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52 lines
893 B
YAML
52 lines
893 B
YAML
02/4fa8/: |
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; This is where the game usually forbids opening a menu during intro, so we can use that space
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ld hl,wKeysPressed
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ldi a,(hl)
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and BTN_START
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jr z,@end
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ld a,(hl) ; wKeysJustPressed
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and BTN_B|BTN_A
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jp nz,quick_switch
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nop
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nop
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nop
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@end:
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02//quick_switch: |
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ld a,(hl) ; wKeysJustPressed
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and BTN_START
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jr z,@clear_keys
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ld a,(hl) ; wKeysJustPressed
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ld hl,wInventorySubmenu0CursorPos
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ld b,(hl)
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push bc
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push hl
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bit 0,a
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jr nz,@btn_a
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push hl
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push af
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ld a,<wInventoryB
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ld ($cbb6),a
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ld (hl),$00
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call $563d ; inventoryMenuState1@equipItem
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pop af
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pop hl
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bit 1,a
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jr nz,@end
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@btn_a:
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ld a,<wInventoryA
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ld ($cbb6),a
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ld (hl),$01
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call $563d ; inventoryMenuState1@equipItem
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@end:
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pop hl
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pop bc
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ld (hl),b
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ld a,$03
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ld (wStatusBarNeedsRefresh),a
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@clear_keys:
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ld hl,wKeysPressed
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ld a,(hl)
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and $fc
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ld (hl),a
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ret |