mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-22 07:35:37 -07:00
Merge branch 'main' into rework_accessibility
# Conflicts: # worlds/alttp/Rules.py # worlds/messenger/options.py
This commit is contained in:
1
.github/labeler.yml
vendored
1
.github/labeler.yml
vendored
@@ -27,4 +27,5 @@
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
|
||||
65
.github/workflows/scan-build.yml
vendored
Normal file
65
.github/workflows/scan-build.yml
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
@@ -110,10 +110,14 @@ class MultiWorld():
|
||||
return self
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||||
|
||||
def append(self, region: Region):
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||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
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||||
self.region_cache[region.player][region.name] = region
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||||
|
||||
def extend(self, regions: Iterable[Region]):
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||||
for region in regions:
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||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
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||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def add_group(self, new_id: int):
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@@ -714,14 +718,23 @@ class CollectionState():
|
||||
assert isinstance(player, int), "can_reach: player is required if spot is str"
|
||||
# try to resolve a name
|
||||
if resolution_hint == 'Location':
|
||||
spot = self.multiworld.get_location(spot, player)
|
||||
return self.can_reach_location(spot, player)
|
||||
elif resolution_hint == 'Entrance':
|
||||
spot = self.multiworld.get_entrance(spot, player)
|
||||
return self.can_reach_entrance(spot, player)
|
||||
else:
|
||||
# default to Region
|
||||
spot = self.multiworld.get_region(spot, player)
|
||||
return self.can_reach_region(spot, player)
|
||||
return spot.can_reach(self)
|
||||
|
||||
def can_reach_location(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_location(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_entrance(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_entrance(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_region(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
@@ -878,6 +891,8 @@ class Region:
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
assert value.name not in self.region_manager.location_cache[value.player], \
|
||||
f"{value.name} already exists in the location cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.location_cache[value.player][value.name] = value
|
||||
|
||||
@@ -888,6 +903,8 @@ class Region:
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
assert value.name not in self.region_manager.entrance_cache[value.player], \
|
||||
f"{value.name} already exists in the entrance cache."
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||||
self._list.insert(index, value)
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||||
self.region_manager.entrance_cache[value.player][value.name] = value
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||||
|
||||
@@ -1273,12 +1290,12 @@ class Spoiler:
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||||
for location in sphere:
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||||
state.collect(location.item, True, location)
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||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
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len(sphere), len(required_locations))
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||||
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required_locations -= sphere
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||||
if not sphere:
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||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
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||||
|
||||
|
||||
39
Generate.py
39
Generate.py
@@ -302,7 +302,9 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
NUMBER=(number if number > 1 else ''),
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||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
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||||
new_name = new_name.strip()[:16].strip()
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
@@ -462,20 +464,18 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
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||||
ret.plando_connections = []
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||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
if PlandoOptions.connections in plando_options:
|
||||
ret.plando_connections = []
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
return ret
|
||||
|
||||
@@ -494,17 +494,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
|
||||
32
Launcher.py
32
Launcher.py
@@ -161,7 +161,7 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
@@ -185,11 +185,16 @@ def run_gui():
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
tool_layout = ScrollBox()
|
||||
tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(tool_layout)
|
||||
client_layout = ScrollBox()
|
||||
client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(client_layout)
|
||||
|
||||
def build_button(component: Component):
|
||||
def build_button(component: Component) -> Widget:
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
@@ -200,31 +205,26 @@ def run_gui():
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name)
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
return box_layout
|
||||
return button
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
client_layout.layout.add_widget(build_button(client[1]))
|
||||
|
||||
return self.container
|
||||
|
||||
|
||||
@@ -656,7 +656,8 @@ class Context:
|
||||
else:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -685,12 +686,13 @@ class Context:
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
if recipients is None or slot in recipients:
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
# "events"
|
||||
|
||||
@@ -1429,9 +1431,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
self.ctx.hints[self.client.team, self.client.slot] = hints
|
||||
self.ctx.notify_hints(self.client.team, list(hints))
|
||||
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
if hints and Utils.version_tuple < (0, 5, 0):
|
||||
self.output("It was recently changed, so that the above hints are only shown to you. "
|
||||
"If you meant to alert another player of an above hint, "
|
||||
"please let them know of the content or to run !hint themselves.")
|
||||
return True
|
||||
|
||||
elif input_text.isnumeric():
|
||||
|
||||
32
Options.py
32
Options.py
@@ -1,19 +1,18 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
import numbers
|
||||
import random
|
||||
import typing
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
|
||||
from schema import And, Optional, Or, Schema
|
||||
|
||||
from Utils import get_fuzzy_results
|
||||
from Utils import get_fuzzy_results, is_iterable_of_str
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
@@ -59,6 +58,7 @@ class AssembleOptions(abc.ABCMeta):
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
@@ -183,6 +183,7 @@ class FreeText(Option[str]):
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
@@ -598,7 +599,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
if not (PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -727,7 +728,7 @@ class SpecialRange(NamedRange):
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls, value)
|
||||
return super().__new__(cls)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
@@ -765,7 +766,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
@@ -843,11 +844,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default: typing.List[typing.Any] = []
|
||||
default: typing.Union[typing.List[typing.Any], typing.Tuple[typing.Any, ...]] = ()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = deepcopy(value)
|
||||
def __init__(self, value: typing.Iterable[str]):
|
||||
self.value = list(deepcopy(value))
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -856,7 +857,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
if is_iterable_of_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -882,7 +883,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
if is_iterable_of_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -947,7 +948,7 @@ class OptionsMetaProperty(type):
|
||||
bases: typing.Tuple[type, ...],
|
||||
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
||||
for attr_type in attrs.values():
|
||||
assert not isinstance(attr_type, AssembleOptions),\
|
||||
assert not isinstance(attr_type, AssembleOptions), \
|
||||
f"Options for {name} should be type hinted on the class, not assigned"
|
||||
return super().__new__(mcs, name, bases, attrs)
|
||||
|
||||
@@ -1125,6 +1126,11 @@ class PerGameCommonOptions(CommonOptions):
|
||||
item_links: ItemLinks
|
||||
|
||||
|
||||
@dataclass
|
||||
class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
|
||||
@@ -59,6 +59,8 @@ Currently, the following games are supported:
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
19
Utils.py
19
Utils.py
@@ -19,14 +19,13 @@ import warnings
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
from typing_extensions import TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
@@ -968,3 +967,13 @@ class RepeatableChain:
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
|
||||
def is_iterable_of_str(obj: object) -> TypeGuard[typing.Iterable[str]]:
|
||||
""" but not a `str` (because technically, `str` is `Iterable[str]`) """
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
if not isinstance(obj, typing.Iterable):
|
||||
return False
|
||||
obj_it: typing.Iterable[object] = obj
|
||||
return all(isinstance(v, str) for v in obj_it)
|
||||
|
||||
@@ -48,6 +48,7 @@ cdef struct IndexEntry:
|
||||
size_t count
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
cdef class LocationStore:
|
||||
"""Compact store for locations and their items in a MultiServer"""
|
||||
# The original implementation uses Dict[int, Dict[int, Tuple(int, int, int]]
|
||||
@@ -78,18 +79,6 @@ cdef class LocationStore:
|
||||
size += sizeof(self._raw_proxies[0]) * self.sender_index_size
|
||||
return size
|
||||
|
||||
def __cinit__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = None
|
||||
self._keys = None
|
||||
self._items = None
|
||||
self._proxies = None
|
||||
self._len = 0
|
||||
self.entries = NULL
|
||||
self.entry_count = 0
|
||||
self.sender_index = NULL
|
||||
self.sender_index_size = 0
|
||||
self._raw_proxies = NULL
|
||||
|
||||
def __init__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = Pool()
|
||||
cdef object key
|
||||
@@ -281,6 +270,7 @@ cdef class LocationStore:
|
||||
entry.location not in checked])
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
@cython.internal # unsafe. disable direct import
|
||||
cdef class PlayerLocationProxy:
|
||||
cdef LocationStore _store
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
# A. This is a .yaml file. You are allowed to use most characters.
|
||||
# To test if your yaml is valid or not, you can use this website:
|
||||
# http://www.yamllint.com/
|
||||
# You can also verify your Archipelago settings are valid at this site:
|
||||
# You can also verify that your Archipelago options are valid at this site:
|
||||
# https://archipelago.gg/check
|
||||
|
||||
# Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
|
||||
# Your name in-game, limited to 16 characters.
|
||||
# {player} will be replaced with the player's slot number.
|
||||
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
|
||||
# {number} will be replaced with the counter value of the name.
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
# Bumper Stickers
|
||||
/worlds/bumpstik/ @FelicitusNeko
|
||||
|
||||
# Celeste 64
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @jonloveslegos
|
||||
|
||||
@@ -67,6 +70,9 @@
|
||||
# Hylics 2
|
||||
/worlds/hylics2/ @TRPG0
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
# Kingdom Hearts 2
|
||||
/worlds/kh2/ @JaredWeakStrike
|
||||
|
||||
|
||||
@@ -17,7 +17,17 @@ It is recommended that automated github actions are turned on in your fork to ha
|
||||
You can turn them on here:
|
||||

|
||||
|
||||
Other than these requests, we tend to judge code on a case by case basis.
|
||||
* **When reviewing PRs, please leave a message about what was done.**
|
||||
We don't have full test coverage, so manual testing can help.
|
||||
For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
|
||||
or checking if all code paths are covered by automated tests is desired. The original author may not have been able
|
||||
to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
|
||||
state which games or settings were rolled, if any.
|
||||
Please also tell us if you looked at code, just did functional testing, did both, or did neither.
|
||||
If testing the PR depends on other PRs, please state what you merged into what for testing.
|
||||
We cannot determine what "LGTM" means without additional context, so that should not be the norm.
|
||||
|
||||
Other than these requests, we tend to judge code on a case-by-case basis.
|
||||
|
||||
For contribution to the website, please refer to the [WebHost README](/WebHostLib/README.md).
|
||||
|
||||
|
||||
@@ -327,7 +327,11 @@ Sent to server to inform it of locations that the client has checked. Used to in
|
||||
| locations | list\[int\] | The ids of the locations checked by the client. May contain any number of checks, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
|
||||
### LocationScouts
|
||||
Sent to the server to inform it of locations the client has seen, but not checked. Useful in cases in which the item may appear in the game world, such as 'ledge items' in A Link to the Past. The server will always respond with a [LocationInfo](#LocationInfo) packet with the items located in the scouted location.
|
||||
Sent to the server to retrieve the items that are on a specified list of locations. The server will respond with a [LocationInfo](#LocationInfo) packet containing the items located in the scouted locations.
|
||||
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
|
||||
|
||||
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
@@ -341,7 +345,7 @@ Sent to the server to update on the sender's status. Examples include readiness
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| status | ClientStatus\[int\] | One of [Client States](#Client-States). Send as int. Follow the link for more information. |
|
||||
| status | ClientStatus\[int\] | One of [Client States](#ClientStatus). Send as int. Follow the link for more information. |
|
||||
|
||||
### Say
|
||||
Basic chat command which sends text to the server to be distributed to other clients.
|
||||
|
||||
@@ -24,8 +24,11 @@ display as `Value1` on the webhost.
|
||||
(i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml
|
||||
files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a
|
||||
Choice, and defining `alias_true = option_full`.
|
||||
- All options support `random` as a generic option. `random` chooses from any of the available values for that option,
|
||||
and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
- All options with a fixed set of possible values (i.e. those which inherit from `Toggle`, `(Text)Choice` or
|
||||
`(Named/Special)Range`) support `random` as a generic option. `random` chooses from any of the available values for that
|
||||
option, and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
However, you can override `from_text` and handle `text == "random"` to customize its behavior or
|
||||
implement it for additional option types.
|
||||
|
||||
As an example, suppose we want an option that lets the user start their game with a sword in their inventory, an option
|
||||
to let the player choose the difficulty, and an option to choose how much health the final boss has. Let's create our
|
||||
|
||||
@@ -121,6 +121,10 @@ Path to a single file. Automatically resolves as user_path:
|
||||
Source folder or AP install path on Windows. ~/Archipelago for the AppImage.
|
||||
Will open a file browser if the file is missing when in GUI mode.
|
||||
|
||||
If the file is used in the world's `generate_output`, make sure to add a `stage_assert_generate` that checks if the
|
||||
file is available, otherwise generation may fail at the very end.
|
||||
See also [world api.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md#generation).
|
||||
|
||||
#### class method validate(cls, path: str)
|
||||
|
||||
Override this and raise ValueError if validation fails.
|
||||
|
||||
@@ -170,6 +170,7 @@ could also be progress in a research tree, or even something more abstract like
|
||||
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
|
||||
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
|
||||
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
|
||||
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
|
||||
|
||||
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
|
||||
|
||||
@@ -737,8 +738,9 @@ def generate_output(self, output_directory: str) -> None:
|
||||
|
||||
If the game client needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
|
||||
a `Dict[str, Any]`, but, to not waste resources, should be limited to data that is absolutely necessary. Slot data is
|
||||
sent to your client once it has successfully [connected](network%20protocol.md#connected).
|
||||
a `dict` with `str` keys that can be serialized with json.
|
||||
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
|
||||
once it has successfully [connected](network%20protocol.md#connected).
|
||||
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
|
||||
common usage of slot data is sending option results that the client needs to be aware of.
|
||||
|
||||
@@ -131,6 +131,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
13
kvui.py
13
kvui.py
@@ -38,11 +38,13 @@ from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty
|
||||
from kivy.metrics import dp
|
||||
from kivy.effects.scroll import ScrollEffect
|
||||
from kivy.uix.widget import Widget
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.layout import Layout
|
||||
from kivy.uix.textinput import TextInput
|
||||
from kivy.uix.scrollview import ScrollView
|
||||
from kivy.uix.recycleview import RecycleView
|
||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
@@ -118,6 +120,17 @@ class ServerToolTip(ToolTip):
|
||||
pass
|
||||
|
||||
|
||||
class ScrollBox(ScrollView):
|
||||
layout: BoxLayout
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.layout = BoxLayout(size_hint_y=None)
|
||||
self.layout.bind(minimum_height=self.layout.setter("height"))
|
||||
self.add_widget(self.layout)
|
||||
self.effect_cls = ScrollEffect
|
||||
|
||||
|
||||
class HovererableLabel(HoverBehavior, Label):
|
||||
pass
|
||||
|
||||
|
||||
@@ -11,3 +11,4 @@ certifi>=2023.11.17
|
||||
cython>=3.0.8
|
||||
cymem>=2.0.8
|
||||
orjson>=3.9.10
|
||||
typing-extensions>=4.7.0
|
||||
|
||||
1
setup.py
1
setup.py
@@ -80,7 +80,6 @@ non_apworlds: set = {
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
"Wargroove",
|
||||
"Zillion",
|
||||
}
|
||||
|
||||
# LogicMixin is broken before 3.10 import revamp
|
||||
|
||||
@@ -29,8 +29,8 @@ class TestHelpers(unittest.TestCase):
|
||||
"event_loc": None,
|
||||
},
|
||||
"TestRegion2": {
|
||||
"loc_1": 321,
|
||||
"loc_2": 654,
|
||||
"loc_3": 321,
|
||||
"loc_4": 654,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
68
test/utils/test_yaml.py
Normal file
68
test/utils/test_yaml.py
Normal file
@@ -0,0 +1,68 @@
|
||||
# Tests that yaml wrappers in Utils.py do what they should
|
||||
|
||||
import unittest
|
||||
from typing import cast, Any, ClassVar, Dict
|
||||
|
||||
from Utils import dump, Dumper # type: ignore[attr-defined]
|
||||
from Utils import parse_yaml, parse_yamls, unsafe_parse_yaml
|
||||
|
||||
|
||||
class AClass:
|
||||
def __eq__(self, other: Any) -> bool:
|
||||
return isinstance(other, self.__class__)
|
||||
|
||||
|
||||
class TestYaml(unittest.TestCase):
|
||||
safe_data: ClassVar[Dict[str, Any]] = {
|
||||
"a": [1, 2, 3],
|
||||
"b": None,
|
||||
"c": True,
|
||||
}
|
||||
unsafe_data: ClassVar[Dict[str, Any]] = {
|
||||
"a": AClass()
|
||||
}
|
||||
|
||||
@property
|
||||
def safe_str(self) -> str:
|
||||
return cast(str, dump(self.safe_data, Dumper=Dumper))
|
||||
|
||||
@property
|
||||
def unsafe_str(self) -> str:
|
||||
return cast(str, dump(self.unsafe_data, Dumper=Dumper))
|
||||
|
||||
def assertIsNonEmptyString(self, string: str) -> None:
|
||||
self.assertTrue(string)
|
||||
self.assertIsInstance(string, str)
|
||||
|
||||
def test_dump(self) -> None:
|
||||
self.assertIsNonEmptyString(self.safe_str)
|
||||
self.assertIsNonEmptyString(self.unsafe_str)
|
||||
|
||||
def test_safe_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, parse_yaml(self.safe_str))
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml(self.unsafe_str)
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml("1\n---\n2\n")
|
||||
|
||||
def test_unsafe_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, unsafe_parse_yaml(self.safe_str))
|
||||
self.assertEqual(self.unsafe_data, unsafe_parse_yaml(self.unsafe_str))
|
||||
with self.assertRaises(Exception):
|
||||
unsafe_parse_yaml("1\n---\n2\n")
|
||||
|
||||
def test_multi_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, next(parse_yamls(self.safe_str)))
|
||||
with self.assertRaises(Exception):
|
||||
next(parse_yamls(self.unsafe_str))
|
||||
self.assertEqual(2, len(list(parse_yamls("1\n---\n2\n"))))
|
||||
|
||||
def test_unique_key(self) -> None:
|
||||
s = """
|
||||
a: 1
|
||||
a: 2
|
||||
"""
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml(s)
|
||||
with self.assertRaises(Exception):
|
||||
next(parse_yamls(s))
|
||||
@@ -10,4 +10,4 @@ class FillType_Drawable:
|
||||
|
||||
|
||||
class Texture:
|
||||
pass
|
||||
size: FillType_Vec
|
||||
|
||||
@@ -7,15 +7,15 @@ import re
|
||||
import sys
|
||||
import time
|
||||
from dataclasses import make_dataclass
|
||||
from typing import Any, Callable, ClassVar, Dict, Set, Tuple, FrozenSet, List, Optional, TYPE_CHECKING, TextIO, Type, \
|
||||
Union
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
|
||||
Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
|
||||
|
||||
from Options import PerGameCommonOptions
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import random
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
|
||||
@@ -365,13 +365,19 @@ class World(metaclass=AutoWorldRegister):
|
||||
If you need any last-second randomization, use self.random instead."""
|
||||
pass
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
|
||||
"""Fill in the `slot_data` field in the `Connected` network package.
|
||||
def fill_slot_data(self) -> Mapping[str, Any]: # json of WebHostLib.models.Slot
|
||||
"""What is returned from this function will be in the `slot_data` field
|
||||
in the `Connected` network package.
|
||||
It should be a `dict` with `str` keys, and should be serializable with json.
|
||||
|
||||
This is a way the generator can give custom data to the client.
|
||||
The client will receive this as JSON in the `Connected` response.
|
||||
|
||||
The generation does not wait for `generate_output` to complete before calling this.
|
||||
`threading.Event` can be used if you need to wait for something from `generate_output`."""
|
||||
# The reason for the `Mapping` type annotation, rather than `dict`
|
||||
# is so that type checkers won't worry about the mutability of `dict`,
|
||||
# so you can have more specific typing in your world implementation.
|
||||
return {}
|
||||
|
||||
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
|
||||
@@ -458,6 +464,16 @@ class World(metaclass=AutoWorldRegister):
|
||||
def create_filler(self) -> "Item":
|
||||
return self.create_item(self.get_filler_item_name())
|
||||
|
||||
# convenience methods
|
||||
def get_location(self, location_name: str) -> "Location":
|
||||
return self.multiworld.get_location(location_name, self.player)
|
||||
|
||||
def get_entrance(self, entrance_name: str) -> "Entrance":
|
||||
return self.multiworld.get_entrance(entrance_name, self.player)
|
||||
|
||||
def get_region(self, region_name: str) -> "Region":
|
||||
return self.multiworld.get_region(region_name, self.player)
|
||||
|
||||
@classmethod
|
||||
def get_data_package_data(cls) -> "GamesPackage":
|
||||
sorted_item_name_groups = {
|
||||
|
||||
@@ -41,6 +41,13 @@ class AutoPatchRegister(abc.ABCMeta):
|
||||
current_patch_version: int = 5
|
||||
|
||||
|
||||
class InvalidDataError(Exception):
|
||||
"""
|
||||
Since games can override `read_contents` in APContainer,
|
||||
this is to report problems in that process.
|
||||
"""
|
||||
|
||||
|
||||
class APContainer:
|
||||
"""A zipfile containing at least archipelago.json"""
|
||||
version: int = current_patch_version
|
||||
@@ -89,7 +96,15 @@ class APContainer:
|
||||
with zipfile.ZipFile(zip_file, "r") as zf:
|
||||
if file:
|
||||
self.path = zf.filename
|
||||
self.read_contents(zf)
|
||||
try:
|
||||
self.read_contents(zf)
|
||||
except Exception as e:
|
||||
message = ""
|
||||
if len(e.args):
|
||||
arg0 = e.args[0]
|
||||
if isinstance(arg0, str):
|
||||
message = f"{arg0} - "
|
||||
raise InvalidDataError(f"{message}This might be the incorrect world version for this file") from e
|
||||
|
||||
def read_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
|
||||
with opened_zipfile.open("archipelago.json", "r") as f:
|
||||
|
||||
@@ -88,7 +88,7 @@ components: List[Component] = [
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
|
||||
'.apsmw', '.apl2ac')),
|
||||
'.apsmw', '.apl2ac', '.apkdl3')),
|
||||
Component('Links Awakening DX Client', 'LinksAwakeningClient',
|
||||
file_identifier=SuffixIdentifier('.apladx')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
|
||||
279
worlds/_bizhawk/README.md
Normal file
279
worlds/_bizhawk/README.md
Normal file
@@ -0,0 +1,279 @@
|
||||
# BizHawk Client
|
||||
|
||||
`BizHawkClient` is an abstract base class for a client that can access the memory of a ROM running in BizHawk. It does
|
||||
the legwork of connecting Python to a Lua connector script, letting you focus on the loop of checking locations and
|
||||
making on-the-fly modifications based on updates from the server. It also provides the same experience to users across
|
||||
multiple games that use it, and was built in response to a growing number of similar but separate bespoke game clients
|
||||
which are/were largely exclusive to BizHawk anyway.
|
||||
|
||||
It's similar to `SNIClient`, but where `SNIClient` is designed to work for specifically SNES games across different
|
||||
emulators/hardware, `BizHawkClient` is designed to work for specifically BizHawk across the different systems BizHawk
|
||||
supports.
|
||||
|
||||
The idea is that `BizHawkClient` connects to and communicates with a Lua script running in BizHawk. It provides an API
|
||||
that will call BizHawk functions for you to do things like read and write memory. And on an interval, control will be
|
||||
handed to a function you write for your game (`game_watcher`) which should interact with the game's memory to check what
|
||||
locations have been checked, give the player items, detect and send deathlinks, etc...
|
||||
|
||||
Table of Contents:
|
||||
- [Connector Requests](#connector-requests)
|
||||
- [Requests that depend on other requests](#requests-that-depend-on-other-requests)
|
||||
- [Implementing a Client](#implementing-a-client)
|
||||
- [Example](#example)
|
||||
- [Tips](#tips)
|
||||
|
||||
## Connector Requests
|
||||
|
||||
Communication with BizHawk is done through `connector_bizhawk_generic.lua`. The client sends requests to the Lua script
|
||||
via sockets; the Lua script processes the request and sends the corresponding responses.
|
||||
|
||||
The Lua script includes its own documentation, but you probably don't need to worry about the specifics. Instead, you'll
|
||||
be using the functions in `worlds/_bizhawk/__init__.py`. If you do need more control over the specific requests being
|
||||
sent or their order, you can still use `send_requests` to directly communicate with the connector script.
|
||||
|
||||
It's not necessary to use the UI or client context if you only want to interact with the connector script. You can
|
||||
import and use just `worlds/_bizhawk/__init__.py`, which only depends on default modules.
|
||||
|
||||
Here's a list of the included classes and functions. I would highly recommend looking at the actual function signatures
|
||||
and docstrings to learn more about each function.
|
||||
|
||||
```
|
||||
class ConnectionStatus
|
||||
class BizHawkContext
|
||||
|
||||
class NotConnectedError
|
||||
class RequestFailedError
|
||||
class ConnectorError
|
||||
class SyncError
|
||||
|
||||
async def read(ctx, read_list) -> list[bytes]
|
||||
async def write(ctx, write_list) -> None:
|
||||
async def guarded_read(ctx, read_list, guard_list) -> (list[bytes] | None)
|
||||
async def guarded_write(ctx, write_list, guard_list) -> bool
|
||||
|
||||
async def lock(ctx) -> None
|
||||
async def unlock(ctx) -> None
|
||||
|
||||
async def get_hash(ctx) -> str
|
||||
async def get_system(ctx) -> str
|
||||
async def get_cores(ctx) -> dict[str, str]
|
||||
async def ping(ctx) -> None
|
||||
|
||||
async def display_message(ctx, message: str) -> None
|
||||
async def set_message_interval(ctx, value: float) -> None
|
||||
|
||||
async def connect(ctx) -> bool
|
||||
def disconnect(ctx) -> None
|
||||
|
||||
async def get_script_version(ctx) -> int
|
||||
async def send_requests(ctx, req_list) -> list[dict[str, Any]]
|
||||
```
|
||||
|
||||
`send_requests` is what actually communicates with the connector, and any functions like `guarded_read` will build the
|
||||
requests and then call `send_requests` for you. You can call `send_requests` yourself for more direct control, but make
|
||||
sure to read the docs in `connector_bizhawk_generic.lua`.
|
||||
|
||||
A bundle of requests sent by `send_requests` will all be executed on the same frame, and by extension, so will any
|
||||
helper that calls `send_requests`. For example, if you were to call `read` with 3 items on your `read_list`, all 3
|
||||
addresses will be read on the same frame and then sent back.
|
||||
|
||||
It also means that, by default, the only way to run multiple requests on the same frame is for them to be included in
|
||||
the same `send_requests` call. As soon as the connector finishes responding to a list of requests, it will advance the
|
||||
frame before checking for the next batch.
|
||||
|
||||
### Requests that depend on other requests
|
||||
|
||||
The fact that you have to wait at least a frame to act on any response may raise concerns. For example, Pokemon
|
||||
Emerald's save data is at a dynamic location in memory; it moves around when you load a new map. There is a static
|
||||
variable that holds the address of the save data, so we want to read the static variable to get the save address, and
|
||||
then use that address in a `write` to send the player an item. But between the `read` that tells us the address of the
|
||||
save data and the `write` to save data itself, an arbitrary number of frames have been executed, and the player may have
|
||||
loaded a new map, meaning we've written data to who knows where.
|
||||
|
||||
There are two solutions to this problem.
|
||||
|
||||
1. Use `guarded_write` instead of `write`. We can include a guard against the address changing, and the script will only
|
||||
perform the write if the data in memory matches what's in the guard. In the below example, `write_result` will be `True`
|
||||
if the guard validated and the data was written, and `False` if the guard failed to validate.
|
||||
|
||||
```py
|
||||
# Get the address of the save data
|
||||
read_result: bytes = (await _bizhawk.read(ctx, [(0x3001111, 4, "System Bus")]))[0]
|
||||
save_data_address = int.from_bytes(read_result, "little")
|
||||
|
||||
# Write to `save_data_address` if it hasn't changed
|
||||
write_result: bool = await _bizhawk.guarded_write(
|
||||
ctx,
|
||||
[(save_data_address, [0xAA, 0xBB], "System Bus")],
|
||||
[(0x3001111, read_result, "System Bus")]
|
||||
)
|
||||
|
||||
if write_result:
|
||||
# The data at 0x3001111 was still the same value as
|
||||
# what was returned from the first `_bizhawk.read`,
|
||||
# so the data was written.
|
||||
...
|
||||
else:
|
||||
# The data at 0x3001111 has changed since the
|
||||
# first `_bizhawk.read`, so the data was not written.
|
||||
...
|
||||
```
|
||||
|
||||
2. Use `lock` and `unlock` (discouraged if not necessary). When you call `lock`, you tell the emulator to stop advancing
|
||||
frames and just process requests until it receives an unlock request. This means you can lock, read the address, write
|
||||
the data, and then unlock on a single frame. **However**, this is _slow_. If you can't get in and get out quickly
|
||||
enough, players will notice a stutter in the emulation.
|
||||
|
||||
```py
|
||||
# Pause emulation
|
||||
await _bizhawk.lock(ctx)
|
||||
|
||||
# Get the address of the save data
|
||||
read_result: bytes = (await _bizhawk.read(ctx, [(0x3001111, 4, "System Bus")]))[0]
|
||||
save_data_address = int.from_bytes(read_result, "little")
|
||||
|
||||
# Write to `save_data_address`
|
||||
await _bizhawk.write(ctx, [(save_data_address, [0xAA, 0xBB], "System Bus")])
|
||||
|
||||
# Resume emulation
|
||||
await _bizhawk.unlock(ctx)
|
||||
```
|
||||
|
||||
You should always use `guarded_read` and `guarded_write` instead of locking the emulator if possible. It may be
|
||||
unreliable, but that's by design. Most of the time you should have no problem giving up and retrying. Data that is
|
||||
volatile but only changes occasionally is the perfect use case.
|
||||
|
||||
If data is almost guaranteed to change between frames, locking may be the better solution. You can lower the time spent
|
||||
locked by using `send_requests` directly to include as many requests alongside the `LOCK` and `UNLOCK` requests as
|
||||
possible. But in general it's probably worth doing some extra asm hacking and designing to make guards work instead.
|
||||
|
||||
## Implementing a Client
|
||||
|
||||
`BizHawkClient` itself is built on `CommonClient` and inspired heavily by `SNIClient`. Your world's client should
|
||||
inherit from `BizHawkClient` in `worlds/_bizhawk/client.py`. It must implement `validate_rom` and `game_watcher`, and
|
||||
must define values for `system` and `game`.
|
||||
|
||||
As with the functions and classes in the previous section, I would highly recommend looking at the types and docstrings
|
||||
of the code itself.
|
||||
|
||||
`game` should be the same value you use for your world definition.
|
||||
|
||||
`system` can either be a string or a tuple of strings. This is the system (or systems) that your client is intended to
|
||||
handle games on (SNES, GBA, etc.). It's used to prevent validators from running on unknown systems and crashing. The
|
||||
actual abbreviation corresponds to whatever BizHawk returns from `emu.getsystemid()`.
|
||||
|
||||
`patch_suffix` is an optional `ClassVar` meant to specify the file extensions you want to register. It can be a string
|
||||
or tuple of strings. When a player clicks "Open Patch" in a launcher, the suffix(es) will be whitelisted in the file
|
||||
select dialog and they will be associated with BizHawkClient. This does not affect whether the user's computer will
|
||||
associate the file extension with Archipelago.
|
||||
|
||||
`validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is
|
||||
running on a system you specified in your `system` class variable. In most cases, that will be a single system and you
|
||||
can be sure that you're not about to try to read from nonexistent domains or out of bounds. If you decide to claim this
|
||||
ROM as yours, this is where you should do setup for things like `items_handling`.
|
||||
|
||||
`game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM.
|
||||
`BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do
|
||||
its best to make sure you're connected to the connector script before calling your watcher. It runs this loop either
|
||||
immediately once it receives a message from the server, or a specified amount of time after the last iteration of the
|
||||
loop finished.
|
||||
|
||||
`validate_rom`, `game_watcher`, and other methods will be passed an instance of `BizHawkClientContext`, which is a
|
||||
subclass of `CommonContext`. It additionally includes `slot_data` (if you are connected and asked for slot data),
|
||||
`bizhawk_ctx` (the instance of `BizHawkContext` that you should be giving to functions like `guarded_read`), and
|
||||
`watcher_timeout` (the amount of time in seconds between iterations of the game watcher loop).
|
||||
|
||||
### Example
|
||||
|
||||
A very simple client might look like this. All addresses here are made up; you should instead be using addresses that
|
||||
make sense for your specific ROM. The `validate_rom` here tries to read the name of the ROM. If it gets the value it
|
||||
wanted, it sets a couple values on `ctx` and returns `True`. The `game_watcher` reads some data from memory and acts on
|
||||
it by sending messages to AP. You should be smarter than this example, which will send `LocationChecks` messages even if
|
||||
there's nothing new since the last loop.
|
||||
|
||||
```py
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
|
||||
import worlds._bizhawk as bizhawk
|
||||
from worlds._bizhawk.client import BizHawkClient
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from worlds._bizhawk.context import BizHawkClientContext
|
||||
|
||||
|
||||
class MyGameClient(BizHawkClient):
|
||||
game = "My Game"
|
||||
system = "GBA"
|
||||
patch_suffix = ".apextension"
|
||||
|
||||
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
|
||||
try:
|
||||
# Check ROM name/patch version
|
||||
rom_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0x100, 6, "ROM")]))[0]).decode("ascii")
|
||||
if rom_name != "MYGAME":
|
||||
return False # Not a MYGAME ROM
|
||||
except bizhawk.RequestFailedError:
|
||||
return False # Not able to get a response, say no for now
|
||||
|
||||
# This is a MYGAME ROM
|
||||
ctx.game = self.game
|
||||
ctx.items_handling = 0b001
|
||||
ctx.want_slot_data = True
|
||||
|
||||
return True
|
||||
|
||||
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
|
||||
try:
|
||||
# Read save data
|
||||
save_data = await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[(0x3000100, 20, "System Bus")]
|
||||
)[0]
|
||||
|
||||
# Check locations
|
||||
if save_data[2] & 0x04:
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": [23]
|
||||
}])
|
||||
|
||||
# Send game clear
|
||||
if not ctx.finished_game and (save_data[5] & 0x01):
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
}])
|
||||
|
||||
except bizhawk.RequestFailedError:
|
||||
# The connector didn't respond. Exit handler and return to main loop to reconnect
|
||||
pass
|
||||
```
|
||||
|
||||
### Tips
|
||||
|
||||
- Make sure your client gets imported when your world is imported. You probably don't need to actually use anything in
|
||||
your `client.py` elsewhere, but you still have to import the file for your client to register itself.
|
||||
- When it comes to performance, there are two directions to optimize:
|
||||
1. If you need to execute multiple commands on the same frame, do as little work as possible. Only read and write necessary data,
|
||||
and if you have to use locks, unlock as soon as it's okay to advance frames. This is probably the obvious one.
|
||||
2. Multiple things that don't have to happen on the same frame should be split up if they're likely to be slow.
|
||||
Remember, the game watcher runs only a few times per second. Extra function calls on the client aren't that big of a
|
||||
deal; the player will not notice if your `game_watcher` is slow. But the emulator has to be done with any given set of
|
||||
commands in 1/60th of a second to avoid hiccups (faster still if your players use speedup). Too many reads of too much
|
||||
data at the same time is more likely to cause a bad user experience.
|
||||
- Your `game_watcher` will be called regardless of the status of the client's connection to the server. Double-check the
|
||||
server connection before trying to interact with it.
|
||||
- By default, the player will be asked to provide their slot name after connecting to the server and validating, and
|
||||
that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to
|
||||
set it automatically based on data in the ROM or on your client instance.
|
||||
- You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a
|
||||
subclass of `CommonContext` and its API.
|
||||
- You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at
|
||||
the top of the file will probably cause a circular dependency.
|
||||
- Your game's system may have multiple usable cores in BizHawk. You can use `get_cores` to try to determine which one is
|
||||
currently loaded (it's the best we can do). Some cores may differ in the names of memory domains. It's good to check all
|
||||
the available cores to find differences before your users do.
|
||||
- The connector script includes a DEBUG variable that you can use to log requests/responses. (Be aware that as the log
|
||||
grows in size in BizHawk, it begins to stutter while trying to print it.)
|
||||
@@ -43,8 +43,7 @@ class Goal(Choice):
|
||||
Triforce Hunt: Collect Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
|
||||
Local Triforce Hunt: Collect Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
|
||||
Ganon Triforce Hunt: Collect Triforce pieces spread throughout the worlds, then kill Ganon
|
||||
Local Ganon Triforce Hunt: Collect Triforce pieces spread throughout your world, then kill Ganon
|
||||
Ice Rod Hunt: You start with everything except Ice Rod. Find the Ice rod, then kill Trinexx at Turtle rock."""
|
||||
Local Ganon Triforce Hunt: Collect Triforce pieces spread throughout your world, then kill Ganon"""
|
||||
display_name = "Goal"
|
||||
default = 0
|
||||
option_ganon = 0
|
||||
@@ -154,9 +153,9 @@ class OpenPyramid(Choice):
|
||||
|
||||
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
||||
if self.value == self.option_goal:
|
||||
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||
elif self.value == self.option_auto:
|
||||
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||
and (world.entrance_shuffle[player] in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
||||
world.shuffle_ganon)
|
||||
elif self.value == self.option_open:
|
||||
@@ -211,13 +210,12 @@ class map_shuffle(DungeonItem):
|
||||
display_name = "Map Shuffle"
|
||||
|
||||
|
||||
class key_drop_shuffle(Toggle):
|
||||
class key_drop_shuffle(DefaultOnToggle):
|
||||
"""Shuffle keys found in pots and dropped from killed enemies,
|
||||
respects the small key and big key shuffle options."""
|
||||
display_name = "Key Drop Shuffle"
|
||||
|
||||
|
||||
|
||||
class DungeonCounters(Choice):
|
||||
"""On: Always display amount of items checked in a dungeon. Pickup: Show when compass is picked up.
|
||||
Default: Show when compass is picked up if the compass itself is shuffled. Off: Never show item count in dungeons."""
|
||||
|
||||
@@ -398,9 +398,9 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: (state._lttp_has_key('Small Key (Thieves Town)', player, 3)) and state.has('Hammer', player))
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
if world.accessibility[player] != 'full':
|
||||
allow_self_locking_items(world.get_location('Thieves\' Town - Big Chest', player), 'Small Key (Thieves Town)')
|
||||
set_always_allow(world.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
|
||||
set_rule(world.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(world.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
@@ -421,11 +421,7 @@ def global_rules(world, player):
|
||||
set_rule(world.get_location('Ice Palace - Jelly Key Drop', player), lambda state: can_melt_things(state, player))
|
||||
set_rule(world.get_location('Ice Palace - Compass Chest', player), lambda state: can_melt_things(state, player) and state._lttp_has_key('Small Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Second Section)', player), lambda state: can_melt_things(state, player) and state._lttp_has_key('Small Key (Ice Palace)', player) and can_use_bombs(state, player))
|
||||
if not world.enemy_shuffle[player]:
|
||||
# Stalfos Knights can be killed by damaging them repeatedly with boomerang, swords, etc. if bombs are
|
||||
# unavailable. If bombs are available, the pots can be thrown at them, so no other weapons are needed
|
||||
add_rule(world.get_entrance('Ice Palace (Second Section)', player), lambda state: (can_use_bombs(state, player)
|
||||
or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or has_sword(state, player) or state.has("Hammer", player)))
|
||||
|
||||
set_rule(world.get_entrance('Ice Palace (Main)', player), lambda state: state._lttp_has_key('Small Key (Ice Palace)', player, 2))
|
||||
set_rule(world.get_location('Ice Palace - Big Chest', player), lambda state: state.has('Big Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: can_lift_rocks(state, player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 6) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 5))))
|
||||
|
||||
@@ -176,6 +176,9 @@ def push_shop_inventories(multiworld):
|
||||
get_price(multiworld, location.shop.inventory[location.shop_slot], location.player,
|
||||
location.shop_price_type)[1])
|
||||
|
||||
for world in multiworld.get_game_worlds("A Link to the Past"):
|
||||
world.pushed_shop_inventories.set()
|
||||
|
||||
|
||||
def create_shops(multiworld, player: int):
|
||||
|
||||
@@ -450,16 +453,16 @@ def get_price(multiworld, item, player: int, price_type=None):
|
||||
price = item["price"]
|
||||
if multiworld.randomize_shop_prices[player]:
|
||||
adjust = 2 if price < 100 else 5
|
||||
price = int((price / adjust) * (0.5 + multiworld.random.random() * 1.5)) * adjust
|
||||
multiworld.random.shuffle(price_types)
|
||||
price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust
|
||||
multiworld.per_slot_randoms[player].shuffle(price_types)
|
||||
for p_type in price_types:
|
||||
if any(x in item['item'] for x in price_blacklist[p_type]):
|
||||
continue
|
||||
return p_type, price_chart[p_type](price, diff)
|
||||
else:
|
||||
# This is an AP location and the price will be adjusted after an item is shuffled into it
|
||||
p_type = multiworld.random.choice(price_types)
|
||||
return p_type, price_chart[p_type](min(int(multiworld.random.randint(8, 56)
|
||||
p_type = multiworld.per_slot_randoms[player].choice(price_types)
|
||||
return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56)
|
||||
* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)
|
||||
|
||||
|
||||
|
||||
@@ -256,6 +256,7 @@ class ALTTPWorld(World):
|
||||
self.dungeon_local_item_names = set()
|
||||
self.dungeon_specific_item_names = set()
|
||||
self.rom_name_available_event = threading.Event()
|
||||
self.pushed_shop_inventories = threading.Event()
|
||||
self.has_progressive_bows = False
|
||||
self.dungeons = {}
|
||||
self.waterfall_fairy_bottle_fill = "Bottle"
|
||||
@@ -508,8 +509,8 @@ class ALTTPWorld(World):
|
||||
fill_dungeons_restrictive(world)
|
||||
|
||||
@classmethod
|
||||
def stage_post_fill(cls, world):
|
||||
push_shop_inventories(world)
|
||||
def stage_generate_output(cls, multiworld, output_directory):
|
||||
push_shop_inventories(multiworld)
|
||||
|
||||
@property
|
||||
def use_enemizer(self) -> bool:
|
||||
@@ -523,6 +524,9 @@ class ALTTPWorld(World):
|
||||
def generate_output(self, output_directory: str):
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
|
||||
self.pushed_shop_inventories.wait()
|
||||
|
||||
try:
|
||||
use_enemizer = self.use_enemizer
|
||||
|
||||
|
||||
@@ -23,14 +23,14 @@ class TestAgahnimsTower(TestDungeon):
|
||||
["Castle Tower - Dark Archer Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
|
||||
["Castle Tower - Circle of Pots Key Drop", False, []],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, [], ['Lamp']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Circle of Pots Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
["Castle Tower - Circle of Pots Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
|
||||
["Agahnim 1", False, []],
|
||||
["Agahnim 1", False, ['Small Key (Agahnims Tower)'], ['Small Key (Agahnims Tower)']],
|
||||
["Agahnim 1", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Agahnim 1", False, [], ['Progressive Sword']],
|
||||
["Agahnim 1", False, [], ['Lamp']],
|
||||
["Agahnim 1", True, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp', 'Progressive Sword']],
|
||||
["Agahnim 1", True, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp', 'Progressive Sword']],
|
||||
])
|
||||
@@ -19,35 +19,35 @@ class TestDesertPalace(TestDungeon):
|
||||
["Desert Palace - Compass Chest", False, []],
|
||||
["Desert Palace - Compass Chest", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Compass Chest", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
|
||||
["Desert Palace - Big Key Chest", False, []],
|
||||
["Desert Palace - Big Key Chest", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Big Key Chest", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
|
||||
["Desert Palace - Desert Tiles 1 Pot Key", True, []],
|
||||
|
||||
["Desert Palace - Beamos Hall Pot Key", False, []],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Beamos Hall Pot Key", True, ['Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
["Desert Palace - Beamos Hall Pot Key", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, []],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", True, ['Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
|
||||
["Desert Palace - Boss", False, []],
|
||||
["Desert Palace - Boss", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Desert Palace - Boss", False, [], ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Progressive Sword']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Hammer']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Somaria']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Byrna']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Progressive Sword']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Hammer']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Somaria']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Byrna']],
|
||||
])
|
||||
@@ -19,12 +19,12 @@ class TestEasternPalace(TestDungeon):
|
||||
["Eastern Palace - Big Key Chest", False, []],
|
||||
["Eastern Palace - Big Key Chest", False, [], ['Lamp']],
|
||||
["Eastern Palace - Big Key Chest", True, ['Lamp', 'Small Key (Eastern Palace)', 'Small Key (Eastern Palace)', 'Progressive Sword']],
|
||||
["Eastern Palace - Big Key Chest", True, ['Lamp', 'Big Key (Eastern Palace)', 'Progressive Sword']],
|
||||
|
||||
#@todo: Advanced?
|
||||
["Eastern Palace - Boss", False, []],
|
||||
["Eastern Palace - Boss", False, [], ['Lamp']],
|
||||
["Eastern Palace - Boss", False, [], ['Progressive Bow']],
|
||||
["Eastern Palace - Boss", False, [], ['Big Key (Eastern Palace)']],
|
||||
["Eastern Palace - Boss", True, ['Lamp', 'Progressive Bow', 'Big Key (Eastern Palace)']]
|
||||
["Eastern Palace - Boss", False, ['Small Key (Eastern Palace)', 'Small Key (Eastern Palace)']],
|
||||
["Eastern Palace - Boss", True, ['Lamp', 'Small Key (Eastern Palace)', 'Small Key (Eastern Palace)', 'Progressive Bow', 'Big Key (Eastern Palace)']]
|
||||
])
|
||||
|
||||
@@ -33,50 +33,46 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, []],
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, []],
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, []],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, []],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Firesnake Room", False, []],
|
||||
["Ganons Tower - Firesnake Room", False, [], ['Hammer']],
|
||||
["Ganons Tower - Firesnake Room", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Firesnake Room", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Firesnake Room", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Map Chest", False, []],
|
||||
["Ganons Tower - Map Chest", False, [], ['Hammer']],
|
||||
["Ganons Tower - Map Chest", False, [], ['Hookshot', 'Pegasus Boots']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hammer', 'Pegasus Boots']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hammer', 'Pegasus Boots']],
|
||||
|
||||
["Ganons Tower - Big Chest", False, []],
|
||||
["Ganons Tower - Big Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Hope Room - Left", True, []],
|
||||
|
||||
["Ganons Tower - Hope Room - Right", True, []],
|
||||
|
||||
["Ganons Tower - Bob's Chest", False, []],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Tile Room", False, []],
|
||||
["Ganons Tower - Tile Room", False, [], ['Cane of Somaria']],
|
||||
@@ -85,34 +81,34 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Compass Room - Top Left", False, []],
|
||||
["Ganons Tower - Compass Room - Top Left", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Left", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Top Right", False, []],
|
||||
["Ganons Tower - Compass Room - Top Right", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Right", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, []],
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, []],
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Big Key Chest", False, []],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Big Key Room - Left", False, []],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Big Key Room - Right", False, []],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Mini Helmasaur Room - Left", False, []],
|
||||
["Ganons Tower - Mini Helmasaur Room - Left", False, [], ['Progressive Bow']],
|
||||
@@ -132,8 +128,8 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Progressive Bow']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
|
||||
|
||||
["Ganons Tower - Validation Chest", False, []],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Hookshot']],
|
||||
@@ -141,8 +137,8 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Validation Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Progressive Sword', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
|
||||
])
|
||||
@@ -12,8 +12,8 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Big Key Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Big Key Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Big Key Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#@todo: Change from item randomizer - Right side key door is only in logic if big key is in there
|
||||
#["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -23,8 +23,8 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Compass Chest", False, []],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
|
||||
["Ice Palace - Map Chest", False, []],
|
||||
["Ice Palace - Map Chest", False, [], ['Hammer']],
|
||||
@@ -32,8 +32,8 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Map Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Map Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Map Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Map Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", True, ['Small Key (Ice Palace)', 'Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", True, ['Small Key (Ice Palace)', 'Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cape', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -43,8 +43,8 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Spike Room", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Spike Room", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Spike Room", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cape', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cape', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cane of Byrna', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -54,23 +54,23 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Freezor Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Freezor Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Freezor Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Fire Rod']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
|
||||
["Ice Palace - Iced T Room", False, []],
|
||||
["Ice Palace - Iced T Room", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Iced T Room", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Iced T Room", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Fire Rod']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
|
||||
["Ice Palace - Big Chest", False, []],
|
||||
["Ice Palace - Big Chest", False, [], ['Big Key (Ice Palace)']],
|
||||
["Ice Palace - Big Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Big Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Big Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
|
||||
["Ice Palace - Boss", False, []],
|
||||
["Ice Palace - Boss", False, [], ['Hammer']],
|
||||
@@ -80,8 +80,8 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Boss", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Boss", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
# need hookshot now to reach the right side for the 6th key
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
])
|
||||
@@ -32,36 +32,32 @@ class TestMiseryMire(TestDungeon):
|
||||
["Misery Mire - Main Lobby", False, []],
|
||||
["Misery Mire - Main Lobby", False, [], ['Pegasus Boots', 'Hookshot']],
|
||||
["Misery Mire - Main Lobby", False, [], ['Small Key (Misery Mire)', 'Big Key (Misery Mire)']],
|
||||
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Hookshot', 'Progressive Sword']],
|
||||
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Pegasus Boots', 'Progressive Sword']],
|
||||
["Misery Mire - Main Lobby", True, ['Big Key (Misery Mire)', 'Hookshot', 'Progressive Sword']],
|
||||
["Misery Mire - Main Lobby", True, ['Big Key (Misery Mire)', 'Pegasus Boots', 'Progressive Sword']],
|
||||
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Hookshot', 'Progressive Sword']],
|
||||
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Pegasus Boots', 'Progressive Sword']],
|
||||
|
||||
["Misery Mire - Big Key Chest", False, []],
|
||||
["Misery Mire - Big Key Chest", False, [], ['Fire Rod', 'Lamp']],
|
||||
["Misery Mire - Big Key Chest", False, [], ['Pegasus Boots', 'Hookshot']],
|
||||
["Misery Mire - Big Key Chest", False, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)'], ['Small Key (Misery Mire)']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Big Key Chest", False, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Big Key Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Hookshot']],
|
||||
|
||||
["Misery Mire - Compass Chest", False, []],
|
||||
["Misery Mire - Compass Chest", False, [], ['Fire Rod', 'Lamp']],
|
||||
["Misery Mire - Compass Chest", False, [], ['Pegasus Boots', 'Hookshot']],
|
||||
["Misery Mire - Compass Chest", False, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)'], ['Small Key (Misery Mire)']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Compass Chest", False, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Lamp', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Compass Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Fire Rod', 'Progressive Sword', 'Hookshot']],
|
||||
|
||||
["Misery Mire - Map Chest", False, []],
|
||||
["Misery Mire - Map Chest", False, [], ['Small Key (Misery Mire)', 'Big Key (Misery Mire)']],
|
||||
["Misery Mire - Map Chest", False, [], ['Small Key (Misery Mire)']],
|
||||
["Misery Mire - Map Chest", False, [], ['Pegasus Boots', 'Hookshot']],
|
||||
["Misery Mire - Map Chest", True, ['Small Key (Misery Mire)', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Map Chest", True, ['Small Key (Misery Mire)', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Map Chest", True, ['Big Key (Misery Mire)', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Map Chest", True, ['Big Key (Misery Mire)', 'Progressive Sword', 'Hookshot']],
|
||||
["Misery Mire - Map Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Progressive Sword', 'Pegasus Boots']],
|
||||
["Misery Mire - Map Chest", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Progressive Sword', 'Hookshot']],
|
||||
|
||||
["Misery Mire - Spike Chest", False, []],
|
||||
["Misery Mire - Spike Chest", False, [], ['Pegasus Boots', 'Hookshot']],
|
||||
|
||||
@@ -96,6 +96,6 @@ class TestSkullWoods(TestDungeon):
|
||||
["Skull Woods - Boss", False, []],
|
||||
["Skull Woods - Boss", False, [], ['Fire Rod']],
|
||||
["Skull Woods - Boss", False, [], ['Progressive Sword']],
|
||||
["Skull Woods - Boss", False, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
|
||||
["Skull Woods - Boss", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Fire Rod', 'Progressive Sword']],
|
||||
["Skull Woods - Boss", False, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)'], ['Small Key (Skull Woods)']],
|
||||
["Skull Woods - Boss", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Fire Rod', 'Progressive Sword']],
|
||||
])
|
||||
@@ -16,15 +16,15 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - Big Chest", False, [], ['Open Floodgate']],
|
||||
["Swamp Palace - Big Chest", False, [], ['Hammer']],
|
||||
["Swamp Palace - Big Chest", False, [], ['Big Key (Swamp Palace)']],
|
||||
["Swamp Palace - Big Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Big Chest", True, ['Open Floodgate', 'Big Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
["Swamp Palace - Big Chest", False, [], ['Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Big Chest", True, ['Open Floodgate', 'Big Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
|
||||
["Swamp Palace - Big Key Chest", False, []],
|
||||
["Swamp Palace - Big Key Chest", False, [], ['Flippers']],
|
||||
["Swamp Palace - Big Key Chest", False, [], ['Open Floodgate']],
|
||||
["Swamp Palace - Big Key Chest", False, [], ['Hammer']],
|
||||
["Swamp Palace - Big Key Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Big Key Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
["Swamp Palace - Big Key Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
|
||||
["Swamp Palace - Map Chest", False, []],
|
||||
["Swamp Palace - Map Chest", False, [], ['Flippers']],
|
||||
@@ -38,14 +38,14 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - West Chest", False, [], ['Open Floodgate']],
|
||||
["Swamp Palace - West Chest", False, [], ['Hammer']],
|
||||
["Swamp Palace - West Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - West Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
["Swamp Palace - West Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
|
||||
["Swamp Palace - Compass Chest", False, []],
|
||||
["Swamp Palace - Compass Chest", False, [], ['Flippers']],
|
||||
["Swamp Palace - Compass Chest", False, [], ['Open Floodgate']],
|
||||
["Swamp Palace - Compass Chest", False, [], ['Hammer']],
|
||||
["Swamp Palace - Compass Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Compass Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
["Swamp Palace - Compass Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||
|
||||
["Swamp Palace - Flooded Room - Left", False, []],
|
||||
["Swamp Palace - Flooded Room - Left", False, [], ['Flippers']],
|
||||
@@ -53,7 +53,7 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - Flooded Room - Left", False, [], ['Hammer']],
|
||||
["Swamp Palace - Flooded Room - Left", False, [], ['Hookshot']],
|
||||
["Swamp Palace - Flooded Room - Left", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Flooded Room - Left", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
["Swamp Palace - Flooded Room - Left", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
|
||||
["Swamp Palace - Flooded Room - Right", False, []],
|
||||
["Swamp Palace - Flooded Room - Right", False, [], ['Flippers']],
|
||||
@@ -61,7 +61,7 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - Flooded Room - Right", False, [], ['Hammer']],
|
||||
["Swamp Palace - Flooded Room - Right", False, [], ['Hookshot']],
|
||||
["Swamp Palace - Flooded Room - Right", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Flooded Room - Right", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
["Swamp Palace - Flooded Room - Right", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
|
||||
["Swamp Palace - Waterfall Room", False, []],
|
||||
["Swamp Palace - Waterfall Room", False, [], ['Flippers']],
|
||||
@@ -69,7 +69,7 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - Waterfall Room", False, [], ['Hammer']],
|
||||
["Swamp Palace - Waterfall Room", False, [], ['Hookshot']],
|
||||
["Swamp Palace - Waterfall Room", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Waterfall Room", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
["Swamp Palace - Waterfall Room", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
|
||||
["Swamp Palace - Boss", False, []],
|
||||
["Swamp Palace - Boss", False, [], ['Flippers']],
|
||||
@@ -77,5 +77,5 @@ class TestSwampPalace(TestDungeon):
|
||||
["Swamp Palace - Boss", False, [], ['Hammer']],
|
||||
["Swamp Palace - Boss", False, [], ['Hookshot']],
|
||||
["Swamp Palace - Boss", False, [], ['Small Key (Swamp Palace)']],
|
||||
["Swamp Palace - Boss", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
["Swamp Palace - Boss", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer', 'Hookshot']],
|
||||
])
|
||||
@@ -21,18 +21,19 @@ class TestThievesTown(TestDungeon):
|
||||
|
||||
["Thieves' Town - Spike Switch Pot Key", False, []],
|
||||
["Thieves' Town - Spike Switch Pot Key", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Spike Switch Pot Key", True, ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Spike Switch Pot Key", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Spike Switch Pot Key", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Attic", False, []],
|
||||
["Thieves' Town - Attic", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Attic", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Attic", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Attic", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Big Chest", False, []],
|
||||
["Thieves' Town - Big Chest", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Big Chest", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Big Chest", False, [], ['Hammer']],
|
||||
["Thieves' Town - Big Chest", True, ['Hammer', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Big Chest", True, ['Hammer', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Blind's Cell", False, []],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
|
||||
@@ -42,8 +43,8 @@ class TestThievesTown(TestDungeon):
|
||||
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Boss", False, [], ['Hammer', 'Progressive Sword', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Thieves' Town - Boss", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Hammer']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Progressive Sword']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Cane of Somaria']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Cane of Byrna']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Hammer']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Progressive Sword']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Cane of Somaria']],
|
||||
["Thieves' Town - Boss", True, ['Bomb Upgrade (+5)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Small Key (Thieves Town)', 'Big Key (Thieves Town)', 'Cane of Byrna']],
|
||||
])
|
||||
@@ -11,16 +11,16 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Compass Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Chain Chomps", False, []],
|
||||
["Turtle Rock - Chain Chomps", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Chain Chomps", False, ['Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Bomb Upgrade (+5)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
@@ -33,10 +33,10 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Roller Room - Left", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Roller Room - Right", False, []],
|
||||
["Turtle Rock - Roller Room - Right", False, [], ['Cane of Somaria']],
|
||||
@@ -45,17 +45,17 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Roller Room - Right", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Big Chest", False, []],
|
||||
["Turtle Rock - Big Chest", False, [], ['Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Big Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hookshot']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
@@ -66,12 +66,12 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Big Key Chest", False, []],
|
||||
["Turtle Rock - Big Key Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
# Mirror in from ledge, use left side entrance, have enough keys to get to the chest
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Crystaroller Room", False, []],
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Big Key (Turtle Rock)', 'Magic Mirror']],
|
||||
@@ -80,7 +80,7 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
@@ -98,10 +98,10 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Boss", False, [], ['Magic Mirror', 'Lamp']],
|
||||
["Turtle Rock - Boss", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
|
||||
])
|
||||
|
||||
@@ -118,11 +118,11 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
[location, False, [], ['Magic Mirror', 'Lamp']],
|
||||
[location, False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
|
||||
# Mirroring into Eye Bridge does not require Cane of Somaria
|
||||
[location, True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Byrna']],
|
||||
|
||||
@@ -11,17 +11,17 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Compass Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Chain Chomps", False, []],
|
||||
["Turtle Rock - Chain Chomps", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
# Item rando only needs 1 key. ER needs to consider the case when the back is accessible, but not the middle (key wasted on Trinexx door)
|
||||
["Turtle Rock - Chain Chomps", False, ['Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Bomb Upgrade (+5)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Chain Chomps", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
@@ -34,10 +34,10 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Roller Room - Left", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Left", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Roller Room - Right", False, []],
|
||||
["Turtle Rock - Roller Room - Right", False, [], ['Cane of Somaria']],
|
||||
@@ -46,17 +46,17 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Roller Room - Right", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Quake', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Moon Pearl', 'Fire Rod', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Roller Room - Right", True, ['Fire Rod', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Big Chest", False, []],
|
||||
["Turtle Rock - Big Chest", False, [], ['Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Big Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hookshot']],
|
||||
["Turtle Rock - Big Chest", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
@@ -67,12 +67,12 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Big Key Chest", False, []],
|
||||
["Turtle Rock - Big Key Chest", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
# Mirror in from ledge, use left side entrance, have enough keys to get to the chest
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Big Key Chest", True, ['Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Crystaroller Room", False, []],
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Big Key (Turtle Rock)', 'Magic Mirror']],
|
||||
@@ -81,7 +81,7 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
@@ -99,10 +99,10 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Boss", False, [], ['Magic Mirror', 'Lamp']],
|
||||
["Turtle Rock - Boss", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
])
|
||||
|
||||
|
||||
@@ -117,11 +117,11 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
[location, False, [], ['Magic Mirror', 'Lamp']],
|
||||
[location, False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
|
||||
# Mirroring into Eye Bridge does not require Cane of Somaria
|
||||
[location, True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Byrna']],
|
||||
|
||||
@@ -13,16 +13,15 @@ class TestDungeons(TestInvertedOWG):
|
||||
["Sanctuary", False, []],
|
||||
["Sanctuary", False, ['Beat Agahnim 1']],
|
||||
["Sanctuary", True, ['Magic Mirror', 'Beat Agahnim 1']],
|
||||
["Sanctuary", True, ['Progressive Sword', 'Lamp', 'Beat Agahnim 1', 'Small Key (Hyrule Castle)']],
|
||||
["Sanctuary", True, ['Lamp', 'Beat Agahnim 1', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)']],
|
||||
["Sanctuary", True, ['Moon Pearl', 'Pegasus Boots']],
|
||||
["Sanctuary", True, ['Magic Mirror', 'Pegasus Boots']],
|
||||
|
||||
["Sewers - Secret Room - Left", False, []],
|
||||
["Sewers - Secret Room - Left", True, ['Moon Pearl', 'Progressive Glove', 'Pegasus Boots']],
|
||||
["Sewers - Secret Room - Left", True, ['Progressive Sword', 'Moon Pearl', 'Pegasus Boots', 'Lamp', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Progressive Sword', 'Magic Mirror', 'Pegasus Boots', 'Lamp', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Sword', 'Beat Agahnim 1', 'Lamp', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Bomb Upgrade (+10)', 'Beat Agahnim 1', 'Lamp', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Moon Pearl', 'Pegasus Boots', 'Lamp', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Magic Mirror', 'Pegasus Boots', 'Lamp', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Bomb Upgrade (+5)', 'Beat Agahnim 1', 'Lamp', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)']],
|
||||
|
||||
["Eastern Palace - Compass Chest", False, []],
|
||||
["Eastern Palace - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots']],
|
||||
@@ -37,8 +36,8 @@ class TestDungeons(TestInvertedOWG):
|
||||
["Desert Palace - Boss", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Moon Pearl', 'Pegasus Boots', 'Lamp']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Moon Pearl', 'Pegasus Boots', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Moon Pearl', 'Pegasus Boots', 'Lamp']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Moon Pearl', 'Pegasus Boots', 'Fire Rod']],
|
||||
|
||||
["Tower of Hera - Basement Cage", False, []],
|
||||
["Tower of Hera - Basement Cage", False, [], ['Moon Pearl']],
|
||||
@@ -76,8 +75,8 @@ class TestDungeons(TestInvertedOWG):
|
||||
["Ice Palace - Compass Chest", False, []],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Bombos', 'Progressive Sword']],
|
||||
# Qirn Jump
|
||||
["Ice Palace - Compass Chest", True, ['Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Fire Rod', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Compass Chest", True, ['Bombos', 'Progressive Sword', 'Small Key (Ice Palace)']],
|
||||
|
||||
["Misery Mire - Bridge Chest", False, []],
|
||||
["Misery Mire - Bridge Chest", False, [], ['Ether']],
|
||||
@@ -86,7 +85,7 @@ class TestDungeons(TestInvertedOWG):
|
||||
|
||||
["Turtle Rock - Compass Chest", False, []],
|
||||
["Turtle Rock - Compass Chest", False, [], ['Cane of Somaria']],
|
||||
["Turtle Rock - Compass Chest", True, ['Pegasus Boots', 'Magic Mirror', 'Moon Pearl', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Pegasus Boots', 'Magic Mirror', 'Moon Pearl', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Pegasus Boots', 'Quake', 'Progressive Sword', 'Cane of Somaria']],
|
||||
|
||||
["Turtle Rock - Chain Chomps", False, []],
|
||||
|
||||
@@ -49,7 +49,7 @@ class TestDeathMountain(TestMinor):
|
||||
["Mimic Cave", False, [], ['Cane of Somaria']],
|
||||
["Mimic Cave", False, ['Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Mimic Cave", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Mimic Cave", True, ['Bomb Upgrade (+5)', 'Quake', 'Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Moon Pearl', 'Cane of Somaria', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Mimic Cave", True, ['Bomb Upgrade (+5)', 'Quake', 'Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Moon Pearl', 'Cane of Somaria', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Spiral Cave", False, []],
|
||||
["Spiral Cave", False, [], ['Progressive Glove', 'Flute']],
|
||||
|
||||
@@ -23,7 +23,7 @@ class GoalPyramidTest(PyramidTestBase):
|
||||
}
|
||||
|
||||
def testCrystalsGoalAccess(self):
|
||||
self.multiworld.goal[1] = "crystals"
|
||||
self.multiworld.goal[1].value = 1 # crystals
|
||||
self.assertFalse(self.can_reach_entrance("Pyramid Hole"))
|
||||
self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"])
|
||||
self.assertTrue(self.can_reach_entrance("Pyramid Hole"))
|
||||
|
||||
@@ -13,7 +13,7 @@ class TestDungeons(TestVanillaOWG):
|
||||
|
||||
["Sewers - Secret Room - Left", False, []],
|
||||
["Sewers - Secret Room - Left", True, ['Pegasus Boots', 'Progressive Glove']],
|
||||
["Sewers - Secret Room - Left", True, ['Progressive Sword', 'Bomb Upgrade (+5)', 'Lamp', 'Small Key (Hyrule Castle)']],
|
||||
["Sewers - Secret Room - Left", True, ['Bomb Upgrade (+5)', 'Lamp', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)', 'Small Key (Hyrule Castle)']],
|
||||
|
||||
["Eastern Palace - Compass Chest", True, []],
|
||||
|
||||
@@ -26,8 +26,8 @@ class TestDungeons(TestVanillaOWG):
|
||||
["Desert Palace - Boss", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Pegasus Boots', 'Lamp', 'Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Pegasus Boots', 'Fire Rod', 'Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Pegasus Boots', 'Lamp', 'Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Pegasus Boots', 'Fire Rod', 'Big Key (Desert Palace)']],
|
||||
|
||||
["Tower of Hera - Basement Cage", False, []],
|
||||
["Tower of Hera - Basement Cage", False, [], ['Pegasus Boots', "Flute", "Progressive Glove"]],
|
||||
@@ -90,10 +90,10 @@ class TestDungeons(TestVanillaOWG):
|
||||
["Ice Palace - Compass Chest", False, []],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Flippers', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Flippers', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Progressive Glove', 'Progressive Glove', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Progressive Glove', 'Progressive Glove', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Moon Pearl', 'Pegasus Boots', 'Flippers', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Moon Pearl', 'Pegasus Boots', 'Flippers', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Progressive Glove', 'Progressive Glove', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Progressive Glove', 'Progressive Glove', 'Bombos', 'Progressive Sword']],
|
||||
|
||||
["Misery Mire - Bridge Chest", False, []],
|
||||
["Misery Mire - Bridge Chest", False, [], ['Moon Pearl']],
|
||||
@@ -105,9 +105,9 @@ class TestDungeons(TestVanillaOWG):
|
||||
["Turtle Rock - Compass Chest", False, [], ['Cane of Somaria']],
|
||||
#todo: does clip require sword?
|
||||
#["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Sword']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Sword']],
|
||||
["Turtle Rock - Compass Chest", True, ['Moon Pearl', 'Pegasus Boots', 'Cane of Somaria', 'Progressive Sword', 'Quake']],
|
||||
["Turtle Rock - Compass Chest", True, ['Pegasus Boots', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Compass Chest", True, ['Pegasus Boots', 'Magic Mirror', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Turtle Rock - Chain Chomps", False, []],
|
||||
#todo: does clip require sword?
|
||||
|
||||
@@ -49,7 +49,7 @@ class TestDeathMountain(TestVanilla):
|
||||
["Mimic Cave", False, [], ['Cane of Somaria']],
|
||||
["Mimic Cave", False, ['Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Mimic Cave", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Mimic Cave", True, ['Bomb Upgrade (+5)', 'Quake', 'Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Moon Pearl', 'Cane of Somaria', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Mimic Cave", True, ['Bomb Upgrade (+5)', 'Quake', 'Progressive Sword', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Moon Pearl', 'Cane of Somaria', 'Magic Mirror', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
|
||||
["Spiral Cave", False, []],
|
||||
["Spiral Cave", False, [], ['Progressive Glove', 'Flute']],
|
||||
|
||||
@@ -15,7 +15,6 @@ Optional:
|
||||
- Quick Prie Dieu warp mod: [GitHub](https://github.com/BadMagic100/Blasphemous-PrieWarp)
|
||||
- Boots of Pleading mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Boots-of-Pleading)
|
||||
- Double Jump mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Double-Jump)
|
||||
- PopTracker pack: [GitHub](https://github.com/sassyvania/Blasphemous-Randomizer-Maptracker)
|
||||
|
||||
## Mod Installer (Recommended)
|
||||
|
||||
|
||||
58
worlds/celeste64/Items.py
Normal file
58
worlds/celeste64/Items.py
Normal file
@@ -0,0 +1,58 @@
|
||||
from typing import Dict, NamedTuple, Optional
|
||||
|
||||
from BaseClasses import Item, ItemClassification
|
||||
from .Names import ItemName
|
||||
|
||||
|
||||
celeste_64_base_id: int = 0xCA0000
|
||||
|
||||
|
||||
class Celeste64Item(Item):
|
||||
game = "Celeste 64"
|
||||
|
||||
|
||||
class Celeste64ItemData(NamedTuple):
|
||||
code: Optional[int] = None
|
||||
type: ItemClassification = ItemClassification.filler
|
||||
|
||||
|
||||
item_data_table: Dict[str, Celeste64ItemData] = {
|
||||
ItemName.strawberry: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 0,
|
||||
type=ItemClassification.progression_skip_balancing,
|
||||
),
|
||||
ItemName.dash_refill: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 1,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.double_dash_refill: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 2,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.feather: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 3,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.coin: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 4,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.cassette: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 5,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.traffic_block: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 6,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.spring: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 7,
|
||||
type=ItemClassification.progression,
|
||||
),
|
||||
ItemName.breakables: Celeste64ItemData(
|
||||
code = celeste_64_base_id + 8,
|
||||
type=ItemClassification.progression,
|
||||
)
|
||||
}
|
||||
|
||||
item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}
|
||||
142
worlds/celeste64/Locations.py
Normal file
142
worlds/celeste64/Locations.py
Normal file
@@ -0,0 +1,142 @@
|
||||
from typing import Dict, NamedTuple, Optional
|
||||
|
||||
from BaseClasses import Location
|
||||
from .Names import LocationName
|
||||
|
||||
|
||||
celeste_64_base_id: int = 0xCA0000
|
||||
|
||||
|
||||
class Celeste64Location(Location):
|
||||
game = "Celeste 64"
|
||||
|
||||
|
||||
class Celeste64LocationData(NamedTuple):
|
||||
region: str
|
||||
address: Optional[int] = None
|
||||
|
||||
|
||||
location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.strawberry_1 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 0,
|
||||
),
|
||||
LocationName.strawberry_2 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 1,
|
||||
),
|
||||
LocationName.strawberry_3 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 2,
|
||||
),
|
||||
LocationName.strawberry_4 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 3,
|
||||
),
|
||||
LocationName.strawberry_5 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 4,
|
||||
),
|
||||
LocationName.strawberry_6 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 5,
|
||||
),
|
||||
LocationName.strawberry_7 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 6,
|
||||
),
|
||||
LocationName.strawberry_8 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 7,
|
||||
),
|
||||
LocationName.strawberry_9 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 8,
|
||||
),
|
||||
LocationName.strawberry_10 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 9,
|
||||
),
|
||||
LocationName.strawberry_11 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 10,
|
||||
),
|
||||
LocationName.strawberry_12 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 11,
|
||||
),
|
||||
LocationName.strawberry_13 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 12,
|
||||
),
|
||||
LocationName.strawberry_14 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 13,
|
||||
),
|
||||
LocationName.strawberry_15 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 14,
|
||||
),
|
||||
LocationName.strawberry_16 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 15,
|
||||
),
|
||||
LocationName.strawberry_17 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 16,
|
||||
),
|
||||
LocationName.strawberry_18 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 17,
|
||||
),
|
||||
LocationName.strawberry_19 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 18,
|
||||
),
|
||||
LocationName.strawberry_20 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 19,
|
||||
),
|
||||
LocationName.strawberry_21 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 20,
|
||||
),
|
||||
LocationName.strawberry_22 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 21,
|
||||
),
|
||||
LocationName.strawberry_23 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 22,
|
||||
),
|
||||
LocationName.strawberry_24 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 23,
|
||||
),
|
||||
LocationName.strawberry_25 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 24,
|
||||
),
|
||||
LocationName.strawberry_26 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 25,
|
||||
),
|
||||
LocationName.strawberry_27 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 26,
|
||||
),
|
||||
LocationName.strawberry_28 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 27,
|
||||
),
|
||||
LocationName.strawberry_29 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 28,
|
||||
),
|
||||
LocationName.strawberry_30 : Celeste64LocationData(
|
||||
region = "Forsaken City",
|
||||
address = celeste_64_base_id + 29,
|
||||
)
|
||||
}
|
||||
|
||||
location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None}
|
||||
11
worlds/celeste64/Names/ItemName.py
Normal file
11
worlds/celeste64/Names/ItemName.py
Normal file
@@ -0,0 +1,11 @@
|
||||
strawberry = "Strawberry"
|
||||
|
||||
dash_refill = "Dash Refills"
|
||||
double_dash_refill = "Double Dash Refills"
|
||||
feather = "Feathers"
|
||||
coin = "Coins"
|
||||
cassette = "Cassettes"
|
||||
|
||||
traffic_block = "Traffic Blocks"
|
||||
spring = "Springs"
|
||||
breakables = "Breakable Blocks"
|
||||
31
worlds/celeste64/Names/LocationName.py
Normal file
31
worlds/celeste64/Names/LocationName.py
Normal file
@@ -0,0 +1,31 @@
|
||||
# Strawberry Locations
|
||||
strawberry_1 = "First Strawberry"
|
||||
strawberry_2 = "Floating Blocks Strawberry"
|
||||
strawberry_3 = "South-East Tower Top Strawberry"
|
||||
strawberry_4 = "Theo Strawberry"
|
||||
strawberry_5 = "Fall Through Spike Floor Strawberry"
|
||||
strawberry_6 = "Troll Strawberry"
|
||||
strawberry_7 = "Falling Blocks Strawberry"
|
||||
strawberry_8 = "Traffic Block Strawberry"
|
||||
strawberry_9 = "South-West Dash Refills Strawberry"
|
||||
strawberry_10 = "South-East Tower Side Strawberry"
|
||||
strawberry_11 = "Girders Strawberry"
|
||||
strawberry_12 = "North-East Tower Bottom Strawberry"
|
||||
strawberry_13 = "Breakable Blocks Strawberry"
|
||||
strawberry_14 = "Feather Maze Strawberry"
|
||||
strawberry_15 = "Feather Chain Strawberry"
|
||||
strawberry_16 = "Feather Hidden Strawberry"
|
||||
strawberry_17 = "Double Dash Puzzle Strawberry"
|
||||
strawberry_18 = "Double Dash Spike Climb Strawberry"
|
||||
strawberry_19 = "Double Dash Spring Strawberry"
|
||||
strawberry_20 = "North-East Tower Breakable Bottom Strawberry"
|
||||
strawberry_21 = "Theo Tower Lower Cassette Strawberry"
|
||||
strawberry_22 = "Theo Tower Upper Cassette Strawberry"
|
||||
strawberry_23 = "South End of Bridge Cassette Strawberry"
|
||||
strawberry_24 = "You Are Ready Cassette Strawberry"
|
||||
strawberry_25 = "Cassette Hidden in the House Strawberry"
|
||||
strawberry_26 = "North End of Bridge Cassette Strawberry"
|
||||
strawberry_27 = "Distant Feather Cassette Strawberry"
|
||||
strawberry_28 = "Feather Arches Cassette Strawberry"
|
||||
strawberry_29 = "North-East Tower Cassette Strawberry"
|
||||
strawberry_30 = "Badeline Cassette Strawberry"
|
||||
0
worlds/celeste64/Names/__init__.py
Normal file
0
worlds/celeste64/Names/__init__.py
Normal file
25
worlds/celeste64/Options.py
Normal file
25
worlds/celeste64/Options.py
Normal file
@@ -0,0 +1,25 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import Range, DeathLink, PerGameCommonOptions
|
||||
|
||||
|
||||
class StrawberriesRequired(Range):
|
||||
"""How many Strawberries you must receive to finish"""
|
||||
display_name = "Strawberries Required"
|
||||
range_start = 0
|
||||
range_end = 20
|
||||
default = 15
|
||||
|
||||
class DeathLinkAmnesty(Range):
|
||||
"""How many deaths it takes to send a DeathLink"""
|
||||
display_name = "Death Link Amnesty"
|
||||
range_start = 1
|
||||
range_end = 30
|
||||
default = 10
|
||||
|
||||
|
||||
@dataclass
|
||||
class Celeste64Options(PerGameCommonOptions):
|
||||
death_link: DeathLink
|
||||
death_link_amnesty: DeathLinkAmnesty
|
||||
strawberries_required: StrawberriesRequired
|
||||
11
worlds/celeste64/Regions.py
Normal file
11
worlds/celeste64/Regions.py
Normal file
@@ -0,0 +1,11 @@
|
||||
from typing import Dict, List, NamedTuple
|
||||
|
||||
|
||||
class Celeste64RegionData(NamedTuple):
|
||||
connecting_regions: List[str] = []
|
||||
|
||||
|
||||
region_data_table: Dict[str, Celeste64RegionData] = {
|
||||
"Menu": Celeste64RegionData(["Forsaken City"]),
|
||||
"Forsaken City": Celeste64RegionData(),
|
||||
}
|
||||
104
worlds/celeste64/Rules.py
Normal file
104
worlds/celeste64/Rules.py
Normal file
@@ -0,0 +1,104 @@
|
||||
from worlds.generic.Rules import set_rule
|
||||
|
||||
from . import Celeste64World
|
||||
from .Names import ItemName, LocationName
|
||||
|
||||
|
||||
def set_rules(world: Celeste64World):
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player),
|
||||
lambda state: state.has_all({ItemName.traffic_block,
|
||||
ItemName.breakables}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player),
|
||||
lambda state: state.has(ItemName.breakables, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player),
|
||||
lambda state: state.has(ItemName.dash_refill, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player),
|
||||
lambda state: state.has(ItemName.traffic_block, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player),
|
||||
lambda state: state.has(ItemName.dash_refill, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player),
|
||||
lambda state: state.has(ItemName.dash_refill, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.double_dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.breakables}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.feather}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.feather}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.feather}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.double_dash_refill,
|
||||
ItemName.feather,
|
||||
ItemName.traffic_block}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player),
|
||||
lambda state: state.has(ItemName.double_dash_refill, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player),
|
||||
lambda state: state.has_all({ItemName.double_dash_refill,
|
||||
ItemName.spring}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player),
|
||||
lambda state: state.has_all({ItemName.dash_refill,
|
||||
ItemName.feather,
|
||||
ItemName.breakables}, world.player))
|
||||
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.traffic_block,
|
||||
ItemName.breakables}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.dash_refill,
|
||||
ItemName.breakables}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.dash_refill,
|
||||
ItemName.coin}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.traffic_block,
|
||||
ItemName.dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.dash_refill,
|
||||
ItemName.double_dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.feather,
|
||||
ItemName.coin,
|
||||
ItemName.dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.feather,
|
||||
ItemName.coin,
|
||||
ItemName.dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.feather,
|
||||
ItemName.coin,
|
||||
ItemName.dash_refill}, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player),
|
||||
lambda state: state.has_all({ItemName.cassette,
|
||||
ItemName.feather,
|
||||
ItemName.traffic_block,
|
||||
ItemName.spring,
|
||||
ItemName.breakables,
|
||||
ItemName.dash_refill,
|
||||
ItemName.double_dash_refill}, world.player))
|
||||
|
||||
# Completion condition.
|
||||
world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and
|
||||
state.has_all({ItemName.feather,
|
||||
ItemName.traffic_block,
|
||||
ItemName.breakables,
|
||||
ItemName.dash_refill,
|
||||
ItemName.double_dash_refill}, world.player))
|
||||
92
worlds/celeste64/__init__.py
Normal file
92
worlds/celeste64/__init__.py
Normal file
@@ -0,0 +1,92 @@
|
||||
from typing import List
|
||||
|
||||
from BaseClasses import ItemClassification, Region, Tutorial
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Items import Celeste64Item, item_data_table, item_table
|
||||
from .Locations import Celeste64Location, location_data_table, location_table
|
||||
from .Names import ItemName
|
||||
from .Options import Celeste64Options
|
||||
|
||||
|
||||
class Celeste64WebWorld(WebWorld):
|
||||
theme = "ice"
|
||||
|
||||
setup_en = Tutorial(
|
||||
tutorial_name="Start Guide",
|
||||
description="A guide to playing Celeste 64 in Archipelago.",
|
||||
language="English",
|
||||
file_name="guide_en.md",
|
||||
link="guide/en",
|
||||
authors=["PoryGone"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en]
|
||||
|
||||
|
||||
class Celeste64World(World):
|
||||
"""Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
|
||||
Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary 🍓✨"""
|
||||
|
||||
game = "Celeste 64"
|
||||
web = Celeste64WebWorld()
|
||||
options_dataclass = Celeste64Options
|
||||
options: Celeste64Options
|
||||
location_name_to_id = location_table
|
||||
item_name_to_id = item_table
|
||||
|
||||
|
||||
def create_item(self, name: str) -> Celeste64Item:
|
||||
# Only make required amount of strawberries be Progression
|
||||
if getattr(self, "options", None) and name == ItemName.strawberry:
|
||||
classification: ItemClassification = ItemClassification.filler
|
||||
self.prog_strawberries = getattr(self, "prog_strawberries", 0)
|
||||
if self.prog_strawberries < self.options.strawberries_required.value:
|
||||
classification = ItemClassification.progression_skip_balancing
|
||||
self.prog_strawberries += 1
|
||||
|
||||
return Celeste64Item(name, classification, item_data_table[name].code, self.player)
|
||||
else:
|
||||
return Celeste64Item(name, item_data_table[name].type, item_data_table[name].code, self.player)
|
||||
|
||||
def create_items(self) -> None:
|
||||
item_pool: List[Celeste64Item] = []
|
||||
|
||||
item_pool += [self.create_item(name) for name in item_data_table.keys()]
|
||||
|
||||
item_pool += [self.create_item(ItemName.strawberry) for _ in range(21)]
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
|
||||
|
||||
def create_regions(self) -> None:
|
||||
from .Regions import region_data_table
|
||||
# Create regions.
|
||||
for region_name in region_data_table.keys():
|
||||
region = Region(region_name, self.player, self.multiworld)
|
||||
self.multiworld.regions.append(region)
|
||||
|
||||
# Create locations.
|
||||
for region_name, region_data in region_data_table.items():
|
||||
region = self.multiworld.get_region(region_name, self.player)
|
||||
region.add_locations({
|
||||
location_name: location_data.address for location_name, location_data in location_data_table.items()
|
||||
if location_data.region == region_name
|
||||
}, Celeste64Location)
|
||||
region.add_exits(region_data_table[region_name].connecting_regions)
|
||||
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return ItemName.strawberry
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
from .Rules import set_rules
|
||||
set_rules(self)
|
||||
|
||||
|
||||
def fill_slot_data(self):
|
||||
return {
|
||||
"death_link": self.options.death_link.value,
|
||||
"death_link_amnesty": self.options.death_link_amnesty.value,
|
||||
"strawberries_required": self.options.strawberries_required.value
|
||||
}
|
||||
24
worlds/celeste64/docs/en_Celeste 64.md
Normal file
24
worlds/celeste64/docs/en_Celeste 64.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Celeste 64
|
||||
|
||||
## What is this game?
|
||||
|
||||
Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
|
||||
Created in a week(ish) by the Celeste team to celebrate the game's sixth anniversary.
|
||||
|
||||
Ported to Archipelago in a week(ish) by PoryGone, this World provides the following as unlockable items:
|
||||
- Strawberries
|
||||
- Dash Refills
|
||||
- Double Dash Refills
|
||||
- Feathers
|
||||
- Coins
|
||||
- Cassettes
|
||||
- Traffic Blocks
|
||||
- Springs
|
||||
- Breakable Blocks
|
||||
|
||||
The goal is to collect a certain number of Strawberries, then visit Badeline on her floating island.
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure
|
||||
and export a config file.
|
||||
32
worlds/celeste64/docs/guide_en.md
Normal file
32
worlds/celeste64/docs/guide_en.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Celeste 64 Setup Guide
|
||||
|
||||
## Required Software
|
||||
- Archipelago Build of Celeste 64 from: [Celeste 64 Archipelago Releases Page](https://github.com/PoryGoneDev/Celeste64/releases/)
|
||||
|
||||
## Installation Procedures (Windows)
|
||||
|
||||
1. Download the above release and extract it.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Before launching the game, edit the `AP.json` file in the root of the Celeste 64 install.
|
||||
|
||||
2. For the `Url` field, enter the address of the server, such as `archipelago.gg:38281`. Your server host should be able to tell you this.
|
||||
|
||||
3. For the `SlotName` field, enter your "name" field from the yaml or website config.
|
||||
|
||||
4. For the `Password` field, enter the server password if one exists; otherwise leave this field blank.
|
||||
|
||||
5. Save the file, and run `Celeste64.exe`. If you can continue past the title screen, then you are successfully connected.
|
||||
|
||||
An Example `AP.json` file:
|
||||
|
||||
```
|
||||
{
|
||||
"Url": "archipelago:12345",
|
||||
"SlotName": "Maddy",
|
||||
"Password": ""
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ from .Options import RandomizeWeaponLevelOption, PoolTypeOption, EarlySmallLothr
|
||||
|
||||
class DarkSouls3Web(WebWorld):
|
||||
bug_report_page = "https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/issues"
|
||||
theme = "stone"
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipelago Dark Souls III randomizer on your computer.",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
## General Concept
|
||||
|
||||
<span style="color:tomato">
|
||||
<span style="color:#ff7800">
|
||||
**This mod can ban you permanently from the FromSoftware servers if used online.**
|
||||
</span>
|
||||
The Dark Souls III AP Client is a dinput8.dll triggered when launching Dark Souls III. This .dll file will launch a command
|
||||
|
||||
@@ -12,7 +12,7 @@ permettant de lire des informations de la partie et écrire des commandes pour i
|
||||
|
||||
## Procédures d'installation
|
||||
|
||||
<span style="color:tomato">
|
||||
<span style="color:#ff7800">
|
||||
**Il y a des risques de bannissement permanent des serveurs FromSoftware si ce mod est utilisé en ligne.**
|
||||
</span>
|
||||
Ce client a été testé sur la version Steam officielle du jeu (v1.15/1.35), peu importe les DLCs actuellement installés.
|
||||
|
||||
@@ -2,6 +2,7 @@ import typing
|
||||
|
||||
from BaseClasses import Location
|
||||
from .Names import LocationName
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class DKC3Location(Location):
|
||||
@@ -321,13 +322,13 @@ all_locations = {
|
||||
location_table = {}
|
||||
|
||||
|
||||
def setup_locations(world, player: int):
|
||||
def setup_locations(world: World):
|
||||
location_table = {**level_location_table, **boss_location_table, **secret_cave_location_table}
|
||||
|
||||
if False:#world.include_trade_sequence[player].value:
|
||||
if False:#world.options.include_trade_sequence:
|
||||
location_table.update({**brothers_bear_location_table})
|
||||
|
||||
if world.kongsanity[player].value:
|
||||
if world.options.kongsanity:
|
||||
location_table.update({**kong_location_table})
|
||||
|
||||
return location_table
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
from dataclasses import dataclass
|
||||
import typing
|
||||
|
||||
from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList
|
||||
from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList, PerGameCommonOptions
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
@@ -158,21 +159,21 @@ class StartingLifeCount(Range):
|
||||
default = 5
|
||||
|
||||
|
||||
dkc3_options: typing.Dict[str, type(Option)] = {
|
||||
#"death_link": DeathLink, # Disabled
|
||||
"goal": Goal,
|
||||
#"include_trade_sequence": IncludeTradeSequence, # Disabled
|
||||
"dk_coins_for_gyrocopter": DKCoinsForGyrocopter,
|
||||
"krematoa_bonus_coin_cost": KrematoaBonusCoinCost,
|
||||
"percentage_of_extra_bonus_coins": PercentageOfExtraBonusCoins,
|
||||
"number_of_banana_birds": NumberOfBananaBirds,
|
||||
"percentage_of_banana_birds": PercentageOfBananaBirds,
|
||||
"kongsanity": KONGsanity,
|
||||
"level_shuffle": LevelShuffle,
|
||||
"difficulty": Difficulty,
|
||||
"autosave": Autosave,
|
||||
"merry": MERRY,
|
||||
"music_shuffle": MusicShuffle,
|
||||
"kong_palette_swap": KongPaletteSwap,
|
||||
"starting_life_count": StartingLifeCount,
|
||||
}
|
||||
@dataclass
|
||||
class DKC3Options(PerGameCommonOptions):
|
||||
#death_link: DeathLink # Disabled
|
||||
goal: Goal
|
||||
#include_trade_sequence: IncludeTradeSequence # Disabled
|
||||
dk_coins_for_gyrocopter: DKCoinsForGyrocopter
|
||||
krematoa_bonus_coin_cost: KrematoaBonusCoinCost
|
||||
percentage_of_extra_bonus_coins: PercentageOfExtraBonusCoins
|
||||
number_of_banana_birds: NumberOfBananaBirds
|
||||
percentage_of_banana_birds: PercentageOfBananaBirds
|
||||
kongsanity: KONGsanity
|
||||
level_shuffle: LevelShuffle
|
||||
difficulty: Difficulty
|
||||
autosave: Autosave
|
||||
merry: MERRY
|
||||
music_shuffle: MusicShuffle
|
||||
kong_palette_swap: KongPaletteSwap
|
||||
starting_life_count: StartingLifeCount
|
||||
|
||||
@@ -4,38 +4,39 @@ from BaseClasses import MultiWorld, Region, Entrance
|
||||
from .Items import DKC3Item
|
||||
from .Locations import DKC3Location
|
||||
from .Names import LocationName, ItemName
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
def create_regions(world, player: int, active_locations):
|
||||
menu_region = create_region(world, player, active_locations, 'Menu', None)
|
||||
def create_regions(world: World, active_locations):
|
||||
menu_region = create_region(world, active_locations, 'Menu', None)
|
||||
|
||||
overworld_1_region_locations = {}
|
||||
if world.goal[player] != "knautilus":
|
||||
if world.options.goal != "knautilus":
|
||||
overworld_1_region_locations.update({LocationName.banana_bird_mother: []})
|
||||
overworld_1_region = create_region(world, player, active_locations, LocationName.overworld_1_region,
|
||||
overworld_1_region = create_region(world, active_locations, LocationName.overworld_1_region,
|
||||
overworld_1_region_locations)
|
||||
|
||||
overworld_2_region_locations = {}
|
||||
overworld_2_region = create_region(world, player, active_locations, LocationName.overworld_2_region,
|
||||
overworld_2_region = create_region(world, active_locations, LocationName.overworld_2_region,
|
||||
overworld_2_region_locations)
|
||||
|
||||
overworld_3_region_locations = {}
|
||||
overworld_3_region = create_region(world, player, active_locations, LocationName.overworld_3_region,
|
||||
overworld_3_region = create_region(world, active_locations, LocationName.overworld_3_region,
|
||||
overworld_3_region_locations)
|
||||
|
||||
overworld_4_region_locations = {}
|
||||
overworld_4_region = create_region(world, player, active_locations, LocationName.overworld_4_region,
|
||||
overworld_4_region = create_region(world, active_locations, LocationName.overworld_4_region,
|
||||
overworld_4_region_locations)
|
||||
|
||||
|
||||
lake_orangatanga_region = create_region(world, player, active_locations, LocationName.lake_orangatanga_region, None)
|
||||
kremwood_forest_region = create_region(world, player, active_locations, LocationName.kremwood_forest_region, None)
|
||||
cotton_top_cove_region = create_region(world, player, active_locations, LocationName.cotton_top_cove_region, None)
|
||||
mekanos_region = create_region(world, player, active_locations, LocationName.mekanos_region, None)
|
||||
k3_region = create_region(world, player, active_locations, LocationName.k3_region, None)
|
||||
razor_ridge_region = create_region(world, player, active_locations, LocationName.razor_ridge_region, None)
|
||||
kaos_kore_region = create_region(world, player, active_locations, LocationName.kaos_kore_region, None)
|
||||
krematoa_region = create_region(world, player, active_locations, LocationName.krematoa_region, None)
|
||||
lake_orangatanga_region = create_region(world, active_locations, LocationName.lake_orangatanga_region, None)
|
||||
kremwood_forest_region = create_region(world, active_locations, LocationName.kremwood_forest_region, None)
|
||||
cotton_top_cove_region = create_region(world, active_locations, LocationName.cotton_top_cove_region, None)
|
||||
mekanos_region = create_region(world, active_locations, LocationName.mekanos_region, None)
|
||||
k3_region = create_region(world, active_locations, LocationName.k3_region, None)
|
||||
razor_ridge_region = create_region(world, active_locations, LocationName.razor_ridge_region, None)
|
||||
kaos_kore_region = create_region(world, active_locations, LocationName.kaos_kore_region, None)
|
||||
krematoa_region = create_region(world, active_locations, LocationName.krematoa_region, None)
|
||||
|
||||
|
||||
lakeside_limbo_region_locations = {
|
||||
@@ -44,9 +45,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.lakeside_limbo_bonus_2 : [0x657, 3],
|
||||
LocationName.lakeside_limbo_dk : [0x657, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
lakeside_limbo_region_locations[LocationName.lakeside_limbo_kong] = []
|
||||
lakeside_limbo_region = create_region(world, player, active_locations, LocationName.lakeside_limbo_region,
|
||||
lakeside_limbo_region = create_region(world, active_locations, LocationName.lakeside_limbo_region,
|
||||
lakeside_limbo_region_locations)
|
||||
|
||||
doorstop_dash_region_locations = {
|
||||
@@ -55,9 +56,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.doorstop_dash_bonus_2 : [0x65A, 3],
|
||||
LocationName.doorstop_dash_dk : [0x65A, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
doorstop_dash_region_locations[LocationName.doorstop_dash_kong] = []
|
||||
doorstop_dash_region = create_region(world, player, active_locations, LocationName.doorstop_dash_region,
|
||||
doorstop_dash_region = create_region(world, active_locations, LocationName.doorstop_dash_region,
|
||||
doorstop_dash_region_locations)
|
||||
|
||||
tidal_trouble_region_locations = {
|
||||
@@ -66,9 +67,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.tidal_trouble_bonus_2 : [0x659, 3],
|
||||
LocationName.tidal_trouble_dk : [0x659, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
tidal_trouble_region_locations[LocationName.tidal_trouble_kong] = []
|
||||
tidal_trouble_region = create_region(world, player, active_locations, LocationName.tidal_trouble_region,
|
||||
tidal_trouble_region = create_region(world, active_locations, LocationName.tidal_trouble_region,
|
||||
tidal_trouble_region_locations)
|
||||
|
||||
skiddas_row_region_locations = {
|
||||
@@ -77,9 +78,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.skiddas_row_bonus_2 : [0x65D, 3],
|
||||
LocationName.skiddas_row_dk : [0x65D, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
skiddas_row_region_locations[LocationName.skiddas_row_kong] = []
|
||||
skiddas_row_region = create_region(world, player, active_locations, LocationName.skiddas_row_region,
|
||||
skiddas_row_region = create_region(world, active_locations, LocationName.skiddas_row_region,
|
||||
skiddas_row_region_locations)
|
||||
|
||||
murky_mill_region_locations = {
|
||||
@@ -88,9 +89,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.murky_mill_bonus_2 : [0x65C, 3],
|
||||
LocationName.murky_mill_dk : [0x65C, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
murky_mill_region_locations[LocationName.murky_mill_kong] = []
|
||||
murky_mill_region = create_region(world, player, active_locations, LocationName.murky_mill_region,
|
||||
murky_mill_region = create_region(world, active_locations, LocationName.murky_mill_region,
|
||||
murky_mill_region_locations)
|
||||
|
||||
barrel_shield_bust_up_region_locations = {
|
||||
@@ -99,9 +100,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.barrel_shield_bust_up_bonus_2 : [0x662, 3],
|
||||
LocationName.barrel_shield_bust_up_dk : [0x662, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
barrel_shield_bust_up_region_locations[LocationName.barrel_shield_bust_up_kong] = []
|
||||
barrel_shield_bust_up_region = create_region(world, player, active_locations,
|
||||
barrel_shield_bust_up_region = create_region(world, active_locations,
|
||||
LocationName.barrel_shield_bust_up_region,
|
||||
barrel_shield_bust_up_region_locations)
|
||||
|
||||
@@ -111,9 +112,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.riverside_race_bonus_2 : [0x664, 3],
|
||||
LocationName.riverside_race_dk : [0x664, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
riverside_race_region_locations[LocationName.riverside_race_kong] = []
|
||||
riverside_race_region = create_region(world, player, active_locations, LocationName.riverside_race_region,
|
||||
riverside_race_region = create_region(world, active_locations, LocationName.riverside_race_region,
|
||||
riverside_race_region_locations)
|
||||
|
||||
squeals_on_wheels_region_locations = {
|
||||
@@ -122,9 +123,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.squeals_on_wheels_bonus_2 : [0x65B, 3],
|
||||
LocationName.squeals_on_wheels_dk : [0x65B, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
squeals_on_wheels_region_locations[LocationName.squeals_on_wheels_kong] = []
|
||||
squeals_on_wheels_region = create_region(world, player, active_locations, LocationName.squeals_on_wheels_region,
|
||||
squeals_on_wheels_region = create_region(world, active_locations, LocationName.squeals_on_wheels_region,
|
||||
squeals_on_wheels_region_locations)
|
||||
|
||||
springin_spiders_region_locations = {
|
||||
@@ -133,9 +134,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.springin_spiders_bonus_2 : [0x661, 3],
|
||||
LocationName.springin_spiders_dk : [0x661, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
springin_spiders_region_locations[LocationName.springin_spiders_kong] = []
|
||||
springin_spiders_region = create_region(world, player, active_locations, LocationName.springin_spiders_region,
|
||||
springin_spiders_region = create_region(world, active_locations, LocationName.springin_spiders_region,
|
||||
springin_spiders_region_locations)
|
||||
|
||||
bobbing_barrel_brawl_region_locations = {
|
||||
@@ -144,9 +145,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.bobbing_barrel_brawl_bonus_2 : [0x666, 3],
|
||||
LocationName.bobbing_barrel_brawl_dk : [0x666, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
bobbing_barrel_brawl_region_locations[LocationName.bobbing_barrel_brawl_kong] = []
|
||||
bobbing_barrel_brawl_region = create_region(world, player, active_locations,
|
||||
bobbing_barrel_brawl_region = create_region(world, active_locations,
|
||||
LocationName.bobbing_barrel_brawl_region,
|
||||
bobbing_barrel_brawl_region_locations)
|
||||
|
||||
@@ -156,9 +157,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.bazzas_blockade_bonus_2 : [0x667, 3],
|
||||
LocationName.bazzas_blockade_dk : [0x667, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
bazzas_blockade_region_locations[LocationName.bazzas_blockade_kong] = []
|
||||
bazzas_blockade_region = create_region(world, player, active_locations, LocationName.bazzas_blockade_region,
|
||||
bazzas_blockade_region = create_region(world, active_locations, LocationName.bazzas_blockade_region,
|
||||
bazzas_blockade_region_locations)
|
||||
|
||||
rocket_barrel_ride_region_locations = {
|
||||
@@ -167,9 +168,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.rocket_barrel_ride_bonus_2 : [0x66A, 3],
|
||||
LocationName.rocket_barrel_ride_dk : [0x66A, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
rocket_barrel_ride_region_locations[LocationName.rocket_barrel_ride_kong] = []
|
||||
rocket_barrel_ride_region = create_region(world, player, active_locations, LocationName.rocket_barrel_ride_region,
|
||||
rocket_barrel_ride_region = create_region(world, active_locations, LocationName.rocket_barrel_ride_region,
|
||||
rocket_barrel_ride_region_locations)
|
||||
|
||||
kreeping_klasps_region_locations = {
|
||||
@@ -178,9 +179,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.kreeping_klasps_bonus_2 : [0x658, 3],
|
||||
LocationName.kreeping_klasps_dk : [0x658, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
kreeping_klasps_region_locations[LocationName.kreeping_klasps_kong] = []
|
||||
kreeping_klasps_region = create_region(world, player, active_locations, LocationName.kreeping_klasps_region,
|
||||
kreeping_klasps_region = create_region(world, active_locations, LocationName.kreeping_klasps_region,
|
||||
kreeping_klasps_region_locations)
|
||||
|
||||
tracker_barrel_trek_region_locations = {
|
||||
@@ -189,9 +190,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.tracker_barrel_trek_bonus_2 : [0x66B, 3],
|
||||
LocationName.tracker_barrel_trek_dk : [0x66B, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
tracker_barrel_trek_region_locations[LocationName.tracker_barrel_trek_kong] = []
|
||||
tracker_barrel_trek_region = create_region(world, player, active_locations, LocationName.tracker_barrel_trek_region,
|
||||
tracker_barrel_trek_region = create_region(world, active_locations, LocationName.tracker_barrel_trek_region,
|
||||
tracker_barrel_trek_region_locations)
|
||||
|
||||
fish_food_frenzy_region_locations = {
|
||||
@@ -200,9 +201,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.fish_food_frenzy_bonus_2 : [0x668, 3],
|
||||
LocationName.fish_food_frenzy_dk : [0x668, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
fish_food_frenzy_region_locations[LocationName.fish_food_frenzy_kong] = []
|
||||
fish_food_frenzy_region = create_region(world, player, active_locations, LocationName.fish_food_frenzy_region,
|
||||
fish_food_frenzy_region = create_region(world, active_locations, LocationName.fish_food_frenzy_region,
|
||||
fish_food_frenzy_region_locations)
|
||||
|
||||
fire_ball_frenzy_region_locations = {
|
||||
@@ -211,9 +212,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.fire_ball_frenzy_bonus_2 : [0x66D, 3],
|
||||
LocationName.fire_ball_frenzy_dk : [0x66D, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
fire_ball_frenzy_region_locations[LocationName.fire_ball_frenzy_kong] = []
|
||||
fire_ball_frenzy_region = create_region(world, player, active_locations, LocationName.fire_ball_frenzy_region,
|
||||
fire_ball_frenzy_region = create_region(world, active_locations, LocationName.fire_ball_frenzy_region,
|
||||
fire_ball_frenzy_region_locations)
|
||||
|
||||
demolition_drain_pipe_region_locations = {
|
||||
@@ -222,9 +223,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.demolition_drain_pipe_bonus_2 : [0x672, 3],
|
||||
LocationName.demolition_drain_pipe_dk : [0x672, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
demolition_drain_pipe_region_locations[LocationName.demolition_drain_pipe_kong] = []
|
||||
demolition_drain_pipe_region = create_region(world, player, active_locations,
|
||||
demolition_drain_pipe_region = create_region(world, active_locations,
|
||||
LocationName.demolition_drain_pipe_region,
|
||||
demolition_drain_pipe_region_locations)
|
||||
|
||||
@@ -234,9 +235,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.ripsaw_rage_bonus_2 : [0x660, 3],
|
||||
LocationName.ripsaw_rage_dk : [0x660, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
ripsaw_rage_region_locations[LocationName.ripsaw_rage_kong] = []
|
||||
ripsaw_rage_region = create_region(world, player, active_locations, LocationName.ripsaw_rage_region,
|
||||
ripsaw_rage_region = create_region(world, active_locations, LocationName.ripsaw_rage_region,
|
||||
ripsaw_rage_region_locations)
|
||||
|
||||
blazing_bazookas_region_locations = {
|
||||
@@ -245,9 +246,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.blazing_bazookas_bonus_2 : [0x66E, 3],
|
||||
LocationName.blazing_bazookas_dk : [0x66E, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
blazing_bazookas_region_locations[LocationName.blazing_bazookas_kong] = []
|
||||
blazing_bazookas_region = create_region(world, player, active_locations, LocationName.blazing_bazookas_region,
|
||||
blazing_bazookas_region = create_region(world, active_locations, LocationName.blazing_bazookas_region,
|
||||
blazing_bazookas_region_locations)
|
||||
|
||||
low_g_labyrinth_region_locations = {
|
||||
@@ -256,9 +257,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.low_g_labyrinth_bonus_2 : [0x670, 3],
|
||||
LocationName.low_g_labyrinth_dk : [0x670, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
low_g_labyrinth_region_locations[LocationName.low_g_labyrinth_kong] = []
|
||||
low_g_labyrinth_region = create_region(world, player, active_locations, LocationName.low_g_labyrinth_region,
|
||||
low_g_labyrinth_region = create_region(world, active_locations, LocationName.low_g_labyrinth_region,
|
||||
low_g_labyrinth_region_locations)
|
||||
|
||||
krevice_kreepers_region_locations = {
|
||||
@@ -267,9 +268,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.krevice_kreepers_bonus_2 : [0x673, 3],
|
||||
LocationName.krevice_kreepers_dk : [0x673, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
krevice_kreepers_region_locations[LocationName.krevice_kreepers_kong] = []
|
||||
krevice_kreepers_region = create_region(world, player, active_locations, LocationName.krevice_kreepers_region,
|
||||
krevice_kreepers_region = create_region(world, active_locations, LocationName.krevice_kreepers_region,
|
||||
krevice_kreepers_region_locations)
|
||||
|
||||
tearaway_toboggan_region_locations = {
|
||||
@@ -278,9 +279,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.tearaway_toboggan_bonus_2 : [0x65F, 3],
|
||||
LocationName.tearaway_toboggan_dk : [0x65F, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
tearaway_toboggan_region_locations[LocationName.tearaway_toboggan_kong] = []
|
||||
tearaway_toboggan_region = create_region(world, player, active_locations, LocationName.tearaway_toboggan_region,
|
||||
tearaway_toboggan_region = create_region(world, active_locations, LocationName.tearaway_toboggan_region,
|
||||
tearaway_toboggan_region_locations)
|
||||
|
||||
barrel_drop_bounce_region_locations = {
|
||||
@@ -289,9 +290,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.barrel_drop_bounce_bonus_2 : [0x66C, 3],
|
||||
LocationName.barrel_drop_bounce_dk : [0x66C, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
barrel_drop_bounce_region_locations[LocationName.barrel_drop_bounce_kong] = []
|
||||
barrel_drop_bounce_region = create_region(world, player, active_locations, LocationName.barrel_drop_bounce_region,
|
||||
barrel_drop_bounce_region = create_region(world, active_locations, LocationName.barrel_drop_bounce_region,
|
||||
barrel_drop_bounce_region_locations)
|
||||
|
||||
krack_shot_kroc_region_locations = {
|
||||
@@ -300,9 +301,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.krack_shot_kroc_bonus_2 : [0x66F, 3],
|
||||
LocationName.krack_shot_kroc_dk : [0x66F, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
krack_shot_kroc_region_locations[LocationName.krack_shot_kroc_kong] = []
|
||||
krack_shot_kroc_region = create_region(world, player, active_locations, LocationName.krack_shot_kroc_region,
|
||||
krack_shot_kroc_region = create_region(world, active_locations, LocationName.krack_shot_kroc_region,
|
||||
krack_shot_kroc_region_locations)
|
||||
|
||||
lemguin_lunge_region_locations = {
|
||||
@@ -311,9 +312,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.lemguin_lunge_bonus_2 : [0x65E, 3],
|
||||
LocationName.lemguin_lunge_dk : [0x65E, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
lemguin_lunge_region_locations[LocationName.lemguin_lunge_kong] = []
|
||||
lemguin_lunge_region = create_region(world, player, active_locations, LocationName.lemguin_lunge_region,
|
||||
lemguin_lunge_region = create_region(world, active_locations, LocationName.lemguin_lunge_region,
|
||||
lemguin_lunge_region_locations)
|
||||
|
||||
buzzer_barrage_region_locations = {
|
||||
@@ -322,9 +323,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.buzzer_barrage_bonus_2 : [0x676, 3],
|
||||
LocationName.buzzer_barrage_dk : [0x676, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
buzzer_barrage_region_locations[LocationName.buzzer_barrage_kong] = []
|
||||
buzzer_barrage_region = create_region(world, player, active_locations, LocationName.buzzer_barrage_region,
|
||||
buzzer_barrage_region = create_region(world, active_locations, LocationName.buzzer_barrage_region,
|
||||
buzzer_barrage_region_locations)
|
||||
|
||||
kong_fused_cliffs_region_locations = {
|
||||
@@ -333,9 +334,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.kong_fused_cliffs_bonus_2 : [0x674, 3],
|
||||
LocationName.kong_fused_cliffs_dk : [0x674, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
kong_fused_cliffs_region_locations[LocationName.kong_fused_cliffs_kong] = []
|
||||
kong_fused_cliffs_region = create_region(world, player, active_locations, LocationName.kong_fused_cliffs_region,
|
||||
kong_fused_cliffs_region = create_region(world, active_locations, LocationName.kong_fused_cliffs_region,
|
||||
kong_fused_cliffs_region_locations)
|
||||
|
||||
floodlit_fish_region_locations = {
|
||||
@@ -344,9 +345,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.floodlit_fish_bonus_2 : [0x669, 3],
|
||||
LocationName.floodlit_fish_dk : [0x669, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
floodlit_fish_region_locations[LocationName.floodlit_fish_kong] = []
|
||||
floodlit_fish_region = create_region(world, player, active_locations, LocationName.floodlit_fish_region,
|
||||
floodlit_fish_region = create_region(world, active_locations, LocationName.floodlit_fish_region,
|
||||
floodlit_fish_region_locations)
|
||||
|
||||
pothole_panic_region_locations = {
|
||||
@@ -355,9 +356,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.pothole_panic_bonus_2 : [0x677, 3],
|
||||
LocationName.pothole_panic_dk : [0x677, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
pothole_panic_region_locations[LocationName.pothole_panic_kong] = []
|
||||
pothole_panic_region = create_region(world, player, active_locations, LocationName.pothole_panic_region,
|
||||
pothole_panic_region = create_region(world, active_locations, LocationName.pothole_panic_region,
|
||||
pothole_panic_region_locations)
|
||||
|
||||
ropey_rumpus_region_locations = {
|
||||
@@ -366,9 +367,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.ropey_rumpus_bonus_2 : [0x675, 3],
|
||||
LocationName.ropey_rumpus_dk : [0x675, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
ropey_rumpus_region_locations[LocationName.ropey_rumpus_kong] = []
|
||||
ropey_rumpus_region = create_region(world, player, active_locations, LocationName.ropey_rumpus_region,
|
||||
ropey_rumpus_region = create_region(world, active_locations, LocationName.ropey_rumpus_region,
|
||||
ropey_rumpus_region_locations)
|
||||
|
||||
konveyor_rope_clash_region_locations = {
|
||||
@@ -377,9 +378,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.konveyor_rope_clash_bonus_2 : [0x657, 3],
|
||||
LocationName.konveyor_rope_clash_dk : [0x657, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
konveyor_rope_clash_region_locations[LocationName.konveyor_rope_clash_kong] = []
|
||||
konveyor_rope_clash_region = create_region(world, player, active_locations, LocationName.konveyor_rope_clash_region,
|
||||
konveyor_rope_clash_region = create_region(world, active_locations, LocationName.konveyor_rope_clash_region,
|
||||
konveyor_rope_clash_region_locations)
|
||||
|
||||
creepy_caverns_region_locations = {
|
||||
@@ -388,9 +389,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.creepy_caverns_bonus_2 : [0x678, 3],
|
||||
LocationName.creepy_caverns_dk : [0x678, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
creepy_caverns_region_locations[LocationName.creepy_caverns_kong] = []
|
||||
creepy_caverns_region = create_region(world, player, active_locations, LocationName.creepy_caverns_region,
|
||||
creepy_caverns_region = create_region(world, active_locations, LocationName.creepy_caverns_region,
|
||||
creepy_caverns_region_locations)
|
||||
|
||||
lightning_lookout_region_locations = {
|
||||
@@ -399,9 +400,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.lightning_lookout_bonus_2 : [0x665, 3],
|
||||
LocationName.lightning_lookout_dk : [0x665, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
lightning_lookout_region_locations[LocationName.lightning_lookout_kong] = []
|
||||
lightning_lookout_region = create_region(world, player, active_locations, LocationName.lightning_lookout_region,
|
||||
lightning_lookout_region = create_region(world, active_locations, LocationName.lightning_lookout_region,
|
||||
lightning_lookout_region_locations)
|
||||
|
||||
koindozer_klamber_region_locations = {
|
||||
@@ -410,9 +411,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.koindozer_klamber_bonus_2 : [0x679, 3],
|
||||
LocationName.koindozer_klamber_dk : [0x679, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
koindozer_klamber_region_locations[LocationName.koindozer_klamber_kong] = []
|
||||
koindozer_klamber_region = create_region(world, player, active_locations, LocationName.koindozer_klamber_region,
|
||||
koindozer_klamber_region = create_region(world, active_locations, LocationName.koindozer_klamber_region,
|
||||
koindozer_klamber_region_locations)
|
||||
|
||||
poisonous_pipeline_region_locations = {
|
||||
@@ -421,9 +422,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.poisonous_pipeline_bonus_2 : [0x671, 3],
|
||||
LocationName.poisonous_pipeline_dk : [0x671, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
poisonous_pipeline_region_locations[LocationName.poisonous_pipeline_kong] = []
|
||||
poisonous_pipeline_region = create_region(world, player, active_locations, LocationName.poisonous_pipeline_region,
|
||||
poisonous_pipeline_region = create_region(world, active_locations, LocationName.poisonous_pipeline_region,
|
||||
poisonous_pipeline_region_locations)
|
||||
|
||||
stampede_sprint_region_locations = {
|
||||
@@ -433,9 +434,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.stampede_sprint_bonus_3 : [0x67B, 4],
|
||||
LocationName.stampede_sprint_dk : [0x67B, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
stampede_sprint_region_locations[LocationName.stampede_sprint_kong] = []
|
||||
stampede_sprint_region = create_region(world, player, active_locations, LocationName.stampede_sprint_region,
|
||||
stampede_sprint_region = create_region(world, active_locations, LocationName.stampede_sprint_region,
|
||||
stampede_sprint_region_locations)
|
||||
|
||||
criss_cross_cliffs_region_locations = {
|
||||
@@ -444,9 +445,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.criss_cross_cliffs_bonus_2 : [0x67C, 3],
|
||||
LocationName.criss_cross_cliffs_dk : [0x67C, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
criss_cross_cliffs_region_locations[LocationName.criss_cross_cliffs_kong] = []
|
||||
criss_cross_cliffs_region = create_region(world, player, active_locations, LocationName.criss_cross_cliffs_region,
|
||||
criss_cross_cliffs_region = create_region(world, active_locations, LocationName.criss_cross_cliffs_region,
|
||||
criss_cross_cliffs_region_locations)
|
||||
|
||||
tyrant_twin_tussle_region_locations = {
|
||||
@@ -456,9 +457,9 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.tyrant_twin_tussle_bonus_3 : [0x67D, 4],
|
||||
LocationName.tyrant_twin_tussle_dk : [0x67D, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
tyrant_twin_tussle_region_locations[LocationName.tyrant_twin_tussle_kong] = []
|
||||
tyrant_twin_tussle_region = create_region(world, player, active_locations, LocationName.tyrant_twin_tussle_region,
|
||||
tyrant_twin_tussle_region = create_region(world, active_locations, LocationName.tyrant_twin_tussle_region,
|
||||
tyrant_twin_tussle_region_locations)
|
||||
|
||||
swoopy_salvo_region_locations = {
|
||||
@@ -468,147 +469,147 @@ def create_regions(world, player: int, active_locations):
|
||||
LocationName.swoopy_salvo_bonus_3 : [0x663, 4],
|
||||
LocationName.swoopy_salvo_dk : [0x663, 5],
|
||||
}
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
swoopy_salvo_region_locations[LocationName.swoopy_salvo_kong] = []
|
||||
swoopy_salvo_region = create_region(world, player, active_locations, LocationName.swoopy_salvo_region,
|
||||
swoopy_salvo_region = create_region(world, active_locations, LocationName.swoopy_salvo_region,
|
||||
swoopy_salvo_region_locations)
|
||||
|
||||
rocket_rush_region_locations = {
|
||||
LocationName.rocket_rush_flag : [0x67E, 1],
|
||||
LocationName.rocket_rush_dk : [0x67E, 5],
|
||||
}
|
||||
rocket_rush_region = create_region(world, player, active_locations, LocationName.rocket_rush_region,
|
||||
rocket_rush_region = create_region(world, active_locations, LocationName.rocket_rush_region,
|
||||
rocket_rush_region_locations)
|
||||
|
||||
belchas_barn_region_locations = {
|
||||
LocationName.belchas_barn: [0x64F, 1],
|
||||
}
|
||||
belchas_barn_region = create_region(world, player, active_locations, LocationName.belchas_barn_region,
|
||||
belchas_barn_region = create_region(world, active_locations, LocationName.belchas_barn_region,
|
||||
belchas_barn_region_locations)
|
||||
|
||||
arichs_ambush_region_locations = {
|
||||
LocationName.arichs_ambush: [0x650, 1],
|
||||
}
|
||||
arichs_ambush_region = create_region(world, player, active_locations, LocationName.arichs_ambush_region,
|
||||
arichs_ambush_region = create_region(world, active_locations, LocationName.arichs_ambush_region,
|
||||
arichs_ambush_region_locations)
|
||||
|
||||
squirts_showdown_region_locations = {
|
||||
LocationName.squirts_showdown: [0x651, 1],
|
||||
}
|
||||
squirts_showdown_region = create_region(world, player, active_locations, LocationName.squirts_showdown_region,
|
||||
squirts_showdown_region = create_region(world, active_locations, LocationName.squirts_showdown_region,
|
||||
squirts_showdown_region_locations)
|
||||
|
||||
kaos_karnage_region_locations = {
|
||||
LocationName.kaos_karnage: [0x652, 1],
|
||||
}
|
||||
kaos_karnage_region = create_region(world, player, active_locations, LocationName.kaos_karnage_region,
|
||||
kaos_karnage_region = create_region(world, active_locations, LocationName.kaos_karnage_region,
|
||||
kaos_karnage_region_locations)
|
||||
|
||||
bleaks_house_region_locations = {
|
||||
LocationName.bleaks_house: [0x653, 1],
|
||||
}
|
||||
bleaks_house_region = create_region(world, player, active_locations, LocationName.bleaks_house_region,
|
||||
bleaks_house_region = create_region(world, active_locations, LocationName.bleaks_house_region,
|
||||
bleaks_house_region_locations)
|
||||
|
||||
barboss_barrier_region_locations = {
|
||||
LocationName.barboss_barrier: [0x654, 1],
|
||||
}
|
||||
barboss_barrier_region = create_region(world, player, active_locations, LocationName.barboss_barrier_region,
|
||||
barboss_barrier_region = create_region(world, active_locations, LocationName.barboss_barrier_region,
|
||||
barboss_barrier_region_locations)
|
||||
|
||||
kastle_kaos_region_locations = {
|
||||
LocationName.kastle_kaos: [0x655, 1],
|
||||
}
|
||||
kastle_kaos_region = create_region(world, player, active_locations, LocationName.kastle_kaos_region,
|
||||
kastle_kaos_region = create_region(world, active_locations, LocationName.kastle_kaos_region,
|
||||
kastle_kaos_region_locations)
|
||||
|
||||
knautilus_region_locations = {
|
||||
LocationName.knautilus: [0x656, 1],
|
||||
}
|
||||
knautilus_region = create_region(world, player, active_locations, LocationName.knautilus_region,
|
||||
knautilus_region = create_region(world, active_locations, LocationName.knautilus_region,
|
||||
knautilus_region_locations)
|
||||
|
||||
belchas_burrow_region_locations = {
|
||||
LocationName.belchas_burrow: [0x647, 1],
|
||||
}
|
||||
belchas_burrow_region = create_region(world, player, active_locations, LocationName.belchas_burrow_region,
|
||||
belchas_burrow_region = create_region(world, active_locations, LocationName.belchas_burrow_region,
|
||||
belchas_burrow_region_locations)
|
||||
|
||||
kong_cave_region_locations = {
|
||||
LocationName.kong_cave: [0x645, 1],
|
||||
}
|
||||
kong_cave_region = create_region(world, player, active_locations, LocationName.kong_cave_region,
|
||||
kong_cave_region = create_region(world, active_locations, LocationName.kong_cave_region,
|
||||
kong_cave_region_locations)
|
||||
|
||||
undercover_cove_region_locations = {
|
||||
LocationName.undercover_cove: [0x644, 1],
|
||||
}
|
||||
undercover_cove_region = create_region(world, player, active_locations, LocationName.undercover_cove_region,
|
||||
undercover_cove_region = create_region(world, active_locations, LocationName.undercover_cove_region,
|
||||
undercover_cove_region_locations)
|
||||
|
||||
ks_cache_region_locations = {
|
||||
LocationName.ks_cache: [0x642, 1],
|
||||
}
|
||||
ks_cache_region = create_region(world, player, active_locations, LocationName.ks_cache_region,
|
||||
ks_cache_region = create_region(world, active_locations, LocationName.ks_cache_region,
|
||||
ks_cache_region_locations)
|
||||
|
||||
hill_top_hoard_region_locations = {
|
||||
LocationName.hill_top_hoard: [0x643, 1],
|
||||
}
|
||||
hill_top_hoard_region = create_region(world, player, active_locations, LocationName.hill_top_hoard_region,
|
||||
hill_top_hoard_region = create_region(world, active_locations, LocationName.hill_top_hoard_region,
|
||||
hill_top_hoard_region_locations)
|
||||
|
||||
bounty_beach_region_locations = {
|
||||
LocationName.bounty_beach: [0x646, 1],
|
||||
}
|
||||
bounty_beach_region = create_region(world, player, active_locations, LocationName.bounty_beach_region,
|
||||
bounty_beach_region = create_region(world, active_locations, LocationName.bounty_beach_region,
|
||||
bounty_beach_region_locations)
|
||||
|
||||
smugglers_cove_region_locations = {
|
||||
LocationName.smugglers_cove: [0x648, 1],
|
||||
}
|
||||
smugglers_cove_region = create_region(world, player, active_locations, LocationName.smugglers_cove_region,
|
||||
smugglers_cove_region = create_region(world, active_locations, LocationName.smugglers_cove_region,
|
||||
smugglers_cove_region_locations)
|
||||
|
||||
arichs_hoard_region_locations = {
|
||||
LocationName.arichs_hoard: [0x649, 1],
|
||||
}
|
||||
arichs_hoard_region = create_region(world, player, active_locations, LocationName.arichs_hoard_region,
|
||||
arichs_hoard_region = create_region(world, active_locations, LocationName.arichs_hoard_region,
|
||||
arichs_hoard_region_locations)
|
||||
|
||||
bounty_bay_region_locations = {
|
||||
LocationName.bounty_bay: [0x64A, 1],
|
||||
}
|
||||
bounty_bay_region = create_region(world, player, active_locations, LocationName.bounty_bay_region,
|
||||
bounty_bay_region = create_region(world, active_locations, LocationName.bounty_bay_region,
|
||||
bounty_bay_region_locations)
|
||||
|
||||
sky_high_secret_region_locations = {}
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
if False:#world.options.include_trade_sequence:
|
||||
sky_high_secret_region_locations[LocationName.sky_high_secret] = [0x64B, 1]
|
||||
sky_high_secret_region = create_region(world, player, active_locations, LocationName.sky_high_secret_region,
|
||||
sky_high_secret_region = create_region(world, active_locations, LocationName.sky_high_secret_region,
|
||||
sky_high_secret_region_locations)
|
||||
|
||||
glacial_grotto_region_locations = {
|
||||
LocationName.glacial_grotto: [0x64C, 1],
|
||||
}
|
||||
glacial_grotto_region = create_region(world, player, active_locations, LocationName.glacial_grotto_region,
|
||||
glacial_grotto_region = create_region(world, active_locations, LocationName.glacial_grotto_region,
|
||||
glacial_grotto_region_locations)
|
||||
|
||||
cifftop_cache_region_locations = {}
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
if False:#world.options.include_trade_sequence:
|
||||
cifftop_cache_region_locations[LocationName.cifftop_cache] = [0x64D, 1]
|
||||
cifftop_cache_region = create_region(world, player, active_locations, LocationName.cifftop_cache_region,
|
||||
cifftop_cache_region = create_region(world, active_locations, LocationName.cifftop_cache_region,
|
||||
cifftop_cache_region_locations)
|
||||
|
||||
sewer_stockpile_region_locations = {
|
||||
LocationName.sewer_stockpile: [0x64E, 1],
|
||||
}
|
||||
sewer_stockpile_region = create_region(world, player, active_locations, LocationName.sewer_stockpile_region,
|
||||
sewer_stockpile_region = create_region(world, active_locations, LocationName.sewer_stockpile_region,
|
||||
sewer_stockpile_region_locations)
|
||||
|
||||
|
||||
# Set up the regions correctly.
|
||||
world.regions += [
|
||||
world.multiworld.regions += [
|
||||
menu_region,
|
||||
overworld_1_region,
|
||||
overworld_2_region,
|
||||
@@ -693,7 +694,7 @@ def create_regions(world, player: int, active_locations):
|
||||
blue_region_locations = {}
|
||||
blizzard_region_locations = {}
|
||||
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
if False:#world.options.include_trade_sequence:
|
||||
bazaar_region_locations.update({
|
||||
LocationName.bazaars_general_store_1: [0x615, 2, True],
|
||||
LocationName.bazaars_general_store_2: [0x615, 3, True],
|
||||
@@ -713,19 +714,19 @@ def create_regions(world, player: int, active_locations):
|
||||
|
||||
blizzard_region_locations[LocationName.blizzards_basecamp] = [0x625, 4, True]
|
||||
|
||||
bazaar_region = create_region(world, player, active_locations, LocationName.bazaar_region, bazaar_region_locations)
|
||||
bramble_region = create_region(world, player, active_locations, LocationName.bramble_region,
|
||||
bazaar_region = create_region(world, active_locations, LocationName.bazaar_region, bazaar_region_locations)
|
||||
bramble_region = create_region(world, active_locations, LocationName.bramble_region,
|
||||
bramble_region_locations)
|
||||
flower_spot_region = create_region(world, player, active_locations, LocationName.flower_spot_region,
|
||||
flower_spot_region = create_region(world, active_locations, LocationName.flower_spot_region,
|
||||
flower_spot_region_locations)
|
||||
barter_region = create_region(world, player, active_locations, LocationName.barter_region, barter_region_locations)
|
||||
barnacle_region = create_region(world, player, active_locations, LocationName.barnacle_region,
|
||||
barter_region = create_region(world, active_locations, LocationName.barter_region, barter_region_locations)
|
||||
barnacle_region = create_region(world, active_locations, LocationName.barnacle_region,
|
||||
barnacle_region_locations)
|
||||
blue_region = create_region(world, player, active_locations, LocationName.blue_region, blue_region_locations)
|
||||
blizzard_region = create_region(world, player, active_locations, LocationName.blizzard_region,
|
||||
blue_region = create_region(world, active_locations, LocationName.blue_region, blue_region_locations)
|
||||
blizzard_region = create_region(world, active_locations, LocationName.blizzard_region,
|
||||
blizzard_region_locations)
|
||||
|
||||
world.regions += [
|
||||
world.multiworld.regions += [
|
||||
bazaar_region,
|
||||
bramble_region,
|
||||
flower_spot_region,
|
||||
@@ -736,41 +737,41 @@ def create_regions(world, player: int, active_locations):
|
||||
]
|
||||
|
||||
|
||||
def connect_regions(world, player, level_list):
|
||||
def connect_regions(world: World, level_list):
|
||||
names: typing.Dict[str, int] = {}
|
||||
|
||||
# Overworld
|
||||
connect(world, player, names, 'Menu', LocationName.overworld_1_region)
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.overworld_2_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, player, 1)))
|
||||
connect(world, player, names, LocationName.overworld_2_region, LocationName.overworld_3_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, player, 3)))
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.overworld_4_region,
|
||||
lambda state: (state.has(ItemName.dk_coin, player, world.dk_coins_for_gyrocopter[player].value) and
|
||||
state.has(ItemName.progressive_boat, player, 3)))
|
||||
connect(world, world.player, names, 'Menu', LocationName.overworld_1_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_2_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 1)))
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.overworld_3_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_4_region,
|
||||
lambda state: (state.has(ItemName.dk_coin, world.player, world.options.dk_coins_for_gyrocopter.value) and
|
||||
state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
|
||||
# World Connections
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.lake_orangatanga_region)
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.kremwood_forest_region)
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.bounty_beach_region)
|
||||
connect(world, player, names, LocationName.overworld_1_region, LocationName.bazaar_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.lake_orangatanga_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.kremwood_forest_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bounty_beach_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bazaar_region)
|
||||
|
||||
connect(world, player, names, LocationName.overworld_2_region, LocationName.cotton_top_cove_region)
|
||||
connect(world, player, names, LocationName.overworld_2_region, LocationName.mekanos_region)
|
||||
connect(world, player, names, LocationName.overworld_2_region, LocationName.kong_cave_region)
|
||||
connect(world, player, names, LocationName.overworld_2_region, LocationName.bramble_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.cotton_top_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.mekanos_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.kong_cave_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.bramble_region)
|
||||
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.k3_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.razor_ridge_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.kaos_kore_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.krematoa_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.undercover_cove_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.flower_spot_region)
|
||||
connect(world, player, names, LocationName.overworld_3_region, LocationName.barter_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.k3_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.razor_ridge_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.kaos_kore_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.krematoa_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.undercover_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.flower_spot_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.barter_region)
|
||||
|
||||
connect(world, player, names, LocationName.overworld_4_region, LocationName.belchas_burrow_region)
|
||||
connect(world, player, names, LocationName.overworld_4_region, LocationName.ks_cache_region)
|
||||
connect(world, player, names, LocationName.overworld_4_region, LocationName.hill_top_hoard_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.belchas_burrow_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.ks_cache_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.hill_top_hoard_region)
|
||||
|
||||
|
||||
# Lake Orangatanga Connections
|
||||
@@ -786,7 +787,7 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(lake_orangatanga_levels)):
|
||||
connect(world, player, names, LocationName.lake_orangatanga_region, lake_orangatanga_levels[i])
|
||||
connect(world, world.player, names, LocationName.lake_orangatanga_region, lake_orangatanga_levels[i])
|
||||
|
||||
# Kremwood Forest Connections
|
||||
kremwood_forest_levels = [
|
||||
@@ -800,10 +801,10 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(kremwood_forest_levels) - 1):
|
||||
connect(world, player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[i])
|
||||
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[i])
|
||||
|
||||
connect(world, player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[-1],
|
||||
lambda state: (state.can_reach(LocationName.riverside_race_flag, "Location", player)))
|
||||
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[-1],
|
||||
lambda state: (state.can_reach(LocationName.riverside_race_flag, "Location", world.player)))
|
||||
|
||||
# Cotton-Top Cove Connections
|
||||
cotton_top_cove_levels = [
|
||||
@@ -818,7 +819,7 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(cotton_top_cove_levels)):
|
||||
connect(world, player, names, LocationName.cotton_top_cove_region, cotton_top_cove_levels[i])
|
||||
connect(world, world.player, names, LocationName.cotton_top_cove_region, cotton_top_cove_levels[i])
|
||||
|
||||
# Mekanos Connections
|
||||
mekanos_levels = [
|
||||
@@ -831,14 +832,14 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(mekanos_levels)):
|
||||
connect(world, player, names, LocationName.mekanos_region, mekanos_levels[i])
|
||||
connect(world, world.player, names, LocationName.mekanos_region, mekanos_levels[i])
|
||||
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
connect(world, player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.has(ItemName.bowling_ball, player, 1)))
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.has(ItemName.bowling_ball, world.player, 1)))
|
||||
else:
|
||||
connect(world, player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.can_reach(LocationName.bleaks_house, "Location", player)))
|
||||
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.can_reach(LocationName.bleaks_house, "Location", world.player)))
|
||||
|
||||
# K3 Connections
|
||||
k3_levels = [
|
||||
@@ -853,7 +854,7 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(k3_levels)):
|
||||
connect(world, player, names, LocationName.k3_region, k3_levels[i])
|
||||
connect(world, world.player, names, LocationName.k3_region, k3_levels[i])
|
||||
|
||||
# Razor Ridge Connections
|
||||
razor_ridge_levels = [
|
||||
@@ -866,13 +867,13 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(razor_ridge_levels)):
|
||||
connect(world, player, names, LocationName.razor_ridge_region, razor_ridge_levels[i])
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, razor_ridge_levels[i])
|
||||
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
connect(world, player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region,
|
||||
lambda state: (state.has(ItemName.wrench, player, 1)))
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region,
|
||||
lambda state: (state.has(ItemName.wrench, world.player, 1)))
|
||||
else:
|
||||
connect(world, player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region)
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region)
|
||||
|
||||
# KAOS Kore Connections
|
||||
kaos_kore_levels = [
|
||||
@@ -885,7 +886,7 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(kaos_kore_levels)):
|
||||
connect(world, player, names, LocationName.kaos_kore_region, kaos_kore_levels[i])
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, kaos_kore_levels[i])
|
||||
|
||||
# Krematoa Connections
|
||||
krematoa_levels = [
|
||||
@@ -897,22 +898,22 @@ def connect_regions(world, player, level_list):
|
||||
]
|
||||
|
||||
for i in range(0, len(krematoa_levels)):
|
||||
connect(world, player, names, LocationName.krematoa_region, krematoa_levels[i],
|
||||
lambda state, i=i: (state.has(ItemName.bonus_coin, player, world.krematoa_bonus_coin_cost[player].value * (i+1))))
|
||||
connect(world, world.player, names, LocationName.krematoa_region, krematoa_levels[i],
|
||||
lambda state, i=i: (state.has(ItemName.bonus_coin, world.player, world.options.krematoa_bonus_coin_cost.value * (i+1))))
|
||||
|
||||
if world.goal[player] == "knautilus":
|
||||
connect(world, player, names, LocationName.kaos_kore_region, LocationName.knautilus_region)
|
||||
connect(world, player, names, LocationName.krematoa_region, LocationName.kastle_kaos_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, player, 5)))
|
||||
if world.options.goal == "knautilus":
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.knautilus_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.kastle_kaos_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
else:
|
||||
connect(world, player, names, LocationName.kaos_kore_region, LocationName.kastle_kaos_region)
|
||||
connect(world, player, names, LocationName.krematoa_region, LocationName.knautilus_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, player, 5)))
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.kastle_kaos_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.knautilus_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None):
|
||||
def create_region(world: World, active_locations, name: str, locations=None):
|
||||
# Shamelessly stolen from the ROR2 definition
|
||||
ret = Region(name, player, world)
|
||||
ret = Region(name, world.player, world.multiworld)
|
||||
if locations:
|
||||
for locationName, locationData in locations.items():
|
||||
loc_id = active_locations.get(locationName, 0)
|
||||
@@ -921,16 +922,16 @@ def create_region(world: MultiWorld, player: int, active_locations, name: str, l
|
||||
loc_bit = locationData[1] if (len(locationData) > 1) else 0
|
||||
loc_invert = locationData[2] if (len(locationData) > 2) else False
|
||||
|
||||
location = DKC3Location(player, locationName, loc_id, ret, loc_byte, loc_bit, loc_invert)
|
||||
location = DKC3Location(world.player, locationName, loc_id, ret, loc_byte, loc_bit, loc_invert)
|
||||
ret.locations.append(location)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
||||
def connect(world: World, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
||||
rule: typing.Optional[typing.Callable] = None):
|
||||
source_region = world.get_region(source, player)
|
||||
target_region = world.get_region(target, player)
|
||||
source_region = world.multiworld.get_region(source, player)
|
||||
target_region = world.multiworld.get_region(target, player)
|
||||
|
||||
if target not in used_names:
|
||||
used_names[target] = 1
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import Utils
|
||||
from Utils import read_snes_rom
|
||||
from worlds.AutoWorld import World
|
||||
from worlds.Files import APDeltaPatch
|
||||
from .Locations import lookup_id_to_name, all_locations
|
||||
from .Levels import level_list, level_dict
|
||||
@@ -475,11 +476,10 @@ class LocalRom(object):
|
||||
|
||||
|
||||
|
||||
def patch_rom(world, rom, player, active_level_list):
|
||||
local_random = world.per_slot_randoms[player]
|
||||
def patch_rom(world: World, rom: LocalRom, active_level_list):
|
||||
|
||||
# Boomer Costs
|
||||
bonus_coin_cost = world.krematoa_bonus_coin_cost[player]
|
||||
bonus_coin_cost = world.options.krematoa_bonus_coin_cost
|
||||
inverted_bonus_coin_cost = 0x100 - bonus_coin_cost
|
||||
rom.write_byte(0x3498B9, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BA, inverted_bonus_coin_cost)
|
||||
@@ -491,7 +491,7 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
rom.write_byte(0x349862, bonus_coin_cost)
|
||||
|
||||
# Gyrocopter Costs
|
||||
dk_coin_cost = world.dk_coins_for_gyrocopter[player]
|
||||
dk_coin_cost = world.options.dk_coins_for_gyrocopter
|
||||
rom.write_byte(0x3484A6, dk_coin_cost)
|
||||
rom.write_byte(0x3484D5, dk_coin_cost)
|
||||
rom.write_byte(0x3484D7, 0x90)
|
||||
@@ -508,8 +508,8 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
rom.write_bytes(0x34ACD0, bytearray([0xEA, 0xEA]))
|
||||
|
||||
# Banana Bird Costs
|
||||
if world.goal[player] == "banana_bird_hunt":
|
||||
banana_bird_cost = math.floor(world.number_of_banana_birds[player] * world.percentage_of_banana_birds[player] / 100.0)
|
||||
if world.options.goal == "banana_bird_hunt":
|
||||
banana_bird_cost = math.floor(world.options.number_of_banana_birds * world.options.percentage_of_banana_birds / 100.0)
|
||||
rom.write_byte(0x34AB85, banana_bird_cost)
|
||||
rom.write_byte(0x329FD8, banana_bird_cost)
|
||||
rom.write_byte(0x32A025, banana_bird_cost)
|
||||
@@ -528,65 +528,65 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
|
||||
# Palette Swap
|
||||
rom.write_byte(0x3B96A5, 0xD0)
|
||||
if world.kong_palette_swap[player] == "default":
|
||||
if world.options.kong_palette_swap == "default":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x00)
|
||||
elif world.kong_palette_swap[player] == "purple":
|
||||
elif world.options.kong_palette_swap == "purple":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.kong_palette_swap[player] == "spooky":
|
||||
elif world.options.kong_palette_swap == "spooky":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.kong_palette_swap[player] == "dark":
|
||||
elif world.options.kong_palette_swap == "dark":
|
||||
rom.write_byte(0x3B96A9, 0x05)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.kong_palette_swap[player] == "chocolate":
|
||||
elif world.options.kong_palette_swap == "chocolate":
|
||||
rom.write_byte(0x3B96A9, 0x1D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.kong_palette_swap[player] == "shadow":
|
||||
elif world.options.kong_palette_swap == "shadow":
|
||||
rom.write_byte(0x3B96A9, 0x45)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.kong_palette_swap[player] == "red_gold":
|
||||
elif world.options.kong_palette_swap == "red_gold":
|
||||
rom.write_byte(0x3B96A9, 0x5D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.kong_palette_swap[player] == "gbc":
|
||||
elif world.options.kong_palette_swap == "gbc":
|
||||
rom.write_byte(0x3B96A9, 0x20)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.kong_palette_swap[player] == "halloween":
|
||||
elif world.options.kong_palette_swap == "halloween":
|
||||
rom.write_byte(0x3B96A9, 0x70)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
|
||||
if world.music_shuffle[player]:
|
||||
if world.options.music_shuffle:
|
||||
for address in music_rom_data:
|
||||
rand_song = local_random.choice(level_music_ids)
|
||||
rand_song = world.random.choice(level_music_ids)
|
||||
rom.write_byte(address, rand_song)
|
||||
|
||||
# Starting Lives
|
||||
rom.write_byte(0x9130, world.starting_life_count[player].value)
|
||||
rom.write_byte(0x913B, world.starting_life_count[player].value)
|
||||
rom.write_byte(0x9130, world.options.starting_life_count.value)
|
||||
rom.write_byte(0x913B, world.options.starting_life_count.value)
|
||||
|
||||
# Cheat options
|
||||
cheat_bytes = [0x00, 0x00]
|
||||
|
||||
if world.merry[player]:
|
||||
if world.options.merry:
|
||||
cheat_bytes[0] |= 0x01
|
||||
|
||||
if world.autosave[player]:
|
||||
if world.options.autosave:
|
||||
cheat_bytes[0] |= 0x02
|
||||
|
||||
if world.difficulty[player] == "tufst":
|
||||
if world.options.difficulty == "tufst":
|
||||
cheat_bytes[0] |= 0x80
|
||||
cheat_bytes[1] |= 0x80
|
||||
elif world.difficulty[player] == "hardr":
|
||||
elif world.options.difficulty == "hardr":
|
||||
cheat_bytes[0] |= 0x00
|
||||
cheat_bytes[1] |= 0x00
|
||||
elif world.difficulty[player] == "norml":
|
||||
elif world.options.difficulty == "norml":
|
||||
cheat_bytes[1] |= 0x40
|
||||
|
||||
rom.write_bytes(0x8303, bytearray(cheat_bytes))
|
||||
|
||||
# Handle Level Shuffle Here
|
||||
if world.level_shuffle[player]:
|
||||
if world.options.level_shuffle:
|
||||
for i in range(len(active_level_list)):
|
||||
rom.write_byte(level_dict[level_list[i]].nameIDAddress, level_dict[active_level_list[i]].nameID)
|
||||
rom.write_byte(level_dict[level_list[i]].levelIDAddress, level_dict[active_level_list[i]].levelID)
|
||||
@@ -611,7 +611,7 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
rom.write_byte(0x34C213, (0x32 + level_dict[active_level_list[25]].levelID))
|
||||
rom.write_byte(0x34C21B, (0x32 + level_dict[active_level_list[26]].levelID))
|
||||
|
||||
if world.goal[player] == "knautilus":
|
||||
if world.options.goal == "knautilus":
|
||||
# Swap Kastle KAOS and Knautilus
|
||||
rom.write_byte(0x34D4E1, 0xC2)
|
||||
rom.write_byte(0x34D4E2, 0x24)
|
||||
@@ -621,7 +621,7 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
rom.write_byte(0x32F339, 0x55)
|
||||
|
||||
# Handle KONGsanity Here
|
||||
if world.kongsanity[player]:
|
||||
if world.options.kongsanity:
|
||||
# Arich's Hoard KONGsanity fix
|
||||
rom.write_bytes(0x34BA8C, bytearray([0xEA, 0xEA]))
|
||||
|
||||
@@ -668,7 +668,7 @@ def patch_rom(world, rom, player, active_level_list):
|
||||
rom.write_bytes(0x32A5EE, bytearray([0x00, 0x03, 0x50, 0x4F, 0x52, 0x59, 0x47, 0x4F, 0x4E, 0xC5])) # "PORYGONE"
|
||||
|
||||
from Utils import __version__
|
||||
rom.name = bytearray(f'D3{__version__.replace(".", "")[0:3]}_{player}_{world.seed:11}\0', 'utf8')[:21]
|
||||
rom.name = bytearray(f'D3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
rom.write_bytes(0x7FC0, rom.name)
|
||||
|
||||
|
||||
@@ -1,32 +1,31 @@
|
||||
import math
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from .Names import LocationName, ItemName
|
||||
from worlds.AutoWorld import LogicMixin
|
||||
from worlds.AutoWorld import LogicMixin, World
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
|
||||
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
def set_rules(world: World):
|
||||
|
||||
if False:#world.include_trade_sequence[player]:
|
||||
add_rule(world.get_location(LocationName.barnacles_island, player),
|
||||
lambda state: state.has(ItemName.shell, player))
|
||||
if False:#world.options.include_trade_sequence:
|
||||
add_rule(world.multiworld.get_location(LocationName.barnacles_island, world.player),
|
||||
lambda state: state.has(ItemName.shell, world.player))
|
||||
|
||||
add_rule(world.get_location(LocationName.blues_beach_hut, player),
|
||||
lambda state: state.has(ItemName.present, player))
|
||||
add_rule(world.multiworld.get_location(LocationName.blues_beach_hut, world.player),
|
||||
lambda state: state.has(ItemName.present, world.player))
|
||||
|
||||
add_rule(world.get_location(LocationName.brambles_bungalow, player),
|
||||
lambda state: state.has(ItemName.flower, player))
|
||||
add_rule(world.multiworld.get_location(LocationName.brambles_bungalow, world.player),
|
||||
lambda state: state.has(ItemName.flower, world.player))
|
||||
|
||||
add_rule(world.get_location(LocationName.barters_swap_shop, player),
|
||||
lambda state: state.has(ItemName.mirror, player))
|
||||
add_rule(world.multiworld.get_location(LocationName.barters_swap_shop, world.player),
|
||||
lambda state: state.has(ItemName.mirror, world.player))
|
||||
|
||||
|
||||
if world.goal[player] != "knautilus":
|
||||
if world.options.goal != "knautilus":
|
||||
required_banana_birds = math.floor(
|
||||
world.number_of_banana_birds[player].value * (world.percentage_of_banana_birds[player].value / 100.0))
|
||||
world.options.number_of_banana_birds.value * (world.options.percentage_of_banana_birds.value / 100.0))
|
||||
|
||||
add_rule(world.get_location(LocationName.banana_bird_mother, player),
|
||||
lambda state: state.has(ItemName.banana_bird, player, required_banana_birds))
|
||||
add_rule(world.multiworld.get_location(LocationName.banana_bird_mother, world.player),
|
||||
lambda state: state.has(ItemName.banana_bird, world.player, required_banana_birds))
|
||||
|
||||
world.completion_condition[player] = lambda state: state.has(ItemName.victory, player)
|
||||
world.multiworld.completion_condition[world.player] = lambda state: state.has(ItemName.victory, world.player)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import dataclasses
|
||||
import os
|
||||
import typing
|
||||
import math
|
||||
@@ -5,9 +6,10 @@ import threading
|
||||
|
||||
import settings
|
||||
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
||||
from Options import PerGameCommonOptions
|
||||
from .Items import DKC3Item, ItemData, item_table, inventory_table, junk_table
|
||||
from .Locations import DKC3Location, all_locations, setup_locations
|
||||
from .Options import dkc3_options
|
||||
from .Options import DKC3Options
|
||||
from .Regions import create_regions, connect_regions
|
||||
from .Levels import level_list
|
||||
from .Rules import set_rules
|
||||
@@ -50,8 +52,11 @@ class DKC3World(World):
|
||||
mystery of why Donkey Kong and Diddy disappeared while on vacation.
|
||||
"""
|
||||
game: str = "Donkey Kong Country 3"
|
||||
option_definitions = dkc3_options
|
||||
settings: typing.ClassVar[DK3Settings]
|
||||
|
||||
options_dataclass = DKC3Options
|
||||
options: DKC3Options
|
||||
|
||||
topology_present = False
|
||||
data_version = 2
|
||||
#hint_blacklist = {LocationName.rocket_rush_flag}
|
||||
@@ -74,24 +79,25 @@ class DKC3World(World):
|
||||
|
||||
def _get_slot_data(self):
|
||||
return {
|
||||
#"death_link": self.world.death_link[self.player].value,
|
||||
#"death_link": self.options.death_link.value,
|
||||
"active_levels": self.active_level_list,
|
||||
}
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
slot_data = self._get_slot_data()
|
||||
for option_name in dkc3_options:
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
for option_name in (attr.name for attr in dataclasses.fields(DKC3Options)
|
||||
if attr not in dataclasses.fields(PerGameCommonOptions)):
|
||||
option = getattr(self.options, option_name)
|
||||
slot_data[option_name] = option.value
|
||||
|
||||
return slot_data
|
||||
|
||||
def create_regions(self):
|
||||
location_table = setup_locations(self.multiworld, self.player)
|
||||
create_regions(self.multiworld, self.player, location_table)
|
||||
location_table = setup_locations(self)
|
||||
create_regions(self, location_table)
|
||||
|
||||
# Not generate basic
|
||||
self.topology_present = self.multiworld.level_shuffle[self.player].value
|
||||
self.topology_present = self.options.level_shuffle.value
|
||||
itempool: typing.List[DKC3Item] = []
|
||||
|
||||
# Levels
|
||||
@@ -103,12 +109,12 @@ class DKC3World(World):
|
||||
number_of_cogs = 4
|
||||
self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
|
||||
number_of_bosses = 8
|
||||
if self.multiworld.goal[self.player] == "knautilus":
|
||||
if self.options.goal == "knautilus":
|
||||
self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_bosses = 7
|
||||
else:
|
||||
self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_banana_birds = self.multiworld.number_of_banana_birds[self.player]
|
||||
number_of_banana_birds = self.options.number_of_banana_birds
|
||||
|
||||
# Bosses
|
||||
total_required_locations += number_of_bosses
|
||||
@@ -116,15 +122,15 @@ class DKC3World(World):
|
||||
# Secret Caves
|
||||
total_required_locations += 13
|
||||
|
||||
if self.multiworld.kongsanity[self.player]:
|
||||
if self.options.kongsanity:
|
||||
total_required_locations += 39
|
||||
|
||||
## Brothers Bear
|
||||
if False:#self.world.include_trade_sequence[self.player]:
|
||||
if False:#self.options.include_trade_sequence:
|
||||
total_required_locations += 10
|
||||
|
||||
number_of_bonus_coins = (self.multiworld.krematoa_bonus_coin_cost[self.player] * 5)
|
||||
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.multiworld.percentage_of_extra_bonus_coins[self.player] / 100)
|
||||
number_of_bonus_coins = (self.options.krematoa_bonus_coin_cost * 5)
|
||||
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.options.percentage_of_extra_bonus_coins / 100)
|
||||
|
||||
itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
|
||||
itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
|
||||
@@ -142,20 +148,17 @@ class DKC3World(World):
|
||||
|
||||
self.active_level_list = level_list.copy()
|
||||
|
||||
if self.multiworld.level_shuffle[self.player]:
|
||||
self.multiworld.random.shuffle(self.active_level_list)
|
||||
if self.options.level_shuffle:
|
||||
self.random.shuffle(self.active_level_list)
|
||||
|
||||
connect_regions(self.multiworld, self.player, self.active_level_list)
|
||||
connect_regions(self, self.active_level_list)
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
try:
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
|
||||
rom = LocalRom(get_base_rom_path())
|
||||
patch_rom(self.multiworld, rom, self.player, self.active_level_list)
|
||||
patch_rom(self, rom, self.active_level_list)
|
||||
|
||||
self.active_level_list.append(LocationName.rocket_rush_region)
|
||||
|
||||
@@ -163,15 +166,15 @@ class DKC3World(World):
|
||||
rom.write_to_file(rompath)
|
||||
self.rom_name = rom.name
|
||||
|
||||
patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=player,
|
||||
player_name=world.player_name[player], patched_path=rompath)
|
||||
patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=rompath)
|
||||
patch.write()
|
||||
except:
|
||||
raise
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
if os.path.exists(rompath):
|
||||
os.unlink(rompath)
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
import base64
|
||||
@@ -183,6 +186,7 @@ class DKC3World(World):
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
if self.topology_present:
|
||||
world_names = [
|
||||
LocationName.lake_orangatanga_region,
|
||||
@@ -200,7 +204,8 @@ class DKC3World(World):
|
||||
level_region = self.multiworld.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
|
||||
for location in level_region.locations:
|
||||
er_hint_data[location.address] = world_names[world_index]
|
||||
multidata['er_hint_data'][self.player] = er_hint_data
|
||||
|
||||
hint_data[self.player] = er_hint_data
|
||||
|
||||
def create_item(self, name: str, force_non_progression=False) -> Item:
|
||||
data = item_table[name]
|
||||
@@ -220,4 +225,4 @@ class DKC3World(World):
|
||||
return self.multiworld.random.choice(list(junk_table.keys()))
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.multiworld, self.player)
|
||||
set_rules(self)
|
||||
|
||||
@@ -1,253 +1,253 @@
|
||||
{
|
||||
"Coneria1": 257,
|
||||
"Coneria2": 258,
|
||||
"ConeriaMajor": 259,
|
||||
"Coneria4": 260,
|
||||
"Coneria5": 261,
|
||||
"Coneria6": 262,
|
||||
"MatoyasCave1": 299,
|
||||
"MatoyasCave3": 301,
|
||||
"MatoyasCave2": 300,
|
||||
"NorthwestCastle1": 273,
|
||||
"NorthwestCastle3": 275,
|
||||
"NorthwestCastle2": 274,
|
||||
"ToFTopLeft1": 263,
|
||||
"ToFBottomLeft": 265,
|
||||
"ToFTopLeft2": 264,
|
||||
"ToFRevisited6": 509,
|
||||
"ToFRevisited4": 507,
|
||||
"ToFRMasmune": 504,
|
||||
"ToFRevisited5": 508,
|
||||
"ToFRevisited3": 506,
|
||||
"ToFRevisited2": 505,
|
||||
"ToFRevisited7": 510,
|
||||
"ToFTopRight1": 267,
|
||||
"ToFTopRight2": 268,
|
||||
"ToFBottomRight": 266,
|
||||
"IceCave15": 377,
|
||||
"IceCave16": 378,
|
||||
"IceCave9": 371,
|
||||
"IceCave11": 373,
|
||||
"IceCave10": 372,
|
||||
"IceCave12": 374,
|
||||
"IceCave13": 375,
|
||||
"IceCave14": 376,
|
||||
"IceCave1": 363,
|
||||
"IceCave2": 364,
|
||||
"IceCave3": 365,
|
||||
"IceCave4": 366,
|
||||
"IceCave5": 367,
|
||||
"IceCaveMajor": 370,
|
||||
"IceCave7": 369,
|
||||
"IceCave6": 368,
|
||||
"Elfland1": 269,
|
||||
"Elfland2": 270,
|
||||
"Elfland3": 271,
|
||||
"Elfland4": 272,
|
||||
"Ordeals5": 383,
|
||||
"Ordeals6": 384,
|
||||
"Ordeals7": 385,
|
||||
"Ordeals1": 379,
|
||||
"Ordeals2": 380,
|
||||
"Ordeals3": 381,
|
||||
"Ordeals4": 382,
|
||||
"OrdealsMajor": 387,
|
||||
"Ordeals8": 386,
|
||||
"SeaShrine7": 411,
|
||||
"SeaShrine8": 412,
|
||||
"SeaShrine9": 413,
|
||||
"SeaShrine10": 414,
|
||||
"SeaShrine1": 405,
|
||||
"SeaShrine2": 406,
|
||||
"SeaShrine3": 407,
|
||||
"SeaShrine4": 408,
|
||||
"SeaShrine5": 409,
|
||||
"SeaShrine6": 410,
|
||||
"SeaShrine13": 417,
|
||||
"SeaShrine14": 418,
|
||||
"SeaShrine11": 415,
|
||||
"SeaShrine15": 419,
|
||||
"SeaShrine16": 420,
|
||||
"SeaShrineLocked": 421,
|
||||
"SeaShrine18": 422,
|
||||
"SeaShrine19": 423,
|
||||
"SeaShrine20": 424,
|
||||
"SeaShrine23": 427,
|
||||
"SeaShrine21": 425,
|
||||
"SeaShrine22": 426,
|
||||
"SeaShrine24": 428,
|
||||
"SeaShrine26": 430,
|
||||
"SeaShrine28": 432,
|
||||
"SeaShrine25": 429,
|
||||
"SeaShrine30": 434,
|
||||
"SeaShrine31": 435,
|
||||
"SeaShrine27": 431,
|
||||
"SeaShrine29": 433,
|
||||
"SeaShrineMajor": 436,
|
||||
"SeaShrine12": 416,
|
||||
"DwarfCave3": 291,
|
||||
"DwarfCave4": 292,
|
||||
"DwarfCave6": 294,
|
||||
"DwarfCave7": 295,
|
||||
"DwarfCave5": 293,
|
||||
"DwarfCave8": 296,
|
||||
"DwarfCave9": 297,
|
||||
"DwarfCave10": 298,
|
||||
"DwarfCave1": 289,
|
||||
"DwarfCave2": 290,
|
||||
"Waterfall1": 437,
|
||||
"Waterfall2": 438,
|
||||
"Waterfall3": 439,
|
||||
"Waterfall4": 440,
|
||||
"Waterfall5": 441,
|
||||
"Waterfall6": 442,
|
||||
"MirageTower5": 456,
|
||||
"MirageTower16": 467,
|
||||
"MirageTower17": 468,
|
||||
"MirageTower15": 466,
|
||||
"MirageTower18": 469,
|
||||
"MirageTower14": 465,
|
||||
"SkyPalace1": 470,
|
||||
"SkyPalace2": 471,
|
||||
"SkyPalace3": 472,
|
||||
"SkyPalace4": 473,
|
||||
"SkyPalace18": 487,
|
||||
"SkyPalace19": 488,
|
||||
"SkyPalace16": 485,
|
||||
"SkyPalaceMajor": 489,
|
||||
"SkyPalace17": 486,
|
||||
"SkyPalace22": 491,
|
||||
"SkyPalace21": 490,
|
||||
"SkyPalace23": 492,
|
||||
"SkyPalace24": 493,
|
||||
"SkyPalace31": 500,
|
||||
"SkyPalace32": 501,
|
||||
"SkyPalace33": 502,
|
||||
"SkyPalace34": 503,
|
||||
"SkyPalace29": 498,
|
||||
"SkyPalace26": 495,
|
||||
"SkyPalace25": 494,
|
||||
"SkyPalace28": 497,
|
||||
"SkyPalace27": 496,
|
||||
"SkyPalace30": 499,
|
||||
"SkyPalace14": 483,
|
||||
"SkyPalace11": 480,
|
||||
"SkyPalace12": 481,
|
||||
"SkyPalace13": 482,
|
||||
"SkyPalace15": 484,
|
||||
"SkyPalace10": 479,
|
||||
"SkyPalace5": 474,
|
||||
"SkyPalace6": 475,
|
||||
"SkyPalace7": 476,
|
||||
"SkyPalace8": 477,
|
||||
"SkyPalace9": 478,
|
||||
"MirageTower9": 460,
|
||||
"MirageTower13": 464,
|
||||
"MirageTower10": 461,
|
||||
"MirageTower12": 463,
|
||||
"MirageTower11": 462,
|
||||
"MirageTower1": 452,
|
||||
"MirageTower2": 453,
|
||||
"MirageTower4": 455,
|
||||
"MirageTower3": 454,
|
||||
"MirageTower8": 459,
|
||||
"MirageTower7": 458,
|
||||
"MirageTower6": 457,
|
||||
"Volcano30": 359,
|
||||
"Volcano32": 361,
|
||||
"Volcano31": 360,
|
||||
"Volcano28": 357,
|
||||
"Volcano29": 358,
|
||||
"Volcano21": 350,
|
||||
"Volcano20": 349,
|
||||
"Volcano24": 353,
|
||||
"Volcano19": 348,
|
||||
"Volcano25": 354,
|
||||
"VolcanoMajor": 362,
|
||||
"Volcano26": 355,
|
||||
"Volcano27": 356,
|
||||
"Volcano22": 351,
|
||||
"Volcano23": 352,
|
||||
"Volcano1": 330,
|
||||
"Volcano9": 338,
|
||||
"Volcano2": 331,
|
||||
"Volcano10": 339,
|
||||
"Volcano3": 332,
|
||||
"Volcano8": 337,
|
||||
"Volcano4": 333,
|
||||
"Volcano13": 342,
|
||||
"Volcano11": 340,
|
||||
"Volcano7": 336,
|
||||
"Volcano6": 335,
|
||||
"Volcano5": 334,
|
||||
"Volcano14": 343,
|
||||
"Volcano12": 341,
|
||||
"Volcano15": 344,
|
||||
"Volcano18": 347,
|
||||
"Volcano17": 346,
|
||||
"Volcano16": 345,
|
||||
"MarshCave6": 281,
|
||||
"MarshCave5": 280,
|
||||
"MarshCave7": 282,
|
||||
"MarshCave8": 283,
|
||||
"MarshCave10": 285,
|
||||
"MarshCave2": 277,
|
||||
"MarshCave11": 286,
|
||||
"MarshCave3": 278,
|
||||
"MarshCaveMajor": 284,
|
||||
"MarshCave12": 287,
|
||||
"MarshCave4": 279,
|
||||
"MarshCave1": 276,
|
||||
"MarshCave13": 288,
|
||||
"TitansTunnel1": 326,
|
||||
"TitansTunnel2": 327,
|
||||
"TitansTunnel3": 328,
|
||||
"TitansTunnel4": 329,
|
||||
"EarthCave1": 302,
|
||||
"EarthCave2": 303,
|
||||
"EarthCave5": 306,
|
||||
"EarthCave3": 304,
|
||||
"EarthCave4": 305,
|
||||
"EarthCave9": 310,
|
||||
"EarthCave10": 311,
|
||||
"EarthCave11": 312,
|
||||
"EarthCave6": 307,
|
||||
"EarthCave7": 308,
|
||||
"EarthCave12": 313,
|
||||
"EarthCaveMajor": 317,
|
||||
"EarthCave19": 320,
|
||||
"EarthCave17": 318,
|
||||
"EarthCave18": 319,
|
||||
"EarthCave20": 321,
|
||||
"EarthCave24": 325,
|
||||
"EarthCave21": 322,
|
||||
"EarthCave22": 323,
|
||||
"EarthCave23": 324,
|
||||
"EarthCave13": 314,
|
||||
"EarthCave15": 316,
|
||||
"EarthCave14": 315,
|
||||
"EarthCave8": 309,
|
||||
"Cardia11": 398,
|
||||
"Cardia9": 396,
|
||||
"Cardia10": 397,
|
||||
"Cardia6": 393,
|
||||
"Cardia8": 395,
|
||||
"Cardia7": 394,
|
||||
"Cardia13": 400,
|
||||
"Cardia12": 399,
|
||||
"Cardia4": 391,
|
||||
"Cardia5": 392,
|
||||
"Cardia3": 390,
|
||||
"Cardia1": 388,
|
||||
"Cardia2": 389,
|
||||
"CaravanShop": 767,
|
||||
"Matoya's Cave - Chest 1": 299,
|
||||
"Matoya's Cave - Chest 2": 301,
|
||||
"Matoya's Cave - Chest 3": 300,
|
||||
"Dwarf Cave - Entrance 1": 289,
|
||||
"Dwarf Cave - Entrance 2": 290,
|
||||
"Dwarf Cave - Treasury 1": 291,
|
||||
"Dwarf Cave - Treasury 2": 292,
|
||||
"Dwarf Cave - Treasury 3": 295,
|
||||
"Dwarf Cave - Treasury 4": 293,
|
||||
"Dwarf Cave - Treasury 5": 294,
|
||||
"Dwarf Cave - Treasury 6": 296,
|
||||
"Dwarf Cave - Treasury 7": 297,
|
||||
"Dwarf Cave - Treasury 8": 298,
|
||||
"Coneria Castle - Treasury 1": 257,
|
||||
"Coneria Castle - Treasury 2": 258,
|
||||
"Coneria Castle - Treasury 3": 260,
|
||||
"Coneria Castle - Treasury 4": 261,
|
||||
"Coneria Castle - Treasury 5": 262,
|
||||
"Coneria Castle - Treasury Major": 259,
|
||||
"Elf Castle - Treasury 1": 269,
|
||||
"Elf Castle - Treasury 2": 270,
|
||||
"Elf Castle - Treasury 3": 271,
|
||||
"Elf Castle - Treasury 4": 272,
|
||||
"Northwest Castle - Treasury 1": 273,
|
||||
"Northwest Castle - Treasury 2": 275,
|
||||
"Northwest Castle - Treasury 3": 274,
|
||||
"Titan's Tunnel - Chest 1": 327,
|
||||
"Titan's Tunnel - Chest 2": 328,
|
||||
"Titan's Tunnel - Chest 3": 329,
|
||||
"Titan's Tunnel - Major": 326,
|
||||
"Cardia Grass Island - Entrance": 398,
|
||||
"Cardia Grass Island - Duo Room 1": 396,
|
||||
"Cardia Grass Island - Duo Rooom 2": 397,
|
||||
"Cardia Swamp Island - Chest 1": 393,
|
||||
"Cardia Swamp Island - Chest 2": 395,
|
||||
"Cardia Swamp Island - Chest 3": 394,
|
||||
"Cardia Forest Island - Entrance 1": 389,
|
||||
"Cardia Forest Island - Entrance 2": 388,
|
||||
"Cardia Forest Island - Entrance 3": 390,
|
||||
"Cardia Forest Island - Incentive 1": 400,
|
||||
"Cardia Forest Island - Incentive 2": 399,
|
||||
"Cardia Forest Island - Incentive 3": 392,
|
||||
"Cardia Forest Island - Incentive Major": 391,
|
||||
"Temple of Fiends - Unlocked Single": 265,
|
||||
"Temple of Fiends - Unlocked Duo 1": 263,
|
||||
"Temple of Fiends - Unlocked Duo 2": 264,
|
||||
"Temple of Fiends - Locked Single": 266,
|
||||
"Temple of Fiends - Locked Duo 1": 267,
|
||||
"Temple of Fiends - Locked Duo 2": 268,
|
||||
"Marsh Cave Top (B1) - Single": 283,
|
||||
"Marsh Cave Top (B1) - Corner": 282,
|
||||
"Marsh Cave Top (B1) - Duo 1": 281,
|
||||
"Marsh Cave Top (B1) - Duo 2": 280,
|
||||
"Marsh Cave Bottom (B2) - Distant": 276,
|
||||
"Marsh Cave Bottom (B2) - Tetris-Z First": 277,
|
||||
"Marsh Cave Bottom (B2) - Tetris-Z Middle 1": 278,
|
||||
"Marsh Cave Bottom (B2) - Tetris-Z Middle 2": 285,
|
||||
"Marsh Cave Bottom (B2) - Tetris-Z Incentive": 284,
|
||||
"Marsh Cave Bottom (B2) - Tetris-Z Last": 279,
|
||||
"Marsh Cave Bottom (B2) - Locked Corner": 286,
|
||||
"Marsh Cave Bottom (B2) - Locked Middle": 287,
|
||||
"Marsh Cave Bottom (B2) - Locked Incentive": 288,
|
||||
"Earth Cave Giant's Floor (B1) - Single": 306,
|
||||
"Earth Cave Giant's Floor (B1) - Appendix 1": 302,
|
||||
"Earth Cave Giant's Floor (B1) - Appendix 2": 303,
|
||||
"Earth Cave Giant's Floor (B1) - Side Path 1": 304,
|
||||
"Earth Cave Giant's Floor (B1) - Side Path 2": 305,
|
||||
"Earth Cave (B2) - Side Room 1": 307,
|
||||
"Earth Cave (B2) - Side Room 2": 308,
|
||||
"Earth Cave (B2) - Side Room 3": 309,
|
||||
"Earth Cave (B2) - Guarded 1": 310,
|
||||
"Earth Cave (B2) - Guarded 2": 311,
|
||||
"Earth Cave (B2) - Guarded 3": 312,
|
||||
"Earth Cave Vampire Floor (B3) - Side Room": 315,
|
||||
"Earth Cave Vampire Floor (B3) - TFC": 316,
|
||||
"Earth Cave Vampire Floor (B3) - Asher Trunk": 314,
|
||||
"Earth Cave Vampire Floor (B3) - Vampire's Closet": 313,
|
||||
"Earth Cave Vampire Floor (B3) - Incentive": 317,
|
||||
"Earth Cave Rod Locked Floor (B4) - Armory 1": 321,
|
||||
"Earth Cave Rod Locked Floor (B4) - Armory 2": 322,
|
||||
"Earth Cave Rod Locked Floor (B4) - Armory 3": 325,
|
||||
"Earth Cave Rod Locked Floor (B4) - Armory 4": 323,
|
||||
"Earth Cave Rod Locked Floor (B4) - Armory 5": 324,
|
||||
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 1": 318,
|
||||
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 2": 319,
|
||||
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 3": 320,
|
||||
"Gurgu Volcano Armory Floor (B2) - Guarded": 346,
|
||||
"Gurgu Volcano Armory Floor (B2) - Center": 347,
|
||||
"Gurgu Volcano Armory Floor (B2) - Hairpins": 344,
|
||||
"Gurgu Volcano Armory Floor (B2) - Shortpins": 345,
|
||||
"Gurgu Volcano Armory Floor (B2) - Vertpins 1": 342,
|
||||
"Gurgu Volcano Armory Floor (B2) - Vertpins 2": 343,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 1": 338,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 2": 330,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 3": 331,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 4": 337,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 5": 335,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 6": 332,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 7": 333,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 8": 334,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 9": 341,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 10": 336,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 11": 340,
|
||||
"Gurgu Volcano Armory Floor (B2) - Armory 12": 339,
|
||||
"Gurgu Volcano Agama Floor (B4) - Entrance 1": 349,
|
||||
"Gurgu Volcano Agama Floor (B4) - Entrance 2": 348,
|
||||
"Gurgu Volcano Agama Floor (B4) - First Greed": 350,
|
||||
"Gurgu Volcano Agama Floor (B4) - Worm Room 1": 361,
|
||||
"Gurgu Volcano Agama Floor (B4) - Worm Room 2": 359,
|
||||
"Gurgu Volcano Agama Floor (B4) - Worm Room 3": 360,
|
||||
"Gurgu Volcano Agama Floor (B4) - Worm Room 4": 357,
|
||||
"Gurgu Volcano Agama Floor (B4) - Worm Room 5": 358,
|
||||
"Gurgu Volcano Agama Floor (B4) - Second Greed 1": 353,
|
||||
"Gurgu Volcano Agama Floor (B4) - Second Greed 2": 354,
|
||||
"Gurgu Volcano Agama Floor (B4) - Side Room 1": 355,
|
||||
"Gurgu Volcano Agama Floor (B4) - Side Room 2": 356,
|
||||
"Gurgu Volcano Agama Floor (B4) - Grind Room 1": 351,
|
||||
"Gurgu Volcano Agama Floor (B4) - Grind Room 2": 352,
|
||||
"Gurgu Volcano Kary Floor (B5) - Incentive": 362,
|
||||
"Ice Cave Incentive Floor (B2) - Chest 1": 368,
|
||||
"Ice Cave Incentive Floor (B2) - Chest 2": 369,
|
||||
"Ice Cave Incentive Floor (B2) - Major": 370,
|
||||
"Ice Cave Bottom (B3) - IceD Room 1": 377,
|
||||
"Ice Cave Bottom (B3) - IceD Room 2": 378,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 1": 371,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 2": 372,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 3": 375,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 4": 373,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 5": 374,
|
||||
"Ice Cave Bottom (B3) - Six-Pack 6": 376,
|
||||
"Ice Cave Exit Floor (B1) - Greeds Checks 1": 363,
|
||||
"Ice Cave Exit Floor (B1) - Greeds Checks 2": 364,
|
||||
"Ice Cave Exit Floor (B1) - Drop Room 1": 365,
|
||||
"Ice Cave Exit Floor (B1) - Drop Room 2": 366,
|
||||
"Ice Cave Exit Floor (B1) - Drop Room 3": 367,
|
||||
"Castle of Ordeals Top Floor (3F) - Single": 386,
|
||||
"Castle of Ordeals Top Floor (3F) - Three-Pack 1": 383,
|
||||
"Castle of Ordeals Top Floor (3F) - Three-Pack 2": 384,
|
||||
"Castle of Ordeals Top Floor (3F) - Three-Pack 3": 385,
|
||||
"Castle of Ordeals Top Floor (3F) - Four-Pack 1": 379,
|
||||
"Castle of Ordeals Top Floor (3F) - Four-Pack 2": 380,
|
||||
"Castle of Ordeals Top Floor (3F) - Four-Pack 3": 381,
|
||||
"Castle of Ordeals Top Floor (3F) - Four-Pack 4": 382,
|
||||
"Castle of Ordeals Top Floor (3F) - Incentive": 387,
|
||||
"Sea Shrine Split Floor (B3) - Kraken Side": 415,
|
||||
"Sea Shrine Split Floor (B3) - Mermaid Side": 416,
|
||||
"Sea Shrine TFC Floor (B2) - TFC": 421,
|
||||
"Sea Shrine TFC Floor (B2) - TFC North": 420,
|
||||
"Sea Shrine TFC Floor (B2) - Side Corner": 419,
|
||||
"Sea Shrine TFC Floor (B2) - First Greed": 422,
|
||||
"Sea Shrine TFC Floor (B2) - Second Greed": 423,
|
||||
"Sea Shrine Mermaids (B1) - Passby": 427,
|
||||
"Sea Shrine Mermaids (B1) - Bubbles 1": 428,
|
||||
"Sea Shrine Mermaids (B1) - Bubbles 2": 429,
|
||||
"Sea Shrine Mermaids (B1) - Incentive 1": 434,
|
||||
"Sea Shrine Mermaids (B1) - Incentive 2": 435,
|
||||
"Sea Shrine Mermaids (B1) - Incentive Major": 436,
|
||||
"Sea Shrine Mermaids (B1) - Entrance 1": 424,
|
||||
"Sea Shrine Mermaids (B1) - Entrance 2": 425,
|
||||
"Sea Shrine Mermaids (B1) - Entrance 3": 426,
|
||||
"Sea Shrine Mermaids (B1) - Four-Corner First": 430,
|
||||
"Sea Shrine Mermaids (B1) - Four-Corner Second": 431,
|
||||
"Sea Shrine Mermaids (B1) - Four-Corner Third": 432,
|
||||
"Sea Shrine Mermaids (B1) - Four-Corner Fourth": 433,
|
||||
"Sea Shrine Greed Floor (B3) - Chest 1": 418,
|
||||
"Sea Shrine Greed Floor (B3) - Chest 2": 417,
|
||||
"Sea Shrine Sharknado Floor (B4) - Dengbait 1": 409,
|
||||
"Sea Shrine Sharknado Floor (B4) - Dengbait 2": 410,
|
||||
"Sea Shrine Sharknado Floor (B4) - Side Corner 1": 411,
|
||||
"Sea Shrine Sharknado Floor (B4) - Side Corner 2": 412,
|
||||
"Sea Shrine Sharknado Floor (B4) - Side Corner 3": 413,
|
||||
"Sea Shrine Sharknado Floor (B4) - Exit": 414,
|
||||
"Sea Shrine Sharknado Floor (B4) - Greed Room 1": 405,
|
||||
"Sea Shrine Sharknado Floor (B4) - Greed Room 2": 406,
|
||||
"Sea Shrine Sharknado Floor (B4) - Greed Room 3": 407,
|
||||
"Sea Shrine Sharknado Floor (B4) - Greed Room 4": 408,
|
||||
"Waterfall Cave - Chest 1": 437,
|
||||
"Waterfall Cave - Chest 2": 438,
|
||||
"Waterfall Cave - Chest 3": 439,
|
||||
"Waterfall Cave - Chest 4": 440,
|
||||
"Waterfall Cave - Chest 5": 441,
|
||||
"Waterfall Cave - Chest 6": 442,
|
||||
"Mirage Tower (1F) - Chest 1": 456,
|
||||
"Mirage Tower (1F) - Chest 2": 452,
|
||||
"Mirage Tower (1F) - Chest 3": 453,
|
||||
"Mirage Tower (1F) - Chest 4": 455,
|
||||
"Mirage Tower (1F) - Chest 5": 454,
|
||||
"Mirage Tower (1F) - Chest 6": 459,
|
||||
"Mirage Tower (1F) - Chest 7": 457,
|
||||
"Mirage Tower (1F) - Chest 8": 458,
|
||||
"Mirage Tower (2F) - Lesser 1": 469,
|
||||
"Mirage Tower (2F) - Lesser 2": 468,
|
||||
"Mirage Tower (2F) - Lesser 3": 467,
|
||||
"Mirage Tower (2F) - Lesser 4": 466,
|
||||
"Mirage Tower (2F) - Lesser 5": 465,
|
||||
"Mirage Tower (2F) - Greater 1": 460,
|
||||
"Mirage Tower (2F) - Greater 2": 461,
|
||||
"Mirage Tower (2F) - Greater 3": 462,
|
||||
"Mirage Tower (2F) - Greater 4": 463,
|
||||
"Mirage Tower (2F) - Greater 5": 464,
|
||||
"Sky Fortress Plus (1F) - Solo": 479,
|
||||
"Sky Fortress Plus (1F) - Five-Pack 1": 474,
|
||||
"Sky Fortress Plus (1F) - Five-Pack 2": 475,
|
||||
"Sky Fortress Plus (1F) - Five-Pack 3": 476,
|
||||
"Sky Fortress Plus (1F) - Five-Pack 4": 477,
|
||||
"Sky Fortress Plus (1F) - Five-Pack 5": 478,
|
||||
"Sky Fortress Plus (1F) - Four-Pack 1": 470,
|
||||
"Sky Fortress Plus (1F) - Four-Pack 2": 471,
|
||||
"Sky Fortress Plus (1F) - Four-Pack 3": 472,
|
||||
"Sky Fortress Plus (1F) - Four-Pack 4": 473,
|
||||
"Sky Fortress Spider (2F) - Cheap Room 1": 485,
|
||||
"Sky Fortress Spider (2F) - Cheap Room 2": 486,
|
||||
"Sky Fortress Spider (2F) - Vault 1": 487,
|
||||
"Sky Fortress Spider (2F) - Vault 2": 488,
|
||||
"Sky Fortress Spider (2F) - Incentive": 489,
|
||||
"Sky Fortress Spider (2F) - Gauntlet Room": 483,
|
||||
"Sky Fortress Spider (2F) - Ribbon Room 1": 482,
|
||||
"Sky Fortress Spider (2F) - Ribbon Room 2": 484,
|
||||
"Sky Fortress Spider (2F) - Wardrobe 1": 480,
|
||||
"Sky Fortress Spider (2F) - Wardrobe 2": 481,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 1": 498,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 2": 495,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 3": 494,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 4": 497,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 5": 496,
|
||||
"Sky Fortress Provides (3F) - Six-Pack 6": 499,
|
||||
"Sky Fortress Provides (3F) - CC's Gambit 1": 500,
|
||||
"Sky Fortress Provides (3F) - CC's Gambit 2": 501,
|
||||
"Sky Fortress Provides (3F) - CC's Gambit 3": 502,
|
||||
"Sky Fortress Provides (3F) - CC's Gambit 4": 503,
|
||||
"Sky Fortress Provides (3F) - Greed 1": 491,
|
||||
"Sky Fortress Provides (3F) - Greed 2": 490,
|
||||
"Sky Fortress Provides (3F) - Greed 3": 492,
|
||||
"Sky Fortress Provides (3F) - Greed 4": 493,
|
||||
"Temple of Fiends Revisited (3F) - Validation 1": 509,
|
||||
"Temple of Fiends Revisited (3F) - Validation 2": 510,
|
||||
"Temple of Fiends Revisited Kary Floor (6F) - Greed Checks 1": 507,
|
||||
"Temple of Fiends Revisited Kary Floor (6F) - Greed Checks 2": 508,
|
||||
"Temple of Fiends Revisited Kary Floor (6F) - Katana Chest": 506,
|
||||
"Temple of Fiends Revisited Kary Floor (6F) - Vault": 505,
|
||||
"Temple of Fiends Revisited Tiamat Floor (8F) - Masamune Chest": 504,
|
||||
"Shop Item": 767,
|
||||
"King": 513,
|
||||
"Princess2": 530,
|
||||
"Princess": 530,
|
||||
"Matoya": 522,
|
||||
"Astos": 519,
|
||||
"Bikke": 516,
|
||||
"CanoeSage": 533,
|
||||
"ElfPrince": 518,
|
||||
"Canoe Sage": 533,
|
||||
"Elf Prince": 518,
|
||||
"Nerrick": 520,
|
||||
"Smith": 521,
|
||||
"CubeBot": 529,
|
||||
|
||||
@@ -220,15 +220,12 @@ def stage_set_rules(multiworld):
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
if multiworld.accessibility[player] == "locations":
|
||||
print("exclude")
|
||||
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
print("unreachable")
|
||||
multiworld.get_location(location, player).access_rule = lambda state: False
|
||||
else:
|
||||
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
|
||||
# advancement items so that useful items can be placed.
|
||||
print("no advancement")
|
||||
# advancement items so that useful items can be placed
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
|
||||
|
||||
@@ -41,12 +41,12 @@ def locality_rules(world: MultiWorld):
|
||||
forbid_data[sender][receiver].update(items)
|
||||
|
||||
for receiving_player in world.player_ids:
|
||||
local_items: typing.Set[str] = world.local_items[receiving_player].value
|
||||
local_items: typing.Set[str] = world.worlds[receiving_player].options.local_items.value
|
||||
if local_items:
|
||||
for sending_player in world.player_ids:
|
||||
if receiving_player != sending_player:
|
||||
forbid(sending_player, receiving_player, local_items)
|
||||
non_local_items: typing.Set[str] = world.non_local_items[receiving_player].value
|
||||
non_local_items: typing.Set[str] = world.worlds[receiving_player].options.non_local_items.value
|
||||
if non_local_items:
|
||||
forbid(receiving_player, receiving_player, non_local_items)
|
||||
|
||||
|
||||
@@ -42,9 +42,9 @@ including the exclamation point.
|
||||
|
||||
### Collect/Release
|
||||
- `!collect` Grants you all the remaining items for your world by collecting them from all games. Typically used after
|
||||
goal completion.
|
||||
- `!release` Releases all items contained in your world to other worlds. Typically, done automatically by the sever, but
|
||||
can be configured to allow/require manual usage of this command.
|
||||
goal completion.
|
||||
- `!release` Releases all items contained in your world to other worlds. Typically, done automatically by the server,
|
||||
but can be configured to allow/require manual usage of this command.
|
||||
|
||||
### Cheats
|
||||
- `!getitem <item>` Cheats an item to the currently connected slot, if it is enabled in the server.
|
||||
|
||||
@@ -161,8 +161,40 @@ into any locations within the game slots named BobsSlaytheSpire and BobsRogueLeg
|
||||
|
||||
## Boss Plando
|
||||
|
||||
As this is currently only supported by A Link to the Past, instead of finding an explanation here, please refer to the
|
||||
relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
|
||||
This is currently only supported by A Link to the Past and Kirby's Dream Land 3. Boss plando allows a player to place a
|
||||
given boss within an arena. More specific information for boss plando in A Link to the Past can be found in
|
||||
its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en).
|
||||
|
||||
Boss plando takes in a list of instructions for placing bosses, separated by a semicolon `;`.
|
||||
There are three types of placement: direct, full, and shuffle.
|
||||
* Direct placement takes both an arena and a boss, and places the boss into that arena.
|
||||
* `Eastern Palace-Trinexx`
|
||||
* Full placement will take a boss, and place it into as many remaining arenas as possible.
|
||||
* `King Dedede`
|
||||
* Shuffle will fill any remaining arenas using a given boss shuffle option, typically to be used as the last instruction.
|
||||
* `full`
|
||||
|
||||
### Examples
|
||||
|
||||
```yaml
|
||||
A Link to the Past:
|
||||
boss_shuffle:
|
||||
# Basic boss shuffle, but prevent Trinexx from being outside Turtle Rock
|
||||
Turtle Rock-Trinexx;basic: 1
|
||||
# Place as many Arrghus as possible, then let the rest be random
|
||||
Arrghus;chaos: 1
|
||||
|
||||
Kirby's Dream Land 3:
|
||||
boss_shuffle:
|
||||
# Ensure Iceberg's boss will be King Dedede, but randomize the rest
|
||||
Iceberg-King Dedede;full: 1
|
||||
# Have all bosses be Whispy Woods
|
||||
Whispy Woods: 1
|
||||
# Ensure Ripple Field's boss is Pon & Con, but let the method others
|
||||
# are placed with be random
|
||||
Ripple Field-Pon & Con;random: 1
|
||||
```
|
||||
|
||||
|
||||
## Text Plando
|
||||
|
||||
@@ -171,20 +203,20 @@ relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%
|
||||
|
||||
## Connections Plando
|
||||
|
||||
This is currently only supported by Minecraft and A Link to the Past. As the way that these games interact with their
|
||||
connections is different, I will only explain the basics here, while more specifics for A Link to the Past connection
|
||||
plando can be found in its plando guide.
|
||||
This is currently only supported by a few games, including A Link to the Past, Minecraft, and Ocarina of Time. As the way that these games interact with their
|
||||
connections is different, only the basics are explained here. More specific information for connection plando in A Link to the Past can be found in
|
||||
its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections).
|
||||
|
||||
* The options for connections are `percentage`, `entrance`, `exit`, and `direction`. Each of these options supports
|
||||
subweights.
|
||||
* `percentage` is the percentage chance for this connection from 0 to 100 and defaults to 100.
|
||||
* Every connection has an `entrance` and an `exit`. These can be unlinked like in A Link to the Past insanity entrance
|
||||
shuffle.
|
||||
* `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate.
|
||||
* `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate. `direction` defaults to `both`.
|
||||
|
||||
[A Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
|
||||
|
||||
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62)
|
||||
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/data/regions.json#L18****)
|
||||
|
||||
### Examples
|
||||
|
||||
|
||||
434
worlds/kdl3/Aesthetics.py
Normal file
434
worlds/kdl3/Aesthetics.py
Normal file
@@ -0,0 +1,434 @@
|
||||
import struct
|
||||
from .Options import KirbyFlavorPreset, GooeyFlavorPreset
|
||||
|
||||
kirby_flavor_presets = {
|
||||
1: {
|
||||
"1": "B50029",
|
||||
"2": "FF91C6",
|
||||
"3": "B0123B",
|
||||
"4": "630F0F",
|
||||
"5": "D60052",
|
||||
"6": "DE4873",
|
||||
"7": "D07880",
|
||||
"8": "000000",
|
||||
"9": "F770A5",
|
||||
"10": "E01784",
|
||||
"11": "CA4C74",
|
||||
"12": "A7443F",
|
||||
"13": "FF1784",
|
||||
"14": "FFA1DE",
|
||||
"15": "B03830",
|
||||
},
|
||||
2: {
|
||||
"1": "C70057",
|
||||
"2": "FF3554",
|
||||
"3": "AA0040",
|
||||
"4": "C02D47",
|
||||
"5": "E02068",
|
||||
"6": "C2183F",
|
||||
"7": "D03F80",
|
||||
"8": "872939",
|
||||
"9": "E82B47",
|
||||
"10": "E80067",
|
||||
"11": "D52F40",
|
||||
"12": "9F1C33",
|
||||
"13": "FD187F",
|
||||
"14": "F85068",
|
||||
"15": "D2386F",
|
||||
},
|
||||
3: {
|
||||
"1": "5858e2",
|
||||
"2": "e6e6fa",
|
||||
"3": "bcbcf2",
|
||||
"4": "8484e6",
|
||||
"5": "2929ec",
|
||||
"6": "b5b5f0",
|
||||
"7": "847bd6",
|
||||
"8": "3232d6",
|
||||
"9": "d6d6ef",
|
||||
"10": "4a52ef",
|
||||
"11": "c6c6e6",
|
||||
"12": "4343ad",
|
||||
"13": "6767ff",
|
||||
"14": "f6f6fd",
|
||||
"15": "3139b6",
|
||||
},
|
||||
4: {
|
||||
"1": "B01810",
|
||||
"2": "F0E08D",
|
||||
"3": "C8A060",
|
||||
"4": "A87043",
|
||||
"5": "E03700",
|
||||
"6": "EFC063",
|
||||
"7": "D07818",
|
||||
"8": "A8501C",
|
||||
"9": "E8D070",
|
||||
"10": "E2501E",
|
||||
"11": "E8C55C",
|
||||
"12": "B08833",
|
||||
"13": "E8783B",
|
||||
"14": "F8F8A5",
|
||||
"15": "B03800",
|
||||
},
|
||||
5: {
|
||||
"1": "9F4410",
|
||||
"2": "88F27B",
|
||||
"3": "57A044",
|
||||
"4": "227029",
|
||||
"5": "C75418",
|
||||
"6": "57BA23",
|
||||
"7": "1C6B00",
|
||||
"8": "2D6823",
|
||||
"9": "3FD744",
|
||||
"10": "E06C16",
|
||||
"11": "54C053",
|
||||
"12": "1A541E",
|
||||
"13": "F06B10",
|
||||
"14": "98F89A",
|
||||
"15": "B05830",
|
||||
},
|
||||
6: {
|
||||
"1": "7C1060",
|
||||
"2": "CA8AE8",
|
||||
"3": "8250A5",
|
||||
"4": "604B7B",
|
||||
"5": "A52068",
|
||||
"6": "8D64B8",
|
||||
"7": "B73B80",
|
||||
"8": "672D9A",
|
||||
"9": "BA82D5",
|
||||
"10": "B55098",
|
||||
"11": "9F5CCF",
|
||||
"12": "632B74",
|
||||
"13": "CF78B5",
|
||||
"14": "DA98F8",
|
||||
"15": "8D3863",
|
||||
},
|
||||
7: {
|
||||
"1": "6F1410",
|
||||
"2": "C2735C",
|
||||
"3": "5C351C",
|
||||
"4": "875440",
|
||||
"5": "9F2F0C",
|
||||
"6": "874C3B",
|
||||
"7": "88534C",
|
||||
"8": "4C1E00",
|
||||
"9": "B06458",
|
||||
"10": "921C16",
|
||||
"11": "9F5C54",
|
||||
"12": "5B3125",
|
||||
"13": "C01A14",
|
||||
"14": "CF785B",
|
||||
"15": "6B3125",
|
||||
},
|
||||
8: {
|
||||
"1": "a6a6a6",
|
||||
"2": "e6e6e6",
|
||||
"3": "bcbcbc",
|
||||
"4": "848484",
|
||||
"5": "909090",
|
||||
"6": "b5b5b5",
|
||||
"7": "848484",
|
||||
"8": "646464",
|
||||
"9": "d6d6d6",
|
||||
"10": "525252",
|
||||
"11": "c6c6c6",
|
||||
"12": "737373",
|
||||
"13": "949494",
|
||||
"14": "f6f6f6",
|
||||
"15": "545454",
|
||||
},
|
||||
9: {
|
||||
"1": "400000",
|
||||
"2": "6B6B6B",
|
||||
"3": "2B2B2B",
|
||||
"4": "181818",
|
||||
"5": "640000",
|
||||
"6": "3D3D3D",
|
||||
"7": "878787",
|
||||
"8": "020202",
|
||||
"9": "606060",
|
||||
"10": "980000",
|
||||
"11": "505050",
|
||||
"12": "474747",
|
||||
"13": "C80000",
|
||||
"14": "808080",
|
||||
"15": "AF0000",
|
||||
},
|
||||
10: {
|
||||
"1": "2B4B10",
|
||||
"2": "EF8A9D",
|
||||
"3": "C84F6B",
|
||||
"4": "B74F54",
|
||||
"5": "126018",
|
||||
"6": "D85F6F",
|
||||
"7": "D06870",
|
||||
"8": "A24858",
|
||||
"9": "E77B8D",
|
||||
"10": "168025",
|
||||
"11": "DF5C68",
|
||||
"12": "9D4353",
|
||||
"13": "48953F",
|
||||
"14": "F897AD",
|
||||
"15": "B03830",
|
||||
},
|
||||
11: {
|
||||
"1": "7B290C",
|
||||
"2": "FF9A00",
|
||||
"3": "B05C1C",
|
||||
"4": "8F3F0E",
|
||||
"5": "D23B0C",
|
||||
"6": "E08200",
|
||||
"7": "D05800",
|
||||
"8": "8A2B16",
|
||||
"9": "EF970A",
|
||||
"10": "E24800",
|
||||
"11": "E58F00",
|
||||
"12": "A03700",
|
||||
"13": "ED3B00",
|
||||
"14": "FFAF27",
|
||||
"15": "A84700",
|
||||
},
|
||||
12: {
|
||||
"1": "AFA810",
|
||||
"2": "4FF29D",
|
||||
"3": "2BA04C",
|
||||
"4": "007043",
|
||||
"5": "C7C218",
|
||||
"6": "33BA5F",
|
||||
"7": "006B40",
|
||||
"8": "2D6823",
|
||||
"9": "1CD773",
|
||||
"10": "E0CF16",
|
||||
"11": "2DC06C",
|
||||
"12": "00543F",
|
||||
"13": "F0F010",
|
||||
"14": "43F8B2",
|
||||
"15": "B0A230",
|
||||
},
|
||||
13: {
|
||||
"1": "7C73B0",
|
||||
"2": "CACAE7",
|
||||
"3": "7B7BA8",
|
||||
"4": "5F5FA7",
|
||||
"5": "B57EDC",
|
||||
"6": "8585C5",
|
||||
"7": "5B5B82",
|
||||
"8": "474796",
|
||||
"9": "B2B2D8",
|
||||
"10": "B790EF",
|
||||
"11": "9898C2",
|
||||
"12": "6B6BB7",
|
||||
"13": "CDADFA",
|
||||
"14": "E6E6FA",
|
||||
"15": "976FBD",
|
||||
},
|
||||
}
|
||||
|
||||
gooey_flavor_presets = {
|
||||
1: {
|
||||
"1": "CD539D",
|
||||
"2": "D270AD",
|
||||
"3": "F27CBF",
|
||||
"4": "FF91C6",
|
||||
"5": "FFA1DE",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
2: {
|
||||
"1": "161600",
|
||||
"2": "592910",
|
||||
"3": "5A3118",
|
||||
"4": "AB3918",
|
||||
"5": "EB3918",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
3: {
|
||||
"1": "001616",
|
||||
"2": "102959",
|
||||
"3": "18315A",
|
||||
"4": "1839AB",
|
||||
"5": "1839EB",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
4: {
|
||||
"1": "C8A031",
|
||||
"2": "C5BD38",
|
||||
"3": "D2CD48",
|
||||
"4": "E2E040",
|
||||
"5": "EAE2A0",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
5: {
|
||||
"1": "54A208",
|
||||
"2": "5CB021",
|
||||
"3": "6CB206",
|
||||
"4": "8AC54C",
|
||||
"5": "8DD554",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
6: {
|
||||
"1": "3D083D",
|
||||
"2": "4B024B",
|
||||
"3": "4C104C",
|
||||
"4": "5F0A5F",
|
||||
"5": "9F1D9F",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
7: {
|
||||
"1": "270C08",
|
||||
"2": "481C10",
|
||||
"3": "581E10",
|
||||
"4": "5B2712",
|
||||
"5": "743316",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
8: {
|
||||
"1": "7F7F7F",
|
||||
"2": "909090",
|
||||
"3": "9D9D9D",
|
||||
"4": "BFBFBF",
|
||||
"5": "D2D2D2",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
9: {
|
||||
"1": "141414",
|
||||
"2": "2D2D2D",
|
||||
"3": "404040",
|
||||
"4": "585858",
|
||||
"5": "7F7F7F",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
10: {
|
||||
"1": "954353",
|
||||
"2": "AF4F68",
|
||||
"3": "CD6073",
|
||||
"4": "E06774",
|
||||
"5": "E587A2",
|
||||
"6": "17AF10",
|
||||
"7": "4FE748",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
11: {
|
||||
"1": "CF4700",
|
||||
"2": "D85C08",
|
||||
"3": "E26C04",
|
||||
"4": "EA7B16",
|
||||
"5": "EF8506",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
12: {
|
||||
"1": "1C4708",
|
||||
"2": "105B1C",
|
||||
"3": "186827",
|
||||
"4": "187C3B",
|
||||
"5": "188831",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
13: {
|
||||
"1": "501E70",
|
||||
"2": "673B87",
|
||||
"3": "7848A7",
|
||||
"4": "9067C7",
|
||||
"5": "B57EDC",
|
||||
"6": "B51810",
|
||||
"7": "EF524A",
|
||||
"8": "D6C6C6",
|
||||
"9": "FFFFFF",
|
||||
},
|
||||
}
|
||||
|
||||
kirby_target_palettes = {
|
||||
0x64646: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x64846: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x1E007E: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x1E009C: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
|
||||
0x1E00F6: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x1E0114: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
|
||||
0x1E0216: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x1E0234: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
|
||||
0x1E0486: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
|
||||
0x1E04A4: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
|
||||
}
|
||||
|
||||
gooey_target_palettes = {
|
||||
0x604C2: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x64592: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x64692: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x64892: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x1E02CA: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x1E0342: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x1E05A6: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x1E05B8: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 0.5),
|
||||
0x1E0636: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
|
||||
0x1E065A: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1.5),
|
||||
}
|
||||
|
||||
|
||||
def get_kirby_palette(world):
|
||||
palette = world.options.kirby_flavor_preset.value
|
||||
if palette == KirbyFlavorPreset.option_custom:
|
||||
return world.options.kirby_flavor.value
|
||||
return kirby_flavor_presets.get(palette, None)
|
||||
|
||||
|
||||
def get_gooey_palette(world):
|
||||
palette = world.options.gooey_flavor_preset.value
|
||||
if palette == GooeyFlavorPreset.option_custom:
|
||||
return world.options.gooey_flavor.value
|
||||
return gooey_flavor_presets.get(palette, None)
|
||||
|
||||
|
||||
def rgb888_to_bgr555(red, green, blue) -> bytes:
|
||||
red = red >> 3
|
||||
green = green >> 3
|
||||
blue = blue >> 3
|
||||
outcol = (blue << 10) + (green << 5) + red
|
||||
return struct.pack("H", outcol)
|
||||
|
||||
|
||||
def get_palette_bytes(palette, target, offset, factor):
|
||||
output_data = bytearray()
|
||||
for color in target:
|
||||
hexcol = palette[color]
|
||||
if hexcol.startswith("#"):
|
||||
hexcol = hexcol.replace("#", "")
|
||||
colint = int(hexcol, 16)
|
||||
col = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF)
|
||||
col = tuple(int(int(factor*x) + offset) for x in col)
|
||||
byte_data = rgb888_to_bgr555(col[0], col[1], col[2])
|
||||
output_data.extend(bytearray(byte_data))
|
||||
return output_data
|
||||
417
worlds/kdl3/Client.py
Normal file
417
worlds/kdl3/Client.py
Normal file
@@ -0,0 +1,417 @@
|
||||
import logging
|
||||
import struct
|
||||
import time
|
||||
import typing
|
||||
import uuid
|
||||
from struct import unpack, pack
|
||||
from collections import defaultdict
|
||||
import random
|
||||
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import ClientStatus, color
|
||||
from Utils import async_start
|
||||
from worlds.AutoSNIClient import SNIClient
|
||||
from .Locations import boss_locations
|
||||
from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
|
||||
from .ClientAddrs import consumable_addrs, star_addrs
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from SNIClient import SNIClientCommandProcessor
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
# FXPAK Pro protocol memory mapping used by SNI
|
||||
ROM_START = 0x000000
|
||||
SRAM_1_START = 0xE00000
|
||||
|
||||
# KDL3
|
||||
KDL3_HALKEN = SRAM_1_START + 0x80F0
|
||||
KDL3_NINTEN = SRAM_1_START + 0x8FF0
|
||||
KDL3_ROMNAME = SRAM_1_START + 0x8100
|
||||
KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010
|
||||
KDL3_GOAL_ADDR = SRAM_1_START + 0x9012
|
||||
KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018
|
||||
KDL3_STARS_FLAG = SRAM_1_START + 0x901A
|
||||
KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C
|
||||
KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020
|
||||
KDL3_IS_DEMO = SRAM_1_START + 0x5AD5
|
||||
KDL3_GAME_STATE = SRAM_1_START + 0x36D0
|
||||
KDL3_GAME_SAVE = SRAM_1_START + 0x3617
|
||||
KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF
|
||||
KDL3_KIRBY_HP = SRAM_1_START + 0x39D1
|
||||
KDL3_BOSS_HP = SRAM_1_START + 0x39D5
|
||||
KDL3_STAR_COUNT = SRAM_1_START + 0x39D7
|
||||
KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3
|
||||
KDL3_HEART_STARS = SRAM_1_START + 0x53A7
|
||||
KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB
|
||||
KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD
|
||||
KDL3_CURRENT_WORLD = SRAM_1_START + 0x53CF
|
||||
KDL3_CURRENT_LEVEL = SRAM_1_START + 0x53D3
|
||||
KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5
|
||||
KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1
|
||||
KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4
|
||||
KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA
|
||||
KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0
|
||||
KDL3_CURRENT_BGM = SRAM_1_START + 0x733E
|
||||
KDL3_SOUND_FX = SRAM_1_START + 0x7F62
|
||||
KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000
|
||||
KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020
|
||||
KDL3_RECV_COUNT = SRAM_1_START + 0x8050
|
||||
KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070
|
||||
KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080
|
||||
KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082
|
||||
KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084
|
||||
KDL3_GIFTING_SEND = SRAM_1_START + 0x8086
|
||||
KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200
|
||||
KDL3_CONSUMABLES = SRAM_1_START + 0xA000
|
||||
KDL3_STARS = SRAM_1_START + 0xB000
|
||||
KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000
|
||||
|
||||
deathlink_messages = defaultdict(lambda: " was defeated.", {
|
||||
0x0200: " was bonked by apples from Whispy Woods.",
|
||||
0x0201: " was out-maneuvered by Acro.",
|
||||
0x0202: " was out-numbered by Pon & Con.",
|
||||
0x0203: " was defeated by Ado's powerful paintings.",
|
||||
0x0204: " was clobbered by King Dedede.",
|
||||
0x0205: " lost their battle against Dark Matter."
|
||||
})
|
||||
|
||||
|
||||
@mark_raw
|
||||
def cmd_gift(self: "SNIClientCommandProcessor"):
|
||||
"""Toggles gifting for the current game."""
|
||||
if not getattr(self.ctx, "gifting", None):
|
||||
self.ctx.gifting = True
|
||||
else:
|
||||
self.ctx.gifting = not self.ctx.gifting
|
||||
self.output(f"Gifting set to {self.ctx.gifting}")
|
||||
async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
|
||||
f"{self.ctx.slot}":
|
||||
{
|
||||
"IsOpen": self.ctx.gifting,
|
||||
**kdl3_gifting_options
|
||||
}
|
||||
}))
|
||||
|
||||
|
||||
class KDL3SNIClient(SNIClient):
|
||||
game = "Kirby's Dream Land 3"
|
||||
levels = None
|
||||
consumables = None
|
||||
stars = None
|
||||
item_queue: typing.List = []
|
||||
initialize_gifting = False
|
||||
giftbox_key: str = ""
|
||||
motherbox_key: str = ""
|
||||
client_random: random.Random = random.Random()
|
||||
|
||||
async def deathlink_kill_player(self, ctx) -> None:
|
||||
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
|
||||
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
|
||||
if game_state[0] == 0xFF:
|
||||
return # despite how funny it is, don't try to kill Kirby in a menu
|
||||
|
||||
current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1)
|
||||
if current_stage[0] == 0x7: # boss stage
|
||||
boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1)
|
||||
if boss_hp[0] == 0:
|
||||
return # receiving a deathlink after defeating a boss has softlock potential
|
||||
|
||||
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
|
||||
if current_hp[0] == 0:
|
||||
return # don't kill Kirby while he's already dead
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
ctx.death_state = DeathState.dead
|
||||
ctx.last_death_link = time.time()
|
||||
|
||||
async def validate_rom(self, ctx) -> bool:
|
||||
from SNIClient import snes_read
|
||||
rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
|
||||
if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
|
||||
if "gift" in ctx.command_processor.commands:
|
||||
ctx.command_processor.commands.pop("gift")
|
||||
return False
|
||||
|
||||
ctx.game = self.game
|
||||
ctx.rom = rom_name
|
||||
ctx.items_handling = 0b111 # always remote items
|
||||
ctx.allow_collect = True
|
||||
if "gift" not in ctx.command_processor.commands:
|
||||
ctx.command_processor.commands["gift"] = cmd_gift
|
||||
|
||||
death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
|
||||
if death_link:
|
||||
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
return True
|
||||
|
||||
async def pop_item(self, ctx, in_stage):
|
||||
from SNIClient import snes_buffered_write, snes_read
|
||||
if len(self.item_queue) > 0:
|
||||
item = self.item_queue.pop()
|
||||
if not in_stage and item & 0xC0:
|
||||
# can't handle this item right now, send it to the back and return to handle the rest
|
||||
self.item_queue.append(item)
|
||||
return
|
||||
ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16)))
|
||||
for i in range(len(ingame_queue)):
|
||||
if ingame_queue[i] == 0x00:
|
||||
ingame_queue[i] = item
|
||||
snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue))
|
||||
break
|
||||
else:
|
||||
self.item_queue.append(item) # no more slots, get it next go around
|
||||
|
||||
async def pop_gift(self, ctx):
|
||||
if ctx.stored_data[self.giftbox_key]:
|
||||
from SNIClient import snes_read, snes_buffered_write
|
||||
key, gift = ctx.stored_data[self.giftbox_key].popitem()
|
||||
await pop_object(ctx, self.giftbox_key, key)
|
||||
# first, special cases
|
||||
traits = [trait["Trait"] for trait in gift["Traits"]]
|
||||
if "Candy" in traits or "Invincible" in traits:
|
||||
# apply invincibility candy
|
||||
self.item_queue.append(0x43)
|
||||
elif "Tomato" in traits or "tomato" in gift["ItemName"].lower():
|
||||
# apply maxim tomato
|
||||
# only want tomatos here, no other vegetable is that good
|
||||
self.item_queue.append(0x42)
|
||||
elif "Life" in traits:
|
||||
# Apply 1-Up
|
||||
self.item_queue.append(0x41)
|
||||
elif "Currency" in traits or "Star" in traits:
|
||||
value = gift["ItemValue"]
|
||||
if value >= 50000:
|
||||
self.item_queue.append(0x46)
|
||||
elif value >= 30000:
|
||||
self.item_queue.append(0x45)
|
||||
else:
|
||||
self.item_queue.append(0x44)
|
||||
elif "Trap" in traits:
|
||||
# find the best trap to apply
|
||||
if "Goo" in traits or "Gel" in traits:
|
||||
self.item_queue.append(0x80)
|
||||
elif "Slow" in traits or "Slowness" in traits:
|
||||
self.item_queue.append(0x81)
|
||||
elif "Eject" in traits or "Removal" in traits:
|
||||
self.item_queue.append(0x82)
|
||||
else:
|
||||
# just deal damage to Kirby
|
||||
kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0]
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0)))
|
||||
else:
|
||||
# check if it's tasty
|
||||
if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]):
|
||||
# it's tasty!, use quality to decide how much to heal
|
||||
quality = max((trait["Quality"] for trait in gift["Traits"]
|
||||
if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"]))
|
||||
quality = min(10, quality * 2)
|
||||
else:
|
||||
# it's not really edible, but he'll eat it anyway
|
||||
quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
|
||||
kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
|
||||
gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
|
||||
snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
|
||||
if gooey_hp[0] > 0x00:
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8)))
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8)))
|
||||
else:
|
||||
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
|
||||
|
||||
async def pick_gift_recipient(self, ctx, gift):
|
||||
if gift != 4:
|
||||
gift_base = kdl3_gifts[gift]
|
||||
else:
|
||||
gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)]
|
||||
most_applicable = -1
|
||||
most_applicable_slot = ctx.slot
|
||||
for slot, info in ctx.stored_data[self.motherbox_key].items():
|
||||
if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1:
|
||||
continue
|
||||
desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]]))
|
||||
if desire > most_applicable:
|
||||
most_applicable = desire
|
||||
most_applicable_slot = int(slot)
|
||||
elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
|
||||
# only send to ourselves if no one else will take it
|
||||
most_applicable_slot = int(slot)
|
||||
# print(most_applicable, most_applicable_slot)
|
||||
item_uuid = uuid.uuid4().hex
|
||||
item = {
|
||||
**gift_base,
|
||||
"ID": item_uuid,
|
||||
"Sender": ctx.player_names[ctx.slot],
|
||||
"Receiver": ctx.player_names[most_applicable_slot],
|
||||
"SenderTeam": ctx.team,
|
||||
"ReceiverTeam": ctx.team, # for the moment
|
||||
"IsRefund": False
|
||||
}
|
||||
# print(item)
|
||||
await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", {
|
||||
item_uuid: item,
|
||||
})
|
||||
|
||||
async def game_watcher(self, ctx) -> None:
|
||||
try:
|
||||
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
|
||||
rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
|
||||
if rom != ctx.rom:
|
||||
ctx.rom = None
|
||||
halken = await snes_read(ctx, KDL3_HALKEN, 6)
|
||||
if halken != b"halken":
|
||||
return
|
||||
ninten = await snes_read(ctx, KDL3_NINTEN, 6)
|
||||
if ninten != b"ninten":
|
||||
return
|
||||
if not ctx.slot:
|
||||
return
|
||||
if not self.initialize_gifting:
|
||||
self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}"
|
||||
self.motherbox_key = f"Giftboxes;{ctx.team}"
|
||||
enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
|
||||
await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
|
||||
self.initialize_gifting = True
|
||||
# can't check debug anymore, without going and copying the value. might be important later.
|
||||
if self.levels is None:
|
||||
self.levels = dict()
|
||||
for i in range(5):
|
||||
level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
|
||||
self.levels[i] = unpack("HHHHHHH", level_data)
|
||||
|
||||
if self.consumables is None:
|
||||
consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1)
|
||||
self.consumables = consumables[0] == 0x01
|
||||
if self.stars is None:
|
||||
stars = await snes_read(ctx, KDL3_STARS_FLAG, 1)
|
||||
self.stars = stars[0] == 0x01
|
||||
is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1)
|
||||
# 1 - recording a demo, 2 - playing back recorded, 3+ is a demo
|
||||
if is_demo[0] > 0x00:
|
||||
return
|
||||
current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1)
|
||||
goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1)
|
||||
boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1)
|
||||
mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1)
|
||||
jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1)
|
||||
if boss_butch_status[0] == 0xFF:
|
||||
return # save file is not created, ignore
|
||||
if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \
|
||||
or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \
|
||||
or (goal[0] == 0x02 and mg5_status[0] == 0x03) \
|
||||
or (goal[0] == 0x03 and jumping_status[0] == 0x03):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1)
|
||||
if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B):
|
||||
return # null, title screen, opening, save select, true and false endings
|
||||
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
|
||||
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
|
||||
if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time():
|
||||
currently_dead = current_hp[0] == 0x00
|
||||
await ctx.handle_deathlink_state(currently_dead)
|
||||
|
||||
recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2)
|
||||
recv_amount = unpack("H", recv_count)[0]
|
||||
if recv_amount < len(ctx.items_received):
|
||||
item = ctx.items_received[recv_amount]
|
||||
recv_amount += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names[item.item], 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names[item.location], recv_amount, len(ctx.items_received)))
|
||||
|
||||
snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
|
||||
item_idx = item.item & 0x00000F
|
||||
if item.item & 0x000070 == 0:
|
||||
self.item_queue.append(item_idx | 0x10)
|
||||
elif item.item & 0x000010 > 0:
|
||||
self.item_queue.append(item_idx | 0x20)
|
||||
elif item.item & 0x000020 > 0:
|
||||
# Positive
|
||||
self.item_queue.append(item_idx | 0x40)
|
||||
elif item.item & 0x000040 > 0:
|
||||
self.item_queue.append(item_idx | 0x80)
|
||||
|
||||
# handle gifts here
|
||||
gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
|
||||
if hasattr(ctx, "gifting") and ctx.gifting:
|
||||
if gifting_status[0]:
|
||||
gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01)
|
||||
if gift[0]:
|
||||
# we have a gift to send
|
||||
await self.pick_gift_recipient(ctx, gift[0])
|
||||
snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00]))
|
||||
else:
|
||||
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01]))
|
||||
else:
|
||||
if gifting_status[0]:
|
||||
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
new_checks = []
|
||||
# level completion status
|
||||
world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1)
|
||||
if world_unlocks[0] > 0x06:
|
||||
return # save is not loaded, ignore
|
||||
stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
|
||||
stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
|
||||
for i in range(30):
|
||||
loc_id = 0x770000 + i + 1
|
||||
if stages[i] == 1 and loc_id not in ctx.checked_locations:
|
||||
new_checks.append(loc_id)
|
||||
elif loc_id in ctx.checked_locations:
|
||||
snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1))
|
||||
|
||||
# heart star status
|
||||
heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
|
||||
for i in range(5):
|
||||
start_ind = i * 7
|
||||
for j in range(1, 7):
|
||||
level_ind = start_ind + j - 1
|
||||
loc_id = 0x770100 + (6 * i) + j
|
||||
if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
|
||||
new_checks.append(loc_id)
|
||||
elif loc_id in ctx.checked_locations:
|
||||
snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01]))
|
||||
if self.consumables:
|
||||
consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920)
|
||||
for consumable in consumable_addrs:
|
||||
# TODO: see if this can be sped up in any way
|
||||
loc_id = 0x770300 + consumable
|
||||
if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01:
|
||||
new_checks.append(loc_id)
|
||||
if self.stars:
|
||||
stars = await snes_read(ctx, KDL3_STARS, 1920)
|
||||
for star in star_addrs:
|
||||
if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
|
||||
new_checks.append(star)
|
||||
|
||||
if game_state[0] != 0xFF:
|
||||
await self.pop_gift(ctx)
|
||||
await self.pop_item(ctx, game_state[0] != 0xFF)
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
# boss status
|
||||
boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
|
||||
boss_flag = unpack("H", boss_flag_bytes)[0]
|
||||
for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
|
||||
if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
|
||||
new_checks.append(boss)
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names[new_check_id]
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
except Exception as ex:
|
||||
# we crashed, so print log and clean up
|
||||
snes_logger.error("", exc_info=ex)
|
||||
if "gift" in ctx.command_processor.commands:
|
||||
ctx.command_processor.commands.pop("gift")
|
||||
ctx.rom = None
|
||||
ctx.game = None
|
||||
816
worlds/kdl3/ClientAddrs.py
Normal file
816
worlds/kdl3/ClientAddrs.py
Normal file
@@ -0,0 +1,816 @@
|
||||
consumable_addrs = {
|
||||
0: 14,
|
||||
1: 15,
|
||||
2: 84,
|
||||
3: 138,
|
||||
4: 139,
|
||||
5: 204,
|
||||
6: 214,
|
||||
7: 215,
|
||||
8: 224,
|
||||
9: 330,
|
||||
10: 353,
|
||||
11: 458,
|
||||
12: 459,
|
||||
13: 522,
|
||||
14: 525,
|
||||
15: 605,
|
||||
16: 606,
|
||||
17: 630,
|
||||
18: 671,
|
||||
19: 672,
|
||||
20: 693,
|
||||
21: 791,
|
||||
22: 851,
|
||||
23: 883,
|
||||
24: 971,
|
||||
25: 985,
|
||||
26: 986,
|
||||
27: 1024,
|
||||
28: 1035,
|
||||
29: 1036,
|
||||
30: 1038,
|
||||
31: 1039,
|
||||
32: 1170,
|
||||
33: 1171,
|
||||
34: 1377,
|
||||
35: 1378,
|
||||
36: 1413,
|
||||
37: 1494,
|
||||
38: 1666,
|
||||
39: 1808,
|
||||
40: 1809,
|
||||
41: 1816,
|
||||
42: 1856,
|
||||
43: 1857,
|
||||
}
|
||||
|
||||
star_addrs = {
|
||||
0x770401: 0,
|
||||
0x770402: 1,
|
||||
0x770403: 2,
|
||||
0x770404: 3,
|
||||
0x770405: 4,
|
||||
0x770406: 5,
|
||||
0x770407: 7,
|
||||
0x770408: 8,
|
||||
0x770409: 9,
|
||||
0x77040a: 10,
|
||||
0x77040b: 11,
|
||||
0x77040c: 12,
|
||||
0x77040d: 13,
|
||||
0x77040e: 16,
|
||||
0x77040f: 17,
|
||||
0x770410: 19,
|
||||
0x770411: 20,
|
||||
0x770412: 21,
|
||||
0x770413: 22,
|
||||
0x770414: 23,
|
||||
0x770415: 24,
|
||||
0x770416: 25,
|
||||
0x770417: 26,
|
||||
0x770418: 65,
|
||||
0x770419: 66,
|
||||
0x77041a: 67,
|
||||
0x77041b: 68,
|
||||
0x77041c: 69,
|
||||
0x77041d: 70,
|
||||
0x77041e: 71,
|
||||
0x77041f: 72,
|
||||
0x770420: 73,
|
||||
0x770421: 74,
|
||||
0x770422: 76,
|
||||
0x770423: 77,
|
||||
0x770424: 78,
|
||||
0x770425: 79,
|
||||
0x770426: 80,
|
||||
0x770427: 81,
|
||||
0x770428: 82,
|
||||
0x770429: 83,
|
||||
0x77042a: 85,
|
||||
0x77042b: 86,
|
||||
0x77042c: 87,
|
||||
0x77042d: 128,
|
||||
0x77042e: 129,
|
||||
0x77042f: 130,
|
||||
0x770430: 131,
|
||||
0x770431: 132,
|
||||
0x770432: 133,
|
||||
0x770433: 134,
|
||||
0x770434: 135,
|
||||
0x770435: 136,
|
||||
0x770436: 137,
|
||||
0x770437: 140,
|
||||
0x770438: 141,
|
||||
0x770439: 142,
|
||||
0x77043a: 143,
|
||||
0x77043b: 144,
|
||||
0x77043c: 145,
|
||||
0x77043d: 146,
|
||||
0x77043e: 147,
|
||||
0x77043f: 148,
|
||||
0x770440: 149,
|
||||
0x770441: 150,
|
||||
0x770442: 151,
|
||||
0x770443: 152,
|
||||
0x770444: 153,
|
||||
0x770445: 154,
|
||||
0x770446: 155,
|
||||
0x770447: 156,
|
||||
0x770448: 157,
|
||||
0x770449: 158,
|
||||
0x77044a: 159,
|
||||
0x77044b: 160,
|
||||
0x77044c: 192,
|
||||
0x77044d: 193,
|
||||
0x77044e: 194,
|
||||
0x77044f: 195,
|
||||
0x770450: 197,
|
||||
0x770451: 198,
|
||||
0x770452: 199,
|
||||
0x770453: 200,
|
||||
0x770454: 201,
|
||||
0x770455: 203,
|
||||
0x770456: 205,
|
||||
0x770457: 206,
|
||||
0x770458: 207,
|
||||
0x770459: 208,
|
||||
0x77045a: 209,
|
||||
0x77045b: 210,
|
||||
0x77045c: 211,
|
||||
0x77045d: 212,
|
||||
0x77045e: 213,
|
||||
0x77045f: 216,
|
||||
0x770460: 217,
|
||||
0x770461: 218,
|
||||
0x770462: 219,
|
||||
0x770463: 220,
|
||||
0x770464: 221,
|
||||
0x770465: 222,
|
||||
0x770466: 225,
|
||||
0x770467: 227,
|
||||
0x770468: 228,
|
||||
0x770469: 229,
|
||||
0x77046a: 230,
|
||||
0x77046b: 231,
|
||||
0x77046c: 232,
|
||||
0x77046d: 233,
|
||||
0x77046e: 234,
|
||||
0x77046f: 235,
|
||||
0x770470: 236,
|
||||
0x770471: 257,
|
||||
0x770472: 258,
|
||||
0x770473: 259,
|
||||
0x770474: 260,
|
||||
0x770475: 261,
|
||||
0x770476: 262,
|
||||
0x770477: 263,
|
||||
0x770478: 264,
|
||||
0x770479: 265,
|
||||
0x77047a: 266,
|
||||
0x77047b: 267,
|
||||
0x77047c: 268,
|
||||
0x77047d: 270,
|
||||
0x77047e: 271,
|
||||
0x77047f: 272,
|
||||
0x770480: 273,
|
||||
0x770481: 275,
|
||||
0x770482: 276,
|
||||
0x770483: 277,
|
||||
0x770484: 278,
|
||||
0x770485: 279,
|
||||
0x770486: 280,
|
||||
0x770487: 281,
|
||||
0x770488: 282,
|
||||
0x770489: 283,
|
||||
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0x770653: 1344,
|
||||
0x770654: 1345,
|
||||
0x770655: 1346,
|
||||
0x770656: 1347,
|
||||
0x770657: 1348,
|
||||
0x770658: 1349,
|
||||
0x770659: 1350,
|
||||
0x77065a: 1351,
|
||||
0x77065b: 1352,
|
||||
0x77065c: 1354,
|
||||
0x77065d: 1355,
|
||||
0x77065e: 1356,
|
||||
0x77065f: 1357,
|
||||
0x770660: 1358,
|
||||
0x770661: 1359,
|
||||
0x770662: 1360,
|
||||
0x770663: 1361,
|
||||
0x770664: 1362,
|
||||
0x770665: 1363,
|
||||
0x770666: 1365,
|
||||
0x770667: 1366,
|
||||
0x770668: 1367,
|
||||
0x770669: 1368,
|
||||
0x77066a: 1369,
|
||||
0x77066b: 1370,
|
||||
0x77066c: 1371,
|
||||
0x77066d: 1372,
|
||||
0x77066e: 1374,
|
||||
0x77066f: 1375,
|
||||
0x770670: 1376,
|
||||
0x770671: 1379,
|
||||
0x770672: 1380,
|
||||
0x770673: 1381,
|
||||
0x770674: 1382,
|
||||
0x770675: 1383,
|
||||
0x770676: 1384,
|
||||
0x770677: 1385,
|
||||
0x770678: 1386,
|
||||
0x770679: 1387,
|
||||
0x77067a: 1388,
|
||||
0x77067b: 1389,
|
||||
0x77067c: 1390,
|
||||
0x77067d: 1391,
|
||||
0x77067e: 1392,
|
||||
0x77067f: 1393,
|
||||
0x770680: 1394,
|
||||
0x770681: 1395,
|
||||
0x770682: 1396,
|
||||
0x770683: 1397,
|
||||
0x770684: 1398,
|
||||
0x770685: 1408,
|
||||
0x770686: 1409,
|
||||
0x770687: 1410,
|
||||
0x770688: 1411,
|
||||
0x770689: 1412,
|
||||
0x77068a: 1414,
|
||||
0x77068b: 1472,
|
||||
0x77068c: 1473,
|
||||
0x77068d: 1474,
|
||||
0x77068e: 1475,
|
||||
0x77068f: 1476,
|
||||
0x770690: 1477,
|
||||
0x770691: 1478,
|
||||
0x770692: 1479,
|
||||
0x770693: 1480,
|
||||
0x770694: 1481,
|
||||
0x770695: 1482,
|
||||
0x770696: 1483,
|
||||
0x770697: 1484,
|
||||
0x770698: 1486,
|
||||
0x770699: 1487,
|
||||
0x77069a: 1488,
|
||||
0x77069b: 1489,
|
||||
0x77069c: 1490,
|
||||
0x77069d: 1491,
|
||||
0x77069e: 1495,
|
||||
0x77069f: 1496,
|
||||
0x7706a0: 1497,
|
||||
0x7706a1: 1498,
|
||||
0x7706a2: 1499,
|
||||
0x7706a3: 1500,
|
||||
0x7706a4: 1501,
|
||||
0x7706a5: 1502,
|
||||
0x7706a6: 1503,
|
||||
0x7706a7: 1504,
|
||||
0x7706a8: 1505,
|
||||
0x7706a9: 1506,
|
||||
0x7706aa: 1507,
|
||||
0x7706ab: 1508,
|
||||
0x7706ac: 1536,
|
||||
0x7706ad: 1537,
|
||||
0x7706ae: 1538,
|
||||
0x7706af: 1539,
|
||||
0x7706b0: 1540,
|
||||
0x7706b1: 1541,
|
||||
0x7706b2: 1600,
|
||||
0x7706b3: 1601,
|
||||
0x7706b4: 1602,
|
||||
0x7706b5: 1603,
|
||||
0x7706b6: 1604,
|
||||
0x7706b7: 1605,
|
||||
0x7706b8: 1606,
|
||||
0x7706b9: 1607,
|
||||
0x7706ba: 1612,
|
||||
0x7706bb: 1613,
|
||||
0x7706bc: 1614,
|
||||
0x7706bd: 1615,
|
||||
0x7706be: 1616,
|
||||
0x7706bf: 1617,
|
||||
0x7706c0: 1618,
|
||||
0x7706c1: 1619,
|
||||
0x7706c2: 1620,
|
||||
0x7706c3: 1621,
|
||||
0x7706c4: 1622,
|
||||
0x7706c5: 1664,
|
||||
0x7706c6: 1665,
|
||||
0x7706c7: 1667,
|
||||
0x7706c8: 1668,
|
||||
0x7706c9: 1670,
|
||||
0x7706ca: 1671,
|
||||
0x7706cb: 1672,
|
||||
0x7706cc: 1673,
|
||||
0x7706cd: 1674,
|
||||
0x7706ce: 1675,
|
||||
0x7706cf: 1676,
|
||||
0x7706d0: 1677,
|
||||
0x7706d1: 1678,
|
||||
0x7706d2: 1679,
|
||||
0x7706d3: 1680,
|
||||
0x7706d4: 1681,
|
||||
0x7706d5: 1682,
|
||||
0x7706d6: 1683,
|
||||
0x7706d7: 1684,
|
||||
0x7706d8: 1685,
|
||||
0x7706d9: 1686,
|
||||
0x7706da: 1730,
|
||||
0x7706db: 1732,
|
||||
0x7706dc: 1734,
|
||||
0x7706dd: 1792,
|
||||
0x7706de: 1793,
|
||||
0x7706df: 1794,
|
||||
0x7706e0: 1795,
|
||||
0x7706e1: 1796,
|
||||
0x7706e2: 1797,
|
||||
0x7706e3: 1798,
|
||||
0x7706e4: 1799,
|
||||
0x7706e5: 1800,
|
||||
0x7706e6: 1801,
|
||||
0x7706e7: 1802,
|
||||
0x7706e8: 1803,
|
||||
0x7706e9: 1804,
|
||||
0x7706ea: 1805,
|
||||
0x7706eb: 1810,
|
||||
0x7706ec: 1811,
|
||||
0x7706ed: 1812,
|
||||
0x7706ee: 1813,
|
||||
0x7706ef: 1814,
|
||||
0x7706f0: 1815,
|
||||
0x7706f1: 1817,
|
||||
0x7706f2: 1818,
|
||||
0x7706f3: 1819,
|
||||
0x7706f4: 1820,
|
||||
0x7706f5: 1821,
|
||||
0x7706f6: 1822,
|
||||
0x7706f7: 1823,
|
||||
0x7706f8: 1824,
|
||||
0x7706f9: 1825,
|
||||
0x7706fa: 1826,
|
||||
0x7706fb: 1827,
|
||||
0x7706fc: 1828,
|
||||
0x7706fd: 1831,
|
||||
0x7706fe: 1832,
|
||||
0x7706ff: 1858,
|
||||
}
|
||||
57
worlds/kdl3/Compression.py
Normal file
57
worlds/kdl3/Compression.py
Normal file
@@ -0,0 +1,57 @@
|
||||
def hal_decompress(comp: bytes) -> bytes:
|
||||
"""
|
||||
HAL decompression based on exhal by devinacker
|
||||
https://github.com/devinacker/exhal
|
||||
"""
|
||||
inpos = 0
|
||||
|
||||
inval = 0
|
||||
output = bytearray()
|
||||
while inval != 0xFF:
|
||||
remaining = 65536 - inpos
|
||||
if remaining < 1:
|
||||
return bytes()
|
||||
inval = comp[inpos]
|
||||
inpos += 1
|
||||
if inval == 0xFF:
|
||||
break
|
||||
if (inval & 0xE0) == 0xE0:
|
||||
command = (inval >> 2) & 0x07
|
||||
length = (((inval & 0x03) << 8) | comp[inpos]) + 1
|
||||
inpos += 1
|
||||
else:
|
||||
command = inval >> 5
|
||||
length = (inval & 0x1F) + 1
|
||||
if (command == 2 and ((len(output) + 2*length) > 65536)) or (len(output) + length) > 65536:
|
||||
return bytes()
|
||||
if command == 0:
|
||||
output.extend(comp[inpos:inpos+length])
|
||||
inpos += length
|
||||
elif command == 1:
|
||||
output.extend([comp[inpos] for _ in range(length)])
|
||||
inpos += 1
|
||||
elif command == 2:
|
||||
output.extend([comp[x] for _ in range(length) for x in (inpos, inpos+1)])
|
||||
inpos += 2
|
||||
elif command == 3:
|
||||
output.extend([comp[inpos] + i for i in range(length)])
|
||||
inpos += 1
|
||||
elif command == 4 or command == 7:
|
||||
offset = (comp[inpos] << 8) | comp[inpos + 1]
|
||||
if (offset + length) > 65536:
|
||||
return bytes()
|
||||
output.extend(output[offset:offset+length])
|
||||
inpos += 2
|
||||
elif command == 5:
|
||||
offset = (comp[inpos] << 8) | comp[inpos + 1]
|
||||
if (offset + length) > 65536:
|
||||
return bytes()
|
||||
output.extend([int('{:08b}'.format(x)[::-1], 2) for x in output[offset:offset+length]])
|
||||
inpos += 2
|
||||
elif command == 6:
|
||||
offset = (comp[inpos] << 8) | comp[inpos + 1]
|
||||
if offset < length - 1:
|
||||
return bytes()
|
||||
output.extend([output[offset - x] for x in range(length)])
|
||||
inpos += 2
|
||||
return bytes(output)
|
||||
282
worlds/kdl3/Gifting.py
Normal file
282
worlds/kdl3/Gifting.py
Normal file
@@ -0,0 +1,282 @@
|
||||
# Small subfile to handle gifting info such as desired traits and giftbox management
|
||||
import typing
|
||||
|
||||
|
||||
async def update_object(ctx, key: str, value: typing.Dict):
|
||||
await ctx.send_msgs([
|
||||
{
|
||||
"cmd": "Set",
|
||||
"key": key,
|
||||
"default": {},
|
||||
"want_reply": False,
|
||||
"operations": [
|
||||
{"operation": "update", "value": value}
|
||||
]
|
||||
}
|
||||
])
|
||||
|
||||
|
||||
async def pop_object(ctx, key: str, value: str):
|
||||
await ctx.send_msgs([
|
||||
{
|
||||
"cmd": "Set",
|
||||
"key": key,
|
||||
"default": {},
|
||||
"want_reply": False,
|
||||
"operations": [
|
||||
{"operation": "pop", "value": value}
|
||||
]
|
||||
}
|
||||
])
|
||||
|
||||
|
||||
async def initialize_giftboxes(ctx, giftbox_key: str, motherbox_key: str, is_open: bool):
|
||||
ctx.set_notify(motherbox_key, giftbox_key)
|
||||
await update_object(ctx, f"Giftboxes;{ctx.team}", {f"{ctx.slot}":
|
||||
{
|
||||
"IsOpen": is_open,
|
||||
**kdl3_gifting_options
|
||||
}})
|
||||
ctx.gifting = is_open
|
||||
|
||||
|
||||
kdl3_gifting_options = {
|
||||
"AcceptsAnyGift": True,
|
||||
"DesiredTraits": [
|
||||
"Consumable", "Food", "Drink", "Candy", "Tomato",
|
||||
"Invincible", "Life", "Heal", "Health", "Trap",
|
||||
"Goo", "Gel", "Slow", "Slowness", "Eject", "Removal"
|
||||
],
|
||||
"MinimumGiftVersion": 2,
|
||||
}
|
||||
|
||||
kdl3_gifts = {
|
||||
1: {
|
||||
"ItemName": "1-Up",
|
||||
"Amount": 1,
|
||||
"ItemValue": 400000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Consumable",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Life",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
2: {
|
||||
"ItemName": "Maxim Tomato",
|
||||
"Amount": 1,
|
||||
"ItemValue": 500000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Consumable",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Heal",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Food",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Tomato",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Vegetable",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
}
|
||||
]
|
||||
},
|
||||
3: {
|
||||
"ItemName": "Energy Drink",
|
||||
"Amount": 1,
|
||||
"ItemValue": 100000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Consumable",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Heal",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Drink",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
]
|
||||
},
|
||||
5: {
|
||||
"ItemName": "Small Star Piece",
|
||||
"Amount": 1,
|
||||
"ItemValue": 10000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Currency",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Money",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Star",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
6: {
|
||||
"ItemName": "Medium Star Piece",
|
||||
"Amount": 1,
|
||||
"ItemValue": 30000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Currency",
|
||||
"Quality": 3,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Money",
|
||||
"Quality": 3,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Star",
|
||||
"Quality": 3,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
7: {
|
||||
"ItemName": "Large Star Piece",
|
||||
"Amount": 1,
|
||||
"ItemValue": 50000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Currency",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Money",
|
||||
"Quality": 5,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Star",
|
||||
"Quality": 5,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
}
|
||||
|
||||
kdl3_trap_gifts = {
|
||||
0: {
|
||||
"ItemName": "Gooey Bag",
|
||||
"Amount": 1,
|
||||
"ItemValue": 10000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Trap",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Goo",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Gel",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
1: {
|
||||
"ItemName": "Slowness",
|
||||
"Amount": 1,
|
||||
"ItemValue": 10000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Trap",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Slow",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Slowness",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
2: {
|
||||
"ItemName": "Eject Ability",
|
||||
"Amount": 1,
|
||||
"ItemValue": 10000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Trap",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Eject",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Removal",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
3: {
|
||||
"ItemName": "Bad Meal",
|
||||
"Amount": 1,
|
||||
"ItemValue": 10000,
|
||||
"Traits": [
|
||||
{
|
||||
"Trait": "Trap",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Damage",
|
||||
"Quality": 1,
|
||||
"Duration": 1,
|
||||
},
|
||||
{
|
||||
"Trait": "Food",
|
||||
"Quality": 1,
|
||||
"Duration": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
}
|
||||
105
worlds/kdl3/Items.py
Normal file
105
worlds/kdl3/Items.py
Normal file
@@ -0,0 +1,105 @@
|
||||
from BaseClasses import Item
|
||||
import typing
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
skip_balancing: bool = False
|
||||
trap: bool = False
|
||||
|
||||
|
||||
class KDL3Item(Item):
|
||||
game = "Kirby's Dream Land 3"
|
||||
|
||||
|
||||
copy_ability_table = {
|
||||
"Burning": ItemData(0x770001, True),
|
||||
"Stone": ItemData(0x770002, True),
|
||||
"Ice": ItemData(0x770003, True),
|
||||
"Needle": ItemData(0x770004, True),
|
||||
"Clean": ItemData(0x770005, True),
|
||||
"Parasol": ItemData(0x770006, True),
|
||||
"Spark": ItemData(0x770007, True),
|
||||
"Cutter": ItemData(0x770008, True)
|
||||
}
|
||||
|
||||
animal_friend_table = {
|
||||
"Rick": ItemData(0x770010, True),
|
||||
"Kine": ItemData(0x770011, True),
|
||||
"Coo": ItemData(0x770012, True),
|
||||
"Nago": ItemData(0x770013, True),
|
||||
"ChuChu": ItemData(0x770014, True),
|
||||
"Pitch": ItemData(0x770015, True)
|
||||
}
|
||||
|
||||
animal_friend_spawn_table = {
|
||||
"Rick Spawn": ItemData(None, True),
|
||||
"Kine Spawn": ItemData(None, True),
|
||||
"Coo Spawn": ItemData(None, True),
|
||||
"Nago Spawn": ItemData(None, True),
|
||||
"ChuChu Spawn": ItemData(None, True),
|
||||
"Pitch Spawn": ItemData(None, True)
|
||||
}
|
||||
|
||||
copy_ability_access_table = {
|
||||
"No Ability": ItemData(None, False),
|
||||
"Burning Ability": ItemData(None, True),
|
||||
"Stone Ability": ItemData(None, True),
|
||||
"Ice Ability": ItemData(None, True),
|
||||
"Needle Ability": ItemData(None, True),
|
||||
"Clean Ability": ItemData(None, True),
|
||||
"Parasol Ability": ItemData(None, True),
|
||||
"Spark Ability": ItemData(None, True),
|
||||
"Cutter Ability": ItemData(None, True),
|
||||
}
|
||||
|
||||
misc_item_table = {
|
||||
"Heart Star": ItemData(0x770020, True, True),
|
||||
"1-Up": ItemData(0x770021, False),
|
||||
"Maxim Tomato": ItemData(0x770022, False),
|
||||
"Invincible Candy": ItemData(0x770023, False),
|
||||
"Little Star": ItemData(0x770024, False),
|
||||
"Medium Star": ItemData(0x770025, False),
|
||||
"Big Star": ItemData(0x770026, False),
|
||||
}
|
||||
|
||||
trap_item_table = {
|
||||
"Gooey Bag": ItemData(0x770040, False, False, True),
|
||||
"Slowness": ItemData(0x770041, False, False, True),
|
||||
"Eject Ability": ItemData(0x770042, False, False, True)
|
||||
}
|
||||
|
||||
filler_item_weights = {
|
||||
"1-Up": 4,
|
||||
"Maxim Tomato": 2,
|
||||
"Invincible Candy": 2
|
||||
}
|
||||
|
||||
star_item_weights = {
|
||||
"Little Star": 4,
|
||||
"Medium Star": 2,
|
||||
"Big Star": 1
|
||||
}
|
||||
|
||||
total_filler_weights = {
|
||||
**filler_item_weights,
|
||||
**star_item_weights
|
||||
}
|
||||
|
||||
|
||||
item_table = {
|
||||
**copy_ability_table,
|
||||
**copy_ability_access_table,
|
||||
**animal_friend_table,
|
||||
**animal_friend_spawn_table,
|
||||
**misc_item_table,
|
||||
**trap_item_table
|
||||
}
|
||||
|
||||
item_names = {
|
||||
"Copy Ability": set(copy_ability_table),
|
||||
"Animal Friend": set(animal_friend_table),
|
||||
}
|
||||
|
||||
lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}
|
||||
940
worlds/kdl3/Locations.py
Normal file
940
worlds/kdl3/Locations.py
Normal file
@@ -0,0 +1,940 @@
|
||||
import typing
|
||||
from BaseClasses import Location, Region
|
||||
from .Names import LocationName
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .Room import KDL3Room
|
||||
|
||||
|
||||
class KDL3Location(Location):
|
||||
game: str = "Kirby's Dream Land 3"
|
||||
room: typing.Optional["KDL3Room"] = None
|
||||
|
||||
def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]):
|
||||
super().__init__(player, name, address, parent)
|
||||
if not address:
|
||||
self.show_in_spoiler = False
|
||||
|
||||
|
||||
stage_locations = {
|
||||
0x770001: LocationName.grass_land_1,
|
||||
0x770002: LocationName.grass_land_2,
|
||||
0x770003: LocationName.grass_land_3,
|
||||
0x770004: LocationName.grass_land_4,
|
||||
0x770005: LocationName.grass_land_5,
|
||||
0x770006: LocationName.grass_land_6,
|
||||
0x770007: LocationName.ripple_field_1,
|
||||
0x770008: LocationName.ripple_field_2,
|
||||
0x770009: LocationName.ripple_field_3,
|
||||
0x77000A: LocationName.ripple_field_4,
|
||||
0x77000B: LocationName.ripple_field_5,
|
||||
0x77000C: LocationName.ripple_field_6,
|
||||
0x77000D: LocationName.sand_canyon_1,
|
||||
0x77000E: LocationName.sand_canyon_2,
|
||||
0x77000F: LocationName.sand_canyon_3,
|
||||
0x770010: LocationName.sand_canyon_4,
|
||||
0x770011: LocationName.sand_canyon_5,
|
||||
0x770012: LocationName.sand_canyon_6,
|
||||
0x770013: LocationName.cloudy_park_1,
|
||||
0x770014: LocationName.cloudy_park_2,
|
||||
0x770015: LocationName.cloudy_park_3,
|
||||
0x770016: LocationName.cloudy_park_4,
|
||||
0x770017: LocationName.cloudy_park_5,
|
||||
0x770018: LocationName.cloudy_park_6,
|
||||
0x770019: LocationName.iceberg_1,
|
||||
0x77001A: LocationName.iceberg_2,
|
||||
0x77001B: LocationName.iceberg_3,
|
||||
0x77001C: LocationName.iceberg_4,
|
||||
0x77001D: LocationName.iceberg_5,
|
||||
0x77001E: LocationName.iceberg_6,
|
||||
}
|
||||
|
||||
heart_star_locations = {
|
||||
0x770101: LocationName.grass_land_tulip,
|
||||
0x770102: LocationName.grass_land_muchi,
|
||||
0x770103: LocationName.grass_land_pitcherman,
|
||||
0x770104: LocationName.grass_land_chao,
|
||||
0x770105: LocationName.grass_land_mine,
|
||||
0x770106: LocationName.grass_land_pierre,
|
||||
0x770107: LocationName.ripple_field_kamuribana,
|
||||
0x770108: LocationName.ripple_field_bakasa,
|
||||
0x770109: LocationName.ripple_field_elieel,
|
||||
0x77010A: LocationName.ripple_field_toad,
|
||||
0x77010B: LocationName.ripple_field_mama_pitch,
|
||||
0x77010C: LocationName.ripple_field_hb002,
|
||||
0x77010D: LocationName.sand_canyon_mushrooms,
|
||||
0x77010E: LocationName.sand_canyon_auntie,
|
||||
0x77010F: LocationName.sand_canyon_caramello,
|
||||
0x770110: LocationName.sand_canyon_hikari,
|
||||
0x770111: LocationName.sand_canyon_nyupun,
|
||||
0x770112: LocationName.sand_canyon_rob,
|
||||
0x770113: LocationName.cloudy_park_hibanamodoki,
|
||||
0x770114: LocationName.cloudy_park_piyokeko,
|
||||
0x770115: LocationName.cloudy_park_mrball,
|
||||
0x770116: LocationName.cloudy_park_mikarin,
|
||||
0x770117: LocationName.cloudy_park_pick,
|
||||
0x770118: LocationName.cloudy_park_hb007,
|
||||
0x770119: LocationName.iceberg_kogoesou,
|
||||
0x77011A: LocationName.iceberg_samus,
|
||||
0x77011B: LocationName.iceberg_kawasaki,
|
||||
0x77011C: LocationName.iceberg_name,
|
||||
0x77011D: LocationName.iceberg_shiro,
|
||||
0x77011E: LocationName.iceberg_angel,
|
||||
}
|
||||
|
||||
boss_locations = {
|
||||
0x770200: LocationName.grass_land_whispy,
|
||||
0x770201: LocationName.ripple_field_acro,
|
||||
0x770202: LocationName.sand_canyon_poncon,
|
||||
0x770203: LocationName.cloudy_park_ado,
|
||||
0x770204: LocationName.iceberg_dedede,
|
||||
}
|
||||
|
||||
consumable_locations = {
|
||||
0x770300: LocationName.grass_land_1_u1,
|
||||
0x770301: LocationName.grass_land_1_m1,
|
||||
0x770302: LocationName.grass_land_2_u1,
|
||||
0x770303: LocationName.grass_land_3_u1,
|
||||
0x770304: LocationName.grass_land_3_m1,
|
||||
0x770305: LocationName.grass_land_4_m1,
|
||||
0x770306: LocationName.grass_land_4_u1,
|
||||
0x770307: LocationName.grass_land_4_m2,
|
||||
0x770308: LocationName.grass_land_4_m3,
|
||||
0x770309: LocationName.grass_land_6_u1,
|
||||
0x77030A: LocationName.grass_land_6_u2,
|
||||
0x77030B: LocationName.ripple_field_2_u1,
|
||||
0x77030C: LocationName.ripple_field_2_m1,
|
||||
0x77030D: LocationName.ripple_field_3_m1,
|
||||
0x77030E: LocationName.ripple_field_3_u1,
|
||||
0x77030F: LocationName.ripple_field_4_m2,
|
||||
0x770310: LocationName.ripple_field_4_u1,
|
||||
0x770311: LocationName.ripple_field_4_m1,
|
||||
0x770312: LocationName.ripple_field_5_u1,
|
||||
0x770313: LocationName.ripple_field_5_m2,
|
||||
0x770314: LocationName.ripple_field_5_m1,
|
||||
0x770315: LocationName.sand_canyon_1_u1,
|
||||
0x770316: LocationName.sand_canyon_2_u1,
|
||||
0x770317: LocationName.sand_canyon_2_m1,
|
||||
0x770318: LocationName.sand_canyon_4_m1,
|
||||
0x770319: LocationName.sand_canyon_4_u1,
|
||||
0x77031A: LocationName.sand_canyon_4_m2,
|
||||
0x77031B: LocationName.sand_canyon_5_u1,
|
||||
0x77031C: LocationName.sand_canyon_5_u3,
|
||||
0x77031D: LocationName.sand_canyon_5_m1,
|
||||
0x77031E: LocationName.sand_canyon_5_u4,
|
||||
0x77031F: LocationName.sand_canyon_5_u2,
|
||||
0x770320: LocationName.cloudy_park_1_m1,
|
||||
0x770321: LocationName.cloudy_park_1_u1,
|
||||
0x770322: LocationName.cloudy_park_4_u1,
|
||||
0x770323: LocationName.cloudy_park_4_m1,
|
||||
0x770324: LocationName.cloudy_park_5_m1,
|
||||
0x770325: LocationName.cloudy_park_6_u1,
|
||||
0x770326: LocationName.iceberg_3_m1,
|
||||
0x770327: LocationName.iceberg_5_u1,
|
||||
0x770328: LocationName.iceberg_5_u2,
|
||||
0x770329: LocationName.iceberg_5_u3,
|
||||
0x77032A: LocationName.iceberg_6_m1,
|
||||
0x77032B: LocationName.iceberg_6_u1,
|
||||
}
|
||||
|
||||
level_consumables = {
|
||||
1: [0, 1],
|
||||
2: [2],
|
||||
3: [3, 4],
|
||||
4: [5, 6, 7, 8],
|
||||
6: [9, 10],
|
||||
8: [11, 12],
|
||||
9: [13, 14],
|
||||
10: [15, 16, 17],
|
||||
11: [18, 19, 20],
|
||||
13: [21],
|
||||
14: [22, 23],
|
||||
16: [24, 25, 26],
|
||||
17: [27, 28, 29, 30, 31],
|
||||
19: [32, 33],
|
||||
22: [34, 35],
|
||||
23: [36],
|
||||
24: [37],
|
||||
27: [38],
|
||||
29: [39, 40, 41],
|
||||
30: [42, 43],
|
||||
}
|
||||
|
||||
star_locations = {
|
||||
0x770401: LocationName.grass_land_1_s1,
|
||||
0x770402: LocationName.grass_land_1_s2,
|
||||
0x770403: LocationName.grass_land_1_s3,
|
||||
0x770404: LocationName.grass_land_1_s4,
|
||||
0x770405: LocationName.grass_land_1_s5,
|
||||
0x770406: LocationName.grass_land_1_s6,
|
||||
0x770407: LocationName.grass_land_1_s7,
|
||||
0x770408: LocationName.grass_land_1_s8,
|
||||
0x770409: LocationName.grass_land_1_s9,
|
||||
0x77040a: LocationName.grass_land_1_s10,
|
||||
0x77040b: LocationName.grass_land_1_s11,
|
||||
0x77040c: LocationName.grass_land_1_s12,
|
||||
0x77040d: LocationName.grass_land_1_s13,
|
||||
0x77040e: LocationName.grass_land_1_s14,
|
||||
0x77040f: LocationName.grass_land_1_s15,
|
||||
0x770410: LocationName.grass_land_1_s16,
|
||||
0x770411: LocationName.grass_land_1_s17,
|
||||
0x770412: LocationName.grass_land_1_s18,
|
||||
0x770413: LocationName.grass_land_1_s19,
|
||||
0x770414: LocationName.grass_land_1_s20,
|
||||
0x770415: LocationName.grass_land_1_s21,
|
||||
0x770416: LocationName.grass_land_1_s22,
|
||||
0x770417: LocationName.grass_land_1_s23,
|
||||
0x770418: LocationName.grass_land_2_s1,
|
||||
0x770419: LocationName.grass_land_2_s2,
|
||||
0x77041a: LocationName.grass_land_2_s3,
|
||||
0x77041b: LocationName.grass_land_2_s4,
|
||||
0x77041c: LocationName.grass_land_2_s5,
|
||||
0x77041d: LocationName.grass_land_2_s6,
|
||||
0x77041e: LocationName.grass_land_2_s7,
|
||||
0x77041f: LocationName.grass_land_2_s8,
|
||||
0x770420: LocationName.grass_land_2_s9,
|
||||
0x770421: LocationName.grass_land_2_s10,
|
||||
0x770422: LocationName.grass_land_2_s11,
|
||||
0x770423: LocationName.grass_land_2_s12,
|
||||
0x770424: LocationName.grass_land_2_s13,
|
||||
0x770425: LocationName.grass_land_2_s14,
|
||||
0x770426: LocationName.grass_land_2_s15,
|
||||
0x770427: LocationName.grass_land_2_s16,
|
||||
0x770428: LocationName.grass_land_2_s17,
|
||||
0x770429: LocationName.grass_land_2_s18,
|
||||
0x77042a: LocationName.grass_land_2_s19,
|
||||
0x77042b: LocationName.grass_land_2_s20,
|
||||
0x77042c: LocationName.grass_land_2_s21,
|
||||
0x77042d: LocationName.grass_land_3_s1,
|
||||
0x77042e: LocationName.grass_land_3_s2,
|
||||
0x77042f: LocationName.grass_land_3_s3,
|
||||
0x770430: LocationName.grass_land_3_s4,
|
||||
0x770431: LocationName.grass_land_3_s5,
|
||||
0x770432: LocationName.grass_land_3_s6,
|
||||
0x770433: LocationName.grass_land_3_s7,
|
||||
0x770434: LocationName.grass_land_3_s8,
|
||||
0x770435: LocationName.grass_land_3_s9,
|
||||
0x770436: LocationName.grass_land_3_s10,
|
||||
0x770437: LocationName.grass_land_3_s11,
|
||||
0x770438: LocationName.grass_land_3_s12,
|
||||
0x770439: LocationName.grass_land_3_s13,
|
||||
0x77043a: LocationName.grass_land_3_s14,
|
||||
0x77043b: LocationName.grass_land_3_s15,
|
||||
0x77043c: LocationName.grass_land_3_s16,
|
||||
0x77043d: LocationName.grass_land_3_s17,
|
||||
0x77043e: LocationName.grass_land_3_s18,
|
||||
0x77043f: LocationName.grass_land_3_s19,
|
||||
0x770440: LocationName.grass_land_3_s20,
|
||||
0x770441: LocationName.grass_land_3_s21,
|
||||
0x770442: LocationName.grass_land_3_s22,
|
||||
0x770443: LocationName.grass_land_3_s23,
|
||||
0x770444: LocationName.grass_land_3_s24,
|
||||
0x770445: LocationName.grass_land_3_s25,
|
||||
0x770446: LocationName.grass_land_3_s26,
|
||||
0x770447: LocationName.grass_land_3_s27,
|
||||
0x770448: LocationName.grass_land_3_s28,
|
||||
0x770449: LocationName.grass_land_3_s29,
|
||||
0x77044a: LocationName.grass_land_3_s30,
|
||||
0x77044b: LocationName.grass_land_3_s31,
|
||||
0x77044c: LocationName.grass_land_4_s1,
|
||||
0x77044d: LocationName.grass_land_4_s2,
|
||||
0x77044e: LocationName.grass_land_4_s3,
|
||||
0x77044f: LocationName.grass_land_4_s4,
|
||||
0x770450: LocationName.grass_land_4_s5,
|
||||
0x770451: LocationName.grass_land_4_s6,
|
||||
0x770452: LocationName.grass_land_4_s7,
|
||||
0x770453: LocationName.grass_land_4_s8,
|
||||
0x770454: LocationName.grass_land_4_s9,
|
||||
0x770455: LocationName.grass_land_4_s10,
|
||||
0x770456: LocationName.grass_land_4_s11,
|
||||
0x770457: LocationName.grass_land_4_s12,
|
||||
0x770458: LocationName.grass_land_4_s13,
|
||||
0x770459: LocationName.grass_land_4_s14,
|
||||
0x77045a: LocationName.grass_land_4_s15,
|
||||
0x77045b: LocationName.grass_land_4_s16,
|
||||
0x77045c: LocationName.grass_land_4_s17,
|
||||
0x77045d: LocationName.grass_land_4_s18,
|
||||
0x77045e: LocationName.grass_land_4_s19,
|
||||
0x77045f: LocationName.grass_land_4_s20,
|
||||
0x770460: LocationName.grass_land_4_s21,
|
||||
0x770461: LocationName.grass_land_4_s22,
|
||||
0x770462: LocationName.grass_land_4_s23,
|
||||
0x770463: LocationName.grass_land_4_s24,
|
||||
0x770464: LocationName.grass_land_4_s25,
|
||||
0x770465: LocationName.grass_land_4_s26,
|
||||
0x770466: LocationName.grass_land_4_s27,
|
||||
0x770467: LocationName.grass_land_4_s28,
|
||||
0x770468: LocationName.grass_land_4_s29,
|
||||
0x770469: LocationName.grass_land_4_s30,
|
||||
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|
||||
0x7706b3: LocationName.iceberg_2_s2,
|
||||
0x7706b4: LocationName.iceberg_2_s3,
|
||||
0x7706b5: LocationName.iceberg_2_s4,
|
||||
0x7706b6: LocationName.iceberg_2_s5,
|
||||
0x7706b7: LocationName.iceberg_2_s6,
|
||||
0x7706b8: LocationName.iceberg_2_s7,
|
||||
0x7706b9: LocationName.iceberg_2_s8,
|
||||
0x7706ba: LocationName.iceberg_2_s9,
|
||||
0x7706bb: LocationName.iceberg_2_s10,
|
||||
0x7706bc: LocationName.iceberg_2_s11,
|
||||
0x7706bd: LocationName.iceberg_2_s12,
|
||||
0x7706be: LocationName.iceberg_2_s13,
|
||||
0x7706bf: LocationName.iceberg_2_s14,
|
||||
0x7706c0: LocationName.iceberg_2_s15,
|
||||
0x7706c1: LocationName.iceberg_2_s16,
|
||||
0x7706c2: LocationName.iceberg_2_s17,
|
||||
0x7706c3: LocationName.iceberg_2_s18,
|
||||
0x7706c4: LocationName.iceberg_2_s19,
|
||||
0x7706c5: LocationName.iceberg_3_s1,
|
||||
0x7706c6: LocationName.iceberg_3_s2,
|
||||
0x7706c7: LocationName.iceberg_3_s3,
|
||||
0x7706c8: LocationName.iceberg_3_s4,
|
||||
0x7706c9: LocationName.iceberg_3_s5,
|
||||
0x7706ca: LocationName.iceberg_3_s6,
|
||||
0x7706cb: LocationName.iceberg_3_s7,
|
||||
0x7706cc: LocationName.iceberg_3_s8,
|
||||
0x7706cd: LocationName.iceberg_3_s9,
|
||||
0x7706ce: LocationName.iceberg_3_s10,
|
||||
0x7706cf: LocationName.iceberg_3_s11,
|
||||
0x7706d0: LocationName.iceberg_3_s12,
|
||||
0x7706d1: LocationName.iceberg_3_s13,
|
||||
0x7706d2: LocationName.iceberg_3_s14,
|
||||
0x7706d3: LocationName.iceberg_3_s15,
|
||||
0x7706d4: LocationName.iceberg_3_s16,
|
||||
0x7706d5: LocationName.iceberg_3_s17,
|
||||
0x7706d6: LocationName.iceberg_3_s18,
|
||||
0x7706d7: LocationName.iceberg_3_s19,
|
||||
0x7706d8: LocationName.iceberg_3_s20,
|
||||
0x7706d9: LocationName.iceberg_3_s21,
|
||||
0x7706da: LocationName.iceberg_4_s1,
|
||||
0x7706db: LocationName.iceberg_4_s2,
|
||||
0x7706dc: LocationName.iceberg_4_s3,
|
||||
0x7706dd: LocationName.iceberg_5_s1,
|
||||
0x7706de: LocationName.iceberg_5_s2,
|
||||
0x7706df: LocationName.iceberg_5_s3,
|
||||
0x7706e0: LocationName.iceberg_5_s4,
|
||||
0x7706e1: LocationName.iceberg_5_s5,
|
||||
0x7706e2: LocationName.iceberg_5_s6,
|
||||
0x7706e3: LocationName.iceberg_5_s7,
|
||||
0x7706e4: LocationName.iceberg_5_s8,
|
||||
0x7706e5: LocationName.iceberg_5_s9,
|
||||
0x7706e6: LocationName.iceberg_5_s10,
|
||||
0x7706e7: LocationName.iceberg_5_s11,
|
||||
0x7706e8: LocationName.iceberg_5_s12,
|
||||
0x7706e9: LocationName.iceberg_5_s13,
|
||||
0x7706ea: LocationName.iceberg_5_s14,
|
||||
0x7706eb: LocationName.iceberg_5_s15,
|
||||
0x7706ec: LocationName.iceberg_5_s16,
|
||||
0x7706ed: LocationName.iceberg_5_s17,
|
||||
0x7706ee: LocationName.iceberg_5_s18,
|
||||
0x7706ef: LocationName.iceberg_5_s19,
|
||||
0x7706f0: LocationName.iceberg_5_s20,
|
||||
0x7706f1: LocationName.iceberg_5_s21,
|
||||
0x7706f2: LocationName.iceberg_5_s22,
|
||||
0x7706f3: LocationName.iceberg_5_s23,
|
||||
0x7706f4: LocationName.iceberg_5_s24,
|
||||
0x7706f5: LocationName.iceberg_5_s25,
|
||||
0x7706f6: LocationName.iceberg_5_s26,
|
||||
0x7706f7: LocationName.iceberg_5_s27,
|
||||
0x7706f8: LocationName.iceberg_5_s28,
|
||||
0x7706f9: LocationName.iceberg_5_s29,
|
||||
0x7706fa: LocationName.iceberg_5_s30,
|
||||
0x7706fb: LocationName.iceberg_5_s31,
|
||||
0x7706fc: LocationName.iceberg_5_s32,
|
||||
0x7706fd: LocationName.iceberg_5_s33,
|
||||
0x7706fe: LocationName.iceberg_5_s34,
|
||||
0x7706ff: LocationName.iceberg_6_s1,
|
||||
|
||||
}
|
||||
|
||||
location_table = {
|
||||
**stage_locations,
|
||||
**heart_star_locations,
|
||||
**boss_locations,
|
||||
**consumable_locations,
|
||||
**star_locations
|
||||
}
|
||||
199
worlds/kdl3/Names/AnimalFriendSpawns.py
Normal file
199
worlds/kdl3/Names/AnimalFriendSpawns.py
Normal file
@@ -0,0 +1,199 @@
|
||||
grass_land_1_a1 = "Grass Land 1 - Animal 1" # Nago
|
||||
grass_land_1_a2 = "Grass Land 1 - Animal 2" # Rick
|
||||
grass_land_2_a1 = "Grass Land 2 - Animal 1" # ChuChu
|
||||
grass_land_2_a2 = "Grass Land 2 - Animal 2" # Pitch
|
||||
grass_land_3_a1 = "Grass Land 3 - Animal 1" # Kine
|
||||
grass_land_3_a2 = "Grass Land 3 - Animal 2" # Coo
|
||||
grass_land_4_a1 = "Grass Land 4 - Animal 1" # ChuChu
|
||||
grass_land_4_a2 = "Grass Land 4 - Animal 2" # Nago
|
||||
grass_land_5_a1 = "Grass Land 5 - Animal 1" # Coo
|
||||
grass_land_5_a2 = "Grass Land 5 - Animal 2" # Kine
|
||||
grass_land_5_a3 = "Grass Land 5 - Animal 3" # Nago
|
||||
grass_land_5_a4 = "Grass Land 5 - Animal 4" # Rick
|
||||
grass_land_6_a1 = "Grass Land 6 - Animal 1" # Rick
|
||||
grass_land_6_a2 = "Grass Land 6 - Animal 2" # ChuChu
|
||||
grass_land_6_a3 = "Grass Land 6 - Animal 3" # Nago
|
||||
grass_land_6_a4 = "Grass Land 6 - Animal 4" # Coo
|
||||
ripple_field_1_a1 = "Ripple Field 1 - Animal 1" # Pitch
|
||||
ripple_field_1_a2 = "Ripple Field 1 - Animal 2" # Nago
|
||||
ripple_field_2_a1 = "Ripple Field 2 - Animal 1" # Kine
|
||||
ripple_field_2_a2 = "Ripple Field 2 - Animal 2" # ChuChu
|
||||
ripple_field_2_a3 = "Ripple Field 2 - Animal 3" # Rick
|
||||
ripple_field_2_a4 = "Ripple Field 2 - Animal 4" # Coo
|
||||
ripple_field_3_a1 = "Ripple Field 3 - Animal 1" # Kine
|
||||
ripple_field_3_a2 = "Ripple Field 3 - Animal 2" # Rick
|
||||
ripple_field_4_a1 = "Ripple Field 4 - Animal 1" # ChuChu
|
||||
ripple_field_4_a2 = "Ripple Field 4 - Animal 2" # Kine
|
||||
ripple_field_4_a3 = "Ripple Field 4 - Animal 3" # Nago
|
||||
ripple_field_5_a1 = "Ripple Field 5 - Animal 1" # Kine
|
||||
ripple_field_5_a2 = "Ripple Field 5 - Animal 2" # Pitch
|
||||
ripple_field_6_a1 = "Ripple Field 6 - Animal 1" # Nago
|
||||
ripple_field_6_a2 = "Ripple Field 6 - Animal 2" # Pitch
|
||||
ripple_field_6_a3 = "Ripple Field 6 - Animal 3" # Rick
|
||||
ripple_field_6_a4 = "Ripple Field 6 - Animal 4" # Coo
|
||||
sand_canyon_1_a1 = "Sand Canyon 1 - Animal 1" # Rick
|
||||
sand_canyon_1_a2 = "Sand Canyon 1 - Animal 2" # Pitch
|
||||
sand_canyon_2_a1 = "Sand Canyon 2 - Animal 1" # ChuChu
|
||||
sand_canyon_2_a2 = "Sand Canyon 2 - Animal 2" # Coo
|
||||
sand_canyon_3_a1 = "Sand Canyon 3 - Animal 1" # Pitch
|
||||
sand_canyon_3_a2 = "Sand Canyon 3 - Animal 2" # Coo
|
||||
sand_canyon_3_a3 = "Sand Canyon 3 - Animal 3" # ChuChu
|
||||
sand_canyon_4_a1 = "Sand Canyon 4 - Animal 1" # Rick
|
||||
sand_canyon_4_a2 = "Sand Canyon 4 - Animal 2" # Pitch
|
||||
sand_canyon_4_a3 = "Sand Canyon 4 - Animal 3" # Nago
|
||||
sand_canyon_5_a1 = "Sand Canyon 5 - Animal 1" # Rick
|
||||
sand_canyon_5_a2 = "Sand Canyon 5 - Animal 2" # ChuChu
|
||||
sand_canyon_6_a1 = "Sand Canyon 6 - Animal 1" # Coo
|
||||
sand_canyon_6_a2 = "Sand Canyon 6 - Animal 2" # Kine
|
||||
sand_canyon_6_a3 = "Sand Canyon 6 - Animal 3" # Rick
|
||||
sand_canyon_6_a4 = "Sand Canyon 6 - Animal 4" # ChuChu
|
||||
sand_canyon_6_a5 = "Sand Canyon 6 - Animal 5" # Nago
|
||||
sand_canyon_6_a6 = "Sand Canyon 6 - Animal 6" # Pitch
|
||||
cloudy_park_1_a1 = "Cloudy Park 1 - Animal 1" # Rick
|
||||
cloudy_park_1_a2 = "Cloudy Park 1 - Animal 2" # Nago
|
||||
cloudy_park_1_a3 = "Cloudy Park 1 - Animal 3" # Coo
|
||||
cloudy_park_1_a4 = "Cloudy Park 1 - Animal 4" # Kine
|
||||
cloudy_park_1_a5 = "Cloudy Park 1 - Animal 5" # ChuChu
|
||||
cloudy_park_1_a6 = "Cloudy Park 1 - Animal 6" # Pitch
|
||||
cloudy_park_2_a1 = "Cloudy Park 2 - Animal 1" # Nago
|
||||
cloudy_park_2_a2 = "Cloudy Park 2 - Animal 2" # Pitch
|
||||
cloudy_park_2_a3 = "Cloudy Park 2 - Animal 3" # ChuChu
|
||||
cloudy_park_3_a1 = "Cloudy Park 3 - Animal 1" # Kine
|
||||
cloudy_park_3_a2 = "Cloudy Park 3 - Animal 2" # Rick
|
||||
cloudy_park_3_a3 = "Cloudy Park 3 - Animal 3" # ChuChu
|
||||
cloudy_park_4_a1 = "Cloudy Park 4 - Animal 1" # Coo
|
||||
cloudy_park_4_a2 = "Cloudy Park 4 - Animal 2" # ChuChu
|
||||
cloudy_park_5_a1 = "Cloudy Park 5 - Animal 1" # Rick
|
||||
cloudy_park_5_a2 = "Cloudy Park 5 - Animal 2" # Coo
|
||||
cloudy_park_6_a1 = "Cloudy Park 6 - Animal 1" # Nago
|
||||
cloudy_park_6_a2 = "Cloudy Park 6 - Animal 2" # Coo
|
||||
cloudy_park_6_a3 = "Cloudy Park 6 - Animal 3" # Rick
|
||||
iceberg_1_a1 = "Iceberg 1 - Animal 1" # Pitch
|
||||
iceberg_1_a2 = "Iceberg 1 - Animal 2" # Rick
|
||||
iceberg_2_a1 = "Iceberg 2 - Animal 1" # Nago
|
||||
iceberg_2_a2 = "Iceberg 2 - Animal 2" # Pitch
|
||||
iceberg_3_a1 = "Iceberg 3 - Animal 1" # Pitch
|
||||
iceberg_3_a2 = "Iceberg 3 - Animal 2" # Coo
|
||||
iceberg_3_a3 = "Iceberg 3 - Animal 3" # Nago
|
||||
iceberg_3_a4 = "Iceberg 3 - Animal 4" # Rick
|
||||
iceberg_3_a5 = "Iceberg 3 - Animal 5" # Kine
|
||||
iceberg_4_a1 = "Iceberg 4 - Animal 1" # ChuChu
|
||||
iceberg_4_a2 = "Iceberg 4 - Animal 2" # Coo
|
||||
iceberg_4_a3 = "Iceberg 4 - Animal 3" # Pitch
|
||||
iceberg_4_a4 = "Iceberg 4 - Animal 4" # Coo
|
||||
iceberg_4_a5 = "Iceberg 4 - Animal 5" # Rick
|
||||
iceberg_5_a1 = "Iceberg 5 - Animal 1" # Kine
|
||||
iceberg_5_a2 = "Iceberg 5 - Animal 2" # Rick
|
||||
iceberg_5_a3 = "Iceberg 5 - Animal 3" # Pitch
|
||||
iceberg_5_a4 = "Iceberg 5 - Animal 4" # ChuChu
|
||||
iceberg_5_a5 = "Iceberg 5 - Animal 5" # Kine
|
||||
iceberg_5_a6 = "Iceberg 5 - Animal 6" # Coo
|
||||
iceberg_5_a7 = "Iceberg 5 - Animal 7" # Rick
|
||||
iceberg_5_a8 = "Iceberg 5 - Animal 8" # ChuChu
|
||||
iceberg_6_a1 = "Iceberg 6 - Animal 1" # Rick
|
||||
iceberg_6_a2 = "Iceberg 6 - Animal 2" # Coo
|
||||
iceberg_6_a3 = "Iceberg 6 - Animal 3" # Nago
|
||||
iceberg_6_a4 = "Iceberg 6 - Animal 4" # Kine
|
||||
iceberg_6_a5 = "Iceberg 6 - Animal 5" # ChuChu
|
||||
iceberg_6_a6 = "Iceberg 6 - Animal 6" # Nago
|
||||
|
||||
animal_friend_spawns = {
|
||||
grass_land_1_a1: "Nago Spawn",
|
||||
grass_land_1_a2: "Rick Spawn",
|
||||
grass_land_2_a1: "ChuChu Spawn",
|
||||
grass_land_2_a2: "Pitch Spawn",
|
||||
grass_land_3_a1: "Kine Spawn",
|
||||
grass_land_3_a2: "Coo Spawn",
|
||||
grass_land_4_a1: "ChuChu Spawn",
|
||||
grass_land_4_a2: "Nago Spawn",
|
||||
grass_land_5_a1: "Coo Spawn",
|
||||
grass_land_5_a2: "Kine Spawn",
|
||||
grass_land_5_a3: "Nago Spawn",
|
||||
grass_land_5_a4: "Rick Spawn",
|
||||
grass_land_6_a1: "Rick Spawn",
|
||||
grass_land_6_a2: "ChuChu Spawn",
|
||||
grass_land_6_a3: "Nago Spawn",
|
||||
grass_land_6_a4: "Coo Spawn",
|
||||
ripple_field_1_a1: "Pitch Spawn",
|
||||
ripple_field_1_a2: "Nago Spawn",
|
||||
ripple_field_2_a1: "Kine Spawn",
|
||||
ripple_field_2_a2: "ChuChu Spawn",
|
||||
ripple_field_2_a3: "Rick Spawn",
|
||||
ripple_field_2_a4: "Coo Spawn",
|
||||
ripple_field_3_a1: "Kine Spawn",
|
||||
ripple_field_3_a2: "Rick Spawn",
|
||||
ripple_field_4_a1: "ChuChu Spawn",
|
||||
ripple_field_4_a2: "Kine Spawn",
|
||||
ripple_field_4_a3: "Nago Spawn",
|
||||
ripple_field_5_a1: "Kine Spawn",
|
||||
ripple_field_5_a2: "Pitch Spawn",
|
||||
ripple_field_6_a1: "Nago Spawn",
|
||||
ripple_field_6_a2: "Pitch Spawn",
|
||||
ripple_field_6_a3: "Rick Spawn",
|
||||
ripple_field_6_a4: "Coo Spawn",
|
||||
sand_canyon_1_a1: "Rick Spawn",
|
||||
sand_canyon_1_a2: "Pitch Spawn",
|
||||
sand_canyon_2_a1: "ChuChu Spawn",
|
||||
sand_canyon_2_a2: "Coo Spawn",
|
||||
sand_canyon_3_a1: "Pitch Spawn",
|
||||
sand_canyon_3_a2: "Coo Spawn",
|
||||
sand_canyon_3_a3: "ChuChu Spawn",
|
||||
sand_canyon_4_a1: "Rick Spawn",
|
||||
sand_canyon_4_a2: "Pitch Spawn",
|
||||
sand_canyon_4_a3: "Nago Spawn",
|
||||
sand_canyon_5_a1: "Rick Spawn",
|
||||
sand_canyon_5_a2: "ChuChu Spawn",
|
||||
sand_canyon_6_a1: "Coo Spawn",
|
||||
sand_canyon_6_a2: "Kine Spawn",
|
||||
sand_canyon_6_a3: "Rick Spawn",
|
||||
sand_canyon_6_a4: "ChuChu Spawn",
|
||||
sand_canyon_6_a5: "Nago Spawn",
|
||||
sand_canyon_6_a6: "Pitch Spawn",
|
||||
cloudy_park_1_a1: "Rick Spawn",
|
||||
cloudy_park_1_a2: "Nago Spawn",
|
||||
cloudy_park_1_a3: "Coo Spawn",
|
||||
cloudy_park_1_a4: "Kine Spawn",
|
||||
cloudy_park_1_a5: "ChuChu Spawn",
|
||||
cloudy_park_1_a6: "Pitch Spawn",
|
||||
cloudy_park_2_a1: "Nago Spawn",
|
||||
cloudy_park_2_a2: "Pitch Spawn",
|
||||
cloudy_park_2_a3: "ChuChu Spawn",
|
||||
cloudy_park_3_a1: "Kine Spawn",
|
||||
cloudy_park_3_a2: "Rick Spawn",
|
||||
cloudy_park_3_a3: "ChuChu Spawn",
|
||||
cloudy_park_4_a1: "Coo Spawn",
|
||||
cloudy_park_4_a2: "ChuChu Spawn",
|
||||
cloudy_park_5_a1: "Rick Spawn",
|
||||
cloudy_park_5_a2: "Coo Spawn",
|
||||
cloudy_park_6_a1: "Nago Spawn",
|
||||
cloudy_park_6_a2: "Coo Spawn",
|
||||
cloudy_park_6_a3: "Rick Spawn",
|
||||
iceberg_1_a1: "Pitch Spawn",
|
||||
iceberg_1_a2: "Rick Spawn",
|
||||
iceberg_2_a1: "Nago Spawn",
|
||||
iceberg_2_a2: "Pitch Spawn",
|
||||
iceberg_3_a1: "Pitch Spawn",
|
||||
iceberg_3_a2: "Coo Spawn",
|
||||
iceberg_3_a3: "Nago Spawn",
|
||||
iceberg_3_a4: "Rick Spawn",
|
||||
iceberg_3_a5: "Kine Spawn",
|
||||
iceberg_4_a1: "ChuChu Spawn",
|
||||
iceberg_4_a2: "Coo Spawn",
|
||||
iceberg_4_a3: "Pitch Spawn",
|
||||
iceberg_4_a4: "Coo Spawn",
|
||||
iceberg_4_a5: "Rick Spawn",
|
||||
iceberg_5_a1: "Kine Spawn",
|
||||
iceberg_5_a2: "Rick Spawn",
|
||||
iceberg_5_a3: "Pitch Spawn",
|
||||
iceberg_5_a4: "ChuChu Spawn",
|
||||
iceberg_5_a5: "Kine Spawn",
|
||||
iceberg_5_a6: "Coo Spawn",
|
||||
iceberg_5_a7: "Rick Spawn",
|
||||
iceberg_5_a8: "ChuChu Spawn",
|
||||
iceberg_6_a1: "Rick Spawn",
|
||||
iceberg_6_a2: "Coo Spawn",
|
||||
iceberg_6_a3: "Nago Spawn",
|
||||
iceberg_6_a4: "Kine Spawn",
|
||||
iceberg_6_a5: "ChuChu Spawn",
|
||||
iceberg_6_a6: "Nago Spawn",
|
||||
}
|
||||
822
worlds/kdl3/Names/EnemyAbilities.py
Normal file
822
worlds/kdl3/Names/EnemyAbilities.py
Normal file
@@ -0,0 +1,822 @@
|
||||
from typing import List, Tuple, Set
|
||||
|
||||
Grass_Land_1_E1 = "Grass Land 1 - Enemy 1 (Waddle Dee)"
|
||||
Grass_Land_1_E2 = "Grass Land 1 - Enemy 2 (Sir Kibble)"
|
||||
Grass_Land_1_E3 = "Grass Land 1 - Enemy 3 (Cappy)"
|
||||
Grass_Land_1_E4 = "Grass Land 1 - Enemy 4 (Sparky)"
|
||||
Grass_Land_1_E5 = "Grass Land 1 - Enemy 5 (Bronto Burt)"
|
||||
Grass_Land_1_E6 = "Grass Land 1 - Enemy 6 (Sasuke)"
|
||||
Grass_Land_1_E7 = "Grass Land 1 - Enemy 7 (Poppy Bros Jr.)"
|
||||
Grass_Land_2_E1 = "Grass Land 2 - Enemy 1 (Rocky)"
|
||||
Grass_Land_2_E2 = "Grass Land 2 - Enemy 2 (KeKe)"
|
||||
Grass_Land_2_E3 = "Grass Land 2 - Enemy 3 (Bobo)"
|
||||
Grass_Land_2_E4 = "Grass Land 2 - Enemy 4 (Poppy Bros Jr.)"
|
||||
Grass_Land_2_E5 = "Grass Land 2 - Enemy 5 (Waddle Dee)"
|
||||
Grass_Land_2_E6 = "Grass Land 2 - Enemy 6 (Popon Ball)"
|
||||
Grass_Land_2_E7 = "Grass Land 2 - Enemy 7 (Bouncy)"
|
||||
Grass_Land_2_E8 = "Grass Land 2 - Enemy 8 (Tick)"
|
||||
Grass_Land_2_E9 = "Grass Land 2 - Enemy 9 (Bronto Burt)"
|
||||
Grass_Land_2_E10 = "Grass Land 2 - Enemy 10 (Nruff)"
|
||||
Grass_Land_3_E1 = "Grass Land 3 - Enemy 1 (Sparky)"
|
||||
Grass_Land_3_E2 = "Grass Land 3 - Enemy 2 (Rocky)"
|
||||
Grass_Land_3_E3 = "Grass Land 3 - Enemy 3 (Nruff)"
|
||||
Grass_Land_3_E4 = "Grass Land 3 - Enemy 4 (Bouncy)"
|
||||
Grass_Land_4_E1 = "Grass Land 4 - Enemy 1 (Loud)"
|
||||
Grass_Land_4_E2 = "Grass Land 4 - Enemy 2 (Babut)"
|
||||
Grass_Land_4_E3 = "Grass Land 4 - Enemy 3 (Rocky)"
|
||||
Grass_Land_4_E4 = "Grass Land 4 - Enemy 4 (Kapar)"
|
||||
Grass_Land_4_E5 = "Grass Land 4 - Enemy 5 (Glunk)"
|
||||
Grass_Land_4_E6 = "Grass Land 4 - Enemy 6 (Oro)"
|
||||
Grass_Land_4_E7 = "Grass Land 4 - Enemy 7 (Peran)"
|
||||
Grass_Land_5_E1 = "Grass Land 5 - Enemy 1 (Propeller)"
|
||||
Grass_Land_5_E2 = "Grass Land 5 - Enemy 2 (Broom Hatter)"
|
||||
Grass_Land_5_E3 = "Grass Land 5 - Enemy 3 (Bouncy)"
|
||||
Grass_Land_5_E4 = "Grass Land 5 - Enemy 4 (Sir Kibble)"
|
||||
Grass_Land_5_E5 = "Grass Land 5 - Enemy 5 (Waddle Dee)"
|
||||
Grass_Land_5_E6 = "Grass Land 5 - Enemy 6 (Sasuke)"
|
||||
Grass_Land_5_E7 = "Grass Land 5 - Enemy 7 (Nruff)"
|
||||
Grass_Land_5_E8 = "Grass Land 5 - Enemy 8 (Tick)"
|
||||
Grass_Land_6_E1 = "Grass Land 6 - Enemy 1 (Como)"
|
||||
Grass_Land_6_E2 = "Grass Land 6 - Enemy 2 (Togezo)"
|
||||
Grass_Land_6_E3 = "Grass Land 6 - Enemy 3 (Bronto Burt)"
|
||||
Grass_Land_6_E4 = "Grass Land 6 - Enemy 4 (Cappy)"
|
||||
Grass_Land_6_E5 = "Grass Land 6 - Enemy 5 (Bobo)"
|
||||
Grass_Land_6_E6 = "Grass Land 6 - Enemy 6 (Mariel)"
|
||||
Grass_Land_6_E7 = "Grass Land 6 - Enemy 7 (Yaban)"
|
||||
Grass_Land_6_E8 = "Grass Land 6 - Enemy 8 (Broom Hatter)"
|
||||
Grass_Land_6_E9 = "Grass Land 6 - Enemy 9 (Apolo)"
|
||||
Grass_Land_6_E10 = "Grass Land 6 - Enemy 10 (Sasuke)"
|
||||
Grass_Land_6_E11 = "Grass Land 6 - Enemy 11 (Rocky)"
|
||||
Ripple_Field_1_E1 = "Ripple Field 1 - Enemy 1 (Waddle Dee)"
|
||||
Ripple_Field_1_E2 = "Ripple Field 1 - Enemy 2 (Glunk)"
|
||||
Ripple_Field_1_E3 = "Ripple Field 1 - Enemy 3 (Broom Hatter)"
|
||||
Ripple_Field_1_E4 = "Ripple Field 1 - Enemy 4 (Cappy)"
|
||||
Ripple_Field_1_E5 = "Ripple Field 1 - Enemy 5 (Bronto Burt)"
|
||||
Ripple_Field_1_E6 = "Ripple Field 1 - Enemy 6 (Rocky)"
|
||||
Ripple_Field_1_E7 = "Ripple Field 1 - Enemy 7 (Poppy Bros Jr.)"
|
||||
Ripple_Field_1_E8 = "Ripple Field 1 - Enemy 8 (Bobin)"
|
||||
Ripple_Field_2_E1 = "Ripple Field 2 - Enemy 1 (Togezo)"
|
||||
Ripple_Field_2_E2 = "Ripple Field 2 - Enemy 2 (Coconut)"
|
||||
Ripple_Field_2_E3 = "Ripple Field 2 - Enemy 3 (Blipper)"
|
||||
Ripple_Field_2_E4 = "Ripple Field 2 - Enemy 4 (Sasuke)"
|
||||
Ripple_Field_2_E5 = "Ripple Field 2 - Enemy 5 (Kany)"
|
||||
Ripple_Field_2_E6 = "Ripple Field 2 - Enemy 6 (Glunk)"
|
||||
Ripple_Field_3_E1 = "Ripple Field 3 - Enemy 1 (Raft Waddle Dee)"
|
||||
Ripple_Field_3_E2 = "Ripple Field 3 - Enemy 2 (Kapar)"
|
||||
Ripple_Field_3_E3 = "Ripple Field 3 - Enemy 3 (Blipper)"
|
||||
Ripple_Field_3_E4 = "Ripple Field 3 - Enemy 4 (Sparky)"
|
||||
Ripple_Field_3_E5 = "Ripple Field 3 - Enemy 5 (Glunk)"
|
||||
Ripple_Field_3_E6 = "Ripple Field 3 - Enemy 6 (Joe)"
|
||||
Ripple_Field_3_E7 = "Ripple Field 3 - Enemy 7 (Bobo)"
|
||||
Ripple_Field_4_E1 = "Ripple Field 4 - Enemy 1 (Bukiset (Stone))"
|
||||
Ripple_Field_4_E2 = "Ripple Field 4 - Enemy 2 (Bukiset (Needle))"
|
||||
Ripple_Field_4_E3 = "Ripple Field 4 - Enemy 3 (Bukiset (Clean))"
|
||||
Ripple_Field_4_E4 = "Ripple Field 4 - Enemy 4 (Bukiset (Parasol))"
|
||||
Ripple_Field_4_E5 = "Ripple Field 4 - Enemy 5 (Mony)"
|
||||
Ripple_Field_4_E6 = "Ripple Field 4 - Enemy 6 (Bukiset (Burning))"
|
||||
Ripple_Field_4_E7 = "Ripple Field 4 - Enemy 7 (Bobin)"
|
||||
Ripple_Field_4_E8 = "Ripple Field 4 - Enemy 8 (Blipper)"
|
||||
Ripple_Field_4_E9 = "Ripple Field 4 - Enemy 9 (Como)"
|
||||
Ripple_Field_4_E10 = "Ripple Field 4 - Enemy 10 (Oro)"
|
||||
Ripple_Field_4_E11 = "Ripple Field 4 - Enemy 11 (Gansan)"
|
||||
Ripple_Field_4_E12 = "Ripple Field 4 - Enemy 12 (Waddle Dee)"
|
||||
Ripple_Field_4_E13 = "Ripple Field 4 - Enemy 13 (Kapar)"
|
||||
Ripple_Field_4_E14 = "Ripple Field 4 - Enemy 14 (Squishy)"
|
||||
Ripple_Field_4_E15 = "Ripple Field 4 - Enemy 15 (Nidoo)"
|
||||
Ripple_Field_5_E1 = "Ripple Field 5 - Enemy 1 (Glunk)"
|
||||
Ripple_Field_5_E2 = "Ripple Field 5 - Enemy 2 (Joe)"
|
||||
Ripple_Field_5_E3 = "Ripple Field 5 - Enemy 3 (Bobin)"
|
||||
Ripple_Field_5_E4 = "Ripple Field 5 - Enemy 4 (Mony)"
|
||||
Ripple_Field_5_E5 = "Ripple Field 5 - Enemy 5 (Squishy)"
|
||||
Ripple_Field_5_E6 = "Ripple Field 5 - Enemy 6 (Yaban)"
|
||||
Ripple_Field_5_E7 = "Ripple Field 5 - Enemy 7 (Broom Hatter)"
|
||||
Ripple_Field_5_E8 = "Ripple Field 5 - Enemy 8 (Bouncy)"
|
||||
Ripple_Field_5_E9 = "Ripple Field 5 - Enemy 9 (Sparky)"
|
||||
Ripple_Field_5_E10 = "Ripple Field 5 - Enemy 10 (Rocky)"
|
||||
Ripple_Field_5_E11 = "Ripple Field 5 - Enemy 11 (Babut)"
|
||||
Ripple_Field_5_E12 = "Ripple Field 5 - Enemy 12 (Galbo)"
|
||||
Ripple_Field_6_E1 = "Ripple Field 6 - Enemy 1 (Kany)"
|
||||
Ripple_Field_6_E2 = "Ripple Field 6 - Enemy 2 (KeKe)"
|
||||
Ripple_Field_6_E3 = "Ripple Field 6 - Enemy 3 (Kapar)"
|
||||
Ripple_Field_6_E4 = "Ripple Field 6 - Enemy 4 (Rocky)"
|
||||
Ripple_Field_6_E5 = "Ripple Field 6 - Enemy 5 (Poppy Bros Jr.)"
|
||||
Ripple_Field_6_E6 = "Ripple Field 6 - Enemy 6 (Propeller)"
|
||||
Ripple_Field_6_E7 = "Ripple Field 6 - Enemy 7 (Coconut)"
|
||||
Ripple_Field_6_E8 = "Ripple Field 6 - Enemy 8 (Sasuke)"
|
||||
Ripple_Field_6_E9 = "Ripple Field 6 - Enemy 9 (Nruff)"
|
||||
Sand_Canyon_1_E1 = "Sand Canyon 1 - Enemy 1 (Bronto Burt)"
|
||||
Sand_Canyon_1_E2 = "Sand Canyon 1 - Enemy 2 (Galbo)"
|
||||
Sand_Canyon_1_E3 = "Sand Canyon 1 - Enemy 3 (Oro)"
|
||||
Sand_Canyon_1_E4 = "Sand Canyon 1 - Enemy 4 (Sparky)"
|
||||
Sand_Canyon_1_E5 = "Sand Canyon 1 - Enemy 5 (Propeller)"
|
||||
Sand_Canyon_1_E6 = "Sand Canyon 1 - Enemy 6 (Gansan)"
|
||||
Sand_Canyon_1_E7 = "Sand Canyon 1 - Enemy 7 (Babut)"
|
||||
Sand_Canyon_1_E8 = "Sand Canyon 1 - Enemy 8 (Loud)"
|
||||
Sand_Canyon_1_E9 = "Sand Canyon 1 - Enemy 9 (Dogon)"
|
||||
Sand_Canyon_1_E10 = "Sand Canyon 1 - Enemy 10 (Bouncy)"
|
||||
Sand_Canyon_1_E11 = "Sand Canyon 1 - Enemy 11 (Pteran)"
|
||||
Sand_Canyon_1_E12 = "Sand Canyon 1 - Enemy 12 (Polof)"
|
||||
Sand_Canyon_2_E1 = "Sand Canyon 2 - Enemy 1 (KeKe)"
|
||||
Sand_Canyon_2_E2 = "Sand Canyon 2 - Enemy 2 (Doka)"
|
||||
Sand_Canyon_2_E3 = "Sand Canyon 2 - Enemy 3 (Boten)"
|
||||
Sand_Canyon_2_E4 = "Sand Canyon 2 - Enemy 4 (Propeller)"
|
||||
Sand_Canyon_2_E5 = "Sand Canyon 2 - Enemy 5 (Waddle Dee)"
|
||||
Sand_Canyon_2_E6 = "Sand Canyon 2 - Enemy 6 (Sparky)"
|
||||
Sand_Canyon_2_E7 = "Sand Canyon 2 - Enemy 7 (Sasuke)"
|
||||
Sand_Canyon_2_E8 = "Sand Canyon 2 - Enemy 8 (Como)"
|
||||
Sand_Canyon_2_E9 = "Sand Canyon 2 - Enemy 9 (Bukiset (Ice))"
|
||||
Sand_Canyon_2_E10 = "Sand Canyon 2 - Enemy 10 (Bukiset (Needle))"
|
||||
Sand_Canyon_2_E11 = "Sand Canyon 2 - Enemy 11 (Bukiset (Clean))"
|
||||
Sand_Canyon_2_E12 = "Sand Canyon 2 - Enemy 12 (Bukiset (Parasol))"
|
||||
Sand_Canyon_2_E13 = "Sand Canyon 2 - Enemy 13 (Bukiset (Spark))"
|
||||
Sand_Canyon_2_E14 = "Sand Canyon 2 - Enemy 14 (Bukiset (Cutter))"
|
||||
Sand_Canyon_2_E15 = "Sand Canyon 2 - Enemy 15 (Nidoo)"
|
||||
Sand_Canyon_2_E16 = "Sand Canyon 2 - Enemy 16 (Mariel)"
|
||||
Sand_Canyon_2_E17 = "Sand Canyon 2 - Enemy 17 (Yaban)"
|
||||
Sand_Canyon_2_E18 = "Sand Canyon 2 - Enemy 18 (Wapod)"
|
||||
Sand_Canyon_2_E19 = "Sand Canyon 2 - Enemy 19 (Squishy)"
|
||||
Sand_Canyon_2_E20 = "Sand Canyon 2 - Enemy 20 (Pteran)"
|
||||
Sand_Canyon_3_E1 = "Sand Canyon 3 - Enemy 1 (Sir Kibble)"
|
||||
Sand_Canyon_3_E2 = "Sand Canyon 3 - Enemy 2 (Broom Hatter)"
|
||||
Sand_Canyon_3_E3 = "Sand Canyon 3 - Enemy 3 (Rocky)"
|
||||
Sand_Canyon_3_E4 = "Sand Canyon 3 - Enemy 4 (Gabon)"
|
||||
Sand_Canyon_3_E5 = "Sand Canyon 3 - Enemy 5 (Kany)"
|
||||
Sand_Canyon_3_E6 = "Sand Canyon 3 - Enemy 6 (Galbo)"
|
||||
Sand_Canyon_3_E7 = "Sand Canyon 3 - Enemy 7 (Propeller)"
|
||||
Sand_Canyon_3_E8 = "Sand Canyon 3 - Enemy 8 (Sasuke)"
|
||||
Sand_Canyon_3_E9 = "Sand Canyon 3 - Enemy 9 (Wapod)"
|
||||
Sand_Canyon_3_E10 = "Sand Canyon 3 - Enemy 10 (Bobo)"
|
||||
Sand_Canyon_3_E11 = "Sand Canyon 3 - Enemy 11 (Babut)"
|
||||
Sand_Canyon_3_E12 = "Sand Canyon 3 - Enemy 12 (Magoo)"
|
||||
Sand_Canyon_4_E1 = "Sand Canyon 4 - Enemy 1 (Popon Ball)"
|
||||
Sand_Canyon_4_E2 = "Sand Canyon 4 - Enemy 2 (Mariel)"
|
||||
Sand_Canyon_4_E3 = "Sand Canyon 4 - Enemy 3 (Chilly)"
|
||||
Sand_Canyon_4_E4 = "Sand Canyon 4 - Enemy 4 (Tick)"
|
||||
Sand_Canyon_4_E5 = "Sand Canyon 4 - Enemy 5 (Bronto Burt)"
|
||||
Sand_Canyon_4_E6 = "Sand Canyon 4 - Enemy 6 (Babut)"
|
||||
Sand_Canyon_4_E7 = "Sand Canyon 4 - Enemy 7 (Bobin)"
|
||||
Sand_Canyon_4_E8 = "Sand Canyon 4 - Enemy 8 (Joe)"
|
||||
Sand_Canyon_4_E9 = "Sand Canyon 4 - Enemy 9 (Mony)"
|
||||
Sand_Canyon_4_E10 = "Sand Canyon 4 - Enemy 10 (Blipper)"
|
||||
Sand_Canyon_4_E11 = "Sand Canyon 4 - Enemy 11 (Togezo)"
|
||||
Sand_Canyon_4_E12 = "Sand Canyon 4 - Enemy 12 (Rocky)"
|
||||
Sand_Canyon_4_E13 = "Sand Canyon 4 - Enemy 13 (Bobo)"
|
||||
Sand_Canyon_5_E1 = "Sand Canyon 5 - Enemy 1 (Wapod)"
|
||||
Sand_Canyon_5_E2 = "Sand Canyon 5 - Enemy 2 (Dogon)"
|
||||
Sand_Canyon_5_E3 = "Sand Canyon 5 - Enemy 3 (Tick)"
|
||||
Sand_Canyon_5_E4 = "Sand Canyon 5 - Enemy 4 (Rocky)"
|
||||
Sand_Canyon_5_E5 = "Sand Canyon 5 - Enemy 5 (Bobo)"
|
||||
Sand_Canyon_5_E6 = "Sand Canyon 5 - Enemy 6 (Chilly)"
|
||||
Sand_Canyon_5_E7 = "Sand Canyon 5 - Enemy 7 (Sparky)"
|
||||
Sand_Canyon_5_E8 = "Sand Canyon 5 - Enemy 8 (Togezo)"
|
||||
Sand_Canyon_5_E9 = "Sand Canyon 5 - Enemy 9 (Bronto Burt)"
|
||||
Sand_Canyon_5_E10 = "Sand Canyon 5 - Enemy 10 (Sasuke)"
|
||||
Sand_Canyon_5_E11 = "Sand Canyon 5 - Enemy 11 (Oro)"
|
||||
Sand_Canyon_5_E12 = "Sand Canyon 5 - Enemy 12 (Galbo)"
|
||||
Sand_Canyon_5_E13 = "Sand Canyon 5 - Enemy 13 (Nidoo)"
|
||||
Sand_Canyon_5_E14 = "Sand Canyon 5 - Enemy 14 (Propeller)"
|
||||
Sand_Canyon_5_E15 = "Sand Canyon 5 - Enemy 15 (Sir Kibble)"
|
||||
Sand_Canyon_5_E16 = "Sand Canyon 5 - Enemy 16 (KeKe)"
|
||||
Sand_Canyon_5_E17 = "Sand Canyon 5 - Enemy 17 (Kabu)"
|
||||
Sand_Canyon_6_E1 = "Sand Canyon 6 - Enemy 1 (Sparky)"
|
||||
Sand_Canyon_6_E2 = "Sand Canyon 6 - Enemy 2 (Doka)"
|
||||
Sand_Canyon_6_E3 = "Sand Canyon 6 - Enemy 3 (Cappy)"
|
||||
Sand_Canyon_6_E4 = "Sand Canyon 6 - Enemy 4 (Pteran)"
|
||||
Sand_Canyon_6_E5 = "Sand Canyon 6 - Enemy 5 (Bukiset (Parasol))"
|
||||
Sand_Canyon_6_E6 = "Sand Canyon 6 - Enemy 6 (Bukiset (Cutter))"
|
||||
Sand_Canyon_6_E7 = "Sand Canyon 6 - Enemy 7 (Bukiset (Clean))"
|
||||
Sand_Canyon_6_E8 = "Sand Canyon 6 - Enemy 8 (Bukiset (Spark))"
|
||||
Sand_Canyon_6_E9 = "Sand Canyon 6 - Enemy 9 (Bukiset (Ice))"
|
||||
Sand_Canyon_6_E10 = "Sand Canyon 6 - Enemy 10 (Bukiset (Needle))"
|
||||
Sand_Canyon_6_E11 = "Sand Canyon 6 - Enemy 11 (Bukiset (Burning))"
|
||||
Sand_Canyon_6_E12 = "Sand Canyon 6 - Enemy 12 (Bukiset (Stone))"
|
||||
Sand_Canyon_6_E13 = "Sand Canyon 6 - Enemy 13 (Nidoo)"
|
||||
Cloudy_Park_1_E1 = "Cloudy Park 1 - Enemy 1 (Waddle Dee)"
|
||||
Cloudy_Park_1_E2 = "Cloudy Park 1 - Enemy 2 (KeKe)"
|
||||
Cloudy_Park_1_E3 = "Cloudy Park 1 - Enemy 3 (Cappy)"
|
||||
Cloudy_Park_1_E4 = "Cloudy Park 1 - Enemy 4 (Yaban)"
|
||||
Cloudy_Park_1_E5 = "Cloudy Park 1 - Enemy 5 (Togezo)"
|
||||
Cloudy_Park_1_E6 = "Cloudy Park 1 - Enemy 6 (Galbo)"
|
||||
Cloudy_Park_1_E7 = "Cloudy Park 1 - Enemy 7 (Sparky)"
|
||||
Cloudy_Park_1_E8 = "Cloudy Park 1 - Enemy 8 (Como)"
|
||||
Cloudy_Park_1_E9 = "Cloudy Park 1 - Enemy 9 (Bronto Burt)"
|
||||
Cloudy_Park_1_E10 = "Cloudy Park 1 - Enemy 10 (Gabon)"
|
||||
Cloudy_Park_1_E11 = "Cloudy Park 1 - Enemy 11 (Sir Kibble)"
|
||||
Cloudy_Park_1_E12 = "Cloudy Park 1 - Enemy 12 (Mariel)"
|
||||
Cloudy_Park_1_E13 = "Cloudy Park 1 - Enemy 13 (Nruff)"
|
||||
Cloudy_Park_2_E1 = "Cloudy Park 2 - Enemy 1 (Chilly)"
|
||||
Cloudy_Park_2_E2 = "Cloudy Park 2 - Enemy 2 (Sasuke)"
|
||||
Cloudy_Park_2_E3 = "Cloudy Park 2 - Enemy 3 (Waddle Dee)"
|
||||
Cloudy_Park_2_E4 = "Cloudy Park 2 - Enemy 4 (Sparky)"
|
||||
Cloudy_Park_2_E5 = "Cloudy Park 2 - Enemy 5 (Broom Hatter)"
|
||||
Cloudy_Park_2_E6 = "Cloudy Park 2 - Enemy 6 (Sir Kibble)"
|
||||
Cloudy_Park_2_E7 = "Cloudy Park 2 - Enemy 7 (Pteran)"
|
||||
Cloudy_Park_2_E8 = "Cloudy Park 2 - Enemy 8 (Propeller)"
|
||||
Cloudy_Park_2_E9 = "Cloudy Park 2 - Enemy 9 (Dogon)"
|
||||
Cloudy_Park_2_E10 = "Cloudy Park 2 - Enemy 10 (Togezo)"
|
||||
Cloudy_Park_2_E11 = "Cloudy Park 2 - Enemy 11 (Oro)"
|
||||
Cloudy_Park_2_E12 = "Cloudy Park 2 - Enemy 12 (Bronto Burt)"
|
||||
Cloudy_Park_2_E13 = "Cloudy Park 2 - Enemy 13 (Rocky)"
|
||||
Cloudy_Park_2_E14 = "Cloudy Park 2 - Enemy 14 (Galbo)"
|
||||
Cloudy_Park_2_E15 = "Cloudy Park 2 - Enemy 15 (Kapar)"
|
||||
Cloudy_Park_3_E1 = "Cloudy Park 3 - Enemy 1 (Bronto Burt)"
|
||||
Cloudy_Park_3_E2 = "Cloudy Park 3 - Enemy 2 (Mopoo)"
|
||||
Cloudy_Park_3_E3 = "Cloudy Park 3 - Enemy 3 (Poppy Bros Jr.)"
|
||||
Cloudy_Park_3_E4 = "Cloudy Park 3 - Enemy 4 (Como)"
|
||||
Cloudy_Park_3_E5 = "Cloudy Park 3 - Enemy 5 (Glunk)"
|
||||
Cloudy_Park_3_E6 = "Cloudy Park 3 - Enemy 6 (Bobin)"
|
||||
Cloudy_Park_3_E7 = "Cloudy Park 3 - Enemy 7 (Loud)"
|
||||
Cloudy_Park_3_E8 = "Cloudy Park 3 - Enemy 8 (Kapar)"
|
||||
Cloudy_Park_3_E9 = "Cloudy Park 3 - Enemy 9 (Galbo)"
|
||||
Cloudy_Park_3_E10 = "Cloudy Park 3 - Enemy 10 (Batamon)"
|
||||
Cloudy_Park_3_E11 = "Cloudy Park 3 - Enemy 11 (Bouncy)"
|
||||
Cloudy_Park_4_E1 = "Cloudy Park 4 - Enemy 1 (Gabon)"
|
||||
Cloudy_Park_4_E2 = "Cloudy Park 4 - Enemy 2 (Como)"
|
||||
Cloudy_Park_4_E3 = "Cloudy Park 4 - Enemy 3 (Wapod)"
|
||||
Cloudy_Park_4_E4 = "Cloudy Park 4 - Enemy 4 (Cappy)"
|
||||
Cloudy_Park_4_E5 = "Cloudy Park 4 - Enemy 5 (Sparky)"
|
||||
Cloudy_Park_4_E6 = "Cloudy Park 4 - Enemy 6 (Togezo)"
|
||||
Cloudy_Park_4_E7 = "Cloudy Park 4 - Enemy 7 (Bronto Burt)"
|
||||
Cloudy_Park_4_E8 = "Cloudy Park 4 - Enemy 8 (KeKe)"
|
||||
Cloudy_Park_4_E9 = "Cloudy Park 4 - Enemy 9 (Bouncy)"
|
||||
Cloudy_Park_4_E10 = "Cloudy Park 4 - Enemy 10 (Sir Kibble)"
|
||||
Cloudy_Park_4_E11 = "Cloudy Park 4 - Enemy 11 (Mariel)"
|
||||
Cloudy_Park_4_E12 = "Cloudy Park 4 - Enemy 12 (Kabu)"
|
||||
Cloudy_Park_4_E13 = "Cloudy Park 4 - Enemy 13 (Wappa)"
|
||||
Cloudy_Park_5_E1 = "Cloudy Park 5 - Enemy 1 (Yaban)"
|
||||
Cloudy_Park_5_E2 = "Cloudy Park 5 - Enemy 2 (Sir Kibble)"
|
||||
Cloudy_Park_5_E3 = "Cloudy Park 5 - Enemy 3 (Cappy)"
|
||||
Cloudy_Park_5_E4 = "Cloudy Park 5 - Enemy 4 (Wappa)"
|
||||
Cloudy_Park_5_E5 = "Cloudy Park 5 - Enemy 5 (Galbo)"
|
||||
Cloudy_Park_5_E6 = "Cloudy Park 5 - Enemy 6 (Bronto Burt)"
|
||||
Cloudy_Park_5_E7 = "Cloudy Park 5 - Enemy 7 (KeKe)"
|
||||
Cloudy_Park_5_E8 = "Cloudy Park 5 - Enemy 8 (Propeller)"
|
||||
Cloudy_Park_5_E9 = "Cloudy Park 5 - Enemy 9 (Klinko)"
|
||||
Cloudy_Park_5_E10 = "Cloudy Park 5 - Enemy 10 (Wapod)"
|
||||
Cloudy_Park_5_E11 = "Cloudy Park 5 - Enemy 11 (Pteran)"
|
||||
Cloudy_Park_6_E1 = "Cloudy Park 6 - Enemy 1 (Madoo)"
|
||||
Cloudy_Park_6_E2 = "Cloudy Park 6 - Enemy 2 (Tick)"
|
||||
Cloudy_Park_6_E3 = "Cloudy Park 6 - Enemy 3 (Como)"
|
||||
Cloudy_Park_6_E4 = "Cloudy Park 6 - Enemy 4 (Waddle Dee Drawing)"
|
||||
Cloudy_Park_6_E5 = "Cloudy Park 6 - Enemy 5 (Bronto Burt Drawing)"
|
||||
Cloudy_Park_6_E6 = "Cloudy Park 6 - Enemy 6 (Bouncy Drawing)"
|
||||
Cloudy_Park_6_E7 = "Cloudy Park 6 - Enemy 7 (Propeller)"
|
||||
Cloudy_Park_6_E8 = "Cloudy Park 6 - Enemy 8 (Mopoo)"
|
||||
Cloudy_Park_6_E9 = "Cloudy Park 6 - Enemy 9 (Bukiset (Burning))"
|
||||
Cloudy_Park_6_E10 = "Cloudy Park 6 - Enemy 10 (Bukiset (Ice))"
|
||||
Cloudy_Park_6_E11 = "Cloudy Park 6 - Enemy 11 (Bukiset (Needle))"
|
||||
Cloudy_Park_6_E12 = "Cloudy Park 6 - Enemy 12 (Bukiset (Clean))"
|
||||
Cloudy_Park_6_E13 = "Cloudy Park 6 - Enemy 13 (Bukiset (Cutter))"
|
||||
Iceberg_1_E1 = "Iceberg 1 - Enemy 1 (Waddle Dee)"
|
||||
Iceberg_1_E2 = "Iceberg 1 - Enemy 2 (Klinko)"
|
||||
Iceberg_1_E3 = "Iceberg 1 - Enemy 3 (KeKe)"
|
||||
Iceberg_1_E4 = "Iceberg 1 - Enemy 4 (Como)"
|
||||
Iceberg_1_E5 = "Iceberg 1 - Enemy 5 (Galbo)"
|
||||
Iceberg_1_E6 = "Iceberg 1 - Enemy 6 (Rocky)"
|
||||
Iceberg_1_E7 = "Iceberg 1 - Enemy 7 (Kapar)"
|
||||
Iceberg_1_E8 = "Iceberg 1 - Enemy 8 (Mopoo)"
|
||||
Iceberg_1_E9 = "Iceberg 1 - Enemy 9 (Babut)"
|
||||
Iceberg_1_E10 = "Iceberg 1 - Enemy 10 (Wappa)"
|
||||
Iceberg_1_E11 = "Iceberg 1 - Enemy 11 (Bronto Burt)"
|
||||
Iceberg_1_E12 = "Iceberg 1 - Enemy 12 (Chilly)"
|
||||
Iceberg_1_E13 = "Iceberg 1 - Enemy 13 (Poppy Bros Jr.)"
|
||||
Iceberg_2_E1 = "Iceberg 2 - Enemy 1 (Gabon)"
|
||||
Iceberg_2_E2 = "Iceberg 2 - Enemy 2 (Nruff)"
|
||||
Iceberg_2_E3 = "Iceberg 2 - Enemy 3 (Waddle Dee)"
|
||||
Iceberg_2_E4 = "Iceberg 2 - Enemy 4 (Chilly)"
|
||||
Iceberg_2_E5 = "Iceberg 2 - Enemy 5 (Pteran)"
|
||||
Iceberg_2_E6 = "Iceberg 2 - Enemy 6 (Glunk)"
|
||||
Iceberg_2_E7 = "Iceberg 2 - Enemy 7 (Galbo)"
|
||||
Iceberg_2_E8 = "Iceberg 2 - Enemy 8 (Babut)"
|
||||
Iceberg_2_E9 = "Iceberg 2 - Enemy 9 (Magoo)"
|
||||
Iceberg_2_E10 = "Iceberg 2 - Enemy 10 (Propeller)"
|
||||
Iceberg_2_E11 = "Iceberg 2 - Enemy 11 (Nidoo)"
|
||||
Iceberg_2_E12 = "Iceberg 2 - Enemy 12 (Oro)"
|
||||
Iceberg_2_E13 = "Iceberg 2 - Enemy 13 (Klinko)"
|
||||
Iceberg_2_E14 = "Iceberg 2 - Enemy 14 (Bronto Burt)"
|
||||
Iceberg_3_E1 = "Iceberg 3 - Enemy 1 (Corori)"
|
||||
Iceberg_3_E2 = "Iceberg 3 - Enemy 2 (Bouncy)"
|
||||
Iceberg_3_E3 = "Iceberg 3 - Enemy 3 (Chilly)"
|
||||
Iceberg_3_E4 = "Iceberg 3 - Enemy 4 (Pteran)"
|
||||
Iceberg_3_E5 = "Iceberg 3 - Enemy 5 (Raft Waddle Dee)"
|
||||
Iceberg_3_E6 = "Iceberg 3 - Enemy 6 (Kapar)"
|
||||
Iceberg_3_E7 = "Iceberg 3 - Enemy 7 (Blipper)"
|
||||
Iceberg_3_E8 = "Iceberg 3 - Enemy 8 (Wapod)"
|
||||
Iceberg_3_E9 = "Iceberg 3 - Enemy 9 (Glunk)"
|
||||
Iceberg_3_E10 = "Iceberg 3 - Enemy 10 (Icicle)"
|
||||
Iceberg_4_E1 = "Iceberg 4 - Enemy 1 (Bronto Burt)"
|
||||
Iceberg_4_E2 = "Iceberg 4 - Enemy 2 (Galbo)"
|
||||
Iceberg_4_E3 = "Iceberg 4 - Enemy 3 (Klinko)"
|
||||
Iceberg_4_E4 = "Iceberg 4 - Enemy 4 (Chilly)"
|
||||
Iceberg_4_E5 = "Iceberg 4 - Enemy 5 (Babut)"
|
||||
Iceberg_4_E6 = "Iceberg 4 - Enemy 6 (Wappa)"
|
||||
Iceberg_4_E7 = "Iceberg 4 - Enemy 7 (Icicle)"
|
||||
Iceberg_4_E8 = "Iceberg 4 - Enemy 8 (Corori)"
|
||||
Iceberg_4_E9 = "Iceberg 4 - Enemy 9 (Gabon)"
|
||||
Iceberg_4_E10 = "Iceberg 4 - Enemy 10 (Kabu)"
|
||||
Iceberg_4_E11 = "Iceberg 4 - Enemy 11 (Broom Hatter)"
|
||||
Iceberg_4_E12 = "Iceberg 4 - Enemy 12 (Sasuke)"
|
||||
Iceberg_4_E13 = "Iceberg 4 - Enemy 13 (Nruff)"
|
||||
Iceberg_5_E1 = "Iceberg 5 - Enemy 1 (Bukiset (Burning))"
|
||||
Iceberg_5_E2 = "Iceberg 5 - Enemy 2 (Bukiset (Stone))"
|
||||
Iceberg_5_E3 = "Iceberg 5 - Enemy 3 (Bukiset (Ice))"
|
||||
Iceberg_5_E4 = "Iceberg 5 - Enemy 4 (Bukiset (Needle))"
|
||||
Iceberg_5_E5 = "Iceberg 5 - Enemy 5 (Bukiset (Clean))"
|
||||
Iceberg_5_E6 = "Iceberg 5 - Enemy 6 (Bukiset (Parasol))"
|
||||
Iceberg_5_E7 = "Iceberg 5 - Enemy 7 (Bukiset (Spark))"
|
||||
Iceberg_5_E8 = "Iceberg 5 - Enemy 8 (Bukiset (Cutter))"
|
||||
Iceberg_5_E9 = "Iceberg 5 - Enemy 9 (Glunk)"
|
||||
Iceberg_5_E10 = "Iceberg 5 - Enemy 10 (Wapod)"
|
||||
Iceberg_5_E11 = "Iceberg 5 - Enemy 11 (Tick)"
|
||||
Iceberg_5_E12 = "Iceberg 5 - Enemy 12 (Madoo)"
|
||||
Iceberg_5_E13 = "Iceberg 5 - Enemy 13 (Yaban)"
|
||||
Iceberg_5_E14 = "Iceberg 5 - Enemy 14 (Propeller)"
|
||||
Iceberg_5_E15 = "Iceberg 5 - Enemy 15 (Mariel)"
|
||||
Iceberg_5_E16 = "Iceberg 5 - Enemy 16 (Pteran)"
|
||||
Iceberg_5_E17 = "Iceberg 5 - Enemy 17 (Galbo)"
|
||||
Iceberg_5_E18 = "Iceberg 5 - Enemy 18 (KeKe)"
|
||||
Iceberg_5_E19 = "Iceberg 5 - Enemy 19 (Nidoo)"
|
||||
Iceberg_5_E20 = "Iceberg 5 - Enemy 20 (Waddle Dee Drawing)"
|
||||
Iceberg_5_E21 = "Iceberg 5 - Enemy 21 (Bronto Burt Drawing)"
|
||||
Iceberg_5_E22 = "Iceberg 5 - Enemy 22 (Bouncy Drawing)"
|
||||
Iceberg_5_E23 = "Iceberg 5 - Enemy 23 (Joe)"
|
||||
Iceberg_5_E24 = "Iceberg 5 - Enemy 24 (Kapar)"
|
||||
Iceberg_5_E25 = "Iceberg 5 - Enemy 25 (Gansan)"
|
||||
Iceberg_5_E26 = "Iceberg 5 - Enemy 26 (Sasuke)"
|
||||
Iceberg_5_E27 = "Iceberg 5 - Enemy 27 (Togezo)"
|
||||
Iceberg_5_E28 = "Iceberg 5 - Enemy 28 (Sparky)"
|
||||
Iceberg_5_E29 = "Iceberg 5 - Enemy 29 (Bobin)"
|
||||
Iceberg_5_E30 = "Iceberg 5 - Enemy 30 (Chilly)"
|
||||
Iceberg_5_E31 = "Iceberg 5 - Enemy 31 (Peran)"
|
||||
Iceberg_6_E1 = "Iceberg 6 - Enemy 1 (Nruff)"
|
||||
Iceberg_6_E2 = "Iceberg 6 - Enemy 2 (Nidoo)"
|
||||
Iceberg_6_E3 = "Iceberg 6 - Enemy 3 (Sparky)"
|
||||
Iceberg_6_E4 = "Iceberg 6 - Enemy 4 (Sir Kibble)"
|
||||
Grass_Land_4_M1 = "Grass Land 4 - Miniboss 1 (Boboo)"
|
||||
Ripple_Field_4_M1 = "Ripple Field 4 - Miniboss 1 (Captain Stitch)"
|
||||
Sand_Canyon_4_M1 = "Sand Canyon 4 - Miniboss 1 (Haboki)"
|
||||
Cloudy_Park_4_M1 = "Cloudy Park 4 - Miniboss 1 (Jumper Shoot)"
|
||||
Iceberg_4_M1 = "Iceberg 4 - Miniboss 1 (Yuki)"
|
||||
Iceberg_6_M1 = "Iceberg 6 - Miniboss 1 (Blocky)"
|
||||
Iceberg_6_M2 = "Iceberg 6 - Miniboss 2 (Jumper Shoot)"
|
||||
Iceberg_6_M3 = "Iceberg 6 - Miniboss 3 (Yuki)"
|
||||
Iceberg_6_M4 = "Iceberg 6 - Miniboss 4 (Haboki)"
|
||||
Iceberg_6_M5 = "Iceberg 6 - Miniboss 5 (Boboo)"
|
||||
Iceberg_6_M6 = "Iceberg 6 - Miniboss 6 (Captain Stitch)"
|
||||
|
||||
|
||||
enemy_mapping = {
|
||||
Grass_Land_1_E1: "Waddle Dee",
|
||||
Grass_Land_1_E2: "Sir Kibble",
|
||||
Grass_Land_1_E3: "Cappy",
|
||||
Grass_Land_1_E4: "Sparky",
|
||||
Grass_Land_1_E5: "Bronto Burt",
|
||||
Grass_Land_1_E6: "Sasuke",
|
||||
Grass_Land_1_E7: "Poppy Bros Jr.",
|
||||
Grass_Land_2_E1: "Rocky",
|
||||
Grass_Land_2_E2: "KeKe",
|
||||
Grass_Land_2_E3: "Bobo",
|
||||
Grass_Land_2_E4: "Poppy Bros Jr.",
|
||||
Grass_Land_2_E5: "Waddle Dee",
|
||||
Grass_Land_2_E6: "Popon Ball",
|
||||
Grass_Land_2_E7: "Bouncy",
|
||||
Grass_Land_2_E8: "Tick",
|
||||
Grass_Land_2_E9: "Bronto Burt",
|
||||
Grass_Land_2_E10: "Nruff",
|
||||
Grass_Land_3_E1: "Sparky",
|
||||
Grass_Land_3_E2: "Rocky",
|
||||
Grass_Land_3_E3: "Nruff",
|
||||
Grass_Land_3_E4: "Bouncy",
|
||||
Grass_Land_4_E1: "Loud",
|
||||
Grass_Land_4_E2: "Babut",
|
||||
Grass_Land_4_E3: "Rocky",
|
||||
Grass_Land_4_E4: "Kapar",
|
||||
Grass_Land_4_E5: "Glunk",
|
||||
Grass_Land_4_E6: "Oro",
|
||||
Grass_Land_4_E7: "Peran",
|
||||
Grass_Land_5_E1: "Propeller",
|
||||
Grass_Land_5_E2: "Broom Hatter",
|
||||
Grass_Land_5_E3: "Bouncy",
|
||||
Grass_Land_5_E4: "Sir Kibble",
|
||||
Grass_Land_5_E5: "Waddle Dee",
|
||||
Grass_Land_5_E6: "Sasuke",
|
||||
Grass_Land_5_E7: "Nruff",
|
||||
Grass_Land_5_E8: "Tick",
|
||||
Grass_Land_6_E1: "Como",
|
||||
Grass_Land_6_E2: "Togezo",
|
||||
Grass_Land_6_E3: "Bronto Burt",
|
||||
Grass_Land_6_E4: "Cappy",
|
||||
Grass_Land_6_E5: "Bobo",
|
||||
Grass_Land_6_E6: "Mariel",
|
||||
Grass_Land_6_E7: "Yaban",
|
||||
Grass_Land_6_E8: "Broom Hatter",
|
||||
Grass_Land_6_E9: "Apolo",
|
||||
Grass_Land_6_E10: "Sasuke",
|
||||
Grass_Land_6_E11: "Rocky",
|
||||
Ripple_Field_1_E1: "Waddle Dee",
|
||||
Ripple_Field_1_E2: "Glunk",
|
||||
Ripple_Field_1_E3: "Broom Hatter",
|
||||
Ripple_Field_1_E4: "Cappy",
|
||||
Ripple_Field_1_E5: "Bronto Burt",
|
||||
Ripple_Field_1_E6: "Rocky",
|
||||
Ripple_Field_1_E7: "Poppy Bros Jr.",
|
||||
Ripple_Field_1_E8: "Bobin",
|
||||
Ripple_Field_2_E1: "Togezo",
|
||||
Ripple_Field_2_E2: "Coconut",
|
||||
Ripple_Field_2_E3: "Blipper",
|
||||
Ripple_Field_2_E4: "Sasuke",
|
||||
Ripple_Field_2_E5: "Kany",
|
||||
Ripple_Field_2_E6: "Glunk",
|
||||
Ripple_Field_3_E1: "Raft Waddle Dee",
|
||||
Ripple_Field_3_E2: "Kapar",
|
||||
Ripple_Field_3_E3: "Blipper",
|
||||
Ripple_Field_3_E4: "Sparky",
|
||||
Ripple_Field_3_E5: "Glunk",
|
||||
Ripple_Field_3_E6: "Joe",
|
||||
Ripple_Field_3_E7: "Bobo",
|
||||
Ripple_Field_4_E1: "Bukiset (Stone)",
|
||||
Ripple_Field_4_E2: "Bukiset (Needle)",
|
||||
Ripple_Field_4_E3: "Bukiset (Clean)",
|
||||
Ripple_Field_4_E4: "Bukiset (Parasol)",
|
||||
Ripple_Field_4_E5: "Mony",
|
||||
Ripple_Field_4_E6: "Bukiset (Burning)",
|
||||
Ripple_Field_4_E7: "Bobin",
|
||||
Ripple_Field_4_E8: "Blipper",
|
||||
Ripple_Field_4_E9: "Como",
|
||||
Ripple_Field_4_E10: "Oro",
|
||||
Ripple_Field_4_E11: "Gansan",
|
||||
Ripple_Field_4_E12: "Waddle Dee",
|
||||
Ripple_Field_4_E13: "Kapar",
|
||||
Ripple_Field_4_E14: "Squishy",
|
||||
Ripple_Field_4_E15: "Nidoo",
|
||||
Ripple_Field_5_E1: "Glunk",
|
||||
Ripple_Field_5_E2: "Joe",
|
||||
Ripple_Field_5_E3: "Bobin",
|
||||
Ripple_Field_5_E4: "Mony",
|
||||
Ripple_Field_5_E5: "Squishy",
|
||||
Ripple_Field_5_E6: "Yaban",
|
||||
Ripple_Field_5_E7: "Broom Hatter",
|
||||
Ripple_Field_5_E8: "Bouncy",
|
||||
Ripple_Field_5_E9: "Sparky",
|
||||
Ripple_Field_5_E10: "Rocky",
|
||||
Ripple_Field_5_E11: "Babut",
|
||||
Ripple_Field_5_E12: "Galbo",
|
||||
Ripple_Field_6_E1: "Kany",
|
||||
Ripple_Field_6_E2: "KeKe",
|
||||
Ripple_Field_6_E3: "Kapar",
|
||||
Ripple_Field_6_E4: "Rocky",
|
||||
Ripple_Field_6_E5: "Poppy Bros Jr.",
|
||||
Ripple_Field_6_E6: "Propeller",
|
||||
Ripple_Field_6_E7: "Coconut",
|
||||
Ripple_Field_6_E8: "Sasuke",
|
||||
Ripple_Field_6_E9: "Nruff",
|
||||
Sand_Canyon_1_E1: "Bronto Burt",
|
||||
Sand_Canyon_1_E2: "Galbo",
|
||||
Sand_Canyon_1_E3: "Oro",
|
||||
Sand_Canyon_1_E4: "Sparky",
|
||||
Sand_Canyon_1_E5: "Propeller",
|
||||
Sand_Canyon_1_E6: "Gansan",
|
||||
Sand_Canyon_1_E7: "Babut",
|
||||
Sand_Canyon_1_E8: "Loud",
|
||||
Sand_Canyon_1_E9: "Dogon",
|
||||
Sand_Canyon_1_E10: "Bouncy",
|
||||
Sand_Canyon_1_E11: "Pteran",
|
||||
Sand_Canyon_1_E12: "Polof",
|
||||
Sand_Canyon_2_E1: "KeKe",
|
||||
Sand_Canyon_2_E2: "Doka",
|
||||
Sand_Canyon_2_E3: "Boten",
|
||||
Sand_Canyon_2_E4: "Propeller",
|
||||
Sand_Canyon_2_E5: "Waddle Dee",
|
||||
Sand_Canyon_2_E6: "Sparky",
|
||||
Sand_Canyon_2_E7: "Sasuke",
|
||||
Sand_Canyon_2_E8: "Como",
|
||||
Sand_Canyon_2_E9: "Bukiset (Ice)",
|
||||
Sand_Canyon_2_E10: "Bukiset (Needle)",
|
||||
Sand_Canyon_2_E11: "Bukiset (Clean)",
|
||||
Sand_Canyon_2_E12: "Bukiset (Parasol)",
|
||||
Sand_Canyon_2_E13: "Bukiset (Spark)",
|
||||
Sand_Canyon_2_E14: "Bukiset (Cutter)",
|
||||
Sand_Canyon_2_E15: "Nidoo",
|
||||
Sand_Canyon_2_E16: "Mariel",
|
||||
Sand_Canyon_2_E17: "Yaban",
|
||||
Sand_Canyon_2_E18: "Wapod",
|
||||
Sand_Canyon_2_E19: "Squishy",
|
||||
Sand_Canyon_2_E20: "Pteran",
|
||||
Sand_Canyon_3_E1: "Sir Kibble",
|
||||
Sand_Canyon_3_E2: "Broom Hatter",
|
||||
Sand_Canyon_3_E3: "Rocky",
|
||||
Sand_Canyon_3_E4: "Gabon",
|
||||
Sand_Canyon_3_E5: "Kany",
|
||||
Sand_Canyon_3_E6: "Galbo",
|
||||
Sand_Canyon_3_E7: "Propeller",
|
||||
Sand_Canyon_3_E8: "Sasuke",
|
||||
Sand_Canyon_3_E9: "Wapod",
|
||||
Sand_Canyon_3_E10: "Bobo",
|
||||
Sand_Canyon_3_E11: "Babut",
|
||||
Sand_Canyon_3_E12: "Magoo",
|
||||
Sand_Canyon_4_E1: "Popon Ball",
|
||||
Sand_Canyon_4_E2: "Mariel",
|
||||
Sand_Canyon_4_E3: "Chilly",
|
||||
Sand_Canyon_4_E4: "Tick",
|
||||
Sand_Canyon_4_E5: "Bronto Burt",
|
||||
Sand_Canyon_4_E6: "Babut",
|
||||
Sand_Canyon_4_E7: "Bobin",
|
||||
Sand_Canyon_4_E8: "Joe",
|
||||
Sand_Canyon_4_E9: "Mony",
|
||||
Sand_Canyon_4_E10: "Blipper",
|
||||
Sand_Canyon_4_E11: "Togezo",
|
||||
Sand_Canyon_4_E12: "Rocky",
|
||||
Sand_Canyon_4_E13: "Bobo",
|
||||
Sand_Canyon_5_E1: "Wapod",
|
||||
Sand_Canyon_5_E2: "Dogon",
|
||||
Sand_Canyon_5_E3: "Tick",
|
||||
Sand_Canyon_5_E4: "Rocky",
|
||||
Sand_Canyon_5_E5: "Bobo",
|
||||
Sand_Canyon_5_E6: "Chilly",
|
||||
Sand_Canyon_5_E7: "Sparky",
|
||||
Sand_Canyon_5_E8: "Togezo",
|
||||
Sand_Canyon_5_E9: "Bronto Burt",
|
||||
Sand_Canyon_5_E10: "Sasuke",
|
||||
Sand_Canyon_5_E11: "Oro",
|
||||
Sand_Canyon_5_E12: "Galbo",
|
||||
Sand_Canyon_5_E13: "Nidoo",
|
||||
Sand_Canyon_5_E14: "Propeller",
|
||||
Sand_Canyon_5_E15: "Sir Kibble",
|
||||
Sand_Canyon_5_E16: "KeKe",
|
||||
Sand_Canyon_5_E17: "Kabu",
|
||||
Sand_Canyon_6_E1: "Sparky",
|
||||
Sand_Canyon_6_E2: "Doka",
|
||||
Sand_Canyon_6_E3: "Cappy",
|
||||
Sand_Canyon_6_E4: "Pteran",
|
||||
Sand_Canyon_6_E5: "Bukiset (Parasol)",
|
||||
Sand_Canyon_6_E6: "Bukiset (Cutter)",
|
||||
Sand_Canyon_6_E7: "Bukiset (Clean)",
|
||||
Sand_Canyon_6_E8: "Bukiset (Spark)",
|
||||
Sand_Canyon_6_E9: "Bukiset (Ice)",
|
||||
Sand_Canyon_6_E10: "Bukiset (Needle)",
|
||||
Sand_Canyon_6_E11: "Bukiset (Burning)",
|
||||
Sand_Canyon_6_E12: "Bukiset (Stone)",
|
||||
Sand_Canyon_6_E13: "Nidoo",
|
||||
Cloudy_Park_1_E1: "Waddle Dee",
|
||||
Cloudy_Park_1_E2: "KeKe",
|
||||
Cloudy_Park_1_E3: "Cappy",
|
||||
Cloudy_Park_1_E4: "Yaban",
|
||||
Cloudy_Park_1_E5: "Togezo",
|
||||
Cloudy_Park_1_E6: "Galbo",
|
||||
Cloudy_Park_1_E7: "Sparky",
|
||||
Cloudy_Park_1_E8: "Como",
|
||||
Cloudy_Park_1_E9: "Bronto Burt",
|
||||
Cloudy_Park_1_E10: "Gabon",
|
||||
Cloudy_Park_1_E11: "Sir Kibble",
|
||||
Cloudy_Park_1_E12: "Mariel",
|
||||
Cloudy_Park_1_E13: "Nruff",
|
||||
Cloudy_Park_2_E1: "Chilly",
|
||||
Cloudy_Park_2_E2: "Sasuke",
|
||||
Cloudy_Park_2_E3: "Waddle Dee",
|
||||
Cloudy_Park_2_E4: "Sparky",
|
||||
Cloudy_Park_2_E5: "Broom Hatter",
|
||||
Cloudy_Park_2_E6: "Sir Kibble",
|
||||
Cloudy_Park_2_E7: "Pteran",
|
||||
Cloudy_Park_2_E8: "Propeller",
|
||||
Cloudy_Park_2_E9: "Dogon",
|
||||
Cloudy_Park_2_E10: "Togezo",
|
||||
Cloudy_Park_2_E11: "Oro",
|
||||
Cloudy_Park_2_E12: "Bronto Burt",
|
||||
Cloudy_Park_2_E13: "Rocky",
|
||||
Cloudy_Park_2_E14: "Galbo",
|
||||
Cloudy_Park_2_E15: "Kapar",
|
||||
Cloudy_Park_3_E1: "Bronto Burt",
|
||||
Cloudy_Park_3_E2: "Mopoo",
|
||||
Cloudy_Park_3_E3: "Poppy Bros Jr.",
|
||||
Cloudy_Park_3_E4: "Como",
|
||||
Cloudy_Park_3_E5: "Glunk",
|
||||
Cloudy_Park_3_E6: "Bobin",
|
||||
Cloudy_Park_3_E7: "Loud",
|
||||
Cloudy_Park_3_E8: "Kapar",
|
||||
Cloudy_Park_3_E9: "Galbo",
|
||||
Cloudy_Park_3_E10: "Batamon",
|
||||
Cloudy_Park_3_E11: "Bouncy",
|
||||
Cloudy_Park_4_E1: "Gabon",
|
||||
Cloudy_Park_4_E2: "Como",
|
||||
Cloudy_Park_4_E3: "Wapod",
|
||||
Cloudy_Park_4_E4: "Cappy",
|
||||
Cloudy_Park_4_E5: "Sparky",
|
||||
Cloudy_Park_4_E6: "Togezo",
|
||||
Cloudy_Park_4_E7: "Bronto Burt",
|
||||
Cloudy_Park_4_E8: "KeKe",
|
||||
Cloudy_Park_4_E9: "Bouncy",
|
||||
Cloudy_Park_4_E10: "Sir Kibble",
|
||||
Cloudy_Park_4_E11: "Mariel",
|
||||
Cloudy_Park_4_E12: "Kabu",
|
||||
Cloudy_Park_4_E13: "Wappa",
|
||||
Cloudy_Park_5_E1: "Yaban",
|
||||
Cloudy_Park_5_E2: "Sir Kibble",
|
||||
Cloudy_Park_5_E3: "Cappy",
|
||||
Cloudy_Park_5_E4: "Wappa",
|
||||
Cloudy_Park_5_E5: "Galbo",
|
||||
Cloudy_Park_5_E6: "Bronto Burt",
|
||||
Cloudy_Park_5_E7: "KeKe",
|
||||
Cloudy_Park_5_E8: "Propeller",
|
||||
Cloudy_Park_5_E9: "Klinko",
|
||||
Cloudy_Park_5_E10: "Wapod",
|
||||
Cloudy_Park_5_E11: "Pteran",
|
||||
Cloudy_Park_6_E1: "Madoo",
|
||||
Cloudy_Park_6_E2: "Tick",
|
||||
Cloudy_Park_6_E3: "Como",
|
||||
Cloudy_Park_6_E4: "Waddle Dee Drawing",
|
||||
Cloudy_Park_6_E5: "Bronto Burt Drawing",
|
||||
Cloudy_Park_6_E6: "Bouncy Drawing",
|
||||
Cloudy_Park_6_E7: "Propeller",
|
||||
Cloudy_Park_6_E8: "Mopoo",
|
||||
Cloudy_Park_6_E9: "Bukiset (Burning)",
|
||||
Cloudy_Park_6_E10: "Bukiset (Ice)",
|
||||
Cloudy_Park_6_E11: "Bukiset (Needle)",
|
||||
Cloudy_Park_6_E12: "Bukiset (Clean)",
|
||||
Cloudy_Park_6_E13: "Bukiset (Cutter)",
|
||||
Iceberg_1_E1: "Waddle Dee",
|
||||
Iceberg_1_E2: "Klinko",
|
||||
Iceberg_1_E3: "KeKe",
|
||||
Iceberg_1_E4: "Como",
|
||||
Iceberg_1_E5: "Galbo",
|
||||
Iceberg_1_E6: "Rocky",
|
||||
Iceberg_1_E7: "Kapar",
|
||||
Iceberg_1_E8: "Mopoo",
|
||||
Iceberg_1_E9: "Babut",
|
||||
Iceberg_1_E10: "Wappa",
|
||||
Iceberg_1_E11: "Bronto Burt",
|
||||
Iceberg_1_E12: "Chilly",
|
||||
Iceberg_1_E13: "Poppy Bros Jr.",
|
||||
Iceberg_2_E1: "Gabon",
|
||||
Iceberg_2_E2: "Nruff",
|
||||
Iceberg_2_E3: "Waddle Dee",
|
||||
Iceberg_2_E4: "Chilly",
|
||||
Iceberg_2_E5: "Pteran",
|
||||
Iceberg_2_E6: "Glunk",
|
||||
Iceberg_2_E7: "Galbo",
|
||||
Iceberg_2_E8: "Babut",
|
||||
Iceberg_2_E9: "Magoo",
|
||||
Iceberg_2_E10: "Propeller",
|
||||
Iceberg_2_E11: "Nidoo",
|
||||
Iceberg_2_E12: "Oro",
|
||||
Iceberg_2_E13: "Klinko",
|
||||
Iceberg_2_E14: "Bronto Burt",
|
||||
Iceberg_3_E1: "Corori",
|
||||
Iceberg_3_E2: "Bouncy",
|
||||
Iceberg_3_E3: "Chilly",
|
||||
Iceberg_3_E4: "Pteran",
|
||||
Iceberg_3_E5: "Raft Waddle Dee",
|
||||
Iceberg_3_E6: "Kapar",
|
||||
Iceberg_3_E7: "Blipper",
|
||||
Iceberg_3_E8: "Wapod",
|
||||
Iceberg_3_E9: "Glunk",
|
||||
Iceberg_3_E10: "Icicle",
|
||||
Iceberg_4_E1: "Bronto Burt",
|
||||
Iceberg_4_E2: "Galbo",
|
||||
Iceberg_4_E3: "Klinko",
|
||||
Iceberg_4_E4: "Chilly",
|
||||
Iceberg_4_E5: "Babut",
|
||||
Iceberg_4_E6: "Wappa",
|
||||
Iceberg_4_E7: "Icicle",
|
||||
Iceberg_4_E8: "Corori",
|
||||
Iceberg_4_E9: "Gabon",
|
||||
Iceberg_4_E10: "Kabu",
|
||||
Iceberg_4_E11: "Broom Hatter",
|
||||
Iceberg_4_E12: "Sasuke",
|
||||
Iceberg_4_E13: "Nruff",
|
||||
Iceberg_5_E1: "Bukiset (Burning)",
|
||||
Iceberg_5_E2: "Bukiset (Stone)",
|
||||
Iceberg_5_E3: "Bukiset (Ice)",
|
||||
Iceberg_5_E4: "Bukiset (Needle)",
|
||||
Iceberg_5_E5: "Bukiset (Clean)",
|
||||
Iceberg_5_E6: "Bukiset (Parasol)",
|
||||
Iceberg_5_E7: "Bukiset (Spark)",
|
||||
Iceberg_5_E8: "Bukiset (Cutter)",
|
||||
Iceberg_5_E9: "Glunk",
|
||||
Iceberg_5_E10: "Wapod",
|
||||
Iceberg_5_E11: "Tick",
|
||||
Iceberg_5_E12: "Madoo",
|
||||
Iceberg_5_E13: "Yaban",
|
||||
Iceberg_5_E14: "Propeller",
|
||||
Iceberg_5_E15: "Mariel",
|
||||
Iceberg_5_E16: "Pteran",
|
||||
Iceberg_5_E17: "Galbo",
|
||||
Iceberg_5_E18: "KeKe",
|
||||
Iceberg_5_E19: "Nidoo",
|
||||
Iceberg_5_E20: "Waddle Dee Drawing",
|
||||
Iceberg_5_E21: "Bronto Burt Drawing",
|
||||
Iceberg_5_E22: "Bouncy Drawing",
|
||||
Iceberg_5_E23: "Joe",
|
||||
Iceberg_5_E24: "Kapar",
|
||||
Iceberg_5_E25: "Gansan",
|
||||
Iceberg_5_E26: "Sasuke",
|
||||
Iceberg_5_E27: "Togezo",
|
||||
Iceberg_5_E28: "Sparky",
|
||||
Iceberg_5_E29: "Bobin",
|
||||
Iceberg_5_E30: "Chilly",
|
||||
Iceberg_5_E31: "Peran",
|
||||
Iceberg_6_E1: "Nruff",
|
||||
Iceberg_6_E2: "Nidoo",
|
||||
Iceberg_6_E3: "Sparky",
|
||||
Iceberg_6_E4: "Sir Kibble",
|
||||
Grass_Land_4_M1: "Boboo",
|
||||
Ripple_Field_4_M1: "Captain Stitch",
|
||||
Sand_Canyon_4_M1: "Haboki",
|
||||
Cloudy_Park_4_M1: "Jumper Shoot",
|
||||
Iceberg_4_M1: "Yuki",
|
||||
Iceberg_6_M1: "Blocky",
|
||||
Iceberg_6_M2: "Jumper Shoot",
|
||||
Iceberg_6_M3: "Yuki",
|
||||
Iceberg_6_M4: "Haboki",
|
||||
Iceberg_6_M5: "Boboo",
|
||||
Iceberg_6_M6: "Captain Stitch",
|
||||
|
||||
}
|
||||
|
||||
vanilla_enemies = {'Waddle Dee': 'No Ability',
|
||||
'Bronto Burt': 'No Ability',
|
||||
'Rocky': 'Stone Ability',
|
||||
'Bobo': 'Burning Ability',
|
||||
'Chilly': 'Ice Ability',
|
||||
'Poppy Bros Jr.': 'No Ability',
|
||||
'Sparky': 'Spark Ability',
|
||||
'Polof': 'No Ability',
|
||||
'Broom Hatter': 'Clean Ability',
|
||||
'Cappy': 'No Ability',
|
||||
'Bouncy': 'No Ability',
|
||||
'Nruff': 'No Ability',
|
||||
'Glunk': 'No Ability',
|
||||
'Togezo': 'Needle Ability',
|
||||
'Kabu': 'No Ability',
|
||||
'Mony': 'No Ability',
|
||||
'Blipper': 'No Ability',
|
||||
'Squishy': 'No Ability',
|
||||
'Gabon': 'No Ability',
|
||||
'Oro': 'No Ability',
|
||||
'Galbo': 'Burning Ability',
|
||||
'Sir Kibble': 'Cutter Ability',
|
||||
'Nidoo': 'No Ability',
|
||||
'Kany': 'No Ability',
|
||||
'Sasuke': 'Parasol Ability',
|
||||
'Yaban': 'No Ability',
|
||||
'Boten': 'Needle Ability',
|
||||
'Coconut': 'No Ability',
|
||||
'Doka': 'No Ability',
|
||||
'Icicle': 'No Ability',
|
||||
'Pteran': 'No Ability',
|
||||
'Loud': 'No Ability',
|
||||
'Como': 'No Ability',
|
||||
'Klinko': 'Parasol Ability',
|
||||
'Babut': 'No Ability',
|
||||
'Wappa': 'Ice Ability',
|
||||
'Mariel': 'No Ability',
|
||||
'Tick': 'Needle Ability',
|
||||
'Apolo': 'No Ability',
|
||||
'Popon Ball': 'No Ability',
|
||||
'KeKe': 'Clean Ability',
|
||||
'Magoo': 'Burning Ability',
|
||||
'Raft Waddle Dee': 'No Ability',
|
||||
'Madoo': 'No Ability',
|
||||
'Corori': 'No Ability',
|
||||
'Kapar': 'Cutter Ability',
|
||||
'Batamon': 'No Ability',
|
||||
'Peran': 'No Ability',
|
||||
'Bobin': 'Spark Ability',
|
||||
'Mopoo': 'No Ability',
|
||||
'Gansan': 'Stone Ability',
|
||||
'Bukiset (Burning)': 'Burning Ability',
|
||||
'Bukiset (Stone)': 'Stone Ability',
|
||||
'Bukiset (Ice)': 'Ice Ability',
|
||||
'Bukiset (Needle)': 'Needle Ability',
|
||||
'Bukiset (Clean)': 'Clean Ability',
|
||||
'Bukiset (Parasol)': 'Parasol Ability',
|
||||
'Bukiset (Spark)': 'Spark Ability',
|
||||
'Bukiset (Cutter)': 'Cutter Ability',
|
||||
'Waddle Dee Drawing': 'No Ability',
|
||||
'Bronto Burt Drawing': 'No Ability',
|
||||
'Bouncy Drawing': 'No Ability',
|
||||
'Kabu (Dekabu)': 'No Ability',
|
||||
'Wapod': 'No Ability',
|
||||
'Propeller': 'No Ability',
|
||||
'Dogon': 'No Ability',
|
||||
'Joe': 'No Ability',
|
||||
'Captain Stitch': 'Needle Ability',
|
||||
'Yuki': 'Ice Ability',
|
||||
'Blocky': 'Stone Ability',
|
||||
'Jumper Shoot': 'Parasol Ability',
|
||||
'Boboo': 'Burning Ability',
|
||||
'Haboki': 'Clean Ability',
|
||||
}
|
||||
|
||||
enemy_restrictive: List[Tuple[List[str], List[str]]] = [
|
||||
# abilities, enemies, set_all (False to set any)
|
||||
(["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7
|
||||
# Sand Canyon 6
|
||||
(["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']),
|
||||
(["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']),
|
||||
(["Ice Ability", "Needle Ability"], ['Bukiset (Ice)', 'Bukiset (Needle)']),
|
||||
(["Stone Ability", "Burning Ability"], ['Bukiset (Stone)', 'Bukiset (Burning)']),
|
||||
(["Stone Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
|
||||
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
|
||||
(["Parasol Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
|
||||
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
|
||||
]
|
||||
928
worlds/kdl3/Names/LocationName.py
Normal file
928
worlds/kdl3/Names/LocationName.py
Normal file
@@ -0,0 +1,928 @@
|
||||
# Level 1
|
||||
grass_land_1 = "Grass Land 1 - Complete"
|
||||
grass_land_2 = "Grass Land 2 - Complete"
|
||||
grass_land_3 = "Grass Land 3 - Complete"
|
||||
grass_land_4 = "Grass Land 4 - Complete"
|
||||
grass_land_5 = "Grass Land 5 - Complete"
|
||||
grass_land_6 = "Grass Land 6 - Complete"
|
||||
grass_land_tulip = "Grass Land 1 - Tulip"
|
||||
grass_land_muchi = "Grass Land 2 - Muchimuchi"
|
||||
grass_land_pitcherman = "Grass Land 3 - Pitcherman"
|
||||
grass_land_chao = "Grass Land 4 - Chao & Goku"
|
||||
grass_land_mine = "Grass Land 5 - Mine"
|
||||
grass_land_pierre = "Grass Land 6 - Pierre"
|
||||
grass_land_whispy = "Grass Land - Boss (Whispy Woods) Purified"
|
||||
|
||||
# Level 2
|
||||
ripple_field_1 = "Ripple Field 1 - Complete"
|
||||
ripple_field_2 = "Ripple Field 2 - Complete"
|
||||
ripple_field_3 = "Ripple Field 3 - Complete"
|
||||
ripple_field_4 = "Ripple Field 4 - Complete"
|
||||
ripple_field_5 = "Ripple Field 5 - Complete"
|
||||
ripple_field_6 = "Ripple Field 6 - Complete"
|
||||
ripple_field_kamuribana = "Ripple Field 1 - Kamuribana"
|
||||
ripple_field_bakasa = "Ripple Field 2 - Bakasa"
|
||||
ripple_field_elieel = "Ripple Field 3 - Elieel"
|
||||
ripple_field_toad = "Ripple Field 4 - Toad & Little Toad"
|
||||
ripple_field_mama_pitch = "Ripple Field 5 - Mama Pitch"
|
||||
ripple_field_hb002 = "Ripple Field 6 - HB-002"
|
||||
ripple_field_acro = "Ripple Field - Boss (Acro) Purified"
|
||||
|
||||
# Level 3
|
||||
sand_canyon_1 = "Sand Canyon 1 - Complete"
|
||||
sand_canyon_2 = "Sand Canyon 2 - Complete"
|
||||
sand_canyon_3 = "Sand Canyon 3 - Complete"
|
||||
sand_canyon_4 = "Sand Canyon 4 - Complete"
|
||||
sand_canyon_5 = "Sand Canyon 5 - Complete"
|
||||
sand_canyon_6 = "Sand Canyon 6 - Complete"
|
||||
sand_canyon_mushrooms = "Sand Canyon 1 - Geromuzudake"
|
||||
sand_canyon_auntie = "Sand Canyon 2 - Auntie"
|
||||
sand_canyon_caramello = "Sand Canyon 3 - Caramello"
|
||||
sand_canyon_hikari = "Sand Canyon 4 - Donbe & Hikari"
|
||||
sand_canyon_nyupun = "Sand Canyon 5 - Nyupun"
|
||||
sand_canyon_rob = "Sand Canyon 6 - Professor Hector & R.O.B"
|
||||
sand_canyon_poncon = "Sand Canyon - Boss (Pon & Con) Purified"
|
||||
|
||||
# Level 4
|
||||
cloudy_park_1 = "Cloudy Park 1 - Complete"
|
||||
cloudy_park_2 = "Cloudy Park 2 - Complete"
|
||||
cloudy_park_3 = "Cloudy Park 3 - Complete"
|
||||
cloudy_park_4 = "Cloudy Park 4 - Complete"
|
||||
cloudy_park_5 = "Cloudy Park 5 - Complete"
|
||||
cloudy_park_6 = "Cloudy Park 6 - Complete"
|
||||
cloudy_park_hibanamodoki = "Cloudy Park 1 - Hibanamodoki"
|
||||
cloudy_park_piyokeko = "Cloudy Park 2 - Piyo & Keko"
|
||||
cloudy_park_mrball = "Cloudy Park 3 - Mr. Ball"
|
||||
cloudy_park_mikarin = "Cloudy Park 4 - Mikarin & Kagami Mocchi"
|
||||
cloudy_park_pick = "Cloudy Park 5 - Pick"
|
||||
cloudy_park_hb007 = "Cloudy Park 6 - HB-007"
|
||||
cloudy_park_ado = "Cloudy Park - Boss (Ado) Purified"
|
||||
|
||||
# Level 5
|
||||
iceberg_1 = "Iceberg 1 - Complete"
|
||||
iceberg_2 = "Iceberg 2 - Complete"
|
||||
iceberg_3 = "Iceberg 3 - Complete"
|
||||
iceberg_4 = "Iceberg 4 - Complete"
|
||||
iceberg_5 = "Iceberg 5 - Complete"
|
||||
iceberg_6 = "Iceberg 6 - Complete"
|
||||
iceberg_kogoesou = "Iceberg 1 - Kogoesou"
|
||||
iceberg_samus = "Iceberg 2 - Samus"
|
||||
iceberg_kawasaki = "Iceberg 3 - Chef Kawasaki"
|
||||
iceberg_name = "Iceberg 4 - Name"
|
||||
iceberg_shiro = "Iceberg 5 - Shiro"
|
||||
iceberg_angel = "Iceberg 6 - Angel"
|
||||
iceberg_dedede = "Iceberg - Boss (Dedede) Purified"
|
||||
|
||||
# Level 6
|
||||
hyper_zone = "Hyper Zone - Zero"
|
||||
|
||||
# Extras
|
||||
boss_butch = "Boss Butch"
|
||||
mg5_p = "Minigame 5 - Perfect"
|
||||
jumping_clear = "Jumping - Target Score Reached"
|
||||
|
||||
# 1-Ups
|
||||
grass_land_1_u1 = "Grass Land 1 - 1-Up (Parasol)" # Parasol
|
||||
grass_land_2_u1 = "Grass Land 2 - 1-Up (Needle)" # Needle
|
||||
grass_land_3_u1 = "Grass Land 3 - 1-Up (Climb)" # None
|
||||
grass_land_4_u1 = "Grass Land 4 - 1-Up (Gordo)" # None
|
||||
grass_land_6_u1 = "Grass Land 6 - 1-Up (Tower)" # None
|
||||
grass_land_6_u2 = "Grass Land 6 - 1-Up (Falling)" # None
|
||||
ripple_field_2_u1 = "Ripple Field 2 - 1-Up (Currents)" # Kine
|
||||
ripple_field_3_u1 = "Ripple Field 3 - 1-Up (Cutter/Spark)" # Cutter or Spark
|
||||
ripple_field_4_u1 = "Ripple Field 4 - 1-Up (Stone)" # Stone
|
||||
ripple_field_5_u1 = "Ripple Field 5 - 1-Up (Currents)" # Kine, Burning, Stone
|
||||
sand_canyon_1_u1 = "Sand Canyon 1 - 1-Up (Polof)" # None
|
||||
sand_canyon_2_u1 = "Sand Canyon 2 - 1-Up (Enclave)" # None
|
||||
sand_canyon_4_u1 = "Sand Canyon 4 - 1-Up (Clean)" # Clean
|
||||
sand_canyon_5_u1 = "Sand Canyon 5 - 1-Up (Falling Block)" # None
|
||||
sand_canyon_5_u2 = "Sand Canyon 5 - 1-Up (Ice 1)" # Ice
|
||||
sand_canyon_5_u3 = "Sand Canyon 5 - 1-Up (Ice 2)" # Ice
|
||||
sand_canyon_5_u4 = "Sand Canyon 5 - 1-Up (Ice 3)" # Ice
|
||||
cloudy_park_1_u1 = "Cloudy Park 1 - 1-Up (Shotzo)" # None
|
||||
cloudy_park_4_u1 = "Cloudy Park 4 - 1-Up (Windy)" # Coo
|
||||
cloudy_park_6_u1 = "Cloudy Park 6 - 1-Up (Cutter)" # Cutter
|
||||
iceberg_5_u1 = "Iceberg 5 - 1-Up (Boulder)" # None
|
||||
iceberg_5_u2 = "Iceberg 5 - 1-Up (Floor)" # None
|
||||
iceberg_5_u3 = "Iceberg 5 - 1-Up (Peloo)" # None, just let yourself get eaten by the Peloo
|
||||
iceberg_6_u1 = "Iceberg 6 - 1-Up (Middle)" # None
|
||||
|
||||
# Maxim Tomatoes
|
||||
grass_land_1_m1 = "Grass Land 1 - Maxim Tomato (Spark)" # Spark
|
||||
grass_land_3_m1 = "Grass Land 3 - Maxim Tomato (Climb)" # None
|
||||
grass_land_4_m1 = "Grass Land 4 - Maxim Tomato (Zebon Right)" # None
|
||||
grass_land_4_m2 = "Grass Land 4 - Maxim Tomato (Gordo)" # None
|
||||
grass_land_4_m3 = "Grass Land 4 - Maxim Tomato (Cliff)" # None
|
||||
ripple_field_2_m1 = "Ripple Field 2 - Maxim Tomato (Currents)" # Kine
|
||||
ripple_field_3_m1 = "Ripple Field 3 - Maxim Tomato (Cove)" # None
|
||||
ripple_field_4_m1 = "Ripple Field 4 - Maxim Tomato (Dark)" # None (maybe Spark?)
|
||||
ripple_field_4_m2 = "Ripple Field 4 - Maxim Tomato (Stone)" # Stone
|
||||
ripple_field_5_m1 = "Ripple Field 5 - Maxim Tomato (Exit)" # Kine
|
||||
ripple_field_5_m2 = "Ripple Field 5 - Maxim Tomato (Currents)" # Kine, Burning, Stone
|
||||
sand_canyon_2_m1 = "Sand Canyon 2 - Maxim Tomato (Underwater)" # None
|
||||
sand_canyon_4_m1 = "Sand Canyon 4 - Maxim Tomato (Pacto)" # None
|
||||
sand_canyon_4_m2 = "Sand Canyon 4 - Maxim Tomato (Needle)" # Needle
|
||||
sand_canyon_5_m1 = "Sand Canyon 5 - Maxim Tomato (Pit)" # None
|
||||
cloudy_park_1_m1 = "Cloudy Park 1 - Maxim Tomato (Mariel)" # None
|
||||
cloudy_park_4_m1 = "Cloudy Park 4 - Maxim Tomato (Windy)" # Coo
|
||||
cloudy_park_5_m1 = "Cloudy Park 5 - Maxim Tomato (Pillars)" # None
|
||||
iceberg_3_m1 = "Iceberg 3 - Maxim Tomato (Ceiling)" # None
|
||||
iceberg_6_m1 = "Iceberg 6 - Maxim Tomato (Left)" # None
|
||||
|
||||
# Level Names
|
||||
level_names = {
|
||||
"Grass Land": 1,
|
||||
"Ripple Field": 2,
|
||||
"Sand Canyon": 3,
|
||||
"Cloudy Park": 4,
|
||||
"Iceberg": 5,
|
||||
}
|
||||
|
||||
level_names_inverse = {
|
||||
level_names[level]: level for level in level_names
|
||||
}
|
||||
|
||||
# Boss Names
|
||||
boss_names = {
|
||||
"Whispy Woods": 0x770200,
|
||||
"Acro": 0x770201,
|
||||
"Pon & Con": 0x770202,
|
||||
"Ado": 0x770203,
|
||||
"King Dedede": 0x770204
|
||||
}
|
||||
|
||||
# Goal Mapping
|
||||
goals = {
|
||||
0: hyper_zone,
|
||||
1: boss_butch,
|
||||
2: mg5_p,
|
||||
3: jumping_clear
|
||||
}
|
||||
|
||||
grass_land_1_s1 = "Grass Land 1 - Star 1"
|
||||
grass_land_1_s2 = "Grass Land 1 - Star 2"
|
||||
grass_land_1_s3 = "Grass Land 1 - Star 3"
|
||||
grass_land_1_s4 = "Grass Land 1 - Star 4"
|
||||
grass_land_1_s5 = "Grass Land 1 - Star 5"
|
||||
grass_land_1_s6 = "Grass Land 1 - Star 6"
|
||||
grass_land_1_s7 = "Grass Land 1 - Star 7"
|
||||
grass_land_1_s8 = "Grass Land 1 - Star 8"
|
||||
grass_land_1_s9 = "Grass Land 1 - Star 9"
|
||||
grass_land_1_s10 = "Grass Land 1 - Star 10"
|
||||
grass_land_1_s11 = "Grass Land 1 - Star 11"
|
||||
grass_land_1_s12 = "Grass Land 1 - Star 12"
|
||||
grass_land_1_s13 = "Grass Land 1 - Star 13"
|
||||
grass_land_1_s14 = "Grass Land 1 - Star 14"
|
||||
grass_land_1_s15 = "Grass Land 1 - Star 15"
|
||||
grass_land_1_s16 = "Grass Land 1 - Star 16"
|
||||
grass_land_1_s17 = "Grass Land 1 - Star 17"
|
||||
grass_land_1_s18 = "Grass Land 1 - Star 18"
|
||||
grass_land_1_s19 = "Grass Land 1 - Star 19"
|
||||
grass_land_1_s20 = "Grass Land 1 - Star 20"
|
||||
grass_land_1_s21 = "Grass Land 1 - Star 21"
|
||||
grass_land_1_s22 = "Grass Land 1 - Star 22"
|
||||
grass_land_1_s23 = "Grass Land 1 - Star 23"
|
||||
grass_land_2_s1 = "Grass Land 2 - Star 1"
|
||||
grass_land_2_s2 = "Grass Land 2 - Star 2"
|
||||
grass_land_2_s3 = "Grass Land 2 - Star 3"
|
||||
grass_land_2_s4 = "Grass Land 2 - Star 4"
|
||||
grass_land_2_s5 = "Grass Land 2 - Star 5"
|
||||
grass_land_2_s6 = "Grass Land 2 - Star 6"
|
||||
grass_land_2_s7 = "Grass Land 2 - Star 7"
|
||||
grass_land_2_s8 = "Grass Land 2 - Star 8"
|
||||
grass_land_2_s9 = "Grass Land 2 - Star 9"
|
||||
grass_land_2_s10 = "Grass Land 2 - Star 10"
|
||||
grass_land_2_s11 = "Grass Land 2 - Star 11"
|
||||
grass_land_2_s12 = "Grass Land 2 - Star 12"
|
||||
grass_land_2_s13 = "Grass Land 2 - Star 13"
|
||||
grass_land_2_s14 = "Grass Land 2 - Star 14"
|
||||
grass_land_2_s15 = "Grass Land 2 - Star 15"
|
||||
grass_land_2_s16 = "Grass Land 2 - Star 16"
|
||||
grass_land_2_s17 = "Grass Land 2 - Star 17"
|
||||
grass_land_2_s18 = "Grass Land 2 - Star 18"
|
||||
grass_land_2_s19 = "Grass Land 2 - Star 19"
|
||||
grass_land_2_s20 = "Grass Land 2 - Star 20"
|
||||
grass_land_2_s21 = "Grass Land 2 - Star 21"
|
||||
grass_land_3_s1 = "Grass Land 3 - Star 1"
|
||||
grass_land_3_s2 = "Grass Land 3 - Star 2"
|
||||
grass_land_3_s3 = "Grass Land 3 - Star 3"
|
||||
grass_land_3_s4 = "Grass Land 3 - Star 4"
|
||||
grass_land_3_s5 = "Grass Land 3 - Star 5"
|
||||
grass_land_3_s6 = "Grass Land 3 - Star 6"
|
||||
grass_land_3_s7 = "Grass Land 3 - Star 7"
|
||||
grass_land_3_s8 = "Grass Land 3 - Star 8"
|
||||
grass_land_3_s9 = "Grass Land 3 - Star 9"
|
||||
grass_land_3_s10 = "Grass Land 3 - Star 10"
|
||||
grass_land_3_s11 = "Grass Land 3 - Star 11"
|
||||
grass_land_3_s12 = "Grass Land 3 - Star 12"
|
||||
grass_land_3_s13 = "Grass Land 3 - Star 13"
|
||||
grass_land_3_s14 = "Grass Land 3 - Star 14"
|
||||
grass_land_3_s15 = "Grass Land 3 - Star 15"
|
||||
grass_land_3_s16 = "Grass Land 3 - Star 16"
|
||||
grass_land_3_s17 = "Grass Land 3 - Star 17"
|
||||
grass_land_3_s18 = "Grass Land 3 - Star 18"
|
||||
grass_land_3_s19 = "Grass Land 3 - Star 19"
|
||||
grass_land_3_s20 = "Grass Land 3 - Star 20"
|
||||
grass_land_3_s21 = "Grass Land 3 - Star 21"
|
||||
grass_land_3_s22 = "Grass Land 3 - Star 22"
|
||||
grass_land_3_s23 = "Grass Land 3 - Star 23"
|
||||
grass_land_3_s24 = "Grass Land 3 - Star 24"
|
||||
grass_land_3_s25 = "Grass Land 3 - Star 25"
|
||||
grass_land_3_s26 = "Grass Land 3 - Star 26"
|
||||
grass_land_3_s27 = "Grass Land 3 - Star 27"
|
||||
grass_land_3_s28 = "Grass Land 3 - Star 28"
|
||||
grass_land_3_s29 = "Grass Land 3 - Star 29"
|
||||
grass_land_3_s30 = "Grass Land 3 - Star 30"
|
||||
grass_land_3_s31 = "Grass Land 3 - Star 31"
|
||||
grass_land_4_s1 = "Grass Land 4 - Star 1"
|
||||
grass_land_4_s2 = "Grass Land 4 - Star 2"
|
||||
grass_land_4_s3 = "Grass Land 4 - Star 3"
|
||||
grass_land_4_s4 = "Grass Land 4 - Star 4"
|
||||
grass_land_4_s5 = "Grass Land 4 - Star 5"
|
||||
grass_land_4_s6 = "Grass Land 4 - Star 6"
|
||||
grass_land_4_s7 = "Grass Land 4 - Star 7"
|
||||
grass_land_4_s8 = "Grass Land 4 - Star 8"
|
||||
grass_land_4_s9 = "Grass Land 4 - Star 9"
|
||||
grass_land_4_s10 = "Grass Land 4 - Star 10"
|
||||
grass_land_4_s11 = "Grass Land 4 - Star 11"
|
||||
grass_land_4_s12 = "Grass Land 4 - Star 12"
|
||||
grass_land_4_s13 = "Grass Land 4 - Star 13"
|
||||
grass_land_4_s14 = "Grass Land 4 - Star 14"
|
||||
grass_land_4_s15 = "Grass Land 4 - Star 15"
|
||||
grass_land_4_s16 = "Grass Land 4 - Star 16"
|
||||
grass_land_4_s17 = "Grass Land 4 - Star 17"
|
||||
grass_land_4_s18 = "Grass Land 4 - Star 18"
|
||||
grass_land_4_s19 = "Grass Land 4 - Star 19"
|
||||
grass_land_4_s20 = "Grass Land 4 - Star 20"
|
||||
grass_land_4_s21 = "Grass Land 4 - Star 21"
|
||||
grass_land_4_s22 = "Grass Land 4 - Star 22"
|
||||
grass_land_4_s23 = "Grass Land 4 - Star 23"
|
||||
grass_land_4_s24 = "Grass Land 4 - Star 24"
|
||||
grass_land_4_s25 = "Grass Land 4 - Star 25"
|
||||
grass_land_4_s26 = "Grass Land 4 - Star 26"
|
||||
grass_land_4_s27 = "Grass Land 4 - Star 27"
|
||||
grass_land_4_s28 = "Grass Land 4 - Star 28"
|
||||
grass_land_4_s29 = "Grass Land 4 - Star 29"
|
||||
grass_land_4_s30 = "Grass Land 4 - Star 30"
|
||||
grass_land_4_s31 = "Grass Land 4 - Star 31"
|
||||
grass_land_4_s32 = "Grass Land 4 - Star 32"
|
||||
grass_land_4_s33 = "Grass Land 4 - Star 33"
|
||||
grass_land_4_s34 = "Grass Land 4 - Star 34"
|
||||
grass_land_4_s35 = "Grass Land 4 - Star 35"
|
||||
grass_land_4_s36 = "Grass Land 4 - Star 36"
|
||||
grass_land_4_s37 = "Grass Land 4 - Star 37"
|
||||
grass_land_5_s1 = "Grass Land 5 - Star 1"
|
||||
grass_land_5_s2 = "Grass Land 5 - Star 2"
|
||||
grass_land_5_s3 = "Grass Land 5 - Star 3"
|
||||
grass_land_5_s4 = "Grass Land 5 - Star 4"
|
||||
grass_land_5_s5 = "Grass Land 5 - Star 5"
|
||||
grass_land_5_s6 = "Grass Land 5 - Star 6"
|
||||
grass_land_5_s7 = "Grass Land 5 - Star 7"
|
||||
grass_land_5_s8 = "Grass Land 5 - Star 8"
|
||||
grass_land_5_s9 = "Grass Land 5 - Star 9"
|
||||
grass_land_5_s10 = "Grass Land 5 - Star 10"
|
||||
grass_land_5_s11 = "Grass Land 5 - Star 11"
|
||||
grass_land_5_s12 = "Grass Land 5 - Star 12"
|
||||
grass_land_5_s13 = "Grass Land 5 - Star 13"
|
||||
grass_land_5_s14 = "Grass Land 5 - Star 14"
|
||||
grass_land_5_s15 = "Grass Land 5 - Star 15"
|
||||
grass_land_5_s16 = "Grass Land 5 - Star 16"
|
||||
grass_land_5_s17 = "Grass Land 5 - Star 17"
|
||||
grass_land_5_s18 = "Grass Land 5 - Star 18"
|
||||
grass_land_5_s19 = "Grass Land 5 - Star 19"
|
||||
grass_land_5_s20 = "Grass Land 5 - Star 20"
|
||||
grass_land_5_s21 = "Grass Land 5 - Star 21"
|
||||
grass_land_5_s22 = "Grass Land 5 - Star 22"
|
||||
grass_land_5_s23 = "Grass Land 5 - Star 23"
|
||||
grass_land_5_s24 = "Grass Land 5 - Star 24"
|
||||
grass_land_5_s25 = "Grass Land 5 - Star 25"
|
||||
grass_land_5_s26 = "Grass Land 5 - Star 26"
|
||||
grass_land_5_s27 = "Grass Land 5 - Star 27"
|
||||
grass_land_5_s28 = "Grass Land 5 - Star 28"
|
||||
grass_land_5_s29 = "Grass Land 5 - Star 29"
|
||||
grass_land_6_s1 = "Grass Land 6 - Star 1"
|
||||
grass_land_6_s2 = "Grass Land 6 - Star 2"
|
||||
grass_land_6_s3 = "Grass Land 6 - Star 3"
|
||||
grass_land_6_s4 = "Grass Land 6 - Star 4"
|
||||
grass_land_6_s5 = "Grass Land 6 - Star 5"
|
||||
grass_land_6_s6 = "Grass Land 6 - Star 6"
|
||||
grass_land_6_s7 = "Grass Land 6 - Star 7"
|
||||
grass_land_6_s8 = "Grass Land 6 - Star 8"
|
||||
grass_land_6_s9 = "Grass Land 6 - Star 9"
|
||||
grass_land_6_s10 = "Grass Land 6 - Star 10"
|
||||
grass_land_6_s11 = "Grass Land 6 - Star 11"
|
||||
grass_land_6_s12 = "Grass Land 6 - Star 12"
|
||||
grass_land_6_s13 = "Grass Land 6 - Star 13"
|
||||
grass_land_6_s14 = "Grass Land 6 - Star 14"
|
||||
grass_land_6_s15 = "Grass Land 6 - Star 15"
|
||||
grass_land_6_s16 = "Grass Land 6 - Star 16"
|
||||
grass_land_6_s17 = "Grass Land 6 - Star 17"
|
||||
grass_land_6_s18 = "Grass Land 6 - Star 18"
|
||||
grass_land_6_s19 = "Grass Land 6 - Star 19"
|
||||
grass_land_6_s20 = "Grass Land 6 - Star 20"
|
||||
grass_land_6_s21 = "Grass Land 6 - Star 21"
|
||||
grass_land_6_s22 = "Grass Land 6 - Star 22"
|
||||
grass_land_6_s23 = "Grass Land 6 - Star 23"
|
||||
grass_land_6_s24 = "Grass Land 6 - Star 24"
|
||||
grass_land_6_s25 = "Grass Land 6 - Star 25"
|
||||
grass_land_6_s26 = "Grass Land 6 - Star 26"
|
||||
grass_land_6_s27 = "Grass Land 6 - Star 27"
|
||||
grass_land_6_s28 = "Grass Land 6 - Star 28"
|
||||
grass_land_6_s29 = "Grass Land 6 - Star 29"
|
||||
ripple_field_1_s1 = "Ripple Field 1 - Star 1"
|
||||
ripple_field_1_s2 = "Ripple Field 1 - Star 2"
|
||||
ripple_field_1_s3 = "Ripple Field 1 - Star 3"
|
||||
ripple_field_1_s4 = "Ripple Field 1 - Star 4"
|
||||
ripple_field_1_s5 = "Ripple Field 1 - Star 5"
|
||||
ripple_field_1_s6 = "Ripple Field 1 - Star 6"
|
||||
ripple_field_1_s7 = "Ripple Field 1 - Star 7"
|
||||
ripple_field_1_s8 = "Ripple Field 1 - Star 8"
|
||||
ripple_field_1_s9 = "Ripple Field 1 - Star 9"
|
||||
ripple_field_1_s10 = "Ripple Field 1 - Star 10"
|
||||
ripple_field_1_s11 = "Ripple Field 1 - Star 11"
|
||||
ripple_field_1_s12 = "Ripple Field 1 - Star 12"
|
||||
ripple_field_1_s13 = "Ripple Field 1 - Star 13"
|
||||
ripple_field_1_s14 = "Ripple Field 1 - Star 14"
|
||||
ripple_field_1_s15 = "Ripple Field 1 - Star 15"
|
||||
ripple_field_1_s16 = "Ripple Field 1 - Star 16"
|
||||
ripple_field_1_s17 = "Ripple Field 1 - Star 17"
|
||||
ripple_field_1_s18 = "Ripple Field 1 - Star 18"
|
||||
ripple_field_1_s19 = "Ripple Field 1 - Star 19"
|
||||
ripple_field_2_s1 = "Ripple Field 2 - Star 1"
|
||||
ripple_field_2_s2 = "Ripple Field 2 - Star 2"
|
||||
ripple_field_2_s3 = "Ripple Field 2 - Star 3"
|
||||
ripple_field_2_s4 = "Ripple Field 2 - Star 4"
|
||||
ripple_field_2_s5 = "Ripple Field 2 - Star 5"
|
||||
ripple_field_2_s6 = "Ripple Field 2 - Star 6"
|
||||
ripple_field_2_s7 = "Ripple Field 2 - Star 7"
|
||||
ripple_field_2_s8 = "Ripple Field 2 - Star 8"
|
||||
ripple_field_2_s9 = "Ripple Field 2 - Star 9"
|
||||
ripple_field_2_s10 = "Ripple Field 2 - Star 10"
|
||||
ripple_field_2_s11 = "Ripple Field 2 - Star 11"
|
||||
ripple_field_2_s12 = "Ripple Field 2 - Star 12"
|
||||
ripple_field_2_s13 = "Ripple Field 2 - Star 13"
|
||||
ripple_field_2_s14 = "Ripple Field 2 - Star 14"
|
||||
ripple_field_2_s15 = "Ripple Field 2 - Star 15"
|
||||
ripple_field_2_s16 = "Ripple Field 2 - Star 16"
|
||||
ripple_field_2_s17 = "Ripple Field 2 - Star 17"
|
||||
ripple_field_3_s1 = "Ripple Field 3 - Star 1"
|
||||
ripple_field_3_s2 = "Ripple Field 3 - Star 2"
|
||||
ripple_field_3_s3 = "Ripple Field 3 - Star 3"
|
||||
ripple_field_3_s4 = "Ripple Field 3 - Star 4"
|
||||
ripple_field_3_s5 = "Ripple Field 3 - Star 5"
|
||||
ripple_field_3_s6 = "Ripple Field 3 - Star 6"
|
||||
ripple_field_3_s7 = "Ripple Field 3 - Star 7"
|
||||
ripple_field_3_s8 = "Ripple Field 3 - Star 8"
|
||||
ripple_field_3_s9 = "Ripple Field 3 - Star 9"
|
||||
ripple_field_3_s10 = "Ripple Field 3 - Star 10"
|
||||
ripple_field_3_s11 = "Ripple Field 3 - Star 11"
|
||||
ripple_field_3_s12 = "Ripple Field 3 - Star 12"
|
||||
ripple_field_3_s13 = "Ripple Field 3 - Star 13"
|
||||
ripple_field_3_s14 = "Ripple Field 3 - Star 14"
|
||||
ripple_field_3_s15 = "Ripple Field 3 - Star 15"
|
||||
ripple_field_3_s16 = "Ripple Field 3 - Star 16"
|
||||
ripple_field_3_s17 = "Ripple Field 3 - Star 17"
|
||||
ripple_field_3_s18 = "Ripple Field 3 - Star 18"
|
||||
ripple_field_3_s19 = "Ripple Field 3 - Star 19"
|
||||
ripple_field_3_s20 = "Ripple Field 3 - Star 20"
|
||||
ripple_field_3_s21 = "Ripple Field 3 - Star 21"
|
||||
ripple_field_4_s1 = "Ripple Field 4 - Star 1"
|
||||
ripple_field_4_s2 = "Ripple Field 4 - Star 2"
|
||||
ripple_field_4_s3 = "Ripple Field 4 - Star 3"
|
||||
ripple_field_4_s4 = "Ripple Field 4 - Star 4"
|
||||
ripple_field_4_s5 = "Ripple Field 4 - Star 5"
|
||||
ripple_field_4_s6 = "Ripple Field 4 - Star 6"
|
||||
ripple_field_4_s7 = "Ripple Field 4 - Star 7"
|
||||
ripple_field_4_s8 = "Ripple Field 4 - Star 8"
|
||||
ripple_field_4_s9 = "Ripple Field 4 - Star 9"
|
||||
ripple_field_4_s10 = "Ripple Field 4 - Star 10"
|
||||
ripple_field_4_s11 = "Ripple Field 4 - Star 11"
|
||||
ripple_field_4_s12 = "Ripple Field 4 - Star 12"
|
||||
ripple_field_4_s13 = "Ripple Field 4 - Star 13"
|
||||
ripple_field_4_s14 = "Ripple Field 4 - Star 14"
|
||||
ripple_field_4_s15 = "Ripple Field 4 - Star 15"
|
||||
ripple_field_4_s16 = "Ripple Field 4 - Star 16"
|
||||
ripple_field_4_s17 = "Ripple Field 4 - Star 17"
|
||||
ripple_field_4_s18 = "Ripple Field 4 - Star 18"
|
||||
ripple_field_4_s19 = "Ripple Field 4 - Star 19"
|
||||
ripple_field_4_s20 = "Ripple Field 4 - Star 20"
|
||||
ripple_field_4_s21 = "Ripple Field 4 - Star 21"
|
||||
ripple_field_4_s22 = "Ripple Field 4 - Star 22"
|
||||
ripple_field_4_s23 = "Ripple Field 4 - Star 23"
|
||||
ripple_field_4_s24 = "Ripple Field 4 - Star 24"
|
||||
ripple_field_4_s25 = "Ripple Field 4 - Star 25"
|
||||
ripple_field_4_s26 = "Ripple Field 4 - Star 26"
|
||||
ripple_field_4_s27 = "Ripple Field 4 - Star 27"
|
||||
ripple_field_4_s28 = "Ripple Field 4 - Star 28"
|
||||
ripple_field_4_s29 = "Ripple Field 4 - Star 29"
|
||||
ripple_field_4_s30 = "Ripple Field 4 - Star 30"
|
||||
ripple_field_4_s31 = "Ripple Field 4 - Star 31"
|
||||
ripple_field_4_s32 = "Ripple Field 4 - Star 32"
|
||||
ripple_field_4_s33 = "Ripple Field 4 - Star 33"
|
||||
ripple_field_4_s34 = "Ripple Field 4 - Star 34"
|
||||
ripple_field_4_s35 = "Ripple Field 4 - Star 35"
|
||||
ripple_field_4_s36 = "Ripple Field 4 - Star 36"
|
||||
ripple_field_4_s37 = "Ripple Field 4 - Star 37"
|
||||
ripple_field_4_s38 = "Ripple Field 4 - Star 38"
|
||||
ripple_field_4_s39 = "Ripple Field 4 - Star 39"
|
||||
ripple_field_4_s40 = "Ripple Field 4 - Star 40"
|
||||
ripple_field_4_s41 = "Ripple Field 4 - Star 41"
|
||||
ripple_field_4_s42 = "Ripple Field 4 - Star 42"
|
||||
ripple_field_4_s43 = "Ripple Field 4 - Star 43"
|
||||
ripple_field_4_s44 = "Ripple Field 4 - Star 44"
|
||||
ripple_field_4_s45 = "Ripple Field 4 - Star 45"
|
||||
ripple_field_4_s46 = "Ripple Field 4 - Star 46"
|
||||
ripple_field_4_s47 = "Ripple Field 4 - Star 47"
|
||||
ripple_field_4_s48 = "Ripple Field 4 - Star 48"
|
||||
ripple_field_4_s49 = "Ripple Field 4 - Star 49"
|
||||
ripple_field_4_s50 = "Ripple Field 4 - Star 50"
|
||||
ripple_field_4_s51 = "Ripple Field 4 - Star 51"
|
||||
ripple_field_5_s1 = "Ripple Field 5 - Star 1"
|
||||
ripple_field_5_s2 = "Ripple Field 5 - Star 2"
|
||||
ripple_field_5_s3 = "Ripple Field 5 - Star 3"
|
||||
ripple_field_5_s4 = "Ripple Field 5 - Star 4"
|
||||
ripple_field_5_s5 = "Ripple Field 5 - Star 5"
|
||||
ripple_field_5_s6 = "Ripple Field 5 - Star 6"
|
||||
ripple_field_5_s7 = "Ripple Field 5 - Star 7"
|
||||
ripple_field_5_s8 = "Ripple Field 5 - Star 8"
|
||||
ripple_field_5_s9 = "Ripple Field 5 - Star 9"
|
||||
ripple_field_5_s10 = "Ripple Field 5 - Star 10"
|
||||
ripple_field_5_s11 = "Ripple Field 5 - Star 11"
|
||||
ripple_field_5_s12 = "Ripple Field 5 - Star 12"
|
||||
ripple_field_5_s13 = "Ripple Field 5 - Star 13"
|
||||
ripple_field_5_s14 = "Ripple Field 5 - Star 14"
|
||||
ripple_field_5_s15 = "Ripple Field 5 - Star 15"
|
||||
ripple_field_5_s16 = "Ripple Field 5 - Star 16"
|
||||
ripple_field_5_s17 = "Ripple Field 5 - Star 17"
|
||||
ripple_field_5_s18 = "Ripple Field 5 - Star 18"
|
||||
ripple_field_5_s19 = "Ripple Field 5 - Star 19"
|
||||
ripple_field_5_s20 = "Ripple Field 5 - Star 20"
|
||||
ripple_field_5_s21 = "Ripple Field 5 - Star 21"
|
||||
ripple_field_5_s22 = "Ripple Field 5 - Star 22"
|
||||
ripple_field_5_s23 = "Ripple Field 5 - Star 23"
|
||||
ripple_field_5_s24 = "Ripple Field 5 - Star 24"
|
||||
ripple_field_5_s25 = "Ripple Field 5 - Star 25"
|
||||
ripple_field_5_s26 = "Ripple Field 5 - Star 26"
|
||||
ripple_field_5_s27 = "Ripple Field 5 - Star 27"
|
||||
ripple_field_5_s28 = "Ripple Field 5 - Star 28"
|
||||
ripple_field_5_s29 = "Ripple Field 5 - Star 29"
|
||||
ripple_field_5_s30 = "Ripple Field 5 - Star 30"
|
||||
ripple_field_5_s31 = "Ripple Field 5 - Star 31"
|
||||
ripple_field_5_s32 = "Ripple Field 5 - Star 32"
|
||||
ripple_field_5_s33 = "Ripple Field 5 - Star 33"
|
||||
ripple_field_5_s34 = "Ripple Field 5 - Star 34"
|
||||
ripple_field_5_s35 = "Ripple Field 5 - Star 35"
|
||||
ripple_field_5_s36 = "Ripple Field 5 - Star 36"
|
||||
ripple_field_5_s37 = "Ripple Field 5 - Star 37"
|
||||
ripple_field_5_s38 = "Ripple Field 5 - Star 38"
|
||||
ripple_field_5_s39 = "Ripple Field 5 - Star 39"
|
||||
ripple_field_5_s40 = "Ripple Field 5 - Star 40"
|
||||
ripple_field_5_s41 = "Ripple Field 5 - Star 41"
|
||||
ripple_field_5_s42 = "Ripple Field 5 - Star 42"
|
||||
ripple_field_5_s43 = "Ripple Field 5 - Star 43"
|
||||
ripple_field_5_s44 = "Ripple Field 5 - Star 44"
|
||||
ripple_field_5_s45 = "Ripple Field 5 - Star 45"
|
||||
ripple_field_5_s46 = "Ripple Field 5 - Star 46"
|
||||
ripple_field_5_s47 = "Ripple Field 5 - Star 47"
|
||||
ripple_field_5_s48 = "Ripple Field 5 - Star 48"
|
||||
ripple_field_5_s49 = "Ripple Field 5 - Star 49"
|
||||
ripple_field_5_s50 = "Ripple Field 5 - Star 50"
|
||||
ripple_field_5_s51 = "Ripple Field 5 - Star 51"
|
||||
ripple_field_6_s1 = "Ripple Field 6 - Star 1"
|
||||
ripple_field_6_s2 = "Ripple Field 6 - Star 2"
|
||||
ripple_field_6_s3 = "Ripple Field 6 - Star 3"
|
||||
ripple_field_6_s4 = "Ripple Field 6 - Star 4"
|
||||
ripple_field_6_s5 = "Ripple Field 6 - Star 5"
|
||||
ripple_field_6_s6 = "Ripple Field 6 - Star 6"
|
||||
ripple_field_6_s7 = "Ripple Field 6 - Star 7"
|
||||
ripple_field_6_s8 = "Ripple Field 6 - Star 8"
|
||||
ripple_field_6_s9 = "Ripple Field 6 - Star 9"
|
||||
ripple_field_6_s10 = "Ripple Field 6 - Star 10"
|
||||
ripple_field_6_s11 = "Ripple Field 6 - Star 11"
|
||||
ripple_field_6_s12 = "Ripple Field 6 - Star 12"
|
||||
ripple_field_6_s13 = "Ripple Field 6 - Star 13"
|
||||
ripple_field_6_s14 = "Ripple Field 6 - Star 14"
|
||||
ripple_field_6_s15 = "Ripple Field 6 - Star 15"
|
||||
ripple_field_6_s16 = "Ripple Field 6 - Star 16"
|
||||
ripple_field_6_s17 = "Ripple Field 6 - Star 17"
|
||||
ripple_field_6_s18 = "Ripple Field 6 - Star 18"
|
||||
ripple_field_6_s19 = "Ripple Field 6 - Star 19"
|
||||
ripple_field_6_s20 = "Ripple Field 6 - Star 20"
|
||||
ripple_field_6_s21 = "Ripple Field 6 - Star 21"
|
||||
ripple_field_6_s22 = "Ripple Field 6 - Star 22"
|
||||
ripple_field_6_s23 = "Ripple Field 6 - Star 23"
|
||||
sand_canyon_1_s1 = "Sand Canyon 1 - Star 1"
|
||||
sand_canyon_1_s2 = "Sand Canyon 1 - Star 2"
|
||||
sand_canyon_1_s3 = "Sand Canyon 1 - Star 3"
|
||||
sand_canyon_1_s4 = "Sand Canyon 1 - Star 4"
|
||||
sand_canyon_1_s5 = "Sand Canyon 1 - Star 5"
|
||||
sand_canyon_1_s6 = "Sand Canyon 1 - Star 6"
|
||||
sand_canyon_1_s7 = "Sand Canyon 1 - Star 7"
|
||||
sand_canyon_1_s8 = "Sand Canyon 1 - Star 8"
|
||||
sand_canyon_1_s9 = "Sand Canyon 1 - Star 9"
|
||||
sand_canyon_1_s10 = "Sand Canyon 1 - Star 10"
|
||||
sand_canyon_1_s11 = "Sand Canyon 1 - Star 11"
|
||||
sand_canyon_1_s12 = "Sand Canyon 1 - Star 12"
|
||||
sand_canyon_1_s13 = "Sand Canyon 1 - Star 13"
|
||||
sand_canyon_1_s14 = "Sand Canyon 1 - Star 14"
|
||||
sand_canyon_1_s15 = "Sand Canyon 1 - Star 15"
|
||||
sand_canyon_1_s16 = "Sand Canyon 1 - Star 16"
|
||||
sand_canyon_1_s17 = "Sand Canyon 1 - Star 17"
|
||||
sand_canyon_1_s18 = "Sand Canyon 1 - Star 18"
|
||||
sand_canyon_1_s19 = "Sand Canyon 1 - Star 19"
|
||||
sand_canyon_1_s20 = "Sand Canyon 1 - Star 20"
|
||||
sand_canyon_1_s21 = "Sand Canyon 1 - Star 21"
|
||||
sand_canyon_1_s22 = "Sand Canyon 1 - Star 22"
|
||||
sand_canyon_2_s1 = "Sand Canyon 2 - Star 1"
|
||||
sand_canyon_2_s2 = "Sand Canyon 2 - Star 2"
|
||||
sand_canyon_2_s3 = "Sand Canyon 2 - Star 3"
|
||||
sand_canyon_2_s4 = "Sand Canyon 2 - Star 4"
|
||||
sand_canyon_2_s5 = "Sand Canyon 2 - Star 5"
|
||||
sand_canyon_2_s6 = "Sand Canyon 2 - Star 6"
|
||||
sand_canyon_2_s7 = "Sand Canyon 2 - Star 7"
|
||||
sand_canyon_2_s8 = "Sand Canyon 2 - Star 8"
|
||||
sand_canyon_2_s9 = "Sand Canyon 2 - Star 9"
|
||||
sand_canyon_2_s10 = "Sand Canyon 2 - Star 10"
|
||||
sand_canyon_2_s11 = "Sand Canyon 2 - Star 11"
|
||||
sand_canyon_2_s12 = "Sand Canyon 2 - Star 12"
|
||||
sand_canyon_2_s13 = "Sand Canyon 2 - Star 13"
|
||||
sand_canyon_2_s14 = "Sand Canyon 2 - Star 14"
|
||||
sand_canyon_2_s15 = "Sand Canyon 2 - Star 15"
|
||||
sand_canyon_2_s16 = "Sand Canyon 2 - Star 16"
|
||||
sand_canyon_2_s17 = "Sand Canyon 2 - Star 17"
|
||||
sand_canyon_2_s18 = "Sand Canyon 2 - Star 18"
|
||||
sand_canyon_2_s19 = "Sand Canyon 2 - Star 19"
|
||||
sand_canyon_2_s20 = "Sand Canyon 2 - Star 20"
|
||||
sand_canyon_2_s21 = "Sand Canyon 2 - Star 21"
|
||||
sand_canyon_2_s22 = "Sand Canyon 2 - Star 22"
|
||||
sand_canyon_2_s23 = "Sand Canyon 2 - Star 23"
|
||||
sand_canyon_2_s24 = "Sand Canyon 2 - Star 24"
|
||||
sand_canyon_2_s25 = "Sand Canyon 2 - Star 25"
|
||||
sand_canyon_2_s26 = "Sand Canyon 2 - Star 26"
|
||||
sand_canyon_2_s27 = "Sand Canyon 2 - Star 27"
|
||||
sand_canyon_2_s28 = "Sand Canyon 2 - Star 28"
|
||||
sand_canyon_2_s29 = "Sand Canyon 2 - Star 29"
|
||||
sand_canyon_2_s30 = "Sand Canyon 2 - Star 30"
|
||||
sand_canyon_2_s31 = "Sand Canyon 2 - Star 31"
|
||||
sand_canyon_2_s32 = "Sand Canyon 2 - Star 32"
|
||||
sand_canyon_2_s33 = "Sand Canyon 2 - Star 33"
|
||||
sand_canyon_2_s34 = "Sand Canyon 2 - Star 34"
|
||||
sand_canyon_2_s35 = "Sand Canyon 2 - Star 35"
|
||||
sand_canyon_2_s36 = "Sand Canyon 2 - Star 36"
|
||||
sand_canyon_2_s37 = "Sand Canyon 2 - Star 37"
|
||||
sand_canyon_2_s38 = "Sand Canyon 2 - Star 38"
|
||||
sand_canyon_2_s39 = "Sand Canyon 2 - Star 39"
|
||||
sand_canyon_2_s40 = "Sand Canyon 2 - Star 40"
|
||||
sand_canyon_2_s41 = "Sand Canyon 2 - Star 41"
|
||||
sand_canyon_2_s42 = "Sand Canyon 2 - Star 42"
|
||||
sand_canyon_2_s43 = "Sand Canyon 2 - Star 43"
|
||||
sand_canyon_2_s44 = "Sand Canyon 2 - Star 44"
|
||||
sand_canyon_2_s45 = "Sand Canyon 2 - Star 45"
|
||||
sand_canyon_2_s46 = "Sand Canyon 2 - Star 46"
|
||||
sand_canyon_2_s47 = "Sand Canyon 2 - Star 47"
|
||||
sand_canyon_2_s48 = "Sand Canyon 2 - Star 48"
|
||||
sand_canyon_3_s1 = "Sand Canyon 3 - Star 1"
|
||||
sand_canyon_3_s2 = "Sand Canyon 3 - Star 2"
|
||||
sand_canyon_3_s3 = "Sand Canyon 3 - Star 3"
|
||||
sand_canyon_3_s4 = "Sand Canyon 3 - Star 4"
|
||||
sand_canyon_3_s5 = "Sand Canyon 3 - Star 5"
|
||||
sand_canyon_3_s6 = "Sand Canyon 3 - Star 6"
|
||||
sand_canyon_3_s7 = "Sand Canyon 3 - Star 7"
|
||||
sand_canyon_3_s8 = "Sand Canyon 3 - Star 8"
|
||||
sand_canyon_3_s9 = "Sand Canyon 3 - Star 9"
|
||||
sand_canyon_3_s10 = "Sand Canyon 3 - Star 10"
|
||||
sand_canyon_4_s1 = "Sand Canyon 4 - Star 1"
|
||||
sand_canyon_4_s2 = "Sand Canyon 4 - Star 2"
|
||||
sand_canyon_4_s3 = "Sand Canyon 4 - Star 3"
|
||||
sand_canyon_4_s4 = "Sand Canyon 4 - Star 4"
|
||||
sand_canyon_4_s5 = "Sand Canyon 4 - Star 5"
|
||||
sand_canyon_4_s6 = "Sand Canyon 4 - Star 6"
|
||||
sand_canyon_4_s7 = "Sand Canyon 4 - Star 7"
|
||||
sand_canyon_4_s8 = "Sand Canyon 4 - Star 8"
|
||||
sand_canyon_4_s9 = "Sand Canyon 4 - Star 9"
|
||||
sand_canyon_4_s10 = "Sand Canyon 4 - Star 10"
|
||||
sand_canyon_4_s11 = "Sand Canyon 4 - Star 11"
|
||||
sand_canyon_4_s12 = "Sand Canyon 4 - Star 12"
|
||||
sand_canyon_4_s13 = "Sand Canyon 4 - Star 13"
|
||||
sand_canyon_4_s14 = "Sand Canyon 4 - Star 14"
|
||||
sand_canyon_4_s15 = "Sand Canyon 4 - Star 15"
|
||||
sand_canyon_4_s16 = "Sand Canyon 4 - Star 16"
|
||||
sand_canyon_4_s17 = "Sand Canyon 4 - Star 17"
|
||||
sand_canyon_4_s18 = "Sand Canyon 4 - Star 18"
|
||||
sand_canyon_4_s19 = "Sand Canyon 4 - Star 19"
|
||||
sand_canyon_4_s20 = "Sand Canyon 4 - Star 20"
|
||||
sand_canyon_4_s21 = "Sand Canyon 4 - Star 21"
|
||||
sand_canyon_4_s22 = "Sand Canyon 4 - Star 22"
|
||||
sand_canyon_4_s23 = "Sand Canyon 4 - Star 23"
|
||||
sand_canyon_5_s1 = "Sand Canyon 5 - Star 1"
|
||||
sand_canyon_5_s2 = "Sand Canyon 5 - Star 2"
|
||||
sand_canyon_5_s3 = "Sand Canyon 5 - Star 3"
|
||||
sand_canyon_5_s4 = "Sand Canyon 5 - Star 4"
|
||||
sand_canyon_5_s5 = "Sand Canyon 5 - Star 5"
|
||||
sand_canyon_5_s6 = "Sand Canyon 5 - Star 6"
|
||||
sand_canyon_5_s7 = "Sand Canyon 5 - Star 7"
|
||||
sand_canyon_5_s8 = "Sand Canyon 5 - Star 8"
|
||||
sand_canyon_5_s9 = "Sand Canyon 5 - Star 9"
|
||||
sand_canyon_5_s10 = "Sand Canyon 5 - Star 10"
|
||||
sand_canyon_5_s11 = "Sand Canyon 5 - Star 11"
|
||||
sand_canyon_5_s12 = "Sand Canyon 5 - Star 12"
|
||||
sand_canyon_5_s13 = "Sand Canyon 5 - Star 13"
|
||||
sand_canyon_5_s14 = "Sand Canyon 5 - Star 14"
|
||||
sand_canyon_5_s15 = "Sand Canyon 5 - Star 15"
|
||||
sand_canyon_5_s16 = "Sand Canyon 5 - Star 16"
|
||||
sand_canyon_5_s17 = "Sand Canyon 5 - Star 17"
|
||||
sand_canyon_5_s18 = "Sand Canyon 5 - Star 18"
|
||||
sand_canyon_5_s19 = "Sand Canyon 5 - Star 19"
|
||||
sand_canyon_5_s20 = "Sand Canyon 5 - Star 20"
|
||||
sand_canyon_5_s21 = "Sand Canyon 5 - Star 21"
|
||||
sand_canyon_5_s22 = "Sand Canyon 5 - Star 22"
|
||||
sand_canyon_5_s23 = "Sand Canyon 5 - Star 23"
|
||||
sand_canyon_5_s24 = "Sand Canyon 5 - Star 24"
|
||||
sand_canyon_5_s25 = "Sand Canyon 5 - Star 25"
|
||||
sand_canyon_5_s26 = "Sand Canyon 5 - Star 26"
|
||||
sand_canyon_5_s27 = "Sand Canyon 5 - Star 27"
|
||||
sand_canyon_5_s28 = "Sand Canyon 5 - Star 28"
|
||||
sand_canyon_5_s29 = "Sand Canyon 5 - Star 29"
|
||||
sand_canyon_5_s30 = "Sand Canyon 5 - Star 30"
|
||||
sand_canyon_5_s31 = "Sand Canyon 5 - Star 31"
|
||||
sand_canyon_5_s32 = "Sand Canyon 5 - Star 32"
|
||||
sand_canyon_5_s33 = "Sand Canyon 5 - Star 33"
|
||||
sand_canyon_5_s34 = "Sand Canyon 5 - Star 34"
|
||||
sand_canyon_5_s35 = "Sand Canyon 5 - Star 35"
|
||||
sand_canyon_5_s36 = "Sand Canyon 5 - Star 36"
|
||||
sand_canyon_5_s37 = "Sand Canyon 5 - Star 37"
|
||||
sand_canyon_5_s38 = "Sand Canyon 5 - Star 38"
|
||||
sand_canyon_5_s39 = "Sand Canyon 5 - Star 39"
|
||||
sand_canyon_5_s40 = "Sand Canyon 5 - Star 40"
|
||||
cloudy_park_1_s1 = "Cloudy Park 1 - Star 1"
|
||||
cloudy_park_1_s2 = "Cloudy Park 1 - Star 2"
|
||||
cloudy_park_1_s3 = "Cloudy Park 1 - Star 3"
|
||||
cloudy_park_1_s4 = "Cloudy Park 1 - Star 4"
|
||||
cloudy_park_1_s5 = "Cloudy Park 1 - Star 5"
|
||||
cloudy_park_1_s6 = "Cloudy Park 1 - Star 6"
|
||||
cloudy_park_1_s7 = "Cloudy Park 1 - Star 7"
|
||||
cloudy_park_1_s8 = "Cloudy Park 1 - Star 8"
|
||||
cloudy_park_1_s9 = "Cloudy Park 1 - Star 9"
|
||||
cloudy_park_1_s10 = "Cloudy Park 1 - Star 10"
|
||||
cloudy_park_1_s11 = "Cloudy Park 1 - Star 11"
|
||||
cloudy_park_1_s12 = "Cloudy Park 1 - Star 12"
|
||||
cloudy_park_1_s13 = "Cloudy Park 1 - Star 13"
|
||||
cloudy_park_1_s14 = "Cloudy Park 1 - Star 14"
|
||||
cloudy_park_1_s15 = "Cloudy Park 1 - Star 15"
|
||||
cloudy_park_1_s16 = "Cloudy Park 1 - Star 16"
|
||||
cloudy_park_1_s17 = "Cloudy Park 1 - Star 17"
|
||||
cloudy_park_1_s18 = "Cloudy Park 1 - Star 18"
|
||||
cloudy_park_1_s19 = "Cloudy Park 1 - Star 19"
|
||||
cloudy_park_1_s20 = "Cloudy Park 1 - Star 20"
|
||||
cloudy_park_1_s21 = "Cloudy Park 1 - Star 21"
|
||||
cloudy_park_1_s22 = "Cloudy Park 1 - Star 22"
|
||||
cloudy_park_1_s23 = "Cloudy Park 1 - Star 23"
|
||||
cloudy_park_2_s1 = "Cloudy Park 2 - Star 1"
|
||||
cloudy_park_2_s2 = "Cloudy Park 2 - Star 2"
|
||||
cloudy_park_2_s3 = "Cloudy Park 2 - Star 3"
|
||||
cloudy_park_2_s4 = "Cloudy Park 2 - Star 4"
|
||||
cloudy_park_2_s5 = "Cloudy Park 2 - Star 5"
|
||||
cloudy_park_2_s6 = "Cloudy Park 2 - Star 6"
|
||||
cloudy_park_2_s7 = "Cloudy Park 2 - Star 7"
|
||||
cloudy_park_2_s8 = "Cloudy Park 2 - Star 8"
|
||||
cloudy_park_2_s9 = "Cloudy Park 2 - Star 9"
|
||||
cloudy_park_2_s10 = "Cloudy Park 2 - Star 10"
|
||||
cloudy_park_2_s11 = "Cloudy Park 2 - Star 11"
|
||||
cloudy_park_2_s12 = "Cloudy Park 2 - Star 12"
|
||||
cloudy_park_2_s13 = "Cloudy Park 2 - Star 13"
|
||||
cloudy_park_2_s14 = "Cloudy Park 2 - Star 14"
|
||||
cloudy_park_2_s15 = "Cloudy Park 2 - Star 15"
|
||||
cloudy_park_2_s16 = "Cloudy Park 2 - Star 16"
|
||||
cloudy_park_2_s17 = "Cloudy Park 2 - Star 17"
|
||||
cloudy_park_2_s18 = "Cloudy Park 2 - Star 18"
|
||||
cloudy_park_2_s19 = "Cloudy Park 2 - Star 19"
|
||||
cloudy_park_2_s20 = "Cloudy Park 2 - Star 20"
|
||||
cloudy_park_2_s21 = "Cloudy Park 2 - Star 21"
|
||||
cloudy_park_2_s22 = "Cloudy Park 2 - Star 22"
|
||||
cloudy_park_2_s23 = "Cloudy Park 2 - Star 23"
|
||||
cloudy_park_2_s24 = "Cloudy Park 2 - Star 24"
|
||||
cloudy_park_2_s25 = "Cloudy Park 2 - Star 25"
|
||||
cloudy_park_2_s26 = "Cloudy Park 2 - Star 26"
|
||||
cloudy_park_2_s27 = "Cloudy Park 2 - Star 27"
|
||||
cloudy_park_2_s28 = "Cloudy Park 2 - Star 28"
|
||||
cloudy_park_2_s29 = "Cloudy Park 2 - Star 29"
|
||||
cloudy_park_2_s30 = "Cloudy Park 2 - Star 30"
|
||||
cloudy_park_2_s31 = "Cloudy Park 2 - Star 31"
|
||||
cloudy_park_2_s32 = "Cloudy Park 2 - Star 32"
|
||||
cloudy_park_2_s33 = "Cloudy Park 2 - Star 33"
|
||||
cloudy_park_2_s34 = "Cloudy Park 2 - Star 34"
|
||||
cloudy_park_2_s35 = "Cloudy Park 2 - Star 35"
|
||||
cloudy_park_2_s36 = "Cloudy Park 2 - Star 36"
|
||||
cloudy_park_2_s37 = "Cloudy Park 2 - Star 37"
|
||||
cloudy_park_2_s38 = "Cloudy Park 2 - Star 38"
|
||||
cloudy_park_2_s39 = "Cloudy Park 2 - Star 39"
|
||||
cloudy_park_2_s40 = "Cloudy Park 2 - Star 40"
|
||||
cloudy_park_2_s41 = "Cloudy Park 2 - Star 41"
|
||||
cloudy_park_2_s42 = "Cloudy Park 2 - Star 42"
|
||||
cloudy_park_2_s43 = "Cloudy Park 2 - Star 43"
|
||||
cloudy_park_2_s44 = "Cloudy Park 2 - Star 44"
|
||||
cloudy_park_2_s45 = "Cloudy Park 2 - Star 45"
|
||||
cloudy_park_2_s46 = "Cloudy Park 2 - Star 46"
|
||||
cloudy_park_2_s47 = "Cloudy Park 2 - Star 47"
|
||||
cloudy_park_2_s48 = "Cloudy Park 2 - Star 48"
|
||||
cloudy_park_2_s49 = "Cloudy Park 2 - Star 49"
|
||||
cloudy_park_2_s50 = "Cloudy Park 2 - Star 50"
|
||||
cloudy_park_2_s51 = "Cloudy Park 2 - Star 51"
|
||||
cloudy_park_2_s52 = "Cloudy Park 2 - Star 52"
|
||||
cloudy_park_2_s53 = "Cloudy Park 2 - Star 53"
|
||||
cloudy_park_2_s54 = "Cloudy Park 2 - Star 54"
|
||||
cloudy_park_3_s1 = "Cloudy Park 3 - Star 1"
|
||||
cloudy_park_3_s2 = "Cloudy Park 3 - Star 2"
|
||||
cloudy_park_3_s3 = "Cloudy Park 3 - Star 3"
|
||||
cloudy_park_3_s4 = "Cloudy Park 3 - Star 4"
|
||||
cloudy_park_3_s5 = "Cloudy Park 3 - Star 5"
|
||||
cloudy_park_3_s6 = "Cloudy Park 3 - Star 6"
|
||||
cloudy_park_3_s7 = "Cloudy Park 3 - Star 7"
|
||||
cloudy_park_3_s8 = "Cloudy Park 3 - Star 8"
|
||||
cloudy_park_3_s9 = "Cloudy Park 3 - Star 9"
|
||||
cloudy_park_3_s10 = "Cloudy Park 3 - Star 10"
|
||||
cloudy_park_3_s11 = "Cloudy Park 3 - Star 11"
|
||||
cloudy_park_3_s12 = "Cloudy Park 3 - Star 12"
|
||||
cloudy_park_3_s13 = "Cloudy Park 3 - Star 13"
|
||||
cloudy_park_3_s14 = "Cloudy Park 3 - Star 14"
|
||||
cloudy_park_3_s15 = "Cloudy Park 3 - Star 15"
|
||||
cloudy_park_3_s16 = "Cloudy Park 3 - Star 16"
|
||||
cloudy_park_3_s17 = "Cloudy Park 3 - Star 17"
|
||||
cloudy_park_3_s18 = "Cloudy Park 3 - Star 18"
|
||||
cloudy_park_3_s19 = "Cloudy Park 3 - Star 19"
|
||||
cloudy_park_3_s20 = "Cloudy Park 3 - Star 20"
|
||||
cloudy_park_3_s21 = "Cloudy Park 3 - Star 21"
|
||||
cloudy_park_3_s22 = "Cloudy Park 3 - Star 22"
|
||||
cloudy_park_4_s1 = "Cloudy Park 4 - Star 1"
|
||||
cloudy_park_4_s2 = "Cloudy Park 4 - Star 2"
|
||||
cloudy_park_4_s3 = "Cloudy Park 4 - Star 3"
|
||||
cloudy_park_4_s4 = "Cloudy Park 4 - Star 4"
|
||||
cloudy_park_4_s5 = "Cloudy Park 4 - Star 5"
|
||||
cloudy_park_4_s6 = "Cloudy Park 4 - Star 6"
|
||||
cloudy_park_4_s7 = "Cloudy Park 4 - Star 7"
|
||||
cloudy_park_4_s8 = "Cloudy Park 4 - Star 8"
|
||||
cloudy_park_4_s9 = "Cloudy Park 4 - Star 9"
|
||||
cloudy_park_4_s10 = "Cloudy Park 4 - Star 10"
|
||||
cloudy_park_4_s11 = "Cloudy Park 4 - Star 11"
|
||||
cloudy_park_4_s12 = "Cloudy Park 4 - Star 12"
|
||||
cloudy_park_4_s13 = "Cloudy Park 4 - Star 13"
|
||||
cloudy_park_4_s14 = "Cloudy Park 4 - Star 14"
|
||||
cloudy_park_4_s15 = "Cloudy Park 4 - Star 15"
|
||||
cloudy_park_4_s16 = "Cloudy Park 4 - Star 16"
|
||||
cloudy_park_4_s17 = "Cloudy Park 4 - Star 17"
|
||||
cloudy_park_4_s18 = "Cloudy Park 4 - Star 18"
|
||||
cloudy_park_4_s19 = "Cloudy Park 4 - Star 19"
|
||||
cloudy_park_4_s20 = "Cloudy Park 4 - Star 20"
|
||||
cloudy_park_4_s21 = "Cloudy Park 4 - Star 21"
|
||||
cloudy_park_4_s22 = "Cloudy Park 4 - Star 22"
|
||||
cloudy_park_4_s23 = "Cloudy Park 4 - Star 23"
|
||||
cloudy_park_4_s24 = "Cloudy Park 4 - Star 24"
|
||||
cloudy_park_4_s25 = "Cloudy Park 4 - Star 25"
|
||||
cloudy_park_4_s26 = "Cloudy Park 4 - Star 26"
|
||||
cloudy_park_4_s27 = "Cloudy Park 4 - Star 27"
|
||||
cloudy_park_4_s28 = "Cloudy Park 4 - Star 28"
|
||||
cloudy_park_4_s29 = "Cloudy Park 4 - Star 29"
|
||||
cloudy_park_4_s30 = "Cloudy Park 4 - Star 30"
|
||||
cloudy_park_4_s31 = "Cloudy Park 4 - Star 31"
|
||||
cloudy_park_4_s32 = "Cloudy Park 4 - Star 32"
|
||||
cloudy_park_4_s33 = "Cloudy Park 4 - Star 33"
|
||||
cloudy_park_4_s34 = "Cloudy Park 4 - Star 34"
|
||||
cloudy_park_4_s35 = "Cloudy Park 4 - Star 35"
|
||||
cloudy_park_4_s36 = "Cloudy Park 4 - Star 36"
|
||||
cloudy_park_4_s37 = "Cloudy Park 4 - Star 37"
|
||||
cloudy_park_4_s38 = "Cloudy Park 4 - Star 38"
|
||||
cloudy_park_4_s39 = "Cloudy Park 4 - Star 39"
|
||||
cloudy_park_4_s40 = "Cloudy Park 4 - Star 40"
|
||||
cloudy_park_4_s41 = "Cloudy Park 4 - Star 41"
|
||||
cloudy_park_4_s42 = "Cloudy Park 4 - Star 42"
|
||||
cloudy_park_4_s43 = "Cloudy Park 4 - Star 43"
|
||||
cloudy_park_4_s44 = "Cloudy Park 4 - Star 44"
|
||||
cloudy_park_4_s45 = "Cloudy Park 4 - Star 45"
|
||||
cloudy_park_4_s46 = "Cloudy Park 4 - Star 46"
|
||||
cloudy_park_4_s47 = "Cloudy Park 4 - Star 47"
|
||||
cloudy_park_4_s48 = "Cloudy Park 4 - Star 48"
|
||||
cloudy_park_4_s49 = "Cloudy Park 4 - Star 49"
|
||||
cloudy_park_4_s50 = "Cloudy Park 4 - Star 50"
|
||||
cloudy_park_5_s1 = "Cloudy Park 5 - Star 1"
|
||||
cloudy_park_5_s2 = "Cloudy Park 5 - Star 2"
|
||||
cloudy_park_5_s3 = "Cloudy Park 5 - Star 3"
|
||||
cloudy_park_5_s4 = "Cloudy Park 5 - Star 4"
|
||||
cloudy_park_5_s5 = "Cloudy Park 5 - Star 5"
|
||||
cloudy_park_5_s6 = "Cloudy Park 5 - Star 6"
|
||||
cloudy_park_6_s1 = "Cloudy Park 6 - Star 1"
|
||||
cloudy_park_6_s2 = "Cloudy Park 6 - Star 2"
|
||||
cloudy_park_6_s3 = "Cloudy Park 6 - Star 3"
|
||||
cloudy_park_6_s4 = "Cloudy Park 6 - Star 4"
|
||||
cloudy_park_6_s5 = "Cloudy Park 6 - Star 5"
|
||||
cloudy_park_6_s6 = "Cloudy Park 6 - Star 6"
|
||||
cloudy_park_6_s7 = "Cloudy Park 6 - Star 7"
|
||||
cloudy_park_6_s8 = "Cloudy Park 6 - Star 8"
|
||||
cloudy_park_6_s9 = "Cloudy Park 6 - Star 9"
|
||||
cloudy_park_6_s10 = "Cloudy Park 6 - Star 10"
|
||||
cloudy_park_6_s11 = "Cloudy Park 6 - Star 11"
|
||||
cloudy_park_6_s12 = "Cloudy Park 6 - Star 12"
|
||||
cloudy_park_6_s13 = "Cloudy Park 6 - Star 13"
|
||||
cloudy_park_6_s14 = "Cloudy Park 6 - Star 14"
|
||||
cloudy_park_6_s15 = "Cloudy Park 6 - Star 15"
|
||||
cloudy_park_6_s16 = "Cloudy Park 6 - Star 16"
|
||||
cloudy_park_6_s17 = "Cloudy Park 6 - Star 17"
|
||||
cloudy_park_6_s18 = "Cloudy Park 6 - Star 18"
|
||||
cloudy_park_6_s19 = "Cloudy Park 6 - Star 19"
|
||||
cloudy_park_6_s20 = "Cloudy Park 6 - Star 20"
|
||||
cloudy_park_6_s21 = "Cloudy Park 6 - Star 21"
|
||||
cloudy_park_6_s22 = "Cloudy Park 6 - Star 22"
|
||||
cloudy_park_6_s23 = "Cloudy Park 6 - Star 23"
|
||||
cloudy_park_6_s24 = "Cloudy Park 6 - Star 24"
|
||||
cloudy_park_6_s25 = "Cloudy Park 6 - Star 25"
|
||||
cloudy_park_6_s26 = "Cloudy Park 6 - Star 26"
|
||||
cloudy_park_6_s27 = "Cloudy Park 6 - Star 27"
|
||||
cloudy_park_6_s28 = "Cloudy Park 6 - Star 28"
|
||||
cloudy_park_6_s29 = "Cloudy Park 6 - Star 29"
|
||||
cloudy_park_6_s30 = "Cloudy Park 6 - Star 30"
|
||||
cloudy_park_6_s31 = "Cloudy Park 6 - Star 31"
|
||||
cloudy_park_6_s32 = "Cloudy Park 6 - Star 32"
|
||||
cloudy_park_6_s33 = "Cloudy Park 6 - Star 33"
|
||||
iceberg_1_s1 = "Iceberg 1 - Star 1"
|
||||
iceberg_1_s2 = "Iceberg 1 - Star 2"
|
||||
iceberg_1_s3 = "Iceberg 1 - Star 3"
|
||||
iceberg_1_s4 = "Iceberg 1 - Star 4"
|
||||
iceberg_1_s5 = "Iceberg 1 - Star 5"
|
||||
iceberg_1_s6 = "Iceberg 1 - Star 6"
|
||||
iceberg_2_s1 = "Iceberg 2 - Star 1"
|
||||
iceberg_2_s2 = "Iceberg 2 - Star 2"
|
||||
iceberg_2_s3 = "Iceberg 2 - Star 3"
|
||||
iceberg_2_s4 = "Iceberg 2 - Star 4"
|
||||
iceberg_2_s5 = "Iceberg 2 - Star 5"
|
||||
iceberg_2_s6 = "Iceberg 2 - Star 6"
|
||||
iceberg_2_s7 = "Iceberg 2 - Star 7"
|
||||
iceberg_2_s8 = "Iceberg 2 - Star 8"
|
||||
iceberg_2_s9 = "Iceberg 2 - Star 9"
|
||||
iceberg_2_s10 = "Iceberg 2 - Star 10"
|
||||
iceberg_2_s11 = "Iceberg 2 - Star 11"
|
||||
iceberg_2_s12 = "Iceberg 2 - Star 12"
|
||||
iceberg_2_s13 = "Iceberg 2 - Star 13"
|
||||
iceberg_2_s14 = "Iceberg 2 - Star 14"
|
||||
iceberg_2_s15 = "Iceberg 2 - Star 15"
|
||||
iceberg_2_s16 = "Iceberg 2 - Star 16"
|
||||
iceberg_2_s17 = "Iceberg 2 - Star 17"
|
||||
iceberg_2_s18 = "Iceberg 2 - Star 18"
|
||||
iceberg_2_s19 = "Iceberg 2 - Star 19"
|
||||
iceberg_3_s1 = "Iceberg 3 - Star 1"
|
||||
iceberg_3_s2 = "Iceberg 3 - Star 2"
|
||||
iceberg_3_s3 = "Iceberg 3 - Star 3"
|
||||
iceberg_3_s4 = "Iceberg 3 - Star 4"
|
||||
iceberg_3_s5 = "Iceberg 3 - Star 5"
|
||||
iceberg_3_s6 = "Iceberg 3 - Star 6"
|
||||
iceberg_3_s7 = "Iceberg 3 - Star 7"
|
||||
iceberg_3_s8 = "Iceberg 3 - Star 8"
|
||||
iceberg_3_s9 = "Iceberg 3 - Star 9"
|
||||
iceberg_3_s10 = "Iceberg 3 - Star 10"
|
||||
iceberg_3_s11 = "Iceberg 3 - Star 11"
|
||||
iceberg_3_s12 = "Iceberg 3 - Star 12"
|
||||
iceberg_3_s13 = "Iceberg 3 - Star 13"
|
||||
iceberg_3_s14 = "Iceberg 3 - Star 14"
|
||||
iceberg_3_s15 = "Iceberg 3 - Star 15"
|
||||
iceberg_3_s16 = "Iceberg 3 - Star 16"
|
||||
iceberg_3_s17 = "Iceberg 3 - Star 17"
|
||||
iceberg_3_s18 = "Iceberg 3 - Star 18"
|
||||
iceberg_3_s19 = "Iceberg 3 - Star 19"
|
||||
iceberg_3_s20 = "Iceberg 3 - Star 20"
|
||||
iceberg_3_s21 = "Iceberg 3 - Star 21"
|
||||
iceberg_4_s1 = "Iceberg 4 - Star 1"
|
||||
iceberg_4_s2 = "Iceberg 4 - Star 2"
|
||||
iceberg_4_s3 = "Iceberg 4 - Star 3"
|
||||
iceberg_5_s1 = "Iceberg 5 - Star 1"
|
||||
iceberg_5_s2 = "Iceberg 5 - Star 2"
|
||||
iceberg_5_s3 = "Iceberg 5 - Star 3"
|
||||
iceberg_5_s4 = "Iceberg 5 - Star 4"
|
||||
iceberg_5_s5 = "Iceberg 5 - Star 5"
|
||||
iceberg_5_s6 = "Iceberg 5 - Star 6"
|
||||
iceberg_5_s7 = "Iceberg 5 - Star 7"
|
||||
iceberg_5_s8 = "Iceberg 5 - Star 8"
|
||||
iceberg_5_s9 = "Iceberg 5 - Star 9"
|
||||
iceberg_5_s10 = "Iceberg 5 - Star 10"
|
||||
iceberg_5_s11 = "Iceberg 5 - Star 11"
|
||||
iceberg_5_s12 = "Iceberg 5 - Star 12"
|
||||
iceberg_5_s13 = "Iceberg 5 - Star 13"
|
||||
iceberg_5_s14 = "Iceberg 5 - Star 14"
|
||||
iceberg_5_s15 = "Iceberg 5 - Star 15"
|
||||
iceberg_5_s16 = "Iceberg 5 - Star 16"
|
||||
iceberg_5_s17 = "Iceberg 5 - Star 17"
|
||||
iceberg_5_s18 = "Iceberg 5 - Star 18"
|
||||
iceberg_5_s19 = "Iceberg 5 - Star 19"
|
||||
iceberg_5_s20 = "Iceberg 5 - Star 20"
|
||||
iceberg_5_s21 = "Iceberg 5 - Star 21"
|
||||
iceberg_5_s22 = "Iceberg 5 - Star 22"
|
||||
iceberg_5_s23 = "Iceberg 5 - Star 23"
|
||||
iceberg_5_s24 = "Iceberg 5 - Star 24"
|
||||
iceberg_5_s25 = "Iceberg 5 - Star 25"
|
||||
iceberg_5_s26 = "Iceberg 5 - Star 26"
|
||||
iceberg_5_s27 = "Iceberg 5 - Star 27"
|
||||
iceberg_5_s28 = "Iceberg 5 - Star 28"
|
||||
iceberg_5_s29 = "Iceberg 5 - Star 29"
|
||||
iceberg_5_s30 = "Iceberg 5 - Star 30"
|
||||
iceberg_5_s31 = "Iceberg 5 - Star 31"
|
||||
iceberg_5_s32 = "Iceberg 5 - Star 32"
|
||||
iceberg_5_s33 = "Iceberg 5 - Star 33"
|
||||
iceberg_5_s34 = "Iceberg 5 - Star 34"
|
||||
iceberg_6_s1 = "Iceberg 6 - Star 1"
|
||||
0
worlds/kdl3/Names/__init__.py
Normal file
0
worlds/kdl3/Names/__init__.py
Normal file
432
worlds/kdl3/Options.py
Normal file
432
worlds/kdl3/Options.py
Normal file
@@ -0,0 +1,432 @@
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
|
||||
PerGameCommonOptions
|
||||
from .Names import LocationName
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
"""
|
||||
Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone.
|
||||
Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode.
|
||||
MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5
|
||||
Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game
|
||||
"""
|
||||
display_name = "Goal"
|
||||
option_zero = 0
|
||||
option_boss_butch = 1
|
||||
option_MG5 = 2
|
||||
option_jumping = 3
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: int) -> str:
|
||||
if value == 2:
|
||||
return cls.name_lookup[value].upper()
|
||||
return super().get_option_name(value)
|
||||
|
||||
class GoalSpeed(Choice):
|
||||
"""
|
||||
Normal: the goal is unlocked after purifying the five bosses
|
||||
Fast: the goal is unlocked after acquiring the target number of Heart Stars
|
||||
"""
|
||||
display_name = "Goal Speed"
|
||||
option_normal = 0
|
||||
option_fast = 1
|
||||
|
||||
|
||||
class TotalHeartStars(Range):
|
||||
"""
|
||||
Maximum number of heart stars to include in the pool of items.
|
||||
"""
|
||||
display_name = "Max Heart Stars"
|
||||
range_start = 5 # set to 5 so strict bosses does not degrade
|
||||
range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down
|
||||
default = 30
|
||||
|
||||
|
||||
class HeartStarsRequired(Range):
|
||||
"""
|
||||
Percentage of heart stars required to purify the five bosses and reach Zero.
|
||||
Each boss will require a differing amount of heart stars to purify.
|
||||
"""
|
||||
display_name = "Required Heart Stars"
|
||||
range_start = 1
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class LevelShuffle(Choice):
|
||||
"""
|
||||
None: No stage shuffling.
|
||||
Same World: shuffles stages around their world.
|
||||
Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.)
|
||||
Shuffled: shuffles stages across all worlds.
|
||||
"""
|
||||
display_name = "Stage Shuffle"
|
||||
option_none = 0
|
||||
option_same_world = 1
|
||||
option_pattern = 2
|
||||
option_shuffled = 3
|
||||
default = 0
|
||||
|
||||
|
||||
class BossShuffle(PlandoBosses):
|
||||
"""
|
||||
None: Bosses will remain in their vanilla locations
|
||||
Shuffled: Bosses will be shuffled amongst each other
|
||||
Full: Bosses will be randomized
|
||||
Singularity: All (non-Zero) bosses will be replaced with a single boss
|
||||
Supports plando placement.
|
||||
"""
|
||||
bosses = frozenset(LocationName.boss_names.keys())
|
||||
|
||||
locations = frozenset(LocationName.level_names.keys())
|
||||
|
||||
duplicate_bosses = True
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
# Kirby has no logic about requiring bosses in specific locations (since we load in their stage)
|
||||
return True
|
||||
|
||||
display_name = "Boss Shuffle"
|
||||
option_none = 0
|
||||
option_shuffled = 1
|
||||
option_full = 2
|
||||
option_singularity = 3
|
||||
|
||||
|
||||
class BossShuffleAllowBB(Choice):
|
||||
"""
|
||||
Allow Boss Butch variants of bosses in Boss Shuffle.
|
||||
Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present
|
||||
Enforced: all bosses will be their Boss Butch variant.
|
||||
Boss Butch boss changes are only visual.
|
||||
"""
|
||||
display_name = "Allow Boss Butch Bosses"
|
||||
option_disabled = 0
|
||||
option_enabled = 1
|
||||
option_enforced = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class AnimalRandomization(Choice):
|
||||
"""
|
||||
Disabled: all animal positions will be vanilla.
|
||||
Shuffled: all animal positions will be shuffled amongst each other.
|
||||
Full: random animals will be placed across the levels. At least one of each animal is guaranteed.
|
||||
"""
|
||||
display_name = "Animal Randomization"
|
||||
option_disabled = 0
|
||||
option_shuffled = 1
|
||||
option_full = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class CopyAbilityRandomization(Choice):
|
||||
"""
|
||||
Disabled: enemies give regular copy abilities and health.
|
||||
Enabled: all enemies will have the copy ability received from them randomized.
|
||||
Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.
|
||||
"""
|
||||
display_name = "Copy Ability Randomization"
|
||||
option_disabled = 0
|
||||
option_enabled = 1
|
||||
option_enabled_plus_minus = 2
|
||||
|
||||
|
||||
class StrictBosses(DefaultOnToggle):
|
||||
"""
|
||||
If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.
|
||||
"""
|
||||
display_name = "Strict Bosses"
|
||||
|
||||
|
||||
class OpenWorld(DefaultOnToggle):
|
||||
"""
|
||||
If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages
|
||||
will need to be completed in order to unlock the bosses
|
||||
"""
|
||||
display_name = "Open World"
|
||||
|
||||
|
||||
class OpenWorldBossRequirement(Range):
|
||||
"""
|
||||
The amount of stages completed needed to unlock the boss of a world when Open World is turned on.
|
||||
"""
|
||||
display_name = "Open World Boss Requirement"
|
||||
range_start = 1
|
||||
range_end = 6
|
||||
default = 3
|
||||
|
||||
|
||||
class BossRequirementRandom(Toggle):
|
||||
"""
|
||||
If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have
|
||||
boss purification unlock in a random order.
|
||||
"""
|
||||
display_name = "Randomize Purification Requirement"
|
||||
|
||||
|
||||
class JumpingTarget(Range):
|
||||
"""
|
||||
The required score needed to complete the Jumping minigame.
|
||||
"""
|
||||
display_name = "Jumping Target Score"
|
||||
range_start = 1
|
||||
range_end = 25
|
||||
default = 10
|
||||
|
||||
|
||||
class GameLanguage(Choice):
|
||||
"""
|
||||
The language that the game should display. This does not have to match the given rom.
|
||||
"""
|
||||
display_name = "Game Language"
|
||||
option_japanese = 0
|
||||
option_english = 1
|
||||
default = 1
|
||||
|
||||
|
||||
class FillerPercentage(Range):
|
||||
"""
|
||||
Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
|
||||
"""
|
||||
display_name = "Filler Percentage"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class TrapPercentage(Range):
|
||||
"""
|
||||
Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).
|
||||
"""
|
||||
display_name = "Trap Percentage"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class GooeyTrapPercentage(Range):
|
||||
"""
|
||||
Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).
|
||||
"""
|
||||
display_name = "Gooey Trap Percentage"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class SlowTrapPercentage(Range):
|
||||
"""
|
||||
Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).
|
||||
"""
|
||||
display_name = "Slowness Trap Percentage"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class AbilityTrapPercentage(Range):
|
||||
"""
|
||||
Chance that any given trap is an Eject Ability (ejects your ability when you receive it).
|
||||
"""
|
||||
display_name = "Ability Trap Percentage"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 50
|
||||
|
||||
|
||||
class ConsumableChecks(Toggle):
|
||||
"""
|
||||
When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.
|
||||
"""
|
||||
display_name = "Consumable-sanity"
|
||||
|
||||
|
||||
class StarChecks(Toggle):
|
||||
"""
|
||||
When enabled, every star in a given stage will become a check.
|
||||
Will increase the possible filler pool to include 1/3/5 stars.
|
||||
"""
|
||||
display_name = "Starsanity"
|
||||
|
||||
|
||||
class KirbyFlavorPreset(Choice):
|
||||
"""
|
||||
The color of Kirby, from a list of presets.
|
||||
"""
|
||||
display_name = "Kirby Flavor"
|
||||
option_default = 0
|
||||
option_bubblegum = 1
|
||||
option_cherry = 2
|
||||
option_blueberry = 3
|
||||
option_lemon = 4
|
||||
option_kiwi = 5
|
||||
option_grape = 6
|
||||
option_chocolate = 7
|
||||
option_marshmallow = 8
|
||||
option_licorice = 9
|
||||
option_watermelon = 10
|
||||
option_orange = 11
|
||||
option_lime = 12
|
||||
option_lavender = 13
|
||||
option_custom = 14
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Choice:
|
||||
text = text.lower()
|
||||
if text == "random":
|
||||
choice_list = list(cls.name_lookup)
|
||||
choice_list.remove(14)
|
||||
return cls(random.choice(choice_list))
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class KirbyFlavor(OptionDict):
|
||||
"""
|
||||
A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
|
||||
"15", with their values being an HTML hex color.
|
||||
"""
|
||||
default = {
|
||||
"1": "B01810",
|
||||
"2": "F0E0E8",
|
||||
"3": "C8A0A8",
|
||||
"4": "A87070",
|
||||
"5": "E02018",
|
||||
"6": "F0A0B8",
|
||||
"7": "D07880",
|
||||
"8": "A85048",
|
||||
"9": "E8D0D0",
|
||||
"10": "E85048",
|
||||
"11": "D0C0C0",
|
||||
"12": "B08888",
|
||||
"13": "E87880",
|
||||
"14": "F8F8F8",
|
||||
"15": "B03830",
|
||||
}
|
||||
|
||||
|
||||
class GooeyFlavorPreset(Choice):
|
||||
"""
|
||||
The color of Gooey, from a list of presets.
|
||||
"""
|
||||
display_name = "Gooey Flavor"
|
||||
option_default = 0
|
||||
option_bubblegum = 1
|
||||
option_cherry = 2
|
||||
option_blueberry = 3
|
||||
option_lemon = 4
|
||||
option_kiwi = 5
|
||||
option_grape = 6
|
||||
option_chocolate = 7
|
||||
option_marshmallow = 8
|
||||
option_licorice = 9
|
||||
option_watermelon = 10
|
||||
option_orange = 11
|
||||
option_lime = 12
|
||||
option_lavender = 13
|
||||
option_custom = 14
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Choice:
|
||||
text = text.lower()
|
||||
if text == "random":
|
||||
choice_list = list(cls.name_lookup)
|
||||
choice_list.remove(14)
|
||||
return cls(random.choice(choice_list))
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class GooeyFlavor(OptionDict):
|
||||
"""
|
||||
A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
|
||||
"15", with their values being an HTML hex color.
|
||||
"""
|
||||
default = {
|
||||
"1": "000808",
|
||||
"2": "102838",
|
||||
"3": "183048",
|
||||
"4": "183878",
|
||||
"5": "1838A0",
|
||||
"6": "B01810",
|
||||
"7": "E85048",
|
||||
"8": "D0C0C0",
|
||||
"9": "F8F8F8",
|
||||
}
|
||||
|
||||
|
||||
class MusicShuffle(Choice):
|
||||
"""
|
||||
None: default music will play
|
||||
Shuffled: music will be shuffled amongst each other
|
||||
Full: random music will play in each room
|
||||
Note that certain songs will not be chosen in shuffled or full
|
||||
"""
|
||||
display_name = "Music Randomization"
|
||||
option_none = 0
|
||||
option_shuffled = 1
|
||||
option_full = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class VirtualConsoleChanges(Choice):
|
||||
"""
|
||||
Adds the ability to enable 2 of the Virtual Console changes.
|
||||
Flash Reduction: reduces the flashing during the Zero battle.
|
||||
Color Changes: changes the color of the background within the Zero Boss Butch rematch.
|
||||
"""
|
||||
display_name = "Virtual Console Changes"
|
||||
option_none = 0
|
||||
option_flash_reduction = 1
|
||||
option_color_changes = 2
|
||||
option_both = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class Gifting(Toggle):
|
||||
"""
|
||||
When enabled, the goal game item will be sent to other compatible games as a gift,
|
||||
and you can receive gifts from other players. This can be enabled during gameplay
|
||||
using the client.
|
||||
"""
|
||||
display_name = "Gifting"
|
||||
|
||||
|
||||
@dataclass
|
||||
class KDL3Options(PerGameCommonOptions):
|
||||
death_link: DeathLink
|
||||
game_language: GameLanguage
|
||||
goal: Goal
|
||||
goal_speed: GoalSpeed
|
||||
total_heart_stars: TotalHeartStars
|
||||
heart_stars_required: HeartStarsRequired
|
||||
filler_percentage: FillerPercentage
|
||||
trap_percentage: TrapPercentage
|
||||
gooey_trap_weight: GooeyTrapPercentage
|
||||
slow_trap_weight: SlowTrapPercentage
|
||||
ability_trap_weight: AbilityTrapPercentage
|
||||
jumping_target: JumpingTarget
|
||||
stage_shuffle: LevelShuffle
|
||||
boss_shuffle: BossShuffle
|
||||
allow_bb: BossShuffleAllowBB
|
||||
animal_randomization: AnimalRandomization
|
||||
copy_ability_randomization: CopyAbilityRandomization
|
||||
strict_bosses: StrictBosses
|
||||
open_world: OpenWorld
|
||||
ow_boss_requirement: OpenWorldBossRequirement
|
||||
boss_requirement_random: BossRequirementRandom
|
||||
consumables: ConsumableChecks
|
||||
starsanity: StarChecks
|
||||
gifting: Gifting
|
||||
kirby_flavor_preset: KirbyFlavorPreset
|
||||
kirby_flavor: KirbyFlavor
|
||||
gooey_flavor_preset: GooeyFlavorPreset
|
||||
gooey_flavor: GooeyFlavor
|
||||
music_shuffle: MusicShuffle
|
||||
virtual_console: VirtualConsoleChanges
|
||||
56
worlds/kdl3/Presets.py
Normal file
56
worlds/kdl3/Presets.py
Normal file
@@ -0,0 +1,56 @@
|
||||
from typing import Dict, Any
|
||||
|
||||
all_random = {
|
||||
"progression_balancing": "random",
|
||||
"accessibility": "random",
|
||||
"death_link": "random",
|
||||
"game_language": "random",
|
||||
"goal": "random",
|
||||
"goal_speed": "random",
|
||||
"total_heart_stars": "random",
|
||||
"heart_stars_required": "random",
|
||||
"filler_percentage": "random",
|
||||
"trap_percentage": "random",
|
||||
"gooey_trap_weight": "random",
|
||||
"slow_trap_weight": "random",
|
||||
"ability_trap_weight": "random",
|
||||
"jumping_target": "random",
|
||||
"stage_shuffle": "random",
|
||||
"boss_shuffle": "random",
|
||||
"allow_bb": "random",
|
||||
"animal_randomization": "random",
|
||||
"copy_ability_randomization": "random",
|
||||
"strict_bosses": "random",
|
||||
"open_world": "random",
|
||||
"ow_boss_requirement": "random",
|
||||
"boss_requirement_random": "random",
|
||||
"consumables": "random",
|
||||
"kirby_flavor_preset": "random",
|
||||
"gooey_flavor_preset": "random",
|
||||
"music_shuffle": "random",
|
||||
}
|
||||
|
||||
beginner = {
|
||||
"goal": "zero",
|
||||
"goal_speed": "normal",
|
||||
"total_heart_stars": 50,
|
||||
"heart_stars_required": 30,
|
||||
"filler_percentage": 25,
|
||||
"trap_percentage": 0,
|
||||
"gooey_trap_weight": "random",
|
||||
"slow_trap_weight": "random",
|
||||
"ability_trap_weight": "random",
|
||||
"jumping_target": 5,
|
||||
"stage_shuffle": "pattern",
|
||||
"boss_shuffle": "shuffled",
|
||||
"allow_bb": "random",
|
||||
"strict_bosses": True,
|
||||
"open_world": True,
|
||||
"ow_boss_requirement": 3,
|
||||
}
|
||||
|
||||
|
||||
kdl3_options_presets: Dict[str, Dict[str, Any]] = {
|
||||
"All Random": all_random,
|
||||
"Beginner": beginner,
|
||||
}
|
||||
231
worlds/kdl3/Regions.py
Normal file
231
worlds/kdl3/Regions.py
Normal file
@@ -0,0 +1,231 @@
|
||||
import orjson
|
||||
import os
|
||||
import typing
|
||||
from pkgutil import get_data
|
||||
|
||||
from BaseClasses import Region
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
from .Locations import KDL3Location
|
||||
from .Names import LocationName
|
||||
from .Options import BossShuffle
|
||||
from .Room import KDL3Room
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
default_levels = {
|
||||
1: [0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770006, 0x770200],
|
||||
2: [0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x77000C, 0x770201],
|
||||
3: [0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770012, 0x770202],
|
||||
4: [0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770018, 0x770203],
|
||||
5: [0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x77001E, 0x770204],
|
||||
}
|
||||
|
||||
first_stage_blacklist = {
|
||||
# We want to confirm that the first stage can be completed without any items
|
||||
0x77000B, # 2-5 needs Kine
|
||||
0x770011, # 3-5 needs Cutter
|
||||
0x77001C, # 5-4 needs Burning
|
||||
}
|
||||
|
||||
|
||||
def generate_valid_level(level, stage, possible_stages, slot_random):
|
||||
new_stage = slot_random.choice(possible_stages)
|
||||
if level == 1 and stage == 0 and new_stage in first_stage_blacklist:
|
||||
return generate_valid_level(level, stage, possible_stages, slot_random)
|
||||
else:
|
||||
return new_stage
|
||||
|
||||
|
||||
def generate_rooms(world: "KDL3World", door_shuffle: bool, level_regions: typing.Dict[int, Region]):
|
||||
level_names = {LocationName.level_names[level]: level for level in LocationName.level_names}
|
||||
room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json")))
|
||||
rooms: typing.Dict[str, KDL3Room] = dict()
|
||||
for room_entry in room_data:
|
||||
room = KDL3Room(room_entry["name"], world.player, world.multiworld, None, room_entry["level"],
|
||||
room_entry["stage"], room_entry["room"], room_entry["pointer"], room_entry["music"],
|
||||
room_entry["default_exits"], room_entry["animal_pointers"], room_entry["enemies"],
|
||||
room_entry["entity_load"], room_entry["consumables"], room_entry["consumables_pointer"])
|
||||
room.add_locations({location: world.location_name_to_id[location] if location in world.location_name_to_id else
|
||||
None for location in room_entry["locations"]
|
||||
if (not any(x in location for x in ["1-Up", "Maxim"]) or
|
||||
world.options.consumables.value) and ("Star" not in location
|
||||
or world.options.starsanity.value)},
|
||||
KDL3Location)
|
||||
rooms[room.name] = room
|
||||
for location in room.locations:
|
||||
if "Animal" in location.name:
|
||||
add_item_rule(location, lambda item: item.name in {
|
||||
"Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"
|
||||
})
|
||||
world.rooms = list(rooms.values())
|
||||
world.multiworld.regions.extend(world.rooms)
|
||||
|
||||
first_rooms: typing.Dict[int, KDL3Room] = dict()
|
||||
if door_shuffle:
|
||||
# first, we need to generate the notable edge cases
|
||||
# 5-6 is the first, being the most restrictive
|
||||
# half of its rooms are required to be vanilla, but can be in different orders
|
||||
# the room before it *must* contain the copy ability required to unlock the room's goal
|
||||
|
||||
raise NotImplementedError()
|
||||
else:
|
||||
for name, room in rooms.items():
|
||||
if room.room == 0:
|
||||
if room.stage == 7:
|
||||
first_rooms[0x770200 + room.level - 1] = room
|
||||
else:
|
||||
first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage] = room
|
||||
exits = dict()
|
||||
for def_exit in room.default_exits:
|
||||
target = f"{level_names[room.level]} {room.stage} - {def_exit['room']}"
|
||||
access_rule = tuple(def_exit["access_rule"])
|
||||
exits[target] = lambda state, rule=access_rule: state.has_all(rule, world.player)
|
||||
room.add_exits(
|
||||
exits.keys(),
|
||||
exits
|
||||
)
|
||||
if world.options.open_world:
|
||||
if any("Complete" in location.name for location in room.locations):
|
||||
room.add_locations({f"{level_names[room.level]} {room.stage} - Stage Completion": None},
|
||||
KDL3Location)
|
||||
|
||||
for level in world.player_levels:
|
||||
for stage in range(6):
|
||||
proper_stage = world.player_levels[level][stage]
|
||||
stage_name = world.multiworld.get_location(world.location_id_to_name[proper_stage],
|
||||
world.player).name.replace(" - Complete", "")
|
||||
stage_regions = [rooms[room] for room in rooms if stage_name in rooms[room].name]
|
||||
for region in stage_regions:
|
||||
region.level = level
|
||||
region.stage = stage
|
||||
if world.options.open_world or stage == 0:
|
||||
level_regions[level].add_exits([first_rooms[proper_stage].name])
|
||||
else:
|
||||
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage-1]],
|
||||
world.player).parent_region.add_exits([first_rooms[proper_stage].name])
|
||||
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
|
||||
|
||||
|
||||
def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict:
|
||||
levels: typing.Dict[int, typing.List[typing.Optional[int]]] = {
|
||||
1: [None] * 7,
|
||||
2: [None] * 7,
|
||||
3: [None] * 7,
|
||||
4: [None] * 7,
|
||||
5: [None] * 7,
|
||||
}
|
||||
|
||||
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
|
||||
if world.multiworld.plando_connections[world.player]:
|
||||
for connection in world.multiworld.plando_connections[world.player]:
|
||||
try:
|
||||
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
|
||||
stage_world, stage_stage = connection.exit.rsplit(" ", 1)
|
||||
new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1]
|
||||
levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
|
||||
possible_stages.remove(new_stage)
|
||||
|
||||
except Exception:
|
||||
raise Exception(
|
||||
f"Invalid connection: {connection.entrance} =>"
|
||||
f" {connection.exit} for player {world.player} ({world.player_name})")
|
||||
|
||||
for level in range(1, 6):
|
||||
for stage in range(6):
|
||||
# Randomize bosses separately
|
||||
try:
|
||||
if levels[level][stage] is None:
|
||||
stage_candidates = [candidate for candidate in possible_stages
|
||||
if (enforce_world and candidate in default_levels[level])
|
||||
or (enforce_pattern and ((candidate - 1) & 0x00FFFF) % 6 == stage)
|
||||
or (enforce_pattern == enforce_world)
|
||||
]
|
||||
new_stage = generate_valid_level(level, stage, stage_candidates,
|
||||
world.random)
|
||||
possible_stages.remove(new_stage)
|
||||
levels[level][stage] = new_stage
|
||||
except Exception:
|
||||
raise Exception(f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}")
|
||||
|
||||
# now handle bosses
|
||||
boss_shuffle: typing.Union[int, str] = world.options.boss_shuffle.value
|
||||
plando_bosses = []
|
||||
if isinstance(boss_shuffle, str):
|
||||
# boss plando
|
||||
options = boss_shuffle.split(";")
|
||||
boss_shuffle = BossShuffle.options[options.pop()]
|
||||
for option in options:
|
||||
if "-" in option:
|
||||
loc, boss = option.split("-")
|
||||
loc = loc.title()
|
||||
boss = boss.title()
|
||||
levels[LocationName.level_names[loc]][6] = LocationName.boss_names[boss]
|
||||
plando_bosses.append(LocationName.boss_names[boss])
|
||||
else:
|
||||
option = option.title()
|
||||
for level in levels:
|
||||
if levels[level][6] is None:
|
||||
levels[level][6] = LocationName.boss_names[option]
|
||||
plando_bosses.append(LocationName.boss_names[option])
|
||||
|
||||
if boss_shuffle > 0:
|
||||
if boss_shuffle == BossShuffle.option_full:
|
||||
possible_bosses = [default_levels[world.random.randint(1, 5)][6]
|
||||
for _ in range(5 - len(plando_bosses))]
|
||||
elif boss_shuffle == BossShuffle.option_singularity:
|
||||
boss = world.random.randint(1, 5)
|
||||
possible_bosses = [default_levels[boss][6] for _ in range(5 - len(plando_bosses))]
|
||||
else:
|
||||
possible_bosses = [default_levels[level][6] for level in default_levels
|
||||
if default_levels[level][6] not in plando_bosses]
|
||||
for level in levels:
|
||||
if levels[level][6] is None:
|
||||
boss = world.random.choice(possible_bosses)
|
||||
levels[level][6] = boss
|
||||
possible_bosses.remove(boss)
|
||||
else:
|
||||
for level in levels:
|
||||
if levels[level][6] is None:
|
||||
levels[level][6] = default_levels[level][6]
|
||||
|
||||
for level in levels:
|
||||
for stage in range(7):
|
||||
assert levels[level][stage] is not None, "Level tried to be sent with a None stage, incorrect plando?"
|
||||
|
||||
return levels
|
||||
|
||||
|
||||
def create_levels(world: "KDL3World") -> None:
|
||||
menu = Region("Menu", world.player, world.multiworld)
|
||||
level1 = Region("Grass Land", world.player, world.multiworld)
|
||||
level2 = Region("Ripple Field", world.player, world.multiworld)
|
||||
level3 = Region("Sand Canyon", world.player, world.multiworld)
|
||||
level4 = Region("Cloudy Park", world.player, world.multiworld)
|
||||
level5 = Region("Iceberg", world.player, world.multiworld)
|
||||
level6 = Region("Hyper Zone", world.player, world.multiworld)
|
||||
levels = {
|
||||
1: level1,
|
||||
2: level2,
|
||||
3: level3,
|
||||
4: level4,
|
||||
5: level5,
|
||||
}
|
||||
level_shuffle = world.options.stage_shuffle.value
|
||||
if level_shuffle != 0:
|
||||
world.player_levels = generate_valid_levels(
|
||||
world,
|
||||
level_shuffle == 1,
|
||||
level_shuffle == 2)
|
||||
|
||||
generate_rooms(world, False, levels)
|
||||
|
||||
level6.add_locations({LocationName.goals[world.options.goal]: None}, KDL3Location)
|
||||
|
||||
menu.connect(level1, "Start Game")
|
||||
level1.connect(level2, "To Level 2")
|
||||
level2.connect(level3, "To Level 3")
|
||||
level3.connect(level4, "To Level 4")
|
||||
level4.connect(level5, "To Level 5")
|
||||
menu.connect(level6, "To Level 6") # put the connection on menu, since you can reach it before level 5 on fast goal
|
||||
world.multiworld.regions += [menu, level1, level2, level3, level4, level5, level6]
|
||||
577
worlds/kdl3/Rom.py
Normal file
577
worlds/kdl3/Rom.py
Normal file
@@ -0,0 +1,577 @@
|
||||
import typing
|
||||
from pkgutil import get_data
|
||||
|
||||
import Utils
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
import hashlib
|
||||
import os
|
||||
import struct
|
||||
|
||||
import settings
|
||||
from worlds.Files import APDeltaPatch
|
||||
from .Aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \
|
||||
get_gooey_palette
|
||||
from .Compression import hal_decompress
|
||||
import bsdiff4
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
|
||||
KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2"
|
||||
KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2"
|
||||
|
||||
level_pointers = {
|
||||
0x770001: 0x0084,
|
||||
0x770002: 0x009C,
|
||||
0x770003: 0x00B8,
|
||||
0x770004: 0x00D8,
|
||||
0x770005: 0x0104,
|
||||
0x770006: 0x0124,
|
||||
0x770007: 0x014C,
|
||||
0x770008: 0x0170,
|
||||
0x770009: 0x0190,
|
||||
0x77000A: 0x01B0,
|
||||
0x77000B: 0x01E8,
|
||||
0x77000C: 0x0218,
|
||||
0x77000D: 0x024C,
|
||||
0x77000E: 0x0270,
|
||||
0x77000F: 0x02A0,
|
||||
0x770010: 0x02C4,
|
||||
0x770011: 0x02EC,
|
||||
0x770012: 0x0314,
|
||||
0x770013: 0x03CC,
|
||||
0x770014: 0x0404,
|
||||
0x770015: 0x042C,
|
||||
0x770016: 0x044C,
|
||||
0x770017: 0x0478,
|
||||
0x770018: 0x049C,
|
||||
0x770019: 0x04E4,
|
||||
0x77001A: 0x0504,
|
||||
0x77001B: 0x0530,
|
||||
0x77001C: 0x0554,
|
||||
0x77001D: 0x05A8,
|
||||
0x77001E: 0x0640,
|
||||
0x770200: 0x0148,
|
||||
0x770201: 0x0248,
|
||||
0x770202: 0x03C8,
|
||||
0x770203: 0x04E0,
|
||||
0x770204: 0x06A4,
|
||||
0x770205: 0x06A8,
|
||||
}
|
||||
|
||||
bb_bosses = {
|
||||
0x770200: 0xED85F1,
|
||||
0x770201: 0xF01360,
|
||||
0x770202: 0xEDA3DF,
|
||||
0x770203: 0xEDC2B9,
|
||||
0x770204: 0xED7C3F,
|
||||
0x770205: 0xEC29D2,
|
||||
}
|
||||
|
||||
level_sprites = {
|
||||
0x19B2C6: 1827,
|
||||
0x1A195C: 1584,
|
||||
0x19F6F3: 1679,
|
||||
0x19DC8B: 1717,
|
||||
0x197900: 1872
|
||||
}
|
||||
|
||||
stage_tiles = {
|
||||
0: [
|
||||
0, 1, 2,
|
||||
16, 17, 18,
|
||||
32, 33, 34,
|
||||
48, 49, 50
|
||||
],
|
||||
1: [
|
||||
3, 4, 5,
|
||||
19, 20, 21,
|
||||
35, 36, 37,
|
||||
51, 52, 53
|
||||
],
|
||||
2: [
|
||||
6, 7, 8,
|
||||
22, 23, 24,
|
||||
38, 39, 40,
|
||||
54, 55, 56
|
||||
],
|
||||
3: [
|
||||
9, 10, 11,
|
||||
25, 26, 27,
|
||||
41, 42, 43,
|
||||
57, 58, 59,
|
||||
],
|
||||
4: [
|
||||
12, 13, 64,
|
||||
28, 29, 65,
|
||||
44, 45, 66,
|
||||
60, 61, 67
|
||||
],
|
||||
5: [
|
||||
14, 15, 68,
|
||||
30, 31, 69,
|
||||
46, 47, 70,
|
||||
62, 63, 71
|
||||
]
|
||||
}
|
||||
|
||||
heart_star_address = 0x2D0000
|
||||
heart_star_size = 456
|
||||
consumable_address = 0x2F91DD
|
||||
consumable_size = 698
|
||||
|
||||
stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164]
|
||||
|
||||
music_choices = [
|
||||
2, # Boss 1
|
||||
3, # Boss 2 (Unused)
|
||||
4, # Boss 3 (Miniboss)
|
||||
7, # Dedede
|
||||
9, # Event 2 (used once)
|
||||
10, # Field 1
|
||||
11, # Field 2
|
||||
12, # Field 3
|
||||
13, # Field 4
|
||||
14, # Field 5
|
||||
15, # Field 6
|
||||
16, # Field 7
|
||||
17, # Field 8
|
||||
18, # Field 9
|
||||
19, # Field 10
|
||||
20, # Field 11
|
||||
21, # Field 12 (Gourmet Race)
|
||||
23, # Dark Matter in the Hyper Zone
|
||||
24, # Zero
|
||||
25, # Level 1
|
||||
26, # Level 2
|
||||
27, # Level 4
|
||||
28, # Level 3
|
||||
29, # Heart Star Failed
|
||||
30, # Level 5
|
||||
31, # Minigame
|
||||
38, # Animal Friend 1
|
||||
39, # Animal Friend 2
|
||||
40, # Animal Friend 3
|
||||
]
|
||||
# extra room pointers we don't want to track other than for music
|
||||
room_pointers = [
|
||||
3079990, # Zero
|
||||
2983409, # BB Whispy
|
||||
3150688, # BB Acro
|
||||
2991071, # BB PonCon
|
||||
2998969, # BB Ado
|
||||
2980927, # BB Dedede
|
||||
2894290 # BB Zero
|
||||
]
|
||||
|
||||
enemy_remap = {
|
||||
"Waddle Dee": 0,
|
||||
"Bronto Burt": 2,
|
||||
"Rocky": 3,
|
||||
"Bobo": 5,
|
||||
"Chilly": 6,
|
||||
"Poppy Bros Jr.": 7,
|
||||
"Sparky": 8,
|
||||
"Polof": 9,
|
||||
"Broom Hatter": 11,
|
||||
"Cappy": 12,
|
||||
"Bouncy": 13,
|
||||
"Nruff": 15,
|
||||
"Glunk": 16,
|
||||
"Togezo": 18,
|
||||
"Kabu": 19,
|
||||
"Mony": 20,
|
||||
"Blipper": 21,
|
||||
"Squishy": 22,
|
||||
"Gabon": 24,
|
||||
"Oro": 25,
|
||||
"Galbo": 26,
|
||||
"Sir Kibble": 27,
|
||||
"Nidoo": 28,
|
||||
"Kany": 29,
|
||||
"Sasuke": 30,
|
||||
"Yaban": 32,
|
||||
"Boten": 33,
|
||||
"Coconut": 34,
|
||||
"Doka": 35,
|
||||
"Icicle": 36,
|
||||
"Pteran": 39,
|
||||
"Loud": 40,
|
||||
"Como": 41,
|
||||
"Klinko": 42,
|
||||
"Babut": 43,
|
||||
"Wappa": 44,
|
||||
"Mariel": 45,
|
||||
"Tick": 48,
|
||||
"Apolo": 49,
|
||||
"Popon Ball": 50,
|
||||
"KeKe": 51,
|
||||
"Magoo": 53,
|
||||
"Raft Waddle Dee": 57,
|
||||
"Madoo": 58,
|
||||
"Corori": 60,
|
||||
"Kapar": 67,
|
||||
"Batamon": 68,
|
||||
"Peran": 72,
|
||||
"Bobin": 73,
|
||||
"Mopoo": 74,
|
||||
"Gansan": 75,
|
||||
"Bukiset (Burning)": 76,
|
||||
"Bukiset (Stone)": 77,
|
||||
"Bukiset (Ice)": 78,
|
||||
"Bukiset (Needle)": 79,
|
||||
"Bukiset (Clean)": 80,
|
||||
"Bukiset (Parasol)": 81,
|
||||
"Bukiset (Spark)": 82,
|
||||
"Bukiset (Cutter)": 83,
|
||||
"Waddle Dee Drawing": 84,
|
||||
"Bronto Burt Drawing": 85,
|
||||
"Bouncy Drawing": 86,
|
||||
"Kabu (Dekabu)": 87,
|
||||
"Wapod": 88,
|
||||
"Propeller": 89,
|
||||
"Dogon": 90,
|
||||
"Joe": 91
|
||||
}
|
||||
|
||||
miniboss_remap = {
|
||||
"Captain Stitch": 0,
|
||||
"Yuki": 1,
|
||||
"Blocky": 2,
|
||||
"Jumper Shoot": 3,
|
||||
"Boboo": 4,
|
||||
"Haboki": 5
|
||||
}
|
||||
|
||||
ability_remap = {
|
||||
"No Ability": 0,
|
||||
"Burning Ability": 1,
|
||||
"Stone Ability": 2,
|
||||
"Ice Ability": 3,
|
||||
"Needle Ability": 4,
|
||||
"Clean Ability": 5,
|
||||
"Parasol Ability": 6,
|
||||
"Spark Ability": 7,
|
||||
"Cutter Ability": 8,
|
||||
}
|
||||
|
||||
|
||||
class RomData:
|
||||
def __init__(self, file: str, name: typing.Optional[str] = None):
|
||||
self.file = bytearray()
|
||||
self.read_from_file(file)
|
||||
self.name = name
|
||||
|
||||
def read_byte(self, offset: int):
|
||||
return self.file[offset]
|
||||
|
||||
def read_bytes(self, offset: int, length: int):
|
||||
return self.file[offset:offset + length]
|
||||
|
||||
def write_byte(self, offset: int, value: int):
|
||||
self.file[offset] = value
|
||||
|
||||
def write_bytes(self, offset: int, values: typing.Sequence) -> None:
|
||||
self.file[offset:offset + len(values)] = values
|
||||
|
||||
def write_to_file(self, file: str):
|
||||
with open(file, 'wb') as outfile:
|
||||
outfile.write(self.file)
|
||||
|
||||
def read_from_file(self, file: str):
|
||||
with open(file, 'rb') as stream:
|
||||
self.file = bytearray(stream.read())
|
||||
|
||||
def apply_patch(self, patch: bytes):
|
||||
self.file = bytearray(bsdiff4.patch(bytes(self.file), patch))
|
||||
|
||||
def write_crc(self):
|
||||
crc = (sum(self.file[:0x7FDC] + self.file[0x7FE0:]) + 0x01FE) & 0xFFFF
|
||||
inv = crc ^ 0xFFFF
|
||||
self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
||||
|
||||
|
||||
def handle_level_sprites(stages, sprites, palettes):
|
||||
palette_by_level = list()
|
||||
for palette in palettes:
|
||||
palette_by_level.extend(palette[10:16])
|
||||
for i in range(5):
|
||||
for j in range(6):
|
||||
palettes[i][10 + j] = palette_by_level[stages[i][j] - 1]
|
||||
palettes[i] = [x for palette in palettes[i] for x in palette]
|
||||
tiles_by_level = list()
|
||||
for spritesheet in sprites:
|
||||
decompressed = hal_decompress(spritesheet)
|
||||
tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)]
|
||||
tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles])
|
||||
for world in range(5):
|
||||
levels = [stages[world][x] - 1 for x in range(6)]
|
||||
world_tiles: typing.List[typing.Optional[bytes]] = [None for _ in range(72)]
|
||||
for i in range(6):
|
||||
for x in range(12):
|
||||
world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x]
|
||||
sprites[world] = list()
|
||||
for tile in world_tiles:
|
||||
sprites[world].extend(tile)
|
||||
# insert our fake compression
|
||||
sprites[world][0:0] = [0xe3, 0xff]
|
||||
sprites[world][1026:1026] = [0xe3, 0xff]
|
||||
sprites[world][2052:2052] = [0xe0, 0xff]
|
||||
sprites[world].append(0xff)
|
||||
return sprites, palettes
|
||||
|
||||
|
||||
def write_heart_star_sprites(rom: RomData):
|
||||
compressed = rom.read_bytes(heart_star_address, heart_star_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(decompressed, patch))
|
||||
rom.write_bytes(0x1AF7DF, patched)
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD000, patched)
|
||||
rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39])
|
||||
|
||||
|
||||
def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool):
|
||||
compressed = rom.read_bytes(consumable_address, consumable_size)
|
||||
decompressed = hal_decompress(compressed)
|
||||
patched = bytearray(decompressed)
|
||||
if consumables:
|
||||
patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
if stars:
|
||||
patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4"))
|
||||
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
|
||||
patched[0:0] = [0xE3, 0xFF]
|
||||
patched.append(0xFF)
|
||||
rom.write_bytes(0x1CD500, patched)
|
||||
rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39])
|
||||
|
||||
|
||||
class KDL3DeltaPatch(APDeltaPatch):
|
||||
hash = [KDL3UHASH, KDL3JHASH]
|
||||
game = "Kirby's Dream Land 3"
|
||||
patch_file_ending = ".apkdl3"
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
return get_base_rom_bytes()
|
||||
|
||||
def patch(self, target: str):
|
||||
super().patch(target)
|
||||
rom = RomData(target)
|
||||
target_language = rom.read_byte(0x3C020)
|
||||
rom.write_byte(0x7FD9, target_language)
|
||||
write_heart_star_sprites(rom)
|
||||
if rom.read_bytes(0x3D014, 1)[0] > 0:
|
||||
stages = [struct.unpack("HHHHHHH", rom.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)]
|
||||
palettes = [rom.read_bytes(full_pal, 512) for full_pal in stage_palettes]
|
||||
palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes]
|
||||
sprites = [rom.read_bytes(offset, level_sprites[offset]) for offset in level_sprites]
|
||||
sprites, palettes = handle_level_sprites(stages, sprites, palettes)
|
||||
for addr, palette in zip(stage_palettes, palettes):
|
||||
rom.write_bytes(addr, palette)
|
||||
for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites):
|
||||
rom.write_bytes(addr, level_sprite)
|
||||
rom.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39,
|
||||
0x50, 0xC4, 0x39])
|
||||
write_consumable_sprites(rom, rom.read_byte(0x3D018) > 0, rom.read_byte(0x3D01A) > 0)
|
||||
rom_name = rom.read_bytes(0x3C000, 21)
|
||||
rom.write_bytes(0x7FC0, rom_name)
|
||||
rom.write_crc()
|
||||
rom.write_to_file(target)
|
||||
|
||||
|
||||
def patch_rom(world: "KDL3World", rom: RomData):
|
||||
rom.apply_patch(get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4")))
|
||||
tiles = get_data(__name__, os.path.join("data", "APPauseIcons.dat"))
|
||||
rom.write_bytes(0x3F000, tiles)
|
||||
|
||||
# Write open world patch
|
||||
if world.options.open_world:
|
||||
rom.write_bytes(0x143C7, [0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ])
|
||||
# changes the stage flag function to compare $5AC1 to $5AC1,
|
||||
# always running the "new stage" function
|
||||
# This has further checks present for bosses already, so we just
|
||||
# need to handle regular stages
|
||||
# write check for boss to be unlocked
|
||||
|
||||
if world.options.consumables:
|
||||
# reroute maxim tomatoes to use the 1-UP function, then null out the function
|
||||
rom.write_bytes(0x3002F, [0x37, 0x00])
|
||||
rom.write_bytes(0x30037, [0xA9, 0x26, 0x00, # LDA #$0026
|
||||
0x22, 0x27, 0xD9, 0x00, # JSL $00D927
|
||||
0xA4, 0xD2, # LDY $D2
|
||||
0x6B, # RTL
|
||||
0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, # NOP #10
|
||||
])
|
||||
|
||||
# stars handling is built into the rom, so no changes there
|
||||
|
||||
rooms = world.rooms
|
||||
if world.options.music_shuffle > 0:
|
||||
if world.options.music_shuffle == 1:
|
||||
shuffled_music = music_choices.copy()
|
||||
world.random.shuffle(shuffled_music)
|
||||
music_map = dict(zip(music_choices, shuffled_music))
|
||||
# Avoid putting star twinkle in the pool
|
||||
music_map[5] = world.random.choice(music_choices)
|
||||
# Heart Star music doesn't work on regular stages
|
||||
music_map[8] = world.random.choice(music_choices)
|
||||
for room in rooms:
|
||||
room.music = music_map[room.music]
|
||||
for room in room_pointers:
|
||||
old_music = rom.read_byte(room + 2)
|
||||
rom.write_byte(room + 2, music_map[old_music])
|
||||
for i in range(5):
|
||||
# level themes
|
||||
old_music = rom.read_byte(0x133F2 + i)
|
||||
rom.write_byte(0x133F2 + i, music_map[old_music])
|
||||
# Zero
|
||||
rom.write_byte(0x9AE79, music_map[0x18])
|
||||
# Heart Star success and fail
|
||||
rom.write_byte(0x4A388, music_map[0x08])
|
||||
rom.write_byte(0x4A38D, music_map[0x1D])
|
||||
elif world.options.music_shuffle == 2:
|
||||
for room in rooms:
|
||||
room.music = world.random.choice(music_choices)
|
||||
for room in room_pointers:
|
||||
rom.write_byte(room + 2, world.random.choice(music_choices))
|
||||
for i in range(5):
|
||||
# level themes
|
||||
rom.write_byte(0x133F2 + i, world.random.choice(music_choices))
|
||||
# Zero
|
||||
rom.write_byte(0x9AE79, world.random.choice(music_choices))
|
||||
# Heart Star success and fail
|
||||
rom.write_byte(0x4A388, world.random.choice(music_choices))
|
||||
rom.write_byte(0x4A38D, world.random.choice(music_choices))
|
||||
|
||||
for room in rooms:
|
||||
room.patch(rom)
|
||||
|
||||
if world.options.virtual_console in [1, 3]:
|
||||
# Flash Reduction
|
||||
rom.write_byte(0x9AE68, 0x10)
|
||||
rom.write_bytes(0x9AE8E, [0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ])
|
||||
rom.write_byte(0x9AEA1, 0x08)
|
||||
rom.write_byte(0x9AEC9, 0x01)
|
||||
rom.write_bytes(0x9AED2, [0xA9, 0x1F])
|
||||
rom.write_byte(0x9AEE1, 0x08)
|
||||
|
||||
if world.options.virtual_console in [2, 3]:
|
||||
# Hyper Zone BB colors
|
||||
rom.write_bytes(0x2C5E16, [0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ])
|
||||
rom.write_bytes(0x2C8217, [0xFF, 0x1E, ])
|
||||
|
||||
# boss requirements
|
||||
rom.write_bytes(0x3D000, struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1],
|
||||
world.boss_requirements[2], world.boss_requirements[3],
|
||||
world.boss_requirements[4]))
|
||||
rom.write_bytes(0x3D00A, struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF))
|
||||
rom.write_byte(0x3D00C, world.options.goal_speed.value)
|
||||
rom.write_byte(0x3D00E, world.options.open_world.value)
|
||||
rom.write_byte(0x3D010, world.options.death_link.value)
|
||||
rom.write_byte(0x3D012, world.options.goal.value)
|
||||
rom.write_byte(0x3D014, world.options.stage_shuffle.value)
|
||||
rom.write_byte(0x3D016, world.options.ow_boss_requirement.value)
|
||||
rom.write_byte(0x3D018, world.options.consumables.value)
|
||||
rom.write_byte(0x3D01A, world.options.starsanity.value)
|
||||
rom.write_byte(0x3D01C, world.options.gifting.value if world.multiworld.players > 1 else 0)
|
||||
rom.write_byte(0x3D01E, world.options.strict_bosses.value)
|
||||
# don't write gifting for solo game, since there's no one to send anything to
|
||||
|
||||
for level in world.player_levels:
|
||||
for i in range(len(world.player_levels[level])):
|
||||
rom.write_bytes(0x3F002E + ((level - 1) * 14) + (i * 2),
|
||||
struct.pack("H", level_pointers[world.player_levels[level][i]]))
|
||||
rom.write_bytes(0x3D020 + (level - 1) * 14 + (i * 2),
|
||||
struct.pack("H", world.player_levels[level][i] & 0x00FFFF))
|
||||
if (i == 0) or (i > 0 and i % 6 != 0):
|
||||
rom.write_bytes(0x3D080 + (level - 1) * 12 + (i * 2),
|
||||
struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6))
|
||||
|
||||
for i in range(6):
|
||||
if world.boss_butch_bosses[i]:
|
||||
rom.write_bytes(0x3F0000 + (level_pointers[0x770200 + i]), struct.pack("I", bb_bosses[0x770200 + i]))
|
||||
|
||||
# copy ability shuffle
|
||||
if world.options.copy_ability_randomization.value > 0:
|
||||
for enemy in world.copy_abilities:
|
||||
if enemy in miniboss_remap:
|
||||
rom.write_bytes(0xB417E + (miniboss_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
else:
|
||||
rom.write_bytes(0xB3CAC + (enemy_remap[enemy] << 1),
|
||||
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
|
||||
# following only needs done on non-door rando
|
||||
# incredibly lucky this follows the same order (including 5E == star block)
|
||||
rom.write_byte(0x2F77EA, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
|
||||
rom.write_byte(0x2F7811, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
|
||||
rom.write_byte(0x2F9BC4, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
|
||||
rom.write_byte(0x2F9BEB, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
|
||||
rom.write_byte(0x2FAC06, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
|
||||
rom.write_byte(0x2FAC2D, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
|
||||
rom.write_byte(0x2F9E7B, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
|
||||
rom.write_byte(0x2F9EA2, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
|
||||
rom.write_byte(0x2FA951, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
|
||||
rom.write_byte(0x2FA978, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
|
||||
rom.write_byte(0x2FA132, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
|
||||
rom.write_byte(0x2FA159, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
|
||||
rom.write_byte(0x2FA3E8, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
|
||||
rom.write_byte(0x2FA40F, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
|
||||
rom.write_byte(0x2F90E2, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
|
||||
rom.write_byte(0x2F9109, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
|
||||
|
||||
if world.options.copy_ability_randomization == 2:
|
||||
for enemy in enemy_remap:
|
||||
# we just won't include it for minibosses
|
||||
rom.write_bytes(0xB3E40 + (enemy_remap[enemy] << 1), struct.pack("h", world.random.randint(-1, 2)))
|
||||
|
||||
# write jumping goal
|
||||
rom.write_bytes(0x94F8, struct.pack("H", world.options.jumping_target))
|
||||
rom.write_bytes(0x944E, struct.pack("H", world.options.jumping_target))
|
||||
|
||||
from Utils import __version__
|
||||
rom.name = bytearray(
|
||||
f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
rom.write_bytes(0x3C000, rom.name)
|
||||
rom.write_byte(0x3C020, world.options.game_language.value)
|
||||
|
||||
# handle palette
|
||||
if world.options.kirby_flavor_preset.value != 0:
|
||||
for addr in kirby_target_palettes:
|
||||
target = kirby_target_palettes[addr]
|
||||
palette = get_kirby_palette(world)
|
||||
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
if world.options.gooey_flavor_preset.value != 0:
|
||||
for addr in gooey_target_palettes:
|
||||
target = gooey_target_palettes[addr]
|
||||
palette = get_gooey_palette(world)
|
||||
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
|
||||
|
||||
|
||||
def get_base_rom_bytes() -> bytes:
|
||||
rom_file: str = get_base_rom_path()
|
||||
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}:
|
||||
raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. "
|
||||
"Get the correct game and version, then dump it")
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options: settings.Settings = settings.get_settings()
|
||||
if not file_name:
|
||||
file_name = options["kdl3_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
95
worlds/kdl3/Room.py
Normal file
95
worlds/kdl3/Room.py
Normal file
@@ -0,0 +1,95 @@
|
||||
import struct
|
||||
import typing
|
||||
from BaseClasses import Region, ItemClassification
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .Rom import RomData
|
||||
|
||||
animal_map = {
|
||||
"Rick Spawn": 0,
|
||||
"Kine Spawn": 1,
|
||||
"Coo Spawn": 2,
|
||||
"Nago Spawn": 3,
|
||||
"ChuChu Spawn": 4,
|
||||
"Pitch Spawn": 5
|
||||
}
|
||||
|
||||
|
||||
class KDL3Room(Region):
|
||||
pointer: int = 0
|
||||
level: int = 0
|
||||
stage: int = 0
|
||||
room: int = 0
|
||||
music: int = 0
|
||||
default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]]
|
||||
animal_pointers: typing.List[int]
|
||||
enemies: typing.List[str]
|
||||
entity_load: typing.List[typing.List[int]]
|
||||
consumables: typing.List[typing.Dict[str, typing.Union[int, str]]]
|
||||
|
||||
def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits,
|
||||
animal_pointers, enemies, entity_load, consumables, consumable_pointer):
|
||||
super().__init__(name, player, multiworld, hint)
|
||||
self.level = level
|
||||
self.stage = stage
|
||||
self.room = room
|
||||
self.pointer = pointer
|
||||
self.music = music
|
||||
self.default_exits = default_exits
|
||||
self.animal_pointers = animal_pointers
|
||||
self.enemies = enemies
|
||||
self.entity_load = entity_load
|
||||
self.consumables = consumables
|
||||
self.consumable_pointer = consumable_pointer
|
||||
|
||||
def patch(self, rom: "RomData"):
|
||||
rom.write_byte(self.pointer + 2, self.music)
|
||||
animals = [x.item.name for x in self.locations if "Animal" in x.name]
|
||||
if len(animals) > 0:
|
||||
for current_animal, address in zip(animals, self.animal_pointers):
|
||||
rom.write_byte(self.pointer + address + 7, animal_map[current_animal])
|
||||
if self.multiworld.worlds[self.player].options.consumables:
|
||||
load_len = len(self.entity_load)
|
||||
for consumable in self.consumables:
|
||||
location = next(x for x in self.locations if x.name == consumable["name"])
|
||||
assert location.item
|
||||
is_progression = location.item.classification & ItemClassification.progression
|
||||
if load_len == 8:
|
||||
# edge case, there is exactly 1 room with 8 entities and only 1 consumable among them
|
||||
if not (any(x in self.entity_load for x in [[0, 22], [1, 22]])
|
||||
and any(x in self.entity_load for x in [[2, 22], [3, 22]])):
|
||||
replacement_target = self.entity_load.index(
|
||||
next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]]))
|
||||
if is_progression:
|
||||
vtype = 0
|
||||
else:
|
||||
vtype = 2
|
||||
rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype)
|
||||
self.entity_load[replacement_target] = [vtype, 22]
|
||||
else:
|
||||
if is_progression:
|
||||
# we need to see if 1-ups are in our load list
|
||||
if any(x not in self.entity_load for x in [[0, 22], [1, 22]]):
|
||||
self.entity_load.append([0, 22])
|
||||
else:
|
||||
if any(x not in self.entity_load for x in [[2, 22], [3, 22]]):
|
||||
# edge case: if (1, 22) is in, we need to load (3, 22) instead
|
||||
if [1, 22] in self.entity_load:
|
||||
self.entity_load.append([3, 22])
|
||||
else:
|
||||
self.entity_load.append([2, 22])
|
||||
if load_len < len(self.entity_load):
|
||||
rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len]))
|
||||
rom.write_bytes(self.pointer + 104 + (load_len * 2),
|
||||
bytes(struct.pack("H", self.consumable_pointer)))
|
||||
if is_progression:
|
||||
if [1, 22] in self.entity_load:
|
||||
vtype = 1
|
||||
else:
|
||||
vtype = 0
|
||||
else:
|
||||
if [3, 22] in self.entity_load:
|
||||
vtype = 3
|
||||
else:
|
||||
vtype = 2
|
||||
rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype)
|
||||
332
worlds/kdl3/Rules.py
Normal file
332
worlds/kdl3/Rules.py
Normal file
@@ -0,0 +1,332 @@
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from .Names import LocationName, EnemyAbilities
|
||||
from .Locations import location_table
|
||||
from .Options import GoalSpeed
|
||||
import typing
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from . import KDL3World
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
|
||||
def can_reach_boss(state: "CollectionState", player: int, level: int, open_world: int,
|
||||
ow_boss_req: int, player_levels: typing.Dict[int, typing.Dict[int, int]]):
|
||||
if open_world:
|
||||
return state.has(f"{LocationName.level_names_inverse[level]} - Stage Completion", player, ow_boss_req)
|
||||
else:
|
||||
return state.can_reach(location_table[player_levels[level][5]], "Location", player)
|
||||
|
||||
|
||||
def can_reach_rick(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Rick", player) and state.has("Rick Spawn", player)
|
||||
|
||||
|
||||
def can_reach_kine(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Kine", player) and state.has("Kine Spawn", player)
|
||||
|
||||
|
||||
def can_reach_coo(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Coo", player) and state.has("Coo Spawn", player)
|
||||
|
||||
|
||||
def can_reach_nago(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Nago", player) and state.has("Nago Spawn", player)
|
||||
|
||||
|
||||
def can_reach_chuchu(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("ChuChu", player) and state.has("ChuChu Spawn", player)
|
||||
|
||||
|
||||
def can_reach_pitch(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Pitch", player) and state.has("Pitch Spawn", player)
|
||||
|
||||
|
||||
def can_reach_burning(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Burning", player) and state.has("Burning Ability", player)
|
||||
|
||||
|
||||
def can_reach_stone(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Stone", player) and state.has("Stone Ability", player)
|
||||
|
||||
|
||||
def can_reach_ice(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Ice", player) and state.has("Ice Ability", player)
|
||||
|
||||
|
||||
def can_reach_needle(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Needle", player) and state.has("Needle Ability", player)
|
||||
|
||||
|
||||
def can_reach_clean(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Clean", player) and state.has("Clean Ability", player)
|
||||
|
||||
|
||||
def can_reach_parasol(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Parasol", player) and state.has("Parasol Ability", player)
|
||||
|
||||
|
||||
def can_reach_spark(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Spark", player) and state.has("Spark Ability", player)
|
||||
|
||||
|
||||
def can_reach_cutter(state: "CollectionState", player: int) -> bool:
|
||||
return state.has("Cutter", player) and state.has("Cutter Ability", player)
|
||||
|
||||
|
||||
ability_map: typing.Dict[str, typing.Callable[["CollectionState", int], bool]] = {
|
||||
"No Ability": lambda state, player: True,
|
||||
"Burning Ability": can_reach_burning,
|
||||
"Stone Ability": can_reach_stone,
|
||||
"Ice Ability": can_reach_ice,
|
||||
"Needle Ability": can_reach_needle,
|
||||
"Clean Ability": can_reach_clean,
|
||||
"Parasol Ability": can_reach_parasol,
|
||||
"Spark Ability": can_reach_spark,
|
||||
"Cutter Ability": can_reach_cutter,
|
||||
}
|
||||
|
||||
|
||||
def can_assemble_rob(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
|
||||
# check animal requirements
|
||||
if not (can_reach_coo(state, player) and can_reach_kine(state, player)):
|
||||
return False
|
||||
for abilities, bukisets in EnemyAbilities.enemy_restrictive[1:5]:
|
||||
iterator = iter(x for x in bukisets if copy_abilities[x] in abilities)
|
||||
target_bukiset = next(iterator, None)
|
||||
can_reach = False
|
||||
while target_bukiset is not None:
|
||||
can_reach = can_reach | ability_map[copy_abilities[target_bukiset]](state, player)
|
||||
target_bukiset = next(iterator, None)
|
||||
if not can_reach:
|
||||
return False
|
||||
# now the known needed abilities
|
||||
return can_reach_parasol(state, player) and can_reach_stone(state, player)
|
||||
|
||||
|
||||
def can_fix_angel_wings(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
|
||||
can_reach = True
|
||||
for enemy in {"Sparky", "Blocky", "Jumper Shoot", "Yuki", "Sir Kibble", "Haboki", "Boboo", "Captain Stitch"}:
|
||||
can_reach = can_reach & ability_map[copy_abilities[enemy]](state, player)
|
||||
return can_reach
|
||||
|
||||
|
||||
def set_rules(world: "KDL3World") -> None:
|
||||
# Level 1
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_muchi, world.player),
|
||||
lambda state: can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_chao, world.player),
|
||||
lambda state: can_reach_stone(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_mine, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
|
||||
# Level 2
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_5, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_kamuribana, world.player),
|
||||
lambda state: can_reach_pitch(state, world.player) and can_reach_clean(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_bakasa, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) and can_reach_parasol(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_toad, world.player),
|
||||
lambda state: can_reach_needle(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_mama_pitch, world.player),
|
||||
lambda state: (can_reach_pitch(state, world.player) and
|
||||
can_reach_kine(state, world.player) and
|
||||
can_reach_burning(state, world.player) and
|
||||
can_reach_stone(state, world.player)))
|
||||
|
||||
# Level 3
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5, world.player),
|
||||
lambda state: can_reach_cutter(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_auntie, world.player),
|
||||
lambda state: can_reach_clean(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_nyupun, world.player),
|
||||
lambda state: can_reach_chuchu(state, world.player) and can_reach_cutter(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_rob, world.player),
|
||||
lambda state: can_assemble_rob(state, world.player, world.copy_abilities)
|
||||
)
|
||||
|
||||
# Level 4
|
||||
set_rule(world.multiworld.get_location(LocationName.cloudy_park_hibanamodoki, world.player),
|
||||
lambda state: can_reach_coo(state, world.player) and can_reach_clean(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.cloudy_park_piyokeko, world.player),
|
||||
lambda state: can_reach_needle(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.cloudy_park_mikarin, world.player),
|
||||
lambda state: can_reach_coo(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.cloudy_park_pick, world.player),
|
||||
lambda state: can_reach_rick(state, world.player))
|
||||
|
||||
# Level 5
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_4, world.player),
|
||||
lambda state: can_reach_burning(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_kogoesou, world.player),
|
||||
lambda state: can_reach_burning(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_samus, world.player),
|
||||
lambda state: can_reach_ice(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_name, world.player),
|
||||
lambda state: (can_reach_coo(state, world.player) and
|
||||
can_reach_burning(state, world.player) and
|
||||
can_reach_chuchu(state, world.player)))
|
||||
# ChuChu is guaranteed here, but we use this for consistency
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_shiro, world.player),
|
||||
lambda state: can_reach_nago(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.iceberg_angel, world.player),
|
||||
lambda state: can_fix_angel_wings(state, world.player, world.copy_abilities))
|
||||
|
||||
# Consumables
|
||||
if world.options.consumables:
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_1_u1, world.player),
|
||||
lambda state: can_reach_parasol(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_1_m1, world.player),
|
||||
lambda state: can_reach_spark(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.grass_land_2_u1, world.player),
|
||||
lambda state: can_reach_needle(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_u1, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_m1, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_3_u1, world.player),
|
||||
lambda state: can_reach_cutter(state, world.player) or can_reach_spark(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_u1, world.player),
|
||||
lambda state: can_reach_stone(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_m2, world.player),
|
||||
lambda state: can_reach_stone(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m1, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_u1, world.player),
|
||||
lambda state: (can_reach_kine(state, world.player) and
|
||||
can_reach_burning(state, world.player) and
|
||||
can_reach_stone(state, world.player)))
|
||||
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m2, world.player),
|
||||
lambda state: (can_reach_kine(state, world.player) and
|
||||
can_reach_burning(state, world.player) and
|
||||
can_reach_stone(state, world.player)))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_u1, world.player),
|
||||
lambda state: can_reach_clean(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_m2, world.player),
|
||||
lambda state: can_reach_needle(state, world.player))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u2, world.player),
|
||||
lambda state: can_reach_ice(state, world.player) and
|
||||
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u3, world.player),
|
||||
lambda state: can_reach_ice(state, world.player) and
|
||||
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
|
||||
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u4, world.player),
|
||||
lambda state: can_reach_ice(state, world.player) and
|
||||
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
|
||||
set_rule(world.multiworld.get_location(LocationName.cloudy_park_6_u1, world.player),
|
||||
lambda state: can_reach_cutter(state, world.player))
|
||||
|
||||
if world.options.starsanity:
|
||||
# ranges are our friend
|
||||
for i in range(7, 11):
|
||||
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
|
||||
lambda state: can_reach_cutter(state, world.player))
|
||||
for i in range(11, 14):
|
||||
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
|
||||
lambda state: can_reach_parasol(state, world.player))
|
||||
for i in [1, 3, 4, 9, 10]:
|
||||
set_rule(world.multiworld.get_location(f"Grass Land 2 - Star {i}", world.player),
|
||||
lambda state: can_reach_stone(state, world.player))
|
||||
set_rule(world.multiworld.get_location("Grass Land 2 - Star 2", world.player),
|
||||
lambda state: can_reach_burning(state, world.player))
|
||||
set_rule(world.multiworld.get_location("Ripple Field 2 - Star 17", world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
for i in range(41, 43):
|
||||
# any star past this point also needs kine, but so does the exit
|
||||
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
for i in range(46, 49):
|
||||
# also requires kine, but only for access from the prior room
|
||||
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_burning(state, world.player) and can_reach_stone(state, world.player))
|
||||
for i in range(12, 18):
|
||||
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_ice(state, world.player) and
|
||||
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
|
||||
for i in range(21, 23):
|
||||
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_chuchu(state, world.player))
|
||||
for r in [range(19, 21), range(23, 31)]:
|
||||
for i in r:
|
||||
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_clean(state, world.player))
|
||||
for i in range(31, 41):
|
||||
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
|
||||
lambda state: can_reach_burning(state, world.player))
|
||||
for r in [range(1, 31), range(44, 51)]:
|
||||
for i in r:
|
||||
set_rule(world.multiworld.get_location(f"Cloudy Park 4 - Star {i}", world.player),
|
||||
lambda state: can_reach_clean(state, world.player))
|
||||
for i in [18, *list(range(20, 25))]:
|
||||
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
|
||||
lambda state: can_reach_ice(state, world.player))
|
||||
for i in [19, *list(range(25, 30))]:
|
||||
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
|
||||
lambda state: can_reach_ice(state, world.player))
|
||||
# copy ability access edge cases
|
||||
# Kirby cannot eat enemies fully submerged in water. Vast majority of cases, the enemy can be brought to the surface
|
||||
# and eaten by inhaling while falling on top of them
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_2_E3, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_3_E6, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
# Ripple Field 4 E5, E7, and E8 are doable, but too strict to leave in logic
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E5, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E7, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E8, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E1, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E2, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E3, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E4, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E7, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E8, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E9, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E10, world.player),
|
||||
lambda state: can_reach_kine(state, world.player))
|
||||
|
||||
for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
|
||||
"Level 3 Boss - Purified", "Level 4 Boss - Purified",
|
||||
"Level 5 Boss - Purified"],
|
||||
[LocationName.grass_land_whispy, LocationName.ripple_field_acro,
|
||||
LocationName.sand_canyon_poncon, LocationName.cloudy_park_ado,
|
||||
LocationName.iceberg_dedede],
|
||||
range(1, 6)):
|
||||
set_rule(world.multiworld.get_location(boss_flag, world.player),
|
||||
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
|
||||
and can_reach_boss(state, world.player, i,
|
||||
world.options.open_world.value,
|
||||
world.options.ow_boss_requirement.value,
|
||||
world.player_levels)))
|
||||
set_rule(world.multiworld.get_location(purification, world.player),
|
||||
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
|
||||
and can_reach_boss(state, world.player, i,
|
||||
world.options.open_world.value,
|
||||
world.options.ow_boss_requirement.value,
|
||||
world.player_levels)))
|
||||
|
||||
set_rule(world.multiworld.get_entrance("To Level 6", world.player),
|
||||
lambda state: state.has("Heart Star", world.player, world.required_heart_stars))
|
||||
|
||||
for level in range(2, 6):
|
||||
set_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
|
||||
lambda state, i=level: state.has(f"Level {i - 1} Boss Defeated", world.player))
|
||||
|
||||
if world.options.strict_bosses:
|
||||
for level in range(2, 6):
|
||||
add_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
|
||||
lambda state, i=level: state.has(f"Level {i - 1} Boss Purified", world.player))
|
||||
|
||||
if world.options.goal_speed == GoalSpeed.option_normal:
|
||||
add_rule(world.multiworld.get_entrance("To Level 6", world.player),
|
||||
lambda state: state.has_all(["Level 1 Boss Purified", "Level 2 Boss Purified", "Level 3 Boss Purified",
|
||||
"Level 4 Boss Purified", "Level 5 Boss Purified"], world.player))
|
||||
350
worlds/kdl3/__init__.py
Normal file
350
worlds/kdl3/__init__.py
Normal file
@@ -0,0 +1,350 @@
|
||||
import logging
|
||||
import typing
|
||||
|
||||
from BaseClasses import Tutorial, ItemClassification, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
from Options import PerGameCommonOptions
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
|
||||
trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights
|
||||
from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
|
||||
from .Names.AnimalFriendSpawns import animal_friend_spawns
|
||||
from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive
|
||||
from .Regions import create_levels, default_levels
|
||||
from .Options import KDL3Options
|
||||
from .Presets import kdl3_options_presets
|
||||
from .Names import LocationName
|
||||
from .Room import KDL3Room
|
||||
from .Rules import set_rules
|
||||
from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH
|
||||
from .Client import KDL3SNIClient
|
||||
|
||||
from typing import Dict, TextIO, Optional, List
|
||||
import os
|
||||
import math
|
||||
import threading
|
||||
import base64
|
||||
import settings
|
||||
|
||||
logger = logging.getLogger("Kirby's Dream Land 3")
|
||||
|
||||
|
||||
class KDL3Settings(settings.Group):
|
||||
class RomFile(settings.SNESRomPath):
|
||||
"""File name of the KDL3 JP or EN rom"""
|
||||
description = "Kirby's Dream Land 3 ROM File"
|
||||
copy_to = "Kirby's Dream Land 3.sfc"
|
||||
md5s = [KDL3JHASH, KDL3UHASH]
|
||||
|
||||
rom_file: RomFile = RomFile(RomFile.copy_to)
|
||||
|
||||
|
||||
class KDL3WebWorld(WebWorld):
|
||||
theme = "partyTime"
|
||||
tutorials = [
|
||||
|
||||
Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Kirby's Dream Land 3 randomizer connected to an Archipelago Multiworld.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Silvris"]
|
||||
)
|
||||
]
|
||||
options_presets = kdl3_options_presets
|
||||
|
||||
|
||||
class KDL3World(World):
|
||||
"""
|
||||
Join Kirby and his Animal Friends on an adventure to collect Heart Stars and drive Dark Matter away from Dream Land!
|
||||
"""
|
||||
|
||||
game = "Kirby's Dream Land 3"
|
||||
options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options
|
||||
options: KDL3Options
|
||||
item_name_to_id = {item: item_table[item].code for item in item_table}
|
||||
location_name_to_id = {location_table[location]: location for location in location_table}
|
||||
item_name_groups = item_names
|
||||
web = KDL3WebWorld()
|
||||
settings: typing.ClassVar[KDL3Settings]
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
self.rom_name = None
|
||||
self.rom_name_available_event = threading.Event()
|
||||
super().__init__(multiworld, player)
|
||||
self.copy_abilities: Dict[str, str] = vanilla_enemies.copy()
|
||||
self.required_heart_stars: int = 0 # we fill this during create_items
|
||||
self.boss_requirements: Dict[int, int] = dict()
|
||||
self.player_levels = default_levels.copy()
|
||||
self.stage_shuffle_enabled = False
|
||||
self.boss_butch_bosses: List[Optional[bool]] = list()
|
||||
self.rooms: Optional[List[KDL3Room]] = None
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
|
||||
rom_file: str = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}")
|
||||
|
||||
create_regions = create_levels
|
||||
|
||||
def create_item(self, name: str, force_non_progression=False) -> KDL3Item:
|
||||
item = item_table[name]
|
||||
classification = ItemClassification.filler
|
||||
if item.progression and not force_non_progression:
|
||||
classification = ItemClassification.progression_skip_balancing \
|
||||
if item.skip_balancing else ItemClassification.progression
|
||||
elif item.trap:
|
||||
classification = ItemClassification.trap
|
||||
return KDL3Item(name, classification, item.code, self.player)
|
||||
|
||||
def get_filler_item_name(self, include_stars=True) -> str:
|
||||
if include_stars:
|
||||
return self.random.choices(list(total_filler_weights.keys()),
|
||||
weights=list(total_filler_weights.values()))[0]
|
||||
return self.random.choices(list(filler_item_weights.keys()),
|
||||
weights=list(filler_item_weights.values()))[0]
|
||||
|
||||
def get_trap_item_name(self) -> str:
|
||||
return self.random.choices(["Gooey Bag", "Slowness", "Eject Ability"],
|
||||
weights=[self.options.gooey_trap_weight.value,
|
||||
self.options.slow_trap_weight.value,
|
||||
self.options.ability_trap_weight.value])[0]
|
||||
|
||||
def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str],
|
||||
level: int, stage: int):
|
||||
valid_rooms = [room for room in self.rooms if (room.level < level)
|
||||
or (room.level == level and room.stage < stage)] # leave out the stage in question to avoid edge
|
||||
valid_enemies = set()
|
||||
for room in valid_rooms:
|
||||
valid_enemies.update(room.enemies)
|
||||
placed_enemies = [enemy for enemy in valid_enemies if enemy not in enemies_to_set]
|
||||
if any(self.copy_abilities[enemy] == copy_ability for enemy in placed_enemies):
|
||||
return None # a valid enemy got placed by a more restrictive placement
|
||||
return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies]))
|
||||
|
||||
def pre_fill(self) -> None:
|
||||
if self.options.copy_ability_randomization:
|
||||
# randomize copy abilities
|
||||
valid_abilities = list(copy_ability_access_table.keys())
|
||||
enemies_to_set = list(self.copy_abilities.keys())
|
||||
# now for the edge cases
|
||||
for abilities, enemies in enemy_restrictive:
|
||||
available_enemies = list()
|
||||
for enemy in enemies:
|
||||
if enemy not in enemies_to_set:
|
||||
if self.copy_abilities[enemy] in abilities:
|
||||
break
|
||||
else:
|
||||
available_enemies.append(enemy)
|
||||
else:
|
||||
chosen_enemy = self.random.choice(available_enemies)
|
||||
chosen_ability = self.random.choice(abilities)
|
||||
self.copy_abilities[chosen_enemy] = chosen_ability
|
||||
enemies_to_set.remove(chosen_enemy)
|
||||
# two less restrictive ones, we need to ensure Cutter and Burning appear before their required stages
|
||||
sand_canyon_5 = self.get_region("Sand Canyon 5 - 9")
|
||||
# this is primarily for typing, but if this ever hits it's fine to crash
|
||||
assert isinstance(sand_canyon_5, KDL3Room)
|
||||
cutter_enemy = self.get_restrictive_copy_ability_placement("Cutter Ability", enemies_to_set,
|
||||
sand_canyon_5.level, sand_canyon_5.stage)
|
||||
if cutter_enemy:
|
||||
self.copy_abilities[cutter_enemy] = "Cutter Ability"
|
||||
enemies_to_set.remove(cutter_enemy)
|
||||
iceberg_4 = self.get_region("Iceberg 4 - 7")
|
||||
# this is primarily for typing, but if this ever hits it's fine to crash
|
||||
assert isinstance(iceberg_4, KDL3Room)
|
||||
burning_enemy = self.get_restrictive_copy_ability_placement("Burning Ability", enemies_to_set,
|
||||
iceberg_4.level, iceberg_4.stage)
|
||||
if burning_enemy:
|
||||
self.copy_abilities[burning_enemy] = "Burning Ability"
|
||||
enemies_to_set.remove(burning_enemy)
|
||||
# place remaining
|
||||
for enemy in enemies_to_set:
|
||||
self.copy_abilities[enemy] = self.random.choice(valid_abilities)
|
||||
for enemy in enemy_mapping:
|
||||
self.multiworld.get_location(enemy, self.player) \
|
||||
.place_locked_item(self.create_item(self.copy_abilities[enemy_mapping[enemy]]))
|
||||
# fill animals
|
||||
if self.options.animal_randomization != 0:
|
||||
spawns = [animal for animal in animal_friend_spawns.keys() if
|
||||
animal not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", "Iceberg 4 - Animal 1"]]
|
||||
self.multiworld.get_location("Iceberg 4 - Animal 1", self.player) \
|
||||
.place_locked_item(self.create_item("ChuChu Spawn"))
|
||||
# Not having ChuChu here makes the room impossible (since only she has vertical burning)
|
||||
self.multiworld.get_location("Ripple Field 5 - Animal 2", self.player) \
|
||||
.place_locked_item(self.create_item("Pitch Spawn"))
|
||||
guaranteed_animal = self.random.choice(["Kine Spawn", "Coo Spawn"])
|
||||
self.multiworld.get_location("Sand Canyon 6 - Animal 1", self.player) \
|
||||
.place_locked_item(self.create_item(guaranteed_animal))
|
||||
# Ripple Field 5 - Animal 2 needs to be Pitch to ensure accessibility on non-door rando
|
||||
if self.options.animal_randomization == 1:
|
||||
animal_pool = [animal_friend_spawns[spawn] for spawn in animal_friend_spawns
|
||||
if spawn not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1",
|
||||
"Iceberg 4 - Animal 1"]]
|
||||
else:
|
||||
animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"]
|
||||
animal_pool = [self.random.choice(animal_base)
|
||||
for _ in range(len(animal_friend_spawns) - 9)]
|
||||
# have to guarantee one of each animal
|
||||
animal_pool.extend(animal_base)
|
||||
if guaranteed_animal == "Kine Spawn":
|
||||
animal_pool.append("Coo Spawn")
|
||||
else:
|
||||
animal_pool.append("Kine Spawn")
|
||||
locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
|
||||
items = [self.create_item(animal) for animal in animal_pool]
|
||||
allstate = self.multiworld.get_all_state(False)
|
||||
fill_restrictive(self.multiworld, allstate, locations, items, True, True)
|
||||
else:
|
||||
animal_friends = animal_friend_spawns.copy()
|
||||
for animal in animal_friends:
|
||||
self.multiworld.get_location(animal, self.player) \
|
||||
.place_locked_item(self.create_item(animal_friends[animal]))
|
||||
|
||||
def create_items(self) -> None:
|
||||
itempool = []
|
||||
itempool.extend([self.create_item(name) for name in copy_ability_table])
|
||||
itempool.extend([self.create_item(name) for name in animal_friend_table])
|
||||
required_percentage = self.options.heart_stars_required / 100.0
|
||||
remaining_items = len(location_table) - len(itempool)
|
||||
if not self.options.consumables:
|
||||
remaining_items -= len(consumable_locations)
|
||||
remaining_items -= len(star_locations)
|
||||
if self.options.starsanity:
|
||||
# star fill, keep consumable pool locked to consumable and fill 767 stars specifically
|
||||
star_items = list(star_item_weights.keys())
|
||||
star_weights = list(star_item_weights.values())
|
||||
itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights,
|
||||
k=767)])
|
||||
total_heart_stars = self.options.total_heart_stars
|
||||
# ensure at least 1 heart star required per world
|
||||
required_heart_stars = max(int(total_heart_stars * required_percentage), 5)
|
||||
filler_items = total_heart_stars - required_heart_stars
|
||||
filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0))
|
||||
trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0))
|
||||
filler_amount -= trap_amount
|
||||
non_required_heart_stars = filler_items - filler_amount - trap_amount
|
||||
self.required_heart_stars = required_heart_stars
|
||||
# handle boss requirements here
|
||||
requirements = [required_heart_stars]
|
||||
quotient = required_heart_stars // 5 # since we set the last manually, we can afford imperfect rounding
|
||||
if self.options.boss_requirement_random:
|
||||
for i in range(1, 5):
|
||||
if self.options.strict_bosses:
|
||||
max_stars = quotient * i
|
||||
else:
|
||||
max_stars = required_heart_stars
|
||||
requirements.insert(i, self.random.randint(
|
||||
min(1, max_stars), max_stars))
|
||||
if self.options.strict_bosses:
|
||||
requirements.sort()
|
||||
else:
|
||||
self.random.shuffle(requirements)
|
||||
else:
|
||||
for i in range(1, 5):
|
||||
requirements.insert(i - 1, quotient * i)
|
||||
self.boss_requirements = requirements
|
||||
itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)])
|
||||
itempool.extend([self.create_item(self.get_filler_item_name(False))
|
||||
for _ in range(filler_amount + (remaining_items - total_heart_stars))])
|
||||
itempool.extend([self.create_item(self.get_trap_item_name())
|
||||
for _ in range(trap_amount)])
|
||||
itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)])
|
||||
self.multiworld.itempool += itempool
|
||||
if self.options.open_world:
|
||||
for level in self.player_levels:
|
||||
for stage in range(0, 6):
|
||||
self.multiworld.get_location(location_table[self.player_levels[level][stage]]
|
||||
.replace("Complete", "Stage Completion"), self.player) \
|
||||
.place_locked_item(KDL3Item(
|
||||
f"{LocationName.level_names_inverse[level]} - Stage Completion",
|
||||
ItemClassification.progression, None, self.player))
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
self.stage_shuffle_enabled = self.options.stage_shuffle > 0
|
||||
goal = self.options.goal
|
||||
goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
|
||||
goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
|
||||
for level in range(1, 6):
|
||||
self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
|
||||
.place_locked_item(
|
||||
KDL3Item(f"Level {level} Boss Defeated", ItemClassification.progression, None, self.player))
|
||||
self.multiworld.get_location(f"Level {level} Boss - Purified", self.player) \
|
||||
.place_locked_item(
|
||||
KDL3Item(f"Level {level} Boss Purified", ItemClassification.progression, None, self.player))
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Love-Love Rod", self.player)
|
||||
# this can technically be done at any point before generate_output
|
||||
if self.options.allow_bb:
|
||||
if self.options.allow_bb == self.options.allow_bb.option_enforced:
|
||||
self.boss_butch_bosses = [True for _ in range(6)]
|
||||
else:
|
||||
self.boss_butch_bosses = [self.random.choice([True, False]) for _ in range(6)]
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
rom_path = ""
|
||||
try:
|
||||
rom = RomData(get_base_rom_path())
|
||||
patch_rom(self, rom)
|
||||
|
||||
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||
rom.write_to_file(rom_path)
|
||||
self.rom_name = rom.name
|
||||
|
||||
patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=rom_path)
|
||||
patch.write()
|
||||
except Exception:
|
||||
raise
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
if os.path.exists(rom_path):
|
||||
os.unlink(rom_path)
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
# wait for self.rom_name to be available.
|
||||
self.rom_name_available_event.wait()
|
||||
rom_name = getattr(self, "rom_name", None)
|
||||
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
||||
if rom_name:
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def write_spoiler(self, spoiler_handle: TextIO) -> None:
|
||||
if self.stage_shuffle_enabled:
|
||||
spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for level in LocationName.level_names:
|
||||
for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
|
||||
spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
|
||||
if self.options.animal_randomization:
|
||||
spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for level in self.player_levels:
|
||||
for stage in range(6):
|
||||
rooms = [room for room in self.rooms if room.level == level and room.stage == stage]
|
||||
animals = []
|
||||
for room in rooms:
|
||||
animals.extend([location.item.name.replace(" Spawn", "")
|
||||
for location in room.locations if "Animal" in location.name])
|
||||
spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}"
|
||||
f": {', '.join(animals)}\n")
|
||||
if self.options.copy_ability_randomization:
|
||||
spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n")
|
||||
for enemy in self.copy_abilities:
|
||||
spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n")
|
||||
|
||||
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
|
||||
if self.stage_shuffle_enabled:
|
||||
regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
|
||||
level_hint_data = {}
|
||||
for level in regions:
|
||||
for stage in range(7):
|
||||
stage_name = self.multiworld.get_location(self.location_id_to_name[self.player_levels[level][stage]],
|
||||
self.player).name.replace(" - Complete", "")
|
||||
stage_regions = [room for room in self.rooms if stage_name in room.name]
|
||||
for region in stage_regions:
|
||||
for location in [location for location in region.locations if location.address]:
|
||||
level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}"
|
||||
hint_data[self.player] = level_hint_data
|
||||
BIN
worlds/kdl3/data/APConsumable.bsdiff4
Normal file
BIN
worlds/kdl3/data/APConsumable.bsdiff4
Normal file
Binary file not shown.
BIN
worlds/kdl3/data/APHeartStar.bsdiff4
Normal file
BIN
worlds/kdl3/data/APHeartStar.bsdiff4
Normal file
Binary file not shown.
BIN
worlds/kdl3/data/APPauseIcons.dat
Normal file
BIN
worlds/kdl3/data/APPauseIcons.dat
Normal file
Binary file not shown.
BIN
worlds/kdl3/data/APStars.bsdiff4
Normal file
BIN
worlds/kdl3/data/APStars.bsdiff4
Normal file
Binary file not shown.
1
worlds/kdl3/data/Rooms.json
Normal file
1
worlds/kdl3/data/Rooms.json
Normal file
File diff suppressed because one or more lines are too long
BIN
worlds/kdl3/data/kdl3_basepatch.bsdiff4
Normal file
BIN
worlds/kdl3/data/kdl3_basepatch.bsdiff4
Normal file
Binary file not shown.
38
worlds/kdl3/docs/en_Kirby's Dream Land 3.md
Normal file
38
worlds/kdl3/docs/en_Kirby's Dream Land 3.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# Kirby's Dream Land 3
|
||||
|
||||
## Where is the settings page?
|
||||
|
||||
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
|
||||
config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such
|
||||
as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive.
|
||||
|
||||
## What is considered a location check in Kirby's Dream Land 3?
|
||||
- Completing a stage for the first time
|
||||
- Completing the given task of a stage and receiving a Heart Star
|
||||
- Purifying a boss after acquiring a certain number of Heart Stars
|
||||
(indicated by their portrait flashing in the level select)
|
||||
- If enabled, 1-Ups and Maxim Tomatoes
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that
|
||||
give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear.
|
||||
|
||||
## What is the goal of Kirby's Dream Land 3?
|
||||
Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone,
|
||||
where Zero can be found and defeated.
|
||||
|
||||
Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses
|
||||
and then complete the Boss Butch game mode accessible from the main menu.
|
||||
|
||||
Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses
|
||||
and then perfect the Super MG5 game mode accessible from the main menu.
|
||||
|
||||
Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses
|
||||
and then reach a target score in the Jumping game mode accessible from the main menu.
|
||||
|
||||
## Why is EmuHawk resizing itself while I'm playing?
|
||||
Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects).
|
||||
To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer".
|
||||
148
worlds/kdl3/docs/setup_en.md
Normal file
148
worlds/kdl3/docs/setup_en.md
Normal file
@@ -0,0 +1,148 @@
|
||||
# Kirby's Dream Land 3 Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
|
||||
- snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases)
|
||||
- snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
|
||||
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
|
||||
- bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
|
||||
- **RetroArch is currently incompatible with Kirby's Dream Land 3**
|
||||
- Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
|
||||
compatible hardware.
|
||||
- Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc`
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
1. Download and install Archipelago from the link above, making sure to install the most recent version.
|
||||
**The installer file is located in the assets section at the bottom of the version information**.
|
||||
- During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file.
|
||||
|
||||
2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM
|
||||
files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
3. Check the box next to **Always use this app to open .sfc files**
|
||||
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
|
||||
extracted in step one.
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
|
||||
Your config file contains a set of configuration options which provide the generator with information about how it
|
||||
should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
|
||||
to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
|
||||
options.
|
||||
|
||||
See the guide on setting up a basic YAML at the Archipelago setup
|
||||
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
|
||||
|
||||
### Where do I get a config file?
|
||||
|
||||
The [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page on the website allows you to configure
|
||||
your personal settings and export a config file from them.
|
||||
|
||||
### Verifying your config file
|
||||
|
||||
If you would like to validate your config file to make sure it works, you may do so on the
|
||||
[YAML Validator](/mysterycheck) page.
|
||||
|
||||
## Generating a Single-Player Game
|
||||
|
||||
1. Navigate to the [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page, configure your options,
|
||||
and click the "Generate Game" button.
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
|
||||
open your emulator for you.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
|
||||
files. Your patch file should have a `.apkdl3` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
|
||||
client, and will also create your ROM in the same place as your patch file.
|
||||
|
||||
### Connect to the client
|
||||
|
||||
#### With an emulator
|
||||
|
||||
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
|
||||
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
##### snes9x-rr
|
||||
|
||||
1. Load your ROM file if it hasn't already been loaded.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the connector lua file included with your client
|
||||
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
|
||||
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
|
||||
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
|
||||
|
||||
##### BizHawk
|
||||
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
|
||||
menu options:
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click Script -> Open Script...
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
|
||||
|
||||
##### bsnes-plus-nwa and snes9x-nwa
|
||||
|
||||
These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to
|
||||
communicate through the Windows Firewall.
|
||||
|
||||
#### With hardware
|
||||
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
|
||||
this now. SD2SNES and FXPak Pro users may download the appropriate firmware
|
||||
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
|
||||
[on this page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
1. Close your emulator, which may have auto-launched.
|
||||
2. Power on your device and load the ROM.
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
|
||||
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
|
||||
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
|
||||
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
|
||||
into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
|
||||
|
||||
### Play the game
|
||||
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
|
||||
successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
|
||||
these commands you can use `/help` for local client commands and `!help` for server commands.
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the website linked above.
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
|
||||
they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user