# Auto-generated color and sound-effect options from Colors.py and Sounds.py from Options import Choice class kokiri_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Kokiri Tunic" option_random_choice = 0 option_completely_random = 1 option_kokiri_green = 2 option_goron_red = 3 option_zora_blue = 4 option_black = 5 option_white = 6 option_azure_blue = 7 option_vivid_cyan = 8 option_light_red = 9 option_fuchsia = 10 option_purple = 11 option_majora_purple = 12 option_twitch_purple = 13 option_purple_heart = 14 option_persian_rose = 15 option_dirty_yellow = 16 option_blush_pink = 17 option_hot_pink = 18 option_rose_pink = 19 option_orange = 20 option_gray = 21 option_gold = 22 option_silver = 23 option_beige = 24 option_teal = 25 option_blood_red = 26 option_blood_orange = 27 option_royal_blue = 28 option_sonic_blue = 29 option_nes_green = 30 option_dark_green = 31 option_lumen = 32 default = 2 class goron_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Goron Tunic" option_random_choice = 0 option_completely_random = 1 option_kokiri_green = 2 option_goron_red = 3 option_zora_blue = 4 option_black = 5 option_white = 6 option_azure_blue = 7 option_vivid_cyan = 8 option_light_red = 9 option_fuchsia = 10 option_purple = 11 option_majora_purple = 12 option_twitch_purple = 13 option_purple_heart = 14 option_persian_rose = 15 option_dirty_yellow = 16 option_blush_pink = 17 option_hot_pink = 18 option_rose_pink = 19 option_orange = 20 option_gray = 21 option_gold = 22 option_silver = 23 option_beige = 24 option_teal = 25 option_blood_red = 26 option_blood_orange = 27 option_royal_blue = 28 option_sonic_blue = 29 option_nes_green = 30 option_dark_green = 31 option_lumen = 32 default = 3 class zora_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Zora Tunic" option_random_choice = 0 option_completely_random = 1 option_kokiri_green = 2 option_goron_red = 3 option_zora_blue = 4 option_black = 5 option_white = 6 option_azure_blue = 7 option_vivid_cyan = 8 option_light_red = 9 option_fuchsia = 10 option_purple = 11 option_majora_purple = 12 option_twitch_purple = 13 option_purple_heart = 14 option_persian_rose = 15 option_dirty_yellow = 16 option_blush_pink = 17 option_hot_pink = 18 option_rose_pink = 19 option_orange = 20 option_gray = 21 option_gold = 22 option_silver = 23 option_beige = 24 option_teal = 25 option_blood_red = 26 option_blood_orange = 27 option_royal_blue = 28 option_sonic_blue = 29 option_nes_green = 30 option_dark_green = 31 option_lumen = 32 default = 4 class silver_gauntlets_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Silver Gauntlets Color" option_random_choice = 0 option_completely_random = 1 option_silver = 2 option_gold = 3 option_black = 4 option_green = 5 option_blue = 6 option_bronze = 7 option_red = 8 option_sky_blue = 9 option_pink = 10 option_magenta = 11 option_orange = 12 option_lime = 13 option_purple = 14 default = 2 class golden_gauntlets_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Golden Gauntlets Color" option_random_choice = 0 option_completely_random = 1 option_silver = 2 option_gold = 3 option_black = 4 option_green = 5 option_blue = 6 option_bronze = 7 option_red = 8 option_sky_blue = 9 option_pink = 10 option_magenta = 11 option_orange = 12 option_lime = 13 option_purple = 14 default = 3 class mirror_shield_frame_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Mirror Shield Frame Color" option_random_choice = 0 option_completely_random = 1 option_red = 2 option_green = 3 option_blue = 4 option_yellow = 5 option_cyan = 6 option_magenta = 7 option_orange = 8 option_gold = 9 option_purple = 10 option_pink = 11 default = 2 class navi_color_default_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Navi Idle Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 default = 4 class navi_color_default_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Navi Idle Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 option_match_inner = 22 default = 22 class navi_color_enemy_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Navi Targeting Enemy Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 default = 7 class navi_color_enemy_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Navi Targeting Enemy Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 option_match_inner = 22 default = 22 class navi_color_npc_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Navi Targeting NPC Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 default = 6 class navi_color_npc_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Navi Targeting NPC Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 option_match_inner = 22 default = 22 class navi_color_prop_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Navi Targeting Prop Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 default = 5 class navi_color_prop_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Navi Targeting Prop Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_gold = 3 option_white = 4 option_green = 5 option_light_blue = 6 option_yellow = 7 option_red = 8 option_magenta = 9 option_black = 10 option_tatl = 11 option_tael = 12 option_fi = 13 option_ciela = 14 option_epona = 15 option_ezlo = 16 option_king_of_red_lions = 17 option_linebeck = 18 option_loftwing = 19 option_midna = 20 option_phantom_zelda = 21 option_match_inner = 22 default = 22 class sword_trail_color_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Sword Trail Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_white = 3 option_red = 4 option_green = 5 option_blue = 6 option_cyan = 7 option_magenta = 8 option_orange = 9 option_gold = 10 option_purple = 11 option_pink = 12 default = 3 class sword_trail_color_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Sword Trail Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_white = 3 option_red = 4 option_green = 5 option_blue = 6 option_cyan = 7 option_magenta = 8 option_orange = 9 option_gold = 10 option_purple = 11 option_pink = 12 option_match_inner = 13 default = 13 class bombchu_trail_color_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Bombchu Trail Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_red = 3 option_green = 4 option_blue = 5 option_cyan = 6 option_magenta = 7 option_orange = 8 option_gold = 9 option_purple = 10 option_pink = 11 default = 3 class bombchu_trail_color_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Bombchu Trail Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_red = 3 option_green = 4 option_blue = 5 option_cyan = 6 option_magenta = 7 option_orange = 8 option_gold = 9 option_purple = 10 option_pink = 11 option_match_inner = 12 default = 12 class boomerang_trail_color_inner(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Boomerang Trail Inner" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_yellow = 3 option_red = 4 option_green = 5 option_blue = 6 option_cyan = 7 option_magenta = 8 option_orange = 9 option_gold = 10 option_purple = 11 option_pink = 12 default = 3 class boomerang_trail_color_outer(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.""" display_name = "Boomerang Trail Outer" option_random_choice = 0 option_completely_random = 1 option_rainbow = 2 option_yellow = 3 option_red = 4 option_green = 5 option_blue = 6 option_cyan = 7 option_magenta = 8 option_orange = 9 option_gold = 10 option_purple = 11 option_pink = 12 option_match_inner = 13 default = 13 class heart_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Heart Color" option_random_choice = 0 option_completely_random = 1 option_red = 2 option_green = 3 option_blue = 4 option_yellow = 5 default = 2 class magic_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Magic Color" option_random_choice = 0 option_completely_random = 1 option_green = 2 option_red = 3 option_blue = 4 option_purple = 5 option_pink = 6 option_yellow = 7 option_white = 8 default = 2 class a_button_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "A Button Color" option_random_choice = 0 option_completely_random = 1 option_n64_blue = 2 option_n64_green = 3 option_n64_red = 4 option_gamecube_green = 5 option_gamecube_red = 6 option_gamecube_grey = 7 option_yellow = 8 option_black = 9 option_white = 10 option_magenta = 11 option_ruby = 12 option_sapphire = 13 option_lime = 14 option_cyan = 15 option_purple = 16 option_orange = 17 default = 2 class b_button_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "B Button Color" option_random_choice = 0 option_completely_random = 1 option_n64_blue = 2 option_n64_green = 3 option_n64_red = 4 option_gamecube_green = 5 option_gamecube_red = 6 option_gamecube_grey = 7 option_yellow = 8 option_black = 9 option_white = 10 option_magenta = 11 option_ruby = 12 option_sapphire = 13 option_lime = 14 option_cyan = 15 option_purple = 16 option_orange = 17 default = 3 class c_button_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "C Button Color" option_random_choice = 0 option_completely_random = 1 option_n64_blue = 2 option_n64_green = 3 option_n64_red = 4 option_gamecube_green = 5 option_gamecube_red = 6 option_gamecube_grey = 7 option_yellow = 8 option_black = 9 option_white = 10 option_magenta = 11 option_ruby = 12 option_sapphire = 13 option_lime = 14 option_cyan = 15 option_purple = 16 option_orange = 17 default = 8 class start_button_color(Choice): """Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.""" display_name = "Start Button Color" option_random_choice = 0 option_completely_random = 1 option_n64_blue = 2 option_n64_green = 3 option_n64_red = 4 option_gamecube_green = 5 option_gamecube_red = 6 option_gamecube_grey = 7 option_yellow = 8 option_black = 9 option_white = 10 option_magenta = 11 option_ruby = 12 option_sapphire = 13 option_lime = 14 option_cyan = 15 option_purple = 16 option_orange = 17 default = 4 class sfx_navi_overworld(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Navi Overworld" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_business_scrub = 6 option_carrot_refill = 7 option_cluck = 8 option_cockadoodledoo = 9 option_dusk_howl = 10 option_exploding_crate = 11 option_explosion = 12 option_great_fairy = 13 option_guay = 14 option_low_health = 15 option_recover_health = 16 option_horse_neigh = 17 option_shattering_ice = 18 option_moo = 19 option_mweep = 20 option_navi_hello = 21 option_notification = 22 option_poe = 23 option_shattering_pot = 24 option_redead_scream = 25 option_ribbit = 26 option_ruto_giggle = 27 option_skulltula = 28 option_soft_beep = 29 option_tambourine = 30 option_timer = 31 option_adult_zelda_gasp = 32 class sfx_navi_enemy(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Navi Enemy" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_business_scrub = 6 option_carrot_refill = 7 option_cluck = 8 option_cockadoodledoo = 9 option_dusk_howl = 10 option_exploding_crate = 11 option_explosion = 12 option_great_fairy = 13 option_guay = 14 option_low_health = 15 option_recover_health = 16 option_horse_neigh = 17 option_shattering_ice = 18 option_moo = 19 option_mweep = 20 option_navi_hello = 21 option_notification = 22 option_poe = 23 option_shattering_pot = 24 option_redead_scream = 25 option_ribbit = 26 option_ruto_giggle = 27 option_skulltula = 28 option_soft_beep = 29 option_tambourine = 30 option_timer = 31 option_adult_zelda_gasp = 32 class sfx_low_hp(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Low HP" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_bomb_bounce = 6 option_bongo_bongo_low = 7 option_bow_twang = 8 option_business_scrub = 9 option_carrot_refill = 10 option_cluck = 11 option_drawbridge_set = 12 option_guay = 13 option_recover_health = 14 option_horse_trot = 15 option_iron_boots = 16 option_moo = 17 option_mweep = 18 option_navi_hey = 19 option_navi_random = 20 option_notification = 21 option_shattering_pot = 22 option_ribbit = 23 option_silver_rupee = 24 option_soft_beep = 25 option_switch = 26 option_sword_bonk = 27 option_tambourine = 28 option_timer = 29 option_adult_zelda_gasp = 30 class sfx_menu_cursor(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Menu Cursor" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_bomb_bounce = 6 option_bongo_bongo_high = 7 option_bongo_bongo_low = 8 option_bottle_cork = 9 option_bow_twang = 10 option_bubble_laugh = 11 option_carrot_refill = 12 option_change_item = 13 option_child_pant = 14 option_cluck = 15 option_deku_baba = 16 option_drawbridge_set = 17 option_dusk_howl = 18 option_fanfare_light = 19 option_fanfare_medium = 20 option_field_shrub = 21 option_flare_dancer_startled = 22 option_ganondorf_teh = 23 option_gohma_larva_croak = 24 option_gold_skull_token = 25 option_goron_wake = 26 option_guay = 27 option_gunshot = 28 option_low_health = 29 option_recover_health = 30 option_hammer_bonk = 31 option_horse_trot = 32 option_iron_boots = 33 option_iron_knuckle = 34 option_moo = 35 option_mweep = 36 option_notification = 37 option_phantom_ganon_laugh = 38 option_plant_explode = 39 option_shattering_pot = 40 option_redead_moan = 41 option_ribbit = 42 option_rupee = 43 option_silver_rupee = 44 option_ruto_crash = 45 option_ruto_lift = 46 option_ruto_thrown = 47 option_scrub_emerge = 48 option_shabom_bounce = 49 option_shabom_pop = 50 option_shellblade = 51 option_skulltula = 52 option_soft_beep = 53 option_spit_nut = 54 option_switch = 55 option_sword_bonk = 56 option_talon_hmm = 57 option_talon_snore = 58 option_talon_wtf = 59 option_tambourine = 60 option_target_enemy = 61 option_target_neutral = 62 option_thunder = 63 option_timer = 64 option_adult_zelda_gasp = 65 class sfx_menu_select(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Menu Select" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_bomb_bounce = 6 option_bongo_bongo_high = 7 option_bongo_bongo_low = 8 option_bottle_cork = 9 option_bow_twang = 10 option_bubble_laugh = 11 option_carrot_refill = 12 option_change_item = 13 option_child_cringe = 14 option_child_pant = 15 option_child_scream = 16 option_cluck = 17 option_deku_baba = 18 option_drawbridge_set = 19 option_dusk_howl = 20 option_fanfare_light = 21 option_fanfare_medium = 22 option_field_shrub = 23 option_flare_dancer_startled = 24 option_ganondorf_teh = 25 option_gohma_larva_croak = 26 option_gold_skull_token = 27 option_goron_wake = 28 option_guay = 29 option_gunshot = 30 option_low_health = 31 option_recover_health = 32 option_hammer_bonk = 33 option_horse_trot = 34 option_iron_boots = 35 option_iron_knuckle = 36 option_moo = 37 option_mweep = 38 option_notification = 39 option_phantom_ganon_laugh = 40 option_plant_explode = 41 option_shattering_pot = 42 option_redead_moan = 43 option_ribbit = 44 option_rupee = 45 option_silver_rupee = 46 option_ruto_crash = 47 option_ruto_lift = 48 option_ruto_thrown = 49 option_scrub_emerge = 50 option_shabom_bounce = 51 option_shabom_pop = 52 option_shellblade = 53 option_skulltula = 54 option_soft_beep = 55 option_spit_nut = 56 option_switch = 57 option_sword_bonk = 58 option_talon_hmm = 59 option_talon_snore = 60 option_talon_wtf = 61 option_tambourine = 62 option_target_enemy = 63 option_target_neutral = 64 option_thunder = 65 option_timer = 66 option_adult_zelda_gasp = 67 class sfx_nightfall(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Nightfall" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_cockadoodledoo = 5 option_gold_skull_token = 6 option_great_fairy = 7 option_moo = 8 option_mweep = 9 option_redead_moan = 10 option_talon_snore = 11 option_thunder = 12 class sfx_horse_neigh(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Horse" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_armos = 5 option_child_scream = 6 option_great_fairy = 7 option_moo = 8 option_mweep = 9 option_redead_scream = 10 option_ruto_wiggle = 11 option_stalchild_attack = 12 class sfx_hover_boots(Choice): """Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.""" display_name = "Hover Boots" option_default = 0 option_completely_random = 1 option_random_ear_safe = 2 option_random_choice = 3 option_none = 4 option_bark = 5 option_cartoon_fall = 6 option_flare_dancer_laugh = 7 option_mweep = 8 option_shabom_pop = 9 option_tambourine = 10