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210
.dockerignore
Normal file
210
.dockerignore
Normal file
@@ -0,0 +1,210 @@
|
||||
.git
|
||||
.github
|
||||
.run
|
||||
docs
|
||||
test
|
||||
typings
|
||||
*Client.py
|
||||
|
||||
.idea
|
||||
.vscode
|
||||
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
*.gba
|
||||
*.wixobj
|
||||
*.lck
|
||||
*.db3
|
||||
*multidata
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
_persistent_storage.yaml
|
||||
mystery_result_*.yaml
|
||||
*-errors.txt
|
||||
success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
/custom_worlds
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
*.dll
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
installer.log
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# vim editor
|
||||
*.swp
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
*.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
Thumbs.db
|
||||
[Dd]esktop.ini
|
||||
1
.github/labeler.yml
vendored
1
.github/labeler.yml
vendored
@@ -21,7 +21,6 @@
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
|
||||
2
.github/pyright-config.json
vendored
2
.github/pyright-config.json
vendored
@@ -29,7 +29,7 @@
|
||||
"reportMissingImports": true,
|
||||
"reportMissingTypeStubs": true,
|
||||
|
||||
"pythonVersion": "3.10",
|
||||
"pythonVersion": "3.11",
|
||||
"pythonPlatform": "Windows",
|
||||
|
||||
"executionEnvironments": [
|
||||
|
||||
2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -53,7 +53,7 @@ jobs:
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: '3.10'
|
||||
python-version: '3.11'
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
|
||||
21
.github/workflows/build.yml
vendored
21
.github/workflows/build.yml
vendored
@@ -9,17 +9,25 @@ on:
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
- 'worlds/*/archipelago.json'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
- 'worlds/*/archipelago.json'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
@@ -98,7 +106,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
@@ -134,10 +142,13 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
@@ -189,7 +200,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
154
.github/workflows/docker.yml
vendored
Normal file
154
.github/workflows/docker.yml
vendored
Normal file
@@ -0,0 +1,154 @@
|
||||
name: Build and Publish Docker Images
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- "**"
|
||||
- "!docs/**"
|
||||
- "!deploy/**"
|
||||
- "!setup.py"
|
||||
- "!.gitignore"
|
||||
- "!.github/workflows/**"
|
||||
- ".github/workflows/docker.yml"
|
||||
branches:
|
||||
- "*"
|
||||
tags:
|
||||
- "v?[0-9]+.[0-9]+.[0-9]*"
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
REGISTRY: ghcr.io
|
||||
|
||||
jobs:
|
||||
prepare:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
image-name: ${{ steps.image.outputs.name }}
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
package-name: ${{ steps.package.outputs.name }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set lowercase image name
|
||||
id: image
|
||||
run: |
|
||||
echo "name=${GITHUB_REPOSITORY,,}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Set package name
|
||||
id: package
|
||||
run: |
|
||||
echo "name=$(basename ${GITHUB_REPOSITORY,,})" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Extract metadata
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
|
||||
tags: |
|
||||
type=ref,event=branch,enable={{is_not_default_branch}}
|
||||
type=semver,pattern={{version}}
|
||||
type=semver,pattern={{major}}.{{minor}}
|
||||
type=raw,value=nightly,enable={{is_default_branch}}
|
||||
|
||||
- name: Compute final tags
|
||||
id: final-tags
|
||||
run: |
|
||||
readarray -t tags <<< "${{ steps.meta.outputs.tags }}"
|
||||
|
||||
if [[ "${{ github.ref_type }}" == "tag" ]]; then
|
||||
tag="${{ github.ref_name }}"
|
||||
if [[ "$tag" =~ ^v?[0-9]+\.[0-9]+\.[0-9]+$ ]]; then
|
||||
full_latest="${{ env.REGISTRY }}/${{ steps.image.outputs.name }}:latest"
|
||||
# Check if latest is already in tags to avoid duplicates
|
||||
if ! printf '%s\n' "${tags[@]}" | grep -q "^$full_latest$"; then
|
||||
tags+=("$full_latest")
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Set multiline output
|
||||
echo "tags<<EOF" >> $GITHUB_OUTPUT
|
||||
printf '%s\n' "${tags[@]}" >> $GITHUB_OUTPUT
|
||||
echo "EOF" >> $GITHUB_OUTPUT
|
||||
|
||||
build:
|
||||
needs: prepare
|
||||
runs-on: ${{ matrix.runner }}
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- platform: amd64
|
||||
runner: ubuntu-latest
|
||||
suffix: amd64
|
||||
cache-scope: amd64
|
||||
- platform: arm64
|
||||
runner: ubuntu-24.04-arm
|
||||
suffix: arm64
|
||||
cache-scope: arm64
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Compute suffixed tags
|
||||
id: tags
|
||||
run: |
|
||||
readarray -t tags <<< "${{ needs.prepare.outputs.tags }}"
|
||||
suffixed=()
|
||||
for t in "${tags[@]}"; do
|
||||
suffixed+=("$t-${{ matrix.suffix }}")
|
||||
done
|
||||
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: linux/${{ matrix.platform }}
|
||||
push: true
|
||||
tags: ${{ steps.tags.outputs.tags }}
|
||||
labels: ${{ needs.prepare.outputs.labels }}
|
||||
cache-from: type=gha,scope=${{ matrix.cache-scope }}
|
||||
cache-to: type=gha,mode=max,scope=${{ matrix.cache-scope }}
|
||||
provenance: false
|
||||
|
||||
manifest:
|
||||
needs: [prepare, build]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
steps:
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Create and push multi-arch manifest
|
||||
run: |
|
||||
readarray -t tag_array <<< "${{ needs.prepare.outputs.tags }}"
|
||||
|
||||
for tag in "${tag_array[@]}"; do
|
||||
docker manifest create "$tag" \
|
||||
"$tag-amd64" \
|
||||
"$tag-arm64"
|
||||
|
||||
docker manifest push "$tag"
|
||||
done
|
||||
3
.github/workflows/label-pull-requests.yml
vendored
3
.github/workflows/label-pull-requests.yml
vendored
@@ -6,11 +6,12 @@ on:
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
env:
|
||||
GH_REPO: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
name: 'Apply content-based labels'
|
||||
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
|
||||
17
.github/workflows/release.yml
vendored
17
.github/workflows/release.yml
vendored
@@ -5,11 +5,17 @@ name: Release
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*.*.*'
|
||||
- 'v?[0-9]+.[0-9]+.[0-9]*'
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
@@ -122,10 +128,13 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
|
||||
18
.github/workflows/unittests.yml
vendored
18
.github/workflows/unittests.yml
vendored
@@ -8,18 +8,24 @@ on:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
@@ -33,15 +39,15 @@ jobs:
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
python:
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
- {version: '3.11.2'} # Change to '3.11' around 2026-06-10
|
||||
- {version: '3.12'}
|
||||
- {version: '3.13'}
|
||||
include:
|
||||
- python: {version: '3.10'} # old compat
|
||||
- python: {version: '3.11'} # old compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.13'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.13'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
@@ -69,7 +75,7 @@ jobs:
|
||||
os:
|
||||
- ubuntu-latest
|
||||
python:
|
||||
- {version: '3.12'} # current
|
||||
- {version: '3.13'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -56,7 +56,6 @@ success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
@@ -184,12 +183,6 @@ _speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
|
||||
24
.run/Build APWorld.run.xml
Normal file
24
.run/Build APWorld.run.xml
Normal file
@@ -0,0 +1,24 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Build APWorld" type="PythonConfigurationType" factoryName="Python">
|
||||
<module name="Archipelago" />
|
||||
<option name="ENV_FILES" value="" />
|
||||
<option name="INTERPRETER_OPTIONS" value="" />
|
||||
<option name="PARENT_ENVS" value="true" />
|
||||
<envs>
|
||||
<env name="PYTHONUNBUFFERED" value="1" />
|
||||
</envs>
|
||||
<option name="SDK_HOME" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/" />
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<option name="SCRIPT_NAME" value="$ContentRoot$/Launcher.py" />
|
||||
<option name="PARAMETERS" value="\"Build APWorlds\"" />
|
||||
<option name="SHOW_COMMAND_LINE" value="false" />
|
||||
<option name="EMULATE_TERMINAL" value="false" />
|
||||
<option name="MODULE_MODE" value="false" />
|
||||
<option name="REDIRECT_INPUT" value="false" />
|
||||
<option name="INPUT_FILE" value="" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
@@ -1,3 +1,4 @@
|
||||
import sys
|
||||
from worlds.ahit.Client import launch
|
||||
import Utils
|
||||
import ModuleUpdate
|
||||
@@ -5,4 +6,4 @@ ModuleUpdate.update()
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("AHITClient", exception_logger="Client")
|
||||
launch()
|
||||
launch(*sys.argv[1:])
|
||||
|
||||
@@ -11,6 +11,7 @@ from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from settings import get_settings
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
@@ -80,8 +81,8 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_settings()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
options = get_settings().adventure_options
|
||||
self.display_msgs = options.display_msgs
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -102,7 +103,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
if get_settings().adventure_options.as_dict().get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -406,6 +407,7 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
@@ -415,8 +417,9 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
options = get_settings().adventure_options
|
||||
auto_start = options.rom_start
|
||||
rom_args = options.rom_args
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
386
BaseClasses.py
386
BaseClasses.py
@@ -5,12 +5,14 @@ import functools
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import warnings
|
||||
from argparse import Namespace
|
||||
from collections import Counter, deque
|
||||
from collections import Counter, deque, defaultdict
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
|
||||
import dataclasses
|
||||
|
||||
from typing_extensions import NotRequired, TypedDict
|
||||
|
||||
@@ -54,12 +56,21 @@ class HasNameAndPlayer(Protocol):
|
||||
player: int
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class PlandoItemBlock:
|
||||
player: int
|
||||
from_pool: bool
|
||||
force: bool | Literal["silent"]
|
||||
worlds: set[int] = dataclasses.field(default_factory=set)
|
||||
items: list[str] = dataclasses.field(default_factory=list)
|
||||
locations: list[str] = dataclasses.field(default_factory=list)
|
||||
resolved_locations: list[Location] = dataclasses.field(default_factory=list)
|
||||
count: dict[str, int] = dataclasses.field(default_factory=dict)
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: RegionManager
|
||||
@@ -83,6 +94,8 @@ class MultiWorld():
|
||||
start_location_hints: Dict[int, Options.StartLocationHints]
|
||||
item_links: Dict[int, Options.ItemLinks]
|
||||
|
||||
plando_item_blocks: Dict[int, List[PlandoItemBlock]]
|
||||
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
@@ -141,17 +154,11 @@ class MultiWorld():
|
||||
self.algorithm = 'balanced'
|
||||
self.groups = {}
|
||||
self.regions = self.RegionManager(players)
|
||||
self.shops = []
|
||||
self.itempool = []
|
||||
self.seed = None
|
||||
self.seed_name: str = "Unavailable"
|
||||
self.precollected_items = {player: [] for player in self.player_ids}
|
||||
self.required_locations = []
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
self.rupoor_cost = 10
|
||||
self.aga_randomness = True
|
||||
self.save_and_quit_from_boss = True
|
||||
self.custom = False
|
||||
self.customitemarray = []
|
||||
self.shuffle_ganon = True
|
||||
@@ -160,18 +167,17 @@ class MultiWorld():
|
||||
self.local_early_items = {player: {} for player in self.player_ids}
|
||||
self.indirect_connections = {}
|
||||
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
|
||||
self.plando_item_blocks = {}
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr: str, val) -> None:
|
||||
self.__dict__.setdefault(attr, {})[player] = val
|
||||
set_player_attr('plando_items', [])
|
||||
set_player_attr('plando_texts', {})
|
||||
set_player_attr('plando_connections', [])
|
||||
set_player_attr('plando_item_blocks', [])
|
||||
set_player_attr('game', "Archipelago")
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)")
|
||||
"world's random object instead (usually self.random)", True)
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -216,17 +222,8 @@ class MultiWorld():
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.", True)
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
for player in self.player_ids:
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
self.worlds[player] = world_type(self, player)
|
||||
@@ -264,6 +261,7 @@ class MultiWorld():
|
||||
"local_items": set(item_link.get("local_items", [])),
|
||||
"non_local_items": set(item_link.get("non_local_items", [])),
|
||||
"link_replacement": replacement_prio.index(item_link["link_replacement"]),
|
||||
"skip_if_solo": item_link.get("skip_if_solo", False),
|
||||
}
|
||||
|
||||
for _name, item_link in item_links.items():
|
||||
@@ -287,6 +285,8 @@ class MultiWorld():
|
||||
|
||||
for group_name, item_link in item_links.items():
|
||||
game = item_link["game"]
|
||||
if item_link["skip_if_solo"] and len(item_link["players"]) == 1:
|
||||
continue
|
||||
group_id, group = self.add_group(group_name, game, set(item_link["players"]))
|
||||
|
||||
group["item_pool"] = item_link["item_pool"]
|
||||
@@ -427,23 +427,39 @@ class MultiWorld():
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
if use_cache and cached:
|
||||
return cached.copy()
|
||||
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
|
||||
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
|
||||
"""
|
||||
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
|
||||
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
|
||||
it is able to reach, building as complete of a completed game state as possible.
|
||||
|
||||
:param use_cache: Deprecated and unused.
|
||||
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
|
||||
sweeping, such as before entrance randomization is complete.
|
||||
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
|
||||
state.
|
||||
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
|
||||
items it can.
|
||||
|
||||
:return: The completed CollectionState.
|
||||
"""
|
||||
if __debug__ and use_cache is not None:
|
||||
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
|
||||
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
|
||||
DeprecationWarning)
|
||||
ret = CollectionState(self, allow_partial_entrances)
|
||||
|
||||
for item in self.itempool:
|
||||
self.worlds[item.player].collect(ret, item)
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
ret.sweep_for_advancements()
|
||||
if collect_pre_fill_items:
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
if perform_sweep:
|
||||
ret.sweep_for_advancements()
|
||||
|
||||
if use_cache:
|
||||
self._all_state = ret
|
||||
return ret
|
||||
|
||||
def get_items(self) -> List[Item]:
|
||||
@@ -545,7 +561,9 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
def can_beat_game(self,
|
||||
starting_state: Optional[CollectionState] = None,
|
||||
locations: Optional[Iterable[Location]] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -554,25 +572,10 @@ class MultiWorld():
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
if location.can_reach(state):
|
||||
sphere.add(location)
|
||||
|
||||
if not sphere:
|
||||
# ran out of places and did not finish yet, quit
|
||||
return False
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
prog_locations -= sphere
|
||||
|
||||
for _ in state.sweep_for_advancements(locations,
|
||||
yield_each_sweep=True,
|
||||
checked_locations=state.locations_checked):
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
|
||||
@@ -688,6 +691,12 @@ class MultiWorld():
|
||||
sphere.append(locations.pop(n))
|
||||
|
||||
if not sphere:
|
||||
if __debug__:
|
||||
from Fill import FillError
|
||||
raise FillError(
|
||||
f"Could not access required locations for accessibility check. Missing: {locations}",
|
||||
multiworld=self,
|
||||
)
|
||||
# ran out of places and did not finish yet, quit
|
||||
logging.warning(f"Could not access required locations for accessibility check."
|
||||
f" Missing: {locations}")
|
||||
@@ -723,6 +732,7 @@ class CollectionState():
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
|
||||
assert parent.worlds, "CollectionState created without worlds initialized in parent"
|
||||
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
@@ -850,20 +860,133 @@ class CollectionState():
|
||||
"Please switch over to sweep_for_advancements.")
|
||||
return self.sweep_for_advancements(locations)
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_advancements = True
|
||||
# since the loop has a good chance to run more than once, only filter the advancements once
|
||||
locations = {location for location in locations if location.advancement and location not in self.advancements}
|
||||
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
|
||||
yield_each_sweep: bool) -> Iterator[None]:
|
||||
"""
|
||||
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
|
||||
of a yield statement.
|
||||
"""
|
||||
all_players = {player for player, _ in advancements_per_player}
|
||||
players_to_check = all_players
|
||||
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
|
||||
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
|
||||
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
|
||||
# sweep is finished.
|
||||
checking_if_finished = False
|
||||
while players_to_check:
|
||||
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
|
||||
next_players_to_check = set()
|
||||
|
||||
while reachable_advancements:
|
||||
reachable_advancements = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_advancements
|
||||
for advancement in reachable_advancements:
|
||||
self.advancements.add(advancement)
|
||||
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(advancement.item, True, advancement)
|
||||
for player, locations in advancements_per_player:
|
||||
if player not in players_to_check:
|
||||
next_advancements_per_player.append((player, locations))
|
||||
continue
|
||||
|
||||
# Accessibility of each location is checked first because a player's region accessibility cache becomes
|
||||
# stale whenever one of their own items is collected into the state.
|
||||
reachable_locations: List[Location] = []
|
||||
unreachable_locations: List[Location] = []
|
||||
for location in locations:
|
||||
if location.can_reach(self):
|
||||
# Locations containing items that do not belong to `player` could be collected immediately
|
||||
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
|
||||
# items at reachable locations are collected in a single loop.
|
||||
reachable_locations.append(location)
|
||||
else:
|
||||
unreachable_locations.append(location)
|
||||
if unreachable_locations:
|
||||
next_advancements_per_player.append((player, unreachable_locations))
|
||||
|
||||
# A previous player's locations processed in the current `while players_to_check` iteration could have
|
||||
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
|
||||
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
|
||||
# their items is collected.
|
||||
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
|
||||
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
|
||||
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
|
||||
# more performant to instead discard `player` from `next_players_to_check` once their locations have
|
||||
# been processed.
|
||||
next_players_to_check.discard(player)
|
||||
|
||||
# Collect the items from the reachable locations.
|
||||
for advancement in reachable_locations:
|
||||
self.advancements.add(advancement)
|
||||
item = advancement.item
|
||||
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
|
||||
if self.collect(item, True, advancement):
|
||||
# The player the item belongs to may be able to reach additional locations in the next sweep
|
||||
# iteration.
|
||||
next_players_to_check.add(item.player)
|
||||
|
||||
if not next_players_to_check:
|
||||
if not checking_if_finished:
|
||||
# It is assumed that each player's world only logically depends on itself, which may not be the
|
||||
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
|
||||
checking_if_finished = True
|
||||
next_players_to_check = all_players
|
||||
else:
|
||||
checking_if_finished = False
|
||||
|
||||
players_to_check = next_players_to_check
|
||||
advancements_per_player = next_advancements_per_player
|
||||
|
||||
if yield_each_sweep:
|
||||
yield
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
|
||||
yield_each_sweep: Literal[True],
|
||||
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
|
||||
yield_each_sweep: Literal[False] = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> None: ...
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
|
||||
"""
|
||||
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
|
||||
until there are no more reachable locations that contain uncollected advancement items.
|
||||
|
||||
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
|
||||
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
|
||||
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
|
||||
self.advancements when None.
|
||||
"""
|
||||
if checked_locations is None:
|
||||
checked_locations = self.advancements
|
||||
|
||||
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
|
||||
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
|
||||
advancements_per_player: List[Tuple[int, List[Location]]]
|
||||
if locations is None:
|
||||
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
|
||||
advancements_per_player = []
|
||||
for player, locations_dict in self.multiworld.regions.location_cache.items():
|
||||
filtered_locations = [location for location in locations_dict.values()
|
||||
if location.advancement and location not in checked_locations]
|
||||
if filtered_locations:
|
||||
advancements_per_player.append((player, filtered_locations))
|
||||
else:
|
||||
# Filter and separate the locations into a list for each player.
|
||||
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
|
||||
for location in locations:
|
||||
if location.advancement and location not in checked_locations:
|
||||
advancements_per_player_dict[location.player].append(location)
|
||||
# Convert to a list of tuples.
|
||||
advancements_per_player = list(advancements_per_player_dict.items())
|
||||
del advancements_per_player_dict
|
||||
|
||||
if yield_each_sweep:
|
||||
# Return a generator that will yield at the end of each sweep iteration.
|
||||
return self._sweep_for_advancements_impl(advancements_per_player, True)
|
||||
else:
|
||||
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
|
||||
# once started, then start and exhaust the generator by attempting to iterate it.
|
||||
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
|
||||
assert False, "Generator yielded when it should have run to completion without yielding"
|
||||
return None
|
||||
|
||||
# item name related
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
@@ -999,6 +1122,17 @@ class CollectionState():
|
||||
|
||||
return changed
|
||||
|
||||
def add_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Adds the item to state.
|
||||
|
||||
:param item: The item to be added.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to add.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] += count
|
||||
|
||||
def remove(self, item: Item):
|
||||
changed = self.multiworld.worlds[item.player].remove(self, item)
|
||||
if changed:
|
||||
@@ -1007,6 +1141,33 @@ class CollectionState():
|
||||
self.blocked_connections[item.player] = set()
|
||||
self.stale[item.player] = True
|
||||
|
||||
def remove_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Removes the item from state.
|
||||
|
||||
:param item: The item to be removed.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to remove.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] -= count
|
||||
if self.prog_items[player][item] < 1:
|
||||
del (self.prog_items[player][item])
|
||||
|
||||
def set_item(self, item: str, player: int, count: int) -> None:
|
||||
"""
|
||||
Sets the item in state equal to the provided count.
|
||||
|
||||
:param item: The item to modify.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to now have.
|
||||
"""
|
||||
assert count >= 0
|
||||
if count == 0:
|
||||
del (self.prog_items[player][item])
|
||||
else:
|
||||
self.prog_items[player][item] = count
|
||||
|
||||
|
||||
class EntranceType(IntEnum):
|
||||
ONE_WAY = 1
|
||||
@@ -1093,13 +1254,13 @@ class Region:
|
||||
self.region_manager = region_manager
|
||||
|
||||
def __getitem__(self, index: int) -> Location:
|
||||
return self._list.__getitem__(index)
|
||||
return self._list[index]
|
||||
|
||||
def __setitem__(self, index: int, value: Location) -> None:
|
||||
raise NotImplementedError()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self._list.__len__()
|
||||
return len(self._list)
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self._list)
|
||||
@@ -1113,8 +1274,8 @@ class Region:
|
||||
|
||||
class LocationRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
location: Location = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
location: Location = self._list[index]
|
||||
del self._list[index]
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
@@ -1125,8 +1286,8 @@ class Region:
|
||||
|
||||
class EntranceRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
entrance: Entrance = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
entrance: Entrance = self._list[index]
|
||||
del self._list[index]
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
@@ -1185,8 +1346,7 @@ class Region:
|
||||
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
|
||||
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
|
||||
def add_locations(self, locations: Dict[str, Optional[int]],
|
||||
location_type: Optional[type[Location]] = None) -> None:
|
||||
def add_locations(self, locations: Mapping[str, int | None], location_type: type[Location] | None = None) -> None:
|
||||
"""
|
||||
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
|
||||
location names to address.
|
||||
@@ -1274,16 +1434,16 @@ class Region:
|
||||
entrance.connect(self)
|
||||
return entrance
|
||||
|
||||
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
|
||||
def add_exits(self, exits: Iterable[str] | Mapping[str, str | None],
|
||||
rules: Mapping[str, Callable[[CollectionState], bool]] | None = None) -> List[Entrance]:
|
||||
"""
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region": rule}
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
if not isinstance(exits, Mapping):
|
||||
exits = dict.fromkeys(exits)
|
||||
return [
|
||||
self.connect(
|
||||
@@ -1373,31 +1533,47 @@ class Location:
|
||||
|
||||
|
||||
class ItemClassification(IntFlag):
|
||||
filler = 0b0000
|
||||
filler = 0b00000
|
||||
""" aka trash, as in filler items like ammo, currency etc """
|
||||
|
||||
progression = 0b0001
|
||||
progression = 0b00001
|
||||
""" Item that is logically relevant.
|
||||
Protects this item from being placed on excluded or unreachable locations. """
|
||||
|
||||
useful = 0b0010
|
||||
useful = 0b00010
|
||||
""" Item that is especially useful.
|
||||
Protects this item from being placed on excluded or unreachable locations.
|
||||
When combined with another flag like "progression", it means "an especially useful progression item". """
|
||||
|
||||
trap = 0b0100
|
||||
trap = 0b00100
|
||||
""" Item that is detrimental in some way. """
|
||||
|
||||
skip_balancing = 0b1000
|
||||
skip_balancing = 0b01000
|
||||
""" should technically never occur on its own
|
||||
Item that is logically relevant, but progression balancing should not touch.
|
||||
Typically currency or other counted items. """
|
||||
|
||||
Possible reasons for why an item should not be pulled ahead by progression balancing:
|
||||
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
|
||||
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
|
||||
|
||||
progression_skip_balancing = 0b1001 # only progression gets balanced
|
||||
deprioritized = 0b10000
|
||||
""" Should technically never occur on its own.
|
||||
Will not be considered for priority locations,
|
||||
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
|
||||
|
||||
Should be used for items that would feel bad for the player to find on a priority location.
|
||||
Usually, these are items that are plentiful or insignificant. """
|
||||
|
||||
progression_deprioritized_skip_balancing = 0b11001
|
||||
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
|
||||
these items often want both flags. """
|
||||
|
||||
progression_skip_balancing = 0b01001 # only progression gets balanced
|
||||
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
|
||||
|
||||
def as_flag(self) -> int:
|
||||
"""As Network API flag int."""
|
||||
return int(self & 0b0111)
|
||||
return int(self & 0b00111)
|
||||
|
||||
|
||||
class Item:
|
||||
@@ -1441,6 +1617,10 @@ class Item:
|
||||
def trap(self) -> bool:
|
||||
return ItemClassification.trap in self.classification
|
||||
|
||||
@property
|
||||
def deprioritized(self) -> bool:
|
||||
return ItemClassification.deprioritized in self.classification
|
||||
|
||||
@property
|
||||
def filler(self) -> bool:
|
||||
return not (self.advancement or self.useful or self.trap)
|
||||
@@ -1550,21 +1730,19 @@ class Spoiler:
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later: Dict[Location, Item] = {}
|
||||
required_locations = {location for sphere in collection_spheres for location in sphere}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete: Set[Location] = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
# we remove the location from required_locations to sweep from, and check if the game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if multiworld.can_beat_game(state_cache[num]):
|
||||
required_locations.remove(location)
|
||||
if multiworld.can_beat_game(state_cache[num], required_locations):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
required_locations.add(location)
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
@@ -1581,7 +1759,7 @@ class Spoiler:
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
precollected_items.remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game():
|
||||
if not multiworld.can_beat_game(multiworld.state, required_locations):
|
||||
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
@@ -1623,9 +1801,6 @@ class Spoiler:
|
||||
self.create_paths(state, collection_spheres)
|
||||
|
||||
# repair the multiworld again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
multiworld.push_precollected(item)
|
||||
|
||||
@@ -1682,6 +1857,9 @@ class Spoiler:
|
||||
Utils.__version__, self.multiworld.seed))
|
||||
outfile.write('Filling Algorithm: %s\n' % self.multiworld.algorithm)
|
||||
outfile.write('Players: %d\n' % self.multiworld.players)
|
||||
if self.multiworld.players > 1:
|
||||
loc_count = len([loc for loc in self.multiworld.get_locations() if not loc.is_event])
|
||||
outfile.write('Total Location Count: %d\n' % loc_count)
|
||||
outfile.write(f'Plando Options: {self.multiworld.plando_options}\n')
|
||||
AutoWorld.call_stage(self.multiworld, "write_spoiler_header", outfile)
|
||||
|
||||
@@ -1690,6 +1868,9 @@ class Spoiler:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.multiworld.game[player])
|
||||
|
||||
loc_count = len([loc for loc in self.multiworld.get_locations(player) if not loc.is_event])
|
||||
outfile.write('Location Count: %d\n' % loc_count)
|
||||
|
||||
for f_option, option in self.multiworld.worlds[player].options_dataclass.type_hints.items():
|
||||
write_option(f_option, option)
|
||||
|
||||
@@ -1726,7 +1907,8 @@ class Spoiler:
|
||||
if self.unreachables:
|
||||
outfile.write('\n\nUnreachable Progression Items:\n\n')
|
||||
outfile.write(
|
||||
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
|
||||
'\n'.join(['%s: %s' % (unreachable.item, unreachable)
|
||||
for unreachable in sorted(self.unreachables)]))
|
||||
|
||||
if self.paths:
|
||||
outfile.write('\n\nPaths:\n\n')
|
||||
@@ -1753,7 +1935,7 @@ class Tutorial(NamedTuple):
|
||||
description: str
|
||||
language: str
|
||||
file_name: str
|
||||
link: str
|
||||
link: str # unused
|
||||
authors: List[str]
|
||||
|
||||
|
||||
|
||||
231
CommonClient.py
231
CommonClient.py
@@ -21,7 +21,7 @@ import Utils
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from MultiServer import CommandProcessor, mark_raw
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
@@ -107,7 +107,9 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
|
||||
lookup = self.ctx.location_names[self.ctx.game]
|
||||
for location_id, location in lookup.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
@@ -128,43 +130,87 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
def _cmd_items(self):
|
||||
def output_datapackage_part(self, name: typing.Literal["Item Names", "Location Names"]) -> bool:
|
||||
"""
|
||||
Helper to digest a specific section of this game's datapackage.
|
||||
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine {name}.")
|
||||
return False
|
||||
|
||||
lookup = self.ctx.item_names if name == "Item Names" else self.ctx.location_names
|
||||
lookup = lookup[self.ctx.game]
|
||||
self.output(f"{name} for {self.ctx.game}")
|
||||
for name in lookup.values():
|
||||
self.output(name)
|
||||
return True
|
||||
|
||||
def _cmd_items(self) -> bool:
|
||||
"""List all item names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing items.")
|
||||
return False
|
||||
self.output(f"Item Names for {self.ctx.game}")
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
return self.output_datapackage_part("Item Names")
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
def _cmd_locations(self) -> bool:
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing locations.")
|
||||
return False
|
||||
self.output(f"Location Names for {self.ctx.game}")
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
return self.output_datapackage_part("Location Names")
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
|
||||
filter_key: str,
|
||||
name: str) -> bool:
|
||||
"""
|
||||
Logs an item or location group from the player's game's datapackage.
|
||||
|
||||
def _cmd_ready(self):
|
||||
:param group_key: Either Item or Location group to be processed.
|
||||
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine existing {name} Groups.")
|
||||
return False
|
||||
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
|
||||
.get(self.ctx.game, {}).get(group_key, {})
|
||||
if lookup is None:
|
||||
self.output("datapackage not yet loaded, try again")
|
||||
return False
|
||||
|
||||
if filter_key:
|
||||
if filter_key not in lookup:
|
||||
self.output(f"Unknown {name} Group {filter_key}")
|
||||
return False
|
||||
|
||||
self.output(f"{name}s for {name} Group \"{filter_key}\"")
|
||||
for entry in lookup[filter_key]:
|
||||
self.output(entry)
|
||||
else:
|
||||
self.output(f"{name} Groups for {self.ctx.game}")
|
||||
for group in lookup:
|
||||
self.output(group)
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_item_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all item group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("item_name_groups", key, "Item")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_location_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all location group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("location_name_groups", key, "Location")
|
||||
|
||||
def _cmd_ready(self) -> bool:
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
@@ -174,6 +220,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
state = ClientStatus.CLIENT_CONNECTED
|
||||
self.output("Unreadied.")
|
||||
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
return True
|
||||
|
||||
def default(self, raw: str):
|
||||
"""The default message parser to be used when parsing any messages that do not match a command"""
|
||||
@@ -201,6 +248,7 @@ class CommonContext:
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
@@ -210,7 +258,7 @@ class CommonContext:
|
||||
return iter(self._game_store)
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return self._game_store.__repr__()
|
||||
return repr(self._game_store)
|
||||
|
||||
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
|
||||
@@ -266,38 +314,71 @@ class CommonContext:
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# remaining type info
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
"""Slot Info from the server for the current connection"""
|
||||
server_address: str | None
|
||||
"""Autoconnect address provided by the ctx constructor"""
|
||||
password: str | None
|
||||
"""Password used for Connecting, expected by server_auth"""
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
|
||||
finished_game: bool
|
||||
"""
|
||||
Bool to signal that status should be updated to Goal after reconnecting
|
||||
to be used to ensure that a StatusUpdate packet does not get lost when disconnected
|
||||
"""
|
||||
ready: bool
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
"""Bool to keep track of state for the /ready command"""
|
||||
team: int | None
|
||||
"""Team number of currently connected slot"""
|
||||
slot: int | None
|
||||
"""Slot number of currently connected slot"""
|
||||
auth: str | None
|
||||
"""Name used in Connect packet"""
|
||||
seed_name: str | None
|
||||
"""Seed name that will be validated on opening a socket if present"""
|
||||
|
||||
# locations
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
items_received: typing.List[NetworkItem]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
locations_checked: set[int]
|
||||
"""
|
||||
Local container of location ids checked to signal that LocationChecks should be resent after reconnecting
|
||||
to be used to ensure that a LocationChecks packet does not get lost when disconnected
|
||||
"""
|
||||
locations_scouted: set[int]
|
||||
"""
|
||||
Local container of location ids scouted to signal that LocationScouts should be resent after reconnecting
|
||||
to be used to ensure that a LocationScouts packet does not get lost when disconnected
|
||||
"""
|
||||
items_received: list[NetworkItem]
|
||||
"""List of NetworkItems recieved from the server"""
|
||||
missing_locations: set[int]
|
||||
"""Container of Locations that are unchecked per server state"""
|
||||
checked_locations: set[int]
|
||||
"""Container of Locations that are checked per server state"""
|
||||
server_locations: set[int]
|
||||
"""Container of Locations that exist per server state; a combination between missing and checked locations"""
|
||||
locations_info: dict[int, NetworkItem]
|
||||
"""Dict of location id: NetworkItem info from LocationScouts request"""
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
stored_data: dict[str, typing.Any]
|
||||
"""
|
||||
Data Storage values by key that were retrieved from the server
|
||||
any keys subscribed to with SetNotify will be kept up to date
|
||||
"""
|
||||
stored_data_notification_keys: set[str]
|
||||
"""Current container of watched Data Storage keys, managed by ctx.set_notify"""
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
# message box reporting a loss of connection
|
||||
"""Current message box through kvui"""
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
"""Message box reporting a loss of connection"""
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
# server state
|
||||
@@ -345,6 +426,8 @@ class CommonContext:
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
if self.game:
|
||||
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
@@ -604,6 +687,24 @@ class CommonContext:
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
def consume_network_item_groups(self):
|
||||
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
def consume_network_location_groups(self):
|
||||
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
@@ -755,9 +856,9 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
|
||||
server_url = urllib.parse.urlparse(address)
|
||||
if server_url.username:
|
||||
ctx.username = server_url.username
|
||||
ctx.username = urllib.parse.unquote(server_url.username)
|
||||
if server_url.password:
|
||||
ctx.password = server_url.password
|
||||
ctx.password = urllib.parse.unquote(server_url.password)
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
@@ -904,6 +1005,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
if ctx.game:
|
||||
game = ctx.game
|
||||
else:
|
||||
game = ctx.slot_info[ctx.slot][1]
|
||||
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
|
||||
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -984,11 +1091,19 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_item_groups()
|
||||
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_location_groups()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_item_groups()
|
||||
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_location_groups()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
|
||||
100
Dockerfile
Normal file
100
Dockerfile
Normal file
@@ -0,0 +1,100 @@
|
||||
# hadolint global ignore=SC1090,SC1091
|
||||
|
||||
# Source
|
||||
FROM scratch AS release
|
||||
WORKDIR /release
|
||||
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
|
||||
|
||||
# Enemizer
|
||||
FROM alpine:3.21 AS enemizer
|
||||
ARG TARGETARCH
|
||||
WORKDIR /release
|
||||
COPY --from=release /release/Enemizer.zip .
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
apk add unzip=6.0-r15 --no-cache && \
|
||||
unzip -u Enemizer.zip -d EnemizerCLI && \
|
||||
chmod -R 777 EnemizerCLI; \
|
||||
else touch EnemizerCLI; fi
|
||||
|
||||
# Cython builder stage
|
||||
FROM python:3.12 AS cython-builder
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
"setuptools>=75,<81"
|
||||
|
||||
COPY _speedups.pyx .
|
||||
COPY intset.h .
|
||||
|
||||
RUN cythonize -b -i _speedups.pyx
|
||||
|
||||
# Archipelago
|
||||
FROM python:3.12-slim-bookworm AS archipelago
|
||||
ARG TARGETARCH
|
||||
ENV VIRTUAL_ENV=/opt/venv
|
||||
ENV PYTHONUNBUFFERED=1
|
||||
WORKDIR /app
|
||||
|
||||
# Install requirements
|
||||
# hadolint ignore=DL3008
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
gcc=4:12.2.0-3 \
|
||||
libc6-dev \
|
||||
libtk8.6=8.6.13-2 \
|
||||
g++=4:12.2.0-3 \
|
||||
curl && \
|
||||
apt-get clean && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Create and activate venv
|
||||
RUN python -m venv $VIRTUAL_ENV; \
|
||||
. $VIRTUAL_ENV/bin/activate
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
gunicorn==23.0.0
|
||||
|
||||
COPY . .
|
||||
|
||||
COPY --from=cython-builder /build/*.so ./
|
||||
|
||||
# Run ModuleUpdate
|
||||
RUN python ModuleUpdate.py -y
|
||||
|
||||
# Purge unneeded packages
|
||||
RUN apt-get purge -y \
|
||||
git \
|
||||
gcc \
|
||||
libc6-dev \
|
||||
g++ && \
|
||||
apt-get autoremove -y
|
||||
|
||||
# Copy necessary components
|
||||
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
cp -r /tmp/EnemizerCLI EnemizerCLI; \
|
||||
fi; \
|
||||
rm -rf /tmp/EnemizerCLI
|
||||
|
||||
# Define health check
|
||||
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
|
||||
CMD curl -f http://localhost:${PORT:-80} || exit 1
|
||||
|
||||
# Ensure no runtime ModuleUpdate.
|
||||
ENV SKIP_REQUIREMENTS_UPDATE=true
|
||||
|
||||
ENTRYPOINT [ "python", "WebHost.py" ]
|
||||
267
FF1Client.py
267
FF1Client.py
@@ -1,267 +0,0 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
|
||||
class FF1CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, FF1Context):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class FF1Context(CommonContext):
|
||||
command_processor = FF1CommandProcessor
|
||||
game = 'Final Fantasy'
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FF1Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
async_start(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
self.ui = FF1Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
for location in ctx.missing_locations:
|
||||
# index will be - 0x100 or 0x200
|
||||
index = location
|
||||
if location < 0x200:
|
||||
# Location is a chest
|
||||
index -= 0x100
|
||||
flag = 0x04
|
||||
else:
|
||||
# Location is an NPC
|
||||
index -= 0x200
|
||||
flag = 0x02
|
||||
|
||||
# print(f"Location: {ctx.location_names[location]}")
|
||||
# print(f"Index: {str(hex(index))}")
|
||||
# print(f"value: {locations_array[index] & flag != 0}")
|
||||
if locations_array[index] & flag != 0:
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
# print([ctx.location_names[location] for location in locations_checked])
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: FF1Context):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("FF1Client")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["ffr_options"]["display_msgs"]
|
||||
|
||||
async def main(args):
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
484
Fill.py
484
Fill.py
@@ -4,7 +4,7 @@ import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, PlandoItemBlock
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
@@ -100,7 +100,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
perform_access_check = True
|
||||
@@ -116,12 +116,23 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
if swap:
|
||||
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
|
||||
# swap state, instead of sweeping from `base_state` each time.
|
||||
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
|
||||
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
|
||||
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
|
||||
max_swap_base_state_cache_length = 3
|
||||
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
for i, location in enumerate(placements))
|
||||
for (i, location, unsafe) in swap_attempts:
|
||||
placed_item = location.item
|
||||
if item_to_place == placed_item:
|
||||
# The number of allowed swaps is limited, so do not allow a swap of an item with a copy of
|
||||
# itself.
|
||||
continue
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
|
||||
@@ -130,40 +141,50 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
|
||||
for previous_safe_swap_state in previous_safe_swap_state_cache:
|
||||
# If a state has already checked the location of the swap, then it cannot be used.
|
||||
if location not in previous_safe_swap_state.advancements:
|
||||
# Previous swap states will have collected all items in `item_pool`, so the new
|
||||
# `swap_state` can skip having to collect them again.
|
||||
# Previous swap states will also have already checked many locations, making the sweep
|
||||
# faster.
|
||||
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
break
|
||||
else:
|
||||
# No previous swap_state was usable as a base state to sweep from, so create a new one.
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
# Unsafe states should not be added to the cache because they have collected `placed_item`.
|
||||
if not unsafe:
|
||||
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
|
||||
# Remove the oldest cached state.
|
||||
previous_safe_swap_state_cache.pop()
|
||||
# Add the new state to the start of the cache.
|
||||
previous_safe_swap_state_cache.appendleft(swap_state)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
@@ -242,7 +263,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
# Optimisation: Decide whether to do full location.can_fill check (respect excluded), or only check the item rule
|
||||
@@ -341,10 +362,17 @@ def fast_fill(multiworld: MultiWorld,
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(multiworld: MultiWorld,
|
||||
state: CollectionState,
|
||||
locations: list[Location],
|
||||
pool: list[Item] | None = None) -> None:
|
||||
if pool is None:
|
||||
pool = []
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if
|
||||
multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if
|
||||
location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -365,7 +393,7 @@ def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState,
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != "minimal")
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
@@ -459,6 +487,12 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
assert all(item.location is None for item in multiworld.itempool), (
|
||||
"At the start of distribute_items_restrictive, "
|
||||
"there are items in the multiworld itempool that are already placed on locations:\n"
|
||||
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
|
||||
)
|
||||
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
@@ -501,18 +535,50 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
single_player = multiworld.players == 1 and not multiworld.groups
|
||||
|
||||
if prioritylocations:
|
||||
regular_progression = []
|
||||
deprioritized_progression = []
|
||||
for item in progitempool:
|
||||
if item.deprioritized:
|
||||
deprioritized_progression.append(item)
|
||||
else:
|
||||
regular_progression.append(item)
|
||||
|
||||
# "priority fill"
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
|
||||
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
if prioritylocations and regular_progression:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
# deprioritized items are still not in the mix, so they need to be collected into state first.
|
||||
# allow_partial should only be set if there is deprioritized progression to fall back on.
|
||||
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False,
|
||||
allow_partial=bool(deprioritized_progression))
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# There are no more regular progression items that can be placed on any priority locations.
|
||||
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# retry with deprioritized items AND without one_item_per_player optimisation
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 3", one_item_per_player=False)
|
||||
|
||||
# restore original order of progitempool
|
||||
progitempool[:] = [item for item in progitempool if not item.location]
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -677,9 +743,9 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
logging.info("Skipping multiworld progression balancing.")
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.info(f"Balancing multiworld progression for {len(balanceable_players)} Players.")
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
@@ -777,7 +843,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if player in threshold_percentages):
|
||||
break
|
||||
elif not balancing_sphere:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
raise RuntimeError("Not all required items reachable. Something went terribly wrong here.")
|
||||
# Gather a set of locations which we can swap items into
|
||||
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
||||
for l in unchecked_locations:
|
||||
@@ -793,8 +859,8 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
for location in itertools.chain((
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
), items_to_test):
|
||||
reducing_state.collect(location.item, True, location)
|
||||
|
||||
@@ -867,52 +933,30 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_2.item.location = location_2
|
||||
|
||||
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlock]]:
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f'{warning}')
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure']:
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(multiworld.player_ids)
|
||||
plando_blocks: dict[int, list[PlandoItemBlock]] = dict()
|
||||
player_ids: set[int] = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
plando_blocks[player] = []
|
||||
for block in multiworld.worlds[player].options.plando_items:
|
||||
new_block: PlandoItemBlock = PlandoItemBlock(player, block.from_pool, block.force)
|
||||
target_world = block.world
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
worlds: set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
@@ -921,173 +965,201 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
|
||||
block.force)
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block['force'])
|
||||
block.force)
|
||||
continue
|
||||
worlds = {target_world}
|
||||
else: # target world by slot name
|
||||
if target_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
block.force)
|
||||
continue
|
||||
worlds = {world_name_lookup[target_world]}
|
||||
block['world'] = worlds
|
||||
new_block.worlds = worlds
|
||||
|
||||
items: block_value = []
|
||||
if "items" in block:
|
||||
items = block["items"]
|
||||
if 'count' not in block:
|
||||
block['count'] = False
|
||||
elif "item" in block:
|
||||
items = block["item"]
|
||||
if 'count' not in block:
|
||||
block['count'] = 1
|
||||
else:
|
||||
failed("You must specify at least one item to place items with plando.", block['force'])
|
||||
continue
|
||||
items: list[str] | dict[str, typing.Any] = block.items
|
||||
if isinstance(items, dict):
|
||||
item_list: typing.List[str] = []
|
||||
item_list: list[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
block['items'] = items
|
||||
new_block.items = items
|
||||
|
||||
locations: block_value = []
|
||||
if 'location' in block:
|
||||
locations = block['location'] # just allow 'location' to keep old yamls compatible
|
||||
elif 'locations' in block:
|
||||
locations = block['locations']
|
||||
locations: list[str] = block.locations
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
|
||||
if isinstance(locations, dict):
|
||||
location_list = []
|
||||
for key, value in locations.items():
|
||||
location_list += [key] * value
|
||||
locations = location_list
|
||||
resolved_locations: list[Location] = []
|
||||
for target_player in worlds:
|
||||
locations_from_groups: list[str] = []
|
||||
world_locations = multiworld.get_unfilled_locations(target_player)
|
||||
for group in multiworld.worlds[target_player].location_name_groups:
|
||||
if group in locations:
|
||||
locations_from_groups.extend(multiworld.worlds[target_player].location_name_groups[group])
|
||||
resolved_locations.extend(location for location in world_locations
|
||||
if location.name in [*locations, *locations_from_groups])
|
||||
new_block.locations = sorted(dict.fromkeys(locations))
|
||||
new_block.resolved_locations = sorted(set(resolved_locations))
|
||||
|
||||
count = block.count
|
||||
if not count:
|
||||
count = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
if isinstance(count, int):
|
||||
count = {"min": count, "max": count}
|
||||
if "min" not in count:
|
||||
count["min"] = 0
|
||||
if "max" not in count:
|
||||
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
|
||||
|
||||
new_block.count = count
|
||||
plando_blocks[player].append(new_block)
|
||||
|
||||
return plando_blocks
|
||||
|
||||
|
||||
def resolve_early_locations_for_planned(multiworld: MultiWorld):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
non_early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc)
|
||||
|
||||
for player in multiworld.plando_item_blocks:
|
||||
removed = []
|
||||
for block in multiworld.plando_item_blocks[player]:
|
||||
locations = block.locations
|
||||
resolved_locations = block.resolved_locations
|
||||
worlds = block.worlds
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
resolved_locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
resolved_locations += non_early_locations[target_player]
|
||||
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
if block.count["max"] > len(block.items):
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than items specified", block.force)
|
||||
block.count["max"] = len(block.items)
|
||||
if block.count["min"] > len(block.items):
|
||||
block.count["min"] = len(block.items)
|
||||
if block.count["max"] > len(block.resolved_locations) > 0:
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than locations specified", block.force)
|
||||
block.count["max"] = len(block.resolved_locations)
|
||||
if block.count["min"] > len(block.resolved_locations):
|
||||
block.count["min"] = len(block.resolved_locations)
|
||||
block.count["target"] = multiworld.random.randint(block.count["min"],
|
||||
block.count["max"])
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if isinstance(block['count'], int):
|
||||
block['count'] = {'min': block['count'], 'max': block['count']}
|
||||
if 'min' not in block['count']:
|
||||
block['count']['min'] = 0
|
||||
if 'max' not in block['count']:
|
||||
block['count']['max'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if block['count']['max'] > len(block['items']):
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than items specified", block['force'])
|
||||
block['count'] = len(block['items'])
|
||||
if block['count']['max'] > len(block['locations']) > 0:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
if not block.count["target"]:
|
||||
removed.append(block)
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
for block in removed:
|
||||
multiworld.plando_item_blocks[player].remove(block)
|
||||
|
||||
|
||||
def distribute_planned_blocks(multiworld: MultiWorld, plando_blocks: list[PlandoItemBlock]):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
plando_blocks.sort(key=lambda block: (len(block.resolved_locations) - block.count["target"]
|
||||
if len(block.resolved_locations) > 0
|
||||
else len(multiworld.get_unfilled_locations(block.player)) -
|
||||
block.count["target"]))
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
player = placement.player
|
||||
try:
|
||||
worlds = placement['world']
|
||||
locations = placement['locations']
|
||||
items = placement['items']
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
worlds = placement.worlds
|
||||
locations = placement.resolved_locations
|
||||
items = placement.items
|
||||
maxcount = placement.count["target"]
|
||||
from_pool = placement.from_pool
|
||||
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
|
||||
claimed_indices: typing.Set[typing.Optional[int]] = set()
|
||||
for item_name in items:
|
||||
index_to_delete: typing.Optional[int] = None
|
||||
if from_pool:
|
||||
try:
|
||||
# If from_pool, try to find an existing item with this name & player in the itempool and use it
|
||||
index_to_delete, item = next(
|
||||
(i, item) for i, item in enumerate(multiworld.itempool)
|
||||
if item.player == player and item.name == item_name and i not in claimed_indices
|
||||
)
|
||||
except StopIteration:
|
||||
warn(
|
||||
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
else:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((index_to_delete, item, location))
|
||||
claimed_indices.add(index_to_delete)
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
item_candidates = []
|
||||
if from_pool:
|
||||
instances = [item for item in multiworld.itempool if item.player == player and item.name in items]
|
||||
for item in multiworld.random.sample(items, maxcount):
|
||||
candidate = next((i for i in instances if i.name == item), None)
|
||||
if candidate is None:
|
||||
warn(f"Could not remove {item} from pool for {multiworld.player_name[player]} as "
|
||||
f"it's already missing from it", placement.force)
|
||||
candidate = multiworld.worlds[player].create_item(item)
|
||||
else:
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
|
||||
# Sort indices in reverse so we can remove them one by one
|
||||
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
|
||||
|
||||
for (index, item, location) in successful_pairs:
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if index is not None: # If this item is from_pool and was found in the pool, remove it.
|
||||
multiworld.itempool.pop(index)
|
||||
multiworld.itempool.remove(candidate)
|
||||
instances.remove(candidate)
|
||||
item_candidates.append(candidate)
|
||||
else:
|
||||
item_candidates = [multiworld.worlds[player].create_item(item)
|
||||
for item in multiworld.random.sample(items, maxcount)]
|
||||
if any(item.code is None for item in item_candidates) \
|
||||
and not all(item.code is None for item in item_candidates):
|
||||
failed(f"Plando block for player {player} ({multiworld.player_name[player]}) contains both "
|
||||
f"event items and non-event items. "
|
||||
f"Event items: {[item for item in item_candidates if item.code is None]}, "
|
||||
f"Non-event items: {[item for item in item_candidates if item.code is not None]}",
|
||||
placement.force)
|
||||
continue
|
||||
else:
|
||||
is_real = item_candidates[0].code is not None
|
||||
candidates = [candidate for candidate in locations if candidate.item is None
|
||||
and bool(candidate.address) == is_real]
|
||||
multiworld.random.shuffle(candidates)
|
||||
allstate = multiworld.get_all_state(False)
|
||||
mincount = placement.count["min"]
|
||||
allowed_margin = len(item_candidates) - mincount
|
||||
fill_restrictive(multiworld, allstate, candidates, item_candidates, lock=True,
|
||||
allow_partial=True, name="Plando Main Fill")
|
||||
|
||||
if len(item_candidates) > allowed_margin:
|
||||
failed(f"Could not place {len(item_candidates)} "
|
||||
f"of {mincount + allowed_margin} item(s) "
|
||||
f"for {multiworld.player_name[player]}, "
|
||||
f"remaining items: {item_candidates}",
|
||||
placement.force)
|
||||
if from_pool:
|
||||
multiworld.itempool.extend([item for item in item_candidates if item.code is not None])
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
92
Generate.py
92
Generate.py
@@ -10,8 +10,8 @@ import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
from typing import Any
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -23,7 +23,7 @@ from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
def mystery_argparse(argv: list[str] | None = None):
|
||||
from settings import get_settings
|
||||
settings = get_settings()
|
||||
defaults = settings.generator
|
||||
@@ -57,7 +57,7 @@ def mystery_argparse():
|
||||
parser.add_argument("--spoiler_only", action="store_true",
|
||||
help="Skips generation assertion and multidata, outputting only a spoiler log. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
args = parser.parse_args(argv)
|
||||
|
||||
if args.skip_output and args.spoiler_only:
|
||||
parser.error("Cannot mix --skip_output and --spoiler_only")
|
||||
@@ -77,7 +77,7 @@ def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
@@ -95,7 +95,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
weights_cache: dict[str, tuple[Any, ...]] = {}
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
@@ -166,21 +166,12 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
f"A mix is also permitted.")
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
erargs.spoiler_only = args.spoiler_only
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
args.outputname = seed_name
|
||||
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.name = {}
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
@@ -205,30 +196,34 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_options = {}
|
||||
args.player_options = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
settings: tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
|
||||
for settingsObject in settings:
|
||||
for k, v in vars(settingsObject).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
getattr(args, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
setattr(args, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif player not in erargs.name: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
# name was not specified
|
||||
if player not in args.name:
|
||||
if path == args.weights_file_path:
|
||||
# weights file, so we need to make the name unique
|
||||
args.name[player] = f"Player{player}"
|
||||
else:
|
||||
# use the filename
|
||||
args.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
args.name[player] = handle_name(args.name[player], player, name_counter)
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
@@ -236,13 +231,13 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
|
||||
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
|
||||
if len(set(name.lower() for name in args.name.values())) != len(args.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in args.name.values())}")
|
||||
|
||||
return erargs, seed
|
||||
return args, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
def read_weights_yamls(path) -> tuple[Any, ...]:
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
|
||||
@@ -334,12 +329,6 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
return new_name
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
cleaned_weights = {}
|
||||
@@ -384,7 +373,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
@@ -405,7 +394,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
try:
|
||||
if roll_percentage(option_set["percentage"]):
|
||||
if Options.roll_percentage(option_set["percentage"]):
|
||||
logging.debug(f"Linked option {option_set['name']} triggered.")
|
||||
new_options = option_set["options"]
|
||||
for category_name, category_options in new_options.items():
|
||||
@@ -438,7 +427,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
trigger_result = get_choice("option_result", option_set)
|
||||
result = get_choice(key, currently_targeted_weights)
|
||||
currently_targeted_weights[key] = result
|
||||
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
if result == trigger_result and Options.roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
for category_name, category_options in option_set["options"].items():
|
||||
currently_targeted_weights = weights
|
||||
if category_name:
|
||||
@@ -497,7 +486,22 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
if required_plando_options:
|
||||
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
|
||||
f"which is not enabled.")
|
||||
|
||||
games = requirements.get("game", {})
|
||||
for game, version in games.items():
|
||||
if game not in AutoWorldRegister.world_types:
|
||||
continue
|
||||
if not version:
|
||||
raise Exception(f"Invalid version for game {game}: {version}.")
|
||||
if isinstance(version, str):
|
||||
version = {"min": version}
|
||||
if "min" in version and tuplize_version(version["min"]) > AutoWorldRegister.world_types[game].world_version:
|
||||
raise Exception(f"Settings reports required version of world \"{game}\" is at least {version['min']}, "
|
||||
f"however world is of version "
|
||||
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
|
||||
if "max" in version and tuplize_version(version["max"]) < AutoWorldRegister.world_types[game].world_version:
|
||||
raise Exception(f"Settings reports required version of world \"{game}\" is no later than {version['max']}, "
|
||||
f"however world is of version "
|
||||
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.PerGameCommonOptions.type_hints:
|
||||
if option_key in weights and option_key not in Options.CommonOptions.type_hints:
|
||||
@@ -542,10 +546,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
|
||||
# TODO remove plando_items after moving it to the options system
|
||||
valid_keys.add("plando_items")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
# TODO there are still more LTTP options not on the options system
|
||||
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
if __name__ == '__main__':
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
Utils.init_logging("KH1Client", exception_logger="Client")
|
||||
|
||||
from worlds.kh1.Client import launch
|
||||
launch()
|
||||
@@ -1,8 +0,0 @@
|
||||
import ModuleUpdate
|
||||
import Utils
|
||||
from worlds.kh2.Client import launch
|
||||
ModuleUpdate.update()
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
142
Launcher.py
142
Launcher.py
@@ -11,14 +11,16 @@ Additional components can be added to worlds.LauncherComponents.components.
|
||||
import argparse
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.parse
|
||||
import webbrowser
|
||||
from collections.abc import Callable, Sequence
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union, Any
|
||||
from typing import Any
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
@@ -40,13 +42,17 @@ def open_host_yaml():
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
@@ -84,12 +90,20 @@ def browse_files():
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
webbrowser.open(folder_path)
|
||||
return
|
||||
|
||||
if exe:
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
|
||||
|
||||
def update_settings():
|
||||
@@ -99,66 +113,51 @@ def update_settings():
|
||||
|
||||
components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Open host.yaml", func=open_host_yaml,
|
||||
description="Open the host.yaml file to change settings for generation, games, and more."),
|
||||
Component("Open Patch", func=open_patch,
|
||||
description="Open a patch file, downloaded from the room page or provided by the host."),
|
||||
Component("Generate Template Options", func=generate_yamls,
|
||||
description="Generate template YAMLs for currently installed games."),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
|
||||
description="Open archipelago.gg in your browser."),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
|
||||
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
|
||||
Component("Unrated/18+ Discord Server", icon="discord",
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
|
||||
description="Find unrated and 18+ games in the After Dark Discord server."),
|
||||
Component("Browse Files", func=browse_files,
|
||||
description="Open the Archipelago installation folder in your file browser."),
|
||||
])
|
||||
|
||||
|
||||
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
def handle_uri(path: str) -> tuple[list[Component], Component]:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = []
|
||||
client_components = []
|
||||
text_client_component = None
|
||||
if "game" in queries:
|
||||
game = queries["game"][0]
|
||||
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
|
||||
game = "Archipelago"
|
||||
game = queries["game"][0]
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_component.append(component)
|
||||
client_components.append(component)
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
|
||||
from kvui import MDButton, MDButtonText
|
||||
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
|
||||
from kivymd.uix.divider import MDDivider
|
||||
|
||||
if not client_component:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
else:
|
||||
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
|
||||
component_buttons = [MDDivider()]
|
||||
for component in [text_client_component, *client_component]:
|
||||
component_buttons.append(MDButton(
|
||||
MDButtonText(text=component.display_name),
|
||||
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
|
||||
style="text"
|
||||
))
|
||||
component_buttons.append(MDDivider())
|
||||
|
||||
MDDialog(
|
||||
# Headline
|
||||
MDDialogHeadlineText(text="Connect to Multiworld"),
|
||||
# Text
|
||||
popup_text,
|
||||
# Content
|
||||
MDDialogContentContainer(
|
||||
*component_buttons,
|
||||
orientation="vertical"
|
||||
),
|
||||
|
||||
).open()
|
||||
return client_components, text_client_component
|
||||
|
||||
|
||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
|
||||
from kvui import ButtonsPrompt
|
||||
component_options = {
|
||||
component.display_name: component for component in component_list
|
||||
}
|
||||
popup = ButtonsPrompt("Connect to Multiworld",
|
||||
"Select client to open and connect with.",
|
||||
lambda component_name: run_component(component_options[component_name], *launch_args),
|
||||
*component_options.keys())
|
||||
popup.open()
|
||||
|
||||
|
||||
def identify(path: None | str) -> tuple[None | str, None | Component]:
|
||||
if path is None:
|
||||
return None, None
|
||||
for component in components:
|
||||
@@ -169,7 +168,7 @@ def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Comp
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
@@ -197,7 +196,8 @@ def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
subprocess.Popen(['start', *exe], shell=True)
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
@@ -222,10 +222,10 @@ def create_shortcut(button: Any, component: Component) -> None:
|
||||
button.menu.dismiss()
|
||||
|
||||
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
refresh_components: Callable[[], None] | None = None
|
||||
|
||||
|
||||
def run_gui(path: str, args: Any) -> None:
|
||||
def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
|
||||
@@ -258,12 +258,12 @@ def run_gui(path: str, args: Any) -> None:
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
|
||||
|
||||
def __init__(self, ctx=None, path=None, args=None):
|
||||
def __init__(self, ctx=None, components=None, args=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
self.favorites = []
|
||||
self.launch_uri = path
|
||||
self.launch_components = components
|
||||
self.launch_args = args
|
||||
self.cards = []
|
||||
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
@@ -385,9 +385,9 @@ def run_gui(path: str, args: Any) -> None:
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
|
||||
if self.launch_uri:
|
||||
handle_uri(self.launch_uri, self.launch_args)
|
||||
self.launch_uri = None
|
||||
if self.launch_components:
|
||||
build_uri_popup(self.launch_components, self.launch_args)
|
||||
self.launch_components = None
|
||||
self.launch_args = None
|
||||
|
||||
@staticmethod
|
||||
@@ -405,7 +405,7 @@ def run_gui(path: str, args: Any) -> None:
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
|
||||
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
|
||||
@@ -428,7 +428,7 @@ def run_gui(path: str, args: Any) -> None:
|
||||
for filter in self.current_filter))
|
||||
super().on_stop()
|
||||
|
||||
Launcher(path=path, args=args).run()
|
||||
Launcher(components=launch_components, args=args).run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
@@ -447,7 +447,7 @@ def run_component(component: Component, *args):
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
def main(args: argparse.Namespace | dict | None = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
elif not args:
|
||||
@@ -455,7 +455,15 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if not path.startswith("archipelago://"):
|
||||
if path.startswith("archipelago://"):
|
||||
args["args"] = (path, *args.get("args", ()))
|
||||
# add the url arg to the passthrough args
|
||||
components, text_client_component = handle_uri(path)
|
||||
if not components:
|
||||
args["component"] = text_client_component
|
||||
else:
|
||||
args['launch_components'] = [text_client_component, *components]
|
||||
else:
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
@@ -471,12 +479,12 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif "component" in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui(path, args.get("args", ()))
|
||||
run_gui(args.get("launch_components", None), args.get("args", ()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(
|
||||
description='Archipelago Launcher',
|
||||
|
||||
@@ -32,6 +32,7 @@ GAME_ALTTP = "A Link to the Past"
|
||||
WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
@@ -40,7 +41,6 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
@@ -364,10 +365,10 @@ def run_sprite_update():
|
||||
logging.info("Done updating sprites")
|
||||
|
||||
|
||||
def update_sprites(task, on_finish=None):
|
||||
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
|
||||
resultmessage = ""
|
||||
successful = True
|
||||
sprite_dir = user_path("data", "sprites", "alttpr")
|
||||
sprite_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
os.makedirs(sprite_dir, exist_ok=True)
|
||||
ctx = get_cert_none_ssl_context()
|
||||
|
||||
@@ -377,11 +378,11 @@ def update_sprites(task, on_finish=None):
|
||||
on_finish(successful, resultmessage)
|
||||
|
||||
try:
|
||||
task.update_status("Downloading alttpr sprites list")
|
||||
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
|
||||
task.update_status("Downloading remote sprites list")
|
||||
with urlopen(repository_url, context=ctx) as response:
|
||||
sprites_arr = json.loads(response.read().decode("utf-8"))
|
||||
except Exception as e:
|
||||
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
successful = False
|
||||
task.queue_event(finished)
|
||||
return
|
||||
@@ -389,13 +390,13 @@ def update_sprites(task, on_finish=None):
|
||||
try:
|
||||
task.update_status("Determining needed sprites")
|
||||
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
|
||||
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
|
||||
filename not in current_sprites]
|
||||
|
||||
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
|
||||
remote_filenames = [filename for (_, filename) in remote_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
|
||||
except Exception as e:
|
||||
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
|
||||
type(e).__name__, e)
|
||||
@@ -447,7 +448,7 @@ def update_sprites(task, on_finish=None):
|
||||
successful = False
|
||||
|
||||
if successful:
|
||||
resultmessage = "alttpr sprites updated successfully"
|
||||
resultmessage = "Remote sprites updated successfully"
|
||||
|
||||
task.queue_event(finished)
|
||||
|
||||
@@ -868,7 +869,7 @@ class SpriteSelector():
|
||||
def open_custom_sprite_dir(_evt):
|
||||
open_file(self.custom_sprite_dir)
|
||||
|
||||
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
|
||||
remote_frametitle = Label(self.window, text='Remote Sprites')
|
||||
|
||||
custom_frametitle = Frame(self.window)
|
||||
title_text = Label(custom_frametitle, text="Custom Sprites")
|
||||
@@ -877,8 +878,8 @@ class SpriteSelector():
|
||||
title_link.pack(side=LEFT)
|
||||
title_link.bind("<Button-1>", open_custom_sprite_dir)
|
||||
|
||||
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
|
||||
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
|
||||
self.icon_section(remote_frametitle, self.remote_sprite_dir,
|
||||
'Remote sprites not found. Click "Update remote sprites" to download them.')
|
||||
self.icon_section(custom_frametitle, self.custom_sprite_dir,
|
||||
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
|
||||
if not randomOnEvent:
|
||||
@@ -891,11 +892,18 @@ class SpriteSelector():
|
||||
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
|
||||
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
repository_label = Label(frame, text='Sprite Repository:')
|
||||
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
|
||||
repository_entry = Entry(frame, textvariable=self.repository_url)
|
||||
|
||||
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
|
||||
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
|
||||
|
||||
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
|
||||
button.pack(side=LEFT,padx=(0,5))
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
@@ -1055,7 +1063,7 @@ class SpriteSelector():
|
||||
for i, button in enumerate(frame.buttons):
|
||||
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
|
||||
|
||||
def update_alttpr_sprites(self):
|
||||
def update_remote_sprites(self):
|
||||
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
|
||||
self.window.destroy()
|
||||
self.parent.update()
|
||||
@@ -1068,7 +1076,8 @@ class SpriteSelector():
|
||||
messagebox.showerror("Sprite Updater", resultmessage)
|
||||
SpriteSelector(self.parent, self.callback, self.adjuster)
|
||||
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
|
||||
on_finish, self.repository_url.get())
|
||||
|
||||
def browse_for_sprite(self):
|
||||
sprite = filedialog.askopenfilename(
|
||||
@@ -1158,12 +1167,13 @@ class SpriteSelector():
|
||||
os.makedirs(self.custom_sprite_dir)
|
||||
|
||||
@property
|
||||
def alttpr_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttpr")
|
||||
def remote_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttp", "remote")
|
||||
|
||||
@property
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "custom")
|
||||
return user_path("data", "sprites", "alttp", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
|
||||
@@ -286,16 +286,14 @@ async def gba_sync_task(ctx: MMBN3Context):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
from worlds.mmbn3 import MMBN3World
|
||||
auto_start = MMBN3World.settings.rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
|
||||
99
Main.py
99
Main.py
@@ -1,20 +1,21 @@
|
||||
import collections
|
||||
from collections.abc import Mapping
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
from typing import Any
|
||||
import zipfile
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
|
||||
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
|
||||
from NetUtils import convert_to_base_types
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from Utils import __version__, output_path, restricted_dumps, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
@@ -22,7 +23,7 @@ from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
__all__ = ["main"]
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
def main(args, seed=None, baked_server_options: dict[str, object] | None = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
@@ -36,10 +37,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.plando_options = args.plando
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
@@ -56,12 +54,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
world_classes = AutoWorld.AutoWorldRegister.world_types.values()
|
||||
|
||||
version_count = max(len(cls.world_version.as_simple_string()) for cls in world_classes)
|
||||
item_count = len(str(max(len(cls.item_names) for cls in world_classes)))
|
||||
location_count = len(str(max(len(cls.location_names) for cls in world_classes)))
|
||||
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden and len(cls.item_names) > 0:
|
||||
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
|
||||
logger.info(f" {name:{longest_name}}: "
|
||||
f"v{cls.world_version.as_simple_string():{version_count}} | "
|
||||
f"Items: {len(cls.item_names):{item_count}} | "
|
||||
f"Locations: {len(cls.location_names):{location_count}}")
|
||||
|
||||
del item_count, location_count
|
||||
@@ -96,6 +99,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
del local_early
|
||||
del early
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
# Clear non-applicable local and non-local items.
|
||||
if multiworld.players == 1:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
@@ -103,12 +115,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
@@ -129,11 +135,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
|
||||
|
||||
AutoWorld.call_all(multiworld, "connect_entrances")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
@@ -141,7 +147,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
fallback_inventory = StartInventoryPool({})
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
depletion_pool: dict[int, dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
@@ -150,7 +156,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
}
|
||||
|
||||
if target_per_player:
|
||||
new_itempool: List[Item] = []
|
||||
new_itempool: list[Item] = []
|
||||
|
||||
# Make new itempool with start_inventory_from_pool items removed
|
||||
for item in multiworld.itempool:
|
||||
@@ -175,12 +181,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
if any(multiworld.item_links.values()):
|
||||
if any(world.options.item_links for world in multiworld.worlds.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(multiworld)
|
||||
resolve_early_locations_for_planned(multiworld)
|
||||
distribute_planned_blocks(multiworld, [x for player in multiworld.plando_item_blocks
|
||||
for x in multiworld.plando_item_blocks[player]])
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
@@ -233,17 +240,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
er_hint_data: dict[int, dict[int, str]] = {}
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
from NetUtils import HintStatus
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
slot_data: dict[int, Mapping[str, Any]] = {}
|
||||
client_versions: dict[int, tuple[int, int, int]] = {}
|
||||
games: dict[int, str] = {}
|
||||
minimum_versions: NetUtils.MinimumVersions = {
|
||||
"server": AutoWorld.World.required_server_version, "clients": client_versions
|
||||
}
|
||||
slot_info: dict[int, NetUtils.NetworkSlot] = {}
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
@@ -258,7 +267,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
precollected_hints: dict[int, set[NetUtils.Hint]] = {
|
||||
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
|
||||
}
|
||||
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
@@ -274,7 +285,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
locations_data: dict[int, dict[int, tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
@@ -303,19 +314,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
}
|
||||
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]] = {}
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
spheres: list[dict[int, set[int]]] = []
|
||||
for sphere in multiworld.get_sendable_spheres():
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
current_sphere: dict[int, set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata = {
|
||||
multidata: NetUtils.MultiData | bytes = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
@@ -325,7 +336,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": multiworld.seed_name,
|
||||
@@ -333,9 +344,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"datapackage": data_package,
|
||||
"race_mode": int(multiworld.is_race),
|
||||
}
|
||||
# TODO: change to `"version": version_tuple` after getting better serialization
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
for key in ("slot_data", "er_hint_data"):
|
||||
multidata[key] = convert_to_base_types(multidata[key])
|
||||
|
||||
multidata = zlib.compress(restricted_dumps(multidata), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([3])) # version of format
|
||||
|
||||
@@ -1,344 +0,0 @@
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
import atexit
|
||||
import shutil
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from time import strftime
|
||||
import logging
|
||||
|
||||
import requests
|
||||
|
||||
import Utils
|
||||
from Utils import is_windows
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
yes_inputs = {'yes', 'ye', 'y'}
|
||||
no_inputs = {'no', 'n'}
|
||||
while True:
|
||||
choice = input(prompt + " [y/n] ").lower()
|
||||
if choice in yes_inputs:
|
||||
return True
|
||||
elif choice in no_inputs:
|
||||
return False
|
||||
else:
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
for entry in os.scandir(mods_dir):
|
||||
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
|
||||
logging.info(f"Found AP randomizer mod: {entry.name}")
|
||||
return entry.name
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
logging.info(f"Created mods folder in {forge_dir}")
|
||||
return None
|
||||
|
||||
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
copy_apmc = True
|
||||
if not os.path.isdir(apdata_dir):
|
||||
os.mkdir(apdata_dir)
|
||||
logging.info(f"Created APData folder in {forge_dir}")
|
||||
for entry in os.scandir(apdata_dir):
|
||||
if entry.name.endswith(".apmc") and entry.is_file():
|
||||
if not os.path.samefile(apmc_file, entry.path):
|
||||
os.remove(entry.path)
|
||||
logging.info(f"Removed {entry.name} in {apdata_dir}")
|
||||
else: # apmc already in apdata
|
||||
copy_apmc = False
|
||||
if copy_apmc:
|
||||
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
|
||||
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
def read_apmc_file(apmc_file):
|
||||
from base64 import b64decode
|
||||
|
||||
with open(apmc_file, 'r') as f:
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
with open(eula_path, 'w') as f:
|
||||
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
|
||||
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
|
||||
f.write("eula=false\n")
|
||||
with open(eula_path, 'r+') as f:
|
||||
text = f.read()
|
||||
if 'false' in text:
|
||||
# Prompt user to agree to the EULA
|
||||
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
|
||||
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
|
||||
if prompt_yes_no("Do you agree to the EULA?"):
|
||||
f.seek(0)
|
||||
f.write(text.replace('false', 'true'))
|
||||
f.truncate()
|
||||
logging.info(f"Set {eula_path} to true")
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def find_jdk_dir(version: str) -> str:
|
||||
"""get the specified versions jdk directory"""
|
||||
for entry in os.listdir():
|
||||
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
|
||||
return os.path.abspath(entry)
|
||||
|
||||
|
||||
def find_jdk(version: str) -> str:
|
||||
"""get the java exe location"""
|
||||
|
||||
if is_windows:
|
||||
jdk = find_jdk_dir(version)
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
else:
|
||||
jdk_exe = shutil.which(options["minecraft_options"].get("java", "java"))
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
return jdk_exe
|
||||
|
||||
|
||||
def download_java(java: str):
|
||||
"""Download Corretto (Amazon JDK)"""
|
||||
|
||||
jdk = find_jdk_dir(java)
|
||||
if jdk is not None:
|
||||
print(f"Removing old JDK...")
|
||||
from shutil import rmtree
|
||||
rmtree(jdk)
|
||||
|
||||
print(f"Downloading Java...")
|
||||
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
|
||||
resp = requests.get(jdk_url)
|
||||
if resp.status_code == 200: # OK
|
||||
print(f"Extracting...")
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
|
||||
zf.extractall()
|
||||
else:
|
||||
print(f"Error downloading Java (status code {resp.status_code}).")
|
||||
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def install_forge(directory: str, forge_version: str, java_version: str):
|
||||
"""download and install forge"""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if java_exe is not None:
|
||||
print(f"Downloading Forge {forge_version}...")
|
||||
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
|
||||
resp = requests.get(forge_url)
|
||||
if resp.status_code == 200: # OK
|
||||
forge_install_jar = os.path.join(directory, "forge_install.jar")
|
||||
if not os.path.exists(directory):
|
||||
os.mkdir(directory)
|
||||
with open(forge_install_jar, 'wb') as f:
|
||||
f.write(resp.content)
|
||||
print(f"Installing Forge...")
|
||||
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
|
||||
install_process.wait()
|
||||
os.remove(forge_install_jar)
|
||||
|
||||
|
||||
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
|
||||
"""Run the Forge server."""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(heap_arg).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
os_args = "win_args.txt" if is_windows else "unix_args.txt"
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
|
||||
forge_args = []
|
||||
with open(args_file) as argfile:
|
||||
for line in argfile:
|
||||
forge_args.extend(line.strip().split(" "))
|
||||
|
||||
args = [java_exe, heap_arg, *forge_args, "-nogui"]
|
||||
logging.info(f"Running Forge server: {args}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(args)
|
||||
|
||||
|
||||
def get_minecraft_versions(version, release_channel="release"):
|
||||
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
|
||||
resp = requests.get(version_file_endpoint)
|
||||
local = False
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
data = resp.json()
|
||||
except requests.exceptions.JSONDecodeError:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
else:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
|
||||
if local:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
|
||||
data = json.load(f)
|
||||
else:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
|
||||
json.dump(data, f)
|
||||
|
||||
try:
|
||||
if version:
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
|
||||
help="Specify release channel to use.")
|
||||
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
if is_windows:
|
||||
print("Installing Java")
|
||||
download_java(java_version)
|
||||
if not is_correct_forge(forge_dir):
|
||||
print("Installing Minecraft Forge")
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
else:
|
||||
print("Correct Forge version already found, skipping install.")
|
||||
sys.exit(0)
|
||||
|
||||
if apmc_data is None:
|
||||
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
|
||||
|
||||
if is_windows:
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
if prompt_yes_no("Did not find java directory. Download and install java now?"):
|
||||
download_java(java_version)
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not is_correct_forge(forge_dir):
|
||||
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
server_process.wait()
|
||||
@@ -5,18 +5,22 @@ import multiprocessing
|
||||
import warnings
|
||||
|
||||
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 9):
|
||||
# Official micro version updates. This should match the number in docs/running from source.md.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.11.9+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 13):
|
||||
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
|
||||
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
|
||||
elif sys.version_info < (3, 10, 1):
|
||||
elif sys.version_info < (3, 11, 0):
|
||||
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.11.0+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
_skip_update = bool(
|
||||
getattr(sys, "frozen", False) or
|
||||
multiprocessing.parent_process() or
|
||||
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
|
||||
)
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
@@ -70,11 +74,11 @@ def update_command():
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
except (AttributeError, ImportError):
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools>=75,<81"])
|
||||
|
||||
|
||||
def update(yes: bool = False, force: bool = False) -> None:
|
||||
|
||||
296
MultiServer.py
296
MultiServer.py
@@ -32,7 +32,7 @@ if typing.TYPE_CHECKING:
|
||||
|
||||
import colorama
|
||||
import websockets
|
||||
from websockets.extensions.permessage_deflate import PerMessageDeflate
|
||||
from websockets.extensions.permessage_deflate import PerMessageDeflate, ServerPerMessageDeflateFactory
|
||||
try:
|
||||
# ponyorm is a requirement for webhost, not default server, so may not be importable
|
||||
from pony.orm.dbapiprovider import OperationalError
|
||||
@@ -43,13 +43,22 @@ import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
SlotType, LocationStore, MultiData, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
min_client_version = Version(0, 5, 0)
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
no_version = Version(0, 0, 0)
|
||||
assert isinstance(no_version, tuple) # assert immutable
|
||||
|
||||
server_per_message_deflate_factory = ServerPerMessageDeflateFactory(
|
||||
server_max_window_bits=11,
|
||||
client_max_window_bits=11,
|
||||
compress_settings={"memLevel": 4},
|
||||
)
|
||||
|
||||
|
||||
def remove_from_list(container, value):
|
||||
try:
|
||||
@@ -125,8 +134,31 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
|
||||
|
||||
|
||||
class Client(Endpoint):
|
||||
version = Version(0, 0, 0)
|
||||
tags: typing.List[str]
|
||||
__slots__ = (
|
||||
"__weakref__",
|
||||
"version",
|
||||
"auth",
|
||||
"team",
|
||||
"slot",
|
||||
"send_index",
|
||||
"tags",
|
||||
"messageprocessor",
|
||||
"ctx",
|
||||
"remote_items",
|
||||
"remote_start_inventory",
|
||||
"no_items",
|
||||
"no_locations",
|
||||
"no_text",
|
||||
)
|
||||
|
||||
version: Version
|
||||
auth: bool
|
||||
team: int | None
|
||||
slot: int | None
|
||||
send_index: int
|
||||
tags: list[str]
|
||||
messageprocessor: ClientMessageProcessor
|
||||
ctx: weakref.ref[Context]
|
||||
remote_items: bool
|
||||
remote_start_inventory: bool
|
||||
no_items: bool
|
||||
@@ -135,6 +167,7 @@ class Client(Endpoint):
|
||||
|
||||
def __init__(self, socket: "ServerConnection", ctx: Context) -> None:
|
||||
super().__init__(socket)
|
||||
self.version = no_version
|
||||
self.auth = False
|
||||
self.team = None
|
||||
self.slot = None
|
||||
@@ -142,6 +175,11 @@ class Client(Endpoint):
|
||||
self.tags = []
|
||||
self.messageprocessor = client_message_processor(ctx, self)
|
||||
self.ctx = weakref.ref(ctx)
|
||||
self.remote_items = False
|
||||
self.remote_start_inventory = False
|
||||
self.no_items = False
|
||||
self.no_locations = False
|
||||
self.no_text = False
|
||||
|
||||
@property
|
||||
def items_handling(self):
|
||||
@@ -179,6 +217,7 @@ class Context:
|
||||
"release_mode": str,
|
||||
"remaining_mode": str,
|
||||
"collect_mode": str,
|
||||
"countdown_mode": str,
|
||||
"item_cheat": bool,
|
||||
"compatibility": int}
|
||||
# team -> slot id -> list of clients authenticated to slot.
|
||||
@@ -208,8 +247,8 @@ class Context:
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
|
||||
countdown_mode: str = "auto", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0,
|
||||
compatibility: int = 2, log_network: bool = False, logger: logging.Logger = logging.getLogger()):
|
||||
self.logger = logger
|
||||
super(Context, self).__init__()
|
||||
self.slot_info = {}
|
||||
@@ -242,6 +281,7 @@ class Context:
|
||||
self.release_mode: str = release_mode
|
||||
self.remaining_mode: str = remaining_mode
|
||||
self.collect_mode: str = collect_mode
|
||||
self.countdown_mode: str = countdown_mode
|
||||
self.item_cheat = item_cheat
|
||||
self.exit_event = asyncio.Event()
|
||||
self.client_activity_timers: typing.Dict[
|
||||
@@ -445,7 +485,7 @@ class Context:
|
||||
raise Utils.VersionException("Incompatible multidata.")
|
||||
return restricted_loads(zlib.decompress(data[1:]))
|
||||
|
||||
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
|
||||
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
|
||||
use_embedded_server_options: bool):
|
||||
|
||||
self.read_data = {}
|
||||
@@ -458,8 +498,12 @@ class Context:
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
if self.generator_version < Version(0, 6, 2):
|
||||
min_version = Version(0, 1, 6)
|
||||
else:
|
||||
min_version = min_client_version
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_version)
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
@@ -542,6 +586,7 @@ class Context:
|
||||
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
try:
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
encoded_save = pickle.dumps(self.get_save())
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
@@ -622,6 +667,7 @@ class Context:
|
||||
"server_password": self.server_password, "password": self.password,
|
||||
"release_mode": self.release_mode,
|
||||
"remaining_mode": self.remaining_mode, "collect_mode": self.collect_mode,
|
||||
"countdown_mode": self.countdown_mode,
|
||||
"item_cheat": self.item_cheat, "compatibility": self.compatibility}
|
||||
|
||||
}
|
||||
@@ -656,6 +702,7 @@ class Context:
|
||||
self.release_mode = savedata["game_options"]["release_mode"]
|
||||
self.remaining_mode = savedata["game_options"]["remaining_mode"]
|
||||
self.collect_mode = savedata["game_options"]["collect_mode"]
|
||||
self.countdown_mode = savedata["game_options"].get("countdown_mode", self.countdown_mode)
|
||||
self.item_cheat = savedata["game_options"]["item_cheat"]
|
||||
self.compatibility = savedata["game_options"]["compatibility"]
|
||||
|
||||
@@ -748,7 +795,7 @@ class Context:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -763,8 +810,9 @@ class Context:
|
||||
if not hint.local and data not in concerns[hint.finding_player]:
|
||||
concerns[hint.finding_player].append(data)
|
||||
|
||||
# only remember hints that were not already found at the time of creation
|
||||
if not hint.found:
|
||||
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
|
||||
# For LocationScouts use-cases, all hints should be remembered
|
||||
if not hint.found or persist_even_if_found:
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
@@ -1129,8 +1177,13 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
ctx.save()
|
||||
|
||||
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str],
|
||||
status: HintStatus | None = None) -> typing.List[Hint]:
|
||||
"""
|
||||
Collect a new hint for a given item id or name, with a given status.
|
||||
If status is None (which is the default value), an automatic status will be determined from the item's quality.
|
||||
"""
|
||||
|
||||
hints = []
|
||||
slots: typing.Set[int] = {slot}
|
||||
for group_id, group in ctx.groups.items():
|
||||
@@ -1146,25 +1199,39 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
else:
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
new_status = auto_status
|
||||
|
||||
hint_status = status # Assign again because we're in a for loop
|
||||
if found:
|
||||
new_status = HintStatus.HINT_FOUND
|
||||
elif item_flags & ItemClassification.trap:
|
||||
new_status = HintStatus.HINT_AVOID
|
||||
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags, new_status))
|
||||
hint_status = HintStatus.HINT_FOUND
|
||||
elif hint_status is None:
|
||||
if item_flags & ItemClassification.trap:
|
||||
hint_status = HintStatus.HINT_AVOID
|
||||
else:
|
||||
hint_status = HintStatus.HINT_PRIORITY
|
||||
|
||||
hints.append(
|
||||
Hint(receiving_player, finding_player, location_id, item_id, found, entrance, item_flags, hint_status)
|
||||
)
|
||||
|
||||
return hints
|
||||
|
||||
|
||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str,
|
||||
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
|
||||
"""
|
||||
Collect a new hint for a given location name, with a given status (defaults to "unspecified").
|
||||
If None is passed for the status, then an automatic status will be determined from the item's quality.
|
||||
"""
|
||||
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
|
||||
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
|
||||
return collect_hint_location_id(ctx, team, slot, seeked_location, status)
|
||||
|
||||
|
||||
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
|
||||
-> typing.List[Hint]:
|
||||
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int,
|
||||
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
|
||||
"""
|
||||
Collect a new hint for a given location id, with a given status (defaults to "unspecified").
|
||||
If None is passed for the status, then an automatic status will be determined from the item's quality.
|
||||
"""
|
||||
prev_hint = ctx.get_hint(team, slot, seeked_location)
|
||||
if prev_hint:
|
||||
return [prev_hint]
|
||||
@@ -1174,13 +1241,16 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
|
||||
|
||||
found = seeked_location in ctx.location_checks[team, slot]
|
||||
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
|
||||
new_status = auto_status
|
||||
|
||||
if found:
|
||||
new_status = HintStatus.HINT_FOUND
|
||||
elif item_flags & ItemClassification.trap:
|
||||
new_status = HintStatus.HINT_AVOID
|
||||
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
|
||||
new_status)]
|
||||
status = HintStatus.HINT_FOUND
|
||||
elif status is None:
|
||||
if item_flags & ItemClassification.trap:
|
||||
status = HintStatus.HINT_AVOID
|
||||
else:
|
||||
status = HintStatus.HINT_PRIORITY
|
||||
|
||||
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags, status)]
|
||||
return []
|
||||
|
||||
|
||||
@@ -1294,7 +1364,8 @@ class CommandProcessor(metaclass=CommandMeta):
|
||||
argname += "=" + parameter.default
|
||||
argtext += argname
|
||||
argtext += " "
|
||||
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
|
||||
doctext = '\n '.join(inspect.getdoc(method).split('\n'))
|
||||
s += f"{self.marker}{command} {argtext}\n {doctext}\n"
|
||||
return s
|
||||
|
||||
def _cmd_help(self):
|
||||
@@ -1323,19 +1394,6 @@ class CommandProcessor(metaclass=CommandMeta):
|
||||
class CommonCommandProcessor(CommandProcessor):
|
||||
ctx: Context
|
||||
|
||||
def _cmd_countdown(self, seconds: str = "10") -> bool:
|
||||
"""Start a countdown in seconds"""
|
||||
try:
|
||||
timer = int(seconds, 10)
|
||||
except ValueError:
|
||||
timer = 10
|
||||
else:
|
||||
if timer > 60 * 60:
|
||||
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
|
||||
|
||||
async_start(countdown(self.ctx, timer))
|
||||
return True
|
||||
|
||||
def _cmd_options(self):
|
||||
"""List all current options. Warning: lists password."""
|
||||
self.output("Current options:")
|
||||
@@ -1477,6 +1535,23 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
" You can ask the server admin for a /collect")
|
||||
return False
|
||||
|
||||
def _cmd_countdown(self, seconds: str = "10") -> bool:
|
||||
"""Start a countdown in seconds"""
|
||||
if self.ctx.countdown_mode == "disabled" or \
|
||||
self.ctx.countdown_mode == "auto" and len(self.ctx.player_names) >= 30:
|
||||
self.output("Sorry, client countdowns have been disabled on this server. You can ask the server admin for a /countdown")
|
||||
return False
|
||||
try:
|
||||
timer = int(seconds, 10)
|
||||
except ValueError:
|
||||
timer = 10
|
||||
else:
|
||||
if timer > 60 * 60:
|
||||
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
|
||||
|
||||
async_start(countdown(self.ctx, timer))
|
||||
return True
|
||||
|
||||
def _cmd_remaining(self) -> bool:
|
||||
"""List remaining items in your game, but not their location or recipient"""
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
@@ -1604,7 +1679,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
cost = self.ctx.get_hint_cost(self.client.slot)
|
||||
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
|
||||
if not input_text:
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
@@ -1630,9 +1704,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
|
||||
hints = []
|
||||
elif not for_location:
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
else:
|
||||
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
|
||||
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
|
||||
|
||||
else:
|
||||
game = self.ctx.games[self.client.slot]
|
||||
@@ -1652,16 +1726,18 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = []
|
||||
for item_name in self.ctx.item_name_groups[game][hint_name]:
|
||||
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
elif hint_name in self.ctx.location_name_groups[game]: # location group name
|
||||
hints = []
|
||||
for loc_name in self.ctx.location_name_groups[game][hint_name]:
|
||||
if loc_name in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
|
||||
hints.extend(
|
||||
collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name)
|
||||
)
|
||||
else: # location name
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
|
||||
else:
|
||||
self.output(response)
|
||||
@@ -1826,7 +1902,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
ctx.clients[team][slot].append(client)
|
||||
client.version = args['version']
|
||||
client.tags = args['tags']
|
||||
client.no_locations = "TextOnly" in client.tags or "Tracker" in client.tags
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
# set NoText for old PopTracker clients that predate the tag to save traffic
|
||||
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
|
||||
connected_packet = {
|
||||
@@ -1900,7 +1976,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
old_tags = client.tags
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
client.no_text = "NoText" in client.tags or (
|
||||
"PopTracker" in client.tags and client.version < (0, 5, 1)
|
||||
)
|
||||
@@ -1939,13 +2015,64 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
|
||||
target_item, target_player, flags = ctx.locations[client.slot][location]
|
||||
if create_as_hint:
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
|
||||
locs.append(NetworkItem(target_item, location, target_player, flags))
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
|
||||
if locs and create_as_hint:
|
||||
ctx.save()
|
||||
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
|
||||
|
||||
elif cmd == 'CreateHints':
|
||||
location_player = args.get("player", client.slot)
|
||||
locations = args["locations"]
|
||||
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
|
||||
|
||||
if not locations:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
try:
|
||||
status = HintStatus(status)
|
||||
except ValueError as err:
|
||||
await ctx.send_msgs(client,
|
||||
[{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": f"Unknown Status: {err}",
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
|
||||
hints = []
|
||||
|
||||
for location in locations:
|
||||
if location_player != client.slot and location not in ctx.locations[location_player]:
|
||||
error_text = (
|
||||
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
|
||||
"Please refrain from hinting other slot's locations that you don't know contain your items."
|
||||
)
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
target_item, item_player, flags = ctx.locations[location_player][location]
|
||||
|
||||
if client.slot not in ctx.slot_set(item_player):
|
||||
if status != HintStatus.HINT_UNSPECIFIED:
|
||||
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
if client.slot != location_player:
|
||||
error_text = "CreateHints: Can only create hints for own items or own locations."
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
|
||||
|
||||
# As of writing this code, only_new=True does not update status for existing hints
|
||||
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
|
||||
ctx.save()
|
||||
|
||||
elif cmd == 'UpdateHint':
|
||||
location = args["location"]
|
||||
@@ -1990,9 +2117,14 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
ctx.save()
|
||||
for slot in concerning_slots:
|
||||
ctx.on_changed_hints(client.team, slot)
|
||||
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
update_client_status(ctx, client, args["status"])
|
||||
if client.no_locations and args["status"] == ClientStatus.CLIENT_GOAL:
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
|
||||
"text": "Trackers can't register Goal Complete",
|
||||
"original_cmd": cmd}])
|
||||
else:
|
||||
update_client_status(ctx, client, args["status"])
|
||||
|
||||
elif cmd == 'Say':
|
||||
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
|
||||
@@ -2175,6 +2307,19 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
self.output(f"Could not find player {player_name} to collect")
|
||||
return False
|
||||
|
||||
def _cmd_countdown(self, seconds: str = "10") -> bool:
|
||||
"""Start a countdown in seconds"""
|
||||
try:
|
||||
timer = int(seconds, 10)
|
||||
except ValueError:
|
||||
timer = 10
|
||||
else:
|
||||
if timer > 60 * 60:
|
||||
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
|
||||
|
||||
async_start(countdown(self.ctx, timer))
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_release(self, player_name: str) -> bool:
|
||||
"""Send out the remaining items from a player to their intended recipients."""
|
||||
@@ -2296,9 +2441,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
hints = []
|
||||
for item_name_from_group in self.ctx.item_name_groups[game][item]:
|
||||
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
|
||||
else: # item name or id
|
||||
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
|
||||
if hints:
|
||||
self.ctx.notify_hints(team, hints)
|
||||
@@ -2332,17 +2477,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
if usable:
|
||||
if isinstance(location, int):
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED)
|
||||
hints = collect_hint_location_id(self.ctx, team, slot, location)
|
||||
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
|
||||
hints = []
|
||||
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
|
||||
if loc_name_from_group in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
|
||||
else:
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED)
|
||||
hints = collect_hint_location_name(self.ctx, team, slot, location)
|
||||
if hints:
|
||||
self.ctx.notify_hints(team, hints)
|
||||
else:
|
||||
@@ -2370,6 +2512,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
elif value_type == str and option_name.endswith("password"):
|
||||
def value_type(input_text: str):
|
||||
return None if input_text.lower() in {"null", "none", '""', "''"} else input_text
|
||||
elif option_name == "countdown_mode":
|
||||
valid_values = {"enabled", "disabled", "auto"}
|
||||
if option_value.lower() not in valid_values:
|
||||
self.output(f"Unrecognized {option_name} value '{option_value}', known: {', '.join(valid_values)}")
|
||||
return False
|
||||
elif value_type == str and option_name.endswith("mode"):
|
||||
valid_values = {"goal", "enabled", "disabled"}
|
||||
valid_values.update(("auto", "auto_enabled") if option_name != "remaining_mode" else [])
|
||||
@@ -2457,6 +2604,13 @@ def parse_args() -> argparse.Namespace:
|
||||
goal: !collect can be used after goal completion
|
||||
auto-enabled: !collect is available and automatically triggered on goal completion
|
||||
''')
|
||||
parser.add_argument('--countdown_mode', default=defaults["countdown_mode"], nargs='?',
|
||||
choices=['enabled', 'disabled', "auto"], help='''\
|
||||
Select !countdown Accessibility. (default: %(default)s)
|
||||
enabled: !countdown is always available
|
||||
disabled: !countdown is never available
|
||||
auto: !countdown is available for rooms with less than 30 players
|
||||
''')
|
||||
parser.add_argument('--remaining_mode', default=defaults["remaining_mode"], nargs='?',
|
||||
choices=['enabled', 'disabled', "goal"], help='''\
|
||||
Select !remaining Accessibility. (default: %(default)s)
|
||||
@@ -2522,7 +2676,7 @@ async def main(args: argparse.Namespace):
|
||||
|
||||
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
|
||||
args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode,
|
||||
args.remaining_mode,
|
||||
args.countdown_mode, args.remaining_mode,
|
||||
args.auto_shutdown, args.compatibility, args.log_network)
|
||||
data_filename = args.multidata
|
||||
|
||||
@@ -2557,7 +2711,13 @@ async def main(args: argparse.Namespace):
|
||||
|
||||
ssl_context = load_server_cert(args.cert, args.cert_key) if args.cert else None
|
||||
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ssl=ssl_context)
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx),
|
||||
host=ctx.host,
|
||||
port=ctx.port,
|
||||
ssl=ssl_context,
|
||||
extensions=[server_per_message_deflate_factory],
|
||||
)
|
||||
ip = args.host if args.host else Utils.get_public_ipv4()
|
||||
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
|
||||
'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
||||
|
||||
62
NetUtils.py
62
NetUtils.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections.abc import Mapping, Sequence
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
@@ -83,7 +84,7 @@ class NetworkSlot(typing.NamedTuple):
|
||||
name: str
|
||||
game: str
|
||||
type: SlotType
|
||||
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
|
||||
group_members: Sequence[int] = () # only populated if type == group
|
||||
|
||||
|
||||
class NetworkItem(typing.NamedTuple):
|
||||
@@ -106,6 +107,27 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
return obj
|
||||
|
||||
|
||||
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
|
||||
|
||||
|
||||
def convert_to_base_types(obj: typing.Any) -> _base_types:
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(convert_to_base_types(o) for o in obj)
|
||||
elif isinstance(obj, dict):
|
||||
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
|
||||
elif obj is None or type(obj) in (str, int, float, bool):
|
||||
return obj
|
||||
# unwrap simple types to their base, such as StrEnum
|
||||
elif isinstance(obj, str):
|
||||
return str(obj)
|
||||
elif isinstance(obj, int):
|
||||
return int(obj)
|
||||
elif isinstance(obj, float):
|
||||
return float(obj)
|
||||
else:
|
||||
raise Exception(f"Cannot handle {type(obj)}")
|
||||
|
||||
|
||||
_encode = JSONEncoder(
|
||||
ensure_ascii=False,
|
||||
check_circular=False,
|
||||
@@ -152,6 +174,8 @@ decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Endpoint:
|
||||
__slots__ = ("socket",)
|
||||
|
||||
socket: "ServerConnection"
|
||||
|
||||
def __init__(self, socket):
|
||||
@@ -450,6 +474,42 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
class MinimumVersions(typing.TypedDict):
|
||||
server: tuple[int, int, int]
|
||||
clients: dict[int, tuple[int, int, int]]
|
||||
|
||||
|
||||
class GamesPackage(typing.TypedDict, total=False):
|
||||
item_name_groups: dict[str, list[str]]
|
||||
item_name_to_id: dict[str, int]
|
||||
location_name_groups: dict[str, list[str]]
|
||||
location_name_to_id: dict[str, int]
|
||||
checksum: str
|
||||
|
||||
|
||||
class DataPackage(typing.TypedDict):
|
||||
games: dict[str, GamesPackage]
|
||||
|
||||
|
||||
class MultiData(typing.TypedDict):
|
||||
slot_data: dict[int, Mapping[str, typing.Any]]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
connect_names: dict[str, tuple[int, int]]
|
||||
locations: dict[int, dict[int, tuple[int, int, int]]]
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]]
|
||||
server_options: dict[str, object]
|
||||
er_hint_data: dict[int, dict[int, str]]
|
||||
precollected_items: dict[int, list[int]]
|
||||
precollected_hints: dict[int, set[Hint]]
|
||||
version: tuple[int, int, int]
|
||||
tags: list[str]
|
||||
minimum_versions: MinimumVersions
|
||||
seed_name: str
|
||||
spheres: list[dict[int, set[int]]]
|
||||
datapackage: dict[str, GamesPackage]
|
||||
race_mode: int
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
|
||||
@@ -12,6 +12,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import network_data_package
|
||||
from worlds.oot import OOTWorld
|
||||
from worlds.oot.Rom import Rom, compress_rom_file
|
||||
from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
@@ -276,11 +277,12 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.n64_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["oot_options"].get("rom_start", True)
|
||||
auto_start = OOTWorld.settings.rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
@@ -295,7 +297,7 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
rom_file_name = OOTWorld.settings.rom_file
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
|
||||
215
Options.py
215
Options.py
@@ -24,6 +24,12 @@ if typing.TYPE_CHECKING:
|
||||
import pathlib
|
||||
|
||||
|
||||
def roll_percentage(percentage: int | float) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
@@ -488,6 +494,30 @@ class Choice(NumericOption):
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
def __lt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} < {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__lt__(other)
|
||||
|
||||
def __gt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} > {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__gt__(other)
|
||||
|
||||
def __le__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__le__(other)
|
||||
|
||||
def __ge__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__ge__(other)
|
||||
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
@@ -859,13 +889,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value.__getitem__(item)
|
||||
return self.value[item]
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return self.value.__iter__()
|
||||
return iter(self.value)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
return len(self.value)
|
||||
|
||||
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||
def __contains__(self, item) -> bool:
|
||||
@@ -1019,7 +1049,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
if isinstance(data, typing.Iterable):
|
||||
for text in data:
|
||||
if isinstance(text, typing.Mapping):
|
||||
if random.random() < float(text.get("percentage", 100)/100):
|
||||
if roll_percentage(text.get("percentage", 100)):
|
||||
at = text.get("at", None)
|
||||
if at is not None:
|
||||
if isinstance(at, dict):
|
||||
@@ -1045,7 +1075,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
else:
|
||||
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
|
||||
elif isinstance(text, PlandoText):
|
||||
if random.random() < float(text.percentage/100):
|
||||
if roll_percentage(text.percentage):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
@@ -1061,10 +1091,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
yield from self.value
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
|
||||
return self.value.__getitem__(index)
|
||||
return self.value[index]
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class ConnectionsMeta(AssembleOptions):
|
||||
@@ -1088,7 +1118,7 @@ class PlandoConnection(typing.NamedTuple):
|
||||
|
||||
entrance: str
|
||||
exit: str
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
@@ -1169,7 +1199,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
for connection in data:
|
||||
if isinstance(connection, typing.Mapping):
|
||||
percentage = connection.get("percentage", 100)
|
||||
if random.random() < float(percentage / 100):
|
||||
if roll_percentage(percentage):
|
||||
entrance = connection.get("entrance", None)
|
||||
if is_iterable_except_str(entrance):
|
||||
entrance = random.choice(sorted(entrance))
|
||||
@@ -1187,7 +1217,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
percentage
|
||||
))
|
||||
elif isinstance(connection, PlandoConnection):
|
||||
if random.random() < float(connection.percentage / 100):
|
||||
if roll_percentage(connection.percentage):
|
||||
value.append(connection)
|
||||
else:
|
||||
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
|
||||
@@ -1211,7 +1241,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
connection.exit) for connection in value])
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
|
||||
return self.value.__getitem__(index)
|
||||
return self.value[index]
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoConnection]:
|
||||
yield from self.value
|
||||
@@ -1309,6 +1339,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
will be returned as a sorted list.
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name not in type(self).type_hints:
|
||||
@@ -1349,14 +1380,15 @@ class NonLocalItems(ItemSet):
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
"""Start with the specified amount of these items. Example: "Bomb: 1" """
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
max = 10000
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
"""Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
|
||||
|
||||
The game decides what the replacement items will be.
|
||||
"""
|
||||
@@ -1414,6 +1446,7 @@ class ItemLinks(OptionList):
|
||||
Optional("local_items"): [And(str, len)],
|
||||
Optional("non_local_items"): [And(str, len)],
|
||||
Optional("link_replacement"): Or(None, bool),
|
||||
Optional("skip_if_solo"): Or(None, bool),
|
||||
}
|
||||
])
|
||||
|
||||
@@ -1441,8 +1474,10 @@ class ItemLinks(OptionList):
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
for link in self.value:
|
||||
link["name"] = link["name"].strip()[:16].strip()
|
||||
if link["name"] in existing_links:
|
||||
raise Exception(f"You cannot have more than one link named {link['name']}.")
|
||||
raise Exception(f"Item link names are limited to their first 16 characters and must be unique. "
|
||||
f"You have more than one link named '{link['name']}'.")
|
||||
existing_links.add(link["name"])
|
||||
|
||||
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
|
||||
@@ -1468,6 +1503,133 @@ class ItemLinks(OptionList):
|
||||
link["item_pool"] = list(pool)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PlandoItem:
|
||||
items: list[str] | dict[str, typing.Any]
|
||||
locations: list[str]
|
||||
world: int | str | bool | None | typing.Iterable[str] | set[int] = False
|
||||
from_pool: bool = True
|
||||
force: bool | typing.Literal["silent"] = "silent"
|
||||
count: int | bool | dict[str, int] = False
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
"""Generic items plando."""
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Items"
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoItem]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
super().__init__()
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[typing.List[PlandoItem]]:
|
||||
if not isinstance(data, typing.Iterable):
|
||||
raise OptionError(f"Cannot create plando items from non-Iterable type, got {type(data)}")
|
||||
|
||||
value: typing.List[PlandoItem] = []
|
||||
for item in data:
|
||||
if isinstance(item, typing.Mapping):
|
||||
percentage = item.get("percentage", 100)
|
||||
if not isinstance(percentage, int):
|
||||
raise OptionError(f"Plando `percentage` has to be int, not {type(percentage)}.")
|
||||
if not (0 <= percentage <= 100):
|
||||
raise OptionError(f"Plando `percentage` has to be between 0 and 100 (inclusive) not {percentage}.")
|
||||
if roll_percentage(percentage):
|
||||
count = item.get("count", False)
|
||||
items = item.get("items", [])
|
||||
if not items:
|
||||
items = item.get("item", None) # explicitly throw an error here if not present
|
||||
if not items:
|
||||
raise OptionError("You must specify at least one item to place items with plando.")
|
||||
count = 1
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
elif not isinstance(items, (dict, list)):
|
||||
raise OptionError(f"Plando 'items' has to be string, list, or "
|
||||
f"dictionary, not {type(items)}")
|
||||
locations = item.get("locations", [])
|
||||
if not locations:
|
||||
locations = item.get("location", [])
|
||||
if locations:
|
||||
count = 1
|
||||
else:
|
||||
locations = ["Everywhere"]
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
if not isinstance(locations, list):
|
||||
raise OptionError(f"Plando `location` has to be string or list, not {type(locations)}")
|
||||
world = item.get("world", False)
|
||||
from_pool = item.get("from_pool", True)
|
||||
force = item.get("force", "silent")
|
||||
if not isinstance(from_pool, bool):
|
||||
raise OptionError(f"Plando 'from_pool' has to be true or false, not {from_pool!r}.")
|
||||
if not (isinstance(force, bool) or force == "silent"):
|
||||
raise OptionError(f"Plando `force` has to be true or false or `silent`, not {force!r}.")
|
||||
value.append(PlandoItem(items, locations, world, from_pool, force, count, percentage))
|
||||
elif isinstance(item, PlandoItem):
|
||||
if roll_percentage(item.percentage):
|
||||
value.append(item)
|
||||
else:
|
||||
raise OptionError(f"Cannot create plando item from non-Dict type, got {type(item)}.")
|
||||
return cls(value)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if not self.value:
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not (PlandoOptions.items & plando_options):
|
||||
# plando is disabled but plando options were given so overwrite the options
|
||||
self.value = []
|
||||
logging.warning(f"The plando items module is turned off, "
|
||||
f"so items for {player_name} will be ignored.")
|
||||
else:
|
||||
# filter down item groups
|
||||
for plando in self.value:
|
||||
# confirm a valid count
|
||||
if isinstance(plando.count, dict):
|
||||
if "min" in plando.count and "max" in plando.count:
|
||||
if plando.count["min"] > plando.count["max"]:
|
||||
raise OptionError("Plando cannot have count `min` greater than `max`.")
|
||||
items_copy = plando.items.copy()
|
||||
if isinstance(plando.items, dict):
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
value = plando.items.pop(item)
|
||||
group = world.item_name_groups[item]
|
||||
filtered_items = sorted(group.difference(list(plando.items.keys())))
|
||||
if not filtered_items:
|
||||
raise OptionError(f"Plando `items` contains the group \"{item}\" "
|
||||
f"and every item in it. This is not allowed.")
|
||||
if value is True:
|
||||
for key in filtered_items:
|
||||
plando.items[key] = True
|
||||
else:
|
||||
for key in random.choices(filtered_items, k=value):
|
||||
plando.items[key] = plando.items.get(key, 0) + 1
|
||||
else:
|
||||
assert isinstance(plando.items, list) # pycharm can't figure out the hinting without the hint
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
plando.items.remove(item)
|
||||
plando.items.extend(sorted(world.item_name_groups[item]))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: list[PlandoItem]) -> str:
|
||||
return ", ".join(["(%s: %s)" % (item.items, item.locations) for item in value]) #TODO: see what a better way to display would be
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoItem:
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoItem]:
|
||||
yield from self.value
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
@@ -1490,6 +1652,7 @@ class PerGameCommonOptions(CommonOptions):
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
plando_items: PlandoItems
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -1508,7 +1671,7 @@ class OptionGroup(typing.NamedTuple):
|
||||
|
||||
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
|
||||
"""
|
||||
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
|
||||
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
|
||||
@@ -1543,6 +1706,7 @@ def get_option_groups(world: typing.Type[World], visibility_level: Visibility =
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
|
||||
import os
|
||||
from inspect import cleandoc
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
@@ -1581,18 +1745,23 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
template = Template(file_data)
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
option_groups = get_option_groups(world)
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
del file_data
|
||||
res = template.render(
|
||||
option_groups=option_groups,
|
||||
__version__=__version__,
|
||||
game=game_name,
|
||||
world_version=world.world_version.as_simple_string(),
|
||||
yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
cleandoc=cleandoc,
|
||||
)
|
||||
|
||||
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
10
README.md
10
README.md
@@ -7,7 +7,6 @@ Currently, the following games are supported:
|
||||
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
@@ -15,14 +14,12 @@ Currently, the following games are supported:
|
||||
* Super Metroid
|
||||
* Secret of Evermore
|
||||
* Final Fantasy
|
||||
* Rogue Legacy
|
||||
* VVVVVV
|
||||
* Raft
|
||||
* Super Mario 64
|
||||
* Meritous
|
||||
* Super Metroid/Link to the Past combo randomizer (SMZ3)
|
||||
* ChecksFinder
|
||||
* ArchipIDLE
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
@@ -42,7 +39,6 @@ Currently, the following games are supported:
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
@@ -80,6 +76,12 @@ Currently, the following games are supported:
|
||||
* Inscryption
|
||||
* Civilization VI
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
* Jak and Daxter: The Precursor Legacy
|
||||
* Super Mario Land 2: 6 Golden Coins
|
||||
* shapez
|
||||
* Paint
|
||||
* Celeste (Open World)
|
||||
* Choo-Choo Charles
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -18,6 +18,7 @@ from json import loads, dumps
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from Utils import async_start
|
||||
from MultiServer import mark_raw
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -285,7 +286,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
sni_path = settings.get_settings().sni_options.sni_path
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -668,8 +669,7 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
auto_start = settings.get_settings().sni_options.snes_rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.sc2.Client import launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("Starcraft2Client", exception_logger="Client")
|
||||
launch()
|
||||
175
Utils.py
175
Utils.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import concurrent.futures
|
||||
import json
|
||||
import typing
|
||||
import builtins
|
||||
@@ -35,7 +36,7 @@ if typing.TYPE_CHECKING:
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
return Version(*(int(piece, 10) for piece in version.split(".")))
|
||||
return Version(*(int(piece) for piece in version.split(".")))
|
||||
|
||||
|
||||
class Version(typing.NamedTuple):
|
||||
@@ -47,7 +48,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.2"
|
||||
__version__ = "0.6.4"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -139,8 +140,11 @@ def local_path(*path: str) -> str:
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
import __main__
|
||||
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
if globals().get("__file__") and os.path.isfile(__file__):
|
||||
# we are running in a normal Python environment
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__file__))
|
||||
elif hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment, but AP was imported weirdly
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
else:
|
||||
# pray
|
||||
@@ -163,6 +167,10 @@ def home_path(*path: str) -> str:
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
elif sys.platform == 'darwin':
|
||||
import platformdirs
|
||||
home_path.cached_path = platformdirs.user_data_dir("Archipelago", False)
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -174,7 +182,7 @@ def user_path(*path: str) -> str:
|
||||
"""Returns either local_path or home_path based on write permissions."""
|
||||
if hasattr(user_path, "cached_path"):
|
||||
pass
|
||||
elif os.access(local_path(), os.W_OK):
|
||||
elif os.access(local_path(), os.W_OK) and not (is_macos and is_frozen()):
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
@@ -223,7 +231,12 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
|
||||
|
||||
# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
|
||||
@@ -310,11 +323,13 @@ def get_options() -> Settings:
|
||||
return get_settings()
|
||||
|
||||
|
||||
def persistent_store(category: str, key: str, value: typing.Any):
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
def persistent_store(category: str, key: str, value: typing.Any, force_store: bool = False):
|
||||
storage = persistent_load()
|
||||
if not force_store and category in storage and key in storage[category] and storage[category][key] == value:
|
||||
return # no changes necessary
|
||||
category_dict = storage.setdefault(category, {})
|
||||
category_dict[key] = value
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
@@ -401,13 +416,26 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
common_path = cache_path("common.json")
|
||||
try:
|
||||
with open(common_path) as f:
|
||||
common_file = json.load(f)
|
||||
uuid = common_file.get("uuid", None)
|
||||
except FileNotFoundError:
|
||||
common_file = {}
|
||||
uuid = None
|
||||
|
||||
if uuid:
|
||||
return uuid
|
||||
|
||||
import uuid
|
||||
uuid = uuid.getnode()
|
||||
persistent_store("client", "uuid", uuid)
|
||||
from uuid import uuid4
|
||||
uuid = str(uuid4())
|
||||
common_file["uuid"] = uuid
|
||||
|
||||
cache_folder = os.path.dirname(common_path)
|
||||
os.makedirs(cache_folder, exist_ok=True)
|
||||
with open(common_path, "w") as f:
|
||||
json.dump(common_file, f, separators=(",", ":"))
|
||||
return uuid
|
||||
|
||||
|
||||
@@ -430,6 +458,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by OptionCounter
|
||||
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
|
||||
if module == "collections" and name == "Counter":
|
||||
return collections.Counter
|
||||
# used by MultiServer -> savegame/multidata
|
||||
@@ -449,7 +478,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection,
|
||||
self.options_module.PlandoText)):
|
||||
self.options_module.PlandoItem, self.options_module.PlandoText)):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
@@ -460,6 +489,18 @@ def restricted_loads(s: bytes) -> Any:
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
def restricted_dumps(obj: Any) -> bytes:
|
||||
"""Helper function analogous to pickle.dumps()."""
|
||||
s = pickle.dumps(obj)
|
||||
# Assert that the string can be successfully loaded by restricted_loads
|
||||
try:
|
||||
restricted_loads(s)
|
||||
except pickle.UnpicklingError as e:
|
||||
raise pickle.PicklingError(e) from e
|
||||
|
||||
return s
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
@@ -537,6 +578,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
if add_timestamp:
|
||||
stream_handler.setFormatter(formatter)
|
||||
root_logger.addHandler(stream_handler)
|
||||
if hasattr(sys.stdout, "reconfigure"):
|
||||
sys.stdout.reconfigure(encoding="utf-8", errors="replace")
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -635,6 +678,8 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
||||
import jellyfish
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
if word1 == word2:
|
||||
return 1.01
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
@@ -655,8 +700,10 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
if picks[0][1] == 101:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] == 100:
|
||||
return picks[0][0], True, "Case Insensitive Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
@@ -674,13 +721,22 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
|
||||
|
||||
def get_input_text_from_response(text: str, command: str) -> typing.Optional[str]:
|
||||
"""
|
||||
Parses the response text from `get_intended_text` to find the suggested input and autocomplete the command in
|
||||
arguments with it.
|
||||
|
||||
:param text: The response text from `get_intended_text`.
|
||||
:param command: The command to which the input text should be added. Must contain the prefix used by the command
|
||||
(`!` or `/`).
|
||||
:return: The command with the suggested input text appended, or None if no suggestion was found.
|
||||
"""
|
||||
if "did you mean " in text:
|
||||
for question in ("Didn't find something that closely matches",
|
||||
"Too many close matches"):
|
||||
if text.startswith(question):
|
||||
name = get_text_between(text, "did you mean '",
|
||||
"'? (")
|
||||
return f"!{command} {name}"
|
||||
return f"{command} {name}"
|
||||
elif text.startswith("Missing: "):
|
||||
return text.replace("Missing: ", "!hint_location ")
|
||||
return None
|
||||
@@ -699,25 +755,30 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -751,21 +812,18 @@ def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -792,9 +850,6 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_kivy_running():
|
||||
from kvui import MessageBox
|
||||
MessageBox(title, text, error).open()
|
||||
@@ -805,10 +860,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
return _run_for_stdout(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
@@ -860,7 +915,7 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
|
||||
Use this to start a task when you don't keep a reference to it or immediately await it,
|
||||
to prevent early garbage collection. "fire-and-forget"
|
||||
"""
|
||||
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
|
||||
# https://docs.python.org/3.11/library/asyncio-task.html#asyncio.create_task
|
||||
# Python docs:
|
||||
# ```
|
||||
# Important: Save a reference to the result of [asyncio.create_task],
|
||||
@@ -897,15 +952,15 @@ class DeprecateDict(dict):
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows and without setting spawn method first."""
|
||||
# original upstream issue: https://github.com/python/cpython/issues/76327
|
||||
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
|
||||
import multiprocessing
|
||||
import multiprocessing.spawn
|
||||
|
||||
def _freeze_support() -> None:
|
||||
"""Minimal freeze_support. Only apply this if frozen."""
|
||||
from subprocess import _args_from_interpreter_flags
|
||||
from subprocess import _args_from_interpreter_flags # noqa
|
||||
|
||||
# Prevent `spawn` from trying to read `__main__` in from the main script
|
||||
multiprocessing.process.ORIGINAL_DIR = None
|
||||
@@ -913,8 +968,7 @@ def _extend_freeze_support() -> None:
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.resource_tracker import main',
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
@@ -933,17 +987,23 @@ def _extend_freeze_support() -> None:
|
||||
multiprocessing.spawn.spawn_main(**kwargs)
|
||||
sys.exit()
|
||||
|
||||
if not is_windows and is_frozen():
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
|
||||
def _noop() -> None:
|
||||
pass
|
||||
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support if is_frozen() else _noop
|
||||
|
||||
|
||||
def freeze_support() -> None:
|
||||
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
|
||||
"""This now only calls multiprocessing.freeze_support since we are patching freeze_support on module load."""
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
|
||||
deprecate("Use multiprocessing.freeze_support() instead")
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
|
||||
_extend_freeze_support()
|
||||
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
@@ -1079,3 +1139,40 @@ def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
|
||||
class DaemonThreadPoolExecutor(concurrent.futures.ThreadPoolExecutor):
|
||||
"""
|
||||
ThreadPoolExecutor that uses daemonic threads that do not keep the program alive.
|
||||
NOTE: use this with caution because killed threads will not properly clean up.
|
||||
"""
|
||||
|
||||
def _adjust_thread_count(self):
|
||||
# see upstream ThreadPoolExecutor for details
|
||||
import threading
|
||||
import weakref
|
||||
from concurrent.futures.thread import _worker
|
||||
|
||||
if self._idle_semaphore.acquire(timeout=0):
|
||||
return
|
||||
|
||||
def weakref_cb(_, q=self._work_queue):
|
||||
q.put(None)
|
||||
|
||||
num_threads = len(self._threads)
|
||||
if num_threads < self._max_workers:
|
||||
thread_name = f"{self._thread_name_prefix or self}_{num_threads}"
|
||||
t = threading.Thread(
|
||||
name=thread_name,
|
||||
target=_worker,
|
||||
args=(
|
||||
weakref.ref(self, weakref_cb),
|
||||
self._work_queue,
|
||||
self._initializer,
|
||||
self._initargs,
|
||||
),
|
||||
daemon=True,
|
||||
)
|
||||
t.start()
|
||||
self._threads.add(t)
|
||||
# NOTE: don't add to _threads_queues so we don't block on shutdown
|
||||
|
||||
57
WebHost.py
57
WebHost.py
@@ -54,16 +54,15 @@ def get_app() -> "Flask":
|
||||
return app
|
||||
|
||||
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
def copy_tutorials_files_to_static() -> None:
|
||||
import shutil
|
||||
import zipfile
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
zfile: zipfile.ZipInfo
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||
worlds[game] = world
|
||||
@@ -72,7 +71,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, get_file_safe_name(game))
|
||||
target_path = os.path.join(base_target_path, secure_filename(game))
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
@@ -85,45 +84,14 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
zf.extract(zfile, target_path)
|
||||
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
|
||||
f.write(zf.read(zfile))
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
# build dict for the json file
|
||||
current_tutorial = {
|
||||
'name': tutorial.tutorial_name,
|
||||
'description': tutorial.description,
|
||||
'files': [{
|
||||
'language': tutorial.language,
|
||||
'filename': game + '/' + tutorial.file_name,
|
||||
'link': f'{game}/{tutorial.link}',
|
||||
'authors': tutorial.authors
|
||||
}]
|
||||
}
|
||||
|
||||
# check if the name of the current guide exists already
|
||||
for guide in game_data['tutorials']:
|
||||
if guide and tutorial.tutorial_name == guide['name']:
|
||||
guide['files'].append(current_tutorial['files'][0])
|
||||
break
|
||||
else:
|
||||
game_data['tutorials'].append(current_tutorial)
|
||||
|
||||
data.append(game_data)
|
||||
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
|
||||
generic_data = {}
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
shutil.copyfile(Utils.local_path(source_path, file),
|
||||
Utils.local_path(target_path, secure_filename(file)))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -131,18 +99,25 @@ if __name__ == "__main__":
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
from worlds import AutoWorldRegister
|
||||
# Update to only valid WebHost worlds
|
||||
invalid_worlds = {name for name, world in AutoWorldRegister.world_types.items()
|
||||
if not hasattr(world.web, "tutorials")}
|
||||
if invalid_worlds:
|
||||
logging.error(f"Following worlds not loaded as they are invalid for WebHost: {invalid_worlds}")
|
||||
AutoWorldRegister.world_types = {k: v for k, v in AutoWorldRegister.world_types.items() if k not in invalid_worlds}
|
||||
create_options_files()
|
||||
create_ordered_tutorials_file()
|
||||
copy_tutorials_files_to_static()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFGEN"]:
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import base64
|
||||
import os
|
||||
import socket
|
||||
import typing
|
||||
import uuid
|
||||
|
||||
from flask import Flask
|
||||
@@ -61,32 +62,44 @@ cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
|
||||
def to_python(value: str) -> uuid.UUID:
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
|
||||
|
||||
def to_url(value: uuid.UUID) -> str:
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
|
||||
class B64UUIDConverter(BaseConverter):
|
||||
|
||||
def to_python(self, value):
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
def to_python(self, value: str) -> uuid.UUID:
|
||||
return to_python(value)
|
||||
|
||||
def to_url(self, value):
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
def to_url(self, value: typing.Any) -> str:
|
||||
assert isinstance(value, uuid.UUID)
|
||||
return to_url(value)
|
||||
|
||||
|
||||
# short UUID
|
||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
app.jinja_env.filters["suuid"] = to_url
|
||||
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||
|
||||
|
||||
def register():
|
||||
def register() -> None:
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
import importlib
|
||||
|
||||
from werkzeug.utils import find_modules
|
||||
# has automatic patch integration
|
||||
import worlds.AutoWorld
|
||||
import worlds.Files
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
|
||||
game_name in worlds.Files.AutoPatchRegister.patch_types
|
||||
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
|
||||
|
||||
for module in find_modules("WebHostLib", include_packages=True):
|
||||
importlib.import_module(module)
|
||||
|
||||
from . import api
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -11,5 +11,5 @@ api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
def get_players(seed: Seed) -> List[Tuple[str, str]]:
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
|
||||
|
||||
|
||||
from . import datapackage, generate, room, user # trigger registration
|
||||
# trigger endpoint registration
|
||||
from . import datapackage, generate, room, tracker, user
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import json
|
||||
import pickle
|
||||
from uuid import UUID
|
||||
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from Utils import restricted_dumps
|
||||
from WebHostLib import app
|
||||
from WebHostLib.check import get_yaml_data, roll_options
|
||||
from WebHostLib.generate import get_meta
|
||||
@@ -56,7 +56,7 @@ def generate_api():
|
||||
"detail": results}, 400
|
||||
else:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta), state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
|
||||
@@ -3,6 +3,7 @@ from uuid import UUID
|
||||
|
||||
from flask import abort, url_for
|
||||
|
||||
from WebHostLib import to_url
|
||||
import worlds.Files
|
||||
from . import api_endpoints, get_players
|
||||
from ..models import Room
|
||||
@@ -33,7 +34,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
|
||||
downloads.append(slot_download)
|
||||
|
||||
return {
|
||||
"tracker": room.tracker,
|
||||
"tracker": to_url(room.tracker),
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
|
||||
241
WebHostLib/api/tracker.py
Normal file
241
WebHostLib/api/tracker.py
Normal file
@@ -0,0 +1,241 @@
|
||||
from datetime import datetime, timezone
|
||||
from typing import Any, TypedDict
|
||||
from uuid import UUID
|
||||
|
||||
from flask import abort
|
||||
|
||||
from NetUtils import ClientStatus, Hint, NetworkItem, SlotType
|
||||
from WebHostLib import cache
|
||||
from WebHostLib.api import api_endpoints
|
||||
from WebHostLib.models import Room
|
||||
from WebHostLib.tracker import TrackerData
|
||||
|
||||
|
||||
class PlayerAlias(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
alias: str | None
|
||||
|
||||
|
||||
class PlayerItemsReceived(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
items: list[NetworkItem]
|
||||
|
||||
|
||||
class PlayerChecksDone(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
locations: list[int]
|
||||
|
||||
|
||||
class TeamTotalChecks(TypedDict):
|
||||
team: int
|
||||
checks_done: int
|
||||
|
||||
|
||||
class PlayerHints(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
hints: list[Hint]
|
||||
|
||||
|
||||
class PlayerTimer(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
time: datetime | None
|
||||
|
||||
|
||||
class PlayerStatus(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
status: ClientStatus
|
||||
|
||||
|
||||
class PlayerLocationsTotal(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
total_locations: int
|
||||
|
||||
|
||||
@api_endpoints.route("/tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=60)
|
||||
def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
"""
|
||||
Outputs json data to <root_path>/api/tracker/<id of current session tracker>.
|
||||
|
||||
:param tracker: UUID of current session tracker.
|
||||
|
||||
:return: Tracking data for all players in the room. Typing and docstrings describe the format of each value.
|
||||
"""
|
||||
room: Room | None = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
|
||||
tracker_data = TrackerData(room)
|
||||
|
||||
all_players: dict[int, list[int]] = tracker_data.get_all_players()
|
||||
|
||||
player_aliases: list[PlayerAlias] = []
|
||||
"""Slot aliases of all players."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_aliases.append({"team": team, "player": player, "alias": tracker_data.get_player_alias(team, player)})
|
||||
|
||||
player_items_received: list[PlayerItemsReceived] = []
|
||||
"""Items received by each player."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_items_received.append(
|
||||
{"team": team, "player": player, "items": tracker_data.get_player_received_items(team, player)})
|
||||
|
||||
player_checks_done: list[PlayerChecksDone] = []
|
||||
"""ID of all locations checked by each player."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_checks_done.append(
|
||||
{"team": team, "player": player, "locations": sorted(tracker_data.get_player_checked_locations(team, player))})
|
||||
|
||||
total_checks_done: list[TeamTotalChecks] = [
|
||||
{"team": team, "checks_done": checks_done}
|
||||
for team, checks_done in tracker_data.get_team_locations_checked_count().items()
|
||||
]
|
||||
"""Total number of locations checked for the entire multiworld per team."""
|
||||
|
||||
hints: list[PlayerHints] = []
|
||||
"""Hints that all players have used or received."""
|
||||
for team, players in tracker_data.get_all_slots().items():
|
||||
for player in players:
|
||||
player_hints = sorted(tracker_data.get_player_hints(team, player))
|
||||
hints.append({"team": team, "player": player, "hints": player_hints})
|
||||
slot_info = tracker_data.get_slot_info(player)
|
||||
# this assumes groups are always after players
|
||||
if slot_info.type != SlotType.group:
|
||||
continue
|
||||
for member in slot_info.group_members:
|
||||
hints[member - 1]["hints"] += player_hints
|
||||
|
||||
activity_timers: list[PlayerTimer] = []
|
||||
"""Time of last activity per player. Returned as RFC 1123 format and null if no connection has been made."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
activity_timers.append({"team": team, "player": player, "time": None})
|
||||
|
||||
for (team, player), timestamp in tracker_data._multisave.get("client_activity_timers", []):
|
||||
for entry in activity_timers:
|
||||
if entry["team"] == team and entry["player"] == player:
|
||||
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
|
||||
break
|
||||
|
||||
connection_timers: list[PlayerTimer] = []
|
||||
"""Time of last connection per player. Returned as RFC 1123 format and null if no connection has been made."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
connection_timers.append({"team": team, "player": player, "time": None})
|
||||
|
||||
for (team, player), timestamp in tracker_data._multisave.get("client_connection_timers", []):
|
||||
# find the matching entry
|
||||
for entry in connection_timers:
|
||||
if entry["team"] == team and entry["player"] == player:
|
||||
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
|
||||
break
|
||||
|
||||
player_status: list[PlayerStatus] = []
|
||||
"""The current client status for each player."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_status.append({"team": team, "player": player, "status": tracker_data.get_player_client_status(team, player)})
|
||||
|
||||
return {
|
||||
"aliases": player_aliases,
|
||||
"player_items_received": player_items_received,
|
||||
"player_checks_done": player_checks_done,
|
||||
"total_checks_done": total_checks_done,
|
||||
"hints": hints,
|
||||
"activity_timers": activity_timers,
|
||||
"connection_timers": connection_timers,
|
||||
"player_status": player_status,
|
||||
}
|
||||
|
||||
|
||||
class PlayerGroups(TypedDict):
|
||||
slot: int
|
||||
name: str
|
||||
members: list[int]
|
||||
|
||||
|
||||
class PlayerSlotData(TypedDict):
|
||||
player: int
|
||||
slot_data: dict[str, Any]
|
||||
|
||||
|
||||
@api_endpoints.route("/static_tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=300)
|
||||
def static_tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
"""
|
||||
Outputs json data to <root_path>/api/static_tracker/<id of current session tracker>.
|
||||
|
||||
:param tracker: UUID of current session tracker.
|
||||
|
||||
:return: Static tracking data for all players in the room. Typing and docstrings describe the format of each value.
|
||||
"""
|
||||
room: Room | None = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
tracker_data = TrackerData(room)
|
||||
|
||||
all_players: dict[int, list[int]] = tracker_data.get_all_players()
|
||||
|
||||
groups: list[PlayerGroups] = []
|
||||
"""The Slot ID of groups and the IDs of the group's members."""
|
||||
for team, players in tracker_data.get_all_slots().items():
|
||||
for player in players:
|
||||
slot_info = tracker_data.get_slot_info(player)
|
||||
if slot_info.type != SlotType.group or not slot_info.group_members:
|
||||
continue
|
||||
groups.append(
|
||||
{
|
||||
"slot": player,
|
||||
"name": slot_info.name,
|
||||
"members": list(slot_info.group_members),
|
||||
})
|
||||
break
|
||||
|
||||
player_locations_total: list[PlayerLocationsTotal] = []
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_locations_total.append(
|
||||
{"team": team, "player": player, "total_locations": len(tracker_data.get_player_locations(player))})
|
||||
|
||||
return {
|
||||
"groups": groups,
|
||||
"datapackage": tracker_data._multidata["datapackage"],
|
||||
"player_locations_total": player_locations_total,
|
||||
}
|
||||
|
||||
# It should be exceedingly rare that slot data is needed, so it's separated out.
|
||||
@api_endpoints.route("/slot_data_tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=300)
|
||||
def tracker_slot_data(tracker: UUID) -> list[PlayerSlotData]:
|
||||
"""
|
||||
Outputs json data to <root_path>/api/slot_data_tracker/<id of current session tracker>.
|
||||
|
||||
:param tracker: UUID of current session tracker.
|
||||
|
||||
:return: Slot data for all players in the room. Typing completely arbitrary per game.
|
||||
"""
|
||||
room: Room | None = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
tracker_data = TrackerData(room)
|
||||
|
||||
all_players: dict[int, list[int]] = tracker_data.get_all_players()
|
||||
|
||||
slot_data: list[PlayerSlotData] = []
|
||||
"""Slot data for each player."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
slot_data.append({"player": player, "slot_data": tracker_data.get_slot_data(player)})
|
||||
break
|
||||
|
||||
return slot_data
|
||||
@@ -1,6 +1,7 @@
|
||||
from flask import session, jsonify
|
||||
from pony.orm import select
|
||||
|
||||
from WebHostLib import to_url
|
||||
from WebHostLib.models import Room, Seed
|
||||
from . import api_endpoints, get_players
|
||||
|
||||
@@ -10,13 +11,13 @@ def get_rooms():
|
||||
response = []
|
||||
for room in select(room for room in Room if room.owner == session["_id"]):
|
||||
response.append({
|
||||
"room_id": room.id,
|
||||
"seed_id": room.seed.id,
|
||||
"room_id": to_url(room.id),
|
||||
"seed_id": to_url(room.seed.id),
|
||||
"creation_time": room.creation_time,
|
||||
"last_activity": room.last_activity,
|
||||
"last_port": room.last_port,
|
||||
"timeout": room.timeout,
|
||||
"tracker": room.tracker,
|
||||
"tracker": to_url(room.tracker),
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -26,7 +27,7 @@ def get_seeds():
|
||||
response = []
|
||||
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
|
||||
response.append({
|
||||
"seed_id": seed.id,
|
||||
"seed_id": to_url(seed.id),
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed),
|
||||
})
|
||||
|
||||
@@ -17,7 +17,7 @@ from .locker import Locker, AlreadyRunningException
|
||||
_stop_event = Event()
|
||||
|
||||
|
||||
def stop():
|
||||
def stop() -> None:
|
||||
"""Stops previously launched threads"""
|
||||
global _stop_event
|
||||
stop_event = _stop_event
|
||||
@@ -36,25 +36,39 @@ def handle_generation_failure(result: BaseException):
|
||||
logging.exception(e)
|
||||
|
||||
|
||||
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
|
||||
def _mp_gen_game(
|
||||
gen_options: dict,
|
||||
meta: dict[str, Any] | None = None,
|
||||
owner=None,
|
||||
sid=None,
|
||||
timeout: int|None = None,
|
||||
) -> PrimaryKey | None:
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(f"Generator ({sid})")
|
||||
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
|
||||
setproctitle(f"Generator (idle)")
|
||||
return res
|
||||
try:
|
||||
return gen_game(gen_options, meta=meta, owner=owner, sid=sid, timeout=timeout)
|
||||
finally:
|
||||
setproctitle(f"Generator (idle)")
|
||||
|
||||
|
||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation, timeout: int|None) -> None:
|
||||
try:
|
||||
meta = json.loads(generation.meta)
|
||||
options = restricted_loads(generation.options)
|
||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||
pool.apply_async(_mp_gen_game, (options,),
|
||||
{"meta": meta,
|
||||
"sid": generation.id,
|
||||
"owner": generation.owner},
|
||||
handle_generation_success, handle_generation_failure)
|
||||
pool.apply_async(
|
||||
_mp_gen_game,
|
||||
(options,),
|
||||
{
|
||||
"meta": meta,
|
||||
"sid": generation.id,
|
||||
"owner": generation.owner,
|
||||
"timeout": timeout,
|
||||
},
|
||||
handle_generation_success,
|
||||
handle_generation_failure,
|
||||
)
|
||||
except Exception as e:
|
||||
generation.state = STATE_ERROR
|
||||
commit()
|
||||
@@ -135,6 +149,7 @@ def autogen(config: dict):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_generator,
|
||||
initargs=(config,), maxtasksperchild=10) as generator_pool:
|
||||
job_time = config["JOB_TIME"]
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
@@ -145,7 +160,7 @@ def autogen(config: dict):
|
||||
if sid:
|
||||
generation.delete()
|
||||
else:
|
||||
launch_generator(generator_pool, generation)
|
||||
launch_generator(generator_pool, generation, timeout=job_time)
|
||||
|
||||
commit()
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
@@ -157,16 +172,13 @@ def autogen(config: dict):
|
||||
generation for generation in Generation
|
||||
if generation.state == STATE_QUEUED).for_update()
|
||||
for generation in to_start:
|
||||
launch_generator(generator_pool, generation)
|
||||
launch_generator(generator_pool, generation, timeout=job_time)
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
from collections.abc import Set
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
@@ -43,7 +43,7 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
def get_yaml_data(files) -> dict[str, str] | str | Markup:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
return options
|
||||
|
||||
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
def roll_options(options: dict[str, dict | str],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
tuple[dict[str, str | bool], dict[str, dict]]:
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
results: dict[str, str | bool] = {}
|
||||
rolled_results: dict[str, dict] = {}
|
||||
for filename, text in options.items():
|
||||
try:
|
||||
if type(text) is dict:
|
||||
|
||||
@@ -19,7 +19,10 @@ from pony.orm import commit, db_session, select
|
||||
|
||||
import Utils
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from MultiServer import (
|
||||
Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert,
|
||||
server_per_message_deflate_factory,
|
||||
)
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .locker import Locker
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
@@ -97,6 +100,7 @@ class WebHostContext(Context):
|
||||
self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext)
|
||||
command.delete()
|
||||
commit()
|
||||
del commands
|
||||
time.sleep(5)
|
||||
|
||||
@db_session
|
||||
@@ -129,7 +133,7 @@ class WebHostContext(Context):
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
game_data_packages[game] = restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
@@ -146,19 +150,20 @@ class WebHostContext(Context):
|
||||
self.location_name_groups = static_location_name_groups
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
self.saving = enabled
|
||||
if self.saving:
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
with db_session:
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
self._start_async_saving(atexit_save=False)
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
room = Room.get(id=self.room_id)
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
@@ -281,8 +286,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
assert ctx.server is None
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
|
||||
|
||||
functools.partial(server, ctx=ctx),
|
||||
ctx.host,
|
||||
ctx.port,
|
||||
ssl=get_ssl_context(),
|
||||
extensions=[server_per_message_deflate_factory],
|
||||
)
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
@@ -303,6 +312,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
del room
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
@@ -321,6 +331,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
del room
|
||||
logger.exception(e)
|
||||
raise
|
||||
else:
|
||||
@@ -332,11 +343,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
|
||||
ctx.exit_event.set() # make sure the saving thread stops at some point
|
||||
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
|
||||
with (db_session):
|
||||
with db_session:
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
del room
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
await asyncio.sleep(5)
|
||||
|
||||
@@ -61,12 +61,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
else:
|
||||
import io
|
||||
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
if slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith("info.json"):
|
||||
|
||||
@@ -1,30 +1,29 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, List, Optional, Union, Set
|
||||
from pickle import PicklingError
|
||||
from typing import Any
|
||||
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Generate import PlandoOptions, handle_name, mystery_argparse
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from Utils import __version__, restricted_dumps, DaemonThreadPoolExecutor
|
||||
from WebHostLib import app
|
||||
from settings import ServerOptions, GeneratorOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options: Set[str] = set()
|
||||
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
|
||||
plando_options: set[str] = set()
|
||||
for substr in ("bosses", "items", "connections", "texts"):
|
||||
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
|
||||
plando_options.add(substr)
|
||||
@@ -34,6 +33,7 @@ def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[s
|
||||
"release_mode": str(options_source.get("release_mode", ServerOptions.release_mode)),
|
||||
"remaining_mode": str(options_source.get("remaining_mode", ServerOptions.remaining_mode)),
|
||||
"collect_mode": str(options_source.get("collect_mode", ServerOptions.collect_mode)),
|
||||
"countdown_mode": str(options_source.get("countdown_mode", ServerOptions.countdown_mode)),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
|
||||
"server_password": str(options_source.get("server_password", None)),
|
||||
}
|
||||
@@ -73,7 +73,11 @@ def generate(race=False):
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
def format_exception(e: BaseException) -> str:
|
||||
return f"{e.__class__.__name__}: {e}"
|
||||
|
||||
|
||||
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
@@ -83,30 +87,40 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
return redirect(url_for(request.endpoint, **(request.view_args or {})))
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
try:
|
||||
gen = Generation(
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
except PicklingError as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
meta["error"] = format_exception(e)
|
||||
details = json.dumps(meta, indent=4).strip()
|
||||
return render_template("seedError.html", seed_error=meta["error"], details=details)
|
||||
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
meta=meta, owner=session["_id"].int, timeout=app.config["JOB_TIME"])
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
meta["error"] = format_exception(e)
|
||||
details = json.dumps(meta, indent=4).strip()
|
||||
return render_template("seedError.html", seed_error=meta["error"], details=details)
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None, timeout: int|None = None):
|
||||
if meta is None:
|
||||
meta = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
@@ -123,43 +137,47 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
|
||||
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
erargs.race = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
erargs.spoiler_only = False
|
||||
erargs.csv_output = False
|
||||
args = mystery_argparse([]) # Just to set up the Namespace with defaults
|
||||
args.multi = playercount
|
||||
args.seed = seed
|
||||
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
args.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
args.race = race
|
||||
args.outputname = seedname
|
||||
args.outputpath = target.name
|
||||
args.teams = 1
|
||||
args.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
args.skip_prog_balancing = False
|
||||
args.skip_output = False
|
||||
args.spoiler_only = False
|
||||
args.csv_output = False
|
||||
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
for k, v in settings.items():
|
||||
if v is not None:
|
||||
if hasattr(erargs, k):
|
||||
getattr(erargs, k)[player] = v
|
||||
if hasattr(args, k):
|
||||
getattr(args, k)[player] = v
|
||||
else:
|
||||
setattr(erargs, k, {player: v})
|
||||
setattr(args, k, {player: v})
|
||||
|
||||
if not erargs.name[player]:
|
||||
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
if len(set(erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
||||
ERmain(erargs, seed, baked_server_options=meta["server_options"])
|
||||
if not args.name[player]:
|
||||
args.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
args.name[player] = handle_name(args.name[player], player, name_counter)
|
||||
if len(set(args.name.values())) != len(args.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(args.name.values())}")
|
||||
ERmain(args, seed, baked_server_options=meta["server_options"])
|
||||
|
||||
return upload_to_db(target.name, sid, owner, race)
|
||||
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
|
||||
|
||||
thread_pool = DaemonThreadPoolExecutor(max_workers=1)
|
||||
thread = thread_pool.submit(task)
|
||||
|
||||
try:
|
||||
return thread.result(app.config["JOB_TIME"])
|
||||
return thread.result(timeout)
|
||||
except concurrent.futures.TimeoutError as e:
|
||||
if sid:
|
||||
with db_session:
|
||||
@@ -167,11 +185,14 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
if gen is not None:
|
||||
gen.state = STATE_ERROR
|
||||
meta = json.loads(gen.meta)
|
||||
meta["error"] = (
|
||||
"Allowed time for Generation exceeded, please consider generating locally instead. " +
|
||||
e.__class__.__name__ + ": " + str(e))
|
||||
meta["error"] = ("Allowed time for Generation exceeded, " +
|
||||
"please consider generating locally instead. " +
|
||||
format_exception(e))
|
||||
gen.meta = json.dumps(meta)
|
||||
commit()
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
# don't update db, retry next time
|
||||
raise
|
||||
except BaseException as e:
|
||||
if sid:
|
||||
with db_session:
|
||||
@@ -179,10 +200,15 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
if gen is not None:
|
||||
gen.state = STATE_ERROR
|
||||
meta = json.loads(gen.meta)
|
||||
meta["error"] = (e.__class__.__name__ + ": " + str(e))
|
||||
meta["error"] = format_exception(e)
|
||||
gen.meta = json.dumps(meta)
|
||||
commit()
|
||||
raise
|
||||
finally:
|
||||
# free resources claimed by thread pool, if possible
|
||||
# NOTE: Timeout depends on the process being killed at some point
|
||||
# since we can't actually cancel a running gen at the moment.
|
||||
thread_pool.shutdown(wait=False, cancel_futures=True)
|
||||
|
||||
|
||||
@app.route('/wait/<suuid:seed>')
|
||||
@@ -196,7 +222,9 @@ def wait_seed(seed: UUID):
|
||||
if not generation:
|
||||
return "Generation not found."
|
||||
elif generation.state == STATE_ERROR:
|
||||
return render_template("seedError.html", seed_error=generation.meta)
|
||||
meta = json.loads(generation.meta)
|
||||
details = json.dumps(meta, indent=4).strip()
|
||||
return render_template("seedError.html", seed_error=meta["error"], details=details)
|
||||
return render_template("waitSeed.html", seed_id=seed_id)
|
||||
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@ import threading
|
||||
import json
|
||||
|
||||
from Utils import local_path, user_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
from worlds.alttp.Rom import Sprite
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
@@ -14,7 +14,7 @@ def update_sprites_lttp():
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = user_path("data", "sprites", "alttpr")
|
||||
input_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
|
||||
90
WebHostLib/markdown.py
Normal file
90
WebHostLib/markdown.py
Normal file
@@ -0,0 +1,90 @@
|
||||
import re
|
||||
from collections import Counter
|
||||
|
||||
import mistune
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
|
||||
__all__ = [
|
||||
"ImgUrlRewriteInlineParser",
|
||||
'render_markdown',
|
||||
]
|
||||
|
||||
|
||||
class ImgUrlRewriteInlineParser(mistune.InlineParser):
|
||||
relative_url_base: str
|
||||
|
||||
def __init__(self, relative_url_base: str, hard_wrap: bool = False) -> None:
|
||||
super().__init__(hard_wrap)
|
||||
self.relative_url_base = relative_url_base
|
||||
|
||||
@staticmethod
|
||||
def _find_game_name_by_folder_name(name: str) -> str | None:
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
for world_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if world_type.__module__ == f"worlds.{name}":
|
||||
return world_name
|
||||
return None
|
||||
|
||||
def parse_link(self, m: re.Match[str], state: mistune.InlineState) -> int | None:
|
||||
res = super().parse_link(m, state)
|
||||
if res is not None and state.tokens and state.tokens[-1]["type"] == "image":
|
||||
image_token = state.tokens[-1]
|
||||
url: str = image_token["attrs"]["url"]
|
||||
if not url.startswith("/") and not "://" in url:
|
||||
# replace relative URL to another world's doc folder with the webhost folder layout
|
||||
if url.startswith("../../") and "/docs/" in self.relative_url_base:
|
||||
parts = url.split("/", 4)
|
||||
if parts[2] != ".." and parts[3] == "docs":
|
||||
game_name = self._find_game_name_by_folder_name(parts[2])
|
||||
if game_name is not None:
|
||||
url = "/".join(parts[1:2] + [secure_filename(game_name)] + parts[4:])
|
||||
# change relative URL to point to deployment folder
|
||||
url = f"{self.relative_url_base}/{url}"
|
||||
image_token['attrs']['url'] = url
|
||||
return res
|
||||
|
||||
|
||||
def render_markdown(path: str, img_url_base: str | None = None) -> str:
|
||||
markdown = mistune.create_markdown(
|
||||
escape=False,
|
||||
plugins=[
|
||||
"strikethrough",
|
||||
"footnotes",
|
||||
"table",
|
||||
"speedup",
|
||||
],
|
||||
)
|
||||
|
||||
heading_id_count: Counter[str] = Counter()
|
||||
|
||||
def heading_id(text: str) -> str:
|
||||
nonlocal heading_id_count
|
||||
|
||||
# there is no good way to do this without regex
|
||||
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
|
||||
n = heading_id_count[s]
|
||||
heading_id_count[s] += 1
|
||||
if n > 0:
|
||||
s += f"-{n}"
|
||||
return s
|
||||
|
||||
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
|
||||
for tok in state.tokens:
|
||||
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
|
||||
text = tok["text"]
|
||||
assert isinstance(text, str)
|
||||
unique_id = heading_id(text)
|
||||
tok["attrs"]["id"] = unique_id
|
||||
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
|
||||
|
||||
markdown.before_render_hooks.append(id_hook)
|
||||
if img_url_base:
|
||||
markdown.inline = ImgUrlRewriteInlineParser(img_url_base)
|
||||
|
||||
with open(path, encoding="utf-8-sig") as f:
|
||||
document = f.read()
|
||||
html = markdown(document)
|
||||
assert isinstance(html, str), "Unexpected mistune renderer in render_markdown"
|
||||
return html
|
||||
@@ -7,17 +7,27 @@ from flask import request, redirect, url_for, render_template, Response, session
|
||||
from pony.orm import count, commit, db_session
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.AutoWorld import AutoWorldRegister, World
|
||||
from . import app, cache
|
||||
from .markdown import render_markdown
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
from Utils import title_sorted
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
def get_visible_worlds() -> dict[str, type(World)]:
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return worlds
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
@@ -31,83 +41,101 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
"""Game Info Pages"""
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
lang = secure_filename(lang)
|
||||
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
|
||||
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
|
||||
document = render_markdown(os.path.join(file_dir, f"{lang}_{secure_game_name}.md"), file_dir_url)
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
"""List of supported games"""
|
||||
return render_template("supportedGames.html", worlds=get_visible_worlds())
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>')
|
||||
@cache.cached()
|
||||
def tutorial(game: str, file: str):
|
||||
try:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
file = secure_filename(file)
|
||||
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
|
||||
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
|
||||
document = render_markdown(os.path.join(file_dir, f"{file}.md"), file_dir_url)
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
def tutorial_redirect(game: str, file: str, lang: str):
|
||||
"""
|
||||
Permanent redirect old tutorial URLs to new ones to keep search engines happy.
|
||||
e.g. /tutorial/Archipelago/setup/en -> /tutorial/Archipelago/setup_en
|
||||
"""
|
||||
return redirect(url_for("tutorial", game=game, file=f"{file}_{lang}"), code=301)
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
tutorials = {}
|
||||
worlds = AutoWorldRegister.world_types
|
||||
for world_name, world_type in worlds.items():
|
||||
current_world = tutorials[world_name] = {}
|
||||
for tutorial in world_type.web.tutorials:
|
||||
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
|
||||
"description": tutorial.description, "files": {}})
|
||||
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
|
||||
"authors": tutorial.authors,
|
||||
"language": tutorial.language
|
||||
}
|
||||
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
|
||||
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
|
||||
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Frequently Asked Questions",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
html_from_markdown=document,
|
||||
)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def glossary(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Glossary",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
html_from_markdown=document,
|
||||
)
|
||||
|
||||
|
||||
@@ -188,7 +216,10 @@ def host_room(room: UUID):
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
|
||||
with db_session:
|
||||
|
||||
if now - room.last_activity > datetime.timedelta(minutes=1):
|
||||
# we only set last_activity if needed, otherwise parallel access on /room will cause an internal server error
|
||||
# due to "pony.orm.core.OptimisticCheckError: Object Room was updated outside of current transaction"
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
browser_tokens = "Mozilla", "Chrome", "Safari"
|
||||
@@ -196,9 +227,9 @@ def host_room(room: UUID):
|
||||
or "Discordbot" in request.user_agent.string
|
||||
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
|
||||
|
||||
def get_log(max_size: int = 0 if automated else 1024000) -> str:
|
||||
def get_log(max_size: int = 0 if automated else 1024000) -> Tuple[str, int]:
|
||||
if max_size == 0:
|
||||
return "…"
|
||||
return "…", 0
|
||||
try:
|
||||
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
|
||||
raw_size = 0
|
||||
@@ -209,9 +240,9 @@ def host_room(room: UUID):
|
||||
break
|
||||
raw_size += len(block)
|
||||
fragments.append(block.decode("utf-8"))
|
||||
return "".join(fragments)
|
||||
return "".join(fragments), raw_size
|
||||
except FileNotFoundError:
|
||||
return ""
|
||||
return "", 0
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ def filter_rst_to_html(text: str) -> str:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
return publish_parts(text, writer='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
@@ -155,7 +155,9 @@ def generate_weighted_yaml(game: str):
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if val == "_ensure-empty-list":
|
||||
options[key] = {}
|
||||
elif "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
@@ -212,8 +214,11 @@ def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if val == "_ensure-empty-list":
|
||||
options[key] = []
|
||||
elif options.get(key):
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
@@ -226,7 +231,7 @@ def generate_yaml(game: str):
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
if val != "0":
|
||||
if val and val != "0":
|
||||
options[key_parts[0]][key_parts[1]] = int(val)
|
||||
del options[key]
|
||||
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
flask>=3.1.0
|
||||
flask>=3.1.1
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19
|
||||
pony>=0.7.19; python_version <= '3.12'
|
||||
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.17
|
||||
Flask-Compress==1.18 # pkg_resources can't resolve the "backports.zstd" dependency of >1.18, breaking ModuleUpdate.py
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
setproctitle>=1.3.5
|
||||
mistune>=3.1.3
|
||||
docutils>=0.22.2
|
||||
|
||||
@@ -66,7 +66,7 @@ is to ensure items necessary to complete the game will be accessible to the play
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
## I want to develop a game implementation for Archipelago. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub:
|
||||
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
@@ -77,4 +77,5 @@ There, you will find examples of games in the `worlds` folder:
|
||||
You may also find developer documentation in the `docs` folder:
|
||||
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord.
|
||||
If you have more questions regarding development of a game implementation, feel free to ask in the **#ap-world-dev**
|
||||
channel on our Discord.
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameInfo = document.getElementById('game-info');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, this game's info page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the info page.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
|
||||
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,49 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -1,49 +1,43 @@
|
||||
let updateSection = (sectionName, fakeDOM) => {
|
||||
document.getElementById(sectionName).innerHTML = fakeDOM.getElementById(sectionName).innerHTML;
|
||||
}
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
// Reload tracker every 60 seconds (sync'd)
|
||||
const url = window.location;
|
||||
// Note: This synchronization code is adapted from code in trackerCommon.js
|
||||
const targetSecond = parseInt(document.getElementById('player-tracker').getAttribute('data-second')) + 3;
|
||||
console.log("Target second of refresh: " + targetSecond);
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
let getSleepTimeSeconds = () => {
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((targetSecond - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
continue;
|
||||
}
|
||||
category.addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
let updateTracker = () => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update dynamic sections
|
||||
updateSection('player-info', fakeDOM);
|
||||
updateSection('section-filler', fakeDOM);
|
||||
updateSection('section-terran', fakeDOM);
|
||||
updateSection('section-zerg', fakeDOM);
|
||||
updateSection('section-protoss', fakeDOM);
|
||||
updateSection('section-nova', fakeDOM);
|
||||
updateSection('section-kerrigan', fakeDOM);
|
||||
updateSection('section-keys', fakeDOM);
|
||||
updateSection('section-locations', fakeDOM);
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
|
||||
};
|
||||
window.updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
|
||||
});
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('tutorial-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
|
||||
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
|
||||
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
document.title = title.textContent;
|
||||
}
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,81 +0,0 @@
|
||||
const showError = () => {
|
||||
const tutorial = document.getElementById('tutorial-landing');
|
||||
document.getElementById('page-title').innerText = 'This page is out of logic!';
|
||||
tutorial.removeChild(document.getElementById('loading'));
|
||||
const userMessage = document.createElement('h3');
|
||||
const homepageLink = document.createElement('a');
|
||||
homepageLink.innerText = 'Click here';
|
||||
homepageLink.setAttribute('href', '/');
|
||||
userMessage.append(homepageLink);
|
||||
userMessage.append(' to go back to safety!');
|
||||
tutorial.append(userMessage);
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
const tutorialDiv = document.getElementById('tutorial-landing');
|
||||
if (ajax.status !== 200) { return showError(); }
|
||||
|
||||
try {
|
||||
const games = JSON.parse(ajax.responseText);
|
||||
games.forEach((game) => {
|
||||
const gameTitle = document.createElement('h2');
|
||||
gameTitle.innerText = game.gameTitle;
|
||||
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
|
||||
tutorialDiv.appendChild(gameTitle);
|
||||
|
||||
game.tutorials.forEach((tutorial) => {
|
||||
const tutorialName = document.createElement('h3');
|
||||
tutorialName.innerText = tutorial.name;
|
||||
tutorialDiv.appendChild(tutorialName);
|
||||
|
||||
const tutorialDescription = document.createElement('p');
|
||||
tutorialDescription.innerText = tutorial.description;
|
||||
tutorialDiv.appendChild(tutorialDescription);
|
||||
|
||||
const intro = document.createElement('p');
|
||||
intro.innerText = 'This guide is available in the following languages:';
|
||||
tutorialDiv.appendChild(intro);
|
||||
|
||||
const fileList = document.createElement('ul');
|
||||
tutorial.files.forEach((file) => {
|
||||
const listItem = document.createElement('li');
|
||||
const anchor = document.createElement('a');
|
||||
anchor.innerText = file.language;
|
||||
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
|
||||
listItem.appendChild(anchor);
|
||||
|
||||
listItem.append(' by ');
|
||||
for (let author of file.authors) {
|
||||
listItem.append(author);
|
||||
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
|
||||
listItem.append(', ');
|
||||
}
|
||||
}
|
||||
|
||||
fileList.appendChild(listItem);
|
||||
});
|
||||
tutorialDiv.appendChild(fileList);
|
||||
});
|
||||
});
|
||||
|
||||
tutorialDiv.removeChild(document.getElementById('loading'));
|
||||
} catch (error) {
|
||||
showError();
|
||||
console.error(error);
|
||||
}
|
||||
|
||||
// Check if we are on an anchor when coming in, and scroll to it.
|
||||
const hash = window.location.hash;
|
||||
if (hash) {
|
||||
const offset = 128; // To account for navbar banner at top of page.
|
||||
window.scrollTo(0, 0);
|
||||
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
|
||||
window.scrollTo(rect.left, rect.top - offset);
|
||||
}
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
@@ -28,7 +28,6 @@
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Regular, sans-serif;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
@@ -37,7 +36,6 @@
|
||||
font-size: 38px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
margin-top: 20px;
|
||||
margin-bottom: 0.5rem;
|
||||
@@ -50,7 +48,6 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
text-align: left;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
@@ -59,7 +56,6 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 24px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
margin-bottom: 24px;
|
||||
}
|
||||
|
||||
@@ -67,14 +63,12 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 22px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
}
|
||||
|
||||
.markdown h6, .markdown details summary.h6{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
}
|
||||
|
||||
.markdown h4, .markdown h5, .markdown h6{
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
background-color: #42b149;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-weight: bold;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 384px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #42b149;
|
||||
padding: 0 3px 3px;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-size: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,160 +1,279 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
*{
|
||||
margin: 0;
|
||||
font-family: "JuraBook", monospace;
|
||||
}
|
||||
body{
|
||||
--icon-size: 36px;
|
||||
--item-class-padding: 4px;
|
||||
}
|
||||
a{
|
||||
color: #1ae;
|
||||
}
|
||||
|
||||
#tracker-table td {
|
||||
vertical-align: top;
|
||||
/* Section colours */
|
||||
#player-info{
|
||||
background-color: #37a;
|
||||
}
|
||||
.player-tracker{
|
||||
max-width: 100%;
|
||||
}
|
||||
.tracker-section{
|
||||
background-color: grey;
|
||||
}
|
||||
#terran-items{
|
||||
background-color: #3a7;
|
||||
}
|
||||
#zerg-items{
|
||||
background-color: #d94;
|
||||
}
|
||||
#protoss-items{
|
||||
background-color: #37a;
|
||||
}
|
||||
#nova-items{
|
||||
background-color: #777;
|
||||
}
|
||||
#kerrigan-items{
|
||||
background-color: #a37;
|
||||
}
|
||||
#keys{
|
||||
background-color: #aa2;
|
||||
}
|
||||
|
||||
.inventory-table-area{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
padding: 3px 10px 3px 10px;
|
||||
/* Sections */
|
||||
.section-body{
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
.section-body-2{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body,
|
||||
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body-2{
|
||||
display: none;
|
||||
}
|
||||
.section-title{
|
||||
position: relative;
|
||||
border-bottom: 3px solid black;
|
||||
/* Prevent text selection */
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
}
|
||||
input[type="checkbox"]{
|
||||
position: absolute;
|
||||
cursor: pointer;
|
||||
opacity: 0;
|
||||
z-index: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.section-title:hover h2{
|
||||
text-shadow: 0 0 4px #ddd;
|
||||
}
|
||||
.f {
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-terran) {
|
||||
width: 690px;
|
||||
background-color: #525494;
|
||||
/* Acquire item filters */
|
||||
.tracker-section img{
|
||||
height: 100%;
|
||||
width: var(--icon-size);
|
||||
height: var(--icon-size);
|
||||
background-color: black;
|
||||
}
|
||||
.unacquired, .lvl-0 .f{
|
||||
filter: grayscale(100%) contrast(80%) brightness(42%) blur(0.5px);
|
||||
}
|
||||
.spacer{
|
||||
width: var(--icon-size);
|
||||
height: var(--icon-size);
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-zerg) {
|
||||
width: 360px;
|
||||
background-color: #9d60d2;
|
||||
/* Item groups */
|
||||
.item-class{
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
justify-content: center;
|
||||
padding: var(--item-class-padding);
|
||||
}
|
||||
.item-class-header{
|
||||
display: flex;
|
||||
flex-flow: row;
|
||||
}
|
||||
.item-class-upgrades{
|
||||
/* Note: {display: flex; flex-flow: column wrap} */
|
||||
/* just breaks on Firefox (width does not scale to content) */
|
||||
display: grid;
|
||||
grid-template-rows: repeat(4, auto);
|
||||
grid-auto-flow: column;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-protoss) {
|
||||
width: 400px;
|
||||
background-color: #d2b260;
|
||||
/* Subsections */
|
||||
.section-toc{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.toc-box{
|
||||
position: relative;
|
||||
padding-left: 15px;
|
||||
padding-right: 15px;
|
||||
}
|
||||
.toc-box:hover{
|
||||
text-shadow: 0 0 7px white;
|
||||
}
|
||||
.ss-header{
|
||||
position: relative;
|
||||
text-align: center;
|
||||
writing-mode: sideways-lr;
|
||||
user-select: none;
|
||||
padding-top: 5px;
|
||||
font-size: 115%;
|
||||
}
|
||||
.tracker-section:has(input.ss-1-toggle:checked) .ss-1{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-2-toggle:checked) .ss-2{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-3-toggle:checked) .ss-3{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-4-toggle:checked) .ss-4{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-5-toggle:checked) .ss-5{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-6-toggle:checked) .ss-6{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-7-toggle:checked) .ss-7{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-1-toggle:hover) .ss-1{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-2-toggle:hover) .ss-2{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-3-toggle:hover) .ss-3{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-4-toggle:hover) .ss-4{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-5-toggle:hover) .ss-5{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-6-toggle:hover) .ss-6{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-7-toggle:hover) .ss-7{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
|
||||
#tracker-table .inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
/* Progressive items */
|
||||
.progressive{
|
||||
max-height: var(--icon-size);
|
||||
display: contents;
|
||||
}
|
||||
|
||||
.inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
.lvl-0 > :nth-child(2),
|
||||
.lvl-0 > :nth-child(3),
|
||||
.lvl-0 > :nth-child(4),
|
||||
.lvl-0 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-1 > :nth-child(2),
|
||||
.lvl-1 > :nth-child(3),
|
||||
.lvl-1 > :nth-child(4),
|
||||
.lvl-1 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-2 > :nth-child(1),
|
||||
.lvl-2 > :nth-child(3),
|
||||
.lvl-2 > :nth-child(4),
|
||||
.lvl-2 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-3 > :nth-child(1),
|
||||
.lvl-3 > :nth-child(2),
|
||||
.lvl-3 > :nth-child(4),
|
||||
.lvl-3 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-4 > :nth-child(1),
|
||||
.lvl-4 > :nth-child(2),
|
||||
.lvl-4 > :nth-child(3),
|
||||
.lvl-4 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-5 > :nth-child(1),
|
||||
.lvl-5 > :nth-child(2),
|
||||
.lvl-5 > :nth-child(3),
|
||||
.lvl-5 > :nth-child(4){
|
||||
display: none;
|
||||
}
|
||||
|
||||
.inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
/* Filler item counters */
|
||||
.item-counter{
|
||||
display: table;
|
||||
text-align: center;
|
||||
padding: var(--item-class-padding);
|
||||
}
|
||||
.item-count{
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
padding-left: 3px;
|
||||
padding-right: 15px;
|
||||
}
|
||||
|
||||
.inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
/* Hidden items */
|
||||
.hidden-class:not(:has(img.acquired)){
|
||||
display: none;
|
||||
}
|
||||
.hidden-item:not(.acquired){
|
||||
display:none;
|
||||
}
|
||||
|
||||
.inventory-table .tint-terran img.acquired {
|
||||
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
|
||||
/* Keys */
|
||||
#keys ol, #keys ul{
|
||||
columns: 3;
|
||||
-webkit-columns: 3;
|
||||
-moz-columns: 3;
|
||||
}
|
||||
#keys li{
|
||||
padding-right: 15pt;
|
||||
}
|
||||
|
||||
.inventory-table .tint-protoss img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
|
||||
/* Locations */
|
||||
#section-locations{
|
||||
padding-left: 5px;
|
||||
}
|
||||
@media only screen and (min-width: 120ch){
|
||||
#section-locations ul{
|
||||
columns: 2;
|
||||
-webkit-columns: 2;
|
||||
-moz-columns: 2;
|
||||
}
|
||||
}
|
||||
#locations li.checked{
|
||||
list-style-type: "✔ ";
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-1 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-2 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-3 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
|
||||
}
|
||||
|
||||
.inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.inventory-table div.item-count {
|
||||
width: 160px;
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
background-color: #87b678;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
#location-table td:has(.location-column) {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
#location-table .location-column {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#location-table .location-column .spacer {
|
||||
min-height: 24px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
/* Allowing scrolling down a little further */
|
||||
.bottom-padding{
|
||||
min-height: 33vh;
|
||||
}
|
||||
3965
WebHostLib/static/styles/sc2TrackerAtlas.css
Normal file
3965
WebHostLib/static/styles/sc2TrackerAtlas.css
Normal file
File diff suppressed because it is too large
Load Diff
@@ -72,3 +72,13 @@ code{
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
code.grassy {
|
||||
background-color: #b5e9a4;
|
||||
border: 1px solid #2a6c2f;
|
||||
white-space: preserve;
|
||||
text-align: left;
|
||||
display: block;
|
||||
font-size: 14px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
@@ -13,3 +13,7 @@
|
||||
min-height: 360px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
h2, h4 {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import typing
|
||||
from collections import Counter, defaultdict
|
||||
from colorsys import hsv_to_rgb
|
||||
from datetime import datetime, timedelta, date
|
||||
@@ -18,21 +17,23 @@ from .models import Room
|
||||
PLOT_WIDTH = 600
|
||||
|
||||
|
||||
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
|
||||
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
|
||||
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
|
||||
total_games: Counter[str] = Counter()
|
||||
cutoff = date.today() - timedelta(days=30)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
if slot.game in known_games:
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
current_game = slot.game
|
||||
else:
|
||||
current_game = "Other"
|
||||
total_games[current_game] += 1
|
||||
games_played[room.creation_time.date()][current_game] += 1
|
||||
return total_games, games_played
|
||||
|
||||
|
||||
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||
def get_color_palette(colors_needed: int) -> list[RGB]:
|
||||
colors = []
|
||||
# colors_needed +1 to prevent first and last color being too close to each other
|
||||
colors_needed += 1
|
||||
@@ -47,8 +48,7 @@ def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||
return colors
|
||||
|
||||
|
||||
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
|
||||
game: str, color: RGB) -> figure:
|
||||
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
|
||||
occurences = []
|
||||
days = [day for day, game_data in all_games_data.items() if game_data[game]]
|
||||
for day in days:
|
||||
@@ -84,7 +84,7 @@ def stats():
|
||||
days = sorted(games_played)
|
||||
|
||||
color_palette = get_color_palette(len(total_games))
|
||||
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
|
||||
for game in sorted(total_games):
|
||||
occurences = []
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Info</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
|
||||
<!-- Populated my JS / MD -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -98,7 +98,7 @@
|
||||
<td>
|
||||
{% if hint.finding_player == player %}
|
||||
<b>{{ player_names_with_alias[(team, hint.finding_player)] }}</b>
|
||||
{% elif get_slot_info(team, hint.finding_player).type == 2 %}
|
||||
{% elif get_slot_info(hint.finding_player).type == 2 %}
|
||||
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
|
||||
{% else %}
|
||||
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.finding_player) }}">
|
||||
@@ -109,7 +109,7 @@
|
||||
<td>
|
||||
{% if hint.receiving_player == player %}
|
||||
<b>{{ player_names_with_alias[(team, hint.receiving_player)] }}</b>
|
||||
{% elif get_slot_info(team, hint.receiving_player).type == 2 %}
|
||||
{% elif get_slot_info(hint.receiving_player).type == 2 %}
|
||||
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
|
||||
{% else %}
|
||||
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.receiving_player) }}">
|
||||
|
||||
@@ -58,8 +58,7 @@
|
||||
Open Log File...
|
||||
</a>
|
||||
</div>
|
||||
{% set log = get_log() -%}
|
||||
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
|
||||
{% set log, log_len = get_log() -%}
|
||||
<div id="logger" style="white-space: pre">{{ log }}</div>
|
||||
<script>
|
||||
let url = '{{ url_for('display_log', room = room.id) }}';
|
||||
|
||||
@@ -26,30 +26,18 @@
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.data %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
{% if patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Final Fantasy Mystic Quest" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMQ File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
{% set theme_name = theme|default("grass", true) %}
|
||||
{% include "header/"+theme_name+"Header.html" %}
|
||||
<title>{{ title }}</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
@@ -45,15 +45,15 @@
|
||||
{%- set current_sphere = loop.index %}
|
||||
{%- for player, sphere_location_ids in sphere.items() %}
|
||||
{%- set checked_locations = tracker_data.get_player_checked_locations(team, player) %}
|
||||
{%- set finder_game = tracker_data.get_player_game(team, player) %}
|
||||
{%- set player_location_data = tracker_data.get_player_locations(team, player) %}
|
||||
{%- set finder_game = tracker_data.get_player_game(player) %}
|
||||
{%- set player_location_data = tracker_data.get_player_locations(player) %}
|
||||
{%- for location_id in sphere_location_ids.intersection(checked_locations) %}
|
||||
<tr>
|
||||
{%- set item_id, receiver, item_flags = player_location_data[location_id] %}
|
||||
{%- set receiver_game = tracker_data.get_player_game(team, receiver) %}
|
||||
{%- set receiver_game = tracker_data.get_player_game(receiver) %}
|
||||
<td>{{ current_sphere }}</td>
|
||||
<td>{{ tracker_data.get_player_name(team, player) }}</td>
|
||||
<td>{{ tracker_data.get_player_name(team, receiver) }}</td>
|
||||
<td>{{ tracker_data.get_player_name(player) }}</td>
|
||||
<td>{{ tracker_data.get_player_name(receiver) }}</td>
|
||||
<td>{{ tracker_data.item_id_to_name[receiver_game][item_id] }}</td>
|
||||
<td>{{ tracker_data.location_id_to_name[finder_game][location_id] }}</td>
|
||||
<td>{{ finder_game }}</td>
|
||||
|
||||
@@ -22,14 +22,14 @@
|
||||
-%}
|
||||
<tr>
|
||||
<td>
|
||||
{% if get_slot_info(team, hint.finding_player).type == 2 %}
|
||||
{% if get_slot_info(hint.finding_player).type == 2 %}
|
||||
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
|
||||
{% else %}
|
||||
{{ player_names_with_alias[(team, hint.finding_player)] }}
|
||||
{% endif %}
|
||||
</td>
|
||||
<td>
|
||||
{% if get_slot_info(team, hint.receiving_player).type == 2 %}
|
||||
{% if get_slot_info(hint.receiving_player).type == 2 %}
|
||||
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
|
||||
{% else %}
|
||||
{{ player_names_with_alias[(team, hint.receiving_player)] }}
|
||||
|
||||
@@ -134,6 +134,7 @@
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
@@ -146,6 +147,7 @@
|
||||
|
||||
{% macro LocationSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
@@ -169,6 +171,7 @@
|
||||
|
||||
{% macro ItemSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
@@ -192,6 +195,7 @@
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
|
||||
@@ -4,16 +4,20 @@
|
||||
|
||||
{% block head %}
|
||||
<title>Generation failed, please retry.</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/waitSeed.css') }}"/>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanIslandHeader.html' %}
|
||||
<div id="wait-seed-wrapper" class="grass-island">
|
||||
<div id="wait-seed">
|
||||
<h1>Generation failed</h1>
|
||||
<h2>please retry</h2>
|
||||
{{ seed_error }}
|
||||
<h1>Generation Failed</h1>
|
||||
<h2>Please try again!</h2>
|
||||
<p>{{ seed_error }}</p>
|
||||
<h4>More details:</h4>
|
||||
<p>
|
||||
<code class="grassy">{{ details }}</code>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -11,32 +11,32 @@
|
||||
<h1>Site Map</h1>
|
||||
<h2>Base Pages</h2>
|
||||
<ul>
|
||||
<li><a href="/discord">Discord Link</a></li>
|
||||
<li><a href="/faq/en">F.A.Q. Page</a></li>
|
||||
<li><a href="/favicon.ico">Favicon</a></li>
|
||||
<li><a href="/generate">Generate Game Page</a></li>
|
||||
<li><a href="/">Homepage</a></li>
|
||||
<li><a href="/uploads">Host Game Page</a></li>
|
||||
<li><a href="/datapackage">Raw Data Package</a></li>
|
||||
<li><a href="{{ url_for('check')}}">Settings Validator</a></li>
|
||||
<li><a href="/sitemap">Site Map</a></li>
|
||||
<li><a href="/start-playing">Start Playing</a></li>
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
<li><a href="{{url_for("show_session")}}">Session / Login</a></li>
|
||||
<li><a href="{{ url_for('discord') }}">Discord Link</a></li>
|
||||
<li><a href="{{ url_for('faq', lang='en') }}">F.A.Q. Page</a></li>
|
||||
<li><a href="{{ url_for('favicon') }}">Favicon</a></li>
|
||||
<li><a href="{{ url_for('generate') }}">Generate Game Page</a></li>
|
||||
<li><a href="{{ url_for('landing') }}">Homepage</a></li>
|
||||
<li><a href="{{ url_for('uploads') }}">Host Game Page</a></li>
|
||||
<li><a href="{{ url_for('get_datapackage') }}">Raw Data Package</a></li>
|
||||
<li><a href="{{ url_for('check') }}">Settings Validator</a></li>
|
||||
<li><a href="{{ url_for('get_sitemap') }}">Site Map</a></li>
|
||||
<li><a href="{{ url_for('start_playing') }}">Start Playing</a></li>
|
||||
<li><a href="{{ url_for('games') }}">Supported Games Page</a></li>
|
||||
<li><a href="{{ url_for('tutorial_landing') }}">Tutorials Page</a></li>
|
||||
<li><a href="{{ url_for('user_content') }}">User Content</a></li>
|
||||
<li><a href="{{ url_for('stats') }}">Game Statistics</a></li>
|
||||
<li><a href="{{ url_for('glossary', lang='en') }}">Glossary</a></li>
|
||||
<li><a href="{{ url_for('show_session') }}">Session / Login</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='setup_en') }}">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='mac_en') }}">Setup Guide for Mac</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='commands_en') }}">Server and Client Commands</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='advanced_settings_en') }}">Advanced YAML Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='triggers_en') }}">Triggers Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='plando_en') }}">Plando Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
|
||||
@@ -31,6 +31,9 @@
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
<div id="games" class="markdown">
|
||||
<h1>Currently Supported Games</h1>
|
||||
<p>Below are the games that are currently included with the Archipelago software. To play a game that is not on
|
||||
this page, please refer to the <a href="/tutorial/Archipelago/setup/en#playing-with-custom-worlds">playing with
|
||||
custom worlds</a> section of the setup guide.</p>
|
||||
<div class="js-only">
|
||||
<label for="game-search">Search for your game below!</label><br />
|
||||
<div class="page-controls">
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
|
||||
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
|
||||
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
|
||||
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
|
||||
title="Progressive Resource Crafting" /></td>
|
||||
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
|
||||
<div class="item-count">{{ pearls_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
|
||||
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
|
||||
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
|
||||
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
|
||||
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
|
||||
<div class="item-count">{{ scrap_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
|
||||
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
|
||||
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
|
||||
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
|
||||
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
|
||||
<div class="item-count">{{ shard_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
|
||||
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
|
||||
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
|
||||
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
|
||||
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<title>Archipelago</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -3,14 +3,32 @@
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Archipelago Guides</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
|
||||
<h1 id="page-title">Archipelago Guides</h1>
|
||||
<p id="loading">Loading...</p>
|
||||
<div id="tutorial-landing" class="markdown">
|
||||
<h1>Archipelago Guides</h1>
|
||||
{% for world_name, world_type in worlds.items() %}
|
||||
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
|
||||
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
|
||||
<h3>{{ tutorial_name }}</h3>
|
||||
<p>{{ tutorial_data.description }}</p>
|
||||
<p>This guide is available in the following languages:</p>
|
||||
<ul>
|
||||
{% for file_name, file_data in tutorial_data.files.items() %}
|
||||
<li>
|
||||
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
|
||||
by
|
||||
{% for author in file_data.authors %}
|
||||
{{ author }}
|
||||
{% if not loop.last %}, {% endif %}
|
||||
{% endfor %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endblock %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -139,6 +139,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="list-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="list-entry">
|
||||
@@ -158,6 +159,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
@@ -180,6 +182,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
@@ -202,6 +205,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="set-entry">
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,3 @@
|
||||
import base64
|
||||
import json
|
||||
import pickle
|
||||
import typing
|
||||
@@ -14,9 +13,8 @@ from pony.orm.core import TransactionIntegrityError
|
||||
import schema
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import SlotType
|
||||
from NetUtils import GamesPackage, SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds import GamesPackage
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from worlds.AutoWorld import data_package_checksum
|
||||
from . import app
|
||||
@@ -119,9 +117,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# AP Container
|
||||
elif handler:
|
||||
data = zfile.open(file, "r").read()
|
||||
patch = handler(BytesIO(data))
|
||||
patch.read()
|
||||
files[patch.player] = data
|
||||
with zipfile.ZipFile(BytesIO(data)) as container:
|
||||
player = json.loads(container.open("archipelago.json").read())["player"]
|
||||
files[player] = data
|
||||
|
||||
# Spoiler
|
||||
elif file.filename.endswith(".txt"):
|
||||
@@ -135,11 +133,6 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
multidata = None
|
||||
|
||||
# Minecraft
|
||||
elif file.filename.endswith(".apmc"):
|
||||
data = zfile.open(file, "r").read()
|
||||
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
|
||||
files[metadata["player_id"]] = data
|
||||
|
||||
# Factorio
|
||||
elif file.filename.endswith(".zip"):
|
||||
|
||||
@@ -20,6 +20,8 @@ from worlds.tloz.Items import item_game_ids
|
||||
from worlds.tloz.Locations import location_ids
|
||||
from worlds.tloz import Items, Locations, Rom
|
||||
|
||||
from settings import get_settings
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
|
||||
@@ -333,6 +335,7 @@ async def nes_sync_task(ctx: ZeldaContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
@@ -340,13 +343,12 @@ if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("ZeldaClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
|
||||
DISPLAY_MSGS = get_settings()["tloz_options"]["display_msgs"]
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["tloz_options"].get("rom_start", True))
|
||||
get_settings()["tloz_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -24,9 +24,20 @@
|
||||
<BaseButton>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDTabsItemBase>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDNavigationItemBase>:
|
||||
on_release: app.screens.switch_screens(self)
|
||||
|
||||
MDNavigationItemLabel:
|
||||
text: root.text
|
||||
theme_text_color: "Custom"
|
||||
text_color_active: self.theme_cls.primaryColor
|
||||
text_color_normal: 1, 1, 1, 1
|
||||
# indicator is on icon only for some reason
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: self.theme_cls.secondaryContainerColor if root.active else self.theme_cls.transparentColor
|
||||
Rectangle:
|
||||
size: root.size
|
||||
<TooltipLabel>:
|
||||
adaptive_height: True
|
||||
theme_font_size: "Custom"
|
||||
@@ -209,6 +220,8 @@
|
||||
<MessageBoxLabel>:
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
<MessageBox>:
|
||||
height: self.content.texture_size[1] + 80
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
|
||||
@@ -365,18 +365,14 @@ request_handlers = {
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
local systems_enumerator = preferred_cores.Keys:GetEnumerator()
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
res["value"]["SNES"] = preferred_cores.SNES
|
||||
res["value"]["GB"] = preferred_cores.GB
|
||||
res["value"]["GBC"] = preferred_cores.GBC
|
||||
res["value"]["DGB"] = preferred_cores.DGB
|
||||
res["value"]["SGB"] = preferred_cores.SGB
|
||||
res["value"]["PCE"] = preferred_cores.PCE
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
while systems_enumerator:MoveNext() do
|
||||
res["value"][systems_enumerator.Current] = preferred_cores[systems_enumerator.Current]
|
||||
end
|
||||
|
||||
return res
|
||||
end,
|
||||
|
||||
@@ -1,462 +0,0 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
require("common")
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local ITEM_INDEX = 0x03
|
||||
local WEAPON_INDEX = 0x07
|
||||
local ARMOR_INDEX = 0x0B
|
||||
|
||||
local goldLookup = {
|
||||
[0x16C] = 10,
|
||||
[0x16D] = 20,
|
||||
[0x16E] = 25,
|
||||
[0x16F] = 30,
|
||||
[0x170] = 55,
|
||||
[0x171] = 70,
|
||||
[0x172] = 85,
|
||||
[0x173] = 110,
|
||||
[0x174] = 135,
|
||||
[0x175] = 155,
|
||||
[0x176] = 160,
|
||||
[0x177] = 180,
|
||||
[0x178] = 240,
|
||||
[0x179] = 255,
|
||||
[0x17A] = 260,
|
||||
[0x17B] = 295,
|
||||
[0x17C] = 300,
|
||||
[0x17D] = 315,
|
||||
[0x17E] = 330,
|
||||
[0x17F] = 350,
|
||||
[0x180] = 385,
|
||||
[0x181] = 400,
|
||||
[0x182] = 450,
|
||||
[0x183] = 500,
|
||||
[0x184] = 530,
|
||||
[0x185] = 575,
|
||||
[0x186] = 620,
|
||||
[0x187] = 680,
|
||||
[0x188] = 750,
|
||||
[0x189] = 795,
|
||||
[0x18A] = 880,
|
||||
[0x18B] = 1020,
|
||||
[0x18C] = 1250,
|
||||
[0x18D] = 1455,
|
||||
[0x18E] = 1520,
|
||||
[0x18F] = 1760,
|
||||
[0x190] = 1975,
|
||||
[0x191] = 2000,
|
||||
[0x192] = 2750,
|
||||
[0x193] = 3400,
|
||||
[0x194] = 4150,
|
||||
[0x195] = 5000,
|
||||
[0x196] = 5450,
|
||||
[0x197] = 6400,
|
||||
[0x198] = 6720,
|
||||
[0x199] = 7340,
|
||||
[0x19A] = 7690,
|
||||
[0x19B] = 7900,
|
||||
[0x19C] = 8135,
|
||||
[0x19D] = 9000,
|
||||
[0x19E] = 9300,
|
||||
[0x19F] = 9500,
|
||||
[0x1A0] = 9900,
|
||||
[0x1A1] = 10000,
|
||||
[0x1A2] = 12350,
|
||||
[0x1A3] = 13000,
|
||||
[0x1A4] = 13450,
|
||||
[0x1A5] = 14050,
|
||||
[0x1A6] = 14720,
|
||||
[0x1A7] = 15000,
|
||||
[0x1A8] = 17490,
|
||||
[0x1A9] = 18010,
|
||||
[0x1AA] = 19990,
|
||||
[0x1AB] = 20000,
|
||||
[0x1AC] = 20010,
|
||||
[0x1AD] = 26000,
|
||||
[0x1AE] = 45000,
|
||||
[0x1AF] = 65000
|
||||
}
|
||||
|
||||
local extensionConsumableLookup = {
|
||||
[432] = 0x3C,
|
||||
[436] = 0x3C,
|
||||
[440] = 0x3C,
|
||||
[433] = 0x3D,
|
||||
[437] = 0x3D,
|
||||
[441] = 0x3D,
|
||||
[434] = 0x3E,
|
||||
[438] = 0x3E,
|
||||
[442] = 0x3E,
|
||||
[435] = 0x3F,
|
||||
[439] = 0x3F,
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local noOverworldItemsLookup = {
|
||||
[499] = 0x2B,
|
||||
[500] = 0x12,
|
||||
}
|
||||
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local ff1Socket = nil
|
||||
local frame = 0
|
||||
|
||||
local isNesHawk = false
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.saveram()
|
||||
local A = u8(0x102) -- Party Made
|
||||
local B = u8(0x0FC)
|
||||
local C = u8(0x0A3)
|
||||
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
|
||||
end
|
||||
|
||||
function generateLocationChecked()
|
||||
memDomain.saveram()
|
||||
data = uRange(0x01FF, 0x101)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function setConsumableStacks()
|
||||
memDomain.rom()
|
||||
consumableStacks = {}
|
||||
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
|
||||
consumableStacks[0x35] = 1
|
||||
consumableStacks[0x36] = u8(0x47400) + 1
|
||||
consumableStacks[0x37] = u8(0x47401) + 1
|
||||
consumableStacks[0x38] = u8(0x47402) + 1
|
||||
consumableStacks[0x39] = u8(0x47403) + 1
|
||||
consumableStacks[0x3A] = u8(0x47404) + 1
|
||||
consumableStacks[0x3B] = u8(0x47405) + 1
|
||||
consumableStacks[0x3C] = u8(0x47406) + 1
|
||||
consumableStacks[0x3D] = u8(0x47407) + 1
|
||||
consumableStacks[0x3E] = u8(0x47408) + 1
|
||||
consumableStacks[0x3F] = u8(0x47409) + 1
|
||||
end
|
||||
|
||||
function getEmptyWeaponSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x118, 0x4)
|
||||
slot2 = uRange(0x158, 0x4)
|
||||
slot3 = uRange(0x198, 0x4)
|
||||
slot4 = uRange(0x1D8, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x118 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x158 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x198 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1D8 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getEmptyArmorSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x11C, 0x4)
|
||||
slot2 = uRange(0x15C, 0x4)
|
||||
slot3 = uRange(0x19C, 0x4)
|
||||
slot4 = uRange(0x1DC, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x11C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x15C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x19C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1DC + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
local function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
function processBlock(block)
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = u8(0x102)
|
||||
if itemsBlock ~= nil and isInGame ~= 0x00 then
|
||||
if consumableStacks == nil then
|
||||
setConsumableStacks()
|
||||
end
|
||||
memDomain.saveram()
|
||||
-- print('ITEMBLOCK: ')
|
||||
-- print(itemsBlock)
|
||||
itemIndex = u8(ITEM_INDEX)
|
||||
-- print('ITEMINDEX: '..itemIndex)
|
||||
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
|
||||
-- Minus the offset and add to the correct domain
|
||||
local memoryLocation = v
|
||||
if v >= 0x100 and v <= 0x114 then
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
-- Canal is a flipped bit
|
||||
if memoryLocation == 0x0C then
|
||||
wU8(memoryLocation, 0x00)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||
-- NoOverworld special items
|
||||
memoryLocation = noOverworldItemsLookup[v]
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
biggest = u8(0x01E)
|
||||
medium = u8(0x01D)
|
||||
smallest = u8(0x01C)
|
||||
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
|
||||
newValue = currentValue + amountToAdd
|
||||
newBiggest = math.floor(newValue / 0x10000)
|
||||
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
|
||||
newSmallest = math.floor(math.fmod(newValue, 0x100))
|
||||
wU8(0x01E, newBiggest)
|
||||
wU8(0x01D, newMedium)
|
||||
wU8(0x01C, newSmallest)
|
||||
elseif v >= 0x115 and v <= 0x11B then
|
||||
-- This is a regular consumable OR a shard
|
||||
-- Minus Offset (0x100) + item offset (0x20)
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
wU8(memoryLocation, currentValue + amountToAdd)
|
||||
end
|
||||
elseif v >= 0x1B0 and v <= 0x1BB then
|
||||
-- This is an extension consumable
|
||||
memoryLocation = extensionConsumableLookup[v]
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
value = currentValue + amountToAdd
|
||||
if value > 99 then
|
||||
value = 99
|
||||
end
|
||||
wU8(memoryLocation, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock > itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
memDomain.saveram()
|
||||
weaponIndex = u8(WEAPON_INDEX)
|
||||
emptyWeaponSlots = getEmptyWeaponSlots()
|
||||
lastUsedWeaponIndex = weaponIndex
|
||||
-- print('WEAPON_INDEX: '.. weaponIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
|
||||
if v >= 0x11C and v <= 0x143 then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x11B
|
||||
if #emptyWeaponSlots > 0 then
|
||||
slot = table.remove(emptyWeaponSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedWeaponIndex = weaponIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedWeaponIndex ~= weaponIndex then
|
||||
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
|
||||
end
|
||||
memDomain.saveram()
|
||||
armorIndex = u8(ARMOR_INDEX)
|
||||
emptyArmorSlots = getEmptyArmorSlots()
|
||||
lastUsedArmorIndex = armorIndex
|
||||
-- print('ARMOR_INDEX: '.. armorIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
|
||||
if v >= 0x144 and v <= 0x16B then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x143
|
||||
if #emptyArmorSlots > 0 then
|
||||
slot = table.remove(emptyArmorSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedArmorIndex = armorIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedArmorIndex ~= armorIndex then
|
||||
wU8(ARMOR_INDEX, lastUsedArmorIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = ff1Socket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x7BCBF, 0x41)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["locations"] = generateLocationChecked()
|
||||
end
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = ff1Socket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if not checkBizHawkVersion() then
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
ff1Socket = client
|
||||
ff1Socket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
@@ -477,7 +477,7 @@ function main()
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
-- If we're uninitialized, attempt to make the connection.
|
||||
if (frame % 120 == 0) then
|
||||
server:settimeout(2)
|
||||
server:settimeout(120)
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
print('Initial Connection Made')
|
||||
|
||||
BIN
data/mcicon.ico
BIN
data/mcicon.ico
Binary file not shown.
|
Before Width: | Height: | Size: 2.6 KiB |
@@ -33,6 +33,10 @@ description: {{ yaml_dump("Default %s Template" % game) }}
|
||||
game: {{ yaml_dump(game) }}
|
||||
requires:
|
||||
version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
|
||||
{%- if world_version != "0.0.0" %}
|
||||
game:
|
||||
{{ yaml_dump(game) }}: {{ world_version }} # Version of the world required for this yaml to work as expected.
|
||||
{%- endif %}
|
||||
|
||||
{%- macro range_option(option) %}
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
@@ -46,15 +50,16 @@ requires:
|
||||
|
||||
{{ yaml_dump(game) }}:
|
||||
{%- for group_name, group_options in option_groups.items() %}
|
||||
# {{ group_name }}
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
# {{ group_name }} #
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{{ option_key }}:
|
||||
{%- if option.__doc__ %}
|
||||
# {{ option.__doc__
|
||||
# {{ cleandoc(option.__doc__)
|
||||
| trim
|
||||
| replace('\n\n', '\n \n')
|
||||
| replace('\n ', '\n# ')
|
||||
| replace('\n', '\n# ')
|
||||
| indent(4, first=False)
|
||||
}}
|
||||
{%- endif -%}
|
||||
|
||||
2
data/sprites/custom/.gitignore
vendored
2
data/sprites/custom/.gitignore
vendored
@@ -1,2 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Nintendo
|
||||
data: null
|
||||
game: A Link to the Past
|
||||
min_format_version: 1
|
||||
name: Link
|
||||
format_version: 1
|
||||
sprite_version: 1
|
||||
61
deploy/docker-compose.yml
Normal file
61
deploy/docker-compose.yml
Normal file
@@ -0,0 +1,61 @@
|
||||
services:
|
||||
multiworld:
|
||||
# Build only once. Web service uses the same image build
|
||||
build:
|
||||
context: ..
|
||||
# Name image for use in web service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch main process without website hosting (config override)
|
||||
entrypoint: python WebHost.py --config_override selflaunch.yaml
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_selflaunch.yaml:/app/selflaunch.yaml
|
||||
|
||||
# Expose on host network for access to dynamically mapped ports
|
||||
network_mode: host
|
||||
|
||||
# No Healthcheck in place yet for multiworld
|
||||
healthcheck:
|
||||
test: ["NONE"]
|
||||
web:
|
||||
# Use image build by multiworld service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch gunicorn targeting WebHost application
|
||||
entrypoint: gunicorn -c gunicorn.conf.py
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
|
||||
environment:
|
||||
# Bind gunicorn on 8000
|
||||
- PORT=8000
|
||||
|
||||
nginx:
|
||||
image: nginx:stable-alpine
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount config
|
||||
- ./example_nginx.conf:/etc/nginx/nginx.conf
|
||||
ports:
|
||||
# Nginx listening internally on port 80 -- mapped to 8080 on host
|
||||
- 8080:80
|
||||
depends_on:
|
||||
- web
|
||||
|
||||
volumes:
|
||||
# Share application directory amongst multiworld and web services
|
||||
# (for access to log files and the like), and nginx (for static files)
|
||||
app_volume:
|
||||
10
deploy/example_config.yaml
Normal file
10
deploy/example_config.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# We'll start a separate process for rooms and generators
|
||||
SELFLAUNCH: false
|
||||
|
||||
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
# Set as your local IP (192.168.x.x) to serve over LAN.
|
||||
HOST_ADDRESS: localhost
|
||||
19
deploy/example_gunicorn.conf.py
Normal file
19
deploy/example_gunicorn.conf.py
Normal file
@@ -0,0 +1,19 @@
|
||||
workers = 2
|
||||
threads = 2
|
||||
wsgi_app = "WebHost:get_app()"
|
||||
accesslog = "-"
|
||||
access_log_format = (
|
||||
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
|
||||
)
|
||||
worker_class = "gthread" # "sync" | "gthread"
|
||||
forwarded_allow_ips = "*"
|
||||
loglevel = "info"
|
||||
|
||||
"""
|
||||
You can programatically set values.
|
||||
For example, set number of workers to half of the cpu count:
|
||||
|
||||
import multiprocessing
|
||||
|
||||
workers = multiprocessing.cpu_count() / 2
|
||||
"""
|
||||
64
deploy/example_nginx.conf
Normal file
64
deploy/example_nginx.conf
Normal file
@@ -0,0 +1,64 @@
|
||||
worker_processes 1;
|
||||
|
||||
user nobody nogroup;
|
||||
# 'user nobody nobody;' for systems with 'nobody' as a group instead
|
||||
error_log /var/log/nginx/error.log warn;
|
||||
pid /var/run/nginx.pid;
|
||||
|
||||
events {
|
||||
worker_connections 1024; # increase if you have lots of clients
|
||||
accept_mutex off; # set to 'on' if nginx worker_processes > 1
|
||||
# 'use epoll;' to enable for Linux 2.6+
|
||||
# 'use kqueue;' to enable for FreeBSD, OSX
|
||||
use epoll;
|
||||
}
|
||||
|
||||
http {
|
||||
include mime.types;
|
||||
# fallback in case we can't determine a type
|
||||
default_type application/octet-stream;
|
||||
access_log /var/log/nginx/access.log combined;
|
||||
sendfile on;
|
||||
|
||||
upstream app_server {
|
||||
# fail_timeout=0 means we always retry an upstream even if it failed
|
||||
# to return a good HTTP response
|
||||
|
||||
# for UNIX domain socket setups
|
||||
# server unix:/tmp/gunicorn.sock fail_timeout=0;
|
||||
|
||||
# for a TCP configuration
|
||||
server web:8000 fail_timeout=0;
|
||||
}
|
||||
|
||||
server {
|
||||
# use 'listen 80 deferred;' for Linux
|
||||
# use 'listen 80 accept_filter=httpready;' for FreeBSD
|
||||
listen 80 deferred;
|
||||
client_max_body_size 4G;
|
||||
|
||||
# set the correct host(s) for your site
|
||||
# server_name example.com www.example.com;
|
||||
|
||||
keepalive_timeout 5;
|
||||
|
||||
# path for static files
|
||||
root /app/WebHostLib;
|
||||
|
||||
location / {
|
||||
# checks for static file, if not found proxy to app
|
||||
try_files $uri @proxy_to_app;
|
||||
}
|
||||
|
||||
location @proxy_to_app {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_set_header Host $http_host;
|
||||
# we don't want nginx trying to do something clever with
|
||||
# redirects, we set the Host: header above already.
|
||||
proxy_redirect off;
|
||||
|
||||
proxy_pass http://app_server;
|
||||
}
|
||||
}
|
||||
}
|
||||
13
deploy/example_selflaunch.yaml
Normal file
13
deploy/example_selflaunch.yaml
Normal file
@@ -0,0 +1,13 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# Start room and generator processes
|
||||
SELFLAUNCH: true
|
||||
JOB_THRESHOLD: 0
|
||||
|
||||
# Maximum concurrent world gens
|
||||
GENERATORS: 3
|
||||
|
||||
# Rooms will be spread across multiple processes
|
||||
HOSTERS: 4
|
||||
@@ -21,9 +21,6 @@
|
||||
# Aquaria
|
||||
/worlds/aquaria/ @tioui
|
||||
|
||||
# ArchipIDLE
|
||||
/worlds/archipidle/ @LegendaryLinux
|
||||
|
||||
# Blasphemous
|
||||
/worlds/blasphemous/ @TRPG0
|
||||
|
||||
@@ -42,15 +39,18 @@
|
||||
# Celeste 64
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
# Celeste (Open World)
|
||||
/worlds/celeste_open_world/ @PoryGone
|
||||
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
|
||||
# Choo-Choo Charles
|
||||
/worlds/cccharles/ @Yaranorgoth
|
||||
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
# Dark Souls III
|
||||
/worlds/dark_souls_3/ @Marechal-L @nex3
|
||||
|
||||
@@ -72,6 +72,9 @@
|
||||
# Faxanadu
|
||||
/worlds/faxanadu/ @Daivuk
|
||||
|
||||
# Final Fantasy (1)
|
||||
/worlds/ff1/ @Rosalie-A
|
||||
|
||||
# Final Fantasy Mystic Quest
|
||||
/worlds/ffmq/ @Alchav @wildham0
|
||||
|
||||
@@ -87,6 +90,9 @@
|
||||
# Inscryption
|
||||
/worlds/inscryption/ @DrBibop @Glowbuzz
|
||||
|
||||
# Jak and Daxter: The Precursor Legacy
|
||||
/worlds/jakanddaxter/ @massimilianodelliubaldini
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
@@ -118,9 +124,6 @@
|
||||
# The Messenger
|
||||
/worlds/messenger/ @alwaysintreble
|
||||
|
||||
# Minecraft
|
||||
/worlds/minecraft/ @KonoTyran @espeon65536
|
||||
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
@@ -139,6 +142,9 @@
|
||||
# Overcooked! 2
|
||||
/worlds/overcooked2/ @toasterparty
|
||||
|
||||
# Paint
|
||||
/worlds/paint/ @MarioManTAW
|
||||
|
||||
# Pokemon Emerald
|
||||
/worlds/pokemon_emerald/ @Zunawe
|
||||
|
||||
@@ -148,15 +154,15 @@
|
||||
# Raft
|
||||
/worlds/raft/ @SunnyBat
|
||||
|
||||
# Rogue Legacy
|
||||
/worlds/rogue_legacy/ @ThePhar
|
||||
|
||||
# Risk of Rain 2
|
||||
/worlds/ror2/ @kindasneaki
|
||||
|
||||
# Saving Princess
|
||||
/worlds/saving_princess/ @LeonarthCG
|
||||
|
||||
# shapez
|
||||
/worlds/shapez/ @BlastSlimey
|
||||
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire @korydondzila
|
||||
|
||||
@@ -175,6 +181,9 @@
|
||||
# Super Mario 64
|
||||
/worlds/sm64ex/ @N00byKing
|
||||
|
||||
# Super Mario Land 2: 6 Golden Coins
|
||||
/worlds/marioland2/ @Alchav
|
||||
|
||||
# Super Mario World
|
||||
/worlds/smw/ @PoryGone
|
||||
|
||||
@@ -197,7 +206,7 @@
|
||||
/worlds/timespinner/ @Jarno458
|
||||
|
||||
# The Legend of Zelda (1)
|
||||
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
|
||||
/worlds/tloz/ @Rosalie-A
|
||||
|
||||
# TUNIC
|
||||
/worlds/tunic/ @silent-destroyer @ScipioWright
|
||||
@@ -232,24 +241,12 @@
|
||||
## Active Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
||||
# compatibility, these worlds may be moved to `worlds_disabled`. If you are interested in stepping up as maintainer for
|
||||
# compatibility, these worlds may be deleted. If you are interested in stepping up as maintainer for
|
||||
# any of these worlds, please review `/docs/world maintainer.md` documentation.
|
||||
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Ocarina of Time
|
||||
# /worlds/oot/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained and disabled as they do not work in core. If you are
|
||||
# interested in stepping up as maintainer for any of these worlds, please review `/docs/world maintainer.md`
|
||||
# documentation.
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
@@ -62,6 +62,24 @@ if possible.
|
||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
|
||||
|
||||
### Launcher Integration
|
||||
|
||||
If you have a python client or want to utilize the integration features of the Archipelago Launcher (ex. Slot links in
|
||||
webhost) you can define a Component to be a part of the Launcher. `LauncherComponents.components` can be appended to
|
||||
with additional Components in order to automatically add them to the Launcher. Most Components only need a
|
||||
`display_name` and `func`, but `supports_uri` and `game_name` can be defined to support launching by webhost links,
|
||||
`icon` and `description` can be used to customize display in the Launcher UI, and `file_identifier` can be used to
|
||||
launch by file.
|
||||
|
||||
Additionally, if you use `func` you have access to LauncherComponent.launch or launch_subprocess to run your
|
||||
function as a subprocesses that can be utilized side by side other clients.
|
||||
```py
|
||||
def my_func(*args: str):
|
||||
from .client import run_client
|
||||
LauncherComponent.launch(run_client, name="My Client", args=args)
|
||||
```
|
||||
|
||||
|
||||
## World
|
||||
|
||||
The world is your game integration for the Archipelago generator, webhost, and multiworld server. It contains all the
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user