Create a new class that handles conversion worlds+embedded -> context data. Create a derived class that uses static_server_data+pony instead. There is also a not very efficient feature to deduplicate strings (may need perf testing). By moving code around, we can simplify a lot of the world loading. Where code lines were touched, some typing and some reformatting was added. The back compat for GetDataPackage without games was finally dropped. This was done as a cleanup because the refactoring touched those lines anyway. Also reworked the per-context dicts and the RoomInfo to hopefully be more efficient by ignoring unused games. (Generating the list of used games was required for the new code anyway.) Side effect of the MultiServer cache: we now load worlds lazily (but still all at once) and don't modify the games package in place. If needed we create copies. This almost gets us to the point where MultiServer doesn't need worlds - it still needs them for the forbidden items. There is a bonus optimization that deduplicates strings in name_groups that may have bad performance and may need some perf testing if we run into issues.
Archipelago
| Install
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
Currently, the following games are supported:
- The Legend of Zelda: A Link to the Past
- Factorio
- Subnautica
- Risk of Rain 2
- The Legend of Zelda: Ocarina of Time
- Timespinner
- Super Metroid
- Secret of Evermore
- Final Fantasy
- VVVVVV
- Raft
- Super Mario 64
- Meritous
- Super Metroid/Link to the Past combo randomizer (SMZ3)
- ChecksFinder
- Hollow Knight
- The Witness
- Sonic Adventure 2: Battle
- Starcraft 2
- Donkey Kong Country 3
- Dark Souls 3
- Super Mario World
- Pokémon Red and Blue
- Hylics 2
- Overcooked! 2
- Zillion
- Lufia II Ancient Cave
- Blasphemous
- Wargroove
- Stardew Valley
- The Legend of Zelda
- The Messenger
- Kingdom Hearts 2
- The Legend of Zelda: Link's Awakening DX
- Adventure
- DLC Quest
- Noita
- Undertale
- Bumper Stickers
- Mega Man Battle Network 3: Blue Version
- Muse Dash
- DOOM 1993
- Terraria
- Lingo
- Pokémon Emerald
- DOOM II
- Shivers
- Heretic
- Landstalker: The Treasures of King Nole
- Final Fantasy Mystic Quest
- TUNIC
- Kirby's Dream Land 3
- Celeste 64
- Castlevania 64
- A Short Hike
- Yoshi's Island
- Mario & Luigi: Superstar Saga
- Bomb Rush Cyberfunk
- Aquaria
- Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
- A Hat in Time
- Old School Runescape
- Kingdom Hearts 1
- Mega Man 2
- Yacht Dice
- Faxanadu
- Saving Princess
- Castlevania: Circle of the Moon
- Inscryption
- Civilization VI
- The Legend of Zelda: The Wind Waker
- Jak and Daxter: The Precursor Legacy
- Super Mario Land 2: 6 Golden Coins
- shapez
- Paint
- Celeste (Open World)
- Choo-Choo Charles
- APQuest
- Satisfactory
- EarthBound
For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.
History
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
- bonta0's MultiWorld
- AmazingAmpharos' Entrance Randomizer
- VT Web Randomizer
- Dessyreqt's alttprandomizer
- Zarby89's and sosuke3's contributions to Enemizer, which make up the vast majority of Enemizer contributions.
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.
Path to the Archipelago
Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a
long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as
"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
Running Archipelago
For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.
If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.
Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
Contributing
To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.
FAQ
For Frequently asked questions, please see the website's FAQ Page.
Code of Conduct
Please refer to our code of conduct.