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10 Commits

Author SHA1 Message Date
Chris Wilson
c562c5cde9 Merge branch 'main' into archipidle 2024-06-07 17:16:14 -04:00
Chris Wilson
fc46eb4329 Merge branch 'main' into archipidle 2024-06-07 17:14:18 -04:00
Chris Wilson
5aa137be52 Fix imports to allow compressing for distribution as a .apworld 2024-04-10 00:21:52 -04:00
Chris Wilson
37fbe9fe8f Merge branch 'main' into archipidle 2024-04-10 00:12:03 -04:00
Chris Wilson
4b65469dbb Adjust item pool to have 40 of both jokes and videos 2024-04-02 00:16:07 -04:00
Chris Wilson
f735776143 Merge branch 'main' into archipidle 2024-04-01 19:33:33 -04:00
Chris Wilson
96b0a604a2 Change item pool to have 50 jokes and 20 motivational videos 2024-03-30 00:23:41 -04:00
Chris Wilson
2f6dfd5d29 Remove unnecessary import 2024-03-28 00:18:54 -04:00
Chris Wilson
5d5a5fd705 Fix a bug in Items.py causing item names to be appended inappropriately 2024-03-27 23:16:20 -04:00
Chris Wilson
3d06b1798a Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile 2024-03-27 22:58:35 -04:00
99 changed files with 528 additions and 1416 deletions

View File

@@ -36,15 +36,10 @@ jobs:
run: | run: |
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
choco install innosetup --version=6.2.2 --allow-downgrade
- name: Build - name: Build
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
python setup.py build_exe --yes python setup.py build_exe --yes
if ( $? -eq $false ) {
Write-Error "setup.py failed!"
exit 1
}
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1] $NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z" $ZIP_NAME="Archipelago_$NAME.7z"
echo "$NAME -> $ZIP_NAME" echo "$NAME -> $ZIP_NAME"
@@ -54,6 +49,12 @@ jobs:
Rename-Item "exe.$NAME" Archipelago Rename-Item "exe.$NAME" Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago 7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
- name: Store 7z
uses: actions/upload-artifact@v4
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
- name: Build Setup - name: Build Setup
run: | run: |
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL & "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
@@ -64,38 +65,11 @@ jobs:
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse $contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
$SETUP_NAME=$contents[0].Name $SETUP_NAME=$contents[0].Name
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
- name: Check build loads expected worlds
shell: bash
run: |
cd build/exe*
mv Players/Templates/meta.yaml .
ls -1 Players/Templates | sort > setup-player-templates.txt
rm -R Players/Templates
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
ls -1 Players/Templates | sort > generated-player-templates.txt
cmp setup-player-templates.txt generated-player-templates.txt \
|| diff setup-player-templates.txt generated-player-templates.txt
mv meta.yaml Players/Templates/
- name: Test Generate
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store 7z
uses: actions/upload-artifact@v4
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
compression-level: 0 # .7z is incompressible by zip
if-no-files-found: error
retention-days: 7 # keep for 7 days, should be enough
- name: Store Setup - name: Store Setup
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.SETUP_NAME }} name: ${{ env.SETUP_NAME }}
path: setups/${{ env.SETUP_NAME }} path: setups/${{ env.SETUP_NAME }}
if-no-files-found: error
retention-days: 7 # keep for 7 days, should be enough retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2004: build-ubuntu2004:
@@ -136,7 +110,7 @@ jobs:
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd .. cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz" export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME") (cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml - # - copy code above to release.yml -
@@ -144,36 +118,15 @@ jobs:
run: | run: |
source venv/bin/activate source venv/bin/activate
python setup.py build_exe --yes python setup.py build_exe --yes
- name: Check build loads expected worlds
shell: bash
run: |
cd build/exe*
mv Players/Templates/meta.yaml .
ls -1 Players/Templates | sort > setup-player-templates.txt
rm -R Players/Templates
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
ls -1 Players/Templates | sort > generated-player-templates.txt
cmp setup-player-templates.txt generated-player-templates.txt \
|| diff setup-player-templates.txt generated-player-templates.txt
mv meta.yaml Players/Templates/
- name: Test Generate
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store AppImage - name: Store AppImage
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.APPIMAGE_NAME }} name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }} path: dist/${{ env.APPIMAGE_NAME }}
if-no-files-found: error
retention-days: 7 retention-days: 7
- name: Store .tar.gz - name: Store .tar.gz
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ env.TAR_NAME }} name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }} path: dist/${{ env.TAR_NAME }}
compression-level: 0 # .gz is incompressible by zip
if-no-files-found: error
retention-days: 7 retention-days: 7

View File

@@ -1,54 +0,0 @@
# Run CMake / CTest C++ unit tests
name: ctest
on:
push:
paths:
- '**.cc?'
- '**.cpp'
- '**.cxx'
- '**.hh?'
- '**.hpp'
- '**.hxx'
- '**.CMakeLists'
- '.github/workflows/ctest.yml'
pull_request:
paths:
- '**.cc?'
- '**.cpp'
- '**.cxx'
- '**.hh?'
- '**.hpp'
- '**.hxx'
- '**.CMakeLists'
- '.github/workflows/ctest.yml'
jobs:
ctest:
runs-on: ${{ matrix.os }}
name: Test C++ ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest]
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
if: startsWith(matrix.os,'windows')
- uses: Bacondish2023/setup-googletest@v1
with:
build-type: 'Release'
- name: Build tests
run: |
cd test/cpp
mkdir build
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
cmake --build build/ --config Release
ls
- name: Run tests
run: |
cd test/cpp
ctest --test-dir build/ -C Release --output-on-failure

View File

@@ -69,7 +69,7 @@ jobs:
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd .. cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz" export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME") (cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - code above copied from build.yml - # - code above copied from build.yml -

1
.gitignore vendored
View File

@@ -178,7 +178,6 @@ dmypy.json
cython_debug/ cython_debug/
# Cython intermediates # Cython intermediates
_speedups.c
_speedups.cpp _speedups.cpp
_speedups.html _speedups.html

View File

@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
self.local_item_locations = {} self.local_item_locations = {}
self.dragon_speed_info = {} self.dragon_speed_info = {}
options = Utils.get_settings() options = Utils.get_options()
self.display_msgs = options["adventure_options"]["display_msgs"] self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False): async def server_auth(self, password_requested: bool = False):
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
def on_package(self, cmd: str, args: dict): def on_package(self, cmd: str, args: dict):
if cmd == 'Connected': if cmd == 'Connected':
self.locations_array = None self.locations_array = None
if Utils.get_settings()["adventure_options"].get("death_link", False): if Utils.get_options()["adventure_options"].get("death_link", False):
self.set_deathlink = True self.set_deathlink = True
async_start(self.get_freeincarnates_used()) async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo": elif cmd == "RoomInfo":
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
if ': !' not in msg: if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems": elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}" msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved": elif cmd == "Retrieved":
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]: if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
@@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
async def run_game(romfile): async def run_game(romfile):
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True) auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_settings()["adventure_options"].get("rom_args") rom_args = Utils.get_options()["adventure_options"].get("rom_args")
if auto_start is True: if auto_start is True:
import webbrowser import webbrowser
webbrowser.open(romfile) webbrowser.open(romfile)

View File

@@ -225,9 +225,6 @@ class CommonContext:
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str: def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is """Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
omitted. omitted.
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
`ctx.game` and use `lookup_in_game` method instead.
""" """
if slot is None: if slot is None:
slot = self.ctx.slot slot = self.ctx.slot
@@ -496,11 +493,6 @@ class CommonContext:
"""Gets called before sending a Say to the server from the user. """Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned.""" Returned text is sent, or sending is aborted if None is returned."""
return text return text
def on_ui_command(self, text: str) -> None:
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
The command processor is still called; this is just intended for command echoing."""
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
def update_permissions(self, permissions: typing.Dict[str, int]): def update_permissions(self, permissions: typing.Dict[str, int]):
for permission_name, permission_flag in permissions.items(): for permission_name, permission_flag in permissions.items():

View File

@@ -483,15 +483,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
if panic_method == "swap": if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=True, swap=True,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "raise": elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, swap=False,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "start_inventory": elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, allow_partial=True, swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1) on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
if progitempool: if progitempool:
for item in progitempool: for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")

View File

@@ -1,12 +1,10 @@
from __future__ import annotations from __future__ import annotations
import argparse import argparse
import copy
import logging import logging
import os import os
import random import random
import string import string
import sys
import urllib.parse import urllib.parse
import urllib.request import urllib.request
from collections import Counter from collections import Counter
@@ -17,16 +15,21 @@ import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
import copy
import Utils import Utils
import Options import Options
from BaseClasses import seeddigits, get_seed, PlandoOptions from BaseClasses import seeddigits, get_seed, PlandoOptions
from Main import main as ERmain
from settings import get_settings
from Utils import parse_yamls, version_tuple, __version__, tuplize_version from Utils import parse_yamls, version_tuple, __version__, tuplize_version
from worlds.alttp.EntranceRandomizer import parse_arguments
from worlds.AutoWorld import AutoWorldRegister
from worlds import failed_world_loads
def mystery_argparse(): def mystery_argparse():
from settings import get_settings options = get_settings()
settings = get_settings() defaults = options.generator
defaults = settings.generator
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.") parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
parser.add_argument('--weights_file_path', default=defaults.weights_file_path, parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
@@ -38,7 +41,7 @@ def mystery_argparse():
parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1)) parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults.spoiler) parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
parser.add_argument('--outputpath', default=settings.general_options.output_path, parser.add_argument('--outputpath', default=options.general_options.output_path,
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
@@ -58,23 +61,20 @@ def mystery_argparse():
if not os.path.isabs(args.meta_file_path): if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path) args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando) args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
return args return args, options
def get_seed_name(random_source) -> str: def get_seed_name(random_source) -> str:
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits) return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
def main(args=None) -> Tuple[argparse.Namespace, int]: def main(args=None, callback=ERmain):
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
if __name__ == "__main__" and "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded before logging init.")
if not args: if not args:
args = mystery_argparse() args, options = mystery_argparse()
else:
options = get_settings()
seed = get_seed(args.seed) seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level) Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
random.seed(seed) random.seed(seed)
seed_name = get_seed_name(random) seed_name = get_seed_name(random)
@@ -143,9 +143,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
raise Exception(f"No weights found. " raise Exception(f"No weights found. "
f"Provide a general weights file ({args.weights_file_path}) or individual player files. " f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.") f"A mix is also permitted.")
from worlds.AutoWorld import AutoWorldRegister
from worlds.alttp.EntranceRandomizer import parse_arguments
erargs = parse_arguments(['--multi', str(args.multi)]) erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed erargs.seed = seed
erargs.plando_options = args.plando erargs.plando_options = args.plando
@@ -237,7 +234,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f) yaml.dump(important, f)
return erargs, seed return callback(erargs, seed)
def read_weights_yamls(path) -> Tuple[Any, ...]: def read_weights_yamls(path) -> Tuple[Any, ...]:
@@ -362,8 +359,6 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any: def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
from worlds import AutoWorldRegister
if not game: if not game:
return get_choice(option_key, category_dict) return get_choice(option_key, category_dict)
if game in AutoWorldRegister.world_types: if game in AutoWorldRegister.world_types:
@@ -441,21 +436,10 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
except Exception as e: except Exception as e:
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
else: else:
from worlds import AutoWorldRegister
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options) player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses): def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
"""
Roll options from specified weights, usually originating from a .yaml options file.
Important note:
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
This means it should never be modified without making a deepcopy first.
"""
from worlds import AutoWorldRegister
if "linked_options" in weights: if "linked_options" in weights:
weights = roll_linked_options(weights) weights = roll_linked_options(weights)
@@ -482,7 +466,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
ret.game = get_choice("game", weights) ret.game = get_choice("game", weights)
if ret.game not in AutoWorldRegister.world_types: if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0] picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
if picks[0] in failed_world_loads: if picks[0] in failed_world_loads:
raise Exception(f"No functional world found to handle game {ret.game}. " raise Exception(f"No functional world found to handle game {ret.game}. "
@@ -554,9 +537,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
if __name__ == '__main__': if __name__ == '__main__':
import atexit import atexit
confirmation = atexit.register(input, "Press enter to close.") confirmation = atexit.register(input, "Press enter to close.")
erargs, seed = main() multiworld = main()
from Main import main as ERmain
multiworld = ERmain(erargs, seed)
if __debug__: if __debug__:
import gc import gc
import sys import sys

View File

@@ -198,8 +198,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
"slateblue": "6D8BE8", "slateblue": "6D8BE8",
"plum": "AF99EF", "plum": "AF99EF",
"salmon": "FA8072", "salmon": "FA8072",
"white": "FFFFFF", "white": "FFFFFF"
"orange": "FF7700",
} }
def __init__(self, ctx): def __init__(self, ctx):

View File

@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()}) attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options) options.update(new_options)
# apply aliases, without name_lookup # apply aliases, without name_lookup
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")} name.startswith("alias_")}
assert ( assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
@@ -126,28 +126,10 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
# can be weighted between selections # can be weighted between selections
supports_weighting = True supports_weighting = True
rich_text_doc: typing.Optional[bool] = None
"""Whether the WebHost should render the Option's docstring as rich text.
If this is True, the Option's docstring is interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, it's rendered to HTML so
that lists, emphasis, and other rich text features are displayed properly.
If this is False, the docstring is instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved.
If this is None, it inherits the value of `World.rich_text_options_doc`. For
backwards compatibility, this defaults to False, but worlds are encouraged to
set it to True and use reStructuredText for their Option documentation.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
# filled by AssembleOptions: # filled by AssembleOptions:
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore # https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]] options: typing.ClassVar[typing.Dict[str, int]]
aliases: typing.ClassVar[typing.Dict[str, int]]
def __repr__(self) -> str: def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})" return f"{self.__class__.__name__}({self.current_option_name})"
@@ -753,12 +735,6 @@ class NamedRange(Range):
elif value > self.range_end and value not in self.special_range_names.values(): elif value > self.range_end and value not in self.special_range_names.values():
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " + raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}") f"and is also not one of the supported named special values: {self.special_range_names}")
# See docstring
for key in self.special_range_names:
if key != key.lower():
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
self.value = value self.value = value
@classmethod @classmethod
@@ -1145,13 +1121,10 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
class Accessibility(Choice): class Accessibility(Choice):
"""Set rules for reachability of your items/locations. """Set rules for reachability of your items/locations.
Locations: ensure everything can be reached and acquired.
- **Locations:** ensure everything can be reached and acquired. Items: ensure all logically relevant items can be acquired.
- **Items:** ensure all logically relevant items can be acquired. Minimal: ensure what is needed to reach your goal can be acquired."""
- **Minimal:** ensure what is needed to reach your goal can be acquired.
"""
display_name = "Accessibility" display_name = "Accessibility"
rich_text_doc = True
option_locations = 0 option_locations = 0
option_items = 1 option_items = 1
option_minimal = 2 option_minimal = 2
@@ -1160,15 +1133,14 @@ class Accessibility(Choice):
class ProgressionBalancing(NamedRange): class ProgressionBalancing(NamedRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. """
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck. A lower setting means more getting stuck. A higher setting means less getting stuck.
""" """
default = 50 default = 50
range_start = 0 range_start = 0
range_end = 99 range_end = 99
display_name = "Progression Balancing" display_name = "Progression Balancing"
rich_text_doc = True
special_range_names = { special_range_names = {
"disabled": 0, "disabled": 0,
"normal": 50, "normal": 50,
@@ -1233,36 +1205,29 @@ class CommonOptions(metaclass=OptionsMetaProperty):
class LocalItems(ItemSet): class LocalItems(ItemSet):
"""Forces these items to be in their native world.""" """Forces these items to be in their native world."""
display_name = "Local Items" display_name = "Local Items"
rich_text_doc = True
class NonLocalItems(ItemSet): class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world.""" """Forces these items to be outside their native world."""
display_name = "Non-local Items" display_name = "Non-local Items"
rich_text_doc = True
class StartInventory(ItemDict): class StartInventory(ItemDict):
"""Start with these items.""" """Start with these items."""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory" display_name = "Start Inventory"
rich_text_doc = True
class StartInventoryPool(StartInventory): class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world. """Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
The game decides what the replacement items will be.
"""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory from Pool" display_name = "Start Inventory from Pool"
rich_text_doc = True
class StartHints(ItemSet): class StartHints(ItemSet):
"""Start with these item's locations prefilled into the ``!hint`` command.""" """Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints" display_name = "Start Hints"
rich_text_doc = True
class LocationSet(OptionSet): class LocationSet(OptionSet):
@@ -1271,33 +1236,28 @@ class LocationSet(OptionSet):
class StartLocationHints(LocationSet): class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the ``!hint`` command.""" """Start with these locations and their item prefilled into the !hint command"""
display_name = "Start Location Hints" display_name = "Start Location Hints"
rich_text_doc = True
class ExcludeLocations(LocationSet): class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item.""" """Prevent these locations from having an important item"""
display_name = "Excluded Locations" display_name = "Excluded Locations"
rich_text_doc = True
class PriorityLocations(LocationSet): class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item.""" """Prevent these locations from having an unimportant item"""
display_name = "Priority Locations" display_name = "Priority Locations"
rich_text_doc = True
class DeathLink(Toggle): class DeathLink(Toggle):
"""When you die, everyone dies. Of course the reverse is true too.""" """When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link" display_name = "Death Link"
rich_text_doc = True
class ItemLinks(OptionList): class ItemLinks(OptionList):
"""Share part of your item pool with other players.""" """Share part of your item pool with other players."""
display_name = "Item Links" display_name = "Item Links"
rich_text_doc = True
default = [] default = []
schema = Schema([ schema = Schema([
{ {
@@ -1364,7 +1324,6 @@ class ItemLinks(OptionList):
class Removed(FreeText): class Removed(FreeText):
"""This Option has been Removed.""" """This Option has been Removed."""
rich_text_doc = True
default = "" default = ""
visibility = Visibility.none visibility = Visibility.none
@@ -1467,18 +1426,14 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
return data, notes return data, notes
def yaml_dump_scalar(scalar) -> str:
# yaml dump may add end of document marker and newlines.
return yaml.dump(scalar).replace("...\n", "").strip()
for game_name, world in AutoWorldRegister.world_types.items(): for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden: if not world.hidden or generate_hidden:
option_groups = get_option_groups(world) grouped_options = get_option_groups(world)
with open(local_path("data", "options.yaml")) as f: with open(local_path("data", "options.yaml")) as f:
file_data = f.read() file_data = f.read()
res = Template(file_data).render( res = Template(file_data).render(
option_groups=option_groups, option_groups=grouped_options,
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar, __version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, dictify_range=dictify_range,
) )

View File

@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
with open(os.path.join(ctx.save_game_folder, filename), "w") as f: with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = "" toDraw = ""
for i in range(20): for i in range(20):
if i < len(str(ctx.item_names.lookup_in_game(l.item))): if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i] toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
else: else:
break break
f.write(toDraw) f.write(toDraw)

View File

@@ -553,7 +553,6 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
f"Archipelago ({__version__}) logging initialized" f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()}" f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}" f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
f"{' (frozen)' if is_frozen() else ''}"
) )

View File

@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
if not os.path.isfile(path): if not os.path.isfile(path):
open(path, 'w').close() open(path, 'w').close()
# Announcing commander unlocks # Announcing commander unlocks
item_name = self.item_names.lookup_in_game(network_item.item) item_name = self.item_names.lookup_in_slot(network_item.item)
if item_name in faction_table.keys(): if item_name in faction_table.keys():
for commander in faction_table[item_name]: for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!") logger.info(f"{commander.name} has been unlocked!")
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
open(print_path, 'w').close() open(print_path, 'w').close()
with open(print_path, 'w') as f: with open(print_path, 'w') as f:
f.write("Received " + f.write("Received " +
self.item_names.lookup_in_game(network_item.item) + self.item_names.lookup_in_slot(network_item.item) +
" from " + " from " +
self.player_names[network_item.player]) self.player_names[network_item.player])
f.close() f.close()
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
faction_items = 0 faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()] faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received: for network_item in self.items_received:
if self.item_names.lookup_in_game(network_item.item) in faction_item_names: if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
faction_items += 1 faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0 # Must be an integer larger than 0

View File

@@ -58,7 +58,6 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
worlds[game] = world worlds[game] = world
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs") base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items(): for game, world in worlds.items():
# copy files from world's docs folder to the generated folder # copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, game) target_path = os.path.join(base_target_path, game)

View File

@@ -5,6 +5,7 @@ from uuid import UUID
from flask import Blueprint, abort, url_for from flask import Blueprint, abort, url_for
import worlds.Files import worlds.Files
from .. import cache
from ..models import Room, Seed from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api") api_endpoints = Blueprint('api', __name__, url_prefix="/api")
@@ -48,4 +49,21 @@ def room_info(room: UUID):
} }
from . import generate, user, datapackage # trigger registration @api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package
from . import generate, user # trigger registration

View File

@@ -1,32 +0,0 @@
from flask import abort
from Utils import restricted_loads
from WebHostLib import cache
from WebHostLib.models import GameDataPackage
from . import api_endpoints
@api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage/<string:checksum>')
@cache.memoize(timeout=3600)
def get_datapackage_by_checksum(checksum: str):
package = GameDataPackage.get(checksum=checksum)
if package:
return restricted_loads(package.data)
return abort(404)
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package

View File

@@ -3,7 +3,6 @@ import json
import os import os
from textwrap import dedent from textwrap import dedent
from typing import Dict, Union from typing import Dict, Union
from docutils.core import publish_parts
import yaml import yaml
from flask import redirect, render_template, request, Response from flask import redirect, render_template, request, Response
@@ -67,22 +66,6 @@ def filter_dedent(text: str) -> str:
return dedent(text).strip("\n ") return dedent(text).strip("\n ")
@app.template_filter("rst_to_html")
def filter_rst_to_html(text: str) -> str:
"""Converts reStructuredText (such as a Python docstring) to HTML."""
if text.startswith(" ") or text.startswith("\t"):
text = dedent(text)
elif "\n" in text:
lines = text.splitlines()
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
'raw_enable': False,
'file_insertion_enabled': False,
'output_encoding': 'unicode'
})['body']
@app.template_test("ordered") @app.template_test("ordered")
def test_ordered(obj): def test_ordered(obj):
return isinstance(obj, collections.abc.Sequence) return isinstance(obj, collections.abc.Sequence)

View File

@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
*/ */
/* Base styles for the element that has a tooltip */ /* Base styles for the element that has a tooltip */
[data-tooltip], .tooltip-container { [data-tooltip], .tooltip {
position: relative; position: relative;
} }
/* Base styles for the entire tooltip */ /* Base styles for the entire tooltip */
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip { [data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
position: absolute; position: absolute;
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
@@ -39,15 +39,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
.tooltip-container:hover .tooltip {
visibility: visible; visibility: visible;
opacity: 1; opacity: 1;
word-break: break-word; word-break: break-word;
} }
/** Directional arrow styles */ /** Directional arrow styles */
[data-tooltip]:before, .tooltip-container:before { .tooltip:before, [data-tooltip]:before {
z-index: 10000; z-index: 10000;
border: 6px solid transparent; border: 6px solid transparent;
background: transparent; background: transparent;
@@ -55,7 +54,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Content styles */ /** Content styles */
[data-tooltip]:after, .tooltip { .tooltip:after, [data-tooltip]:after {
width: 260px; width: 260px;
z-index: 10000; z-index: 10000;
padding: 8px; padding: 8px;
@@ -64,26 +63,24 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
background-color: hsla(0, 0%, 20%, 0.9); background-color: hsla(0, 0%, 20%, 0.9);
color: #fff; color: #fff;
content: attr(data-tooltip); content: attr(data-tooltip);
white-space: pre-wrap;
font-size: 14px; font-size: 14px;
line-height: 1.2; line-height: 1.2;
} }
[data-tooltip]:after { [data-tooltip]:before, [data-tooltip]:after{
white-space: pre-wrap;
}
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip { [data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
.tooltip-top:before, .tooltip-top:after {
bottom: 100%; bottom: 100%;
left: 50%; left: 50%;
} }
[data-tooltip]:before, .tooltip-container:before { [data-tooltip]:before, .tooltip:before, .tooltip-top:before {
margin-left: -6px; margin-left: -6px;
margin-bottom: -12px; margin-bottom: -12px;
border-top-color: #000; border-top-color: #000;
@@ -91,19 +88,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Horizontally align tooltips on the top and bottom */ /** Horizontally align tooltips on the top and bottom */
[data-tooltip]:after, .tooltip { [data-tooltip]:after, .tooltip:after, .tooltip-top:after {
margin-left: -80px; margin-left: -80px;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
.tooltip-container:hover .tooltip { .tooltip-top:hover:before, .tooltip-top:hover:after {
-webkit-transform: translateY(-12px); -webkit-transform: translateY(-12px);
-moz-transform: translateY(-12px); -moz-transform: translateY(-12px);
transform: translateY(-12px); transform: translateY(-12px);
} }
/** Tooltips on the left */ /** Tooltips on the left */
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip { .tooltip-left:before, .tooltip-left:after {
right: 100%; right: 100%;
bottom: 50%; bottom: 50%;
left: auto; left: auto;
@@ -118,14 +115,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-left-color: hsla(0, 0%, 20%, 0.9); border-left-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip { .tooltip-left:hover:before, .tooltip-left:hover:after {
-webkit-transform: translateX(-12px); -webkit-transform: translateX(-12px);
-moz-transform: translateX(-12px); -moz-transform: translateX(-12px);
transform: translateX(-12px); transform: translateX(-12px);
} }
/** Tooltips on the bottom */ /** Tooltips on the bottom */
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip { .tooltip-bottom:before, .tooltip-bottom:after {
top: 100%; top: 100%;
bottom: auto; bottom: auto;
left: 50%; left: 50%;
@@ -139,15 +136,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-bottom-color: hsla(0, 0%, 20%, 0.9); border-bottom-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after, .tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
.tooltip-bottom:hover .tooltip {
-webkit-transform: translateY(12px); -webkit-transform: translateY(12px);
-moz-transform: translateY(12px); -moz-transform: translateY(12px);
transform: translateY(12px); transform: translateY(12px);
} }
/** Tooltips on the right */ /** Tooltips on the right */
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip { .tooltip-right:before, .tooltip-right:after {
bottom: 50%; bottom: 50%;
left: 100%; left: 100%;
} }
@@ -160,8 +156,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-right-color: hsla(0, 0%, 20%, 0.9); border-right-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after, .tooltip-right:hover:before, .tooltip-right:hover:after {
.tooltip-right:hover .tooltip {
-webkit-transform: translateX(12px); -webkit-transform: translateX(12px);
-moz-transform: translateX(12px); -moz-transform: translateX(12px);
transform: translateX(12px); transform: translateX(12px);
@@ -173,16 +168,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Center content vertically for tooltips ont he left and right */ /** Center content vertically for tooltips ont he left and right */
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after, .tooltip-left:after, .tooltip-right:after {
.tooltip-left .tooltip, .tooltip-right .tooltip {
margin-left: 0; margin-left: 0;
margin-bottom: -16px; margin-bottom: -16px;
} }
.tooltip ul, .tooltip ol {
padding-left: 1rem;
}
.tooltip :last-child {
margin-bottom: 0;
}

View File

@@ -57,9 +57,9 @@
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}> <select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for key, val in option.special_range_names.items() %} {% for key, val in option.special_range_names.items() %}
{% if option.default == val %} {% if option.default == val %}
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option> <option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
{% else %} {% else %}
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option> <option value="{{ val }}">{{ key }} ({{ val }})</option>
{% endif %} {% endif %}
{% endfor %} {% endfor %}
<option value="custom" hidden>Custom</option> <option value="custom" hidden>Custom</option>
@@ -111,7 +111,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemDict(option_name, option) %} {% macro ItemDict(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %} {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
@@ -135,7 +135,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro LocationSet(option_name, option) %} {% macro LocationSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %} {% for group_name in world.location_name_groups.keys()|sort %}
@@ -158,7 +158,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemSet(option_name, option) %} {% macro ItemSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %} {% for group_name in world.item_name_groups.keys()|sort %}
@@ -196,18 +196,7 @@
{% macro OptionTitle(option_name, option) %} {% macro OptionTitle(option_name, option) %}
<label for="{{ option_name }}"> <label for="{{ option_name }}">
{{ option.display_name|default(option_name) }}: {{ option.display_name|default(option_name) }}:
<span <span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
class="interactive tooltip-container"
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
{% endif %}>
(?)
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
<div class="tooltip">
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
</div>
{% endif %}
</span>
</label> </label>
{% endmacro %} {% endmacro %}

View File

@@ -1,5 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import 'playerOptions/macros.html' as inputs with context %} {% import 'playerOptions/macros.html' as inputs %}
{% block head %} {% block head %}
<title>{{ world_name }} Options</title> <title>{{ world_name }} Options</title>
@@ -94,16 +94,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option) }} {{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option) }} {{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option) }} {{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}
@@ -134,16 +134,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option) }} {{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option) }} {{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option) }} {{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}

View File

@@ -18,11 +18,7 @@
<tbody> <tbody>
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name|lower else None) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endif %} {% endif %}
{% endfor %} {% endfor %}
{{ RandomRow(option_name, option) }} {{ RandomRow(option_name, option) }}
@@ -38,16 +34,16 @@
Normal range: {{ option.range_start }} - {{ option.range_end }} Normal range: {{ option.range_start }} - {{ option.range_end }}
{% if option.special_range_names %} {% if option.special_range_names %}
<br /><br /> <br /><br />
The following values have special meanings, and may fall outside the normal range. The following values has special meaning, and may fall outside the normal range.
<ul> <ul>
{% for name, value in option.special_range_names.items() %} {% for name, value in option.special_range_names.items() %}
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li> <li>{{ value }}: {{ name }}</li>
{% endfor %} {% endfor %}
</ul> </ul>
{% endif %} {% endif %}
<div class="add-option-div"> <div class="add-option-div">
<input type="number" class="range-option-value" data-option="{{ option_name }}" /> <input type="number" class="range-option-value" data-option="{{ option_name }}" />
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button> <button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table class="range-rows" data-option="{{ option_name }}"> <table class="range-rows" data-option="{{ option_name }}">
@@ -72,7 +68,7 @@
This option allows custom values only. Please enter your desired values below. This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button> <button data-option="{{ option_name }}">Add</button>
</div> </div>
<table> <table>
<tbody> <tbody>
@@ -89,18 +85,14 @@
Custom values are also allowed for this option. To create one, enter it into the input box below. Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button type="button" data-option="{{ option_name }}">Add</button> <button data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table> <table>
<tbody> <tbody>
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endif %} {% endif %}
{% endfor %} {% endfor %}
{{ RandomRow(option_name, option) }} {{ RandomRow(option_name, option) }}

View File

@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
def reconcile_shops(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations] checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location] shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop] left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop] middle_slots = [shop for shop in shops if "Middle" in shop]
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = [] locations_checked = []
location = None location = None
for location in ctx.missing_locations: for location in ctx.missing_locations:
location_name = ctx.location_names.lookup_in_game(location) location_name = ctx.location_names.lookup_in_slot(location)
if location_name in Locations.overworld_locations and zone == "overworld": if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]] status = locations_array[Locations.major_location_offsets[location_name]]

View File

@@ -1,6 +1,5 @@
#cython: language_level=3 #cython: language_level=3
#distutils: language = c #distutils: language = c++
#distutils: depends = intset.h
""" """
Provides faster implementation of some core parts. Provides faster implementation of some core parts.
@@ -14,6 +13,7 @@ from cpython cimport PyObject
from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING
from cymem.cymem cimport Pool from cymem.cymem cimport Pool
from libc.stdint cimport int64_t, uint32_t from libc.stdint cimport int64_t, uint32_t
from libcpp.set cimport set as std_set
from collections import defaultdict from collections import defaultdict
cdef extern from *: cdef extern from *:
@@ -31,27 +31,6 @@ ctypedef int64_t ap_id_t
cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array
cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative
# configure INTSET for player
cdef extern from *:
"""
#define INTSET_NAME ap_player_set
#define INTSET_TYPE uint32_t // has to match ap_player_t
"""
# create INTSET for player
cdef extern from "intset.h":
"""
#undef INTSET_NAME
#undef INTSET_TYPE
"""
ctypedef struct ap_player_set:
pass
ap_player_set* ap_player_set_new(size_t bucket_count) nogil
void ap_player_set_free(ap_player_set* set) nogil
bint ap_player_set_add(ap_player_set* set, ap_player_t val) nogil
bint ap_player_set_contains(ap_player_set* set, ap_player_t val) nogil
cdef struct LocationEntry: cdef struct LocationEntry:
# layout is so that # layout is so that
@@ -206,7 +185,7 @@ cdef class LocationStore:
def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]: def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]:
cdef ap_id_t item = seeked_item_id cdef ap_id_t item = seeked_item_id
cdef ap_player_t receiver cdef ap_player_t receiver
cdef ap_player_set* receivers cdef std_set[ap_player_t] receivers
cdef size_t slot_count = len(slots) cdef size_t slot_count = len(slots)
if slot_count == 1: if slot_count == 1:
# specialized implementation for single slot # specialized implementation for single slot
@@ -218,20 +197,13 @@ cdef class LocationStore:
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
elif slot_count: elif slot_count:
# generic implementation with lookup in set # generic implementation with lookup in set
receivers = ap_player_set_new(min(1023, slot_count)) # limit top level struct to 16KB for receiver in slots:
if not receivers: receivers.insert(receiver)
raise MemoryError() with nogil:
try: for entry in self.entries[:self.entry_count]:
for receiver in slots: if entry.item == item and receivers.count(entry.receiver):
if not ap_player_set_add(receivers, receiver): with gil:
raise MemoryError() yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
with nogil:
for entry in self.entries[:self.entry_count]:
if entry.item == item and ap_player_set_contains(receivers, entry.receiver):
with gil:
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
finally:
ap_player_set_free(receivers)
def get_for_player(self, slot: int) -> Dict[int, Set[int]]: def get_for_player(self, slot: int) -> Dict[int, Set[int]]:
cdef ap_player_t receiver = slot cdef ap_player_t receiver = slot

View File

@@ -1,10 +1,8 @@
# This file is used when doing pyximport # This file is required to get pyximport to work with C++.
import os # Switching from std::set to a pure C implementation is still on the table to simplify everything.
def make_ext(modname, pyxfilename): def make_ext(modname, pyxfilename):
from distutils.extension import Extension from distutils.extension import Extension
return Extension(name=modname, return Extension(name=modname,
sources=[pyxfilename], sources=[pyxfilename],
depends=["intset.h"], language='c++')
include_dirs=[os.getcwd()],
language="c")

View File

@@ -13,7 +13,6 @@
plum: "AF99EF" # typically progression item plum: "AF99EF" # typically progression item
salmon: "FA8072" # typically trap item salmon: "FA8072" # typically trap item
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
orange: "FF7700" # Used for command echo
<Label>: <Label>:
color: "FFFFFF" color: "FFFFFF"
<TabbedPanel>: <TabbedPanel>:

View File

@@ -68,21 +68,21 @@ requires:
{%- elif option.options -%} {%- elif option.options -%}
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %} {%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %} {{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
{%- endfor -%} {%- endfor -%}
{%- if option.name_lookup[option.default] not in option.options %} {%- if option.name_lookup[option.default] not in option.options %}
{{ yaml_dump(option.default) }}: 50 {{ option.default }}: 50
{%- endif -%} {%- endif -%}
{%- elif option.default is string %} {%- elif option.default is string %}
{{ yaml_dump(option.default) }}: 50 {{ option.default }}: 50
{%- elif option.default is iterable and option.default is not mapping %} {%- elif option.default is iterable and option.default is not mapping %}
{{ option.default | list }} {{ option.default | list }}
{%- else %} {%- else %}
{{ yaml_dump(option.default) | indent(4, first=false) }} {{ yaml_dump(option.default) | trim | indent(4, first=false) }}
{%- endif -%} {%- endif -%}
{{ "\n" }} {{ "\n" }}
{%- endfor %} {%- endfor %}

View File

@@ -70,7 +70,7 @@
/worlds/heretic/ @Daivuk /worlds/heretic/ @Daivuk
# Hollow Knight # Hollow Knight
/worlds/hk/ @BadMagic100 @qwint /worlds/hk/ @BadMagic100 @ThePhar
# Hylics 2 # Hylics 2
/worlds/hylics2/ @TRPG0 /worlds/hylics2/ @TRPG0
@@ -87,6 +87,9 @@
# Lingo # Lingo
/worlds/lingo/ @hatkirby /worlds/lingo/ @hatkirby
# Links Awakening DX
/worlds/ladx/ @zig-for
# Lufia II Ancient Cave # Lufia II Ancient Cave
/worlds/lufia2ac/ @el-u /worlds/lufia2ac/ @el-u
/worlds/lufia2ac/docs/ @wordfcuk @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u
@@ -215,8 +218,6 @@
# Final Fantasy (1) # Final Fantasy (1)
# /worlds/ff1/ # /worlds/ff1/
# Links Awakening DX
# /worlds/ladx/
## Disabled Unmaintained Worlds ## Disabled Unmaintained Worlds

View File

@@ -85,50 +85,6 @@ class ExampleWorld(World):
options: ExampleGameOptions options: ExampleGameOptions
``` ```
### Option Documentation
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
[docstrings]: /docs/world%20api.md#docstrings
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
default for backwards compatibility, world authors are encouraged to write their Option documentation as
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
[reStructuredText]: https://docutils.sourceforge.io/rst.html
```python
from worlds.AutoWorld import WebWorld
class ExampleWebWorld(WebWorld):
# Render all this world's options as rich text.
rich_text_options_doc = True
```
You can set a single option to use rich or plain text by setting
`Option.rich_text_doc`.
```python
from Options import Toggle, Range, Choice, PerGameCommonOptions
class Difficulty(Choice):
"""Sets overall game difficulty.
- **Easy:** All enemies die in one hit.
- **Normal:** Enemies and the player both have normal health bars.
- **Hard:** The player dies in one hit."""
display_name = "Difficulty"
rich_text_doc = True
option_easy = 0
option_normal = 1
option_hard = 2
default = 1
```
### Option Groups ### Option Groups
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment

View File

@@ -56,12 +56,6 @@ webhost:
* `options_page` can be changed to a link instead of an AP-generated options page. * `options_page` can be changed to a link instead of an AP-generated options page.
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
good on both the WebHost and the YAML template.
[Option documentation]: /docs/options%20api.md#option-documentation
* `theme` to be used for your game-specific AP pages. Available themes: * `theme` to be used for your game-specific AP pages. Available themes:
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone | | dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |

View File

@@ -89,9 +89,6 @@ Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua" Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy" Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy" Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku" Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku" Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe" Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"

135
intset.h
View File

@@ -1,135 +0,0 @@
/* A specialized unordered_set implementation for literals, where bucket_count
* is defined at initialization rather than increased automatically.
*/
#include <stddef.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#ifndef INTSET_NAME
#error "Please #define INTSET_NAME ... before including intset.h"
#endif
#ifndef INTSET_TYPE
#error "Please #define INTSET_TYPE ... before including intset.h"
#endif
/* macros to generate unique names from INTSET_NAME */
#ifndef INTSET_CONCAT
#define INTSET_CONCAT_(a, b) a ## b
#define INTSET_CONCAT(a, b) INTSET_CONCAT_(a, b)
#define INTSET_FUNC_(a, b) INTSET_CONCAT(a, _ ## b)
#endif
#define INTSET_FUNC(name) INTSET_FUNC_(INTSET_NAME, name)
#define INTSET_BUCKET INTSET_CONCAT(INTSET_NAME, Bucket)
#define INTSET_UNION INTSET_CONCAT(INTSET_NAME, Union)
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4200)
#endif
typedef struct {
size_t count;
union INTSET_UNION {
INTSET_TYPE val;
INTSET_TYPE *data;
} v;
} INTSET_BUCKET;
typedef struct {
size_t bucket_count;
INTSET_BUCKET buckets[];
} INTSET_NAME;
static INTSET_NAME *INTSET_FUNC(new)(size_t buckets)
{
size_t i, size;
INTSET_NAME *set;
if (buckets < 1)
buckets = 1;
if ((SIZE_MAX - sizeof(INTSET_NAME)) / sizeof(INTSET_BUCKET) < buckets)
return NULL;
size = sizeof(INTSET_NAME) + buckets * sizeof(INTSET_BUCKET);
set = (INTSET_NAME*)malloc(size);
if (!set)
return NULL;
memset(set, 0, size); /* gcc -fanalyzer does not understand this sets all buckets' count to 0 */
for (i = 0; i < buckets; i++) {
set->buckets[i].count = 0;
}
set->bucket_count = buckets;
return set;
}
static void INTSET_FUNC(free)(INTSET_NAME *set)
{
size_t i;
if (!set)
return;
for (i = 0; i < set->bucket_count; i++) {
if (set->buckets[i].count > 1)
free(set->buckets[i].v.data);
}
free(set);
}
static bool INTSET_FUNC(contains)(INTSET_NAME *set, INTSET_TYPE val)
{
size_t i;
INTSET_BUCKET* bucket = &set->buckets[(size_t)val % set->bucket_count];
if (bucket->count == 1)
return bucket->v.val == val;
for (i = 0; i < bucket->count; ++i) {
if (bucket->v.data[i] == val)
return true;
}
return false;
}
static bool INTSET_FUNC(add)(INTSET_NAME *set, INTSET_TYPE val)
{
INTSET_BUCKET* bucket;
if (INTSET_FUNC(contains)(set, val))
return true; /* ok */
bucket = &set->buckets[(size_t)val % set->bucket_count];
if (bucket->count == 0) {
bucket->v.val = val;
bucket->count = 1;
} else if (bucket->count == 1) {
INTSET_TYPE old = bucket->v.val;
bucket->v.data = (INTSET_TYPE*)malloc(2 * sizeof(INTSET_TYPE));
if (!bucket->v.data) {
bucket->v.val = old;
return false; /* error */
}
bucket->v.data[0] = old;
bucket->v.data[1] = val;
bucket->count = 2;
} else {
size_t new_bucket_size;
INTSET_TYPE* new_bucket_data;
new_bucket_size = (bucket->count + 1) * sizeof(INTSET_TYPE);
new_bucket_data = (INTSET_TYPE*)realloc(bucket->v.data, new_bucket_size);
if (!new_bucket_data)
return false; /* error */
bucket->v.data = new_bucket_data;
bucket->v.data[bucket->count++] = val;
}
return true; /* success */
}
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#undef INTSET_FUNC
#undef INTSET_BUCKET
#undef INTSET_UNION

62
kvui.py
View File

@@ -3,7 +3,6 @@ import logging
import sys import sys
import typing import typing
import re import re
from collections import deque
if sys.platform == "win32": if sys.platform == "win32":
import ctypes import ctypes
@@ -381,57 +380,6 @@ class ConnectBarTextInput(TextInput):
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo) return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
def is_command_input(string: str) -> bool:
return len(string) > 0 and string[0] in "/!"
class CommandPromptTextInput(TextInput):
MAXIMUM_HISTORY_MESSAGES = 50
def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
self._command_history_index = -1
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
def update_history(self, new_entry: str) -> None:
self._command_history_index = -1
if is_command_input(new_entry):
self._command_history.appendleft(new_entry)
def keyboard_on_key_down(
self,
window,
keycode: typing.Tuple[int, str],
text: typing.Optional[str],
modifiers: typing.List[str]
) -> bool:
"""
:param window: The kivy window object
:param keycode: A tuple of (keycode, keyname). Keynames are always lowercase
:param text: The text printed by this key, not accounting for modifiers, or `None` if no text.
Seems to pretty naively interpret the keycode as unicode, so numlock can return odd characters.
:param modifiers: A list of string modifiers, like `ctrl` or `numlock`
"""
if keycode[1] == 'up':
self._change_to_history_text_if_available(self._command_history_index + 1)
return True
if keycode[1] == 'down':
self._change_to_history_text_if_available(self._command_history_index - 1)
return True
return super().keyboard_on_key_down(window, keycode, text, modifiers)
def _change_to_history_text_if_available(self, new_index: int) -> None:
if new_index < -1:
return
if new_index >= len(self._command_history):
return
self._command_history_index = new_index
if new_index == -1:
self.text = ""
return
self.text = self._command_history[self._command_history_index]
class MessageBox(Popup): class MessageBox(Popup):
class MessageBoxLabel(Label): class MessageBoxLabel(Label):
def __init__(self, **kwargs): def __init__(self, **kwargs):
@@ -467,7 +415,7 @@ class GameManager(App):
self.commandprocessor = ctx.command_processor(ctx) self.commandprocessor = ctx.command_processor(ctx)
self.icon = r"data/icon.png" self.icon = r"data/icon.png"
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx) self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
self.log_panels: typing.Dict[str, Widget] = {} self.log_panels = {}
# keep track of last used command to autofill on click # keep track of last used command to autofill on click
self.last_autofillable_command = "hint" self.last_autofillable_command = "hint"
@@ -551,7 +499,7 @@ class GameManager(App):
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None) info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
info_button.bind(on_release=self.command_button_action) info_button.bind(on_release=self.command_button_action)
bottom_layout.add_widget(info_button) bottom_layout.add_widget(info_button)
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False) self.textinput = TextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
self.textinput.bind(on_text_validate=self.on_message) self.textinput.bind(on_text_validate=self.on_message)
self.textinput.text_validate_unfocus = False self.textinput.text_validate_unfocus = False
bottom_layout.add_widget(self.textinput) bottom_layout.add_widget(self.textinput)
@@ -609,18 +557,14 @@ class GameManager(App):
self.ctx.exit_event.set() self.ctx.exit_event.set()
def on_message(self, textinput: CommandPromptTextInput): def on_message(self, textinput: TextInput):
try: try:
input_text = textinput.text.strip() input_text = textinput.text.strip()
textinput.text = "" textinput.text = ""
textinput.update_history(input_text)
if self.ctx.input_requests > 0: if self.ctx.input_requests > 0:
self.ctx.input_requests -= 1 self.ctx.input_requests -= 1
self.ctx.input_queue.put_nowait(input_text) self.ctx.input_queue.put_nowait(input_text)
elif is_command_input(input_text):
self.ctx.on_ui_command(input_text)
self.commandprocessor(input_text)
elif input_text: elif input_text:
self.commandprocessor(input_text) self.commandprocessor(input_text)

View File

@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
for n in range(len(locations) - 1, -1, -1): for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state): if locations[n].can_reach(state):
sphere.append(locations.pop(n)) sphere.append(locations.pop(n))
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal", self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
f"Unreachable locations: {locations}") f"Unreachable locations: {locations}")
if not sphere: if not sphere:
break break

View File

@@ -1,49 +0,0 @@
cmake_minimum_required(VERSION 3.5)
project(ap-cpp-tests)
enable_testing()
find_package(GTest REQUIRED)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
add_definitions("/source-charset:utf-8")
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# enable static analysis for gcc
add_compile_options(-fanalyzer -Werror)
# disable stuff that gets triggered by googletest
add_compile_options(-Wno-analyzer-malloc-leak)
# enable asan for gcc
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
endif ()
add_executable(test_default)
target_include_directories(test_default
PRIVATE
${GTEST_INCLUDE_DIRS}
)
target_link_libraries(test_default
${GTEST_BOTH_LIBRARIES}
)
add_test(
NAME test_default
COMMAND test_default
)
set_property(
TEST test_default
PROPERTY ENVIRONMENT "ASAN_OPTIONS=allocator_may_return_null=1"
)
file(GLOB ITEMS *)
foreach(item ${ITEMS})
if(IS_DIRECTORY ${item} AND EXISTS ${item}/CMakeLists.txt)
message(${item})
add_subdirectory(${item})
endif()
endforeach()

View File

@@ -1,32 +0,0 @@
# C++ tests
Test framework for C and C++ code in AP.
## Adding a Test
### GoogleTest
Adding GoogleTests is as simple as creating a directory with
* one or more `test_*.cpp` files that define tests using
[GoogleTest API](https://google.github.io/googletest/)
* a `CMakeLists.txt` that adds the .cpp files to `test_default` target using
[target_sources](https://cmake.org/cmake/help/latest/command/target_sources.html)
### CTest
If either GoogleTest is not suitable for the test or the build flags / sources / libraries are incompatible,
you can add another CTest to the project using add_target and add_test, similar to how it's done for `test_default`.
## Running Tests
* Install [CMake](https://cmake.org/).
* Build and/or install GoogleTest and make sure
[CMake can find it](https://cmake.org/cmake/help/latest/module/FindGTest.html), or
[create a parent `CMakeLists.txt` that fetches GoogleTest](https://google.github.io/googletest/quickstart-cmake.html).
* Enter the directory with the top-most `CMakeLists.txt` and run
```sh
mkdir build
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
cmake --build build/ --config Release && \
ctest --test-dir build/ -C Release --output-on-failure
```

View File

@@ -1,4 +0,0 @@
target_sources(test_default
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/test_intset.cpp
)

View File

@@ -1,105 +0,0 @@
#include <limits>
#include <cstdint>
#include <gtest/gtest.h>
// uint32Set
#define INTSET_NAME uint32Set
#define INTSET_TYPE uint32_t
#include "../../../intset.h"
#undef INTSET_NAME
#undef INTSET_TYPE
// int64Set
#define INTSET_NAME int64Set
#define INTSET_TYPE int64_t
#include "../../../intset.h"
TEST(IntsetTest, ZeroBuckets)
{
// trying to allocate with zero buckets has to either fail or be functioning
uint32Set *set = uint32Set_new(0);
if (!set)
return; // failed -> OK
EXPECT_FALSE(uint32Set_contains(set, 1));
EXPECT_TRUE(uint32Set_add(set, 1));
EXPECT_TRUE(uint32Set_contains(set, 1));
uint32Set_free(set);
}
TEST(IntsetTest, Duplicate)
{
// adding the same number again can't fail
uint32Set *set = uint32Set_new(2);
ASSERT_TRUE(set);
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_contains(set, 0));
uint32Set_free(set);
}
TEST(IntsetTest, SetAllocFailure)
{
// try to allocate 100TB of RAM, should fail and return NULL
if (sizeof(size_t) < 8)
GTEST_SKIP() << "Alloc error not testable on 32bit";
int64Set *set = int64Set_new(6250000000000ULL);
EXPECT_FALSE(set);
int64Set_free(set);
}
TEST(IntsetTest, SetAllocOverflow)
{
// try to overflow argument passed to malloc
int64Set *set = int64Set_new(std::numeric_limits<size_t>::max());
EXPECT_FALSE(set);
int64Set_free(set);
}
TEST(IntsetTest, NullFree)
{
// free(NULL) should not try to free buckets
uint32Set_free(NULL);
int64Set_free(NULL);
}
TEST(IntsetTest, BucketRealloc)
{
// add a couple of values to the same bucket to test growing the bucket
uint32Set* set = uint32Set_new(1);
ASSERT_TRUE(set);
EXPECT_FALSE(uint32Set_contains(set, 0));
EXPECT_TRUE(uint32Set_add(set, 0));
EXPECT_TRUE(uint32Set_contains(set, 0));
for (uint32_t i = 1; i < 32; ++i) {
EXPECT_TRUE(uint32Set_add(set, i));
EXPECT_TRUE(uint32Set_contains(set, i - 1));
EXPECT_TRUE(uint32Set_contains(set, i));
EXPECT_FALSE(uint32Set_contains(set, i + 1));
}
uint32Set_free(set);
}
TEST(IntSet, Max)
{
constexpr auto n = std::numeric_limits<uint32_t>::max();
uint32Set *set = uint32Set_new(1);
ASSERT_TRUE(set);
EXPECT_FALSE(uint32Set_contains(set, n));
EXPECT_TRUE(uint32Set_add(set, n));
EXPECT_TRUE(uint32Set_contains(set, n));
uint32Set_free(set);
}
TEST(InsetTest, Negative)
{
constexpr auto n = std::numeric_limits<int64_t>::min();
static_assert(n < 0, "n not negative");
int64Set *set = int64Set_new(3);
ASSERT_TRUE(set);
EXPECT_FALSE(int64Set_contains(set, n));
EXPECT_TRUE(int64Set_add(set, n));
EXPECT_TRUE(int64Set_contains(set, n));
int64Set_free(set);
}

View File

@@ -2,7 +2,6 @@ from argparse import Namespace
from typing import List, Optional, Tuple, Type, Union from typing import List, Optional, Tuple, Type, Union
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
from worlds import network_data_package
from worlds.AutoWorld import World, call_all from worlds.AutoWorld import World, call_all
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill") gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
@@ -61,10 +60,6 @@ class TestWorld(World):
hidden = True hidden = True
# add our test world to the data package, so we can test it later
network_data_package["games"][TestWorld.game] = TestWorld.get_data_package_data()
def generate_test_multiworld(players: int = 1) -> MultiWorld: def generate_test_multiworld(players: int = 1) -> MultiWorld:
""" """
Generates a multiworld using a special Test Case World class, and seed of 0. Generates a multiworld using a special Test Case World class, and seed of 0.

View File

@@ -1,7 +1,6 @@
import unittest import unittest
from Fill import distribute_items_restrictive from Fill import distribute_items_restrictive
from worlds import network_data_package
from worlds.AutoWorld import AutoWorldRegister, call_all from worlds.AutoWorld import AutoWorldRegister, call_all
from . import setup_solo_multiworld from . import setup_solo_multiworld
@@ -85,4 +84,3 @@ class TestIDs(unittest.TestCase):
f"{loc_name} is not a valid item name for location_name_to_id") f"{loc_name} is not a valid item name for location_name_to_id")
self.assertIsInstance(loc_id, int, self.assertIsInstance(loc_id, int,
f"{loc_id} for {loc_name} should be an int") f"{loc_id} for {loc_name} should be an int")
self.assertEqual(datapackage["checksum"], network_data_package["games"][gamename]["checksum"])

View File

@@ -26,7 +26,6 @@ def _generate_local_inner(games: Iterable[str],
with TemporaryDirectory() as players_dir: with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir: with TemporaryDirectory() as output_dir:
import Generate import Generate
import Main
for n, game in enumerate(games, 1): for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml" player_path = Path(players_dir) / f"{n}.yaml"
@@ -43,7 +42,7 @@ def _generate_local_inner(games: Iterable[str],
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))), sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir, "--player_files_path", players_dir,
"--outputpath", output_dir] "--outputpath", output_dir]
Main.main(*Generate.main()) Generate.main()
output_files = list(Path(output_dir).glob('*.zip')) output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1 assert len(output_files) == 1
final_file = dest / output_files[0].name final_file = dest / output_files[0].name

View File

@@ -66,19 +66,12 @@ def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False)
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str: def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
from time import sleep from time import sleep
import pony.orm
poll_interval = .2 poll_interval = .2
print(f"Starting room {room_id}") print(f"Starting room {room_id}")
no_timeout = timeout <= 0 no_timeout = timeout <= 0
while no_timeout or timeout > 0: while no_timeout or timeout > 0:
try: response = app_client.get(f"/room/{room_id}")
response = app_client.get(f"/room/{room_id}")
except pony.orm.core.OptimisticCheckError:
# hoster wrote to room during our transaction
continue
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}" assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
match = re.search(r"/connect ([\w:.\-]+)", response.text) match = re.search(r"/connect ([\w:.\-]+)", response.text)
if match: if match:

View File

@@ -1,5 +1,4 @@
# Tests for _speedups.LocationStore and NetUtils._LocationStore # Tests for _speedups.LocationStore and NetUtils._LocationStore
import os
import typing import typing
import unittest import unittest
import warnings import warnings
@@ -8,8 +7,6 @@ from NetUtils import LocationStore, _LocationStore
State = typing.Dict[typing.Tuple[int, int], typing.Set[int]] State = typing.Dict[typing.Tuple[int, int], typing.Set[int]]
RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]] RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
ci = bool(os.environ.get("CI")) # always set in GitHub actions
sample_data: RawLocations = { sample_data: RawLocations = {
1: { 1: {
11: (21, 2, 7), 11: (21, 2, 7),
@@ -27,9 +24,6 @@ sample_data: RawLocations = {
3: { 3: {
9: (99, 4, 0), 9: (99, 4, 0),
}, },
5: {
9: (99, 5, 0),
}
} }
empty_state: State = { empty_state: State = {
@@ -51,14 +45,14 @@ class Base:
store: typing.Union[LocationStore, _LocationStore] store: typing.Union[LocationStore, _LocationStore]
def test_len(self) -> None: def test_len(self) -> None:
self.assertEqual(len(self.store), 5) self.assertEqual(len(self.store), 4)
self.assertEqual(len(self.store[1]), 3) self.assertEqual(len(self.store[1]), 3)
def test_key_error(self) -> None: def test_key_error(self) -> None:
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = self.store[0] _ = self.store[0]
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = self.store[6] _ = self.store[5]
locations = self.store[1] # no Exception locations = self.store[1] # no Exception
with self.assertRaises(KeyError): with self.assertRaises(KeyError):
_ = locations[7] _ = locations[7]
@@ -77,7 +71,7 @@ class Base:
self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None)) self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None))
def test_iter(self) -> None: def test_iter(self) -> None:
self.assertEqual(sorted(self.store), [1, 2, 3, 4, 5]) self.assertEqual(sorted(self.store), [1, 2, 3, 4])
self.assertEqual(len(self.store), len(sample_data)) self.assertEqual(len(self.store), len(sample_data))
self.assertEqual(list(self.store[1]), [11, 12, 13]) self.assertEqual(list(self.store[1]), [11, 12, 13])
self.assertEqual(len(self.store[1]), len(sample_data[1])) self.assertEqual(len(self.store[1]), len(sample_data[1]))
@@ -91,26 +85,13 @@ class Base:
self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11]) self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11])
def test_find_item(self) -> None: def test_find_item(self) -> None:
# empty player set
self.assertEqual(sorted(self.store.find_item(set(), 99)), []) self.assertEqual(sorted(self.store.find_item(set(), 99)), [])
# no such player, single
self.assertEqual(sorted(self.store.find_item({6}, 99)), [])
# no such player, set
self.assertEqual(sorted(self.store.find_item({7, 8, 9}, 99)), [])
# no such item
self.assertEqual(sorted(self.store.find_item({3}, 1)), []) self.assertEqual(sorted(self.store.find_item({3}, 1)), [])
# valid matches self.assertEqual(sorted(self.store.find_item({5}, 99)), [])
self.assertEqual(sorted(self.store.find_item({3}, 99)), self.assertEqual(sorted(self.store.find_item({3}, 99)),
[(4, 9, 99, 3, 0)]) [(4, 9, 99, 3, 0)])
self.assertEqual(sorted(self.store.find_item({3, 4}, 99)), self.assertEqual(sorted(self.store.find_item({3, 4}, 99)),
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)]) [(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
self.assertEqual(sorted(self.store.find_item({2, 3, 4}, 99)),
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
# test hash collision in set
self.assertEqual(sorted(self.store.find_item({3, 5}, 99)),
[(4, 9, 99, 3, 0), (5, 9, 99, 5, 0)])
self.assertEqual(sorted(self.store.find_item(set(range(2048)), 13)),
[(1, 13, 13, 1, 0)])
def test_get_for_player(self) -> None: def test_get_for_player(self) -> None:
self.assertEqual(self.store.get_for_player(3), {4: {9}}) self.assertEqual(self.store.get_for_player(3), {4: {9}})
@@ -215,20 +196,18 @@ class TestPurePythonLocationStoreConstructor(Base.TestLocationStoreConstructor):
super().setUp() super().setUp()
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available") @unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
class TestSpeedupsLocationStore(Base.TestLocationStore): class TestSpeedupsLocationStore(Base.TestLocationStore):
"""Run base method tests for cython implementation.""" """Run base method tests for cython implementation."""
def setUp(self) -> None: def setUp(self) -> None:
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
self.store = LocationStore(sample_data) self.store = LocationStore(sample_data)
super().setUp() super().setUp()
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available") @unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor): class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor):
"""Run base constructor tests and tests the additional constraints for cython implementation.""" """Run base constructor tests and tests the additional constraints for cython implementation."""
def setUp(self) -> None: def setUp(self) -> None:
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
self.type = LocationStore self.type = LocationStore
super().setUp() super().setUp()

View File

@@ -9,7 +9,6 @@ from pathlib import Path
from tempfile import TemporaryDirectory from tempfile import TemporaryDirectory
import Generate import Generate
import Main
class TestGenerateMain(unittest.TestCase): class TestGenerateMain(unittest.TestCase):
@@ -59,7 +58,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.abs_input_dir), '--player_files_path', str(self.abs_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Main.main(*Generate.main()) Generate.main()
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -68,7 +67,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.rel_input_dir), '--player_files_path', str(self.rel_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Main.main(*Generate.main()) Generate.main()
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -87,7 +86,7 @@ class TestGenerateMain(unittest.TestCase):
sys.argv = [sys.argv[0], '--seed', '0', sys.argv = [sys.argv[0], '--seed', '0',
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
Main.main(*Generate.main()) Generate.main()
finally: finally:
user_path.cached_path = user_path_backup user_path.cached_path = user_path_backup

View File

@@ -123,8 +123,8 @@ class WebWorldRegister(type):
assert group.options, "A custom defined Option Group must contain at least one Option." assert group.options, "A custom defined Option Group must contain at least one Option."
# catch incorrectly titled versions of the prebuilt groups so they don't create extra groups # catch incorrectly titled versions of the prebuilt groups so they don't create extra groups
title_name = group.name.title() title_name = group.name.title()
assert title_name not in prebuilt_options or title_name == group.name, \ if title_name in prebuilt_options:
f"Prebuilt group name \"{group.name}\" must be \"{title_name}\"" group.name = title_name
if group.name == "Item & Location Options": if group.name == "Item & Location Options":
assert not any(option in item_and_loc_options for option in group.options), \ assert not any(option in item_and_loc_options for option in group.options), \
@@ -223,21 +223,6 @@ class WebWorld(metaclass=WebWorldRegister):
option_groups: ClassVar[List[OptionGroup]] = [] option_groups: ClassVar[List[OptionGroup]] = []
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options".""" """Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
rich_text_options_doc = False
"""Whether the WebHost should render Options' docstrings as rich text.
If this is True, Options' docstrings are interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, they're rendered to HTML
so that lists, emphasis, and other rich text features are displayed
properly.
If this is False, the docstrings are instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved. For backwards
compatibility, this is the default.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
location_descriptions: Dict[str, str] = {} location_descriptions: Dict[str, str] = {}
"""An optional map from location names (or location group names) to brief descriptions for users.""" """An optional map from location names (or location group names) to brief descriptions for users."""

View File

@@ -1,5 +1,4 @@
import importlib import importlib
import importlib.util
import logging import logging
import os import os
import sys import sys
@@ -108,9 +107,8 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
if not entry.name.startswith(("_", ".")): if not entry.name.startswith(("_", ".")):
file_name = entry.name if relative else os.path.join(folder, entry.name) file_name = entry.name if relative else os.path.join(folder, entry.name)
if entry.is_dir(): if entry.is_dir():
if os.path.isfile(os.path.join(entry.path, '__init__.py')): init_file_path = os.path.join(entry.path, '__init__.py')
world_sources.append(WorldSource(file_name, relative=relative)) if os.path.isfile(init_file_path):
elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
world_sources.append(WorldSource(file_name, relative=relative)) world_sources.append(WorldSource(file_name, relative=relative))
else: else:
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py") logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
@@ -128,4 +126,3 @@ from .AutoWorld import AutoWorldRegister
network_data_package: DataPackage = { network_data_package: DataPackage = {
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()}, "games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
} }

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@@ -28,11 +28,6 @@ class kill_switch:
logger.debug("kill_switch: Add switch") logger.debug("kill_switch: Add switch")
cls._to_kill.append(value) cls._to_kill.append(value)
@classmethod
def kill(cls, value):
logger.info(f"kill_switch: Process cleanup for 1 process")
value._clean(verbose=False)
@classmethod @classmethod
def kill_all(cls): def kill_all(cls):
logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes") logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes")
@@ -121,7 +116,7 @@ class SC2Process:
async def __aexit__(self, *args): async def __aexit__(self, *args):
logger.exception("async exit") logger.exception("async exit")
await self._close_connection() await self._close_connection()
kill_switch.kill(self) kill_switch.kill_all()
signal.signal(signal.SIGINT, signal.SIG_DFL) signal.signal(signal.SIGINT, signal.SIG_DFL)
@property @property

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@@ -2,8 +2,7 @@ from __future__ import annotations
from typing import Dict from typing import Dict
from dataclasses import dataclass from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
class FreeincarnateMax(Range): class FreeincarnateMax(Range):
@@ -224,22 +223,22 @@ class StartCastle(Choice):
option_white = 2 option_white = 2
default = option_yellow default = option_yellow
@dataclass
class AdventureOptions(PerGameCommonOptions):
dragon_slay_check: DragonSlayCheck
death_link: DeathLink
bat_logic: BatLogic
freeincarnate_max: FreeincarnateMax
dragon_rando_type: DragonRandoType
connector_multi_slot: ConnectorMultiSlot
yorgle_speed: YorgleStartingSpeed
yorgle_min_speed: YorgleMinimumSpeed
grundle_speed: GrundleStartingSpeed
grundle_min_speed: GrundleMinimumSpeed
rhindle_speed: RhindleStartingSpeed
rhindle_min_speed: RhindleMinimumSpeed
difficulty_switch_a: DifficultySwitchA
difficulty_switch_b: DifficultySwitchB
start_castle: StartCastle
adventure_option_definitions: Dict[str, type(Option)] = {
"dragon_slay_check": DragonSlayCheck,
"death_link": DeathLink,
"bat_logic": BatLogic,
"freeincarnate_max": FreeincarnateMax,
"dragon_rando_type": DragonRandoType,
"connector_multi_slot": ConnectorMultiSlot,
"yorgle_speed": YorgleStartingSpeed,
"yorgle_min_speed": YorgleMinimumSpeed,
"grundle_speed": GrundleStartingSpeed,
"grundle_min_speed": GrundleMinimumSpeed,
"rhindle_speed": RhindleStartingSpeed,
"rhindle_min_speed": RhindleMinimumSpeed,
"difficulty_switch_a": DifficultySwitchA,
"difficulty_switch_b": DifficultySwitchB,
"start_castle": StartCastle,
}

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@@ -1,5 +1,4 @@
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
from Options import PerGameCommonOptions
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
@@ -25,7 +24,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
connect(world, player, target, source, rule, True) connect(world, player, target, source, rule, True)
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None: def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
menu = Region("Menu", player, multiworld) menu = Region("Menu", player, multiworld)
@@ -75,7 +74,7 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side)) credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
multiworld.regions.append(credits_room_far_side) multiworld.regions.append(credits_room_far_side)
dragon_slay_check = options.dragon_slay_check.value dragon_slay_check = multiworld.dragon_slay_check[player].value
priority_locations = determine_priority_locations(multiworld, dragon_slay_check) priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
for name, location_data in location_table.items(): for name, location_data in location_table.items():

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@@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
def set_rules(self) -> None: def set_rules(self) -> None:
world = self.multiworld world = self.multiworld
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
set_rule(world.get_entrance("YellowCastlePort", self.player), set_rule(world.get_entrance("YellowCastlePort", self.player),
lambda state: state.has("Yellow Key", self.player)) lambda state: state.has("Yellow Key", self.player))
@@ -28,7 +28,7 @@ def set_rules(self) -> None:
lambda state: state.has("Bridge", self.player) or lambda state: state.has("Bridge", self.player) or
state.has("Magnet", self.player)) state.has("Magnet", self.player))
dragon_slay_check = self.options.dragon_slay_check.value dragon_slay_check = world.dragon_slay_check[self.player].value
if dragon_slay_check: if dragon_slay_check:
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item: if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
set_rule(world.get_location("Slay Yorgle", self.player), set_rule(world.get_location("Slay Yorgle", self.player),

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@@ -15,8 +15,7 @@ from Options import AssembleOptions
from worlds.AutoWorld import WebWorld, World from worlds.AutoWorld import WebWorld, World
from Fill import fill_restrictive from Fill import fill_restrictive
from worlds.generic.Rules import add_rule, set_rule from worlds.generic.Rules import add_rule, set_rule
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \ from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
AdventureOptions
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \ from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
AdventureAutoCollectLocation AdventureAutoCollectLocation
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
@@ -110,7 +109,7 @@ class AdventureWorld(World):
game: ClassVar[str] = "Adventure" game: ClassVar[str] = "Adventure"
web: ClassVar[WebWorld] = AdventureWeb() web: ClassVar[WebWorld] = AdventureWeb()
options_dataclass = AdventureOptions option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
settings: ClassVar[AdventureSettings] settings: ClassVar[AdventureSettings]
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()} item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()} location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
@@ -150,18 +149,18 @@ class AdventureWorld(World):
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21] bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
self.rom_name.extend([0] * (21 - len(self.rom_name))) self.rom_name.extend([0] * (21 - len(self.rom_name)))
self.dragon_rando_type = self.options.dragon_rando_type.value self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
self.dragon_slay_check = self.options.dragon_slay_check.value self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
self.connector_multi_slot = self.options.connector_multi_slot.value self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
self.yorgle_speed = self.options.yorgle_speed.value self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
self.yorgle_min_speed = self.options.yorgle_min_speed.value self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
self.grundle_speed = self.options.grundle_speed.value self.grundle_speed = self.multiworld.grundle_speed[self.player].value
self.grundle_min_speed = self.options.grundle_min_speed.value self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
self.rhindle_speed = self.options.rhindle_speed.value self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
self.rhindle_min_speed = self.options.rhindle_min_speed.value self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
self.difficulty_switch_a = self.options.difficulty_switch_a.value self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
self.difficulty_switch_b = self.options.difficulty_switch_b.value self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
self.start_castle = self.options.start_castle.value self.start_castle = self.multiworld.start_castle[self.player].value
self.created_items = 0 self.created_items = 0
if self.dragon_slay_check == 0: if self.dragon_slay_check == 0:
@@ -228,7 +227,7 @@ class AdventureWorld(World):
extra_filler_count = num_locations - self.created_items extra_filler_count = num_locations - self.created_items
# traps would probably go here, if enabled # traps would probably go here, if enabled
freeincarnate_max = self.options.freeincarnate_max.value freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
actual_freeincarnates = min(extra_filler_count, freeincarnate_max) actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)] self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
self.created_items += actual_freeincarnates self.created_items += actual_freeincarnates
@@ -248,7 +247,7 @@ class AdventureWorld(World):
self.created_items += 1 self.created_items += 1
def create_regions(self) -> None: def create_regions(self) -> None:
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms) create_regions(self.multiworld, self.player, self.dragon_rooms)
set_rules = set_rules set_rules = set_rules
@@ -355,7 +354,7 @@ class AdventureWorld(World):
auto_collect_locations: [AdventureAutoCollectLocation] = [] auto_collect_locations: [AdventureAutoCollectLocation] = []
local_item_to_location: {int, int} = {} local_item_to_location: {int, int} = {}
bat_no_touch_locs: [LocationData] = [] bat_no_touch_locs: [LocationData] = []
bat_logic: int = self.options.bat_logic.value bat_logic: int = self.multiworld.bat_logic[self.player].value
try: try:
rom_deltas: { int, int } = {} rom_deltas: { int, int } = {}
self.place_dragons(rom_deltas) self.place_dragons(rom_deltas)
@@ -422,7 +421,7 @@ class AdventureWorld(World):
item_position_data_start = get_item_position_data_start(unplaced_item.table_index) item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
rom_deltas[item_position_data_start] = 0xff rom_deltas[item_position_data_start] = 0xff
if self.options.connector_multi_slot.value: if self.multiworld.connector_multi_slot[self.player].value:
rom_deltas[connector_port_offset] = (self.player & 0xff) rom_deltas[connector_port_offset] = (self.player & 0xff)
else: else:
rom_deltas[connector_port_offset] = 0 rom_deltas[connector_port_offset] = 0

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@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
def new_check(location_id): def new_check(location_id):
new_locations.append(location_id) new_locations.append(location_id)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_game(location_id) location = ctx.location_names.lookup_in_slot(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ' + f'New Check: {location} ' +
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

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@@ -220,7 +220,26 @@ def get_invalid_bunny_revival_dungeons():
yield 'Sanctuary' yield 'Sanctuary'
def no_logic_rules(world, player):
"""
Add OWG transitions to no logic player's world
"""
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
# Glitched speed drops.
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
# Mirror clip spots.
if world.mode[player] != 'inverted':
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
else:
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
def overworld_glitch_connections(world, player): def overworld_glitch_connections(world, player):
# Boots-accessible locations. # Boots-accessible locations.
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))

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@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
from .Bosses import GanonDefeatRule from .Bosses import GanonDefeatRule
from .Items import item_factory, item_name_groups, item_table, progression_items from .Items import item_factory, item_name_groups, item_table, progression_items
from .Options import small_key_shuffle from .Options import small_key_shuffle
from .OverworldGlitchRules import overworld_glitches_rules from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
from .Regions import LTTPRegionType, location_table from .Regions import LTTPRegionType, location_table
from .StateHelpers import (can_extend_magic, can_kill_most_things, from .StateHelpers import (can_extend_magic, can_kill_most_things,
can_lift_heavy_rocks, can_lift_rocks, can_lift_heavy_rocks, can_lift_rocks,
@@ -33,6 +33,7 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
if world.players == 1: if world.players == 1:
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits: for exit in world.get_region('Menu', player).exits:
exit.hide_path = True exit.hide_path = True
return return

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@@ -185,7 +185,7 @@ class AquariaLocations:
"Mithalas City, second bulb at the end of the top path": 698040, "Mithalas City, second bulb at the end of the top path": 698040,
"Mithalas City, bulb in the top path": 698036, "Mithalas City, bulb in the top path": 698036,
"Mithalas City, Mithalas Pot": 698174, "Mithalas City, Mithalas Pot": 698174,
"Mithalas City, urn in the Castle flower tube entrance": 698128, "Mithalas City, urn in the Cathedral flower tube entrance": 698128,
} }
locations_mithalas_city_fishpass = { locations_mithalas_city_fishpass = {
@@ -246,7 +246,7 @@ class AquariaLocations:
"Kelp Forest top left area, bulb in the bottom left clearing": 698044, "Kelp Forest top left area, bulb in the bottom left clearing": 698044,
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045, "Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
"Kelp Forest top left area, bulb in the top left clearing": 698046, "Kelp Forest top left area, bulb in the top left clearing": 698046,
"Kelp Forest top left area, Jelly Egg": 698185, "Kelp Forest top left, Jelly Egg": 698185,
} }
locations_forest_tl_fp = { locations_forest_tl_fp = {
@@ -332,7 +332,7 @@ class AquariaLocations:
} }
locations_veil_tr_l = { locations_veil_tr_l = {
"The Veil top right area, bulb at the top of the waterfall": 698080, "The Veil top right area, bulb in the top of the waterfall": 698080,
"The Veil top right area, Transturtle": 698210, "The Veil top right area, Transturtle": 698210,
} }

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@@ -771,7 +771,6 @@ class AquariaRegions:
self.__connect_regions("Sunken City left area", "Sunken City boss area", self.__connect_regions("Sunken City left area", "Sunken City boss area",
self.sunken_city_l, self.sunken_city_boss, self.sunken_city_l, self.sunken_city_boss,
lambda state: _has_beast_form(state, self.player) and lambda state: _has_beast_form(state, self.player) and
_has_sun_form(state, self.player) and
_has_energy_form(state, self.player) and _has_energy_form(state, self.player) and
_has_bind_song(state, self.player)) _has_bind_song(state, self.player))
@@ -984,7 +983,7 @@ class AquariaRegions:
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player), add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City, urn in the Castle flower tube entrance", self.player), add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
@@ -1024,7 +1023,7 @@ class AquariaRegions:
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player), add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player), add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
def __adjusting_under_rock_location(self) -> None: def __adjusting_under_rock_location(self) -> None:
@@ -1176,7 +1175,7 @@ class AquariaRegions:
self.multiworld.get_location("Sun Worm path, second cliff bulb", self.multiworld.get_location("Sun Worm path, second cliff bulb",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall", self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",

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@@ -167,10 +167,14 @@ class AquariaWorld(World):
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected) self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected) self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
for name, data in item_table.items(): for name, data in item_table.items():
if name not in self.exclude: if name in precollected:
for i in range(data.count): precollected.remove(name)
item = self.create_item(name) self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
self.multiworld.itempool.append(item) else:
if name not in self.exclude:
for i in range(data.count):
item = self.create_item(name)
self.multiworld.itempool.append(item)
def set_rules(self) -> None: def set_rules(self) -> None:
""" """

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@@ -56,7 +56,7 @@ after_home_water_locations = [
"Mithalas City, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas City, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas City, Mithalas Pot", "Mithalas City, Mithalas Pot",
"Mithalas City, urn in the Castle flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mithalas City, Doll", "Mithalas City, Doll",
"Mithalas City, urn inside a home fish pass", "Mithalas City, urn inside a home fish pass",
"Mithalas City Castle, bulb in the flesh hole", "Mithalas City Castle, bulb in the flesh hole",
@@ -93,7 +93,7 @@ after_home_water_locations = [
"Kelp Forest top left area, bulb in the bottom left clearing", "Kelp Forest top left area, bulb in the bottom left clearing",
"Kelp Forest top left area, bulb in the path down from the top left clearing", "Kelp Forest top left area, bulb in the path down from the top left clearing",
"Kelp Forest top left area, bulb in the top left clearing", "Kelp Forest top left area, bulb in the top left clearing",
"Kelp Forest top left area, Jelly Egg", "Kelp Forest top left, Jelly Egg",
"Kelp Forest top left area, bulb close to the Verse Egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Kelp Forest top left area, Verse Egg", "Kelp Forest top left area, Verse Egg",
"Kelp Forest top right area, bulb under the rock in the right path", "Kelp Forest top right area, bulb under the rock in the right path",
@@ -125,7 +125,7 @@ after_home_water_locations = [
"Turtle cave, Urchin Costume", "Turtle cave, Urchin Costume",
"The Veil top right area, bulb in the middle of the wall jump cliff", "The Veil top right area, bulb in the middle of the wall jump cliff",
"The Veil top right area, Golden Starfish", "The Veil top right area, Golden Starfish",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"The Veil top right area, Transturtle", "The Veil top right area, Transturtle",
"The Veil bottom area, bulb in the left path", "The Veil bottom area, bulb in the left path",
"The Veil bottom area, bulb in the spirit path", "The Veil bottom area, bulb in the spirit path",

View File

@@ -20,14 +20,14 @@ class BeastFormAccessTest(AquariaTestBase):
"Mithalas City, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas City, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas City, Mithalas Pot", "Mithalas City, Mithalas Pot",
"Mithalas City, urn in the Castle flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Mithalas Cathedral, Mithalan Dress", "Mithalas Cathedral, Mithalan Dress",
"Turtle cave, bulb in Bubble Cliff", "Turtle cave, bulb in Bubble Cliff",
"Turtle cave, Urchin Costume", "Turtle cave, Urchin Costume",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The Veil top right area, bulb at the top of the waterfall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble Cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble Cave, Verse Egg", "Bubble Cave, Verse Egg",

View File

@@ -18,9 +18,6 @@ class SunFormAccessTest(AquariaTestBase):
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
"Octopus Cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Beating Octopus Prime", "Beating Octopus Prime",
"Sunken City, bulb on top of the boss area",
"Beating the Golem",
"Sunken City cleared",
"Final Boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete" "Objective complete"
] ]

View File

@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
text_color = bytearray([0xA2, 0x0B]) text_color = bytearray([0xA2, 0x0B])
else: else:
text_color = bytearray([0xA2, 0x02]) text_color = bytearray([0xA2, 0x02])
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n" received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96) f"from {ctx.player_names[next_item.player]}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx, await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"), [(0x389BE1, [next_item.item & 0xFF], "RDRAM"),

View File

@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

View File

@@ -60,18 +60,17 @@ class DOOM2World(World):
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1. # Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
# The ratio have been tweaked seem, and feel good. # The ratio have been tweaked seem, and feel good.
items_ratio: Dict[str, float] = { items_ratio: Dict[str, float] = {
"Armor": 39, "Armor": 41,
"Mega Armor": 23, "Mega Armor": 25,
"Berserk": 11, "Berserk": 12,
"Invulnerability": 10, "Invulnerability": 10,
"Partial invisibility": 18, "Partial invisibility": 18,
"Supercharge": 26, "Supercharge": 28,
"Medikit": 15, "Medikit": 15,
"Box of bullets": 13, "Box of bullets": 13,
"Box of rockets": 13, "Box of rockets": 13,
"Box of shotgun shells": 13, "Box of shotgun shells": 13,
"Energy cell pack": 10, "Energy cell pack": 10
"Megasphere": 7
} }
def __init__(self, multiworld: MultiWorld, player: int): def __init__(self, multiworld: MultiWorld, player: int):
@@ -234,7 +233,6 @@ class DOOM2World(World):
self.create_ratioed_items("Invulnerability", itempool) self.create_ratioed_items("Invulnerability", itempool)
self.create_ratioed_items("Partial invisibility", itempool) self.create_ratioed_items("Partial invisibility", itempool)
self.create_ratioed_items("Supercharge", itempool) self.create_ratioed_items("Supercharge", itempool)
self.create_ratioed_items("Megasphere", itempool)
while len(itempool) < self.location_count: while len(itempool) < self.location_count:
itempool.append(self.create_item(self.get_filler_item_name())) itempool.append(self.create_item(self.get_filler_item_name()))

View File

@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data: if ctx.locations_checked != research_data:
bridge_logger.debug( bridge_logger.debug(
f"New researches done: " f"New researches done: "
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}") f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0) death_link_tick = data.get("death_link_tick", 0)
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index] transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player] player_name = ctx.player_names[transfer_item.player]
item_name = ctx.item_names.lookup_in_game(item_id) item_name = ctx.item_names.lookup_in_slot(item_id)
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}" commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
ctx.send_index += 1 ctx.send_index += 1

View File

@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
## Installing the Archipelago software ## Installing the Archipelago software
The most recent public release of Archipelago can be found on GitHub: The most recent public release of Archipelago can be found on the GitHub Releases page:
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest). [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
Run the exe file, and after accepting the license agreement you will be asked which components you would like to Run the exe file, and after accepting the license agreement you will be asked which components you would like to
install. install.

View File

@@ -71,7 +71,6 @@ class HereticWorld(World):
"Tome of Power": 16, "Tome of Power": 16,
"Silver Shield": 10, "Silver Shield": 10,
"Enchanted Shield": 5, "Enchanted Shield": 5,
"Torch": 5,
"Morph Ovum": 3, "Morph Ovum": 3,
"Mystic Urn": 2, "Mystic Urn": 2,
"Chaos Device": 1, "Chaos Device": 1,
@@ -243,7 +242,6 @@ class HereticWorld(World):
self.create_ratioed_items("Mystic Urn", itempool) self.create_ratioed_items("Mystic Urn", itempool)
self.create_ratioed_items("Ring of Invincibility", itempool) self.create_ratioed_items("Ring of Invincibility", itempool)
self.create_ratioed_items("Shadowsphere", itempool) self.create_ratioed_items("Shadowsphere", itempool)
self.create_ratioed_items("Torch", itempool)
self.create_ratioed_items("Timebomb of the Ancients", itempool) self.create_ratioed_items("Timebomb of the Ancients", itempool)
self.create_ratioed_items("Tome of Power", itempool) self.create_ratioed_items("Tome of Power", itempool)
self.create_ratioed_items("Silver Shield", itempool) self.create_ratioed_items("Silver Shield", itempool)

View File

@@ -64,4 +64,3 @@ item_name_groups = ({
}) })
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash'] item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'} item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
item_name_groups['Skills'] |= item_name_groups['Vertical'] | item_name_groups['Horizontal']

View File

@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
item = ctx.items_received[recv_amount] item = ctx.items_received[recv_amount]
recv_amount += 1 recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/' f'New Check: {location} ({len(ctx.locations_checked)}/'
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')

View File

@@ -4,7 +4,6 @@ import importlib.machinery
import os import os
import pkgutil import pkgutil
from collections import defaultdict from collections import defaultdict
from typing import TYPE_CHECKING
from .romTables import ROMWithTables from .romTables import ROMWithTables
from . import assembler from . import assembler
@@ -68,14 +67,10 @@ from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
if TYPE_CHECKING:
from .. import LinksAwakeningWorld
# Function to generate a final rom, this patches the rom with all required patches # Function to generate a final rom, this patches the rom with all required patches
def generateRom(args, world: "LinksAwakeningWorld"): def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
rom_patches = [] rom_patches = []
player_names = list(world.multiworld.player_name.values())
rom = ROMWithTables(args.input_filename, rom_patches) rom = ROMWithTables(args.input_filename, rom_patches)
rom.player_names = player_names rom.player_names = player_names
@@ -89,10 +84,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for pymod in pymods: for pymod in pymods:
pymod.prePatch(rom) pymod.prePatch(rom)
if world.ladxr_settings.gfxmod: if settings.gfxmod:
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod)) patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)] item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
assembler.resetConsts() assembler.resetConsts()
assembler.const("INV_SIZE", 16) assembler.const("INV_SIZE", 16)
@@ -121,7 +116,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
assembler.const("wLinkSpawnDelay", 0xDE13) assembler.const("wLinkSpawnDelay", 0xDE13)
#assembler.const("HARDWARE_LINK", 1) #assembler.const("HARDWARE_LINK", 1)
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0) assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
patches.core.cleanup(rom) patches.core.cleanup(rom)
patches.save.singleSaveSlot(rom) patches.save.singleSaveSlot(rom)
@@ -135,7 +130,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.easyColorDungeonAccess(rom) patches.core.easyColorDungeonAccess(rom)
patches.owl.removeOwlEvents(rom) patches.owl.removeOwlEvents(rom)
patches.enemies.fixArmosKnightAsMiniboss(rom) patches.enemies.fixArmosKnightAsMiniboss(rom)
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names) patches.bank3e.addBank3E(rom, auth, player_id, player_names)
patches.bank3f.addBank3F(rom) patches.bank3f.addBank3F(rom)
patches.bank34.addBank34(rom, item_list) patches.bank34.addBank34(rom, item_list)
patches.core.removeGhost(rom) patches.core.removeGhost(rom)
@@ -146,11 +141,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\ if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
patches.inventory.advancedInventorySubscreen(rom) patches.inventory.advancedInventorySubscreen(rom)
patches.inventory.moreSlots(rom) patches.inventory.moreSlots(rom)
if world.ladxr_settings.witch: if settings.witch:
patches.witch.updateWitch(rom) patches.witch.updateWitch(rom)
patches.softlock.fixAll(rom) patches.softlock.fixAll(rom)
patches.maptweaks.tweakMap(rom) patches.maptweaks.tweakMap(rom)
@@ -164,9 +158,9 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.tarin.updateTarin(rom) patches.tarin.updateTarin(rom)
patches.fishingMinigame.updateFinishingMinigame(rom) patches.fishingMinigame.updateFinishingMinigame(rom)
patches.health.upgradeHealthContainers(rom) patches.health.upgradeHealthContainers(rom)
if world.ladxr_settings.owlstatues in ("dungeon", "both"): if settings.owlstatues in ("dungeon", "both"):
patches.owl.upgradeDungeonOwlStatues(rom) patches.owl.upgradeDungeonOwlStatues(rom)
if world.ladxr_settings.owlstatues in ("overworld", "both"): if settings.owlstatues in ("overworld", "both"):
patches.owl.upgradeOverworldOwlStatues(rom) patches.owl.upgradeOverworldOwlStatues(rom)
patches.goldenLeaf.fixGoldenLeaf(rom) patches.goldenLeaf.fixGoldenLeaf(rom)
patches.heartPiece.fixHeartPiece(rom) patches.heartPiece.fixHeartPiece(rom)
@@ -176,110 +170,106 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.songs.upgradeMarin(rom) patches.songs.upgradeMarin(rom)
patches.songs.upgradeManbo(rom) patches.songs.upgradeManbo(rom)
patches.songs.upgradeMamu(rom) patches.songs.upgradeMamu(rom)
if world.ladxr_settings.tradequest: if settings.tradequest:
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang) patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
else: else:
# Monkey bridge patch, always have the bridge there. # Monkey bridge patch, always have the bridge there.
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal') patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
if world.ladxr_settings.bowwow != 'normal': if settings.bowwow != 'normal':
patches.bowwow.bowwowMapPatches(rom) patches.bowwow.bowwowMapPatches(rom)
patches.desert.desertAccess(rom) patches.desert.desertAccess(rom)
if world.ladxr_settings.overworld == 'dungeondive': if settings.overworld == 'dungeondive':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
patches.overworld.createDungeonOnlyOverworld(rom) patches.overworld.createDungeonOnlyOverworld(rom)
elif world.ladxr_settings.overworld == 'nodungeons': elif settings.overworld == 'nodungeons':
patches.dungeon.patchNoDungeons(rom) patches.dungeon.patchNoDungeons(rom)
elif world.ladxr_settings.overworld == 'random': elif settings.overworld == 'random':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
mapgen.store_map(rom, world.ladxr_logic.world.map) mapgen.store_map(rom, logic.world.map)
#if settings.dungeon_items == 'keysy': #if settings.dungeon_items == 'keysy':
# patches.dungeon.removeKeyDoors(rom) # patches.dungeon.removeKeyDoors(rom)
# patches.reduceRNG.slowdownThreeOfAKind(rom) # patches.reduceRNG.slowdownThreeOfAKind(rom)
patches.reduceRNG.fixHorseHeads(rom) patches.reduceRNG.fixHorseHeads(rom)
patches.bomb.onlyDropBombsWhenHaveBombs(rom) patches.bomb.onlyDropBombsWhenHaveBombs(rom)
if world.options.music_change_condition == MusicChangeCondition.option_always: if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
patches.aesthetics.noSwordMusic(rom) patches.aesthetics.noSwordMusic(rom)
patches.aesthetics.reduceMessageLengths(rom, world.random) patches.aesthetics.reduceMessageLengths(rom, rnd)
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom) patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
if world.ladxr_settings.music == 'random': if settings.music == 'random':
patches.music.randomizeMusic(rom, world.random) patches.music.randomizeMusic(rom, rnd)
elif world.ladxr_settings.music == 'off': elif settings.music == 'off':
patches.music.noMusic(rom) patches.music.noMusic(rom)
if world.ladxr_settings.noflash: if settings.noflash:
patches.aesthetics.removeFlashingLights(rom) patches.aesthetics.removeFlashingLights(rom)
if world.ladxr_settings.hardmode == "oracle": if settings.hardmode == "oracle":
patches.hardMode.oracleMode(rom) patches.hardMode.oracleMode(rom)
elif world.ladxr_settings.hardmode == "hero": elif settings.hardmode == "hero":
patches.hardMode.heroMode(rom) patches.hardMode.heroMode(rom)
elif world.ladxr_settings.hardmode == "ohko": elif settings.hardmode == "ohko":
patches.hardMode.oneHitKO(rom) patches.hardMode.oneHitKO(rom)
if world.ladxr_settings.superweapons: if settings.superweapons:
patches.weapons.patchSuperWeapons(rom) patches.weapons.patchSuperWeapons(rom)
if world.ladxr_settings.textmode == 'fast': if settings.textmode == 'fast':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
if world.ladxr_settings.textmode == 'none': if settings.textmode == 'none':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
patches.aesthetics.noText(rom) patches.aesthetics.noText(rom)
if not world.ladxr_settings.nagmessages: if not settings.nagmessages:
patches.aesthetics.removeNagMessages(rom) patches.aesthetics.removeNagMessages(rom)
if world.ladxr_settings.lowhpbeep == 'slow': if settings.lowhpbeep == 'slow':
patches.aesthetics.slowLowHPBeep(rom) patches.aesthetics.slowLowHPBeep(rom)
if world.ladxr_settings.lowhpbeep == 'none': if settings.lowhpbeep == 'none':
patches.aesthetics.removeLowHPBeep(rom) patches.aesthetics.removeLowHPBeep(rom)
if 0 <= int(world.ladxr_settings.linkspalette): if 0 <= int(settings.linkspalette):
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette)) patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
if args.romdebugmode: if args.romdebugmode:
# The default rom has this build in, just need to set a flag and we get this save. # The default rom has this build in, just need to set a flag and we get this save.
rom.patch(0, 0x0003, "00", "01") rom.patch(0, 0x0003, "00", "01")
# Patch the sword check on the shopkeeper turning around. # Patch the sword check on the shopkeeper turning around.
if world.ladxr_settings.steal == 'never': if settings.steal == 'never':
rom.patch(4, 0x36F9, "FA4EDB", "3E0000") rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
elif world.ladxr_settings.steal == 'always': elif settings.steal == 'always':
rom.patch(4, 0x36F9, "FA4EDB", "3E0100") rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
if world.ladxr_settings.hpmode == 'inverted': if settings.hpmode == 'inverted':
patches.health.setStartHealth(rom, 9) patches.health.setStartHealth(rom, 9)
elif world.ladxr_settings.hpmode == '1': elif settings.hpmode == '1':
patches.health.setStartHealth(rom, 1) patches.health.setStartHealth(rom, 1)
patches.inventory.songSelectAfterOcarinaSelect(rom) patches.inventory.songSelectAfterOcarinaSelect(rom)
if world.ladxr_settings.quickswap == 'a': if settings.quickswap == 'a':
patches.core.quickswap(rom, 1) patches.core.quickswap(rom, 1)
elif world.ladxr_settings.quickswap == 'b': elif settings.quickswap == 'b':
patches.core.quickswap(rom, 0) patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, world.options.boots_controls) patches.core.addBootsControls(rom, ap_settings['boots_controls'])
world_setup = world.ladxr_logic.world_setup world_setup = logic.world_setup
JUNK_HINT = 0.33 JUNK_HINT = 0.33
RANDOM_HINT= 0.66 RANDOM_HINT= 0.66
# USEFUL_HINT = 1.0 # USEFUL_HINT = 1.0
# TODO: filter events, filter unshuffled keys # TODO: filter events, filter unshuffled keys
all_items = world.multiworld.get_items() all_items = multiworld.get_items()
our_items = [item for item in all_items our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
if item.player == world.player
and item.location
and item.code is not None
and item.location.show_in_spoiler]
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification] our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
def gen_hint(): def gen_hint():
chance = world.random.uniform(0, 1) chance = rnd.uniform(0, 1)
if chance < JUNK_HINT: if chance < JUNK_HINT:
return None return None
elif chance < RANDOM_HINT: elif chance < RANDOM_HINT:
location = world.random.choice(our_items).location location = rnd.choice(our_items).location
else: # USEFUL_HINT else: # USEFUL_HINT
location = world.random.choice(our_useful_items).location location = rnd.choice(our_useful_items).location
if location.item.player == world.player: if location.item.player == player_id:
name = "Your" name = "Your"
else: else:
name = f"{world.multiworld.player_name[location.item.player]}'s" name = f"{multiworld.player_name[location.item.player]}'s"
if isinstance(location, LinksAwakeningLocation): if isinstance(location, LinksAwakeningLocation):
location_name = location.ladxr_item.metadata.name location_name = location.ladxr_item.metadata.name
@@ -287,8 +277,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
location_name = location.name location_name = location.name
hint = f"{name} {location.item} is at {location_name}" hint = f"{name} {location.item} is at {location_name}"
if location.player != world.player: if location.player != player_id:
hint += f" in {world.multiworld.player_name[location.player]}'s world" hint += f" in {multiworld.player_name[location.player]}'s world"
# Cap hint size at 85 # Cap hint size at 85
# Realistically we could go bigger but let's be safe instead # Realistically we could go bigger but let's be safe instead
@@ -296,7 +286,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
return hint return hint
hints.addHints(rom, world.random, gen_hint) hints.addHints(rom, rnd, gen_hint)
if world_setup.goal == "raft": if world_setup.goal == "raft":
patches.goal.setRaftGoal(rom) patches.goal.setRaftGoal(rom)
@@ -309,7 +299,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Patch the generated logic into the rom # Patch the generated logic into the rom
patches.chest.setMultiChest(rom, world_setup.multichest) patches.chest.setMultiChest(rom, world_setup.multichest)
if world.ladxr_settings.overworld not in {"dungeondive", "random"}: if settings.overworld not in {"dungeondive", "random"}:
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping) patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
for spot in item_list: for spot in item_list:
if spot.item and spot.item.startswith("*"): if spot.item and spot.item.startswith("*"):
@@ -328,16 +318,15 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.addFrameCounter(rom, len(item_list)) patches.core.addFrameCounter(rom, len(item_list))
patches.core.warpHome(rom) # Needs to be done after setting the start location. patches.core.warpHome(rom) # Needs to be done after setting the start location.
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings, patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
world.player_name, world.player) if ap_settings["ap_title_screen"]:
if world.options.ap_title_screen:
patches.titleScreen.setTitleGraphics(rom) patches.titleScreen.setTitleGraphics(rom)
patches.endscreen.updateEndScreen(rom) patches.endscreen.updateEndScreen(rom)
patches.aesthetics.updateSpriteData(rom) patches.aesthetics.updateSpriteData(rom)
if args.doubletrouble: if args.doubletrouble:
patches.enemies.doubleTrouble(rom) patches.enemies.doubleTrouble(rom)
if world.options.text_shuffle: if ap_settings["text_shuffle"]:
buckets = defaultdict(list) buckets = defaultdict(list)
# For each ROM bank, shuffle text within the bank # For each ROM bank, shuffle text within the bank
for n, data in enumerate(rom.texts._PointerTable__data): for n, data in enumerate(rom.texts._PointerTable__data):
@@ -347,20 +336,20 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for bucket in buckets.values(): for bucket in buckets.values():
# For each bucket, make a copy and shuffle # For each bucket, make a copy and shuffle
shuffled = bucket.copy() shuffled = bucket.copy()
world.random.shuffle(shuffled) rnd.shuffle(shuffled)
# Then put new text in # Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket): for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data rom.texts[shuffled[bucket_idx][0]] = data
if world.options.trendy_game != TrendyGame.option_normal: if ap_settings["trendy_game"] != TrendyGame.option_normal:
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles # TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
room_editor = RoomEditor(rom, 0x2A0) room_editor = RoomEditor(rom, 0x2A0)
if world.options.trendy_game == TrendyGame.option_easy: if ap_settings["trendy_game"] == TrendyGame.option_easy:
# Set physics flag on all objects # Set physics flag on all objects
for i in range(0, 6): for i in range(0, 6):
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4 rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
@@ -371,7 +360,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Add new conveyor to "push" yoshi (it's only a visual) # Add new conveyor to "push" yoshi (it's only a visual)
room_editor.objects.append(Object(5, 3, 0xD0)) room_editor.objects.append(Object(5, 3, 0xD0))
if world.options.trendy_game >= TrendyGame.option_harder: if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
""" """
Data_004_76A0:: Data_004_76A0::
db $FC, $00, $04, $00, $00 db $FC, $00, $04, $00, $00
@@ -385,12 +374,12 @@ def generateRom(args, world: "LinksAwakeningWorld"):
TrendyGame.option_impossible: (3, 16), TrendyGame.option_impossible: (3, 16),
} }
def speed(): def speed():
return world.random.randint(*speeds[world.options.trendy_game]) return rnd.randint(*speeds[ap_settings["trendy_game"]])
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A2-0x4000] = speed() rom.banks[0x4][0x76A2-0x4000] = speed()
rom.banks[0x4][0x76A6-0x4000] = speed() rom.banks[0x4][0x76A6-0x4000] = speed()
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
if world.options.trendy_game >= TrendyGame.option_hardest: if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A3-0x4000] = speed() rom.banks[0x4][0x76A3-0x4000] = speed()
rom.banks[0x4][0x76A5-0x4000] = speed() rom.banks[0x4][0x76A5-0x4000] = speed()
@@ -414,10 +403,10 @@ def generateRom(args, world: "LinksAwakeningWorld"):
for channel in range(3): for channel in range(3):
color[channel] = color[channel] * 31 // 0xbc color[channel] = color[channel] * 31 // 0xbc
if world.options.warp_improvements: if ap_settings["warp_improvements"]:
patches.core.addWarpImprovements(rom, world.options.additional_warp_points) patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
palette = world.options.palette palette = ap_settings["palette"]
if palette != Palette.option_normal: if palette != Palette.option_normal:
ranges = { ranges = {
# Object palettes # Object palettes
@@ -483,8 +472,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
SEED_LOCATION = 0x0134 SEED_LOCATION = 0x0134
# Patch over the title # Patch over the title
assert(len(world.multi_key) == 12) assert(len(auth) == 12)
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key)) rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
for pymod in pymods: for pymod in pymods:
pymod.postPatch(rom) pymod.postPatch(rom)

View File

@@ -1,9 +1,7 @@
from dataclasses import dataclass
import os.path import os.path
import typing import typing
import logging import logging
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
from collections import defaultdict from collections import defaultdict
import Utils import Utils
@@ -16,7 +14,7 @@ class LADXROption:
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
if not self.ladxr_name: if not self.ladxr_name:
return None, None return None, None
return (self.ladxr_name, self.name_lookup[self.value].replace("_", "")) return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
@@ -34,10 +32,9 @@ class Logic(Choice, LADXROption):
option_hard = 2 option_hard = 2
option_glitched = 3 option_glitched = 3
option_hell = 4 option_hell = 4
default = option_normal default = option_normal
class TradeQuest(DefaultOffToggle, LADXROption): class TradeQuest(DefaultOffToggle, LADXROption):
""" """
[On] adds the trade items to the pool (the trade locations will always be local items) [On] adds the trade items to the pool (the trade locations will always be local items)
@@ -46,14 +43,12 @@ class TradeQuest(DefaultOffToggle, LADXROption):
display_name = "Trade Quest" display_name = "Trade Quest"
ladxr_name = "tradequest" ladxr_name = "tradequest"
class TextShuffle(DefaultOffToggle): class TextShuffle(DefaultOffToggle):
""" """
[On] Shuffles all the text in the game [On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them. [Off] (default) doesn't shuffle them.
""" """
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
""" """
[On] Adds the rooster to the item pool. [On] Adds the rooster to the item pool.
@@ -62,7 +57,6 @@ class Rooster(DefaultOnToggle, LADXROption):
display_name = "Rooster" display_name = "Rooster"
ladxr_name = "rooster" ladxr_name = "rooster"
class Boomerang(Choice): class Boomerang(Choice):
""" """
[Normal] requires Magnifying Lens to get the boomerang. [Normal] requires Magnifying Lens to get the boomerang.
@@ -73,7 +67,6 @@ class Boomerang(Choice):
gift = 1 gift = 1
default = gift default = gift
class EntranceShuffle(Choice, LADXROption): class EntranceShuffle(Choice, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -82,20 +75,19 @@ class EntranceShuffle(Choice, LADXROption):
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool. If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.""" Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well. #[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool. #[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool. #[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
option_none = 0 option_none = 0
option_simple = 1 option_simple = 1
# option_advanced = 2 #option_advanced = 2
# option_expert = 3 #option_expert = 3
# option_insanity = 4 #option_insanity = 4
default = option_none default = option_none
display_name = "Experimental Entrance Shuffle" display_name = "Experimental Entrance Shuffle"
ladxr_name = "entranceshuffle" ladxr_name = "entranceshuffle"
class DungeonShuffle(DefaultOffToggle, LADXROption): class DungeonShuffle(DefaultOffToggle, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -104,14 +96,12 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
display_name = "Experimental Dungeon Shuffle" display_name = "Experimental Dungeon Shuffle"
ladxr_name = "dungeonshuffle" ladxr_name = "dungeonshuffle"
class APTitleScreen(DefaultOnToggle): class APTitleScreen(DefaultOnToggle):
""" """
Enables AP specific title screen and disables the intro cutscene Enables AP specific title screen and disables the intro cutscene
""" """
display_name = "AP Title Screen" display_name = "AP Title Screen"
class BossShuffle(Choice): class BossShuffle(Choice):
none = 0 none = 0
shuffle = 1 shuffle = 1
@@ -125,12 +115,10 @@ class DungeonItemShuffle(Choice):
option_own_world = 2 option_own_world = 2
option_any_world = 3 option_any_world = 3
option_different_world = 4 option_different_world = 4
# option_delete = 5 #option_delete = 5
# option_start_with = 6 #option_start_with = 6
alias_true = 3 alias_true = 3
alias_false = 0 alias_false = 0
ladxr_item: str
class ShuffleNightmareKeys(DungeonItemShuffle): class ShuffleNightmareKeys(DungeonItemShuffle):
""" """
@@ -144,7 +132,6 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
display_name = "Shuffle Nightmare Keys" display_name = "Shuffle Nightmare Keys"
ladxr_item = "NIGHTMARE_KEY" ladxr_item = "NIGHTMARE_KEY"
class ShuffleSmallKeys(DungeonItemShuffle): class ShuffleSmallKeys(DungeonItemShuffle):
""" """
Shuffle Small Keys Shuffle Small Keys
@@ -156,8 +143,6 @@ class ShuffleSmallKeys(DungeonItemShuffle):
""" """
display_name = "Shuffle Small Keys" display_name = "Shuffle Small Keys"
ladxr_item = "KEY" ladxr_item = "KEY"
class ShuffleMaps(DungeonItemShuffle): class ShuffleMaps(DungeonItemShuffle):
""" """
Shuffle Dungeon Maps Shuffle Dungeon Maps
@@ -170,7 +155,6 @@ class ShuffleMaps(DungeonItemShuffle):
display_name = "Shuffle Maps" display_name = "Shuffle Maps"
ladxr_item = "MAP" ladxr_item = "MAP"
class ShuffleCompasses(DungeonItemShuffle): class ShuffleCompasses(DungeonItemShuffle):
""" """
Shuffle Dungeon Compasses Shuffle Dungeon Compasses
@@ -183,7 +167,6 @@ class ShuffleCompasses(DungeonItemShuffle):
display_name = "Shuffle Compasses" display_name = "Shuffle Compasses"
ladxr_item = "COMPASS" ladxr_item = "COMPASS"
class ShuffleStoneBeaks(DungeonItemShuffle): class ShuffleStoneBeaks(DungeonItemShuffle):
""" """
Shuffle Owl Beaks Shuffle Owl Beaks
@@ -196,7 +179,6 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
display_name = "Shuffle Stone Beaks" display_name = "Shuffle Stone Beaks"
ladxr_item = "STONE_BEAK" ladxr_item = "STONE_BEAK"
class ShuffleInstruments(DungeonItemShuffle): class ShuffleInstruments(DungeonItemShuffle):
""" """
Shuffle Instruments Shuffle Instruments
@@ -213,7 +195,6 @@ class ShuffleInstruments(DungeonItemShuffle):
option_vanilla = 100 option_vanilla = 100
alias_false = 100 alias_false = 100
class Goal(Choice, LADXROption): class Goal(Choice, LADXROption):
""" """
The Goal of the game The Goal of the game
@@ -226,7 +207,7 @@ class Goal(Choice, LADXROption):
option_instruments = 1 option_instruments = 1
option_seashells = 2 option_seashells = 2
option_open = 3 option_open = 3
default = option_instruments default = option_instruments
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
@@ -235,7 +216,6 @@ class Goal(Choice, LADXROption):
else: else:
return LADXROption.to_ladxr_option(self, all_options) return LADXROption.to_ladxr_option(self, all_options)
class InstrumentCount(Range, LADXROption): class InstrumentCount(Range, LADXROption):
""" """
Sets the number of instruments required to open the Egg Sets the number of instruments required to open the Egg
@@ -246,7 +226,6 @@ class InstrumentCount(Range, LADXROption):
range_end = 8 range_end = 8
default = 8 default = 8
class NagMessages(DefaultOffToggle, LADXROption): class NagMessages(DefaultOffToggle, LADXROption):
""" """
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
@@ -254,7 +233,6 @@ class NagMessages(DefaultOffToggle, LADXROption):
display_name = "Nag Messages" display_name = "Nag Messages"
ladxr_name = "nagmessages" ladxr_name = "nagmessages"
class MusicChangeCondition(Choice): class MusicChangeCondition(Choice):
""" """
Controls how the music changes. Controls how the music changes.
@@ -265,8 +243,6 @@ class MusicChangeCondition(Choice):
option_sword = 0 option_sword = 0
option_always = 1 option_always = 1
default = option_always default = option_always
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default', # Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
# description=""" # description="""
# [Normal} health works as you would expect. # [Normal} health works as you would expect.
@@ -295,7 +271,6 @@ class Bowwow(Choice):
swordless = 1 swordless = 1
default = normal default = normal
class Overworld(Choice, LADXROption): class Overworld(Choice, LADXROption):
""" """
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. [Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
@@ -309,10 +284,9 @@ class Overworld(Choice, LADXROption):
# option_shuffled = 3 # option_shuffled = 3
default = option_normal default = option_normal
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'), # description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none', #Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.', # description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
# aesthetic=True), # aesthetic=True),
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast', # Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
@@ -355,7 +329,7 @@ class BootsControls(Choice):
option_bracelet = 1 option_bracelet = 1
option_press_a = 2 option_press_a = 2
option_press_b = 3 option_press_b = 3
class LinkPalette(Choice, LADXROption): class LinkPalette(Choice, LADXROption):
""" """
@@ -378,7 +352,6 @@ class LinkPalette(Choice, LADXROption):
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
return self.ladxr_name, str(self.value) return self.ladxr_name, str(self.value)
class TrendyGame(Choice): class TrendyGame(Choice):
""" """
[Easy] All of the items hold still for you [Easy] All of the items hold still for you
@@ -397,7 +370,6 @@ class TrendyGame(Choice):
option_impossible = 5 option_impossible = 5
default = option_normal default = option_normal
class GfxMod(FreeText, LADXROption): class GfxMod(FreeText, LADXROption):
""" """
Sets the sprite for link, among other things Sets the sprite for link, among other things
@@ -408,7 +380,7 @@ class GfxMod(FreeText, LADXROption):
normal = '' normal = ''
default = 'Link' default = 'Link'
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx')) __spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list) __spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
extensions = [".bin", ".bdiff", ".png", ".bmp"] extensions = [".bin", ".bdiff", ".png", ".bmp"]
@@ -417,15 +389,16 @@ class GfxMod(FreeText, LADXROption):
name, extension = os.path.splitext(file) name, extension = os.path.splitext(file)
if extension in extensions: if extension in extensions:
__spriteFiles[name].append(file) __spriteFiles[name].append(file)
def __init__(self, value: str): def __init__(self, value: str):
super().__init__(value) super().__init__(value)
def verify(self, world, player_name: str, plando_options) -> None: def verify(self, world, player_name: str, plando_options) -> None:
if self.value == "Link" or self.value in GfxMod.__spriteFiles: if self.value == "Link" or self.value in GfxMod.__spriteFiles:
return return
raise Exception( raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
if self.value == -1 or self.value == "Link": if self.value == -1 or self.value == "Link":
@@ -434,12 +407,10 @@ class GfxMod(FreeText, LADXROption):
assert self.value in GfxMod.__spriteFiles assert self.value in GfxMod.__spriteFiles
if len(GfxMod.__spriteFiles[self.value]) > 1: if len(GfxMod.__spriteFiles[self.value]) > 1:
logger.warning( logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0] return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
class Palette(Choice): class Palette(Choice):
""" """
Sets the palette for the game. Sets the palette for the game.
@@ -459,7 +430,6 @@ class Palette(Choice):
option_pink = 4 option_pink = 4
option_inverted = 5 option_inverted = 5
class Music(Choice, LADXROption): class Music(Choice, LADXROption):
""" """
[Vanilla] Regular Music [Vanilla] Regular Music
@@ -471,6 +441,7 @@ class Music(Choice, LADXROption):
option_shuffled = 1 option_shuffled = 1
option_off = 2 option_off = 2
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
s = "" s = ""
if self.value == self.option_shuffled: if self.value == self.option_shuffled:
@@ -479,95 +450,55 @@ class Music(Choice, LADXROption):
s = "off" s = "off"
return self.ladxr_name, s return self.ladxr_name, s
class WarpImprovements(DefaultOffToggle): class WarpImprovements(DefaultOffToggle):
""" """
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change [Off] No change
""" """
class AdditionalWarpPoints(DefaultOffToggle): class AdditionalWarpPoints(DefaultOffToggle):
""" """
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change [Off] No change
""" """
ladx_option_groups = [ links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
OptionGroup("Goal Options", [ 'logic': Logic,
Goal,
InstrumentCount,
]),
OptionGroup("Shuffles", [
ShuffleInstruments,
ShuffleNightmareKeys,
ShuffleSmallKeys,
ShuffleMaps,
ShuffleCompasses,
ShuffleStoneBeaks
]),
OptionGroup("Warp Points", [
WarpImprovements,
AdditionalWarpPoints,
]),
OptionGroup("Miscellaneous", [
TradeQuest,
Rooster,
TrendyGame,
NagMessages,
BootsControls
]),
OptionGroup("Experimental", [
DungeonShuffle,
EntranceShuffle
]),
OptionGroup("Visuals & Sound", [
LinkPalette,
Palette,
TextShuffle,
APTitleScreen,
GfxMod,
Music,
MusicChangeCondition
])
]
@dataclass
class LinksAwakeningOptions(PerGameCommonOptions):
logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), 'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), 'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang, # 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'), 'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
experimental_entrance_shuffle: EntranceShuffle 'experimental_entrance_shuffle': EntranceShuffle,
# 'bossshuffle': BossShuffle, # 'bossshuffle': BossShuffle,
# 'minibossshuffle': BossShuffle, # 'minibossshuffle': BossShuffle,
goal: Goal 'goal': Goal,
instrument_count: InstrumentCount 'instrument_count': InstrumentCount,
# 'itempool': ItemPool, # 'itempool': ItemPool,
# 'bowwow': Bowwow, # 'bowwow': Bowwow,
# 'overworld': Overworld, # 'overworld': Overworld,
link_palette: LinkPalette 'link_palette': LinkPalette,
warp_improvements: WarpImprovements 'warp_improvements': WarpImprovements,
additional_warp_points: AdditionalWarpPoints 'additional_warp_points': AdditionalWarpPoints,
trendy_game: TrendyGame 'trendy_game': TrendyGame,
gfxmod: GfxMod 'gfxmod': GfxMod,
palette: Palette 'palette': Palette,
text_shuffle: TextShuffle 'text_shuffle': TextShuffle,
shuffle_nightmare_keys: ShuffleNightmareKeys 'shuffle_nightmare_keys': ShuffleNightmareKeys,
shuffle_small_keys: ShuffleSmallKeys 'shuffle_small_keys': ShuffleSmallKeys,
shuffle_maps: ShuffleMaps 'shuffle_maps': ShuffleMaps,
shuffle_compasses: ShuffleCompasses 'shuffle_compasses': ShuffleCompasses,
shuffle_stone_beaks: ShuffleStoneBeaks 'shuffle_stone_beaks': ShuffleStoneBeaks,
music: Music 'music': Music,
shuffle_instruments: ShuffleInstruments 'shuffle_instruments': ShuffleInstruments,
music_change_condition: MusicChangeCondition 'music_change_condition': MusicChangeCondition,
nag_messages: NagMessages 'nag_messages': NagMessages,
ap_title_screen: APTitleScreen 'ap_title_screen': APTitleScreen,
boots_controls: BootsControls 'boots_controls': BootsControls,
}

View File

@@ -1,4 +1,4 @@
import settings
import worlds.Files import worlds.Files
import hashlib import hashlib
import Utils import Utils
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def get_base_rom_path(file_name: str = "") -> str: def get_base_rom_path(file_name: str = "") -> str:
options = settings.get_settings() options = Utils.get_options()
if not file_name: if not file_name:
file_name = options["ladx_options"]["rom_file"] file_name = options["ladx_options"]["rom_file"]
if not os.path.exists(file_name): if not os.path.exists(file_name):

View File

@@ -1,5 +1,4 @@
import binascii import binascii
import dataclasses
import os import os
import pkgutil import pkgutil
import tempfile import tempfile
@@ -8,7 +7,7 @@ import typing
import bsdiff4 import bsdiff4
import settings import settings
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
from Fill import fill_restrictive from Fill import fill_restrictive
from worlds.AutoWorld import WebWorld, World from worlds.AutoWorld import WebWorld, World
from .Common import * from .Common import *
@@ -18,14 +17,14 @@ from .LADXR import generator
from .LADXR.itempool import ItemPool as LADXRItemPool from .LADXR.itempool import ItemPool as LADXRItemPool
from .LADXR.locations.constants import CHEST_ITEMS from .LADXR.locations.constants import CHEST_ITEMS
from .LADXR.locations.instrument import Instrument from .LADXR.locations.instrument import Instrument
from .LADXR.logic import Logic as LADXRLogic from .LADXR.logic import Logic as LAXDRLogic
from .LADXR.main import get_parser from .LADXR.main import get_parser
from .LADXR.settings import Settings as LADXRSettings from .LADXR.settings import Settings as LADXRSettings
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion, from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
create_regions_from_ladxr, get_locations_to_id) create_regions_from_ladxr, get_locations_to_id)
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
from .Rom import LADXDeltaPatch, get_base_rom_path from .Rom import LADXDeltaPatch
DEVELOPER_MODE = False DEVELOPER_MODE = False
@@ -65,7 +64,7 @@ class LinksAwakeningWebWorld(WebWorld):
["zig"] ["zig"]
)] )]
theme = "dirt" theme = "dirt"
option_groups = ladx_option_groups
class LinksAwakeningWorld(World): class LinksAwakeningWorld(World):
""" """
@@ -74,9 +73,8 @@ class LinksAwakeningWorld(World):
""" """
game = LINKS_AWAKENING # name of the game/world game = LINKS_AWAKENING # name of the game/world
web = LinksAwakeningWebWorld() web = LinksAwakeningWebWorld()
options_dataclass = LinksAwakeningOptions option_definitions = links_awakening_options # options the player can set
options: LinksAwakeningOptions
settings: typing.ClassVar[LinksAwakeningSettings] settings: typing.ClassVar[LinksAwakeningSettings]
topology_present = True # show path to required location checks in spoiler topology_present = True # show path to required location checks in spoiler
@@ -104,11 +102,7 @@ class LinksAwakeningWorld(World):
prefill_dungeon_items = None prefill_dungeon_items = None
ladxr_settings: LADXRSettings player_options = None
ladxr_logic: LADXRLogic
ladxr_itempool: LADXRItemPool
multi_key: bytearray
rupees = { rupees = {
ItemName.RUPEES_20: 20, ItemName.RUPEES_20: 20,
@@ -119,13 +113,17 @@ class LinksAwakeningWorld(World):
} }
def convert_ap_options_to_ladxr_logic(self): def convert_ap_options_to_ladxr_logic(self):
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options)) self.player_options = {
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
}
self.ladxr_settings.validate() self.laxdr_options = LADXRSettings(self.player_options)
self.laxdr_options.validate()
world_setup = LADXRWorldSetup() world_setup = LADXRWorldSetup()
world_setup.randomize(self.ladxr_settings, self.random) world_setup.randomize(self.laxdr_options, self.multiworld.random)
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup) self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict() self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
def create_regions(self) -> None: def create_regions(self) -> None:
# Initialize # Initialize
@@ -182,8 +180,8 @@ class LinksAwakeningWorld(World):
# For any and different world, set item rule instead # For any and different world, set item rule instead
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]: for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
option_name = "shuffle_" + dungeon_item_type option = "shuffle_" + dungeon_item_type
option: DungeonItemShuffle = getattr(self.options, option_name) option = self.player_options[option]
dungeon_item_types[option.ladxr_item] = option.value dungeon_item_types[option.ladxr_item] = option.value
@@ -191,11 +189,11 @@ class LinksAwakeningWorld(World):
num_items = 8 if dungeon_item_type == "instruments" else 9 num_items = 8 if dungeon_item_type == "instruments" else 9
if option.value == DungeonItemShuffle.option_own_world: if option.value == DungeonItemShuffle.option_own_world:
self.options.local_items.value |= { self.multiworld.local_items[self.player].value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
} }
elif option.value == DungeonItemShuffle.option_different_world: elif option.value == DungeonItemShuffle.option_different_world:
self.options.non_local_items.value |= { self.multiworld.non_local_items[self.player].value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
} }
# option_original_dungeon = 0 # option_original_dungeon = 0
@@ -217,7 +215,7 @@ class LinksAwakeningWorld(World):
else: else:
item = self.create_item(item_name) item = self.create_item(item_name)
if not self.options.tradequest and isinstance(item.item_data, TradeItemData): if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player) location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
location.place_locked_item(item) location.place_locked_item(item)
location.show_in_spoiler = False location.show_in_spoiler = False
@@ -289,7 +287,7 @@ class LinksAwakeningWorld(World):
if item.player == self.player if item.player == self.player
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location] and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
if possible_start_items: if possible_start_items:
index = self.random.choice(possible_start_items) index = self.multiworld.random.choice(possible_start_items)
start_item = self.multiworld.itempool.pop(index) start_item = self.multiworld.itempool.pop(index)
start_loc.place_locked_item(start_item) start_loc.place_locked_item(start_item)
@@ -338,7 +336,7 @@ class LinksAwakeningWorld(World):
# Get the list of locations and shuffle # Get the list of locations and shuffle
all_dungeon_locs_to_fill = sorted(all_dungeon_locs) all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
self.random.shuffle(all_dungeon_locs_to_fill) self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
# Get the list of items and sort by priority # Get the list of items and sort by priority
def priority(item): def priority(item):
@@ -435,12 +433,6 @@ class LinksAwakeningWorld(World):
return "TRADING_ITEM_LETTER" return "TRADING_ITEM_LETTER"
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def generate_output(self, output_directory: str): def generate_output(self, output_directory: str):
# copy items back to locations # copy items back to locations
for r in self.multiworld.get_regions(self.player): for r in self.multiworld.get_regions(self.player):
@@ -467,19 +459,34 @@ class LinksAwakeningWorld(World):
loc.ladxr_item.location_owner = self.player loc.ladxr_item.location_owner = self.player
rom_name = Rom.get_base_rom_path() rom_name = Rom.get_base_rom_path()
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc" out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc") out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
parser = get_parser() parser = get_parser()
args = parser.parse_args([rom_name, "-o", out_name, "--dump"]) args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
rom = generator.generateRom(args, self) name_for_rom = self.multiworld.player_name[self.player]
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
rom = generator.generateRom(
args,
self.laxdr_options,
self.player_options,
self.multi_key,
self.multiworld.seed_name,
self.ladxr_logic,
rnd=self.multiworld.per_slot_randoms[self.player],
player_name=name_for_rom,
player_names=all_names,
player_id = self.player,
multiworld=self.multiworld)
with open(out_path, "wb") as handle: with open(out_path, "wb") as handle:
rom.save(handle, name="LADXR") rom.save(handle, name="LADXR")
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles # Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
if self.options.ap_title_screen: if self.player_options["ap_title_screen"]:
with tempfile.NamedTemporaryFile(delete=False) as title_patch: with tempfile.NamedTemporaryFile(delete=False) as title_patch:
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4")) title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
@@ -487,16 +494,16 @@ class LinksAwakeningWorld(World):
os.unlink(title_patch.name) os.unlink(title_patch.name)
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player, patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
player_name=self.player_name, patched_path=out_path) player_name=self.multiworld.player_name[self.player], patched_path=out_path)
patch.write() patch.write()
if not DEVELOPER_MODE: if not DEVELOPER_MODE:
os.unlink(out_path) os.unlink(out_path)
def generate_multi_key(self): def generate_multi_key(self):
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big') return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
def modify_multidata(self, multidata: dict): def modify_multidata(self, multidata: dict):
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name] multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def collect(self, state, item: Item) -> bool: def collect(self, state, item: Item) -> bool:
change = super().collect(state, item) change = super().collect(state, item)

View File

@@ -16,7 +16,6 @@ from .regions import create_regions
class LingoWebWorld(WebWorld): class LingoWebWorld(WebWorld):
option_groups = lingo_option_groups option_groups = lingo_option_groups
rich_text_options_doc = True
theme = "grass" theme = "grass"
tutorials = [Tutorial( tutorials = [Tutorial(
"Multiworld Setup Guide", "Multiworld Setup Guide",

View File

@@ -9,12 +9,8 @@ from .items import TRAP_ITEMS
class ShuffleDoors(Choice): class ShuffleDoors(Choice):
"""If on, opening doors will require their respective "keys". """If on, opening doors will require their respective "keys".
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
- **Simple:** Doors are sorted into logical groups, which are all opened by In "complex", the items are much more granular, and will usually only open a single door each."""
receiving an item.
- **Complex:** The items are much more granular, and will usually only open
a single door each.
"""
display_name = "Shuffle Doors" display_name = "Shuffle Doors"
option_none = 0 option_none = 0
option_simple = 1 option_simple = 1
@@ -23,37 +19,24 @@ class ShuffleDoors(Choice):
class ProgressiveOrangeTower(DefaultOnToggle): class ProgressiveOrangeTower(DefaultOnToggle):
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up. """When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
- **Off:** There is an item for each floor of the tower, and each floor's If on, there are six progressive items, which open up the tower from the bottom floor upward.
item is the only one needed to access that floor.
- **On:** There are six progressive items, which open up the tower from the
bottom floor upward.
""" """
display_name = "Progressive Orange Tower" display_name = "Progressive Orange Tower"
class ProgressiveColorful(DefaultOnToggle): class ProgressiveColorful(DefaultOnToggle):
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up. """When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
- **Off:** There is an item for each room of The Colorful, meaning that If on, there are ten progressive items, which open up the sequence from White forward."""
random rooms in the middle of the sequence can open up without giving you
access to them.
- **On:** There are ten progressive items, which open up the sequence from
White forward.
"""
display_name = "Progressive Colorful" display_name = "Progressive Colorful"
class LocationChecks(Choice): class LocationChecks(Choice):
"""Determines what locations are available. """Determines what locations are available.
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
- **Normal:** There will be a location check for each panel set that would On "reduced", many of the locations that are associated with opening doors are removed.
ordinarily open a door, as well as for achievement panels and a small On "insanity", every individual panel in the game is a location check."""
handful of other panels.
- **Reduced:** Many of the locations that are associated with opening doors
are removed.
- **Insanity:** Every individual panel in the game is a location check.
"""
display_name = "Location Checks" display_name = "Location Checks"
option_normal = 0 option_normal = 0
option_reduced = 1 option_reduced = 1
@@ -61,20 +44,16 @@ class LocationChecks(Choice):
class ShuffleColors(DefaultOnToggle): class ShuffleColors(DefaultOnToggle):
"""If on, an item is added to the pool for every puzzle color (besides White). """
If on, an item is added to the pool for every puzzle color (besides White).
You will need to unlock the requisite colors in order to be able to solve You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
puzzles of that color.
""" """
display_name = "Shuffle Colors" display_name = "Shuffle Colors"
class ShufflePanels(Choice): class ShufflePanels(Choice):
"""If on, the puzzles on each panel are randomized. """If on, the puzzles on each panel are randomized.
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
On "rearrange", the puzzles are the same as the ones in the base game, but
are placed in different areas.
"""
display_name = "Shuffle Panels" display_name = "Shuffle Panels"
option_none = 0 option_none = 0
option_rearrange = 1 option_rearrange = 1
@@ -87,26 +66,22 @@ class ShufflePaintings(Toggle):
class EnablePilgrimage(Toggle): class EnablePilgrimage(Toggle):
"""Determines how the pilgrimage works. """Determines how the pilgrimage works.
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
- **On:** You are required to complete a pilgrimage in order to access the If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
Pilgrim Antechamber.
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
added to the pool, even if door shuffle is off.
"""
display_name = "Enable Pilgrimage" display_name = "Enable Pilgrimage"
class PilgrimageAllowsRoofAccess(DefaultOnToggle): class PilgrimageAllowsRoofAccess(DefaultOnToggle):
"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so). """
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
Otherwise, pilgrimage will be deactivated when going up the stairs. Otherwise, pilgrimage will be deactivated when going up the stairs.
""" """
display_name = "Allow Roof Access for Pilgrimage" display_name = "Allow Roof Access for Pilgrimage"
class PilgrimageAllowsPaintings(DefaultOnToggle): class PilgrimageAllowsPaintings(DefaultOnToggle):
"""If on, you may use paintings during a pilgrimage (and you may be expected to do so). """
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
Otherwise, pilgrimage will be deactivated when going through a painting. Otherwise, pilgrimage will be deactivated when going through a painting.
""" """
display_name = "Allow Paintings for Pilgrimage" display_name = "Allow Paintings for Pilgrimage"
@@ -114,17 +89,11 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
class SunwarpAccess(Choice): class SunwarpAccess(Choice):
"""Determines how access to sunwarps works. """Determines how access to sunwarps works.
On "normal", all sunwarps are enabled from the start.
- **Normal:** All sunwarps are enabled from the start. On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used.
- **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when On "unlock", sunwarps start off disabled, and all six activate once you receive an item.
this is used. On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it.
- **Unlock:** Sunwarps start off disabled, and all six activate once you On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item."""
receive an item.
- **Individual:** Sunwarps start off disabled, and each has a corresponding
item that unlocks it.
- **Progressive:** Sunwarps start off disabled, and they unlock in order
using a progressive item.
"""
display_name = "Sunwarp Access" display_name = "Sunwarp Access"
option_normal = 0 option_normal = 0
option_disabled = 1 option_disabled = 1
@@ -140,16 +109,10 @@ class ShuffleSunwarps(Toggle):
class VictoryCondition(Choice): class VictoryCondition(Choice):
"""Change the victory condition. """Change the victory condition.
On "the_end", the goal is to solve THE END at the top of the tower.
- **The End:** the goal is to solve THE END at the top of the tower. On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option.
- **The Master:** The goal is to solve THE MASTER at the top of the tower, On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option.
after getting the number of achievements specified in the Mastery On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage."""
Achievements option.
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
solving the number of panels specified in the Level 2 Requirement option.
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
typically after performing a Pilgrimage.
"""
display_name = "Victory Condition" display_name = "Victory Condition"
option_the_end = 0 option_the_end = 0
option_the_master = 1 option_the_master = 1
@@ -159,12 +122,9 @@ class VictoryCondition(Choice):
class MasteryAchievements(Range): class MasteryAchievements(Range):
"""The number of achievements required to unlock THE MASTER. """The number of achievements required to unlock THE MASTER.
In the base game, 21 achievements are needed.
- In the base game, 21 achievements are needed. If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required.
- If you include The Scientific and The Unchallenged, which are in the base If you include the custom achievement (The Wanderer), 24 would be required.
game but are not counted for mastery, 23 would be required.
- If you include the custom achievement (The Wanderer), 24 would be
required.
""" """
display_name = "Mastery Achievements" display_name = "Mastery Achievements"
range_start = 1 range_start = 1
@@ -174,10 +134,9 @@ class MasteryAchievements(Range):
class Level2Requirement(Range): class Level2Requirement(Range):
"""The number of panel solves required to unlock LEVEL 2. """The number of panel solves required to unlock LEVEL 2.
In the base game, 223 are needed.
In the base game, 223 are needed. Note that this count includes ANOTHER TRY. Note that this count includes ANOTHER TRY.
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
free.
""" """
display_name = "Level 2 Requirement" display_name = "Level 2 Requirement"
range_start = 1 range_start = 1
@@ -186,10 +145,9 @@ class Level2Requirement(Range):
class EarlyColorHallways(Toggle): class EarlyColorHallways(Toggle):
"""When on, a painting warp to the color hallways area will appear in the starting room. """
When on, a painting warp to the color hallways area will appear in the starting room.
This lets you avoid being trapped in the starting room for long periods of This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
time when door shuffle is on.
""" """
display_name = "Early Color Hallways" display_name = "Early Color Hallways"
@@ -203,8 +161,8 @@ class TrapPercentage(Range):
class TrapWeights(OptionDict): class TrapWeights(OptionDict):
"""Specify the distribution of traps that should be placed into the pool. """
Specify the distribution of traps that should be placed into the pool.
If you don't want a specific type of trap, set the weight to zero. If you don't want a specific type of trap, set the weight to zero.
""" """
display_name = "Trap Weights" display_name = "Trap Weights"

View File

@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
snes_items_received += 1 snes_items_received += 1
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % ( snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
ctx.item_names.lookup_in_game(item.item), ctx.item_names.lookup_in_slot(item.item),
ctx.player_names[item.player], ctx.player_names[item.player],
ctx.location_names.lookup_in_slot(item.location, item.player), ctx.location_names.lookup_in_slot(item.location, item.player),
snes_items_received, len(ctx.items_received))) snes_items_received, len(ctx.items_received)))

View File

@@ -5,7 +5,7 @@ from schema import And, Optional, Or, Schema
from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \ from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
PlandoConnections, Range, StartInventoryPool, Toggle, Visibility PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
from .portals import CHECKPOINTS, PORTALS, SHOP_POINTS from worlds.messenger.portals import CHECKPOINTS, PORTALS, SHOP_POINTS
class MessengerAccessibility(Accessibility): class MessengerAccessibility(Accessibility):

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@@ -231,8 +231,6 @@ class MessengerRules:
self.is_aerobatic, self.is_aerobatic,
"Autumn Hills Seal - Trip Saws": "Autumn Hills Seal - Trip Saws":
self.has_wingsuit, self.has_wingsuit,
"Autumn Hills Seal - Double Swing Saws":
self.has_vertical,
# forlorn temple # forlorn temple
"Forlorn Temple Seal - Rocket Maze": "Forlorn Temple Seal - Rocket Maze":
self.has_vertical, self.has_vertical,
@@ -432,8 +430,6 @@ class MessengerHardRules(MessengerRules):
{ {
"Autumn Hills Seal - Spike Ball Darts": "Autumn Hills Seal - Spike Ball Darts":
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state), lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
"Autumn Hills Seal - Double Swing Saws":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Bamboo Creek - Claustro": "Bamboo Creek - Claustro":
self.has_wingsuit, self.has_wingsuit,
"Bamboo Creek Seal - Spike Ball Pits": "Bamboo Creek Seal - Spike Ball Pits":

View File

@@ -306,7 +306,8 @@ def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None:
if world.options.scale_stats: if world.options.scale_stats:
patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1])) patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value])) if world.options.xp_multiplier:
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
if world.options.tattle_hp: if world.options.tattle_hp:
patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1])) patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))

View File

@@ -249,7 +249,9 @@ class MuseDashWorld(World):
def create_regions(self) -> None: def create_regions(self) -> None:
menu_region = Region("Menu", self.player, self.multiworld) menu_region = Region("Menu", self.player, self.multiworld)
self.multiworld.regions += [menu_region] song_select_region = Region("Song Select", self.player, self.multiworld)
self.multiworld.regions += [menu_region, song_select_region]
menu_region.connect(song_select_region)
# Make a collection of all songs available for this rando. # Make a collection of all songs available for this rando.
# 1. All starting songs # 1. All starting songs
@@ -263,16 +265,18 @@ class MuseDashWorld(World):
self.random.shuffle(included_song_copy) self.random.shuffle(included_song_copy)
all_selected_locations.extend(included_song_copy) all_selected_locations.extend(included_song_copy)
# Adds 2 item locations per song/album to the menu region. # Make a region per song/album, then adds 1-2 item locations to them
for i in range(0, len(all_selected_locations)): for i in range(0, len(all_selected_locations)):
name = all_selected_locations[i] name = all_selected_locations[i]
loc1 = MuseDashLocation(self.player, name + "-0", self.md_collection.song_locations[name + "-0"], menu_region) region = Region(name, self.player, self.multiworld)
loc1.access_rule = lambda state, place=name: state.has(place, self.player) self.multiworld.regions.append(region)
menu_region.locations.append(loc1) song_select_region.connect(region, name, lambda state, place=name: state.has(place, self.player))
loc2 = MuseDashLocation(self.player, name + "-1", self.md_collection.song_locations[name + "-1"], menu_region) # Muse Dash requires 2 locations per song to be *interesting*. Balanced out by filler.
loc2.access_rule = lambda state, place=name: state.has(place, self.player) region.add_locations({
menu_region.locations.append(loc2) name + "-0": self.md_collection.song_locations[name + "-0"],
name + "-1": self.md_collection.song_locations[name + "-1"]
}, MuseDashLocation)
def set_rules(self) -> None: def set_rules(self) -> None:
self.multiworld.completion_condition[self.player] = lambda state: \ self.multiworld.completion_condition[self.player] = lambda state: \

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@@ -0,0 +1,3 @@
# Pokemon Emerald
Version 2.0.0

View File

@@ -661,9 +661,6 @@ class PokemonRedBlueWorld(World):
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value, "dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
"split_card_key": self.multiworld.split_card_key[self.player].value, "split_card_key": self.multiworld.split_card_key[self.player].value,
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value, "all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
} }

View File

@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
## Optional Software ## Optional Software
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) - [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configuring BizHawk ## Configuring BizHawk
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking. Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases). 1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Open PopTracker, and load the Pokémon Red and Blue pack. 2. Open PopTracker, and load the Pokémon Red and Blue pack.
3. Click on the "AP" symbol at the top. 3. Click on the "AP" symbol at the top.
4. Enter the AP address, slot name and password. 4. Enter the AP address, slot name and password.

View File

@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
## Software Opcional ## Software Opcional
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases) - [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configurando BizHawk ## Configurando BizHawk
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático. Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases). 1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue. 2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
3. Haz clic en el símbolo "AP" en la parte superior. 3. Haz clic en el símbolo "AP" en la parte superior.
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay). 4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).

View File

@@ -48,7 +48,7 @@
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks). 7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0). 8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam. 9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.

View File

@@ -107,10 +107,10 @@ class ColouredMessage:
def coloured(self, text: str, colour: str) -> 'ColouredMessage': def coloured(self, text: str, colour: str) -> 'ColouredMessage':
add_json_text(self.parts, text, type="color", color=colour) add_json_text(self.parts, text, type="color", color=colour)
return self return self
def location(self, location_id: int, player_id: int) -> 'ColouredMessage': def location(self, location_id: int, player_id: int = 0) -> 'ColouredMessage':
add_json_location(self.parts, location_id, player_id) add_json_location(self.parts, location_id, player_id)
return self return self
def item(self, item_id: int, player_id: int, flags: int = 0) -> 'ColouredMessage': def item(self, item_id: int, player_id: int = 0, flags: int = 0) -> 'ColouredMessage':
add_json_item(self.parts, item_id, player_id, flags) add_json_item(self.parts, item_id, player_id, flags)
return self return self
def player(self, player_id: int) -> 'ColouredMessage': def player(self, player_id: int) -> 'ColouredMessage':
@@ -122,6 +122,7 @@ class ColouredMessage:
class StarcraftClientProcessor(ClientCommandProcessor): class StarcraftClientProcessor(ClientCommandProcessor):
ctx: SC2Context ctx: SC2Context
echo_commands = True
def formatted_print(self, text: str) -> None: def formatted_print(self, text: str) -> None:
"""Prints with kivy formatting to the GUI, and also prints to command-line and to all logs""" """Prints with kivy formatting to the GUI, and also prints to command-line and to all logs"""
@@ -243,10 +244,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
self.formatted_print(f" [u]{faction.name}[/u] ") self.formatted_print(f" [u]{faction.name}[/u] ")
for item_id in categorized_items[faction]: for item_id in categorized_items[faction]:
item_name = self.ctx.item_names.lookup_in_game(item_id) item_name = self.ctx.item_names.lookup_in_slot(item_id)
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, [])) received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
matching_children = [child for child in received_child_items matching_children = [child for child in received_child_items
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))] if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
received_items_of_this_type = items_received.get(item_id, []) received_items_of_this_type = items_received.get(item_id, [])
item_is_match = item_matches_filter(item_name) item_is_match = item_matches_filter(item_name)
if item_is_match or len(matching_children) > 0: if item_is_match or len(matching_children) > 0:
@@ -256,7 +257,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
for item in received_items_of_this_type: for item in received_items_of_this_type:
print_faction_title() print_faction_title()
has_printed_faction_title = True has_printed_faction_title = True
(ColouredMessage('* ').item(item.item, self.ctx.slot, flags=item.flags) (ColouredMessage('* ').item(item.item, flags=item.flags)
(" from ").location(item.location, self.ctx.slot) (" from ").location(item.location, self.ctx.slot)
(" by ").player(item.player) (" by ").player(item.player)
).send(self.ctx) ).send(self.ctx)
@@ -277,7 +278,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
received_items_of_this_type = items_received.get(child_item, []) received_items_of_this_type = items_received.get(child_item, [])
for item in received_items_of_this_type: for item in received_items_of_this_type:
filter_match_count += len(received_items_of_this_type) filter_match_count += len(received_items_of_this_type)
(ColouredMessage(' * ').item(item.item, self.ctx.slot, flags=item.flags) (ColouredMessage(' * ').item(item.item, flags=item.flags)
(" from ").location(item.location, self.ctx.slot) (" from ").location(item.location, self.ctx.slot)
(" by ").player(item.player) (" by ").player(item.player)
).send(self.ctx) ).send(self.ctx)
@@ -1164,7 +1165,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
objectives = set(ctx.locations_for_mission(mission)) objectives = set(ctx.locations_for_mission(mission))
if objectives: if objectives:
remaining_objectives = objectives.difference(ctx.checked_locations) remaining_objectives = objectives.difference(ctx.checked_locations)
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives] unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
else: else:
unfinished_locations[mission] = [] unfinished_locations[mission] = []

View File

@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
for loc in self.ctx.locations_for_mission(mission_name): for loc in self.ctx.locations_for_mission(mission_name):
if loc in self.ctx.missing_locations: if loc in self.ctx.missing_locations:
count += 1 count += 1
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc)) locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
plando_locations = [] plando_locations = []
for plando_loc in self.ctx.plando_locations: for plando_loc in self.ctx.plando_locations:

View File

@@ -1,4 +1,4 @@
from typing import Dict, TYPE_CHECKING from typing import Dict, List, TYPE_CHECKING
from collections.abc import Callable from collections.abc import Callable
from BaseClasses import CollectionState from BaseClasses import CollectionState
from worlds.generic.Rules import forbid_item from worlds.generic.Rules import forbid_item
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
def get_rules_lookup(player: int): def get_rules_lookup(player: int):
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = { rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
"entrances": { "entrances": {
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player), "To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player), "To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
@@ -195,15 +195,6 @@ def set_rules(world: "ShiversWorld") -> None:
for location_name, rule in rules_lookup["lightning"].items(): for location_name, rule in rules_lookup["lightning"].items():
multiworld.get_location(location_name, player).access_rule = rule multiworld.get_location(location_name, player).access_rule = rule
# Register indirect conditions
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
# forbid cloth in janitor closet and oil in tar river # forbid cloth in janitor closet and oil in tar river
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player) forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player) forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
@@ -235,3 +226,7 @@ def set_rules(world: "ShiversWorld") -> None:
# Set completion condition # Set completion condition
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player)) multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))

View File

@@ -1,6 +1,5 @@
from worlds.generic.Rules import forbid_items_for_player, add_rule from worlds.generic.Rules import forbid_items_for_player, add_rule
from .Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic from worlds.shorthike.Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
def create_rules(self, location_table): def create_rules(self, location_table):
multiworld = self.multiworld multiworld = self.multiworld

View File

@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
location_id = locations_start_id + item_index location_id = locations_start_id + item_index
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_game(location_id) location = ctx.location_names.lookup_in_slot(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT, snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))

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@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
recv_index += 1 recv_index += 1
sending_game = ctx.slot_info[item.player].game sending_game = ctx.slot_info[item.player].game
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
if self.should_show_message(ctx, item): if self.should_show_message(ctx, item):
if item.item != 0xBC0012 and item.item not in trap_rom_data: if item.item != 0xBC0012 and item.item not in trap_rom_data:
# Don't send messages for Boss Tokens # Don't send messages for Boss Tokens
item_name = ctx.item_names.lookup_in_game(item.item) item_name = ctx.item_names.lookup_in_slot(item.item)
player_name = ctx.player_names[item.player] player_name = ctx.player_names[item.player]
receive_message = generate_received_text(item_name, player_name) receive_message = generate_received_text(item_name, player_name)
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF])) snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
if item.item in trap_rom_data: if item.item in trap_rom_data:
item_name = ctx.item_names.lookup_in_game(item.item) item_name = ctx.item_names.lookup_in_slot(item.item)
player_name = ctx.player_names[item.player] player_name = ctx.player_names[item.player]
receive_message = generate_received_text(item_name, player_name) receive_message = generate_received_text(item_name, player_name)
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
for loc_id in ctx.checked_locations: for loc_id in ctx.checked_locations:
if loc_id not in ctx.locations_checked: if loc_id not in ctx.locations_checked:
ctx.locations_checked.add(loc_id) ctx.locations_checked.add(loc_id)
loc_name = ctx.location_names.lookup_in_game(loc_id) loc_name = ctx.location_names.lookup_in_slot(loc_id)
if loc_name not in location_id_to_level_id: if loc_name not in location_id_to_level_id:
continue continue

View File

@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index) location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_game(location_id) location = ctx.location_names.lookup_in_slot(location_id)
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
item_out_ptr += 1 item_out_ptr += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
await snes_flush_writes(ctx) await snes_flush_writes(ctx)

View File

@@ -70,7 +70,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
logic = TimespinnerLogic(world, player, precalculated_weights) logic = TimespinnerLogic(world, player, precalculated_weights)
connect(world, player, 'Lake desolation', 'Lower lake desolation', lambda state: flooded.flood_lake_desolation or logic.has_timestop(state) or state.has('Talaria Attachment', player)) connect(world, player, 'Lake desolation', 'Lower lake desolation', lambda state: flooded.flood_lake_desolation or logic.has_timestop(state) or state.has('Talaria Attachment', player))
connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene") connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
connect(world, player, 'Lake desolation', 'Skeleton Shaft', lambda state: flooded.flood_lake_desolation or logic.has_doublejump(state)) connect(world, player, 'Lake desolation', 'Skeleton Shaft', lambda state: flooded.flood_lake_desolation or logic.has_doublejump(state))
connect(world, player, 'Lake desolation', 'Space time continuum', logic.has_teleport) connect(world, player, 'Lake desolation', 'Space time continuum', logic.has_teleport)
connect(world, player, 'Upper lake desolation', 'Lake desolation') connect(world, player, 'Upper lake desolation', 'Lake desolation')
@@ -80,7 +80,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
connect(world, player, 'Eastern lake desolation', 'Space time continuum', logic.has_teleport) connect(world, player, 'Eastern lake desolation', 'Space time continuum', logic.has_teleport)
connect(world, player, 'Eastern lake desolation', 'Library') connect(world, player, 'Eastern lake desolation', 'Library')
connect(world, player, 'Eastern lake desolation', 'Lower lake desolation') connect(world, player, 'Eastern lake desolation', 'Lower lake desolation')
connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene") connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
connect(world, player, 'Library', 'Eastern lake desolation') connect(world, player, 'Library', 'Eastern lake desolation')
connect(world, player, 'Library', 'Library top', lambda state: logic.has_doublejump(state) or state.has('Talaria Attachment', player)) connect(world, player, 'Library', 'Library top', lambda state: logic.has_doublejump(state) or state.has('Talaria Attachment', player))
connect(world, player, 'Library', 'Varndagroth tower left', logic.has_keycard_D) connect(world, player, 'Library', 'Varndagroth tower left', logic.has_keycard_D)
@@ -185,7 +185,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
if is_option_enabled(world, player, "GyreArchives"): if is_option_enabled(world, player, "GyreArchives"):
connect(world, player, 'The lab (upper)', 'Ravenlord\'s Lair', lambda state: state.has('Merchant Crow', player)) connect(world, player, 'The lab (upper)', 'Ravenlord\'s Lair', lambda state: state.has('Merchant Crow', player))
connect(world, player, 'Ravenlord\'s Lair', 'The lab (upper)') connect(world, player, 'Ravenlord\'s Lair', 'The lab (upper)')
connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player), "Refugee Camp") connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player))
connect(world, player, 'Ifrit\'s Lair', 'Library top') connect(world, player, 'Ifrit\'s Lair', 'Library top')
@@ -242,19 +242,11 @@ def connectStartingRegion(world: MultiWorld, player: int):
def connect(world: MultiWorld, player: int, source: str, target: str, def connect(world: MultiWorld, player: int, source: str, target: str,
rule: Optional[Callable[[CollectionState], bool]] = None, rule: Optional[Callable[[CollectionState], bool]] = None):
indirect: str = ""):
sourceRegion = world.get_region(source, player) sourceRegion = world.get_region(source, player)
targetRegion = world.get_region(target, player) targetRegion = world.get_region(target, player)
entrance = sourceRegion.connect(targetRegion, rule=rule) sourceRegion.connect(targetRegion, rule=rule)
if indirect:
indirectRegion = world.get_region(indirect, player)
if indirectRegion in world.indirect_connections:
world.indirect_connections[indirectRegion].add(entrance)
else:
world.indirect_connections[indirectRegion] = {entrance}
def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]: def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:

View File

@@ -53,7 +53,6 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l
## What should I know regarding logic? ## What should I know regarding logic?
In general: In general:
- Nighttime is not considered in logic. Every check in the game is obtainable during the day. - Nighttime is not considered in logic. Every check in the game is obtainable during the day.
- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes.
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance. - The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside. - The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.

View File

@@ -174,13 +174,6 @@ class ShuffleLadders(Toggle):
class TunicPlandoConnections(PlandoConnections): class TunicPlandoConnections(PlandoConnections):
"""
Generic connection plando. Format is:
- entrance: "Entrance Name"
exit: "Exit Name"
percentage: 100
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
"""
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}

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@@ -399,16 +399,6 @@ class WitnessPlayerLogic:
mnt_lasers = world.options.mountain_lasers mnt_lasers = world.options.mountain_lasers
chal_lasers = world.options.challenge_lasers chal_lasers = world.options.challenge_lasers
# Victory Condition
if victory == "elevator":
self.VICTORY_LOCATION = "0x3D9A9"
elif victory == "challenge":
self.VICTORY_LOCATION = "0x0356B"
elif victory == "mountain_box_short":
self.VICTORY_LOCATION = "0x09F7F"
elif victory == "mountain_box_long":
self.VICTORY_LOCATION = "0xFFF00"
# Exclude panels from the post-game if shuffle_postgame is false. # Exclude panels from the post-game if shuffle_postgame is false.
if not world.options.shuffle_postgame: if not world.options.shuffle_postgame:
adjustment_linesets_in_order += self.handle_postgame(world) adjustment_linesets_in_order += self.handle_postgame(world)
@@ -428,6 +418,17 @@ class WitnessPlayerLogic:
if not victory == "challenge": if not victory == "challenge":
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"]) adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
# Victory Condition
if victory == "elevator":
self.VICTORY_LOCATION = "0x3D9A9"
elif victory == "challenge":
self.VICTORY_LOCATION = "0x0356B"
elif victory == "mountain_box_short":
self.VICTORY_LOCATION = "0x09F7F"
elif victory == "mountain_box_long":
self.VICTORY_LOCATION = "0xFFF00"
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less # Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first. # (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either. # Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
@@ -873,7 +874,7 @@ class WitnessPlayerLogic:
self.PRECOMPLETED_LOCATIONS = set() self.PRECOMPLETED_LOCATIONS = set()
self.EXCLUDED_LOCATIONS = set() self.EXCLUDED_LOCATIONS = set()
self.ADDED_CHECKS = set() self.ADDED_CHECKS = set()
self.VICTORY_LOCATION: str self.VICTORY_LOCATION = "0x0356B"
self.ALWAYS_EVENT_NAMES_BY_HEX = { self.ALWAYS_EVENT_NAMES_BY_HEX = {
"0x00509": "+1 Laser (Symmetry Laser)", "0x00509": "+1 Laser (Symmetry Laser)",

View File

@@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id) location = ctx.location_names.lookup_in_slot(new_check_id)
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations) total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})") snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
@@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info("Received %s from %s (%s) (%d/%d in list)" % ( logging.info("Received %s from %s (%s) (%d/%d in list)" % (
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"), color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
color(ctx.player_names[item.player], "yellow"), color(ctx.player_names[item.player], "yellow"),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

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@@ -5,7 +5,7 @@ from NetUtils import ClientStatus, NetworkItem
import worlds._bizhawk as bizhawk import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient from worlds._bizhawk.client import BizHawkClient
from . import item_to_index from worlds.yugioh06 import item_to_index
if TYPE_CHECKING: if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext from worlds._bizhawk.context import BizHawkClientContext

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@@ -3,8 +3,8 @@ from typing import Dict, List, NamedTuple, Optional, Union
from BaseClasses import MultiWorld from BaseClasses import MultiWorld
from worlds.generic.Rules import CollectionRule from worlds.generic.Rules import CollectionRule
from . import item_to_index, tier_1_opponents, yugioh06_difficulty from worlds.yugioh06 import item_to_index, tier_1_opponents, yugioh06_difficulty
from .locations import special from worlds.yugioh06.locations import special
class OpponentData(NamedTuple): class OpponentData(NamedTuple):