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Minor docs changes
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@@ -1,5 +1,5 @@
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from dataclasses import dataclass
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from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, Toggle
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from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, StartInventoryPool, Toggle
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class ProgressionStyle(Choice):
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@@ -28,7 +28,7 @@ class BoostSanity(Toggle):
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class ExcludeMissableBoosts(Toggle):
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"""If boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed."""
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"""If Boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed."""
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display_name = "Exclude Missable Boosts"
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@@ -69,7 +69,7 @@ class InGameFlagProgressionItems(DefaultOnToggle):
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class DeathLinkEffect(Choice):
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"""What happens when a unit dies. Default is Unit Killed.\n
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Faith, and Gold will be decreased by the amount specified in 'Death Link Effect Percent'. \n
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Era score is decrased by 1.\n
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Era score is decreased by 1.\n
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Any will select any of these options any time a death link is received."""
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display_name = "Death Link Effect"
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option_unit_killed = 0
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@@ -89,16 +89,6 @@ class DeathLinkEffectPercent(Range):
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range_end = 100
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class StartInventoryPool(StartInventory):
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"""Start with these items and don't place them in the world.
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The game decides what the replacement items will be.
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"""
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verify_item_name = True
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display_name = "Start Inventory from Pool"
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rich_text_doc = True
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@dataclass
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class CivVIOptions(PerGameCommonOptions):
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start_inventory_from_pool: StartInventoryPool
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