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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-30 04:23:26 -07:00
Lower Zig combat logic
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@@ -929,13 +929,23 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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regions["Rooted Ziggurat Middle Top"].connect(
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connecting_region=regions["Rooted Ziggurat Middle Bottom"])
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zig_low_entry_to_front = regions["Rooted Ziggurat Lower Entry"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Front"])
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regions["Rooted Ziggurat Lower Front"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Entry"])
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regions["Rooted Ziggurat Lower Front"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"])
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zig_low_mid_to_front = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Front"])
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zig_low_mid_to_back = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Back"],
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rule=lambda state: state.has(laurels, player)
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or (has_sword(state, player) and has_ability(prayer, state, world)))
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# nmg: can ice grapple on the voidlings to the double admin fight, still need to pray at the fuse
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regions["Rooted Ziggurat Lower Back"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Front"],
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# can ice grapple to the voidlings to get to the double admin fight, still need to pray at the fuse
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zig_low_back_to_mid = regions["Rooted Ziggurat Lower Back"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"],
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rule=lambda state: (state.has(laurels, player)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))
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and has_ability(prayer, state, world)
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@@ -1236,11 +1246,18 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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lambda state: has_combat_reqs("The Heir", state, player))
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if world.options.combat_logic == CombatLogic.option_on:
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# this is redundant with combat logic off
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# these are redundant with combat logic off
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regions["Fortress Grave Path Entry"].connect(
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connecting_region=regions["Fortress Grave Path Dusty Entrance Region"],
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rule=lambda state: state.has(laurels, player))
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regions["Rooted Ziggurat Lower Entry"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"],
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rule=lambda state: state.has(laurels, player))
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regions["Rooted Ziggurat Lower Mid Checkpoint"].connect(
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connecting_region=regions["Rooted Ziggurat Lower Entry"],
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rule=lambda state: state.has(laurels, player))
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# need to fight through the rudelings and turret, or just laurels from near the windmill
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set_rule(ow_to_well_entry,
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lambda state: state.has(laurels, player)
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@@ -1289,6 +1306,19 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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set_rule(monastery_front_to_back,
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lambda state: has_combat_reqs("Quarry", state, player))
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set_rule(zig_low_entry_to_front,
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lambda state: has_combat_reqs("Rooted Ziggurat", state, player))
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set_rule(zig_low_mid_to_front,
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lambda state: has_combat_reqs("Rooted Ziggurat", state, player))
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set_rule(zig_low_mid_to_back,
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lambda state: state.has(laurels, player)
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or (has_ability(prayer, state, world) and has_combat_reqs("Rooted Ziggurat", state, player)))
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set_rule(zig_low_back_to_mid,
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lambda state: (state.has(laurels, player)
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or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)
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and has_ability(prayer, state, world)
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and has_combat_reqs("Rooted Ziggurat", state, player))
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# only activating the fuse requires combat logic
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set_rule(cath_to_elev,
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lambda state: options.entrance_rando
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