Add starting inventory bundle delivery info

This commit is contained in:
Rob B
2025-06-20 02:13:09 -04:00
parent e630127e2d
commit e3805ecdda
2 changed files with 5 additions and 0 deletions

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@@ -67,6 +67,9 @@ All resource bundle type items are named either `Single: <item name>` or `Bundle
They must be collected by constructing an Archipelago Portal.
For example, `Single: Jetpack` would contain a single jetpack, and `Bundle: Biomass` would contain one stack of biomass.
Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn,
unless they can't fit, in which case they can be collected by building an Archipelago Portal.
## What is a Trap?
Traps are items intended to disrupt the player that replace non-progression filler items.

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@@ -51,6 +51,8 @@ YAML Validator page: [Yaml Validation Page](/mysterycheck)
The Player Settings page provides a few options for controlling what materials you start with
and when certain key technologies are unlocked.
Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn,
unless they can't fit, in which case they can be collected by building an Archipelago Portal.
Advanced users can use Plando, Weighted Options, and manual yaml editing to further configure the starting inventory.
If you don't wish to use these techniques, consider using Satisfactory's