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1031 Commits
0.3.2 ... 0.4.1

Author SHA1 Message Date
Exempt-Medic
18127a75f5 Blasphemous: Fixed logic errors in WotHP 2023-05-19 11:05:52 +02:00
espeon65536
899de428df ALttP: fix dungeon fill failures properly (#1812) 2023-05-18 15:31:12 +02:00
Fabian Dill
f401702e7c Core: skip ModuleUpdate in subprocess 2023-05-18 15:29:17 +02:00
JaredWeakStrike
68bfe1705d KH2: AntipointReset (#1815) 2023-05-18 15:28:35 +02:00
Fabian Dill
98b0bf7456 LttP: use local_early_items for Small Key HC in Standard Keyshuffle (#1799) 2023-05-15 09:34:56 +02:00
NewSoupVi
7674e62ba7 The Witness: Logic fix in response to broken seed (Expert Swamp) 2023-05-15 08:54:12 +02:00
zig-for
0b33c25b39 Fix pokemon lua on bizhawk 2.9 (#1794)
---------

Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2023-05-11 17:52:29 +02:00
Scipio Wright
62f4e62d71 Docs: Add location count specifics to Noita (#1805)
Added specifics about the number of checks in the pool.
2023-05-10 17:49:05 +02:00
espeon65536
48add4687c alttp: remove triforce during dungeon item fill (#1801)
This ensures that even for minimal worlds, the locations will be checked appropriately.
2023-05-10 13:06:25 +02:00
JaredWeakStrike
cc08e853a0 KH2: Ability Sync Fix (#1804) 2023-05-10 13:04:43 +02:00
lordlou
7e3fa5058d SM: door color rando option doc (#1803)
Added precision in DoorsColorsRando docstring about beams being forced local items if enabled.
2023-05-09 03:12:24 +02:00
t3hf1gm3nt
c74577d708 [TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage

Makes a fresh copy of starting weapon locations when get_pool_core is ran
Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players
Credit for fix goes to @Silvris in the AP Discord
2023-05-08 22:36:35 +02:00
JaredWeakStrike
a8b76b1310 KH2: Async fix and linter cleanup (#1796) 2023-05-07 04:49:37 +02:00
Zach Parks
c8ebad1dfe WebHost: Prevent dict type options with valid_keys from exporting with [] on weighted settings. (#1762)
Thanks HK.
2023-05-06 19:07:57 -05:00
Cyb3R
d3447a3983 Launcher: Fix multiprocessing in built Launcher (#1792) 2023-05-05 00:53:57 +02:00
Fabian Dill
11b2b5ed2f Core: call stages in sorted order (#1791) 2023-05-04 14:14:20 +02:00
Fabian Dill
a0464ecea1 Core: fix start_inventory_from_pool breaking if it's removing the last instance of an item from pool.
Core: fix start_inventory_from_pool removing arbitrary items from pool if quick abort branch is entered.
2023-05-04 03:10:52 +02:00
zig-for
97fd78ba1b LADX: fix bizhawk 2.9 (#1784) 2023-05-03 23:35:14 +02:00
Fabian Dill
a60f370224 Test: fix setting seed from the hash of the seed method, rather than calling it 2023-05-03 04:31:35 +02:00
Scipio Wright
0363630f61 Noita - Docs updates (#1789)
* Docs updates

* Update worlds/noita/docs/setup_en.md

Co-authored-by: Adam Heinermann <aheinerm@gmail.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Adam Heinermann <aheinerm@gmail.com>
2023-05-03 00:35:50 +02:00
black-sliver
39c7c7291e Core: store multidata/multisave enums by value on py3.11 (#1783)
This is what py3.10 did and should be better for AP than the new default
2023-05-02 08:23:39 +02:00
TheLynk
a368520200 Add New Translation for Adventure and Archipidle in french (#1749)
* Add new translation for Adventure and Archipidle in french

Add new translation for Adventure and Archipidle in french

* Add more store in setup page subnautica for more fairness

Add more store in setup page subnautica for more fairness

* tweak update merge #1685 for lua file

tweak update merge #1685 for lua file

* fix text

fix text

* fix wrong translation

fix wrong translation

* Yes it's better

Yes it's better

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-05-01 02:03:31 +02:00
Fabian Dill
5d25f908a4 Launcher: fix loading of mcicon (#1779)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-30 18:10:58 +02:00
Fabian Dill
9edab76567 WebHost: recycle generator processes 2023-04-30 16:34:03 +02:00
kindasneaki
91b60f2e21 [RoR2] Classic mode logic fix (#1775) 2023-04-29 09:07:42 +02:00
Jarno
41b59488e3 [Docs] Added lua lib (#1751)
* [Docs] Added lua lib

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-29 00:10:43 +02:00
Fabian Dill
42da24cb5e WebHost: offer room owner log download link 2023-04-28 05:31:19 +02:00
zig-for
28c5e9ee65 LADX: Rework dungeon item fill (#1763) 2023-04-28 05:30:13 +02:00
alwaysintreble
b55174ccdf Docs: document option alias in the options doc (#1755)
* Docs: document option alias in the options doc

* give an example of alias and move it under option creation.

* use clearer example names
2023-04-27 09:33:49 +02:00
lordlou
7bcf299412 SM: missing foreign item filter fix (#1774) 2023-04-27 02:23:52 +02:00
Abacys
a7816d186f Launcher: Correcting minor formatting error (#1768)
Reformatting comment to comply with PEP format
2023-04-26 13:43:23 +02:00
Fabian Dill
9d40471dee Subnautica: add free samples option 2023-04-26 10:50:22 +02:00
zig-for
b704070de5 LADX: Fix palettes (#1767) 2023-04-26 10:49:38 +02:00
Fabian Dill
6c459066a7 Core: add generator_version to network protocol 2023-04-26 10:48:57 +02:00
Fabian Dill
4c3eaf2996 LttP: fix that collect can bypass requirements for ganon ped goal (#1771)
LttP: more pep8
2023-04-26 10:48:08 +02:00
TheBigSalarius
bb56f7b400 FF1: Added URange fix for Bizhawk 2.9 support
URange wasn't moved to common.lua (and no longer exists in connector_ff1.lua) when the lua files were changed for Bizhawk 2.9 socket change.
2023-04-26 10:47:25 +02:00
Doug Hoskisson
22ed7ff9c3 Zillion: fix empty 1st Sphere (#1770)
There was a low probability that the Zillion 1st sphere could be empty.
caused this test failure: https://github.com/ArchipelagoMW/Archipelago/actions/runs/4791795268/jobs/8522615992
2023-04-26 07:24:47 +02:00
axe-y
173513c9f4 DLCQuest: Generation bug fix (#1757)
* Fix documentation error

* init_creation

somehow this fix bug

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* Update __init__.py

* Update __init__.py

fix version specific bug

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Fix the missing []
and switch to the good function

* - Cleanup and Black Sliver's suggestions

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-04-25 09:06:58 +02:00
Bicoloursnake
c0cf35edda StarCraft 2 macOS documentation (#1747)
* Adding SC2 macOS instructions

A few hours ago, I tested whether the client would run successfully on macOS (Send/Receive items, load maps, download maps, etc.). After the successful testing, I thought adding some documentation would be nice for those who want to play Archipelago on a macOS system.

* Don't need sudo

Turns out you don't need sudo to do the download_data, oops.

* Removed Extraneous Parantheses
2023-04-25 00:53:33 +02:00
Fabian Dill
dcc628f878 Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations
2023-04-24 23:14:13 +02:00
Fabian Dill
b950af09a6 Factorio: remove tech_tree_layout_prerequisites from core 2023-04-24 23:11:25 +02:00
Fabian Dill
58aea7ca58 Multiserver: cleaner exit (#1743) 2023-04-23 22:21:28 +02:00
JaredWeakStrike
06a25a903e KH2: New Unit Test and better keyblade fill (#1744)
__init__:
 - Added exception for if the player has too many excluded abilities on keyblades.
 - Fixed Action Abilities only on keyblades from breaking.
 - Added proper support for ability quantity's instead of 1 of the ability 
 - Moved filling the localitems slot data to init instead of generate_output so I could easily unit test it

TestSlotData:
- Checks if the "localItems" part of slot data is filled. This is used for keeping track of local items and making sure nothing dupes
2023-04-23 22:20:43 +02:00
Alchav
62a265cc31 Pokémon R/B: logic and location name fixes (#1752)
Corrects incorrect name listed for location in rules.py leading to logic rules failing to apply.
Swaps location names for incorrectly-named trainersanity checks in Viridian Gym
2023-04-23 22:17:03 +02:00
lordlou
67c3076572 SM: comeback fix6 and some refactor (#1756)
refactored and cleaned a bit SMWorld class for best practices:
- moved content of Regions.py and Rules.py in SMWorld
- moved appropiate code to their dedicated World core functions
- moved some Entrances being created in generate_basic to create_regions
more comeback check fixes:
- fixed setting progression door openers items local if doors_colors_rando is used
- enable comeback check only for filling stage as later stages (progression balancing, accessibility and spoiler playthrough) are prone to fail with it
2023-04-23 22:16:01 +02:00
agilbert1412
ab5cb7adad Stardew Valley - Add alias for renamed Fishsanity option (#1758) 2023-04-23 21:59:46 +02:00
lordlou
5e84f91d2f SM: comeback fix5 (#1746) 2023-04-22 02:57:31 +02:00
zig-for
a7a17a5a4d Fix OOT? (#1721) 2023-04-20 09:23:04 +02:00
Ziktofel
a6ea3e1953 Sc2wol logic update (#1715)
Fixes some issues with typos and oversights logic generation in SC2

Rebalancing
Adds Vultures to Advanced tactics as train killers
Drops Firebats from basic unit pool and moves Goliaths from advanced tactics to standard
2023-04-20 09:13:34 +02:00
zig-for
0515acc8fe LADX: no pre fill (#1673)
* no pre fill
* redo trade logic
2023-04-20 09:12:53 +02:00
Fabian Dill
bf5c1cbbbf WebHost: add spoiler level field to generate form 2023-04-20 09:12:07 +02:00
alwaysintreble
c8fb46a5e6 The Messenger: Throw error for invalid names and replace _ with (#1728)
* Replace '_' with ' ' and throw error for other invalid names

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-20 09:11:15 +02:00
lordlou
a38a2903d5 SM: comeback fix4 (#1741) 2023-04-20 09:10:21 +02:00
JaredWeakStrike
4ef7e43521 KH2: client bug fixes (#1742)
Use item index instead of location and player to determine if the player should get the item.
Fixed getting stat increases on the title screen breaking stuff.
Changed local locations list from a list organized by world-id to a set.
Fixed the inventory slots to be the actual back of inventory.
Fixed recaching when not closing the client but switching slots .
Fixed getting a ability faster than the game so it dupes.
Removed verify location since it was never used.
2023-04-20 09:08:59 +02:00
Fabian Dill
e1f17fadfc Launcher: add icons where present and add headers to table 2023-04-20 05:59:49 +02:00
Adam Heinermann
4dc934729d Noita: implement new game (#1676)
* Noita: implement new game (#1676)

---------

Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com>
Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-19 22:21:56 -05:00
Zach Parks
722757e18a Clique: Better, less-obtuse, docs for Clique. (#1719) 2023-04-19 21:17:16 -05:00
kindasneaki
0ca3c5e6a2 [kivy] change the sizing for macOS (#1732) 2023-04-19 23:16:13 +02:00
agilbert1412
664bbd86bb Stardew Valley: Fix Mistake and Formatting in settings page (#1737) 2023-04-19 23:15:22 +02:00
axe-y
7a9d4272be Generation bug fix (#1740) 2023-04-19 23:14:46 +02:00
alwaysintreble
7559adbb14 LTTP: fix bad parens in logging 2023-04-19 04:32:15 +02:00
Trevor L
1a7bc4ffd4 Blasphemous: Fix logic for Laudes (for real this time) (#1727) 2023-04-18 02:03:06 +02:00
Fabian Dill
be74a4a71a LttP: update xxtea to 3.0.0 2023-04-17 22:56:54 +02:00
lordlou
cb634fa8d4 SM: failing generation fixes (#1726)
- fixed wrong condition in Collect to assign lastAP
- fixed possible infinite loop in generating output when many SM worlds are present
- fixed new VARIA code that changed a list used for every SM worlds and would throw if many SM worlds uses Aea rando and not AreaLayout
2023-04-17 05:46:19 +02:00
axe-y
f6758524d5 DLCQuest: fix loader bug (#1729) 2023-04-17 02:38:48 +02:00
Fabian Dill
f395a6d184 Docs: has_all and has_any (#1725)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-16 12:59:53 +02:00
agilbert1412
ea03c90152 Stardew Valley: Fix a logic bug and a documentation typo (#1722)
Typo in the documentation
Logic error for help wanted quests
2023-04-16 11:22:33 +02:00
Trevor L
50d9ab041a Blasphemous: Fix logic for Laudes (#1724) 2023-04-16 10:53:42 +02:00
axe-y
acd3cb45bf DLCQuest: Fix documentation error (#1720) 2023-04-16 05:04:47 +02:00
JaredWeakStrike
8a78062825 KH2: fixed lucky emblem required>lucky emblem amount (#1718) 2023-04-16 01:59:01 +02:00
Fabian Dill
599cd2c82e Launcher: add Discord links and generate yamls (#1716) 2023-04-16 01:57:52 +02:00
espeon65536
89ec31708e oot: bugfixes (#1709)
* oot client: check types of tables coming from lua script for safety
There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again.

* oot: repair minor hint issues
SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out.
Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested.

* oot: update required client version

* oot client: fix patching filename bug

* oot: fix broken poachers saw item
how was I this stupid, seriously

* oot: sanitize player, location, and item names everywhere
2023-04-16 01:45:31 +02:00
Fabian Dill
ef211da27f Core: update modules 2023-04-16 01:43:24 +02:00
JaredWeakStrike
0122eb38ab KH2: Fix validAbilitys (#1714) 2023-04-15 22:04:08 +02:00
JaredWeakStrike
3d8bc0bb67 KH2: Init Cleanup and Keyblade Fix (#1713) 2023-04-15 21:17:23 +02:00
JusticePS
d85c13ef0e Adventure: Fix error in connector lua that was fairly harmless in BizHawk 2.8 but throws in 2.9 2023-04-15 21:16:11 +02:00
Doug Hoskisson
27cb93d319 Asset: make icon 512 x 512 (#1710) 2023-04-15 10:37:31 -05:00
black-sliver
b0e8c8db6b MultiServer: fix broken ping (#1711)
Ping argument seems to have changed in an update of websockets.
This uses the lib's default of 20s now.
2023-04-15 17:10:33 +02:00
zig-for
5a7d20d393 Lua: Further centralize code, fix Bizhawk 2.9 (#1685)
* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel
* Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone)
* Adds the linux version and 32 bit windows socket dlls because why not
* Merges common functions into `common.lua` - the only functional change of this should be that:
  * Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter
  * `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
2023-04-15 09:17:33 +02:00
zig-for
808203a50f LADX: fix egg sprite in non-patched gfx mode (#1699) 2023-04-15 07:47:45 +02:00
zig-for
d8f79b4a42 LADX: Fix useless item being marked as progression (#1700) 2023-04-15 06:48:05 +02:00
zig-for
02ef6cee47 LADX: Support magpie tracker's sendfull button (#1701) 2023-04-15 06:47:36 +02:00
JaredWeakStrike
e716b50f8c KH2: Fixed Non Deterministic Generation (#1707) 2023-04-15 06:15:04 +02:00
agilbert1412
3fdf07677c Stardew Valley: Removed Pytest Requirement from everything (#1696) 2023-04-15 05:42:02 +02:00
t3hf1gm3nt
d3baca9251 [TLOZ] Add FileNotFoundError handling for base rom (#1708) 2023-04-15 05:40:48 +02:00
alwaysintreble
f52ca2571f Tests: Add tests for location name groups (#1706) 2023-04-14 20:11:01 +02:00
Fabian Dill
469807ba01 Core: remove outdated assert on push_item 2023-04-14 20:05:12 +02:00
alwaysintreble
8ada91939c LTTP: Fix Location Name Groups (#1705) 2023-04-14 20:04:20 +02:00
axe-y
054d14baa4 Fix DLCQuest Errors Generating on Latest Source, without any DLCQuest YAMLs (#1704) 2023-04-14 07:09:50 +02:00
Magnemania
f0324e60f8 SC2: Removed extra space from location (#1697) 2023-04-11 11:50:26 -05:00
zig-for
70ff19ac8c LADX: AP egg title screen (#1683) 2023-04-11 09:18:33 +02:00
Fabian Dill
b02b329181 DLCQuest: fix data_version 2023-04-11 08:47:19 +02:00
Nyx-Edelstein
8b7ffaf671 ALTTP: Add "oof" sound customization option (#709)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-10 21:31:57 -05:00
toasterparty
c711d803f8 [OC2] Enabled DLC Option (#1688)
- New OC2 option `DLCOptionSet`, which is a list of DLCs whose levels should or shouldn't be used for entrance randomizer (and mention in documentation). By default, DLC owners now need to enable DLCs in weighted settings.
- Throw user-friendly exceptions when contradictory settings are enabled
- Slightly relax generation requirements for sphere 1/2 level permutations
- Write entrance randomizer info in spoiler log
- Skip adding "Dark Green Ramp" to item pool if Kevin Levels are disabled
2023-04-11 03:43:29 +02:00
Zach Parks
3c3954f5e8 Core: Band-aid fixes start_inventory_from_pool causing generation failures if any world doesn't utilize it. (#1694)
* Core: Band-aid fixes `start_inventory_from_pool` causing generation failures if any world does utilize it.

* Core: Slightly better(?) solution

* Set default so it doesn't fail on WebHost.
2023-04-10 20:18:29 -05:00
Alchav
05d398a51d Pokémon R/B: Missing game corner logic (#1693)
* Game corner logic fix

* Fix for the fix
2023-04-10 20:16:38 -05:00
agilbert1412
5eadbc9840 Major Game Update: Stardew Valley v3.x.x - The BK Update (#1686)
This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier

Co-authored-by: Jouramie <jouramie@hotmail.com>
2023-04-11 01:44:59 +02:00
Zach Parks
0c1e3097c3 WebHost: Set defaults for lists/sets on Weighted Settings page (#1692) 2023-04-10 18:01:54 -04:00
Fabian Dill
cdf7ca1dcc Core: allow ordered valid keys (#1690)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-10 23:54:56 +02:00
alwaysintreble
77fbd0eb2b MultiServer: Notify clients of hint points (#1548)
* notify clients of their amount of hint points on initial connection and when hinting

* send in connect packet instead of sending a RoomUpdate on connect

* send hint_points update in `on_new_hint`

* add to connected packet docs

* hint_points isn't a new variable on RoomUpdate now

* note roomupdate can contain connected members

* add the hint point stuff to commonclient

* only show hint points when relevant and default to 0

* Revert "note roomupdate can contain connected members"

* remove hint_points from roomupdate args list and condense explanation of possible packet args

* updates from phar's review

* Small tweak to wording in RoomUpdate

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
2023-04-10 14:44:20 -05:00
Fabian Dill
c7284f90d9 Core: implement start_inventory_from_pool (#1170)
* Core: implement start_inventory_from_pool

* Factorio/LttP/Subnautica: add start_inventory_from_pool Option
2023-04-10 21:13:33 +02:00
alwaysintreble
8d559daa35 LTTP: use server for counting locations instead of having 249/216 (#1648) 2023-04-10 21:12:06 +02:00
Ziktofel
e49ffc64f2 SC2: Rebalance item classes (#1512)
It's been a month, if Condor disapproves this can be reverted.
I don't really know what to do about the SC2WOL situation going forward.
2023-04-10 21:08:49 +02:00
alwaysintreble
94a02510c0 core: Region management helpers (#761) 2023-04-10 21:07:37 +02:00
Fabian Dill
9d73988030 Tests: check that options have a docstring (#823) 2023-04-10 04:33:47 +02:00
JaredWeakStrike
81411a191c KH2: init cleanup and random visit locking fix and docs update. (#1652)
Random Visit Locking wasn't copying correctly
init cleanup and moved itempool population to create_items
Updated docs due to a lot of people having issues setting it up.
2023-04-10 04:12:23 +02:00
lordlou
6059b5ef66 SM: 20221101 update (#1479)
This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF

As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
2023-04-10 00:35:46 +02:00
black-sliver
0bc5a3bc8d Readme: add missing game DLC Quest (#1682) 2023-04-09 15:53:23 -05:00
black-sliver
11fdb29357 Doc: apworlds have to be all lower case
https://discord.com/channels/731205301247803413/731214280439103580/1094655639600508999
2023-04-09 21:48:22 +02:00
axe-y
bbef7a4cbc DLCQuest : implement new game (#1628)
adding DLC Quest as a new game
2023-04-09 21:06:59 +02:00
Fabian Dill
8e7bbb4ea8 Factorio: flatten science pack curve (#1660)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-09 20:58:24 +02:00
alwaysintreble
6628e8c85d Docs: Add some more details to running from source doc (#1680)
* make build tools step more obviously optional and give better directions

* review commit
2023-04-09 15:53:14 +02:00
lordlou
84402a1b55 SM and SMZ3 apworld support (#1677) 2023-04-08 22:52:34 +02:00
Fabian Dill
f4035b8621 MultiServer: remove remaining forfeit compat from network layer 2023-04-08 20:10:07 +02:00
Fabian Dill
bbf8546867 MultiServer: Flag for saving on datastore, create_as_hint scout and client state change 2023-04-08 20:09:51 +02:00
Zach Parks
67a22b8b43 Clique: Force priority location for "final location" and other minor tweaks. (#1583)
* Clique: The greatest game of all time

* Fix failing test

* Increment data_version for backwards compat

* Clique: Tweaked names and forced progression for "The Button"

* Clique: Just location/item definitions to class

* Clique: More tweaks.

* Clique: Fix derp moment.

* Clique: Fix derp moment, part dos.

* Clique: Suggested changes.

* Clique: Update domain

* Clique: Create derived classes for Item and Location

* Clique: simplify line
2023-04-07 19:05:16 -05:00
Trevor L
8e6ec85532 Blasphemous: Update docs, item creation (#1670)
* Blasphemous: Update docs, item creation

* Blasphemous: Remove get_pre_fill_items
2023-04-07 19:04:34 -05:00
Yussur Mustafa Oraji
8fc50510a0 sm64ex,v6: Use create_items for itempool modification (#1674) 2023-04-07 19:03:28 -05:00
Trevor L
aa6ad5d34f Hylics 2: Update item creation (#1671) 2023-04-07 20:01:26 +02:00
zig-for
ccb89dd65c WebHost: Fix upload of .archipelago file (#1657)
* Fix upload

* simple fix for slot data

* remove extra patch.data check

* remove extra parens

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* parse -> process

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-07 00:24:03 +02:00
agilbert1412
a86c0aa37d Stardew: Fix link in Setup Guide (#1672) 2023-04-06 20:07:09 +02:00
zig-for
ece6598b09 LADX: apworld (#1665) 2023-04-06 20:06:34 +02:00
alwaysintreble
eef8f7af1a The Messenger: Add Mega Time Shards and Quest 1 boss locations (#1661)
* implement mega shards

* create the option and locations, add to slot data and tests

* add boss refights as locations

* remove barma'thazel. it's apparently impossible to get to him

* remove barma'thazel again

* up max shard count to 85

* increment version

* dynamically alter the power seal pool

* revert host.yaml change

* two mega shards were missing from the maps

* add new checks to the info page

* add some more rules to skylands

* forgot to update my tests

* explicit imports, remove unnecessary typing, lower required client ver

* use generators for shard and seal creation
2023-04-06 10:48:30 +02:00
Chris Wilson
c626618221 Update ArchipIDLE's documentation and create items in create_items func. (#1669) 2023-04-06 00:08:41 -04:00
kindasneaki
47989325f8 [Webhost] header closing tag moved after mobile menu (#1650)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide

* /header off by one
2023-04-05 19:27:56 -04:00
black-sliver
815e7e6b0a Core: default data_version to 0 (#1668)
* Core: default data_version to 0

This allows new (ap-)worlds to function with old clients without having to define a version.

* Blasphemous: fix data_version
2023-04-06 01:19:58 +02:00
Fabian Dill
a61a1f58c6 Network: allow filtering checked and missing by text fragment 2023-04-05 19:36:32 +02:00
black-sliver
4c24872264 CI: update ubuntu to 20.04
18.04 will not be supported starting 2023-04-01
2023-04-05 19:16:32 +02:00
Zach Parks
e778e49574 Core: Fix ZeroDivisionError if a world is contained 100% locked locations. (#1659)
* Core: Fix divide by zero error if all locations are priority

* Core: 100% makes more sense than 0% in this context

* Core: Revert a some "autoformatter" damage

* Core: Move comparisons a bit earlier.

Worlds that are 100% filled with locked locations should now be completely skipped in the progression balancing step now as we filter them out at the very beginning of the stage now. Also skips progression balancing if it turns out all locations are locked early before attempting to balance.
2023-04-05 12:11:34 -05:00
FlySniper
25f7413881 Wargroove: Client is not added to the Start Menu. (#1664)
* Wargroove - Fixed client not showing up in the windows search menu.
2023-04-05 00:07:15 -05:00
Alchav
397ce8343e Pokémon R/B: Pokédex option fixes (#1666)
* Pokémon R/B: Pokedex option fixes

* Pokémon R/B: Missing option display names
2023-04-04 23:59:59 -05:00
Trevor L
37fdc00517 Blasphemous: Small logic fixes (#1667) 2023-04-04 23:54:51 -05:00
alwaysintreble
03aa9b3604 Update AP icons (#1637) 2023-04-04 23:38:23 -05:00
JusticePS
8f52e4654f Adventure: Change user_path to local_path for locating basepatch file (#1639) 2023-04-04 19:32:03 +02:00
alwaysintreble
a86fd37860 Core: set convert_name_groups to true for LocationSet (#1663) 2023-04-04 19:29:20 +02:00
toasterparty
eb503adb13 [OC2] Only Calculate Priority Locations Once (#1662) 2023-04-04 06:53:05 +02:00
Fabian Dill
cbf72becc1 Subnautica: group items and removal of item pool option 2023-04-04 06:46:54 +02:00
alwaysintreble
cdd460ae15 The Messenger: some miscellaneous cleanup. Also found a logic bug. oops. (#1654) 2023-04-04 02:27:36 +02:00
toasterparty
ffd968d89d [OC2] Fix Overworld Access Logic for World 3 (#1655) 2023-04-04 02:26:24 +02:00
toasterparty
8d73746d5b [OC2] Spelling Mistakes (#1656) 2023-04-04 02:25:59 +02:00
zig-for
5ed56db48a LADX: Fix crash in item pick up with > 100 players (#1658) 2023-04-04 02:23:39 +02:00
PoryGone
5f447f4e6b SMW: Fix Option Tooltip (#1651) 2023-04-02 03:54:07 +02:00
Fabian Dill
f015cf4298 MultiServer: compat fix if checksum is not present (#1642) 2023-04-01 22:40:14 +02:00
Freya Arbjerg
e43bb99622 Fix broken styling of multitracker navigation (#1644) 2023-04-01 19:56:08 +02:00
JaredWeakStrike
34de5a57af KH2: updated the docs for options and faq (#1641) 2023-04-01 19:55:43 +02:00
Fabian Dill
510a460d84 Multiserver: location name groups fix (#1643) 2023-04-01 19:54:44 +02:00
Justin LaLone
6e271b643d Adventure: Added examples for automatically loading adventure_connector.lua
in BizHawk
2023-04-01 19:54:02 +02:00
Fabian Dill
8971340a66 Core: update version to 0.4.0 2023-03-31 14:43:05 +02:00
zig-for
30cfd3186c LADX: Fix local paths (#1634) 2023-03-31 14:05:51 +02:00
Chris Wilson
1dc4e2b44b Restore "random" option to weighted-settings (#1635)
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings

* Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
2023-03-30 16:01:31 -07:00
alwaysintreble
d5b4a91a13 The Messenger: Have users explicitly remove old version (#1632) 2023-03-30 23:18:56 +02:00
alwaysintreble
bf5282dfa8 add Toggle options back to player settings and remove unnecessary check (#1633) 2023-03-30 16:56:26 -04:00
agilbert1412
4eea91daab Stardew Valley: Improve Documentation (#1631) 2023-03-30 16:25:25 +02:00
Wilhelm Schürmann
20e80d06cf LADX: Add Lua connector for BizHawk (#1579)
This is a Lua script for BizHawk that implements the relevant parts of
the RetroArch networking API used by the Archipelago LADX Client.

socket.lua and core.dll are exact copies of the same files in
data/lua/OOT and various other folders. There is a PR consolidating
these into the base folder, which this commit is anticipating.

LADX "just works"(tm) when this is loaded in Bizhawk.
2023-03-30 15:55:38 +02:00
Rosalie-A
59b78528a9 TLoZ: Fix description and off-by-one error (#1625) 2023-03-30 15:31:16 +02:00
Fabian Dill
cd4fd18706 Core: update modules (#1612) 2023-03-30 15:30:43 +02:00
KernRat
af44c1ba3d Factorio: Fixed outdated energy link troughput in docs (#1626) 2023-03-30 15:30:25 +02:00
Alchav
3ef0a56ec2 Pokémon R/B: Another quiz fix 2023-03-30 15:29:55 +02:00
t3hf1gm3nt
4ff282a384 [TLOZ] Pols Voice Logic Fix (#1630)
* TLOZ: Pols Voice Logic Fix

Was informed that Pols Voice require certain weapons to kill that might not be guaranteed by the starting weapon. This is the only regular enemy in the game that cannot be killed by either any of the starting weapons or bombs which can be bought, so adding this rule should prevent any issues.
2023-03-30 15:29:06 +02:00
Chris Wilson
f3dad894ec Update ArchipIDLE item count to 200, and add a few more items (#1627) 2023-03-29 18:27:35 -07:00
Chris Wilson
a5373e3672 [WebHost] Add support for items-list, locations-list, and custom-list option types to weighted-settings (#1614)
* Add support for items-list, locations-list, and custom-list option types to weighted-settings

* Fix subclass detection for `items-list`, `locations-list`, and `custom-list` in weighted-settings

* Move specially handled options alongside each other in the UI, and split them into logical groupings

* Fix header text and location for Priority an Exclusion locations

* Add universally supported "random" option to `Choice` and `TextChoice` options in weighted-settings

* Update description text for exclusion items to clarify they also prevent helpful items.

* Be technically correct and call them `useful` items.
2023-03-29 14:37:39 -07:00
black-sliver
639606e0be worlds,clients,kvui: use user_path (#1622) 2023-03-29 20:14:45 +02:00
zig-for
bb79073ce7 LADX: Fix autotracking for shop items (#1623) 2023-03-29 14:56:10 +02:00
zig-for
53b3cd029e LADX: Add options for sword music and nag messages (#1621) 2023-03-29 14:48:10 +02:00
zig-for
99bd525c8e LADX: use verify() to verify sprites (#1620) 2023-03-29 14:42:08 +02:00
zig-for
d14ab97849 LADX: Fix gen failures with non-ascii player names, fix missing custom (#1619) 2023-03-29 14:41:11 +02:00
zig-for
f50e85b401 LADX: Fix repeated rupee adds overwriting instead of adding (#1618) 2023-03-29 14:40:19 +02:00
Fabian Dill
b64565594a kvui: block settings menu 2023-03-29 14:39:06 +02:00
JaredWeakStrike
ae7dad8bf9 Fixed Blacklist and python 3.8 support (#1616) 2023-03-28 18:02:06 +02:00
alwaysintreble
b7c74919b7 Spoiler: add player name to sphere 0 items in playthrough (#1607) 2023-03-27 19:42:15 +02:00
Jarno
a7f7f91aaf Timespinner: LOGIC FIX, RC BUG (#1610) 2023-03-27 19:17:50 +02:00
JaredWeakStrike
e62f989ce8 Kh2 rc2 fixes (#1608) 2023-03-27 19:17:06 +02:00
Chris Wilson
21c6c28755 [WebHost] Fix weighted-settings UI incorrectly populating range values (#1602)
* Fix a bug causing weighted-settings UI to incorrectly display range values with no default as having a value of 25.

* Do not set min and max values of range options to zero by default. This causes clutter in saved `.yaml` files.
2023-03-27 08:55:13 -07:00
Alchav
f0403b9c9d Pokémon R/B: Sort fix 2023-03-27 15:28:17 +02:00
Chris Wilson
f09f3663d6 [WebHost] Unify style and behavior of popover and mobile menus (#1596)
* [WebHost] Unify styles for popover and mobile menus. Adjust popover menu to function the same as the mobile menu, and toggle via JS.

* Remove class `first-link` in favor of CSS `:first-child`.

* Adjust mobile menu link font size and padding. Change wording of popover trigger text. Add border-right to popover menu. Change "Upload Host File" to "Host Game"

* Change mobile menu text to "Host Game"
2023-03-27 00:12:10 -04:00
Brooty Johnson
b5bd93c420 fixed duplicate location (#1604)
removed duplicate location for "PW: Vilhelm's Leggings"
2023-03-27 03:04:04 +02:00
Fabian Dill
90813c0f4b Test: explicitly make sure there is no double use of location Name or ID (#1605) 2023-03-26 16:04:13 -07:00
JusticePS
e2c4293a6d Adventure: Fix basepatch access from other working directories (#1600) 2023-03-26 19:34:18 +02:00
Payden K. Pringle
963c33c02a Docs: Update BizHawk Open Script wording to be clearer. (#1599) 2023-03-26 19:34:00 +02:00
black-sliver
7d603e7d8d CI: run build_exe twice (#1598)
* CI: run build_exe twice ...

... to find broken conditional imports

* CI: build again in venv
2023-03-26 00:54:56 +01:00
black-sliver
f2e1495d39 Setup: fix broken cx_freeze import 2023-03-26 00:20:14 +01:00
Tarokarr
7927b2ee25 LADX: Added: Credits for sprite sheets (#1594) 2023-03-25 22:29:59 +01:00
alwaysintreble
4f2b13a674 The Messenger, Docs: Change links for the release (#1595)
* change links to point to my fork

* Add documentation about reconnecting because that's necessary apparently

* change the bug report link

* be non ambiguous

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-25 22:11:51 +01:00
black-sliver
ffd7d5da74 ModuleUpdate/Setup: install pkg_resources, check pip, typing and cleanup (#1593)
* ModuleUpdater/setup: install pkg_resources and check for pip

plus minor cleanup in the github actions

* ModuleUpdate/setup: make flake8 happy

* ModuleUpdate/setup: make mypy happier
2023-03-25 19:54:42 +01:00
Trevor L
67eb370200 Blasphemous: Change ending option (#1592) 2023-03-25 19:37:25 +01:00
JaredWeakStrike
4456e36fbb KH2: fixes medal being shadow archive memory address (#1589) 2023-03-25 19:36:48 +01:00
ScootyPuffJr1
7fd9e71b3c TLOZ: Fix Broken Links to Player Settings Page 2023-03-25 19:36:13 +01:00
alwaysintreble
f4a68f1c3d Core: add an everywhere location group (#1582) 2023-03-25 19:35:19 +01:00
Fabian Dill
754a57cf69 WebHost: give active rooms a chance to reclaim their port 2023-03-25 19:34:09 +01:00
lordlou
384577e421 SM: cx_freeze fix (#1584) 2023-03-25 19:30:38 +01:00
alwaysintreble
0ed3865c30 The Messenger: Fix a missing location rule and missing known issue (#1586)
* fix missing rule

* document a missing known issue

* fix a break when shuffle seals is off

* test the thing i just fixed

* invert the if so it's a bit faster
2023-03-25 00:55:24 +01:00
zig-for
77b2ed54a6 LADX: Fix D6 keylogic (#1585)
* fix keylogic for d6

* markup required keys for keylogic

* add test

* Update __init__.py
2023-03-25 00:23:42 +01:00
PoryGone
0386d9f6d2 Fix SA2B Option Display Name (#1591) 2023-03-25 00:22:47 +01:00
Fabian Dill
7e52b6d8bb MultiServer: if there is a hint cost, don't make it 0 (#1581) 2023-03-24 23:14:34 +01:00
kindasneaki
03cf525b2c Webhost: Add dropdown menus (#1553)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide

* dropdowns for links

* change some relative sizing

* change links and reorder links

* dropdowns for links

* change some relative sizing

* change links and reorder links

* mobile view was showing on desktop early

* add in missing relative font sizes

* clean up and add a temp downdown img

* move links around

* added cloud border

* move arrow to the left side
2023-03-23 22:11:39 -07:00
zig-for
e1f46d623c LADX: Pass in seed_name and auth separately (#1575) 2023-03-23 21:23:58 +01:00
zig-for
5bb6ff0ce0 LADX: Fixup missing descriptions (#1576) 2023-03-23 21:22:42 +01:00
zig-for
256f493ada LADX: fix web gen (#1574) 2023-03-23 14:53:48 +01:00
Chris Wilson
3ec2d45f4f [WebHost] Improve mobile styles for WebHost (#1571)
* Improve mobile styles for WebHost

- Mobile view works properly on mobile Chrome and Firefox
- Added thin-window view for desktop browsers that have been reduced in size
- Tested in Chrome and Firefox on mobile and desktop

* Improve style for small-width desktop popover
2023-03-23 00:20:34 -07:00
black-sliver
b3895750ab Docs: from source on macOS: update supported python versions 2023-03-22 19:50:30 +01:00
alwaysintreble
7591404151 OOT: set default for adult trade start if the set is empty 2023-03-22 18:39:32 +01:00
JusticePS
d48e1e447f Adventure: implement new game (#1531)
Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
2023-03-22 15:25:55 +01:00
JaredWeakStrike
206f8cf5ed KH2: fixed bugs of rc1 (#1565)
KH2Client:
- Now checks if the world id is in the list of checks. This fixed sending out stuff on the movie
- Cleaned up unused inports
- Not getting starting invo if the game is not open when you connect to the server

__init__:
-Cleaned up print statements
- Fixed the spoiler log not outputting the right amount of mcguffins after fixing them in the case of the player messing up their settings

Openkh:
-Fixed putting the correct dummy item on levels
2023-03-22 15:21:41 +01:00
Alchav
0c6b1827fe Pokemon R/B: Pokemon Tower Wild Pokemon logic 2023-03-22 15:20:23 +01:00
PoryGone
017f91c1b5 LADX: Remove duplicate Link's Awakening setup (#1573) 2023-03-22 15:19:29 +01:00
Jarno
95b01def6b Timespinner: RC bug, lake serene is dry, when Rising Tides is off (#1570)
* Tinmespinner: RC bug, lake serene is dry, when Rising Tides is off

* yes
2023-03-22 03:32:37 -07:00
black-sliver
5977e401d5 MultiServer: include 'Archipelago' in games, versions and checksums 2023-03-21 23:36:53 +01:00
PoryGone
21a3c74783 SA2B: v2.1 Content Update (#1563)
Changelog:

Features:
- New goal
  - Grand Prix
    - Complete all of the Kart Races to win!
- New optional Location Checks
  - Omosanity (Activating Omochao)
  - Kart Race Mode
- Ring Loss option
  - `Classic` - lose all rings on hit
  - `Modern` - lose 20 rings on hit
  - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
  - Pong Trap

Quality of Life:
- SA2B is now distributed as an `.apworld`
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when `Cannon's Core` is available
- Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280`
- Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard`

Bug Fixes:
- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
  - `City Escape - 3` (Hard Logic) now requires no upgrades
  - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
  - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
  - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
  - `Mad Space - 5` (Hard Logic) now requires no upgrades

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 21:26:13 +01:00
Zach Parks
2fb9176511 Clique: The greatest game of all time. (#1566) 2023-03-21 21:23:45 +01:00
alwaysintreble
1c69fb3c3c The Messenger: Add more difficult logic options (#1550) 2023-03-21 21:21:27 +01:00
Fabian Dill
91502505a1 WebHost: fix type in states template 2023-03-21 20:05:37 +01:00
black-sliver
01c13ca243 Docs: some clarification in running from source 2023-03-21 18:28:45 +01:00
Fabian Dill
c2a8b842de Core: typo 2023-03-21 15:53:10 +01:00
alwaysintreble
856efebc39 Multiserver: Only update client status for a slot when the first enters and the last leaves (#1358) 2023-03-21 15:50:50 +01:00
Alchav
5a4203649d Pokémon R/B: Quiz fix 2023-03-21 15:46:11 +01:00
Alchav
ddb764a9b6 Pokémon R/B: Skip unnecessary sweeps for events 2023-03-21 15:46:11 +01:00
Rosalie-A
9f65f22fac TLoZ: Installer Info (#1554) 2023-03-21 15:45:31 +01:00
Magnemania
b7ff9b69ba WG: Added Client to Setup (#1556) 2023-03-21 14:18:59 +01:00
Fabian Dill
012e6ba24c WebHost: add Status to MultiTracker 2023-03-21 14:06:38 +01:00
The T
cd9d0bebc8 Add LADX to Readme.md (#1559)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-20 23:55:53 +01:00
Brooty Johnson
3fa6588637 TLoZ: Update instructions (#1558)
Added 'Optional Software' to instructions for setting up Z1
2023-03-20 23:45:36 +01:00
JaredWeakStrike
e6d16c905c KH2: Fixed inno_setup and fixed readme.md (#1557) 2023-03-20 23:43:29 +01:00
Fabian Dill
958829d491 Launcher: dynamic Launcher 2023-03-20 23:40:34 +01:00
KonoTyran
9ee37b0ec5 [Minecraft] Update MinecraftClient.py (#1524)
* add support for direct url for mod to download.
make a nice error message if the chosen release channel is empty.

* Rip out call to github api as it is no longer used.

* rework error message to be more descriptive, and provide basic troubleshooting.

fix command line data version not correctly overriding apmc data version.
2023-03-20 11:44:48 -07:00
zig-for
81a239325d Links Awakening: Implement New Game (#1334)
Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
2023-03-20 17:26:03 +01:00
JaredWeakStrike
67bf12369a KH2 game implementation (#1438) 2023-03-20 17:19:55 +01:00
toasterparty
d4b793902f [OC2] Overworld Logic (#1530) 2023-03-20 17:16:19 +01:00
Fabian Dill
6671b21a86 Core: Generic excluded fill (#1511) 2023-03-20 17:10:12 +01:00
el-u
6d13dc4944 lufia2ac: new features, bug fixes, and more (#1549)
### New features

- ***Architect mode***
  Usually the cave is randomized by the game, meaning that each attempt will produce a different dungeon. However, with this new feature the player can, between runs, opt into keeping the same cave. If activated, they will then encounter the same floor layouts, same enemy spawns, and same red chest contents as on their previous attempt.   

- ***Custom item pool***
  Previously, the multiworld item pool consisted entirely of random blue chest items because, well, the permanent checks are blue chests and that's what one would normally get from these. While blue chest items often greatly increase your odds against regular enemies, being able to defeat the Master can be contingent on having an appropriate equipment setup of red chest items (such as Dekar blade) or even enemy drops (such as Hidora rock), most of which cannot normally be obtained from blue chests.
  With the custom item pool option, players now have the freedom to place any cave item into the multiworld itempool for their world.

- ***Enemy floor number, enemy sprite, and enemy movement pattern randomization***
  Experienced players can deduce a lot of information about the opposition they will be facing, for example: Given the current floor number, one can know in advance which of the enemy types will have a chance to spawn on that floor. And when seeing a particular enemy sprite, one can already know which enemy types one might have to face in battle if one were to come in contact with it, and also how that enemy group will move through the dungeon.
  Three new randomization options are added for players who want to spice up their game: one can shuffle which enemy types appear on which floor, one can shuffle which sprite is used by which enemy type, and one can shuffle which movement pattern is used by which sprite.

- ***EXP modifier***
  Just a simple multiplier option to allow people to level up faster. (For technical reasons, the maximum amount of EXP that can be awarded for a single enemy is limited to 65535, but even with the maximum allowed modifier of 500% there are only 6 enemy types in the cave that can reach this cap.)


### Balance change

- ***proportionally adjust chest type distribution to accommodate increased blue chest chance***
  One of the main problems that became apparent in the current version has to do with the distribution of chest contents. The game considers 6 categories, namely: consumable (mostly non-restorative), consumable (restorative), blue chest item, spell, gear, and weapon. Since only blue chests count as multiworld locations, we want to have a mechanism to customize the blue chest chance.
  Given how the chest types are detetermined in game, a naive implementation of an increased blue chest chance causes only the consumable chance to be decreased in return. In practice, this has resulted in some players of worlds with a high blue chest chance struggling (more than usual) to keep their party alive because they were always low on comsumables that restore HP and MP.
  The new algorithm tries to avoid this one-sided effect by having an increase in blue chest chance resulting in a decrease of all other types, calculated in such a way that the relative distribution of the other 5 categories stays (approximately) the same.


### Bug fixes

- ***prevent using party member items if character is already in party***
  This should have been changed at the same time that 6eb00621e3 was made, but oh well... 

- ***fix glitched sprite when opening a chest immediately after receiving an item***
  When opening a chest right after receiving a multiworld item (such that there were two item get animations in the exact same iteration of the game main loop), the item from the chest would display an incorrect sprite in the wrong place. Fixed by cleaning up some relevant memory addresses after getting the multiworld item.

- ***fix death link***
  There was a condition in `deathlink_kill_player` that looked kinda smart (it checked the time against `last_death_link`), but actually wasn't smart at all because `deathlink_kill_player` is executed as an async task and the main thread will update `last_death_link` after creating the task, meaning that whether or not the incoming death link would actually be passed to the game seems to have been up to a race condition. Fixed by simply removing that check.


### Other

- ***add Lufia II Ancient Cave (and SMW) to the network diagram***
  These two games were missing from the SNES sector.

- ***implement get_filler_item_name***
  Place a restorative consumable instead of a completely random item. (Now the only known problem with item links in lufia2ac is... that noone has ever tested item links. But this should be an improvement at least. Anyway, now #1172 can come ;)
  And btw., if you think that the implementation of random selection in this method looks weird, that's because it is indeed weird. (It tries to recreate the algorithm that the game itself uses when it generates a replacement item for a chest that would contain a spell that the party already knows.)

- ***store all options in a dataclass***
  This is basically like using #993 (but without actual support from core). It makes the lufia2ac world code much nicer to maintain because one doesn't have to change 5 different places anymore when adding or renaming an option.

- ***remove master_hp.scale***
  I have to admit: `scale` was a mistake. Never have I seen a single option value cause so many user misconceptions. Some people assume it affects enemies other than the Master; some people assume it affects stats other than HP; and many people will just assume it is a magic option that will somehow counterbalance whatever settings combination they are currently trying to shoot themselves in the foot with.
  On top of that, the `scale` mechanism probably doesn't provide a good user experience even when used for its intended purpose (since having reached floor XY in general doesn't mean you will have the power to deplete XY% of the Masters usual HP; especially given that, due to the randomness of loot, you are never guaranteed to be able to defeat the vanilla Master even when you have cleared 100% of the floors).
  The intended target audience of the `master_hp` option are people who want to fight the Master (and know how to fight it), but also want to lessen (to a degree of their choosing) the harsh dependence on the specific equipment setups that are usually required to win this fight even when having done all 99 floors. They can achieve this by setting the `master_hp` option to a numeric value appropriate for the level of challenge they are seeking. Therefore, nothing of value should be lost by removing the special `scale` value from the `master_hp` option, while at the same time a major source of user confusion will be eliminated.

- ***typing***
  This (combined with the switch to the option dataclass) greatly reduces the typing problems in the lufia2ac world. The remaining typing errors mostly fall into 4 categories:
  1. Lambdas with defaults (which seem to be incorrectly reported as an error due to a mypy bug)
  1. Classmethods that return instances (which could probably be improved using PEP 673 "Self" types, but that would require Python 3.11 as the minimum supported version)
  1. Everything that inherits from TextChoice (which is a typing mess in core)
  1. Everything related to asar.py (which does not have proper typing and lies outside of this project)

## How was this tested?

https://discord.com/channels/731205301247803413/1080852357442707476 and others
2023-03-20 17:04:57 +01:00
Zach Parks
ff9f563d4a Deprecate data_version and introduce checksum for DataPackages. (#684)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-20 17:01:08 +01:00
Fabian Dill
d825576f12 Factorio: content update
Energy Link:
  * Transfer and Storage increased by 10X
  * Cost of building increased by roughly 10X
  * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
  * Teleport Trap
  * Grenade Trap
  * Cluster Grenade Trap
  * Artillery Trap
  * Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
  * When creating random recipes, use this many more or less ingredients in the new recipe.
2023-03-15 21:38:32 +01:00
Alchav
5d6184f1fd STS: update slot_seeds to per_slot_randoms 2023-03-15 09:10:35 +01:00
alwaysintreble
e433246f0c The Messenger: docs improvement (#1545)
* The Messenger: docs improvement

* more wordy mod link

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* indent

* revert accidental indent

oop

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-14 21:18:55 +01:00
black-sliver
3a190a8fb2 CI: more filters, update CodeQL (#1540)
* CI: fix and more greedy filtering

* CI: only run lint if *.py changed

* CI: only run CodeQL if supported file changed

* CI: fix unittests still triggering for build.yml

* CI: update CodeQL action

* CI: trigger codeql when changing the workflow
2023-03-14 19:29:20 +01:00
Alchav
4b7033fce7 Pokemon R/B: Version 3 final touches (#1542)
* Pokémon R/B: Dexsanity balls

* Pokémon R/B: Early Parcel improvement

* Pokémon R/B: Early Parcel dexsanity stuff only when dexsanity
2023-03-14 18:36:17 +01:00
lordlou
37499b40a1 SMZ3: shop check fix 2 (#1538) 2023-03-14 18:31:51 +01:00
black-sliver
ca2c0e6ce2 CI: update stuff (#1534)
* CI: skip SNI, skip unittests if not needed, run build for setup.py

* CI: update actions

* CI: update upload-artifact

Fixes more warnings
2023-03-14 01:32:00 +01:00
black-sliver
2a28a6de28 Pokemon: apply rename of location_item_name 2023-03-14 01:30:58 +01:00
alwaysintreble
573a1a8402 Core: Add a function to allow worlds to easily allow self-locking items (#1383)
* implement function to allow self locking items for items accessibility

* swap some lttp locations to use new functionality

* lambda capture `item_name` and `location`

* don't lambda capture location

* Revert weird visual indent

* make location.always_allow additive

* fix always_allow rule for multiple items

* don't need to lambda capture item_names

* oop

* move player assignment to the beginning

* always_allow should only be for that player so prevent non_local_items

* messenger got merged so have it use this

* Core: fix doc string indentation for allow_self_locking_items

* Core: fix doc string indentation for allow_self_locking_items, number two

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-14 00:55:34 +01:00
Jarno
060ee926e7 Core: type specified missing per_game_common_options (#1509) 2023-03-13 23:45:56 +01:00
Alchav
df55455fc0 Pokémon R/B: Version 3 (#1520)
* Coin items received or found in the Game Corner are now shuffled, locations require Coin Case
* Prizesanity option (shuffle Game Corner Prizes)
* DexSanity option: location checks for marking Pokémon as caught in your Pokédex. Also an option to set all Pokémon in your Pokédex as seen from the start, to aid in locating them.
* Option to randomize the layout of the Rock Tunnel.
* Area 1-to-1 mapping: When one instance of a Wild Pokémon in a given area is randomized, all instances of that Pokémon will be the same. So that if a route had 3 different Pokémon before, it will have 3 after randomization.
* Option to randomize the moves taught by TMs.
* Exact controls for TM/HM compatibility chances.
* Option to randomize Pokémon's pallets or set them based on primary type.
* Added Cinnabar Gym trainers to Trainersanity and randomized the quiz questions and answers. Getting a correct answer will flag the trainer as defeated so that you can obtain the Trainersanity check without defeating the trainer if you answer correctly.
2023-03-13 23:40:55 +01:00
Fabian Dill
4d7bd929bc WebHost: update modules 2023-03-13 21:34:24 +01:00
Fabian Dill
030e41363a Setup: update cx-Freeze 2023-03-13 21:34:07 +01:00
Qwazzy
4bc0e84a7f Docs: SM64 Guide update to explain how to launch the game with batch files (#768)
* Update setup_en.md

Added several sections in regards to opening the completed SM64 build with batch files instead of SM64PCLauncher.

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Apply suggestions from code review

Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Apply more suggestions from code review

matches the original suggestion from SoldierofOrder

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2023-03-13 00:58:17 +01:00
alwaysintreble
070a92e76c The Messenger: implement new game (#1494)
* initial commit of messenger integration

* setup no_logic and needed slot_data

* fix some typos and determinism

* make all of it deterministic

* add documentation

* swapped to non local items so change the fed data

* ~~deathlink~~

* satisfy the docs test

* update doc test to show expected name

* split custom classes into a separate file and fix an errant rule

* make access dependency test give more useful errors

* implement tests

* remove some unneccessary back entrances and make names clearer

* fix some big dumbs

* successful unit tests are good also some slight reorganizing

* add astral tea quest line, and potentially power seals as items

* if TYPE_CHECKING... aahhhhhh

* oop forgot to remove legacy code

* having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though

* update setup guide with some changes

* Tower HQ was creating duplicate locations

* allow self locking items

* cleanup

* move self_locking_items function to core

* docstring

* implement choice of notes needed for music box

* test the default value

* don't create any starting inventory items

* make item creation faster

* change default accessibility and power seals options

* improve documentation

* precollected_items is a dict of Items...

* implement shop chest goal

* tests

* always assign total and required seals

* add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion

* fix dumb test quirk

* implement music box skip as an option

* world rewrite/cleanup

* default to apworld and add game to readme

* revert bleeding commits from other PRs

* more bleeds

* fix some errors in options docstrings

* ???

* make my set rules method not have an awful name

* test cleanup

* add a test for item accessibility

* fix issues with tests

* make the self locking item behavior work correctly

* misc cleanup

* more general cleanup to be a good example

* quick rules rewrite

* more general cleanup and typing

* more speed, more clean

* bump data version

* make sure the locked item belongs to current player

* fix bad name and indent. call MessengerItem directly for events

* add poptracker pack to docs

* doc cleanup and "known issues" section that I probably won't be able to fix any time soon.

* missed some spots

* add another bug i forgot about

* be consistently wrong
2023-03-12 15:05:50 +01:00
Fabian Dill
39563cc347 WebHost: add game and Factorio to multitracker (#1526)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-12 12:38:13 +01:00
alwaysintreble
54cce4c392 LTTP: fix ice rod hunt boss shuffle (#1529) 2023-03-12 11:03:48 +01:00
el-u
426a81a065 oot/alttp: fix bugs found through MMBN3 testing (#1527) 2023-03-11 20:15:30 +01:00
alwaysintreble
04e6a8eae8 FFR: add option __doc__s 2023-03-11 13:38:27 +01:00
NewSoupVi
0cfdc973f6 The Witness - Expert logic bug (could lead to broken seeds) (#1525) 2023-03-11 10:09:09 +01:00
alwaysintreble
f3ca0a21c9 Docs: Add an option api doc (#1181)
* write up an option api doc

* address reviews

* some clarification

* add note about using schema

* Add ItemSet and formatting

* bulletpoint option defining

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* split random description to new sentence

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* use inclusive and parallel language for example

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* changes from review

* commas

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* capitalize Toggle

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* the sliver conventions

---------

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2023-03-11 01:14:44 +01:00
Chris Wilson
5fef41eb97 [WebHost] Make site header mobile-friendly (#1523) 2023-03-10 17:21:17 -05:00
alwaysintreble
4068ba2f15 LTTP: add option __doc__s (#1521)
* LTTP: add option `__doc__`s

* review comments
2023-03-10 07:59:47 +01:00
NewSoupVi
b1599c557f The Witness: Death Link + Small bug fixes (#1515)
* Fully functional DeathLink implementation. But it's always on right now :D

* Death Link options. Last commit: All entity names being sent through slot_data

* Tutorial Gate Close logic fix

* Improved option tooltip wording

* Fixed shuffle_postgame: false not excluding some locations

* Link to latest stable client rather than full releases page
2023-03-10 07:58:00 +01:00
Fabian Dill
7fdf38b2ad WebHost: automatically fill PATCH_TARGET -> HOST_ADDRESS and re-use it for rooms (#1518) 2023-03-09 21:31:00 +01:00
Freya Arbjerg
2e76085cf1 WebHost: Fix generic tracker Datatables (#1519) 2023-03-09 19:24:38 +01:00
Fabian Dill
c61f467218 WebHost: fix location_name_group related spinup crash 2023-03-09 12:31:35 +01:00
KonoTyran
942d689093 [Slay the Spire] Enable support for modded characters, and add downfall support (#1368)
* add ability to choose custom characters in STS

* bump required protocol (client?) version.

* fix slot data fill.

* add downfall mode, as well as characters.

* small change in documentation for character choice as it now uses internal ID's instead of visible titles... because other languages are a thing.
2023-03-08 20:14:54 -08:00
espeon65536
5e1aa52373 Minecraft rewrite (#1493)
* Minecraft: rewrite to modern AP standards

* Fix gitignore to not try to ignore the entire minecraft world

* minecraft: clean up MC-specific tests

* minecraft: use pkgutil instead of open

* minecraft: ship as apworld

* mc: update region to new api

* Increase upper limit on advancement and egg shard goals

* mc: reduce egg shard count by 5 for structure compasses

* Minecraft: add more tests
Ensures data loading works; tests beatability with various options at their max setting; new tests for 1.19 advancements

* test improvements

* mc: typing and imports cleanup

* parens

* mc: condense filler item code and override get_filler_item_name
2023-03-08 20:13:52 -08:00
Freya Arbjerg
a95e51deda Add generic multiworld tracker, move lttp multiworld tracker (#1478)
Co-authored-by: Berserker
2023-03-08 22:39:15 +01:00
alwaysintreble
738319462d Spoiler: Don't double print if world overrides common options (#1505) 2023-03-08 22:19:38 +01:00
alwaysintreble
e3deb822ad Core: implement location_name_groups (#1502) 2023-03-08 22:15:28 +01:00
Jarno
d57314a407 Timespinner: Bring back starter progression item (#1508) 2023-03-08 20:05:30 +01:00
t3hf1gm3nt
5a8e6e61f5 TLOZ: Code Cleanup (#1514)
- consolidated declaration and population of level location lists
- moved floor_location_game_ids_late declaration for consistency
- moved generate_itempool to create_items, where it belongs
- mention that expanded pool includes take any caves in the option description again
- removed unnecessary StartingPosition check regarding Take Any Caves (leftover from older StartingPosition behavior I believe)
- use proper comparisons to option keys instead of hardcoded ints
2023-03-08 11:22:14 +01:00
Magnemania
17e90ce12c SC2: Greater variety on short generations (#1367)
Originally, short generations used an artificial cull to create balanced mission distributions. This resulted in campaigns that were somewhat too consistent, and on some standard settings combinations, this resulted in campaigns having The Outlaws as the second mission 100% of the time. It also caused generation to fail a bit too easily if the player excluded too many missions.

This removes the cull and adds an additional early Easy mission slot to all of the reduced sized campaigns.

When playing on No Build settings, this also pushes many of the missions down a difficulty level to ensure greater variety, and pushes additional missions down on Advanced Tactics.

Additional small fixes:

The in-world Excluded Missions validation check is replaced by the core OptionSet check.
Fixed issue with Existing Items not getting their upgrades locked with Units Always Have Upgrades on.
2023-03-07 14:14:49 +01:00
NewSoupVi
016157a0eb Witness: Fixed settings combination not rolling (see description)
Settings combination:
- EP Shuffle
- disable_non_randomized
- doors: panels or doors: none

An Event Item was being created that is inaccessible. This is fixed now.
(The fix makes sure that player_logic is not trying to create events for the sake of EPs that are disabled)

Note: These two sets should probably be merged anyway, they used to behave differenty but no longer really do. But that will require some extra care on the client side as well.
2023-03-07 09:13:54 +01:00
Fabian Dill
5b64c5f934 Subnautica: fix exported radiation logic (#1507) 2023-03-07 09:09:24 +01:00
alwaysintreble
414166f6a2 Core: Minor Options cleanup (#1182)
* Options.py cleanup

* TextChoice cleanup

* make Option.current_option_name a property

* title the TextChoce option names

* satisfy the linter

* a little more options cleanup

* move the typing import

* typing should be PlandoSettings

* fix incorrect conflict merging

* make imports local

* the tests seem to want me to import these twice though i hate it.

* changes from review. Make the various Location verifying Options `LocationSet`

* remove unnecessary fluff

* begrudgingly support get_current_option_name. Leave a comment that worlds shouldn't be touching this

* log a deprecation warning and return the property for `get_current_option_name()`

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-07 08:44:20 +01:00
beauxq
e6109394ad Zillion: use Option.current_key
and other minor fixes
2023-03-07 08:33:33 +01:00
Fabian Dill
8ca25fed63 Setup: clean up imports 2023-03-06 12:54:32 +01:00
0rganics
227d59ecfb WebHost: Add a ChecksFinder tracker (#1333)
Co-authored-by: Chris Wilson <chris@legendserver.info>
2023-03-05 14:17:04 +01:00
Fabian Dill
08c17c83d4 Setup: auto download SNI (#1312)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-05 14:10:05 +01:00
Rosalie-A
efb2ab4505 TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2023-03-05 13:31:31 +01:00
Joethepic
3a68ce3faa PKMN: Make Exp All early (#1422) 2023-03-05 10:08:32 +01:00
black-sliver
e78800d1bc Item Plando: make world selection deterministic 2023-03-05 02:16:55 +01:00
Jérémie Bolduc
96d7a3a64c Stardew Valley: Fix generation issue with Master Angler goal and vanilla tools (#1498)
* - Can Catch every fish doesn't need fishing rods if they are not shuffled

* add has_max_fishing_rod

* add test for master angler + vanilla tools

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-03-04 18:34:51 +01:00
recklesscoder
30b70b2055 Misc collected fixes (#1497) 2023-03-04 16:34:10 +01:00
Jarno
cd234fc04a Timespinner: Fixed Dry lake serene oddity (#1501) 2023-03-04 16:31:44 +01:00
zig-for
d74c4c4c94 Core: Remove ALTTP cruft from BaseClasses (#1451) 2023-03-04 08:23:52 +01:00
Jarno
a4b61118cf Timespinner: Refactorings + fix for #1460 (#1484) 2023-03-04 08:16:05 +01:00
FlySniper
9fa1f4e85f Wargroove: Fixed Wargroove Client not removing communication files (#1492) 2023-03-03 18:24:09 +01:00
black-sliver
3a926849a0 CI: run unittests on macos
this is to ensure dependencies can be installed and loaded on macos (on AMD64)
2023-03-03 18:22:31 +01:00
Alchav
798d823397 Core: Check for show_in_spoiler (#1500) 2023-03-03 17:22:46 +01:00
Fabian Dill
4ea582f14e Windows: allow arm64 setup (#1496) 2023-03-03 09:51:36 +01:00
alwaysintreble
21fb16291d Tests: test that the game is beatable for WorldTestBases (#1495)
* Tests: test that the game is beatable for WorldTestBases

* update docstring

* don't test the bases with default options for real this time

* invert the property so worlds can use it easier

* setup check should be or

* test class needs to always be constructed

* skip default tests before multiworld setup

* check if the calling method is in the base's __dict__

* shorter property and functional setup skipping

* shorter property and functional setup skipping
2023-03-03 00:30:40 +01:00
NewSoupVi
805f33c39e Witness: Bugfixes in response to beta tests (#1473)
* Make all Keep Pressure Plates logically required for the Laser Panel

* Added more Tutorial checks

* Added the remaining two Shipwreck Boat EPs to the exclude list for normal

* Improved itempool filling system, added warning if usefuls had to be eaten

* Moved creation of said warning string to utils

* Fixed logic bug causing broken seeds on Mountain Floor 2

* Hints system change

* Expert Logic Fix

* Fixed typo

* Better wording

* Added missing games to junk hints

* Made sure Entrance names are unique

* Fixed missing Obelisk Side

* Disable Non Randomized + EP Shuffle fix

* Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted'

* Fixed if/elif error

* Tutorial Gate Open local symbol item becomes local_early_item in expert instead

* Bump required client version. There is a beta client that sends 0.3.9.

* Removed print statement, oops

* Fixed itempool manipulation in pre_fill

* Replaced string concats with fstrings

* Improved make_warning_string function signature

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Improved performance on removing multiple items from multiworld itempool

* Comment

* Fixed errors with the code

* Made removal from itempool not fail unit test for multiple references

* Moved all item creation to create_items, got rid of itempool modifying system

* Colored Squares is no longer a good item, that's outdated

* Removed double if

* React to from_pool: false by removing a junk item

* Fixed warning if only Fnc Brain was removed

* Make use of string truthiness instead

* Made reading of plandoed items safer

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-03 00:08:24 +01:00
el-u
0cf8206660 launcher: add .apl2ac support 2023-03-01 22:56:14 +01:00
Fabian Dill
2c20b56478 Core: count the world types 2023-03-01 05:47:46 +01:00
FlySniper
1d2f7d8669 Wargroove: Fixed the find all dogs check activating prematurely (#1486) 2023-02-28 16:26:48 +01:00
Fabian Dill
0733775f2c Subnautica: Allow either utility room for progression 2023-02-28 11:22:47 +01:00
black-sliver
d6f3b27695 DKC3, SMW: use user_path for file
Same as for other games, this will resolve to ~/Archipelago on Linux, if the install folder is read-only
2023-02-28 09:51:32 +01:00
black-sliver
ce7e6bcf33 Readme: fix order 2023-02-28 09:15:23 +01:00
Jarno
2c4658a7e0 Docs: More games more fun 2023-02-27 23:19:33 +01:00
TheLynk
79b8733b13 OoT, MC: add new translation setup in french (#1410)
* add new translation

* Add translation for OOT Setup in french

* Update setup_fr.md

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update setup_fr.md

Fix treu to true

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Marech <marechal-l@gmx.com>

* Update OOT Init and Update Minecraft Init

* Fix formatting errors

---------

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-27 23:17:54 +01:00
alwaysintreble
9cb9cbe47d Tests: test that worlds don't create regions or locations after create_items (#1465)
* Tests: test that worlds don't create regions or locations after `create_items`

* recache during the location counts just to be extra safe

* adjust typing and use a Tuple instead of a list

* remove unused import
2023-02-27 02:13:24 +01:00
alwaysintreble
7cad53c31a Docs: add docstrings to the World class 2023-02-27 01:39:30 +01:00
alwaysintreble
f3bdf0c5ed Tests: test all state and empty state on world test bases (#1476)
* Tests: test all state and empty state on world test bases

* actually add the test methods to the dict

* only test if the world test base has non default options

* remove temp logging

* ditch the meta class and document methods

* Tests: WorldTestBase comment and docstring cleanup

* skip default tests if setUp or world_setup are modified and use a property

* negation hurts my head

* docstring

* use a better name for the property

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-27 01:24:54 +01:00
Jérémie Bolduc
af7d0dbf37 Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation

* fix breaking changes

* - Added and Updated Documentation for the game

* Removed fun

* Remove entire idea of step, due to possible inconsistency with the main AP core

* Commented out the desired steps, fix renaming after rebase

* Fixed wording

* tests now passes on 3.8

* run flake8

* remove dependency so apworld work again

* remove dependency for real

* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller

* - Removed blankspace

* remove player field

* remove None check in options

* document the scripts

* fix pytest warning

* use importlib.resources.files

* fix

* add version requirement to importlib_resources

* remove __init__.py from data folder

* increment data version

* let the __init__.py for 3.9

* use sorted() instead of list()

* replace frozenset from fish_data with tuples

* remove dependency on pytest

* - Add a bit of text to the guide to tell them about how to redeem some received items

* - Added a comment about which mod version to use

* change single quotes for double quotes

* Minimum client version both ways

* Changed version number to be more specific. The mod will handle deciding

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-02-27 01:19:15 +01:00
Fabian Dill
0286edf20c Subnautica: fix the test that I didn't mean to push yet 2023-02-26 09:51:02 +01:00
Fabian Dill
05e36cab1c Subnautica: increment version 2023-02-26 09:48:51 +01:00
Klenoa
50425985c4 Subnautica: Rename location check (id 33029) (#1120)
Update southwest grassy plateaus wreck to 'Grassy Plateaus Southwest Wreck - Databox' instead of 'Grassy Plateaus West Wreck - Databox'
2023-02-26 09:48:08 +01:00
Marech
062d6eeace DS3: Added DLC Items/Locations + corresponding option and added an option to enable materials/consumables/estus randomization (#1301)
- Added more progressive locations and associated items.
- Added an option to enable materials/consumables/estus randomization, some players complain about the number of locations and the randomness of those items.
- Added an option to add DLC Items and Locations to the pool, the player must own both the ASHES OF ARIANDEL and the RINGED CITY DLC.

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
Co-authored-by: Friðberg Reynir Traustason <fridberg.traustason@gmail.com>
2023-02-26 06:35:03 +01:00
alwaysintreble
6c460bcbf7 LTTP: Move LTTP spoiler writing out of core (#1467) 2023-02-25 04:02:51 +01:00
toasterparty
b8659d28cc [OC2] DeathLink (#1470) 2023-02-24 08:32:15 +01:00
alwaysintreble
0b12d80008 Tracker: get game names from slot_info instead of multidata["games"] and render custom game names on generic tracker (#1453) 2023-02-24 08:30:11 +01:00
FlySniper
5966aa5327 Wargroove: Implement New Game (#1401)
This adds Wargroove to the list of supported games. Wargroove uses a custom non-linear campaign over the vanilla and double trouble campaigns. A Wargroove client has been added which does a lot of heavy lifting for the Wargroove implementation and must be always on during gameplay. The mod source files can be found here: https://github.com/FlySniper/WargrooveArchipelagoMod
2023-02-24 07:35:09 +01:00
Trevor L
7c68e91d4a Blasphemous: Implement new game (#1446)
Adds @BrandenEK's Blasphemous Randomizer as a new Archipelago game.
2023-02-24 07:33:09 +01:00
alwaysintreble
1d6ab13015 ArchipIDLE: add a completion condition instead of hard coding tests around a game (#1444) 2023-02-23 21:16:10 -05:00
CaitSith2
cb3d40624c Timespinner: Make RisingTidesOverrides consistent with normal yaml behaviour. (#1474)
* Make RisingTidesOverrides consistent with normal yaml behaviour.

* Each of the options can be either string directly specifying the option, or dictionary.
* If dictionary, ensure that at least one of the options is greater than zero.

* Made keys optional

* A lot less copy/pasta.

---------

Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
2023-02-22 17:11:27 -08:00
alwaysintreble
0eb66957b1 SMW: change random in generate_output to use slot random 2023-02-20 18:43:23 +01:00
alwaysintreble
53e2232f29 Docs: document world docs and tests (#1463)
* Docs: document world docs and tests

* regions and items shouldn't be created after `create_items`

* Changes from review

* Restructure game info section

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* w

* urls can have extension probably

* reorder the methods by call order

* fix grammar mistake in ordered method list

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 23:16:56 +01:00
Fabian Dill
ecd2675ea8 Tests: check that Regions are reachable (#1034)
* Tests: check that Regions are reachable
try to prevent errors from unconnected/never reachable Regions

* Test region access (#1039)

* Tests: note oot's default unreachable regions

* [SM] Fixed failing testAllStateCanReachEverything (#1087)

* [SM] Fixed failing testAllStateCanReachEverything

- by adding exclusion for Regions used only when corresponding Starting Location is used
- by removing unnecessary VARIA Regions used only for EscapeRando (not supported in AP anyway)

* Update worlds/sm/Regions.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/sm/Rules.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/sm/Regions.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update test/general/TestReachability.py

---------

Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 23:09:54 +01:00
Jarno
fc2e555b4a Timespinner: many new stuffs (#1433)
* Timespinner: added RisingTides and DadPercent flags

* Implemented logic for DadPercent and RisingTides

* Fixed TODO's

* Logic fixes

* Fixed + removed LogicMixins

* Fixes

* More Fixes

* Added UnchainedKeys flag

* Fixed available items in pool with UnchainedKeys

* Fixed typing callable

* Fixed generation failures

* More refactorings

* Implemented traps

* Fixed more typo

* Fixed copy paste bug

* Fixed teleporter logic

* Fixed traps from pool

* Fixed pyramid gates bug that causes a crash on connecting

* Fixed seed reproduceability

* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items

* Attempt to add tracker icons using table

* Replaced table layout with css grid

* Fixed tracker + added Timespinner was apworld capatible

* Updated archipelago items description

* updated URL

* Cleared up text

* Fixed based on self review of PR

* Fixed unit tests

* Fixed seed reproduceability when the traps yaml option is not provided

* Fixed logic for flooded basement

* Implemented Beserkers review result

I am not sure why, i guess this is just to make adding future games less conflicting?

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Added two new options (thanks to WeffJebster)

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Addition review results

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 21:22:30 +01:00
black-sliver
df020bb389 Style Guide: add world consistency 2023-02-19 19:34:45 +01:00
PoryGone
7760034ff7 DKC3 and SMW: Remove relative imports (#1472) 2023-02-19 09:10:32 +01:00
black-sliver
3e7794d5dc SoE: update evermizer to 044
* Fix energy core despawning when looting failed
* Fix fish guy dialog when cure was already obtained
see https://github.com/black-sliver/pyevermizer/releases/tag/v0.44.0 for more details
2023-02-18 15:18:51 +01:00
black-sliver
a3e8bb474a ModuleUpdater: allow new syntax, nicer output 2023-02-18 15:18:51 +01:00
kindasneaki
e4c95c940a RoR2: regions unreachable fix (#1459) 2023-02-17 22:08:18 +01:00
recklesscoder
daa1809a0f WebHost: Tweaks to search on tracker pages (#1307)
* WebHost: Tweaks to search on tracker pages
- Pressing `Ctrl+F` or `/` now focuses the search box.
- Typing now automatically focuses the search box.
- Pressing `Escape` now clears the search and scrolls to the top.

* WebHost/Trackers: Focus search box on load

* WebHost/Trackers: Remove overriding of Ctrl+F and /
2023-02-17 13:24:21 -05:00
Jarno
0a1261eb84 WebHost: Add tutorials to sitemap and hide settings link for games without settings (#1452)
* WebHost: Add tutorials to sitemap and hide settings link for games without settings

* Fixed some typing imports
2023-02-17 13:16:37 -05:00
toasterparty
b62be6f7f4 [OC2] Colored Ramp Button Items (#1466)
Before: 1 item activates all 4
After: 7 items activate 7 buttons, creating more divergent routes

Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool.

I bumped my data version and min AP version to indicate this change.

The corresponding oc2-modding update is **v1.6.0**
2023-02-17 09:25:56 +01:00
toasterparty
ce2553a2b3 [OC2] Location Balancing (#1458) 2023-02-17 09:21:56 +01:00
Fabian Dill
18c4b4b1fe Subnautica: move code to be a better example 2023-02-17 08:50:22 +01:00
Fabian Dill
a85ca9cc87 Subnautica: add logic dumper for mod (#1386)
* Subnautica: add logic dumper for mod

* Subnautica: export more data

* Subnautica: fix some Cyclops logic
2023-02-16 00:40:19 +01:00
el-u
ad4846cedd core: clarify usage of classmethods in World class (#1449) 2023-02-16 00:28:02 +01:00
recklesscoder
b20be3ccec Docs/Factorio: Document EnergyLink (#1456)
* Docs/Factorio: Document EnergyLink

* Docs/Factorio: EnergyLink clarification
2023-02-16 00:25:46 +01:00
alwaysintreble
8af7908cd0 Tests: datapackage and more multiworld renaming (#1454)
* Tests: add a test that created items and locations exist in the datapackage

* move FF validation to `assert_generate` and remove test exclusion

* test created location addresses are correct

* make the assertion proper and more verbose

* make item count test ~~a bit faster~~ a lot nicer

* 120 blaze it

* name test multiworld setup better and fix another over 120 line in FFR
2023-02-15 22:46:10 +01:00
alwaysintreble
f078750b72 LTTP: make the enemizer check a property and only check for it once instead of per world (#1448)
* LTTP: do the enemizer check in `stage_assert_generate` and break after checking any world for enemizer succeeds

* use multiworld

* catch a missed `used_enemizer` check and add typing

* more typing
2023-02-14 22:22:39 +01:00
alwaysintreble
7cbeb8438b core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
Fabian Dill
f7a0542898 kvui: limit UI side logs to by default 1000 messages 2023-02-13 09:02:19 +01:00
recklesscoder
cc61f16e57 Protocol: Improve machine-readability of prints (#1388)
* Protocol: Improve machine-readability of prints

* Factorio: Make use of new PrintJSON fields for echo detection.

* Protocol: Add message field to chat prints.
2023-02-13 03:17:25 +01:00
alwaysintreble
9e3c2e2464 Tests: test that exits to Regions are the parents of the Entrance (#1442) 2023-02-13 02:05:52 +01:00
Fabian Dill
f528175d8a Core: prepare server for removal of names in multidata (#1430) 2023-02-13 01:56:20 +01:00
Fabian Dill
803d7105a1 kivy: allow user-defined text colors in data/client.kv (#1429) 2023-02-13 01:55:43 +01:00
el-u
a40f6058b5 lufia2ac: fix mismatched exits/parent region 2023-02-13 00:46:46 +01:00
toasterparty
0ff3c693d5 [OC2] Relax Horde Logic for Horde H-8 and Winter H-4 (#1439) 2023-02-10 21:42:28 +01:00
Fabian Dill
873a374a69 SNIclient: connect fixes (#1436) 2023-02-07 10:16:39 +01:00
black-sliver
60584b7617 CI: more pip to fix the build 2023-02-07 10:10:27 +01:00
black-sliver
e24a85ca5c CI: update SNI to v0.0.88 2023-02-07 10:10:27 +01:00
lordlou
cc0540d3fb SMZ3: keysanity accessibility fix (#1428) 2023-02-07 03:14:03 +01:00
NewSoupVi
c360b9266c Witness: Renaming: Mill -> Stoneworks, correcting order for 'First, Second, ...', removed all instances of 'Door (Door)' (#1435) 2023-02-07 03:12:47 +01:00
beauxq
6148213e43 Zillion: fix name data overflow 2023-02-07 03:11:48 +01:00
Jarno
ff175008a1 Core: Phase out Print packets (#1364) 2023-02-05 22:06:38 +01:00
kindasneaki
cae1e683e2 RoR2: 1.20 content update (#1396)
## Adding in Explore Mode:

Features include:
* Added in `environments` to be items.
* `Location checks` are now `environment based` instead of being able to get them from anywhere.
* Added in support for the `DLC Survivors of the void` which include `Void Items` and `3 new maps` that come with it. (option added to use DLC)

---------

Co-authored-by: Dogpetkid <dogpetkid@gmail.com>
2023-02-05 21:51:03 +01:00
vgZerst
fb1a9e9c5a WebHost: add checks percent done column to tracker (#1376)
* WebHost: add checks percent done column to tracker

* WebHost: add checks percent done column to tracker
2023-02-04 00:04:00 -05:00
CaitSith2
555a0da46d Core: Rename the missed slot_seeds. (#1432)
* Rename the missed slot_seeds.

* Fixed a threaded context random error.
2023-02-03 19:39:18 +01:00
NewSoupVi
0817305d5b Witness: Added an option tooltip for "Environmental Puzzles Difficulty" option (+ another bugfix) (#1431)
* Added an option tooltip

* Fixed eclipse being on in EP difficulty normal
2023-02-03 19:38:54 +01:00
Fabian Dill
995c978628 Core: replace global random state with descriptive error (#1424)
* Core: replace global random state with descriptive error

* Core: make random a proxy object and rename slot_seeds
2023-02-02 01:14:23 +01:00
NewSoupVi
4de7ebd8b0 The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
PoryGone
3cef39a387 SMW & DKC3: Ship as .apworld (#1426) 2023-02-01 21:15:01 +01:00
el-u
ffff9ece55 core: properly declare from_any as an abstract classmethod 2023-02-01 21:14:11 +01:00
PoryGone
dc2aa5f41e SMW: v1.1 Content Update (#1344)
* Make Bowser unkillable on Egg Hunt

* Increment Data Package version

Changed a location name.

* Baseline for Bowser Rooms shuffling

* Add boss shuffle

* Remove extra space

* Overworld Palette Shuffle

* Fix Literature Trap typo

* Handle Queuing traps and new Timer Trap

* Fix trap name and actually create them

* Early Climb and Overworld Speed

* Add correct tooltip for Early Climb

* Tooltip text edit

* Address unconnected regions

* Add option to fully exclude Special Zone levels from the seed

* Fix Chocolate Island 4 Dragon Coins logic

* Update worlds/smw/Client.py to use `getattr`
2023-01-30 05:53:56 +01:00
black-sliver
428344b6bc setup: honor build automation ...
... and reorder imports to PEP it up
2023-01-30 02:33:41 +01:00
Fabian Dill
ea2175cb8a MultiServer: load old forfeit_mode if release_mode not present 2023-01-30 00:54:57 +01:00
Fabian Dill
11873e059a Setup: don't use dependency before it's installed 2023-01-29 22:36:04 +01:00
Fabian Dill
6c1023a88c Subnautica: fix swim_rule considers items property use (#1419) 2023-01-29 22:12:39 +01:00
The T
0be0732a2b WebHost: FAQ: change "seeds" to "a world" where world is the right term.
Berserker has frequently corrected, that each player's game is a single world, inside a larger seed; not that each player's game is a seed.
2023-01-29 22:11:53 +01:00
lordlou
c9aa283711 SMZ3: chest game fix (#1417)
Fixed DW Chest Game always sending checks for the 2 chests. The checks sent were the proper "Chest Game" location for the first time the player would open the second chest but all other times, it would send either the last check that was done or default to sending location 0x00 which is SM "Power Bomb (Crateria surface)".
2023-01-28 01:51:19 +01:00
Fabian Dill
cf2204a861 Factorio: add option "Tech Cost Distribution" (#1404)
* Factorio: add option "Tech Cost Distribution"

* TextClient: None out game on disconnect

* TextClient: disconnect is async
2023-01-27 15:38:12 -08:00
Fabian Dill
dfdcad28e5 TextcVient: game reset (#1416)
* TextClient: None out game on disconnect
2023-01-28 00:32:48 +01:00
Fabian Dill
ab4324c901 Factorio: add option "ramping tech cost" (#1403)
* Factorio: add option "ramping tech cost"

* Factorio: fix missing s

* Factorio: add display_name to ranmping tech costs
2023-01-27 15:30:05 -08:00
Fabian Dill
1e251dcdc0 Setup: new cx-Freeze just dropped 2023-01-27 20:06:56 +01:00
espeon65536
9c1f7bfea9 oot: remove special NL exceptions in entrance randomization
turns out they were causing lots of issues
2023-01-26 21:24:27 +01:00
KonoTyran
5393563700 MultiServer: Data Storage Additions #1411
adds 3 new operations to datastorage that allows adding and removing of elements from list and dicts.
2023-01-25 06:14:46 +01:00
toasterparty
28576f2b0d OC2: decrease default difficulty (#1413) 2023-01-25 01:04:13 +01:00
Fabian Dill
ba519fecd0 Setup: update some stuff to 6.14.0 cx-Freeze (#1412)
* Setup: update some stuff to 6.14.0 cx-Freeze

* Fix BuildCommand and replace include_files by cutom step

* setup.py: bit more cleanup for extra_libs

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-01-25 00:20:26 +01:00
espeon65536
86fb450ecc Core: recache all locations before locality rules
Some worlds would not trigger a recache, causing locations to be missed when setting locality rules.
2023-01-24 06:14:31 +01:00
SonicRPika
920240cb6f Pokemon Red and Blue: Fix to having all traps disabled (#1408) 2023-01-24 04:34:45 +01:00
Fabian Dill
53dd0d5a7d SC2: verify downloaded data is a zipfile 2023-01-24 03:54:23 +01:00
Fabian Dill
807f544b26 SC2: use warning log level for potentially broken map files 2023-01-24 03:45:43 +01:00
SoldierofOrder
1d1693df62 SC2Client: Changes to /download_data and feedback (#1347)
* SC2Client: Added feedback for users who have map files, but no version #.

* SC2Client: Fixed a missing space.

* SC2Client: /download_data now always forces a download.
2023-01-24 03:44:12 +01:00
Fabian Dill
51574959ec Setup: add moduleupdater prompt to setup.py 2023-01-24 03:42:55 +01:00
Fabian Dill
04f726aef2 kvui: always display all tab headers (#1399) 2023-01-24 03:42:34 +01:00
CaitSith2
8a4298e504 ALttP: Fix hint tile hints being potentially useless with item links. (#1400)
* ALttP: Fix hint tile hints being potentially useless with item links.

* use the set returned from world.get_player_groups(player)

* Move the group resolving to BaseClasses. Fix silver arrow hints as well.
2023-01-24 03:42:13 +01:00
Fabian Dill
e7f8f40464 Factorio: fix automation-level tech costs before automation (#1402)
* Factorio: fix automation-level tech costs before automation

* Factorio: remove double-rolling of science cost
2023-01-24 03:36:50 +01:00
Fabian Dill
847582ff5f Server: fix release_mode (#1407)
* Server: fix release_mode

* Core: actually rename forfeit to release across the program
2023-01-24 03:36:27 +01:00
recklesscoder
1a44f5cf1c CommonClient: Fix address pre-selection (#1406) 2023-01-23 04:59:51 +01:00
Fabian Dill
032bc75070 Core: demote logfile deletion loglevel to debug 2023-01-23 02:23:16 +01:00
Alchav
fb47483212 Pokémon R/B: Fix trainersanity location name 2023-01-23 00:38:38 +01:00
Alchav
d185df3972 Pokémon R/B: Use local random object when randomizing trainer parties in generate_output 2023-01-23 00:38:38 +01:00
lordlou
941dcb60e5 SM: fixed flawed and limited comeback check (#1398)
The issue at hand is fixing impossible seeds generated by a lack of properly checking if the player can come back to its previous region after reaching for a new location, as reported here: https://discord.com/channels/731205301247803413/1050529825212874763/1050529825212874763

The previous attempt at checking for comeback was only done against "Landing Site" and the custom start region which is a partial solution at best. For exemple, generating a single player plando seed with a custom starting location at "red_brinstar_elevator" with a forced red door at "RedTowerElevatorBottomLeft" and 2 Missiles set at "Morphing Ball" and "Energy Tank, Brinstar Ceiling" would generate an impossible seed where the player is expected to go through the green door "LandingSiteRight" with no Supers to go to the only possible next location "Power Bomb (red Brinstar spike room)". This is because the comeback check would pass because it would consider coming back to "Landing Site" enough.

The proposed solution is keeping a record of the last accessed region when collecting items. It would then be used as the source of the comeback check with the destination being the new location. This check had to be moved from can_fill() to can_reach() because the maximum_exploration_state of the AP filler only use can_reach().

Its still not perfect because collect() can be called in batch for many items at a time so the last accessed region will be set as the last collected item and will be used for the next comeback checks.

This was tested a bit with the given exemple above (its now failing generation) and by generating some 8 SM players seed with many door color rando, area rando and boss rando enabled.
2023-01-23 00:36:18 +01:00
Fabian Dill
25756831b7 Core: mark version as 0.3.8 2023-01-21 17:30:30 +01:00
Fabian Dill
9add1495d5 SSL support (#1340) 2023-01-21 17:29:27 +01:00
SonicRPika
34dba007dc Pokemon Red and Blue: Updates to trap weights and tracker support (#1395)
* Added cerulean_cave_condition to fill_slot_data

Added `cerulean_cave_condition` to the `fill_slot_data` function, for a poptracker feature being worked on as it was missing

* Added the potential for any traps to be disabled

Adding the ability to disable any kind of trap, for example if you want any status trap except being Poisoned. Will add a contingency to not try and roll a trap if they are all set to disabled.

* Added contingency to if all traps are disabled

Added a contingency to creating items such that it doesn't try to create a trap if all the traps are disabled

* Updated variable name

Edited name of variable to follow PEP 8 variable naming conventions
2023-01-20 18:49:12 +01:00
Fabian Dill
02d3eef565 Core: convert mixture of Plando Options and Settings into just Options 2023-01-19 17:20:23 +01:00
Fabian Dill
c839a76fe7 LttP: allow hinting and tracking "Take Any" type shops (#1392)
* LttP: allow hinting and tracking "Take Any" type shops
fix broken behaviour since bow/cave split


Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2023-01-19 16:17:43 +01:00
alwaysintreble
29e1c3dcf4 LTTP: fix open pyramid for real this time (#1393) 2023-01-19 16:17:16 +01:00
recklesscoder
f6616da5a9 Docs/Subnautica: Updated console instructions, misc clarifications (#1394) 2023-01-19 16:09:08 +01:00
Fabian Dill
8678e02d54 Subnautica: correct doc string placement for early seaglide 2023-01-19 00:03:26 +01:00
Fabian Dill
2f37bedc92 Tests: ensure item name groups do not collide with item names (#1074) 2023-01-18 15:45:48 +01:00
Alchav
91fdfe3e17 Pokémon R/B: Add inheritance to "Completely Random" option as well 2023-01-18 04:26:40 +01:00
Alchav
a41b0051a6 Pokémon R/B: Fix TM/HM compatibility bug 2023-01-18 04:26:40 +01:00
alwaysintreble
b8abe9f980 Tests: add a test to check for dupe locations (#1378) 2023-01-15 20:18:32 +01:00
alwaysintreble
dd3ae5ecbd core: write the plando settings to the spoiler log (#1248)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-01-15 18:10:26 +01:00
PoryGone
e96602d31b SA2B: Fix Gate region connections (#1384) 2023-01-15 17:55:36 +01:00
el-u
81d953daa3 alttp: add item rules for prize locations (#1380) 2023-01-14 14:29:54 +01:00
Alchav
bd774a454e Pokémon R/B: Fix Safari Zone Gate bug (#1381) 2023-01-14 04:59:09 +01:00
espeon65536
ca724c92ad oot: force itempool to higher settings if required by heart logic 2023-01-13 23:53:13 +01:00
espeon65536
11eebbbd32 Ocarina of Time: 0.3.7 hotfixes round 2 (#1351)
* oot: repair closed forest + dungeon ER

* oot: finally skip triforce pieces in balancing

* oot: fix mq_dungeons_mode set to mq or count

* oot: force 0.3.7 client
hopefully this makes people update

* oot: temp fix for skip-child-zelda crash
eventually I want to decide on a better fix for this though

* oot: remove skip-child-zelda item inside if tree

* oot: fix classification of some thieves hideout locations in tracker

* oot: fix regional shuffle for hideout keys and ganon boss key

* oot: properly attach hints to dungeon locations

* Fix entrance shuffle flag not being set correctly due to new dungeon shuffle option format
2023-01-12 20:20:49 +01:00
Doug Hoskisson
608794cded ZillionClient: fix manual disconnect (#1266) 2023-01-07 10:27:43 +01:00
eudaimonistic
816de5ff02 Docs: code_of_conduct.md (#1350)
Update to point of contact.
2023-01-07 10:24:41 +01:00
Fabian Dill
0b941e2268 LttP: attempt at preventing ghost location checks (#1355) 2023-01-07 10:22:15 +01:00
beauxq
57713cda50 Zillion: minor terrain logic update
standing on a moving walkway requires 2 columns of standing space
2023-01-07 10:12:45 +01:00
Jarno
f56cdd6ec3 Sudoku: Hints will no-longer duplicate (#1371) 2023-01-07 10:10:20 +01:00
t3hf1gm3nt
773c517757 update LTTP player template to add all universal AP options (#1372) 2023-01-07 10:09:33 +01:00
JoshuaEagles
2509b7fa3f SA2B: Add Linux section to setup guide (#1374) 2023-01-07 10:00:19 +01:00
toasterparty
10652d23e0 [OC2] Logic: fixes fails when horde levels/items are excluded from location pool (#1369) 2023-01-05 15:49:50 +01:00
JoshuaEagles
f0bc3d33ac Subnautica: add Linux note to setup guide (#1365) 2023-01-04 15:26:32 +01:00
toasterparty
92d1ed60c6 [OC2] Fix "Moon 1-5" never appearing in level pool (#1366) 2023-01-04 15:21:52 +01:00
Zach Parks
fe2b431821 MultiServer: Remove forced_auto_forfeit (#1363) 2023-01-02 19:26:34 -06:00
Zach Parks
0cc83698f9 Docs: Add special name keywords to docs. (#1353) 2023-01-02 14:42:47 -06:00
Alchav
428f643b07 Pokémon R/B: Fix Pokémon Tower 7F crash (#1362) 2023-01-02 13:29:44 -06:00
Fabian Dill
d4e2b75520 Clients: retry connection with ssl (#1341) 2023-01-02 20:24:54 +01:00
Fabian Dill
96cc7f79dc Subnautica: fix early seaglide 2023-01-02 20:24:14 +01:00
Fabian Dill
bdfbc7e14a Network: allow sending frozenset 2023-01-02 20:23:31 +01:00
Fabian Dill
94c6562f82 Tests: make sure DB overwrite actually takes 2023-01-02 20:23:00 +01:00
alwaysintreble
22fe31a141 Generate: fix default utils options (#1361) 2023-01-02 12:48:31 -06:00
alwaysintreble
72fa19ee1f MultiServer/WebHost: rename all references to forfeit and deprecate it (#1243)
* Webhost: rename all references to forfeit and deprecate it

* needed some renames in multiserver for all the commands to function

* remove forfeit commands

* support forfeit_mode for clients

* rename `forfeit_player` to `release_player`
2023-01-02 12:29:21 -06:00
Zach Parks
d899e918b4 Rogue Legacy: Fix early vendors and architect... again. (#1359) 2023-01-02 12:25:47 -06:00
Zach Parks
33d31c4f0f WebHost: Capitalize Special Range choices to keep consistency. (#1360) 2023-01-02 12:25:33 -06:00
Jarno
9c3c69702a WebHost: Fixed game order by title in Site Map (#1349) 2023-01-02 12:24:08 -06:00
Alchav
dae1a3e0f9 Pokemon R/B: Add Revive to better_shops (#1352) 2023-01-02 12:21:08 -06:00
Alchav
1f1ef10cfe [Pokémon R/B] Fix DeathLink softlock and increment data version (#1348) 2022-12-24 08:25:34 +01:00
Alchav
760af59308 [Pokemon R/B] Fix missing lift key logic 2022-12-23 09:39:21 +01:00
Alchav
3dd7e3e706 [Pokemon R/B] actually implement lose_money_on_blackout 2022-12-23 09:39:21 +01:00
espeon65536
189b129dca oot: repair closed forest + dungeon ER 2022-12-22 06:40:51 +01:00
Fabian Dill
092e8d14ad Core: Make apworlds function mostly before Python 3.10 2022-12-20 17:24:04 +01:00
el-u
4cfc73b582 lufia2ac: rename starting_capsule/starting_party options to default_capsule/default_party 2022-12-19 12:45:49 +01:00
el-u
ff9c11d772 lufia2ac: prevent using party member items if party is full 2022-12-19 12:45:49 +01:00
Alchav
b83aec5c12 [Pokemon R/B] add logic to Fighting Dojo and check for non-vanilla old_man setting for cinnabar gym 2022-12-19 07:04:26 +01:00
Alchav
caf63dd737 [Pokemon R/B] Allow 0 exp setting and add logic rule to Cinnabar Gym to ensure higher level Pokémon are catchable 2022-12-19 07:04:26 +01:00
espeon65536
395d35571c Ocarina of Time 0.3.7 hotfixes (#1336)
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.
2022-12-19 07:03:38 +01:00
Fabian Dill
e0be79639c Subnautica: 2.0 compatibility (#1329) 2022-12-17 17:42:02 +01:00
Fabian Dill
37b7f0d32d WebHost: fix LttP tracker crash 2022-12-17 15:22:29 +01:00
el-u
50677ee6a2 lufia2ac: document changes from the vanilla game 2022-12-17 09:26:26 +01:00
PoryGone
f8bc3359c7 SMW: Adjust Butter Bridge 2 - Dragon Coins logic (#1332) 2022-12-17 09:18:23 +01:00
toasterparty
6e537e17e6 [OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty
e853fc208b [OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty
1a36da33b4 [OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
0rganics
56fc614588 SC2: Bugfix for web tracker (#1324) 2022-12-13 07:35:12 +01:00
espeon65536
47f1fcf382 OoT: Fix region_has_shortcuts crash when boss shuffle is on (#1325) 2022-12-13 07:34:17 +01:00
el-u
51c6be047f Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Fabian Dill
2c46c48ba9 WebHost: reduce tracker refresh delay (#1290) 2022-12-12 00:30:43 +01:00
Alchav
32820ba653 Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights

* [Pokemon R/B] Update patching process on client to verify hash
2022-12-11 13:51:28 -06:00
Fabian Dill
6173bc6e03 Core: move create_playthrough under Spoiler as method (#1310)
Core: split create_playthrough, allowing skipping of paths
2022-12-11 13:48:26 -06:00
Magnemania
e71ea94fe5 SC2: Various bugfixes (#1267)
* SC2: Fixed nondeterminism resulting from early unit placement

* SC2: Renamed "world" arguments to "multiworld"

* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball

* SC2: Fixed No Logic using logic on Beat events

* SC2: Fixed /unfinished command failing when All-In available
2022-12-11 13:46:24 -06:00
0rganics
e3f169b4c3 WebHost: Add SC2WoL game specific tracker (#1270) 2022-12-11 13:43:31 -06:00
kindasneaki
e4e74074f0 Docs: change connecting to archipelago in RoR2 setup guide (#1320)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide
2022-12-11 13:38:11 -06:00
Fabian Dill
149630d532 Docs: add remote_start_inventory info in generate_output (#1316) 2022-12-11 14:14:27 +01:00
Fabian Dill
2dcfbff751 Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
PoryGone
ec45479c52 SMW: Fix some stages walking Mario onto invalid tile on recomplete (#1317)
If you beat a stage that was already beaten, Mario would sometimes walk onto a tile that he shouldn't.
2022-12-11 04:14:04 +01:00
espeon65536
aee0df5359 Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00
Fabian Dill
2cdd03f786 Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
Zach Parks
ce42fda85f Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314) 2022-12-10 17:24:05 -06:00
Fabian Dill
78a18dee4e Subnautica: give Early Seaglide a display name (#1313) 2022-12-10 11:00:18 -06:00
beauxq
b7d46004e2 Zillion: fix invalid slot data from race condition 2022-12-10 11:15:19 +01:00
Jarno
c3fe341736 Docs: slot_data typing (#1300)
* Docs: slot_data typing

* Properly escaped brackets [ ]
2022-12-09 10:24:08 +01:00
Fabian Dill
79bb43b77c Core: embed custom datapackage into .archipelago (#1288)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-08 21:23:31 +01:00
Zach Parks
bedc78d335 Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage.

* Set Rogue Legacy to be .apworld.
2022-12-08 08:54:49 -06:00
t3hf1gm3nt
1b582e5b09 docs: update pokemon and oot setup guides about changing lua options (#1303)
- Pokemon guide was missing a point about changing the Lua option in Bizhawk.
- The same point in the OoT guide was missing a step about restarting Bizhawk after changing the Lua option, so updated that as well.
2022-12-08 10:52:52 +01:00
Alchav
f278dd95c5 [Pokémon R/B] Major bug fix + dialogue change (#1305)
* [Pokemon R/B] Major bug fixes

* [Pokemon R/B] Dialogue updates
2022-12-08 10:51:01 +01:00
PoryGone
92f75f3e03 SA2B: Add missing Whistle location (#1306) 2022-12-08 10:47:39 +01:00
Jarno
f5adc7bdc5 docs: world api fixed link (#1299) 2022-12-08 02:57:49 +01:00
Fabian Dill
78d4da53a7 Tests: verify and fix host.yaml/Utils.py match (#1302) 2022-12-08 02:06:34 +01:00
Alchav
e206c065bf Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations)
Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides.
Adds option to add all normal shop items to all normal shops.
Adds DeathLink option.
Adds traps.
Improves Type Chart randomization.
Items can be received during battle.
Stores start inventory in ROM. Only requests remote start inventory if patch is from v1.
Fixes logic bugs.
Various other improvements.
2022-12-08 00:38:34 +01:00
Fabian Dill
5273812039 Core: default distribute Factorio and Subnautica as .apworld (#1260) 2022-12-06 23:40:30 -06:00
Fabian Dill
7c3af68e59 ItemLinks: allow linking replacement items as well (#1274) 2022-12-06 23:37:47 -06:00
PoryGone
449973687b SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
Fabian Dill
f5638552cc Docs: add ClassVar marker to World class (#1224) 2022-12-06 23:12:56 -06:00
Fabian Dill
78ee19de51 Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
Zach Parks
82444229be Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
alwaysintreble
2cc03d003a Core: fix bug that caused world option overrides to fail (#1293)
* core: fix bug that caused world option overrides to fail

* copy paste sliver's better code that works as intended

* Fix whitespace

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-06 00:50:11 +01:00
recklesscoder
0e4fa378dd WebHost: Detect confusion of settings zip and seed zip (#1227) 2022-12-06 00:40:51 +01:00
Fabian Dill
ffc000ec91 Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
Fabian Dill
32b8f9f9f3 WebHost: restore old silent ignore of mimetypes in json getting (#1292)
* WebHost: restore old silent ignore of mimetypes in json getting of /api/generate

* Tests: add tests for /api/generate
2022-12-05 22:27:15 +01:00
Yoshi348
4412434976 meta.yaml: update progression balancing (#1283)
* Update meta.yaml to numeric progression balancing

Instead of the old on/off system

* normal/disabled
2022-12-05 22:26:44 +01:00
espeon65536
9bdbced51f Hylics 2: create victory location earlier to ensure it is cached correctly (#1291)
Fixes generation issues where the victory location could not be found from MultiWorld.get_locations
2022-12-04 21:04:01 -06:00
Fabian Dill
bd574ef261 WebHost: save datatables state (#1145)
* WebHost: save datatables state

* WebHost: Fix DataTables local storage keys.

Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
2022-12-04 20:39:07 -06:00
BordynConfused
45719eb7e0 Hylics2:Logic Fixes (#1281)
Added Juice Ranch and Worm Pod to logic

Extra parenthesis removed

* Delete log.txt
Not used

Transitioned all whitespace characters to Linux /n from Windows /r/n

Updated rules for Rescue Blerol 1 and 2 to avoid impossible seed generation.  Fixed member requirements for Vault Bomb. Added Juice Ranch: Fridge for consistency with other checks behind combat. Added party_shuffle rules to vault medallions, removed jail key requirement (not needed)
2022-12-05 02:25:16 +01:00
kindasneaki
d81fd280fa RoR2: Change risk of rain mod download page link (#1269) 2022-12-04 19:16:03 -06:00
Fabian Dill
6b57275859 Server: attempt to make nothing found message clearer (#1289) 2022-12-04 19:06:13 -06:00
Jarno
63f012cce7 Timespinner: Enter Sandman flag (#1263) 2022-12-04 22:02:46 +01:00
Fabian Dill
679cb3e197 Factorio: fix revealed tech tree hinting old location names 2022-12-04 21:29:35 +01:00
Fabian Dill
38b5a90c07 WebHost: update modules 2022-12-04 21:29:02 +01:00
Fabian Dill
203f17f0f6 Subnautica: prompt users to update 2022-12-04 21:28:44 +01:00
Fabian Dill
65995cd586 Network: implement read_only datastore keys: hints and slot_data (#1286)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-03 23:29:33 +01:00
PoryGone
64e2d55e92 SMW: Bug+logic fixes (#1279)
* Allow levels to scroll vertically without climb or run

* Account for needing Yoshi for VB2 Dragon Coins

* Don't allow messages on intro level
2022-12-02 06:25:02 +01:00
lordlou
ef66f64030 SMZ3: shop check fix (#1257) 2022-12-01 03:51:29 +01:00
NewSoupVi
e641c3ca1b The Witness: Fix Expert PP2 Access Logic 2022-12-01 03:46:11 +01:00
alwaysintreble
111c3186bd Core: change signatures in autoworld from world to multiworld (#1273) 2022-12-01 03:45:22 +01:00
toasterparty
f0e9080108 [OC2] Difficulty Adjustment/Documentation (#1278)
* Slightly relax difficulty of final level

* Table to help translate player skill to yaml setting
2022-12-01 03:44:08 +01:00
Jarno Westhof
fd8867c782 [Witness, Docs] Updated link to repository owner, as repository was transferred 2022-12-01 03:42:49 +01:00
Fabian Dill
f81d2653e0 Subnautica: implement swim_rule option and skip goal prog balancing (#1258) 2022-11-28 07:43:04 +01:00
Fabian Dill
1288f15e45 Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Fabian Dill
cde2a6e754 Core: log additional system info that may be relevant to errors (#1255) 2022-11-27 19:52:36 -06:00
Jarno
81dd1e359b Sudoku: Updated text about duplicated hints now the client has been improved (#1264) 2022-11-27 19:30:35 -06:00
alwaysintreble
8dffd87bee LttP: fix open pyramid settings parsing (#1253)
* lttp: fix open pyramid settings prasing

* accidentally left default changed when committing
2022-11-27 19:29:18 -06:00
Fabian Dill
67be80e59d Docs: datapackage typing (#1229)
* Docs: add ClassVar marker to World class

* Docs: add typing to network_data_package
2022-11-27 19:25:53 -06:00
recklesscoder
ff1f5569e7 Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions.

* Docs/Factorio: Added instructions on peaceful mode.

* Docs/Factorio: Use subheadings for each "other setting".

* Docs/Factorio: Mention that `tech_tree_information: full` grants hints.

* Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
2022-11-27 04:01:10 +01:00
NewSoupVi
8b9b482972 The Witness: Logic Fix (Broken Seed reported)
Jungle Discard requires Arrows, not Triangles
2022-11-27 02:08:56 +01:00
tctompk
d0ce44cd38 Pokemon RB: Fix broken link in Pokemon setup instructions (#1254)
The setup_en.md file had an un-escaped URL that was breaking a link; this fixes the link by escaping the spaces in the URL.
2022-11-24 21:11:46 +01:00
PoryGone
aae78a8a12 Core: Add MultiServer command to check a specific location (#1242) 2022-11-20 22:38:34 +01:00
Fabian Dill
7a5e11e8d4 Core: streamline Multiworld.get_*_locations calls (#1234) 2022-11-20 20:50:32 +01:00
Zach Parks
a9ab53cb8b WebHost/Core: Defer creating slots that have patch files until after multidata is loaded and remove redundant code. (#1250)
* WebHost: On uploads, infer player name if missing in file name.

* Remove conditional logic for not including player name in file name.

* quick readability tweak to "fix"

* Refactored `upload_zip_to_db` to clean up redundancies and fix issues

* Rename `patches` to `files`

* fix comment
2022-11-20 13:39:52 -06:00
Fabian Dill
5ed8c2e1c0 Core: datetime-tag log files and delete old ones 2022-11-20 18:43:44 +01:00
Fabian Dill
67128ece38 LttP: make xxtea only required for race generation 2022-11-20 18:43:26 +01:00
Rome Reginelli
8aed24151f SNIClient: fix SNI not launching with old host.yaml (#1249)
This happens when switching from Appimage 0.3.5 to Appimage 0.3.6 without deleting the user's host.yaml
2022-11-20 11:14:13 +01:00
black-sliver
3e6c097348 SoE: update source wheel for py3.11 on windows 2022-11-18 01:43:53 +01:00
Fabian Dill
8ce3fd5518 Core: update cx-Freeze 2022-11-17 23:53:50 +01:00
Alchav
93a354cd81 [Core] Item plando early locations (and non-early locations) (#1228) 2022-11-17 17:40:44 +01:00
espeon65536
774581b7ba HK: fix crash if shop locations are at max and extra shop slots is nonzero 2022-11-17 17:36:42 +01:00
NewSoupVi
95f90851ac The Witness: Update docs, credits, junk hints (#1240)
* Updated Credits & AP-game hints

* Updated docs
2022-11-17 17:35:59 +01:00
PoryGone
1cd1bfea4d SMW: Prevent Killing Bowser on Yoshi Egg Hunt (#1241)
* Make Bowser unkillable on Egg Hunt

Changed a location name.
2022-11-16 20:20:55 +01:00
espeon65536
edd1fff4b7 Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
2022-11-16 17:32:33 +01:00
Zach Parks
4d79920fa6 Merge pull request #944
* WebHost: Remove "Random" as an option and move to separate button in …

* Merge branch 'main' into randomize-button

* Tweaked color and changed text of tooltip.

* Merge branch 'main' into randomize-button
2022-11-12 22:03:44 -05:00
recklesscoder
7665935227 Merge pull request #1231
* Web/Style: Fix code block padding.
2022-11-12 21:58:11 -05:00
Zach Parks
5139475068 Slay the Spire: Correct tool tip for heart_run to match actual behaviour (#1236) 2022-11-12 18:52:36 -08:00
PoryGone
adcee639a2 SMW: Adjust Early Double Levels (#1238) 2022-11-13 01:33:22 +01:00
Magnemania
fde97fca5b SC2: Increment required client version (#1237) 2022-11-13 01:32:33 +01:00
recklesscoder
e108b67ca5 Docs/OoT: Add savestate fix and links to Bizhawk and Logic wiki pages. 2022-11-12 02:19:26 +01:00
NewSoupVi
17da06f763 The Witness: Fix "doors: panels" items referring to the wrong panels 2022-11-12 02:18:51 +01:00
PoryGone
2ff737175f SMW: Fix Baby Yoshi and Rope Jump Exploits (#1226)
* Fix Baby Yoshi and Rope Jump Exploits

* Fix logic error of Forest of Illusion 3 Secret Exit
2022-11-11 11:50:29 +01:00
NewSoupVi
b0b8268249 Witness: Expert logic broken seed fixes (by IHNN) (#1223)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-10 04:05:00 +01:00
espeon65536
4e5c10ad66 OoT: make Bottles and Adult Trade Item hintable groups (#1222)
* OoT: make Bottles and Adult Trade Item hintable groups
2022-11-09 22:07:14 +01:00
Alchav
350e1e6287 Pokemon Red and Blue: lua updates (#1216) 2022-11-09 15:15:16 +01:00
Magnemania
63c0d027e7 SC2: Bugfixes for YAML Option Interactions (#1215)
Early Unit: Now respects Excluded Items when selecting a random unit.

Units Always Have Upgrades: Changed removal cascade behavior; now additionally checks to see if an associated item is already locked when attempting to remove, and locks associated items if so. Occasionally caused issues with starter items in the past, frequently caused issues with yaml-defined Locked Items.
2022-11-09 13:53:55 +01:00
jtoyoda
a014bb4ab7 FF1: Updating FFR Docs for new Archipelago location (#1221) 2022-11-08 18:58:29 -06:00
black-sliver
0d10fec395 DS3: update data_version (#1220) 2022-11-09 01:53:08 +01:00
Ludovic Marechal
0cbee4ac3e DS3: Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) (#1206)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: setup progressive locations

* ds3: Use fill_slot_data instead of generate_output

* ds3: Add no_spell_requirements, no_equip_load and death_link option

* ds3: Add some progressive locations

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

* DS3: Fix randomize_weapons_level option

* DS3: Remove options duplicate entries

* DS3: Change location rule according to review

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-09 01:17:43 +01:00
toasterparty
70cab99caf OC2: Fix typo in description (#1214) 2022-11-07 19:50:30 +01:00
Fabian Dill
c1e97bcbff WebHost: allow setting a generation time limit (#1209)
* WebHost: allow setting a generation time limit.
2022-11-06 21:37:11 +01:00
shadow42085
e2eaafbf70 WebHost: Update Super Metroid Tracker Links (#1211)
varia randomizer site updated
2022-11-06 14:31:02 -06:00
NewSoupVi
66d594e95b The Witness: Add required client version (#1212)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 14:26:56 -06:00
Fabian Dill
a9bf0008ba Factorio: add rocket-silo as required technology (#1207) 2022-11-06 14:24:03 -06:00
NewSoupVi
f2426ae603 The Witness: Logic Fix (#1210)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 17:31:53 +01:00
Zach Parks
462ddce72c Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
Alchav
d10bb3c6c1 [Pokémon Red and Blue] more improvements (#1208)
* Generated patch includes base patch

* location ID range start match item ID start

* remove unused import

* Change Oak's Aides defaults to be more sync-friendly
2022-11-06 09:07:41 +01:00
Fabian Dill
61232ca756 Factorio: set useless technologies to be researched from the start (#1205) 2022-11-05 14:01:02 -05:00
AkumaGath17
8f325a4f2b [Minecraft] AP Tracker (Items & Advancements) Update to 1.19 (#1168)
* Tracker hud test

* Added Relevant Items Icon

* Minecraft Tracker Update Test

* Minecraft Tracker Update

* Minecraft Tracker Missing Advancements

* Removed Enchanted Books

* Revert fix

* Added Relevant Books

* Tracker Update

* Minecraft Tracker Update (Saddle 3D Model to Icon)

Co-authored-by: AkumaDark17 <akumaspartanmc@hotmail.com>
2022-11-05 06:41:03 -07:00
NewSoupVi
d28738a918 The Witness: Logic Fix & Generation Fix (#1204)
* Logic fix

* static object modification instead of copy error fixed

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-04 23:10:29 -05:00
PoryGone
1f3d048462 DKC3: Fix Generation Hang from missed self.world reference (#1203)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess

* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict

* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability

* Add link to tracker on DKC3 Setup doc

* Remove false information from setup guide

* Fix file extension in setup doc

* Bug Fixes

* Add KONGsanity and cheat options

* First Pass Collect behavior

* Fix level unlock data

* Make ! only indicate KONG letters on KONGsanity

* Fix Level Name in locations

* Adjust junk pool logic

* Fix Knautilus Connections

* Fix Wrinkly Softlock

* Fix missed world reference
2022-11-04 21:40:31 -05:00
PoryGone
b161a5241f SMW: Add link to Tracker in setup guide (#1202) 2022-11-04 21:36:58 -05:00
Fabian Dill
208a0c6b08 WebHost: prevent infinite spinup loop of Rooms 2022-11-04 20:07:28 +01:00
Jarno
c3c1ce5827 Sudoku: Fixed setup link (#1200) 2022-11-04 20:03:39 +01:00
recklesscoder
889bc9d1b4 FactorioClient: Warn about Windows console input. 2022-11-04 18:00:22 +01:00
recklesscoder
165a38dd58 Factorio: Added commands for checking energy link from CLI and in game. 2022-11-04 17:59:05 +01:00
recklesscoder
88088dd054 CommonClient & SNIClient: Fixes for reconnecting (#1193)
* CommonClient & SNIClient: Fixes for reconnecting.
- CommonClient: Allow manual reconnect by typing /connect.
- CommonClient: Don't prompt to reconnect if there is nothing to reconnect to.
- CommonClient: Hide the connection loss modal popup when attempting to connect again.
- CommonClient & SNIClient: Cancel auto-reconnect tasks when the user intervenes.

* (Fix imports for linting.)
2022-11-04 17:57:58 +01:00
Doug Hoskisson
c933fa7e34 Core: optimize early items and add unit test (#1197)
* optimize early items and add unit test

* move sorting list init closer to sorting
2022-11-04 17:56:47 +01:00
alwaysintreble
f1123f2662 Core: more useful error for entrance without region (#1186) 2022-11-03 15:17:34 +01:00
Fabian Dill
0f034ddcf7 Factorio: make client use CommonClient location lookup for technologies 2022-11-03 14:19:47 +01:00
recklesscoder
7f3eda4623 Subnautica: Fix creature_scan_logic: removed allowing Cuddlefish. 2022-11-03 10:48:50 +01:00
alwaysintreble
2b0e7f05da Docs: fix broken link in contributing.md (#1185) 2022-11-02 22:02:06 -05:00
recklesscoder
e204deab02 Factorio: Fix saving on exit on Windows.
Fix detecting of server shutdown.
2022-11-03 00:17:26 +01:00
Magnemania
56afd62175 SC2: Bugfix, incorrectly adding to an array rather than appending (#1183) 2022-11-02 17:01:51 -05:00
Alchav
44204ac9be Pokemon Red/Blue: Fix location name in Pokémon Red and Blue rules (#1184) 2022-11-02 17:01:32 -05:00
espeon65536
6c3852a2a9 OoT: lock fast-filled shop locations (#1188)
ensures that progression balancing doesn't move them later
2022-11-02 17:01:03 -05:00
Jarno
124ae198e4 Sudoku: Updated Sudoku docs now we use standalone deployment (#1180) 2022-11-02 20:21:34 +01:00
alwaysintreble
030b767751 LttP: fix triforce piece same reference (#1179) 2022-11-02 20:08:38 +01:00
NewSoupVi
5ca724a454 The Witness: Logic fix
A broken seed was reported where Colored Squares was on a panel locked by Colored Squares. This PR fixes this problem.
2022-11-02 20:07:43 +01:00
Jarno
af3b752093 WebHost: Fixed warning ".gitignore dropped, as it has no valid sprite data." (#1174)
* Fixed warning ".gitignore dropped, as it has no valid sprite data." on webhost

* Changed to exclude files starting with .
2022-11-02 19:06:00 +01:00
alwaysintreble
c378933274 Overcooked 2: Revert OC2Level world references to be named correctly, optimize location scouting. (#1175)
* fix oc2 level world references

* optimize the local items discovery a bit
2022-11-02 16:11:46 +01:00
Doug Hoskisson
da392239a0 MultiServer and clients: async coroutine starter in Utils.py (#1143)
* async coroutine starter in Utils.py

* refactor from static class to function

* async_start docstring
2022-11-02 15:51:35 +01:00
espeon65536
a6e1e14fee Ocarina of Time: Itemlinks and bugfixes (#1157)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.

* OoT: auto-send more locations
Now should autosend cows, DMT/DMC great fairies, medigoron, and bombchu salesman
This should be every check autosending. these ones are super weird for some reason and didn't get fixed with the others

* OoT: add items forced local by settings to AP's local_items

* OoT: fast-fill shop junk items

* OoT: ensure that Kokiri Shop is always reachable immediately in closed forest
hence Deku Shield can be bought to leave the forest

* OoT: randomize internal connect name
Connect name is now a random 16-character string.
This should prevent any issues with connecting to a room with the wrong ROM with probability almost 1.

* OoT: introduce TrackRandomRange for trials hint and mq dungeon maps

* OoT: enable proper itemlinking of songs and dungeon items, with restricted placements according to player settings

* OoT: barren hint oversight fix

* OoT: allow NL + ER to roll properly

* OoT: 3.8 compatibility
set and list builtins don't have proper typing support until 3.9, apparently

* OoT: remove Gerudo Membership Card location from the pool if fortress open and card not randomized
another long-standing bug squished

* OoT: exclude locations in the itemlink song fill if they aren't also priority

* OoT: prevent data bleed when client isn't closed between different game connections
I don't understand why people keep doing this

* OoT: linter appeasement
it was a real error though

* fixing merge conflicts is hard

* oot merge update #2

* OoT: removed accidentally duplicated code
2022-11-02 09:32:08 +01:00
alwaysintreble
95378233fc Templates: Update template output and add min and max comments for named special_range options. (#1164)
* add min and max comments for named special_range options

* comment all special range options and dictate the min and max in comment block

* make it cleaner

* make it cleanerer

* make it cleanererer

* Reformat template for more consistent comments.

* Fixed missing note on some special settings.

* Small tweak to template.

* Update playerSettings.yaml to match auto-generated template with all ALTTP options.

* Fix edge case with `special_range_cutoff` and revert playerSettings.yaml.

Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 18:07:56 -05:00
Fabian Dill
85130f2bbd WebHost: update modules (#1176)
Fix bokeh 3.0.0 attribute removal and touch up stats.py while at it
2022-11-01 17:01:53 -05:00
Ludovic Marechal
ab9f3767e2 DS3: Use slot_data instead of the external Json file (#1155)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: Use fill_slot_data instead of generate_output

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

(cherry picked from commit c4c485140d)

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-01 22:58:08 +01:00
Zach Parks
bf142b32c9 Rogue Legacy: Rename world to multiworld in local variables and function signatures. (#1169) 2022-11-01 16:14:09 -05:00
lordlou
05c06a57af SMZ3: completion condition fix and more info in spoiler (#1133)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* added missing completion_condition when TowerCrystals is lower than GanonCrystals

added Rewards and Medallions infos to spoiler

* Update worlds/smz3/__init__.py

Yes, indeed. Thank you!

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 14:52:04 -05:00
beauxq
0f7adaaf7b Zillion: LAGPL license 2022-11-01 20:40:57 +01:00
Doug Hoskisson
962e48c078 Zillion: fix unreproducible seeds (#1166)
* fix zillion unreproducible seeds

* world to multiworld merge
2022-11-01 14:45:17 +01:00
black-sliver
95ea0541e6 Core: improve fulfills_accessibility performance 2022-11-01 14:08:24 +01:00
black-sliver
0ed3baabd4 Core: add generic handling of excluded locations
Currently there can be locations that are marked as excluded,
but don't have rules to enforce it, while fill has special handling
for excluded locations already.

This change removes special rules, and adds a generic rule instead.
2022-11-01 14:08:24 +01:00
black-sliver
2db55ac50b Core: make fulfills_accessibility deterministic and fix some typing 2022-11-01 14:08:24 +01:00
black-sliver
bea8d37a3c SoE: fix false positives in early sphere collection (#1165) 2022-11-01 13:14:38 +01:00
Alchav
813015e007 [Pokemon] Fixes and updates (#1108)
* [Pokemon] Logic fixes

* [Pokemon] Fix seed name length

* [Pokemon] Location name changes

* [Pokemon] Hidden Item Nurse Bed logic fix

* Badges Needed description update

* Ensure player name does not exceed 16 bytes

* Player name check fix

* Remove unique items in start_inventory from item pool

* Vending Machine Drinks will not be created as filler

* Skip trainer text

* Badges needed for viridian gym text

* Add slot data for trackers

* free fly map in slot data and old_man = vanilla allows more free fly maps

* Re-add mistakenly removed slot data item

* Add tracker link to setup doc

* Doc fix

* Fix base patch

* Change pre_fill to generate_basic so items are pre-filled before item links

* Rename some hidden locations

* missing file from commit and revert one errant location name change
2022-11-01 07:02:15 +01:00
recklesscoder
c1d7abd06e CommonClient: Some GUI polish (#1139)
* CommonClient: Focus text field when requesting input.

* CommonClient: Store and prefill last server address.

* CommonClient: Focus and select portion of server address upon start.

* CommonClient: Don't allow editing of address while connected.

* CommonClient: Don't make pressing Enter in the address bar disconnect you.

* CommonClient: Use TextInput.text_validate_unfocus over jank workaround.

* CommonClient: Fixed hang when closing after failed handshake.

* CommonClient: Made scrollbar wider and interactable.
2022-11-01 06:54:40 +01:00
strotlog
655f287d42 SM: Fix unobtainable items in remote items+item links combo (#1151)
* SM: fix using item links together with remote items

* SM: write 0 index for excess player ids

* some style and minor fixes (strotlog/Archipelago#1)

* more typing in SM patching

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-11-01 06:42:11 +01:00
Alchav
802119502d Core: Fix early items bug with priority locations (#1167) 2022-10-31 22:26:55 -05:00
alwaysintreble
2af510328e Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
black-sliver
87f4a97f1e Core: make player name case-insensitive 2022-10-30 17:12:00 +01:00
black-sliver
1bb99d391d Factorio: deterministic locations 2022-10-30 17:11:34 +01:00
Zach Parks
1cad51b1af Rogue Legacy: World folder clean up and generation improvements. (#1148)
* Minor cleanup and renaming of some files/functions.

* Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb.

* Undo accidental change to comment.

* Undo accidental change to comment.

* Restructure Items.py format and combine all tables into one.

* Restructure Locations.py format and combine all tables into one.

* Split boss event items into separate boss entries.

* Remove definitions folder.

* Reformatted __init__.py for Rogue Legacy.

* Allow fairy chests to be disabled.

* Add working prefill logic for early vendors.

* Re-introduce Early Architect setting.

* Revamped rules and regions and can now generate games.

* Fix normal vendors breaking everything.

* Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes.

* Fix issue with duplicate items being created.

* Move event placement into __init__.py and fix duplicate Vendors.

* Tweak weights and spacing.

* Update documentation and include bug report link.

* Fix relative link for template file.

* Increase amount of chest locations in `location_table`.

* Correct a refactor rename gone wrong.

* Remove unused reference in imports.

* Tweak mistake in boss name in place_events.

* English is hard.

* Tweak some lines in __init__.py to use `.settings()` method.

* Add unique id tests for Rogue Legacy.

IDs are mixed around, so let's try to avoid accidentally using the same identifier twice.

* Fix typo in doc.

* Simplify `fill_slot_data`.

* Change prefix on `_place_events` to maintain convention.

* Remove items that are **not** progression from rules.
2022-10-29 22:15:06 -05:00
Doug Hoskisson
09d8c4b912 MultiServer: fix case sensitivity in server commands (#1156)
* fix case sensitivity in server commands

* improve ambiguous match breakout

* worried about accidentally swapping team and slot

* Remove now unused import
2022-10-30 00:41:07 +02:00
Br00ty
ed23a426ec DS3: fix shield item/location (#1158)
* fixed item id

fixed item id for "Blessed Red and White Shield"

* fixed location id

fixed location id for "US: Blessed Red and White Shield"
2022-10-29 19:06:56 +02:00
Ludovic Marechal
c711264d1a DS3: Added a few new items and locations (#1059)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-10-29 13:35:33 +02:00
black-sliver
3dfbbc5057 Doc: Clarify annotations in style guide (#1149)
* Doc: Clarify annotations in style guide

* Fix typo

* Update docs/style.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-28 23:02:23 +02:00
Doug Hoskisson
f298b8d6e7 Zillion: validate rescue item links (#1140) 2022-10-28 21:56:50 +02:00
Fabian Dill
53974d568b Factorio: revamped location system (#1147) 2022-10-28 21:00:06 +02:00
black-sliver
ec0389eefb CI: use build_exe in automated build 2022-10-28 20:59:06 +02:00
Ryan
0c54c47023 Docs: Add ArchipelagoRS to the Network Protocol docs (#1153) 2022-10-28 19:24:08 +02:00
CaitSith2
80db8a33af Don't leak info about what exists or not if player can't afford the hint (#1146) 2022-10-28 02:45:18 -07:00
AkumaGath17
e6c6b00109 Minecraft: Two by two logical requirement fix (#1152)
* [Minecraft] Two by two logical requirement fix

* Two by two update

* Two by Two logical fix [Description in order]

* Two by Two fix [Bucket only= False]

Along with the others isolated items checks
2022-10-28 10:34:46 +02:00
Alchav
813ea6ef8b [SM64] Separate Entrance Shuffle pools option and MIPS cost option improvement (#1137)
* Add separate pool option for entrance shuffle and swap MIPS costs if MIPS1Cost is greater

* Changes based on N00by's suggestions

* split into secret_entrance_ids and course_entrance_ids
2022-10-28 01:43:02 +02:00
Doug Hoskisson
c09e089f9d Docs: Zillion: RetroArch core and early_items recommendation. (#1150)
* add Genesis Plus GX to Zillion docs

* zillion early items recommendation
2022-10-28 01:35:18 +02:00
recklesscoder
cfff12d8d7 Factorio: Added ability to chat from within the game. (#1068)
* Factorio: Added ability to chat from within the game.
This also allows using commands such as !hint from within the game.

* Factorio: Only prepend player names to chat in multiplayer.

* Factorio: Mirror chat sent from the FactorioClient UI to the Factorio server.

* Factorio: Remove local coordinates from outgoing chat.

* Factorio: Added setting to disable bridging chat out.
Added client command to toggle this setting at run-time.

* Factorio: Added in-game command to toggle chat bridging setting at run-time.

* .

* Factorio: Document toggle for chat bridging feature.

* (Removed superfluous type annotations.)

* (Removed hard to read regex.)

* Docs/Factorio: Fix display of multiline code snippets.
2022-10-28 00:45:26 +02:00
recklesscoder
924f484be0 Factorio: Add optional filtering for item sends displayed in-game (#1142)
* Factorio: Added feature to filter item sends displayed in-game.

* Factorio: Document item send filter feature.

* Factorio: Fix item send filter for item links.

* (Removed superfluous type annotations.)

* CommonClient: Added is_uninteresting_item_send helper.
2022-10-28 00:07:57 +02:00
Doug Hoskisson
aeb78eaa10 Zillion: map tracker in client (#1136)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* client toggle side panel with /map

* displays map

* fix map transparency

* fix broken launcher

* better way to specify grid container

* start kivy typing

* have a map that updates with item checks

but it breaks other parts of the UI

* fix layout bug

* aspect ratio of image
and some type checking details

* Fix loading of map for compiled builds

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2022-10-27 02:30:22 -07:00
toasterparty
6134578c60 Overcooked! 2: slightly relax 3-star logic (#1144) 2022-10-27 11:19:48 +02:00
Fabian Dill
b57ca33c31 Logging: more digits for IDs and counts (#1141)
* Logging: we now need 9 digits for IDs

* Logging: we now need {dynamic} digits for IDs

* Logging: we now need {dynamic} digits for counts
2022-10-27 09:18:25 +02:00
Alchav
4b18920819 Early Items option (#1086)
* Early Items option

* Early Items description update

* Change Early Items to dict

* Rewrite early items as extra fill steps

* Move if statement up

* Document early_items

* Move early_items handling before fill_hook

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Subnautica pre-fill moved to early_items

* Subnautica early items fix

* Remove unit test bug workaround

* beauxq's pr

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-27 09:00:24 +02:00
Magnemania
700fe8b75e SC2: New Settings, Logic improvements (#1110)
* Switched mission item group to a list comprehension to fix missile shuffle errors

* Logic for reducing mission and item counts

* SC2: Piercing the Shroud/Maw of the Void requirements now DRY

* SC2: Logic for All-In, may need further refinement

* SC2: Additional mission orders and starting locations

* SC2: New Mission Order options for shorter campaigns and smaller item pools

* Using location table for hardcoded starter unit

* SC2: Options to curate random item pool and control early unit placement

* SC2: Proper All-In logic

* SC2: Grid, Mini Grid and Blitz mission orders

* SC2: Required Tactics and Unit Upgrade options, better connected item handling

* SC2: Client compatibility with Grid settings

* SC2: Mission rando now uses world random

* SC2: Alternate final missions, new logic, fixes

* SC2: Handling alternate final missions, identifying final mission on client

* SC2: Minor changes to handle edge-case generation failures

* SC2: Removed invalid type hints for Python 3.8

* Revert "SC2: Removed invalid type hints for Python 3.8"

This reverts commit 7851b9f7a3.

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Changed location loop to enumerate

* SC2: Passing category names through slot data

* SC2: Cleaned up unnecessary _create_items method

* SC2: Removed vestigial extra_locations field from MissionInfo

* SC2: Client backwards compatibility

* SC2: Fixed item generation issue where item is present in both locked and unlocked inventories

* SC2: Removed Missile Turret from defense rating on maps without air

* SC2: No logic locations point to same access rule

Co-authored-by: michaelasantiago <michael.alec.santiago@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-10-26 12:24:54 +02:00
PoryGone
d5efc71344 Core: SNI Client Refactor (#1083)
* First Pass removal of game-specific code

* SMW, DKC3, and SM hooked into AutoClient

* All SNES autoclients functional

* Fix ALttP Deathlink

* Don't default to being ALttP, and properly error check ctx.game

* Adjust variable naming

* In response to:
> we should probably document usage somewhere. I'm open to suggestions of where this should be documented.

I think the most valuable documentation for APIs is docstrings and full typing.

about websockets change in imports - from websockets documentation:
> For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths.

* todo note for python 3.11
typing.NotRequired

* missed staging in previous commit

* added missing death Game States for DeathLink

Co-authored-by: beauxq <beauxq@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
2022-10-25 19:54:43 +02:00
Fabian Dill
6535836e5c Subnautica: don't override plando during pre_fill 2022-10-25 01:35:01 +02:00
lordlou
89d1a80e01 SM: morph first in pool remove (#1134)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* removed now unecessary sorting of Morph balls at end of item pool

Its messing with priority locations feature.
2022-10-24 10:28:08 +02:00
beauxq
ad445629bd Zillion: fix unit tests
previous fix was incorrect
2022-10-24 01:28:06 +02:00
Doug Hoskisson
37c5865c0e Core: Options: fix shared default instances (#1130) 2022-10-23 18:28:09 +02:00
Doug Hoskisson
52726139b4 Zillion: support unicode player names (#1131)
* work on unicode and seed verification

* update zilliandomizer

* fix log message
2022-10-23 18:18:05 +02:00
Doug Hoskisson
24105ac249 Tests: fix random failures on Zillion tests (#1128)
* tests: fix random failures on Zillion tests

Normally there's a low probably that the game doesn't require a power-up that it usually requires.
This makes sure it always has that requirement for tests.

* better type narrowing
2022-10-22 03:42:16 +02:00
Alchav
f18df4c1df [Core] Fix priority location handling in accessibility corrections (#1121)
* Fix priority location handling in accessibility corrections

* Don't lock empty locations

* black sliver's suggested change

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-22 03:29:20 +02:00
black-sliver
04b6c31076 SoE: update to v042 and balancing changes (#1125)
* SoE: rebalancing and cleanup

* ModuleUpdate: make url detection more generic

* SoE: change item rules to depend on target player difficulty

* SoE: Update to pyevermizer 0.41.0

* adds footknight
* adds location difficulty

* SoE: minor optimization in item rule

if .. in is faster with sets

* SoE: drop support of patch format v3

* SoE: fix some typing and warnings

* SoE: cleanup imports
2022-10-21 23:26:40 +02:00
Fabian Dill
40c3ef35c7 LttP: fix Inverted Big Bomb Shop indirect connection rule 2022-10-21 23:25:52 +02:00
Fabian Dill
28483a6c14 Generate: don't try to include meta or filler weights file as player 2022-10-21 23:25:26 +02:00
ScootyPuffJr1
fa077defe0 [Factorio] Minor fix for typo on setup doc 2022-10-21 08:58:12 +02:00
Chris Wilson
47b4e2782b WebHost: Fix weighted-settings to not save full set of range options to localStorage (#1100) 2022-10-20 20:10:38 -05:00
Doug Hoskisson
265ee7098a New Game: Zillion (#1081)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* redirect zz stdout to debug

* fix option validation bug making unbeatable seeds

* remove line that does nothing

* attach logic cache to world

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 19:41:11 +02:00
black-sliver
ed76c13961 Core: assert that items have a single reference (#1075)
* Core: assert that items have a single reference

* Fix duplicate item reference in The Witness

* Ori: fix duplicate item references

* DKC3: fix duplicate item references

* RL: fix duplicate item references

* SA2B: fix duplicate item references

* SMW: fix duplicate item references

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2022-10-20 10:42:33 +02:00
NewSoupVi
40b7e78178 The Witness: More Puzzle Skips, Softlock Fix (#1117)
* Softlock fix: 'Swamp Maze Controls' item also locks maze control other side now

* Increase default & max amount of Puzzle Skips (in response to client side changes to how they work)

* Logically require shortbox lasers to start the elevator
2022-10-20 05:05:36 +02:00
Sunny Bat
1900d9382a Raft: Update rules to account for navigation (#1118) 2022-10-19 08:47:33 +02:00
Doug Hoskisson
f12b73f487 Tests: world test base class (#1116)
* world test base class

* game not instance property

* I would have guessed that this only collected 1.

* game property

* move SoE tests into worlds

* don't force auto world setup
2022-10-18 18:54:41 +02:00
black-sliver
49ae79e5ce Tests: add fill tests for #1109 and #1114 (#1115)
* Test: for fill issues fixed in PR #1109

* Test: for double sweep collect fixed in PR #1114
2022-10-18 10:20:57 +02:00
Fabian Dill
4da6a0bb98 Fill: fix duplicate event pickups 2022-10-18 08:59:51 +02:00
Fabian Dill
af0cfc5a38 Fill: Priority locks when placing and does not swap. (#1099)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-18 01:07:06 +02:00
Fabian Dill
1aa3e431c8 LttP: fix ganons tower trash fill deleting items that did not fit (#1113) 2022-10-17 09:52:34 +02:00
Fabian Dill
b533ffb9e8 Locality: rewrite for linear memory consumption, from quadratic (#1091) 2022-10-17 03:22:02 +02:00
Fabian Dill
bb46ee7fc1 WebHost: optimize imports 2022-10-17 01:24:02 +02:00
black-sliver
acf7fda26a Main: Fill: more opportunities for swapping 2022-10-17 00:45:51 +02:00
Alchav
f7fc6fa7aa Core: Fix forbid_important_item_rule with parenthesis (#1107) 2022-10-16 07:32:17 +02:00
Alchav
5e97463bdc [Pokemon R/B] Fix inno_setup mistake (#1105) 2022-10-16 02:53:07 +02:00
Doug Hoskisson
ca9c3d05d6 Docs: information on Retrieved packet (#1101) 2022-10-15 13:44:39 +02:00
espeon65536
51f65f4b9e OoT: ER algorithm improvements (#1103)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.
2022-10-15 12:39:04 +02:00
recklesscoder
1f01404ca4 WebHost: Fixed scrolling to anchors (#1085)
* WebHost: Modernized anchor code

* WebHost: Fixed scrolling to anchors

* WebHost: Fixed scrolling to anchors when fonts are being loaded

* WebHost: Anchor PR changes requested by LegendaryLinux
2022-10-14 17:09:17 -04:00
Fabian Dill
bbb6ee89cf Hylics 2: add to readme (#1094) 2022-10-14 22:53:49 +02:00
Fabian Dill
0aea1e780f Fill: create minimal excluded location rule only once 2022-10-14 22:53:16 +02:00
Fabian Dill
722b3c5369 Core: make add_rule set if it finds an empty rule (#1093)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-14 22:52:45 +02:00
black-sliver
097ac189e4 SoE: add tests ... (#1097)
* SoE: add tests ...

... for goals, bronze axe and bronze spear+

* SoE: fix tests
2022-10-14 19:35:53 +02:00
toasterparty
7f3f886e41 Overcooked! 2: Implementation (#1046)
Overcooked! 2 is a couch co-op arcade game with a very high skill ceiling. It has a small but occult following, and the community craves a reason to keep coming back besides just grinding high scores. as such, this PR represents 3 major milestones in one:

 * The launch of OC2 Modding, a modding framework which is the first public mod for the game beyond simple RAM trainers
 * The launch of OC2 Randomizer
 * The integration of OC2 Randomizer in Archipelago
2022-10-13 19:57:50 +02:00
Alchav
3bd4ef3f3d [Pokémon R/B] Fixes (#1096)
* Prevent legendaries from being shuffled into restless soul encounter

* Prevent Poke Tower 6F wild mons from being same as restless soul

* fix non-deterministic generation
2022-10-13 19:55:21 +02:00
Yussur Mustafa Oraji
6b9073acd7 sm64ex: Update min client version 2022-10-13 11:36:04 +02:00
Jarno
e708bea819 [Sudoku] Added new BK mode game (#910)
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-13 07:55:00 +02:00
Trevor L
b014ce082b Hylics 2: Implement new game (#1058) 2022-10-13 07:51:25 +02:00
Alchav
30a4bcbbbe [Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
Alchav
0afb7096de Core: improve sweep_for_events efficiency (#1092) 2022-10-13 05:46:07 +02:00
alwaysintreble
f909576813 core: Generic boss plando handler (#1044)
* fix some blunders i made when implementing this

* move generic functions to core class

* move lttp specific stuff out and split up from_text a bit for more modularity

* slightly optimize from_text call order

* don't make changes on github apparently. reading hard

* Metaclass Magic

* do a check against the base class

* copy paste strikes again

* use option default instead of hardcoded "none". check locations and bosses aren't reused.

* throw dupe location error for lttp

* generic singularity support with a bool

* forgot to enable it for lttp

* better error handling

* PlandoBosses: fix inheritance of singularity

* Tests: PlandoBosses

* fix case insensitive tests

* Tests: cleanup PlandoBosses tests

* f in the chat

* oop

* split location into a different variable

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* pass the list of options as `option_list`

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-12 20:28:32 +02:00
lordlou
9f684b3dc0 SMZ3: Shield Upgrade typo fix (#1088)
fixed "Shield Uprade" typo

See lordlou/alttp_sm_combo_randomizer_rom@3da5313
2022-10-11 08:38:00 +02:00
recklesscoder
37a40499fa Docs/sm64ex: address common questions
- Added bolded note that one must use a new file with each new seed
- Added troubleshooting section for when one didn't use a new file
- Worded compilation step 8 more explicitly
- Added link to compilation options list
- Added link to TextClient for using commands
2022-10-10 09:14:13 +02:00
recklesscoder
099c4fca3c Docs: Polished Trigger and Plando guides (#1080)
* Docs: Polished Trigger and Plando guides

* Docs: Trigger/Plando guide polish PR suggestions by SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Docs: More Trigger/Plando guide polish

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-10 09:10:01 +02:00
Joethepic
106d630ad7 HK: changes dreamers to skip prog balance (#1077) 2022-10-10 02:26:33 +02:00
alwaysintreble
4c0c93b083 core: allow string defaults in yaml templates (#1051)
* allow string defaults in yaml templates

* have default_converter handle strings

* handle all default values in the yaml

* allow for random range options

* yaml dump dicts

* strip the whities

* rip out the converter

* accidentally stripped the dicts

* goodbye readability
2022-10-10 00:16:59 +02:00
Doug Hoskisson
3cbbf905d1 Docs: how to run web host and generate template yamls (#1071) 2022-10-09 04:20:01 +02:00
SoldierofOrder
414ebf2640 SC2: Add an automated installation process for the maps and mod within SC2Client. (#928) 2022-10-09 04:19:17 +02:00
NewSoupVi
3297be7902 The Witness: Expert & Hints (#1072) 2022-10-09 04:13:52 +02:00
recklesscoder
7b3ef012b9 Factorio: Prevent pipes from breaking on invalid UTF-8 in client (#1078) 2022-10-09 04:10:22 +02:00
black-sliver
af6a72c3c3 AppImage: provide LD_LIBRARY_PATH
this fixes libssl1.1 not being found
2022-10-07 22:24:14 +02:00
recklesscoder
38b7bdfe60 WebHost: Fixed some document titles (#1063) 2022-10-06 18:01:07 -04:00
Gertimoshka
4c266e6eff hostRoom.css Changes (#957)
* hostRoom.css Changes

Makes the console be a scrollable object, for easier use with commands

* Update hostRoom.css

* Requested Change

Requested Change
2022-10-06 17:53:20 -04:00
Fabian Dill
8a6c9ff4b8 WebHost: clear yaml template folder before populating it 2022-10-03 08:48:53 +02:00
Doug Hoskisson
fdd7ffb089 Core: move output file name logic into core (#1066)
* move output file name logic into core

I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.

* missed a few

* remove review comment

* + smw

* double quote strings

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* revert change to DS3 output file name

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-02 16:53:18 +02:00
black-sliver
b8e467fbb8 ModuleUpdate: skip disabled/hidden folders (#1070)
* ModuleUpdate: skip non-worlds

* ModuleUpdate: don't skip _* folders

- _* folders may be used for libraries
- this means to properly disable a world, it has to be renamed with a preceding `.`
2022-10-01 17:38:39 +02:00
Fabian Dill
411cd51a92 SC2: dynamically create Beat <mission_name> Events, preventing copy-paste errors (#1023) 2022-10-01 16:22:24 +02:00
Fabian Dill
e9e15e854d SC2: make apworld compatible (#1024)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-01 15:24:05 +02:00
black-sliver
4943d26160 APWorld: make it behave more like a regular world
- set sys.modules so it can be imported with worlds.*
- overwrite __package__ so it can reference ..generic
- fix deprecation warning
2022-10-01 11:51:42 +02:00
Fabian Dill
060a04700d Core: allow generic access to indirect_connections (#1056) 2022-09-30 04:58:19 +02:00
Fabian Dill
61e39f355d Core remove legacy patch (#1047)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-30 00:36:30 +02:00
Yussur Mustafa Oraji
8ab0b410c3 sm64ex: Document new connection status notifications 2022-09-29 23:56:46 +02:00
Fabian Dill
d897aaade2 Docs: Ensure Discord links are permanent. (#1064) 2022-09-29 23:15:12 +02:00
black-sliver
0191df88d7 Doc: network protocol: clarify want_reply 2022-09-29 21:15:34 +02:00
recklesscoder
bee1fd9b5a Subnautica: Updated Setup Guide (#1062)
- Added sections for console commands and known issues.
- Updated "Resuming" section to reflect current functionality.
- Removed implication that one might have to create the QMods folder. (If it's missing, then you've already messed up step 1.)
- Renamed "Connect Menu" to "connect form" to be less confusing. Generally fixed word capitalization to conform to standard English. Minor wording changes.
2022-09-29 21:04:04 +02:00
Jarno
dd7d3a02a4 WebHost: Fixed Oculus Ring from showing up on tracker (#1065) 2022-09-29 20:18:21 +02:00
PoryGone
13edfa60be Super Mario World: Implement New Game (#1045) 2022-09-29 20:16:59 +02:00
Alchav
885c8d3fcc Fix minimal accessibility failures (#726) 2022-09-29 19:59:57 +02:00
black-sliver
e6a4925f0c Doc: update apclientpp to header-only (#1054) 2022-09-29 00:09:04 +02:00
Doug Hoskisson
c96b6d7b95 Core: some typing and docs in various parts of the interface (#1060)
* some typing and docs in various parts of the interface

* fix whitespace in docstring

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* suggested changes from discussion

* remove redundant import

* adjust type for json messages

* for options module detection:
 module.lower().endswith("options")

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-28 23:54:10 +02:00
alwaysintreble
8bc8b412a3 Core: fix unweighted options for meta files (#1053) 2022-09-28 23:02:42 +02:00
PoryGone
b4b9ff5d82 Docs: Update snes9x Links (#1048) 2022-09-27 13:26:33 +02:00
black-sliver
b21b5cceb8 Doc, SoE: Logic mixin: no underscore for public members (#1049)
* Doc: logic mixin, drop underscore, clarify

conventionally, we added a leading underscore to logic mixins' function
names. This is noisy in the warning section of IDEs. Leading underscores
should only be used for private/protected functions.

In addition, the use of self.world and/or requirement to (no) pass in stuff
was not made clear earlier.

* SoE: fix _ warnings for logic mixin
2022-09-25 18:00:22 +02:00
CaitSith2
813ee5ee3b Factorio: Add explicit support for factory-levels mod. (#1050)
* Factorio: Add explicit support for factory-levels mod.

* Fix inconsistent space/tabs
2022-09-24 02:43:00 -07:00
Fabian Dill
be1158ad78 Windows: update VC Redistributable to 14.32.31332 from 14.29.30037 2022-09-22 08:46:48 +02:00
black-sliver
6d5ddf3cad MultiServer: allow using IDs for hints 2022-09-20 18:38:31 +02:00
black-sliver
809bda02d1 Test: item/location name must not be numeric 2022-09-20 18:38:16 +02:00
black-sliver
2d5ec6ce22 Doc: item/location name must not be numeric 2022-09-20 18:38:16 +02:00
black-sliver
a95d0ce9ef Doc: clarify requirements.txt in world api.md 2022-09-20 09:48:30 +02:00
alwaysintreble
267d9234e5 core: fix options with "random" as default value not generating (#1033)
* core: fix options with "random" as default value not generating

when option is missing from the player yaml,

Using this in #893 and tested there.

* remove if

* OptionSets default to frozenset so handle that

* range had some specific instances of assuming default as a valid value so change this here to call the from_any

* isinstance instead of type

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-19 22:40:15 +02:00
black-sliver
4686881566 WebHost: CustomServer: use defaultdicts
also change non_hintable to defaultdict in MultiServer and add some typing
2022-09-19 01:20:36 +02:00
SoldierofOrder
101dab0ea4 SC2: Add helpful feedback when failing to locate SC2 (#1032)
* SC2: The client now throws a descriptive error when ExecuteInfo.txt exists but is empty, and offers more helpful suggestions when the file doesn't exist.

* SC2: Replaced the new RuntimeError with a warning in the logger to keep things consistent.

* Removed communism

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-18 16:48:36 +02:00
Fabian Dill
c2d69cb05e Core: add generic interface to add ER data to hints (#1014) 2022-09-18 14:30:43 +02:00
black-sliver
58f66e0f42 autoworld: don't load files/folders starting with '.' (#1030)
* autoworld: don't load files/folders starting with '.'

The imports fail if the folder has a '.' in the name, with a somewhat obscure error, and adding a '.' in front of it is what a linux user might expect to use when disabling a world temporarily.

* autoworld: use tuple to filter .* and _*
2022-09-18 13:02:05 +02:00
Fabian Dill
0215e1fa28 SC2: always show uncollected locations (#1007) 2022-09-18 12:40:35 +02:00
black-sliver
1c0a93acad doc: update use of relative/absolute imports
it matters for apworlds to function
2022-09-18 10:22:17 +02:00
NewSoupVi
4fcde135e5 The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame"
Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols.
Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry")
Removed "shuffle_uncommon"
Many logic fixes
2022-09-18 04:20:59 +02:00
alwaysintreble
332dde154f core: new freetext and textchoice options (#728)
* add freetext and freetextchoice options

* fix textchoice. create plando_bosses bool so worlds can check if boss plando is enabled

* remove strange unneccessary \ escapes

* lttp: rip boss plando out of core

* fix broken text methods so they read the data correctly

* revert `None` key in boss_shuffle_options. fix failing tests

* lttp: rewrite boss plando

* lttp: rewrite boss shuffle

* add generic verification step and allow options to set a plando module

* add default typing to plando_options set

* use PlandoSettings intflag for lttp boss plando

* fix plandosettings boss flag check

* minor lttp init cleanup

* make suggested changes. account for "random" existing within plando boss options

* override eq operator

* Please document me!

* Forgot to mention it supports plando

* remove auto_display_name

* Throw warning alerting user to which shuffle is being used if plando is off. Set the remaining boss shuffle in init and boss placement cleanup

* move the convoluted string matching to `from_text`

* remove unneccessary text lowering and actually turn off plando option when it's disabled

* typing

* strong typing for verify method and reorder

* typing is your friend

* log warning correctly

* 3.8 support :(

* also list apparently

* rip out old boss shuffle spoiler code

* verification step for plando bosses and locations

* update plando guide to reference new supported behavior

* empty string is not `None`. remove unneccessary error throw

* Fix bad ordering

* validate boss_shuffle only contains a normal boss option at the end

* get random choice from a list dummy

* >:(

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* minor textchoice cleanup

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-17 02:55:33 +02:00
black-sliver
8d51205e8f Alttp: only check item.type for own items with retro_cave 2022-09-17 02:25:09 +02:00
black-sliver
ff05e9d7d5 MultiServer: produce nicer output ...
... for headless and when cancelling the file open dialog
2022-09-17 02:24:51 +02:00
N00byKing
516a52c041 sm64ex: Fix WDW 1Up Block Logic 2022-09-17 02:13:32 +02:00
Alchav
9daa64741b New, smarter fast_fill function (#646)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-09-17 02:06:25 +02:00
Fabian Dill
af11fa5150 Core: auto alias (#1022)
* Test: check that default templates can be parsed into Option objects
2022-09-16 00:32:30 +02:00
TheBigSalarius
156e9e0e43 FF1: Throw exception for Noverworld 2022-09-12 03:48:07 +02:00
Fabian Dill
ef46979bd8 SC2: fix client freezing on exit while SC2 is running (#1011) 2022-09-12 02:08:33 +02:00
Fabian Dill
b2aa251c47 SC2: fix bitflag overflow when multiple instances of an Item are acquired (#1008) 2022-09-12 01:51:25 +02:00
Fabian Dill
e204a0fce6 Subnautica: fix missed item and correct other item pool counts to fit it 2022-09-12 01:44:10 +02:00
TheBigSalarius
bb386d3bd7 FF1: fix FF1Client messaging and scoped lua messaging with printjson
Corrects the issue causing the client and lua messaging not displaying properly after the printjson changes
2022-09-12 01:19:51 +02:00
Fabian Dill
88a225764a FF1: fix printjson 2022-09-12 01:19:51 +02:00
espeon65536
99d2caa57d ALttP: remove link_palettes option (#1004)
* ALttP: remove link_palettes option
It doesn't work anyway so better to have it not visible.
2022-09-07 20:16:32 +02:00
lordlou
ade82e3d60 SM: varia tracker fix (#1006) 2022-09-06 19:56:23 +02:00
Fabian Dill
7c04e7e06f MultiServer: save goal completion flag 2022-09-05 22:11:26 +02:00
Fabian Dill
baf51e5959 SC2: fix Launching Mission: text pulling the unshuffled ID. (#1001)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-05 21:09:03 +02:00
toasterparty
8aad75ed23 Tests: Check for Holes in the Item Pool (#992)
* test for holes in the item pool

* Update test/general/TestItems.py

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update test/general/TestItems.py

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update test/general/TestItems.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update test/general/TestItems.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-05 10:02:40 +02:00
black-sliver
1792b66b3a CI: fix automated builds, update SNI and Enemizer
* Launcher.py always running ModuleUpdate breaks setup.py build --yes
* Use env variables in github workflows
* Update SNI and Enemizer versions in github workflows
* Minor cleanup in workflows
* Silence pycharm warning in Launcher.py
2022-09-05 09:23:08 +02:00
wildham0
5e8ac74b2a FFR: fix NoOverworld mode (#999)
* Add Sigil/Mark to item list
2022-09-05 09:21:00 +02:00
PoryGone
2acc129381 SA2B: Fix typo in doc string (#997) 2022-09-04 14:45:45 +02:00
lordlou
0cbb3c2839 SMZ3: data package fix (#996) 2022-09-03 23:52:09 +02:00
espeon65536
539d2e80f1 OoT: prevent glitched + mq dungeons
this combo is not allowed on main ootr, so we won't have it here either
2022-09-03 21:26:31 +02:00
lordlou
f9e28004a0 SMZ3: item link gt fill fix (#995) 2022-09-03 21:25:55 +02:00
Sunny Bat
b7cfcc9272 New features and fixes for Raft (#984)
* Add DeathLink, small logic changes

* Fix generation, rules, use bool for slotData

* Add more island options

* Update Shovel-related logic

* Update docs
2022-09-03 21:25:04 +02:00
Fabian Dill
4b6d46fd74 Core: update modules 2022-09-03 09:55:47 +02:00
Alchav
b45d8bf221 Patch: Save patch file extension in archipelago.json (#968) 2022-09-02 23:37:37 +02:00
Fabian Dill
f7d107fc0c Subnautica: add some more missed aggressive creatures 2022-09-02 09:06:33 +02:00
alwaysintreble
b14d694e1e templates: fix bug report label 2022-09-01 22:33:22 +02:00
skrawpie
8d2333006a Minecraft: Added shuffled recipe list to en_Minecraft.md (#980)
Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2022-09-01 21:26:04 +02:00
Fabian Dill
e413619c26 Tests: verify that a world doesn't use the same ID multiple times (#985) 2022-09-01 21:25:06 +02:00
Yussur Mustafa Oraji
03f66a922d sm64ex: Fix a Location (#979) 2022-09-01 21:21:53 +02:00
black-sliver
b115bdafe7 CI/Doc: Use pytest subtests (#986)
* CI/Doc: use pytest-subtests

* CI: clean up pip installs a bit

* make lint and unittests install the same stuff
* make sure to install wheel, which is a recommended (not required) dependency for everything pip
2022-09-01 09:30:28 +02:00
lordlou
0444fdc379 SM: wasteland ap (#983) 2022-09-01 02:20:30 +02:00
Fabian Dill
c617bba959 SC2: client revamp (#967)
SC2 client now relies almost entirely on the map file and server for the locations and just facilitates them, should make it significantly more resilient to objectives being added or removed


* SC2: fix client crash on printjson messages with more [ than ]

* SC2: move text to queue, that actually clears memory

* SC2: Announce which mission is being loaded


Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-31 20:55:15 +02:00
lordlou
8da1cfeeb7 SM: remove events from data package (#973) 2022-08-31 06:14:17 +02:00
black-sliver
fcfc2c2e10 WebHost: fix local_path on python 3.8 (#981)
* WebHost: fix local_path on python 3.8

`__file__` is relative in 3.8, so `os.path.dirname(__file__)` ends up being an empty string breaking calls to `local_path()` (without arguments)

* WebHost: add comment to local_path override
2022-08-31 00:10:18 +02:00
espeon65536
a753905ee4 OoT bug fixes (#955)
* OoT: fix shop patching crash due to Item changes

* OoT: more informative failure in triforce piece replacement

* OoT: in triforce hunt, remove ganon BK from pool and lock the door

* OoT: no longer store trap information on the item
2022-08-30 20:54:40 +02:00
strotlog
2a7babce68 SM+SMZ3: don't abandon checks that happen while disconnected from AP (#946) 2022-08-30 17:16:21 +02:00
Fabian Dill
60d1a27079 Subnautica: revamp aggressive creature scans (#966)
* add forgotten aggressive creatures
* fix logic requirements
* added option to opt out of aggressive creature scans
2022-08-30 17:14:34 +02:00
Fabian Dill
4a2a184db1 Core: remove game-specific arguments from Generate (#971)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-30 17:12:33 +02:00
alwaysintreble
45fb735320 Clients: allow games without datapackage (#978) 2022-08-30 00:16:13 +02:00
PoryGone
3eb9e7050f DKC3: Fix Wrinkly Softlock (#963) 2022-08-29 20:04:02 +02:00
CaitSith2
26aed9351e Factorio: Fix a bug with single craft free samples. (#974) 2022-08-29 05:58:26 +02:00
Fabian Dill
b1ffbc49c9 LttPAdjuster: fix GUI for invalid sprite files (#885)
* LttPAdjuster: ignore invalid sprite files

* LttPAdjuster: ignore .gitignore in sprites

* LttPAdjuster: log and show message for invalid sprites

* Alttp: set sprite.valid to False for bad zspr and apsprite ...

... when throwing exceptions

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-28 18:30:19 +02:00
Fabian Dill
6d6111de2a Launcher: add ModuleUpdate 2022-08-27 11:13:33 +02:00
Fabian Dill
cc8ce32c61 Options: fix corner case where Toggle.value and Toggle.__int__ would be bool
Which lead to a connect failure in Raft
2022-08-27 11:12:28 +02:00
strotlog
4c94bb0ad5 WebHost: sort game list case-insensitively again 2022-08-26 18:20:37 +02:00
strotlog
af19180ff0 SM: Fix rolling saves, add SRAM features
- fix receiving items in an old save (issue #855) by moving receive queue's read pointer to a per-saveslot value
- clear SRAM over $70:2000, and invalidate save data, when booting a new seed number for the first time
- copy important ROM data to SRAM so future clients don't have to read ROM
2022-08-26 10:32:22 +02:00
CaitSith2
a175aa93e7 Factorio: Detect if more than one AP factorio mod is loaded. (#964) 2022-08-26 10:31:30 +02:00
Zach Parks
a78863fde1 Docs: Update community supported libraries in api doc (#788)
* Docs: Update client supported libraries in api doc

* left align table column

* Update table of languages to include Haxe lib and remarks

* Reformat table

* Changed verbiage on SNI remark
2022-08-26 02:12:37 -05:00
Fabian Dill
0d6cbd9093 Core: convert item name groups to frozenset
Some worlds define them in lists, this speeds up lookup via state.has_group() or similar
2022-08-24 00:19:27 +02:00
Magnemania
1aaf89ff2c SC2: Switched mission item group to a list comprehension to fix missile shuffle errors (#959) 2022-08-23 23:20:39 +02:00
Fabian Dill
295ea97544 Subnautica: increment client version 2022-08-23 23:19:46 +02:00
Fabian Dill
33103b209d WebHost: fix error on save 2022-08-23 23:19:19 +02:00
Fabian Dill
fab12dca0b SC2: add anti air to Devil's Playground Victory
People seem to be on the mission long enough to get attacked by Mutalisks, so Victory should require anti air.
Optional Objectives are doable quite comfortably before Mutalisks show up, allowing the anti-air to be on them for later in the mission.
2022-08-23 23:06:58 +02:00
Fabian Dill
c390801c4c Test: verify file webhost file creations work to some degree (#953)
WebHost: fix some file creation paths
2022-08-23 01:07:17 +02:00
Fabian Dill
e548abd332 Subnautica: use correct option parent class (#954)
* Subnautica: use correct option parent class

* Update Options.py
2022-08-22 19:02:29 -04:00
Jarno
0a5b24be2b [Core] Phase out Print packets and added Countdown type to print json (#812)
* [Core] Added Countdown type to print json to distinct the count down message from other types

* Added backward compatibility check

* Fixed review comments

* Updated header category

* Apply suggestions from code review

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Completely phased out Print in favor of PrintJson

* Updated docs to warn about phasing out of Print

* Removed faulty import

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-08-23 01:02:10 +02:00
Chris Wilson
7f41cafffc Explaining the "Style Lockdown" (#940)
* First pass at a contribution guide for the website. Suggestions are welcome.

* Attempt to make the WebHost change guide describe the intent of the style restrictions more accurately.

* Try to improve the explanation of the intention behind the style restrictions.
2022-08-22 19:01:21 -04:00
alwaysintreble
d66f981be6 Github: templates and new user interface (#870)
* move some docs out of readme and link with the headers

* PR template

* bug report template

* task and feature request templates

* md cleanup

* forgot the template

* make expected results separate section

* move pr template to .github. remove assignment field on tasks

* add headers to pr template

* Requested changes

* suggested changes from @black-sliver and @SoldierofOrder

* Update docs/code_of_conduct.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Update docs/contributing.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Update docs/contributing.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-08-23 00:39:55 +02:00
alwaysintreble
b66a265726 Docs: Make webworld attribute descriptions docstrings instead of comments for nice IDE things (#929) 2022-08-22 23:50:16 +02:00
Fabian Dill
c695f91198 Subnautica: add Options to Creature Scans (#950) 2022-08-22 23:35:41 +02:00
CaitSith2
11cbc0b40b Factorio: Make the energy bridge a different color. (#952) 2022-08-22 23:30:42 +02:00
N00byKing
87d91aeef3 sm64ex: Option for 1Up Block Rando 2022-08-22 17:52:56 +02:00
Fabian Dill
6a6dfcbaff Core: add some types to generic.Rules 2022-08-22 17:51:06 +02:00
NewSoupVi
9553627136 Witness: More bug fixes (#937)
* Fixed disable_non_randomized and other bugs

* Slight performance & code sensibility increase

* Added River Shortcut to Garden as a disabled check in disable_non_randomized

* Changed no progression items exception to a warning

* Added a list of disabled panels to slot_data for disable_non_randomized, so the client can automatically disable the right panels in the future

* Made no progression exception conditional on playercount
2022-08-22 05:50:01 +02:00
PoryGone
a4a8894d22 Add /SNI to .gitignore (#949) 2022-08-22 01:20:35 +02:00
wordfcuk
bf217dcf85 RoR2: Fixed the link to the game settings page (#945) 2022-08-21 17:30:30 +02:00
CaitSith2
484ee9f065 OoT: More item.type bugs. (#930) 2022-08-21 01:55:41 +02:00
Zach Parks
bba82ccd6c WebHost: Remove "Wiki" link from footer (#943) 2022-08-20 19:17:23 -04:00
alwaysintreble
fb122df5f5 RoR2: code cleanup and styling consistency (#833)
* build locations dict dynamically from the TotalLocations option. Minor styling cleanup

* Minor items styling cleanup. remove unused event items

* minor options cleanup. clarify preset toggle slightly better

* make items.py more readable. add chaos weights dict to use as reference point for generation

* small rules styling and consistency cleanup

* create less regions and other init cleanup

* move region creation to less function calls and move revivals calculation

* typing

* use enum instead of hardcoded ints. fix bug i introduced

* better typing
2022-08-20 19:09:35 -04:00
KonoTyran
be8c3131d8 fix allay advancements requiring note block on the wrong one. (#896) 2022-08-20 19:02:50 -04:00
Fabian Dill
9341332379 WebHost: allow newlines in data-tooltip (#921)
* WebHost: allow newlines in data-tooltip

* WebHost: Tooltips: strip surrounding whitespace

* WebHost: unify tooltips behaviour

* WebHost: unify labels around tooltips

* WebHost: changing tooltips width to max-width to allow small tooltips to not have empty space.

* Minor modifications to tooltips

- Reduce tooltip target to (?) spans
- Set fixed width of 260px on tooltips
- Add space between : and (?) on player-settings
- Removed cursor:pointer on tooltips
- Fix labels for checkboxes on generate.html

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-08-20 18:58:46 -04:00
Fabian Dill
83bcb441bf Factorio: typo 2022-08-21 00:34:36 +02:00
PoryGone
a074d16297 DKC3 v1.1.0 (#938)
Features:

* KONGsanity option (Collect all KONG letters in each level for a check)
* Autosave option
* Difficulty option
* MERRY option
* Handle collected/co-op locations


Bugfixes:

 * Fixed Mekanos softlock
 * Prevent Brothers Bear giving extra Banana Birds
 * Fixed Banana Bird Mother check sending prematurely
 * Fix Logic bug with Krematoa level costs
2022-08-20 16:46:44 +02:00
TheCondor07
89ab4aff9c SC2: Logic changes and fixes, 6 new locations, 2 removed locations (#933) 2022-08-19 22:50:44 +02:00
lordlou
0ac67bfe76 Smz3 early sword fix (#939) 2022-08-19 15:02:39 +02:00
Fabian Dill
0d61192c67 Factorio: make apworld compatible(#935) 2022-08-18 01:33:40 +02:00
Fabian Dill
a1aa9c17ff Core: convert is_zip to zip_path 2022-08-18 01:20:30 +02:00
Henrique Gemignani Passos Lima
d0faa36eef Fix CommonClient.server_loop with nogui
When running client without a gui, ctx.ui is None
2022-08-18 01:18:01 +02:00
Fabian Dill
22c8153ba8 WebHost: fix indentation in tracker.py 2022-08-17 22:15:56 +02:00
CaitSith2
6602c580f4 Fix another item.type crash bug. (#927)
* Fix another item.type crash bug.

* Another location that can crash, in the instance of plando fixed.
2022-08-17 07:16:14 -07:00
Joethepic
431a9b7023 Docs: Mc: fix version in setup guide (#873)
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-08-17 09:59:22 +02:00
Fabian Dill
d426226bce LttP: run optimize imports on __init__ 2022-08-16 23:57:59 +02:00
Fabian Dill
09afdc2553 Webhost: prevent tracker crashes with LttP key itemlinks (#922) 2022-08-16 23:57:26 +02:00
Fabian Dill
ca83905d9f Core: allow loading worlds from zip modules (#747)
* Core: allow loading worlds from zip modules
RoR2: make it zipimport compatible (remove relative imports beyond local top-level)

* WebHost: add support for .apworld
2022-08-15 23:52:03 +02:00
black-sliver
086295adbb AutoWorld: add preliminary .apworld specification (#903)
* AutoWorld: add preliminary .apworld specification

* Doc: apworld specification: fix typo
2022-08-15 23:47:32 +02:00
alwaysintreble
81cf1508e0 Core: Refactor Autoworld.options to Autoworld.option_definitions (#906)
* refactor `world.options` -> `world.option_definitions`

* rename world api reference

* missed some self.options
2022-08-15 23:46:59 +02:00
Fabian Dill
8484193151 Core: crash if non_local pool is too big 2022-08-15 23:36:07 +02:00
Fabian Dill
d10fbf8263 Minecraft: update requests 2022-08-15 23:35:51 +02:00
Fabian Dill
f73b3d71bf Factorio: fix typo 2022-08-15 23:03:03 +02:00
Fabian Dill
d48d775a59 Subnautica: fix 2 logic/locations bugs and add a bit of docs (#917) 2022-08-15 22:53:59 +02:00
Yussur Mustafa Oraji
f716bfc58f sm64ex: Fix Second Floor Door Cost (#909) 2022-08-15 17:29:35 +02:00
Jarno Westhof
97b388747a Docs: Added DS3 & DK3 to network graph 2022-08-15 16:56:55 +02:00
lordlou
898fa203ad Smz3 updated to version 11.3 (#886) 2022-08-15 16:48:13 +02:00
CaitSith2
c02c6ee58c Fix generation failure for Final Fantasy 1 and Dark Souls 3. (#907)
* Fix generation failure for Final Fantasy 1.

* Fix spoiler log giving "Location (Player x): Item (Player y)" for FF1.

* Dark Soul 3 Items/Locations now get player names in spoiler log.
2022-08-14 12:34:46 -07:00
black-sliver
23b04b5069 SM: correctly check if items are SM items 2022-08-14 13:38:52 +02:00
Ludovic Marechal
0ed0d17f38 DS3: Update the setup guide (#878)
* Merge pull request #1 from eudaimonistic/patch-2

Update setup_en.md

(cherry picked from commit 41567697fb89e74301afe651fbde0bafca5946e0)

* DS3: Update english documentation

* DS3: Add French setup guide

* DS3: Fix space formatting in doc

* DS3: Resolve comment
2022-08-14 00:07:36 +02:00
espeon65536
645ede869f OoT: Fix blind item.type reference (#905)
* oot: remove blind reference to item.type

* oot: logical reasoning is hard

* oot: fix blind item.type reference
2022-08-13 04:36:06 +02:00
black-sliver
f5e48c850d Utils: lazy decimal import
decimal is kinda big, there is no noticable difference in performance and the import is unused by webhost's customserver
2022-08-13 00:20:08 +02:00
Fabian Dill
9bd035a19d WebHost: make a fresh Room reload page once if port is not assigned yet 2022-08-12 16:01:02 +02:00
Fabian Dill
2e428f906c Core: document KeyedDefaultDict 2022-08-12 08:34:33 +02:00
black-sliver
b702ae482b Core: clean up Utils.py
* fix import order
* lazy import shutil
* lazy import jellyfish (also speed-up by 0.8%, probably because of inlining)
* yaml:
  * explicitely call Loader UnsafeLoader
  * use CDumper, twice as fast
  * stop leaking leak imported names load and load_all
* open_file: use absolute path
* replace quotes in touched code
* add some typing in touched code
* stringify type hinting for non-imports
* %s/.format -> f
* freeze safe_builtins
* remove double-caching in get_options()
* get rid of some warnings
2022-08-12 08:07:45 +02:00
black-sliver
b8ca41b45f Utils: SI: fix rounding problems (#895)
* Utils: SI: fix rounding problems

999.999 would give 1000.00 instead of 1.00k

* Tests: add Utils: SI tests
2022-08-12 00:46:11 +02:00
CaitSith2
adc16fdd3d Factorio: Don't send researches completed by editor extensions testing forces. (#894) 2022-08-11 18:11:34 +02:00
NewSoupVi
b32d0efe6d Witness: Logic fix for Treehouse in Doors (#892) 2022-08-11 15:57:33 +02:00
black-sliver
c96acbfa23 TextClient: receive all items
By popular demand, this makes /received work again.

Closes #887
2022-08-11 01:06:58 +02:00
black-sliver
ffe528467e Generate: remove period for easy copy&paste
Double-clicking in terminal may select the period, resulting in a bad filename in clipboard.
Also fixing quotes.
2022-08-11 01:06:43 +02:00
Fabian Dill
b989698740 WebHost: fix datapackage typo 2022-08-11 01:04:53 +02:00
Fabian Dill
29e0975832 Clients: prepare for removal of players key in RoomInfo 2022-08-11 00:48:38 +02:00
CaitSith2
e1e2526322 LttP: Do a check for enemizer much earlier in generation. (#875) 2022-08-10 22:21:52 +02:00
Fabian Dill
f2e83c37e9 WebHost: use title-typical sorting for game titles (#883) 2022-08-09 22:21:45 +02:00
Fabian Dill
debda5d111 MultiServer: swap auto-forfeit with auto-collect order
That way the forfeit for items for players that are still playing appear last in the log, which is the visible text in at least the py clients
2022-08-09 16:58:02 +02:00
alwaysintreble
2c4e819010 docs: plando update (#861)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-09 10:47:01 +02:00
alwaysintreble
b3700dabf2 Core: Fix meta.yaml and allow the None game category for common options (#845) 2022-08-09 02:29:00 +02:00
TheCondor07
fb2979d9ef SC2: Added Difficulty Override to Client (#863) 2022-08-09 00:20:51 +02:00
Fabian Dill
a378d62dfd SC2: fix Moebius Factor rescue condition (#882) 2022-08-08 23:20:18 +02:00
lordlou
eb5ba72cfc Smz3 min accessibility fix (#880) 2022-08-08 22:23:22 +02:00
Fabian Dill
c1e9d0ab4f WebHost: allow customserver to skip importing worlds subsystem for hosting a Room (#877)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-07 18:28:50 +02:00
black-sliver
181cc47079 Core: cleanup BaseClasses.Location
This is just cleanup and has virtually no performance impact.
2022-08-07 13:11:12 +02:00
Zach Parks
04eef669f9 StS: Add a description for the game. (#876) 2022-08-06 21:36:32 -05:00
PoryGone
9167e5363d DKC3: Correct File Extension in Setup Guide (#872) 2022-08-06 13:26:02 +02:00
Zach Parks
f1c5c9a148 WebHost: Fix OptionDicts that define valid_keys from outputting as [] on Weighted Settings export. (#874)
* WebHost: Fix OptionDicts that define valid_keys from outputting as [] on Weighted Settings export
2022-08-06 13:25:37 +02:00
Joethepic
69e5627cd7 HK: fix indentation on mimic grubs (#868) 2022-08-06 02:11:10 +02:00
PoryGone
ae3e6c29e3 DKC3: Add Link to Tracker from Setup Guide (#871) 2022-08-06 00:53:48 +02:00
black-sliver
f6da81ac70 Core: cleanup Item classes (#849) 2022-08-06 00:49:54 +02:00
Jarno Westhof
dd6e212519 [Core] Colorama fix 2022-08-05 17:17:40 +02:00
Fabian Dill
95bba50223 WebHost: fix filename rename in flask update 2022-08-05 17:16:26 +02:00
Fabian Dill
21f7c6c0ad Core: optimize away Item.world (#840)
* Core: optimize away Item.world

* Update test/general/TestFill.py

* Test: undo unnecessary changes

* lttp: remove two more Item.world writes

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-05 17:09:21 +02:00
Fabian Dill
d15c30f63b Stats: limit to recognized games 2022-08-05 17:01:02 +02:00
Fabian Dill
db5b7e5db9 Core: update version 2022-08-05 14:32:09 +02:00
black-sliver
7c808bb03b SMZ3: Fix Swamp Palace Entrace for minimal accessibility 2022-08-05 14:29:36 +02:00
black-sliver
530b6cc360 SMZ3: FixJunkFillGT making invalid placements 2022-08-05 14:29:22 +02:00
Fabian Dill
95012c004f Subnautica: update docs with resume info (#853)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: strotlog <49286967+strotlog@users.noreply.github.com>
2022-08-05 14:23:21 +02:00
Fabian Dill
59918b9dbc Core: patch stream_input to ignore non-parsable input (such as EOF encoded as 0xff) (#854) 2022-08-03 14:53:14 +02:00
alwaysintreble
b47cca4515 HK: Add bug report link (#824)
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-08-03 14:41:27 +02:00
CaitSith2
5f27019855 Add an optional path to factorio server-settings.json (#851)
* Add an optional path to factorio server-settings.json

* factorio: changes

* use forward slashs in host.yaml going forward.  (works on all OSes.)
* comment out the host.yaml server_settings option.
* assume that server_settings is NOT provided and explicitly check for its existence in factorio_client.
2022-08-01 14:57:30 -07:00
NewSoupVi
0b228834c2 The Witness: Logic fix (unbeatable seed) (#850) 2022-08-01 20:09:34 +02:00
Fabian Dill
57979b9287 WebHost: update flask (#804) 2022-08-01 12:41:15 +02:00
CaitSith2
4b85000960 Fixed a crafting category bug related to fluids. (#848) 2022-07-31 14:01:39 -07:00
Zach Parks
d1f34d088b WebHost: Add links to "Setup Guides" in Supported Games page (#847)
* WebHost: Add links to "Setup Guides" in Supported Games page

* Remove a hanging console.log() I left in
2022-07-31 11:17:26 -04:00
alwaysintreble
3bc9392e5b Core: have generation print plando settings as string instead of numbers (#843)
* have generation print plando settings as string instead of numbers

* Change to __str__

* Make to_string not a class method

* Suggested fix

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Fix the fix

* Better quotes

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-31 12:02:36 +02:00
lordlou
75165803a0 Sm smz3 create item fix (#844) 2022-07-31 11:08:41 +02:00
lordlou
afc9c772be Sm broken start location fix (#841)
* - fixed basepatches application order breaking (at least) starting location
2022-07-30 18:42:02 +02:00
PoryGone
07450bb83d Migrate DKC3 to APDeltaPatch (#838)
* Add DKC3 to APDeltaPatch

* Undo unintended commit

* More undoing

* Remove else clause
2022-07-29 01:51:22 +02:00
Fabian Dill
2ff7e83ad9 WebHost: make a deeply buried if tree for games a bit more automatic 2022-07-29 01:47:19 +02:00
black-sliver
d817fdcfdb Doc: move Running from source from wiki to docs (#797)
* Doc: move "Running from source" from wiki to docs/

* Doc: update links and reformat running from source

* Doc: implement suggestions in "Running from source"

thanks @alwaysintreble

* Doc: update link to "Running from source"

also link docs/ folder

* Doc: Running from source: Apply suggestions from code review

Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>

Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2022-07-29 01:18:59 +02:00
PoryGone
f3d966897f Prevent Krematoa Crash (#832)
* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability
2022-07-29 01:13:00 +02:00
Jarno
9acaf1c279 [Docs] Further explained the mythical InvalidPacket (#828)
* [Docs] Further explained the mythical `InvalidPacket`

* Fixed header category

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-29 01:11:52 +02:00
NewSoupVi
fd6a0b547f Witness: Fatal logic bug fix (#837)
* Renamed some event items

* Fatal logic bug: Door panels did not check their symbol items
2022-07-28 23:43:35 +02:00
lordlou
c02f355479 Smz3 no progression gt fix (#818) 2022-07-28 12:04:48 +02:00
black-sliver
7d9203ef84 CI: update SNI to 0.0.82 2022-07-28 07:55:53 +02:00
Fabian Dill
e849e4792d WebHost: games played per day plot per game on stats page (#827)
* WebHost: generate stats page palette for maximum hue difference between neighbours.

* WebHost: add per game played stats
2022-07-27 23:36:20 +02:00
Fabian Dill
4565b3af8d DKC3: fix missing default options in Utils.py 2022-07-27 23:34:14 +02:00
Fabian Dill
e5b868e0e9 WebHost: fix 30 days cutoff for stats (#826) 2022-07-27 23:09:40 +02:00
Fabian Dill
489450d3fa SNIClient: fix program not exiting if SNI does not exist nor is running 2022-07-27 22:45:53 +02:00
Fabian Dill
73afab67c8 LttP: fix deprecated use of isSet() (#831) 2022-07-27 22:21:06 +02:00
SoldierofOrder
c61f77029b SC2 docs: Extensive reworks and rewordings. (#809) 2022-07-26 16:53:30 +02:00
Fabian Dill
79702aba65 WebHost: flask caching did a rename 2022-07-26 09:53:18 +02:00
strotlog
1e366ff66f SM: smoother co-op, basepatch internal improvements (#793)
* SM: remote touch instantly, pull ips refactor and symbols

* SM: remove hard-coded ROM address writes

* SM: Full length player table, incl. receive-only player ids

+ apply PR feedback (correct graphic offset, readable data file paths)
2022-07-26 09:43:39 +02:00
Fabian Dill
a0482cf27e Archipidle: Fix forgotten version increment when a new item was added 2022-07-26 09:32:21 +02:00
Ludovic Marechal
288a623ab6 Update ds3 locations and items (#819)
* DS3: Add more rules to avoid softlocks, remove Path of the Dragon gesture location/item and remove useless comments

* DS3: Add more Hostile NPCs locations/items

* DS3: Add missing key items to the key items list
2022-07-26 09:31:16 +02:00
Alchav
3b2037a2d4 HK - focus location (#778) 2022-07-25 22:19:07 +02:00
Fabian Dill
ce536fa3ac Subnautica: fix Multipurpose Room not acquirable in valuable item pool
BaseRoomFragment doesn't exist in vanilla, so when valuable item pool marked it as scannable in vanilla location it did not work, as it's technically BaseRoom
BaseRoom is also required to install other modules into, modules that are already marked as useful, so logically if it's required for other useful stuff it should also be marked as useful
By switching from Fragment to non-fragment one now needs 1 out of 2 instead of 2 out of 2 items, which I consider a plus as well.
2022-07-25 22:17:42 +02:00
PoryGone
41883e44e7 DKC3 - Logic Softlock Fix (#817)
* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict
2022-07-25 21:34:31 +02:00
Yussur Mustafa Oraji
c3ff201b90 sm64ex: Various Features (#790)
* sm64ex: Course and Secret Randomizer

* sm64ex: Allow higher star door costs, raise minimum amount of stars, deprecate ExtraStars

* sm64ex: Support setting MIPS costs

* sm64ex: Safeguard MIPS Costs
2022-07-25 18:39:31 +02:00
espeon65536
e6635cdd77 OOT updates (#821)
* oot: remove all escape characters in LogicTricks.py

* only attempt to connect to client once

* oot: don't kill player outside ToT or in market entrance
fixed camera makes the game crash outside ToT. added market entrance to be safe, it doesn't matter if you don't die there
2022-07-25 02:07:22 +02:00
NewSoupVi
cfc9d79c79 The Witness: Small changes in response to beta tests (#801)
* Option order and better tooltip

* Logic fix: Hedge Laser requires access to all Hedges

* Add item groups: Lasers, Symbols, Doors

* Update worlds/witness/items.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Comment for clarity

* Logic fix

* Another logic fix

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-23 12:42:14 +02:00
lordlou
fe2c355739 Sm beam door speedkeep fun accessibility (#785)
added speedkeep option
now forces accessibility to "minimal" instead of (to be deprecated) "item" when "fun" settings is used
2022-07-22 09:44:58 +02:00
alwaysintreble
04c3429839 LttP: Fix scam options (#806) 2022-07-22 00:04:41 -05:00
PoryGone
cabbe0aaf6 Donkey Kong Country 3 Implementation (#798)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess
2022-07-22 00:02:25 -05:00
Jolteon0163
a7787d87f9 Add to the ArchipIDLE items list (#807)
* Add to the ArchipIDLE items list

* Update Items.py

* Update Items.py
2022-07-21 18:08:07 -04:00
KonoTyran
79b851189f HK - Fix typos in option names
Fixed max charm and max geo cost display names.
2022-07-21 09:57:10 -07:00
Fabian Dill
9e972eafb2 Subnautica: Add DeathLink (#803) 2022-07-21 08:39:34 -05:00
Fabian Dill
53a995372f Subnautica: add missed PDA 2022-07-21 10:08:19 +02:00
Fabian Dill
17351021b3 Factorio: update rcon lib 2022-07-20 22:29:51 +02:00
Ludovic Marechal
8ff2c1b6f3 DS3: Add the Dark Souls 3 World into Archipelago (#769) 2022-07-20 12:48:14 +02:00
strotlog
45aea2c8ff ChecksFinder: Linux support via wine (#795)
* ChecksFinder: Linux support via wine

* ChecksFinder: account for custom $WINEPREFIX

* ChecksFinder: wine detection
2022-07-19 07:44:04 +02:00
Fabian Dill
9f5e40283a WebHost: reduce server uptime (#794)
* WebHost: attempt to improve wording of server resume
* WebHost: reduce default room timeout to 2 hours


Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-18 21:10:29 +02:00
lordlou
025309ec64 SMZ3: Pedestal hint (#792)
* - fixed missing pedestal and tablets hint text for foreign items (was "Don't waste yout time!", is now "A small victory!")

- small precision to SMZ3 and SM docs about "What does another world's item look like in Super Metroid"
2022-07-17 19:40:23 -05:00
NewSoupVi
bd4850b2b5 The Witness 0.3.4 features (#780)
New options:

Shuffle Doors: Many doors in the game will open on their own upon receiving an item ("key").
Variant - Shuffle Door/Control Panels: Many panels in the game that open doors or control devices in the world will be off until receiving their respective item ("key").
Shuffle Lasers: Lasers no longer activate by solving the laser panel, instead you will get an item that activates the laser.
Shuffle Symbols: Now that there is something else to shuffle (doors / door panels), you can turn off Symbol Rando.
Shuffle Postgame (replaces "Shuffle Hard"): The randomizer will now determine by your settings which panels are in the "postgame" - Meaning they can only be accessed after you can complete your win condition anyway.
2022-07-17 12:56:22 +02:00
Fabian Dill
472e114fb9 Final Fantasy: fix outdated advancement flag 2022-07-17 11:19:00 +02:00
espeon65536
828bcb1266 OoT: Fix gerudo_fortress on normal (#784) 2022-07-16 13:00:00 -05:00
t3hf1gm3nt
9897f4eb4b LTTP: Yaml Update (#765)
removes vendor option from hints, adds scam setting, and adds P option to shop shuffle.
2022-07-16 12:56:23 -05:00
Fabian Dill
e1ef820184 Subnautica: add creature scans 2022-07-16 19:54:55 +02:00
lordlou
b3ad766680 SMZ3: Item link support (#756)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* - enabled local item dialog boxes for dungeon and keycard items when keysanity is used

* - fixed ItemLink support

* fixed shops sending checks

* Added get_filler_item_name() returning a random junk item

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-07-16 12:47:26 -05:00
Fabian Dill
74b19dc1f5 WebHost: cleanup generate and hopefully fix SQL concurrency problems 2022-07-16 19:44:29 +02:00
Fabian Dill
449bc93307 Rogue Legacy: obliterate any outdated remnants before installer adds new files 2022-07-16 19:40:59 +02:00
Fabian Dill
622af17705 MultiServer: make !hint prefer non-local 2022-07-16 12:19:24 +02:00
Fabian Dill
a42f7f99fe Factorio: specify rcon version 2022-07-16 01:31:20 +02:00
black-sliver
3c6bd555b4 doc: add style guide (#746)
* doc: add style guide

* doc: style guide for python and markdown

* doc: consistent use of periods and explicit double quotes in style guide

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* doc: better define string style in style guide

* doc: add format string literals to style guide

* doc: add HTML, CSS and JS to style guide

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-15 23:52:35 +02:00
Rome Reginelli
a4211d5f11 Improve Risk of Rain 2 docs (#770)
* Improve Risk of Rain 2 docs

* RoR2: clarify custom item weight settings

* Update worlds/ror2/docs/en_Risk of Rain 2.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-15 17:24:40 -04:00
Vale
090c5bcf00 RoR2: FinalStageDeath (#766)
Added a YAML option for 'FinalStageDeath', a toggle for 'death on the final boss stage counts as a win'. Defaults to on.

Co-authored-by: Vale <58179315+DelosIX@users.noreply.github.com>
2022-07-15 17:21:36 -04:00
alwaysintreble
82850d7f66 Ror2: reduce locations to 250 and mark legendary items as useful (#776)
* reduce total locations to 250

* minor styling cleanup. mark legendary items as useful

* 😡

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-15 17:19:36 -04:00
Yussur Mustafa Oraji
86112351a6 sm64ex: Adapt area_connections slotdata Format (#767) 2022-07-15 20:04:26 +02:00
black-sliver
ce789d1e3e SoE: texts, energy core, fragments, useful (#777)
* fix missing fields in custom prog balancing option
* fix typos and pep8
* update and implement pyevermizer 0.41.3
  * allow randomizing energy core
  * add energy core fragments (turn in at Prof. Ruffleberg)
  * rename some items to avoid confusion
  * differentiate between progression and useful
* remove obsolete 'Bazooka' group
* don't add items to the pool that get removed
2022-07-15 18:01:07 +02:00
Fabian Dill
73fb1b8074 Subnautica: updates (#759)
* Subnautica: add more goals

* Subnautica: fix wrongly positioned Databox

* Subnautica: allow techs to remain vanilla

* Subnautica: make zipimport compatible

* Subnautica: force two Seaglide fragments into local sphere 1
2022-07-15 17:41:53 +02:00
black-sliver
8e15fe51b6 Put common options first (#774)
* this applies to yaml and webhost
* this allows overwriting common options from the world
2022-07-15 06:54:29 +02:00
Fabian Dill
aa954b776d MultiServer: add /status and allow status command to dynamically filter for Tags 2022-07-15 02:52:26 +02:00
jsd1982
76f6eb1434 SNIClient: update default SNI port from 8080 to 23074 2022-07-15 02:51:36 +02:00
Yussur Mustafa Oraji
e38308bac3 sm64ex: Allow setting Big Star Door requirements (#773)
* sm64ex: Allow setting Big Star Door requirements

* sm64ex: Lower requirements for StarsToFinish
2022-07-14 18:37:14 +02:00
SoldierofOrder
e804f592de SC2: Windows ".dll missing" fix and fix for finding SC2 install automatically (#721) 2022-07-14 09:51:00 +02:00
Fabian Dill
6e0a0c5c4a Core: skip second sanity check when pushing an item into a location (-O) (#745) 2022-07-14 09:46:03 +02:00
alwaysintreble
122590fc68 lttp: move open pyramid to new options system (#762) 2022-07-14 09:39:53 +02:00
lordlou
c806366469 Sm comeback too strict (#755) 2022-07-14 09:37:45 +02:00
Zach Parks
0d3bd6e2e8 gitignore general Windows/macOS files (#763) 2022-07-10 19:24:07 +00:00
Fabian Dill
beac0b1acd Requirements: update some modules 2022-07-10 19:37:50 +02:00
Bicoloursnake
1cc9c7a469 Doc: Add english mac guide (running from source) (#744)
* Create RunFromSourceGuideForMac.md

* Update and rename RunFromSourceGuideForMac.md to docs/RunFromSourceGuideForMac.md

* Clarified the source code download.

* Rename docs/RunFromSourceGuideForMac.md to worlds/generic/docs/RunFromSourceGuideForMac.md

* Update __init__.py

* Noted the case where a user might want EnemizerCLI

* Updated document to reflect requested changes

Updated to reflect the requested changes as well as including some information on virtual environments.

* Added Capital Letters to SNIClient.py

* Reworked Document Structure

Numeric order of lists now makes sense and changed the virtual environment section to match Archipelago tradition.

* Update __init__.py

* Minor Changes for clarity's sake

* Renamed file to make webhost happy

* Changed mac guide filename
2022-07-10 03:16:41 +02:00
CaitSith2
17db0805a7 Allow potentially all rocket-part ingredients to be fluids. (#753) 2022-07-09 12:35:38 +02:00
CaitSith2
2f53972c85 Factorio: fix accidental removal of fluids from make_balanced_recipe (#754) 2022-07-08 15:35:33 +02:00
black-sliver
9ac780102e Subnautica: display item_pool as Item Pool on the settings page 2022-07-07 21:22:24 +02:00
Fabian Dill
60b80083e0 LttP: fix shop inventory corruption in upgrade fairy 2022-07-07 13:25:17 +02:00
alwaysintreble
8597b04c41 WebHost: Advanced guide cleanup (#725)
* advanced yaml cleanup

* Update advanced_settings_en.md

* i hate this game now

* formatting reverting
2022-07-06 16:06:32 -05:00
Fabian Dill
6a60c46a99 Subnautica: fix generation crash on valuable item pool (#739) 2022-07-06 17:04:22 -04:00
Fabian Dill
5c2163a1a7 WebHost: fix comment typo 2022-07-06 22:32:33 +02:00
Hussein Farran
a49bcd618d Dev Docs: Add SA2B and SC2 to network diagram (#719)
* Add SA2B and SC2 to network diagram

* Remove jpg version of image.

* Fix png of image... Github web editor borked it

* Update network diagram.svg

* We're back to light mode, friends.

Use SVG and JPG that are valid and let you zoom in properly.
2022-07-06 16:12:53 -04:00
Doug Hoskisson
d76b41afe7 RL: Rename Rogue Legacy Folder (#452)
* rename rogue legacy
"`rogue-legacy` is not a valid python module name"

* revert rename of the documentation file
2022-07-06 14:18:28 -05:00
Sunny Bat
ab2b635a77 Update Raft for Final Chapter (#724) 2022-07-06 04:37:08 +02:00
strotlog
7072c7bd45 docs: fix 2 URLs (#738)
* URL of image in Alttp ES tutorial
* Link to RA download in SMZ3 EN tutorial
2022-07-04 10:49:25 +02:00
Alchav
530c5500c3 Break out of fill loop if locations is empty (#690) 2022-07-03 17:11:11 +02:00
Daniel Grace
8870b577d0 Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Colin Lenzen
7d85ab471a [Timespinner] Rename flag and add tiered loot settings (#699) 2022-07-03 17:05:44 +02:00
Fabian Dill
3205cbf932 Generate: convert plando settings to an IntFlag with error reporting for unknown plando names (#735) 2022-07-03 14:11:52 +02:00
Fabian Dill
b9fb4de878 BaseClasses: make ItemClassification properties faster 2022-07-02 13:56:35 +02:00
Jarno Westhof
bcd7096e1d [The Witness] Update data_version as it was forgotten for 0.3.3
# Conflicts:
#	worlds/witness/docs/setup_en.md
2022-07-02 12:19:08 +02:00
strotlog
b206f2846a SNES games: use JPN as abbreviation for Japan/Japanese 2022-07-02 12:16:15 +02:00
CaitSith2
8a8bc6aa34 Factorio: Fix impossible seeds for rocket-part recipes as well. (#733) 2022-07-01 00:40:31 +02:00
black-sliver
bce7c258c3 CI: update Enemizer to 7.0.1 2022-06-30 22:55:05 +02:00
Fabian Dill
cea7278faf LttP: now that Enemizer allows for AP rom name, rename it. (#730)
* LttP: now that Enemizer allows for AP rom name, rename it.

* LttP: fix missing Enemizer message parenthesis
2022-06-30 10:00:37 -07:00
alwaysintreble
d7a9b98ce8 fix glossary link on sitemap 2022-06-29 22:08:38 +02:00
Alchav
7dcde12e2e Revert SC2 item classifications 2022-06-29 12:15:19 +02:00
black-sliver
ba2a5c4744 MC: add non-windows install to docs (#713)
* MC: add non-windows install to docs

* MC: better link naming for non-windows doc

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* MC: doc change manual forge link to index

By removing the direct link to the version we avoid having to update it all the time and users will have to check the other version numbers for manual installation anyway.

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-28 19:23:18 +02:00
espeon65536
39ac3c38bf sm64: only apply DDD 100 coin star rule if the location exists (#716) 2022-06-27 23:03:34 -07:00
alwaysintreble
61f751a1db docs: add common terms documentation to website (#680)
* docs: add common terms documentation to website

* minor cleanup

* some rewording and reformatting.

* tighten up world definition clarity

Co-authored-by: Rome Reginelli <mduo13@gmail.com>

* Clarify seed definition a bit better

Co-authored-by: Rome Reginelli <mduo13@gmail.com>

* add text for "out of logic" and that slot names must be unique

* rename common terms to glossary

Co-authored-by: Rome Reginelli <mduo13@gmail.com>
2022-06-27 23:34:47 -04:00
alwaysintreble
5f2193f2e4 ror2: update setup guide (#671)
* ror2: remove yaml template from guide and link to player settings page. Add documentation on chat client

* ror2: copy paste the good config description like everyone else.
2022-06-27 21:05:55 -04:00
Daniel Grace
98b714f84a HK: Add options for Deathlink. (#672) 2022-06-27 21:05:29 -04:00
alwaysintreble
2a0198b618 multiserver: allow !release as an alias for !forfeit (#693)
* multiserver: allow `!release` as an alias for `!forfeit`

* create `/release` command. Add some periods to messages that print in console and point users to release

* Add a missing space on line 1135

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-27 20:59:42 -04:00
The T
cd9f8f3119 SM64: DDD 100 Coins in Entrance Rando should expect sub removal (#711)
I brought this up in #super-mario-64, and the minor consensus is that 100 Coins is "possible", the same way Red Coins is possible.

According to a FAQ online, DDD has 106 coins. That means you are still required to get at least 5 of the red coins in order to get the 100 coin star. If we already have a rule stating the Red Coins require the sub to be removed (by reaching Bowser in the Fire Sea), it should apply to the 100 coins as well.

The consensus on it being "possible" was that it requires a very specific triple jump. There is no "Strict" category for this since it isn't caps/cannons-based, but it is extremely unreasonable to casual play. If you want to sequence break it, go for it, but I don't think it should be expected.
2022-06-27 07:43:48 -05:00
CaitSith2
37b569eca6 Changes: (#639)
* Changes:

* When client loses connection to the server through no fault of your own, it no longer forgets your username.
* It is now possible to do /connect archipelago://username:password@server:port or to paste archipelago://username:password@server:port into the connect bar and hit connect, and have both the username/password filled in that way.

* Switch checksfinder client to getting username from url if suppplied by url.

* Correct the print statement
2022-06-27 03:10:41 -07:00
Kippi00
d317111d20 Updates to ALTTP, SM, and SMZ3 guides (#703) 2022-06-27 09:40:01 +02:00
alwaysintreble
3f1d216d28 docs: add reference to text client and commands to a few setup guides (#694) 2022-06-26 21:52:24 -04:00
Joethepic
0ca3d73ae9 makes easier to find where to put the launch options for steam version v6 (#712)
* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* typo fix spaces clarification

Co-authored-by: Zach Parks <zach@alliware.com>

* Grammar corrections, clarifications, removed redundant explanations

* Markdown syntax fix

Co-authored-by: Zach Parks <zach@alliware.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-26 19:08:16 -04:00
alwaysintreble
1972d531b9 MC: fix broken brewing image on minecraft tracker (#707) 2022-06-25 14:11:20 -05:00
alwaysintreble
5006c79a00 SM64: Add common mistake and troubleshooting to setup guide (#708) 2022-06-25 14:07:03 -05:00
Daniel Grace
8788ee1aa7 [HK] Further updates for White Palace logic, (#662) 2022-06-25 20:15:03 +02:00
Chris Wilson
17ba73b0b8 Rename author to authors for consistency 2022-06-25 19:10:20 +02:00
rsyh93
0407df83b7 SC2: add Linux setup to tutorial (#679)
also fixes some formatting
2022-06-25 14:12:30 +02:00
alwaysintreble
f140aadafe Alttp: fix broken msu es link (#702) 2022-06-25 13:15:57 +02:00
Grrmo
b41c6185e4 TS: Fix broken link to german setup guide (#700)
The German tutorial link pointed to the English version
2022-06-25 00:29:25 +02:00
NewSoupVi
aa3d7f5e21 Small Witness fixes (#698) 2022-06-24 19:25:23 +02:00
black-sliver
efadf6fdf4 UX: More errors (#697)
* SNIClient: adjuster, ignore missing Tk

* UI: add support for gtk/kde messagebox

* SNIClient: show error when patching fails
2022-06-23 19:26:30 +02:00
black-sliver
12863e9b04 CI: update enemizer and sni (#696) 2022-06-23 19:25:55 +02:00
Chris Wilson
1843618c99 Add stone theme to WebHost (#645)
* Add stone theme

* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)

* Add stone theme preview to world api.md

* Different stone theme preview to match other images
2022-06-22 20:31:40 -04:00
alwaysintreble
4e5071fd68 core: add a link to FAQ to the repo readme 2022-06-22 16:30:43 +02:00
TheCondor07
6e918edce1 SC2: Updated apsc2 version required (#691) 2022-06-22 11:49:00 +02:00
Fabian Dill
80ff5a18b1 remove limit of 1000 Yotta-Joule in EnergyLink (#689) 2022-06-21 20:50:40 +02:00
Fabian Dill
d112cc585f Clients: fix /received calling a dict instead of indexing (#688) 2022-06-21 15:46:35 +02:00
Fabian Dill
3fec33f56c Clients: fix clients not requesting Archipelago DataPackage updates unless spectator is present. 2022-06-21 09:02:11 +02:00
Alchav
68674deb00 FF1 - classify some items as useful (#669) 2022-06-20 21:17:57 +02:00
PoryGone
a9e530721d SA2B v1.1.0 (#673)
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2022-06-20 21:12:13 +02:00
black-sliver
03e9034a98 Server: minify cmd json
This saves between 7 and 15% where compression is unavailable.
2022-06-20 07:52:21 +02:00
Daniel Grace
6970c5ce97 HK: Bugfix shop requirements to be >= rather than >.
This was causing off-by-one errors, which were problematic if e.g. a Grubfather slot wanted all 46 grubs.
2022-06-20 07:46:25 +02:00
alwaysintreble
10b3803a7f ror2: correctly mark Dio's as progression and mark equipment as useful 2022-06-19 22:26:48 +02:00
Fabian Dill
a7e8c82633 Factorio: more condensed raw_recipes creation
(by black-sliver)
2022-06-19 21:55:03 +02:00
Fabian Dill
6d4c4295b3 Factorio: use resources data 2022-06-19 21:48:30 +02:00
black-sliver
47edc356ad api.md update and rename (#676)
* api.md: update for ItemClassification

* world api.md: rename from api.md
2022-06-19 15:19:46 +02:00
black-sliver
b551e3a2ad SoE: change default prog balancing to 30 2022-06-19 14:17:42 +02:00
black-sliver
a9c32bc2e2 MinecraftClient: Linux fixes (#668)
* MC: open file selector if client is run without apmc

* MC: linux fixes

* we don't use shell anymore
* use user_path for forge_dir. Unless read-only, this is the same as what cwd is set to.
2022-06-19 04:54:10 -07:00
alwaysintreble
60c7be87f8 lttp: update requirement version for lttp template yaml 2022-06-19 01:59:50 +02:00
Fabian Dill
2bac78b4a4 Factorio: manual crude-oil recipe seems no longer needed and actually messed with costs 2022-06-18 13:57:28 +02:00
Fabian Dill
c4769eeebb Factorio: load fluids from exported data 2022-06-18 13:40:10 +02:00
espeon65536
51341f6255 MC client: use user_path to fix appimage permissions 2022-06-18 13:21:54 +02:00
Daniel Grace
c7a32dc91b Sort hints by found/not found and then other world/own world. (#642)
This updates notify_hints() as follows:

  - Sort hints by their 'found' attribute in reverse during the first
    iteration, so items not found will show at the bottom.
  - Store a tuple of (hint, hint.as_network_message()) in concerns rather
    than just the hint so the raw hint data remains available for later
    sorting.
  - Do the logging.info call as part of this iteration instead of doing
    a second iteration pass that does nothing but logging.
  - Iterate over concerns (and look up connected clients) rather than
    iterating over all clients (and checking for concerns)
2022-06-18 09:19:08 +02:00
black-sliver
3623678c93 Launcher: always use kvui 2022-06-18 09:17:10 +02:00
Fabian Dill
a5d516e179 Factorio: fix impossible recipes requiring stacking non-stacking items
Factorio: speedup load time
2022-06-18 09:15:14 +02:00
black-sliver
2045905c9b setup.py: fix setuptools>=61 compatibility
Closes ArchipelagoMW/Archipelago#391
2022-06-17 15:09:58 +02:00
Fabian Dill
26c027a075 Core: downgrade item classification to int before writing to file 2022-06-17 06:10:30 +02:00
Fabian Dill
b86ee20f3f Core: fix ItemLinks setting advancement flag 2022-06-17 05:26:11 +02:00
Fabian Dill
50c75e9684 Core: increment version 2022-06-17 03:57:02 +02:00
Fabian Dill
d87c3d5323 LttP: update manual yaml 2022-06-17 03:48:54 +02:00
Fabian Dill
247f674749 Network remove roominfo players (#661) 2022-06-17 03:34:50 +02:00
Fabian Dill
74fe03414c HK: extractor now needs to check for BOM 2022-06-17 03:25:08 +02:00
Fabian Dill
65d213c494 kivy: include in frozen library zip 2022-06-17 03:24:38 +02:00
Fabian Dill
05a51346f9 LttP: fix Ganon's Tower trash prefill ignoring item_rules (#648) 2022-06-17 03:24:15 +02:00
Fabian Dill
6c525e1fe6 Core: move multiple Item properties into a single Flag (#638) 2022-06-17 03:23:27 +02:00
Fabian Dill
5be00e28dd Tests: always display all warnings
WebHost: fix a warning about new cache names
2022-06-17 03:22:43 +02:00
Fabian Dill
d81dbbd951 CommonClient: revamp DataPackage handling 2022-06-17 03:22:20 +02:00
Fabian Dill
83dee9d667 MultiServer: introduce LocationScouts create_as_hint -> only_new 2022-06-17 03:21:33 +02:00
NewSoupVi
7d79cff66f The Witness - 0.3.3 features and fixes (#617)
New option: "Early Secret Area" (Opens a door to the Challenge Area from the start of the game)
New option: Victory Conditions "Mountaintop Box Short" and "Mountaintop Box Long"
New options: Number of Lasers of Mountain, Number of Lasers for Challenge
New option & item: Add some number of "Puzzle Skips", which let you skip one puzzle in the game

Many logic fixes
2022-06-16 03:04:45 +02:00
Alchav
0a63bd0fc6 Meritous get_filler_item_name 2022-06-15 19:05:48 +02:00
Fabian Dill
55d8c8c928 Generate: ignore files starting with ., something about Macs having a .DS_STORE or something. (#656)
* Generate: ignore files starting with ., something about Macs having a .DS_STORE or something.

* Generate: .name is important
2022-06-14 18:10:41 -07:00
Fabian Dill
681f7041dc Tracker: fix order received column being empty 2022-06-14 08:13:02 -07:00
Kono Tyran
d5f15e6408 fix spaces in folder names failing to launch forge. 2022-06-14 06:56:47 -07:00
Fabian Dill
70d510dff8 Options: fix all games templates breaking due to invalid progression balancing 2022-06-14 03:56:02 +02:00
CaitSith2
2a5c128267 ChecksFinder Client refactored to import CommonClient components. 2022-06-14 01:38:10 +02:00
Daniel Grace
e5a1052089 Hollow Knight updates (goals, WP/POP, etc.) (#438)
* Hollow Knight updates:

- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te

- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene

- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.

* Hollow Knight updates

  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
2022-06-13 08:23:03 +02:00
Fabian Dill
8c64f6221e WebHost: update Flask-Limiter 2022-06-13 08:20:17 +02:00
Fabian Dill
0869a2acc3 SNIClient: prevent hang on exit if waiting on devices from SNI 2022-06-13 08:18:52 +02:00
Fabian Dill
e7ea827f02 Options: introduce SpecialRange (#630)
* Options: introduce SpecialRange

* Include SpecialRange data in player-settings and weighted-settings JSON files

* Add support for SpecialRange to player-settings pages

* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-12 17:33:14 -04:00
Joethepic
84b6ece31d Itemlink tutorial improvement (#611)
* Update Items.py

* Update advanced_settings_en.md

* Update Items.py

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* improve consistency

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* fix formating on game setting in example

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* change version

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* tutorials: add description for game weight and properly document item links

* tutorials: add description for null replacement

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-12 17:24:19 -04:00
Zach Parks
1bcc5b6582 WebHost: Allow "random" to be default option for toggles and choices. (#640) 2022-06-12 07:48:52 +02:00
KonoTyran
c8c025ac34 Minecraft 1.19 (#623) 2022-06-11 23:22:16 +02:00
CaitSith2
d82d70ac97 Fix the possibility of manually assigning 'random' via alias_random 2022-06-11 23:20:56 +02:00
alwaysintreble
3e86fd4e57 Tutorials: hide ArchipIDLE (#622)
* Don't copy files of hidden worlds

* tutorials: hardcode not generating ArchipIDLE tutorial files outside april

* tutorials: ignore hidden worlds unless it's 'Archipelago'

* add parenthesis to prevent ambiguity
2022-06-10 19:49:12 -04:00
Alchav
964eda13cc Fix LTTP filler items (#621) 2022-06-10 13:23:03 +02:00
CaitSith2
c16815b16d Fix Room log 2022-06-10 13:20:35 +02:00
Colin Lenzen
74ee8ec459 [Timespinner] Add Boss Randomization Settings (#598)
* [Timespinner] Add Boss Randomization Settings
2022-06-10 01:07:47 +02:00
t3hf1gm3nt
22ea72c1b2 OOT: Add note about common issue with lua option in the configuration step (#629)
* OOT: Add note about common issue with lua option in the configuration step

More and more people have issues with connecting with OoT because fresh installs of newer versions of Bizhawk show having "Lua+LuaInterface" selected when it actually loads "Nlua+KopiLua" instead until you toggle between the two options. Hopefully adding this bolded note will help new users avoid this problem in the future.
2022-06-10 00:48:05 +02:00
Zach Parks
613dc4184a ALTTP: Updates to setup documents (#628)
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
2022-06-10 00:47:01 +02:00
Fabian Dill
9a471aff1b WebHost: request maximum amount of file handles from the system for autolauncher. (#625)
* WebHost: request maximum amount of file handles from the system for autolauncher.

* WebHostLib: wrap resource import into try to restore windows compatibility
2022-06-09 13:14:12 -07:00
Fabian Dill
e69e42cabc SNIClient: sort devices for consistent key
SNIClient: get rid of * import
2022-06-09 13:05:30 -07:00
Fabian Dill
1281426075 HK: allow shuffling charm costs, instead of randomizing. (#441) 2022-06-09 00:27:43 +02:00
Fabian Dill
8b1baafddf SC2: send ItemLink messages to ingame as well 2022-06-09 00:20:36 +02:00
Kippi00
ee65d7e5fa Document multi-game YAMLs (#619) 2022-06-08 18:15:47 -04:00
Chris Wilson
df0ae205cd Update LICENSE files for WebHost assets (#616) 2022-06-08 17:17:50 -04:00
Fabian Dill
1cbd384569 Generate: sort input files, preventing arbitrary order from OS layer. 2022-06-08 00:36:13 +02:00
Fabian Dill
e47527087e WebHost: some updates (#603)
* WebHost: Make custom server prefer ipv4 for display

* WebHost: Make server retry saving in case of connection issues

* WebHost: fix autolaunch guardians getting stuck waiting for the oldest two rooms.
Probably not related to the issues of the system itself getting stuck, but should be fixed anyway.

* WebHost: logfile is meant to be guarded by access cookie

* WebHost: set patch target to null if port is not valid, disabling auto-connect
2022-06-08 00:35:35 +02:00
Fabian Dill
517a2db9d8 Clients: some improvements (#602)
* Clients: some improvements
SNIClient is the only client that uses slow_mode, so its definition should be moved there.
type info for CommandProcessor was int for some reason.
Moved a lot of type info from init to class body, making it easier for type checkers to find.
getLogger("") and getLogger(None) is technically different, just happens that our root logger is "", fixed it in case of future confusion though.

* Logging: log that init_logging was run and what the current AP version is.
2022-06-08 00:34:45 +02:00
black-sliver
fbf993566d Clients: UX improvements (#615) 2022-06-07 00:15:08 +02:00
black-sliver
25bea47872 Appimage: include libssl (#613) 2022-06-05 22:52:16 +02:00
black-sliver
78f22e895e requirements: update cx-Freeze, fix compatibility
this conflicts with and replaces commit #f9b12b51080c7bbbf3d52c79453ac6c8222a03c5
2022-06-04 21:12:45 +02:00
black-sliver
fa3925cd74 Ui: add open_filename helper
* native look & feel on Linux (Gnome and KDE)
* falls back to tkinter
2022-06-04 21:12:45 +02:00
black-sliver
d9418d5ce1 Core: move is_linux, _macos, _windows to Utils.py 2022-06-04 21:12:45 +02:00
black-sliver
103f9e0b85 UI: add Utils.messagebox
automatically uses either new kvui.MessageBox or tkinter.messagebox
2022-06-04 21:12:45 +02:00
black-sliver
a2fc3d5b71 AppImage: better compatibility
* old startup script did not work with dash
* add missing libcrypt in cx_freeze
2022-06-04 21:12:45 +02:00
Kono Tyran
c66d64b9d8 update minecraft_en.md wording slightly and minecraft version 2022-06-04 11:32:51 -07:00
TheCondor07
0dd67f40ba SC2: UI update, Relegate No Build Option, and Filler Item Update (#606) 2022-06-03 20:18:36 +02:00
Fabian Dill
f5dc39ddf0 kvui: fix warning about "X missing in __all__" when importing from kivy.base instead of correct module 2022-06-03 07:57:57 -07:00
t3hf1gm3nt
6b47776b11 TS: Add region names to location names, and other location name clarifications (#570)
* Add region names to location names, and other location name clarification changes
2022-06-03 12:27:02 +02:00
strotlog
2b73c7f9e4 config: Use valid default enemizer_path on Linux (and Windows) 2022-06-02 02:15:05 +02:00
Fabian Dill
4558ac66fa SNIClient: run adjuster for new aplttp file type 2022-06-01 08:30:28 -07:00
Fabian Dill
d0a98949f5 LttP: split Retro into Retro Bows and Retro Caves (#588) 2022-06-01 08:29:21 -07:00
Fabian Dill
e13e7f286c Tracker: fix ItemLinks items not being attributed to inventory 2022-06-01 08:28:16 -07:00
Fabian Dill
0045e3f9f7 WebHost: update flask-caching 2022-06-01 08:26:30 -07:00
Fabian Dill
ff608b72a2 Tests: add test to check for typo'd item name group definitions (#594)
* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group

* Server: prevent crash when /hint'ing for an item name group with events
2022-06-01 08:25:40 -07:00
Fabian Dill
19c3c8056b Server: remove compat to ~0.2 unversioned save data
If the savegame was loaded in the last few months, it will have already been upgraded.
2022-06-01 08:21:54 -07:00
black-sliver
d31c24bbf7 Doc: deprecate datapackage_version 2022-05-30 09:52:12 +02:00
lordlou
768f9497fd Sm remote item fix (#592) 2022-05-30 07:12:01 +02:00
TheCondor07
20be691f36 SC2: GUI Mission Launcher (#586)
* SC2: Functioning Starcraft 2 Mission Launcher UI

* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld

* SC2: get .kv file path correctly when frozen too

Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
2022-05-30 07:11:01 +02:00
Berserker66
3dd3f045e6 WebHost: use non-blocking file lock on unix, just like windows 2022-05-29 08:00:28 -07:00
black-sliver
6d3538a35b AppImage: fix build (#589)
* CI: build: use ARCH= for AppImage

* WebHost: pin flask-caching

until https://github.com/pallets-eco/flask-caching/pull/352 is merged or fixed otherwise
2022-05-28 23:20:46 +02:00
Fabian Dill
1a0bfecb5f LttP: convert vendors hint into separate scams option 2022-05-28 20:08:06 +02:00
1231 changed files with 175857 additions and 64909 deletions

35
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
View File

@@ -0,0 +1,35 @@
name: Bug Report
description: File a bug report.
title: "Bug: "
labels:
- bug / fix
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
and upload it with this report, as well as all yaml files used.
- type: textarea
id: what-happened
attributes:
label: What happened?
validations:
required: true
- type: textarea
id: expected-results
attributes:
label: What were the expected results?
validations:
required: true
- type: dropdown
id: version
attributes:
label: Software
description: Where did this bug occur?
options:
- Website
- Local generation
- While playing
validations:
required: true

View File

@@ -0,0 +1,17 @@
name: Feature Request
description: Request a feature!
title: "Category: "
labels:
- enhancement
body:
- type: markdown
attributes:
value: |
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
website, documentation, or a game.
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
ask is about it is in the [discord](https://archipelago.gg/discord).
- type: textarea
id: feature
attributes:
label: What feature would you like to see?

10
.github/ISSUE_TEMPLATE/task.yaml vendored Normal file
View File

@@ -0,0 +1,10 @@
name: Task
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
title: "Core: "
labels:
- core
- enhancement
body:
- type: textarea
attributes:
label: What task needs to be completed?

12
.github/pull_request_template.md vendored Normal file
View File

@@ -0,0 +1,12 @@
Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
## What is this fixing or adding?
## How was this tested?
## If this makes graphical changes, please attach screenshots.

View File

@@ -2,7 +2,22 @@
name: Build
on: workflow_dispatch
on:
push:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
pull_request:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
workflow_dispatch:
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
# build-release-macos: # LF volunteer
@@ -10,22 +25,19 @@ jobs:
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.8'
- name: Download run-time dependencies
run: |
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.79/sni-v0.0.79-windows-amd64.zip -OutFile sni.zip
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/6.4/win-x64.zip -OutFile enemizer.zip
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
- name: Build
run: |
python -m pip install --upgrade pip setuptools==60.10.0 # 61 does not work with the current layout
pip install -r requirements.txt
python setup.py build --yes
python -m pip install --upgrade pip
python setup.py build_exe --yes
$NAME="$(ls build)".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z"
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
@@ -34,49 +46,46 @@ jobs:
Rename-Item exe.$NAME Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
- name: Store 7z
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
build-ubuntu1804:
runs-on: ubuntu-18.04
build-ubuntu2004:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
# - copy code below to release.yml -
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/black-sliver/sni/releases/download/v0.0.78-2/sni-v0.0.78-2-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/6.4/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
# pygobject is an optional dependency for kivy that's not in requirements
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools==60.10.0 # setuptools same as windows
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
@@ -84,14 +93,19 @@ jobs:
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml -
- name: Build Again
run: |
source venv/bin/activate
python setup.py build_exe --yes
- name: Store AppImage
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }}
retention-days: 7
- name: Store .tar.gz
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }}

View File

@@ -14,9 +14,17 @@ name: "CodeQL"
on:
push:
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
pull_request:
# The branches below must be a subset of the branches above
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
schedule:
- cron: '44 8 * * 1'
@@ -35,11 +43,11 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v2
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -50,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -64,4 +72,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1
uses: github/codeql-action/analyze@v2

View File

@@ -3,23 +3,29 @@
name: lint
on: [push, pull_request]
on:
push:
paths:
- '**.py'
pull_request:
paths:
- '**.py'
jobs:
build:
flake8:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Set up Python 3.9
uses: actions/setup-python@v1
uses: actions/setup-python@v4
with:
python-version: 3.9
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
python -m pip install --upgrade pip wheel
pip install flake8
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |

View File

@@ -7,6 +7,10 @@ on:
tags:
- '*.*.*'
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
create-release:
runs-on: ubuntu-latest
@@ -25,45 +29,42 @@ jobs:
# build-release-windows: # this is done by hand because of signing
# build-release-macos: # LF volunteer
build-release-ubuntu1804:
runs-on: ubuntu-18.04
build-release-ubuntu2004:
runs-on: ubuntu-20.04
steps:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
# - code below copied from build.yml -
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/black-sliver/sni/releases/download/v0.0.78-2/sni-v0.0.78-2-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/6.4/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
# pygobject is an optional dependency for kivy that's not in requirements
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..

View File

@@ -3,7 +3,25 @@
name: unittests
on: [push, pull_request]
on:
push:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
pull_request:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
jobs:
build:
@@ -23,18 +41,20 @@ jobs:
os: windows-latest
- python: {version: '3.10'} # current
os: windows-latest
- python: {version: '3.10'} # current
os: macos-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v1
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
pip install pytest pytest-subtests
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Unittests
run: |
pytest test
pytest

31
.gitignore vendored
View File

@@ -4,15 +4,21 @@
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
*.aptloz
*.pyc
*.pyd
*.sfc
*.z64
*.n64
*.nes
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
@@ -20,6 +26,7 @@
*multisave
*.archipelago
*.apsave
*.BIN
build
bundle/components.wxs
@@ -28,6 +35,7 @@ README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/options.yaml
/config.yaml
/logs/
@@ -43,7 +51,9 @@ Output Logs/
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
# Byte-compiled / optimized / DLL files
__pycache__/
@@ -116,17 +126,22 @@ target/
profile_default/
ipython_config.py
# vim editor
*.swp
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
.venv*
env/
venv/
ENV/
env.bak/
venv.bak/
.code-workspace
shell.nix
# Spyder project settings
.spyderproject
@@ -152,10 +167,18 @@ dmypy.json
# Cython debug symbols
cython_debug/
#minecraft server stuff
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
#pyenv
# pyenv
.python-version
# OS General Files
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
[Dd]esktop.ini

516
AdventureClient.py Normal file
View File

@@ -0,0 +1,516 @@
import asyncio
import hashlib
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter, CancelledError
from typing import List
import Utils
from NetUtils import ClientStatus
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.adventure import AdventureDeltaPatch
from worlds.adventure.Locations import base_location_id
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = \
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_REFUSED_STATUS = \
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
CONNECTION_RESET_STATUS = \
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
SCRIPT_VERSION = 1
class AdventureCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_2600(self):
"""Check 2600 Connection State"""
if isinstance(self.ctx, AdventureContext):
logger.info(f"2600 Status: {self.ctx.atari_status}")
def _cmd_aconnect(self):
"""Discard current atari 2600 connection state"""
if isinstance(self.ctx, AdventureContext):
self.ctx.atari_sync_task.cancel()
class AdventureContext(CommonContext):
command_processor = AdventureCommandProcessor
game = 'Adventure'
lua_connector_port: int = 17242
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.freeincarnates_used: int = -1
self.freeincarnate_pending: int = 0
self.foreign_items: [AdventureForeignItemInfo] = []
self.autocollect_items: [AdventureAutoCollectLocation] = []
self.atari_streams: (StreamReader, StreamWriter) = None
self.atari_sync_task = None
self.messages = {}
self.locations_array = None
self.atari_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b111
self.checked_locations_sent: bool = False
self.port_offset = 0
self.bat_no_touch_locations: [BatNoTouchLocation] = []
self.local_item_locations = {}
self.dragon_speed_info = {}
options = Utils.get_options()
self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(AdventureContext, self).server_auth(password_requested)
if not self.auth:
self.auth = self.player_name
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to adventure_connector to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if self.display_msgs:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if Utils.get_options()["adventure_options"].get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved":
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
elif cmd == "SetReply":
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
self.freeincarnates_used = args["value"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class AdventureManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Adventure Client"
self.ui = AdventureManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def get_freeincarnates_used(self):
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
def send_pending_freeincarnates(self):
if self.freeincarnate_pending > 0:
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
self.freeincarnate_pending = 0
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": False,
"operations": [{"operation": "add", "value": send_val}]}])
async def used_freeincarnate(self) -> None:
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": True,
"operations": [{"operation": "add", "value": 1}]}])
else:
self.freeincarnate_pending = self.freeincarnate_pending + 1
def convert_item_id(ap_item_id: int):
static_item_index = ap_item_id - base_adventure_item_id
return static_item_index * static_item_element_size
def get_payload(ctx: AdventureContext):
current_time = time.time()
items = []
dragon_speed_update = {}
diff_a_locked = ctx.diff_a_mode > 0
diff_b_locked = ctx.diff_b_mode > 0
freeincarnate_count = 0
for item in ctx.items_received:
item_id_str = str(item.item)
if base_adventure_item_id < item.item <= standard_item_max:
items.append(convert_item_id(item.item))
elif item_id_str in ctx.dragon_speed_info:
if item.item in dragon_speed_update:
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
else:
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
elif item.item == item_table["Left Difficulty Switch"].id:
diff_a_locked = False
elif item.item == item_table["Right Difficulty Switch"].id:
diff_b_locked = False
elif item.item == item_table["Freeincarnate"].id:
freeincarnate_count = freeincarnate_count + 1
freeincarnates_available = 0
if ctx.freeincarnates_used >= 0:
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
ret = json.dumps(
{
"items": items,
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending,
"dragon_speeds": dragon_speed_update,
"difficulty_a_locked": diff_a_locked,
"difficulty_b_locked": diff_b_locked,
"freeincarnates_available": freeincarnates_available,
"bat_logic": ctx.bat_logic
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: AdventureContext):
locations = data
# for loc_name, loc_data in location_table.items():
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
# await ctx.send_msgs([
# {"cmd": "StatusUpdate",
# "status": 30}
# ])
# ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
def send_ap_foreign_items(adventure_context):
foreign_item_json_list = []
autocollect_item_json_list = []
bat_no_touch_locations_json_list = []
for fi in adventure_context.foreign_items:
foreign_item_json_list.append(fi.get_dict())
for fi in adventure_context.autocollect_items:
autocollect_item_json_list.append(fi.get_dict())
for ntl in adventure_context.bat_no_touch_locations:
bat_no_touch_locations_json_list.append(ntl.get_dict())
payload = json.dumps(
{
"foreign_items": foreign_item_json_list,
"autocollect_items": autocollect_item_json_list,
"local_item_locations": adventure_context.local_item_locations,
"bat_no_touch_locations": bat_no_touch_locations_json_list
}
)
print("sending foreign items")
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
def send_checked_locations_if_needed(adventure_context):
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
if len(adventure_context.checked_locations) == 0:
return
checked_short_ids = []
for location in adventure_context.checked_locations:
checked_short_ids.append(location - base_location_id)
print("Sending checked locations")
payload = json.dumps(
{
"checked_locations": checked_short_ids,
}
)
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
adventure_context.checked_locations_sent = True
async def atari_sync_task(ctx: AdventureContext):
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
while not ctx.exit_event.is_set():
try:
error_status = None
if ctx.atari_streams:
(reader, writer) = ctx.atari_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with 1+ fields
# 1. A keepalive response of the Players Name (always)
# 2. romhash field with sha256 hash of the ROM memory region
# 3. locations, messages, and deathLink
# 4. freeincarnate, to indicate a freeincarnate was used
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
"Lua and AdventureClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
msg = "The server is running a different multiworld than your client is. " \
"(invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if 'romhash' in data_decoded:
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
msg = "The rom hash does not match the client rom hash data"
print("got " + data_decoded['romhash'])
print("expected " + str(ctx.rom_hash))
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.auth is None:
ctx.auth = ctx.player_name
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
dragon_name = "a dragon"
if data_decoded['deathLink'] == 1:
dragon_name = "Rhindle"
elif data_decoded['deathLink'] == 2:
dragon_name = "Yorgle"
elif data_decoded['deathLink'] == 3:
dragon_name = "Grundle"
print (ctx.auth + " has been eaten by " + dragon_name )
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
if 'victory' in data_decoded and not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if 'freeincarnate' in data_decoded:
await ctx.used_freeincarnate()
if ctx.set_deathlink:
await ctx.update_death_link(True)
send_checked_locations_if_needed(ctx)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except CancelledError:
logger.debug("Connection Cancelled, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
pass
except Exception as e:
print("unknown exception " + e)
raise
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to 2600")
ctx.atari_status = CONNECTION_CONNECTED_STATUS
ctx.checked_locations_sent = False
send_ap_foreign_items(ctx)
send_checked_locations_if_needed(ctx)
else:
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.atari_status = error_status
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
else:
try:
port = ctx.lua_connector_port + ctx.port_offset
logger.debug(f"Attempting to connect to 2600 on port {port}")
print(f"Attempting to connect to 2600 on port {port}")
ctx.atari_streams = await asyncio.wait_for(
asyncio.open_connection("localhost",
port),
timeout=10)
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
continue
except CancelledError:
pass
except CancelledError:
pass
print("exiting atari sync task")
async def run_game(romfile):
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
open_args = [auto_start, romfile]
if rom_args is not None:
open_args.insert(1, rom_args)
subprocess.Popen(open_args,
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.a26'
try:
base_rom = AdventureDeltaPatch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
basepatch = bytes(file.read())
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
if not AdventureDeltaPatch.check_version(patch_archive):
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
raise Exception("apadvn version doesn't match this client.")
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
ctx.auth = ctx.player_name
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
rom_hash = hashlib.sha256()
rom_hash.update(patched_rom_data)
ctx.rom_hash = rom_hash.hexdigest()
ctx.port_offset = patched_rom_data[connector_port_offset]
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("AdventureClient")
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an ADVNTURE.BIN rom file')
parser.add_argument('port', default=17242, type=int, nargs="?",
help='port for adventure_connector connection')
args = parser.parse_args()
ctx = AdventureContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apadvn":
logger.info("apadvn file supplied, beginning patching process...")
async_start(patch_and_run_game(args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
if args.port is int:
ctx.lua_connector_port = args.port
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.atari_sync_task:
await ctx.atari_sync_task
print("finished atari_sync_task (main)")
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

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View File

@@ -1,229 +1,70 @@
from __future__ import annotations
import os
import logging
import asyncio
import urllib.parse
import sys
import typing
import time
import asyncio
import shutil
import websockets
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("ChecksFinderClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
from Utils import Version, stream_input
from worlds import network_data_package, AutoWorldRegister
from CommonClient import gui_enabled, console_loop, logger, server_autoreconnect, get_base_parser, \
keep_alive
from worlds.checksfinder import ChecksFinderWorld
from NetUtils import NetworkItem, ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
class ClientCommandProcessor(CommandProcessor):
def __init__(self, ctx: CommonContext):
self.ctx = ctx
def output(self, text: str):
logger.info(text)
def _cmd_exit(self) -> bool:
"""Close connections and client"""
self.ctx.exit_event.set()
return True
def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
return True
def _cmd_disconnect(self) -> bool:
"""Disconnect from a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
return True
def _cmd_received(self) -> bool:
"""List all received items"""
logger.info(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self) -> bool:
"""List all missing location checks, from your local game state"""
if not self.ctx.game:
self.output("No game set, cannot determine missing checks.")
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if location_id < 0:
continue
if location_id not in self.ctx.locations_checked:
if location_id in self.ctx.missing_locations:
self.output('Missing: ' + location)
count += 1
elif location_id in self.ctx.checked_locations:
self.output('Checked: ' + location)
count += 1
checked_count += 1
if count:
self.output(
f"Found {count} missing location checks{f'. {checked_count} location checks previously visited.' if checked_count else ''}")
else:
self.output("No missing location checks found.")
return True
def _cmd_items(self):
"""List all item names for the currently running game."""
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
class ChecksFinderClientCommandProcessor(ClientCommandProcessor):
def _cmd_resync(self):
"""Manually trigger a resync."""
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
if self.ctx.ready:
state = ClientStatus.CLIENT_READY
self.output("Readied up.")
else:
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
raw = self.ctx.on_user_say(raw)
if raw:
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext():
tags: typing.Set[str] = {"AP"}
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: int = ClientCommandProcessor
game = None
ui = None
keep_alive_task = None
items_handling: typing.Optional[int] = None
current_energy_link_value = 0 # to display in UI, gets set by server
class ChecksFinderContext(CommonContext):
command_processor: int = ChecksFinderClientCommandProcessor
game = "ChecksFinder"
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
# server state
super(ChecksFinderContext, self).__init__(server_address, password)
self.send_index: int = 0
self.server_address = server_address
self.password = password
self.syncing = False
self.awaiting_bridge = False
self.server_task = None
self.server: typing.Optional[Endpoint] = None
self.server_version = Version(0, 0, 0)
self.hint_cost: typing.Optional[int] = None
self.games: typing.Dict[int, str] = {}
self.permissions = {
"forfeit": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
# self.game_communication_path: files go in this path to pass data between us and the actual game
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%/ChecksFinder")
else:
# not windows. game is an exe so let's see if wine might be around to run it
if "WINEPREFIX" in os.environ:
wineprefix = os.environ["WINEPREFIX"]
elif shutil.which("wine") or shutil.which("wine-stable"):
wineprefix = os.path.expanduser("~/.wine") # default root of wine system data, deep in which is app data
else:
msg = "ChecksFinderClient couldn't detect system type. Unable to infer required game_communication_path"
logger.error("Error: " + msg)
Utils.messagebox("Error", msg, error=True)
sys.exit(1)
self.game_communication_path = os.path.join(
wineprefix,
"drive_c",
os.path.expandvars("users/$USER/Local Settings/Application Data/ChecksFinder"))
# own state
self.finished_game = False
self.ready = False
self.team = None
self.slot = None
self.auth = None
self.seed_name = None
self.locations_checked: typing.Set[int] = set() # local state
self.locations_scouted: typing.Set[int] = set()
self.items_received = []
self.missing_locations: typing.Set[int] = set()
self.checked_locations: typing.Set[int] = set() # server state
self.locations_info = {}
self.input_queue = asyncio.Queue()
self.input_requests = 0
self.last_death_link: float = time.time() # last send/received death link on AP layer
# game state
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
self.slow_mode = False
self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@property
def total_locations(self) -> typing.Optional[int]:
"""Will return None until connected."""
if self.checked_locations or self.missing_locations:
return len(self.checked_locations | self.missing_locations)
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(ChecksFinderContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
self.auth = None
self.items_received = []
self.locations_info = {}
self.server_version = Version(0, 0, 0)
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.server = None
self.server_task = None
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
for root, dirs, files in os.walk(path):
await super(ChecksFinderContext, self).connection_closed()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root+"/"+file)
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network: # check if data from server is newer
if data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = {}
locations_lookup: dict = {}
for game, gamedata in data_package["games"].items():
for item_name, item_id in gamedata["item_name_to_id"].items():
item_lookup[item_id] = item_name
for location_name, location_id in gamedata["location_name_to_id"].items():
locations_lookup[location_id] = location_name
def get_item_name_from_id(code: int):
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int):
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
os.remove(root + "/" + file)
@property
def endpoints(self):
@@ -232,346 +73,52 @@ class CommonContext():
else:
return []
async def disconnect(self):
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
def consume_players_package(self, package: typing.List[tuple]):
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
self.player_names[0] = "Archipelago"
def event_invalid_slot(self):
raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
def event_invalid_game(self):
raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
logger.info('Enter the password required to join this game:')
self.password = await self.console_input()
return self.password
async def send_connect(self, **kwargs):
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
'tags': self.tags, 'items_handling': self.items_handling,
'uuid': Utils.get_unique_identifier(), 'game': self.game
}
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
self.input_requests += 1
return await self.input_queue.get()
async def connect(self, address=None):
await self.disconnect()
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
def on_print(self, args: dict):
logger.info(args["text"])
def on_print_json(self, args: dict):
if self.ui:
self.ui.print_json(args["data"])
else:
text = self.jsontotextparser(args["data"])
logger.info(text)
def on_package(self, cmd: str, args: dict):
pass
def on_user_say(self, text: str) -> typing.Optional[str]:
"""Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned."""
return text
def update_permissions(self, permissions: typing.Dict[str, int]):
for permission_name, permission_flag in permissions.items():
try:
flag = Permission(permission_flag)
logger.info(f"{permission_name.capitalize()} permission: {flag.name}")
self.permissions[permission_name] = flag.name
except Exception as e: # safeguard against permissions that may be implemented in the future
logger.exception(e)
async def shutdown(self):
self.server_address = None
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
await self.server_task
while self.input_requests > 0:
self.input_queue.put_nowait(None)
self.input_requests -= 1
self.keep_alive_task.cancel()
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
for root, dirs, files in os.walk(path):
await super(ChecksFinderContext, self).shutdown()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root+"/"+file)
# DeathLink hooks
def on_deathlink(self, data: dict):
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
if text:
logger.info(f"DeathLink: {text}")
else:
logger.info(f"DeathLink: Received from {data['source']}")
async def send_death(self, death_text: str = ""):
if self.server and self.server.socket:
logger.info("DeathLink: Sending death to your friends...")
self.last_death_link = time.time()
await self.send_msgs([{
"cmd": "Bounce", "tags": ["DeathLink"],
"data": {
"time": self.last_death_link,
"source": self.player_names[self.slot],
"cause": death_text
}
}])
async def update_death_link(self, death_link):
old_tags = self.tags.copy()
if death_link:
self.tags.add("DeathLink")
else:
self.tags -= {"DeathLink"}
if old_tags != self.tags and self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
async def server_loop(ctx: CommonContext, address=None):
cached_address = None
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
if address is None: # set through CLI or APBP
address = ctx.server_address
# Wait for the user to provide a multiworld server address
if not address:
logger.info('Please connect to an Archipelago server.')
return
address = f"ws://{address}" if "://" not in address else address
port = urllib.parse.urlparse(address).port or 38281
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
ctx.server = Endpoint(socket)
logger.info('Connected')
ctx.server_address = address
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
async for data in ctx.server.socket:
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
except ConnectionRefusedError:
if cached_address:
logger.error('Unable to connect to multiworld server at cached address. '
'Please use the connect button above.')
else:
logger.exception('Connection refused by the multiworld server')
except websockets.InvalidURI:
logger.exception('Failed to connect to the multiworld server (invalid URI)')
except (OSError, websockets.InvalidURI):
logger.exception('Failed to connect to the multiworld server')
except Exception as e:
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
finally:
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
ctx.current_reconnect_delay *= 2
async def process_server_cmd(ctx: CommonContext, args: dict):
try:
cmd = args["cmd"]
except:
logger.exception(f"Could not get command from {args}")
raise
if cmd == 'RoomInfo':
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
else:
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
if "games" in args:
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
logger.info(
f"A !hint costs {args['hint_cost']}% of your total location count as points"
f" and you get {args['location_check_points']}"
f" for each location checked. Use !hint for more information.")
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
if len(args['players']) < 1:
logger.info('No player connected')
else:
args['players'].sort()
current_team = -1
logger.info('Connected Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")
ctx.set_getters(args['data'], network=True)
elif cmd == 'ConnectionRefused':
errors = args["errors"]
if 'InvalidSlot' in errors:
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.event_invalid_game()
elif 'SlotAlreadyTaken' in errors:
raise Exception('Player slot already in use for that team')
elif 'IncompatibleVersion' in errors:
raise Exception('Server reported your client version as incompatible')
elif 'InvalidItemsHandling' in errors:
raise Exception('The item handling flags requested by the client are not supported')
# last to check, recoverable problem
elif 'InvalidPassword' in errors:
logger.error('Invalid password')
ctx.password = None
await ctx.server_auth(True)
elif errors:
raise Exception("Unknown connection errors: " + str(errors))
else:
raise Exception('Connection refused by the multiworld host, no reason provided')
elif cmd == 'Connected':
if not os.path.exists(os.path.expandvars(r"%localappdata%/ChecksFinder")):
os.mkdir(os.path.expandvars(r"%localappdata%/ChecksFinder"))
ctx.team = args["team"]
ctx.slot = args["slot"]
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:
msgs.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
if ctx.locations_scouted:
msgs.append({"cmd": "LocationScouts",
"locations": list(ctx.locations_scouted)})
if msgs:
await ctx.send_msgs(msgs)
if ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
# Get the server side view of missing as of time of connecting.
# This list is used to only send to the server what is reported as ACTUALLY Missing.
# This also serves to allow an easy visual of what locations were already checked previously
# when /missing is used for the client side view of what is missing.
ctx.missing_locations = set(args["missing_locations"])
ctx.checked_locations = set(args["checked_locations"])
for ss in ctx.checked_locations:
filename = f"send{ss}"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
f.close()
elif cmd == 'ReceivedItems':
start_index = args["index"]
if start_index == 0:
ctx.items_received = []
elif start_index != len(ctx.items_received):
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
if start_index == len(ctx.items_received):
for item in args['items']:
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
f.write(str(NetworkItem(*item).item))
f.close()
ctx.items_received.append(NetworkItem(*item))
ctx.watcher_event.set()
elif cmd == 'LocationInfo':
for item, location, player in args['locations']:
if location not in ctx.locations_info:
ctx.locations_info[location] = (item, player)
ctx.watcher_event.set()
elif cmd == "RoomUpdate":
if "players" in args:
ctx.consume_players_package(args["players"])
if "hint_points" in args:
ctx.hint_points = args['hint_points']
if "checked_locations" in args:
checked = set(args["checked_locations"])
ctx.checked_locations |= checked
ctx.missing_locations -= checked
for ss in ctx.checked_locations:
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected"}:
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
if "permissions" in args:
ctx.update_permissions(args["permissions"])
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index != len(self.items_received):
for item in args['items']:
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.write(str(NetworkItem(*item).item))
f.close()
elif cmd == 'Print':
ctx.on_print(args)
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
elif cmd == 'PrintJSON':
ctx.on_print_json(args)
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
elif cmd == 'InvalidPacket':
logger.warning(f"Invalid Packet of {args['type']}: {args['text']}")
class ChecksFinderManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago ChecksFinder Client"
elif cmd == "Bounced":
tags = args.get("tags", [])
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
ctx.on_deathlink(args["data"])
elif cmd == "SetReply":
if args["key"] == "EnergyLink":
ctx.current_energy_link_value = args["value"]
if ctx.ui:
ctx.ui.set_new_energy_link_value()
else:
logger.debug(f"unknown command {cmd}")
ctx.on_package(cmd, args)
self.ui = ChecksFinderManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def game_watcher(ctx: CommonContext):
async def game_watcher(ctx: ChecksFinderContext):
from worlds.checksfinder.Locations import lookup_id_to_name
while not ctx.exit_event.is_set():
if ctx.syncing == True:
@@ -580,10 +127,9 @@ async def game_watcher(ctx: CommonContext):
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
sending = []
victory = False
for root, dirs, files in os.walk(path):
for root, dirs, files in os.walk(ctx.game_communication_path):
for file in files:
if file.find("send") > -1:
st = file.split("send", -1)[1]
@@ -600,38 +146,12 @@ async def game_watcher(ctx: CommonContext):
if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
class TextContext(CommonContext):
game = "ChecksFinder"
items_handling = 0b111 # full remote
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(TextContext, self).server_auth(password_requested)
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.games.get(self.slot, None)
async def main(args):
ctx = TextContext(args.connect, args.password)
ctx = ChecksFinderContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
input_task = None
if gui_enabled:
from kvui import ChecksFinderManager
ctx.ui = ChecksFinderManager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
ui_task = None
if sys.stdin:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="ChecksFinderProgressionWatcher")
@@ -641,11 +161,6 @@ if __name__ == '__main__':
await progression_watcher
await ctx.shutdown()
if ui_task:
await ui_task
if input_task:
input_task.cancel()
import colorama
@@ -653,8 +168,5 @@ if __name__ == '__main__':
args, rest = parser.parse_known_args()
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main(args))
loop.close()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -5,6 +5,7 @@ import urllib.parse
import sys
import typing
import time
import functools
import ModuleUpdate
ModuleUpdate.update()
@@ -17,11 +18,15 @@ if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot
from Utils import Version, stream_input
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
if typing.TYPE_CHECKING:
import kvui
logger = logging.getLogger("Client")
# without terminal, we have to use gui mode
@@ -42,31 +47,38 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
if address:
self.ctx.server_address = None
self.ctx.username = None
elif not self.ctx.server_address:
self.output("Please specify an address.")
return False
async_start(self.ctx.connect(address if address else None), name="connecting")
return True
def _cmd_disconnect(self) -> bool:
"""Disconnect from a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
async_start(self.ctx.disconnect(), name="disconnecting")
return True
def _cmd_received(self) -> bool:
"""List all received items"""
logger.info(f'{len(self.ctx.items_received)} received items:')
self.output(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self) -> bool:
"""List all missing location checks, from your local game state"""
def _cmd_missing(self, filter_text = "") -> bool:
"""List all missing location checks, from your local game state.
Can be given text, which will be used as filter."""
if not self.ctx.game:
self.output("No game set, cannot determine missing checks.")
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
continue
if location_id not in self.ctx.locations_checked:
@@ -87,12 +99,18 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_items(self):
"""List all item names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing items.")
return False
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
@@ -106,40 +124,81 @@ class ClientCommandProcessor(CommandProcessor):
else:
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
raw = self.ctx.on_user_say(raw)
if raw:
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext():
class CommonContext:
# Should be adjusted as needed in subclasses
tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
want_slot_data: bool = True # should slot_data be retrieved via Connect
# data package
# Contents in flux until connection to server is made, to download correct data for this multiworld.
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
# defaults
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: int = ClientCommandProcessor
game: typing.Optional[str] = None
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
ui = None
ui_task: typing.Optional[asyncio.Task] = None
input_task: typing.Optional[asyncio.Task] = None
keep_alive_task: typing.Optional[asyncio.Task] = None
items_handling: typing.Optional[int] = None
slot_info: typing.Dict[int, NetworkSlot]
current_energy_link_value: int = 0 # to display in UI, gets set by server
ui_task: typing.Optional["asyncio.Task[None]"] = None
input_task: typing.Optional["asyncio.Task[None]"] = None
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
server_task: typing.Optional["asyncio.Task[None]"] = None
autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
disconnected_intentionally: bool = False
server: typing.Optional[Endpoint] = None
server_version: Version = Version(0, 0, 0)
generator_version: Version = Version(0, 0, 0)
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
def __init__(self, server_address, password):
last_death_link: float = time.time() # last send/received death link on AP layer
# remaining type info
slot_info: typing.Dict[int, NetworkSlot]
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
hint_points: typing.Optional[int]
player_names: typing.Dict[int, str]
finished_game: bool
ready: bool
auth: typing.Optional[str]
seed_name: typing.Optional[str]
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
items_received: typing.List[NetworkItem]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
locations_info: typing.Dict[int, NetworkItem]
# internals
# current message box through kvui
_messagebox: typing.Optional["kvui.MessageBox"] = None
# message box reporting a loss of connection
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
# server state
self.server_address = server_address
self.username = None
self.password = password
self.server_task = None
self.server: typing.Optional[Endpoint] = None
self.server_version = Version(0, 0, 0)
self.hint_cost: typing.Optional[int] = None
self.games: typing.Dict[int, str] = {}
self.hint_cost = None
self.slot_info = {}
self.permissions = {
"forfeit": "disabled",
"release": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
@@ -152,30 +211,38 @@ class CommonContext():
self.auth = None
self.seed_name = None
self.locations_checked: typing.Set[int] = set() # local state
self.locations_scouted: typing.Set[int] = set()
self.locations_checked = set() # local state
self.locations_scouted = set()
self.items_received = []
self.missing_locations: typing.Set[int] = set()
self.checked_locations: typing.Set[int] = set() # server state
self.locations_info: typing.Dict[int, NetworkItem] = {}
self.missing_locations = set() # server state
self.checked_locations = set() # server state
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
self.locations_info = {}
self.input_queue = asyncio.Queue()
self.input_requests = 0
self.last_death_link: float = time.time() # last send/received death link on AP layer
# game state
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
self.player_names = {0: "Archipelago"}
self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
self.slow_mode = False
self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
self.update_data_package(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@property
def suggested_address(self) -> str:
if self.server_address:
return self.server_address
return Utils.persistent_load().get("client", {}).get("last_server_address", "")
@functools.cached_property
def raw_text_parser(self) -> RawJSONtoTextParser:
return RawJSONtoTextParser(self)
@property
def total_locations(self) -> typing.Optional[int]:
"""Will return None until connected."""
@@ -183,9 +250,9 @@ class CommonContext():
return len(self.checked_locations | self.missing_locations)
async def connection_closed(self):
self.reset_server_state()
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.reset_server_state()
def reset_server_state(self):
self.auth = None
@@ -194,52 +261,28 @@ class CommonContext():
self.items_received = []
self.locations_info = {}
self.server_version = Version(0, 0, 0)
self.generator_version = Version(0, 0, 0)
self.server = None
self.server_task = None
self.games = {}
self.hint_cost = None
self.permissions = {
"forfeit": "disabled",
"release": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network: # check if data from server is newer
if data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = {}
locations_lookup: dict = {}
for game, gamedata in data_package["games"].items():
for item_name, item_id in gamedata["item_name_to_id"].items():
item_lookup[item_id] = item_name
for location_name, location_id in gamedata["location_name_to_id"].items():
locations_lookup[location_id] = location_name
def get_item_name_from_id(code: int) -> str:
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int) -> str:
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
async def disconnect(self):
async def disconnect(self, allow_autoreconnect: bool = False):
if not allow_autoreconnect:
self.disconnected_intentionally = True
if self.cancel_autoreconnect():
logger.info("Cancelled auto-reconnect.")
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
@@ -260,25 +303,61 @@ class CommonContext():
self.password = await self.console_input()
return self.password
async def send_connect(self, **kwargs):
async def get_username(self):
if not self.auth:
self.auth = self.username
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
async def send_connect(self, **kwargs: typing.Any) -> None:
""" send `Connect` packet to log in to server """
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
'tags': self.tags, 'items_handling': self.items_handling,
'uuid': Utils.get_unique_identifier(), 'game': self.game
'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
}
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
async def console_input(self) -> str:
if self.ui:
self.ui.focus_textinput()
self.input_requests += 1
return await self.input_queue.get()
async def connect(self, address=None):
async def connect(self, address: typing.Optional[str] = None) -> None:
""" disconnect any previous connection, and open new connection to the server """
await self.disconnect()
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
def cancel_autoreconnect(self) -> bool:
if self.autoreconnect_task:
self.autoreconnect_task.cancel()
self.autoreconnect_task = None
return True
return False
def slot_concerns_self(self, slot) -> bool:
if slot == self.slot:
return True
if slot in self.slot_info:
return self.slot in self.slot_info[slot].group_members
return False
def is_echoed_chat(self, print_json_packet: dict) -> bool:
return print_json_packet.get("type", "") == "Chat" \
and print_json_packet.get("team", None) == self.team \
and print_json_packet.get("slot", None) == self.slot
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
return print_json_packet.get("type", "") == "ItemSend" \
and not self.slot_concerns_self(print_json_packet["receiving"]) \
and not self.slot_concerns_self(print_json_packet["item"].player)
def on_print(self, args: dict):
logger.info(args["text"])
@@ -308,7 +387,9 @@ class CommonContext():
logger.exception(e)
async def shutdown(self):
self.server_address = None
self.server_address = ""
self.username = None
self.cancel_autoreconnect()
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
@@ -323,9 +404,65 @@ class CommonContext():
if self.input_task:
self.input_task.cancel()
# DataPackage
async def prepare_data_package(self, relevant_games: typing.Set[str],
remote_date_package_versions: typing.Dict[str, int],
remote_data_package_checksums: typing.Dict[str, str]):
"""Validate that all data is present for the current multiworld.
Download, assimilate and cache missing data from the server."""
# by documentation any game can use Archipelago locations/items -> always relevant
relevant_games.add("Archipelago")
needed_updates: typing.Set[str] = set()
for game in relevant_games:
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
continue
remote_version: int = remote_date_package_versions.get(game, 0)
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
needed_updates.add(game)
continue
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
def update_game(self, game_package: dict):
for item_name, item_id in game_package["item_name_to_id"].items():
self.item_names[item_id] = item_name
for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
self.update_game(game_data)
def consume_network_data_package(self, data_package: dict):
self.update_data_package(data_package)
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
# DeathLink hooks
def on_deathlink(self, data: dict):
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
@@ -356,6 +493,34 @@ class CommonContext():
if old_tags != self.tags and self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox"""
if not self.ui:
return None
title = title or "Error"
from kvui import MessageBox
if self._messagebox:
self._messagebox.dismiss()
# make "Multiple exceptions" look nice
text = str(text).replace('[Errno', '\n[Errno').strip()
# split long messages into title and text
parts = title.split('. ', 1)
if len(parts) == 1:
parts = title.split(', ', 1)
if len(parts) > 1:
text = parts[1] + '\n\n' + text
title = parts[0]
# display error
self._messagebox = MessageBox(title, text, error=True)
self._messagebox.open()
return self._messagebox
def handle_connection_loss(self, msg: str) -> None:
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
exc_info = sys.exc_info()
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
@@ -391,7 +556,7 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
seconds_elapsed = 0
async def server_loop(ctx: CommonContext, address=None):
async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
@@ -404,33 +569,60 @@ async def server_loop(ctx: CommonContext, address=None):
logger.info('Please connect to an Archipelago server.')
return
address = f"ws://{address}" if "://" not in address else address
port = urllib.parse.urlparse(address).port or 38281
ctx.cancel_autoreconnect()
if ctx._messagebox_connection_loss:
ctx._messagebox_connection_loss.dismiss()
ctx._messagebox_connection_loss = None
address = f"ws://{address}" if "://" not in address \
else address.replace("archipelago://", "ws://")
server_url = urllib.parse.urlparse(address)
if server_url.username:
ctx.username = server_url.username
if server_url.password:
ctx.password = server_url.password
port = server_url.port or 38281
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
if ctx.ui is not None:
ctx.ui.update_address_bar(server_url.netloc)
ctx.server = Endpoint(socket)
logger.info('Connected')
ctx.server_address = address
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
ctx.disconnected_intentionally = False
async for data in ctx.server.socket:
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
except websockets.InvalidMessage:
# probably encrypted
if address.startswith("ws://"):
await server_loop(ctx, "ws" + address[1:])
else:
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
f"{reconnect_hint()}")
except ConnectionRefusedError:
logger.exception('Connection refused by the server. May not be running Archipelago on that address or port.')
ctx.handle_connection_loss("Connection refused by the server. "
"May not be running Archipelago on that address or port.")
except websockets.InvalidURI:
logger.exception('Failed to connect to the multiworld server (invalid URI)')
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
except OSError:
logger.exception('Failed to connect to the multiworld server')
ctx.handle_connection_loss("Failed to connect to the multiworld server")
except Exception:
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
finally:
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
logger.info(f"... automatically reconnecting in {ctx.current_reconnect_delay} seconds")
assert ctx.autoreconnect_task is None
ctx.autoreconnect_task = asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
ctx.current_reconnect_delay *= 2
@@ -448,22 +640,27 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
raise
if cmd == 'RoomInfo':
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
else:
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
ctx.server_version = Version(*version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if "generator_version" in args:
ctx.generator_version = Version(*args["generator_version"])
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'generator version: {ctx.generator_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
else:
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
if "games" in args:
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
logger.info(
f"A !hint costs {args['hint_cost']}% of your total location count as points"
f" and you get {args['location_check_points']}"
@@ -471,24 +668,30 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
if len(args['players']) < 1:
logger.info('No player connected')
else:
args['players'].sort()
current_team = -1
logger.info('Connected Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
if "players" in args: # TODO remove when servers sending this are outdated
players = args.get("players", [])
if len(players) < 1:
logger.info('No player connected')
else:
players.sort()
current_team = -1
logger.info('Connected Players:')
for network_player in players:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
# update data package
data_package_versions = args.get("datapackage_versions", {})
data_package_checksums = args.get("datapackage_checksums", {})
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")
ctx.set_getters(args['data'], network=True)
logger.info("Got new ID/Name DataPackage")
ctx.consume_network_data_package(args['data'])
elif cmd == 'ConnectionRefused':
errors = args["errors"]
@@ -511,10 +714,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
raise Exception('Connection refused by the multiworld host, no reason provided')
elif cmd == 'Connected':
ctx.username = ctx.auth
ctx.team = args["team"]
ctx.slot = args["slot"]
# int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:
@@ -534,6 +739,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
# when /missing is used for the client side view of what is missing.
ctx.missing_locations = set(args["missing_locations"])
ctx.checked_locations = set(args["checked_locations"])
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
server_url = urllib.parse.urlparse(ctx.server_address)
Utils.persistent_store("client", "last_server_address", server_url.netloc)
elif cmd == 'ReceivedItems':
start_index = args["index"]
@@ -613,7 +822,7 @@ async def console_loop(ctx: CommonContext):
logger.exception(e)
def get_base_parser(description=None):
def get_base_parser(description: typing.Optional[str] = None):
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -627,22 +836,24 @@ if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
class TextContext(CommonContext):
tags = {"AP", "IgnoreGame", "TextOnly"}
tags = {"AP", "TextOnly"}
game = "" # empty matches any game since 0.3.2
items_handling = 0 # don't receive any NetworkItems
items_handling = 0b111 # receive all items for /received
want_slot_data = False # Can't use game specific slot_data
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(TextContext, self).server_auth(password_requested)
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.games.get(self.slot, None)
self.game = self.slot_info[self.slot].game
async def disconnect(self, allow_autoreconnect: bool = False):
self.game = ""
await super().disconnect(allow_autoreconnect)
async def main(args):

View File

@@ -1,4 +1,5 @@
import asyncio
import copy
import json
import time
from asyncio import StreamReader, StreamWriter
@@ -6,14 +7,15 @@ from typing import List
import Utils
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
@@ -39,6 +41,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
class FF1Context(CommonContext):
command_processor = FF1CommandProcessor
game = 'Final Fantasy'
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
@@ -48,7 +51,6 @@ class FF1Context(CommonContext):
self.messages = {}
self.locations_array = None
self.nes_status = CONNECTION_INITIAL_STATUS
self.game = 'Final Fantasy'
self.awaiting_rom = False
self.display_msgs = True
@@ -64,42 +66,37 @@ class FF1Context(CommonContext):
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[(time.time(), msg_id)] = msg
self.messages[time.time(), msg_id] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.game = self.games.get(self.slot, None)
asyncio.create_task(parse_locations(self.locations_array, self, True))
async_start(parse_locations(self.locations_array, self, True))
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_name_getter(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == 'PrintJSON':
print_type = args['type']
item = args['item']
receiving_player_id = args['receiving']
receiving_player_name = self.player_names[receiving_player_id]
sending_player_id = item.player
sending_player_name = self.player_names[item.player]
if print_type == 'Hint':
msg = f"Hint: Your {self.item_name_getter(item.item)} is at" \
f" {self.player_names[item.player]}'s {self.location_name_getter(item.location)}"
self._set_message(msg, item.item)
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
if sending_player_id == self.slot:
if receiving_player_id == self.slot:
msg = f"You found your own {self.item_name_getter(item.item)}"
else:
msg = f"You sent {self.item_name_getter(item.item)} to {receiving_player_name}"
else:
if receiving_player_id == sending_player_id:
msg = f"{sending_player_name} found their {self.item_name_getter(item.item)}"
else:
msg = f"{sending_player_name} sent {self.item_name_getter(item.item)} to " \
f"{receiving_player_name}"
def on_print_json(self, args: dict):
if self.ui:
self.ui.print_json(copy.deepcopy(args["data"]))
else:
text = self.jsontotextparser(copy.deepcopy(args["data"]))
logger.info(text)
relevant = args.get("type", None) in {"Hint", "ItemSend"}
if relevant:
item = args["item"]
# goes to this world
if self.slot_concerns_self(args["receiving"]):
relevant = True
# found in this world
elif self.slot_concerns_self(item.player):
relevant = True
# not related
else:
relevant = False
if relevant:
item = args["item"]
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
self._set_message(msg, item.item)
def run_gui(self):
@@ -151,13 +148,13 @@ async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bo
index -= 0x200
flag = 0x02
# print(f"Location: {ctx.location_name_getter(location)}")
# print(f"Location: {ctx.location_names[location]}")
# print(f"Index: {str(hex(index))}")
# print(f"value: {locations_array[index] & flag != 0}")
if locations_array[index] & flag != 0:
locations_checked.append(location)
if locations_checked:
# print([ctx.location_name_getter(location) for location in locations_checked])
# print([ctx.location_names[location] for location in locations_checked])
await ctx.send_msgs([
{"cmd": "LocationChecks",
"locations": locations_checked}
@@ -184,7 +181,7 @@ async def nes_sync_task(ctx: FF1Context):
# print(data_decoded)
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
async_start(parse_locations(data_decoded['locations'], ctx, False))
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':

View File

@@ -4,9 +4,12 @@ import logging
import json
import string
import copy
import re
import subprocess
import sys
import time
import random
import typing
import ModuleUpdate
ModuleUpdate.update()
@@ -17,13 +20,18 @@ import asyncio
from queue import Queue
import Utils
def check_stdin() -> None:
if Utils.is_windows and sys.stdin:
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
if __name__ == "__main__":
Utils.init_logging("FactorioClient", exception_logger="Client")
check_stdin()
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
get_base_parser
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
from MultiServer import mark_raw
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
from Utils import async_start
from worlds.factorio import Factorio
@@ -31,6 +39,10 @@ from worlds.factorio import Factorio
class FactorioCommandProcessor(ClientCommandProcessor):
ctx: FactorioContext
def _cmd_energy_link(self):
"""Print the status of the energy link."""
self.output(f"Energy Link: {self.ctx.energy_link_status}")
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
@@ -47,6 +59,13 @@ class FactorioCommandProcessor(ClientCommandProcessor):
"""Manually trigger a resync."""
self.ctx.awaiting_bridge = True
def _cmd_toggle_send_filter(self):
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
self.ctx.toggle_filter_item_sends()
def _cmd_toggle_chat(self):
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
self.ctx.toggle_bridge_chat_out()
class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
@@ -66,6 +85,9 @@ class FactorioContext(CommonContext):
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
self.energy_link_increment = 0
self.last_deplete = 0
self.filter_item_sends: bool = False
self.multiplayer: bool = False # whether multiple different players have connected
self.bridge_chat_out: bool = True
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -82,12 +104,16 @@ class FactorioContext(CommonContext):
def on_print(self, args: dict):
super(FactorioContext, self).on_print(args)
if self.rcon_client:
self.print_to_game(args['text'])
if not args['text'].startswith(self.player_names[self.slot] + ":"):
self.print_to_game(args['text'])
def on_print_json(self, args: dict):
if self.rcon_client:
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
self.print_to_game(text)
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
and not self.is_echoed_chat(args):
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
self.print_to_game(text)
super(FactorioContext, self).on_print_json(args)
@property
@@ -98,6 +124,15 @@ class FactorioContext(CommonContext):
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
f"{text}")
@property
def energy_link_status(self) -> str:
if not self.energy_link_increment:
return "Disabled"
elif self.current_energy_link_value is None:
return "Standby"
else:
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
def on_deathlink(self, data: dict):
if self.rcon_client:
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
@@ -110,7 +145,7 @@ class FactorioContext(CommonContext):
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
item_name in args["checked_locations"]})
if cmd == "Connected" and self.energy_link_increment:
asyncio.create_task(self.send_msgs([{
async_start(self.send_msgs([{
"cmd": "SetNotify", "keys": ["EnergyLink"]
}]))
elif cmd == "SetReply":
@@ -124,6 +159,45 @@ class FactorioContext(CommonContext):
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
self.rcon_client.send_command(f"/ap-energylink {gained}")
def on_user_say(self, text: str) -> typing.Optional[str]:
# Mirror chat sent from the UI to the Factorio server.
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
return text
async def chat_from_factorio(self, user: str, message: str) -> None:
if not self.bridge_chat_out:
return
# Pass through commands
if message.startswith("!"):
await self.send_msgs([{"cmd": "Say", "text": message}])
return
# Omit messages that contain local coordinates
if "[gps=" in message:
return
prefix = f"({user}) " if self.multiplayer else ""
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
def toggle_filter_item_sends(self) -> None:
self.filter_item_sends = not self.filter_item_sends
if self.filter_item_sends:
announcement = "Item sends are now filtered."
else:
announcement = "Item sends are no longer filtered."
logger.info(announcement)
self.print_to_game(announcement)
def toggle_bridge_chat_out(self) -> None:
self.bridge_chat_out = not self.bridge_chat_out
if self.bridge_chat_out:
announcement = "Chat is now bridged to Archipelago."
else:
announcement = "Chat is no longer bridged to Archipelago."
logger.info(announcement)
self.print_to_game(announcement)
def run_gui(self):
from kvui import GameManager
@@ -141,7 +215,6 @@ class FactorioContext(CommonContext):
async def game_watcher(ctx: FactorioContext):
bridge_logger = logging.getLogger("FactorioWatcher")
from worlds.factorio.Technologies import lookup_id_to_name
next_bridge = time.perf_counter() + 1
try:
while not ctx.exit_event.is_set():
@@ -150,7 +223,9 @@ async def game_watcher(ctx: FactorioContext):
next_bridge = time.perf_counter() + 1
ctx.awaiting_bridge = False
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
if data["slot_name"] != ctx.auth:
if not ctx.auth:
pass # auth failed, wait for new attempt
elif data["slot_name"] != ctx.auth:
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
elif data["seed_name"] != ctx.seed_name:
bridge_logger.warning(
@@ -161,6 +236,7 @@ async def game_watcher(ctx: FactorioContext):
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
await ctx.update_death_link(data["death_link"])
ctx.multiplayer = data.get("multiplayer", False)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
@@ -169,14 +245,14 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data:
bridge_logger.debug(
f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0)
if death_link_tick != ctx.death_link_tick:
ctx.death_link_tick = death_link_tick
if "DeathLink" in ctx.tags:
asyncio.create_task(ctx.send_death())
async_start(ctx.send_death())
if ctx.energy_link_increment:
in_world_bridges = data["energy_bridges"]
if in_world_bridges:
@@ -184,7 +260,7 @@ async def game_watcher(ctx: FactorioContext):
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
# attempt to refill
ctx.last_deplete = time.time()
asyncio.create_task(ctx.send_msgs([{
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
{"operation": "max", "value": 0}],
@@ -194,7 +270,7 @@ async def game_watcher(ctx: FactorioContext):
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
ctx.energy_link_increment*in_world_bridges:
value = ctx.energy_link_increment * in_world_bridges
asyncio.create_task(ctx.send_msgs([{
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": value}]
}]))
@@ -210,6 +286,8 @@ async def game_watcher(ctx: FactorioContext):
def stream_factorio_output(pipe, queue, process):
pipe.reconfigure(errors="replace")
def queuer():
while process.poll() is None:
text = pipe.readline().strip()
@@ -242,7 +320,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
try:
while not ctx.exit_event.is_set():
if factorio_process.poll():
if factorio_process.poll() is not None:
factorio_server_logger.info("Factorio server has exited.")
ctx.exit_event.set()
@@ -255,12 +333,25 @@ async def factorio_server_watcher(ctx: FactorioContext):
if not ctx.server:
logger.info("Established bridge to Factorio Server. "
"Ready to connect to Archipelago via /connect")
check_stdin()
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
ctx.awaiting_bridge = True
factorio_server_logger.debug(msg)
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
factorio_server_logger.debug(msg)
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_filter_item_sends()
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_bridge_chat_out()
else:
factorio_server_logger.info(msg)
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
if match:
await ctx.chat_from_factorio(match.group(1), match.group(2))
if ctx.rcon_client:
commands = {}
while ctx.send_index < len(ctx.items_received):
@@ -281,12 +372,34 @@ async def factorio_server_watcher(ctx: FactorioContext):
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
ctx.rcon_client = None
ctx.exit_event.set()
finally:
factorio_process.terminate()
factorio_process.wait(5)
if factorio_process.poll() is not None:
if ctx.rcon_client:
ctx.rcon_client.close()
ctx.rcon_client = None
return
sent_quit = False
if ctx.rcon_client:
# Attempt clean quit through RCON.
try:
ctx.rcon_client.send_command("/quit")
except factorio_rcon.RCONNetworkError:
pass
else:
sent_quit = True
ctx.rcon_client.close()
ctx.rcon_client = None
if not sent_quit:
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
factorio_process.terminate()
try:
factorio_process.wait(10)
except subprocess.TimeoutExpired:
factorio_process.kill()
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
@@ -342,8 +455,10 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
await asyncio.sleep(0.01)
except Exception as e:
logger.exception(e)
logger.error("Aborted Factorio Server Bridge")
logger.exception(e, extra={"compact_gui": True})
msg = "Aborted Factorio Server Bridge"
logger.error(msg)
ctx.gui_error(msg, e)
ctx.exit_event.set()
else:
@@ -358,6 +473,8 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
async def main(args):
ctx = FactorioContext(args.connect, args.password)
ctx.filter_item_sends = initial_filter_item_sends
ctx.bridge_chat_out = initial_bridge_chat_out
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
@@ -396,6 +513,7 @@ if __name__ == '__main__':
"Refer to Factorio --help for those.")
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
args, rest = parser.parse_known_args()
colorama.init()
@@ -406,6 +524,15 @@ if __name__ == '__main__':
factorio_server_logger = logging.getLogger("FactorioServer")
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
if server_settings:
server_settings = os.path.abspath(server_settings)
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
if not os.path.exists(os.path.dirname(executable)):
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
@@ -417,7 +544,10 @@ if __name__ == '__main__':
else:
raise FileNotFoundError(f"Path {executable} is not an executable file.")
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
if server_settings and os.path.isfile(server_settings):
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
else:
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
asyncio.run(main(args))
colorama.deinit()

544
Fill.py
View File

@@ -1,12 +1,12 @@
import logging
import typing
import collections
import itertools
import logging
import typing
from collections import Counter, deque
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from worlds.AutoWorld import call_all
from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError):
@@ -22,13 +22,27 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False) -> None:
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False) -> None:
"""
:param world: Multiworld to be filled.
:param base_state: State assumed before fill.
:param locations: Locations to be filled with item_pool
:param item_pool: Items to fill into the locations
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
:param lock: locations are set to locked as they are filled
:param swap: if true, swaps of already place items are done in the event of a dead end
:param on_place: callback that is called when a placement happens
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
"""
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in itempool:
for item in item_pool:
reachable_items.setdefault(item.player, deque()).append(item)
while any(reachable_items.values()) and locations:
@@ -36,14 +50,22 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
items_to_place = [items.pop()
for items in reachable_items.values() if items]
for item in items_to_place:
itempool.remove(item)
item_pool.remove(item)
maximum_exploration_state = sweep_from_pool(
base_state, itempool + unplaced_items)
base_state, item_pool + unplaced_items)
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
for item_to_place in items_to_place:
while items_to_place:
# if we have run out of locations to fill,break out of this loop
if not locations:
unplaced_items += items_to_place
break
item_to_place = items_to_place.pop(0)
spot_to_fill: typing.Optional[Location] = None
# if minimal accessibility, only check whether location is reachable if game not beatable
if world.accessibility[item_to_place.player] == 'minimal':
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
item_to_place.player) \
@@ -54,69 +76,90 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
for i, location in enumerate(locations):
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
# poping by index is faster than removing by content,
# popping by index is faster than removing by content,
spot_to_fill = locations.pop(i)
# skipping a scan for the element
break
else:
# we filled all reachable spots.
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
if swap_count > 1:
if swap:
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
if swap_count > 1:
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state, [placed_item])
# swap_state assumes we can collect placed item before item_to_place
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations, which could happen with rules
# that want to not have both items. Left in until removal is proven useful.
prev_state = swap_state.copy()
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
unplaced_items.append(item_to_place)
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state)
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations
prev_state = swap_state.copy()
prev_state.collect(placed_item)
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
else:
unplaced_items.append(item_to_place)
continue
world.push_item(spot_to_fill, item_to_place, False)
spot_to_fill.locked = lock
placements.append(spot_to_fill)
spot_to_fill.event = item_to_place.advancement
if on_place:
on_place(spot_to_fill)
if len(unplaced_items) > 0 and len(locations) > 0:
if allow_excluded:
# check if partial fill is the result of excluded locations, in which case retry
excluded_locations = [
location for location in locations
if location.progress_type == location.progress_type.EXCLUDED and not location.item
]
if excluded_locations:
for location in excluded_locations:
location.progress_type = location.progress_type.DEFAULT
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
swap, on_place, allow_partial, False)
for location in excluded_locations:
if not location.item:
location.progress_type = location.progress_type.EXCLUDED
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
if world.can_beat_game():
logging.warning(
@@ -125,36 +168,219 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
item_pool.extend(unplaced_items)
def remaining_fill(world: MultiWorld,
locations: typing.List[Location],
itempool: typing.List[Item]) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
while locations and itempool:
item_to_place = itempool.pop()
spot_to_fill: typing.Optional[Location] = None
for i, location in enumerate(locations):
if location.item_rule(item_to_place):
# popping by index is faster than removing by content,
spot_to_fill = locations.pop(i)
# skipping a scan for the element
break
else:
# we filled all reachable spots.
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
if swapped_items[placed_item.player,
placed_item.name] > 1:
continue
location.item = None
placed_item.location = None
if location.item_rule(item_to_place):
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swapped_items[placed_item.player,
placed_item.name] += 1
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
unplaced_items.append(item_to_place)
continue
world.push_item(spot_to_fill, item_to_place, False)
placements.append(spot_to_fill)
if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
itempool.extend(unplaced_items)
def fast_fill(world: MultiWorld,
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
pool.append(location.item)
state.remove(location.item)
location.item = None
location.event = False
if location in state.events:
state.events.remove(location)
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
fill_restrictive(world, state, locations, pool)
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state)
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
if unreachable_locations:
def forbid_important_item_rule(item: Item):
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
for location in unreachable_locations:
add_item_rule(location, forbid_important_item_rule)
def distribute_early_items(world: MultiWorld,
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
for player in world.player_ids:
items = itertools.chain(world.early_items[player], world.local_early_items[player])
for item in items:
early_items_count[item, player] = [world.early_items[player].get(item, 0),
world.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set()
base_state = world.state.copy()
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY:
early_priority_locations.append(loc)
else:
early_locations.append(loc)
loc_indexes_to_remove.add(i)
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
early_prog_items: typing.List[Item] = []
early_rest_items: typing.List[Item] = []
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
item_indexes_to_remove: typing.Set[int] = set()
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
if item.advancement:
if early_items_count[item.name, item.player][1]:
early_local_prog_items[item.player].append(item)
early_items_count[item.name, item.player][1] -= 1
else:
early_prog_items.append(item)
early_items_count[item.name, item.player][0] -= 1
else:
if early_items_count[item.name, item.player][1]:
early_local_rest_items[item.player].append(item)
early_items_count[item.name, item.player][1] -= 1
else:
early_rest_items.append(item)
early_items_count[item.name, item.player][0] -= 1
item_indexes_to_remove.add(i)
if early_items_count[item.name, item.player] == [0, 0]:
del early_items_count[item.name, item.player]
if len(early_items_count) == 0:
break
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
for player in world.player_ids:
player_local = early_local_rest_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_rest_items.extend(early_local_rest_items[player])
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
early_locations += early_priority_locations
for player in world.player_ids:
player_local = early_local_prog_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_prog_items.extend(player_local)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
logging.warning("Ran out of early locations for early items. Failed to place "
f"{unplaced_early_items} early.")
itempool += unplaced_early_items
fill_locations.extend(early_locations)
world.random.shuffle(fill_locations)
return fill_locations, itempool
def distribute_items_restrictive(world: MultiWorld) -> None:
fill_locations = sorted(world.get_unfilled_locations())
world.random.shuffle(fill_locations)
# get items to distribute
itempool = sorted(world.itempool)
world.random.shuffle(itempool)
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
progitempool: typing.List[Item] = []
nonexcludeditempool: typing.List[Item] = []
localrestitempool: typing.Dict[int, typing.List[Item]] = {player: [] for player in range(1, world.players + 1)}
nonlocalrestitempool: typing.List[Item] = []
restitempool: typing.List[Item] = []
usefulitempool: typing.List[Item] = []
filleritempool: typing.List[Item] = []
for item in itempool:
if item.advancement:
progitempool.append(item)
elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
nonexcludeditempool.append(item)
elif item.name in world.local_items[item.player].value:
localrestitempool[item.player].append(item)
elif item.name in world.non_local_items[item.player].value:
nonlocalrestitempool.append(item)
elif item.useful:
usefulitempool.append(item)
else:
restitempool.append(item)
filleritempool.append(item)
call_all(world, "fill_hook", progitempool, nonexcludeditempool,
localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
loc_type: [] for loc_type in LocationProgressType}
@@ -166,60 +392,44 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
defaultlocations = locations[LocationProgressType.DEFAULT]
excludedlocations = locations[LocationProgressType.EXCLUDED]
fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
lock_later = []
def mark_for_locking(location: Location):
nonlocal lock_later
lock_later.append(location)
if prioritylocations:
# "priority fill"
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
accessibility_corrections(world, world.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "progression fill"
fill_restrictive(world, world.state, defaultlocations, progitempool)
if progitempool:
raise FillError(
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
accessibility_corrections(world, world.state, defaultlocations)
if nonexcludeditempool:
world.random.shuffle(defaultlocations)
# needs logical fill to not conflict with local items
fill_restrictive(
world, world.state, defaultlocations, nonexcludeditempool)
if nonexcludeditempool:
raise FillError(
f'Not enough locations for non-excluded items. There are {len(nonexcludeditempool)} more items than locations')
for location in lock_later:
if location.item:
location.locked = True
del mark_for_locking, lock_later
defaultlocations = defaultlocations + excludedlocations
world.random.shuffle(defaultlocations)
inaccessible_location_rules(world, world.state, defaultlocations)
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
local_locations: typing.Dict[int, typing.List[Location]] = {player: [] for player in world.player_ids}
for location in defaultlocations:
local_locations[location.player].append(location)
for player_locations in local_locations.values():
world.random.shuffle(player_locations)
remaining_fill(world, excludedlocations, filleritempool)
if excludedlocations:
raise FillError(
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
for player, items in localrestitempool.items(): # items already shuffled
player_local_locations = local_locations[player]
for item_to_place in items:
if not player_local_locations:
logging.warning(f"Ran out of local locations for player {player}, "
f"cannot place {item_to_place}.")
break
spot_to_fill = player_local_locations.pop()
world.push_item(spot_to_fill, item_to_place, False)
defaultlocations.remove(spot_to_fill)
restitempool = usefulitempool + filleritempool
for item_to_place in nonlocalrestitempool:
for i, location in enumerate(defaultlocations):
if location.player != item_to_place.player:
world.push_item(defaultlocations.pop(i), item_to_place, False)
break
else:
logging.warning(
f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
remaining_fill(world, defaultlocations, restitempool)
world.random.shuffle(defaultlocations)
restitempool, defaultlocations = fast_fill(
world, restitempool, defaultlocations)
unplaced = progitempool + restitempool
unplaced = restitempool
unfilled = defaultlocations
if unplaced or unfilled:
@@ -233,15 +443,6 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
logging.info(f'Per-Player counts: {print_data})')
def fast_fill(world: MultiWorld,
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def flood_items(world: MultiWorld) -> None:
# get items to distribute
world.random.shuffle(world.itempool)
@@ -324,16 +525,16 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
checked_locations: typing.Set[Location] = set()
unchecked_locations: typing.Set[Location] = set(world.get_locations())
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in world.player_ids
if len(world.get_filled_locations(player)) != 0
}
total_locations_count: typing.Counter[int] = Counter(
location.player
for location in world.get_locations()
if not location.locked
)
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in world.player_ids
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
}
balanceable_players = {
player: balanceable_players[player]
for player in balanceable_players
@@ -350,6 +551,10 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
def item_percentage(player: int, num: int) -> float:
return num / total_locations_count[player]
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
if len(total_locations_count) == 0:
return
while True:
# Gather non-locked locations.
# This ensures that only shuffled locations get counted for progression balancing,
@@ -518,6 +723,17 @@ def distribute_planned(world: MultiWorld) -> None:
else:
warn(warning, force)
swept_state = world.state.copy()
swept_state.sweep_for_events()
reachable = frozenset(world.get_reachable_locations(swept_state))
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
for loc in world.get_unfilled_locations():
if loc in reachable:
early_locations[loc.player].append(loc.name)
else: # not reachable with swept state
non_early_locations[loc.player].append(loc.name)
# TODO: remove. Preferably by implementing key drop
from worlds.alttp.Regions import key_drop_data
world_name_lookup = world.world_name_lookup
@@ -533,7 +749,39 @@ def distribute_planned(world: MultiWorld) -> None:
if 'from_pool' not in block:
block['from_pool'] = True
if 'world' not in block:
block['world'] = False
target_world = False
else:
target_world = block['world']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
block['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds = {world_name_lookup[target_world]}
block['world'] = worlds
items: block_value = []
if "items" in block:
items = block["items"]
@@ -570,6 +818,16 @@ def distribute_planned(world: MultiWorld) -> None:
for key, value in locations.items():
location_list += [key] * value
locations = location_list
if "early_locations" in locations:
locations.remove("early_locations")
for player in worlds:
locations += early_locations[player]
if "non_early_locations" in locations:
locations.remove("non_early_locations")
for player in worlds:
locations += non_early_locations[player]
block['locations'] = locations
if not block['count']:
@@ -605,41 +863,13 @@ def distribute_planned(world: MultiWorld) -> None:
for placement in plando_blocks:
player = placement['player']
try:
target_world = placement['world']
worlds = placement['world']
locations = placement['locations']
items = placement['items']
maxcount = placement['count']['target']
from_pool = placement['from_pool']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
placement['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds = {world_name_lookup[target_world]}
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
worlds))
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
world.random.shuffle(candidates)
world.random.shuffle(items)
count = 0

View File

@@ -1,12 +1,14 @@
from __future__ import annotations
import argparse
import logging
import random
import urllib.request
import urllib.parse
from typing import Set, Dict, Tuple, Callable, Any, Union
import os
from collections import Counter
import random
import string
import urllib.parse
import urllib.request
from collections import Counter, ChainMap
from typing import Dict, Tuple, Callable, Any, Union
import ModuleUpdate
@@ -15,17 +17,17 @@ ModuleUpdate.update()
import Utils
from worlds.alttp import Options as LttPOptions
from worlds.generic import PlandoConnection
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
from BaseClasses import seeddigits, get_seed, PlandoOptions
import Options
from worlds.alttp import Bosses
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister
import copy
categories = set(AutoWorldRegister.world_types)
def mystery_argparse():
@@ -45,11 +47,6 @@ def mystery_argparse():
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
help="Path to the 1.0 JP SM Baserom.")
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults["race"])
@@ -64,7 +61,7 @@ def mystery_argparse():
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
args.plando: Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
return args, options
@@ -94,12 +91,14 @@ def main(args=None, callback=ERmain):
if args.meta_file_path and os.path.exists(args.meta_file_path):
try:
weights_cache[args.meta_file_path] = read_weights_yamls(args.meta_file_path)
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
except Exception as e:
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
meta_weights = weights_cache[args.meta_file_path][-1]
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
del(meta_weights["meta_description"])
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
del(meta_weights["meta_description"])
except Exception as e:
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
if args.samesettings:
raise Exception("Cannot mix --samesettings with --meta")
else:
@@ -108,28 +107,34 @@ def main(args=None, callback=ERmain):
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
if file.is_file() and not fname.startswith(".") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
try:
weights_cache[fname] = read_weights_yamls(path)
except Exception as e:
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
else:
for yaml in weights_cache[fname]:
print(f"P{player_id} Weights: {fname} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = fname
player_id += 1
args.multi = max(player_id-1, args.multi)
# sort dict for consistent results across platforms:
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
for filename, yaml_data in weights_cache.items():
if filename not in {args.meta_file_path, args.weights_file_path}:
for yaml in yaml_data:
print(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = filename
player_id += 1
args.multi = max(player_id - 1, args.multi)
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
f"{', '.join(args.plando)}")
f"{args.plando}")
if not weights_cache:
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
erargs.spoiler = args.spoiler
erargs.race = args.race
@@ -138,31 +143,29 @@ def main(args=None, callback=ERmain):
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
erargs.lttp_rom = args.lttp_rom
erargs.sm_rom = args.sm_rom
erargs.enemizercli = args.enemizercli
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: ( tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
for fname, yamls in weights_cache.items()}
player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
for fname, yamls in weights_cache.items()}
if meta_weights:
for category_name, category_dict in meta_weights.items():
for key in category_dict:
option = get_choice(key, category_dict)
option = roll_meta_option(key, category_name, category_dict)
if option is not None:
for player, path in player_path_cache.items():
for path in weights_cache:
for yaml in weights_cache[path]:
if category_name is None:
yaml[key] = option
for category in yaml:
if category in AutoWorldRegister.world_types and key in Options.common_options:
yaml[category][key] = option
elif category_name not in yaml:
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
else:
yaml[category_name][key] = option
yaml[category_name][key] = option
player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
name_counter = Counter()
erargs.player_settings = {}
@@ -188,15 +191,15 @@ def main(args=None, callback=ERmain):
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
player += 1
except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
else:
raise RuntimeError(f'No weights specified for player {player}')
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
@@ -279,11 +282,11 @@ class SafeDict(dict):
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
name_counter[name.lower()] += 1
number = name_counter[name.lower()]
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[
name] > 1 else ''),
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
@@ -299,19 +302,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
return input_data
available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
{'Agahnim', 'Agahnim2', 'Ganon'}}
available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
Bosses.boss_location_table}
boss_shuffle_options = {None: 'none',
'none': 'none',
'basic': 'basic',
'full': 'full',
'chaos': 'chaos',
'singularity': 'singularity'
}
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
@@ -344,6 +334,28 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
return weights
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if not game:
return get_choice(option_key, category_dict)
if game in AutoWorldRegister.world_types:
game_world = AutoWorldRegister.world_types[game]
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
if option_key in options:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
"random_sprite_on_event"}:
return get_choice(option_key, category_dict)
raise Exception(f"Error generating meta option {option_key} for {game}.")
def roll_linked_options(weights: dict) -> dict:
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
for option_set in weights["linked_options"]:
@@ -396,42 +408,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
return weights
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
if boss_shuffle in boss_shuffle_options:
return boss_shuffle_options[boss_shuffle]
elif "bosses" in plando_options:
options = boss_shuffle.lower().split(";")
remainder_shuffle = "none" # vanilla
bosses = []
for boss in options:
if boss in boss_shuffle_options:
remainder_shuffle = boss_shuffle_options[boss]
elif "-" in boss:
loc, boss_name = boss.split("-")
if boss_name not in available_boss_names:
raise ValueError(f"Unknown Boss name {boss_name}")
if loc not in available_boss_locations:
raise ValueError(f"Unknown Boss Location {loc}")
level = ''
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
# split off level
loc = loc.split(" ")
level = f" {loc[-1]}"
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if not Bosses.can_place_boss(boss_name.title(), loc, level):
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
bosses.append(boss)
elif boss not in available_boss_names:
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
else:
bosses.append(boss)
return ";".join(bosses + [remainder_shuffle])
else:
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
if option_key in game_weights:
try:
if not option.supports_weighting:
@@ -442,13 +419,12 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
except Exception as e:
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
else:
if hasattr(player_option, "verify"):
player_option.verify(AutoWorldRegister.world_types[ret.game])
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
else:
setattr(ret, option_key, option(option.default))
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",))):
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
if "linked_options" in weights:
weights = roll_linked_options(weights)
@@ -461,17 +437,11 @@ def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",
if tuplize_version(version) > version_tuple:
raise Exception(f"Settings reports required version of generator is at least {version}, "
f"however generator is of version {__version__}")
required_plando_options = requirements.get("plando", "")
if required_plando_options:
required_plando_options = set(option.strip() for option in required_plando_options.split(","))
required_plando_options -= plando_options
required_plando_options = PlandoOptions.from_option_string(requirements.get("plando", ""))
if required_plando_options not in plando_options:
if required_plando_options:
if len(required_plando_options) == 1:
raise Exception(f"Settings reports required plando module {', '.join(required_plando_options)}, "
f"which is not enabled.")
else:
raise Exception(f"Settings reports required plando modules {', '.join(required_plando_options)}, "
f"which are not enabled.")
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
f"which is not enabled.")
ret = argparse.Namespace()
for option_key in Options.per_game_common_options:
@@ -494,18 +464,19 @@ def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
if ret.game in AutoWorldRegister.world_types:
for option_key, option in world_type.options.items():
handle_option(ret, game_weights, option_key, option)
for option_key, option in world_type.option_definitions.items():
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if not (option_key in Options.common_options and option_key not in game_weights):
handle_option(ret, game_weights, option_key, option)
if "items" in plando_options:
if option_key not in world_type.option_definitions and \
(option_key not in Options.common_options or option_key in game_weights):
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if "connections" in plando_options:
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
@@ -551,9 +522,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.goal = goals[goal]
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
# fast ganon + ganon at hole
ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
@@ -585,8 +553,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.item_functionality = get_choice_legacy('item_functionality', weights)
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
ret.enemy_damage = {None: 'default',
'default': 'default',
@@ -625,7 +591,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
ret.plando_texts = {}
if "texts" in plando_options:
if PlandoOptions.texts in plando_options:
tt = TextTable()
tt.removeUnwantedText()
options = weights.get("plando_texts", [])
@@ -637,7 +603,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
ret.plando_connections = []
if "connections" in plando_options:
if PlandoOptions.connections in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice_legacy("percentage", placement, 100)):

894
KH2Client.py Normal file
View File

@@ -0,0 +1,894 @@
import os
import asyncio
import ModuleUpdate
import json
import Utils
from pymem import pymem
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
from worlds.kh2.WorldLocations import *
from worlds import network_data_package
if __name__ == "__main__":
Utils.init_logging("KH2Client", exception_logger="Client")
from NetUtils import ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
ModuleUpdate.update()
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
# class KH2CommandProcessor(ClientCommandProcessor):
class KH2Context(CommonContext):
# command_processor: int = KH2CommandProcessor
game = "Kingdom Hearts 2"
items_handling = 0b101 # Indicates you get items sent from other worlds.
def __init__(self, server_address, password):
super(KH2Context, self).__init__(server_address, password)
self.kh2LocalItems = None
self.ability = None
self.growthlevel = None
self.KH2_sync_task = None
self.syncing = False
self.kh2connected = False
self.serverconneced = False
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
item_dictionary_table.items() if data.code}
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
all_locations.items() if data.code}
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.sending = []
# list used to keep track of locations+items player has. Used for disoneccting
self.kh2seedsave = None
self.slotDataProgressionNames = {}
self.kh2seedname = None
self.kh2slotdata = None
self.itemamount = {}
# sora equipped, valor equipped, master equipped, final equipped
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
self.amountOfPieces = 0
# hooked object
self.kh2 = None
self.ItemIsSafe = False
self.game_connected = False
self.finalxemnas = False
self.worldid = {
# 1: {}, # world of darkness (story cutscenes)
2: TT_Checks,
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
4: HB_Checks,
5: BC_Checks,
6: Oc_Checks,
7: AG_Checks,
8: LoD_Checks,
9: HundredAcreChecks,
10: PL_Checks,
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
12: DC_Checks,
13: TR_Checks,
14: HT_Checks,
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
16: PR_Checks,
17: SP_Checks,
18: TWTNW_Checks,
# 255: {}, # starting screen
}
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
self.sveroom = 0x2A09C00 + 0x41
# 0 not in battle 1 in yellow battle 2 red battle #short
self.inBattle = 0x2A0EAC4 + 0x40
self.onDeath = 0xAB9078
# PC Address anchors
self.Now = 0x0714DB8
self.Save = 0x09A70B0
self.Sys3 = 0x2A59DF0
self.Bt10 = 0x2A74880
self.BtlEnd = 0x2A0D3E0
self.Slot1 = 0x2A20C98
self.chest_set = set(exclusion_table["Chests"])
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
self.equipment_categories = CheckDupingItems["Equipment"]
self.armor_set = set(self.equipment_categories["Armor"])
self.accessories_set = set(self.equipment_categories["Accessories"])
self.all_equipment = self.armor_set.union(self.accessories_set)
self.Equipment_Anchor_Dict = {
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
self.AbilityQuantityDict = {}
self.ability_categories = CheckDupingItems["Abilities"]
self.sora_ability_set = set(self.ability_categories["Sora"])
self.donald_ability_set = set(self.ability_categories["Donald"])
self.goofy_ability_set = set(self.ability_categories["Goofy"])
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
self.boost_set = set(CheckDupingItems["Boosts"])
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
# Growth:[level 1,level 4,slot]
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
"Quick Run": [0x62, 0x65, 0x25DC],
"Dodge Roll": [0x234, 0x237, 0x25DE],
"Aerial Dodge": [0x066, 0x069, 0x25E0],
"Glide": [0x6A, 0x6D, 0x25E2]}
self.boost_to_anchor_dict = {
"Power Boost": 0x24F9,
"Magic Boost": 0x24FA,
"Defense Boost": 0x24FB,
"AP Boost": 0x24F8}
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
self.bitmask_item_code = [
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(KH2Context, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname is not None and self.auth is not None:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).connection_closed()
async def disconnect(self, allow_autoreconnect: bool = False):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).disconnect()
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).shutdown()
def on_package(self, cmd: str, args: dict):
if cmd in {"RoomInfo"}:
self.kh2seedname = args['seed_name']
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
self.kh2seedsave = {"itemIndex": -1,
# back of soras invo is 0x25E2. Growth should be moved there
# Character: [back of invo, front of invo]
"SoraInvo": [0x25D8, 0x2546],
"DonaldInvo": [0x26F4, 0x2658],
"GoofyInvo": [0x280A, 0x276C],
"AmountInvo": {
"ServerItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
},
"LocalItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0, "Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}},
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
"LocationsChecked": [],
"Levels": {
"SoraLevel": 0,
"ValorLevel": 0,
"WisdomLevel": 0,
"LimitLevel": 0,
"MasterLevel": 0,
"FinalLevel": 0,
},
"SoldEquipment": [],
"SoldBoosts": {"Power Boost": 0,
"Magic Boost": 0,
"Defense Boost": 0,
"AP Boost": 0}
}
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'wt') as f:
pass
self.locations_checked = set()
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
self.kh2seedsave = json.load(f)
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
self.serverconneced = True
if cmd in {"Connected"}:
self.kh2slotdata = args['slot_data']
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
try:
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
logger.info("You are now auto-tracking")
self.kh2connected = True
except Exception as e:
logger.info("Line 247")
if self.kh2connected:
logger.info("Connection Lost")
self.kh2connected = False
logger.info(e)
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index == 0:
# resetting everything that were sent from the server
self.kh2seedsave["SoraInvo"][0] = 0x25D8
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
self.kh2seedsave["GoofyInvo"][0] = 0x280A
self.kh2seedsave["itemIndex"] = - 1
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}
if start_index > self.kh2seedsave["itemIndex"]:
self.kh2seedsave["itemIndex"] = start_index
for item in args['items']:
asyncio.create_task(self.give_item(item.item))
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
new_locations = set(args["checked_locations"])
# TODO: make this take locations from other players on the same slot so proper coop happens
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
# location_id in self.kh2LocalItems.keys()]
self.checked_locations |= new_locations
async def checkWorldLocations(self):
try:
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
if currentworldint in self.worldid:
curworldid = self.worldid[currentworldint]
for location, data in curworldid.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and (int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex) > 0:
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 285")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkLevels(self):
try:
for location, data in SoraLevels.items():
currentLevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and currentLevel >= data.bitIndex:
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
self.sending = self.sending + [(int(locationId))]
formDict = {
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
for i in range(5):
for location, data in formDict[i][1].items():
formlevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and formlevel >= data.bitIndex:
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 312")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkSlots(self):
try:
for location, data in weaponSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") > 0:
self.sending = self.sending + [(int(locationId))]
for location, data in formSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
# self.locations_checked
self.sending = self.sending + [(int(locationId))]
except Exception as e:
if self.kh2connected:
logger.info("Line 333")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyChests(self):
try:
for location in self.locations_checked:
locationName = self.lookup_id_to_Location[location]
if locationName in self.chest_set:
if locationName in self.location_name_to_worlddata.keys():
locationData = self.location_name_to_worlddata[locationName]
if int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
"big") & 0x1 << locationData.bitIndex == 0:
roomData = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
1), "big")
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
except Exception as e:
if self.kh2connected:
logger.info("Line 350")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyLevel(self):
for leveltype, anchor in {"SoraLevel": 0x24FF,
"ValorLevel": 0x32F6,
"WisdomLevel": 0x332E,
"LimitLevel": 0x3366,
"MasterLevel": 0x339E,
"FinalLevel": 0x33D6}.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
self.kh2seedsave["Levels"][leveltype]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
async def give_item(self, item, ItemType="ServerItems"):
try:
itemname = self.lookup_id_to_item[item]
itemcode = self.item_name_to_data[itemname]
if itemcode.ability:
abilityInvoType = 0
TwilightZone = 2
if ItemType == "LocalItems":
abilityInvoType = 1
TwilightZone = -2
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
return
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
# appending the slot that the ability should be in
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
self.AbilityQuantityDict[itemname]:
if itemname in self.sora_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["SoraInvo"][abilityInvoType])
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
elif itemname in self.donald_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["DonaldInvo"][abilityInvoType])
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
else:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["GoofyInvo"][abilityInvoType])
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
elif itemcode.code in self.bitmask_item_code:
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
elif itemname in self.all_equipment:
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
elif itemname in self.all_weapons:
if itemname in self.keyblade_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
elif itemname in self.staff_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
else:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
elif itemname in self.boost_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
elif itemname in self.stat_increase_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
else:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
except Exception as e:
if self.kh2connected:
logger.info("Line 398")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class KH2Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago KH2 Client"
self.ui = KH2Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def IsInShop(self, sellable, master_boost):
# journal = 0x741230 shop = 0x741320
# if journal=-1 and shop = 5 then in shop
# if journam !=-1 and shop = 10 then journal
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
# print("your in the shop")
sellable_dict = {}
for itemName in sellable:
itemdata = self.item_name_to_data[itemName]
amount = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
sellable_dict[itemName] = amount
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
await asyncio.sleep(0.5)
for item, amount in sellable_dict.items():
itemdata = self.item_name_to_data[item]
afterShop = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
if afterShop < amount:
if item in master_boost:
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
else:
self.kh2seedsave["SoldEquipment"].append(item)
async def verifyItems(self):
try:
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
master_amount = local_amount | server_amount
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
master_ability = local_ability | server_ability
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
master_bitmask = local_bitmask | server_bitmask
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
master_keyblade = local_keyblade | server_keyblade
master_staff = local_staff | server_staff
master_shield = local_shield | server_shield
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
master_equipment = local_equipment | server_equipment
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
master_magic = local_magic | server_magic
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
master_stat = local_stat | server_stat
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
master_boost = local_boost | server_boost
master_sell = master_equipment | master_staff | master_shield | master_boost
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
for itemName in master_amount:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
if itemName in server_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
if itemName == "Torn Page":
# Torn Pages are handled differently because they can be consumed.
# Will check the progression in 100 acre and - the amount of visits
# amountofitems-amount of visits done
for location, data in tornPageLocks.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
amountOfItems -= 1
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems and amountOfItems >= 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_keyblade:
itemData = self.item_name_to_data[itemName]
# if the inventory slot for that keyblade is less than the amount they should have
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
"big") != 13:
# Checking form anchors for the keyblade
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
else:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_staff:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_shield:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_ability:
itemData = self.item_name_to_data[itemName]
ability_slot = []
if itemName in local_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
if itemName in server_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
for slot in ability_slot:
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current & 0x0FFF
if ability | 0x8000 != (0x8000 + itemData.memaddr):
if current - 0x8000 > 0:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
else:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
# removes the duped ability if client gave faster than the game.
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
# remove the dummy level 1 growths if they are in these invo slots.
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
ability = current & 0x0FFF
if 0x05E <= ability <= 0x06D:
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
for itemName in self.master_growth:
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
if growthLevel > 0:
slot = self.growth_values_dict[itemName][2]
min_growth = self.growth_values_dict[itemName][0]
max_growth = self.growth_values_dict[itemName][1]
if growthLevel > 4:
growthLevel = 4
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current_growth_level & 0x0FFF
# if the player should be getting a growth ability
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
# if it should be level one of that growth
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
# if it is already in the inventory
elif ability | 0x8000 < (0x8000 + max_growth):
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
for itemName in master_bitmask:
itemData = self.item_name_to_data[itemName]
itemMemory = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") & 0x1 << itemData.bitmask) == 0:
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
(0).to_bytes(1, 'big'), 1)
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
for itemName in master_equipment:
itemData = self.item_name_to_data[itemName]
isThere = False
if itemName in self.accessories_set:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
else:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
# Checking form anchors for the equipment
for slot in Equipment_Anchor_List:
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
isThere = True
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
break
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_magic:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
if itemName in server_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_stat:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
if itemName in server_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
# 0x130293 is Crit_1's location id for touching the computer
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
"big") >= 5 and int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
"big") > 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_boost:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
if itemName in server_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
amountOfBoostsInInvo = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big")
amountOfUsedBoosts = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
"big")
# Ap Boots start at +50 for some reason
if itemName == "AP Boost":
amountOfUsedBoosts -= 50
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
itemName] and amountOfBoostsInInvo < 255:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
except Exception as e:
logger.info("Line 573")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def finishedGame(ctx: KH2Context, message):
if ctx.kh2slotdata['FinalXemnas'] == 1:
if 0x1301ED in message[0]["locations"]:
ctx.finalxemnas = True
# three proofs
if ctx.kh2slotdata['Goal'] == 0:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 1:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
ctx.kh2slotdata['LuckyEmblemsRequired']:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 2:
for boss in ctx.kh2slotdata["hitlist"]:
if boss in message[0]["locations"]:
ctx.amountOfPieces += 1
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
async def kh2_watcher(ctx: KH2Context):
while not ctx.exit_event.is_set():
try:
if ctx.kh2connected and ctx.serverconneced:
ctx.sending = []
await asyncio.create_task(ctx.checkWorldLocations())
await asyncio.create_task(ctx.checkLevels())
await asyncio.create_task(ctx.checkSlots())
await asyncio.create_task(ctx.verifyChests())
await asyncio.create_task(ctx.verifyItems())
await asyncio.create_task(ctx.verifyLevel())
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
if finishedGame(ctx, message):
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
location_ids = []
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
for location in location_ids:
if location not in ctx.locations_checked:
ctx.locations_checked.add(location)
ctx.kh2seedsave["LocationsChecked"].append(location)
if location in ctx.kh2LocalItems:
item = ctx.kh2slotdata["LocalItems"][str(location)]
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
await ctx.send_msgs(message)
elif not ctx.kh2connected and ctx.serverconneced:
logger.info("Game is not open. Disconnecting from Server.")
await ctx.disconnect()
except Exception as e:
logger.info("Line 661")
if ctx.kh2connected:
logger.info("Connection Lost.")
ctx.kh2connected = False
logger.info(e)
await asyncio.sleep(0.5)
if __name__ == '__main__':
async def main(args):
ctx = KH2Context(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
kh2_watcher(ctx), name="KH2ProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="KH2 Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -10,21 +10,25 @@ Scroll down to components= to add components to the launcher as well as setup.py
import argparse
from os.path import isfile
import sys
from typing import Iterable, Sequence, Callable, Union, Optional
import subprocess
import itertools
from Utils import is_frozen, user_path, local_path, init_logging
from shutil import which
import multiprocessing
import shlex
from enum import Enum, auto
import logging
import subprocess
import sys
import webbrowser
from os.path import isfile
from shutil import which
from typing import Sequence, Union, Optional
import Utils
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
is_linux = sys.platform.startswith('linux')
is_macos = sys.platform == 'darwin'
is_windows = sys.platform in ("win32", "cygwin", "msys")
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
def open_host_yaml():
@@ -37,132 +41,57 @@ def open_host_yaml():
exe = which("open")
subprocess.Popen([exe, file])
else:
import webbrowser
webbrowser.open(file)
def open_patch():
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
try:
import tkinter
import tkinter.filedialog
filename = open_filename('Select patch', (('Patches', suffixes),))
except Exception as e:
logging.error("Could not load tkinter, which is likely not installed. "
"This attempt was made because Launcher.open_patch was used.")
raise e
messagebox('Error', str(e), error=True)
else:
root = tkinter.Tk()
root.withdraw()
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
filename = tkinter.filedialog.askopenfilename(filetypes=(('Patches', ' '.join(suffixes)),))
file, _, component = identify(filename)
if file and component:
launch([*get_exe(component), file], component.cli)
def generate_yamls():
from Options import generate_yaml_templates
target = Utils.user_path("Players", "Templates")
generate_yaml_templates(target, False)
open_folder(target)
def browse_files():
file = user_path()
open_folder(user_path())
def open_folder(folder_path):
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, file])
subprocess.Popen([exe, folder_path])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, file])
subprocess.Popen([exe, folder_path])
else:
import webbrowser
webbrowser.open(file)
webbrowser.open(folder_path)
class Type(Enum):
TOOL = auto()
FUNC = auto() # not a real component
CLIENT = auto()
ADJUSTER = auto()
class SuffixIdentifier:
suffixes: Iterable[str]
def __init__(self, *args: str):
self.suffixes = args
def __call__(self, path: str):
if isinstance(path, str):
for suffix in self.suffixes:
if path.endswith(suffix):
return True
return False
class Component:
display_name: str
type: Optional[Type]
script_name: Optional[str]
frozen_name: Optional[str]
icon: str # just the name, no suffix
cli: bool
func: Optional[Callable]
file_identifier: Optional[Callable[[str], bool]]
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
file_identifier: Optional[Callable[[str], bool]] = None):
self.display_name = display_name
self.script_name = script_name
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon
self.cli = cli
self.type = component_type or \
None if not display_name else \
Type.FUNC if func else \
Type.CLIENT if 'Client' in display_name else \
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
self.func = func
self.file_identifier = file_identifier
def handles_file(self, path: str):
return self.file_identifier(path) if self.file_identifier else False
components: Iterable[Component] = (
# Launcher
Component('', 'Launcher'),
# Core
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3')),
Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),
# Minecraft
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
file_identifier=SuffixIdentifier('.apmc')),
# Ocarina of Time
Component('OoT Client', 'OoTClient',
file_identifier=SuffixIdentifier('.apz5')),
Component('OoT Adjuster', 'OoTAdjuster'),
# FF1
Component('FF1 Client', 'FF1Client'),
# ChecksFinder
Component('ChecksFinder Client', 'ChecksFinderClient'),
# Starcraft 2
Component('Starcraft 2 Client', 'Starcraft2Client'),
components.extend([
# Functions
Component('Open host.yaml', func=open_host_yaml),
Component('Open Patch', func=open_patch),
Component('Browse Files', func=browse_files),
)
icon_paths = {
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
'mcicon': local_path('data', 'mcicon.ico')
}
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Settings", func=generate_yamls),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
def identify(path: Union[None, str]):
@@ -217,14 +146,9 @@ def launch(exe, in_terminal=False):
def run_gui():
if not sys.stdout:
from kvui import App, ContainerLayout, GridLayout, Button, Label # this kills stdout
else:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout as ContainerLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
class Launcher(App):
base_title: str = "Archipelago Launcher"
@@ -246,24 +170,44 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
def build_button(component: Component):
"""
Builds a button widget for a given component.
Args:
component (Component): The component associated with the button.
Returns:
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout()
box_layout.add_widget(button)
box_layout.add_widget(image)
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
button = Button(text=tool[0])
button.component = tool[1]
button.bind(on_release=self.component_action)
button_layout.add_widget(button)
build_button(tool[1])
else:
button_layout.add_widget(Label())
# column 2
if client:
button = Button(text=client[0])
button.component = client[1]
button.bind(on_press=self.component_action)
button_layout.add_widget(button)
build_button(client[1])
else:
button_layout.add_widget(Label())
@@ -302,6 +246,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
if __name__ == '__main__':
init_logging('Launcher')
multiprocessing.freeze_support()
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
help="Pass either a patch file, a generated game or the name of a component to run.")

609
LinksAwakeningClient.py Normal file
View File

@@ -0,0 +1,609 @@
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
import asyncio
import base64
import binascii
import io
import logging
import select
import socket
import time
import typing
import urllib
import colorama
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
server_loop)
from NetUtils import ClientStatus
from worlds.ladx.Common import BASE_ID as LABaseID
from worlds.ladx.GpsTracker import GpsTracker
from worlds.ladx.ItemTracker import ItemTracker
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
class GameboyException(Exception):
pass
class RetroArchDisconnectError(GameboyException):
pass
class InvalidEmulatorStateError(GameboyException):
pass
class BadRetroArchResponse(GameboyException):
pass
def magpie_logo():
from kivy.uix.image import CoreImage
binary_data = """
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
binary_data = base64.b64decode(binary_data)
data = io.BytesIO(binary_data)
return CoreImage(data, ext="png").texture
class LAClientConstants:
# Connector version
VERSION = 0x01
#
# Memory locations of LADXR
ROMGameID = 0x0051 # 4 bytes
SlotName = 0x0134
# Unused
# ROMWorldID = 0x0055
# ROMConnectorVersion = 0x0056
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
wGameplayType = 0xDB95
# RO: Starts at 0, increases every time an item is received from the server and processed
wLinkSyncSequenceNumber = 0xDDF6
wLinkStatusBits = 0xDDF7 # RW:
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
wLinkHealth = 0xDB5A
wLinkGiveItem = 0xDDF8 # RW
wLinkGiveItemFrom = 0xDDF9 # RW
# All of these six bytes are unused, we can repurpose
# wLinkSendItemRoomHigh = 0xDDFA # RO
# wLinkSendItemRoomLow = 0xDDFB # RO
# wLinkSendItemTarget = 0xDDFC # RO
# wLinkSendItemItem = 0xDDFD # RO
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
# wLinkSendShopTarget = 0xDDFF
wRecvIndex = 0xDDFE # 0xDB58
wCheckAddress = 0xC0FF - 0x4
WRamCheckSize = 0x4
WRamSafetyValue = bytearray([0]*WRamCheckSize)
MinGameplayValue = 0x06
MaxGameplayValue = 0x1A
VictoryGameplayAndSub = 0x0102
class RAGameboy():
cache = []
cache_start = 0
cache_size = 0
last_cache_read = None
socket = None
def __init__(self, address, port) -> None:
self.address = address
self.port = port
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
assert (self.socket)
self.socket.setblocking(False)
def get_retroarch_version(self):
self.send(b'VERSION\n')
select.select([self.socket], [], [])
response_str, addr = self.socket.recvfrom(16)
return response_str.rstrip()
def get_retroarch_status(self, timeout):
self.send(b'GET_STATUS\n')
select.select([self.socket], [], [], timeout)
response_str, addr = self.socket.recvfrom(1000, )
return response_str.rstrip()
def set_cache_limits(self, cache_start, cache_size):
self.cache_start = cache_start
self.cache_size = cache_size
def send(self, b):
if type(b) is str:
b = b.encode('ascii')
self.socket.sendto(b, (self.address, self.port))
def recv(self):
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
return response
async def async_recv(self):
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
return response
async def check_safe_gameplay(self, throw=True):
async def check_wram():
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
if check_values != LAClientConstants.WRamSafetyValue:
if throw:
raise InvalidEmulatorStateError()
return False
return True
if not await check_wram():
if throw:
raise InvalidEmulatorStateError()
return False
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
gameplay_value = gameplay_value[0]
# In gameplay or credits
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
if throw:
logger.info("invalid emu state")
raise InvalidEmulatorStateError()
return False
if not await check_wram():
return False
return True
# We're sadly unable to update the whole cache at once
# as RetroArch only gives back some number of bytes at a time
# So instead read as big as chunks at a time as we can manage
async def update_cache(self):
# First read the safety address - if it's invalid, bail
self.cache = []
if not await self.check_safe_gameplay():
return
cache = []
remaining_size = self.cache_size
while remaining_size:
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
remaining_size -= len(block)
cache += block
if not await self.check_safe_gameplay():
return
self.cache = cache
self.last_cache_read = time.time()
async def read_memory_cache(self, addresses):
# TODO: can we just update once per frame?
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
await self.update_cache()
if not self.cache:
return None
assert (len(self.cache) == self.cache_size)
for address in addresses:
assert self.cache_start <= address <= self.cache_start + self.cache_size
r = {address: self.cache[address - self.cache_start]
for address in addresses}
return r
async def async_read_memory_safe(self, address, size=1):
# whenever we do a read for a check, we need to make sure that we aren't reading
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
#
# ...actually, we probably _only_ need the post check
# Check before read
if not await self.check_safe_gameplay():
return None
# Do read
r = await self.async_read_memory(address, size)
# Check after read
if not await self.check_safe_gameplay():
return None
return r
def read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = self.recv()
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
raise BadRetroArchResponse()
return bytearray.fromhex(splits[2])
async def async_read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = await self.async_recv()
response = response[:-1]
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
return bytearray.fromhex(splits[2])
def write_memory(self, address, bytes):
command = "WRITE_CORE_MEMORY"
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
splits = response.decode().split(" ", 3)
assert (splits[0] == command)
if splits[2] == "-1":
logger.info(splits[3])
class LinksAwakeningClient():
socket = None
gameboy = None
tracker = None
auth = None
game_crc = None
pending_deathlink = False
deathlink_debounce = True
recvd_checks = {}
def msg(self, m):
logger.info(m)
s = f"SHOW_MSG {m}\n"
self.gameboy.send(s)
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
async def wait_for_retroarch_connection(self):
logger.info("Waiting on connection to Retroarch...")
while True:
try:
version = self.gameboy.get_retroarch_version()
NO_CONTENT = b"GET_STATUS CONTENTLESS"
status = NO_CONTENT
core_type = None
GAME_BOY = b"game_boy"
while status == NO_CONTENT or core_type != GAME_BOY:
try:
status = self.gameboy.get_retroarch_status(0.1)
if status.count(b" ") < 2:
await asyncio.sleep(1.0)
continue
GET_STATUS, PLAYING, info = status.split(b" ", 2)
if status.count(b",") < 2:
await asyncio.sleep(1.0)
continue
core_type, rom_name, self.game_crc = info.split(b",", 2)
if core_type != GAME_BOY:
logger.info(
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
await asyncio.sleep(1.0)
continue
except (BlockingIOError, TimeoutError) as e:
await asyncio.sleep(0.1)
pass
logger.info(f"Connected to Retroarch {version} {info}")
self.gameboy.read_memory(0x1000)
return
except ConnectionResetError:
await asyncio.sleep(1.0)
pass
def reset_auth(self):
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
if self.auth:
assert (auth == self.auth)
self.auth = auth
async def wait_and_init_tracker(self):
await self.wait_for_game_ready()
self.tracker = LocationTracker(self.gameboy)
self.item_tracker = ItemTracker(self.gameboy)
self.gps_tracker = GpsTracker(self.gameboy)
async def recved_item_from_ap(self, item_id, from_player, next_index):
# Don't allow getting an item until you've got your first check
if not self.tracker.has_start_item():
return
# Spin until we either:
# get an exception from a bad read (emu shut down or reset)
# beat the game
# the client handles the last pending item
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
while not (await self.is_victory()) and status & 1 == 1:
time.sleep(0.1)
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
item_id -= LABaseID
# The player name table only goes up to 100, so don't go past that
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
if from_player > 100:
from_player = 100
next_index += 1
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
item_id, from_player])
status |= 1
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
self.gameboy.write_memory(LAClientConstants.wRecvIndex, [next_index])
async def wait_for_game_ready(self):
logger.info("Waiting on game to be in valid state...")
while not await self.gameboy.check_safe_gameplay(throw=False):
pass
logger.info("Ready!")
last_index = 0
async def is_victory(self):
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
await self.tracker.readChecks(item_get_cb)
await self.item_tracker.readItems()
await self.gps_tracker.read_location()
next_index = self.gameboy.read_memory(LAClientConstants.wRecvIndex)[0]
if next_index != self.last_index:
self.last_index = next_index
# logger.info(f"Got new index {next_index}")
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
if self.deathlink_debounce and current_health != 0:
self.deathlink_debounce = False
elif not self.deathlink_debounce and current_health == 0:
# logger.info("YOU DIED.")
await deathlink_cb()
self.deathlink_debounce = True
if self.pending_deathlink:
logger.info("Got a deathlink")
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
self.pending_deathlink = False
self.deathlink_debounce = True
if await self.is_victory():
await win_cb()
recv_index = (await self.gameboy.async_read_memory_safe(LAClientConstants.wRecvIndex))[0]
# Play back one at a time
if recv_index in self.recvd_checks:
item = self.recvd_checks[recv_index]
await self.recved_item_from_ap(item.item, item.player, recv_index)
all_tasks = set()
def create_task_log_exception(awaitable) -> asyncio.Task:
async def _log_exception(awaitable):
try:
return await awaitable
except Exception as e:
logger.exception(e)
pass
finally:
all_tasks.remove(task)
task = asyncio.create_task(_log_exception(awaitable))
all_tasks.add(task)
class LinksAwakeningContext(CommonContext):
tags = {"AP"}
game = "Links Awakening DX"
items_handling = 0b101
want_slot_data = True
la_task = None
client = None
# TODO: does this need to re-read on reset?
found_checks = []
last_resend = time.time()
magpie = MagpieBridge()
magpie_task = None
won = False
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
self.client = LinksAwakeningClient()
super().__init__(server_address, password)
def run_gui(self) -> None:
import webbrowser
import kvui
from kvui import Button, GameManager
from kivy.uix.image import Image
class LADXManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("Tracker", "Tracker"),
]
base_title = "Archipelago Links Awakening DX Client"
def build(self):
b = super().build()
button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
self.connect_layout.add_widget(button)
return b
self.ui = LADXManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def send_checks(self):
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
await self.send_msgs(message)
ENABLE_DEATHLINK = False
async def send_deathlink(self):
if self.ENABLE_DEATHLINK:
message = [{"cmd": 'Deathlink',
'time': time.time(),
'cause': 'Had a nightmare',
# 'source': self.slot_info[self.slot].name,
}]
await self.send_msgs(message)
async def send_victory(self):
if not self.won:
message = [{"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL}]
logger.info("victory!")
await self.send_msgs(message)
self.won = True
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
if self.ENABLE_DEATHLINK:
self.client.pending_deathlink = True
def new_checks(self, item_ids, ladxr_ids):
self.found_checks += item_ids
create_task_log_exception(self.send_checks())
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(LinksAwakeningContext, self).server_auth(password_requested)
self.auth = self.client.auth
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], args["index"]):
self.client.recvd_checks[index] = item
item_id_lookup = get_locations_to_id()
async def run_game_loop(self):
def on_item_get(ladxr_checks):
checks = [self.item_id_lookup[meta_to_name(
checkMetadataTable[check.id])] for check in ladxr_checks]
self.new_checks(checks, [check.id for check in ladxr_checks])
async def victory():
await self.send_victory()
async def deathlink():
await self.send_deathlink()
self.magpie_task = asyncio.create_task(self.magpie.serve())
# yield to allow UI to start
await asyncio.sleep(0)
while True:
try:
# TODO: cancel all client tasks
logger.info("(Re)Starting game loop")
self.found_checks.clear()
await self.client.wait_for_retroarch_connection()
self.client.reset_auth()
await self.client.wait_and_init_tracker()
while True:
await self.client.main_tick(on_item_get, victory, deathlink)
await asyncio.sleep(0.1)
now = time.time()
if self.last_resend + 5.0 < now:
self.last_resend = now
await self.send_checks()
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
except GameboyException:
time.sleep(1.0)
pass
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
args = parser.parse_args()
logger.info(args)
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta:
args.url = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.password:
args.password = urllib.parse.unquote(url.password)
ctx = LinksAwakeningContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
# TODO: nothing about the lambda about has to be in a lambda
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
if __name__ == '__main__':
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -26,14 +26,16 @@ ModuleUpdate.update()
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
get_adjuster_settings, tkinter_center_window, init_logging
from Patch import GAME_ALTTP
GAME_ALTTP = "A Link to the Past"
class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.slot_seeds = {1: random}
self.per_slot_randoms = {1: random}
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
@@ -47,7 +49,7 @@ def main():
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
parser.add_argument('--baserom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc',
help='Path to an ALttP JAP(1.0) rom to use as a base.')
help='Path to an ALttP Japan(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
@@ -83,9 +85,9 @@ def main():
parser.add_argument('--ow_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
parser.add_argument('--link_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
# parser.add_argument('--link_palettes', default='default',
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
# 'sick'])
parser.add_argument('--shield_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
@@ -105,6 +107,12 @@ def main():
Alternatively, can be a ALttP Rom patched with a Link
sprite that will be extracted.
''')
parser.add_argument('--oof', help='''\
Path to a sound effect to replace Link's "oof" sound.
Needs to be in a .brr format and have a length of no
more than 2673 bytes, created from a 16-bit signed PCM
.wav at 12khz. https://github.com/boldowa/snesbrr
''')
parser.add_argument('--names', default='', type=str)
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
args = parser.parse_args()
@@ -124,6 +132,13 @@ def main():
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and not os.path.isfile(args.oof):
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and os.path.getsize(args.oof) > 2673:
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
sys.exit(1)
args, path = adjust(args=args)
if isinstance(args.sprite, Sprite):
@@ -139,7 +154,7 @@ def adjust(args):
vanillaRom = args.baserom
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
vanillaRom = local_path(vanillaRom)
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
if os.path.splitext(args.rom)[-1].lower() == '.aplttp':
import Patch
meta, args.rom = Patch.create_rom_file(args.rom)
@@ -163,7 +178,7 @@ def adjust(args):
world = getattr(args, "world")
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
deathlink=args.deathlink, allowcollect=args.allowcollect)
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
rom.write_to_file(path)
@@ -195,7 +210,7 @@ def adjustGUI():
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".apbp")), ("All Files", "*")])
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".aplttp")), ("All Files", "*")])
romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
@@ -225,6 +240,7 @@ def adjustGUI():
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
guiargs.oof = rom_vars.oof
try:
guiargs, path = adjust(args=guiargs)
@@ -263,6 +279,7 @@ def adjustGUI():
else:
guiargs.sprite = rom_vars.sprite
guiargs.sprite_pool = rom_vars.sprite_pool
guiargs.oof = rom_vars.oof
persistent_store("adjuster", GAME_ALTTP, guiargs)
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
@@ -289,7 +306,7 @@ def run_sprite_update():
else:
top.withdraw()
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
while not done.isSet():
while not done.is_set():
task.do_events()
logging.info("Done updating sprites")
@@ -300,6 +317,7 @@ def update_sprites(task, on_finish=None):
sprite_dir = user_path("data", "sprites", "alttpr")
os.makedirs(sprite_dir, exist_ok=True)
ctx = get_cert_none_ssl_context()
def finished():
task.close_window()
if on_finish:
@@ -478,6 +496,36 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
self.stop()
class AttachTooltip(object):
def __init__(self, parent, text):
self._parent = parent
self._text = text
self._window = None
parent.bind('<Enter>', lambda event : self.show())
parent.bind('<Leave>', lambda event : self.hide())
def show(self):
if self._window or not self._text:
return
self._window = Toplevel(self._parent)
#remove window bar controls
self._window.wm_overrideredirect(1)
#adjust positioning
x, y, *_ = self._parent.bbox("insert")
x = x + self._parent.winfo_rootx() + 20
y = y + self._parent.winfo_rooty() + 20
self._window.wm_geometry("+{0}+{1}".format(x,y))
#show text
label = Label(self._window, text=self._text, justify=LEFT)
label.pack(ipadx=1)
def hide(self):
if self._window:
self._window.destroy()
self._window = None
def get_rom_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
if not adjuster_settings:
@@ -519,6 +567,7 @@ def get_rom_options_frame(parent=None):
"reduceflashing": True,
"deathlink": False,
"sprite": None,
"oof": None,
"quickswap": True,
"menuspeed": 'normal',
"heartcolor": 'red',
@@ -595,12 +644,50 @@ def get_rom_options_frame(parent=None):
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
oofDialogFrame = Frame(romOptionsFrame)
oofDialogFrame.grid(row=1, column=1)
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
vars.oofNameVar = StringVar()
vars.oof = adjuster_settings.oof
def set_oof(oof_param):
nonlocal vars
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
vars.oof = oof_param
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
else:
vars.oof = None
vars.oofNameVar.set('(unchanged)')
set_oof(adjuster_settings.oof)
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
def OofSelect():
nonlocal vars
oof_file = filedialog.askopenfilename(
filetypes=[("BRR files", ".brr"),
("All Files", "*")])
try:
set_oof(oof_file)
except Exception:
set_oof(None)
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
AttachTooltip(oofSelectButton,
text="Select a .brr file no more than 2673 bytes.\n" + \
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
baseOofLabel.pack(side=LEFT)
oofEntry.pack(side=LEFT)
oofSelectButton.pack(side=LEFT)
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
menuspeedFrame = Frame(romOptionsFrame)
menuspeedFrame.grid(row=1, column=1, sticky=E)
menuspeedFrame.grid(row=6, column=1, sticky=E)
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
menuspeedLabel.pack(side=LEFT)
vars.menuspeedVar = StringVar()
@@ -724,7 +811,7 @@ def get_rom_options_frame(parent=None):
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
autoApplyFrame = Frame(romOptionsFrame)
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .aplttp files")
filler.pack(side=TOP, expand=True, fill=X)
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
askRadio.pack(side=LEFT, padx=5, pady=5)
@@ -751,6 +838,7 @@ class SpriteSelector():
self.window['pady'] = 5
self.spritesPerRow = 32
self.all_sprites = []
self.invalid_sprites = []
self.sprite_pool = spritePool
def open_custom_sprite_dir(_evt):
@@ -832,6 +920,13 @@ class SpriteSelector():
self.window.focus()
tkinter_center_window(self.window)
if self.invalid_sprites:
invalid = sorted(self.invalid_sprites)
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
msg = f"{invalid[0]} "
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
def remove_from_sprite_pool(self, button, spritename):
self.callback(("remove", spritename))
self.spritePoolButtons.buttons.remove(button)
@@ -896,7 +991,13 @@ class SpriteSelector():
sprites = []
for file in os.listdir(path):
sprites.append((file, Sprite(os.path.join(path, file))))
if file == '.gitignore':
continue
sprite = Sprite(os.path.join(path, file))
if sprite.valid:
sprites.append((file, sprite))
else:
self.invalid_sprites.append(file)
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
@@ -1039,7 +1140,6 @@ class SpriteSelector():
def custom_sprite_dir(self):
return user_path("data", "sprites", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:
return None
@@ -1263,4 +1363,4 @@ class ToolTips(object):
if __name__ == '__main__':
main()
main()

398
Main.py
View File

@@ -1,24 +1,24 @@
import copy
import collections
from itertools import zip_longest, chain
import concurrent.futures
import logging
import os
import time
import zlib
import concurrent.futures
import pickle
import tempfile
import time
import zipfile
from typing import Dict, Tuple, Optional, Set
import zlib
from typing import Dict, List, Optional, Set, Tuple
from BaseClasses import MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
from worlds.alttp.Items import item_name_groups
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
from Utils import output_path, get_options, __version__, version_tuple
from worlds.generic.Rules import locality_rules, exclusion_rules, group_locality_rules
import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
from Options import StartInventoryPool
from Utils import __version__, get_options, output_path, version_tuple
from worlds import AutoWorld
from worlds.alttp.Regions import is_main_entrance
from worlds.alttp.Shops import FillDisabledShopSlots
from worlds.alttp.SubClasses import LTTPRegionType
from worlds.generic.Rules import exclusion_rules, locality_rules
ordered_areas = (
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
@@ -39,7 +39,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world = MultiWorld(args.multi)
logger = logging.getLogger()
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
world.plando_options = args.plando_options
world.shuffle = args.shuffle.copy()
world.logic = args.logic.copy()
@@ -48,13 +49,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.item_functionality = args.item_functionality.copy()
world.timer = args.timer.copy()
world.goal = args.goal.copy()
world.open_pyramid = args.open_pyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.beemizer_total_chance = args.beemizer_total_chance.copy()
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
world.timer = args.timer.copy()
world.countdown_start_time = args.countdown_start_time.copy()
world.red_clock_time = args.red_clock_time.copy()
world.blue_clock_time = args.blue_clock_time.copy()
@@ -72,7 +71,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.required_medallions = args.required_medallions.copy()
world.game = args.game.copy()
world.player_name = args.name.copy()
world.enemizer = args.enemizercli
world.sprite = args.sprite.copy()
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
@@ -81,17 +79,32 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.state = CollectionState(world)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
logger.info("Found World Types:")
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
numlength = 8
max_item = 0
max_location = 0
for cls in AutoWorld.AutoWorldRegister.world_types.values():
if cls.item_id_to_name:
max_item = max(max_item, max(cls.item_id_to_name))
max_location = max(max_location, max(cls.location_id_to_name))
item_digits = len(str(max_item))
location_digits = len(str(max_location))
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
del max_item, max_location
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
if not cls.hidden:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} "
f"Items (IDs: {min(cls.item_id_to_name):{numlength}} - "
f"{max(cls.item_id_to_name):{numlength}}) | "
f"{len(cls.location_names):3} "
f"Locations (IDs: {min(cls.location_id_to_name):{numlength}} - "
f"{max(cls.location_id_to_name):{numlength}})")
if not cls.hidden and len(cls.item_names) > 0:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
f"{max(cls.item_id_to_name):{item_digits}}) | "
f"{len(cls.location_names):{location_count}} "
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
f"{max(cls.location_id_to_name):{location_digits}})")
del item_digits, location_digits, item_count, location_count
AutoWorld.call_stage(world, "assert_generate")
@@ -104,18 +117,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
for player in world.player_ids:
if player in world.get_game_players("A Link to the Past"):
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].value.add('Triforce Piece')
# Not possible to place pendants/crystals out side of boss prizes yet.
world.non_local_items[player].value -= item_name_groups['Pendants']
world.non_local_items[player].value -= item_name_groups['Crystals']
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
@@ -123,11 +127,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Creating Items.')
AutoWorld.call_all(world, "create_items")
# All worlds should have finished creating all regions, locations, and entrances.
# Recache to ensure that they are all visible for locality rules.
world._recache()
logger.info('Calculating Access Rules.')
for player in world.player_ids:
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
world.non_local_items[player].value -= set(world.local_early_items[player])
if world.players > 1:
for player in world.player_ids:
locality_rules(world, player)
group_locality_rules(world)
locality_rules(world)
else:
world.non_local_items[1].value = set()
world.local_items[1].value = set()
@@ -142,21 +154,53 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, "generate_basic")
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
new_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = world.worlds[player]
for count in items.values():
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(world.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
new_items.extend(world.itempool[i+1:])
break
else:
new_items.append(item)
# leftovers?
if target:
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
raise Exception(f"{world.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
world.itempool[:] = new_items
# temporary home for item links, should be moved out of Main
for group_id, group in world.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]):
advancement = set()
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in world.itempool:
if item.player in counters and item.name in shared_pool:
counters[item.player][item.name] += 1
if item.advancement:
advancement.add(item.name)
classifications[item.name] |= item.classification
for player in players.copy():
if all([counters[player][item] == 0 for item in shared_pool]):
players.remove(player)
del(counters[player])
del (counters[player])
if not players:
return None, None
@@ -168,22 +212,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
counters[player][item] = count
else:
for player in players:
del(counters[player][item])
return counters, advancement
del (counters[player][item])
return counters, classifications
common_item_count, common_advancement_items = find_common_pool(group["players"], group["item_pool"])
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
if not common_item_count:
continue
new_itempool = []
new_itempool: List[Item] = []
for item_name, item_count in next(iter(common_item_count.values())).items():
advancement = item_name in common_advancement_items
for _ in range(item_count):
new_item = group["world"].create_item(item_name)
new_item.advancement = advancement
# mangle together all original classification bits
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
region = Region("Menu", group_id, world, "ItemLink")
world.regions.append(region)
locations = region.locations = []
for item in world.itempool:
@@ -206,11 +250,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
while itemcount > len(world.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
item_player = group_id
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
world.random.shuffle(items_to_add)
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
@@ -220,9 +268,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info("Running Item Plando")
for item in world.itempool:
item.world = world
distribute_planned(world)
logger.info('Running Pre Main Fill.')
@@ -242,6 +287,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
balance_multiworld_progression(world)
logger.info(f'Beginning output...')
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
world.random.passthrough = False
outfilebase = 'AP_' + world.seed_name
output = tempfile.TemporaryDirectory()
@@ -256,24 +305,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
output_file_futures.append(
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
def get_entrance_to_region(region: Region):
for entrance in region.entrances:
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
return entrance
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
return get_entrance_to_region(entrance.parent_region)
# collect ER hint info
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
world.shuffle[player] != "vanilla" or world.retro[player]}
for region in world.regions:
if region.player in er_hint_data and region.locations:
main_entrance = get_entrance_to_region(region)
for location in region.locations:
if type(location.address) == int: # skips events and crystals
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
er_hint_data[region.player][location.address] = main_entrance.name
er_hint_data: Dict[int, Dict[int, str]] = {}
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
checks_in_area = {player: {area: list() for area in ordered_areas}
for player in range(1, world.players + 1)}
@@ -283,44 +317,24 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for location in world.get_filled_locations():
if type(location.address) is int:
main_entrance = get_entrance_to_region(location.parent_region)
if location.game != "A Link to the Past":
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'} \
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif location.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
oldmancaves = []
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
for index, take_any in enumerate(takeanyregions):
for region in [world.get_region(take_any, player) for player in
world.get_game_players("A Link to the Past") if world.retro[player]]:
item = world.create_item(
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
region.player)
player = region.player
location_id = SHOP_ID_START + total_shop_slots + index
main_entrance = get_entrance_to_region(region)
if main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[player]["Light World"].append(location_id)
else:
checks_in_area[player]["Dark World"].append(location_id)
checks_in_area[player]["Total"] += 1
er_hint_data[player][location_id] = main_entrance.name
oldmancaves.append(((location_id, player), (item.code, player)))
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
if location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'} \
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif location.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
FillDisabledShopSlots(world)
@@ -347,7 +361,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player, world_precollected in world.precollected_items.items()}
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
for slot in world.player_ids:
slot_data[slot] = world.worlds[slot].fill_slot_data()
@@ -366,7 +379,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for location in world.get_filled_locations():
if type(location.address) == int:
assert location.item.code is not None, "item code None should be event, " \
"location.address should then also be None"
"location.address should then also be None. Location: " \
f" {location}"
locations_data[location.player][location.address] = \
location.item.code, location.item.player, location.item.flags
if location.name in world.start_location_hints[location.player]:
@@ -377,16 +391,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in world.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location)
# embedded data package
data_package = {
game_world.game: worlds.network_data_package["games"][game_world.game]
for game_world in world.worlds.values()
}
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
"names": names, # TODO: remove after 0.3.9
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
"remote_items": {player for player in world.player_ids if
world.worlds[player].remote_items},
"remote_start_inventory": {player for player in world.player_ids if
world.worlds[player].remote_start_inventory},
"locations": locations_data,
"checks_in_area": checks_in_area,
"server_options": baked_server_options,
@@ -396,7 +411,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": world.seed_name
"seed_name": world.seed_name,
"datapackage": data_package,
}
AutoWorld.call_all(world, "modify_multidata", multidata)
@@ -422,13 +438,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if args.spoiler > 1:
logger.info('Calculating playthrough.')
create_playthrough(world)
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
if args.spoiler:
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
zipfilename = output_path(f"AP_{world.seed_name}.zip")
logger.info(f'Creating final archive at {zipfilename}.')
logger.info(f"Creating final archive at {zipfilename}")
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
for file in os.scandir(temp_dir):
@@ -436,143 +452,3 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
return world
def create_playthrough(world):
"""Destructive to the world while it is run, damage gets repaired afterwards."""
# get locations containing progress items
prog_locations = {location for location in world.get_filled_locations() if location.item.advancement}
state_cache = [None]
collection_spheres = []
state = CollectionState(world)
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
sphere = {location for location in sphere_candidates if state.can_reach(location)}
for location in sphere:
state.collect(location.item, True, location)
sphere_candidates -= sphere
collection_spheres.append(sphere)
state_cache.append(state.copy())
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
len(prog_locations))
if not sphere:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
world.spoiler.unreachables = sphere_candidates
break
# in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it
restore_later = {}
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete = set()
for location in sphere:
# we remove the item at location and check if game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
location.item.player)
old_item = location.item
location.item = None
if world.can_beat_game(state_cache[num]):
to_delete.add(location)
restore_later[location] = old_item
else:
# still required, got to keep it around
location.item = old_item
# cull entries in spheres for spoiler walkthrough at end
sphere -= to_delete
# second phase, sphere 0
removed_precollected = []
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
world.precollected_items[item.player].remove(item)
world.state.remove(item)
if not world.can_beat_game():
world.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
# in the same or later sphere (because the location had 2 ways to access but the item originally
# used to access it was deemed not required.) So we need to do one final sphere collection pass
# to build up the correct spheres
required_locations = {item for sphere in collection_spheres for item in sphere}
state = CollectionState(world)
collection_spheres = []
while required_locations:
state.sweep_for_events(key_only=True)
sphere = set(filter(state.can_reach, required_locations))
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
def flist_to_iter(node):
while node:
value, node = node
yield value
def get_path(state, region):
reversed_path_as_flist = state.path.get(region, (region, None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
pathpairs = zip_longest(pathsiter, pathsiter)
return list(pathpairs)
world.spoiler.paths = {}
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
for player in topology_worlds:
world.spoiler.paths.update(
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
sphere if location.player == player})
if player in world.get_game_players("A Link to the Past"):
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
# Maybe move the big bomb over to the Event system instead?
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
if world.mode[player] != 'inverted':
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
get_path(state, world.get_region('Big Bomb Shop', player))
else:
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
# we can finally output our playthrough
world.spoiler.playthrough = {"0": sorted([str(item) for item in
chain.from_iterable(world.precollected_items.values())
if item.advancement])}
for i, sphere in enumerate(collection_spheres):
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
# repair the world again
for location, item in restore_later.items():
location.item = item
for item in removed_precollected:
world.push_precollected(item)

View File

@@ -13,12 +13,12 @@ import logging
import requests
import Utils
from Utils import is_windows
atexit.register(input, "Press enter to exit.")
# 1 or more digits followed by m or g, then optional b
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
is_windows = sys.platform in ("win32", "cygwin", "msys")
def prompt_yes_no(prompt):
@@ -77,49 +77,34 @@ def read_apmc_file(apmc_file):
return json.loads(b64decode(f.read()))
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
def update_mod(forge_dir, url: str):
"""Check mod version, download new mod from GitHub releases page if needed. """
ap_randomizer = find_ap_randomizer_jar(forge_dir)
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
resp = requests.get(client_releases_endpoint)
if resp.status_code == 200: # OK
try:
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
(minecraft_version in release['assets'][0]['name']),
resp.json()))
if ap_randomizer != latest_release['assets'][0]['name']:
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{latest_release['assets'][0]['name']}")
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
except StopIteration:
logging.warning(f"No compatible mod version found for {minecraft_version}.")
if not prompt_yes_no("Run server anyway?"):
sys.exit(0)
os.path.basename(url)
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
if not prompt_yes_no("Continue anyways?"):
sys.exit(0)
logging.info(f"You do not have the AP randomizer mod installed.")
if ap_randomizer != os.path.basename(url):
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{os.path.basename(url)}")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(url)
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
def check_eula(forge_dir):
@@ -196,8 +181,8 @@ def download_java(java: str):
def install_forge(directory: str, forge_version: str, java_version: str):
"""download and install forge"""
jdk = find_jdk(java_version)
if jdk is not None:
java_exe = find_jdk(java_version)
if java_exe is not None:
print(f"Downloading Forge {forge_version}...")
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
resp = requests.get(forge_url)
@@ -208,8 +193,7 @@ def install_forge(directory: str, forge_version: str, java_version: str):
with open(forge_install_jar, 'wb') as f:
f.write(resp.content)
print(f"Installing Forge...")
argstring = ' '.join([jdk, "-jar", "\"" + forge_install_jar + "\"", "--installServer", "\"" + directory + "\""])
install_process = Popen(argstring, shell=not is_windows)
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
install_process.wait()
os.remove(forge_install_jar)
@@ -228,15 +212,15 @@ def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
os_args = "win_args.txt" if is_windows else "unix_args.txt"
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
win_args = []
forge_args = []
with open(args_file) as argfile:
for line in argfile:
win_args.append(line.strip())
forge_args.extend(line.strip().split(" "))
argstring = ' '.join([java_exe, heap_arg] + win_args + ["-nogui"])
logging.info(f"Running Forge server: {argstring}")
args = [java_exe, heap_arg, *forge_args, "-nogui"]
logging.info(f"Running Forge server: {args}")
os.chdir(forge_dir)
return Popen(argstring, shell=not is_windows)
return Popen(args)
def get_minecraft_versions(version, release_channel="release"):
@@ -254,10 +238,10 @@ def get_minecraft_versions(version, release_channel="release"):
local = True
if local:
with open(Utils.local_path("minecraft_versions.json"), 'r') as f:
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
data = json.load(f)
else:
with open(Utils.local_path("minecraft_versions.json"), 'w') as f:
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
json.dump(data, f)
try:
@@ -265,8 +249,13 @@ def get_minecraft_versions(version, release_channel="release"):
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
else:
return resp.json()[release_channel][0]
except StopIteration:
logging.error(f"No compatible mod version found for client version {version}.")
except (StopIteration, KeyError):
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
if release_channel != "release":
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
else:
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
sys.exit(0)
def is_correct_forge(forge_dir) -> bool:
@@ -287,6 +276,8 @@ if __name__ == '__main__':
help="specify java version.")
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
help="specify forge version. (Minecraft Version-Forge Version)")
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
help="specify Mod data version to download.")
args = parser.parse_args()
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
@@ -297,27 +288,33 @@ if __name__ == '__main__':
options = Utils.get_options()
channel = args.channel or options["minecraft_options"]["release_channel"]
apmc_data = None
data_version = None
data_version = args.data_version or None
if apmc_file is not None:
if apmc_file is None and not args.install:
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
if apmc_file is not None and data_version is None:
apmc_data = read_apmc_file(apmc_file)
data_version = apmc_data.get('client_version', '')
versions = get_minecraft_versions(data_version, channel)
forge_dir = options["minecraft_options"]["forge_directory"]
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
max_heap = options["minecraft_options"]["max_heap_size"]
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]
mod_url = versions["url"]
java_dir = find_jdk_dir(java_version)
if args.install:
if is_windows:
print("Installing Java and Minecraft Forge")
print("Installing Java")
download_java(java_version)
else:
if not is_correct_forge(forge_dir):
print("Installing Minecraft Forge")
install_forge(forge_dir, forge_version, java_version)
install_forge(forge_dir, forge_version, java_version)
else:
print("Correct Forge version already found, skipping install.")
sys.exit(0)
if apmc_data is None:
@@ -340,7 +337,7 @@ if __name__ == '__main__':
if not max_heap_re.match(max_heap):
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
update_mod(forge_dir, mod_url)
replace_apmc_files(forge_dir, apmc_file)
check_eula(forge_dir)
server_process = run_forge_server(forge_dir, java_version, max_heap)

View File

@@ -1,7 +1,8 @@
import os
import sys
import subprocess
import pkg_resources
import multiprocessing
import warnings
local_dir = os.path.dirname(__file__)
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
@@ -9,49 +10,109 @@ requirements_files = {os.path.join(local_dir, 'requirements.txt')}
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
# skip .* (hidden / disabled) folders
if not entry.name.startswith("."):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
def check_pip():
# detect if pip is available
try:
import pip # noqa: F401
except ImportError:
raise RuntimeError("pip not available. Please install pip.")
def confirm(msg: str):
try:
input(f"\n{msg}")
except KeyboardInterrupt:
print("\nAborting")
sys.exit(1)
def update_command():
check_pip()
for file in requirements_files:
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
def install_pkg_resources(yes=False):
try:
import pkg_resources # noqa: F401
except ImportError:
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
def update(yes=False, force=False):
global update_ran
if not update_ran:
update_ran = True
if force:
update_command()
return
install_pkg_resources(yes=yes)
import pkg_resources
for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
if not os.path.exists(path):
path = os.path.join(os.path.dirname(__file__), req_file)
with open(path) as requirementsfile:
for line in requirementsfile:
if line.startswith('https://'):
# extract name and version from url
wheel = line.split('/')[-1]
name, version, _ = wheel.split('-', 2)
line = f'{name}=={version}'
if not line or line[0] == "#":
continue # ignore comments
if line.startswith(("https://", "git+https://")):
# extract name and version for url
rest = line.split('/')[-1]
line = ""
if "#egg=" in rest:
# from egg info
rest, egg = rest.split("#egg=", 1)
egg = egg.split(";", 1)[0].rstrip()
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
"Use name @ url#version instead.", DeprecationWarning)
line = egg
else:
egg = ""
if "@" in rest and not line:
raise ValueError("Can't deduce version from requirement")
elif not line:
# from filename
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
name, version, _ = rest.split("-", 2)
line = f'{egg or name}=={version}'
elif "@" in line and "#" in line:
# PEP 508 does not allow us to specify a version, so we use custom syntax
# name @ url#version ; marker
name, rest = line.split("@", 1)
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
line = f"{name.rstrip()}=={version}"
if ";" in rest: # keep marker
line += rest[rest.find(";"):]
requirements = pkg_resources.parse_requirements(line)
for requirement in requirements:
requirement = str(requirement)
for requirement in map(str, requirements):
try:
pkg_resources.require(requirement)
except pkg_resources.ResolutionError:
if not yes:
import traceback
traceback.print_exc()
input(f'Requirement {requirement} is not satisfied, press enter to install it')
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
update_command()
return

File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,7 @@ from json import JSONEncoder, JSONDecoder
import websockets
from Utils import Version
from Utils import ByValue, Version
class JSONMessagePart(typing.TypedDict, total=False):
@@ -20,7 +20,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
flags: int
class ClientStatus(enum.IntEnum):
class ClientStatus(ByValue, enum.IntEnum):
CLIENT_UNKNOWN = 0
CLIENT_CONNECTED = 5
CLIENT_READY = 10
@@ -28,22 +28,22 @@ class ClientStatus(enum.IntEnum):
CLIENT_GOAL = 30
class SlotType(enum.IntFlag):
class SlotType(ByValue, enum.IntFlag):
spectator = 0b00
player = 0b01
group = 0b10
@property
def always_goal(self) -> bool:
"""Mark this slot has having reached its goal instantly."""
"""Mark this slot as having reached its goal instantly."""
return self.value != 0b01
class Permission(enum.IntFlag):
class Permission(ByValue, enum.IntFlag):
disabled = 0b000 # 0, completely disables access
enabled = 0b001 # 1, allows manual use
goal = 0b010 # 2, allows manual use after goal completion
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
auto = 0b110 # 6, forces use after goal completion, only works for release
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
@staticmethod
@@ -86,7 +86,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
data = obj._asdict()
data["class"] = obj.__class__.__name__
return data
if isinstance(obj, (tuple, list, set)):
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(_scan_for_TypedTuples(o) for o in obj)
if isinstance(obj, dict):
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
@@ -96,10 +96,11 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
separators=(',', ':'),
).encode
def encode(obj):
def encode(obj: typing.Any) -> str:
return _encode(_scan_for_TypedTuples(obj))
@@ -108,7 +109,7 @@ def get_any_version(data: dict) -> Version:
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
whitelist = {
allowlist = {
"NetworkPlayer": NetworkPlayer,
"NetworkItem": NetworkItem,
"NetworkSlot": NetworkSlot
@@ -124,7 +125,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
hook = custom_hooks.get(o.get("class", None), None)
if hook:
return hook(o)
cls = whitelist.get(o.get("class", None), None)
cls = allowlist.get(o.get("class", None), None)
if cls:
for key in tuple(o):
if key not in cls._fields:
@@ -235,7 +236,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
node["color"] = 'cyan'
elif flags & 0b001: # advancement
node["color"] = 'plum'
elif flags & 0b010: # never_exclude
elif flags & 0b010: # useful
node["color"] = 'slateblue'
elif flags & 0b100: # trap
node["color"] = 'salmon'
@@ -245,7 +246,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_item_id(self, node: JSONMessagePart):
item_id = int(node["text"])
node["text"] = self.ctx.item_name_getter(item_id)
node["text"] = self.ctx.item_names[item_id]
return self._handle_item_name(node)
def _handle_location_name(self, node: JSONMessagePart):
@@ -254,7 +255,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_location_id(self, node: JSONMessagePart):
item_id = int(node["text"])
node["text"] = self.ctx.location_name_getter(item_id)
node["text"] = self.ctx.location_names[item_id]
return self._handle_location_name(node)
def _handle_entrance_name(self, node: JSONMessagePart):
@@ -269,7 +270,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
def color_code(*args):

View File

@@ -3,6 +3,7 @@ import argparse
import logging
import random
import os
import zipfile
from itertools import chain
from BaseClasses import MultiWorld
@@ -196,7 +197,7 @@ def set_icon(window):
def adjust(args):
# Create a fake world and OOTWorld to use as a base
world = MultiWorld(1)
world.slot_seeds = {1: random}
world.per_slot_randoms = {1: random}
ootworld = OOTWorld(world, 1)
# Set options in the fake OOTWorld
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
@@ -217,13 +218,18 @@ def adjust(args):
# Load up the ROM
rom = Rom(file=args.rom, force_use=True)
delete_zootdec = True
elif os.path.splitext(args.rom)[-1] == '.apz5':
elif os.path.splitext(args.rom)[-1] in ['.apz5', '.zpf']:
# Load vanilla ROM
rom = Rom(file=args.vanilla_rom, force_use=True)
apz5_file = args.rom
base_name = os.path.splitext(apz5_file)[0]
# Patch file
apply_patch_file(rom, args.rom)
apply_patch_file(rom, apz5_file,
sub_file=(os.path.basename(base_name) + '.zpf'
if zipfile.is_zipfile(apz5_file)
else None))
else:
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
raise Exception("Invalid file extension; requires .n64, .z64, .apz5, .zpf")
# Call patch_cosmetics
try:
patch_cosmetics(ootworld, rom)

View File

@@ -3,20 +3,23 @@ import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, \
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from Utils import async_start
from worlds import network_data_package
from worlds.oot.Rom import Rom, compress_rom_file
from worlds.oot.N64Patch import apply_patch_file
from worlds.oot.Utils import data_path
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
@@ -48,7 +51,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
script_version: int = 1
script_version: int = 3
def get_item_value(ap_id):
return ap_id - 66000
@@ -68,7 +71,7 @@ class OoTCommandProcessor(ClientCommandProcessor):
if isinstance(self.ctx, OoTContext):
self.ctx.deathlink_client_override = True
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
asyncio.create_task(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
async_start(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
class OoTContext(CommonContext):
@@ -83,6 +86,9 @@ class OoTContext(CommonContext):
self.n64_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.deathlink_enabled = False
self.deathlink_pending = False
self.deathlink_sent_this_death = False
@@ -115,6 +121,13 @@ class OoTContext(CommonContext):
self.ui = OoTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd, args):
if cmd == 'Connected':
slot_data = args.get('slot_data', None)
if slot_data:
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
def get_payload(ctx: OoTContext):
if ctx.deathlink_enabled and ctx.deathlink_pending:
@@ -123,15 +136,32 @@ def get_payload(ctx: OoTContext):
else:
trigger_death = False
return json.dumps({
payload = json.dumps({
"items": [get_item_value(item.item) for item in ctx.items_received],
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
"triggerDeath": trigger_death
"triggerDeath": trigger_death,
"collectibleOverrides": ctx.collectible_override_flags_address,
"collectibleOffsets": ctx.collectible_offsets
})
return payload
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
# Refuse to do anything if ROM is detected as changed
if ctx.auth and payload['playerName'] != ctx.auth:
logger.warning("ROM change detected. Disconnecting and reconnecting...")
ctx.deathlink_enabled = False
ctx.deathlink_client_override = False
ctx.finished_game = False
ctx.location_table = {}
ctx.collectible_table = {}
ctx.deathlink_pending = False
ctx.deathlink_sent_this_death = False
ctx.auth = payload['playerName']
await ctx.send_connect()
return
# Turn on deathlink if it is on, and if the client hasn't overriden it
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
await ctx.update_death_link(True)
@@ -146,11 +176,23 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload['locations']:
ctx.location_table = payload['locations']
locations = payload['locations']
collectibles = payload['collectibles']
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
if isinstance(locations, list):
locations = {}
if isinstance(collectibles, list):
collectibles = {}
if ctx.location_table != locations or ctx.collectible_table != collectibles:
ctx.location_table = locations
ctx.collectible_table = collectibles
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": [oot_loc_name_to_id[loc] for loc in ctx.location_table if ctx.location_table[loc]]
"locations": locs1 + locs2
}])
# Deathlink handling
@@ -176,20 +218,13 @@ async def n64_sync_task(ctx: OoTContext):
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to six fields:
# 1. str: player name (always)
# 2. int: script version (always)
# 3. bool: deathlink active (always)
# 4. dict[str, bool]: checked locations
# 5. bool: whether Link is currently at 0 HP
# 6. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get('scriptVersion', 0)
if reported_version == script_version:
if reported_version >= script_version:
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_payload(data_decoded, ctx, False))
async_start(parse_payload(data_decoded, ctx, False))
if not ctx.auth:
ctx.auth = data_decoded['playerName']
if ctx.awaiting_rom:
@@ -255,17 +290,29 @@ async def run_game(romfile):
async def patch_and_run_game(apz5_file):
apz5_file = os.path.abspath(apz5_file)
base_name = os.path.splitext(apz5_file)[0]
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
apply_patch_file(rom, apz5_file)
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
if not os.path.exists(rom_file_name):
rom_file_name = Utils.user_path(rom_file_name)
rom = Rom(rom_file_name)
sub_file = None
if zipfile.is_zipfile(apz5_file):
for name in zipfile.ZipFile(apz5_file).namelist():
if name.endswith('.zpf'):
sub_file = name
break
apply_patch_file(rom, apz5_file, sub_file=sub_file)
rom.write_to_file(decomp_path)
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)
os.remove(decomp_path)
asyncio.create_task(run_game(comp_path))
async_start(run_game(comp_path))
if __name__ == '__main__':
@@ -281,7 +328,7 @@ if __name__ == '__main__':
if args.apz5_file:
logger.info("APZ5 file supplied, beginning patching process...")
asyncio.create_task(patch_and_run_game(args.apz5_file))
async_start(patch_and_run_game(args.apz5_file))
ctx = OoTContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")

View File

@@ -1,5 +1,7 @@
from __future__ import annotations
import abc
import logging
from copy import deepcopy
import math
import numbers
import typing
@@ -8,6 +10,11 @@ import random
from schema import Schema, And, Or, Optional
from Utils import get_fuzzy_results
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
from worlds.AutoWorld import World
import pathlib
class AssembleOptions(abc.ABCMeta):
def __new__(mcs, name, bases, attrs):
@@ -26,10 +33,30 @@ class AssembleOptions(abc.ABCMeta):
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options)
# apply aliases, without name_lookup
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")})
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")}
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
# auto-alias Off and On being parsed as True and False
if "off" in options:
options["false"] = options["off"]
if "on" in options:
options["true"] = options["on"]
options.update(aliases)
if "verify" not in attrs:
# not overridden by class -> look up bases
verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
if len(verifiers) > 1: # verify multiple bases/mixins
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
# auto-validate schema on __init__
if "schema" in attrs.keys():
@@ -74,11 +101,11 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
supports_weighting = True
# filled by AssembleOptions:
name_lookup: typing.Dict[int, str]
name_lookup: typing.Dict[T, str]
options: typing.Dict[str, int]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.get_current_option_name()})"
return f"{self.__class__.__name__}({self.current_option_name})"
def __hash__(self) -> int:
return hash(self.value)
@@ -88,7 +115,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
return self.name_lookup[self.value]
def get_current_option_name(self) -> str:
"""For display purposes."""
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
f" use current_option_name instead. Worlds should use {self}.current_key"))
return self.current_option_name
@property
def current_option_name(self) -> str:
"""For display purposes. Worlds should be using current_key."""
return self.get_option_name(self.value)
@classmethod
@@ -105,11 +139,45 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
return bool(self.value)
@classmethod
@abc.abstractmethod
def from_any(cls, data: typing.Any) -> Option[T]:
raise NotImplementedError
...
if typing.TYPE_CHECKING:
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
pass
else:
def verify(self, *args, **kwargs) -> None:
pass
class NumericOption(Option[int], numbers.Integral):
class FreeText(Option[str]):
"""Text option that allows users to enter strings.
Needs to be validated by the world or option definition."""
def __init__(self, value: str):
assert isinstance(value, str), "value of FreeText must be a string"
self.value = value
@property
def current_key(self) -> str:
return self.value
@classmethod
def from_text(cls, text: str) -> FreeText:
return cls(text)
@classmethod
def from_any(cls, data: typing.Any) -> FreeText:
return cls.from_text(str(data))
@classmethod
def get_option_name(cls, value: str) -> str:
return value
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -294,7 +362,7 @@ class Toggle(NumericOption):
if type(data) == str:
return cls.from_text(data)
else:
return cls(data)
return cls(int(data))
@classmethod
def get_option_name(cls, value):
@@ -364,6 +432,169 @@ class Choice(NumericOption):
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class TextChoice(Choice):
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
value: typing.Union[str, int]
def __init__(self, value: typing.Union[str, int]):
assert isinstance(value, str) or isinstance(value, int), \
f"{value} is not a valid option for {self.__class__.__name__}"
self.value = value
@property
def current_key(self) -> str:
if isinstance(self.value, str):
return self.value
return super().current_key
@classmethod
def from_text(cls, text: str) -> TextChoice:
if text.lower() == "random": # chooses a random defined option but won't use any free text options
return cls(random.choice(list(cls.name_lookup)))
for option_name, value in cls.options.items():
if option_name.lower() == text.lower():
return cls(value)
return cls(text)
@classmethod
def get_option_name(cls, value: T) -> str:
if isinstance(value, str):
return value
return super().get_option_name(value)
def __eq__(self, other: typing.Any):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
if other in self.options:
return other == self.current_key
return other == self.value
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class BossMeta(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if name != "PlandoBosses":
assert "bosses" in attrs, f"Please define valid bosses for {name}"
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
assert "locations" in attrs, f"Please define valid locations for {name}"
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
cls = super().__new__(mcs, name, bases, attrs)
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
return cls
class PlandoBosses(TextChoice, metaclass=BossMeta):
"""Generic boss shuffle option that supports plando. Format expected is
'location1-boss1;location2-boss2;shuffle_mode'.
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
which passes a plando boss and location. Check if the placement is valid for your game here."""
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
duplicate_bosses: bool = False
@classmethod
def from_text(cls, text: str):
# set all of our text to lower case for name checking
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.options.values())))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
options = text.split(";")
# since plando exists in the option verify the plando values given are valid
cls.validate_plando_bosses(options)
return cls.get_shuffle_mode(options)
@classmethod
def get_shuffle_mode(cls, option_list: typing.List[str]):
# find out what mode of boss shuffle we should use for placing bosses after plando
# and add as a string to look nice in the spoiler
if "random" in option_list:
shuffle = random.choice(list(cls.options))
option_list.remove("random")
options = ";".join(option_list) + f";{shuffle}"
boss_class = cls(options)
else:
for option in option_list:
if option in cls.options:
options = ";".join(option_list)
break
else:
if cls.duplicate_bosses and len(option_list) == 1:
if cls.valid_boss_name(option_list[0]):
# this doesn't exist in this class but it's a forced option for classes where this is called
options = option_list[0] + ";singularity"
else:
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
else:
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
boss_class = cls(options)
return boss_class
@classmethod
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
used_locations = []
used_bosses = []
for option in options:
# check if a shuffle mode was provided in the incorrect location
if option == "random" or option in cls.options:
if option != options[-1]:
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
elif "-" in option:
location, boss = option.split("-")
if location in used_locations:
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
if not cls.duplicate_bosses and boss in used_bosses:
raise ValueError(f"Duplicate Boss {boss} not allowed.")
used_locations.append(location)
used_bosses.append(boss)
if not cls.valid_boss_name(boss):
raise ValueError(f"{boss.title()} is not a valid boss name.")
if not cls.valid_location_name(location):
raise ValueError(f"{location.title()} is not a valid boss location name.")
if not cls.can_place_boss(boss, location):
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
else:
if cls.duplicate_bosses:
if not cls.valid_boss_name(option):
raise ValueError(f"{option} is not a valid boss name.")
else:
raise ValueError(f"{option.title()} is not formatted correctly.")
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
raise NotImplementedError
@classmethod
def valid_boss_name(cls, value: str) -> bool:
return value in cls.bosses
@classmethod
def valid_location_name(cls, value: str) -> bool:
return value in cls.locations
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not(PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
f"boss shuffle will be used for player {player_name}.")
class Range(NumericOption):
range_start = 0
range_end = 1
@@ -379,37 +610,9 @@ class Range(NumericOption):
def from_text(cls, text: str) -> Range:
text = text.lower()
if text.startswith("random"):
if text == "random-low":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
elif text == "random-high":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
elif text == "random-middle":
return cls(int(round(random.triangular(cls.range_start, cls.range_end), 0)))
elif text.startswith("random-range-"):
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[0]))))
elif text.startswith("random-range-middle"):
return cls(int(round(random.triangular(random_range[0], random_range[1]))))
elif text.startswith("random-range-high"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[1]))))
else:
return cls(int(round(random.randint(random_range[0], random_range[1]))))
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. Acceptable values are: random, random-high, random-middle, random-low, random-range-low-<min>-<max>, random-range-middle-<min>-<max>, random-range-high-<min>-<max>, or random-range-<min>-<max>.")
return cls.weighted_range(text)
elif text == "default" and hasattr(cls, "default"):
return cls(cls.default)
return cls.from_any(cls.default)
elif text == "high":
return cls(cls.range_end)
elif text == "low":
@@ -420,11 +623,50 @@ class Range(NumericOption):
and text in ("true", "false"):
# these are the conditions where "true" and "false" make sense
if text == "true":
return cls(cls.default)
return cls.from_any(cls.default)
else: # "false"
return cls(0)
return cls(int(text))
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
elif text == "random-high":
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
elif text == "random-middle":
return cls(cls.triangular(cls.range_start, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
@classmethod
def custom_range(cls, text) -> Range:
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
elif text.startswith("random-range-middle"):
return cls(cls.triangular(random_range[0], random_range[1]))
elif text.startswith("random-range-high"):
return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
else:
return cls(random.randint(random_range[0], random_range[1]))
@classmethod
def from_any(cls, data: typing.Any) -> Range:
if type(data) == int:
@@ -438,9 +680,52 @@ class Range(NumericOption):
def __str__(self) -> str:
return str(self.value)
@staticmethod
def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
return int(round(random.triangular(lower, end, tri), 0))
class VerifyKeys:
valid_keys = frozenset()
class SpecialRange(Range):
special_range_cutoff = 0
special_range_names: typing.Dict[str, int] = {}
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
@classmethod
def from_text(cls, text: str) -> Range:
text = text.lower()
if text in cls.special_range_names:
return cls(cls.special_range_names[text])
return super().from_text(text)
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
elif text == "random-high":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
elif text == "random-middle":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
class FreezeValidKeys(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if "valid_keys" in attrs:
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
class VerifyKeys(metaclass=FreezeValidKeys):
valid_keys: typing.Iterable = []
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
valid_keys_casefold: bool = False
convert_name_groups: bool = False
verify_item_name: bool = False
@@ -448,21 +733,26 @@ class VerifyKeys:
value: typing.Any
@classmethod
def verify_keys(cls, data):
def verify_keys(cls, data: typing.List[str]):
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
extra = dataset - cls.valid_keys
extra = dataset - cls._valid_keys
if extra:
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
f"Allowed keys: {cls.valid_keys}.")
f"Allowed keys: {cls._valid_keys}.")
def verify(self, world):
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if self.convert_name_groups and self.verify_item_name:
new_value = type(self.value)() # empty container of whatever value is
for item_name in self.value:
new_value |= world.item_name_groups.get(item_name, {item_name})
self.value = new_value
elif self.convert_name_groups and self.verify_location_name:
new_value = type(self.value)()
for loc_name in self.value:
new_value |= world.location_name_groups.get(loc_name, {loc_name})
self.value = new_value
if self.verify_item_name:
for item_name in self.value:
if item_name not in world.item_names:
@@ -480,11 +770,11 @@ class VerifyKeys:
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
default = {}
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
self.value = value
self.value = deepcopy(value)
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
@@ -511,11 +801,15 @@ class ItemDict(OptionDict):
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
default = []
# Supports duplicate entries and ordering.
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default: typing.List[typing.Any] = []
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = value or []
self.value = deepcopy(value)
super(OptionList, self).__init__()
@classmethod
@@ -537,11 +831,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
supports_weighting = False
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
self.value = set(value)
def __init__(self, value: typing.Iterable[str]):
self.value = set(deepcopy(value))
super(OptionSet, self).__init__()
@classmethod
@@ -550,10 +844,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
cls.verify_keys(data)
return cls(data)
elif type(data) == set:
if isinstance(data, (list, set, frozenset)):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -565,7 +856,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
return item in self.value
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class Accessibility(Choice):
@@ -581,13 +874,18 @@ class Accessibility(Choice):
default = 1
class ProgressionBalancing(Range):
class ProgressionBalancing(SpecialRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
[0-99, default 50] A lower setting means more getting stuck. A higher setting means less getting stuck."""
A lower setting means more getting stuck. A higher setting means less getting stuck."""
default = 50
range_start = 0
range_end = 99
display_name = "Progression Balancing"
special_range_names = {
"disabled": 0,
"normal": 50,
"extreme": 99,
}
common_options = {
@@ -596,11 +894,6 @@ common_options = {
}
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class LocalItems(ItemSet):
"""Forces these items to be in their native world."""
display_name = "Local Items"
@@ -617,27 +910,36 @@ class StartInventory(ItemDict):
display_name = "Start Inventory"
class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
verify_item_name = True
display_name = "Start Inventory from Pool"
class StartHints(ItemSet):
"""Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints"
class StartLocationHints(OptionSet):
class LocationSet(OptionSet):
verify_location_name = True
convert_name_groups = True
class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the !hint command"""
display_name = "Start Location Hints"
verify_location_name = True
class ExcludeLocations(OptionSet):
class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item"""
display_name = "Excluded Locations"
verify_location_name = True
class PriorityLocations(OptionSet):
class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item"""
display_name = "Priority Locations"
verify_location_name = True
class DeathLink(Toggle):
@@ -655,7 +957,8 @@ class ItemLinks(OptionList):
Optional("exclude"): [And(str, len)],
"replacement_item": Or(And(str, len), None),
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)]
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
}
])
@@ -677,8 +980,9 @@ class ItemLinks(OptionList):
pool |= {item_name}
return pool
def verify(self, world):
super(ItemLinks, self).verify(world)
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
link: dict
super(ItemLinks, self).verify(world, player_name, plando_options)
existing_links = set()
for link in self.value:
if link["name"] in existing_links:
@@ -702,9 +1006,9 @@ class ItemLinks(OptionList):
intersection = local_items.intersection(non_local_items)
if intersection:
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
raise Exception(f"item_link {link['name']} has {intersection} "
f"items in both its local_items and non_local_items pool.")
link.setdefault("link_replacement", None)
per_game_common_options = {
@@ -719,6 +1023,64 @@ per_game_common_options = {
"item_links": ItemLinks
}
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os
import yaml
from jinja2 import Template
from worlds import AutoWorldRegister
from Utils import local_path, __version__
full_path: str
os.makedirs(target_folder, exist_ok=True)
# clean out old
for file in os.listdir(target_folder):
full_path = os.path.join(target_folder, file)
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
os.unlink(full_path)
def dictify_range(option: typing.Union[Range, SpecialRange]):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
all_options: typing.Dict[str, AssembleOptions] = {
**per_game_common_options,
**world.option_definitions
}
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range,
)
del file_data
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
if __name__ == "__main__":
from worlds.alttp.Options import Logic

409
Patch.py
View File

@@ -1,256 +1,23 @@
from __future__ import annotations
import shutil
import json
import bsdiff4
import yaml
import os
import lzma
import threading
import concurrent.futures
import zipfile
import sys
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
from typing import Tuple, Optional, TypedDict
import ModuleUpdate
ModuleUpdate.update()
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import Utils
current_patch_version = 4
from worlds.Files import AutoPatchRegister, APDeltaPatch
class AutoPatchRegister(type):
patch_types: Dict[str, APDeltaPatch] = {}
file_endings: Dict[str, APDeltaPatch] = {}
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
# construct class
new_class = super().__new__(cls, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class
@staticmethod
def get_handler(file: str) -> Optional[type(APDeltaPatch)]:
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
compression_level: int = 9
compression_method: int = zipfile.ZIP_DEFLATED
game: Optional[str] = None
# instance attributes:
path: Optional[str]
class RomMeta(TypedDict):
server: str
player: Optional[int]
player_name: str
server: str
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
player_name: str = "", server: str = ""):
self.path = path
self.player = player
self.player_name = player_name
self.server = server
def write(self, file: Optional[Union[str, BinaryIO]] = None):
if not self.path and not file:
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "w", self.compression_method, True, self.compression_level) \
as zf:
if file:
self.path = zf.filename
self.write_contents(zf)
def write_contents(self, opened_zipfile: zipfile.ZipFile):
manifest = self.get_manifest()
try:
manifest = json.dumps(manifest)
except Exception as e:
raise Exception(f"Manifest {manifest} did not convert to json.") from e
else:
opened_zipfile.writestr("archipelago.json", manifest)
def read(self, file: Optional[Union[str, BinaryIO]] = None):
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
if not self.path and not file:
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
def read_contents(self, opened_zipfile: zipfile.ZipFile):
with opened_zipfile.open("archipelago.json", "r") as f:
manifest = json.load(f)
if manifest["compatible_version"] > self.version:
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
f"for this handler (version: {self.version})")
self.player = manifest["player"]
self.server = manifest["server"]
self.player_name = manifest["player_name"]
def get_manifest(self) -> dict:
return {
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
"player": self.player,
"player_name": self.player_name,
"game": self.game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 4,
"version": current_patch_version,
}
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
"""An APContainer that additionally has delta.bsdiff4
containing a delta patch to get the desired file, often a rom."""
hash = Optional[str] # base checksum of source file
patch_file_ending: str = ""
delta: Optional[bytes] = None
result_file_ending: str = ".sfc"
source_data: bytes
def __init__(self, *args, patched_path: str = "", **kwargs):
self.patched_path = patched_path
super(APDeltaPatch, self).__init__(*args, **kwargs)
def get_manifest(self) -> dict:
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
return manifest
@classmethod
def get_source_data(cls) -> bytes:
"""Get Base data"""
raise NotImplementedError()
@classmethod
def get_source_data_with_cache(cls) -> bytes:
if not hasattr(cls, "source_data"):
cls.source_data = cls.get_source_data()
return cls.source_data
def write_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).write_contents(opened_zipfile)
# write Delta
opened_zipfile.writestr("delta.bsdiff4",
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
def read_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).read_contents(opened_zipfile)
self.delta = opened_zipfile.read("delta.bsdiff4")
def patch(self, target: str):
"""Base + Delta -> Patched"""
if not self.delta:
self.read()
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
with open(target, "wb") as f:
f.write(result)
# legacy patch handling follows:
GAME_ALTTP = "A Link to the Past"
GAME_SM = "Super Metroid"
GAME_SOE = "Secret of Evermore"
GAME_SMZ3 = "SMZ3"
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3"}
preferred_endings = {
GAME_ALTTP: "apbp",
GAME_SM: "apm3",
GAME_SOE: "apsoe",
GAME_SMZ3: "apsmz"
}
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if game == GAME_ALTTP:
from worlds.alttp.Rom import JAP10HASH as HASH
elif game == GAME_SM:
from worlds.sm.Rom import JAP10HASH as HASH
elif game == GAME_SOE:
from worlds.soe.Patch import USHASH as HASH
elif game == GAME_SMZ3:
from worlds.alttp.Rom import JAP10HASH as ALTTPHASH
from worlds.sm.Rom import JAP10HASH as SMHASH
HASH = ALTTPHASH + SMHASH
else:
raise RuntimeError(f"Selected game {game} for base rom not found.")
patch = yaml.dump({"meta": metadata,
"patch": patch,
"game": game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 3,
"version": current_patch_version,
"base_checksum": HASH})
return patch.encode(encoding="utf-8-sig")
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if metadata is None:
metadata = {}
patch = bsdiff4.diff(get_base_rom_data(game), rom)
return generate_yaml(patch, metadata, game)
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
"player_id": player,
"player_name": player_name}
bytes = generate_patch(load_bytes(rom_file_to_patch),
meta,
game)
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
".apbp" if game == GAME_ALTTP else ".apsmz" if game == GAME_SMZ3 else ".apm3")
write_lzma(bytes, target)
return target
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
game_name = data["game"]
if not ignore_version and data["compatible_version"] > current_patch_version:
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
target = os.path.splitext(patch_file)[0] + ".sfc"
return data["meta"], target, patched_data
def get_base_rom_data(game: str):
if game == GAME_ALTTP:
from worlds.alttp.Rom import get_base_rom_bytes
elif game == "alttp": # old version for A Link to the Past
from worlds.alttp.Rom import get_base_rom_bytes
elif game == GAME_SM:
from worlds.sm.Rom import get_base_rom_bytes
elif game == GAME_SOE:
from worlds.soe.Patch import get_base_rom_path
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
elif game == GAME_SMZ3:
from worlds.smz3.Rom import get_base_rom_bytes
else:
raise RuntimeError("Selected game for base rom not found.")
return get_base_rom_bytes()
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APDeltaPatch = auto_handler(patch_file)
@@ -259,162 +26,10 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
return {"server": handler.server,
"player": handler.player,
"player_name": handler.player_name}, target
else:
data, target, patched_data = create_rom_bytes(patch_file)
with open(target, "wb") as f:
f.write(patched_data)
return data, target
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
data["meta"]["server"] = server
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
return lzma.compress(bytes)
def load_bytes(path: str) -> bytes:
with open(path, "rb") as f:
return f.read()
def write_lzma(data: bytes, path: str):
with lzma.LZMAFile(path, 'wb') as f:
f.write(data)
def read_rom(stream, strip_header=True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
raise NotImplementedError(f"No Handler for {patch_file} found.")
if __name__ == "__main__":
host = Utils.get_public_ipv4()
options = Utils.get_options()['server_options']
if options['host']:
host = options['host']
address = f"{host}:{options['port']}"
ziplock = threading.Lock()
print(f"Host for patches to be created is {address}")
with concurrent.futures.ThreadPoolExecutor() as pool:
for rom in sys.argv:
try:
if rom.endswith(".sfc"):
print(f"Creating patch for {rom}")
result = pool.submit(create_patch_file, rom, address)
result.add_done_callback(lambda task: print(f"Created patch {task.result()}"))
elif rom.endswith(".apbp"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
#romfile, adjusted = Utils.get_adjuster_settings(target)
adjuster_settings = Utils.get_adjuster_settings(GAME_ALTTP)
adjusted = False
if adjuster_settings:
import pprint
from worlds.alttp.Rom import get_base_rom_path
adjuster_settings.rom = target
adjuster_settings.baserom = get_base_rom_path()
adjuster_settings.world = None
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
"reduceflashing", "deathlink"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
adjust_wanted = str('no')
if not hasattr(adjuster_settings, 'auto_apply') or 'ask' in adjuster_settings.auto_apply:
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
f"{pprint.pformat(printed_options)}\n"
f"Enter yes, no, always or never: ")
if adjuster_settings.auto_apply == 'never': # never adjust, per user request
adjust_wanted = 'no'
elif adjuster_settings.auto_apply == 'always':
adjust_wanted = 'yes'
if adjust_wanted and "never" in adjust_wanted:
adjuster_settings.auto_apply = 'never'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
elif adjust_wanted and "always" in adjust_wanted:
adjuster_settings.auto_apply = 'always'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
else:
adjusted = False
if adjusted:
try:
shutil.move(romfile, target)
romfile = target
except Exception as e:
print(e)
print(f"Created rom {romfile if adjusted else target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apm3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apsmz"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".zip"):
print(f"Updating host in patch files contained in {rom}")
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
data = zfr.read(zfinfo)
if zfinfo.filename.endswith(".apbp") or zfinfo.filename.endswith(".apm3"):
data = update_patch_data(data, server)
with ziplock:
zfw.writestr(zfinfo, data)
return zfinfo.filename
futures = []
with zipfile.ZipFile(rom, "r") as zfr:
updated_zip = os.path.splitext(rom)[0] + "_updated.zip"
with zipfile.ZipFile(updated_zip, "w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zfw:
for zfname in zfr.namelist():
futures.append(pool.submit(_handle_zip_file_entry, zfr.getinfo(zfname), address))
for future in futures:
print(f"File {future.result()} added to {os.path.split(updated_zip)[1]}")
except:
import traceback
traceback.print_exc()
input("Press enter to close.")
for file in sys.argv[1:]:
meta_data, result_file = create_rom_file(file)
print(f"Patch with meta-data {meta_data} was written to {result_file}")

351
PokemonClient.py Normal file
View File

@@ -0,0 +1,351 @@
import asyncio
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
from typing import List
import Utils
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.pokemon_rb.locations import location_data
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
location_bytes_bits = {}
for location in location_data:
if location.ram_address is not None:
if type(location.ram_address) == list:
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
else:
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
DISPLAY_MSGS = True
SCRIPT_VERSION = 3
class GBCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_gb(self):
"""Check Gameboy Connection State"""
if isinstance(self.ctx, GBContext):
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
class GBContext(CommonContext):
command_processor = GBCommandProcessor
game = 'Pokemon Red and Blue'
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gb_streams: (StreamReader, StreamWriter) = None
self.gb_sync_task = None
self.messages = {}
self.locations_array = None
self.gb_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b001
self.sent_release = False
self.sent_collect = False
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(GBContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to Bizhawk to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
self.set_deathlink = True
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class GBManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Pokémon Client"
self.ui = GBManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def get_payload(ctx: GBContext):
current_time = time.time()
ret = json.dumps(
{
"items": [item.item for item in ctx.items_received],
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending,
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: GBContext):
locations = []
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
else:
flags["DexSanityFlag"] = [0] * 19
for flag_type, loc_map in location_map.items():
for flag, loc_id in loc_map.items():
if flag_type == "list":
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
locations.append(loc_id)
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
locations.append(loc_id)
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
await ctx.send_msgs([
{"cmd": "StatusUpdate",
"status": 30}
])
ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
async def gb_sync_task(ctx: GBContext):
logger.info("Starting GB connector. Use /gb for status information")
while not ctx.exit_event.is_set():
error_status = None
if ctx.gb_streams:
(reader, writer) = ctx.gb_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to two fields:
# 1. A keepalive response of the Players Name (always)
# 2. An array representing the memory values of the locations area (if in game)
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
"and PokemonClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
if ctx.client_compatibility_mode == 0:
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
msg = "Invalid ROM detected. No player name built into the ROM."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
if 'options' in data_decoded:
msgs = []
if data_decoded['options'] & 4 and not ctx.sent_release:
ctx.sent_release = True
msgs.append({"cmd": "Say", "text": "!release"})
if data_decoded['options'] & 8 and not ctx.sent_collect:
ctx.sent_collect = True
msgs.append({"cmd": "Say", "text": "!collect"})
if msgs:
await ctx.send_msgs(msgs)
if ctx.set_deathlink:
await ctx.update_death_link(True)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to Gameboy")
ctx.gb_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
elif error_status:
ctx.gb_status = error_status
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
else:
try:
logger.debug("Attempting to connect to Gameboy")
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gb_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(game_version, patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.gb'
if game_version == "blue":
delta_patch = BlueDeltaPatch
else:
delta_patch = RedDeltaPatch
try:
base_rom = delta_patch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
with patch_archive.open('delta.bsdiff4', 'r') as stream:
patch = stream.read()
patched_rom_data = bsdiff4.patch(base_rom, patch)
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("PokemonClient")
options = Utils.get_options()
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an APRED or APBLUE patch file')
args = parser.parse_args()
ctx = GBContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apred":
logger.info("APRED file supplied, beginning patching process...")
async_start(patch_and_run_game("red", args.patch_file, ctx))
elif ext == "apblue":
logger.info("APBLUE file supplied, beginning patching process...")
async_start(patch_and_run_game("blue", args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gb_sync_task:
await ctx.gb_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -26,6 +26,25 @@ Currently, the following games are supported:
* The Witness
* Sonic Adventure 2: Battle
* Starcraft 2: Wings of Liberty
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
* Pokémon Red and Blue
* Hylics 2
* Overcooked! 2
* Zillion
* Lufia II Ancient Cave
* Blasphemous
* Wargroove
* Stardew Valley
* The Legend of Zelda
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
@@ -49,7 +68,7 @@ Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEnt
## Running Archipelago
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on [running Archipelago from source](https://github.com/ArchipelagoMW/Archipelago/wiki/Running-from-source).
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
## Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
@@ -59,23 +78,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
## Contributing
Contributions are welcome. We have a few asks of any new contributors.
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
* Ensure that all changes which affect logic are covered by unit tests.
* Do not introduce any unit test failures/regressions.
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
For adding a new game to Archipelago please see the docs folder for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
## FAQ
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
## Code of Conduct
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
* Be welcoming and inclusive in tone and language.
* Be respectful of others and their abilities.
* Show empathy when speaking with others.
* Be gracious and accept feedback and constructive criticism.
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
Please refer to our [code of conduct.](/docs/code_of_conduct.md)

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455
Utils.py
View File

@@ -1,6 +1,7 @@
from __future__ import annotations
import shutil
import asyncio
import json
import typing
import builtins
import os
@@ -12,11 +13,20 @@ import io
import collections
import importlib
import logging
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from yaml import load, load_all, dump, SafeLoader
try:
from yaml import CLoader as UnsafeLoader
from yaml import CDumper as Dumper
except ImportError:
from yaml import Loader as UnsafeLoader
from yaml import Dumper
if typing.TYPE_CHECKING:
from tkinter import Tk
else:
Tk = typing.Any
import tkinter
import pathlib
def tuplize_version(version: str) -> Version:
@@ -28,17 +38,16 @@ class Version(typing.NamedTuple):
minor: int
build: int
def as_simple_string(self) -> str:
return ".".join(str(item) for item in self)
__version__ = "0.3.2"
__version__ = "0.4.1"
version_tuple = tuplize_version(__version__)
import jellyfish
from yaml import load, load_all, dump, SafeLoader
try:
from yaml import CLoader as Loader
except ImportError:
from yaml import Loader
is_linux = sys.platform.startswith("linux")
is_macos = sys.platform == "darwin"
is_windows = sys.platform in ("win32", "cygwin", "msys")
def int16_as_bytes(value: int) -> typing.List[int]:
@@ -82,7 +91,10 @@ def is_frozen() -> bool:
def local_path(*path: str) -> str:
"""Returns path to a file in the local Archipelago installation or source."""
"""
Returns path to a file in the local Archipelago installation or source.
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
"""
if hasattr(local_path, 'cached_path'):
pass
elif is_frozen():
@@ -94,7 +106,7 @@ def local_path(*path: str) -> str:
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
else:
import __main__
if hasattr(__main__, "__file__"):
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
# we are running in a normal Python environment
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
else:
@@ -120,23 +132,35 @@ def home_path(*path: str) -> str:
def user_path(*path: str) -> str:
"""Returns either local_path or home_path based on write permissions."""
if hasattr(user_path, 'cached_path'):
if hasattr(user_path, "cached_path"):
pass
elif os.access(local_path(), os.W_OK):
user_path.cached_path = local_path()
else:
user_path.cached_path = home_path()
# populate home from local - TODO: upgrade feature
if user_path.cached_path != local_path() and not os.path.exists(user_path('host.yaml')):
for dn in ('Players', 'data/sprites'):
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
import shutil
for dn in ("Players", "data/sprites"):
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
for fn in ('manifest.json', 'host.yaml'):
for fn in ("manifest.json", "host.yaml"):
shutil.copy2(local_path(fn), user_path(fn))
return os.path.join(user_path.cached_path, *path)
def output_path(*path: str):
def cache_path(*path: str) -> str:
"""Returns path to a file in the user's Archipelago cache directory."""
if hasattr(cache_path, "cached_path"):
pass
else:
import platformdirs
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
return os.path.join(cache_path.cached_path, *path)
def output_path(*path: str) -> str:
if hasattr(output_path, 'cached_path'):
return os.path.join(output_path.cached_path, *path)
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
@@ -145,11 +169,12 @@ def output_path(*path: str):
return path
def open_file(filename):
if sys.platform == 'win32':
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
if is_windows:
os.startfile(filename)
else:
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
from shutil import which
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
subprocess.call([open_command, filename])
@@ -168,7 +193,9 @@ class UniqueKeyLoader(SafeLoader):
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
unsafe_parse_yaml = functools.partial(load, Loader=UnsafeLoader)
del load, load_all # should not be used. don't leak their names
def get_cert_none_ssl_context():
@@ -186,11 +213,12 @@ def get_public_ipv4() -> str:
ip = socket.gethostbyname(socket.gethostname())
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception as e:
# noinspection PyBroadException
try:
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
except:
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception:
logging.exception(e)
pass # we could be offline, in a local game, so no point in erroring out
return ip
@@ -203,15 +231,18 @@ def get_public_ipv6() -> str:
ip = socket.gethostbyname(socket.gethostname())
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception as e:
logging.exception(e)
pass # we could be offline, in a local game, or ipv6 may not be available
return ip
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
@cache_argsless
def get_default_options() -> dict:
def get_default_options() -> OptionsType:
# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
@@ -219,20 +250,24 @@ def get_default_options() -> dict:
},
"factorio_options": {
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
"filter_item_sends": False,
"bridge_chat_out": True,
},
"sni_options": {
"sni_path": "SNI",
"snes_rom_start": True,
},
"sm_options": {
"rom_file": "Super Metroid (JU).sfc",
"sni": "SNI",
"rom_start": True,
},
"soe_options": {
"rom_file": "Secret of Evermore (USA).sfc",
},
"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
"sni": "SNI",
"rom_start": True,
},
"ladx_options": {
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
},
"server_options": {
"host": None,
@@ -246,7 +281,7 @@ def get_default_options() -> dict:
"disable_item_cheat": False,
"location_check_points": 1,
"hint_cost": 10,
"forfeit_mode": "goal",
"release_mode": "goal",
"collect_mode": "disabled",
"remaining_mode": "goal",
"auto_shutdown": 0,
@@ -254,13 +289,12 @@ def get_default_options() -> dict:
"log_network": 0
},
"generator": {
"teams": 1,
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core.exe"),
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
"player_files_path": "Players",
"players": 0,
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"spoiler": 2,
"spoiler": 3,
"glitch_triforce_room": 1,
"race": 0,
"plando_options": "bosses",
@@ -272,13 +306,50 @@ def get_default_options() -> dict:
},
"oot_options": {
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
}
"rom_start": True
},
"dkc3_options": {
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
},
"smw_options": {
"rom_file": "Super Mario World (USA).sfc",
},
"zillion_options": {
"rom_file": "Zillion (UE) [!].sms",
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
"rom_start": "retroarch",
},
"pokemon_rb_options": {
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
"rom_start": True
},
"ffr_options": {
"display_msgs": True,
},
"lufia2ac_options": {
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
},
"tloz_options": {
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
"rom_start": True,
"display_msgs": True,
},
"wargroove_options": {
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
},
"adventure_options": {
"rom_file": "ADVNTURE.BIN",
"display_msgs": True,
"rom_start": True,
"rom_args": ""
},
}
return options
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
@@ -298,34 +369,20 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
@cache_argsless
def get_options() -> dict:
if not hasattr(get_options, "options"):
filenames = ("options.yaml", "host.yaml")
locations = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
def get_options() -> OptionsType:
filenames = ("options.yaml", "host.yaml")
locations: typing.List[str] = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
for location in locations:
if os.path.exists(location):
with open(location) as f:
options = parse_yaml(f.read())
for location in locations:
if os.path.exists(location):
with open(location) as f:
options = parse_yaml(f.read())
return update_options(get_default_options(), options, location, list())
get_options.options = update_options(get_default_options(), options, location, list())
break
else:
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
return get_options.options
def get_item_name_from_id(code: int) -> str:
from worlds import lookup_any_item_id_to_name
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
def get_location_name_from_id(code: int) -> str:
from worlds import lookup_any_location_id_to_name
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
def persistent_store(category: str, key: typing.Any, value: typing.Any):
@@ -334,10 +391,10 @@ def persistent_store(category: str, key: typing.Any, value: typing.Any):
category = storage.setdefault(category, {})
category[key] = value
with open(path, "wt") as f:
f.write(dump(storage))
f.write(dump(storage, Dumper=Dumper))
def persistent_load() -> typing.Dict[dict]:
def persistent_load() -> typing.Dict[str, dict]:
storage = getattr(persistent_load, "storage", None)
if storage:
return storage
@@ -355,8 +412,47 @@ def persistent_load() -> typing.Dict[dict]:
return storage
def get_adjuster_settings(gameName: str):
adjuster_settings = persistent_load().get("adjuster", {}).get(gameName, {})
def get_file_safe_name(name: str) -> str:
return "".join(c for c in name if c not in '<>:"/\\|?*')
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
if os.path.exists(path):
try:
with open(path, "r", encoding="utf-8-sig") as f:
return json.load(f)
except Exception as e:
logging.debug(f"Could not load data package: {e}")
# fall back to old cache
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
if cache.get("checksum") == checksum:
return cache
# cache does not match
return {}
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
checksum = data.get("checksum")
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
game_folder = cache_path("datapackage", get_file_safe_name(game))
os.makedirs(game_folder, exist_ok=True)
try:
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
except Exception as e:
logging.debug(f"Could not store data package: {e}")
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
@@ -372,10 +468,10 @@ def get_unique_identifier():
return uuid
safe_builtins = {
safe_builtins = frozenset((
'set',
'frozenset',
}
))
class RestrictedUnpickler(pickle.Unpickler):
@@ -394,7 +490,8 @@ class RestrictedUnpickler(pickle.Unpickler):
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
return getattr(self.generic_properties_module, name)
if module.endswith("Options"):
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
mod = self.options_module
else:
@@ -403,8 +500,7 @@ class RestrictedUnpickler(pickle.Unpickler):
if issubclass(obj, self.options_module.Option):
return obj
# Forbid everything else.
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
(module, name))
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
def restricted_loads(s):
@@ -412,7 +508,19 @@ def restricted_loads(s):
return RestrictedUnpickler(io.BytesIO(s)).load()
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
See https://github.com/python/cpython/pull/26658 for why this exists.
"""
def __reduce_ex__(self, prot):
return self.__class__, (self._value_, )
class KeyedDefaultDict(collections.defaultdict):
"""defaultdict variant that uses the missing key as argument to default_factory"""
default_factory: typing.Callable[[typing.Any], typing.Any]
def __missing__(self, key):
self[key] = value = self.default_factory(key)
return value
@@ -422,11 +530,17 @@ def get_text_between(text: str, start: str, end: str) -> str:
return text[text.index(start) + len(start): text.rindex(end)]
def get_text_after(text: str, start: str) -> str:
return text[text.index(start) + len(start):]
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
log_format: str = "[%(name)s at %(asctime)s]: %(message)s", exception_logger: str = ""):
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
exception_logger: typing.Optional[str] = None):
import datetime
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
log_folder = user_path("logs")
os.makedirs(log_folder, exist_ok=True)
@@ -435,6 +549,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
root_logger.removeHandler(handler)
handler.close()
root_logger.setLevel(loglevel)
if "a" not in write_mode:
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
file_handler = logging.FileHandler(
os.path.join(log_folder, f"{name}.txt"),
write_mode,
@@ -462,13 +578,37 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
sys.excepthook = handle_exception
def _cleanup():
for file in os.scandir(log_folder):
if file.name.endswith(".txt"):
last_change = datetime.datetime.fromtimestamp(file.stat().st_mtime)
if datetime.datetime.now() - last_change > datetime.timedelta(days=7):
try:
os.unlink(file.path)
except Exception as e:
logging.exception(e)
else:
logging.debug(f"Deleted old logfile {file.path}")
import threading
threading.Thread(target=_cleanup, name="LogCleaner").start()
import platform
logging.info(
f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
)
def stream_input(stream, queue):
def queuer():
while 1:
text = stream.readline().strip()
if text:
queue.put_nowait(text)
try:
text = stream.readline().strip()
except UnicodeDecodeError as e:
logging.exception(e)
else:
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -476,37 +616,48 @@ def stream_input(stream, queue):
return thread
def tkinter_center_window(window: Tk):
def tkinter_center_window(window: "tkinter.Tk") -> None:
window.update()
xPos = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
yPos = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
window.geometry("+{}+{}".format(xPos, yPos))
x = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
y = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
window.geometry(f"+{x}+{y}")
class VersionException(Exception):
pass
# noinspection PyPep8Naming
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")) -> str:
n = 0
def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
text = ""
max_label = len(labels) - 1
while index > max_label:
text += labels[-1]
index -= max_label
return labels[index] + text
while value > power:
# noinspection PyPep8Naming
def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P", "E", "Z", "Y")) -> str:
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
import decimal
n = 0
value = decimal.Decimal(value)
limit = power - decimal.Decimal("0.005")
while value >= limit:
value /= power
n += 1
if type(value) == int:
return f"{value} {power_labels[n]}"
else:
return f"{value:0.3f} {power_labels[n]}"
def get_fuzzy_ratio(word1: str, word2: str) -> float:
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
/ max(len(word1), len(word2)))
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
-> typing.List[typing.Tuple[str, int]]:
import jellyfish
def get_fuzzy_ratio(word1: str, word2: str) -> float:
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
/ max(len(word1), len(word2)))
limit: int = limit if limit else len(wordlist)
return list(
map(
@@ -519,3 +670,117 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
reverse=True)[0:limit]
)
)
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
-> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
zenity = which("zenity")
if zenity:
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
# fall back to tk
try:
import tkinter
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
root = tkinter.Tk()
root.withdraw()
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()
return
if is_linux and "tkinter" not in sys.modules:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
zenity = which("zenity")
if zenity:
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
# fall back to tk
try:
import tkinter
from tkinter.messagebox import showerror, showinfo
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because messagebox was used for "{title}".')
raise e
else:
root = tkinter.Tk()
root.withdraw()
showerror(title, text) if error else showinfo(title, text)
root.update()
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
def sorter(element: Union[str, Dict[str, Any]]) -> str:
if (not isinstance(element, str)):
element = element["title"]
parts = element.split(maxsplit=1)
if parts[0].lower() in ignore:
return parts[1].lower()
else:
return element.lower()
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
_faf_tasks: "Set[asyncio.Task[None]]" = set()
def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str] = None) -> None:
"""
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
"""
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
# Python docs:
# ```
# Important: Save a reference to the result of [asyncio.create_task],
# to avoid a task disappearing mid-execution.
# ```
# This implementation follows the pattern given in that documentation.
task = asyncio.create_task(co, name=name)
_faf_tasks.add(task)
task.add_done_callback(_faf_tasks.discard)

445
WargrooveClient.py Normal file
View File

@@ -0,0 +1,445 @@
from __future__ import annotations
import atexit
import os
import sys
import asyncio
import random
import shutil
from typing import Tuple, List, Iterable, Dict
from worlds.wargroove import WargrooveWorld
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
import ModuleUpdate
ModuleUpdate.update()
import Utils
import json
import logging
if __name__ == "__main__":
Utils.init_logging("WargrooveClient", exception_logger="Client")
from NetUtils import NetworkItem, ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
wg_logger = logging.getLogger("WG")
class WargrooveClientCommandProcessor(ClientCommandProcessor):
def _cmd_resync(self):
"""Manually trigger a resync."""
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_commander(self, *commander_name: Iterable[str]):
"""Set the current commander to the given commander."""
if commander_name:
self.ctx.set_commander(' '.join(commander_name))
else:
if self.ctx.can_choose_commander:
commanders = self.ctx.get_commanders()
wg_logger.info('Unlocked commanders: ' +
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
wg_logger.info('Locked commanders: ' +
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
else:
wg_logger.error('Cannot set commanders in this game mode.')
class WargrooveContext(CommonContext):
command_processor: int = WargrooveClientCommandProcessor
game = "Wargroove"
items_handling = 0b111 # full remote
current_commander: CommanderData = faction_table["Starter"][0]
can_choose_commander: bool = False
commander_defense_boost_multiplier: int = 0
income_boost_multiplier: int = 0
starting_groove_multiplier: float
faction_item_ids = {
'Starter': 0,
'Cherrystone': 52025,
'Felheim': 52026,
'Floran': 52027,
'Heavensong': 52028,
'Requiem': 52029,
'Outlaw': 52030
}
buff_item_ids = {
'Income Boost': 52023,
'Commander Defense Boost': 52024,
}
def __init__(self, server_address, password):
super(WargrooveContext, self).__init__(server_address, password)
self.send_index: int = 0
self.syncing = False
self.awaiting_bridge = False
# self.game_communication_path: files go in this path to pass data between us and the actual game
if "appdata" in os.environ:
options = Utils.get_options()
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
dev_data_directory = os.path.join("worlds", "wargroove", "data")
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
"Unable to infer required game_communication_path")
self.game_communication_path = os.path.join(root_directory, "AP")
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
self.remove_communication_files()
atexit.register(self.remove_communication_files)
if not os.path.isdir(appdata_wargroove):
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
"Boot Wargroove and then close it to attempt to fix this error")
if not os.path.isdir(data_directory):
data_directory = dev_data_directory
if not os.path.isdir(data_directory):
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
else:
print_error_and_close("WargrooveClient couldn't detect system type. "
"Unable to infer required game_communication_path")
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(WargrooveContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
await super(WargrooveContext, self).connection_closed()
self.remove_communication_files()
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
await super(WargrooveContext, self).shutdown()
self.remove_communication_files()
def remove_communication_files(self):
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
os.remove(root + "/" + file)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected"}:
filename = f"AP_settings.json"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
slot_data = args["slot_data"]
json.dump(args["slot_data"], f)
self.can_choose_commander = slot_data["can_choose_commander"]
print('can choose commander:', self.can_choose_commander)
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
self.income_boost_multiplier = slot_data["income_boost"]
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
f.close()
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
self.update_commander_data()
self.ui.update_tracker()
random.seed(self.seed_name + str(self.slot))
# Our indexes start at 1 and we have 24 levels
for i in range(1, 25):
filename = f"seed{i}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.write(str(random.randint(0, 4294967295)))
f.close()
if cmd in {"RoomInfo"}:
self.seed_name = args["seed_name"]
if cmd in {"ReceivedItems"}:
received_ids = [item.item for item in self.items_received]
for network_item in self.items_received:
filename = f"AP_{str(network_item.item)}.item"
path = os.path.join(self.game_communication_path, filename)
# Newly-obtained items
if not os.path.isfile(path):
open(path, 'w').close()
# Announcing commander unlocks
item_name = self.item_names[network_item.item]
if item_name in faction_table.keys():
for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!")
with open(path, 'w') as f:
item_count = received_ids.count(network_item.item)
if self.buff_item_ids["Income Boost"] == network_item.item:
f.write(f"{item_count * self.income_boost_multiplier}")
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
else:
f.write(f"{item_count}")
f.close()
print_filename = f"AP_{str(network_item.item)}.item.print"
print_path = os.path.join(self.game_communication_path, print_filename)
if not os.path.isfile(print_path):
open(print_path, 'w').close()
with open(print_path, 'w') as f:
f.write("Received " +
self.item_names[network_item.item] +
" from " +
self.player_names[network_item.player])
f.close()
self.update_commander_data()
self.ui.update_tracker()
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager, HoverBehavior, ServerToolTip
from kivy.uix.tabbedpanel import TabbedPanelItem
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.togglebutton import ToggleButton
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import AsyncImage, Image
from kivy.uix.stacklayout import StackLayout
from kivy.uix.label import Label
from kivy.properties import ColorProperty
from kivy.uix.image import Image
import pkgutil
class TrackerLayout(BoxLayout):
pass
class CommanderSelect(BoxLayout):
pass
class CommanderButton(ToggleButton):
pass
class FactionBox(BoxLayout):
pass
class CommanderGroup(BoxLayout):
pass
class ItemTracker(BoxLayout):
pass
class ItemLabel(Label):
pass
class WargrooveManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("WG", "WG Console"),
]
base_title = "Archipelago Wargroove Client"
ctx: WargrooveContext
unit_tracker: ItemTracker
trigger_tracker: BoxLayout
boost_tracker: BoxLayout
commander_buttons: Dict[int, List[CommanderButton]]
tracker_items = {
"Swordsman": ItemData(None, "Unit", False),
"Dog": ItemData(None, "Unit", False),
**item_table
}
def build(self):
container = super().build()
panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
return container
def build_tracker(self) -> TrackerLayout:
try:
tracker = TrackerLayout(orientation="horizontal")
commander_select = CommanderSelect(orientation="vertical")
self.commander_buttons = {}
for faction, commanders in faction_table.items():
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
commander_group = CommanderGroup()
commander_buttons = []
for commander in commanders:
commander_button = CommanderButton(text=commander.name, group="commanders")
if faction == "Starter":
commander_button.disabled = False
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
commander_buttons.append(commander_button)
commander_group.add_widget(commander_button)
self.commander_buttons[faction] = commander_buttons
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
faction_box.add_widget(commander_group)
commander_select.add_widget(faction_box)
item_tracker = ItemTracker(padding=[0,20])
self.unit_tracker = BoxLayout(orientation="vertical")
other_tracker = BoxLayout(orientation="vertical")
self.trigger_tracker = BoxLayout(orientation="vertical")
self.boost_tracker = BoxLayout(orientation="vertical")
other_tracker.add_widget(self.trigger_tracker)
other_tracker.add_widget(self.boost_tracker)
item_tracker.add_widget(self.unit_tracker)
item_tracker.add_widget(other_tracker)
tracker.add_widget(commander_select)
tracker.add_widget(item_tracker)
self.update_tracker()
return tracker
except Exception as e:
print(e)
def update_tracker(self):
received_ids = [item.item for item in self.ctx.items_received]
for faction, item_id in self.ctx.faction_item_ids.items():
for commander_button in self.commander_buttons[faction]:
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
self.unit_tracker.clear_widgets()
self.trigger_tracker.clear_widgets()
for name, item in self.tracker_items.items():
if item.type in ("Unit", "Trigger"):
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
label = ItemLabel(text=name, color=status_color)
if item.type == "Unit":
self.unit_tracker.add_widget(label)
else:
self.trigger_tracker.add_widget(label)
self.boost_tracker.clear_widgets()
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
self.boost_tracker.add_widget(income_boost)
self.boost_tracker.add_widget(defense_boost)
self.ui = WargrooveManager(self)
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
Builder.load_string(data)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def update_commander_data(self):
if self.can_choose_commander:
faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received:
if self.item_names[network_item.item] in faction_item_names:
faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0
starting_groove = int(max(starting_groove, 0))
data = {
"commander": self.current_commander.internal_name,
"starting_groove": starting_groove
}
else:
data = {
"commander": "seed",
"starting_groove": 0
}
filename = 'commander.json'
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
json.dump(data, f)
if self.ui:
self.ui.update_tracker()
def set_commander(self, commander_name: str) -> bool:
"""Sets the current commander to the given one, if possible"""
if not self.can_choose_commander:
wg_logger.error("Cannot set commanders in this game mode.")
return
match_name = commander_name.lower()
for commander, unlocked in self.get_commanders():
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
if unlocked:
self.current_commander = commander
self.syncing = True
wg_logger.info(f"Commander set to {commander.name}.")
self.update_commander_data()
return True
else:
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
return False
else:
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
"""Gets a list of commanders with their unlocked status"""
commanders = []
received_ids = [item.item for item in self.items_received]
for faction in faction_table.keys():
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
commanders += [(commander, unlocked) for commander in faction_table[faction]]
return commanders
async def game_watcher(ctx: WargrooveContext):
from worlds.wargroove.Locations import location_table
while not ctx.exit_event.is_set():
if ctx.syncing == True:
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
sending = []
victory = False
for root, dirs, files in os.walk(ctx.game_communication_path):
for file in files:
if file.find("send") > -1:
st = file.split("send", -1)[1]
sending = sending+[(int(st))]
if file.find("victory") > -1:
victory = True
ctx.locations_checked = sending
message = [{"cmd": 'LocationChecks', "locations": sending}]
await ctx.send_msgs(message)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
await asyncio.sleep(0.1)
def print_error_and_close(msg):
logger.error("Error: " + msg)
Utils.messagebox("Error", msg, error=True)
sys.exit(1)
if __name__ == '__main__':
async def main(args):
ctx = WargrooveContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="WargrooveProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -1,5 +1,4 @@
import os
import sys
import multiprocessing
import logging
import typing
@@ -12,9 +11,9 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
Utils.local_path.cached_path = os.path.dirname(__file__)
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
from WebHostLib import app as raw_app
from WebHostLib import register, app as raw_app
from waitress import serve
from WebHostLib.models import db
@@ -22,19 +21,23 @@ from WebHostLib.autolauncher import autohost, autogen
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.options import create as create_options_files
from worlds.AutoWorld import AutoWorldRegister, WebWorld
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app():
register()
app = raw_app
if os.path.exists(configpath):
if os.path.exists(configpath) and not app.config["TESTING"]:
import yaml
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
if not app.config["HOST_ADDRESS"]:
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)
return app
@@ -43,19 +46,39 @@ def get_app():
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
import shutil
import zipfile
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials'):
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
files = os.listdir(source_path)
for file in files:
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
target_path = os.path.join(base_target_path, game)
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
zipfile_path = world.zip_path
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
with zipfile.ZipFile(zipfile_path) as zf:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
@@ -67,7 +90,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.author
'authors': tutorial.authors
}]
}
@@ -75,7 +98,6 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
added = True
break
else:
game_data['tutorials'].append(current_tutorial)
@@ -86,7 +108,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
@@ -109,7 +131,6 @@ if __name__ == "__main__":
autogen(app.config)
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
if app.config["DEBUG"]:
autohost(app.config)
app.run(debug=True, port=app.config["PORT"])
else:
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])

46
WebHostLib/README.md Normal file
View File

@@ -0,0 +1,46 @@
# WebHost
## Contribution Guidelines
**Thank you for your interest in contributing to the Archipelago website!**
Much of the content on the website is generated automatically, but there are some things
that need a personal touch. For those things, we rely on contributions from both the core
team and the community. The current primary maintainer of the website is Farrak Kilhn.
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
### Small Changes
Little changes like adding a button or a couple new select elements are perfectly fine.
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
you build a new page which needs two side by side tables, and you need to write a CSS file
specific to your page, that is perfectly reasonable.
### Content Additions
Once you develop a new feature or add new content the website, make a pull request. It will
be reviewed by the community and there will probably be some discussion around it. Depending
on the size of the feature, and if new styles are required, there may be an additional step
before the PR is accepted wherein Farrak works with the designer to implement styles.
### Restrictions on Style Changes
A professional designer is paid to develop the styles and assets for the Archipelago website.
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
change site styles are rejected. Please note this applies to code which changes the overall
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
behind these restrictions is to maintain a curated feel for the design of the site. If
any PR affects the overall feel of the site but includes additive changes, there will
likely be a conversation about how to implement those changes without compromising the
curated site style. It is therefore worth noting there are a couple files which, if
changed in your pull request, will cause it to draw additional scrutiny.
These closely guarded files are:
- `globalStyles.css`
- `islandFooter.css`
- `landing.css`
- `markdown.css`
- `tooltip.css`
### Site Themes
There are several themes available for game pages. It is possible to request a new theme in
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
are not free, and take some time to create. Farrak works closely with the designer to implement
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
good chance it will become a reality.

View File

@@ -1,16 +1,15 @@
import os
import uuid
import base64
import os
import socket
import uuid
import jinja2.exceptions
from pony.flask import Pony
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from flask import Flask
from flask_caching import Cache
from flask_compress import Compress
from worlds.AutoWorld import AutoWorldRegister
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from .models import *
from Utils import title_sorted
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -25,6 +24,8 @@ app.jinja_env.filters['all'] = all
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
app.config["DEBUG"] = False
app.config["PORT"] = 80
@@ -32,8 +33,10 @@ app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
# if you want to deploy, make sure you have a non-guessable secret key
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
# at what amount of worlds should scheduling be used, instead of rolling in the webthread
app.config["JOB_THRESHOLD"] = 2
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
app.config["JOB_THRESHOLD"] = 1
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
app.config['SESSION_PERMANENT'] = True
# waitress uses one thread for I/O, these are for processing of views that then get sent
@@ -46,15 +49,13 @@ app.config["PONY"] = {
'create_db': True
}
app.config["MAX_ROLL"] = 20
app.config["CACHE_TYPE"] = "simple"
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
app.config["JSON_AS_ASCII"] = False
app.config["PATCH_TARGET"] = "archipelago.gg"
app.config["HOST_ADDRESS"] = ""
cache = Cache(app)
Compress(app)
from werkzeug.routing import BaseConverter
class B64UUIDConverter(BaseConverter):
@@ -68,160 +69,20 @@ class B64UUIDConverter(BaseConverter):
# short UUID
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
app.jinja_env.filters["title_sorted"] = title_sorted
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
# has automatic patch integration
import worlds.AutoWorld
import worlds.Files
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
game_name in worlds.Files.AutoPatchRegister.patch_types
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
return render_template('404.html'), 404
# Start Playing Page
@app.route('/start-playing')
def start_playing():
return render_template(f"startPlaying.html")
@app.route('/weighted-settings')
def weighted_settings():
return render_template(f"weighted-settings.html")
# Player settings pages
@app.route('/games/<string:game>/player-settings')
def player_settings(game):
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
def game_info(game, lang):
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
def tutorial(game, file, lang):
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
def tutorial_landing():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/seed/<suuid:seed>')
def view_seed(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
@app.route('/new_room/<suuid:seed>')
def new_room(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
commit()
return redirect(url_for("host_room", room=room.id))
def _read_log(path: str):
if os.path.exists(path):
with open(path, encoding="utf-8-sig") as log:
yield from log
else:
yield f"Logfile {path} does not exist. " \
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>')
def display_log(room: UUID):
return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
with db_session:
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room)
@app.route('/favicon.ico')
def favicon():
return send_from_directory(os.path.join(app.root_path, 'static/static'),
'favicon.ico', mimetype='image/vnd.microsoft.icon')
@app.route('/discord')
def discord():
return redirect("https://discord.gg/archipelago")
@app.route('/datapackage')
@cache.cached()
def get_datapackge():
"""A pretty print version of /api/datapackage"""
from worlds import network_data_package
import json
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
@app.route('/index')
@app.route('/sitemap')
def get_sitemap():
available_games = []
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
available_games.append(game)
return render_template("siteMap.html", games=available_games)
from WebHostLib.customserver import run_server_process
from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
app.register_blueprint(api.api_endpoints)
app.register_blueprint(api.api_endpoints)

View File

@@ -1,11 +1,11 @@
"""API endpoints package."""
from uuid import UUID
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint, abort
from ..models import Room, Seed
from .. import cache
from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
@@ -32,17 +32,27 @@ def room_info(room: UUID):
@api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackge():
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage_version')
@cache.cached()
def get_datapackge_versions():
from worlds import network_data_package, AutoWorldRegister
def get_datapackage_versions():
from worlds import AutoWorldRegister
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
version_package["version"] = network_data_package["version"]
return version_package
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package

View File

@@ -1,15 +1,15 @@
import json
import pickle
from uuid import UUID
from . import api_endpoints
from flask import request, session, url_for
from flask import request, session, url_for, Markup
from pony.orm import commit
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
from WebHostLib import app
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
from WebHostLib.models import Generation, STATE_QUEUED, Seed, STATE_ERROR
from . import api_endpoints
@api_endpoints.route('/generate', methods=['POST'])
@@ -21,13 +21,18 @@ def generate_api():
if 'file' in request.files:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, Markup):
return {"text": options.striptags()}, 400
if isinstance(options, str):
return {"text": options}, 400
if "race" in request.form:
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
meta_options_source = request.form
json_data = request.get_json()
# json_data is optional, we can have it silently fall to None as it used to do.
# See https://flask.palletsprojects.com/en/2.2.x/api/#flask.Request.get_json -> Changelog -> 2.1
json_data = request.get_json(silent=True)
if json_data:
meta_options_source = json_data
if 'weights' in json_data:
@@ -43,9 +48,8 @@ def generate_api():
if len(options) > app.config["MAX_ROLL"]:
return {"text": "Max size of multiworld exceeded",
"detail": app.config["MAX_ROLL"]}, 409
meta = get_meta(meta_options_source)
meta["race"] = race
results, gen_options = roll_options(options, meta["plando_options"])
meta = get_meta(meta_options_source, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
return {"text": str(results),
"detail": results}, 400

View File

@@ -1,6 +1,7 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib.models import *
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players

View File

@@ -1,13 +1,14 @@
from __future__ import annotations
import logging
import json
import logging
import multiprocessing
from datetime import timedelta, datetime
import concurrent.futures
import sys
import typing
import time
import os
import sys
import threading
import time
import typing
from datetime import timedelta, datetime
from pony.orm import db_session, select, commit
@@ -17,6 +18,7 @@ from Utils import restricted_loads
class CommonLocker():
"""Uses a file lock to signal that something is already running"""
lock_folder = "file_locks"
def __init__(self, lockname: str, folder=None):
if folder:
self.lock_folder = folder
@@ -53,7 +55,7 @@ else: # unix
def __enter__(self):
try:
self.fp = open(self.lockfile, "wb")
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX)
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError as e:
raise AlreadyRunningException() from e
@@ -110,6 +112,7 @@ def autohost(config: dict):
def keep_running():
try:
with Locker("autohost"):
run_guardian()
while 1:
time.sleep(0.1)
with db_session:
@@ -132,7 +135,7 @@ def autogen(config: dict):
with Locker("autogen"):
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
initargs=(config["PONY"],)) as generator_pool:
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
@@ -151,8 +154,10 @@ def autogen(config: dict):
while 1:
time.sleep(0.1)
with db_session:
# for update locks the database row(s) during transaction, preventing writes from elsewhere
to_start = select(
generation for generation in Generation if generation.state == STATE_QUEUED)
generation for generation in Generation
if generation.state == STATE_QUEUED).for_update()
for generation in to_start:
launch_generator(generator_pool, generation)
except AlreadyRunningException:
@@ -162,40 +167,80 @@ def autogen(config: dict):
threading.Thread(target=keep_running, name="AP_Autogen").start()
multiworlds = {}
guardians = concurrent.futures.ThreadPoolExecutor(2, thread_name_prefix="Guardian")
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, room: Room, config: dict):
self.room_id = room.id
self.process: typing.Optional[multiprocessing.Process] = None
multiworlds[self.room_id] = self
with guardian_lock:
multiworlds[self.room_id] = self
self.ponyconfig = config["PONY"]
self.cert = config["SELFLAUNCHCERT"]
self.key = config["SELFLAUNCHKEY"]
self.host = config["HOST_ADDRESS"]
def start(self):
if self.process and self.process.is_alive():
return False
logging.info(f"Spinning up {self.room_id}")
self.process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.room_id, self.ponyconfig),
name="MultiHost")
self.process.start()
self.guardian = guardians.submit(self._collect)
process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.room_id, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host),
name="MultiHost")
process.start()
# bind after start to prevent thread sync issues with guardian.
self.process = process
def stop(self):
if self.process:
self.process.terminate()
self.process = None
def _collect(self):
def done(self):
return self.process and not self.process.is_alive()
def collect(self):
self.process.join() # wait for process to finish
self.process = None
self.guardian = None
guardian = None
guardian_lock = threading.Lock()
def run_guardian():
global guardian
global multiworlds
with guardian_lock:
if not guardian:
try:
import resource
except ModuleNotFoundError:
pass # unix only module
else:
# Each Server is another file handle, so request as many as we can from the system
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
# set soft limit to hard limit
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
def guard():
while 1:
time.sleep(1)
done = []
with guardian_lock:
for key, instance in multiworlds.items():
if instance.done():
instance.collect()
done.append(key)
for key in done:
del (multiworlds[key])
guardian = threading.Thread(name="Guardian", target=guard)
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
from .customserver import run_server_process
from .customserver import run_server_process, get_static_server_data
from .generate import gen_game

View File

@@ -1,7 +1,7 @@
import zipfile
from typing import *
from flask import request, flash, redirect, url_for, session, render_template
from flask import request, flash, redirect, url_for, render_template, Markup
from WebHostLib import app
@@ -12,7 +12,7 @@ def allowed_file(filename):
return filename.endswith(('.txt', ".yaml", ".zip"))
from Generate import roll_settings
from Generate import roll_settings, PlandoOptions
from Utils import parse_yamls
@@ -25,7 +25,7 @@ def check():
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
results, _ = roll_options(options)
@@ -38,7 +38,7 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(file) -> Union[Dict[str, str], str]:
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
options = {}
# if user does not select file, browser also
# submit an empty part without filename
@@ -50,9 +50,14 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
with zipfile.ZipFile(file, 'r') as zfile:
infolist = zfile.infolist()
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:
@@ -65,7 +70,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
def roll_options(options: Dict[str, Union[dict, str]],
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
plando_options = set(plando_options)
plando_options = PlandoOptions.from_set(set(plando_options))
results = {}
rolled_results = {}
for filename, text in options.items():

View File

@@ -1,20 +1,25 @@
from __future__ import annotations
import asyncio
import collections
import datetime
import functools
import logging
import websockets
import asyncio
import pickle
import random
import socket
import threading
import time
import random
import pickle
import typing
import websockets
from pony.orm import commit, db_session, select
import Utils
from .models import *
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from .models import Command, GameDataPackage, Room, db
class CustomClientMessageProcessor(ClientMessageProcessor):
@@ -39,7 +44,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
import MultiServer
MultiServer.client_message_processor = CustomClientMessageProcessor
del (MultiServer)
del MultiServer
class DBCommandProcessor(ServerCommandProcessor):
@@ -48,12 +53,23 @@ class DBCommandProcessor(ServerCommandProcessor):
class WebHostContext(Context):
def __init__(self):
room_id: int
def __init__(self, static_server_data: dict):
# static server data is used during _load_game_data to load required data,
# without needing to import worlds system, which takes quite a bit of memory
self.static_server_data = static_server_data
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
del self.static_server_data
self.main_loop = asyncio.get_running_loop()
self.video = {}
self.tags = ["AP", "WebHost"]
def _load_game_data(self):
for key, value in self.static_server_data.items():
setattr(self, key, value)
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
def listen_to_db_commands(self):
cmdprocessor = DBCommandProcessor(self)
@@ -76,7 +92,21 @@ class WebHostContext(Context):
else:
self.port = get_random_port()
return self._load(self.decompress(room.seed.multidata), True)
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
for game in list(multidata.get("datapackage", {})):
game_data = multidata["datapackage"][game]
if "checksum" in game_data:
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
# non-custom. remove from multidata
# games package could be dropped from static data once all rooms embed data package
del multidata["datapackage"][game]
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = Utils.restricted_loads(row.data)
return self._load(multidata, game_data_packages, True)
@db_session
def init_save(self, enabled: bool = True):
@@ -94,7 +124,7 @@ class WebHostContext(Context):
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
room.last_activity = datetime.utcnow()
room.last_activity = datetime.datetime.utcnow()
return True
def get_save(self) -> dict:
@@ -107,36 +137,63 @@ def get_random_port():
return random.randint(49152, 65535)
def run_server_process(room_id, ponyconfig: dict):
@cache_argsless
def get_static_server_data() -> dict:
import worlds
data = {
"non_hintable_names": {},
"gamespackage": worlds.network_data_package["games"],
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
}
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str):
# establish DB connection for multidata and multisave
db.bind(**ponyconfig)
db.generate_mapping(check_tables=False)
async def main():
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext()
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.init_save()
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
try:
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None)
ping_interval=None, ssl=ssl_context)
await ctx.server
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
ping_interval=None)
ping_interval=None, ssl=ssl_context)
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = socketname[1]
# Prefer IPv4, as most users seem to not have working ipv6 support
if not port:
port = socketname[1]
elif wssocket.family == socket.AF_INET:
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
port = socketname[1]
if port:
logging.info(f'Hosting game at {host}:{port}')
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = port
else:
logging.exception("Could not determine port. Likely hosting failure.")
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
@@ -145,7 +202,17 @@ def run_server_process(room_id, ponyconfig: dict):
from .autolauncher import Locker
with Locker(room_id):
asyncio.run(main())
from WebHostLib import LOGS_FOLDER
try:
asyncio.run(main())
except KeyboardInterrupt:
with db_session:
room = Room.get(id=room_id)
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
except:
with db_session:
room = Room.get(id=room_id)
room.last_port = -1
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
raise

View File

@@ -1,12 +1,13 @@
import zipfile
import json
import zipfile
from io import BytesIO
from flask import send_file, Response, render_template
from pony.orm import select
from Patch import update_patch_data, preferred_endings, AutoPatchRegister
from WebHostLib import app, Slot, Room, Seed, cache
from worlds.Files import AutoPatchRegister
from . import app, cache
from .models import Slot, Room, Seed
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
@@ -25,25 +26,23 @@ def download_patch(room_id, patch_id):
with zipfile.ZipFile(filelike, "a") as zf:
with zf.open("archipelago.json", "r") as f:
manifest = json.load(f)
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}"
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
with zipfile.ZipFile(new_file, "w") as new_zip:
for file in zf.infolist():
if file.filename == "archipelago.json":
new_zip.writestr("archipelago.json", json.dumps(manifest))
else:
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
if "patch_file_ending" in manifest:
patch_file_ending = manifest["patch_file_ending"]
else:
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
f"{patch_file_ending}"
new_file.seek(0)
return send_file(new_file, as_attachment=True, attachment_filename=fname)
return send_file(new_file, as_attachment=True, download_name=fname)
else:
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
patch_data = BytesIO(patch_data)
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
f"{preferred_endings[patch.game]}"
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
return "Old Patch file, no longer compatible."
@app.route("/dl_spoiler/<suuid:seed_id>")
@@ -55,7 +54,7 @@ def download_spoiler(seed_id):
def download_slot_file(room_id, player_id: int):
room = Room.get(id=room_id)
slot_data: Slot = select(patch for patch in room.seed.slots if
patch.player_id == player_id).first()
patch.player_id == player_id).first()
if not slot_data:
return "Slot Data not found"
@@ -65,22 +64,36 @@ def download_slot_file(room_id, player_id: int):
if slot_data.game == "Minecraft":
from worlds.minecraft import mc_update_output
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
elif slot_data.game == "Factorio":
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
for name in zf.namelist():
if name.endswith("info.json"):
fname = name.rsplit("/", 1)[0]+".zip"
fname = name.rsplit("/", 1)[0] + ".zip"
elif slot_data.game == "Ocarina of Time":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
stream = io.BytesIO(slot_data.data)
if zipfile.is_zipfile(stream):
with zipfile.ZipFile(stream) as zf:
for name in zf.namelist():
if name.endswith(".zpf"):
fname = name.rsplit(".", 1)[0] + ".apz5"
else: # pre-ootr-7.0 support
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
elif slot_data.game == "VVVVVV":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
elif slot_data.game == "Zillion":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apzl"
elif slot_data.game == "Super Mario 64":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
elif slot_data.game == "Dark Souls III":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
elif slot_data.game == "Kingdom Hearts 2":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
else:
return "Game download not supported."
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
@app.route("/templates")
@cache.cached()
@@ -90,4 +103,4 @@ def list_yaml_templates():
for world_name, world in AutoWorldRegister.world_types.items():
if not world.hidden:
files.append(world_name)
return render_template("templates.html", files=files)
return render_template("templates.html", files=files)

View File

@@ -1,27 +1,28 @@
import os
import tempfile
import random
import json
import os
import pickle
import random
import tempfile
import zipfile
import concurrent.futures
from collections import Counter
from typing import Dict, Optional as TypeOptional
from Utils import __version__
from typing import Dict, Optional, Any, Union, List
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import commit, db_session
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
from Generate import handle_name
import pickle
from .models import *
from Generate import handle_name, PlandoOptions
from Main import main as ERmain
from Utils import __version__
from WebHostLib import app
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict) -> dict:
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options = {
options_source.get("plando_bosses", ""),
options_source.get("plando_items", ""),
@@ -30,16 +31,29 @@ def get_meta(options_source: dict) -> dict:
}
plando_options -= {""}
meta = {
server_options = {
"hint_cost": int(options_source.get("hint_cost", 10)),
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
"release_mode": options_source.get("release_mode", "goal"),
"remaining_mode": options_source.get("remaining_mode", "disabled"),
"collect_mode": options_source.get("collect_mode", "disabled"),
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
"server_password": options_source.get("server_password", None),
"plando_options": list(plando_options)
}
return meta
generator_options = {
"spoiler": int(options_source.get("spoiler", 0)),
"race": race
}
if race:
server_options["item_cheat"] = False
server_options["remaining_mode"] = "disabled"
generator_options["spoiler"] = 0
return {
"server_options": server_options,
"plando_options": list(plando_options),
"generator_options": generator_options,
}
@app.route('/generate', methods=['GET', 'POST'])
@@ -52,21 +66,16 @@ def generate(race=False):
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
meta = get_meta(request.form)
meta["race"] = race
results, gen_options = roll_options(options, meta["plando_options"])
if race:
meta["item_cheat"] = False
meta["remaining_mode"] = "disabled"
meta = get_meta(request.form, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
return render_template("checkResult.html", results=results)
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players for now. "
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
f"If you have a larger group, please generate it yourself and upload it.")
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation(
@@ -92,35 +101,35 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=None, sid=None):
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, object] = {}
meta: Dict[str, Any] = {}
meta.setdefault("hint_cost", 10)
race = meta.get("race", False)
del (meta["race"])
plando_options = meta.get("plando", {"bosses", "items", "connections", "texts"})
del (meta["plando_options"])
try:
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta["generator_options"].setdefault("race", False)
def task():
target = tempfile.TemporaryDirectory()
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
if race:
random.seed() # reset to time-based random source
random.seed() # use time-based random source
else:
random.seed(seed)
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.spoiler = 0 if race else 2
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"]["spoiler"]
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = ", ".join(plando_options)
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
@@ -136,9 +145,26 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
ERmain(erargs, seed, baked_server_options=meta)
ERmain(erargs, seed, baked_server_options=meta["server_options"])
return upload_to_db(target.name, sid, owner, race)
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
thread = thread_pool.submit(task)
try:
return thread.result(app.config["JOB_TIME"])
except concurrent.futures.TimeoutError as e:
if sid:
with db_session:
gen = Generation.get(id=sid)
if gen is not None:
gen.state = STATE_ERROR
meta = json.loads(gen.meta)
meta["error"] = (
"Allowed time for Generation exceeded, please consider generating locally instead. " +
e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
except BaseException as e:
if sid:
with db_session:
@@ -148,7 +174,6 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
meta = json.loads(gen.meta)
meta["error"] = (e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
raise

View File

@@ -1,7 +1,11 @@
from datetime import timedelta, datetime
from flask import render_template
from pony.orm import count
from WebHostLib import app, cache
from .models import *
from datetime import timedelta
from .models import Room, Seed
@app.route('/', methods=['GET', 'POST'])
@cache.cached(timeout=300) # cache has to appear under app route for caching to work

View File

@@ -32,7 +32,7 @@ def update_sprites_lttp():
spriteData = []
for file in os.listdir(input_dir):
for file in (file for file in os.listdir(input_dir) if not file.startswith(".")):
sprite = Sprite(os.path.join(input_dir, file))
if not sprite.name:

176
WebHostLib/misc.py Normal file
View File

@@ -0,0 +1,176 @@
import datetime
import os
from typing import List, Dict, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .models import Seed, Room, Command, UUID, uuid4
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
return render_template('404.html'), 404
# Start Playing Page
@app.route('/start-playing')
def start_playing():
return render_template(f"startPlaying.html")
@app.route('/weighted-settings')
def weighted_settings():
return render_template(f"weighted-settings.html")
# Player settings pages
@app.route('/games/<string:game>/player-settings')
def player_settings(game):
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
def game_info(game, lang):
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
def tutorial(game, file, lang):
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
def tutorial_landing():
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/glossary/<string:lang>/')
def terms(lang):
return render_template("glossary.html", lang=lang)
@app.route('/seed/<suuid:seed>')
def view_seed(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
@app.route('/new_room/<suuid:seed>')
def new_room(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
commit()
return redirect(url_for("host_room", room=room.id))
def _read_log(path: str):
if os.path.exists(path):
with open(path, encoding="utf-8-sig") as log:
yield from log
else:
yield f"Logfile {path} does not exist. " \
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>')
def display_log(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path):
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
return "Log File does not exist."
return "Access Denied", 403
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
now = datetime.datetime.utcnow()
# indicate that the page should reload to get the assigned port
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
@app.route('/favicon.ico')
def favicon():
return send_from_directory(os.path.join(app.root_path, 'static/static'),
'favicon.ico', mimetype='image/vnd.microsoft.icon')
@app.route('/discord')
def discord():
return redirect("https://discord.gg/8Z65BR2")
@app.route('/datapackage')
@cache.cached()
def get_datapackage():
"""A pretty print version of /api/datapackage"""
from worlds import network_data_package
import json
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
@app.route('/index')
@app.route('/sitemap')
def get_sitemap():
available_games: List[Dict[str, Union[str, bool]]] = []
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
available_games.append({ 'title': game, 'has_settings': has_settings })
return render_template("siteMap.html", games=available_games)

View File

@@ -1,6 +1,6 @@
from datetime import datetime
from uuid import UUID, uuid4
from pony.orm import *
from pony.orm import Database, PrimaryKey, Required, Set, Optional, buffer, LongStr
db = Database()
@@ -27,8 +27,9 @@ class Room(db.Entity):
seed = Required('Seed', index=True)
multisave = Optional(buffer, lazy=True)
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
timeout = Required(int, default=lambda: 6 * 60 * 60) # seconds since last activity to shutdown
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
tracker = Optional(UUID, index=True)
# Port special value -1 means the server errored out. Another attempt can be made with a page refresh
last_port = Optional(int, default=lambda: 0)
@@ -55,3 +56,8 @@ class Generation(db.Entity):
options = Required(buffer, lazy=True)
meta = Required(LongStr, default=lambda: "{\"race\": false}")
state = Required(int, default=0, index=True)
class GameDataPackage(db.Entity):
checksum = PrimaryKey(str)
data = Required(bytes)

View File

@@ -1,35 +1,29 @@
import json
import logging
import os
from Utils import __version__
from jinja2 import Template
import typing
import yaml
import json
from jinja2 import Template
from worlds.AutoWorld import AutoWorldRegister
import Options
target_folder = os.path.join("WebHostLib", "static", "generated")
from Utils import __version__, local_path
from worlds.AutoWorld import AutoWorldRegister
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations"}
"exclude_locations", "priority_locations"}
def create():
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
target_folder = local_path("WebHostLib", "static", "generated")
yaml_folder = os.path.join(target_folder, "configs")
def dictify_range(option):
data = {option.range_start: 0, option.range_end: 0, "random": 0, "random-low": 0, "random-high": 0,
option.default: 50}
notes = {
option.range_start: "minimum value",
option.range_end: "maximum value"
}
return data, notes
Options.generate_yaml_templates(yaml_folder)
def default_converter(default_value):
if isinstance(default_value, (set, frozenset)):
return list(default_value)
return default_value
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
return "Please document me!"
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
weighted_settings = {
"baseOptions": {
@@ -42,15 +36,10 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**world.options, **Options.per_game_common_options}
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, default_converter=default_converter,
)
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
f.write(res)
all_options: typing.Dict[str, Options.AssembleOptions] = {
**Options.per_game_common_options,
**world.option_definitions
}
# Generate JSON files for player-settings pages
player_settings = {
@@ -66,60 +55,68 @@ def create():
if option_name in handled_in_js:
pass
elif option.options:
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
game_options[option_name] = this_option = {
"type": "select",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": None,
"options": []
}
for sub_option_id, sub_option_name in option.name_lookup.items():
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_name != "random":
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name
this_option["options"].append({
"name": "Random",
"value": "random",
})
if not this_option["defaultValue"]:
this_option["defaultValue"] = "random"
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
elif issubclass(option, Options.Range):
game_options[option_name] = {
"type": "range",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"defaultValue": option.default if hasattr(option, "default") else option.range_start,
"description": get_html_doc(option),
"defaultValue": option.default if hasattr(
option, "default") and option.default != "random" else option.range_start,
"min": option.range_start,
"max": option.range_end,
}
elif getattr(option, "verify_item_name", False):
if issubclass(option, Options.SpecialRange):
game_options[option_name]["type"] = 'special_range'
game_options[option_name]["value_names"] = {}
for key, val in option.special_range_names.items():
game_options[option_name]["value_names"][key] = val
elif issubclass(option, Options.ItemSet):
game_options[option_name] = {
"type": "items-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif getattr(option, "verify_location_name", False):
elif issubclass(option, Options.LocationSet):
game_options[option_name] = {
"type": "locations-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif hasattr(option, "valid_keys"):
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
if option.valid_keys:
game_options[option_name] = {
"type": "custom-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"options": list(option.valid_keys),
"defaultValue": list(option.default) if hasattr(option, "default") else []
}
else:
@@ -133,6 +130,14 @@ def create():
json.dump(player_settings, f, indent=2, separators=(',', ': '))
if not world.hidden and world.web.settings_page is True:
# Add the random option to Choice, TextChoice, and Toggle settings
for option in game_options.values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
if not option["defaultValue"]:
option["defaultValue"] = "random"
weighted_settings["baseOptions"]["game"][game_name] = 0
weighted_settings["games"][game_name] = {}
weighted_settings["games"][game_name]["gameSettings"] = game_options

View File

@@ -1,7 +1,7 @@
flask>=2.1.2
flask>=2.2.3
pony>=0.7.16
waitress>=2.1.1
flask-caching>=1.10.1
Flask-Compress>=1.12
Flask-Limiter>=2.4.5.1
bokeh>=2.4.3
waitress>=2.1.2
Flask-Caching>=2.0.2
Flask-Compress>=1.13
Flask-Limiter>=3.3.0
bokeh>=3.1.0

View File

@@ -4,6 +4,7 @@ window.addEventListener('load', () => {
"ordering": true,
"info": false,
"dom": "t",
"stateSave": true,
});
console.log(tables);
});

View File

@@ -0,0 +1,40 @@
window.addEventListener('load', () => {
// Mobile menu handling
const menuButton = document.getElementById('base-header-mobile-menu-button');
const mobileMenu = document.getElementById('base-header-mobile-menu');
menuButton.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
return mobileMenu.style.display = 'flex';
}
mobileMenu.style.display = 'none';
});
window.addEventListener('resize', () => {
mobileMenu.style.display = 'none';
});
// Popover handling
const popoverText = document.getElementById('base-header-popover-text');
const popoverMenu = document.getElementById('base-header-popover-menu');
popoverText.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
return popoverMenu.style.display = 'flex';
}
popoverMenu.style.display = 'none';
});
document.body.addEventListener('click', () => {
mobileMenu.style.display = 'none';
popoverMenu.style.display = 'none';
});
});

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 60 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 60000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -20,7 +20,7 @@ comfortable exploiting certain glitches in the game.
## What is a multi-world?
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each player's
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
item will be sent to player B's world over the internet.
@@ -29,7 +29,7 @@ their game.
## What happens if a person has to leave early?
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all the
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
items in that game which belong to other players are sent out automatically, so other players can continue to play.
## What does multi-game mean?
@@ -46,9 +46,15 @@ the website is not required to generate them.
## How do I get started?
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
any questions you might have.
## What are some common terms I should know?
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
## I want to add a game to the Archipelago randomizer. How do I do that?
The best way to get started is to take a look at our code on GitHub

View File

@@ -0,0 +1,94 @@
# Multiworld Glossary
There are a lot of common terms used when playing in different game randomizer communities and in multiworld as well.
This document serves as a lookup for common terms that may be used by users in the community or in various other
documentation.
## Item
Items are what get shuffled around in your world or other worlds that you then receive. This could be a sword, a stat
upgrade, a spell, or any other potential receivable for your game.
## Location
Locations are where items are placed in your game. Whenever you interact with a location, you or another player will
then receive an item. A location could be a chest, an enemy drop, a shop purchase, or any other interactable that can
contain items in your game.
## Check
A check is a common term for when you "check", or pick up, a location. In terms of Archipelago this is usually used for
when a player goes to a location and sends its item, or "checks" the location. Players will often reference their now
randomized locations as checks.
## Slot
A slot is the player name and number assigned during generation. The number of slots is equal to the number of players,
or "worlds", created. Each name must be unique as these are used to identify the slot user.
## World
World in terms of Archipelago can mean multiple things and is used interchangeably in many situations.
* During gameplay, a world is a single instance of a game, occupying one player "slot". However,
Archipelago allows multiple players to connect to the same slot; then those players can share a world
and complete it cooperatively. For games with native cooperative play, you can also play together and
share a world that way, usually with only one player connected to the multiworld.
* On the programming side, a world typically represents the package that integrates Archipelago with a
particular game. For example this could be the entire `worlds/factorio` directory.
## RNG
Acronym for "Random Number Generator." Archipelago uses its own custom Random object with a unique seed per generation,
or, if running from source, a seed can be supplied and this seed will control all randomization during generation as all
game worlds will have access to it.
## Seed
A "seed" is a number used to initialize a pseudorandom number generator. Whenever you generate a new game on Archipelago
this is a new "seed" as it has unique item placement, and you can create multiple "rooms" on the Archipelago site from a
single seed. Using the same seed results in the random placement being the same.
## Room
Whenever you generate a seed on the Archipelago website you will be put on a seed page that contains all the seed info
with a link to the spoiler if one exists and will show how many unique rooms exist per seed. Each room has its own
unique identifier that is separate from the seed. The room page is where you can find information to connect to the
multiworld and download any patches if necessary. If you have a particularly fun or interesting seed, and you want to
share it with somebody you can link them to this seed page, where they can generate a new room to play it! For seeds
generated with race mode enabled, the seed page will only show rooms created by the unique user so the seed page is
perfectly safe to share for racing purposes.
## Logic
Base behavior of all seeds generated by Archipelago is they are expected to be completable based on the requirements of
the settings. This is done by using "logic" in order to determine valid locations to place items while still being able
to reach said location without this item. For the purposes of the randomizer a location is considered "in logic" if you
can reach it with your current toolset of items or skills based on settings. Some players are able to obtain locations
"out of logic" by performing various glitches or tricks that the settings may not account for and tend to mention this
when sending out an item they obtained this way.
## Progression
Certain items will allow access to more locations and are considered progression items as they "progress" the seed.
## Trash
A term used for "filler" items that have no bearing on the generation and are either marginally useful for the player
or useless. These items can be very useful depending on the player but are never very important and as such are usually
termed trash.
## Burger King / BK Mode
A term used in multiworlds when a player is unable to continue to progress and is awaiting an item. The term came to be
after a player, allegedly, was unable to progress during a multiworld and went to Burger King while waiting to receive
items from other players.
* "Logical BK" is when the player is unable to progress according to the settings of their game but may still be able to do
things that would be "out of logic" by the generation.
* "Hard / full BK" is when the player is completely unable to progress even with tricks they may know and are unable to
continue to play, aside from doing something like killing enemies for experience or money.
## Sphere
Archipelago calculates the game playthrough by using a "sphere" system where it has a state for each player and checks
to see what the players are able to reach with their current items. Any location that is reachable with the current
state of items is a "sphere." For the purposes of Archipelago it starts playthrough calculation by distributing sphere 0
items which are items that are either forced in the player's inventory by the game or placed in the `start_inventory` in
their settings. Sphere 1 is then all accessible locations the players can reach with all the items they received from
sphere 0, or their starting inventory. The playthrough continues in this fashion calculating a number of spheres until
all players have completed their goal.
## Scouts / Scouting
In some games there are locations that have visible items even if the item itself is unobtainable at the current time.
Some games utilize a scouting feature where when the player "sees" the item it will give a free hint for the item in the
client letting the players know what the exact item is, since if the item was for that game it would know but the item
being foreign is a lot harder to represent visually.

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
gameInfo.innerHTML =

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -0,0 +1,6 @@
window.addEventListener('load', () => {
$(".table-wrapper").scrollsync({
y_sync: true,
x_sync: true
});
});

View File

@@ -36,7 +36,8 @@ window.addEventListener('load', () => {
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
nameInput.value = playerSettings.name;
}).catch(() => {
}).catch((e) => {
console.error(e);
const url = new URL(window.location.href);
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
})
@@ -101,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
// td Left
const tdl = document.createElement('td');
const label = document.createElement('label');
label.textContent = `${settings[setting].displayName}: `;
label.setAttribute('for', setting);
label.setAttribute('data-tooltip', settings[setting].description);
label.innerText = `${settings[setting].displayName}:`;
const questionSpan = document.createElement('span');
questionSpan.classList.add('interactive');
questionSpan.setAttribute('data-tooltip', settings[setting].description);
questionSpan.innerText = '(?)';
label.appendChild(questionSpan);
tdl.appendChild(label);
tr.appendChild(tdl);
@@ -111,6 +118,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
const tdr = document.createElement('td');
let element = null;
const randomButton = document.createElement('button');
switch(settings[setting].type){
case 'select':
element = document.createElement('div');
@@ -131,8 +140,21 @@ const buildOptionsTable = (settings, romOpts = false) => {
}
select.appendChild(option);
});
select.addEventListener('change', (event) => updateGameSetting(event));
select.addEventListener('change', (event) => updateGameSetting(event.target));
element.appendChild(select);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
}
element.appendChild(randomButton);
break;
case 'range':
@@ -147,15 +169,115 @@ const buildOptionsTable = (settings, romOpts = false) => {
range.value = currentSettings[gameName][setting];
range.addEventListener('change', (event) => {
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
updateGameSetting(event.target);
});
element.appendChild(range);
let rangeVal = document.createElement('span');
rangeVal.classList.add('range-value');
rangeVal.setAttribute('id', `${setting}-value`);
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
element.appendChild(rangeVal);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
}
element.appendChild(randomButton);
break;
case 'special_range':
element = document.createElement('div');
element.classList.add('special-range-container');
// Build the select element
let specialRangeSelect = document.createElement('select');
specialRangeSelect.setAttribute('data-key', setting);
Object.keys(settings[setting].value_names).forEach((presetName) => {
let presetOption = document.createElement('option');
presetOption.innerText = presetName;
presetOption.value = settings[setting].value_names[presetName];
const words = presetOption.innerText.split("_");
for (let i = 0; i < words.length; i++) {
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
}
presetOption.innerText = words.join(" ");
specialRangeSelect.appendChild(presetOption);
});
let customOption = document.createElement('option');
customOption.innerText = 'Custom';
customOption.value = 'custom';
customOption.selected = true;
specialRangeSelect.appendChild(customOption);
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
}
// Build range element
let specialRangeWrapper = document.createElement('div');
specialRangeWrapper.classList.add('special-range-wrapper');
let specialRange = document.createElement('input');
specialRange.setAttribute('type', 'range');
specialRange.setAttribute('data-key', setting);
specialRange.setAttribute('min', settings[setting].min);
specialRange.setAttribute('max', settings[setting].max);
specialRange.value = currentSettings[gameName][setting];
// Build rage value element
let specialRangeVal = document.createElement('span');
specialRangeVal.classList.add('range-value');
specialRangeVal.setAttribute('id', `${setting}-value`);
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
// Configure select event listener
specialRangeSelect.addEventListener('change', (event) => {
if (event.target.value === 'custom') { return; }
// Update range slider
specialRange.value = event.target.value;
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event.target);
});
// Configure range event handler
specialRange.addEventListener('change', (event) => {
// Update select element
specialRangeSelect.value =
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom';
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event.target);
});
element.appendChild(specialRangeSelect);
specialRangeWrapper.appendChild(specialRange);
specialRangeWrapper.appendChild(specialRangeVal);
element.appendChild(specialRangeWrapper);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, [specialRange, specialRangeSelect])
);
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
specialRange.disabled = true;
specialRangeSelect.disabled = true;
}
specialRangeWrapper.appendChild(randomButton);
break;
default:
@@ -172,6 +294,25 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table;
};
const toggleRandomize = (event, inputElements) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
for (const element of inputElements) {
element.disabled = undefined;
updateGameSetting(element);
}
} else {
randomButton.classList.add('active');
for (const element of inputElements) {
element.disabled = true;
updateGameSetting(randomButton);
}
}
};
const updateBaseSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
@@ -179,10 +320,17 @@ const updateBaseSetting = (event) => {
localStorage.setItem(gameName, JSON.stringify(options));
};
const updateGameSetting = (event) => {
const updateGameSetting = (settingElement) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
if (settingElement.classList.contains('randomize-button')) {
// If the event passed in is the randomize button, then we know what we must do.
options[gameName][settingElement.getAttribute('data-key')] = 'random';
} else {
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
settingElement.value : parseInt(settingElement.value, 10);
}
localStorage.setItem(gameName, JSON.stringify(options));
};

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -1,5 +1,7 @@
const adjustTableHeight = () => {
const tablesContainer = document.getElementById('tables-container');
if (!tablesContainer)
return;
const upperDistance = tablesContainer.getBoundingClientRect().top;
const containerHeight = window.innerHeight - upperDistance;
@@ -17,6 +19,14 @@ window.addEventListener('load', () => {
paging: false,
info: false,
dom: "t",
stateSave: true,
stateSaveCallback: function(settings, data) {
delete data.search;
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
},
stateLoadCallback: function(settings) {
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
},
columnDefs: [
{
targets: 'hours',
@@ -63,16 +73,44 @@ window.addEventListener('load', () => {
// the tbody and render two separate tables.
});
document.getElementById('search').addEventListener('keyup', (event) => {
tables.search(event.target.value);
console.info(tables.search());
const searchBox = document.getElementById("search");
searchBox.value = tables.search();
searchBox.focus();
searchBox.select();
const doSearch = () => {
tables.search(searchBox.value);
tables.draw();
};
searchBox.addEventListener("keyup", doSearch);
window.addEventListener("keydown", (event) => {
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
searchBox.focus();
searchBox.select();
}
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
if (searchBox.value !== "") {
searchBox.value = "";
doSearch();
}
searchBox.blur();
if (!document.getElementById("tables-container"))
window.scroll(0, 0);
event.preventDefault();
}
});
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
function getSleepTimeSeconds(){
// -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60;
}
const update = () => {
const target = $("<div></div>");
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
target.load("/tracker/" + tracker, function (response, status) {
console.log("Updating Tracker...");
target.load(location.href, function (response, status) {
if (status === "success") {
target.find(".table").each(function (i, new_table) {
const new_trs = $(new_table).find("tbody>tr");
@@ -90,19 +128,14 @@ window.addEventListener('load', () => {
console.log(response);
}
})
setTimeout(update, getSleepTimeSeconds()*1000);
}
setInterval(update, 30000);
setTimeout(update, getSleepTimeSeconds()*1000);
window.addEventListener('resize', () => {
adjustTableHeight();
tables.draw();
});
$(".table-wrapper").scrollsync({
y_sync: true,
x_sync: true
});
adjustTableHeight();
});

View File

@@ -27,25 +27,28 @@ window.addEventListener('load', () => {
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -23,6 +23,7 @@ window.addEventListener('load', () => {
games.forEach((game) => {
const gameTitle = document.createElement('h2');
gameTitle.innerText = game.gameTitle;
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
tutorialDiv.appendChild(gameTitle);
game.tutorials.forEach((tutorial) => {
@@ -65,6 +66,15 @@ window.addEventListener('load', () => {
showError();
console.error(error);
}
// Check if we are on an anchor when coming in, and scroll to it.
const hash = window.location.hash;
if (hash) {
const offset = 128; // To account for navbar banner at top of page.
window.scrollTo(0, 0);
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
window.scrollTo(rect.left, rect.top - offset);
}
};
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
ajax.send();

View File

@@ -6,6 +6,7 @@ window.addEventListener('load', () => {
"order": [[ 3, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
$("#seeds-table").DataTable({
"paging": false,
@@ -13,5 +14,6 @@ window.addEventListener('load', () => {
"order": [[ 2, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
});

View File

@@ -77,19 +77,21 @@ const createDefaultSettings = (settingData) => {
});
break;
case 'range':
for (let i = setting.min; i <= setting.max; ++i){
newSettings[game][gameSetting][i] =
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
}
case 'special_range':
newSettings[game][gameSetting]['random'] = 0;
newSettings[game][gameSetting]['random-low'] = 0;
newSettings[game][gameSetting]['random-high'] = 0;
if (setting.hasOwnProperty('defaultValue')) {
newSettings[game][gameSetting][setting.defaultValue] = 25;
} else {
newSettings[game][gameSetting][setting.min] = 25;
}
break;
case 'items-list':
case 'locations-list':
case 'custom-list':
newSettings[game][gameSetting] = [];
newSettings[game][gameSetting] = setting.defaultValue;
break;
default:
@@ -99,6 +101,7 @@ const createDefaultSettings = (settingData) => {
newSettings[game].start_inventory = {};
newSettings[game].exclude_locations = [];
newSettings[game].priority_locations = [];
newSettings[game].local_items = [];
newSettings[game].non_local_items = [];
newSettings[game].start_hints = [];
@@ -134,21 +137,28 @@ const buildUI = (settingData) => {
expandButton.classList.add('invisible');
gameDiv.appendChild(expandButton);
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
settingData.games[game].gameItems, settingData.games[game].gameLocations);
gameDiv.appendChild(weightedSettingsDiv);
const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemsDiv);
const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemPoolDiv);
const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
gameDiv.appendChild(hintsDiv);
const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
gameDiv.appendChild(locationsDiv);
gamesWrapper.appendChild(gameDiv);
collapseButton.addEventListener('click', () => {
collapseButton.classList.add('invisible');
weightedSettingsDiv.classList.add('invisible');
itemsDiv.classList.add('invisible');
itemPoolDiv.classList.add('invisible');
hintsDiv.classList.add('invisible');
expandButton.classList.remove('invisible');
});
@@ -156,7 +166,7 @@ const buildUI = (settingData) => {
expandButton.addEventListener('click', () => {
collapseButton.classList.remove('invisible');
weightedSettingsDiv.classList.remove('invisible');
itemsDiv.classList.remove('invisible');
itemPoolDiv.classList.remove('invisible');
hintsDiv.classList.remove('invisible');
expandButton.classList.add('invisible');
});
@@ -224,7 +234,7 @@ const buildGameChoice = (games) => {
gameChoiceDiv.appendChild(table);
};
const buildWeightedSettingsDiv = (game, settings) => {
const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const settingsWrapper = document.createElement('div');
settingsWrapper.classList.add('settings-wrapper');
@@ -266,7 +276,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-type', setting.type);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][option.value];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -285,39 +295,40 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
case 'range':
case 'special_range':
const rangeTable = document.createElement('table');
const rangeTbody = document.createElement('tbody');
if (((setting.max - setting.min) + 1) < 11) {
for (let i=setting.min; i <= setting.max; ++i) {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][i];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][i] || 0;
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
rangeTbody.appendChild(tr);
rangeTbody.appendChild(tr);
}
} else {
const hintText = document.createElement('p');
@@ -325,6 +336,14 @@ const buildWeightedSettingsDiv = (game, settings) => {
hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
`below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
`Maximum value: ${setting.max}`;
if (setting.hasOwnProperty('value_names')) {
hintText.innerHTML += '<br /><br />Certain values have special meaning:';
Object.keys(setting.value_names).forEach((specialName) => {
hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
});
}
settingWrapper.appendChild(hintText);
const addOptionDiv = document.createElement('div');
@@ -366,7 +385,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -391,11 +410,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
// Save new option to settings
range.dispatchEvent(new Event('change'));
});
Object.keys(currentSettings[game][settingName]).forEach((option) => {
if (currentSettings[game][settingName][option] > 0) {
const tr = document.createElement('tr');
// These options are statically generated below, and should always appear even if they are deleted
// from localStorage
if (['random-low', 'random', 'random-high'].includes(option)) { return; }
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = option;
@@ -411,7 +436,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -429,14 +454,15 @@ const buildWeightedSettingsDiv = (game, settings) => {
deleteButton.innerText = '❌';
deleteButton.addEventListener('click', () => {
range.value = 0;
range.dispatchEvent(new Event('change'));
const changeEvent = new Event('change');
changeEvent.action = 'rangeDelete';
range.dispatchEvent(changeEvent);
rangeTbody.removeChild(tr);
});
tdDelete.appendChild(deleteButton);
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
}
});
}
@@ -444,7 +470,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = option;
switch(option){
case 'random':
tdLeft.innerText = 'Random';
break;
case 'random-low':
tdLeft.innerText = "Random (Low)";
break;
case 'random-high':
tdLeft.innerText = "Random (High)";
break;
}
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
@@ -457,7 +493,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][option];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -475,19 +511,112 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
case 'items-list':
// TODO
const itemsList = document.createElement('div');
itemsList.classList.add('simple-list');
Object.values(gameItems).forEach((item) => {
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
const itemCheckbox = document.createElement('input');
itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
itemCheckbox.setAttribute('type', 'checkbox');
itemCheckbox.setAttribute('data-game', game);
itemCheckbox.setAttribute('data-setting', settingName);
itemCheckbox.setAttribute('data-option', item.toString());
itemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(item)) {
itemCheckbox.setAttribute('checked', '1');
}
const itemName = document.createElement('span');
itemName.innerText = item.toString();
itemLabel.appendChild(itemCheckbox);
itemLabel.appendChild(itemName);
itemRow.appendChild(itemLabel);
itemsList.appendChild((itemRow));
});
settingWrapper.appendChild(itemsList);
break;
case 'locations-list':
// TODO
const locationsList = document.createElement('div');
locationsList.classList.add('simple-list');
Object.values(gameLocations).forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', settingName);
locationCheckbox.setAttribute('data-option', location.toString());
locationCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
const locationName = document.createElement('span');
locationName.innerText = location.toString();
locationLabel.appendChild(locationCheckbox);
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
locationsList.appendChild((locationRow));
});
settingWrapper.appendChild(locationsList);
break;
case 'custom-list':
// TODO
const customList = document.createElement('div');
customList.classList.add('simple-list');
Object.values(settings[settingName].options).forEach((listItem) => {
const customListRow = document.createElement('div');
customListRow.classList.add('list-row');
const customItemLabel = document.createElement('label');
customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
const customItemCheckbox = document.createElement('input');
customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
customItemCheckbox.setAttribute('type', 'checkbox');
customItemCheckbox.setAttribute('data-game', game);
customItemCheckbox.setAttribute('data-setting', settingName);
customItemCheckbox.setAttribute('data-option', listItem.toString());
customItemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(listItem)) {
customItemCheckbox.setAttribute('checked', '1');
}
const customItemName = document.createElement('span');
customItemName.innerText = listItem.toString();
customItemLabel.appendChild(customItemCheckbox);
customItemLabel.appendChild(customItemName);
customListRow.appendChild(customItemLabel);
customList.appendChild((customListRow));
});
settingWrapper.appendChild(customList);
break;
default:
console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
console.error(`Unknown setting type for ${game} setting ${settingName}: ${setting.type}`);
return;
}
@@ -709,21 +838,22 @@ const buildHintsDiv = (game, items, locations) => {
const hintsDescription = document.createElement('p');
hintsDescription.classList.add('setting-description');
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
' items are, or what those locations contain. Excluded locations will not contain progression items.';
' items are, or what those locations contain.';
hintsDiv.appendChild(hintsDescription);
const itemHintsContainer = document.createElement('div');
itemHintsContainer.classList.add('hints-container');
// Item Hints
const itemHintsWrapper = document.createElement('div');
itemHintsWrapper.classList.add('hints-wrapper');
itemHintsWrapper.innerText = 'Starting Item Hints';
const itemHintsDiv = document.createElement('div');
itemHintsDiv.classList.add('item-container');
itemHintsDiv.classList.add('simple-list');
items.forEach((item) => {
const itemDiv = document.createElement('div');
itemDiv.classList.add('hint-div');
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
@@ -737,29 +867,30 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_hints.includes(item)) {
itemCheckbox.setAttribute('checked', 'true');
}
itemCheckbox.addEventListener('change', hintChangeHandler);
itemCheckbox.addEventListener('change', updateListSetting);
itemLabel.appendChild(itemCheckbox);
const itemName = document.createElement('span');
itemName.innerText = item;
itemLabel.appendChild(itemName);
itemDiv.appendChild(itemLabel);
itemHintsDiv.appendChild(itemDiv);
itemRow.appendChild(itemLabel);
itemHintsDiv.appendChild(itemRow);
});
itemHintsWrapper.appendChild(itemHintsDiv);
itemHintsContainer.appendChild(itemHintsWrapper);
// Starting Location Hints
const locationHintsWrapper = document.createElement('div');
locationHintsWrapper.classList.add('hints-wrapper');
locationHintsWrapper.innerText = 'Starting Location Hints';
const locationHintsDiv = document.createElement('div');
locationHintsDiv.classList.add('item-container');
locationHintsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
@@ -773,29 +904,89 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_location_hints.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', hintChangeHandler);
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationDiv.appendChild(locationLabel);
locationHintsDiv.appendChild(locationDiv);
locationRow.appendChild(locationLabel);
locationHintsDiv.appendChild(locationRow);
});
locationHintsWrapper.appendChild(locationHintsDiv);
itemHintsContainer.appendChild(locationHintsWrapper);
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const buildLocationsDiv = (game, locations) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
locations.sort(); // Sort alphabetical, in-place
const locationsDiv = document.createElement('div');
locationsDiv.classList.add('locations-div');
const locationsHeader = document.createElement('h3');
locationsHeader.innerText = 'Priority & Exclusion Locations';
locationsDiv.appendChild(locationsHeader);
const locationsDescription = document.createElement('p');
locationsDescription.classList.add('setting-description');
locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
'excluded locations will not contain progression or useful items.';
locationsDiv.appendChild(locationsDescription);
const locationsContainer = document.createElement('div');
locationsContainer.classList.add('locations-container');
// Priority Locations
const priorityLocationsWrapper = document.createElement('div');
priorityLocationsWrapper.classList.add('locations-wrapper');
priorityLocationsWrapper.innerText = 'Priority Locations';
const priorityLocationsDiv = document.createElement('div');
priorityLocationsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', 'priority_locations');
locationCheckbox.setAttribute('data-option', location);
if (currentSettings[game].priority_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
priorityLocationsDiv.appendChild(locationRow);
});
priorityLocationsWrapper.appendChild(priorityLocationsDiv);
locationsContainer.appendChild(priorityLocationsWrapper);
// Exclude Locations
const excludeLocationsWrapper = document.createElement('div');
excludeLocationsWrapper.classList.add('hints-wrapper');
excludeLocationsWrapper.classList.add('locations-wrapper');
excludeLocationsWrapper.innerText = 'Exclude Locations';
const excludeLocationsDiv = document.createElement('div');
excludeLocationsDiv.classList.add('item-container');
excludeLocationsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
@@ -809,40 +1000,22 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].exclude_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', hintChangeHandler);
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationDiv.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationDiv);
locationRow.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationRow);
});
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
itemHintsContainer.appendChild(excludeLocationsWrapper);
locationsContainer.appendChild(excludeLocationsWrapper);
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const hintChangeHandler = (evt) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
if (!currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].push(option);
}
} else {
if (currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
}
}
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
locationsDiv.appendChild(locationsContainer);
return locationsDiv;
};
const updateVisibleGames = () => {
@@ -888,14 +1061,37 @@ const updateBaseSetting = (event) => {
localStorage.setItem('weighted-settings', JSON.stringify(settings));
};
const updateGameSetting = (evt) => {
const updateRangeSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
options[game][setting][option] = isNaN(evt.target.value) ?
evt.target.value : parseInt(evt.target.value, 10);
if (evt.action && evt.action === 'rangeDelete') {
delete options[game][setting][option];
} else {
options[game][setting][option] = parseInt(evt.target.value, 10);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};
const updateListSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
// If the option is to be enabled and it is already enabled, do nothing
if (options[game][setting].includes(option)) { return; }
options[game][setting].push(option);
} else {
// If the option is to be disabled and it is already disabled, do nothing
if (!options[game][setting].includes(option)) { return; }
options[game][setting].splice(options[game][setting].indexOf(option), 1);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};

View File

@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

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@@ -0,0 +1,3 @@
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

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@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

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@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

View File

@@ -0,0 +1,30 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
padding: 8px 10px 2px 6px;
background-color: #42b149;
border-radius: 4px;
border: 2px solid black;
}
#inventory-table tr.column-headers td {
font-size: 1rem;
padding: 0 5rem 0 0;
}
#inventory-table td{
padding: 0 0.5rem 0.5rem;
font-family: LexendDeca-Light, monospace;
font-size: 2.5rem;
color: #ffffff;
}
#inventory-table td img{
vertical-align: middle;
}
.hide {
display: none;
}

View File

@@ -56,7 +56,3 @@
#file-input{
display: none;
}
.interactive{
color: #ffef00;
}

View File

@@ -105,3 +105,10 @@ h5, h6{
margin-bottom: 20px;
background-color: #ffff00;
}
.user-message a{
color: #ff7700;
}
.interactive{
color: #ffef00;
}

View File

@@ -55,4 +55,6 @@
border: 1px solid #2a6c2f;
border-radius: 6px;
color: #000000;
overflow-y: auto;
max-height: 400px;
}

View File

@@ -15,3 +15,33 @@
padding-left: 0.5rem;
color: #dfedc6;
}
@media all and (max-width: 900px) {
#island-footer{
font-size: 17px;
font-size: 2vw;
}
}
@media all and (max-width: 768px) {
#island-footer{
font-size: 15px;
font-size: 2vw;
}
}
@media all and (max-width: 650px) {
#island-footer{
font-size: 13px;
font-size: 2vw;
}
}
@media all and (max-width: 580px) {
#island-footer{
font-size: 11px;
font-size: 2vw;
}
}
@media all and (max-width: 512px) {
#island-footer{
font-size: 9px;
font-size: 2vw;
}
}

View File

@@ -21,7 +21,6 @@ html{
margin-right: auto;
margin-top: 10px;
height: 140px;
z-index: 10;
}
#landing-header h4{
@@ -223,7 +222,7 @@ html{
}
#landing{
width: 700px;
max-width: 700px;
min-height: 280px;
margin-left: auto;
margin-right: auto;

View File

@@ -9,7 +9,7 @@
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 448px;
width: 480px;
background-color: rgb(60, 114, 157);
}
@@ -46,7 +46,7 @@
}
#location-table{
width: 448px;
width: 480px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
@@ -108,7 +108,7 @@
}
#location-table td:first-child {
width: 272px;
width: 300px;
}
.location-category td:first-child {

View File

@@ -49,7 +49,6 @@ html{
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
color: #ffffff;
text-shadow: 1px 1px 4px #000000;
}
@@ -58,20 +57,14 @@ html{
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
color: #ffe993;
text-transform: lowercase;
text-shadow: 1px 1px 2px #000000;
}
#player-settings h3, #player-settings h4, #player-settings h5, #player-settings h6{
color: #ffffff;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
#player-settings a{
color: #ffef00;
}
#player-settings input:not([type]){
border: 1px solid #000000;
padding: 3px;
@@ -123,6 +116,10 @@ html{
flex-grow: 1;
}
#player-settings table select:disabled{
background-color: lightgray;
}
#player-settings table .range-container{
display: flex;
flex-direction: row;
@@ -137,6 +134,35 @@ html{
margin-left: 0.25rem;
}
#player-settings table .special-range-container{
display: flex;
flex-direction: column;
}
#player-settings table .special-range-wrapper{
display: flex;
flex-direction: row;
margin-top: 0.25rem;
}
#player-settings table .special-range-wrapper input[type=range]{
flex-grow: 1;
}
#player-settings table .randomize-button {
max-height: 24px;
line-height: 16px;
padding: 2px 8px;
margin: 0 0 0 0.25rem;
font-size: 12px;
border: 1px solid black;
border-radius: 3px;
}
#player-settings table .randomize-button.active {
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
}
#player-settings table label{
display: block;
min-width: 200px;
@@ -148,7 +174,7 @@ html{
border: none;
padding: 3px;
font-size: 17px;
vertical-align: middle;
vertical-align: top;
}
@media all and (max-width: 1000px), all and (orientation: portrait){

View File

@@ -0,0 +1,110 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 500px;
background-color: #525494;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
width: 500px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #525494;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

View File

@@ -1,5 +1,7 @@
html{
padding-top: 110px;
scroll-padding-top: 100px;
scroll-behavior: smooth;
}
#base-header{
@@ -28,6 +30,8 @@ html{
}
#base-header-right{
display: flex;
flex-direction: row;
margin-top: 4px;
}
@@ -40,7 +44,7 @@ html{
margin-top: 4px;
}
#base-header a{
#base-header a, #base-header-mobile-menu a, #base-header-popover-text{
color: #2f6b83;
text-decoration: none;
cursor: pointer;
@@ -49,3 +53,126 @@ html{
font-family: LondrinaSolid-Light, sans-serif;
text-transform: uppercase;
}
#base-header-right-mobile{
display: none;
margin-top: 2rem;
margin-right: 1rem;
}
#base-header-mobile-menu{
display: none;
flex-direction: column;
background-color: #ffffff;
text-align: center;
overflow-y: auto;
z-index: 10000;
width: 100vw;
border-bottom-left-radius: 20px;
border-bottom-right-radius: 20px;
position: absolute;
top: 7rem;
right: 0;
}
#base-header-mobile-menu a{
padding: 3rem 1.5rem;
font-size: 4rem;
line-height: 5rem;
color: #699ca8;
border-top: 1px solid #d3d3d3;
}
#base-header-mobile-menu :first-child, #base-header-popover-menu :first-child{
border-top: none;
}
#base-header-right-mobile img{
height: 3rem;
}
#base-header-popover-menu{
display: none;
flex-direction: column;
position: absolute;
background-color: #fff;
margin-left: -108px;
margin-top: 2.25rem;
border-radius: 10px;
border-left: 2px solid #d0ebe6;
border-bottom: 2px solid #d0ebe6;
border-right: 1px solid #d0ebe6;
filter: drop-shadow(-6px 6px 2px #2e3e83);
}
#base-header-popover-menu a{
color: #699ca8;
border-top: 1px solid #d3d3d3;
text-align: center;
font-size: 1.5rem;
line-height: 3rem;
margin-right: 2px;
padding: 0.25rem 1rem;
}
#base-header-popover-icon {
width: 14px;
margin-bottom: 3px;
margin-left: 2px;
}
@media all and (max-width: 960px), only screen and (max-device-width: 768px) {
#base-header-right{
display: none;
}
#base-header-right-mobile{
display: unset;
}
}
@media all and (max-width: 960px){
#base-header-right-mobile{
margin-top: 0.5rem;
margin-right: 0;
}
#base-header-right-mobile img{
height: 1.5rem;
}
#base-header-mobile-menu{
top: 3.3rem;
width: unset;
border-left: 2px solid #d0ebe6;
border-bottom: 2px solid #d0ebe6;
filter: drop-shadow(-6px 6px 2px #2e3e83);
border-top-left-radius: 10px;
}
#base-header-mobile-menu a{
font-size: 1.5rem;
line-height: 3rem;
margin: 0;
padding: 0.25rem 1rem;
}
}
@media only screen and (max-device-width: 768px){
html{
padding-top: 260px;
scroll-padding-top: 230px;
}
#base-header{
height: 200px;
background-size: auto 200px;
}
#base-header #site-title img{
height: calc(38px * 2);
margin-top: 30px;
margin-left: 20px;
}
}

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -53,6 +53,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -0,0 +1,66 @@
html{
background-image: url('../../static/backgrounds/stone.png');
background-repeat: repeat;
background-size: 275px 275px;
}
body{
color: #ffffff;
}
#base-header {
background: url('../../static/backgrounds/header/stone-header.png') repeat-x;
}
.markdown {
background-color: rgba(0, 0, 0, 0.66) !important;
}
h1{
color: #cccbc3;
}
h2{
color: #aad79c;
}
h3, h4, h5,h6{
color: #ffffff;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
table th{
}
table td{
}
a{
color: #96e2ff;
}
pre{
margin-top: 0;
padding: 0.5rem 0.25rem;
border-radius: 6px;
color: #000000;
}
pre code{
border: none;
display: block;
}
code{
border-radius: 4px;
padding-left: 0.25rem;
padding-right: 0.25rem;
color: #000000;
}
pre, code{
background-color: #e4ffdb;
border: 1px solid #2d3435;
}

View File

@@ -9,19 +9,54 @@
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 384px;
width: 374px;
background-color: #8d60a7;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
display: grid;
grid-template-rows: repeat(5, 48px);
}
#inventory-table img{
display: block;
}
#inventory-table div.table-row{
display: grid;
grid-template-columns: repeat(5, 1fr);
}
#inventory-table div.C1{
grid-column: 1;
place-content: center;
place-items: center;
display: flex;
}
#inventory-table div.C2{
grid-column: 2;
place-content: center;
place-items: center;
display: flex;
}
#inventory-table div.C3{
grid-column: 3;
place-content: center;
place-items: center;
display: flex;
}
#inventory-table div.C4{
grid-column: 4;
place-content: center;
place-items: center;
display: flex;
}
#inventory-table div.C5{
grid-column: 5;
place-content: center;
place-items: center;
display: flex;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(30%);
@@ -31,11 +66,70 @@
filter: none;
}
#inventory-table div.counted-item {
#inventory-table img.acquired.purple{ /*00FFFF*/
filter: hue-rotate(270deg) saturate(6) brightness(0.8);
}
#inventory-table img.acquired.cyan{ /*FF00FF*/
filter: hue-rotate(138deg) saturate(10) brightness(0.8);
}
#inventory-table img.acquired.green{ /*32CD32*/
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
}
#inventory-table div.image-stack{
display: grid;
position: relative;
grid-template-columns: 1fr;
grid-template-rows: 1fr;
}
#inventory-table div.image-stack div.stack-back{
grid-column: 1;
grid-row: 1;
}
#inventory-table div.image-stack div.stack-front{
grid-column: 1;
grid-row: 1;
display: grid;
grid-template-columns: 20px 20px;
grid-template-rows: 20px 20px;
}
#inventory-table div.image-stack div.stack-top-left{
grid-column: 1;
grid-row: 1;
z-index: 1;
}
#inventory-table div.image-stack div.stack-top-right{
grid-column: 2;
grid-row: 1;
z-index: 1;
}
#inventory-table div.image-stack div.stack-bottum-left{
grid-column: 1;
grid-row: 2;
z-index: 1;
}
#inventory-table div.image-stack div.stack-bottum-right{
grid-column: 2;
grid-row: 2;
z-index: 1;
}
#inventory-table div.image-stack div.stack-front img{
width: 20px;
height: 20px;
}
#inventory-table div.counted-item{
position: relative;
}
#inventory-table div.item-count {
#inventory-table div.item-count{
position: absolute;
color: white;
font-family: "Minecraftia", monospace;
@@ -69,16 +163,16 @@
line-height: 20px;
}
#location-table td.counter {
#location-table td.counter{
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
#location-table td.toggle-arrow{
text-align: right;
}
#location-table tr#Total-header {
#location-table tr#Total-header{
font-weight: bold;
}
@@ -88,14 +182,14 @@
max-height: 30px;
}
#location-table tbody.locations {
#location-table tbody.locations{
font-size: 12px;
}
#location-table td.location-name {
#location-table td.location-name{
padding-left: 16px;
}
.hide {
.hide{
display: none;
}

View File

@@ -14,7 +14,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
/* Base styles for the element that has a tooltip */
[data-tooltip], .tooltip {
position: relative;
cursor: pointer;
}
/* Base styles for the entire tooltip */
@@ -55,14 +54,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
/** Content styles */
.tooltip:after, [data-tooltip]:after {
width: 260px;
z-index: 10000;
padding: 8px;
width: 160px;
border-radius: 4px;
background-color: #000;
background-color: hsla(0, 0%, 20%, 0.9);
color: #fff;
content: attr(data-tooltip);
white-space: pre-wrap;
font-size: 14px;
line-height: 1.2;
}

View File

@@ -119,6 +119,33 @@ img.alttp-sprite {
background-color: #d3c97d;
}
#tracker-navigation {
display: inline-flex;
background-color: #b0a77d;
margin: 0.5rem;
border-radius: 4px;
}
.tracker-navigation-button {
display: block;
margin: 4px;
padding-left: 12px;
padding-right: 12px;
border-radius: 4px;
text-align: center;
font-size: 14px;
color: #000;
font-weight: lighter;
}
.tracker-navigation-button:hover {
background-color: #e2eabb !important;
}
.tracker-navigation-button.selected {
background-color: rgb(220, 226, 189);
}
@media all and (max-width: 1700px) {
table.dataTable thead th.upper-row{
position: -webkit-sticky;

View File

@@ -157,41 +157,29 @@ html{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .hints-div{
#weighted-settings .hints-div, #weighted-settings .locations-div{
margin-top: 2rem;
}
#weighted-settings .hints-div h3{
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
margin-bottom: 0.5rem;
}
#weighted-settings .hints-div .hints-container{
#weighted-settings .hints-container, #weighted-settings .locations-container{
display: flex;
flex-direction: row;
justify-content: space-between;
}
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
width: calc(50% - 0.5rem);
font-weight: bold;
}
#weighted-settings .hints-div .hints-wrapper{
width: 32.5%;
}
#weighted-settings .hints-div .hints-wrapper .hint-div{
display: flex;
flex-direction: row;
cursor: pointer;
user-select: none;
-moz-user-select: none;
}
#weighted-settings .hints-div .hints-wrapper .hint-div:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .hints-div .hints-wrapper .hint-div label{
flex-grow: 1;
padding: 0.125rem 0.5rem;
cursor: pointer;
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
margin-top: 0.25rem;
height: 300px;
font-weight: normal;
}
#weighted-settings #weighted-settings-button-row{
@@ -280,6 +268,30 @@ html{
flex-direction: column;
}
#weighted-settings .simple-list{
display: flex;
flex-direction: column;
max-height: 300px;
overflow-y: auto;
border: 1px solid #ffffff;
border-radius: 4px;
}
#weighted-settings .simple-list .list-row label{
display: block;
width: calc(100% - 0.5rem);
padding: 0.0625rem 0.25rem;
}
#weighted-settings .simple-list .list-row label:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .simple-list .list-row label input[type=checkbox]{
margin-right: 0.5rem;
}
#weighted-settings .invisible{
display: none;
}

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