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1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
worlds/blasphemous/region_data.py linguist-generated=true
|
||||
7
.github/workflows/unittests.yml
vendored
7
.github/workflows/unittests.yml
vendored
@@ -37,12 +37,13 @@ jobs:
|
||||
- {version: '3.9'}
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
- {version: '3.12'}
|
||||
include:
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.11'} # current
|
||||
- python: {version: '3.12'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.11'} # current
|
||||
- python: {version: '3.12'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
@@ -70,7 +71,7 @@ jobs:
|
||||
os:
|
||||
- ubuntu-latest
|
||||
python:
|
||||
- {version: '3.11'} # current
|
||||
- {version: '3.12'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
176
BaseClasses.py
176
BaseClasses.py
@@ -1,7 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import collections
|
||||
import copy
|
||||
import itertools
|
||||
import functools
|
||||
import logging
|
||||
@@ -12,8 +11,10 @@ from argparse import Namespace
|
||||
from collections import Counter, deque
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \
|
||||
TypedDict, Union, Type, ClassVar
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, Type)
|
||||
|
||||
from typing_extensions import NotRequired, TypedDict
|
||||
|
||||
import NetUtils
|
||||
import Options
|
||||
@@ -23,16 +24,16 @@ if typing.TYPE_CHECKING:
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class Group(TypedDict, total=False):
|
||||
class Group(TypedDict):
|
||||
name: str
|
||||
game: str
|
||||
world: "AutoWorld.World"
|
||||
players: Set[int]
|
||||
item_pool: Set[str]
|
||||
replacement_items: Dict[int, Optional[str]]
|
||||
local_items: Set[str]
|
||||
non_local_items: Set[str]
|
||||
link_replacement: bool
|
||||
players: AbstractSet[int]
|
||||
item_pool: NotRequired[Set[str]]
|
||||
replacement_items: NotRequired[Dict[int, Optional[str]]]
|
||||
local_items: NotRequired[Set[str]]
|
||||
non_local_items: NotRequired[Set[str]]
|
||||
link_replacement: NotRequired[bool]
|
||||
|
||||
|
||||
class ThreadBarrierProxy:
|
||||
@@ -49,6 +50,11 @@ class ThreadBarrierProxy:
|
||||
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
|
||||
|
||||
|
||||
class HasNameAndPlayer(Protocol):
|
||||
name: str
|
||||
player: int
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
@@ -157,7 +163,7 @@ class MultiWorld():
|
||||
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr, val):
|
||||
def set_player_attr(attr: str, val) -> None:
|
||||
self.__dict__.setdefault(attr, {})[player] = val
|
||||
set_player_attr('plando_items', [])
|
||||
set_player_attr('plando_texts', {})
|
||||
@@ -166,13 +172,13 @@ class MultiWorld():
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)")
|
||||
"world's random object instead (usually self.random)")
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
return self.player_ids + tuple(self.groups)
|
||||
|
||||
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
|
||||
def add_group(self, name: str, game: str, players: AbstractSet[int] = frozenset()) -> Tuple[int, Group]:
|
||||
"""Create a group with name and return the assigned player ID and group.
|
||||
If a group of this name already exists, the set of players is extended instead of creating a new one."""
|
||||
from worlds import AutoWorld
|
||||
@@ -196,7 +202,7 @@ class MultiWorld():
|
||||
|
||||
return new_id, new_group
|
||||
|
||||
def get_player_groups(self, player) -> Set[int]:
|
||||
def get_player_groups(self, player: int) -> Set[int]:
|
||||
return {group_id for group_id, group in self.groups.items() if player in group["players"]}
|
||||
|
||||
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
|
||||
@@ -259,7 +265,7 @@ class MultiWorld():
|
||||
"link_replacement": replacement_prio.index(item_link["link_replacement"]),
|
||||
}
|
||||
|
||||
for name, item_link in item_links.items():
|
||||
for _name, item_link in item_links.items():
|
||||
current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups
|
||||
pool = set()
|
||||
local_items = set()
|
||||
@@ -389,7 +395,7 @@ class MultiWorld():
|
||||
return tuple(world for player, world in self.worlds.items() if
|
||||
player not in self.groups and self.game[player] == game_name)
|
||||
|
||||
def get_name_string_for_object(self, obj) -> str:
|
||||
def get_name_string_for_object(self, obj: HasNameAndPlayer) -> str:
|
||||
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_name(obj.player)})'
|
||||
|
||||
def get_player_name(self, player: int) -> str:
|
||||
@@ -431,7 +437,7 @@ class MultiWorld():
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
ret.sweep_for_events()
|
||||
ret.sweep_for_advancements()
|
||||
|
||||
if use_cache:
|
||||
self._all_state = ret
|
||||
@@ -440,7 +446,7 @@ class MultiWorld():
|
||||
def get_items(self) -> List[Item]:
|
||||
return [loc.item for loc in self.get_filled_locations()] + self.itempool
|
||||
|
||||
def find_item_locations(self, item, player: int, resolve_group_locations: bool = False) -> List[Location]:
|
||||
def find_item_locations(self, item: str, player: int, resolve_group_locations: bool = False) -> List[Location]:
|
||||
if resolve_group_locations:
|
||||
player_groups = self.get_player_groups(player)
|
||||
return [location for location in self.get_locations() if
|
||||
@@ -449,7 +455,7 @@ class MultiWorld():
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player]
|
||||
|
||||
def find_item(self, item, player: int) -> Location:
|
||||
def find_item(self, item: str, player: int) -> Location:
|
||||
return next(location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player)
|
||||
|
||||
@@ -542,9 +548,9 @@ class MultiWorld():
|
||||
return True
|
||||
state = starting_state.copy()
|
||||
else:
|
||||
if self.has_beaten_game(self.state):
|
||||
return True
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
@@ -617,8 +623,7 @@ class MultiWorld():
|
||||
|
||||
def location_relevant(location: Location) -> bool:
|
||||
"""Determine if this location is relevant to sweep."""
|
||||
return location.progress_type != LocationProgressType.EXCLUDED \
|
||||
and (location.player in players["full"] or location.advancement)
|
||||
return location.player in players["full"] or location.advancement
|
||||
|
||||
def all_done() -> bool:
|
||||
"""Check if all access rules are fulfilled"""
|
||||
@@ -663,7 +668,7 @@ class CollectionState():
|
||||
multiworld: MultiWorld
|
||||
reachable_regions: Dict[int, Set[Region]]
|
||||
blocked_connections: Dict[int, Set[Entrance]]
|
||||
events: Set[Location]
|
||||
advancements: Set[Location]
|
||||
path: Dict[Union[Region, Entrance], PathValue]
|
||||
locations_checked: Set[Location]
|
||||
stale: Dict[int, bool]
|
||||
@@ -675,7 +680,7 @@ class CollectionState():
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
self.blocked_connections = {player: set() for player in parent.get_all_ids()}
|
||||
self.events = set()
|
||||
self.advancements = set()
|
||||
self.path = {}
|
||||
self.locations_checked = set()
|
||||
self.stale = {player: True for player in parent.get_all_ids()}
|
||||
@@ -719,14 +724,14 @@ class CollectionState():
|
||||
|
||||
def copy(self) -> CollectionState:
|
||||
ret = CollectionState(self.multiworld)
|
||||
ret.prog_items = copy.deepcopy(self.prog_items)
|
||||
ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
|
||||
self.reachable_regions}
|
||||
ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in
|
||||
self.blocked_connections}
|
||||
ret.events = copy.copy(self.events)
|
||||
ret.path = copy.copy(self.path)
|
||||
ret.locations_checked = copy.copy(self.locations_checked)
|
||||
ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()}
|
||||
ret.reachable_regions = {player: region_set.copy() for player, region_set in
|
||||
self.reachable_regions.items()}
|
||||
ret.blocked_connections = {player: entrance_set.copy() for player, entrance_set in
|
||||
self.blocked_connections.items()}
|
||||
ret.advancements = self.advancements.copy()
|
||||
ret.path = self.path.copy()
|
||||
ret.locations_checked = self.locations_checked.copy()
|
||||
for function in self.additional_copy_functions:
|
||||
ret = function(self, ret)
|
||||
return ret
|
||||
@@ -757,19 +762,24 @@ class CollectionState():
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
Utils.deprecate("sweep_for_events has been renamed to sweep_for_advancements. The functionality is the same. "
|
||||
"Please switch over to sweep_for_advancements.")
|
||||
return self.sweep_for_advancements(locations)
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_events = True
|
||||
# since the loop has a good chance to run more than once, only filter the events once
|
||||
locations = {location for location in locations if location.advancement and location not in self.events}
|
||||
reachable_advancements = True
|
||||
# since the loop has a good chance to run more than once, only filter the advancements once
|
||||
locations = {location for location in locations if location.advancement and location not in self.advancements}
|
||||
|
||||
while reachable_events:
|
||||
reachable_events = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_events
|
||||
for event in reachable_events:
|
||||
self.events.add(event)
|
||||
assert isinstance(event.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(event.item, True, event)
|
||||
while reachable_advancements:
|
||||
reachable_advancements = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_advancements
|
||||
for advancement in reachable_advancements:
|
||||
self.advancements.add(advancement)
|
||||
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(advancement.item, True, advancement)
|
||||
|
||||
# item name related
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
@@ -803,7 +813,7 @@ class CollectionState():
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool:
|
||||
"""Returns True if the state contains at least `count` items matching any of the item names from a list.
|
||||
Ignores duplicates of the same item."""
|
||||
@@ -818,7 +828,7 @@ class CollectionState():
|
||||
def count_from_list(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state."""
|
||||
return sum(self.prog_items[player][item_name] for item_name in items)
|
||||
|
||||
|
||||
def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
|
||||
return sum(self.prog_items[player][item_name] > 0 for item_name in items)
|
||||
@@ -864,20 +874,16 @@ class CollectionState():
|
||||
)
|
||||
|
||||
# Item related
|
||||
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
|
||||
def collect(self, item: Item, prevent_sweep: bool = False, location: Optional[Location] = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
|
||||
changed = self.multiworld.worlds[item.player].collect(self, item)
|
||||
|
||||
if not changed and event:
|
||||
self.prog_items[item.player][item.name] += 1
|
||||
changed = True
|
||||
|
||||
self.stale[item.player] = True
|
||||
|
||||
if changed and not event:
|
||||
self.sweep_for_events()
|
||||
if changed and not prevent_sweep:
|
||||
self.sweep_for_advancements()
|
||||
|
||||
return changed
|
||||
|
||||
@@ -901,7 +907,7 @@ class Entrance:
|
||||
addresses = None
|
||||
target = None
|
||||
|
||||
def __init__(self, player: int, name: str = '', parent: Region = None):
|
||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None) -> None:
|
||||
self.name = name
|
||||
self.parent_region = parent
|
||||
self.player = player
|
||||
@@ -921,9 +927,6 @@ class Entrance:
|
||||
region.entrances.append(self)
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
multiworld = self.parent_region.multiworld if self.parent_region else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
@@ -1049,7 +1052,7 @@ class Region:
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> entrance_type:
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
|
||||
"""
|
||||
Connects this Region to another Region, placing the provided rule on the connection.
|
||||
|
||||
@@ -1073,7 +1076,7 @@ class Region:
|
||||
return exit_
|
||||
|
||||
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
|
||||
"""
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
@@ -1083,15 +1086,16 @@ class Region:
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
exits = dict.fromkeys(exits)
|
||||
for connecting_region, name in exits.items():
|
||||
self.connect(self.multiworld.get_region(connecting_region, self.player),
|
||||
name,
|
||||
rules[connecting_region] if rules and connecting_region in rules else None)
|
||||
return [
|
||||
self.connect(
|
||||
self.multiworld.get_region(connecting_region, self.player),
|
||||
name,
|
||||
rules[connecting_region] if rules and connecting_region in rules else None,
|
||||
)
|
||||
for connecting_region, name in exits.items()
|
||||
]
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
@@ -1110,9 +1114,9 @@ class Location:
|
||||
locked: bool = False
|
||||
show_in_spoiler: bool = True
|
||||
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
||||
always_allow = staticmethod(lambda state, item: False)
|
||||
always_allow: Callable[[CollectionState, Item], bool] = staticmethod(lambda state, item: False)
|
||||
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
|
||||
item_rule = staticmethod(lambda item: True)
|
||||
item_rule: Callable[[Item], bool] = staticmethod(lambda item: True)
|
||||
item: Optional[Item] = None
|
||||
|
||||
def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None):
|
||||
@@ -1121,16 +1125,20 @@ class Location:
|
||||
self.address = address
|
||||
self.parent_region = parent
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
|
||||
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
|
||||
and self.item_rule(item)
|
||||
and (not check_access or self.can_reach(state))))
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access: bool = True) -> bool:
|
||||
return ((
|
||||
self.always_allow(state, item)
|
||||
and item.name not in state.multiworld.worlds[item.player].options.non_local_items
|
||||
) or (
|
||||
(self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
|
||||
and self.item_rule(item)
|
||||
and (not check_access or self.can_reach(state))
|
||||
))
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
# self.access_rule computes faster on average, so placing it first for faster abort
|
||||
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average
|
||||
assert self.parent_region, "Can't reach location without region"
|
||||
return self.access_rule(state) and self.parent_region.can_reach(state)
|
||||
return self.parent_region.can_reach(state) and self.access_rule(state)
|
||||
|
||||
def place_locked_item(self, item: Item):
|
||||
if self.item:
|
||||
@@ -1140,9 +1148,6 @@ class Location:
|
||||
self.locked = True
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
@@ -1164,7 +1169,7 @@ class Location:
|
||||
@property
|
||||
def native_item(self) -> bool:
|
||||
"""Returns True if the item in this location matches game."""
|
||||
return self.item and self.item.game == self.game
|
||||
return self.item is not None and self.item.game == self.game
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
@@ -1247,9 +1252,6 @@ class Item:
|
||||
return hash((self.name, self.player))
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.location and self.location.parent_region and self.location.parent_region.multiworld:
|
||||
return self.location.parent_region.multiworld.get_name_string_for_object(self)
|
||||
return f"{self.name} (Player {self.player})"
|
||||
@@ -1327,9 +1329,9 @@ class Spoiler:
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later = {}
|
||||
restore_later: Dict[Location, Item] = {}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete = set()
|
||||
to_delete: Set[Location] = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
@@ -1347,7 +1349,7 @@ class Spoiler:
|
||||
sphere -= to_delete
|
||||
|
||||
# second phase, sphere 0
|
||||
removed_precollected = []
|
||||
removed_precollected: List[Item] = []
|
||||
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
multiworld.precollected_items[item.player].remove(item)
|
||||
@@ -1428,7 +1430,7 @@ class Spoiler:
|
||||
# Maybe move the big bomb over to the Event system instead?
|
||||
if any(exit_path == 'Pyramid Fairy' for path in self.paths.values()
|
||||
for (_, exit_path) in path):
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
if multiworld.worlds[player].options.mode != 'inverted':
|
||||
self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state, multiworld.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
@@ -1500,9 +1502,9 @@ class Spoiler:
|
||||
|
||||
if self.paths:
|
||||
outfile.write('\n\nPaths:\n\n')
|
||||
path_listings = []
|
||||
path_listings: List[str] = []
|
||||
for location, path in sorted(self.paths.items()):
|
||||
path_lines = []
|
||||
path_lines: List[str] = []
|
||||
for region, exit in path:
|
||||
if exit is not None:
|
||||
path_lines.append("{} -> {}".format(region, exit))
|
||||
|
||||
@@ -252,7 +252,7 @@ class CommonContext:
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
|
||||
ui = None
|
||||
ui: typing.Optional["kvui.GameManager"] = None
|
||||
ui_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
input_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
|
||||
33
Fill.py
33
Fill.py
@@ -12,7 +12,12 @@ from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
pass
|
||||
def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None:
|
||||
if "multiworld" in kwargs and isinstance(args[0], str):
|
||||
placements = (args[0] + f"\nAll Placements:\n" +
|
||||
f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}")
|
||||
args = (placements, *args[1:])
|
||||
super().__init__(*args)
|
||||
|
||||
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
@@ -24,7 +29,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
new_state.collect(item, True)
|
||||
new_state.sweep_for_events(locations=locations)
|
||||
new_state.sweep_for_advancements(locations=locations)
|
||||
return new_state
|
||||
|
||||
|
||||
@@ -212,7 +217,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
@@ -299,7 +304,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
@@ -324,8 +329,8 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
if location in state.events:
|
||||
state.events.remove(location)
|
||||
if location in state.advancements:
|
||||
state.advancements.remove(location)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
@@ -358,7 +363,7 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = multiworld.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
@@ -506,7 +511,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations."
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
@@ -523,7 +529,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
@@ -551,7 +558,7 @@ def flood_items(multiworld: MultiWorld) -> None:
|
||||
progress_done = False
|
||||
|
||||
# sweep once to pick up preplaced items
|
||||
multiworld.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_advancements()
|
||||
|
||||
# fill multiworld from top of itempool while we can
|
||||
while not progress_done:
|
||||
@@ -589,7 +596,7 @@ def flood_items(multiworld: MultiWorld) -> None:
|
||||
if candidate_item_to_place is not None:
|
||||
item_to_place = candidate_item_to_place
|
||||
else:
|
||||
raise FillError('No more progress items left to place.')
|
||||
raise FillError('No more progress items left to place.', multiworld=multiworld)
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
@@ -739,7 +746,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
), items_to_test):
|
||||
reducing_state.collect(location.item, True, location)
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
reducing_state.sweep_for_advancements(locations=locations_to_test)
|
||||
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
@@ -822,7 +829,7 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
|
||||
@@ -511,7 +511,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
|
||||
9
KH1Client.py
Normal file
9
KH1Client.py
Normal file
@@ -0,0 +1,9 @@
|
||||
if __name__ == '__main__':
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
Utils.init_logging("KH1Client", exception_logger="Client")
|
||||
|
||||
from worlds.kh1.Client import launch
|
||||
launch()
|
||||
@@ -266,7 +266,7 @@ def run_gui():
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
|
||||
@@ -14,7 +14,7 @@ import tkinter as tk
|
||||
from argparse import Namespace
|
||||
from concurrent.futures import as_completed, ThreadPoolExecutor
|
||||
from glob import glob
|
||||
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, TOP, LabelFrame, \
|
||||
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, BOTH, TOP, LabelFrame, \
|
||||
IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage
|
||||
from tkinter.constants import DISABLED, NORMAL
|
||||
from urllib.parse import urlparse
|
||||
@@ -29,7 +29,8 @@ from Utils import output_path, local_path, user_path, open_file, get_cert_none_s
|
||||
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
|
||||
WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
@@ -242,16 +243,17 @@ def adjustGUI():
|
||||
from argparse import Namespace
|
||||
from Utils import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
adjustWindow.minsize(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
|
||||
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
|
||||
set_icon(adjustWindow)
|
||||
|
||||
rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow)
|
||||
|
||||
bottomFrame2 = Frame(adjustWindow)
|
||||
bottomFrame2 = Frame(adjustWindow, padx=8, pady=2)
|
||||
|
||||
romFrame, romVar = get_rom_frame(adjustWindow)
|
||||
|
||||
romDialogFrame = Frame(adjustWindow)
|
||||
romDialogFrame = Frame(adjustWindow, padx=8, pady=2)
|
||||
baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust')
|
||||
romVar2 = StringVar()
|
||||
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
|
||||
@@ -261,9 +263,9 @@ def adjustGUI():
|
||||
romVar2.set(rom)
|
||||
|
||||
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
|
||||
romDialogFrame.pack(side=TOP, expand=True, fill=X)
|
||||
baseRomLabel2.pack(side=LEFT)
|
||||
romEntry2.pack(side=LEFT, expand=True, fill=X)
|
||||
romDialogFrame.pack(side=TOP, expand=False, fill=X)
|
||||
baseRomLabel2.pack(side=LEFT, expand=False, fill=X, padx=(0, 8))
|
||||
romEntry2.pack(side=LEFT, expand=True, fill=BOTH, pady=1)
|
||||
romSelectButton2.pack(side=LEFT)
|
||||
|
||||
def adjustRom():
|
||||
@@ -331,12 +333,11 @@ def adjustGUI():
|
||||
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
|
||||
|
||||
adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom)
|
||||
rom_options_frame.pack(side=TOP)
|
||||
rom_options_frame.pack(side=TOP, padx=8, pady=8, fill=BOTH, expand=True)
|
||||
adjustButton.pack(side=LEFT, padx=(5,5))
|
||||
|
||||
saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings)
|
||||
saveButton.pack(side=LEFT, padx=(5,5))
|
||||
|
||||
bottomFrame2.pack(side=TOP, pady=(5,5))
|
||||
|
||||
tkinter_center_window(adjustWindow)
|
||||
@@ -576,7 +577,7 @@ class AttachTooltip(object):
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
|
||||
romFrame = Frame(parent)
|
||||
romFrame = Frame(parent, padx=8, pady=8)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
romVar = StringVar(value=adjuster_settings.baserom)
|
||||
romEntry = Entry(romFrame, textvariable=romVar)
|
||||
@@ -596,20 +597,19 @@ def get_rom_frame(parent=None):
|
||||
romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect)
|
||||
|
||||
baseRomLabel.pack(side=LEFT)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=BOTH, pady=1)
|
||||
romSelectButton.pack(side=LEFT)
|
||||
romFrame.pack(side=TOP, expand=True, fill=X)
|
||||
romFrame.pack(side=TOP, fill=X)
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
romOptionsFrame.columnconfigure(1, weight=1)
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options", padx=8, pady=8)
|
||||
|
||||
for i in range(5):
|
||||
romOptionsFrame.rowconfigure(i, weight=1)
|
||||
romOptionsFrame.rowconfigure(i, weight=0, pad=4)
|
||||
vars = Namespace()
|
||||
|
||||
vars.MusicVar = IntVar()
|
||||
@@ -660,7 +660,7 @@ def get_rom_options_frame(parent=None):
|
||||
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
|
||||
|
||||
baseSpriteLabel.pack(side=LEFT)
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
oofDialogFrame = Frame(romOptionsFrame)
|
||||
|
||||
22
Main.py
22
Main.py
@@ -11,7 +11,8 @@ from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from settings import get_settings
|
||||
@@ -100,7 +101,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.early_local_items[player].get(item_name, 0)
|
||||
local_early = multiworld.local_early_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
@@ -151,6 +152,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
old_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
@@ -169,20 +171,24 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(multiworld.itempool[i+1:])
|
||||
old_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
old_items.append(item)
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{multiworld.get_player_name(player)}"
|
||||
logger.warning(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
# find all filler we generated for the current player and remove until it matches
|
||||
removables = [item for item in new_items if item.player == player]
|
||||
for _ in range(sum(remaining_items.values())):
|
||||
new_items.remove(removables.pop())
|
||||
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items + old_items
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
@@ -341,7 +347,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld)
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
|
||||
@@ -75,13 +75,13 @@ def update(yes: bool = False, force: bool = False) -> None:
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
prev = "" # if a line ends in \ we store here and merge later
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
|
||||
@@ -67,6 +67,21 @@ def update_dict(dictionary, entries):
|
||||
return dictionary
|
||||
|
||||
|
||||
def queue_gc():
|
||||
import gc
|
||||
from threading import Thread
|
||||
|
||||
gc_thread: typing.Optional[Thread] = getattr(queue_gc, "_thread", None)
|
||||
def async_collect():
|
||||
time.sleep(2)
|
||||
setattr(queue_gc, "_thread", None)
|
||||
gc.collect()
|
||||
if not gc_thread:
|
||||
gc_thread = Thread(target=async_collect)
|
||||
setattr(queue_gc, "_thread", gc_thread)
|
||||
gc_thread.start()
|
||||
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
modify_functions = {
|
||||
# generic:
|
||||
@@ -551,6 +566,9 @@ class Context:
|
||||
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
else:
|
||||
self.save_dirty = False
|
||||
if not atexit_save: # if atexit is used, that keeps a reference anyway
|
||||
queue_gc()
|
||||
|
||||
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
|
||||
self.auto_saver_thread.start()
|
||||
|
||||
@@ -991,7 +1009,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
collect_player(ctx, team, group, True)
|
||||
|
||||
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[typing.Tuple[int, int]]:
|
||||
return ctx.locations.get_remaining(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
@@ -1203,6 +1221,10 @@ class CommonCommandProcessor(CommandProcessor):
|
||||
timer = int(seconds, 10)
|
||||
except ValueError:
|
||||
timer = 10
|
||||
else:
|
||||
if timer > 60 * 60:
|
||||
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
|
||||
|
||||
async_start(countdown(self.ctx, timer))
|
||||
return True
|
||||
|
||||
@@ -1350,10 +1372,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_remaining(self) -> bool:
|
||||
"""List remaining items in your game, but not their location or recipient"""
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if rest_locations:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id]
|
||||
for slot, item_id in rest_locations))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
return True
|
||||
@@ -1363,10 +1385,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
return False
|
||||
else: # is goal
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if rest_locations:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id]
|
||||
for slot, item_id in rest_locations))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
return True
|
||||
@@ -2039,6 +2061,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
item_name, usable, response = get_intended_text(item_name, names)
|
||||
if usable:
|
||||
amount: int = int(amount)
|
||||
if amount > 100:
|
||||
raise ValueError(f"{amount} is invalid. Maximum is 100.")
|
||||
new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))]
|
||||
send_items_to(self.ctx, team, slot, *new_items)
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@ class NetworkItem(typing.NamedTuple):
|
||||
item: int
|
||||
location: int
|
||||
player: int
|
||||
""" Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """
|
||||
flags: int = 0
|
||||
|
||||
|
||||
@@ -397,12 +398,12 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
) -> typing.List[typing.Tuple[int, int]]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
return sorted([(player_locations[location_id][1], player_locations[location_id][0]) for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
|
||||
29
Options.py
29
Options.py
@@ -1236,6 +1236,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
@@ -1517,31 +1518,3 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
import argparse
|
||||
|
||||
map_shuffle = Toggle
|
||||
compass_shuffle = Toggle
|
||||
key_shuffle = Toggle
|
||||
big_key_shuffle = Toggle
|
||||
hints = Toggle
|
||||
test = argparse.Namespace()
|
||||
test.logic = Logic.from_text("no_logic")
|
||||
test.map_shuffle = map_shuffle.from_text("ON")
|
||||
test.hints = hints.from_text('OFF')
|
||||
try:
|
||||
test.logic = Logic.from_text("overworld_glitches_typo")
|
||||
except KeyError as e:
|
||||
print(e)
|
||||
try:
|
||||
test.logic_owg = Logic.from_text("owg")
|
||||
except KeyError as e:
|
||||
print(e)
|
||||
if test.map_shuffle:
|
||||
print("map_shuffle is on")
|
||||
print(f"Hints are {bool(test.hints)}")
|
||||
print(test)
|
||||
|
||||
@@ -73,6 +73,9 @@ Currently, the following games are supported:
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
* A Hat in Time
|
||||
* Old School Runescape
|
||||
* Kingdom Hearts 1
|
||||
* Mega Man 2
|
||||
* Yacht Dice
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
10
WebHost.py
10
WebHost.py
@@ -1,3 +1,4 @@
|
||||
import argparse
|
||||
import os
|
||||
import multiprocessing
|
||||
import logging
|
||||
@@ -31,6 +32,15 @@ def get_app() -> "Flask":
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('--config_override', default=None,
|
||||
help="Path to yaml config file that overrules config.yaml.")
|
||||
args = parser.parse_known_args()[0]
|
||||
if args.config_override:
|
||||
import yaml
|
||||
app.config.from_file(os.path.abspath(args.config_override), yaml.safe_load)
|
||||
logging.info(f"Updated config from {args.config_override}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
|
||||
@@ -72,6 +72,14 @@ class WebHostContext(Context):
|
||||
self.video = {}
|
||||
self.tags = ["AP", "WebHost"]
|
||||
|
||||
def __del__(self):
|
||||
try:
|
||||
import psutil
|
||||
from Utils import format_SI_prefix
|
||||
self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB")
|
||||
except ImportError:
|
||||
self.logger.debug("Context destroyed")
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
|
||||
@@ -249,6 +257,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
ctx = WebHostContext(static_server_data, logger)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
assert ctx.server is None
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
@@ -279,6 +288,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
if ctx.saving:
|
||||
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
|
||||
assert ctx.shutdown_task is None
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
@@ -325,7 +335,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect(0)
|
||||
gc.collect()
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.3
|
||||
pony>=0.7.17
|
||||
werkzeug>=3.0.4
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.0
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.7.0
|
||||
Flask-Limiter>=3.8.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.4.1; python_version >= '3.9'
|
||||
bokeh>=3.4.3; python_version == '3.9'
|
||||
bokeh>=3.5.2; python_version >= '3.10'
|
||||
markupsafe>=2.1.5
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
id="{{ option_name }}-{{ key }}"
|
||||
name="{{ option_name }}||{{ key }}"
|
||||
value="1"
|
||||
checked="{{ "checked" if key in option.default else "" }}"
|
||||
{{ "checked" if key in option.default }}
|
||||
/>
|
||||
<label for="{{ option_name }}-{{ key }}">
|
||||
{{ key }}
|
||||
|
||||
@@ -287,15 +287,15 @@ cdef class LocationStore:
|
||||
entry in self.entries[start:start + count] if
|
||||
entry.location not in checked]
|
||||
|
||||
def get_remaining(self, state: State, team: int, slot: int) -> List[int]:
|
||||
def get_remaining(self, state: State, team: int, slot: int) -> List[Tuple[int, int]]:
|
||||
cdef LocationEntry* entry
|
||||
cdef ap_player_t sender = slot
|
||||
cdef size_t start = self.sender_index[sender].start
|
||||
cdef size_t count = self.sender_index[sender].count
|
||||
cdef set checked = state[team, slot]
|
||||
return sorted([entry.item for
|
||||
entry in self.entries[start:start+count] if
|
||||
entry.location not in checked])
|
||||
return sorted([(entry.receiver, entry.item) for
|
||||
entry in self.entries[start:start+count] if
|
||||
entry.location not in checked])
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
|
||||
@@ -78,6 +78,9 @@
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
# Kingdom Hearts
|
||||
/worlds/kh1/ @gaithern
|
||||
|
||||
# Kingdom Hearts 2
|
||||
/worlds/kh2/ @JaredWeakStrike
|
||||
|
||||
@@ -103,6 +106,9 @@
|
||||
# Minecraft
|
||||
/worlds/minecraft/ @KonoTyran @espeon65536
|
||||
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
# MegaMan Battle Network 3
|
||||
/worlds/mmbn3/ @digiholic
|
||||
|
||||
@@ -196,6 +202,9 @@
|
||||
# The Witness
|
||||
/worlds/witness/ @NewSoupVi @blastron
|
||||
|
||||
# Yacht Dice
|
||||
/worlds/yachtdice/ @spinerak
|
||||
|
||||
# Yoshi's Island
|
||||
/worlds/yoshisisland/ @PinkSwitch
|
||||
|
||||
|
||||
@@ -702,14 +702,18 @@ GameData is a **dict** but contains these keys and values. It's broken out into
|
||||
| checksum | str | A checksum hash of this game's data. |
|
||||
|
||||
### Tags
|
||||
Tags are represented as a list of strings, the common Client tags follow:
|
||||
Tags are represented as a list of strings, the common client tags follow:
|
||||
|
||||
| Name | Notes |
|
||||
|------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
|
||||
| Tracker | Tells the server that this client will not send locations and is actually a Tracker. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
| TextOnly | Tells the server that this client will not send locations and is intended for chat. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
| Name | Notes |
|
||||
|-----------|--------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets. |
|
||||
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
|
||||
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
|
||||
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.
|
||||
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
@@ -8,7 +8,7 @@ use that version. These steps are for developers or platforms without compiled r
|
||||
|
||||
What you'll need:
|
||||
* [Python 3.8.7 or newer](https://www.python.org/downloads/), not the Windows Store version
|
||||
* **Python 3.12 is currently unsupported**
|
||||
* Python 3.12.x is currently the newest supported version
|
||||
* pip: included in downloads from python.org, separate in many Linux distributions
|
||||
* Matching C compiler
|
||||
* possibly optional, read operating system specific sections
|
||||
@@ -31,7 +31,7 @@ After this, you should be able to run the programs.
|
||||
|
||||
Recommended steps
|
||||
* Download and install a "Windows installer (64-bit)" from the [Python download page](https://www.python.org/downloads)
|
||||
* **Python 3.12 is currently unsupported**
|
||||
* [read above](#General) which versions are supported
|
||||
|
||||
* **Optional**: Download and install Visual Studio Build Tools from
|
||||
[Visual Studio Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/).
|
||||
|
||||
@@ -186,6 +186,11 @@ Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmm2"; ValueData: "{#MyAppName}mm2patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch"; ValueData: "Archipelago Mega Man 2 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apladx"; ValueData: "{#MyAppName}ladxpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch"; ValueData: "Archipelago Links Awakening DX Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLinksAwakeningClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
2
kvui.py
2
kvui.py
@@ -5,6 +5,8 @@ import typing
|
||||
import re
|
||||
from collections import deque
|
||||
|
||||
assert "kivy" not in sys.modules, "kvui should be imported before kivy for frozen compatibility"
|
||||
|
||||
if sys.platform == "win32":
|
||||
import ctypes
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=12.0
|
||||
PyYAML>=6.0.1
|
||||
jellyfish>=1.0.3
|
||||
websockets>=13.0.1
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.0
|
||||
jinja2>=3.1.4
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.2.2
|
||||
certifi>=2024.6.2
|
||||
cython>=3.0.10
|
||||
certifi>=2024.8.30
|
||||
cython>=3.0.11
|
||||
cymem>=2.0.8
|
||||
orjson>=3.10.3
|
||||
typing_extensions>=4.12.1
|
||||
orjson>=3.10.7
|
||||
typing_extensions>=4.12.2
|
||||
|
||||
@@ -23,8 +23,8 @@ class TestBase(unittest.TestCase):
|
||||
state = CollectionState(self.multiworld)
|
||||
for item in items:
|
||||
item.classification = ItemClassification.progression
|
||||
state.collect(item, event=True)
|
||||
state.sweep_for_events()
|
||||
state.collect(item, prevent_sweep=True)
|
||||
state.sweep_for_advancements()
|
||||
state.update_reachable_regions(1)
|
||||
self._state_cache[self.multiworld, tuple(items)] = state
|
||||
return state
|
||||
@@ -221,8 +221,8 @@ class WorldTestBase(unittest.TestCase):
|
||||
if isinstance(items, Item):
|
||||
items = (items,)
|
||||
for item in items:
|
||||
if item.location and item.advancement and item.location in self.multiworld.state.events:
|
||||
self.multiworld.state.events.remove(item.location)
|
||||
if item.location and item.advancement and item.location in self.multiworld.state.advancements:
|
||||
self.multiworld.state.advancements.remove(item.location)
|
||||
self.multiworld.state.remove(item)
|
||||
|
||||
def can_reach_location(self, location: str) -> bool:
|
||||
@@ -293,13 +293,11 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
self.multiworld.state = state
|
||||
self.assertBeatable(True)
|
||||
|
||||
@@ -192,7 +192,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
location_pool = player1.locations[1:] + player2.locations
|
||||
item_pool = player1.prog_items[:-1] + player2.prog_items
|
||||
fill_restrictive(multiworld, multiworld.state, location_pool, item_pool)
|
||||
multiworld.state.sweep_for_events() # collect everything
|
||||
multiworld.state.sweep_for_advancements() # collect everything
|
||||
|
||||
# all of player2's locations and items should be accessible (not all of player1's)
|
||||
for item in player2.prog_items:
|
||||
@@ -443,8 +443,8 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
item = player1.prog_items[0]
|
||||
item.code = None
|
||||
location.place_locked_item(item)
|
||||
multiworld.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_advancements()
|
||||
multiworld.state.sweep_for_advancements()
|
||||
self.assertTrue(multiworld.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed")
|
||||
self.assertEqual(multiworld.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times")
|
||||
|
||||
|
||||
@@ -14,6 +14,18 @@ class TestBase(unittest.TestCase):
|
||||
"Desert Northern Cliffs", # on top of mountain, only reachable via OWG
|
||||
"Dark Death Mountain Bunny Descent Area" # OWG Mountain descent
|
||||
},
|
||||
# These Blasphemous regions are not reachable with default options
|
||||
"Blasphemous": {
|
||||
"D01Z04S13[SE]", # difficulty must be hard
|
||||
"D01Z05S25[E]", # difficulty must be hard
|
||||
"D02Z02S05[W]", # difficulty must be hard and purified_hand must be true
|
||||
"D04Z01S06[E]", # purified_hand must be true
|
||||
"D04Z02S02[NE]", # difficulty must be hard and purified_hand must be true
|
||||
"D05Z01S11[SW]", # difficulty must be hard
|
||||
"D06Z01S08[N]", # difficulty must be hard and purified_hand must be true
|
||||
"D20Z02S11[NW]", # difficulty must be hard
|
||||
"D20Z02S11[E]", # difficulty must be hard
|
||||
},
|
||||
"Ocarina of Time": {
|
||||
"Prelude of Light Warp", # Prelude is not progression by default
|
||||
"Serenade of Water Warp", # Serenade is not progression by default
|
||||
@@ -37,12 +49,10 @@ class TestBase(unittest.TestCase):
|
||||
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
excluded = multiworld.worlds[1].options.exclude_locations.value
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
|
||||
@@ -55,7 +55,7 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
all_worlds = list(AutoWorldRegister.world_types.values())
|
||||
self.multiworld = setup_multiworld(all_worlds, ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_locations
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
@@ -66,8 +66,8 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
def test_two_player_single_game_fills(self) -> None:
|
||||
"""Tests that a multiworld of two players for each registered game world can generate."""
|
||||
for world in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world, world], ())
|
||||
for world_type in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
|
||||
@@ -130,9 +130,9 @@ class Base:
|
||||
|
||||
def test_get_remaining(self) -> None:
|
||||
self.assertEqual(self.store.get_remaining(full_state, 0, 1), [])
|
||||
self.assertEqual(self.store.get_remaining(one_state, 0, 1), [13, 21])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [13, 21, 22])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [99])
|
||||
self.assertEqual(self.store.get_remaining(one_state, 0, 1), [(1, 13), (2, 21)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [(1, 13), (2, 21), (2, 22)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [(4, 99)])
|
||||
|
||||
def test_location_set_intersection(self) -> None:
|
||||
locations = {10, 11, 12}
|
||||
|
||||
@@ -132,7 +132,8 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path
|
||||
break
|
||||
if found_already_loaded:
|
||||
raise Exception(f"Installed APWorld successfully, but '{module_name}' is already loaded,\n"
|
||||
"so a Launcher restart is required to use the new installation.")
|
||||
"so a Launcher restart is required to use the new installation.\n"
|
||||
"If the Launcher is not open, no action needs to be taken.")
|
||||
world_source = worlds.WorldSource(str(target), is_zip=True)
|
||||
bisect.insort(worlds.world_sources, world_source)
|
||||
world_source.load()
|
||||
|
||||
@@ -73,7 +73,12 @@ class WorldSource:
|
||||
else: # TODO: remove with 3.8 support
|
||||
mod = importer.load_module(os.path.basename(self.path).rsplit(".", 1)[0])
|
||||
|
||||
mod.__package__ = f"worlds.{mod.__package__}"
|
||||
if mod.__package__ is not None:
|
||||
mod.__package__ = f"worlds.{mod.__package__}"
|
||||
else:
|
||||
# load_module does not populate package, we'll have to assume mod.__name__ is correct here
|
||||
# probably safe to remove with 3.8 support
|
||||
mod.__package__ = f"worlds.{mod.__name__}"
|
||||
mod.__name__ = f"worlds.{mod.__name__}"
|
||||
sys.modules[mod.__name__] = mod
|
||||
with warnings.catch_warnings():
|
||||
|
||||
@@ -968,40 +968,35 @@ def get_act_by_number(world: "HatInTimeWorld", chapter_name: str, num: int) -> R
|
||||
def create_thug_shops(world: "HatInTimeWorld"):
|
||||
min_items: int = world.options.NyakuzaThugMinShopItems.value
|
||||
max_items: int = world.options.NyakuzaThugMaxShopItems.value
|
||||
count = -1
|
||||
step = 0
|
||||
old_name = ""
|
||||
|
||||
thug_location_counts: Dict[str, int] = {}
|
||||
|
||||
for key, data in shop_locations.items():
|
||||
if data.nyakuza_thug == "":
|
||||
thug_name = data.nyakuza_thug
|
||||
if thug_name == "":
|
||||
# Different shop type.
|
||||
continue
|
||||
|
||||
if old_name != "" and old_name == data.nyakuza_thug:
|
||||
if thug_name not in world.nyakuza_thug_items:
|
||||
shop_item_count = world.random.randint(min_items, max_items)
|
||||
world.nyakuza_thug_items[thug_name] = shop_item_count
|
||||
else:
|
||||
shop_item_count = world.nyakuza_thug_items[thug_name]
|
||||
|
||||
if shop_item_count <= 0:
|
||||
continue
|
||||
|
||||
try:
|
||||
if world.nyakuza_thug_items[data.nyakuza_thug] <= 0:
|
||||
continue
|
||||
except KeyError:
|
||||
pass
|
||||
location_count = thug_location_counts.setdefault(thug_name, 0)
|
||||
if location_count >= shop_item_count:
|
||||
# Already created all the locations for this thug.
|
||||
continue
|
||||
|
||||
if count == -1:
|
||||
count = world.random.randint(min_items, max_items)
|
||||
world.nyakuza_thug_items.setdefault(data.nyakuza_thug, count)
|
||||
if count <= 0:
|
||||
continue
|
||||
|
||||
if count >= 1:
|
||||
region = world.multiworld.get_region(data.region, world.player)
|
||||
loc = HatInTimeLocation(world.player, key, data.id, region)
|
||||
region.locations.append(loc)
|
||||
world.shop_locs.append(loc.name)
|
||||
|
||||
step += 1
|
||||
if step >= count:
|
||||
old_name = data.nyakuza_thug
|
||||
step = 0
|
||||
count = -1
|
||||
# Create the shop location.
|
||||
region = world.multiworld.get_region(data.region, world.player)
|
||||
loc = HatInTimeLocation(world.player, key, data.id, region)
|
||||
region.locations.append(loc)
|
||||
world.shop_locs.append(loc.name)
|
||||
thug_location_counts[thug_name] = location_count + 1
|
||||
|
||||
|
||||
def create_events(world: "HatInTimeWorld") -> int:
|
||||
|
||||
@@ -381,8 +381,8 @@ def set_moderate_rules(world: "HatInTimeWorld"):
|
||||
lambda state: can_use_hat(state, world, HatType.ICE), "or")
|
||||
|
||||
# Moderate: Clock Tower Chest + Ruined Tower with nothing
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True)
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True)
|
||||
|
||||
# Moderate: enter and clear The Subcon Well without Hookshot and without hitting the bell
|
||||
for loc in world.multiworld.get_region("The Subcon Well", world.player).locations:
|
||||
@@ -432,8 +432,8 @@ def set_moderate_rules(world: "HatInTimeWorld"):
|
||||
|
||||
if world.is_dlc1():
|
||||
# Moderate: clear Rock the Boat without Ice Hat
|
||||
add_rule(world.multiworld.get_location("Rock the Boat - Post Captain Rescue", world.player), lambda state: True)
|
||||
add_rule(world.multiworld.get_location("Act Completion (Rock the Boat)", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Rock the Boat - Post Captain Rescue", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rock the Boat)", world.player), lambda state: True)
|
||||
|
||||
# Moderate: clear Deep Sea without Ice Hat
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player),
|
||||
@@ -855,6 +855,9 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
|
||||
for entrance in regions["Time Rift - Alpine Skyline"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon"))
|
||||
if entrance.parent_region.name == "Alpine Free Roam":
|
||||
add_rule(entrance,
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world, umbrella_only=True))
|
||||
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
@@ -933,6 +936,9 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Alpine Skyline", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon"))
|
||||
if entrance.parent_region.name == "Alpine Free Roam":
|
||||
add_rule(entrance,
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world, umbrella_only=True))
|
||||
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
|
||||
@@ -248,7 +248,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
pass
|
||||
for item in pre_fill_items:
|
||||
multiworld.worlds[item.player].collect(all_state_base, item)
|
||||
all_state_base.sweep_for_events()
|
||||
all_state_base.sweep_for_advancements()
|
||||
|
||||
# Remove completion condition so that minimal-accessibility worlds place keys properly
|
||||
for player in {item.player for item in in_dungeon_items}:
|
||||
@@ -262,8 +262,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player]))
|
||||
loc = multiworld.get_location(key_loc, player)
|
||||
|
||||
if loc in all_state_base.events:
|
||||
all_state_base.events.remove(loc)
|
||||
if loc in all_state_base.advancements:
|
||||
all_state_base.advancements.remove(loc)
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True,
|
||||
name="LttP Dungeon Items")
|
||||
|
||||
|
||||
@@ -682,7 +682,7 @@ def get_pool_core(world, player: int):
|
||||
if 'triforce_hunt' in goal:
|
||||
|
||||
if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra:
|
||||
treasure_hunt_total = (world.triforce_pieces_available[player].value
|
||||
treasure_hunt_total = (world.triforce_pieces_required[player].value
|
||||
+ world.triforce_pieces_extra[player].value)
|
||||
elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
|
||||
percentage = float(world.triforce_pieces_percentage[player].value) / 100
|
||||
|
||||
@@ -412,7 +412,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
|
||||
if multiworld.accessibility[player] != 'full' and not multiworld.key_drop_shuffle[player]:
|
||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
@@ -547,7 +547,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))
|
||||
|
||||
# this seemed to be causing generation failure, disable for now
|
||||
# if world.accessibility[player] != 'locations':
|
||||
# if world.accessibility[player] != 'full':
|
||||
# set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player))
|
||||
|
||||
# It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements.
|
||||
|
||||
@@ -356,6 +356,8 @@ class ALTTPWorld(World):
|
||||
self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
|
||||
if option == "original_dungeon":
|
||||
self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
|
||||
else:
|
||||
self.options.local_items.value |= self.dungeon_local_item_names
|
||||
|
||||
self.difficulty_requirements = difficulties[multiworld.item_pool[player].current_key]
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
## Configuration
|
||||
|
||||
1. Plando features have to be enabled first, before they can be used (opt-in).
|
||||
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`), then open the host.yaml
|
||||
1. All plando options are enabled by default, except for "items plando" which has to be enabled before it can be used (opt-in).
|
||||
2. To enable it, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`), then open the host.yaml
|
||||
file with a text editor.
|
||||
3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the value
|
||||
to `bosses, items, texts, connections`
|
||||
@@ -66,6 +66,7 @@ boss_shuffle:
|
||||
- ignored if only one world is generated
|
||||
- can be a number, to target that slot in the multiworld
|
||||
- can be a name, to target that player's world
|
||||
- can be a list of names, to target those players' worlds
|
||||
- can be true, to target any other player's world
|
||||
- can be false, to target own world and is the default
|
||||
- can be null, to target a random world
|
||||
@@ -132,17 +133,15 @@ plando_items:
|
||||
|
||||
### Texts
|
||||
|
||||
- This module is disabled by default.
|
||||
- Has the options `text`, `at`, and `percentage`
|
||||
- All of these options support subweights
|
||||
- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
|
||||
- text is the text to be placed.
|
||||
- can be weighted.
|
||||
- `\n` is a newline.
|
||||
- `@` is the entered player's name.
|
||||
- Warning: Text Mapper does not support full unicode.
|
||||
- [Alphabet](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L758)
|
||||
- at is the location within the game to attach the text to.
|
||||
- can be weighted.
|
||||
- [List of targets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L1499)
|
||||
|
||||
#### Example
|
||||
@@ -162,7 +161,6 @@ and `uncle_dying_sewer`, then places the text "This is a plando. You've been war
|
||||
|
||||
### Connections
|
||||
|
||||
- This module is disabled by default.
|
||||
- Has the options `percentage`, `entrance`, `exit` and `direction`.
|
||||
- All options support subweights
|
||||
- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
|
||||
|
||||
@@ -54,7 +54,7 @@ class TestDungeon(LTTPTestBase):
|
||||
|
||||
for item in items:
|
||||
item.classification = ItemClassification.progression
|
||||
state.collect(item, event=True) # event=True prevents running sweep_for_events() and picking up
|
||||
state.sweep_for_events() # key drop keys repeatedly
|
||||
state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_advancements() and picking up
|
||||
state.sweep_for_advancements() # key drop keys repeatedly
|
||||
|
||||
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
|
||||
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
|
||||
|
||||
60
worlds/alttp/test/options/test_dungeon_fill.py
Normal file
60
worlds/alttp/test/options/test_dungeon_fill.py
Normal file
@@ -0,0 +1,60 @@
|
||||
from unittest import TestCase
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from test.general import gen_steps, setup_multiworld
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import locality_rules
|
||||
from ... import ALTTPWorld
|
||||
from ...Options import DungeonItem
|
||||
|
||||
|
||||
class DungeonFillTestBase(TestCase):
|
||||
multiworld: MultiWorld
|
||||
world_1: ALTTPWorld
|
||||
world_2: ALTTPWorld
|
||||
options = (
|
||||
"big_key_shuffle",
|
||||
"small_key_shuffle",
|
||||
"key_drop_shuffle",
|
||||
"compass_shuffle",
|
||||
"map_shuffle",
|
||||
)
|
||||
|
||||
def setUp(self):
|
||||
self.multiworld = setup_multiworld([ALTTPWorld, ALTTPWorld], ())
|
||||
self.world_1 = self.multiworld.worlds[1]
|
||||
self.world_2 = self.multiworld.worlds[2]
|
||||
|
||||
def generate_with_options(self, option_value: int):
|
||||
for option in self.options:
|
||||
getattr(self.world_1.options, option).value = getattr(self.world_2.options, option).value = option_value
|
||||
|
||||
for step in gen_steps:
|
||||
call_all(self.multiworld, step)
|
||||
# this is where locality rules are set in normal generation which we need to verify this test
|
||||
if step == "set_rules":
|
||||
locality_rules(self.multiworld)
|
||||
|
||||
def test_original_dungeons(self):
|
||||
self.generate_with_options(DungeonItem.option_original_dungeon)
|
||||
for location in self.multiworld.get_filled_locations():
|
||||
with (self.subTest(location=location)):
|
||||
if location.parent_region.dungeon is None:
|
||||
self.assertIs(location.item.dungeon, None)
|
||||
else:
|
||||
self.assertEqual(location.player, location.item.player,
|
||||
f"{location.item} does not belong to {location}'s player")
|
||||
if location.item.dungeon is None:
|
||||
continue
|
||||
self.assertIs(location.item.dungeon, location.parent_region.dungeon,
|
||||
f"{location.item} was not placed in its original dungeon.")
|
||||
|
||||
def test_own_dungeons(self):
|
||||
self.generate_with_options(DungeonItem.option_own_dungeons)
|
||||
for location in self.multiworld.get_filled_locations():
|
||||
with self.subTest(location=location):
|
||||
if location.parent_region.dungeon is None:
|
||||
self.assertIs(location.item.dungeon, None)
|
||||
else:
|
||||
self.assertEqual(location.player, location.item.player,
|
||||
f"{location.item} does not belong to {location}'s player")
|
||||
@@ -4,7 +4,7 @@ from BaseClasses import Tutorial
|
||||
from ..AutoWorld import WebWorld, World
|
||||
|
||||
class AP_SudokuWebWorld(WebWorld):
|
||||
options_page = "games/Sudoku/info/en"
|
||||
options_page = False
|
||||
theme = 'partyTime'
|
||||
|
||||
setup_en = Tutorial(
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
# APSudoku Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [APSudoku](https://github.com/EmilyV99/APSudoku)
|
||||
- Windows (most tested on Win10)
|
||||
- Other platforms might be able to build from source themselves; and may be included in the future.
|
||||
- [APSudoku](https://github.com/APSudoku/APSudoku)
|
||||
|
||||
## General Concept
|
||||
|
||||
@@ -13,25 +11,33 @@ Does not need to be added at the start of a seed, as it does not create any slot
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
Go to the latest release from the [APSudoku Releases page](https://github.com/EmilyV99/APSudoku/releases). Download and extract the `APSudoku.zip` file.
|
||||
Go to the latest release from the [APSudoku Releases page](https://github.com/APSudoku/APSudoku/releases/latest). Download and extract the appropriate file for your platform.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Run APSudoku.exe
|
||||
2. Under the 'Archipelago' tab at the top-right:
|
||||
- Enter the server url & port number
|
||||
1. Run the APSudoku executable.
|
||||
2. Under `Settings` → `Connection` at the top-right:
|
||||
- Enter the server address and port number
|
||||
- Enter the name of the slot you wish to connect to
|
||||
- Enter the room password (optional)
|
||||
- Select DeathLink related settings (optional)
|
||||
- Press connect
|
||||
3. Go back to the 'Sudoku' tab
|
||||
- Click the various '?' buttons for information on how to play / control
|
||||
4. Choose puzzle difficulty
|
||||
5. Try to solve the Sudoku. Click 'Check' when done.
|
||||
- Press `Connect`
|
||||
4. Under the `Sudoku` tab
|
||||
- Choose puzzle difficulty
|
||||
- Click `Start` to generate a puzzle
|
||||
5. Try to solve the Sudoku. Click `Check` when done
|
||||
- A correct solution rewards you with 1 hint for a location in the world you are connected to
|
||||
- An incorrect solution has no penalty, unless DeathLink is enabled (see below)
|
||||
|
||||
Info:
|
||||
- You can set various settings under `Settings` → `Sudoku`, and can change the colors used under `Settings` → `Theme`.
|
||||
- While connected, you can view the `Console` and `Hints` tabs for standard TextClient-like features
|
||||
- You can also use the `Tracking` tab to view either a basic tracker or a valid [GodotAP tracker pack](https://github.com/EmilyV99/GodotAP/blob/main/tracker_packs/GET_PACKS.md)
|
||||
- While connected, the number of "unhinted" locations for your slot is shown in the upper-left of the the `Sudoku` tab. (If this reads 0, no further hints can be earned for this slot, as every locations is already hinted)
|
||||
- Click the various `?` buttons for information on controls/how to play
|
||||
## DeathLink Support
|
||||
|
||||
If 'DeathLink' is enabled when you click 'Connect':
|
||||
- Lose a life if you check an incorrect puzzle (not an _incomplete_ puzzle- if any cells are empty, you get off with a warning), or quit a puzzle without solving it (including disconnecting).
|
||||
- Life count customizable (default 0). Dying with 0 lives left kills linked players AND resets your puzzle.
|
||||
If `DeathLink` is enabled when you click `Connect`:
|
||||
- Lose a life if you check an incorrect puzzle (not an _incomplete_ puzzle- if any cells are empty, you get off with a warning), or if you quit a puzzle without solving it (including disconnecting).
|
||||
- Your life count is customizable (default 0). Dying with 0 lives left kills linked players AND resets your puzzle.
|
||||
- On receiving a DeathLink from another player, your puzzle resets.
|
||||
|
||||
19
worlds/blasphemous/ExtractorConfig.json
Normal file
19
worlds/blasphemous/ExtractorConfig.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"type": "WorldDefinition",
|
||||
"configuration": "./output/StringWorldDefinition.json",
|
||||
"emptyRegionsToKeep": [
|
||||
"D17Z01S01",
|
||||
"D01Z02S01",
|
||||
"D02Z03S09",
|
||||
"D03Z03S11",
|
||||
"D04Z03S01",
|
||||
"D06Z01S09",
|
||||
"D20Z02S09",
|
||||
"D09Z01S09[Cell24]",
|
||||
"D09Z01S08[Cell7]",
|
||||
"D09Z01S08[Cell18]",
|
||||
"D09BZ01S01[Cell24]",
|
||||
"D09BZ01S01[Cell17]",
|
||||
"D09BZ01S01[Cell19]"
|
||||
]
|
||||
}
|
||||
@@ -637,52 +637,35 @@ item_table: List[ItemDict] = [
|
||||
'classification': ItemClassification.filler}
|
||||
]
|
||||
|
||||
event_table: Dict[str, str] = {
|
||||
"OpenedDCGateW": "D01Z05S24",
|
||||
"OpenedDCGateE": "D01Z05S12",
|
||||
"OpenedDCLadder": "D01Z05S20",
|
||||
"OpenedWOTWCave": "D02Z01S06",
|
||||
"RodeGOTPElevator": "D02Z02S11",
|
||||
"OpenedConventLadder": "D02Z03S11",
|
||||
"BrokeJondoBellW": "D03Z02S09",
|
||||
"BrokeJondoBellE": "D03Z02S05",
|
||||
"OpenedMOMLadder": "D04Z02S06",
|
||||
"OpenedTSCGate": "D05Z02S11",
|
||||
"OpenedARLadder": "D06Z01S23",
|
||||
"BrokeBOTTCStatue": "D08Z01S02",
|
||||
"OpenedWOTHPGate": "D09Z01S05",
|
||||
"OpenedBOTSSLadder": "D17Z01S04"
|
||||
}
|
||||
|
||||
group_table: Dict[str, Set[str]] = {
|
||||
"wounds" : ["Holy Wound of Attrition",
|
||||
"wounds" : {"Holy Wound of Attrition",
|
||||
"Holy Wound of Contrition",
|
||||
"Holy Wound of Compunction"],
|
||||
"Holy Wound of Compunction"},
|
||||
|
||||
"masks" : ["Deformed Mask of Orestes",
|
||||
"masks" : {"Deformed Mask of Orestes",
|
||||
"Mirrored Mask of Dolphos",
|
||||
"Embossed Mask of Crescente"],
|
||||
"Embossed Mask of Crescente"},
|
||||
|
||||
"marks" : ["Mark of the First Refuge",
|
||||
"marks" : {"Mark of the First Refuge",
|
||||
"Mark of the Second Refuge",
|
||||
"Mark of the Third Refuge"],
|
||||
"Mark of the Third Refuge"},
|
||||
|
||||
"tirso" : ["Bouquet of Rosemary",
|
||||
"tirso" : {"Bouquet of Rosemary",
|
||||
"Incense Garlic",
|
||||
"Olive Seeds",
|
||||
"Dried Clove",
|
||||
"Sooty Garlic",
|
||||
"Bouquet of Thyme"],
|
||||
"Bouquet of Thyme"},
|
||||
|
||||
"tentudia": ["Tentudia's Carnal Remains",
|
||||
"tentudia": {"Tentudia's Carnal Remains",
|
||||
"Remains of Tentudia's Hair",
|
||||
"Tentudia's Skeletal Remains"],
|
||||
"Tentudia's Skeletal Remains"},
|
||||
|
||||
"egg" : ["Melted Golden Coins",
|
||||
"egg" : {"Melted Golden Coins",
|
||||
"Torn Bridal Ribbon",
|
||||
"Black Grieving Veil"],
|
||||
"Black Grieving Veil"},
|
||||
|
||||
"bones" : ["Parietal bone of Lasser, the Inquisitor",
|
||||
"bones" : {"Parietal bone of Lasser, the Inquisitor",
|
||||
"Jaw of Ashgan, the Inquisitor",
|
||||
"Cervical vertebra of Zicher, the Brewmaster",
|
||||
"Clavicle of Dalhuisen, the Schoolchild",
|
||||
@@ -725,14 +708,14 @@ group_table: Dict[str, Set[str]] = {
|
||||
"Scaphoid of Fierce, the Leper",
|
||||
"Anklebone of Weston, the Pilgrim",
|
||||
"Calcaneum of Persian, the Bandit",
|
||||
"Navicular of Kahnnyhoo, the Murderer"],
|
||||
"Navicular of Kahnnyhoo, the Murderer"},
|
||||
|
||||
"power" : ["Life Upgrade",
|
||||
"power" : {"Life Upgrade",
|
||||
"Fervour Upgrade",
|
||||
"Empty Bile Vessel",
|
||||
"Quicksilver"],
|
||||
"Quicksilver"},
|
||||
|
||||
"prayer" : ["Seguiriya to your Eyes like Stars",
|
||||
"prayer" : {"Seguiriya to your Eyes like Stars",
|
||||
"Debla of the Lights",
|
||||
"Saeta Dolorosa",
|
||||
"Campanillero to the Sons of the Aurora",
|
||||
@@ -746,10 +729,17 @@ group_table: Dict[str, Set[str]] = {
|
||||
"Romance to the Crimson Mist",
|
||||
"Zambra to the Resplendent Crown",
|
||||
"Cantina of the Blue Rose",
|
||||
"Mirabras of the Return to Port"]
|
||||
"Mirabras of the Return to Port"},
|
||||
|
||||
"toe" : {"Little Toe made of Limestone",
|
||||
"Big Toe made of Limestone",
|
||||
"Fourth Toe made of Limestone"},
|
||||
|
||||
"eye" : {"Severed Right Eye of the Traitor",
|
||||
"Broken Left Eye of the Traitor"}
|
||||
}
|
||||
|
||||
tears_set: Set[str] = [
|
||||
tears_list: List[str] = [
|
||||
"Tears of Atonement (500)",
|
||||
"Tears of Atonement (625)",
|
||||
"Tears of Atonement (750)",
|
||||
@@ -772,16 +762,16 @@ tears_set: Set[str] = [
|
||||
"Tears of Atonement (30000)"
|
||||
]
|
||||
|
||||
reliquary_set: Set[str] = [
|
||||
reliquary_set: Set[str] = {
|
||||
"Reliquary of the Fervent Heart",
|
||||
"Reliquary of the Suffering Heart",
|
||||
"Reliquary of the Sorrowful Heart"
|
||||
]
|
||||
}
|
||||
|
||||
skill_set: Set[str] = [
|
||||
skill_set: Set[str] = {
|
||||
"Combo Skill",
|
||||
"Charged Skill",
|
||||
"Ranged Skill",
|
||||
"Dive Skill",
|
||||
"Lunge Skill"
|
||||
]
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,5 @@
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, OptionGroup
|
||||
import random
|
||||
|
||||
|
||||
@@ -20,23 +21,30 @@ class ChoiceIsRandom(Choice):
|
||||
|
||||
|
||||
class PrieDieuWarp(DefaultOnToggle):
|
||||
"""Automatically unlocks the ability to warp between Prie Dieu shrines."""
|
||||
"""
|
||||
Automatically unlocks the ability to warp between Prie Dieu shrines.
|
||||
"""
|
||||
display_name = "Unlock Fast Travel"
|
||||
|
||||
|
||||
class SkipCutscenes(DefaultOnToggle):
|
||||
"""Automatically skips most cutscenes."""
|
||||
"""
|
||||
Automatically skips most cutscenes.
|
||||
"""
|
||||
display_name = "Auto Skip Cutscenes"
|
||||
|
||||
|
||||
class CorpseHints(DefaultOnToggle):
|
||||
"""Changes the 34 corpses in game to give various hints about item locations."""
|
||||
"""
|
||||
Changes the 34 corpses in game to give various hints about item locations.
|
||||
"""
|
||||
display_name = "Corpse Hints"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses
|
||||
and advanced movement tricks or glitches."""
|
||||
"""
|
||||
Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses and advanced movement tricks or glitches.
|
||||
"""
|
||||
display_name = "Difficulty"
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
@@ -45,15 +53,18 @@ class Difficulty(Choice):
|
||||
|
||||
|
||||
class Penitence(Toggle):
|
||||
"""Allows one of the three Penitences to be chosen at the beginning of the game."""
|
||||
"""
|
||||
Allows one of the three Penitences to be chosen at the beginning of the game.
|
||||
"""
|
||||
display_name = "Penitence"
|
||||
|
||||
|
||||
class StartingLocation(ChoiceIsRandom):
|
||||
"""Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain
|
||||
other options.
|
||||
Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends
|
||||
cannot be chosen if Shuffle Wall Climb is enabled."""
|
||||
"""
|
||||
Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain other options.
|
||||
|
||||
Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends cannot be chosen if Shuffle Wall Climb is enabled.
|
||||
"""
|
||||
display_name = "Starting Location"
|
||||
option_brotherhood = 0
|
||||
option_albero = 1
|
||||
@@ -66,10 +77,15 @@ class StartingLocation(ChoiceIsRandom):
|
||||
|
||||
|
||||
class Ending(Choice):
|
||||
"""Choose which ending is required to complete the game.
|
||||
"""
|
||||
Choose which ending is required to complete the game.
|
||||
|
||||
Talking to Tirso in Albero will tell you the selected ending for the current game.
|
||||
|
||||
Ending A: Collect all thorn upgrades.
|
||||
Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation."""
|
||||
|
||||
Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation.
|
||||
"""
|
||||
display_name = "Ending"
|
||||
option_any_ending = 0
|
||||
option_ending_a = 1
|
||||
@@ -78,14 +94,18 @@ class Ending(Choice):
|
||||
|
||||
|
||||
class SkipLongQuests(Toggle):
|
||||
"""Ensures that the rewards for long quests will be filler items.
|
||||
Affected locations: \"Albero: Donate 50000 Tears\", \"Ossuary: 11th reward\", \"AtTotS: Miriam's gift\",
|
||||
\"TSC: Jocinero's final reward\""""
|
||||
"""
|
||||
Ensures that the rewards for long quests will be filler items.
|
||||
|
||||
Affected locations: "Albero: Donate 50000 Tears", "Ossuary: 11th reward", "AtTotS: Miriam's gift", "TSC: Jocinero's final reward"
|
||||
"""
|
||||
display_name = "Skip Long Quests"
|
||||
|
||||
|
||||
class ThornShuffle(Choice):
|
||||
"""Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool."""
|
||||
"""
|
||||
Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool.
|
||||
"""
|
||||
display_name = "Shuffle Thorn"
|
||||
option_anywhere = 0
|
||||
option_local_only = 1
|
||||
@@ -94,50 +114,68 @@ class ThornShuffle(Choice):
|
||||
|
||||
|
||||
class DashShuffle(Toggle):
|
||||
"""Turns the ability to dash into an item that must be found in the multiworld."""
|
||||
"""
|
||||
Turns the ability to dash into an item that must be found in the multiworld.
|
||||
"""
|
||||
display_name = "Shuffle Dash"
|
||||
|
||||
|
||||
class WallClimbShuffle(Toggle):
|
||||
"""Turns the ability to climb walls with your sword into an item that must be found in the multiworld."""
|
||||
"""
|
||||
Turns the ability to climb walls with your sword into an item that must be found in the multiworld.
|
||||
"""
|
||||
display_name = "Shuffle Wall Climb"
|
||||
|
||||
|
||||
class ReliquaryShuffle(DefaultOnToggle):
|
||||
"""Adds the True Torment exclusive Reliquary rosary beads into the item pool."""
|
||||
"""
|
||||
Adds the True Torment exclusive Reliquary rosary beads into the item pool.
|
||||
"""
|
||||
display_name = "Shuffle Penitence Rewards"
|
||||
|
||||
|
||||
class CustomItem1(Toggle):
|
||||
"""Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes
|
||||
and survive.
|
||||
Must have the \"Blasphemous-Boots-of-Pleading\" mod installed to connect to a multiworld."""
|
||||
"""
|
||||
Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes and survive.
|
||||
|
||||
Must have the "Boots of Pleading" mod installed to connect to a multiworld.
|
||||
"""
|
||||
display_name = "Boots of Pleading"
|
||||
|
||||
|
||||
class CustomItem2(Toggle):
|
||||
"""Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump
|
||||
a second time in mid-air.
|
||||
Must have the \"Blasphemous-Double-Jump\" mod installed to connect to a multiworld."""
|
||||
"""
|
||||
Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump a second time in mid-air.
|
||||
|
||||
Must have the "Double Jump" mod installed to connect to a multiworld.
|
||||
"""
|
||||
display_name = "Purified Hand of the Nun"
|
||||
|
||||
|
||||
class StartWheel(Toggle):
|
||||
"""Changes the beginning gift to The Young Mason's Wheel."""
|
||||
"""
|
||||
Changes the beginning gift to The Young Mason's Wheel.
|
||||
"""
|
||||
display_name = "Start with Wheel"
|
||||
|
||||
|
||||
class SkillRando(Toggle):
|
||||
"""Randomizes the abilities from the skill tree into the item pool."""
|
||||
"""
|
||||
Randomizes the abilities from the skill tree into the item pool.
|
||||
"""
|
||||
display_name = "Skill Randomizer"
|
||||
|
||||
|
||||
class EnemyRando(Choice):
|
||||
"""Randomizes the enemies that appear in each room.
|
||||
Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in
|
||||
a standard game.
|
||||
"""
|
||||
Randomizes the enemies that appear in each room.
|
||||
|
||||
Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in a standard game.
|
||||
|
||||
Randomized: Every enemy is completely random, and can appear any number of times.
|
||||
Some enemies will never be randomized."""
|
||||
|
||||
Some enemies will never be randomized.
|
||||
"""
|
||||
display_name = "Enemy Randomizer"
|
||||
option_disabled = 0
|
||||
option_shuffled = 1
|
||||
@@ -146,43 +184,75 @@ class EnemyRando(Choice):
|
||||
|
||||
|
||||
class EnemyGroups(DefaultOnToggle):
|
||||
"""Randomized enemies will chosen from sets of specific groups.
|
||||
"""
|
||||
Randomized enemies will be chosen from sets of specific groups.
|
||||
|
||||
(Weak, normal, large, flying)
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
|
||||
Has no effect if Enemy Randomizer is disabled.
|
||||
"""
|
||||
display_name = "Enemy Groups"
|
||||
|
||||
|
||||
class EnemyScaling(DefaultOnToggle):
|
||||
"""Randomized enemies will have their stats increased or decreased depending on the area they appear in.
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
"""
|
||||
Randomized enemies will have their stats increased or decreased depending on the area they appear in.
|
||||
|
||||
Has no effect if Enemy Randomizer is disabled.
|
||||
"""
|
||||
display_name = "Enemy Scaling"
|
||||
|
||||
|
||||
class BlasphemousDeathLink(DeathLink):
|
||||
"""When you die, everyone dies. The reverse is also true.
|
||||
Note that Guilt Fragments will not appear when killed by Death Link."""
|
||||
"""
|
||||
When you die, everyone dies. The reverse is also true.
|
||||
|
||||
Note that Guilt Fragments will not appear when killed by Death Link.
|
||||
"""
|
||||
|
||||
|
||||
blasphemous_options = {
|
||||
"prie_dieu_warp": PrieDieuWarp,
|
||||
"skip_cutscenes": SkipCutscenes,
|
||||
"corpse_hints": CorpseHints,
|
||||
"difficulty": Difficulty,
|
||||
"penitence": Penitence,
|
||||
"starting_location": StartingLocation,
|
||||
"ending": Ending,
|
||||
"skip_long_quests": SkipLongQuests,
|
||||
"thorn_shuffle" : ThornShuffle,
|
||||
"dash_shuffle": DashShuffle,
|
||||
"wall_climb_shuffle": WallClimbShuffle,
|
||||
"reliquary_shuffle": ReliquaryShuffle,
|
||||
"boots_of_pleading": CustomItem1,
|
||||
"purified_hand": CustomItem2,
|
||||
"start_wheel": StartWheel,
|
||||
"skill_randomizer": SkillRando,
|
||||
"enemy_randomizer": EnemyRando,
|
||||
"enemy_groups": EnemyGroups,
|
||||
"enemy_scaling": EnemyScaling,
|
||||
"death_link": BlasphemousDeathLink,
|
||||
"start_inventory": StartInventoryPool
|
||||
}
|
||||
@dataclass
|
||||
class BlasphemousOptions(PerGameCommonOptions):
|
||||
prie_dieu_warp: PrieDieuWarp
|
||||
skip_cutscenes: SkipCutscenes
|
||||
corpse_hints: CorpseHints
|
||||
difficulty: Difficulty
|
||||
penitence: Penitence
|
||||
starting_location: StartingLocation
|
||||
ending: Ending
|
||||
skip_long_quests: SkipLongQuests
|
||||
thorn_shuffle: ThornShuffle
|
||||
dash_shuffle: DashShuffle
|
||||
wall_climb_shuffle: WallClimbShuffle
|
||||
reliquary_shuffle: ReliquaryShuffle
|
||||
boots_of_pleading: CustomItem1
|
||||
purified_hand: CustomItem2
|
||||
start_wheel: StartWheel
|
||||
skill_randomizer: SkillRando
|
||||
enemy_randomizer: EnemyRando
|
||||
enemy_groups: EnemyGroups
|
||||
enemy_scaling: EnemyScaling
|
||||
death_link: BlasphemousDeathLink
|
||||
|
||||
|
||||
blas_option_groups = [
|
||||
OptionGroup("Quality of Life", [
|
||||
PrieDieuWarp,
|
||||
SkipCutscenes,
|
||||
CorpseHints,
|
||||
SkipLongQuests,
|
||||
StartWheel
|
||||
]),
|
||||
OptionGroup("Moveset", [
|
||||
DashShuffle,
|
||||
WallClimbShuffle,
|
||||
SkillRando,
|
||||
CustomItem1,
|
||||
CustomItem2
|
||||
]),
|
||||
OptionGroup("Enemy Randomizer", [
|
||||
EnemyRando,
|
||||
EnemyGroups,
|
||||
EnemyScaling
|
||||
])
|
||||
]
|
||||
|
||||
582
worlds/blasphemous/Preprocessor.py
Normal file
582
worlds/blasphemous/Preprocessor.py
Normal file
@@ -0,0 +1,582 @@
|
||||
# Preprocessor to convert Blasphemous Randomizer logic into a StringWorldDefinition for use with APHKLogicExtractor
|
||||
# https://github.com/BrandenEK/Blasphemous.Randomizer
|
||||
# https://github.com/ArchipelagoMW-HollowKnight/APHKLogicExtractor
|
||||
|
||||
|
||||
import json, requests, argparse
|
||||
from typing import List, Dict, Any
|
||||
|
||||
|
||||
def load_resource_local(file: str) -> List[Dict[str, Any]]:
|
||||
print(f"Reading from {file}")
|
||||
loaded = []
|
||||
with open(file, encoding="utf-8") as f:
|
||||
loaded = read_json(f.readlines())
|
||||
f.close()
|
||||
|
||||
return loaded
|
||||
|
||||
|
||||
def load_resource_from_web(url: str) -> List[Dict[str, Any]]:
|
||||
req = requests.get(url, timeout=1)
|
||||
print(f"Reading from {url}")
|
||||
req.encoding = "utf-8"
|
||||
lines: List[str] = []
|
||||
for line in req.text.splitlines():
|
||||
while "\t" in line:
|
||||
line = line[1::]
|
||||
if line != "":
|
||||
lines.append(line)
|
||||
return read_json(lines)
|
||||
|
||||
|
||||
def read_json(lines: List[str]) -> List[Dict[str, Any]]:
|
||||
loaded = []
|
||||
creating_object: bool = False
|
||||
obj: str = ""
|
||||
for line in lines:
|
||||
stripped = line.strip()
|
||||
if "{" in stripped:
|
||||
creating_object = True
|
||||
obj += stripped
|
||||
continue
|
||||
elif "}," in stripped or "}" in stripped and "]" in lines[lines.index(line)+1]:
|
||||
creating_object = False
|
||||
obj += "}"
|
||||
#print(f"obj = {obj}")
|
||||
loaded.append(json.loads(obj))
|
||||
obj = ""
|
||||
continue
|
||||
|
||||
if not creating_object:
|
||||
continue
|
||||
else:
|
||||
try:
|
||||
if "}," in lines[lines.index(line)+1] and stripped[-1] == ",":
|
||||
obj += stripped[:-1]
|
||||
else:
|
||||
obj += stripped
|
||||
except IndexError:
|
||||
obj += stripped
|
||||
|
||||
return loaded
|
||||
|
||||
|
||||
def get_room_from_door(door: str) -> str:
|
||||
return door[:door.find("[")]
|
||||
|
||||
|
||||
def preprocess_logic(is_door: bool, id: str, logic: str) -> str:
|
||||
if id in logic and not is_door:
|
||||
index: int = logic.find(id)
|
||||
logic = logic[:index] + logic[index+len(id)+4:]
|
||||
|
||||
while ">=" in logic:
|
||||
index: int = logic.find(">=")
|
||||
logic = logic[:index-1] + logic[index+3:]
|
||||
|
||||
while ">" in logic:
|
||||
index: int = logic.find(">")
|
||||
count = int(logic[index+2])
|
||||
count += 1
|
||||
logic = logic[:index-1] + str(count) + logic[index+3:]
|
||||
|
||||
while "<=" in logic:
|
||||
index: int = logic.find("<=")
|
||||
logic = logic[:index-1] + logic[index+3:]
|
||||
|
||||
while "<" in logic:
|
||||
index: int = logic.find("<")
|
||||
count = int(logic[index+2])
|
||||
count += 1
|
||||
logic = logic[:index-1] + str(count) + logic[index+3:]
|
||||
|
||||
#print(logic)
|
||||
return logic
|
||||
|
||||
|
||||
def build_logic_conditions(logic: str) -> List[List[str]]:
|
||||
all_conditions: List[List[str]] = []
|
||||
|
||||
parts = logic.split()
|
||||
sub_part: str = ""
|
||||
current_index: int = 0
|
||||
parens: int = -1
|
||||
current_condition: List[str] = []
|
||||
parens_conditions: List[List[List[str]]] = []
|
||||
|
||||
for index, part in enumerate(parts):
|
||||
#print(current_index, index, parens, part)
|
||||
|
||||
# skip parts that have already been handled
|
||||
if index < current_index:
|
||||
continue
|
||||
|
||||
# break loop if reached final part
|
||||
try:
|
||||
parts[index+1]
|
||||
except IndexError:
|
||||
#print("INDEXERROR", part)
|
||||
if parens < 0:
|
||||
current_condition.append(part)
|
||||
if len(parens_conditions) > 0:
|
||||
for i in parens_conditions:
|
||||
for j in i:
|
||||
all_conditions.append(j + current_condition)
|
||||
else:
|
||||
all_conditions.append(current_condition)
|
||||
break
|
||||
|
||||
#print(current_condition, parens, sub_part)
|
||||
|
||||
# prepare for subcondition
|
||||
if "(" in part:
|
||||
# keep track of nested parentheses
|
||||
if parens == -1:
|
||||
parens = 0
|
||||
for char in part:
|
||||
if char == "(":
|
||||
parens += 1
|
||||
|
||||
# add to sub part
|
||||
if sub_part == "":
|
||||
sub_part = part
|
||||
else:
|
||||
sub_part += f" {part}"
|
||||
#if not ")" in part:
|
||||
continue
|
||||
|
||||
# end of subcondition
|
||||
if ")" in part:
|
||||
# read every character in case of multiple closing parentheses
|
||||
for char in part:
|
||||
if char == ")":
|
||||
parens -= 1
|
||||
|
||||
sub_part += f" {part}"
|
||||
|
||||
# if reached end of parentheses, handle subcondition
|
||||
if parens == 0:
|
||||
#print(current_condition, sub_part)
|
||||
parens = -1
|
||||
|
||||
try:
|
||||
parts[index+1]
|
||||
except IndexError:
|
||||
#print("END OF LOGIC")
|
||||
if len(parens_conditions) > 0:
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
|
||||
temp_conditions: List[List[str]] = []
|
||||
|
||||
for i in parens_conditions[0]:
|
||||
for j in parens_conditions[1]:
|
||||
temp_conditions.append(i + j)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
parens_conditions.pop(0)
|
||||
|
||||
while len(parens_conditions) > 0:
|
||||
temp_conditions2 = temp_conditions
|
||||
temp_conditions = []
|
||||
for k in temp_conditions2:
|
||||
for l in parens_conditions[0]:
|
||||
temp_conditions.append(k + l)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
|
||||
#print("TEMP:", remove_duplicates(temp_conditions))
|
||||
all_conditions += temp_conditions
|
||||
else:
|
||||
all_conditions += build_logic_subconditions(current_condition, sub_part)
|
||||
else:
|
||||
#print("NEXT PARTS:", parts[index+1], parts[index+2])
|
||||
if parts[index+1] == "&&":
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
else:
|
||||
if len(parens_conditions) > 0:
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
|
||||
temp_conditions: List[List[str]] = []
|
||||
|
||||
for i in parens_conditions[0]:
|
||||
for j in parens_conditions[1]:
|
||||
temp_conditions.append(i + j)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
parens_conditions.pop(0)
|
||||
|
||||
while len(parens_conditions) > 0:
|
||||
temp_conditions2 = temp_conditions
|
||||
temp_conditions = []
|
||||
for k in temp_conditions2:
|
||||
for l in parens_conditions[0]:
|
||||
temp_conditions.append(k + l)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
|
||||
#print("TEMP:", remove_duplicates(temp_conditions))
|
||||
all_conditions += temp_conditions
|
||||
else:
|
||||
all_conditions += build_logic_subconditions(current_condition, sub_part)
|
||||
|
||||
current_index = index+2
|
||||
|
||||
current_condition = []
|
||||
sub_part = ""
|
||||
|
||||
continue
|
||||
|
||||
# collect all parts until reaching end of parentheses
|
||||
if parens > 0:
|
||||
sub_part += f" {part}"
|
||||
continue
|
||||
|
||||
current_condition.append(part)
|
||||
|
||||
# continue with current condition
|
||||
if parts[index+1] == "&&":
|
||||
current_index = index+2
|
||||
continue
|
||||
|
||||
# add condition to list and start new one
|
||||
elif parts[index+1] == "||":
|
||||
if len(parens_conditions) > 0:
|
||||
for i in parens_conditions:
|
||||
for j in i:
|
||||
all_conditions.append(j + current_condition)
|
||||
parens_conditions = []
|
||||
else:
|
||||
all_conditions.append(current_condition)
|
||||
current_condition = []
|
||||
current_index = index+2
|
||||
continue
|
||||
|
||||
return remove_duplicates(all_conditions)
|
||||
|
||||
|
||||
def build_logic_subconditions(current_condition: List[str], subcondition: str) -> List[List[str]]:
|
||||
#print("STARTED SUBCONDITION", current_condition, subcondition)
|
||||
subconditions = build_logic_conditions(subcondition[1:-1])
|
||||
final_conditions = []
|
||||
|
||||
for condition in subconditions:
|
||||
final_condition = current_condition + condition
|
||||
final_conditions.append(final_condition)
|
||||
|
||||
#print("ENDED SUBCONDITION")
|
||||
#print(final_conditions)
|
||||
return final_conditions
|
||||
|
||||
|
||||
def remove_duplicates(conditions: List[List[str]]) -> List[List[str]]:
|
||||
final_conditions: List[List[str]] = []
|
||||
for condition in conditions:
|
||||
final_conditions.append(list(dict.fromkeys(condition)))
|
||||
|
||||
return final_conditions
|
||||
|
||||
|
||||
def handle_door_visibility(door: Dict[str, Any]) -> Dict[str, Any]:
|
||||
if door.get("visibilityFlags") == None:
|
||||
return door
|
||||
else:
|
||||
flags: List[str] = str(door.get("visibilityFlags")).split(", ")
|
||||
#print(flags)
|
||||
temp_flags: List[str] = []
|
||||
this_door: bool = False
|
||||
#required_doors: str = ""
|
||||
|
||||
if "ThisDoor" in flags:
|
||||
this_door = True
|
||||
|
||||
#if "requiredDoors" in flags:
|
||||
# required_doors: str = " || ".join(door.get("requiredDoors"))
|
||||
|
||||
if "DoubleJump" in flags:
|
||||
temp_flags.append("DoubleJump")
|
||||
|
||||
if "NormalLogic" in flags:
|
||||
temp_flags.append("NormalLogic")
|
||||
|
||||
if "NormalLogicAndDoubleJump" in flags:
|
||||
temp_flags.append("NormalLogicAndDoubleJump")
|
||||
|
||||
if "HardLogic" in flags:
|
||||
temp_flags.append("HardLogic")
|
||||
|
||||
if "HardLogicAndDoubleJump" in flags:
|
||||
temp_flags.append("HardLogicAndDoubleJump")
|
||||
|
||||
if "EnemySkips" in flags:
|
||||
temp_flags.append("EnemySkips")
|
||||
|
||||
if "EnemySkipsAndDoubleJump" in flags:
|
||||
temp_flags.append("EnemySkipsAndDoubleJump")
|
||||
|
||||
# remove duplicates
|
||||
temp_flags = list(dict.fromkeys(temp_flags))
|
||||
|
||||
original_logic: str = door.get("logic")
|
||||
temp_logic: str = ""
|
||||
|
||||
if this_door:
|
||||
temp_logic = door.get("id")
|
||||
|
||||
if temp_flags != []:
|
||||
if temp_logic != "":
|
||||
temp_logic += " || "
|
||||
temp_logic += ' && '.join(temp_flags)
|
||||
|
||||
if temp_logic != "" and original_logic != None:
|
||||
if len(original_logic.split()) == 1:
|
||||
if len(temp_logic.split()) == 1:
|
||||
door["logic"] = f"{temp_logic} && {original_logic}"
|
||||
else:
|
||||
door["logic"] = f"({temp_logic}) && {original_logic}"
|
||||
else:
|
||||
if len(temp_logic.split()) == 1:
|
||||
door["logic"] = f"{temp_logic} && ({original_logic})"
|
||||
else:
|
||||
door["logic"] = f"({temp_logic}) && ({original_logic})"
|
||||
elif temp_logic != "" and original_logic == None:
|
||||
door["logic"] = temp_logic
|
||||
|
||||
return door
|
||||
|
||||
|
||||
def get_state_provider_for_condition(condition: List[str]) -> str:
|
||||
for item in condition:
|
||||
if (item[0] == "D" and item[3] == "Z" and item[6] == "S")\
|
||||
or (item[0] == "D" and item[3] == "B" and item[4] == "Z" and item[7] == "S"):
|
||||
return item
|
||||
return None
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-l', '--local', action="store_true", help="Use local files in the same directory instead of reading resource files from the BrandenEK/Blasphemous-Randomizer repository.")
|
||||
args = parser.parse_args()
|
||||
return args
|
||||
|
||||
|
||||
def main(args: argparse.Namespace):
|
||||
doors = []
|
||||
locations = []
|
||||
|
||||
if (args.local):
|
||||
doors = load_resource_local("doors.json")
|
||||
locations = load_resource_local("locations_items.json")
|
||||
|
||||
else:
|
||||
doors = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/doors.json")
|
||||
locations = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/locations_items.json")
|
||||
|
||||
original_connections: Dict[str, str] = {}
|
||||
rooms: Dict[str, List[str]] = {}
|
||||
output: Dict[str, Any] = {}
|
||||
logic_objects: List[Dict[str, Any]] = []
|
||||
|
||||
for door in doors:
|
||||
if door.get("originalDoor") != None:
|
||||
if not door.get("id") in original_connections:
|
||||
original_connections[door.get("id")] = door.get("originalDoor")
|
||||
original_connections[door.get("originalDoor")] = door.get("id")
|
||||
|
||||
room: str = get_room_from_door(door.get("originalDoor"))
|
||||
if not room in rooms.keys():
|
||||
rooms[room] = [door.get("id")]
|
||||
else:
|
||||
rooms[room].append(door.get("id"))
|
||||
|
||||
def flip_doors_in_condition(condition: List[str]) -> List[str]:
|
||||
new_condition = []
|
||||
for item in condition:
|
||||
if item in original_connections:
|
||||
new_condition.append(original_connections[item])
|
||||
else:
|
||||
new_condition.append(item)
|
||||
|
||||
return new_condition
|
||||
|
||||
for room in rooms.keys():
|
||||
obj = {
|
||||
"Name": room,
|
||||
"Logic": [],
|
||||
"Handling": "Default"
|
||||
}
|
||||
|
||||
for door in rooms[room]:
|
||||
logic = {
|
||||
"StateProvider": door,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
for door in doors:
|
||||
if door.get("direction") == 5:
|
||||
continue
|
||||
|
||||
handling: str = "Transition"
|
||||
if "Cell" in door.get("id"):
|
||||
handling = "Default"
|
||||
obj = {
|
||||
"Name": door.get("id"),
|
||||
"Logic": [],
|
||||
"Handling": handling
|
||||
}
|
||||
|
||||
visibility_flags: List[str] = []
|
||||
if door.get("visibilityFlags") != None:
|
||||
visibility_flags = str(door.get("visibilityFlags")).split(", ")
|
||||
if "1" in visibility_flags:
|
||||
visibility_flags.remove("1")
|
||||
visibility_flags.append("ThisDoor")
|
||||
|
||||
required_doors: List[str] = []
|
||||
if door.get("requiredDoors"):
|
||||
required_doors = door.get("requiredDoors")
|
||||
|
||||
if len(visibility_flags) > 0:
|
||||
for flag in visibility_flags:
|
||||
if flag == "RequiredDoors":
|
||||
continue
|
||||
|
||||
if flag == "ThisDoor":
|
||||
flag = original_connections[door.get("id")]
|
||||
|
||||
if door.get("logic") != None:
|
||||
logic: str = door.get("logic")
|
||||
logic = f"{flag} && ({logic})"
|
||||
logic = preprocess_logic(True, door.get("id"), logic)
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
state_provider: str = get_room_from_door(door.get("id"))
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
state_provider = get_state_provider_for_condition(condition)
|
||||
condition.remove(state_provider)
|
||||
|
||||
logic = {
|
||||
"StateProvider": state_provider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": get_room_from_door(door.get("id")),
|
||||
"Conditions": [flag],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
if "RequiredDoors" in visibility_flags:
|
||||
for d in required_doors:
|
||||
flipped = original_connections[d]
|
||||
if door.get("logic") != None:
|
||||
logic: str = preprocess_logic(True, door.get("id"), door.get("logic"))
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
state_provider: str = flipped
|
||||
|
||||
if flipped in condition:
|
||||
condition.remove(flipped)
|
||||
|
||||
logic = {
|
||||
"StateProvider": state_provider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": flipped,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
else:
|
||||
if door.get("logic") != None:
|
||||
logic: str = preprocess_logic(True, door.get("id"), door.get("logic"))
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
stateProvider: str = get_room_from_door(door.get("id"))
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
stateProvider = get_state_provider_for_condition(condition)
|
||||
condition.remove(stateProvider)
|
||||
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": get_room_from_door(door.get("id")),
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
for location in locations:
|
||||
obj = {
|
||||
"Name": location.get("id"),
|
||||
"Logic": [],
|
||||
"Handling": "Location"
|
||||
}
|
||||
|
||||
if location.get("logic") != None:
|
||||
for condition in build_logic_conditions(preprocess_logic(False, location.get("id"), location.get("logic"))):
|
||||
condition = flip_doors_in_condition(condition)
|
||||
stateProvider: str = location.get("room")
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
stateProvider = get_state_provider_for_condition(condition)
|
||||
condition.remove(stateProvider)
|
||||
|
||||
if stateProvider == "Initial":
|
||||
stateProvider = None
|
||||
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
stateProvider: str = location.get("room")
|
||||
if stateProvider == "Initial":
|
||||
stateProvider = None
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
output["LogicObjects"] = logic_objects
|
||||
|
||||
with open("StringWorldDefinition.json", "w") as file:
|
||||
print("Writing to StringWorldDefinition.json")
|
||||
file.write(json.dumps(output, indent=4))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main(parse_args())
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,12 +8,12 @@ unrandomized_dict: Dict[str, str] = {
|
||||
}
|
||||
|
||||
|
||||
junk_locations: Set[str] = [
|
||||
junk_locations: Set[str] = {
|
||||
"Albero: Donate 50000 Tears",
|
||||
"Ossuary: 11th reward",
|
||||
"AtTotS: Miriam's gift",
|
||||
"TSC: Jocinero's final reward"
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
thorn_set: Set[str] = {
|
||||
@@ -44,4 +44,4 @@ skill_dict: Dict[str, str] = {
|
||||
"Skill 5, Tier 1": "Lunge Skill",
|
||||
"Skill 5, Tier 2": "Lunge Skill",
|
||||
"Skill 5, Tier 3": "Lunge Skill",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
from typing import Dict, List, Set, Any
|
||||
from collections import Counter
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
|
||||
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Items import base_id, item_table, group_table, tears_set, reliquary_set, event_table
|
||||
from .Locations import location_table
|
||||
from .Rooms import room_table, door_table
|
||||
from .Rules import rules
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from .Options import blasphemous_options
|
||||
from .Items import base_id, item_table, group_table, tears_list, reliquary_set
|
||||
from .Locations import location_names
|
||||
from .Rules import BlasRules
|
||||
from worlds.generic.Rules import set_rule
|
||||
from .Options import BlasphemousOptions, blas_option_groups
|
||||
from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
|
||||
|
||||
from .region_data import regions, locations
|
||||
|
||||
class BlasphemousWeb(WebWorld):
|
||||
theme = "stone"
|
||||
@@ -21,39 +21,33 @@ class BlasphemousWeb(WebWorld):
|
||||
"setup/en",
|
||||
["TRPG"]
|
||||
)]
|
||||
option_groups = blas_option_groups
|
||||
|
||||
|
||||
class BlasphemousWorld(World):
|
||||
"""
|
||||
Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
|
||||
in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
|
||||
in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break
|
||||
your eternal damnation!
|
||||
"""
|
||||
|
||||
game: str = "Blasphemous"
|
||||
game = "Blasphemous"
|
||||
web = BlasphemousWeb()
|
||||
|
||||
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
|
||||
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
|
||||
location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
|
||||
location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())}
|
||||
|
||||
item_name_groups = group_table
|
||||
option_definitions = blasphemous_options
|
||||
options_dataclass = BlasphemousOptions
|
||||
options: BlasphemousOptions
|
||||
|
||||
required_client_version = (0, 4, 2)
|
||||
required_client_version = (0, 4, 7)
|
||||
|
||||
|
||||
def __init__(self, multiworld, player):
|
||||
super(BlasphemousWorld, self).__init__(multiworld, player)
|
||||
self.start_room: str = "D17Z01S01"
|
||||
self.door_connections: Dict[str, str] = {}
|
||||
|
||||
|
||||
def set_rules(self):
|
||||
rules(self)
|
||||
for door in door_table:
|
||||
add_rule(self.multiworld.get_location(door["Id"], self.player),
|
||||
lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player)
|
||||
self.disabled_locations: List[str] = []
|
||||
|
||||
|
||||
def create_item(self, name: str) -> "BlasphemousItem":
|
||||
@@ -68,64 +62,56 @@ class BlasphemousWorld(World):
|
||||
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.multiworld.random.choice(tears_set)
|
||||
return self.random.choice(tears_list)
|
||||
|
||||
|
||||
def generate_early(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
if not self.options.starting_location.randomized:
|
||||
if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
|
||||
|
||||
if not world.starting_location[player].randomized:
|
||||
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Difficulty is lower than Hard.")
|
||||
|
||||
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
||||
and world.dash_shuffle[player]:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Shuffle Dash is enabled.")
|
||||
if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \
|
||||
and self.options.dash_shuffle:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.")
|
||||
|
||||
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Shuffle Wall Climb is enabled.")
|
||||
if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.")
|
||||
else:
|
||||
locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
invalid: bool = False
|
||||
|
||||
if world.difficulty[player].value < 2:
|
||||
if self.options.difficulty < 2:
|
||||
locations.remove(6)
|
||||
|
||||
if world.dash_shuffle[player]:
|
||||
if self.options.dash_shuffle:
|
||||
locations.remove(0)
|
||||
if 6 in locations:
|
||||
locations.remove(6)
|
||||
|
||||
if world.wall_climb_shuffle[player]:
|
||||
if self.options.wall_climb_shuffle:
|
||||
locations.remove(3)
|
||||
|
||||
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
||||
invalid = True
|
||||
|
||||
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
||||
and world.dash_shuffle[player]:
|
||||
invalid = True
|
||||
|
||||
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
||||
invalid = True
|
||||
|
||||
if invalid:
|
||||
world.starting_location[player].value = world.random.choice(locations)
|
||||
if self.options.starting_location.value not in locations:
|
||||
self.options.starting_location.value = self.random.choice(locations)
|
||||
|
||||
|
||||
if not world.dash_shuffle[player]:
|
||||
world.push_precollected(self.create_item("Dash Ability"))
|
||||
if not self.options.dash_shuffle:
|
||||
self.multiworld.push_precollected(self.create_item("Dash Ability"))
|
||||
|
||||
if not world.wall_climb_shuffle[player]:
|
||||
world.push_precollected(self.create_item("Wall Climb Ability"))
|
||||
if not self.options.wall_climb_shuffle:
|
||||
self.multiworld.push_precollected(self.create_item("Wall Climb Ability"))
|
||||
|
||||
if world.skip_long_quests[player]:
|
||||
if not self.options.boots_of_pleading:
|
||||
self.disabled_locations.append("RE401")
|
||||
|
||||
if not self.options.purified_hand:
|
||||
self.disabled_locations.append("RE402")
|
||||
|
||||
if self.options.skip_long_quests:
|
||||
for loc in junk_locations:
|
||||
world.exclude_locations[player].value.add(loc)
|
||||
self.options.exclude_locations.value.add(loc)
|
||||
|
||||
start_rooms: Dict[int, str] = {
|
||||
0: "D17Z01S01",
|
||||
@@ -137,13 +123,10 @@ class BlasphemousWorld(World):
|
||||
6: "D20Z02S09"
|
||||
}
|
||||
|
||||
self.start_room = start_rooms[world.starting_location[player].value]
|
||||
self.start_room = start_rooms[self.options.starting_location.value]
|
||||
|
||||
|
||||
def create_items(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
|
||||
removed: int = 0
|
||||
to_remove: List[str] = [
|
||||
"Tears of Atonement (250)",
|
||||
@@ -156,46 +139,46 @@ class BlasphemousWorld(World):
|
||||
skipped_items = []
|
||||
junk: int = 0
|
||||
|
||||
for item, count in world.start_inventory[player].value.items():
|
||||
for item, count in self.options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
skipped_items.append(item)
|
||||
junk += 1
|
||||
|
||||
skipped_items.extend(unrandomized_dict.values())
|
||||
|
||||
if world.thorn_shuffle[player] == 2:
|
||||
for i in range(8):
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
for _ in range(8):
|
||||
skipped_items.append("Thorn Upgrade")
|
||||
|
||||
if world.dash_shuffle[player]:
|
||||
if self.options.dash_shuffle:
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
elif not world.dash_shuffle[player]:
|
||||
elif not self.options.dash_shuffle:
|
||||
skipped_items.append("Dash Ability")
|
||||
|
||||
if world.wall_climb_shuffle[player]:
|
||||
if self.options.wall_climb_shuffle:
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
elif not world.wall_climb_shuffle[player]:
|
||||
elif not self.options.wall_climb_shuffle:
|
||||
skipped_items.append("Wall Climb Ability")
|
||||
|
||||
if not world.reliquary_shuffle[player]:
|
||||
if not self.options.reliquary_shuffle:
|
||||
skipped_items.extend(reliquary_set)
|
||||
elif world.reliquary_shuffle[player]:
|
||||
for i in range(3):
|
||||
elif self.options.reliquary_shuffle:
|
||||
for _ in range(3):
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
|
||||
if not world.boots_of_pleading[player]:
|
||||
if not self.options.boots_of_pleading:
|
||||
skipped_items.append("Boots of Pleading")
|
||||
|
||||
if not world.purified_hand[player]:
|
||||
if not self.options.purified_hand:
|
||||
skipped_items.append("Purified Hand of the Nun")
|
||||
|
||||
if world.start_wheel[player]:
|
||||
if self.options.start_wheel:
|
||||
skipped_items.append("The Young Mason's Wheel")
|
||||
|
||||
if not world.skill_randomizer[player]:
|
||||
if not self.options.skill_randomizer:
|
||||
skipped_items.extend(skill_dict.values())
|
||||
|
||||
counter = Counter(skipped_items)
|
||||
@@ -208,184 +191,140 @@ class BlasphemousWorld(World):
|
||||
if count <= 0:
|
||||
continue
|
||||
else:
|
||||
for i in range(count):
|
||||
for _ in range(count):
|
||||
pool.append(self.create_item(item["name"]))
|
||||
|
||||
for _ in range(junk):
|
||||
pool.append(self.create_item(self.get_filler_item_name()))
|
||||
|
||||
world.itempool += pool
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
|
||||
def pre_fill(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
|
||||
self.place_items_from_dict(unrandomized_dict)
|
||||
|
||||
if world.thorn_shuffle[player] == 2:
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
self.place_items_from_set(thorn_set, "Thorn Upgrade")
|
||||
|
||||
if world.start_wheel[player]:
|
||||
world.get_location("Beginning gift", player)\
|
||||
.place_locked_item(self.create_item("The Young Mason's Wheel"))
|
||||
if self.options.start_wheel:
|
||||
self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel"))
|
||||
|
||||
if not world.skill_randomizer[player]:
|
||||
if not self.options.skill_randomizer:
|
||||
self.place_items_from_dict(skill_dict)
|
||||
|
||||
if world.thorn_shuffle[player] == 1:
|
||||
world.local_items[player].value.add("Thorn Upgrade")
|
||||
if self.options.thorn_shuffle == "local_only":
|
||||
self.options.local_items.value.add("Thorn Upgrade")
|
||||
|
||||
|
||||
def place_items_from_set(self, location_set: Set[str], name: str):
|
||||
for loc in location_set:
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(name))
|
||||
self.get_location(loc).place_locked_item(self.create_item(name))
|
||||
|
||||
|
||||
def place_items_from_dict(self, option_dict: Dict[str, str]):
|
||||
for loc, item in option_dict.items():
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(item))
|
||||
self.get_location(loc).place_locked_item(self.create_item(item))
|
||||
|
||||
|
||||
def create_regions(self) -> None:
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
world = self.multiworld
|
||||
|
||||
created_regions: List[str] = []
|
||||
|
||||
for r in regions:
|
||||
multiworld.regions.append(Region(r["name"], player, multiworld))
|
||||
created_regions.append(r["name"])
|
||||
|
||||
self.get_region("Menu").add_exits({self.start_room: "New Game"})
|
||||
|
||||
blas_logic = BlasRules(self)
|
||||
|
||||
for r in regions:
|
||||
region = self.get_region(r["name"])
|
||||
|
||||
for e in r["exits"]:
|
||||
region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)})
|
||||
|
||||
for l in [l for l in r["locations"] if l not in self.disabled_locations]:
|
||||
region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation)
|
||||
|
||||
for t in r["transitions"]:
|
||||
if t == r["name"]:
|
||||
continue
|
||||
|
||||
if t in created_regions:
|
||||
region.add_exits({t})
|
||||
else:
|
||||
multiworld.regions.append(Region(t, player, multiworld))
|
||||
created_regions.append(t)
|
||||
region.add_exits({t})
|
||||
|
||||
|
||||
for l in [l for l in locations if l["name"] not in self.disabled_locations]:
|
||||
location = self.get_location(location_names[l["name"]])
|
||||
set_rule(location, blas_logic.load_rule(False, l["name"], l))
|
||||
|
||||
for rname, ename in blas_logic.indirect_conditions:
|
||||
self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename))
|
||||
#from Utils import visualize_regions
|
||||
#visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml")
|
||||
|
||||
menu_region = Region("Menu", player, world)
|
||||
misc_region = Region("Misc", player, world)
|
||||
world.regions += [menu_region, misc_region]
|
||||
|
||||
for room in room_table:
|
||||
region = Region(room, player, world)
|
||||
world.regions.append(region)
|
||||
|
||||
menu_region.add_exits({self.start_room: "New Game"})
|
||||
world.get_region(self.start_room, player).add_exits({"Misc": "Misc"})
|
||||
|
||||
for door in door_table:
|
||||
if door.get("OriginalDoor") is None:
|
||||
continue
|
||||
else:
|
||||
if not door["Id"] in self.door_connections.keys():
|
||||
self.door_connections[door["Id"]] = door["OriginalDoor"]
|
||||
self.door_connections[door["OriginalDoor"]] = door["Id"]
|
||||
|
||||
parent_region: Region = self.get_room_from_door(door["Id"])
|
||||
target_region: Region = self.get_room_from_door(door["OriginalDoor"])
|
||||
parent_region.add_exits({
|
||||
target_region.name: door["Id"]
|
||||
}, {
|
||||
target_region.name: lambda x: door.get("VisibilityFlags") != 1
|
||||
})
|
||||
|
||||
for index, loc in enumerate(location_table):
|
||||
if not world.boots_of_pleading[player] and loc["name"] == "BotSS: 2nd meeting with Redento":
|
||||
continue
|
||||
if not world.purified_hand[player] and loc["name"] == "MoM: Western room ledge":
|
||||
continue
|
||||
|
||||
region: Region = world.get_region(loc["room"], player)
|
||||
region.add_locations({loc["name"]: base_id + index})
|
||||
#id = base_id + location_table.index(loc)
|
||||
#reg.locations.append(BlasphemousLocation(player, loc["name"], id, reg))
|
||||
|
||||
for e, r in event_table.items():
|
||||
region: Region = world.get_region(r, player)
|
||||
event = BlasphemousLocation(player, e, None, region)
|
||||
event.show_in_spoiler = False
|
||||
event.place_locked_item(self.create_event(e))
|
||||
region.locations.append(event)
|
||||
|
||||
for door in door_table:
|
||||
region: Region = self.get_room_from_door(self.door_connections[door["Id"]])
|
||||
event = BlasphemousLocation(player, door["Id"], None, region)
|
||||
event.show_in_spoiler = False
|
||||
event.place_locked_item(self.create_event(door["Id"]))
|
||||
region.locations.append(event)
|
||||
|
||||
victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))
|
||||
victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]"))
|
||||
victory.place_locked_item(self.create_event("Victory"))
|
||||
world.get_region("D07Z01S03", player).locations.append(victory)
|
||||
self.get_region("D07Z01S03[W]").locations.append(victory)
|
||||
|
||||
if world.ending[self.player].value == 1:
|
||||
if self.options.ending == "ending_a":
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
|
||||
elif world.ending[self.player].value == 2:
|
||||
elif self.options.ending == "ending_c":
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
|
||||
state.has("Holy Wound of Abnegation", player))
|
||||
|
||||
world.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def get_room_from_door(self, door: str) -> Region:
|
||||
return self.multiworld.get_region(door.split("[")[0], self.player)
|
||||
|
||||
|
||||
def get_connected_door(self, door: str) -> Entrance:
|
||||
return self.multiworld.get_entrance(self.door_connections[door], self.player)
|
||||
multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
slot_data: Dict[str, Any] = {}
|
||||
locations = []
|
||||
doors: Dict[str, str] = {}
|
||||
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
thorns: bool = True
|
||||
|
||||
if world.thorn_shuffle[player].value == 2:
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
thorns = False
|
||||
|
||||
for loc in world.get_filled_locations(player):
|
||||
if loc.item.code == None:
|
||||
continue
|
||||
else:
|
||||
data = {
|
||||
"id": self.location_name_to_game_id[loc.name],
|
||||
"ap_id": loc.address,
|
||||
"name": loc.item.name,
|
||||
"player_name": world.player_name[loc.item.player],
|
||||
"type": int(loc.item.classification)
|
||||
}
|
||||
|
||||
locations.append(data)
|
||||
|
||||
config = {
|
||||
"LogicDifficulty": world.difficulty[player].value,
|
||||
"StartingLocation": world.starting_location[player].value,
|
||||
"LogicDifficulty": self.options.difficulty.value,
|
||||
"StartingLocation": self.options.starting_location.value,
|
||||
"VersionCreated": "AP",
|
||||
|
||||
"UnlockTeleportation": bool(world.prie_dieu_warp[player].value),
|
||||
"AllowHints": bool(world.corpse_hints[player].value),
|
||||
"AllowPenitence": bool(world.penitence[player].value),
|
||||
"UnlockTeleportation": bool(self.options.prie_dieu_warp.value),
|
||||
"AllowHints": bool(self.options.corpse_hints.value),
|
||||
"AllowPenitence": bool(self.options.penitence.value),
|
||||
|
||||
"ShuffleReliquaries": bool(world.reliquary_shuffle[player].value),
|
||||
"ShuffleBootsOfPleading": bool(world.boots_of_pleading[player].value),
|
||||
"ShufflePurifiedHand": bool(world.purified_hand[player].value),
|
||||
"ShuffleDash": bool(world.dash_shuffle[player].value),
|
||||
"ShuffleWallClimb": bool(world.wall_climb_shuffle[player].value),
|
||||
"ShuffleReliquaries": bool(self.options.reliquary_shuffle.value),
|
||||
"ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value),
|
||||
"ShufflePurifiedHand": bool(self.options.purified_hand.value),
|
||||
"ShuffleDash": bool(self.options.dash_shuffle.value),
|
||||
"ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value),
|
||||
|
||||
"ShuffleSwordSkills": bool(world.skill_randomizer[player].value),
|
||||
"ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value),
|
||||
"ShuffleThorns": thorns,
|
||||
"JunkLongQuests": bool(world.skip_long_quests[player].value),
|
||||
"StartWithWheel": bool(world.start_wheel[player].value),
|
||||
"JunkLongQuests": bool(self.options.skip_long_quests.value),
|
||||
"StartWithWheel": bool(self.options.start_wheel.value),
|
||||
|
||||
"EnemyShuffleType": world.enemy_randomizer[player].value,
|
||||
"MaintainClass": bool(world.enemy_groups[player].value),
|
||||
"AreaScaling": bool(world.enemy_scaling[player].value),
|
||||
"EnemyShuffleType": self.options.enemy_randomizer.value,
|
||||
"MaintainClass": bool(self.options.enemy_groups.value),
|
||||
"AreaScaling": bool(self.options.enemy_scaling.value),
|
||||
|
||||
"BossShuffleType": 0,
|
||||
"DoorShuffleType": 0
|
||||
}
|
||||
|
||||
slot_data = {
|
||||
"locations": locations,
|
||||
"locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)],
|
||||
"doors": doors,
|
||||
"cfg": config,
|
||||
"ending": world.ending[self.player].value,
|
||||
"death_link": bool(world.death_link[self.player].value)
|
||||
"ending": self.options.ending.value,
|
||||
"death_link": bool(self.options.death_link.value)
|
||||
}
|
||||
|
||||
return slot_data
|
||||
|
||||
@@ -1,48 +1,17 @@
|
||||
# Blasphemous Multiworld Setup Guide
|
||||
|
||||
## Useful Links
|
||||
It is recommended to use the [Mod Installer](https://github.com/BrandenEK/Blasphemous.Modding.Installer) to handle installing and updating mods. If you would prefer to install mods manually, instructions can also be found at the Mod Installer repository.
|
||||
|
||||
Required:
|
||||
- Blasphemous: [Steam](https://store.steampowered.com/app/774361/Blasphemous/)
|
||||
- The GOG version of Blasphemous will also work.
|
||||
- Blasphemous Mod Installer: [GitHub](https://github.com/BrandenEK/Blasphemous-Mod-Installer)
|
||||
- Blasphemous Modding API: [GitHub](https://github.com/BrandenEK/Blasphemous-Modding-API)
|
||||
- Blasphemous Randomizer: [GitHub](https://github.com/BrandenEK/Blasphemous-Randomizer)
|
||||
- Blasphemous Multiworld: [GitHub](https://github.com/BrandenEK/Blasphemous-Multiworld)
|
||||
You will need the [Multiworld](https://github.com/BrandenEK/Blasphemous.Randomizer.Multiworld) mod to play an Archipelago randomizer.
|
||||
|
||||
Optional:
|
||||
- In-game map tracker: [GitHub](https://github.com/BrandenEK/Blasphemous-Rando-Map)
|
||||
- Quick Prie Dieu warp mod: [GitHub](https://github.com/BadMagic100/Blasphemous-PrieWarp)
|
||||
- Boots of Pleading mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Boots-of-Pleading)
|
||||
- Double Jump mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Double-Jump)
|
||||
Some optional mods are also recommended:
|
||||
- [Rando Map](https://github.com/BrandenEK/Blasphemous.Randomizer.MapTracker)
|
||||
- [Boots of Pleading](https://github.com/BrandenEK/Blasphemous.BootsOfPleading) (Required if the "Boots of Pleading" option is enabled)
|
||||
- [Double Jump](https://github.com/BrandenEK/Blasphemous.DoubleJump) (Required if the "Purified Hand of the Nun" option is enabled)
|
||||
|
||||
## Mod Installer (Recommended)
|
||||
To connect to a multiworld: Choose a save file and enter the address, your name, and the password (if the server has one) into the menu.
|
||||
|
||||
1. Download the [Mod Installer](https://github.com/BrandenEK/Blasphemous-Mod-Installer),
|
||||
and point it to your install directory for Blasphemous.
|
||||
|
||||
2. Install the `Modding API`, `Randomizer`, and `Multiworld` mods. Optionally, you can also install the
|
||||
`Rando Map`, `PrieWarp`, `Boots of Pleading`, and `Double Jump` mods, and set up the PopTracker pack if desired.
|
||||
|
||||
3. Start Blasphemous. To verfy that the mods are working, look for a version number for both
|
||||
the Randomizer and Multiworld on the title screen.
|
||||
|
||||
## Manual Installation
|
||||
|
||||
1. Download the [Modding API](https://github.com/BrandenEK/Blasphemous-Modding-API/releases), and follow
|
||||
the [installation instructions](https://github.com/BrandenEK/Blasphemous-Modding-API#installation) on the GitHub page.
|
||||
|
||||
2. After the Modding API has been installed, download the
|
||||
[Randomizer](https://github.com/BrandenEK/Blasphemous-Randomizer/releases) and
|
||||
[Multiworld](https://github.com/BrandenEK/Blasphemous-Multiworld/releases) archives, and extract the contents of both
|
||||
into the `Modding` folder. Then, add any desired additional mods.
|
||||
|
||||
3. Start Blasphemous. To verfy that the mods are working, look for a version number for both
|
||||
the Randomizer and Multiworld on the title screen.
|
||||
|
||||
## Connecting
|
||||
|
||||
To connect to an Archipelago server, open the in-game console by pressing backslash `\` and use
|
||||
the command `multiworld connect [address:port] [name] [password]`.
|
||||
The port and password are both optional - if no port is provided then the default port of 38281 is used.
|
||||
**Make sure to connect to the server before attempting to start a new save file.**
|
||||
After connecting, there are some commands you can use in the console, which can be opened by pressing backslash `\`:
|
||||
- `ap status` - Display connection status.
|
||||
- `ap say [message]` - Send a message to the server.
|
||||
- `ap hint [item]` - Request a hint for an item from the server.
|
||||
48070
worlds/blasphemous/region_data.py
generated
Normal file
48070
worlds/blasphemous/region_data.py
generated
Normal file
File diff suppressed because it is too large
Load Diff
7
worlds/blasphemous/test/__init__.py
Normal file
7
worlds/blasphemous/test/__init__.py
Normal file
@@ -0,0 +1,7 @@
|
||||
from test.bases import WorldTestBase
|
||||
from .. import BlasphemousWorld
|
||||
|
||||
|
||||
class BlasphemousTestBase(WorldTestBase):
|
||||
game = "Blasphemous"
|
||||
world: BlasphemousWorld
|
||||
56
worlds/blasphemous/test/test_background_zones.py
Normal file
56
worlds/blasphemous/test/test_background_zones.py
Normal file
@@ -0,0 +1,56 @@
|
||||
from . import BlasphemousTestBase
|
||||
from ..Locations import location_names
|
||||
|
||||
|
||||
class BotSSGauntletTest(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"wall_climb_shuffle": True,
|
||||
"dash_shuffle": True
|
||||
}
|
||||
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_botss_gauntlet(self) -> None:
|
||||
self.assertAccessDependency([location_names["CO25"]], [["Dash Ability", "Wall Climb Ability"]], True)
|
||||
|
||||
|
||||
class BackgroundZonesTest(BlasphemousTestBase):
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_dc_shroud(self) -> None:
|
||||
self.assertAccessDependency([location_names["RB03"]], [["Shroud of Dreamt Sins"]], True)
|
||||
|
||||
def test_wothp_bronze_cells(self) -> None:
|
||||
bronze_locations = [
|
||||
location_names["QI70"],
|
||||
location_names["RESCUED_CHERUB_03"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(bronze_locations, [["Key of the Secular"]], True)
|
||||
|
||||
def test_wothp_silver_cells(self) -> None:
|
||||
silver_locations = [
|
||||
location_names["CO24"],
|
||||
location_names["RESCUED_CHERUB_34"],
|
||||
location_names["CO37"],
|
||||
location_names["RESCUED_CHERUB_04"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(silver_locations, [["Key of the Scribe"]], True)
|
||||
|
||||
def test_wothp_gold_cells(self) -> None:
|
||||
gold_locations = [
|
||||
location_names["QI51"],
|
||||
location_names["CO26"],
|
||||
location_names["CO02"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(gold_locations, [["Key of the Inquisitor"]], True)
|
||||
|
||||
def test_wothp_quirce(self) -> None:
|
||||
self.assertAccessDependency([location_names["BS14"]], [["Key of the Secular", "Key of the Scribe", "Key of the Inquisitor"]], True)
|
||||
135
worlds/blasphemous/test/test_starting_locations.py
Normal file
135
worlds/blasphemous/test/test_starting_locations.py
Normal file
@@ -0,0 +1,135 @@
|
||||
from . import BlasphemousTestBase
|
||||
|
||||
|
||||
class TestBrotherhoodEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestBrotherhoodNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestBrotherhoodHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestConventEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestConventNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestConventHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
# mourning and havoc can't be selected on easy or normal. hard only
|
||||
class TestMourningHavocHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "mourning_havoc",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
@@ -28,7 +28,7 @@ An Example `AP.json` file:
|
||||
|
||||
```
|
||||
{
|
||||
"Url": "archipelago:12345",
|
||||
"Url": "archipelago.gg:12345",
|
||||
"SlotName": "Maddy",
|
||||
"Password": ""
|
||||
}
|
||||
|
||||
@@ -44,15 +44,15 @@ class ChecksFinderWorld(World):
|
||||
self.multiworld.regions += [menu, board]
|
||||
|
||||
def create_items(self):
|
||||
# Generate item pool
|
||||
itempool = []
|
||||
# Generate list of items
|
||||
items_to_create = []
|
||||
# Add the map width and height stuff
|
||||
itempool += ["Map Width"] * 5 # 10 - 5
|
||||
itempool += ["Map Height"] * 5 # 10 - 5
|
||||
items_to_create += ["Map Width"] * 5 # 10 - 5
|
||||
items_to_create += ["Map Height"] * 5 # 10 - 5
|
||||
# Add the map bombs
|
||||
itempool += ["Map Bombs"] * 15 # 20 - 5
|
||||
# Convert itempool into real items
|
||||
itempool = [self.create_item(item) for item in itempool]
|
||||
items_to_create += ["Map Bombs"] * 15 # 20 - 5
|
||||
# Convert list into real items
|
||||
itempool = [self.create_item(item) for item in items_to_create]
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
from typing import Callable, Dict, NamedTuple, Optional
|
||||
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import Item, ItemClassification, MultiWorld
|
||||
from BaseClasses import Item, ItemClassification
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
class CliqueItem(Item):
|
||||
@@ -10,7 +13,7 @@ class CliqueItem(Item):
|
||||
class CliqueItemData(NamedTuple):
|
||||
code: Optional[int] = None
|
||||
type: ItemClassification = ItemClassification.filler
|
||||
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
|
||||
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
|
||||
|
||||
|
||||
item_data_table: Dict[str, CliqueItemData] = {
|
||||
@@ -21,11 +24,11 @@ item_data_table: Dict[str, CliqueItemData] = {
|
||||
"Button Activation": CliqueItemData(
|
||||
code=69696968,
|
||||
type=ItemClassification.progression,
|
||||
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
|
||||
can_create=lambda world: world.options.hard_mode,
|
||||
),
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
|
||||
code=69696967,
|
||||
can_create=lambda multiworld, player: False # Only created from `get_filler_item_name`.
|
||||
can_create=lambda world: False # Only created from `get_filler_item_name`.
|
||||
),
|
||||
"The Urge to Push": CliqueItemData(
|
||||
type=ItemClassification.progression,
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
from typing import Callable, Dict, NamedTuple, Optional
|
||||
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import Location, MultiWorld
|
||||
from BaseClasses import Location
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
class CliqueLocation(Location):
|
||||
@@ -10,7 +13,7 @@ class CliqueLocation(Location):
|
||||
class CliqueLocationData(NamedTuple):
|
||||
region: str
|
||||
address: Optional[int] = None
|
||||
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
|
||||
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
|
||||
locked_item: Optional[str] = None
|
||||
|
||||
|
||||
@@ -22,7 +25,7 @@ location_data_table: Dict[str, CliqueLocationData] = {
|
||||
"The Item on the Desk": CliqueLocationData(
|
||||
region="The Button Realm",
|
||||
address=69696968,
|
||||
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
|
||||
can_create=lambda world: world.options.hard_mode,
|
||||
),
|
||||
"In the Player's Mind": CliqueLocationData(
|
||||
region="The Button Realm",
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
from typing import Dict
|
||||
|
||||
from Options import Choice, Option, Toggle
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, PerGameCommonOptions, StartInventoryPool
|
||||
|
||||
|
||||
class HardMode(Toggle):
|
||||
@@ -25,10 +24,11 @@ class ButtonColor(Choice):
|
||||
option_black = 11
|
||||
|
||||
|
||||
clique_options: Dict[str, type(Option)] = {
|
||||
"color": ButtonColor,
|
||||
"hard_mode": HardMode,
|
||||
@dataclass
|
||||
class CliqueOptions(PerGameCommonOptions):
|
||||
color: ButtonColor
|
||||
hard_mode: HardMode
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
|
||||
# DeathLink is always on. Always.
|
||||
# "death_link": DeathLink,
|
||||
}
|
||||
# death_link: DeathLink
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
from typing import Callable
|
||||
from typing import Callable, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
def get_button_rule(multiworld: MultiWorld, player: int) -> Callable[[CollectionState], bool]:
|
||||
if getattr(multiworld, "hard_mode")[player]:
|
||||
return lambda state: state.has("Button Activation", player)
|
||||
def get_button_rule(world: "CliqueWorld") -> Callable[[CollectionState], bool]:
|
||||
if world.options.hard_mode:
|
||||
return lambda state: state.has("Button Activation", world.player)
|
||||
|
||||
return lambda state: True
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
from typing import List
|
||||
from typing import List, Dict, Any
|
||||
|
||||
from BaseClasses import Region, Tutorial
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Items import CliqueItem, item_data_table, item_table
|
||||
from .Locations import CliqueLocation, location_data_table, location_table, locked_locations
|
||||
from .Options import clique_options
|
||||
from .Options import CliqueOptions
|
||||
from .Regions import region_data_table
|
||||
from .Rules import get_button_rule
|
||||
|
||||
@@ -38,7 +38,8 @@ class CliqueWorld(World):
|
||||
|
||||
game = "Clique"
|
||||
web = CliqueWebWorld()
|
||||
option_definitions = clique_options
|
||||
options: CliqueOptions
|
||||
options_dataclass = CliqueOptions
|
||||
location_name_to_id = location_table
|
||||
item_name_to_id = item_table
|
||||
|
||||
@@ -48,7 +49,7 @@ class CliqueWorld(World):
|
||||
def create_items(self) -> None:
|
||||
item_pool: List[CliqueItem] = []
|
||||
for name, item in item_data_table.items():
|
||||
if item.code and item.can_create(self.multiworld, self.player):
|
||||
if item.code and item.can_create(self):
|
||||
item_pool.append(self.create_item(name))
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
@@ -61,41 +62,40 @@ class CliqueWorld(World):
|
||||
|
||||
# Create locations.
|
||||
for region_name, region_data in region_data_table.items():
|
||||
region = self.multiworld.get_region(region_name, self.player)
|
||||
region = self.get_region(region_name)
|
||||
region.add_locations({
|
||||
location_name: location_data.address for location_name, location_data in location_data_table.items()
|
||||
if location_data.region == region_name and location_data.can_create(self.multiworld, self.player)
|
||||
if location_data.region == region_name and location_data.can_create(self)
|
||||
}, CliqueLocation)
|
||||
region.add_exits(region_data_table[region_name].connecting_regions)
|
||||
|
||||
# Place locked locations.
|
||||
for location_name, location_data in locked_locations.items():
|
||||
# Ignore locations we never created.
|
||||
if not location_data.can_create(self.multiworld, self.player):
|
||||
if not location_data.can_create(self):
|
||||
continue
|
||||
|
||||
locked_item = self.create_item(location_data_table[location_name].locked_item)
|
||||
self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
|
||||
self.get_location(location_name).place_locked_item(locked_item)
|
||||
|
||||
# Set priority location for the Big Red Button!
|
||||
self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
|
||||
self.options.priority_locations.value.add("The Big Red Button")
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return "A Cool Filler Item (No Satisfaction Guaranteed)"
|
||||
|
||||
def set_rules(self) -> None:
|
||||
button_rule = get_button_rule(self.multiworld, self.player)
|
||||
self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
|
||||
self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
|
||||
button_rule = get_button_rule(self)
|
||||
self.get_location("The Big Red Button").access_rule = button_rule
|
||||
self.get_location("In the Player's Mind").access_rule = button_rule
|
||||
|
||||
# Do not allow button activations on buttons.
|
||||
self.multiworld.get_location("The Big Red Button", self.player).item_rule =\
|
||||
lambda item: item.name != "Button Activation"
|
||||
self.get_location("The Big Red Button").item_rule = lambda item: item.name != "Button Activation"
|
||||
|
||||
# Completion condition.
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("The Urge to Push", self.player)
|
||||
|
||||
def fill_slot_data(self):
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {
|
||||
"color": getattr(self.multiworld, "color")[self.player].current_key
|
||||
"color": self.options.color.current_key
|
||||
}
|
||||
|
||||
264
worlds/dark_souls_3/Bosses.py
Normal file
264
worlds/dark_souls_3/Bosses.py
Normal file
@@ -0,0 +1,264 @@
|
||||
# In almost all cases, we leave boss and enemy randomization up to the static randomizer. But for
|
||||
# Yhorm specifically we need to know where he ends up in order to ensure that the Storm Ruler is
|
||||
# available before his fight.
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Set
|
||||
|
||||
|
||||
@dataclass
|
||||
class DS3BossInfo:
|
||||
"""The set of locations a given boss location blocks access to."""
|
||||
|
||||
name: str
|
||||
"""The boss's name."""
|
||||
|
||||
id: int
|
||||
"""The game's ID for this particular boss."""
|
||||
|
||||
dlc: bool = False
|
||||
"""This boss appears in one of the game's DLCs."""
|
||||
|
||||
before_storm_ruler: bool = False
|
||||
"""Whether this location appears before it's possible to get Storm Ruler in vanilla.
|
||||
|
||||
This is used to determine whether it's safe to place Yhorm here if weapons
|
||||
aren't randomized.
|
||||
"""
|
||||
|
||||
locations: Set[str] = field(default_factory=set)
|
||||
"""Additional individual locations that can't be accessed until the boss is dead."""
|
||||
|
||||
|
||||
# Note: the static randomizer splits up some bosses into separate fights for separate phases, each
|
||||
# of which can be individually replaced by Yhorm.
|
||||
all_bosses = [
|
||||
DS3BossInfo("Iudex Gundyr", 4000800, before_storm_ruler = True, locations = {
|
||||
"CA: Coiled Sword - boss drop"
|
||||
}),
|
||||
DS3BossInfo("Vordt of the Boreal Valley", 3000800, before_storm_ruler = True, locations = {
|
||||
"HWL: Soul of Boreal Valley Vordt"
|
||||
}),
|
||||
DS3BossInfo("Curse-rotted Greatwood", 3100800, locations = {
|
||||
"US: Soul of the Rotted Greatwood",
|
||||
"US: Transposing Kiln - boss drop",
|
||||
"US: Wargod Wooden Shield - Pit of Hollows",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
"FS: Sunset Shield - by grave after killing Hodrick w/Sirris",
|
||||
"US: Sunset Helm - Pit of Hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Armor - pit of hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Gauntlets - pit of hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Leggings - pit of hollows after killing Hodrick w/Sirris",
|
||||
"FS: Sunless Talisman - Sirris, kill GA boss",
|
||||
"FS: Sunless Veil - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Armor - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Gauntlets - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Leggings - shop, Sirris quest, kill GA boss",
|
||||
}),
|
||||
DS3BossInfo("Crystal Sage", 3300850, locations = {
|
||||
"RS: Soul of a Crystal Sage",
|
||||
"FS: Sage's Big Hat - shop after killing RS boss",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("Deacons of the Deep", 3500800, locations = {
|
||||
"CD: Soul of the Deacons of the Deep",
|
||||
"CD: Small Doll - boss drop",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("Abyss Watchers", 3300801, before_storm_ruler = True, locations = {
|
||||
"FK: Soul of the Blood of the Wolf",
|
||||
"FK: Cinders of a Lord - Abyss Watcher",
|
||||
"FS: Undead Legion Helm - shop after killing FK boss",
|
||||
"FS: Undead Legion Armor - shop after killing FK boss",
|
||||
"FS: Undead Legion Gauntlet - shop after killing FK boss",
|
||||
"FS: Undead Legion Leggings - shop after killing FK boss",
|
||||
"FS: Farron Ring - Hawkwood",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("High Lord Wolnir", 3800800, before_storm_ruler = True, locations = {
|
||||
"CC: Soul of High Lord Wolnir",
|
||||
"FS: Wolnir's Crown - shop after killing CC boss",
|
||||
"CC: Homeward Bone - Irithyll bridge",
|
||||
"CC: Pontiff's Right Eye - Irithyll bridge, miniboss drop",
|
||||
}),
|
||||
DS3BossInfo("Pontiff Sulyvahn", 3700850, locations = {
|
||||
"IBV: Soul of Pontiff Sulyvahn",
|
||||
}),
|
||||
DS3BossInfo("Old Demon King", 3800830, locations = {
|
||||
"SL: Soul of the Old Demon King",
|
||||
}),
|
||||
DS3BossInfo("Aldrich, Devourer of Gods", 3700800, locations = {
|
||||
"AL: Soul of Aldrich",
|
||||
"AL: Cinders of a Lord - Aldrich",
|
||||
"FS: Smough's Helm - shop after killing AL boss",
|
||||
"FS: Smough's Armor - shop after killing AL boss",
|
||||
"FS: Smough's Gauntlets - shop after killing AL boss",
|
||||
"FS: Smough's Leggings - shop after killing AL boss",
|
||||
"AL: Sun Princess Ring - dark cathedral, after boss",
|
||||
"FS: Leonhard's Garb - shop after killing Leonhard",
|
||||
"FS: Leonhard's Gauntlets - shop after killing Leonhard",
|
||||
"FS: Leonhard's Trousers - shop after killing Leonhard",
|
||||
}),
|
||||
DS3BossInfo("Dancer of the Boreal Valley", 3000899, locations = {
|
||||
"HWL: Soul of the Dancer",
|
||||
"FS: Dancer's Crown - shop after killing LC entry boss",
|
||||
"FS: Dancer's Armor - shop after killing LC entry boss",
|
||||
"FS: Dancer's Gauntlets - shop after killing LC entry boss",
|
||||
"FS: Dancer's Leggings - shop after killing LC entry boss",
|
||||
}),
|
||||
DS3BossInfo("Dragonslayer Armour", 3010800, locations = {
|
||||
"LC: Soul of Dragonslayer Armour",
|
||||
"FS: Morne's Helm - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Armor - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Gauntlets - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Leggings - shop after killing Eygon or LC boss",
|
||||
"LC: Titanite Chunk - down stairs after boss",
|
||||
}),
|
||||
DS3BossInfo("Consumed King Oceiros", 3000830, locations = {
|
||||
"CKG: Soul of Consumed Oceiros",
|
||||
"CKG: Titanite Scale - tomb, chest #1",
|
||||
"CKG: Titanite Scale - tomb, chest #2",
|
||||
"CKG: Drakeblood Helm - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Armor - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Gauntlets - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Leggings - tomb, after killing AP mausoleum NPC",
|
||||
}),
|
||||
DS3BossInfo("Champion Gundyr", 4000830, locations = {
|
||||
"UG: Soul of Champion Gundyr",
|
||||
"FS: Gundyr's Helm - shop after killing UG boss",
|
||||
"FS: Gundyr's Armor - shop after killing UG boss",
|
||||
"FS: Gundyr's Gauntlets - shop after killing UG boss",
|
||||
"FS: Gundyr's Leggings - shop after killing UG boss",
|
||||
"UG: Hornet Ring - environs, right of main path after killing FK boss",
|
||||
"UG: Chaos Blade - environs, left of shrine",
|
||||
"UG: Blacksmith Hammer - shrine, Andre's room",
|
||||
"UG: Eyes of a Fire Keeper - shrine, Irina's room",
|
||||
"UG: Coiled Sword Fragment - shrine, dead bonfire",
|
||||
"UG: Soul of a Crestfallen Knight - environs, above shrine entrance",
|
||||
"UG: Life Ring+3 - shrine, behind big throne",
|
||||
"UG: Ring of Steel Protection+1 - environs, behind bell tower",
|
||||
"FS: Ring of Sacrifice - Yuria shop",
|
||||
"UG: Ember - shop",
|
||||
"UG: Priestess Ring - shop",
|
||||
"UG: Wolf Knight Helm - shop after killing FK boss",
|
||||
"UG: Wolf Knight Armor - shop after killing FK boss",
|
||||
"UG: Wolf Knight Gauntlets - shop after killing FK boss",
|
||||
"UG: Wolf Knight Leggings - shop after killing FK boss",
|
||||
}),
|
||||
DS3BossInfo("Ancient Wyvern", 3200800),
|
||||
DS3BossInfo("King of the Storm", 3200850, locations = {
|
||||
"AP: Soul of the Nameless King",
|
||||
"FS: Golden Crown - shop after killing AP boss",
|
||||
"FS: Dragonscale Armor - shop after killing AP boss",
|
||||
"FS: Golden Bracelets - shop after killing AP boss",
|
||||
"FS: Dragonscale Waistcloth - shop after killing AP boss",
|
||||
"AP: Titanite Slab - plaza",
|
||||
"AP: Covetous Gold Serpent Ring+2 - plaza",
|
||||
"AP: Dragonslayer Helm - plaza",
|
||||
"AP: Dragonslayer Armor - plaza",
|
||||
"AP: Dragonslayer Gauntlets - plaza",
|
||||
"AP: Dragonslayer Leggings - plaza",
|
||||
}),
|
||||
DS3BossInfo("Nameless King", 3200851, locations = {
|
||||
"AP: Soul of the Nameless King",
|
||||
"FS: Golden Crown - shop after killing AP boss",
|
||||
"FS: Dragonscale Armor - shop after killing AP boss",
|
||||
"FS: Golden Bracelets - shop after killing AP boss",
|
||||
"FS: Dragonscale Waistcloth - shop after killing AP boss",
|
||||
"AP: Titanite Slab - plaza",
|
||||
"AP: Covetous Gold Serpent Ring+2 - plaza",
|
||||
"AP: Dragonslayer Helm - plaza",
|
||||
"AP: Dragonslayer Armor - plaza",
|
||||
"AP: Dragonslayer Gauntlets - plaza",
|
||||
"AP: Dragonslayer Leggings - plaza",
|
||||
}),
|
||||
DS3BossInfo("Lothric, Younger Prince", 3410830, locations = {
|
||||
"GA: Soul of the Twin Princes",
|
||||
"GA: Cinders of a Lord - Lothric Prince",
|
||||
}),
|
||||
DS3BossInfo("Lorian, Elder Prince", 3410832, locations = {
|
||||
"GA: Soul of the Twin Princes",
|
||||
"GA: Cinders of a Lord - Lothric Prince",
|
||||
"FS: Lorian's Helm - shop after killing GA boss",
|
||||
"FS: Lorian's Armor - shop after killing GA boss",
|
||||
"FS: Lorian's Gauntlets - shop after killing GA boss",
|
||||
"FS: Lorian's Leggings - shop after killing GA boss",
|
||||
}),
|
||||
DS3BossInfo("Champion's Gravetender and Gravetender Greatwolf", 4500860, dlc = True,
|
||||
locations = {"PW1: Valorheart - boss drop"}),
|
||||
DS3BossInfo("Sister Friede", 4500801, dlc = True, locations = {
|
||||
"PW2: Soul of Sister Friede",
|
||||
"PW2: Titanite Slab - boss drop",
|
||||
"PW1: Titanite Slab - Corvian",
|
||||
"FS: Ordained Hood - shop after killing PW2 boss",
|
||||
"FS: Ordained Dress - shop after killing PW2 boss",
|
||||
"FS: Ordained Trousers - shop after killing PW2 boss",
|
||||
}),
|
||||
DS3BossInfo("Blackflame Friede", 4500800, dlc = True, locations = {
|
||||
"PW2: Soul of Sister Friede",
|
||||
"PW1: Titanite Slab - Corvian",
|
||||
"FS: Ordained Hood - shop after killing PW2 boss",
|
||||
"FS: Ordained Dress - shop after killing PW2 boss",
|
||||
"FS: Ordained Trousers - shop after killing PW2 boss",
|
||||
}),
|
||||
DS3BossInfo("Demon Prince", 5000801, dlc = True, locations = {
|
||||
"DH: Soul of the Demon Prince",
|
||||
"DH: Small Envoy Banner - boss drop",
|
||||
}),
|
||||
DS3BossInfo("Halflight, Spear of the Church", 5100800, dlc = True, locations = {
|
||||
"RC: Titanite Slab - mid boss drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Filianore's Spear Ornament - mid boss drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Darkeater Midir", 5100850, dlc = True, locations = {
|
||||
"RC: Soul of Darkeater Midir",
|
||||
"RC: Spears of the Church - hidden boss drop",
|
||||
}),
|
||||
DS3BossInfo("Slave Knight Gael 1", 5110801, dlc = True, locations = {
|
||||
"RC: Soul of Slave Knight Gael",
|
||||
"RC: Blood of the Dark Soul - end boss drop",
|
||||
# These are accessible before you trigger the boss, but once you do you
|
||||
# have to beat it before getting them.
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Sacred Chime of Filianore - ashes, NPC drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Slave Knight Gael 2", 5110800, dlc = True, locations = {
|
||||
"RC: Soul of Slave Knight Gael",
|
||||
"RC: Blood of the Dark Soul - end boss drop",
|
||||
# These are accessible before you trigger the boss, but once you do you
|
||||
# have to beat it before getting them.
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Sacred Chime of Filianore - ashes, NPC drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Lords of Cinder", 4100800, locations = {
|
||||
"KFF: Soul of the Lords",
|
||||
"FS: Billed Mask - Yuria after killing KFF boss",
|
||||
"FS: Black Dress - Yuria after killing KFF boss",
|
||||
"FS: Black Gauntlets - Yuria after killing KFF boss",
|
||||
"FS: Black Leggings - Yuria after killing KFF boss"
|
||||
}),
|
||||
]
|
||||
|
||||
default_yhorm_location = DS3BossInfo("Yhorm the Giant", 3900800, locations = {
|
||||
"PC: Soul of Yhorm the Giant",
|
||||
"PC: Cinders of a Lord - Yhorm the Giant",
|
||||
"PC: Siegbräu - Siegward after killing boss",
|
||||
})
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,80 +1,78 @@
|
||||
import typing
|
||||
from dataclasses import dataclass
|
||||
import json
|
||||
from typing import Any, Dict
|
||||
|
||||
from Options import Toggle, DefaultOnToggle, Option, Range, Choice, ItemDict, DeathLink
|
||||
from Options import Choice, DeathLink, DefaultOnToggle, ExcludeLocations, NamedRange, OptionDict, \
|
||||
OptionGroup, PerGameCommonOptions, Range, Removed, Toggle
|
||||
|
||||
## Game Options
|
||||
|
||||
|
||||
class RandomizeWeaponLocations(DefaultOnToggle):
|
||||
"""Randomizes weapons (+76 locations)"""
|
||||
display_name = "Randomize Weapon Locations"
|
||||
class EarlySmallLothricBanner(Choice):
|
||||
"""Force Small Lothric Banner into an early sphere in your world or across all worlds."""
|
||||
display_name = "Early Small Lothric Banner"
|
||||
option_off = 0
|
||||
option_early_global = 1
|
||||
option_early_local = 2
|
||||
default = option_off
|
||||
|
||||
|
||||
class RandomizeShieldLocations(DefaultOnToggle):
|
||||
"""Randomizes shields (+24 locations)"""
|
||||
display_name = "Randomize Shield Locations"
|
||||
class LateBasinOfVowsOption(Choice):
|
||||
"""Guarantee that you don't need to enter Lothric Castle until later in the run.
|
||||
|
||||
- **Off:** You may have to enter Lothric Castle and the areas beyond it immediately after High
|
||||
Wall of Lothric.
|
||||
- **After Small Lothric Banner:** You may have to enter Lothric Castle after Catacombs of
|
||||
Carthus.
|
||||
- **After Small Doll:** You won't have to enter Lothric Castle until after Irithyll of the
|
||||
Boreal Valley.
|
||||
"""
|
||||
display_name = "Late Basin of Vows"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_after_small_lothric_banner = 1
|
||||
alias_true = 1
|
||||
option_after_small_doll = 2
|
||||
|
||||
|
||||
class RandomizeArmorLocations(DefaultOnToggle):
|
||||
"""Randomizes armor pieces (+97 locations)"""
|
||||
display_name = "Randomize Armor Locations"
|
||||
class LateDLCOption(Choice):
|
||||
"""Guarantee that you don't need to enter the DLC until later in the run.
|
||||
|
||||
- **Off:** You may have to enter the DLC after Catacombs of Carthus.
|
||||
- **After Small Doll:** You may have to enter the DLC after Irithyll of the Boreal Valley.
|
||||
- **After Basin:** You won't have to enter the DLC until after Lothric Castle.
|
||||
"""
|
||||
display_name = "Late DLC"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_after_small_doll = 1
|
||||
alias_true = 1
|
||||
option_after_basin = 2
|
||||
|
||||
|
||||
class RandomizeRingLocations(DefaultOnToggle):
|
||||
"""Randomizes rings (+49 locations)"""
|
||||
display_name = "Randomize Ring Locations"
|
||||
class EnableDLCOption(Toggle):
|
||||
"""Include DLC locations, items, and enemies in the randomized pools.
|
||||
|
||||
To use this option, you must own both the "Ashes of Ariandel" and the "Ringed City" DLCs.
|
||||
"""
|
||||
display_name = "Enable DLC"
|
||||
|
||||
|
||||
class RandomizeSpellLocations(DefaultOnToggle):
|
||||
"""Randomizes spells (+18 locations)"""
|
||||
display_name = "Randomize Spell Locations"
|
||||
class EnableNGPOption(Toggle):
|
||||
"""Include items and locations exclusive to NG+ cycles."""
|
||||
display_name = "Enable NG+"
|
||||
|
||||
|
||||
class RandomizeKeyLocations(DefaultOnToggle):
|
||||
"""Randomizes items which unlock doors or bypass barriers"""
|
||||
display_name = "Randomize Key Locations"
|
||||
## Equipment
|
||||
|
||||
class RandomizeStartingLoadout(DefaultOnToggle):
|
||||
"""Randomizes the equipment characters begin with."""
|
||||
display_name = "Randomize Starting Loadout"
|
||||
|
||||
|
||||
class RandomizeBossSoulLocations(DefaultOnToggle):
|
||||
"""Randomizes Boss Souls (+18 Locations)"""
|
||||
display_name = "Randomize Boss Soul Locations"
|
||||
|
||||
|
||||
class RandomizeNPCLocations(Toggle):
|
||||
"""Randomizes friendly NPC drops (meaning you will probably have to kill them) (+14 locations)"""
|
||||
display_name = "Randomize NPC Locations"
|
||||
|
||||
|
||||
class RandomizeMiscLocations(Toggle):
|
||||
"""Randomizes miscellaneous items (ashes, tomes, scrolls, etc.) to the pool. (+36 locations)"""
|
||||
display_name = "Randomize Miscellaneous Locations"
|
||||
|
||||
|
||||
class RandomizeHealthLocations(Toggle):
|
||||
"""Randomizes health upgrade items. (+21 locations)"""
|
||||
display_name = "Randomize Health Upgrade Locations"
|
||||
|
||||
|
||||
class RandomizeProgressiveLocationsOption(Toggle):
|
||||
"""Randomizes upgrade materials and consumables such as the titanite shards, firebombs, resin, etc...
|
||||
|
||||
Instead of specific locations, these are progressive, so Titanite Shard #1 is the first titanite shard
|
||||
you pick up, regardless of whether it's from an enemy drop late in the game or an item on the ground in the
|
||||
first 5 minutes."""
|
||||
display_name = "Randomize Progressive Locations"
|
||||
|
||||
|
||||
class PoolTypeOption(Choice):
|
||||
"""Changes which non-progression items you add to the pool
|
||||
|
||||
Shuffle: Items are picked from the locations being randomized
|
||||
Various: Items are picked from a list of all items in the game, but are the same type of item they replace"""
|
||||
display_name = "Pool Type"
|
||||
option_shuffle = 0
|
||||
option_various = 1
|
||||
|
||||
|
||||
class GuaranteedItemsOption(ItemDict):
|
||||
"""Guarantees that the specified items will be in the item pool"""
|
||||
display_name = "Guaranteed Items"
|
||||
class RequireOneHandedStartingWeapons(DefaultOnToggle):
|
||||
"""Require starting equipment to be usable one-handed."""
|
||||
display_name = "Require One-Handed Starting Weapons"
|
||||
|
||||
|
||||
class AutoEquipOption(Toggle):
|
||||
@@ -83,47 +81,56 @@ class AutoEquipOption(Toggle):
|
||||
|
||||
|
||||
class LockEquipOption(Toggle):
|
||||
"""Lock the equipment slots so you cannot change your armor or your left/right weapons. Works great with the
|
||||
Auto-equip option."""
|
||||
"""Lock the equipment slots so you cannot change your armor or your left/right weapons.
|
||||
|
||||
Works great with the Auto-equip option.
|
||||
"""
|
||||
display_name = "Lock Equipment Slots"
|
||||
|
||||
|
||||
class NoEquipLoadOption(Toggle):
|
||||
"""Disable the equip load constraint from the game."""
|
||||
display_name = "No Equip Load"
|
||||
|
||||
|
||||
class NoWeaponRequirementsOption(Toggle):
|
||||
"""Disable the weapon requirements by removing any movement or damage penalties.
|
||||
Permitting you to use any weapon early"""
|
||||
"""Disable the weapon requirements by removing any movement or damage penalties, permitting you
|
||||
to use any weapon early.
|
||||
"""
|
||||
display_name = "No Weapon Requirements"
|
||||
|
||||
|
||||
class NoSpellRequirementsOption(Toggle):
|
||||
"""Disable the spell requirements permitting you to use any spell"""
|
||||
"""Disable the spell requirements permitting you to use any spell."""
|
||||
display_name = "No Spell Requirements"
|
||||
|
||||
|
||||
class NoEquipLoadOption(Toggle):
|
||||
"""Disable the equip load constraint from the game"""
|
||||
display_name = "No Equip Load"
|
||||
|
||||
## Weapons
|
||||
|
||||
class RandomizeInfusionOption(Toggle):
|
||||
"""Enable this option to infuse a percentage of the pool of weapons and shields."""
|
||||
display_name = "Randomize Infusion"
|
||||
|
||||
|
||||
class RandomizeInfusionPercentageOption(Range):
|
||||
"""The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled"""
|
||||
class RandomizeInfusionPercentageOption(NamedRange):
|
||||
"""The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled.
|
||||
"""
|
||||
display_name = "Percentage of Infused Weapons"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 33
|
||||
# 3/155 weapons are infused in the base game, or about 2%
|
||||
special_range_names = {"similar to base game": 2}
|
||||
|
||||
|
||||
class RandomizeWeaponLevelOption(Choice):
|
||||
"""Enable this option to upgrade a percentage of the pool of weapons to a random value between the minimum and
|
||||
maximum levels defined.
|
||||
"""Enable this option to upgrade a percentage of the pool of weapons to a random value between
|
||||
the minimum and maximum levels defined.
|
||||
|
||||
All: All weapons are eligible, both basic and epic
|
||||
Basic: Only weapons that can be upgraded to +10
|
||||
Epic: Only weapons that can be upgraded to +5"""
|
||||
- **All:** All weapons are eligible, both basic and epic
|
||||
- **Basic:** Only weapons that can be upgraded to +10
|
||||
- **Epic:** Only weapons that can be upgraded to +5
|
||||
"""
|
||||
display_name = "Randomize Weapon Level"
|
||||
option_none = 0
|
||||
option_all = 1
|
||||
@@ -132,7 +139,7 @@ class RandomizeWeaponLevelOption(Choice):
|
||||
|
||||
|
||||
class RandomizeWeaponLevelPercentageOption(Range):
|
||||
"""The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled"""
|
||||
"""The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled."""
|
||||
display_name = "Percentage of Randomized Weapons"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -140,7 +147,7 @@ class RandomizeWeaponLevelPercentageOption(Range):
|
||||
|
||||
|
||||
class MinLevelsIn5WeaponPoolOption(Range):
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can only reach +5"""
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can only reach +5."""
|
||||
display_name = "Minimum Level of +5 Weapons"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
@@ -148,7 +155,7 @@ class MinLevelsIn5WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MaxLevelsIn5WeaponPoolOption(Range):
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can only reach +5"""
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can only reach +5."""
|
||||
display_name = "Maximum Level of +5 Weapons"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
@@ -156,7 +163,7 @@ class MaxLevelsIn5WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MinLevelsIn10WeaponPoolOption(Range):
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can reach +10"""
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can reach +10."""
|
||||
display_name = "Minimum Level of +10 Weapons"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
@@ -164,72 +171,308 @@ class MinLevelsIn10WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MaxLevelsIn10WeaponPoolOption(Range):
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can reach +10"""
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can reach +10."""
|
||||
display_name = "Maximum Level of +10 Weapons"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
default = 10
|
||||
|
||||
|
||||
class EarlySmallLothricBanner(Choice):
|
||||
"""This option makes it so the user can choose to force the Small Lothric Banner into an early sphere in their world or
|
||||
into an early sphere across all worlds."""
|
||||
display_name = "Early Small Lothric Banner"
|
||||
option_off = 0
|
||||
option_early_global = 1
|
||||
option_early_local = 2
|
||||
default = option_off
|
||||
## Item Smoothing
|
||||
|
||||
class SmoothSoulItemsOption(DefaultOnToggle):
|
||||
"""Distribute soul items in a similar order as the base game.
|
||||
|
||||
By default, soul items will be distributed totally randomly. If this is set, less valuable soul
|
||||
items will generally appear in earlier spheres and more valuable ones will generally appear
|
||||
later.
|
||||
"""
|
||||
display_name = "Smooth Soul Items"
|
||||
|
||||
|
||||
class LateBasinOfVowsOption(Toggle):
|
||||
"""This option makes it so the Basin of Vows is still randomized, but guarantees you that you wont have to venture into
|
||||
Lothric Castle to find your Small Lothric Banner to get out of High Wall of Lothric. So you may find Basin of Vows early,
|
||||
but you wont have to fight Dancer to find your Small Lothric Banner."""
|
||||
display_name = "Late Basin of Vows"
|
||||
class SmoothUpgradeItemsOption(DefaultOnToggle):
|
||||
"""Distribute upgrade items in a similar order as the base game.
|
||||
|
||||
By default, upgrade items will be distributed totally randomly. If this is set, lower-level
|
||||
upgrade items will generally appear in earlier spheres and higher-level ones will generally
|
||||
appear later.
|
||||
"""
|
||||
display_name = "Smooth Upgrade Items"
|
||||
|
||||
|
||||
class LateDLCOption(Toggle):
|
||||
"""This option makes it so you are guaranteed to find your Small Doll without having to venture off into the DLC,
|
||||
effectively putting anything in the DLC in logic after finding both Contraption Key and Small Doll,
|
||||
and being able to get into Irithyll of the Boreal Valley."""
|
||||
display_name = "Late DLC"
|
||||
class SmoothUpgradedWeaponsOption(DefaultOnToggle):
|
||||
"""Distribute upgraded weapons in a similar order as the base game.
|
||||
|
||||
By default, upgraded weapons will be distributed totally randomly. If this is set, lower-level
|
||||
weapons will generally appear in earlier spheres and higher-level ones will generally appear
|
||||
later.
|
||||
"""
|
||||
display_name = "Smooth Upgraded Weapons"
|
||||
|
||||
|
||||
class EnableDLCOption(Toggle):
|
||||
"""To use this option, you must own both the ASHES OF ARIANDEL and the RINGED CITY DLC"""
|
||||
display_name = "Enable DLC"
|
||||
### Enemies
|
||||
|
||||
class RandomizeEnemiesOption(DefaultOnToggle):
|
||||
"""Randomize enemy and boss placements."""
|
||||
display_name = "Randomize Enemies"
|
||||
|
||||
|
||||
dark_souls_options: typing.Dict[str, Option] = {
|
||||
"enable_weapon_locations": RandomizeWeaponLocations,
|
||||
"enable_shield_locations": RandomizeShieldLocations,
|
||||
"enable_armor_locations": RandomizeArmorLocations,
|
||||
"enable_ring_locations": RandomizeRingLocations,
|
||||
"enable_spell_locations": RandomizeSpellLocations,
|
||||
"enable_key_locations": RandomizeKeyLocations,
|
||||
"enable_boss_locations": RandomizeBossSoulLocations,
|
||||
"enable_npc_locations": RandomizeNPCLocations,
|
||||
"enable_misc_locations": RandomizeMiscLocations,
|
||||
"enable_health_upgrade_locations": RandomizeHealthLocations,
|
||||
"enable_progressive_locations": RandomizeProgressiveLocationsOption,
|
||||
"pool_type": PoolTypeOption,
|
||||
"guaranteed_items": GuaranteedItemsOption,
|
||||
"auto_equip": AutoEquipOption,
|
||||
"lock_equip": LockEquipOption,
|
||||
"no_weapon_requirements": NoWeaponRequirementsOption,
|
||||
"randomize_infusion": RandomizeInfusionOption,
|
||||
"randomize_infusion_percentage": RandomizeInfusionPercentageOption,
|
||||
"randomize_weapon_level": RandomizeWeaponLevelOption,
|
||||
"randomize_weapon_level_percentage": RandomizeWeaponLevelPercentageOption,
|
||||
"min_levels_in_5": MinLevelsIn5WeaponPoolOption,
|
||||
"max_levels_in_5": MaxLevelsIn5WeaponPoolOption,
|
||||
"min_levels_in_10": MinLevelsIn10WeaponPoolOption,
|
||||
"max_levels_in_10": MaxLevelsIn10WeaponPoolOption,
|
||||
"early_banner": EarlySmallLothricBanner,
|
||||
"late_basin_of_vows": LateBasinOfVowsOption,
|
||||
"late_dlc": LateDLCOption,
|
||||
"no_spell_requirements": NoSpellRequirementsOption,
|
||||
"no_equip_load": NoEquipLoadOption,
|
||||
"death_link": DeathLink,
|
||||
"enable_dlc": EnableDLCOption,
|
||||
}
|
||||
class SimpleEarlyBossesOption(DefaultOnToggle):
|
||||
"""Avoid replacing Iudex Gundyr and Vordt with late bosses.
|
||||
|
||||
This excludes all bosses after Dancer of the Boreal Valley from these two boss fights. Disable
|
||||
it for a chance at a much harder early game.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Simple Early Bosses"
|
||||
|
||||
|
||||
class ScaleEnemiesOption(DefaultOnToggle):
|
||||
"""Scale randomized enemy stats to match the areas in which they appear.
|
||||
|
||||
Disabling this will tend to make the early game much more difficult and the late game much
|
||||
easier.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Scale Enemies"
|
||||
|
||||
|
||||
class RandomizeMimicsWithEnemiesOption(Toggle):
|
||||
"""Mix Mimics into the main enemy pool.
|
||||
|
||||
If this is enabled, Mimics will be replaced by normal enemies who drop the Mimic rewards on
|
||||
death, and Mimics will be placed randomly in place of normal enemies. It's recommended to enable
|
||||
Impatient Mimics as well if you enable this.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Randomize Mimics With Enemies"
|
||||
|
||||
|
||||
class RandomizeSmallCrystalLizardsWithEnemiesOption(Toggle):
|
||||
"""Mix small Crystal Lizards into the main enemy pool.
|
||||
|
||||
If this is enabled, Crystal Lizards will be replaced by normal enemies who drop the Crystal
|
||||
Lizard rewards on death, and Crystal Lizards will be placed randomly in place of normal enemies.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Randomize Small Crystal Lizards With Enemies"
|
||||
|
||||
|
||||
class ReduceHarmlessEnemiesOption(Toggle):
|
||||
"""Reduce the frequency that "harmless" enemies appear.
|
||||
|
||||
Enable this to add a bit of extra challenge. This severely limits the number of enemies that are
|
||||
slow to aggro, slow to attack, and do very little damage that appear in the enemy pool.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Reduce Harmless Enemies"
|
||||
|
||||
|
||||
class AllChestsAreMimicsOption(Toggle):
|
||||
"""Replace all chests with mimics that drop the same items.
|
||||
|
||||
If "Randomize Mimics With Enemies" is set, these chests will instead be replaced with random
|
||||
enemies that drop the same items.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "All Chests Are Mimics"
|
||||
|
||||
|
||||
class ImpatientMimicsOption(Toggle):
|
||||
"""Mimics attack as soon as you get close instead of waiting for you to open them.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Impatient Mimics"
|
||||
|
||||
|
||||
class RandomEnemyPresetOption(OptionDict):
|
||||
"""The YAML preset for the static enemy randomizer.
|
||||
|
||||
See the static randomizer documentation in `randomizer\\presets\\README.txt` for details.
|
||||
Include this as nested YAML. For example:
|
||||
|
||||
.. code-block:: YAML
|
||||
|
||||
random_enemy_preset:
|
||||
RemoveSource: Ancient Wyvern; Darkeater Midir
|
||||
DontRandomize: Iudex Gundyr
|
||||
"""
|
||||
display_name = "Random Enemy Preset"
|
||||
supports_weighting = False
|
||||
default = {}
|
||||
|
||||
valid_keys = ["Description", "RecommendFullRandomization", "RecommendNoEnemyProgression",
|
||||
"OopsAll", "Boss", "Miniboss", "Basic", "BuffBasicEnemiesAsBosses",
|
||||
"DontRandomize", "RemoveSource", "Enemies"]
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: Dict[str, Any]) -> str:
|
||||
return json.dumps(value)
|
||||
|
||||
|
||||
## Item & Location
|
||||
|
||||
class DS3ExcludeLocations(ExcludeLocations):
|
||||
"""Prevent these locations from having an important item."""
|
||||
default = frozenset({"Hidden", "Small Crystal Lizards", "Upgrade", "Small Souls", "Miscellaneous"})
|
||||
|
||||
|
||||
class ExcludedLocationBehaviorOption(Choice):
|
||||
"""How to choose items for excluded locations in DS3.
|
||||
|
||||
- **Allow Useful:** Excluded locations can't have progression items, but they can have useful
|
||||
items.
|
||||
- **Forbid Useful:** Neither progression items nor useful items can be placed in excluded
|
||||
locations.
|
||||
- **Do Not Randomize:** Excluded locations always contain the same item as in vanilla Dark Souls
|
||||
III.
|
||||
|
||||
A "progression item" is anything that's required to unlock another location in some game. A
|
||||
"useful item" is something each game defines individually, usually items that are quite
|
||||
desirable but not strictly necessary.
|
||||
"""
|
||||
display_name = "Excluded Locations Behavior"
|
||||
option_allow_useful = 1
|
||||
option_forbid_useful = 2
|
||||
option_do_not_randomize = 3
|
||||
default = 2
|
||||
|
||||
|
||||
class MissableLocationBehaviorOption(Choice):
|
||||
"""Which items can be placed in locations that can be permanently missed.
|
||||
|
||||
- **Allow Useful:** Missable locations can't have progression items, but they can have useful
|
||||
items.
|
||||
- **Forbid Useful:** Neither progression items nor useful items can be placed in missable
|
||||
locations.
|
||||
- **Do Not Randomize:** Missable locations always contain the same item as in vanilla Dark Souls
|
||||
III.
|
||||
|
||||
A "progression item" is anything that's required to unlock another location in some game. A
|
||||
"useful item" is something each game defines individually, usually items that are quite
|
||||
desirable but not strictly necessary.
|
||||
"""
|
||||
display_name = "Missable Locations Behavior"
|
||||
option_allow_useful = 1
|
||||
option_forbid_useful = 2
|
||||
option_do_not_randomize = 3
|
||||
default = 2
|
||||
|
||||
|
||||
@dataclass
|
||||
class DarkSouls3Options(PerGameCommonOptions):
|
||||
# Game Options
|
||||
early_banner: EarlySmallLothricBanner
|
||||
late_basin_of_vows: LateBasinOfVowsOption
|
||||
late_dlc: LateDLCOption
|
||||
death_link: DeathLink
|
||||
enable_dlc: EnableDLCOption
|
||||
enable_ngp: EnableNGPOption
|
||||
|
||||
# Equipment
|
||||
random_starting_loadout: RandomizeStartingLoadout
|
||||
require_one_handed_starting_weapons: RequireOneHandedStartingWeapons
|
||||
auto_equip: AutoEquipOption
|
||||
lock_equip: LockEquipOption
|
||||
no_equip_load: NoEquipLoadOption
|
||||
no_weapon_requirements: NoWeaponRequirementsOption
|
||||
no_spell_requirements: NoSpellRequirementsOption
|
||||
|
||||
# Weapons
|
||||
randomize_infusion: RandomizeInfusionOption
|
||||
randomize_infusion_percentage: RandomizeInfusionPercentageOption
|
||||
randomize_weapon_level: RandomizeWeaponLevelOption
|
||||
randomize_weapon_level_percentage: RandomizeWeaponLevelPercentageOption
|
||||
min_levels_in_5: MinLevelsIn5WeaponPoolOption
|
||||
max_levels_in_5: MaxLevelsIn5WeaponPoolOption
|
||||
min_levels_in_10: MinLevelsIn10WeaponPoolOption
|
||||
max_levels_in_10: MaxLevelsIn10WeaponPoolOption
|
||||
|
||||
# Item Smoothing
|
||||
smooth_soul_items: SmoothSoulItemsOption
|
||||
smooth_upgrade_items: SmoothUpgradeItemsOption
|
||||
smooth_upgraded_weapons: SmoothUpgradedWeaponsOption
|
||||
|
||||
# Enemies
|
||||
randomize_enemies: RandomizeEnemiesOption
|
||||
simple_early_bosses: SimpleEarlyBossesOption
|
||||
scale_enemies: ScaleEnemiesOption
|
||||
randomize_mimics_with_enemies: RandomizeMimicsWithEnemiesOption
|
||||
randomize_small_crystal_lizards_with_enemies: RandomizeSmallCrystalLizardsWithEnemiesOption
|
||||
reduce_harmless_enemies: ReduceHarmlessEnemiesOption
|
||||
all_chests_are_mimics: AllChestsAreMimicsOption
|
||||
impatient_mimics: ImpatientMimicsOption
|
||||
random_enemy_preset: RandomEnemyPresetOption
|
||||
|
||||
# Item & Location
|
||||
exclude_locations: DS3ExcludeLocations
|
||||
excluded_location_behavior: ExcludedLocationBehaviorOption
|
||||
missable_location_behavior: MissableLocationBehaviorOption
|
||||
|
||||
# Removed
|
||||
pool_type: Removed
|
||||
enable_weapon_locations: Removed
|
||||
enable_shield_locations: Removed
|
||||
enable_armor_locations: Removed
|
||||
enable_ring_locations: Removed
|
||||
enable_spell_locations: Removed
|
||||
enable_key_locations: Removed
|
||||
enable_boss_locations: Removed
|
||||
enable_npc_locations: Removed
|
||||
enable_misc_locations: Removed
|
||||
enable_health_upgrade_locations: Removed
|
||||
enable_progressive_locations: Removed
|
||||
guaranteed_items: Removed
|
||||
excluded_locations: Removed
|
||||
missable_locations: Removed
|
||||
|
||||
|
||||
option_groups = [
|
||||
OptionGroup("Equipment", [
|
||||
RandomizeStartingLoadout,
|
||||
RequireOneHandedStartingWeapons,
|
||||
AutoEquipOption,
|
||||
LockEquipOption,
|
||||
NoEquipLoadOption,
|
||||
NoWeaponRequirementsOption,
|
||||
NoSpellRequirementsOption,
|
||||
]),
|
||||
OptionGroup("Weapons", [
|
||||
RandomizeInfusionOption,
|
||||
RandomizeInfusionPercentageOption,
|
||||
RandomizeWeaponLevelOption,
|
||||
RandomizeWeaponLevelPercentageOption,
|
||||
MinLevelsIn5WeaponPoolOption,
|
||||
MaxLevelsIn5WeaponPoolOption,
|
||||
MinLevelsIn10WeaponPoolOption,
|
||||
MaxLevelsIn10WeaponPoolOption,
|
||||
]),
|
||||
OptionGroup("Item Smoothing", [
|
||||
SmoothSoulItemsOption,
|
||||
SmoothUpgradeItemsOption,
|
||||
SmoothUpgradedWeaponsOption,
|
||||
]),
|
||||
OptionGroup("Enemies", [
|
||||
RandomizeEnemiesOption,
|
||||
SimpleEarlyBossesOption,
|
||||
ScaleEnemiesOption,
|
||||
RandomizeMimicsWithEnemiesOption,
|
||||
RandomizeSmallCrystalLizardsWithEnemiesOption,
|
||||
ReduceHarmlessEnemiesOption,
|
||||
AllChestsAreMimicsOption,
|
||||
ImpatientMimicsOption,
|
||||
RandomEnemyPresetOption,
|
||||
]),
|
||||
OptionGroup("Item & Location Options", [
|
||||
DS3ExcludeLocations,
|
||||
ExcludedLocationBehaviorOption,
|
||||
MissableLocationBehaviorOption,
|
||||
])
|
||||
]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
97
worlds/dark_souls_3/detailed_location_descriptions.py
Normal file
97
worlds/dark_souls_3/detailed_location_descriptions.py
Normal file
@@ -0,0 +1,97 @@
|
||||
# python -m worlds.dark_souls_3.detailed_location_descriptions \
|
||||
# worlds/dark_souls_3/detailed_location_descriptions.py
|
||||
#
|
||||
# This script downloads the static randomizer's descriptions for each location and adds them to
|
||||
# the location documentation.
|
||||
|
||||
from collections import defaultdict
|
||||
import html
|
||||
import os
|
||||
import re
|
||||
import requests
|
||||
import yaml
|
||||
|
||||
from .Locations import location_dictionary
|
||||
|
||||
|
||||
location_re = re.compile(r'^([A-Z0-9]+): (.*?)(?:$| - )')
|
||||
|
||||
if __name__ == '__main__':
|
||||
# TODO: update this to the main branch of the main randomizer once Archipelago support is merged
|
||||
url = 'https://raw.githubusercontent.com/nex3/SoulsRandomizers/archipelago-server/dist/Base/annotations.txt'
|
||||
response = requests.get(url)
|
||||
if response.status_code != 200:
|
||||
raise Exception(f"Got {response.status_code} when downloading static randomizer locations")
|
||||
annotations = yaml.load(response.text, Loader=yaml.Loader)
|
||||
|
||||
static_to_archi_regions = {
|
||||
area['Name']: area['Archipelago']
|
||||
for area in annotations['Areas']
|
||||
}
|
||||
|
||||
descriptions_by_key = {slot['Key']: slot['Text'] for slot in annotations['Slots']}
|
||||
|
||||
# A map from (region, item name) pairs to all the descriptions that match those pairs.
|
||||
descriptions_by_location = defaultdict(list)
|
||||
|
||||
# A map from item names to all the descriptions for those item names.
|
||||
descriptions_by_item = defaultdict(list)
|
||||
|
||||
for slot in annotations['Slots']:
|
||||
region = static_to_archi_regions[slot['Area']]
|
||||
for item in slot['DebugText']:
|
||||
name = item.split(" - ")[0]
|
||||
descriptions_by_location[(region, name)].append(slot['Text'])
|
||||
descriptions_by_item[name].append(slot['Text'])
|
||||
counts_by_location = {
|
||||
location: len(descriptions) for (location, descriptions) in descriptions_by_location.items()
|
||||
}
|
||||
|
||||
location_names_to_descriptions = {}
|
||||
for location in location_dictionary.values():
|
||||
if location.ap_code is None: continue
|
||||
if location.static:
|
||||
location_names_to_descriptions[location.name] = descriptions_by_key[location.static]
|
||||
continue
|
||||
|
||||
match = location_re.match(location.name)
|
||||
if not match:
|
||||
raise Exception(f"Location name \"{location.name}\" doesn't match expected format.")
|
||||
|
||||
item_candidates = descriptions_by_item[match[2]]
|
||||
if len(item_candidates) == 1:
|
||||
location_names_to_descriptions[location.name] = item_candidates[0]
|
||||
continue
|
||||
|
||||
key = (match[1], match[2])
|
||||
if key not in descriptions_by_location:
|
||||
raise Exception(f'No static randomizer location found matching "{match[1]}: {match[2]}".')
|
||||
|
||||
candidates = descriptions_by_location[key]
|
||||
if len(candidates) == 0:
|
||||
raise Exception(
|
||||
f'There are only {counts_by_location[key]} locations in the static randomizer ' +
|
||||
f'matching "{match[1]}: {match[2]}", but there are more in Archipelago.'
|
||||
)
|
||||
|
||||
location_names_to_descriptions[location.name] = candidates.pop(0)
|
||||
|
||||
table = "<table><tr><th>Location name</th><th>Detailed description</th>\n"
|
||||
for (name, description) in sorted(
|
||||
location_names_to_descriptions.items(),
|
||||
key = lambda pair: pair[0]
|
||||
):
|
||||
table += f"<tr><td>{html.escape(name)}</td><td>{html.escape(description)}</td></tr>\n"
|
||||
table += "</table>\n"
|
||||
|
||||
with open(os.path.join(os.path.dirname(__file__), 'docs/locations_en.md'), 'r+') as f:
|
||||
original = f.read()
|
||||
start_flag = "<!-- begin location table -->\n"
|
||||
start = original.index(start_flag) + len(start_flag)
|
||||
end = original.index("<!-- end location table -->")
|
||||
|
||||
f.seek(0)
|
||||
f.write(original[:start] + table + original[end:])
|
||||
f.truncate()
|
||||
|
||||
print("Updated docs/locations_en.md!")
|
||||
@@ -1,28 +1,201 @@
|
||||
# Dark Souls III
|
||||
|
||||
Game Page | [Items] | [Locations]
|
||||
|
||||
[Items]: /tutorial/Dark%20Souls%20III/items/en
|
||||
[Locations]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## What do I need to do to randomize DS3?
|
||||
|
||||
See full instructions on [the setup page].
|
||||
|
||||
[the setup page]: /tutorial/Dark%20Souls%20III/setup/en
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
config file.
|
||||
The [player options page for this game][options] contains all the options you
|
||||
need to configure and export a config file.
|
||||
|
||||
[options]: ../player-options
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items that can be picked up from static corpses, taken from chests, or earned from defeating enemies or NPCs can be
|
||||
randomized. Common pickups like titanite shards or firebombs can be randomized as "progressive" items. That is, the
|
||||
location "Titanite Shard #5" is the fifth titanite shard you pick up, no matter where it was from. This is also what
|
||||
happens when you randomize Estus Shards and Undead Bone Shards.
|
||||
1. All item locations are randomized, including those in the overworld, in
|
||||
shops, and dropped by enemies. Most locations can contain games from other
|
||||
worlds, and any items from your world can appear in other players' worlds.
|
||||
|
||||
It's also possible to randomize the upgrade level of weapons and shields as well as their infusions (if they can have
|
||||
one). Additionally, there are options that can make the randomized experience more convenient or more interesting, such as
|
||||
removing weapon requirements or auto-equipping whatever equipment you most recently received.
|
||||
2. By default, all enemies and bosses are randomized. This can be disabled by
|
||||
setting "Randomize Enemies" to false.
|
||||
|
||||
The goal is to find the four "Cinders of a Lord" items randomized into the multiworld and defeat the Soul of Cinder.
|
||||
3. By default, the starting equipment for each class is randomized. This can be
|
||||
disabled by setting "Randomize Starting Loadout" to false.
|
||||
|
||||
## What Dark Souls III items can appear in other players' worlds?
|
||||
4. By setting the "Randomize Weapon Level" or "Randomize Infusion" options, you
|
||||
can randomize whether the weapons you find will be upgraded or infused.
|
||||
|
||||
Practically anything can be found in other worlds including pieces of armor, upgraded weapons, key items, consumables,
|
||||
spells, upgrade materials, etc...
|
||||
There are also options that can make playing the game more convenient or
|
||||
bring a new experience, like removing equip loads or auto-equipping weapons as
|
||||
you pick them up. Check out [the options page][options] for more!
|
||||
|
||||
## What does another world's item look like in Dark Souls III?
|
||||
## What's the goal?
|
||||
|
||||
In Dark Souls III, items which are sent to other worlds appear as Prism Stones.
|
||||
Your goal is to find the four "Cinders of a Lord" items randomized into the
|
||||
multiworld and defeat the boss in the Kiln of the First Flame.
|
||||
|
||||
## Do I have to check every item in every area?
|
||||
|
||||
Dark Souls III has about 1500 item locations, which is a lot of checks for a
|
||||
single run! But you don't necessarily need to check all of them. Locations that
|
||||
you can potentially miss, such as rewards for failable quests or soul
|
||||
transposition items, will _never_ have items required for any game to progress.
|
||||
The following types of locations are also guaranteed not to contain progression
|
||||
items by default:
|
||||
|
||||
* **Hidden:** Locations that are particularly difficult to find, such as behind
|
||||
illusory walls, down hidden drops, and so on. Does not include large locations
|
||||
like Untended Graves or Archdragon Peak.
|
||||
|
||||
* **Small Crystal Lizards:** Drops from small crystal lizards.
|
||||
|
||||
* **Upgrade:** Locations that contain upgrade items in vanilla, including
|
||||
titanite, gems, and Shriving Stones.
|
||||
|
||||
* **Small Souls:** Locations that contain soul items in vanilla, not including
|
||||
boss souls.
|
||||
|
||||
* **Miscellaneous:** Locations that contain generic stackable items in vanilla,
|
||||
such as arrows, firebombs, buffs, and so on.
|
||||
|
||||
You can customize which locations are guaranteed not to contain progression
|
||||
items by setting the `exclude_locations` field in your YAML to the [location
|
||||
groups] you want to omit. For example, this is the default setting but without
|
||||
"Hidden" so that hidden locations can contain progression items:
|
||||
|
||||
[location groups]: /tutorial/Dark%20Souls%20III/locations/en#location-groups
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
exclude_locations:
|
||||
- Small Crystal Lizards
|
||||
- Upgrade
|
||||
- Small Souls
|
||||
- Miscellaneous
|
||||
```
|
||||
|
||||
This allows _all_ non-missable locations to have progression items, if you're in
|
||||
for the long haul:
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
exclude_locations: []
|
||||
```
|
||||
|
||||
## What if I don't want to do the whole game?
|
||||
|
||||
If you want a shorter DS3 randomizer experience, you can exclude entire regions
|
||||
from containing progression items. The items and enemies from those regions will
|
||||
still be included in the randomization pool, but none of them will be mandatory.
|
||||
For example, the following configuration just requires you to play the game
|
||||
through Irithyll of the Boreal Valley:
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
# Enable the DLC so it's included in the randomization pool
|
||||
enable_dlc: true
|
||||
|
||||
exclude_locations:
|
||||
# Exclude late-game and DLC regions
|
||||
- Anor Londo
|
||||
- Lothric Castle
|
||||
- Consumed King's Garden
|
||||
- Untended Graves
|
||||
- Grand Archives
|
||||
- Archdragon Peak
|
||||
- Painted World of Ariandel
|
||||
- Dreg Heap
|
||||
- Ringed City
|
||||
|
||||
# Default exclusions
|
||||
- Hidden
|
||||
- Small Crystal Lizards
|
||||
- Upgrade
|
||||
- Small Souls
|
||||
- Miscellaneous
|
||||
```
|
||||
|
||||
## Where can I learn more about Dark Souls III locations?
|
||||
|
||||
Location names have to pack a lot of information into very little space. To
|
||||
better understand them, check out the [location guide], which explains all the
|
||||
names used in locations and provides more detailed descriptions for each
|
||||
individual location.
|
||||
|
||||
[location guide]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## Where can I learn more about Dark Souls III items?
|
||||
|
||||
Check out the [item guide], which explains the named groups available for items.
|
||||
|
||||
[item guide]: /tutorial/Dark%20Souls%20III/items/en
|
||||
|
||||
## What's new from 2.x.x?
|
||||
|
||||
Version 3.0.0 of the Dark Souls III Archipelago client has a number of
|
||||
substantial differences with the older 2.x.x versions. Improvements include:
|
||||
|
||||
* Support for randomizing all item locations, not just unique items.
|
||||
|
||||
* Support for randomizing items in shops, starting loadouts, Path of the Dragon,
|
||||
and more.
|
||||
|
||||
* Built-in integration with the enemy randomizer, including consistent seeding
|
||||
for races.
|
||||
|
||||
* Support for the latest patch for Dark Souls III, 1.15.2. Older patches are
|
||||
*not* supported.
|
||||
|
||||
* Optional smooth distribution for upgrade items, upgraded weapons, and soul
|
||||
items so you're more likely to see weaker items earlier and more powerful
|
||||
items later.
|
||||
|
||||
* More detailed location names that indicate where a location is, not just what
|
||||
it replaces.
|
||||
|
||||
* Other players' item names are visible in DS3.
|
||||
|
||||
* If you pick up items while static, they'll still send once you reconnect.
|
||||
|
||||
However, 2.x.x YAMLs are not compatible with 3.0.0. You'll need to [generate a
|
||||
new YAML configuration] for use with 3.x.x.
|
||||
|
||||
[generating a new YAML configuration]: /games/Dark%20Souls%20III/player-options
|
||||
|
||||
The following options have been removed:
|
||||
|
||||
* `enable_boss_locations` is now controlled by the `soul_locations` option.
|
||||
|
||||
* `enable_progressive_locations` was removed because all locations are now
|
||||
individually randomized rather than replaced with a progressive list.
|
||||
|
||||
* `pool_type` has been removed. Since there are no longer any non-randomized
|
||||
items in randomized categories, there's not a meaningful distinction between
|
||||
"shuffle" and "various" mode.
|
||||
|
||||
* `enable_*_locations` options have all been removed. Instead, you can now add
|
||||
[location group names] to the `exclude_locations` option to prevent them from
|
||||
containing important items.
|
||||
|
||||
[location group names]: /tutorial/Dark%20Souls%20III/locations/en#location-groups
|
||||
|
||||
By default, the Hidden, Small Crystal Lizards, Upgrade, Small Souls, and
|
||||
Miscellaneous groups are in `exclude_locations`. Once you've chosen your
|
||||
excluded locations, you can set `excluded_locations: unrandomized` to preserve
|
||||
the default vanilla item placements for all excluded locations.
|
||||
|
||||
* `guaranteed_items`: In almost all cases, all items from the base game are now
|
||||
included somewhere in the multiworld.
|
||||
|
||||
In addition, the following options have changed:
|
||||
|
||||
* The location names used in options like `exclude_locations` have changed. See
|
||||
the [location guide] for a full description.
|
||||
|
||||
24
worlds/dark_souls_3/docs/items_en.md
Normal file
24
worlds/dark_souls_3/docs/items_en.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Dark Souls III Items
|
||||
|
||||
[Game Page] | Items | [Locations]
|
||||
|
||||
[Game Page]: /games/Dark%20Souls%20III/info/en
|
||||
[Locations]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## Item Groups
|
||||
|
||||
The Dark Souls III randomizer supports a number of item group names, which can
|
||||
be used in YAML options like `local_items` to refer to many items at once:
|
||||
|
||||
* **Progression:** Items which unlock locations.
|
||||
* **Cinders:** All four Cinders of a Lord. Once you have these four, you can
|
||||
fight Soul of Cinder and win the game.
|
||||
* **Miscellaneous:** Generic stackable items, such as arrows, firebombs, buffs,
|
||||
and so on.
|
||||
* **Unique:** Items that are unique per NG cycle, such as scrolls, keys, ashes,
|
||||
and so on. Doesn't include equipment, spells, or souls.
|
||||
* **Boss Souls:** Souls that can be traded with Ludleth, including Soul of
|
||||
Rosaria.
|
||||
* **Small Souls:** Soul items, not including boss souls.
|
||||
* **Upgrade:** Upgrade items, including titanite, gems, and Shriving Stones.
|
||||
* **Healing:** Undead Bone Shards and Estus Shards.
|
||||
2276
worlds/dark_souls_3/docs/locations_en.md
Normal file
2276
worlds/dark_souls_3/docs/locations_en.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -7,48 +7,49 @@
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Dark Souls III Maptracker Pack](https://github.com/Br00ty/DS3_AP_Maptracker/releases/latest), for use with [Poptracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- Map tracker not yet updated for 3.0.0
|
||||
|
||||
## General Concept
|
||||
## Setting Up
|
||||
|
||||
<span style="color:#ff7800">
|
||||
**This mod can ban you permanently from the FromSoftware servers if used online.**
|
||||
</span>
|
||||
The Dark Souls III AP Client is a dinput8.dll triggered when launching Dark Souls III. This .dll file will launch a command
|
||||
prompt where you can read information about your run and write any command to interact with the Archipelago server.
|
||||
First, download the client from the link above. It doesn't need to go into any particular directory;
|
||||
it'll automatically locate _Dark Souls III_ in your Steam installation folder.
|
||||
|
||||
This client has only been tested with the Official Steam version of the game at version 1.15. It does not matter which DLCs are installed. However, you will have to downpatch your Dark Souls III installation from current patch.
|
||||
Version 3.0.0 of the randomizer _only_ supports the latest version of _Dark Souls III_, 1.15.2. This
|
||||
is the latest version, so you don't need to do any downpatching! However, if you've already
|
||||
downpatched your game to use an older version of the randomizer, you'll need to reinstall the latest
|
||||
version before using this version.
|
||||
|
||||
## Downpatching Dark Souls III
|
||||
### One-Time Setup
|
||||
|
||||
To downpatch DS3 for use with Archipelago, use the following instructions from the speedsouls wiki database.
|
||||
Before you first connect to a multiworld, you need to generate the local data files for your world's
|
||||
randomized item and (optionally) enemy locations. You only need to do this once per multiworld.
|
||||
|
||||
1. Launch Steam (in online mode).
|
||||
2. Press the Windows Key + R. This will open the Run window.
|
||||
3. Open the Steam console by typing the following string: `steam://open/console`. Steam should now open in Console Mode.
|
||||
4. Insert the string of the depot you wish to download. For the AP-supported v1.15, you will want to use: `download_depot 374320 374321 4471176929659548333`.
|
||||
5. Steam will now download the depot. Note: There is no progress bar for the download in Steam, but it is still downloading in the background.
|
||||
6. Back up your existing game executable (`DarkSoulsIII.exe`) found in `\Steam\steamapps\common\DARK SOULS III\Game`. Easiest way to do this is to move it to another directory. If you have file extensions enabled, you can instead rename the executable to `DarkSoulsIII.exe.bak`.
|
||||
7. Return to the Steam console. Once the download is complete, it should say so along with the temporary local directory in which the depot has been stored. This is usually something like `\Steam\steamapps\content\app_XXXXXX\depot_XXXXXX`.
|
||||
8. Take the `DarkSoulsIII.exe` from that folder and place it in `\Steam\steamapps\common\DARK SOULS III\Game`.
|
||||
9. Back up and delete your save file (`DS30000.sl2`) in AppData. AppData is hidden by default. To locate it, press Windows Key + R, type `%appdata%` and hit enter. Alternatively: open File Explorer > View > Hidden Items and follow `C:\Users\<your_username>\AppData\Roaming\DarkSoulsIII\<numbers>`.
|
||||
10. If you did all these steps correctly, you should be able to confirm your game version in the upper-left corner after launching Dark Souls III.
|
||||
1. Before you first connect to a multiworld, run `randomizer\DS3Randomizer.exe`.
|
||||
|
||||
2. Put in your Archipelago room address (usually something like `archipelago.gg:12345`), your player
|
||||
name (also known as your "slot name"), and your password if you have one.
|
||||
|
||||
## Installing the Archipelago mod
|
||||
3. Click "Load" and wait a minute or two.
|
||||
|
||||
Get the `dinput8.dll` from the [Dark Souls III AP Client](https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/releases) and
|
||||
add it at the root folder of your game (e.g. `SteamLibrary\steamapps\common\DARK SOULS III\Game`)
|
||||
### Running and Connecting the Game
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
To run _Dark Souls III_ in Archipelago mode:
|
||||
|
||||
1. Run Steam in offline mode to avoid being banned.
|
||||
2. Launch Dark Souls III.
|
||||
3. Type in `/connect {SERVER_IP}:{SERVER_PORT} {SLOT_NAME} password:{PASSWORD}` in the "Windows Command Prompt" that opened. For example: `/connect archipelago.gg:38281 "Example Name" password:"Example Password"`. The password parameter is only necessary if your game requires one.
|
||||
4. Once connected, create a new game, choose a class and wait for the others before starting.
|
||||
5. You can quit and launch at anytime during a game.
|
||||
1. Start Steam. **Do not run in offline mode.** The mod will make sure you don't connect to the
|
||||
DS3 servers, and running Steam in offline mode will make certain scripted invaders fail to spawn.
|
||||
|
||||
## Where do I get a config file?
|
||||
2. Run `launchmod_darksouls3.bat`. This will start _Dark Souls III_ as well as a command prompt that
|
||||
you can use to interact with the Archipelago server.
|
||||
|
||||
3. Type `/connect {SERVER_IP}:{SERVER_PORT} {SLOT_NAME}` into the command prompt, with the
|
||||
appropriate values filled in. For example: `/connect archipelago.gg:24242 PlayerName`.
|
||||
|
||||
4. Start playing as normal. An "Archipelago connected" message will appear onscreen once you have
|
||||
control of your character and the connection is established.
|
||||
|
||||
## Frequently Asked Questions
|
||||
|
||||
### Where do I get a config file?
|
||||
|
||||
The [Player Options](/games/Dark%20Souls%20III/player-options) page on the website allows you to
|
||||
configure your personal options and export them into a config file.
|
||||
|
||||
27
worlds/dark_souls_3/test/TestDarkSouls3.py
Normal file
27
worlds/dark_souls_3/test/TestDarkSouls3.py
Normal file
@@ -0,0 +1,27 @@
|
||||
from test.TestBase import WorldTestBase
|
||||
|
||||
from worlds.dark_souls_3.Items import item_dictionary
|
||||
from worlds.dark_souls_3.Locations import location_tables
|
||||
from worlds.dark_souls_3.Bosses import all_bosses
|
||||
|
||||
class DarkSouls3Test(WorldTestBase):
|
||||
game = "Dark Souls III"
|
||||
|
||||
def testLocationDefaultItems(self):
|
||||
for locations in location_tables.values():
|
||||
for location in locations:
|
||||
if location.default_item_name:
|
||||
self.assertIn(location.default_item_name, item_dictionary)
|
||||
|
||||
def testLocationsUnique(self):
|
||||
names = set()
|
||||
for locations in location_tables.values():
|
||||
for location in locations:
|
||||
self.assertNotIn(location.name, names)
|
||||
names.add(location.name)
|
||||
|
||||
def testBossLocations(self):
|
||||
all_locations = {location.name for locations in location_tables.values() for location in locations}
|
||||
for boss in all_bosses:
|
||||
for location in boss.locations:
|
||||
self.assertIn(location, all_locations)
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Required Software
|
||||
|
||||
- [DOOM 1993 (e.g. Steam version)](https://store.steampowered.com/app/2280/DOOM_1993/)
|
||||
- [DOOM 1993 (e.g. Steam version)](https://store.steampowered.com/app/2280/DOOM__DOOM_II/)
|
||||
- [Archipelago Crispy DOOM](https://github.com/Daivuk/apdoom/releases)
|
||||
|
||||
## Optional Software
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Required Software
|
||||
|
||||
- [DOOM II (e.g. Steam version)](https://store.steampowered.com/app/2300/DOOM_II/)
|
||||
- [DOOM II (e.g. Steam version)](https://store.steampowered.com/app/2280/DOOM__DOOM_II/)
|
||||
- [Archipelago Crispy DOOM](https://github.com/Daivuk/apdoom/releases)
|
||||
|
||||
## Optional Software
|
||||
|
||||
@@ -467,7 +467,7 @@ class HKWorld(World):
|
||||
worlds = [world for world in multiworld.get_game_worlds(cls.game) if world.options.Goal in ["any", "grub_hunt"]]
|
||||
if worlds:
|
||||
grubs = [item for item in multiworld.get_items() if item.name == "Grub"]
|
||||
all_grub_players = [world.player for world in multiworld.worlds.values() if world.options.GrubHuntGoal == GrubHuntGoal.special_range_names["all"]]
|
||||
all_grub_players = [world.player for world in worlds if world.options.GrubHuntGoal == GrubHuntGoal.special_range_names["all"]]
|
||||
|
||||
if all_grub_players:
|
||||
group_lookup = defaultdict(set)
|
||||
|
||||
@@ -1,940 +0,0 @@
|
||||
import typing
|
||||
from BaseClasses import Location, Region
|
||||
from .Names import LocationName
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .Room import KDL3Room
|
||||
|
||||
|
||||
class KDL3Location(Location):
|
||||
game: str = "Kirby's Dream Land 3"
|
||||
room: typing.Optional["KDL3Room"] = None
|
||||
|
||||
def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]):
|
||||
super().__init__(player, name, address, parent)
|
||||
if not address:
|
||||
self.show_in_spoiler = False
|
||||
|
||||
|
||||
stage_locations = {
|
||||
0x770001: LocationName.grass_land_1,
|
||||
0x770002: LocationName.grass_land_2,
|
||||
0x770003: LocationName.grass_land_3,
|
||||
0x770004: LocationName.grass_land_4,
|
||||
0x770005: LocationName.grass_land_5,
|
||||
0x770006: LocationName.grass_land_6,
|
||||
0x770007: LocationName.ripple_field_1,
|
||||
0x770008: LocationName.ripple_field_2,
|
||||
0x770009: LocationName.ripple_field_3,
|
||||
0x77000A: LocationName.ripple_field_4,
|
||||
0x77000B: LocationName.ripple_field_5,
|
||||
0x77000C: LocationName.ripple_field_6,
|
||||
0x77000D: LocationName.sand_canyon_1,
|
||||
0x77000E: LocationName.sand_canyon_2,
|
||||
0x77000F: LocationName.sand_canyon_3,
|
||||
0x770010: LocationName.sand_canyon_4,
|
||||
0x770011: LocationName.sand_canyon_5,
|
||||
0x770012: LocationName.sand_canyon_6,
|
||||
0x770013: LocationName.cloudy_park_1,
|
||||
0x770014: LocationName.cloudy_park_2,
|
||||
0x770015: LocationName.cloudy_park_3,
|
||||
0x770016: LocationName.cloudy_park_4,
|
||||
0x770017: LocationName.cloudy_park_5,
|
||||
0x770018: LocationName.cloudy_park_6,
|
||||
0x770019: LocationName.iceberg_1,
|
||||
0x77001A: LocationName.iceberg_2,
|
||||
0x77001B: LocationName.iceberg_3,
|
||||
0x77001C: LocationName.iceberg_4,
|
||||
0x77001D: LocationName.iceberg_5,
|
||||
0x77001E: LocationName.iceberg_6,
|
||||
}
|
||||
|
||||
heart_star_locations = {
|
||||
0x770101: LocationName.grass_land_tulip,
|
||||
0x770102: LocationName.grass_land_muchi,
|
||||
0x770103: LocationName.grass_land_pitcherman,
|
||||
0x770104: LocationName.grass_land_chao,
|
||||
0x770105: LocationName.grass_land_mine,
|
||||
0x770106: LocationName.grass_land_pierre,
|
||||
0x770107: LocationName.ripple_field_kamuribana,
|
||||
0x770108: LocationName.ripple_field_bakasa,
|
||||
0x770109: LocationName.ripple_field_elieel,
|
||||
0x77010A: LocationName.ripple_field_toad,
|
||||
0x77010B: LocationName.ripple_field_mama_pitch,
|
||||
0x77010C: LocationName.ripple_field_hb002,
|
||||
0x77010D: LocationName.sand_canyon_mushrooms,
|
||||
0x77010E: LocationName.sand_canyon_auntie,
|
||||
0x77010F: LocationName.sand_canyon_caramello,
|
||||
0x770110: LocationName.sand_canyon_hikari,
|
||||
0x770111: LocationName.sand_canyon_nyupun,
|
||||
0x770112: LocationName.sand_canyon_rob,
|
||||
0x770113: LocationName.cloudy_park_hibanamodoki,
|
||||
0x770114: LocationName.cloudy_park_piyokeko,
|
||||
0x770115: LocationName.cloudy_park_mrball,
|
||||
0x770116: LocationName.cloudy_park_mikarin,
|
||||
0x770117: LocationName.cloudy_park_pick,
|
||||
0x770118: LocationName.cloudy_park_hb007,
|
||||
0x770119: LocationName.iceberg_kogoesou,
|
||||
0x77011A: LocationName.iceberg_samus,
|
||||
0x77011B: LocationName.iceberg_kawasaki,
|
||||
0x77011C: LocationName.iceberg_name,
|
||||
0x77011D: LocationName.iceberg_shiro,
|
||||
0x77011E: LocationName.iceberg_angel,
|
||||
}
|
||||
|
||||
boss_locations = {
|
||||
0x770200: LocationName.grass_land_whispy,
|
||||
0x770201: LocationName.ripple_field_acro,
|
||||
0x770202: LocationName.sand_canyon_poncon,
|
||||
0x770203: LocationName.cloudy_park_ado,
|
||||
0x770204: LocationName.iceberg_dedede,
|
||||
}
|
||||
|
||||
consumable_locations = {
|
||||
0x770300: LocationName.grass_land_1_u1,
|
||||
0x770301: LocationName.grass_land_1_m1,
|
||||
0x770302: LocationName.grass_land_2_u1,
|
||||
0x770303: LocationName.grass_land_3_u1,
|
||||
0x770304: LocationName.grass_land_3_m1,
|
||||
0x770305: LocationName.grass_land_4_m1,
|
||||
0x770306: LocationName.grass_land_4_u1,
|
||||
0x770307: LocationName.grass_land_4_m2,
|
||||
0x770308: LocationName.grass_land_4_m3,
|
||||
0x770309: LocationName.grass_land_6_u1,
|
||||
0x77030A: LocationName.grass_land_6_u2,
|
||||
0x77030B: LocationName.ripple_field_2_u1,
|
||||
0x77030C: LocationName.ripple_field_2_m1,
|
||||
0x77030D: LocationName.ripple_field_3_m1,
|
||||
0x77030E: LocationName.ripple_field_3_u1,
|
||||
0x77030F: LocationName.ripple_field_4_m2,
|
||||
0x770310: LocationName.ripple_field_4_u1,
|
||||
0x770311: LocationName.ripple_field_4_m1,
|
||||
0x770312: LocationName.ripple_field_5_u1,
|
||||
0x770313: LocationName.ripple_field_5_m2,
|
||||
0x770314: LocationName.ripple_field_5_m1,
|
||||
0x770315: LocationName.sand_canyon_1_u1,
|
||||
0x770316: LocationName.sand_canyon_2_u1,
|
||||
0x770317: LocationName.sand_canyon_2_m1,
|
||||
0x770318: LocationName.sand_canyon_4_m1,
|
||||
0x770319: LocationName.sand_canyon_4_u1,
|
||||
0x77031A: LocationName.sand_canyon_4_m2,
|
||||
0x77031B: LocationName.sand_canyon_5_u1,
|
||||
0x77031C: LocationName.sand_canyon_5_u3,
|
||||
0x77031D: LocationName.sand_canyon_5_m1,
|
||||
0x77031E: LocationName.sand_canyon_5_u4,
|
||||
0x77031F: LocationName.sand_canyon_5_u2,
|
||||
0x770320: LocationName.cloudy_park_1_m1,
|
||||
0x770321: LocationName.cloudy_park_1_u1,
|
||||
0x770322: LocationName.cloudy_park_4_u1,
|
||||
0x770323: LocationName.cloudy_park_4_m1,
|
||||
0x770324: LocationName.cloudy_park_5_m1,
|
||||
0x770325: LocationName.cloudy_park_6_u1,
|
||||
0x770326: LocationName.iceberg_3_m1,
|
||||
0x770327: LocationName.iceberg_5_u1,
|
||||
0x770328: LocationName.iceberg_5_u2,
|
||||
0x770329: LocationName.iceberg_5_u3,
|
||||
0x77032A: LocationName.iceberg_6_m1,
|
||||
0x77032B: LocationName.iceberg_6_u1,
|
||||
}
|
||||
|
||||
level_consumables = {
|
||||
1: [0, 1],
|
||||
2: [2],
|
||||
3: [3, 4],
|
||||
4: [5, 6, 7, 8],
|
||||
6: [9, 10],
|
||||
8: [11, 12],
|
||||
9: [13, 14],
|
||||
10: [15, 16, 17],
|
||||
11: [18, 19, 20],
|
||||
13: [21],
|
||||
14: [22, 23],
|
||||
16: [24, 25, 26],
|
||||
17: [27, 28, 29, 30, 31],
|
||||
19: [32, 33],
|
||||
22: [34, 35],
|
||||
23: [36],
|
||||
24: [37],
|
||||
27: [38],
|
||||
29: [39, 40, 41],
|
||||
30: [42, 43],
|
||||
}
|
||||
|
||||
star_locations = {
|
||||
0x770401: LocationName.grass_land_1_s1,
|
||||
0x770402: LocationName.grass_land_1_s2,
|
||||
0x770403: LocationName.grass_land_1_s3,
|
||||
0x770404: LocationName.grass_land_1_s4,
|
||||
0x770405: LocationName.grass_land_1_s5,
|
||||
0x770406: LocationName.grass_land_1_s6,
|
||||
0x770407: LocationName.grass_land_1_s7,
|
||||
0x770408: LocationName.grass_land_1_s8,
|
||||
0x770409: LocationName.grass_land_1_s9,
|
||||
0x77040a: LocationName.grass_land_1_s10,
|
||||
0x77040b: LocationName.grass_land_1_s11,
|
||||
0x77040c: LocationName.grass_land_1_s12,
|
||||
0x77040d: LocationName.grass_land_1_s13,
|
||||
0x77040e: LocationName.grass_land_1_s14,
|
||||
0x77040f: LocationName.grass_land_1_s15,
|
||||
0x770410: LocationName.grass_land_1_s16,
|
||||
0x770411: LocationName.grass_land_1_s17,
|
||||
0x770412: LocationName.grass_land_1_s18,
|
||||
0x770413: LocationName.grass_land_1_s19,
|
||||
0x770414: LocationName.grass_land_1_s20,
|
||||
0x770415: LocationName.grass_land_1_s21,
|
||||
0x770416: LocationName.grass_land_1_s22,
|
||||
0x770417: LocationName.grass_land_1_s23,
|
||||
0x770418: LocationName.grass_land_2_s1,
|
||||
0x770419: LocationName.grass_land_2_s2,
|
||||
0x77041a: LocationName.grass_land_2_s3,
|
||||
0x77041b: LocationName.grass_land_2_s4,
|
||||
0x77041c: LocationName.grass_land_2_s5,
|
||||
0x77041d: LocationName.grass_land_2_s6,
|
||||
0x77041e: LocationName.grass_land_2_s7,
|
||||
0x77041f: LocationName.grass_land_2_s8,
|
||||
0x770420: LocationName.grass_land_2_s9,
|
||||
0x770421: LocationName.grass_land_2_s10,
|
||||
0x770422: LocationName.grass_land_2_s11,
|
||||
0x770423: LocationName.grass_land_2_s12,
|
||||
0x770424: LocationName.grass_land_2_s13,
|
||||
0x770425: LocationName.grass_land_2_s14,
|
||||
0x770426: LocationName.grass_land_2_s15,
|
||||
0x770427: LocationName.grass_land_2_s16,
|
||||
0x770428: LocationName.grass_land_2_s17,
|
||||
0x770429: LocationName.grass_land_2_s18,
|
||||
0x77042a: LocationName.grass_land_2_s19,
|
||||
0x77042b: LocationName.grass_land_2_s20,
|
||||
0x77042c: LocationName.grass_land_2_s21,
|
||||
0x77042d: LocationName.grass_land_3_s1,
|
||||
0x77042e: LocationName.grass_land_3_s2,
|
||||
0x77042f: LocationName.grass_land_3_s3,
|
||||
0x770430: LocationName.grass_land_3_s4,
|
||||
0x770431: LocationName.grass_land_3_s5,
|
||||
0x770432: LocationName.grass_land_3_s6,
|
||||
0x770433: LocationName.grass_land_3_s7,
|
||||
0x770434: LocationName.grass_land_3_s8,
|
||||
0x770435: LocationName.grass_land_3_s9,
|
||||
0x770436: LocationName.grass_land_3_s10,
|
||||
0x770437: LocationName.grass_land_3_s11,
|
||||
0x770438: LocationName.grass_land_3_s12,
|
||||
0x770439: LocationName.grass_land_3_s13,
|
||||
0x77043a: LocationName.grass_land_3_s14,
|
||||
0x77043b: LocationName.grass_land_3_s15,
|
||||
0x77043c: LocationName.grass_land_3_s16,
|
||||
0x77043d: LocationName.grass_land_3_s17,
|
||||
0x77043e: LocationName.grass_land_3_s18,
|
||||
0x77043f: LocationName.grass_land_3_s19,
|
||||
0x770440: LocationName.grass_land_3_s20,
|
||||
0x770441: LocationName.grass_land_3_s21,
|
||||
0x770442: LocationName.grass_land_3_s22,
|
||||
0x770443: LocationName.grass_land_3_s23,
|
||||
0x770444: LocationName.grass_land_3_s24,
|
||||
0x770445: LocationName.grass_land_3_s25,
|
||||
0x770446: LocationName.grass_land_3_s26,
|
||||
0x770447: LocationName.grass_land_3_s27,
|
||||
0x770448: LocationName.grass_land_3_s28,
|
||||
0x770449: LocationName.grass_land_3_s29,
|
||||
0x77044a: LocationName.grass_land_3_s30,
|
||||
0x77044b: LocationName.grass_land_3_s31,
|
||||
0x77044c: LocationName.grass_land_4_s1,
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
0x770697: LocationName.cloudy_park_6_s13,
|
||||
0x770698: LocationName.cloudy_park_6_s14,
|
||||
0x770699: LocationName.cloudy_park_6_s15,
|
||||
0x77069a: LocationName.cloudy_park_6_s16,
|
||||
0x77069b: LocationName.cloudy_park_6_s17,
|
||||
0x77069c: LocationName.cloudy_park_6_s18,
|
||||
0x77069d: LocationName.cloudy_park_6_s19,
|
||||
0x77069e: LocationName.cloudy_park_6_s20,
|
||||
0x77069f: LocationName.cloudy_park_6_s21,
|
||||
0x7706a0: LocationName.cloudy_park_6_s22,
|
||||
0x7706a1: LocationName.cloudy_park_6_s23,
|
||||
0x7706a2: LocationName.cloudy_park_6_s24,
|
||||
0x7706a3: LocationName.cloudy_park_6_s25,
|
||||
0x7706a4: LocationName.cloudy_park_6_s26,
|
||||
0x7706a5: LocationName.cloudy_park_6_s27,
|
||||
0x7706a6: LocationName.cloudy_park_6_s28,
|
||||
0x7706a7: LocationName.cloudy_park_6_s29,
|
||||
0x7706a8: LocationName.cloudy_park_6_s30,
|
||||
0x7706a9: LocationName.cloudy_park_6_s31,
|
||||
0x7706aa: LocationName.cloudy_park_6_s32,
|
||||
0x7706ab: LocationName.cloudy_park_6_s33,
|
||||
0x7706ac: LocationName.iceberg_1_s1,
|
||||
0x7706ad: LocationName.iceberg_1_s2,
|
||||
0x7706ae: LocationName.iceberg_1_s3,
|
||||
0x7706af: LocationName.iceberg_1_s4,
|
||||
0x7706b0: LocationName.iceberg_1_s5,
|
||||
0x7706b1: LocationName.iceberg_1_s6,
|
||||
0x7706b2: LocationName.iceberg_2_s1,
|
||||
0x7706b3: LocationName.iceberg_2_s2,
|
||||
0x7706b4: LocationName.iceberg_2_s3,
|
||||
0x7706b5: LocationName.iceberg_2_s4,
|
||||
0x7706b6: LocationName.iceberg_2_s5,
|
||||
0x7706b7: LocationName.iceberg_2_s6,
|
||||
0x7706b8: LocationName.iceberg_2_s7,
|
||||
0x7706b9: LocationName.iceberg_2_s8,
|
||||
0x7706ba: LocationName.iceberg_2_s9,
|
||||
0x7706bb: LocationName.iceberg_2_s10,
|
||||
0x7706bc: LocationName.iceberg_2_s11,
|
||||
0x7706bd: LocationName.iceberg_2_s12,
|
||||
0x7706be: LocationName.iceberg_2_s13,
|
||||
0x7706bf: LocationName.iceberg_2_s14,
|
||||
0x7706c0: LocationName.iceberg_2_s15,
|
||||
0x7706c1: LocationName.iceberg_2_s16,
|
||||
0x7706c2: LocationName.iceberg_2_s17,
|
||||
0x7706c3: LocationName.iceberg_2_s18,
|
||||
0x7706c4: LocationName.iceberg_2_s19,
|
||||
0x7706c5: LocationName.iceberg_3_s1,
|
||||
0x7706c6: LocationName.iceberg_3_s2,
|
||||
0x7706c7: LocationName.iceberg_3_s3,
|
||||
0x7706c8: LocationName.iceberg_3_s4,
|
||||
0x7706c9: LocationName.iceberg_3_s5,
|
||||
0x7706ca: LocationName.iceberg_3_s6,
|
||||
0x7706cb: LocationName.iceberg_3_s7,
|
||||
0x7706cc: LocationName.iceberg_3_s8,
|
||||
0x7706cd: LocationName.iceberg_3_s9,
|
||||
0x7706ce: LocationName.iceberg_3_s10,
|
||||
0x7706cf: LocationName.iceberg_3_s11,
|
||||
0x7706d0: LocationName.iceberg_3_s12,
|
||||
0x7706d1: LocationName.iceberg_3_s13,
|
||||
0x7706d2: LocationName.iceberg_3_s14,
|
||||
0x7706d3: LocationName.iceberg_3_s15,
|
||||
0x7706d4: LocationName.iceberg_3_s16,
|
||||
0x7706d5: LocationName.iceberg_3_s17,
|
||||
0x7706d6: LocationName.iceberg_3_s18,
|
||||
0x7706d7: LocationName.iceberg_3_s19,
|
||||
0x7706d8: LocationName.iceberg_3_s20,
|
||||
0x7706d9: LocationName.iceberg_3_s21,
|
||||
0x7706da: LocationName.iceberg_4_s1,
|
||||
0x7706db: LocationName.iceberg_4_s2,
|
||||
0x7706dc: LocationName.iceberg_4_s3,
|
||||
0x7706dd: LocationName.iceberg_5_s1,
|
||||
0x7706de: LocationName.iceberg_5_s2,
|
||||
0x7706df: LocationName.iceberg_5_s3,
|
||||
0x7706e0: LocationName.iceberg_5_s4,
|
||||
0x7706e1: LocationName.iceberg_5_s5,
|
||||
0x7706e2: LocationName.iceberg_5_s6,
|
||||
0x7706e3: LocationName.iceberg_5_s7,
|
||||
0x7706e4: LocationName.iceberg_5_s8,
|
||||
0x7706e5: LocationName.iceberg_5_s9,
|
||||
0x7706e6: LocationName.iceberg_5_s10,
|
||||
0x7706e7: LocationName.iceberg_5_s11,
|
||||
0x7706e8: LocationName.iceberg_5_s12,
|
||||
0x7706e9: LocationName.iceberg_5_s13,
|
||||
0x7706ea: LocationName.iceberg_5_s14,
|
||||
0x7706eb: LocationName.iceberg_5_s15,
|
||||
0x7706ec: LocationName.iceberg_5_s16,
|
||||
0x7706ed: LocationName.iceberg_5_s17,
|
||||
0x7706ee: LocationName.iceberg_5_s18,
|
||||
0x7706ef: LocationName.iceberg_5_s19,
|
||||
0x7706f0: LocationName.iceberg_5_s20,
|
||||
0x7706f1: LocationName.iceberg_5_s21,
|
||||
0x7706f2: LocationName.iceberg_5_s22,
|
||||
0x7706f3: LocationName.iceberg_5_s23,
|
||||
0x7706f4: LocationName.iceberg_5_s24,
|
||||
0x7706f5: LocationName.iceberg_5_s25,
|
||||
0x7706f6: LocationName.iceberg_5_s26,
|
||||
0x7706f7: LocationName.iceberg_5_s27,
|
||||
0x7706f8: LocationName.iceberg_5_s28,
|
||||
0x7706f9: LocationName.iceberg_5_s29,
|
||||
0x7706fa: LocationName.iceberg_5_s30,
|
||||
0x7706fb: LocationName.iceberg_5_s31,
|
||||
0x7706fc: LocationName.iceberg_5_s32,
|
||||
0x7706fd: LocationName.iceberg_5_s33,
|
||||
0x7706fe: LocationName.iceberg_5_s34,
|
||||
0x7706ff: LocationName.iceberg_6_s1,
|
||||
|
||||
}
|
||||
|
||||
location_table = {
|
||||
**stage_locations,
|
||||
**heart_star_locations,
|
||||
**boss_locations,
|
||||
**consumable_locations,
|
||||
**star_locations
|
||||
}
|
||||
@@ -1,577 +0,0 @@
|
||||
import typing
|
||||
from pkgutil import get_data
|
||||
|
||||
import Utils
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
import hashlib
|
||||
import os
|
||||
import struct
|
||||
|
||||
import settings
|
||||
from worlds.Files import APDeltaPatch
|
||||
from .Aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \
|
||||
get_gooey_palette
|
||||
from .Compression import hal_decompress
|
||||
import bsdiff4
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2"
|
||||
KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2"
|
||||
|
||||
level_pointers = {
|
||||
0x770001: 0x0084,
|
||||
0x770002: 0x009C,
|
||||
0x770003: 0x00B8,
|
||||
0x770004: 0x00D8,
|
||||
0x770005: 0x0104,
|
||||
0x770006: 0x0124,
|
||||
0x770007: 0x014C,
|
||||
0x770008: 0x0170,
|
||||
0x770009: 0x0190,
|
||||
0x77000A: 0x01B0,
|
||||
0x77000B: 0x01E8,
|
||||
0x77000C: 0x0218,
|
||||
0x77000D: 0x024C,
|
||||
0x77000E: 0x0270,
|
||||
0x77000F: 0x02A0,
|
||||
0x770010: 0x02C4,
|
||||
0x770011: 0x02EC,
|
||||
0x770012: 0x0314,
|
||||
0x770013: 0x03CC,
|
||||
0x770014: 0x0404,
|
||||
0x770015: 0x042C,
|
||||
0x770016: 0x044C,
|
||||
0x770017: 0x0478,
|
||||
0x770018: 0x049C,
|
||||
0x770019: 0x04E4,
|
||||
0x77001A: 0x0504,
|
||||
0x77001B: 0x0530,
|
||||
0x77001C: 0x0554,
|
||||
0x77001D: 0x05A8,
|
||||
0x77001E: 0x0640,
|
||||
0x770200: 0x0148,
|
||||
0x770201: 0x0248,
|
||||
0x770202: 0x03C8,
|
||||
0x770203: 0x04E0,
|
||||
0x770204: 0x06A4,
|
||||
0x770205: 0x06A8,
|
||||
}
|
||||
|
||||
bb_bosses = {
|
||||
0x770200: 0xED85F1,
|
||||
0x770201: 0xF01360,
|
||||
0x770202: 0xEDA3DF,
|
||||
0x770203: 0xEDC2B9,
|
||||
0x770204: 0xED7C3F,
|
||||
0x770205: 0xEC29D2,
|
||||
}
|
||||
|
||||
level_sprites = {
|
||||
0x19B2C6: 1827,
|
||||
0x1A195C: 1584,
|
||||
0x19F6F3: 1679,
|
||||
0x19DC8B: 1717,
|
||||
0x197900: 1872
|
||||
}
|
||||
|
||||
stage_tiles = {
|
||||
0: [
|
||||
0, 1, 2,
|
||||
16, 17, 18,
|
||||
32, 33, 34,
|
||||
48, 49, 50
|
||||
],
|
||||
1: [
|
||||
3, 4, 5,
|
||||
19, 20, 21,
|
||||
35, 36, 37,
|
||||
51, 52, 53
|
||||
],
|
||||
2: [
|
||||
6, 7, 8,
|
||||
22, 23, 24,
|
||||
38, 39, 40,
|
||||
54, 55, 56
|
||||
],
|
||||
3: [
|
||||
9, 10, 11,
|
||||
25, 26, 27,
|
||||
41, 42, 43,
|
||||
57, 58, 59,
|
||||
],
|
||||
4: [
|
||||
12, 13, 64,
|
||||
28, 29, 65,
|
||||
44, 45, 66,
|
||||
60, 61, 67
|
||||
],
|
||||
5: [
|
||||
14, 15, 68,
|
||||
30, 31, 69,
|
||||
46, 47, 70,
|
||||
62, 63, 71
|
||||
]
|
||||
}
|
||||
|
||||
heart_star_address = 0x2D0000
|
||||
heart_star_size = 456
|
||||
consumable_address = 0x2F91DD
|
||||
consumable_size = 698
|
||||
|
||||
stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164]
|
||||
|
||||
music_choices = [
|
||||
2, # Boss 1
|
||||
3, # Boss 2 (Unused)
|
||||
4, # Boss 3 (Miniboss)
|
||||
7, # Dedede
|
||||
9, # Event 2 (used once)
|
||||
10, # Field 1
|
||||
11, # Field 2
|
||||
12, # Field 3
|
||||
13, # Field 4
|
||||
14, # Field 5
|
||||
15, # Field 6
|
||||
16, # Field 7
|
||||
17, # Field 8
|
||||
18, # Field 9
|
||||
19, # Field 10
|
||||
20, # Field 11
|
||||
21, # Field 12 (Gourmet Race)
|
||||
23, # Dark Matter in the Hyper Zone
|
||||
24, # Zero
|
||||
25, # Level 1
|
||||
26, # Level 2
|
||||
27, # Level 4
|
||||
28, # Level 3
|
||||
29, # Heart Star Failed
|
||||
30, # Level 5
|
||||
31, # Minigame
|
||||
38, # Animal Friend 1
|
||||
39, # Animal Friend 2
|
||||
40, # Animal Friend 3
|
||||
]
|
||||
# extra room pointers we don't want to track other than for music
|
||||
room_pointers = [
|
||||
3079990, # Zero
|
||||
2983409, # BB Whispy
|
||||
3150688, # BB Acro
|
||||
2991071, # BB PonCon
|
||||
2998969, # BB Ado
|
||||
2980927, # BB Dedede
|
||||
2894290 # BB Zero
|
||||
]
|
||||
|
||||
enemy_remap = {
|
||||
"Waddle Dee": 0,
|
||||
"Bronto Burt": 2,
|
||||
"Rocky": 3,
|
||||
"Bobo": 5,
|
||||
"Chilly": 6,
|
||||
"Poppy Bros Jr.": 7,
|
||||
"Sparky": 8,
|
||||
"Polof": 9,
|
||||
"Broom Hatter": 11,
|
||||
"Cappy": 12,
|
||||
"Bouncy": 13,
|
||||
"Nruff": 15,
|
||||
"Glunk": 16,
|
||||
"Togezo": 18,
|
||||
"Kabu": 19,
|
||||
"Mony": 20,
|
||||
"Blipper": 21,
|
||||
"Squishy": 22,
|
||||
"Gabon": 24,
|
||||
"Oro": 25,
|
||||
"Galbo": 26,
|
||||
"Sir Kibble": 27,
|
||||
"Nidoo": 28,
|
||||
"Kany": 29,
|
||||
"Sasuke": 30,
|
||||
"Yaban": 32,
|
||||
"Boten": 33,
|
||||
"Coconut": 34,
|
||||
"Doka": 35,
|
||||
"Icicle": 36,
|
||||
"Pteran": 39,
|
||||
"Loud": 40,
|
||||
"Como": 41,
|
||||
"Klinko": 42,
|
||||
"Babut": 43,
|
||||
"Wappa": 44,
|
||||
"Mariel": 45,
|
||||
"Tick": 48,
|
||||
"Apolo": 49,
|
||||
"Popon Ball": 50,
|
||||
"KeKe": 51,
|
||||
"Magoo": 53,
|
||||
"Raft Waddle Dee": 57,
|
||||
"Madoo": 58,
|
||||
"Corori": 60,
|
||||
"Kapar": 67,
|
||||
"Batamon": 68,
|
||||
"Peran": 72,
|
||||
"Bobin": 73,
|
||||
"Mopoo": 74,
|
||||
"Gansan": 75,
|
||||
"Bukiset (Burning)": 76,
|
||||
"Bukiset (Stone)": 77,
|
||||
"Bukiset (Ice)": 78,
|
||||
"Bukiset (Needle)": 79,
|
||||
"Bukiset (Clean)": 80,
|
||||
"Bukiset (Parasol)": 81,
|
||||
"Bukiset (Spark)": 82,
|
||||
"Bukiset (Cutter)": 83,
|
||||
"Waddle Dee Drawing": 84,
|
||||
"Bronto Burt Drawing": 85,
|
||||
"Bouncy Drawing": 86,
|
||||
"Kabu (Dekabu)": 87,
|
||||
"Wapod": 88,
|
||||
"Propeller": 89,
|
||||
"Dogon": 90,
|
||||
"Joe": 91
|
||||
}
|
||||
|
||||
miniboss_remap = {
|
||||
"Captain Stitch": 0,
|
||||
"Yuki": 1,
|
||||
"Blocky": 2,
|
||||
"Jumper Shoot": 3,
|
||||
"Boboo": 4,
|
||||
"Haboki": 5
|
||||
}
|
||||
|
||||
ability_remap = {
|
||||
"No Ability": 0,
|
||||
"Burning Ability": 1,
|
||||
"Stone Ability": 2,
|
||||
"Ice Ability": 3,
|
||||
"Needle Ability": 4,
|
||||
"Clean Ability": 5,
|
||||
"Parasol Ability": 6,
|
||||
"Spark Ability": 7,
|
||||
"Cutter Ability": 8,
|
||||
}
|
||||
|
||||
|
||||
class RomData:
|
||||
def __init__(self, file: str, name: typing.Optional[str] = None):
|
||||
self.file = bytearray()
|
||||
self.read_from_file(file)
|
||||
self.name = name
|
||||
|
||||
def read_byte(self, offset: int):
|
||||
return self.file[offset]
|
||||
|
||||
def read_bytes(self, offset: int, length: int):
|
||||
return self.file[offset:offset + length]
|
||||
|
||||
def write_byte(self, offset: int, value: int):
|
||||
self.file[offset] = value
|
||||
|
||||
def write_bytes(self, offset: int, values: typing.Sequence) -> None:
|
||||
self.file[offset:offset + len(values)] = values
|
||||
|
||||
def write_to_file(self, file: str):
|
||||
with open(file, 'wb') as outfile:
|
||||
outfile.write(self.file)
|
||||
|
||||
def read_from_file(self, file: str):
|
||||
with open(file, 'rb') as stream:
|
||||
self.file = bytearray(stream.read())
|
||||
|
||||
def apply_patch(self, patch: bytes):
|
||||
self.file = bytearray(bsdiff4.patch(bytes(self.file), patch))
|
||||
|
||||
def write_crc(self):
|
||||
crc = (sum(self.file[:0x7FDC] + self.file[0x7FE0:]) + 0x01FE) & 0xFFFF
|
||||
inv = crc ^ 0xFFFF
|
||||
self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
||||
|
||||
|
||||
def handle_level_sprites(stages, sprites, palettes):
|
||||
palette_by_level = list()
|
||||
for palette in palettes:
|
||||
palette_by_level.extend(palette[10:16])
|
||||
for i in range(5):
|
||||
for j in range(6):
|
||||
palettes[i][10 + j] = palette_by_level[stages[i][j] - 1]
|
||||
palettes[i] = [x for palette in palettes[i] for x in palette]
|
||||
tiles_by_level = list()
|
||||
for spritesheet in sprites:
|
||||
decompressed = hal_decompress(spritesheet)
|
||||
tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)]
|
||||
tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles])
|
||||
for world in range(5):
|
||||
levels = [stages[world][x] - 1 for x in range(6)]
|
||||
world_tiles: typing.List[typing.Optional[bytes]] = [None for _ in range(72)]
|
||||
for i in range(6):
|
||||
for x in range(12):
|
||||
world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x]
|
||||
sprites[world] = list()
|
||||
for tile in world_tiles:
|
||||
sprites[world].extend(tile)
|
||||
# insert our fake compression
|
||||
sprites[world][0:0] = [0xe3, 0xff]
|
||||
sprites[world][1026:1026] = [0xe3, 0xff]
|
||||
sprites[world][2052:2052] = [0xe0, 0xff]
|
||||
sprites[world].append(0xff)
|
||||
return sprites, palettes
|
||||
|
||||
|
||||
def write_heart_star_sprites(rom: RomData):
|
||||
compressed = rom.read_bytes(heart_star_address, heart_star_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(decompressed, patch))
|
||||
rom.write_bytes(0x1AF7DF, patched)
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD000, patched)
|
||||
rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39])
|
||||
|
||||
|
||||
def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool):
|
||||
compressed = rom.read_bytes(consumable_address, consumable_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patched = bytearray(decompressed)
|
||||
if consumables:
|
||||
patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
if stars:
|
||||
patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD500, patched)
|
||||
rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39])
|
||||
|
||||
|
||||
class KDL3DeltaPatch(APDeltaPatch):
|
||||
hash = [KDL3UHASH, KDL3JHASH]
|
||||
game = "Kirby's Dream Land 3"
|
||||
patch_file_ending = ".apkdl3"
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
return get_base_rom_bytes()
|
||||
|
||||
def patch(self, target: str):
|
||||
super().patch(target)
|
||||
rom = RomData(target)
|
||||
target_language = rom.read_byte(0x3C020)
|
||||
rom.write_byte(0x7FD9, target_language)
|
||||
write_heart_star_sprites(rom)
|
||||
if rom.read_bytes(0x3D014, 1)[0] > 0:
|
||||
stages = [struct.unpack("HHHHHHH", rom.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)]
|
||||
palettes = [rom.read_bytes(full_pal, 512) for full_pal in stage_palettes]
|
||||
palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes]
|
||||
sprites = [rom.read_bytes(offset, level_sprites[offset]) for offset in level_sprites]
|
||||
sprites, palettes = handle_level_sprites(stages, sprites, palettes)
|
||||
for addr, palette in zip(stage_palettes, palettes):
|
||||
rom.write_bytes(addr, palette)
|
||||
for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites):
|
||||
rom.write_bytes(addr, level_sprite)
|
||||
rom.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39,
|
||||
0x50, 0xC4, 0x39])
|
||||
write_consumable_sprites(rom, rom.read_byte(0x3D018) > 0, rom.read_byte(0x3D01A) > 0)
|
||||
rom_name = rom.read_bytes(0x3C000, 21)
|
||||
rom.write_bytes(0x7FC0, rom_name)
|
||||
rom.write_crc()
|
||||
rom.write_to_file(target)
|
||||
|
||||
|
||||
def patch_rom(world: "KDL3World", rom: RomData):
|
||||
rom.apply_patch(get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4")))
|
||||
tiles = get_data(__name__, os.path.join("data", "APPauseIcons.dat"))
|
||||
rom.write_bytes(0x3F000, tiles)
|
||||
|
||||
# Write open world patch
|
||||
if world.options.open_world:
|
||||
rom.write_bytes(0x143C7, [0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ])
|
||||
# changes the stage flag function to compare $5AC1 to $5AC1,
|
||||
# always running the "new stage" function
|
||||
# This has further checks present for bosses already, so we just
|
||||
# need to handle regular stages
|
||||
# write check for boss to be unlocked
|
||||
|
||||
if world.options.consumables:
|
||||
# reroute maxim tomatoes to use the 1-UP function, then null out the function
|
||||
rom.write_bytes(0x3002F, [0x37, 0x00])
|
||||
rom.write_bytes(0x30037, [0xA9, 0x26, 0x00, # LDA #$0026
|
||||
0x22, 0x27, 0xD9, 0x00, # JSL $00D927
|
||||
0xA4, 0xD2, # LDY $D2
|
||||
0x6B, # RTL
|
||||
0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, # NOP #10
|
||||
])
|
||||
|
||||
# stars handling is built into the rom, so no changes there
|
||||
|
||||
rooms = world.rooms
|
||||
if world.options.music_shuffle > 0:
|
||||
if world.options.music_shuffle == 1:
|
||||
shuffled_music = music_choices.copy()
|
||||
world.random.shuffle(shuffled_music)
|
||||
music_map = dict(zip(music_choices, shuffled_music))
|
||||
# Avoid putting star twinkle in the pool
|
||||
music_map[5] = world.random.choice(music_choices)
|
||||
# Heart Star music doesn't work on regular stages
|
||||
music_map[8] = world.random.choice(music_choices)
|
||||
for room in rooms:
|
||||
room.music = music_map[room.music]
|
||||
for room in room_pointers:
|
||||
old_music = rom.read_byte(room + 2)
|
||||
rom.write_byte(room + 2, music_map[old_music])
|
||||
for i in range(5):
|
||||
# level themes
|
||||
old_music = rom.read_byte(0x133F2 + i)
|
||||
rom.write_byte(0x133F2 + i, music_map[old_music])
|
||||
# Zero
|
||||
rom.write_byte(0x9AE79, music_map[0x18])
|
||||
# Heart Star success and fail
|
||||
rom.write_byte(0x4A388, music_map[0x08])
|
||||
rom.write_byte(0x4A38D, music_map[0x1D])
|
||||
elif world.options.music_shuffle == 2:
|
||||
for room in rooms:
|
||||
room.music = world.random.choice(music_choices)
|
||||
for room in room_pointers:
|
||||
rom.write_byte(room + 2, world.random.choice(music_choices))
|
||||
for i in range(5):
|
||||
# level themes
|
||||
rom.write_byte(0x133F2 + i, world.random.choice(music_choices))
|
||||
# Zero
|
||||
rom.write_byte(0x9AE79, world.random.choice(music_choices))
|
||||
# Heart Star success and fail
|
||||
rom.write_byte(0x4A388, world.random.choice(music_choices))
|
||||
rom.write_byte(0x4A38D, world.random.choice(music_choices))
|
||||
|
||||
for room in rooms:
|
||||
room.patch(rom)
|
||||
|
||||
if world.options.virtual_console in [1, 3]:
|
||||
# Flash Reduction
|
||||
rom.write_byte(0x9AE68, 0x10)
|
||||
rom.write_bytes(0x9AE8E, [0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ])
|
||||
rom.write_byte(0x9AEA1, 0x08)
|
||||
rom.write_byte(0x9AEC9, 0x01)
|
||||
rom.write_bytes(0x9AED2, [0xA9, 0x1F])
|
||||
rom.write_byte(0x9AEE1, 0x08)
|
||||
|
||||
if world.options.virtual_console in [2, 3]:
|
||||
# Hyper Zone BB colors
|
||||
rom.write_bytes(0x2C5E16, [0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ])
|
||||
rom.write_bytes(0x2C8217, [0xFF, 0x1E, ])
|
||||
|
||||
# boss requirements
|
||||
rom.write_bytes(0x3D000, struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1],
|
||||
world.boss_requirements[2], world.boss_requirements[3],
|
||||
world.boss_requirements[4]))
|
||||
rom.write_bytes(0x3D00A, struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF))
|
||||
rom.write_byte(0x3D00C, world.options.goal_speed.value)
|
||||
rom.write_byte(0x3D00E, world.options.open_world.value)
|
||||
rom.write_byte(0x3D010, world.options.death_link.value)
|
||||
rom.write_byte(0x3D012, world.options.goal.value)
|
||||
rom.write_byte(0x3D014, world.options.stage_shuffle.value)
|
||||
rom.write_byte(0x3D016, world.options.ow_boss_requirement.value)
|
||||
rom.write_byte(0x3D018, world.options.consumables.value)
|
||||
rom.write_byte(0x3D01A, world.options.starsanity.value)
|
||||
rom.write_byte(0x3D01C, world.options.gifting.value if world.multiworld.players > 1 else 0)
|
||||
rom.write_byte(0x3D01E, world.options.strict_bosses.value)
|
||||
# don't write gifting for solo game, since there's no one to send anything to
|
||||
|
||||
for level in world.player_levels:
|
||||
for i in range(len(world.player_levels[level])):
|
||||
rom.write_bytes(0x3F002E + ((level - 1) * 14) + (i * 2),
|
||||
struct.pack("H", level_pointers[world.player_levels[level][i]]))
|
||||
rom.write_bytes(0x3D020 + (level - 1) * 14 + (i * 2),
|
||||
struct.pack("H", world.player_levels[level][i] & 0x00FFFF))
|
||||
if (i == 0) or (i > 0 and i % 6 != 0):
|
||||
rom.write_bytes(0x3D080 + (level - 1) * 12 + (i * 2),
|
||||
struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6))
|
||||
|
||||
for i in range(6):
|
||||
if world.boss_butch_bosses[i]:
|
||||
rom.write_bytes(0x3F0000 + (level_pointers[0x770200 + i]), struct.pack("I", bb_bosses[0x770200 + i]))
|
||||
|
||||
# copy ability shuffle
|
||||
if world.options.copy_ability_randomization.value > 0:
|
||||
for enemy in world.copy_abilities:
|
||||
if enemy in miniboss_remap:
|
||||
rom.write_bytes(0xB417E + (miniboss_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
else:
|
||||
rom.write_bytes(0xB3CAC + (enemy_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
# following only needs done on non-door rando
|
||||
# incredibly lucky this follows the same order (including 5E == star block)
|
||||
rom.write_byte(0x2F77EA, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
|
||||
rom.write_byte(0x2F7811, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
|
||||
rom.write_byte(0x2F9BC4, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
|
||||
rom.write_byte(0x2F9BEB, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
|
||||
rom.write_byte(0x2FAC06, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
|
||||
rom.write_byte(0x2FAC2D, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
|
||||
rom.write_byte(0x2F9E7B, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
|
||||
rom.write_byte(0x2F9EA2, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
|
||||
rom.write_byte(0x2FA951, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
|
||||
rom.write_byte(0x2FA978, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
|
||||
rom.write_byte(0x2FA132, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
|
||||
rom.write_byte(0x2FA159, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
|
||||
rom.write_byte(0x2FA3E8, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
|
||||
rom.write_byte(0x2FA40F, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
|
||||
rom.write_byte(0x2F90E2, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
|
||||
rom.write_byte(0x2F9109, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
|
||||
|
||||
if world.options.copy_ability_randomization == 2:
|
||||
for enemy in enemy_remap:
|
||||
# we just won't include it for minibosses
|
||||
rom.write_bytes(0xB3E40 + (enemy_remap[enemy] << 1), struct.pack("h", world.random.randint(-1, 2)))
|
||||
|
||||
# write jumping goal
|
||||
rom.write_bytes(0x94F8, struct.pack("H", world.options.jumping_target))
|
||||
rom.write_bytes(0x944E, struct.pack("H", world.options.jumping_target))
|
||||
|
||||
from Utils import __version__
|
||||
rom.name = bytearray(
|
||||
f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
rom.write_bytes(0x3C000, rom.name)
|
||||
rom.write_byte(0x3C020, world.options.game_language.value)
|
||||
|
||||
# handle palette
|
||||
if world.options.kirby_flavor_preset.value != 0:
|
||||
for addr in kirby_target_palettes:
|
||||
target = kirby_target_palettes[addr]
|
||||
palette = get_kirby_palette(world)
|
||||
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
if world.options.gooey_flavor_preset.value != 0:
|
||||
for addr in gooey_target_palettes:
|
||||
target = gooey_target_palettes[addr]
|
||||
palette = get_gooey_palette(world)
|
||||
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
|
||||
def get_base_rom_bytes() -> bytes:
|
||||
rom_file: str = get_base_rom_path()
|
||||
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}:
|
||||
raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. "
|
||||
"Get the correct game and version, then dump it")
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options: settings.Settings = settings.get_settings()
|
||||
if not file_name:
|
||||
file_name = options["kdl3_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
@@ -1,95 +0,0 @@
|
||||
import struct
|
||||
import typing
|
||||
from BaseClasses import Region, ItemClassification
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .Rom import RomData
|
||||
|
||||
animal_map = {
|
||||
"Rick Spawn": 0,
|
||||
"Kine Spawn": 1,
|
||||
"Coo Spawn": 2,
|
||||
"Nago Spawn": 3,
|
||||
"ChuChu Spawn": 4,
|
||||
"Pitch Spawn": 5
|
||||
}
|
||||
|
||||
|
||||
class KDL3Room(Region):
|
||||
pointer: int = 0
|
||||
level: int = 0
|
||||
stage: int = 0
|
||||
room: int = 0
|
||||
music: int = 0
|
||||
default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]]
|
||||
animal_pointers: typing.List[int]
|
||||
enemies: typing.List[str]
|
||||
entity_load: typing.List[typing.List[int]]
|
||||
consumables: typing.List[typing.Dict[str, typing.Union[int, str]]]
|
||||
|
||||
def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits,
|
||||
animal_pointers, enemies, entity_load, consumables, consumable_pointer):
|
||||
super().__init__(name, player, multiworld, hint)
|
||||
self.level = level
|
||||
self.stage = stage
|
||||
self.room = room
|
||||
self.pointer = pointer
|
||||
self.music = music
|
||||
self.default_exits = default_exits
|
||||
self.animal_pointers = animal_pointers
|
||||
self.enemies = enemies
|
||||
self.entity_load = entity_load
|
||||
self.consumables = consumables
|
||||
self.consumable_pointer = consumable_pointer
|
||||
|
||||
def patch(self, rom: "RomData"):
|
||||
rom.write_byte(self.pointer + 2, self.music)
|
||||
animals = [x.item.name for x in self.locations if "Animal" in x.name]
|
||||
if len(animals) > 0:
|
||||
for current_animal, address in zip(animals, self.animal_pointers):
|
||||
rom.write_byte(self.pointer + address + 7, animal_map[current_animal])
|
||||
if self.multiworld.worlds[self.player].options.consumables:
|
||||
load_len = len(self.entity_load)
|
||||
for consumable in self.consumables:
|
||||
location = next(x for x in self.locations if x.name == consumable["name"])
|
||||
assert location.item
|
||||
is_progression = location.item.classification & ItemClassification.progression
|
||||
if load_len == 8:
|
||||
# edge case, there is exactly 1 room with 8 entities and only 1 consumable among them
|
||||
if not (any(x in self.entity_load for x in [[0, 22], [1, 22]])
|
||||
and any(x in self.entity_load for x in [[2, 22], [3, 22]])):
|
||||
replacement_target = self.entity_load.index(
|
||||
next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]]))
|
||||
if is_progression:
|
||||
vtype = 0
|
||||
else:
|
||||
vtype = 2
|
||||
rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype)
|
||||
self.entity_load[replacement_target] = [vtype, 22]
|
||||
else:
|
||||
if is_progression:
|
||||
# we need to see if 1-ups are in our load list
|
||||
if any(x not in self.entity_load for x in [[0, 22], [1, 22]]):
|
||||
self.entity_load.append([0, 22])
|
||||
else:
|
||||
if any(x not in self.entity_load for x in [[2, 22], [3, 22]]):
|
||||
# edge case: if (1, 22) is in, we need to load (3, 22) instead
|
||||
if [1, 22] in self.entity_load:
|
||||
self.entity_load.append([3, 22])
|
||||
else:
|
||||
self.entity_load.append([2, 22])
|
||||
if load_len < len(self.entity_load):
|
||||
rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len]))
|
||||
rom.write_bytes(self.pointer + 104 + (load_len * 2),
|
||||
bytes(struct.pack("H", self.consumable_pointer)))
|
||||
if is_progression:
|
||||
if [1, 22] in self.entity_load:
|
||||
vtype = 1
|
||||
else:
|
||||
vtype = 0
|
||||
else:
|
||||
if [3, 22] in self.entity_load:
|
||||
vtype = 3
|
||||
else:
|
||||
vtype = 2
|
||||
rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype)
|
||||
@@ -1,25 +1,25 @@
|
||||
import logging
|
||||
import typing
|
||||
|
||||
from BaseClasses import Tutorial, ItemClassification, MultiWorld
|
||||
from BaseClasses import Tutorial, ItemClassification, MultiWorld, CollectionState, Item
|
||||
from Fill import fill_restrictive
|
||||
from Options import PerGameCommonOptions
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
|
||||
trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights
|
||||
from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
|
||||
from .Names.AnimalFriendSpawns import animal_friend_spawns
|
||||
from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive
|
||||
from .Regions import create_levels, default_levels
|
||||
from .Options import KDL3Options
|
||||
from .Presets import kdl3_options_presets
|
||||
from .Names import LocationName
|
||||
from .Room import KDL3Room
|
||||
from .Rules import set_rules
|
||||
from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH
|
||||
from .Client import KDL3SNIClient
|
||||
from .items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
|
||||
trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights, animal_friend_spawn_table,\
|
||||
lookup_item_to_id
|
||||
from .locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
|
||||
from .names.animal_friend_spawns import animal_friend_spawns, problematic_sets
|
||||
from .names.enemy_abilities import vanilla_enemies, enemy_mapping, enemy_restrictive
|
||||
from .regions import create_levels, default_levels
|
||||
from .options import KDL3Options, kdl3_option_groups
|
||||
from .presets import kdl3_options_presets
|
||||
from .names import location_name
|
||||
from .room import KDL3Room
|
||||
from .rules import set_rules
|
||||
from .rom import KDL3ProcedurePatch, get_base_rom_path, patch_rom, KDL3JHASH, KDL3UHASH
|
||||
from .client import KDL3SNIClient
|
||||
|
||||
from typing import Dict, TextIO, Optional, List
|
||||
from typing import Dict, TextIO, Optional, List, Any, Mapping, ClassVar, Type
|
||||
import os
|
||||
import math
|
||||
import threading
|
||||
@@ -53,6 +53,7 @@ class KDL3WebWorld(WebWorld):
|
||||
)
|
||||
]
|
||||
options_presets = kdl3_options_presets
|
||||
option_groups = kdl3_option_groups
|
||||
|
||||
|
||||
class KDL3World(World):
|
||||
@@ -61,35 +62,35 @@ class KDL3World(World):
|
||||
"""
|
||||
|
||||
game = "Kirby's Dream Land 3"
|
||||
options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options
|
||||
options_dataclass: ClassVar[Type[PerGameCommonOptions]] = KDL3Options
|
||||
options: KDL3Options
|
||||
item_name_to_id = {item: item_table[item].code for item in item_table}
|
||||
item_name_to_id = lookup_item_to_id
|
||||
location_name_to_id = {location_table[location]: location for location in location_table}
|
||||
item_name_groups = item_names
|
||||
web = KDL3WebWorld()
|
||||
settings: typing.ClassVar[KDL3Settings]
|
||||
settings: ClassVar[KDL3Settings]
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
self.rom_name = None
|
||||
self.rom_name: bytes = bytes()
|
||||
self.rom_name_available_event = threading.Event()
|
||||
super().__init__(multiworld, player)
|
||||
self.copy_abilities: Dict[str, str] = vanilla_enemies.copy()
|
||||
self.required_heart_stars: int = 0 # we fill this during create_items
|
||||
self.boss_requirements: Dict[int, int] = dict()
|
||||
self.boss_requirements: List[int] = []
|
||||
self.player_levels = default_levels.copy()
|
||||
self.stage_shuffle_enabled = False
|
||||
self.boss_butch_bosses: List[Optional[bool]] = list()
|
||||
self.rooms: Optional[List[KDL3Room]] = None
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
|
||||
rom_file: str = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}")
|
||||
self.boss_butch_bosses: List[Optional[bool]] = []
|
||||
self.rooms: List[KDL3Room] = []
|
||||
|
||||
create_regions = create_levels
|
||||
|
||||
def create_item(self, name: str, force_non_progression=False) -> KDL3Item:
|
||||
def generate_early(self) -> None:
|
||||
if self.options.total_heart_stars != -1:
|
||||
logger.warning(f"Kirby's Dream Land 3 ({self.player_name}): Use of \"total_heart_stars\" is deprecated. "
|
||||
f"Please use \"max_heart_stars\" instead.")
|
||||
self.options.max_heart_stars.value = self.options.total_heart_stars.value
|
||||
|
||||
def create_item(self, name: str, force_non_progression: bool = False) -> KDL3Item:
|
||||
item = item_table[name]
|
||||
classification = ItemClassification.filler
|
||||
if item.progression and not force_non_progression:
|
||||
@@ -99,7 +100,7 @@ class KDL3World(World):
|
||||
classification = ItemClassification.trap
|
||||
return KDL3Item(name, classification, item.code, self.player)
|
||||
|
||||
def get_filler_item_name(self, include_stars=True) -> str:
|
||||
def get_filler_item_name(self, include_stars: bool = True) -> str:
|
||||
if include_stars:
|
||||
return self.random.choices(list(total_filler_weights.keys()),
|
||||
weights=list(total_filler_weights.values()))[0]
|
||||
@@ -112,8 +113,8 @@ class KDL3World(World):
|
||||
self.options.slow_trap_weight.value,
|
||||
self.options.ability_trap_weight.value])[0]
|
||||
|
||||
def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str],
|
||||
level: int, stage: int):
|
||||
def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: List[str],
|
||||
level: int, stage: int) -> Optional[str]:
|
||||
valid_rooms = [room for room in self.rooms if (room.level < level)
|
||||
or (room.level == level and room.stage < stage)] # leave out the stage in question to avoid edge
|
||||
valid_enemies = set()
|
||||
@@ -124,6 +125,10 @@ class KDL3World(World):
|
||||
return None # a valid enemy got placed by a more restrictive placement
|
||||
return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies]))
|
||||
|
||||
def get_pre_fill_items(self) -> List[Item]:
|
||||
return [self.create_item(item)
|
||||
for item in [*copy_ability_access_table.keys(), *animal_friend_spawn_table.keys()]]
|
||||
|
||||
def pre_fill(self) -> None:
|
||||
if self.options.copy_ability_randomization:
|
||||
# randomize copy abilities
|
||||
@@ -196,21 +201,40 @@ class KDL3World(World):
|
||||
else:
|
||||
animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"]
|
||||
animal_pool = [self.random.choice(animal_base)
|
||||
for _ in range(len(animal_friend_spawns) - 9)]
|
||||
for _ in range(len(animal_friend_spawns) - 10)]
|
||||
# have to guarantee one of each animal
|
||||
animal_pool.extend(animal_base)
|
||||
if guaranteed_animal == "Kine Spawn":
|
||||
animal_pool.append("Coo Spawn")
|
||||
else:
|
||||
animal_pool.append("Kine Spawn")
|
||||
# Weird fill hack, this forces ChuChu to be the last animal friend placed
|
||||
# If Kine is ever the last animal friend placed, he will cause fill errors on closed world
|
||||
animal_pool.sort()
|
||||
locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
|
||||
items = [self.create_item(animal) for animal in animal_pool]
|
||||
allstate = self.multiworld.get_all_state(False)
|
||||
items: List[Item] = [self.create_item(animal) for animal in animal_pool]
|
||||
allstate = CollectionState(self.multiworld)
|
||||
for item in [*copy_ability_table, *animal_friend_table, *["Heart Star" for _ in range(99)]]:
|
||||
self.collect(allstate, self.create_item(item))
|
||||
self.random.shuffle(locations)
|
||||
fill_restrictive(self.multiworld, allstate, locations, items, True, True)
|
||||
|
||||
# Need to ensure all of these are unique items, and replace them if they aren't
|
||||
for spawns in problematic_sets:
|
||||
placed = [self.get_location(spawn).item for spawn in spawns]
|
||||
placed_names = set([item.name for item in placed])
|
||||
if len(placed_names) != len(placed):
|
||||
# have a duplicate
|
||||
animals = []
|
||||
for spawn in spawns:
|
||||
spawn_location = self.get_location(spawn)
|
||||
if spawn_location.item.name not in animals:
|
||||
animals.append(spawn_location.item.name)
|
||||
else:
|
||||
new_animal = self.random.choice([x for x in ["Rick Spawn", "Coo Spawn", "Kine Spawn",
|
||||
"ChuChu Spawn", "Nago Spawn", "Pitch Spawn"]
|
||||
if x not in placed_names and x not in animals])
|
||||
spawn_location.item = None
|
||||
spawn_location.place_locked_item(self.create_item(new_animal))
|
||||
animals.append(new_animal)
|
||||
# logically, this should be sound pre-ER. May need to adjust around it with ER in the future
|
||||
else:
|
||||
animal_friends = animal_friend_spawns.copy()
|
||||
for animal in animal_friends:
|
||||
@@ -225,21 +249,20 @@ class KDL3World(World):
|
||||
remaining_items = len(location_table) - len(itempool)
|
||||
if not self.options.consumables:
|
||||
remaining_items -= len(consumable_locations)
|
||||
remaining_items -= len(star_locations)
|
||||
if self.options.starsanity:
|
||||
# star fill, keep consumable pool locked to consumable and fill 767 stars specifically
|
||||
star_items = list(star_item_weights.keys())
|
||||
star_weights = list(star_item_weights.values())
|
||||
itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights,
|
||||
k=767)])
|
||||
total_heart_stars = self.options.total_heart_stars
|
||||
if not self.options.starsanity:
|
||||
remaining_items -= len(star_locations)
|
||||
max_heart_stars = self.options.max_heart_stars.value
|
||||
if max_heart_stars > remaining_items:
|
||||
max_heart_stars = remaining_items
|
||||
# ensure at least 1 heart star required per world
|
||||
required_heart_stars = max(int(total_heart_stars * required_percentage), 5)
|
||||
filler_items = total_heart_stars - required_heart_stars
|
||||
filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0))
|
||||
trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0))
|
||||
filler_amount -= trap_amount
|
||||
non_required_heart_stars = filler_items - filler_amount - trap_amount
|
||||
required_heart_stars = min(max(int(max_heart_stars * required_percentage), 5), 99)
|
||||
filler_items = remaining_items - required_heart_stars
|
||||
converted_heart_stars = math.floor((max_heart_stars - required_heart_stars) * (self.options.filler_percentage / 100.0))
|
||||
non_required_heart_stars = max_heart_stars - converted_heart_stars - required_heart_stars
|
||||
filler_items -= non_required_heart_stars
|
||||
trap_amount = math.floor(filler_items * (self.options.trap_percentage / 100.0))
|
||||
|
||||
filler_items -= trap_amount
|
||||
self.required_heart_stars = required_heart_stars
|
||||
# handle boss requirements here
|
||||
requirements = [required_heart_stars]
|
||||
@@ -261,8 +284,8 @@ class KDL3World(World):
|
||||
requirements.insert(i - 1, quotient * i)
|
||||
self.boss_requirements = requirements
|
||||
itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)])
|
||||
itempool.extend([self.create_item(self.get_filler_item_name(False))
|
||||
for _ in range(filler_amount + (remaining_items - total_heart_stars))])
|
||||
itempool.extend([self.create_item(self.get_filler_item_name(bool(self.options.starsanity.value)))
|
||||
for _ in range(filler_items)])
|
||||
itempool.extend([self.create_item(self.get_trap_item_name())
|
||||
for _ in range(trap_amount)])
|
||||
itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)])
|
||||
@@ -273,15 +296,15 @@ class KDL3World(World):
|
||||
self.multiworld.get_location(location_table[self.player_levels[level][stage]]
|
||||
.replace("Complete", "Stage Completion"), self.player) \
|
||||
.place_locked_item(KDL3Item(
|
||||
f"{LocationName.level_names_inverse[level]} - Stage Completion",
|
||||
f"{location_name.level_names_inverse[level]} - Stage Completion",
|
||||
ItemClassification.progression, None, self.player))
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
self.stage_shuffle_enabled = self.options.stage_shuffle > 0
|
||||
goal = self.options.goal
|
||||
goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
|
||||
goal = self.options.goal.value
|
||||
goal_location = self.multiworld.get_location(location_name.goals[goal], self.player)
|
||||
goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
|
||||
for level in range(1, 6):
|
||||
self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
|
||||
@@ -300,60 +323,65 @@ class KDL3World(World):
|
||||
else:
|
||||
self.boss_butch_bosses = [False for _ in range(6)]
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
rom_path = ""
|
||||
def generate_output(self, output_directory: str) -> None:
|
||||
try:
|
||||
rom = RomData(get_base_rom_path())
|
||||
patch_rom(self, rom)
|
||||
patch = KDL3ProcedurePatch()
|
||||
patch_rom(self, patch)
|
||||
|
||||
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||
rom.write_to_file(rom_path)
|
||||
self.rom_name = rom.name
|
||||
self.rom_name = patch.name
|
||||
|
||||
patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=rom_path)
|
||||
patch.write()
|
||||
patch.write(os.path.join(output_directory,
|
||||
f"{self.multiworld.get_out_file_name_base(self.player)}{patch.patch_file_ending}"))
|
||||
except Exception:
|
||||
raise
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
if os.path.exists(rom_path):
|
||||
os.unlink(rom_path)
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
def modify_multidata(self, multidata: Dict[str, Any]) -> None:
|
||||
# wait for self.rom_name to be available.
|
||||
self.rom_name_available_event.wait()
|
||||
assert isinstance(self.rom_name, bytes)
|
||||
rom_name = getattr(self, "rom_name", None)
|
||||
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
||||
if rom_name:
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
new_name = base64.b64encode(self.rom_name).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def fill_slot_data(self) -> Mapping[str, Any]:
|
||||
# UT support
|
||||
return {"player_levels": self.player_levels}
|
||||
|
||||
def interpret_slot_data(self, slot_data: Mapping[str, Any]):
|
||||
# UT support
|
||||
player_levels = {int(key): value for key, value in slot_data["player_levels"].items()}
|
||||
return {"player_levels": player_levels}
|
||||
|
||||
def write_spoiler(self, spoiler_handle: TextIO) -> None:
|
||||
if self.stage_shuffle_enabled:
|
||||
spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for level in LocationName.level_names:
|
||||
for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
|
||||
for level in location_name.level_names:
|
||||
for stage, i in zip(self.player_levels[location_name.level_names[level]], range(1, 7)):
|
||||
spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
|
||||
if self.options.animal_randomization:
|
||||
spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for level in self.player_levels:
|
||||
for lvl in self.player_levels:
|
||||
for stage in range(6):
|
||||
rooms = [room for room in self.rooms if room.level == level and room.stage == stage]
|
||||
rooms = [room for room in self.rooms if room.level == lvl and room.stage == stage]
|
||||
animals = []
|
||||
for room in rooms:
|
||||
animals.extend([location.item.name.replace(" Spawn", "")
|
||||
for location in room.locations if "Animal" in location.name])
|
||||
spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}"
|
||||
for location in room.locations if "Animal" in location.name
|
||||
and location.item is not None])
|
||||
spoiler_handle.write(f"{location_table[self.player_levels[lvl][stage]].replace(' - Complete','')}"
|
||||
f": {', '.join(animals)}\n")
|
||||
if self.options.copy_ability_randomization:
|
||||
spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for enemy in self.copy_abilities:
|
||||
spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n")
|
||||
|
||||
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
|
||||
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None:
|
||||
if self.stage_shuffle_enabled:
|
||||
regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
|
||||
regions = {location_name.level_names[level]: level for level in location_name.level_names}
|
||||
level_hint_data = {}
|
||||
for level in regions:
|
||||
for stage in range(7):
|
||||
@@ -361,6 +389,6 @@ class KDL3World(World):
|
||||
self.player).name.replace(" - Complete", "")
|
||||
stage_regions = [room for room in self.rooms if stage_name in room.name]
|
||||
for region in stage_regions:
|
||||
for location in [location for location in region.locations if location.address]:
|
||||
for location in [location for location in list(region.get_locations()) if location.address]:
|
||||
level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}"
|
||||
hint_data[self.player] = level_hint_data
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
import struct
|
||||
from .Options import KirbyFlavorPreset, GooeyFlavorPreset
|
||||
from .options import KirbyFlavorPreset, GooeyFlavorPreset
|
||||
from typing import TYPE_CHECKING, Optional, Dict, List, Tuple
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
kirby_flavor_presets = {
|
||||
1: {
|
||||
@@ -223,6 +227,23 @@ kirby_flavor_presets = {
|
||||
"14": "E6E6FA",
|
||||
"15": "976FBD",
|
||||
},
|
||||
14: {
|
||||
"1": "373B3E",
|
||||
"2": "98d5d3",
|
||||
"3": "1aa5ab",
|
||||
"4": "168f95",
|
||||
"5": "4f5559",
|
||||
"6": "1dbac2",
|
||||
"7": "137a7f",
|
||||
"8": "093a3c",
|
||||
"9": "86cecb",
|
||||
"10": "a0afbc",
|
||||
"11": "62bfbb",
|
||||
"12": "50b8b4",
|
||||
"13": "bec8d1",
|
||||
"14": "bce4e2",
|
||||
"15": "91a2b1",
|
||||
}
|
||||
}
|
||||
|
||||
gooey_flavor_presets = {
|
||||
@@ -398,21 +419,21 @@ gooey_target_palettes = {
|
||||
}
|
||||
|
||||
|
||||
def get_kirby_palette(world):
|
||||
def get_kirby_palette(world: "KDL3World") -> Optional[Dict[str, str]]:
|
||||
palette = world.options.kirby_flavor_preset.value
|
||||
if palette == KirbyFlavorPreset.option_custom:
|
||||
return world.options.kirby_flavor.value
|
||||
return kirby_flavor_presets.get(palette, None)
|
||||
|
||||
|
||||
def get_gooey_palette(world):
|
||||
def get_gooey_palette(world: "KDL3World") -> Optional[Dict[str, str]]:
|
||||
palette = world.options.gooey_flavor_preset.value
|
||||
if palette == GooeyFlavorPreset.option_custom:
|
||||
return world.options.gooey_flavor.value
|
||||
return gooey_flavor_presets.get(palette, None)
|
||||
|
||||
|
||||
def rgb888_to_bgr555(red, green, blue) -> bytes:
|
||||
def rgb888_to_bgr555(red: int, green: int, blue: int) -> bytes:
|
||||
red = red >> 3
|
||||
green = green >> 3
|
||||
blue = blue >> 3
|
||||
@@ -420,15 +441,15 @@ def rgb888_to_bgr555(red, green, blue) -> bytes:
|
||||
return struct.pack("H", outcol)
|
||||
|
||||
|
||||
def get_palette_bytes(palette, target, offset, factor):
|
||||
def get_palette_bytes(palette: Dict[str, str], target: List[str], offset: int, factor: float) -> bytes:
|
||||
output_data = bytearray()
|
||||
for color in target:
|
||||
hexcol = palette[color]
|
||||
if hexcol.startswith("#"):
|
||||
hexcol = hexcol.replace("#", "")
|
||||
colint = int(hexcol, 16)
|
||||
col = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF)
|
||||
col: Tuple[int, ...] = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF)
|
||||
col = tuple(int(int(factor*x) + offset) for x in col)
|
||||
byte_data = rgb888_to_bgr555(col[0], col[1], col[2])
|
||||
output_data.extend(bytearray(byte_data))
|
||||
return output_data
|
||||
return bytes(output_data)
|
||||
@@ -11,13 +11,13 @@ from MultiServer import mark_raw
|
||||
from NetUtils import ClientStatus, color
|
||||
from Utils import async_start
|
||||
from worlds.AutoSNIClient import SNIClient
|
||||
from .Locations import boss_locations
|
||||
from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
|
||||
from .ClientAddrs import consumable_addrs, star_addrs
|
||||
from .locations import boss_locations
|
||||
from .gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
|
||||
from .client_addrs import consumable_addrs, star_addrs
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from SNIClient import SNIClientCommandProcessor
|
||||
from SNIClient import SNIClientCommandProcessor, SNIContext
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
@@ -81,17 +81,16 @@ deathlink_messages = defaultdict(lambda: " was defeated.", {
|
||||
|
||||
|
||||
@mark_raw
|
||||
def cmd_gift(self: "SNIClientCommandProcessor"):
|
||||
def cmd_gift(self: "SNIClientCommandProcessor") -> None:
|
||||
"""Toggles gifting for the current game."""
|
||||
if not getattr(self.ctx, "gifting", None):
|
||||
self.ctx.gifting = True
|
||||
else:
|
||||
self.ctx.gifting = not self.ctx.gifting
|
||||
self.output(f"Gifting set to {self.ctx.gifting}")
|
||||
handler = self.ctx.client_handler
|
||||
assert isinstance(handler, KDL3SNIClient)
|
||||
handler.gifting = not handler.gifting
|
||||
self.output(f"Gifting set to {handler.gifting}")
|
||||
async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
|
||||
f"{self.ctx.slot}":
|
||||
{
|
||||
"IsOpen": self.ctx.gifting,
|
||||
"IsOpen": handler.gifting,
|
||||
**kdl3_gifting_options
|
||||
}
|
||||
}))
|
||||
@@ -100,16 +99,17 @@ def cmd_gift(self: "SNIClientCommandProcessor"):
|
||||
class KDL3SNIClient(SNIClient):
|
||||
game = "Kirby's Dream Land 3"
|
||||
patch_suffix = ".apkdl3"
|
||||
levels = None
|
||||
consumables = None
|
||||
stars = None
|
||||
item_queue: typing.List = []
|
||||
initialize_gifting = False
|
||||
levels: typing.Dict[int, typing.List[int]] = {}
|
||||
consumables: typing.Optional[bool] = None
|
||||
stars: typing.Optional[bool] = None
|
||||
item_queue: typing.List[int] = []
|
||||
initialize_gifting: bool = False
|
||||
gifting: bool = False
|
||||
giftbox_key: str = ""
|
||||
motherbox_key: str = ""
|
||||
client_random: random.Random = random.Random()
|
||||
|
||||
async def deathlink_kill_player(self, ctx) -> None:
|
||||
async def deathlink_kill_player(self, ctx: "SNIContext") -> None:
|
||||
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
|
||||
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
|
||||
if game_state[0] == 0xFF:
|
||||
@@ -131,7 +131,7 @@ class KDL3SNIClient(SNIClient):
|
||||
ctx.death_state = DeathState.dead
|
||||
ctx.last_death_link = time.time()
|
||||
|
||||
async def validate_rom(self, ctx) -> bool:
|
||||
async def validate_rom(self, ctx: "SNIContext") -> bool:
|
||||
from SNIClient import snes_read
|
||||
rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
|
||||
if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
|
||||
@@ -141,7 +141,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
ctx.game = self.game
|
||||
ctx.rom = rom_name
|
||||
ctx.items_handling = 0b111 # always remote items
|
||||
ctx.items_handling = 0b101 # default local items with remote start inventory
|
||||
ctx.allow_collect = True
|
||||
if "gift" not in ctx.command_processor.commands:
|
||||
ctx.command_processor.commands["gift"] = cmd_gift
|
||||
@@ -149,9 +149,10 @@ class KDL3SNIClient(SNIClient):
|
||||
death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
|
||||
if death_link:
|
||||
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
ctx.items_handling |= (death_link[0] & 0b10) # set local items if enabled
|
||||
return True
|
||||
|
||||
async def pop_item(self, ctx, in_stage):
|
||||
async def pop_item(self, ctx: "SNIContext", in_stage: bool) -> None:
|
||||
from SNIClient import snes_buffered_write, snes_read
|
||||
if len(self.item_queue) > 0:
|
||||
item = self.item_queue.pop()
|
||||
@@ -168,8 +169,8 @@ class KDL3SNIClient(SNIClient):
|
||||
else:
|
||||
self.item_queue.append(item) # no more slots, get it next go around
|
||||
|
||||
async def pop_gift(self, ctx):
|
||||
if ctx.stored_data[self.giftbox_key]:
|
||||
async def pop_gift(self, ctx: "SNIContext") -> None:
|
||||
if self.giftbox_key in ctx.stored_data and ctx.stored_data[self.giftbox_key]:
|
||||
from SNIClient import snes_read, snes_buffered_write
|
||||
key, gift = ctx.stored_data[self.giftbox_key].popitem()
|
||||
await pop_object(ctx, self.giftbox_key, key)
|
||||
@@ -214,7 +215,7 @@ class KDL3SNIClient(SNIClient):
|
||||
quality = min(10, quality * 2)
|
||||
else:
|
||||
# it's not really edible, but he'll eat it anyway
|
||||
quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
|
||||
quality = self.client_random.choices(range(0, 2), [75, 25])[0]
|
||||
kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
|
||||
gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
|
||||
snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
|
||||
@@ -224,7 +225,8 @@ class KDL3SNIClient(SNIClient):
|
||||
else:
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
|
||||
|
||||
async def pick_gift_recipient(self, ctx, gift):
|
||||
async def pick_gift_recipient(self, ctx: "SNIContext", gift: int) -> None:
|
||||
assert ctx.slot
|
||||
if gift != 4:
|
||||
gift_base = kdl3_gifts[gift]
|
||||
else:
|
||||
@@ -238,7 +240,7 @@ class KDL3SNIClient(SNIClient):
|
||||
if desire > most_applicable:
|
||||
most_applicable = desire
|
||||
most_applicable_slot = int(slot)
|
||||
elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
|
||||
elif most_applicable_slot != ctx.slot and most_applicable == -1 and info["AcceptsAnyGift"]:
|
||||
# only send to ourselves if no one else will take it
|
||||
most_applicable_slot = int(slot)
|
||||
# print(most_applicable, most_applicable_slot)
|
||||
@@ -257,7 +259,7 @@ class KDL3SNIClient(SNIClient):
|
||||
item_uuid: item,
|
||||
})
|
||||
|
||||
async def game_watcher(self, ctx) -> None:
|
||||
async def game_watcher(self, ctx: "SNIContext") -> None:
|
||||
try:
|
||||
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
|
||||
rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
|
||||
@@ -278,11 +280,12 @@ class KDL3SNIClient(SNIClient):
|
||||
await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
|
||||
self.initialize_gifting = True
|
||||
# can't check debug anymore, without going and copying the value. might be important later.
|
||||
if self.levels is None:
|
||||
if not self.levels:
|
||||
self.levels = dict()
|
||||
for i in range(5):
|
||||
level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
|
||||
self.levels[i] = unpack("HHHHHHH", level_data)
|
||||
self.levels[i] = [int.from_bytes(level_data[idx:idx+1], "little")
|
||||
for idx in range(0, len(level_data), 2)]
|
||||
self.levels[5] = [0x0205, # Hyper Zone
|
||||
0, # MG-5, can't send from here
|
||||
0x0300, # Boss Butch
|
||||
@@ -371,7 +374,7 @@ class KDL3SNIClient(SNIClient):
|
||||
stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
|
||||
stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
|
||||
for i in range(30):
|
||||
loc_id = 0x770000 + i + 1
|
||||
loc_id = 0x770000 + i
|
||||
if stages[i] == 1 and loc_id not in ctx.checked_locations:
|
||||
new_checks.append(loc_id)
|
||||
elif loc_id in ctx.checked_locations:
|
||||
@@ -381,8 +384,8 @@ class KDL3SNIClient(SNIClient):
|
||||
heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
|
||||
for i in range(5):
|
||||
start_ind = i * 7
|
||||
for j in range(1, 7):
|
||||
level_ind = start_ind + j - 1
|
||||
for j in range(6):
|
||||
level_ind = start_ind + j
|
||||
loc_id = 0x770100 + (6 * i) + j
|
||||
if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
|
||||
new_checks.append(loc_id)
|
||||
@@ -401,6 +404,9 @@ class KDL3SNIClient(SNIClient):
|
||||
if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
|
||||
new_checks.append(star)
|
||||
|
||||
if not game_state:
|
||||
return
|
||||
|
||||
if game_state[0] != 0xFF:
|
||||
await self.pop_gift(ctx)
|
||||
await self.pop_item(ctx, game_state[0] != 0xFF)
|
||||
@@ -408,7 +414,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
# boss status
|
||||
boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
|
||||
boss_flag = unpack("H", boss_flag_bytes)[0]
|
||||
boss_flag = int.from_bytes(boss_flag_bytes, "little")
|
||||
for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
|
||||
if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
|
||||
new_checks.append(boss)
|
||||
Binary file not shown.
@@ -1,8 +1,11 @@
|
||||
# Small subfile to handle gifting info such as desired traits and giftbox management
|
||||
import typing
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from SNIClient import SNIContext
|
||||
|
||||
async def update_object(ctx, key: str, value: typing.Dict):
|
||||
|
||||
async def update_object(ctx: "SNIContext", key: str, value: typing.Dict[str, typing.Any]) -> None:
|
||||
await ctx.send_msgs([
|
||||
{
|
||||
"cmd": "Set",
|
||||
@@ -16,7 +19,7 @@ async def update_object(ctx, key: str, value: typing.Dict):
|
||||
])
|
||||
|
||||
|
||||
async def pop_object(ctx, key: str, value: str):
|
||||
async def pop_object(ctx: "SNIContext", key: str, value: str) -> None:
|
||||
await ctx.send_msgs([
|
||||
{
|
||||
"cmd": "Set",
|
||||
@@ -30,14 +33,14 @@ async def pop_object(ctx, key: str, value: str):
|
||||
])
|
||||
|
||||
|
||||
async def initialize_giftboxes(ctx, giftbox_key: str, motherbox_key: str, is_open: bool):
|
||||
async def initialize_giftboxes(ctx: "SNIContext", giftbox_key: str, motherbox_key: str, is_open: bool) -> None:
|
||||
ctx.set_notify(motherbox_key, giftbox_key)
|
||||
await update_object(ctx, f"Giftboxes;{ctx.team}", {f"{ctx.slot}":
|
||||
{
|
||||
"IsOpen": is_open,
|
||||
**kdl3_gifting_options
|
||||
}})
|
||||
ctx.gifting = is_open
|
||||
{
|
||||
"IsOpen": is_open,
|
||||
**kdl3_gifting_options
|
||||
}})
|
||||
ctx.client_handler.gifting = is_open
|
||||
|
||||
|
||||
kdl3_gifting_options = {
|
||||
@@ -77,9 +77,9 @@ filler_item_weights = {
|
||||
}
|
||||
|
||||
star_item_weights = {
|
||||
"Little Star": 4,
|
||||
"Medium Star": 2,
|
||||
"Big Star": 1
|
||||
"Little Star": 16,
|
||||
"Medium Star": 8,
|
||||
"Big Star": 4
|
||||
}
|
||||
|
||||
total_filler_weights = {
|
||||
@@ -102,4 +102,4 @@ item_names = {
|
||||
"Animal Friend": set(animal_friend_table),
|
||||
}
|
||||
|
||||
lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}
|
||||
lookup_item_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}
|
||||
940
worlds/kdl3/locations.py
Normal file
940
worlds/kdl3/locations.py
Normal file
@@ -0,0 +1,940 @@
|
||||
import typing
|
||||
from BaseClasses import Location, Region
|
||||
from .names import location_name
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .room import KDL3Room
|
||||
|
||||
|
||||
class KDL3Location(Location):
|
||||
game: str = "Kirby's Dream Land 3"
|
||||
room: typing.Optional["KDL3Room"] = None
|
||||
|
||||
def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]):
|
||||
super().__init__(player, name, address, parent)
|
||||
if not address:
|
||||
self.show_in_spoiler = False
|
||||
|
||||
|
||||
stage_locations = {
|
||||
0x770000: location_name.grass_land_1,
|
||||
0x770001: location_name.grass_land_2,
|
||||
0x770002: location_name.grass_land_3,
|
||||
0x770003: location_name.grass_land_4,
|
||||
0x770004: location_name.grass_land_5,
|
||||
0x770005: location_name.grass_land_6,
|
||||
0x770006: location_name.ripple_field_1,
|
||||
0x770007: location_name.ripple_field_2,
|
||||
0x770008: location_name.ripple_field_3,
|
||||
0x770009: location_name.ripple_field_4,
|
||||
0x77000A: location_name.ripple_field_5,
|
||||
0x77000B: location_name.ripple_field_6,
|
||||
0x77000C: location_name.sand_canyon_1,
|
||||
0x77000D: location_name.sand_canyon_2,
|
||||
0x77000E: location_name.sand_canyon_3,
|
||||
0x77000F: location_name.sand_canyon_4,
|
||||
0x770010: location_name.sand_canyon_5,
|
||||
0x770011: location_name.sand_canyon_6,
|
||||
0x770012: location_name.cloudy_park_1,
|
||||
0x770013: location_name.cloudy_park_2,
|
||||
0x770014: location_name.cloudy_park_3,
|
||||
0x770015: location_name.cloudy_park_4,
|
||||
0x770016: location_name.cloudy_park_5,
|
||||
0x770017: location_name.cloudy_park_6,
|
||||
0x770018: location_name.iceberg_1,
|
||||
0x770019: location_name.iceberg_2,
|
||||
0x77001A: location_name.iceberg_3,
|
||||
0x77001B: location_name.iceberg_4,
|
||||
0x77001C: location_name.iceberg_5,
|
||||
0x77001D: location_name.iceberg_6,
|
||||
}
|
||||
|
||||
heart_star_locations = {
|
||||
0x770100: location_name.grass_land_tulip,
|
||||
0x770101: location_name.grass_land_muchi,
|
||||
0x770102: location_name.grass_land_pitcherman,
|
||||
0x770103: location_name.grass_land_chao,
|
||||
0x770104: location_name.grass_land_mine,
|
||||
0x770105: location_name.grass_land_pierre,
|
||||
0x770106: location_name.ripple_field_kamuribana,
|
||||
0x770107: location_name.ripple_field_bakasa,
|
||||
0x770108: location_name.ripple_field_elieel,
|
||||
0x770109: location_name.ripple_field_toad,
|
||||
0x77010A: location_name.ripple_field_mama_pitch,
|
||||
0x77010B: location_name.ripple_field_hb002,
|
||||
0x77010C: location_name.sand_canyon_mushrooms,
|
||||
0x77010D: location_name.sand_canyon_auntie,
|
||||
0x77010E: location_name.sand_canyon_caramello,
|
||||
0x77010F: location_name.sand_canyon_hikari,
|
||||
0x770110: location_name.sand_canyon_nyupun,
|
||||
0x770111: location_name.sand_canyon_rob,
|
||||
0x770112: location_name.cloudy_park_hibanamodoki,
|
||||
0x770113: location_name.cloudy_park_piyokeko,
|
||||
0x770114: location_name.cloudy_park_mrball,
|
||||
0x770115: location_name.cloudy_park_mikarin,
|
||||
0x770116: location_name.cloudy_park_pick,
|
||||
0x770117: location_name.cloudy_park_hb007,
|
||||
0x770118: location_name.iceberg_kogoesou,
|
||||
0x770119: location_name.iceberg_samus,
|
||||
0x77011A: location_name.iceberg_kawasaki,
|
||||
0x77011B: location_name.iceberg_name,
|
||||
0x77011C: location_name.iceberg_shiro,
|
||||
0x77011D: location_name.iceberg_angel,
|
||||
}
|
||||
|
||||
boss_locations = {
|
||||
0x770200: location_name.grass_land_whispy,
|
||||
0x770201: location_name.ripple_field_acro,
|
||||
0x770202: location_name.sand_canyon_poncon,
|
||||
0x770203: location_name.cloudy_park_ado,
|
||||
0x770204: location_name.iceberg_dedede,
|
||||
}
|
||||
|
||||
consumable_locations = {
|
||||
0x770300: location_name.grass_land_1_u1,
|
||||
0x770301: location_name.grass_land_1_m1,
|
||||
0x770302: location_name.grass_land_2_u1,
|
||||
0x770303: location_name.grass_land_3_u1,
|
||||
0x770304: location_name.grass_land_3_m1,
|
||||
0x770305: location_name.grass_land_4_m1,
|
||||
0x770306: location_name.grass_land_4_u1,
|
||||
0x770307: location_name.grass_land_4_m2,
|
||||
0x770308: location_name.grass_land_4_m3,
|
||||
0x770309: location_name.grass_land_6_u1,
|
||||
0x77030A: location_name.grass_land_6_u2,
|
||||
0x77030B: location_name.ripple_field_2_u1,
|
||||
0x77030C: location_name.ripple_field_2_m1,
|
||||
0x77030D: location_name.ripple_field_3_m1,
|
||||
0x77030E: location_name.ripple_field_3_u1,
|
||||
0x77030F: location_name.ripple_field_4_m2,
|
||||
0x770310: location_name.ripple_field_4_u1,
|
||||
0x770311: location_name.ripple_field_4_m1,
|
||||
0x770312: location_name.ripple_field_5_u1,
|
||||
0x770313: location_name.ripple_field_5_m2,
|
||||
0x770314: location_name.ripple_field_5_m1,
|
||||
0x770315: location_name.sand_canyon_1_u1,
|
||||
0x770316: location_name.sand_canyon_2_u1,
|
||||
0x770317: location_name.sand_canyon_2_m1,
|
||||
0x770318: location_name.sand_canyon_4_m1,
|
||||
0x770319: location_name.sand_canyon_4_u1,
|
||||
0x77031A: location_name.sand_canyon_4_m2,
|
||||
0x77031B: location_name.sand_canyon_5_u1,
|
||||
0x77031C: location_name.sand_canyon_5_u3,
|
||||
0x77031D: location_name.sand_canyon_5_m1,
|
||||
0x77031E: location_name.sand_canyon_5_u4,
|
||||
0x77031F: location_name.sand_canyon_5_u2,
|
||||
0x770320: location_name.cloudy_park_1_m1,
|
||||
0x770321: location_name.cloudy_park_1_u1,
|
||||
0x770322: location_name.cloudy_park_4_u1,
|
||||
0x770323: location_name.cloudy_park_4_m1,
|
||||
0x770324: location_name.cloudy_park_5_m1,
|
||||
0x770325: location_name.cloudy_park_6_u1,
|
||||
0x770326: location_name.iceberg_3_m1,
|
||||
0x770327: location_name.iceberg_5_u1,
|
||||
0x770328: location_name.iceberg_5_u2,
|
||||
0x770329: location_name.iceberg_5_u3,
|
||||
0x77032A: location_name.iceberg_6_m1,
|
||||
0x77032B: location_name.iceberg_6_u1,
|
||||
}
|
||||
|
||||
level_consumables = {
|
||||
1: [0, 1],
|
||||
2: [2],
|
||||
3: [3, 4],
|
||||
4: [5, 6, 7, 8],
|
||||
6: [9, 10],
|
||||
8: [11, 12],
|
||||
9: [13, 14],
|
||||
10: [15, 16, 17],
|
||||
11: [18, 19, 20],
|
||||
13: [21],
|
||||
14: [22, 23],
|
||||
16: [24, 25, 26],
|
||||
17: [27, 28, 29, 30, 31],
|
||||
19: [32, 33],
|
||||
22: [34, 35],
|
||||
23: [36],
|
||||
24: [37],
|
||||
27: [38],
|
||||
29: [39, 40, 41],
|
||||
30: [42, 43],
|
||||
}
|
||||
|
||||
star_locations = {
|
||||
0x770401: location_name.grass_land_1_s1,
|
||||
0x770402: location_name.grass_land_1_s2,
|
||||
0x770403: location_name.grass_land_1_s3,
|
||||
0x770404: location_name.grass_land_1_s4,
|
||||
0x770405: location_name.grass_land_1_s5,
|
||||
0x770406: location_name.grass_land_1_s6,
|
||||
0x770407: location_name.grass_land_1_s7,
|
||||
0x770408: location_name.grass_land_1_s8,
|
||||
0x770409: location_name.grass_land_1_s9,
|
||||
0x77040a: location_name.grass_land_1_s10,
|
||||
0x77040b: location_name.grass_land_1_s11,
|
||||
0x77040c: location_name.grass_land_1_s12,
|
||||
0x77040d: location_name.grass_land_1_s13,
|
||||
0x77040e: location_name.grass_land_1_s14,
|
||||
0x77040f: location_name.grass_land_1_s15,
|
||||
0x770410: location_name.grass_land_1_s16,
|
||||
0x770411: location_name.grass_land_1_s17,
|
||||
0x770412: location_name.grass_land_1_s18,
|
||||
0x770413: location_name.grass_land_1_s19,
|
||||
0x770414: location_name.grass_land_1_s20,
|
||||
0x770415: location_name.grass_land_1_s21,
|
||||
0x770416: location_name.grass_land_1_s22,
|
||||
0x770417: location_name.grass_land_1_s23,
|
||||
0x770418: location_name.grass_land_2_s1,
|
||||
0x770419: location_name.grass_land_2_s2,
|
||||
0x77041a: location_name.grass_land_2_s3,
|
||||
0x77041b: location_name.grass_land_2_s4,
|
||||
0x77041c: location_name.grass_land_2_s5,
|
||||
0x77041d: location_name.grass_land_2_s6,
|
||||
0x77041e: location_name.grass_land_2_s7,
|
||||
0x77041f: location_name.grass_land_2_s8,
|
||||
0x770420: location_name.grass_land_2_s9,
|
||||
0x770421: location_name.grass_land_2_s10,
|
||||
0x770422: location_name.grass_land_2_s11,
|
||||
0x770423: location_name.grass_land_2_s12,
|
||||
0x770424: location_name.grass_land_2_s13,
|
||||
0x770425: location_name.grass_land_2_s14,
|
||||
0x770426: location_name.grass_land_2_s15,
|
||||
0x770427: location_name.grass_land_2_s16,
|
||||
0x770428: location_name.grass_land_2_s17,
|
||||
0x770429: location_name.grass_land_2_s18,
|
||||
0x77042a: location_name.grass_land_2_s19,
|
||||
0x77042b: location_name.grass_land_2_s20,
|
||||
0x77042c: location_name.grass_land_2_s21,
|
||||
0x77042d: location_name.grass_land_3_s1,
|
||||
0x77042e: location_name.grass_land_3_s2,
|
||||
0x77042f: location_name.grass_land_3_s3,
|
||||
0x770430: location_name.grass_land_3_s4,
|
||||
0x770431: location_name.grass_land_3_s5,
|
||||
0x770432: location_name.grass_land_3_s6,
|
||||
0x770433: location_name.grass_land_3_s7,
|
||||
0x770434: location_name.grass_land_3_s8,
|
||||
0x770435: location_name.grass_land_3_s9,
|
||||
0x770436: location_name.grass_land_3_s10,
|
||||
0x770437: location_name.grass_land_3_s11,
|
||||
0x770438: location_name.grass_land_3_s12,
|
||||
0x770439: location_name.grass_land_3_s13,
|
||||
0x77043a: location_name.grass_land_3_s14,
|
||||
0x77043b: location_name.grass_land_3_s15,
|
||||
0x77043c: location_name.grass_land_3_s16,
|
||||
0x77043d: location_name.grass_land_3_s17,
|
||||
0x77043e: location_name.grass_land_3_s18,
|
||||
0x77043f: location_name.grass_land_3_s19,
|
||||
0x770440: location_name.grass_land_3_s20,
|
||||
0x770441: location_name.grass_land_3_s21,
|
||||
0x770442: location_name.grass_land_3_s22,
|
||||
0x770443: location_name.grass_land_3_s23,
|
||||
0x770444: location_name.grass_land_3_s24,
|
||||
0x770445: location_name.grass_land_3_s25,
|
||||
0x770446: location_name.grass_land_3_s26,
|
||||
0x770447: location_name.grass_land_3_s27,
|
||||
0x770448: location_name.grass_land_3_s28,
|
||||
0x770449: location_name.grass_land_3_s29,
|
||||
0x77044a: location_name.grass_land_3_s30,
|
||||
0x77044b: location_name.grass_land_3_s31,
|
||||
0x77044c: location_name.grass_land_4_s1,
|
||||
0x77044d: location_name.grass_land_4_s2,
|
||||
0x77044e: location_name.grass_land_4_s3,
|
||||
0x77044f: location_name.grass_land_4_s4,
|
||||
0x770450: location_name.grass_land_4_s5,
|
||||
0x770451: location_name.grass_land_4_s6,
|
||||
0x770452: location_name.grass_land_4_s7,
|
||||
0x770453: location_name.grass_land_4_s8,
|
||||
0x770454: location_name.grass_land_4_s9,
|
||||
0x770455: location_name.grass_land_4_s10,
|
||||
0x770456: location_name.grass_land_4_s11,
|
||||
0x770457: location_name.grass_land_4_s12,
|
||||
0x770458: location_name.grass_land_4_s13,
|
||||
0x770459: location_name.grass_land_4_s14,
|
||||
0x77045a: location_name.grass_land_4_s15,
|
||||
0x77045b: location_name.grass_land_4_s16,
|
||||
0x77045c: location_name.grass_land_4_s17,
|
||||
0x77045d: location_name.grass_land_4_s18,
|
||||
0x77045e: location_name.grass_land_4_s19,
|
||||
0x77045f: location_name.grass_land_4_s20,
|
||||
0x770460: location_name.grass_land_4_s21,
|
||||
0x770461: location_name.grass_land_4_s22,
|
||||
0x770462: location_name.grass_land_4_s23,
|
||||
0x770463: location_name.grass_land_4_s24,
|
||||
0x770464: location_name.grass_land_4_s25,
|
||||
0x770465: location_name.grass_land_4_s26,
|
||||
0x770466: location_name.grass_land_4_s27,
|
||||
0x770467: location_name.grass_land_4_s28,
|
||||
0x770468: location_name.grass_land_4_s29,
|
||||
0x770469: location_name.grass_land_4_s30,
|
||||
0x77046a: location_name.grass_land_4_s31,
|
||||
0x77046b: location_name.grass_land_4_s32,
|
||||
0x77046c: location_name.grass_land_4_s33,
|
||||
0x77046d: location_name.grass_land_4_s34,
|
||||
0x77046e: location_name.grass_land_4_s35,
|
||||
0x77046f: location_name.grass_land_4_s36,
|
||||
0x770470: location_name.grass_land_4_s37,
|
||||
0x770471: location_name.grass_land_5_s1,
|
||||
0x770472: location_name.grass_land_5_s2,
|
||||
0x770473: location_name.grass_land_5_s3,
|
||||
0x770474: location_name.grass_land_5_s4,
|
||||
0x770475: location_name.grass_land_5_s5,
|
||||
0x770476: location_name.grass_land_5_s6,
|
||||
0x770477: location_name.grass_land_5_s7,
|
||||
0x770478: location_name.grass_land_5_s8,
|
||||
0x770479: location_name.grass_land_5_s9,
|
||||
0x77047a: location_name.grass_land_5_s10,
|
||||
0x77047b: location_name.grass_land_5_s11,
|
||||
0x77047c: location_name.grass_land_5_s12,
|
||||
0x77047d: location_name.grass_land_5_s13,
|
||||
0x77047e: location_name.grass_land_5_s14,
|
||||
0x77047f: location_name.grass_land_5_s15,
|
||||
0x770480: location_name.grass_land_5_s16,
|
||||
0x770481: location_name.grass_land_5_s17,
|
||||
0x770482: location_name.grass_land_5_s18,
|
||||
0x770483: location_name.grass_land_5_s19,
|
||||
0x770484: location_name.grass_land_5_s20,
|
||||
0x770485: location_name.grass_land_5_s21,
|
||||
0x770486: location_name.grass_land_5_s22,
|
||||
0x770487: location_name.grass_land_5_s23,
|
||||
0x770488: location_name.grass_land_5_s24,
|
||||
0x770489: location_name.grass_land_5_s25,
|
||||
0x77048a: location_name.grass_land_5_s26,
|
||||
0x77048b: location_name.grass_land_5_s27,
|
||||
0x77048c: location_name.grass_land_5_s28,
|
||||
0x77048d: location_name.grass_land_5_s29,
|
||||
0x77048e: location_name.grass_land_6_s1,
|
||||
0x77048f: location_name.grass_land_6_s2,
|
||||
0x770490: location_name.grass_land_6_s3,
|
||||
0x770491: location_name.grass_land_6_s4,
|
||||
0x770492: location_name.grass_land_6_s5,
|
||||
0x770493: location_name.grass_land_6_s6,
|
||||
0x770494: location_name.grass_land_6_s7,
|
||||
0x770495: location_name.grass_land_6_s8,
|
||||
0x770496: location_name.grass_land_6_s9,
|
||||
0x770497: location_name.grass_land_6_s10,
|
||||
0x770498: location_name.grass_land_6_s11,
|
||||
0x770499: location_name.grass_land_6_s12,
|
||||
0x77049a: location_name.grass_land_6_s13,
|
||||
0x77049b: location_name.grass_land_6_s14,
|
||||
0x77049c: location_name.grass_land_6_s15,
|
||||
0x77049d: location_name.grass_land_6_s16,
|
||||
0x77049e: location_name.grass_land_6_s17,
|
||||
0x77049f: location_name.grass_land_6_s18,
|
||||
0x7704a0: location_name.grass_land_6_s19,
|
||||
0x7704a1: location_name.grass_land_6_s20,
|
||||
0x7704a2: location_name.grass_land_6_s21,
|
||||
0x7704a3: location_name.grass_land_6_s22,
|
||||
0x7704a4: location_name.grass_land_6_s23,
|
||||
0x7704a5: location_name.grass_land_6_s24,
|
||||
0x7704a6: location_name.grass_land_6_s25,
|
||||
0x7704a7: location_name.grass_land_6_s26,
|
||||
0x7704a8: location_name.grass_land_6_s27,
|
||||
0x7704a9: location_name.grass_land_6_s28,
|
||||
0x7704aa: location_name.grass_land_6_s29,
|
||||
0x7704ab: location_name.ripple_field_1_s1,
|
||||
0x7704ac: location_name.ripple_field_1_s2,
|
||||
0x7704ad: location_name.ripple_field_1_s3,
|
||||
0x7704ae: location_name.ripple_field_1_s4,
|
||||
0x7704af: location_name.ripple_field_1_s5,
|
||||
0x7704b0: location_name.ripple_field_1_s6,
|
||||
0x7704b1: location_name.ripple_field_1_s7,
|
||||
0x7704b2: location_name.ripple_field_1_s8,
|
||||
0x7704b3: location_name.ripple_field_1_s9,
|
||||
0x7704b4: location_name.ripple_field_1_s10,
|
||||
0x7704b5: location_name.ripple_field_1_s11,
|
||||
0x7704b6: location_name.ripple_field_1_s12,
|
||||
0x7704b7: location_name.ripple_field_1_s13,
|
||||
0x7704b8: location_name.ripple_field_1_s14,
|
||||
0x7704b9: location_name.ripple_field_1_s15,
|
||||
0x7704ba: location_name.ripple_field_1_s16,
|
||||
0x7704bb: location_name.ripple_field_1_s17,
|
||||
0x7704bc: location_name.ripple_field_1_s18,
|
||||
0x7704bd: location_name.ripple_field_1_s19,
|
||||
0x7704be: location_name.ripple_field_2_s1,
|
||||
0x7704bf: location_name.ripple_field_2_s2,
|
||||
0x7704c0: location_name.ripple_field_2_s3,
|
||||
0x7704c1: location_name.ripple_field_2_s4,
|
||||
0x7704c2: location_name.ripple_field_2_s5,
|
||||
0x7704c3: location_name.ripple_field_2_s6,
|
||||
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||||
0x7706f9: location_name.iceberg_5_s29,
|
||||
0x7706fa: location_name.iceberg_5_s30,
|
||||
0x7706fb: location_name.iceberg_5_s31,
|
||||
0x7706fc: location_name.iceberg_5_s32,
|
||||
0x7706fd: location_name.iceberg_5_s33,
|
||||
0x7706fe: location_name.iceberg_5_s34,
|
||||
0x7706ff: location_name.iceberg_6_s1,
|
||||
|
||||
}
|
||||
|
||||
location_table = {
|
||||
**stage_locations,
|
||||
**heart_star_locations,
|
||||
**boss_locations,
|
||||
**consumable_locations,
|
||||
**star_locations
|
||||
}
|
||||
0
worlds/kdl3/names/__init__.py
Normal file
0
worlds/kdl3/names/__init__.py
Normal file
@@ -1,3 +1,5 @@
|
||||
from typing import List
|
||||
|
||||
grass_land_1_a1 = "Grass Land 1 - Animal 1" # Nago
|
||||
grass_land_1_a2 = "Grass Land 1 - Animal 2" # Rick
|
||||
grass_land_2_a1 = "Grass Land 2 - Animal 1" # ChuChu
|
||||
@@ -197,3 +199,12 @@ animal_friend_spawns = {
|
||||
iceberg_6_a5: "ChuChu Spawn",
|
||||
iceberg_6_a6: "Nago Spawn",
|
||||
}
|
||||
|
||||
problematic_sets: List[List[str]] = [
|
||||
# Animal groups that must be guaranteed unique. Potential for softlocks on future-ER if not.
|
||||
[ripple_field_4_a1, ripple_field_4_a2, ripple_field_4_a3],
|
||||
[sand_canyon_3_a1, sand_canyon_3_a2, sand_canyon_3_a3],
|
||||
[cloudy_park_6_a1, cloudy_park_6_a2, cloudy_park_6_a3],
|
||||
[iceberg_6_a1, iceberg_6_a2, iceberg_6_a3],
|
||||
[iceberg_6_a4, iceberg_6_a5, iceberg_6_a6]
|
||||
]
|
||||
@@ -809,7 +809,7 @@ vanilla_enemies = {'Waddle Dee': 'No Ability',
|
||||
|
||||
enemy_restrictive: List[Tuple[List[str], List[str]]] = [
|
||||
# abilities, enemies, set_all (False to set any)
|
||||
(["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7
|
||||
(["Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7
|
||||
# Sand Canyon 6
|
||||
(["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']),
|
||||
(["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']),
|
||||
@@ -1,13 +1,21 @@
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from typing import List
|
||||
|
||||
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
|
||||
PerGameCommonOptions, PlandoConnections
|
||||
from .Names import LocationName
|
||||
from Options import DeathLinkMixin, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
|
||||
PerGameCommonOptions, Visibility, NamedRange, OptionGroup, PlandoConnections
|
||||
from .names import location_name
|
||||
|
||||
|
||||
class RemoteItems(DefaultOnToggle):
|
||||
"""
|
||||
Enables receiving items from your own world, primarily for co-op play.
|
||||
"""
|
||||
display_name = "Remote Items"
|
||||
|
||||
|
||||
class KDL3PlandoConnections(PlandoConnections):
|
||||
entrances = exits = {f"{i} {j}" for i in LocationName.level_names for j in range(1, 7)}
|
||||
entrances = exits = {f"{i} {j}" for i in location_name.level_names for j in range(1, 7)}
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
@@ -30,6 +38,7 @@ class Goal(Choice):
|
||||
return cls.name_lookup[value].upper()
|
||||
return super().get_option_name(value)
|
||||
|
||||
|
||||
class GoalSpeed(Choice):
|
||||
"""
|
||||
Normal: the goal is unlocked after purifying the five bosses
|
||||
@@ -40,13 +49,14 @@ class GoalSpeed(Choice):
|
||||
option_fast = 1
|
||||
|
||||
|
||||
class TotalHeartStars(Range):
|
||||
class MaxHeartStars(Range):
|
||||
"""
|
||||
Maximum number of heart stars to include in the pool of items.
|
||||
If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
|
||||
"""
|
||||
display_name = "Max Heart Stars"
|
||||
range_start = 5 # set to 5 so strict bosses does not degrade
|
||||
range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down
|
||||
range_end = 99 # previously set to 50, set to highest it can be should there be less locations than heart stars
|
||||
default = 30
|
||||
|
||||
|
||||
@@ -84,9 +94,9 @@ class BossShuffle(PlandoBosses):
|
||||
Singularity: All (non-Zero) bosses will be replaced with a single boss
|
||||
Supports plando placement.
|
||||
"""
|
||||
bosses = frozenset(LocationName.boss_names.keys())
|
||||
bosses = frozenset(location_name.boss_names.keys())
|
||||
|
||||
locations = frozenset(LocationName.level_names.keys())
|
||||
locations = frozenset(location_name.level_names.keys())
|
||||
|
||||
duplicate_bosses = True
|
||||
|
||||
@@ -278,7 +288,8 @@ class KirbyFlavorPreset(Choice):
|
||||
option_orange = 11
|
||||
option_lime = 12
|
||||
option_lavender = 13
|
||||
option_custom = 14
|
||||
option_miku = 14
|
||||
option_custom = 15
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
@@ -296,6 +307,7 @@ class KirbyFlavor(OptionDict):
|
||||
A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
|
||||
"15", with their values being an HTML hex color.
|
||||
"""
|
||||
display_name = "Custom Kirby Flavor"
|
||||
default = {
|
||||
"1": "B01810",
|
||||
"2": "F0E0E8",
|
||||
@@ -313,6 +325,7 @@ class KirbyFlavor(OptionDict):
|
||||
"14": "F8F8F8",
|
||||
"15": "B03830",
|
||||
}
|
||||
visibility = Visibility.template | Visibility.spoiler # likely never supported on guis
|
||||
|
||||
|
||||
class GooeyFlavorPreset(Choice):
|
||||
@@ -352,6 +365,7 @@ class GooeyFlavor(OptionDict):
|
||||
A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
|
||||
"15", with their values being an HTML hex color.
|
||||
"""
|
||||
display_name = "Custom Gooey Flavor"
|
||||
default = {
|
||||
"1": "000808",
|
||||
"2": "102838",
|
||||
@@ -363,6 +377,7 @@ class GooeyFlavor(OptionDict):
|
||||
"8": "D0C0C0",
|
||||
"9": "F8F8F8",
|
||||
}
|
||||
visibility = Visibility.template | Visibility.spoiler # likely never supported on guis
|
||||
|
||||
|
||||
class MusicShuffle(Choice):
|
||||
@@ -402,14 +417,27 @@ class Gifting(Toggle):
|
||||
display_name = "Gifting"
|
||||
|
||||
|
||||
class TotalHeartStars(NamedRange):
|
||||
"""
|
||||
Deprecated. Use max_heart_stars instead. Supported for only one version.
|
||||
"""
|
||||
default = -1
|
||||
range_start = 5
|
||||
range_end = 99
|
||||
special_range_names = {
|
||||
"default": -1
|
||||
}
|
||||
visibility = Visibility.none
|
||||
|
||||
|
||||
@dataclass
|
||||
class KDL3Options(PerGameCommonOptions):
|
||||
class KDL3Options(PerGameCommonOptions, DeathLinkMixin):
|
||||
remote_items: RemoteItems
|
||||
plando_connections: KDL3PlandoConnections
|
||||
death_link: DeathLink
|
||||
game_language: GameLanguage
|
||||
goal: Goal
|
||||
goal_speed: GoalSpeed
|
||||
total_heart_stars: TotalHeartStars
|
||||
max_heart_stars: MaxHeartStars
|
||||
heart_stars_required: HeartStarsRequired
|
||||
filler_percentage: FillerPercentage
|
||||
trap_percentage: TrapPercentage
|
||||
@@ -435,3 +463,17 @@ class KDL3Options(PerGameCommonOptions):
|
||||
gooey_flavor: GooeyFlavor
|
||||
music_shuffle: MusicShuffle
|
||||
virtual_console: VirtualConsoleChanges
|
||||
|
||||
total_heart_stars: TotalHeartStars # remove in 2 versions
|
||||
|
||||
|
||||
kdl3_option_groups: List[OptionGroup] = [
|
||||
OptionGroup("Goal Options", [Goal, GoalSpeed, MaxHeartStars, HeartStarsRequired, JumpingTarget, ]),
|
||||
OptionGroup("World Options", [RemoteItems, StrictBosses, OpenWorld, OpenWorldBossRequirement, ConsumableChecks,
|
||||
StarChecks, FillerPercentage, TrapPercentage, GooeyTrapPercentage,
|
||||
SlowTrapPercentage, AbilityTrapPercentage, LevelShuffle, BossShuffle,
|
||||
AnimalRandomization, CopyAbilityRandomization, BossRequirementRandom,
|
||||
Gifting, ]),
|
||||
OptionGroup("Cosmetic Options", [GameLanguage, BossShuffleAllowBB, KirbyFlavorPreset, KirbyFlavor,
|
||||
GooeyFlavorPreset, GooeyFlavor, MusicShuffle, VirtualConsoleChanges, ]),
|
||||
]
|
||||
@@ -25,6 +25,7 @@ all_random = {
|
||||
"ow_boss_requirement": "random",
|
||||
"boss_requirement_random": "random",
|
||||
"consumables": "random",
|
||||
"starsanity": "random",
|
||||
"kirby_flavor_preset": "random",
|
||||
"gooey_flavor_preset": "random",
|
||||
"music_shuffle": "random",
|
||||
@@ -1,60 +1,62 @@
|
||||
import orjson
|
||||
import os
|
||||
from pkgutil import get_data
|
||||
from copy import deepcopy
|
||||
|
||||
from typing import TYPE_CHECKING, List, Dict, Optional, Union
|
||||
from BaseClasses import Region
|
||||
from typing import TYPE_CHECKING, List, Dict, Optional, Union, Callable
|
||||
from BaseClasses import Region, CollectionState
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
from .Locations import KDL3Location
|
||||
from .Names import LocationName
|
||||
from .Options import BossShuffle
|
||||
from .Room import KDL3Room
|
||||
from .locations import KDL3Location
|
||||
from .names import location_name
|
||||
from .options import BossShuffle
|
||||
from .room import KDL3Room
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
default_levels = {
|
||||
1: [0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770006, 0x770200],
|
||||
2: [0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x77000C, 0x770201],
|
||||
3: [0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770012, 0x770202],
|
||||
4: [0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770018, 0x770203],
|
||||
5: [0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x77001E, 0x770204],
|
||||
1: [0x770000, 0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770200],
|
||||
2: [0x770006, 0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x770201],
|
||||
3: [0x77000C, 0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770202],
|
||||
4: [0x770012, 0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770203],
|
||||
5: [0x770018, 0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x770204],
|
||||
}
|
||||
|
||||
first_stage_blacklist = {
|
||||
# We want to confirm that the first stage can be completed without any items
|
||||
0x77000B, # 2-5 needs Kine
|
||||
0x770011, # 3-5 needs Cutter
|
||||
0x77001C, # 5-4 needs Burning
|
||||
0x77000A, # 2-5 needs Kine
|
||||
0x770010, # 3-5 needs Cutter
|
||||
0x77001B, # 5-4 needs Burning
|
||||
}
|
||||
|
||||
first_world_limit = {
|
||||
# We need to limit the number of very restrictive stages in level 1 on solo gens
|
||||
*first_stage_blacklist, # all three of the blacklist stages need 2+ items for both checks
|
||||
0x770006,
|
||||
0x770007,
|
||||
0x770008,
|
||||
0x770013,
|
||||
0x77001E,
|
||||
0x770012,
|
||||
0x77001D,
|
||||
|
||||
}
|
||||
|
||||
|
||||
def generate_valid_level(world: "KDL3World", level: int, stage: int,
|
||||
possible_stages: List[int], placed_stages: List[int]):
|
||||
possible_stages: List[int], placed_stages: List[Optional[int]]) -> int:
|
||||
new_stage = world.random.choice(possible_stages)
|
||||
if level == 1:
|
||||
if stage == 0 and new_stage in first_stage_blacklist:
|
||||
possible_stages.remove(new_stage)
|
||||
return generate_valid_level(world, level, stage, possible_stages, placed_stages)
|
||||
elif (not (world.multiworld.players > 1 or world.options.consumables or world.options.starsanity) and
|
||||
new_stage in first_world_limit and
|
||||
sum(p_stage in first_world_limit for p_stage in placed_stages)
|
||||
new_stage in first_world_limit and
|
||||
sum(p_stage in first_world_limit for p_stage in placed_stages)
|
||||
>= (2 if world.options.open_world else 1)):
|
||||
return generate_valid_level(world, level, stage, possible_stages, placed_stages)
|
||||
return new_stage
|
||||
|
||||
|
||||
def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]):
|
||||
level_names = {LocationName.level_names[level]: level for level in LocationName.level_names}
|
||||
def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]) -> None:
|
||||
level_names = {location_name.level_names[level]: level for level in location_name.level_names}
|
||||
room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json")))
|
||||
rooms: Dict[str, KDL3Room] = dict()
|
||||
for room_entry in room_data:
|
||||
@@ -63,7 +65,7 @@ def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]):
|
||||
room_entry["default_exits"], room_entry["animal_pointers"], room_entry["enemies"],
|
||||
room_entry["entity_load"], room_entry["consumables"], room_entry["consumables_pointer"])
|
||||
room.add_locations({location: world.location_name_to_id[location] if location in world.location_name_to_id else
|
||||
None for location in room_entry["locations"]
|
||||
None for location in room_entry["locations"]
|
||||
if (not any(x in location for x in ["1-Up", "Maxim"]) or
|
||||
world.options.consumables.value) and ("Star" not in location
|
||||
or world.options.starsanity.value)},
|
||||
@@ -83,8 +85,8 @@ def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]):
|
||||
if room.stage == 7:
|
||||
first_rooms[0x770200 + room.level - 1] = room
|
||||
else:
|
||||
first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage] = room
|
||||
exits = dict()
|
||||
first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage - 1] = room
|
||||
exits: Dict[str, Callable[[CollectionState], bool]] = dict()
|
||||
for def_exit in room.default_exits:
|
||||
target = f"{level_names[room.level]} {room.stage} - {def_exit['room']}"
|
||||
access_rule = tuple(def_exit["access_rule"])
|
||||
@@ -115,50 +117,54 @@ def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]):
|
||||
if world.options.open_world:
|
||||
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
|
||||
else:
|
||||
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][5]], world.player)\
|
||||
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][5]], world.player) \
|
||||
.parent_region.add_exits([first_rooms[0x770200 + level - 1].name])
|
||||
|
||||
|
||||
def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict:
|
||||
levels: Dict[int, List[Optional[int]]] = {
|
||||
1: [None] * 7,
|
||||
2: [None] * 7,
|
||||
3: [None] * 7,
|
||||
4: [None] * 7,
|
||||
5: [None] * 7,
|
||||
}
|
||||
def generate_valid_levels(world: "KDL3World", shuffle_mode: int) -> Dict[int, List[int]]:
|
||||
if shuffle_mode:
|
||||
levels: Dict[int, List[Optional[int]]] = {
|
||||
1: [None] * 7,
|
||||
2: [None] * 7,
|
||||
3: [None] * 7,
|
||||
4: [None] * 7,
|
||||
5: [None] * 7,
|
||||
}
|
||||
|
||||
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
|
||||
if world.options.plando_connections:
|
||||
for connection in world.options.plando_connections:
|
||||
try:
|
||||
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
|
||||
stage_world, stage_stage = connection.exit.rsplit(" ", 1)
|
||||
new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1]
|
||||
levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
|
||||
possible_stages.remove(new_stage)
|
||||
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
|
||||
if world.options.plando_connections:
|
||||
for connection in world.options.plando_connections:
|
||||
try:
|
||||
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
|
||||
stage_world, stage_stage = connection.exit.rsplit(" ", 1)
|
||||
new_stage = default_levels[location_name.level_names[stage_world.strip()]][int(stage_stage) - 1]
|
||||
levels[location_name.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
|
||||
possible_stages.remove(new_stage)
|
||||
|
||||
except Exception:
|
||||
raise Exception(
|
||||
f"Invalid connection: {connection.entrance} =>"
|
||||
f" {connection.exit} for player {world.player} ({world.player_name})")
|
||||
except Exception:
|
||||
raise Exception(
|
||||
f"Invalid connection: {connection.entrance} =>"
|
||||
f" {connection.exit} for player {world.player} ({world.player_name})")
|
||||
|
||||
for level in range(1, 6):
|
||||
for stage in range(6):
|
||||
# Randomize bosses separately
|
||||
try:
|
||||
for level in range(1, 6):
|
||||
for stage in range(6):
|
||||
# Randomize bosses separately
|
||||
if levels[level][stage] is None:
|
||||
stage_candidates = [candidate for candidate in possible_stages
|
||||
if (enforce_world and candidate in default_levels[level])
|
||||
or (enforce_pattern and ((candidate - 1) & 0x00FFFF) % 6 == stage)
|
||||
or (enforce_pattern == enforce_world)
|
||||
if (shuffle_mode == 1 and candidate in default_levels[level])
|
||||
or (shuffle_mode == 2 and (candidate & 0x00FFFF) % 6 == stage)
|
||||
or (shuffle_mode == 3)
|
||||
]
|
||||
if not stage_candidates:
|
||||
raise Exception(
|
||||
f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}")
|
||||
new_stage = generate_valid_level(world, level, stage, stage_candidates, levels[level])
|
||||
possible_stages.remove(new_stage)
|
||||
levels[level][stage] = new_stage
|
||||
except Exception:
|
||||
raise Exception(f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}")
|
||||
|
||||
else:
|
||||
levels = deepcopy(default_levels)
|
||||
for level in levels:
|
||||
levels[level][6] = None
|
||||
# now handle bosses
|
||||
boss_shuffle: Union[int, str] = world.options.boss_shuffle.value
|
||||
plando_bosses = []
|
||||
@@ -168,17 +174,17 @@ def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_patte
|
||||
boss_shuffle = BossShuffle.options[options.pop()]
|
||||
for option in options:
|
||||
if "-" in option:
|
||||
loc, boss = option.split("-")
|
||||
loc, plando_boss = option.split("-")
|
||||
loc = loc.title()
|
||||
boss = boss.title()
|
||||
levels[LocationName.level_names[loc]][6] = LocationName.boss_names[boss]
|
||||
plando_bosses.append(LocationName.boss_names[boss])
|
||||
plando_boss = plando_boss.title()
|
||||
levels[location_name.level_names[loc]][6] = location_name.boss_names[plando_boss]
|
||||
plando_bosses.append(location_name.boss_names[plando_boss])
|
||||
else:
|
||||
option = option.title()
|
||||
for level in levels:
|
||||
if levels[level][6] is None:
|
||||
levels[level][6] = LocationName.boss_names[option]
|
||||
plando_bosses.append(LocationName.boss_names[option])
|
||||
levels[level][6] = location_name.boss_names[option]
|
||||
plando_bosses.append(location_name.boss_names[option])
|
||||
|
||||
if boss_shuffle > 0:
|
||||
if boss_shuffle == BossShuffle.option_full:
|
||||
@@ -223,15 +229,14 @@ def create_levels(world: "KDL3World") -> None:
|
||||
5: level5,
|
||||
}
|
||||
level_shuffle = world.options.stage_shuffle.value
|
||||
if level_shuffle != 0:
|
||||
world.player_levels = generate_valid_levels(
|
||||
world,
|
||||
level_shuffle == 1,
|
||||
level_shuffle == 2)
|
||||
if hasattr(world.multiworld, "re_gen_passthrough"):
|
||||
world.player_levels = getattr(world.multiworld, "re_gen_passthrough")["Kirby's Dream Land 3"]["player_levels"]
|
||||
else:
|
||||
world.player_levels = generate_valid_levels(world, level_shuffle)
|
||||
|
||||
generate_rooms(world, levels)
|
||||
|
||||
level6.add_locations({LocationName.goals[world.options.goal]: None}, KDL3Location)
|
||||
level6.add_locations({location_name.goals[world.options.goal.value]: None}, KDL3Location)
|
||||
|
||||
menu.connect(level1, "Start Game")
|
||||
level1.connect(level2, "To Level 2")
|
||||
602
worlds/kdl3/rom.py
Normal file
602
worlds/kdl3/rom.py
Normal file
@@ -0,0 +1,602 @@
|
||||
import typing
|
||||
from pkgutil import get_data
|
||||
|
||||
import Utils
|
||||
from typing import Optional, TYPE_CHECKING, Tuple, Dict, List
|
||||
import hashlib
|
||||
import os
|
||||
import struct
|
||||
|
||||
import settings
|
||||
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
|
||||
from .aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \
|
||||
get_gooey_palette
|
||||
from .compression import hal_decompress
|
||||
import bsdiff4
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2"
|
||||
KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2"
|
||||
|
||||
level_pointers = {
|
||||
0x770000: 0x0084,
|
||||
0x770001: 0x009C,
|
||||
0x770002: 0x00B8,
|
||||
0x770003: 0x00D8,
|
||||
0x770004: 0x0104,
|
||||
0x770005: 0x0124,
|
||||
0x770006: 0x014C,
|
||||
0x770007: 0x0170,
|
||||
0x770008: 0x0190,
|
||||
0x770009: 0x01B0,
|
||||
0x77000A: 0x01E8,
|
||||
0x77000B: 0x0218,
|
||||
0x77000C: 0x024C,
|
||||
0x77000D: 0x0270,
|
||||
0x77000E: 0x02A0,
|
||||
0x77000F: 0x02C4,
|
||||
0x770010: 0x02EC,
|
||||
0x770011: 0x0314,
|
||||
0x770012: 0x03CC,
|
||||
0x770013: 0x0404,
|
||||
0x770014: 0x042C,
|
||||
0x770015: 0x044C,
|
||||
0x770016: 0x0478,
|
||||
0x770017: 0x049C,
|
||||
0x770018: 0x04E4,
|
||||
0x770019: 0x0504,
|
||||
0x77001A: 0x0530,
|
||||
0x77001B: 0x0554,
|
||||
0x77001C: 0x05A8,
|
||||
0x77001D: 0x0640,
|
||||
0x770200: 0x0148,
|
||||
0x770201: 0x0248,
|
||||
0x770202: 0x03C8,
|
||||
0x770203: 0x04E0,
|
||||
0x770204: 0x06A4,
|
||||
0x770205: 0x06A8,
|
||||
}
|
||||
|
||||
bb_bosses = {
|
||||
0x770200: 0xED85F1,
|
||||
0x770201: 0xF01360,
|
||||
0x770202: 0xEDA3DF,
|
||||
0x770203: 0xEDC2B9,
|
||||
0x770204: 0xED7C3F,
|
||||
0x770205: 0xEC29D2,
|
||||
}
|
||||
|
||||
level_sprites = {
|
||||
0x19B2C6: 1827,
|
||||
0x1A195C: 1584,
|
||||
0x19F6F3: 1679,
|
||||
0x19DC8B: 1717,
|
||||
0x197900: 1872
|
||||
}
|
||||
|
||||
stage_tiles = {
|
||||
0: [
|
||||
0, 1, 2,
|
||||
16, 17, 18,
|
||||
32, 33, 34,
|
||||
48, 49, 50
|
||||
],
|
||||
1: [
|
||||
3, 4, 5,
|
||||
19, 20, 21,
|
||||
35, 36, 37,
|
||||
51, 52, 53
|
||||
],
|
||||
2: [
|
||||
6, 7, 8,
|
||||
22, 23, 24,
|
||||
38, 39, 40,
|
||||
54, 55, 56
|
||||
],
|
||||
3: [
|
||||
9, 10, 11,
|
||||
25, 26, 27,
|
||||
41, 42, 43,
|
||||
57, 58, 59,
|
||||
],
|
||||
4: [
|
||||
12, 13, 64,
|
||||
28, 29, 65,
|
||||
44, 45, 66,
|
||||
60, 61, 67
|
||||
],
|
||||
5: [
|
||||
14, 15, 68,
|
||||
30, 31, 69,
|
||||
46, 47, 70,
|
||||
62, 63, 71
|
||||
]
|
||||
}
|
||||
|
||||
heart_star_address = 0x2D0000
|
||||
heart_star_size = 456
|
||||
consumable_address = 0x2F91DD
|
||||
consumable_size = 698
|
||||
|
||||
stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164]
|
||||
|
||||
music_choices = [
|
||||
2, # Boss 1
|
||||
3, # Boss 2 (Unused)
|
||||
4, # Boss 3 (Miniboss)
|
||||
7, # Dedede
|
||||
9, # Event 2 (used once)
|
||||
10, # Field 1
|
||||
11, # Field 2
|
||||
12, # Field 3
|
||||
13, # Field 4
|
||||
14, # Field 5
|
||||
15, # Field 6
|
||||
16, # Field 7
|
||||
17, # Field 8
|
||||
18, # Field 9
|
||||
19, # Field 10
|
||||
20, # Field 11
|
||||
21, # Field 12 (Gourmet Race)
|
||||
23, # Dark Matter in the Hyper Zone
|
||||
24, # Zero
|
||||
25, # Level 1
|
||||
26, # Level 2
|
||||
27, # Level 4
|
||||
28, # Level 3
|
||||
29, # Heart Star Failed
|
||||
30, # Level 5
|
||||
31, # Minigame
|
||||
38, # Animal Friend 1
|
||||
39, # Animal Friend 2
|
||||
40, # Animal Friend 3
|
||||
]
|
||||
# extra room pointers we don't want to track other than for music
|
||||
room_music = {
|
||||
3079990: 23, # Zero
|
||||
2983409: 2, # BB Whispy
|
||||
3150688: 2, # BB Acro
|
||||
2991071: 2, # BB PonCon
|
||||
2998969: 2, # BB Ado
|
||||
2980927: 7, # BB Dedede
|
||||
2894290: 23 # BB Zero
|
||||
}
|
||||
|
||||
enemy_remap = {
|
||||
"Waddle Dee": 0,
|
||||
"Bronto Burt": 2,
|
||||
"Rocky": 3,
|
||||
"Bobo": 5,
|
||||
"Chilly": 6,
|
||||
"Poppy Bros Jr.": 7,
|
||||
"Sparky": 8,
|
||||
"Polof": 9,
|
||||
"Broom Hatter": 11,
|
||||
"Cappy": 12,
|
||||
"Bouncy": 13,
|
||||
"Nruff": 15,
|
||||
"Glunk": 16,
|
||||
"Togezo": 18,
|
||||
"Kabu": 19,
|
||||
"Mony": 20,
|
||||
"Blipper": 21,
|
||||
"Squishy": 22,
|
||||
"Gabon": 24,
|
||||
"Oro": 25,
|
||||
"Galbo": 26,
|
||||
"Sir Kibble": 27,
|
||||
"Nidoo": 28,
|
||||
"Kany": 29,
|
||||
"Sasuke": 30,
|
||||
"Yaban": 32,
|
||||
"Boten": 33,
|
||||
"Coconut": 34,
|
||||
"Doka": 35,
|
||||
"Icicle": 36,
|
||||
"Pteran": 39,
|
||||
"Loud": 40,
|
||||
"Como": 41,
|
||||
"Klinko": 42,
|
||||
"Babut": 43,
|
||||
"Wappa": 44,
|
||||
"Mariel": 45,
|
||||
"Tick": 48,
|
||||
"Apolo": 49,
|
||||
"Popon Ball": 50,
|
||||
"KeKe": 51,
|
||||
"Magoo": 53,
|
||||
"Raft Waddle Dee": 57,
|
||||
"Madoo": 58,
|
||||
"Corori": 60,
|
||||
"Kapar": 67,
|
||||
"Batamon": 68,
|
||||
"Peran": 72,
|
||||
"Bobin": 73,
|
||||
"Mopoo": 74,
|
||||
"Gansan": 75,
|
||||
"Bukiset (Burning)": 76,
|
||||
"Bukiset (Stone)": 77,
|
||||
"Bukiset (Ice)": 78,
|
||||
"Bukiset (Needle)": 79,
|
||||
"Bukiset (Clean)": 80,
|
||||
"Bukiset (Parasol)": 81,
|
||||
"Bukiset (Spark)": 82,
|
||||
"Bukiset (Cutter)": 83,
|
||||
"Waddle Dee Drawing": 84,
|
||||
"Bronto Burt Drawing": 85,
|
||||
"Bouncy Drawing": 86,
|
||||
"Kabu (Dekabu)": 87,
|
||||
"Wapod": 88,
|
||||
"Propeller": 89,
|
||||
"Dogon": 90,
|
||||
"Joe": 91
|
||||
}
|
||||
|
||||
miniboss_remap = {
|
||||
"Captain Stitch": 0,
|
||||
"Yuki": 1,
|
||||
"Blocky": 2,
|
||||
"Jumper Shoot": 3,
|
||||
"Boboo": 4,
|
||||
"Haboki": 5
|
||||
}
|
||||
|
||||
ability_remap = {
|
||||
"No Ability": 0,
|
||||
"Burning Ability": 1,
|
||||
"Stone Ability": 2,
|
||||
"Ice Ability": 3,
|
||||
"Needle Ability": 4,
|
||||
"Clean Ability": 5,
|
||||
"Parasol Ability": 6,
|
||||
"Spark Ability": 7,
|
||||
"Cutter Ability": 8,
|
||||
}
|
||||
|
||||
|
||||
class RomData:
|
||||
def __init__(self, file: bytes, name: typing.Optional[str] = None):
|
||||
self.file = bytearray(file)
|
||||
self.name = name
|
||||
|
||||
def read_byte(self, offset: int) -> int:
|
||||
return self.file[offset]
|
||||
|
||||
def read_bytes(self, offset: int, length: int) -> bytearray:
|
||||
return self.file[offset:offset + length]
|
||||
|
||||
def write_byte(self, offset: int, value: int) -> None:
|
||||
self.file[offset] = value
|
||||
|
||||
def write_bytes(self, offset: int, values: typing.Sequence[int]) -> None:
|
||||
self.file[offset:offset + len(values)] = values
|
||||
|
||||
def get_bytes(self) -> bytes:
|
||||
return bytes(self.file)
|
||||
|
||||
|
||||
def handle_level_sprites(stages: List[Tuple[int, ...]], sprites: List[bytearray], palettes: List[List[bytearray]]) \
|
||||
-> Tuple[List[bytearray], List[bytearray]]:
|
||||
palette_by_level = list()
|
||||
for palette in palettes:
|
||||
palette_by_level.extend(palette[10:16])
|
||||
out_palettes = list()
|
||||
for i in range(5):
|
||||
for j in range(6):
|
||||
palettes[i][10 + j] = palette_by_level[stages[i][j]]
|
||||
out_palettes.append(bytearray([x for palette in palettes[i] for x in palette]))
|
||||
tiles_by_level = list()
|
||||
for spritesheet in sprites:
|
||||
decompressed = hal_decompress(spritesheet)
|
||||
tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)]
|
||||
tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles])
|
||||
out_sprites = list()
|
||||
for world in range(5):
|
||||
levels = [stages[world][x] for x in range(6)]
|
||||
world_tiles: typing.List[bytes] = [bytes() for _ in range(72)]
|
||||
for i in range(6):
|
||||
for x in range(12):
|
||||
world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x]
|
||||
out_sprites.append(bytearray())
|
||||
for tile in world_tiles:
|
||||
out_sprites[world].extend(tile)
|
||||
# insert our fake compression
|
||||
out_sprites[world][0:0] = [0xe3, 0xff]
|
||||
out_sprites[world][1026:1026] = [0xe3, 0xff]
|
||||
out_sprites[world][2052:2052] = [0xe0, 0xff]
|
||||
out_sprites[world].append(0xff)
|
||||
return out_sprites, out_palettes
|
||||
|
||||
|
||||
def write_heart_star_sprites(rom: RomData) -> None:
|
||||
compressed = rom.read_bytes(heart_star_address, heart_star_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(decompressed, patch))
|
||||
rom.write_bytes(0x1AF7DF, patched)
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD000, patched)
|
||||
rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39])
|
||||
|
||||
|
||||
def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool) -> None:
|
||||
compressed = rom.read_bytes(consumable_address, consumable_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patched = bytearray(decompressed)
|
||||
if consumables:
|
||||
patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
if stars:
|
||||
patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD500, patched)
|
||||
rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39])
|
||||
|
||||
|
||||
class KDL3PatchExtensions(APPatchExtension):
|
||||
game = "Kirby's Dream Land 3"
|
||||
|
||||
@staticmethod
|
||||
def apply_post_patch(_: APProcedurePatch, rom: bytes) -> bytes:
|
||||
rom_data = RomData(rom)
|
||||
write_heart_star_sprites(rom_data)
|
||||
if rom_data.read_bytes(0x3D014, 1)[0] > 0:
|
||||
stages = [struct.unpack("HHHHHHH", rom_data.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)]
|
||||
palettes = [rom_data.read_bytes(full_pal, 512) for full_pal in stage_palettes]
|
||||
read_palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes]
|
||||
sprites = [rom_data.read_bytes(offset, level_sprites[offset]) for offset in level_sprites]
|
||||
sprites, palettes = handle_level_sprites(stages, sprites, read_palettes)
|
||||
for addr, palette in zip(stage_palettes, palettes):
|
||||
rom_data.write_bytes(addr, palette)
|
||||
for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites):
|
||||
rom_data.write_bytes(addr, level_sprite)
|
||||
rom_data.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39,
|
||||
0x50, 0xC4, 0x39])
|
||||
write_consumable_sprites(rom_data, rom_data.read_byte(0x3D018) > 0, rom_data.read_byte(0x3D01A) > 0)
|
||||
return rom_data.get_bytes()
|
||||
|
||||
|
||||
class KDL3ProcedurePatch(APProcedurePatch, APTokenMixin):
|
||||
hash = [KDL3UHASH, KDL3JHASH]
|
||||
game = "Kirby's Dream Land 3"
|
||||
patch_file_ending = ".apkdl3"
|
||||
procedure = [
|
||||
("apply_bsdiff4", ["kdl3_basepatch.bsdiff4"]),
|
||||
("apply_tokens", ["token_patch.bin"]),
|
||||
("apply_post_patch", []),
|
||||
("calc_snes_crc", [])
|
||||
]
|
||||
name: bytes # used to pass to __init__
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
return get_base_rom_bytes()
|
||||
|
||||
|
||||
def patch_rom(world: "KDL3World", patch: KDL3ProcedurePatch) -> None:
|
||||
patch.write_file("kdl3_basepatch.bsdiff4",
|
||||
get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4")))
|
||||
|
||||
# Write open world patch
|
||||
if world.options.open_world:
|
||||
patch.write_token(APTokenTypes.WRITE, 0x143C7, bytes([0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ]))
|
||||
# changes the stage flag function to compare $5AC1 to $5AC1,
|
||||
# always running the "new stage" function
|
||||
# This has further checks present for bosses already, so we just
|
||||
# need to handle regular stages
|
||||
# write check for boss to be unlocked
|
||||
|
||||
if world.options.consumables:
|
||||
# reroute maxim tomatoes to use the 1-UP function, then null out the function
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3002F, bytes([0x37, 0x00]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x30037, bytes([0xA9, 0x26, 0x00, # LDA #$0026
|
||||
0x22, 0x27, 0xD9, 0x00, # JSL $00D927
|
||||
0xA4, 0xD2, # LDY $D2
|
||||
0x6B, # RTL
|
||||
0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA,
|
||||
0xEA, # NOP #10
|
||||
]))
|
||||
|
||||
# stars handling is built into the rom, so no changes there
|
||||
|
||||
rooms = world.rooms
|
||||
if world.options.music_shuffle > 0:
|
||||
if world.options.music_shuffle == 1:
|
||||
shuffled_music = music_choices.copy()
|
||||
world.random.shuffle(shuffled_music)
|
||||
music_map = dict(zip(music_choices, shuffled_music))
|
||||
# Avoid putting star twinkle in the pool
|
||||
music_map[5] = world.random.choice(music_choices)
|
||||
# Heart Star music doesn't work on regular stages
|
||||
music_map[8] = world.random.choice(music_choices)
|
||||
for room in rooms:
|
||||
room.music = music_map[room.music]
|
||||
for room_ptr in room_music:
|
||||
patch.write_token(APTokenTypes.WRITE, room_ptr + 2, bytes([music_map[room_music[room_ptr]]]))
|
||||
for i, old_music in zip(range(5), [25, 26, 28, 27, 30]):
|
||||
# level themes
|
||||
patch.write_token(APTokenTypes.WRITE, 0x133F2 + i, bytes([music_map[old_music]]))
|
||||
# Zero
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AE79, music_map[0x18].to_bytes(1, "little"))
|
||||
# Heart Star success and fail
|
||||
patch.write_token(APTokenTypes.WRITE, 0x4A388, music_map[0x08].to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x4A38D, music_map[0x1D].to_bytes(1, "little"))
|
||||
elif world.options.music_shuffle == 2:
|
||||
for room in rooms:
|
||||
room.music = world.random.choice(music_choices)
|
||||
for room_ptr in room_music:
|
||||
patch.write_token(APTokenTypes.WRITE, room_ptr + 2,
|
||||
world.random.choice(music_choices).to_bytes(1, "little"))
|
||||
for i in range(5):
|
||||
# level themes
|
||||
patch.write_token(APTokenTypes.WRITE, 0x133F2 + i,
|
||||
world.random.choice(music_choices).to_bytes(1, "little"))
|
||||
# Zero
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AE79, world.random.choice(music_choices).to_bytes(1, "little"))
|
||||
# Heart Star success and fail
|
||||
patch.write_token(APTokenTypes.WRITE, 0x4A388, world.random.choice(music_choices).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x4A38D, world.random.choice(music_choices).to_bytes(1, "little"))
|
||||
|
||||
for room in rooms:
|
||||
room.patch(patch, bool(world.options.consumables.value), not bool(world.options.remote_items.value))
|
||||
|
||||
if world.options.virtual_console in [1, 3]:
|
||||
# Flash Reduction
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AE68, b"\x10")
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AE8E, bytes([0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AEA1, b"\x08")
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AEC9, b"\x01")
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AED2, bytes([0xA9, 0x1F]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x9AEE1, b"\x08")
|
||||
|
||||
if world.options.virtual_console in [2, 3]:
|
||||
# Hyper Zone BB colors
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2C5E16, bytes([0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2C8217, bytes([0xFF, 0x1E, ]))
|
||||
|
||||
# boss requirements
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D000,
|
||||
struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1],
|
||||
world.boss_requirements[2], world.boss_requirements[3],
|
||||
world.boss_requirements[4]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D00A,
|
||||
struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D00C, world.options.goal_speed.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D00E, world.options.open_world.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D010, ((world.options.remote_items.value << 1) +
|
||||
world.options.death_link.value).to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D012, world.options.goal.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D014, world.options.stage_shuffle.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D016, world.options.ow_boss_requirement.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D018, world.options.consumables.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D01A, world.options.starsanity.value.to_bytes(2, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D01C, world.options.gifting.value.to_bytes(2, "little")
|
||||
if world.multiworld.players > 1 else bytes([0, 0]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D01E, world.options.strict_bosses.value.to_bytes(2, "little"))
|
||||
# don't write gifting for solo game, since there's no one to send anything to
|
||||
|
||||
for level in world.player_levels:
|
||||
for i in range(len(world.player_levels[level])):
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3F002E + ((level - 1) * 14) + (i * 2),
|
||||
struct.pack("H", level_pointers[world.player_levels[level][i]]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D020 + (level - 1) * 14 + (i * 2),
|
||||
struct.pack("H", world.player_levels[level][i] & 0x00FFFF))
|
||||
if (i == 0) or (i > 0 and i % 6 != 0):
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3D080 + (level - 1) * 12 + (i * 2),
|
||||
struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6))
|
||||
|
||||
for i in range(6):
|
||||
if world.boss_butch_bosses[i]:
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3F0000 + (level_pointers[0x770200 + i]),
|
||||
struct.pack("I", bb_bosses[0x770200 + i]))
|
||||
|
||||
# copy ability shuffle
|
||||
if world.options.copy_ability_randomization.value > 0:
|
||||
for enemy in world.copy_abilities:
|
||||
if enemy in miniboss_remap:
|
||||
patch.write_token(APTokenTypes.WRITE, 0xB417E + (miniboss_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
else:
|
||||
patch.write_token(APTokenTypes.WRITE, 0xB3CAC + (enemy_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
# following only needs done on non-door rando
|
||||
# incredibly lucky this follows the same order (including 5E == star block)
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F77EA,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F7811,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F9BC4,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F9BEB,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FAC06,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FAC2D,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F9E7B,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F9EA2,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA951,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA978,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA132,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA159,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA3E8,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2FA40F,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F90E2,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1)).to_bytes(1, "little"))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x2F9109,
|
||||
(0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1)).to_bytes(1, "little"))
|
||||
|
||||
if world.options.copy_ability_randomization == 2:
|
||||
for enemy in enemy_remap:
|
||||
# we just won't include it for minibosses
|
||||
patch.write_token(APTokenTypes.WRITE, 0xB3E40 + (enemy_remap[enemy] << 1),
|
||||
struct.pack("h", world.random.randint(-1, 2)))
|
||||
|
||||
# write jumping goal
|
||||
patch.write_token(APTokenTypes.WRITE, 0x94F8, struct.pack("H", world.options.jumping_target))
|
||||
patch.write_token(APTokenTypes.WRITE, 0x944E, struct.pack("H", world.options.jumping_target))
|
||||
|
||||
from Utils import __version__
|
||||
patch_name = bytearray(
|
||||
f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
patch_name.extend([0] * (21 - len(patch_name)))
|
||||
patch.name = bytes(patch_name)
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3C000, patch.name)
|
||||
patch.write_token(APTokenTypes.WRITE, 0x3C020, world.options.game_language.value.to_bytes(1, "little"))
|
||||
|
||||
patch.write_token(APTokenTypes.COPY, 0x7FC0, (21, 0x3C000))
|
||||
patch.write_token(APTokenTypes.COPY, 0x7FD9, (1, 0x3C020))
|
||||
|
||||
# handle palette
|
||||
if world.options.kirby_flavor_preset.value != 0:
|
||||
for addr in kirby_target_palettes:
|
||||
target = kirby_target_palettes[addr]
|
||||
palette = get_kirby_palette(world)
|
||||
if palette is not None:
|
||||
patch.write_token(APTokenTypes.WRITE, addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
if world.options.gooey_flavor_preset.value != 0:
|
||||
for addr in gooey_target_palettes:
|
||||
target = gooey_target_palettes[addr]
|
||||
palette = get_gooey_palette(world)
|
||||
if palette is not None:
|
||||
patch.write_token(APTokenTypes.WRITE, addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
patch.write_file("token_patch.bin", patch.get_token_binary())
|
||||
|
||||
|
||||
def get_base_rom_bytes() -> bytes:
|
||||
rom_file: str = get_base_rom_path()
|
||||
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}:
|
||||
raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. "
|
||||
"Get the correct game and version, then dump it")
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options: settings.Settings = settings.get_settings()
|
||||
if not file_name:
|
||||
file_name = options["kdl3_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user