diff --git a/worlds/civ_6/Options.py b/worlds/civ_6/Options.py index 2789bd6641..7f802ed2b2 100644 --- a/worlds/civ_6/Options.py +++ b/worlds/civ_6/Options.py @@ -1,5 +1,5 @@ from dataclasses import dataclass -from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, Toggle +from Options import Choice, DeathLink, DefaultOnToggle, PerGameCommonOptions, Range, StartInventory, StartInventoryPool, Toggle class ProgressionStyle(Choice): @@ -28,7 +28,7 @@ class BoostSanity(Toggle): class ExcludeMissableBoosts(Toggle): - """If boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed.""" + """If Boostsanity is enabled, this will prevent any boosts that are 'missable' from having progression items. Disabling this will potentially require multiple playthroughs to complete the seed.""" display_name = "Exclude Missable Boosts" @@ -69,7 +69,7 @@ class InGameFlagProgressionItems(DefaultOnToggle): class DeathLinkEffect(Choice): """What happens when a unit dies. Default is Unit Killed.\n Faith, and Gold will be decreased by the amount specified in 'Death Link Effect Percent'. \n - Era score is decrased by 1.\n + Era score is decreased by 1.\n Any will select any of these options any time a death link is received.""" display_name = "Death Link Effect" option_unit_killed = 0 @@ -89,16 +89,6 @@ class DeathLinkEffectPercent(Range): range_end = 100 -class StartInventoryPool(StartInventory): - """Start with these items and don't place them in the world. - - The game decides what the replacement items will be. - """ - verify_item_name = True - display_name = "Start Inventory from Pool" - rich_text_doc = True - - @dataclass class CivVIOptions(PerGameCommonOptions): start_inventory_from_pool: StartInventoryPool diff --git a/worlds/civ_6/requirements.txt b/worlds/civ_6/requirements.txt deleted file mode 100644 index e69de29bb2..0000000000