Minor docs changes

This commit is contained in:
Carter Hesterman
2024-09-03 16:13:58 -06:00
parent 0f8aee8e05
commit 37e8413360
2 changed files with 3 additions and 13 deletions

View File

@@ -1,5 +1,5 @@
from dataclasses import dataclass
from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, Toggle
from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, StartInventoryPool, Toggle
class ProgressionStyle(Choice):
@@ -28,7 +28,7 @@ class BoostSanity(Toggle):
class ExcludeMissableBoosts(Toggle):
"""If boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed."""
"""If Boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed."""
display_name = "Exclude Missable Boosts"
@@ -69,7 +69,7 @@ class InGameFlagProgressionItems(DefaultOnToggle):
class DeathLinkEffect(Choice):
"""What happens when a unit dies. Default is Unit Killed.\n
Faith, and Gold will be decreased by the amount specified in 'Death Link Effect Percent'. \n
Era score is decrased by 1.\n
Era score is decreased by 1.\n
Any will select any of these options any time a death link is received."""
display_name = "Death Link Effect"
option_unit_killed = 0
@@ -89,16 +89,6 @@ class DeathLinkEffectPercent(Range):
range_end = 100
class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be.
"""
verify_item_name = True
display_name = "Start Inventory from Pool"
rich_text_doc = True
@dataclass
class CivVIOptions(PerGameCommonOptions):
start_inventory_from_pool: StartInventoryPool