diff --git a/BaseClasses.py b/BaseClasses.py index b40b872f0c..7eb40028cc 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1206,7 +1206,10 @@ class Location: class ItemClassification(IntFlag): filler = 0b0000 # aka trash, as in filler items like ammo, currency etc, progression = 0b0001 # Item that is logically relevant - useful = 0b0010 # Item that is generally quite useful, but not required for anything logical + # Protects this item from being placed on excluded or unreachable locations. + useful = 0b0010 # Item that is especially useful. + # Protects this item from being placed on excluded or unreachable locations. + # When combined with another flag like "progression", it means "an especially useful progression item". trap = 0b0100 # detrimental item skip_balancing = 0b1000 # should technically never occur on its own # Item that is logically relevant, but progression balancing should not touch.