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dockipelago/worlds/tloz_ph/data/Addresses.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

285 lines
9.9 KiB
Python

from ..DSZeldaClient.subclasses import Address, Pointer, SRAM
addr_null = Address(0, 0)
class PHAddr:
null = addr_null
# Basic Reads
game_identifier = Address(0, 0, 16, "ROM")
game_state = Address(0x060C48)
save_slot = Address(0x1B8124)
boat_health = Address(0x1FA036, name="boat_health")
salvage_health = Address(0x1F5720, name="salvage_health")
received_item_index = Address(0x1BA64C, size=2)
slot_id = Address(0x1BA64A, size=2)
stage = Address(0x1B2E94, size=4)
room = Address(0x1B2EA6)
floor = Address(0x1B2E98, size=4) # unused
entrance = Address(0x1B2EA7)
transition_x = Address(0x1B2EC8, size=4)
transition_y = Address(0x1B2ECC, size=4)
transition_z = Address(0x1B2ED0, size=4)
boat_respawn = Address(0x1B2F12, size=2)
link_x = Address(0x1B6FEC, size=4, name="link_x")
link_y = Address(0x1B6FF0, size=4, name="link_y")
link_z = Address(0x1B6FF4, size=4, name="link_z")
boat_x = Address(0x1B8518, size=4, name="boat_x")
boat_z = Address(0x1B8520, size=4, name="boat_y")
boat_speed = Address(0x1FA0A4, size=4)
boat_max_speed = Address(0x13674C, size=4)
boat_gear = Address(0x1F8FD0)
# Technical Reads
getting_location = Address(0x1B6F44)
shot_frog = Address(0x1B7038)
getting_ship_part = Address(0x11F5E4)
getting_salvage = Address(0x1BA654)
getting_salvage_1 = Address(0x1ba655)
getting_salvage_2 = Address(0x1ba656)
getting_salvage_3 = Address(0x1ba657)
stage_small = Address(0x1B2E94, size=1) # Used for precision rads
saving = Address(0x19B7CF)
changing_map_scene = Address(0x1BA700)
pen_mode_pointer = Address(0x1CCCEC, size=4)
lower_water = Address(0x1B5582)
text_speed = Address(0x0EC754) # Sus
treasure_price_index = Address(0x0EC7D8, size=4)
using_item = Address(0x1BA71C)
drawing_sea_route = Address(0x207C4C)
equipped_item = Address(0x1BA520, size=4)
got_item_menu = Address(0x19A5B0)
opened_clog = Address(0x0FC5BC)
flipped_clog = Address(0x0FA37B)
in_map = Address(0x1B2D60)
using_cyclone_slate = Address(0x1B636C)
loading_stage = Address(0x1B2E78) # 0 when loading stage, some sorta pointer
loading_room = Address(0x10BD6F) # 0 when not loading room
in_cutscene = Address(0x1BBCF4)
in_short_cs = Address(0x1B6FE8)
started_save_file = Address(0x1B7FB8) # Used to trigger precision stuff from menu
link_held_item_goron = Address(0x1CD770, size=2)
link_held_item_2 = Address(0x1CDAE0, size=2)
link_held_item = Address(0x1CD510, size=2)
actor_table_pointer = Address(0x1BA8C4, size=4)
# Pointers
gItemManager = Pointer(0x0fb4)
gPlayerManager = Pointer(0x0fbc)
gAdventureFlags = Pointer(0x0f74)
gPlayer = Pointer(0x0f90)
# gOverlayManager_mLoadedOverlays_4 = Pointer(0x0910)
gMapManager = Pointer(0x0e60)
# Adventure flags
adv_flags = Address(0x1B557C, size=52)
adv_flags_0 = Address(0x1b557c)
adv_flags_1 = Address(0x1b557d)
adv_flags_2 = flags_fog_spirits = Address(0x1b557e)
adv_flags_3 = flags_bosses_0 = Address(0x1b557f)
adv_flags_4 = Address(0x1b5580)
adv_flags_5 = Address(0x1b5581)
adv_flags_6 = flags_clear_fog = flags_cannon = Address(0x1b5582)
adv_flags_7 = Address(0x1b5583)
adv_flags_8 = Address(0x1b5584)
adv_flags_9 = Address(0x1b5585)
adv_flags_10 = Address(0x1b5586)
adv_flags_11 = Address(0x1b5587)
adv_flags_12 = Address(0x1b5588)
adv_flags_13 = flags_shops = Address(0x1b5589)
adv_flags_14 = Address(0x1b558a)
adv_flags_15 = flags_metals = Address(0x1b558b)
adv_flags_16 = Address(0x1b558c)
adv_flags_17 = Address(0x1b558d)
adv_flags_18 = Address(0x1b558e)
adv_flags_19 = Address(0x1b558f)
adv_flags_20 = flags_trade_quest = Address(0x1b5590)
adv_flags_21 = Address(0x1b5591)
adv_flags_22 = Address(0x1b5592)
adv_flags_23 = Address(0x1b5593)
adv_flags_24 = Address(0x1b5594)
adv_flags_25 = Address(0x1b5595)
adv_flags_26 = Address(0x1b5596)
adv_flags_27 = Address(0x1b5597)
adv_flags_28 = Address(0x1b5598)
adv_flags_29 = Address(0x1b5599)
adv_flags_30 = Address(0x1b559a)
adv_flags_31 = Address(0x1b559b)
adv_flags_32 = Address(0x1b559c)
adv_flags_33 = Address(0x1b559d)
adv_flags_34 = Address(0x1b559e)
adv_flags_35 = Address(0x1b559f)
adv_flags_36 = Address(0x1b55a0)
adv_flags_37 = Address(0x1b55a1)
adv_flags_38 = Address(0x1b55a2)
adv_flags_39 = frog_glyphs = Address(0x1b55a3)
adv_flags_40 = Address(0x1b55a4)
adv_flags_41 = Address(0x1b55a5)
adv_flags_42 = Address(0x1b55a6)
adv_flags_43 = Address(0x1b55a7)
adv_flags_44 = watched_intro = Address(0x1b55a8) # intro is 0x2
adv_flags_45 = Address(0x1b55a9)
adv_flags_46 = Address(0x1b55aa)
adv_flags_47 = flags_fog_done = Address(0x1b55ab)
adv_flags_48 = Address(0x1b55ac)
adv_flags_49 = Address(0x1b55ad)
adv_flags_50 = Address(0x1b55ae)
adv_flags_51 = Address(0x1b55af)
small_key_storage_1 = Address(0x1BA64E)
small_key_storage_2 = Address(0x1BA64F)
custom_storage = Address(0x1BA661)
tof_doors = Address(0x258D20)
tow_doors = Address(0x24D740, size=2)
toc_boss_door = Address(0x252360)
gt_boss_door = Address(0x25D9B0)
toi_doors = Address(0x259CA0)
mt_doors = Address(0x24DED0)
color_switch_toi = Address(0x20DBE0)
color_switch_toc = Address(0x207CA8)
wayfarer_chest = Address(0x20DAA1)
cannon_bomb_blocks = Address(0x2562F0)
goron_bomb_blocks = Address(0x262888)
molida_bomb_blocks = Address(0x258B6C)
tow_warp = Address(0x25A224)
toc_warp = Address(0x25AF1C)
toi_warp = Address(0x264FE4)
totok_b3_state = Address(0x2572EC, size=2)
totok_b3_state_1 = Address(0x2572ED)
totok_b8_state = Address(0x25762C)
totok_b9_state = Address(0x257694)
totok_b12_state = Address(0x257834, size=2)
totok_b12_state_1 = Address(0x257835)
totok_b12_pedestal_left = Address(0x257EA4)
totok_b12_pedestal_right = Address(0x257FE4)
toc_crystal_state = Address(0x252264)
global_salvage_health = Address(0x1BA390)
totok_b9_elevator = Address(0x20C5F0)
# Inventory Data
inventory_1 = Address(0x1ba644)
inventory_2 = Address(0x1ba645) # Just hammer and potions lol
inventory_3 = fairies_0 = Address(0x1ba646) # Fairies 0
inventory_4 = fairies_1 = Address(0x1ba647) # Fairies 1
inventory_5 = Address(0x1ba648)
inventory_6 = Address(0x1ba649)
rupee_count = Address(0x1ba53e, size=2)
show_ship_prices = Address(0x1BA658, size=9)
show_treasure_prices = Address(0x1BA664)
ship_part_counts = Address(0x1BA564, size=72)
all_treasure_count = Address(0x1BA5AC, size=8)
pink_coral_count = Address(0x1BA5AC)
wpl_count = Address(0x1BA5AD)
dpl_count = Address(0x1BA5AE)
zora_scale_count = Address(0x1BA5AF)
goron_amber_count = Address(0x1BA5B0)
ruto_crown_count = Address(0x1BA5B1)
roc_feather_count = Address(0x1BA5B2)
regal_ring_count = Address(0x1BA5B3)
phantom_hourglass_max = Address(0x1BA528, size=4)
phantom_hourglass_current = Address(0x1E2A48, size=4)
treasure_maps_0 = Address(0x1BA650)
treasure_maps_1 = Address(0x1BA651)
treasure_maps_2 = Address(0x1BA652)
treasure_maps_3 = Address(0x1BA653)
sword_count = Address(0x1ba6b8)
boomerang_bit = Address(0x1BA6BC)
shovel_bit = Address(0x1BA6BE)
bomb_count = Address(0x1BA6C0, size=2)
arrow_count = Address(0x1BA6C2, size=2)
grapple_bit = Address(0x1BA6C4)
chu_count = Address(0x1BA6C6, size=2)
hammer_bit = Address(0x1BA6C8)
bomb_upgrades = Address(0x1ba5d2)
quiver_upgrades = Address(0x1ba5d0)
chu_upgrades = Address(0x1ba5d4)
power_gem_count = Address(0x1BA541)
wisdom_gem_count = Address(0x1BA542)
courage_gem_count = Address(0x1BA540)
skippyjack_count = Address(0x1BA5B4)
toona_count = Address(0x1BA5B5)
loovar_count = Address(0x1BA5B6)
rsf_count = Address(0x1BA5B7)
neptoona_count = Address(0x1BA5B8)
stowfish_count = Address(0x1BA5B9)
heart_containers = Address(0x1ba388, size=2)
beedle_points = Address(0x1B2773)
potion_left = Address(0x1BA5D8)
potion_right = Address(0x1BA5D9)
island_visible_mercay = Address(0x1b4b8c)
island_visible_molida = Address(0x1b4bb4)
island_visible_ember = Address(0x1B4BDC)
island_visible_cannon = Address(0x1B4C04)
island_visible_spirit = Address(0x1B4C2C)
island_visible_gust = Address(0x1B4C54)
island_visible_bannan = Address(0x1B4C7C)
island_visible_zauz = Address(0x1B4CA4)
island_visible_uncharted = Address(0x1B4CCC)
island_visible_goron = Address(0x1B4CF4)
island_visible_frost = Address(0x1B4D1C)
island_visible_harrow = Address(0x1B4D44)
island_visible_ds = Address(0x1B4D6C)
island_visible_ruins = Address(0x1B4D94)
island_visible_iotd = Address(0x1B4DBC)
island_visible_maze = Address(0x1B4DE4)
equipped_ship_parts_0 = Address(0x1ba544, size=4)
equipped_ship_parts_1 = Address(0x1ba548, size=4)
equipped_ship_parts_2 = Address(0x1ba54c, size=4)
equipped_ship_parts_3 = Address(0x1ba550, size=4)
equipped_ship_parts_4 = Address(0x1ba554, size=4)
equipped_ship_parts_5 = Address(0x1ba558, size=4)
equipped_ship_parts_6 = Address(0x1ba55c, size=4)
equipped_ship_parts_7 = Address(0x1ba560, size=4)
# island_visible_ = Address()
# island_visible_ = Address()
# island_visible_ = Address()
# island_visible_ = Address()
# island_visible_ = Address()
# island_visible_ = Address()
class PHSRAM:
# SRAM
mercay_se_chests = SRAM(0x3c4)
mountain_passage_chests = SRAM(0xae4)
mountain_passage = SRAM(0x230)
bannan = SRAM(0x198)
gs = SRAM(0xb14)
frost = SRAM(0x544)
iotd = SRAM(0x73c)
maze = SRAM(0x1c1)