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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-22 15:45:04 -07:00
some cleanup
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@@ -67,7 +67,6 @@ class MultiWorld():
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state: CollectionState
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plando_options: PlandoOptions
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accessibility: Dict[int, Options.Accessibility]
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early_items: Dict[int, Dict[str, int]]
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local_early_items: Dict[int, Dict[str, int]]
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local_items: Dict[int, Options.LocalItems]
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@@ -578,26 +577,20 @@ class MultiWorld():
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"items": set(),
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"full": set()
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}
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for player, access in self.accessibility.items():
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players[access.current_key].add(player)
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for player, world in self.worlds.items():
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players[world.options.accessibility.current_key].add(player)
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beatable_fulfilled = False
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def location_condition(location: Location):
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def location_condition(location: Location) -> bool:
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"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
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if location.player in players["locations"] or (location.item and location.item.player not in
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players["minimal"]):
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return True
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return False
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return location.player in players["full"] or \
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(location.item and location.item.player not in players["minimal"])
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def location_relevant(location: Location):
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def location_relevant(location: Location) -> bool:
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"""Determine if this location is relevant to sweep."""
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if __debug__ \
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and location.progress_type != LocationProgressType.EXCLUDED \
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and (location.player in players["full"] or location.event
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or (location.item and location.item.advancement)):
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return True
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return False
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return location.progress_type != LocationProgressType.EXCLUDED \
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and (location.player in players["full"] or location.event)
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def all_done() -> bool:
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"""Check if all access rules are fulfilled"""
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@@ -1234,7 +1227,7 @@ class Spoiler:
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logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
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location.item.name, location.item.player, location.name, location.player) for location in
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sphere_candidates])
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if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
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if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
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raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
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f'Something went terribly wrong here.')
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else:
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@@ -219,7 +219,7 @@ def stage_set_rules(multiworld):
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multiworld.accessibility[player] == "minimal"]) * 3):
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for player in no_enemies_players:
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for location in vendor_locations:
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if multiworld.accessibility[player] == "locations":
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if multiworld.accessibility[player] == "full":
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multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
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else:
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multiworld.get_location(location, player).access_rule = lambda state: False
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