Jarno ebbdd7bfda Satisfactory: Add New Game (#5190)
* Added Satisfactory to latest master

* Fixed hard drive from containing the mam + incremented default value for harddrive progression

* Apply cherry pick of 3076259

* Apply cherry pick of 6114a55

* Clarify Point goal behavior (https://github.com/Jarno458/SatisfactoryArchipelagoMod/issues/98)

* Update Setup guide and info page

* Add links to Gifting and Energy Link compatible games. Add info on Hard Drive behavior

* Fix typos

* Update hard drive behavior description

* Hopefully fixed the mam from getting placed behind harddrives

* Add 1 "Bundle: Solid Biofuel" to default starting items (for later chainsaw usage or early power gen)

* Add info/warning about save setup failure bug

* Add notes about dedicated server setup

* Fixes: `TypeError: 'set' object is not subscriptable`

random.choice does not work over set objects, cast to a list to allow 'trap_selection_override'

* progrees i think

* Fixed some bugs

* Progress commmit incase my pc crashes

* progress i think as test passed

* I guess test pass, game still unbeatable tho

* its generating

* Some refactorings

* Fixed generation with different elevator tiers

* Remove debug statement

* Fix this link.

* Implemented abstract base classes + some fixes

* Implemented many many new options

* Yay more stuff

* Fixed renaming of filters

* Added 1.1 stuffs

* Added options groups and presets

* Fixes after variable renmame

* Added recipy groups for easyer hinting

* Implemented random Tier 0

* Updated slot_data

* Latest update for 1.1

* Applied cheaper building costs of assembler and foundry

* Implemented exploration cost in slot_data

* Fixed exposing option type

* Add goal time estimates

* Trap info

* Added support for Universal Tracker
Put more things in the never exclude pool for a more familiar gameplay

* Added iron ore to build hub

* Added Dark Matter Crystals

* Added Single Dark Matter Crystals

* Fixed typo in options preset

* Update setup directions and info

* Options formatting fixes, lower minimum ExplorationCollectableCount, add new Explorer starting inventory items preset

* Fixed incorrect description on the options

* Reduce Portable Miner and Reinforced Iron Plate quantities in "Skip Tutorial Inspired" starting preset

* Fixed options pickling error

* Reworked logic to no longer include Single: items as filler
Reworked logic for more performance
Reworked logic to always put useful equipment in pool

* Fixed Itemlinks
Removed space elevator parts from fillers
Removed more AWESOME shop purchaseables from minimal item pool
Added all equipment to minimal item pool
Removed non fissile and fertile uranium from minimal item pool
Removed portal from minimal item pool
Removed Ionized fuel from minimal item pool
Removed recipes for Hoverpack and Turbo Rifle Ammo from minimal item pool
Lowered the chance for rolling steel on randomized starter recipes

* Fixed hub milestone item leaking to into wrong milestones

* Fixed unlock cost of geothermal generator

* Fixed itemlinks again

* Add troubleshooting note about hoverpacks

* Add starting inventory bundle delivery info

* Added hint generation at generation time
Harddrive locations now go from 1-100 rather then 0-99

* Update __init__.py

Fixed mistake

* Cleaned docs to be better suited to get verified

* Update CODEOWNERS

Added Satisfactory

* Update README.md

Added Satisfactory

* Restructure and expand setup page to instruct both players and hosts

* Add terms entry for Archipelago mod

* Fixed generation of traps

* Added Robb as code owner

* Restore tests to original state

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix additional typos from code review

* Implemented fix for itterating enum flags on python 3.10

* Update en_Satisfactory.md

* Update setup_en.md

* Apply suggestions from code review

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* more world > multiworld

* Clarify universal tracker behavior

* Fix typos

* Info on smart hinting system

* Move list of additional mods to a page on the mod GitHub

* Restore revamped setup guide that other commits  overwrote
Originally from be26511205, d8bd1aaf04

* Removed bundle of ficsit coupons from the from the item pool
added estimated completion times to space elevator option description

* Apply suggestions from code review

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Wording

* Fix typo

* Update with changes from ToBeVerified branch

* Update note about gameplay options

* Update note about gameplay options

* Improved universal tracker handling

* Improved universal tracker + modernized code a bit

* Fixed bugs that where re-introduced

* Added Recipe: Excited Photonic Matter

* Removed python 3.9 workaround

* Fixed

* Apply suggestions from code review

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Streamlined handle craftable logic by using itterable rather then tuple
Removed dict.keys as the dict itzelf already enumerates over keys

* Updated option description

* Fixed typing

* More info on goal completion conditions

* More info on goal completion conditions (093fe38b6e)

* Apply suggestions from code review

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Implemented review results

* PEP8 stuff

* More PEP8

* Rename ElevatorTier->ElevatorPhase and related for clarity and consistency.
Untested

* speedups part1

* speedsups on part rules

* Fix formatting

* fix `Elevator Tier #` string literals missed in rename

* Remove unused/duplicate imports + organize imports, `== None` to `is None`

* Fixed after merge

* Updated values + removed TODO

* PEPed up the code

* Small refactorings

* Updated name slot data to phase

* Fix hint creation

* Clarify wording of elevator goal

* Review result

* Fixed minor typo in option

* Update option time estimates

---------

Co-authored-by: Rob B <computerguy440+gh@gmail.com>
Co-authored-by: ProverbialPennance <36955346+ProverbialPennance@users.noreply.github.com>
Co-authored-by: Joe Amenta <airbreather@linux.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-12-19 14:48:03 +01:00
2025-11-30 01:23:13 +01:00
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2025-06-16 12:31:16 +02:00
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2025-12-19 14:48:03 +01:00

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Subnautica
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time
  • Old School Runescape
  • Kingdom Hearts 1
  • Mega Man 2
  • Yacht Dice
  • Faxanadu
  • Saving Princess
  • Castlevania: Circle of the Moon
  • Inscryption
  • Civilization VI
  • The Legend of Zelda: The Wind Waker
  • Jak and Daxter: The Precursor Legacy
  • Super Mario Land 2: 6 Golden Coins
  • shapez
  • Paint
  • Celeste (Open World)
  • Choo-Choo Charles
  • APQuest
  • Satisfactory

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.

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