02/4fa8/: | ; This is where the game usually forbids opening a menu during intro, so we can use that space ld hl,wKeysPressed ldi a,(hl) and BTN_START jr z,@end ld a,(hl) ; wKeysJustPressed and BTN_B|BTN_A jp nz,quick_switch nop nop nop @end: 02//quick_switch: | ld a,(hl) ; wKeysJustPressed and BTN_START jr z,@clear_keys ld a,(hl) ; wKeysJustPressed ld hl,wInventorySubmenu0CursorPos ld b,(hl) push bc push hl bit 0,a jr nz,@btn_a push hl push af ld a,