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81 Commits
0.3.6 ... 0.3.7

Author SHA1 Message Date
Fabian Dill
092e8d14ad Core: Make apworlds function mostly before Python 3.10 2022-12-20 17:24:04 +01:00
el-u
4cfc73b582 lufia2ac: rename starting_capsule/starting_party options to default_capsule/default_party 2022-12-19 12:45:49 +01:00
el-u
ff9c11d772 lufia2ac: prevent using party member items if party is full 2022-12-19 12:45:49 +01:00
Alchav
b83aec5c12 [Pokemon R/B] add logic to Fighting Dojo and check for non-vanilla old_man setting for cinnabar gym 2022-12-19 07:04:26 +01:00
Alchav
caf63dd737 [Pokemon R/B] Allow 0 exp setting and add logic rule to Cinnabar Gym to ensure higher level Pokémon are catchable 2022-12-19 07:04:26 +01:00
espeon65536
395d35571c Ocarina of Time 0.3.7 hotfixes (#1336)
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.
2022-12-19 07:03:38 +01:00
Fabian Dill
e0be79639c Subnautica: 2.0 compatibility (#1329) 2022-12-17 17:42:02 +01:00
Fabian Dill
37b7f0d32d WebHost: fix LttP tracker crash 2022-12-17 15:22:29 +01:00
el-u
50677ee6a2 lufia2ac: document changes from the vanilla game 2022-12-17 09:26:26 +01:00
PoryGone
f8bc3359c7 SMW: Adjust Butter Bridge 2 - Dragon Coins logic (#1332) 2022-12-17 09:18:23 +01:00
toasterparty
6e537e17e6 [OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty
e853fc208b [OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty
1a36da33b4 [OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
0rganics
56fc614588 SC2: Bugfix for web tracker (#1324) 2022-12-13 07:35:12 +01:00
espeon65536
47f1fcf382 OoT: Fix region_has_shortcuts crash when boss shuffle is on (#1325) 2022-12-13 07:34:17 +01:00
el-u
51c6be047f Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Fabian Dill
2c46c48ba9 WebHost: reduce tracker refresh delay (#1290) 2022-12-12 00:30:43 +01:00
Alchav
32820ba653 Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights

* [Pokemon R/B] Update patching process on client to verify hash
2022-12-11 13:51:28 -06:00
Fabian Dill
6173bc6e03 Core: move create_playthrough under Spoiler as method (#1310)
Core: split create_playthrough, allowing skipping of paths
2022-12-11 13:48:26 -06:00
Magnemania
e71ea94fe5 SC2: Various bugfixes (#1267)
* SC2: Fixed nondeterminism resulting from early unit placement

* SC2: Renamed "world" arguments to "multiworld"

* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball

* SC2: Fixed No Logic using logic on Beat events

* SC2: Fixed /unfinished command failing when All-In available
2022-12-11 13:46:24 -06:00
0rganics
e3f169b4c3 WebHost: Add SC2WoL game specific tracker (#1270) 2022-12-11 13:43:31 -06:00
kindasneaki
e4e74074f0 Docs: change connecting to archipelago in RoR2 setup guide (#1320)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide
2022-12-11 13:38:11 -06:00
Fabian Dill
149630d532 Docs: add remote_start_inventory info in generate_output (#1316) 2022-12-11 14:14:27 +01:00
Fabian Dill
2dcfbff751 Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
PoryGone
ec45479c52 SMW: Fix some stages walking Mario onto invalid tile on recomplete (#1317)
If you beat a stage that was already beaten, Mario would sometimes walk onto a tile that he shouldn't.
2022-12-11 04:14:04 +01:00
espeon65536
aee0df5359 Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00
Fabian Dill
2cdd03f786 Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
Zach Parks
ce42fda85f Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314) 2022-12-10 17:24:05 -06:00
Fabian Dill
78a18dee4e Subnautica: give Early Seaglide a display name (#1313) 2022-12-10 11:00:18 -06:00
beauxq
b7d46004e2 Zillion: fix invalid slot data from race condition 2022-12-10 11:15:19 +01:00
Jarno
c3fe341736 Docs: slot_data typing (#1300)
* Docs: slot_data typing

* Properly escaped brackets [ ]
2022-12-09 10:24:08 +01:00
Fabian Dill
79bb43b77c Core: embed custom datapackage into .archipelago (#1288)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-08 21:23:31 +01:00
Zach Parks
bedc78d335 Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage.

* Set Rogue Legacy to be .apworld.
2022-12-08 08:54:49 -06:00
t3hf1gm3nt
1b582e5b09 docs: update pokemon and oot setup guides about changing lua options (#1303)
- Pokemon guide was missing a point about changing the Lua option in Bizhawk.
- The same point in the OoT guide was missing a step about restarting Bizhawk after changing the Lua option, so updated that as well.
2022-12-08 10:52:52 +01:00
Alchav
f278dd95c5 [Pokémon R/B] Major bug fix + dialogue change (#1305)
* [Pokemon R/B] Major bug fixes

* [Pokemon R/B] Dialogue updates
2022-12-08 10:51:01 +01:00
PoryGone
92f75f3e03 SA2B: Add missing Whistle location (#1306) 2022-12-08 10:47:39 +01:00
Jarno
f5adc7bdc5 docs: world api fixed link (#1299) 2022-12-08 02:57:49 +01:00
Fabian Dill
78d4da53a7 Tests: verify and fix host.yaml/Utils.py match (#1302) 2022-12-08 02:06:34 +01:00
Alchav
e206c065bf Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations)
Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides.
Adds option to add all normal shop items to all normal shops.
Adds DeathLink option.
Adds traps.
Improves Type Chart randomization.
Items can be received during battle.
Stores start inventory in ROM. Only requests remote start inventory if patch is from v1.
Fixes logic bugs.
Various other improvements.
2022-12-08 00:38:34 +01:00
Fabian Dill
5273812039 Core: default distribute Factorio and Subnautica as .apworld (#1260) 2022-12-06 23:40:30 -06:00
Fabian Dill
7c3af68e59 ItemLinks: allow linking replacement items as well (#1274) 2022-12-06 23:37:47 -06:00
PoryGone
449973687b SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
Fabian Dill
f5638552cc Docs: add ClassVar marker to World class (#1224) 2022-12-06 23:12:56 -06:00
Fabian Dill
78ee19de51 Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
Zach Parks
82444229be Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
alwaysintreble
2cc03d003a Core: fix bug that caused world option overrides to fail (#1293)
* core: fix bug that caused world option overrides to fail

* copy paste sliver's better code that works as intended

* Fix whitespace

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-06 00:50:11 +01:00
recklesscoder
0e4fa378dd WebHost: Detect confusion of settings zip and seed zip (#1227) 2022-12-06 00:40:51 +01:00
Fabian Dill
ffc000ec91 Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
Fabian Dill
32b8f9f9f3 WebHost: restore old silent ignore of mimetypes in json getting (#1292)
* WebHost: restore old silent ignore of mimetypes in json getting of /api/generate

* Tests: add tests for /api/generate
2022-12-05 22:27:15 +01:00
Yoshi348
4412434976 meta.yaml: update progression balancing (#1283)
* Update meta.yaml to numeric progression balancing

Instead of the old on/off system

* normal/disabled
2022-12-05 22:26:44 +01:00
espeon65536
9bdbced51f Hylics 2: create victory location earlier to ensure it is cached correctly (#1291)
Fixes generation issues where the victory location could not be found from MultiWorld.get_locations
2022-12-04 21:04:01 -06:00
Fabian Dill
bd574ef261 WebHost: save datatables state (#1145)
* WebHost: save datatables state

* WebHost: Fix DataTables local storage keys.

Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
2022-12-04 20:39:07 -06:00
BordynConfused
45719eb7e0 Hylics2:Logic Fixes (#1281)
Added Juice Ranch and Worm Pod to logic

Extra parenthesis removed

* Delete log.txt
Not used

Transitioned all whitespace characters to Linux /n from Windows /r/n

Updated rules for Rescue Blerol 1 and 2 to avoid impossible seed generation.  Fixed member requirements for Vault Bomb. Added Juice Ranch: Fridge for consistency with other checks behind combat. Added party_shuffle rules to vault medallions, removed jail key requirement (not needed)
2022-12-05 02:25:16 +01:00
kindasneaki
d81fd280fa RoR2: Change risk of rain mod download page link (#1269) 2022-12-04 19:16:03 -06:00
Fabian Dill
6b57275859 Server: attempt to make nothing found message clearer (#1289) 2022-12-04 19:06:13 -06:00
Jarno
63f012cce7 Timespinner: Enter Sandman flag (#1263) 2022-12-04 22:02:46 +01:00
Fabian Dill
679cb3e197 Factorio: fix revealed tech tree hinting old location names 2022-12-04 21:29:35 +01:00
Fabian Dill
38b5a90c07 WebHost: update modules 2022-12-04 21:29:02 +01:00
Fabian Dill
203f17f0f6 Subnautica: prompt users to update 2022-12-04 21:28:44 +01:00
Fabian Dill
65995cd586 Network: implement read_only datastore keys: hints and slot_data (#1286)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-03 23:29:33 +01:00
PoryGone
64e2d55e92 SMW: Bug+logic fixes (#1279)
* Allow levels to scroll vertically without climb or run

* Account for needing Yoshi for VB2 Dragon Coins

* Don't allow messages on intro level
2022-12-02 06:25:02 +01:00
lordlou
ef66f64030 SMZ3: shop check fix (#1257) 2022-12-01 03:51:29 +01:00
NewSoupVi
e641c3ca1b The Witness: Fix Expert PP2 Access Logic 2022-12-01 03:46:11 +01:00
alwaysintreble
111c3186bd Core: change signatures in autoworld from world to multiworld (#1273) 2022-12-01 03:45:22 +01:00
toasterparty
f0e9080108 [OC2] Difficulty Adjustment/Documentation (#1278)
* Slightly relax difficulty of final level

* Table to help translate player skill to yaml setting
2022-12-01 03:44:08 +01:00
Jarno Westhof
fd8867c782 [Witness, Docs] Updated link to repository owner, as repository was transferred 2022-12-01 03:42:49 +01:00
Fabian Dill
f81d2653e0 Subnautica: implement swim_rule option and skip goal prog balancing (#1258) 2022-11-28 07:43:04 +01:00
Fabian Dill
1288f15e45 Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Fabian Dill
cde2a6e754 Core: log additional system info that may be relevant to errors (#1255) 2022-11-27 19:52:36 -06:00
Jarno
81dd1e359b Sudoku: Updated text about duplicated hints now the client has been improved (#1264) 2022-11-27 19:30:35 -06:00
alwaysintreble
8dffd87bee LttP: fix open pyramid settings parsing (#1253)
* lttp: fix open pyramid settings prasing

* accidentally left default changed when committing
2022-11-27 19:29:18 -06:00
Fabian Dill
67be80e59d Docs: datapackage typing (#1229)
* Docs: add ClassVar marker to World class

* Docs: add typing to network_data_package
2022-11-27 19:25:53 -06:00
recklesscoder
ff1f5569e7 Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions.

* Docs/Factorio: Added instructions on peaceful mode.

* Docs/Factorio: Use subheadings for each "other setting".

* Docs/Factorio: Mention that `tech_tree_information: full` grants hints.

* Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
2022-11-27 04:01:10 +01:00
NewSoupVi
8b9b482972 The Witness: Logic Fix (Broken Seed reported)
Jungle Discard requires Arrows, not Triangles
2022-11-27 02:08:56 +01:00
tctompk
d0ce44cd38 Pokemon RB: Fix broken link in Pokemon setup instructions (#1254)
The setup_en.md file had an un-escaped URL that was breaking a link; this fixes the link by escaping the spaces in the URL.
2022-11-24 21:11:46 +01:00
PoryGone
aae78a8a12 Core: Add MultiServer command to check a specific location (#1242) 2022-11-20 22:38:34 +01:00
Fabian Dill
7a5e11e8d4 Core: streamline Multiworld.get_*_locations calls (#1234) 2022-11-20 20:50:32 +01:00
Zach Parks
a9ab53cb8b WebHost/Core: Defer creating slots that have patch files until after multidata is loaded and remove redundant code. (#1250)
* WebHost: On uploads, infer player name if missing in file name.

* Remove conditional logic for not including player name in file name.

* quick readability tweak to "fix"

* Refactored `upload_zip_to_db` to clean up redundancies and fix issues

* Rename `patches` to `files`

* fix comment
2022-11-20 13:39:52 -06:00
Fabian Dill
5ed8c2e1c0 Core: datetime-tag log files and delete old ones 2022-11-20 18:43:44 +01:00
Fabian Dill
67128ece38 LttP: make xxtea only required for race generation 2022-11-20 18:43:26 +01:00
Rome Reginelli
8aed24151f SNIClient: fix SNI not launching with old host.yaml (#1249)
This happens when switching from Appimage 0.3.5 to Appimage 0.3.6 without deleting the user's host.yaml
2022-11-20 11:14:13 +01:00
333 changed files with 48950 additions and 22311 deletions

View File

@@ -37,4 +37,4 @@ jobs:
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Unittests
run: |
pytest test
pytest

4
.gitignore vendored
View File

@@ -4,6 +4,7 @@
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
@@ -48,7 +49,7 @@ Output Logs/
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
# Byte-compiled / optimized / DLL files
__pycache__/
@@ -135,6 +136,7 @@ venv/
ENV/
env.bak/
venv.bak/
.code-workspace
# Spyder project settings
.spyderproject

View File

@@ -26,6 +26,7 @@ class Group(TypedDict, total=False):
replacement_items: Dict[int, Optional[str]]
local_items: Set[str]
non_local_items: Set[str]
link_replacement: bool
class MultiWorld():
@@ -160,7 +161,7 @@ class MultiWorld():
self.worlds = {}
self.slot_seeds = {}
def get_all_ids(self):
def get_all_ids(self) -> Tuple[int, ...]:
return self.player_ids + tuple(self.groups)
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
@@ -222,27 +223,32 @@ class MultiWorld():
def set_item_links(self):
item_links = {}
replacement_prio = [False, True, None]
for player in self.player_ids:
for item_link in self.item_links[player].value:
if item_link["name"] in item_links:
if item_links[item_link["name"]]["game"] != self.game[player]:
raise Exception(f"Cannot ItemLink across games. Link: {item_link['name']}")
item_links[item_link["name"]]["players"][player] = item_link["replacement_item"]
item_links[item_link["name"]]["item_pool"] &= set(item_link["item_pool"])
item_links[item_link["name"]]["exclude"] |= set(item_link.get("exclude", []))
item_links[item_link["name"]]["local_items"] &= set(item_link.get("local_items", []))
item_links[item_link["name"]]["non_local_items"] &= set(item_link.get("non_local_items", []))
current_link = item_links[item_link["name"]]
current_link["players"][player] = item_link["replacement_item"]
current_link["item_pool"] &= set(item_link["item_pool"])
current_link["exclude"] |= set(item_link.get("exclude", []))
current_link["local_items"] &= set(item_link.get("local_items", []))
current_link["non_local_items"] &= set(item_link.get("non_local_items", []))
current_link["link_replacement"] = min(current_link["link_replacement"],
replacement_prio.index(item_link["link_replacement"]))
else:
if item_link["name"] in self.player_name.values():
raise Exception(f"Cannot name a ItemLink group the same as a player ({item_link['name']}) ({self.get_player_name(player)}).")
raise Exception(f"Cannot name a ItemLink group the same as a player ({item_link['name']}) "
f"({self.get_player_name(player)}).")
item_links[item_link["name"]] = {
"players": {player: item_link["replacement_item"]},
"item_pool": set(item_link["item_pool"]),
"exclude": set(item_link.get("exclude", [])),
"game": self.game[player],
"local_items": set(item_link.get("local_items", [])),
"non_local_items": set(item_link.get("non_local_items", []))
"non_local_items": set(item_link.get("non_local_items", [])),
"link_replacement": replacement_prio.index(item_link["link_replacement"]),
}
for name, item_link in item_links.items():
@@ -267,10 +273,12 @@ class MultiWorld():
for group_name, item_link in item_links.items():
game = item_link["game"]
group_id, group = self.add_group(group_name, game, set(item_link["players"]))
group["item_pool"] = item_link["item_pool"]
group["replacement_items"] = item_link["players"]
group["local_items"] = item_link["local_items"]
group["non_local_items"] = item_link["non_local_items"]
group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
# intended for unittests
def set_default_common_options(self):
@@ -285,11 +293,11 @@ class MultiWorld():
self.is_race = True
@functools.cached_property
def player_ids(self):
def player_ids(self) -> Tuple[int, ...]:
return tuple(range(1, self.players + 1))
@functools.lru_cache()
def get_game_players(self, game_name: str):
def get_game_players(self, game_name: str) -> Tuple[int, ...]:
return tuple(player for player in self.player_ids if self.game[player] == game_name)
@functools.lru_cache()
@@ -308,10 +316,7 @@ class MultiWorld():
def get_out_file_name_base(self, player: int) -> str:
""" the base name (without file extension) for each player's output file for a seed """
return f"AP_{self.seed_name}_P{player}" \
+ (f"_{self.get_file_safe_player_name(player).replace(' ', '_')}"
if (self.player_name[player] != f"Player{player}")
else '')
return f"AP_{self.seed_name}_P{player}_{self.get_file_safe_player_name(player).replace(' ', '_')}"
def initialize_regions(self, regions=None):
for region in regions if regions else self.regions:
@@ -427,46 +432,35 @@ class MultiWorld():
state.can_reach(Region) in the Entrance's traversal condition, as opposed to pure transition logic."""
self.indirect_connections.setdefault(region, set()).add(entrance)
def get_locations(self) -> List[Location]:
def get_locations(self, player: Optional[int] = None) -> List[Location]:
if self._cached_locations is None:
self._cached_locations = [location for region in self.regions for location in region.locations]
if player is not None:
return [location for location in self._cached_locations if location.player == player]
return self._cached_locations
def clear_location_cache(self):
self._cached_locations = None
def get_unfilled_locations(self, player: Optional[int] = None) -> List[Location]:
if player is not None:
return [location for location in self.get_locations() if
location.player == player and not location.item]
return [location for location in self.get_locations() if not location.item]
def get_unfilled_dungeon_locations(self):
return [location for location in self.get_locations() if not location.item and location.parent_region.dungeon]
return [location for location in self.get_locations(player) if location.item is None]
def get_filled_locations(self, player: Optional[int] = None) -> List[Location]:
if player is not None:
return [location for location in self.get_locations() if
location.player == player and location.item is not None]
return [location for location in self.get_locations() if location.item is not None]
return [location for location in self.get_locations(player) if location.item is not None]
def get_reachable_locations(self, state: Optional[CollectionState] = None, player: Optional[int] = None) -> List[Location]:
if state is None:
state = self.state
return [location for location in self.get_locations() if
(player is None or location.player == player) and location.can_reach(state)]
state: CollectionState = state if state else self.state
return [location for location in self.get_locations(player) if location.can_reach(state)]
def get_placeable_locations(self, state=None, player=None) -> List[Location]:
if state is None:
state = self.state
return [location for location in self.get_locations() if
(player is None or location.player == player) and location.item is None and location.can_reach(state)]
state: CollectionState = state if state else self.state
return [location for location in self.get_locations(player) if location.item is None and location.can_reach(state)]
def get_unfilled_locations_for_players(self, locations: List[str], players: Iterable[int]):
def get_unfilled_locations_for_players(self, location_names: List[str], players: Iterable[int]):
for player in players:
if len(locations) == 0:
locations = [location.name for location in self.get_unfilled_locations(player)]
for location_name in locations:
if not location_names:
location_names = [location.name for location in self.get_unfilled_locations(player)]
for location_name in location_names:
location = self._location_cache.get((location_name, player), None)
if location is not None and location.item is None:
yield location
@@ -1375,6 +1369,157 @@ class Spoiler():
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
self.bosses[str(player)]["Ganon"] = "Ganon"
def create_playthrough(self, create_paths: bool = True):
"""Destructive to the world while it is run, damage gets repaired afterwards."""
from itertools import chain
# get locations containing progress items
multiworld = self.multiworld
prog_locations = {location for location in multiworld.get_filled_locations() if location.item.advancement}
state_cache = [None]
collection_spheres: List[Set[Location]] = []
state = CollectionState(multiworld)
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
sphere = {location for location in sphere_candidates if state.can_reach(location)}
for location in sphere:
state.collect(location.item, True, location)
sphere_candidates -= sphere
collection_spheres.append(sphere)
state_cache.append(state.copy())
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere),
len(prog_locations))
if not sphere:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
self.unreachables = sphere_candidates
break
# in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it
restore_later = {}
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete = set()
for location in sphere:
# we remove the item at location and check if game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
location.item.player)
old_item = location.item
location.item = None
if multiworld.can_beat_game(state_cache[num]):
to_delete.add(location)
restore_later[location] = old_item
else:
# still required, got to keep it around
location.item = old_item
# cull entries in spheres for spoiler walkthrough at end
sphere -= to_delete
# second phase, sphere 0
removed_precollected = []
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
multiworld.precollected_items[item.player].remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
multiworld.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
# in the same or later sphere (because the location had 2 ways to access but the item originally
# used to access it was deemed not required.) So we need to do one final sphere collection pass
# to build up the correct spheres
required_locations = {item for sphere in collection_spheres for item in sphere}
state = CollectionState(multiworld)
collection_spheres = []
while required_locations:
state.sweep_for_events(key_only=True)
sphere = set(filter(state.can_reach, required_locations))
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
# we can finally output our playthrough
self.playthrough = {"0": sorted([str(item) for item in
chain.from_iterable(multiworld.precollected_items.values())
if item.advancement])}
for i, sphere in enumerate(collection_spheres):
self.playthrough[str(i + 1)] = {
str(location): str(location.item) for location in sorted(sphere)}
if create_paths:
self.create_paths(state, collection_spheres)
# repair the multiworld again
for location, item in restore_later.items():
location.item = item
for item in removed_precollected:
multiworld.push_precollected(item)
def create_paths(self, state: CollectionState, collection_spheres: List[Set[Location]]):
from itertools import zip_longest
multiworld = self.multiworld
def flist_to_iter(node):
while node:
value, node = node
yield value
def get_path(state, region):
reversed_path_as_flist = state.path.get(region, (region, None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
pathpairs = zip_longest(pathsiter, pathsiter)
return list(pathpairs)
self.paths = {}
topology_worlds = (player for player in multiworld.player_ids if multiworld.worlds[player].topology_present)
for player in topology_worlds:
self.paths.update(
{str(location): get_path(state, location.parent_region)
for sphere in collection_spheres for location in sphere
if location.player == player})
if player in multiworld.get_game_players("A Link to the Past"):
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
# Maybe move the big bomb over to the Event system instead?
if any(exit_path == 'Pyramid Fairy' for path in self.paths.values()
for (_, exit_path) in path):
if multiworld.mode[player] != 'inverted':
self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \
get_path(state, multiworld.get_region('Big Bomb Shop', player))
else:
self.paths[str(multiworld.get_region('Inverted Big Bomb Shop', player))] = \
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
def to_json(self):
self.parse_data()
out = OrderedDict()

View File

@@ -134,6 +134,7 @@ class CommonContext:
tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
want_slot_data: bool = True # should slot_data be retrieved via Connect
# datapackage
# Contents in flux until connection to server is made, to download correct data for this multiworld.
@@ -309,7 +310,7 @@ class CommonContext:
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
'tags': self.tags, 'items_handling': self.items_handling,
'uuid': Utils.get_unique_identifier(), 'game': self.game
'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
}
if kwargs:
payload.update(kwargs)
@@ -798,9 +799,10 @@ if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
class TextContext(CommonContext):
tags = {"AP", "IgnoreGame", "TextOnly"}
tags = {"AP", "TextOnly"}
game = "" # empty matches any game since 0.3.2
items_handling = 0b111 # receive all items for /received
want_slot_data = False # Can't use game specific slot_data
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:

48
Fill.py
View File

@@ -24,7 +24,8 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None) -> None:
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
@@ -132,7 +133,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
if on_place:
on_place(spot_to_fill)
if len(unplaced_items) > 0 and len(locations) > 0:
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
if world.can_beat_game():
logging.warning(
@@ -252,11 +253,12 @@ def distribute_early_items(world: MultiWorld,
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: typing.Dict[typing.Tuple[str, int], int] = {}
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
for player in world.player_ids:
items = itertools.chain(world.early_items[player], world.local_early_items[player])
for item in items:
early_items_count[(item, player)] = [world.early_items[player].get(item, 0), world.local_early_items[player].get(item, 0)]
early_items_count[item, player] = [world.early_items[player].get(item, 0),
world.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
@@ -280,42 +282,50 @@ def distribute_early_items(world: MultiWorld,
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
if item.advancement:
if early_items_count[(item.name, item.player)][1]:
if early_items_count[item.name, item.player][1]:
early_local_prog_items[item.player].append(item)
early_items_count[(item.name, item.player)][1] -= 1
early_items_count[item.name, item.player][1] -= 1
else:
early_prog_items.append(item)
early_items_count[(item.name, item.player)][0] -= 1
early_items_count[item.name, item.player][0] -= 1
else:
if early_items_count[(item.name, item.player)][1]:
if early_items_count[item.name, item.player][1]:
early_local_rest_items[item.player].append(item)
early_items_count[(item.name, item.player)][1] -= 1
early_items_count[item.name, item.player][1] -= 1
else:
early_rest_items.append(item)
early_items_count[(item.name, item.player)][0] -= 1
early_items_count[item.name, item.player][0] -= 1
item_indexes_to_remove.add(i)
if early_items_count[(item.name, item.player)] == [0, 0]:
del early_items_count[(item.name, item.player)]
if early_items_count[item.name, item.player] == [0, 0]:
del early_items_count[item.name, item.player]
if len(early_items_count) == 0:
break
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
for player in world.player_ids:
player_local = early_local_rest_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
early_local_rest_items[player], lock=True)
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_rest_items.extend(early_local_rest_items[player])
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True)
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
early_locations += early_priority_locations
for player in world.player_ids:
player_local = early_local_prog_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
early_local_prog_items[player], lock=True)
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_prog_items.extend(player_local)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True)
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
logging.warning("Ran out of early locations for early items. Failed to place "
f"{len(unplaced_early_items)} items early.")
f"{unplaced_early_items} early.")
itempool += unplaced_early_items
fill_locations.extend(early_locations)

View File

@@ -503,7 +503,8 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if not (option_key in Options.common_options and option_key not in game_weights):
if option_key not in world_type.option_definitions and \
(option_key not in Options.common_options or option_key in game_weights):
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoSettings.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])

186
Main.py
View File

@@ -1,5 +1,4 @@
import collections
from itertools import zip_longest, chain
import logging
import os
import time
@@ -11,7 +10,7 @@ import zipfile
from typing import Dict, List, Tuple, Optional, Set
from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
from worlds.alttp.Items import item_name_groups
import worlds
from worlds.alttp.Regions import is_main_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
@@ -116,19 +115,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
for player in world.player_ids:
if player in world.get_game_players("A Link to the Past"):
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].value.add('Triforce Piece')
# Not possible to place pendants/crystals outside boss prizes yet.
world.non_local_items[player].value -= item_name_groups['Pendants']
world.non_local_items[player].value -= item_name_groups['Crystals']
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
@@ -136,6 +122,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, "create_items")
logger.info('Calculating Access Rules.')
for player in world.player_ids:
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
world.non_local_items[player].value -= set(world.local_early_items[player])
if world.players > 1:
locality_rules(world)
else:
@@ -217,11 +209,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
while itemcount > len(world.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
item_player = group_id
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
world.random.shuffle(items_to_add)
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
@@ -371,16 +367,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in world.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location)
# custom datapackage
datapackage = {}
for game_world in world.worlds.values():
if game_world.data_version == 0 and game_world.game not in datapackage:
datapackage[game_world.game] = worlds.network_data_package["games"][game_world.game]
datapackage[game_world.game]["item_name_groups"] = game_world.item_name_groups
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
"remote_items": {player for player in world.player_ids if
world.worlds[player].remote_items},
"remote_start_inventory": {player for player in world.player_ids if
world.worlds[player].remote_start_inventory},
"locations": locations_data,
"checks_in_area": checks_in_area,
"server_options": baked_server_options,
@@ -390,7 +389,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": world.seed_name
"seed_name": world.seed_name,
"datapackage": datapackage,
}
AutoWorld.call_all(world, "modify_multidata", multidata)
@@ -416,7 +416,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if args.spoiler > 1:
logger.info('Calculating playthrough.')
create_playthrough(world)
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
if args.spoiler:
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
@@ -430,143 +430,3 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
return world
def create_playthrough(world):
"""Destructive to the world while it is run, damage gets repaired afterwards."""
# get locations containing progress items
prog_locations = {location for location in world.get_filled_locations() if location.item.advancement}
state_cache = [None]
collection_spheres = []
state = CollectionState(world)
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
sphere = {location for location in sphere_candidates if state.can_reach(location)}
for location in sphere:
state.collect(location.item, True, location)
sphere_candidates -= sphere
collection_spheres.append(sphere)
state_cache.append(state.copy())
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
len(prog_locations))
if not sphere:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
world.spoiler.unreachables = sphere_candidates
break
# in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it
restore_later = {}
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete = set()
for location in sphere:
# we remove the item at location and check if game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
location.item.player)
old_item = location.item
location.item = None
if world.can_beat_game(state_cache[num]):
to_delete.add(location)
restore_later[location] = old_item
else:
# still required, got to keep it around
location.item = old_item
# cull entries in spheres for spoiler walkthrough at end
sphere -= to_delete
# second phase, sphere 0
removed_precollected = []
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
world.precollected_items[item.player].remove(item)
world.state.remove(item)
if not world.can_beat_game():
world.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
# in the same or later sphere (because the location had 2 ways to access but the item originally
# used to access it was deemed not required.) So we need to do one final sphere collection pass
# to build up the correct spheres
required_locations = {item for sphere in collection_spheres for item in sphere}
state = CollectionState(world)
collection_spheres = []
while required_locations:
state.sweep_for_events(key_only=True)
sphere = set(filter(state.can_reach, required_locations))
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
def flist_to_iter(node):
while node:
value, node = node
yield value
def get_path(state, region):
reversed_path_as_flist = state.path.get(region, (region, None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
pathpairs = zip_longest(pathsiter, pathsiter)
return list(pathpairs)
world.spoiler.paths = {}
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
for player in topology_worlds:
world.spoiler.paths.update(
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
sphere if location.player == player})
if player in world.get_game_players("A Link to the Past"):
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
# Maybe move the big bomb over to the Event system instead?
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
if world.mode[player] != 'inverted':
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
get_path(state, world.get_region('Big Bomb Shop', player))
else:
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
# we can finally output our playthrough
world.spoiler.playthrough = {"0": sorted([str(item) for item in
chain.from_iterable(world.precollected_items.values())
if item.advancement])}
for i, sphere in enumerate(collection_spheres):
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
# repair the world again
for location, item in restore_later.items():
location.item = item
for item in removed_precollected:
world.push_precollected(item)

View File

@@ -16,6 +16,7 @@ import pickle
import itertools
import time
import operator
import hashlib
import ModuleUpdate
@@ -58,6 +59,12 @@ modify_functions = {
}
def get_saving_second(seed_name: str, interval: int = 60) -> int:
# save at expected times so other systems using savegame can expect it
# represents the target second of the auto_save_interval at which to save
return int(hashlib.sha256(seed_name.encode()).hexdigest(), 16) % interval
class Client(Endpoint):
version = Version(0, 0, 0)
tags: typing.List[str] = []
@@ -120,9 +127,11 @@ class Context:
groups: typing.Dict[int, typing.Set[int]]
save_version = 2
stored_data: typing.Dict[str, object]
read_data: typing.Dict[str, object]
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
forced_auto_forfeits: typing.Dict[str, bool]
@@ -146,8 +155,6 @@ class Context:
self.player_name_lookup: typing.Dict[str, team_slot] = {}
self.connect_names = {} # names of slots clients can connect to
self.allow_forfeits = {}
self.remote_items = set()
self.remote_start_inventory = set()
# player location_id item_id target_player_id
self.locations = {}
self.host = host
@@ -191,6 +198,7 @@ class Context:
self.random = random.Random()
self.stored_data = {}
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
self.read_data = {}
# init empty to satisfy linter, I suppose
self.gamespackage = {}
@@ -200,7 +208,6 @@ class Context:
self.non_hintable_names = collections.defaultdict(frozenset)
self._load_game_data()
self._init_game_data()
# Datapackage retrieval
def _load_game_data(self):
@@ -342,7 +349,7 @@ class Context:
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
self.read_data = {}
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > Utils.version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
@@ -359,13 +366,15 @@ class Context:
self.clients[team][player] = []
self.player_names[team, player] = name
self.player_name_lookup[name] = team, player
self.read_data[f"hints_{team}_{player}"] = lambda local_team=team, local_player=player: \
list(self.get_rechecked_hints(local_team, local_player))
self.seed_name = decoded_obj["seed_name"]
self.random.seed(self.seed_name)
self.connect_names = decoded_obj['connect_names']
self.remote_items = decoded_obj['remote_items']
self.remote_start_inventory = decoded_obj.get('remote_start_inventory', decoded_obj['remote_items'])
self.locations = decoded_obj['locations']
self.slot_data = decoded_obj['slot_data']
for slot, data in self.slot_data.items():
self.read_data[f"slot_data_{slot}"] = lambda data=data: data
self.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
for player, loc_data in decoded_obj["er_hint_data"].items()}
@@ -406,6 +415,16 @@ class Context:
server_options = decoded_obj.get("server_options", {})
self._set_options(server_options)
# custom datapackage
for game_name, data in decoded_obj.get("datapackage", {}).items():
logging.info(f"Loading custom datapackage for game {game_name}")
self.gamespackage[game_name] = data
self.item_name_groups[game_name] = data["item_name_groups"]
del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
self._init_game_data()
for game_name, data in self.item_name_groups.items():
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
# saving
def save(self, now=False) -> bool:
@@ -451,10 +470,16 @@ class Context:
def _start_async_saving(self):
if not self.auto_saver_thread:
def save_regularly():
import time
# time.time() is platform dependent, so using the expensive datetime method instead
def get_datetime_second():
now = datetime.datetime.now()
return now.second + now.microsecond * 0.000001
second = get_saving_second(self.seed_name, self.auto_save_interval)
while not self.exit_event.is_set():
try:
time.sleep(self.auto_save_interval)
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
time.sleep(max(1.0, next_wakeup))
if self.save_dirty:
logging.debug("Saving via thread.")
self._save()
@@ -532,7 +557,7 @@ class Context:
if "stored_data" in savedata:
self.stored_data = savedata["stored_data"]
# count items and slots from lists for item_handling = remote
# count items and slots from lists for items_handling = remote
logging.info(
f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
f'for {sum(k[2] for k in self.received_items)} players')
@@ -544,12 +569,17 @@ class Context:
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def recheck_hints(self):
for team, slot in self.hints:
self.hints[team, slot] = {
hint.re_check(self, team) for hint in
self.hints[team, slot]
}
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
for hint_team, hint_slot in self.hints:
if (team is None or team == hint_team) and (slot is None or slot == hint_slot):
self.hints[hint_team, hint_slot] = {
hint.re_check(self, hint_team) for hint in
self.hints[hint_team, hint_slot]
}
def get_rechecked_hints(self, team: int, slot: int):
self.recheck_hints(team, slot)
return self.hints[team, slot]
def get_players_package(self):
return [NetworkPlayer(t, p, self.get_aliased_name(t, p), n) for (t, p), n in self.player_names.items()]
@@ -584,6 +614,44 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
if not hints:
return
new_hint_events: typing.Set[int] = set()
concerns = collections.defaultdict(list)
for hint in sorted(hints, key=operator.attrgetter('found'), reverse=True):
data = (hint, hint.as_network_message())
for player in self.slot_set(hint.receiving_player):
concerns[player].append(data)
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# remember hints in all cases
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
# "events"
def on_goal_achieved(self, client: Client):
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
f' has completed their goal.'
@@ -596,38 +664,11 @@ class Context:
forfeit_player(self, client.team, client.slot)
self.save() # save goal completion flag
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in ctx.hints[team, hint.finding_player]]
if not hints:
return
concerns = collections.defaultdict(list)
for hint in sorted(hints, key=operator.attrgetter('found'), reverse=True):
data = (hint, hint.as_network_message())
for player in ctx.slot_set(hint.receiving_player):
concerns[player].append(data)
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# remember hints in all cases
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in ctx.hints[team, hint.finding_player]:
ctx.hints[team, hint.finding_player].add(hint)
for player in ctx.slot_set(hint.receiving_player):
ctx.hints[team, player].add(hint)
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(ctx, team, hint)))
for slot, hint_data in concerns.items():
clients = ctx.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(ctx.send_msgs(client, client_hints))
def on_new_hint(self, team: int, slot: int):
key: str = f"_read_hints_{team}_{slot}"
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
if targets:
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
def update_aliases(ctx: Context, team: int):
@@ -676,10 +717,7 @@ async def on_client_connected(ctx: Context, client: Client):
await ctx.send_msgs(client, [{
'cmd': 'RoomInfo',
'password': bool(ctx.password),
# TODO remove around 0.4
'players': players,
# TODO convert to list of games present in 0.4
'games': [ctx.games[x] for x in range(1, len(ctx.games) + 1)],
'games': {ctx.games[x] for x in range(1, len(ctx.games) + 1)},
# tags are for additional features in the communication.
# Name them by feature or fork, as you feel is appropriate.
'tags': ctx.tags,
@@ -687,8 +725,6 @@ async def on_client_connected(ctx: Context, client: Client):
'permissions': get_permissions(ctx),
'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points,
'datapackage_version': sum(game_data["version"] for game_data in ctx.gamespackage.values())
if all(game_data["version"] for game_data in ctx.gamespackage.values()) else 0,
'datapackage_versions': {game: game_data["version"] for game, game_data
in ctx.gamespackage.items()},
'seed_name': ctx.seed_name,
@@ -1133,13 +1169,15 @@ class ClientMessageProcessor(CommonCommandProcessor):
output = f"!admin {command}"
if output.lower().startswith(
"!admin login"): # disallow others from seeing the supplied password, whether or not it is correct.
"!admin login"): # disallow others from seeing the supplied password, whether it is correct.
output = f"!admin login {('*' * random.randint(4, 16))}"
elif output.lower().startswith(
"!admin /option server_password"): # disallow others from knowing what the new remote administration password is.
# disallow others from knowing what the new remote administration password is.
"!admin /option server_password"):
output = f"!admin /option server_password {('*' * random.randint(4, 16))}"
# Otherwise notify the others what is happening.
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team,
self.client.slot) + ': ' + output) # Otherwise notify the others what is happening.
self.client.slot) + ': ' + output)
if not self.ctx.server_password:
self.output("Sorry, Remote administration is disabled")
@@ -1147,8 +1185,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
if not command:
if self.is_authenticated():
self.output(
"Usage: !admin [Server command].\nUse !admin /help for help.\nUse !admin logout to log out of the current session.")
self.output("Usage: !admin [Server command].\nUse !admin /help for help.\n"
"Use !admin logout to log out of the current session.")
else:
self.output("Usage: !admin login [password]")
return True
@@ -1338,7 +1376,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
notify_hints(self.ctx, self.client.team, list(hints))
self.ctx.notify_hints(self.client.team, list(hints))
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
return True
@@ -1391,7 +1429,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
old_hints = set(hints) - new_hints
if old_hints:
notify_hints(self.ctx, self.client.team, list(old_hints))
self.ctx.notify_hints(self.client.team, list(old_hints))
if not new_hints:
self.output("Hint was previously used, no points deducted.")
if new_hints:
@@ -1432,13 +1470,18 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
f"{self.ctx.get_hint_cost(self.client.slot)}.")
notify_hints(self.ctx, self.client.team, hints)
self.ctx.notify_hints(self.client.team, hints)
self.ctx.save()
return True
else:
if points_available >= cost:
self.output("Nothing found. Item/Location may not exist.")
if for_location:
self.output(f"Nothing found for recognized location name \"{hint_name}\". "
f"Location appears to not exist in this multiworld.")
else:
self.output(f"Nothing found for recognized item name \"{hint_name}\". "
f"Item appears to not exist in this multiworld.")
else:
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
@@ -1512,27 +1555,16 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
else:
team, slot = ctx.connect_names[args['name']]
game = ctx.games[slot]
ignore_game = "IgnoreGame" in args["tags"] or ( # IgnoreGame is deprecated. TODO: remove after 0.3.3?
("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game"))
ignore_game = ("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game")
if not ignore_game and args['game'] != game:
errors.add('InvalidGame')
minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot]
if minver > args['version']:
errors.add('IncompatibleVersion')
if args.get('items_handling', None) is None:
# fall back to load from multidata
client.no_items = False
client.remote_items = slot in ctx.remote_items
client.remote_start_inventory = slot in ctx.remote_start_inventory
await ctx.send_msgs(client, [{
"cmd": "Print", "text":
"Warning: Client is not sending items_handling flags, "
"which will not be supported in the future."}])
else:
try:
client.items_handling = args['items_handling']
except (ValueError, TypeError):
errors.add('InvalidItemsHandling')
try:
client.items_handling = args['items_handling']
except (ValueError, TypeError):
errors.add('InvalidItemsHandling')
# only exact version match allowed
if ctx.compatibility == 0 and args['version'] != version_tuple:
@@ -1554,15 +1586,15 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
client.version = args['version']
client.tags = args['tags']
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
reply = [{
connected_packet = {
"cmd": "Connected",
"team": client.team, "slot": client.slot,
"players": ctx.get_players_package(),
"missing_locations": get_missing_checks(ctx, team, slot),
"checked_locations": get_checked_checks(ctx, team, slot),
"slot_data": ctx.slot_data[client.slot],
"slot_info": ctx.slot_info
}]
}
reply = [connected_packet]
start_inventory = get_start_inventory(ctx, slot, client.remote_start_inventory)
items = get_received_items(ctx, client.team, client.slot, client.remote_items)
if (start_inventory or items) and not client.no_items:
@@ -1571,7 +1603,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if not client.auth: # if this was a Re-Connect, don't print to console
client.auth = True
await on_client_joined(ctx, client)
if args.get("slot_data", True):
connected_packet["slot_data"] = ctx.slot_data[client.slot]
await ctx.send_msgs(client, reply)
elif cmd == "GetDataPackage":
@@ -1659,7 +1692,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if create_as_hint:
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
locs.append(NetworkItem(target_item, location, target_player, flags))
notify_hints(ctx, client.team, hints, only_new=create_as_hint == 2)
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'StatusUpdate':
@@ -1693,11 +1726,15 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
return
args["cmd"] = "Retrieved"
keys = args["keys"]
args["keys"] = {key: ctx.stored_data.get(key, None) for key in keys}
args["keys"] = {
key: ctx.read_data.get(key[6:], lambda: None)() if key.startswith("_read_") else
ctx.stored_data.get(key, None)
for key in keys
}
await ctx.send_msgs(client, [args])
elif cmd == "Set":
if "key" not in args or \
if "key" not in args or args["key"].startswith("_read_") or \
"operations" not in args or not type(args["operations"]) == list:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'Set', "original_cmd": cmd}])
@@ -1905,6 +1942,37 @@ class ServerCommandProcessor(CommonCommandProcessor):
"""Sends an item to the specified player"""
return self._cmd_send_multiple(1, player_name, *item_name)
def _cmd_send_location(self, player_name: str, *location_name: str) -> bool:
"""Send out item from a player's location as though they checked it"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
team, slot = self.ctx.player_name_lookup[seeked_player]
game = self.ctx.games[slot]
full_name = " ".join(location_name)
if full_name.isnumeric():
location, usable, response = int(full_name), True, None
elif self.ctx.location_names_for_game(game) is not None:
location, usable, response = get_intended_text(full_name, self.ctx.location_names_for_game(game))
else:
self.output("Can't look up location for unknown game. Send by ID instead.")
return False
if usable:
if isinstance(location, int):
register_location_checks(self.ctx, team, slot, [location])
else:
seeked_location: int = self.ctx.location_names_for_game(self.ctx.games[slot])[location]
register_location_checks(self.ctx, team, slot, [seeked_location])
return True
else:
self.output(response)
return False
else:
self.output(response)
return False
def _cmd_hint(self, player_name: str, *item_name: str) -> bool:
"""Send out a hint for a player's item to their team"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
@@ -1931,7 +1999,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
hints = collect_hints(self.ctx, team, slot, item)
if hints:
notify_hints(self.ctx, team, hints)
self.ctx.notify_hints(team, hints)
else:
self.output("No hints found.")
@@ -1966,7 +2034,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
else:
hints = collect_hint_location_name(self.ctx, team, slot, location)
if hints:
notify_hints(self.ctx, team, hints)
self.ctx.notify_hints(team, hints)
else:
self.output("No hints found.")
return True

View File

@@ -3,6 +3,7 @@ import argparse
import logging
import random
import os
import zipfile
from itertools import chain
from BaseClasses import MultiWorld
@@ -217,13 +218,18 @@ def adjust(args):
# Load up the ROM
rom = Rom(file=args.rom, force_use=True)
delete_zootdec = True
elif os.path.splitext(args.rom)[-1] == '.apz5':
elif os.path.splitext(args.rom)[-1] in ['.apz5', '.zpf']:
# Load vanilla ROM
rom = Rom(file=args.vanilla_rom, force_use=True)
apz5_file = args.rom
base_name = os.path.splitext(apz5_file)[0]
# Patch file
apply_patch_file(rom, args.rom)
apply_patch_file(rom, apz5_file,
sub_file=(os.path.basename(base_name) + '.zpf'
if zipfile.is_zipfile(apz5_file)
else None))
else:
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
raise Exception("Invalid file extension; requires .n64, .z64, .apz5, .zpf")
# Call patch_cosmetics
try:
patch_cosmetics(ootworld, rom)

View File

@@ -3,6 +3,7 @@ import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
# CommonClient import first to trigger ModuleUpdater
@@ -50,7 +51,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
script_version: int = 2
script_version: int = 3
def get_item_value(ap_id):
return ap_id - 66000
@@ -85,6 +86,9 @@ class OoTContext(CommonContext):
self.n64_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.deathlink_enabled = False
self.deathlink_pending = False
self.deathlink_sent_this_death = False
@@ -117,6 +121,13 @@ class OoTContext(CommonContext):
self.ui = OoTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd, args):
if cmd == 'Connected':
slot_data = args.get('slot_data', None)
if slot_data:
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
def get_payload(ctx: OoTContext):
if ctx.deathlink_enabled and ctx.deathlink_pending:
@@ -125,11 +136,14 @@ def get_payload(ctx: OoTContext):
else:
trigger_death = False
return json.dumps({
payload = json.dumps({
"items": [get_item_value(item.item) for item in ctx.items_received],
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
"triggerDeath": trigger_death
"triggerDeath": trigger_death,
"collectibleOverrides": ctx.collectible_override_flags_address,
"collectibleOffsets": ctx.collectible_offsets
})
return payload
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
@@ -141,6 +155,7 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
ctx.deathlink_client_override = False
ctx.finished_game = False
ctx.location_table = {}
ctx.collectible_table = {}
ctx.deathlink_pending = False
ctx.deathlink_sent_this_death = False
ctx.auth = payload['playerName']
@@ -161,11 +176,17 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload['locations']:
ctx.location_table = payload['locations']
locations = payload['locations']
collectibles = payload['collectibles']
if ctx.location_table != locations or ctx.collectible_table != collectibles:
ctx.location_table = locations
ctx.collectible_table = collectibles
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": [oot_loc_name_to_id[loc] for loc in ctx.location_table if ctx.location_table[loc]]
"locations": locs1 + locs2
}])
# Deathlink handling
@@ -191,13 +212,6 @@ async def n64_sync_task(ctx: OoTContext):
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to six fields:
# 1. str: player name (always)
# 2. int: script version (always)
# 3. bool: deathlink active (always)
# 4. dict[str, bool]: checked locations
# 5. bool: whether Link is currently at 0 HP
# 6. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get('scriptVersion', 0)
@@ -270,12 +284,16 @@ async def run_game(romfile):
async def patch_and_run_game(apz5_file):
apz5_file = os.path.abspath(apz5_file)
base_name = os.path.splitext(apz5_file)[0]
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
apply_patch_file(rom, apz5_file)
apply_patch_file(rom, apz5_file,
sub_file=(os.path.basename(base_name) + '.zpf'
if zipfile.is_zipfile(apz5_file)
else None))
rom.write_to_file(decomp_path)
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)

View File

@@ -927,7 +927,8 @@ class ItemLinks(OptionList):
Optional("exclude"): [And(str, len)],
"replacement_item": Or(And(str, len), None),
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)]
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
}
])
@@ -950,6 +951,7 @@ class ItemLinks(OptionList):
return pool
def verify(self, world, player_name: str, plando_options) -> None:
link: dict
super(ItemLinks, self).verify(world, player_name, plando_options)
existing_links = set()
for link in self.value:
@@ -974,7 +976,9 @@ class ItemLinks(OptionList):
intersection = local_items.intersection(non_local_items)
if intersection:
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
raise Exception(f"item_link {link['name']} has {intersection} "
f"items in both its local_items and non_local_items pool.")
link.setdefault("link_replacement", None)
per_game_common_options = {

View File

@@ -15,6 +15,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
get_base_parser
from worlds.pokemon_rb.locations import location_data
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}}
location_bytes_bits = {}
@@ -39,6 +40,8 @@ CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
DISPLAY_MSGS = True
SCRIPT_VERSION = 1
class GBCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
@@ -53,7 +56,6 @@ class GBCommandProcessor(ClientCommandProcessor):
class GBContext(CommonContext):
command_processor = GBCommandProcessor
game = 'Pokemon Red and Blue'
items_handling = 0b101
def __init__(self, server_address, password):
super().__init__(server_address, password)
@@ -64,6 +66,10 @@ class GBContext(CommonContext):
self.gb_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b001
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -82,6 +88,8 @@ class GBContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
self.set_deathlink = True
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
@@ -92,6 +100,10 @@ class GBContext(CommonContext):
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
@@ -107,13 +119,16 @@ class GBContext(CommonContext):
def get_payload(ctx: GBContext):
current_time = time.time()
return json.dumps(
ret = json.dumps(
{
"items": [item.item for item in ctx.items_received],
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10}
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: GBContext):
@@ -121,14 +136,8 @@ async def parse_locations(data: List, ctx: GBContext):
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
# Check for clear problems
if len(flags['Rod']) > 1:
return
if flags["EventFlag"][1] + flags["EventFlag"][8] + flags["EventFlag"][9] + flags["EventFlag"][12] \
+ flags["EventFlag"][61] + flags["EventFlag"][62] + flags["EventFlag"][63] + flags["EventFlag"][64] \
+ flags["EventFlag"][65] + flags["EventFlag"][66] + flags["EventFlag"][67] + flags["EventFlag"][68] \
+ flags["EventFlag"][69] + flags["EventFlag"][70] != 0:
return
for flag_type, loc_map in location_map.items():
for flag, loc_id in loc_map.items():
@@ -168,8 +177,15 @@ async def gb_sync_task(ctx: GBContext):
# 2. An array representing the memory values of the locations area (if in game)
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
#print(data_decoded)
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
"and PokemonClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
if ctx.client_compatibility_mode == 0:
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
@@ -179,13 +195,20 @@ async def gb_sync_task(ctx: GBContext):
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
logger.info("Invalid ROM detected. No player name built into the ROM.")
msg = "Invalid ROM detected. No player name built into the ROM."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
if ctx.set_deathlink:
await ctx.update_death_link(True)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
@@ -243,8 +266,16 @@ async def run_game(romfile):
async def patch_and_run_game(game_version, patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.gb'
with open(Utils.local_path(Utils.get_options()["pokemon_rb_options"][f"{game_version}_rom_file"]), "rb") as stream:
base_rom = bytes(stream.read())
if game_version == "blue":
delta_patch = BlueDeltaPatch
else:
delta_patch = RedDeltaPatch
try:
base_rom = delta_patch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
with patch_archive.open('delta.bsdiff4', 'r') as stream:

View File

@@ -33,6 +33,7 @@ Currently, the following games are supported:
* Hylics 2
* Overcooked! 2
* Zillion
* Lufia II Ancient Cave
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -639,6 +639,13 @@ def request_unfinished_missions(ctx: SC2Context):
_, unfinished_missions = calc_unfinished_missions(ctx, unlocks=unlocks)
# Removing All-In from location pool
final_mission = lookup_id_to_mission[ctx.final_mission]
if final_mission in unfinished_missions.keys():
message = f"Final Mission Available: {final_mission}[{ctx.final_mission}]\n" + message
if unfinished_missions[final_mission] == -1:
unfinished_missions.pop(final_mission)
message += ", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}[{ctx.mission_req_table[mission].id}] " +
mark_up_objectives(
f"[{len(unfinished_missions[mission])}/"

View File

@@ -38,7 +38,7 @@ class Version(typing.NamedTuple):
build: int
__version__ = "0.3.6"
__version__ = "0.3.7"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -99,7 +99,7 @@ def local_path(*path: str) -> str:
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
else:
import __main__
if hasattr(__main__, "__file__"):
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
# we are running in a normal Python environment
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
else:
@@ -236,7 +236,7 @@ def get_default_options() -> OptionsType:
"bridge_chat_out": True,
},
"sni_options": {
"sni": "SNI",
"sni_path": "SNI",
"snes_rom_start": True,
},
"sm_options": {
@@ -268,13 +268,12 @@ def get_default_options() -> OptionsType:
"log_network": 0
},
"generator": {
"teams": 1,
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
"player_files_path": "Players",
"players": 0,
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"spoiler": 2,
"spoiler": 3,
"glitch_triforce_room": 1,
"race": 0,
"plando_options": "bosses",
@@ -286,6 +285,7 @@ def get_default_options() -> OptionsType:
},
"oot_options": {
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
"rom_start": True
},
"dkc3_options": {
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
@@ -303,9 +303,14 @@ def get_default_options() -> OptionsType:
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
"rom_start": True
}
},
"ffr_options": {
"display_msgs": True,
},
"lufia2ac_options": {
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
},
}
return options
@@ -452,6 +457,7 @@ loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': log
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
exception_logger: typing.Optional[str] = None):
import datetime
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
log_folder = user_path("logs")
os.makedirs(log_folder, exist_ok=True)
@@ -460,6 +466,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
root_logger.removeHandler(handler)
handler.close()
root_logger.setLevel(loglevel)
if "a" not in write_mode:
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
file_handler = logging.FileHandler(
os.path.join(log_folder, f"{name}.txt"),
write_mode,
@@ -487,7 +495,25 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
sys.excepthook = handle_exception
logging.info(f"Archipelago ({__version__}) logging initialized.")
def _cleanup():
for file in os.scandir(log_folder):
if file.name.endswith(".txt"):
last_change = datetime.datetime.fromtimestamp(file.stat().st_mtime)
if datetime.datetime.now() - last_change > datetime.timedelta(days=7):
try:
os.unlink(file.path)
except Exception as e:
logging.exception(e)
else:
logging.info(f"Deleted old logfile {file.path}")
import threading
threading.Thread(target=_cleanup, name="LogCleaner").start()
import platform
logging.info(
f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
)
def stream_input(stream, queue):
@@ -656,7 +682,7 @@ def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
_faf_tasks: "Set[asyncio.Task[None]]" = set()
def async_start(co: Coroutine[None, None, None], name: Optional[str] = None) -> None:
def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str] = None) -> None:
"""
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"

View File

@@ -39,10 +39,11 @@ def get_datapackage():
@api_endpoints.route('/datapackage_version')
@cache.cached()
def get_datapackage_versions():
from worlds import network_data_package, AutoWorldRegister
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
version_package["version"] = network_data_package["version"]
return version_package

View File

@@ -2,7 +2,7 @@ import json
import pickle
from uuid import UUID
from flask import request, session, url_for
from flask import request, session, url_for, Markup
from pony.orm import commit
from WebHostLib import app
@@ -21,13 +21,18 @@ def generate_api():
if 'file' in request.files:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, Markup):
return {"text": options.striptags()}, 400
if isinstance(options, str):
return {"text": options}, 400
if "race" in request.form:
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
meta_options_source = request.form
json_data = request.get_json()
# json_data is optional, we can have it silently fall to None as it used to do.
# See https://flask.palletsprojects.com/en/2.2.x/api/#flask.Request.get_json -> Changelog -> 2.1
json_data = request.get_json(silent=True)
if json_data:
meta_options_source = json_data
if 'weights' in json_data:

View File

@@ -1,7 +1,7 @@
import zipfile
from typing import *
from flask import request, flash, redirect, url_for, render_template
from flask import request, flash, redirect, url_for, render_template, Markup
from WebHostLib import app
@@ -25,7 +25,7 @@ def check():
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
results, _ = roll_options(options)
@@ -38,7 +38,7 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(file) -> Union[Dict[str, str], str]:
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
options = {}
# if user does not select file, browser also
# submit an empty part without filename
@@ -50,6 +50,10 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
with zipfile.ZipFile(file, 'r') as zfile:
infolist = zfile.infolist()
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."

View File

@@ -72,7 +72,14 @@ def download_slot_file(room_id, player_id: int):
if name.endswith("info.json"):
fname = name.rsplit("/", 1)[0] + ".zip"
elif slot_data.game == "Ocarina of Time":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
stream = io.BytesIO(slot_data.data)
if zipfile.is_zipfile(stream):
with zipfile.ZipFile(stream) as zf:
for name in zf.namelist():
if name.endswith(".zpf"):
fname = name.rsplit(".", 1)[0] + ".apz5"
else: # pre-ootr-7.0 support
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
elif slot_data.game == "VVVVVV":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
elif slot_data.game == "Zillion":

View File

@@ -52,7 +52,7 @@ def generate(race=False):
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
meta = get_meta(request.form)
@@ -92,7 +92,7 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, Any] = {}
@@ -114,7 +114,7 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = 0 if race else 2
erargs.spoiler = 0 if race else 3
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name

View File

@@ -71,7 +71,7 @@ def create():
del file_data
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
with open(os.path.join(target_folder, "configs", game_name + ".yaml"), "w", encoding="utf-8") as f:
f.write(res)
# Generate JSON files for player-settings pages

View File

@@ -3,5 +3,5 @@ pony>=0.7.16
waitress>=2.1.2
Flask-Caching>=2.0.1
Flask-Compress>=1.13
Flask-Limiter>=2.7.0
bokeh>=3.0.0
Flask-Limiter>=2.8.1
bokeh>=3.0.2

View File

@@ -4,6 +4,7 @@ window.addEventListener('load', () => {
"ordering": true,
"info": false,
"dom": "t",
"stateSave": true,
});
console.log(tables);
});

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -17,6 +17,13 @@ window.addEventListener('load', () => {
paging: false,
info: false,
dom: "t",
stateSave: true,
stateSaveCallback: function(settings,data) {
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
},
stateLoadCallback: function(settings) {
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
},
columnDefs: [
{
targets: 'hours',
@@ -68,10 +75,18 @@ window.addEventListener('load', () => {
console.info(tables.search());
tables.draw();
});
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
function getSleepTimeSeconds(){
// -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60;
}
const update = () => {
const target = $("<div></div>");
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
console.log("Updating Tracker...");
target.load("/tracker/" + tracker, function (response, status) {
if (status === "success") {
target.find(".table").each(function (i, new_table) {
@@ -90,9 +105,9 @@ window.addEventListener('load', () => {
console.log(response);
}
})
setTimeout(update, getSleepTimeSeconds()*1000);
}
setInterval(update, 30000);
setTimeout(update, getSleepTimeSeconds()*1000);
window.addEventListener('resize', () => {
adjustTableHeight();

View File

@@ -6,6 +6,7 @@ window.addEventListener('load', () => {
"order": [[ 3, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
$("#seeds-table").DataTable({
"paging": false,
@@ -13,5 +14,6 @@ window.addEventListener('load', () => {
"order": [[ 2, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
});

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@@ -105,6 +105,9 @@ h5, h6{
margin-bottom: 20px;
background-color: #ffff00;
}
.user-message a{
color: #ff7700;
}
.interactive{
color: #ffef00;

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@@ -9,7 +9,7 @@
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 448px;
width: 480px;
background-color: rgb(60, 114, 157);
}
@@ -46,7 +46,7 @@
}
#location-table{
width: 448px;
width: 480px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
@@ -108,7 +108,7 @@
}
#location-table td:first-child {
width: 272px;
width: 300px;
}
.location-category td:first-child {

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@@ -0,0 +1,110 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 500px;
background-color: #525494;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
width: 500px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #525494;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

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@@ -22,7 +22,7 @@ def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
cutoff = date.today()-timedelta(days=30)
cutoff = date.today() - timedelta(days=30)
room: Room
for room in select(room for room in Room if room.creation_time >= cutoff):
for slot in room.seed.slots:

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@@ -12,7 +12,7 @@
<div id="check-result" class="grass-island">
<h1>Verification Results</h1>
<p>The results of your requested file check are below.</p>
<table class="table autodatatable">
<table id="results-table" class="table autodatatable">
<thead>
<tr>
<th>File</th>

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@@ -9,13 +9,13 @@
{% block body %}
{% include 'header/dirtHeader.html' %}
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}" data-second="{{ saving_second }}">
<div id="tracker-header-bar">
<input placeholder="Search" id="search"/>
<span class="info">This tracker will automatically update itself periodically.</span>
</div>
<div class="table-wrapper">
<table class="table non-unique-item-table">
<table id="received-table" class="table non-unique-item-table">
<thead>
<tr>
<th>Item</th>
@@ -37,7 +37,7 @@
</table>
</div>
<div class="table-wrapper">
<table class="table non-unique-item-table">
<table id="locations-table" class="table non-unique-item-table">
<thead>
<tr>
<th>Location</th>

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@@ -50,7 +50,7 @@
No file to download for this game.
{% endif %}
</td>
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
</tr>
{% endfor %}
</tbody>

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@@ -0,0 +1,233 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2wolTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2wolTracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css"/>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td colspan="10" class="title">
Starting Resources
</td>
</tr>
<tr>
<td><img src="{{ icons['Starting Minerals'] }}" class="{{ 'acquired' if '+15 Starting Minerals' in acquired_items }}" title="Starting Minerals" /></td>
<td colspan="2"><div class="item-count">+{{ minerals_count }}</div></td>
<td><img src="{{ icons['Starting Vespene'] }}" class="{{ 'acquired' if '+15 Starting Vespene' in acquired_items }}" title="Starting Vespene" /></td>
<td colspan="2"><div class="item-count">+{{ vespene_count }}</div></td>
<!--
<td><img src="{{ icons['Starting Supply'] }}" class="{{ 'acquired' if '+2 Starting Supply' in acquired_items }}" title="Starting Supply" /></td>
<td colspan="2"><div class="item-count">+{{ supply_count }}</div></td>
-->
</tr>
<tr>
<td colspan="10" class="title">
Weapon & Armor Upgrades
</td>
</tr>
<tr>
<td><img src="{{ infantry_weapon_url }}" class="{{ 'acquired' if 'Progressive Infantry Weapon' in acquired_items }}" title="Progressive Infantry Weapons{% if infantry_weapon_level > 0 %} (Level {{ infantry_weapon_level }}){% endif %}" /></td>
<td><img src="{{ infantry_armor_url }}" class="{{ 'acquired' if 'Progressive Infantry Armor' in acquired_items }}" title="Progressive Infantry Armor{% if infantry_armor_level > 0 %} (Level {{ infantry_armor_level }}){% endif %}" /></td>
<td><img src="{{ vehicle_weapon_url }}" class="{{ 'acquired' if 'Progressive Vehicle Weapon' in acquired_items }}" title="Progressive Vehicle Weapons{% if vehicle_weapon_level > 0 %} (Level {{ vehicle_weapon_level }}){% endif %}" /></td>
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Base
</td>
</tr>
<tr>
<td colspan="2"><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
<td colspan="2"><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
<td colspan="2"><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
</tr>
<tr>
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
<td colspan="2">&nbsp;</td>
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Infantry
</td>
</tr>
<tr>
<td colspan="2"><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
<td colspan="2"><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
<td colspan="2"><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
<td colspan="2"><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
<td colspan="2"><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
</tr>
<tr>
<td><img src="{{ icons['Stimpack (Marine)'] }}" class="{{ 'acquired' if 'Stimpack (Marine)' in acquired_items }}" title="Stimpack (Marine)" /></td>
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Vehicles
</td>
</tr>
<tr>
<td colspan="2"><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
<td colspan="2"><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
<td colspan="2"><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
<td colspan="2"><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
<td colspan="2"><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
</tr>
<tr>
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
<td><img src="{{ icons['Cerberus Mine (Vulture)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Vulture)' in acquired_items }}" title="Cerberus Mine (Vulture)" /></td>
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Starships
</td>
</tr>
<tr>
<td colspan="2"><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
<td colspan="2"><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
<td colspan="2"><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
<td colspan="2"><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
<td colspan="2"><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
</tr>
<tr>
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
<td><img src="{{ icons['Cross-Spectrum Dampeners (Banshee)'] }}" class="{{ 'acquired' if 'Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="Cross-Spectrum Dampeners (Banshee)" /></td>
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Dominion
</td>
</tr>
<tr>
<td colspan="2"><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
<td colspan="2"><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
<td colspan="2"><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
</tr>
<tr>
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Mercenaries
</td>
</tr>
<tr>
<td><img src="{{ icons['War Pigs'] }}" class="{{ 'acquired' if 'War Pigs' in acquired_items }}" title="War Pigs" /></td>
<td><img src="{{ icons['Devil Dogs'] }}" class="{{ 'acquired' if 'Devil Dogs' in acquired_items }}" title="Devil Dogs" /></td>
<td><img src="{{ icons['Hammer Securities'] }}" class="{{ 'acquired' if 'Hammer Securities' in acquired_items }}" title="Hammer Securities" /></td>
<td><img src="{{ icons['Spartan Company'] }}" class="{{ 'acquired' if 'Spartan Company' in acquired_items }}" title="Spartan Company" /></td>
<td><img src="{{ icons['Siege Breakers'] }}" class="{{ 'acquired' if 'Siege Breakers' in acquired_items }}" title="Siege Breakers" /></td>
<td><img src="{{ icons['Hel\'s Angel'] }}" class="{{ 'acquired' if 'Hel\'s Angel' in acquired_items }}" title="Hel's Angel" /></td>
<td><img src="{{ icons['Dusk Wings'] }}" class="{{ 'acquired' if 'Dusk Wings' in acquired_items }}" title="Dusk Wings" /></td>
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Lab Upgrades
</td>
</tr>
<tr>
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
</tr>
<tr>
<td><img src="{{ icons['Shrike Turret'] }}" class="{{ 'acquired' if 'Shrike Turret' in acquired_items }}" title="Shrike Turret" /></td>
<td><img src="{{ icons['Fortified Bunker'] }}" class="{{ 'acquired' if 'Fortified Bunker' in acquired_items }}" title="Fortified Bunker" /></td>
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
<td><img src="{{ icons['Regenerative Bio-Steel'] }}" class="{{ 'acquired' if 'Regenerative Bio-Steel' in acquired_items }}" title="Regenerative Bio-Steel" /></td>
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
</tr>
<tr>
<td colspan="10" class="title">
Protoss Units
</td>
</tr>
<tr>
<td><img src="{{ icons['Zealot'] }}" class="{{ 'acquired' if 'Zealot' in acquired_items }}" title="Zealot" /></td>
<td><img src="{{ icons['Stalker'] }}" class="{{ 'acquired' if 'Stalker' in acquired_items }}" title="Stalker" /></td>
<td><img src="{{ icons['High Templar'] }}" class="{{ 'acquired' if 'High Templar' in acquired_items }}" title="High Templar" /></td>
<td><img src="{{ icons['Dark Templar'] }}" class="{{ 'acquired' if 'Dark Templar' in acquired_items }}" title="Dark Templar" /></td>
<td><img src="{{ icons['Immortal'] }}" class="{{ 'acquired' if 'Immortal' in acquired_items }}" title="Immortal" /></td>
<td><img src="{{ icons['Colossus'] }}" class="{{ 'acquired' if 'Colossus' in acquired_items }}" title="Colossus" /></td>
<td><img src="{{ icons['Phoenix'] }}" class="{{ 'acquired' if 'Phoenix' in acquired_items }}" title="Phoenix" /></td>
<td><img src="{{ icons['Void Ray'] }}" class="{{ 'acquired' if 'Void Ray' in acquired_items }}" title="Void Ray" /></td>
<td><img src="{{ icons['Carrier'] }}" class="{{ 'acquired' if 'Carrier' in acquired_items }}" title="Carrier" /></td>
</tr>
</table>
<table id="location-table">
{% for area in checks_in_area %}
{% if checks_in_area[area] > 0 %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endif %}
{% endfor %}
</table>
</div>
</body>
</html>

View File

@@ -25,7 +25,7 @@
<div id="tables-container">
{% for team, players in inventory.items() %}
<div class="table-wrapper">
<table class="table unique-item-table">
<table id="inventory-table" class="table unique-item-table">
<thead>
<tr>
<th>#</th>
@@ -44,7 +44,7 @@
<tbody>
{%- for player, items in players.items() -%}
<tr>
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
{%- if (team, loop.index) in video -%}
{%- if video[(team, loop.index)][0] == "Twitch" -%}
@@ -78,7 +78,7 @@
{% for team, players in checks_done.items() %}
<div class="table-wrapper">
<table class="table non-unique-item-table">
<table id="checks-table" class="table non-unique-item-table">
<thead>
<tr>
<th rowspan="2">#</th>
@@ -121,7 +121,7 @@
<tbody>
{%- for player, checks in players.items() -%}
<tr>
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
<td>{{ player_names[(team, loop.index)]|e }}</td>
{%- for area in ordered_areas -%}
@@ -153,7 +153,7 @@
{% endfor %}
{% for team, hints in hints.items() %}
<div class="table-wrapper">
<table class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
<thead>
<tr>
<th>Finder</th>

View File

@@ -7,7 +7,7 @@ from uuid import UUID
from flask import render_template
from werkzeug.exceptions import abort
from MultiServer import Context
from MultiServer import Context, get_saving_second
from NetUtils import SlotType
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
@@ -280,16 +280,25 @@ def get_static_room_data(room: Room):
player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][playernumber])
for playernumber in range(1, len(names[0]) + 1)
if playernumber not in groups}
saving_second = get_saving_second(multidata["seed_name"])
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups, saving_second
_multidata_cache[room.seed.id] = result
return result
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
@cache.memoize(timeout=60) # multisave is currently created at most every minute
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
key = f"{tracker}_{tracked_team}_{tracked_player}_{want_generic}"
tracker_page = cache.get(key)
if tracker_page:
return tracker_page
timeout, tracker_page = _get_player_tracker(tracker, tracked_team, tracked_player, want_generic)
cache.set(key, tracker_page, timeout)
return tracker_page
def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool):
# Team and player must be positive and greater than zero
if tracked_team < 0 or tracked_player < 1:
abort(404)
@@ -300,7 +309,7 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
# Collect seed information and pare it down to a single player
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
precollected_items, games, slot_data, groups = get_static_room_data(room)
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
player_name = names[tracked_team][tracked_player - 1]
location_to_area = player_location_to_area[tracked_player]
inventory = collections.Counter()
@@ -338,21 +347,24 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
checks_done["Total"] += 1
specific_tracker = game_specific_trackers.get(games[tracked_player], None)
if specific_tracker and not want_generic:
return specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
seed_checks_in_area, checks_done, slot_data[tracked_player])
tracker = specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
else:
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
seed_checks_in_area, checks_done)
tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
seed_checks_in_area, checks_done, saving_second)
return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
return getPlayerTracker(tracker, tracked_team, tracked_player, True)
return get_player_tracker(tracker, tracked_team, tracked_player, True)
def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, player_name: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
saving_second: int) -> str:
# Note the presence of the triforce item
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
@@ -414,7 +426,8 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
saving_second: int) -> str:
icons = {
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
@@ -516,14 +529,15 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
inventory=inventory, icons=icons,
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
id in lookup_any_item_id_to_name},
player=player, team=team, room=room, player_name=playerName,
player=player, team=team, room=room, player_name=playerName, saving_second = saving_second,
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
saving_second: int) -> str:
icons = {
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
@@ -636,43 +650,47 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
# Gather dungeon locations
area_id_ranges = {
"Overworld": (67000, 67280),
"Deku Tree": (67281, 67303),
"Dodongo's Cavern": (67304, 67334),
"Jabu Jabu's Belly": (67335, 67359),
"Bottom of the Well": (67360, 67384),
"Forest Temple": (67385, 67420),
"Fire Temple": (67421, 67457),
"Water Temple": (67458, 67484),
"Shadow Temple": (67485, 67532),
"Spirit Temple": (67533, 67582),
"Ice Cavern": (67583, 67596),
"Gerudo Training Ground": (67597, 67635),
"Thieves' Hideout": (67259, 67263),
"Ganon's Castle": (67636, 67673),
"Overworld": ((67000, 67258), (67264, 67280), (67747, 68024), (68054, 68062)),
"Deku Tree": ((67281, 67303), (68063, 68077)),
"Dodongo's Cavern": ((67304, 67334), (68078, 68160)),
"Jabu Jabu's Belly": ((67335, 67359), (68161, 68188)),
"Bottom of the Well": ((67360, 67384), (68189, 68230)),
"Forest Temple": ((67385, 67420), (68231, 68281)),
"Fire Temple": ((67421, 67457), (68282, 68350)),
"Water Temple": ((67458, 67484), (68351, 68483)),
"Shadow Temple": ((67485, 67532), (68484, 68565)),
"Spirit Temple": ((67533, 67582), (68566, 68625)),
"Ice Cavern": ((67583, 67596), (68626, 68649)),
"Gerudo Training Ground": ((67597, 67635), (68650, 68656)),
"Thieves' Hideout": ((67259, 67263), (68025, 68053)),
"Ganon's Castle": ((67636, 67673), (68657, 68705)),
}
def lookup_and_trim(id, area):
full_name = lookup_any_location_id_to_name[id]
if id == 67673:
return full_name[13:] # Ganons Tower Boss Key Chest
if 'Ganons Tower' in full_name:
return full_name
if area not in ["Overworld", "Thieves' Hideout"]:
# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
return full_name[len(area):]
return full_name
checked_locations = multisave.get("location_checks", {}).get((team, player), set()).intersection(set(locations[player]))
location_info = {area: {lookup_and_trim(id, area): id in checked_locations for id in range(min_id, max_id+1) if id in locations[player]}
for area, (min_id, max_id) in area_id_ranges.items()}
checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[player]])
for area, (min_id, max_id) in area_id_ranges.items()}
# Remove Thieves' Hideout checks from Overworld, since it's in the middle of the range
checks_in_area["Overworld"] -= checks_in_area["Thieves' Hideout"]
checks_done["Overworld"] -= checks_done["Thieves' Hideout"]
for loc in location_info["Thieves' Hideout"]:
del location_info["Overworld"][loc]
location_info = {}
checks_done = {}
checks_in_area = {}
for area, ranges in area_id_ranges.items():
location_info[area] = {}
checks_done[area] = 0
checks_in_area[area] = 0
for r in ranges:
min_id, max_id = r
for id in range(min_id, max_id+1):
if id in locations[player]:
checked = id in checked_locations
location_info[area][lookup_and_trim(id, area)] = checked
checks_in_area[area] += 1
checks_done[area] += checked
checks_done['Total'] = sum(checks_done.values())
checks_in_area['Total'] = sum(checks_in_area.values())
@@ -683,25 +701,28 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
if "GS" in lookup_and_trim(id, ''):
display_data["token_count"] += 1
oot_y = ''
oot_x = ''
# Gather small and boss key info
small_key_counts = {
"Forest Temple": inventory[66175],
"Fire Temple": inventory[66176],
"Water Temple": inventory[66177],
"Spirit Temple": inventory[66178],
"Shadow Temple": inventory[66179],
"Bottom of the Well": inventory[66180],
"Gerudo Training Ground": inventory[66181],
"Thieves' Hideout": inventory[66182],
"Ganon's Castle": inventory[66183],
"Forest Temple": oot_y if inventory[66203] else inventory[66175],
"Fire Temple": oot_y if inventory[66204] else inventory[66176],
"Water Temple": oot_y if inventory[66205] else inventory[66177],
"Spirit Temple": oot_y if inventory[66206] else inventory[66178],
"Shadow Temple": oot_y if inventory[66207] else inventory[66179],
"Bottom of the Well": oot_y if inventory[66208] else inventory[66180],
"Gerudo Training Ground": oot_y if inventory[66209] else inventory[66181],
"Thieves' Hideout": oot_y if inventory[66210] else inventory[66182],
"Ganon's Castle": oot_y if inventory[66211] else inventory[66183],
}
boss_key_counts = {
"Forest Temple": '' if inventory[66149] else '',
"Fire Temple": '' if inventory[66150] else '',
"Water Temple": '' if inventory[66151] else '',
"Spirit Temple": '' if inventory[66152] else '',
"Shadow Temple": '' if inventory[66153] else '',
"Ganon's Castle": '' if inventory[66154] else '',
"Forest Temple": oot_y if inventory[66149] else oot_x,
"Fire Temple": oot_y if inventory[66150] else oot_x,
"Water Temple": oot_y if inventory[66151] else oot_x,
"Spirit Temple": oot_y if inventory[66152] else oot_x,
"Shadow Temple": oot_y if inventory[66153] else oot_x,
"Ganon's Castle": oot_y if inventory[66154] else oot_x,
}
# Victory condition
@@ -718,7 +739,8 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict[str, Any]) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
slot_data: Dict[str, Any], saving_second: int) -> str:
icons = {
"Timespinner Wheel": "https://timespinnerwiki.com/mediawiki/images/7/76/Timespinner_Wheel.png",
@@ -824,7 +846,8 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
saving_second: int) -> str:
icons = {
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/ETank.png",
@@ -922,37 +945,285 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
slot_data: Dict, saving_second: int) -> str:
SC2WOL_LOC_ID_OFFSET = 1000
SC2WOL_ITEM_ID_OFFSET = 1000
icons = {
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
"Starting Supply": "https://static.wikia.nocookie.net/starcraft/images/d/d3/TerranSupply_SC2_Icon1.gif",
"Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
"Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
"Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
"Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
"Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
"Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
"Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
"Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
"Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
"Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
"Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
"Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
"Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
"Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
"Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
"Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
"Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
"Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",
"Sensor Tower": "https://static.wikia.nocookie.net/starcraft/images/d/d2/SensorTower_SC2_Icon1.jpg",
"Projectile Accelerator (Bunker)": "https://0rganics.org/archipelago/sc2wol/ProjectileAccelerator.png",
"Neosteel Bunker (Bunker)": "https://0rganics.org/archipelago/sc2wol/NeosteelBunker.png",
"Titanium Housing (Missile Turret)": "https://0rganics.org/archipelago/sc2wol/TitaniumHousing.png",
"Hellstorm Batteries (Missile Turret)": "https://0rganics.org/archipelago/sc2wol/HellstormBatteries.png",
"Advanced Construction (SCV)": "https://0rganics.org/archipelago/sc2wol/AdvancedConstruction.png",
"Dual-Fusion Welders (SCV)": "https://0rganics.org/archipelago/sc2wol/Dual-FusionWelders.png",
"Fire-Suppression System (Building)": "https://0rganics.org/archipelago/sc2wol/Fire-SuppressionSystem.png",
"Orbital Command (Building)": "https://0rganics.org/archipelago/sc2wol/OrbitalCommandCampaign.png",
"Marine": "https://static.wikia.nocookie.net/starcraft/images/4/47/Marine_SC2_Icon1.jpg",
"Medic": "https://static.wikia.nocookie.net/starcraft/images/7/74/Medic_SC2_Rend1.jpg",
"Firebat": "https://static.wikia.nocookie.net/starcraft/images/3/3c/Firebat_SC2_Rend1.jpg",
"Marauder": "https://static.wikia.nocookie.net/starcraft/images/b/ba/Marauder_SC2_Icon1.jpg",
"Reaper": "https://static.wikia.nocookie.net/starcraft/images/7/7d/Reaper_SC2_Icon1.jpg",
"Stimpack (Marine)": "https://0rganics.org/archipelago/sc2wol/StimpacksCampaign.png",
"Combat Shield (Marine)": "https://0rganics.org/archipelago/sc2wol/CombatShieldCampaign.png",
"Advanced Medic Facilities (Medic)": "https://0rganics.org/archipelago/sc2wol/AdvancedMedicFacilities.png",
"Stabilizer Medpacks (Medic)": "https://0rganics.org/archipelago/sc2wol/StabilizerMedpacks.png",
"Incinerator Gauntlets (Firebat)": "https://0rganics.org/archipelago/sc2wol/IncineratorGauntlets.png",
"Juggernaut Plating (Firebat)": "https://0rganics.org/archipelago/sc2wol/JuggernautPlating.png",
"Concussive Shells (Marauder)": "https://0rganics.org/archipelago/sc2wol/ConcussiveShellsCampaign.png",
"Kinetic Foam (Marauder)": "https://0rganics.org/archipelago/sc2wol/KineticFoam.png",
"U-238 Rounds (Reaper)": "https://0rganics.org/archipelago/sc2wol/U-238Rounds.png",
"G-4 Clusterbomb (Reaper)": "https://0rganics.org/archipelago/sc2wol/G-4Clusterbomb.png",
"Hellion": "https://static.wikia.nocookie.net/starcraft/images/5/56/Hellion_SC2_Icon1.jpg",
"Vulture": "https://static.wikia.nocookie.net/starcraft/images/d/da/Vulture_WoL.jpg",
"Goliath": "https://static.wikia.nocookie.net/starcraft/images/e/eb/Goliath_WoL.jpg",
"Diamondback": "https://static.wikia.nocookie.net/starcraft/images/a/a6/Diamondback_WoL.jpg",
"Siege Tank": "https://static.wikia.nocookie.net/starcraft/images/5/57/SiegeTank_SC2_Icon1.jpg",
"Twin-Linked Flamethrower (Hellion)": "https://0rganics.org/archipelago/sc2wol/Twin-LinkedFlamethrower.png",
"Thermite Filaments (Hellion)": "https://0rganics.org/archipelago/sc2wol/ThermiteFilaments.png",
"Cerberus Mine (Vulture)": "https://0rganics.org/archipelago/sc2wol/CerberusMine.png",
"Replenishable Magazine (Vulture)": "https://0rganics.org/archipelago/sc2wol/ReplenishableMagazine.png",
"Multi-Lock Weapons System (Goliath)": "https://0rganics.org/archipelago/sc2wol/Multi-LockWeaponsSystem.png",
"Ares-Class Targeting System (Goliath)": "https://0rganics.org/archipelago/sc2wol/Ares-ClassTargetingSystem.png",
"Tri-Lithium Power Cell (Diamondback)": "https://0rganics.org/archipelago/sc2wol/Tri-LithiumPowerCell.png",
"Shaped Hull (Diamondback)": "https://0rganics.org/archipelago/sc2wol/ShapedHull.png",
"Maelstrom Rounds (Siege Tank)": "https://0rganics.org/archipelago/sc2wol/MaelstromRounds.png",
"Shaped Blast (Siege Tank)": "https://0rganics.org/archipelago/sc2wol/ShapedBlast.png",
"Medivac": "https://static.wikia.nocookie.net/starcraft/images/d/db/Medivac_SC2_Icon1.jpg",
"Wraith": "https://static.wikia.nocookie.net/starcraft/images/7/75/Wraith_WoL.jpg",
"Viking": "https://static.wikia.nocookie.net/starcraft/images/2/2a/Viking_SC2_Icon1.jpg",
"Banshee": "https://static.wikia.nocookie.net/starcraft/images/3/32/Banshee_SC2_Icon1.jpg",
"Battlecruiser": "https://static.wikia.nocookie.net/starcraft/images/f/f5/Battlecruiser_SC2_Icon1.jpg",
"Rapid Deployment Tube (Medivac)": "https://0rganics.org/archipelago/sc2wol/RapidDeploymentTube.png",
"Advanced Healing AI (Medivac)": "https://0rganics.org/archipelago/sc2wol/AdvancedHealingAI.png",
"Tomahawk Power Cells (Wraith)": "https://0rganics.org/archipelago/sc2wol/TomahawkPowerCells.png",
"Displacement Field (Wraith)": "https://0rganics.org/archipelago/sc2wol/DisplacementField.png",
"Ripwave Missiles (Viking)": "https://0rganics.org/archipelago/sc2wol/RipwaveMissiles.png",
"Phobos-Class Weapons System (Viking)": "https://0rganics.org/archipelago/sc2wol/Phobos-ClassWeaponsSystem.png",
"Cross-Spectrum Dampeners (Banshee)": "https://0rganics.org/archipelago/sc2wol/Cross-SpectrumDampeners.png",
"Shockwave Missile Battery (Banshee)": "https://0rganics.org/archipelago/sc2wol/ShockwaveMissileBattery.png",
"Missile Pods (Battlecruiser)": "https://0rganics.org/archipelago/sc2wol/MissilePods.png",
"Defensive Matrix (Battlecruiser)": "https://0rganics.org/archipelago/sc2wol/DefensiveMatrix.png",
"Ghost": "https://static.wikia.nocookie.net/starcraft/images/6/6e/Ghost_SC2_Icon1.jpg",
"Spectre": "https://static.wikia.nocookie.net/starcraft/images/0/0d/Spectre_WoL.jpg",
"Thor": "https://static.wikia.nocookie.net/starcraft/images/e/ef/Thor_SC2_Icon1.jpg",
"Ocular Implants (Ghost)": "https://0rganics.org/archipelago/sc2wol/OcularImplants.png",
"Crius Suit (Ghost)": "https://0rganics.org/archipelago/sc2wol/CriusSuit.png",
"Psionic Lash (Spectre)": "https://0rganics.org/archipelago/sc2wol/PsionicLash.png",
"Nyx-Class Cloaking Module (Spectre)": "https://0rganics.org/archipelago/sc2wol/Nyx-ClassCloakingModule.png",
"330mm Barrage Cannon (Thor)": "https://0rganics.org/archipelago/sc2wol/330mmBarrageCannon.png",
"Immortality Protocol (Thor)": "https://0rganics.org/archipelago/sc2wol/ImmortalityProtocol.png",
"War Pigs": "https://static.wikia.nocookie.net/starcraft/images/e/ed/WarPigs_SC2_Icon1.jpg",
"Devil Dogs": "https://static.wikia.nocookie.net/starcraft/images/3/33/DevilDogs_SC2_Icon1.jpg",
"Hammer Securities": "https://static.wikia.nocookie.net/starcraft/images/3/3b/HammerSecurity_SC2_Icon1.jpg",
"Spartan Company": "https://static.wikia.nocookie.net/starcraft/images/b/be/SpartanCompany_SC2_Icon1.jpg",
"Siege Breakers": "https://static.wikia.nocookie.net/starcraft/images/3/31/SiegeBreakers_SC2_Icon1.jpg",
"Hel's Angel": "https://static.wikia.nocookie.net/starcraft/images/6/63/HelsAngels_SC2_Icon1.jpg",
"Dusk Wings": "https://static.wikia.nocookie.net/starcraft/images/5/52/DuskWings_SC2_Icon1.jpg",
"Jackson's Revenge": "https://static.wikia.nocookie.net/starcraft/images/9/95/JacksonsRevenge_SC2_Icon1.jpg",
"Ultra-Capacitors": "https://static.wikia.nocookie.net/starcraft/images/2/23/SC2_Lab_Ultra_Capacitors_Icon.png",
"Vanadium Plating": "https://static.wikia.nocookie.net/starcraft/images/6/67/SC2_Lab_VanPlating_Icon.png",
"Orbital Depots": "https://static.wikia.nocookie.net/starcraft/images/0/01/SC2_Lab_Orbital_Depot_Icon.png",
"Micro-Filtering": "https://static.wikia.nocookie.net/starcraft/images/2/20/SC2_Lab_MicroFilter_Icon.png",
"Automated Refinery": "https://static.wikia.nocookie.net/starcraft/images/7/71/SC2_Lab_Auto_Refinery_Icon.png",
"Command Center Reactor": "https://static.wikia.nocookie.net/starcraft/images/e/ef/SC2_Lab_CC_Reactor_Icon.png",
"Raven": "https://static.wikia.nocookie.net/starcraft/images/1/19/SC2_Lab_Raven_Icon.png",
"Science Vessel": "https://static.wikia.nocookie.net/starcraft/images/c/c3/SC2_Lab_SciVes_Icon.png",
"Tech Reactor": "https://static.wikia.nocookie.net/starcraft/images/c/c5/SC2_Lab_Tech_Reactor_Icon.png",
"Orbital Strike": "https://static.wikia.nocookie.net/starcraft/images/d/df/SC2_Lab_Orb_Strike_Icon.png",
"Shrike Turret": "https://static.wikia.nocookie.net/starcraft/images/4/44/SC2_Lab_Shrike_Turret_Icon.png",
"Fortified Bunker": "https://static.wikia.nocookie.net/starcraft/images/4/4f/SC2_Lab_FortBunker_Icon.png",
"Planetary Fortress": "https://static.wikia.nocookie.net/starcraft/images/0/0b/SC2_Lab_PlanetFortress_Icon.png",
"Perdition Turret": "https://static.wikia.nocookie.net/starcraft/images/a/af/SC2_Lab_PerdTurret_Icon.png",
"Predator": "https://static.wikia.nocookie.net/starcraft/images/8/83/SC2_Lab_Predator_Icon.png",
"Hercules": "https://static.wikia.nocookie.net/starcraft/images/4/40/SC2_Lab_Hercules_Icon.png",
"Cellular Reactor": "https://static.wikia.nocookie.net/starcraft/images/d/d8/SC2_Lab_CellReactor_Icon.png",
"Regenerative Bio-Steel": "https://static.wikia.nocookie.net/starcraft/images/d/d3/SC2_Lab_BioSteel_Icon.png",
"Hive Mind Emulator": "https://static.wikia.nocookie.net/starcraft/images/b/bc/SC2_Lab_Hive_Emulator_Icon.png",
"Psi Disrupter": "https://static.wikia.nocookie.net/starcraft/images/c/cf/SC2_Lab_Psi_Disruptor_Icon.png",
"Zealot": "https://static.wikia.nocookie.net/starcraft/images/6/6e/Icon_Protoss_Zealot.jpg",
"Stalker": "https://static.wikia.nocookie.net/starcraft/images/0/0d/Icon_Protoss_Stalker.jpg",
"High Templar": "https://static.wikia.nocookie.net/starcraft/images/a/a0/Icon_Protoss_High_Templar.jpg",
"Dark Templar": "https://static.wikia.nocookie.net/starcraft/images/9/90/Icon_Protoss_Dark_Templar.jpg",
"Immortal": "https://static.wikia.nocookie.net/starcraft/images/c/c1/Icon_Protoss_Immortal.jpg",
"Colossus": "https://static.wikia.nocookie.net/starcraft/images/4/40/Icon_Protoss_Colossus.jpg",
"Phoenix": "https://static.wikia.nocookie.net/starcraft/images/b/b1/Icon_Protoss_Phoenix.jpg",
"Void Ray": "https://static.wikia.nocookie.net/starcraft/images/1/1d/VoidRay_SC2_Rend1.jpg",
"Carrier": "https://static.wikia.nocookie.net/starcraft/images/2/2c/Icon_Protoss_Carrier.jpg",
"Nothing": "",
}
sc2wol_location_ids = {
"Liberation Day": [SC2WOL_LOC_ID_OFFSET + 100, SC2WOL_LOC_ID_OFFSET + 101, SC2WOL_LOC_ID_OFFSET + 102, SC2WOL_LOC_ID_OFFSET + 103, SC2WOL_LOC_ID_OFFSET + 104, SC2WOL_LOC_ID_OFFSET + 105, SC2WOL_LOC_ID_OFFSET + 106],
"The Outlaws": [SC2WOL_LOC_ID_OFFSET + 200, SC2WOL_LOC_ID_OFFSET + 201],
"Zero Hour": [SC2WOL_LOC_ID_OFFSET + 300, SC2WOL_LOC_ID_OFFSET + 301, SC2WOL_LOC_ID_OFFSET + 302, SC2WOL_LOC_ID_OFFSET + 303],
"Evacuation": [SC2WOL_LOC_ID_OFFSET + 400, SC2WOL_LOC_ID_OFFSET + 401, SC2WOL_LOC_ID_OFFSET + 402, SC2WOL_LOC_ID_OFFSET + 403],
"Outbreak": [SC2WOL_LOC_ID_OFFSET + 500, SC2WOL_LOC_ID_OFFSET + 501, SC2WOL_LOC_ID_OFFSET + 502],
"Safe Haven": [SC2WOL_LOC_ID_OFFSET + 600, SC2WOL_LOC_ID_OFFSET + 601, SC2WOL_LOC_ID_OFFSET + 602, SC2WOL_LOC_ID_OFFSET + 603],
"Haven's Fall": [SC2WOL_LOC_ID_OFFSET + 700, SC2WOL_LOC_ID_OFFSET + 701, SC2WOL_LOC_ID_OFFSET + 702, SC2WOL_LOC_ID_OFFSET + 703],
"Smash and Grab": [SC2WOL_LOC_ID_OFFSET + 800, SC2WOL_LOC_ID_OFFSET + 801, SC2WOL_LOC_ID_OFFSET + 802, SC2WOL_LOC_ID_OFFSET + 803, SC2WOL_LOC_ID_OFFSET + 804],
"The Dig": [SC2WOL_LOC_ID_OFFSET + 900, SC2WOL_LOC_ID_OFFSET + 901, SC2WOL_LOC_ID_OFFSET + 902, SC2WOL_LOC_ID_OFFSET + 903],
"The Moebius Factor": [SC2WOL_LOC_ID_OFFSET + 1000, SC2WOL_LOC_ID_OFFSET + 1003, SC2WOL_LOC_ID_OFFSET + 1004, SC2WOL_LOC_ID_OFFSET + 1005, SC2WOL_LOC_ID_OFFSET + 1006, SC2WOL_LOC_ID_OFFSET + 1007, SC2WOL_LOC_ID_OFFSET + 1008],
"Supernova": [SC2WOL_LOC_ID_OFFSET + 1100, SC2WOL_LOC_ID_OFFSET + 1101, SC2WOL_LOC_ID_OFFSET + 1102, SC2WOL_LOC_ID_OFFSET + 1103, SC2WOL_LOC_ID_OFFSET + 1104],
"Maw of the Void": [SC2WOL_LOC_ID_OFFSET + 1200, SC2WOL_LOC_ID_OFFSET + 1201, SC2WOL_LOC_ID_OFFSET + 1202, SC2WOL_LOC_ID_OFFSET + 1203, SC2WOL_LOC_ID_OFFSET + 1204, SC2WOL_LOC_ID_OFFSET + 1205],
"Devil's Playground": [SC2WOL_LOC_ID_OFFSET + 1300, SC2WOL_LOC_ID_OFFSET + 1301, SC2WOL_LOC_ID_OFFSET + 1302],
"Welcome to the Jungle": [SC2WOL_LOC_ID_OFFSET + 1400, SC2WOL_LOC_ID_OFFSET + 1401, SC2WOL_LOC_ID_OFFSET + 1402, SC2WOL_LOC_ID_OFFSET + 1403],
"Breakout": [SC2WOL_LOC_ID_OFFSET + 1500, SC2WOL_LOC_ID_OFFSET + 1501, SC2WOL_LOC_ID_OFFSET + 1502],
"Ghost of a Chance": [SC2WOL_LOC_ID_OFFSET + 1600, SC2WOL_LOC_ID_OFFSET + 1601, SC2WOL_LOC_ID_OFFSET + 1602, SC2WOL_LOC_ID_OFFSET + 1603, SC2WOL_LOC_ID_OFFSET + 1604, SC2WOL_LOC_ID_OFFSET + 1605],
"The Great Train Robbery": [SC2WOL_LOC_ID_OFFSET + 1700, SC2WOL_LOC_ID_OFFSET + 1701, SC2WOL_LOC_ID_OFFSET + 1702, SC2WOL_LOC_ID_OFFSET + 1703],
"Cutthroat": [SC2WOL_LOC_ID_OFFSET + 1800, SC2WOL_LOC_ID_OFFSET + 1801, SC2WOL_LOC_ID_OFFSET + 1802, SC2WOL_LOC_ID_OFFSET + 1803, SC2WOL_LOC_ID_OFFSET + 1804],
"Engine of Destruction": [SC2WOL_LOC_ID_OFFSET + 1900, SC2WOL_LOC_ID_OFFSET + 1901, SC2WOL_LOC_ID_OFFSET + 1902, SC2WOL_LOC_ID_OFFSET + 1903, SC2WOL_LOC_ID_OFFSET + 1904, SC2WOL_LOC_ID_OFFSET + 1905],
"Media Blitz": [SC2WOL_LOC_ID_OFFSET + 2000, SC2WOL_LOC_ID_OFFSET + 2001, SC2WOL_LOC_ID_OFFSET + 2002, SC2WOL_LOC_ID_OFFSET + 2003, SC2WOL_LOC_ID_OFFSET + 2004],
"Piercing the Shroud": [SC2WOL_LOC_ID_OFFSET + 2100, SC2WOL_LOC_ID_OFFSET + 2101, SC2WOL_LOC_ID_OFFSET + 2102, SC2WOL_LOC_ID_OFFSET + 2103, SC2WOL_LOC_ID_OFFSET + 2104, SC2WOL_LOC_ID_OFFSET + 2105],
"Whispers of Doom": [SC2WOL_LOC_ID_OFFSET + 2200, SC2WOL_LOC_ID_OFFSET + 2201, SC2WOL_LOC_ID_OFFSET + 2202, SC2WOL_LOC_ID_OFFSET + 2203],
"A Sinister Turn": [SC2WOL_LOC_ID_OFFSET + 2300, SC2WOL_LOC_ID_OFFSET + 2301, SC2WOL_LOC_ID_OFFSET + 2302, SC2WOL_LOC_ID_OFFSET + 2303],
"Echoes of the Future": [SC2WOL_LOC_ID_OFFSET + 2400, SC2WOL_LOC_ID_OFFSET + 2401, SC2WOL_LOC_ID_OFFSET + 2402],
"In Utter Darkness": [SC2WOL_LOC_ID_OFFSET + 2500, SC2WOL_LOC_ID_OFFSET + 2501, SC2WOL_LOC_ID_OFFSET + 2502],
"Gates of Hell": [SC2WOL_LOC_ID_OFFSET + 2600, SC2WOL_LOC_ID_OFFSET + 2601],
"Belly of the Beast": [SC2WOL_LOC_ID_OFFSET + 2700, SC2WOL_LOC_ID_OFFSET + 2701, SC2WOL_LOC_ID_OFFSET + 2702, SC2WOL_LOC_ID_OFFSET + 2703],
"Shatter the Sky": [SC2WOL_LOC_ID_OFFSET + 2800, SC2WOL_LOC_ID_OFFSET + 2801, SC2WOL_LOC_ID_OFFSET + 2802, SC2WOL_LOC_ID_OFFSET + 2803, SC2WOL_LOC_ID_OFFSET + 2804, SC2WOL_LOC_ID_OFFSET + 2805],
}
display_data = {}
# Determine display for progressive items
progressive_items = {
"Progressive Infantry Weapon": 100 + SC2WOL_ITEM_ID_OFFSET,
"Progressive Infantry Armor": 102 + SC2WOL_ITEM_ID_OFFSET,
"Progressive Vehicle Weapon": 103 + SC2WOL_ITEM_ID_OFFSET,
"Progressive Vehicle Armor": 104 + SC2WOL_ITEM_ID_OFFSET,
"Progressive Ship Weapon": 105 + SC2WOL_ITEM_ID_OFFSET,
"Progressive Ship Armor": 106 + SC2WOL_ITEM_ID_OFFSET
}
progressive_names = {
"Progressive Infantry Weapon": ["Infantry Weapons Level 1", "Infantry Weapons Level 1", "Infantry Weapons Level 2", "Infantry Weapons Level 3"],
"Progressive Infantry Armor": ["Infantry Armor Level 1", "Infantry Armor Level 1", "Infantry Armor Level 2", "Infantry Armor Level 3"],
"Progressive Vehicle Weapon": ["Vehicle Weapons Level 1", "Vehicle Weapons Level 1", "Vehicle Weapons Level 2", "Vehicle Weapons Level 3"],
"Progressive Vehicle Armor": ["Vehicle Armor Level 1", "Vehicle Armor Level 1", "Vehicle Armor Level 2", "Vehicle Armor Level 3"],
"Progressive Ship Weapon": ["Ship Weapons Level 1", "Ship Weapons Level 1", "Ship Weapons Level 2", "Ship Weapons Level 3"],
"Progressive Ship Armor": ["Ship Armor Level 1", "Ship Armor Level 1", "Ship Armor Level 2", "Ship Armor Level 3"]
}
for item_name, item_id in progressive_items.items():
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
display_name = progressive_names[item_name][level]
base_name = item_name.split(maxsplit=1)[1].lower().replace(' ', '_')
display_data[base_name + "_level"] = level
display_data[base_name + "_url"] = icons[display_name]
# Multi-items
multi_items = {
"+15 Starting Minerals": 800 + SC2WOL_ITEM_ID_OFFSET,
"+15 Starting Vespene": 801 + SC2WOL_ITEM_ID_OFFSET,
"+2 Starting Supply": 802 + SC2WOL_ITEM_ID_OFFSET
}
for item_name, item_id in multi_items.items():
base_name = item_name.split()[-1].lower()
count = inventory[item_id]
if base_name == "supply":
count = count * 2
display_data[base_name + "_count"] = count
else:
count = count * 15
display_data[base_name + "_count"] = count
# Victory condition
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
display_data['game_finished'] = game_state == 30
# Turn location IDs into mission objective counts
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
lookup_name = lambda id: lookup_any_location_id_to_name[id]
location_info = {mission_name: {lookup_name(id): (id in checked_locations) for id in mission_locations if id in set(locations[player])} for mission_name, mission_locations in sc2wol_location_ids.items()}
checks_done = {mission_name: len([id for id in mission_locations if id in checked_locations and id in set(locations[player])]) for mission_name, mission_locations in sc2wol_location_ids.items()}
checks_done['Total'] = len(checked_locations)
checks_in_area = {mission_name: len([id for id in mission_locations if id in set(locations[player])]) for mission_name, mission_locations in sc2wol_location_ids.items()}
checks_in_area['Total'] = sum(checks_in_area.values())
return render_template("sc2wolTracker.html",
inventory=inventory, icons=icons,
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
id in lookup_any_item_id_to_name},
player=player, team=team, room=room, player_name=playerName,
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
saving_second: int) -> str:
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
player_received_items = {}
if multisave.get('version', 0) > 0:
# add numbering to all items but starter_inventory
ordered_items = multisave.get('received_items', {}).get((team, player, True), [])
else:
ordered_items = multisave.get('received_items', {}).get((team, player), [])
# add numbering to all items but starter_inventory
for order_index, networkItem in enumerate(ordered_items, start=1):
player_received_items[networkItem.item] = order_index
return render_template("genericTracker.html",
inventory=inventory,
player=player, team=team, room=room, player_name=playerName,
checked_locations=checked_locations,
not_checked_locations=set(locations[player]) - checked_locations,
received_items=player_received_items)
inventory=inventory,
player=player, team=team, room=room, player_name=playerName,
checked_locations=checked_locations,
not_checked_locations=set(locations[player]) - checked_locations,
received_items=player_received_items,
saving_second=saving_second)
@app.route('/tracker/<suuid:tracker>')
@cache.memoize(timeout=60) # multisave is currently created at most every minute
@cache.memoize(timeout=1) # multisave is currently created at most every minute
def getTracker(tracker: UUID):
room: Room = Room.get(tracker=tracker)
if not room:
abort(404)
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
precollected_items, games, slot_data, groups = get_static_room_data(room)
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if playernumber not in groups}
for teamnumber, team in enumerate(names)}
@@ -1044,5 +1315,6 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
"Ocarina of Time": __renderOoTTracker,
"Timespinner": __renderTimespinnerTracker,
"A Link to the Past": __renderAlttpTracker,
"Super Metroid": __renderSuperMetroidTracker
"Super Metroid": __renderSuperMetroidTracker,
"Starcraft 2 Wings of Liberty": __renderSC2WoLTracker
}

View File

@@ -5,7 +5,7 @@ import uuid
import zipfile
from io import BytesIO
from flask import request, flash, redirect, url_for, session, render_template
from flask import request, flash, redirect, url_for, session, render_template, Markup
from pony.orm import flush, select
import MultiServer
@@ -15,68 +15,41 @@ from worlds.Files import AutoPatchRegister
from . import app
from .models import Seed, Room, Slot
banned_zip_contents = (".sfc",)
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None):
if not owner:
owner = session["_id"]
infolist = zfile.infolist()
if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist):
flash(Markup("Error: Your .zip file only contains .yaml files. "
'Did you mean to <a href="/generate">generate a game</a>?'))
return
slots: typing.Set[Slot] = set()
spoiler = ""
files = {}
multidata = None
# Load files.
for file in infolist:
handler = AutoPatchRegister.get_handler(file.filename)
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
# AP Container
elif handler:
raw = zfile.open(file, "r").read()
patch = handler(BytesIO(raw))
patch.read()
slots.add(Slot(data=raw,
player_name=patch.player_name,
player_id=patch.player,
game=patch.game))
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
slots.add(Slot(data=data,
player_name=metadata["player_name"],
player_id=metadata["player_id"],
game="Minecraft"))
elif file.filename.endswith(".apv6"):
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="VVVVVV"))
elif file.filename.endswith(".apsm64ex"):
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="Super Mario 64"))
elif file.filename.endswith(".zip"):
# Factorio mods need a specific name or they do not function
_, seed_name, slot_id, slot_name = file.filename.rsplit("_", 1)[0].split("-", 3)
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="Factorio"))
elif file.filename.endswith(".apz5"):
# .apz5 must be named specifically since they don't contain any metadata
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="Ocarina of Time"))
elif file.filename.endswith(".json"):
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('-', 3)
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="Dark Souls III"))
patch = handler(BytesIO(data))
patch.read()
files[patch.player] = data
# Spoiler
elif file.filename.endswith(".txt"):
spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
# Multi-data
elif file.filename.endswith(".archipelago"):
try:
multidata = zfile.open(file).read()
@@ -84,17 +57,36 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
flash("Could not load multidata. File may be corrupted or incompatible.")
multidata = None
# Minecraft
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
files[metadata["player_id"]] = data
# Factorio
elif file.filename.endswith(".zip"):
_, _, slot_id, *_ = file.filename.split('_')[0].split('-', 3)
data = zfile.open(file, "r").read()
files[int(slot_id[1:])] = data
# All other files using the standard MultiWorld.get_out_file_name_base method
else:
_, _, slot_id, *_ = file.filename.split('.')[0].split('_', 3)
data = zfile.open(file, "r").read()
files[int(slot_id[1:])] = data
# Load multi data.
if multidata:
decompressed_multidata = MultiServer.Context.decompress(multidata)
if "slot_info" in decompressed_multidata:
player_names = {slot.player_name for slot in slots}
leftover_names: typing.Dict[int, NetworkSlot] = {
slot_id: slot_info for slot_id, slot_info in decompressed_multidata["slot_info"].items()
if slot_info.name not in player_names and slot_info.type != SlotType.group}
newslots = [(Slot(data=None, player_name=slot_info.name, player_id=slot, game=slot_info.game))
for slot, slot_info in leftover_names.items()]
for slot in newslots:
slots.add(slot)
for slot, slot_info in decompressed_multidata["slot_info"].items():
# Ignore Player Groups (e.g. item links)
if slot_info.type == SlotType.group:
continue
slots.add(Slot(data=files.get(slot, None),
player_name=slot_info.name,
player_id=slot,
game=slot_info.game))
flush() # commit slots

View File

@@ -258,6 +258,10 @@ class ZillionContext(CommonContext):
assert id_ in id_to_loc
self.loc_mem_to_id[mem] = id_
if len(self.loc_mem_to_id) != 394:
logger.warn("invalid Zillion `Connected` packet, "
f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}")
self.got_slot_data.set()
payload = {

View File

@@ -2,8 +2,8 @@ local socket = require("socket")
local json = require('json')
local math = require('math')
local last_modified_date = '2022-07-24' -- Should be the last modified date
local script_version = 2
local last_modified_date = '2022-11-27' -- Should be the last modified date
local script_version = 3
--------------------------------------------------
-- Heavily modified form of RiptideSage's tracker
@@ -25,6 +25,9 @@ local inf_table_offset = save_context_offset + 0xEF8 -- 0x11B4C8
local temp_context = nil
local collectibles_overrides = nil
local collectible_offsets = nil
-- Offsets for scenes can be found here
-- https://wiki.cloudmodding.com/oot/Scene_Table/NTSC_1.0
-- Each scene is 0x1c bits long, chests at 0x0, switches at 0x4, collectibles at 0xc
@@ -40,12 +43,16 @@ end
-- [1] is the scene id
-- [2] is the location type, which varies as input to the function
-- [3] is the location id within the scene, and represents the bit which was checked
-- REORDERED IN 7.0 TO scene id - location type - 0x00 - location id
-- Note that temp_context is 0-indexed and expected_values is 1-indexed, because consistency.
local check_temp_context = function(expected_values)
if temp_context[0] ~= 0x00 then return false end
for i=1,3 do
if temp_context[i] ~= expected_values[i] then return false end
end
-- if temp_context[0] ~= 0x00 then return false end
-- for i=1,3 do
-- if temp_context[i] ~= expected_values[i] then return false end
-- end
if temp_context[0] ~= expected_values[1] then return false end
if temp_context[1] ~= expected_values[2] then return false end
if temp_context[3] ~= expected_values[3] then return false end
return true
end
@@ -67,7 +74,7 @@ local on_the_ground_check = function(scene_offset, bit_to_check)
end
local boss_item_check = function(scene_offset)
return chest_check(scene_offset, 0x1F)
return on_the_ground_check(scene_offset, 0x1F)
or check_temp_context({scene_offset, 0x00, 0x4F})
end
@@ -226,6 +233,8 @@ local read_kokiri_forest_checks = function()
checks["KF Shop Item 6"] = shop_check(0x6, 0x1)
checks["KF Shop Item 7"] = shop_check(0x6, 0x2)
checks["KF Shop Item 8"] = shop_check(0x6, 0x3)
checks["KF Shop Blue Rupee"] = on_the_ground_check(0x2D, 0x1)
return checks
end
@@ -454,7 +463,7 @@ local read_kakariko_village_checks = function()
checks["Kak Impas House Cow"] = cow_check(0x37, 0x18)
checks["Kak GS Tree"] = skulltula_check(0x10, 0x5)
checks["Kak GS Guards House"] = skulltula_check(0x10, 0x1)
checks["Kak GS Near Gate Guard"] = skulltula_check(0x10, 0x1)
checks["Kak GS Watchtower"] = skulltula_check(0x10, 0x2)
checks["Kak GS Skulltula House"] = skulltula_check(0x10, 0x4)
checks["Kak GS House Under Construction"] = skulltula_check(0x10, 0x3)
@@ -480,7 +489,7 @@ local read_graveyard_checks = function()
checks["Graveyard Royal Familys Tomb Chest"] = chest_check(0x41, 0x00)
checks["Graveyard Freestanding PoH"] = on_the_ground_check(0x53, 0x4)
checks["Graveyard Dampe Gravedigging Tour"] = on_the_ground_check(0x53, 0x8)
checks["Graveyard Hookshot Chest"] = chest_check(0x48, 0x00)
checks["Graveyard Dampe Race Hookshot Chest"] = chest_check(0x48, 0x00)
checks["Graveyard Dampe Race Freestanding PoH"] = on_the_ground_check(0x48, 0x7)
checks["Graveyard GS Bean Patch"] = skulltula_check(0x10, 0x0)
@@ -545,7 +554,7 @@ local read_shadow_temple_checks = function(mq_table_address)
checks["Shadow Temple Boss Key Chest"] = chest_check(0x07, 0x0B)
checks["Shadow Temple Invisible Floormaster Chest"] = chest_check(0x07, 0x0D)
checks["Shadow Temple GS Like Like Room"] = skulltula_check(0x07, 0x3)
checks["Shadow Temple GS Invisible Blades Room"] = skulltula_check(0x07, 0x3)
checks["Shadow Temple GS Falling Spikes Room"] = skulltula_check(0x07, 0x1)
checks["Shadow Temple GS Single Giant Pot"] = skulltula_check(0x07, 0x0)
checks["Shadow Temple GS Near Ship"] = skulltula_check(0x07, 0x4)
@@ -723,9 +732,9 @@ local read_fire_temple_checks = function(mq_table_address)
checks["Fire Temple MQ GS Big Lava Room Open Door"] = skulltula_check(0x4, 0x0)
checks["Fire Temple MQ GS Skull On Fire"] = skulltula_check(0x4, 0x2)
checks["Fire Temple MQ GS Fire Wall Maze Center"] = skulltula_check(0x4, 0x3)
checks["Fire Temple MQ GS Fire Wall Maze Side Room"] = skulltula_check(0x4, 0x4)
checks["Fire Temple MQ GS Above Fire Wall Maze"] = skulltula_check(0x4, 0x1)
checks["Fire Temple MQ GS Flame Maze Center"] = skulltula_check(0x4, 0x3)
checks["Fire Temple MQ GS Flame Maze Side Room"] = skulltula_check(0x4, 0x4)
checks["Fire Temple MQ GS Above Flame Maze"] = skulltula_check(0x4, 0x1)
end
checks["Fire Temple Volvagia Heart"] = boss_item_check(0x15)
@@ -743,6 +752,12 @@ local read_zoras_river_checks = function()
checks["ZR Deku Scrub Grotto Front"] = scrub_sanity_check(0x15, 0x9)
checks["ZR Deku Scrub Grotto Rear"] = scrub_sanity_check(0x15, 0x8)
checks["ZR Frogs Zeldas Lullaby"] = event_check(0xD, 0x1)
checks["ZR Frogs Eponas Song"] = event_check(0xD, 0x2)
checks["ZR Frogs Suns Song"] = event_check(0xD, 0x3)
checks["ZR Frogs Sarias Song"] = event_check(0xD, 0x4)
checks["ZR Frogs Song of Time"] = event_check(0xD, 0x5)
checks["ZR GS Tree"] = skulltula_check(0x11, 0x1)
--NOTE: There is no GS in the soft soil. It's the only one that doesn't have one.
checks["ZR GS Ladder"] = skulltula_check(0x11, 0x0)
@@ -912,10 +927,10 @@ end
local read_gerudo_fortress_checks = function()
local checks = {}
checks["Hideout Jail Guard (1 Torch)"] = on_the_ground_check(0xC, 0xC)
checks["Hideout Jail Guard (2 Torches)"] = on_the_ground_check(0xC, 0xF)
checks["Hideout Jail Guard (3 Torches)"] = on_the_ground_check(0xC, 0xA)
checks["Hideout Jail Guard (4 Torches)"] = on_the_ground_check(0xC, 0xE)
checks["Hideout 1 Torch Jail Gerudo Key"] = on_the_ground_check(0xC, 0xC)
checks["Hideout 2 Torches Jail Gerudo Key"] = on_the_ground_check(0xC, 0xF)
checks["Hideout 3 Torches Jail Gerudo Key"] = on_the_ground_check(0xC, 0xA)
checks["Hideout 4 Torches Jail Gerudo Key"] = on_the_ground_check(0xC, 0xE)
checks["Hideout Gerudo Membership Card"] = membership_card_check(0xC, 0x2)
checks["GF Chest"] = chest_check(0x5D, 0x0)
checks["GF HBA 1000 Points"] = info_table_check(0x33, 0x0)
@@ -1170,9 +1185,22 @@ local check_all_locations = function(mq_table_address)
for k,v in pairs(read_ganons_castle_checks(mq_table_address)) do location_checks[k] = v end
for k,v in pairs(read_outside_ganons_castle_checks()) do location_checks[k] = v end
for k,v in pairs(read_song_checks()) do location_checks[k] = v end
-- write 0 to temp context values
mainmemory.write_u32_be(0x40002C, 0)
mainmemory.write_u32_be(0x400030, 0)
return location_checks
end
local check_collectibles = function()
local retval = {}
if collectible_offsets ~= nil then
for id, data in pairs(collectible_offsets) do
local mem = mainmemory.readbyte(collectible_overrides + data[1] + bit.rshift(data[2], 3))
retval[id] = bit.check(mem, data[2] % 8)
end
end
return retval
end
-- convenience functions
@@ -1557,9 +1585,10 @@ local outgoing_player_addr = coop_context + 18
local player_names_address = coop_context + 20
local player_name_length = 8 -- 8 bytes
local rom_name_location = player_names_address + 0x800
local rom_name_location = player_names_address + 0x800 + 0x5 -- 0x800 player names, 0x5 CFG_FILE_SELECT_HASH
local master_quest_table_address = rando_context + (mainmemory.read_u32_be(rando_context + 0x0CE0) - 0x03480000)
-- TODO: load dynamically from slot data
local master_quest_table_address = rando_context + (mainmemory.read_u32_be(rando_context + 0x0E9F) - 0x03480000)
local save_context_addr = 0x11A5D0
local internal_count_addr = save_context_addr + 0x90
@@ -1568,7 +1597,7 @@ local item_queue = {}
local first_connect = true
local game_complete = false
NUM_BIG_POES_REQUIRED = mainmemory.read_u8(rando_context + 0x0CEE)
NUM_BIG_POES_REQUIRED = mainmemory.read_u8(rando_context + 0x0EAD)
local bytes_to_string = function(bytes)
local string = ''
@@ -1718,7 +1747,7 @@ function is_game_complete()
end
function deathlink_enabled()
local death_link_flag = mainmemory.read_u16_be(coop_context + 0xA)
local death_link_flag = mainmemory.readbyte(coop_context + 0xB)
return death_link_flag > 0
end
@@ -1774,6 +1803,13 @@ function process_block(block)
mainmemory.write_u16_be(incoming_item_addr, item_queue[received_items_count+1])
end
end
-- Record collectible data if necessary
if collectible_overrides == nil and block['collectibleOverrides'] ~= 0 then
collectible_overrides = mainmemory.read_u32_be(rando_context + block['collectibleOverrides']) - 0x80000000
end
if collectible_offsets ~= block['collectibleOffsets'] then
collectible_offsets = block['collectibleOffsets']
end
return
end
@@ -1805,6 +1841,7 @@ function receive()
retTable["deathlinkActive"] = deathlink_enabled()
if InSafeState() then
retTable["locations"] = check_all_locations(master_quest_table_address)
retTable["collectibles"] = check_collectibles()
retTable["isDead"] = get_death_state()
retTable["gameComplete"] = is_game_complete()
end

View File

@@ -7,18 +7,25 @@ local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local SCRIPT_VERSION = 1
local APIndex = 0x1A6E
local APDeathLinkAddress = 0x00FD
local APItemAddress = 0x00FF
local EventFlagAddress = 0x1735
local MissableAddress = 0x161A
local HiddenItemsAddress = 0x16DE
local RodAddress = 0x1716
local InGame = 0x1A71
local ClientCompatibilityAddress = 0xFF00
local ItemsReceived = nil
local playerName = nil
local seedName = nil
local deathlink_rec = nil
local deathlink_send = false
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local gbSocket = nil
@@ -69,11 +76,10 @@ function processBlock(block)
end
local itemsBlock = block["items"]
memDomain.wram()
if itemsBlock ~= nil then-- and u8(0x116B) ~= 0x00 then
-- print(itemsBlock)
ItemsReceived = itemsBlock
if itemsBlock ~= nil then
ItemsReceived = itemsBlock
end
deathlink_rec = block["deathlink"]
end
function difference(a, b)
@@ -104,14 +110,7 @@ function generateLocationsChecked()
return data
end
function generateSerialData()
memDomain.wram()
status = u8(0x1A73)
if status == 0 then
return nil
end
return uRange(0x1A76, u8(0x1A74))
end
local function arrayEqual(a1, a2)
if #a1 ~= #a2 then
return false
@@ -135,7 +134,6 @@ function receive()
curstate = STATE_UNINITIALIZED
return
elseif e == 'timeout' then
print("timeout")
return
elseif e ~= nil then
print(e)
@@ -157,16 +155,16 @@ function receive()
playerName = newPlayerName
seedName = newSeedName
local retTable = {}
retTable["scriptVersion"] = SCRIPT_VERSION
retTable["clientCompatibilityVersion"] = u8(ClientCompatibilityAddress)
retTable["playerName"] = playerName
retTable["seedName"] = seedName
memDomain.wram()
if u8(InGame) == 0xAC then
retTable["locations"] = generateLocationsChecked()
serialData = generateSerialData()
if serialData ~= nil then
retTable["serial"] = serialData
end
end
retTable["deathLink"] = deathlink_send
deathlink_send = false
msg = json.encode(retTable).."\n"
local ret, error = gbSocket:send(msg)
if ret == nil then
@@ -197,6 +195,12 @@ function main()
receive()
if u8(InGame) == 0xAC and u8(APItemAddress) == 0x00 then
ItemIndex = u16(APIndex)
if deathlink_rec == true then
wU8(APDeathLinkAddress, 1)
elseif u8(APDeathLinkAddress) == 3 then
wU8(APDeathLinkAddress, 0)
deathlink_send = true
end
if ItemsReceived[ItemIndex + 1] ~= nil then
wU8(APItemAddress, ItemsReceived[ItemIndex + 1] - 172000000)
end
@@ -212,7 +216,6 @@ function main()
print("Attempting to connect")
local client, timeout = server:accept()
if timeout == nil then
-- print('Initial Connection Made')
curstate = STATE_INITIAL_CONNECTION_MADE
gbSocket = client
gbSocket:settimeout(0)

View File

@@ -2,7 +2,7 @@
Archipelago depends on worlds to provide game-specific details like items, locations and output generation.
Those are located in the `worlds/` folder (source) or `<insall dir>/lib/worlds/` (when installed).
See [world api.md](world api.md) for details.
See [world api.md](world%20api.md) for details.
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
file into the worlds folder.

View File

@@ -74,7 +74,6 @@ Sent to clients when they connect to an Archipelago server.
| hint_cost | int | The amount of points it costs to receive a hint from the server. |
| location_check_points | int | The amount of hint points you receive per item/location check completed. ||
| games | list\[str\] | List of games present in this multiworld. |
| datapackage_version | int | Sum of individual games' datapackage version. Deprecated. Use `datapackage_versions` instead. |
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). |
| seed_name | str | uniquely identifying name of this generation |
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
@@ -121,15 +120,15 @@ InvalidItemsHandling indicates a wrong value type or flag combination was sent.
### Connected
Sent to clients when the connection handshake is successfully completed.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| team | int | Your team number. See [NetworkPlayer](#NetworkPlayer) for more info on team number. |
| slot | int | Your slot number on your team. See [NetworkPlayer](#NetworkPlayer) for more info on the slot number. |
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | List denoting other players in the multiworld, whether connected or not. |
| missing_locations | list\[int\] | Contains ids of remaining locations that need to be checked. Useful for trackers, among other things. |
| checked_locations | list\[int\] | Contains ids of all locations that have been checked. Useful for trackers, among other things. Location ids are in the range of ± 2<sup>53</sup>-1. |
| slot_data | dict | Contains a json object for slot related data, differs per game. Empty if not required. |
| slot_info | dict\[int, [NetworkSlot](#NetworkSlot)\] | maps each slot to a [NetworkSlot](#NetworkSlot) information |
| Name | Type | Notes |
|-------------------|------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------|
| team | int | Your team number. See [NetworkPlayer](#NetworkPlayer) for more info on team number. |
| slot | int | Your slot number on your team. See [NetworkPlayer](#NetworkPlayer) for more info on the slot number. |
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | List denoting other players in the multiworld, whether connected or not. |
| missing_locations | list\[int\] | Contains ids of remaining locations that need to be checked. Useful for trackers, among other things. |
| checked_locations | list\[int\] | Contains ids of all locations that have been checked. Useful for trackers, among other things. Location ids are in the range of ± 2<sup>53</sup>-1. |
| slot_data | dict\[str, any\] | Contains a json object for slot related data, differs per game. Empty if not required. Not present if slot_data in [Connect](#Connect) is false. |
| slot_info | dict\[int, [NetworkSlot](#NetworkSlot)\] | maps each slot to a [NetworkSlot](#NetworkSlot) information |
### ReceivedItems
Sent to clients when they receive an item.
@@ -242,11 +241,11 @@ Additional arguments added to the [Get](#Get) package that triggered this [Retri
### SetReply
Sent to clients in response to a [Set](#Set) package if want_reply was set to true, or if the client has registered to receive updates for a certain key using the [SetNotify](#SetNotify) package. SetReply packages are sent even if a [Set](#Set) package did not alter the value for the key.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| key | str | The key that was updated. |
| value | any | The new value for the key. |
| original_value | any | The value the key had before it was updated. |
| Name | Type | Notes |
|----------------|------|--------------------------------------------------------------------------------------------|
| key | str | The key that was updated. |
| value | any | The new value for the key. |
| original_value | any | The value the key had before it was updated. Not present on "_read" prefixed special keys. |
Additional arguments added to the [Set](#Set) package that triggered this [SetReply](#SetReply) will also be passed along.
@@ -269,15 +268,16 @@ These packets are sent purely from client to server. They are not accepted by cl
Sent by the client to initiate a connection to an Archipelago game session.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| password | str | If the game session requires a password, it should be passed here. |
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
| name | str | The player name for this client. |
| uuid | str | Unique identifier for player client. |
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
| Name | Type | Notes |
|----------------|-----------------------------------|----------------------------------------------------------------------------------------------|
| password | str | If the game session requires a password, it should be passed here. |
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
| name | str | The player name for this client. |
| uuid | str | Unique identifier for player client. |
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
| slot_data | bool | If true, the Connect answer will contain slot_data |
#### items_handling flags
| Value | Meaning |
@@ -367,14 +367,23 @@ Used to request a single or multiple values from the server's data storage, see
Additional arguments sent in this package will also be added to the [Retrieved](#Retrieved) package it triggers.
Some special keys exist with specific return data, all of them have the prefix `_read_`, so `hints_{team}_{slot}` is `_read_hints_{team}_{slot}`.
| Name | Type | Notes |
|-------------------------------|--------------------------|---------------------------------------------------|
| hints_{team}_{slot} | list\[[Hint](#Hint)\] | All Hints belonging to the requested Player. |
| slot_data_{slot} | dict\[str, any\] | slot_data belonging to the requested slot. |
| item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. |
### Set
Used to write data to the server's data storage, that data can then be shared across worlds or just saved for later. Values for keys in the data storage can be retrieved with a [Get](#Get) package, or monitored with a [SetNotify](#SetNotify) package.
Keys that start with `_read_` cannot be set.
#### Arguments
| Name | Type | Notes |
| ------ | ----- | ------ |
| key | str | The key to manipulate. |
| default | any | The default value to use in case the key has no value on the server. |
| want_reply | bool | If true, the server will send a [SetReply](#SetReply) response back to the client. |
| Name | Type | Notes |
|------------|-------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------|
| key | str | The key to manipulate. Can never start with "_read". |
| default | any | The default value to use in case the key has no value on the server. |
| want_reply | bool | If true, the server will send a [SetReply](#SetReply) response back to the client. |
| operations | list\[[DataStorageOperation](#DataStorageOperation)\] | Operations to apply to the value, multiple operations can be present and they will be executed in order of appearance. |
Additional arguments sent in this package will also be added to the [SetReply](#SetReply) package it triggers.
@@ -591,6 +600,20 @@ class Permission(enum.IntEnum):
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
```
### Hint
An object representing a Hint.
```python
import typing
class Hint(typing.NamedTuple):
receiving_player: int
finding_player: int
location: int
item: int
found: bool
entrance: str = ""
item_flags: int = 0
```
### Data Package Contents
A data package is a JSON object which may contain arbitrary metadata to enable a client to interact with the Archipelago server most easily. Currently, this package is used to send ID to name mappings so that clients need not maintain their own mappings.
@@ -622,7 +645,6 @@ Tags are represented as a list of strings, the common Client tags follow:
| Name | Notes |
|------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
| IgnoreGame | Deprecated. See Tracker and TextOnly. Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
| Tracker | Tells the server that this client will not send locations and is actually a Tracker. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
| TextOnly | Tells the server that this client will not send locations and is intended for chat. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |

View File

@@ -343,18 +343,6 @@ class MyGameWorld(World):
option_definitions = mygame_options # assign the options dict to the world
#...
```
### Local or Remote
A world with `remote_items` set to `True` gets all items items from the server
and no item from the local game. So for an RPG opening a chest would not add
any item to your inventory, instead the server will send you what was in that
chest. The advantage is that a generic mod can be used that does not need to
know anything about the seed.
A world with `remote_items` set to `False` will locally reward its local items.
For console games this can remove delay and make script/animation/dialog flow
more natural. These games typically have been edited to 'bake in' the items.
### A World Class Skeleton
@@ -379,8 +367,6 @@ class MyGameWorld(World):
game: str = "My Game" # name of the game/world
option_definitions = mygame_options # options the player can set
topology_present: bool = True # show path to required location checks in spoiler
remote_items: bool = False # True if all items come from the server
remote_start_inventory: bool = False # True if start inventory comes from the server
# data_version is used to signal that items, locations or their names
# changed. Set this to 0 during development so other games' clients do not
@@ -415,17 +401,13 @@ The world has to provide the following things for generation
* additions to the item pool
* additions to the regions list: at least one called "Menu"
* locations placed inside those regions
* a `def create_item(self, item: str) -> MyGameItem` for plando/manual placing
* applying `self.world.precollected_items` for plando/start inventory
if not using a `remote_start_inventory`
* a `def create_item(self, item: str) -> MyGameItem` to create any item on demand
* applying `self.world.push_precollected` for start inventory
* a `def generate_output(self, output_directory: str)` that creates the output
if there is output to be generated. If only items are randomized and
`remote_items = True` it is possible to have a generic mod and output
generation can be skipped. In all other cases this is required. When this is
called, `self.world.get_locations()` has all locations for all players, with
properties `item` pointing to the item and `player` identifying the player.
`self.world.get_filled_locations(self.player)` will filter for this world.
`item.player` can be used to see if it's a local item.
files if there is output to be generated. When this is
called, `self.world.get_locations(self.player)` has all locations for the player, with
attribute `item` pointing to the item.
`location.item.player` can be used to see if it's a local item.
In addition, the following methods can be implemented and attributes can be set
@@ -433,12 +415,13 @@ In addition, the following methods can be implemented and attributes can be set
called per player before any items or locations are created. You can set
properties on your world here. Already has access to player options and RNG.
* `def create_regions(self)`
called to place player's regions into the MultiWorld's regions list. If it's
called to place player's regions and their locations into the MultiWorld's regions list. If it's
hard to separate, this can be done during `generate_early` or `basic` as well.
* `def create_items(self)`
called to place player's items into the MultiWorld's itempool.
* `def set_rules(self)`
called to set access and item rules on locations and entrances.
called to set access and item rules on locations and entrances.
Locations have to be defined before this, or rule application can miss them.
* `def generate_basic(self)`
called after the previous steps. Some placement and player specific
randomizations can be done here. After this step all regions and items have
@@ -677,6 +660,7 @@ def generate_output(self, output_directory: str):
if location.item.player == self.player else "Remote"
for location in self.multiworld.get_filled_locations(self.player)},
# store start_inventory from player's .yaml
# make sure to mark as not remote_start_inventory when connecting if stored in rom/mod
"starter_items": [item.name for item
in self.multiworld.precollected_items[self.player]],
"final_boss_hp": self.final_boss_hp,

View File

@@ -68,9 +68,10 @@ generator:
meta_file_path: "meta.yaml"
# Create a spoiler file
# 0 -> None
# 1 -> Spoiler without playthrough
# 2 -> Full spoiler
spoiler: 2
# 1 -> Spoiler without playthrough or paths to playthrough required items
# 2 -> Spoiler with playthrough (viable solution to goals)
# 3 -> Spoiler with playthrough and traversal paths towards items
spoiler: 3
# Glitch to Triforce room from Ganon
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
# and have completed the goal required for killing ganon to be able to access the triforce room.
@@ -92,6 +93,9 @@ sni_options:
lttp_options:
# File name of the v1.0 J rom
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
lufia2ac_options:
# File name of the US rom
rom_file: "Lufia II - Rise of the Sinistrals (USA).sfc"
sm_options:
# File name of the v1.0 J rom
rom_file: "Super Metroid (JU).sfc"

View File

@@ -57,6 +57,7 @@ Name: "generator/sm"; Description: "Super Metroid ROM Setup"; Types: full ho
Name: "generator/dkc3"; Description: "Donkey Kong Country 3 ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/smw"; Description: "Super Mario World ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/soe"; Description: "Secret of Evermore ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/l2ac"; Description: "Lufia II Ancient Cave ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 2621440; Flags: disablenouninstallwarning
Name: "generator/lttp"; Description: "A Link to the Past ROM Setup and Enemizer"; Types: full hosting; ExtraDiskSpaceRequired: 5191680
Name: "generator/oot"; Description: "Ocarina of Time ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 100663296; Flags: disablenouninstallwarning
Name: "generator/zl"; Description: "Zillion ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 150000; Flags: disablenouninstallwarning
@@ -69,6 +70,7 @@ Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Se
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/dkc3"; Description: "SNI Client - Donkey Kong Country 3 Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/smw"; Description: "SNI Client - Super Mario World Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/l2ac"; Description: "SNI Client - Lufia II Ancient Cave Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/factorio"; Description: "Factorio"; Types: full playing
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
@@ -90,6 +92,7 @@ Source: "{code:GetSMROMPath}"; DestDir: "{app}"; DestName: "Super Metroid (JU).s
Source: "{code:GetDKC3ROMPath}"; DestDir: "{app}"; DestName: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"; Flags: external; Components: client/sni/dkc3 or generator/dkc3
Source: "{code:GetSMWROMPath}"; DestDir: "{app}"; DestName: "Super Mario World (USA).sfc"; Flags: external; Components: client/sni/smw or generator/smw
Source: "{code:GetSoEROMPath}"; DestDir: "{app}"; DestName: "Secret of Evermore (USA).sfc"; Flags: external; Components: generator/soe
Source: "{code:GetL2ACROMPath}"; DestDir: "{app}"; DestName: "Lufia II - Rise of the Sinistrals (USA).sfc"; Flags: external; Components: generator/l2ac
Source: "{code:GetOoTROMPath}"; DestDir: "{app}"; DestName: "The Legend of Zelda - Ocarina of Time.z64"; Flags: external; Components: client/oot or generator/oot
Source: "{code:GetZlROMPath}"; DestDir: "{app}"; DestName: "Zillion (UE) [!].sms"; Flags: external; Components: client/zl or generator/zl
Source: "{code:GetRedROMPath}"; DestDir: "{app}"; DestName: "Pokemon Red (UE) [S][!].gb"; Flags: external; Components: client/pkmn/red or generator/pkmn_r
@@ -152,6 +155,7 @@ Type: dirifempty; Name: "{app}"
[InstallDelete]
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy*"
#include "installdelete.iss"
[Registry]
@@ -190,6 +194,11 @@ Root: HKCR; Subkey: "{#MyAppName}soepatch"; ValueData: "Arch
Root: HKCR; Subkey: "{#MyAppName}soepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}soepatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apl2ac"; ValueData: "{#MyAppName}l2acpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Archipelago Lufia II Ancient Cave Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/minecraft
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/minecraft
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: ""; Components: client/minecraft
@@ -200,15 +209,15 @@ Root: HKCR; Subkey: "{#MyAppName}n64zpf"; ValueData: "Archip
Root: HKCR; Subkey: "{#MyAppName}n64zpf\DefaultIcon"; ValueData: "{app}\ArchipelagoOoTClient.exe,0"; ValueType: string; ValueName: ""; Components: client/oot
Root: HKCR; Subkey: "{#MyAppName}n64zpf\shell\open\command"; ValueData: """{app}\ArchipelagoOoTClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/oot
Root: HKCR; Subkey: ".apred"; ValueData: "{#MyAppName}pkmnrpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch"; ValueData: "Archipelago Pokemon Red Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: ".apred"; ValueData: "{#MyAppName}pkmnrpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch"; ValueData: "Archipelago Pokemon Red Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: ".apblue"; ValueData: "{#MyAppName}pkmnbpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch"; ValueData: "Archipelago Pokemon Blue Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: ".apblue"; ValueData: "{#MyAppName}pkmnbpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch"; ValueData: "Archipelago Pokemon Blue Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: server
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: server
@@ -262,6 +271,9 @@ var SMWRomFilePage: TInputFileWizardPage;
var soerom: string;
var SoERomFilePage: TInputFileWizardPage;
var l2acrom: string;
var L2ACROMFilePage: TInputFileWizardPage;
var ootrom: string;
var OoTROMFilePage: TInputFileWizardPage;
@@ -422,6 +434,8 @@ begin
Result := not (SMWROMFilePage.Values[0] = '')
else if (assigned(SoEROMFilePage)) and (CurPageID = SoEROMFilePage.ID) then
Result := not (SoEROMFilePage.Values[0] = '')
else if (assigned(L2ACROMFilePage)) and (CurPageID = L2ACROMFilePage.ID) then
Result := not (L2ACROMFilePage.Values[0] = '')
else if (assigned(OoTROMFilePage)) and (CurPageID = OoTROMFilePage.ID) then
Result := not (OoTROMFilePage.Values[0] = '')
else if (assigned(ZlROMFilePage)) and (CurPageID = ZlROMFilePage.ID) then
@@ -526,6 +540,22 @@ begin
Result := '';
end;
function GetL2ACROMPath(Param: string): string;
begin
if Length(l2acrom) > 0 then
Result := l2acrom
else if Assigned(L2ACROMFilePage) then
begin
R := CompareStr(GetSNESMD5OfFile(L2ACROMFilePage.Values[0]), '6efc477d6203ed2b3b9133c1cd9e9c5d')
if R <> 0 then
MsgBox('Lufia II ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := L2ACROMFilePage.Values[0]
end
else
Result := '';
end;
function GetZlROMPath(Param: string): string;
begin
if Length(zlrom) > 0 then
@@ -609,6 +639,10 @@ begin
bluerom := CheckRom('Pokemon Blue (UE) [S][!].gb','50927e843568814f7ed45ec4f944bd8b');
if Length(bluerom) = 0 then
BlueROMFilePage:= AddGBRomPage('Pokemon Blue (UE) [S][!].gb');
l2acrom := CheckRom('Lufia II - Rise of the Sinistrals (USA).sfc', '6efc477d6203ed2b3b9133c1cd9e9c5d');
if Length(l2acrom) = 0 then
L2ACROMFilePage:= AddRomPage('Lufia II - Rise of the Sinistrals (USA).sfc');
end;
@@ -623,6 +657,8 @@ begin
Result := not (WizardIsComponentSelected('client/sni/dkc3') or WizardIsComponentSelected('generator/dkc3'));
if (assigned(SMWROMFilePage)) and (PageID = SMWROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/smw') or WizardIsComponentSelected('generator/smw'));
if (assigned(L2ACROMFilePage)) and (PageID = L2ACROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/l2ac') or WizardIsComponentSelected('generator/l2ac'));
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/soe'));
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then

View File

@@ -7,9 +7,9 @@
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
null:
progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
on: 0 # Force every player into progression balancing
off: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # Let players decide via their own progression_balancing flag in their yaml, defaulting to on
normal: 0 # Force every player into default progression balancing
disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50
A Link to the Past:
goals:
ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
@@ -36,4 +36,4 @@ A Link to the Past:
30: 50
triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
# Format "pieces: chance"
25: 50
25: 50

View File

@@ -120,8 +120,8 @@ A Link to the Past:
open_pyramid:
goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
auto: 0 # Same as Goal, but also is closed if holes are shuffled and ganon is part of the shuffle pool
yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
open: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
closed: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required

View File

@@ -1,18 +1,27 @@
import base64
import datetime
import os
import platform
import shutil
import sys
import sysconfig
import platform
from pathlib import Path
from hashlib import sha3_512
import base64
import datetime
from Utils import version_tuple, is_windows, is_linux
from collections.abc import Iterable
import typing
import setuptools
from Launcher import components, icon_paths
import zipfile
from collections.abc import Iterable
from hashlib import sha3_512
from pathlib import Path
import setuptools
from Launcher import components, icon_paths
from Utils import version_tuple, is_windows, is_linux
# On Python < 3.10 LogicMixin is not currently supported.
apworlds: set = {
"Subnautica",
"Factorio",
"Rogue Legacy",
}
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
import subprocess
@@ -185,11 +194,26 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
from WebHostLib.options import create
create()
from worlds.AutoWorld import AutoWorldRegister
assert not apworlds - set(AutoWorldRegister.world_types), "Unknown world designated for .apworld"
folders_to_remove: typing.List[str] = []
for worldname, worldtype in AutoWorldRegister.world_types.items():
if not worldtype.hidden:
file_name = worldname+".yaml"
shutil.copyfile(os.path.join("WebHostLib", "static", "generated", "configs", file_name),
self.buildfolder / "Players" / "Templates" / file_name)
if worldname in apworlds:
file_name = os.path.split(os.path.dirname(worldtype.__file__))[1]
world_directory = self.libfolder / "worlds" / file_name
# this method creates an apworld that cannot be moved to a different OS or minor python version,
# which should be ok
with zipfile.ZipFile(self.libfolder / "worlds" / (file_name + ".apworld"), "x", zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
entry: os.DirEntry
for path in world_directory.rglob("*.*"):
relative_path = os.path.join(*path.parts[path.parts.index("worlds")+1:])
zf.write(path, relative_path)
folders_to_remove.append(file_name)
shutil.rmtree(world_directory)
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
# TODO: fix LttP options one day
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
@@ -218,9 +242,13 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
self.create_manifest()
if is_windows:
# Inno setup stuff
with open("setup.ini", "w") as f:
min_supported_windows = "6.2.9200" if sys.version_info > (3, 9) else "6.0.6000"
f.write(f"[Data]\nsource_path={self.buildfolder}\nmin_windows={min_supported_windows}\n")
with open("installdelete.iss", "w") as f:
f.writelines("Type: filesandordirs; Name: \"{app}\\lib\\worlds\\"+world_directory+"\"\n"
for world_directory in folders_to_remove)
else:
# make sure extra programs are executable
enemizer_exe = self.buildfolder / 'EnemizerCLI/EnemizerCLI.Core'

View File

@@ -1,12 +1,17 @@
import typing
import unittest
import pathlib
from argparse import Namespace
import Utils
from test.general import gen_steps
from worlds import AutoWorld
from worlds.AutoWorld import call_all
file_path = pathlib.Path(__file__).parent.parent
Utils.local_path.cached_path = file_path
from BaseClasses import MultiWorld, CollectionState, ItemClassification
from BaseClasses import MultiWorld, CollectionState, ItemClassification, Item
from worlds.alttp.Items import ItemFactory
@@ -92,3 +97,94 @@ class TestBase(unittest.TestCase):
new_items.remove(missing_item)
items = ItemFactory(new_items, 1)
return self.get_state(items)
class WorldTestBase(unittest.TestCase):
options: typing.Dict[str, typing.Any] = {}
multiworld: MultiWorld
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
auto_construct: typing.ClassVar[bool] = True
""" automatically set up a world for each test in this class """
def setUp(self) -> None:
if self.auto_construct:
self.world_setup()
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.set_seed(seed)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
for step in gen_steps:
call_all(self.multiworld, step)
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
if isinstance(item_names, str):
item_names = (item_names,)
for item in self.multiworld.get_items():
if item.name not in item_names:
self.multiworld.state.collect(item)
def get_item_by_name(self, item_name: str) -> Item:
for item in self.multiworld.get_items():
if item.name == item_name:
return item
raise ValueError("No such item")
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
if isinstance(item_names, str):
item_names = (item_names,)
return [item for item in self.multiworld.itempool if item.name in item_names]
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
""" collect all of the items in the item pool that have the given names """
items = self.get_items_by_name(item_names)
self.collect(items)
return items
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
self.multiworld.state.collect(item)
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
if item.location and item.location.event and item.location in self.multiworld.state.events:
self.multiworld.state.events.remove(item.location)
self.multiworld.state.remove(item)
def can_reach_location(self, location: str) -> bool:
return self.multiworld.state.can_reach(location, "Location", 1)
def count(self, item_name: str) -> int:
return self.multiworld.state.count(item_name, 1)
def assertAccessDependency(self,
locations: typing.List[str],
possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
all_items = [item_name for item_names in possible_items for item_name in item_names]
self.collect_all_but(all_items)
for location in self.multiworld.get_locations():
self.assertEqual(self.multiworld.state.can_reach(location), location.name not in locations)
for item_names in possible_items:
items = self.collect_by_name(item_names)
for location in locations:
self.assertTrue(self.can_reach_location(location))
self.remove(items)
def assertBeatable(self, beatable: bool):
self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)

View File

@@ -1,2 +1,3 @@
import warnings
warnings.simplefilter("always")

View File

@@ -0,0 +1,25 @@
import unittest
import Utils
class TestIDs(unittest.TestCase):
@classmethod
def setUpClass(cls) -> None:
with open(Utils.local_path("host.yaml")) as f:
cls.yaml_options = Utils.parse_yaml(f.read())
def testUtilsHasHost(self):
for option_key, option_set in Utils.get_default_options().items():
with self.subTest(option_key):
self.assertIn(option_key, self.yaml_options)
for sub_option_key in option_set:
self.assertIn(sub_option_key, self.yaml_options[option_key])
def testHostHasUtils(self):
utils_options = Utils.get_default_options()
for option_key, option_set in self.yaml_options.items():
with self.subTest(option_key):
self.assertIn(option_key, utils_options)
for sub_option_key in option_set:
self.assertIn(sub_option_key, utils_options[option_key])

View File

@@ -9,14 +9,13 @@ import os
import ModuleUpdate
ModuleUpdate.update_ran = True # don't upgrade
import Generate
import Utils
class TestGenerateMain(unittest.TestCase):
"""This tests Generate.py (ArchipelagoGenerate.exe) main"""
generate_dir = Path(Generate.__file__).parent
run_dir = generate_dir / 'test' # reproducible cwd that's neither __file__ nor Generate.__file__
run_dir = generate_dir / "test" # reproducible cwd that's neither __file__ nor Generate.__file__
abs_input_dir = Path(__file__).parent / 'data' / 'OnePlayer'
rel_input_dir = abs_input_dir.relative_to(run_dir) # directly supplied relative paths are relative to cwd
yaml_input_dir = abs_input_dir.relative_to(generate_dir) # yaml paths are relative to user_path
@@ -30,12 +29,29 @@ class TestGenerateMain(unittest.TestCase):
f"{list(output_path.glob('*'))}")
def setUp(self):
Utils.local_path.cached_path = str(self.generate_dir)
self.original_argv = sys.argv.copy()
self.original_cwd = os.getcwd()
self.original_local_path = Generate.Utils.local_path.cached_path
self.original_user_path = Generate.Utils.user_path.cached_path
# Force both user_path and local_path to a specific path. They have independent caches.
Generate.Utils.user_path.cached_path = Generate.Utils.local_path.cached_path = str(self.generate_dir)
os.chdir(self.run_dir)
self.output_tempdir = TemporaryDirectory(prefix='AP_out_')
def tearDown(self):
self.output_tempdir.cleanup()
os.chdir(self.original_cwd)
sys.argv = self.original_argv
Generate.Utils.local_path.cached_path = self.original_local_path
Generate.Utils.user_path.cached_path = self.original_user_path
def test_paths(self):
self.assertTrue(os.path.exists(self.generate_dir))
self.assertTrue(os.path.exists(self.run_dir))
self.assertTrue(os.path.exists(self.abs_input_dir))
self.assertTrue(os.path.exists(self.rel_input_dir))
self.assertFalse(os.path.exists(self.yaml_input_dir)) # relative to user_path, not cwd
def test_generate_absolute(self):
sys.argv = [sys.argv[0], '--seed', '0',
@@ -57,7 +73,7 @@ class TestGenerateMain(unittest.TestCase):
def test_generate_yaml(self):
# override host.yaml
defaults = Utils.get_options()["generator"]
defaults = Generate.Utils.get_options()["generator"]
defaults["player_files_path"] = str(self.yaml_input_dir)
defaults["players"] = 0

View File

@@ -0,0 +1,40 @@
import unittest
import json
class TestDocs(unittest.TestCase):
@classmethod
def setUpClass(cls) -> None:
from WebHost import get_app, raw_app
raw_app.config["PONY"] = {
"provider": "sqlite",
"filename": ":memory:",
"create_db": True,
}
app = get_app()
app.config.update({
"TESTING": True,
})
cls.client = app.test_client()
def testCorrectErrorEmptyRequest(self):
response = self.client.post("/api/generate")
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
def testGenerationQueued(self):
options = {
"Tester1":
{
"game": "Archipelago",
"name": "Tester",
"Archipelago": {}
}
}
response = self.client.post(
"/api/generate",
data=json.dumps({"weights": options}),
content_type='application/json'
)
json_data = response.get_json()
self.assertTrue(json_data["text"].startswith("Generation of seed "))
self.assertTrue(json_data["text"].endswith(" started successfully."))

View File

@@ -7,8 +7,9 @@ from worlds.AutoWorld import AutoWorldRegister
class TestDocs(unittest.TestCase):
def setUp(self) -> None:
self.tutorials_data = WebHost.create_ordered_tutorials_file()
@classmethod
def setUpClass(cls) -> None:
cls.tutorials_data = WebHost.create_ordered_tutorials_file()
def testHasTutorial(self):
games_with_tutorial = set(entry["gameTitle"] for entry in self.tutorials_data)

View File

@@ -7,10 +7,11 @@ import WebHost
class TestFileGeneration(unittest.TestCase):
def setUp(self) -> None:
self.correct_path = os.path.join(os.path.dirname(WebHost.__file__), "WebHostLib")
@classmethod
def setUpClass(cls) -> None:
cls.correct_path = os.path.join(os.path.dirname(WebHost.__file__), "WebHostLib")
# should not create the folder *here*
self.incorrect_path = os.path.join(os.path.split(os.path.dirname(__file__))[0], "WebHostLib")
cls.incorrect_path = os.path.join(os.path.split(os.path.dirname(__file__))[0], "WebHostLib")
def testOptions(self):
WebHost.create_options_files()

View File

@@ -0,0 +1,14 @@
def load_tests(loader, standard_tests, pattern):
import os
import unittest
from ..TestBase import file_path
from worlds.AutoWorld import AutoWorldRegister
suite = unittest.TestSuite()
suite.addTests(standard_tests)
folders = [os.path.join(os.path.split(world.__file__)[0], "test")
for world in AutoWorldRegister.world_types.values()]
for folder in folders:
if os.path.exists(folder):
suite.addTests(loader.discover(folder, top_level_dir=file_path))
return suite

View File

@@ -1,98 +0,0 @@
import typing
import unittest
from argparse import Namespace
from test.general import gen_steps
from BaseClasses import MultiWorld, Item
from worlds import AutoWorld
from worlds.AutoWorld import call_all
class WorldTestBase(unittest.TestCase):
options: typing.Dict[str, typing.Any] = {}
multiworld: MultiWorld
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
auto_construct: typing.ClassVar[bool] = True
""" automatically set up a world for each test in this class """
def setUp(self) -> None:
if self.auto_construct:
self.world_setup()
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.set_seed(seed)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
for step in gen_steps:
call_all(self.multiworld, step)
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
if isinstance(item_names, str):
item_names = (item_names,)
for item in self.multiworld.get_items():
if item.name not in item_names:
self.multiworld.state.collect(item)
def get_item_by_name(self, item_name: str) -> Item:
for item in self.multiworld.get_items():
if item.name == item_name:
return item
raise ValueError("No such item")
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
if isinstance(item_names, str):
item_names = (item_names,)
return [item for item in self.multiworld.itempool if item.name in item_names]
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
""" collect all of the items in the item pool that have the given names """
items = self.get_items_by_name(item_names)
self.collect(items)
return items
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
self.multiworld.state.collect(item)
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
if item.location and item.location.event and item.location in self.multiworld.state.events:
self.multiworld.state.events.remove(item.location)
self.multiworld.state.remove(item)
def can_reach_location(self, location: str) -> bool:
return self.multiworld.state.can_reach(location, "Location", 1)
def count(self, item_name: str) -> int:
return self.multiworld.state.count(item_name, 1)
def assertAccessDependency(self,
locations: typing.List[str],
possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
all_items = [item_name for item_names in possible_items for item_name in item_names]
self.collect_all_but(all_items)
for location in self.multiworld.get_locations():
self.assertEqual(self.multiworld.state.can_reach(location), location.name not in locations)
for item_names in possible_items:
items = self.collect_by_name(item_names)
for location in locations:
self.assertTrue(self.can_reach_location(location))
self.remove(items)
def assertBeatable(self, beatable: bool):
self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)

View File

@@ -3,7 +3,8 @@ from __future__ import annotations
import logging
import sys
import pathlib
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Type, Union, TYPE_CHECKING
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Type, Union, TYPE_CHECKING, \
ClassVar
from Options import AssembleOptions
from BaseClasses import CollectionState
@@ -71,39 +72,39 @@ class AutoLogicRegister(type):
return new_class
def call_single(world: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
method = getattr(world.worlds[player], method_name)
def call_single(multiworld: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
method = getattr(multiworld.worlds[player], method_name)
return method(*args)
def call_all(world: "MultiWorld", method_name: str, *args: Any) -> None:
def call_all(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
world_types: Set[AutoWorldRegister] = set()
for player in world.player_ids:
prev_item_count = len(world.itempool)
world_types.add(world.worlds[player].__class__)
call_single(world, method_name, player, *args)
for player in multiworld.player_ids:
prev_item_count = len(multiworld.itempool)
world_types.add(multiworld.worlds[player].__class__)
call_single(multiworld, method_name, player, *args)
if __debug__:
new_items = world.itempool[prev_item_count:]
new_items = multiworld.itempool[prev_item_count:]
for i, item in enumerate(new_items):
for other in new_items[i+1:]:
assert item is not other, (
f"Duplicate item reference of \"{item.name}\" in \"{world.worlds[player].game}\" "
f"of player \"{world.player_name[player]}\". Please make a copy instead.")
f"Duplicate item reference of \"{item.name}\" in \"{multiworld.worlds[player].game}\" "
f"of player \"{multiworld.player_name[player]}\". Please make a copy instead.")
# TODO: investigate: Iterating through a set is not a deterministic order.
# If any random is used, this could make unreproducible seed.
for world_type in world_types:
stage_callable = getattr(world_type, f"stage_{method_name}", None)
if stage_callable:
stage_callable(world, *args)
stage_callable(multiworld, *args)
def call_stage(world: "MultiWorld", method_name: str, *args: Any) -> None:
world_types = {world.worlds[player].__class__ for player in world.player_ids}
def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
world_types = {multiworld.worlds[player].__class__ for player in multiworld.player_ids}
for world_type in world_types:
stage_callable = getattr(world_type, f"stage_{method_name}", None)
if stage_callable:
stage_callable(world, *args)
stage_callable(multiworld, *args)
class WebWorld:
@@ -130,24 +131,24 @@ class World(metaclass=AutoWorldRegister):
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
A Game should have its own subclass of World in which it defines the required data structures."""
option_definitions: Dict[str, AssembleOptions] = {} # link your Options mapping
game: str # name the game
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
option_definitions: ClassVar[Dict[str, AssembleOptions]] = {} # link your Options mapping
game: ClassVar[str] # name the game
topology_present: ClassVar[bool] = False # indicate if world type has any meaningful layout/pathing
# gets automatically populated with all item and item group names
all_item_and_group_names: FrozenSet[str] = frozenset()
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
# map names to their IDs
item_name_to_id: Dict[str, int] = {}
location_name_to_id: Dict[str, int] = {}
item_name_to_id: ClassVar[Dict[str, int]] = {}
location_name_to_id: ClassVar[Dict[str, int]] = {}
# maps item group names to sets of items. Example: "Weapons" -> {"Sword", "Bow"}
item_name_groups: Dict[str, Set[str]] = {}
item_name_groups: ClassVar[Dict[str, Set[str]]] = {}
# increment this every time something in your world's names/id mappings changes.
# While this is set to 0 in *any* AutoWorld, the entire DataPackage is considered in testing mode and will be
# retrieved by clients on every connection.
data_version: int = 1
data_version: ClassVar[int] = 1
# override this if changes to a world break forward-compatibility of the client
# The base version of (0, 1, 6) is provided for backwards compatibility and does *not* need to be updated in the
@@ -157,46 +158,34 @@ class World(metaclass=AutoWorldRegister):
# update this if the resulting multidata breaks forward-compatibility of the server
required_server_version: Tuple[int, int, int] = (0, 2, 4)
hint_blacklist: FrozenSet[str] = frozenset() # any names that should not be hintable
# NOTE: remote_items and remote_start_inventory are now available in the network protocol for the client to set.
# These values will be removed.
# if a world is set to remote_items, then it just needs to send location checks to the server and the server
# sends back the items
# if a world is set to remote_items = False, then the server never sends an item where receiver == finder,
# the client finds its own items in its own world.
remote_items: bool = True
# If remote_start_inventory is true, the start_inventory/world.precollected_items is sent on connection,
# otherwise the world implementation is in charge of writing the items to their output data.
remote_start_inventory: bool = True
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() # any names that should not be hintable
# For games where after a victory it is impossible to go back in and get additional/remaining Locations checked.
# this forces forfeit: auto for those games.
forced_auto_forfeit: bool = False
# Hide World Type from various views. Does not remove functionality.
hidden: bool = False
hidden: ClassVar[bool] = False
# see WebWorld for options
web: WebWorld = WebWorld()
web: ClassVar[WebWorld] = WebWorld()
# autoset on creation:
multiworld: "MultiWorld"
player: int
# automatically generated
item_id_to_name: Dict[int, str]
location_id_to_name: Dict[int, str]
item_id_to_name: ClassVar[Dict[int, str]]
location_id_to_name: ClassVar[Dict[int, str]]
item_names: Set[str] # set of all potential item names
location_names: Set[str] # set of all potential location names
item_names: ClassVar[Set[str]] # set of all potential item names
location_names: ClassVar[Set[str]] # set of all potential location names
zip_path: Optional[pathlib.Path] = None # If loaded from a .apworld, this is the Path to it.
__file__: str # path it was loaded from
zip_path: ClassVar[Optional[pathlib.Path]] = None # If loaded from a .apworld, this is the Path to it.
__file__: ClassVar[str] # path it was loaded from
def __init__(self, world: "MultiWorld", player: int):
self.multiworld = world
def __init__(self, multiworld: "MultiWorld", player: int):
self.multiworld = multiworld
self.player = player
# overridable methods that get called by Main.py, sorted by execution order
@@ -250,7 +239,10 @@ class World(metaclass=AutoWorldRegister):
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
"""Fill in the `slot_data` field in the `Connected` network package.
This is a way the generator can give custom data to the client.
The client will receive this as JSON in the `Connected` response."""
The client will receive this as JSON in the `Connected` response.
The generation does not wait for `generate_output` to complete before calling this.
`threading.Event` can be used if you need to wait for something from `generate_output`."""
return {}
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):

View File

@@ -20,6 +20,17 @@ if typing.TYPE_CHECKING:
from .AutoWorld import World
class GamesPackage(typing.TypedDict):
item_name_to_id: typing.Dict[str, int]
location_name_to_id: typing.Dict[str, int]
version: int
class DataPackage(typing.TypedDict):
version: int
games: typing.Dict[str, GamesPackage]
class WorldSource(typing.NamedTuple):
path: str # typically relative path from this module
is_zip: bool = False
@@ -41,20 +52,26 @@ world_sources.sort()
for world_source in world_sources:
if world_source.is_zip:
importer = zipimport.zipimporter(os.path.join(folder, world_source.path))
spec = importer.find_spec(world_source.path.split(".", 1)[0])
mod = importlib.util.module_from_spec(spec)
if hasattr(importer, "find_spec"): # new in Python 3.10
spec = importer.find_spec(world_source.path.split(".", 1)[0])
mod = importlib.util.module_from_spec(spec)
else: # TODO: remove with 3.8 support
mod = importer.load_module(world_source.path.split(".", 1)[0])
mod.__package__ = f"worlds.{mod.__package__}"
mod.__name__ = f"worlds.{mod.__name__}"
sys.modules[mod.__name__] = mod
with warnings.catch_warnings():
warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
importer.exec_module(mod)
# Found no equivalent for < 3.10
if hasattr(importer, "exec_module"):
importer.exec_module(mod)
else:
importlib.import_module(f".{world_source.path}", "worlds")
lookup_any_item_id_to_name = {}
lookup_any_location_id_to_name = {}
games = {}
games: typing.Dict[str, GamesPackage] = {}
from .AutoWorld import AutoWorldRegister
@@ -69,14 +86,12 @@ for world_name, world in AutoWorldRegister.world_types.items():
lookup_any_item_id_to_name.update(world.item_id_to_name)
lookup_any_location_id_to_name.update(world.location_id_to_name)
network_data_package = {
"version": sum(world.data_version for world in AutoWorldRegister.world_types.values()),
network_data_package: DataPackage = {
"games": games,
}
# Set entire datapackage to version 0 if any of them are set to 0
if any(not world.data_version for world in AutoWorldRegister.world_types.values()):
network_data_package["version"] = 0
import logging
logging.warning(f"Datapackage is in custom mode. Custom Worlds: "

View File

@@ -118,6 +118,10 @@ def get_dungeon_item_pool_player(world, player) -> typing.List:
return [item for dungeon in world.dungeons.values() if dungeon.player == player for item in dungeon.all_items]
def get_unfilled_dungeon_locations(multiworld) -> typing.List:
return [location for location in multiworld.get_locations() if not location.item and location.parent_region.dungeon]
def fill_dungeons_restrictive(world):
"""Places dungeon-native items into their dungeons, places nothing if everything is shuffled outside."""
localized: set = set()
@@ -134,7 +138,7 @@ def fill_dungeons_restrictive(world):
if in_dungeon_items:
restricted_players = {player for player, restricted in world.restrict_dungeon_item_on_boss.items() if
restricted}
locations = [location for location in world.get_unfilled_dungeon_locations()
locations = [location for location in get_unfilled_dungeon_locations(world)
# filter boss
if not (location.player in restricted_players and location.name in lookup_boss_drops)]
if dungeon_specific:

View File

@@ -39,8 +39,8 @@ class OpenPyramid(Choice):
option_auto = 3
default = option_goal
alias_yes = option_open
alias_no = option_closed
alias_true = option_open
alias_false = option_closed
def to_bool(self, world: MultiWorld, player: int) -> bool:
if self.value == self.option_goal:

View File

@@ -1,7 +1,6 @@
from __future__ import annotations
import Utils
import worlds.AutoWorld
import worlds.Files
LTTPJPN10HASH: str = "03a63945398191337e896e5771f77173"
@@ -17,7 +16,6 @@ import random
import struct
import subprocess
import threading
import xxtea
import concurrent.futures
import bsdiff4
from typing import Optional, List
@@ -39,7 +37,6 @@ from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
from worlds.alttp.EntranceShuffle import door_addresses
from worlds.alttp.Options import smallkey_shuffle
import Patch
try:
from maseya import z3pr
@@ -47,6 +44,11 @@ try:
except:
z3pr = None
try:
import xxtea
except:
xxtea = None
enemizer_logger = logging.getLogger("Enemizer")
@@ -85,6 +87,11 @@ class LocalRom(object):
self.write_bytes(startaddress + i, bytearray(data))
def encrypt(self, world, player):
global xxtea
if xxtea is None:
# cause crash to provide traceback
import xxtea
local_random = world.slot_seeds[player]
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
self.write_bytes(0x1800B0, bytearray(key))
@@ -788,11 +795,11 @@ def patch_rom(world, rom, player, enemized):
itemid = 0x33
elif location.item.compass:
itemid = 0x25
if world.worlds[player].remote_items: # remote items does not currently work
itemid = list(location_table.keys()).index(location.name) + 1
assert itemid < 0x100
rom.write_byte(location.player_address, 0xFF)
elif location.item.player != player:
# if world.worlds[player].remote_items: # remote items does not currently work
# itemid = list(location_table.keys()).index(location.name) + 1
# assert itemid < 0x100
# rom.write_byte(location.player_address, 0xFF)
if location.item.player != player:
if location.player_address is not None:
rom.write_byte(location.player_address, min(location.item.player, ROM_PLAYER_LIMIT))
else:
@@ -1647,7 +1654,7 @@ def patch_rom(world, rom, player, enemized):
write_strings(rom, world, player)
# remote items flag, does not currently work
rom.write_byte(0x18637C, int(world.worlds[player].remote_items))
rom.write_byte(0x18637C, 0)
# set rom name
# 21 bytes

View File

@@ -121,8 +121,6 @@ class ALTTPWorld(World):
location_name_to_id = lookup_name_to_id
data_version = 8
remote_items: bool = False
remote_start_inventory: bool = False
required_client_version = (0, 3, 2)
web = ALTTPWeb()
@@ -157,6 +155,8 @@ class ALTTPWorld(World):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
if world.is_race:
import xxtea
def generate_early(self):
if self.use_enemizer():
@@ -193,6 +193,14 @@ class ALTTPWorld(World):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].value.add('Triforce Piece')
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
world.non_local_items[player].value -= item_name_groups['Pendants']
world.non_local_items[player].value -= item_name_groups['Crystals']
def create_regions(self):
player = self.player
world = self.multiworld

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestAgahnimsTower(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestDarkPalace(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestDesertPalace(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestEasternPalace(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestGanonsTower(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestIcePalace(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestMiseryMire(TestDungeon):

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@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestSkullWoods(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestSwampPalace(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestThievesTown(TestDungeon):

View File

@@ -1,4 +1,4 @@
from test.dungeons.TestDungeon import TestDungeon
from .TestDungeon import TestDungeon
class TestTowerOfHera(TestDungeon):

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@@ -1,4 +1,4 @@
from test.inverted.TestInverted import TestInverted
from .TestInverted import TestInverted
class TestInvertedDarkWorld(TestInverted):

View File

@@ -1,4 +1,4 @@
from test.inverted.TestInverted import TestInverted
from .TestInverted import TestInverted
class TestInvertedDeathMountain(TestInverted):

View File

@@ -1,4 +1,4 @@
from test.inverted.TestInverted import TestInverted
from .TestInverted import TestInverted
class TestEntrances(TestInverted):

View File

@@ -1,4 +1,4 @@
from test.inverted.TestInverted import TestInverted
from .TestInverted import TestInverted
class TestInvertedLightWorld(TestInverted):

View File

@@ -1,4 +1,4 @@
from test.inverted.TestInverted import TestInverted
from .TestInverted import TestInverted
class TestInvertedTurtleRock(TestInverted):

View File

@@ -1,4 +1,4 @@
from test.inverted_minor_glitches.TestInvertedMinor import TestInvertedMinor
from .TestInvertedMinor import TestInvertedMinor
class TestInvertedDarkWorld(TestInvertedMinor):

View File

@@ -1,4 +1,4 @@
from test.inverted_minor_glitches.TestInvertedMinor import TestInvertedMinor
from .TestInvertedMinor import TestInvertedMinor
class TestInvertedDeathMountain(TestInvertedMinor):

View File

@@ -1,4 +1,4 @@
from test.inverted_minor_glitches.TestInvertedMinor import TestInvertedMinor
from .TestInvertedMinor import TestInvertedMinor
class TestEntrances(TestInvertedMinor):

View File

@@ -1,4 +1,4 @@
from test.inverted_minor_glitches.TestInvertedMinor import TestInvertedMinor
from .TestInvertedMinor import TestInvertedMinor
class TestInvertedLightWorld(TestInvertedMinor):

View File

@@ -1,4 +1,4 @@
from test.inverted_minor_glitches.TestInvertedMinor import TestInvertedMinor
from .TestInvertedMinor import TestInvertedMinor
class TestInvertedTurtleRock(TestInvertedMinor):

View File

@@ -1,4 +1,4 @@
from test.inverted_owg.TestInvertedOWG import TestInvertedOWG
from .TestInvertedOWG import TestInvertedOWG
class TestDarkWorld(TestInvertedOWG):

View File

@@ -1,4 +1,4 @@
from test.inverted_owg.TestInvertedOWG import TestInvertedOWG
from .TestInvertedOWG import TestInvertedOWG
class TestDeathMountain(TestInvertedOWG):

View File

@@ -1,4 +1,5 @@
from test.inverted_owg.TestInvertedOWG import TestInvertedOWG
from .TestInvertedOWG import TestInvertedOWG
class TestDungeons(TestInvertedOWG):

View File

@@ -1,4 +1,4 @@
from test.inverted_owg.TestInvertedOWG import TestInvertedOWG
from .TestInvertedOWG import TestInvertedOWG
class TestLightWorld(TestInvertedOWG):

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