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1463 Commits
0.3.4
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use_self.o
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35
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
name: Bug Report
|
||||
description: File a bug report.
|
||||
title: "Bug: "
|
||||
labels:
|
||||
- bug / fix
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
|
||||
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
|
||||
and upload it with this report, as well as all yaml files used.
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened?
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: expected-results
|
||||
attributes:
|
||||
label: What were the expected results?
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Software
|
||||
description: Where did this bug occur?
|
||||
options:
|
||||
- Website
|
||||
- Local generation
|
||||
- While playing
|
||||
validations:
|
||||
required: true
|
||||
17
.github/ISSUE_TEMPLATE/feature_request.yaml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
name: Feature Request
|
||||
description: Request a feature!
|
||||
title: "Category: "
|
||||
labels:
|
||||
- enhancement
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
|
||||
website, documentation, or a game.
|
||||
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
|
||||
ask is about it is in the [discord](https://archipelago.gg/discord).
|
||||
- type: textarea
|
||||
id: feature
|
||||
attributes:
|
||||
label: What feature would you like to see?
|
||||
10
.github/ISSUE_TEMPLATE/task.yaml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
name: Task
|
||||
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
|
||||
title: "Core: "
|
||||
labels:
|
||||
- core
|
||||
- enhancement
|
||||
body:
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: What task needs to be completed?
|
||||
12
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
Please format your title with what portion of the project this pull request is
|
||||
targeting and what it's changing.
|
||||
|
||||
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
|
||||
|
||||
## What is this fixing or adding?
|
||||
|
||||
|
||||
## How was this tested?
|
||||
|
||||
|
||||
## If this makes graphical changes, please attach screenshots.
|
||||
80
.github/workflows/analyze-modified-files.yml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Analyze modified files
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "**.py"
|
||||
push:
|
||||
paths:
|
||||
- "**.py"
|
||||
|
||||
env:
|
||||
BASE: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD: ${{ github.event.pull_request.head.sha }}
|
||||
BEFORE: ${{ github.event.before }}
|
||||
AFTER: ${{ github.event.after }}
|
||||
|
||||
jobs:
|
||||
flake8-or-mypy:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
task: [flake8, mypy]
|
||||
|
||||
name: ${{ matrix.task }}
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git fetch origin $BASE $HEAD
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BASE...$HEAD -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Determine modified files (push)"
|
||||
if: github.event_name == 'push' && github.event.before != '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
git fetch origin $BEFORE $AFTER
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BEFORE..$AFTER -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Treat all files as modified (new branch)"
|
||||
if: github.event_name == 'push' && github.event.before == '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v4
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: 3.8
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
run: |
|
||||
python -m pip install --upgrade pip ${{ matrix.task }}
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "flake8: Stop the build if there are Python syntax errors or undefined names"
|
||||
continue-on-error: false
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
||||
|
||||
- name: "flake8: Lint modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'mypy'
|
||||
run: |
|
||||
mypy --follow-imports=silent --install-types --non-interactive --strict ${{ env.diff }}
|
||||
73
.github/workflows/build.yml
vendored
@@ -2,7 +2,22 @@
|
||||
|
||||
name: Build
|
||||
|
||||
on: workflow_dispatch
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
@@ -10,73 +25,68 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/7.0.1/win-x64.zip -OutFile enemizer.zip
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip setuptools
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
@@ -84,14 +94,19 @@ jobs:
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
16
.github/workflows/codeql-analysis.yml
vendored
@@ -14,9 +14,17 @@ name: "CodeQL"
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
@@ -35,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -50,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -64,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
29
.github/workflows/lint.yml
vendored
@@ -1,29 +0,0 @@
|
||||
# This workflow will install Python dependencies, run tests and lint with a single version of Python
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
|
||||
|
||||
name: lint
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
with:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
# stop the build if there are Python syntax errors or undefined names
|
||||
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
|
||||
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
|
||||
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
|
||||
31
.github/workflows/release.yml
vendored
@@ -7,6 +7,10 @@ on:
|
||||
tags:
|
||||
- '*.*.*'
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -25,45 +29,42 @@ jobs:
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-release-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
|
||||
34
.github/workflows/unittests.yml
vendored
@@ -3,7 +3,25 @@
|
||||
|
||||
name: unittests
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -18,23 +36,27 @@ jobs:
|
||||
- {version: '3.8'}
|
||||
- {version: '3.9'}
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
include:
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.11'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
pip install pytest pytest-subtests pytest-xdist
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
python Launcher.py --update_settings # make sure host.yaml exists for tests
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest test
|
||||
pytest -n auto
|
||||
|
||||
33
.gitignore
vendored
@@ -4,15 +4,23 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
*.gba
|
||||
*.wixobj
|
||||
*.lck
|
||||
*.db3
|
||||
@@ -20,14 +28,22 @@
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
@@ -43,7 +59,9 @@ Output Logs/
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -124,12 +142,15 @@ ipython_config.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
@@ -155,14 +176,22 @@ dmypy.json
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
|
||||
517
AdventureClient.py
Normal file
@@ -0,0 +1,517 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter, CancelledError
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
from worlds.adventure import AdventureDeltaPatch
|
||||
|
||||
from worlds.adventure.Locations import base_location_id
|
||||
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
|
||||
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
|
||||
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = \
|
||||
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
|
||||
CONNECTION_RESET_STATUS = \
|
||||
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
|
||||
|
||||
class AdventureCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_2600(self):
|
||||
"""Check 2600 Connection State"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
logger.info(f"2600 Status: {self.ctx.atari_status}")
|
||||
|
||||
def _cmd_aconnect(self):
|
||||
"""Discard current atari 2600 connection state"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
self.ctx.atari_sync_task.cancel()
|
||||
|
||||
|
||||
class AdventureContext(CommonContext):
|
||||
command_processor = AdventureCommandProcessor
|
||||
game = 'Adventure'
|
||||
lua_connector_port: int = 17242
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.freeincarnates_used: int = -1
|
||||
self.freeincarnate_pending: int = 0
|
||||
self.foreign_items: [AdventureForeignItemInfo] = []
|
||||
self.autocollect_items: [AdventureAutoCollectLocation] = []
|
||||
self.atari_streams: (StreamReader, StreamWriter) = None
|
||||
self.atari_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.atari_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b111
|
||||
self.checked_locations_sent: bool = False
|
||||
self.port_offset = 0
|
||||
self.bat_no_touch_locations: [BatNoTouchLocation] = []
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(AdventureContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.auth = self.player_name
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to adventure_connector to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if self.display_msgs:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class AdventureManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Adventure Client"
|
||||
|
||||
self.ui = AdventureManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def get_freeincarnates_used(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
|
||||
def send_pending_freeincarnates(self):
|
||||
if self.freeincarnate_pending > 0:
|
||||
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
|
||||
self.freeincarnate_pending = 0
|
||||
|
||||
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": False,
|
||||
"operations": [{"operation": "add", "value": send_val}]}])
|
||||
|
||||
async def used_freeincarnate(self) -> None:
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": True,
|
||||
"operations": [{"operation": "add", "value": 1}]}])
|
||||
else:
|
||||
self.freeincarnate_pending = self.freeincarnate_pending + 1
|
||||
|
||||
|
||||
def convert_item_id(ap_item_id: int):
|
||||
static_item_index = ap_item_id - base_adventure_item_id
|
||||
return static_item_index * static_item_element_size
|
||||
|
||||
|
||||
def get_payload(ctx: AdventureContext):
|
||||
current_time = time.time()
|
||||
items = []
|
||||
dragon_speed_update = {}
|
||||
diff_a_locked = ctx.diff_a_mode > 0
|
||||
diff_b_locked = ctx.diff_b_mode > 0
|
||||
freeincarnate_count = 0
|
||||
for item in ctx.items_received:
|
||||
item_id_str = str(item.item)
|
||||
if base_adventure_item_id < item.item <= standard_item_max:
|
||||
items.append(convert_item_id(item.item))
|
||||
elif item_id_str in ctx.dragon_speed_info:
|
||||
if item.item in dragon_speed_update:
|
||||
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
|
||||
else:
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
|
||||
elif item.item == item_table["Left Difficulty Switch"].id:
|
||||
diff_a_locked = False
|
||||
elif item.item == item_table["Right Difficulty Switch"].id:
|
||||
diff_b_locked = False
|
||||
elif item.item == item_table["Freeincarnate"].id:
|
||||
freeincarnate_count = freeincarnate_count + 1
|
||||
freeincarnates_available = 0
|
||||
|
||||
if ctx.freeincarnates_used >= 0:
|
||||
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": items,
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"dragon_speeds": dragon_speed_update,
|
||||
"difficulty_a_locked": diff_a_locked,
|
||||
"difficulty_b_locked": diff_b_locked,
|
||||
"freeincarnates_available": freeincarnates_available,
|
||||
"bat_logic": ctx.bat_logic
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: AdventureContext):
|
||||
locations = data
|
||||
|
||||
# for loc_name, loc_data in location_table.items():
|
||||
|
||||
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
# await ctx.send_msgs([
|
||||
# {"cmd": "StatusUpdate",
|
||||
# "status": 30}
|
||||
# ])
|
||||
# ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
def send_ap_foreign_items(adventure_context):
|
||||
foreign_item_json_list = []
|
||||
autocollect_item_json_list = []
|
||||
bat_no_touch_locations_json_list = []
|
||||
for fi in adventure_context.foreign_items:
|
||||
foreign_item_json_list.append(fi.get_dict())
|
||||
for fi in adventure_context.autocollect_items:
|
||||
autocollect_item_json_list.append(fi.get_dict())
|
||||
for ntl in adventure_context.bat_no_touch_locations:
|
||||
bat_no_touch_locations_json_list.append(ntl.get_dict())
|
||||
payload = json.dumps(
|
||||
{
|
||||
"foreign_items": foreign_item_json_list,
|
||||
"autocollect_items": autocollect_item_json_list,
|
||||
"local_item_locations": adventure_context.local_item_locations,
|
||||
"bat_no_touch_locations": bat_no_touch_locations_json_list
|
||||
}
|
||||
)
|
||||
print("sending foreign items")
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
|
||||
|
||||
def send_checked_locations_if_needed(adventure_context):
|
||||
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
|
||||
if len(adventure_context.checked_locations) == 0:
|
||||
return
|
||||
checked_short_ids = []
|
||||
for location in adventure_context.checked_locations:
|
||||
checked_short_ids.append(location - base_location_id)
|
||||
print("Sending checked locations")
|
||||
payload = json.dumps(
|
||||
{
|
||||
"checked_locations": checked_short_ids,
|
||||
}
|
||||
)
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
adventure_context.checked_locations_sent = True
|
||||
|
||||
|
||||
async def atari_sync_task(ctx: AdventureContext):
|
||||
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
error_status = None
|
||||
if ctx.atari_streams:
|
||||
(reader, writer) = ctx.atari_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with 1+ fields
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. romhash field with sha256 hash of the ROM memory region
|
||||
# 3. locations, messages, and deathLink
|
||||
# 4. freeincarnate, to indicate a freeincarnate was used
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
|
||||
"Lua and AdventureClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
|
||||
msg = "The server is running a different multiworld than your client is. " \
|
||||
"(invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if 'romhash' in data_decoded:
|
||||
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
|
||||
msg = "The rom hash does not match the client rom hash data"
|
||||
print("got " + data_decoded['romhash'])
|
||||
print("expected " + str(ctx.rom_hash))
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.auth is None:
|
||||
ctx.auth = ctx.player_name
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
|
||||
dragon_name = "a dragon"
|
||||
if data_decoded['deathLink'] == 1:
|
||||
dragon_name = "Rhindle"
|
||||
elif data_decoded['deathLink'] == 2:
|
||||
dragon_name = "Yorgle"
|
||||
elif data_decoded['deathLink'] == 3:
|
||||
dragon_name = "Grundle"
|
||||
print (ctx.auth + " has been eaten by " + dragon_name )
|
||||
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
|
||||
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
|
||||
if 'victory' in data_decoded and not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if 'freeincarnate' in data_decoded:
|
||||
await ctx.used_freeincarnate()
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except CancelledError:
|
||||
logger.debug("Connection Cancelled, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
pass
|
||||
except Exception as e:
|
||||
print("unknown exception " + e)
|
||||
raise
|
||||
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to 2600")
|
||||
ctx.atari_status = CONNECTION_CONNECTED_STATUS
|
||||
ctx.checked_locations_sent = False
|
||||
send_ap_foreign_items(ctx)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
else:
|
||||
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.atari_status = error_status
|
||||
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
|
||||
else:
|
||||
try:
|
||||
port = ctx.lua_connector_port + ctx.port_offset
|
||||
logger.debug(f"Attempting to connect to 2600 on port {port}")
|
||||
print(f"Attempting to connect to 2600 on port {port}")
|
||||
ctx.atari_streams = await asyncio.wait_for(
|
||||
asyncio.open_connection("localhost",
|
||||
port),
|
||||
timeout=10)
|
||||
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
except CancelledError:
|
||||
pass
|
||||
print("exiting atari sync task")
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
open_args = [auto_start, romfile]
|
||||
if rom_args is not None:
|
||||
open_args.insert(1, rom_args)
|
||||
subprocess.Popen(open_args,
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.a26'
|
||||
try:
|
||||
base_rom = AdventureDeltaPatch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
|
||||
basepatch = bytes(file.read())
|
||||
|
||||
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
if not AdventureDeltaPatch.check_version(patch_archive):
|
||||
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
|
||||
raise Exception("apadvn version doesn't match this client.")
|
||||
|
||||
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
|
||||
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
|
||||
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
|
||||
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
|
||||
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
|
||||
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
|
||||
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
|
||||
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
|
||||
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
|
||||
ctx.auth = ctx.player_name
|
||||
|
||||
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
|
||||
rom_hash = hashlib.sha256()
|
||||
rom_hash.update(patched_rom_data)
|
||||
ctx.rom_hash = rom_hash.hexdigest()
|
||||
ctx.port_offset = patched_rom_data[connector_port_offset]
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("AdventureClient")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an ADVNTURE.BIN rom file')
|
||||
parser.add_argument('port', default=17242, type=int, nargs="?",
|
||||
help='port for adventure_connector connection')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = AdventureContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apadvn":
|
||||
logger.info("apadvn file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game(args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
if args.port is int:
|
||||
ctx.lua_connector_port = args.port
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.atari_sync_task:
|
||||
await ctx.atari_sync_task
|
||||
print("finished atari_sync_task (main)")
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
1412
BaseClasses.py
9
BizHawkClient.py
Normal file
@@ -0,0 +1,9 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds._bizhawk.context import launch
|
||||
|
||||
if __name__ == "__main__":
|
||||
launch()
|
||||
389
CommonClient.py
@@ -1,10 +1,13 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import logging
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import functools
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -17,10 +20,15 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot
|
||||
from Utils import Version, stream_input
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
@@ -28,6 +36,12 @@ logger = logging.getLogger("Client")
|
||||
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
@Utils.cache_argsless
|
||||
def get_ssl_context():
|
||||
import certifi
|
||||
return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
@@ -42,33 +56,38 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_connect(self, address: str = "") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
|
||||
if address:
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
elif not self.ctx.server_address:
|
||||
self.output("Please specify an address.")
|
||||
return False
|
||||
async_start(self.ctx.connect(address if address else None), name="connecting")
|
||||
return True
|
||||
|
||||
def _cmd_disconnect(self) -> bool:
|
||||
"""Disconnect from a MultiWorld Server"""
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
|
||||
async_start(self.ctx.disconnect(), name="disconnecting")
|
||||
return True
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
logger.info(f'{len(self.ctx.items_received)} received items:')
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
|
||||
def _cmd_missing(self) -> bool:
|
||||
"""List all missing location checks, from your local game state"""
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
"""List all missing location checks, from your local game state.
|
||||
Can be given text, which will be used as filter."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine missing checks.")
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
continue
|
||||
if location_id not in self.ctx.locations_checked:
|
||||
@@ -89,12 +108,18 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_items(self):
|
||||
"""List all item names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing items.")
|
||||
return False
|
||||
self.output(f"Item Names for {self.ctx.game}")
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing locations.")
|
||||
return False
|
||||
self.output(f"Location Names for {self.ctx.game}")
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
@@ -108,12 +133,12 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
else:
|
||||
state = ClientStatus.CLIENT_CONNECTED
|
||||
self.output("Unreadied.")
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
|
||||
def default(self, raw: str):
|
||||
raw = self.ctx.on_user_say(raw)
|
||||
if raw:
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
|
||||
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
|
||||
|
||||
|
||||
class CommonContext:
|
||||
@@ -121,8 +146,9 @@ class CommonContext:
|
||||
tags: typing.Set[str] = {"AP"}
|
||||
game: typing.Optional[str] = None
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
# datapackage
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
@@ -130,37 +156,54 @@ class CommonContext:
|
||||
# defaults
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: type(CommandProcessor) = ClientCommandProcessor
|
||||
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
|
||||
ui = None
|
||||
ui_task: typing.Optional[asyncio.Task] = None
|
||||
input_task: typing.Optional[asyncio.Task] = None
|
||||
keep_alive_task: typing.Optional[asyncio.Task] = None
|
||||
server_task: typing.Optional[asyncio.Task] = None
|
||||
ui_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
input_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
server_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
disconnected_intentionally: bool = False
|
||||
server: typing.Optional[Endpoint] = None
|
||||
server_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: int = 0 # to display in UI, gets set by server
|
||||
generator_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
|
||||
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# remaining type info
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
server_address: str
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
|
||||
finished_game: bool
|
||||
ready: bool
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
|
||||
# locations
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
missing_locations: typing.Set[int]
|
||||
items_received: typing.List[NetworkItem]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox = None
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
# message box reporting a loss of connection
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
|
||||
# server state
|
||||
self.server_address = server_address
|
||||
self.username = None
|
||||
@@ -168,7 +211,7 @@ class CommonContext:
|
||||
self.hint_cost = None
|
||||
self.slot_info = {}
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
@@ -184,10 +227,14 @@ class CommonContext:
|
||||
self.locations_checked = set() # local state
|
||||
self.locations_scouted = set()
|
||||
self.items_received = []
|
||||
self.missing_locations = set()
|
||||
self.missing_locations = set() # server state
|
||||
self.checked_locations = set() # server state
|
||||
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
|
||||
self.locations_info = {}
|
||||
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_keys = set()
|
||||
|
||||
self.input_queue = asyncio.Queue()
|
||||
self.input_requests = 0
|
||||
|
||||
@@ -197,11 +244,22 @@ class CommonContext:
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.update_datapackage(network_data_package)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
|
||||
@property
|
||||
def suggested_address(self) -> str:
|
||||
if self.server_address:
|
||||
return self.server_address
|
||||
return Utils.persistent_load().get("client", {}).get("last_server_address", "")
|
||||
|
||||
@functools.cached_property
|
||||
def raw_text_parser(self) -> RawJSONtoTextParser:
|
||||
return RawJSONtoTextParser(self)
|
||||
|
||||
@property
|
||||
def total_locations(self) -> typing.Optional[int]:
|
||||
"""Will return None until connected."""
|
||||
@@ -209,9 +267,9 @@ class CommonContext:
|
||||
return len(self.checked_locations | self.missing_locations)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.reset_server_state()
|
||||
if self.server and self.server.socket is not None:
|
||||
await self.server.socket.close()
|
||||
self.reset_server_state()
|
||||
|
||||
def reset_server_state(self):
|
||||
self.auth = None
|
||||
@@ -220,22 +278,28 @@ class CommonContext:
|
||||
self.items_received = []
|
||||
self.locations_info = {}
|
||||
self.server_version = Version(0, 0, 0)
|
||||
self.generator_version = Version(0, 0, 0)
|
||||
self.server = None
|
||||
self.server_task = None
|
||||
self.hint_cost = None
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
|
||||
async def disconnect(self):
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
if not allow_autoreconnect:
|
||||
self.disconnected_intentionally = True
|
||||
if self.cancel_autoreconnect():
|
||||
logger.info("Cancelled auto-reconnect.")
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
|
||||
async def send_msgs(self, msgs):
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
if not self.server or not self.server.socket.open or self.server.socket.closed:
|
||||
return
|
||||
await self.server.socket.send(encode(msgs))
|
||||
@@ -263,25 +327,36 @@ class CommonContext:
|
||||
logger.info('Enter slot name:')
|
||||
self.auth = await self.console_input()
|
||||
|
||||
async def send_connect(self, **kwargs):
|
||||
async def send_connect(self, **kwargs: typing.Any) -> None:
|
||||
""" send `Connect` packet to log in to server """
|
||||
payload = {
|
||||
'cmd': 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags, 'items_handling': self.items_handling,
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
|
||||
}
|
||||
if kwargs:
|
||||
payload.update(kwargs)
|
||||
await self.send_msgs([payload])
|
||||
|
||||
async def console_input(self):
|
||||
async def console_input(self) -> str:
|
||||
if self.ui:
|
||||
self.ui.focus_textinput()
|
||||
self.input_requests += 1
|
||||
return await self.input_queue.get()
|
||||
|
||||
async def connect(self, address=None):
|
||||
async def connect(self, address: typing.Optional[str] = None) -> None:
|
||||
""" disconnect any previous connection, and open new connection to the server """
|
||||
await self.disconnect()
|
||||
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
|
||||
|
||||
def cancel_autoreconnect(self) -> bool:
|
||||
if self.autoreconnect_task:
|
||||
self.autoreconnect_task.cancel()
|
||||
self.autoreconnect_task = None
|
||||
return True
|
||||
return False
|
||||
|
||||
def slot_concerns_self(self, slot) -> bool:
|
||||
if slot == self.slot:
|
||||
return True
|
||||
@@ -289,15 +364,29 @@ class CommonContext:
|
||||
return self.slot in self.slot_info[slot].group_members
|
||||
return False
|
||||
|
||||
def is_echoed_chat(self, print_json_packet: dict) -> bool:
|
||||
return print_json_packet.get("type", "") == "Chat" \
|
||||
and print_json_packet.get("team", None) == self.team \
|
||||
and print_json_packet.get("slot", None) == self.slot
|
||||
|
||||
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
|
||||
return print_json_packet.get("type", "") == "ItemSend" \
|
||||
and not self.slot_concerns_self(print_json_packet["receiving"]) \
|
||||
and not self.slot_concerns_self(print_json_packet["item"].player)
|
||||
|
||||
def on_print(self, args: dict):
|
||||
logger.info(args["text"])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
# send copy to UI
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
|
||||
logging.getLogger("FileLog").info(self.rawjsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoStream": True})
|
||||
logging.getLogger("StreamLog").info(self.jsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoFile": True})
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
@@ -320,6 +409,7 @@ class CommonContext:
|
||||
async def shutdown(self):
|
||||
self.server_address = ""
|
||||
self.username = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
if self.server_task:
|
||||
@@ -335,30 +425,40 @@ class CommonContext:
|
||||
self.input_task.cancel()
|
||||
|
||||
# DataPackage
|
||||
async def prepare_datapackage(self, relevant_games: typing.Set[str],
|
||||
remote_datepackage_versions: typing.Dict[str, int]):
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
# by documentation any game can use Archipelago locations/items -> always relevant
|
||||
relevant_games.add("Archipelago")
|
||||
|
||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
remote_version: int = remote_datepackage_versions[game]
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
continue
|
||||
|
||||
if remote_version == 0: # custom datapackage for this game
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
# no action required if local version is new enough
|
||||
if remote_version > local_version:
|
||||
cache_version: int = cache_package.get(game, {}).get("version", 0)
|
||||
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
|
||||
or remote_checksum != local_checksum:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if remote_version > cache_version:
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cache_package[game])
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
|
||||
@@ -368,19 +468,36 @@ class CommonContext:
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
|
||||
def update_datapackage(self, data_package: dict):
|
||||
for game, gamedata in data_package["games"].items():
|
||||
self.update_game(gamedata)
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data)
|
||||
|
||||
def consume_network_datapackage(self, data_package: dict):
|
||||
self.update_datapackage(data_package)
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
"""Subscribe to be notified of changes to selected data storage keys.
|
||||
|
||||
The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
|
||||
names of the data storage keys to the latest values received from the server.
|
||||
"""
|
||||
if new_keys := (set(keys) - self.stored_data_notification_keys):
|
||||
self.stored_data_notification_keys.update(new_keys)
|
||||
async_start(self.send_msgs([{"cmd": "Get",
|
||||
"keys": list(new_keys)},
|
||||
{"cmd": "SetNotify",
|
||||
"keys": list(new_keys)}]))
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
|
||||
self.last_death_link = max(data["time"], self.last_death_link)
|
||||
text = data.get("cause", "")
|
||||
@@ -411,10 +528,10 @@ class CommonContext:
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
|
||||
|
||||
def gui_error(self, title: str, text: typing.Union[Exception, str]):
|
||||
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
|
||||
"""Displays an error messagebox"""
|
||||
if not self.ui:
|
||||
return
|
||||
return None
|
||||
title = title or "Error"
|
||||
from kvui import MessageBox
|
||||
if self._messagebox:
|
||||
@@ -431,6 +548,13 @@ class CommonContext:
|
||||
# display error
|
||||
self._messagebox = MessageBox(title, text, error=True)
|
||||
self._messagebox.open()
|
||||
return self._messagebox
|
||||
|
||||
def handle_connection_loss(self, msg: str) -> None:
|
||||
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
|
||||
exc_info = sys.exc_info()
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
@@ -467,7 +591,7 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
|
||||
seconds_elapsed = 0
|
||||
|
||||
|
||||
async def server_loop(ctx: CommonContext, address=None):
|
||||
async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
|
||||
if ctx.server and ctx.server.socket:
|
||||
logger.error('Already connected')
|
||||
return
|
||||
@@ -480,6 +604,11 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
logger.info('Please connect to an Archipelago server.')
|
||||
return
|
||||
|
||||
ctx.cancel_autoreconnect()
|
||||
if ctx._messagebox_connection_loss:
|
||||
ctx._messagebox_connection_loss.dismiss()
|
||||
ctx._messagebox_connection_loss = None
|
||||
|
||||
address = f"ws://{address}" if "://" not in address \
|
||||
else address.replace("archipelago://", "ws://")
|
||||
|
||||
@@ -490,39 +619,47 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
ctx.password = server_url.password
|
||||
port = server_url.port or 38281
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
logger.info('Connected')
|
||||
ctx.server_address = address
|
||||
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
|
||||
ctx.disconnected_intentionally = False
|
||||
async for data in ctx.server.socket:
|
||||
for msg in decode(data):
|
||||
await process_server_cmd(ctx, msg)
|
||||
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
|
||||
except ConnectionRefusedError as e:
|
||||
msg = 'Connection refused by the server. May not be running Archipelago on that address or port.'
|
||||
logger.exception(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error(msg, e)
|
||||
except websockets.InvalidURI as e:
|
||||
msg = 'Failed to connect to the multiworld server (invalid URI)'
|
||||
logger.exception(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error(msg, e)
|
||||
except OSError as e:
|
||||
msg = 'Failed to connect to the multiworld server'
|
||||
logger.exception(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error(msg, e)
|
||||
except Exception as e:
|
||||
msg = 'Lost connection to the multiworld server, type /connect to reconnect'
|
||||
logger.exception(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error(msg, e)
|
||||
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
|
||||
except websockets.InvalidMessage:
|
||||
# probably encrypted
|
||||
if address.startswith("ws://"):
|
||||
# try wss
|
||||
await server_loop(ctx, "ws" + address[1:])
|
||||
else:
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
|
||||
f"{reconnect_hint()}")
|
||||
except ConnectionRefusedError:
|
||||
ctx.handle_connection_loss("Connection refused by the server. "
|
||||
"May not be running Archipelago on that address or port.")
|
||||
except websockets.InvalidURI:
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
except OSError:
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server")
|
||||
except Exception:
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
|
||||
finally:
|
||||
await ctx.connection_closed()
|
||||
if ctx.server_address:
|
||||
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
|
||||
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
|
||||
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
|
||||
logger.info(f"... automatically reconnecting in {ctx.current_reconnect_delay} seconds")
|
||||
assert ctx.autoreconnect_task is None
|
||||
ctx.autoreconnect_task = asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
|
||||
ctx.current_reconnect_delay *= 2
|
||||
|
||||
|
||||
@@ -548,11 +685,16 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
ctx.server_version = Version(*version)
|
||||
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if "generator_version" in args:
|
||||
ctx.generator_version = Version(*args["generator_version"])
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'generator version: {ctx.generator_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
else:
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
if args['password']:
|
||||
logger.info('Password required')
|
||||
ctx.update_permissions(args.get("permissions", {}))
|
||||
@@ -562,26 +704,31 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
f" for each location checked. Use !hint for more information.")
|
||||
ctx.hint_cost = int(args['hint_cost'])
|
||||
ctx.check_points = int(args['location_check_points'])
|
||||
players = args.get("players", [])
|
||||
if len(players) < 1:
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
players.sort()
|
||||
current_team = -1
|
||||
logger.info('Connected Players:')
|
||||
for network_player in players:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
# update datapackage
|
||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||
|
||||
if "players" in args: # TODO remove when servers sending this are outdated
|
||||
players = args.get("players", [])
|
||||
if len(players) < 1:
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
players.sort()
|
||||
current_team = -1
|
||||
logger.info('Connected Players:')
|
||||
for network_player in players:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_datapackage(args['data'])
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
@@ -590,7 +737,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
raise Exception('Server reported your client version as incompatible')
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
raise Exception('The item handling flags requested by the client are not supported')
|
||||
# last to check, recoverable problem
|
||||
@@ -609,7 +757,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -617,6 +767,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
if ctx.locations_scouted:
|
||||
msgs.append({"cmd": "LocationScouts",
|
||||
"locations": list(ctx.locations_scouted)})
|
||||
if ctx.stored_data_notification_keys:
|
||||
msgs.append({"cmd": "Get",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
msgs.append({"cmd": "SetNotify",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.finished_game:
|
||||
@@ -628,6 +783,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# when /missing is used for the client side view of what is missing.
|
||||
ctx.missing_locations = set(args["missing_locations"])
|
||||
ctx.checked_locations = set(args["checked_locations"])
|
||||
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
|
||||
|
||||
server_url = urllib.parse.urlparse(ctx.server_address)
|
||||
Utils.persistent_store("client", "last_server_address", server_url.netloc)
|
||||
|
||||
elif cmd == 'ReceivedItems':
|
||||
start_index = args["index"]
|
||||
@@ -676,8 +835,17 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
|
||||
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
|
||||
ctx.on_deathlink(args["data"])
|
||||
|
||||
elif cmd == "Retrieved":
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == "EnergyLink":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
ctx.ui.set_new_energy_link_value()
|
||||
@@ -707,7 +875,7 @@ async def console_loop(ctx: CommonContext):
|
||||
logger.exception(e)
|
||||
|
||||
|
||||
def get_base_parser(description=None):
|
||||
def get_base_parser(description: typing.Optional[str] = None):
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description=description)
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
@@ -717,13 +885,13 @@ def get_base_parser(description=None):
|
||||
return parser
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
|
||||
def run_as_textclient():
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame", "TextOnly"}
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
tags = CommonContext.tags | {"TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0 # don't receive any NetworkItems
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
want_slot_data = False # Can't use game specific slot_data
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -735,11 +903,13 @@ if __name__ == '__main__':
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.game = ""
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
ctx.auth = args.name
|
||||
ctx.server_address = args.connect
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
if gui_enabled:
|
||||
@@ -749,7 +919,6 @@ if __name__ == '__main__':
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
@@ -769,3 +938,7 @@ if __name__ == '__main__':
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
run_as_textclient()
|
||||
|
||||
66
FF1Client.py
@@ -1,4 +1,5 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
@@ -6,14 +7,15 @@ from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -31,7 +33,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in bizhawk"""
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
@@ -64,41 +66,37 @@ class FF1Context(CommonContext):
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
asyncio.create_task(parse_locations(self.locations_array, self, True))
|
||||
async_start(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == 'PrintJSON':
|
||||
print_type = args['type']
|
||||
item = args['item']
|
||||
receiving_player_id = args['receiving']
|
||||
receiving_player_name = self.player_names[receiving_player_id]
|
||||
sending_player_id = item.player
|
||||
sending_player_name = self.player_names[item.player]
|
||||
if print_type == 'Hint':
|
||||
msg = f"Hint: Your {self.item_names[item.item]} is at" \
|
||||
f" {self.player_names[item.player]}'s {self.location_names[item.location]}"
|
||||
self._set_message(msg, item.item)
|
||||
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
|
||||
if sending_player_id == self.slot:
|
||||
if receiving_player_id == self.slot:
|
||||
msg = f"You found your own {self.item_names[item.item]}"
|
||||
else:
|
||||
msg = f"You sent {self.item_names[item.item]} to {receiving_player_name}"
|
||||
else:
|
||||
if receiving_player_id == sending_player_id:
|
||||
msg = f"{sending_player_name} found their {self.item_names[item.item]}"
|
||||
else:
|
||||
msg = f"{sending_player_name} sent {self.item_names[item.item]} to " \
|
||||
f"{receiving_player_name}"
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
@@ -183,7 +181,7 @@ async def nes_sync_task(ctx: FF1Context):
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
|
||||
async_start(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
|
||||
@@ -1,434 +1,12 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import string
|
||||
import copy
|
||||
import subprocess
|
||||
import time
|
||||
import random
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import factorio_rcon
|
||||
import colorama
|
||||
import asyncio
|
||||
from queue import Queue
|
||||
from worlds.factorio.Client import check_stdin, launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
|
||||
get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
|
||||
from worlds.factorio import Factorio
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
ctx: FactorioContext
|
||||
|
||||
@mark_raw
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.write_data_path = None
|
||||
self.death_link_tick: int = 0 # last send death link on Factorio layer
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
self.energy_link_increment = 0
|
||||
self.last_deplete = 0
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if self.rcon_client:
|
||||
await get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
if self.rcon_client:
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if self.rcon_client:
|
||||
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
|
||||
super(FactorioContext, self).on_deathlink(data)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected", "RoomUpdate"}:
|
||||
# catch up sync anything that is already cleared.
|
||||
if "checked_locations" in args and args["checked_locations"]:
|
||||
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
|
||||
item_name in args["checked_locations"]})
|
||||
if cmd == "Connected" and self.energy_link_increment:
|
||||
asyncio.create_task(self.send_msgs([{
|
||||
"cmd": "SetNotify", "keys": ["EnergyLink"]
|
||||
}]))
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == "EnergyLink":
|
||||
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
|
||||
# it's our deplete request
|
||||
gained = int(args["original_value"] - args["value"])
|
||||
gained_text = Utils.format_SI_prefix(gained) + "J"
|
||||
if gained:
|
||||
logger.debug(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
self.rcon_client.send_command(f"/ap-energylink {gained}")
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
self.ui = FactorioManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
next_bridge = time.perf_counter() + 1
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
# TODO: restore on-demand refresh
|
||||
if ctx.rcon_client and time.perf_counter() > next_bridge:
|
||||
next_bridge = time.perf_counter() + 1
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if not ctx.auth:
|
||||
pass # auth failed, wait for new attempt
|
||||
elif data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
await ctx.update_death_link(data["death_link"])
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
if "DeathLink" in ctx.tags:
|
||||
asyncio.create_task(ctx.send_death())
|
||||
if ctx.energy_link_increment:
|
||||
in_world_bridges = data["energy_bridges"]
|
||||
if in_world_bridges:
|
||||
in_world_energy = data["energy"]
|
||||
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
|
||||
# attempt to refill
|
||||
ctx.last_deplete = time.time()
|
||||
asyncio.create_task(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
|
||||
{"operation": "max", "value": 0}],
|
||||
"last_deplete": ctx.last_deplete
|
||||
}]))
|
||||
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
|
||||
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
|
||||
ctx.energy_link_increment*in_world_bridges:
|
||||
value = ctx.energy_link_increment * in_world_bridges
|
||||
asyncio.create_task(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": value}]
|
||||
}]))
|
||||
ctx.rcon_client.send_command(
|
||||
f"/ap-energylink -{value}")
|
||||
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
def queuer():
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
||||
from threading import Thread
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll():
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_queue.task_done()
|
||||
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if not ctx.server:
|
||||
logger.info("Established bridge to Factorio Server. "
|
||||
"Ready to connect to Archipelago via /connect")
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
factorio_server_logger.debug(msg)
|
||||
else:
|
||||
factorio_server_logger.info(msg)
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
if item_id not in Factorio.item_id_to_name:
|
||||
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = Factorio.item_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
|
||||
ctx.send_index += 1
|
||||
if commands:
|
||||
ctx.rcon_client.send_commands(commands)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.rcon_client = None
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
|
||||
|
||||
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
ctx.energy_link_increment = info.get("energy_link", 0)
|
||||
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
|
||||
if ctx.energy_link_increment and ctx.ui:
|
||||
ctx.ui.enable_energy_link()
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e, extra={"compact_gui": True})
|
||||
msg = "Aborted Factorio Server Bridge"
|
||||
logger.error(msg)
|
||||
ctx.gui_error(msg, e)
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in self.color_codes:
|
||||
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
|
||||
if server_settings:
|
||||
server_settings = os.path.abspath(server_settings)
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
if server_settings and os.path.isfile(server_settings):
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
|
||||
else:
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
check_stdin()
|
||||
launch()
|
||||
|
||||
655
Fill.py
@@ -1,18 +1,24 @@
|
||||
import logging
|
||||
import typing
|
||||
import collections
|
||||
import itertools
|
||||
import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
|
||||
|
||||
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
@@ -22,23 +28,45 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False) -> None:
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
|
||||
"""
|
||||
:param world: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
:param name: name of this fill step for progress logging purposes
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
cleanup_required = False
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in itempool:
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
# for progress logging
|
||||
total = min(len(item_pool), len(locations))
|
||||
placed = 0
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
itempool.remove(item)
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, itempool + unplaced_items)
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
@@ -52,7 +80,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
if world.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
@@ -69,62 +97,104 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
# try swapping this item with previously placed items
|
||||
for (i, location) in enumerate(placements):
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
swap_count = swapped_items[placed_item.player,
|
||||
placed_item.name]
|
||||
if swap_count > 1:
|
||||
if swap:
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
for i, location in enumerate(placements))
|
||||
for (i, location, unsafe) in swap_attempts:
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
|
||||
if swap_count > 1:
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
world.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
placed_item.location = location
|
||||
|
||||
if spot_to_fill is None:
|
||||
# Can't place this item, move on to the next
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state)
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
|
||||
# Verify that placing this item won't reduce available locations
|
||||
prev_state = swap_state.copy()
|
||||
prev_state.collect(placed_item)
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
world.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
itempool.append(placed_item)
|
||||
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
placed_item.location = location
|
||||
|
||||
if spot_to_fill is None:
|
||||
# Can't place this item, move on to the next
|
||||
else:
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
spot_to_fill.event = item_to_place.advancement
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if len(unplaced_items) > 0 and len(locations) > 0:
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
locations.append(placement)
|
||||
|
||||
if allow_excluded:
|
||||
# check if partial fill is the result of excluded locations, in which case retry
|
||||
excluded_locations = [
|
||||
location for location in locations
|
||||
if location.progress_type == location.progress_type.EXCLUDED and not location.item
|
||||
]
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
location.progress_type = location.progress_type.EXCLUDED
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
logging.warning(
|
||||
@@ -133,36 +203,229 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
for i, location in enumerate(locations):
|
||||
if location.item_rule(item_to_place):
|
||||
# popping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
break
|
||||
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
# try swapping this item with previously placed items
|
||||
|
||||
for (i, location) in enumerate(placements):
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
|
||||
if swapped_items[placed_item.player,
|
||||
placed_item.name] > 1:
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
if location.item_rule(item_to_place):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] += 1
|
||||
|
||||
itempool.append(placed_item)
|
||||
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
placed_item.location = location
|
||||
|
||||
if spot_to_fill is None:
|
||||
# Can't place this item, move on to the next
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress("Remaining", placed, total)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress("Remaining", placed, total)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in world.player_ids if world.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
location.locked and location.item.player not in minimal_players):
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
location.event = False
|
||||
if location in state.events:
|
||||
state.events.remove(location)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
fill_restrictive(world, state, locations, pool, name="Accessibility Corrections")
|
||||
|
||||
|
||||
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
|
||||
maximum_exploration_state = sweep_from_pool(state)
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and world.worlds[item.player].options.accessibility != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
|
||||
|
||||
def distribute_early_items(world: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = world.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
early_priority_locations.append(loc)
|
||||
else:
|
||||
early_locations.append(loc)
|
||||
loc_indexes_to_remove.add(i)
|
||||
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
|
||||
|
||||
early_prog_items: typing.List[Item] = []
|
||||
early_rest_items: typing.List[Item] = []
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
item_indexes_to_remove: typing.Set[int] = set()
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
if item.advancement:
|
||||
if early_items_count[item.name, item.player][1]:
|
||||
early_local_prog_items[item.player].append(item)
|
||||
early_items_count[item.name, item.player][1] -= 1
|
||||
else:
|
||||
early_prog_items.append(item)
|
||||
early_items_count[item.name, item.player][0] -= 1
|
||||
else:
|
||||
if early_items_count[item.name, item.player][1]:
|
||||
early_local_rest_items[item.player].append(item)
|
||||
early_items_count[item.name, item.player][1] -= 1
|
||||
else:
|
||||
early_rest_items.append(item)
|
||||
early_items_count[item.name, item.player][0] -= 1
|
||||
item_indexes_to_remove.add(i)
|
||||
if early_items_count[item.name, item.player] == [0, 0]:
|
||||
del early_items_count[item.name, item.player]
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
name="Early Items")
|
||||
early_locations += early_priority_locations
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
name="Early Progression")
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
logging.warning("Ran out of early locations for early items. Failed to place "
|
||||
f"{unplaced_early_items} early.")
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
world.random.shuffle(fill_locations)
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
|
||||
# get items to distribute
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
|
||||
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
|
||||
|
||||
progitempool: typing.List[Item] = []
|
||||
nonexcludeditempool: typing.List[Item] = []
|
||||
localrestitempool: typing.Dict[int, typing.List[Item]] = {player: [] for player in range(1, world.players + 1)}
|
||||
nonlocalrestitempool: typing.List[Item] = []
|
||||
restitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
filleritempool: typing.List[Item] = []
|
||||
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
progitempool.append(item)
|
||||
elif item.useful: # this only gets nonprogression items which should not appear in excluded locations
|
||||
nonexcludeditempool.append(item)
|
||||
elif item.name in world.local_items[item.player].value:
|
||||
localrestitempool[item.player].append(item)
|
||||
elif item.name in world.non_local_items[item.player].value:
|
||||
nonlocalrestitempool.append(item)
|
||||
elif item.useful:
|
||||
usefulitempool.append(item)
|
||||
else:
|
||||
restitempool.append(item)
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(world, "fill_hook", progitempool, nonexcludeditempool,
|
||||
localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -174,60 +437,45 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
defaultlocations = locations[LocationProgressType.DEFAULT]
|
||||
excludedlocations = locations[LocationProgressType.EXCLUDED]
|
||||
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
|
||||
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
|
||||
lock_later = []
|
||||
|
||||
def mark_for_locking(location: Location):
|
||||
nonlocal lock_later
|
||||
lock_later.append(location)
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
||||
name="Priority")
|
||||
accessibility_corrections(world, world.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool)
|
||||
# "advancement/progression fill"
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool, name="Progression")
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
accessibility_corrections(world, world.state, defaultlocations)
|
||||
|
||||
if nonexcludeditempool:
|
||||
world.random.shuffle(defaultlocations)
|
||||
# needs logical fill to not conflict with local items
|
||||
fill_restrictive(
|
||||
world, world.state, defaultlocations, nonexcludeditempool)
|
||||
if nonexcludeditempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for non-excluded items. There are {len(nonexcludeditempool)} more items than locations')
|
||||
for location in lock_later:
|
||||
if location.item:
|
||||
location.locked = True
|
||||
del mark_for_locking, lock_later
|
||||
|
||||
defaultlocations = defaultlocations + excludedlocations
|
||||
world.random.shuffle(defaultlocations)
|
||||
inaccessible_location_rules(world, world.state, defaultlocations)
|
||||
|
||||
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
|
||||
local_locations: typing.Dict[int, typing.List[Location]] = {player: [] for player in world.player_ids}
|
||||
for location in defaultlocations:
|
||||
local_locations[location.player].append(location)
|
||||
for player_locations in local_locations.values():
|
||||
world.random.shuffle(player_locations)
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
|
||||
for player, items in localrestitempool.items(): # items already shuffled
|
||||
player_local_locations = local_locations[player]
|
||||
for item_to_place in items:
|
||||
if not player_local_locations:
|
||||
logging.warning(f"Ran out of local locations for player {player}, "
|
||||
f"cannot place {item_to_place}.")
|
||||
break
|
||||
spot_to_fill = player_local_locations.pop()
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
defaultlocations.remove(spot_to_fill)
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
for item_to_place in nonlocalrestitempool:
|
||||
for i, location in enumerate(defaultlocations):
|
||||
if location.player != item_to_place.player:
|
||||
world.push_item(defaultlocations.pop(i), item_to_place, False)
|
||||
break
|
||||
else:
|
||||
logging.warning(
|
||||
f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
|
||||
world.random.shuffle(defaultlocations)
|
||||
|
||||
restitempool, defaultlocations = fast_fill(
|
||||
world, restitempool, defaultlocations)
|
||||
unplaced = progitempool + restitempool
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
@@ -241,15 +489,6 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
@@ -311,7 +550,7 @@ def flood_items(world: MultiWorld) -> None:
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -319,29 +558,29 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.progression_balancing[player] / 100
|
||||
for player in world.player_ids
|
||||
if world.progression_balancing[player] > 0
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
for location in multiworld.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
for player in balanceable_players
|
||||
@@ -358,6 +597,10 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
return num / total_locations_count[player]
|
||||
|
||||
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
|
||||
if len(total_locations_count) == 0:
|
||||
return
|
||||
|
||||
while True:
|
||||
# Gather non-locked locations.
|
||||
# This ensures that only shuffled locations get counted for progression balancing,
|
||||
@@ -415,7 +658,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -432,7 +675,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -444,8 +687,8 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -453,33 +696,32 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
old_moved_item_count = moved_item_count
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
world.random.shuffle(items_to_replace)
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for new_location in replacement_locations:
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.remove(new_location)
|
||||
replacement_locations.pop(i)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if replaced_items:
|
||||
if old_moved_item_count < moved_item_count:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -493,7 +735,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if world.has_beaten_game(state):
|
||||
if multiworld.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
@@ -526,8 +768,17 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
# TODO: remove. Preferably by implementing key drop
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
swept_state = world.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
reachable = frozenset(world.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in world.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = world.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
@@ -540,8 +791,43 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
block['world'] = False
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(world.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(world.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, world.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
else: # target world by slot name
|
||||
if target_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {world_name_lookup[target_world]}
|
||||
block['world'] = worlds
|
||||
|
||||
items: block_value = []
|
||||
if "items" in block:
|
||||
items = block["items"]
|
||||
@@ -578,7 +864,17 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
for key, value in locations.items():
|
||||
location_list += [key] * value
|
||||
locations = location_list
|
||||
block['locations'] = locations
|
||||
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
@@ -613,41 +909,13 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
try:
|
||||
target_world = placement['world']
|
||||
worlds = placement['world']
|
||||
locations = placement['locations']
|
||||
items = placement['items']
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(world.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(world.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
placement['force'])
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, world.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
placement['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
else: # target world by slot name
|
||||
if target_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
placement['force'])
|
||||
continue
|
||||
worlds = {world_name_lookup[target_world]}
|
||||
|
||||
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
|
||||
worlds))
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
count = 0
|
||||
@@ -656,23 +924,22 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
for item_name in items:
|
||||
item = world.worlds[player].create_item(item_name)
|
||||
for location in reversed(candidates):
|
||||
if location in key_drop_data:
|
||||
warn(
|
||||
f"Can't place '{item_name}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
||||
continue
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
|
||||
361
Generate.py
@@ -2,108 +2,66 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||
import os
|
||||
from collections import Counter
|
||||
import random
|
||||
import string
|
||||
import enum
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
import Options
|
||||
from worlds.alttp import Bosses
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
|
||||
|
||||
class PlandoSettings(enum.IntFlag):
|
||||
items = 0b0001
|
||||
connections = 0b0010
|
||||
texts = 0b0100
|
||||
bosses = 0b1000
|
||||
|
||||
@classmethod
|
||||
def from_option_string(cls, option_string: str) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_string.split(","):
|
||||
part = part.strip().lower()
|
||||
if part:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def from_set(cls, option_set: Set[str]) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_set:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def _handle_part(cls, part: str, base: PlandoSettings) -> PlandoSettings:
|
||||
try:
|
||||
part = cls[part]
|
||||
except Exception as e:
|
||||
raise KeyError(f"{part} is not a recognized name for a plando module. "
|
||||
f"Known options: {', '.join(flag.name for flag in cls)}") from e
|
||||
else:
|
||||
return base | part
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.value:
|
||||
return ", ".join((flag.name for flag in PlandoSettings if self.value & flag.value))
|
||||
return "Off"
|
||||
from worlds.generic import PlandoConnection
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
|
||||
return path if os.path.isabs(path) else resolver(path)
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults["weights_file_path"],
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=resolve_path(defaults["player_files_path"], user_path),
|
||||
parser.add_argument('--player_files_path', default=defaults.player_files_path,
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
|
||||
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
|
||||
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
|
||||
help="Path to the 1.0 JP SM Baserom.")
|
||||
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
|
||||
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
parser.add_argument('--plando', default=defaults.plando_options,
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoSettings = PlandoSettings.from_option_string(args.plando)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args, options
|
||||
|
||||
|
||||
@@ -114,12 +72,16 @@ def get_seed_name(random_source) -> str:
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
if args.race:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
@@ -127,18 +89,20 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
raise ValueError(f"File {args.weights_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
weights_cache[args.meta_file_path] = read_weights_yamls(args.meta_file_path)
|
||||
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path][-1]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
del(meta_weights["meta_description"])
|
||||
raise ValueError(f"File {args.meta_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
else:
|
||||
@@ -147,67 +111,76 @@ def main(args=None, callback=ERmain):
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and not file.name.startswith(".") and \
|
||||
if file.is_file() and not fname.startswith(".") and \
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
for yaml in yaml_data:
|
||||
print(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
player_files[player_id] = filename
|
||||
player_id += 1
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
logging.info(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
player_files[player_id] = filename
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id-1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
f"{args.plando}")
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
|
||||
if args.multi == 0:
|
||||
raise ValueError(
|
||||
"No individual player files found and number of players is 0. "
|
||||
"Provide individual player files or specify the number of players via host.yaml or --multi."
|
||||
)
|
||||
|
||||
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
|
||||
f"{seed_name} Seed {seed} with plando: {args.plando}")
|
||||
|
||||
if not weights_cache:
|
||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
|
||||
erargs.lttp_rom = args.lttp_rom
|
||||
erargs.sm_rom = args.sm_rom
|
||||
erargs.enemizercli = args.enemizercli
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: ( tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
if meta_weights:
|
||||
for category_name, category_dict in meta_weights.items():
|
||||
for key in category_dict:
|
||||
option = get_choice(key, category_dict)
|
||||
option = roll_meta_option(key, category_name, category_dict)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
for path in weights_cache:
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
yaml[key] = option
|
||||
for category in yaml:
|
||||
if category in AutoWorldRegister.world_types and \
|
||||
key in Options.CommonOptions.type_hints:
|
||||
yaml[category][key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
else:
|
||||
yaml[category_name][key] = option
|
||||
yaml[category_name][key] = option
|
||||
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
erargs.player_options = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
@@ -231,15 +204,15 @@ def main(args=None, callback=ERmain):
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {path} is invalid. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
|
||||
if len(set(erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
||||
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
|
||||
|
||||
if args.yaml_output:
|
||||
import yaml
|
||||
@@ -263,7 +236,7 @@ def main(args=None, callback=ERmain):
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
return callback(erargs, seed)
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
@@ -322,11 +295,11 @@ class SafeDict(dict):
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name] += 1
|
||||
name_counter[name.lower()] += 1
|
||||
number = name_counter[name.lower()]
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
|
||||
NUMBER=(name_counter[name] if name_counter[
|
||||
name] > 1 else ''),
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
@@ -342,19 +315,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
|
||||
return input_data
|
||||
|
||||
|
||||
available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
{'Agahnim', 'Agahnim2', 'Ganon'}}
|
||||
available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
Bosses.boss_location_table}
|
||||
|
||||
boss_shuffle_options = {None: 'none',
|
||||
'none': 'none',
|
||||
'basic': 'basic',
|
||||
'full': 'full',
|
||||
'chaos': 'chaos',
|
||||
'singularity': 'singularity'
|
||||
}
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
@@ -387,6 +347,28 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
if not game:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
game_world = AutoWorldRegister.world_types[game]
|
||||
options = game_world.options_dataclass.type_hints
|
||||
if option_key in options:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
for option_set in weights["linked_options"]:
|
||||
@@ -404,7 +386,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
else:
|
||||
logging.debug(f"linked option {option_set['name']} skipped.")
|
||||
except Exception as e:
|
||||
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
|
||||
raise ValueError(f"Linked option {option_set['name']} is invalid. "
|
||||
f"Please fix your linked option.") from e
|
||||
return weights
|
||||
|
||||
@@ -434,47 +416,12 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is destroyed. "
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
return weights
|
||||
|
||||
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
|
||||
if boss_shuffle in boss_shuffle_options:
|
||||
return boss_shuffle_options[boss_shuffle]
|
||||
elif PlandoSettings.bosses in plando_options:
|
||||
options = boss_shuffle.lower().split(";")
|
||||
remainder_shuffle = "none" # vanilla
|
||||
bosses = []
|
||||
for boss in options:
|
||||
if boss in boss_shuffle_options:
|
||||
remainder_shuffle = boss_shuffle_options[boss]
|
||||
elif "-" in boss:
|
||||
loc, boss_name = boss.split("-")
|
||||
if boss_name not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name {boss_name}")
|
||||
if loc not in available_boss_locations:
|
||||
raise ValueError(f"Unknown Boss Location {loc}")
|
||||
level = ''
|
||||
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
||||
# split off level
|
||||
loc = loc.split(" ")
|
||||
level = f" {loc[-1]}"
|
||||
loc = " ".join(loc[:-1])
|
||||
loc = loc.title().replace("Of", "of")
|
||||
if not Bosses.can_place_boss(boss_name.title(), loc, level):
|
||||
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
|
||||
bosses.append(boss)
|
||||
elif boss not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
|
||||
else:
|
||||
bosses.append(boss)
|
||||
return ";".join(bosses + [remainder_shuffle])
|
||||
else:
|
||||
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
@@ -485,13 +432,12 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
if hasattr(player_option, "verify"):
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game])
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
else:
|
||||
setattr(ret, option_key, option(option.default))
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings.bosses):
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
@@ -504,18 +450,23 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
if tuplize_version(version) > version_tuple:
|
||||
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
||||
f"however generator is of version {__version__}")
|
||||
required_plando_options = PlandoSettings.from_option_string(requirements.get("plando", ""))
|
||||
required_plando_options = PlandoOptions.from_option_string(requirements.get("plando", ""))
|
||||
if required_plando_options not in plando_options:
|
||||
if required_plando_options:
|
||||
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
|
||||
f"which is not enabled.")
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights and option_key not in Options.common_options:
|
||||
for option_key in Options.PerGameCommonOptions.type_hints:
|
||||
if option_key in weights and option_key not in Options.CommonOptions.type_hints:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
|
||||
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"Check your spelling or installation of that world.")
|
||||
|
||||
if ret.game not in weights:
|
||||
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
|
||||
|
||||
@@ -527,34 +478,27 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
for option_key, option in Options.common_options.items():
|
||||
for option_key, option in Options.CommonOptions.type_hints.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_key, option in world_type.options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if not (option_key in Options.common_options and option_key not in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
if PlandoSettings.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
|
||||
return ret
|
||||
|
||||
@@ -619,8 +563,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
|
||||
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
@@ -659,7 +601,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoSettings.texts in plando_options:
|
||||
if PlandoOptions.texts in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
@@ -671,7 +613,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
@@ -708,6 +650,15 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
main()
|
||||
multiworld = main()
|
||||
if __debug__:
|
||||
import gc
|
||||
import sys
|
||||
import weakref
|
||||
weak = weakref.ref(multiworld)
|
||||
del multiworld
|
||||
gc.collect() # need to collect to deref all hard references
|
||||
assert not weak(), f"MultiWorld object was not de-allocated, it's referenced {sys.getrefcount(weak())} times." \
|
||||
" This would be a memory leak."
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
|
||||
8
KH2Client.py
Normal file
@@ -0,0 +1,8 @@
|
||||
import ModuleUpdate
|
||||
import Utils
|
||||
from worlds.kh2.Client import launch
|
||||
ModuleUpdate.update()
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
284
Launcher.py
@@ -10,20 +10,32 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
||||
|
||||
|
||||
import argparse
|
||||
from os.path import isfile
|
||||
import sys
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
import subprocess
|
||||
import itertools
|
||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox,\
|
||||
is_windows, is_macos, is_linux
|
||||
from shutil import which
|
||||
import logging
|
||||
import multiprocessing
|
||||
import shlex
|
||||
from enum import Enum, auto
|
||||
import subprocess
|
||||
import sys
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
|
||||
is_windows, is_macos, is_linux
|
||||
|
||||
|
||||
def open_host_yaml():
|
||||
file = user_path('host.yaml')
|
||||
file = settings.get_settings().filename
|
||||
assert file, "host.yaml missing"
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
@@ -32,160 +44,103 @@ def open_host_yaml():
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
for c in components:
|
||||
if isfile(get_exe(c)[-1]):
|
||||
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) else []
|
||||
if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) and \
|
||||
(c.script_name is None or isfile(get_exe(c)[-1])):
|
||||
suffixes += c.file_identifier.suffixes
|
||||
try:
|
||||
filename = open_filename('Select patch', (('Patches', suffixes),))
|
||||
filename = open_filename("Select patch", (("Patches", suffixes),))
|
||||
except Exception as e:
|
||||
messagebox('Error', str(e), error=True)
|
||||
messagebox("Error", str(e), error=True)
|
||||
else:
|
||||
file, _, component = identify(filename)
|
||||
file, component = identify(filename)
|
||||
if file and component:
|
||||
launch([*get_exe(component), file], component.cli)
|
||||
exe = get_exe(component)
|
||||
if exe is None or not isfile(exe[-1]):
|
||||
exe = get_exe("Launcher")
|
||||
|
||||
launch([*exe, file], component.cli)
|
||||
|
||||
|
||||
def generate_yamls():
|
||||
from Options import generate_yaml_templates
|
||||
|
||||
target = Utils.user_path("Players", "Templates")
|
||||
generate_yaml_templates(target, False)
|
||||
open_folder(target)
|
||||
|
||||
|
||||
def browse_files():
|
||||
file = user_path()
|
||||
open_folder(user_path())
|
||||
|
||||
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
webbrowser.open(folder_path)
|
||||
|
||||
|
||||
class Type(Enum):
|
||||
TOOL = auto()
|
||||
FUNC = auto() # not a real component
|
||||
CLIENT = auto()
|
||||
ADJUSTER = auto()
|
||||
def update_settings():
|
||||
from settings import get_settings
|
||||
get_settings().save()
|
||||
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
||||
def __init__(self, *args: str):
|
||||
self.suffixes = args
|
||||
|
||||
def __call__(self, path: str):
|
||||
if isinstance(path, str):
|
||||
for suffix in self.suffixes:
|
||||
if path.endswith(suffix):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Component:
|
||||
display_name: str
|
||||
type: Optional[Type]
|
||||
script_name: Optional[str]
|
||||
frozen_name: Optional[str]
|
||||
icon: str # just the name, no suffix
|
||||
cli: bool
|
||||
func: Optional[Callable]
|
||||
file_identifier: Optional[Callable[[str], bool]]
|
||||
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
|
||||
file_identifier: Optional[Callable[[str], bool]] = None):
|
||||
self.display_name = display_name
|
||||
self.script_name = script_name
|
||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||
self.icon = icon
|
||||
self.cli = cli
|
||||
self.type = component_type or \
|
||||
None if not display_name else \
|
||||
Type.FUNC if func else \
|
||||
Type.CLIENT if 'Client' in display_name else \
|
||||
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
|
||||
self.func = func
|
||||
self.file_identifier = file_identifier
|
||||
|
||||
def handles_file(self, path: str):
|
||||
return self.file_identifier(path) if self.file_identifier else False
|
||||
|
||||
|
||||
components: Iterable[Component] = (
|
||||
# Launcher
|
||||
Component('', 'Launcher'),
|
||||
# Core
|
||||
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
|
||||
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
|
||||
Component('Generate', 'Generate', cli=True),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
# Minecraft
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
|
||||
file_identifier=SuffixIdentifier('.apmc')),
|
||||
# Ocarina of Time
|
||||
Component('OoT Client', 'OoTClient',
|
||||
file_identifier=SuffixIdentifier('.apz5')),
|
||||
Component('OoT Adjuster', 'OoTAdjuster'),
|
||||
# FF1
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
components.extend([
|
||||
# Functions
|
||||
Component('Open host.yaml', func=open_host_yaml),
|
||||
Component('Open Patch', func=open_patch),
|
||||
Component('Browse Files', func=browse_files),
|
||||
)
|
||||
icon_paths = {
|
||||
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
|
||||
'mcicon': local_path('data', 'mcicon.ico')
|
||||
}
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Settings", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
|
||||
def identify(path: Union[None, str]):
|
||||
if path is None:
|
||||
return None, None, None
|
||||
return None, None
|
||||
for component in components:
|
||||
if component.handles_file(path):
|
||||
return path, component.script_name, component
|
||||
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
|
||||
return path, component
|
||||
elif path == component.display_name or path == component.script_name:
|
||||
return None, component
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
if name.startswith('Archipelago'):
|
||||
if name.startswith("Archipelago"):
|
||||
name = name[11:]
|
||||
if name.endswith('.exe'):
|
||||
if name.endswith(".exe"):
|
||||
name = name[:-4]
|
||||
if name.endswith('.py'):
|
||||
if name.endswith(".py"):
|
||||
name = name[:-3]
|
||||
if not name:
|
||||
return None
|
||||
for c in components:
|
||||
if c.script_name == name or c.frozen_name == f'Archipelago{name}':
|
||||
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
|
||||
component = c
|
||||
break
|
||||
if not component:
|
||||
return None
|
||||
if is_frozen():
|
||||
suffix = '.exe' if is_windows else ''
|
||||
return [local_path(f'{component.frozen_name}{suffix}')]
|
||||
suffix = ".exe" if is_windows else ""
|
||||
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
|
||||
else:
|
||||
return [sys.executable, local_path(f'{component.script_name}.py')]
|
||||
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
|
||||
|
||||
|
||||
def launch(exe, in_terminal=False):
|
||||
@@ -207,16 +162,18 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
class Launcher(App):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
|
||||
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
self.title = self.base_title
|
||||
@@ -228,24 +185,44 @@ def run_gui():
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
|
||||
def build_button(component: Component):
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
Args:
|
||||
component (Component): The component associated with the button.
|
||||
|
||||
Returns:
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
button = Button(text=tool[0])
|
||||
button.component = tool[1]
|
||||
button.bind(on_release=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
# column 2
|
||||
if client:
|
||||
button = Button(text=client[0])
|
||||
button.component = client[1]
|
||||
button.bind(on_press=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
|
||||
@@ -253,14 +230,29 @@ def run_gui():
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
if button.component.type == Type.FUNC:
|
||||
if button.component.func:
|
||||
button.component.func()
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Launcher().run()
|
||||
|
||||
|
||||
def run_component(component: Component, *args):
|
||||
if component.func:
|
||||
component.func(*args)
|
||||
elif component.script_name:
|
||||
subprocess.run([*get_exe(component.script_name), *args])
|
||||
else:
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
@@ -268,24 +260,40 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
args = {}
|
||||
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component, _ = identify(args["Patch|Game|Component"])
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
if 'file' in args:
|
||||
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
|
||||
run_component(args["component"], args["file"], *args["args"])
|
||||
elif 'component' in args:
|
||||
subprocess.run([*get_exe(args['component']), *args['args']])
|
||||
else:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
|
||||
run_group = parser.add_argument_group("Run")
|
||||
run_group.add_argument("--update_settings", action="store_true",
|
||||
help="Update host.yaml and exit.")
|
||||
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
run_group.add_argument("args", nargs="*",
|
||||
help="Arguments to pass to component.")
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
for process in processes:
|
||||
# we await all child processes to close before we tear down the process host
|
||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||
process.join()
|
||||
|
||||
700
LinksAwakeningClient.py
Normal file
@@ -0,0 +1,700 @@
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import binascii
|
||||
import colorama
|
||||
import io
|
||||
import os
|
||||
import re
|
||||
import select
|
||||
import shlex
|
||||
import socket
|
||||
import struct
|
||||
import sys
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
|
||||
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
|
||||
class GameboyException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class RetroArchDisconnectError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class InvalidEmulatorStateError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
#
|
||||
# Memory locations of LADXR
|
||||
ROMGameID = 0x0051 # 4 bytes
|
||||
SlotName = 0x0134
|
||||
# Unused
|
||||
# ROMWorldID = 0x0055
|
||||
# ROMConnectorVersion = 0x0056
|
||||
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
|
||||
wGameplayType = 0xDB95
|
||||
# RO: Starts at 0, increases every time an item is received from the server and processed
|
||||
wLinkSyncSequenceNumber = 0xDDF6
|
||||
wLinkStatusBits = 0xDDF7 # RW:
|
||||
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
|
||||
wLinkHealth = 0xDB5A
|
||||
wLinkGiveItem = 0xDDF8 # RW
|
||||
wLinkGiveItemFrom = 0xDDF9 # RW
|
||||
# All of these six bytes are unused, we can repurpose
|
||||
# wLinkSendItemRoomHigh = 0xDDFA # RO
|
||||
# wLinkSendItemRoomLow = 0xDDFB # RO
|
||||
# wLinkSendItemTarget = 0xDDFC # RO
|
||||
# wLinkSendItemItem = 0xDDFD # RO
|
||||
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
|
||||
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
|
||||
# wLinkSendShopTarget = 0xDDFF
|
||||
|
||||
|
||||
wRecvIndex = 0xDDFD # Two bytes
|
||||
wCheckAddress = 0xC0FF - 0x4
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
assert (self.socket)
|
||||
self.socket.setblocking(False)
|
||||
|
||||
async def send_command(self, command, timeout=1.0):
|
||||
self.send(f'{command}\n')
|
||||
response_str = await self.async_recv()
|
||||
self.check_command_response(command, response_str)
|
||||
return response_str.rstrip()
|
||||
|
||||
async def get_retroarch_version(self):
|
||||
return await self.send_command("VERSION")
|
||||
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
b = b.encode('ascii')
|
||||
self.socket.sendto(b, (self.address, self.port))
|
||||
|
||||
def recv(self):
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
return response
|
||||
|
||||
async def async_recv(self, timeout=1.0):
|
||||
response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(self.socket, 4096), timeout)
|
||||
return response
|
||||
|
||||
async def check_safe_gameplay(self, throw=True):
|
||||
async def check_wram():
|
||||
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
|
||||
|
||||
if check_values != LAClientConstants.WRamSafetyValue:
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
|
||||
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
|
||||
gameplay_value = gameplay_value[0]
|
||||
# In gameplay or credits
|
||||
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
|
||||
if throw:
|
||||
logger.info("invalid emu state")
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
# We're sadly unable to update the whole cache at once
|
||||
# as RetroArch only gives back some number of bytes at a time
|
||||
# So instead read as big as chunks at a time as we can manage
|
||||
async def update_cache(self):
|
||||
# First read the safety address - if it's invalid, bail
|
||||
self.cache = []
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
return None
|
||||
assert (len(self.cache) == self.cache_size)
|
||||
for address in addresses:
|
||||
assert self.cache_start <= address <= self.cache_start + self.cache_size
|
||||
r = {address: self.cache[address - self.cache_start]
|
||||
for address in addresses}
|
||||
return r
|
||||
|
||||
async def async_read_memory_safe(self, address, size=1):
|
||||
# whenever we do a read for a check, we need to make sure that we aren't reading
|
||||
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
|
||||
#
|
||||
# ...actually, we probably _only_ need the post check
|
||||
|
||||
# Check before read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
# Do read
|
||||
r = await self.async_read_memory(address, size)
|
||||
|
||||
# Check after read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
return r
|
||||
|
||||
def check_command_response(self, command: str, response: bytes):
|
||||
if command == "VERSION":
|
||||
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
else:
|
||||
ok = response.startswith(command.encode())
|
||||
if not ok:
|
||||
logger.warning(f"Bad response to command {command} - {response}")
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
def read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = self.recv()
|
||||
|
||||
self.check_command_response(command, response)
|
||||
|
||||
splits = response.decode().split(" ", 2)
|
||||
# Ignore the address for now
|
||||
if splits[2][:2] == "-1":
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
# TODO: check response address, check hex behavior between RA and BH
|
||||
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
async def async_read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = await self.async_recv()
|
||||
self.check_command_response(command, response)
|
||||
response = response[:-1]
|
||||
splits = response.decode().split(" ", 2)
|
||||
try:
|
||||
response_addr = int(splits[1], 16)
|
||||
except ValueError:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
if response_addr != address:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
ret = bytearray.fromhex(splits[2])
|
||||
if len(ret) > size:
|
||||
raise BadRetroArchResponse()
|
||||
return ret
|
||||
|
||||
def write_memory(self, address, bytes):
|
||||
command = "WRITE_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
self.check_command_response(command, response)
|
||||
splits = response.decode().split(" ", 3)
|
||||
|
||||
assert (splits[0] == command)
|
||||
|
||||
if splits[2] == "-1":
|
||||
logger.info(splits[3])
|
||||
|
||||
|
||||
class LinksAwakeningClient():
|
||||
socket = None
|
||||
gameboy = None
|
||||
tracker = None
|
||||
auth = None
|
||||
game_crc = None
|
||||
pending_deathlink = False
|
||||
deathlink_debounce = True
|
||||
recvd_checks = {}
|
||||
retroarch_address = None
|
||||
retroarch_port = None
|
||||
gameboy = None
|
||||
|
||||
def msg(self, m):
|
||||
logger.info(m)
|
||||
s = f"SHOW_MSG {m}\n"
|
||||
self.gameboy.send(s)
|
||||
|
||||
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
|
||||
self.retroarch_address = retroarch_address
|
||||
self.retroarch_port = retroarch_port
|
||||
pass
|
||||
|
||||
stop_bizhawk_spam = False
|
||||
async def wait_for_retroarch_connection(self):
|
||||
if not self.stop_bizhawk_spam:
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
self.stop_bizhawk_spam = True
|
||||
self.gameboy = RAGameboy(self.retroarch_address, self.retroarch_port)
|
||||
|
||||
while True:
|
||||
try:
|
||||
version = await self.gameboy.get_retroarch_version()
|
||||
NO_CONTENT = b"GET_STATUS CONTENTLESS"
|
||||
status = NO_CONTENT
|
||||
core_type = None
|
||||
GAME_BOY = b"game_boy"
|
||||
while status == NO_CONTENT or core_type != GAME_BOY:
|
||||
status = await self.gameboy.get_retroarch_status()
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
|
||||
return
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
pass
|
||||
|
||||
async def reset_auth(self):
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
if not self.tracker.has_start_item():
|
||||
return
|
||||
|
||||
# Spin until we either:
|
||||
# get an exception from a bad read (emu shut down or reset)
|
||||
# beat the game
|
||||
# the client handles the last pending item
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
while not (await self.is_victory()) and status & 1 == 1:
|
||||
time.sleep(0.1)
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
|
||||
item_id -= LABaseID
|
||||
# The player name table only goes up to 100, so don't go past that
|
||||
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
|
||||
if from_player > 100:
|
||||
from_player = 100
|
||||
|
||||
next_index += 1
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
|
||||
item_id, from_player])
|
||||
status |= 1
|
||||
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
|
||||
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
|
||||
|
||||
should_reset_auth = False
|
||||
async def wait_for_game_ready(self):
|
||||
logger.info("Waiting on game to be in valid state...")
|
||||
while not await self.gameboy.check_safe_gameplay(throw=False):
|
||||
if self.should_reset_auth:
|
||||
self.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
logger.info("Game connection ready!")
|
||||
|
||||
async def is_victory(self):
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
self.deathlink_debounce = False
|
||||
elif not self.deathlink_debounce and current_health == 0:
|
||||
# logger.info("YOU DIED.")
|
||||
await deathlink_cb()
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if self.pending_deathlink:
|
||||
logger.info("Got a deathlink")
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
|
||||
self.pending_deathlink = False
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if await self.is_victory():
|
||||
await win_cb()
|
||||
|
||||
recv_index = struct.unpack(">H", await self.gameboy.async_read_memory(LAClientConstants.wRecvIndex, 2))[0]
|
||||
|
||||
# Play back one at a time
|
||||
if recv_index in self.recvd_checks:
|
||||
item = self.recvd_checks[recv_index]
|
||||
await self.recved_item_from_ap(item.item, item.player, recv_index)
|
||||
|
||||
|
||||
all_tasks = set()
|
||||
|
||||
def create_task_log_exception(awaitable) -> asyncio.Task:
|
||||
async def _log_exception(awaitable):
|
||||
try:
|
||||
return await awaitable
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
pass
|
||||
finally:
|
||||
all_tasks.remove(task)
|
||||
task = asyncio.create_task(_log_exception(awaitable))
|
||||
all_tasks.add(task)
|
||||
|
||||
|
||||
class LinksAwakeningContext(CommonContext):
|
||||
tags = {"AP"}
|
||||
game = "Links Awakening DX"
|
||||
items_handling = 0b101
|
||||
want_slot_data = True
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
magpie = None
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
if magpie:
|
||||
self.magpie_enabled = True
|
||||
self.magpie = MagpieBridge()
|
||||
super().__init__(server_address, password)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Tracker", "Tracker"),
|
||||
]
|
||||
base_title = "Archipelago Links Awakening DX Client"
|
||||
|
||||
def build(self):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
self.connect_layout.add_widget(button)
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
def event_invalid_slot(self):
|
||||
# The next time we try to connect, reset the game loop for new auth
|
||||
self.had_invalid_slot_data = True
|
||||
self.auth = None
|
||||
# Don't try to autoreconnect, it will just fail
|
||||
self.disconnected_intentionally = True
|
||||
CommonContext.event_invalid_slot(self)
|
||||
|
||||
ENABLE_DEATHLINK = False
|
||||
async def send_deathlink(self):
|
||||
if self.ENABLE_DEATHLINK:
|
||||
message = [{"cmd": 'Deathlink',
|
||||
'time': time.time(),
|
||||
'cause': 'Had a nightmare',
|
||||
# 'source': self.slot_info[self.slot].name,
|
||||
}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
async def send_victory(self):
|
||||
if not self.won:
|
||||
message = [{"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL}]
|
||||
logger.info("victory!")
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(LinksAwakeningContext, self).server_auth(password_requested)
|
||||
|
||||
if self.had_invalid_slot_data:
|
||||
# We are connecting when previously we had the wrong ROM or server - just in case
|
||||
# re-read the ROM so that if the user had the correct address but wrong ROM, we
|
||||
# allow a successful reconnect
|
||||
self.client.should_reset_auth = True
|
||||
self.had_invalid_slot_data = False
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
self.auth = self.client.auth
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
def on_item_get(ladxr_checks):
|
||||
checks = [self.item_id_lookup[meta_to_name(
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
async def deathlink():
|
||||
await self.send_deathlink()
|
||||
|
||||
if self.magpie_enabled:
|
||||
self.magpie_task = asyncio.create_task(self.magpie.serve())
|
||||
|
||||
# yield to allow UI to start
|
||||
await asyncio.sleep(0)
|
||||
|
||||
while True:
|
||||
try:
|
||||
# TODO: cancel all client tasks
|
||||
if not self.client.stop_bizhawk_spam:
|
||||
logger.info("(Re)Starting game loop")
|
||||
self.found_checks.clear()
|
||||
# On restart of game loop, clear all checks, just in case we swapped ROMs
|
||||
# this isn't totally neccessary, but is extra safety against cross-ROM contamination
|
||||
self.client.recvd_checks.clear()
|
||||
await self.client.wait_for_retroarch_connection()
|
||||
await self.client.reset_auth()
|
||||
# If we find ourselves with new auth after the reset, reconnect
|
||||
if self.auth and self.client.auth != self.auth:
|
||||
# It would be neat to reconnect here, but connection needs this loop to be running
|
||||
logger.info("Detected new ROM, disconnecting...")
|
||||
await self.disconnect()
|
||||
continue
|
||||
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
now = time.time()
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
if self.magpie_enabled:
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
if self.client.should_reset_auth:
|
||||
self.client.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
except (GameboyException, asyncio.TimeoutError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str):
|
||||
args = shlex.split(auto_start)
|
||||
# Specify full path to ROM as we are going to cd in popen
|
||||
full_rom_path = os.path.realpath(romfile)
|
||||
args.append(full_rom_path)
|
||||
try:
|
||||
# set cwd so that paths to lua scripts are always relative to our client
|
||||
if getattr(sys, 'frozen', False):
|
||||
# The application is frozen
|
||||
script_dir = os.path.dirname(sys.executable)
|
||||
else:
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
subprocess.Popen(args, stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, cwd=script_dir)
|
||||
except FileNotFoundError:
|
||||
logger.error(f"Couldn't launch ROM, {args[0]} is missing")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser(description="Link's Awakening Client.")
|
||||
parser.add_argument("--url", help="Archipelago connection url")
|
||||
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apladx Archipelago Binary Patch file')
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta and not args.connect:
|
||||
args.connect = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
|
||||
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
# TODO: nothing about the lambda about has to be in a lambda
|
||||
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
# Down below run_gui so that we get errors out of the process
|
||||
if args.diff_file:
|
||||
run_game(rom_file)
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
211
LttPAdjuster.py
@@ -25,15 +25,17 @@ ModuleUpdate.update()
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
|
||||
get_adjuster_settings, tkinter_center_window, init_logging
|
||||
from Patch import GAME_ALTTP
|
||||
get_adjuster_settings, get_adjuster_settings_no_defaults, tkinter_center_window, init_logging
|
||||
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.slot_seeds = {1: random}
|
||||
self.per_slot_randoms = {1: random}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
@@ -41,8 +43,49 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
option_strings,
|
||||
dest,
|
||||
default=None,
|
||||
type=None,
|
||||
choices=None,
|
||||
required=False,
|
||||
help=None,
|
||||
metavar=None):
|
||||
|
||||
def main():
|
||||
_option_strings = []
|
||||
for option_string in option_strings:
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if option_string.startswith('--'):
|
||||
option_string = '--disable' + option_string[2:]
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if help is not None and default is not None:
|
||||
help += " (default: %(default)s)"
|
||||
|
||||
super().__init__(
|
||||
option_strings=_option_strings,
|
||||
dest=dest,
|
||||
nargs=0,
|
||||
default=default,
|
||||
type=type,
|
||||
choices=choices,
|
||||
required=required,
|
||||
help=help,
|
||||
metavar=metavar)
|
||||
|
||||
def __call__(self, parser, namespace, values, option_string=None):
|
||||
if option_string in self.option_strings:
|
||||
setattr(namespace, self.dest, not option_string.startswith('--disable'))
|
||||
|
||||
def format_usage(self):
|
||||
return ' | '.join(self.option_strings)
|
||||
|
||||
|
||||
def get_argparser() -> argparse.ArgumentParser:
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
|
||||
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
||||
@@ -50,6 +93,8 @@ def main():
|
||||
help='Path to an ALttP Japan(1.0) rom to use as a base.')
|
||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||
parser.add_argument('--auto_apply', default='ask',
|
||||
choices=['ask', 'always', 'never'], help='Whether or not to apply settings automatically in the future.')
|
||||
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
||||
choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
|
||||
help='''\
|
||||
@@ -59,7 +104,7 @@ def main():
|
||||
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
|
||||
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
|
||||
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
|
||||
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
|
||||
parser.add_argument('--music', default=True, help='Enables/Disables game music.', action=BooleanOptionalActionWithDisable)
|
||||
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
|
||||
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
|
||||
help='''\
|
||||
@@ -83,9 +128,6 @@ def main():
|
||||
parser.add_argument('--ow_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
parser.add_argument('--link_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
parser.add_argument('--shield_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
@@ -105,10 +147,23 @@ def main():
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
parser.add_argument('--names', default='', type=str)
|
||||
parser.add_argument('--sprite_pool', nargs='+', default=[], help='''
|
||||
A list of sprites to pull from.
|
||||
''')
|
||||
parser.add_argument('--oof', help='''\
|
||||
Path to a sound effect to replace Link's "oof" sound.
|
||||
Needs to be in a .brr format and have a length of no
|
||||
more than 2673 bytes, created from a 16-bit signed PCM
|
||||
.wav at 12khz. https://github.com/boldowa/snesbrr
|
||||
''')
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
return parser
|
||||
|
||||
|
||||
def main():
|
||||
parser = get_argparser()
|
||||
args = parser.parse_args(namespace=get_adjuster_settings_no_defaults(GAME_ALTTP))
|
||||
|
||||
# set up logger
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
args.loglevel]
|
||||
@@ -124,6 +179,13 @@ def main():
|
||||
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
|
||||
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and not os.path.isfile(args.oof):
|
||||
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and os.path.getsize(args.oof) > 2673:
|
||||
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
args, path = adjust(args=args)
|
||||
if isinstance(args.sprite, Sprite):
|
||||
@@ -139,7 +201,7 @@ def adjust(args):
|
||||
vanillaRom = args.baserom
|
||||
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
|
||||
vanillaRom = local_path(vanillaRom)
|
||||
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
|
||||
if os.path.splitext(args.rom)[-1].lower() == '.aplttp':
|
||||
import Patch
|
||||
meta, args.rom = Patch.create_rom_file(args.rom)
|
||||
|
||||
@@ -163,7 +225,7 @@ def adjust(args):
|
||||
world = getattr(args, "world")
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
|
||||
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
deathlink=args.deathlink, allowcollect=args.allowcollect)
|
||||
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
|
||||
rom.write_to_file(path)
|
||||
@@ -178,7 +240,7 @@ def adjustGUI():
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, \
|
||||
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
|
||||
set_icon(adjustWindow)
|
||||
@@ -195,7 +257,7 @@ def adjustGUI():
|
||||
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
|
||||
|
||||
def RomSelect2():
|
||||
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".apbp")), ("All Files", "*")])
|
||||
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".aplttp")), ("All Files", "*")])
|
||||
romVar2.set(rom)
|
||||
|
||||
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
|
||||
@@ -225,6 +287,7 @@ def adjustGUI():
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
if rom_vars.sprite_pool:
|
||||
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
|
||||
guiargs.oof = rom_vars.oof
|
||||
|
||||
try:
|
||||
guiargs, path = adjust(args=guiargs)
|
||||
@@ -263,6 +326,7 @@ def adjustGUI():
|
||||
else:
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
guiargs.sprite_pool = rom_vars.sprite_pool
|
||||
guiargs.oof = rom_vars.oof
|
||||
persistent_store("adjuster", GAME_ALTTP, guiargs)
|
||||
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
|
||||
|
||||
@@ -479,11 +543,38 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
|
||||
self.stop()
|
||||
|
||||
|
||||
class AttachTooltip(object):
|
||||
|
||||
def __init__(self, parent, text):
|
||||
self._parent = parent
|
||||
self._text = text
|
||||
self._window = None
|
||||
parent.bind('<Enter>', lambda event : self.show())
|
||||
parent.bind('<Leave>', lambda event : self.hide())
|
||||
|
||||
def show(self):
|
||||
if self._window or not self._text:
|
||||
return
|
||||
self._window = Toplevel(self._parent)
|
||||
#remove window bar controls
|
||||
self._window.wm_overrideredirect(1)
|
||||
#adjust positioning
|
||||
x, y, *_ = self._parent.bbox("insert")
|
||||
x = x + self._parent.winfo_rootx() + 20
|
||||
y = y + self._parent.winfo_rooty() + 20
|
||||
self._window.wm_geometry("+{0}+{1}".format(x,y))
|
||||
#show text
|
||||
label = Label(self._window, text=self._text, justify=LEFT)
|
||||
label.pack(ipadx=1)
|
||||
|
||||
def hide(self):
|
||||
if self._window:
|
||||
self._window.destroy()
|
||||
self._window = None
|
||||
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
adjuster_settings.baserom = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
||||
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
@@ -511,32 +602,8 @@ def get_rom_frame(parent=None):
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
defaults = {
|
||||
"auto_apply": 'ask',
|
||||
"music": True,
|
||||
"reduceflashing": True,
|
||||
"deathlink": False,
|
||||
"sprite": None,
|
||||
"quickswap": True,
|
||||
"menuspeed": 'normal',
|
||||
"heartcolor": 'red',
|
||||
"heartbeep": 'normal',
|
||||
"ow_palettes": 'default',
|
||||
"uw_palettes": 'default',
|
||||
"hud_palettes": 'default',
|
||||
"sword_palettes": 'default',
|
||||
"shield_palettes": 'default',
|
||||
"sprite_pool": [],
|
||||
"allowcollect": False,
|
||||
}
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
for key, defaultvalue in defaults.items():
|
||||
if not hasattr(adjuster_settings, key):
|
||||
setattr(adjuster_settings, key, defaultvalue)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
@@ -596,12 +663,50 @@ def get_rom_options_frame(parent=None):
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
oofDialogFrame = Frame(romOptionsFrame)
|
||||
oofDialogFrame.grid(row=1, column=1)
|
||||
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
|
||||
|
||||
vars.oofNameVar = StringVar()
|
||||
vars.oof = adjuster_settings.oof
|
||||
|
||||
def set_oof(oof_param):
|
||||
nonlocal vars
|
||||
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
|
||||
vars.oof = oof_param
|
||||
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
|
||||
else:
|
||||
vars.oof = None
|
||||
vars.oofNameVar.set('(unchanged)')
|
||||
|
||||
set_oof(adjuster_settings.oof)
|
||||
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
|
||||
|
||||
def OofSelect():
|
||||
nonlocal vars
|
||||
oof_file = filedialog.askopenfilename(
|
||||
filetypes=[("BRR files", ".brr"),
|
||||
("All Files", "*")])
|
||||
try:
|
||||
set_oof(oof_file)
|
||||
except Exception:
|
||||
set_oof(None)
|
||||
|
||||
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
|
||||
AttachTooltip(oofSelectButton,
|
||||
text="Select a .brr file no more than 2673 bytes.\n" + \
|
||||
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
|
||||
|
||||
baseOofLabel.pack(side=LEFT)
|
||||
oofEntry.pack(side=LEFT)
|
||||
oofSelectButton.pack(side=LEFT)
|
||||
|
||||
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
|
||||
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
|
||||
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
|
||||
|
||||
menuspeedFrame = Frame(romOptionsFrame)
|
||||
menuspeedFrame.grid(row=1, column=1, sticky=E)
|
||||
menuspeedFrame.grid(row=6, column=1, sticky=E)
|
||||
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
|
||||
menuspeedLabel.pack(side=LEFT)
|
||||
vars.menuspeedVar = StringVar()
|
||||
@@ -725,7 +830,7 @@ def get_rom_options_frame(parent=None):
|
||||
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
|
||||
autoApplyFrame = Frame(romOptionsFrame)
|
||||
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
|
||||
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
|
||||
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .aplttp files")
|
||||
filler.pack(side=TOP, expand=True, fill=X)
|
||||
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
|
||||
askRadio.pack(side=LEFT, padx=5, pady=5)
|
||||
@@ -752,6 +857,7 @@ class SpriteSelector():
|
||||
self.window['pady'] = 5
|
||||
self.spritesPerRow = 32
|
||||
self.all_sprites = []
|
||||
self.invalid_sprites = []
|
||||
self.sprite_pool = spritePool
|
||||
|
||||
def open_custom_sprite_dir(_evt):
|
||||
@@ -833,6 +939,13 @@ class SpriteSelector():
|
||||
self.window.focus()
|
||||
tkinter_center_window(self.window)
|
||||
|
||||
if self.invalid_sprites:
|
||||
invalid = sorted(self.invalid_sprites)
|
||||
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
|
||||
msg = f"{invalid[0]} "
|
||||
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
|
||||
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
|
||||
|
||||
def remove_from_sprite_pool(self, button, spritename):
|
||||
self.callback(("remove", spritename))
|
||||
self.spritePoolButtons.buttons.remove(button)
|
||||
@@ -891,13 +1004,20 @@ class SpriteSelector():
|
||||
self.add_to_sprite_pool(sprite)
|
||||
|
||||
def icon_section(self, frame_label, path, no_results_label):
|
||||
os.makedirs(path, exist_ok=True)
|
||||
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
|
||||
frame.pack(side=TOP, fill=X)
|
||||
|
||||
sprites = []
|
||||
|
||||
for file in os.listdir(path):
|
||||
sprites.append((file, Sprite(os.path.join(path, file))))
|
||||
if file == '.gitignore':
|
||||
continue
|
||||
sprite = Sprite(os.path.join(path, file))
|
||||
if sprite.valid:
|
||||
sprites.append((file, sprite))
|
||||
else:
|
||||
self.invalid_sprites.append(file)
|
||||
|
||||
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
|
||||
|
||||
@@ -1040,7 +1160,6 @@ class SpriteSelector():
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
return None
|
||||
|
||||
376
MMBN3Client.py
Normal file
@@ -0,0 +1,376 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import multiprocessing
|
||||
import subprocess
|
||||
import zipfile
|
||||
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
|
||||
import bsdiff4
|
||||
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
ClientCommandProcessor, logger, get_base_parser
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.mmbn3.Items import items_by_id
|
||||
from worlds.mmbn3.Rom import get_base_rom_path
|
||||
from worlds.mmbn3.Locations import all_locations, scoutable_locations
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
|
||||
|
||||
script_version: int = 2
|
||||
|
||||
debugEnabled = False
|
||||
locations_checked = []
|
||||
items_sent = []
|
||||
itemIndex = 1
|
||||
|
||||
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
|
||||
|
||||
|
||||
class MMBN3CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gba(self):
|
||||
"""Check GBA Connection State"""
|
||||
if isinstance(self.ctx, MMBN3Context):
|
||||
logger.info(f"GBA Status: {self.ctx.gba_status}")
|
||||
|
||||
def _cmd_debug(self):
|
||||
"""Toggle the Debug Text overlay in ROM"""
|
||||
global debugEnabled
|
||||
debugEnabled = not debugEnabled
|
||||
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
|
||||
|
||||
|
||||
class MMBN3Context(CommonContext):
|
||||
command_processor = MMBN3CommandProcessor
|
||||
game = "MegaMan Battle Network 3"
|
||||
items_handling = 0b101 # full local except starting items
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gba_streams: (StreamReader, StreamWriter) = None
|
||||
self.gba_sync_task = None
|
||||
self.gba_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.location_table = {}
|
||||
self.version_warning = False
|
||||
self.auth_name = None
|
||||
self.slot_data = dict()
|
||||
self.patching_error = False
|
||||
self.sent_hints = []
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(MMBN3Context, self).server_auth(password_requested)
|
||||
|
||||
if self.auth_name is None:
|
||||
self.awaiting_rom = True
|
||||
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
|
||||
return
|
||||
|
||||
logger.info("Attempting to decode from ROM... ")
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
|
||||
logger.info("Connecting as "+self.auth)
|
||||
await self.send_connect(name=self.auth)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class MMBN3Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago MegaMan Battle Network 3 Client"
|
||||
|
||||
self.ui = MMBN3Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
print(self.slot_data)
|
||||
|
||||
class ItemInfo:
|
||||
id = 0x00
|
||||
sender = ""
|
||||
type = ""
|
||||
count = 1
|
||||
itemName = "Unknown"
|
||||
itemID = 0x00 # Item ID, Chip ID, etc.
|
||||
subItemID = 0x00 # Code for chips, color for programs
|
||||
itemIndex = 1
|
||||
|
||||
def __init__(self, id, sender, type):
|
||||
self.id = id
|
||||
self.sender = sender
|
||||
self.type = type
|
||||
|
||||
def get_json(self):
|
||||
json_data = {
|
||||
"id": self.id,
|
||||
"sender": self.sender,
|
||||
"type": self.type,
|
||||
"itemName": self.itemName,
|
||||
"itemID": self.itemID,
|
||||
"subItemID": self.subItemID,
|
||||
"count": self.count,
|
||||
"itemIndex": self.itemIndex
|
||||
}
|
||||
return json_data
|
||||
|
||||
|
||||
def get_payload(ctx: MMBN3Context):
|
||||
global debugEnabled
|
||||
|
||||
items_sent = []
|
||||
for i, item in enumerate(ctx.items_received):
|
||||
item_data = items_by_id[item.item]
|
||||
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
|
||||
new_item.itemIndex = i+1
|
||||
new_item.itemName = item_data.itemName
|
||||
new_item.type = item_data.type
|
||||
new_item.itemID = item_data.itemID
|
||||
new_item.subItemID = item_data.subItemID
|
||||
new_item.count = item_data.count
|
||||
items_sent.append(new_item)
|
||||
|
||||
return json.dumps({
|
||||
"items": [item.get_json() for item in items_sent],
|
||||
"debug": debugEnabled
|
||||
})
|
||||
|
||||
|
||||
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
|
||||
# Game completion handling
|
||||
if payload["gameComplete"] and not ctx.finished_game:
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
}])
|
||||
ctx.finished_game = True
|
||||
|
||||
# Locations handling
|
||||
if ctx.location_table != payload["locations"]:
|
||||
ctx.location_table = payload["locations"]
|
||||
locs = [loc.id for loc in all_locations
|
||||
if check_location_packet(loc, ctx.location_table)]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": locs
|
||||
}])
|
||||
|
||||
# If trade hinting is enabled, send scout checks
|
||||
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
|
||||
trade_bits = [loc.id for loc in scoutable_locations
|
||||
if check_location_scouted(loc, payload["locations"])]
|
||||
scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
|
||||
if len(scouted_locs) > 0:
|
||||
ctx.sent_hints.extend(scouted_locs)
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationScouts",
|
||||
"locations": scouted_locs,
|
||||
"create_as_hint": 2
|
||||
}])
|
||||
|
||||
|
||||
def check_location_packet(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
|
||||
location_key = hex(location.flag_byte)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.flag_mask
|
||||
|
||||
|
||||
def check_location_scouted(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
location_key = hex(location.hint_flag)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.hint_flag_mask
|
||||
|
||||
|
||||
async def gba_sync_task(ctx: MMBN3Context):
|
||||
logger.info("Starting GBA connector. Use /gba for status information.")
|
||||
if ctx.patching_error:
|
||||
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gba_streams:
|
||||
(reader, writer) = ctx.gba_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to four fields
|
||||
# 1. str: player name (always)
|
||||
# 2. int: script version (always)
|
||||
# 3. dict[str, byte]: value of location's memory byte
|
||||
# 4. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
reported_version = data_decoded.get("scriptVersion", 0)
|
||||
if reported_version >= script_version:
|
||||
if ctx.game is not None and "locations" in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
|
||||
if not ctx.auth:
|
||||
ctx.auth_name = bytes(data_decoded["playerName"])
|
||||
|
||||
if ctx.awaiting_rom:
|
||||
logger.info("Awaiting data from ROM...")
|
||||
await ctx.server_auth(False)
|
||||
else:
|
||||
if not ctx.version_warning:
|
||||
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
|
||||
"Please update to the latest version."
|
||||
"Your connection to the Archipelago server will not be accepted.")
|
||||
ctx.version_warning = True
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to GBA")
|
||||
ctx.gba_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gba_status = error_status
|
||||
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to GBA")
|
||||
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
|
||||
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(apmmbn3_file):
|
||||
base_name = os.path.splitext(apmmbn3_file)[0]
|
||||
|
||||
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
|
||||
try:
|
||||
with patch_archive.open("delta.bsdiff4", 'r') as stream:
|
||||
patch_data = stream.read()
|
||||
except KeyError:
|
||||
raise FileNotFoundError("Patch file missing from archive.")
|
||||
rom_file = get_base_rom_path()
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
|
||||
patched_rom_file = base_name+".gba"
|
||||
with open(patched_rom_file, 'wb') as patched_rom:
|
||||
patched_rom.write(patched_bytes)
|
||||
|
||||
asyncio.create_task(run_game(patched_rom_file))
|
||||
|
||||
|
||||
def confirm_checksum():
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
return False
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(rom_bytes)
|
||||
return CHECKSUM_BLUE == basemd5.hexdigest()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("MMBN3Client")
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument("patch_file", default="", type=str, nargs="?",
|
||||
help="Path to an APMMBN3 file")
|
||||
args = parser.parse_args()
|
||||
checksum_matches = confirm_checksum()
|
||||
if checksum_matches:
|
||||
if args.patch_file:
|
||||
asyncio.create_task(patch_and_run_game(args.patch_file))
|
||||
|
||||
ctx = MMBN3Context(args.connect, args.password)
|
||||
if not checksum_matches:
|
||||
ctx.patching_error = True
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gba_sync_task:
|
||||
await ctx.gba_sync_task
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
465
Main.py
@@ -1,34 +1,30 @@
|
||||
import collections
|
||||
from itertools import zip_longest, chain
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import time
|
||||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
import zipfile
|
||||
from typing import Dict, Tuple, Optional, Set
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules, group_locality_rules
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
ordered_areas = (
|
||||
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
|
||||
)
|
||||
__all__ = ["main"]
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_options()["server_options"]
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
output_path.cached_path = args.outputpath
|
||||
@@ -38,7 +34,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
@@ -52,7 +49,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
@@ -70,7 +66,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.enemizer = args.enemizercli
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
@@ -79,41 +74,60 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info("Found World Types:")
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
numlength = 8
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{numlength}} - "
|
||||
f"{max(cls.item_id_to_name):{numlength}}) | "
|
||||
f"{len(cls.location_names):3} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{numlength}} - "
|
||||
f"{max(cls.location_id_to_name):{numlength}})")
|
||||
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
max_item = 0
|
||||
max_location = 0
|
||||
for cls in AutoWorld.AutoWorldRegister.world_types.values():
|
||||
if cls.item_id_to_name:
|
||||
max_item = max(max_item, max(cls.item_id_to_name))
|
||||
max_location = max(max_location, max(cls.location_id_to_name))
|
||||
|
||||
item_digits = len(str(max_item))
|
||||
location_digits = len(str(max_location))
|
||||
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
del max_item, max_location
|
||||
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden and len(cls.item_names) > 0:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
|
||||
f"{max(cls.item_id_to_name):{item_digits}}) | "
|
||||
f"{len(cls.location_names):{location_count}} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
|
||||
f"{max(cls.location_id_to_name):{location_digits}})")
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.start_inventory[player].value.items():
|
||||
for item_name, count in world.worlds[player].options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for player in world.player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].value.add('Triforce Piece')
|
||||
|
||||
# Not possible to place pendants/crystals out side of boss prizes yet.
|
||||
world.non_local_items[player].value -= item_name_groups['Pendants']
|
||||
world.non_local_items[player].value -= item_name_groups['Crystals']
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = world.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
world.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = world.early_local_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
world.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
@@ -122,28 +136,75 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
if world.players > 1:
|
||||
for player in world.player_ids:
|
||||
locality_rules(world, player)
|
||||
group_locality_rules(world)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
|
||||
for player in world.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.worlds[player].options.non_local_items.value -= world.worlds[player].options.local_items.value
|
||||
world.worlds[player].options.non_local_items.value -= set(world.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
world.priority_locations[player].value -= world.exclude_locations[player].value
|
||||
for location_name in world.priority_locations[player].value:
|
||||
world.get_location(location_name, player).progress_type = LocationProgressType.PRIORITY
|
||||
exclusion_rules(world, player, world.worlds[player].options.exclude_locations.value)
|
||||
world.worlds[player].options.priority_locations.value -= world.worlds[player].options.exclude_locations.value
|
||||
for location_name in world.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = world.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in world.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
else:
|
||||
world.worlds[1].options.non_local_items.value = set()
|
||||
world.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(getattr(world.worlds[player].options, "start_inventory_from_pool", StartInventoryPool({})).value for player in world.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(world.worlds[player].options, "start_inventory_from_pool", StartInventoryPool({})).value.copy()
|
||||
for player in world.player_ids}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
for count in items.values():
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(world.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
world.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]):
|
||||
classifications = collections.defaultdict(int)
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in world.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
@@ -153,7 +214,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in players.copy():
|
||||
if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
|
||||
del(counters[player])
|
||||
del (counters[player])
|
||||
|
||||
if not players:
|
||||
return None, None
|
||||
@@ -165,14 +226,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
counters[player][item] = count
|
||||
else:
|
||||
for player in players:
|
||||
del(counters[player][item])
|
||||
del (counters[player][item])
|
||||
return counters, classifications
|
||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
|
||||
if not common_item_count:
|
||||
continue
|
||||
|
||||
new_itempool = []
|
||||
new_itempool: List[Item] = []
|
||||
for item_name, item_count in next(iter(common_item_count.values())).items():
|
||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
|
||||
@@ -180,9 +241,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
locations = region.locations
|
||||
for item in world.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
@@ -203,22 +264,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
while itemcount > len(world.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
|
||||
if any(world.item_links.values()):
|
||||
world._recache()
|
||||
world._all_state = None
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
for item in world.itempool:
|
||||
item.world = world
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(world)
|
||||
|
||||
@@ -235,91 +296,37 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
|
||||
if world.players > 1:
|
||||
if world.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(world)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
|
||||
if args.skip_output:
|
||||
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
with concurrent.futures.ThreadPoolExecutor(world.players + 2) as pool:
|
||||
output_players = [player for player in world.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not world.worlds[player].generate_output.__code__]
|
||||
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
for player in world.player_ids:
|
||||
for player in output_players:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
if AutoWorld.World.generate_output.__code__ is not world.worlds[player].generate_output.__code__:
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) is int:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in
|
||||
world.get_game_players("A Link to the Past") if world.retro_caves[player]]:
|
||||
item = world.create_item(
|
||||
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
@@ -344,7 +351,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
|
||||
@@ -365,26 +371,31 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
f" {location}"
|
||||
assert location.address not in locations_data[location.player], (
|
||||
f"Locations with duplicate address. {location} and "
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
if location.name in world.start_location_hints[location.player]:
|
||||
if location.name in world.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.start_hints[location.item.player]:
|
||||
elif location.item.name in world.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.start_hints[player]
|
||||
elif any([location.item.name in world.worlds[player].options.start_hints
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"remote_start_inventory": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_start_inventory},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -394,7 +405,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
"seed_name": world.seed_name,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
@@ -404,7 +416,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f.write(bytes([3])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
@@ -412,7 +424,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
# retrieve exceptions via .result() if they occurred.
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
@@ -420,13 +431,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
logger.info(f'Creating final archive at {zipfilename}.')
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
@@ -434,143 +445,3 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
|
||||
|
||||
def create_playthrough(world):
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
# get locations containing progress items
|
||||
prog_locations = {location for location in world.get_filled_locations() if location.item.advancement}
|
||||
state_cache = [None]
|
||||
collection_spheres = []
|
||||
state = CollectionState(world)
|
||||
sphere_candidates = set(prog_locations)
|
||||
logging.debug('Building up collection spheres.')
|
||||
while sphere_candidates:
|
||||
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
sphere_candidates -= sphere
|
||||
collection_spheres.append(sphere)
|
||||
state_cache.append(state.copy())
|
||||
|
||||
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
|
||||
len(prog_locations))
|
||||
if not sphere:
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
world.spoiler.unreachables = sphere_candidates
|
||||
break
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later = {}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if world.can_beat_game(state_cache[num]):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
|
||||
# second phase, sphere 0
|
||||
removed_precollected = []
|
||||
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
world.precollected_items[item.player].remove(item)
|
||||
world.state.remove(item)
|
||||
if not world.can_beat_game():
|
||||
world.push_precollected(item)
|
||||
else:
|
||||
removed_precollected.append(item)
|
||||
|
||||
# we are now down to just the required progress items in collection_spheres. Unfortunately
|
||||
# the previous pruning stage could potentially have made certain items dependant on others
|
||||
# in the same or later sphere (because the location had 2 ways to access but the item originally
|
||||
# used to access it was deemed not required.) So we need to do one final sphere collection pass
|
||||
# to build up the correct spheres
|
||||
|
||||
required_locations = {item for sphere in collection_spheres for item in sphere}
|
||||
state = CollectionState(world)
|
||||
collection_spheres = []
|
||||
while required_locations:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set(filter(state.can_reach, required_locations))
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
def flist_to_iter(node):
|
||||
while node:
|
||||
value, node = node
|
||||
yield value
|
||||
|
||||
def get_path(state, region):
|
||||
reversed_path_as_flist = state.path.get(region, (region, None))
|
||||
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
|
||||
# Now we combine the flat string list into (region, exit) pairs
|
||||
pathsiter = iter(string_path_flat)
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
world.spoiler.paths = {}
|
||||
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
|
||||
for player in topology_worlds:
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
|
||||
# Maybe move the big bomb over to the Event system instead?
|
||||
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
# we can finally output our playthrough
|
||||
world.spoiler.playthrough = {"0": sorted([str(item) for item in
|
||||
chain.from_iterable(world.precollected_items.values())
|
||||
if item.advancement])}
|
||||
|
||||
for i, sphere in enumerate(collection_spheres):
|
||||
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
|
||||
|
||||
# repair the world again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
world.push_precollected(item)
|
||||
|
||||
@@ -77,49 +77,34 @@ def read_apmc_file(apmc_file):
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
except StopIteration:
|
||||
logging.warning(f"No compatible mod version found for {minecraft_version}.")
|
||||
if not prompt_yes_no("Run server anyway?"):
|
||||
sys.exit(0)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
@@ -264,8 +249,13 @@ def get_minecraft_versions(version, release_channel="release"):
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except StopIteration:
|
||||
logging.error(f"No compatible mod version found for client version {version}.")
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
@@ -286,6 +276,8 @@ if __name__ == '__main__':
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
@@ -296,21 +288,22 @@ if __name__ == '__main__':
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None:
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
@@ -344,7 +337,7 @@ if __name__ == '__main__':
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
|
||||
100
ModuleUpdate.py
@@ -1,7 +1,8 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
@@ -9,49 +10,118 @@ requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
if entry.is_dir():
|
||||
req_file = os.path.join(entry.path, "requirements.txt")
|
||||
if os.path.exists(req_file):
|
||||
requirements_files.add(req_file)
|
||||
# skip .* (hidden / disabled) folders
|
||||
if not entry.name.startswith("."):
|
||||
if entry.is_dir():
|
||||
req_file = os.path.join(entry.path, "requirements.txt")
|
||||
if os.path.exists(req_file):
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def check_pip():
|
||||
# detect if pip is available
|
||||
try:
|
||||
import pip # noqa: F401
|
||||
except ImportError:
|
||||
raise RuntimeError("pip not available. Please install pip.")
|
||||
|
||||
|
||||
def confirm(msg: str):
|
||||
try:
|
||||
input(f"\n{msg}")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def update_command():
|
||||
check_pip()
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
|
||||
|
||||
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes=False, force=False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
prev = "" # if a line ends in \ we store here and merge later
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if line.startswith('https://'):
|
||||
# extract name and version from url
|
||||
wheel = line.split('/')[-1]
|
||||
name, version, _ = wheel.split('-', 2)
|
||||
line = f'{name}=={version}'
|
||||
if not line or line.lstrip(" \t")[0] == "#":
|
||||
if not prev:
|
||||
continue # ignore comments
|
||||
line = ""
|
||||
elif line.rstrip("\r\n").endswith("\\"):
|
||||
prev = prev + line.rstrip("\r\n")[:-1] + " " # continue on next line
|
||||
continue
|
||||
line = prev + line
|
||||
line = line.split("--hash=")[0] # remove hashes from requirement for version checking
|
||||
prev = ""
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
line = ""
|
||||
if "#egg=" in rest:
|
||||
# from egg info
|
||||
rest, egg = rest.split("#egg=", 1)
|
||||
egg = egg.split(";", 1)[0].rstrip()
|
||||
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
|
||||
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
line = egg
|
||||
else:
|
||||
egg = ""
|
||||
if "@" in rest and not line:
|
||||
raise ValueError("Can't deduce version from requirement")
|
||||
elif not line:
|
||||
# from filename
|
||||
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
|
||||
name, version, _ = rest.split("-", 2)
|
||||
line = f'{egg or name}=={version}'
|
||||
elif "@" in line and "#" in line:
|
||||
# PEP 508 does not allow us to specify a version, so we use custom syntax
|
||||
# name @ url#version ; marker
|
||||
name, rest = line.split("@", 1)
|
||||
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
|
||||
line = f"{name.rstrip()}=={version}"
|
||||
if ";" in rest: # keep marker
|
||||
line += rest[rest.find(";"):]
|
||||
requirements = pkg_resources.parse_requirements(line)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
for requirement in map(str, requirements):
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
1100
MultiServer.py
105
NetUtils.py
@@ -2,11 +2,12 @@ from __future__ import annotations
|
||||
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
import websockets
|
||||
|
||||
from Utils import Version
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
@@ -20,7 +21,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
|
||||
flags: int
|
||||
|
||||
|
||||
class ClientStatus(enum.IntEnum):
|
||||
class ClientStatus(ByValue, enum.IntEnum):
|
||||
CLIENT_UNKNOWN = 0
|
||||
CLIENT_CONNECTED = 5
|
||||
CLIENT_READY = 10
|
||||
@@ -28,22 +29,22 @@ class ClientStatus(enum.IntEnum):
|
||||
CLIENT_GOAL = 30
|
||||
|
||||
|
||||
class SlotType(enum.IntFlag):
|
||||
class SlotType(ByValue, enum.IntFlag):
|
||||
spectator = 0b00
|
||||
player = 0b01
|
||||
group = 0b10
|
||||
|
||||
@property
|
||||
def always_goal(self) -> bool:
|
||||
"""Mark this slot has having reached its goal instantly."""
|
||||
"""Mark this slot as having reached its goal instantly."""
|
||||
return self.value != 0b01
|
||||
|
||||
|
||||
class Permission(enum.IntFlag):
|
||||
class Permission(ByValue, enum.IntFlag):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for release
|
||||
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
|
||||
|
||||
@staticmethod
|
||||
@@ -86,7 +87,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
data = obj._asdict()
|
||||
data["class"] = obj.__class__.__name__
|
||||
return data
|
||||
if isinstance(obj, (tuple, list, set)):
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(_scan_for_TypedTuples(o) for o in obj)
|
||||
if isinstance(obj, dict):
|
||||
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
|
||||
@@ -100,7 +101,7 @@ _encode = JSONEncoder(
|
||||
).encode
|
||||
|
||||
|
||||
def encode(obj):
|
||||
def encode(obj: typing.Any) -> str:
|
||||
return _encode(_scan_for_TypedTuples(obj))
|
||||
|
||||
|
||||
@@ -109,7 +110,7 @@ def get_any_version(data: dict) -> Version:
|
||||
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
|
||||
|
||||
|
||||
whitelist = {
|
||||
allowlist = {
|
||||
"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
"NetworkSlot": NetworkSlot
|
||||
@@ -125,7 +126,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
|
||||
hook = custom_hooks.get(o.get("class", None), None)
|
||||
if hook:
|
||||
return hook(o)
|
||||
cls = whitelist.get(o.get("class", None), None)
|
||||
cls = allowlist.get(o.get("class", None), None)
|
||||
if cls:
|
||||
for key in tuple(o):
|
||||
if key not in cls._fields:
|
||||
@@ -270,7 +271,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
||||
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
|
||||
|
||||
def color_code(*args):
|
||||
@@ -343,3 +344,85 @@ class Hint(typing.NamedTuple):
|
||||
@property
|
||||
def local(self):
|
||||
return self.receiving_player == self.finding_player
|
||||
|
||||
|
||||
class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
def __init__(self, values: typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
super().__init__(values)
|
||||
|
||||
if not self:
|
||||
raise ValueError(f"Rejecting game with 0 players")
|
||||
|
||||
if len(self) != max(self):
|
||||
raise ValueError("Player IDs not continuous")
|
||||
|
||||
if len(self.get(0, {})):
|
||||
raise ValueError("Invalid player id 0 for location")
|
||||
|
||||
def find_item(self, slots: typing.Set[int], seeked_item_id: int
|
||||
) -> typing.Generator[typing.Tuple[int, int, int, int, int], None, None]:
|
||||
for finding_player, check_data in self.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
yield finding_player, location_id, item_id, receiving_player, item_flags
|
||||
|
||||
def get_for_player(self, slot: int) -> typing.Dict[int, typing.Set[int]]:
|
||||
import collections
|
||||
all_locations: typing.Dict[int, typing.Set[int]] = collections.defaultdict(set)
|
||||
for source_slot, location_data in self.items():
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
return all_locations
|
||||
|
||||
def get_checked(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return []
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id in checked]
|
||||
|
||||
def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return list(self[slot])
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
import _speedups
|
||||
import os.path
|
||||
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
|
||||
warnings.warn(f"{_speedups.__file__} outdated! "
|
||||
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
|
||||
except ImportError:
|
||||
try:
|
||||
import pyximport
|
||||
pyximport.install()
|
||||
except ImportError:
|
||||
pyximport = None
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
except ImportError:
|
||||
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
|
||||
"Install a matching C++ compiler for your platform to compile _speedups.")
|
||||
LocationStore = _LocationStore
|
||||
|
||||
@@ -3,6 +3,7 @@ import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
import zipfile
|
||||
from itertools import chain
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
@@ -43,7 +44,7 @@ def adjustGUI():
|
||||
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
|
||||
OptionMenu, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
|
||||
window = tk.Tk()
|
||||
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")
|
||||
@@ -196,7 +197,7 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.slot_seeds = {1: random}
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
@@ -217,13 +218,18 @@ def adjust(args):
|
||||
# Load up the ROM
|
||||
rom = Rom(file=args.rom, force_use=True)
|
||||
delete_zootdec = True
|
||||
elif os.path.splitext(args.rom)[-1] == '.apz5':
|
||||
elif os.path.splitext(args.rom)[-1] in ['.apz5', '.zpf']:
|
||||
# Load vanilla ROM
|
||||
rom = Rom(file=args.vanilla_rom, force_use=True)
|
||||
apz5_file = args.rom
|
||||
base_name = os.path.splitext(apz5_file)[0]
|
||||
# Patch file
|
||||
apply_patch_file(rom, args.rom)
|
||||
apply_patch_file(rom, apz5_file,
|
||||
sub_file=(os.path.basename(base_name) + '.zpf'
|
||||
if zipfile.is_zipfile(apz5_file)
|
||||
else None))
|
||||
else:
|
||||
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
|
||||
raise Exception("Invalid file extension; requires .n64, .z64, .apz5, .zpf")
|
||||
# Call patch_cosmetics
|
||||
try:
|
||||
patch_cosmetics(ootworld, rom)
|
||||
|
||||
93
OoTClient.py
@@ -3,20 +3,23 @@ import json
|
||||
import os
|
||||
import multiprocessing
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, \
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
ClientCommandProcessor, logger, get_base_parser
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import network_data_package
|
||||
from worlds.oot.Rom import Rom, compress_rom_file
|
||||
from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -48,7 +51,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
|
||||
|
||||
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
|
||||
|
||||
script_version: int = 2
|
||||
script_version: int = 3
|
||||
|
||||
def get_item_value(ap_id):
|
||||
return ap_id - 66000
|
||||
@@ -68,7 +71,7 @@ class OoTCommandProcessor(ClientCommandProcessor):
|
||||
if isinstance(self.ctx, OoTContext):
|
||||
self.ctx.deathlink_client_override = True
|
||||
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
|
||||
asyncio.create_task(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
|
||||
async_start(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
|
||||
|
||||
|
||||
class OoTContext(CommonContext):
|
||||
@@ -83,6 +86,9 @@ class OoTContext(CommonContext):
|
||||
self.n64_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.deathlink_enabled = False
|
||||
self.deathlink_pending = False
|
||||
self.deathlink_sent_this_death = False
|
||||
@@ -94,7 +100,7 @@ class OoTContext(CommonContext):
|
||||
await super(OoTContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to Bizhawk to get player information')
|
||||
logger.info('Awaiting connection to EmuHawk to get player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
@@ -115,6 +121,13 @@ class OoTContext(CommonContext):
|
||||
self.ui = OoTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_package(self, cmd, args):
|
||||
if cmd == 'Connected':
|
||||
slot_data = args.get('slot_data', None)
|
||||
if slot_data:
|
||||
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
|
||||
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
|
||||
|
||||
|
||||
def get_payload(ctx: OoTContext):
|
||||
if ctx.deathlink_enabled and ctx.deathlink_pending:
|
||||
@@ -123,15 +136,32 @@ def get_payload(ctx: OoTContext):
|
||||
else:
|
||||
trigger_death = False
|
||||
|
||||
return json.dumps({
|
||||
payload = json.dumps({
|
||||
"items": [get_item_value(item.item) for item in ctx.items_received],
|
||||
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
|
||||
"triggerDeath": trigger_death
|
||||
"triggerDeath": trigger_death,
|
||||
"collectibleOverrides": ctx.collectible_override_flags_address,
|
||||
"collectibleOffsets": ctx.collectible_offsets
|
||||
})
|
||||
return payload
|
||||
|
||||
|
||||
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
|
||||
# Refuse to do anything if ROM is detected as changed
|
||||
if ctx.auth and payload['playerName'] != ctx.auth:
|
||||
logger.warning("ROM change detected. Disconnecting and reconnecting...")
|
||||
ctx.deathlink_enabled = False
|
||||
ctx.deathlink_client_override = False
|
||||
ctx.finished_game = False
|
||||
ctx.location_table = {}
|
||||
ctx.collectible_table = {}
|
||||
ctx.deathlink_pending = False
|
||||
ctx.deathlink_sent_this_death = False
|
||||
ctx.auth = payload['playerName']
|
||||
await ctx.send_connect()
|
||||
return
|
||||
|
||||
# Turn on deathlink if it is on, and if the client hasn't overriden it
|
||||
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
|
||||
await ctx.update_death_link(True)
|
||||
@@ -146,11 +176,23 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
ctx.finished_game = True
|
||||
|
||||
# Locations handling
|
||||
if ctx.location_table != payload['locations']:
|
||||
ctx.location_table = payload['locations']
|
||||
locations = payload['locations']
|
||||
collectibles = payload['collectibles']
|
||||
|
||||
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
|
||||
if isinstance(locations, list):
|
||||
locations = {}
|
||||
if isinstance(collectibles, list):
|
||||
collectibles = {}
|
||||
|
||||
if ctx.location_table != locations or ctx.collectible_table != collectibles:
|
||||
ctx.location_table = locations
|
||||
ctx.collectible_table = collectibles
|
||||
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
|
||||
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": [oot_loc_name_to_id[loc] for loc in ctx.location_table if ctx.location_table[loc]]
|
||||
"locations": locs1 + locs2
|
||||
}])
|
||||
|
||||
# Deathlink handling
|
||||
@@ -176,20 +218,13 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to six fields:
|
||||
# 1. str: player name (always)
|
||||
# 2. int: script version (always)
|
||||
# 3. bool: deathlink active (always)
|
||||
# 4. dict[str, bool]: checked locations
|
||||
# 5. bool: whether Link is currently at 0 HP
|
||||
# 6. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
reported_version = data_decoded.get('scriptVersion', 0)
|
||||
if reported_version >= script_version:
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_payload(data_decoded, ctx, False))
|
||||
async_start(parse_payload(data_decoded, ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = data_decoded['playerName']
|
||||
if ctx.awaiting_rom:
|
||||
@@ -255,17 +290,27 @@ async def run_game(romfile):
|
||||
|
||||
|
||||
async def patch_and_run_game(apz5_file):
|
||||
apz5_file = os.path.abspath(apz5_file)
|
||||
base_name = os.path.splitext(apz5_file)[0]
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
|
||||
apply_patch_file(rom, apz5_file)
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
if zipfile.is_zipfile(apz5_file):
|
||||
for name in zipfile.ZipFile(apz5_file).namelist():
|
||||
if name.endswith('.zpf'):
|
||||
sub_file = name
|
||||
break
|
||||
|
||||
apply_patch_file(rom, apz5_file, sub_file=sub_file)
|
||||
rom.write_to_file(decomp_path)
|
||||
os.chdir(data_path("Compress"))
|
||||
compress_rom_file(decomp_path, comp_path)
|
||||
os.remove(decomp_path)
|
||||
asyncio.create_task(run_game(comp_path))
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
@@ -281,7 +326,7 @@ if __name__ == '__main__':
|
||||
|
||||
if args.apz5_file:
|
||||
logger.info("APZ5 file supplied, beginning patching process...")
|
||||
asyncio.create_task(patch_and_run_game(args.apz5_file))
|
||||
async_start(patch_and_run_game(args.apz5_file))
|
||||
|
||||
ctx = OoTContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
|
||||
|
||||
520
Options.py
@@ -1,13 +1,25 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
import functools
|
||||
import math
|
||||
import numbers
|
||||
import typing
|
||||
import random
|
||||
import typing
|
||||
from copy import deepcopy
|
||||
|
||||
from schema import And, Optional, Or, Schema
|
||||
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
import pathlib
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
@@ -26,15 +38,31 @@ class AssembleOptions(abc.ABCMeta):
|
||||
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
|
||||
# apply aliases, without name_lookup
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
|
||||
|
||||
# auto-alias Off and On being parsed as True and False
|
||||
if "off" in options:
|
||||
options["false"] = options["off"]
|
||||
if "on" in options:
|
||||
options["true"] = options["on"]
|
||||
|
||||
options.update(aliases)
|
||||
|
||||
if "verify" not in attrs:
|
||||
# not overridden by class -> look up bases
|
||||
verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
|
||||
if len(verifiers) > 1: # verify multiple bases/mixins
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
|
||||
# auto-validate schema on __init__
|
||||
if "schema" in attrs.keys():
|
||||
|
||||
@@ -78,11 +106,11 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[int, str]
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.value)
|
||||
@@ -92,7 +120,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -109,11 +144,45 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@abc.abstractmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
...
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
pass
|
||||
else:
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
def __init__(self, value: str):
|
||||
assert isinstance(value, str), "value of FreeText must be a string"
|
||||
self.value = value
|
||||
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
return self.value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> FreeText:
|
||||
return cls(text)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> FreeText:
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
@@ -145,6 +214,12 @@ class NumericOption(Option[int], numbers.Integral):
|
||||
else:
|
||||
return self.value > other
|
||||
|
||||
def __ge__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value >= other.value
|
||||
else:
|
||||
return self.value >= other
|
||||
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
@@ -298,7 +373,7 @@ class Toggle(NumericOption):
|
||||
if type(data) == str:
|
||||
return cls.from_text(data)
|
||||
else:
|
||||
return cls(data)
|
||||
return cls(int(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value):
|
||||
@@ -368,6 +443,169 @@ class Choice(NumericOption):
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
class TextChoice(Choice):
|
||||
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
||||
value: typing.Union[str, int]
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
f"{value} is not a valid option for {self.__class__.__name__}"
|
||||
self.value = value
|
||||
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
if isinstance(self.value, str):
|
||||
return self.value
|
||||
return super().current_key
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> TextChoice:
|
||||
if text.lower() == "random": # chooses a random defined option but won't use any free text options
|
||||
return cls(random.choice(list(cls.name_lookup)))
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name.lower() == text.lower():
|
||||
return cls(value)
|
||||
return cls(text)
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return super().get_option_name(value)
|
||||
|
||||
def __eq__(self, other: typing.Any):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
if other in self.options:
|
||||
return other == self.current_key
|
||||
return other == self.value
|
||||
elif isinstance(other, int):
|
||||
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
|
||||
return other == self.value
|
||||
elif isinstance(other, bool):
|
||||
return other == bool(self.value)
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class BossMeta(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
if name != "PlandoBosses":
|
||||
assert "bosses" in attrs, f"Please define valid bosses for {name}"
|
||||
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
|
||||
assert "locations" in attrs, f"Please define valid locations for {name}"
|
||||
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
|
||||
cls = super().__new__(mcs, name, bases, attrs)
|
||||
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
|
||||
return cls
|
||||
|
||||
|
||||
class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
"""Generic boss shuffle option that supports plando. Format expected is
|
||||
'location1-boss1;location2-boss2;shuffle_mode'.
|
||||
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
|
||||
which passes a plando boss and location. Check if the placement is valid for your game here."""
|
||||
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
|
||||
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
|
||||
|
||||
duplicate_bosses: bool = False
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str):
|
||||
# set all of our text to lower case for name checking
|
||||
text = text.lower()
|
||||
if text == "random":
|
||||
return cls(random.choice(list(cls.options.values())))
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name == text:
|
||||
return cls(value)
|
||||
options = text.split(";")
|
||||
|
||||
# since plando exists in the option verify the plando values given are valid
|
||||
cls.validate_plando_bosses(options)
|
||||
return cls.get_shuffle_mode(options)
|
||||
|
||||
@classmethod
|
||||
def get_shuffle_mode(cls, option_list: typing.List[str]):
|
||||
# find out what mode of boss shuffle we should use for placing bosses after plando
|
||||
# and add as a string to look nice in the spoiler
|
||||
if "random" in option_list:
|
||||
shuffle = random.choice(list(cls.options))
|
||||
option_list.remove("random")
|
||||
options = ";".join(option_list) + f";{shuffle}"
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
for option in option_list:
|
||||
if option in cls.options:
|
||||
options = ";".join(option_list)
|
||||
break
|
||||
else:
|
||||
if cls.duplicate_bosses and len(option_list) == 1:
|
||||
if cls.valid_boss_name(option_list[0]):
|
||||
# this doesn't exist in this class but it's a forced option for classes where this is called
|
||||
options = option_list[0] + ";singularity"
|
||||
else:
|
||||
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
|
||||
else:
|
||||
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
|
||||
boss_class = cls(options)
|
||||
return boss_class
|
||||
|
||||
@classmethod
|
||||
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
|
||||
used_locations = []
|
||||
used_bosses = []
|
||||
for option in options:
|
||||
# check if a shuffle mode was provided in the incorrect location
|
||||
if option == "random" or option in cls.options:
|
||||
if option != options[-1]:
|
||||
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
|
||||
elif "-" in option:
|
||||
location, boss = option.split("-")
|
||||
if location in used_locations:
|
||||
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
|
||||
if not cls.duplicate_bosses and boss in used_bosses:
|
||||
raise ValueError(f"Duplicate Boss {boss} not allowed.")
|
||||
used_locations.append(location)
|
||||
used_bosses.append(boss)
|
||||
if not cls.valid_boss_name(boss):
|
||||
raise ValueError(f"{boss.title()} is not a valid boss name.")
|
||||
if not cls.valid_location_name(location):
|
||||
raise ValueError(f"{location.title()} is not a valid boss location name.")
|
||||
if not cls.can_place_boss(boss, location):
|
||||
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
|
||||
else:
|
||||
if cls.duplicate_bosses:
|
||||
if not cls.valid_boss_name(option):
|
||||
raise ValueError(f"{option} is not a valid boss name.")
|
||||
else:
|
||||
raise ValueError(f"{option.title()} is not formatted correctly.")
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
raise NotImplementedError
|
||||
|
||||
@classmethod
|
||||
def valid_boss_name(cls, value: str) -> bool:
|
||||
return value in cls.bosses
|
||||
|
||||
@classmethod
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
|
||||
f"boss shuffle will be used for player {player_name}.")
|
||||
|
||||
|
||||
class Range(NumericOption):
|
||||
range_start = 0
|
||||
range_end = 1
|
||||
@@ -385,7 +623,7 @@ class Range(NumericOption):
|
||||
if text.startswith("random"):
|
||||
return cls.weighted_range(text)
|
||||
elif text == "default" and hasattr(cls, "default"):
|
||||
return cls(cls.default)
|
||||
return cls.from_any(cls.default)
|
||||
elif text == "high":
|
||||
return cls(cls.range_end)
|
||||
elif text == "low":
|
||||
@@ -396,7 +634,7 @@ class Range(NumericOption):
|
||||
and text in ("true", "false"):
|
||||
# these are the conditions where "true" and "false" make sense
|
||||
if text == "true":
|
||||
return cls(cls.default)
|
||||
return cls.from_any(cls.default)
|
||||
else: # "false"
|
||||
return cls(0)
|
||||
return cls(int(text))
|
||||
@@ -458,11 +696,19 @@ class Range(NumericOption):
|
||||
return int(round(random.triangular(lower, end, tri), 0))
|
||||
|
||||
|
||||
class SpecialRange(Range):
|
||||
special_range_cutoff = 0
|
||||
class NamedRange(Range):
|
||||
special_range_names: typing.Dict[str, int] = {}
|
||||
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
|
||||
|
||||
def __init__(self, value: int) -> None:
|
||||
if value < self.range_start and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Range:
|
||||
text = text.lower()
|
||||
@@ -470,6 +716,19 @@ class SpecialRange(Range):
|
||||
return cls(cls.special_range_names[text])
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class SpecialRange(NamedRange):
|
||||
special_range_cutoff = 0
|
||||
|
||||
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
|
||||
def __new__(cls, value: int) -> SpecialRange:
|
||||
from Utils import deprecate
|
||||
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls, value)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
@@ -489,8 +748,16 @@ class SpecialRange(Range):
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class VerifyKeys:
|
||||
valid_keys = frozenset()
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
valid_keys: typing.Iterable = []
|
||||
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
|
||||
valid_keys_casefold: bool = False
|
||||
convert_name_groups: bool = False
|
||||
verify_item_name: bool = False
|
||||
@@ -498,21 +765,26 @@ class VerifyKeys:
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data):
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
extra = dataset - cls.valid_keys
|
||||
extra = dataset - cls._valid_keys
|
||||
if extra:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
f"Allowed keys: {cls._valid_keys}.")
|
||||
|
||||
def verify(self, world):
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
new_value |= world.item_name_groups.get(item_name, {item_name})
|
||||
self.value = new_value
|
||||
elif self.convert_name_groups and self.verify_location_name:
|
||||
new_value = type(self.value)()
|
||||
for loc_name in self.value:
|
||||
new_value |= world.location_name_groups.get(loc_name, {loc_name})
|
||||
self.value = new_value
|
||||
if self.verify_item_name:
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
@@ -529,12 +801,12 @@ class VerifyKeys:
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
default = {}
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default: typing.Dict[str, typing.Any] = {}
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Dict[str, typing.Any]):
|
||||
self.value = value
|
||||
self.value = deepcopy(value)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
|
||||
@@ -547,8 +819,14 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value.__getitem__(item)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return self.value.__iter__()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
@@ -561,11 +839,15 @@ class ItemDict(OptionDict):
|
||||
|
||||
|
||||
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
default = []
|
||||
# Supports duplicate entries and ordering.
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default: typing.List[typing.Any] = []
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = value or []
|
||||
self.value = deepcopy(value)
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -587,11 +869,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
|
||||
class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
default = frozenset()
|
||||
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
|
||||
self.value = set(value)
|
||||
def __init__(self, value: typing.Iterable[str]):
|
||||
self.value = set(deepcopy(value))
|
||||
super(OptionSet, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -600,10 +882,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
elif type(data) == set:
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -615,7 +894,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
return item in self.value
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
@@ -631,9 +912,9 @@ class Accessibility(Choice):
|
||||
default = 1
|
||||
|
||||
|
||||
class ProgressionBalancing(SpecialRange):
|
||||
class ProgressionBalancing(NamedRange):
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
[0-99, default 50] A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
||||
default = 50
|
||||
range_start = 0
|
||||
range_end = 99
|
||||
@@ -645,15 +926,58 @@ class ProgressionBalancing(SpecialRange):
|
||||
}
|
||||
|
||||
|
||||
common_options = {
|
||||
"progression_balancing": ProgressionBalancing,
|
||||
"accessibility": Accessibility
|
||||
}
|
||||
class OptionsMetaProperty(type):
|
||||
def __new__(mcs,
|
||||
name: str,
|
||||
bases: typing.Tuple[type, ...],
|
||||
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
||||
for attr_type in attrs.values():
|
||||
assert not isinstance(attr_type, AssembleOptions),\
|
||||
f"Options for {name} should be type hinted on the class, not assigned"
|
||||
return super().__new__(mcs, name, bases, attrs)
|
||||
|
||||
@property
|
||||
@functools.lru_cache(maxsize=None)
|
||||
def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]:
|
||||
"""Returns type hints of the class as a dictionary."""
|
||||
return typing.get_type_hints(cls)
|
||||
|
||||
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
@dataclass
|
||||
class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
return option_results
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
@@ -672,27 +996,36 @@ class StartInventory(ItemDict):
|
||||
display_name = "Start Inventory"
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
display_name = "Start Hints"
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
class LocationSet(OptionSet):
|
||||
verify_location_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
display_name = "Start Location Hints"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
display_name = "Excluded Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class PriorityLocations(OptionSet):
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
display_name = "Priority Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
@@ -702,6 +1035,7 @@ class DeathLink(Toggle):
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
@@ -710,7 +1044,8 @@ class ItemLinks(OptionList):
|
||||
Optional("exclude"): [And(str, len)],
|
||||
"replacement_item": Or(And(str, len), None),
|
||||
Optional("local_items"): [And(str, len)],
|
||||
Optional("non_local_items"): [And(str, len)]
|
||||
Optional("non_local_items"): [And(str, len)],
|
||||
Optional("link_replacement"): Or(None, bool),
|
||||
}
|
||||
])
|
||||
|
||||
@@ -732,8 +1067,9 @@ class ItemLinks(OptionList):
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world):
|
||||
super(ItemLinks, self).verify(world)
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
link: dict
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
for link in self.value:
|
||||
if link["name"] in existing_links:
|
||||
@@ -757,20 +1093,76 @@ class ItemLinks(OptionList):
|
||||
|
||||
intersection = local_items.intersection(non_local_items)
|
||||
if intersection:
|
||||
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
|
||||
raise Exception(f"item_link {link['name']} has {intersection} "
|
||||
f"items in both its local_items and non_local_items pool.")
|
||||
link.setdefault("link_replacement", None)
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
**common_options, # can be overwritten per-game
|
||||
"local_items": LocalItems,
|
||||
"non_local_items": NonLocalItems,
|
||||
"start_inventory": StartInventory,
|
||||
"start_hints": StartHints,
|
||||
"start_location_hints": StartLocationHints,
|
||||
"exclude_locations": ExcludeLocations,
|
||||
"priority_locations": PriorityLocations,
|
||||
"item_links": ItemLinks
|
||||
}
|
||||
@dataclass
|
||||
class PerGameCommonOptions(CommonOptions):
|
||||
local_items: LocalItems
|
||||
non_local_items: NonLocalItems
|
||||
start_inventory: StartInventory
|
||||
start_hints: StartHints
|
||||
start_location_hints: StartLocationHints
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
|
||||
from worlds import AutoWorldRegister
|
||||
from Utils import local_path, __version__
|
||||
|
||||
full_path: str
|
||||
|
||||
os.makedirs(target_folder, exist_ok=True)
|
||||
|
||||
# clean out old
|
||||
for file in os.listdir(target_folder):
|
||||
full_path = os.path.join(target_folder, file)
|
||||
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: Range):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
|
||||
return data, notes
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
all_options: typing.Dict[str, AssembleOptions] = world.options_dataclass.type_hints
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
|
||||
427
Patch.py
@@ -1,265 +1,23 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import shutil
|
||||
import json
|
||||
import bsdiff4
|
||||
import yaml
|
||||
import os
|
||||
import lzma
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import zipfile
|
||||
import sys
|
||||
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
|
||||
from typing import Tuple, Optional, TypedDict
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
current_patch_version = 4
|
||||
from worlds.Files import AutoPatchRegister, APDeltaPatch
|
||||
|
||||
|
||||
class AutoPatchRegister(type):
|
||||
patch_types: Dict[str, APDeltaPatch] = {}
|
||||
file_endings: Dict[str, APDeltaPatch] = {}
|
||||
|
||||
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
|
||||
# construct class
|
||||
new_class = super().__new__(cls, name, bases, dct)
|
||||
if "game" in dct:
|
||||
AutoPatchRegister.patch_types[dct["game"]] = new_class
|
||||
if not dct["patch_file_ending"]:
|
||||
raise Exception(f"Need an expected file ending for {name}")
|
||||
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
|
||||
return new_class
|
||||
|
||||
@staticmethod
|
||||
def get_handler(file: str) -> Optional[type(APDeltaPatch)]:
|
||||
for file_ending, handler in AutoPatchRegister.file_endings.items():
|
||||
if file.endswith(file_ending):
|
||||
return handler
|
||||
|
||||
|
||||
class APContainer:
|
||||
"""A zipfile containing at least archipelago.json"""
|
||||
version: int = current_patch_version
|
||||
compression_level: int = 9
|
||||
compression_method: int = zipfile.ZIP_DEFLATED
|
||||
game: Optional[str] = None
|
||||
|
||||
# instance attributes:
|
||||
path: Optional[str]
|
||||
class RomMeta(TypedDict):
|
||||
server: str
|
||||
player: Optional[int]
|
||||
player_name: str
|
||||
server: str
|
||||
|
||||
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
|
||||
player_name: str = "", server: str = ""):
|
||||
self.path = path
|
||||
self.player = player
|
||||
self.player_name = player_name
|
||||
self.server = server
|
||||
|
||||
def write(self, file: Optional[Union[str, BinaryIO]] = None):
|
||||
if not self.path and not file:
|
||||
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
|
||||
with zipfile.ZipFile(file if file else self.path, "w", self.compression_method, True, self.compression_level) \
|
||||
as zf:
|
||||
if file:
|
||||
self.path = zf.filename
|
||||
self.write_contents(zf)
|
||||
|
||||
def write_contents(self, opened_zipfile: zipfile.ZipFile):
|
||||
manifest = self.get_manifest()
|
||||
try:
|
||||
manifest = json.dumps(manifest)
|
||||
except Exception as e:
|
||||
raise Exception(f"Manifest {manifest} did not convert to json.") from e
|
||||
else:
|
||||
opened_zipfile.writestr("archipelago.json", manifest)
|
||||
|
||||
def read(self, file: Optional[Union[str, BinaryIO]] = None):
|
||||
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
|
||||
if not self.path and not file:
|
||||
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
|
||||
with zipfile.ZipFile(file if file else self.path, "r") as zf:
|
||||
if file:
|
||||
self.path = zf.filename
|
||||
self.read_contents(zf)
|
||||
|
||||
def read_contents(self, opened_zipfile: zipfile.ZipFile):
|
||||
with opened_zipfile.open("archipelago.json", "r") as f:
|
||||
manifest = json.load(f)
|
||||
if manifest["compatible_version"] > self.version:
|
||||
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
|
||||
f"for this handler (version: {self.version})")
|
||||
self.player = manifest["player"]
|
||||
self.server = manifest["server"]
|
||||
self.player_name = manifest["player_name"]
|
||||
|
||||
def get_manifest(self) -> dict:
|
||||
return {
|
||||
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
|
||||
"player": self.player,
|
||||
"player_name": self.player_name,
|
||||
"game": self.game,
|
||||
# minimum version of patch system expected for patching to be successful
|
||||
"compatible_version": 4,
|
||||
"version": current_patch_version,
|
||||
}
|
||||
|
||||
|
||||
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
|
||||
"""An APContainer that additionally has delta.bsdiff4
|
||||
containing a delta patch to get the desired file, often a rom."""
|
||||
|
||||
hash = Optional[str] # base checksum of source file
|
||||
patch_file_ending: str = ""
|
||||
delta: Optional[bytes] = None
|
||||
result_file_ending: str = ".sfc"
|
||||
source_data: bytes
|
||||
|
||||
def __init__(self, *args, patched_path: str = "", **kwargs):
|
||||
self.patched_path = patched_path
|
||||
super(APDeltaPatch, self).__init__(*args, **kwargs)
|
||||
|
||||
def get_manifest(self) -> dict:
|
||||
manifest = super(APDeltaPatch, self).get_manifest()
|
||||
manifest["base_checksum"] = self.hash
|
||||
manifest["result_file_ending"] = self.result_file_ending
|
||||
return manifest
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
"""Get Base data"""
|
||||
raise NotImplementedError()
|
||||
|
||||
@classmethod
|
||||
def get_source_data_with_cache(cls) -> bytes:
|
||||
if not hasattr(cls, "source_data"):
|
||||
cls.source_data = cls.get_source_data()
|
||||
return cls.source_data
|
||||
|
||||
def write_contents(self, opened_zipfile: zipfile.ZipFile):
|
||||
super(APDeltaPatch, self).write_contents(opened_zipfile)
|
||||
# write Delta
|
||||
opened_zipfile.writestr("delta.bsdiff4",
|
||||
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
|
||||
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
|
||||
|
||||
def read_contents(self, opened_zipfile: zipfile.ZipFile):
|
||||
super(APDeltaPatch, self).read_contents(opened_zipfile)
|
||||
self.delta = opened_zipfile.read("delta.bsdiff4")
|
||||
|
||||
def patch(self, target: str):
|
||||
"""Base + Delta -> Patched"""
|
||||
if not self.delta:
|
||||
self.read()
|
||||
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
|
||||
with open(target, "wb") as f:
|
||||
f.write(result)
|
||||
|
||||
|
||||
# legacy patch handling follows:
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
GAME_SM = "Super Metroid"
|
||||
GAME_SOE = "Secret of Evermore"
|
||||
GAME_SMZ3 = "SMZ3"
|
||||
GAME_DKC3 = "Donkey Kong Country 3"
|
||||
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3", "Donkey Kong Country 3"}
|
||||
|
||||
preferred_endings = {
|
||||
GAME_ALTTP: "apbp",
|
||||
GAME_SM: "apm3",
|
||||
GAME_SOE: "apsoe",
|
||||
GAME_SMZ3: "apsmz",
|
||||
GAME_DKC3: "apdkc3"
|
||||
}
|
||||
|
||||
|
||||
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
||||
if game == GAME_ALTTP:
|
||||
from worlds.alttp.Rom import LTTPJPN10HASH as HASH
|
||||
elif game == GAME_SM:
|
||||
from worlds.sm.Rom import SMJUHASH as HASH
|
||||
elif game == GAME_SOE:
|
||||
from worlds.soe.Patch import USHASH as HASH
|
||||
elif game == GAME_SMZ3:
|
||||
from worlds.alttp.Rom import LTTPJPN10HASH as ALTTPHASH
|
||||
from worlds.sm.Rom import SMJUHASH as SMHASH
|
||||
HASH = ALTTPHASH + SMHASH
|
||||
elif game == GAME_DKC3:
|
||||
from worlds.dkc3.Rom import USHASH as HASH
|
||||
else:
|
||||
raise RuntimeError(f"Selected game {game} for base rom not found.")
|
||||
|
||||
patch = yaml.dump({"meta": metadata,
|
||||
"patch": patch,
|
||||
"game": game,
|
||||
# minimum version of patch system expected for patching to be successful
|
||||
"compatible_version": 3,
|
||||
"version": current_patch_version,
|
||||
"base_checksum": HASH})
|
||||
return patch.encode(encoding="utf-8-sig")
|
||||
|
||||
|
||||
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
||||
if metadata is None:
|
||||
metadata = {}
|
||||
patch = bsdiff4.diff(get_base_rom_data(game), rom)
|
||||
return generate_yaml(patch, metadata, game)
|
||||
|
||||
|
||||
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
|
||||
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
|
||||
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
|
||||
"player_id": player,
|
||||
"player_name": player_name}
|
||||
bytes = generate_patch(load_bytes(rom_file_to_patch),
|
||||
meta,
|
||||
game)
|
||||
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
|
||||
".apbp" if game == GAME_ALTTP
|
||||
else ".apsmz" if game == GAME_SMZ3
|
||||
else ".apdkc3" if game == GAME_DKC3
|
||||
else ".apm3")
|
||||
write_lzma(bytes, target)
|
||||
return target
|
||||
|
||||
|
||||
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
|
||||
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
|
||||
game_name = data["game"]
|
||||
if not ignore_version and data["compatible_version"] > current_patch_version:
|
||||
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
|
||||
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
|
||||
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
|
||||
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
|
||||
target = os.path.splitext(patch_file)[0] + ".sfc"
|
||||
return data["meta"], target, patched_data
|
||||
|
||||
|
||||
def get_base_rom_data(game: str):
|
||||
if game == GAME_ALTTP:
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
elif game == "alttp": # old version for A Link to the Past
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
elif game == GAME_SM:
|
||||
from worlds.sm.Rom import get_base_rom_bytes
|
||||
elif game == GAME_SOE:
|
||||
from worlds.soe.Patch import get_base_rom_path
|
||||
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
|
||||
elif game == GAME_SMZ3:
|
||||
from worlds.smz3.Rom import get_base_rom_bytes
|
||||
elif game == GAME_DKC3:
|
||||
from worlds.dkc3.Rom import get_base_rom_bytes
|
||||
else:
|
||||
raise RuntimeError("Selected game for base rom not found.")
|
||||
return get_base_rom_bytes()
|
||||
|
||||
|
||||
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APDeltaPatch = auto_handler(patch_file)
|
||||
@@ -268,171 +26,10 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
|
||||
return {"server": handler.server,
|
||||
"player": handler.player,
|
||||
"player_name": handler.player_name}, target
|
||||
else:
|
||||
data, target, patched_data = create_rom_bytes(patch_file)
|
||||
with open(target, "wb") as f:
|
||||
f.write(patched_data)
|
||||
return data, target
|
||||
|
||||
|
||||
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
|
||||
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
|
||||
data["meta"]["server"] = server
|
||||
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
|
||||
return lzma.compress(bytes)
|
||||
|
||||
|
||||
def load_bytes(path: str) -> bytes:
|
||||
with open(path, "rb") as f:
|
||||
return f.read()
|
||||
|
||||
|
||||
def write_lzma(data: bytes, path: str):
|
||||
with lzma.LZMAFile(path, 'wb') as f:
|
||||
f.write(data)
|
||||
|
||||
|
||||
def read_rom(stream, strip_header=True) -> bytearray:
|
||||
"""Reads rom into bytearray and optionally strips off any smc header"""
|
||||
buffer = bytearray(stream.read())
|
||||
if strip_header and len(buffer) % 0x400 == 0x200:
|
||||
return buffer[0x200:]
|
||||
return buffer
|
||||
raise NotImplementedError(f"No Handler for {patch_file} found.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
host = Utils.get_public_ipv4()
|
||||
options = Utils.get_options()['server_options']
|
||||
if options['host']:
|
||||
host = options['host']
|
||||
|
||||
address = f"{host}:{options['port']}"
|
||||
ziplock = threading.Lock()
|
||||
print(f"Host for patches to be created is {address}")
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
for rom in sys.argv:
|
||||
try:
|
||||
if rom.endswith(".sfc"):
|
||||
print(f"Creating patch for {rom}")
|
||||
result = pool.submit(create_patch_file, rom, address)
|
||||
result.add_done_callback(lambda task: print(f"Created patch {task.result()}"))
|
||||
|
||||
elif rom.endswith(".apbp"):
|
||||
print(f"Applying patch {rom}")
|
||||
data, target = create_rom_file(rom)
|
||||
#romfile, adjusted = Utils.get_adjuster_settings(target)
|
||||
adjuster_settings = Utils.get_adjuster_settings(GAME_ALTTP)
|
||||
adjusted = False
|
||||
if adjuster_settings:
|
||||
import pprint
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
adjuster_settings.rom = target
|
||||
adjuster_settings.baserom = get_base_rom_path()
|
||||
adjuster_settings.world = None
|
||||
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
|
||||
"reduceflashing", "deathlink"}
|
||||
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
sprite_pool = {}
|
||||
for sprite in getattr(adjuster_settings, "sprite_pool"):
|
||||
if sprite in sprite_pool:
|
||||
sprite_pool[sprite] += 1
|
||||
else:
|
||||
sprite_pool[sprite] = 1
|
||||
if sprite_pool:
|
||||
printed_options["sprite_pool"] = sprite_pool
|
||||
|
||||
adjust_wanted = str('no')
|
||||
if not hasattr(adjuster_settings, 'auto_apply') or 'ask' in adjuster_settings.auto_apply:
|
||||
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
|
||||
f"{pprint.pformat(printed_options)}\n"
|
||||
f"Enter yes, no, always or never: ")
|
||||
if adjuster_settings.auto_apply == 'never': # never adjust, per user request
|
||||
adjust_wanted = 'no'
|
||||
elif adjuster_settings.auto_apply == 'always':
|
||||
adjust_wanted = 'yes'
|
||||
|
||||
if adjust_wanted and "never" in adjust_wanted:
|
||||
adjuster_settings.auto_apply = 'never'
|
||||
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
|
||||
|
||||
elif adjust_wanted and "always" in adjust_wanted:
|
||||
adjuster_settings.auto_apply = 'always'
|
||||
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
|
||||
|
||||
if adjust_wanted and adjust_wanted.startswith("y"):
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
from LttPAdjuster import AdjusterWorld
|
||||
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
|
||||
|
||||
adjusted = True
|
||||
import LttPAdjuster
|
||||
_, romfile = LttPAdjuster.adjust(adjuster_settings)
|
||||
|
||||
if hasattr(adjuster_settings, "world"):
|
||||
delattr(adjuster_settings, "world")
|
||||
else:
|
||||
adjusted = False
|
||||
if adjusted:
|
||||
try:
|
||||
shutil.move(romfile, target)
|
||||
romfile = target
|
||||
except Exception as e:
|
||||
print(e)
|
||||
print(f"Created rom {romfile if adjusted else target}.")
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
elif rom.endswith(".apm3"):
|
||||
print(f"Applying patch {rom}")
|
||||
data, target = create_rom_file(rom)
|
||||
print(f"Created rom {target}.")
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
elif rom.endswith(".apsmz"):
|
||||
print(f"Applying patch {rom}")
|
||||
data, target = create_rom_file(rom)
|
||||
print(f"Created rom {target}.")
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
elif rom.endswith(".apdkc3"):
|
||||
print(f"Applying patch {rom}")
|
||||
data, target = create_rom_file(rom)
|
||||
print(f"Created rom {target}.")
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
|
||||
elif rom.endswith(".zip"):
|
||||
print(f"Updating host in patch files contained in {rom}")
|
||||
|
||||
|
||||
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
|
||||
data = zfr.read(zfinfo)
|
||||
if zfinfo.filename.endswith(".apbp") or \
|
||||
zfinfo.filename.endswith(".apm3") or \
|
||||
zfinfo.filename.endswith(".apdkc3"):
|
||||
data = update_patch_data(data, server)
|
||||
with ziplock:
|
||||
zfw.writestr(zfinfo, data)
|
||||
return zfinfo.filename
|
||||
|
||||
|
||||
futures = []
|
||||
with zipfile.ZipFile(rom, "r") as zfr:
|
||||
updated_zip = os.path.splitext(rom)[0] + "_updated.zip"
|
||||
with zipfile.ZipFile(updated_zip, "w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zfw:
|
||||
for zfname in zfr.namelist():
|
||||
futures.append(pool.submit(_handle_zip_file_entry, zfr.getinfo(zfname), address))
|
||||
for future in futures:
|
||||
print(f"File {future.result()} added to {os.path.split(updated_zip)[1]}")
|
||||
|
||||
except:
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close.")
|
||||
for file in sys.argv[1:]:
|
||||
meta_data, result_file = create_rom_file(file)
|
||||
print(f"Patch with meta-data {meta_data} was written to {result_file}")
|
||||
|
||||
52
README.md
@@ -28,6 +28,36 @@ Currently, the following games are supported:
|
||||
* Starcraft 2: Wings of Liberty
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
* Pokémon Red and Blue
|
||||
* Hylics 2
|
||||
* Overcooked! 2
|
||||
* Zillion
|
||||
* Lufia II Ancient Cave
|
||||
* Blasphemous
|
||||
* Wargroove
|
||||
* Stardew Valley
|
||||
* The Legend of Zelda
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
* Undertale
|
||||
* Bumper Stickers
|
||||
* Mega Man Battle Network 3: Blue Version
|
||||
* Muse Dash
|
||||
* DOOM 1993
|
||||
* Terraria
|
||||
* Lingo
|
||||
* Pokémon Emerald
|
||||
* DOOM II
|
||||
* Shivers
|
||||
* Heretic
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
@@ -61,26 +91,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
|
||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||
|
||||
## Contributing
|
||||
Contributions are welcome. We have a few asks of any new contributors.
|
||||
|
||||
* Ensure that all changes which affect logic are covered by unit tests.
|
||||
* Do not introduce any unit test failures/regressions.
|
||||
|
||||
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
|
||||
|
||||
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see [the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
|
||||
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
|
||||
|
||||
## FAQ
|
||||
For frequently asked questions see the website's [FAQ Page](https://archipelago.gg/faq/en/)
|
||||
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
|
||||
|
||||
## Code of Conduct
|
||||
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
|
||||
|
||||
* Be welcoming and inclusive in tone and language.
|
||||
* Be respectful of others and their abilities.
|
||||
* Show empathy when speaking with others.
|
||||
* Be gracious and accept feedback and constructive criticism.
|
||||
|
||||
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
|
||||
|
||||
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
|
||||
Please refer to our [code of conduct.](/docs/code_of_conduct.md)
|
||||
|
||||
1221
SNIClient.py
@@ -1,920 +1,11 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import multiprocessing
|
||||
import logging
|
||||
import asyncio
|
||||
import os.path
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import nest_asyncio
|
||||
import sc2
|
||||
|
||||
from sc2.main import run_game
|
||||
from sc2.data import Race
|
||||
from sc2.bot_ai import BotAI
|
||||
from sc2.player import Bot
|
||||
|
||||
from worlds.sc2wol.Regions import MissionInfo
|
||||
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table
|
||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||
from worlds.sc2wol import SC2WoLWorld
|
||||
|
||||
from pathlib import Path
|
||||
import re
|
||||
from MultiServer import mark_raw
|
||||
import ctypes
|
||||
import sys
|
||||
|
||||
from Utils import init_logging, is_windows
|
||||
from worlds.sc2wol.Client import launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging("SC2Client", exception_logger="Client")
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
sc2_logger = logging.getLogger("Starcraft2")
|
||||
|
||||
import colorama
|
||||
|
||||
from NetUtils import *
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
nest_asyncio.apply()
|
||||
|
||||
|
||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
ctx: SC2Context
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
|
||||
the next mission in a chain the other player is doing."""
|
||||
self.ctx.missions_unlocked = True
|
||||
sc2_logger.info("Mission check has been disabled")
|
||||
|
||||
def _cmd_play(self, mission_id: str = "") -> bool:
|
||||
"""Start a Starcraft 2 mission"""
|
||||
|
||||
options = mission_id.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
mission_number = int(options[0])
|
||||
|
||||
self.ctx.play_mission(mission_number)
|
||||
|
||||
else:
|
||||
sc2_logger.info(
|
||||
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
|
||||
|
||||
return True
|
||||
|
||||
def _cmd_available(self) -> bool:
|
||||
"""Get what missions are currently available to play"""
|
||||
|
||||
request_available_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui)
|
||||
return True
|
||||
|
||||
def _cmd_unfinished(self) -> bool:
|
||||
"""Get what missions are currently available to play and have not had all locations checked"""
|
||||
|
||||
request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_set_path(self, path: str = '') -> bool:
|
||||
"""Manually set the SC2 install directory (if the automatic detection fails)."""
|
||||
if path:
|
||||
os.environ["SC2PATH"] = path
|
||||
check_mod_install()
|
||||
return True
|
||||
else:
|
||||
sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
|
||||
return False
|
||||
|
||||
|
||||
class SC2Context(CommonContext):
|
||||
command_processor = StarcraftClientProcessor
|
||||
game = "Starcraft 2 Wings of Liberty"
|
||||
items_handling = 0b111
|
||||
difficulty = -1
|
||||
all_in_choice = 0
|
||||
mission_req_table = None
|
||||
items_rec_to_announce = []
|
||||
rec_announce_pos = 0
|
||||
items_sent_to_announce = []
|
||||
sent_announce_pos = 0
|
||||
announcements = []
|
||||
announcement_pos = 0
|
||||
sc2_run_task: typing.Optional[asyncio.Task] = None
|
||||
missions_unlocked = False
|
||||
current_tooltip = None
|
||||
last_loc_list = None
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(SC2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
self.difficulty = args["slot_data"]["game_difficulty"]
|
||||
self.all_in_choice = args["slot_data"]["all_in_map"]
|
||||
slot_req_table = args["slot_data"]["mission_req"]
|
||||
self.mission_req_table = {}
|
||||
# Compatibility for 0.3.2 server data.
|
||||
if "category" not in next(iter(slot_req_table)):
|
||||
for i, mission_data in enumerate(slot_req_table.values()):
|
||||
mission_data["category"] = wol_default_categories[i]
|
||||
for mission in slot_req_table:
|
||||
self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
|
||||
|
||||
# Look for and set SC2PATH.
|
||||
# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
|
||||
if "SC2PATH" not in os.environ and check_game_install_path():
|
||||
check_mod_install()
|
||||
|
||||
if cmd in {"PrintJSON"}:
|
||||
if "receiving" in args:
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
self.announcements.append(args["data"])
|
||||
return
|
||||
if "item" in args:
|
||||
if self.slot_concerns_self(args["item"].player):
|
||||
self.announcements.append(args["data"])
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip, fade_in_animation
|
||||
from kivy.app import App
|
||||
from kivy.clock import Clock
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.label import Label
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.properties import StringProperty
|
||||
|
||||
import Utils
|
||||
|
||||
class HoverableButton(HoverBehavior, Button):
|
||||
pass
|
||||
|
||||
class MissionButton(HoverableButton):
|
||||
tooltip_text = StringProperty("Test")
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(HoverableButton, self).__init__(*args, **kwargs)
|
||||
self.layout = FloatLayout()
|
||||
self.popuplabel = ServerToolTip(text=self.text)
|
||||
self.layout.add_widget(self.popuplabel)
|
||||
|
||||
def on_enter(self):
|
||||
self.popuplabel.text = self.tooltip_text
|
||||
|
||||
if self.ctx.current_tooltip:
|
||||
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
||||
|
||||
if self.tooltip_text == "":
|
||||
self.ctx.current_tooltip = None
|
||||
else:
|
||||
App.get_running_app().root.add_widget(self.layout)
|
||||
self.ctx.current_tooltip = self.layout
|
||||
|
||||
def on_leave(self):
|
||||
if self.ctx.current_tooltip:
|
||||
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
|
||||
|
||||
self.ctx.current_tooltip = None
|
||||
|
||||
@property
|
||||
def ctx(self) -> CommonContext:
|
||||
return App.get_running_app().ctx
|
||||
|
||||
class MissionLayout(GridLayout):
|
||||
pass
|
||||
|
||||
class MissionCategory(GridLayout):
|
||||
pass
|
||||
|
||||
class SC2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Starcraft2", "Starcraft2"),
|
||||
]
|
||||
base_title = "Archipelago Starcraft 2 Client"
|
||||
|
||||
mission_panel = None
|
||||
last_checked_locations = {}
|
||||
mission_id_to_button = {}
|
||||
launching = False
|
||||
refresh_from_launching = True
|
||||
first_check = True
|
||||
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
|
||||
panel = TabbedPanelItem(text="Starcraft 2 Launcher")
|
||||
self.mission_panel = panel.content = MissionLayout()
|
||||
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
Clock.schedule_interval(self.build_mission_table, 0.5)
|
||||
|
||||
return container
|
||||
|
||||
def build_mission_table(self, dt):
|
||||
if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
|
||||
not self.refresh_from_launching)) or self.first_check:
|
||||
self.refresh_from_launching = True
|
||||
|
||||
self.mission_panel.clear_widgets()
|
||||
|
||||
if self.ctx.mission_req_table:
|
||||
self.last_checked_locations = self.ctx.checked_locations.copy()
|
||||
self.first_check = False
|
||||
|
||||
self.mission_id_to_button = {}
|
||||
categories = {}
|
||||
available_missions = []
|
||||
unfinished_locations = initialize_blank_mission_dict(self.ctx.mission_req_table)
|
||||
unfinished_missions = calc_unfinished_missions(self.ctx.checked_locations,
|
||||
self.ctx.mission_req_table,
|
||||
self.ctx, available_missions=available_missions,
|
||||
unfinished_locations=unfinished_locations)
|
||||
|
||||
# separate missions into categories
|
||||
for mission in self.ctx.mission_req_table:
|
||||
if not self.ctx.mission_req_table[mission].category in categories:
|
||||
categories[self.ctx.mission_req_table[mission].category] = []
|
||||
|
||||
categories[self.ctx.mission_req_table[mission].category].append(mission)
|
||||
|
||||
for category in categories:
|
||||
category_panel = MissionCategory()
|
||||
category_panel.add_widget(Label(text=category, size_hint_y=None, height=50, outline_width=1))
|
||||
|
||||
# Map is completed
|
||||
for mission in categories[category]:
|
||||
text = mission
|
||||
tooltip = ""
|
||||
|
||||
# Map has uncollected locations
|
||||
if mission in unfinished_missions:
|
||||
text = f"[color=6495ED]{text}[/color]"
|
||||
|
||||
tooltip = f"Uncollected locations:\n"
|
||||
tooltip += "\n".join(location for location in unfinished_locations[mission])
|
||||
elif mission in available_missions:
|
||||
text = f"[color=FFFFFF]{text}[/color]"
|
||||
# Map requirements not met
|
||||
else:
|
||||
text = f"[color=a9a9a9]{text}[/color]"
|
||||
tooltip = f"Requires: "
|
||||
if len(self.ctx.mission_req_table[mission].required_world) > 0:
|
||||
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission-1] for
|
||||
req_mission in
|
||||
self.ctx.mission_req_table[mission].required_world)
|
||||
|
||||
if self.ctx.mission_req_table[mission].number > 0:
|
||||
tooltip += " and "
|
||||
if self.ctx.mission_req_table[mission].number > 0:
|
||||
tooltip += f"{self.ctx.mission_req_table[mission].number} missions completed"
|
||||
|
||||
mission_button = MissionButton(text=text, size_hint_y=None, height=50)
|
||||
mission_button.tooltip_text = tooltip
|
||||
mission_button.bind(on_press=self.mission_callback)
|
||||
self.mission_id_to_button[self.ctx.mission_req_table[mission].id] = mission_button
|
||||
category_panel.add_widget(mission_button)
|
||||
|
||||
category_panel.add_widget(Label(text=""))
|
||||
self.mission_panel.add_widget(category_panel)
|
||||
|
||||
elif self.launching:
|
||||
self.refresh_from_launching = False
|
||||
|
||||
self.mission_panel.clear_widgets()
|
||||
self.mission_panel.add_widget(Label(text="Launching Mission"))
|
||||
|
||||
def mission_callback(self, button):
|
||||
if not self.launching:
|
||||
self.ctx.play_mission(list(self.mission_id_to_button.keys())
|
||||
[list(self.mission_id_to_button.values()).index(button)])
|
||||
self.launching = True
|
||||
Clock.schedule_once(self.finish_launching, 10)
|
||||
|
||||
def finish_launching(self, dt):
|
||||
self.launching = False
|
||||
|
||||
self.ui = SC2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
Builder.load_file(Utils.local_path(os.path.dirname(SC2WoLWorld.__file__), "Starcraft2.kv"))
|
||||
|
||||
async def shutdown(self):
|
||||
await super(SC2Context, self).shutdown()
|
||||
if self.sc2_run_task:
|
||||
self.sc2_run_task.cancel()
|
||||
|
||||
def play_mission(self, mission_id):
|
||||
if self.missions_unlocked or \
|
||||
is_mission_available(mission_id, self.checked_locations, self.mission_req_table):
|
||||
if self.sc2_run_task:
|
||||
if not self.sc2_run_task.done():
|
||||
sc2_logger.warning("Starcraft 2 Client is still running!")
|
||||
self.sc2_run_task.cancel() # doesn't actually close the game, just stops the python task
|
||||
if self.slot is None:
|
||||
sc2_logger.warning("Launching Mission without Archipelago authentication, "
|
||||
"checks will not be registered to server.")
|
||||
self.sc2_run_task = asyncio.create_task(starcraft_launch(self, mission_id),
|
||||
name="Starcraft 2 Launch")
|
||||
else:
|
||||
sc2_logger.info(
|
||||
f"{lookup_id_to_mission[mission_id]} is not currently unlocked. "
|
||||
f"Use /unfinished or /available to see what is available.")
|
||||
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = SC2Context(args.connect, args.password)
|
||||
ctx.auth = args.name
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
maps_table = [
|
||||
"ap_traynor01", "ap_traynor02", "ap_traynor03",
|
||||
"ap_thanson01", "ap_thanson02", "ap_thanson03a", "ap_thanson03b",
|
||||
"ap_ttychus01", "ap_ttychus02", "ap_ttychus03", "ap_ttychus04", "ap_ttychus05",
|
||||
"ap_ttosh01", "ap_ttosh02", "ap_ttosh03a", "ap_ttosh03b",
|
||||
"ap_thorner01", "ap_thorner02", "ap_thorner03", "ap_thorner04", "ap_thorner05s",
|
||||
"ap_tzeratul01", "ap_tzeratul02", "ap_tzeratul03", "ap_tzeratul04",
|
||||
"ap_tvalerian01", "ap_tvalerian02a", "ap_tvalerian02b", "ap_tvalerian03"
|
||||
]
|
||||
|
||||
wol_default_categories = [
|
||||
"Mar Sara", "Mar Sara", "Mar Sara", "Colonist", "Colonist", "Colonist", "Colonist",
|
||||
"Artifact", "Artifact", "Artifact", "Artifact", "Artifact", "Covert", "Covert", "Covert", "Covert",
|
||||
"Rebellion", "Rebellion", "Rebellion", "Rebellion", "Rebellion", "Prophecy", "Prophecy", "Prophecy", "Prophecy",
|
||||
"Char", "Char", "Char", "Char"
|
||||
]
|
||||
|
||||
|
||||
def calculate_items(items):
|
||||
unit_unlocks = 0
|
||||
armory1_unlocks = 0
|
||||
armory2_unlocks = 0
|
||||
upgrade_unlocks = 0
|
||||
building_unlocks = 0
|
||||
merc_unlocks = 0
|
||||
lab_unlocks = 0
|
||||
protoss_unlock = 0
|
||||
minerals = 0
|
||||
vespene = 0
|
||||
supply = 0
|
||||
|
||||
for item in items:
|
||||
data = lookup_id_to_name[item.item]
|
||||
|
||||
if item_table[data].type == "Unit":
|
||||
unit_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Upgrade":
|
||||
upgrade_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 1":
|
||||
armory1_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 2":
|
||||
armory2_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Building":
|
||||
building_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Mercenary":
|
||||
merc_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Laboratory":
|
||||
lab_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Protoss":
|
||||
protoss_unlock += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Minerals":
|
||||
minerals += item_table[data].number
|
||||
elif item_table[data].type == "Vespene":
|
||||
vespene += item_table[data].number
|
||||
elif item_table[data].type == "Supply":
|
||||
supply += item_table[data].number
|
||||
|
||||
return [unit_unlocks, upgrade_unlocks, armory1_unlocks, armory2_unlocks, building_unlocks, merc_unlocks,
|
||||
lab_unlocks, protoss_unlock, minerals, vespene, supply]
|
||||
|
||||
|
||||
def calc_difficulty(difficulty):
|
||||
if difficulty == 0:
|
||||
return 'C'
|
||||
elif difficulty == 1:
|
||||
return 'N'
|
||||
elif difficulty == 2:
|
||||
return 'H'
|
||||
elif difficulty == 3:
|
||||
return 'B'
|
||||
|
||||
return 'X'
|
||||
|
||||
|
||||
async def starcraft_launch(ctx: SC2Context, mission_id):
|
||||
ctx.rec_announce_pos = len(ctx.items_rec_to_announce)
|
||||
ctx.sent_announce_pos = len(ctx.items_sent_to_announce)
|
||||
ctx.announcements_pos = len(ctx.announcements)
|
||||
|
||||
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
||||
|
||||
with DllDirectory(None):
|
||||
run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
||||
name="Archipelago", fullscreen=True)], realtime=True)
|
||||
|
||||
|
||||
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
game_running = False
|
||||
mission_completed = False
|
||||
first_bonus = False
|
||||
second_bonus = False
|
||||
third_bonus = False
|
||||
fourth_bonus = False
|
||||
fifth_bonus = False
|
||||
sixth_bonus = False
|
||||
seventh_bonus = False
|
||||
eight_bonus = False
|
||||
ctx: SC2Context = None
|
||||
mission_id = 0
|
||||
|
||||
can_read_game = False
|
||||
|
||||
last_received_update = 0
|
||||
|
||||
def __init__(self, ctx: SC2Context, mission_id):
|
||||
self.ctx = ctx
|
||||
self.mission_id = mission_id
|
||||
|
||||
super(ArchipelagoBot, self).__init__()
|
||||
|
||||
async def on_step(self, iteration: int):
|
||||
game_state = 0
|
||||
if iteration == 0:
|
||||
start_items = calculate_items(self.ctx.items_received)
|
||||
difficulty = calc_difficulty(self.ctx.difficulty)
|
||||
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {} {}".format(
|
||||
difficulty,
|
||||
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],
|
||||
start_items[5], start_items[6], start_items[7], start_items[8], start_items[9],
|
||||
self.ctx.all_in_choice, start_items[10]))
|
||||
self.last_received_update = len(self.ctx.items_received)
|
||||
|
||||
else:
|
||||
if self.ctx.announcement_pos < len(self.ctx.announcements):
|
||||
index = 0
|
||||
message = ""
|
||||
while index < len(self.ctx.announcements[self.ctx.announcement_pos]):
|
||||
message += self.ctx.announcements[self.ctx.announcement_pos][index]["text"]
|
||||
index += 1
|
||||
|
||||
index = 0
|
||||
start_rem_pos = -1
|
||||
# Remove unneeded [Color] tags
|
||||
while index < len(message):
|
||||
if message[index] == '[':
|
||||
start_rem_pos = index
|
||||
index += 1
|
||||
elif message[index] == ']' and start_rem_pos > -1:
|
||||
temp_msg = ""
|
||||
|
||||
if start_rem_pos > 0:
|
||||
temp_msg = message[:start_rem_pos]
|
||||
if index < len(message) - 1:
|
||||
temp_msg += message[index + 1:]
|
||||
|
||||
message = temp_msg
|
||||
index += start_rem_pos - index
|
||||
start_rem_pos = -1
|
||||
else:
|
||||
index += 1
|
||||
|
||||
await self.chat_send("SendMessage " + message)
|
||||
self.ctx.announcement_pos += 1
|
||||
|
||||
# Archipelago reads the health
|
||||
for unit in self.all_own_units():
|
||||
if unit.health_max == 38281:
|
||||
game_state = int(38281 - unit.health)
|
||||
self.can_read_game = True
|
||||
|
||||
if iteration == 160 and not game_state & 1:
|
||||
await self.chat_send("SendMessage Warning: Archipelago unable to connect or has lost connection to " +
|
||||
"Starcraft 2 (This is likely a map issue)")
|
||||
|
||||
if self.last_received_update < len(self.ctx.items_received):
|
||||
current_items = calculate_items(self.ctx.items_received)
|
||||
await self.chat_send("UpdateTech {} {} {} {} {} {} {} {}".format(
|
||||
current_items[0], current_items[1], current_items[2], current_items[3], current_items[4],
|
||||
current_items[5], current_items[6], current_items[7]))
|
||||
self.last_received_update = len(self.ctx.items_received)
|
||||
|
||||
if game_state & 1:
|
||||
if not self.game_running:
|
||||
print("Archipelago Connected")
|
||||
self.game_running = True
|
||||
|
||||
if self.can_read_game:
|
||||
if game_state & (1 << 1) and not self.mission_completed:
|
||||
if self.mission_id != 29:
|
||||
print("Mission Completed")
|
||||
await self.ctx.send_msgs([
|
||||
{"cmd": 'LocationChecks', "locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id]}])
|
||||
self.mission_completed = True
|
||||
else:
|
||||
print("Game Complete")
|
||||
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
|
||||
self.mission_completed = True
|
||||
|
||||
if game_state & (1 << 2) and not self.first_bonus:
|
||||
print("1st Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 1]}])
|
||||
self.first_bonus = True
|
||||
|
||||
if not self.second_bonus and game_state & (1 << 3):
|
||||
print("2nd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 2]}])
|
||||
self.second_bonus = True
|
||||
|
||||
if not self.third_bonus and game_state & (1 << 4):
|
||||
print("3rd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 3]}])
|
||||
self.third_bonus = True
|
||||
|
||||
if not self.fourth_bonus and game_state & (1 << 5):
|
||||
print("4th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 4]}])
|
||||
self.fourth_bonus = True
|
||||
|
||||
if not self.fifth_bonus and game_state & (1 << 6):
|
||||
print("5th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 5]}])
|
||||
self.fifth_bonus = True
|
||||
|
||||
if not self.sixth_bonus and game_state & (1 << 7):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 6]}])
|
||||
self.sixth_bonus = True
|
||||
|
||||
if not self.seventh_bonus and game_state & (1 << 8):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 7]}])
|
||||
self.seventh_bonus = True
|
||||
|
||||
if not self.eight_bonus and game_state & (1 << 9):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 8]}])
|
||||
self.eight_bonus = True
|
||||
|
||||
else:
|
||||
await self.chat_send("LostConnection - Lost connection to game.")
|
||||
|
||||
|
||||
def calc_objectives_completed(mission, missions_info, locations_done, unfinished_locations, ctx):
|
||||
objectives_complete = 0
|
||||
|
||||
if missions_info[mission].extra_locations > 0:
|
||||
for i in range(missions_info[mission].extra_locations):
|
||||
if (missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i) in locations_done:
|
||||
objectives_complete += 1
|
||||
else:
|
||||
unfinished_locations[mission].append(ctx.location_names[
|
||||
missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i])
|
||||
|
||||
return objectives_complete
|
||||
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
def request_unfinished_missions(locations_done, location_table, ui, ctx):
|
||||
if location_table:
|
||||
message = "Unfinished Missions: "
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
unfinished_locations = initialize_blank_mission_dict(location_table)
|
||||
|
||||
unfinished_missions = calc_unfinished_missions(locations_done, location_table, ctx, unlocks=unlocks,
|
||||
unfinished_locations=unfinished_locations)
|
||||
|
||||
message += ", ".join(f"{mark_up_mission_name(mission, location_table, ui,unlocks)}[{location_table[mission].id}] " +
|
||||
mark_up_objectives(
|
||||
f"[{unfinished_missions[mission]}/{location_table[mission].extra_locations}]",
|
||||
ctx, unfinished_locations, mission)
|
||||
for mission in unfinished_missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_unfinished_missions(locations_done, locations, ctx, unlocks=None, unfinished_locations=None,
|
||||
available_missions=[]):
|
||||
unfinished_missions = []
|
||||
locations_completed = []
|
||||
|
||||
if not unlocks:
|
||||
unlocks = initialize_blank_mission_dict(locations)
|
||||
|
||||
if not unfinished_locations:
|
||||
unfinished_locations = initialize_blank_mission_dict(locations)
|
||||
|
||||
if len(available_missions) > 0:
|
||||
available_missions = []
|
||||
|
||||
available_missions.extend(calc_available_missions(locations_done, locations, unlocks))
|
||||
|
||||
for name in available_missions:
|
||||
if not locations[name].extra_locations == -1:
|
||||
objectives_completed = calc_objectives_completed(name, locations, locations_done, unfinished_locations, ctx)
|
||||
|
||||
if objectives_completed < locations[name].extra_locations:
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(objectives_completed)
|
||||
|
||||
else:
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(-1)
|
||||
|
||||
return {unfinished_missions[i]: locations_completed[i] for i in range(len(unfinished_missions))}
|
||||
|
||||
|
||||
def is_mission_available(mission_id_to_check, locations_done, locations):
|
||||
unfinished_missions = calc_available_missions(locations_done, locations)
|
||||
|
||||
return any(mission_id_to_check == locations[mission].id for mission in unfinished_missions)
|
||||
|
||||
|
||||
def mark_up_mission_name(mission, location_table, ui, unlock_table):
|
||||
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
|
||||
|
||||
if location_table[mission].completion_critical:
|
||||
if ui:
|
||||
message = "[color=AF99EF]" + mission + "[/color]"
|
||||
else:
|
||||
message = "*" + mission + "*"
|
||||
else:
|
||||
message = mission
|
||||
|
||||
if ui:
|
||||
unlocks = unlock_table[mission]
|
||||
|
||||
if len(unlocks) > 0:
|
||||
pre_message = f"[ref={list(location_table).index(mission)}|Unlocks: "
|
||||
pre_message += ", ".join(f"{unlock}({location_table[unlock].id})" for unlock in unlocks)
|
||||
pre_message += f"]"
|
||||
message = pre_message + message + "[/ref]"
|
||||
|
||||
return message
|
||||
|
||||
|
||||
def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
||||
formatted_message = message
|
||||
|
||||
if ctx.ui:
|
||||
locations = unfinished_locations[mission]
|
||||
|
||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)+30}|"
|
||||
pre_message += "<br>".join(location for location in locations)
|
||||
pre_message += f"]"
|
||||
formatted_message = pre_message + message + "[/ref]"
|
||||
|
||||
return formatted_message
|
||||
|
||||
|
||||
def request_available_missions(locations_done, location_table, ui):
|
||||
if location_table:
|
||||
message = "Available Missions: "
|
||||
|
||||
# Initialize mission unlock table
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
|
||||
missions = calc_available_missions(locations_done, location_table, unlocks)
|
||||
message += \
|
||||
", ".join(f"{mark_up_mission_name(mission, location_table, ui, unlocks)}[{location_table[mission].id}]"
|
||||
for mission in missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_available_missions(locations_done, locations, unlocks=None):
|
||||
available_missions = []
|
||||
missions_complete = 0
|
||||
|
||||
# Get number of missions completed
|
||||
for loc in locations_done:
|
||||
if loc % 100 == 0:
|
||||
missions_complete += 1
|
||||
|
||||
for name in locations:
|
||||
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
|
||||
if unlocks:
|
||||
for unlock in locations[name].required_world:
|
||||
unlocks[list(locations)[unlock-1]].append(name)
|
||||
|
||||
if mission_reqs_completed(name, missions_complete, locations_done, locations):
|
||||
available_missions.append(name)
|
||||
|
||||
return available_missions
|
||||
|
||||
|
||||
def mission_reqs_completed(location_to_check, missions_complete, locations_done, locations):
|
||||
"""Returns a bool signifying if the mission has all requirements complete and can be done
|
||||
|
||||
Keyword arguments:
|
||||
locations_to_check -- the mission string name to check
|
||||
missions_complete -- an int of how many missions have been completed
|
||||
locations_done -- a list of the location ids that have been complete
|
||||
locations -- a dict of MissionInfo for mission requirements for this world"""
|
||||
if len(locations[location_to_check].required_world) >= 1:
|
||||
# A check for when the requirements are being or'd
|
||||
or_success = False
|
||||
|
||||
# Loop through required missions
|
||||
for req_mission in locations[location_to_check].required_world:
|
||||
req_success = True
|
||||
|
||||
# Check if required mission has been completed
|
||||
if not (locations[list(locations)[req_mission-1]].id * 100 + SC2WOL_LOC_ID_OFFSET) in locations_done:
|
||||
if not locations[location_to_check].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
|
||||
if not mission_reqs_completed(list(locations)[req_mission-1], missions_complete, locations_done,
|
||||
locations):
|
||||
if not locations[location_to_check].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# If requirement check succeeded mark or as satisfied
|
||||
if locations[location_to_check].or_requirements and req_success:
|
||||
or_success = True
|
||||
|
||||
if locations[location_to_check].or_requirements:
|
||||
# Return false if or requirements not met
|
||||
if not or_success:
|
||||
return False
|
||||
|
||||
# Check number of missions
|
||||
if missions_complete >= locations[location_to_check].number:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
def initialize_blank_mission_dict(location_table):
|
||||
unlocks = {}
|
||||
|
||||
for mission in list(location_table):
|
||||
unlocks[mission] = []
|
||||
|
||||
return unlocks
|
||||
|
||||
|
||||
def check_game_install_path() -> bool:
|
||||
# First thing: go to the default location for ExecuteInfo.
|
||||
# An exception for Windows is included because it's very difficult to find ~\Documents if the user moved it.
|
||||
if is_windows:
|
||||
# The next five lines of utterly inscrutable code are brought to you by copy-paste from Stack Overflow.
|
||||
# https://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path/30924555#
|
||||
import ctypes.wintypes
|
||||
CSIDL_PERSONAL = 5 # My Documents
|
||||
SHGFP_TYPE_CURRENT = 0 # Get current, not default value
|
||||
|
||||
buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
|
||||
ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
|
||||
documentspath = buf.value
|
||||
einfo = str(documentspath / Path("StarCraft II\\ExecuteInfo.txt"))
|
||||
else:
|
||||
einfo = str(sc2.paths.get_home() / Path(sc2.paths.USERPATH[sc2.paths.PF]))
|
||||
|
||||
# Check if the file exists.
|
||||
if os.path.isfile(einfo):
|
||||
|
||||
# Open the file and read it, picking out the latest executable's path.
|
||||
with open(einfo) as f:
|
||||
content = f.read()
|
||||
if content:
|
||||
base = re.search(r" = (.*)Versions", content).group(1)
|
||||
if os.path.exists(base):
|
||||
executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
|
||||
|
||||
# Finally, check the path for an actual executable.
|
||||
# If we find one, great. Set up the SC2PATH.
|
||||
if os.path.isfile(executable):
|
||||
sc2_logger.info(f"Found an SC2 install at {base}!")
|
||||
sc2_logger.debug(f"Latest executable at {executable}.")
|
||||
os.environ["SC2PATH"] = base
|
||||
sc2_logger.debug(f"SC2PATH set to {base}.")
|
||||
return True
|
||||
else:
|
||||
sc2_logger.warning(f"We may have found an SC2 install at {base}, but couldn't find {executable}.")
|
||||
else:
|
||||
sc2_logger.warning(f"{einfo} pointed to {base}, but we could not find an SC2 install there.")
|
||||
else:
|
||||
sc2_logger.warning(f"Couldn't find {einfo}. Please run /set_path with your SC2 install directory.")
|
||||
return False
|
||||
|
||||
|
||||
def check_mod_install() -> bool:
|
||||
# Pull up the SC2PATH if set. If not, encourage the user to manually run /set_path.
|
||||
try:
|
||||
# Check inside the Mods folder for Archipelago.SC2Mod. If found, tell user. If not, tell user.
|
||||
if os.path.isfile(modfile := (os.environ["SC2PATH"] / Path("Mods") / Path("Archipelago.SC2Mod"))):
|
||||
sc2_logger.info(f"Archipelago mod found at {modfile}.")
|
||||
return True
|
||||
else:
|
||||
sc2_logger.warning(f"Archipelago mod could not be found at {modfile}. Please install the mod file there.")
|
||||
except KeyError:
|
||||
sc2_logger.warning(f"SC2PATH isn't set. Please run /set_path with the path to your SC2 install.")
|
||||
return False
|
||||
|
||||
|
||||
class DllDirectory:
|
||||
# Credit to Black Sliver for this code.
|
||||
# More info: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setdlldirectoryw
|
||||
_old: typing.Optional[str] = None
|
||||
_new: typing.Optional[str] = None
|
||||
|
||||
def __init__(self, new: typing.Optional[str]):
|
||||
self._new = new
|
||||
|
||||
def __enter__(self):
|
||||
old = self.get()
|
||||
if self.set(self._new):
|
||||
self._old = old
|
||||
|
||||
def __exit__(self, *args):
|
||||
if self._old is not None:
|
||||
self.set(self._old)
|
||||
|
||||
@staticmethod
|
||||
def get() -> str:
|
||||
if sys.platform == "win32":
|
||||
n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
|
||||
buf = ctypes.create_unicode_buffer(n)
|
||||
ctypes.windll.kernel32.GetDllDirectoryW(n, buf)
|
||||
return buf.value
|
||||
# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def set(s: typing.Optional[str]) -> bool:
|
||||
if sys.platform == "win32":
|
||||
return ctypes.windll.kernel32.SetDllDirectoryW(s) != 0
|
||||
# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
Utils.init_logging("Starcraft2Client", exception_logger="Client")
|
||||
launch()
|
||||
|
||||
512
UndertaleClient.py
Normal file
@@ -0,0 +1,512 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import typing
|
||||
import bsdiff4
|
||||
import shutil
|
||||
|
||||
import Utils
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from worlds import undertale
|
||||
from MultiServer import mark_raw
|
||||
from CommonClient import CommonContext, server_loop, \
|
||||
gui_enabled, ClientCommandProcessor, logger, get_base_parser
|
||||
from Utils import async_start
|
||||
|
||||
|
||||
class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
def _cmd_savepath(self, directory: str):
|
||||
"""Redirect to proper save data folder. This is necessary for Linux users to use before connecting."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
if tempInstall is None:
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
elif not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
|
||||
" command. \"/auto_patch (Steam directory)\".")
|
||||
else:
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
def _cmd_online(self):
|
||||
"""Toggles seeing other Undertale players."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
|
||||
if "Online" in self.ctx.tags:
|
||||
self.output(f"Now online.")
|
||||
else:
|
||||
self.output(f"Now offline.")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggles deathlink"""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.deathlink_status = not self.ctx.deathlink_status
|
||||
if self.ctx.deathlink_status:
|
||||
self.output(f"Deathlink enabled.")
|
||||
else:
|
||||
self.output(f"Deathlink disabled.")
|
||||
|
||||
|
||||
class UndertaleContext(CommonContext):
|
||||
tags = {"AP", "Online"}
|
||||
game = "Undertale"
|
||||
command_processor = UndertaleCommandProcessor
|
||||
items_handling = 0b111
|
||||
route = None
|
||||
pieces_needed = None
|
||||
completed_routes = None
|
||||
completed_count = 0
|
||||
save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.pieces_needed = 0
|
||||
self.finished_game = False
|
||||
self.game = "Undertale"
|
||||
self.got_deathlink = False
|
||||
self.syncing = False
|
||||
self.deathlink_status = False
|
||||
self.tem_armor = False
|
||||
self.completed_count = 0
|
||||
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
|
||||
# self.save_game_folder: files go in this path to pass data between us and the actual game
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
f.close()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super().server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def clear_undertale_files(self):
|
||||
path = self.save_game_folder
|
||||
self.finished_game = False
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "check.spot" == file or "scout" == file:
|
||||
os.remove(os.path.join(root, file))
|
||||
elif file.endswith((".item", ".victory", ".route", ".playerspot", ".mad",
|
||||
".youDied", ".LV", ".mine", ".flag", ".hint")):
|
||||
os.remove(os.path.join(root, file))
|
||||
|
||||
async def connect(self, address: typing.Optional[str] = None):
|
||||
self.clear_undertale_files()
|
||||
await super().connect(address)
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.clear_undertale_files()
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.clear_undertale_files()
|
||||
await super().connection_closed()
|
||||
|
||||
async def shutdown(self):
|
||||
self.clear_undertale_files()
|
||||
await super().shutdown()
|
||||
|
||||
def update_online_mode(self, online):
|
||||
old_tags = self.tags.copy()
|
||||
if online:
|
||||
self.tags.add("Online")
|
||||
else:
|
||||
self.tags -= {"Online"}
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
async_start(self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]))
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
async_start(process_undertale_cmd(self, cmd, args))
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class UTManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Undertale Client"
|
||||
|
||||
self.ui = UTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]):
|
||||
self.got_deathlink = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
|
||||
def to_room_name(place_name: str):
|
||||
if place_name == "Old Home Exit":
|
||||
return "room_ruinsexit"
|
||||
elif place_name == "Snowdin Forest":
|
||||
return "room_tundra1"
|
||||
elif place_name == "Snowdin Town Exit":
|
||||
return "room_fogroom"
|
||||
elif place_name == "Waterfall":
|
||||
return "room_water1"
|
||||
elif place_name == "Waterfall Exit":
|
||||
return "room_fire2"
|
||||
elif place_name == "Hotland":
|
||||
return "room_fire_prelab"
|
||||
elif place_name == "Hotland Exit":
|
||||
return "room_fire_precore"
|
||||
elif place_name == "Core":
|
||||
return "room_fire_core1"
|
||||
|
||||
|
||||
async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
if not os.path.exists(ctx.save_game_folder):
|
||||
os.mkdir(ctx.save_game_folder)
|
||||
ctx.route = args["slot_data"]["route"]
|
||||
ctx.pieces_needed = args["slot_data"]["key_pieces"]
|
||||
ctx.tem_armor = args["slot_data"]["temy_armor_include"]
|
||||
|
||||
await ctx.send_msgs([{"cmd": "Get", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
await ctx.send_msgs([{"cmd": "SetNotify", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
if args["slot_data"]["only_flakes"]:
|
||||
with open(os.path.join(ctx.save_game_folder, "GenoNoChest.flag"), "w") as f:
|
||||
f.close()
|
||||
if not args["slot_data"]["key_hunt"]:
|
||||
ctx.pieces_needed = 0
|
||||
if args["slot_data"]["rando_love"]:
|
||||
filename = f"LOVErando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
if args["slot_data"]["rando_stats"]:
|
||||
filename = f"STATrando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"{ctx.route}.route"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
elif cmd == "LocationInfo":
|
||||
for l in args["locations"]:
|
||||
locationid = l.location
|
||||
filename = f"{str(locationid-12000)}.hint"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names[l.item])):
|
||||
toDraw += str(ctx.item_names[l.item])[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
f.close()
|
||||
elif cmd == "Retrieved":
|
||||
if str(ctx.slot)+" RoutesDone neutral" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone neutral"] is not None:
|
||||
ctx.completed_routes["neutral"] = args["keys"][str(ctx.slot)+" RoutesDone neutral"]
|
||||
if str(ctx.slot)+" RoutesDone genocide" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone genocide"] is not None:
|
||||
ctx.completed_routes["genocide"] = args["keys"][str(ctx.slot)+" RoutesDone genocide"]
|
||||
if str(ctx.slot)+" RoutesDone pacifist" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot) + " RoutesDone pacifist"] is not None:
|
||||
ctx.completed_routes["pacifist"] = args["keys"][str(ctx.slot)+" RoutesDone pacifist"]
|
||||
elif cmd == "SetReply":
|
||||
if args["value"] is not None:
|
||||
if str(ctx.slot)+" RoutesDone pacifist" == args["key"]:
|
||||
ctx.completed_routes["pacifist"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone genocide" == args["key"]:
|
||||
ctx.completed_routes["genocide"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone neutral" == args["key"]:
|
||||
ctx.completed_routes["neutral"] = args["value"]
|
||||
elif cmd == "ReceivedItems":
|
||||
start_index = args["index"]
|
||||
|
||||
if start_index == 0:
|
||||
ctx.items_received = []
|
||||
elif start_index != len(ctx.items_received):
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks",
|
||||
"locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
if start_index == len(ctx.items_received):
|
||||
counter = -1
|
||||
placedWeapon = 0
|
||||
placedArmor = 0
|
||||
for item in args["items"]:
|
||||
id = NetworkItem(*item).location
|
||||
while NetworkItem(*item).location < 0 and \
|
||||
counter <= id:
|
||||
id -= 1
|
||||
if NetworkItem(*item).location < 0:
|
||||
counter -= 1
|
||||
filename = f"{str(id)}PLR{str(NetworkItem(*item).player)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
if NetworkItem(*item).item == 77701:
|
||||
if placedWeapon == 0:
|
||||
f.write(str(77013-11000))
|
||||
elif placedWeapon == 1:
|
||||
f.write(str(77014-11000))
|
||||
elif placedWeapon == 2:
|
||||
f.write(str(77025-11000))
|
||||
elif placedWeapon == 3:
|
||||
f.write(str(77045-11000))
|
||||
elif placedWeapon == 4:
|
||||
f.write(str(77049-11000))
|
||||
elif placedWeapon == 5:
|
||||
f.write(str(77047-11000))
|
||||
elif placedWeapon == 6:
|
||||
if str(ctx.route) == "genocide" or str(ctx.route) == "all_routes":
|
||||
f.write(str(77052-11000))
|
||||
else:
|
||||
f.write(str(77051-11000))
|
||||
else:
|
||||
f.write(str(77003-11000))
|
||||
placedWeapon += 1
|
||||
elif NetworkItem(*item).item == 77702:
|
||||
if placedArmor == 0:
|
||||
f.write(str(77012-11000))
|
||||
elif placedArmor == 1:
|
||||
f.write(str(77015-11000))
|
||||
elif placedArmor == 2:
|
||||
f.write(str(77024-11000))
|
||||
elif placedArmor == 3:
|
||||
f.write(str(77044-11000))
|
||||
elif placedArmor == 4:
|
||||
f.write(str(77048-11000))
|
||||
elif placedArmor == 5:
|
||||
if str(ctx.route) == "genocide":
|
||||
f.write(str(77053-11000))
|
||||
else:
|
||||
f.write(str(77046-11000))
|
||||
elif placedArmor == 6 and ((not str(ctx.route) == "genocide") or ctx.tem_armor):
|
||||
if str(ctx.route) == "all_routes":
|
||||
f.write(str(77053-11000))
|
||||
elif str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77050-11000))
|
||||
elif placedArmor == 7 and ctx.tem_armor and not str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77004-11000))
|
||||
placedArmor += 1
|
||||
else:
|
||||
f.write(str(NetworkItem(*item).item-11000))
|
||||
f.close()
|
||||
ctx.items_received.append(NetworkItem(*item))
|
||||
if [item.item for item in ctx.items_received].count(77000) >= ctx.pieces_needed > 0:
|
||||
filename = f"{str(-99999)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77787 - 11000))
|
||||
f.close()
|
||||
filename = f"{str(-99998)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77789 - 11000))
|
||||
f.close()
|
||||
ctx.watcher_event.set()
|
||||
|
||||
elif cmd == "RoomUpdate":
|
||||
if "checked_locations" in args:
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
|
||||
elif cmd == "Bounced":
|
||||
tags = args.get("tags", [])
|
||||
if "Online" in tags:
|
||||
data = args.get("data", {})
|
||||
if data["player"] != ctx.slot and data["player"] is not None:
|
||||
filename = f"FRISK" + str(data["player"]) + ".playerspot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(data["x"]) + str(data["y"]) + str(data["room"]) + str(
|
||||
data["spr"]) + str(data["frm"]))
|
||||
f.close()
|
||||
|
||||
|
||||
async def multi_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
path = ctx.save_game_folder
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "spots.mine" in file and "Online" in ctx.tags:
|
||||
with open(os.path.join(root, file), "r") as mine:
|
||||
this_x = mine.readline()
|
||||
this_y = mine.readline()
|
||||
this_room = mine.readline()
|
||||
this_sprite = mine.readline()
|
||||
this_frame = mine.readline()
|
||||
mine.close()
|
||||
message = [{"cmd": "Bounce", "tags": ["Online"],
|
||||
"data": {"player": ctx.slot, "x": this_x, "y": this_y, "room": this_room,
|
||||
"spr": this_sprite, "frm": this_frame}}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
async def game_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
await ctx.update_death_link(ctx.deathlink_status)
|
||||
path = ctx.save_game_folder
|
||||
if ctx.syncing:
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if ".item" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
if ctx.got_deathlink:
|
||||
ctx.got_deathlink = False
|
||||
with open(os.path.join(ctx.save_game_folder, "WelcomeToTheDead.youDied"), "w") as f:
|
||||
f.close()
|
||||
sending = []
|
||||
victory = False
|
||||
found_routes = 0
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "DontBeMad.mad" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
if "DeathLink" in ctx.tags:
|
||||
await ctx.send_death()
|
||||
if "scout" == file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
if ctx.server_locations.__contains__(int(l)+12000):
|
||||
sending = sending + [int(l.rstrip('\n'))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(os.path.join(root, file))
|
||||
if "check.spot" in file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
sending = sending+[(int(l.rstrip('\n')))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": sending}])
|
||||
if "victory" in file and str(ctx.route) in file:
|
||||
victory = True
|
||||
if ".playerspot" in file and "Online" not in ctx.tags:
|
||||
os.remove(os.path.join(root, file))
|
||||
if "victory" in file:
|
||||
if str(ctx.route) == "all_routes":
|
||||
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone neutral",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "pacifist" in file and ctx.completed_routes["pacifist"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone pacifist",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "genocide" in file and ctx.completed_routes["genocide"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone genocide",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
if str(ctx.route) == "all_routes":
|
||||
found_routes += ctx.completed_routes["neutral"]
|
||||
found_routes += ctx.completed_routes["pacifist"]
|
||||
found_routes += ctx.completed_routes["genocide"]
|
||||
if str(ctx.route) == "all_routes" and found_routes >= 3:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
if (not ctx.finished_game) and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def main():
|
||||
Utils.init_logging("UndertaleClient", exception_logger="Client")
|
||||
|
||||
async def _main():
|
||||
ctx = UndertaleContext(None, None)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
asyncio.create_task(
|
||||
game_watcher(ctx), name="UndertaleProgressionWatcher")
|
||||
|
||||
asyncio.create_task(
|
||||
multi_watcher(ctx), name="UndertaleMultiplayerWatcher")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = get_base_parser(description="Undertale Client, for text interfacing.")
|
||||
args = parser.parse_args()
|
||||
main()
|
||||
745
Utils.py
@@ -1,9 +1,11 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import shutil
|
||||
import asyncio
|
||||
import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
import itertools
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
@@ -12,12 +14,24 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
import decimal
|
||||
import warnings
|
||||
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from tkinter import Tk
|
||||
else:
|
||||
Tk = typing.Any
|
||||
import tkinter
|
||||
import pathlib
|
||||
from BaseClasses import Region
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -29,22 +43,17 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
def as_simple_string(self) -> str:
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
__version__ = "0.3.4"
|
||||
|
||||
__version__ = "0.4.4"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith('linux')
|
||||
is_macos = sys.platform == 'darwin'
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
is_macos = sys.platform == "darwin"
|
||||
is_windows = sys.platform in ("win32", "cygwin", "msys")
|
||||
|
||||
import jellyfish
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as Loader
|
||||
except ImportError:
|
||||
from yaml import Loader
|
||||
|
||||
|
||||
def int16_as_bytes(value: int) -> typing.List[int]:
|
||||
value = value & 0xFFFF
|
||||
@@ -65,6 +74,8 @@ def snes_to_pc(value: int) -> int:
|
||||
|
||||
|
||||
RetType = typing.TypeVar("RetType")
|
||||
S = typing.TypeVar("S")
|
||||
T = typing.TypeVar("T")
|
||||
|
||||
|
||||
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
|
||||
@@ -82,12 +93,40 @@ def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[]
|
||||
return _wrap
|
||||
|
||||
|
||||
def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[S, T], RetType]:
|
||||
"""Specialized cache for self + 1 arg. Does not keep global ref to self and skips building a dict key tuple."""
|
||||
|
||||
assert function.__code__.co_argcount == 2, "Can only cache 2 argument functions with this cache."
|
||||
|
||||
cache_name = f"__cache_{function.__name__}__"
|
||||
|
||||
@functools.wraps(function)
|
||||
def wrap(self: S, arg: T) -> RetType:
|
||||
cache: Optional[Dict[T, RetType]] = typing.cast(Optional[Dict[T, RetType]],
|
||||
getattr(self, cache_name, None))
|
||||
if cache is None:
|
||||
res = function(self, arg)
|
||||
setattr(self, cache_name, {arg: res})
|
||||
return res
|
||||
try:
|
||||
return cache[arg]
|
||||
except KeyError:
|
||||
res = function(self, arg)
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
def is_frozen() -> bool:
|
||||
return typing.cast(bool, getattr(sys, 'frozen', False))
|
||||
|
||||
|
||||
def local_path(*path: str) -> str:
|
||||
"""Returns path to a file in the local Archipelago installation or source."""
|
||||
"""
|
||||
Returns path to a file in the local Archipelago installation or source.
|
||||
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
|
||||
"""
|
||||
if hasattr(local_path, 'cached_path'):
|
||||
pass
|
||||
elif is_frozen():
|
||||
@@ -99,7 +138,7 @@ def local_path(*path: str) -> str:
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
import __main__
|
||||
if hasattr(__main__, "__file__"):
|
||||
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
else:
|
||||
@@ -125,23 +164,42 @@ def home_path(*path: str) -> str:
|
||||
|
||||
def user_path(*path: str) -> str:
|
||||
"""Returns either local_path or home_path based on write permissions."""
|
||||
if hasattr(user_path, 'cached_path'):
|
||||
if hasattr(user_path, "cached_path"):
|
||||
pass
|
||||
elif os.access(local_path(), os.W_OK):
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
# populate home from local - TODO: upgrade feature
|
||||
if user_path.cached_path != local_path() and not os.path.exists(user_path('host.yaml')):
|
||||
for dn in ('Players', 'data/sprites'):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ('manifest.json', 'host.yaml'):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
# populate home from local
|
||||
if user_path.cached_path != local_path():
|
||||
import filecmp
|
||||
if not os.path.exists(user_path("manifest.json")) or \
|
||||
not os.path.exists(local_path("manifest.json")) or \
|
||||
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites", "data/lua"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
if not os.path.exists(local_path("manifest.json")):
|
||||
warnings.warn(f"Upgrading {user_path()} from something that is not a proper install")
|
||||
else:
|
||||
shutil.copy2(local_path("manifest.json"), user_path("manifest.json"))
|
||||
os.makedirs(user_path("worlds"), exist_ok=True)
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
|
||||
def output_path(*path: str):
|
||||
def cache_path(*path: str) -> str:
|
||||
"""Returns path to a file in the user's Archipelago cache directory."""
|
||||
if hasattr(cache_path, "cached_path"):
|
||||
pass
|
||||
else:
|
||||
import platformdirs
|
||||
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
|
||||
|
||||
return os.path.join(cache_path.cached_path, *path)
|
||||
|
||||
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
|
||||
@@ -150,11 +208,12 @@ def output_path(*path: str):
|
||||
return path
|
||||
|
||||
|
||||
def open_file(filename):
|
||||
if sys.platform == 'win32':
|
||||
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
if is_windows:
|
||||
os.startfile(filename)
|
||||
else:
|
||||
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
@@ -173,7 +232,9 @@ class UniqueKeyLoader(SafeLoader):
|
||||
|
||||
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
|
||||
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=UnsafeLoader)
|
||||
|
||||
del load, load_all # should not be used. don't leak their names
|
||||
|
||||
|
||||
def get_cert_none_ssl_context():
|
||||
@@ -188,14 +249,21 @@ def get_cert_none_ssl_context():
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to 127.0.0.1")
|
||||
ip = "127.0.0.1"
|
||||
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
except:
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
return ip
|
||||
@@ -205,137 +273,29 @@ def get_public_ipv4() -> str:
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to ::1")
|
||||
ip = "::1"
|
||||
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> dict:
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
|
||||
},
|
||||
"sm_options": {
|
||||
"rom_file": "Super Metroid (JU).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
},
|
||||
"soe_options": {
|
||||
"rom_file": "Secret of Evermore (USA).sfc",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"teams": 1,
|
||||
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 2,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
},
|
||||
"minecraft_options": {
|
||||
"forge_directory": "Minecraft Forge server",
|
||||
"max_heap_size": "2G",
|
||||
"release_channel": "release"
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
},
|
||||
"dkc3_options": {
|
||||
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
},
|
||||
}
|
||||
|
||||
return options
|
||||
OptionsType = Settings # TODO: remove when removing get_options
|
||||
|
||||
|
||||
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
for key, value in src.items():
|
||||
new_keys = keys.copy()
|
||||
new_keys.append(key)
|
||||
option_name = '.'.join(new_keys)
|
||||
if key not in dest:
|
||||
dest[key] = value
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} is missing {option_name}")
|
||||
elif isinstance(value, dict):
|
||||
if not isinstance(dest.get(key, None), dict):
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
|
||||
dest[key] = value
|
||||
else:
|
||||
dest[key] = update_options(value, dest[key], filename, new_keys)
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> dict:
|
||||
if not hasattr(get_options, "options"):
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
|
||||
for location in locations:
|
||||
if os.path.exists(location):
|
||||
with open(location) as f:
|
||||
options = parse_yaml(f.read())
|
||||
|
||||
get_options.options = update_options(get_default_options(), options, location, list())
|
||||
break
|
||||
else:
|
||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||
return get_options.options
|
||||
|
||||
|
||||
def get_item_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_item_id_to_name
|
||||
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
|
||||
|
||||
|
||||
def get_location_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
|
||||
def get_options() -> Settings:
|
||||
# TODO: switch to Utils.deprecate after 0.4.4
|
||||
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
|
||||
return get_settings()
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
@@ -344,10 +304,10 @@ def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
category = storage.setdefault(category, {})
|
||||
category[key] = value
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage))
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
|
||||
def persistent_load() -> typing.Dict[dict]:
|
||||
def persistent_load() -> typing.Dict[str, dict]:
|
||||
storage = getattr(persistent_load, "storage", None)
|
||||
if storage:
|
||||
return storage
|
||||
@@ -365,11 +325,65 @@ def persistent_load() -> typing.Dict[dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_adjuster_settings(gameName: str):
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(gameName, {})
|
||||
def get_file_safe_name(name: str) -> str:
|
||||
return "".join(c for c in name if c not in '<>:"/\\|?*')
|
||||
|
||||
|
||||
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r", encoding="utf-8-sig") as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
|
||||
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
|
||||
checksum = data.get("checksum")
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
game_folder = cache_path("datapackage", get_file_safe_name(game))
|
||||
os.makedirs(game_folder, exist_ok=True)
|
||||
try:
|
||||
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
|
||||
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
if game_name == LttPAdjuster.GAME_ALTTP:
|
||||
return LttPAdjuster.get_argparser().parse_known_args(args=[])[0]
|
||||
|
||||
return adjuster_settings
|
||||
|
||||
|
||||
def get_adjuster_settings_no_defaults(game_name: str) -> Namespace:
|
||||
return persistent_load().get("adjuster", {}).get(game_name, Namespace())
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
adjuster_settings = get_adjuster_settings_no_defaults(game_name)
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
@@ -382,18 +396,20 @@ def get_unique_identifier():
|
||||
return uuid
|
||||
|
||||
|
||||
safe_builtins = {
|
||||
safe_builtins = frozenset((
|
||||
'set',
|
||||
'frozenset',
|
||||
}
|
||||
))
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
self.generic_properties_module = None
|
||||
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
@@ -403,8 +419,11 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
|
||||
if not self.generic_properties_module:
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
return getattr(self.generic_properties_module, name)
|
||||
if module.endswith("Options"):
|
||||
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
|
||||
if module.lower().endswith("options"):
|
||||
if module == "Options":
|
||||
mod = self.options_module
|
||||
else:
|
||||
@@ -413,8 +432,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
if issubclass(obj, self.options_module.Option):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
|
||||
(module, name))
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
|
||||
def restricted_loads(s):
|
||||
@@ -422,7 +440,19 @@ def restricted_loads(s):
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
See https://github.com/python/cpython/pull/26658 for why this exists.
|
||||
"""
|
||||
def __reduce_ex__(self, prot):
|
||||
return self.__class__, (self._value_, )
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -432,12 +462,17 @@ def get_text_between(text: str, start: str, end: str) -> str:
|
||||
return text[text.index(start) + len(start): text.rindex(end)]
|
||||
|
||||
|
||||
def get_text_after(text: str, start: str) -> str:
|
||||
return text[text.index(start) + len(start):]
|
||||
|
||||
|
||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
exception_logger: typing.Optional[str] = None):
|
||||
import datetime
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = user_path("logs")
|
||||
os.makedirs(log_folder, exist_ok=True)
|
||||
@@ -446,16 +481,29 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
root_logger.removeHandler(handler)
|
||||
handler.close()
|
||||
root_logger.setLevel(loglevel)
|
||||
logging.getLogger("websockets").setLevel(loglevel) # make sure level is applied for websockets
|
||||
if "a" not in write_mode:
|
||||
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(log_folder, f"{name}.txt"),
|
||||
write_mode,
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
|
||||
class Filter(logging.Filter):
|
||||
def __init__(self, filter_name, condition):
|
||||
super().__init__(filter_name)
|
||||
self.condition = condition
|
||||
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
stream_handler = logging.StreamHandler(sys.stdout)
|
||||
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
|
||||
root_logger.addHandler(stream_handler)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -473,7 +521,25 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
|
||||
sys.excepthook = handle_exception
|
||||
|
||||
logging.info(f"Archipelago ({__version__}) logging initialized.")
|
||||
def _cleanup():
|
||||
for file in os.scandir(log_folder):
|
||||
if file.name.endswith(".txt"):
|
||||
last_change = datetime.datetime.fromtimestamp(file.stat().st_mtime)
|
||||
if datetime.datetime.now() - last_change > datetime.timedelta(days=7):
|
||||
try:
|
||||
os.unlink(file.path)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
else:
|
||||
logging.debug(f"Deleted old logfile {file.path}")
|
||||
import threading
|
||||
threading.Thread(target=_cleanup, name="LogCleaner").start()
|
||||
import platform
|
||||
logging.info(
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
)
|
||||
|
||||
|
||||
def stream_input(stream, queue):
|
||||
@@ -493,11 +559,11 @@ def stream_input(stream, queue):
|
||||
return thread
|
||||
|
||||
|
||||
def tkinter_center_window(window: Tk):
|
||||
def tkinter_center_window(window: "tkinter.Tk") -> None:
|
||||
window.update()
|
||||
xPos = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
||||
yPos = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
||||
window.geometry("+{}+{}".format(xPos, yPos))
|
||||
x = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
|
||||
y = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
|
||||
window.geometry(f"+{x}+{y}")
|
||||
|
||||
|
||||
class VersionException(Exception):
|
||||
@@ -514,24 +580,27 @@ def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
||||
|
||||
|
||||
# noinspection PyPep8Naming
|
||||
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")) -> str:
|
||||
def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P", "E", "Z", "Y")) -> str:
|
||||
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
|
||||
import decimal
|
||||
n = 0
|
||||
value = decimal.Decimal(value)
|
||||
while value >= power:
|
||||
limit = power - decimal.Decimal("0.005")
|
||||
while value >= limit:
|
||||
value /= power
|
||||
n += 1
|
||||
|
||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
import jellyfish
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
return list(
|
||||
map(
|
||||
@@ -546,21 +615,23 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
||||
)
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
kdialog = shutil.which('kdialog')
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f'--title={title}', '--getopenfilename', '.', k_filters)
|
||||
zenity = shutil.which('zenity')
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
return run(zenity, f'--title={title}', '--file-selection', *z_filters)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -571,17 +642,55 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
root = tkinter.Tk()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
import tkinter.filedialog
|
||||
except Exception as e:
|
||||
logging.error('Could not load tkinter, which is likely not installed. '
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askdirectory(title=title, mustexist=True, initialdir=suggest or None)
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split('\n', 1)[0] or None
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
def is_kivy_running():
|
||||
if 'kivy' in sys.modules:
|
||||
if "kivy" in sys.modules:
|
||||
from kivy.app import App
|
||||
return App.get_running_app() is not None
|
||||
return False
|
||||
@@ -591,15 +700,21 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
MessageBox(title, text, error).open()
|
||||
return
|
||||
|
||||
if is_linux and not 'tkinter' in sys.modules:
|
||||
if is_linux and "tkinter" not in sys.modules:
|
||||
# prefer native dialog
|
||||
kdialog = shutil.which('kdialog')
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f'--title={title}', '--error' if error else '--msgbox', text)
|
||||
zenity = shutil.which('zenity')
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return run(zenity, f'--title={title}', f'--text={text}', '--error' if error else '--info')
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
style = 0x10 if error else 0x0
|
||||
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
@@ -613,3 +728,243 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
root.withdraw()
|
||||
showerror(title, text) if error else showinfo(title, text)
|
||||
root.update()
|
||||
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
element = element["title"]
|
||||
|
||||
parts = element.split(maxsplit=1)
|
||||
if parts[0].lower() in ignore:
|
||||
return parts[1].lower()
|
||||
else:
|
||||
return element.lower()
|
||||
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
|
||||
|
||||
|
||||
def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
|
||||
"""Reads rom into bytearray and optionally strips off any smc header"""
|
||||
buffer = bytearray(stream.read())
|
||||
if strip_header and len(buffer) % 0x400 == 0x200:
|
||||
return buffer[0x200:]
|
||||
return buffer
|
||||
|
||||
|
||||
_faf_tasks: "Set[asyncio.Task[typing.Any]]" = set()
|
||||
|
||||
|
||||
def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = None) -> None:
|
||||
"""
|
||||
Use this to start a task when you don't keep a reference to it or immediately await it,
|
||||
to prevent early garbage collection. "fire-and-forget"
|
||||
"""
|
||||
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
|
||||
# Python docs:
|
||||
# ```
|
||||
# Important: Save a reference to the result of [asyncio.create_task],
|
||||
# to avoid a task disappearing mid-execution.
|
||||
# ```
|
||||
# This implementation follows the pattern given in that documentation.
|
||||
|
||||
task: asyncio.Task[typing.Any] = asyncio.create_task(co, name=name)
|
||||
_faf_tasks.add(task)
|
||||
task.add_done_callback(_faf_tasks.discard)
|
||||
|
||||
|
||||
def deprecate(message: str):
|
||||
if __debug__:
|
||||
raise Exception(message)
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
|
||||
import multiprocessing
|
||||
import multiprocessing.spawn
|
||||
|
||||
def _freeze_support() -> None:
|
||||
"""Minimal freeze_support. Only apply this if frozen."""
|
||||
from subprocess import _args_from_interpreter_flags
|
||||
|
||||
# Prevent `spawn` from trying to read `__main__` in from the main script
|
||||
multiprocessing.process.ORIGINAL_DIR = None
|
||||
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
exec(sys.argv[-1])
|
||||
sys.exit()
|
||||
|
||||
# Handle the second process that MP will create
|
||||
if multiprocessing.spawn.is_forking(sys.argv):
|
||||
kwargs = {}
|
||||
for arg in sys.argv[2:]:
|
||||
name, value = arg.split('=')
|
||||
if value == 'None':
|
||||
kwargs[name] = None
|
||||
else:
|
||||
kwargs[name] = int(value)
|
||||
multiprocessing.spawn.spawn_main(**kwargs)
|
||||
sys.exit()
|
||||
|
||||
if not is_windows and is_frozen():
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
|
||||
|
||||
|
||||
def freeze_support() -> None:
|
||||
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
:param file_name: The name of the destination .puml file.
|
||||
:param show_entrance_names: (default False) If enabled, the name of the entrance will be shown near each connection.
|
||||
:param show_locations: (default True) If enabled, the locations will be listed inside each region.
|
||||
Priority locations will be shown in bold.
|
||||
Excluded locations will be stricken out.
|
||||
Locations without ID will be shown in italics.
|
||||
Locked locations will be shown with a padlock icon.
|
||||
For filled locations, the item name will be shown after the location name.
|
||||
Progression items will be shown in bold.
|
||||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in world.player_ids:
|
||||
visualize_regions(world.get_region("Menu", player), f"{world.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
import re
|
||||
|
||||
uml: typing.List[str] = list()
|
||||
seen: typing.Set[Region] = set()
|
||||
regions: typing.Deque[Region] = deque((root_region,))
|
||||
multiworld: MultiWorld = root_region.multiworld
|
||||
|
||||
def fmt(obj: Union[Entrance, Item, Location, Region]) -> str:
|
||||
name = obj.name
|
||||
if isinstance(obj, Item):
|
||||
name = multiworld.get_name_string_for_object(obj)
|
||||
if obj.advancement:
|
||||
name = f"**{name}**"
|
||||
if obj.code is None:
|
||||
name = f"//{name}//"
|
||||
if isinstance(obj, Location):
|
||||
if obj.progress_type == LocationProgressType.PRIORITY:
|
||||
name = f"**{name}**"
|
||||
elif obj.progress_type == LocationProgressType.EXCLUDED:
|
||||
name = f"--{name}--"
|
||||
if obj.address is None:
|
||||
name = f"//{name}//"
|
||||
return re.sub("[\".:]", "", name)
|
||||
|
||||
def visualize_exits(region: Region) -> None:
|
||||
for exit_ in region.exits:
|
||||
if exit_.connected_region:
|
||||
if show_entrance_names:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{fmt(exit_)}\"")
|
||||
else:
|
||||
try:
|
||||
uml.remove(f"\"{fmt(exit_.connected_region)}\" --> \"{fmt(region)}\"")
|
||||
uml.append(f"\"{fmt(exit_.connected_region)}\" <--> \"{fmt(region)}\"")
|
||||
except ValueError:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\"")
|
||||
else:
|
||||
uml.append(f"circle \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
uml.append(f"\"{fmt(region)}\" --> \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
|
||||
def visualize_locations(region: Region) -> None:
|
||||
any_lock = any(location.locked for location in region.locations)
|
||||
for location in region.locations:
|
||||
lock = "<&lock-locked> " if location.locked else "<&lock-unlocked,color=transparent> " if any_lock else ""
|
||||
if location.item:
|
||||
uml.append(f"\"{fmt(region)}\" : {{method}} {lock}{fmt(location)}: {fmt(location.item)}")
|
||||
else:
|
||||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
||||
def visualize_other_regions() -> None:
|
||||
if other_regions := [region for region in multiworld.get_regions(root_region.player) if region not in seen]:
|
||||
uml.append("package \"other regions\" <<Cloud>> {")
|
||||
for region in other_regions:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
uml.append("}")
|
||||
|
||||
uml.append("@startuml")
|
||||
uml.append("hide circle")
|
||||
uml.append("hide empty members")
|
||||
if linetype_ortho:
|
||||
uml.append("skinparam linetype ortho")
|
||||
while regions:
|
||||
if (current_region := regions.popleft()) not in seen:
|
||||
seen.add(current_region)
|
||||
visualize_region(current_region)
|
||||
regions.extend(exit_.connected_region for exit_ in current_region.exits if exit_.connected_region)
|
||||
if show_other_regions:
|
||||
visualize_other_regions()
|
||||
uml.append("@enduml")
|
||||
|
||||
with open(file_name, "wt", encoding="utf-8") as f:
|
||||
f.write("\n".join(uml))
|
||||
|
||||
|
||||
class RepeatableChain:
|
||||
def __init__(self, iterable: typing.Iterable):
|
||||
self.iterable = iterable
|
||||
|
||||
def __iter__(self):
|
||||
return itertools.chain.from_iterable(self.iterable)
|
||||
|
||||
def __bool__(self):
|
||||
return any(sub_iterable for sub_iterable in self.iterable)
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
453
WargrooveClient.py
Normal file
@@ -0,0 +1,453 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import shutil
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
import json
|
||||
import logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_commander(self, *commander_name: Iterable[str]):
|
||||
"""Set the current commander to the given commander."""
|
||||
if commander_name:
|
||||
self.ctx.set_commander(' '.join(commander_name))
|
||||
else:
|
||||
if self.ctx.can_choose_commander:
|
||||
commanders = self.ctx.get_commanders()
|
||||
wg_logger.info('Unlocked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
|
||||
wg_logger.info('Locked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
|
||||
else:
|
||||
wg_logger.error('Cannot set commanders in this game mode.')
|
||||
|
||||
|
||||
class WargrooveContext(CommonContext):
|
||||
command_processor: int = WargrooveClientCommandProcessor
|
||||
game = "Wargroove"
|
||||
items_handling = 0b111 # full remote
|
||||
current_commander: CommanderData = faction_table["Starter"][0]
|
||||
can_choose_commander: bool = False
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
'Felheim': 52026,
|
||||
'Floran': 52027,
|
||||
'Heavensong': 52028,
|
||||
'Requiem': 52029,
|
||||
'Outlaw': 52030
|
||||
}
|
||||
buff_item_ids = {
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
if "appdata" in os.environ:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(WargrooveContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
for file in files:
|
||||
os.remove(root + "/" + file)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
random.seed(self.seed_name + str(self.slot))
|
||||
# Our indexes start at 1 and we have 24 levels
|
||||
for i in range(1, 25):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for network_item in self.items_received:
|
||||
filename = f"AP_{str(network_item.item)}.item"
|
||||
path = os.path.join(self.game_communication_path, filename)
|
||||
|
||||
# Newly-obtained items
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names[network_item.item]
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
|
||||
with open(path, 'w') as f:
|
||||
item_count = received_ids.count(network_item.item)
|
||||
if self.buff_item_ids["Income Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.income_boost_multiplier}")
|
||||
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
if not os.path.isfile(print_path):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names[network_item.item] +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.togglebutton import ToggleButton
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import AsyncImage, Image
|
||||
from kivy.uix.stacklayout import StackLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.properties import ColorProperty
|
||||
from kivy.uix.image import Image
|
||||
import pkgutil
|
||||
|
||||
class TrackerLayout(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderSelect(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderButton(ToggleButton):
|
||||
pass
|
||||
|
||||
class FactionBox(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderGroup(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemTracker(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemLabel(Label):
|
||||
pass
|
||||
|
||||
class WargrooveManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("WG", "WG Console"),
|
||||
]
|
||||
base_title = "Archipelago Wargroove Client"
|
||||
ctx: WargrooveContext
|
||||
unit_tracker: ItemTracker
|
||||
trigger_tracker: BoxLayout
|
||||
boost_tracker: BoxLayout
|
||||
commander_buttons: Dict[int, List[CommanderButton]]
|
||||
tracker_items = {
|
||||
"Swordsman": ItemData(None, "Unit", False),
|
||||
"Dog": ItemData(None, "Unit", False),
|
||||
**item_table
|
||||
}
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
panel = TabbedPanelItem(text="Wargroove")
|
||||
panel.content = self.build_tracker()
|
||||
self.tabs.add_widget(panel)
|
||||
return container
|
||||
|
||||
def build_tracker(self) -> TrackerLayout:
|
||||
try:
|
||||
tracker = TrackerLayout(orientation="horizontal")
|
||||
commander_select = CommanderSelect(orientation="vertical")
|
||||
self.commander_buttons = {}
|
||||
|
||||
for faction, commanders in faction_table.items():
|
||||
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
|
||||
commander_group = CommanderGroup()
|
||||
commander_buttons = []
|
||||
for commander in commanders:
|
||||
commander_button = CommanderButton(text=commander.name, group="commanders")
|
||||
if faction == "Starter":
|
||||
commander_button.disabled = False
|
||||
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
|
||||
commander_buttons.append(commander_button)
|
||||
commander_group.add_widget(commander_button)
|
||||
self.commander_buttons[faction] = commander_buttons
|
||||
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
|
||||
faction_box.add_widget(commander_group)
|
||||
commander_select.add_widget(faction_box)
|
||||
item_tracker = ItemTracker(padding=[0,20])
|
||||
self.unit_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker = BoxLayout(orientation="vertical")
|
||||
self.trigger_tracker = BoxLayout(orientation="vertical")
|
||||
self.boost_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker.add_widget(self.trigger_tracker)
|
||||
other_tracker.add_widget(self.boost_tracker)
|
||||
item_tracker.add_widget(self.unit_tracker)
|
||||
item_tracker.add_widget(other_tracker)
|
||||
tracker.add_widget(commander_select)
|
||||
tracker.add_widget(item_tracker)
|
||||
self.update_tracker()
|
||||
return tracker
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
def update_tracker(self):
|
||||
received_ids = [item.item for item in self.ctx.items_received]
|
||||
for faction, item_id in self.ctx.faction_item_ids.items():
|
||||
for commander_button in self.commander_buttons[faction]:
|
||||
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
|
||||
self.unit_tracker.clear_widgets()
|
||||
self.trigger_tracker.clear_widgets()
|
||||
for name, item in self.tracker_items.items():
|
||||
if item.type in ("Unit", "Trigger"):
|
||||
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
|
||||
label = ItemLabel(text=name, color=status_color)
|
||||
if item.type == "Unit":
|
||||
self.unit_tracker.add_widget(label)
|
||||
else:
|
||||
self.trigger_tracker.add_widget(label)
|
||||
self.boost_tracker.clear_widgets()
|
||||
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
|
||||
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
|
||||
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
|
||||
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
|
||||
self.boost_tracker.add_widget(income_boost)
|
||||
self.boost_tracker.add_widget(defense_boost)
|
||||
|
||||
self.ui = WargrooveManager(self)
|
||||
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
|
||||
Builder.load_string(data)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def update_commander_data(self):
|
||||
if self.can_choose_commander:
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
starting_groove = int(max(starting_groove, 0))
|
||||
data = {
|
||||
"commander": self.current_commander.internal_name,
|
||||
"starting_groove": starting_groove
|
||||
}
|
||||
else:
|
||||
data = {
|
||||
"commander": "seed",
|
||||
"starting_groove": 0
|
||||
}
|
||||
filename = 'commander.json'
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
json.dump(data, f)
|
||||
if self.ui:
|
||||
self.ui.update_tracker()
|
||||
|
||||
def set_commander(self, commander_name: str) -> bool:
|
||||
"""Sets the current commander to the given one, if possible"""
|
||||
if not self.can_choose_commander:
|
||||
wg_logger.error("Cannot set commanders in this game mode.")
|
||||
return
|
||||
match_name = commander_name.lower()
|
||||
for commander, unlocked in self.get_commanders():
|
||||
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
|
||||
if unlocked:
|
||||
self.current_commander = commander
|
||||
self.syncing = True
|
||||
wg_logger.info(f"Commander set to {commander.name}.")
|
||||
self.update_commander_data()
|
||||
return True
|
||||
else:
|
||||
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
|
||||
return False
|
||||
else:
|
||||
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
|
||||
|
||||
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
|
||||
"""Gets a list of commanders with their unlocked status"""
|
||||
commanders = []
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for faction in faction_table.keys():
|
||||
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
|
||||
commanders += [(commander, unlocked) for commander in faction_table[faction]]
|
||||
return commanders
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def print_error_and_close(msg):
|
||||
logger.error("Error: " + msg)
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="WargrooveProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
69
WebHost.py
@@ -1,5 +1,4 @@
|
||||
import os
|
||||
import sys
|
||||
import multiprocessing
|
||||
import logging
|
||||
import typing
|
||||
@@ -11,30 +10,31 @@ ModuleUpdate.update()
|
||||
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
import settings
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
||||
|
||||
from WebHostLib import app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
settings.no_gui = True
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app():
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath):
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
@@ -43,19 +43,40 @@ def get_app():
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
import shutil
|
||||
import zipfile
|
||||
|
||||
zfile: zipfile.ZipInfo
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||
worlds[game] = world
|
||||
|
||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
|
||||
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
target_path = os.path.join(base_target_path, game)
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
zipfile_path = world.zip_path
|
||||
|
||||
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
|
||||
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
|
||||
|
||||
with zipfile.ZipFile(zipfile_path) as zf:
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
zf.extract(zfile, target_path)
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
@@ -85,7 +106,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
|
||||
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
|
||||
@@ -94,6 +115,11 @@ if __name__ == "__main__":
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
@@ -110,4 +136,5 @@ if __name__ == "__main__":
|
||||
if app.config["DEBUG"]:
|
||||
app.run(debug=True, port=app.config["PORT"])
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
|
||||
46
WebHostLib/README.md
Normal file
@@ -0,0 +1,46 @@
|
||||
# WebHost
|
||||
|
||||
## Contribution Guidelines
|
||||
**Thank you for your interest in contributing to the Archipelago website!**
|
||||
Much of the content on the website is generated automatically, but there are some things
|
||||
that need a personal touch. For those things, we rely on contributions from both the core
|
||||
team and the community. The current primary maintainer of the website is Farrak Kilhn.
|
||||
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
|
||||
|
||||
### Small Changes
|
||||
Little changes like adding a button or a couple new select elements are perfectly fine.
|
||||
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
|
||||
you build a new page which needs two side by side tables, and you need to write a CSS file
|
||||
specific to your page, that is perfectly reasonable.
|
||||
|
||||
### Content Additions
|
||||
Once you develop a new feature or add new content the website, make a pull request. It will
|
||||
be reviewed by the community and there will probably be some discussion around it. Depending
|
||||
on the size of the feature, and if new styles are required, there may be an additional step
|
||||
before the PR is accepted wherein Farrak works with the designer to implement styles.
|
||||
|
||||
### Restrictions on Style Changes
|
||||
A professional designer is paid to develop the styles and assets for the Archipelago website.
|
||||
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
|
||||
change site styles are rejected. Please note this applies to code which changes the overall
|
||||
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
|
||||
behind these restrictions is to maintain a curated feel for the design of the site. If
|
||||
any PR affects the overall feel of the site but includes additive changes, there will
|
||||
likely be a conversation about how to implement those changes without compromising the
|
||||
curated site style. It is therefore worth noting there are a couple files which, if
|
||||
changed in your pull request, will cause it to draw additional scrutiny.
|
||||
|
||||
These closely guarded files are:
|
||||
- `globalStyles.css`
|
||||
- `islandFooter.css`
|
||||
- `landing.css`
|
||||
- `markdown.css`
|
||||
- `tooltip.css`
|
||||
|
||||
### Site Themes
|
||||
There are several themes available for game pages. It is possible to request a new theme in
|
||||
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
|
||||
are not free, and take some time to create. Farrak works closely with the designer to implement
|
||||
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
|
||||
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
|
||||
good chance it will become a reality.
|
||||
@@ -1,16 +1,15 @@
|
||||
import os
|
||||
import uuid
|
||||
import base64
|
||||
import os
|
||||
import socket
|
||||
import uuid
|
||||
|
||||
import jinja2.exceptions
|
||||
from pony.flask import Pony
|
||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from flask import Flask
|
||||
from flask_caching import Cache
|
||||
from flask_compress import Compress
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from pony.flask import Pony
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
from .models import *
|
||||
from Utils import title_sorted
|
||||
|
||||
UPLOAD_FOLDER = os.path.relpath('uploads')
|
||||
LOGS_FOLDER = os.path.relpath('logs')
|
||||
@@ -25,6 +24,8 @@ app.jinja_env.filters['all'] = all
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
|
||||
app.config["DEBUG"] = False
|
||||
app.config["PORT"] = 80
|
||||
@@ -32,8 +33,10 @@ app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
|
||||
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
|
||||
# if you want to deploy, make sure you have a non-guessable secret key
|
||||
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
# at what amount of worlds should scheduling be used, instead of rolling in the webthread
|
||||
app.config["JOB_THRESHOLD"] = 2
|
||||
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
app.config['SESSION_PERMANENT'] = True
|
||||
|
||||
# waitress uses one thread for I/O, these are for processing of views that then get sent
|
||||
@@ -46,15 +49,12 @@ app.config["PONY"] = {
|
||||
'create_db': True
|
||||
}
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
|
||||
class B64UUIDConverter(BaseConverter):
|
||||
|
||||
@@ -68,174 +68,20 @@ class B64UUIDConverter(BaseConverter):
|
||||
# short UUID
|
||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
# has automatic patch integration
|
||||
import Patch
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
|
||||
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
def register():
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
# has automatic patch integration
|
||||
import worlds.AutoWorld
|
||||
import worlds.Files
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
|
||||
game_name in worlds.Files.AutoPatchRegister.patch_types
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
return render_template('404.html'), 404
|
||||
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
def view_seed(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
||||
|
||||
|
||||
@app.route('/new_room/<suuid:seed>')
|
||||
def new_room(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def host_room(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
with db_session:
|
||||
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/archipelago")
|
||||
|
||||
|
||||
@app.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
"""A pretty print version of /api/datapackage"""
|
||||
from worlds import network_data_package
|
||||
import json
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
"""API endpoints package."""
|
||||
from uuid import UUID
|
||||
from typing import List, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import Blueprint, abort
|
||||
|
||||
from ..models import Room, Seed
|
||||
from .. import cache
|
||||
from ..models import Room, Seed
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
@@ -32,17 +32,27 @@ def room_info(room: UUID):
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackge_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
def get_datapackage_versions():
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
version_package["version"] = network_data_package["version"]
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
import json
|
||||
import pickle
|
||||
|
||||
from uuid import UUID
|
||||
|
||||
from . import api_endpoints
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
|
||||
from WebHostLib import app
|
||||
from WebHostLib.check import get_yaml_data, roll_options
|
||||
from WebHostLib.generate import get_meta
|
||||
from WebHostLib.models import Generation, STATE_QUEUED, Seed, STATE_ERROR
|
||||
from . import api_endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/generate', methods=['POST'])
|
||||
@@ -21,13 +22,18 @@ def generate_api():
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
return {"text": options}, 400
|
||||
if "race" in request.form:
|
||||
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
|
||||
meta_options_source = request.form
|
||||
|
||||
json_data = request.get_json()
|
||||
# json_data is optional, we can have it silently fall to None as it used to do.
|
||||
# See https://flask.palletsprojects.com/en/2.2.x/api/#flask.Request.get_json -> Changelog -> 2.1
|
||||
json_data = request.get_json(silent=True)
|
||||
|
||||
if json_data:
|
||||
meta_options_source = json_data
|
||||
if 'weights' in json_data:
|
||||
@@ -43,9 +49,8 @@ def generate_api():
|
||||
if len(options) > app.config["MAX_ROLL"]:
|
||||
return {"text": "Max size of multiworld exceeded",
|
||||
"detail": app.config["MAX_ROLL"]}, 409
|
||||
meta = get_meta(meta_options_source)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
meta = get_meta(meta_options_source, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return {"text": str(results),
|
||||
"detail": results}, 400
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
from flask import session, jsonify
|
||||
from pony.orm import select
|
||||
|
||||
from WebHostLib.models import *
|
||||
from WebHostLib.models import Room, Seed
|
||||
from . import api_endpoints, get_players
|
||||
|
||||
|
||||
|
||||
@@ -1,67 +1,17 @@
|
||||
from __future__ import annotations
|
||||
import logging
|
||||
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import threading
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import os
|
||||
import typing
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
@@ -135,7 +85,7 @@ def autogen(config: dict):
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],)) as generator_pool:
|
||||
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
@@ -177,6 +127,9 @@ class MultiworldInstance():
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
@@ -184,7 +137,8 @@ class MultiworldInstance():
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig),
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
@@ -238,5 +192,5 @@ def run_guardian():
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||
from .customserver import run_server_process
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
import os
|
||||
import zipfile
|
||||
from typing import *
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Generate import roll_settings, PlandoSettings
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
|
||||
|
||||
@@ -23,13 +20,21 @@ def check():
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
return render_template("checkResult.html", results=results)
|
||||
if len(options) > 1:
|
||||
# offer combined file back
|
||||
combined_yaml = "---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
|
||||
for file_name, file_content in options.items())
|
||||
combined_yaml = base64.b64encode(combined_yaml.encode("utf-8-sig")).decode()
|
||||
else:
|
||||
combined_yaml = ""
|
||||
return render_template("checkResult.html",
|
||||
results=results, combined_yaml=combined_yaml)
|
||||
return render_template("check.html")
|
||||
|
||||
|
||||
@@ -38,34 +43,51 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options = {file.filename: file.read()}
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return options
|
||||
|
||||
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
plando_options = PlandoSettings.from_set(set(plando_options))
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
for filename, text in options.items():
|
||||
@@ -86,7 +108,7 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate mystery in {filename}: {e}"
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
else:
|
||||
results[filename] = True
|
||||
return results, rolled_results
|
||||
|
||||
@@ -1,27 +1,36 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import functools
|
||||
import websockets
|
||||
import asyncio
|
||||
import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import random
|
||||
import pickle
|
||||
import logging
|
||||
import typing
|
||||
import sys
|
||||
|
||||
import websockets
|
||||
from pony.orm import commit, db_session, select
|
||||
|
||||
import Utils
|
||||
from .models import *
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .locker import Locker
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
def _cmd_video(self, platform: str, user: str):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream.
|
||||
Currently, only YouTube and Twitch platforms are supported.
|
||||
"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
|
||||
self.ctx.save()
|
||||
@@ -39,7 +48,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
import MultiServer
|
||||
|
||||
MultiServer.client_message_processor = CustomClientMessageProcessor
|
||||
del (MultiServer)
|
||||
del MultiServer
|
||||
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
@@ -48,12 +57,23 @@ class DBCommandProcessor(ServerCommandProcessor):
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
def __init__(self):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
self.tags = ["AP", "WebHost"]
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
setattr(self, key, value)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
def listen_to_db_commands(self):
|
||||
cmdprocessor = DBCommandProcessor(self)
|
||||
|
||||
@@ -76,7 +96,21 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
@@ -94,7 +128,7 @@ class WebHostContext(Context):
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
room.last_activity = datetime.utcnow()
|
||||
room.last_activity = datetime.datetime.utcnow()
|
||||
return True
|
||||
|
||||
def get_save(self) -> dict:
|
||||
@@ -107,48 +141,90 @@ def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict):
|
||||
@cache_argsless
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext()
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
|
||||
logging.info("Shutting down")
|
||||
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
asyncio.run(main())
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
raise
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
import zipfile
|
||||
import json
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
|
||||
from flask import send_file, Response, render_template
|
||||
from pony.orm import select
|
||||
|
||||
from Patch import update_patch_data, preferred_endings, AutoPatchRegister
|
||||
from WebHostLib import app, Slot, Room, Seed, cache
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from . import app, cache
|
||||
from .models import Slot, Room, Seed
|
||||
|
||||
|
||||
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
|
||||
@@ -25,25 +26,23 @@ def download_patch(room_id, patch_id):
|
||||
with zipfile.ZipFile(filelike, "a") as zf:
|
||||
with zf.open("archipelago.json", "r") as f:
|
||||
manifest = json.load(f)
|
||||
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
|
||||
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
|
||||
with zipfile.ZipFile(new_file, "w") as new_zip:
|
||||
for file in zf.infolist():
|
||||
if file.filename == "archipelago.json":
|
||||
new_zip.writestr("archipelago.json", json.dumps(manifest))
|
||||
else:
|
||||
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
|
||||
|
||||
if "patch_file_ending" in manifest:
|
||||
patch_file_ending = manifest["patch_file_ending"]
|
||||
else:
|
||||
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
|
||||
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
|
||||
f"{patch_file_ending}"
|
||||
new_file.seek(0)
|
||||
return send_file(new_file, as_attachment=True, attachment_filename=fname)
|
||||
return send_file(new_file, as_attachment=True, download_name=fname)
|
||||
else:
|
||||
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
|
||||
patch_data = BytesIO(patch_data)
|
||||
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
|
||||
f"{preferred_endings[patch.game]}"
|
||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
||||
return "Old Patch file, no longer compatible."
|
||||
|
||||
|
||||
@app.route("/dl_spoiler/<suuid:seed_id>")
|
||||
@@ -65,24 +64,37 @@ def download_slot_file(room_id, player_id: int):
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith("info.json"):
|
||||
fname = name.rsplit("/", 1)[0] + ".zip"
|
||||
elif slot_data.game == "Ocarina of Time":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
|
||||
stream = io.BytesIO(slot_data.data)
|
||||
if zipfile.is_zipfile(stream):
|
||||
with zipfile.ZipFile(stream) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith(".zpf"):
|
||||
fname = name.rsplit(".", 1)[0] + ".apz5"
|
||||
else: # pre-ootr-7.0 support
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
|
||||
elif slot_data.game == "VVVVVV":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
|
||||
elif slot_data.game == "Zillion":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apzl"
|
||||
elif slot_data.game == "Super Mario 64":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
||||
elif slot_data.game == "Dark Souls III":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
elif slot_data.game == "Final Fantasy Mystic Quest":
|
||||
fname = f"AP+{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmq"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
|
||||
@app.route("/templates")
|
||||
|
||||
@@ -1,27 +1,28 @@
|
||||
import os
|
||||
import tempfile
|
||||
import random
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
from collections import Counter
|
||||
from typing import Dict, Optional, Any
|
||||
from Utils import __version__
|
||||
from typing import Any, Dict, List, Optional, Union
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoSettings
|
||||
import pickle
|
||||
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, commit, db_session, Seed, UUID
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict) -> dict:
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
@@ -32,13 +33,27 @@ def get_meta(options_source: dict) -> dict:
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||
"release_mode": options_source.get("release_mode", "goal"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
}
|
||||
return {"server_options": server_options, "plando_options": list(plando_options)}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", 0)),
|
||||
"race": race
|
||||
}
|
||||
|
||||
if race:
|
||||
server_options["item_cheat"] = False
|
||||
server_options["remaining_mode"] = "disabled"
|
||||
generator_options["spoiler"] = 0
|
||||
|
||||
return {
|
||||
"server_options": server_options,
|
||||
"plando_options": list(plando_options),
|
||||
"generator_options": generator_options,
|
||||
}
|
||||
|
||||
|
||||
@app.route('/generate', methods=['GET', 'POST'])
|
||||
@@ -49,18 +64,13 @@ def generate(race=False):
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
|
||||
if race:
|
||||
meta["server_options"]["item_cheat"] = False
|
||||
meta["server_options"]["remaining_mode"] = "disabled"
|
||||
meta = get_meta(request.form, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
@@ -91,14 +101,14 @@ def generate(race=False):
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("race", False)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
|
||||
try:
|
||||
def task():
|
||||
target = tempfile.TemporaryDirectory()
|
||||
playercount = len(gen_options)
|
||||
seed = get_seed()
|
||||
@@ -113,13 +123,15 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
erargs.spoiler = 0 if race else 2
|
||||
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
erargs.race = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoSettings.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
@@ -138,6 +150,23 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
|
||||
ERmain(erargs, seed, baked_server_options=meta["server_options"])
|
||||
|
||||
return upload_to_db(target.name, sid, owner, race)
|
||||
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
|
||||
thread = thread_pool.submit(task)
|
||||
|
||||
try:
|
||||
return thread.result(app.config["JOB_TIME"])
|
||||
except concurrent.futures.TimeoutError as e:
|
||||
if sid:
|
||||
with db_session:
|
||||
gen = Generation.get(id=sid)
|
||||
if gen is not None:
|
||||
gen.state = STATE_ERROR
|
||||
meta = json.loads(gen.meta)
|
||||
meta["error"] = (
|
||||
"Allowed time for Generation exceeded, please consider generating locally instead. " +
|
||||
e.__class__.__name__ + ": " + str(e))
|
||||
gen.meta = json.dumps(meta)
|
||||
commit()
|
||||
except BaseException as e:
|
||||
if sid:
|
||||
with db_session:
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
from flask import render_template
|
||||
from pony.orm import count
|
||||
|
||||
from WebHostLib import app, cache
|
||||
from .models import *
|
||||
from datetime import timedelta
|
||||
from .models import Room, Seed
|
||||
|
||||
|
||||
@app.route('/', methods=['GET', 'POST'])
|
||||
@cache.cached(timeout=300) # cache has to appear under app route for caching to work
|
||||
|
||||
51
WebHostLib/locker.py
Normal file
@@ -0,0 +1,51 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
class CommonLocker:
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
@@ -32,7 +32,7 @@ def update_sprites_lttp():
|
||||
|
||||
spriteData = []
|
||||
|
||||
for file in os.listdir(input_dir):
|
||||
for file in (file for file in os.listdir(input_dir) if not file.startswith(".")):
|
||||
sprite = Sprite(os.path.join(input_dir, file))
|
||||
|
||||
if not sprite.name:
|
||||
|
||||
198
WebHostLib/misc.py
Normal file
@@ -0,0 +1,198 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from pony.orm import count, commit, db_session
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
return render_template('404.html'), 404
|
||||
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
@cache.cached()
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# TODO for back compat. remove around 0.4.5
|
||||
@app.route("/weighted-settings")
|
||||
def weighted_settings():
|
||||
return redirect("weighted-options", 301)
|
||||
|
||||
|
||||
@app.route("/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options():
|
||||
return render_template("weighted-options.html")
|
||||
|
||||
|
||||
# TODO for back compat. remove around 0.4.5
|
||||
@app.route("/games/<string:game>/player-settings")
|
||||
def player_settings(game: str):
|
||||
return redirect(url_for("player_options", game=game), 301)
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_template("player-options.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
def view_seed(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
|
||||
|
||||
|
||||
@app.route('/new_room/<suuid:seed>')
|
||||
def new_room(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def host_room(room: UUID):
|
||||
room: Room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, "static", "static"),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/8Z65BR2")
|
||||
|
||||
|
||||
@app.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
"""A pretty print version of /api/datapackage"""
|
||||
from worlds import network_data_package
|
||||
import json
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
@cache.cached()
|
||||
def get_sitemap():
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
has_settings: bool = isinstance(world.web.options_page, bool) and world.web.options_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
@@ -1,6 +1,6 @@
|
||||
from datetime import datetime
|
||||
from uuid import UUID, uuid4
|
||||
from pony.orm import *
|
||||
from pony.orm import Database, PrimaryKey, Required, Set, Optional, buffer, LongStr
|
||||
|
||||
db = Database()
|
||||
|
||||
@@ -21,7 +21,7 @@ class Slot(db.Entity):
|
||||
class Room(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
owner = Required(UUID, index=True)
|
||||
commands = Set('Command')
|
||||
seed = Required('Seed', index=True)
|
||||
@@ -29,6 +29,7 @@ class Room(db.Entity):
|
||||
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
|
||||
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
|
||||
tracker = Optional(UUID, index=True)
|
||||
# Port special value -1 means the server errored out. Another attempt can be made with a page refresh
|
||||
last_port = Optional(int, default=lambda: 0)
|
||||
|
||||
|
||||
@@ -37,7 +38,7 @@ class Seed(db.Entity):
|
||||
rooms = Set(Room)
|
||||
multidata = Required(bytes, lazy=True)
|
||||
owner = Required(UUID, index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
@@ -55,3 +56,8 @@ class Generation(db.Entity):
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
|
||||
class GameDataPackage(db.Entity):
|
||||
checksum = PrimaryKey(str)
|
||||
data = Required(bytes)
|
||||
|
||||
@@ -1,58 +1,31 @@
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
from Utils import __version__
|
||||
from jinja2 import Template
|
||||
import yaml
|
||||
import json
|
||||
import typing
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import Options
|
||||
|
||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
|
||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||
data = {}
|
||||
special = getattr(option, "special_range_cutoff", None)
|
||||
if special is not None:
|
||||
data[special] = 0
|
||||
data.update({
|
||||
option.range_start: 0,
|
||||
option.range_end: 0,
|
||||
"random": 0, "random-low": 0, "random-high": 0,
|
||||
option.default: 50
|
||||
})
|
||||
notes = {
|
||||
special: "minimum value without special meaning",
|
||||
option.range_start: "minimum value",
|
||||
option.range_end: "maximum value"
|
||||
}
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
return data, notes
|
||||
|
||||
def default_converter(default_value):
|
||||
if isinstance(default_value, (set, frozenset)):
|
||||
return list(default_value)
|
||||
return default_value
|
||||
|
||||
weighted_settings = {
|
||||
weighted_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
"name": "",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
@@ -60,22 +33,14 @@ def create():
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options = {**Options.per_game_common_options, **world.options}
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range, default_converter=default_converter,
|
||||
)
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
# Generate JSON files for player-options pages
|
||||
player_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
"name": "",
|
||||
},
|
||||
}
|
||||
|
||||
@@ -84,88 +49,140 @@ def create():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
elif option.options:
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
this_option["options"].append({
|
||||
"name": "Random",
|
||||
"value": "random",
|
||||
})
|
||||
|
||||
if option.default == "random":
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
if hasattr(option, "special_range_names"):
|
||||
game_options[option_name]["type"] = 'special_range'
|
||||
if issubclass(option, Options.NamedRange):
|
||||
game_options[option_name]["type"] = 'named_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif getattr(option, "verify_item_name", False):
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif hasattr(option, "valid_keys"):
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
|
||||
else:
|
||||
logging.debug(f"{option} not exported to Web Settings.")
|
||||
logging.debug(f"{option} not exported to Web Options.")
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
player_options["gameOptions"] = game_options
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
player_options["presetOptions"] = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
player_options["presetOptions"][preset_name] = {}
|
||||
for option_name, option_value in preset.items():
|
||||
# Random range type settings are not valid.
|
||||
assert (not str(option_value).startswith("random-")), \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
|
||||
f"values are not supported for presets."
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
# Normal random is supported, but needs to be handled explicitly.
|
||||
if option_value == "random":
|
||||
player_options["presetOptions"][preset_name][option_name] = option_value
|
||||
continue
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
option = world.options_dataclass.type_hints[option_name].from_any(option_value)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(option_value, str):
|
||||
assert option_value in option.special_range_names, \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
# Still use the true value for the option, not the name.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option, Options.Range):
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option_value, str):
|
||||
# For Choice and Toggle options, the value should be the name of the option. This is to prevent
|
||||
# setting a preset for an option with an overridden from_text method that would normally be okay,
|
||||
# but would not be okay for the webhost's current implementation of player options UI.
|
||||
assert option.name_lookup[option.value] == option_value, \
|
||||
f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
else:
|
||||
# int and bool values are fine, just resolve them to the current key for webhost.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
|
||||
json.dump(player_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.options_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle options
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_options["baseOptions"]["game"][game_name] = 0
|
||||
weighted_options["games"][game_name] = {
|
||||
"gameSettings": game_options,
|
||||
"gameItems": tuple(world.item_names),
|
||||
"gameItemGroups": [
|
||||
group for group in world.item_name_groups.keys() if group != "Everything"
|
||||
],
|
||||
"gameItemDescriptions": world.item_descriptions,
|
||||
"gameLocations": tuple(world.location_names),
|
||||
"gameLocationGroups": [
|
||||
group for group in world.location_name_groups.keys() if group != "Everywhere"
|
||||
],
|
||||
"gameLocationDescriptions": world.location_descriptions,
|
||||
}
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
|
||||
json.dump(weighted_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
flask>=2.1.3
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.1
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Compress>=1.12
|
||||
Flask-Limiter>=2.5.0
|
||||
bokeh>=2.4.3
|
||||
flask>=3.0.0
|
||||
pony>=0.7.17
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.1.0
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.3.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -4,6 +4,7 @@ window.addEventListener('load', () => {
|
||||
"ordering": true,
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
console.log(tables);
|
||||
});
|
||||
|
||||
40
WebHostLib/static/assets/baseHeader.js
Normal file
@@ -0,0 +1,40 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Mobile menu handling
|
||||
const menuButton = document.getElementById('base-header-mobile-menu-button');
|
||||
const mobileMenu = document.getElementById('base-header-mobile-menu');
|
||||
|
||||
menuButton.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
|
||||
return mobileMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
// Popover handling
|
||||
const popoverText = document.getElementById('base-header-popover-text');
|
||||
const popoverMenu = document.getElementById('base-header-popover-menu');
|
||||
|
||||
popoverText.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
|
||||
return popoverMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
document.body.addEventListener('click', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
});
|
||||
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 60 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 60000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
|
||||
@@ -2,13 +2,62 @@
|
||||
|
||||
## What is a randomizer?
|
||||
|
||||
A randomizer is a modification of a video game which reorganizes the items required to progress through the game. A
|
||||
normal play-through of a game might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
A randomizer is a modification of a game which reorganizes the items required to progress through that game. A
|
||||
normal play-through might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms games from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play a randomized game. Putting items in non-standard locations can require the player to think about the game world and
|
||||
the items they encounter in new and interesting ways.
|
||||
This transforms the game from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play. Putting items in non-standard locations can require the player to think about the game world and the items they
|
||||
encounter in new and interesting ways.
|
||||
|
||||
## What is a multiworld?
|
||||
|
||||
While a randomizer shuffles a game, a multiworld randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multiworld, players A and B each get their own randomized version of a game, called a world. In each
|
||||
player's game, they may find items which belong to the other player. If player A finds an item which belongs to
|
||||
player B, the item will be sent to player B's world over the internet. This creates a cooperative experience, requiring
|
||||
players to rely upon each other to complete their game.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All of our supported games can be generated as single-player experiences both on the website and by installing
|
||||
the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to
|
||||
play, open the Settings Page, pick your settings, and click Generate Game.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
|
||||
including multiple games, and hosting multiworlds on the website for ease and convenience.
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now, there are quite a few common terms used
|
||||
by the communities surrounding them. A list of Archipelago jargon and terms commonly used by the community can be
|
||||
found in the [Glossary](/glossary/en).
|
||||
|
||||
## Does everyone need to be connected at the same time?
|
||||
|
||||
There are two different play-styles that are common for Archipelago multiworld sessions. These sessions can either
|
||||
be considered synchronous (or "sync"), where everyone connects and plays at the same time, or asynchronous (or "async"),
|
||||
where players connect and play at their own pace. The setup for both is identical. The difference in play-style is how
|
||||
you and your friends choose to organize and play your multiworld. Most groups decide on the format before creating
|
||||
their multiworld.
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
|
||||
in that game belonging to other players are sent out automatically. This allows other players to continue to play
|
||||
uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
@@ -17,53 +66,15 @@ is to ensure items necessary to complete the game will be accessible to the play
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
|
||||
their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world allows
|
||||
players to randomize any of a number of supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment.
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
|
||||
the website is not required to generate them.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
|
||||
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
|
||||
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub
|
||||
at [Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
The best way to get started is to take a look at our code on GitHub:
|
||||
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
|
||||
There you will find examples of games in the worlds folder
|
||||
at [/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
There, you will find examples of games in the `worlds` folder:
|
||||
[/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
|
||||
You may also find developer documentation in the docs folder
|
||||
at [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
You may also find developer documentation in the `docs` folder:
|
||||
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.
|
||||
|
||||
@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameInfo.innerHTML =
|
||||
|
||||
@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
|
||||
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
@@ -0,0 +1,6 @@
|
||||
window.addEventListener('load', () => {
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
});
|
||||
523
WebHostLib/static/assets/player-options.js
Normal file
@@ -0,0 +1,523 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchOptionData().then((results) => {
|
||||
let optionHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!optionHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
optionHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, optionHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (optionHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage(
|
||||
'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
|
||||
);
|
||||
document.getElementById('user-message').addEventListener('click', resetOptions);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultOptions(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-options').addEventListener('click', () => exportOptions());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
|
||||
nameInput.value = playerOptions.name;
|
||||
|
||||
// Presets
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
|
||||
for (const preset in results['presetOptions']) {
|
||||
const presetOption = document.createElement('option');
|
||||
presetOption.innerText = preset;
|
||||
presetSelect.appendChild(presetOption);
|
||||
}
|
||||
presetSelect.value = localStorage.getItem(`${gameName}-preset`);
|
||||
results['presetOptions']['__default'] = {};
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetOptions = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`);
|
||||
localStorage.removeItem(`${gameName}-preset`);
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchOptionData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultOptions = (optionData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newOptions = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(optionData.baseOptions)){
|
||||
newOptions[baseOption] = optionData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(optionData.gameOptions)){
|
||||
newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newOptions));
|
||||
}
|
||||
|
||||
if (!localStorage.getItem(`${gameName}-preset`)) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__default');
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (optionData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(optionData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(optionData.gameOptions).length / 2) {
|
||||
leftGameOpts[key] = optionData.gameOptions[key];
|
||||
} else {
|
||||
rightGameOpts[key] = optionData.gameOptions[key];
|
||||
}
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (options, romOpts = false) => {
|
||||
const currentOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(options).forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${options[option].displayName}: `;
|
||||
label.setAttribute('for', option);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', options[option].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(options[option].type) {
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', option);
|
||||
select.setAttribute('data-key', option);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
options[option].options.forEach((opt) => {
|
||||
const optionElement = document.createElement('option');
|
||||
optionElement.setAttribute('value', opt.value);
|
||||
optionElement.innerText = opt.name;
|
||||
|
||||
if ((isNaN(currentOptions[gameName][option]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
|
||||
(opt.value === currentOptions[gameName][option]))
|
||||
{
|
||||
optionElement.selected = true;
|
||||
}
|
||||
select.appendChild(optionElement);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameOption(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('id', option);
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', option);
|
||||
range.setAttribute('min', options[option].min);
|
||||
range.setAttribute('max', options[option].max);
|
||||
range.value = currentOptions[gameName][option];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${option}-value`);
|
||||
rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'named_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('named-range-container');
|
||||
|
||||
// Build the select element
|
||||
let namedRangeSelect = document.createElement('select');
|
||||
namedRangeSelect.setAttribute('data-key', option);
|
||||
Object.keys(options[option].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = options[option].value_names[presetName];
|
||||
const words = presetOption.innerText.split('_');
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(' ');
|
||||
namedRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
namedRangeSelect.appendChild(customOption);
|
||||
if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
|
||||
namedRangeSelect.value = Number(currentOptions[gameName][option]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let namedRangeWrapper = document.createElement('div');
|
||||
namedRangeWrapper.classList.add('named-range-wrapper');
|
||||
let namedRange = document.createElement('input');
|
||||
namedRange.setAttribute('type', 'range');
|
||||
namedRange.setAttribute('data-key', option);
|
||||
namedRange.setAttribute('min', options[option].min);
|
||||
namedRange.setAttribute('max', options[option].max);
|
||||
namedRange.value = currentOptions[gameName][option];
|
||||
|
||||
// Build rage value element
|
||||
let namedRangeVal = document.createElement('span');
|
||||
namedRangeVal.classList.add('range-value');
|
||||
namedRangeVal.setAttribute('id', `${option}-value`);
|
||||
namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
namedRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
namedRange.value = event.target.value;
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
namedRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
namedRangeSelect.value =
|
||||
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(namedRangeSelect);
|
||||
namedRangeWrapper.appendChild(namedRange);
|
||||
namedRangeWrapper.appendChild(namedRangeVal);
|
||||
element.appendChild(namedRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, namedRange, namedRangeSelect)
|
||||
);
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
namedRange.disabled = true;
|
||||
namedRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
namedRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const setPresets = (optionsData, presetName) => {
|
||||
const defaults = optionsData['gameOptions'];
|
||||
const preset = optionsData['presetOptions'][presetName];
|
||||
|
||||
localStorage.setItem(`${gameName}-preset`, presetName);
|
||||
|
||||
if (!preset) {
|
||||
console.error(`No presets defined for preset name: '${presetName}'`);
|
||||
return;
|
||||
}
|
||||
|
||||
const updateOptionElement = (option, presetValue) => {
|
||||
const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
optionElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
optionElement.value = presetValue;
|
||||
randomElement.classList.remove('active');
|
||||
optionElement.disabled = undefined;
|
||||
updateGameOption(optionElement, false);
|
||||
}
|
||||
};
|
||||
|
||||
for (const option in defaults) {
|
||||
let presetValue = preset[option];
|
||||
if (presetValue === undefined) {
|
||||
// Using the default value if not set in presets.
|
||||
presetValue = defaults[option]['defaultValue'];
|
||||
}
|
||||
|
||||
switch (defaults[option].type) {
|
||||
case 'range':
|
||||
const numberElement = document.querySelector(`#${option}-value`);
|
||||
if (presetValue === 'random') {
|
||||
numberElement.innerText = defaults[option]['defaultValue'] === 'random'
|
||||
? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
|
||||
: defaults[option]['defaultValue'];
|
||||
} else {
|
||||
numberElement.innerText = presetValue;
|
||||
}
|
||||
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
|
||||
case 'select': {
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
selectElement.disabled = true;
|
||||
rangeElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
rangeElement.value = presetValue;
|
||||
selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
|
||||
parseInt(presetValue) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = presetValue;
|
||||
|
||||
randomElement.classList.remove('active');
|
||||
selectElement.disabled = undefined;
|
||||
rangeElement.disabled = undefined;
|
||||
updateGameOption(rangeElement, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
updateGameOption(active ? inputElement : randomButton);
|
||||
};
|
||||
|
||||
const updateBaseOption = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameOption = (optionElement, toggleCustomPreset = true) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (toggleCustomPreset) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__custom');
|
||||
const presetElement = document.getElementById('game-options-preset');
|
||||
presetElement.value = '__custom';
|
||||
}
|
||||
|
||||
if (optionElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][optionElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
|
||||
optionElement.value : parseInt(optionElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportOptions = () => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
const preset = localStorage.getItem(`${gameName}-preset`);
|
||||
switch (preset) {
|
||||
case '__default':
|
||||
options['description'] = `Generated by https://archipelago.gg with the default preset.`;
|
||||
break;
|
||||
|
||||
case '__custom':
|
||||
options['description'] = `Generated by https://archipelago.gg.`;
|
||||
break;
|
||||
|
||||
default:
|
||||
options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
|
||||
}
|
||||
|
||||
if (!options.name || options.name.toString().trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: options },
|
||||
presetData: { player: options },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
@@ -1,312 +0,0 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, settingHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.");
|
||||
document.getElementById('user-message').addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`)
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].displayName}:`;
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event));
|
||||
element.appendChild(select);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
break;
|
||||
|
||||
case 'special_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('special-range-container');
|
||||
|
||||
// Build the select element
|
||||
let specialRangeSelect = document.createElement('select');
|
||||
specialRangeSelect.setAttribute('data-key', setting);
|
||||
Object.keys(settings[setting].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
specialRangeSelect.appendChild(customOption);
|
||||
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
|
||||
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let specialRangeWrapper = document.createElement('div');
|
||||
specialRangeWrapper.classList.add('special-range-wrapper');
|
||||
let specialRange = document.createElement('input');
|
||||
specialRange.setAttribute('type', 'range');
|
||||
specialRange.setAttribute('data-key', setting);
|
||||
specialRange.setAttribute('min', settings[setting].min);
|
||||
specialRange.setAttribute('max', settings[setting].max);
|
||||
specialRange.value = currentSettings[gameName][setting];
|
||||
|
||||
// Build rage value element
|
||||
let specialRangeVal = document.createElement('span');
|
||||
specialRangeVal.classList.add('range-value');
|
||||
specialRangeVal.setAttribute('id', `${setting}-value`);
|
||||
specialRangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
specialRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
specialRange.value = event.target.value;
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
specialRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
specialRangeSelect.value =
|
||||
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event);
|
||||
});
|
||||
|
||||
element.appendChild(specialRangeSelect);
|
||||
specialRangeWrapper.appendChild(specialRange);
|
||||
specialRangeWrapper.appendChild(specialRangeVal);
|
||||
element.appendChild(specialRangeWrapper);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
49
WebHostLib/static/assets/sc2wolTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
64
WebHostLib/static/assets/supportedGames.js
Normal file
@@ -0,0 +1,64 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('.collapse-toggle');
|
||||
toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse));
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all collapsed games
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
}
|
||||
|
||||
// Loop over all the games
|
||||
toggleButtons.forEach((header) => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
} else {
|
||||
header.style.display = 'none';
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.getElementById('expand-all').addEventListener('click', expandAll);
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const toggleCollapse = (evt) => {
|
||||
const gameArrow = evt.target.firstElementChild;
|
||||
const gameInfo = evt.target.nextElementSibling;
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
};
|
||||
|
||||
const expandAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
};
|
||||
@@ -1,108 +0,0 @@
|
||||
const adjustTableHeight = () => {
|
||||
const tablesContainer = document.getElementById('tables-container');
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
tablesContainer.style.maxHeight = `calc(${containerHeight}px - 1rem)`;
|
||||
|
||||
const tableWrappers = document.getElementsByClassName('table-wrapper');
|
||||
for(let i=0; i < tableWrappers.length; i++){
|
||||
const maxHeight = (window.innerHeight - upperDistance) / 2;
|
||||
tableWrappers[i].style.maxHeight = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const tables = $(".table").DataTable({
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'number',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseFloat(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'fraction',
|
||||
render: function (data, type, row) {
|
||||
let splitted = data.split("/", 1);
|
||||
let current = splitted[0]
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseInt(current);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
],
|
||||
|
||||
// DO NOT use the scrollX or scrollY options. They cause DataTables to split the thead from
|
||||
// the tbody and render two separate tables.
|
||||
});
|
||||
|
||||
document.getElementById('search').addEventListener('keyup', (event) => {
|
||||
tables.search(event.target.value);
|
||||
console.info(tables.search());
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
target.load("/tracker/" + tracker, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
old_table.rows.add(new_trs).draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
setInterval(update, 30000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
171
WebHostLib/static/assets/trackerCommon.js
Normal file
@@ -0,0 +1,171 @@
|
||||
const adjustTableHeight = () => {
|
||||
const tablesContainer = document.getElementById('tables-container');
|
||||
if (!tablesContainer)
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const tableWrappers = document.getElementsByClassName('table-wrapper');
|
||||
for (let i = 0; i < tableWrappers.length; i++) {
|
||||
// Ensure we are starting from maximum size prior to calculation.
|
||||
tableWrappers[i].style.height = null;
|
||||
tableWrappers[i].style.maxHeight = null;
|
||||
|
||||
// Set as a reasonable height, but still allows the user to resize element if they desire.
|
||||
const currentHeight = tableWrappers[i].offsetHeight;
|
||||
const maxHeight = (window.innerHeight - upperDistance) / Math.min(tableWrappers.length, 4);
|
||||
if (currentHeight > maxHeight) {
|
||||
tableWrappers[i].style.height = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
|
||||
tableWrappers[i].style.maxHeight = `${currentHeight}px`;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert an integer number of seconds into a human readable HH:MM format
|
||||
* @param {Number} seconds
|
||||
* @returns {string}
|
||||
*/
|
||||
const secondsToHours = (seconds) => {
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
|
||||
return `${hours}:${minutes}`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const tables = $(".table").DataTable({
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function(settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function(settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
footerCallback: function(tfoot, data, start, end, display) {
|
||||
if (tfoot) {
|
||||
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
|
||||
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
}
|
||||
},
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'last-activity',
|
||||
name: 'lastActivity'
|
||||
},
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return Number.MAX_VALUE;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
return secondsToHours(data);
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'number',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseFloat(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'fraction',
|
||||
render: function (data, type, row) {
|
||||
let splitted = data.split("/", 1);
|
||||
let current = splitted[0]
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseInt(current);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
],
|
||||
|
||||
// DO NOT use the scrollX or scrollY options. They cause DataTables to split the thead from
|
||||
// the tbody and render two separate tables.
|
||||
});
|
||||
|
||||
const searchBox = document.getElementById("search");
|
||||
searchBox.value = tables.search();
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
const doSearch = () => {
|
||||
tables.search(searchBox.value);
|
||||
tables.draw();
|
||||
};
|
||||
searchBox.addEventListener("keyup", doSearch);
|
||||
window.addEventListener("keydown", (event) => {
|
||||
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
}
|
||||
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
|
||||
if (searchBox.value !== "") {
|
||||
searchBox.value = "";
|
||||
doSearch();
|
||||
}
|
||||
searchBox.blur();
|
||||
if (!document.getElementById("tables-container"))
|
||||
window.scroll(0, 0);
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
|
||||
function getSleepTimeSeconds(){
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
}
|
||||
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
}
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
@@ -27,25 +27,28 @@ window.addEventListener('load', () => {
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
document.title = title.textContent;
|
||||
}
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
|
||||
@@ -6,6 +6,7 @@ window.addEventListener('load', () => {
|
||||
"order": [[ 3, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
$("#seeds-table").DataTable({
|
||||
"paging": false,
|
||||
@@ -13,5 +14,6 @@ window.addEventListener('load', () => {
|
||||
"order": [[ 2, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
});
|
||||
|
||||
1190
WebHostLib/static/assets/weighted-options.js
Normal file
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/SC2_Lab_BioSteel_L1.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/SC2_Lab_BioSteel_L2.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/advanceballistics.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/autoturretblackops.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/biomechanicaldrone.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/burstcapacitors.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/crossspectrumdampeners.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
WebHostLib/static/static/icons/sc2/cyclone.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
WebHostLib/static/static/icons/sc2/cyclonerangeupgrade.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
WebHostLib/static/static/icons/sc2/drillingclaws.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
WebHostLib/static/static/icons/sc2/emergencythrusters.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/hellionbattlemode.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
WebHostLib/static/static/icons/sc2/high-explosive-spidermine.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/hyperflightrotors.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/hyperfluxor.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
WebHostLib/static/static/icons/sc2/impalerrounds.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
WebHostLib/static/static/icons/sc2/improvedburstlaser.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/improvedsiegemode.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/interferencematrix.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
WebHostLib/static/static/icons/sc2/internalizedtechmodule.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
WebHostLib/static/static/icons/sc2/jotunboosters.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/jumpjets.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
WebHostLib/static/static/icons/sc2/lasertargetingsystem.png
Normal file
|
After Width: | Height: | Size: 14 KiB |