forked from mirror/Archipelago
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines. * Remove auto-word wrapping and tweaked all worlds' option docstrings formatting. Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again. * Fix missing '#' on empty lines in output from docstring.
979 lines
26 KiB
Python
979 lines
26 KiB
Python
# Auto-generated color and sound-effect options from Colors.py and Sounds.py
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from Options import Choice
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class kokiri_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Kokiri Tunic"
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option_random_choice = 0
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option_completely_random = 1
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option_kokiri_green = 2
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option_goron_red = 3
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option_zora_blue = 4
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option_black = 5
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option_white = 6
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option_azure_blue = 7
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option_vivid_cyan = 8
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option_light_red = 9
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option_fuchsia = 10
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option_purple = 11
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option_majora_purple = 12
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option_twitch_purple = 13
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option_purple_heart = 14
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option_persian_rose = 15
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option_dirty_yellow = 16
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option_blush_pink = 17
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option_hot_pink = 18
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option_rose_pink = 19
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option_orange = 20
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option_gray = 21
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option_gold = 22
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option_silver = 23
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option_beige = 24
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option_teal = 25
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option_blood_red = 26
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option_blood_orange = 27
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option_royal_blue = 28
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option_sonic_blue = 29
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option_nes_green = 30
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option_dark_green = 31
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option_lumen = 32
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default = 2
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class goron_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Goron Tunic"
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option_random_choice = 0
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option_completely_random = 1
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option_kokiri_green = 2
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option_goron_red = 3
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option_zora_blue = 4
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option_black = 5
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option_white = 6
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option_azure_blue = 7
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option_vivid_cyan = 8
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option_light_red = 9
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option_fuchsia = 10
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option_purple = 11
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option_majora_purple = 12
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option_twitch_purple = 13
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option_purple_heart = 14
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option_persian_rose = 15
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option_dirty_yellow = 16
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option_blush_pink = 17
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option_hot_pink = 18
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option_rose_pink = 19
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option_orange = 20
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option_gray = 21
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option_gold = 22
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option_silver = 23
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option_beige = 24
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option_teal = 25
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option_blood_red = 26
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option_blood_orange = 27
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option_royal_blue = 28
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option_sonic_blue = 29
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option_nes_green = 30
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option_dark_green = 31
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option_lumen = 32
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default = 3
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class zora_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Zora Tunic"
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option_random_choice = 0
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option_completely_random = 1
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option_kokiri_green = 2
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option_goron_red = 3
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option_zora_blue = 4
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option_black = 5
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option_white = 6
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option_azure_blue = 7
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option_vivid_cyan = 8
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option_light_red = 9
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option_fuchsia = 10
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option_purple = 11
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option_majora_purple = 12
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option_twitch_purple = 13
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option_purple_heart = 14
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option_persian_rose = 15
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option_dirty_yellow = 16
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option_blush_pink = 17
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option_hot_pink = 18
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option_rose_pink = 19
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option_orange = 20
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option_gray = 21
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option_gold = 22
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option_silver = 23
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option_beige = 24
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option_teal = 25
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option_blood_red = 26
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option_blood_orange = 27
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option_royal_blue = 28
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option_sonic_blue = 29
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option_nes_green = 30
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option_dark_green = 31
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option_lumen = 32
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default = 4
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class silver_gauntlets_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Silver Gauntlets Color"
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option_random_choice = 0
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option_completely_random = 1
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option_silver = 2
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option_gold = 3
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option_black = 4
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option_green = 5
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option_blue = 6
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option_bronze = 7
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option_red = 8
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option_sky_blue = 9
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option_pink = 10
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option_magenta = 11
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option_orange = 12
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option_lime = 13
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option_purple = 14
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default = 2
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class golden_gauntlets_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Golden Gauntlets Color"
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option_random_choice = 0
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option_completely_random = 1
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option_silver = 2
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option_gold = 3
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option_black = 4
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option_green = 5
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option_blue = 6
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option_bronze = 7
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option_red = 8
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option_sky_blue = 9
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option_pink = 10
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option_magenta = 11
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option_orange = 12
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option_lime = 13
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option_purple = 14
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default = 3
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class mirror_shield_frame_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Mirror Shield Frame Color"
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option_random_choice = 0
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option_completely_random = 1
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option_red = 2
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option_green = 3
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option_blue = 4
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option_yellow = 5
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option_cyan = 6
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option_magenta = 7
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option_orange = 8
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option_gold = 9
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option_purple = 10
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option_pink = 11
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default = 2
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class navi_color_default_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Navi Idle Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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default = 4
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class navi_color_default_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Navi Idle Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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option_match_inner = 22
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default = 22
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class navi_color_enemy_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Navi Targeting Enemy Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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default = 7
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class navi_color_enemy_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Navi Targeting Enemy Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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option_match_inner = 22
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default = 22
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class navi_color_npc_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Navi Targeting NPC Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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default = 6
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class navi_color_npc_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Navi Targeting NPC Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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option_match_inner = 22
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default = 22
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class navi_color_prop_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Navi Targeting Prop Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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default = 5
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class navi_color_prop_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Navi Targeting Prop Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_gold = 3
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option_white = 4
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option_green = 5
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option_light_blue = 6
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option_yellow = 7
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option_red = 8
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option_magenta = 9
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option_black = 10
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option_tatl = 11
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option_tael = 12
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option_fi = 13
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option_ciela = 14
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option_epona = 15
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option_ezlo = 16
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option_king_of_red_lions = 17
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option_linebeck = 18
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option_loftwing = 19
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option_midna = 20
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option_phantom_zelda = 21
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option_match_inner = 22
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default = 22
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class sword_trail_color_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Sword Trail Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_white = 3
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option_red = 4
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option_green = 5
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option_blue = 6
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option_cyan = 7
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option_magenta = 8
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option_orange = 9
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option_gold = 10
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option_purple = 11
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option_pink = 12
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default = 3
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class sword_trail_color_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Sword Trail Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_white = 3
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option_red = 4
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option_green = 5
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option_blue = 6
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option_cyan = 7
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option_magenta = 8
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option_orange = 9
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option_gold = 10
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option_purple = 11
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option_pink = 12
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option_match_inner = 13
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default = 13
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class bombchu_trail_color_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Bombchu Trail Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_red = 3
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option_green = 4
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option_blue = 5
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option_cyan = 6
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option_magenta = 7
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option_orange = 8
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option_gold = 9
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option_purple = 10
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option_pink = 11
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default = 3
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class bombchu_trail_color_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Bombchu Trail Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_red = 3
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option_green = 4
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option_blue = 5
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option_cyan = 6
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option_magenta = 7
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option_orange = 8
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option_gold = 9
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option_purple = 10
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option_pink = 11
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option_match_inner = 12
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default = 12
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class boomerang_trail_color_inner(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Boomerang Trail Inner"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_yellow = 3
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option_red = 4
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option_green = 5
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option_blue = 6
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option_cyan = 7
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option_magenta = 8
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option_orange = 9
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option_gold = 10
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option_purple = 11
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option_pink = 12
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default = 3
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class boomerang_trail_color_outer(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
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"match_inner" copies the inner color for this option."""
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display_name = "Boomerang Trail Outer"
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option_random_choice = 0
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option_completely_random = 1
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option_rainbow = 2
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option_yellow = 3
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option_red = 4
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option_green = 5
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option_blue = 6
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option_cyan = 7
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option_magenta = 8
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option_orange = 9
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option_gold = 10
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option_purple = 11
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option_pink = 12
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option_match_inner = 13
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default = 13
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class heart_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Heart Color"
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option_random_choice = 0
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option_completely_random = 1
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option_red = 2
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option_green = 3
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option_blue = 4
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option_yellow = 5
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default = 2
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class magic_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "Magic Color"
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|
option_random_choice = 0
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|
option_completely_random = 1
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|
option_green = 2
|
|
option_red = 3
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|
option_blue = 4
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|
option_purple = 5
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option_pink = 6
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option_yellow = 7
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option_white = 8
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default = 2
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class a_button_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "A Button Color"
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option_random_choice = 0
|
|
option_completely_random = 1
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|
option_n64_blue = 2
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|
option_n64_green = 3
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|
option_n64_red = 4
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|
option_gamecube_green = 5
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|
option_gamecube_red = 6
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|
option_gamecube_grey = 7
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|
option_yellow = 8
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|
option_black = 9
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|
option_white = 10
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|
option_magenta = 11
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|
option_ruby = 12
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|
option_sapphire = 13
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|
option_lime = 14
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|
option_cyan = 15
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option_purple = 16
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option_orange = 17
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default = 2
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|
|
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class b_button_color(Choice):
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"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
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display_name = "B Button Color"
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option_random_choice = 0
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|
option_completely_random = 1
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|
option_n64_blue = 2
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|
option_n64_green = 3
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|
option_n64_red = 4
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|
option_gamecube_green = 5
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|
option_gamecube_red = 6
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|
option_gamecube_grey = 7
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|
option_yellow = 8
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|
option_black = 9
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|
option_white = 10
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|
option_magenta = 11
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|
option_ruby = 12
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|
option_sapphire = 13
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|
option_lime = 14
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|
option_cyan = 15
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|
option_purple = 16
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|
option_orange = 17
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default = 3
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|
|
|
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|
class c_button_color(Choice):
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|
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
|
|
display_name = "C Button Color"
|
|
option_random_choice = 0
|
|
option_completely_random = 1
|
|
option_n64_blue = 2
|
|
option_n64_green = 3
|
|
option_n64_red = 4
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|
option_gamecube_green = 5
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|
option_gamecube_red = 6
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|
option_gamecube_grey = 7
|
|
option_yellow = 8
|
|
option_black = 9
|
|
option_white = 10
|
|
option_magenta = 11
|
|
option_ruby = 12
|
|
option_sapphire = 13
|
|
option_lime = 14
|
|
option_cyan = 15
|
|
option_purple = 16
|
|
option_orange = 17
|
|
default = 8
|
|
|
|
|
|
class start_button_color(Choice):
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|
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
|
|
display_name = "Start Button Color"
|
|
option_random_choice = 0
|
|
option_completely_random = 1
|
|
option_n64_blue = 2
|
|
option_n64_green = 3
|
|
option_n64_red = 4
|
|
option_gamecube_green = 5
|
|
option_gamecube_red = 6
|
|
option_gamecube_grey = 7
|
|
option_yellow = 8
|
|
option_black = 9
|
|
option_white = 10
|
|
option_magenta = 11
|
|
option_ruby = 12
|
|
option_sapphire = 13
|
|
option_lime = 14
|
|
option_cyan = 15
|
|
option_purple = 16
|
|
option_orange = 17
|
|
default = 4
|
|
|
|
|
|
class sfx_navi_overworld(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Navi Overworld"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_business_scrub = 6
|
|
option_carrot_refill = 7
|
|
option_cluck = 8
|
|
option_cockadoodledoo = 9
|
|
option_dusk_howl = 10
|
|
option_exploding_crate = 11
|
|
option_explosion = 12
|
|
option_great_fairy = 13
|
|
option_guay = 14
|
|
option_low_health = 15
|
|
option_recover_health = 16
|
|
option_horse_neigh = 17
|
|
option_shattering_ice = 18
|
|
option_moo = 19
|
|
option_mweep = 20
|
|
option_navi_hello = 21
|
|
option_notification = 22
|
|
option_poe = 23
|
|
option_shattering_pot = 24
|
|
option_redead_scream = 25
|
|
option_ribbit = 26
|
|
option_ruto_giggle = 27
|
|
option_skulltula = 28
|
|
option_soft_beep = 29
|
|
option_tambourine = 30
|
|
option_timer = 31
|
|
option_adult_zelda_gasp = 32
|
|
|
|
|
|
|
|
class sfx_navi_enemy(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Navi Enemy"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_business_scrub = 6
|
|
option_carrot_refill = 7
|
|
option_cluck = 8
|
|
option_cockadoodledoo = 9
|
|
option_dusk_howl = 10
|
|
option_exploding_crate = 11
|
|
option_explosion = 12
|
|
option_great_fairy = 13
|
|
option_guay = 14
|
|
option_low_health = 15
|
|
option_recover_health = 16
|
|
option_horse_neigh = 17
|
|
option_shattering_ice = 18
|
|
option_moo = 19
|
|
option_mweep = 20
|
|
option_navi_hello = 21
|
|
option_notification = 22
|
|
option_poe = 23
|
|
option_shattering_pot = 24
|
|
option_redead_scream = 25
|
|
option_ribbit = 26
|
|
option_ruto_giggle = 27
|
|
option_skulltula = 28
|
|
option_soft_beep = 29
|
|
option_tambourine = 30
|
|
option_timer = 31
|
|
option_adult_zelda_gasp = 32
|
|
|
|
|
|
|
|
class sfx_low_hp(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Low HP"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_bomb_bounce = 6
|
|
option_bongo_bongo_low = 7
|
|
option_bow_twang = 8
|
|
option_business_scrub = 9
|
|
option_carrot_refill = 10
|
|
option_cluck = 11
|
|
option_drawbridge_set = 12
|
|
option_guay = 13
|
|
option_recover_health = 14
|
|
option_horse_trot = 15
|
|
option_iron_boots = 16
|
|
option_moo = 17
|
|
option_mweep = 18
|
|
option_navi_hey = 19
|
|
option_navi_random = 20
|
|
option_notification = 21
|
|
option_shattering_pot = 22
|
|
option_ribbit = 23
|
|
option_silver_rupee = 24
|
|
option_soft_beep = 25
|
|
option_switch = 26
|
|
option_sword_bonk = 27
|
|
option_tambourine = 28
|
|
option_timer = 29
|
|
option_adult_zelda_gasp = 30
|
|
|
|
|
|
|
|
class sfx_menu_cursor(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Menu Cursor"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_bomb_bounce = 6
|
|
option_bongo_bongo_high = 7
|
|
option_bongo_bongo_low = 8
|
|
option_bottle_cork = 9
|
|
option_bow_twang = 10
|
|
option_bubble_laugh = 11
|
|
option_carrot_refill = 12
|
|
option_change_item = 13
|
|
option_child_pant = 14
|
|
option_cluck = 15
|
|
option_deku_baba = 16
|
|
option_drawbridge_set = 17
|
|
option_dusk_howl = 18
|
|
option_fanfare_light = 19
|
|
option_fanfare_medium = 20
|
|
option_field_shrub = 21
|
|
option_flare_dancer_startled = 22
|
|
option_ganondorf_teh = 23
|
|
option_gohma_larva_croak = 24
|
|
option_gold_skull_token = 25
|
|
option_goron_wake = 26
|
|
option_guay = 27
|
|
option_gunshot = 28
|
|
option_low_health = 29
|
|
option_recover_health = 30
|
|
option_hammer_bonk = 31
|
|
option_horse_trot = 32
|
|
option_iron_boots = 33
|
|
option_iron_knuckle = 34
|
|
option_moo = 35
|
|
option_mweep = 36
|
|
option_notification = 37
|
|
option_phantom_ganon_laugh = 38
|
|
option_plant_explode = 39
|
|
option_shattering_pot = 40
|
|
option_redead_moan = 41
|
|
option_ribbit = 42
|
|
option_rupee = 43
|
|
option_silver_rupee = 44
|
|
option_ruto_crash = 45
|
|
option_ruto_lift = 46
|
|
option_ruto_thrown = 47
|
|
option_scrub_emerge = 48
|
|
option_shabom_bounce = 49
|
|
option_shabom_pop = 50
|
|
option_shellblade = 51
|
|
option_skulltula = 52
|
|
option_soft_beep = 53
|
|
option_spit_nut = 54
|
|
option_switch = 55
|
|
option_sword_bonk = 56
|
|
option_talon_hmm = 57
|
|
option_talon_snore = 58
|
|
option_talon_wtf = 59
|
|
option_tambourine = 60
|
|
option_target_enemy = 61
|
|
option_target_neutral = 62
|
|
option_thunder = 63
|
|
option_timer = 64
|
|
option_adult_zelda_gasp = 65
|
|
|
|
|
|
|
|
class sfx_menu_select(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Menu Select"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_bomb_bounce = 6
|
|
option_bongo_bongo_high = 7
|
|
option_bongo_bongo_low = 8
|
|
option_bottle_cork = 9
|
|
option_bow_twang = 10
|
|
option_bubble_laugh = 11
|
|
option_carrot_refill = 12
|
|
option_change_item = 13
|
|
option_child_cringe = 14
|
|
option_child_pant = 15
|
|
option_child_scream = 16
|
|
option_cluck = 17
|
|
option_deku_baba = 18
|
|
option_drawbridge_set = 19
|
|
option_dusk_howl = 20
|
|
option_fanfare_light = 21
|
|
option_fanfare_medium = 22
|
|
option_field_shrub = 23
|
|
option_flare_dancer_startled = 24
|
|
option_ganondorf_teh = 25
|
|
option_gohma_larva_croak = 26
|
|
option_gold_skull_token = 27
|
|
option_goron_wake = 28
|
|
option_guay = 29
|
|
option_gunshot = 30
|
|
option_low_health = 31
|
|
option_recover_health = 32
|
|
option_hammer_bonk = 33
|
|
option_horse_trot = 34
|
|
option_iron_boots = 35
|
|
option_iron_knuckle = 36
|
|
option_moo = 37
|
|
option_mweep = 38
|
|
option_notification = 39
|
|
option_phantom_ganon_laugh = 40
|
|
option_plant_explode = 41
|
|
option_shattering_pot = 42
|
|
option_redead_moan = 43
|
|
option_ribbit = 44
|
|
option_rupee = 45
|
|
option_silver_rupee = 46
|
|
option_ruto_crash = 47
|
|
option_ruto_lift = 48
|
|
option_ruto_thrown = 49
|
|
option_scrub_emerge = 50
|
|
option_shabom_bounce = 51
|
|
option_shabom_pop = 52
|
|
option_shellblade = 53
|
|
option_skulltula = 54
|
|
option_soft_beep = 55
|
|
option_spit_nut = 56
|
|
option_switch = 57
|
|
option_sword_bonk = 58
|
|
option_talon_hmm = 59
|
|
option_talon_snore = 60
|
|
option_talon_wtf = 61
|
|
option_tambourine = 62
|
|
option_target_enemy = 63
|
|
option_target_neutral = 64
|
|
option_thunder = 65
|
|
option_timer = 66
|
|
option_adult_zelda_gasp = 67
|
|
|
|
|
|
|
|
class sfx_nightfall(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Nightfall"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_cockadoodledoo = 5
|
|
option_gold_skull_token = 6
|
|
option_great_fairy = 7
|
|
option_moo = 8
|
|
option_mweep = 9
|
|
option_redead_moan = 10
|
|
option_talon_snore = 11
|
|
option_thunder = 12
|
|
|
|
|
|
|
|
class sfx_horse_neigh(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Horse"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_armos = 5
|
|
option_child_scream = 6
|
|
option_great_fairy = 7
|
|
option_moo = 8
|
|
option_mweep = 9
|
|
option_redead_scream = 10
|
|
option_ruto_wiggle = 11
|
|
option_stalchild_attack = 12
|
|
|
|
|
|
|
|
class sfx_hover_boots(Choice):
|
|
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
|
|
"completely_random" selects any random sound."""
|
|
display_name = "Hover Boots"
|
|
option_default = 0
|
|
option_completely_random = 1
|
|
option_random_ear_safe = 2
|
|
option_random_choice = 3
|
|
option_none = 4
|
|
option_bark = 5
|
|
option_cartoon_fall = 6
|
|
option_flare_dancer_laugh = 7
|
|
option_mweep = 8
|
|
option_shabom_pop = 9
|
|
option_tambourine = 10
|
|
|
|
|
|
|