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Update HUD section.
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@@ -25,8 +25,8 @@
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## Where is the options page
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The [Player Options Page](../player-options) for this game contains
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all the options you need to configure and export a config file.
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The [Player Options Page](../player-options) for this game contains all the options you need to configure and export
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a config file.
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At this time, there are several caveats and restrictions:
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- Power Cells and Scout Flies are **always** randomized.
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@@ -222,10 +222,7 @@ progression items and prevent you (and others) from completing the run.
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## How does the HUD work
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The game's normal HUD shows you how many power cells, precursor orbs, and scout flies you currently have. But if you
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hold `L2 or R2` and press `Up or Down` on the D-Pad, the HUD will show you alternate modes. In all modes, the last
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sent/received item and the player who sent/received it will be displayed below the Power Cell icon. This will help you
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quickly reference information about which locations you've checked, newly received items and who to thank for them, etc.
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Here is how the HUD works:
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hold `L2 or R2` and press a direction on the D-Pad, the HUD will show you alternate modes. Here is how the HUD works:
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| HUD Mode | Button Combo | What You're Seeing | Text Message |
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|---------------|------------------------------|-----------------------------------|---------------------------------------|
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@@ -235,6 +232,11 @@ Here is how the HUD works:
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| | | | |
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| (In Any Mode) | | (If you sent an Item to Yourself) | `FOUND {Your Item}` |
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In all modes, the last 3 sent/received items and the player who sent/received it will be displayed in the
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bottom left corner. This will help you quickly reference information about newly received or sent items. Items in blue
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are Progression (or non-Jak items), in green are Filler, and in red are Traps. You can turn this off by navigating
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to `Options`, then `Archipelago Options`, then set `Item Messages` to `Off`.
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## I think I found a bug where should I report it
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Depending on the nature of the bug, there are a couple of different options.
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