Fixed renaming of filters

This commit is contained in:
Jarno Westhof
2025-04-06 14:14:25 +02:00
parent d38756006b
commit a3e370044e
3 changed files with 4 additions and 4 deletions

View File

@@ -61,7 +61,7 @@ class CriticalPathCalculator:
self.select_minimal_required_parts_for_building("Miner Mk.2")
if self.logic.recipes["Uranium"][0].minimal_tier <= options.final_elevator_package:
self.select_minimal_required_parts_for(("Hazmat Suit", "Iodine Infused Filter"))
self.select_minimal_required_parts_for(("Hazmat Suit", "Iodine-Infused Filter"))
for i in range(1, self.__potential_required_belt_speed + 1):
self.select_minimal_required_parts_for_building(f"Conveyor Mk.{i}")

View File

@@ -432,8 +432,8 @@ class GameLogic:
# Recipe("Plutonium Fuel Unit", "Assembler", ("Encased Plutonium Cell", "Pressure Conversion Cube"))),
"Gas Filter": (
Recipe("Gas Filter", "Manufacturer", ("Coal", "Rubber", "Fabric"), handcraftable=True), ),
"Iodine Infused Filter": (
Recipe("Iodine Infused Filter", "Manufacturer", ("Gas Filter", "Quickwire", "Aluminum Casing"), handcraftable=True, minimal_tier=2), ),
"Iodine-Infused Filter": (
Recipe("Iodine-Infused Filter", "Manufacturer", ("Gas Filter", "Quickwire", "Aluminum Casing"), handcraftable=True, minimal_tier=2), ),
"Hazmat Suit": (
Recipe("Hazmat Suit", "Equipment Workshop", ("Rubber", "Plastic", "Fabric", "Alclad Aluminum Sheet"), handcraftable=True, minimal_tier=2), ),
"Assembly Director System": (

View File

@@ -66,7 +66,7 @@ class StateLogic:
not self.can_build_any(state, ("Pipeline Pump Mk.1", "Pipeline Pump Mk.2"))):
return False
if recipe.is_radio_active and not self.can_produce_all(state, ("Hazmat Suit", "Iodine Infused Filter")):
if recipe.is_radio_active and not self.can_produce_all(state, ("Hazmat Suit", "Iodine-Infused Filter")):
return False
if not self.options.experimental_generation and recipe.minimal_belt_speed and \