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1025 Commits
core_spoil
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NewSoupVi-
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|
a7b4914bb7 | ||
|
|
0d8a868ed9 | ||
|
|
6f9484f375 | ||
|
|
cc2247bfa0 | ||
|
|
5eeaf834cb | ||
|
|
fd93f6e722 | ||
|
|
5591879547 | ||
|
|
c3c6a7eb86 | ||
|
|
b8fe3196e0 | ||
|
|
6028112e0e | ||
|
|
7df1b6f496 | ||
|
|
debdd4c571 | ||
|
|
bb09811433 | ||
|
|
115a6b666c | ||
|
|
6c4a3959c3 | ||
|
|
f6e92a18de |
5
.coveragerc
Normal file
@@ -0,0 +1,5 @@
|
||||
[report]
|
||||
exclude_lines =
|
||||
pragma: no cover
|
||||
if TYPE_CHECKING:
|
||||
if typing.TYPE_CHECKING:
|
||||
31
.github/labeler.yml
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
'is: documentation':
|
||||
- changed-files:
|
||||
- all-globs-to-all-files: '{**/docs/**,**/README.md}'
|
||||
|
||||
'affects: webhost':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file: 'WebHost.py'
|
||||
- all-globs-to-any-file: 'WebHostLib/**/*'
|
||||
|
||||
'affects: core':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file:
|
||||
- '!*Client.py'
|
||||
- '!README.md'
|
||||
- '!LICENSE'
|
||||
- '!*.yml'
|
||||
- '!.gitignore'
|
||||
- '!**/docs/**'
|
||||
- '!typings/kivy/**'
|
||||
- '!test/**'
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
27
.github/pyright-config.json
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"include": [
|
||||
"type_check.py",
|
||||
"../worlds/AutoSNIClient.py",
|
||||
"../Patch.py"
|
||||
],
|
||||
|
||||
"exclude": [
|
||||
"**/__pycache__"
|
||||
],
|
||||
|
||||
"stubPath": "../typings",
|
||||
|
||||
"typeCheckingMode": "strict",
|
||||
"reportImplicitOverride": "error",
|
||||
"reportMissingImports": true,
|
||||
"reportMissingTypeStubs": true,
|
||||
|
||||
"pythonVersion": "3.8",
|
||||
"pythonPlatform": "Windows",
|
||||
|
||||
"executionEnvironments": [
|
||||
{
|
||||
"root": ".."
|
||||
}
|
||||
]
|
||||
}
|
||||
15
.github/type_check.py
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
from pathlib import Path
|
||||
import subprocess
|
||||
|
||||
config = Path(__file__).parent / "pyright-config.json"
|
||||
|
||||
command = ("pyright", "-p", str(config))
|
||||
print(" ".join(command))
|
||||
|
||||
try:
|
||||
result = subprocess.run(command)
|
||||
except FileNotFoundError as e:
|
||||
print(f"{e} - Is pyright installed?")
|
||||
exit(1)
|
||||
|
||||
exit(result.returncode)
|
||||
6
.github/workflows/analyze-modified-files.yml
vendored
@@ -25,7 +25,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
@@ -50,7 +50,7 @@ jobs:
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v4
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: 3.8
|
||||
@@ -71,7 +71,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
flake8 --count --max-complexity=14 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
|
||||
82
.github/workflows/build.yml
vendored
@@ -8,11 +8,13 @@ on:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
@@ -25,19 +27,24 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "setup.py failed!"
|
||||
exit 1
|
||||
}
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
@@ -46,25 +53,63 @@ jobs:
|
||||
cd build
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
compression-level: 0 # .7z is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
@@ -91,7 +136,7 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
@@ -99,15 +144,36 @@ jobs:
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
compression-level: 0 # .gz is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
|
||||
2
.github/workflows/codeql-analysis.yml
vendored
@@ -43,7 +43,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
|
||||
54
.github/workflows/ctest.yml
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
# Run CMake / CTest C++ unit tests
|
||||
|
||||
name: ctest
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
ctest:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test C++ ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
mkdir build
|
||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build/ --config Release
|
||||
ls
|
||||
- name: Run tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
ctest --test-dir build/ -C Release --output-on-failure
|
||||
46
.github/workflows/label-pull-requests.yml
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
name: Label Pull Request
|
||||
on:
|
||||
pull_request_target:
|
||||
types: ['opened', 'reopened', 'synchronize', 'ready_for_review', 'converted_to_draft', 'closed']
|
||||
branches: ['main']
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
name: 'Apply content-based labels'
|
||||
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
name: 'Apply peer review label'
|
||||
needs: labeler
|
||||
if: >-
|
||||
(github.event.action == 'opened' || github.event.action == 'reopened' ||
|
||||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Add label'
|
||||
run: "gh pr edit \"$PR_URL\" --add-label 'waiting-on: peer-review'"
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
unblock_draft_prs:
|
||||
name: 'Remove waiting-on labels'
|
||||
needs: labeler
|
||||
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Remove labels'
|
||||
run: |-
|
||||
gh pr edit "$PR_URL" --remove-label 'waiting-on: peer-review' \
|
||||
--remove-label 'waiting-on: core-review' \
|
||||
--remove-label 'waiting-on: world-maintainer' \
|
||||
--remove-label 'waiting-on: author'
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
10
.github/workflows/release.yml
vendored
@@ -18,7 +18,7 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # don't publish right away, especially since windows build is added by hand
|
||||
prerelease: false
|
||||
@@ -35,14 +35,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
@@ -69,12 +69,12 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
|
||||
65
.github/workflows/scan-build.yml
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
33
.github/workflows/strict-type-check.yml
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
name: type check
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "**.py"
|
||||
- ".github/pyright-config.json"
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
push:
|
||||
paths:
|
||||
- "**.py"
|
||||
- ".github/pyright-config.json"
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
|
||||
jobs:
|
||||
pyright:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: "3.11"
|
||||
|
||||
- name: "Install dependencies"
|
||||
run: |
|
||||
python -m pip install --upgrade pip pyright==1.1.358
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "pyright: strict check on specific files"
|
||||
run: python .github/type_check.py
|
||||
35
.github/workflows/unittests.yml
vendored
@@ -24,7 +24,7 @@ on:
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
unit:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
|
||||
|
||||
@@ -46,9 +46,9 @@ jobs:
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
@@ -60,3 +60,32 @@ jobs:
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest -n auto
|
||||
|
||||
hosting:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test hosting with ${{ matrix.python.version }} on ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os:
|
||||
- ubuntu-latest
|
||||
python:
|
||||
- {version: '3.11'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Test hosting
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
export PYTHONPATH=$(pwd)
|
||||
python test/hosting/__main__.py
|
||||
|
||||
4
.gitignore
vendored
@@ -9,12 +9,14 @@
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
@@ -60,6 +62,7 @@ Output Logs/
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
/custom_worlds
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -175,6 +178,7 @@ dmypy.json
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
|
||||
18
.run/Archipelago Unittests.run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Archipelago Unittests" type="tests" factoryName="Unittests">
|
||||
<module name="Archipelago" />
|
||||
<option name="INTERPRETER_OPTIONS" value="" />
|
||||
<option name="PARENT_ENVS" value="true" />
|
||||
<option name="SDK_HOME" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
|
||||
<option name="_new_pattern" value="""" />
|
||||
<option name="_new_additionalArguments" value="""" />
|
||||
<option name="_new_target" value=""$PROJECT_DIR$/test"" />
|
||||
<option name="_new_targetType" value=""PATH"" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
8
AHITClient.py
Normal file
@@ -0,0 +1,8 @@
|
||||
from worlds.ahit.Client import launch
|
||||
import Utils
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("AHITClient", exception_logger="Client")
|
||||
launch()
|
||||
@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
options = Utils.get_settings()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -112,14 +112,15 @@ class AdventureContext(CommonContext):
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
@@ -414,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
563
BaseClasses.py
@@ -1,27 +1,31 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import itertools
|
||||
import functools
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import typing # this can go away when Python 3.8 support is dropped
|
||||
from argparse import Namespace
|
||||
from collections import ChainMap, Counter, deque
|
||||
from collections.abc import Collection
|
||||
from collections import Counter, deque
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union, \
|
||||
Type, ClassVar
|
||||
from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \
|
||||
TypedDict, Union, Type, ClassVar
|
||||
|
||||
import NetUtils
|
||||
import Options
|
||||
import Utils
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class Group(TypedDict, total=False):
|
||||
name: str
|
||||
game: str
|
||||
world: auto_world
|
||||
world: "AutoWorld.World"
|
||||
players: Set[int]
|
||||
item_pool: Set[str]
|
||||
replacement_items: Dict[int, Optional[str]]
|
||||
@@ -47,17 +51,12 @@ class ThreadBarrierProxy:
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
_region_cache: Dict[int, Dict[str, Region]]
|
||||
difficulty_requirements: dict
|
||||
required_medallions: dict
|
||||
dark_room_logic: Dict[int, str]
|
||||
restrict_dungeon_item_on_boss: Dict[int, bool]
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, auto_world]
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: List[Region]
|
||||
regions: RegionManager
|
||||
itempool: List[Item]
|
||||
is_race: bool = False
|
||||
precollected_items: Dict[int, List[Item]]
|
||||
@@ -82,7 +81,7 @@ class MultiWorld():
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
per_slot_randoms: Dict[int, random.Random]
|
||||
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
|
||||
"""Deprecated. Please use `self.random` instead."""
|
||||
|
||||
class AttributeProxy():
|
||||
@@ -92,24 +91,56 @@ class MultiWorld():
|
||||
def __getitem__(self, player) -> bool:
|
||||
return self.rule(player)
|
||||
|
||||
class RegionManager:
|
||||
region_cache: Dict[int, Dict[str, Region]]
|
||||
entrance_cache: Dict[int, Dict[str, Entrance]]
|
||||
location_cache: Dict[int, Dict[str, Location]]
|
||||
|
||||
def __init__(self, players: int):
|
||||
self.region_cache = {player: {} for player in range(1, players+1)}
|
||||
self.entrance_cache = {player: {} for player in range(1, players+1)}
|
||||
self.location_cache = {player: {} for player in range(1, players+1)}
|
||||
|
||||
def __iadd__(self, other: Iterable[Region]):
|
||||
self.extend(other)
|
||||
return self
|
||||
|
||||
def append(self, region: Region):
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def extend(self, regions: Iterable[Region]):
|
||||
for region in regions:
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def add_group(self, new_id: int):
|
||||
self.region_cache[new_id] = {}
|
||||
self.entrance_cache[new_id] = {}
|
||||
self.location_cache[new_id] = {}
|
||||
|
||||
def __iter__(self) -> Iterator[Region]:
|
||||
for regions in self.region_cache.values():
|
||||
yield from regions.values()
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(regions) for regions in self.region_cache.values())
|
||||
|
||||
def __init__(self, players: int):
|
||||
# world-local random state is saved for multiple generations running concurrently
|
||||
self.random = ThreadBarrierProxy(random.Random())
|
||||
self.players = players
|
||||
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
|
||||
self.glitch_triforce = False
|
||||
self.algorithm = 'balanced'
|
||||
self.groups = {}
|
||||
self.regions = []
|
||||
self.regions = self.RegionManager(players)
|
||||
self.shops = []
|
||||
self.itempool = []
|
||||
self.seed = None
|
||||
self.seed_name: str = "Unavailable"
|
||||
self.precollected_items = {player: [] for player in self.player_ids}
|
||||
self._cached_entrances = None
|
||||
self._cached_locations = None
|
||||
self._entrance_cache = {}
|
||||
self._location_cache: Dict[Tuple[str, int], Location] = {}
|
||||
self.required_locations = []
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
@@ -124,66 +155,18 @@ class MultiWorld():
|
||||
self.local_early_items = {player: {} for player in self.player_ids}
|
||||
self.indirect_connections = {}
|
||||
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
|
||||
self.fix_trock_doors = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
|
||||
self.fix_skullwoods_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
self.fix_palaceofdarkness_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
self.fix_trock_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr, val):
|
||||
self.__dict__.setdefault(attr, {})[player] = val
|
||||
|
||||
set_player_attr('_region_cache', {})
|
||||
set_player_attr('shuffle', "vanilla")
|
||||
set_player_attr('logic', "noglitches")
|
||||
set_player_attr('mode', 'open')
|
||||
set_player_attr('difficulty', 'normal')
|
||||
set_player_attr('item_functionality', 'normal')
|
||||
set_player_attr('timer', False)
|
||||
set_player_attr('goal', 'ganon')
|
||||
set_player_attr('required_medallions', ['Ether', 'Quake'])
|
||||
set_player_attr('swamp_patch_required', False)
|
||||
set_player_attr('powder_patch_required', False)
|
||||
set_player_attr('ganon_at_pyramid', True)
|
||||
set_player_attr('ganonstower_vanilla', True)
|
||||
set_player_attr('can_access_trock_eyebridge', None)
|
||||
set_player_attr('can_access_trock_front', None)
|
||||
set_player_attr('can_access_trock_big_chest', None)
|
||||
set_player_attr('can_access_trock_middle', None)
|
||||
set_player_attr('fix_fake_world', True)
|
||||
set_player_attr('difficulty_requirements', None)
|
||||
set_player_attr('boss_shuffle', 'none')
|
||||
set_player_attr('enemy_health', 'default')
|
||||
set_player_attr('enemy_damage', 'default')
|
||||
set_player_attr('beemizer_total_chance', 0)
|
||||
set_player_attr('beemizer_trap_chance', 0)
|
||||
set_player_attr('escape_assist', [])
|
||||
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
|
||||
set_player_attr('treasure_hunt_count', 0)
|
||||
set_player_attr('clock_mode', False)
|
||||
set_player_attr('countdown_start_time', 10)
|
||||
set_player_attr('red_clock_time', -2)
|
||||
set_player_attr('blue_clock_time', 2)
|
||||
set_player_attr('green_clock_time', 4)
|
||||
set_player_attr('can_take_damage', True)
|
||||
set_player_attr('triforce_pieces_available', 30)
|
||||
set_player_attr('triforce_pieces_required', 20)
|
||||
set_player_attr('shop_shuffle', 'off')
|
||||
set_player_attr('shuffle_prizes', "g")
|
||||
set_player_attr('sprite_pool', [])
|
||||
set_player_attr('dark_room_logic', "lamp")
|
||||
set_player_attr('plando_items', [])
|
||||
set_player_attr('plando_texts', {})
|
||||
set_player_attr('plando_connections', [])
|
||||
set_player_attr('game', "A Link to the Past")
|
||||
set_player_attr('game', "Archipelago")
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.custom_data = {}
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)")
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -192,16 +175,17 @@ class MultiWorld():
|
||||
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
|
||||
"""Create a group with name and return the assigned player ID and group.
|
||||
If a group of this name already exists, the set of players is extended instead of creating a new one."""
|
||||
from worlds import AutoWorld
|
||||
|
||||
for group_id, group in self.groups.items():
|
||||
if group["name"] == name:
|
||||
group["players"] |= players
|
||||
return group_id, group
|
||||
new_id: int = self.players + len(self.groups) + 1
|
||||
|
||||
self.regions.add_group(new_id)
|
||||
self.game[new_id] = game
|
||||
self.custom_data[new_id] = {}
|
||||
self.player_types[new_id] = NetUtils.SlotType.group
|
||||
self._region_cache[new_id] = {}
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[game]
|
||||
self.worlds[new_id] = world_type.create_group(self, new_id, players)
|
||||
self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
|
||||
@@ -216,35 +200,40 @@ class MultiWorld():
|
||||
return {group_id for group_id, group in self.groups.items() if player in group["players"]}
|
||||
|
||||
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
|
||||
assert not self.worlds, "seed needs to be initialized before Worlds"
|
||||
self.seed = get_seed(seed)
|
||||
if secure:
|
||||
self.secure()
|
||||
else:
|
||||
self.random.seed(self.seed)
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
for option_key in Options.common_options:
|
||||
setattr(self, option_key, getattr(args, option_key, {}))
|
||||
for option_key in Options.per_game_common_options:
|
||||
setattr(self, option_key, getattr(args, option_key, {}))
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.")
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
for player in self.player_ids:
|
||||
self.custom_data[player] = {}
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
for option_key in world_type.option_definitions:
|
||||
setattr(self, option_key, getattr(args, option_key, {}))
|
||||
|
||||
self.worlds[player] = world_type(self, player)
|
||||
self.worlds[player].random = self.per_slot_randoms[player]
|
||||
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
|
||||
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
|
||||
for option_key in options_dataclass.type_hints})
|
||||
|
||||
def set_item_links(self):
|
||||
from worlds import AutoWorld
|
||||
|
||||
item_links = {}
|
||||
replacement_prio = [False, True, None]
|
||||
for player in self.player_ids:
|
||||
for item_link in self.item_links[player].value:
|
||||
for item_link in self.worlds[player].options.item_links.value:
|
||||
if item_link["name"] in item_links:
|
||||
if item_links[item_link["name"]]["game"] != self.game[player]:
|
||||
raise Exception(f"Cannot ItemLink across games. Link: {item_link['name']}")
|
||||
@@ -299,14 +288,6 @@ class MultiWorld():
|
||||
group["non_local_items"] = item_link["non_local_items"]
|
||||
group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
|
||||
|
||||
# intended for unittests
|
||||
def set_default_common_options(self):
|
||||
for option_key, option in Options.common_options.items():
|
||||
setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
|
||||
self.state = CollectionState(self)
|
||||
|
||||
def secure(self):
|
||||
self.random = ThreadBarrierProxy(secrets.SystemRandom())
|
||||
self.is_race = True
|
||||
@@ -315,11 +296,15 @@ class MultiWorld():
|
||||
def player_ids(self) -> Tuple[int, ...]:
|
||||
return tuple(range(1, self.players + 1))
|
||||
|
||||
@functools.lru_cache()
|
||||
@Utils.cache_self1
|
||||
def get_game_players(self, game_name: str) -> Tuple[int, ...]:
|
||||
return tuple(player for player in self.player_ids if self.game[player] == game_name)
|
||||
|
||||
@functools.lru_cache()
|
||||
@Utils.cache_self1
|
||||
def get_game_groups(self, game_name: str) -> Tuple[int, ...]:
|
||||
return tuple(group_id for group_id in self.groups if self.game[group_id] == game_name)
|
||||
|
||||
@Utils.cache_self1
|
||||
def get_game_worlds(self, game_name: str):
|
||||
return tuple(world for player, world in self.worlds.items() if
|
||||
player not in self.groups and self.game[player] == game_name)
|
||||
@@ -337,50 +322,21 @@ class MultiWorld():
|
||||
""" the base name (without file extension) for each player's output file for a seed """
|
||||
return f"AP_{self.seed_name}_P{player}_{self.get_file_safe_player_name(player).replace(' ', '_')}"
|
||||
|
||||
def initialize_regions(self, regions=None):
|
||||
for region in regions if regions else self.regions:
|
||||
region.multiworld = self
|
||||
self._region_cache[region.player][region.name] = region
|
||||
|
||||
@functools.cached_property
|
||||
def world_name_lookup(self):
|
||||
return {self.player_name[player_id]: player_id for player_id in self.player_ids}
|
||||
|
||||
def _recache(self):
|
||||
"""Rebuild world cache"""
|
||||
self._cached_locations = None
|
||||
for region in self.regions:
|
||||
player = region.player
|
||||
self._region_cache[player][region.name] = region
|
||||
for exit in region.exits:
|
||||
self._entrance_cache[exit.name, player] = exit
|
||||
|
||||
for r_location in region.locations:
|
||||
self._location_cache[r_location.name, player] = r_location
|
||||
|
||||
def get_regions(self, player: Optional[int] = None) -> Collection[Region]:
|
||||
return self.regions if player is None else self._region_cache[player].values()
|
||||
return self.regions if player is None else self.regions.region_cache[player].values()
|
||||
|
||||
def get_region(self, regionname: str, player: int) -> Region:
|
||||
try:
|
||||
return self._region_cache[player][regionname]
|
||||
except KeyError:
|
||||
self._recache()
|
||||
return self._region_cache[player][regionname]
|
||||
def get_region(self, region_name: str, player: int) -> Region:
|
||||
return self.regions.region_cache[player][region_name]
|
||||
|
||||
def get_entrance(self, entrance: str, player: int) -> Entrance:
|
||||
try:
|
||||
return self._entrance_cache[entrance, player]
|
||||
except KeyError:
|
||||
self._recache()
|
||||
return self._entrance_cache[entrance, player]
|
||||
def get_entrance(self, entrance_name: str, player: int) -> Entrance:
|
||||
return self.regions.entrance_cache[player][entrance_name]
|
||||
|
||||
def get_location(self, location: str, player: int) -> Location:
|
||||
try:
|
||||
return self._location_cache[location, player]
|
||||
except KeyError:
|
||||
self._recache()
|
||||
return self._location_cache[location, player]
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
@@ -437,32 +393,26 @@ class MultiWorld():
|
||||
location.item = item
|
||||
item.location = location
|
||||
if collect:
|
||||
self.state.collect(item, location.event, location)
|
||||
self.state.collect(item, location.advancement, location)
|
||||
|
||||
logging.debug('Placed %s at %s', item, location)
|
||||
|
||||
def get_entrances(self) -> List[Entrance]:
|
||||
if self._cached_entrances is None:
|
||||
self._cached_entrances = [entrance for region in self.regions for entrance in region.entrances]
|
||||
return self._cached_entrances
|
||||
|
||||
def clear_entrance_cache(self):
|
||||
self._cached_entrances = None
|
||||
def get_entrances(self, player: Optional[int] = None) -> Iterable[Entrance]:
|
||||
if player is not None:
|
||||
return self.regions.entrance_cache[player].values()
|
||||
return Utils.RepeatableChain(tuple(self.regions.entrance_cache[player].values()
|
||||
for player in self.regions.entrance_cache))
|
||||
|
||||
def register_indirect_condition(self, region: Region, entrance: Entrance):
|
||||
"""Report that access to this Region can result in unlocking this Entrance,
|
||||
state.can_reach(Region) in the Entrance's traversal condition, as opposed to pure transition logic."""
|
||||
self.indirect_connections.setdefault(region, set()).add(entrance)
|
||||
|
||||
def get_locations(self, player: Optional[int] = None) -> List[Location]:
|
||||
if self._cached_locations is None:
|
||||
self._cached_locations = [location for region in self.regions for location in region.locations]
|
||||
def get_locations(self, player: Optional[int] = None) -> Iterable[Location]:
|
||||
if player is not None:
|
||||
return [location for location in self._cached_locations if location.player == player]
|
||||
return self._cached_locations
|
||||
|
||||
def clear_location_cache(self):
|
||||
self._cached_locations = None
|
||||
return self.regions.location_cache[player].values()
|
||||
return Utils.RepeatableChain(tuple(self.regions.location_cache[player].values()
|
||||
for player in self.regions.location_cache))
|
||||
|
||||
def get_unfilled_locations(self, player: Optional[int] = None) -> List[Location]:
|
||||
return [location for location in self.get_locations(player) if location.item is None]
|
||||
@@ -484,16 +434,17 @@ class MultiWorld():
|
||||
valid_locations = [location.name for location in self.get_unfilled_locations(player)]
|
||||
else:
|
||||
valid_locations = location_names
|
||||
relevant_cache = self.regions.location_cache[player]
|
||||
for location_name in valid_locations:
|
||||
location = self._location_cache.get((location_name, player), None)
|
||||
if location is not None and location.item is None:
|
||||
location = relevant_cache.get(location_name, None)
|
||||
if location and location.item is None:
|
||||
yield location
|
||||
|
||||
def unlocks_new_location(self, item: Item) -> bool:
|
||||
temp_state = self.state.copy()
|
||||
temp_state.collect(item, True)
|
||||
|
||||
for location in self.get_unfilled_locations():
|
||||
for location in self.get_unfilled_locations(item.player):
|
||||
if temp_state.can_reach(location) and not self.state.can_reach(location):
|
||||
return True
|
||||
|
||||
@@ -505,7 +456,7 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None):
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -518,7 +469,7 @@ class MultiWorld():
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
@@ -538,12 +489,19 @@ class MultiWorld():
|
||||
|
||||
return False
|
||||
|
||||
def get_spheres(self):
|
||||
def get_spheres(self) -> Iterator[Set[Location]]:
|
||||
"""
|
||||
yields a set of locations for each logical sphere
|
||||
|
||||
If there are unreachable locations, the last sphere of reachable
|
||||
locations is followed by an empty set, and then a set of all of the
|
||||
unreachable locations.
|
||||
"""
|
||||
state = CollectionState(self)
|
||||
locations = set(self.get_filled_locations())
|
||||
|
||||
while locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
|
||||
for location in locations:
|
||||
if location.can_reach(state):
|
||||
@@ -574,15 +532,15 @@ class MultiWorld():
|
||||
|
||||
def location_condition(location: Location):
|
||||
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
|
||||
if location.player in players["minimal"]:
|
||||
return False
|
||||
return True
|
||||
if location.player in players["locations"] or (location.item and location.item.player not in
|
||||
players["minimal"]):
|
||||
return True
|
||||
return False
|
||||
|
||||
def location_relevant(location: Location):
|
||||
"""Determine if this location is relevant to sweep."""
|
||||
if location.progress_type != LocationProgressType.EXCLUDED \
|
||||
and (location.player in players["locations"] or location.event
|
||||
or (location.item and location.item.advancement)):
|
||||
and (location.player in players["locations"] or location.advancement):
|
||||
return True
|
||||
return False
|
||||
|
||||
@@ -625,7 +583,7 @@ PathValue = Tuple[str, Optional["PathValue"]]
|
||||
|
||||
|
||||
class CollectionState():
|
||||
prog_items: typing.Counter[Tuple[str, int]]
|
||||
prog_items: Dict[int, Counter[str]]
|
||||
multiworld: MultiWorld
|
||||
reachable_regions: Dict[int, Set[Region]]
|
||||
blocked_connections: Dict[int, Set[Entrance]]
|
||||
@@ -637,7 +595,7 @@ class CollectionState():
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld):
|
||||
self.prog_items = Counter()
|
||||
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
self.blocked_connections = {player: set() for player in parent.get_all_ids()}
|
||||
@@ -653,39 +611,39 @@ class CollectionState():
|
||||
|
||||
def update_reachable_regions(self, player: int):
|
||||
self.stale[player] = False
|
||||
rrp = self.reachable_regions[player]
|
||||
bc = self.blocked_connections[player]
|
||||
reachable_regions = self.reachable_regions[player]
|
||||
blocked_connections = self.blocked_connections[player]
|
||||
queue = deque(self.blocked_connections[player])
|
||||
start = self.multiworld.get_region('Menu', player)
|
||||
start = self.multiworld.get_region("Menu", player)
|
||||
|
||||
# init on first call - this can't be done on construction since the regions don't exist yet
|
||||
if start not in rrp:
|
||||
rrp.add(start)
|
||||
bc.update(start.exits)
|
||||
if start not in reachable_regions:
|
||||
reachable_regions.add(start)
|
||||
blocked_connections.update(start.exits)
|
||||
queue.extend(start.exits)
|
||||
|
||||
# run BFS on all connections, and keep track of those blocked by missing items
|
||||
while queue:
|
||||
connection = queue.popleft()
|
||||
new_region = connection.connected_region
|
||||
if new_region in rrp:
|
||||
bc.remove(connection)
|
||||
if new_region in reachable_regions:
|
||||
blocked_connections.remove(connection)
|
||||
elif connection.can_reach(self):
|
||||
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
|
||||
rrp.add(new_region)
|
||||
bc.remove(connection)
|
||||
bc.update(new_region.exits)
|
||||
reachable_regions.add(new_region)
|
||||
blocked_connections.remove(connection)
|
||||
blocked_connections.update(new_region.exits)
|
||||
queue.extend(new_region.exits)
|
||||
self.path[new_region] = (new_region.name, self.path.get(connection, None))
|
||||
|
||||
# Retry connections if the new region can unblock them
|
||||
for new_entrance in self.multiworld.indirect_connections.get(new_region, set()):
|
||||
if new_entrance in bc and new_entrance not in queue:
|
||||
if new_entrance in blocked_connections and new_entrance not in queue:
|
||||
queue.append(new_entrance)
|
||||
|
||||
def copy(self) -> CollectionState:
|
||||
ret = CollectionState(self.multiworld)
|
||||
ret.prog_items = self.prog_items.copy()
|
||||
ret.prog_items = copy.deepcopy(self.prog_items)
|
||||
ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
|
||||
self.reachable_regions}
|
||||
ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in
|
||||
@@ -705,20 +663,29 @@ class CollectionState():
|
||||
assert isinstance(player, int), "can_reach: player is required if spot is str"
|
||||
# try to resolve a name
|
||||
if resolution_hint == 'Location':
|
||||
spot = self.multiworld.get_location(spot, player)
|
||||
return self.can_reach_location(spot, player)
|
||||
elif resolution_hint == 'Entrance':
|
||||
spot = self.multiworld.get_entrance(spot, player)
|
||||
return self.can_reach_entrance(spot, player)
|
||||
else:
|
||||
# default to Region
|
||||
spot = self.multiworld.get_region(spot, player)
|
||||
return self.can_reach_region(spot, player)
|
||||
return spot.can_reach(self)
|
||||
|
||||
def can_reach_location(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_location(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_entrance(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_entrance(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_region(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_events = True
|
||||
# since the loop has a good chance to run more than once, only filter the events once
|
||||
locations = {location for location in locations if location.event and location not in self.events and
|
||||
locations = {location for location in locations if location.advancement and location not in self.events and
|
||||
not key_only or getattr(location.item, "locked_dungeon_item", False)}
|
||||
while reachable_events:
|
||||
reachable_events = {location for location in locations if location.can_reach(self)}
|
||||
@@ -728,37 +695,99 @@ class CollectionState():
|
||||
assert isinstance(event.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(event.item, True, event)
|
||||
|
||||
# item name related
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
return self.prog_items[item, player] >= count
|
||||
return self.prog_items[player][item] >= count
|
||||
|
||||
def has_all(self, items: Set[str], player: int) -> bool:
|
||||
def has_all(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if each item name of items is in state at least once."""
|
||||
return all(self.prog_items[item, player] for item in items)
|
||||
return all(self.prog_items[player][item] for item in items)
|
||||
|
||||
def has_any(self, items: Set[str], player: int) -> bool:
|
||||
def has_any(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if at least one item name of items is in state at least once."""
|
||||
return any(self.prog_items[item, player] for item in items)
|
||||
return any(self.prog_items[player][item] for item in items)
|
||||
|
||||
def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if each item name is in the state at least as many times as specified."""
|
||||
return all(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
|
||||
def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if at least one item name is in the state at least as many times as specified."""
|
||||
return any(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
|
||||
def count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
return self.prog_items[player][item]
|
||||
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
|
||||
"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
|
||||
found: int = 0
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item_name in items:
|
||||
found += player_prog_items[item_name]
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool:
|
||||
"""Returns True if the state contains at least `count` items matching any of the item names from a list.
|
||||
Ignores duplicates of the same item."""
|
||||
found: int = 0
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item_name in items:
|
||||
found += player_prog_items[item_name] > 0
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def count_from_list(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state."""
|
||||
return sum(self.prog_items[player][item_name] for item_name in items)
|
||||
|
||||
def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
|
||||
return sum(self.prog_items[player][item_name] > 0 for item_name in items)
|
||||
|
||||
# item name group related
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
"""Returns True if the state contains at least `count` items present in a specified item group."""
|
||||
found: int = 0
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
found += player_prog_items[item_name]
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def has_group_unique(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
"""Returns True if the state contains at least `count` items present in a specified item group.
|
||||
Ignores duplicates of the same item.
|
||||
"""
|
||||
found: int = 0
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
|
||||
found += player_prog_items[item_name] > 0
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def count_group(self, item_name_group: str, player: int) -> int:
|
||||
found: int = 0
|
||||
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
return found
|
||||
"""Returns the cumulative count of items from an item group present in state."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
return sum(
|
||||
player_prog_items[item_name]
|
||||
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
|
||||
)
|
||||
|
||||
def item_count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
def count_group_unique(self, item_name_group: str, player: int) -> int:
|
||||
"""Returns the cumulative count of items from an item group present in state.
|
||||
Ignores duplicates of the same item."""
|
||||
player_prog_items = self.prog_items[player]
|
||||
return sum(
|
||||
player_prog_items[item_name] > 0
|
||||
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
|
||||
)
|
||||
|
||||
# Item related
|
||||
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
@@ -766,7 +795,7 @@ class CollectionState():
|
||||
changed = self.multiworld.worlds[item.player].collect(self, item)
|
||||
|
||||
if not changed and event:
|
||||
self.prog_items[item.name, item.player] += 1
|
||||
self.prog_items[item.player][item.name] += 1
|
||||
changed = True
|
||||
|
||||
self.stale[item.player] = True
|
||||
@@ -819,8 +848,8 @@ class Entrance:
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
world = self.parent_region.multiworld if self.parent_region else None
|
||||
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
|
||||
multiworld = self.parent_region.multiworld if self.parent_region else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class Region:
|
||||
@@ -833,15 +862,87 @@ class Region:
|
||||
locations: List[Location]
|
||||
entrance_type: ClassVar[Type[Entrance]] = Entrance
|
||||
|
||||
class Register(MutableSequence):
|
||||
region_manager: MultiWorld.RegionManager
|
||||
|
||||
def __init__(self, region_manager: MultiWorld.RegionManager):
|
||||
self._list = []
|
||||
self.region_manager = region_manager
|
||||
|
||||
def __getitem__(self, index: int) -> Location:
|
||||
return self._list.__getitem__(index)
|
||||
|
||||
def __setitem__(self, index: int, value: Location) -> None:
|
||||
raise NotImplementedError()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self._list.__len__()
|
||||
|
||||
# This seems to not be needed, but that's a bit suspicious.
|
||||
# def __del__(self):
|
||||
# self.clear()
|
||||
|
||||
def copy(self):
|
||||
return self._list.copy()
|
||||
|
||||
class LocationRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
location: Location = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
assert value.name not in self.region_manager.location_cache[value.player], \
|
||||
f"{value.name} already exists in the location cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.location_cache[value.player][value.name] = value
|
||||
|
||||
class EntranceRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
entrance: Entrance = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
assert value.name not in self.region_manager.entrance_cache[value.player], \
|
||||
f"{value.name} already exists in the entrance cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.entrance_cache[value.player][value.name] = value
|
||||
|
||||
_locations: LocationRegister[Location]
|
||||
_exits: EntranceRegister[Entrance]
|
||||
|
||||
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
|
||||
self.name = name
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
self._exits = self.EntranceRegister(multiworld.regions)
|
||||
self._locations = self.LocationRegister(multiworld.regions)
|
||||
self.multiworld = multiworld
|
||||
self._hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def get_locations(self):
|
||||
return self._locations
|
||||
|
||||
def set_locations(self, new):
|
||||
if new is self._locations:
|
||||
return
|
||||
self._locations.clear()
|
||||
self._locations.extend(new)
|
||||
|
||||
locations = property(get_locations, set_locations)
|
||||
|
||||
def get_exits(self):
|
||||
return self._exits
|
||||
|
||||
def set_exits(self, new):
|
||||
if new is self._exits:
|
||||
return
|
||||
self._exits.clear()
|
||||
self._exits.extend(new)
|
||||
|
||||
exits = property(get_exits, set_exits)
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
if state.stale[self.player]:
|
||||
state.update_reachable_regions(self.player)
|
||||
@@ -863,19 +964,19 @@ class Region:
|
||||
"""
|
||||
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
|
||||
location names to address.
|
||||
|
||||
|
||||
:param locations: dictionary of locations to be created and added to this Region `{name: ID}`
|
||||
:param location_type: Location class to be used to create the locations with"""
|
||||
if location_type is None:
|
||||
location_type = Location
|
||||
for location, address in locations.items():
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
|
||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> None:
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> entrance_type:
|
||||
"""
|
||||
Connects this Region to another Region, placing the provided rule on the connection.
|
||||
|
||||
|
||||
:param connecting_region: Region object to connect to path is `self -> exiting_region`
|
||||
:param name: name of the connection being created
|
||||
:param rule: callable to determine access of this connection to go from self to the exiting_region"""
|
||||
@@ -883,11 +984,12 @@ class Region:
|
||||
if rule:
|
||||
exit_.access_rule = rule
|
||||
exit_.connect(connecting_region)
|
||||
|
||||
return exit_
|
||||
|
||||
def create_exit(self, name: str) -> Entrance:
|
||||
"""
|
||||
Creates and returns an Entrance object as an exit of this region.
|
||||
|
||||
|
||||
:param name: name of the Entrance being created
|
||||
"""
|
||||
exit_ = self.entrance_type(self.player, name, self)
|
||||
@@ -929,11 +1031,10 @@ class Location:
|
||||
name: str
|
||||
address: Optional[int]
|
||||
parent_region: Optional[Region]
|
||||
event: bool = False
|
||||
locked: bool = False
|
||||
show_in_spoiler: bool = True
|
||||
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
||||
always_allow = staticmethod(lambda item, state: False)
|
||||
always_allow = staticmethod(lambda state, item: False)
|
||||
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
|
||||
item_rule = staticmethod(lambda item: True)
|
||||
item: Optional[Item] = None
|
||||
@@ -945,7 +1046,7 @@ class Location:
|
||||
self.parent_region = parent
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
|
||||
return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
|
||||
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
|
||||
and self.item_rule(item)
|
||||
and (not check_access or self.can_reach(state))))
|
||||
@@ -960,15 +1061,14 @@ class Location:
|
||||
raise Exception(f"Location {self} already filled.")
|
||||
self.item = item
|
||||
item.location = self
|
||||
self.event = item.advancement
|
||||
self.locked = True
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
world = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
|
||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self.name, self.player))
|
||||
@@ -976,6 +1076,15 @@ class Location:
|
||||
def __lt__(self, other: Location):
|
||||
return (self.player, self.name) < (other.player, other.name)
|
||||
|
||||
@property
|
||||
def advancement(self) -> bool:
|
||||
return self.item is not None and self.item.advancement
|
||||
|
||||
@property
|
||||
def is_event(self) -> bool:
|
||||
"""Returns True if the address of this location is None, denoting it is an Event Location."""
|
||||
return self.address is None
|
||||
|
||||
@property
|
||||
def native_item(self) -> bool:
|
||||
"""Returns True if the item in this location matches game."""
|
||||
@@ -983,9 +1092,6 @@ class Location:
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
hint_text = getattr(self, "_hint_text", None)
|
||||
if hint_text:
|
||||
return hint_text
|
||||
return "at " + self.name.replace("_", " ").replace("-", " ")
|
||||
|
||||
|
||||
@@ -1105,7 +1211,7 @@ class Spoiler:
|
||||
{"player": player, "entrance": entrance, "exit": exit_, "direction": direction}
|
||||
|
||||
def create_playthrough(self, create_paths: bool = True) -> None:
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
"""Destructive to the multiworld while it is run, damage gets repaired afterwards."""
|
||||
from itertools import chain
|
||||
# get locations containing progress items
|
||||
multiworld = self.multiworld
|
||||
@@ -1136,7 +1242,7 @@ class Spoiler:
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
|
||||
if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
@@ -1192,12 +1298,12 @@ class Spoiler:
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
|
||||
required_locations -= sphere
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
@@ -1256,10 +1362,15 @@ class Spoiler:
|
||||
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
def to_file(self, filename: str) -> None:
|
||||
from itertools import chain
|
||||
from worlds import AutoWorld
|
||||
from Options import Visibility
|
||||
|
||||
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
|
||||
res = getattr(self.multiworld, option_key)[player]
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
|
||||
res = getattr(self.multiworld.worlds[player].options, option_key)
|
||||
if res.visibility & Visibility.spoiler:
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
|
||||
|
||||
with open(filename, 'w', encoding="utf-8-sig") as outfile:
|
||||
outfile.write(
|
||||
@@ -1275,8 +1386,7 @@ class Spoiler:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.multiworld.game[player])
|
||||
|
||||
options = ChainMap(Options.per_game_common_options, self.multiworld.worlds[player].option_definitions)
|
||||
for f_option, option in options.items():
|
||||
for f_option, option in self.multiworld.worlds[player].options_dataclass.type_hints.items():
|
||||
write_option(f_option, option)
|
||||
|
||||
AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
|
||||
@@ -1291,6 +1401,14 @@ class Spoiler:
|
||||
|
||||
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
|
||||
|
||||
precollected_items = [f"{item.name} ({self.multiworld.get_player_name(item.player)})"
|
||||
if self.multiworld.players > 1
|
||||
else item.name
|
||||
for item in chain.from_iterable(self.multiworld.precollected_items.values())]
|
||||
if precollected_items:
|
||||
outfile.write("\n\nStarting Items:\n\n")
|
||||
outfile.write("\n".join([item for item in precollected_items]))
|
||||
|
||||
locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
|
||||
for location in self.multiworld.get_locations() if location.show_in_spoiler]
|
||||
outfile.write('\n\nLocations:\n\n')
|
||||
@@ -1380,8 +1498,3 @@ def get_seed(seed: Optional[int] = None) -> int:
|
||||
random.seed(None)
|
||||
return random.randint(0, pow(10, seeddigits) - 1)
|
||||
return seed
|
||||
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
auto_world = AutoWorld.World
|
||||
|
||||
176
CommonClient.py
@@ -1,4 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import collections
|
||||
import copy
|
||||
import logging
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
@@ -6,6 +9,7 @@ import sys
|
||||
import typing
|
||||
import time
|
||||
import functools
|
||||
import warnings
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -18,8 +22,8 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -70,9 +74,16 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
item: NetworkItem
|
||||
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
parts = []
|
||||
add_json_item(parts, item.item, self.ctx.slot, item.flags)
|
||||
add_json_text(parts, " from ")
|
||||
add_json_location(parts, item.location, item.player)
|
||||
add_json_text(parts, " by ")
|
||||
add_json_text(parts, item.player, type=JSONTypes.player_id)
|
||||
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
|
||||
return True
|
||||
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
@@ -113,6 +124,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
@@ -122,6 +142,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
@@ -146,10 +175,77 @@ class CommonContext:
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
class NameLookupDict:
|
||||
"""A specialized dict, with helper methods, for id -> name item/location data package lookups by game."""
|
||||
def __init__(self, ctx: CommonContext, lookup_type: typing.Literal["item", "location"]):
|
||||
self.ctx: CommonContext = ctx
|
||||
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
||||
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
||||
self._archipelago_lookup: typing.Dict[int, str] = {}
|
||||
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
||||
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
||||
self.warned: bool = False
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
|
||||
if isinstance(key, int):
|
||||
if not self.warned:
|
||||
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
|
||||
self.warned = True
|
||||
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
|
||||
f"backwards compatibility for now. If multiple games share the same id for a "
|
||||
f"{self.lookup_type}, name could be incorrect. Please use "
|
||||
f"`{self.lookup_type}_names.lookup_in_game()` or "
|
||||
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
|
||||
return self._flat_store[key] # type: ignore
|
||||
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self._game_store)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return iter(self._game_store)
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return self._game_store.__repr__()
|
||||
|
||||
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
|
||||
omitted.
|
||||
"""
|
||||
if game_name is None:
|
||||
game_name = self.ctx.game
|
||||
assert game_name is not None, f"Attempted to lookup {self.lookup_type} with no game name available."
|
||||
|
||||
return self._game_store[game_name][code]
|
||||
|
||||
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
|
||||
omitted.
|
||||
|
||||
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
|
||||
`ctx.game` and use `lookup_in_game` method instead.
|
||||
"""
|
||||
if slot is None:
|
||||
slot = self.ctx.slot
|
||||
assert slot is not None, f"Attempted to lookup {self.lookup_type} with no slot info available."
|
||||
|
||||
return self.lookup_in_game(code, self.ctx.slot_info[slot].game)
|
||||
|
||||
def update_game(self, game: str, name_to_id_lookup_table: typing.Dict[str, int]) -> None:
|
||||
"""Overrides existing lookup tables for a particular game."""
|
||||
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
||||
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
||||
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
|
||||
if game == "Archipelago":
|
||||
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
||||
# it updates in all chain maps automatically.
|
||||
self._archipelago_lookup.clear()
|
||||
self._archipelago_lookup.update(id_to_name_lookup_table)
|
||||
|
||||
# defaults
|
||||
starting_reconnect_delay: int = 5
|
||||
@@ -166,6 +262,7 @@ class CommonContext:
|
||||
server_version: Version = Version(0, 0, 0)
|
||||
generator_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
|
||||
max_size: int = 16*1024*1024 # 16 MB of max incoming packet size
|
||||
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
@@ -179,6 +276,8 @@ class CommonContext:
|
||||
|
||||
finished_game: bool
|
||||
ready: bool
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
|
||||
@@ -201,7 +300,7 @@ class CommonContext:
|
||||
# message box reporting a loss of connection
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
# server state
|
||||
self.server_address = server_address
|
||||
self.username = None
|
||||
@@ -241,7 +340,11 @@ class CommonContext:
|
||||
self.exit_event = asyncio.Event()
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.item_names = self.NameLookupDict(self, "item")
|
||||
self.location_names = self.NameLookupDict(self, "location")
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
@@ -377,10 +480,13 @@ class CommonContext:
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
# send copy to UI
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
|
||||
logging.getLogger("FileLog").info(self.rawjsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoStream": True})
|
||||
logging.getLogger("StreamLog").info(self.jsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoFile": True})
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
@@ -390,6 +496,11 @@ class CommonContext:
|
||||
"""Gets called before sending a Say to the server from the user.
|
||||
Returned text is sent, or sending is aborted if None is returned."""
|
||||
return text
|
||||
|
||||
def on_ui_command(self, text: str) -> None:
|
||||
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
|
||||
The command processor is still called; this is just intended for command echoing."""
|
||||
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
|
||||
|
||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||
for permission_name, permission_flag in permissions.items():
|
||||
@@ -452,25 +563,24 @@ class CommonContext:
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cached_game)
|
||||
self.update_game(cached_game, game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
|
||||
|
||||
def update_game(self, game_package: dict):
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
def update_game(self, game_package: dict, game: str):
|
||||
self.item_names.update_game(game, game_package["item_name_to_id"])
|
||||
self.location_names.update_game(game, game_package["location_name_to_id"])
|
||||
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data)
|
||||
self.update_game(game_data, game)
|
||||
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
@@ -611,15 +721,16 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
ctx.username = server_url.username
|
||||
if server_url.password:
|
||||
ctx.password = server_url.password
|
||||
port = server_url.port or 38281
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
port = server_url.port or 38281 # raises ValueError if invalid
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None,
|
||||
max_size=ctx.max_size)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
@@ -721,17 +832,19 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
if 'InvalidSlot' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_slot()
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
raise Exception('Server reported your client version as incompatible')
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
raise Exception('The item handling flags requested by the client are not supported')
|
||||
# last to check, recoverable problem
|
||||
@@ -749,9 +862,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.team = args["team"]
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
|
||||
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -830,10 +945,14 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
|
||||
elif cmd == "Retrieved":
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if args["key"].startswith("EnergyLink"):
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
ctx.ui.set_new_energy_link_value()
|
||||
@@ -876,7 +995,7 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
def run_as_textclient():
|
||||
class TextContext(CommonContext):
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
tags = {"AP", "TextOnly"}
|
||||
tags = CommonContext.tags | {"TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
want_slot_data = False # Can't use game specific slot_data
|
||||
@@ -929,4 +1048,5 @@ def run_as_textclient():
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
|
||||
run_as_textclient()
|
||||
|
||||
395
Fill.py
@@ -5,6 +5,8 @@ import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
@@ -13,39 +15,48 @@ class FillError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
|
||||
|
||||
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple(),
|
||||
locations: typing.Optional[typing.List[Location]] = None) -> CollectionState:
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
new_state.collect(item, True)
|
||||
new_state.sweep_for_events()
|
||||
new_state.sweep_for_events(locations=locations)
|
||||
return new_state
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False) -> None:
|
||||
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
|
||||
"""
|
||||
:param world: Multiworld to be filled.
|
||||
:param multiworld: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param locations: Locations to be filled with item_pool, gets mutated by removing locations that get filled.
|
||||
:param item_pool: Items to fill into the locations, gets mutated by removing items that get placed.
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
:param name: name of this fill step for progress logging purposes
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
cleanup_required = False
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
# for progress logging
|
||||
total = min(len(item_pool), len(locations))
|
||||
placed = 0
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
@@ -56,9 +67,10 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, item_pool + unplaced_items)
|
||||
base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
while items_to_place:
|
||||
# if we have run out of locations to fill,break out of this loop
|
||||
@@ -70,8 +82,8 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
@@ -102,7 +114,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item] if unsafe else [])
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
@@ -112,11 +126,11 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
world.get_reachable_locations(swap_state))
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
@@ -146,18 +160,25 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
else:
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
spot_to_fill.event = item_to_place.advancement
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(base_state, [])
|
||||
state = sweep_from_pool(
|
||||
base_state, [], multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
for placement in placements:
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
@@ -172,7 +193,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
@@ -180,22 +201,32 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
if multiworld.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
|
||||
f"Not all items placed. Game beatable anyway.\nCould not place:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}")
|
||||
else:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining",
|
||||
move_unplaceable_to_start_inventory: bool = False) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
@@ -243,30 +274,49 @@ def remaining_fill(world: MultiWorld,
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
if move_unplaceable_to_start_inventory:
|
||||
last_batch = []
|
||||
for item in unplaced_items:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler())
|
||||
remaining_fill(multiworld, locations, unplaced_items, name + " Start Inventory Retry")
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
def fast_fill(multiworld: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
multiworld.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
|
||||
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -274,42 +324,41 @@ def accessibility_corrections(world: MultiWorld, state: CollectionState, locatio
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
location.event = False
|
||||
if location in state.events:
|
||||
state.events.remove(location)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
fill_restrictive(world, state, locations, pool)
|
||||
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
|
||||
|
||||
|
||||
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
|
||||
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
|
||||
maximum_exploration_state = sweep_from_pool(state)
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
|
||||
|
||||
def distribute_early_items(world: MultiWorld,
|
||||
def distribute_early_items(multiworld: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for player in multiworld.player_ids:
|
||||
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
|
||||
multiworld.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = world.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
|
||||
base_state = multiworld.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
@@ -321,8 +370,8 @@ def distribute_early_items(world: MultiWorld,
|
||||
|
||||
early_prog_items: typing.List[Item] = []
|
||||
early_rest_items: typing.List[Item] = []
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
item_indexes_to_remove: typing.Set[int] = set()
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
@@ -346,27 +395,29 @@ def distribute_early_items(world: MultiWorld,
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
name="Early Items")
|
||||
early_locations += early_priority_locations
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
name="Early Progression")
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
logging.warning("Ran out of early locations for early items. Failed to place "
|
||||
@@ -374,18 +425,19 @@ def distribute_early_items(world: MultiWorld,
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
world.random.shuffle(fill_locations)
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
itempool = sorted(multiworld.itempool)
|
||||
multiworld.random.shuffle(itempool)
|
||||
|
||||
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
|
||||
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
|
||||
|
||||
progitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
@@ -399,7 +451,7 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
else:
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -420,74 +472,104 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
|
||||
accessibility_corrections(world, world.state, prioritylocations, progitempool)
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
|
||||
name="Priority")
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "progression fill"
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool)
|
||||
# "advancement/progression fill"
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=True,
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False,
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False, allow_partial=True,
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler())
|
||||
logging.warning(f"{len(progitempool)} items moved to start inventory,"
|
||||
f" due to failure in Progression fill step.")
|
||||
progitempool[:] = []
|
||||
|
||||
else:
|
||||
raise ValueError(f"Generator Panic Method {panic_method} not recognized.")
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
accessibility_corrections(world, world.state, defaultlocations)
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations."
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
for location in lock_later:
|
||||
if location.item:
|
||||
location.locked = True
|
||||
del mark_for_locking, lock_later
|
||||
|
||||
inaccessible_location_rules(world, world.state, defaultlocations)
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
|
||||
)
|
||||
|
||||
restitempool = usefulitempool + filleritempool
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
remaining_fill(multiworld, defaultlocations, restitempool,
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in world.get_locations())
|
||||
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_filled_locations())
|
||||
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
itempool = world.itempool
|
||||
multiworld.random.shuffle(multiworld.itempool)
|
||||
itempool = multiworld.itempool
|
||||
progress_done = False
|
||||
|
||||
# sweep once to pick up preplaced items
|
||||
world.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
|
||||
# fill world from top of itempool while we can
|
||||
# fill multiworld from top of itempool while we can
|
||||
while not progress_done:
|
||||
location_list = world.get_unfilled_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_unfilled_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
spot_to_fill = None
|
||||
for location in location_list:
|
||||
if location.can_fill(world.state, itempool[0]):
|
||||
if location.can_fill(multiworld.state, itempool[0]):
|
||||
spot_to_fill = location
|
||||
break
|
||||
|
||||
if spot_to_fill:
|
||||
item = itempool.pop(0)
|
||||
world.push_item(spot_to_fill, item, True)
|
||||
multiworld.push_item(spot_to_fill, item, True)
|
||||
continue
|
||||
|
||||
# ran out of spots, check if we need to step in and correct things
|
||||
if len(world.get_reachable_locations()) == len(world.get_locations()):
|
||||
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
|
||||
progress_done = True
|
||||
continue
|
||||
|
||||
@@ -497,7 +579,7 @@ def flood_items(world: MultiWorld) -> None:
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
candidate_item_to_place = item
|
||||
if world.unlocks_new_location(item):
|
||||
if multiworld.unlocks_new_location(item):
|
||||
item_to_place = item
|
||||
break
|
||||
|
||||
@@ -510,20 +592,20 @@ def flood_items(world: MultiWorld) -> None:
|
||||
raise FillError('No more progress items left to place.')
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
itempool.append(replace_item)
|
||||
world.push_item(location, item_to_place, True)
|
||||
multiworld.push_item(location, item_to_place, True)
|
||||
itempool.remove(item_to_place)
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -531,28 +613,28 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.progression_balancing[player] / 100
|
||||
for player in world.player_ids
|
||||
if world.progression_balancing[player] > 0
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
for location in multiworld.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
@@ -616,7 +698,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
while True:
|
||||
# Check locations in the current sphere and gather progression items to swap earlier
|
||||
for location in balancing_sphere:
|
||||
if location.event:
|
||||
if location.advancement:
|
||||
balancing_state.collect(location.item, True, location)
|
||||
player = location.item.player
|
||||
# only replace items that end up in another player's world
|
||||
@@ -631,7 +713,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -648,7 +730,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -660,8 +742,8 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -669,33 +751,32 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
old_moved_item_count = moved_item_count
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.advancement and not l.locked)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
world.random.shuffle(items_to_replace)
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for new_location in replacement_locations:
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.remove(new_location)
|
||||
replacement_locations.pop(i)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if replaced_items:
|
||||
if old_moved_item_count < moved_item_count:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -705,11 +786,11 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
sphere_locations.add(location)
|
||||
|
||||
for location in sphere_locations:
|
||||
if location.event:
|
||||
if location.advancement:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if world.has_beaten_game(state):
|
||||
if multiworld.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
@@ -726,10 +807,9 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_2.item, location_1.item = location_1.item, location_2.item
|
||||
location_1.item.location = location_1
|
||||
location_2.item.location = location_2
|
||||
location_1.event, location_2.event = location_2.event, location_1.event
|
||||
|
||||
|
||||
def distribute_planned(world: MultiWorld) -> None:
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
@@ -742,40 +822,43 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = world.state.copy()
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
reachable = frozenset(world.get_reachable_locations(swept_state))
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in world.get_unfilled_locations():
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = world.world_name_lookup
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(world.player_ids)
|
||||
player_ids = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
for block in world.plando_items[player]:
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(world.player_ids) - {player}
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(world.player_ids)
|
||||
worlds = set(multiworld.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
@@ -785,9 +868,9 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, world.players + 1):
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
@@ -815,7 +898,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
item_list: typing.List[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = world.itempool.count(world.worlds[player].create_item(key))
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
@@ -845,7 +928,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
|
||||
block['locations'] = locations
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
@@ -865,17 +948,17 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
world.random.shuffle(plando_blocks)
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(world.get_unfilled_locations(player)) - block['count']['target']))
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
@@ -886,48 +969,50 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
||||
for item_name in items:
|
||||
item = world.worlds[player].create_item(item_name)
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
for location in reversed(candidates):
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
for (item, location) in successful_pairs:
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if from_pool:
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
multiworld.itempool.remove(item)
|
||||
except ValueError:
|
||||
warn(
|
||||
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
|
||||
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
358
Generate.py
@@ -1,48 +1,44 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import copy
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import string
|
||||
import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import ChainMap, Counter
|
||||
from typing import Any, Callable, Dict, Tuple, Union
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
import Options
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, user_path
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
from settings import get_settings
|
||||
settings = get_settings()
|
||||
defaults = settings.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
help='Path to the weights file to use for rolling game options, urls are also valid')
|
||||
parser.add_argument('--sameoptions', help='Rolls options per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=defaults.player_files_path,
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
parser.add_argument('--outputpath', default=settings.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
@@ -53,26 +49,32 @@ def mystery_argparse():
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args, options
|
||||
return args
|
||||
|
||||
|
||||
def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
args = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
@@ -100,8 +102,8 @@ def main(args=None, callback=ERmain):
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
if args.sameoptions:
|
||||
raise Exception("Cannot mix --sameoptions with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
player_id = 1
|
||||
@@ -117,7 +119,7 @@ def main(args=None, callback=ERmain):
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items(), key=lambda k: k[0].casefold())}
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
@@ -127,6 +129,13 @@ def main(args=None, callback=ERmain):
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
|
||||
if args.multi == 0:
|
||||
raise ValueError(
|
||||
"No individual player files found and number of players is 0. "
|
||||
"Provide individual player files or specify the number of players via host.yaml or --multi."
|
||||
)
|
||||
|
||||
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
|
||||
f"{seed_name} Seed {seed} with plando: {args.plando}")
|
||||
|
||||
@@ -134,18 +143,21 @@ def main(args=None, callback=ERmain):
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
if meta_weights:
|
||||
@@ -157,7 +169,8 @@ def main(args=None, callback=ERmain):
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
for category in yaml:
|
||||
if category in AutoWorldRegister.world_types and key in Options.common_options:
|
||||
if category in AutoWorldRegister.world_types and \
|
||||
key in Options.CommonOptions.type_hints:
|
||||
yaml[category][key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
@@ -168,7 +181,7 @@ def main(args=None, callback=ERmain):
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
erargs.player_options = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
@@ -224,7 +237,7 @@ def main(args=None, callback=ERmain):
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
return erargs, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
@@ -290,71 +303,77 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
|
||||
|
||||
def prefer_int(input_data: str) -> Union[str, int]:
|
||||
try:
|
||||
return int(input_data)
|
||||
except:
|
||||
return input_data
|
||||
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
cleaned_weights = {}
|
||||
for option in new_weights:
|
||||
option_name = option.lstrip("+-")
|
||||
if option.startswith("+") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
cleaned_value.update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) + Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
elif option.startswith("-") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
cleaned_value.difference_update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
for element in new_value:
|
||||
cleaned_value.remove(element)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) - Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply remove to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
weights.update(cleaned_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
game_world = AutoWorldRegister.world_types[game]
|
||||
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
|
||||
options = game_world.options_dataclass.type_hints
|
||||
if option_key in options:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
raise Options.OptionError(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
@@ -379,7 +398,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = Utils.__version__
|
||||
for i, option_set in enumerate(triggers):
|
||||
@@ -402,7 +421,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
if category_name:
|
||||
currently_targeted_weights = currently_targeted_weights[category_name]
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
|
||||
valid_keys.add(key)
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
@@ -410,27 +429,31 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
try:
|
||||
if option_key in game_weights:
|
||||
if not option.supports_weighting:
|
||||
player_option = option.from_any(game_weights[option_key])
|
||||
else:
|
||||
player_option = option.from_any(get_choice(option_key, game_weights))
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
player_option = option.from_any(option.default) # call the from_any here to support default "random"
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
from worlds import AutoWorldRegister
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
valid_keys = set()
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"])
|
||||
weights = roll_triggers(weights, weights["triggers"], valid_keys)
|
||||
|
||||
requirements = weights.get("requires", {})
|
||||
if requirements:
|
||||
@@ -445,13 +468,18 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
f"which is not enabled.")
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights and option_key not in Options.common_options:
|
||||
for option_key in Options.PerGameCommonOptions.type_hints:
|
||||
if option_key in weights and option_key not in Options.CommonOptions.type_hints:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
|
||||
from worlds import failed_world_loads
|
||||
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
||||
if picks[0] in failed_world_loads:
|
||||
raise Exception(f"No functional world found to handle game {ret.game}. "
|
||||
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"If so, it appears the world failed to initialize correctly.")
|
||||
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"Check your spelling or installation of that world.")
|
||||
|
||||
@@ -461,161 +489,36 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
for weight in chain(game_weights, weights):
|
||||
if weight.startswith("+"):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
if weight.startswith("-"):
|
||||
raise Exception(f"Remove tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
weights = roll_triggers(weights, game_weights["triggers"], valid_keys)
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
for option_key, option in Options.common_options.items():
|
||||
for option_key, option in Options.CommonOptions.type_hints.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if option_key not in world_type.option_definitions and \
|
||||
(option_key not in Options.common_options or option_key in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
for option_key in game_weights:
|
||||
if option_key in {"triggers", *valid_keys}:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoOptions.texts in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
at = str(get_choice_legacy("at", placement))
|
||||
if at not in tt:
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights):
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
@@ -643,6 +546,17 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
main()
|
||||
erargs, seed = main()
|
||||
from Main import main as ERmain
|
||||
multiworld = ERmain(erargs, seed)
|
||||
if __debug__:
|
||||
import gc
|
||||
import sys
|
||||
import weakref
|
||||
weak = weakref.ref(multiworld)
|
||||
del multiworld
|
||||
gc.collect() # need to collect to deref all hard references
|
||||
assert not weak(), f"MultiWorld object was not de-allocated, it's referenced {sys.getrefcount(weak())} times." \
|
||||
" This would be a memory leak."
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
|
||||
892
KH2Client.py
@@ -1,894 +1,8 @@
|
||||
import os
|
||||
import asyncio
|
||||
import ModuleUpdate
|
||||
import json
|
||||
import Utils
|
||||
from pymem import pymem
|
||||
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
|
||||
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
|
||||
|
||||
from worlds.kh2.WorldLocations import *
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
from worlds.kh2.Client import launch
|
||||
ModuleUpdate.update()
|
||||
|
||||
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
|
||||
|
||||
|
||||
# class KH2CommandProcessor(ClientCommandProcessor):
|
||||
|
||||
|
||||
class KH2Context(CommonContext):
|
||||
# command_processor: int = KH2CommandProcessor
|
||||
game = "Kingdom Hearts 2"
|
||||
items_handling = 0b101 # Indicates you get items sent from other worlds.
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(KH2Context, self).__init__(server_address, password)
|
||||
self.kh2LocalItems = None
|
||||
self.ability = None
|
||||
self.growthlevel = None
|
||||
self.KH2_sync_task = None
|
||||
self.syncing = False
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
item_dictionary_table.items() if data.code}
|
||||
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
all_locations.items() if data.code}
|
||||
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
|
||||
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.sending = []
|
||||
# list used to keep track of locations+items player has. Used for disoneccting
|
||||
self.kh2seedsave = None
|
||||
self.slotDataProgressionNames = {}
|
||||
self.kh2seedname = None
|
||||
self.kh2slotdata = None
|
||||
self.itemamount = {}
|
||||
# sora equipped, valor equipped, master equipped, final equipped
|
||||
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
|
||||
if "localappdata" in os.environ:
|
||||
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
|
||||
self.amountOfPieces = 0
|
||||
# hooked object
|
||||
self.kh2 = None
|
||||
self.ItemIsSafe = False
|
||||
self.game_connected = False
|
||||
self.finalxemnas = False
|
||||
self.worldid = {
|
||||
# 1: {}, # world of darkness (story cutscenes)
|
||||
2: TT_Checks,
|
||||
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
|
||||
4: HB_Checks,
|
||||
5: BC_Checks,
|
||||
6: Oc_Checks,
|
||||
7: AG_Checks,
|
||||
8: LoD_Checks,
|
||||
9: HundredAcreChecks,
|
||||
10: PL_Checks,
|
||||
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
|
||||
12: DC_Checks,
|
||||
13: TR_Checks,
|
||||
14: HT_Checks,
|
||||
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
|
||||
16: PR_Checks,
|
||||
17: SP_Checks,
|
||||
18: TWTNW_Checks,
|
||||
# 255: {}, # starting screen
|
||||
}
|
||||
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
|
||||
self.sveroom = 0x2A09C00 + 0x41
|
||||
# 0 not in battle 1 in yellow battle 2 red battle #short
|
||||
self.inBattle = 0x2A0EAC4 + 0x40
|
||||
self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
self.Sys3 = 0x2A59DF0
|
||||
self.Bt10 = 0x2A74880
|
||||
self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
|
||||
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
|
||||
|
||||
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
|
||||
|
||||
self.equipment_categories = CheckDupingItems["Equipment"]
|
||||
self.armor_set = set(self.equipment_categories["Armor"])
|
||||
self.accessories_set = set(self.equipment_categories["Accessories"])
|
||||
self.all_equipment = self.armor_set.union(self.accessories_set)
|
||||
|
||||
self.Equipment_Anchor_Dict = {
|
||||
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
|
||||
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
|
||||
|
||||
self.AbilityQuantityDict = {}
|
||||
self.ability_categories = CheckDupingItems["Abilities"]
|
||||
|
||||
self.sora_ability_set = set(self.ability_categories["Sora"])
|
||||
self.donald_ability_set = set(self.ability_categories["Donald"])
|
||||
self.goofy_ability_set = set(self.ability_categories["Goofy"])
|
||||
|
||||
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
|
||||
|
||||
self.boost_set = set(CheckDupingItems["Boosts"])
|
||||
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
|
||||
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
|
||||
# Growth:[level 1,level 4,slot]
|
||||
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
|
||||
"Quick Run": [0x62, 0x65, 0x25DC],
|
||||
"Dodge Roll": [0x234, 0x237, 0x25DE],
|
||||
"Aerial Dodge": [0x066, 0x069, 0x25E0],
|
||||
"Glide": [0x6A, 0x6D, 0x25E2]}
|
||||
self.boost_to_anchor_dict = {
|
||||
"Power Boost": 0x24F9,
|
||||
"Magic Boost": 0x24FA,
|
||||
"Defense Boost": 0x24FB,
|
||||
"AP Boost": 0x24F8}
|
||||
|
||||
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
|
||||
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
|
||||
|
||||
self.bitmask_item_code = [
|
||||
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
|
||||
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
|
||||
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
|
||||
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(KH2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname is not None and self.auth is not None:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).connection_closed()
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).disconnect()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).shutdown()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
self.kh2seedsave = {"itemIndex": -1,
|
||||
# back of soras invo is 0x25E2. Growth should be moved there
|
||||
# Character: [back of invo, front of invo]
|
||||
"SoraInvo": [0x25D8, 0x2546],
|
||||
"DonaldInvo": [0x26F4, 0x2658],
|
||||
"GoofyInvo": [0x280A, 0x276C],
|
||||
"AmountInvo": {
|
||||
"ServerItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
},
|
||||
"LocalItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0, "Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}},
|
||||
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
|
||||
"LocationsChecked": [],
|
||||
"Levels": {
|
||||
"SoraLevel": 0,
|
||||
"ValorLevel": 0,
|
||||
"WisdomLevel": 0,
|
||||
"LimitLevel": 0,
|
||||
"MasterLevel": 0,
|
||||
"FinalLevel": 0,
|
||||
},
|
||||
"SoldEquipment": [],
|
||||
"SoldBoosts": {"Power Boost": 0,
|
||||
"Magic Boost": 0,
|
||||
"Defense Boost": 0,
|
||||
"AP Boost": 0}
|
||||
}
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'wt') as f:
|
||||
pass
|
||||
self.locations_checked = set()
|
||||
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
|
||||
self.kh2seedsave = json.load(f)
|
||||
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
|
||||
self.serverconneced = True
|
||||
|
||||
if cmd in {"Connected"}:
|
||||
self.kh2slotdata = args['slot_data']
|
||||
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
except Exception as e:
|
||||
logger.info("Line 247")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
start_index = args["index"]
|
||||
if start_index == 0:
|
||||
# resetting everything that were sent from the server
|
||||
self.kh2seedsave["SoraInvo"][0] = 0x25D8
|
||||
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
|
||||
self.kh2seedsave["GoofyInvo"][0] = 0x280A
|
||||
self.kh2seedsave["itemIndex"] = - 1
|
||||
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}
|
||||
if start_index > self.kh2seedsave["itemIndex"]:
|
||||
self.kh2seedsave["itemIndex"] = start_index
|
||||
for item in args['items']:
|
||||
asyncio.create_task(self.give_item(item.item))
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
new_locations = set(args["checked_locations"])
|
||||
# TODO: make this take locations from other players on the same slot so proper coop happens
|
||||
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
|
||||
# location_id in self.kh2LocalItems.keys()]
|
||||
self.checked_locations |= new_locations
|
||||
|
||||
async def checkWorldLocations(self):
|
||||
try:
|
||||
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
|
||||
if currentworldint in self.worldid:
|
||||
curworldid = self.worldid[currentworldint]
|
||||
for location, data in curworldid.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and (int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex) > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 285")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkLevels(self):
|
||||
try:
|
||||
for location, data in SoraLevels.items():
|
||||
currentLevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and currentLevel >= data.bitIndex:
|
||||
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
|
||||
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
formDict = {
|
||||
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
|
||||
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
|
||||
for i in range(5):
|
||||
for location, data in formDict[i][1].items():
|
||||
formlevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and formlevel >= data.bitIndex:
|
||||
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
|
||||
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 312")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkSlots(self):
|
||||
try:
|
||||
for location, data in weaponSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
for location, data in formSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
# self.locations_checked
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 333")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyChests(self):
|
||||
try:
|
||||
for location in self.locations_checked:
|
||||
locationName = self.lookup_id_to_Location[location]
|
||||
if locationName in self.chest_set:
|
||||
if locationName in self.location_name_to_worlddata.keys():
|
||||
locationData = self.location_name_to_worlddata[locationName]
|
||||
if int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") & 0x1 << locationData.bitIndex == 0:
|
||||
roomData = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
1), "big")
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 350")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyLevel(self):
|
||||
for leveltype, anchor in {"SoraLevel": 0x24FF,
|
||||
"ValorLevel": 0x32F6,
|
||||
"WisdomLevel": 0x332E,
|
||||
"LimitLevel": 0x3366,
|
||||
"MasterLevel": 0x339E,
|
||||
"FinalLevel": 0x33D6}.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
|
||||
self.kh2seedsave["Levels"][leveltype]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
|
||||
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
|
||||
|
||||
async def give_item(self, item, ItemType="ServerItems"):
|
||||
try:
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemcode = self.item_name_to_data[itemname]
|
||||
if itemcode.ability:
|
||||
abilityInvoType = 0
|
||||
TwilightZone = 2
|
||||
if ItemType == "LocalItems":
|
||||
abilityInvoType = 1
|
||||
TwilightZone = -2
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
|
||||
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType])
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
|
||||
elif itemname in self.donald_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType])
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType])
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
|
||||
|
||||
elif itemcode.code in self.bitmask_item_code:
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
|
||||
|
||||
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
|
||||
elif itemname in self.all_equipment:
|
||||
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
|
||||
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
|
||||
elif itemname in self.staff_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
elif itemname in self.boost_set:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
|
||||
|
||||
elif itemname in self.stat_increase_set:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
|
||||
|
||||
else:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 398")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class KH2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago KH2 Client"
|
||||
|
||||
self.ui = KH2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def IsInShop(self, sellable, master_boost):
|
||||
# journal = 0x741230 shop = 0x741320
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journam !=-1 and shop = 10 then journal
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
for itemName in sellable:
|
||||
itemdata = self.item_name_to_data[itemName]
|
||||
amount = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
afterShop = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
if afterShop < amount:
|
||||
if item in master_boost:
|
||||
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
|
||||
else:
|
||||
self.kh2seedsave["SoldEquipment"].append(item)
|
||||
|
||||
async def verifyItems(self):
|
||||
try:
|
||||
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
|
||||
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
|
||||
master_amount = local_amount | server_amount
|
||||
|
||||
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
|
||||
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
|
||||
master_ability = local_ability | server_ability
|
||||
|
||||
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
|
||||
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
|
||||
master_bitmask = local_bitmask | server_bitmask
|
||||
|
||||
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
|
||||
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
|
||||
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
|
||||
|
||||
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
|
||||
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
|
||||
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
|
||||
|
||||
master_keyblade = local_keyblade | server_keyblade
|
||||
master_staff = local_staff | server_staff
|
||||
master_shield = local_shield | server_shield
|
||||
|
||||
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
|
||||
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
|
||||
master_equipment = local_equipment | server_equipment
|
||||
|
||||
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
|
||||
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
|
||||
master_magic = local_magic | server_magic
|
||||
|
||||
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
|
||||
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
|
||||
master_stat = local_stat | server_stat
|
||||
|
||||
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
|
||||
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
|
||||
master_boost = local_boost | server_boost
|
||||
|
||||
master_sell = master_equipment | master_staff | master_shield | master_boost
|
||||
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
|
||||
for itemName in master_amount:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
|
||||
if itemName in server_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
|
||||
|
||||
if itemName == "Torn Page":
|
||||
# Torn Pages are handled differently because they can be consumed.
|
||||
# Will check the progression in 100 acre and - the amount of visits
|
||||
# amountofitems-amount of visits done
|
||||
for location, data in tornPageLocks.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
amountOfItems -= 1
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems and amountOfItems >= 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_keyblade:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
# if the inventory slot for that keyblade is less than the amount they should have
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
|
||||
"big") != 13:
|
||||
# Checking form anchors for the keyblade
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
else:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
for itemName in master_staff:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_shield:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_ability:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
ability_slot = []
|
||||
if itemName in local_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
|
||||
if itemName in server_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
|
||||
for slot in ability_slot:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current & 0x0FFF
|
||||
if ability | 0x8000 != (0x8000 + itemData.memaddr):
|
||||
if current - 0x8000 > 0:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
|
||||
else:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
|
||||
# removes the duped ability if client gave faster than the game.
|
||||
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
|
||||
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
|
||||
# remove the dummy level 1 growths if they are in these invo slots.
|
||||
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
|
||||
ability = current & 0x0FFF
|
||||
if 0x05E <= ability <= 0x06D:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
|
||||
|
||||
for itemName in self.master_growth:
|
||||
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
|
||||
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
|
||||
if growthLevel > 0:
|
||||
slot = self.growth_values_dict[itemName][2]
|
||||
min_growth = self.growth_values_dict[itemName][0]
|
||||
max_growth = self.growth_values_dict[itemName][1]
|
||||
if growthLevel > 4:
|
||||
growthLevel = 4
|
||||
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current_growth_level & 0x0FFF
|
||||
# if the player should be getting a growth ability
|
||||
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
|
||||
# if it should be level one of that growth
|
||||
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
|
||||
# if it is already in the inventory
|
||||
elif ability | 0x8000 < (0x8000 + max_growth):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
|
||||
|
||||
for itemName in master_bitmask:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
itemMemory = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") & 0x1 << itemData.bitmask) == 0:
|
||||
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
|
||||
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_equipment:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
isThere = False
|
||||
if itemName in self.accessories_set:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
|
||||
else:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
|
||||
# Checking form anchors for the equipment
|
||||
for slot in Equipment_Anchor_List:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
|
||||
isThere = True
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
break
|
||||
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_magic:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
|
||||
if itemName in server_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_stat:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
|
||||
if itemName in server_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
|
||||
|
||||
# 0x130293 is Crit_1's location id for touching the computer
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
|
||||
"big") >= 5 and int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
|
||||
"big") > 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_boost:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
|
||||
if itemName in server_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
|
||||
amountOfBoostsInInvo = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big")
|
||||
amountOfUsedBoosts = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
|
||||
"big")
|
||||
# Ap Boots start at +50 for some reason
|
||||
if itemName == "AP Boost":
|
||||
amountOfUsedBoosts -= 50
|
||||
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
|
||||
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
|
||||
itemName] and amountOfBoostsInInvo < 255:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.info("Line 573")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
|
||||
def finishedGame(ctx: KH2Context, message):
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if 0x1301ED in message[0]["locations"]:
|
||||
ctx.finalxemnas = True
|
||||
# three proofs
|
||||
if ctx.kh2slotdata['Goal'] == 0:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 1:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
|
||||
ctx.kh2slotdata['LuckyEmblemsRequired']:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 2:
|
||||
for boss in ctx.kh2slotdata["hitlist"]:
|
||||
if boss in message[0]["locations"]:
|
||||
ctx.amountOfPieces += 1
|
||||
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
await asyncio.create_task(ctx.checkSlots())
|
||||
await asyncio.create_task(ctx.verifyChests())
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
location_ids = []
|
||||
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
|
||||
for location in location_ids:
|
||||
if location not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(location)
|
||||
ctx.kh2seedsave["LocationsChecked"].append(location)
|
||||
if location in ctx.kh2LocalItems:
|
||||
item = ctx.kh2slotdata["LocalItems"][str(location)]
|
||||
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game is not open. Disconnecting from Server.")
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
logger.info("Line 661")
|
||||
if ctx.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
ctx.kh2connected = False
|
||||
logger.info(e)
|
||||
await asyncio.sleep(0.5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = KH2Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
kh2_watcher(ctx), name="KH2ProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="KH2 Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
|
||||
100
Launcher.py
@@ -19,7 +19,7 @@ import sys
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Sequence, Union, Optional
|
||||
from typing import Callable, Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
@@ -100,9 +100,9 @@ components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Settings", func=generate_yamls),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
@@ -160,8 +160,12 @@ def launch(exe, in_terminal=False):
|
||||
subprocess.Popen(exe)
|
||||
|
||||
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
|
||||
from kivy.core.window import Window
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
@@ -169,11 +173,8 @@ def run_gui():
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
_tool_layout: Optional[ScrollBox] = None
|
||||
_client_layout: Optional[ScrollBox] = None
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
self.title = self.base_title
|
||||
@@ -181,15 +182,9 @@ def run_gui():
|
||||
self.icon = r"data/icon.png"
|
||||
super().__init__()
|
||||
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
def _refresh_components(self) -> None:
|
||||
|
||||
def build_button(component: Component):
|
||||
def build_button(component: Component) -> Widget:
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
@@ -200,31 +195,61 @@ def run_gui():
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name)
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
return box_layout
|
||||
return button
|
||||
|
||||
# clear before repopulating
|
||||
assert self._tool_layout and self._client_layout, "must call `build` first"
|
||||
tool_children = reversed(self._tool_layout.layout.children)
|
||||
for child in tool_children:
|
||||
self._tool_layout.layout.remove_widget(child)
|
||||
client_children = reversed(self._client_layout.layout.children)
|
||||
for child in client_children:
|
||||
self._client_layout.layout.remove_widget(child)
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
_tools.items(), _miscs.items(), _adjusters.items()
|
||||
), _clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
self._tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
self._client_layout.layout.add_widget(build_button(client[1]))
|
||||
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
self._tool_layout = ScrollBox()
|
||||
self._tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._tool_layout)
|
||||
self._client_layout = ScrollBox()
|
||||
self._client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._client_layout)
|
||||
|
||||
self._refresh_components()
|
||||
|
||||
global refresh_components
|
||||
refresh_components = self._refresh_components
|
||||
|
||||
Window.bind(on_drop_file=self._on_drop_file)
|
||||
|
||||
return self.container
|
||||
|
||||
@@ -235,6 +260,14 @@ def run_gui():
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
|
||||
""" When a patch file is dropped into the window, run the associated component. """
|
||||
file, component = identify(filename.decode())
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
@@ -243,10 +276,17 @@ def run_gui():
|
||||
|
||||
Launcher().run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
global refresh_components
|
||||
refresh_components = None
|
||||
|
||||
|
||||
def run_component(component: Component, *args):
|
||||
if component.func:
|
||||
component.func(*args)
|
||||
if refresh_components:
|
||||
refresh_components()
|
||||
elif component.script_name:
|
||||
subprocess.run([*get_exe(component.script_name), *args])
|
||||
else:
|
||||
@@ -259,7 +299,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif not args:
|
||||
args = {}
|
||||
|
||||
if "Patch|Game|Component" in args:
|
||||
if args.get("Patch|Game|Component", None) is not None:
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
|
||||
@@ -348,7 +348,8 @@ class LinksAwakeningClient():
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii', errors='replace')} "
|
||||
f"running {rom_name.decode('ascii', errors='replace')}")
|
||||
return
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
@@ -1004,6 +1004,7 @@ class SpriteSelector():
|
||||
self.add_to_sprite_pool(sprite)
|
||||
|
||||
def icon_section(self, frame_label, path, no_results_label):
|
||||
os.makedirs(path, exist_ok=True)
|
||||
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
|
||||
frame.pack(side=TOP, fill=X)
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ class MMBN3CommandProcessor(ClientCommandProcessor):
|
||||
class MMBN3Context(CommonContext):
|
||||
command_processor = MMBN3CommandProcessor
|
||||
game = "MegaMan Battle Network 3"
|
||||
items_handling = 0b001 # full local
|
||||
items_handling = 0b101 # full local except starting items
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
|
||||
304
Main.py
@@ -13,8 +13,8 @@ import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from settings import get_settings
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
@@ -30,49 +30,24 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_path.cached_path = args.outputpath
|
||||
|
||||
start = time.perf_counter()
|
||||
# initialize the world
|
||||
world = MultiWorld(args.multi)
|
||||
# initialize the multiworld
|
||||
multiworld = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
world.mode = args.mode.copy()
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.boss_shuffle = args.shufflebosses.copy()
|
||||
world.enemy_health = args.enemy_health.copy()
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
world.dark_room_logic = args.dark_room_logic.copy()
|
||||
world.plando_items = args.plando_items.copy()
|
||||
world.plando_texts = args.plando_texts.copy()
|
||||
world.plando_connections = args.plando_connections.copy()
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.set_options(args)
|
||||
world.set_item_links()
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_item_links()
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
|
||||
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
@@ -101,80 +76,95 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.start_inventory[player].value.items():
|
||||
for player in multiworld.player_ids:
|
||||
for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for item_name, count in getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = multiworld.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.early_local_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
# All worlds should have finished creating all regions, locations, and entrances.
|
||||
# Recache to ensure that they are all visible for locality rules.
|
||||
world._recache()
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
world.non_local_items[player].value -= set(world.local_early_items[player])
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
world.priority_locations[player].value -= world.exclude_locations[player].value
|
||||
for location_name in world.priority_locations[player].value:
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = world.get_location(location_name, player)
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in world.worlds[player].location_name_to_id:
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
player_world: AutoWorld.World = multiworld.worlds[player]
|
||||
for count in items.values():
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
for i, item in enumerate(multiworld.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(world.itempool[i+1:])
|
||||
new_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
@@ -184,19 +174,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
raise Exception(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
world.itempool[:] = new_items
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
for group_id, group in multiworld.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in world.itempool:
|
||||
for item in multiworld.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
@@ -231,13 +221,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
region = Region("Menu", group_id, multiworld, "ItemLink")
|
||||
multiworld.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in multiworld.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
@@ -248,10 +238,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(world.itempool)
|
||||
world.itempool = new_itempool
|
||||
itemcount = len(multiworld.itempool)
|
||||
multiworld.itempool = new_itempool
|
||||
|
||||
while itemcount > len(world.itempool):
|
||||
while itemcount > len(multiworld.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
@@ -259,61 +249,64 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
|
||||
multiworld.random.shuffle(items_to_add)
|
||||
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
|
||||
|
||||
if any(world.item_links.values()):
|
||||
world._recache()
|
||||
world._all_state = None
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(world)
|
||||
distribute_planned(multiworld)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
AutoWorld.call_all(multiworld, "pre_fill")
|
||||
|
||||
logger.info(f'Filling the world with {len(world.itempool)} items.')
|
||||
logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
|
||||
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world)
|
||||
if multiworld.algorithm == 'flood':
|
||||
flood_items(multiworld) # different algo, biased towards early game progress items
|
||||
elif multiworld.algorithm == 'balanced':
|
||||
distribute_items_restrictive(multiworld, get_settings().generator.panic_method)
|
||||
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
AutoWorld.call_all(multiworld, 'post_fill')
|
||||
|
||||
if world.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(world)
|
||||
if multiworld.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(multiworld)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
multiworld.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
if args.skip_output:
|
||||
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
with concurrent.futures.ThreadPoolExecutor(world.players + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not multiworld.worlds[player].generate_output.__code__]
|
||||
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
|
||||
check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
|
||||
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
for player in world.player_ids:
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
|
||||
for player in output_players:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
if AutoWorld.World.generate_output.__code__ is not world.worlds[player].generate_output.__code__:
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
@@ -322,64 +315,78 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
|
||||
multiworld.player_types[slot])
|
||||
for slot, group in multiworld.groups.items():
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in world.groups:
|
||||
if location.item.player not in multiworld.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
else:
|
||||
for player in world.groups[location.item.player]["players"]:
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
f" {location}"
|
||||
assert location.address not in locations_data[location.player], (
|
||||
f"Locations with duplicate address. {location} and "
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
if location.name in world.start_location_hints[location.player]:
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.start_hints[location.item.player]:
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.start_hints[player]
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
for sphere in multiworld.get_spheres():
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
if type(sphere_location.address) is int:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -389,10 +396,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name,
|
||||
"seed_name": multiworld.seed_name,
|
||||
"spheres": spheres,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
@@ -402,7 +410,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
@@ -415,12 +423,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
@@ -428,4 +436,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
return multiworld
|
||||
|
||||
@@ -4,14 +4,29 @@ import subprocess
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
class RequirementsSet(set):
|
||||
def add(self, e):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().add(e)
|
||||
|
||||
def update(self, *s):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().update(*s)
|
||||
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
@@ -55,7 +70,7 @@ def install_pkg_resources(yes=False):
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes=False, force=False):
|
||||
def update(yes: bool = False, force: bool = False) -> None:
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
@@ -67,14 +82,23 @@ def update(yes=False, force=False):
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
prev = "" # if a line ends in \ we store here and merge later
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if not line or line.lstrip(" \t")[0] == "#":
|
||||
if not prev:
|
||||
continue # ignore comments
|
||||
line = ""
|
||||
elif line.rstrip("\r\n").endswith("\\"):
|
||||
prev = prev + line.rstrip("\r\n")[:-1] + " " # continue on next line
|
||||
continue
|
||||
line = prev + line
|
||||
line = line.split("--hash=")[0] # remove hashes from requirement for version checking
|
||||
prev = ""
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
|
||||
415
MultiServer.py
@@ -2,14 +2,16 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import asyncio
|
||||
import copy
|
||||
import collections
|
||||
import contextlib
|
||||
import copy
|
||||
import datetime
|
||||
import functools
|
||||
import hashlib
|
||||
import inspect
|
||||
import itertools
|
||||
import logging
|
||||
import math
|
||||
import operator
|
||||
import pickle
|
||||
import random
|
||||
@@ -36,7 +38,7 @@ except ImportError:
|
||||
|
||||
import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType, LocationStore
|
||||
|
||||
@@ -67,21 +69,25 @@ def update_dict(dictionary, entries):
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
modify_functions = {
|
||||
"add": operator.add, # add together two objects, using python's "+" operator (works on strings and lists as append)
|
||||
"mul": operator.mul,
|
||||
"mod": operator.mod,
|
||||
"max": max,
|
||||
"min": min,
|
||||
# generic:
|
||||
"replace": lambda old, new: new,
|
||||
"default": lambda old, new: old,
|
||||
# numeric:
|
||||
"add": operator.add, # add together two objects, using python's "+" operator (works on strings and lists as append)
|
||||
"mul": operator.mul,
|
||||
"pow": operator.pow,
|
||||
"mod": operator.mod,
|
||||
"floor": lambda value, _: math.floor(value),
|
||||
"ceil": lambda value, _: math.ceil(value),
|
||||
"max": max,
|
||||
"min": min,
|
||||
# bitwise:
|
||||
"xor": operator.xor,
|
||||
"or": operator.or_,
|
||||
"and": operator.and_,
|
||||
"left_shift": operator.lshift,
|
||||
"right_shift": operator.rshift,
|
||||
# lists/dicts
|
||||
# lists/dicts:
|
||||
"remove": remove_from_list,
|
||||
"pop": pop_from_container,
|
||||
"update": update_dict,
|
||||
@@ -163,18 +169,25 @@ class Context:
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
generator_version = Version(0, 0, 0)
|
||||
checksums: typing.Dict[str, str]
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
item_names: typing.Dict[str, typing.Dict[int, str]] = (
|
||||
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
|
||||
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
location_names: typing.Dict[str, typing.Dict[int, str]] = (
|
||||
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
|
||||
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
|
||||
non_hintable_names: typing.Dict[str, typing.AbstractSet[str]]
|
||||
spheres: typing.List[typing.Dict[int, typing.Set[int]]]
|
||||
""" each sphere is { player: { location_id, ... } } """
|
||||
logger: logging.Logger
|
||||
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
log_network: bool = False):
|
||||
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
|
||||
self.logger = logger
|
||||
super(Context, self).__init__()
|
||||
self.slot_info = {}
|
||||
self.log_network = log_network
|
||||
@@ -219,7 +232,7 @@ class Context:
|
||||
self.embedded_blacklist = {"host", "port"}
|
||||
self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {}
|
||||
self.auto_save_interval = 60 # in seconds
|
||||
self.auto_saver_thread = None
|
||||
self.auto_saver_thread: typing.Optional[threading.Thread] = None
|
||||
self.save_dirty = False
|
||||
self.tags = ['AP']
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
@@ -231,6 +244,7 @@ class Context:
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
|
||||
self.read_data = {}
|
||||
self.spheres = []
|
||||
|
||||
# init empty to satisfy linter, I suppose
|
||||
self.gamespackage = {}
|
||||
@@ -255,19 +269,31 @@ class Context:
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
for game_package in self.gamespackage.values():
|
||||
# remove groups from data sent to clients
|
||||
del game_package["item_name_groups"]
|
||||
del game_package["location_name_groups"]
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
if "checksum" in game_package:
|
||||
self.checksums[game_name] = game_package["checksum"]
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
self.item_names[game_name][item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
self.location_names[game_name][location_id] = location_name
|
||||
self.all_item_and_group_names[game_name] = \
|
||||
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||
self.all_location_and_group_names[game_name] = \
|
||||
set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
|
||||
|
||||
archipelago_item_names = self.item_names["Archipelago"]
|
||||
archipelago_location_names = self.location_names["Archipelago"]
|
||||
for game in [game_name for game_name in self.gamespackage if game_name != "Archipelago"]:
|
||||
# Add Archipelago items and locations to each data package.
|
||||
self.item_names[game].update(archipelago_item_names)
|
||||
self.location_names[game].update(archipelago_location_names)
|
||||
|
||||
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
|
||||
|
||||
@@ -282,12 +308,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
self.logger.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
|
||||
@@ -296,12 +322,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
self.logger.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
|
||||
@@ -312,11 +338,11 @@ class Context:
|
||||
try:
|
||||
websockets.broadcast(sockets, msg)
|
||||
except RuntimeError:
|
||||
logging.exception("Exception during broadcast_send_encoded_msgs")
|
||||
self.logger.exception("Exception during broadcast_send_encoded_msgs")
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing broadcast: {msg}")
|
||||
self.logger.info(f"Outgoing broadcast: {msg}")
|
||||
return True
|
||||
|
||||
def broadcast_all(self, msgs: typing.List[dict]):
|
||||
@@ -325,7 +351,7 @@ class Context:
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.logger.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
@@ -347,7 +373,7 @@ class Context:
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
@@ -412,6 +438,8 @@ class Context:
|
||||
self.player_name_lookup[slot_info.name] = 0, slot_id
|
||||
self.read_data[f"hints_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
self.read_data[f"client_status_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
self.client_game_state[local_team, local_player]
|
||||
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
@@ -444,7 +472,7 @@ class Context:
|
||||
for game_name, data in decoded_obj.get("datapackage", {}).items():
|
||||
if game_name in game_data_packages:
|
||||
data = game_data_packages[game_name]
|
||||
logging.info(f"Loading embedded data package for game {game_name}")
|
||||
self.logger.info(f"Loading embedded data package for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
if "location_name_groups" in data:
|
||||
@@ -457,6 +485,9 @@ class Context:
|
||||
for game_name, data in self.location_name_groups.items():
|
||||
self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame]
|
||||
|
||||
# sorted access spheres
|
||||
self.spheres = decoded_obj.get("spheres", [])
|
||||
|
||||
# saving
|
||||
|
||||
def save(self, now=False) -> bool:
|
||||
@@ -476,7 +507,7 @@ class Context:
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
self.logger.exception(e)
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
@@ -494,12 +525,12 @@ class Context:
|
||||
save_data = restricted_loads(zlib.decompress(f.read()))
|
||||
self.set_save(save_data)
|
||||
except FileNotFoundError:
|
||||
logging.error('No save data found, starting a new game')
|
||||
self.logger.error('No save data found, starting a new game')
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
self.logger.exception(e)
|
||||
self._start_async_saving()
|
||||
|
||||
def _start_async_saving(self):
|
||||
def _start_async_saving(self, atexit_save: bool = True):
|
||||
if not self.auto_saver_thread:
|
||||
def save_regularly():
|
||||
# time.time() is platform dependent, so using the expensive datetime method instead
|
||||
@@ -513,18 +544,19 @@ class Context:
|
||||
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
|
||||
time.sleep(max(1.0, next_wakeup))
|
||||
if self.save_dirty:
|
||||
logging.debug("Saving via thread.")
|
||||
self.logger.debug("Saving via thread.")
|
||||
self._save()
|
||||
except OperationalError as e:
|
||||
logging.exception(e)
|
||||
logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
self.logger.exception(e)
|
||||
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
else:
|
||||
self.save_dirty = False
|
||||
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
|
||||
self.auto_saver_thread.start()
|
||||
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
if atexit_save:
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
|
||||
def get_save(self) -> dict:
|
||||
self.recheck_hints()
|
||||
@@ -579,7 +611,7 @@ class Context:
|
||||
self.location_check_points = savedata["game_options"]["location_check_points"]
|
||||
self.server_password = savedata["game_options"]["server_password"]
|
||||
self.password = savedata["game_options"]["password"]
|
||||
self.release_mode = savedata["game_options"].get("release_mode", savedata["game_options"].get("forfeit_mode", "goal"))
|
||||
self.release_mode = savedata["game_options"]["release_mode"]
|
||||
self.remaining_mode = savedata["game_options"]["remaining_mode"]
|
||||
self.collect_mode = savedata["game_options"]["collect_mode"]
|
||||
self.item_cheat = savedata["game_options"]["item_cheat"]
|
||||
@@ -591,7 +623,7 @@ class Context:
|
||||
if "stored_data" in savedata:
|
||||
self.stored_data = savedata["stored_data"]
|
||||
# count items and slots from lists for items_handling = remote
|
||||
logging.info(
|
||||
self.logger.info(
|
||||
f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
|
||||
f'for {sum(k[2] for k in self.received_items)} players')
|
||||
|
||||
@@ -614,6 +646,16 @@ class Context:
|
||||
self.recheck_hints(team, slot)
|
||||
return self.hints[team, slot]
|
||||
|
||||
def get_sphere(self, player: int, location_id: int) -> int:
|
||||
"""Get sphere of a location, -1 if spheres are not available."""
|
||||
if self.spheres:
|
||||
for i, sphere in enumerate(self.spheres):
|
||||
if location_id in sphere.get(player, set()):
|
||||
return i
|
||||
raise KeyError(f"No Sphere found for location ID {location_id} belonging to player {player}. "
|
||||
f"Location or player may not exist.")
|
||||
return -1
|
||||
|
||||
def get_players_package(self):
|
||||
return [NetworkPlayer(t, p, self.get_aliased_name(t, p), n) for (t, p), n in self.player_names.items()]
|
||||
|
||||
@@ -624,8 +666,6 @@ class Context:
|
||||
|
||||
def _set_options(self, server_options: dict):
|
||||
for key, value in server_options.items():
|
||||
if key == "forfeit_mode":
|
||||
key = "release_mode"
|
||||
data_type = self.simple_options.get(key, None)
|
||||
if data_type is not None:
|
||||
if value not in {False, True, None}: # some can be boolean OR text, such as password
|
||||
@@ -635,13 +675,13 @@ class Context:
|
||||
try:
|
||||
raise Exception(f"Could not set server option {key}, skipping.") from e
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
self.logger.exception(e)
|
||||
self.logger.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
setattr(self, key, value)
|
||||
elif key == "disable_item_cheat":
|
||||
self.item_cheat = not bool(value)
|
||||
else:
|
||||
logging.debug(f"Unrecognized server option {key}")
|
||||
self.logger.debug(f"Unrecognized server option {key}")
|
||||
|
||||
def get_aliased_name(self, team: int, slot: int):
|
||||
if (team, slot) in self.name_aliases:
|
||||
@@ -649,7 +689,8 @@ class Context:
|
||||
else:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -674,16 +715,17 @@ class Context:
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
|
||||
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
if recipients is None or slot in recipients:
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
# "events"
|
||||
|
||||
@@ -698,15 +740,24 @@ class Context:
|
||||
self.save() # save goal completion flag
|
||||
|
||||
def on_new_hint(self, team: int, slot: int):
|
||||
key: str = f"_read_hints_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
|
||||
self.on_changed_hints(team, slot)
|
||||
self.broadcast(self.clients[team][slot], [{
|
||||
"cmd": "RoomUpdate",
|
||||
"hint_points": get_slot_points(self, team, slot)
|
||||
}])
|
||||
|
||||
def on_changed_hints(self, team: int, slot: int):
|
||||
key: str = f"_read_hints_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
|
||||
|
||||
def on_client_status_change(self, team: int, slot: int):
|
||||
key: str = f"_read_client_status_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.client_game_state[team, slot]}])
|
||||
|
||||
|
||||
def update_aliases(ctx: Context, team: int):
|
||||
cmd = ctx.dumper([{"cmd": "RoomUpdate",
|
||||
@@ -723,21 +774,21 @@ async def server(websocket, path: str = "/", ctx: Context = None):
|
||||
|
||||
try:
|
||||
if ctx.log_network:
|
||||
logging.info("Incoming connection")
|
||||
ctx.logger.info("Incoming connection")
|
||||
await on_client_connected(ctx, client)
|
||||
if ctx.log_network:
|
||||
logging.info("Sent Room Info")
|
||||
ctx.logger.info("Sent Room Info")
|
||||
async for data in websocket:
|
||||
if ctx.log_network:
|
||||
logging.info(f"Incoming message: {data}")
|
||||
ctx.logger.info(f"Incoming message: {data}")
|
||||
for msg in decode(data):
|
||||
await process_client_cmd(ctx, client, msg)
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logging.exception(e)
|
||||
ctx.logger.exception(e)
|
||||
finally:
|
||||
if ctx.log_network:
|
||||
logging.info("Disconnected")
|
||||
ctx.logger.info("Disconnected")
|
||||
await ctx.disconnect(client)
|
||||
|
||||
|
||||
@@ -747,10 +798,7 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
for slot, connected_clients in clients.items():
|
||||
if connected_clients:
|
||||
name = ctx.player_names[team, slot]
|
||||
players.append(
|
||||
NetworkPlayer(team, slot,
|
||||
ctx.name_aliases.get((team, slot), name), name)
|
||||
)
|
||||
players.append(NetworkPlayer(team, slot, ctx.name_aliases.get((team, slot), name), name))
|
||||
games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
|
||||
games.add("Archipelago")
|
||||
await ctx.send_msgs(client, [{
|
||||
@@ -765,8 +813,6 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
'permissions': get_permissions(ctx),
|
||||
'hint_cost': ctx.hint_cost,
|
||||
'location_check_points': ctx.location_check_points,
|
||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||
in ctx.gamespackage.items() if game in games},
|
||||
'datapackage_checksums': {game: game_data["checksum"] for game, game_data
|
||||
in ctx.gamespackage.items() if game in games and "checksum" in game_data},
|
||||
'seed_name': ctx.seed_name,
|
||||
@@ -787,14 +833,25 @@ async def on_client_disconnected(ctx: Context, client: Client):
|
||||
await on_client_left(ctx, client)
|
||||
|
||||
|
||||
_non_game_messages = {"HintGame": "hinting", "Tracker": "tracking", "TextOnly": "viewing"}
|
||||
""" { tag: ui_message } """
|
||||
|
||||
|
||||
async def on_client_joined(ctx: Context, client: Client):
|
||||
if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
verb = "tracking" if "Tracker" in client.tags else "playing"
|
||||
|
||||
for tag, verb in _non_game_messages.items():
|
||||
if tag in client.tags:
|
||||
final_verb = verb
|
||||
break
|
||||
else:
|
||||
final_verb = "playing"
|
||||
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"{final_verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
@@ -809,8 +866,19 @@ async def on_client_left(ctx: Context, client: Client):
|
||||
if len(ctx.clients[client.team][client.slot]) < 1:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
|
||||
for tag, verb in _non_game_messages.items():
|
||||
if tag in client.tags:
|
||||
final_verb = f"stopped {verb}"
|
||||
break
|
||||
else:
|
||||
final_verb = "left"
|
||||
|
||||
ctx.broadcast_text_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has {final_verb} the game. "
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
{"type": "Part", "team": client.team, "slot": client.slot})
|
||||
|
||||
|
||||
@@ -947,9 +1015,9 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
new_item = NetworkItem(item_id, location, slot, flags)
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[location]))
|
||||
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
|
||||
@@ -960,7 +1028,10 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
"checked_locations": new_locations, # send back new checks only
|
||||
}])
|
||||
|
||||
old_hints = ctx.hints[team, slot].copy()
|
||||
ctx.recheck_hints(team, slot)
|
||||
if old_hints != ctx.hints[team, slot]:
|
||||
ctx.on_changed_hints(team, slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
@@ -1000,8 +1071,8 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
|
||||
|
||||
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
|
||||
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
|
||||
f"{ctx.item_names[hint.item]} is " \
|
||||
f"at {ctx.location_names[hint.location]} " \
|
||||
f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \
|
||||
f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \
|
||||
f"in {ctx.player_names[team, hint.finding_player]}'s World"
|
||||
|
||||
if hint.entrance:
|
||||
@@ -1030,26 +1101,6 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
|
||||
"item": net_item}
|
||||
|
||||
|
||||
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
|
||||
picks = Utils.get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches, " \
|
||||
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
elif dif > 5:
|
||||
return picks[0][0], True, "Close Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
else:
|
||||
if picks[0][1] > 90:
|
||||
return picks[0][0], True, "Only Option Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
|
||||
|
||||
class CommandMeta(type):
|
||||
def __new__(cls, name, bases, attrs):
|
||||
commands = attrs["commands"] = {}
|
||||
@@ -1301,7 +1352,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1314,7 +1365,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1324,6 +1375,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
"Sorry, !remaining requires you to have beaten the game on this server")
|
||||
return False
|
||||
|
||||
@mark_raw
|
||||
def _cmd_missing(self, filter_text="") -> bool:
|
||||
"""List all missing location checks from the server's perspective.
|
||||
Can be given text, which will be used as filter."""
|
||||
@@ -1331,9 +1383,14 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
names = [self.ctx.location_names[location] for location in locations]
|
||||
game = self.ctx.slot_info[self.client.slot].game
|
||||
names = [self.ctx.location_names[game][location] for location in locations]
|
||||
if filter_text:
|
||||
names = [name for name in names if filter_text in name]
|
||||
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
|
||||
if filter_text in location_groups: # location group name
|
||||
names = [name for name in names if name in location_groups[filter_text]]
|
||||
else:
|
||||
names = [name for name in names if filter_text in name]
|
||||
texts = [f'Missing: {name}' for name in names]
|
||||
if filter_text:
|
||||
texts.append(f"Found {len(locations)} missing location checks, displaying {len(names)} of them.")
|
||||
@@ -1344,6 +1401,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_checked(self, filter_text="") -> bool:
|
||||
"""List all done location checks from the server's perspective.
|
||||
Can be given text, which will be used as filter."""
|
||||
@@ -1351,9 +1409,14 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
names = [self.ctx.location_names[location] for location in locations]
|
||||
game = self.ctx.slot_info[self.client.slot].game
|
||||
names = [self.ctx.location_names[game][location] for location in locations]
|
||||
if filter_text:
|
||||
names = [name for name in names if filter_text in name]
|
||||
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
|
||||
if filter_text in location_groups: # location group name
|
||||
names = [name for name in names if name in location_groups[filter_text]]
|
||||
else:
|
||||
names = [name for name in names if filter_text in name]
|
||||
texts = [f'Checked: {name}' for name in names]
|
||||
if filter_text:
|
||||
texts.append(f"Found {len(locations)} done location checks, displaying {len(names)} of them.")
|
||||
@@ -1416,18 +1479,22 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
self.ctx.hints[self.client.team, self.client.slot] = hints
|
||||
self.ctx.notify_hints(self.client.team, list(hints))
|
||||
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
if hints and Utils.version_tuple < (0, 5, 0):
|
||||
self.output("It was recently changed, so that the above hints are only shown to you. "
|
||||
"If you meant to alert another player of an above hint, "
|
||||
"please let them know of the content or to run !hint themselves.")
|
||||
return True
|
||||
|
||||
elif input_text.isnumeric():
|
||||
game = self.ctx.games[self.client.slot]
|
||||
hint_id = int(input_text)
|
||||
hint_name = self.ctx.item_names[hint_id] \
|
||||
if not for_location and hint_id in self.ctx.item_names \
|
||||
else self.ctx.location_names[hint_id] \
|
||||
if for_location and hint_id in self.ctx.location_names \
|
||||
hint_name = self.ctx.item_names[game][hint_id] \
|
||||
if not for_location and hint_id in self.ctx.item_names[game] \
|
||||
else self.ctx.location_names[game][hint_id] \
|
||||
if for_location and hint_id in self.ctx.location_names[game] \
|
||||
else None
|
||||
if hint_name in self.ctx.non_hintable_names[game]:
|
||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||
@@ -1472,15 +1539,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
if hints:
|
||||
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
|
||||
old_hints = set(hints) - new_hints
|
||||
if old_hints:
|
||||
self.ctx.notify_hints(self.client.team, list(old_hints))
|
||||
if not new_hints:
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
old_hints = list(set(hints) - new_hints)
|
||||
if old_hints and not new_hints:
|
||||
self.ctx.notify_hints(self.client.team, old_hints)
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
if new_hints:
|
||||
found_hints = [hint for hint in new_hints if hint.found]
|
||||
not_found_hints = [hint for hint in new_hints if not hint.found]
|
||||
|
||||
if not not_found_hints: # everything's been found, no need to pay
|
||||
can_pay = 1000
|
||||
elif cost:
|
||||
@@ -1491,8 +1556,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.ctx.random.shuffle(not_found_hints)
|
||||
# By popular vote, make hints prefer non-local placements
|
||||
not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
|
||||
# By another popular vote, prefer early sphere
|
||||
not_found_hints.sort(key=lambda hint: self.ctx.get_sphere(hint.finding_player, hint.location),
|
||||
reverse=True)
|
||||
|
||||
hints = found_hints
|
||||
hints = found_hints + old_hints
|
||||
while can_pay > 0:
|
||||
if not not_found_hints:
|
||||
break
|
||||
@@ -1500,9 +1568,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints.append(hint)
|
||||
can_pay -= 1
|
||||
self.ctx.hints_used[self.client.team, self.client.slot] += 1
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
|
||||
self.ctx.notify_hints(self.client.team, hints)
|
||||
if not_found_hints:
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
if hints and cost and int((points_available // cost) == 0):
|
||||
self.output(
|
||||
f"There may be more hintables, however, you cannot afford to pay for any more. "
|
||||
@@ -1515,7 +1584,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output(f"You can't afford the hint. "
|
||||
f"You have {points_available} points and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
self.ctx.notify_hints(self.client.team, hints)
|
||||
self.ctx.save()
|
||||
return True
|
||||
|
||||
@@ -1570,7 +1638,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
try:
|
||||
cmd: str = args["cmd"]
|
||||
except:
|
||||
logging.exception(f"Could not get command from {args}")
|
||||
ctx.logger.exception(f"Could not get command from {args}")
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
|
||||
"text": f"Could not get command from {args} at `cmd`"}])
|
||||
raise
|
||||
@@ -1596,7 +1664,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
game = ctx.games[slot]
|
||||
ignore_game = ("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game")
|
||||
|
||||
ignore_game = not args.get("game") and any(tag in _non_game_messages for tag in args["tags"])
|
||||
|
||||
if not ignore_game and args['game'] != game:
|
||||
errors.add('InvalidGame')
|
||||
minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot]
|
||||
@@ -1611,7 +1681,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
@@ -1812,8 +1882,14 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
|
||||
if current != ClientStatus.CLIENT_GOAL: # can't undo goal completion
|
||||
if new_status == ClientStatus.CLIENT_GOAL:
|
||||
ctx.on_goal_achieved(client)
|
||||
# if player has yet to ever connect to the server, they will not be in client_game_state
|
||||
if all(player in ctx.client_game_state and ctx.client_game_state[player] == ClientStatus.CLIENT_GOAL
|
||||
for player in ctx.player_names
|
||||
if player[0] == client.team and player[1] != client.slot):
|
||||
ctx.broadcast_text_all(f"Team #{client.team + 1} has completed all of their games! Congratulations!")
|
||||
|
||||
ctx.client_game_state[client.team, client.slot] = new_status
|
||||
ctx.on_client_status_change(client.team, client.slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
@@ -1856,15 +1932,13 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
def _cmd_exit(self) -> bool:
|
||||
"""Shutdown the server"""
|
||||
self.ctx.server.ws_server.close()
|
||||
if self.ctx.shutdown_task:
|
||||
self.ctx.shutdown_task.cancel()
|
||||
self.ctx.exit_event.set()
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_alias(self, player_name_then_alias_name):
|
||||
"""Set a player's alias, by listing their base name and then their intended alias."""
|
||||
player_name, alias_name = player_name_then_alias_name.split(" ", 1)
|
||||
player_name, _, alias_name = player_name_then_alias_name.partition(" ")
|
||||
player_name, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
for (team, slot), name in self.ctx.player_names.items():
|
||||
@@ -1944,7 +2018,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_forbid_release(self, player_name: str) -> bool:
|
||||
""""Disallow the specified player from using the !release command."""
|
||||
"""Disallow the specified player from using the !release command."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, name = player
|
||||
@@ -2064,8 +2138,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
if full_name.isnumeric():
|
||||
location, usable, response = int(full_name), True, None
|
||||
elif self.ctx.location_names_for_game(game) is not None:
|
||||
location, usable, response = get_intended_text(full_name, self.ctx.location_names_for_game(game))
|
||||
elif game in self.ctx.all_location_and_group_names:
|
||||
location, usable, response = get_intended_text(full_name, self.ctx.all_location_and_group_names[game])
|
||||
else:
|
||||
self.output("Can't look up location for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
@@ -2073,6 +2147,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
if usable:
|
||||
if isinstance(location, int):
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location)
|
||||
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
|
||||
hints = []
|
||||
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
|
||||
if loc_name_from_group in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
|
||||
else:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location)
|
||||
if hints:
|
||||
@@ -2088,32 +2167,47 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
def _cmd_option(self, option_name: str, option: str):
|
||||
"""Set options for the server."""
|
||||
|
||||
attrtype = self.ctx.simple_options.get(option_name, None)
|
||||
if attrtype:
|
||||
if attrtype == bool:
|
||||
def attrtype(input_text: str):
|
||||
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
|
||||
elif attrtype == str and option_name.endswith("password"):
|
||||
def attrtype(input_text: str):
|
||||
if input_text.lower() in {"null", "none", '""', "''"}:
|
||||
return None
|
||||
return input_text
|
||||
setattr(self.ctx, option_name, attrtype(option))
|
||||
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
|
||||
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
|
||||
elif option_name in {"hint_cost", "location_check_points"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
|
||||
return True
|
||||
else:
|
||||
known = (f"{option}:{otype}" for option, otype in self.ctx.simple_options.items())
|
||||
self.output(f"Unrecognized Option {option_name}, known: "
|
||||
f"{', '.join(known)}")
|
||||
def _cmd_option(self, option_name: str, option_value: str):
|
||||
"""Set an option for the server."""
|
||||
value_type = self.ctx.simple_options.get(option_name, None)
|
||||
if not value_type:
|
||||
known_options = (f"{option}: {option_type}" for option, option_type in self.ctx.simple_options.items())
|
||||
self.output(f"Unrecognized option '{option_name}', known: {', '.join(known_options)}")
|
||||
return False
|
||||
|
||||
if value_type == bool:
|
||||
def value_type(input_text: str):
|
||||
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
|
||||
elif value_type == str and option_name.endswith("password"):
|
||||
def value_type(input_text: str):
|
||||
return None if input_text.lower() in {"null", "none", '""', "''"} else input_text
|
||||
elif value_type == str and option_name.endswith("mode"):
|
||||
valid_values = {"goal", "enabled", "disabled"}
|
||||
valid_values.update(("auto", "auto_enabled") if option_name != "remaining_mode" else [])
|
||||
if option_value.lower() not in valid_values:
|
||||
self.output(f"Unrecognized {option_name} value '{option_value}', known: {', '.join(valid_values)}")
|
||||
return False
|
||||
|
||||
setattr(self.ctx, option_name, value_type(option_value))
|
||||
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
|
||||
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
|
||||
elif option_name in {"hint_cost", "location_check_points"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
|
||||
return True
|
||||
|
||||
def _cmd_datastore(self):
|
||||
"""Debug Tool: list writable datastorage keys and approximate the size of their values with pickle."""
|
||||
total: int = 0
|
||||
texts = []
|
||||
for key, value in self.ctx.stored_data.items():
|
||||
size = len(pickle.dumps(value))
|
||||
total += size
|
||||
texts.append(f"Key: {key} | Size: {size}B")
|
||||
texts.insert(0, f"Found {len(self.ctx.stored_data)} keys, "
|
||||
f"approximately totaling {Utils.format_SI_prefix(total, power=1024)}B")
|
||||
self.output("\n".join(texts))
|
||||
|
||||
|
||||
async def console(ctx: Context):
|
||||
import sys
|
||||
@@ -2137,7 +2231,7 @@ async def console(ctx: Context):
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_options()["server_options"].as_dict()
|
||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
@@ -2195,28 +2289,29 @@ def parse_args() -> argparse.Namespace:
|
||||
|
||||
|
||||
async def auto_shutdown(ctx, to_cancel=None):
|
||||
await asyncio.sleep(ctx.auto_shutdown)
|
||||
with contextlib.suppress(asyncio.TimeoutError):
|
||||
await asyncio.wait_for(ctx.exit_event.wait(), ctx.auto_shutdown)
|
||||
|
||||
def inactivity_shutdown():
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
ctx.logger.info("Shutting down due to inactivity.")
|
||||
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
newest_activity = max(ctx.client_activity_timers.values())
|
||||
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
|
||||
seconds = ctx.auto_shutdown - delta.total_seconds()
|
||||
if seconds < 0:
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
await asyncio.sleep(seconds)
|
||||
with contextlib.suppress(asyncio.TimeoutError):
|
||||
await asyncio.wait_for(ctx.exit_event.wait(), seconds)
|
||||
|
||||
|
||||
def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext":
|
||||
|
||||
13
NetUtils.py
@@ -198,7 +198,8 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
"slateblue": "6D8BE8",
|
||||
"plum": "AF99EF",
|
||||
"salmon": "FA8072",
|
||||
"white": "FFFFFF"
|
||||
"white": "FFFFFF",
|
||||
"orange": "FF7700",
|
||||
}
|
||||
|
||||
def __init__(self, ctx):
|
||||
@@ -247,7 +248,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
|
||||
def _handle_item_id(self, node: JSONMessagePart):
|
||||
item_id = int(node["text"])
|
||||
node["text"] = self.ctx.item_names[item_id]
|
||||
node["text"] = self.ctx.item_names.lookup_in_slot(item_id, node["player"])
|
||||
return self._handle_item_name(node)
|
||||
|
||||
def _handle_location_name(self, node: JSONMessagePart):
|
||||
@@ -255,8 +256,8 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_location_id(self, node: JSONMessagePart):
|
||||
item_id = int(node["text"])
|
||||
node["text"] = self.ctx.location_names[item_id]
|
||||
location_id = int(node["text"])
|
||||
node["text"] = self.ctx.location_names.lookup_in_slot(location_id, node["player"])
|
||||
return self._handle_location_name(node)
|
||||
|
||||
def _handle_entrance_name(self, node: JSONMessagePart):
|
||||
@@ -290,8 +291,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
|
||||
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
|
||||
|
||||
|
||||
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
|
||||
@@ -195,10 +195,10 @@ def set_icon(window):
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
result = getattr(args, name, None)
|
||||
|
||||
554
Options.py
@@ -1,16 +1,20 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
import numbers
|
||||
import random
|
||||
import typing
|
||||
import enum
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
|
||||
from schema import And, Optional, Or, Schema
|
||||
from typing_extensions import Self
|
||||
|
||||
from Utils import get_fuzzy_results
|
||||
from Utils import get_fuzzy_results, is_iterable_except_str
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
@@ -18,6 +22,19 @@ if typing.TYPE_CHECKING:
|
||||
import pathlib
|
||||
|
||||
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
|
||||
class Visibility(enum.IntFlag):
|
||||
none = 0b0000
|
||||
template = 0b0001
|
||||
simple_ui = 0b0010 # show option in simple menus, such as player-options
|
||||
complex_ui = 0b0100 # show option in complex menus, such as weighted-options
|
||||
spoiler = 0b1000
|
||||
all = 0b1111
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
options = attrs["options"] = {}
|
||||
@@ -36,9 +53,14 @@ class AssembleOptions(abc.ABCMeta):
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
# apply aliases, without name_lookup
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert (
|
||||
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
||||
"default" in attrs or
|
||||
any(hasattr(base, "default") for base in bases)
|
||||
), f"Option class {name} needs default value"
|
||||
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
|
||||
|
||||
# auto-alias Off and On being parsed as True and False
|
||||
@@ -56,6 +78,7 @@ class AssembleOptions(abc.ABCMeta):
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
@@ -93,7 +116,8 @@ T = typing.TypeVar('T')
|
||||
|
||||
class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
value: T
|
||||
default = 0
|
||||
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
|
||||
visibility = Visibility.all
|
||||
|
||||
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
|
||||
# Handled in get_option_name()
|
||||
@@ -102,9 +126,28 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
# can be weighted between selections
|
||||
supports_weighting = True
|
||||
|
||||
rich_text_doc: typing.Optional[bool] = None
|
||||
"""Whether the WebHost should render the Option's docstring as rich text.
|
||||
|
||||
If this is True, the Option's docstring is interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, it's rendered to HTML so
|
||||
that lists, emphasis, and other rich text features are displayed properly.
|
||||
|
||||
If this is False, the docstring is instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved.
|
||||
|
||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
||||
set it to True and use reStructuredText for their Option documentation.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||
options: typing.ClassVar[typing.Dict[str, int]]
|
||||
aliases: typing.ClassVar[typing.Dict[str, int]]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
@@ -116,12 +159,6 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
def current_key(self) -> str:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
@@ -157,6 +194,8 @@ class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
default = ""
|
||||
|
||||
def __init__(self, value: str):
|
||||
assert isinstance(value, str), "value of FreeText must be a string"
|
||||
self.value = value
|
||||
@@ -177,9 +216,18 @@ class FreeText(Option[str]):
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
def __eq__(self, other):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
return other == self.value
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
@@ -211,6 +259,12 @@ class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
else:
|
||||
return self.value > other
|
||||
|
||||
def __ge__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value >= other.value
|
||||
else:
|
||||
return self.value >= other
|
||||
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
@@ -347,7 +401,8 @@ class Toggle(NumericOption):
|
||||
default = 0
|
||||
|
||||
def __init__(self, value: int):
|
||||
assert value == 0 or value == 1, "value of Toggle can only be 0 or 1"
|
||||
# if user puts in an invalid value, make it valid
|
||||
value = int(bool(value))
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
@@ -589,7 +644,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
if not (PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -687,11 +742,25 @@ class Range(NumericOption):
|
||||
return int(round(random.triangular(lower, end, tri), 0))
|
||||
|
||||
|
||||
class SpecialRange(Range):
|
||||
special_range_cutoff = 0
|
||||
class NamedRange(Range):
|
||||
special_range_names: typing.Dict[str, int] = {}
|
||||
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
|
||||
|
||||
def __init__(self, value: int) -> None:
|
||||
if value < self.range_start and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
|
||||
# See docstring
|
||||
for key in self.special_range_names:
|
||||
if key != key.lower():
|
||||
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
|
||||
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Range:
|
||||
text = text.lower()
|
||||
@@ -699,27 +768,10 @@ class SpecialRange(Range):
|
||||
return cls(cls.special_range_names[text])
|
||||
return super().from_text(text)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
|
||||
elif text == "random-high":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
|
||||
elif text == "random-middle":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
|
||||
elif text.startswith("random-range-"):
|
||||
return cls.custom_range(text)
|
||||
elif text == "random":
|
||||
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
|
||||
else:
|
||||
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
||||
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
||||
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead."
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
@@ -735,7 +787,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
@@ -772,7 +824,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default: typing.Dict[str, typing.Any] = {}
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Dict[str, typing.Any]):
|
||||
@@ -813,11 +865,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default: typing.List[typing.Any] = []
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = deepcopy(value)
|
||||
def __init__(self, value: typing.Iterable[typing.Any]):
|
||||
self.value = list(deepcopy(value))
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -826,7 +878,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -839,7 +891,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
|
||||
class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
|
||||
default = frozenset()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Iterable[str]):
|
||||
@@ -852,7 +904,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -869,12 +921,237 @@ class ItemSet(OptionSet):
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class PlandoText(typing.NamedTuple):
|
||||
at: str
|
||||
text: typing.List[str]
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
PlandoTextsFromAnyType = typing.Union[
|
||||
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoText, typing.Any]], typing.Any
|
||||
]
|
||||
|
||||
|
||||
class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Texts"
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoText]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
super().__init__()
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
from BaseClasses import PlandoOptions
|
||||
if self.value and not (PlandoOptions.texts & plando_options):
|
||||
# plando is disabled but plando options were given so overwrite the options
|
||||
self.value = []
|
||||
logging.warning(f"The plando texts module is turned off, "
|
||||
f"so text for {player_name} will be ignored.")
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
|
||||
texts: typing.List[PlandoText] = []
|
||||
if isinstance(data, typing.Iterable):
|
||||
for text in data:
|
||||
if isinstance(text, typing.Mapping):
|
||||
if random.random() < float(text.get("percentage", 100)/100):
|
||||
at = text.get("at", None)
|
||||
if at is not None:
|
||||
given_text = text.get("text", [])
|
||||
if isinstance(given_text, str):
|
||||
given_text = [given_text]
|
||||
texts.append(PlandoText(
|
||||
at,
|
||||
given_text,
|
||||
text.get("percentage", 100)
|
||||
))
|
||||
elif isinstance(text, PlandoText):
|
||||
if random.random() < float(text.percentage/100):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
cls.verify_keys([text.at for text in texts])
|
||||
return cls(texts)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: typing.List[PlandoText]) -> str:
|
||||
return str({text.at: " ".join(text.text) for text in value})
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoText]:
|
||||
yield from self.value
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class ConnectionsMeta(AssembleOptions):
|
||||
def __new__(mcs, name: str, bases: tuple[type, ...], attrs: dict[str, typing.Any]):
|
||||
if name != "PlandoConnections":
|
||||
assert "entrances" in attrs, f"Please define valid entrances for {name}"
|
||||
attrs["entrances"] = frozenset((connection.lower() for connection in attrs["entrances"]))
|
||||
assert "exits" in attrs, f"Please define valid exits for {name}"
|
||||
attrs["exits"] = frozenset((connection.lower() for connection in attrs["exits"]))
|
||||
if "__doc__" not in attrs:
|
||||
attrs["__doc__"] = PlandoConnections.__doc__
|
||||
cls = super().__new__(mcs, name, bases, attrs)
|
||||
return cls
|
||||
|
||||
|
||||
class PlandoConnection(typing.NamedTuple):
|
||||
class Direction:
|
||||
entrance = "entrance"
|
||||
exit = "exit"
|
||||
both = "both"
|
||||
|
||||
entrance: str
|
||||
exit: str
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
PlandoConFromAnyType = typing.Union[
|
||||
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoConnection, typing.Any]], typing.Any
|
||||
]
|
||||
|
||||
|
||||
class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=ConnectionsMeta):
|
||||
"""Generic connections plando. Format is:
|
||||
- entrance: "Entrance Name"
|
||||
exit: "Exit Name"
|
||||
direction: "Direction"
|
||||
percentage: 100
|
||||
Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted.
|
||||
Percentage is an integer from 1 to 100, and defaults to 100 when omitted."""
|
||||
|
||||
display_name = "Plando Connections"
|
||||
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
|
||||
entrances: typing.ClassVar[typing.AbstractSet[str]]
|
||||
exits: typing.ClassVar[typing.AbstractSet[str]]
|
||||
|
||||
duplicate_exits: bool = False
|
||||
"""Whether or not exits should be allowed to be duplicate."""
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoConnection]):
|
||||
self.value = list(deepcopy(value))
|
||||
super(PlandoConnections, self).__init__()
|
||||
|
||||
@classmethod
|
||||
def validate_entrance_name(cls, entrance: str) -> bool:
|
||||
return entrance.lower() in cls.entrances
|
||||
|
||||
@classmethod
|
||||
def validate_exit_name(cls, exit: str) -> bool:
|
||||
return exit.lower() in cls.exits
|
||||
|
||||
@classmethod
|
||||
def can_connect(cls, entrance: str, exit: str) -> bool:
|
||||
"""Checks that a given entrance can connect to a given exit.
|
||||
By default, this will always return true unless overridden."""
|
||||
return True
|
||||
|
||||
@classmethod
|
||||
def validate_plando_connections(cls, connections: typing.Iterable[PlandoConnection]) -> None:
|
||||
used_entrances: typing.List[str] = []
|
||||
used_exits: typing.List[str] = []
|
||||
for connection in connections:
|
||||
entrance = connection.entrance
|
||||
exit = connection.exit
|
||||
direction = connection.direction
|
||||
if direction not in (PlandoConnection.Direction.entrance,
|
||||
PlandoConnection.Direction.exit,
|
||||
PlandoConnection.Direction.both):
|
||||
raise ValueError(f"Unknown direction: {direction}")
|
||||
if entrance in used_entrances:
|
||||
raise ValueError(f"Duplicate Entrance {entrance} not allowed.")
|
||||
if not cls.duplicate_exits and exit in used_exits:
|
||||
raise ValueError(f"Duplicate Exit {exit} not allowed.")
|
||||
used_entrances.append(entrance)
|
||||
used_exits.append(exit)
|
||||
if not cls.validate_entrance_name(entrance):
|
||||
raise ValueError(f"{entrance.title()} is not a valid entrance.")
|
||||
if not cls.validate_exit_name(exit):
|
||||
raise ValueError(f"{exit.title()} is not a valid exit.")
|
||||
if not cls.can_connect(entrance, exit):
|
||||
raise ValueError(f"Connection between {entrance.title()} and {exit.title()} is invalid.")
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: PlandoConFromAnyType) -> Self:
|
||||
if not isinstance(data, typing.Iterable):
|
||||
raise Exception(f"Cannot create plando connections from non-List value, got {type(data)}.")
|
||||
|
||||
value: typing.List[PlandoConnection] = []
|
||||
for connection in data:
|
||||
if isinstance(connection, typing.Mapping):
|
||||
percentage = connection.get("percentage", 100)
|
||||
if random.random() < float(percentage / 100):
|
||||
entrance = connection.get("entrance", None)
|
||||
if is_iterable_except_str(entrance):
|
||||
entrance = random.choice(sorted(entrance))
|
||||
exit = connection.get("exit", None)
|
||||
if is_iterable_except_str(exit):
|
||||
exit = random.choice(sorted(exit))
|
||||
direction = connection.get("direction", "both")
|
||||
|
||||
if not entrance or not exit:
|
||||
raise Exception("Plando connection must have an entrance and an exit.")
|
||||
value.append(PlandoConnection(
|
||||
entrance,
|
||||
exit,
|
||||
direction,
|
||||
percentage
|
||||
))
|
||||
elif isinstance(connection, PlandoConnection):
|
||||
if random.random() < float(connection.percentage / 100):
|
||||
value.append(connection)
|
||||
else:
|
||||
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
|
||||
cls.validate_plando_connections(value)
|
||||
return cls(value)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
from BaseClasses import PlandoOptions
|
||||
if self.value and not (PlandoOptions.connections & plando_options):
|
||||
# plando is disabled but plando options were given so overwrite the options
|
||||
self.value = []
|
||||
logging.warning(f"The plando connections module is turned off, "
|
||||
f"so connections for {player_name} will be ignored.")
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: typing.List[PlandoConnection]) -> str:
|
||||
return ", ".join(["%s %s %s" % (connection.entrance,
|
||||
"<=>" if connection.direction == PlandoConnection.Direction.both else
|
||||
"<=" if connection.direction == PlandoConnection.Direction.exit else
|
||||
"=>",
|
||||
connection.exit) for connection in value])
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoConnection]:
|
||||
yield from self.value
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
Locations: ensure everything can be reached and acquired.
|
||||
Items: ensure all logically relevant items can be acquired.
|
||||
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||
|
||||
- **Locations:** ensure everything can be reached and acquired.
|
||||
- **Items:** ensure all logically relevant items can be acquired.
|
||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
"""
|
||||
display_name = "Accessibility"
|
||||
rich_text_doc = True
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_minimal = 2
|
||||
@@ -882,13 +1159,16 @@ class Accessibility(Choice):
|
||||
default = 1
|
||||
|
||||
|
||||
class ProgressionBalancing(SpecialRange):
|
||||
class ProgressionBalancing(NamedRange):
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
||||
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck.
|
||||
"""
|
||||
default = 50
|
||||
range_start = 0
|
||||
range_end = 99
|
||||
display_name = "Progression Balancing"
|
||||
rich_text_doc = True
|
||||
special_range_names = {
|
||||
"disabled": 0,
|
||||
"normal": 50,
|
||||
@@ -896,38 +1176,93 @@ class ProgressionBalancing(SpecialRange):
|
||||
}
|
||||
|
||||
|
||||
common_options = {
|
||||
"progression_balancing": ProgressionBalancing,
|
||||
"accessibility": Accessibility
|
||||
}
|
||||
class OptionsMetaProperty(type):
|
||||
def __new__(mcs,
|
||||
name: str,
|
||||
bases: typing.Tuple[type, ...],
|
||||
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
||||
for attr_type in attrs.values():
|
||||
assert not isinstance(attr_type, AssembleOptions), \
|
||||
f"Options for {name} should be type hinted on the class, not assigned"
|
||||
return super().__new__(mcs, name, bases, attrs)
|
||||
|
||||
@property
|
||||
@functools.lru_cache(maxsize=None)
|
||||
def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]:
|
||||
"""Returns type hints of the class as a dictionary."""
|
||||
return typing.get_type_hints(cls)
|
||||
|
||||
|
||||
@dataclass
|
||||
class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
return option_results
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class NonLocalItems(ItemSet):
|
||||
"""Forces these items to be outside their native world."""
|
||||
display_name = "Not Local Items"
|
||||
display_name = "Non-local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
|
||||
The game decides what the replacement items will be.
|
||||
"""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
"""Start with these item's locations prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class LocationSet(OptionSet):
|
||||
@@ -936,28 +1271,33 @@ class LocationSet(OptionSet):
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
"""Start with these locations and their item prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Location Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
"""Prevent these locations from having an important item."""
|
||||
display_name = "Excluded Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
"""Prevent these locations from having an unimportant item."""
|
||||
display_name = "Priority Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
"""When you die, everyone dies. Of course the reverse is true too."""
|
||||
display_name = "Death Link"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
rich_text_doc = True
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
@@ -972,7 +1312,8 @@ class ItemLinks(OptionList):
|
||||
])
|
||||
|
||||
@staticmethod
|
||||
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
|
||||
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world,
|
||||
allow_item_groups: bool = True) -> typing.Set:
|
||||
pool = set()
|
||||
for item_name in items:
|
||||
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
|
||||
@@ -1018,22 +1359,79 @@ class ItemLinks(OptionList):
|
||||
raise Exception(f"item_link {link['name']} has {intersection} "
|
||||
f"items in both its local_items and non_local_items pool.")
|
||||
link.setdefault("link_replacement", None)
|
||||
link["item_pool"] = list(pool)
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
**common_options, # can be overwritten per-game
|
||||
"local_items": LocalItems,
|
||||
"non_local_items": NonLocalItems,
|
||||
"start_inventory": StartInventory,
|
||||
"start_hints": StartHints,
|
||||
"start_location_hints": StartLocationHints,
|
||||
"exclude_locations": ExcludeLocations,
|
||||
"priority_locations": PriorityLocations,
|
||||
"item_links": ItemLinks
|
||||
}
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
default = ""
|
||||
visibility = Visibility.none
|
||||
|
||||
def __init__(self, value: str):
|
||||
if value:
|
||||
raise Exception("Option removed, please update your options file.")
|
||||
super().__init__(value)
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
@dataclass
|
||||
class PerGameCommonOptions(CommonOptions):
|
||||
local_items: LocalItems
|
||||
non_local_items: NonLocalItems
|
||||
start_inventory: StartInventory
|
||||
start_hints: StartHints
|
||||
start_location_hints: StartLocationHints
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
|
||||
|
||||
@dataclass
|
||||
class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
class OptionGroup(typing.NamedTuple):
|
||||
"""Define a grouping of options."""
|
||||
name: str
|
||||
"""Name of the group to categorize these options in for display on the WebHost and in generated YAMLS."""
|
||||
options: typing.List[typing.Type[Option[typing.Any]]]
|
||||
"""Options to be in the defined group."""
|
||||
start_collapsed: bool = False
|
||||
"""Whether the group will start collapsed on the WebHost options pages."""
|
||||
|
||||
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
"""
|
||||
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
|
||||
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
|
||||
it.
|
||||
"""
|
||||
|
||||
|
||||
def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[
|
||||
str, typing.Dict[str, typing.Type[Option[typing.Any]]]]:
|
||||
"""Generates and returns a dictionary for the option groups of a specified world."""
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
# add a default option group for uncategorized options to get thrown into
|
||||
ordered_groups = ["Game Options"]
|
||||
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
if visibility_level & option.visibility:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
|
||||
# if the world doesn't have any ungrouped options, this group will be empty so just remove it
|
||||
if not grouped_options["Game Options"]:
|
||||
del grouped_options["Game Options"]
|
||||
|
||||
return grouped_options
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
|
||||
import os
|
||||
|
||||
import yaml
|
||||
@@ -1052,7 +1450,7 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: typing.Union[Range, SpecialRange]):
|
||||
def dictify_range(option: Range):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
@@ -1069,18 +1467,18 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
return data, notes
|
||||
|
||||
def yaml_dump_scalar(scalar) -> str:
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
all_options: typing.Dict[str, AssembleOptions] = {
|
||||
**per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
|
||||
option_groups = get_option_groups(world)
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
|
||||
4
Patch.py
@@ -8,7 +8,7 @@ if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.Files import AutoPatchRegister, APDeltaPatch
|
||||
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
|
||||
|
||||
|
||||
class RomMeta(TypedDict):
|
||||
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APDeltaPatch = auto_handler(patch_file)
|
||||
handler: APAutoPatchInterface = auto_handler(patch_file)
|
||||
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
|
||||
handler.patch(target)
|
||||
return {"server": handler.server,
|
||||
|
||||
382
PokemonClient.py
@@ -1,382 +0,0 @@
|
||||
import asyncio
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
if type(location.ram_address) == list:
|
||||
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
|
||||
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
|
||||
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
|
||||
else:
|
||||
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
|
||||
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
|
||||
|
||||
location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
|
||||
and location.address is not None}
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gb(self):
|
||||
"""Check Gameboy Connection State"""
|
||||
if isinstance(self.ctx, GBContext):
|
||||
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
|
||||
|
||||
|
||||
class GBContext(CommonContext):
|
||||
command_processor = GBCommandProcessor
|
||||
game = 'Pokemon Red and Blue'
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gb_streams: (StreamReader, StreamWriter) = None
|
||||
self.gb_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.gb_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
self.auto_hints = set()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(GBContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to EmuHawk to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
|
||||
self.set_deathlink = True
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class GBManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Pokémon Client"
|
||||
|
||||
self.ui = GBManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: GBContext):
|
||||
current_time = time.time()
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
if flag_type == "list":
|
||||
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
|
||||
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
|
||||
locations.append(loc_id)
|
||||
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
|
||||
locations.append(loc_id)
|
||||
|
||||
hints = []
|
||||
if flags["EventFlag"][280] & 16:
|
||||
hints.append("Cerulean Bicycle Shop")
|
||||
if flags["EventFlag"][280] & 32:
|
||||
hints.append("Route 2 Gate - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 64:
|
||||
hints.append("Route 11 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 128:
|
||||
hints.append("Route 15 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][281] & 1:
|
||||
hints += ["Celadon Prize Corner - Item Prize 1", "Celadon Prize Corner - Item Prize 2",
|
||||
"Celadon Prize Corner - Item Prize 3"]
|
||||
if (location_name_to_id["Fossil - Choice A"] in ctx.checked_locations and location_name_to_id["Fossil - Choice B"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice B")
|
||||
elif (location_name_to_id["Fossil - Choice B"] in ctx.checked_locations and location_name_to_id["Fossil - Choice A"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice A")
|
||||
hints = [
|
||||
location_name_to_id[loc] for loc in hints if location_name_to_id[loc] not in ctx.auto_hints and
|
||||
location_name_to_id[loc] in ctx.missing_locations and location_name_to_id[loc] not in ctx.locations_checked
|
||||
]
|
||||
if hints:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": hints, "create_as_hint": 2}])
|
||||
ctx.auto_hints.update(hints)
|
||||
|
||||
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
async def gb_sync_task(ctx: GBContext):
|
||||
logger.info("Starting GB connector. Use /gb for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gb_streams:
|
||||
(reader, writer) = ctx.gb_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
|
||||
"and PokemonClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
|
||||
if ctx.client_compatibility_mode == 0:
|
||||
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
|
||||
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
|
||||
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
msg = "Invalid ROM detected. No player name built into the ROM."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to Gameboy")
|
||||
ctx.gb_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gb_status = error_status
|
||||
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to Gameboy")
|
||||
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
|
||||
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gb_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(game_version, patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.gb'
|
||||
if game_version == "blue":
|
||||
delta_patch = BlueDeltaPatch
|
||||
else:
|
||||
delta_patch = RedDeltaPatch
|
||||
|
||||
try:
|
||||
base_rom = delta_patch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
with patch_archive.open('delta.bsdiff4', 'r') as stream:
|
||||
patch = stream.read()
|
||||
patched_rom_data = bsdiff4.patch(base_rom, patch)
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("PokemonClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an APRED or APBLUE patch file')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = GBContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apred":
|
||||
logger.info("APRED file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("red", args.patch_file, ctx))
|
||||
elif ext == "apblue":
|
||||
logger.info("APBLUE file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("blue", args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gb_sync_task:
|
||||
await ctx.gb_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
66
README.md
@@ -1,8 +1,10 @@
|
||||
# [Archipelago](https://archipelago.gg)  | [Install](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
|
||||
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases,
|
||||
presently, Archipelago is also the randomizer itself.
|
||||
|
||||
Currently, the following games are supported:
|
||||
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
@@ -25,7 +27,7 @@ Currently, the following games are supported:
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2: Wings of Liberty
|
||||
* Starcraft 2
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
@@ -51,6 +53,25 @@ Currently, the following games are supported:
|
||||
* Muse Dash
|
||||
* DOOM 1993
|
||||
* Terraria
|
||||
* Lingo
|
||||
* Pokémon Emerald
|
||||
* DOOM II
|
||||
* Shivers
|
||||
* Heretic
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
* Mario & Luigi: Superstar Saga
|
||||
* Bomb Rush Cyberfunk
|
||||
* Aquaria
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
* A Hat in Time
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
@@ -58,36 +79,57 @@ windows binaries.
|
||||
|
||||
## History
|
||||
|
||||
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
|
||||
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here.
|
||||
The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
|
||||
|
||||
* [bonta0's MultiWorld](https://github.com/Bonta0/ALttPEntranceRandomizer/tree/multiworld_31)
|
||||
* [AmazingAmpharos' Entrance Randomizer](https://github.com/AmazingAmpharos/ALttPEntranceRandomizer)
|
||||
* [VT Web Randomizer](https://github.com/sporchia/alttp_vt_randomizer)
|
||||
* [Dessyreqt's alttprandomizer](https://github.com/Dessyreqt/alttprandomizer)
|
||||
* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89) and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make the vast majority of Enemizer contributions.
|
||||
* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89)
|
||||
and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make up the
|
||||
vast majority of Enemizer contributions.
|
||||
|
||||
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.
|
||||
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the
|
||||
path. Just because one person's name may be in a repository title does not mean that only one person made that project
|
||||
happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor
|
||||
them fairly.
|
||||
|
||||
### Path to the Archipelago
|
||||
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to _MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
|
||||
|
||||
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a
|
||||
long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
|
||||
_MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as
|
||||
"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
|
||||
(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
|
||||
|
||||
## Running Archipelago
|
||||
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
||||
|
||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
|
||||
For most people, all you need to do is head over to
|
||||
the [releases page](https://github.com/ArchipelagoMW/Archipelago/releases), then download and run the appropriate
|
||||
installer, or AppImage for Linux-based systems.
|
||||
|
||||
If you are a developer or are running on a platform with no compiled releases available, please see our doc on
|
||||
[running Archipelago from source](docs/running%20from%20source.md).
|
||||
|
||||
## Related Repositories
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
||||
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the
|
||||
contributions of their developers, past and present.
|
||||
|
||||
* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
|
||||
* [Enemizer](https://github.com/Ijwu/Enemizer)
|
||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||
|
||||
## Contributing
|
||||
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
|
||||
|
||||
To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our
|
||||
[Contributing guidelines](/docs/contributing.md).
|
||||
|
||||
## FAQ
|
||||
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
|
||||
|
||||
For Frequently asked questions, please see the website's [FAQ Page](https://archipelago.gg/faq/en/).
|
||||
|
||||
## Code of Conduct
|
||||
Please refer to our [code of conduct.](/docs/code_of_conduct.md)
|
||||
|
||||
Please refer to our [code of conduct](/docs/code_of_conduct.md).
|
||||
|
||||
25
SNIClient.py
@@ -85,6 +85,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
self.ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
@@ -207,12 +208,12 @@ class SNIContext(CommonContext):
|
||||
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
|
||||
super(SNIContext, self).on_deathlink(data)
|
||||
|
||||
async def handle_deathlink_state(self, currently_dead: bool) -> None:
|
||||
async def handle_deathlink_state(self, currently_dead: bool, death_text: str = "") -> None:
|
||||
# in this state we only care about triggering a death send
|
||||
if self.death_state == DeathState.alive:
|
||||
if currently_dead:
|
||||
self.death_state = DeathState.dead
|
||||
await self.send_death()
|
||||
await self.send_death(death_text)
|
||||
# in this state we care about confirming a kill, to move state to dead
|
||||
elif self.death_state == DeathState.killing_player:
|
||||
# this is being handled in deathlink_kill_player(ctx) already
|
||||
@@ -281,7 +282,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Utils.get_options()["sni_options"]["sni_path"]
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -564,16 +565,12 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
|
||||
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
try:
|
||||
for address, data in write_list:
|
||||
while data:
|
||||
# Divide the write into packets of 256 bytes.
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data[:256])
|
||||
address += 256
|
||||
data = data[256:]
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
except ConnectionClosed:
|
||||
return False
|
||||
|
||||
@@ -657,7 +654,7 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["sni_options"].get("snes_rom_start", True))
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.sc2wol.Client import launch
|
||||
from worlds.sc2.Client import launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -27,14 +27,14 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game."""
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
def _cmd_savepath(self, directory: str):
|
||||
"""Redirect to proper save data folder. (Use before connecting!)"""
|
||||
"""Redirect to proper save data folder. This is necessary for Linux users to use before connecting."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
|
||||
@@ -67,7 +67,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
self.output("Patching successful!")
|
||||
|
||||
def _cmd_online(self):
|
||||
"""Makes you no longer able to see other Undertale players."""
|
||||
"""Toggles seeing other Undertale players."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
|
||||
if "Online" in self.ctx.tags:
|
||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names[l.item])):
|
||||
toDraw += str(ctx.item_names[l.item])[i]
|
||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
|
||||
226
Utils.py
@@ -5,6 +5,7 @@ import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
import itertools
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
@@ -18,14 +19,13 @@ import warnings
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
from typing_extensions import TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
@@ -46,7 +46,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.4.3"
|
||||
__version__ = "0.5.0"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -73,6 +73,8 @@ def snes_to_pc(value: int) -> int:
|
||||
|
||||
|
||||
RetType = typing.TypeVar("RetType")
|
||||
S = typing.TypeVar("S")
|
||||
T = typing.TypeVar("T")
|
||||
|
||||
|
||||
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
|
||||
@@ -90,6 +92,30 @@ def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[]
|
||||
return _wrap
|
||||
|
||||
|
||||
def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[S, T], RetType]:
|
||||
"""Specialized cache for self + 1 arg. Does not keep global ref to self and skips building a dict key tuple."""
|
||||
|
||||
assert function.__code__.co_argcount == 2, "Can only cache 2 argument functions with this cache."
|
||||
|
||||
cache_name = f"__cache_{function.__name__}__"
|
||||
|
||||
@functools.wraps(function)
|
||||
def wrap(self: S, arg: T) -> RetType:
|
||||
cache: Optional[Dict[T, RetType]] = getattr(self, cache_name, None)
|
||||
if cache is None:
|
||||
res = function(self, arg)
|
||||
setattr(self, cache_name, {arg: res})
|
||||
return res
|
||||
try:
|
||||
return cache[arg]
|
||||
except KeyError:
|
||||
res = function(self, arg)
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
def is_frozen() -> bool:
|
||||
return typing.cast(bool, getattr(sys, 'frozen', False))
|
||||
|
||||
@@ -146,12 +172,16 @@ def user_path(*path: str) -> str:
|
||||
if user_path.cached_path != local_path():
|
||||
import filecmp
|
||||
if not os.path.exists(user_path("manifest.json")) or \
|
||||
not os.path.exists(local_path("manifest.json")) or \
|
||||
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites"):
|
||||
for dn in ("Players", "data/sprites", "data/lua"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ("manifest.json",):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
if not os.path.exists(local_path("manifest.json")):
|
||||
warnings.warn(f"Upgrading {user_path()} from something that is not a proper install")
|
||||
else:
|
||||
shutil.copy2(local_path("manifest.json"), user_path("manifest.json"))
|
||||
os.makedirs(user_path("worlds"), exist_ok=True)
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
@@ -170,7 +200,7 @@ def cache_path(*path: str) -> str:
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
|
||||
output_path.cached_path = user_path(get_settings()["general_options"]["output_path"])
|
||||
path = os.path.join(output_path.cached_path, *path)
|
||||
os.makedirs(os.path.dirname(path), exist_ok=True)
|
||||
return path
|
||||
@@ -178,10 +208,11 @@ def output_path(*path: str) -> str:
|
||||
|
||||
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
if is_windows:
|
||||
os.startfile(filename)
|
||||
os.startfile(filename) # type: ignore
|
||||
else:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
@@ -194,6 +225,9 @@ class UniqueKeyLoader(SafeLoader):
|
||||
if key in mapping:
|
||||
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
|
||||
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
|
||||
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
|
||||
mapping.add(key)
|
||||
return super().construct_mapping(node, deep)
|
||||
|
||||
@@ -257,32 +291,30 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
OptionsType = Settings # TODO: remove ~2 versions after 0.4.1
|
||||
OptionsType = Settings # TODO: remove when removing get_options
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> Settings: # TODO: remove ~2 versions after 0.4.1
|
||||
return Settings(None)
|
||||
def get_options() -> Settings:
|
||||
# TODO: switch to Utils.deprecate after 0.4.4
|
||||
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
|
||||
return get_settings()
|
||||
|
||||
|
||||
get_options = get_settings # TODO: add a warning ~2 versions after 0.4.1 and remove once all games are ported
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
def persistent_store(category: str, key: str, value: typing.Any):
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage: dict = persistent_load()
|
||||
category = storage.setdefault(category, {})
|
||||
category[key] = value
|
||||
storage = persistent_load()
|
||||
category_dict = storage.setdefault(category, {})
|
||||
category_dict[key] = value
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
|
||||
def persistent_load() -> typing.Dict[str, dict]:
|
||||
storage = getattr(persistent_load, "storage", None)
|
||||
def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
storage: Union[Dict[str, Dict[str, Any]], None] = getattr(persistent_load, "storage", None)
|
||||
if storage:
|
||||
return storage
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage: dict = {}
|
||||
storage = {}
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r") as f:
|
||||
@@ -291,7 +323,7 @@ def persistent_load() -> typing.Dict[str, dict]:
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
storage = {}
|
||||
persistent_load.storage = storage
|
||||
setattr(persistent_load, "storage", storage)
|
||||
return storage
|
||||
|
||||
|
||||
@@ -333,6 +365,7 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
@@ -351,7 +384,9 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
return Namespace(**vars(adjuster_settings), **{
|
||||
k: v for k, v in vars(default_settings).items() if k not in vars(adjuster_settings)
|
||||
})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
@@ -375,13 +410,13 @@ safe_builtins = frozenset((
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = None
|
||||
|
||||
def find_class(self, module, name):
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by MultiServer -> savegame/multidata
|
||||
@@ -405,7 +440,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
|
||||
def restricted_loads(s):
|
||||
def restricted_loads(s: bytes) -> Any:
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
@@ -423,6 +458,15 @@ class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
|
||||
def __init__(self,
|
||||
default_factory: typing.Callable[[Any], Any] = None,
|
||||
seq: typing.Union[typing.Mapping, typing.Iterable, None] = None,
|
||||
**kwargs):
|
||||
if seq is not None:
|
||||
super().__init__(default_factory, seq, **kwargs)
|
||||
else:
|
||||
super().__init__(default_factory, **kwargs)
|
||||
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -459,11 +503,21 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
write_mode,
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
|
||||
class Filter(logging.Filter):
|
||||
def __init__(self, filter_name: str, condition: typing.Callable[[logging.LogRecord], bool]) -> None:
|
||||
super().__init__(filter_name)
|
||||
self.condition = condition
|
||||
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
stream_handler = logging.StreamHandler(sys.stdout)
|
||||
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
|
||||
root_logger.addHandler(stream_handler)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -499,10 +553,11 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
f"{' (frozen)' if is_frozen() else ''}"
|
||||
)
|
||||
|
||||
|
||||
def stream_input(stream, queue):
|
||||
def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
|
||||
def queuer():
|
||||
while 1:
|
||||
try:
|
||||
@@ -530,7 +585,7 @@ class VersionException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
||||
def chaining_prefix(index: int, labels: typing.Sequence[str]) -> str:
|
||||
text = ""
|
||||
max_label = len(labels) - 1
|
||||
while index > max_label:
|
||||
@@ -553,7 +608,7 @@ def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P
|
||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
import jellyfish
|
||||
|
||||
@@ -561,22 +616,58 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
limit = limit if limit else len(word_list)
|
||||
return list(
|
||||
map(
|
||||
lambda container: (container[0], int(container[1]*100)), # convert up to limit to int %
|
||||
sorted(
|
||||
map(lambda candidate:
|
||||
(candidate, get_fuzzy_ratio(input_word, candidate)),
|
||||
wordlist),
|
||||
map(lambda candidate: (candidate, get_fuzzy_ratio(input_word, candidate)), word_list),
|
||||
key=lambda element: element[1],
|
||||
reverse=True)[0:limit]
|
||||
reverse=True
|
||||
)[0:limit]
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
|
||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
elif dif > 5:
|
||||
return picks[0][0], True, "Close Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
else:
|
||||
if picks[0][1] > 90:
|
||||
return picks[0][0], True, "Only Option Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
|
||||
|
||||
def get_input_text_from_response(text: str, command: str) -> typing.Optional[str]:
|
||||
if "did you mean " in text:
|
||||
for question in ("Didn't find something that closely matches",
|
||||
"Too many close matches"):
|
||||
if text.startswith(question):
|
||||
name = get_text_between(text, "did you mean '",
|
||||
"'? (")
|
||||
return f"!{command} {name}"
|
||||
elif text.startswith("Missing: "):
|
||||
return text.replace("Missing: ", "!hint_location ")
|
||||
return None
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
@@ -670,6 +761,11 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
style = 0x10 if error else 0x0
|
||||
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
@@ -685,7 +781,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
root.update()
|
||||
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
def title_sorted(data: typing.Iterable, key=None, ignore: typing.AbstractSet[str] = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
@@ -734,6 +830,25 @@ def deprecate(message: str):
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message: str, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
@@ -807,8 +922,8 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in world.player_ids:
|
||||
visualize_regions(world.get_region("Menu", player), f"{world.get_out_file_name_base(player)}.puml")
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
@@ -890,3 +1005,24 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
|
||||
with open(file_name, "wt", encoding="utf-8") as f:
|
||||
f.write("\n".join(uml))
|
||||
|
||||
|
||||
class RepeatableChain:
|
||||
def __init__(self, iterable: typing.Iterable):
|
||||
self.iterable = iterable
|
||||
|
||||
def __iter__(self):
|
||||
return itertools.chain.from_iterable(self.iterable)
|
||||
|
||||
def __bool__(self):
|
||||
return any(sub_iterable for sub_iterable in self.iterable)
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
|
||||
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
|
||||
""" `str` is `Iterable`, but that's not what we want """
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
@@ -113,6 +113,9 @@ class WargrooveContext(CommonContext):
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
@@ -124,6 +127,9 @@ class WargrooveContext(CommonContext):
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
@@ -170,7 +176,7 @@ class WargrooveContext(CommonContext):
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names[network_item.item]
|
||||
item_name = self.item_names.lookup_in_game(network_item.item)
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
@@ -191,7 +197,7 @@ class WargrooveContext(CommonContext):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names[network_item.item] +
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
@@ -336,7 +342,7 @@ class WargrooveContext(CommonContext):
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
@@ -402,8 +408,10 @@ async def game_watcher(ctx: WargrooveContext):
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
18
WebHost.py
@@ -12,6 +12,9 @@ ModuleUpdate.update()
|
||||
import Utils
|
||||
import settings
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from flask import Flask
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
settings.no_gui = True
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
@@ -19,11 +22,10 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app():
|
||||
def get_app() -> "Flask":
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
@@ -34,6 +36,7 @@ def get_app():
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
register()
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
@@ -55,6 +58,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
worlds[game] = world
|
||||
|
||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, game)
|
||||
@@ -117,7 +121,7 @@ if __name__ == "__main__":
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
@@ -138,3 +142,11 @@ if __name__ == "__main__":
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
else:
|
||||
from time import sleep
|
||||
try:
|
||||
while True:
|
||||
sleep(1) # wait for process to be killed
|
||||
except (SystemExit, KeyboardInterrupt):
|
||||
pass
|
||||
stop() # stop worker threads
|
||||
|
||||
@@ -23,6 +23,7 @@ app.jinja_env.filters['all'] = all
|
||||
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
@@ -50,8 +51,8 @@ app.config["PONY"] = {
|
||||
}
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
app.config["ASSET_RIGHTS"] = False
|
||||
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
@@ -83,6 +84,6 @@ def register():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
from typing import List, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import Blueprint, abort
|
||||
from flask import Blueprint, abort, url_for
|
||||
|
||||
from .. import cache
|
||||
import worlds.Files
|
||||
from ..models import Room, Seed
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
@@ -21,39 +21,31 @@ def room_info(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
|
||||
def supports_apdeltapatch(game: str):
|
||||
return game in worlds.Files.AutoPatchRegister.patch_types
|
||||
downloads = []
|
||||
for slot in sorted(room.seed.slots):
|
||||
if slot.data and not supports_apdeltapatch(slot.game):
|
||||
slot_download = {
|
||||
"slot": slot.player_id,
|
||||
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
|
||||
}
|
||||
downloads.append(slot_download)
|
||||
elif slot.data:
|
||||
slot_download = {
|
||||
"slot": slot.player_id,
|
||||
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
|
||||
}
|
||||
downloads.append(slot_download)
|
||||
return {
|
||||
"tracker": room.tracker,
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout
|
||||
"timeout": room.timeout,
|
||||
"downloads": downloads,
|
||||
}
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackage_versions():
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
from . import generate, user, datapackage # trigger registration
|
||||
|
||||
32
WebHostLib/api/datapackage.py
Normal file
@@ -0,0 +1,32 @@
|
||||
from flask import abort
|
||||
|
||||
from Utils import restricted_loads
|
||||
from WebHostLib import cache
|
||||
from WebHostLib.models import GameDataPackage
|
||||
from . import api_endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage/<string:checksum>')
|
||||
@cache.memoize(timeout=3600)
|
||||
def get_datapackage_by_checksum(checksum: str):
|
||||
package = GameDataPackage.get(checksum=checksum)
|
||||
if package:
|
||||
return restricted_loads(package.data)
|
||||
return abort(404)
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
@@ -20,8 +20,8 @@ def generate_api():
|
||||
race = False
|
||||
meta_options_source = {}
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
|
||||
@@ -3,25 +3,25 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
_stop_event = Event()
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
# requires db_session!
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
|
||||
multiworld = multiworlds.get(room.id, None)
|
||||
if not multiworld:
|
||||
multiworld = MultiworldInstance(room, config)
|
||||
|
||||
multiworld.start()
|
||||
def stop():
|
||||
"""Stops previously launched threads"""
|
||||
global _stop_event
|
||||
stop_event = _stop_event
|
||||
_stop_event = Event() # new event for new threads
|
||||
stop_event.set()
|
||||
|
||||
|
||||
def handle_generation_success(seed_id):
|
||||
@@ -58,29 +58,50 @@ def init_db(pony_config: dict):
|
||||
db.generate_mapping()
|
||||
|
||||
|
||||
def cleanup():
|
||||
"""delete unowned user-content"""
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
|
||||
|
||||
def autohost(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
run_guardian()
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
cleanup()
|
||||
hosters = []
|
||||
for x in range(config["HOSTERS"]):
|
||||
hoster = MultiworldInstance(config, x)
|
||||
hosters.append(hoster)
|
||||
hoster.start()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
launch_room(room, config)
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autohost").start()
|
||||
Thread(target=keep_running, name="AP_Autohost").start()
|
||||
|
||||
|
||||
def autogen(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
@@ -101,8 +122,7 @@ def autogen(config: dict):
|
||||
commit()
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
while not stop_event.wait(0.1):
|
||||
with db_session:
|
||||
# for update locks the database row(s) during transaction, preventing writes from elsewhere
|
||||
to_start = select(
|
||||
@@ -113,37 +133,45 @@ def autogen(config: dict):
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autogen").start()
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, room: Room, config: dict):
|
||||
self.room_id = room.id
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
self.process: typing.Optional[multiprocessing.Process] = None
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
self.rooms_to_start = multiprocessing.Queue()
|
||||
self.rooms_shutting_down = multiprocessing.Queue()
|
||||
self.name = f"MultiHoster{id}"
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
return False
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
args=(self.name, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host,
|
||||
self.rooms_to_start, self.rooms_shutting_down),
|
||||
name=self.name)
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
self.process = process
|
||||
|
||||
def start_room(self, room_id):
|
||||
while not self.rooms_shutting_down.empty():
|
||||
self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None))
|
||||
if room_id in self.room_ids:
|
||||
pass # should already be hosted currently.
|
||||
else:
|
||||
self.room_ids.add(room_id)
|
||||
self.rooms_to_start.put(room_id)
|
||||
|
||||
def stop(self):
|
||||
if self.process:
|
||||
self.process.terminate()
|
||||
@@ -157,40 +185,6 @@ class MultiworldInstance():
|
||||
self.process = None
|
||||
|
||||
|
||||
guardian = None
|
||||
guardian_lock = threading.Lock()
|
||||
|
||||
|
||||
def run_guardian():
|
||||
global guardian
|
||||
global multiworlds
|
||||
with guardian_lock:
|
||||
if not guardian:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
|
||||
def guard():
|
||||
while 1:
|
||||
time.sleep(1)
|
||||
done = []
|
||||
with guardian_lock:
|
||||
for key, instance in multiworlds.items():
|
||||
if instance.done():
|
||||
instance.collect()
|
||||
done.append(key)
|
||||
for key in done:
|
||||
del (multiworlds[key])
|
||||
|
||||
guardian = threading.Thread(name="Guardian", target=guard)
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -1,17 +1,13 @@
|
||||
import os
|
||||
import zipfile
|
||||
from typing import *
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
@@ -30,7 +26,15 @@ def check():
|
||||
flash(options)
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
return render_template("checkResult.html", results=results)
|
||||
if len(options) > 1:
|
||||
# offer combined file back
|
||||
combined_yaml = "\n---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
|
||||
for file_name, file_content in options.items())
|
||||
combined_yaml = base64.b64encode(combined_yaml.encode("utf-8-sig")).decode()
|
||||
else:
|
||||
combined_yaml = ""
|
||||
return render_template("checkResult.html",
|
||||
results=results, combined_yaml=combined_yaml)
|
||||
return render_template("check.html")
|
||||
|
||||
|
||||
@@ -41,33 +45,42 @@ def mysterycheck():
|
||||
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
for file in files:
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file.filename in options:
|
||||
return f'Conflicting files named {file.filename} submitted'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[file.filename] = file.read()
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return options
|
||||
|
||||
|
||||
@@ -95,7 +108,10 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
if e.__cause__:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}"
|
||||
else:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
else:
|
||||
results[filename] = True
|
||||
return results, rolled_results
|
||||
|
||||
@@ -5,6 +5,7 @@ import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
@@ -27,8 +28,10 @@ from .models import Command, GameDataPackage, Room, db
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
def _cmd_video(self, platform: str, user: str):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream.
|
||||
Currently, only YouTube and Twitch platforms are supported.
|
||||
"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
|
||||
self.ctx.save()
|
||||
@@ -51,17 +54,19 @@ del MultiServer
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
def output(self, text: str):
|
||||
logging.info(text)
|
||||
self.ctx.logger.info(text)
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict):
|
||||
def __init__(self, static_server_data: dict, logger: logging.Logger):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1,
|
||||
40, True, "enabled", "enabled",
|
||||
"enabled", 0, 2, logger=logger)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
@@ -69,6 +74,7 @@ class WebHostContext(Context):
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
|
||||
setattr(self, key, value)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
@@ -96,18 +102,37 @@ class WebHostContext(Context):
|
||||
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
|
||||
static_gamespackage = self.gamespackage # this is shared across all rooms
|
||||
static_item_name_groups = self.item_name_groups
|
||||
static_location_name_groups = self.location_name_groups
|
||||
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
|
||||
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
|
||||
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata and use static data
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
self.location_name_groups = static_location_name_groups
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
@@ -117,7 +142,7 @@ class WebHostContext(Context):
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
self._start_async_saving()
|
||||
self._start_async_saving(atexit_save=False)
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
@@ -143,80 +168,176 @@ def get_random_port():
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"non_hintable_names": {
|
||||
world_name: world.hint_blacklist
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
"gamespackage": {
|
||||
world_name: {
|
||||
key: value
|
||||
for key, value in game_package.items()
|
||||
if key not in ("item_name_groups", "location_name_groups")
|
||||
}
|
||||
for world_name, game_package in worlds.network_data_package["games"].items()
|
||||
},
|
||||
"item_name_groups": {
|
||||
world_name: world.item_name_groups
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
"location_name_groups": {
|
||||
world_name: world.location_name_groups
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
def set_up_logging(room_id) -> logging.Logger:
|
||||
import os
|
||||
# logger setup
|
||||
logger = logging.getLogger(f"RoomLogger {room_id}")
|
||||
|
||||
# this *should* be empty, but just in case.
|
||||
for handler in logger.handlers[:]:
|
||||
logger.removeHandler(handler)
|
||||
handler.close()
|
||||
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
|
||||
"a",
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
|
||||
logger.setLevel(logging.INFO)
|
||||
logger.addHandler(file_handler)
|
||||
return logger
|
||||
|
||||
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
del resource, file_limit
|
||||
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
loop = asyncio.get_event_loop()
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
async def start_room(room_id):
|
||||
with Locker(f"RoomLocker {room_id}"):
|
||||
try:
|
||||
logger = set_up_logging(room_id)
|
||||
ctx = WebHostContext(static_server_data, logger)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
raise
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
ctx.logger.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
if ctx.saving:
|
||||
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
setattr(asyncio.current_task(), "save", None)
|
||||
except Exception as e:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
logger.exception(e)
|
||||
raise
|
||||
else:
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
setattr(asyncio.current_task(), "save", None)
|
||||
finally:
|
||||
try:
|
||||
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
|
||||
ctx.exit_event.set() # make sure the saving thread stops at some point
|
||||
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
|
||||
with (db_session):
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
await asyncio.sleep(5)
|
||||
rooms_shutting_down.put(room_id)
|
||||
|
||||
class Starter(threading.Thread):
|
||||
_tasks: typing.List[asyncio.Future]
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._tasks = []
|
||||
|
||||
def _done(self, task: asyncio.Future):
|
||||
self._tasks.remove(task)
|
||||
task.result()
|
||||
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
starter.start()
|
||||
try:
|
||||
loop.run_forever()
|
||||
finally:
|
||||
# save all tasks that want to be saved during shutdown
|
||||
for task in asyncio.all_tasks(loop):
|
||||
save: typing.Optional[typing.Callable[[], typing.Any]] = getattr(task, "save", None)
|
||||
if save:
|
||||
save()
|
||||
|
||||
@@ -90,6 +90,8 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
elif slot_data.game == "Final Fantasy Mystic Quest":
|
||||
fname = f"AP+{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmq"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
import concurrent.futures
|
||||
from collections import Counter
|
||||
from typing import Dict, Optional, Any, Union, List
|
||||
from typing import Any, Dict, List, Optional, Union, Set
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoOptions
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
from settings import ServerOptions, GeneratorOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
@@ -23,25 +24,22 @@ from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
options_source.get("plando_connections", ""),
|
||||
options_source.get("plando_texts", "")
|
||||
}
|
||||
plando_options -= {""}
|
||||
plando_options: Set[str] = set()
|
||||
for substr in ("bosses", "items", "connections", "texts"):
|
||||
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
|
||||
plando_options.add(substr)
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"release_mode": options_source.get("release_mode", "goal"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"hint_cost": int(options_source.get("hint_cost", ServerOptions.hint_cost)),
|
||||
"release_mode": options_source.get("release_mode", ServerOptions.release_mode),
|
||||
"remaining_mode": options_source.get("remaining_mode", ServerOptions.remaining_mode),
|
||||
"collect_mode": options_source.get("collect_mode", ServerOptions.collect_mode),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", 0)),
|
||||
"race": race
|
||||
"spoiler": int(options_source.get("spoiler", GeneratorOptions.spoiler)),
|
||||
"race": race,
|
||||
}
|
||||
|
||||
if race:
|
||||
@@ -70,37 +68,41 @@ def generate(race=False):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
return start_generation(options, meta)
|
||||
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
@@ -131,6 +133,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -37,19 +37,6 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
@cache.cached()
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
@cache.cached()
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
@@ -110,25 +97,37 @@ def new_room(seed: UUID):
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
|
||||
marker = log.read(3) # skip optional BOM
|
||||
if marker != b'\xEF\xBB\xBF':
|
||||
log.seek(0, os.SEEK_SET)
|
||||
log.seek(offset, os.SEEK_CUR)
|
||||
yield from log
|
||||
log.close() # free file handle as soon as possible
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
try:
|
||||
log = open(file_path, "rb")
|
||||
range_header = request.headers.get("Range")
|
||||
if range_header:
|
||||
range_type, range_values = range_header.split('=')
|
||||
start, end = map(str.strip, range_values.split('-', 1))
|
||||
if range_type != "bytes" or end != "":
|
||||
return "Unsupported range", 500
|
||||
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
|
||||
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
|
||||
return Response(_read_log(log), mimetype="text/plain")
|
||||
except FileNotFoundError:
|
||||
return Response(f"Logfile {file_path} does not exist. "
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
|
||||
mimetype="text/plain")
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
@@ -144,6 +143,7 @@ def host_room(room: UUID):
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
@@ -151,7 +151,22 @@ def host_room(room: UUID):
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
def get_log(max_size: int = 1024000) -> str:
|
||||
try:
|
||||
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
|
||||
raw_size = 0
|
||||
fragments: List[str] = []
|
||||
for block in _read_log(log):
|
||||
if raw_size + len(block) > max_size:
|
||||
fragments.append("…")
|
||||
break
|
||||
raw_size += len(block)
|
||||
fragments.append(block.decode("utf-8"))
|
||||
return "".join(fragments)
|
||||
except FileNotFoundError:
|
||||
return ""
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
@@ -181,6 +196,6 @@ def get_sitemap():
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
has_settings: bool = isinstance(world.web.options_page, bool) and world.web.options_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -1,148 +1,274 @@
|
||||
import collections.abc
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import typing
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
from flask import redirect, render_template, request, Response
|
||||
|
||||
import Options
|
||||
from Utils import __version__, local_path
|
||||
from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations", "priority_locations"}
|
||||
from . import app, cache
|
||||
from .generate import get_meta
|
||||
|
||||
|
||||
def create():
|
||||
def create() -> None:
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
weighted_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
}
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = {
|
||||
**Options.per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
|
||||
world = AutoWorldRegister.world_types[world_name]
|
||||
if world.hidden or world.web.options_page is False:
|
||||
return redirect("games")
|
||||
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
"baseOptions": {
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
},
|
||||
}
|
||||
start_collapsed = {"Game Options": False}
|
||||
for group in world.web.option_groups:
|
||||
start_collapsed[group.name] = group.start_collapsed
|
||||
|
||||
game_options = {}
|
||||
for option_name, option in all_options.items():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
return render_template(
|
||||
template,
|
||||
world_name=world_name,
|
||||
world=world,
|
||||
option_groups=Options.get_option_groups(world, visibility_level=visibility_flag),
|
||||
start_collapsed=start_collapsed,
|
||||
issubclass=issubclass,
|
||||
Options=Options,
|
||||
theme=get_world_theme(world_name),
|
||||
)
|
||||
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]:
|
||||
from .generate import start_generation
|
||||
return start_generation(options, get_meta({}))
|
||||
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
def send_yaml(player_name: str, formatted_options: dict) -> Response:
|
||||
response = Response(yaml.dump(formatted_options, sort_keys=False))
|
||||
response.headers["Content-Type"] = "text/yaml"
|
||||
response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml"
|
||||
return response
|
||||
|
||||
if issubclass(option, Options.SpecialRange):
|
||||
game_options[option_name]["type"] = 'special_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
@app.template_filter("dedent")
|
||||
def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
@app.template_filter("rst_to_html")
|
||||
def filter_rst_to_html(text: str) -> str:
|
||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
||||
if text.startswith(" ") or text.startswith("\t"):
|
||||
text = dedent(text)
|
||||
elif "\n" in text:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
})['body']
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/option-presets", methods=["GET"])
|
||||
@cache.cached()
|
||||
def option_presets(game: str) -> Response:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
|
||||
presets = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
presets[preset_name] = {}
|
||||
for preset_option_name, preset_option in preset.items():
|
||||
if preset_option == "random":
|
||||
presets[preset_name][preset_option_name] = preset_option
|
||||
continue
|
||||
|
||||
option = world.options_dataclass.type_hints[preset_option_name].from_any(preset_option)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(preset_option, str):
|
||||
assert preset_option in option.special_range_names, \
|
||||
f"Invalid preset value '{preset_option}' for '{preset_option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(preset_option, str):
|
||||
# Ensure the option value is valid for Choice and Toggle options
|
||||
assert option.name_lookup[option.value] == preset_option, \
|
||||
f"Invalid option value '{preset_option}' for '{preset_option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
# Use the name of the option
|
||||
presets[preset_name][preset_option_name] = option.current_key
|
||||
else:
|
||||
logging.debug(f"{option} not exported to Web Settings.")
|
||||
# Use the name of the option
|
||||
presets[preset_name][preset_option_name] = option.current_key
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
class SetEncoder(json.JSONEncoder):
|
||||
def default(self, obj):
|
||||
from collections.abc import Set
|
||||
if isinstance(obj, Set):
|
||||
return list(obj)
|
||||
return json.JSONEncoder.default(self, obj)
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
json_data = json.dumps(presets, cls=SetEncoder)
|
||||
response = Response(json_data)
|
||||
response.headers["Content-Type"] = "application/json"
|
||||
return response
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle settings
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
@app.route("/weighted-options")
|
||||
def weighted_options_old():
|
||||
return redirect("games", 301)
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
def generate_weighted_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
intent_generate = False
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
options[key] = val
|
||||
else:
|
||||
if int(val) == 0:
|
||||
continue
|
||||
|
||||
[option, setting] = key.split("||")
|
||||
options.setdefault(option, {})[setting] = int(val)
|
||||
|
||||
# Error checking
|
||||
if "name" not in options:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": f"Generated by https://archipelago.gg/ for {game}",
|
||||
game: options,
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
@app.route("/games/<string:game>/generate-yaml", methods=["POST"])
|
||||
def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
else:
|
||||
options[key] = val
|
||||
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
if val != "0":
|
||||
options[key_parts[0]][key_parts[1]] = int(val)
|
||||
del options[key]
|
||||
|
||||
# Detect keys which end with -custom, indicating a TextChoice with a possible custom value
|
||||
elif key_parts[-1].endswith("-custom"):
|
||||
if val:
|
||||
options[key_parts[-1][:-7]] = val
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
options[key.removeprefix("random-")] = "random"
|
||||
del options[key]
|
||||
|
||||
# Error checking
|
||||
if not options["name"]:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
preset_name = 'default'
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
if "game-options-preset" in options:
|
||||
preset_name = options["game-options-preset"]
|
||||
del options["game-options-preset"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
description = f"Generated by https://archipelago.gg/ for {game}"
|
||||
if preset_name != 'default' and preset_name != 'custom':
|
||||
description += f" using {preset_name} preset"
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": description,
|
||||
game: options,
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
flask>=2.2.3
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.3
|
||||
pony>=0.7.17
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
waitress>=3.0.0
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.7.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.2.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
bokeh>=3.4.1; python_version >= '3.9'
|
||||
markupsafe>=2.1.5
|
||||
|
||||
15
WebHostLib/robots.py
Normal file
@@ -0,0 +1,15 @@
|
||||
from WebHostLib import app
|
||||
from flask import abort
|
||||
from . import cache
|
||||
|
||||
|
||||
@cache.cached()
|
||||
@app.route('/robots.txt')
|
||||
def robots():
|
||||
# If this host is not official, do not allow search engine crawling
|
||||
if not app.config["ASSET_RIGHTS"]:
|
||||
# filename changed in case the path is intercepted and served by an outside service
|
||||
return app.send_static_file('robots_file.txt')
|
||||
|
||||
# Send 404 if the host has affirmed this to be the official WebHost
|
||||
abort(404)
|
||||
@@ -2,13 +2,62 @@
|
||||
|
||||
## What is a randomizer?
|
||||
|
||||
A randomizer is a modification of a video game which reorganizes the items required to progress through the game. A
|
||||
normal play-through of a game might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
A randomizer is a modification of a game which reorganizes the items required to progress through that game. A
|
||||
normal play-through might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms games from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play a randomized game. Putting items in non-standard locations can require the player to think about the game world and
|
||||
the items they encounter in new and interesting ways.
|
||||
This transforms the game from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play. Putting items in non-standard locations can require the player to think about the game world and the items they
|
||||
encounter in new and interesting ways.
|
||||
|
||||
## What is a multiworld?
|
||||
|
||||
While a randomizer shuffles a game, a multiworld randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multiworld, players A and B each get their own randomized version of a game, called a world. In each
|
||||
player's game, they may find items which belong to the other player. If player A finds an item which belongs to
|
||||
player B, the item will be sent to player B's world over the internet. This creates a cooperative experience, requiring
|
||||
players to rely upon each other to complete their game.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All of our supported games can be generated as single-player experiences both on the website and by installing
|
||||
the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to
|
||||
play, open the Settings Page, pick your settings, and click Generate Game.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
|
||||
including multiple games, and hosting multiworlds on the website for ease and convenience.
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now, there are quite a few common terms used
|
||||
by the communities surrounding them. A list of Archipelago jargon and terms commonly used by the community can be
|
||||
found in the [Glossary](/glossary/en).
|
||||
|
||||
## Does everyone need to be connected at the same time?
|
||||
|
||||
There are two different play-styles that are common for Archipelago multiworld sessions. These sessions can either
|
||||
be considered synchronous (or "sync"), where everyone connects and plays at the same time, or asynchronous (or "async"),
|
||||
where players connect and play at their own pace. The setup for both is identical. The difference in play-style is how
|
||||
you and your friends choose to organize and play your multiworld. Most groups decide on the format before creating
|
||||
their multiworld.
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
|
||||
in that game belonging to other players are sent out automatically. This allows other players to continue to play
|
||||
uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
@@ -17,53 +66,15 @@ is to ensure items necessary to complete the game will be accessible to the play
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
|
||||
their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world allows
|
||||
players to randomize any of a number of supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment.
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
|
||||
the website is not required to generate them.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
|
||||
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
|
||||
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub
|
||||
at [Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
The best way to get started is to take a look at our code on GitHub:
|
||||
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
|
||||
There you will find examples of games in the worlds folder
|
||||
at [/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
There, you will find examples of games in the `worlds` folder:
|
||||
[/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
|
||||
You may also find developer documentation in the docs folder
|
||||
at [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
You may also find developer documentation in the `docs` folder:
|
||||
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item and location trackers
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
document.getElementById('location-table').innerHTML = fakeDOM.getElementById('location-table').innerHTML;
|
||||
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
});
|
||||
@@ -1,398 +0,0 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, settingHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.");
|
||||
document.getElementById('user-message').addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`)
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${settings[setting].displayName}: `;
|
||||
label.setAttribute('for', setting);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'special_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('special-range-container');
|
||||
|
||||
// Build the select element
|
||||
let specialRangeSelect = document.createElement('select');
|
||||
specialRangeSelect.setAttribute('data-key', setting);
|
||||
Object.keys(settings[setting].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
const words = presetOption.innerText.split("_");
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(" ");
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
specialRangeSelect.appendChild(customOption);
|
||||
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
|
||||
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let specialRangeWrapper = document.createElement('div');
|
||||
specialRangeWrapper.classList.add('special-range-wrapper');
|
||||
let specialRange = document.createElement('input');
|
||||
specialRange.setAttribute('type', 'range');
|
||||
specialRange.setAttribute('data-key', setting);
|
||||
specialRange.setAttribute('min', settings[setting].min);
|
||||
specialRange.setAttribute('max', settings[setting].max);
|
||||
specialRange.value = currentSettings[gameName][setting];
|
||||
|
||||
// Build rage value element
|
||||
let specialRangeVal = document.createElement('span');
|
||||
specialRangeVal.classList.add('range-value');
|
||||
specialRangeVal.setAttribute('id', `${setting}-value`);
|
||||
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
specialRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
specialRange.value = event.target.value;
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
specialRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
specialRangeSelect.value =
|
||||
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(specialRangeSelect);
|
||||
specialRangeWrapper.appendChild(specialRange);
|
||||
specialRangeWrapper.appendChild(specialRangeVal);
|
||||
element.appendChild(specialRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, specialRange, specialRangeSelect)
|
||||
);
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
specialRange.disabled = true;
|
||||
specialRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
specialRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
updateGameSetting(randomButton);
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (settingElement) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (settingElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][settingElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
|
||||
settingElement.value : parseInt(settingElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
335
WebHostLib/static/assets/playerOptions.js
Normal file
@@ -0,0 +1,335 @@
|
||||
let presets = {};
|
||||
|
||||
window.addEventListener('load', async () => {
|
||||
// Load settings from localStorage, if available
|
||||
loadSettings();
|
||||
|
||||
// Fetch presets if available
|
||||
await fetchPresets();
|
||||
|
||||
// Handle changes to range inputs
|
||||
document.querySelectorAll('input[type=range]').forEach((range) => {
|
||||
const optionName = range.getAttribute('id');
|
||||
range.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-value`).innerText = range.value;
|
||||
|
||||
// Handle updating named range selects to "custom" if appropriate
|
||||
const select = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
if (select) {
|
||||
let updated = false;
|
||||
select?.childNodes.forEach((option) => {
|
||||
if (option.value === range.value) {
|
||||
select.value = range.value;
|
||||
updated = true;
|
||||
}
|
||||
});
|
||||
if (!updated) {
|
||||
select.value = 'custom';
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to named range selects
|
||||
document.querySelectorAll('.named-range-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('data-option-name');
|
||||
select.addEventListener('change', (evt) => {
|
||||
document.getElementById(optionName).value = evt.target.value;
|
||||
document.getElementById(`${optionName}-value`).innerText = evt.target.value;
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to randomize checkboxes
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
checkbox.addEventListener('change', () => {
|
||||
const optionInput = document.getElementById(optionName);
|
||||
const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (checkbox.checked) {
|
||||
optionInput.setAttribute('disabled', '1');
|
||||
namedRangeSelect?.setAttribute('disabled', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
} else {
|
||||
optionInput.removeAttribute('disabled');
|
||||
namedRangeSelect?.removeAttribute('disabled');
|
||||
if (customInput) {
|
||||
customInput.removeAttribute('disabled');
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice input[type=text]
|
||||
document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => {
|
||||
const optionName = input.getAttribute('data-option-name');
|
||||
input.addEventListener('input', () => {
|
||||
const select = document.getElementById(optionName);
|
||||
const optionValues = [];
|
||||
select.childNodes.forEach((option) => optionValues.push(option.value));
|
||||
select.value = (optionValues.includes(input.value)) ? input.value : 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice select
|
||||
document.querySelectorAll('.text-choice-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('id');
|
||||
select.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-custom`).value = '';
|
||||
});
|
||||
});
|
||||
|
||||
// Update the "Option Preset" select to read "custom" when changes are made to relevant inputs
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if ( // Ignore inputs which have no effect on yaml generation
|
||||
(input.id === 'player-name') ||
|
||||
(input.id === 'game-options-preset') ||
|
||||
(input.classList.contains('group-toggle')) ||
|
||||
(input.type === 'submit')
|
||||
) {
|
||||
return;
|
||||
}
|
||||
input.addEventListener('change', () => {
|
||||
presetSelect.value = 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to presets select
|
||||
document.getElementById('game-options-preset').addEventListener('change', choosePreset);
|
||||
|
||||
// Save settings to localStorage when form is submitted
|
||||
document.getElementById('options-form').addEventListener('submit', (evt) => {
|
||||
const playerName = document.getElementById('player-name');
|
||||
if (!playerName.value.trim()) {
|
||||
evt.preventDefault();
|
||||
window.scrollTo(0, 0);
|
||||
showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
saveSettings();
|
||||
});
|
||||
});
|
||||
|
||||
// Save all settings to localStorage
|
||||
const saveSettings = () => {
|
||||
const options = {
|
||||
inputs: {},
|
||||
checkboxes: {},
|
||||
};
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if (input.type === 'submit') {
|
||||
// Ignore submit inputs
|
||||
}
|
||||
else if (input.type === 'checkbox') {
|
||||
options.checkboxes[input.id] = input.checked;
|
||||
}
|
||||
else {
|
||||
options.inputs[input.id] = input.value
|
||||
}
|
||||
});
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.setItem(game, JSON.stringify(options));
|
||||
};
|
||||
|
||||
// Load all options from localStorage
|
||||
const loadSettings = () => {
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
const options = JSON.parse(localStorage.getItem(game));
|
||||
if (options) {
|
||||
if (!options.inputs || !options.checkboxes) {
|
||||
localStorage.removeItem(game);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore value-based inputs and selects
|
||||
Object.keys(options.inputs).forEach((key) => {
|
||||
try{
|
||||
document.getElementById(key).value = options.inputs[key];
|
||||
const rangeValue = document.getElementById(`${key}-value`);
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = options.inputs[key];
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Restore checkboxes
|
||||
Object.keys(options.checkboxes).forEach((key) => {
|
||||
try{
|
||||
if (options.checkboxes[key]) {
|
||||
document.getElementById(key).setAttribute('checked', '1');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
if (checkbox.checked) {
|
||||
const input = document.getElementById(optionName);
|
||||
if (input) {
|
||||
input.setAttribute('disabled', '1');
|
||||
}
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
const fetchPresets = async () => {
|
||||
const response = await fetch('option-presets');
|
||||
presets = await response.json();
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.removeAttribute('disabled');
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
const presetToApply = localStorage.getItem(`${game}-preset`);
|
||||
const playerName = localStorage.getItem(`${game}-player`);
|
||||
if (presetToApply) {
|
||||
localStorage.removeItem(`${game}-preset`);
|
||||
presetSelect.value = presetToApply;
|
||||
applyPresets(presetToApply);
|
||||
}
|
||||
|
||||
if (playerName) {
|
||||
document.getElementById('player-name').value = playerName;
|
||||
localStorage.removeItem(`${game}-player`);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clear the localStorage for this game and set a preset to be loaded upon page reload
|
||||
* @param evt
|
||||
*/
|
||||
const choosePreset = (evt) => {
|
||||
if (evt.target.value === 'custom') { return; }
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.removeItem(game);
|
||||
|
||||
localStorage.setItem(`${game}-player`, document.getElementById('player-name').value);
|
||||
if (evt.target.value !== 'default') {
|
||||
localStorage.setItem(`${game}-preset`, evt.target.value);
|
||||
}
|
||||
|
||||
document.querySelectorAll('#options-form input, #options-form select').forEach((input) => {
|
||||
if (input.id === 'player-name') { return; }
|
||||
input.removeAttribute('value');
|
||||
});
|
||||
|
||||
window.location.replace(window.location.href);
|
||||
};
|
||||
|
||||
const applyPresets = (presetName) => {
|
||||
// Ignore the "default" preset, because it gets set automatically by Jinja
|
||||
if (presetName === 'default') {
|
||||
saveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!presets[presetName]) {
|
||||
console.error(`Unknown preset ${presetName} chosen`);
|
||||
return;
|
||||
}
|
||||
|
||||
const preset = presets[presetName];
|
||||
Object.keys(preset).forEach((optionName) => {
|
||||
const optionValue = preset[optionName];
|
||||
|
||||
// Handle List and Set options
|
||||
if (Array.isArray(optionValue)) {
|
||||
document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => {
|
||||
if (optionValue.includes(checkbox.value)) {
|
||||
checkbox.setAttribute('checked', '1');
|
||||
} else {
|
||||
checkbox.removeAttribute('checked');
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle Dict options
|
||||
if (typeof(optionValue) === 'object' && optionValue !== null) {
|
||||
const itemNames = Object.keys(optionValue);
|
||||
document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => {
|
||||
const itemName = input.getAttribute('data-item-name');
|
||||
input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Identify all possible elements
|
||||
const normalInput = document.getElementById(optionName);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
const rangeValue = document.getElementById(`${optionName}-value`);
|
||||
const randomizeInput = document.getElementById(`random-${optionName}`);
|
||||
const namedRangeSelect = document.getElementById(`${optionName}-select`);
|
||||
|
||||
// It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here
|
||||
let trueValue = optionValue;
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.querySelectorAll('option').forEach((opt) => {
|
||||
if (opt.innerText.startsWith(optionValue)) {
|
||||
trueValue = opt.value;
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
if (optionValue === 'random') {
|
||||
normalInput.setAttribute('disabled', '1');
|
||||
randomizeInput.setAttribute('checked', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = normalInput.value;
|
||||
}
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.setAttribute('disabled', '1');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only)
|
||||
normalInput.value = trueValue;
|
||||
normalInput.removeAttribute('disabled');
|
||||
randomizeInput.removeAttribute('checked');
|
||||
if (customInput) {
|
||||
document.getElementById(`${optionName}-custom`).removeAttribute('disabled');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = trueValue;
|
||||
}
|
||||
});
|
||||
|
||||
saveSettings();
|
||||
};
|
||||
|
||||
const showUserMessage = (text) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = text;
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'block';
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'none';
|
||||
};
|
||||
@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
category.addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
@@ -1,51 +1,28 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
header.addEventListener('click', () => {
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('details');
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all collapsed games
|
||||
return Array.from(gameHeaders).forEach((header) => {
|
||||
// If input is empty, display all games as collapsed
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
const gameName = header.getAttribute('data-game');
|
||||
document.getElementById(`${gameName}-arrow`).innerText = '▶';
|
||||
document.getElementById(gameName).classList.add('collapsed');
|
||||
header.removeAttribute('open');
|
||||
});
|
||||
}
|
||||
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
toggleButtons.forEach((header) => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (gameName.toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
header.setAttribute('open', '1');
|
||||
} else {
|
||||
console.log(header);
|
||||
header.style.display = 'none';
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
header.removeAttribute('open');
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -55,29 +32,13 @@ window.addEventListener('load', () => {
|
||||
});
|
||||
|
||||
const expandAll = () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
if (header.style.display === 'none') { return; }
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
});
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.setAttribute('open', '1');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
if (header.style.display === 'none') { return; }
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
});
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.removeAttribute('open');
|
||||
});
|
||||
};
|
||||
|
||||
@@ -4,13 +4,20 @@ const adjustTableHeight = () => {
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
tablesContainer.style.maxHeight = `calc(${containerHeight}px - 1rem)`;
|
||||
|
||||
const tableWrappers = document.getElementsByClassName('table-wrapper');
|
||||
for(let i=0; i < tableWrappers.length; i++){
|
||||
const maxHeight = (window.innerHeight - upperDistance) / 2;
|
||||
tableWrappers[i].style.maxHeight = `calc(${maxHeight}px - 1rem)`;
|
||||
for (let i = 0; i < tableWrappers.length; i++) {
|
||||
// Ensure we are starting from maximum size prior to calculation.
|
||||
tableWrappers[i].style.height = null;
|
||||
tableWrappers[i].style.maxHeight = null;
|
||||
|
||||
// Set as a reasonable height, but still allows the user to resize element if they desire.
|
||||
const currentHeight = tableWrappers[i].offsetHeight;
|
||||
const maxHeight = (window.innerHeight - upperDistance) / Math.min(tableWrappers.length, 4);
|
||||
if (currentHeight > maxHeight) {
|
||||
tableWrappers[i].style.height = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
|
||||
tableWrappers[i].style.maxHeight = `${currentHeight}px`;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -20,7 +27,7 @@ const adjustTableHeight = () => {
|
||||
* @returns {string}
|
||||
*/
|
||||
const secondsToHours = (seconds) => {
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
|
||||
return `${hours}:${minutes}`;
|
||||
};
|
||||
@@ -31,18 +38,18 @@ window.addEventListener('load', () => {
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function(settings, data) {
|
||||
stateSaveCallback: function (settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function(settings) {
|
||||
stateLoadCallback: function (settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
footerCallback: function(tfoot, data, start, end, display) {
|
||||
footerCallback: function (tfoot, data, start, end, display) {
|
||||
if (tfoot) {
|
||||
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
|
||||
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
}
|
||||
},
|
||||
columnDefs: [
|
||||
@@ -55,7 +62,7 @@ window.addEventListener('load', () => {
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
return Number.MAX_VALUE;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
@@ -116,49 +123,64 @@ window.addEventListener('load', () => {
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
const target_second = parseInt(document.getElementById('tracker-wrapper').getAttribute('data-second')) + 3;
|
||||
console.log("Target second of refresh: " + target_second);
|
||||
|
||||
function getSleepTimeSeconds(){
|
||||
function getSleepTimeSeconds() {
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
}
|
||||
|
||||
let update_on_view = false;
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
if (document.hidden) {
|
||||
console.log("Document reporting as not visible, not updating Tracker...");
|
||||
update_on_view = true;
|
||||
} else {
|
||||
update_on_view = false;
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
}
|
||||
updater = setTimeout(update, getSleepTimeSeconds() * 1000);
|
||||
}
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
let updater = setTimeout(update, getSleepTimeSeconds() * 1000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
window.addEventListener('visibilitychange', () => {
|
||||
if (!document.hidden && update_on_view) {
|
||||
console.log("Page became visible, tracker should be refreshed.");
|
||||
clearTimeout(updater);
|
||||
update();
|
||||
}
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
|
||||
223
WebHostLib/static/assets/weightedOptions.js
Normal file
@@ -0,0 +1,223 @@
|
||||
let deletedOptions = {};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const worldName = document.querySelector('#weighted-options').getAttribute('data-game');
|
||||
|
||||
// Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time
|
||||
// and handles dynamically created elements
|
||||
document.addEventListener('change', (evt) => {
|
||||
// Handle updates to range inputs
|
||||
if (evt.target.type === 'range') {
|
||||
// Update span containing range value. All ranges have a corresponding `{rangeId}-value` span
|
||||
document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value;
|
||||
|
||||
// If the changed option was the name of a game, determine whether to show or hide that game's div
|
||||
if (evt.target.id.startsWith('game||')) {
|
||||
const gameName = evt.target.id.split('||')[1];
|
||||
const gameDiv = document.getElementById(`${gameName}-container`);
|
||||
if (evt.target.value > 0) {
|
||||
gameDiv.classList.remove('hidden');
|
||||
} else {
|
||||
gameDiv.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Generic click listener
|
||||
document.addEventListener('click', (evt) => {
|
||||
// Handle creating new rows for Range options
|
||||
if (evt.target.classList.contains('add-range-option-button')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
|
||||
// Handle deleting range rows
|
||||
if (evt.target.classList.contains('range-option-delete')) {
|
||||
const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`);
|
||||
setDeletedOption(
|
||||
targetRow.getAttribute('data-option-name'),
|
||||
targetRow.getAttribute('data-value'),
|
||||
);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
}
|
||||
});
|
||||
|
||||
// Listen for enter presses on inputs intended to add range rows
|
||||
document.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') {
|
||||
evt.preventDefault();
|
||||
}
|
||||
|
||||
if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
});
|
||||
|
||||
// Detect form submission
|
||||
document.getElementById('weighted-options-form').addEventListener('submit', (evt) => {
|
||||
// Save data to localStorage
|
||||
const weightedOptions = {};
|
||||
document.querySelectorAll('input[name]').forEach((input) => {
|
||||
const keys = input.getAttribute('name').split('||');
|
||||
|
||||
// Determine keys
|
||||
const optionName = keys[0] ?? null;
|
||||
const subOption = keys[1] ?? null;
|
||||
|
||||
// Ensure keys exist
|
||||
if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; }
|
||||
if (subOption && !weightedOptions[optionName][subOption]) {
|
||||
weightedOptions[optionName][subOption] = null;
|
||||
}
|
||||
|
||||
if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); }
|
||||
if (optionName) { return weightedOptions[optionName] = determineValue(input); }
|
||||
});
|
||||
|
||||
localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions));
|
||||
localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions));
|
||||
});
|
||||
|
||||
// Remove all deleted values as specified by localStorage
|
||||
deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}');
|
||||
Object.keys(deletedOptions).forEach((optionName) => {
|
||||
deletedOptions[optionName].forEach((value) => {
|
||||
const targetRow = document.querySelector(`tr[data-row="${value}-row"]`);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
});
|
||||
});
|
||||
|
||||
// Populate all settings from localStorage on page initialisation
|
||||
const previousSettingsJson = localStorage.getItem(`${worldName}-weights`);
|
||||
if (previousSettingsJson) {
|
||||
const previousSettings = JSON.parse(previousSettingsJson);
|
||||
Object.keys(previousSettings).forEach((option) => {
|
||||
if (typeof previousSettings[option] === 'string') {
|
||||
return document.querySelector(`input[name="${option}"]`).value = previousSettings[option];
|
||||
}
|
||||
|
||||
Object.keys(previousSettings[option]).forEach((value) => {
|
||||
const input = document.querySelector(`input[name="${option}||${value}"]`);
|
||||
if (!input?.type) {
|
||||
return console.error(`Unable to populate option with name ${option}||${value}.`);
|
||||
}
|
||||
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
input.checked = (parseInt(previousSettings[option][value], 10) === 1);
|
||||
break;
|
||||
case 'range':
|
||||
input.value = parseInt(previousSettings[option][value], 10);
|
||||
break;
|
||||
case 'number':
|
||||
input.value = previousSettings[option][value].toString();
|
||||
break;
|
||||
default:
|
||||
console.error(`Found unsupported input type: ${input.type}`);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const addRangeRow = (optionName) => {
|
||||
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
|
||||
const inputTarget = document.querySelector(inputQuery);
|
||||
const newValue = inputTarget.value;
|
||||
if (!/^-?\d+$/.test(newValue)) {
|
||||
alert('Range values must be a positive or negative integer!');
|
||||
return;
|
||||
}
|
||||
inputTarget.value = '';
|
||||
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
|
||||
const tr = document.createElement('tr');
|
||||
tr.setAttribute('data-row', `${optionName}-${newValue}-row`);
|
||||
tr.setAttribute('data-option-name', optionName);
|
||||
tr.setAttribute('data-value', newValue);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', `${optionName}||${newValue}`);
|
||||
label.innerText = newValue.toString();
|
||||
tdLeft.appendChild(label);
|
||||
tr.appendChild(tdLeft);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', '0');
|
||||
range.setAttribute('max', '50');
|
||||
range.setAttribute('value', '0');
|
||||
range.setAttribute('id', `${optionName}||${newValue}`);
|
||||
range.setAttribute('name', `${optionName}||${newValue}`);
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.classList.add('td-right');
|
||||
const valueSpan = document.createElement('span');
|
||||
valueSpan.setAttribute('id', `${optionName}||${newValue}-value`);
|
||||
valueSpan.innerText = '0';
|
||||
tdRight.appendChild(valueSpan);
|
||||
tr.appendChild(tdRight);
|
||||
const tdDelete = document.createElement('td');
|
||||
const deleteSpan = document.createElement('span');
|
||||
deleteSpan.classList.add('range-option-delete');
|
||||
deleteSpan.classList.add('js-required');
|
||||
deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`);
|
||||
deleteSpan.innerText = '❌';
|
||||
tdDelete.appendChild(deleteSpan);
|
||||
tr.appendChild(tdDelete);
|
||||
tBody.appendChild(tr);
|
||||
|
||||
// Remove this option from the set of deleted options if it exists
|
||||
unsetDeletedOption(optionName, newValue);
|
||||
};
|
||||
|
||||
/**
|
||||
* Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox
|
||||
*
|
||||
* @param {object} input - The input element.
|
||||
* @returns {number} The value of the input element.
|
||||
*/
|
||||
const determineValue = (input) => {
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
return (input.checked ? 1 : 0);
|
||||
case 'range':
|
||||
return parseInt(input.value, 10);
|
||||
default:
|
||||
return input.value;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the deleted option value for a given world and option name.
|
||||
* If the world or option does not exist, it creates the necessary entries.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be set for the deleted option.
|
||||
* @returns {void}
|
||||
*/
|
||||
const setDeletedOption = (optionName, value) => {
|
||||
deletedOptions[optionName] = deletedOptions[optionName] || [];
|
||||
deletedOptions[optionName].push(`${optionName}-${value}`);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a specific value from the deletedOptions object.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be removed
|
||||
* @returns {void}
|
||||
*/
|
||||
const unsetDeletedOption = (optionName, value) => {
|
||||
if (!deletedOptions.hasOwnProperty(optionName)) { return; }
|
||||
if (deletedOptions[optionName].includes(`${optionName}-${value}`)) {
|
||||
deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1);
|
||||
}
|
||||
if (deletedOptions[optionName].length === 0) {
|
||||
delete deletedOptions[optionName];
|
||||
}
|
||||
};
|
||||
20
WebHostLib/static/robots_file.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
User-agent: Googlebot
|
||||
Disallow: /
|
||||
|
||||
User-agent: APIs-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: Mediapartners-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: Google-Safety
|
||||
Disallow: /
|
||||
|
||||
User-agent: *
|
||||
Disallow: /
|
||||
|
Before Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 8.6 KiB |
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 8.1 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 9.6 KiB |
|
Before Width: | Height: | Size: 12 KiB |