Commit Graph

8416 Commits

Author SHA1 Message Date
Uriel
62f56e165a add return type to weighted random 2026-03-07 18:10:44 -03:00
Uriel
eebd83df76 fix while loop 2026-03-07 17:48:21 -03:00
Uriel
33f03387c4 this should check all usable ports before failing 2026-03-07 17:37:50 -03:00
Uriel
779dd46658 do it the duck way 2026-03-07 17:26:54 -03:00
Uriel
4ea7fbbcba only use ranges 2026-03-07 17:18:03 -03:00
Uriel
9ab7c56791 use a named tuple on parse_game_ports 2026-03-07 17:13:50 -03:00
Uriel
e2823aa044 Apply suggestions from code review
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
2026-03-07 16:52:57 -03:00
Uriel
368eafae86 fix random choices and move game_port conversion into tuple 2026-03-07 16:30:20 -03:00
Uriel
6779b4fcf3 fix last_used_ports not being updated locally 2026-03-07 15:09:53 -03:00
Uriel
6a94a9e6ca change game_ports to be tuple 2026-03-07 15:02:08 -03:00
Uriel
c290386950 lazy init get_used_ports 2026-03-07 14:59:33 -03:00
Uriel
60773ddf83 rename variables and functions 2026-03-07 14:43:06 -03:00
Silvris
3ecd856e29 MultiServer: fix Windows compatibility (#6010) 2026-03-06 01:41:48 +01:00
Uriel
980a229aaa fix net_connections not working on macOS 2026-03-05 19:07:44 -03:00
black-sliver
2bec17b397 Merge branch 'main' into feat/data-package-cache 2026-03-05 21:24:50 +00:00
black-sliver
821645a881 MultiServer, customserver: cache: rename module 2026-03-05 22:17:10 +01:00
Uriel
f03d1cad3e use weights for random port and remove more-itertools 2026-03-05 17:01:08 -03:00
Uriel
551dbf44f6 fix some reviews 2026-03-05 16:03:29 -03:00
Uriel
61f893437a Apply suggestions from code review
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
2026-03-05 15:51:09 -03:00
Uriel
08a6ee2b3a fix port randomizer 2026-03-05 11:15:33 -03:00
Uriel
b0615590fc add used ports cache and filter used ports when looking for ports 2026-03-05 10:34:33 -03:00
Uriel
0a0faefab2 reuse sockets with websockets api instead of opening and closing them 2026-03-05 09:53:23 -03:00
Uriel
d6473fa0ed fix value type bug on ephemeral type 2026-03-05 08:42:09 -03:00
Uriel
f8b730308d use yaml lists instead of string for config 2026-03-05 08:35:51 -03:00
Uriel
8800124c4e try fixing test with try 2026-03-05 08:08:45 -03:00
Uriel
88dc83e557 remove unused argument 2026-03-05 07:47:32 -03:00
Uriel
ed77f58f13 fix what reviewers said and add some improvements 2026-03-05 07:42:33 -03:00
Uriel
9b098d6f6a Merge branch 'main' into custom-port-range 2026-03-05 05:16:44 -03:00
Silvris
b372b02273 OptionCreator: 0.6.6 reported issues (#5949) 2026-03-04 19:47:30 +01:00
black-sliver
f26313367e MultiServer: graceful shutdown for ctrl+c and sigterm (#5996) 2026-03-04 00:02:12 +01:00
Fabian Dill
a3e8f69909 Core: introduce finalize_multiworld and pre_output stages (#5700)
Co-authored-by: Ishigh1 <bonjour940@yahoo.fr>
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2026-03-01 17:53:41 +01:00
Fabian Dill
922c7fe86a Core: allow async def functions as commands (#5859) 2026-03-01 17:51:56 +01:00
Duck
e49ba2ff6f Undertale: Use check_locations helper to avoid redundant sends (#5993) 2026-03-01 01:30:26 +01:00
black-sliver
055acf4826 Test: move customserver tests to not interfere with webhost 2026-03-01 00:14:16 +00:00
Doug Hoskisson
61d5120f66 Core: use typing_extensions deprecated (#5989) 2026-03-01 00:14:33 +01:00
Chris W
ff5402c410 Fix(undertale): prevent massive bounce msg spam for position updates (#5990)
* fix(undertale): prevent massive bounce msg spam for position updates

* make sure player is removed on leaving / timing out

* do not check for tags: online, as bounce evaluation is or'd
2026-02-28 22:56:28 +00:00
black-sliver
2ec4be6f1f customserver: cache: reformat 2026-02-28 21:02:34 +01:00
black-sliver
9996c12ef9 MultiServer, customserver: cache: typing improvements 2026-02-28 20:56:07 +01:00
black-sliver
1346a89a4a customserver: games package cache: fix py3.11 compat 2026-02-28 20:56:07 +01:00
black-sliver
a294e1cdc9 customserver: make WebHost import lazy in games package cache
and fix test
2026-02-28 20:56:07 +01:00
black-sliver
aad980a3a2 Test, MultiServer: reorder imports
Hopefully this fixes the random test failures with pytest-xdist
2026-02-28 19:19:27 +01:00
black-sliver
6f7fce9c73 Test, MultiServer, customser: add tests for games package cache 2026-02-28 15:36:17 +01:00
black-sliver
63bc205dab customserver: typing cleanup in games package cache 2026-02-28 15:35:24 +01:00
black-sliver
4a355f3585 customserver: handle missing checksum in datapackage cache 2026-02-28 15:34:58 +01:00
black-sliver
1cdd657068 MultiServer: improve string deduplication in games package cache 2026-02-28 15:34:10 +01:00
black-sliver
f4ec119900 MultiServer: fix data package cache for missing checksum case 2026-02-27 01:32:56 +01:00
black-sliver
9c00b546dd MultiServer, customserver: minor formatting fixes 2026-02-27 01:24:52 +01:00
black-sliver
59051cda24 MultiServer: fix string deduplication in data package cache 2026-02-27 01:23:28 +01:00
black-sliver
9489a950cb MultiServer, customserver: move data package handling
Create a new class that handles conversion worlds+embedded -> context data.
Create a derived class that uses static_server_data+pony instead.
There is also a not very efficient feature to deduplicate strings (may need perf testing).

By moving code around, we can simplify a lot of the world loading.
Where code lines were touched, some typing and some reformatting was added.
The back compat for GetDataPackage without games was finally dropped.
This was done as a cleanup because the refactoring touched those lines anyway.

Also reworked the per-context dicts and the RoomInfo to hopefully be more efficient
by ignoring unused games. (Generating the list of used games was required for the new
code anyway.)

Side effect of the MultiServer cache: we now load worlds lazily (but still all at once)
and don't modify the games package in place. If needed we create copies.
This almost gets us to the point where MultiServer doesn't need worlds - it still needs
them for the forbidden items.
There is a bonus optimization that deduplicates strings in name_groups that may have bad
performance and may need some perf testing if we run into issues.
2026-02-27 00:53:34 +01:00
black-sliver
fcccbfca65 MultiServer: don't keep multidata alive for race_mode (#5980) 2026-02-26 18:31:39 +00:00