Files
dockipelago/worlds/oot/ColorSFXOptions.py
Zach Parks 462ddce72c Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00

979 lines
26 KiB
Python

# Auto-generated color and sound-effect options from Colors.py and Sounds.py
from Options import Choice
class kokiri_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Kokiri Tunic"
option_random_choice = 0
option_completely_random = 1
option_kokiri_green = 2
option_goron_red = 3
option_zora_blue = 4
option_black = 5
option_white = 6
option_azure_blue = 7
option_vivid_cyan = 8
option_light_red = 9
option_fuchsia = 10
option_purple = 11
option_majora_purple = 12
option_twitch_purple = 13
option_purple_heart = 14
option_persian_rose = 15
option_dirty_yellow = 16
option_blush_pink = 17
option_hot_pink = 18
option_rose_pink = 19
option_orange = 20
option_gray = 21
option_gold = 22
option_silver = 23
option_beige = 24
option_teal = 25
option_blood_red = 26
option_blood_orange = 27
option_royal_blue = 28
option_sonic_blue = 29
option_nes_green = 30
option_dark_green = 31
option_lumen = 32
default = 2
class goron_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Goron Tunic"
option_random_choice = 0
option_completely_random = 1
option_kokiri_green = 2
option_goron_red = 3
option_zora_blue = 4
option_black = 5
option_white = 6
option_azure_blue = 7
option_vivid_cyan = 8
option_light_red = 9
option_fuchsia = 10
option_purple = 11
option_majora_purple = 12
option_twitch_purple = 13
option_purple_heart = 14
option_persian_rose = 15
option_dirty_yellow = 16
option_blush_pink = 17
option_hot_pink = 18
option_rose_pink = 19
option_orange = 20
option_gray = 21
option_gold = 22
option_silver = 23
option_beige = 24
option_teal = 25
option_blood_red = 26
option_blood_orange = 27
option_royal_blue = 28
option_sonic_blue = 29
option_nes_green = 30
option_dark_green = 31
option_lumen = 32
default = 3
class zora_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Zora Tunic"
option_random_choice = 0
option_completely_random = 1
option_kokiri_green = 2
option_goron_red = 3
option_zora_blue = 4
option_black = 5
option_white = 6
option_azure_blue = 7
option_vivid_cyan = 8
option_light_red = 9
option_fuchsia = 10
option_purple = 11
option_majora_purple = 12
option_twitch_purple = 13
option_purple_heart = 14
option_persian_rose = 15
option_dirty_yellow = 16
option_blush_pink = 17
option_hot_pink = 18
option_rose_pink = 19
option_orange = 20
option_gray = 21
option_gold = 22
option_silver = 23
option_beige = 24
option_teal = 25
option_blood_red = 26
option_blood_orange = 27
option_royal_blue = 28
option_sonic_blue = 29
option_nes_green = 30
option_dark_green = 31
option_lumen = 32
default = 4
class silver_gauntlets_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Silver Gauntlets Color"
option_random_choice = 0
option_completely_random = 1
option_silver = 2
option_gold = 3
option_black = 4
option_green = 5
option_blue = 6
option_bronze = 7
option_red = 8
option_sky_blue = 9
option_pink = 10
option_magenta = 11
option_orange = 12
option_lime = 13
option_purple = 14
default = 2
class golden_gauntlets_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Golden Gauntlets Color"
option_random_choice = 0
option_completely_random = 1
option_silver = 2
option_gold = 3
option_black = 4
option_green = 5
option_blue = 6
option_bronze = 7
option_red = 8
option_sky_blue = 9
option_pink = 10
option_magenta = 11
option_orange = 12
option_lime = 13
option_purple = 14
default = 3
class mirror_shield_frame_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Mirror Shield Frame Color"
option_random_choice = 0
option_completely_random = 1
option_red = 2
option_green = 3
option_blue = 4
option_yellow = 5
option_cyan = 6
option_magenta = 7
option_orange = 8
option_gold = 9
option_purple = 10
option_pink = 11
default = 2
class navi_color_default_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Navi Idle Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
default = 4
class navi_color_default_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Navi Idle Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
option_match_inner = 22
default = 22
class navi_color_enemy_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Navi Targeting Enemy Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
default = 7
class navi_color_enemy_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Navi Targeting Enemy Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
option_match_inner = 22
default = 22
class navi_color_npc_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Navi Targeting NPC Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
default = 6
class navi_color_npc_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Navi Targeting NPC Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
option_match_inner = 22
default = 22
class navi_color_prop_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Navi Targeting Prop Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
default = 5
class navi_color_prop_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Navi Targeting Prop Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_gold = 3
option_white = 4
option_green = 5
option_light_blue = 6
option_yellow = 7
option_red = 8
option_magenta = 9
option_black = 10
option_tatl = 11
option_tael = 12
option_fi = 13
option_ciela = 14
option_epona = 15
option_ezlo = 16
option_king_of_red_lions = 17
option_linebeck = 18
option_loftwing = 19
option_midna = 20
option_phantom_zelda = 21
option_match_inner = 22
default = 22
class sword_trail_color_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Sword Trail Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_white = 3
option_red = 4
option_green = 5
option_blue = 6
option_cyan = 7
option_magenta = 8
option_orange = 9
option_gold = 10
option_purple = 11
option_pink = 12
default = 3
class sword_trail_color_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Sword Trail Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_white = 3
option_red = 4
option_green = 5
option_blue = 6
option_cyan = 7
option_magenta = 8
option_orange = 9
option_gold = 10
option_purple = 11
option_pink = 12
option_match_inner = 13
default = 13
class bombchu_trail_color_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Bombchu Trail Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_red = 3
option_green = 4
option_blue = 5
option_cyan = 6
option_magenta = 7
option_orange = 8
option_gold = 9
option_purple = 10
option_pink = 11
default = 3
class bombchu_trail_color_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Bombchu Trail Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_red = 3
option_green = 4
option_blue = 5
option_cyan = 6
option_magenta = 7
option_orange = 8
option_gold = 9
option_purple = 10
option_pink = 11
option_match_inner = 12
default = 12
class boomerang_trail_color_inner(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Boomerang Trail Inner"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_yellow = 3
option_red = 4
option_green = 5
option_blue = 6
option_cyan = 7
option_magenta = 8
option_orange = 9
option_gold = 10
option_purple = 11
option_pink = 12
default = 3
class boomerang_trail_color_outer(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
"match_inner" copies the inner color for this option."""
display_name = "Boomerang Trail Outer"
option_random_choice = 0
option_completely_random = 1
option_rainbow = 2
option_yellow = 3
option_red = 4
option_green = 5
option_blue = 6
option_cyan = 7
option_magenta = 8
option_orange = 9
option_gold = 10
option_purple = 11
option_pink = 12
option_match_inner = 13
default = 13
class heart_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Heart Color"
option_random_choice = 0
option_completely_random = 1
option_red = 2
option_green = 3
option_blue = 4
option_yellow = 5
default = 2
class magic_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Magic Color"
option_random_choice = 0
option_completely_random = 1
option_green = 2
option_red = 3
option_blue = 4
option_purple = 5
option_pink = 6
option_yellow = 7
option_white = 8
default = 2
class a_button_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "A Button Color"
option_random_choice = 0
option_completely_random = 1
option_n64_blue = 2
option_n64_green = 3
option_n64_red = 4
option_gamecube_green = 5
option_gamecube_red = 6
option_gamecube_grey = 7
option_yellow = 8
option_black = 9
option_white = 10
option_magenta = 11
option_ruby = 12
option_sapphire = 13
option_lime = 14
option_cyan = 15
option_purple = 16
option_orange = 17
default = 2
class b_button_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "B Button Color"
option_random_choice = 0
option_completely_random = 1
option_n64_blue = 2
option_n64_green = 3
option_n64_red = 4
option_gamecube_green = 5
option_gamecube_red = 6
option_gamecube_grey = 7
option_yellow = 8
option_black = 9
option_white = 10
option_magenta = 11
option_ruby = 12
option_sapphire = 13
option_lime = 14
option_cyan = 15
option_purple = 16
option_orange = 17
default = 3
class c_button_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "C Button Color"
option_random_choice = 0
option_completely_random = 1
option_n64_blue = 2
option_n64_green = 3
option_n64_red = 4
option_gamecube_green = 5
option_gamecube_red = 6
option_gamecube_grey = 7
option_yellow = 8
option_black = 9
option_white = 10
option_magenta = 11
option_ruby = 12
option_sapphire = 13
option_lime = 14
option_cyan = 15
option_purple = 16
option_orange = 17
default = 8
class start_button_color(Choice):
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
display_name = "Start Button Color"
option_random_choice = 0
option_completely_random = 1
option_n64_blue = 2
option_n64_green = 3
option_n64_red = 4
option_gamecube_green = 5
option_gamecube_red = 6
option_gamecube_grey = 7
option_yellow = 8
option_black = 9
option_white = 10
option_magenta = 11
option_ruby = 12
option_sapphire = 13
option_lime = 14
option_cyan = 15
option_purple = 16
option_orange = 17
default = 4
class sfx_navi_overworld(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Navi Overworld"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_business_scrub = 6
option_carrot_refill = 7
option_cluck = 8
option_cockadoodledoo = 9
option_dusk_howl = 10
option_exploding_crate = 11
option_explosion = 12
option_great_fairy = 13
option_guay = 14
option_low_health = 15
option_recover_health = 16
option_horse_neigh = 17
option_shattering_ice = 18
option_moo = 19
option_mweep = 20
option_navi_hello = 21
option_notification = 22
option_poe = 23
option_shattering_pot = 24
option_redead_scream = 25
option_ribbit = 26
option_ruto_giggle = 27
option_skulltula = 28
option_soft_beep = 29
option_tambourine = 30
option_timer = 31
option_adult_zelda_gasp = 32
class sfx_navi_enemy(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Navi Enemy"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_business_scrub = 6
option_carrot_refill = 7
option_cluck = 8
option_cockadoodledoo = 9
option_dusk_howl = 10
option_exploding_crate = 11
option_explosion = 12
option_great_fairy = 13
option_guay = 14
option_low_health = 15
option_recover_health = 16
option_horse_neigh = 17
option_shattering_ice = 18
option_moo = 19
option_mweep = 20
option_navi_hello = 21
option_notification = 22
option_poe = 23
option_shattering_pot = 24
option_redead_scream = 25
option_ribbit = 26
option_ruto_giggle = 27
option_skulltula = 28
option_soft_beep = 29
option_tambourine = 30
option_timer = 31
option_adult_zelda_gasp = 32
class sfx_low_hp(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Low HP"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_bomb_bounce = 6
option_bongo_bongo_low = 7
option_bow_twang = 8
option_business_scrub = 9
option_carrot_refill = 10
option_cluck = 11
option_drawbridge_set = 12
option_guay = 13
option_recover_health = 14
option_horse_trot = 15
option_iron_boots = 16
option_moo = 17
option_mweep = 18
option_navi_hey = 19
option_navi_random = 20
option_notification = 21
option_shattering_pot = 22
option_ribbit = 23
option_silver_rupee = 24
option_soft_beep = 25
option_switch = 26
option_sword_bonk = 27
option_tambourine = 28
option_timer = 29
option_adult_zelda_gasp = 30
class sfx_menu_cursor(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Menu Cursor"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_bomb_bounce = 6
option_bongo_bongo_high = 7
option_bongo_bongo_low = 8
option_bottle_cork = 9
option_bow_twang = 10
option_bubble_laugh = 11
option_carrot_refill = 12
option_change_item = 13
option_child_pant = 14
option_cluck = 15
option_deku_baba = 16
option_drawbridge_set = 17
option_dusk_howl = 18
option_fanfare_light = 19
option_fanfare_medium = 20
option_field_shrub = 21
option_flare_dancer_startled = 22
option_ganondorf_teh = 23
option_gohma_larva_croak = 24
option_gold_skull_token = 25
option_goron_wake = 26
option_guay = 27
option_gunshot = 28
option_low_health = 29
option_recover_health = 30
option_hammer_bonk = 31
option_horse_trot = 32
option_iron_boots = 33
option_iron_knuckle = 34
option_moo = 35
option_mweep = 36
option_notification = 37
option_phantom_ganon_laugh = 38
option_plant_explode = 39
option_shattering_pot = 40
option_redead_moan = 41
option_ribbit = 42
option_rupee = 43
option_silver_rupee = 44
option_ruto_crash = 45
option_ruto_lift = 46
option_ruto_thrown = 47
option_scrub_emerge = 48
option_shabom_bounce = 49
option_shabom_pop = 50
option_shellblade = 51
option_skulltula = 52
option_soft_beep = 53
option_spit_nut = 54
option_switch = 55
option_sword_bonk = 56
option_talon_hmm = 57
option_talon_snore = 58
option_talon_wtf = 59
option_tambourine = 60
option_target_enemy = 61
option_target_neutral = 62
option_thunder = 63
option_timer = 64
option_adult_zelda_gasp = 65
class sfx_menu_select(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Menu Select"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_bomb_bounce = 6
option_bongo_bongo_high = 7
option_bongo_bongo_low = 8
option_bottle_cork = 9
option_bow_twang = 10
option_bubble_laugh = 11
option_carrot_refill = 12
option_change_item = 13
option_child_cringe = 14
option_child_pant = 15
option_child_scream = 16
option_cluck = 17
option_deku_baba = 18
option_drawbridge_set = 19
option_dusk_howl = 20
option_fanfare_light = 21
option_fanfare_medium = 22
option_field_shrub = 23
option_flare_dancer_startled = 24
option_ganondorf_teh = 25
option_gohma_larva_croak = 26
option_gold_skull_token = 27
option_goron_wake = 28
option_guay = 29
option_gunshot = 30
option_low_health = 31
option_recover_health = 32
option_hammer_bonk = 33
option_horse_trot = 34
option_iron_boots = 35
option_iron_knuckle = 36
option_moo = 37
option_mweep = 38
option_notification = 39
option_phantom_ganon_laugh = 40
option_plant_explode = 41
option_shattering_pot = 42
option_redead_moan = 43
option_ribbit = 44
option_rupee = 45
option_silver_rupee = 46
option_ruto_crash = 47
option_ruto_lift = 48
option_ruto_thrown = 49
option_scrub_emerge = 50
option_shabom_bounce = 51
option_shabom_pop = 52
option_shellblade = 53
option_skulltula = 54
option_soft_beep = 55
option_spit_nut = 56
option_switch = 57
option_sword_bonk = 58
option_talon_hmm = 59
option_talon_snore = 60
option_talon_wtf = 61
option_tambourine = 62
option_target_enemy = 63
option_target_neutral = 64
option_thunder = 65
option_timer = 66
option_adult_zelda_gasp = 67
class sfx_nightfall(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Nightfall"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_cockadoodledoo = 5
option_gold_skull_token = 6
option_great_fairy = 7
option_moo = 8
option_mweep = 9
option_redead_moan = 10
option_talon_snore = 11
option_thunder = 12
class sfx_horse_neigh(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Horse"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_armos = 5
option_child_scream = 6
option_great_fairy = 7
option_moo = 8
option_mweep = 9
option_redead_scream = 10
option_ruto_wiggle = 11
option_stalchild_attack = 12
class sfx_hover_boots(Choice):
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option.
"completely_random" selects any random sound."""
display_name = "Hover Boots"
option_default = 0
option_completely_random = 1
option_random_ear_safe = 2
option_random_choice = 3
option_none = 4
option_bark = 5
option_cartoon_fall = 6
option_flare_dancer_laugh = 7
option_mweep = 8
option_shabom_pop = 9
option_tambourine = 10