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Bump up Boss Scav and Heir
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@@ -54,10 +54,10 @@ enemy_encounters: Dict[str, EncounterData] = {
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"Garden Knight": EncounterData(12, [[sword]], False),
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"Siege Engine": EncounterData(16),
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"Librarian": EncounterData(16, [[fire_wand], [gun]]),
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"Boss Scavenger": EncounterData(20),
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"Boss Scavenger": EncounterData(24),
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"Gauntlet": EncounterData(10, [[sword, fire_wand], [sword, gun]]),
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# the other heir requirements are included in the entrance rule for the heir fight
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"The Heir": EncounterData(24),
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"The Heir": EncounterData(28),
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}
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@@ -1415,6 +1415,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
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lambda state: has_combat_logic(["Gauntlet"], state, player))
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# todo: come back add add dagger to checks that can be reasonably done with dagger
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if world.options.combat_logic == CombatLogic.option_on:
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set_rule(multiworld.get_location("Overworld - [East] Between Ladders Near Ruined Passage", player),
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lambda state: has_combat_logic(["Slimes"], state, player))
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