
|
||||||
OptionGroup("Visuals & Sound", [
|
|
||||||
LinkPalette,
|
|
||||||
Palette,
|
|
||||||
TextShuffle,
|
|
||||||
APTitleScreen,
|
|
||||||
GfxMod,
|
|
||||||
Music,
|
|
||||||
MusicChangeCondition
|
|
||||||
])
|
|
||||||
]
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class LinksAwakeningOptions(PerGameCommonOptions):
|
|
||||||
logic: Logic
|
|
||||||
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
||||||
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
||||||
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
||||||
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
||||||
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||||
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
||||||
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||||
# 'boomerang': Boomerang,
|
# 'boomerang': Boomerang,
|
||||||
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
||||||
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||||
experimental_entrance_shuffle: EntranceShuffle
|
'experimental_entrance_shuffle': EntranceShuffle,
|
||||||
# 'bossshuffle': BossShuffle,
|
# 'bossshuffle': BossShuffle,
|
||||||
# 'minibossshuffle': BossShuffle,
|
# 'minibossshuffle': BossShuffle,
|
||||||
goal: Goal
|
'goal': Goal,
|
||||||
instrument_count: InstrumentCount
|
'instrument_count': InstrumentCount,
|
||||||
# 'itempool': ItemPool,
|
# 'itempool': ItemPool,
|
||||||
# 'bowwow': Bowwow,
|
# 'bowwow': Bowwow,
|
||||||
# 'overworld': Overworld,
|
# 'overworld': Overworld,
|
||||||
link_palette: LinkPalette
|
'link_palette': LinkPalette,
|
||||||
warp_improvements: WarpImprovements
|
'warp_improvements': WarpImprovements,
|
||||||
additional_warp_points: AdditionalWarpPoints
|
'additional_warp_points': AdditionalWarpPoints,
|
||||||
trendy_game: TrendyGame
|
'trendy_game': TrendyGame,
|
||||||
gfxmod: GfxMod
|
'gfxmod': GfxMod,
|
||||||
palette: Palette
|
'palette': Palette,
|
||||||
text_shuffle: TextShuffle
|
'text_shuffle': TextShuffle,
|
||||||
shuffle_nightmare_keys: ShuffleNightmareKeys
|
'shuffle_nightmare_keys': ShuffleNightmareKeys,
|
||||||
shuffle_small_keys: ShuffleSmallKeys
|
'shuffle_small_keys': ShuffleSmallKeys,
|
||||||
shuffle_maps: ShuffleMaps
|
'shuffle_maps': ShuffleMaps,
|
||||||
shuffle_compasses: ShuffleCompasses
|
'shuffle_compasses': ShuffleCompasses,
|
||||||
shuffle_stone_beaks: ShuffleStoneBeaks
|
'shuffle_stone_beaks': ShuffleStoneBeaks,
|
||||||
music: Music
|
'music': Music,
|
||||||
shuffle_instruments: ShuffleInstruments
|
'shuffle_instruments': ShuffleInstruments,
|
||||||
music_change_condition: MusicChangeCondition
|
'music_change_condition': MusicChangeCondition,
|
||||||
nag_messages: NagMessages
|
'nag_messages': NagMessages,
|
||||||
ap_title_screen: APTitleScreen
|
'ap_title_screen': APTitleScreen,
|
||||||
boots_controls: BootsControls
|
'boots_controls': BootsControls,
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import settings
|
|
||||||
import worlds.Files
|
import worlds.Files
|
||||||
import hashlib
|
import hashlib
|
||||||
import Utils
|
import Utils
|
||||||
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
|||||||
|
|
||||||
|
|
||||||
def get_base_rom_path(file_name: str = "") -> str:
|
def get_base_rom_path(file_name: str = "") -> str:
|
||||||
options = settings.get_settings()
|
options = Utils.get_options()
|
||||||
if not file_name:
|
if not file_name:
|
||||||
file_name = options["ladx_options"]["rom_file"]
|
file_name = options["ladx_options"]["rom_file"]
|
||||||
if not os.path.exists(file_name):
|
if not os.path.exists(file_name):
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
import binascii
|
import binascii
|
||||||
import dataclasses
|
|
||||||
import os
|
import os
|
||||||
import pkgutil
|
import pkgutil
|
||||||
import tempfile
|
import tempfile
|
||||||
@@ -8,7 +7,7 @@ import typing
|
|||||||
import bsdiff4
|
import bsdiff4
|
||||||
|
|
||||||
import settings
|
import settings
|
||||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
|
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
|
||||||
from Fill import fill_restrictive
|
from Fill import fill_restrictive
|
||||||
from worlds.AutoWorld import WebWorld, World
|
from worlds.AutoWorld import WebWorld, World
|
||||||
from .Common import *
|
from .Common import *
|
||||||
@@ -18,14 +17,14 @@ from .LADXR import generator
|
|||||||
from .LADXR.itempool import ItemPool as LADXRItemPool
|
from .LADXR.itempool import ItemPool as LADXRItemPool
|
||||||
from .LADXR.locations.constants import CHEST_ITEMS
|
from .LADXR.locations.constants import CHEST_ITEMS
|
||||||
from .LADXR.locations.instrument import Instrument
|
from .LADXR.locations.instrument import Instrument
|
||||||
from .LADXR.logic import Logic as LADXRLogic
|
from .LADXR.logic import Logic as LAXDRLogic
|
||||||
from .LADXR.main import get_parser
|
from .LADXR.main import get_parser
|
||||||
from .LADXR.settings import Settings as LADXRSettings
|
from .LADXR.settings import Settings as LADXRSettings
|
||||||
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||||
create_regions_from_ladxr, get_locations_to_id)
|
create_regions_from_ladxr, get_locations_to_id)
|
||||||
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups
|
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
||||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
from .Rom import LADXDeltaPatch
|
||||||
|
|
||||||
DEVELOPER_MODE = False
|
DEVELOPER_MODE = False
|
||||||
|
|
||||||
@@ -65,7 +64,7 @@ class LinksAwakeningWebWorld(WebWorld):
|
|||||||
["zig"]
|
["zig"]
|
||||||
)]
|
)]
|
||||||
theme = "dirt"
|
theme = "dirt"
|
||||||
option_groups = ladx_option_groups
|
|
||||||
|
|
||||||
class LinksAwakeningWorld(World):
|
class LinksAwakeningWorld(World):
|
||||||
"""
|
"""
|
||||||
@@ -74,9 +73,8 @@ class LinksAwakeningWorld(World):
|
|||||||
"""
|
"""
|
||||||
game = LINKS_AWAKENING # name of the game/world
|
game = LINKS_AWAKENING # name of the game/world
|
||||||
web = LinksAwakeningWebWorld()
|
web = LinksAwakeningWebWorld()
|
||||||
|
|
||||||
options_dataclass = LinksAwakeningOptions
|
option_definitions = links_awakening_options # options the player can set
|
||||||
options: LinksAwakeningOptions
|
|
||||||
settings: typing.ClassVar[LinksAwakeningSettings]
|
settings: typing.ClassVar[LinksAwakeningSettings]
|
||||||
topology_present = True # show path to required location checks in spoiler
|
topology_present = True # show path to required location checks in spoiler
|
||||||
|
|
||||||
@@ -104,11 +102,7 @@ class LinksAwakeningWorld(World):
|
|||||||
|
|
||||||
prefill_dungeon_items = None
|
prefill_dungeon_items = None
|
||||||
|
|
||||||
ladxr_settings: LADXRSettings
|
player_options = None
|
||||||
ladxr_logic: LADXRLogic
|
|
||||||
ladxr_itempool: LADXRItemPool
|
|
||||||
|
|
||||||
multi_key: bytearray
|
|
||||||
|
|
||||||
rupees = {
|
rupees = {
|
||||||
ItemName.RUPEES_20: 20,
|
ItemName.RUPEES_20: 20,
|
||||||
@@ -119,13 +113,17 @@ class LinksAwakeningWorld(World):
|
|||||||
}
|
}
|
||||||
|
|
||||||
def convert_ap_options_to_ladxr_logic(self):
|
def convert_ap_options_to_ladxr_logic(self):
|
||||||
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
|
self.player_options = {
|
||||||
|
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
|
||||||
|
}
|
||||||
|
|
||||||
self.ladxr_settings.validate()
|
self.laxdr_options = LADXRSettings(self.player_options)
|
||||||
|
|
||||||
|
self.laxdr_options.validate()
|
||||||
world_setup = LADXRWorldSetup()
|
world_setup = LADXRWorldSetup()
|
||||||
world_setup.randomize(self.ladxr_settings, self.random)
|
world_setup.randomize(self.laxdr_options, self.multiworld.random)
|
||||||
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
|
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
|
||||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
|
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
|
||||||
|
|
||||||
def create_regions(self) -> None:
|
def create_regions(self) -> None:
|
||||||
# Initialize
|
# Initialize
|
||||||
@@ -182,8 +180,8 @@ class LinksAwakeningWorld(World):
|
|||||||
# For any and different world, set item rule instead
|
# For any and different world, set item rule instead
|
||||||
|
|
||||||
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
||||||
option_name = "shuffle_" + dungeon_item_type
|
option = "shuffle_" + dungeon_item_type
|
||||||
option: DungeonItemShuffle = getattr(self.options, option_name)
|
option = self.player_options[option]
|
||||||
|
|
||||||
dungeon_item_types[option.ladxr_item] = option.value
|
dungeon_item_types[option.ladxr_item] = option.value
|
||||||
|
|
||||||
@@ -191,11 +189,11 @@ class LinksAwakeningWorld(World):
|
|||||||
num_items = 8 if dungeon_item_type == "instruments" else 9
|
num_items = 8 if dungeon_item_type == "instruments" else 9
|
||||||
|
|
||||||
if option.value == DungeonItemShuffle.option_own_world:
|
if option.value == DungeonItemShuffle.option_own_world:
|
||||||
self.options.local_items.value |= {
|
self.multiworld.local_items[self.player].value |= {
|
||||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||||
}
|
}
|
||||||
elif option.value == DungeonItemShuffle.option_different_world:
|
elif option.value == DungeonItemShuffle.option_different_world:
|
||||||
self.options.non_local_items.value |= {
|
self.multiworld.non_local_items[self.player].value |= {
|
||||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||||
}
|
}
|
||||||
# option_original_dungeon = 0
|
# option_original_dungeon = 0
|
||||||
@@ -217,7 +215,7 @@ class LinksAwakeningWorld(World):
|
|||||||
else:
|
else:
|
||||||
item = self.create_item(item_name)
|
item = self.create_item(item_name)
|
||||||
|
|
||||||
if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
|
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
|
||||||
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
||||||
location.place_locked_item(item)
|
location.place_locked_item(item)
|
||||||
location.show_in_spoiler = False
|
location.show_in_spoiler = False
|
||||||
@@ -289,7 +287,7 @@ class LinksAwakeningWorld(World):
|
|||||||
if item.player == self.player
|
if item.player == self.player
|
||||||
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
||||||
if possible_start_items:
|
if possible_start_items:
|
||||||
index = self.random.choice(possible_start_items)
|
index = self.multiworld.random.choice(possible_start_items)
|
||||||
start_item = self.multiworld.itempool.pop(index)
|
start_item = self.multiworld.itempool.pop(index)
|
||||||
start_loc.place_locked_item(start_item)
|
start_loc.place_locked_item(start_item)
|
||||||
|
|
||||||
@@ -338,7 +336,7 @@ class LinksAwakeningWorld(World):
|
|||||||
# Get the list of locations and shuffle
|
# Get the list of locations and shuffle
|
||||||
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
||||||
|
|
||||||
self.random.shuffle(all_dungeon_locs_to_fill)
|
self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
|
||||||
|
|
||||||
# Get the list of items and sort by priority
|
# Get the list of items and sort by priority
|
||||||
def priority(item):
|
def priority(item):
|
||||||
@@ -435,12 +433,6 @@ class LinksAwakeningWorld(World):
|
|||||||
|
|
||||||
return "TRADING_ITEM_LETTER"
|
return "TRADING_ITEM_LETTER"
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
|
||||||
rom_file = get_base_rom_path()
|
|
||||||
if not os.path.exists(rom_file):
|
|
||||||
raise FileNotFoundError(rom_file)
|
|
||||||
|
|
||||||
def generate_output(self, output_directory: str):
|
def generate_output(self, output_directory: str):
|
||||||
# copy items back to locations
|
# copy items back to locations
|
||||||
for r in self.multiworld.get_regions(self.player):
|
for r in self.multiworld.get_regions(self.player):
|
||||||
@@ -467,19 +459,34 @@ class LinksAwakeningWorld(World):
|
|||||||
loc.ladxr_item.location_owner = self.player
|
loc.ladxr_item.location_owner = self.player
|
||||||
|
|
||||||
rom_name = Rom.get_base_rom_path()
|
rom_name = Rom.get_base_rom_path()
|
||||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
|
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
|
||||||
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
||||||
|
|
||||||
parser = get_parser()
|
parser = get_parser()
|
||||||
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
||||||
|
|
||||||
rom = generator.generateRom(args, self)
|
name_for_rom = self.multiworld.player_name[self.player]
|
||||||
|
|
||||||
|
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
|
||||||
|
|
||||||
|
rom = generator.generateRom(
|
||||||
|
args,
|
||||||
|
self.laxdr_options,
|
||||||
|
self.player_options,
|
||||||
|
self.multi_key,
|
||||||
|
self.multiworld.seed_name,
|
||||||
|
self.ladxr_logic,
|
||||||
|
rnd=self.multiworld.per_slot_randoms[self.player],
|
||||||
|
player_name=name_for_rom,
|
||||||
|
player_names=all_names,
|
||||||
|
player_id = self.player,
|
||||||
|
multiworld=self.multiworld)
|
||||||
|
|
||||||
with open(out_path, "wb") as handle:
|
with open(out_path, "wb") as handle:
|
||||||
rom.save(handle, name="LADXR")
|
rom.save(handle, name="LADXR")
|
||||||
|
|
||||||
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
||||||
if self.options.ap_title_screen:
|
if self.player_options["ap_title_screen"]:
|
||||||
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
||||||
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
||||||
|
|
||||||
@@ -487,16 +494,16 @@ class LinksAwakeningWorld(World):
|
|||||||
os.unlink(title_patch.name)
|
os.unlink(title_patch.name)
|
||||||
|
|
||||||
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
||||||
player_name=self.player_name, patched_path=out_path)
|
player_name=self.multiworld.player_name[self.player], patched_path=out_path)
|
||||||
patch.write()
|
patch.write()
|
||||||
if not DEVELOPER_MODE:
|
if not DEVELOPER_MODE:
|
||||||
os.unlink(out_path)
|
os.unlink(out_path)
|
||||||
|
|
||||||
def generate_multi_key(self):
|
def generate_multi_key(self):
|
||||||
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||||
|
|
||||||
def modify_multidata(self, multidata: dict):
|
def modify_multidata(self, multidata: dict):
|
||||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
|
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||||
|
|
||||||
def collect(self, state, item: Item) -> bool:
|
def collect(self, state, item: Item) -> bool:
|
||||||
change = super().collect(state, item)
|
change = super().collect(state, item)
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ from .regions import create_regions
|
|||||||
|
|
||||||
class LingoWebWorld(WebWorld):
|
class LingoWebWorld(WebWorld):
|
||||||
option_groups = lingo_option_groups
|
option_groups = lingo_option_groups
|
||||||
rich_text_options_doc = True
|
|
||||||
theme = "grass"
|
theme = "grass"
|
||||||
tutorials = [Tutorial(
|
tutorials = [Tutorial(
|
||||||
"Multiworld Setup Guide",
|
"Multiworld Setup Guide",
|
||||||
|
|||||||
@@ -9,12 +9,8 @@ from .items import TRAP_ITEMS
|
|||||||
|
|
||||||
class ShuffleDoors(Choice):
|
class ShuffleDoors(Choice):
|
||||||
"""If on, opening doors will require their respective "keys".
|
"""If on, opening doors will require their respective "keys".
|
||||||
|
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
|
||||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
In "complex", the items are much more granular, and will usually only open a single door each."""
|
||||||
receiving an item.
|
|
||||||
- **Complex:** The items are much more granular, and will usually only open
|
|
||||||
a single door each.
|
|
||||||
"""
|
|
||||||
display_name = "Shuffle Doors"
|
display_name = "Shuffle Doors"
|
||||||
option_none = 0
|
option_none = 0
|
||||||
option_simple = 1
|
option_simple = 1
|
||||||
@@ -23,37 +19,24 @@ class ShuffleDoors(Choice):
|
|||||||
|
|
||||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||||
|
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
|
||||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
If on, there are six progressive items, which open up the tower from the bottom floor upward.
|
||||||
item is the only one needed to access that floor.
|
|
||||||
- **On:** There are six progressive items, which open up the tower from the
|
|
||||||
bottom floor upward.
|
|
||||||
"""
|
"""
|
||||||
display_name = "Progressive Orange Tower"
|
display_name = "Progressive Orange Tower"
|
||||||
|
|
||||||
|
|
||||||
class ProgressiveColorful(DefaultOnToggle):
|
class ProgressiveColorful(DefaultOnToggle):
|
||||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||||
|
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
|
||||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
If on, there are ten progressive items, which open up the sequence from White forward."""
|
||||||
random rooms in the middle of the sequence can open up without giving you
|
|
||||||
access to them.
|
|
||||||
- **On:** There are ten progressive items, which open up the sequence from
|
|
||||||
White forward.
|
|
||||||
"""
|
|
||||||
display_name = "Progressive Colorful"
|
display_name = "Progressive Colorful"
|
||||||
|
|
||||||
|
|
||||||
class LocationChecks(Choice):
|
class LocationChecks(Choice):
|
||||||
"""Determines what locations are available.
|
"""Determines what locations are available.
|
||||||
|
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
|
||||||
- **Normal:** There will be a location check for each panel set that would
|
On "reduced", many of the locations that are associated with opening doors are removed.
|
||||||
ordinarily open a door, as well as for achievement panels and a small
|
On "insanity", every individual panel in the game is a location check."""
|
||||||
handful of other panels.
|
|
||||||
- **Reduced:** Many of the locations that are associated with opening doors
|
|
||||||
are removed.
|
|
||||||
- **Insanity:** Every individual panel in the game is a location check.
|
|
||||||
"""
|
|
||||||
display_name = "Location Checks"
|
display_name = "Location Checks"
|
||||||
option_normal = 0
|
option_normal = 0
|
||||||
option_reduced = 1
|
option_reduced = 1
|
||||||
@@ -61,20 +44,16 @@ class LocationChecks(Choice):
|
|||||||
|
|
||||||
|
|
||||||
class ShuffleColors(DefaultOnToggle):
|
class ShuffleColors(DefaultOnToggle):
|
||||||
"""If on, an item is added to the pool for every puzzle color (besides White).
|
"""
|
||||||
|
If on, an item is added to the pool for every puzzle color (besides White).
|
||||||
You will need to unlock the requisite colors in order to be able to solve
|
You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
|
||||||
puzzles of that color.
|
|
||||||
"""
|
"""
|
||||||
display_name = "Shuffle Colors"
|
display_name = "Shuffle Colors"
|
||||||
|
|
||||||
|
|
||||||
class ShufflePanels(Choice):
|
class ShufflePanels(Choice):
|
||||||
"""If on, the puzzles on each panel are randomized.
|
"""If on, the puzzles on each panel are randomized.
|
||||||
|
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
|
||||||
On "rearrange", the puzzles are the same as the ones in the base game, but
|
|
||||||
are placed in different areas.
|
|
||||||
"""
|
|
||||||
display_name = "Shuffle Panels"
|
display_name = "Shuffle Panels"
|
||||||
option_none = 0
|
option_none = 0
|
||||||
option_rearrange = 1
|
option_rearrange = 1
|
||||||
@@ -87,26 +66,22 @@ class ShufflePaintings(Toggle):
|
|||||||
|
|
||||||
class EnablePilgrimage(Toggle):
|
class EnablePilgrimage(Toggle):
|
||||||
"""Determines how the pilgrimage works.
|
"""Determines how the pilgrimage works.
|
||||||
|
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
|
||||||
- **On:** You are required to complete a pilgrimage in order to access the
|
If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
|
||||||
Pilgrim Antechamber.
|
|
||||||
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
|
|
||||||
added to the pool, even if door shuffle is off.
|
|
||||||
"""
|
|
||||||
display_name = "Enable Pilgrimage"
|
display_name = "Enable Pilgrimage"
|
||||||
|
|
||||||
|
|
||||||
class PilgrimageAllowsRoofAccess(DefaultOnToggle):
|
class PilgrimageAllowsRoofAccess(DefaultOnToggle):
|
||||||
"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
"""
|
||||||
|
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||||
Otherwise, pilgrimage will be deactivated when going up the stairs.
|
Otherwise, pilgrimage will be deactivated when going up the stairs.
|
||||||
"""
|
"""
|
||||||
display_name = "Allow Roof Access for Pilgrimage"
|
display_name = "Allow Roof Access for Pilgrimage"
|
||||||
|
|
||||||
|
|
||||||
class PilgrimageAllowsPaintings(DefaultOnToggle):
|
class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||||
"""If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
"""
|
||||||
|
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||||
Otherwise, pilgrimage will be deactivated when going through a painting.
|
Otherwise, pilgrimage will be deactivated when going through a painting.
|
||||||
"""
|
"""
|
||||||
display_name = "Allow Paintings for Pilgrimage"
|
display_name = "Allow Paintings for Pilgrimage"
|
||||||
@@ -114,17 +89,11 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
|
|||||||
|
|
||||||
class SunwarpAccess(Choice):
|
class SunwarpAccess(Choice):
|
||||||
"""Determines how access to sunwarps works.
|
"""Determines how access to sunwarps works.
|
||||||
|
On "normal", all sunwarps are enabled from the start.
|
||||||
- **Normal:** All sunwarps are enabled from the start.
|
On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used.
|
||||||
- **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when
|
On "unlock", sunwarps start off disabled, and all six activate once you receive an item.
|
||||||
this is used.
|
On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it.
|
||||||
- **Unlock:** Sunwarps start off disabled, and all six activate once you
|
On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item."""
|
||||||
receive an item.
|
|
||||||
- **Individual:** Sunwarps start off disabled, and each has a corresponding
|
|
||||||
item that unlocks it.
|
|
||||||
- **Progressive:** Sunwarps start off disabled, and they unlock in order
|
|
||||||
using a progressive item.
|
|
||||||
"""
|
|
||||||
display_name = "Sunwarp Access"
|
display_name = "Sunwarp Access"
|
||||||
option_normal = 0
|
option_normal = 0
|
||||||
option_disabled = 1
|
option_disabled = 1
|
||||||
@@ -140,16 +109,10 @@ class ShuffleSunwarps(Toggle):
|
|||||||
|
|
||||||
class VictoryCondition(Choice):
|
class VictoryCondition(Choice):
|
||||||
"""Change the victory condition.
|
"""Change the victory condition.
|
||||||
|
On "the_end", the goal is to solve THE END at the top of the tower.
|
||||||
- **The End:** the goal is to solve THE END at the top of the tower.
|
On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option.
|
||||||
- **The Master:** The goal is to solve THE MASTER at the top of the tower,
|
On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option.
|
||||||
after getting the number of achievements specified in the Mastery
|
On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage."""
|
||||||
Achievements option.
|
|
||||||
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
|
|
||||||
solving the number of panels specified in the Level 2 Requirement option.
|
|
||||||
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
|
|
||||||
typically after performing a Pilgrimage.
|
|
||||||
"""
|
|
||||||
display_name = "Victory Condition"
|
display_name = "Victory Condition"
|
||||||
option_the_end = 0
|
option_the_end = 0
|
||||||
option_the_master = 1
|
option_the_master = 1
|
||||||
@@ -159,12 +122,9 @@ class VictoryCondition(Choice):
|
|||||||
|
|
||||||
class MasteryAchievements(Range):
|
class MasteryAchievements(Range):
|
||||||
"""The number of achievements required to unlock THE MASTER.
|
"""The number of achievements required to unlock THE MASTER.
|
||||||
|
In the base game, 21 achievements are needed.
|
||||||
- In the base game, 21 achievements are needed.
|
If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required.
|
||||||
- If you include The Scientific and The Unchallenged, which are in the base
|
If you include the custom achievement (The Wanderer), 24 would be required.
|
||||||
game but are not counted for mastery, 23 would be required.
|
|
||||||
- If you include the custom achievement (The Wanderer), 24 would be
|
|
||||||
required.
|
|
||||||
"""
|
"""
|
||||||
display_name = "Mastery Achievements"
|
display_name = "Mastery Achievements"
|
||||||
range_start = 1
|
range_start = 1
|
||||||
@@ -174,10 +134,9 @@ class MasteryAchievements(Range):
|
|||||||
|
|
||||||
class Level2Requirement(Range):
|
class Level2Requirement(Range):
|
||||||
"""The number of panel solves required to unlock LEVEL 2.
|
"""The number of panel solves required to unlock LEVEL 2.
|
||||||
|
In the base game, 223 are needed.
|
||||||
In the base game, 223 are needed. Note that this count includes ANOTHER TRY.
|
Note that this count includes ANOTHER TRY.
|
||||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for
|
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
|
||||||
free.
|
|
||||||
"""
|
"""
|
||||||
display_name = "Level 2 Requirement"
|
display_name = "Level 2 Requirement"
|
||||||
range_start = 1
|
range_start = 1
|
||||||
@@ -186,10 +145,9 @@ class Level2Requirement(Range):
|
|||||||
|
|
||||||
|
|
||||||
class EarlyColorHallways(Toggle):
|
class EarlyColorHallways(Toggle):
|
||||||
"""When on, a painting warp to the color hallways area will appear in the starting room.
|
"""
|
||||||
|
When on, a painting warp to the color hallways area will appear in the starting room.
|
||||||
This lets you avoid being trapped in the starting room for long periods of
|
This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
|
||||||
time when door shuffle is on.
|
|
||||||
"""
|
"""
|
||||||
display_name = "Early Color Hallways"
|
display_name = "Early Color Hallways"
|
||||||
|
|
||||||
@@ -203,8 +161,8 @@ class TrapPercentage(Range):
|
|||||||
|
|
||||||
|
|
||||||
class TrapWeights(OptionDict):
|
class TrapWeights(OptionDict):
|
||||||
"""Specify the distribution of traps that should be placed into the pool.
|
"""
|
||||||
|
Specify the distribution of traps that should be placed into the pool.
|
||||||
If you don't want a specific type of trap, set the weight to zero.
|
If you don't want a specific type of trap, set the weight to zero.
|
||||||
"""
|
"""
|
||||||
display_name = "Trap Weights"
|
display_name = "Trap Weights"
|
||||||
|
|||||||
@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
|
|||||||
snes_items_received += 1
|
snes_items_received += 1
|
||||||
|
|
||||||
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||||
ctx.item_names.lookup_in_game(item.item),
|
ctx.item_names.lookup_in_slot(item.item),
|
||||||
ctx.player_names[item.player],
|
ctx.player_names[item.player],
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player),
|
ctx.location_names.lookup_in_slot(item.location, item.player),
|
||||||
snes_items_received, len(ctx.items_received)))
|
snes_items_received, len(ctx.items_received)))
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ from schema import And, Optional, Or, Schema
|
|||||||
|
|
||||||
from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
|
from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
|
||||||
PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
|
PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
|
||||||
from .portals import CHECKPOINTS, PORTALS, SHOP_POINTS
|
from worlds.messenger.portals import CHECKPOINTS, PORTALS, SHOP_POINTS
|
||||||
|
|
||||||
|
|
||||||
class MessengerAccessibility(Accessibility):
|
class MessengerAccessibility(Accessibility):
|
||||||
|
|||||||
@@ -231,8 +231,6 @@ class MessengerRules:
|
|||||||
self.is_aerobatic,
|
self.is_aerobatic,
|
||||||
"Autumn Hills Seal - Trip Saws":
|
"Autumn Hills Seal - Trip Saws":
|
||||||
self.has_wingsuit,
|
self.has_wingsuit,
|
||||||
"Autumn Hills Seal - Double Swing Saws":
|
|
||||||
self.has_vertical,
|
|
||||||
# forlorn temple
|
# forlorn temple
|
||||||
"Forlorn Temple Seal - Rocket Maze":
|
"Forlorn Temple Seal - Rocket Maze":
|
||||||
self.has_vertical,
|
self.has_vertical,
|
||||||
@@ -432,8 +430,6 @@ class MessengerHardRules(MessengerRules):
|
|||||||
{
|
{
|
||||||
"Autumn Hills Seal - Spike Ball Darts":
|
"Autumn Hills Seal - Spike Ball Darts":
|
||||||
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
|
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
|
||||||
"Autumn Hills Seal - Double Swing Saws":
|
|
||||||
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
|
|
||||||
"Bamboo Creek - Claustro":
|
"Bamboo Creek - Claustro":
|
||||||
self.has_wingsuit,
|
self.has_wingsuit,
|
||||||
"Bamboo Creek Seal - Spike Ball Pits":
|
"Bamboo Creek Seal - Spike Ball Pits":
|
||||||
|
|||||||
@@ -306,7 +306,8 @@ def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None:
|
|||||||
if world.options.scale_stats:
|
if world.options.scale_stats:
|
||||||
patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
|
patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
|
||||||
|
|
||||||
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
|
if world.options.xp_multiplier:
|
||||||
|
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
|
||||||
|
|
||||||
if world.options.tattle_hp:
|
if world.options.tattle_hp:
|
||||||
patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))
|
patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))
|
||||||
|
|||||||
@@ -249,7 +249,9 @@ class MuseDashWorld(World):
|
|||||||
|
|
||||||
def create_regions(self) -> None:
|
def create_regions(self) -> None:
|
||||||
menu_region = Region("Menu", self.player, self.multiworld)
|
menu_region = Region("Menu", self.player, self.multiworld)
|
||||||
self.multiworld.regions += [menu_region]
|
song_select_region = Region("Song Select", self.player, self.multiworld)
|
||||||
|
self.multiworld.regions += [menu_region, song_select_region]
|
||||||
|
menu_region.connect(song_select_region)
|
||||||
|
|
||||||
# Make a collection of all songs available for this rando.
|
# Make a collection of all songs available for this rando.
|
||||||
# 1. All starting songs
|
# 1. All starting songs
|
||||||
@@ -263,16 +265,18 @@ class MuseDashWorld(World):
|
|||||||
self.random.shuffle(included_song_copy)
|
self.random.shuffle(included_song_copy)
|
||||||
all_selected_locations.extend(included_song_copy)
|
all_selected_locations.extend(included_song_copy)
|
||||||
|
|
||||||
# Adds 2 item locations per song/album to the menu region.
|
# Make a region per song/album, then adds 1-2 item locations to them
|
||||||
for i in range(0, len(all_selected_locations)):
|
for i in range(0, len(all_selected_locations)):
|
||||||
name = all_selected_locations[i]
|
name = all_selected_locations[i]
|
||||||
loc1 = MuseDashLocation(self.player, name + "-0", self.md_collection.song_locations[name + "-0"], menu_region)
|
region = Region(name, self.player, self.multiworld)
|
||||||
loc1.access_rule = lambda state, place=name: state.has(place, self.player)
|
self.multiworld.regions.append(region)
|
||||||
menu_region.locations.append(loc1)
|
song_select_region.connect(region, name, lambda state, place=name: state.has(place, self.player))
|
||||||
|
|
||||||
loc2 = MuseDashLocation(self.player, name + "-1", self.md_collection.song_locations[name + "-1"], menu_region)
|
# Muse Dash requires 2 locations per song to be *interesting*. Balanced out by filler.
|
||||||
loc2.access_rule = lambda state, place=name: state.has(place, self.player)
|
region.add_locations({
|
||||||
menu_region.locations.append(loc2)
|
name + "-0": self.md_collection.song_locations[name + "-0"],
|
||||||
|
name + "-1": self.md_collection.song_locations[name + "-1"]
|
||||||
|
}, MuseDashLocation)
|
||||||
|
|
||||||
def set_rules(self) -> None:
|
def set_rules(self) -> None:
|
||||||
self.multiworld.completion_condition[self.player] = lambda state: \
|
self.multiworld.completion_condition[self.player] = lambda state: \
|
||||||
|
|||||||
3
worlds/pokemon_emerald/README.md
Normal file
3
worlds/pokemon_emerald/README.md
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
# Pokemon Emerald
|
||||||
|
|
||||||
|
Version 2.0.0
|
||||||
@@ -661,9 +661,6 @@ class PokemonRedBlueWorld(World):
|
|||||||
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
||||||
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
||||||
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
||||||
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
|
|
||||||
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
|
|
||||||
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
|||||||
|
|
||||||
## Optional Software
|
## Optional Software
|
||||||
|
|
||||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||||
|
|
||||||
|
|
||||||
## Configuring BizHawk
|
## Configuring BizHawk
|
||||||
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
|
|||||||
|
|
||||||
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
||||||
|
|
||||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||||
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
||||||
3. Click on the "AP" symbol at the top.
|
3. Click on the "AP" symbol at the top.
|
||||||
4. Enter the AP address, slot name and password.
|
4. Enter the AP address, slot name and password.
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
|
|||||||
|
|
||||||
## Software Opcional
|
## Software Opcional
|
||||||
|
|
||||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||||
|
|
||||||
|
|
||||||
## Configurando BizHawk
|
## Configurando BizHawk
|
||||||
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
|
|||||||
|
|
||||||
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
||||||
|
|
||||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||||
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
||||||
3. Haz clic en el símbolo "AP" en la parte superior.
|
3. Haz clic en el símbolo "AP" en la parte superior.
|
||||||
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
||||||
|
|||||||
@@ -48,7 +48,7 @@
|
|||||||
|
|
||||||
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
|
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
|
||||||
|
|
||||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||||
|
|
||||||
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.
|
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.
|
||||||
|
|
||||||
|
|||||||
@@ -107,10 +107,10 @@ class ColouredMessage:
|
|||||||
def coloured(self, text: str, colour: str) -> 'ColouredMessage':
|
def coloured(self, text: str, colour: str) -> 'ColouredMessage':
|
||||||
add_json_text(self.parts, text, type="color", color=colour)
|
add_json_text(self.parts, text, type="color", color=colour)
|
||||||
return self
|
return self
|
||||||
def location(self, location_id: int, player_id: int) -> 'ColouredMessage':
|
def location(self, location_id: int, player_id: int = 0) -> 'ColouredMessage':
|
||||||
add_json_location(self.parts, location_id, player_id)
|
add_json_location(self.parts, location_id, player_id)
|
||||||
return self
|
return self
|
||||||
def item(self, item_id: int, player_id: int, flags: int = 0) -> 'ColouredMessage':
|
def item(self, item_id: int, player_id: int = 0, flags: int = 0) -> 'ColouredMessage':
|
||||||
add_json_item(self.parts, item_id, player_id, flags)
|
add_json_item(self.parts, item_id, player_id, flags)
|
||||||
return self
|
return self
|
||||||
def player(self, player_id: int) -> 'ColouredMessage':
|
def player(self, player_id: int) -> 'ColouredMessage':
|
||||||
@@ -122,6 +122,7 @@ class ColouredMessage:
|
|||||||
|
|
||||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||||
ctx: SC2Context
|
ctx: SC2Context
|
||||||
|
echo_commands = True
|
||||||
|
|
||||||
def formatted_print(self, text: str) -> None:
|
def formatted_print(self, text: str) -> None:
|
||||||
"""Prints with kivy formatting to the GUI, and also prints to command-line and to all logs"""
|
"""Prints with kivy formatting to the GUI, and also prints to command-line and to all logs"""
|
||||||
@@ -243,10 +244,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
|||||||
self.formatted_print(f" [u]{faction.name}[/u] ")
|
self.formatted_print(f" [u]{faction.name}[/u] ")
|
||||||
|
|
||||||
for item_id in categorized_items[faction]:
|
for item_id in categorized_items[faction]:
|
||||||
item_name = self.ctx.item_names.lookup_in_game(item_id)
|
item_name = self.ctx.item_names.lookup_in_slot(item_id)
|
||||||
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
||||||
matching_children = [child for child in received_child_items
|
matching_children = [child for child in received_child_items
|
||||||
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
|
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
|
||||||
received_items_of_this_type = items_received.get(item_id, [])
|
received_items_of_this_type = items_received.get(item_id, [])
|
||||||
item_is_match = item_matches_filter(item_name)
|
item_is_match = item_matches_filter(item_name)
|
||||||
if item_is_match or len(matching_children) > 0:
|
if item_is_match or len(matching_children) > 0:
|
||||||
@@ -256,7 +257,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
|||||||
for item in received_items_of_this_type:
|
for item in received_items_of_this_type:
|
||||||
print_faction_title()
|
print_faction_title()
|
||||||
has_printed_faction_title = True
|
has_printed_faction_title = True
|
||||||
(ColouredMessage('* ').item(item.item, self.ctx.slot, flags=item.flags)
|
(ColouredMessage('* ').item(item.item, flags=item.flags)
|
||||||
(" from ").location(item.location, self.ctx.slot)
|
(" from ").location(item.location, self.ctx.slot)
|
||||||
(" by ").player(item.player)
|
(" by ").player(item.player)
|
||||||
).send(self.ctx)
|
).send(self.ctx)
|
||||||
@@ -277,7 +278,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
|||||||
received_items_of_this_type = items_received.get(child_item, [])
|
received_items_of_this_type = items_received.get(child_item, [])
|
||||||
for item in received_items_of_this_type:
|
for item in received_items_of_this_type:
|
||||||
filter_match_count += len(received_items_of_this_type)
|
filter_match_count += len(received_items_of_this_type)
|
||||||
(ColouredMessage(' * ').item(item.item, self.ctx.slot, flags=item.flags)
|
(ColouredMessage(' * ').item(item.item, flags=item.flags)
|
||||||
(" from ").location(item.location, self.ctx.slot)
|
(" from ").location(item.location, self.ctx.slot)
|
||||||
(" by ").player(item.player)
|
(" by ").player(item.player)
|
||||||
).send(self.ctx)
|
).send(self.ctx)
|
||||||
@@ -1164,7 +1165,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
|
|||||||
objectives = set(ctx.locations_for_mission(mission))
|
objectives = set(ctx.locations_for_mission(mission))
|
||||||
if objectives:
|
if objectives:
|
||||||
remaining_objectives = objectives.difference(ctx.checked_locations)
|
remaining_objectives = objectives.difference(ctx.checked_locations)
|
||||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
|
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
|
||||||
else:
|
else:
|
||||||
unfinished_locations[mission] = []
|
unfinished_locations[mission] = []
|
||||||
|
|
||||||
|
|||||||
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
|
|||||||
for loc in self.ctx.locations_for_mission(mission_name):
|
for loc in self.ctx.locations_for_mission(mission_name):
|
||||||
if loc in self.ctx.missing_locations:
|
if loc in self.ctx.missing_locations:
|
||||||
count += 1
|
count += 1
|
||||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
|
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
|
||||||
|
|
||||||
plando_locations = []
|
plando_locations = []
|
||||||
for plando_loc in self.ctx.plando_locations:
|
for plando_loc in self.ctx.plando_locations:
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
from typing import Dict, TYPE_CHECKING
|
from typing import Dict, List, TYPE_CHECKING
|
||||||
from collections.abc import Callable
|
from collections.abc import Callable
|
||||||
from BaseClasses import CollectionState
|
from BaseClasses import CollectionState
|
||||||
from worlds.generic.Rules import forbid_item
|
from worlds.generic.Rules import forbid_item
|
||||||
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
def get_rules_lookup(player: int):
|
def get_rules_lookup(player: int):
|
||||||
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
|
rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
|
||||||
"entrances": {
|
"entrances": {
|
||||||
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
|
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
|
||||||
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
|
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
|
||||||
@@ -195,15 +195,6 @@ def set_rules(world: "ShiversWorld") -> None:
|
|||||||
for location_name, rule in rules_lookup["lightning"].items():
|
for location_name, rule in rules_lookup["lightning"].items():
|
||||||
multiworld.get_location(location_name, player).access_rule = rule
|
multiworld.get_location(location_name, player).access_rule = rule
|
||||||
|
|
||||||
# Register indirect conditions
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
|
|
||||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
|
|
||||||
|
|
||||||
# forbid cloth in janitor closet and oil in tar river
|
# forbid cloth in janitor closet and oil in tar river
|
||||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
|
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
|
||||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
|
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
|
||||||
@@ -235,3 +226,7 @@ def set_rules(world: "ShiversWorld") -> None:
|
|||||||
|
|
||||||
# Set completion condition
|
# Set completion condition
|
||||||
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))
|
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
from worlds.generic.Rules import forbid_items_for_player, add_rule
|
from worlds.generic.Rules import forbid_items_for_player, add_rule
|
||||||
from .Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
|
from worlds.shorthike.Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
|
||||||
|
|
||||||
|
|
||||||
def create_rules(self, location_table):
|
def create_rules(self, location_table):
|
||||||
multiworld = self.multiworld
|
multiworld = self.multiworld
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
|
|||||||
location_id = locations_start_id + item_index
|
location_id = locations_start_id + item_index
|
||||||
|
|
||||||
ctx.locations_checked.add(location_id)
|
ctx.locations_checked.add(location_id)
|
||||||
location = ctx.location_names.lookup_in_game(location_id)
|
location = ctx.location_names.lookup_in_slot(location_id)
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||||
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
|
|||||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||||
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||||
color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||||
|
|
||||||
|
|||||||
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
|
|||||||
|
|
||||||
for new_check_id in new_checks:
|
for new_check_id in new_checks:
|
||||||
ctx.locations_checked.add(new_check_id)
|
ctx.locations_checked.add(new_check_id)
|
||||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||||
snes_logger.info(
|
snes_logger.info(
|
||||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||||
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
|
|||||||
recv_index += 1
|
recv_index += 1
|
||||||
sending_game = ctx.slot_info[item.player].game
|
sending_game = ctx.slot_info[item.player].game
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||||
color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||||
|
|
||||||
if self.should_show_message(ctx, item):
|
if self.should_show_message(ctx, item):
|
||||||
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
||||||
# Don't send messages for Boss Tokens
|
# Don't send messages for Boss Tokens
|
||||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||||
player_name = ctx.player_names[item.player]
|
player_name = ctx.player_names[item.player]
|
||||||
|
|
||||||
receive_message = generate_received_text(item_name, player_name)
|
receive_message = generate_received_text(item_name, player_name)
|
||||||
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
|
|||||||
|
|
||||||
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
||||||
if item.item in trap_rom_data:
|
if item.item in trap_rom_data:
|
||||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||||
player_name = ctx.player_names[item.player]
|
player_name = ctx.player_names[item.player]
|
||||||
|
|
||||||
receive_message = generate_received_text(item_name, player_name)
|
receive_message = generate_received_text(item_name, player_name)
|
||||||
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
|
|||||||
for loc_id in ctx.checked_locations:
|
for loc_id in ctx.checked_locations:
|
||||||
if loc_id not in ctx.locations_checked:
|
if loc_id not in ctx.locations_checked:
|
||||||
ctx.locations_checked.add(loc_id)
|
ctx.locations_checked.add(loc_id)
|
||||||
loc_name = ctx.location_names.lookup_in_game(loc_id)
|
loc_name = ctx.location_names.lookup_in_slot(loc_id)
|
||||||
|
|
||||||
if loc_name not in location_id_to_level_id:
|
if loc_name not in location_id_to_level_id:
|
||||||
continue
|
continue
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
|
|||||||
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
|
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
|
||||||
|
|
||||||
ctx.locations_checked.add(location_id)
|
ctx.locations_checked.add(location_id)
|
||||||
location = ctx.location_names.lookup_in_game(location_id)
|
location = ctx.location_names.lookup_in_slot(location_id)
|
||||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||||
|
|
||||||
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
|
|||||||
item_out_ptr += 1
|
item_out_ptr += 1
|
||||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||||
|
|
||||||
await snes_flush_writes(ctx)
|
await snes_flush_writes(ctx)
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
|||||||
logic = TimespinnerLogic(world, player, precalculated_weights)
|
logic = TimespinnerLogic(world, player, precalculated_weights)
|
||||||
|
|
||||||
connect(world, player, 'Lake desolation', 'Lower lake desolation', lambda state: flooded.flood_lake_desolation or logic.has_timestop(state) or state.has('Talaria Attachment', player))
|
connect(world, player, 'Lake desolation', 'Lower lake desolation', lambda state: flooded.flood_lake_desolation or logic.has_timestop(state) or state.has('Talaria Attachment', player))
|
||||||
connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene")
|
connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
|
||||||
connect(world, player, 'Lake desolation', 'Skeleton Shaft', lambda state: flooded.flood_lake_desolation or logic.has_doublejump(state))
|
connect(world, player, 'Lake desolation', 'Skeleton Shaft', lambda state: flooded.flood_lake_desolation or logic.has_doublejump(state))
|
||||||
connect(world, player, 'Lake desolation', 'Space time continuum', logic.has_teleport)
|
connect(world, player, 'Lake desolation', 'Space time continuum', logic.has_teleport)
|
||||||
connect(world, player, 'Upper lake desolation', 'Lake desolation')
|
connect(world, player, 'Upper lake desolation', 'Lake desolation')
|
||||||
@@ -80,7 +80,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
|||||||
connect(world, player, 'Eastern lake desolation', 'Space time continuum', logic.has_teleport)
|
connect(world, player, 'Eastern lake desolation', 'Space time continuum', logic.has_teleport)
|
||||||
connect(world, player, 'Eastern lake desolation', 'Library')
|
connect(world, player, 'Eastern lake desolation', 'Library')
|
||||||
connect(world, player, 'Eastern lake desolation', 'Lower lake desolation')
|
connect(world, player, 'Eastern lake desolation', 'Lower lake desolation')
|
||||||
connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene")
|
connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
|
||||||
connect(world, player, 'Library', 'Eastern lake desolation')
|
connect(world, player, 'Library', 'Eastern lake desolation')
|
||||||
connect(world, player, 'Library', 'Library top', lambda state: logic.has_doublejump(state) or state.has('Talaria Attachment', player))
|
connect(world, player, 'Library', 'Library top', lambda state: logic.has_doublejump(state) or state.has('Talaria Attachment', player))
|
||||||
connect(world, player, 'Library', 'Varndagroth tower left', logic.has_keycard_D)
|
connect(world, player, 'Library', 'Varndagroth tower left', logic.has_keycard_D)
|
||||||
@@ -185,7 +185,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
|||||||
if is_option_enabled(world, player, "GyreArchives"):
|
if is_option_enabled(world, player, "GyreArchives"):
|
||||||
connect(world, player, 'The lab (upper)', 'Ravenlord\'s Lair', lambda state: state.has('Merchant Crow', player))
|
connect(world, player, 'The lab (upper)', 'Ravenlord\'s Lair', lambda state: state.has('Merchant Crow', player))
|
||||||
connect(world, player, 'Ravenlord\'s Lair', 'The lab (upper)')
|
connect(world, player, 'Ravenlord\'s Lair', 'The lab (upper)')
|
||||||
connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player), "Refugee Camp")
|
connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player))
|
||||||
connect(world, player, 'Ifrit\'s Lair', 'Library top')
|
connect(world, player, 'Ifrit\'s Lair', 'Library top')
|
||||||
|
|
||||||
|
|
||||||
@@ -242,19 +242,11 @@ def connectStartingRegion(world: MultiWorld, player: int):
|
|||||||
|
|
||||||
|
|
||||||
def connect(world: MultiWorld, player: int, source: str, target: str,
|
def connect(world: MultiWorld, player: int, source: str, target: str,
|
||||||
rule: Optional[Callable[[CollectionState], bool]] = None,
|
rule: Optional[Callable[[CollectionState], bool]] = None):
|
||||||
indirect: str = ""):
|
|
||||||
|
|
||||||
sourceRegion = world.get_region(source, player)
|
sourceRegion = world.get_region(source, player)
|
||||||
targetRegion = world.get_region(target, player)
|
targetRegion = world.get_region(target, player)
|
||||||
entrance = sourceRegion.connect(targetRegion, rule=rule)
|
sourceRegion.connect(targetRegion, rule=rule)
|
||||||
|
|
||||||
if indirect:
|
|
||||||
indirectRegion = world.get_region(indirect, player)
|
|
||||||
if indirectRegion in world.indirect_connections:
|
|
||||||
world.indirect_connections[indirectRegion].add(entrance)
|
|
||||||
else:
|
|
||||||
world.indirect_connections[indirectRegion] = {entrance}
|
|
||||||
|
|
||||||
|
|
||||||
def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:
|
def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:
|
||||||
|
|||||||
@@ -53,7 +53,6 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l
|
|||||||
## What should I know regarding logic?
|
## What should I know regarding logic?
|
||||||
In general:
|
In general:
|
||||||
- Nighttime is not considered in logic. Every check in the game is obtainable during the day.
|
- Nighttime is not considered in logic. Every check in the game is obtainable during the day.
|
||||||
- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes.
|
|
||||||
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
|
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
|
||||||
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.
|
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.
|
||||||
|
|
||||||
|
|||||||
@@ -174,13 +174,6 @@ class ShuffleLadders(Toggle):
|
|||||||
|
|
||||||
|
|
||||||
class TunicPlandoConnections(PlandoConnections):
|
class TunicPlandoConnections(PlandoConnections):
|
||||||
"""
|
|
||||||
Generic connection plando. Format is:
|
|
||||||
- entrance: "Entrance Name"
|
|
||||||
exit: "Exit Name"
|
|
||||||
percentage: 100
|
|
||||||
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
|
|
||||||
"""
|
|
||||||
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||||
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||||
|
|
||||||
|
|||||||
@@ -399,16 +399,6 @@ class WitnessPlayerLogic:
|
|||||||
mnt_lasers = world.options.mountain_lasers
|
mnt_lasers = world.options.mountain_lasers
|
||||||
chal_lasers = world.options.challenge_lasers
|
chal_lasers = world.options.challenge_lasers
|
||||||
|
|
||||||
# Victory Condition
|
|
||||||
if victory == "elevator":
|
|
||||||
self.VICTORY_LOCATION = "0x3D9A9"
|
|
||||||
elif victory == "challenge":
|
|
||||||
self.VICTORY_LOCATION = "0x0356B"
|
|
||||||
elif victory == "mountain_box_short":
|
|
||||||
self.VICTORY_LOCATION = "0x09F7F"
|
|
||||||
elif victory == "mountain_box_long":
|
|
||||||
self.VICTORY_LOCATION = "0xFFF00"
|
|
||||||
|
|
||||||
# Exclude panels from the post-game if shuffle_postgame is false.
|
# Exclude panels from the post-game if shuffle_postgame is false.
|
||||||
if not world.options.shuffle_postgame:
|
if not world.options.shuffle_postgame:
|
||||||
adjustment_linesets_in_order += self.handle_postgame(world)
|
adjustment_linesets_in_order += self.handle_postgame(world)
|
||||||
@@ -428,6 +418,17 @@ class WitnessPlayerLogic:
|
|||||||
if not victory == "challenge":
|
if not victory == "challenge":
|
||||||
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
|
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
|
||||||
|
|
||||||
|
# Victory Condition
|
||||||
|
|
||||||
|
if victory == "elevator":
|
||||||
|
self.VICTORY_LOCATION = "0x3D9A9"
|
||||||
|
elif victory == "challenge":
|
||||||
|
self.VICTORY_LOCATION = "0x0356B"
|
||||||
|
elif victory == "mountain_box_short":
|
||||||
|
self.VICTORY_LOCATION = "0x09F7F"
|
||||||
|
elif victory == "mountain_box_long":
|
||||||
|
self.VICTORY_LOCATION = "0xFFF00"
|
||||||
|
|
||||||
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
|
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
|
||||||
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
|
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
|
||||||
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
|
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
|
||||||
@@ -873,7 +874,7 @@ class WitnessPlayerLogic:
|
|||||||
self.PRECOMPLETED_LOCATIONS = set()
|
self.PRECOMPLETED_LOCATIONS = set()
|
||||||
self.EXCLUDED_LOCATIONS = set()
|
self.EXCLUDED_LOCATIONS = set()
|
||||||
self.ADDED_CHECKS = set()
|
self.ADDED_CHECKS = set()
|
||||||
self.VICTORY_LOCATION: str
|
self.VICTORY_LOCATION = "0x0356B"
|
||||||
|
|
||||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
|
|||||||
|
|
||||||
for new_check_id in new_checks:
|
for new_check_id in new_checks:
|
||||||
ctx.locations_checked.add(new_check_id)
|
ctx.locations_checked.add(new_check_id)
|
||||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||||
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
|
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
|
||||||
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
|
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
|
||||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
|
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
|
||||||
@@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
|
|||||||
item = ctx.items_received[recv_index]
|
item = ctx.items_received[recv_index]
|
||||||
recv_index += 1
|
recv_index += 1
|
||||||
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
|
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||||
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
|
color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
|
||||||
color(ctx.player_names[item.player], "yellow"),
|
color(ctx.player_names[item.player], "yellow"),
|
||||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ from NetUtils import ClientStatus, NetworkItem
|
|||||||
|
|
||||||
import worlds._bizhawk as bizhawk
|
import worlds._bizhawk as bizhawk
|
||||||
from worlds._bizhawk.client import BizHawkClient
|
from worlds._bizhawk.client import BizHawkClient
|
||||||
from . import item_to_index
|
from worlds.yugioh06 import item_to_index
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from worlds._bizhawk.context import BizHawkClientContext
|
from worlds._bizhawk.context import BizHawkClientContext
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ from typing import Dict, List, NamedTuple, Optional, Union
|
|||||||
from BaseClasses import MultiWorld
|
from BaseClasses import MultiWorld
|
||||||
from worlds.generic.Rules import CollectionRule
|
from worlds.generic.Rules import CollectionRule
|
||||||
|
|
||||||
from . import item_to_index, tier_1_opponents, yugioh06_difficulty
|
from worlds.yugioh06 import item_to_index, tier_1_opponents, yugioh06_difficulty
|
||||||
from .locations import special
|
from worlds.yugioh06.locations import special
|
||||||
|
|
||||||
|
|
||||||
class OpponentData(NamedTuple):
|
class OpponentData(NamedTuple):
|
||||||
|
|||||||
Reference in New Issue
Block a user