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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-08-06 15:46:14 -07:00
Factorio: Locale fixes (#6237)
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@@ -1,14 +1,15 @@
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[map-gen-preset-name]
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archipelago=Archipelago
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[entity-name]
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ap-energy-bridge=Archipelago EnergyLink Bridge
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[map-gen-preset-name]
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archipelago=Archipelago
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[map-gen-preset-description]
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archipelago=World preset created by the Archipelago Randomizer. World may or may not contain actual archipelagos.
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[technology-name]
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ap-technology-full=__1__'s __2__ (__3__)
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# this comment is added because without this second ' the rest of the file remains a different colour in my edit program
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ap-technology-hidden=__1__
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[technology-description]
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@@ -31,6 +32,7 @@ receive-sample-item=Received __1__x __2__
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sample-inventory-full=Additional items will be sent when inventory space is available.
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sample-error=Unable to receive __1__x [item=__2__] as this item does not exist.
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fail-to-place=Failed to place __1__ in __2__
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death-link=Death was granted by __1__
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[traps]
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new-evolution-factor=New evolution factor: __1__
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@@ -407,11 +407,12 @@ function update_player(index)
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--player.print(serpent.block(data['pending_samples']))
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local stack = {}
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local quality = "{{ free_sample_quality_name }}"
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for name, count in pairs(samples) do
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stack.name = name
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stack.count = count
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if script.active_mods["quality"] then
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stack.quality = "{{ free_sample_quality_name }}"
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stack.quality = quality
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end
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if prototypes.item[name] then
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if character.can_insert(stack) then
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@@ -420,7 +421,7 @@ function update_player(index)
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sent = 0
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end
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if sent > 0 then
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player.print({"archipelago.receive-sample-item", sent, "[item=" .. name .. ",quality="..stack.quality.."]"})
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player.print({"archipelago.receive-sample-item", sent, "[item=" .. name .. ",quality="..quality.."]"})
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data.suppress_full_inventory_message = false
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end
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if sent ~= count then -- Couldn't full send.
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@@ -434,7 +435,7 @@ function update_player(index)
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samples[name] = nil -- Remove from the list
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end
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else
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player.print({"archipelago.sample-inventory-full", count, name})
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player.print({"archipelago.sample-error", count, name})
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samples[name] = nil
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end
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end
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@@ -842,7 +843,7 @@ commands.add_command("ap-deathlink", "Kill all players", function(call)
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local force = game.forces["player"]
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local source = call.parameter or "Archipelago"
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kill_players(force)
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game.print("Death was granted by " .. source)
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game.print({"archipelago.death-link",source})
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end)
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commands.add_command("ap-energylink", "Used by the Archipelago client to manage Energy Link", function(call)
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