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Core: Reword item classification definitions to allow for progression + useful
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@@ -1206,7 +1206,10 @@ class Location:
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class ItemClassification(IntFlag):
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filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
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progression = 0b0001 # Item that is logically relevant
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useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
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# Protects this item from being placed on excluded or unreachable locations.
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useful = 0b0010 # Item that is especially useful.
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# Protects this item from being placed on excluded or unreachable locations.
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# When combined with another flag like "progression", it means "an especially useful progression item".
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trap = 0b0100 # detrimental item
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skip_balancing = 0b1000 # should technically never occur on its own
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# Item that is logically relevant, but progression balancing should not touch.
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