Add combat logic to frog's domain

This commit is contained in:
Scipio Wright
2024-07-12 09:42:53 -04:00
committed by GitHub
parent 0104329821
commit 906ce159e3

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@@ -648,10 +648,13 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
regions["Frog's Domain Entry"].connect(
connecting_region=regions["Frog's Domain"],
connecting_region=regions["Frog's Domain Front"],
rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world))
regions["Frog's Domain"].connect(
frogs_front_to_main = regions["Frog's Domain Front"].connect(
connecting_region=regions["Frog's Domain Main"])
regions["Frog's Domain Main"].connect(
connecting_region=regions["Frog's Domain Back"],
rule=lambda state: state.has(grapple, player))
@@ -1274,6 +1277,9 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
set_rule(fort_grave_entry_to_combat,
lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
set_rule(frogs_front_to_main,
lambda state: has_combat_reqs("Frog's Domain", state, player))
set_rule(quarry_entry_to_main,
lambda state: has_combat_reqs("Quarry", state, player))
set_rule(quarry_back_to_main,
@@ -1660,6 +1666,10 @@ def set_er_location_rules(world: "TunicWorld") -> None:
combat_logic_to_loc("Eastern Vault West Fuses", "Eastern Vault Fortress")
combat_logic_to_loc("Eastern Vault East Fuse", "Eastern Vault Fortress")
# can get this one without fighting if you have laurels
add_rule(multiworld.get_location("Frog's Domain - Above Vault", player),
lambda state: state.has(laurels, player) or has_combat_logic("Frog's Domain", state, player))
# replace the sword rule with this one
combat_logic_to_loc("Swamp - [South Graveyard] 4 Orange Skulls", "Swamp", True)
combat_logic_to_loc("Swamp - [South Graveyard] Above Big Skeleton", "Swamp")