From e3805ecddad306436a0b2d9af86d321c0346e7b0 Mon Sep 17 00:00:00 2001 From: Rob B Date: Fri, 20 Jun 2025 02:13:09 -0400 Subject: [PATCH] Add starting inventory bundle delivery info --- worlds/satisfactory/docs/en_Satisfactory.md | 3 +++ worlds/satisfactory/docs/setup_en.md | 2 ++ 2 files changed, 5 insertions(+) diff --git a/worlds/satisfactory/docs/en_Satisfactory.md b/worlds/satisfactory/docs/en_Satisfactory.md index 450eb557c3..f7a4f1d121 100644 --- a/worlds/satisfactory/docs/en_Satisfactory.md +++ b/worlds/satisfactory/docs/en_Satisfactory.md @@ -67,6 +67,9 @@ All resource bundle type items are named either `Single: ` or `Bundle They must be collected by constructing an Archipelago Portal. For example, `Single: Jetpack` would contain a single jetpack, and `Bundle: Biomass` would contain one stack of biomass. +Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn, +unless they can't fit, in which case they can be collected by building an Archipelago Portal. + ## What is a Trap? Traps are items intended to disrupt the player that replace non-progression filler items. diff --git a/worlds/satisfactory/docs/setup_en.md b/worlds/satisfactory/docs/setup_en.md index 5722ce0217..606d1e132d 100644 --- a/worlds/satisfactory/docs/setup_en.md +++ b/worlds/satisfactory/docs/setup_en.md @@ -51,6 +51,8 @@ YAML Validator page: [Yaml Validation Page](/mysterycheck) The Player Settings page provides a few options for controlling what materials you start with and when certain key technologies are unlocked. +Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn, +unless they can't fit, in which case they can be collected by building an Archipelago Portal. Advanced users can use Plando, Weighted Options, and manual yaml editing to further configure the starting inventory. If you don't wish to use these techniques, consider using Satisfactory's