Uriel
62f56e165a
add return type to weighted random
2026-03-07 18:10:44 -03:00
Uriel
eebd83df76
fix while loop
2026-03-07 17:48:21 -03:00
Uriel
33f03387c4
this should check all usable ports before failing
2026-03-07 17:37:50 -03:00
Uriel
779dd46658
do it the duck way
2026-03-07 17:26:54 -03:00
Uriel
4ea7fbbcba
only use ranges
2026-03-07 17:18:03 -03:00
Uriel
9ab7c56791
use a named tuple on parse_game_ports
2026-03-07 17:13:50 -03:00
Uriel
e2823aa044
Apply suggestions from code review
...
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
2026-03-07 16:52:57 -03:00
Uriel
368eafae86
fix random choices and move game_port conversion into tuple
2026-03-07 16:30:20 -03:00
Uriel
6779b4fcf3
fix last_used_ports not being updated locally
2026-03-07 15:09:53 -03:00
Uriel
6a94a9e6ca
change game_ports to be tuple
2026-03-07 15:02:08 -03:00
Uriel
c290386950
lazy init get_used_ports
2026-03-07 14:59:33 -03:00
Uriel
60773ddf83
rename variables and functions
2026-03-07 14:43:06 -03:00
Silvris
3ecd856e29
MultiServer: fix Windows compatibility ( #6010 )
2026-03-06 01:41:48 +01:00
Uriel
980a229aaa
fix net_connections not working on macOS
2026-03-05 19:07:44 -03:00
black-sliver
2bec17b397
Merge branch 'main' into feat/data-package-cache
2026-03-05 21:24:50 +00:00
black-sliver
821645a881
MultiServer, customserver: cache: rename module
2026-03-05 22:17:10 +01:00
Uriel
f03d1cad3e
use weights for random port and remove more-itertools
2026-03-05 17:01:08 -03:00
Uriel
551dbf44f6
fix some reviews
2026-03-05 16:03:29 -03:00
Uriel
61f893437a
Apply suggestions from code review
...
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
2026-03-05 15:51:09 -03:00
Uriel
08a6ee2b3a
fix port randomizer
2026-03-05 11:15:33 -03:00
Uriel
b0615590fc
add used ports cache and filter used ports when looking for ports
2026-03-05 10:34:33 -03:00
Uriel
0a0faefab2
reuse sockets with websockets api instead of opening and closing them
2026-03-05 09:53:23 -03:00
Uriel
d6473fa0ed
fix value type bug on ephemeral type
2026-03-05 08:42:09 -03:00
Uriel
f8b730308d
use yaml lists instead of string for config
2026-03-05 08:35:51 -03:00
Uriel
8800124c4e
try fixing test with try
2026-03-05 08:08:45 -03:00
Uriel
88dc83e557
remove unused argument
2026-03-05 07:47:32 -03:00
Uriel
ed77f58f13
fix what reviewers said and add some improvements
2026-03-05 07:42:33 -03:00
Uriel
9b098d6f6a
Merge branch 'main' into custom-port-range
2026-03-05 05:16:44 -03:00
Silvris
b372b02273
OptionCreator: 0.6.6 reported issues ( #5949 )
2026-03-04 19:47:30 +01:00
black-sliver
f26313367e
MultiServer: graceful shutdown for ctrl+c and sigterm ( #5996 )
2026-03-04 00:02:12 +01:00
Fabian Dill
a3e8f69909
Core: introduce finalize_multiworld and pre_output stages ( #5700 )
...
Co-authored-by: Ishigh1 <bonjour940@yahoo.fr >
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com >
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
2026-03-01 17:53:41 +01:00
Fabian Dill
922c7fe86a
Core: allow async def functions as commands ( #5859 )
2026-03-01 17:51:56 +01:00
Duck
e49ba2ff6f
Undertale: Use check_locations helper to avoid redundant sends ( #5993 )
2026-03-01 01:30:26 +01:00
black-sliver
055acf4826
Test: move customserver tests to not interfere with webhost
2026-03-01 00:14:16 +00:00
Doug Hoskisson
61d5120f66
Core: use typing_extensions deprecated ( #5989 )
2026-03-01 00:14:33 +01:00
Chris W
ff5402c410
Fix(undertale): prevent massive bounce msg spam for position updates ( #5990 )
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* fix(undertale): prevent massive bounce msg spam for position updates
* make sure player is removed on leaving / timing out
* do not check for tags: online, as bounce evaluation is or'd
2026-02-28 22:56:28 +00:00
black-sliver
2ec4be6f1f
customserver: cache: reformat
2026-02-28 21:02:34 +01:00
black-sliver
9996c12ef9
MultiServer, customserver: cache: typing improvements
2026-02-28 20:56:07 +01:00
black-sliver
1346a89a4a
customserver: games package cache: fix py3.11 compat
2026-02-28 20:56:07 +01:00
black-sliver
a294e1cdc9
customserver: make WebHost import lazy in games package cache
...
and fix test
2026-02-28 20:56:07 +01:00
black-sliver
aad980a3a2
Test, MultiServer: reorder imports
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Hopefully this fixes the random test failures with pytest-xdist
2026-02-28 19:19:27 +01:00
black-sliver
6f7fce9c73
Test, MultiServer, customser: add tests for games package cache
2026-02-28 15:36:17 +01:00
black-sliver
63bc205dab
customserver: typing cleanup in games package cache
2026-02-28 15:35:24 +01:00
black-sliver
4a355f3585
customserver: handle missing checksum in datapackage cache
2026-02-28 15:34:58 +01:00
black-sliver
1cdd657068
MultiServer: improve string deduplication in games package cache
2026-02-28 15:34:10 +01:00
black-sliver
f4ec119900
MultiServer: fix data package cache for missing checksum case
2026-02-27 01:32:56 +01:00
black-sliver
9c00b546dd
MultiServer, customserver: minor formatting fixes
2026-02-27 01:24:52 +01:00
black-sliver
59051cda24
MultiServer: fix string deduplication in data package cache
2026-02-27 01:23:28 +01:00
black-sliver
9489a950cb
MultiServer, customserver: move data package handling
...
Create a new class that handles conversion worlds+embedded -> context data.
Create a derived class that uses static_server_data+pony instead.
There is also a not very efficient feature to deduplicate strings (may need perf testing).
By moving code around, we can simplify a lot of the world loading.
Where code lines were touched, some typing and some reformatting was added.
The back compat for GetDataPackage without games was finally dropped.
This was done as a cleanup because the refactoring touched those lines anyway.
Also reworked the per-context dicts and the RoomInfo to hopefully be more efficient
by ignoring unused games. (Generating the list of used games was required for the new
code anyway.)
Side effect of the MultiServer cache: we now load worlds lazily (but still all at once)
and don't modify the games package in place. If needed we create copies.
This almost gets us to the point where MultiServer doesn't need worlds - it still needs
them for the forbidden items.
There is a bonus optimization that deduplicates strings in name_groups that may have bad
performance and may need some perf testing if we run into issues.
2026-02-27 00:53:34 +01:00
black-sliver
fcccbfca65
MultiServer: don't keep multidata alive for race_mode ( #5980 )
2026-02-26 18:31:39 +00:00