SC2: add anti air to Devil's Playground Victory

People seem to be on the mission long enough to get attacked by Mutalisks, so Victory should require anti air.
Optional Objectives are doable quite comfortably before Mutalisks show up, allowing the anti-air to be on them for later in the mission.
This commit is contained in:
Fabian Dill authored and Fabian Dill committed 2022-08-23 23:06:58 +02:00
1 parent c390801c4c
commit fab12dca0b
1 file changed
+2 -1
+2 -1
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@@ -176,7 +176,8 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
state._sc2wol_has_competent_anti_air(world, player) and
state.has('Science Vessel', player)),
LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
lambda state: state._sc2wol_has_anti_air(world, player) and (
state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player))),
LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301),
LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),