Compare commits

...

27 Commits

Author SHA1 Message Date
NewSoupVi
8b819aa0a4 Please merge my unit tests 2024-07-03 00:21:14 +02:00
NewSoupVi
93617fa546 The Witness: mypy compliance (#3112)
* Make witness apworld mostly pass mypy

* Fix all remaining mypy errors except the core ones

* I'm a goofy stupid poopoo head

* Two more fixes

* ruff after merge

* Mypy for new stuff

* Oops

* Stricter ruff rules (that I already comply with :3)

* Deprecated ruff thing

* wait no i lied

* lol super nevermind

* I can actually be slightly more specific

* lint
2024-07-02 23:59:26 +02:00
black-sliver
b6925c593e WebHost: Log: handle FileNotFoundError (#3603) 2024-07-02 01:03:55 +02:00
Emily
401606e8e3 Docs: Clarify docs for create_items stage (#3600)
* Clarify docs re: `create_items` stage

* adjust wording after feedback

* adjust wording after more feedback
2024-07-01 23:34:06 +02:00
black-sliver
e95bb5ea56 WebHost: Better host room (#3496)
* add Range= to log, making responses a lot smaller for massive rooms
* switch xhr to fetch
* post the form using fetch if possible
  * also refresh log faster while waiting for command echo / response
  * do not follow redirect, saving a request
  * do not post empty body
* smooth-scroll the log view
* paste the log into the div when loading the HTML (up to 1MB, rest will be `fetch`ed)
* fix duplicate charset in display_log response
2024-07-01 21:47:49 +02:00
Silvris
52a13d38e9 Tests: fix error reporting in test_default_all_state_can_reach_everything (#3601) 2024-07-01 20:47:40 +02:00
Scipio Wright
31bd5e3ebc OOT: Add keys item_name_group (#3218)
* Add keys item_name_group

* Pep8ify

* Capitalizing Keys cause Bottles is capitalized, also putting it in the clearly marked hint groups area
2024-06-30 01:19:36 +02:00
Sunny Bat
192f1b3fae Update Raft option text, setup guide text (#3272)
* Update Raft option text, setup guide

* Address comments

* Address PR comments

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-30 01:18:09 +02:00
Silent
55cb81d487 TUNIC: Update victory condition (#3579)
* Add hero relics to victory condition

* Update __init__.py

* Remove unneeded local variables for options

* Use has_group_unique

* fix spacing
2024-06-30 01:17:00 +02:00
Justus Lind
2424fb0c5b Muse Dash: 6th Anniversary Song update (#3593)
* 6th Anniversary Update songs.

* Forgot to fix the name of Heartbeat.
2024-06-30 01:15:13 +02:00
Mrks
6191ff4b47 LADX: Fixed Display Names In Options Page (#3584)
* Fixed option group display names.

* Fixed display names for -at the moment- unused options.
2024-06-30 01:14:39 +02:00
Justus Lind
1c817e1eb7 Muse Dash: Update installation guides to recommend installing v0.6.1. (#3594)
* Update installation guides to recommend installing v0.6.1.

* Fix spanish spacing.

* Apply spanish changes.
2024-06-30 01:13:00 +02:00
Fabian Dill
d4c00ed267 CommonClient: fix /received with items from Server (#3597) 2024-06-29 03:00:32 +02:00
Ziktofel
e07a2667ae SC2 Tracker: Migrate icons away from sc2legacy (#3595) 2024-06-27 14:02:03 +02:00
Scipio Wright
b8f78af506 TUNIC: Fix minor logic bug in upper Zig (#3576)
* Add note about bushes to logic section of readme

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER
2024-06-27 14:01:35 +02:00
Scipio Wright
77304a8743 TUNIC: Update game info page with more tips (#3591)
* More minor updates to game info page

* Fix grammar
2024-06-27 13:00:20 +02:00
black-sliver
5882ce7380 Various worlds: Fix more absolute world imports (#3510)
* Adventure: remove absolute imports

* Alttp: remove absolute imports (all but tests)

* Aquaria: remove absolute imports in tests

running tests from apworld may fail (on 3.8 and maybe in the future) otherwise

* DKC3: remove absolute imports

* LADX: remove absolute imports

* Overcooked 2: remove absolute imports in tests

running tests from apworld may fail otherwise

* Rogue Legacy: remove absolute imports in tests

running tests from apworld may fail otherwise

* SC2: remove absolute imports

* SMW: remove absolute imports

* Subnautica: remove absolute imports in tests

running tests from apworld may fail otherwise

* Zillion: remove absolute imports in tests

running tests from apworld may fail otherwise
2024-06-27 08:51:27 +02:00
PinkSwitch
6c54b3596b Yoshi's Island: Fix client giving victory randomly (#3586)
* Create d

* Create d

* Delete worlds/mariomissing/d

* Delete mariomissing directory

* Create d

* Add files via upload

* Delete worlds/mariomissing/d

* Delete worlds/mariomissing directory

* Add files via upload

* Delete worlds/sai2 directory

* fix dumb client bug
2024-06-26 13:19:16 +02:00
Alchav
07dd8f0671 LTTP: Add Missing Blind's Cell rule (#3589) 2024-06-25 20:15:51 +02:00
Remy Jette
935c94dc80 Installer: Fix .apworld registration (#3588) 2024-06-25 20:15:12 +02:00
Fabian Dill
1ab1aeff15 Core: update required_server_version to 0.5.0 (#3580) 2024-06-23 07:50:00 +02:00
Silvris
5ca31533dc Tests: give seed on default tests and fix execnet error (#3520)
* output seed of default tests

* test execnet fix

* try failing with interpolated string

* Update bases.py

* try without tryexcept

* Update bases.py

* Update bases.py

* remove fake exception

* fix indent

* actually fix the execnet issue

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-22 21:00:15 +02:00
Mrks
60a26920e1 LADX: Probably fix generation error that palex had 2024-06-22 19:32:10 +02:00
StripesOO7
d00abe7b8e OOT: Adds Options to slot_data for poptracker-pack (#3570)
* Add imo all needed options to fill_slot_data that are worth tracking in the poptracker pack. This is aimed at providing information for the oot poptracker-pack for autofilling of settings within this pack.

* cap line length at 120 and reorganize list

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2024-06-22 13:50:20 +02:00
Mewlif
40c9dfd3bf Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api

* Fixed the wrong base class being used for UndertaleOptions

* Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py

* Undertale: Fixed it trying to add strings to the finished item pool

* fixed 1000g item not being in the key items pool for Undertale

* Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
2024-06-21 18:21:46 +02:00
Fabian Dill
ce37bed7c6 WebHost: fix accidental robots.txt capture (#3502) 2024-06-21 14:54:19 +02:00
Justus Lind
4f514e5944 Muse Dash: Song name change (#3572)
* Change the song name of the removed song to the one replacing it.

* Make it not part of Streamable songs for now.
2024-06-20 13:54:38 +02:00
76 changed files with 767 additions and 547 deletions

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes) RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
from Utils import Version, stream_input, async_start from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister from worlds import network_data_package, AutoWorldRegister
import os import os
@@ -862,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.team = args["team"] ctx.team = args["team"]
ctx.slot = args["slot"] ctx.slot = args["slot"]
# int keys get lost in JSON transfer # int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()} ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
ctx.hint_points = args.get("hint_points", 0) ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"]) ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")

View File

@@ -1,6 +1,6 @@
import datetime import datetime
import os import os
from typing import List, Dict, Union from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
@@ -97,25 +97,37 @@ def new_room(seed: UUID):
return redirect(url_for("host_room", room=room.id)) return redirect(url_for("host_room", room=room.id))
def _read_log(path: str): def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
if os.path.exists(path): marker = log.read(3) # skip optional BOM
with open(path, encoding="utf-8-sig") as log: if marker != b'\xEF\xBB\xBF':
yield from log log.seek(0, os.SEEK_SET)
else: log.seek(offset, os.SEEK_CUR)
yield f"Logfile {path} does not exist. " \ yield from log
f"Likely a crash during spinup of multiworld instance or it is still spinning up." log.close() # free file handle as soon as possible
@app.route('/log/<suuid:room>') @app.route('/log/<suuid:room>')
def display_log(room: UUID): def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
room = Room.get(id=room) room = Room.get(id=room)
if room is None: if room is None:
return abort(404) return abort(404)
if room.owner == session["_id"]: if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt") file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path): try:
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8") log = open(file_path, "rb")
return "Log File does not exist." range_header = request.headers.get("Range")
if range_header:
range_type, range_values = range_header.split('=')
start, end = map(str.strip, range_values.split('-', 1))
if range_type != "bytes" or end != "":
return "Unsupported range", 500
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
return Response(_read_log(log), mimetype="text/plain")
except FileNotFoundError:
return Response(f"Logfile {file_path} does not exist. "
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
mimetype="text/plain")
return "Access Denied", 403 return "Access Denied", 403
@@ -139,7 +151,22 @@ def host_room(room: UUID):
with db_session: with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running room.last_activity = now # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room, should_refresh=should_refresh) def get_log(max_size: int = 1024000) -> str:
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0
fragments: List[str] = []
for block in _read_log(log):
if raw_size + len(block) > max_size:
fragments.append("")
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments)
except FileNotFoundError:
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
@app.route('/favicon.ico') @app.route('/favicon.ico')

View File

@@ -8,7 +8,8 @@ from . import cache
def robots(): def robots():
# If this host is not official, do not allow search engine crawling # If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]: if not app.config["ASSET_RIGHTS"]:
return app.send_static_file('robots.txt') # filename changed in case the path is intercepted and served by an outside service
return app.send_static_file('robots_file.txt')
# Send 404 if the host has affirmed this to be the official WebHost # Send 404 if the host has affirmed this to be the official WebHost
abort(404) abort(404)

View File

@@ -44,7 +44,7 @@
{{ macros.list_patches_room(room) }} {{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %} {% if room.owner == session["_id"] %}
<div style="display: flex; align-items: center;"> <div style="display: flex; align-items: center;">
<form method=post style="flex-grow: 1; margin-right: 1em;"> <form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
<div class="form-group"> <div class="form-group">
<label for="cmd"></label> <label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd" <input class="form-control" type="text" id="cmd" name="cmd"
@@ -55,24 +55,89 @@
Open Log File... Open Log File...
</a> </a>
</div> </div>
<div id="logger"></div> {% set log = get_log() -%}
<script type="application/ecmascript"> {%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
let xmlhttp = new XMLHttpRequest(); <div id="logger" style="white-space: pre">{{ log }}</div>
let url = '{{ url_for('display_log', room = room.id) }}'; <script>
let url = '{{ url_for('display_log', room = room.id) }}';
let bytesReceived = {{ log_len }};
let updateLogTimeout;
let awaitingCommandResponse = false;
let logger = document.getElementById("logger");
xmlhttp.onreadystatechange = function () { function scrollToBottom(el) {
if (this.readyState === 4 && this.status === 200) { let bot = el.scrollHeight - el.clientHeight;
document.getElementById("logger").innerText = this.responseText; el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
} if (bot - el.scrollTop >= 1) {
}; window.clearTimeout(el.scrollTimer);
el.scrollTimer = window.setTimeout(() => {
function request_new() { scrollToBottom(el)
xmlhttp.open("GET", url, true); }, 16);
xmlhttp.send();
} }
}
window.setTimeout(request_new, 1000); async function updateLog() {
window.setInterval(request_new, 10000); try {
let res = await fetch(url, {
headers: {
'Range': `bytes=${bytesReceived}-`,
}
});
if (res.ok) {
let text = await res.text();
if (text.length > 0) {
awaitingCommandResponse = false;
if (bytesReceived === 0 || res.status !== 206) {
logger.innerHTML = '';
}
if (res.status !== 206) {
bytesReceived = 0;
} else {
bytesReceived += new Blob([text]).size;
}
if (logger.innerHTML.endsWith('…')) {
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
}
logger.appendChild(document.createTextNode(text));
scrollToBottom(logger);
}
}
}
finally {
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
}
}
async function postForm(ev) {
/** @type {HTMLInputElement} */
let cmd = document.getElementById("cmd");
if (cmd.value === "") {
ev.preventDefault();
return;
}
/** @type {HTMLFormElement} */
let form = document.getElementById("command-form");
let req = fetch(form.action || window.location.href, {
method: form.method,
body: new FormData(form),
redirect: "manual",
});
ev.preventDefault(); // has to happen before first await
form.reset();
let res = await req;
if (res.ok || res.type === 'opaqueredirect') {
awaitingCommandResponse = true;
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, 100);
} else {
window.alert(res.statusText);
}
}
document.getElementById("command-form").addEventListener("submit", postForm);
updateLogTimeout = window.setTimeout(updateLog, 1000);
logger.scrollTop = logger.scrollHeight;
</script> </script>
{% endif %} {% endif %}
</div> </div>

View File

@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/" organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
icons = { icons = {
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png", "Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png", "Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png", "Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png", "Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png", "Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png", "Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png", "Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png", "Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png", "Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png", "Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png", "Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png", "Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png", "Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png", "Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png", "Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png", "Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png", "Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png", "Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png", "Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png", "Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png", "Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg", "Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg", "Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",

View File

@@ -456,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord
called to place player's regions and their locations into the MultiWorld's regions list. called to place player's regions and their locations into the MultiWorld's regions list.
If it's hard to separate, this can be done during `generate_early` or `create_items` as well. If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
* `create_items(self)` * `create_items(self)`
called to place player's items into the MultiWorld's itempool. After this step all regions called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward. items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
after this step. Locations cannot be moved to different regions after this step.
* `set_rules(self)` * `set_rules(self)`
called to set access and item rules on locations and entrances. called to set access and item rules on locations and entrances.
* `generate_basic(self)` * `generate_basic(self)`

View File

@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";

View File

@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
"""Ensure all state can reach everything and complete the game with the defined options""" """Ensure all state can reach everything and complete the game with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game): with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
state = self.multiworld.get_all_state(False) state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations(): for location in self.multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location): with self.subTest("Location should be reached", location=location.name):
reachable = location.can_reach(state) reachable = location.can_reach(state)
self.assertTrue(reachable, f"{location.name} unreachable") self.assertTrue(reachable, f"{location.name} unreachable")
with self.subTest("Beatable"): with self.subTest("Beatable"):
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
"""Ensure empty state can reach at least one location with the defined options""" """Ensure empty state can reach at least one location with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game): with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
state = CollectionState(self.multiworld) state = CollectionState(self.multiworld)
locations = self.multiworld.get_reachable_locations(state, self.player) locations = self.multiworld.get_reachable_locations(state, self.player)
self.assertGreater(len(locations), 0, self.assertGreater(len(locations), 0,

View File

@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
state = multiworld.get_all_state(False) state = multiworld.get_all_state(False)
for location in multiworld.get_locations(): for location in multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location): with self.subTest("Location should be reached", location=location.name):
self.assertTrue(location.can_reach(state), f"{location.name} unreachable") self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
for region in multiworld.get_regions(): for region in multiworld.get_regions():
if region.name in unreachable_regions: if region.name in unreachable_regions:
with self.subTest("Region should be unreachable", region=region): with self.subTest("Region should be unreachable", region=region.name):
self.assertFalse(region.can_reach(state)) self.assertFalse(region.can_reach(state))
else: else:
with self.subTest("Region should be reached", region=region): with self.subTest("Region should be reached", region=region.name):
self.assertTrue(region.can_reach(state)) self.assertTrue(region.can_reach(state))
with self.subTest("Completion Condition"): with self.subTest("Completion Condition"):

View File

@@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
future. Protocol level compatibility check moved to MultiServer.min_client_version. future. Protocol level compatibility check moved to MultiServer.min_client_version.
""" """
required_server_version: Tuple[int, int, int] = (0, 2, 4) required_server_version: Tuple[int, int, int] = (0, 5, 0)
"""update this if the resulting multidata breaks forward-compatibility of the server""" """update this if the resulting multidata breaks forward-compatibility of the server"""
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()

View File

@@ -1,7 +1,5 @@
from worlds.adventure import location_table from .Options import BatLogic, DifficultySwitchB
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
from worlds.generic.Rules import add_rule, set_rule, forbid_item from worlds.generic.Rules import add_rule, set_rule, forbid_item
from BaseClasses import LocationProgressType
def set_rules(self) -> None: def set_rules(self) -> None:

View File

@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
if 'yes' in choice: if 'yes' in choice:
import LttPAdjuster import LttPAdjuster
from worlds.alttp.Rom import get_base_rom_path from .Rom import get_base_rom_path
last_settings.rom = romfile last_settings.rom = romfile
last_settings.baserom = get_base_rom_path() last_settings.baserom = get_base_rom_path()
last_settings.world = None last_settings.world = None

View File

@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
invalid_cave_connections = defaultdict(set) invalid_cave_connections = defaultdict(set)
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
from worlds.alttp import OverworldGlitchRules from . import OverworldGlitchRules
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'): for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
invalid_connections[entrance] = set() invalid_connections[entrance] = set()
if entrance in must_be_exits: if entrance in must_be_exits:

View File

@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
@classmethod @classmethod
def can_place_boss(cls, boss: str, location: str) -> bool: def can_place_boss(cls, boss: str, location: str) -> bool:
from worlds.alttp.Bosses import can_place_boss from .Bosses import can_place_boss
level = '' level = ''
words = location.split(" ") words = location.split(" ")
if words[-1] in ("top", "middle", "bottom"): if words[-1] in ("top", "middle", "bottom"):

View File

@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None, def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
exits=None): exits=None):
from worlds.alttp.SubClasses import ALttPLocation from .SubClasses import ALttPLocation
ret = LTTPRegion(name, type, hint, player, world) ret = LTTPRegion(name, type, hint, player, world)
if exits: if exits:
for exit in exits: for exit in exits:
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
'Turtle Rock - Prize': ( 'Turtle Rock - Prize': (
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} [0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location from .Shops import shop_table_by_location_id, shop_table_by_location
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}} lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
lookup_id_to_name.update(shop_table_by_location_id) lookup_id_to_name.update(shop_table_by_location_id)

View File

@@ -405,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind": if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player), set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]: if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))

View File

@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
["Thieves' Town - Blind's Cell", False, []], ["Thieves' Town - Blind's Cell", False, []],
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
["Thieves' Town - Boss", False, []], ["Thieves' Town - Boss", False, []],
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the beast form Description: Unit test used to test accessibility of locations with and without the beast form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class BeastFormAccessTest(AquariaTestBase): class BeastFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations from . import AquariaTestBase, after_home_water_locations
class BindSongAccessTest(AquariaTestBase): class BindSongAccessTest(AquariaTestBase):

View File

@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations from .test_bind_song_access import after_home_water_locations
class BindSongOptionAccessTest(AquariaTestBase): class BindSongOptionAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the home water confine via option Description: Unit test used to test accessibility of region with the home water confine via option
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class ConfinedHomeWaterAccessTest(AquariaTestBase): class ConfinedHomeWaterAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the dual song Description: Unit test used to test accessibility of locations with and without the dual song
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
energy form option) energy form option)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class EnergyFormAccessTest(AquariaTestBase): class EnergyFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the fish form Description: Unit test used to test accessibility of locations with and without the fish form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class FishFormAccessTest(AquariaTestBase): class FishFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without Li Description: Unit test used to test accessibility of locations with and without Li
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LightAccessTest(AquariaTestBase): class LightAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the nature form Description: Unit test used to test accessibility of locations with and without the nature form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class NatureFormAccessTest(AquariaTestBase): class NatureFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from BaseClasses import ItemClassification from BaseClasses import ItemClassification

View File

@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from BaseClasses import ItemClassification
class UNoProgressionHardHiddenTest(AquariaTestBase): class UNoProgressionHardHiddenTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the spirit form Description: Unit test used to test accessibility of locations with and without the spirit form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class SpiritFormAccessTest(AquariaTestBase): class SpiritFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the sun form Description: Unit test used to test accessibility of locations with and without the sun form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class SunFormAccessTest(AquariaTestBase): class SunFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
turtle and energy door turtle and energy door
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterBothAccessTest(AquariaTestBase): class UnconfineHomeWaterBothAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):

View File

@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
return return
new_checks = [] new_checks = []
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81) location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
for loc_id, loc_data in location_rom_data.items(): for loc_id, loc_data in location_rom_data.items():
if loc_id not in ctx.locations_checked: if loc_id not in ctx.locations_checked:

View File

@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
extra = 0x01F8 extra = 0x01F8
super().__init__(room, extra) super().__init__(room, extra)
def patch(self, rom, option, *, multiworld=None): def patch(self, rom, option, *, multiworld=None):
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY): if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
if option[-1] == 'P': if option[-1] == 'P':
print(option) print(option)
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}: if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:

View File

@@ -52,6 +52,7 @@ class TextShuffle(DefaultOffToggle):
[On] Shuffles all the text in the game [On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them. [Off] (default) doesn't shuffle them.
""" """
display_name = "Text Shuffle"
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
@@ -68,7 +69,8 @@ class Boomerang(Choice):
[Normal] requires Magnifying Lens to get the boomerang. [Normal] requires Magnifying Lens to get the boomerang.
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
""" """
display_name = "Boomerang"
normal = 0 normal = 0
gift = 1 gift = 1
default = gift default = gift
@@ -113,6 +115,7 @@ class APTitleScreen(DefaultOnToggle):
class BossShuffle(Choice): class BossShuffle(Choice):
display_name = "Boss Shuffle"
none = 0 none = 0
shuffle = 1 shuffle = 1
random = 2 random = 2
@@ -120,6 +123,7 @@ class BossShuffle(Choice):
class DungeonItemShuffle(Choice): class DungeonItemShuffle(Choice):
display_name = "Dungeon Item Shuffle"
option_original_dungeon = 0 option_original_dungeon = 0
option_own_dungeons = 1 option_own_dungeons = 1
option_own_world = 2 option_own_world = 2
@@ -291,6 +295,7 @@ class Bowwow(Choice):
[Normal] BowWow is in the item pool, but can be logically expected as a damage source. [Normal] BowWow is in the item pool, but can be logically expected as a damage source.
[Swordless] The progressive swords are removed from the item pool. [Swordless] The progressive swords are removed from the item pool.
""" """
display_name = "BowWow"
normal = 0 normal = 0
swordless = 1 swordless = 1
default = normal default = normal
@@ -466,6 +471,7 @@ class Music(Choice, LADXROption):
[Shuffled] Shuffled Music [Shuffled] Shuffled Music
[Off] No music [Off] No music
""" """
display_name = "Music"
ladxr_name = "music" ladxr_name = "music"
option_vanilla = 0 option_vanilla = 0
option_shuffled = 1 option_shuffled = 1
@@ -485,6 +491,7 @@ class WarpImprovements(DefaultOffToggle):
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change [Off] No change
""" """
display_name = "Warp Improvements"
class AdditionalWarpPoints(DefaultOffToggle): class AdditionalWarpPoints(DefaultOffToggle):
@@ -492,6 +499,7 @@ class AdditionalWarpPoints(DefaultOffToggle):
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change [Off] No change
""" """
display_name = "Additional Warp Points"
ladx_option_groups = [ ladx_option_groups = [
OptionGroup("Goal Options", [ OptionGroup("Goal Options", [

View File

@@ -1,4 +1,4 @@
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable from .LADXR.checkMetadata import checkMetadataTable
import json import json
import logging import logging
import websockets import websockets

View File

@@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10|
Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10| Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10|
Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10| Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10|
World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11 World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11
Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9| Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11 The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11 Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12 Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
No|43-57|MD Plus Project|False|4|6|9|
Pop it|43-58|MD Plus Project|True|1|3|6|
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|

View File

@@ -17,11 +17,12 @@
## Installing the Archipelago mod to Muse Dash ## Installing the Archipelago mod to Muse Dash
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it. 1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install. 2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. - You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder. - If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
3. Run the game once, and wait until you get to the Muse Dash start screen before exiting. 3. Uncheck "Latest" and select v0.6.1. Then click install.
4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location. 4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/` - All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server. If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.

View File

@@ -17,11 +17,12 @@
## Instalar el mod de Archipelago en Muse Dash ## Instalar el mod de Archipelago en Muse Dash
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo. 1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install". 2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*. - Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta. - Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo. 3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash. 4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/` - Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago. Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.

View File

@@ -173,6 +173,15 @@ class OOTWorld(World):
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom", "Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription", "Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
"Eyeball Frog", "Eyedrops", "Claim Check"}, "Eyeball Frog", "Eyedrops", "Claim Check"},
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
} }
location_name_groups = build_location_name_groups() location_name_groups = build_location_name_groups()
@@ -1173,10 +1182,35 @@ class OOTWorld(World):
def fill_slot_data(self): def fill_slot_data(self):
self.collectible_flags_available.wait() self.collectible_flags_available.wait()
return {
slot_data = {
'collectible_override_flags': self.collectible_override_flags, 'collectible_override_flags': self.collectible_override_flags,
'collectible_flag_offsets': self.collectible_flag_offsets 'collectible_flag_offsets': self.collectible_flag_offsets
} }
slot_data.update(self.options.as_dict(
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
"dungeon_shortcuts", "dungeon_shortcuts_list",
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
"start_with_consumables", "adult_trade_start", "plando_connections"
)
)
return slot_data
def modify_multidata(self, multidata: dict): def modify_multidata(self, multidata: dict):

View File

@@ -4,10 +4,11 @@ from random import Random
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from test.general import setup_solo_multiworld from test.general import setup_solo_multiworld
from worlds.overcooked2.Items import * from ..Items import *
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory level_id_to_shortname)
from worlds.overcooked2.Locations import oc2_location_name_to_id from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
from ..Locations import oc2_location_name_to_id
class Overcooked2Test(unittest.TestCase): class Overcooked2Test(unittest.TestCase):

View File

@@ -32,7 +32,13 @@ class FillerItemTypes(Choice):
option_both = 2 option_both = 2
class IslandFrequencyLocations(Choice): class IslandFrequencyLocations(Choice):
"""Sets where frequencies for story islands are located.""" """Sets where frequencies for story islands are located.
Vanilla will keep frequencies in their vanilla, non-randomized locations.
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
display_name = "Frequency locations" display_name = "Frequency locations"
option_vanilla = 0 option_vanilla = 0
option_random_on_island = 1 option_random_on_island = 1
@@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice):
default = 8 default = 8
class ExpensiveResearch(Toggle): class ExpensiveResearch(Toggle):
"""Makes unlocking items in the Crafting Table consume the researched items.""" """If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft.
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
display_name = "Expensive research" display_name = "Expensive research"
class ProgressiveItems(DefaultOnToggle): class ProgressiveItems(DefaultOnToggle):
@@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle):
display_name = "Early recipes behind big islands" display_name = "Early recipes behind big islands"
class PaddleboardMode(Toggle): class PaddleboardMode(Toggle):
"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not """Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
recommended."""
display_name = "Paddleboard Mode" display_name = "Paddleboard Mode"
raft_options = { raft_options = {

View File

@@ -17,7 +17,7 @@
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play. 4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. 5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator.
6. Navigate to the "Mod manager" tab in the left-hand menu. 6. Navigate to the "Mod manager" tab in the left-hand menu.

View File

@@ -1,8 +1,8 @@
from typing import Dict from typing import Dict
from . import RLTestBase from . import RLTestBase
from worlds.rogue_legacy.Items import RLItemData, item_table from ..Items import item_table
from worlds.rogue_legacy.Locations import RLLocationData, location_table from ..Locations import location_table
class UniqueTest(RLTestBase): class UniqueTest(RLTestBase):

View File

@@ -22,10 +22,9 @@ from pathlib import Path
# CommonClient import first to trigger ModuleUpdater # CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows, async_start from Utils import init_logging, is_windows, async_start
from worlds.sc2 import ItemNames from . import ItemNames, Options
from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups from .ItemGroups import item_name_groups
from worlds.sc2 import Options from .Options import (
from worlds.sc2.Options import (
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence, MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions, GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations, LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
@@ -46,11 +45,12 @@ from worlds._sc2common import bot
from worlds._sc2common.bot.data import Race from worlds._sc2common.bot.data import Race
from worlds._sc2common.bot.main import run_game from worlds._sc2common.bot.main import run_game
from worlds._sc2common.bot.player import Bot from worlds._sc2common.bot.player import Bot
from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers,
from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET upgrade_numbers_all)
from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \ from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission,
from worlds.sc2.Regions import MissionInfo lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race)
from .Regions import MissionInfo
import colorama import colorama
from Options import Option from Options import Option

View File

@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView from kivy.uix.scrollview import ScrollView
from kivy.properties import StringProperty from kivy.properties import StringProperty
from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock from .Client import SC2Context, calc_unfinished_missions, parse_unlock
from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \ from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race,
SC2Mission, SC2Race, SC2Campaign SC2Campaign)
from worlds.sc2.Locations import LocationType, lookup_location_id_to_type from .Locations import LocationType, lookup_location_id_to_type
from worlds.sc2.Options import LocationInclusion from .Options import LocationInclusion
from worlds.sc2 import SC2World, get_first_mission from . import SC2World, get_first_mission
class HoverableButton(HoverBehavior, Button): class HoverableButton(HoverBehavior, Button):

View File

@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
next_trap, message = self.trap_queue.pop(0) next_trap, message = self.trap_queue.pop(0)
from worlds.smw.Rom import trap_rom_data from .Rom import trap_rom_data
if next_trap.item in trap_rom_data: if next_trap.item in trap_rom_data:
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3) trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC)) blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1) blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60)) level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
from worlds import AutoWorldRegister from worlds import AutoWorldRegister
for loc_name, level_data in location_id_to_level_id.items(): for loc_name, level_data in location_id_to_level_id.items():
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name] loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]

View File

@@ -15,7 +15,7 @@ class SubnauticaTest(unittest.TestCase):
self.assertGreater(self.scancutoff, id) self.assertGreater(self.scancutoff, id)
def testGroupAssociation(self): def testGroupAssociation(self):
from worlds.subnautica import items from .. import items
for item_id, item_data in items.item_table.items(): for item_id, item_data in items.item_table.items():
if item_data.type == items.ItemType.group: if item_data.type == items.ItemType.group:
with self.subTest(item=item_data.name): with self.subTest(item=item_data.name):

View File

@@ -156,9 +156,6 @@ class TunicWorld(World):
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
def create_items(self) -> None: def create_items(self) -> None:
keys_behind_bosses = self.options.keys_behind_bosses
hexagon_quest = self.options.hexagon_quest
sword_progression = self.options.sword_progression
tunic_items: List[TunicItem] = [] tunic_items: List[TunicItem] = []
self.slot_data_items = [] self.slot_data_items = []
@@ -172,7 +169,7 @@ class TunicWorld(World):
if self.options.start_with_sword: if self.options.start_with_sword:
self.multiworld.push_precollected(self.create_item("Sword")) self.multiworld.push_precollected(self.create_item("Sword"))
if sword_progression: if self.options.sword_progression:
items_to_create["Stick"] = 0 items_to_create["Stick"] = 0
items_to_create["Sword"] = 0 items_to_create["Sword"] = 0
else: else:
@@ -189,9 +186,9 @@ class TunicWorld(World):
self.slot_data_items.append(laurels) self.slot_data_items.append(laurels)
items_to_create["Hero's Laurels"] = 0 items_to_create["Hero's Laurels"] = 0
if keys_behind_bosses: if self.options.keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items(): for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon) hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item) self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.slot_data_items.append(hex_item) self.slot_data_items.append(hex_item)
items_to_create[rgb_hexagon] = 0 items_to_create[rgb_hexagon] = 0
@@ -222,7 +219,7 @@ class TunicWorld(World):
ladder_count += 1 ladder_count += 1
remove_filler(ladder_count) remove_filler(ladder_count)
if hexagon_quest: if self.options.hexagon_quest:
# Calculate number of hexagons in item pool # Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage extra_hexagons = self.options.extra_hexagon_percentage
@@ -238,6 +235,18 @@ class TunicWorld(World):
remove_filler(items_to_create[gold_hexagon]) remove_filler(items_to_create[gold_hexagon])
for hero_relic in item_name_groups["Hero Relics"]:
relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player)
tunic_items.append(relic_item)
items_to_create[hero_relic] = 0
if not self.options.ability_shuffling:
for page in item_name_groups["Abilities"]:
if items_to_create[page] > 0:
page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player)
tunic_items.append(page_item)
items_to_create[page] = 0
if self.options.maskless: if self.options.maskless:
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player) mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
tunic_items.append(mask_item) tunic_items.append(mask_item)

View File

@@ -82,8 +82,13 @@ Notes:
- The Entrance Randomizer option must be enabled for it to work. - The Entrance Randomizer option must be enabled for it to work.
- The `direction` field is not supported. Connections are always coupled. - The `direction` field is not supported. Connections are always coupled.
- For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log. - For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log.
- There is no limit to the number of Shops hard-coded into place. - There is no limit to the number of Shops you can plando.
- If you have more than one shop in a scene, you may be wrong warped when exiting a shop. - If you have more than one shop in a scene, you may be wrong warped when exiting a shop.
- If you have a shop in every scene, and you have an odd number of shops, it will error out. - If you have a shop in every scene, and you have an odd number of shops, it will error out.
See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando. See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando.
## Is there anything else I should know?
You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips.
You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location.
You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance.

View File

@@ -991,7 +991,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
connecting_region=regions["Spirit Arena Victory"], connecting_region=regions["Spirit Arena Victory"],
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
world.options.hexagon_quest else world.options.hexagon_quest else
state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player))) (state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)
and state.has_group_unique("Hero Relics", player, 6))))
# connecting the regions portals are in to other portals you can access via ladder storage # connecting the regions portals are in to other portals you can access via ladder storage
# using has_stick instead of can_ladder_storage since it's already checking the logic rules # using has_stick instead of can_ladder_storage since it's already checking the logic rules
@@ -1464,8 +1465,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
# Ziggurat # Ziggurat
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has(fire_wand, player)) lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
or options.entrance_rando)))
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks)) lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))

View File

@@ -64,12 +64,12 @@ item_table: Dict[str, TunicItemData] = {
"HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
"MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
"SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
"Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"), "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"),
"Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"), "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"),
"Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"), "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"),
"Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"), "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"),
"Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"), "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"),
"Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"), "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"),
"Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
"Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
"Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
@@ -143,7 +143,6 @@ item_table: Dict[str, TunicItemData] = {
"Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
"Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
"Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
"Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
"Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
"Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),

View File

@@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
or has_ice_grapple_logic(False, state, player, options, ability_unlocks) or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \ multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \ else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \
has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \ has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
state.has_any({lantern, laurels}, player) state.has_any({lantern, laurels}, player)
@@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry # Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
# nmg - kill boss scav with orb + firecracker, or similar # nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules)) lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))

View File

@@ -105,7 +105,6 @@ item_table = {
non_key_items = { non_key_items = {
"Butterscotch Pie": 1, "Butterscotch Pie": 1,
"500G": 2, "500G": 2,
"1000G": 2,
"Face Steak": 1, "Face Steak": 1,
"Snowman Piece": 1, "Snowman Piece": 1,
"Instant Noodles": 1, "Instant Noodles": 1,
@@ -147,6 +146,7 @@ plot_items = {
key_items = { key_items = {
"Complete Skeleton": 1, "Complete Skeleton": 1,
"Fish": 1, "Fish": 1,
"1000G": 2,
"DT Extractor": 1, "DT Extractor": 1,
"Mettaton Plush": 1, "Mettaton Plush": 1,
"Punch Card": 3, "Punch Card": 3,

View File

@@ -1,5 +1,5 @@
import typing from Options import Choice, Toggle, Range, PerGameCommonOptions
from Options import Choice, Option, Toggle, Range from dataclasses import dataclass
class RouteRequired(Choice): class RouteRequired(Choice):
@@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
default = 0 default = 0
undertale_options: typing.Dict[str, type(Option)] = { @dataclass
"route_required": RouteRequired, class UndertaleOptions(PerGameCommonOptions):
"starting_area": StartingArea, route_required: RouteRequired
"key_hunt": KeyHunt, starting_area: StartingArea
"key_pieces": KeyPieces, key_hunt: KeyHunt
"rando_love": RandomizeLove, key_pieces: KeyPieces
"rando_stats": RandomizeStats, rando_love: RandomizeLove
"temy_include": IncludeTemy, rando_stats: RandomizeStats
"no_equips": NoEquips, temy_include: IncludeTemy
"only_flakes": OnlyFlakes, no_equips: NoEquips
"prog_armor": ProgressiveArmor, only_flakes: OnlyFlakes
"prog_weapons": ProgressiveWeapons, prog_armor: ProgressiveArmor
"rando_item_button": RandoBattleOptions, prog_weapons: ProgressiveWeapons
} rando_item_button: RandoBattleOptions

View File

@@ -1,18 +1,22 @@
from worlds.generic.Rules import set_rule, add_rule, add_item_rule from worlds.generic.Rules import set_rule, add_rule
from BaseClasses import MultiWorld, CollectionState from BaseClasses import CollectionState
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import UndertaleWorld
def _undertale_is_route(state: CollectionState, player: int, route: int): def _undertale_is_route(world: "UndertaleWorld", route: int):
if route == 3: if route == 3:
return state.multiworld.route_required[player].current_key == "all_routes" return world.options.route_required.current_key == "all_routes"
if state.multiworld.route_required[player].current_key == "all_routes": if world.options.route_required.current_key == "all_routes":
return True return True
if route == 0: if route == 0:
return state.multiworld.route_required[player].current_key == "neutral" return world.options.route_required.current_key == "neutral"
if route == 1: if route == 1:
return state.multiworld.route_required[player].current_key == "pacifist" return world.options.route_required.current_key == "pacifist"
if route == 2: if route == 2:
return state.multiworld.route_required[player].current_key == "genocide" return world.options.route_required.current_key == "genocide"
return False return False
@@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
return state.has("DT Extractor", player) return state.has("DT Extractor", player)
def _undertale_can_level(state: CollectionState, exp: int, lvl: int): def _undertale_can_level(exp: int, lvl: int):
if exp >= 10 and lvl == 1: if exp >= 10 and lvl == 1:
return True return True
elif exp >= 30 and lvl == 2: elif exp >= 30 and lvl == 2:
@@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
# Sets rules on entrances and advancements that are always applied # Sets rules on entrances and advancements that are always applied
def set_rules(multiworld: MultiWorld, player: int): def set_rules(world: "UndertaleWorld"):
player = world.player
multiworld = world.multiworld
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player)) set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player)) set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player)) set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
@@ -81,16 +87,16 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_entrance("New Home Exit", player), set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value)) state.has("Key Piece", player, world.options.key_pieces.value))
if _undertale_is_route(multiworld.state, player, 1): if _undertale_is_route(world, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player), set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton")) lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player), set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player)) lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player), set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or ((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value))) state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Alphys Date", player), set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player) lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
and state.has("Undyne Date", player)) and state.has("Undyne Date", player))
@@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("True Lab Plot", player), set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player) lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player) and state.can_reach("Letter Quest", "Location", player)
and state.can_reach("Alphys Date", "Location", player)) and state.can_reach("Alphys Date", "Location", player)
and ((state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Chisps Machine", player), set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player)) lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player), set_rule(multiworld.get_location("Dog Sale 1", player),
@@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1)) lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player), set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player)) lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3): if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player), set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player)) lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Nicecream Snowdin", player), set_rule(multiworld.get_location("Nicecream Snowdin", player),
@@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("Waterfall", "Region", player)) lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Apron Hidden", player), set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player)) lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(multiworld.state, player, 2) and \ if _undertale_is_route(world, 2) and \
(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)): (bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)):
maxlv = 1 maxlv = 1
exp = 190 exp = 190
curarea = "Old Home" curarea = "Old Home"
while maxlv < 20: while maxlv < 20:
maxlv += 1 maxlv += 1
if multiworld.rando_love[player]: if world.options.rando_love:
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
if multiworld.rando_stats[player]: if world.options.rando_stats:
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
if maxlv in {5, 9, 13, 17}: if maxlv in {5, 9, 13, 17}:
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
maxlv = 1 maxlv = 1
while maxlv < 20: while maxlv < 20:
while _undertale_can_level(multiworld.state, exp, maxlv): while _undertale_can_level(exp, maxlv):
maxlv += 1 maxlv += 1
if multiworld.rando_stats[player]: if world.options.rando_stats:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int):
if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17: if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if multiworld.rando_love[player]: if world.options.rando_love:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int):
# Sets rules on completion condition # Sets rules on completion condition
def set_completion_rules(multiworld: MultiWorld, player: int): def set_completion_rules(world: "UndertaleWorld"):
completion_requirements = lambda state: state.can_reach("Barrier", "Region", player) player = world.player
if _undertale_is_route(multiworld.state, player, 1): multiworld = world.multiworld
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player) multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player)
if _undertale_is_route(world, 1):
multiworld.completion_condition[player] = lambda state: completion_requirements(state) multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player)

View File

@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
from .Rules import set_rules, set_completion_rules from .Rules import set_rules, set_completion_rules
from worlds.generic.Rules import exclusion_rules from worlds.generic.Rules import exclusion_rules
from BaseClasses import Region, Entrance, Tutorial, Item from BaseClasses import Region, Entrance, Tutorial, Item
from .Options import undertale_options from .Options import UndertaleOptions
from worlds.AutoWorld import World, WebWorld from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components, Type from worlds.LauncherComponents import Component, components
from multiprocessing import Process from multiprocessing import Process
@@ -46,7 +46,8 @@ class UndertaleWorld(World):
from their underground prison. from their underground prison.
""" """
game = "Undertale" game = "Undertale"
option_definitions = undertale_options options_dataclass = UndertaleOptions
options: UndertaleOptions
web = UndertaleWeb() web = UndertaleWeb()
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
@@ -54,39 +55,55 @@ class UndertaleWorld(World):
def _get_undertale_data(self): def _get_undertale_data(self):
return { return {
"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32), "world_seed": self.random.getrandbits(32),
"seed_name": self.multiworld.seed_name, "seed_name": self.multiworld.seed_name,
"player_name": self.multiworld.get_player_name(self.player), "player_name": self.multiworld.get_player_name(self.player),
"player_id": self.player, "player_id": self.player,
"client_version": self.required_client_version, "client_version": self.required_client_version,
"race": self.multiworld.is_race, "race": self.multiworld.is_race,
"route": self.multiworld.route_required[self.player].current_key, "route": self.options.route_required.current_key,
"starting_area": self.multiworld.starting_area[self.player].current_key, "starting_area": self.options.starting_area.current_key,
"temy_armor_include": bool(self.multiworld.temy_include[self.player].value), "temy_armor_include": bool(self.options.temy_include.value),
"only_flakes": bool(self.multiworld.only_flakes[self.player].value), "only_flakes": bool(self.options.only_flakes.value),
"no_equips": bool(self.multiworld.no_equips[self.player].value), "no_equips": bool(self.options.no_equips.value),
"key_hunt": bool(self.multiworld.key_hunt[self.player].value), "key_hunt": bool(self.options.key_hunt.value),
"key_pieces": self.multiworld.key_pieces[self.player].value, "key_pieces": self.options.key_pieces.value,
"rando_love": bool(self.multiworld.rando_love[self.player].value), "rando_love": bool(self.options.rando_love.value),
"rando_stats": bool(self.multiworld.rando_stats[self.player].value), "rando_stats": bool(self.options.rando_stats.value),
"prog_armor": bool(self.multiworld.prog_armor[self.player].value), "prog_armor": bool(self.options.prog_armor.value),
"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value), "prog_weapons": bool(self.options.prog_weapons.value),
"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value) "rando_item_button": bool(self.options.rando_item_button.value)
} }
def get_filler_item_name(self):
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist
else:
junk_pool = junk_weights_all
if not self.options.only_flakes:
return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
else:
return "Temmie Flakes"
def create_items(self): def create_items(self):
self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date")) self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date")) self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date")) self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
# Generate item pool # Generate item pool
itempool = [] itempool = []
if self.multiworld.route_required[self.player] == "all_routes": if self.options.route_required == "all_routes":
junk_pool = junk_weights_all.copy() junk_pool = junk_weights_all.copy()
elif self.multiworld.route_required[self.player] == "genocide": elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide.copy() junk_pool = junk_weights_genocide.copy()
elif self.multiworld.route_required[self.player] == "neutral": elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral.copy() junk_pool = junk_weights_neutral.copy()
elif self.multiworld.route_required[self.player] == "pacifist": elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist.copy() junk_pool = junk_weights_pacifist.copy()
else: else:
junk_pool = junk_weights_all.copy() junk_pool = junk_weights_all.copy()
@@ -99,73 +116,68 @@ class UndertaleWorld(World):
itempool += [name] * num itempool += [name] * num
for name, num in non_key_items.items(): for name, num in non_key_items.items():
itempool += [name] * num itempool += [name] * num
if self.multiworld.rando_item_button[self.player]: if self.options.rando_item_button:
itempool += ["ITEM"] itempool += ["ITEM"]
else: else:
self.multiworld.push_precollected(self.create_item("ITEM")) self.multiworld.push_precollected(self.create_item("ITEM"))
self.multiworld.push_precollected(self.create_item("FIGHT")) self.multiworld.push_precollected(self.create_item("FIGHT"))
self.multiworld.push_precollected(self.create_item("ACT")) self.multiworld.push_precollected(self.create_item("ACT"))
self.multiworld.push_precollected(self.create_item("MERCY")) self.multiworld.push_precollected(self.create_item("MERCY"))
if self.multiworld.route_required[self.player] == "genocide": if self.options.route_required == "genocide":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"] item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
elif self.multiworld.route_required[self.player] == "neutral": elif self.options.route_required == "neutral":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
item != "Hot Dog...?"] item != "Hot Dog...?"]
if self.multiworld.route_required[self.player] == "pacifist" or \ if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
self.multiworld.route_required[self.player] == "all_routes":
itempool += ["Undyne Letter EX"] itempool += ["Undyne Letter EX"]
else: else:
itempool.remove("Complete Skeleton") itempool.remove("Complete Skeleton")
itempool.remove("Fish") itempool.remove("Fish")
itempool.remove("DT Extractor") itempool.remove("DT Extractor")
itempool.remove("Hush Puppy") itempool.remove("Hush Puppy")
if self.multiworld.key_hunt[self.player]: if self.options.key_hunt:
itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value itempool += ["Key Piece"] * self.options.key_pieces.value
else: else:
itempool += ["Left Home Key"] itempool += ["Left Home Key"]
itempool += ["Right Home Key"] itempool += ["Right Home Key"]
if not self.multiworld.rando_love[self.player] or \ if not self.options.rando_love or \
(self.multiworld.route_required[self.player] != "genocide" and (self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
self.multiworld.route_required[self.player] != "all_routes"):
itempool = [item for item in itempool if not item == "LOVE"] itempool = [item for item in itempool if not item == "LOVE"]
if not self.multiworld.rando_stats[self.player] or \ if not self.options.rando_stats or \
(self.multiworld.route_required[self.player] != "genocide" and (self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
self.multiworld.route_required[self.player] != "all_routes"):
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")] itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
if self.multiworld.temy_include[self.player]: if self.options.temy_include:
itempool += ["temy armor"] itempool += ["temy armor"]
if self.multiworld.no_equips[self.player]: if self.options.no_equips:
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons] itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
else: else:
if self.multiworld.prog_armor[self.player]: if self.options.prog_armor:
itempool = [item if (item not in required_armor and not item == "temy armor") else itempool = [item if (item not in required_armor and not item == "temy armor") else
"Progressive Armor" for item in itempool] "Progressive Armor" for item in itempool]
if self.multiworld.prog_weapons[self.player]: if self.options.prog_weapons:
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool] itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
if self.multiworld.route_required[self.player] == "genocide" or \ if self.options.route_required == "genocide" or \
self.multiworld.route_required[self.player] == "all_routes": self.options.route_required == "all_routes":
if not self.multiworld.only_flakes[self.player]: if not self.options.only_flakes:
itempool += ["Snowman Piece"] * 2 itempool += ["Snowman Piece"] * 2
if not self.multiworld.no_equips[self.player]: if not self.options.no_equips:
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket" itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
if item == "Heart Locket" else item for item in itempool] if item == "Heart Locket" else item for item in itempool]
if self.multiworld.only_flakes[self.player]: if self.options.only_flakes:
itempool = [item for item in itempool if item not in non_key_items] itempool = [item for item in itempool if item not in non_key_items]
starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key" starting_key = self.options.starting_area.current_key.title() + " Key"
itempool.remove(starting_key) itempool.remove(starting_key)
self.multiworld.push_precollected(self.create_item(starting_key)) self.multiworld.push_precollected(self.create_item(starting_key))
# Choose locations to automatically exclude based on settings # Choose locations to automatically exclude based on settings
exclusion_pool = set() exclusion_pool = set()
exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key]) exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
if not self.multiworld.rando_love[self.player] or \ if not self.options.rando_love or \
(self.multiworld.route_required[self.player] != "genocide" and (self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table["NoLove"]) exclusion_pool.update(exclusion_table["NoLove"])
if not self.multiworld.rando_stats[self.player] or \ if not self.options.rando_stats or \
(self.multiworld.route_required[self.player] != "genocide" and (self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table["NoStats"]) exclusion_pool.update(exclusion_table["NoStats"])
# Choose locations to automatically exclude based on settings # Choose locations to automatically exclude based on settings
@@ -173,36 +185,33 @@ class UndertaleWorld(World):
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"]) exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
exclusion_rules(self.multiworld, self.player, exclusion_checks) exclusion_rules(self.multiworld, self.player, exclusion_checks)
# Fill remaining items with randomly generated junk or Temmie Flakes
if not self.multiworld.only_flakes[self.player]:
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
else:
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
# Convert itempool into real items # Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)] itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
# Fill remaining items with randomly generated junk or Temmie Flakes
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
itempool.append(self.create_filler())
self.multiworld.itempool += itempool self.multiworld.itempool += itempool
def set_rules(self): def set_rules(self):
set_rules(self.multiworld, self.player) set_rules(self)
set_completion_rules(self.multiworld, self.player) set_completion_rules(self)
def create_regions(self): def create_regions(self):
def UndertaleRegion(region_name: str, exits=[]): def UndertaleRegion(region_name: str, exits=[]):
ret = Region(region_name, self.player, self.multiworld) ret = Region(region_name, self.player, self.multiworld)
ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret) ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items() for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or (loc_name not in exclusion_table["NoStats"] or
(self.multiworld.rando_stats[self.player] and (self.options.rando_stats and
(self.multiworld.route_required[self.player] == "genocide" or (self.options.route_required == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and self.options.route_required == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or (loc_name not in exclusion_table["NoLove"] or
(self.multiworld.rando_love[self.player] and (self.options.rando_love and
(self.multiworld.route_required[self.player] == "genocide" or (self.options.route_required == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and self.options.route_required == "all_routes"))) and
loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]] loc_name not in exclusion_table[self.options.route_required.current_key]]
for exit in exits: for exit in exits:
ret.exits.append(Entrance(self.player, exit, ret)) ret.exits.append(Entrance(self.player, exit, ret))
return ret return ret
@@ -212,11 +221,11 @@ class UndertaleWorld(World):
def fill_slot_data(self): def fill_slot_data(self):
slot_data = self._get_undertale_data() slot_data = self._get_undertale_data()
for option_name in undertale_options: for option_name in self.options.as_dict():
option = getattr(self.multiworld, option_name)[self.player] option = getattr(self.multiworld, option_name)[self.player]
if (option_name == "rando_love" or option_name == "rando_stats") and \ if (option_name == "rando_love" or option_name == "rando_stats") and \
self.multiworld.route_required[self.player] != "genocide" and \ self.options.route_required != "genocide" and \
self.multiworld.route_required[self.player] != "all_routes": self.options.route_required != "all_routes":
option.value = False option.value = False
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}: if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value) slot_data[option_name] = int(option.value)

View File

@@ -11,11 +11,12 @@ from Options import OptionError, PerGameCommonOptions, Toggle
from worlds.AutoWorld import WebWorld, World from worlds.AutoWorld import WebWorld, World
from .data import static_items as static_witness_items from .data import static_items as static_witness_items
from .data import static_locations as static_witness_locations
from .data import static_logic as static_witness_logic from .data import static_logic as static_witness_logic
from .data.item_definition_classes import DoorItemDefinition, ItemData from .data.item_definition_classes import DoorItemDefinition, ItemData
from .data.utils import get_audio_logs from .data.utils import get_audio_logs
from .hints import CompactItemData, create_all_hints, make_compact_hint_data, make_laser_hints from .hints import CompactItemData, create_all_hints, make_compact_hint_data, make_laser_hints
from .locations import WitnessPlayerLocations, static_witness_locations from .locations import WitnessPlayerLocations
from .options import TheWitnessOptions, witness_option_groups from .options import TheWitnessOptions, witness_option_groups
from .player_items import WitnessItem, WitnessPlayerItems from .player_items import WitnessItem, WitnessPlayerItems
from .player_logic import WitnessPlayerLogic from .player_logic import WitnessPlayerLogic
@@ -53,7 +54,8 @@ class WitnessWorld(World):
options: TheWitnessOptions options: TheWitnessOptions
item_name_to_id = { item_name_to_id = {
name: data.ap_code for name, data in static_witness_items.ITEM_DATA.items() # ITEM_DATA doesn't have any event items in it
name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
} }
location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID
item_name_groups = static_witness_items.ITEM_GROUPS item_name_groups = static_witness_items.ITEM_GROUPS
@@ -142,7 +144,7 @@ class WitnessWorld(World):
) )
self.player_regions: WitnessPlayerRegions = WitnessPlayerRegions(self.player_locations, self) self.player_regions: WitnessPlayerRegions = WitnessPlayerRegions(self.player_locations, self)
self.log_ids_to_hints = dict() self.log_ids_to_hints = {}
self.determine_sufficient_progression() self.determine_sufficient_progression()
@@ -279,7 +281,7 @@ class WitnessWorld(World):
remaining_item_slots = pool_size - sum(item_pool.values()) remaining_item_slots = pool_size - sum(item_pool.values())
# Add puzzle skips. # Add puzzle skips.
num_puzzle_skips = self.options.puzzle_skip_amount num_puzzle_skips = self.options.puzzle_skip_amount.value
if num_puzzle_skips > remaining_item_slots: if num_puzzle_skips > remaining_item_slots:
warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world has insufficient locations" warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world has insufficient locations"
@@ -301,21 +303,21 @@ class WitnessWorld(World):
if self.player_items.item_data[item_name].local_only: if self.player_items.item_data[item_name].local_only:
self.options.local_items.value.add(item_name) self.options.local_items.value.add(item_name)
def fill_slot_data(self) -> dict: def fill_slot_data(self) -> Dict[str, Any]:
self.log_ids_to_hints: Dict[int, CompactItemData] = dict() self.log_ids_to_hints: Dict[int, CompactItemData] = {}
self.laser_ids_to_hints: Dict[int, CompactItemData] = dict() self.laser_ids_to_hints: Dict[int, CompactItemData] = {}
already_hinted_locations = set() already_hinted_locations = set()
# Laser hints # Laser hints
if self.options.laser_hints: if self.options.laser_hints:
laser_hints = make_laser_hints(self, static_witness_items.ITEM_GROUPS["Lasers"]) laser_hints = make_laser_hints(self, sorted(static_witness_items.ITEM_GROUPS["Lasers"]))
for item_name, hint in laser_hints.items(): for item_name, hint in laser_hints.items():
item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]) item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name])
self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player) self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player)
already_hinted_locations.add(hint.location) already_hinted_locations.add(cast(Location, hint.location))
# Audio Log Hints # Audio Log Hints
@@ -378,13 +380,13 @@ class WitnessLocation(Location):
game: str = "The Witness" game: str = "The Witness"
entity_hex: int = -1 entity_hex: int = -1
def __init__(self, player: int, name: str, address: Optional[int], parent, ch_hex: int = -1) -> None: def __init__(self, player: int, name: str, address: Optional[int], parent: Region, ch_hex: int = -1) -> None:
super().__init__(player, name, address, parent) super().__init__(player, name, address, parent)
self.entity_hex = ch_hex self.entity_hex = ch_hex
def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlayerLocations, def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlayerLocations,
region_locations=None, exits=None) -> Region: region_locations: Optional[List[str]] = None, exits: Optional[List[str]] = None) -> Region:
""" """
Create an Archipelago Region for The Witness Create an Archipelago Region for The Witness
""" """
@@ -399,11 +401,11 @@ def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlaye
entity_hex = int( entity_hex = int(
static_witness_logic.ENTITIES_BY_NAME[location]["entity_hex"], 0 static_witness_logic.ENTITIES_BY_NAME[location]["entity_hex"], 0
) )
location = WitnessLocation( location_obj = WitnessLocation(
world.player, location, loc_id, ret, entity_hex world.player, location, loc_id, ret, entity_hex
) )
ret.locations.append(location) ret.locations.append(location_obj)
if exits: if exits:
for single_exit in exits: for single_exit in exits:
ret.exits.append(Entrance(world.player, single_exit, ret)) ret.exits.append(Entrance(world.player, single_exit, ret))

View File

@@ -1,4 +1,4 @@
from typing import Dict, List from typing import Dict, List, Set
from BaseClasses import ItemClassification from BaseClasses import ItemClassification
@@ -7,7 +7,7 @@ from .item_definition_classes import DoorItemDefinition, ItemCategory, ItemData
from .static_locations import ID_START from .static_locations import ID_START
ITEM_DATA: Dict[str, ItemData] = {} ITEM_DATA: Dict[str, ItemData] = {}
ITEM_GROUPS: Dict[str, List[str]] = {} ITEM_GROUPS: Dict[str, Set[str]] = {}
# Useful items that are treated specially at generation time and should not be automatically added to the player's # Useful items that are treated specially at generation time and should not be automatically added to the player's
# item list during get_progression_items. # item list during get_progression_items.
@@ -22,13 +22,13 @@ def populate_items() -> None:
if definition.category is ItemCategory.SYMBOL: if definition.category is ItemCategory.SYMBOL:
classification = ItemClassification.progression classification = ItemClassification.progression
ITEM_GROUPS.setdefault("Symbols", []).append(item_name) ITEM_GROUPS.setdefault("Symbols", set()).add(item_name)
elif definition.category is ItemCategory.DOOR: elif definition.category is ItemCategory.DOOR:
classification = ItemClassification.progression classification = ItemClassification.progression
ITEM_GROUPS.setdefault("Doors", []).append(item_name) ITEM_GROUPS.setdefault("Doors", set()).add(item_name)
elif definition.category is ItemCategory.LASER: elif definition.category is ItemCategory.LASER:
classification = ItemClassification.progression_skip_balancing classification = ItemClassification.progression_skip_balancing
ITEM_GROUPS.setdefault("Lasers", []).append(item_name) ITEM_GROUPS.setdefault("Lasers", set()).add(item_name)
elif definition.category is ItemCategory.USEFUL: elif definition.category is ItemCategory.USEFUL:
classification = ItemClassification.useful classification = ItemClassification.useful
elif definition.category is ItemCategory.FILLER: elif definition.category is ItemCategory.FILLER:
@@ -47,7 +47,7 @@ def populate_items() -> None:
def get_item_to_door_mappings() -> Dict[int, List[int]]: def get_item_to_door_mappings() -> Dict[int, List[int]]:
output: Dict[int, List[int]] = {} output: Dict[int, List[int]] = {}
for item_name, item_data in ITEM_DATA.items(): for item_name, item_data in ITEM_DATA.items():
if not isinstance(item_data.definition, DoorItemDefinition): if not isinstance(item_data.definition, DoorItemDefinition) or item_data.ap_code is None:
continue continue
output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes] output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
return output return output

View File

@@ -1,3 +1,5 @@
from typing import Dict, Set, cast
from . import static_logic as static_witness_logic from . import static_logic as static_witness_logic
ID_START = 158000 ID_START = 158000
@@ -441,17 +443,17 @@ OBELISK_SIDES = {
"Town Obelisk Side 6", "Town Obelisk Side 6",
} }
ALL_LOCATIONS_TO_ID = dict() ALL_LOCATIONS_TO_ID: Dict[str, int] = {}
AREA_LOCATION_GROUPS = dict() AREA_LOCATION_GROUPS: Dict[str, Set[str]] = {}
def get_id(entity_hex: str) -> str: def get_id(entity_hex: str) -> int:
""" """
Calculates the location ID for any given location Calculates the location ID for any given location
""" """
return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"] return cast(int, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"])
def get_event_name(entity_hex: str) -> str: def get_event_name(entity_hex: str) -> str:
@@ -461,7 +463,7 @@ def get_event_name(entity_hex: str) -> str:
action = " Opened" if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Door" else " Solved" action = " Opened" if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Door" else " Solved"
return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"] + action return cast(str, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]) + action
ALL_LOCATIONS_TO_IDS = { ALL_LOCATIONS_TO_IDS = {
@@ -479,4 +481,4 @@ for key, item in ALL_LOCATIONS_TO_IDS.items():
for loc in ALL_LOCATIONS_TO_IDS: for loc in ALL_LOCATIONS_TO_IDS:
area = static_witness_logic.ENTITIES_BY_NAME[loc]["area"]["name"] area = static_witness_logic.ENTITIES_BY_NAME[loc]["area"]["name"]
AREA_LOCATION_GROUPS.setdefault(area, []).append(loc) AREA_LOCATION_GROUPS.setdefault(area, set()).add(loc)

View File

@@ -1,5 +1,5 @@
from collections import defaultdict from collections import defaultdict
from typing import Dict, List, Set, Tuple from typing import Any, Dict, List, Optional, Set, Tuple
from Utils import cache_argsless from Utils import cache_argsless
@@ -24,13 +24,37 @@ from .utils import (
class StaticWitnessLogicObj: class StaticWitnessLogicObj:
def read_logic_file(self, lines) -> None: def __init__(self, lines: Optional[List[str]] = None) -> None:
if lines is None:
lines = get_sigma_normal_logic()
# All regions with a list of panels in them and the connections to other regions, before logic adjustments
self.ALL_REGIONS_BY_NAME: Dict[str, Dict[str, Any]] = {}
self.ALL_AREAS_BY_NAME: Dict[str, Dict[str, Any]] = {}
self.CONNECTIONS_WITH_DUPLICATES: Dict[str, Dict[str, Set[WitnessRule]]] = defaultdict(lambda: defaultdict(set))
self.STATIC_CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = {}
self.ENTITIES_BY_HEX: Dict[str, Dict[str, Any]] = {}
self.ENTITIES_BY_NAME: Dict[str, Dict[str, Any]] = {}
self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = {}
self.OBELISK_SIDE_ID_TO_EP_HEXES: Dict[int, Set[int]] = {}
self.EP_TO_OBELISK_SIDE: Dict[str, str] = {}
self.ENTITY_ID_TO_NAME: Dict[str, str] = {}
self.read_logic_file(lines)
self.reverse_connections()
self.combine_connections()
def read_logic_file(self, lines: List[str]) -> None:
""" """
Reads the logic file and does the initial population of data structures Reads the logic file and does the initial population of data structures
""" """
current_region = dict() current_region = {}
current_area = { current_area: Dict[str, Any] = {
"name": "Misc", "name": "Misc",
"regions": [], "regions": [],
} }
@@ -155,7 +179,7 @@ class StaticWitnessLogicObj:
current_region["entities"].append(entity_hex) current_region["entities"].append(entity_hex)
current_region["physical_entities"].append(entity_hex) current_region["physical_entities"].append(entity_hex)
def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]): def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]) -> None:
target = connection[0] target = connection[0]
traversal_options = connection[1] traversal_options = connection[1]
@@ -169,13 +193,13 @@ class StaticWitnessLogicObj:
if remaining_options: if remaining_options:
self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options)) self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options))
def reverse_connections(self): def reverse_connections(self) -> None:
# Iterate all connections # Iterate all connections
for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()): for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()):
for connection in connections.items(): for connection in connections.items():
self.reverse_connection(region_name, connection) self.reverse_connection(region_name, connection)
def combine_connections(self): def combine_connections(self) -> None:
# All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice. # All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice.
self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME} self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME}
@@ -184,30 +208,6 @@ class StaticWitnessLogicObj:
combined_req = logical_or_witness_rules(requirement) combined_req = logical_or_witness_rules(requirement)
self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req)) self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req))
def __init__(self, lines=None) -> None:
if lines is None:
lines = get_sigma_normal_logic()
# All regions with a list of panels in them and the connections to other regions, before logic adjustments
self.ALL_REGIONS_BY_NAME = dict()
self.ALL_AREAS_BY_NAME = dict()
self.CONNECTIONS_WITH_DUPLICATES = defaultdict(lambda: defaultdict(lambda: set()))
self.STATIC_CONNECTIONS_BY_REGION_NAME = dict()
self.ENTITIES_BY_HEX = dict()
self.ENTITIES_BY_NAME = dict()
self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict()
self.OBELISK_SIDE_ID_TO_EP_HEXES = dict()
self.EP_TO_OBELISK_SIDE = dict()
self.ENTITY_ID_TO_NAME = dict()
self.read_logic_file(lines)
self.reverse_connections()
self.combine_connections()
# Item data parsed from WitnessItems.txt # Item data parsed from WitnessItems.txt
ALL_ITEMS: Dict[str, ItemDefinition] = {} ALL_ITEMS: Dict[str, ItemDefinition] = {}
@@ -276,12 +276,12 @@ def get_sigma_expert() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_sigma_expert_logic()) return StaticWitnessLogicObj(get_sigma_expert_logic())
def __getattr__(name): def __getattr__(name: str) -> StaticWitnessLogicObj:
if name == "vanilla": if name == "vanilla":
return get_vanilla() return get_vanilla()
elif name == "sigma_normal": if name == "sigma_normal":
return get_sigma_normal() return get_sigma_normal()
elif name == "sigma_expert": if name == "sigma_expert":
return get_sigma_expert() return get_sigma_expert()
raise AttributeError(f"module '{__name__}' has no attribute '{name}'") raise AttributeError(f"module '{__name__}' has no attribute '{name}'")

View File

@@ -1,7 +1,9 @@
from math import floor from math import floor
from pkgutil import get_data from pkgutil import get_data
from random import random from random import Random
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar
T = TypeVar("T")
# A WitnessRule is just an or-chain of and-conditions. # A WitnessRule is just an or-chain of and-conditions.
# It represents the set of all options that could fulfill this requirement. # It represents the set of all options that could fulfill this requirement.
@@ -11,9 +13,9 @@ from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple
WitnessRule = FrozenSet[FrozenSet[str]] WitnessRule = FrozenSet[FrozenSet[str]]
def weighted_sample(world_random: random, population: List, weights: List[float], k: int) -> List: def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]:
positions = range(len(population)) positions = range(len(population))
indices = [] indices: List[int] = []
while True: while True:
needed = k - len(indices) needed = k - len(indices)
if not needed: if not needed:
@@ -82,13 +84,13 @@ def define_new_region(region_string: str) -> Tuple[Dict[str, Any], Set[Tuple[str
region_obj = { region_obj = {
"name": region_name, "name": region_name,
"shortName": region_name_simple, "shortName": region_name_simple,
"entities": list(), "entities": [],
"physical_entities": list(), "physical_entities": [],
} }
return region_obj, options return region_obj, options
def parse_lambda(lambda_string) -> WitnessRule: def parse_lambda(lambda_string: str) -> WitnessRule:
""" """
Turns a lambda String literal like this: a | b & c Turns a lambda String literal like this: a | b & c
into a set of sets like this: {{a}, {b, c}} into a set of sets like this: {{a}, {b, c}}
@@ -97,18 +99,18 @@ def parse_lambda(lambda_string) -> WitnessRule:
if lambda_string == "True": if lambda_string == "True":
return frozenset([frozenset()]) return frozenset([frozenset()])
split_ands = set(lambda_string.split(" | ")) split_ands = set(lambda_string.split(" | "))
lambda_set = frozenset({frozenset(a.split(" & ")) for a in split_ands}) return frozenset({frozenset(a.split(" & ")) for a in split_ands})
return lambda_set
_adjustment_file_cache = dict() _adjustment_file_cache = {}
def get_adjustment_file(adjustment_file: str) -> List[str]: def get_adjustment_file(adjustment_file: str) -> List[str]:
if adjustment_file not in _adjustment_file_cache: if adjustment_file not in _adjustment_file_cache:
data = get_data(__name__, adjustment_file).decode("utf-8") data = get_data(__name__, adjustment_file)
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.split("\n")] if data is None:
raise FileNotFoundError(f"Could not find {adjustment_file}")
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.decode("utf-8").split("\n")]
return _adjustment_file_cache[adjustment_file] return _adjustment_file_cache[adjustment_file]
@@ -237,7 +239,7 @@ def logical_and_witness_rules(witness_rules: Iterable[WitnessRule]) -> WitnessRu
A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d". A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d".
These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b. These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b.
""" """
current_overall_requirement = frozenset({frozenset()}) current_overall_requirement: FrozenSet[FrozenSet[str]] = frozenset({frozenset()})
for next_dnf_requirement in witness_rules: for next_dnf_requirement in witness_rules:
new_requirement: Set[FrozenSet[str]] = set() new_requirement: Set[FrozenSet[str]] = set()

View File

@@ -1,11 +1,12 @@
import logging import logging
from dataclasses import dataclass from dataclasses import dataclass
from typing import TYPE_CHECKING, Dict, List, Optional, Set, Tuple, Union from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from .data import static_logic as static_witness_logic from .data import static_logic as static_witness_logic
from .data.utils import weighted_sample from .data.utils import weighted_sample
from .player_items import WitnessItem
if TYPE_CHECKING: if TYPE_CHECKING:
from . import WitnessWorld from . import WitnessWorld
@@ -22,7 +23,9 @@ class WitnessLocationHint:
def __hash__(self) -> int: def __hash__(self) -> int:
return hash(self.location) return hash(self.location)
def __eq__(self, other) -> bool: def __eq__(self, other: Any) -> bool:
if not isinstance(other, WitnessLocationHint):
return False
return self.location == other.location return self.location == other.location
@@ -171,9 +174,13 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes
location_name += " (" + world.multiworld.get_player_name(hint.location.player) + ")" location_name += " (" + world.multiworld.get_player_name(hint.location.player) + ")"
item = hint.location.item item = hint.location.item
item_name = item.name
if item.player != world.player: item_name = "Nothing"
item_name += " (" + world.multiworld.get_player_name(item.player) + ")" if item is not None:
item_name = item.name
if item.player != world.player:
item_name += " (" + world.multiworld.get_player_name(item.player) + ")"
if hint.hint_came_from_location: if hint.hint_came_from_location:
hint_text = f"{location_name} contains {item_name}." hint_text = f"{location_name} contains {item_name}."
@@ -183,14 +190,17 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes
return WitnessWordedHint(hint_text, hint.location) return WitnessWordedHint(hint_text, hint.location)
def hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Item]) -> Optional[WitnessLocationHint]: def hint_from_item(world: "WitnessWorld", item_name: str,
def get_real_location(multiworld: MultiWorld, location: Location): own_itempool: List["WitnessItem"]) -> Optional[WitnessLocationHint]:
def get_real_location(multiworld: MultiWorld, location: Location) -> Location:
"""If this location is from an item_link pseudo-world, get the location that the item_link item is on. """If this location is from an item_link pseudo-world, get the location that the item_link item is on.
Return the original location otherwise / as a fallback.""" Return the original location otherwise / as a fallback."""
if location.player not in world.multiworld.groups: if location.player not in world.multiworld.groups:
return location return location
try: try:
if not location.item:
return location
return multiworld.find_item(location.item.name, location.player) return multiworld.find_item(location.item.name, location.player)
except StopIteration: except StopIteration:
return location return location
@@ -209,17 +219,11 @@ def hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Ite
def hint_from_location(world: "WitnessWorld", location: str) -> Optional[WitnessLocationHint]: def hint_from_location(world: "WitnessWorld", location: str) -> Optional[WitnessLocationHint]:
location_obj = world.get_location(location) return WitnessLocationHint(world.get_location(location), True)
item_obj = location_obj.item
item_name = item_obj.name
if item_obj.player != world.player:
item_name += " (" + world.multiworld.get_player_name(item_obj.player) + ")"
return WitnessLocationHint(location_obj, True)
def get_items_and_locations_in_random_order(world: "WitnessWorld", def get_items_and_locations_in_random_order(world: "WitnessWorld",
own_itempool: List[Item]) -> Tuple[List[str], List[str]]: own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]:
prog_items_in_this_world = sorted( prog_items_in_this_world = sorted(
item.name for item in own_itempool item.name for item in own_itempool
if item.advancement and item.code and item.location if item.advancement and item.code and item.location
@@ -235,7 +239,7 @@ def get_items_and_locations_in_random_order(world: "WitnessWorld",
return prog_items_in_this_world, locations_in_this_world return prog_items_in_this_world, locations_in_this_world
def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Item], def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"],
already_hinted_locations: Set[Location] already_hinted_locations: Set[Location]
) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]: ) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]:
prog_items_in_this_world, loc_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) prog_items_in_this_world, loc_in_this_world = get_items_and_locations_in_random_order(world, own_itempool)
@@ -282,14 +286,14 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Ite
return always_hints, priority_hints return always_hints, priority_hints
def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List[Item], def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"],
already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint], already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint],
unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]: unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]:
prog_items_in_this_world, locations_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) prog_items_in_this_world, locations_in_this_world = get_items_and_locations_in_random_order(world, own_itempool)
next_random_hint_is_location = world.random.randrange(0, 2) next_random_hint_is_location = world.random.randrange(0, 2)
hints = [] hints: List[WitnessWordedHint] = []
# This is a way to reverse a Dict[a,List[b]] to a Dict[b,a] # This is a way to reverse a Dict[a,List[b]] to a Dict[b,a]
area_reverse_lookup = { area_reverse_lookup = {
@@ -304,6 +308,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp
logging.warning(f"Ran out of items/locations to hint for player {player_name}.") logging.warning(f"Ran out of items/locations to hint for player {player_name}.")
break break
location_hint: Optional[WitnessLocationHint]
if hints_to_use_first: if hints_to_use_first:
location_hint = hints_to_use_first.pop() location_hint = hints_to_use_first.pop()
elif next_random_hint_is_location and locations_in_this_world: elif next_random_hint_is_location and locations_in_this_world:
@@ -317,7 +322,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp
next_random_hint_is_location = not next_random_hint_is_location next_random_hint_is_location = not next_random_hint_is_location
continue continue
if not location_hint or location_hint.location in already_hinted_locations: if location_hint is None or location_hint.location in already_hinted_locations:
continue continue
# Don't hint locations in areas that are almost fully hinted out already # Don't hint locations in areas that are almost fully hinted out already
@@ -344,8 +349,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st
When this happens, they are made less likely to receive an area hint. When this happens, they are made less likely to receive an area hint.
""" """
unhinted_locations_per_area = dict() unhinted_locations_per_area = {}
unhinted_location_percentage_per_area = dict() unhinted_location_percentage_per_area = {}
for area_name, locations in locations_per_area.items(): for area_name, locations in locations_per_area.items():
not_yet_hinted_locations = sum(location not in already_hinted_locations for location in locations) not_yet_hinted_locations = sum(location not in already_hinted_locations for location in locations)
@@ -368,8 +373,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st
def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]], Dict[str, List[Item]]]: def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]], Dict[str, List[Item]]]:
potential_areas = list(static_witness_logic.ALL_AREAS_BY_NAME.keys()) potential_areas = list(static_witness_logic.ALL_AREAS_BY_NAME.keys())
locations_per_area = dict() locations_per_area = {}
items_per_area = dict() items_per_area = {}
for area in potential_areas: for area in potential_areas:
regions = [ regions = [
@@ -533,7 +538,7 @@ def create_all_hints(world: "WitnessWorld", hint_amount: int, area_hints: int,
location_hints_created_in_round_1 = len(generated_hints) location_hints_created_in_round_1 = len(generated_hints)
unhinted_locations_per_area: Dict[str, Set[Location]] = dict() unhinted_locations_per_area: Dict[str, Set[Location]] = {}
# Then, make area hints. # Then, make area hints.
if area_hints: if area_hints:
@@ -584,17 +589,29 @@ def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) ->
location = hint.location location = hint.location
area_amount = hint.area_amount area_amount = hint.area_amount
# None if junk hint, address if location hint, area string if area hint # -1 if junk hint, address if location hint, area string if area hint
arg_1 = location.address if location else (hint.area if hint.area else None) arg_1: Union[str, int]
if location and location.address is not None:
arg_1 = location.address
elif hint.area is not None:
arg_1 = hint.area
else:
arg_1 = -1
# self.player if junk hint, player if location hint, progression amount if area hint # self.player if junk hint, player if location hint, progression amount if area hint
arg_2 = area_amount if area_amount is not None else (location.player if location else local_player_number) arg_2: int
if area_amount is not None:
arg_2 = area_amount
elif location is not None:
arg_2 = location.player
else:
arg_2 = local_player_number
return hint.wording, arg_1, arg_2 return hint.wording, arg_1, arg_2
def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]: def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]:
laser_hints_by_name = dict() laser_hints_by_name = {}
for item_name in laser_names: for item_name in laser_names:
location_hint = hint_from_item(world, item_name, world.own_itempool) location_hint = hint_from_item(world, item_name, world.own_itempool)

View File

@@ -61,9 +61,7 @@ class WitnessPlayerLocations:
sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1]) sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
) )
event_locations = { event_locations = set(player_logic.USED_EVENT_NAMES_BY_HEX)
p for p in player_logic.USED_EVENT_NAMES_BY_HEX
}
self.EVENT_LOCATION_TABLE = { self.EVENT_LOCATION_TABLE = {
static_witness_locations.get_event_name(entity_hex): None static_witness_locations.get_event_name(entity_hex): None
@@ -80,5 +78,5 @@ class WitnessPlayerLocations:
def add_location_late(self, entity_name: str) -> None: def add_location_late(self, entity_name: str) -> None:
entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"] entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
self.CHECK_LOCATION_TABLE[entity_hex] = entity_name self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex)
self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex) self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex)

View File

@@ -2,7 +2,7 @@
Defines progression, junk and event items for The Witness Defines progression, junk and event items for The Witness
""" """
import copy import copy
from typing import TYPE_CHECKING, Dict, List, Set from typing import TYPE_CHECKING, Dict, List, Set, cast
from BaseClasses import Item, ItemClassification, MultiWorld from BaseClasses import Item, ItemClassification, MultiWorld
@@ -87,7 +87,8 @@ class WitnessPlayerItems:
if data.classification == ItemClassification.useful}.items(): if data.classification == ItemClassification.useful}.items():
if item_name in static_witness_items._special_usefuls: if item_name in static_witness_items._special_usefuls:
continue continue
elif item_name == "Energy Capacity":
if item_name == "Energy Capacity":
self._mandatory_items[item_name] = NUM_ENERGY_UPGRADES self._mandatory_items[item_name] = NUM_ENERGY_UPGRADES
elif isinstance(item_data.classification, ProgressiveItemDefinition): elif isinstance(item_data.classification, ProgressiveItemDefinition):
self._mandatory_items[item_name] = len(item_data.mappings) self._mandatory_items[item_name] = len(item_data.mappings)
@@ -184,15 +185,16 @@ class WitnessPlayerItems:
output -= {item for item, weight in inner_item.items() if weight} output -= {item for item, weight in inner_item.items() if weight}
# Sort the output for consistency across versions if the implementation changes but the logic does not. # Sort the output for consistency across versions if the implementation changes but the logic does not.
return sorted(list(output)) return sorted(output)
def get_door_ids_in_pool(self) -> List[int]: def get_door_ids_in_pool(self) -> List[int]:
""" """
Returns the total set of all door IDs that are controlled by items in the pool. Returns the total set of all door IDs that are controlled by items in the pool.
""" """
output: List[int] = [] output: List[int] = []
for item_name, item_data in {name: data for name, data in self.item_data.items() for item_name, item_data in dict(self.item_data.items()).items():
if isinstance(data.definition, DoorItemDefinition)}.items(): if not isinstance(item_data.definition, DoorItemDefinition):
continue
output += [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes] output += [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
return output return output
@@ -201,18 +203,21 @@ class WitnessPlayerItems:
""" """
Returns the item IDs of symbol items that were defined in the configuration file but are not in the pool. Returns the item IDs of symbol items that were defined in the configuration file but are not in the pool.
""" """
return [data.ap_code for name, data in static_witness_items.ITEM_DATA.items() return [
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL] # data.ap_code is guaranteed for a symbol definition
cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL
]
def get_progressive_item_ids_in_pool(self) -> Dict[int, List[int]]: def get_progressive_item_ids_in_pool(self) -> Dict[int, List[int]]:
output: Dict[int, List[int]] = {} output: Dict[int, List[int]] = {}
for item_name, quantity in {name: quantity for name, quantity in self._mandatory_items.items()}.items(): for item_name, quantity in dict(self._mandatory_items.items()).items():
item = self.item_data[item_name] item = self.item_data[item_name]
if isinstance(item.definition, ProgressiveItemDefinition): if isinstance(item.definition, ProgressiveItemDefinition):
# Note: we need to reference the static table here rather than the player-specific one because the child # Note: we need to reference the static table here rather than the player-specific one because the child
# items were removed from the pool when we pruned out all progression items not in the settings. # items were removed from the pool when we pruned out all progression items not in the settings.
output[item.ap_code] = [static_witness_items.ITEM_DATA[child_item].ap_code output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code)
for child_item in item.definition.child_item_names] for child_item in item.definition.child_item_names]
return output return output

View File

@@ -22,6 +22,7 @@ from typing import TYPE_CHECKING, Dict, List, Set, Tuple, cast
from .data import static_logic as static_witness_logic from .data import static_logic as static_witness_logic
from .data.item_definition_classes import DoorItemDefinition, ItemCategory, ProgressiveItemDefinition from .data.item_definition_classes import DoorItemDefinition, ItemCategory, ProgressiveItemDefinition
from .data.static_logic import StaticWitnessLogicObj
from .data.utils import ( from .data.utils import (
WitnessRule, WitnessRule,
define_new_region, define_new_region,
@@ -58,6 +59,95 @@ if TYPE_CHECKING:
class WitnessPlayerLogic: class WitnessPlayerLogic:
"""WITNESS LOGIC CLASS""" """WITNESS LOGIC CLASS"""
VICTORY_LOCATION: str
def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None:
self.YAML_DISABLED_LOCATIONS: Set[str] = disabled_locations
self.YAML_ADDED_ITEMS: Dict[str, int] = start_inv
self.EVENT_PANELS_FROM_PANELS: Set[str] = set()
self.EVENT_PANELS_FROM_REGIONS: Set[str] = set()
self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES: Set[str] = set()
self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY: Set[str] = set()
self.UNREACHABLE_REGIONS: Set[str] = set()
self.THEORETICAL_ITEMS: Set[str] = set()
self.THEORETICAL_ITEMS_NO_MULTI: Set[str] = set()
self.MULTI_AMOUNTS: Dict[str, int] = defaultdict(lambda: 1)
self.MULTI_LISTS: Dict[str, List[str]] = {}
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: Set[str] = set()
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set()
self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {}
self.STARTING_INVENTORY: Set[str] = set()
self.DIFFICULTY = world.options.puzzle_randomization
self.REFERENCE_LOGIC: StaticWitnessLogicObj
if self.DIFFICULTY == "sigma_expert":
self.REFERENCE_LOGIC = static_witness_logic.sigma_expert
elif self.DIFFICULTY == "none":
self.REFERENCE_LOGIC = static_witness_logic.vanilla
else:
self.REFERENCE_LOGIC = static_witness_logic.sigma_normal
self.CONNECTIONS_BY_REGION_NAME_THEORETICAL: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy(
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
)
self.CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy(
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
)
self.DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = copy.deepcopy(
self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX
)
self.REQUIREMENTS_BY_HEX: Dict[str, WitnessRule] = {}
self.EVENT_ITEM_PAIRS: Dict[str, str] = {}
self.COMPLETELY_DISABLED_ENTITIES: Set[str] = set()
self.DISABLE_EVERYTHING_BEHIND: Set[str] = set()
self.PRECOMPLETED_LOCATIONS: Set[str] = set()
self.EXCLUDED_LOCATIONS: Set[str] = set()
self.ADDED_CHECKS: Set[str] = set()
self.VICTORY_LOCATION = "0x0356B"
self.ALWAYS_EVENT_NAMES_BY_HEX = {
"0x00509": "+1 Laser (Symmetry Laser)",
"0x012FB": "+1 Laser (Desert Laser)",
"0x09F98": "Desert Laser Redirection",
"0x01539": "+1 Laser (Quarry Laser)",
"0x181B3": "+1 Laser (Shadows Laser)",
"0x014BB": "+1 Laser (Keep Laser)",
"0x17C65": "+1 Laser (Monastery Laser)",
"0x032F9": "+1 Laser (Town Laser)",
"0x00274": "+1 Laser (Jungle Laser)",
"0x0C2B2": "+1 Laser (Bunker Laser)",
"0x00BF6": "+1 Laser (Swamp Laser)",
"0x028A4": "+1 Laser (Treehouse Laser)",
"0x17C34": "Mountain Entry",
"0xFFF00": "Bottom Floor Discard Turns On",
}
self.USED_EVENT_NAMES_BY_HEX: Dict[str, str] = {}
self.CONDITIONAL_EVENTS: Dict[Tuple[str, str], str] = {}
# The basic requirements to solve each entity come from StaticWitnessLogic.
# However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements.
self.make_options_adjustments(world)
self.determine_unrequired_entities(world)
self.find_unsolvable_entities(world)
# After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements.
# This will make the access conditions way faster, instead of recursively checking dependent entities each time.
self.make_dependency_reduced_checklist()
# Finalize which items actually exist in the MultiWorld and which get grouped into progressive items.
self.finalize_items()
# Create event-item pairs for specific panels in the game.
self.make_event_panel_lists()
def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: def reduce_req_within_region(self, entity_hex: str) -> WitnessRule:
""" """
Panels in this game often only turn on when other panels are solved. Panels in this game often only turn on when other panels are solved.
@@ -77,9 +167,9 @@ class WitnessPlayerLogic:
# For the requirement of an entity, we consider two things: # For the requirement of an entity, we consider two things:
# 1. Any items this entity needs (e.g. Symbols or Door Items) # 1. Any items this entity needs (e.g. Symbols or Door Items)
these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()})) these_items: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()}))
# 2. Any entities that this entity depends on (e.g. one panel powering on the next panel in a set) # 2. Any entities that this entity depends on (e.g. one panel powering on the next panel in a set)
these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"] these_panels: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"]
# Remove any items that don't actually exist in the settings (e.g. Symbol Shuffle turned off) # Remove any items that don't actually exist in the settings (e.g. Symbol Shuffle turned off)
these_items = frozenset({ these_items = frozenset({
@@ -91,47 +181,49 @@ class WitnessPlayerLogic:
for subset in these_items: for subset in these_items:
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset) self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset)
# If this entity is opened by a door item that exists in the itempool, add that item to its requirements. # Handle door entities (door shuffle)
# Also, remove any original power requirements this entity might have had.
if entity_hex in self.DOOR_ITEMS_BY_ID: if entity_hex in self.DOOR_ITEMS_BY_ID:
# If this entity is opened by a door item that exists in the itempool, add that item to its requirements.
door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[entity_hex]}) door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[entity_hex]})
for dependent_item in door_items: for dependent_item in door_items:
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependent_item) self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependent_item)
all_options = logical_and_witness_rules([door_items, these_items]) these_items = logical_and_witness_rules([door_items, these_items])
# If this entity is not an EP, and it has an associated door item, ignore the original power dependencies # A door entity is opened by its door item instead of previous entities powering it.
if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] != "EP": # That means we need to ignore any dependent requirements.
# However, there are some entities that depend on other entities because of an environmental reason.
# Those requirements need to be preserved even in door shuffle.
entity_dependencies_need_to_be_preserved = (
# EPs keep all their entity dependencies
static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "EP"
# 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved, # 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved,
# except in Expert, where that dependency doesn't exist, but now there *is* a power dependency. # except in Expert, where that dependency doesn't exist, but now there *is* a power dependency.
# In the future, it'd be wise to make a distinction between "power dependencies" and other dependencies. # In the future, it'd be wise to make a distinction between "power dependencies" and other dependencies.
if entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels): or entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels)
these_items = all_options
# Another dependency that is not power-based: The Symmetry Island Upper Panel latches # Another dependency that is not power-based: The Symmetry Island Upper Panel latches
elif entity_hex == "0x1C349": or entity_hex == "0x1C349"
these_items = all_options )
else: # If this is not one of those special cases, solving this door entity only needs its own item requirement.
return frozenset(all_options) # Dependent entities from these_panels are ignored, and we just return these_items directly.
if not entity_dependencies_need_to_be_preserved:
else: return these_items
these_items = all_options
# Now that we have item requirements and entity dependencies, it's time for the dependency reduction. # Now that we have item requirements and entity dependencies, it's time for the dependency reduction.
# For each entity that this entity depends on (e.g. a panel turning on another panel), # For each entity that this entity depends on (e.g. a panel turning on another panel),
# Add that entities requirements to this entity. # Add that entities requirements to this entity.
# If there are multiple options, consider each, and then or-chain them. # If there are multiple options, consider each, and then or-chain them.
all_options = list() all_options = []
for option in these_panels: for option in these_panels:
dependent_items_for_option = frozenset({frozenset()}) dependent_items_for_option: WitnessRule = frozenset({frozenset()})
# For each entity in this option, resolve it to its actual requirement. # For each entity in this option, resolve it to its actual requirement.
for option_entity in option: for option_entity in option:
dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity) dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity, {})
if option_entity in {"7 Lasers", "11 Lasers", "7 Lasers + Redirect", "11 Lasers + Redirect", if option_entity in {"7 Lasers", "11 Lasers", "7 Lasers + Redirect", "11 Lasers + Redirect",
"PP2 Weirdness", "Theater to Tunnels"}: "PP2 Weirdness", "Theater to Tunnels"}:
@@ -525,13 +617,16 @@ class WitnessPlayerLogic:
current_adjustment_type = line[:-1] current_adjustment_type = line[:-1]
continue continue
if current_adjustment_type is None:
raise ValueError(f"Adjustment lineset {adjustment_lineset} is malformed")
self.make_single_adjustment(current_adjustment_type, line) self.make_single_adjustment(current_adjustment_type, line)
for entity_id in self.COMPLETELY_DISABLED_ENTITIES: for entity_id in self.COMPLETELY_DISABLED_ENTITIES:
if entity_id in self.DOOR_ITEMS_BY_ID: if entity_id in self.DOOR_ITEMS_BY_ID:
del self.DOOR_ITEMS_BY_ID[entity_id] del self.DOOR_ITEMS_BY_ID[entity_id]
def discover_reachable_regions(self): def discover_reachable_regions(self) -> Set[str]:
""" """
Some options disable panels or remove specific items. Some options disable panels or remove specific items.
This can make entire regions completely unreachable, because all their incoming connections are invalid. This can make entire regions completely unreachable, because all their incoming connections are invalid.
@@ -640,7 +735,7 @@ class WitnessPlayerLogic:
# Check each traversal option individually # Check each traversal option individually
for option in connection[1]: for option in connection[1]:
individual_entity_requirements = [] individual_entity_requirements: List[WitnessRule] = []
for entity in option: for entity in option:
# If a connection requires solving a disabled entity, it is not valid. # If a connection requires solving a disabled entity, it is not valid.
if not self.solvability_guaranteed(entity) or entity in self.DISABLE_EVERYTHING_BEHIND: if not self.solvability_guaranteed(entity) or entity in self.DISABLE_EVERYTHING_BEHIND:
@@ -664,7 +759,7 @@ class WitnessPlayerLogic:
return logical_or_witness_rules(all_possibilities) return logical_or_witness_rules(all_possibilities)
def make_dependency_reduced_checklist(self): def make_dependency_reduced_checklist(self) -> None:
""" """
Every entity has a requirement. This requirement may involve other entities. Every entity has a requirement. This requirement may involve other entities.
Example: Solving a panel powers a cable, and that cable turns on the next panel. Example: Solving a panel powers a cable, and that cable turns on the next panel.
@@ -679,12 +774,12 @@ class WitnessPlayerLogic:
# Requirements are cached per entity. However, we might redo the whole reduction process multiple times. # Requirements are cached per entity. However, we might redo the whole reduction process multiple times.
# So, we first clear this cache. # So, we first clear this cache.
self.REQUIREMENTS_BY_HEX = dict() self.REQUIREMENTS_BY_HEX = {}
# We also clear any data structures that we might have filled in a previous dependency reduction # We also clear any data structures that we might have filled in a previous dependency reduction
self.REQUIREMENTS_BY_HEX = dict() self.REQUIREMENTS_BY_HEX = {}
self.USED_EVENT_NAMES_BY_HEX = dict() self.USED_EVENT_NAMES_BY_HEX = {}
self.CONNECTIONS_BY_REGION_NAME = dict() self.CONNECTIONS_BY_REGION_NAME = {}
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set()
# Make independent requirements for entities # Make independent requirements for entities
@@ -695,22 +790,18 @@ class WitnessPlayerLogic:
# Make independent region connection requirements based on the entities they require # Make independent region connection requirements based on the entities they require
for region, connections in self.CONNECTIONS_BY_REGION_NAME_THEORETICAL.items(): for region, connections in self.CONNECTIONS_BY_REGION_NAME_THEORETICAL.items():
self.CONNECTIONS_BY_REGION_NAME[region] = [] new_connections = set()
new_connections = []
for connection in connections: for connection in connections:
overall_requirement = self.reduce_connection_requirement(connection) overall_requirement = self.reduce_connection_requirement(connection)
# If there is a way to use this connection, add it. # If there is a way to use this connection, add it.
if overall_requirement: if overall_requirement:
new_connections.append((connection[0], overall_requirement)) new_connections.add((connection[0], overall_requirement))
# If there are any usable outgoing connections from this region, add them. self.CONNECTIONS_BY_REGION_NAME[region] = new_connections
if new_connections:
self.CONNECTIONS_BY_REGION_NAME[region] = new_connections
def finalize_items(self): def finalize_items(self) -> None:
""" """
Finalise which items are used in the world, and handle their progressive versions. Finalise which items are used in the world, and handle their progressive versions.
""" """
@@ -808,8 +899,7 @@ class WitnessPlayerLogic:
if entity_hex not in self.USED_EVENT_NAMES_BY_HEX: if entity_hex not in self.USED_EVENT_NAMES_BY_HEX:
warning(f'Entity "{name}" does not have an associated event name.') warning(f'Entity "{name}" does not have an associated event name.')
self.USED_EVENT_NAMES_BY_HEX[entity_hex] = name + " Event" self.USED_EVENT_NAMES_BY_HEX[entity_hex] = name + " Event"
pair = (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex]) return (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex])
return pair
def make_event_panel_lists(self) -> None: def make_event_panel_lists(self) -> None:
""" """
@@ -828,85 +918,3 @@ class WitnessPlayerLogic:
for panel in self.USED_EVENT_NAMES_BY_HEX: for panel in self.USED_EVENT_NAMES_BY_HEX:
pair = self.make_event_item_pair(panel) pair = self.make_event_item_pair(panel)
self.EVENT_ITEM_PAIRS[pair[0]] = pair[1] self.EVENT_ITEM_PAIRS[pair[0]] = pair[1]
def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None:
self.YAML_DISABLED_LOCATIONS = disabled_locations
self.YAML_ADDED_ITEMS = start_inv
self.EVENT_PANELS_FROM_PANELS = set()
self.EVENT_PANELS_FROM_REGIONS = set()
self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES = set()
self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY = set()
self.UNREACHABLE_REGIONS = set()
self.THEORETICAL_ITEMS = set()
self.THEORETICAL_ITEMS_NO_MULTI = set()
self.MULTI_AMOUNTS = defaultdict(lambda: 1)
self.MULTI_LISTS = dict()
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set()
self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set()
self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {}
self.STARTING_INVENTORY = set()
self.DIFFICULTY = world.options.puzzle_randomization
if self.DIFFICULTY == "sigma_normal":
self.REFERENCE_LOGIC = static_witness_logic.sigma_normal
elif self.DIFFICULTY == "sigma_expert":
self.REFERENCE_LOGIC = static_witness_logic.sigma_expert
elif self.DIFFICULTY == "none":
self.REFERENCE_LOGIC = static_witness_logic.vanilla
self.CONNECTIONS_BY_REGION_NAME_THEORETICAL = copy.deepcopy(
self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME
)
self.CONNECTIONS_BY_REGION_NAME = dict()
self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.deepcopy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX)
self.REQUIREMENTS_BY_HEX = dict()
self.EVENT_ITEM_PAIRS = dict()
self.COMPLETELY_DISABLED_ENTITIES = set()
self.DISABLE_EVERYTHING_BEHIND = set()
self.PRECOMPLETED_LOCATIONS = set()
self.EXCLUDED_LOCATIONS = set()
self.ADDED_CHECKS = set()
self.VICTORY_LOCATION: str
self.ALWAYS_EVENT_NAMES_BY_HEX = {
"0x00509": "+1 Laser (Symmetry Laser)",
"0x012FB": "+1 Laser (Desert Laser)",
"0x09F98": "Desert Laser Redirection",
"0x01539": "+1 Laser (Quarry Laser)",
"0x181B3": "+1 Laser (Shadows Laser)",
"0x014BB": "+1 Laser (Keep Laser)",
"0x17C65": "+1 Laser (Monastery Laser)",
"0x032F9": "+1 Laser (Town Laser)",
"0x00274": "+1 Laser (Jungle Laser)",
"0x0C2B2": "+1 Laser (Bunker Laser)",
"0x00BF6": "+1 Laser (Swamp Laser)",
"0x028A4": "+1 Laser (Treehouse Laser)",
"0x17C34": "Mountain Entry",
"0xFFF00": "Bottom Floor Discard Turns On",
}
self.USED_EVENT_NAMES_BY_HEX = {}
self.CONDITIONAL_EVENTS = {}
# The basic requirements to solve each entity come from StaticWitnessLogic.
# However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements.
self.make_options_adjustments(world)
self.determine_unrequired_entities(world)
self.find_unsolvable_entities(world)
# After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements.
# This will make the access conditions way faster, instead of recursively checking dependent entities each time.
self.make_dependency_reduced_checklist()
# Finalize which items actually exist in the MultiWorld and which get grouped into progressive items.
self.finalize_items()
# Create event-item pairs for specific panels in the game.
self.make_event_panel_lists()

View File

@@ -9,9 +9,11 @@ from BaseClasses import Entrance, Region
from worlds.generic.Rules import CollectionRule from worlds.generic.Rules import CollectionRule
from .data import static_locations as static_witness_locations
from .data import static_logic as static_witness_logic from .data import static_logic as static_witness_logic
from .data.static_logic import StaticWitnessLogicObj
from .data.utils import WitnessRule, optimize_witness_rule from .data.utils import WitnessRule, optimize_witness_rule
from .locations import WitnessPlayerLocations, static_witness_locations from .locations import WitnessPlayerLocations
from .player_logic import WitnessPlayerLogic from .player_logic import WitnessPlayerLogic
if TYPE_CHECKING: if TYPE_CHECKING:
@@ -21,8 +23,20 @@ if TYPE_CHECKING:
class WitnessPlayerRegions: class WitnessPlayerRegions:
"""Class that defines Witness Regions""" """Class that defines Witness Regions"""
player_locations = None def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None:
logic = None difficulty = world.options.puzzle_randomization
self.reference_logic: StaticWitnessLogicObj
if difficulty == "sigma_normal":
self.reference_logic = static_witness_logic.sigma_normal
elif difficulty == "sigma_expert":
self.reference_logic = static_witness_logic.sigma_expert
else:
self.reference_logic = static_witness_logic.vanilla
self.player_locations = player_locations
self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: [])
self.created_region_names: Set[str] = set()
@staticmethod @staticmethod
def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> CollectionRule: def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> CollectionRule:
@@ -36,7 +50,7 @@ class WitnessPlayerRegions:
return _meets_item_requirements(item_requirement, world) return _meets_item_requirements(item_requirement, world)
def connect_if_possible(self, world: "WitnessWorld", source: str, target: str, req: WitnessRule, def connect_if_possible(self, world: "WitnessWorld", source: str, target: str, req: WitnessRule,
regions_by_name: Dict[str, Region]): regions_by_name: Dict[str, Region]) -> None:
""" """
connect two regions and set the corresponding requirement connect two regions and set the corresponding requirement
""" """
@@ -89,8 +103,8 @@ class WitnessPlayerRegions:
""" """
from . import create_region from . import create_region
all_locations = set() all_locations: Set[str] = set()
regions_by_name = dict() regions_by_name: Dict[str, Region] = {}
regions_to_create = { regions_to_create = {
k: v for k, v in self.reference_logic.ALL_REGIONS_BY_NAME.items() k: v for k, v in self.reference_logic.ALL_REGIONS_BY_NAME.items()
@@ -121,17 +135,3 @@ class WitnessPlayerRegions:
for region_name, region in regions_to_create.items(): for region_name, region in regions_to_create.items():
for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]: for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
self.connect_if_possible(world, region_name, connection[0], connection[1], regions_by_name) self.connect_if_possible(world, region_name, connection[0], connection[1], regions_by_name)
def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None:
difficulty = world.options.puzzle_randomization
if difficulty == "sigma_normal":
self.reference_logic = static_witness_logic.sigma_normal
elif difficulty == "sigma_expert":
self.reference_logic = static_witness_logic.sigma_expert
elif difficulty == "none":
self.reference_logic = static_witness_logic.vanilla
self.player_locations = player_locations
self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: [])
self.created_region_names: Set[str] = set()

View File

@@ -1,10 +1,10 @@
line-length = 120 line-length = 120
[lint] [lint]
select = ["E", "F", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"] select = ["C", "E", "F", "R", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"]
ignore = ["RUF012", "RUF100"] ignore = ["C9", "RUF012", "RUF100"]
[per-file-ignores] [lint.per-file-ignores]
# The way options definitions work right now, I am forced to break line length requirements. # The way options definitions work right now, I am forced to break line length requirements.
"options.py" = ["E501"] "options.py" = ["E501"]
# The import list would just be so big if I imported every option individually in presets.py # The import list would just be so big if I imported every option individually in presets.py

View File

@@ -37,8 +37,8 @@ def _has_laser(laser_hex: str, world: "WitnessWorld", player: int, redirect_requ
_can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)(state) _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)(state)
and state.has("Desert Laser Redirection", player) and state.has("Desert Laser Redirection", player)
) )
else:
return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations) return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)
def _has_lasers(amount: int, world: "WitnessWorld", redirect_required: bool) -> CollectionRule: def _has_lasers(amount: int, world: "WitnessWorld", redirect_required: bool) -> CollectionRule:
@@ -63,8 +63,8 @@ def _can_solve_panel(panel: str, world: "WitnessWorld", player: int, player_logi
if entity_name + " Solved" in player_locations.EVENT_LOCATION_TABLE: if entity_name + " Solved" in player_locations.EVENT_LOCATION_TABLE:
return lambda state: state.has(player_logic.EVENT_ITEM_PAIRS[entity_name + " Solved"], player) return lambda state: state.has(player_logic.EVENT_ITEM_PAIRS[entity_name + " Solved"], player)
else:
return make_lambda(panel, world) return make_lambda(panel, world)
def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool: def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool:
@@ -175,12 +175,10 @@ def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool:
# We can get to Hedge 3 from Hedge 2. If we can get from Keep to Hedge 2, we're good. # We can get to Hedge 3 from Hedge 2. If we can get from Keep to Hedge 2, we're good.
# This covers both Hedge 1 Exit and Hedge 2 Shortcut, because Hedge 1 is just part of the Keep region. # This covers both Hedge 1 Exit and Hedge 2 Shortcut, because Hedge 1 is just part of the Keep region.
hedge_2_from_keep = any( return any(
e.can_reach(state) for e in player_regions.two_way_entrance_register["Keep 2nd Maze", "Keep"] e.can_reach(state) for e in player_regions.two_way_entrance_register["Keep 2nd Maze", "Keep"]
) )
return hedge_2_from_keep
def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> bool: def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> bool:
""" """
@@ -211,14 +209,12 @@ def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") ->
# We also need a way from Town to Tunnels. # We also need a way from Town to Tunnels.
tunnels_from_town = ( return (
any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Windmill Interior"]) any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Windmill Interior"])
and any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Town", "Windmill Interior"]) and any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Town", "Windmill Interior"])
or any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Town"]) or any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Town"])
) )
return tunnels_from_town
def _has_item(item: str, world: "WitnessWorld", player: int, def _has_item(item: str, world: "WitnessWorld", player: int,
player_logic: WitnessPlayerLogic, player_locations: WitnessPlayerLocations) -> CollectionRule: player_logic: WitnessPlayerLogic, player_locations: WitnessPlayerLocations) -> CollectionRule:
@@ -237,9 +233,9 @@ def _has_item(item: str, world: "WitnessWorld", player: int,
if item == "11 Lasers + Redirect": if item == "11 Lasers + Redirect":
laser_req = world.options.challenge_lasers.value laser_req = world.options.challenge_lasers.value
return _has_lasers(laser_req, world, True) return _has_lasers(laser_req, world, True)
elif item == "PP2 Weirdness": if item == "PP2 Weirdness":
return lambda state: _can_do_expert_pp2(state, world) return lambda state: _can_do_expert_pp2(state, world)
elif item == "Theater to Tunnels": if item == "Theater to Tunnels":
return lambda state: _can_do_theater_to_tunnels(state, world) return lambda state: _can_do_theater_to_tunnels(state, world)
if item in player_logic.USED_EVENT_NAMES_BY_HEX: if item in player_logic.USED_EVENT_NAMES_BY_HEX:
return _can_solve_panel(item, world, player, player_logic, player_locations) return _can_solve_panel(item, world, player, player_logic, player_locations)

View File

@@ -87,9 +87,7 @@ class YoshisIslandSNIClient(SNIClient):
if game_mode is None: if game_mode is None:
return return
elif goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
elif game_mode[0] not in VALID_GAME_STATES: elif game_mode[0] not in VALID_GAME_STATES:
return return
elif item_received[0] > 0x00: elif item_received[0] > 0x00:
@@ -101,6 +99,10 @@ class YoshisIslandSNIClient(SNIClient):
ctx.rom = None ctx.rom = None
return return
if goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
new_checks = [] new_checks = []
from .Rom import location_table from .Rom import location_table

View File

@@ -1,6 +1,6 @@
from . import ZillionTestBase from . import ZillionTestBase
from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
from zilliandomizer.options import VBLR_CHOICES from zilliandomizer.options import VBLR_CHOICES

View File

@@ -1,7 +1,7 @@
from typing import cast from typing import cast
from . import ZillionTestBase from . import ZillionTestBase
from worlds.zillion import ZillionWorld from .. import ZillionWorld
class SeedTest(ZillionTestBase): class SeedTest(ZillionTestBase):

View File

@@ -1,6 +1,6 @@
from typing import cast from typing import cast
from test.bases import WorldTestBase from test.bases import WorldTestBase
from worlds.zillion import ZillionWorld from .. import ZillionWorld
class ZillionTestBase(WorldTestBase): class ZillionTestBase(WorldTestBase):